Category Archives: Television

Let’s Rank the NECA Cartoon TMNT Figures…Again!

My oh my how the collection has grown!

It’s the first Turtle Tuesday in a little while that I don’t have some new TMNT review to post. Given that, I think it’s time to revisit the rankings I did last year for NECA’s toon line of action figures. This has become NECA’s most popular line, and while it has cooled a bit since last year, that also could just be due to better distribution making it easier for collectors to get their hands on these things. NECA has done preorders and direct sales going back to April of last year and it’s made a world of difference. And it’s a great thing to be able to simply enjoy this line for what it is and not be frustrated with how hard it can be to get some of these.

Last year, I had 21 distinct rankings for this list and now a little more than a year later it’s doubled! The amount of figures has actually more than doubled as we’ve seen some variants come out and some figures I’ll rank together (like the frogs and various Foot Soldiers). It was a very busy year for the line and it’s pretty damn impressive how many new releases made it out given the ongoing global shipping and factory issues.

Forty-two is a lot of figures to rank so let’s not waste any more time. Where a figure is a repeat from last year, I’ll include the prior ranking. The order for those older releases is largely the same, but there were some changes here and there as certain figures have fallen out of favor a bit, or I’ve gained new appreciation for. There are no rules here aside from this is how I feel right now in this moment. Some of these are rather fluid, though I feel pretty good about my number 1, and about my number 42…

April O’Neil (21) – She’s still in last place because her sculpt just isn’t great. She’s also still hard to get, but NECA is prepping an update for 2022 so stay tuned.

Krang (Bubble Walker)(20) – Also still in second to last place, just not a fun release, and not really one that could be. It’s very much limited by the design, and the walker itself looks fine, but has a cheap feel. It could have used real knee joints and ball-joints where the legs meet the “bubble.”

“Hello, I’m Kerma. I’ll trade you this lizard if you’ll come with me to my home planet and save it. And if not, I’ll just blow you up with this bomb!”

Kerma – Figure or accessory? He’s just enough of his own thing that I gave him a ranking. He looks great, but he doesn’t articulate much because he was released as an accessory. I do draw a distinction between him and Joey Eyeball though, who won’t be ranked.

Turtles (Style Guide)(19) – The original turtles are a bit dated and these ones are colored to resemble licensing artwork. You either like them, or you don’t. Still the only release I entirely passed on in this line.

Roadkill Rodney (18) – This one’s fine, but there’s not much to him. A perfect example of how just because something is ranked near the bottom of this list doesn’t mean it isn’t worth owning.

Cat April – The good news is the body on the previously released April looks fine, it’s just too small. Cat April recycles that body and includes a new head that’s better proportioned for said body. It’s April mutated as a cat though, so it has limited appeal, hence why it was supposed to be a convention exclusive. She also doesn’t stand well and there’s just something missing here.

It’s sort of weird to feel excited about getting the receptionist from a 30 year old cartoon, but here we are.

Irma – Similar to the Roadkill Rodney, this is a figure that looks good, but is limited by the design. In this case, it’s Irma’s skirt which basically makes her a glorified statue as her leg articulation is useless. The optional rat parts are kind of fun though.

Foot Soldier (All versions) (17) – The Foot have been released in standard and two separate battle damaged variants as well as a deluxe option in 2021. The deluxe one is probably the best as it has updated lower leg articulation and a ton of accessories (including the ability to create a new character, the Alpha Foot), but it does suffer a bit from loose hips syndrome. It’s a good all-purpose army builder though and gets the job done.

Burne – April’s blowhard boss, Burne is an essential character to the show who doesn’t exactly translate well to the world of action figures because there’s just not much for Burne to do besides stand there and look pissed. Or smug, depending on your mood. As a short, squat, guy he doesn’t articulate very well, but we needed a Burne in the line and he’s solid.

Fly away, mutant mosquito! Or was it actually alien?

Screwloose – Screwloose was just an accessory in the Playmates line, but NECA made him his own thing. He looks pretty good, but he essentially comes with no accessories (aside from a flight stand) and has limited articulation when compared with other small fries Baxter and Splinter. Fine, but unremarkable.

Vernon/Vernon 1.1 – Vernon received not one, but two figures in 2021! Both are the same sculpt aside from the portrait, though the convention exclusive Vernon had slightly modified colors. That one came with my favorite expression for the character, scared, but the two-pack version came with the mutated rat parts so it’s hard to choose a favorite here. I’m just glad to have both because now I can display rat Vernon and normal Vernon.

The Punk Frogs – Finally, all four frogs have been released in figure form! The vintage line famously only did two, and one of them did not look a thing like the cartoon version. These four are definitely toon accurate, but they have the worst ball-socket hips in the line with some barely able to stand because of how loose they are. NECA also only did two different expressions so they’re a bit boring. A case where NECA did the minimum and did that well, but skimped on any extra bells and whistles to make them special.

Mutagen Man is not my favorite figure in this line, but he is the most unique.

Mutagen Man – He’s certainly one of the most unique characters from the show and toyline, he’s just not one of the most fun to actually handle. He’s pretty limited, and my version of the figure has a hose that won’t stay inserted in the tank which drives me crazy. The head-swap trick is pretty ingenious though and I definitely like having this guy in my display.

Triceraton Infantry (16) – This guy was pretty solid when he came out, and he’s still pretty solid more than a year later. A good representation of the character in toon form. My only complaint is the lack of a hinged jaw which the other Triceratons received, but the grunt did not.

First Edition Turtles (15) – The original four. NECA nailed the coloring, the head-sculpts were a little iffy, but acceptable. The articulation is dated though and there’s no reason for the company to revisit them now that we have the new four-pack.

Zarax (14) – The Triceraton leader, as far as we know. He looks cool and has unique, bladed, weapons. I liked him when I got him, and I feel the same way about him then as I do now.

Zork (13) – Same as above, minus the blades, and green!

Slash (12) – The controversial toon design of Slash. He actually received a running change in 2021 swapping out that mediocre hip connection for the new ball-peg design and the new ankles. It’s a change that’s for the better, though not enough to seek out if you have the first one. I have always liked the goofy toon Slash so I like this guy. I wish he used a different body from the turtles as he should be chunkier, but he’s good as-is.

He may not have been the best Muckman released in 2021, but he’s still damn good.

Muckman and Joe Eyeball – Our first, true, deluxe figure on the list, Muckman is plenty good. No, his toon design isn’t as fun and crazy as the old toy, but that’s animation for you. This guy is still cool and his sculpt is pretty damn impressive. The only downers with Muckman is he’s very light on accessories considering the gun he comes with isn’t even his. Joe Eyeball is cool though, but what he really needed was some muck effects parts to hold since that’s how he attacked in the show. His chunky design also isn’t fun to pose so he basically just stands there on my shelf.

Wingnut – The Batman parody turned out pretty fun, but similar to Muckman, he’s a chunky guy who doesn’t pose well. The sculpt though, especially the little wings inside the big ones, is terrific. The only negative really is he has those weird double-elbows and basically every figure of him I’ve seen has a crappy paint job when it comes to the fangs. Still a fun figure though.

Granitor (10) – I was a bit high on the rock soldiers last year, maybe too high. Granitor is a good figure, though his utilizing the same body as Traag means his proportions are not toon accurate. This set was also light on accessories so it’s basically you either love the sculpt, or you don’t. I very much like it, I just like others more.

Ace Duck – Ace Duck in figure form is about as good as he can be. His articulation is solid, he has plenty of accessories, and NECA was wise to make the beak removable so he has more variety than most in this line. He’s just Ace Duck who isn’t one of my favorite characters and he was barely in the show so my affection is limited.

Let’s shred!

Mondo Gecko – A character I had a tremendous amount of affection for as a kid is Mondo Gecko. The skateboarding lizard was designed to be cool, and he mostly is. NECA’s version is also just fine: good sculpt, has skateboard, solid accessories. The paint is a little iffy as NECA did that annoying thing where it painted the joints after not casting them in the right color plastic, but that’s pretty much the only negative wit this guy aside from the sort of steep cost ($40). He does come with Kerma, and apparently it was the board that knocked the costs out of whack, so it is what it is.

Shredder (9) – Shredder is a great sculpt that’s just becoming a bit dated at this point. The articulation is not terrific, and there are some little inaccuracies here and there when compared with the toon. Still, I’m not sure it’s dated enough that we need a new Shredder. Some torso articulation and better legs would certainly improve the figure, but I don’t know if it would be enough to get me to buy a new one. Maybe if they tossed in a wired cape?

Casey Jones (11) – I was a little hard on Casey last year. He’s not without some issues as he has the painted joints eyesore and there’s a gummy quality to the plastic on him that I don’t like. On the other hand, he looks terrific, has a bunch of weapons, and poses reasonably well. If he could stand a bit better and didn’t have the painted joints issue, he’d rank higher for me. And maybe NECA will fix those problems because he’s due for a re-release. He and April are basically the only characters not to be re-released at this point and there are a bunch of collectors who are missing out.

Traag (7) – Traag succeeds much better than Granitor at matching the source material. He’s still lacking in accessories, but if you got Muckman then at least you picked up a new gun for him.

A worthwhile update for the flagship line. We can’t have the turtles be upstaged by all of these rogues, can we?

Turtles in Disguise – A four-pack of the turtles with new head-sculpts that can separate at the bandana to create multiple expressions, plus they have better leg articulation and a ton of extra stuff. Want the turtles to go full disguise with those creepy masks? Go for it. I still think the heads need some tweaking, they’re very wide, but the expressions are more faithful to the cartoon than what we had previously which felt more like Playmates homages. The only downside is the glossy finish on the figures which really stands out as basically every other release in the line has a matte appearance. NECA reissued the set with a matte paint job on the head pieces, but the some of the bodies still appear glossy, while some don’t. And since they come wearing their disguises, you basically have no idea what you’re getting until you open the set making it hard to commit to a repurchase.

Bunny Bebop and Rocksteady – I had no idea where to rank these guys. The Loot Crate figures are essentially the same, only one has a Bebop head and one a Rocksteady head. They came with some extra hands, Easter baskets, and a little remote weapon. I love them. The engineering on the legs is unfortunately no different from the regular Bebop and Rocksteady, but otherwise these look terrific. And they make me smile. Your mileage may vary, but I am very much charmed by this duo.

Splinter (8) – What can I say? NECA nailed Splinter. He looks fantastic. He’s not exactly a blast to pose, but I don’t care, I wouldn’t change a thing.

Leatherhead (4) – Leatherhead is great, I’m just less forgiving of this body now than I was in 2021. He has terrible hips and ankles and I do wish his head had more range. Otherwise, he looks the part and he doesn’t need to pose much to be fun as a result.

This is one expressive figure.

Pizza Monster – The giant pizza monster is a terrific sculpt with some poor quality control when it comes to the ankles. Many a collector has broken them, and one of mine even arrived broken in the box. It’s enough of an issue that I basically just leave them alone. It makes him harder to stand, and those hips are too loose, but get him in a good pose and he’s a lot of fun to look at.

Rocksteady (3) – Same as Leatherhead. Rocksteady looks fantastic and I love how NECA was able to give him a paunch. I do wish he had a removable helmet, but that’s about it. This is mostly just a reaction to the lousy lower half and fragile hips. Mine has not broken, but I know many have. What’s disappointing is that NECA has re-released he and Bebop, but has yet to replace the leg system.

Dirtbag – One of the star two-packs of 2021, Dirtbag is the preferred figure in the set of many, but I lean Groundchuck. Dirtbag looks every bit as awesome, his design is just more conventional. He does have the added perk of being able to separate at the torso to simulate him emerging from the ground, but his articulation is a bit limited particularly in the head area. Obviously, it’s not enough to really damage the experience considering how high I have him ranked.

These guys are like a traditional, wrestling, stable.

Krang (Android) (5) – The mighty Krang is mighty impressive. Really, the only shortcomings with this figure is the pose-ability. What can you really do with this design? He’s a top-heavy dude with tiny feet. I do kind of wish the ball and chain weapon had plastic, pre-posed, chains as they just don’t look great on the shelf. I’ve basically gone with a standard hand and one gun hand ever since I got him. Also, his entire body is painted and prone to chipping which makes handling him a bit stressful. Still, I think he’s as good as can be and is an essential release in the line.

Baxter (2) – Was I a bit generous with Baxter a year ago? He was very new, so maybe a recency bias was in play, though really it just came down to him looking like he should. Baxter in his fly form looks terrific, and he came with a bunch of stuff and NECA jammed a ton of articulation into that little body. I have no bad things to say about this figure, and I also always loved the character’s design.

Antrax – The executioner! And one of the newest, and greatest, figures in this line. His negatives can be summed as a lack of vertical gripping hands and a lack of just extra hands. Maybe you can nitpick the posing too, but otherwise, the sculpt and paint are fantastic and he has a bunch of weapons. The character design is fun, and the figure equals that. A homerun for NECA.

Trying not to overload this post with pictures, so we’ll let Dirtbag get in here too.

Groundchuck – With this one, I maybe letting my affection for the vintage toy play too great a role in my ranking, but I don’t care. It’s my list and I’ll rank ’em accordingly. He’s a terrific figure though and that design; bright red-orange, metal bits here and there, it’s just cool. Or it was cool to me as a kid, and I’m sticking with it. He’s got the ridiculous, personalized, cattle gun too and I just have fun posing him and looking at him.

Bebop (1) – Formerly my number 1, Bebop is exactly what I want him to be from a likeness perspective. It’s just all in that old engineering that made me rethink my ranking of him. Plus, 3 of the last 4 on my list are all newer releases so I really only moved one figure ahead of him. Fix those damn legs and he’s back in contention for number 1.

Rat King is here to torture poor Vernon.

Rat King – The sewer dweller was part of the first set released after my last ranking post and the fact that I still think this highly of him more than a year later is testament to how good he is. In short, his sculpt is perfect and the paint on my figure is exquisite. I love all of the stuff he comes with and just the presence he has on the shelf. The only negative with this guy is that crotch overlay which is prone to flaking. Newer versions of the figure supposedly corrected that, but I have been unable to confirm that for myself. If you got a good one out of the box, as in one that didn’t already chip, and you knew of the issue, then your figure is probably fine. It only happens when really flexing that piece. It limits the posing to a degree, but not as much as you think.

With a name like Metalhead how can I not love him?

Metalhead (6) – I don’t know why I had Metalhead at six when I think he’s damn near perfect. He looks the part, he’s big, and chunky, and has some fun accessories. He was the first deluxe release, and he’s still one of the best. I love this guy!

Who would have predicted that two of the best figures in this line would be a pair of one-off bugs?

Scumbug – Yeah, the moment I saw the solicitation for this one I knew I was going to be over the moon with him. Scumbug looks like an updated version of the Playmates toy with some richer colors and a slightly more chunky appearance. He is awesome, but if you don’t like the character’s design then you probably aren’t as high on him as I am. I loved the old toy, so I think he’s terrific. And he has enough stuff and articulation to make him the second best figure in the line. Who would have thought that was possible a year ago?!

This guy is just the best.

Chrome Dome – The biggest figure in the line is also the best. Chrome Dome is impressive. He’s huge, he’s well-articulated, and his paint applications are exactly what I want from this line. And to my surprise, NECA loaded him up with a bunch of extra hands and accessories and still managed to keep the price tag at 40 bucks. He’s not only the best figure in the line, he’s the best value in the line! I just think about some of the figures I’ve spent 50, 60, 100 bucks on that aren’t as impressive as Chrome Dome. NECA has a way of putting out exceptional figures at crazy prices. Maybe no one wants to hear that in the current climate of rapidly rising prices, but it’s the truth. Don’t sleep on Chrome Dome because it’s hard to imagine anyone being let down by this guy.


Hasbro Retro Card Symbiote Spider-Man

“Let him out! We hunger for brains!”

One of the most iconic costumes in the world of superheroes is definitely that of Spider-Man. I put that classic red and blue with webbed detailing right up there with Superman and Batman. I would argue that there’s no more iconic costume in the world of Marvel than Spidey’s, and the crazy thing with Spider-Man is he really has two now iconic costumes. The Black Costume, the Symbiote Costume, the Alien Costume – whatever you call it, is pretty popular on its own. I know I’ve encountered several fans who even prefer the black look to the classic one. I can’t go that far with it, but I do enjoy it, even if Venom has largely taken ownership of the look over the years.

A small sampling of black costumed Spidey’s of the last 20 years or so: Kaiyodo Ultimate Spider-Man, Hasbro, Toy Biz Spider-Man Classics. The new one is an improvement in almost every way save for the “web holes” on the back of the Toy Biz Spider-Man’s hands.

The Symbiote costume has been popular. I can still remember when it first showed up in the ’94 Toy Biz line alongside the Venom II action figure. I wanted it, but because it was so popular, I had trouble tracking it down at the usual spots. I did have a local, dedicated, comic book store that had it along with Venom II. Unfortunately, they wanted 10 bucks for it which was double what Toys ‘R Us would charge me. I could only get one, so I got Venom. When I had replenished my funds, I could have gone back for it, but it was one of those figures saddled with a bad gimmick that made for an unattractive presentation. That was a thing we had to deal with back then. I didn’t mind a gimmick if it didn’t harm the sculpt, but ones that did were the bane of my existence as an action figure enthusiast in the mid-90s. I never ended up getting that figure, but I did get the 2022 edition so I feel like I’m making it up to my younger self.

This mold is an update over the prior one with the biggest addition being the diaphragm joint.

The retro card series from Hasbro is essentially just a subline of Marvel Legends. The packaging reflects the old Toy Biz line, right down to the artwork used for repeat characters. It does cause some confusion as collectors aren’t quite sure if this is an homage line or a line that’s supposed to reflect the animated series itself. I see this most with the recent Hobgoblin release, even though it looks nothing like the old cartoon. Homage line seems to be the right call. That Toy Biz line wasn’t a direct animated line either, though it was much closer to its source material than the X-Men line. What this line certainly isn’t though is a dedicated toon line like the upcoming X-Men one Hasbro is launching this year. These strike me as designs based on the comic with nostalgic packaging.

Together at last.

The exception, of course, is the animated Venom released last year. I have a lot of nostalgic attachment to Venom and the show, so I wanted to grab that release. When I did, I knew I wanted to at least pair him with a Spider-Man. As a bit of a fill-in, I grabbed Web-Man because I really liked the color palette. I also put in an order for this Symbiote Spider-Man when solicitations went up so the long goal was always to get this guy for my display and now he’s here.

The best I can do to visually illustrate my shoulder critique.

This Spider-Man is actually on a different body than Web-Man. I think Web-Man is on the “pizza body” and this version is on the updated body. They’re not vastly different, but there are some. This Spider-Man stands a tick shy of six and a half inches, which seems tall to me, but I’m not a regular collector of this line and can’t speak for how others feel. I don’t believe it’s a true 1/12 scale line. The overall look is pretty much what I envision Spider-Man to be. He’s well-muscled, but lean compared with the more bulky heroes out there. I really like the head shape which has a more pointed chin than Web-Man, and Hasbro did a solid job of minimizing the look of the articulation. It helps that this is a character in an all black suit so you don’t get unsightly issues like the color of the pins not matching the surrounding area. My one real critique of this body is a common one I have for Marvel Legends and it’s the shoulders. They just sit so low on the body. It’s not as noticeable as it is with Web-Man, but it’s something that needs to get better. They just really like this look of large traps sloping down into the shoulders when superheroes tend to have really big shoulders! These ones even sit entirely below the sculpted clavicle. It’s not super noticeable if you pose him well, but this design isn’t really helping out articulation (which we’ll get to) so I don’t understand why it persists.

At least the paint slop is on the rear of the figure.

Being an all black figure means there’s little need for paint. Had this been a true toon line, or one aiming to even replicate comic shading, there would be a need for blue highlights, but that’s not Hasbro’s style. He’s all black save for the white portions. And when it comes to that, we have almost two figures. From the front, he looks pretty great. The eyes are well-defined and well-painted. I love the shape of them. The logo on the chest is quite clean as well, though the opacity of the paint is subpar. There’s too much black showing through giving it a grimy appearance. That’s true of the white panels on the hands as well. Here, we have a possible error too as there’s no “web hole” even though the packaging claims this is the symbiote suit. Longtime fans know that when Spider-Man ditched the alien, he still kept the black look as a traditional costume so in that sense the absence is not an error. It’s a nitpick, I know, but how hard would it have been to get that right? On the rear of the figure, the spider logo is more messy. There’s a scratch on mine in the lower torso and some excess white paint just behind the right shoulder. It’s on the rear of the figure so it’s not a huge deal, but it’s an error and one of those that you can’t even see when inspecting a figure in the card which is always frustrating.

Spider pose!

Spider-Man is known for being rather nimble, so of course a Spider-Man action figure is packed with articulation. This dude has a lot, but it’s not all as functional as it probably could be. His head is on a ball-peg and that has plenty of range. The shoulders are ball-hinged and this is the area I alluded to earlier. He can’t raise his arms out to the side all of the way and getting him into a swinging pose is more challenging than expected, but do-able. He does have butterfly joints and they’re okay. Hasbro painted the spider logo all throughout the joint so you don’t get an ugly gap on the rear of the figure. The legs won’t be aligned, but there’s no real helping that. There’s a biceps swivel, double-jointed elbows, and the hands swivel and hinge. All of the hinges are horizontal. There’s a ball-joint in the diaphragm which lets the figure tilt n’ twist. The spider will obviously become miss-aligned when you do so, but again, there’s no helping that. There is a solid amount of clearance between the upper and lower torso so paint rub is minimal, but still something to watch out for. The joint also lets Spidey bend back a bit and crunch forward and when used in tandem with the ab crunch below you get quite a bit of range. There’s no waist twist, and the hips use a ball and hinge so you can drop the legs down. The drop-down function doesn’t really add anything as he can kick forward just as far either way. His butt cheeks prevent him from kicking back, but he can go out to the side almost to a full split. There are thigh cuts, double-jointed knees, a boot cut, and ankle hinges and rockers and all have plenty of range.

If you’re persistent, you can even get a one-handed pose. Note: the figure did fall over shortly after this picture was taken.

This figure articulates well enough. If I were allowed to design it, the only thing I’d change is those shoulders and the hips. Normal ball and socket hips would allow a thigh twist there so we could ditch the kind of ugly thigh cut. I just find that style of cut useless because it miss-aligns the muscle groups and just looks stupid. This guy though can get into most Spidey poses. The one that’s still out of reach is the classic three-pointed stance. To aid in his posing are some extra hands, which are the only accessories he comes with. He comes with fists hands and he can swap to open, “wall-crawling,” hands and web shooting “thwip” hands. The thwip hands don’t make any sense if this is the symbiote suit, but I think they’re still good to have. No gripping hands is kind of a letdown, but he also has nothing to grip. I would love web effects, and they’ve done them in the past, and that’s something sorely missing. This is also a $22 figure and accessories and paint are where Hasbro skimps with them. I’m not surprised, but I can still want more. And what really could some already tooled web effects actually add to the cost here? It’s probably less than a dollar, probably far less, but that’s what you get with Hasbro.

It would look better with some web effects…

And cost, or rather price, is really the main goal with this line. Hasbro wants to get you a good enough action figure at a low cost. This isn’t an import figure or a boutique thing, it’s a mass market retail release. As such, it’s pretty good! The figure does have that cheap feel when compared with a lot of other figures I own. The plastic can feel “gummy” at times and little in the articulation is smooth, but it’s also not loose or stuck so that’s a positive. And this is also a style of character that really fits what Hasbro wants to do: simple sculpt, simple paint, lots of articulation points. There’s a reason Hasbro keeps reusing this body, because it works. And for me, it gets the job done as now I have a Spider-Man to pair with my Venom. It would have been cool to get an animated deco, but this is fine. There are rumors that Hasbro intends to do an animated Spidey in his classic red and blue, and if so, I’ll probably take a look. Should they do that, I hope they at least update the arms to a pin-less system as I really hate how those look on the already released Spider-Man figures which end up with unsightly red dots on their underarm. I don’t know if it will be a deal breaker, but I guess I’ll know when I see it.

In this house, Venom always gets the upper hand.

Symbiote Spider-Man is currently being stocked by both Target and Walmart with other smaller shops still awaiting product. It’s a popular release, so it doesn’t hang around on pegs for very long. I actually got mine via Hasbro’s eBay page which doesn’t charge for shipping. If you’re still looking, maybe keep an eye on that and see if they do a restock. It’s popular for a reason so I would expect the figure to remain in production for at least a little while, but with all of the delays around the world, it could be awhile. Stay vigilant and good luck and if you have to go to the secondary market at least the prices don’t appear to be outrageous.


NECA TMNT Cartoon Antrax and Scumbug

Two bugs I don’t want exterminated.

I’ve been looking forward to this one for awhile. Antrax and Scumbug only appeared in the cartoon series Teenage Mutant Ninja Turtles once, but like last week’s figure review, they were present in the toy line long before their animated debut. And these later period episodes, such as “Night of the Rogues,” tended to just stick with the Playmates look rather than do their own thing (Slash) probably because they just didn’t have the time to design their own characters. And for me, Scumbug is a very nostalgic character. I can still remember getting him from my grandmother along with Michelangelo. The character honestly freaked me out a little because he was so gross looking and downright creepy. And for awhile, he was just one of those villains that never appeared in the show and it was a bit of a surprise when he finally did since I had just assumed the show passed him over for some reason.

Have two hideous monsters ever looked more beautiful?

Since these characters were so closely aligned with the vintage toy, much is the same with the NECA version. I almost feel bad for Super7 since they have yet to get to doing these characters as some (like me) may now pass on their version because these turned out fantastic. Let’s just get it out of the way right now: this might be the best two-pack yet. It’s between this one, Bebop and Rocksteady, and Groundchuck and Dirtbag. I think what will ultimately separate all of those sets from each other is just nostalgia for the product. Those who never had the Playmates toys might not care that much about these guys because they were, after all, only in one episode. However, I do think one look at this set from anyone with even a hint of affection for this toyline might be enough to get them to pull the trigger because these bugs are just that cool to look at.

That axe suggests he’s hacked off his fair share of heads.

We might as well go in alphabetic order and start with Antrax. This is one big ant. He’s Krang’s executioner from Dimension X, if memory serves (come on NECA, lets put character bios on these boxes!), and he looks the part. He’s a big, black, ant with red veins on his body, a brown carapace, and a purple executioner’s hood. Maybe the purple is odd, but the red and black is not. And even though he’s a bug, he’s a big fella coming in at a tick under 7 inches to the top of his head. The antennae make him push past that if you want to factor them in. Basically, he’s not looking up to many guys in this line as I have him just a touch taller than characters like Zarax and Metalhead, and shorter than only Krang’s Android Body, the pizza monster, and Chrome Dome. And what stood out to me when I first picked up that rather large box these bugs come in was just the size of his head. This dude’s got one big dome and the really cartoony sculpt (Jon Matthews) is an attention grabber.

He’s a big ant, but he still has to look up to Chrome Dome.

The other thing that probably jumps out is the amount of limbs on this guy. He’s an ant, so he’s got to have six limbs which take the form of four arms and two legs. The designers of the old toys really loved going against symmetry as he and Scumbug both have a different design for their left foot and right. He’s got a purple boot on his right foot, and exposed toes and claws on the left. The arms are almost all the same though as they’re black with red veins and orange elbow pads. The upper right arm has the remnants of some handcuffs on the wrist while the other three just have orange-yellow bracelets that match the elbow and knee pads. He has shoulders for each arm too which is most noticeable from the rear of the figure which is kind of interesting. It’s like NECA took a standard figure, and in place of a head inserted another upper torso. There’s a shoulder strap that’s home to a knife sheath on the back of the figure and a belt around the waist that’s got a non-functioning pouch on it. Skulls are a theme with this guy as one shows up on his belt and more will feature into the accessories. He’s a really fun design and the paintwork is excellent. Since he’s mostly black, we don’t get much of that half-and-half shading, though it is present on the hood and boots, but he’s got some shading on the front of his carapace and the other paint accents are cleanly applied.

Double the arms means double the fun!

The articulation on this guy is both familiar and unique. We only have one, true, four-armed character in the line (I don’t count Baxter) in the form of Screwloose, but this guy has four, fully-articulated, arms to pulverize turtles with. Screwloose, if you recall, had single elbow joints and he’s a bit of a little guy for the line. Antrax has four legit arms and each one is connected to his body via a shoulder ball and hinge. He has double-jointed elbows with elbow pads thus proving that we should be able to get the same on the actual turtles. It works great too as he can bend past 90 degrees at each one. There’s a biceps swivel on each arm, but all four were stuck on mine and I still can’t get the upper right arm to work. There’s just too much play in the shoulder to get enough leverage even after heating it up. The wrists all swivel and hinge, but they all have horizontal hinges which is a real bummer. I don’t know why NECA did that, but all four should be vertical since he’s got a bunch of melee weapons. Or at least it should have been two and two.

I love me some weapon storage.

At the head, Antrax features what I think is just a single ball peg. It’s wicked smooth, if I may bust out some northeast slang, and it’s oddly satisfying to manipulate. He can’t look down much at all, but he can look all the way up and tilt his head. The antennae on top and the two pincers or whatever those things are on the snout can rotate. In the torso, he has a joint in the middle that lets him rotate and slide to the left or right. It’s kind of funky as you can basically purposefully miss-align the shoulders, if you wish, which looks odd. He can’t really crunch forward and back though, but not many figures in this line can. There doesn’t appear to be a waist twist, but past that he’s pretty conventional with ball-jointed hips, double-jointed knees, and ankles that hinge and rock side-to-side. His thorax, tail, whatever it’s called is connected via a ball-peg and can rotate all about on the figure’s rear. Aside from the biceps, I’ve had no issues with joints being stuck. Some of the wrists are more loose than I’d like, but otherwise everything else is great.

I love the weapon storage, but I also love the dagger. How can I keep it hidden behind the figure?!

As for accessories, an executioner needs tools for execution and Antrax comes pretty well loaded. I will say for starters, he has no extra parts, just four gripping hands. There’s a lot of unique tooling going on here so I’m not surprised by the lack of extras, but I do wish he had a couple of hands. I already said I wish he had vertical hinges, but just something to have instead of a gripping pose for any hands that aren’t holding a weapon because it looks awkward to have an empty gripping hand. He does at least have enough weapons to occupy each hand. Up first, is a dagger with a red handle and skull pommel. This one can slot into the sheath on his back or be held like a dagger normally is. He’s also got a much larger sword with a wicked spiked, handguard, suitable for hacking some bone. There’s a big, spiked, club with a red taped handle that’s quite pointy and also quite heavy. This one gives the figure the most trouble with the looseness of some of the hands since it possesses so much weight. The top is flat though if you just want to stand it beside the figure. Lastly, what would an executioner be without an axe? Antrax has a massive double-sided axe with a bunch of notches taken out of it and another skull for good measure. It looks terrific and it’s between this or the little dagger as for what my favorite is. I will say, getting the weapons into his hands is tough as they’re pretty firm and the handles are also pretty thick. Not wanting to risk getting red paint on the hands of my figure, I just went ahead and dipped them in hot water first. Even then, getting the axe in-hand is tricky because it’s so thick at the base.

Get a load of this maniac!

Antrax is pretty awesome, and he seems to be the preferred figure from this two-pack for many, but for me that honor is going to Scumbug. His sculpt and my nostalgic affection for the figure is what’s primarily winning him over for me. He stands much shorter than Antrax at approximately five and a half inches, six and a quarter to the top of his antennae, but he commands just as much attention. I owe that mostly to these wild eyes he possesses. They’re yellow and bloodshot with a purple iris and a black inner pupil. He pares that gaze with this big, maniacal, smile and I can’t help but smile back when I look at him. He’s another character with an exposed brain on top and his yellow antennae appear to be taped together like a topknot or something. I think he’s supposed to be a mutated exterminator and he’s sporting the tattered remains of a blue dress shirt and tie and gray slacks. His body though is in varying stages of mutation. Both arms feature spikes poking through the flesh, while the left hand has discarded his human flesh in favor of purple. His gut is also hanging out and it too is purple and lumpy while his left foot has apparently torn through his boot and the right is just starting to do the same. On the rear of the figure is his carapace and a backpack that contains who knows what. It connects to the figure’s chest via non-removable tubes and a third tube that connects to a handgun that looks like an exterminator’s sprayer.

Guns n’ bugs, baby!

This sculpt for Scumbug is just wild. A lot of that harkens back to the old toy, which I no longer have. It’s an insanely detailed and complicated character for animation, especially a somewhat cheaply produced cartoon like Teenage Mutant Ninja Turtles. And the paint application is phenomenal. We get the same style of shading on much of the figure as we’re accustomed to save for the head, which I think is wise since there’s enough going on there. There’s a lot of black lining on this guy around the various spikes, warts, and whatever that’s all applied very clean. There are so many places where things could have gone wrong, like the fleshy parts poking through the thighs of his pants, but it didn’t. It’s terrific and I’m in love with this hideous monster of a bug.

The backpack is non-removable and does unbalance the figure a bit, but that’s pretty much my only nitpick here.

Scumbug, being this kind of short and pudgy figure, looks like something that would not articulate well, but of course that’s not the case. He’s one of those characters who is hunched over a bit so his head more sticks out than up from the body. This means he can’t look up, but he can look down and side-to-side and the range on the side-to-side is great. There’s so much personality to it and it’s similar to the Super7 Muckman in terms of functionality. He also has an articulated jaw which just adds to the crazy when it’s opened and everything inside his mouth is well-painted and detailed. The shoulders are ball-hinged and his biceps swivel where the arm pegs into the sleeves. He has double-jointed elbows which bend past 90 and wrists that swivel and hinge horizontally. In the torso, he’s got a ball joint where the shirt meets the lower body that lets him rotate and tilt a bit and he also has a waist twist below that. The hips are the standard ball-joints and his knees are double-jointed with hinges and rockers at the ankle. It’s all surprisingly functional and really the only thing holding him back is that pack that happens to be on his back which throws off his balance. You’ll have to manage that while posing him, or use a stand, but I’ve been able to get him into some decent poses without the aid of such.

NECA won’t be content until every character in the line has a tracking device to hold onto.

Like Antrax, Scumbug does not come with extra hands or an alternate head. He definitely doesn’t need another head, but some style posed hands would have been nice in the event you don’t want him gripping something. His right hand, the more human-looking one, is in a trigger finger pose which is odd as he comes setup to wield his gun with his right hand. That one, the clawed one, is a gripping hand and if you don’t want him to hold the gun with that hand you simply unpeg the hose from the backpack and switch it to the other side. Whatever hand isn’t holding the gun can wield this little insect-shaped device which threw out some funky electric net in the cartoon. He also comes with a big, chunky, purple, handheld device that’s from a different episode, but NECA loves shoving these random tracking devices into sets. Lastly, there are three unmutated cockroaches to scatter across your display. They’re actually pretty well-painted with brown on top and yellow on the bottom.

The accessory count is plenty good as Scumbug has all that he needs. About the only thing I’m missing with this guy is somewhere to store the gun should I not want him holding it. I suppose I could just unhook it from the backpack, but I wish there was a holster somewhere for it. It’s not a big deal for me as I plan to display him always with gun in-hand.

I barely remember this thing, but it’s cool to have. Like the gun though, I do wish there was a place to store it when not being held.

This insect-themed two-pack is one of NECA’s best. Antrax and Scumbug both are fantastic sculpts with an exceptional paint job and a great batch of accessories. We’ve come a long way in that regard as thinking back to Bebop and Rocksteady those figures featured a lot of the same tooling, had duplicate hands and weapons, and not much that made the set unique. Here we have a ton of new tooling for both the figures and weapons and it’s all tooling that really won’t be of much (any?) benefit going forward. It does come at an added cost as this set was $65 instead of the now usual $55. It’s worth every penny though as these guys are awesome and I hope collectors don’t sleep on this set just because these characters weren’t in a dozen episodes.

Now comes the hard part: making room.

NECA made this set available for preorder back in April of 2021. It was the last of three new releases for the toon line that month and if you didn’t order it then you should get another shot when it hits Target. As of this writing, we have no idea when that might be. It seems NECA is just about done shipping all of those orders so it could be that we may see them ship to Target soon. Or, NECA pre-sold the entire order and collectors will have to wait for a second run at a later date. I don’t think so, but I suppose it’s possible. I think it’s more likely the company is just prioritizing the customers who already paid for their sets, since I had no problem exchanging my broken pizza monster for another leading me to believe they’re sitting on a bunch of inventory just waiting to be released. If you’re in the market, keep an eye out. They’ll probably hang around for a bit due to the price and the characters being unfamiliar to casual collectors, but then again, they are exceptional action figures so maybe they come and go pretty fast. If you are collecting this line though and have been on the fence with these guys, I say get off of it, because you’re missing out on two of NECA’s finest.


NECA Gargoyles – Ultimate Thailog

Thailog’s coming to town.

One of last year’s biggest announcements in the world of action figures was NECA’s acquisition of the Gargoyles license. It had been decades since Gargoyles figures occupied real estate at the toy and hobby shops of America and fans of the series were eager to see what NECA had cooking. It being 2021 though, collectors were forced to be patient as delays seemed to impact the roll out of product. NECA had indicated they had multiple figures sculpted and ready to go, and a teaser video following the Goliath announcement depicted the nefarious Demona. It was later in the year that NECA would show off Thailog, the villainous Goliath clone, which seemed to suggest he would follow Demona. Instead, he leap-frogged her, sneaking out to some stores in December with a wider release following in 2022.

I don’t know what NECA’s original slot for Thailog was in the grand scheme, but I don’t think he was supposed to be the line’s second release. Being a Goliath clone, Thailog is essentially the same figure as Goliath with only minor differences. That’s not an issue as why should NECA do anything different with the sculpt for a character that is a literal duplicate of another? It’s just that most companies don’t like to dip into repaints right away with a new line, but if the factory was running behind, it may have made sense to go right from Goliath to Thailog since the same molds are in use, nothing needs to be tested, and the machines don’t need to be refitted with the molds of another. That’s what I think happened, but I have no inside information, it’s just a theory that makes sense. Either way, Demona is still coming (along with a bunch of others) and right now we have two figures released that look pretty similar to each other.

He’s Goliath with a smile. Oh, and he’s evil.

Since Thailog is basically the same as Goliath, there’s not going to be a lot to talk about here. The sculpt is identical excepting the face. Goliath came with two portraits: stern and angry. Thailog has just the one and it’s a mischievous, sinister, grin. Aside from that, he comes in the same window box with character specific artwork and product shots on it. The massive wings that came with Goliath are here as well, along with the bendy tail. Even the loincloth is the same.

And he’s also packin’ heat.

Where Thailog is different from Goliath is primarily in the deco. His skin is a dark blue-gray that almost looks black under certain lighting conditions. The hair is a silver-white with some black dry-brushing added for effect. Portions of the body are shaded with black as well and the loincloth he wears is a light blue. The wings are basically all one color as opposed to Goliath who has black membranes with a purple bone structure. His eyes are also red, which just makes it all the more obvious that he’s a bad guy. He’s a cool looking character and if you like the sculpt for Goliath you’ll like it here as well.

These two take up a lot of real estate.

The good news, all of the good details Goliath embodied are captured here, but that also means the not-so-good aspects of Goliath are also still present. The biggest criticism that has arisen from this line definitely concerns the wings. They’re huge and they’re a hard plastic so there’s not much that can be done with them. Either they take up a ton of real estate going out to the side, or you can angle them back and distribute some of that behind the figure. Either way, it’s a lot, and it’s a position that really only works for gliding poses. Standing on a shelf is not really what they’re made to do, but NECA doesn’t include a flight stand so you’ll have to buy your own or try to hang these suckers from the ceiling. I don’t know what the solution is, NECA is planning on including caped wings for Goliath with Bronx, but we need some more options. At least a more casual, standing, pose for the wings. My assumption is they looked at articulated wings during the development stage and either ruled them out for aesthetic reasons or cost ones, but it’s something that should be considered, at least. The other drawback to these wings is they peg in under Thailog’s hair which restricts the movement of the head. His head is tilted down a bit and he can’t just look straight ahead, which is kind of annoying. Turn his head too far and you’ll probably knock a wing out of the socket. The hair either needs to have room for the wing joint sculpted into it, or it needs a hinge. It’s disappointing that this couldn’t be addressed following the release of Goliath.

These beasts have a fair amount of articulation, but the wings and unique gargoyle anatomy are definitely restricting when it comes to dynamic poses.

The other area Thailog gets to differentiate himself from Goliath is with his accessories. He comes with a similar assortment of hands: open hands and fists. Like Goliath, he has a fifth hand and for Thailog it’s a traditional gripping hand as opposed to Goliath’s clawed grip. That’s because Thailog has two accessories he needs to be able to properly grip in the form of a briefcase and gun. The briefcase is rather cool as it’s a matte black with metallic accents. It snaps open and inside is a bunch of sculpted money and a set of keys. Nothing is removable, but it also doesn’t need to be. Thailog can either grip the handle with his gripping hand, or you can just dangle it off of a claw on the open hands which you will probably want to do because his other accessory needs to be gripped.

This dude’s loaded!

Thailog comes with his own sidearm. It’s a smallish handgun, but it fires a cannister or missile. I assume it’s from the show, but I haven’t seen the episode featuring Thailog in awhile. It’s simple, but it looks fine, and NECA has a little something up its sleeve with it. The cannister at the end actually pegs in and can be removed and replaced with a blast effect. It’s pretty big stretching to nearly ten inches and pegs into the barrel of the gun. There’s a sculpted plume of smoke at the barrel with some sharp blasts behind it. When the cloud ends there’s just a long cylinder with another smoke trail wrapping around it before it ends in another blast. It’s there the cannister can be reattached to complete the illusion of the gun firing. It’s very well painted and looks fantastic. It’s also a rigid plastic that is somewhat light, but it’s still a lot for the figure to handle. I find his wrist and elbow need to be positioned carefully or else the gun will start to droop. NECA didn’t include a little stand with this one like it did the Turtles in Time Baxter to help support the blast effect, but so far it’s holding up all right. I do worry that overtime his arm will start to droop, but I guess that’s tomorrow’s problem. It is an impressive display piece though, and it’s one I expect to see NECA make use of again either in this line or another.

Because the figure didn’t already occupy enough space with the wings. At least this effect piece is undeniably cool though.

That’s basically it though. I don’t feel the need to rundown the articulation on this guy since it’s the same as it was with Goliath. I will say there are no stuck joints with this figure and most of them feel fine. There is some looseness in the right arm and right foot so I’m finding it hard to get Thailog into the proper standing pose for his breed as the right foot tends to want to drop all the way to the surface. Stands and his tail can help, but I might have to go with a flying pose to mitigate this, which I don’t really want to do as I think the gun effect works better with a standing pose, and I definitely want to make use of that. I will add his articulation isn’t great for a gun wielding character. He doesn’t have a butterfly joint in the shoulder and his pectorals prevent him from bringing the gun out in front of him where I’d like to position it. And the wings interfere with the head so I can’t get him to hold the gun out to the side while looking down his arm. Again, this stems from this figure being Goliath who has no need for guns so such poses didn’t have to be considered, but hopefully Demona is better equipped to wield a firearm than Thailog.

This is a bit of a short review, but it’s also the type of release that most know what they’re in for. If you’re all-in on this line, you’re getting Thailog. If you liked the Goliath figure, then you’re probably getting Thailog. Some more casual fans will probably pass on this one as Thailog wasn’t a huge character in the show and there will also be some hoping for an armored version from NECA that they’d rather have. I liked Goliath when he came out, so naturally, I like Thailog, but some of the issues with Goliath I was willing to overlook due to excitement for a new license are a bit harder to overlook here. There’s room for improvement and it starts with those wings so hopefully NECA is listening to the fans and has something up its sleeve. Currently, Thailog is shipping to Target stores and should be available at specialty as well. Demona and Bronx are tentatively scheduled to release sometime in March, but no solicitations have gone up as of this writing so take that news with a grain of salt. 2022 should be a pretty big year for Gargoyles, and I’m definitely eager to see more!


NECA TMNT Cartoon Ace Duck and Mutagen Man

Now there’s an odd couple if I ever did see one.

It was back in April of 2021 that NECA did a month of preorders. Each week, a new item (and some restocking older items) was added to NECA’s webstore and they would stay up for about 10 days and anyone who wanted one could order one to be delivered later in the year. The first one that went up was the Ultimate Pizza Monster and I eagerly jumped on it not realizing the format. The following week, Ace Duck and Mutagen Man were added and the Pizza Monster was still up. Frugal shoppers noted that you could order both in a single order and save on shipping (15 bucks an order, not an insignificant sum) so when that set went up I held off. It worked out, because next week Antrax and Scumbug were put up so I bundled the two-packs together, hit submit, and returned to my life not realizing that by doing so I would delay getting the Ace/Mutagen Man pack by a good six weeks while waiting for the bugs to come in stock.

Was it worth it to save 15 bucks? Realistically, yeah, but while other collectors were getting their toys I was definitely feeling left out and a little jealous. The wait is over though as my order with both two-packs has arrived and now we can talk about the duck and…guy? Both of these characters originated in the Playmates toyline. In some ways, Ace was like the original toy creation as he wasn’t from the comics and he wasn’t created for the show. I think his design even originates with Varner Studios, but I could be mistaken. At any rate, most know him from the old toy because his appearance in the toon was a very brief cameo. In that universe, Ace Duck is a movie star. I get the impression he’s an Indiana Jones type and I assume he’s played by an actor in a costume and isn’t an actual mutant, but I suppose it also doesn’t matter. He shows up for all five seconds and then never again, a real blink and you miss it moment. As for Mutagen Man, he too started off as a toy that was then brought into the cartoon for his own episode. He followed a similar arc to other characters as he’s tragically mutated and then taken advantage of by Shredder making him a villain at first, before the turtles set him straight.

Maybe not the most fearsome dudes on your shelf, but they try.

In terms of toys, one of these is quite conventional and one very much is not. Ace Duck is a humanoid character who just so happens to be a duck. He’s got sculpted feathers, large wings on his back, and a duck bill on his face. When I look at him I can’t help but think of the Howard the Duck movie from the 1980s. His engineering though is fairly familiar. I think a lot of what’s here is present on Vernon with the most obvious part being the hips and legs. As such, he’s basically right around the normal human height in the line at 6.5 inches. Ace is apparently a pilot with pale yellow feathers and a bomber jacket. The jacket is an overlay with the arms being fully sculpted. His default expression is in-line with the Playmates figure as it’s a bit neutral with exposed teeth on the sides. The hat is removable and just rests on his head as opposed to keying in to a slot. His belt is a separate piece that hangs loosely while his wings peg into his back in a manner similar to Baxter Stockman. They are removable, if that’s your preference, but he’ll obviously be left with a pair of holes in his back if you do so. Surprisingly, he doesn’t have a tail of any kind instead presenting a normal, human, butt.

Ready for action!

Ace basically looks as one would envision and he features a lot of the trademarks of this line. NECA uses lighter shades of paint on the front of the figure and darker ones on the back. They did not opt for any shading on the yellow portions of the figure so nothing on the wings or head. The wings do feature some black linework which helps them to pop, while the feathers on the chest and neck area do not. Basically every inch of this guy is painted so you will encounter some flaking and stuck parts. The only flaking I’m not a fan of is at the ankles where the orange feet were apparently sculpted in either a pale color or clear. Basically, I’m trying not to move them a ton and preserve as much of the paint as possible There is some nice linework on the belt and I like the bomb illustration on the back of the jacket. A series of feathers beneath it appears to represent Ace’s kill count. As mentioned before, the hat just sort of sits there, but it looks fine. It’s fully painted and really the only blemish on my figure is some paint slop just above the bill of the hat. The belt hangs a bit looser than I would like, but otherwise looks fine. It is removable with the tab being hidden by the ammo box. There are two loops on the back for Ace’s grenades and a holster on the right hip that best fits his revolver. There’s even a tabbed flap that can be secured over it. Wouldn’t want it to fall out during flight!

This is a duck that’s killed before.

Ace comes with a pretty loaded batch of accessories. There’s the previously mentioned revolver as well as a 9mm handgun. Both are grey with some black lining and look just fine. I definitely prefer the classic look of the revolver, but I also like having it holstered. It’s a conundrum. Ace also has a movie reel and a VHS tape perhaps simply owing to his nature in the toon as opposed to being direct callbacks to anything. I don’t know what I’ll do with either, but they definitely look terrific. Ace also has a pair of white grenades that kind of resemble the egg ones the vintage toy came with. They slot nicely into the belt or can be handled by the figure. There’s also another Ace Duck movie poster included like the ones that came with the street scene diorama. This is a new picture and it’s printed on a thicker cardstock so it should be more durable, but might be harder to adhere to the diorama as a result. I have a second diorama on order so I’m going reserve this for when that one arrives.

He’s got a fowl attitude.
Or maybe not?

Out of the box, Ace comes with a neutral expression and he has a second head with angry eyes and a yelling beak. The beaks actually can be removed and swapped so you really get 4 expressions out of this guy, which is pretty cool. It’s basically the same idea as the Boss Fight Studios Dead-Eye Duck from a few years back. Ace also comes with 8 different hands he can use. In the box, he has a trigger finger left hand with a vertical hinge and an open right hand with horizontal hinge. The extra hands include a right gripping hand with vertical hinge, set of fists, a set of “finger bang” hands, and a left thumb’s up hand. Only the gripping/trigger hands have the vertical hinge, which is acceptable. The right gripping hand has a slight trigger finger pose, but it’s not as severe as the left hand. He has enough to dual wield, if you like, while also having a fair amount of expressive options.

When a gun just won’t do.
Finger bang! Bang! Bang! Bang! Bang!

Ace is similar to Vernon in terms of some of the sculpt, but also when it comes to articulation. He’s basically the same concept as he has the ball-jointed head and independently articulated neck. The shoulders are ball-hinged and the elbows feature those odd looking NECA double-joints that seem to only look passable on figures with sleeves. The hands swivel and hinge, while the torso features a ball-joint at the waist. This allows him to rotate and tilt, but the overlay prevents any real forward and back. And like many figures in this line, he might have a joint in the diaphragm, but it’s functionally useless. The hips are the now standard ball-joints and they’re a little loose, but not unacceptably so as we’ve seen with some other figures. The thighs do swivel a bit and the knees are double-jointed. The ankles feature hinges and rockers and they work fine, just watch out for the paint. Lastly, he has the wings on his back which are just like Baxter’s as they can swivel and hinge.

“Hi, I’m Mutagen Man…”

Which brings us to Mutagen Man. He’s certainly the more interesting of the two because his design is just so unique. And what do you do with a unique design? You make a unique figure. Mutagen Man is essentially a tank with arms and legs. He’s a bit stubby, as a result, making him shorter than a lot of the line at roughly 5.5 inches. The tank has a purple frame to hold it in place and is translucent from the front. Inside is poor Seymour Guts who is basically just a brain and a spinal column and a collection of stomach acid or something. He doesn’t appear to be too pleased with his mutation as he sports a concerned look out of the box. His limbs are at least intact, though they’re spotted with purple splotches here and there and something horrible happened to his feet. One is encased in a steel boot while the other is framed-up for support and features three, clawed, toes. He’s definitely a bizarre one, though the animated take on this character is far less grotesque than the original toy. It is, however, more emotive and thus more sympathetic.

This whole contraption lifts off rather effortlessly, allowing one to pull out the transparent tank plastic to access the head.

Even with this guy being less detailed than the old figure, he’s still an attention grabber simply by virtue of how weird his design is. NECA did a great job of visualizing this guy as a toy, so my hat is off to the duo of Tony Cipriano and Josh Sutton, the credited sculptors for the set. The whole housing for this figure can come off. The hoses that peg into the front of the tank pop out and the shoulder harness is hinged and comes right off. This allows the user to pop off the front of the tank to manipulate, or swap out, the head inside. The green goop is all sculpted and the spinal column pegs into it and the head pegs into the back of the tank to hold it in place. You can move it a bit so that Seymour is looking left or right and the jaw can be manipulated too. You can also pull the whole thing out and swap it for an angry expression. It’s a little tricky to do the first time, but not scary. I will say, NECA probably should have included some instructions though as some might be left feeling confused about the whole setup (same with Ace’s swappable beaks). The only downside to this system is the left hose on my figure does not want to stay in the hole in the tank. The top hose and right one are fine, but the left constantly pops out and I don’t know if there’s anything I can do about it since glue is not an option.

Definitely a creative setup.

The torso is pretty unique, but the limbs are also a bit funky too. Both arms feature these bands at the elbows, and the left arm has some weird handle just sticking out of it. It’s part of the character’s design, but I kind of hate the thing because I’m afraid it’s going to snap. The same can be said with the unusual mechanism on the figure’s left ankle. He basically has a brace, and in order for the articulation to work, the sides of that brace needs to be able to move and slide around. They’re kind of like pistons, but it’s just another thing that looks like it could be prone to breaking. He’s also got this funky left knee that looks like a chin. I wonder if he was supposed to have exposed bone in the cartoon, but the animators decided not to paint it as such? He also has these purple spots here and there on his arms and legs, and part of me feels like NECA missed an opportunity by not casting the pegs in purple plastic to make them appear to be part of the figure’s aesthetic, but then that probably wouldn’t have been consistent with the show.

And now he can be angry! Note how the hose on the figure’s left refuses to stay in place. It’s already driving me nuts.

Since Mutagen Man is so bizarre a design, he definitely doesn’t have the most articulation in the line. The head can turn a little and the jaw opens a bit, but aside from that, you get nothing in the torso and head/neck. The shoulders rotate and are hinged and he does have a biceps swivel, which was super tight on my figure. I had to heat up the right biceps to get it to budge. The elbows are technically double-jointed, but those bands he wears will limit the range to about 90 degrees. The hands rotate and swivel and all of his hands feature a horizontal hinge. My one, consistent, complaint with this line is the lack of vertical hinges. Ace Duck is proof that NECA is aware that a vertical hinge works best for basically any weapon, but they often go with a horizontal hinge anyway. Mutagen Man’s legs are likely on a ball and socket system, but they sit pretty far into the crotch so the range is very limited. The knees are double-jointed, but again, you’ll be hard-pressed to do better than 90 there. That’s partly due to the bulky right boot, and the delicate left ankle brace. You do get your hinge and rocker, but be careful and go easy on that left one.

This ankle scares the crap out of me.
This gun is rather wacky, in a good way.

The actual points of articulation are okay on Mutagen Man, but functionally he’s more of a neutral pose character. That doesn’t mean NECA still didn’t include some accessories for this guy to play with. I already mentioned the other head, but he also has some hands he can swap. He comes with fisted hands in the box, but he also has a set of wide, C-grip, style hands, a right trigger finger hand, left open palm hand, and left standard gripping hand. The wide gripping hands are here for his tank accessory which in the show contained a solution that would basically keep him alive. The tank is nicely painted and snaps right into those hands rather effortlessly. The trigger hand is for this wild looking gun that is sort of intended for the figure, but as we saw with Muckman, this weapon is actually from a different episode. In that episode, Baxter wields it after I think he steals it from a fireman or something. It’s basically two tanks strapped together and it looks like it would either blast water or some kind of gas. The very D.I.Y. look of this weapon actually pairs well with Mutagen Man so I think I’ll display him with it. It is designed to be gripped with two hands though, and Mutagen Man just doesn’t have that kind of clearance in his arms to pull that off.

They seem to scale just fine with the rest of the line.

Ace Duck and Mutagen Man certainly are an unlikely duo, but they make for solid action figures. Ace is a testament to the consistency of the line. It knows what it wants to do and there’s an aesthetic this line is going for which Ace captures. The articulation is solid, the accessories numerous, and the overall package is quite good. It’s really the design of the character and the impact it had in the cartoon that holds it back from standing out more than it could. Mutagen Man does not suffer the same as his design is quite out there. It’s really fun seeing how NECA managed to work around the character’s design and create a figure worthy of the “action” description. It’s not a character that’s as fun to handle as some of the others in this line, or even Ace for that matter, but it’s certainly one that demands attention. The way in which the character’s expression can swap is ingenious, though I feel kind of bad because I’m unlikely to ever swap from that concerned look he comes packaged with. I would be surprised if either Ace Duck or Mutagen Man end up being anyone’s favorite in this line, but they’re hardly lacking and those who did purchase this set are probably pretty happy.

“Hey man, wanna swap beaks?”

NECA offered this two-pack up on its website in April of 2021 as a pre-order item. That opportunity has obviously come and gone at this point, but the set should still hit Target at some point so if you missed out you’re not out of luck just yet. When they will ship though is anyone’s guess. I haven’t heard of any sightings of this or any of the other preorders showing up at retail so it’s possible the presale was so successful that nothing was left. Possible, but maybe not likely. Keep your eyes open though as once it does hit I don’t think it will fly off of shelves just going by the recent side character releases and should be rather attainable. It’s definitely a worthwhile set for those who are all-in on the toon line or have a nostalgic attachment to the old toys.

“Hey, little fella, where’s your wings?” “Where’s your butt?!”

Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

Look who finally arrived!

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays experienced by many industries just played a large role in delaying product intended for the event to sometime after. I talked about this in my review of the NECA Toys San Diego Comic Con set for Teenage Mutant Ninja Turtles. The wait for that seemed long, but it wasn’t as long as it was for my most anticipated release related to the event: Mondo’s 1/6 scale Wolverine!

Each box is individually numbered and comes with a slipcase featuring storyboard art for the show’s iconic intro.

Halloween 2022 is going to mark 30 years since the premiere of X-Men on Fox Kids. The animated series was the introduction to the famed superhero team for a generation of fans. It was what helped vault the already popular team of mutants from just a comic book phenomenon to something bigger. Since then, the X-Men have seen their standing relative to other costumed superheroes falter some, largely due to Marvel selling off the film rights to 20th Century Fox leaving them out of the Marvel Cinematic Universe which has turned also-rans, like The Avengers, into some of the hottest properties in the world. Seriously, as a kid if you told me The Avengers would one day dwarf the X-Men in popularity I would have looked at you as-if you had two heads. It was just unheard of at the time that Captain America or Thor would ever have that kind of appeal.

Am I really going to open this?!

Well, 2022 is apparently the year the X-Men will attempt a comeback! In celebration of the animated series turning 30, we can expect a host of new merchandise to mark the occasion including a series of action figures from Hasbro. And it will spill over into 2023 with a new series set to launch on Disney+ continuing the adventures of the animated universe which ended in 1997. The appropriately titled X-Men ’97 is still shrouded in mystery, but we know a lot of the voice cast is returning to reprise their roles and there seems to be an energy about the franchise that hasn’t been there in recent years.

Oh my god, that’s perfect. How can I open this?!

The first of this new wave of merch is now upon us. Mondo’s take on Wolverine from the show was the first such figure I saw announced. I’ve been pounding the drum for a dedicated line of figures based on the show for years now, and seeing Mondo enter the market was a huge development. Mondo is a company I’m not personally familiar with. I certainly know of the company and their wares, I’ve just never owned any as they tend to stick to larger scales. And larger scaled figures come with larger price tags and larger space requirements. Do I necessarily want a sixth scale version of the X-Men? No, but seeing how it’s just the first of what I hope will be more toys based on the property I had to jump in and support it. And to make the package even more special is the SDCC theming which positions Wolverine in his longing pose on a cardboard bed pining over his unrequited love for Jean Grey. It’s a scene, and a meme, brought to life and it certainly put a smile on my face. What didn’t was the hefty price tag of $200 plus $20 to ship it. I wasn’t certain of the price until I got into the website to order it, and by then I was past the point of no return. At least with Mondo charging upfront some of that sting has subsided in the ensuing six months since I ordered this item. Any bruises have been replaced by my own longing to get this thing in-hand and see how it turned out.

I opened it.

First of all, the packaging is quite fetching. It almost feels like a crime to open this guy. It’s an elaborate window box positioning Wolverine on his bed, photo of Scott and Jean in-hand, looking pretty miserable. He’s got himself a nice pillow propping him up, and it’s the type of package that I see many people never opening even though he’s got an assortment of parts for a more traditional display. If the price tag wasn’t so high, I’m sure more would entertain the idea of leaving this figure sealed and buying another for display. This is the SDCC exclusive, while a standard release is expected to follow that omits the packaging and some of the accessories that will cost less. How much less is still unknown as the figure has yet to go up for order anywhere. I am very entertained by this package, but I can’t leave him in place, so out he comes!

He’s out! Though he doesn’t look any happier. Mondo included a stand that is unnecessary, and kind of boring. They couldn’t put a big, red, X, on that base and dress it up a little?

First of all, getting Wolverine out without destroying this box was a challenge, but one I successfully navigated. The ties on his torso aren’t actually twisted, so they can be pulled off once you slide the display out of the window box. Getting at the other stuff was more challenging as it’s under the bed and you need to open it up. I found going at it from the foot of the bed easiest and was able to slide out the inner cardboard box and the bagged accessory piece as well. From there, I found it easiest to just snip at the other ties holding him down to the plastic bubble. Mondo wisely put paper inbetween the ties and the figure so you don’t have to worry about scratching it as you remove them. The hands and picture frames are wrapped in plastic to hold it in place and that has to be just torn off. Once the restraints are removed he lifts out rather easy. The pillow is also tied down and I just left it for now. It’s funny, when the figure is in the box I never noticed that the pillow is basically just suspended in air on top of the plastic bubble, but once the figure is out it’s definitely noticeable.

Wolverine towers over his Fox Kids contemporaries.

Now that Wolverine is out, I can tell you he stands at about 10 3/4″ to the top of his head. The “ears” take him to around the 11 1/2″ inch mark. The sculpt is very neat as there’s not a lot of articulation showing. The cel-shading is also done in a manner where it goes from lighter on the figure’s right side to darker on the left. It’s most noticeable on the gloves as the top of the left hand is almost entirely painted in a dark blue while the right hand has just a bit of that on the left side and palm. The head features shading on just the left side of the yellow portions and it’s very subtle from the front. The exposed flesh on Wolverine’s face has some shading on the left side and above the chin. True to the show, the black ears feature no blue accents. The rest of the figure follows the same pattern with the paint getting progressively darker as you move from one side to the other. There are three shades of red and three shades of blue on the belt and trunks to accomplish the effect while a more saturated, honey-like yellow, is used to outline some of the muscles. It looks pretty damn terrific and accomplishes what it set out to do. One could quibble with the chest area as the shading is least pronounced there. Maybe adding in some white would have accentuated that as that was a common tactic in the show, but sometimes less is more.

Bring in a quarter scale turtle though and he’s dwarfed. He’s still got bragging rights on Venom though.

The overall sculpt for Wolverine is also quite nice. His ears really fan out and are a bit narrow in keeping with the show’s look. It stood out in images to me as being a little odd, but in-hand the likeness seems more realized, or I’m just charmed to finally have it. He’s broad-shouldered and the musculature looks rather true to the show and not overdone. I like how they did the hair on his arms entirely with paint which keeps with the somewhat flat look of animation. The X logo on the belt is sculpted and is rather clean which does a fine job of drawing attention to it. Everything looks well-proportioned too, though it will be interesting to see how much taller future figures are in the line given that Wolverine is among the shortest characters on the show. Mondo pretty much nailed the look of the character and it’s nice to see.

As far as I can tell, the “Come here” hand is best utilized to recreate this legendary cover. Too bad he doesn’t have a smiling, unmasked, head.

And that’s just out of the box with the sad face and no clawed hands. Underneath that bed is the other stuff. For starters, Wolverine has an open right hand and a relaxed, sort of gripping, left hand for the packaging setup. In addition to that he has the following: left open hand, left curled index finger hand (maybe for a “Come here” gesture?), a right gripping hand, clawed fists, and clawed fists with the sparking effect arcing between them. The gripping hand is here for the turkey leg accessory, another frequent meme or gif shared on social media, and it could also hold the picture frame if you really want it to. The clawed hands feature long, hard, grey, claws. I think one could argue they should have been white in keeping with the show, or white with some blue shading, but they look okay. The claws on the arcing piece are perfectly straight and it’s a great looking item. The sparking part is a translucent blue plastic and it’s soft and bendy which helps make it easy to pop the hands in place. I’m surprised they didn’t just make the blue part removable, but maybe they feared people breaking the claws when putting it on. Swapping hands is mostly easy, but those claws are tricky to work as it requires some force to remove the hands and you have to be mindful not to break the claws (or stab yourself). I’ll probably display him with the arcing effect for at least a little while. The picture frame is really well done and you can remove the picture from it via a slit in the top. It’s not probably not going to be easy though as it doesn’t seem to move around at all in there. It might be easier to just continue to use photoshop instead.

Of course, it’s a lot easier to swap the clawed hands if you just take the claws off first! I actually had forgot about the teaser images for this figure which featured Wolverine with un-clawed fists or with just one claw extended to carve the turkey. The claws are in there pretty snug out of the box, or at least they were on one hand for me. Maybe swapping hands around caused the other one to loosen, but either way, I was able to pull them out of one hand easily enough while the other I dipped in hot water first. It’s a great idea for a figure at this scale since the claws can be thick and durable enough to withstand such use and they’re not tiny and likely to get lost. All of the channels on Wolverine’s hands feature holes for the claws, but they definitely do not go in easy. I think if I really wanted Wolverine to have claws in the non-fist hands I’d probably have to insert a paper clip or something into the channels first just to widen them and push some of the paint out of the way, but it’s probably do-able. I don’t particularly think he needs to be able to have claws on his non-fist hands, but I do like the option to have his fists without the claws if I want. It also makes it easier to straighten the claws, as they probably won’t look perfectly straight out of the box. Of course, I took most of my pictures before realizing I could even do this, so if you think his claws aren’t straight enough in my images at least you know that’s something that’s adjustable.

Snikt!

Wolverine also has extra portraits to work with. The default one is the sad face which is mostly good for a laugh, but isn’t one you’re likely to display outside of the pose he came in, but it will probably be something fun to use with photography. He also has a neutral head and a teeth-gritting, angry, head. Both expressions work very well for this version of the character and it’s hard to pick a favorite, or would be under normal circumstances, but I’ll explain that in the next paragraph. Wolverine also has an unmasked head that looks…okay. He’s making an odd shape with his mouth and I don’t know what Mondo was going for. Something more neutral would have likely looked better. I do like the shading on his hair though and his mutton chops are on display. It’s not terrible, but hard to imagine many using it.

The hair looks good, but I don’t know about that expression.

Lastly, we have another odd, but welcomed, head in the form of Morph. He’s depicted with his black hair and a slight smile. His facial structure looks good, but the eyes are a bit off. They painted black lines on the bottom of the eyes and then additional lines below that and it makes them look like they’re upside down. I don’t think they needed the added lines for this particular expression and they probably should have outlined the whole eye. Still, it’s something people are unlikely to make much use of since Morph never changed his body to look like Wolverine in the show while leaving his head unchanged. He did the opposite with Gambit, though. I know Magneto is slated to come with an Evil Morph head, but beyond that I don’t know what the plan for the character is. Seems unlikely they’d go full build-a-figure with him at this scale, but who knows? Maybe they’ll just do Morph eventually and he’ll completely different portraits and these will be bonus extras for those all-in on the line.

This is actually a Morph figure with a bunch of Wolverine heads.
Hey, another use for sad Wolverine and the Morph head!

Where things do come apart at the seems a bit with this figure is with the overall paint job. Bigger figures mean more opportunities for shading, and also more opportunities for things to go off the rails. The main figure is largely good, but there are parts where the paint gets a little iffy. The black teeth, or claws, on the torso aren’t always sharp. The worst spot is on the figure’s right just below the pectoral where the yellow and black meet to form a little green. There’s also a little paint rub on the left thigh where it meets the blue trunks. Yellow is tough to work with as any little instance of rub is going to show, but it’s still disappointing. By far though the worst is with the neutral expression head. That has a bunch of the black paint mixing with the yellow over Wolverine’s left eye. It looks like what happens when you go from using a black watercolor and dip it into yellow without cleaning the brush well enough. It’s terrible looking and renders that head unusable, as far as I’m concerned. I did reach out to Mondo in hopes of getting a replacement because it’s not acceptable for any figure to have that bad a paint app, and certainly not one that cost 200 bucks. All of the other paint imperfections I can live with and find acceptable, even at this price point, but not that head. I haven’t heard back as of this writing, save for an automated response, but I’ll update this post accordingly should I hear from them. UPDATE – not five minutes after this post went live I was contacted by Mondo to say a replacement was on the way and should arrive within five business days. Nice!

UPDATE Part 2A week and a day following my initial reach out and I had my replacement. Only, Mondo didn’t replace the one head I had an issue with, they replaced the whole thing! Yes, they sent me a whole other, unopened, still sealed, unit. It’s kind of crazy and I don’t know what I’m going to do with it. I want that head, but do I want it enough to open another one of these or should I just keep it sealed and deal with the initial crummy one? I did take the bad head out of the baggie it came in to find it’s more like a glue that is on the head. I don’t know if I can remove it without damaging the head further. I’m tempted to try and then paint it, or I could just open the new one and see if it has a better neutral expression then ship it off at cost to someone I know would like to have this and might not care about a bad head. Regardless, that’s certainly good customer service, even if I think Mondo is kind of crazy to not just have some spare parts on-hand.

Well, that’s not good.

The articulation for this figure might be the only other area collectors are likely to find fault with. Mondo likely prioritized the overall aesthetic for Wolverine with articulation taking a back seat. Personally, I’m happy with that decision and I think it’s the right choice as the animation was pretty stiff. Wolverine’s head sits on a double ball-peg so you get rotation and the ability to look up and down slightly. There’s also some tilt. Some of the heads seem to have more range than others as I could get sad Wolverine to look up a bit, but angry Wolverine not really at all. The unmasked heads are a pain to get seated properly on the peg and sit quite deep so their range isn’t any better. At the shoulders are standard ball-hinges and you will want to take care not to rub the shoulder pads. They come out to the side a decent amount, but not 90 degrees. There’s no biceps swivel with Mondo instead opting for a swivel just above the elbow hinge. It works okay and I admittedly like the look of his arms so I’m fine with the trade-off. This does mean the elbows are single-jointed so that’s a bummer as you’re not going to do better than 90 there. The hands are on ball joints so they at least move around just fine. Removing the default ones was a little scary and I did dip them in hot water just to air on the side of caution, but I have not had any issues swapping them.

Posing isn’t going to be this figure’s strong suit, but he does balance really well.

In the torso, Wolverine has a diaphragm joint and a waist twist. The diaphragm joint is quite noisy so there’s a lot of rubbing going on so do be careful. It lets Wolverine tilt back a fair amount, but he doesn’t crunch forward hardly at all. You do get some twist too, but again, lots of rubbing and you have that black paint right underneath. The waist twist is just a twist and doesn’t feel like a ball joint. The belt and trunks are also all one piece so, again, be mindful of potential rubbing. At the thigh, it feels like we just have a simple ball and socket joint. Again, and I sound like a broken record, lots of rubbing on that crotch piece so how far forward he can kick is largely dependent upon how far you want to push it. There’s a twist there too which works fine and the knees are double-jointed, but really just present a 90 degree bend. At the ankles we mostly have a pivot, or rocker, joint as there’s very little up and down because of how deep into the foot the joint was set. He stands just fine, though Mondo did include a stand, but doing a running pose or something similar would be a challenge for Wolverine. The joints are all at a good tolerance. Nothing is loose, and none felt scary to move out of the box. It’s just not the most dynamic assortment of articulation, but it is very low profile. And really, the only thing that would have made him more exciting for me would have been butterfly joints so he could really reach out with those claws. Those tend to be ugly though so I understand why they aren’t present. Others may feel differently though.

Ultimately, this just looks like Wolverine from the show and I think that will make a lot of people very happy. Plus, that packaging! They even included the reference art on the back of the box!

Mondo’s first foray into the X-Men animated universe is mostly positive. Objectively speaking, this figure has some problems. The articulation isn’t great and certainly the paint on one of the heads is not acceptable. I also assume the more minor paint issues will vary from figure to figure and there are more subjective things to critique like some of the shading choices or the expression on the non-masked head. For me personally though, this figure is a ton of fun to both look at and handle. He looks like the character from the show I loved as a kid and I couldn’t be happier that this exists. Certainly, I wish he didn’t cost 200 bucks as this line will get very expensive if all of the figures are priced at that level. This is the San Diego version, but also the brown costume variant was priced at 200 so who knows what the going rate is going to be? On the other hand, if they only put out one or two per year then that certainly makes it a lot easier to budget.

Wolverine is lonely though. Imagine Sabretooth at this scale?!

This version of Wolverine was a convention exclusive limited to 3,250 pieces. If you want him, you’ll have to go to the secondary market or hope that Mondo does indeed release a stripped down version in the future. Again, Mondo has been pretty quiet about that release and future ones so I don’t know if that’s still the plan. The secondary market is basically you’re only source for this one now where it will likely cost more than the $200 Mondo charged. How much more remains to be seen. Right now, the listings are pretty high, but I don’t know if they’re actually selling. This is a rather niche item because of its scale and there’s a very real possibility that those hoping to make a buck have to settle for far less than they expected. Over three-thousand units isn’t a small number for this sort of thing so keep your eyes open if you want him. As for me, I can’t wait to have a more robust X-Men collection to display. Between Mondo and Hasbro, it figures to be an eventful 2022 for the almost 30 year old show.

That was a long one, I could really go for something to eat. Who wants turkey?!

NECA TMNT Quarter Scale Toon Donatello

Stop! Donnie time!

2022 has been a year of catch-up so far for me. A lot of stuff I preordered a year or more ago is finally coming due, and often without the actual preorder! The NECA quarter scale toon Donatello from the classic cartoon series Teenage Mutant Ninja Turtles is yet another preorder that just didn’t get fulfilled and was cancelled because I found another avenue. Though in this case, it was my buddy Mikey (@JehutyZero) who found this Donatello just hanging around a calendar store. And to make it sweeter, he was 50% off! Now, that was 50% off of an up-charged price to begin with, but I was still able to get him for well below the MSRP of $125. If waiting a few extra months saved me around 50 bucks every time then I’d be happy do it, so thanks again to Mike!

Where there was one, there is now two.

The quarter scale line was NECA’s reintroduction to the TMNT brand. That’s how we first got to experience the figures based on the 1990 movie and I loved those, and still do. I wasn’t sure about the cartoon line when it was announced, but the callback to the old Playmates Giant Size turtles and just how nice Raphael looked is what got me to bite. And If you get one, you kind of need all of them, right? When Raph dropped, he was our first taste of NECA’s retooled cartoon turtle with the mix and match expressions and updated articulation. Now, that’s old news since that’s been done in the smaller scale, but I’m still eager to see where this subline goes.

“It’s a little me!” “It’s a bigger me!”

Like all of NECA’s TMNT figures, this one is pretty familiar because Donatello is essentially the same figure as Raphael. The only difference is the choice in color for the various pads and such and the belt which features a holster for his bo staff on the back and the big “D” belt buckle. And that’s fine, because the turtles all looked the same in the show. And it’s also fine, because that Raph figure is great! These guys weigh around three and a half pounds and stand pretty close to 15″ tall. They are impressive and demand attention no matter where they’re placed in a room. The paint apps are sharp and NECA does a great job of hiding the articulation so they have a very clean appearance. It’s a challenge to settle on a display pose and expression because no matter how you pose them, they look great.

This is a picture I couldn’t do with Raph since he came out before the Turtles in Disguise set.

With Donatello being largely the same as Raphael, he really can only separate himself via his accessories. NECA is apparently going to include two slices of pizza with each turtle. They key-in to each other so eventually you’ll be able to form an entire pie if you so desire. And Donnie comes with the box to store it in. The Vinnie’s Pizza box is made of paper, but it’s laminated so it’s not pitifully durable, though it would have been cool if it was plastic. Then again, at this scale the paper goods box does look a bit more authentic than a plastic one would. Another paper good is Donatello’s issue of Genius Quarterly. It’s just a piece of glossy paper with a crease down the center. It’s fine, but it’s so thin that it doesn’t really look much like a magazine. Donatello also comes with the same Turtlecom as Raph, which really opens and closes and is a lot of fun to just mess around with. And for hands he has three sets: gripping, open, and pointing. Of note, the gripping hands are the same as Raph’s with the wider finger placement. All of the hinges are horizontal though, which is a bummer as some vertical ones would have been nice (I’m guessing Leo will at least have those). And then there’s the trusty bo, which just like the smaller version, can separate in the middle which can help make it easier to get in and out of the holster. It’s fully painted and looks about as good as a stick wrapped in tape can look.

Enjoy it before Mikey gets here, boys.

Donatello also gets to separate himself with his expressions. Like Raph, Donny has two sets of eyes: normal and angry. Unlike Raph, he comes with three mouth expressions to mix and match with: a smile, neutral, and yell. Donatello can look serious, grim, surprised, angry, and frightened. And these are all interchangeable so if you wish you can use any with Raph or use Raph’s open mouthed smile with Don. The act of mixing them up can be a shore as the fit is rather tight. I had to heat them up to get them together, but I suppose it’s better than the too loose issue I had with Raph. As I said earlier, it’s hard to pick a favorite expression. Right now I’m going with a battle pose and giving Donnie an angry yell, but I may switch it to something more light-hearted eventually, perhaps incorporating the pizza more.

He moves much better down there.

Being that Donatello is the same figure as Raphael, the articulation is also the same. Or is it?! Well, yeah, it is, but with Donatello it works a little better. In my review for Raph, I stated there wasn’t a thigh swivel, even though it looked like there was one. Other reviewers noted the same, but credit to YouTuber Anthony’s Customs for getting me to revisit the subject when he insisted there’s a thigh swivel, it’s just stuck. I was prepared to break out the hair dryer with Donatello, but I actually didn’t need to. It seems NECA applied some extra lubricant to the thigh area this go-around, and while there’s still some tightness, I can confirm that thigh does twist. I still haven’t accomplished the same with Raph, but I probably will apply some heat and see what happens. It definitely helps in getting him to stand to have as much flexibility in the legs as possible. Everything else works pretty well. A lot of the joints are tight, but that’s because the figure is so heavy. I also love the double-jointed elbows and I really wish NECA could get those to work at the smaller scale. You get a solid 90 degree bend and the elbow pad hides the joint nicely.

It’s a simple enough thing, but those facial expressions really bring these figures to life.

This is just a very aesthetically pleasing release from NECA. Donatello is large and commanding, despite that not really being his nature. I feel compelled to get all four turtles, but really, just one of these guys has enough presence to tie together any TMNT display or to just be a one-off. The only downside is it can be hard to find room for a toy this large and that MSRP of $125 isn’t insignificant. I do think the value is solid for what you get, and the extra stuff that comes with Donatello really helps in that regard. Up next in this line is Leonardo, the best turtle, but when he’s coming is anyone’s guess. I think COVID really hit this line hard as the goal was to release all four in 2021, but that clearly didn’t happen. Hopefully 2022 is the year, but I guess we’ll have to wait and see. I’m curious what else we’ll see for accessories. Leo, given that he has two swords and probably requires different hands, might not have any surprises, but will NECA do a quarter scale turtle hook with Michelangelo?! That could be a lot of fun. Until then, Donatello and Raphael will jut have to hold down the fort until their brothers arrive.

Donnie, I have a hard time believing that magazine is going to sustain you until Leo arrives.

S.H.Figuarts Dragon Ball Lunch

Here comes Lunch! Err, Launch?

It’s no secret my preferred take on the world of Dragon Ball created by author/artist Akira Toriyama is the original one: Dragon Ball. Of course, in the manga it’s just all Dragon Ball up until the more recent Dragon Ball Super, but for anime viewers there’s Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super. Of the four, I feel comfortable declaring Z the most popular, and after that might actually be Super. Dragon Ball is the more adventure-focused of the anime. Being that these unfold chronologically (well, except GT, but we don’t need to talk about GT), Dragon Ball is the one that features a kid Goku before he becomes a super powerful Saiyan warrior. I like the more grounded action, even though it’s still not even remotely realistic, and there’s a ton of humor spread throughout. All of these shows have a formula, but with Dragon Ball, I feel it’s less obvious.

Dragon Ball has never been super popular in America. We got both it and Z in the mid 90’s, but with far more emphasis placed on the sequel series. That one famously bombed out of the gate too, with Ocean Group dubbing around 100 episodes and so much material was cut that the episode count differed from the Japanese version. One of those casualties was the character Lunch. She appeared in Dragon Ball fairly regularly, but her appearance in Z was more like a cameo. It was apparently deemed not necessary, and since she totes a gun perhaps it was also considered too violent. As a result, Lunch was a character I only ever read about for a long time. There was a long hiatus in dubbing the series so us American fans had to either buy bootleg tapes or just be content reading about the series online. I mostly read about it, and Lunch was always a character I wanted to see in action since she sounded quite unique.

She looks like a nice girl.

Because I read about her first, I’m still conditioned to refer to her as Lunch. When Dragon Ball was eventually dubbed and released in America, her name was changed to Launch. It’s actually a pretty clever update as her personality is centered around her “launching” into a fit of anger. Lunch, by default, is a kind, sweet, and rather meek young woman. She’s also quite shapely and a natural target for the perverted Master Roshi, and unlike Bulma, she takes his crude advances in stride. However, anytime she sneezes she transforms. Her hair changes color from blue to yellow (is Lunch the original Super Saiayn?!), but that’s not the most dramatic part of the change. Her personality also completely morphs turning her into an enraged, gun-toting, maniac! Seriously, where does she keep that gun normally? Once she goes blonde, she just whips it out from somewhere and just starts blasting. When her target is Roshi, it’s hard to argue the old man didn’t deserve it, but she’ll also perceive basically any male in her sight a threat and often poor Goku will bare some of the brunt as well.

Someone looks excited.

The Dragon Ball subline for Banda’s S.H.Figuarts line of collectibles has decided that Lunch is the only worthy entry for 2021. It hasn’t been a fast moving line like Z or even Super, but just one figure in 2021 is a little disappointing for Dragon Ball. I’m sure some are also disappointed that lone figure wasn’t a desert bandit Yamcha or a first appearance Tien, but for me, I like getting another female character into the display. The franchise is pretty short on them, and we can only have so many versions of Bulma, so Lunch feels like a solid inclusion. Unfortunately, she came with a decent price hike as the MSRP on this one is $65. Such a price is not unheard of for this line, but as we’ll get into, this isn’t one of the more over-stuffed releases we’ve received in the past. Costs went up like crazy last year, so this could be a symptom of that. Or, Lunch carries a small premium because Bandai doesn’t figure to sell a ton of figures of her. The Super Saiyan 4 Goku comes with more stuff and is five bucks cheaper and might even feature less parts reuse. The real answer is probably both, but given how small the Dragon Ball line is I wasn’t about to pass on Lunch just because she was 5-10 bucks more expensive than I would have predicted.

Uh oh. She sneezed…

Lunch comes in the typical SHF window box and in her default persona. She stands a tick over 5″ to the top of her hair putting her right in-line with Bulma, whom she likely shares some parts with (most notably the legs). This means, like Bulma, she doesn’t scale well with Goku or even Roshi, but that’s because they seem to exist in their own scale as a means of keeping the kid characters from being tiny. She’s also sporting her traditional attire: green, spaghetti-strapped tanktop, yellow short-shorts, brown gloves, green ankle warmers, red sneakers, and a red ribbon in her hair. The tank top is just painted on, but it looks quite clean and the green matches the ankle warmers rather well. They have little buckles on them which are also painted cleanly and the yellow stripes on the shoes are also well done. The only issue with the paint is that crotch piece for the shorts is cast in yellow plastic, while the rest on her thighs is the same, but it’s likely PVC and the result is there’s a color variance. It’s subtle, but it’s also there and a disappointment. The blue hair appears to have a wash applied to the bangs area which looks nice, but is also the only shading to be found on the figure. That’s not a surprise given this is SHF and this figure features a lot of bare skin, but the blonde hair would have benefitted from the same.

Time to run, old man.

And she does come with both portraits because this is Lunch and that’s pretty central to her character. The default one is her smiling and it looks like the character. She can also swap to an excited look and to the all important sneezing face. For her blonde look, she has a smirk and a side-eyed glare. The only one I’m not sold on is the smirk as her cheeks look rather puffy for some reason. The glare is probably my preferred expression, but I do wish we got one more for the blonde version of her yelling and just looking really pissed off. Like I said, we needed both versions of Lunch in the box, but I’m slightly bummed the blue-haired look got three portraits to the blonde’s two because I think most will display her as a blonde.

Now he’s in trouble!

And most will likely opt for the blonde look because she only has two accessories and the favored one works with that look. And that’s her submachine gun. She comes with fists in the box, but has a right, trigger, grip for the gun and a loose gripping left hand to sort of cup it. The other optional hands are two open hands which are good for a sneezing pose or to hold the last accessory: the all important Dragon Ball. Lunch comes with the pearl painted ball which is what SHF has switched to after releasing 7 translucent balls already. There’s a lot of plastic here just in the two heads alone since her hair is so big, but there’s no covering up that this is an underwhelming assortment of accessories. Especially at that higher price point. Another portrait for her blonde look would have helped, and maybe a blast effect for her machinegun would have gone a long way.

This setup is definitely interesting.

The articulation for Lunch is familiar, but also introduces some new things. And that’s mainly at the head. Her head is connected via a double ball peg that actually pegs into her hair, and not her head. It has a bend in it so her head sits low enough, but it is a bit of a pain in the ass to swap heads on this figure because that peg wants to move when you’re trying to fit it into the hair. It’s a lot easier on the blue hair, because that’s how the figure shipped. It’s also definitely easier to swap with the face plate on it as that helps to prevent the peg from moving too much. At least it’s a sturdy ball peg so I never feared breaking it, but it was annoying. Swapping the faces requires pulling off the bangs first and it can be a challenge to get the face off without popping the hair off of the neck, which can be a touch frustrating. Once in place, it moves around okay. Her hair obviously is going to limit her range, but there is a hinge in the back of her hair to help alleviate some of that. She can look up and look down a bit with the usual rotation and some tilt. I think you get enough, but it is a bit weird to look at initially.

She can’t quite aim her gun convincingly two-handed, but she still poses all right with it.

Beyond the head, the rest is pretty much in-line with both versions of Bulma released in this line. The shoulders are on ball pegs so they rotate rather well. There’s no butterfly joint, but her bust would probably have impeded one anyway had it been installed. The elbows are single-jointed on these disc-like pieces that I’ve never liked that much. The range is great, but when the arms are extended they look kind of funky. The wrists are ball-joints and with the gloves there’s plenty to hide them so no complaints there. There’s a diaphragm joint that works in tandem with a ball joint at the waist. Lunch can tilt up there well and she can bend backwards probably farther than you need her to, but there will be some gapping issues under her shirt. Crunching forward is not great and it exposes a gap near her waistline on the back of the figure. It’s hard to imagine her needing to crunch forward more than she can, but it’s always a bit bizarre to see figures that can go back better than forward. At the hips we have standard ball joints, but the cuffs of her shorts limit their range. She can’t do a split, but can nearly reach a full horizontal kick. Her buttcheeks prevent her from kicking back really at all, but you do get a thigh twist. The cuffs on her shorts can be a bit finicky as sometimes they leave a gap in crotch area and I find myself tweaking the left leg, in particular, often to try to mitigate that. At the knees we have basically the same situation as the elbows, only here the disc piece is on the back of the figure and basically hidden. The ankles are ball-jointed so you get great range there and they also included a toe hinge, if you feel it’s needed.

This is definitely my favorite expression in the set.

I’m pretty happy with how Lunch can move around. The only thing she can’t do well that I wish she could is a two-handed firing pose with the gun. Her bust just gets in the way which is a character design issue more so than a figure one. I suppose it helps that her portraits aren’t really firing portraits which lend themselves better to casual stances as opposed to action ones, not that Lunch never fired her gun with nothing but a smirk in the show. Her hair does make her more top heavy than the Bulma figures we have so I’ve found her a little tougher to stand, but nothing dramatic. It’s just something you have to be aware of and take into account when posing her.

The scale is a bit wonky in this line, but she fits in with Bulma, at least.

I think Lunch turned out pretty well. I have come criticisms, but most of them are of the value nature and not direct criticisms of the figure itself. And where I do have them for the figure, I chalk them up mostly to me being nitpicky, but that’s what a review is for! She looks terrific on a shelf amongst my other Dragon Ball figures. She looks better when paired with Bulma than she does Krillin or Goku, but she can also handle being near Master Roshi too. She would look even better though with Tien, and I do hope there’s more in store for Dragon Ball as far as S.H.Figuarts is concerned. There’s still plenty to mine from that series, and a few characters that I would definitely deem essential, but time will tell what Bandai has planned.


NECA TMNT Cartoon “Another One Bites the Crust” Pizza Monster

The only pizza a ninja turtle wouldn’t want.

When NECA launched its line of Teenage Mutant Ninja Turtles action figures based on the classic cartoon series there was much rejoicing, followed by much consternation. The line was successful, some would say too successful. Product was hard to track down for collectors as only a handful of units were released to each store which meant collectors had to battle with each other and scalpers to secure the much coveted plastic. To combat this, or as a mea culpa of sorts, NECA released the much anticipated (and much celebrated) Tokka and Rahzar two-pack on its website as a made-to-order item. Collectors simply had to log on, pay up front, and then sit back and wait for NECA to deliver. The strategy must have worked well, because NECA came back in 2021 with more made-to-order items, and this time, they were for the toon line.

In the spring, NECA put up three sets of figures for pre-order. These weren’t technically made-to-order, but more like a traditional preorder. NECA let collectors pay upfront to have the company deliver later in the year, and the rest of the factory order would then go to Target like all of the other releases. Product was to be delivered in the fall, but 2021 being what it was, things got delayed. Still, two of the three solicitations made it to out in the calendar year so that isn’t too bad, and up first here is the very first solicitation from the batch: the Ultimate Pizza Monster!

I love the artwork created for this line. I hate that I’m being overrun with boxes I can’t bring myself to toss.

The Pizza Monster appeared in the season two episode “The Case of the Killer Pizzas.” It was a memorable episode for me, and I’m not particularly sure why. Maybe it was because the plot made plenty of sense: Shredder and his cohorts sneak attack the turtles via their biggest weakness – pizza. The monster eggs looked curiously like meatballs and could be smuggled on a pie with relative ease. Once exposed to enough heat, they would hatch into little, red, terrors that when further exposed to moisture would grow into titanic, yellow, Xenomorphs. Okay, not literally since that would require some licensing agreements, but these creatures look so much like the alien from Alien that NECA would one day release a yellow Xenomorph as an homage. The title, clearly B-movie inspired, stuck in my head and it was likely aided by the episode being released on VHS. No, I did not own it, but I definitely remember seeing it often at the rental store when browsing for a movie. I may have even rented it once or twice, though my memory isn’t quite that good. Also, being a part of season two meant it was airing when the episode count for the show was pretty low. This one was likely aired and re-aired several times in the run-up to season three when the show really exploded.

What a cutie!

Mostly though, the big, yellow, monstrosity was just a fun visual in the show and one that stuck with me over the years. When NECA’s toon line began to expand and included the larger figures in the deluxe, VHS, styled packaging I immediately began to wonder if the Pizza Monster would one day join the lineup. And sure enough, it has. Released in that same VHS box with artwork by the incredible Dan Elson, “Another One Bites the Crust” is a release I’ve been looking forward to all year.

Chrome Dome gets to hang onto his crown once again. I’m not sure anyone will knock him off the mountain when it comes to height in this line.

The Pizza Monster is an imposing creature. Standing around 9″ tall, he looks up to only Chrome Dome in this line. Being that he comes from an 80s cartoon that probably didn’t have a huge budget, NECA sculptor Jon Matthews did a fantastic job of nailing down a look for this guy. The presentation within the episode can be a bit erratic, but when I look at this sculpt I see the Pizza Monster as it was supposed to be presented in every frame. The creature is obviously Xenomorph inspired with its elongated head and slender frame. I have the figure at 9″, but it’s definitely designed to be hunched over. The arms and legs are quite long which are terrific for setting up a pose. I love the almost smile expression it sports which adds a sinister quality to what was basically a mindless, rampaging, beast in the show. There’s some nice texture as well giving this creature a bug quality with ridges on the thighs and bumps on the head.

When he’s not being paired up with Chrome Dome, the Pizza Monster is living large!

What really helps make the Pizza Monster stand out is the excellent paint job devised by the duo of Geoffrey Trapp and Mike Puzzo. Like most of the of the figures in the line, there’s a bisected quality to the paint with a bright yellow utilized as the dominant color on the front of the figure and more of a mustard on the back. That part works as well as it usually does, but what really makes this guy pop is the embellishments on the front. There’s the usual black line work to help bring out a lot of the details of the carapace and musculature, and NECA added swaths of white paint to the yellow. The inclusion of which, especially on the creature’s head, really brings out the “pizza” element of Pizza Monster. It’s not a connection I ever made with the source material, but the figure almost looks like it’s composed of melted cheese and it’s just a really neat approach. I don’t know if that’s what NECA was going for, but it’s my take-away.

The side of the head makes me think of melted cheese oozing over pizza crust.

The presentation of this figure is a homerun, where things are going to get a little dicey is in the articulation. First of all, this figure, despite being on the larger end, has all of the same points of articulation one would expect. It starts at the head, where the figure is on a ball peg with a second one at the base of the neck. This may be an odd thing to say, but this figure has the best head of any other figure in the line. It can look up, and way down which is crucial for a larger character, and he can swivel, tilt, and basically convey any emotion you want. The jaw is articulated so you can pose the creature screaming, biting, grinning, etc. I love it whenever NECA can get an articulated jaw into a figure and this is obviously one that benefits greatly from it. At the shoulders are the customary ball-hinges and past that are the unusual NECA double-jointed elbows with a swivel/hinge above and below the elbow and a long joiner in between. They’re very tight, but seem to work, and the unusual look of the joint works on a monster like this. At the wrists are the usual swivel and hinge combo and they too are tight. Painted joints obviously contribute to the tightness (and when the paint flakes off it leaves behind pale, yellow, plastic so that’s not an eyesore like it is with some other figures), but it also feels like they’re intentionally engineered to be tight considering this is a big figure. The diaphragm features a ball-joint that allows for some forward and back motion, but mostly works to give the character a swivel since there’s no waist twist.

The joints really aren’t strong enough for this pose to last on a shelf.

All of that is fine, where things go south is below the belt. First of all, we have a tail which, like many tailed figures in the line, comes unassembled in the box. Attaching the tail was fairly painless, and it’s probably the best tail we’ve seen in the line. It’s just a ball joint so the range isn’t tremendous, but NECA made the tail a wired one so you can bend it and position it as you deem fit. It’s much thicker than a rat tail or the whip accessory we saw with the Punk Frogs so there’s really no worry about the wire eventually breaking through. I wish Leatherhead had the same. At the hips are the now standard ball-joints we’ve been seeing for over a year now. These have a tendency to be loose on some figures, and on the Pizza Monster they’re okay. Not as bad as the frogs, but they could stand to be tighter as the figure can be a challenge to pose as the weight of it wants to force the figure to do a split. At the knee is a double-joint and it’s fine with appropriate tolerance.

At least he doesn’t need especially strong joints for this one.

The hips are a disappointment, but the real issue comes last: the ankles. These ankles have already acquired a bit of a reputation in collector circles. I know I’ve seen a few who broke the ankle on their figure trying to break the joint in. The joint itself is a hinge with ankle rocker or pivot. Twitter user Uncle J took the joint apart to have a look and see what was the issue if you’re interested, but what it boils down to is you have a painted joint, short peg, and there’s apparently a ratchet added as well. Ratchet joints are like regular joints, but with added grooves or teeth to improve tolerance. This is often used with large, heavy, figures so they can hold a pose without the weight of it dragging it down. The problem here is the ankle rocker is so tight that it’s not even obvious the figure has one. I personally sought out reviews, which I never do on a product I plan to review myself, to make sure the figure actually had them. And what I found is a lot of the same problems.

“Chew on this, dude!”

First of all, the hinge is fine. It’s tight, but I was able to get it moving without resorting to heat. For the rocker, I went to my standby which is hot water. The problem with heating a joint is it makes the plastic soft and malleable. With this particular joint, you can heat it up and move it, but you don’t know if you’re moving the joint as intended or just bending the plastic and it’s very easy to go too far and shear the peg off, with or without heat. I tried clamping down where the peg meets the ankle, but after a few attempts I only got the joint to work a little. I wasn’t willing to really push it because I don’t want a broken toy. Unfortunately, heating the feet up to get this amount of range had a drawback. With the joint loose, now the figure is even more likely to fall down. It starts with those hips, but now the ankles don’t make up for that at all as the hinge is looser than it was before. Prior to heating it up, I had a figure that stood easily, but just couldn’t do anything dynamic with the feet. Now I have a figure with more range, but the looseness in the legs limits how I can pose it. I could get a stand, and if you look at my pictures you may be able to tell I’m using the combination of the figure’s tail and the windows of the diorama to prop it up, but it’s a blemish on what was shaping up to be a contender for best figure in the line.

The stuff.

The Pizza Monster is an excellent looking figure let down by some flawed engineering. It’s also a figure that doesn’t really bring much to the table in terms of accessories. I suppose a monster doesn’t need much, but it’s a little uncharacteristic with these deluxe, or ultimate, releases to see so few accessories in the box. For starters, we have the hatching Pizza Monster which previously came with the April set. It’s small, red-orange, and looks fine. There’s very little paint on it and no articulation, but it doesn’t require much. It would have been fun to get a new pose, but NECA obviously had to factor in costs and the tooling on the figure itself probably has little or no reuse possibilities down the road. There’s also a pizza, because you can’t have a pizza monster without pizza! It’s a yellow, UFO, box and NECA finally added a hinge! This can actually open and close and the pizza inside is removable. It’s a fairly basic looking pizza so no peanut butter or jelly beans to be found. Lastly, we have some tracking device used by Donatello. NECA’s Trevor Zammit, who oversees this line, recently conducted an interview with The Fwoosh where he talked about how there are a million different such devices in the show and they basically try to squeeze them in whenever possible. I’m a bit surprised they went this route here, as Baxter uses a similar, handheld, device to control the Pizza Monsters which could have been included, but I definitely like how NECA tries to sneak Easter Eggs into their releases like this.

This is the line’s best pizza box to date, so I guess that’s worth something.

NECA’s take on the Pizza Monster is nearly a homerun. Call it a triple, I suppose. It looks awesome and is a lot of fun to mess around with (save for the scary ankles) and I definitely appreciate NECA making it so easy to obtain. There are issues though. It’s light on accessories (other than Kerma, I think this is the only figure without extra hands) and the ankles are a problem. They’re a big enough problem that some don’t even have the luxury of breaking out of the box. I actually ordered two of these figures, but you only see one in my pictures because the other one arrived with a foot already broken off in the package. I reached out to NECA and within a half hour I had a prepaid shipping label to send it back for an exchange. NECA received it on the 30th of December and I have yet to receive a shipping notice for the exchange. I’ll update this accordingly later on.

Irma never has good luck with men. Or bugs.

Even with the issues, I still think this is a figure worth owning, and if you’re really into screen accuracy I suppose you need two additional ones. I think I’ll be happy with two as it’s already challenging to find room for all of these releases. If you missed out on the preorder, the figure should be hitting Target in the coming weeks where I assume it won’t be a huge challenge to find given how the past few releases have gone. The price on NECA’s website was $35, but it’s possible it could retail a little above that as there have been price increases since April. Good luck to all who are on the hunt!

UPDATE: I received my replacement pizza monster, as promised, from NECA on the 13th of January, exactly 2 weeks after receiving the broken one. It took a little longer than promised, but it got here, and that’s all that matters. And to my surprise, it didn’t arrive alone. There must have been a mix-up at the warehouse, as rather than send me one replacement they re-sent my order of 2 so I got an extra pizza monster out of it. Now, I did alert NECA’s customer service to the error, but it’s been a week and they never responded so I guess I’m good to keep it. Now I’ll have a toon accurate trio of pizza monsters, so if all it took was an extra 2 week delay, then I’d say that’s more than a fair trade-off.

Two new babies to add to the display. Once I find the room!

Dec. 25 – Mickey’s Christmas Carol

Original release date October 20, 1983

We made it! Another year in the books, and another Christmas has come. Indulge in it. Bask in it, for it only comes once a year, and not to get too dramatic, but you never know how many you’re going to get. And we’re ending this year’s edition of The Christmas Spot with another throwback to a terrific holiday classic: Mickey’s Christmas Carol.

When it comes to Christmas specials, there’s no shortage of A Christmas Carol adaptations. It’s the most frequently utilized framing device for a holiday special, be it animated or live-action, and there’s no shortage of just straight retellings too. Even Disney has released multiple theatrical versions of the Charles Dickens classic, and for my money, the best version of A Christmas Carol is the one released in 1983 starring a duck and mouse.

Mickey’s Christmas Carol is basically a trimmed down version of the Dickens tale faithfully retold through animation. The familiar Disney characters we all know and love are essentially actors in this story as Mickey Mouse isn’t referred to as Mickey by the characters in the story, he’s Bob Cratchit. It’s essentially what the Muppets would do a decade later, only this isn’t really a comedy as it basically plays it straight. When it released to theaters in 1983 it was a pretty big deal for the simple fact that it was the first Mickey Mouse cartoon in 30 years to be released in theaters. It unfortunately didn’t lead to a new era in theatrical short-form animation, but the following decade was certainly better than the preceding ones as far as quantity goes.

Scrooge McDuck is the star, but Mickey still gets top billing and his image before the cartoon.

Being that this was the first Mickey Mouse cartoon in 30 years, it marked an era of new beginnings and ends. This was the directorial debut for writer/artist Burny Mattinson. Mattinson would go on to co-direct The Great Mouse Detective, but after that basically returned to his role as a writer for the remainder of his career. For many, this was the first time people were hearing Wayne Allwine as Mickey and Alan Young as Scrooge McDuck. Allwine, who worked in the sound department under his Mickey predecessor Jimmy MacDonald, had started voicing the mouse in some uncredited appearances on The New Mickey Mouse Club, but this theatrical short (which was essentially designed to go right to television given its running time) offered more exposure and a true credit, too. For Young, this was actually his second time voicing Scrooge in the role of Ebenezer Scrooge as he first took on the role for an LP release titled An Adaptation of Dickens’ Christmas Carol, Performed by The Walt Disney Players in the 1970s. He even voiced Mickey on that release. This cartoon was obviously more far reaching than what was essentially an audio play and Young would retain ownership of the role into DuckTales later in the decade and really for the rest of his life. As for ends, this would be the final credited appearance of Clarence “Ducky” Nash as Donald Duck. He had been the sole voice of the character since creation, but would turn it over to animator Tony Anselmo (who was an uncredited assistant on this production) in 1985.

Other notable performances include Hal Smith voicing Goofy for the second to last time. He didn’t voice the character a ton, but Goofy is still a character with a fairly exclusive list of actors credited as performing his voice. This was also the first time Will Ryan would voice Willie the Giant and that’s a role he filled until his death earlier this year (RIP). For actor Eddie Carroll, this was arguably his most exposure as Jiminy Cricket since taking over the seldom used character in 1947. He would voice the character in his other appearances following this pretty much right up until his passing in 2007. Lastly, this is seemingly the first, and only, time Patricia Parris voiced Daisy Duck. Daisy was somewhat of a seldom used character in the 80s and 90s who had multiple voice actors playing the role until Disney seemed to settle on Tress MacNeille as the one and only Daisy sometime around the year 2000. The only credit missing is one for Minnie Mouse, but that’s because her role is silent in this one. Yeah, it wasn’t the best look to see Minnie reduced to a silent cameo, but this was during her silent era which had been going on for decades. Russi Taylor would eventually be cast as Minnie later in the decade finally putting an end to the madness, but we were denied such a performance in this one.

Time to find out if a man, err duck, who literally hugs his money is redeemable.

After it’s theatrical release alongside a re-release of The Rescuers, Mickey’s Christmas Carol would go on to have a long run as a prime time television special around the holidays. That was how I first encountered it and also how I fell in love with it. Even though the special seems to be purposefully crafted to fit into a half hour broadcast, it would actually be aired as an hour long special with some Christmas or winter themed shorts attached. The version I am most familiar with aired on NBC and was preempted by the following classic shorts: Donald’s Snow Fight, Pluto’s Christmas Tree, and The Art of Skiing. In between the shorts, there would be narration from Mickey describing the favorite Christmas memory of his friends, which would lead into that character introducing their own short (including Pluto who can be heard barking at Mickey). They would also show clips from other shorts like Toy Tinkers and Mickey’s Good Deed before eventually getting to Mickey’s favorite Christmas memory, the year they all got together to tell the story of A Christmas Carol. “Ha ha, we called it Mickey’s Christmas Carol,” he adds a bit sheepishly, almost like he’s a little embarrassed that his name went on this thing. Especially since Scrooge McDuck is the real star!

This one begins with some rousing horns and the classic Mickey head logo only it’s been dressed up with a hat and scarf. From there, we go into a lovely little opening title sequence. Still images in a monochrome, sepia, style from the cartoon to come are displayed along with the credits. It’s set to the song “Oh What a Merry Christmas Day” by Irwin Kostal (lyrics by Fredrick Searles), who conducted all of the music for the cartoon. The song really is quite nice and I think it’s been underserved by Disney ever since it was released. This should be their Christmas song, but I don’t think I’ve ever heard it outside of this cartoon. The final image of the sequence eventually dissolves into some scenery that is just gorgeous. This one seems to be set in the same era as the original story, 1843, as we get a little multi-plane camera action that zooms into a street setting where the sidewalks are populated by beggars and busy bodies and the streets by horse drawn carriages. It’s important to note that all characters in this cartoon are personified animals from past Disney films and shorts. You’ll probably immediately see the three little pigs and the big, bad, wolf as well as many faces from Robin Hood and The Wind in the Willows.

Scrooge pausing to break the fourth wall.

Ebenezer Scrooge is strolling down the street looking rather unapproachable. A beggar (Young) asks him if he has a penny for the poor and Scrooge just scoffs at him. He eventually comes to the front door of his counting house, and before entering he knocks the snow off of his sign which reads Scrooge & Marley, only Marley’s name has been scratched out. It’s then Scrooge informs us (I’m not sure if we’re to read this as him breaking the fourth wall or him just talking to himself) that his old partner, Jacob Marley, died seven years ago today. He boasts the man left him enough money in his will to pay for a tombstone, but he had him buried at sea! Not said, is that Scrooge is so cheap he’d rather just cross his name off of the sign than get a new one. I also wonder if he’d bother to knock the snow off of the sign if it was covering Marley’s name instead of his own.

Cratchit is apparently allotted one piece of coal every two weeks.

When Scrooge enters the counting house, he finds his lone employee, Bob Cratchit, up to something over by the fireplace. He demands to know what he’s doing, and Cratchit indicates he’s just trying to thaw out the ink for his quill which is coated with ice. Scrooge is apoplectic that Cratchit would dare to use two pieces of coal in the span of a week and demands he get back to his work. Cratchit takes it in stride and hops up onto a tall chair and appears to make do with the frozen quill as Scrooge begins to remove his coat and hat. Cratchit then brings up the topic of Christmas, very gingerly as Scrooge bristles at the mere mention of the holiday. Cratchit meekly requests a half day off for the holiday, which is tomorrow, and Scrooge reluctantly obliges. Only it’s on the condition that he only receive half a day’s pay. He then tries to recall what he even pays his one, and only, employee and Cratchit has to correct him that he’s up to two shillings and a ha’penny per day on account of a raise he got three years ago when he agreed to start doing Scrooge’s laundry. Scrooge smiles to himself at the confirmation, likely quite satisfied to have such cheap help, before his scowl returns as it reminds him the sack he’s had slung over his shoulder is a bundle of shirts for Bob to wash.

Scrooge heads over to his desk and starts making entries in his log. He starts tallying up interest payments (he’s nailing one guy for 80%) and basically playing with the coins on his desk laughing to himself. He goes so far as to embrace a pile of coins remarking “Money, money, money,” to himself in a sequence that would be adorable if it wasn’t so illustrative of his excessive greed.

The duck we’ve all been waiting for!

A bell attached to the door, I suppose that makes it a doorbell, rings with the opening of the door. It’s Scrooge’s nephew, Fred, played by the character Scrooge McDuck also calls a nephew, Donald Duck. Fred arrives by shouting “Merry Christmas!” which his uncle responds to by shouting “Bah! Humbug!” Fred refuses to let his sour uncle get him down and he has Cratchit cheering him on. When Scrooge demands to know what Bob is doing by clapping for Fred he suggests he’s just trying to keep his hands warm. Scrooge demands to know why his nephew is there to bother him and Fred tells him that he came to bring him a wreath and to invite him to Christmas dinner. Scrooge seems actually delighted at the invitation and starts asking Fred about the menu. As Scrooge inquires about each dish, Fred enthusiastically confirms that he’s serving it as his excitement builds up until he finally asks “Are you coming?!” Scrooge then reveals he’s just been toying with the lad by saying he can’t eat that stuff. Fred is clearly hurt, but Scrooge feels he’s wasted enough of his time as shoves the wreath over Fred’s head and literally kicks him out the door. We hear the unmistakable quacks of anger from Fred as he apparently soars off of Srooge’s stoop, only he quickly returns to open the door to shout, once more, “Merry Christmas!” and slip the wreath over the doorknob. Scrooge angrily shoots back, “And a bah humbug to you!”

I’m guessing they’ll never hit Scrooge up for money again.

Cratchit reflects on how kind Fred is, but Scrooge suggests he’s always been a little peculiar. The bell by the door rings again as Scrooge angrily adds that his nephew is quite stubborn, but his mood does a total 180 when he sees that two potential customers have entered. It’s the most personable we’ve seen of Scrooge yet, but unfortunately for him the two gentlemen who just entered are not looking to secure a loan with unfavorable rates. They’re two solicitors for the poor and they’re played by Ratty and Moley (voiced by Smith and Ryan) from The Wind in the Willows. Scrooge sort of recoils at the mere suggestion he just donate money to the needy, but seeing as how he has a business to run, he doesn’t toss the two out like he did his nephew. Instead, he uses some rather twisted logic to indicate that the job of these men are dependent on there being poor, and if Scrooge gives money to the poor, well then they won’t be poor anymore! He then practically begs them not to ask him to put them out of a job, especially not on Christmas Eve! The two completely fall for it as Scrooge gently nudges them outside, but just before closing the door, the real Scrooge emerges as he tells them “I suggest you give this to the poor and be gone,” and tosses the wreath Fred gave him in their direction before slamming the door. We get one lingering shot of the two collectors looking shocked as the wreath swings back and forth on the nose of Moley.

An exasperated Scrooge slumps against the door as he asks his employee, “What’s this world coming to, Cratchit? You work all your life to get money, and people just want you to give it away!” Cratchit doesn’t respond as Scrooge heads to his desk and time passes. It’s dark in the counting house and the clock strikes 7, a long work day is apparently over. A very tired Bob Cratchit is able to smile a bit as the clock bells go off and he begins to head out. Scrooge, checking his pocket watch, then remarks the wall clock is two minutes fast. Cratchit says nothing and quickly jumps back into his chair and into his logs. Scrooge then tells him not to mind the two minutes, but adds that he better be here all the earlier the next day. The animation seems to suggest that Scrooge’s watch and the clock on the wall are in agreement. I wonder if that’s an animation goof or if Scrooge is so manipulative he’d make his employee think he’s leaving early to encourage him to arrive for work earlier in the future? Either way, Cratchit seems positively giddy to be getting out a whole two minutes early and tells his boss that he is so kind. This is clearly the nicest thing Scrooge has probably done for him since that raise three years ago. Cratchit bundles up in his tattered hat and scarf and nearly wishes his boss a “Bah! Humbug,” but corrects himself to “Merry Christmas!” before departing. Scrooge just scoffs and returns to his work.

I like how Goofy’s ears form the handle on the knocker.

When the clock strikes 9, Scrooge finally calls it a day. He puts on his coat and hat and heads out into the snowy, now deserted, streets for a lonely walk home. This walk cycle always floors me with how gorgeous it looks as the snow looks so authentic and the movement of Scrooge so accurate to how this character would move if he were real. He eventually reaches his home, a fairly large looking house with a gaudy, gold-colored, door knocker. As Scrooge goes to unlock it, the visage on the knocker changes to resemble what we, the audience, know to be the face of Goofy, but here he’s Jacob Marley. He calls out in a low, mournful, manner for Scrooge which certainly gets his attention. Scrooge just says “Jacob…Marley?!” at the sight, and when the knocker returns with another wail, Scrooge squeezes his nose which causes him to yell out in pain. This frightens Scrooge into the house while we’re left to see Goofy scrunch up his nose and remark in typical Goofy fashion, “Gwarsh!”

A shaken Scrooge enters his dark and cold house. Wide eyed, he jumps onto a tall staircase and peers through the darkness frantically, but seeing nothing, cautiously begins his ascent up the stairs. As he climbs, a shadow of Marley appears on the wall behind him. The shadow is loaded with heavy chains and makes quite the noise as it moves and Scrooge notices almost immediately. When he stops, the shadow stops, and when he spins around it disappears! Scrooge then resumes his climb and the shadow respawns, only now it’s feeling playful as it lifts Scrooge’s hat off of his head. Scrooge then carefully sticks his cane out behind him and basically tickles the shadow. As it laughs, Scrooge is able to spin around and catch sight of it. The shadow drops his hat while Scrooge yells and races up the stairs into his bed chambers.

Aww, c’mon, Scrooge! He doesn’t look so scary.

Once inside, Scrooge engages numerous locks on his bedroom door (that’s kind of irregular) before retreating to a large chair. Shaking, he pulls his hat low as Marley’s haunting calls for Ebenezer Scrooge return. Scrooge barks back for him to go away, but the ghost enters. As he walks through the door, he fails to negotiate the cane Scrooge hastily left on the floor and trips over it coming to land right beside Scrooge’s chair. Marley pops up remarking it’s kind of slippery as Scrooge lights a candle in disbelief. The ghostly apparition confirms to Scrooge that he is indeed the ghost of Jacob Marley. Scrooge then softens a bit and starts recounting how Marley was a class act who bravely robbed the widows and swindled the poor. Marley seems rather proud of himself before something reminds him that basking in such praise is not what he came here for. He snaps out of his contented state to correct Scrooge. Declaring he was wrong to live his life in such a manner, he reveals he was punished for all eternity for his crimes against humanity as he flings his chains about. They’re his curse, but wrapped around one is a piggy bank that Scrooge takes interest in. When Marley, deep in his dramatic recounting of his cursed state, yanks on the chains they wrap around Scrooge’s neck drawing him closer to Marley and choking him in the process.

It’s at this point that Marley reveals to Scrooge that the same is in store for him when his time is up. Scrooge seems legitimately scared of such a fate and begs his old partner for help. It’s at this point Marley gives him the old “You will be visited by three spirts,” routine, only since this is Goofy he holds up just two fingers when saying “three.” He warns Scrooge that if he doesn’t heed the advice of these spirits that his chains will be even heavier! He then departs with a haunting “Farewell,” and as he vanishes through the door Scrooge calls outs out for him to “Watch out for that first,” before we hear the sound of Marley falling down the stairs with the familiar Goofy yell accompanying it. When the crashing sounds end, Scrooge finishes his warning, “…step.”

A clearly spooked Scrooge searches for ghosts before bed.

Scrooge, now dressed in a gown and cap for sleeping, is inspecting his room for spirits, it would seem. He flashes a candle in the fireplace and under the bed, but seeing nothing he climbs into bed scoffing at the notion of spirits as he blows out his candle. He quickly falls to sleep, and then the camera starts bouncing! We’re clearly seeing the point of view of another creature, which heads for Scrooge’s nightstand. It’s Jiminy Cricket, who rings the bell on Scrooge’s clock to wake him from his slumber. A groggy Scrooge turns to regard this individual who informs him that he’s the Ghost of Christmas Past. Jiminy even displays a fancy badge, like the one he receives at the end of Pinocchio, confirming his identity. Scrooge rather casually remarks he thought he’d be taller, then turns to go back to sleep. The cricket fires back that if men were measured by kindness, then Scrooge would be no bigger than a speck of dust! Scrooge tells him what he thinks of kindness and its usefulness, which Jiminy reminds him he didn’t always feel that way. Declaring it’s time to go, Scrooge encourages him to get out, but when the ghost opens the window Scrooge is suddenly out of bed.

Despite the fact that he’s a duck, Scrooge clearly does not enjoy flying.

Confused, Scrooge asks the ghost (which he always addresses as Spirit) what he’s doing. He tells him they’re going to visit his past, but Scrooge lets him know he can’t go out the window without falling. The ghost just tells him to hold on, and when he opens his tiny umbrella the two sail out of the window with a gust of wind! They fly through the night sky with Scrooge becoming ever frantic like a cat that accidentally wandered onto a motor boat or something. The spirit actually laughs at him, suggesting he thought Scrooge enjoyed looking down on the world.

Scrooge clearly wasn’t very smooth with the ladies.

Eventually, the two come to rest outside a tavern. It belongs to an individual named old Fezzywig, Scrooge’s former employer. Scrooge is excited to peer through the window and the sights are full of Disney cameos. Scrooge remarks that Fezzywig couldn’t have been a kinder person to work for, which is interesting since he doesn’t appear to find that trait useful for himself as an employer. He then gets excited when he spies a younger version of himself seated in the corner. The spirit points that this is the version of Scrooge that hasn’t yet become a miserable miser consumed by greed which doesn’t seem to offend Scrooge in the least as he casually responds “No one’s perfect.” Scrooge then narrows his focus on Isabelle, as played by Daisy Duck. He refers to her as “lovely Isabelle,” and we see her pull the young Scrooge out onto the dance floor. She rather unapologetically begs Scrooge for a kiss by pointing out she’s primed and ready and under the mistletoe, but Scrooge instead takes note that she’s standing on his foot. She doesn’t allow herself to be bothered as she takes Scrooge’s hands and the two dance. When the song ends, Belle plants a kiss on Scrooge which he rather clearly enjoys.

Scrooge isn’t even willing to pause his counting and come out from behind his wall of money to talk with Belle.

The present day Scrooge is left swooning too as he recalls how he was madly in love with her. The spirit then reminds him that in ten year’s time he came to love something else. Scrooge looks around and realizes they’re in his counting house on a dark, and rainy, evening. The young Scrooge is seated at his desk behind a mountain of money he’s counting out as Belle enters. She has to interrupt his counting to get him to acknowledge her, and he won’t even stand up to look at her from behind his wall of coins. She then delivers in rather unforceful terms an ultimatum. She’s been waiting for Scrooge to keep his promise to marry her as she’s been holding onto a cottage for the two of them for years. She asks if he’s come to a decision, and Scrooge rather angrily indicates he has. Belle’s last payment on the cottage, which she apparently financed through him, was an hour late allowing Scrooge to foreclose on the mortgage. As he waves the document in her face, Belle begins to sob and head for the door as broken hearts flutter about in the air – a little corny, but effective. She casts one, last, look in Scrooge’s direction and her face morphs from sadness to anger as she slams the door behind her causing all of the coins to scatter on Scrooge’s desk.

The spirit pushes the knife in deeper by pointing out that Scrooge loved his gold more than Belle causing him to lose her forever. Scrooge then begs the spirit to take him home declaring he can no longer bare these painful memories. The spirit adds that he fashioned them himself, as the scene shifts back to Scrooge’s bedroom. He’s in bed asking himself how he could have been so foolish when he’s roused from his thoughts by a loud, booming, voice. The voice shouts “Fee! Fi! Fo! Fum!” and the being indicates it’s puzzled by the smell of something unpleasant. Scrooge peers out from behind his bed curtains to see a massive man (the only human looking denizen of this world) surrounded by food. He quickly shuts the curtains, before pulling them open carefully again and a giant eye fills the opening.

This is the part of the cartoon where the viewer gets hungry. Well, a little. That pig is more disturbing than anything.

The titanic spirit (portrayed by Willy the Giant from Fun and Fancy Free) reaches into the bed to confirm that he has, indeed, smelled a stingy, little, Englishman. Scrooge emerges from the creature’s grasp and has it confirmed that he’s the Ghost of Christmas Present. Scrooge then takes note of the delicious looking, giant-sized, food before him. He asks where it all came from and is informed that it’s “The food of generosity, which you have long denied your fellow man.” Scrooge scoffs at the notion as he passes through a bundle of grapes, getting one stuck on his foot. He suggests no one has ever shown him generosity, and the spirit is forced to correct him that, despite his not being deserving of it, there are still some out there who do indeed extend good tidings to him. Scrooge tries to assure the spirit that this is not the case, but he’s just told. “You’ll see.”

Time to go meet this adorable little fella.

With Scrooge in the pocket his festive, green, robe, the spirit leaves Scrooge’s home. Since he is a literal giant, he has to lift the roof of the house off to step out. He then grabs a street lantern, which magically functions like a flashlight, as he goes on a search for a specific home. He checks one and the screams of a woman from inside alerts him that he’s not in the right place. He soon finds the home he’s looking for and dives onto his knees outside of it. One would assume a giant jumping around outside would get the attention of the whole neighborhood, but no one seems to notice.

“Hey mom, where did Polly go? She’s not in her cage…”

The spirit removes Scrooge from his pocket and deposits him outside the home. Scrooge, rather angrily, demands to know why he brought him to this old shack. The spirit then tells him it’s the home of his overworked, underpaid, employee: Bob Cratchit. Scrooge looks inside and sees Mrs. Cratchit placing dinner on the table. He cracks a joke by asking if she’s cooking a canary, then, perhaps sensing the ire of the giant, says they must have more food than that and points out a pot boiling over a fire. The spirit corrects Scrooge by telling him that’s his laundry, and the two go quiet and just observe as Bob tells his two children they must wait for Tiny Tim (Dick Billingsly). The small boy tells his father he’s coming as he slowly descends the stairs with the aid of a cane. His father whisks him over to the table where the boy enthusiastically declares there’s a lot of wonderful things to eat. Then reminds his family that they must thank Mr. Scrooge. His mother can’t muster up a response except just to smile politely and avoid his gaze, she probably spends many hours of her day cursing that name. Bob sits down and begins cutting a single pea for himself. Seeing that this is apparently all his dad has to eat, Tiny Tim offers him the drumstick from his plate, but Bob, sort of sadly, just hugs the child refusing to take the offering.

The final spirit is far less friendly than the first two. He also has a bad habit, but if you’re already dead, then why not enjoy a cigar?

Scrooge asks the spirit what’s wrong with Tim, and he responds, “Much, I’m afraid. For if these shadows remain unchanged, I see an empty chair where Tiny Tim once sat.” Scrooge can only respond with “Tim will…?!” but there’s no spirit to answer him. He looks around and the scenery grows foggy as Scrooge begs for the spirit to return through coughing. A shadowy figure appears smoking a cigar, the apparent source of all the smoke. Scrooge, clearly terrified of this new apparition, asks if he’s the Ghost of Christmas Future. The spirit only nods as Scrooge, rather carefully, begs to know what will happen to Tiny Tim.

That’s the one! The shot that breaks me every time.

The spirit simply raises an arm and gestures. A cemetery comes into view and a small headstone sits beneath a tree. Bob is beside it, clutching Tim’s can, as his wife and other two children lower their heads and walk away. The camera focuses on Bob as he sniffles a bit and a tear runs down his cheek. It’s a truly heartbreaking sight. He then lays the cane on the headstone and slowly walks away.

Scrooge can only wail “Oh no!” at the sight, before turning to the spirit. He declares he didn’t want this to happen and begs to know if these events can yet be changed. The spirit doesn’t respond as a raspy pair of voices fill the air. Two weasels (voiced by Allwine and Ryan) are laughing about a recent funeral they just witnessed. They’re grave diggers, and the person they’re digging a grave for apparently had a funeral with no mourners. One laughs and says they should take a break, since “He ain’t going no where,” as they laugh and walk away. Scrooge and the spirit approach the open grave and Scrooge, likely knowing the answer given how spooked he sounds, asks to know whose lonely grave this belongs to.

Dying sure seems like it sucks.

The spirit strikes a match and as he lights his cigar his hood falls away. It’s Peg Leg Pete (Ryan), and he lets him know that the grave belongs to him! He holds the match beside the headstone so Scrooge can see his own name. The spirit then slaps his back, knocking Scrooge into the grave, as he shouts, “The richest man in the cemetery!” and breaks out into laughter. As Scrooge cries out for help, the spirit only continues to laugh harder. Scrooge, holding onto a root, dangles above his own coffin which soon billows with smoke and an eerie red light shines from within. It begins to open, and as Scrooge falls towards it he shouts “I’ll change! I’ll change!”

He’s never looked better!

Scrooge tumbles out of bed tangled in his own curtains. He’s shouting demands for the spirit to let him out before he realizes he’s back in his own room. He runs to the window declaring it’s Christmas morning! He shows his elation by hugging a pigeon that was on his window sill and declares the spirits have given him another chance. He frantically searches for his robe, accidentally stepping through his hat and ripping through the top, as he tosses on a scarf and runs out the door. He then runs back in and declares “I can’t go out like this!” Mind you, Scrooge is in his nightgown and slippers with a red coat, scarf, and busted hat. He then grabs his cane and declares “There!” in a bit of a fake out before running back outside.

Okay, maybe they will come hit Scrooge up for many in the future.

Scrooge gleefully slides down a short, snow-covered, banister and crashes into the individuals who showed up at his counting house the prior day collecting funds for the poor. Scrooge is happy to see them, though they don’t appear to feel the same way about running into Scrooge again. He tells them he has something for them, but they try to deflect him as they likely assume it’s more insults or another wreath, but Scrooge surprises them with gold. He fills the mole’s hat and slaps it down on his head as the rat reacts with shock and punctuates it with an “Oh no!” in disbelief. Scrooge thinks, or acts like he thinks, that the rat thinks this isn’t enough and starts tossing more money. This schtick goes on until Scrooge literally fills the mole’s pants with money leaving them with 100 gold pieces. As Scrooge cheerfully heads to his next destination, the two call out a “Merry Christmas to you!”

Scrooge is just spreading happiness now and it’s lovely.

Scrooge merrily dances through the streets greeting people who are clearly shocked to see this side of Scrooge until his nephew nearly runs him over while riding a horse. Scrooge, not bothered by this at all, simply calls out “Ah! Nephew!” Fred, like the other denizens of town, is shocked to see his uncle in an apparent good mood. He’s even more shocked when Scrooge tells him he’s looking forward to that wonderful meal he’s preparing. Fred, almost sweetly, shouts “You mean you’re coming?!” and Scrooge tells him he’ll be over promptly at 2 and to keep it piping hot as he balances his cane on his nose and scampers off. Fred, with a huge smile across his bill, assures his uncle that he will keep it hot and wishes him “…a very merry Christmas to you!”

Scrooge feels the need to torture Bob mildly before changing his life for the better.

Some kids scamper by, two of the three little wolves chased by one of the little pigs wielding a pop gun, as Scrooge emerges from a toy store with a huge sack over his shoulder. Declaring, “And now for Cratchit’s” he merrily makes his way down the street and to the home of Bob Cratchit. He giddily knocks on the door, but then forces himself to put on a serious face. Bob answers the door and is pretty shocked to see his boss standing there on Christmas morning (he probably shouldn’t be that shocked given how terrible his boss is). He somewhat sheepishly offers a “Merry Christmas” towards Scrooge, who snorts and brushes past him causing Bob to sort of whimper “Won’t you come in.”

Toys! We’ve got toys here!

Scrooge adds a “Merry Christmas, indeed,” in an angry tone. He tells Bob he has another bundle for him as he slams the sack on the ground. A teddy bear pops out, which Tiny Tim takes notice of. Scrooge scoops it up and stuffs it in the pocket of his jacket as he tugs the sack closer to himself trying to ignore the curious child. He then goes into a rant, declaring he’s had enough of this “half day off stuff” He then starts to act like he’s going to fire Cratchit, who looks pretty terrified. As he hollers, “You leave me, no alternative, but to give you,” the last part he can’t get out without a bit laughter as Tim finishes the sentence by exclaiming, “Toys!”

The other shot that breaks me, but in a good way!

Scrooge confirms to a confused Bob that, yes, he is giving him toys. He also tells him that he’s giving him a raise, and making Bob his partner as he doffs his cap and puts an arm around him. Bob can only muster up a “Partner?!” as he clearly didn’t expect this. Scrooge basically just announced that he’s lifting his family out of poverty, for heaven’s sake. He can only respond by saying, “Thanks, Mr. Scrooge” as we see his wife lift a fully cooked turkey out of that same sack (those toys must be gross). Tiny Tim then goes in for his line, “And God bless us, every one!” as Scrooge embraces the kid. They tumble into a rocking chair as Scrooge places his hat on the kid’s head and the other two kids run in to join the fun. “Oh What a Merry Christmas Day” returns as the Cratchits look on as their children pile onto Scrooge and the cartoon comes to an end.

Now, if only this could happen to every other greedy, rich, asshole the world would be a better place.

If that ending doesn’t leave you all warm and happy on Christmas Day, then I’m guessing nothing does. The way that Scrooge toys with Bob at the end doesn’t come across as cruel, though I can see some perhaps thinking that it does. It serves to draw out the suspense of the moment as Bob Cratchit discovers that his boss has made a truly life altering decision for him and his family. Did Disney intend for us to put it in such context? Maybe, I don’t know, but it’s how I’ve always approached that last scene. That family was starving to the point where their malnourished son was essentially a goner if things didn’t change, and fast. Now, assuming Scrooge keeps his word, the Cratchits will basically get half of every dollar Scrooge makes and presumably have a much easier life. And the adorable Tiny Tim gets to live.

Scrooge is also practical in his Christmas Day delivery, though they could really use some sides.

It’s a very satisfying conclusion to a well-worn story. I, like probably many, do not care to see another version of A Christmas Carol come along ever gain. We have enough. This cartoon though was my first introduction to the story which is probably why I like it so much. I do think it has value beyond that and my affection isn’t solely attributed to nostalgia, but I do acknowledge it plays a role in just how much I adore this one. I just think it’s wonderfully paced, beautifully animated, and the cast is exceptional. I love how this one looks, even when I’m watching it on a 35 year old VHS my mother made for my sister and I. I especially love the backgrounds which are so detailed and almost weathered looking to reflect the setting. As a result, the special loses a little something in the HD transfer Disney did a few years ago that brightens everything up and dulls some of the linework. Not that it isn’t still worth watching, but I almost prefer my ancient tape or cheap DVD I bought more than a decade ago. The actual animation is also wonderful. The characters are so expressive and the animators did an amazing job of conveying emotion through them. You could watch this thing on mute and know what every character is feeling at every moment. And even though this re-telling plays it straight, there’s some exaggerated, animated, flourishes here and there like when Scrooge is terrified of Marley or when he kicks Fred out of the counting house. It feels like Disney had something to prove with the first Mickey cartoon in 30 years and it really nailed it here.

Mickey’s Christmas Carol is available to stream all year round on Disney+. It probably aired this month on cable too, but at this point those airings may be over. I wish it still got the broadcast network timeslot it occupied 30 years ago, especially with the added shorts (only two of which are on Disney’s streaming network), but that’s how it goes.

The end of the cartoon, and the end for this year’s countdown!

I hope you enjoyed this year’s edition of The Christmas Spot, whether you read one entry, or all 25. Or whether or not you’re reading this in 2021, or 2025. In December, or March. It doesn’t matter, it’s always nice to do a little Christmas reading and reflect on the specials that warmed our hearts as kids and adults. And it’s even fun to look at the not-so-good ones, and that’s why I do this every year. A lot can change in a year, but I plan on being back here next year so I hope to see you then. Merry Christmas, everyone!

Can’t wait until next year for more Christmas? Check out what we had to say on this day last year and beyond:

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Dec. 25 – A Jetson Christmas Carol

Merry Christmas! We have reached the end on our advent calendar celebration of the holiday season. This is the third complete 25 day advent calendar here at The Nostalgia Spot and fourth overall. For this year, I managed to shy away from the tropiest of the tropes when it comes to Christmas television specials -…

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