Tag Archives: omega red

X-Men ’97 – “Weapon X, Lies, and DVDs”

Premiere date July 15, 2026

When X-Men went into development for the Fox Kids Network, it didn’t take the writing staff (who was unfamiliar with the property going in) long to figure out that Wolverine was their ticket to television royalty. The character really took off in the 1980s and helped the X-Men storm into the 1990s as the most popular comic book in publication. Because the character was so interesting (and expertly brought to life by voice actor Cal Dodd), he had a tendency to soak up featured episodes. His long and mysterious history was an easy source to tap into for episodes about his adventures in Canada, Japan, or his past history with Team X and the Weapon X program. Because of the sheer amount of Wolverine content in that first series, it wasn’t a huge surprise to see the character deemphasized for the first season of X-Men ’97. Wolverine often found himself on the sidelines in that first season, but had a big moment in the penultimate episode when Magneto ripped the adamantium from his bones. Because of the structure of the first four episodes of the second season, Wolverine hasn’t had a ton to do since the first episode, but for the fifth episode he finally gets his time to shine.

Because I make these reviews spoiler free, it means I don’t get to react to big moments when it’s too hard to do so without spoiling what transpired. Let’s take it back one week for a second to acknowledge the climax of episode four when En Sabah Nur took on the mantle of Apocalypse and destroyed Magneto while allowing the rest of the time-displaced X-Men to return to the 90s. For Magneto, this is kind of like his third death already in the short-lived series which makes me think that this time it might stick. And perhaps it should? His arc feels complete when examined from the events of the first series up through this one. Magneto began as a rival and came to believe in Xavier’s dream as the best path forward for humans and mutants and gave his life in service to that. And while his body was essentially vaporized, there’s no death that can’t be undone for the world of comic books and their adjacent media. Because of that, it didn’t land with the thump that I think the episode wanted it too. I tend to think he’ll return either as Xorn, a horseman of Apocalypse, or through Onslaught, but perhaps the show should consider leaving him dead?

Wolverine has assembled a similar, but different, crew to investigate another Weapon X facility.

Back to this week. We have before us “Weapon X, Lies, and DVDs” which is essentially a spiritual sequel to the original series episode “Weapon X, Lies, and Videotape.” It picks up where last episode left off when Wolverine received a dossier from Captain America and Black Widow and mentioned that he had assembled a team to investigate Weapon X. That team is revealed to be Morph (sporting the old Team X black and gold uniform), Lady Deathstryke (Erika Ishii), Maverick (Crispin Freeman), Sabretooth (Darin De Paul), and new-comer to the series, Garrison Kane (Ben Pronsky). They’re heading to a newly discovered facility where the old program seems to be back up and running and performing experiments on God knows what. And before the thing even gets started, it lets you know that this is a Wolverine episode as almost all of the clips in the opening title feature Wolverine. The only exception is the inclusion of the Morph/Sinister sequence (Morph also gets to deliver the “Previously,” line). Forge also makes his first appearance in the roll call, but we won’t be hearing from him or any other X-Men. This is all Wolverine and his merry band of mercs.

The show isn’t obvious about it, but it’s pretty clear that Wolverine doesn’t feel like himself since having the adamantium torn from his bones.

This new version of Team X will find itself stranded pretty early and the cause is some infected animals. They’ll soon find the facility they’re looking for and find it to be overrun with more infected creatures that reveal themselves to be alien in nature. The whole episode takes on a little bit of a horror/suspense vibe as they search a darkened facility littered with corpses and creatures lurking in the shadows. They’ll have to work together in order to survive, but there’s a lot of mistrust among this group, which should be expected. It’s basically the perfect recipe for a Wolverine centric episode. There are lots of moments for action, but also plenty of soap opera-like drama as who has more of that in their past than Logan? The only characters who don’t have some bad blood between them are Wolverine and Morph (J.P. Karliak), which just makes the rest look upon that pairing with further distrust. Deathstryke also takes to referring to Morph as Tomo, a loyal shapeshifting fox from Japanese folklore, which fits their characterization in this episode to a T. More than once, Morph is challenged to explain what their stake is in all of this, but the sly one is able to sidestep such questions, but is also exposed to a different side of Wolverine. One that the rest of this crew is all too familiar with.

It’s pretty clear that Morph holds Wolverine in high regards, but the events of this episode may change that.

There’s a lot of good character stuff in this one. Because we are dealing with Wolverine, a character not exactly known for being an open book when it comes to his feelings, the episode has to peel back layers on Wolverine via the other characters in his orbit. It can’t rely on exposition like it has done in that past and I think that makes for a better episode. He’s clearly in a state of flux, lost because he’s not the same person he was following his encounter with Magneto. He reacts when an attack with his bone claws fail to take down a polar bear like a defeated man. When Sabretooth notices the bone claws, Wolverine is cagey about what happened and Morph looks on him with pity. The other characters are the first to figure out that this so-called mission is far more personal in nature for Wolverine than he let on and Morph has to confront that. Morph admires Wolverine for the man he is, but Wolverine seems to only view himself as a weapon. Someone who can do the dirty work and spare his friends and comrades from the same. Credited writer Anthony Selliti should be commended for how well crafted this one turned out. There isn’t a neat and tidy finish to it either as there is definitely some rifts forming and I wonder if the remaining three episodes (yes, only three which is such a pity) will even have time to deal with the fallout here. It would be nice for Morph to eventually get their own spotlight episode.

Who doesn’t enjoy references to 90’s tech?

I am a sucker for these kinds of Wolverine stories so I really enjoyed this one. It was nice to see the episode stay here too. X-Men ’97 moves fast, but by not jumping around the pace feels a lot better this season. I suspect some comic purists will be less pleased than I as we have a bunch of different plots being repurposed to serve this one. And maybe there should have been more episodes placed between this one and last season’s penultimate episode, but I’m okay with it. I may be less okay with it if this episode isn’t really followed up on in a meaningful way, but I don’t think that will be the case. Even if it’s not as soon as next week as I expect we will be dealing with more of last week’s fallout. However, given the episode title of “Danger.exe” we may be in for our first full squad episode of the season. And it only took six episodes to get there.

Previously…on X-Men ’97:

X-Men ’97 – “Rise of Apocalypse: Part 2”

Unlike the first three episodes of season two of X-Men ’97, this fourth one is going to spend all of its time in one era. And as you could probably guess, that era is 3,000 BCE since that is where we left off last week. I consider these reviews that I do spoiler free, but…

X-Men ’97 – “Rise of Apocalypse: Part 1”

The premiere episode for season two of X-Men ’97 took us to the far off future where Apocalypse reigns supreme. The second followed that one up with a story set in the present time of the series: 1997 (Duh!). Now, for the third episode of this three-part premiere we head to ancient Egypt to meet…

X-Men ’97 – “A Force to be Reckoned With”

The title of this post says X-Men ’97, but in some respects it should read X-Force ’97 because that’s what the opening title presents. Yes, boys and girls, we have ourselves an X-Force on television. Cable made numerous appearances in the original series, but never as the leader of X-Force. This surprised me as a…


Mondo X-Men TAS 1/6 Scale Omega Red – NYCC Exclusive

The Soviet super soldier has joined the ranks of Mondo’s X-Men line!

Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date. San Diego Comic Con brought Logan, a version of popular hero Wolverine in his civilian attire. New York Comic Con, which took place a couple of months later, featured Omega Red, the soviet super soldier who appeared in a pair of episodes. I don’t know how toy production works, but for whatever reason the exclusive sold most recently was the first to arrive at my residence so lets talk about Omega Red!

Omega Red comes in the standard box from Mondo with new artwork by series storyboard artist Dan Veesenmeyer and an assortment of production art as well. Omega Red has the added wrinkle of featuring raised elements on the box with his hands and coils being a separate piece of cardstock that’s been attached to the box. It’s a fun little embellishment I wasn’t expecting. The front flap is affixed via Velcro, which is different from the Gambit figure we just looked at which used magnets. The inner tray is a floating piece and is not affixed to the cardboard backdrop. I’m guessing the little variations in packaging are just due to them originating from different factories. Also of interest is that Omega Red shipped to me via DHL and it came straight from the factory rather than going to Mondo first in Texas and then being shipped via FedEx. This meant the figure required a signature, but it wasn’t an issue since I was home at the time of delivery. I’m curious if this will be how the figures are shipped going forward or if Omega Red was a special case.

There’s not a ton in the box this time, and for me, I’m even short a hand!

Omega Red is certainly an interesting choice for this line. We have three heroes and three villains so far and I bet if you asked fans of the show which villain would arrive third most would have guessed Mr. Sinister. Omega Red was only a featured player in two episodes and one of those episodes is considered among the worst in the series by showrunner Eric Lewald. And that was because he basically had to write it in a weekend since they were an episode short (I forget why, but it’s detailed in one or both of his books on the series). Omega Red was also a fairly new villain in the comics when the show began and he may have even appeared in the series because Marvel wanted to spotlight the new adversary of Wolverine and the X-Men. He’s basically the soviet equivalent of a Captain America or even the Weapon X project. He was created by artist Jim Lee and writer John Byrne and I would say he’s a case of 90s style over substance. Still, Omega Red was undeniably cool looking and his old Toy Biz figures was one of my favorites as a kid because of that. He’s a good enough foil for Wolverine, and strictly from a design perspective, I was happy to see that he was going to be included in this line.

Looks good! Except for that empty “bubble” in the plastic…

Unfortunately, I do have an issue right off the bat with my figure. When I opened the shipper box and took a look at the goods inside, I noticed right away that there was a spot in the bubble tray that was empty. It was supposed to contain an optional left hand for the figure. I was hoping it had just become dislodged during the shipping process, but upon opening the box there was no hand to be found. Bummer. It’s disappointing that this wasn’t caught by the factory since just a cursory inspection of the product would have revealed the missing item. I’ve reached out to Mondo to see if they can send me a hand or exchange the figure – whatever is needed to get the complete package. They got back to me after a few days to say a replacement hand is on the way and should ship by the end of the month. I’ll update this space accordingly when that happens. UPDATE: The missing hand arrived as promised maybe two weeks after I reached out. Perfect customer service!

Another issue to be mindful of is the plastic splitting on these short tentacles.

Omega Red stands at roughly 12.5″ to the base of his ponytail. This would put him at a bit over six feet, which seems reasonable for a sixth scale action figure. Omega Red is a very impressive looking figure. I’ve raved about the paint jobs in this line with every release, but Omega Red represents a new high bar. Alex Brewer is the sculptor for this figure, and he’s been the sculptor for all of them I believe, but handling the paint master this time around was Mark Bristow. Mark, you knocked this one out of the park! There are two primary shades of red in use, a bright red and a crimson, with black and white mixed in as well. The metallic portions of the suit are white with a gray-blue and some black linework and the same approach is taken for the white flesh of his arms and face. This figure is just covered in paint and it looks amazing. This is a figure that is going to draw eyes to it on your shelf. The sculpt is also very impressive as he has this massive upper body. He is just a joy to behold.

He’s not quite as big as Sabretooth, but Omega Red is still pretty large.

Of course, with a lot of paint comes a lot of room for error. For the most part, the paint job on Omega Red is very impressive and cleanly applied. Upon close inspection, there are a few blemishes here and there mostly in the form of a small scratch. Some of the white accents could be applied in a more opaque manner, especially the white on the forearms which ends up almost pink. There’s also a ton of paint around the elbow joints that’s a risk to flake off or get scratched with repeated use. I also think the black under his chin might be just a tad too heavy, but that’s more of a subjective critique. Overall, the presentation is the strength of this figure and I doubt any who picked this one up will be disappointed by it.

Poor Wolverine, he has to share the shelf with two of his mortal enemies and another guy who famously almost killed him.

What’s a little more surprising with this figure is the small assortment of accessories. There was only one edition of Omega Red so perhaps that’s why, but he’s comparatively lighter than the rest of the line. He comes with fisted hands in the box, but should have a set of open hands as well. The cuffs around his hands are removable and will pop off when you swap hands, but they’re pretty easy to work with and are just floating pieces. He also comes with three different portraits: neutral/scowl, smirk, angry yell. All three look appropriate for the character and all three use the same hair mold. It would have been nice if one had a more windswept hair piece instead, but I don’t think his hair changed much in the show either. They are a bitch to swap though. It took some force to get the default one off and I could not get it or any of the others to pop onto the ball joint without first heating it up. And even then, it still was a challenge. I’d recommend picking a favorite and just sticking with it, though admittedly that’s a hard choice because all three heads look terrific.

I’m having a hard time deciding what my preferred portrait is for this guy.

The only other accessories included with Omega Red are his carbonadium coils. He has two sets: long and short. The long ones are pretty damn long – about 14″. They’re done with soft plastic with a bendy wire inside that works reasonably well. You won’t be able to do anything too crazy, but they’ll pose. They’re done with gray plastic and there’s some black shading on them as well. I wish there was a little blue or white too, but they look fine. They plug into the ports on the underside of his forearms and that works fine. The shorter ones are about 4.5″ long and work the same way so you get a little variety, but that’s it. I did encounter some splitting of the plastic on one of the short tentacles, so beware if you intend to bend them a bunch. The only other thing in the box is the usual Mondo stand (and it’s the older version which lack the no-slip bottom). I’m a little surprised we didn’t get an effect part as the coils glow with green energy in the show whenever Omega Red sucks the lifeforce out of his victims. Some removable ice blocks to simulate his frozen state could have been cool too. I think the assortment is fine, I’m just a little surprised at the sparseness.

Omega Red won’t “wow” you with articulation. He’s meant to just stand there and look cool.

The articulation for this line has not been impressive and Omega Red may be the worst one yet. He is extremely locked-down for me so this figure is definitely a case of what you see is basically what you get. If you’re not impressed with how he looks, then you will definitely not be all that pleased with the product. The head is on the standard double-ball peg, but the hair means it can’t really do anything. He can basically look down a bit and that’s it. Try to even turn his head and you risk a lot of paint transfer. The shoulders are ball-hinged and pretty tight. I can only get about 45 degrees of range out to the side, and the big shoulder pads will also limit rotation quite a bit. There is a cut about the elbow for a swivel, but as I mentioned in the aesthetics portion, there’s a ton of paint here so you want to be careful moving it so as not to disturb any of that paint. The hinge in the elbow is very tight and maybe moves a little past 45 degrees. The hands rotate fine and the ball-hinge is pretty smooth. I still can’t get the hands to rotate on that ball, but at least they’re not as tight as Gambit’s.

We got some snow this past weekend so of course I had to take this figure outside for a photo shoot!

The diaphragm features a ball joint, but the fit is super tight. I can’t get that joint to do much of anything. There’s a waist twist, but it’s behind his belt so that’s super tight as well. I get a little pivot out of it, but not full rotation. The ball socket hips work about as well as they do on the other figures. He can widen his stance a bit and kick forward a bit, but nothing crazy. The thigh swivels on that joint and it works fine while the usual double-jointed knees are in place. My left knee works fine, the right is super tight and I don’t want to force it. The ankles hinge forward and back a little bit and the ankle rocker is suitable.

Omega Red barely poses as a result of all of that. He’s basically just going to stand there on your shelf and look cool. A more adventurous sort could probably get a little more out of this figure than I, but I don’t want to screw up the paint at all. The end result is I have a figure that I absolutely love to look at, but doesn’t bring me any joy to handle. Some would say that makes this a pretty poor release since it is, after all, an action figure and should be able to pose accordingly. I can’t bring myself to say that about it though because it does just look amazing. This is a figure for those who prioritize aesthetics over articulation and accessories. If you want a bad ass, foot tall, Omega Red in your collection then this figure is awesome. If you want something that can be posed in a dynamic fashion then this will let you down. If you know what you want out of this, then you should be able to make an informed decision. I personally love it, but it’s not for everyone.

This Mondo line has been pretty rad, check these out:

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