Mondo X-Men TAS 1/6 Scale Omega Red – NYCC Exclusive

The Soviet super soldier has joined the ranks of Mondo’s X-Men line!

Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date. San Diego Comic Con brought Logan, a version of popular hero Wolverine in his civilian attire. New York Comic Con, which took place a couple of months later, featured Omega Red, the soviet super soldier who appeared in a pair of episodes. I don’t know how toy production works, but for whatever reason the exclusive sold most recently was the first to arrive at my residence so lets talk about Omega Red!

Omega Red comes in the standard box from Mondo with new artwork by series storyboard artist Dan Veesenmeyer and an assortment of production art as well. Omega Red has the added wrinkle of featuring raised elements on the box with his hands and coils being a separate piece of cardstock that’s been attached to the box. It’s a fun little embellishment I wasn’t expecting. The front flap is affixed via Velcro, which is different from the Gambit figure we just looked at which used magnets. The inner tray is a floating piece and is not affixed to the cardboard backdrop. I’m guessing the little variations in packaging are just due to them originating from different factories. Also of interest is that Omega Red shipped to me via DHL and it came straight from the factory rather than going to Mondo first in Texas and then being shipped via FedEx. This meant the figure required a signature, but it wasn’t an issue since I was home at the time of delivery. I’m curious if this will be how the figures are shipped going forward or if Omega Red was a special case.

There’s not a ton in the box this time, and for me, I’m even short a hand!

Omega Red is certainly an interesting choice for this line. We have three heroes and three villains so far and I bet if you asked fans of the show which villain would arrive third most would have guessed Mr. Sinister. Omega Red was only a featured player in two episodes and one of those episodes is considered among the worst in the series by showrunner Eric Lewald. And that was because he basically had to write it in a weekend since they were an episode short (I forget why, but it’s detailed in one or both of his books on the series). Omega Red was also a fairly new villain in the comics when the show began and he may have even appeared in the series because Marvel wanted to spotlight the new adversary of Wolverine and the X-Men. He’s basically the soviet equivalent of a Captain America or even the Weapon X project. He was created by artist Jim Lee and writer John Byrne and I would say he’s a case of 90s style over substance. Still, Omega Red was undeniably cool looking and his old Toy Biz figures was one of my favorites as a kid because of that. He’s a good enough foil for Wolverine, and strictly from a design perspective, I was happy to see that he was going to be included in this line.

Looks good! Except for that empty “bubble” in the plastic…

Unfortunately, I do have an issue right off the bat with my figure. When I opened the shipper box and took a look at the goods inside, I noticed right away that there was a spot in the bubble tray that was empty. It was supposed to contain an optional left hand for the figure. I was hoping it had just become dislodged during the shipping process, but upon opening the box there was no hand to be found. Bummer. It’s disappointing that this wasn’t caught by the factory since just a cursory inspection of the product would have revealed the missing item. I’ve reached out to Mondo to see if they can send me a hand or exchange the figure – whatever is needed to get the complete package. They got back to me after a few days to say a replacement hand is on the way and should ship by the end of the month. I’ll update this space accordingly when that happens. UPDATE: The missing hand arrived as promised maybe two weeks after I reached out. Perfect customer service!

Another issue to be mindful of is the plastic splitting on these short tentacles.

Omega Red stands at roughly 12.5″ to the base of his ponytail. This would put him at a bit over six feet, which seems reasonable for a sixth scale action figure. Omega Red is a very impressive looking figure. I’ve raved about the paint jobs in this line with every release, but Omega Red represents a new high bar. Alex Brewer is the sculptor for this figure, and he’s been the sculptor for all of them I believe, but handling the paint master this time around was Mark Bristow. Mark, you knocked this one out of the park! There are two primary shades of red in use, a bright red and a crimson, with black and white mixed in as well. The metallic portions of the suit are white with a gray-blue and some black linework and the same approach is taken for the white flesh of his arms and face. This figure is just covered in paint and it looks amazing. This is a figure that is going to draw eyes to it on your shelf. The sculpt is also very impressive as he has this massive upper body. He is just a joy to behold.

He’s not quite as big as Sabretooth, but Omega Red is still pretty large.

Of course, with a lot of paint comes a lot of room for error. For the most part, the paint job on Omega Red is very impressive and cleanly applied. Upon close inspection, there are a few blemishes here and there mostly in the form of a small scratch. Some of the white accents could be applied in a more opaque manner, especially the white on the forearms which ends up almost pink. There’s also a ton of paint around the elbow joints that’s a risk to flake off or get scratched with repeated use. I also think the black under his chin might be just a tad too heavy, but that’s more of a subjective critique. Overall, the presentation is the strength of this figure and I doubt any who picked this one up will be disappointed by it.

Poor Wolverine, he has to share the shelf with two of his mortal enemies and another guy who famously almost killed him.

What’s a little more surprising with this figure is the small assortment of accessories. There was only one edition of Omega Red so perhaps that’s why, but he’s comparatively lighter than the rest of the line. He comes with fisted hands in the box, but should have a set of open hands as well. The cuffs around his hands are removable and will pop off when you swap hands, but they’re pretty easy to work with and are just floating pieces. He also comes with three different portraits: neutral/scowl, smirk, angry yell. All three look appropriate for the character and all three use the same hair mold. It would have been nice if one had a more windswept hair piece instead, but I don’t think his hair changed much in the show either. They are a bitch to swap though. It took some force to get the default one off and I could not get it or any of the others to pop onto the ball joint without first heating it up. And even then, it still was a challenge. I’d recommend picking a favorite and just sticking with it, though admittedly that’s a hard choice because all three heads look terrific.

I’m having a hard time deciding what my preferred portrait is for this guy.

The only other accessories included with Omega Red are his carbonadium coils. He has two sets: long and short. The long ones are pretty damn long – about 14″. They’re done with soft plastic with a bendy wire inside that works reasonably well. You won’t be able to do anything too crazy, but they’ll pose. They’re done with gray plastic and there’s some black shading on them as well. I wish there was a little blue or white too, but they look fine. They plug into the ports on the underside of his forearms and that works fine. The shorter ones are about 4.5″ long and work the same way so you get a little variety, but that’s it. I did encounter some splitting of the plastic on one of the short tentacles, so beware if you intend to bend them a bunch. The only other thing in the box is the usual Mondo stand (and it’s the older version which lack the no-slip bottom). I’m a little surprised we didn’t get an effect part as the coils glow with green energy in the show whenever Omega Red sucks the lifeforce out of his victims. Some removable ice blocks to simulate his frozen state could have been cool too. I think the assortment is fine, I’m just a little surprised at the sparseness.

Omega Red won’t “wow” you with articulation. He’s meant to just stand there and look cool.

The articulation for this line has not been impressive and Omega Red may be the worst one yet. He is extremely locked-down for me so this figure is definitely a case of what you see is basically what you get. If you’re not impressed with how he looks, then you will definitely not be all that pleased with the product. The head is on the standard double-ball peg, but the hair means it can’t really do anything. He can basically look down a bit and that’s it. Try to even turn his head and you risk a lot of paint transfer. The shoulders are ball-hinged and pretty tight. I can only get about 45 degrees of range out to the side, and the big shoulder pads will also limit rotation quite a bit. There is a cut about the elbow for a swivel, but as I mentioned in the aesthetics portion, there’s a ton of paint here so you want to be careful moving it so as not to disturb any of that paint. The hinge in the elbow is very tight and maybe moves a little past 45 degrees. The hands rotate fine and the ball-hinge is pretty smooth. I still can’t get the hands to rotate on that ball, but at least they’re not as tight as Gambit’s.

We got some snow this past weekend so of course I had to take this figure outside for a photo shoot!

The diaphragm features a ball joint, but the fit is super tight. I can’t get that joint to do much of anything. There’s a waist twist, but it’s behind his belt so that’s super tight as well. I get a little pivot out of it, but not full rotation. The ball socket hips work about as well as they do on the other figures. He can widen his stance a bit and kick forward a bit, but nothing crazy. The thigh swivels on that joint and it works fine while the usual double-jointed knees are in place. My left knee works fine, the right is super tight and I don’t want to force it. The ankles hinge forward and back a little bit and the ankle rocker is suitable.

Omega Red barely poses as a result of all of that. He’s basically just going to stand there on your shelf and look cool. A more adventurous sort could probably get a little more out of this figure than I, but I don’t want to screw up the paint at all. The end result is I have a figure that I absolutely love to look at, but doesn’t bring me any joy to handle. Some would say that makes this a pretty poor release since it is, after all, an action figure and should be able to pose accordingly. I can’t bring myself to say that about it though because it does just look amazing. This is a figure for those who prioritize aesthetics over articulation and accessories. If you want a bad ass, foot tall, Omega Red in your collection then this figure is awesome. If you want something that can be posed in a dynamic fashion then this will let you down. If you know what you want out of this, then you should be able to make an informed decision. I personally love it, but it’s not for everyone.

This Mondo line has been pretty rad, check these out:

Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

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Mondo X-Men TAS 1/6 Scale Sabretooth

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…

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Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

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Mondo X-Men TAS 1/6 Scale Gambit

“Everyone can relax, Gambit has returned!”

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster certainly benefited from a raised profile following the show’s success, it sure seemed like Gambit became the favorite for many in my circle. I was just a kid in the 3rd grade when the show premiered and it was something to see X-Men infiltrate the school yard. It felt like we went right from Batman to the mighty mutants and even the seemingly unstoppable Teenage Mutant Ninja Turtles saw their star fade pretty quickly. The show also arrived around the same time the Toy Biz action figure line was expanding past the first wave of X-Men and in that second wave was Gambit. He wouldn’t linger on the pegs very long and getting that figure for your collection was more than a little challenging (as was the yellow and black Wolverine II figure).

Nice packaging, as usual, from Mondo.

Gambit has often had a tough time making the jump to plastic. His design is tough to do in a satisfactory manner because of the trench coat. That original Toy Biz figure went with a pliable plastic that was more like paper than modern, rubbery, overlays. It was awful and prone to splitting at the seams. More modern figures always look a little “off” to me because I associate Gambit with this show more than anything. If he’s got a different head shape or his hair is more flat then it doesn’t look right. His unusual eyes can be tricky too since the sclera is black instead of white and the iris red. It’s an odd design, but Gambit is a pretty odd design all by himself. It’s like Jim Lee set out to make a character that just oozed “cool.” Usually, such characters turn out terribly, but for some reason it worked with Gambit. I couldn’t tell you why since everything about his design seems ridiculous to me in a vacuum. The hood with exposed face and ears, poofy hair, gloves with only certain fingers missing, the hot pink shirt, and of course the coat. His costume doesn’t really look like a costume and instead like someone with bad fashion sense. And there’s the fact that he actually has long hair, but somehow it’s all kept under wraps with that hood he wears. The back of his head and neck must just constantly be drenched in sweat.

The ranks are starting to fill out a bit.

Mondo has selected Gambit as its fifth release in its line of X-Men action figures. I’ve been really high on this line because it better than any other captures the look of the source material. I don’t think there’s another toy line that’s even comparable. Hasbro’s attempts at the same were trash and their figures based on Spider-Man aren’t any better. DC Direct (and now McFarlane via reissues of the same) did okay with the Batman: The Animated Series line, but those figures have their own problems. NECA’s Teenage Mutant Ninja Turtles line is probably the present gold standard, but even that can’t match the accuracy of the sculpts and paint we’re getting from Mondo. Of course, all of those lines are roughly 1:12 scale and a great deal cheaper. Mondo’s line is sixth scale which makes it a lot easier to go with robust paint apps and it also comes at a much higher cost. That price tag of over 200 bucks a figure has been the only real bummer here, but the quality of the finished product has at least reflected its price.

These shuffling card hands are pretty damn cool.

Gambit comes in a window box with a front flap that connects via magnets. It features new artwork from former X-Men storyboard artist Dan Veesenmeyer of Gambit in a fairly casual pose. I don’t think it’s Veesenmeyer’s best cover as it’s an off-model Gambit and the presence of actual storyboard art behind him draws attention to that fact. The figure is sculpted by Alex Brewer with the paint master handled by Tom Rozejowski. This is the timed edition of the figure which was limited to 1,000 units and comes with a few extra tidbits. A slightly cheaper version is (or will be) available that omits those extras, but comes in the same packaging. The interior packaging has been altered slightly from the past releases. The figure and some of the accessories are still in a tray, but the second tray with more accessories is now glued into the back of the cardboard insert. I don’t know what the reason for this change is, but it’s a bit annoying as you have to peel it off to get at the accessories underneath the bubble making this one essentially impossible to completely reseal if you want to have access to everything.

Gambit is about the same heigh as Magneto, a little shorter than Sabretooth.

Gambit stands right at the 12″ mark. This essentially makes him perfect for the scale as the show’s official height chart puts him right at the 6′ mark. I would argue he, and other characters, were drawn a bit bigger than 6′ in the show, but the height charts are the best information available and what Mondo should be basing its figures off of. This makes him scale well with Jubilee and Magneto, though Wolverine and Sabretooth practically occupy their own scale. Wolverine being too tall and Sabretooth too short. Gambit looks the part as his costume is accurate to the show and the portrait looks terrific. The head is the right shape and the hair has the part in the right spot. I think what makes Gambit look like Gambit is getting the size of the hair and face right and Mondo found the right ratio here.

He’s a cocky bastard.

Gambit’s coat is done all in plastic, so no soft goods here. The main body of the coat is a rather form-fitting overlay with the sleeves part of the sculpt of the arms. This is the best approach for this character and it’s consistent with what they did with Jubilee. The proportioning of the sculpt looks great and the paint features the same cel-shaded approach as the rest. Here, I think the shade of both the trench coat and the pink of the shirt are a little on the dull side. Less so the coat, but I would have personally liked to see the shirt a bit brighter to get more of that “pop” we get from the other figures. I’ve definitely seen production art that has this more muted approach, but I’d argue the finished product on screen turned out brighter. Aside from that, the application of the shading looks great. We get some hits of blue on the black pants which looks good and the interior of the coat is a darker brown to create the illusion of shadowing. The quality of the application of the paint is perhaps a touch behind the other figures. It’s mostly an issue for the hands which look a tad sloppy in places. Gambit is also the only figure in the line which needed to have its fingers painted so it’s a more challenging paint job, but it could have been better and arguably should be at this price.

For those who prefer their Gambit with a ponytail.

Nit picks aside, Gambit is going to look damn good on your shelf and with the other characters. The likeness is terrific and the many accessories are going to add some spice to your display options. The default portrait is a stern one, but Mondo also included three other options. My personal favorite is the smirk as I think of Gambit as a playful sort. This smile looks great and will likely be my chosen display option. We also get the unhooded portrait which features his hair in a ponytail that’s draped over his right shoulder. I think this look is taken from the Dark Phoenix Saga when Gambit and Cyclops go clubbing and meet Dazzler. It looks fine, but Gambit wasn’t one to appear in costume with his head uncovered so it’s a look that’s not likely to be popular. The fourth portrait is a gimmick one and it’s unique to this edition. It features Gambit with his stoic expression, but half of his head is transformed into Mystique. This is a reference to the Days of Future Past plot where Mystique impersonates Gambit to frame him for the assassination of Senator Kelly. It’s really well done, but the gimmicky nature of it means it’s not likely to be used by many for their display. The heads all pop on and off pretty easily, but this Mystique head is definitely one to be careful with as you could easily have some paint transfer from the hair to the neck/collar area.

This head is really well done, I just don’t see myself using it.

Gambit also comes with an assortment of hands for his other accessories. He comes with a pair of gripping hands in the box and also has a set of fists, open hands, and a trigger finger right hand. The trigger finger hand is likely included to be used with the pistol which is again from the assassination scene the Mystique head is based on. It also looks like the same gun Morph is seen with so it could potentially have some uses down the raid. It’s very thin with just a little hit of paint on the rear of it. It’s a snug fit in the hand and you may want to just heat the hand up first to avoid paint rub. This trigger hand also can work with Gambit’s cards. He has a hand of four aces and the back of the card makes them Mondo brand, which is kind of fun. There’s also a glowing, charged, card that’s done on translucent yellow plastic with some pink paint on the energy portions and is sure to be a favorite accessory of many. What’s missing though is Gambit’s classic two-finger gesture he often holds cards with. I’m genuinely perplexed at its omission to the point where it has me wondering if that was a gesture reserved more for the comics over the show? I don’t think so, but maybe?

This effect is pretty damn cool, just a little tough to “sell.”

We’re not done though as Gambit also has his trusty staff. It’s done in a blue-gray with some light gray shading and a little black linework. I’m honestly not sure how often his staff was shown with this color in the series. The opening title had it as green and I can recall it being brown at one point. I’m guessing it made an appearance in this color at some point, or maybe this was the color it was in the reference art? It fits rather snug in his gripping hands, and again, a little hot water might help to get it in there easier without paint transfer, though his bottom fingers have a tough time getting around the staff. We also get a set of card hands where the right hand is shuffling the cards and the left is catching them. I love how Mondo did the shuffling cards as they’re on transparent plastic to create the illusion of motion. I just wish his articulation made it easier to sell this effect, but we’ll get to that. There’s also another right hand that is connected to an effect part depicting the tossing of three, charged, cards. It looks pretty cool and doesn’t feature any reality-breaking inaccuracies like the Hasbro version of the same. Just like the shuffling hands, the figure has a hard time selling the illusion due to the articulation.

I can’t decide if it looks better with more of an arc to the toss.

We’re still not done! Yes, Gambit has even more stuff to talk about and they’re episode specific. We get the tithe box from the episode “X-Ternally Yours.” I don’t like that episode, but it being the Gambit episode of Season Two I’m not surprised to see something from it included. The box looks okay, but the gold paint on it isn’t very well done. Also from that episode, but featured in multiple others, are the mutant power restricting collars. Gambit comes with two of them so I guess you can put one on Jubilee too. They’re done on a very soft, rubbery, yellow, plastic and the glowing portions are painted a magenta. I don’t know why they didn’t go with a bright red, but the collars just look so-so. There’s some nice details sculpted onto them, but they’re not accentuated with paint at all and I assume it’s because of the material. They definitely have a cheap look, which is uncharacteristic of this line. Gambit also has a charged chain to swing around. It’s a hard, translucent, yellow, plastic and it’s taken from the episode “Till Death Do Us Part.” It looks fine, though I kind of wish they went with a swinging, swooshing, sculpt since he swings it over his head in the episode. Lastly, we get the Mondo doll stand. It’s like the one that came with Sabretooth which has a slightly nicer and heftier base. It’s designed to go in-between the figure’s legs and it works, but it doesn’t allow for any dynamic posing or anything. It’s more for peace of mind if you’re worried about shelf dives.

I love the inclusion of episode specific accessories, even if I’m unlikely to ever really use them.

That’s a whole lot of stuff and collectors who pick Gambit up will have no shortage of display options. It’s partly what the line is known for. What it’s not known for is the articulation, and Gambit is no exception. Mondo prioritizes the look of its figures over function and this scale also limits what a figure can really do from a practical standpoint without having to worry about balancing issues. Gambit’s head is on a double-ball peg and it performs quite well. He gets plenty of rotation as well as enough range looking up and down and some tilt. The shoulders are ball-hinged and they’re quite tight. Some of that appears to be due to the fit of the coat, but regardless Gambit can’t raise his arms out to the side all the way. He can rotate fine, but going out is a problem. The elbows are single-hinged and they peg into the bicep. This gives them the ability to swivel there, but the range on the hinge is poor. Gambit can’t even achieve a 90 degree bend. The hands continue to be an issue as well for this line. The pegs are more of a straight peg with some ribbing at the end. Swapping is really easy as a result and the peg can rotate in the joint without fear of damage (unlike Magneto). There is a ball-hinge inside the hand, but the hands won’t spin on that joint so whatever the direction the hinge is positioned by default is where it will stay. The hinges are also quite clicky and lacking nuance. You basically just get 3 positions out of them and they’re quite tight. It’s definitely an area for improvement.

Gambit comes with two collars so you could use one with Jubilee, though it’s pretty roomy on her.

In the torso is a diaphragm joint. It’s likely a simple ball peg, possibly a double, and it mostly provides some rotation and tilt. You’re not really going to get an ab crunch out of it and the coat makes it a bit tough to mess around with. There is a waist twist while the legs are connected via ball and socket joints. Gambit won’t be able to kick all the way forward, but there’s enough posing there to at least put the figure in a wider stance. There is a thigh twist built into the joint and below that is the usual Mondo double-jointed knee. It can swivel above the knee and below it, if you want, though they’re pretty tight. The hinges will let the figure bend the knee past 90 degrees. The ankles are hinged and also feature an ankle rocker and they work fine. The hinge is either very tight or limited, but there’s enough nuance to keep the feet flat on a surface.

If you think cards are lame, Gambit has this handy, kinetically-charged, chain to wield as well.

Gambit’s articulation is mediocre at best. Most of the joints are there, they just don’t do much. My main gripe is with the elbows as they should be better. I also wish we had butterfly joints in the shoulders to help with the throwing accessories, but I couldn’t reasonably expect such. This means the figure is going to look best just standing on your shelf with the more static accessories. I think the shuffling cards are just barely usable with some finesse, but I’m having a hard time getting a good pose out of the throwing cards which really stinks as I want to use that effect part. I’ll probably end up sticking him with staff and charged single, but I do expect to change him up from time to time.

Gambit is largely as expected and could be considered more of the same from Mondo. That sounds like faint praise, but more of the same for this line is pretty damn good. He looks awesome and has a ton of accessories which create multiple display options. It’s just a figure held back by the subpar articulation, but it’s not so bad that it ruins the experience. If you like the rest, you’ll like Gambit. I don’t think he’s my favorite in the line, but he is right there with Magneto and Sabretooth when it comes to nailing the likeness. If you’re collecting this line, there’s definitely no reason to skip Gambit.

Check out some of these other figures from Mondo’s line of X-Men collectibles:

Mondo X-Men TAS 1/6 Scale Sabretooth

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…

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Mondo X-Men TAS 1/6 Scale Jubilee

When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…

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Mondo X-Men TAS 1/6 Scale Magneto

If you showed a random individual this blog and asked them what my favorite cartoon was as a kid I’m guessing they would go with Teenage Mutant Ninja Turtles. And they wouldn’t be wrong as that was my favorite for a time, but come 1992 I was starting to drift away from that show. Batman:…

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2023 – A Year in Action Figure Reviews

I don’t usually do year-end wrap-up posts. My collecting is usually too narrow to really warrant it, but this year I felt a little different. I probably spent way too much on my hobby in 2023 as there were a lot of releases that came in bunches. It’s probably going to have a somewhat negative impact on my collecting in 2024 as I try to narrow things down and stick to what I really want as opposed to what just looks cool. I’ve already made the decision to not collect NECA’s The Last Ronin line as I just have too much TMNT as it is and I don’t love the designs from those books enough to warrant figure purchases. Plus, where would I put them? I’ll probably be scaling back on Turtles in general since most of what I want has already been produced. Am I going to stop? No, not entirely, but I’m finally at a point where I can see something new on the shelf and not feel like I have to buy it.

That’s 2024’s business, let’s talk 2023 one last time. Rather than just rank the figures I reviewed in a top 10 or something, I figured I’d do it more like an awards show only my awards are both celebratory and dubious. You can’t have good without the bad, so if you’re one of those types that just hates anything that could be perceived as negative then maybe skip those. I’m also limiting this to figures I purchased in 2023 that were also current. Getting a figure that was new to me didn’t qualify if it was released prior to 2023. On the other hand, release dates are pretty loose so it’s possible you personally got something on my list in 2022 that I received in 2023. That’s just the action figure business at work. Let’s get to it though as so that we’re not here forever.

Longest Wait of 2023 – Mezco Batman ’89

This figure took so long to come out that I was starting to think it was never going to come out. Mezco isn’t known for its communication so folks who had preordered this thing, and paid in full, in 2020 were left completely in the dark. Maybe it would come, maybe it wouldn’t? 2023 ended up being the year where that wait finally came to an end. Was it worth it? Probably not. If I had a category for most interesting release of the year this figure would win that as well. It’s certainly an experience. Mezco did nail the Keaton likeness though which was the most important factor for me. I just question how well this silicon body is going to hold up over the years. Runner-Up: Super7’s The Simpsons Wave One

Best Figure not in 1:12 or 1:10 Scale – Mondo Sabretooth

I mostly collect 1:12 and 1:10 scale action figures, but every now and then a company gets me to dip my toes in something else. Usually that something else is 1:18, but Mondo has absolutely been killing it with its 1:6 scale line of figures from X-Men the animated series. There have been 3 releases in 2023: Magneto, Jubilee, and Sabretooth, and it’s Sabretooth that takes the crown for me by just a smidge. He looks awesome, poses well enough, and came loaded with accessories. These figures half shelf-presence for days. The only negative is the cost and space and that Mondo solicited 5 figures in 2023 which really did some damage to the old toy fund. Gambit should be arriving any day now too with Logan and Omega Red coming in 2024. I better make room! Runner-Up: Mondo Magneto and Jubilee

Worst Company – Hasbro

Sorry to kick you while you’re down Hasbro as the company just announced a layoffs to take effect next year, though maybe look at the top of the company instead? Either way, Hasbro keeps getting worse with its action figure offerings. The Power Rangers brand is stale, the Dungeons & Dragons stuff based on the old cartoon were riddled with quality control issues, and prices keep climbing on Marvel Legends and Star Wars while accessories and paint apps get cut. They’re putting out their most bare bones releases ever in those lines, but at a price greater than we’ve ever seen for those lines. More expensive plus poorer quality is not a recipe for success. I currently have two Hasbro action figures on pre-order and I’m not looking to add anymore. Runner-Up: Super7

Best Company – NECA

A more conventional round-up of the best figures of 2023 would have included these boys.

Basically, see what Hasbro did in 2023? NECA did the opposite. For the most part. Yes, their prices have gone up as well, but we haven’t seen a reduction in the product to go along with that price hike. NECA still keeps putting out tons of unique sculpts that are fully-painted with a generous assortment of accessories. They also managed to deliver their long-awaited Turtle Van and the product turned out pretty damn awesome. Now, lets just not talk about the pricing debacle that is the TMNT Sewer Lair. This is supposed to be a positive entry. Runner-Up: Jada Toys (even though I didn’t review any of their stuff here)

Best Original IP Release – Robot Reaper (Super7)

This is what sold me on this one.

Super7’s The Worst is their own collection of takes on popular, villainous, tropes, I suppose. Their first wave in their Ultimates! collection didn’t thrill me, but I could not keep myself away from wave two’s Robot Reaper. This thing is just a fun, clever, design and it’s also a fun action figure to mess around with. Some of the accessories I could do with out, and part of me feels like a sucker for paying full MSRP knowing full well it’s sure to be discounted, but when a company puts out something good I don’t mind paying full price. Runner-Up: Boss Fight Studio Saurozoic Warriors

Best Figure that Costs Too Much – MAFEX Scarlet Spider

He’s cool, but is he $100 cool?

Medicom’s MAFEX brand is basically known for being super-articulated and super expensive. Figures routinely cost over 100 bucks for those of us who dwell in the west and it’s hard to figure out why. Sure, some of the licenses they grab don’t come cheap, but Bandai puts out similar or better products for considerably less. And sometimes even for the same license. This Scarlet Spider figure is one I enjoy quite a bit despite feeling like it’s not worth the tasking price. It’s a better figure than what Hasbro is set to release very soon (one of two I have preordered), but I could very easily make the argument that the Hasbro one is a far better value which trumps any advantage the MAFEX figure brings to the table. Runner-Up: Super7 TMNT Ultimates! Robotic Rocksteady

Best Figure With Awful Quality Control – Super7 Mighty Morphin Power Rangers Ultimates! Goldar

I’m not sure if Super7 has ever made a prettier action figure than Goldar from its line of MMPR figures. I mean, he is a sort of dog-faced monster, but the gold armor they sculpted and painted looks terrific and the character looks like it stepped right out of a television set in 1993. I can’t say the same for basically anything else in Super7’s MMPR line. It’s also the figure that I’ve seen break on camera in figure reviews more than any other. Whether it be the neck, wrists, or those damn wings, this is a finicky, fragile, mess of a figure. I don’t even like handling it as a result. I basically selected the head I wanted and the wing options and I don’t intend to change anything or move much. In some respects, it’s a terrible action figure, but also a great one. It’s a conundrum. Runner-Up: None

Worst Action Figure of 2023 – Marvel Legends Spider-Man (Animated)

Go ahead Venom, squeeze the life out of this twerp and his weird-shaped head.

This is one of those figures you may have received in 2022 that I got in 2023. Walmart put it up for preorder in the fall and didn’t ship them for awhile, if at all, while some were able to find it in-store in December. No matter, it’s my pick for worst figure of the year that I personally reviewed. And it’s kind of getting it on a technicality, as the worst figure I bought in 2023 was a reissue of an old figure in the McFarlane Batman – The Animated Series Mr. Freeze (what’s with figures based on 90s animated shows getting the shaft?). This Spider-Man is the infamous cel-shaded one, but I’ll defend the cel-shading to a point. It’s not awful like most of the X-Men figures were in 2022, though it’s nothing special. It’s fine. Everything else sucks though. The head is a bizarre shape and looks stupid, the body is way too undersized for the character this figure is based upon, and while it articulates better than some Hasbro Spider-Men, it still does some weird things. The accessories, which include two extra sets of hands and some web splats, are also terrible and since it was a Walmart exclusive it was really annoying to have to track down. Hasbro did a whole line of figures based on the ’94 cartoon series and yet they didn’t make the central character, Spider-Man himself, available in his red and blue threads to a mass audience. What a stupid decision and another deserving reason for Hasbro’s status as worst action figure company of 2023. Runner-Up: Marvel Legends X-Men ’97 Magneto

Best Action Figure of 2023 – Mezco Mighty Morphin Power Rangers Green Ranger

I’m just sorry I don’t have an actual award to give him.

When Mezco first unveiled its take on the Green Ranger from Mighty Morphin Power Rangers I had a feeling it had a chance to be THE Green Ranger for me. I’d have no need for any other. It was another long wait, and the figure was released annoyingly enough as a convention exclusive, but it lived up to the hype. This figure is not perfect, but it’s the best representation of the Green Ranger in 1:12 form. The details look great, the proportions suitable for the source material, and the soft goods actually enhance the figure and not detract from it. It has all of the accessories you could want plus a flight stand. There are effect parts and even an extra holster for the Blade Blaster, if you want it. I was skeptical, and I almost put this guy in the runner-up category for the too expensive, but Mezco delivered a great product. It’s so good that I’m almost tempted to get the rest of the MMPR team, but then I look at the price tag and I feel pretty satisfied to just stick with Greeny here. Runner-Up: None, this figure was in a class by itself

Those are my thoughts on 2023. To my surprise, I didn’t pick anything from Teenage Mutant Ninja Turtles, but then again, that brand had a lot of good releases in 2023, just nothing exceptional. I considered doing a “Best Toy Line” and that probably would have gone to NECA’s cartoon TMNT line, but I didn’t feel that strongly about it, nor could I come up with a corresponding worst toy line. As for 2024, I’m looking forward to it. I have a ton of stuff preordered with Bandai and its Dragon Ball line including some figures that I’m already eyeing as potential Figure of the Year when 2024 is nearing an end. And then there’s Mondo X-Men that I have preordered and we’ve seen artwork for Rogue and Cyclops so that line figures to expand. As for Mezco, I may have given them top prize for 2023, but I’m not planning on picking up anything from that company in 2024. Their brand is pretty specific and it often doesn’t appeal to me. It will take a perfect marriage of enthusiasm for a brand on my part and their unique talents to get me to buy another one. And while I may scale back my toy buying in 2024, don’t expect to see my reviews vanish anytime soon. There will still be plenty to talk about.

Looking for toy-related posts that are more broad than a single review?

Take My Money, Hasbro, Give Me X-Men Animated Series Legends!

  It’s been probably 13 or 14 years since I’ve purchased a Marvel-branded action figure. This is somewhat shocking to me because from the age of 7 to around 25 I spent who knows how much money on Marvel action figures. I was there for the inaugural Toy Biz line of Marvel Superheroes and X-Men…

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Let’s Rank the NECA Cartoon TMNT Figures…Again!

It’s the first Turtle Tuesday in a little while that I don’t have some new TMNT review to post. Given that, I think it’s time to revisit the rankings I did last year for NECA’s toon line of action figures. This has become NECA’s most popular line, and while it has cooled a bit since…

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Super7 is Heading to Springfield!

Wednesday, August 18th, ended up being quite an eventful little day in the world of toy collecting. There were some reveals from major toy companies, leaks, and even those long neglected Street Sharks fans got something to get excited about late in the day. Personally, it was a good day for me too as I…

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NECA Gargoyles – Ultimate Lexington

The littlest gargoyle finally makes his shelf debut.

It took a bit over two years, but the Manhattan Clan is at long last assembled upon my shelf. The last character to arrive is Lexington, the smallest and most unique from a design standpoint of the clan. This line was a bit unexpected when it was announced and it was like a dream come true for 90s kids who watched the show as part of the Disney Afternoon. NECA’s take on the characters may not be exactly what fans would have wanted if given the choice, but it has been pretty good. Visually, at least. There have been issues as well and the size of the wings packaged with each figure has been a point of contention. Lexington, being that he doesn’t feature the large wings of his brethren, is a different beast all together. He’ll take up less space on your shelf as a result, but he’s not without his own problems.

Lexington comes in the same five-panel box as the rest of the line, just a good deal smaller given his more diminutive stature. The artwork on the front by Djordje Djokovic (linework) and Nate Baertsch (paint) depicts Lexington in a rather fearsome pose and makes the little guy look about as ferocious as he could. The figure itself is sculpted by Djokovic who is apparently really into Gargoyles and has been given the honor of sculpting them all. Like the gargoyles before him, Lexington combines some of the characteristics of the cartoon with a more realistic approach. He’s very cut and muscular, but his face is pretty close to the show. Whether you like this approach or not, it’s consistent with the rest so you have likely already decided at this point, or just simply made peace with it.

He seems to fit in well enough with the rest of the clan.

Lexington stands at roughly 5″ depending on how bent you have his knees. He scales pretty well with the rest of the clan. Again, I think Goliath could be bigger, but the rest look pretty good. Lexington has a bit of a smile going on with his default head and I think it captures the essence of the character. The skin tone is an olive green with some black wash that looks rather nice and I really like the blue of his loincloth. He looks good, but then there’s the wings. Yeah, his wings aren’t a thing you have to account for space-wise on your shelf, but you do for the design and function of the figure. We’ll get into that part more when we talk articulation, but NECA opted to do his wings as two pieces of somewhat pliable plastic. They don’t have a ton of flex, but obviously aren’t the hard plastic the other gargoyles have. They peg into his back on ball-hinges and then are glued into his forearms and thighs. They don’t drape like the wings in the show, NECA would have had to go with more of a soft goods approach to get that look, and with his arms down they take on this wavy appearance. It exposes the gap between the torso and the mid-section of the wing and it’s not a great look. He almost looks better in a pose closer to what he’s doing on the box art, but that’s a challenge too.

“Stop complaining about the wings!!”

Is this the right approach? I don’t know. Lexington’s wings were always going to be a challenge as his are closer to actual bat wings in construction. When NECA first revealed a prototype for Lexington, it looked like they did his wings in pieces so he had a fin on his arms and another on his back or thighs. It’s similar to how S.H.Figuarts does capes where from certain angles it looks like one, continuous, piece, but in actuality it’s segmented. I didn’t love that look so I would say this is better, but I don’t like the material. I get why NECA chose this route because this is plastic they can sculpt and paint and the detail is consistent with the other gargoyles in the line. Had they gone with a stretchy fabric, it likely would have been one color, but maybe not? The movie Shredder figures have some pretty cool looking capes with designs on one side and solid colors on the inside. The Shadow Master Super Shredder that NECA did even has this faux leather material for the cape that would have made for an interesting solution. If NECA were matching the cartoon, that approach would have been a no-brainer since a solid color would have been fine. They’re not though, but I still think that would have been better and it makes more sense when we talk about the articulation. Probably the best solution would have been to do both and match the arms swappable. Hard plastic for flying poses, soft goods for casual.

I think this is how he’ll live on my shelf, I just wish we had something for the controller to go to.

We might as well jump into articulation now since I’ve already teased it. The head is on a double-ball-peg and it gets great range in all directions. That’s partly because NECA carved out a little section on the back of the neck to give the figure more range looking up. This means Lexington is actually the only figure in the line who could actually be displayed in a flying pose where he’s looking forward and parallel to the ground. That is good, but almost everything else is bad. The shoulders are incredibly tight on this figure. NECA seemed to really want to reduce any gaps to almost nothing because these are shirtless, hairless, beasts, but the shoulders sit so far in the torso that it kills the range. Lexington can’t raise his arms out to the side all the way, and worse, there’s little room for leverage to work the hinge. I have gone through two figures so far because I snapped a bicep peg trying to lower his arms. Even though I had my thumb right on the seem between the shoulder and bicep, it still snapped like a twig without much warning. I would later snap a foot off trying to put his alternate head on, so yeah, this one seems brittle. Thankfully, Big Bad Toy Store has a terrific return policy.

He can also pack some heat if that’s your preference.

The shoulders rotate fine and the bicep swivel works. The elbows are double-jointed, but hard to work with because of the wings and how they connect to the forearm. There’s just not a lot he can do because of that. Thankfully, the pegs on the rear of the figure where the wings go into the back are forgiving and will pop out if you try to do too much so there seems to be little chance of ripping the wings out of the arms or thighs, but this guy is just not fun to handle at all. The wrists rotate and hinge and the gripping hands have a vertical hinge, so that’s good. The diaphragm can rotate a little, but again, wings get in the way. The same is true for any forward and back motion. There is a waist twist and the hips are ball and socket joints with a thigh swivel built in. The knees are single-jointed and they peg in and hinge so you can swivel there. The ankles have a hinge and a rocker and the toes do the same. They’re pretty tight, but manageable. The tail pegs into the rear of the figure and has a hinge. It’s bendy, just like the other gargoyles, and can act as a support when standing the figure on a shelf.

The figure would have some limitations with or without the wings, just as the other figures in the line do. Lexington can’t, for instance, do his usual crouch where he has his hands on the ground. It’s like his default pose in the show, and the fact that he can’t do it in figure form is a bummer. Getting his arms up and spread like they are in the box art is also quite the challenge. If you rotate the shoulders over the figure’s head, carefully, you can get close. Introducing a NECA flight stand is a pain though since the wings get in the way of getting a grip on the torso. You’re better off with something that can grab the figure by the thigh. For most though, I’m thinking this is a set it in a basic pose kind of figure and then forget it.

I’m probably never going to display my figure with this thing, but I can admit it looks pretty cool.

Lexington does come with a solid assortment of accessories, but even here there is a bit of a letdown for one very specific reason. He has the slight smiling portrait and a yelling one with white-out eyes that looks pretty good. He also looks kind of funny with it since he’s so small, but that’s true even in the show. For hands, we get a set of open hands, a gripping left hand, a trigger finger right hand, and a set of fists. The gripping hand is for use with a remote control, which might be from the episode that introduced Coldstone, or brought him back, I forget. He also has a headset that slips onto his head without issue for communicating with Elisa. The trigger finger hand is intended for his crossbow, which is an homage to the original Kenner figure. Like Broadway and Brooklyn before him, Lex gets an updated version of his old weapon which looks really awesome. It has a thick, real, chain on it. I don’t know how well a chain would work on a crossbow, but it looks cool. There are also four bolts that can slot into it, though they don’t fire.

Well, they’re all here now.

That’s a solid spread that spotlights Lexington’s character traits with a techy set and then the homage, but what’s missing are another set of caped wings. NECA had specifically called out Lexington as a figure that would come with wings for another figure considering he’s a much smaller character, but none were included. Perhaps development costs on Lexington ended up being higher than expected, or it was more of a business decision. Everyone is going to want to add Lexington to their shelf, so why essentially give away a sought after accessory when it could go to another figure that could use a boost? As a consumer, I hate that mindset, but I get it. As of right now, Hudson, Broadway, and Angela are lacking another wing option. Broadway is getting a variant next year that’s basically the same figure, but in a soft goods trench coat. That one is coming with caped wings, which sucks and is annoying. We know MacBeth is on the way so it stands to reason he’ll come with wings for either Hudson or Angela. We also don’t have caped wings for Thailog, but I’m guessing he’s a lower priority. An armored variant could easily come with those. At least that’s a variant I’d have interest in.

In some ways, Lexington is one of my favorite releases in the line. He looks good, I think he’s properly sized, and I’ve just always liked the character. I don’t think it’s an overstatement to call him a fan-favorite. In other ways though, he’s the worst in the line. I don’t like handling him, and I think his wings look terrible in any pose that isn’t featuring them spread out. And even that’s a pain in the ass to get right. My pictures of this figure are so vanilla because he’s such a chore to work with. I basically don’t want to touch this figure ever again. I don’t really want to recommend it as a result, but the reality is, if you’ve been collecting this line you’re not going to stop before you add a Lexington. That would be silly. I guess just have low expectations and handle with care. Maybe one day we’ll get a better option.

If you’re interested in more Gargoyles reviews, check these out:

NECA Gargoyles – Ultimate Broadway

We are getting oh so very close to assembling the original Manhattan Clan in action figure form! Disney’s take on gothic beasts originally included the following gargoyles: Goliath, Hudson, Bronx, Brooklyn, Broadway, and Lexington. The clan would grow from there, but those six are still the first that come to mind for me when I…

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NECA Gargoyles – Ultimate Brooklyn

For the first time in a long time, we did not have a Turtle Tuesday post this week. We do, however, have a Warriors by Night Wednesday for you! It feels like NECA’s Gargoyles line is the most stop-and-start action figure line I’m into of late. The line has seen large gaps between releases and…

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NECA Gargoyles – Ultimate Hudson

Happy Boxing Day! It’s been a minute, but we’re back with another figure in NECA’s line of action figures based on the 90s cartoon/property Gargoyles – Hudson! Hudson, who was wonderfully brought to life by the late Ed Asner, was always my favorite character in the show. He’s basically the old veteran of the group.…

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Super7 Mighty Morphin Power Rangers Ultimate Megazord

Behold! The mighty Megazord!

We continue to bang out action figure reviews here in 2023 just in case there’s one that needs to sneak onto a year-end best of 2023 list. Is today’s figure such a contender? Probably not, but that doesn’t mean it isn’t worth talking about. Super7 has managed to crank out three waves of Mighty Morphin Power Rangers Ultimates! in 2023 after a lengthy delay to get the line off the ground. The reception has been so-so. There have been figures I thought turned out rather well, and others I wasn’t too thrilled with. Not all have been reviewed in this space, but basically I’ve been disappointed in the actual Power Rangers while the zords have pleased me quite a bit. That’s why my lone purchase from Wave 3 is the Megazord, or Dino Megazord if you want it narrowed down a bit more.

A lot has changed since 1993, though I still maintain this old Bandai Megazord is a damn fun toy.

When Mighty Morphin Power Rangers premiered in 1993, the Megazord was their ultimate weapon. At least for a little while. Then the Dragonzord came along which meant the Megazord could level-up to the Mega Dragonzord. Then they added Titanus and suddenly the Ultrazord was a thing. And on the toy front, the Megazord was every bit as cool in plastic as it was on the screen. The Bandai Megazord was such an awesome toy that I wanted it badly, only I never got it so I had to purchase it as an adult to make it up to the kid in me. The toy is a blast because it’s five in one. Five robot dinosaurs (okay, well, three robot dinosaurs and two mammals) which can combine into a massive robot. In order to pull that off, the final product had to sacrifice some of the aesthetics when compared with the character on television. This may come as a shock, but the costumed person punching and kicking as the Megazord was not, in fact, made-up of five robots and had the proportions of a normal human. The toy basically couldn’t duplicate that look while maintaining the play functionality, but I don’t recall anyone who had it caring at the time.

“Are you my dad?!”

When Super7 got the license from Hasbro to do Power Rangers it can be assumed it was like the Transformers license which meant no transforming and no combining. No problem. Doing just straight toys of something like the Tyrannosaurus zord or Megazord without having to incorporate that function means they can focus on screen accuracy. Now, if I were still a kid I’d think a Megazord that can’t break down into five robots sounds useless, but as an adult collector? I’m intrigued.

Since I have it, we might as well compare this one to the Hasbro combining Megazord. Super7’s clearly looks better, though the Hasbro one can at least brag about its elbow articulation.

Super7’s version of the Megazord comes in the usual Ultimates! packaging. We’ve moved on from the brown shipper, but we’re still getting the slipcover for now. The box may surprise since it’s not nearly as large as the T-Rex or Dragonzord, but that’s because the Megazord doesn’t feature a giant tail. Don’t be fooled though as this is still a big, chunky, action figure that has substantial weight for something in this scale. The window box display is as nice as ever, though Super7 must have been concerned about paint rub as the figure is basically surrounded (not wrapped) in plastic in the tray which does downgrade the presentation for in-box collectors. Not that Super7 should care. The packaging is meant to get the product to your hands in pristine condition. Anything else is just gravy.

The Megazord more or less seems to scale with the rest.

Out of the box, Megazord stands about 8.625″ to the tip of the “fin” on its head. This line is a 1:10 scale line, but that obviously does not apply to the zords. Instead, this figure is meant to just scale with the other zords and the monsters and pass the eyeball test in doing so. I will say, he looks mostly okay beside the Dragonzord. Maybe a little undersized, but certainly good enough. It looks ridiculous beside the T-Rex though which is too big. Considering it’s technically impossible for these two robots to appear side-by-side, it’s not a big deal, but if you remind yourself that the T-Rex is technically the torso of the Megazord then it becomes laughable. It looks pretty good opposite Goldar, better than the other zords if you ask me, and it’s probably more important for this particular figure to scale with the monsters than the others so I like that.

These two don’t always see eye-to-eye…

As for the figure itself, it looks pretty damn good. The head and shoulders are properly sized and the proportions look much better than the other combining figures out there. Even better though, is that seemingly every inch of this thing is painted. I believe the black portions are where the bare plastic is, but even they look like they at least have a matte coat on them. The silvers are nice and shiny and I think they nailed the shade of red this character possesses. The face, in particular, is really well done and pretty clean. Closer inspection of the figure in other places will uncover some blemishes and subpar linework. The nose of the sabertoothed tiger has a blemish and there’s a silver spec on the snout of the triceratops foot. The white on that same foot is a bit thin and I could say the same for some of the yellow. These blemishes are mostly invisible from the shelf and the only one that bothers me is the tiger foot. The hands are the same shade of silver as the other silver parts of the figure and I think they were darker on the show, but that could have been due to ware and tare on the suit itself. Otherwise, this somewhat garish mix of colors looks as good here as it did on TV and it’s nice to see this amount of paint on what is a fairly expensive collectible. The figure also has a nice weight and feels sturdy, just the like the zords that came before it.

The main accessory here.

It’s important that this figure nail the presentation because it doesn’t have much else to rely on. The accessories are very light with this one as we get just one extra set of hands: fists and gripping. They look fine, but I would have liked some style-posed hands as well. For those gripping hands we get the power sword and mastodon shield. The sword looks great. It’s painted silver and has some nice etching near the hilt that’s painted a soft gold. The handle is painted as well, though if I was going to criticize one aspect of the item it’s that it’s too big. Super7 has a tendency to go bigger with weapons (just check out their Conan) and that apparently happened here as the sword on TV wasn’t quite so large. The mastodon shield also looks great and the paint on it is very crisp. I wasn’t sure if I’d even display my figure with it since it showed up in the show rarely, but I love the finish on it so it’s likely going to make the cut. The trunk is short and curled in though so it can’t be pointed at an enemy like it’s about to unleash a cloud of freezing air, not that it would have an effect piece for such. That’s the easiest room for criticism as a laser effect for the sword would have been neat or some crackling lightning, but this is basically it.

At least the new ones have the white diamonds painted on. Really makes the Red Ranger look like shit. I don’t know why they can’t all have a hit of black for the visor like the Green Ranger.

There are a couple of other accessories in the box, but they’re not really for the Megazord to use. Call them indirect accessories, if you will. There are two, miniature, Power Rangers in a summoning pose: Pink and Yellow. They’re the exact same sculpt which means the Yellow Ranger has a skirt piece which is inaccurate to the show, but I don’t know if that’s something that will bother people or not. They look okay, and if you’re keeping track that means we have two Red Rangers, Green, Pink, and Yellow. What’s missing is Blue and Black. Since the Megazord is the combined robots of all five of the original Power Rangers, why not just include Black and Blue in this box and get it over with? I’m not sure what else would make sense for them to be packed in with. The Mega Dragonzord? I’m not sure how much enthusiasm is out there for that one. Lastly, we get a power coin. One one side is the Megazord logo which features the portraits of the five robots that make it and on the reverse is the Zyuranger logo, one of the few remnants in the show of its Japanese origin. It’s the same high quality coin as the prior two and it’s fine. If it’s here at the expense of more accessories for the Megazord itself then I’d consider it unwanted.

In a contest to see who can bend their elbows the farthest, we’re going to have to declare a draw.

You likely need only take one look at this thing to figure out it doesn’t articulate particularly well. This is a boxy design and it’s not like the actor on the show was capable of much when in costume and this figure is pretty much the same. The head is on a ball-joint, probably a single, so it rotates and gets some tilt. The figure can look up a little and down some as well, though when looking down it’s just staring at the top of its own torso. The shoulders are ball hinged and rotation is fine, but you probably get about 70 degrees worth of range going out to the side. If they had put the shoulder pads on pegs so they could move out of the way it would have minimized this. There is a single hinge at the elbow that pegs into the upper arm which is essentially your bicep swivel. The hinge on the elbow offers less range than that of the shoulder and we’re pretty much in Optimus Prime territory here. The design of the character presents a challenge, but they could have done this better to get at least 90 degrees of bend here. Even the Hasbro combining Megazord can do better. The wrists swivel and the fists have a horizontal hinge while the gripping hands have a vertical hinge. They’re recessed pretty far in the forearm so range is mediocre, but you can pull them out slightly to get better range.

“Foolish Power Rangers! You’ve come into a sword fight with only fists!”

There is a waist twist on this guy, but it’s damn near useless because of the shape of the crotch area. Even though Super7 did that crotch with a soft, rubbery, material, there really isn’t enough flex to turn the waist and you do have to be mindful of paint rub. The hips appear to be the standard hinged ball pegs, and something that may annoy some, is they can’t be straight up and down due to how bulky the shins are. This appeared to even be an issue with the actual suit so I can’t fault Super7 too much for not being able to do better. The oversized diaper piece severely restricts what these hips can do. Rotation is fine, but going out to the side is minimal and the figure doesn’t have much range kicking forward and back. I would say it actually has no range going back, and going forward is basically one “click.” There is a single hinged knee below that which pegs into the thigh so there is some pivot, but not much due to the shape. The hinge is super tight and my left leg doesn’t seem to want to move much while the right will bend just a little. It’s more or less useless as there isn’t much clearance. The ankles are likely supposed to hinge and rock, but they do next to nothing. They basically wiggle just enough to let you know there’s a joint there and if there is a hinge it’s totally blocked by the sculpt.

“Oh no! A sword!”

The Megazord was never going to be a figure that’s super-articulated, but even with low expectations it still manages to disappoint. From the waist down, it’s practically a statue. The thigh swivel is okay, but everything else is borderline useless, especially the ankles. Super7 really should have borrowed a page from Bandai and used plastic “scales” that peg into the figure instead of the diaper. That would allow for plenty of range at the hips and it would still look fine if done properly. At the knees, they really should have just added a centimeter or less for clearance for those knees. Instead, they seem far more concerned with hiding the knee joint, but this thing is an action figure. If people don’t want to see the joints, they can go for the vinyl version or something. The joints are at least fairly tight. There’s some wiggle at the calves, but that’s it. The left arm at the shoulder could be just a touch tighter as sometimes the arm will droop when holding the mastodon shield, but it usually stays put for me when I set it. I guess time will tell if it gets worse or not.

Let’s get one last comparison in before we put a bow on this one. Here’s the Megazord with Super7’s take on Voltron.

Super7’s take on the Megazord is about as good as the two previously released zord figures. To no one’s surprise, they went heavy into the aesthetic and trying to match this to the show as much as possible and the results are pretty damn good. There were some things to nitpick, but overall they delivered on that end. Where they could have done better is in the accessory department and definitely with the articulation. I’ve said it before, but I feel like when Super7’s designers run into an obstacle with the articulation they don’t put any effort into actually coming up with a solution and instead give us a joint that doesn’t work. It makes me wonder if they even want to be in this business or if they’d be much happier just doing ReAction and the vinyl stuff. The only other real negative here is that this figure comes in at the inflated sticker price of $65. At $55, I felt the T-Rex and Dragonzord were a good enough value given the size, weight, and paint apps. At $65 here, I’m really not seeing where that extra ten bucks went. I’m not unhappy with my purchase, but in general, at this price point I think I need to see a bit more value in the box or I should at least be getting something that earns the term “action” figure better than this one. This figure is also likely to end up on clearance at some point, as that has been the trend, making it a hard sell at its current price.

If you’ve been buying the zords up until now then I suspect you’ll get this one since it probably is the most popular of the three. And it certainly is the most popular of all of the Megazords that followed. It will be interesting to see if there is an appetite for more. Collectors and fans already rejected Super7’s attempt at the White Tigerzord which came in at $65 and was probably more sparse than this release since it didn’t feature a shield of any kind. Super7 had to cancel it due to lack of interest. Do fans want a Mega Dragonzord? Maybe they want the Thunder Megazord? Or Dragonzord Battle Mode? If Super7 can’t get them onboard with the zord of the most popular Power Ranger then it’s hard to say what they will buy. For me, I probably don’t need any other zords so this may very well be my final word on Super7’s Mighty Morphin Power Rangers line. And if it is, I would say it filled a niche for me and did a good enough job at it. Others may disagree.

If you’re interested in what I had to say about some of these other Super7 Power Rangers releases, then check these out:

Super7 Mighty Morphin Power Rangers Ultimate Goldar

Last week, when we took a look at the first Power Ranger in Super7’s line of Ultimates! action figures based on Mighty Morphin Power Rangers I expressed some surprise that Hasbro would license out this brand since it competes with their own Lighting Collection. I do feel like the actual Rangers are pretty safe. People…

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Super7 Mighty Morphin Power Rangers Ultimate Dragonzord

After a long delay, wave one of Super7’s Mighty Morphin Power Rangers line arrived earlier this year. And after a delay of basically just as long, wave two is now upon us. For the first wave, we took a look at three figures: Green Ranger, Goldar, and the Tyrannosaurus zord. For wave two, it’s just…

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Super7 Disney Ultimates! Stitch

Stitch is bringing a little summer in December.

To my surprise, roughly an entire year passed between waves for Super7’s Disney Ultimates! line of action figures. That seemed to be a common occurrence in 2023 for the company as the same happened with Teenage Mutant Ninja Turtles. At any rate, this was a line I was really excited for when it was announced as there isn’t a lot out there for Disney collectors who primarily like action figures. Wave One ended up being a mixed bag. The sculpts of Mickey, Pinocchio, and Prince John were there, but the paint was lacking and the quality was iffy. Wave Two was worse, though the only figure I bought was Robin Hood and I was not happy with it. I was so dissatisfied that I dropped my preorder for the Big Bad Wolf, but I had to keep one: Stitch. In my house, Stitch is pretty popular. I don’t consider him a classic Disney character, even though he and Lilo are now old enough to drink, but he’s certainly beloved by many. Now that he’s here, I’m happy to say he’s much better than Robin Hood, but is he worth $55?

The scale on this line is a bit weird, but I think it only matters that characters scale with other characters from the same film, and with Stitch, we don’t have anyone else from the film to compare to.

Stitch comes in the same Ultimates! packaging as the rest of the line. It’s been tailored to his movie and it looks nice, though the outer, shipper, box has been dropped. The slipcovers are going to be dropped as well, but this wave still has them. Stitch stands at around 3.75″ to the top of his head. Given that Ultimates! are 1:10 scale, this seems about right for Stitch. He’s the lone representative for his film though so figuring out where to put him might make the scaling seem weird. He’s a lot bigger than Mickey, not because of his height, but the chunk. He’s got some weight to him and it’s mostly found in his head. He’s going on my Disney shelf regardless, so he’s just going to have to fit in no matter what.

How can you not love that?

As for the sculpt itself, Stitch looks like, well, Stitch! He’s mostly blue plastic, but the painted details that are present look fine. The head is really well done and captures that dog meets koala design that seemed to drive the character’s looks. This is Stitch’s standard form once on Earth, so he only has the four limbs and no antennae. The head looks so good from a sculpt and paint perspective that it makes the body of the figure look cheap by comparison. There, the blue plastic is dominant and there’s some frayed seems on the sides of the figure that could be trimmed with a fine blade. The paint on the chest is mostly fine, but it’s kind of driving me a little nuts that it’s impossible to line-up the sides of the light blue portion on the upper torso with the same on the lower half. The overall feel of the figure is a bit mixed. He has a nice weight, but the lightness of the body feels cheap. It’s been the same story with the rest of the line. It looks fine, but does it feel like a premium collectible? No, not really.

Yeah, sure, I guess we can do something with this?

Super7 hopes to make up for that with accessories and Stitch has a ton of those. He had a lot of looks in the film, and Super7 selected a few to focus on. The standard head features a smile and looks fine, but he also has a similar one with a plunger stuck to his noggin. It’s cute, but not one I’ll ever use. He also has a portrait with his ears curled back and his tongue stuck up his nose. It’s a great visual in the movie and it’s executed really well here. He also has an optional right hand that’s holding a snow cone, and if you don’t like the disgusting origins of this tongue head, you can make him look like he’s licking the snow cone instead.

Super7 was very committed to recreating this very brief scene.

Stitch’s other heads are intended for more of a costumed look. There’s one with a chef’s toque that’s on a neutral expression. It pairs with optional oven mitt hands and a massive cake which was shown in the film’s epilogue. The cake is just a brick of plastic even bigger than Stitch. It looks fine, but certainly feels a bit excessive. The other head features a polka-dotted bathing suit top over his ears and squinting eyes. It’s to be paired with a soft goods and fully wired cape to recreate Stitch’s “Batman” outfit from the end of the film. The cape just affixes via two tabs on the cape where the wire runs through. It’s not super secure, but it seems to work. This is probably my favorite look for the character and it’s a lot of fun to have in figure form.

Obviously, this is his best look.

Stitch also has a couple of additional toys to make use of. There’s a set of sunglasses which fit on the standard head just fine. You can put them on the other heads too, but they’re intended for the standard one. He also has his laser gun with the carrot jabbed into the end. It has a hand molded onto it so it’s technically an optional hand just like the snow cone. It’s pretty heavy though and getting Stich to stand while holding it is pretty tough. The carrot also isn’t removable which is an odd choice. Perhaps it was mandated by Disney? I kind of doubt it, but I’m not ruling it out.

I’m surprised I got him to stand with this gun hand.

That’s a healthy spread of accessories, but given what was there to work with in the movie I’m sure everyone and their mother will have something they wish was included instead. The plunger head and the whole baker look is definitely one I could have done without. I’d trade both for an Elvis outfit without question. His book or Lilo’s doll would have been nice, or something indicating his “Badness” level. I don’t think Super7 necessarily did wrong here (okay, maybe I personally think the big plastic cake is pretty stupid), it’s just the reality of being able to only fit so much into the box. If the figure does well, I could certainly see them doing more versions like an Experiment 626 with extra arms or a Halloween edition where he’s in his Dracula costume.

You probably won’t be able to do much with your posing on this one.

The Ultimates! line is rarely celebrated for its articulation, and with Stitch that is about as true as ever. This is a figure that can’t do a whole lot. The head is just on a big ball joint so you get range in all directions, but not a lot up or down. Getting the heads off is mostly easy, but some of the extra ones are tough to get on, though do-able without heat. At least the lack of a ball-hinged joint means this one should be plenty durable. Some of the heads (like the tongue one) feature articulated ears on ball hinges while others are pretty stationary. They’re all softer plastic which is nice for when you’re trying to get one seated. The shoulders are ball-hinged, and have good range going out to the side. Rotation is fine. The elbows are hinged pegs as well and they rotate, but the hinge barely moves. The left arm on mine is really stubborn too. The hands rotate and feature a horizontal hinge. In the torso, is a diaphragm joint, but it’s poorly implemented. It feels like it’s binding when rotating and I find I have to push down hard to get it to swivel properly. There’s virtually no forward and back. The hips go out to the side a touch and swivel forward and back, but are otherwise just there for him to stand. You won’t be posing these legs, and the ankles just swivel.

I will say, that is a damn fine looking snow cone.

Stitch is basically capable of just standing there and modeling his props. He can’t convincingly stand on all fours which is disappointing. He can sit like a human, but not like a dog which he does a lot in the movie. You’re likely to just pick a look for him and hope he stands on your shelf. He can be a challenge to do so because there just isn’t much to work with. I have him doing a Batman pose on my shelf right now, but I’m just waiting for a shelf dive. Thankfully, if one takes place he should land harmlessly on my couch.

“You’ll be hearing from my lawyer.”

Stitch basically turned out as expected. The solicitation images do a solid job of representing what’s in the box and there weren’t any dramatic changes to the figure like we saw with Wave One. It just comes back to the question of is this figure worth the $55 asking price? Objectively speaking, probably not. This line has a tendency to hit clearance (recently, some GI Joe Ultimates! were priced as low as 12 bucks) and until that changes it’s basically impossible to recommend paying full price. The only reason to do so is if you want it now, or you want to show your support for the line with your wallet so that it keeps going. And that’s a question that’s impossible to answer right now. The most recent Disney Ultimates! wave (based on The Rescuers) was cancelled due to lack of orders. Wave Four is The Nightmare Before Christmas and is tentatively scheduled to arrive in the spring. Presently, there is no other open preorder for the line and information about its future has been cloudy at best. It’s very possible it’s headed for the chopping block, and that only matters in the context of this review for people hoping to pair Stitch with more characters from the film. If you don’t want your Lilo & Stitch Ultimates! collection to be one and done with Stitch then this probably isn’t for you. If you don’t care about getting anyone else from the film, then your decision should be a lot easier. I’m largely happy with how this figure looks and the display options available and I would even go so far as to say it’s my favorite in the line so far. Do with that what you will.

Here’s some more Disney Ultimates! reviews you can check out:

Super7 Disney Ultimates! Robin Hood

When Super7 announced it was taking Disney into its world of Ultimates! line of action figures, they really seemed to confuse the Disney fans unfamiliar with their business model when the first wave consisted of Sorcerer Mickey, Pinocchio, and Prince John from Robin Hood. Where was Robin Hood?! Well, he was coming, just in Wave…

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Super7 Disney Ultimates! Prince John

Our third and final figure of the inaugural wave of Disney Ultimates! from Super7 is the most surprising of the bunch: Prince John, the phony King of England! Super7 often surprises with its deep cuts, and Prince John certainly fits the bill. While it’s hard to argue much from Disney could be considered a true…

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Super7 Disney Ultimates! Mickey Mouse as The Sorcerer’s Apprentice

The first figure from this line of Super7 action figures based on characters from Disney’s treasure trove of animated characters was Pinocchio. In that review, I mentioned how Disney wanted to outdo itself with Pinocchio and sunk a lot of money into that film’s production. Well, the only other film from that era that might…

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NECA Gargoyles – Ultimate Elisa Maza

Friend of the gargoyles, Elisa Maza, has joined the shelf.

It’s been awhile since I’ve posted a review on an action figure from NECA’s line of figures based on the Disney Afternoon animated series Gargoyles. That’s not due to me not getting any figures, it’s more just me not having a ton to say. Or maybe it would be more accurate to say that I wasn’t exactly excited to share my opinion. That’s primarily due to these figures being very fine looking figures, but they’re not the most fun to handle. The problems the first figure in the line had, Goliath, are still present in the most recent. I started to feel like a broken record as I kept saying “This figure looks great, but these wings suck and the posing is really limited as a result.” That’s been true of them all. Today’s figure though is different because we’re not looking at a gargoyle, but a human. And that human is none other than Elisa Maza.

New York’s only unarmed cop.

Detective Maza is the first human ally the Manhattan Clan makes in the series following the time-skip to present day New York. I suppose the crew thought their first ally was Xanatos, but he was never their friend. Elisa, being a detective and all, investigates a disturbance atop the skyscraper where the clan dwells and quickly runs into Goliath. It doesn’t take particularly long for the gargoyles to view her as an ally and once Xanatos’ deceitful ways are out in the open, she basically becomes their only friend. And along the way, she’ll become a romantic interest for Goliath because this property wasn’t afraid to go there. Love is love.

Maybe this should be the Cagney review with accessories.

As an action figure, Elisa is understandably less impressive than a monstrous gargoyle. She’s a plain clothes detective in denim pants and a red jacket. She still gets the same window box treatment from NECA with original artwork by Djordje Djokovic while the sculpt (and what NECA terms as fabrication) were handled by Thomas Rozejowski and Kyle Windrix. Elisa stands at roughly 6.5″ and is pretty well proportioned for the character. She has pretty long legs, and her coat is done with an overlay on the torso with the sleeves included as part of the sculpt of the arms. In other words, if you wanted to remove the coat you would need to find some new arms for her or else it will look silly. The coat does make her look a little frumpy, if you will, as basically all coats do in real life. She still has curves so I think there is a nice balance being struck here between the animated look and the realistic approach NECA has taken with the line when it comes to her body.

This old Toy Biz handgun doesn’t look too bad in her hand.

Where things get a bit murky is with the head. That’s not to say there is anything wrong with it, it’s just that the faces look very animation-inspired when the gargoyles have largely shunned that look. Her eyes are oversized like a cartoon would and her skin-tone is flat. Again, it’s not a bad sculpt and paint job by any means, but it isn’t consistent for the line. The gargoyles have all been sculpted and designed by Djokovic where as this figure was handled by a different team and it shows. I personally would have liked for this line to follow the animation, so I can’t say I dislike what’s done here, but I do have to concede that Elisa strikes a different vibe on the shelf when placed with the other figures. Even her hair more follows the show has it’s black with blue highlights as cartoons often do with black hair. This is likely something that is going to bother some more than others. Or maybe it will bother everyone since those who want that uniform look will obviously be irritated, while those who wanted that animated look might just be frustrated that the gargoyles aren’t done that way. I suppose this approach may end up pleasing few.

I also grabbed a third party gun for her. It’s not perfect, but will probably do fine.

NECA did provide Elisa with some accessories, though with one pretty obvious omission. Elisa has two styles of hair at her disposal: a neutral one and a wind swept version. Both fit on her head just fine and look nice. I do find myself leaning towards the wind swept portrait more often than not as it adds a touch of style. Elisa also has three different heads with three very similar expressions: neutral, smile, and a smile with a raised eyebrow. They all look fine, but are also way too similar. I would have loved some variety as even the neutral face almost has a hint of a smile to it. Maybe an angry expression? Or a startled one to reenact Goliath saving her instead of Demona?

Goliath’s inability to really look down comes into play here unfortunately.

Elisa also has an assortment of hands and accessories for her to handle with said hands. We get fists, trigger finger hands, a left hand with a pinching gesture, and a gripping right hand. The pinching hand is for her to display her included badge should someone question her credentials. It’s a small piece of plastic and the badge is rather neatly painted, but good luck not losing this thing. The gripping hand is for use with her flashlight which looks fine, but is just a flashlight. Her cat, Cagney, is also included, but not included is a hand for petting said cat. The cat looks fine though and has an articulated head. Just like the figure itself, the cat looks more cartoony than realistic. Also not included is something for those trigger finger hands. Yes, NECA did not include her sidearm. Why? Because they wanted to make us mad. No, obviously that’s not the reason and it was not an oversight because how could something like that be missed? NECA hasn’t publicly commented on it, but you can basically assume that Disney said “No” to Elisa coming with a gun. “But Demona, Thailog, and Xanatos all have guns?” you say, but I would counter their guns aren’t of the realistic variety. Elisa carries a standard 9mm that looks like an actual handgun and not some weird laser weapon. NECA gave us the hands, but we have to find our own gun. Even though this line is technically 1:10 scale, I find 1:12 weapons work pretty well. My old Toy Biz Deadpool handgun looked pretty good in her hands, and I also grabbed a generic one from Casting Cave. I haven’t painted it, though I really should, but it gets the job done for me.

Now Brooklyn can take up less space on your shelf.

Elisa does come with one other accessory and it’s one for a different figure. Like Bronx before her, Elisa comes with a set of caped wings for a gargoyle: Brooklyn. The wings work just like Goliath’s and fit over the figure’s neck and can be secured via pegs in the back. The plastic is soft, but not so soft that it won’t restrict the movement of the figure’s arms once on. It looks okay, but this look is still not the one desired by most which would be those relaxed, A-shape, wings for walking around. And I could be wrong, but I feel like Brooklyn went with the caped look less often than Goliath. I picture him in my head as often more crouched than the others and his wings more relaxed. At any rate, if your shelf is full because of those spread wings then this accessory is welcomed just to be able to squeeze more out of said shelf.

This doesn’t look like a fair fight.

Since Elisa doesn’t have wings like the others, I expect her to be a little easier to handle. She is, for the most part, though this is still a NECA figure and articulation is a lower priority than it would be with other companies. The head is on a double-ball peg, but the hair is going to restrict her a bit. You can rotate, tilt, and she looks down pretty well while looking up is tougher because of her hair. The shoulders are ball-hinged and she can rotate just fine and the arms raise out to just about horizontal. There is a biceps swivel and the double-jointed elbows bend well past 90 degrees. The wrists swivel and all of the hands feature a horizontal hinge which is lame as the trigger hands, at least, should have vertical hinges. There might be a diaphragm joint on the figure, but the coat makes it functionally useless. The waist twist is just a waist twist, though it feels like a ball peg so you get a tiny bit of nuance to it. The ball and socket hips go out to the sides nearly to a full split. Be careful with the diaper piece over the crotch as I have seen instances of the paint cracking which is unfortunate. The legs can kick forward almost to horizontal, again you probably don’t want to force it since it will stress that crotch piece, while the thigh twist works just fine. The double-jointed knees bend past 90 degrees and the ankles hinge and rock side-to-side and work fine. Her feet are a bit small relative to her body, so she’s harder to stand than you may expect. This one was often falling over on me overnight when I had it on my desk, but once I found a solid stance she’s been fine.

I’m starting to wish she came with a new head for Goliath that was a bit warmer of an expression.

One last thing to talk about with this figure is how she looks with the others. I already mentioned the style clash, but more important to me is that her scale is off. Or perhaps more accurately, her sizing really makes it apparent that Goliath is just too small. She looks fine with Bronx, Hudson, and Brooklyn while Goliath and Broadway clearly seem undersized to me. I’m thinking the idea here was to fudge the scale a bit. Goliath should be the largest, but he doesn’t need to be that much bigger than Hudson as he was in the show. And I guess that kind of works, but it starts to look bad when Elisa is introduced. Goliath being already out for quite some time and the pillar of the line, Elisa probably should just be smaller. Even though she’s probably perfectly in the realm of 1:10 scale being 6.5″ herself. On my shelf as I type this, she’s at Goliath’s shoulders which is just too tall. In the show she’s more at his chest. Part of the issue is the unique anatomy of gargoyle legs and I will admit that Goliath’s knees are bent more than I’d like, but it’s hard to have him standing otherwise. Also more of an issue with Goliath than Elisa is that he can’t look up so it’s really hard to do flying poses with Goliath carrying Elisa, nor can he look down at her. I’m starting to wish we could just get a Goliath redo at this point.

Despite the fact that she’s a human, Elisa looks like she belongs. I have Goliath about as tall as I’m comfortable with him (and I’m still expecting a shelf dive at some point) standing to mitigate any scaling issues.

Is Elisa Maza a worthy addition to your Gargoyles collection from NECA? At the end of the day, I think so since she’s a pretty integral character in the show and the comics that followed. The execution isn’t perfect, but some of the issues are definitely not the fault of the figure when it comes to scaling and accessories. It is a shame we couldn’t get her gun in the box and I doubt that could be fixed with a Gargoyles accessory set. It would have to be a generic weapons pack like what McFarlane does to get around DC not allowing guns with its figures. It sucks, but I’m obviously not mad at NECA and I’m not really even irritated with Disney as I get why these companies make these choices. It’s not the end of the world and anyone who collects action figures can probably source a gun from another figure without much problem. And if you can’t, there are plenty of customizers out there who can. On its own merits, this figure is just fine. It’s not extraordinary in any way, but anyone familiar with Gargoyles will know who that is on your shelf which is probably good enough for most.

If you’re interested in other figures from this line then check these out:

NECA Gargoyles – Ultimate Goliath

It was nearly 6 months ago that NECA unveiled one of its newest licenses for 2021: Gargoyles! I was incredibly pumped at the time to see that NECA had acquired Gargoyles because the license had so much potential. The show was basically a cult hit in the 90s often characterized as Disney’s answer to Batman:…

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NECA Gargoyles – Ultimate Brooklyn

For the first time in a long time, we did not have a Turtle Tuesday post this week. We do, however, have a Warriors by Night Wednesday for you! It feels like NECA’s Gargoyles line is the most stop-and-start action figure line I’m into of late. The line has seen large gaps between releases and…

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NECA Gargoyles – Ultimate Bronx

Well, here’s something different. Bronx, the good gargoyle dog, is NECA’s fourth entry in its relatively young line of action figures based on the beloved Disney Afternoon series Gargoyles. And not only is Bronx here all on his own, he’s also got something for his buddy Goliath that collectors of this line have been begging…

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NECA TMNT Quarter Scale Toon Michelangelo

Look who finally showed up.

Another Boxing Day is upon us and it’s an especially said one since 2024 is a leap year so we have to wait an extra day for Christmas 2024. However, it’s also the final Turtle Tuesday of 2023 so lets shell-lebrate with one last TMNT toy review before the ball drops on this one. March 2021 is when I got my hands on the NECA Quarter Scale Raphael from the animated series Teenage Mutant Ninja Turtles. Now, in December 2023, the quartet is complete as I have acquired Michelangelo, the last of the brothers to see release. Because the four turtles were essentially all the same in that old cartoon series, NECA’s action figures follow the same mold. Literally. As such, there won’t be a whole lot to dig into with Michelangelo here that we haven’t already covered, but there’s a few things unique to this figure to touch upon. Mostly though, if you have and enjoyed the prior three then you’ve probably already ordered or already have Michelangelo.

Your Michelangelo can be either happy, scared, determined, or excited.

Michelangelo comes in the same Turtle Van style window box as the other three and will stand at nearly 15″ on whatever surface you choose to place him on. Just like the other figures, this mold is based on the 1:12 turtle figures first released in the Turtles in Disguise pack which have a more pronounced toon look to them based on the second season of the show and beyond, at least until the redesign that came late in the “Red Sky” seasons. There’s interchangeable expressions with the heads as each turtle came with happy eyes and angry eyes plus an assortment of mouth parts. For Mikey, he comes with the open-mouthed smile and the neutral, closed, mouth. If you have all four turtles, that means you now have two smiles, 3 open smiles, 3 neutral, and 2 yelling mouths. It’s kind of strange that we didn’t end up with four of anything so if you want all four turtles to look the same you’re out of luck, but there’s enough to have them all happy or angry at least.

Michelangelo arrives in a slightly different shade of green than his brothers.

Michelangelo looks basically the same as the others, just swap in orange for the other colors. He has the same belt as Raph which doesn’t feature any holsters for his weapons so you have to just sneak them in under his arms or something. The look for these figures is nice, though Michelangelo is a bit peculiar in that his skin tone is a slightly yellower green. You may not notice it out of the box, but once he’s with his brothers it’s apparent. It’s not a huge difference, but obviously it’s a difference that isn’t supposed to exist so someone screwed up somewhere. Either NECA approved a factory sample with this error color, or the factory messed it up when it went into production. How much it bothers one is going to vary. I don’t display my four turtles side-by-side so it’s not a big issue for me. I also don’t think the colors are so off that you can’t use the other mouth parts with Michelangelo. The hands look a little odder, but only if you place two different colored hands side-by-side. Nevertheless, if it sounds like something that will bother you then you could always wait and see if NECA does another run of these figures as it could be corrected then. Or maybe the newer releases for the other turtles currently on pre-order will look like this one.

The different colors are most noticeable with the hands while I think this mouth piece from a past figure looks fine on Michelangelo.

I’m not going to drill down into the articulation again since it’s the same as the other three. I will say that for Michelangelo his joints all seem to work as well as they can. Leonardo and Raphael both had fused thigh joints for me that just won’t budge even after applying heat while my Donatello works well. Michelangelo appears to have a fairly liberal amount of lubrication in his joints so things are moving very well right out of the box. The heads are still a pain in the ass to work with and will likely require a heat source, but at least that’s something that can be worked with. The thighs work fine and even the forearm swivels which I don’t know if I noticed that with the other three (or if it was possible). The joints are still pretty tight as they need to be for such a heavy figure. The knees, in particular, were stubborn out of the box, but I got them moving without heating them up. Michelangelo is going to move probably better than his brothers, though the heft of the figure will still limit what you can do with him.

The main separator for these figures rest with the accessories. I already mentioned the head parts, but Mikey also comes with a set of gripping hands, pointing hands, and thumbs up hands. He’s basically only lacking the open palm hands. The gripping hands are exactly the same as before, so no vertical hinge and the fingers are spread further apart than usual since these are modeled after the sai-gripping hands intended for Raph. For those hands, Mikey has his nunchaku. Just like the 1:12 version, they’re done with painted plastic handles and real chain links connecting them. If you saw the solicitation images online or on the back of the box and got excited for how long the chain looks, you’ll be let down as the chain is much shorter on the final version. I count seven links while the figure on the box has basically double that. You could pry the links apart to create one, long, ‘chuk, but I wouldn’t recommend it. It means you won’t be able to do the under the arm pose on the box, so that’s a bummer.

Michelangelo’s other unique accessory is the Turtle Hook, the famous weapon that supplanted the nunchaku since some cultures had an issue with that particular weapon. The Turtle Hook is an up-scaled version of the same that came with some of the 1:12 releases over the years. It’s painted and sculpted well and the hooks are on a hinge so you can open them up. They sound ratcheted and since the hook is very thin it’s definitely a little scary, but so far so good. There’s a yellow string affixed to it with a white piece of plastic at the end which Michelangelo can sort of grip. I wouldn’t mind a longer rope, or if they had built in a means to wind the rope on this larger version, but it’s overall a fun addition. The only other unique accessory for Michelangelo is a paper one which features an image of Kala the Neutrino on it. Otherwise, he has two slices of pizza which can connect with the six other slices to form one, whole, pizza if you have all four turtles. He also has a Turtle-Com just like the other three and it’s still a cool accessory, just less special since we’ve seen it four times now.

My chosen method for displaying this big boys. Yeah, the quadrant Mikey occupies is full of Gundam and other robots, but he’s just going to have to deal with it.

Michelangelo is really just more of the same, and that’s fine! It’s a bit of a bummer that the skin tone is a little different, but otherwise this is the figure you probably expected. All of the stuff that is good about the past three is still good here, and the bad stuff is still bad, though with Mikey at least the articulation is better than some. And it’s just nice to have all four turtles now. I have one in each corner of a display shelf I have and that open spot where Mikey is now is finally occupied, even if the quadrant he’s in doesn’t feature turtle figures (they can’t all be turtles). This is all I need him to do, and all I really need of the quarter scale line so if NECA announces giant Foot Soldiers or Shredder you’ll have to read about them somewhere else. Now that giant-sized Krang they showed off at Comic Con…stay tuned, I guess.

You’ve read my thoughts on Michelangelo, now read what I had to say about his brothers:

NECA Quarter Scale TMNT Toon Raph

My first NECA Teenage Mutant Ninja Turtles product was the original release of the Mirage Studios quartet released in 2008. Nearly a decade went by before I bought another TMNT product from NECA, and that item ended up being the quarter scale movie Donatello. It was love at first sight for me and Donnie, and…

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NECA TMNT Quarter Scale Toon Donatello

2022 has been a year of catch-up so far for me. A lot of stuff I preordered a year or more ago is finally coming due, and often without the actual preorder! The NECA quarter scale toon Donatello from the classic cartoon series Teenage Mutant Ninja Turtles is yet another preorder that just didn’t get…

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NECA TMNT Quarter Scale Toon Leonardo

We’re not yet far enough removed from the holidays that Christmas has left my brain. And if you were to ask me what my favorite Christmas present was as a kid I wouldn’t hesitate to say my Super Nintendo. I had a real “Ralphie moment” in that I found it last having failed to notice…

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Dec. 25 – Prep & Landing

Original air date December 8, 2009

We have reached another Christmas Day! It’s a great time to celebrate and enjoy the moment for tomorrow we mourn the passing of the season. It’s the great come-down every year. For this holiday, I am once again returning to my list of the best of the best when it comes to Christmas specials. This entry will complete that list as I made it a personal mission to revisit the ones I felt had been short-changed by me in the past. There are still some on the initial list of 25 that I bumped off when I revisited the list a few years ago. Maybe I’ll circle back to them – I don’t know! That’s a discussion for next year. For now, lets talk Disney’s Prep & Landing.

Prep & Landing is not number one on my top 25 best of Christmas list, but it probably would be if we were only talking about specials created in the last 23 years. The only one such special I ranked ahead of it was the episode “Last Christmas!” from another Disney property, DuckTales. It was a mere two spots ahead of this one, definitely in the tenuous zone, and I have a feeling if I were to make such a list I’d be inclined to make this particular special number one over a very excellent episode of DuckTales. Why? Because this one is very much a traditional Christmas special in that it’s essentially stand-alone (sequels have followed, but they don’t enhance this one) and adds to the lore of Christmas by focusing on the elves who help get things done to make Christmas, Christmas. We’ve seen plenty of elves hard at work in the toy shop, but never have we seen them entering a home on Christmas Eve to make sure everything is in place for Santa. With his list of houses to visit as big as it is, there can be no wasted time on Christmas Eve. He needs to get in and get out and one misplaced toy or aggressive dog could blow the whole thing up. My approach each year is to save something fairly traditional for the final entry. And this year, I also decided to go in chronological order when it came to my re-rankings on the 5th, 10th, 15th, 20th, and today. We started in 1977 with The Flintstones, and today we end in 2009.

Disney seemed pretty confident it had a couple of stars on its hands in Lanny and Wayne.

Enter Wayne (Dave Foley) and the other elves of Prep & Landing. It’s their job to get in and make sure that anything that could go wrong won’t. Kids staying up trying to catch the man in action? They put them to sleep. Tree has too many low-hanging branches to fit a gift? They trim ’em. Nuts in the cookies? You’re outta here! It’s a big operation that relies on a vast network of elves and even a secret reindeer to get it done and it mostly comes from the mind of Chris Williams, Kevin Deters, and Stevie Wermers-Skelton. Williams is credited with the idea for the special which he pitched as a short. John Lasseter, then in charge of animation at Disney, decided it would work best as a TV special. Unfortunately, Williams wasn’t available to direct because he was assigned Bolt so it was handed off to Deters and Wermers-Skelton to direct. They added their own touches, and the special premiered on December 8, 2009.

When Prep & Landing first arrived on television I paid it no mind. It was 2009 so I was mostly just working and working and working and trying to save money for my own home after renting for a few years. I don’t even recall when I first watched this special, but by the time that I did the sequel was out and it formed a tidy one hour block on ABC each year. For some reason I associated it with Phineas and Ferb, a show I hear is perfectly fine, but not something I need in my life. I guess it was just the similar title that made me think that, but it was actually a recommendation from my mother to watch the two that finally got me to bite. It was love at first viewing. I love Dave Foley going back to his days on Kids in the Hall and by 2009 Disney was good enough at producing CG material that looked on par with what Pixar had been doing for even longer. And I love Christmas! By the time I watched it I think I was stockpiling Christmas specials on DVD because I can’t get enough of them at this time of year and Prep & Landing has been a worthy inclusion on my annual viewing list ever since.

This one has a very traditional vibe to it, though it’s hard to place the era of the setting.

Prep & Landing begins in traditional fashion. We get some lovely shots of a quiet town asleep at night. There’s snow everywhere and Christmas decorations dot the landscape. Nat King Cole’s rendition of “The Christmas Song” is the sound of the season bringing us in. It really is a picture perfect way to begin a Christmas special and a great way to put a capper on the Christmas season. If just one person decides to end their Christmas Day with this special as a result of this entry then I will consider it mission accomplished.

It’s like Mission Impossible, but with elves.

An interior shot of a Christmas tree pans to a lit fireplace. As Cole starts to tell us about folks dressed up like slurs, the music is cut out in favor of an aerosol can sound, a clever way to avoid a potentially offensive word while also crafting an effective scene transition. Someone has put out the fire from above and two little heads with pointed hats come into view. They’re hanging upside down and sporting what looks like night vision goggles since they’re illuminated green. They scan the room and we’re briefly shown a view from their perspective of an inverted Christmas tree. The music has switched to an electronic spy theme, but with a touch of Christmas chimes added to it. The score was composed by Michael Giacchino and it is fantastic throughout, in case I forget to highlight it later (I often do).

If you ever thought your tree looked a little smaller on Christmas morning now you know why.

The elves emerge from the fireplace and stealthily move about the house. The skinnier of the two, Peterson, creeps upstairs to a bedroom where a little girl is asleep. He scans her with a handheld device that’s shaped like a gingerbread man, but functions like an iPhone. It relays to him that there are 0 creatures stirring. They move to the tree where the same device is used to project a laser image of a Christmas present that is 18″ high. They don’t quite have enough space under the tree for a box of that size, so the other elf, Wayne (Foley), descends from a grappling hook and shaves some of the branches back and silently directs Peterson to vacuum up the debris. Foley’s voice, as Wayne, then comes on to narrate the rest of the scene first starting with a question for the audience asking if it has ever wondered how the whole operation gets done? This is our introduction to the operation that is Prep & Landing. As he explains, we see some of the duties carried out including prepping the stockings by blowing air into them to widen them for efficient stuffing, the temperature of the milk is tested, and the cookies confirmed to be nut-free (I bet you didn’t know the big guy had a nut allergy). A dog threatens to mess the whole thing up (his model is the same as Bolt, but re-colored), but Wayne gets a bomb shaped like a Christmas ornament to Peterson which explodes in the dog’s face and puts the canine to sleep. They leave a candy-cane striped dog bone behind as a “Sorry I had to bomb you,” offering.

This one is all about Wayne and his desire to move up in the pecking order at work, but maybe doing so isn’t what he really needs.

The operation moves to the roof where the elves lay down a landing strip of sorts. They direct the sleigh which deploys a hook that grabs the landing strip to pull it to a complete stop, just like how a jet lands on an aircraft carrier. With the job done, Wayne enjoys a snack on the edge of the roof. If they go onto other homes it’s not addressed or implied which means this is a huge operation. Also, not a bad gig to have to prep one house once a year. The voice over tells us that Wayne has been doing this a long time, and it’s illustrated by a sequence of shots of Wayne getting buried in snow each time the sleigh lands on the roof. The last one has the snow resembling hair and a beard as a brief fake-out that he’s looking much older as well, but he just brushes it off. Wayne is clearly ready for a change, and that’s what this special is all about.

Hints of a power trip to come from Wayne, maybe he actually isn’t ready for a promotion despite being on this beat for over 200 years?

It’s Christmas Eve at the North Pole and a very fancy snow mobile has just pulled into a reserved parking spot. It’s a spot intended for the Director of the Naughty List and the attendant elf is not happy with whoever just pulled in. It’s Wayne, sporting a dress shirt and Christmas tree shaped tie and sunglasses, who is apparently not the appointed director. The attendant, Waterkotte (Peter Jacobson), is insistant that Wayne move because he wasn’t informed of his new position, but Wayne assures him that he’s heading inside to speak with a Magee to make it official. Waterkotte tells him to make sure he gets a sticker on his vehicle pronto, and as he does he taps it with his pencil. Wayne spins on his heels to tell him to be mindful not to scratch his car or he’ll have to put Waterkotte on the Naughty List. He lets out a phony sounding laugh and adds a “Just kidding,” but then follows it up with, “but I could,” to reestablish that there is a real threat at play.

Wayne’s smugness throughout this scene threatens to make him too unlikable. He doesn’t know the names of his co-workers and seems utterly disinterested in his potential subordinates.

Wayne heads into the factory with some pep in his step. He’s singing to himself his own version of “Jingle Bells” that’s basically a celebration of his promotion. He grabs the hands of a blonde elf and does a little twirl with the words of his song a reminder to her not to forget their date under the mistletoe. He grabs onto a golf cart to hitch a ride as it whisks him off to Magee’s office like he’s the star in his own musical. Voices call out to him that they’re going to miss him and when he does come to a stop he’s greeted by a pair of Coal Elves. As Director of the Naughty List, Wayne is apparently their boss now. The two elves are dressed line miners and covered in soot. It doesn’t require explanation and it’s actually rather nice that the special lets us fill in the information that these guys are dispatched to the homes of naughty kids where coal is left behind. One of the elves, Gristletoe Joe (Lino DiSalvo), better known as Nancy, has a gift for his new boss – a sooty, brick of fruit cake made by his wife. Wayne accepts it with his thanks and promises good things are coming with him in charge. It would seem Wayne has ether told everyone about this promotion leading up to it, or everyone just expects him to finally get it.

Magee is a great character who we could stand to see some more of.

Of course, that means he’s not. Wayne arrives at Magee’s office and drops the fruit cake on her desk indicating he probably has no intention of actually eating the thing. Magee (Sarah Chalke) is like the CEO of this whole operation (her official title is North Pole Christmas Eve Command Center Coordinator). She’s in the middle of two phone conversations, one via handheld device and the other headset, when Wayne walks in as a small attendant (Tiny) holds a clipboard up to her to get her approval on something. We only ever see the tip of Tiny’s hat because he’s, well, tiny. Magee first asks Wayne if he lost a bet in response to the tie he’s wearing, but Wayne isn’t phased and explains it’s his celebration tie. This is followed with the bad news. Not only is Wayne not getting the promotion, his partner Peterson is. Wayne can’t believe it since he’s been on the job longer and is the one who trained his understudy only for him to get promoted out from under him. This information is all shared by Wayne in a sarcastic manner, but the sarcasm is lost on Magee who just hears the part about being happy for Peterson. She takes a sip of whatever Tiny brought her (I think it’s eggnog) and it’s apparently bad as she dumps it into the pot of her little Charlie Brown tree behind her which causes the needles to fall off of it. It’s Christmas Eve though and there’s no time to be sad as Wayne has a new partner to train – Lanny (Derek Richardson).

Easy there, Lanny, you can’t just go and grab your co-workers like that without consent, buster.

Lanny introduces himself by first struggling with the door to Magee’s office. Seems he thinks it’s a “Pull” door and not a push one and basically opens it by accident. He salutes Wayne and introduces himself, his call sign is Tree Skirt (Wayne’s is Little Drummer Boy), and Wayne seems unimpressed. Lanny doesn’t pick up on the tension at all as he shakes Wayne’s hand with tremendous enthusiasm telling him he had a poster of him on his wall as a kid. He gives him a hug too, and while I do enjoy the performance of Derek Richardson as Lanny, his high voice does make me wish they could have hired fellow Kids in the Hall alum Kevin McDonald for the gig as he would have been perfect.

Thrasher has an effective way of getting his point across.

Magee tells them they need to get a move-on as Thrasher is the last transport waiting. This excites Lanny even more as they head for two big, steel, doors that soon open into a hangar. Thrasher (Hayes MacArthur) is a massive reindeer with gray fur and dark sunglasses. He’s got attitude to spare. Lanny approaches him from the front and remarks that he thought Thrasher was just a myth. He’s then told by the reindeer that he is a myth and that if he tells anyone about him then Lanny will be the one that doesn’t exist. He emphasizes this by turning the candy cane he was sucking on vertical in between his teeth and crushes it.

Apparently, she only liked you when she thought you were getting promoted, Wayne.

With that point across, Lanny heads around back to the pod that Thrasher will be pulling. Wayne is already inside looking thoroughly miserable along with some other elves, but Lanny is oblivious as he ponders what Thrasher’s stop speed is and remarks, “This is so tinsel!” Wayne, who looks barely put together with his coat open and gut hanging out, asks Lanny a rhetorical question in response (“Does the phrase silent night mean anything to you?”) and then smiles at the blonde seated next to him. I’m not sure if this is the same blonde elf from earlier or not, but she is all business now as she turns on her goggles and turns away from Wayne.

I don’t think Wayne’s heart is in it this year.

Thrasher takes the elves to the drop zone, 18,000 feet over Sector 7. Lanny and Wayne hop out of the pod and deploy parachutes from the tips of their pointy hats. They descend to the roof of their assigned home as skis deploy from their shoes. Lanny remarks that the neighbor’s house looks like a winter wonderland because of all of the decorations on their lawn. It seems an innocuous comment at the time, but it’s going to play a role later. We cut to the fireplace where the glowing logs indicate that the fire has been out for some time, but are still hot. That doesn’t stop Lanny from spraying them repeatedly as he’s clearly getting no feedback from his partner. He soon emerges from the fireplace and quickly takes cover behind a potted plant of poinsettia. Wayne descends with far less enthusiasm, feet first, just dangling from his candy cane grappling hook.

There’s some great facial animation on Wayne throughout this special.

Wayne then gets the idea to set Lanny free. He proposes he go solo, which Lanny doesn’t think he’s ready for, but Wayne remarks that he’s highly trained and ready for the challenge so Lanny accepts promising to check-in at regular intervals. He heads upstairs to check for stirring creatures while Wayne puts himself on cookie duty. This just means he’s picked up a frosted, Santa-shaped, cookie for himself and set his sights on the kitchen. Lanny confirms the lone child, Timmy, is asleep then gets to prepping the stockings. Wayne, on the other hand, is raiding the fridge. He’s made himself a cup of hot chocolate and is using his tools to grind up more chocolate for it. As he does so, he speaks to the Santa cookie in a taunting fashion pointing out his naughty behavior and encourages the cookie to tell Peterson to put him on his list.

That outlet sure looks like a fire hazard. A reference to A Christmas Story, perhaps?

Lanny, left to himself, has to lean his gingerbread gadget against a toy train to measure the space needed for Timmy’s gift under the tree. It’s a big one, a bicycle, so some trimming is needed. Wayne has settled into a recliner with his coco, cookie, and can of whipped cream which he blasts into his mouth. He uses his grappling device to recline the chair and demonstrates that the gingerbread thing is also a universal remote. He turns the TV on and we’re immediately blasted with Clarence Nash belting out “Merry Christmas!” as Donald Duck. It’s Mickey’s Christmas Carol, 2021’s final entrant in The Christmas Spot, and Wayne asks the Santa cookie if it wants to watch a Christmas Special? Apparently it does, because Wayne just says “Too bad!” and changes the channel. It sounds like a non-copywrite infringing A Charlie Brown Christmas (Hey, Futurama just did something similar a few days ago) and he keeps changing the channel until he gets to something that sounds less seasonal. As for Lanny, unfortunately for him he’s used a side table as a boost to get high enough to make his tree cuts, but when he jumped the gingerbread device tilted causing him to cut off way more tree than is necessary. He starts nervously vacuuming up the excess as he tries to get Wayne on the radio for some help and advice.

This image pains me because I have definitely been there.

Wayne just tells Lanny to go with his gut as he unfastens his own belt and lets himself go. Lanny does basically the only thing he can do and spins the tree around so the front at least looks good. Wayne then decides it’s time to eat the cookie. He holds it up before him and says “Merry Christmas!” before biting into it. Since it’s one of those heavily frosted cookies, it’s hard as a rock. Seriously, those cookies are the worst. Wayne struggles to bite through it, but eventually manages to snap off the pom pom at least. Unfortunately, the cookie had all of his attention and he didn’t notice that his belt device detected a creature stirring. Little Timmy (Mason Cotton) then appears over the back of the chair, much to Wayne’s surprise. He’s also armed with a camera and has Wayne dead to rights.

This dangling elf’s job is to rev-up the reindeer.

At the command center in the North Pole, Magee is getting ready to launch the sleigh. The music is very dramatic and would feel right at home in a Marvel film. The sleigh is summoned and Magee gives the order to rev up the engine. A lone elf descends from the ceiling and psyches the lead reindeer up which is a pretty good bit. Magee then calls for the partridge to enter. That’s apparently Santa’s (William Morgan Sheppard) call sign as the big guy emerges to take his position in the sleigh. Magee then signals to each unit in the command center and they all return with “Dash away,” to indicate their unit is ready for launch. Magee gives the final command, “Dash away all,” and pushes the button to open the hangar. The reindeer start running in place as a countdown appears and they float above the track with sparkles about their feet. When the countdown reaches zero, it’s Santa’s turn to give a “Ho, ho, go!” and pushes the button to launch and Christmas is on! After we see Santa circle the tower to much celebration (no moon shot, sadly) Magee informs the crew that this is what all the planning was leading to. She takes a sip of the nog then assumes a sort of meditative posture as she assures herself nothing will go wrong. She’s quickly informed of a major storm over Sector 7 and she can only utter an “Oh, frostbite,” in response.

I know we’ve only just been introduced to this whole Prep & Landing operation, but I’m pretty sure interacting with the kid is a big no-no.

Back at the Terwelp residence, Timmy has decided to try and converse with his discovery. He’s moved onto the armrest of the chair and Wayne is basically in shock. Timmy remarks he’s surprised at how small Wayne is and guesses that he must be a baby elf, which insults the veteran. As Timmy picks up Wayne to examine him, Lanny comes in to inform his partner there’s a creature stirring, which Wayne is very much aware of at this point. Lanny screams when he sees Timmy and quickly fumbles with a sparkle bomb before tossing it in the kid’s face. He falls to the ground asleep and Lanny picks up the camera to delete the pictures, but before doing so sees a pic of Wayne and one of the Big Guy’s cookies. Wayne is ready to bail, but Lanny reminds him of Section Code 808 which dictates all children will be snug in their beds and Wayne lets out a groan.

All of those fancy gadgets, but not one of them is useful in hauling a kid up some stairs.

We cut to the pair hauling Timmy up the stairs to his room with Lanny in front and Wayne picking up the rear. It’s now that Lanny decides to confront Wayne on his behavior and we find out that Wayne has been at this gig for 227 years. He’s tired of it, but Lanny, being a fresh-faced rookie, gestures to Timmy as the reason for what they do. He views this gig as the best in the world and can’t imagine letting a kid like that down. Timmy does his part by looking cute sucking his thumb in his sleep, but Wayne just tells Lanny he’ll lose his enthusiasm too some day. Lanny tells Wayne he thought he was the Prep & Landing guy, but now he’s sad to find out that he’s really just a lump of coal. Never meet your heroes, ladies and gentlemen. This seems to hurt Wayne, but he shakes it off and tells Lanny that “sometimes we don’t get what we want.”

That’s bad.

As they put Timmy in his bed, Wayne gets a call from Magee. She mentions how Wayne must have noticed how bad the storm is outside to which he responds with “Well, I am now.” She explodes on him as Wayne’s admission of not being aware of the weather means he’s not on the roof which means the house isn’t prepped. He tells her they had a coal in the stocking, but assures her everything is fine because they’re putting him to bed. Everything is not fine as Magee radios to Eight Maids a-Milking which is the call sign for the reindeer. Dasher (Nathan Greno), acknowledges that he hates that call sign before taking Magee’s call. He and Dancer (David DeLuise), who is basically freaking out, report back that they have no visibility and things look bad. Magee has no choice but to radio the Big Guy and inform him the house isn’t prepped and suggest they do the unthinkable – Figgy Pudding. Santa indicates it’s never come to this before, but Magee reminds him it’s one house, one kid, and he’s needed at many more. He reluctantly agrees and the command is given to skip Timmy’s house.

Now it’s time for Wayne to start feeling a bit of empathy.

The commands comes over Wayne and Lanny’s handheld device. Suddenly, Wayne feels horrible. And to make him feel worse, the comatose Timmy reaches out and mistakes him for a stuffed animal. Or not, as he calls him by name and remarks that this will be the best Christmas ever. Aren’t they all? Wayne finds his resolve and extricates himself from Timmy’s grasp and puts his hat back on. He races out of the room and jumps on the banister as he demands Magee patch him through to the Big Guy (they actually never call Santa by name). Magee at first refuses, but then Wayne threatens to tell everyone about her and Tiny. At the suggestion, Tiny’s hat shoots up straight and Magee smiles nervously and responds, “Patching you through.” It would seem an inappropriate work relationship exists between Magee and her subordinate.

See, I told you Lanny’s winter wonderland would bare fruit in the end.

Magee comes through and Santa picks up on the other end. Wayne introduces himself as if Santa wouldn’t know who he is, but Santa informs the elf that Magee has already rerouted him. Wayne insists that he has a plan to land him safely and that there is time. He implores with the big man to let him do his job because he can’t let Timmy down. Santa responds, “I was hoping you would say that. Let’s give it a shot, my boy!” He directs the reindeer back to the house as Wayne and Lanny make for the roof, but not before Wayne remarks to his understudy that this is the most tinsel job around. They hit the roof and throw down the landing strips, but the wind is blowing much too hard and before it can be secured the landing strip is blown away. Lanny remarks that you can’t see anything in this storm, but Wayne points out one thing that’s still visible: Lanny’s winter wonderland.

A little elf ingenuity on display.

The pair make for the neighbor’s house as fast as they can go skiing across the rooftops. Wayne zeroes in on a giant, inflatable, Santa Claus in a snow globe while instructing Lanny to gather some rope. Wayne fastens his gingerbread man to the globe and tapes his hat over it. When he turns around, Lanny is there with basically every Christmas light from the house and asks “Is this enough rope?” Wayne is both surprised and impressed and the two head back to Timmy’s house with their Santa globe and “rope.” Lanny is able to plug the lights in by the mailbox while Wayne inflates the Santa with his stocking stuffer gun. He deploys the parachute on his hat and the wind pulls the inflatable high into the sky with the lights trailing behind it.

This is how they “cut” the engines.

Wayne offers some praise to the young Lanny and the two make for the roof. Wayne gets up no problem via his grappling device, but Lanny hooks an ice damn which gives way causing him to fall. As he drops he cries out that he’s going to die and is pleasantly surprised when he does not. His grappling hook finds his head though and knocks him for a loop as some icicles threaten to do even greater arm. Wayne spies them and swings down like Spider-Man to snatch his apprentice and take him to the roof. He props Lanny by the chimney as Santa radios in about not having a visual on the landing strip. Wayne assures him it’s coming and uses Lanny’s gingerbread device to activate the lights on the floating Santa globe. The reindeer confirm visual, and Dasher gives the command to “cut the engine.” This just means the reindeer stop “running” and tuck their legs, a great visual gag. These two, Dasher and Dancer, are low key the MVPs of this special.

It’s definitely going to take more than two elves to stop a sleigh containing a legendarily large fellow and eight reindeer.

With Santa rapidly approaching, it’s up to Wayne to make the landing a safe one. As he prepares to guide the sleigh in he remembers the tail hook. He dives out of the way firing his grapple gun at the chimney, but it clangs off. All hope seems lost, but don’t forget about Lanny! Lanny awakens from his stupor to grab the other end of the rope! Except, how are two elves going to stop Santa’s sleigh? They can’t, not on their own, but some quick thinking from Wayne as the sleigh pulls the pair like water skiers gets him to deploy Lanny’s hat-parachute to stop the sleigh. Timmy’s house has become impossibly long by this point, but it all adds to the suspense of the moment which is increased with quick cuts to the command center as they watch this somewhat reckless descent. Once the sleigh comes to halt with Dasher and Dancer staring over the edge of the roof, Dancer acts like he’s going to be sick, but keeps it together while the command center rejoices and the two Prep & Landing elves drop from the sky with a thud.

A mistletoe hat, Lanny? My kids would call that very “suss.”

It’s now 9 AM Christmas morning and the whole North Pole is celebrating another holiday completed. It’s just one big party, but one elf has some making up to do. Wayne nervously approaches Santa’s secretary, Miss Holly (Kasha Kropinski) who is typing away at something (apparently the lyrics to “Jingle Bells”). Wayne says he doesn’t have an appointment, but before he can finish Miss Holly instructs him to head inside and that the Big Guy has been expecting him. Wayne is surprised to hear this apparently forgetting that Santa is basically all-knowing and all-seeing. Before he can head in though he’s interrupted by Lanny who wants Wayne to come join the party. He’s wearing a blue sweater with a stocking on it and a Christmas tree hat that looks like a glass-blown decoration. It also has a mistletoe dangling from it and Lanny is covered in lipstick marks. I thought he was cute, but now he seems like a creep. Then again, what do I know of elf culture? Maybe this party isn’t what I imagine?

Time for some groveling?

Wayne assures his partner that he’ll catch up later then nervously enters. He coughs to get Santa’s attention who then beckons him to come in. Wayne goes right into full apology mode for what happened and indicates he understands if Santa wants to fire him, but he implores his boss to make sure Lanny is taken care of as he’s a good elf and not responsible for what happened. Santa seems surprised, and I suppose now is as good a time as any to point out that we never see his face. I guess it adds to the mystique. He tells Wayne not to worry, he’s not going to bite his head off (Wayne winces at this since this is essentially confirmation that Santa knows everything that went down in that house), but acknowledges that every once in a while everyone slips onto the Naughty List. He then gives Wayne a gift – a snow globe. Inside it is a house, and I don’t know if it’s intentional, but damn does it look like Kevin’s house form Home Alone. It’s not actually his house, of course, but Timmy’s and when Wayne looks into it he sees a happy kid on Christmas with his new bike.

It turns out, Wayne is a Prep & Landing guy after all.

Wayne thanks Santa for the gift (and by name, at that, marking the first time an elf addressed him as Santa in this special) and the reminder that comes with it about their job. Santa then adds, “One more thing.” We don’t hear what that is as we cut to the exterior of the office and Wayne coming out. Lanny has been waiting for him and he’s a bit alarmed since Wayne has a shocked look on his face. When he asks him what’s wrong, Wayne explains that Santa just offered him a promotion: Director of the Nice List. Lanny looks disappointed, but still congratulates his former mentor. Wayne then adds he turned him down, “I’m more of a Prep & Landing guy.” He shakes the snow globe as the camera zooms in on the swirling contents and we see Timmy hugging his mom as he has the best Christmas ever. Just before the credits, we also get to see Lanny open his gift. It’s the fruit cake from the Coal Elf, but Lanny is excited to get it and he declares that this is the best Christmas ever!

The special does a good job of selling Wayne’s plight in a believable manner.

And it is a great Christmas and damn fine Christmas special! Prep & Landing has just the right amount of heart and Christmas wholesomeness. It’s mixed with a tale of self-destruction on the part of Wayne’s, but it does a solid job of providing some motivation for Wayne’s actions. It might be hard for kids to empathize, but for an adult it’s pretty easy. And it’s that sentiment that keeps Wayne from becoming unlikable, something the sequel struggles with. At least for Wayne, he has the sort of job that is designed to make kids happy and that’s something that’s easy to play up for an audience. And it’s pretty easy to get Wayne to come around as well. I suppose a very cynical person might not be moved by Timmy potentially missing out on a bike, but that sort of person probably isn’t watching many Christmas specials to begin with. I suppose another negative read would be that this is corporate America telling folks to know their role and be happy in their place, but I’m going to cut it some slack and and assume that isn’t the message here.

These two are a terrific pair. Is it too late to get a special starring them?

The story is dressed-up by the lore. I like seeing this side of the holiday, even if it makes no attempt to explain how it could be plausible. Santa needs help to make these deliveries, but if each team only preps one house them he needs billions of elves, which means billions of Thrasher types to make this a go. And there’s no attempt at explaining how he can still move fast enough, but that’s not unique to Prep & Landing. Most ignore that stuff because it is impossible, so I suppose it’s something the audience shouldn’t be too concerned with. Magee is a great character though, this tightly wound director type just trying to keep a huge operation running smooth. And Dasher and Dancer are terrific as a pair. I want to see more from them. They get some of the best lines in this one and I particularly like when Dancer asks how they’re going to pull this landing off and his response is “Laughing all the way.”

Great use of I.P. I also love this old panel television -what year is this supposed to be?

This is a special with lots of references in it as well. The most blatant being the Charlie Brown tree in Magee’s office and the shot of Mickey’s Christmas Carol on television. The latitude and longitude of Timmy’s house, and he himself seems like a reference to Tiny Tim, correspond with the same for The Walt Disney Company’s headquarters in Burbank (which has quite possibly never seen snow like that of Timmy’s house). Timmy’s nightlight is Goofy from the short How to Hook Up Your Home Theater which is the short the directors of this special worked on previously. There are other references and easter eggs in here that I won’t spoil, but this is one that’s fun to pause repeatedly during a viewing to try to get them all.

I didn’t point it out, but we did get a moon shot very early in this one as Wayne gives the overview on his gig. And it’s a pretty unique one at that.

Most importantly, this special just sticks the landing and I find myself rooting for Wayne and Lanny. And I also want more, which is great because there is more out there. And if you want to spend Christmas with the appointed Christmas Elves, the easiest way is via Disney+ which has this and more from the pair. There have been rumors that more was coming from this franchise, but those rumors are from 2011 so it seems like that’s unlikely. And that’s okay, since this special is more than enough as it is. It’s a great addition to the massive stockpile of Christmas specials out there and deserves to be counted among the greats.

If you have been reading all month long, then I thank you for doing so. And if this is the only entry of mine you’ll ever read – thanks! I do this for me as it’s a way to really make sure I enjoy the Christmas season, because you never know how many you’ll get to experience. Thanks again, and more importantly, merry Christmas!

Can’t wait until next year for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 25 – Rudolph the Red-Nosed Reindeer

Welcome to Christmas Day 2022! We made it another year and another long year is ahead of us until we make it back, but right now, it’s time to celebrate! And in keeping with the theme of this year’s countdown, we are once again looking at another much beloved Christmas special on this day. Before…

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Dec. 25 – Mickey’s Christmas Carol

We made it! Another year in the books, and another Christmas has come. Indulge in it. Bask in it, for it only comes once a year, and not to get too dramatic, but you never know how many you’re going to get. And we’re ending this year’s edition of The Christmas Spot with another throwback…

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Dec. 25 – Sonic Christmas Blast

It’s Christmas morning, and if you woke up to a tree packed full of presents you have only one person to thank for that – Sonic the Hedgehog! What? You didn’t know that Sonic took over for Santa back in 1996? Oh, well find yourself a comfy chair and a plate of chili dogs while…

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Dec. 24 – Animaniacs (2020) – “How the Brain Thieved Christmas,” “Santamaniacs”

Original air date February 17, 2023.

It feels like, at this point in time, we have hit peek 90s nostalgia. I can recall when it felt like 70s nostalgia hit pretty hard and then the 80s arrived not too far after. It’s inevitable whenever a generation that spent much of their adolescence in a given decade hits adulthood. And by adulthood I mean post-grad, rank and file, done with my 20s, sort of adults. They’re usually folks with some disposable income to spend on things that take them back or they’re willing to just sink time into old TV shows. And that’s where a lot of nostalgia used to reside. Programming blocks like Nick at Nite would literally air old television shows its target audience likely enjoyed when they were younger and a whole bunch of small television stations picked up similar shows to fill their programming schedules. Now, with an abundance of television and streaming platforms, the same still takes place, but now more than ever it seems companies are turning to new content with old IPs and that’s fueled a different kind of nostalgia-boom for 90s kids.

Netflix is partly credited (blamed?) for this rise in nostalgic programming as when the platform pivoted from DVD on-demand to streamer it needed a lot more content to pad things out. And when the network found certain things were popular, it was used as a springboard into new content. That is how we ended up with a brand new Animaniacs in 2020. The old episodes were popular enough on Netflix that it convinced Steven Spielberg and Warner Bros. to explore bringing the show back. Either Netflix wasn’t interested, or they were simply outbid, because the show would come back as Hulu’s first original programming for families. The funny thing is, when Hulu made that announcement way back in 2018, a large portion of the company was owned by 20th Century Fox. Fox would famously sell that entire sect of its business to Disney in the ensuing years giving the company majority ownership of Hulu making it a de-facto Disney+ for broader audiences (and they’ll apparently be merging in 2024). Suddenly, Disney was financing a Warner cartoon, and for animation nerds that was kind of amusing. And not only was a new version of Animaniacs bound for the platform, the legacy Warner cartoons were added to Hulu where they resided for a few years before the agreement eventually expired.

I thought we weren’t going to get a Christmas special out of the reboot, but thankfully I was wrong.

Now, if you’re a regular reader of this countdown, you may be thinking “Didn’t we already do Animaniacs this year?” We did, back on the 3rd, but the recent shakeups with Warner have made me a bit uneasy. Since those classic cartoons were dropped from Hulu they’ve failed to show up elsewhere. HBO Max has become just Max and it’s been dropping shows left and right. I don’t know how long Hulu has the Animaniacs reboot for, but I assume it’s not indefinitely. Once it’s removed from Hulu it may be gone for awhile, maybe even forever. Do I want to chance that Animaniacs (2020) will be around next year? Nope, so I figured we might as well double-up on the brand this year. And since we did look at the first iteration of the show early in the countdown, it feels like a nice bookend to come back to it on Christmas Eve. Plus, this episode is more of a Pinky and the Brain episode that feels like an unofficial sequel to the fantastic A Pinky and the Brain Christmas. In short – who cares? This is worth looking at in 2023 just as it would be in any year.

The new Animaniacs is a lot like the old Animaniacs except only five of these characters came back.

If you haven’t caught up on this new version of Animaniacs, it’s essentially the same as the old, just slimmer. The original Animaniacs was an ensemble and much of that ensemble has been left in the 90s. Some of that makes sense – do we really need a Goodfellas parody or a Rainman one in 2023? Probably not. On the other hand, a character like Slappy Squirrel, who was basically a retired Golden Age character in the original show, could have worked in this show as well, but she wasn’t returned. Imagine if she had been updated to be a retired 90s toon? Or better yet, Slappy got older, but now Skippy was a 90s toon out of his era? At any rate, outside of some cameos basically the only characters brought back were the Warner siblings and Pinky and the Brain. There were a few new segments added, the most prominent being Starbox and Cindy, but that one was limited to only 5 segments across 36 episodes and was still the most frequent outside of the returning characters. Also not returning is series creator Tom Ruegger. No reason was given for it, it seems he just wasn’t asked to come back. I get the sense that Spielberg and others at the company viewed their involvement as the most important essentially slighting Ruegger in the process, be it intentionally or not. He was asked to contribute as a writer, but he turned it down claiming it felt like he was auditioning for the show he created.

Ruegger may not have come back, but the original voice cast did. Which was definitely the right move as it’s hard to imagine Yakko, Wakko, and Dot being voiced by anyone other than Rob Paulsen, Jess Harnell, and Tress MacNeille, respectively. Maurice LaMarche also returns as Brain. And I’m happy to say, that despite the 30 year lay-off, everyone sounds pretty damn great. Paulsen is a wonder as a voice actor as he’s seemingly ageless. I wasn’t surprised his Yakko sounded basically unchanged, but was floored by how he can still handle the manic Pinky with apparent ease. Harnell sounds largely the same as Wakko, while LaMarche will probably be able to execute his Orson Welles impersonation flawlessly from his deathbed. The only one who sounds different is MacNeille, but she also had the hardest task voicing the very high pitched Dot. She seems to play Dot with more of a low voice that’s closer to her natural speaking voice. Sometimes Dot would go low for emphasis in the original run, but she mostly stayed pretty high. Now, it’s more like the opposite and it’s most noticeable with the singing portions. I’m not blaming the actress for getting older or anything, it’s just something that’s likely to stand out for those who watched the show in the 90s.

These three at least came back basically unchanged.

The penultimate episode for the series is the one devoted to Christmas. Hulu originally ordered a batch of 26 episodes spread over two seasons which began airing in November of 2020. A second order was then placed for a 10 episode third season which is apparently the end for Animaniacs. A lot of these direct-to-streaming shows seem to include a Christmas episode, so I was a little surprised (and disappointed) when the first two seasons did not feature one, but at least we had the third season to pick us up. Though it did arrive in the unseasonable month of February meaning a lot of viewers have probably used this holiday season as an excuse to watch it for the first time or revisit it. The other two seasons dropped in November which would have made so much more sense. And one of them featured a Halloween episode after Halloween. Go figure.

The show begins with its version of the classic Animaniacs opening. The song is almost unchanged, but it was re-recorded by the voice actors for this one. Some lyrics have been altered, most notably Dot is no longer defined by cuteness but by her wit, they’re gender-balanced, pronoun neutral, and their careers have made comebacks! And in keeping with the holiday tradition, there’s snow falling over the opening and there’s some subtle chimes added as well. The animation is obviously no longer ink and paint, but what they created looks pretty good. This is probably as good as Animaniacs could possibly look in 2023, and the character designs are basically unchanged. They’re a little less rounded, the Warner faces are slightly off-white instead of pure white, and that’s pretty much it. For you kids reading this, these basically are your father’s Animaniacs. Credit goes to Titmouse, Inc. for making the show look as good as it does.

It’s tough to be a mouse.

After Dot discovers she’s getting “Socks a-gainy,” we go right from the title into the title card of the first segment: How the Brain Thieved Christmas. It’s obviously a Pinky and the Brain segment and basing the title off of the best Christmas special is definitely a promising start. We forego the usual Pinky and the Brain opening and jump straight into the plot. At Acme Labs, a holiday party is underway and all of the researchers are singing “Deck the Halls” and getting toasted on eggnog. The Brain is soon seen lurking behind the water cooler and he whips out a grappling hook and pulls himself towards the door to the lab and a sleeping security guard. The door is locked with a palm reader, and Brain has to struggle to lift the guard’s hand up to the scanner. When he realizes he can’t do so without assistance, he calls out “Who wants eggnog?” and the sleepy guard raises his hand in the affirmative allowing Brain to slap it on the palm reader granting him access to whatever is hidden inside.

This is going well. Too well…

As Brain enters a long corridor, we see another researcher show up in the background and promptly pass out. Clearly, by making this show direct-to-streaming it allowed them to bypass the usual censors that probably would not have allowed for such flagrant drunkenness to exist in a kid’s show. Brain makes his way to a pedestal containing some form of anti-matter that he desires. It’s basically a small, floating, ball of light and he apparently needs to extract it from its confines in a very delicate manner to avoid total annihilation. He plays it up for dramatic effect, but seals the ball in a jar with relative ease.

That Pinky, always fouling things up for The Brain!

As Brain stands and basks in his success, he ponders aloud why something hasn’t suddenly startled him to foil his plans as so often happens? On cue, Pinky emerges from basically out of no where singing very loudly his own version of “Deck the Halls,” “Check the stalls for hanky-panky. Narf-narf-narf-narf-narf, narf-narf-narf-poit!” Again, more stuff the Fox censors definitely wouldn’t have allowed. Pinky does indeed startle Brain with his singing thus causing him to drop his jar and spoil his plans for world conquest once again. Brain is understandable angry, but as he tries to articulate what Pinky has just done he fails to grasp at the words he’s looking for because Pinky (and the other lab denizens) have started singing “The Twelve Days of Christmas” which is essentially breaking Brain’s brain.

This meltdown by Brain should have probably happened long ago.

All of this leads Brain to the conclusion that Christmas is an obstacle for his ambition, and when he asks Pinky the question, “Are you pondering what I’m pondering?” Pinky gets to come back with “Yes, but where I’m going to get you – FIVE GOLDEN RINGS!…in this economy?” Brain has to correct him and inform Pinky that he must thieve Christmas, and we have our plot. I was sort of wondering how stealing Christmas was going to factor into Brain’s larger goal of global domination, and now we have our answer. We’re basically taking a night off from the usual in order to setup another quest for conquest that will have to wait until Boxing Day, at the earliest.

According to Brain, these are the best Christmas toys of all time.

We next find Brain and Pinky back in their usual spot in the lab where Pinky is enjoying a thimble full of popcorn while Brain details his plan. In order to steal Christmas, Brain intends to create a toy so popular that it will end up under every Christmas tree. On Christmas Eve, he will activate the toys which will then steal all of the presents under the tree and bring them to he where they will be destroyed. The obstacle before them is how to create a toy of such popularity? Brain then decides he must examine the most popular toys of all time: the Slinky, Silly Putty, the yo-yo, hula hoop and the fidget spinner. As he runs them all down, he demonstrates their simplicity and most also harm him in some way in the process.

This is unlikely to end well for Brain.

Brain concludes that all of these toys share three things in common: they are simple, pointless, and incredibly irritating. I’m not sure I agree on the irritating thing as I can think of a lot of toys far more irritating than these, but we’ll go with it as it leads him to the next plot point. As Brain ponders what embodies those three attributes, Pinky continues to eat his popcorn but in a very loud, irritating, manner. As Brain paces back and forth trying to devise a toy that includes all of the features he identified, he grows more and more frustrated with Pinky before eventually shouting at him to chew with his mouth closed! Pinky then chokes, gags, and spits out the popcorn in his mouth all over Brain. Brain is about to blow a gasket when he has his eureka moment and declares that Pinky is by far the most simple, pointless, and irritating thing in all existence! Pinky thinks this is a compliment and Brain gets right into the design phase of his toy.

Pinky is one confident mouse, despite what he hears from Brain.

Now, I had mentioned this episode felt a bit like a sequel to A Pinky and the Brain Christmas and this is partly why. In that episode, Brain created a doll that looked like him that was supposed to hypnotize the world into viewing him as its leader. This time, Brain is creating a Pinky doll that he’s hoping will carry out his plan. We head into a bit of a musical number featuring Brain designing the toy. It’s a bit of a pseudo-montage as the characters are going to pause to speak and make jokes during this otherwise quick passage of time. Brain is first shown drawing the toy, but has to scold Pinky for posing too seductively. We’ll also see Brain working at a sewing machine, much like the Grinch did before him, but instead of catching Pinky’s tail in the device, he picks up a ratty looking garment and discovers that Pinky is chewing on his finished work. We also get to see Brain inspecting his handiwork, but he’s irate when he finds the Pinky doll he designed has the body of a world class body builder. Pinky was apparently in charge of inserting the stuffing and Brain demands he “De-swolify” the doll immediately causing Pinky to lament “Hot Mouse Summer ended before it even started.” Pinky has become quite the sexual being in this reboot of the show.

This show has always been willing to get meta.

Brain then moves onto the programming stage. He beams the program over a modem to the first doll and tests it by asking him the fateful question, “Are you pondering what I’m pondering?” The doll returns with a “I think so, Brain, but perhaps try Javascript for my base code?” causing Brain to conclude, “Too smart.” He then makes a modification and the Pinky doll responds with, “I think so Brain, but if we evolved from monkeys how can there still be monkeys?” This is apparently too stupid and Brain gives it another try, “I think so, Brain, but didn’t we already do a Christmas-based plot in the Emmy Award-winning special A Pinky and the Brain Christmas?” Brain looks at the camera and concludes, “Too meta” following that one. And there’s the acknowledgement I needed.

At long last, the perfect plan to steal Christmas is upon us!

Frustrated and out of options, Brain unplugs the doll and does something he never expected to do: call for Pinky’s help. Pinky does as he’s told and we soon find him getting plugged into some sort of brain scanning device. Brain tells Pinky to prepare for a long, arduous, process as scanning a rodent’s brain can take months, but before he can even finish his sentence the computer beeps to indicate it’s done. Chalking that one up as a “freebie,” Brain uploads the scan of Pinky’s brain to the doll and asks it once again what he’s pondering. Both Pinky and the Pinky doll come back in unison with, “I think so, Brain, but if love is all we need then why do I still have to go to the bathroom?” Brain smiles a somewhat menacing grin and simply responds with “Yes, why indeed?” as he launches into a fit of maniacal laughter complete with lightning strikes in the background. Pinky then claims he “gets it” and starts laughing too and is soon joined by his duplicate. Brain can only stare dumbfounded so he unplugs the doll from the computer which shuts it down. Pinky looks at it a moment, then agrees that this is a good idea as Santa won’t come if they’re awake. He then wraps himself in the power cord and puts himself to sleep. Brain saunters over and declares they have a Christmas to thieve as he grabs Pinky by the snout and drags him off somewhere. We close with an iris shot of the deactivated doll ending part one of this two part story.

It’s not uncommon for a Christmas show to feature an extra long segment, but it is a bit uncommon to break it up with an intermission.

The show is going to take a break from the main plot with what could basically be described as an intermission. “Santamaniacs” is a lot like the Christmas special we looked at earlier this year. It’s a parody of A Visit from Saint Nicholas/‘Twas the Night Before Christmas and uses a narrator (Lesley Nicol) who informs us it’s the day before Christmas at the WB lot. Everyone is working because the company slashed vacation days in a bid to raise productivity. There’s not much to detail as the narrator admits it’s all boring, so we pivot to see what’s going on in the Warner Tower. There we find the Warner siblings all a snooze in their bed…at quarter past 1 in the afternoon. Yakko interrupts the narrator to explain that they’re trying to sleep as much as possible so that Christmas Day arrives faster. The narrator offers to whisper to accommodate their sleeping and Dot pops up to indicate that’s fine as long as she doesn’t get “too ASMR” with it.

Wakko sleeping with a slice of pizza is a life goal for me.

The clock then moves faster to indicate the rapid passage of time and we find the Warners waking up at the dark and early time of 2:23 AM. They spring from their beds to find…nothing under the tree. Wakko is confused as he confesses they’ve been naughty before and always got presents. Yakko adds they’ve been exceptionally less naughty of late due to the disappearance of Hello Nurse and Minerva Mink. He holds up 8x10s of both for emphasis (they weren’t brought back for this series). Dot grabs the pictures and crumples them up indicating she knows what they must do now. Wakko tries to finish her thought by suggesting they need to learn that the true meaning of Christmas isn’t presents, but love, generosity, and good will to all. Yakko and Dot stare at each other a moment with confused expressions before all three Warner siblings collapse in a fit of laughter indicating that Wakko’s suggestion is preposterous and meant as a joke. Dot then decides to get serious and informs her brothers that they’re going to go annoy Santa until he gives them presents.

No toys under your tree? Thankfully, the Warners are on it!

Stuffing themselves into an envelope, the Warners mail themselves to the North Pole with tremendous speed and arrive at Santa’s work shop. There they find a mailbox overflowing with letters that are apparently being ignored. They knock on the door of the home and a gruff voice inside tells them to go away unless they’re the mailman with his reindeer wee-wee pads. Dot wonders what’s stuck up his chimney as the three peer in to investigate. There they find a Santa (John DiMaggio) that’s absolutely jacked and downing peppermint whey protein shakes to generic sounding heavy metal music. The room is being heated by burning Christmas letters, but as Santa sits down to read from an old man magazine, he soon finds himself accosted by the relentless Warner siblings.

That is not a body that eats nothing but milk and cookies.

They go through a “better not pout,” routine ending with Dot asking if he wants to tell them why he’s about to cry? He relents and tells them he’s basically depressed because for centuries he puts in all of this work, but gets nothing but complaints in return. He dumps a bag of letters on the Warners for emphasis as he rattles off some of the complaints he gets. When Dot points out they’re just the complaints of dumb, entitled, kids he responds with “That last one was from you!” He’s done, but when Wakko asks who is going to deliver all of those presents (an elf peeking from behind the door to the work shop proper closes it in a creepy sort of way) the big man just mutters “I don’t know. Why don’t you do it?”

He must go through lots of reindeer.

The Warners look at themselves for a second and then Yakko decides to use this opportunity to launch into a song. The premise of which is that without Santa’s magic they couldn’t possibly hope to accomplish what he does in a single night. Yakko, through song, points out how long it would take to travel around the world and points out they’d need to move at 12 miles per second which would obliterate the reindeer’s bodies in the process. As he sings, he loads Santa into a sleigh and they all fly as the lead reindeer’s nose catches fire. There’s only five reindeer, which is a damn shame.

Now that’s a body that eats mostly milk and cookies.

There’s a break in the song where Santa resumes sitting in his chair and tells the Warners that exploding reindeer is a risk he’s willing to take. We then get a callback to the wee-wee pad remark as Prancer is fixing to piss all over Santa’s tree and he has to jump up to stop him from doing so (I realize the reindeer are supposed to be female, but he was clearly about to pee like a male dog would). Wakko then takes over song duties from his brother and his portion of the song is focused on all of the milk and cookies they’d have to consume throughout the night. The end result of such a caloric intake would make them larger, and denser, than the sun and would destroy the Earth itself. That doesn’t seem possible since the milk, cookies, and the Warners have to exist at the same time to begin with and matter can neither be created nor destroyed, but I’m probably thinking about this too much.

I bet you didn’t expect to see these guys here.

Santa then concedes they may have a point, but he’s not allowed to come around just yet because Dot still has to sing her part! She hops on his lap and goes into her part which concerns trying to figure out which kids were naughty and which were nice. She concludes they would need to create a system of mass surveillance, but the load would be intense since 5 moms give birth per second in the world. She determines this whole thing would run afoul with the FBI and they’d likely wind-up with an elf version of Edward Snowden who would find asylum in Russia and the Warners would land in prison making their conclusion “We could try to do it Santa, but we’re not the NSA!” It ends with the Warners now in festive Christmas attire singing in front of a massive Christmas tree with dancing elves, presents, and agents in reindeer costumes.

They do like their big musical numbers.

The top of the tree opens up and presents start blasting out which land all around Santa standing in front of the remnants of his home. Apparently, the events of the song destroyed it at some point. Santa then asks the Warners if he agrees to deliver the presents will the three of them shut up? Yakko offers no promises, then adds they need a ride home. Santa pulls a lever causing a large pedestal to arise from the ground with his sleigh atop it. The Warners cheer and run for it as Santa drags behind them. The narrator returns to wrap the story up and in the process lets us know (through rhyme) that Prancer still needs to pee. They take to the sky and we get ourselves a Santa moon shot while an “S” searchlight shines overhead. The narrator sets Santa up for the fateful closing line of the poem, but he goes off-script with a “Happy Christmas to all and will you three stop singing?!”

Pinky loves himself some Pinky. Brain should probably give them space.

Thus ends “Santamaniacs” returning us to “How the Brain Thieved Christmas.” A massive assembly line is underway assembling Poity Pinky dolls for consumption. Pinky tries to convince Brain to let him keep one for himself, but Brain just takes the box from Pinky and chucks it down a chute while the doll, and rat, declare they’ll never forget “me.” This cuts to a news broadcast and it would appear that Brain did succeed in creating a toy that everyone wants. And it’s in such demand that the reporter (Kimberly Brooks) on TV gets jumped because she happens to be holding one of the dolls.

Brain is very Mr. Burns-like in some of these shots.

Brain is mighty pleased at what’s unfolding. He goes into his own rendition of ‘Twas the Night Before Christmas, which feels a bit redundant after the last segment if I’m being honest. His version is just to setup the realization that 122 million of his inventions are stirring this night ready for action. He holds a remote control to the heavens and sends out the signal, presumably to the other side of the world where Christmas has already settled under the tree. The dolls rise out of their boxes like zombies and begin stealing everything in sight to the sound of “Dance of The Sugar Plum Fairy.” One doll is spotted by a toddler, a very poor one it would seem since her tree makes Charlie Brown’s look nice, and when she asks “Santa?” it almost ruins the whole thing as the doll starts looking for the jolly, old, elf, but another blast from the remote and it resumes its mission.

The plan is working, but something has to go wrong, right?

A whole army of dolls are marching on ACME Labs and Brain is looking on with glee. He gets to parody the Grinch now with, “All those fools soundly slept while their gifts, I retrieved. Hark, Pinky! They’re about to learn Christmas is thieved!” He looks at his partner rather smugly and waits for the reception. You can probably guess how this is going to go. At a nearby tree, not unlike the one erected in Who-Ville, a little girl approaches. To the cries of people (Kari Wahlgren, Danny Jacobs) realizing Christmas was stolen, the girl begins to sing “Silent Night.” Pinky declares this to be his favorite carol while Brain looks on curiously. He opines that this could be bad if it leads to some anti-commercialism sing-a-long, but the shouts of others witnessing this act of “It’s choir or bust for me,” gives Brain some confidence that this will go no where. Of course, then the girl is joined by another – Pinky!

Brain should have foreseen this problem, it’s exactly what foiled the Grinch!

With both Pinky and the girl singing, Brain looks a bit concerned. Then he spies the Poity Pinky dolls returning and a smile spreads across his face. With the dolls there to destroy what has been thieved the singing will be rendered moot. As the dolls approach a burning furnace, they hear the singing, and since they’re all copies of Pinky, they can’t resist. Despite the protests of The Brain, the dolls all stop what they’re doing and run to join in on the sing-a-long. All Brain can do is watch as soon other people join in. His attempt at thieving Christmas went as well for him as it did for the green guy. “I stole all of their presents. I robbed them of cheer! I ruined the happiest day of the year! But now thanks to Pinky’s pig-ignorant brain, they’re caroling louder, and Christmas still came!”

I feel like we’ve been here before.

Brain starts angrily disposing of the gifts himself. As he does, he makes mention of the name on the gift and basically taunts the poor kid as he burns their desires away. He then gets to one that is to “The Brain.” Brain pauses and mutters it’s probably another mug with Pinky’s face on it, but his curiosity gets the best of him and he opens it up. It’s not, and instead Brain is shocked to find a perfectly stable particle of antimatter, the very same he destroyed at the beginning of the story. It’s a gesture that moves the mouse to tears.

Ah yes, even Brain is not impervious to the Christmas Spirit.

As the song outside builds to a climax, Brain approaches. Pinky encourages him to “Bring us home, Brain!” He seems a bit reluctant for a moment, but then belts out “Sleep in heavenly peace!” much to the delight of Pinky. The rest of the crowd seems confused, but then cheer alongside Pinky and we get a quick glimpse at a swole Pointy Pinky doll that apparently made it through production. This story isn’t over yet though as Brain needs to do as the Grinch and give back all of the presents. He pulls out his remote and activates it. A rumbling can be heard, and then a massive, robot, sleigh bursts through the walls of ACME Labs overflowing with presents. Little robot arms pop out and start tossing presents to the onlookers, some more forceful than necessary, causing Pinky to declare this the best Christmas ever! He credits that to Brain, but Brain corrects him and says it’s thanks to Pinky. As Pinky embraces Brain, it’s time for him to get his present. A taped-up box drops from the sleigh and Pinky approaches it with nervous energy. He unwraps it to find – what else? – his very own Poity Pinky doll!

Well, Brain, better luck next year.

Brain then decides to share what he’s learned this Christmas, but as he does we see the sleigh has gone haywire and people are running from it screaming. Brain starts to tell Pinky that he’s shared something with him, but the doll he just gifted Pinky bursts from the box and interrupts him causing him to drop his container of antimatter. It shatters upon the ground and is, once again, lost to Brain. The Pinky dolls all break out into song once again, and it’s the same version of “Deck the Halls” concerning hanky-panky in the bathroom. Brain looks positively dejected, but he turns it around quick. Declaring that it wouldn’t be the holidays without depression and feelings of hopelessness, he commands Pinky to return with him to the lab in preparation for tomorrow night. When Pinky and the dolls ask what they’re going to do tomorrow night, Brain responds, “The same thing we do every Boxing Day, Pinkies. Overdo it on the nog before it expires, and then try to take over the world!” Pinky and his buddy laugh as they skip along behind Brain while we get to see a legless doll crawling after them through the snow with “Happy Holidays” written in spent oil behind it.

Quite possibly the most unsettling “Happy Holidays” I’ve ever seen.

And so ends this episode of Animaniacs which is perhaps the last holiday episode any of these characters will be a part of. The third season ends with the following episode and as of right now there are no plans for a fourth. It’s likely this is the last of this version of Animaniacs and if another is to come about it’s probably far off and likely to be a true reboot with an all new cast and creative staff. And if that is the case, at least the original group had a nice send-off as the new version of the show was pretty good!

It’s Pinky. It’s Brain. It’s Christmas. It worked so well before that I’m not surprised to see them try it again.

As for this holiday episode, it’s fine, but lives in the shadow of A Pinky and the Brain Christmas. That is one of the best Christmas specials produced so it’s not like it’s a true negative for this one to not be as good. I was surprised at the similar plot though, but that was clearly intentional as a bit of an in-joke. I do think it was a mistake to have Brain once again find the Christmas spirit via a gift from Pinky. It just doesn’t land with any real emotional impact the second time around. I’m curious how it would play to someone who never saw the original special, but I’m guessing it still comes up a bit short because it just isn’t setup in a sincere fashion. We know it’s coming because we’re watching a Grinch parody so there’s no surprise here, no gut punch, no feels.

This one does deliver a moon shot, though with only five reindeer.

That doesn’t mean the special is a failure, because it most certainly is not. Instead, this one succeeds as a comedy. Just a straight-forward satirical takedown of Christmas. It doesn’t quite set its fangs into the holiday, but it pokes fun at its expense. The middle segment starring the Warners is solid, but I did think the musical number felt flat. The idea was good, and the animation that accompanied it was entertaining, but the song itself lacked the usual polish the show is known for. It lacked a fun melody and as a result the actors felt like they were just reading off a piece of paper. Were the song’s lyrics too complex? Perhaps, but it’s not up to the show’s usual standards.

Pinky is terrific in this one. Hopefully he got that Hot Mouse Summer he was dreaming of.

It’s a relatively minor critique as the gags still functioned well in telling the story. I’m not sure why Santa was some buff dude as it appeared to be a gag that only existed to subvert expectations that didn’t add any layers. I did enjoy the more “adult” situations and jokes like Pinky’s song about sex in a bathroom stall, his desire to be seductive, and his affection for muscular mice. I guess I just really liked all of the Pinky stuff.

I hope all who read this are as happy on Christmas morning as Pinky.

This one may not be as good as A Pinky and the Brain Christmas, but it holds up very well compared to the other Animaniacs Christmas episodes. I’d even entertain an argument that it’s the best one. And if you want to check it out for yourself you can find it on Hulu. It’s also available for rent and purchase via other means if you don’t want to sign up for the service, it’s just too bad the older series isn’t still on there. And if you can’t tell, I think you should! Especially if you’ve ever considered yourself an Animaniacs fan.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

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