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X2: Wolverine’s Revenge

Original release date April 15, 2003

For much of my childhood, Wolverine and the X-Men had a pretty mediocre track record when it came to video games. The games released for the Nintendo Entertainment System were atrocious with X-Men being borderline unplayable and the solo Wolverine game just a miserable experience. During the 16 bit era, it did get better. While Spider-Man and the X-Men was one of the biggest disappointments of my youth, the outings for the Segan Genesis were at least decent. I would classify the first X-Men game as mediocre, but in the moment it felt special because everything else was so terrible. The sequel was genuinely good and over on the Super Nintendo Capcom was able to give us Mutant Apocalypse – a game no one would confuse for a classic, but it did make the X-Men legitimately fun to play as. Come the PlayStation and Saturn era, things got murky again. The X-Men stayed with Capcom for a series of fighting games that did become classics, though during that era the home ports were hit and miss as the PlayStation wasn’t really built to handle them while the Saturn just wasn’t a console many people owned. Activision still hung onto the license though and put out a pair of 3D fighters where the first was fine and the follow-up less so.

Come the PlayStation 2 era, Activision still retained the rights to the X-Men only now the franchise was on another upswing thanks to the movies released by 20th Century Fox. Licensed games, especially move tie-ins, had never really recovered from the early days where the products were mostly known for being shoved out the door half-baked and often half-finished. For every Golden Eye on Nintendo 64, there were numerous examples of games that were awful like The Crow: City of Angels or The Matrix. And Activision itself didn’t have a sterling reputation, but it did put out a perfectly cromulent Spider-Man game based on the movie. Still, that wasn’t enough to get me or my best friend to lay down our hard-earned money for a copy of X2: Wolverine’s Revenge.

X2: Wolverine’s Revenge should really just be called Wolverine’s Revenge, or just something else with Wolverine in the title. What shouldn’t be featured in the title is X2 and Hugh Jackman should absolutely not be on the cover. This game has nothing to do with the movie released the same year. Sticking Jackman on the cover was just to lure folks in, I guess, even though there was plenty of video games coverage for people to know what was going on. This is a true comic book video game with a script by Larry Hama himself. The only connection beyond the cover is that Patrick Stewart is featured as the voice actor for Professor X in the game. Was Jackman already too big of a star to voice Wolverine? Possibly, but in his place is Mark Hamill who does a pretty nice Wolverine. I’m surprised he didn’t go on to voice the character again, but future games replaced him with Steve Blum who may have come cheaper. Or maybe Hamill just wanted to do Wolverine once to say that he did? Either way, this is a game that has stuck in my brain for years because it’s the last game I can recall where a friend and I rented it and stayed up all night to beat it. We alternated back and forth since it is a solo experience which honestly probably made it a better experience. I’ve always wanted to replay it as a result, and with a brand new Wolverine game that looks to be the best of its kind set to be released (or maybe not since early reviews have been mixed at best), now feels like a good time to go back and check this one out.

The game introduces its gameplay mechanics via flashback to Wolverine’s time in the Weapon X program.

Wolverine’s Revenge is a pretty typical 3D action game of its era. You control Wolverine in a fully 3D environment and are expected to hack and slash your way to the end. It’s a hybrid stealth-action game where it’s undoubtedly easier to go the patient route and take enemies out one by one as opposed to running into the fray claws brandished. Wolverine and the styling of other characters is of the era with him in his attire featured in Grant Morrison’s New X-Men where the characters were designed and illustrated by Frank Quitely, but Activision and Gene Pool Software UK probably knew fans would want something more classic so those costumes are available and not especially well hidden early in the game. In this one, Wolverine has discovered he’s been stricken with a virus implanted in him during his time in the Weapon X program. He has only 24 hours to discover the cure or else he’s toast so it’s back to Winnipeg (or wherever the facility is in Canada) to uncover the secret and probably tangle with some old foes in the process.

The presentation in Wolverine’s Revenge is one of the best things it has going. Hamill is quite good as Logan and the other voice actors are all pros. When it wants to be, the score is of a near theatrical quality though there are many quiet moments since this is a stealth game after all. The graphical presentation is mostly decent. It’s a little early in the life of the PS2 so it does kind of resemble a PlayStation 1 game just in how the models are constructed, but with much better textures. And since this is technically a movie tie-in, I’m guessing there were some time constraints involved. It’s not ugly or anything, but no one would be singing its praises where graphics are concerned. The environments are not especially spacious, but you do spend the majority of the game in underground facilities and the like so it was never going to have an open world feel to it. There are some scenarios that are open, but they’re honestly the more boring portions of the game as there usually isn’t much to do or discover within them. And since the emphasis is on stealth, the tighter confines are welcomed as they provide more opportunities for Wolverine to hide and sneak up on foes.

Stealth is the name of the game for much of this one and it makes sense when guards are too stupid to check the roof of a truck.

Where things start to go off the rails though is just in the general controls and camera. The camera is basically free floating and needs to be constantly fiddled with. When moving along in a stealthy manner, it’s passable as manipulating the camera when Wolverine is stationary or moving slowly is fine. When things get chaotic it can be hard to focus on where danger is coming from or what a boss might be doing. And despite the game putting an emphasis on stealth, there are a lot of times where it forces the player into something else. When engaging in stealth, Wolverine has a simple selection of tools that mostly work. Holding R1 allows him to quickly move in a low, almost on all fours, crouch that counts as stealth. Holding L1 keeps him upright and has him walk slowly and quietly while holding L2 does the same, but with “heightened senses” enabled which is essentially infrared. This makes it easier to see enemies and even displays a scent trail to help locate enemies not in plain sight. Wolverine can also flatten himself against a wall and creep along it. When he reaches the edge of said wall, he can peer out from behind it without penalty which shifts the camera. It can feel a bit cumbersome at first, but it’s relatively easy to get a handle on after a little while and the game does do a good job of getting the player’s feet wet. When an enemy gets within striking distance while in stealth, the word “Strike” flashes across the screen and pressing the circle button will cause Wolverine to go into an animation where the enemy is taken out. While he does brandish and utilize his claws without hesitation, there’s no blood or gore to be found in the game as Activision likely wanted it to retain a Teen rating.

When stealth fails the game also starts to do the same. Wolverine can trade blows using square and triangle with square being punch and triangle kick. Pressing R2 deploys his claws which deals extra damage, but having them deployed negates Wolverine’s healing factor. When enemies get damaged enough to have most of their health depleted, they’ll be stunned. Wolverine can then finish them off with a strike command or pick them up. If they’re picked up he can stab them to death or toss them at another foe. When Wolverine is engaged with multiple enemies, multi-strike maneuvers become available. These are unlocked throughout the game by collecting dog tags which Wolverine receives as reward for stealth kills. When two or more enemies are in range, green arrows flash on the floor indicating a strike command is available. Activating them will allow Wolverine to take out up to three enemies in range. At first, the player will only have the circle attack available, but four levels can be unlocked and these are triggered by alternating circle and triangle. These maneuvers are not to be confused with finishing strike commands though as often it won’t be enough to take them out – especially later in the game which is one of my biggest pet peeves with this game.

Be prepared to spend a lot of time just waiting for that health bar to refill itself.

The enemies are just too damn strong. Basic grunts encountered take awhile to bring down. Wolverine, whether he has claws deployed or not, will need a good thirty seconds to take down a single foe. That may not seem like a lot, but when trapped in a room with six enemies it gets pretty tedious. Big groups of enemies often need to be taken down with running attacks. When running, pressing triangle causes Wolverine to go into a baseball slide which knocks enemies down. This doesn’t do much damage, but it does dislodge firearms which is really important for crowd control because a room full of guys blasting Wolverine with rifles will not end well for him. Despite being the best at what he does, Wolverine can’t take the sort of punishment one might associate with him. And when the game just wants to up the difficulty during the later stages (in particular, the hated Act IV), it just forces the player into taking on a bunch of enemies at once. One of the worst sequences in the game tasks the player with sneaking into a room with a command tower in it. Wolverine needs to enter the tower to unlock a door, but once the terminal is interacted with, two groups of five soldiers enter the room and four turrets in the wall emerge. There’s no way to stealth your way out of this because the enemies know Wolverine is in there. Jumping out and making a run for it won’t work because one of the soldiers is carrying a key needed to advance. You pretty much need to take them out. The only good thing is striking the wall turrets just once with Wolverine’s claws will cause them to deactivate, but doing so is easier said than done with all of the guns trained on Wolverine.

I tried and failed a bunch at this point. I’d wait in the tower as after a few minutes one of the enemy groups would walk out into another room as if to patrol. I’d run out, slash the two turrets on the left, then retreat back into the tower where the enemies wouldn’t follow. This would take out about half of my health and once in the tower I could let Wolverine’s healing factor bring me back up, which is not something that happens quickly. Once healed, I’d try to repeat that with the other two turrets, but unfortunately they were on the same side as the soldiers who didn’t retreat. That’s where I’d fail, sometimes while climbing the ladder back into the command tower. What allowed me to finally clear this is actually letting a stationary turret in the preceding room detect me before leaving it. It makes no sense as a gameplay mechanic, but instead of sneaking past it if the turret catches sight of Wolverine the turrets in the next room become activated. I then slashed at them to make the turrets retract and when I activated the terminal in the command tower they did not reactivate it. That made it much easier to take out the guards which is still tedious, but much easier.

Some of the other X-Men make cameos including Colossus.

As is common of action games, each act ends with a boss encounter. Some of the parts within an act itself also feature one and they pretty much all have a gameplay mechanic needed to be understood in order to defeat the boss. Wolverine can’t just go in claws slashing. One boss requires you to knock back thrown barrels while another tasks Wolverine with doing his best “So long, gay Bowser,” imitation to toss a boss off a platform several times. Some are more obvious than others while there are some encounters that are borderline archaic. It’s not a boss, per say, but there’s a “vortex” Wolverine needs to quell in one stage before it reaches a power source and the only way to do that is throw enemies at it. There’s really nothing in the game to clue the player in on that though and it’s basically an instant death if Wolverine contacts it so have fun replaying everything up to that moment again and again. Most become easy to figure out though, but actually clearing them can still be a chore. Collision detection is not the game’s strength. In the platform fight, objects rain down on the battlefield and you need to be further away from them than you would probably expect to avoid taking damage. On that same fight, getting knocked off the platform is also an instant death. I’m not one to complain about a game “cheating” me, but twice when I had the boss down to literally no health (you have to throw him one more time post that achievement) I got swiped at by him from the left only for it to knock Wolverine in the same direction. As in, it would be like hitting a golf ball square and it somehow goes backwards. Both times, this attack knocked me off the platform and it looked ludicrous and I have no explanation for why the game would do that. Another fight puts Wolverine in an electrical cage of sorts. In order to win the fight, Wolverine needs to lure the enemy into charging into specific spots on the electric fence, but the camera is brutal. The game wants to keep the full arena in frame which forces it to drawback too far. Wolverine also isn’t particularly nimble or equipped for that type of dodge mechanic and it feels pretty clunky. To make it more annoying, enemies outside the field lob toxic gas grenades which stun Wolverine and negate his healing factor. After the bad guy hits the force field, he gets stunned and Wolverine has to hit him a couple of times to make a “Strike” prompt appear and the window is tiny. I would basically hit the attack button twice and then mash the circle button and just hope he went into the strike animation.

Most of this review is me just complaining about the game and that basically sums up my experience with it. This is a Wolverine game that fails in making the player feel like they’re controlling Wolverine. Sure, the avatar on screen looks enough like Wolverine and has cool claws, but he’s pretty clunky to handle, dies easily, and isn’t the killing machine one would expect of him. The story is decent in that it provides some motivation to see it through and there’s a ton of familiar foes in this one. It does end on a cliffhanger which is amusing now since no sequel followed. The designs are squarely in that 2000s era which isn’t my favorite, but I don’t fault the game any for that. I also do kind of like that it’s of its era. The most important question today is should this game be experienced by someone in 2026? And I’d say only if you’re really curious. You don’t need to play the whole game to get the full experience so shut it off once the frustration kicks in. For those who just want to play a Wolverine game and actually have a good time, Wolverine Origins is much better. It’s not a masterpiece or anything, but is good, mindless, fun and the only true drawback is that it’s tied into a truly awful movie. And as this goes live we’re on the eve of a brand new Wolverine game by Insomniac for the PlayStation 5. While I’m not completely sold based on what I’ve seen, there’s a good chance it will be the best Wolverine game to ever come out even if it too is a far cry from better titles like God of War or even Insomniac’s own Spider-Man.

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Another Chapter Has Closed on Bucky O’Hare

So long, friends.

It was a little over two weeks ago on February 27th that toy maker Boss Fight Studio made an expected, but still disappointing, announcement that it no longer held the license for Bucky O’Hare. This came after more than a year of no updates on the status of the action figure line so the writing wasn’t just written on the wall, it was smashed into it. The last figure released was Captain Mimi LaFloo, a brand new character as far as toys are concerned, which was back in the fall of 2020.

The end of Boss Fight Studio’s excellent line of action figures based on Bucky O’Hare is, of course, a sad event. And I was certainly disappointed to hear the news, though part of me was also happy the property was no longer in limbo. The sadness is tempered by what we have though. Before Boss Fight came along, Bucky O’Hare was a dead property. There had been no new toys since the early 90s and the cartoon and comic were all long since ended as well. About the only thing even released over the decades was a trade paperback in digest form compiling the original run of comics and some of the Italian run, basically the stuff that aligned with the animated series. Continuity Comics and its owner Neal Adams made attempts at reviving the property via a commissioned CG pilot and a short-lived licensing deal with the now dead Shocker Toys, but no one was interested. No one except Boss Fight Studio.

I don’t know why the line came to an end. Boss Fight Studio is a bit tight-lipped on the developments, but have insisted from the beginning it was not sales related. The “non” updates over the past year all cited Continuity Comics as being really busy at the moment and that was apparently an obstacle. I have no inside information beyond what has been shared by the company and I certainly understand them not wanting to throw shade at the licensor. My totally unfounded guess is that Continuity was hopeful this line might lead to bigger things for Bucky O’Hare, and when that didn’t happen it lost interest. For what it’s worth, Adams expressed great enthusiasm for those initial figures released when asked about them at conventions so I think he, personally, was happy with the end product. Maybe he, and the company as a whole, just expected more of a windfall and when that didn’t happen it no longer made sense to devote any time and energy to a toy line. When Bucky last had a toyline, the going rate for an action figure was a mere 4 dollars so perhaps they thought Boss Fight’s pricing model ($35 per figure) was an issue. We did see Boss Fight show off prototypes for a line of mini figures that never came to be, perhaps that was the company trying to meet Continuity halfway, and when those weren’t pricing out well they just scrapped the whole thing.

Not getting Blinky definitely hurts.

Again, I don’t know anything so it’s all just speculation on my part. I do know that Continuity was hands-on and requested changes or revisions to every figure except Mimi, but I also don’t know if that’s irregular of a licensor. For me sitting here in front of my computer, I see the toy line as being easy money for Continuity. Nobody is getting rich here, but why not let a company like Boss Fight Studio just keep producing whatever it wants and be happy with that? Unless they actually are getting inquiries from other potential partners regarding Bucky O’Hare, it doesn’t make a lot of sense, but, I am an outsider and I don’t know what goes on behind the scenes at Continuity to make this line a reality. If anyone at either organization wants to share more, I’d love to know! Even if it’s off the record (you would be surprised how much off the record info I’ve received on unrelated topics just via having a little blog).

All of that being said, I do think it’s important to focus on what we did get. Boss Fight Studio produced 11 releases, 6 of which are unique sculpts or characters. Those releases are: Bucky (2 variants), Jenny (1 variant), Dead-Eye (1 variant), Toad Storm Trooper (1 variant), Bruiser, and Mimi. It basically shakes out to a handful of good guys and one villainous army builder for them to battle. It’s easy to focus on what’s missing: the rest of the crew (specifically Blinky), Toadborg, the Air Marshall, and the rest of the vintage characters released by Hasbro. And sure, I would have loved to add any of those characters. I really wanted to see what Boss Fight Studio could do with Toadborg and Al Negator and I was really hoping they would find a way to at least get us Blinky. That didn’t happen though, but I’m damn happy to have a fairly robust display even without those characters. I bought every release in the line, including 3 of each version of the Storm Toad, and I love them all. It’s hard to pick a favorite (and if you want my thoughts on them all, head over to the Bucky page), though if I had to I’d probably go with Dead-Eye just because a four-armed duck is pretty awesome.

That is a pretty righteous assortment of figures.

And that’s my main takeaway with this line: I’m happy it exists! These figures are awesome, and without Boss Fight Studio I’d have none. Nobody else wanted to do this, and it was really cool to see the license land with a small toy maker based in my home state of Massachusetts, no less. They did a great job with the figures they produced and it was obvious the company had an affection for the license. All things come to an end and it’s okay to be sad when they do, but it’s more important to be happy it happened at all. A sincere “Thank You” is in order for Boss Fight Studio for doing what no company had done in 25 years and what no company is likely to do anytime soon.


Bringing Bucky Home

Bucky and the gang approach a cross roads!

The New Year holiday is a time for both reflection and looking forward. Almost every publication, network, YouTuber, blogger, etc. does some sort of “Best of the Year” segment or just a feature that recalls the events of the past 365 days (or in the case of 2020, 366) because it can be both fun and it’s easy to fill time during a period when everyone is looking to take time off. Toy producer Boss Fight Studio is no different in that regard for it did a webcast on its Facebook account recalling the events of 2020 as it pertained to its line of toys. It featured the partners and some of the designers at the company and it gave them a chance to maybe spotlight something that fell through the cracks and also draw attention to what collectors could look forward to in 2021. As a rabid collector of Boss Fight Studio’s Bucky O’Hare line, I tuned in to see if there was any news on that front. Captain Mimi LaFloo was released at the end of 2020 and it was the first figure in the line to see release without an announced figure in the pipeline. It’s a bit of a cruel reality for toy designers that once a new figure is put out fans immediately turn to ask “What’s next?!” but that’s the way it is.

Needless to say, the update on the Bucky franchise was not what I would consider promising. To paraphrase, the update (which is archived on Facebook) was that there is no update! There are plenty of figures in stock and ready to order, but the company is not ready to announce another figure to follow. It was, of course, stressed that they love Bucky and have enjoyed their relationship with the license holder, Continuity Comics, but that doesn’t change the reality that there appear to be no plans for Bucky O’Hare at this point in time. Sure, things can change and maybe something gets announced in the future, but for an industry that works on lags of more than a year from conception, to announcement, to release it can certainly be inferred that there will be no new Bucky product in 2021, and if there isn’t an announcement of some kind before the end of the year then you can probably write-off 2022 as well.

2020 was not a good year for a lot of people and things, but for Bucky O’Hare it was a significant improvement over 2019. 2019 was the first year since the line launched that there was no new Bucky product released. Anything that might have released in 2019 was pushed to 2020 due to a variety of reasons, one of which was undoubtedly COVID. It was pretty fruitful though as Boss Fight released two new characters, Bruiser and Mimi, as well as a fun variant of the Storm Toad Trooper. I, of course, got all three and even in the case of the Storm Toad I got two. I am all-in on this line and that pretty much includes new sculpts and variants at this point.

Boss Fight Studio has given us a wonderful assortment of figures, something I never thought would happen with this property.

It should be noted that Bucky O’Hare was the first license Boss Fight Studio acquired. Since then, the company has added a bunch more and has released or is preparing to release action figures based on Sam & Max, Flash Gordon, Zorro, and more. It’s a small, Massachusetts-based, company that sells a lot of its product direct to consumers with a few internet outlets and comic shops also stocking product. Space is a real constraint for a company of Boss Fight Studio’s size and I took the comment from the Facebook Live event about having plenty of stock to mean there physically is not any more room for Bucky O’Hare figures in their warehouse. At least, the company does not want to devote more space to the line. Bucky O’Hare is, and I’ve said it many times, a niche license. The fanbase is small and has been given no reason to grow over the past few decades as pretty much the only new Bucky merch have been the toys of Boss Fight Studio. And being that this is a small company, it can be assumed the figures are being sold at a price that is as low as it can be, and at $35 a figure, it’s not priced to invite a casual fan that may have a fading memory of the old Hasbro line or Konami game. And the fact that they’re not in a lot of physical stores also means the company loses out on impulse buys. That’s all to say that Bucky O’Hare is dependent on its fanbase, and it’s a small, limited, fanbase.

If that sounds negative, I don’t intend for it to be. I think of it as a realist point of view. From what I understand in speaking with people who have some inside info on the line, it’s that it’s a pretty flat line in terms of sales. In some respects, that’s good as it implies that the fans have bought basically every character Boss Fight has put out in roughly equal numbers. They know what to expect, and since they’ve released 6 sculpts in the line they must not be losing money on it or else why keep putting figures out? Boss Fight Studio isn’t Hasbro or NECA where it can take on some pet projects that maybe just break even or actually come in at a loss, so the fact that the line has gone as long as it has tells me it’s not a loser. It just doesn’t appear to possess any growth potential, and when the company is launching new licenses that maybe have more active and excited fanbases, it’s easy to push Bucky aside. And it can also say to the company that if they do indeed come back to it they know what to expect sales-wise

The villains has found it tough sledding as far as getting action figures is concerned.

All of this is to say that I’ve had this line and Bucky on my mind in general for the past few weeks. I’ve been in a reflective mood when it comes to this toy line. When Boss Fight Studio announced this toy line back in 2017, I was both surprised and psyched. Up to that point, Bucky O’Hare had come to feel like a forgotten property not even worthy of a true DVD release in the United States. It’s legacy seemed destined to be constrained to the retro gaming circle where the old Nintendo game was both praised and a bit of a hard-to-come-by item. If someone had told me I could have a modern Bucky O’Hare action figure I would have taken it and happily paid probably a dumb amount of money for it at that. A whole line though was a dream come true. I was also guarded from the moment it was announced though. The only other Bucky announcements from the 2000s had ended in cancellation before anything was officially produced. As a result, I’ve always approached this line with the thought that whatever figure I get could be the last one. An announcement or prototype unveiling didn’t necessarily mean I’d ever get my hands on the product, and that has even been true of this line. Boss Fight showed off additional variants of both Bucky and Dead-Eye that have gone unreleased, alongside a line of mini figure and vehicle combos that are apparently cancelled at this point.

Even though I’ve always had reservations about this line’s survival, it didn’t stop me from compiling a wish list for where I wanted the line to go. And even as I made that, I mostly acknowledged that the chances of seeing every character on that list get made was remote. Now that we’re at what can best be called a pause in the line, it has me wondering what it would take to end this whole thing on a happy note? To bring it all home, so to speak.

For some collectors, recreating the old toy line is all they’ve wanted out of Boss Fight Studio.

For most collectors I know who have been into this line, they’ve largely wanted to see it re-make the characters Hasbro did and if they could have got to Commander Dogstar’s crew then all the better. For me, I have a lot of nostalgic attachment to the cartoon so I’ve always wanted to see that embraced more than the classic toy line or even comic. A character like Mimi was one that excited me, but appeared to disappoint others. That said, we have presently received the following figures: Bucky, Jenny, Dead-Eye, Bruiser, Mimi, and the Storm Toad. It’s a selection heavy on good guys and naturally my greatest wants are bad guys at this point. The lowly Storm Toad Troopers have no one to lead them, and they’re hardly formidable even with leadership so without they’re just laser fodder. As much as I would love a Toadborg or Al Negator, it pains me to admit they’re now low priority, because if we want to end the line with a sense of closure, and only have room for a figure or two, I think we need to focus on Bucky’s crew.

When both the comic and animated series begins, Bucky’s crew consists of the following: Jenny, Dead-Eye, Chief Engineer Bruce, and A.F.C. Blinky. Bruce is the brother of Bruiser and he gets killed off rather quickly and is essentially replaced by Bruiser in the cartoon’s second episode. Bruiser, being a marine, is not really equipped to take over for Bruce and Bucky is forced to turn to the displaced human, Willy DuWitt, to serve as his new engineer. I am not a huge fan of the Willy character, but I can’t deny he is a member of Bucky’s crew after that first episode and is pretty essential for a toy line based on the property. Hasbro already provided the blueprint for a successful Willy figure back in ’91 and that’s to put him in his space suit (a holdover from Bruce) and equip him with his silly squirt gun. For Boss Fight, this does mean a whole new sculpt which isn’t a new thing for this line as basically every character is entirely unique. He possibly could reuse Bruiser’s feet, but that’s it. And it would mean the standard roll out of accessories: alternate hands, head (masked and unmasked), and a gun. And seeing how the glasses of the old Hasbro toy always seemed to break or fall off, it would be really cool and appreciated if he came with a spare set.

Those damn glasses…

More important than Willy though, is that other character who was there from the start. Little Blinky was always a favorite of mine. He just has a nice, clean, and even cute design being that he’s a little robot with a giant eye for a head. The old Hasbro figure was not in-scale and he was the same size as everyone else when he should be noticeably shorter than Bucky and is absolutely dwarfed by the likes of Bruiser. I’ve wondered if the fact that he’s so small has turned off Boss Fight from doing him since he’d look so tiny beside the other figures, but would probably still need to retail for the standard MSRP. As we saw with their release of Max from Sam & Max (a review from me is coming, I promise), it seems like the solution there is to pack the figure with some more accessories, but with Blinky what do you give him? In the original comics and cartoon, he really doesn’t use anything. No guns, no signature items, and being that his head is just an eye he doesn’t really demand additional faceplates or heads. Sure, you can get creative and play with the size of the his pupil to illustrate surprise or even fear, but that’s all. Hasbro gave him a jetpack with a gun and I assume Boss Fight would just do the same, but what if they didn’t have to? He’s still a figure needing a unique sculpt, tooling, and production and being that I’m not an industry insider I don’t know how much cost accessories add to the package, but what if they could do a two-pack?

A final release in the line of just Willy and Blinky together as a two-pack would be a neat way to put a bow on the whole toy line. Could they price it closer to Bruiser’s retail? That I don’t know. Is there enough fandom to consider a made-to-order release? I suspect “no,” in that if Boss Fight solicited such a thing there might not be enough orders to satisfy a factory order at a tenable cost. And as neat as a two-pack would be, I don’t know that it makes any real financial sense since anyone who spends $35 on a Willy action figure will probably spend $35 on a Blinky. And honestly, if they could do a Blinky on the cheap compared with the other figures produced thus far I’d be totally fine with the company putting him out at the usual price-point to boost the profit margin on the line in hopes that it could help finance a Willy. Simply put, a two-pack makes sense only if Blinky has little or no accessories and if Boss Fight just wants to do one, last, release that completes the team.

Blinky has become my line in the sand. I would like a Willy, Toadborg, etc., but if Blinky fails to materialize it’s going to haunt me whenever I look at my collection.

As much as it would pain me to see this line come to an end, I’d feel a lot better about it if it ended with Bucky having his whole crew together. I think Boss Fight could do an awesome Toadborg, but I understand their reluctance considering he’d have to be another deluxe figure. If Bruiser underperformed relative to the other figures, it would make sense that the company would have little interest in doing another figure with a $55 price tag. Even though I personally think the fanbase would be more excited for Toadborg than it was Bruiser. If Toadborg can happen one day then I’ll jump for joy, but my focus is on the crew and I hope it’s a goal Boss Fight and Continuity has as well. We don’t know how the license works. It could have an expiration on it, it could expire if the company doesn’t release new product within a certain window of time, or it could be totally at-will with both parties able to cancel at anytime. It’s not like Continuity is fielding offers from other toy makers looking to get in on that Bucky “action.” My guess would be the license is Boss Fight’s until they no longer want it, but sometimes company’s can be unrealistic about the value of their property so who knows? Hopefully both parties have the same goal and can work towards that. For now, at least we have a great selection of characters that, in some respects, shouldn’t even exist! I’ll continue to hold out hope for more and if there’s any Bucky O’Hare news you’ll definitely be able to read about it here.


Boss Fight Studio Astral Projection Jenny

Back off, Psylocke!

Sometimes it can be easy to lose sight of how good an action figure in a particular line is when it’s one of the first released. I’ve been really impressed with all of the figures in Boss Fight Studio’s Bucky O’Hare line, but recency bias certainly plays in a role in my favorites. And the most recent have been (in order of most recent) Bruiser, the Storm Toad Trooper, and the four-armed Dead-Eye Duck. It’s hard to top the sheer spectacle and massiveness of Bruiser, and any toy with extra arms is inherently fun, especially when it’s a pirate duck. Back in November 2017 though, I was pretty floored by First Mate Jenny and this variant I just purchased from Boss Fight Studio has quickly reminded me of that.

Just like with Stealth Mission Bucky, we get updated card art and a character bio from Neal Adams and Larry Hama, respectively.

Jenny had a long wait to reach the vast majority of Bucky O’Hare collectors. She was famously, or infamously, dropped from the vintage Hasbro line of figures back in 1991 because the company didn’t think boys wanted a girl, cat, action figure. This despite the fact that her toy was already complete and in production and despite the fact that she’s Bucky’s freakin’ first mate! She was going to see release in wave 2, but the line was cancelled and who knows how many fully-carded Jenny action figures were destroyed. Some were saved and have made it into the hands of collectors over the years, but the vast majority had to wait until Boss Fight came along and rectified the whole situation.

Astral Projection Jenny comes with the same stuff you remember from wave one, only now it’s clear and purple!

And that first figure is wonderful. I was really looking forward to both Bucky and Jenny when Boss Fight announced them, but I was more so looking forward to Bucky because he’s the star, after all. It was Jenny that basically stole the spotlight though with her clever engineering, terrific sculpt, and fun accessories. Like Stealth Mission Bucky though, I initially passed on the variant Boss Fight put out. And that variant is Astral Projection Jenny. Jenny, being part of a secret society of psychic cats, has the ability to astral project her consciousness leaving her physical body behind. She’s basically depicted as a ghost-like being when doing this who can’t be seen, nor can she interact with the physical world. It’s an interesting choice for a variant for obvious reasons, which we’ll get into. I was somewhat surprised that Boss Fight went in this direction instead of doing an “Aniverse” Jenny that matched the figure’s colors to the cartoon which is mostly a matte gray armor finish and pink hair as opposed to silver and white. I don’t know if I would have been more likely to pick that one up sooner, but it was something that surprised me.

Jenny is an 80s girl at heart so the hair has got to be big!

Astral Projection Jenny is essentially the wave one version of the character cast in translucent plastic with some mild paint variations. Her body is painted, clear, plastic which gives her an ethereal quality. The white of her fur is done with a pearl coat, while the black is largely the same as before. Actually, it appears the black portions may be mixed into the plastic to give it a smoky quality, and probably because black over clear plastic wouldn’t achieve the desired effect. The silver of her armor also has a pearl quality to it as opposed to the chrome of the original and the hot pink gems are now purple. The hair has been given a light brush of teal to impart that ghost-like quality of this form. The only other change is with the effects pieces which have had the pink swapped out in favor of purple.

Jenny has likely awakened a few furries in her time.

Aside from the change in color and choice of plastic, this version of Jenny is essentially the same figure as before. She has a lot of articulation for such a small, somewhat dainty, figure. Her massive poof of hair helps to make her the tallest, non Bruiser, figure in the line at right around 5″. She’s articulated at the neck, though her hair can limit her movement there. She has ball-joints at the shoulders with hinges and swivels at the elbow. Her hands are on pegs so there’s only swivel articulation there. She has a mid-torso swivel in place of a waist one with ball-joints at the thigh. The knee is on a single hinge with swivel articulation and she has a hinge and swivel combo at the ankle. Her tail is on a ball-joint and serves the added function of adding stability to the figure. Jenny’s frame is quite slim and her feet are tiny, so having that tail is most helpful for posing. I find she’s the most fun of all of the figures in this line to pose as a result, though that does come at a cost. At least with my original figure, I have a lot of paint-flake at the those ankle hinges where the chrome rubs off of the joint leaving behind black plastic. Boss Fight probably should have cast her feet in gray plastic to minimize this, but unfortunately didn’t have that foresight. I don’t think it will be as big of an issue with this version though since the plastic is transparent, but it’s something to look out for.

Jenny is also fun to pose because Boss Fight came up with some really fun effects pieces. For starters, her default hands are gripping hands which is odd since she doesn’t come with a gun. She also has fists and two styled hands, one that’s more open and one that looks like a heavy metal hand gesture or an “I love you” gesture. Two other hands are totally flat and surrounded with “psychic energy.” If you’re familiar with the Marvel Comics character Psylocke, these are essentially her psychic knives. They’re rather cool, though I actually prefer the other effects pieces which are these circular, star-burst, pieces that can be affixed to Jenny’s wrists before inserting one of the hands. They’re really fun and work exceptionally well with those styled hands, though fists work well too. It’s nice having two Jenny figures as now I can display one with the knives and one with the bursts.

With Wave 1 Jenny, and yo can see where the paint has flaked off on my Jenny’s ankle. It’s a minor tragedy.
Me trying to figure out an action shot of Jenny astral projecting.
Fun tip: a winking face from one side functions like an eyes-closed face!

In addition to all of that, Jenny also comes with four different faceplates, an improvement over Bucky’s three. Like with Bucky though, the range of expressions isn’t particularly diverse. Her default look is a smile and she also has an open-mouth version, a winking face, and another where the eyes are a bit narrowed with more of a wry smile. It’s a subtle difference from the default look. For most, the winking face is the clear winner since it’s very different from what the rest of the line features and certainly possesses a playful quality. I do like the more focused expression too, though I wish for this version that Boss Fight had re-painted the eyes to match the look of the card art, or just blank them out. I also wish we had a closed eyes face for the Wave 1 Jenny to make her appear to be astral projecting to work with this figure. Even making one of the face-plates that came with this figure the eyes closed one would have sufficed. That’s wishful thinking though. The important thing is I like these expressions and that it’s easy to swap from one to the other, unlike Bucky who is a bit of a pain.

Cheers!

Astral Projection Jenny is a fun spin on what was already a fantastic figure. My only gripe about the original release is the paint flaking issue, and I don’t see that being as big of an issue with this version due to the choice of plastic. Otherwise, she’s damn near perfect and getting this version was a great reminder that Jenny has a claim to the crown of best in the line. This is a hard line to pick a favorite though which is a great problem to have. If this is a figure that interests you, head on over to www.bossfightshop.com and grab one of your own. And if you want more Bucky reviews, check back soon for a review of the newest figure in the line, Bucky’s admirer and Jenny’s rival: Captain Mimi LaFloo.


Boss Fight Studio Stealth Mission Bucky O’Hare

He (quietly) goes where no ordinary rabbit would dare!

It’s been almost three years since toy maker Boss Fight Studio started shipping out it’s first figures in its Bucky O’Hare line of products. Ten figures have followed with an eleventh soon to be released and I’ve been an enthusiastic supporter of the line since day one. When the product first launched, my family had recently welcomed a new addition. We were in a new house and getting acclimated to our new life. At the time, I was pretty cautious with money and I set some limits on myself, especially when it came to a hobby like toy collecting. And when it came to Bucky specifically, I told myself I’d stay away from variants. Well, my restrictions have loosened over the years and a recent sale at Boss Fight Studio has allowed me to go back and grab some of those variants I had passed on initially, variants like the third release in the Bucky O’Hare line: Stealth Mission Bucky O’Hare.

It may be “just a repaint,” but Continuity Comics contributed new card art from Neal Adams plus a new bio on the rear from Larry Hama.

This variant is basically a straight re-paint or recasting of the inaugural Bucky O’Hare figure. It’s actually the second Bucky variant I’ve purchased as I couldn’t resist the Holiday Bucky that Boss Fight Studio released alongside Dead-Eye Duck. As you could probably guess from the naming convention of the figure, this is Bucky in a stealth suit, which is the same as his standard suit only it’s black and blue with a camo deco. This isn’t a look that appeared in the animated series nor did it appear in the comics. It’s a look dreamed up by the designers at Boss Fight Studio and approved by Continuity Comics. They even supplied some new Bucky artwork for the card back which features the new look.

Gettin’ sneaky.

Bucky O’Hare stands at about 3.75″ which stretches to about 4.5″ if you include highest point of the ears. Since this a repaint it includes all of the same accessories and articulation as before. What you’re paying for is the new aesthetic, and I must say I do enjoy this black and blue look. The blue is more like a deep turquoise while the black is almost a graphite color in places. Bright green are the lenses of Bucky’s goggles which contrasts well with the deeper colors of the costume. His fur is still that light green we’re used to, only now it has streaks of black across it to break-up his image. Even his guns are black though there’s a slight blue hue to the metallic coating on them. It’s a sharp look, and even though it’s one I initially passed on that was entirely due to cost, not look.

Bucky auditioning for the role of Fall-Out Boy.

For a small figure, Bucky’s articulation is rather robust. His head sits on a ball joint that mostly rotates as opposed to being able to look up and down. The ears swivel, as does his little tail and his cape fits into a peg hole on his back with a satisfying “pop” and stays in place. The shoulder tassels and belt are separate pieces of plastic and can be moved and repositioned as desired. Which is necessary at times to free up the articulation at the shoulders, which are ball-jointed. He has single-hinged elbows with a swivel there and at the wrist where the glove meets the arm. There’s a waist swivel and ball-joints at the legs with single-hinged knees and a swivel there as well in place of a true boot-cut. The ankles are on hinges and they can rock side-to-side. There’s a toe hinge as well to top it all off.

Not much differentiates the two extra faces.
Face #1
Face #2
Face #3

Bucky’s big feet make him easy to pose and stand. To add some variety to those poses he has some swappable parts. First off, he does have two pistols which are his primary weapon and accessory. He comes packaged with trigger-finger hands on both arms so he can dual wield, if you so desire. The pegs on his belt are to store the pistols when not in use and they clip on rather easily. You can put them on the front, back, or side, though doing so adds some bulk. If you want to change-up his hands he has two additional sets. One set are fists and the other contains an open palm and a pointing hand. To swap them, just give a firm tug on the figure and off it comes. It’s a little tricky because there isn’t much to grab onto between the wrist and elbow of the figure, but I’ve never feared breakage there. Bucky also has swap-able faceplates, and unfortunately they’re the weakest aspect of the figure. The default face is a frown with a closed mouth. The other faces both feature an open mouth and one has what I would call a relaxed frown and the other a deep frown. It’s the type of thing where the difference between the two isn’t obvious right away. I’ve also always had a hard time getting the optional faces to sit flush on the figure. It can be done, it just requires more effort than it’s worth, in my opinion.

The comparison shot you’ve been waiting for!

There’s not much more to say than that. This is a re-paint of what I already considered a great figure to begin with. I love Bucky O’Hare and I love the design of the character and Boss Fight Studio really nailed the likeness. I wish the optional faces worked better than they do, but I also like the default face that’s there and so it doesn’t bother me that I can’t go with something else, especially since there’s not much difference between the three. Even though I had passed on this figure for more than two years at this point, I still always wanted it and figured I would get it at some point. My plan was to actually buy it in-person with my Aniverse Storm Toad Trooper earlier this year at Boss Fight’s retail location, but COVID messed that up and since they have no plans to reopen I just figured I’d go the online route. He’s a fun figure and I hope there’s more to come. If you would like to secure one of your own, head on over to www.bossfightshop.com to find it and other figures in the series.


Boss Fight Studio Bruiser the Betelgeusian Berserker Baboon (Bucky O’Hare)

The baddest baboon in the Aniverse has arrived!

2019 was not a plentiful year for Bucky O’Hare product. After receiving my two-pack of Toad Storm Troopers from Boss Fight Studio on Boxing Day 2018, I had not received a new Bucky sculpt until now. Not that 2019 was necessarily light on Bucky developments, it’s just the nature of the game when a small company invests in a niche property. Any company that makes Bucky toys, and there is currently only one such company, can’t just make a bunch of product and ship it to stores expecting a gradual sell-out. Rather a more cautious approach needs to be undertaken that involves basically doing one figure at a time and then putting it out there on pre-order for a bit to gauge interest before ultimately committing to a big factory order. It also doesn’t help when the figure is based on a licensed property and needs to go through an approval process with the license owner to make sure everything is all good. And when you add a global health crisis to the mix, well then nothing goes as planned.

Such is the reason why it has taken more than a year to make this figure of Bruiser, the Betelgeusian Berserker Baboon, a reality. He is the first in what toy company Boss Fight Studio is calling the Bucky O’Hare Deluxe line of figures. He’s much larger than any of the figures that have come before him, so much so that he had to forego the usual blister packaging in favor of a window box. And since he’s a lot bigger that also means he’s a lot more expensive which makes even commissioning the big guy a bit of a gamble on the part of Boss Fight Studio. Since he did indeed end up getting made, it would seem that gamble has paid off and it’s a good sign that the fanbase of both Bucky O’Hare and Boss Fight Studio were willing to sink approximately $55 into Bruiser to get him onto collector shelves where he rightfully belongs. And I can’t stress this enough, but he was worth the wait!

Bruiser represents a first for the Bucky line in that he’s the first figure released that is based on a character who originated in the cartoon series. The cartoon is where most people familiar with the product have the greatest affinity for, so it’s not really a surprise to see Boss Fight head in this direction. Bruiser is the younger brother of Bruce, the engineer on the Righteous Indignation who sadly didn’t make it out of issue #1 or episode #1. Perhaps seeing the potential in having a baboon on the crew in a permanent role, Bruiser was added for the cartoon in episode #2 as basically some hired muscle. Toads have a natural fear of baboons so for the writing staff he represented an easy way to end a conflict as he basically just needed to show up to scare away the bad guys. He also formed a bit of an odd couple with Blinky, the diminutive android on the crew, and their relationship was quite cute. He was popular enough that he was also a part of the Hasbro series of toys and he came with a rifle, even though he basically just uses his hands in the cartoon as weapons.

That’s one happy ape!

Even though he began as a cartoon character, he’s still a Larry Hama creation. All of the characters were and they all had artwork created by Continuity Comics to accompany them which I assume went into a series bible for the show. In moving from concept art to cartoon, some changes were made to make the character either easier to animate or to make them stand out better in terms of colors. As has been the case with all of the figures from Boss Fight Studio, Bruiser is based on that concept art as opposed to having a more toon accurate color scheme. This means black armor instead of blue with a red strap instead of pink. His gloved left hand is also colored correctly as opposed to the old Hasbro toy which didn’t bother adding any paint (and annoyed me to no end as a kid). His fur is also a touch more brown which just plain looks nicer than the old bright orange. Basically all of the yellow parts on his show costume are gold here making this Bruiser seem like the luxury model compared with the toon.

You can even remove his gauntlet if you wish to have your Bruiser cosplay as Cloud City Luke Skywalker.

The sculpting on Bruiser is something to behold. He’s a big, beefy, chunky, monkey and Boss Fight Studio making this for the adult collector means those spikes on his costume are quite the little hazards. The factory head has this lovely side-smirk going on that should remind folks of the Hasbro toy. He’s dense, and quite heavy, but not so heavy that he topples over. The belt and loincloth are a separate piece of plastic and so is the gauntlet on his left arm. When you pop off that left hand, you can even slide it off exposing the sleeve underneath. I love all of the textures on this guy be it the fur on his arms, the ridged portions of the armor, or the gear-like texture on his boots. He’s just a joy to hold and experience.

Like the other figures, Bruiser has pegs on his belt that allow him to holster his weapon for when he wants to munch on a banana or get his hands dirty.

The paint application for Bruiser is pretty simple, which applies to this line as a whole. There’s a lot of colored plastic, especially the fur, which does sometimes give the figure a shiny, plastic, appearance. It is a toy, after all, so it should look plastic, but a paint wash might have toned this down a bit. The paint on the portions that aren’t colored is clean and simple. Some of the spikes have a touch of paint chip at the point which is something that’s going to happen with that type of accent. I love the tan color of his glove and boots and it just mixes so well with the brown fur. The only areas that could stand to see some improvement is the right shoulder and the big fangs on his factory head. The shoulder has some gray plastic in the middle to blend it with the steel shoulder pad that is mostly unpainted on my figure. I wouldn’t go so far as to call it an eyesore, but it is noticeable. The fangs are a bit fuzzy at the edges and the part where the left tooth overlaps the nose chain is a little messy. This is pretty minor stuff though as it’s only noticeable upon close inspection.

Ever see a baboon chokeslam a toad?

Despite Bruiser’s size, he still comes with a fair amount of articulation. His head is on a ball joint, though his hunched stature means it doesn’t have a ton of play. He’s got ball-jointed shoulders and hinges at the elbows. There’s no bicep swivel, but I honestly can’t I say I miss it. The hands are on pegs with no hinge, which is par for the course with this line. He’s got a nice ab crunch, a first for this line owing to his size, that can help pivot his upper body and it’s basically completely hidden by the sculpt, which is incredible as ab crunches are often the bane of action figures because of what they do to the sculpt. He can turn at the waist and features ball-joints at the hips. He has hinges at the knee, but because of squat appearance there’s very little functional movement here. He makes up for that though with some impressive double-jointed ankle articulation. They sit on balls and also possess a hinge so you can really rock and roll ’em to adjust Bruiser’s positioning. The articulation as a whole possesses the perfect amount of tightness as Bruiser is really easy to move right out of the box, but when leaving him on a shelf everything stays in the position you left him in.

He works hard, so it’s important to take time out for a little snack.

So just what does $55 get you besides a big old monkey? Pretty much the same amount of accessories fans are accustomed to at this point. Bruiser comes with a gun that’s very similar to the Hasbro one, referred to as a Betelgeusian Lazer Bazooka, which makes sense since both were based on the same artwork. It has a ton of nice texture work and is painted in this chrome color that really helps stand out. This is a character that typically prefers to get his hands dirty, but good luck excluding that bazooka from your display. He has two pairs of hands to mix and match: a fist, an open hand, and a gripping hand for each arm. He’s got a banana to snack on (yellow peel, not one of those purple space bananas) and a secondary head with a big open mouth for munching on the banana or for yelling at toads. The yelling head has a hint of a smile to it as this is a baboon who likes his work. The banana is pretty great looking, I can honestly say I have never seen a finer plastic banana. The yelling head is also delightfully charismatic. He looks so happy! Position with mangling some toads and you basically have yourself a Bruiser in his happy place. I suppose if you’re keeping score with the other figures, he has one less of everything. Bucky, for example, has three sets of hands and three faceplates compared with Bruiser’s two of each. Though in his defense, he has a whole second head as opposed to a second faceplate. More importantly though, I don’t feel like we’re missing anything. I don’t think we need another expression nor do we really need an open right hand or thumb’s up, for example.

The neck joint can be a bit tricky to work with, but it also allows for weird monstrosities like this.

Swapping the extra pieces with the factory pieces is pretty straight-forward. His hands are just on pegs, so you will want to apply firm pressure pulling-out and resist the urge to bend as that could snap the peg. They’re seated pretty snug out of the box, but I was able to pull them off without the aid of heat. His head is a bit trickier because it sits on what is essentially a plastic dumbbell. It’s two balls connecting by a thick cylinder of plastic. One end snaps into the head and the other into the body. When I tried to pull the factory head off the ball seated in the body was the first to give-way. I had to heat the piece in the head socket under running, hot, water to get it out. Once I did that it worked fine, but don’t panic if the same thing happens to yours as it’s meant to come apart. And you may be switching frequently because it’s hard to pick a preferred head. I initially thought I’d be going with the factory head all the way, but that big old smile is just so charming! Maybe Boss Fight should just do a variant in the cartoon color scheme so I can have both on my shelf (hint hint)!

In terms of any shortcomings, there’s very few with this guy. Some might wish for more articulation, but I’m happy with where he’s at as the sculpt is fantastic. There really isn’t a pose I envisioned for him that I can’t replicate. He’s a big brawler and he looks the part. I suppose I would have liked an open right hand so he could do a big scary, monkey, pose with both open hands over his head. If anything though, I’d sacrifice both extra hands that he came with in favor of a toad head accessory of a terrified Storm Toad. It would be a lot of fun to have some screaming toads, but if he came with one such head then I’d be wishing he came with more! Maybe if he sells well enough to warrant that Aniverse variant, Boss Fight could consider such an accessory. They could even ditch the gun if it saves them money since I don’t think he ever used one in the cartoon. It’s probably more likely though that if such a head were made available it would be via an accessory pack or something.

The crew is looking a lot more formidable these days.

There may have been a pretty sizable gap in release between Bruiser and the toads, but that doesn’t appear like it’s going to repeat. Last summer, Boss Fight opened pre-orders for Mimi LaFloo, another character who first surfaced in the cartoon. Her figure was apparently the quickest to ever receive approval from Continuity and she went up pretty fast. At the time pre-orders opened, I had a brief interaction on Twitter with Boss Fight in which they left open the possibility she could see release in 2019. Obviously that didn’t happen, but I’m assuming she’s not too far off if 2019 was ever in play. Probably because of the delay in getting Bruiser out, Boss Fight has not placed a release window, let alone date, on that figure though I’m certainly hoping it makes it out before 2020 ends. Beyond that, Boss Fight did show off a new style of toys for Bucky that are basically mini figures with big heads that come packaged with small vehicles. They have at least made it to the prototype stage, but this is something that could arrive in 2020 though I haven’t seen any additional information on this series.

Just imagine his smile when his little buddy Blinky comes along!

Hopefully, Bruiser is a success for Boss Fight Studio as this would open the door for more Deluxe Bucky O’Hare figures. It’s hard to know just what characters are candidates for this style of release down the road. I think it’s safe to say Toadborg falls into this category and I have to assume he’d be the most likely figure to follow Bruiser at this size and price point. A character I am looking forward to seeing in Al Negator is a harder one to figure. He’s certainly taller than Bucky, but I don’t know that he’s necessarily that much bigger that he requires a release at this price point. He may end up somewhere in between as I suppose there’s no law requiring Boss Fight to release figures at either $35 MSRP or $55 and nothing in between. Regardless of what’s next, I just hope the line continues as my only real criticism with the line so far is that it’s heavy on good guys and very light on bad guys. My toads need someone to boss them around, be it Toadborg or the Air Marshall, especially now that Bucky has a berserker baboon on his side.


Boss Fight Studio Holiday Bucky O’Hare

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Behold! Bucky O’Hare has returned in chocolate form.

It was over two years ago I made a post about the newly released Dead-Eye Duck and Holiday Bucky O’Hare action figures by Boss Fight Studio. That entry was largely just a review for Dead-Eye as I had elected to keep Bucky in box because the packaging was so well done. Now, after staring at the figure for two years confined in plastic I have finally decided to crack it open and give the figure a proper review.

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It should be pointed out that this is not space rabbit blackface.

Boss Fight Studio launched its Bucky O’Hare line of action figures in 2017. These 4″ scale figures are loaded with articulation, come packaged in a resealable blister, and all in all just look terrific. They’re the first Bucky O’Hare action figures since the short-lived Hasbro line from 1991 and it’s a line I fell in love with instantly. The line debuted with Bucky himself as well as First Mate Jenny. Not long after, variants followed and one of those variants is the Holiday Bucky O’Hare. He’s referred to as a holiday version, but the holiday that inspired this release is clearly Easter for that’s the holiday most associated with a rabbit. Bucky has been recast in brown plastic to resemble a chocolate Easter Bunny with some pink and white accents. He comes with all of the same accessories as the other Bucky figures and aside from the new deco the only difference is that blister card. The card was updated to capture this chocolate appearance and Bucky’s pistol was also substituted with a blue basket full of Easter eggs. In short:  it’s cute.

If you are not familiar with this figure, let me give you a quick rundown of what it can do and what’s included. Bucky is articulated at about every place he can be. His head sits on a nice ball-joint and includes rotational ears. His shoulders are ball-jointed and he has swivels at the elbows and hinges. His wrists rotate and since his gloves are so large relative to the rest of the figure there’s no additional articulation there. He also features articulation at the waist, tail, hips, knees, ankles and toes. He’s so small that it’s a bit shocking Boss Fight got this much articulation into him, but what’s even more amazing is that the company was able to do so without really harming the sculpt. Not only does Bucky move well, he can also hide that articulation just as well.

To liven up your posing, Bucky also comes sporting a variety of hands and faceplates as well as a pair of pistols. Admittedly, it’s hard to come up with a lot of expressions for a cartoon rabbit, and if there was one weakness with the figure it’s that his expressions aren’t particularly varied. He comes with a default, serious, expression. His other two feature an open mouth with one having a more pronounced frown. You may not even notice what’s different about the two at first because they’re so similar. Bucky also comes with dueling pistol hands, but he can swap either one out for a fist if he prefers to get up close and personal with some toads. He also has an extra left hand that features an open palm, and an extra right hand with the index finger pointing. His cape is also removable and sits in a little peg on his back.

When I reviewed that first Bucky figure I was more or less blown away, and I still am. There were some things that weren’t perfect, some of which have been corrected with this figure. That first wave of figures was very tight out of the box, but Holiday Bucky was quite easy to pose and loosen up. The hands swap on and off just fine and the cape snaps in place with ease, which is a welcomed improvement. The only drawback that still remains concerns the faceplates. The default one sits on the figure quite nicely and it comes off with a necessary amount of effort to prevent accidental removal. Putting it back in place is also relatively painless as it sits on a large peg and snaps in place in a very satisfying manner. The other two faces are a chore to get on. I could not get either one to sit in place snugly out of the package. Only after heating one with water was I able to get it to sit in place. Even after doing so, it doesn’t appear to sit quite as flush on the top seem as the default head, but it’s not really something that would be noticed by many with the figure sitting on a shelf.

What really motivated me to remove Bucky from his plastic prison was a trip to CVS. I was there for a different need, but did come across the seasonal aisle full of discounted Easter merch. I grabbed a small, yellow, Easter basket and some Easter grass and decided this would be the optimal way to display my Easter Bucky. I filled the basket with some grass, tossed Bucky in, and even added a few Easter eggs I had laying around. The end result is a fun and tad quirky display that actually kind of works in my house as my Bucky toys share shelf space with some Christmas toys 11 months out of the year. I love gimmicky figure variants and it’s why I grabbed this one from the beginning and I’m enjoying having him in all of his festive glory with my other Bucky figures from Boss Fight Studio.

If you wish to secure your own, Boss Fight Studio is still selling this figure, but it’s nearly sold out. It originally retailed for a tick higher than the standard Bucky figures because it was produced in limited quantities, but has been reduced to the standard $34.99 MSRP. He’s totally worth it if you like silly figure variants. Hopefully, I’ll have a review of Bruiser in the not too distant future so keep this page bookmarked if you like Bucky O’Hare!


Bucky O’Hare Wave 3.5 Aniverse Storm Toad Trooper

img_0978It’s been a long time between releases by Bucky O’Hare license holder Boss Fight Studio. The last figure released by the company was 2018’s Storm Toad Trooper, a figure that arrived at my doorstep on Boxing Day 2018. Since that time, Boss Fight Studio has had sculpts and specs to show off, most notablyBruiser, but no releases. Somewhat quietly though, this variant of the Storm Toad arrived at my door this week. I had not and still have not seen any mention of his release by Boss Fight’s social media accounts and he’s actually still listed as a pre-order item on their webstore. I know the company had some delays it had to deal with in 2018 relating to the offshore factory it utilizes to make the figures (which is why the previously set for release in the Fall of 2018 Bruiser is now slated for a Spring 2020 release) and I assume those delays impacted this figure as well.

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Some source material for this one.

Needless to say, it’s good to have some new Bucky product to talk about, even if it is a repaint of a previously released figure. If you’re going to re-release a figure though, it doesn’t hurt that it’s one of the best figures the company has put out. The Storm Toad Trooper is a marvel to look at. He looks like he was pulled right out of the comic from which he originated and there’s a ton of personality baked into this sculpt. Boss Fight smartly made sure he came with two heads and two pieces of headgear:  a hat and the traditional trooper helmet, which encouraged fans to buy two as it offered two distinct display pieces. And of course, there’s always the temptation to buy even more and “army build” the ranks of the Toads. At $35 a piece, slightly less if you opt for a two-pack, it’s a bit tough to justify building out a huge army of Troopers, but the temptation is certainly there.

In order to help maximize the value Boss Fight gets from each figure, the company has produced at least one variant of each sculpt it has released so far. For the Trooper, that means an Aniverse version. The Aniverse is the setting for the cartoon Bucky O’Hare and the Toad Wars and it simply means “Animated Universe.” Though considering all of the denizens of Bucky’s world are anthropomorphic animals from our world, it also works as an “Animal Universe” as well. The first run of all of Boss Fight’s action figures thus far have been based on the licensing art supplied by Continuity Comics. In order to make the show easier to animate, some characters were changed when moving to animation, though for the most part the changes were minimal. Boss Fight even showed off an Aniverse Bucky variant that seems to have been quietly cancelled, possibly because he underwent very minimal changes when changing mediums.

The Aniverse variant of the Storm Toad is the first such variant that has been produced. It makes sense considering the Storm Toad did change a bit. His jumpsuit was altered from black to blue, probably to help him stand out against the many black, space, backdrops in the show. All of the gold on his uniform was also changed to yellow, probably because yellow is cheaper, and in some episodes his gun switched from hot pink to light blue. The green of his helmet and trim are also darkened a touch and there’s less detail on his skin. For the figure, this means no green patches on his hands and head. Lastly, the lens covers on his helmet also went from hot pink to red.

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Two guns are better than one.

All of these little details have been captured by Boss Fight Studio with this version of the character. Beyond the change to the color scheme, the figure is essentially the same as released in 2018. For a brief rundown, this means he has a pair of trigger finger hands, two open palm hands, one pointing finger hand, a grinning head, a head with a sort-of side grin, helmet, hat, pistol, rifle, and hooked bayonet. A small piece of the rifle can be removed and swapped with the bayonet if you so desire. All of the weapons can be stored on the little peg holes on the figure’s belt or held. The figure itself is pretty loaded with articulation, though the details of the outfit hinder him a bit in ways the other characters in this series were not. It’s mainly those shoulder, elbow and knee pads which limit things a touch. He also has a very wide stance which doesn’t really lend itself well to dynamic posing, but it gets the job done.

Since this is basically a repaint, the figure has all of the pluses the previous one had. It also possesses the same negatives as well, of which there are few, but still worth a mention. His helmet is a real challenge to get onto the alternate head. You can try heating it up to make it more pliable, but that still might not get the job done. I could never get it to sit flush like it does on the stock head (which it snaps onto with satisfying ease) when it came to the original release, but this time I actually got it on! The second head doesn’t move as well though on the ball joint, but maybe I just pushed it in too far. The lens effect on the helmet is also achieved with a translucent plastic that runs throughout the entire inner part of the helmet and does leave red smudges on the head, something I never noticed with the first version. The alternate hat also doesn’t really snap in place, but it also doesn’t really need to as it looks fine even if it’s basically just floating on the head. The heads are a touch challenging to swap so be careful, but the hands are fairly simple. The included rifle looks great, but it is hard to get him into an appropriate rifle pose. If you can get him to hold it properly with his finger on the trigger you may be tempted to just leave it there as I did with the 2018 figure. I failed to do so this time around and a little stress crack was forming on the rifle handle so I backed off.

The Aniverse Storm Toad Trooper comes in Boss Fight’s collector friendly blister packaging. It’s a card-back with a plastic bubble that can be removed and reinserted with ease. Boss Fight even updated the artwork to reflect the new Toad with a some-what janky looking individual that’s reminiscent of the toon itself. It would have been neat if the little comic strip could have been updated to include scenes from the cartoon, but that probably would have meant cutting a check to Hasbro (who holds the rights to the cartoon) and I understand the decision to not do so there. Interestingly, the blister has changed slightly from past figures as the actual bubble is lower than before which necessitated moving the name plate up above the bubble and below the logo as opposed to on the bottom. If you’re curious, this figure is considered number 11 in the series. The bio card on the back is unchanged from the first release.

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It’s hardly what I would call an army, but it’s a start.

Because I’ve just always liked the look of the character, the Storm Toad Trooper is still one of my favorites from this toy-line, a line in which it’s really hard to pick a true favorite as all have been exceptional. I also really like this color scheme and I think I prefer it to the original, though I’m glad I didn’t have to choose between the two. For the first release, I did opt for the two-pack, but this time around I only pre-ordered the one. Interestingly, when I ordered it I had elected the option to pick it up at Boss Fight’s brick and mortar location in Norwood, MA, but the company shipped it to me instead, so a sincere thanks to Boss Fight for the free shipping! I don’t know if it was shipped in error or if they have stopped taking orders for pickup. A quick look at their website seems to suggest that option is still available, so maybe it was simply a “Thanks for being patient with this line,” gift of sorts.

I can safely say though that this is my favorite variant so far produced by this line. Holiday Bucky was pretty clever, but I really like the idea of doing cartoon versions of the characters. I don’t think Bucky and Dead-Eye necessarily need Aniverse versions, but it would be neat to see Jenny get one if they decide to do another variant of her. The upcoming Bruiser and Mimi LaFloo could also easily be adapted for Aniverse paint applications as well. I would also love to see this particular sculpt re-used for a Frix and Frax. My dream would have been for Boss Fight to include a Frix and or Frax head with this release, but I understand the desire to not add more cost. They probably would also prefer to do a more proper release with the characters getting their own card art and so forth.

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I hope to add several more figures to this display (pay no mind to the Christmas décor in the background, it has to go somewhere after the holidays).

Hopefully, the wait for the next figure in this line won’t be quite as long as it was for this figure. Bruiser is tentatively scheduled for the spring, and Boss Fight even sent a sample to Pixel Dan last year for him to review so he can’t be that far off. The company is also accepting pre-orders for Mimi and her approval process by Continuity went quickly so hopefully she’s on track for a 2020 release. And of course, Toy Fair is right around the corner now and we’ll have to see if Boss Fight and Bucky O’Hare will have a presence. Boss Fight showed off artwork for a line of mini figures last year and I would guess we’ll get more info about those soon. 2020 is already shaping up to be a good year for the funky fresh rabbit courtesy of Boss Fight Studio.


Dec. 2 – Robot Chicken’s ATM Christmas Special

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First broadcast December 16, 2012.

This is going to be a bit of an experiment. These recaps the last few years have basically focused on cartoons or live-action shows in which a story is told over some duration. I have so far avoided sketch shows, not purposely, but it’s definitely been in the back of my mind that doing a write-up in this style is a bit more challenging with a sketch show. It’s like reviewing or recapping several micro episodes of a TV show.

And when it comes to micro-sized entertainment, Robot Chicken should be the first show that comes to mind. Each episode is about 11 minutes long and contains an irregular number of sketches within that 11 minutes, some of which are literally just a few seconds long. Most of these are animated using stop-motion techniques with action figures in place of true puppets. Often these action figures require modification to animate in a more desirable fashion and when that is needed clay appears to be the medium of choice.

img_4139Robot Chicken is the brain child of Seth Green and Matthew Senreich. Green, as the most visible star associated with the brand, often handles a lot of the voicing duties and appears to get a lot of help from his Family Guy co-stars as well. Senreich, along with writers Douglas Goldstein and Tom Root, are veterans of ToyFare magazine which would often contain a comic in its pages called Twisted ToyFare Theater that is basically Robot Chicken in print form. Those sequences were popular, so it’s not that surprising to see the concept was taken to television where Robot Chicken has had a presence on Adult Swim since 2005.

Robot Chicken has been an ally to Christmas from almost day one. There have been several holiday editions of the show and some themes have sprung up. Santa Claus is a reoccurring character in these shorts and he is, I believe, always voiced by Seth MacFarlane. The show will often poke fun at classic holiday specials or just do something nerdy and goofy like pit Goku from Dragon Ball against a Christmas villain. There’s elements of shock humor to go along with the mostly nerd humor and shorts often get pretty violent for comedic purposes. It’s not a show for everyone, but it’s certainly aided by its brief runtime so when an episode misses the mark it’s usually not around long enough to truly stink up the place.

In 2012 Robot Chicken debuted its ATM Christmas Special, which I assume stands for Ass to Mouth because that’s the sort of humor the show goes for. Even though the show is on Adult Swim, it may have been difficult to actually get that phrase into the episode title and it’s a bit cheeky to make it an acronym anyway.

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Santa is pissed he nearly slept through Christmas.

The special opens in festive fashion with a parody of the old CBS Special logo that leads into a story about Santa (MacFarlane). It seems Santa forgot to schedule a wake-up call as he wakes up late for Christmas. It’s a scramble to the work shop where a ranting Santa takes his anger out on the poor elves. Santa is done as a doll, while most of the elves look like claymation and doll parts or something. The scramble continues to the sleigh and the reindeer are all messed up prompting Santa to fire the elf attendant, who cries, as Santa leaves.

 

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Someone got fired for that one.

From the skies Santa and his assistant chuck presents rather than do the usual infiltration thing. They’re depicted more like bombs as they cause all kinds of destruction, including claiming the life of a poor homeless man. A satellite image from space shows Earth with little tiny explosions dotting the surface. Santa makes it back to the North Pole relieved he pulled it off until he finds a lone present he missed. He vows to make the delivery and races to the home where it apparently belongs. I guess because time’s a factor, he opts to use the front door rather than the chimney, but it’s locked. As Santa pulls and wrestles with the door knob, the scene changed to reveal this is all a nightmare and Santa is at home in bed choking his wife. Some elves race in and use a cattle prod on him to subdue him, causing Mrs. Claus (Elizabeth Banks) to declare she hates Christmas.

 

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And whoa this thing got dark pretty quick!

We then smash cut to the real opening credits, which largely depict the short we just watched, but everything is in red. There’s also some clips of shorts still to come as we head into our next skit.

 

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This guy is angry at Jewish people for making him work on Christmas. That’s the joke.

A Chinese man is shown on the phone at a restaurant. He’s talking to his wife, but we only hear his side of the conversation. He’s bemoaning that he can’t come home and celebrate Christmas because a Jewish family is there and is just hanging out after their meal. We can see them at a table in the background. The man then declares he hates Jews, which is apparently the punchline of the skit.

 

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Well isn’t this a nice holiday setting!

We then jump to a living room setting on Christmas. A delighted Christmas tree (Henry Winkler) is busy declaring how lucky it is to have been adopted by this family. It’s a happy, warm, Christmas setting that ends with a little girl hugging the tree. Then we cut to a woman dragging the browning tree out the front door. It is completely unaware of what is about to happen and the woman tells the tree they’re going on vacation. It’s pretty excited and remains so as she leaves it on the curb for the garbage man to collect. As the tree is tossed into the truck, it insists it’s not garbage, but then it sees the father and daughter watching from a window as they close the curtains.

 

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On Robot Chicken, there are no happy endings.

The tree is taken to a toilet paper factory, and several weeks later we see what became of it. It’s toilet paper and sitting on a shelf in a grocery store. The image of the tree on the packaging is capable of talking and narrating the thoughts of the still sentient plant as it openly hopes it mostly gets used for boogers or urine. Then it recognizes something offscreen, and it’s the mom and daughter of the family who threw it away. It’s actually happy to see them, until the mother declares they’re having Indian food for dinner.

 

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Check it out! He had a big foot! Laugh!

We then get a brief skit of some kids looking at the stockings over the fireplace. One is huge, and they declare “No fair,” as the camera pans to reveal it belongs to Big Foot Danny, a kid with a really big foot.

 

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Well, at least he’s not choking her this time.

Back to Santa, who is seated in a lounge chair with an apparent broken leg. Mrs. Claus comes in to give him his Christmas present:  a candy cane (get it?). Santa is excited and he stands up to test it out and, finding it’s an actual oversized candy cane, collapses to the ground as the cane snaps apart. He then scolds the woman for making a cane out of candy and expecting it to work. The skit ends with Santa wondering if he broke his tibia while I worry for the well-being of Mrs. Claus.

 

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I guess Justin Bieber jokes were still funny in 2012. I guess.

In a warmly lit den by the fire decorated for Christmas, Justine Bieber (Lucas Grabeel) prepares to play us a song. He’s joined by Santa on guitar and a snowman on drums. He then rips into the song, which is probably titled “Fuck Christmas” because that’s what he mostly says. It’s an aggressive, angry, tune that gets its point across. The scene ends with two executives watching this unfold. One remarks they should have just stuck with David Cassidy, while the other enthusiastically declares that Bieber is a true artist.

 

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It’s Santa vs Jason Bourne! The fight you never wanted!

We’re then taken to a more desolate location. It’s Jason Bourne, a convincing looking doll, and he turns his head dramatically to spot someone closing in from behind. It’s Santa Claus, and there are no words spoken as Santa pulls a sharpened candy cane from his coat. The two fight, and the choreography is actually pretty intense. Bourne gets the better of the Kringle though, ending the fight by stabbing Santa with his own candy cane.

 

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How did you expect it to end? The guy is beyond elderly!

Santa is then shown laying on the ground coughing up blood. He remarks that Jason is a hard man to find and pulls out a Christmas present. Okay. Bourne takes it as Santa bleeds out and dies and seems to react enthusiastically to receiving a copy of the board game Parcheesi.

 

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Hey kid, I know how you feel as I had the same reaction to this joke.

A quick skit of a Lego family at Christmas runs. The kid seems unhappy to have received another block for Christmas and reacts with mock enthusiasm. That’s it.

 

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What are you supposed to get a ninja for Christmas? Robot Chicken seeks to answer that very question.

At G.I. Joe headquarters, some of the Joes are sitting around trying to figure out what to get Snake Eyes for Christmas. These appear to be actual toys from the toy line. They don’t know what to get him because he never tells them what he wants (he’s mute, in case you were unaware) and we see a cut-away to last Christmas when they just gave him a coffee mug that says “I Heart Ninjas.”

 

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Storm Shadow has never looked better.

Scarlett (Banks) declares she knows what Snake Eyes really wants, and we cut to the Joes surrounding a building in a snowy environment. They enter and it’s revealed to be the home of Storm Shadow, Snake Eyes’ rival. He’s in his usual white ninja suit, but also is sporting a pink bath robe. The Joes attack, but they get their asses handed to them.

 

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The question remains unanswered.

On Christmas morning, Duke (Skeet Ulrich) approaches a seated Snake Eyes and tosses his present at him. It’s another mug. Meanwhile, we can see the rest of the Joes have all been beaten up pretty bad and look rather miserable. Snake Eyes, even though he’s wearing a mask, seems perplexed by the hostile treatment.

 

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Nothing says “Christmas” quite like Kano.

We’re whisked away to a store where a woman is in the embarrassing position of having her credit card declined. The clerk can’t do anything about it as she bemoans how tough life has been for her and her two boys since their father passed away. The man behind her overhears the clerk say her name, Mrs. Cage, and it causes him to remember. The man is Kano, of Mortal Kombat fame, and a thought bubble appears over his head showing him rip the heart out of Johnny Cage post match.

 

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I knew he was an asshole the moment I first laid eyes on him!

Feeling guilty, Kano helps the woman to her car and accepts an offer to join them for Christmas dinner. At the Cage residence, he uses his somersault maneuver to hang Christmas lights, and when saying “Grace,” he puts on a yamaka as a joke and everyone has a good laugh. As he helps Mrs. Cage put the kids to bed, he confesses he can’t hide from her anymore. He apologizes for what happened to Johnny and gives the widow a gift. She opens the box and is confused. Kano claims it’s Johnny’s heart, but Mrs. Cage informs him it’s not a heart. We then smash cut to Johnny Cage on a beach in a tropical environment relaying how Kano ripped out his appendix by mistake to a group of bikini-clad women. He then grabs one and the skit ends before the orgy can commence.

 

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Possibly Robot Chicken’s most popular character is The Nerd.

In our next sketch it’s Christmas morning at The Nerd’s (Green) home. He awakens excitedly in a festive red onesie and races downstairs only to find that Christmas has been stolen. His parents give him the bad news, but he takes it fairly well. That is until his mom reveals during “Pretend Christmas” what the thief made off with:  a 1985 AFA Graded Snake Eyes action figure.

 

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I like where this is going…

Despondent, The Nerd takes to the streets to find the whole neighborhood has been victimized. He finds a group of people forming a circle and one man explains it’s a vengeance circle as they’re asking The Spirit of Vengeance to violently punish the asshole who stole their stuff. He’s then told by another that he’s mistaken and this is the wrong circle, the vengeance one is nearby. This forces things to click inside The Nerd’s brain. What Christmas story involves a burglary followed by the victims holding hands and singing? He then turns around to gaze at a nearby mountain where the thief is still in the process of getting away!

 

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When you’re down and out and in need of encouragement, look to Larry Hama.

The Nerd heads off after him, and as he climbs the mountain he bemoans his choice in clothing. As he ponders giving up, he looks to Snake Eyes for help. Since Snake Eyes is mute, he doesn’t offer anything encouraging when he appears in a cloud above The Nerd’s head. Larry Hama appears though in a similar vision to encourage him to continue. The line he feeds The Nerd is corny and unoriginal and The Nerd calls him out on it. In a bit of self-deprecation, Hama remarks how he spent his career writing comics that were essentially toy commercials and is able to spur The Nerd along by threatening to read him an excerpt from his unfinished novel.

 

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He really is a stupid looking Grinch.

The Nerd makes it to the summit where he confronts the thief – The Grinch! He moans when he sees it’s not even the good Grinch from the cartoon, but the Jim Carrey Grinch. Grinch (Green) tells him it doesn’t matter, but then The Nerd uses his anger over the film ruining the “greatest cartoon ever” to motivate him to kill this Grinch. Declaring he doesn’t care about his presents, he simply kicks the sleigh (with Grinch in it) off the mountain. He then turns around to see Max whom he refers to him as the little Stockholm Syndrome dog. Max has something for The Nerd, his precious Snake Eyes toy! Only now it has teeth marks which are sure to affect the grading.

 

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And now he’s dead and likely about to get raped.

Back at street level, one of the neighborhood men drags the Grinch’s corpse over and happily displays it. The same man from earlier rejoices that The Spirit of Vengeance answered their prayers. Another man then questions if The Spirit of Vengeance would like them to rape the corpse. The first man declares why not? – it’s Christmas! And that’s how our special ends; with a rape joke.

 

Robot Chicken’s ATM Christmas Special is certainly a sight to behold. The animation is pretty great, even when the source “puppets” are old G.I. Joe toys. I like the little through-lines with reappearing Santa throughout and the G.I. Joe sketch being sort of referenced further in the finale. The big Grinch parody was saved for last and it feels like the right spot for it. I like the self-realization of The Nerd becoming aware that he’s in a Christmas special, and even though internet nerd anger is pretty stupid, I did take some joy in this character hating on the Jim Carrey/Ron Howard Grinch while praising the superior Chuck Jones cartoon.

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There’s a tendency of the show to rely on shock humor, like a homeless guy getting decapitated by a Christmas present, but when that’s your thing it’s hard to remain shocking.

Some of the other stuff hasn’t aged super well. The “I Hate Jews” sketch, in particular, doesn’t play so well. It’s brushed off because a lot of the folks involved with this show are Jewish, and I suppose someone in a similar situation could empathize to a point, but it still felt like poor taste and just shock humor. And rape jokes are just kind of “meh” at this point. It’s another line that’s supposed to create a laugh out of shock, but the show is often so crass that it loses the ability to be shocking. I expected those people to want to desecrate the corpse of The Grinch thus negating the punch of the remark.

 

This special is loaded with guest stars who all do a pretty nice job. MacFarlane is involved with the show so often that it hardly feels right to even consider him a guest star at this point. Elizabeth Banks plays a few characters, and I was surprised to hear the voice of Henry Winkler. Larry Hama’s part isn’t acted all that well, and it was clearly shot on the cheap (maybe even wth a cell phone or something), but his willingness to basically poke fun at his own career helped to sell the moment.

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Henry Winkler’s Christmas tree is the type of character the show’s dark blend of humor works best with. Although the sketch still ended with a poop joke.

The stuff with Santa was mostly enjoyable, though the Bourne sketch wasn’t particularly funny (even though it looked great). I’m not much of a fan of G.I. Joe so that sketch fell a little flat for me. I did find the Mortal Kombat one pretty amusing, if a tad predictable, and the Christmas Tree was tragically funny as well. Overall, there were some laughs found in this tidy little Christmas special and they mostly outweigh the duds. It doesn’t stick around long enough to suck, and by positioning the best short at the end it actually does leave you wanting more. Had it ended on G.I. Joe or the stupid Bieber song I probably would feel different.

If you want to catch this special this year just keep an eye out on Adult Swim. They’re practically guaranteed to air this and the many other Robot Chicken Christmas episodes at some point this month, often even reserving some for Christmas Eve.

 


Final Thoughts on Bucky O’Hare and the Toad Wars

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Bucky O’Hare raced onto television screens in September of 1991.

Another series is in the bag as the past 13 weeks have covered 90s relic Bucky O’Hare and the Toad Wars. As evidenced by my posting on the toy line by Boss Fight Studio as well as other pieces of Bucky media, this show has a special place in my heart. It was something I loved intensely as only a child can for a short duration that then broke my heart, but I got over it because for kids most things are short term. I found something else to obsess over and didn’t think about Bucky O’Hare much until I reached adulthood when suddenly looking back on childhood things held new meaning.

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The animation is sloppy and careless, such as with this scene in which Dogstar is mistakenly included as part of Bucky’s infiltration team when he’s actually piloting the ship.

I won’t lie to you all and say that Bucky O’Hare and the Toad Wars is a great television series. I’m not even sure I can say it’s a great children’s show. It does have things going for it, and then it doesn’t. It certainly suffered from a small budget, which isn’t a surprise as the property wasn’t exactly tried and true nor was it backed by a major studio. Those putting up the dollars to make the show likely viewed it as a toy commercial primarily with the hope it would find a footing so more money could be made off of it via other merchandise. Had the show arrived in the 80s it would have largely fit in with other shows on television, but for a 1991 show it was rather shoddy looking. The animation is choppy, there’s numerous visual errors, and few sequences that seemed to attempt anything truly artistic. The classic cartoon where a lavish intro serves as a red herring for what’s to follow.

In addition to the rather poor visual fidelity, the budget is further constrained in the sound department. A small cast of voice actors was forced to shoulder the load. When a new character shows up there wasn’t a thought to getting a guest voice actor (or if there was at the time of recording it was abandoned before release) so get used to a lot of characters sounding the same. This isn’t a knock on the cast, all of which I thought did a good job with the scripts provided, but a short-coming nonetheless. The music also suffers in the same manner. Doug Katsaros handled the music, including the memorable opening and closing number, and was apparently only hired to write and arrange about five tracks which are recycled through every episode. I like the music in the show and consider it perhaps the show’s greatest attribute, but it certainly was becoming repetitive by season’s end.

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Willy’s interactions with bullies in the early episodes are among the lowest points for the show.

Those are the show’s most obvious flaws production-wise. Serving as both a strength and weakness is the show’s writing. There are some early sequences, namely anything involving Willy DuWitt’s time on Earth, that are dreadful. Just pandering, talking down to the audience kind of stuff. The show also had pacing problems, particularly early on, where the episodes tried to cover too many things and never had a chance to breathe. The end of the first episode is supposed to be stressful so I don’t fault the writing there, but there were other episodes where plot points were basically glossed-over or the end felt rushed. The show is happy to use Willy’s genius as a deus ex machina to get the gang out of trouble on many occasions which probably won’t entertain an adult, but kids may have been more forgiving. I know for me personally as a kid characters like Willy and Donatello from Teenage Mutant Ninja Turtles annoyed me a bit with how they could seemingly invent their way out of any problem, but I don’t know if I was the exception or the norm.

Another aspect of the show that works, but also doesn’t, is the nature in which Willy was approached. He’s clearly meant to be the audience stand-in. As more of this universe is unveiled, we experience it alongside Willy. Whenever the show takes us to another world, we experience that world via Willy who has to learn about the cat people on Jenny’s world and learn how to deal with pirates in the Dead-Eye episode. It’s the type of approach that probably sounds good on paper, but in practice it’s not as successful. Willy just isn’t interesting, and having almost every episode center around him in some way harms the show. The only episode I actually felt this approach worked was the finale, and that’s because the crew was hiding something from Willy and thereby hiding it from the viewer as well.

Otherwise, the writing for Bucky O’Hare and the Toad Wars could be really ambitious and even better than the average slop thrown at children in 1991. The first three episodes are serialized and even the fourth fits into that as well. For the rest of the season, the show often reflects back on past events and there’s a feeling of continuity throughout, for the most part. Networks were loathe to attempt this sort of thing with kids as many just don’t respect the intelligence of the audience. Serialized story-telling isn’t necessary for every show, but it is rewarding for viewers in the right setting and that’s true of adults and kids. It’s why I found the show riveting as a child, and I believed there were more stakes here than was the case with the other shows I watched.

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Mimi LaFloo was an excellent addition to the show, I just wish we saw more of her.

This show was also really good to its female characters. Females were often an afterthought for shows aimed at boys. At most, they were often someone who needed to be rescued. April O’Neil was the gold standard at this point, a character who was confident and fearless, but ultimately always ended up captured by Shredder. In this show, we have Jenny who is the second in command and a powerful telepath. When she gets captured in episode three, it’s in addition to Bucky and Dead-Eye. It’s she who takes charge in her own episode to save her people, and in the final episode she gets captured on purpose as part of a master plan. The other female is Mimi LaFloo, a character determined to save herself and the other slaves who isn’t going to wait around for a hero. She becomes a captain herself, though we only get to see her in this role in one episode. The only negative is that these two characters are quite “catty” towards each other which feels too stereotypical. The most frequently used writer on the show is a female, Christy Marx, who wrote or co-wrote both episodes featuring Mimi so this may have been a contribution on her part or she was instructed to put these two at odds with each other. That aside, it’s cool to see the females in a heroic role and equally cool that a woman got to write them and I think it’s something that should be talked about as part of the show’s legacy.

The show also can be funny, and it’s not the sort of stupid humor I was accustomed to seeing in action shows. The show did tone down on the political humor with the obtuse and budget conscious S.P.A.C.E. bureaucrats. Some of it was retained, but I’m not surprised that Willy wasn’t made to sign-up for company healthcare before going on his first mission. Even the incompetent villains manage to remain funny throughout the season. Perhaps some of that is due to it only lasting 13 episodes, but at least the bumbling Air Marshall had yet to ware out his welcome.

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The villains are predictable, but also often amusing.

I largely view Bucky O’Hare and the Toad Wars as a flawed series, but still worth watching. It’s definitely worth watching for kids of 1991 as there wasn’t much better on TV as far as action cartoons were concerned. Teenage Mutant Ninja Turtles was pretty dumb and The Real Ghostbusters was well past its prime. The Pirates of Dark Water might have been the best contemporary for the show, but I find Bucky O’Hare to be more interesting. Come 1992 the television landscape for this genre would be forever changed with Batman and X-Men, but for a brief period of time, Bucky O’Hare and the Toad Wars was at least in the conversation for best children’s action adventure program. It’s a shame the show isn’t readily available on DVD or at least streaming somewhere. I suppose it’s never too late, but it definitely doesn’t feel like that is something that is going to change anytime soon.

With my final thoughts out-of-the-way, I felt it would make sense to close the book on this series with a ranking of the 13 episodes. Let’s start with the worst:

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The only thing “On the Blink” has going for it are the scenes shared by Al Negator and the Air Marshall.

13. On the Blink – the Blinky episode on the koala planet is my least favorite. It feels inconsequential, and is, and has a lame resolution. It also was the first episode to really look poor. It does score points for showing Al Negator and the Air Marshall in golf attire.

12. The Warriors – Kamikaze Kamo would have made for a good action figure, but as a character he’s pretty annoying. I like that the episode gave us a new villain in Sly Leezard, and seeing the Air Marshall fired was amusing, but it’s a pretty ugly episode that didn’t do much to further the overall narrative of season one.

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This episode is just awful to look at.

11. Corsair Canards – This episode is all right, and the overall plot is solid, though some of the execution is a bit off. Mostly, it’s ranked this low because it is absolutely the low point in terms of animation. So many errors and just plain ugly sequences. With some polish, this could have been one of the better episodes.

10. Bye Bye Berserker Baboon – Bruiser’s homeworld is surprisingly low key, but at least there’s some Toad ingenuity on display here. Plus, the Terror Toad looks pretty cool. The baboons just get pretty annoying though and Bucky’s Bugs Bunny impression felt really off for this show.

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Al Negator, perhaps second only to Toadborg in the villain rankings, debuts in “A Fistful of Simoleans”

9. A Fistful of Simoleans – Now the list gets a bit tricky. I’ll put episode 2 here as it’s a bit slow and yet also over-stuffed. Al Negator is introduced and Bucky’s naivety is on display, though the message of the episode is kind of that racism can be okay? Basically, Bucky should have known not to trust Al because of his species, which is pretty shitty, but he’s also part of a fictional race of crocodiles so I guess it’s possible that they are all greedy, shifty, pieces of crap. I don’t think it was malicious on the part of the writers, but it comes off weird.

8. The Kreation Konspiracy – The plot for this episode is pretty cool, and I like the added Toad lore. Really, what knocks this one down a few pegs is the resolution with Willy converting a planet into a giant ape. And yet, the actual ending is possibly the best ending of any episode of the show as it’s genuinely funny, if rushed. At least Blinky got to do something to make up for the lackluster “On the Blink” episode.

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It was Toadborg’s time to shine in this one.

7. The Artificers of Aldebaran – This episode helped clarify how Jenny and her kind get their powers, even if it was pretty crazy given it involved a moon-sized demon in outer space. Mostly though, I rank this one here because I love how ruthless Toadborg is when negotiating with Jenny. He’s such a good villain and I feel like similar villains are rarely allowed to be this nasty in children’s shows.

6. Komplex Caper – This is just a fun action-heavy episode. The plot is a tongue-in-cheek commentary on television and works well in this show which is full of that stuff via Toad TV gags. We get to see Bucky take the fight to Komplex and also Dogstar’s crew gets a moment to shine. The only real negative for me watching as an adult is how the Toad fleet is weakened. In the first few episodes, Bucky and his crew couldn’t possibly hope to go toe to toe with so many enemies, but Dogstar’s crew seems unphased. Bonus points go to the humorous confrontation between Dead-Eye and the Toad Master Spy.

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“War of the Warts” introduced us to Bucky O’Hare and his crew.

5. War of the Warts – The debut episode is very lore heavy, but it’s necessary to establish the world. Really, the only parts I don’t like are Willy’s experiences on Earth dealing with bullies who will thankfully not make it out of Episode 3. This is also the episode that “killed” Bruce forever creating stakes kid-me never knew existed in cartoons.

4. The Search for Bruce – The episode that brought Bruce back, albeit as a ghost of some sort. It does a good job of showing a character, in this case Bruiser, actually experience grief which is something “War of the Warts” didn’t have time to explore. It’s a bit sad, but there’s also some fun stuff in the middle as well as the show’s most violent sequence. The only real drag is the constant references to bananas by the two baboons. I get it, they love bananas, I don’t need the constant reminder.

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The finale even finds time for the unheralded to get a moment, though maybe not a “shining” moment as it were for Digger.

3. The Taking of Pilot Jenny – The series finale does its job. While it has a few warts, namely with how Komplex is finally defeated, it’s largely a satisfying conclusion to the first season. Bucky gets to play hero and the mammals pull off an inventive scheme. Past plot points are revisited and the whole thing is just very satisfying. That last scene is still able to hit me in the feels, cheesy as it may be.

2. The Good, the Bad and the Warty – The conclusion to the first arch brings about the show’s first action-heavy episode. We get to see Bucky and his crew captured by the Toads and forced to escape. During which we see Willy’s ingenuity and Jenny’s impressive powers. It’s also our first real look at Toadborg and what he’s capable of and makes for an entertaining episode. There’s some more junk with Willy on Earth, but at least it also marks the end of his conflict with the bullies, something that felt really tacked on to make the show more “relatable” to its audience. The show in general features too much Willy, but at least he ditched the Earth problems for the most part.

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A debut for Mimi plus a dramatic and heroic moment from Bucky contribute to make “Home, Swampy Home” my favorite of the bunch.

1. Home, Swampy Home –  I had a feeling this one would be my favorite and it remained so after all was said and done. It does have the one real strange sequence of Bucky meeting his off-camera mentor who had some really on-the-nose advice for the captain, but aside from that it’s pretty cool and a lot of fun. It showcases how the other hares idolize Bucky and view him as their Superman, in a way. He will save them, no questions asked. It also gives us Mimi LaFloo, who is a really interesting character for a 1991 cartoon aimed at boys. She’s an anti-princess, a female who isn’t going to wait around for someone to save her. She looks down on her fellow captives, the hares, because they’re just waiting for Bucky to save them while she intends to save herself. And while Bucky’s help is needed in the end, she’s rewarded for her efforts by being named captain of her own frigate. This was an era where pretty much every female cartoon character was just a damsel in distress, so seeing an empowered female character was pretty cool. Bucky’s dramatic reveal to Mimi and the hares is also my favorite moment from the show.