It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront. It almost became exhausting especially since the capper on all of that was a Turtle Van in April, and as you can probably guess, that thing ain’t cheap!
One of the surprise solicitations of 2021 was for a set of Mousers. The Mousers are from the comic and made the jump to animation pretty early in the show’s life. They have since appeared in nearly every iteration of the Teenage Mutant Ninja Turtles to follow. In most versions, if not all, the Mousers are an invention of Baxter Stockman and are intended to solve New York City’s rat problem, but they often hide a more nefarious purpose. Being that the turtles are lead by a mutated rat, it’s pretty easy to see how the Mousers can work their way into a story for the series. And most of the toy-lines have sought to introduce them as well to varying degrees. The original Playmates line featured an oversized Mouser as part of the wacky action line of figures, while the 2003 line made them a pack-in accessory and portrayed them at the appropriate size. Pretty much ever since this line took-off, collectors have wanted to see NECA introduce the Mousers. They previously did some for the Mirage line as a convention exclusive and their April figure came with a pair, and NECA has finally come through.
The Mousers from NECA come in a small, toon-style box, that reminds me a bit of the boxes the bunny Bebop and Rocksteady came in for Loot Crate. It’s just a lot smaller in comparison with the NECA two-packs since Mousers aren’t exactly big. This set was retailed for $40 and is a NECA website exclusive, but individual Mousers are likely to be worked into the retail line as accessories (this year’s San Diego Comic Con set includes Baxter Stockman and a Mouser). It’s great to see NECA just come right out with a pack like this as if they had released a Baxter with a Mouser or two people would be trying to army build Mousers while getting stuck with multiple Baxters. Even Super7 has made collectors wait a couple of years after including their, lone, Mouser in the first wave of Super7 Ultimates! as they have a Mouser pack due to arrive at some point this year.
With this set, NECA is providing each buyer an assortment of Mousers. There’s enough here that many collectors will probably be satisfied with just one, but others can likely easily talk themselves into multiples since the variety is done well. So what’s in the box? Well, each box comes with four, complete, unblemished, Mousers. Their design matches the toon as they have a slight curve to their head as opposed to the more rounded look of the comic version. They’re painted white and gray, with the gray acting as the “toon” shading and the proportions look spot-on. They’re over 2″ tall, but they’re construction affords a range of posing in which they can be more upright or hunched over. They’re quite bird-like in their design with thin legs, clawed feet, and “knees” that can bend forward or back. There’s a single stripe of red for the glowing “eye” on the head, and the interior of the mouth is sculpted and painted a slate gray. There’s black on the joints too and gray on the “neck” of the robots. The sculpt is basically perfect. It’s not a demanding design, but credit where credit is due. The paint job is also nice and free from slop. There’s a little excess black on the hip of one of mine, but otherwise the set is pristine.
Now, four Mousers is nice, but not 10 bucks a piece nice, so it’s good that there’s more! There’s an additional, complete, Mouser with a bashed-up head. It’s lovingly dented and scratched and the red light has been extinguished on this one because it has a hole going through the top of the head that can accommodate Raph’s sai. Both pieces of the head are re-sculpted for this and the mouth hinge still works while the body is the same as the others. The sixth Mouser is more destroyed as it has a bashed head that’s a different sculpt from the other bashed Mouser. The neck is extended to imply the cable has been forced out and there’s a new body as well. It’s nicely dented and even features an adorable mouse popping out of a hole in it along with some wiring. There’s an added, non-removable, cap on the bottom which does look a little odd since it’s not on the others, but maybe it’s there for a reason I forgot. One leg is the same, while the other is a new piece that has a frozen knee joint and the foot is broken off. Lastly, we have a completely smashed Mouser that’s in three pieces: head, neck, and the rest. There’s sculpted wiring in the husk of the body with more sticking out of the neck of the headpiece. Between the battle damaged and the non, this is quite a little collection of Mousers and certainly strikes me as enough for a display.
I touched on it a little already, but I should take some time to rundown how much articulation is in these little guys. Each Mouser has an articulated jaw, even the busted ones, which opens quite far. They’ll have no problem gobbling up rats or latching onto a turtle limb. The head is on a ball joint, and the neck too is connected to the torso via a ball joint basically making it a double-ball-peg joint. They can look up and down and get some nice nuance in the tilt. The only thing they can’t do well is look to the side. They can a little, but probably not as much as the robots in the show. The hips are just simple swivel points. It would have been nice to get some rotation out of there, but it’s suitable for what these need to do. The knee is a hinge that goes in both directions and there’s an ankle hinge as well. An ankle rocker would have been cool, but I can see why NECA went with the hinge as it’s much closer to the design in the show. Plus, without a ball joint at the hip there’s little need for an ankle pivot. It’s a neat and tidy assortment of articulation which definitely prioritizes the aesthetics of the sculpt, but also doesn’t really feel like any sacrifices were made so overall a good job.
To sweeten the package, NECA did toss in a bunch of extras. These are mostly limited to the various rats we’ve seen bundled with figures like the Rat King previously as well as the sitting rat that came with Splinter. There are 6 rats in total, three are reissues of the ones that came with Rat King but painted in a light gray with a brown tail. The sitting rat from the Splinter/Baxter set also has lighter fur and a re-colored tail and NECA painted the feet gray instead of brown. There are two, new, rats in this set: one on all fours and one that’s on its hind legs with the forelegs against its chest. That one is the cutest one yet and while it’s good to have rats with Mousers, I may take the Rat King re-issues and add them to him since they have the coiled tails. Also included is a wedge of cheese the sitting rat can hold, the VHS tape that came with Ace Duck previously (only now with a little blue paint on the label area), a slice of pizza that we’ve seen before, and a little drone robot that looks like a fly. It’s another Baxter invention and something to hide in a display. I’m curious if the controller for it has been released or will be in the future to pair with the Baxter figure.
The accessories are fine, and even though I don’t know that I need so many rats, I can’t deny the wisdom of including them here. Plus there’s not a lot that can be released alongside Mousers. Another controller maybe? A new panel for the street diorama with a hole munched through it? That would obviously be more ambitious than what is here, but I can’t say we’re truly missing anything.
NECA’s Mousers set is a solid addition for those who want Mousers in their TMNT display. For 40 bucks, it’s not hard to see the value here as the small army of damaged and undamaged Mousers is sure to eat up some shelf space and there’s some extra rats to keep them busy too. And most importantly, the actual figures turned out very well and I think fans will be quite pleased. Unfortunately, this was offered only through NECA’s webstore and isn’t coming to retail. Several have made it onto AliExpress for basically MSRP so check there if you missed out or if you just want more. The mere fact that they’re available there means these weren’t made-to-order so it’s possible that NECA ordered extra and might make them available again at a later date. And as mentioned earlier, we’re likely to see these guys pop-up here and there as an accessory in other releases. If you want this specific set though I’d suggest you act fast as this is one likely to rise in value on the after-market since collectors love army builders.
When NECA finally received access to the Teenage Mutant Ninja Turtles license to release product at retail, the company decided to focus on three pillars: cartoon, movie, video game. The cartoon product, being the most sought after, was exclusively sold at Target stores in the United States. The movie line, probably nearly as desirable as the cartoon, but not as deep, was to be sold exclusively at GameStop and has since been moved to Walmart. The third pillar, and probably the least desirable, was the video game brand. Those figures were to be sold across various comic and specialty shops. Basically, anyone who sells collector-grade action figures can place an order for these. Which, incidentally, made it possible for a retailer like GameStop to at one point sell both movie and game figures based on the Teenage Mutant Ninja Turtles.
The video game line was always going to be the lease desirable because it’s the most gimmicky. All of the figures feature a pixelized deco to create the illusion that they came out of a video game. Only, this sort of thing is basically impossible to properly replicate since pixels, by their nature, are arranged in a very strict fashion and any three-dimensional object that can bend and move in the third dimension is going to break those rules. It also was a line designed primarily for repaints and re-releases. The turtles themselves had been originally released as a comic con exclusive already along with Shredder and the Foot. They were based on the original Teenage Mutant Ninja Turtles arcade game, but NECA’s line for retail was to be based on Turtles in Time. Still, the turtles didn’t change enough from one game to the next to warrant new sculpting, so instead the pixel deco was modified slightly and each figure came bundled with a surf/hover board based on the bonus level Sewer Surfin’. As for the rest, well most could just be repaints of the cartoon line or re-releases with slight modification. Shredder, for example, had his shoulder pauldrons adjusted while Slash received a new head to differentiate him from his toon counterpart. And since these were priced under the usual NECA Ultimates price point, they tended to just come with a few extra hands and a weapon or two.
It seemed like that was all the line would be. NECA also expressed interest in winding it down in favor of a new line based on the original Mirage Studios source material, even though there were still a few boss characters missing. NECA didn’t want the line to just fizzle out though, so it decided to do a couple of special releases. One is a two-pack of Bebop and Rocksteady which is due any day now, while the other was the line’s first Ultimates release: Baxter Stockman.
Baxter, like many characters from the game and this line, have a cartoon counterpart. NECA released Baxter alongside Splinter in early 2021 so NECA double-dipping with a game repaint was not a surprise. The only thing was, it didn’t make a ton of sense. Baxter in the cartoon is a diminutive, mutant, fly. He’s a pip-squeak. In the video game though he’s pretty beefy. Maybe because he’s a boss Konami felt he needed some presence because he’s as big as the turtles, if not a little bigger. He also looks just a little different. His head is a bit more grotesque and he has this one, ugly, tooth that makes him look like an old man. NECA could have just faked it and did Baxter up in a different color scheme and called it a day, but most probably would have called them out on it.
Rather than make Baxter a lesser release, NECA did the opposite. They upped the price to an Ultimates tier which gave the company the freedom to do a new sculpt. Now, some of his parts are probably sourced from other, non-Baxter, figures, but some is also unique. He also got his own, unique, packaging in the Ultimates styled box with the fifth panel for product shots and artwork (and the front of the box is basically NECA’s interpretation of Baxter in the same style as the turtles were presented on the original arcade cabinet). It also meant more accessories! Baxter comes with the usual assortment of extra hands, but he also has two guns, a flight stand, and an effects piece with a stand of its own! It’s quite the package, and it’s nice seeing NECA sink a little extra love into the video game line.
Baxter stands at around six and a quarter inches, making him nearly two inches taller than his cartoon version. He has shaggy, red-orange hair, and bulbous pink eyes and a hideous grin. He has a purple sweater vest and red bowtie to go along with some tattered, white, dress sleeves and blue pants. It’s tough to get a good look at a sprite in a 16-bit video game, but this looks pretty consistent with the arcade game. His flesh is a fuchsia or hot pink which also includes those extra arms on his back. The wings are just lightly sculpted and feature a powdery, pink finish, that are ever so slightly transparent, but functionally not. The pixel paint job seems less intense than some of the other figures released. It’s mostly on the front of his vest and sides of his pants while the gray shading on his sleeves is given a boxy edge. They really didn’t attempt anything on the head, save for the diamond pupils in his eyes, nor is there any on his wings or extra appendages. I think it looks fine and I prefer the pixel effect to be underplayed as opposed to overplayed, and the paint application in general is quite clean. In terms of parts sharing with the cartoon Baxter, I can’t see any. I thought they might have the same pincer arms, but those are different as well. The hands, feet, arms, torso, even the bowtie are all different. He probably shares legs and arms with Vernon from the toon line, and whatever is under the sweater vest as well, but this guy is largely unique.
All of the ingredients are there for Baxter to be a visual splendor, but I do think he has one obvious flaw. He’s just not chunky enough. The character model in the game was about as tall as the turtles, but noticeably thicker. This Baxter has the height, but he’s pretty thin. I’m sure some of this perception is magnified by the fact that he’s kind of hunched over in the game and squat. Even if I try to scrunch him up though the effect still isn’t achieved. Is it a deal-breaker? Well, almost. I really waffled on this release for a bit as I liked it, but just didn’t think it was a terrific likeness of the video game art. I really only gave in because of availability and my own desire to just get a new toy. Plus, even with the likeness issue, it looked like a fun toy because of all of the stuff. Anybody interested in this figure will just have to decide for themselves if the likeness is good enough or not. I think NECA brings it on themselves here since a lot of their toon figures look like they stepped right out of the television so that’s a standard we’ve come to expect for their TMNT figures, whether they’re based on a cartoon, movie, or video game.
In the game, Baxter attacks from the air and land so such a character needs to be able to achieve a variety of poses and this Baxter is more than up to the task. He’s pretty loaded when it comes to articulation. His head sits on a ball-peg and has some solid functionality there made even better by the fact that his head sits on a rather large neck with a hinge at the base. This does help him achieve that stooped look he has in the game when on his feet, and if in the air, he’s able to look down at his target just fine. At the shoulders, he has the usual ball-hinges and they have a terrific tolerance for moving around and out to the side. For this guy, NECA used their slightly unusual double-elbows that the cartoon Baxter had. When these elbows are used on a sleeveless character like the movie Casey Jones they look really bizarre, but on a character in a dress shirt like Baxter they look fine. He can bend well past 90 and the arms swivel above the elbow as well. And since you can point that hinge wherever you need it, Baxter can basically bend almost as well as a character with a butterfly joint at the shoulder. He can reach across his chest, achieve two-handed, gun holding positions, or even choke himself! At the wrists, he can rotate and hinge, but all of his hands have in-out, horizontal, hinges which is unfortunate as vertical ones are better for handguns. He has some articulation under his shirt, but it’s not particularly functional as the shirt doesn’t feature a cut anywhere. He can crunch forward slightly, but mostly his waist is available to swivel. At the hips he has ball-joints underneath one of those soft, “diaper,” pieces. I’m happy to report that the diaper appears structurally sound with no cracking or flaking present on mine, though the hips are too loose for my liking. He does have a slight thigh twist there and the standard double-knees. On the rear of the figure, his wings and pincher limbs are the same as cartoon Baxter. They swivel and hinge where they meet the body, but there’s no “elbow” or pinching articulation which is kind of a bummer. Lastly, he has a hinged jaw which I always love on NECA’s figures. They just add so much personality without hindering the sculpt and with Baxter the same is true.
Baxter’s articulation is pretty impressive. The pincher limbs lacking a little more is basically a nitpick. My only real criticism rests with the loose hips. I’m able to get Baxter to stand, but sometimes the legs kick out to the side and he tumbles over. It’s less an issue with this figure than it was with the frogs because he’s made for a flight stand, but he should still be able to stand on his own without fear of falling. He can definitely achieve basically any pose from the game, be it standing, hovering, or even his damage pose. Beyond that, he can achieve any sort of flying pose you could want. He has no problems lifting his head and looking straight-ahead when flying parallel with the ground. And since virtually none of his joints came stuck and his joints are all cast in the proper colored plastic, he’s really a joy to mess around with. I said the likeness gave me pause, but I’m happy to say my assumption that this guy would be fun was definitely the correct one to make.
And Baxter is made fun because he has a nice assortment of accessories. In terms of optional hands, he has three sets: fists, open, and trigger/gripping hands. For weapons, he has two guns: a submachine gun, and a revolver. These are taken from the game as the boss fight begins with Baxter wielding the machine gun and then he loses it and switches to the revolver-styled weapon. Of course, that one doesn’t fire bullets, but a gigantic hand thing. When flying, it comes out like a yellow, goopy, slap while on the ground it would form into a fist. NECA provided this hand effect weapon, though it doesn’t match the game. Rather than use a slap or fist, they went with a grabby hand as they likely felt that would work better with the turtle figures. I do wish they had included a fist part to swap as the hand can swivel and probably separate there, but I’m mostly fine with this artistic license the company took. It pegs in rather snugly to either gun, so if you want the machinegun to fire the hand it can. The guns and hand have the same pixel deco as the figure and look fine. NECA also did what they should have done with the toon Baxter and tossed in a flight stand. It’s similar to the one they sell at retail and it’s functional. It’s not my favorite flight stand, but it works. This one has an added hinge which make it better than the retail version so maybe they plan on replacing it with this new model. There’s also a second stand for the hand effect since it’s pretty hefty. It just clips onto the “body” of the effect and helps to keep it suspended in the air. It works for straight-on poses and for angled, flying, poses. The only thing that sucks is the hand is so heavy it doesn’t work great when it’s actually clipped onto a turtle. That makes it even heavier so you have to account for that somehow in how the turtle is positioned, but it’s also so high off the surface that it makes it hard to do that. You almost need a third stand for the victim. It can be finagled, and the accessory is still fun and welcomed, but it can get frustrating trying to achieve the “perfect” pose.
The Turtles in Time Baxter Stockman is a figure that looks great, even though it doesn’t perfectly match the source material, that’s also a lot of fun to pose. NECA put the effort into this release to make sure it came with everything it needed and the results speak for themselves. I was very close to passing on this one, but I’m glad I changed my mind. Now, my only regret is not having the actual video game turtles to pose with him. I should have them eventually, but for now I basically have a collection of gaming villains ganging up on one electrified turtle. I don’t know which turtle that is, but it sure sucks to be him. As for Baxter, the only other downside is trying to decide how to pose him. I like the two-handed weapon pose, but the hand effect is too fun not to use. On the other hand, pun intended, utilizing that attachment means dedicating some serious shelf space to this one figure as the hand is about seven inches long, not including the gun it has to peg into. These are good problems to have though and I’m very happy with my purchase. Baxter Stockman ended up being a worthy first video game Ultimates release for TMNT and now he’s got me hoping that he won’t be the last!
I didn’t intend for so many TMNT reviews to hit one after the other, but Christmas pushed a bunch of stuff into the final week of December and then some surprise difficulties with another review has moved this one up. So be it. 2020 had a final surprise in store for collectors of Teenage Mutant Ninja Turtles. NECA had previously announced all of Wave 4 of its cartoon Teenage Mutant Ninja Turtles action figure line would release in the fall, before having a change of heart. The two most anticipated releases of the wave were pushed to 2021, the deluxe Android Krang and the two-pack of Master Splinter vs Baxter Stockman in his mutated fly form. In addition to being some fan-favorites, these two releases were important to collectors as they represented for many the last essential release of the line. Everyone’s mileage is a bit different, but I think all can agree that the most important characters in the show are (in some order): the turtles, April, Shredder, Bebop, Rocksteady, Krang, and Splinter. You could certainly make a strong case for the generic Foot Soldier, and maybe some would push for Irma considering she was in a lot more episodes than you may recall. No one would argue though that those 10 previously mentioned characters are not essential.
Well, as I said, 2020 had a final surprise and it’s that both the deluxe Krang and Splinter vs Baxter two-pack arrived early. They first popped up in California Targets in the middle of December and gradually worked their way east before the end of the year. I actually found my Krang on New Year’s Eve, but had to wait on Splinter vs Baxter until 2021. While it’s always nice to get something earlier than expected, I definitely wasn’t thrilled about the prospect of running out to stores and hunting for action figures during the holiday rush, COVID or not. The whole pandemic thing just added another layer of anxiety, but I suppose there’s enough fool in me that I did go out. I masked-up, armed myself with a ton of hand sanitizer, and went through stores as quickly as possible until I found what I was looking for. In the case of this particular set I’m reviewing today, I never actually found it myself and was helped out via the CollectorsHelpingCollectors hashtag on Twitter so a special shout out is reserved for user og3 (@OG_mulch) for helping a fellow collector out!
Splinter vs Baxter comes packaged in the standard NECA window box. It’s a thinner box than some of the more recent releases as these are two of the smallest figures in the line so far. The only one smaller is the Roadkill Rodney. Not that we’re going to hold their size against them as these two boys more than make up for their small stature. And perhaps to compensate, there’s a ton of stuff included with this release, most of which belongs to Splinter. Some of it should be very familiar, but some of it is pretty obscure and I’m not even sure where it all comes from, but I’m happy to have it! More than accessories though, I am just thrilled beyond belief to finally have cartoon accurate depictions of both of these characters. The old Playmates line featured a Splinter that didn’t really resemble any version of the character. There was a slight resemblance to the Mirage Studios depiction, but he was kind of his own thing. And there weren’t a ton of Splinters to follow, and none really resembled the cartoon look. As for Baxter, his Playmates version was close, but like a lot of that line there was a lot more detail and grotesqueness with the figure that the cartoon chose to ignore. Playmates also wasn’t that concerned with scale so even though he was a fly he was the same size as basically everyone. For the cartoon, they took the already short Baxter Stockman (he was the same height as the turtles, pre-mutation) and shrunk him further when he was mutated resulting in a rather diminutive villain. They also gave him a sweater vest, but kept the bowtie, which just further separated him from the action figure.
I get the sense that Splinter is the figure fans are most excited for, but I want to talk about Baxter first. I touched upon it a bit in my review of the Super7 Baxter Stockman, but this character was one of my favorites in the cartoon. And since I never got the original toy, it actually made me drawn to him more. He was used sparingly in the show, and he was able to be a sort of perfect villain for the show because he could be threatening, funny, and even sympathetic. He was as much a villain for the turtles as he was for Shredder, whom he blamed for his transformation into a fly. And I love the design! He’s got that big fly head with tiny wings and those purple appendages coming off of his back. He’s just a fun design.
For this figure, NECA absolutely nailed it. First off, I love his size. Like a lot of characters in the show, he could be inconsistent in how he was portrayed, but generally speaking, Baxter should be shorter than the turtles. And he is here as he stands around 4 3/4″ when standing upright. The proportions also look pretty good with Baxter having a rather large head given that he has those big fly eyes. The paint though is where this thing shines. The way NECA painted the eyes is especially striking. This line does a great job of really giving the impression that these characters stepped out of a television set, but Baxter might be a new highwater mark as far as that goes. And I think it’s partly due to the fact that Baxter is basically fully clothed as the shading NECA has utilized for this line works really well here. NECA also matched all of the hinged pieces to the appropriate color this time around, so no paint-flaking that reveals the wrong color underneath as we saw with Leatherhead and the Triceratons. Oh, there’s still plenty of flake though as NECA continues to paint over joints, but at least once removed it doesn’t leave behind an eye sore.
Little Baxter comes packed with an impressive array of articulation. Mine did feature some pretty stiff joints out of the box. Some of that is likely due to arriving rather cold since it did come by mail to the north east in January, and some of it is just the usual assortment of stuck joints this line is known for. Strangely, the joint that gave me the most trouble out of the box was the head which is just a simple ball-joint. I held him under running, hot, tap water for a bit and was able to get it to move. It sounded like there was some paint or something just holding it fused and once broken his head spun just fine. He has good rotation up there with a little ability to look up, but he can look down quite far which is useful if you intend to place him on a flight stand. His shoulders are pretty standard, ball and hinges, but at the elbow he features NECA’s somewhat unique double-joint. There are two hinges at the top and bottom and the arm can swivel at the top joint. He can bend well past 90 degrees as a result, but be a little careful as after the head this was the part that was toughest to free up. The hands are pegged in and can swivel. There’s also a hinge, but the hands sit fairly deep into the cuff of his dress shirt so it doesn’t do much. There’s what seems to be a ball-joint at the waist hidden under the vest that allows for some rotation and a little pivot. The legs are secured via a ball-joint, but they lack the usual amount of swivel we see in this line. He can swivel his thighs maybe 45 degrees or so, it’s not much. The knees are double-jointed and his feet are hinged and can rock side-to-side. The feet are also stuck pretty well on mine, so be careful. Lastly, Baxter has those wings and extra limbs on his back which are all attached via a ball-joint and hinge. I wish NECA had added additional hinges to the purple “arms” and some pinching articulation at the claws, but they’re largely just decorative.
Baxter is able to move around quite well which comes in handy since he has plenty of stuff he can be posed with. For starters, Baxter comes packaged with fisted hands, but he also has a pair of gripping hands and a pair of trigger finger hands. I’m glad NECA gave him trigger finger hands since it could have been argued he didn’t need to come with them since his main weapon, the trans-mutation ray, doesn’t have much of a trigger. You may recall this weapon from the cartoon as it allowed Baxter to mutate Shredder into a fly and Michelangelo into a gerbil. It’s mostly white and features a dial on the rear of the gun by the sights that allowed Baxter to select what animal he wanted to apply to his victim. It’s well-painted and looks great, though I wish that dial could actually move. Mine has a black blemish across the top too that I hope to rub off. Baxter’s hands are painted purple and are pretty stiff so it’s probably not a bad idea to heat his hands before trying to insert this gun into them lest you want ugly purple smudges on it. Baxter also comes with his computer buddy who helped him escape Dimension X. I don’t remember if he had a name, but he’s basically a computer monitor with attached keyboard. The screen is a lenticular image so he can display different emotions and it’s pretty cool. He has an opening for a socket underneath, so I’m curious if NECA will sneak a body into another pack for him, even if it’s non-articulated. The doku flower is also included, which poisoned April in the same episode Baxter debuted his fly form. I’m actually not sure if this is a Baxter accessory or a Splinter one, as it could be the gazai plant which was used by Splinter to cure April. Both plants looked identical in the episode. What will likely entertain people the most though is the included fly Shredder and gerbil Mikey. Both are non-articulated, but they look pretty great. The paint is applied well and Mikey is actually quite cute.
It’s an impressive haul for Baxter, and like I said, I appreciate NECA including proper trigger hands with him so he can also wield any of the other guns from the show (like the small handgun that apparently belongs to Splinter, but kind of looks like the gun Baxter used in “Enter: The Fly”) with ease. Maybe some wanted a goofy accessory like a stack of sugar cubes and I know people are aching for Mousers, but I suspect those will be included one day with a human version of Baxter. I’m happy with this loadout and it’s cool that his computer buddy could even just function as a computer in a display for someone like April, if it’s so desired. The inclusion of the trans-mutation ray also makes it more fun to compare this figure to the Super7 version since that one came with the same weapon, albeit, unpainted.
Baxter is impressive, and his box-mate Splinter is much the same. He stands basically at the same height as Baxter with his ears taking him up to approximately 5″. This is a depiction of Splinter from early in the show when his fur was a lighter brown and his kimono a deeper magenta. In later seasons, his fur would change to a much darker brown and his kimono lightened to a shade of pink, or maybe it just looked lighter by comparison. This is my preferred look though and it makes the most sense since the main turtle figures we have feature that olive flesh-tone from the show’s early seasons. Splinter has a rather stern and serious expression on his face which is appropriate for the character. NECA’s toon shading they utilize is blended really well with the sculpted fur which is different as it’s usually more pronounced. I think it works quite well. There’s a minor paint imperfection on my figure where a blob of the light brown is present on the back of his neck, but it’s partially hidden by the kimono. His body doesn’t have the toon shading on it and is painted the darker brown as it’s hidden by the kimono. His hands though are cast in the light brown so it looks odd when his wrists are visible. The kimono itself is a soft goods addition which I think is the way to go with this figure. I just wish NECA had done something different with the belt as it’s just a black ribbon tied in a knot. It sits too high on the character’s chest as his lower abdomen is very round making it hard to put it in the right place. A plastic belt like the old Playmates toy or the more nylon one Super7 used might have worked better. Or they could have sculpted a channel for the belt to fit in. It would have made the figure look a bit ugly when disrobed, but who is going to display Splinter without his kimono? They also could have just made the figure less round which probably would have worked the best.
The articulation on Splinter comes largely as expected. He has articulation at the base of the head and where the neck meets the torso. It’s very stiff on mine even after heating it multiple times so I’m not sure if this is just my figure or if the articulation is doing what it’s supposed to. He can look down, but I can’t really get him to look up and turning his head is also a bit challenging. It’s hard to get just the head to turn without the lower joint trying to as well. And that one is sculpted fur to fit over the body so it’s a bit rough and definitely not a fun joint to mess with as it feels like it’s rubbing quite a bit on the torso. His jaw is articulated, but mine looks miss-aligned. It’s like he has a cross-bite and I’m tempted to see if I can get it into a better position with a heat gun, though I’d probably have to remove the soft goods lest I want to set them on fire. The arms are standard joints at the shoulder and feature double-joints like Baxter’s. They move very well considering you have to contend with the soft goods. My only concern is that the top pin holding the elbow joint together on the left arm of my figure looks pretty jacked up like it was damaged during insertion and pushed in too far. I’m only pointing this out because it seems to be rather widespread with this figure. He moves fine right now, but I’m definitely being careful there. The wrists are the same peg and hinge joints we’re accustomed to. There is a diaphragm cut and the legs are joined with standard ball-joints. The shape of his rump prevents him from kicking back, but he can kick forward and balance on one foot so ninja kicks are still on the table. His knees are double-jointed in a very rat-like manner as they angle backwards. There’s a hinged joint at the ankle and also a toe hinge. Thankfully, that ankle joint is cast in white so no paint blemish down there, but the toe hinge is a bit ugly as there’s a gap between the wrappings and toes. Lastly, Splinter’s tail is connected via a ball-joint and moves much better than any of the other tails we’ve seen in this line. It’s also a wire with plastic sculpted over it so there is some bendy quality to it. It’s not a lot, but better than the movie Splinter from NECA.
Splinter probably won’t demand a ton of posing ability from most collectors, but he is a ninja and should be able to move like a ninja. I think NECA did just okay in that respect. I really wish they could have figured out a scheme that allowed him to cross his legs in a meditative pose or got some more torso articulation into him as well. I feel like they could have taken advantage of the fact that this is a robed figure, like they kind of did with the movie version, to fit torso articulation into him that may not have been super aesthetically pleasing, but would have been covered up. He looks the part, which is most important, he’s just not quite the homerun I was expecting after seeing the promotional images.
Even more so than Baxter, Splinter is loaded with extra goodies. He comes with gripping hands instead of fists, but also has five extra hands to work with. I should clarify they’re more like relaxed gripping hands as he has a set of tighter gripping hands he can swap for. He has a set of what I would call martial arts posed hands, or maybe even meditative hands. One even looks like Bart Simpson’s infamous Touch of Death. The other is a two-finger pointing hand. And lastly, he has a right, single-finger, pointing, hand. All of the hands are painted light brown and feature sculpted fur and claws, though the claws are unpainted (which is consistent with the show).
Splinter has all of those hands because he has a lot of stuff to hold. The relaxed gripping hands work great with his books and scroll. He has two books, one is open and features depictions of the artists that inspired the names of the turtles and the other is closed. The scroll, which is from an episode of the show and did something, is unfurled and he can hold it via either end. He also has his walking stick which the relaxed hands can fit over for standing poses. The tighter gripping hands come into play with the sword and gun. The sword is the Sword of Yurikawa taken from the episode of the same name. It looks a lot like one of Leo’s non-stylized katanas, which is to say it doesn’t really look like an actual katana. It has a yellow-gold hilt and short blade, but best of all, it comes with a flaming effect piece which is cast in translucent orange plastic and slides over the blade. It’s pretty cool and if you prefer your Splinter to be less of a pacifist this should work. If you think that blade is too elegant though, there’s a gun. I don’t recall where this gun came from, but it’s a small pistol. Splinter also has a Yin Yang medallion that he can wear and a dojo mat to meditate on. The mat is kind of cool as it’s made of a springy, foam-like, material instead of paper of cloth. Lastly, we have a little rat. It might have made more sense for a Hamato Yoshi to come with a rat, but I’m not complaining. The martial arts pose hands can even allow the rat to sit in Splinter’s palm.
That’s a lot of stuff, and there was so much in the box that NECA had to put the extra hands on their own, separate, tray and tape it to the underside of the main bubble tray. It’s something I really appreciate about NECA and this line as when figures seem to come in under budget they fill the set with extra stuff until they hit their standard baseline. They could have just shipped a set with a larger profit margin than usual, but didn’t, and that’s cool. I give a lot of credit to brand manager Trevor Zammit for spending probably far too much time with this cartoon to find all of this stuff and to director Randy Falk for encouraging him. Of the two figures, I think I prefer Baxter as he both looks fantastic and has the articulation needed to make him wonderful. I do wish he had a little more articulation in those purple appendages he’s got, and I wish NECA in general would start supplying vertically-hinged hands for proper weapon wielding. And I also largely like what we have with Splinter. He looks like the character from the show, and while I found more room for criticism with him, I still think he turned out well enough. You won’t hear me asking for a better version anytime soon.
This puts a capper on NECA’s release schedule for 2020 as far as TMNT is concerned. It was quite a year for the line with lots of frustration, but also lots of damn good toys. Trying to figure out a favorite is an exercise for another day, but I’m really looking forward to seeing what’s next. Next up is a Rat King and Vernon two-pack and I am super stoked to add a cartoon accurate Rat King to my collection. Also announced are the punk frogs, Ace Duck, Mondo Gecko, Muckman, Chrome Dome, and a four-pack of turtles all featuring cloth goods trench coats and new headsculpts. There’s also the cartoon city scape diorama set to ship to those who ordered it last year sometime this quarter. 2021 is going to be busy, but hopefully rewarding. Once again, thanks to those in the collecting community who helped me secure this set and good luck to the rest of you. Remember, don’t feed the scalpers! Good luck, and happy hunting!
I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there, which was more than enough for the meager space in my home that I have for toys and it was going to eat up enough of my disposable income. “Not for me,” is I believe how I rationalized it.
I am weak, for I have since given in. I detailed it my thought process in my review of Raphael from the same line. In that I said I had decided I only really had affection for the actual turtles and that was it. I secured a Raph, and submitted orders for Leo and Mikey. When Donatello goes up for pre-order I’ll get him too.
Again, I am weak! For when Big Bad Toy Store started putting figures up for sale, at the unfriendly price of $59.99 at that, I caved. If I am looking for small hints of my inner strength, at least I left Splinter and the Foot Soldier alone. I did not, however, pass on Baxter Stockman. Perhaps Baxter The Fly is the more appropriate name for this figure for it does indeed depict the mad scientist Baxter Stockman in his mutated fly form.
Why Baxter? Well, I always liked that old toy from Playmates. Baxter was gross looking, like a lot of the figures in that line, with great sculpting on his feet and these two, purple, insect-like, limbs coming out of his back. He was just fun, and for some reason I have a “thing” for action figures with extra limbs. The thing is, I never got that toy. I didn’t lack for much as a kid, but I also wasn’t truly spoiled so on the rare occasion I was allowed to pick out a toy at the store I was limited to what was available. I don’t know if I just never ran across Baxter, or if when I did there was something else I happened to fall for instead. I usually could count on Santa or my parents to get me the top tier figures for Christmas or my birthday, but maybe I just didn’t push for Baxter as much as I should have? My grandmother got me Scumbug, and it would be a very grandma bit of reasoning to wonder why I needed two bug-based figures.
In the end, I never did get a Baxter Stockman figure. I thought I would be content to just get a cartoon accurate version later this year from NECA, but apparently I’m wrong. I had even passed on the figure several times as pre-orders were available for quite awhile, but I just couldn’t let it go this one, last, time. Which is unfortunate since I ended up paying a $15 mark-up for my indecision. I did it though, what’s done is done, so how do I feel about it?
For one, no amount of reviews I watched or read on this figure could properly prepare me for just how big he is. He may have been tiny on the small screen, but the action figure of Baxter is quite large, made even more so by the fact that he comes with his legs fully extended. Being a fly, he’s supposed to have his legs positioned in a crouch-style pose reducing his height, but since this is a super-articulated figure all of those joints are functioning now so he can stand as tall, or as squat, as you like. Fully extended, he’s a touch over 7″ in height, but in his crouch he gets down to about 6″. Even ignoring his height, he’s a pretty beefy boy even next to Raph. His torso is big, his hands are huge, and his head is also quite massive. The extra, bug, limbs on his back really widen the figure and overall he is just a really imposing presence on a shelf, which is amusing because again, he’s a fly!
In hand, he’s quite solid and has a nice feel. He’s weighty, and out of the box I found almost all of his limbs to be quite free and easy to move. The only joint that was stuck on my figure was the right elbow. I ran it under hot water and have had no issues since, unlike my Raph who still has a stubborn knee joint. His limbs are also the right tightness and if you position him a certain way he’s going to stay in that position. The only loose joints are the hinges on the hands. It’s unfortunately worse on the trigger hands so his wrist basically flops around whenever he has his gun in hand, which is a bummer. It’s amusing to me though, since tiny hinge joints such as those are often the hardest to break-in.
Baxter comes pretty well loaded-up with articulation, especially if you compare him to the old Playmates toy. His head is on what I assume is a ball-joint or maybe a dumbbell. It’s hard to say since it can only rotate side to side as he has basically zero ability to look up and down. The shoulders are on ball joints with single-jointed elbows with a swivel at that point as well. The hands rotate and have those aforementioned loose hinges as well. There’s articulation at the waist and ball-joints at the thigh with a swivel as well. Single-jointed hinges at the knees and hinges at the ankle. The feet can swivel, but don’t have much movement side-to-side to speak of. The back arms are on ball-joints with hinges at the “elbows” and wrists with an additional swivel at the elbow joint. The wings are also on ball-joints so they can be rolled around and positioned where needed. It would have been nice to see double-hinges at the elbows, though they’re not really missed at the knee since he will most likely be crouched in many displays. The lab coat is a separate piece of sculpted plastic and I wish they had utilized that to hide a butterfly joint in the torso, but oh well. Overall, the articulation is good and pretty much what would be expected.
When it comes to these TMNT Ultimates! from Super7, I would say the articulation is good enough, but what helps sell these figures is the sculpt. Once again, this is from Four Horsemen and the reference is Playmates. Baxter has all of the little details you remember from the toy, and maybe some you never noticed or forgot like the wedding ring or watch. I love how the lab coat is soft plastic over a sculpted body as it adds some depth and texture to the figure. I’m surprised I haven’t seen any images online of folks removing the coat to look at what’s underneath. He’d look a little silly as the sleeves are sculpted with the arms, but from what I can tell the body underneath is a full sculpt. What really pushes Baxter to another level is the purple, bug, skin featured on the rear arms and feet. It’s so veiny and gross, but in a most excellent way. I get a very Xenomorph feel from it. It was the defining characteristic of the toy and Super7 did not disappoint here. Baxter’s face is also wonderful and he has this fiendish grin that I love. The hair is glued on and features some nice paint. The only aspect of the sculpt and paint that disappoints me a little rests with the wings. They look “too Playmates” for my taste. There’s so much good texture on the figure, so it stands out when the wings are just gray plastic with some purple splotches. I wish Super7 had gone with a translucent effect or something, but this just seems like the one area of the figure where they were too beholden to the original release. If they had even just painted the veins on the wings it might have done enough to add some more pop to the figure.
On the accessory front, Baxter is a little less exciting than Raph. He comes with enough hands though as he has a pair of trigger hands, gripping hands, fists, and open hands. They pop in and out real easy and I can honestly say he’s not lacking there. If anything, it would have been cool to get extra bug hands in place of the fists or something. For weapons, he has a pistol which I believe was adopted by the cartoon as an animal muation weapon of some kind. It’s a nice sculpt, but for some reason Super7 neglected to paint it. It doesn’t “wow” like it should as a result. He also has his fly swatter painted teal with a smashed, baby, turtle on it. It can clip into this red contraption that fit on the original figure’s wrist, but now appears to just slide on the gun. It at least breaks up the gray of the blaster, but the weak hand hinges make it almost impossible to pose well in this form. He also comes with the old weapon rack like the original toy which features the same weapons, but all cast in gray.
By far, Baxter’s most exciting accessory is his mouser. The mouser features the same color scheme as the wind-up version from the old Playmates line, just not nearly as big. It’s about 3″ tall and features articulation at the jaw, neck, and each leg can rotate where it meets the body. The feet are nice and big so it’s easy to position the mouser standing upright or leaning forward a bit. The sculpt is great as there’s some nice detailing inside the mouth that makes it look like a really bad time to get your arm stuck in one. The only disappointing aspect of it, aside from there being only one, is the paint is a little sloppy on mine. The “eyes” aren’t very clean and there’s some slop on the legs. Hopefully Super7 finds a way to release more of them though, especially some with slots for maybe a sword or sai to stab at them as they are a lot of fun to have around.
Baxter Stockman from Super7 is largely as expected for me. He takes an old design from Playmates that was actually pretty good to begin with and just draws it out further. Every little nugget of detail on that old figure is here, but times 10. His size might shock some collectors who are more used to the cartoon version of the character, but few will argue he doesn’t look great on a shelf with your other TMNT toys. He was one of the best figures in the old line, and I think he definitely will be for this line as well. If I only end up with one villain from this toy line, I think I picked a good one. Though since I’m planning on assembling a squad of turtles, it would probably be a good idea if I grabbed another villain or two to supplement things. Maybe something awaits in the yet unannounced Wave 4, but since we’re probably a year away from release of that series it would seem Baxter will have to tend to whatever turtles stand in his way alone. At least he’s got a mouser.