Category Archives: Television

NECA TMNT Toon “Mutant Interest Story” – Deluxe April O’Neil

The long-awaited April O’Neil update has finally arrived!

Whenever I approach my rankings for NECA’s now long-running action figure series based on the 1987 cartoon Teenage Mutant Ninja Turtles, I don’t always just pick the objectively best or worst toy in the line to slot them into the rankings. It’s a combination of the figure’s quality and the character’s importance. A great figure of someone like Scrag can only go so far because how many people really care about Scrag? Similarly, if NECA were to whiff on an integral character, say April O’Neil, that’s going to get a lot more attention than a subpar Screwloose. And NECA did whiff on April and my disatisfaction with that figure has earned it the dubious honor of worst in the series. NECA must have seen my rankings (I kid) because they decided to take another stab at April and the long anticipated redo is now hitting Target stores across the US. Is it a real improvement and is it worth the wait?

New on the left, old on the right, you tell me which is better.

NECA’s been seemingly so disatisfied with their April figure that they’ve never even re-released it up until now. And it makes sense if you think the figure is bad. Unfortunately, that original one was released during the summer of 2020 during that time when TMNT figures were just so hard to come by. Many never found one and the aftermarket prices have been ridiculous for what is a pretty mediocre action figure. A lot of collectors have had a pretty big hole in their collection as a result, but it looks like this new April is hitting stores in pretty substantial quantities.

There’s a ton of interest in this figure so I’m going to throw a bunch of comparison shots at you. Here she is with Zach and Casey Jones.
With Usagi and Hamato Yoshi.
With Bebop and Smash and the Triceratons always watching. Always watching…

This time around, April is getting the deluxe, or ultimate, treatment. She is single-packed in a box featuring artwork by Dan Elson designed to mimic the f.h.e. VHS releases from the 80s and 90s. It looks great and the window flap provides for a look at the figure itself before making a purchasing decision. Now, the problems with the previous April were that her scaling was off leaving her way too short and just overall small compared with the turtles. And her headsculpt was just bad. It was oversized, too round, and just soft in appearance. The opinion of me was that the body looked fine, but needed to be scaled up, while the head was the right scale, but just not well-executed from a sculpting standpoint.

“Hah hah, I can’t believe they thought you were good enough to be me!”
Here’s the figure alongside some reference art from an early episode of the show. You can decide for yourself how it looks.

NECA’s new April stands at just a tick under 5.75″ while the former stood at…5.5″. Okay, so we didn’t get much height out of this new one and that’s because…it’s basically the same figure. NECA reused almost the entire figure from before replacing only the upper torso and the head. The good news is the head looks much better. This actually looks like April and has her features. It’s tough to translate female characters from cartoons like Teenage Mutant Ninja Turtles because they usually have slim features with no markings on their face. It’s all about getting the shape of the eyes right and their size, really. This April looks fine and sculptor Tomasz Rozejowski did a good job. What some people seem to dislike about this new April is her neck. To say that April has a swan-like neck would be an understatement. And she often was drawn that way so it’s a feature that I think she should have. Did NECA go too far? I don’t think so. And the more I look at it and reference art from the ’87 mini series (which should be the template for every character that made an appearance in the first five episodes) I really see no issue with it. Maybe if her collarbone was a little higher it lessen the illusion? Mostly, it seems a lot of the promo shots didn’t have her head seated all the way (the collar of her jumpsuit should come up just past her hair) which made it look worse, but in hand, this looks good and I’m happy.

“This is April O’Neil – Happy Hour news!”
“Come on, Vernon! I know where we can find a great story!” “Ohh, April, do we have to go back into the sewers?!”

As for the rest, well, the sculpt is fine. It’s just very slight. She looks fine on her own, but put her next to a turtle and she starts to look like the cosplayer from the old MGM Studios parade because the turtles just look so big by comparison. Height-wise, she’s a touch taller than them, but needs a little more. It’s unfortunate and I have to assume it was done this way just to save money. They could have taken the digital files, just upped them 10 percent, and cut new molds based off of that, but that was obviously deemed too expensive. She’s retailing for $37 with mostly old stuff (which we’ll get to) so she definitely doesn’t feel like the best value in the bunch, but it’s April and people will buy her. Scale with this line definitely isn’t its strong suit anyway, so I think this will be a case of your mileage may vary. Some will see this April as totally fine, others will want more size. I would like to see her bigger overall, but admittedly it’s mostly a nitpick on my part.

“Come on, April, I need you dig up some dirt on those so-called Teenage Mutant Ninja Turtles!” “Oh come on, chief, I keep telling you they’re the heroes!”
“April, maybe you should just do what the boss tells you.” “Never, Irma, out there are the real stories that I was born to tell!”

The paint is still mostly the toon shading with a golden yellow on the front and a more mustard on the back. In comparison with the original release and cat April, the yellow is darker as the old one looks practically neon by comparison. Interestingly, the boots are no longer shaded gray on the backside. And actually, they’re not painted well either. The plastic underneath must be yellow as there’s a lot of yellow coming through the boot. The hinges are at least the right color and the feet are fine, but the main part of the boot is not. There’s still an abundance of black linework on the figure and it’s mostly clean. It’s a little messy around the belt, but otherwise okay. The flesh part of her chest has no linework on it, which is in contrast to the first version which had some lines for her clavicle and neck. I don’t know why they opted not to do it this time as I think it would have looked fine. The other area that’s a little messy are the elbows. NECA paints the joints and the paint flakes off because it just doesn’t adhere to that type of plastic. The hinge is flesh colored on that portion of the elbow and yellow on the other, which is fine, but it looks almost gross when it has pieces just flaking off.

“Nice kitty…”
“Whoa! Not nice kitty!”

The articulation for April is also the same as the past one, but we do have one, not great, difference. And that’s the head. NECA is using a double ball peg, which it did with the previous April, but it sits pretty low in the neck. That means you don’t get much play. She gets very little tilt and very little up and down. Her head also fights the ball peg when trying to rotate it. I think that’s because it’s designed to seat pretty deep into her head. It wants to snap back to a neutral position so I think it’s just not sliding nicely on the peg. Aside from that annoyance, the rest is the same. Diaphragm joint in the torso works well for rotation and some forward and back. Arms hinge out to the side just fine and the unusual NECA double elbows are in place which go way past 90 degrees. They’re a little stiff to rotate though, and her arms are very thin so do be cautious. Hips can do splits, kick forward and back, and the double-jointed knees work great. The feet hinge forward and back with an ankle rocker. Her feet are pretty small though so she can be a little tough to stand. This April should be able to handle just about any pose the character needs with the only real bummer being the stubborn neck articulation.

April has a lot of stuff, most of which is rather familiar.
“Wow, you guys REALLY like this story!”

As for accessories, well, April is pretty loaded. Unfortunately, most of her accessories are just rehash from the first release with very little new. For hands, we get a set of gripping hands that come on her in the box as well as sets of open hands, pointing hands, “peace” hands, thumbs up hands, and wide open hands. All of her hands have a standard, horizontal, hinge which you might think is fine for April, but vertical hinged gripping hands would work better for a microphone and hand camera. And she does have a microphone and hand camera and they’re the same as before. As is the tape recorder with wired mic. She still comes with the hamster statue, a baby pizza monster, and her turtle communicator. She also has another copy of The Hare and the Tortoise. And there’s also the doku plant. It’s a little darker than the previous one, so I guess you could treat one as the gazai plant if you also have the Splinter and Baxter two-pack.

The new heads will fit the old body just fine.
“Whose sick idea was this?!” “Uhh, umm, certainly not Master Splinter’s!”

As for new stuff, well we get some extra heads. April has a fairly neutral head by default and also comes with a smiling portrait and a blindfolded head. The smiling head looks lovely while the blindfolded one pairs well with the same headsculpt we got for Vernon. Unfortunately, they all fight that head peg just the same so the articulation isn’t any better. And if you’re wondering, yes, the new heads do fit on the old figure and make that figure look noticeably better. April also comes with the capture clamp/body manacle (it’s listed as both on the box) which is a metal restraining device that can lock around her. This may have been on her when she was blindfolded? I don’t remember, but it’s relatively neat and well-painted. Getting it on her isn’t the easiest thing, but it can be done. April also has a potted venus fly trap, mutated of course, that looks cool. And lastly, she has a photo frame of dear Aunt Aggie. Aggie, like other characters who have appeared in photo frames, is done as a digital render of a would-be action figure. Will she actually get immortalized in plastic? That seems doubtful, but never say never with this line.

“So Donatello, do you think my dear Aunt Aggie deserves her own action figure?!” “Don’t take this the wrong way, April, but no.”
“Sorry Irma, I couldn’t find you a date for tonight, but I saw this adorable house plant that I thought you’d like!” “How pathetic do you think I am April?! …I’ll take the plant.”

Was April 2.0 worth the wait? I don’t know. I guess if you didn’t have an April at all, then yeah, absolutely. Even if you did, like me, this feels like getting the character for the first time in some ways. I kept my April inside the street scene diorama out of view because I just didn’t like it very much and space is a precious resource. While I do wish this figure corrected the issue of April’s size vs the rest of the line, I do think this is a much better interpretation of the character. And if you have the other figure, it’s especially great that this one has multiple headsculpts so that old one can be tossed into a bin and never spoken of again. Is this April perfect? No, but it comfortably fits into the line and is a worthy entrant. I like the updated colors and some of the new accessories are fun. Just be mindful of the boots. Hopefully mine are just off and most of the rest feature better paint there, but otherwise, yeah, go get her.

At long last, the real fifth turtle is here and she’s good!

NECA’s deluxe version of April is sold exclusively at Target. She just started showing up and in pretty substantial quantities so if you haven’t come across this figure yet, just keep looking. Target is also planning on doing online drops for the next several Fridays at 9 AM EST as part of their Summer Geek Con. As of this writing, there’s no confirmation of what will actually be part of that drop, but it definitely wouldn’t be a surprise to see this figure included. Good luck!

Interested in more April O’Neil figures? Here’s a few more you can check out:

NECA TMNT Cartoon April O’Neil and Bashed Foot

There’s a line from one of my favorite Christmas movies, Bad Santa, in which the main character, Willy, says to The Kid, “Well, they can’t all be winners,” when The Kid pulls a candy corn out of his advent calendar. Bad Santa isn’t a movie for everyone, but the sentiment expressed by Willy in that…

NECA TMNT Movie Ultimate April O’Neil – Signature Edition

NECA’s Teenage Mutant Ninja Turtles line has so been so successful that it’s allowed the company to branch out. It wasn’t that long ago that Playmates was the only game in town when it came to TMNT action figures and the company showed little to no interest in releasing anything other than the turtles themselves.…

Hasbro MMPR x TMNT April O’Neil and Michelangelo

We have arrived at the last two-pack in the Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures from Hasbro and it’s that bodacious dude, Michelangelo, along with the ravishing reporter April O’Neil. There’s not going to be a whole lot to say about these figures at this point as, if…


Mondo X-Men TAS 1/6 Scale Jubilee

Let’s welcome young Jubilation Lee to the world of sixth scale action figures!

When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an attitude present in anyone deigning to call themselves such a thing so shades are a must. Boxy, hot pink shades would do best and we might as well toss some bubblegum for added effect. And just what part of the mall does a self-proclaimed mall babe setup shop? The food court – where else?! Any mall babe worth her weight in quarters needs a steady supply of chili fries and soda to wash it down. It’s a staple of the mall babe’s diet.

If what I am describing does not meet your own personal definition of a mall babe then clearly you weren’t watching X-Men in 1992. That paragraph describes Jubilee, the self-proclaimed mall babe of the team who was our gateway to the world of Marvel’s most famous superhero team (well, before The Avengers became a household name). This role as the audience surrogate is perhaps what has made Jubilee so popular, or at least, why both Mondo and Hasbro perceive her as popular enough to introduce her relatively early in their respective action figure lines. Jubilee had the privilege of being the second figure and second member of the X-Men introduced in Hasbro’s line of Marvel Legends based on the animated series and Mondo has essentially bestowed upon her that same honor. The only difference is Mondo went to a villain for its second release where as Hasbro held off on the villains for a little longer. For me personally, I always found the kid characters in shows as more patronizing than anything. Jubilee didn’t offend me though, and it was a great choice to use her as a way to introduce the audience to the X-Men, but she was never a favorite of mine. And with the price of Mondo’s figures being north of $200, I thought Jubilee was going to be one for me to skip. Then I saw the full reveal of her and found myself sucked in, and you know what, I don’t regret it one bit!

In addition to being an expert at blowing stuff up, as she puts it, young Jubilee is also an accomplished bubble blower.

Jubilee arrives in the same style of packaging as Magneto before. Mondo partnered with storyboard artist for X-Men, Dan Veesenmeyer, to adorn the box with actual model sheets production art of Jubilee from the show plus a brand new illustration by Veesenmeyer to shine on the front. It’s a five-panel, window box design though Mondo packages their figures very carefully so opening the Velcro front flap basically just reveals a bunch of tissue paper concealing a figure behind it, but it’s still nice. On the inside of the flap is a profile of Jubilee from X-Men showrunner Eric Lewald and his wife and fellow writer Julia which just adds to the overall atmosphere that this figure is a labor of love by those involved, something the Hasbro releases most certainly don’t possess.

“Wow! You’re so small and sucky!”

Jubilee stands at approximately 9.25″ once removed from the packaging. She’s close to 9.5″ factoring in her hair and if I pull out the handy-dandy reference art from the show, I can see that Jubilee is supposed to be right at 5′ to the top of her hair making this figure a little small if we’re talking true sixth scale. It’s not a big deal on its own, but it is going to compound things a bit when she’s placed beside Wolverine who came out a little tall if we’re talking true sixth scale with him. My assumption is that Mondo isn’t taking a literal approach to the scale and it’s more subjective. It’s one of those things that I think most won’t care about that much, but I do have to point it out as part of a review.

Attitude to spare.

Jubilee is depicted in her traditional show attire: pink shirt, blue shorts, blue boots, yellow gloves, and that big, yellow, trench coat. It’s a style that could only come out of the 90s and I can honestly say I have never in my life, 90s or any other decade, seen a person sporting such a look. It’s always been something that’s amused me about Jubilee. The sculptor for this figure is Alex Brewer and I think he did a great job of nailing Jubilee’s proportions. Her sunglasses are part of the headsculpt which I think is the right call to preserve the look of the character as she appeared in the show. The coat has her sleeves rolled up and the strap on the back. She also has those little rings by the collar which really captures the details present in the show. The coat is all plastic, no soft goods, but it is soft and pliable. She also has her yellow gloves, instead of the blue she had in the comics, and it looks like Brewer took a bit of a creative license with her face as more of her Chinese ancestry is reflected in her eyes. Jubilee, as presented in the show, was mostly white-washed, though I don’t think it was for any nefarious reasons.

I love that Mondo seems committed to spotlighting the opening title of the show as much as possible.

As was the case with Magneto, what really stands out with Jubilee is the paint work. Credited to Tom Rozejowski, the cel-shaded paint job on Jubilee really makes the figure pop. I’ve admired Tom’s work as a customizer for years so it’s great getting to see him show off with an official release. It starts at the hair where streaks of gray-blue are added for shading, a common tactic for cartoons and comics when dealing with black hair. I love the light pink streaks on her glasses and the black linework all throughout the coat and rest of the clothing. Three shades were used for the coat as the primary shading color is orange with a more brownish yellow for the interior of the coat. The direction of the shading is with purpose and follows the curves of her body and the flow of her coat. It looks fantastic and the paintjob is very clean across throughout the figure. About the only nitpick I can offer is that the orange on her coat is perhaps too orange when the show used more of a marigold to shade her coat. It would also often use a very light yellow in places that was almost white. Yellow is a hard color when dealing with paint and I will say this looks much better than that mustard color Hasbro utilized.

All you need is a spark.

In keeping with the other releases in this line, Mondo saw fit to include plenty of extra parts and accessories with Jubilee. For hands, she gets a set of fists, open hands, and clenching hands. She also gets two sets of effect hands and a pointing right hand with a couple of sparks at the end of her index figure, probably a callback to breaking out of her restraints. The effect hands are terrific. The first set has her hands in an open pose with stars shooting out in a nod to her appearance in the show’s opening. The effects are attached to the hands and done with red, translucent, plastic with painted, gold, stars at the end. The other effect hands have her powers coming from her palms in a big, conical, blast with stars shooting off the ends. It has a metallic paint job that does a great job of capturing the color spectrum to mimic Jubilee’s powers as best as can be. These ones are a tad on the heavy side, but I was able to get Jubilee posed with her blasts going forward so they can be worked around.

And now you know why she has the shades.

Jubilee also comes with a variety of heads to choose from. I did get the deluxe version of the figure, so I will have some extra stuff the standard version does not come with. Her default portrait is a neutral expression that very much looks like Jubilee to me. She can swap to an open-mouthed smile that works for a Jubilee getting in a quip type of expression and it would be my guess that this one gets the most use out of those who buy this set. She also has a glasses-down head with teeth-gritting and her hair is a touch more wild, good for use with her blast effects. For something more fun, there’s a bubblegum blowing head where the bubble is sculpted and painted pink with a couple swashes of white.

This one is here if you want it. Only putting it on once resulted in a little scuff on the neck of my figure. Would not recommend.

The “deluxe” edition of Jubilee includes two additional heads and another accessory. The first is a head depicting Jubilee as she looked in the episode “Jubilee’s Fairytale Theater” from the show’s final season. That season featured a redesign for the characters that gave Jubilee long hair and ditched her sunglasses. For this particular episode, Jubilee tells some kids a fairytale where she puts herself and fellow X-Men into the roles of the heroes. Jubilee was some sort of elf Robin Hood, so the head features her with long hair, a headband, and oversized elf ears. It looks fine, but since she featured an entirely different costume during the story, it’s not a particularly useful addition and more like an in-joke. I would have preferred just a normal Season Five head with long hair, though admittedly I would not have been likely to use such for display purposes either so I guess it doesn’t matter.

A sidewalk surfer.

The other bonus head features Jubilee with her shades down and a skateboarding helmet on. This is from the episode “Red Dawn” where she’s briefly seen skateboarding. To complete the look, she also has a pair of purple kneepads which are made out of a very soft, rubbery, plastic and fasten over her knees pretty easily. A skateboarder obviously needs a skateboard and she has one of those as well. It’s all blue with some shading and it features sculpted wheels. I’ve seen some gripes out there that the skateboard doesn’t have real wheels, but I don’t need my $200 action figure to roll around and potentially fall. It does not have peg holes either so I am hesitant to actually display her standing on this thing without some support. She stands on it fine though, and overall this is a pretty fun look and one that I think will see some use from me.

Jubilee is never far from her chili fries and soda. That’s, like, her thing, right?

Lastly, Jubilee has a couple of “mall babe” accessories. One of her first scenes, and possibly her best, features her accidentally nuking an arcade machine and sarcastically responding with “Yeah, a quarter,” when the manager asks her how much she thinks that machine cost. She gets a cup, and it’s modeled after that scene and it says “SLUR-P” on it and has some bubbles or something. It looks really cool for what it is and there’s even a bubble on the top that’s been pushed in to indicate what flavor she selected. One of Jubilee’s other lines from the show was “Does a mall babe eat chili fries?” which she says in response to her foster parents asking her if she’ll come visit them now that she’s going to live with the X-Men. Jubilee does indeed consume chili fries and she has a tray of them and they too were featured on the arcade cabinet she demolished by accident. It’s a yellow fast food tray and the fries inside have a red-brown sauce slathered over them. It’s not super detailed, but it’s from a cartoon that couldn’t be super detailed itself so I think this works just fine and it’s a really fun inclusion. Between the heads, hands, effect parts, and accessories, it’s going to be a lot of fun switching up Jubilee on the shelf. She also comes with the standard Mondo action figure stand. I consider it pretty useless, but maybe others find some use with these.

“Me and Wolverine can take on anyone!”

Okay, last and maybe least, we should break down Jubilee’s articulation. The articulation for this line has been adequate. It’s not really a homerun, but the designs are also limited and the articulation can’t interfere as much with a sculpt at this scale, plus there’s paint to be considered. Jubilee, for her part, has basically all of the points of articulation one would expect, save perhaps one area. And I think she moves about as well as could be expected. It starts with a double ball peg for the head so she can move around quite well up there. She doesn’t look up really at all, but everything else is fine. She at least doesn’t rub the collar of her coat with most of her heads and it’s really only the elf head that introduces any paint rub concerns, but we already established that few are likely to do much with that accessory.

“Did you say ‘anyone,’ girl?!” “Gulp.”

At the shoulders, we get the standard ball-hinge setup. They’re very tight and getting Jubilee’s arms out to the side takes a little work. Her biceps swivel where the arm meets the cuff of the jacket and that works fine. The elbows are single-hinged and will get pretty close to a 90 degree bend, but it’s basically that one area I mentioned before where some may have been hoping for more via a double joint. The hands are on ball-joints and Jubilee’s work much better than Wolverine and Magneto’s. I had some QC issues with Magneto, but Jubilee’s hands have been free and easy out of the box. The peg goes in and out of the forearm very easily and the hands will spin on the ball to allow you to line her hands up however you wish. Some of the effect hands aren’t as easy to move, but I’ve mostly left them alone as I want them to be on the tight side considering the heft they present.

In the torso, Jubilee has a diaphragm joint that lets her tilt to the side a bit and grants some rotation. You have to work around the coat to do so, but it’s not too difficult. There’s a ball joint at the waist that provides for some forward and back and rotation. At the hips, we get some big ball and socket joints. They’re done at an angle, so it limits her ability to do splits by quite a bit limiting her to about 45 degrees out to the side. Kicking forward is only a little better as she can’t get her leg all the way up into a horizontal position. I’m also backing off as the “diaper” piece gets in the way and those willing to push it could probably scratch out a little more. There’s a little play on the ball joint at the hips in the form of a thigh twist, but it’s minor. I’m surprised they didn’t sneak a cut into the thigh itself where her shorts meet her legs. The knees are double-jointed and are very smooth. She bends past 90 degrees there without effort. There’s no boot cut that I can see, and at the ankles we get a hinge and an ankle rocker. The hinge is pretty tight and seems to only go back one “click” and doesn’t really go forward at all. The ankle rocker is not steep at all and is more for adjustment purposes. Lastly, the little rings coming off of the collar of her jacket do move. They’re pegged in so they can be positioned slightly. I think this was done to prevent them from snapping off accidentally when posing her arms and they’re not really intended for anything else.

This figure is just a lot of fun. I’m even going to make use of this silly look!

Jubilee’s articulation is basically as expected. She’s going to be able to hit plenty of Jubilee poses on your shelf and she has enough range to cooperate well with her accessories. I do wish she could do wider stances a bit better than she can, but even that’s fine and it’s more her feet won’t stay flush on the surface due to the limitations of the ankle rocket. I’m mostly happy that it seems a lot of care was taken to try to prevent paint rub as there’s plenty of clearance at the head for her to look around without fear of rubbing on the collar. The angled hip joints are a bit weird, but they also have the benefit of reducing rub at the joint so I don’t think it’s a bad trade-off. She probably moves as well, if not better, than Wolverine which is impressive considering she has the big coat to work around. Magneto has a similar handicap with his cape, but came out far more limited than Jubilee.

The animated series shelf didn’t even exist a little over a year ago. Now it’s looking mighty crowded and we need to make some room for Gambit!

At the end of the day, the only thing stopping more people from buying this figure of Jubilee is price and scale. Some people just don’t collect sixth scale figures and I get it – they take up a lot of real estate. Even Jubilee, who is small for a sixth scale figure, still takes up more space than a Marvel Legends Build-a-Figure and you do have to be more thoughtful about where to ultimately place her since shelf dives are likely to be far more destructive considering the amount of paint present. Excepting those two hurdles, it’s hard to imagine someone making a better figure of Jubilee from X-Men than what Mondo has produced. She just looks fantastic and has so many useful accessories and optional parts that just adds to the enjoyment. I loved the Magneto release, but even I have to admit I’m likely to never use most of the heads he came with while with Jubilee I’m having a hard time picking one. Which is why I have to remind myself that what she looks like on my shelf today doesn’t have to be what she looks like tomorrow. It goes without saying, this figure absolutely blows the Hasbro one out of the water and it should considering the price difference. At the same time, it’s easier to tell that Mondo set out to make the definitive Jubilee from the cartoon. The attention to detail is present in almost every facet of this release where as the Hasbro one always felt like a cheap cash grab. If you love X-Men and want the characters from that show on your self in the best way possible, then you’ll be pretty content with this Jubilee.

I purchased Jubilee direct from Mondo which included the extra parts. A dedicated retail version is expected to follow at other locations and is supposed to be priced at $195 (you can still preorder that version direct from Mondo right now). It’s pricey no matter what version you get, but in my opinion she’s worth it. And up next is sure to be another fan-favorite as the cajun himself, Gambit, is expected before summer’s end and I cannot wait to see how he turned out.

Interested in the rest of what Mondo has to offer for X-Men, or maybe you want to check out a smaller scale? I’ve got you covered:

Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

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Mondo X-Men TAS 1/6 Scale Magneto

If you showed a random individual this blog and asked them what my favorite cartoon was as a kid I’m guessing they would go with Teenage Mutant Ninja Turtles. And they wouldn’t be wrong as that was my favorite for a time, but come 1992 I was starting to drift away from that show. Batman:…

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Marvel Legends X-Men Animated Series Jubilee

There’s a belief when it comes to children’s entertainment that the young audience needs a surrogate on screen, someone who they could believably place themselves in the role of. For the animated series X-Men, that character was Jubilee. The role was of such importance to the property that the earlier pilot, not affiliated with the…

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NECA Gargoyles – Ultimate Broadway

Broadway’s here and he brought snacks!

We are getting oh so very close to assembling the original Manhattan Clan in action figure form! Disney’s take on gothic beasts originally included the following gargoyles: Goliath, Hudson, Bronx, Brooklyn, Broadway, and Lexington. The clan would grow from there, but those six are still the first that come to mind for me when I think Gargoyles, and with the release of Broadway we’re just one figure away from having the entire crew in place. Broadway arrives hot on the heels of Brooklyn, or in tandem, depending on where you got your figures. For me, it was basically simultaneous and the arrival of both was very much welcomed by me after only getting one Gargoyles release over the past calendar year. And like virtually all of the rest in this line, Broadway is pretty much as expected. That’s not to say it’s all good, but it is mostly good and I do think that today’s figure will be the favorite in the line for some folks out there.

Broadway arrives just like the others in an oversized NECA Ultimates five-panel box with new artwork by artist and sculptor of the figure Djordje Djokovic with paint by Emiliano Santalucia. I was a little critical of the design of Brooklyn’s box as I felt he didn’t mesh with the background, but for Broadway, it looks terrific and there’s even a little easter egg in the background. As nice as the box is though, I couldn’t care less as I’m interested in what’s inside the box. Broadway, in his neutral stance, is about 6.5″ tall give or take. It’s an inexact science considering the gargoyles always have their knees bent to some degree and that’s true of how I have Broadway. Like the other releases, there’s influences from the cartoon series present in Broadway’s design as well as some added realism. It looks fine in some respects, but maybe not so much in others. His headsculpt is pretty damn close to the show as he has his underbite and there’s a nice roundness to his features. The proportions look great to my eye between the size of his head his fin-like ears and the head is well-painted with some nice shading to help bring out his features.

Broadway is usually pretty cheerful, but he can get angry with the best of them.

Below the head, I have some issues. Broadway is the chubby one of the bunch as seemingly all 90s cartoons needed a fatty who loved food. I don’t recall many jokes at his expense in regards to his weight, and it’s just a feature of his character. NECA did include his rather rotund belly, but they also made Broadway look pretty well-defined when it comes to his muscles. In some ways, it reminds me of 90s Marvel cartoons where seemingly every male character was jacked, even the more portly ones. This wouldn’t bother me if NECA stopped at just the limbs, but it looks like they tried to sculpt some definition to his abs which is weird. And it’s made more weird by the shading along the sides of his belly and a random stripe across his pectorals. It strikes me as a case of just overdoing things. We love our chonky-boy Broadway, just let him be himself, NECA. Not every character needs to be absolutely shredded.

I’m not sure this guy needs weapons to look scary.

Beyond that, the figure does look pretty good. I may disagree with the approach subjectively, but objectively this is a well-sculpted figure. I also think NECA nailed the color of Broadway which is basically a pale teal. There’s more green to him than Demona and I like how his flesh blends with the more saturated blue of his loincloth. The inside of his wings has a lot more yellow applied to create a grassy looking green that’s shaded well. There’s a nice gradient to the membrane with the rear being a dark blue. Unlike Brooklyn, Broadway likely shares some parts with Goliath and Hudson, but it may only be limited to the hands and feet. If they are reused, it’s appropriate reuse and Broadway is going to make up for it with quite a few accessories to pick through.

“What is this?! Vegetables?!”

And those accessories include a bunch of hands, some weapons, food, and a secondary portrait. Broadway has a set of open hands, a set of fists, a tight gripping right hand with vertical hinge, and a loose gripping left hand. His secondary portrait features an aggressive, open-mouthed, pose with the eyes whited-out, which is what we’ve come to expect in a secondary portrait for the line. It looks good, but I always think of Broadway as the most light-hearted of the group so I doubt I’ll make much use of this head. For weapons, we get more Kenner homage stuff with an axe and a morning star. They’re styled and painted in a manner similar to Brooklyn’s lance and they also fit together to form one, long, super weapon. It’s a bit of a bummer that he doesn’t have two, tight, gripping hands to properly wield it with two-hands. Then again, sort of like with the head, I’m unlikely to pose him with random weapons when he comes with food! There’s a turkey leg with a big bite taken out of it that feels right at home with a comic-relief, food, monster. He also has this piece of green sludge, or moss, or algae, or whatever it is which is from the first episode of the show and was consumed by Broadway in the rookery. Best of all though, is the container of popcorn which is well-sculpted and lovingly painted. Yeah, that’s the one going into the display for me.

“Hey bro, let me have some of that popcorn.”

Articulation hasn’t really been a homerun for this line of figures and Broadway is basically more of the same. His more rounded proportions make him feel rather similar to Hudson in some ways, but since he lacks clothing he has a bit more freedom of movement. The head is on the customary double-ball peg which will allow for plenty of rotation and nuance posing. He can look down pretty well, but lacks much range going up as all of these figures seem to have their necks at a bit of an angle coming forward, and without any independent neck articulation they can’t really look up. Which is a shame considering the wings, which peg into the back and are hinged. They’re ratcheted, so you get a handful of positions and they do swivel, but are so damn big and cumbersome. They’re essentially flight wings, but the gargoyles always have to look at the ground since they can’t look forward when flying. Yeah, I’m as sick of complaining about the wings as you probably are reading said complaints, but it’s going to be out there until NECA comes up with a better solution.

“BACK OFF MAN I’M STARVING!”

At the shoulders, we have the usual ball-hinge setup that allows for full rotation while limiting Broadway to a less than horizontal position when trying to raise his arms out to the side. The biceps swivel works fine and the double-elbows will go past 90. At the wrists, we get swivels and hinges with at least one gripping hand having the preferred vertical hinge. In the torso, there’s what feels like a double-ball peg in the diaphragm. It really doesn’t offer much in the way of forward and back, but the figure can rotate there pretty easily and there’s some side-to-side tilt as well. At the waist, we get another twist. For the hips, good old ball and socket joints which allow Broadway to kick out to the side to a position quite close to a full split. Kicking forward works better than it did with Brooklyn, though like the rest in this line, his leg tends to want to go out to the side the further forward you push it, but it can get up to waist level and a little beyond. Kicking back works pretty well too, if you value that. The single-hinged knees bend about 90 degrees, though these monster types are intended to stand with knees bent, though it can go straight if you would rather that. They do swivel, and below that we get ankle and toe articulation where both feature a hinge and rocker. The ankle rocker works pretty nice, while the toe rocker forces you to fight it a bit due to the shape of the sculpt, but it works. At the tail, the usual hinged peg plus bendy wire provides for some freedom of movement. It’s nice and tight on my figure, better than it’s been with most of the rest, so it works like a third leg if needed. Funny enough, Broadway is probably the easiest for me to stand so far and I haven’t really needed to rely on the tail for much help.

Broadway is basically as expected for those who have been collecting the line. I think he’s a little better than average though as I like his sculpt, for the most part, and I think both portraits turned out well. He probably articulates the best out of all of the male gargoyles, understanding he still has his limitations. I do kind of wish he had an articulated jaw since he has lots of food accessories, but I do like how the neutral head turned out. Maybe they could have scrapped the extra weapons most will never use in favor of a third, eating, head. Where he could have been improved is with a softer approach to the torso and more focused shading. The sculpt preference is more subjective on my part, but the shading is a bit weird. And, of course, the wings remain an issue. Especially for Broadway who many are likely to pose snacking on their shelf. He doesn’t need his wings spread out in an aggressive posture when chowing down on popcorn. He, more than perhaps the rest, would have been better served with something more casual.

They look pretty good together, but damn these wings.

If you want to add Broadway to your Gargoyles collection he can be found in various places online and at local comic shops. He is likely to head to the big box retailers in the near future as well so if you primarily get your figures in those places just keep an eye out. He may also run a few dollars cheaper when that happens. MSRP appears to be about $37 or $38 with some retailers charging over $40. He’s a solid enough value at that price considering he does feature plenty of unique tooling and a solid assortment of accessories. I think this one is likely to be a favorite among those who collect this line, and if you are collecting it, well you have to have Broadway in your display.

Looking for more Gargoyles reviews? Check these out:

NECA Gargoyles – Ultimate Brooklyn

For the first time in a long time, we did not have a Turtle Tuesday post this week. We do, however, have a Warriors by Night Wednesday for you! It feels like NECA’s Gargoyles line is the most stop-and-start action figure line I’m into of late. The line has seen large gaps between releases and…

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NECA Gargoyles – Ultimate Thailog

One of last year’s biggest announcements in the world of action figures was NECA’s acquisition of the Gargoyles license. It had been decades since Gargoyles figures occupied real estate at the toy and hobby shops of America and fans of the series were eager to see what NECA had cooking. It being 2021 though, collectors…

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NECA Gargoyles – Ultimate Bronx

Well, here’s something different. Bronx, the good gargoyle dog, is NECA’s fourth entry in its relatively young line of action figures based on the beloved Disney Afternoon series Gargoyles. And not only is Bronx here all on his own, he’s also got something for his buddy Goliath that collectors of this line have been begging…

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NECA Gargoyles – Ultimate Brooklyn

There’s a part of me that wants to just call him “Firebrand” whenever I see him.

For the first time in a long time, we did not have a Turtle Tuesday post this week. We do, however, have a Warriors by Night Wednesday for you! It feels like NECA’s Gargoyles line is the most stop-and-start action figure line I’m into of late. The line has seen large gaps between releases and we’re basically on a 2-1-2 release schedule with gaps of 6+ months in between. Today’s figure I think went up for preorder with an estimated ship date of last September or October, but here we are in May and it’s just now arrived, but with another figure! Are these supply chain delayed figures or is it merely NECA having to prioritize other releases to either hit a certain window with them or are events like Haulathon mucking things up for our beloved warriors of the night? I’m not sure, but the release calendar for Gargoyles is looking uncharacteristically crowded for 2023 and I’m curious to see how much product eventually sees release this year. As for today, we’re taking a look at the latest member of the Manhattan Clan and his name is Brooklyn.

Scream for me, Brooklyn!

Brooklyn arrives in the same Ultimates styled box as the rest of the figures in the line boasting original artwork by Djordje Djokovic and Emiliano Santalucia. It seems to appropriately place Brooklyn at the bridge from which he took his name, though it almost looks like that was a thought that came after the image of Brooklyn himself was conceived since he’s hovering in a crouched pose which is a bit odd. Djokovic is the sculptor as well for this release with paint by Geoffrey Trapp and Jon Wardell. Brooklyn is unmistakably based on the character from the animated series, but like the other figures in the line, the realism is dialed up a notch with him. He’s very lean and very cut, and unlike the other humanoid gargoyles we’ve seen so far, he has a visage that’s very much animalistic in form as opposed to the more human features of a Goliath or Hudson. That’s Brooklyn’s defining trait for me, his rather large beak, as well as the red hue his skin features. It’s a muted crimson and he boasts simplified wings that are more like large kites than bat wings. He also has the claw like tips on his wings similar to Demona. And despite being another male character, he does feel a bit like Demona due to his more slight appearance.

He comes with a lance, like the old Kenner toy, in case you feel like he needs one.

Brooklyn in his neutral stance, which does involve some bent legs, stands at around 6.25″ to the top of his head and a great deal taller if you factor in his horns. He seems to scale well with Goliath and the others and he certainly fits in stylistically. His default portrait is pretty similar to his animated appearance, but with an added paint wash over the flesh that makes his eyes stand out a bit more. He translates rather well and so far I think Goliath has been the one to look the least like his animated counterpart. Of course, the added detail of the muscles here really sets this version of Brooklyn apart from the show. He does not look bad by any means, but the musculature does feel a bit overdone. He must have less than 1% body fat as he is absurdly cut. His entire body is cast in the same red plastic, which reminds me of a red crayon that’s melted in the sun, but also hit with a topcoat of paint for some added definition. The claws look like they’ve been hit with a red-brown shade of paint, though it’s not evenly applied. The toes look great, but the right, open, hand he comes packaged with on my figure almost has no paint on the claws. The interior of the wings look like they’ve been hit with a wash in a similar shade that oh so slightly darkens that area from the bone structure of the outer wings while the backside is far darker. They’re almost purple, and the light shines off of them and creates a more vibrant range of colors like a soap bubble might do. The hair appears to be sculpted in white, but with a pearl coating and some light blue to give it a nice luster. He’s also sporting the typical loincloth the gargoyles all seem to be fond of and it’s a pale blue which contrasts nicely with all of the red. This is an overall strong looking figure that compares favorably to the others released so far. He’s not knocking Hudson off the top of my personal list of best in the line, but I think he’s ahead of Goliath.

The clan so far. Yes, obviously, there is a fifth on the way that may already be here, just off to the side.

Brooklyn has a fairly typical arsenal of accessories for this line, but with some surprises. For hands, he comes with two open hands in the box plus a set of fist hands and a set of gripping hands. The width of the grip on each hand is different so one is a bit tighter than the other. The tighter of the two works best with his included lance weapon. I don’t recall a lance in the show which makes me think it’s a tribute to the old Kenner figure which all featured weapons. It looks pretty cool though and is painted with a gun metal finish and I suspect many will display Brooklyn utilizing it. He also has some show accessories in the form of a pair of sunglasses that can fit over his eyes reasonably well and a page torn from Demona’s grimoire, something the sorceress would like to get her claws on in the future. It’s not an amazing accessory by itself, but it’s a fun inclusion since Demona’s grimoire was sculpted with the page torn out so it pairs well. It’s also very well done for what it is boasting more paint than your typical Marvel Legends action figure. Lastly, we have a second portrait which features the jaw permanently open and the eyes whited-out. The hair sculpt looks to be exactly the same, but it looks nice and it will work if you want your Brooklyn ready for battle on your shelf, or hanging from your ceiling, or wherever you ultimately place him.

“Looking for something, Demona?”

Brooklyn’s articulation should also feel familiar as he basically follows in the same footsteps as the other figures in the line. He’s very similar to Goliath, but with a little extra range by virtue of his more slender build. His head is on a double ball peg, but his movement is pretty well restricted by his hair. He can only look so far in either direction and has basically no range looking up. He does have some tilt and can look down. I should add, I’m rating the articulation with his wings on. They do come off, but he’s a gargoyle and they’re a part of his body that he can’t actually remove. If you were to take them off, you’d get a little more range out his head, but why would you display a gargoyle with no wings? He does have an articulated jaw on his standard portrait and that works just fine. He does have a joint at the base of the neck, but it doesn’t really do anything. I’m not sure if it’s supposed to, or if it just exists as a way to connect a neck there and allow for some future reuse down the road. It seems like a missed opportunity though since the cut is already there. The shoulders are the standard ball-hinges and Brooklyn can raise his arms out to the side to a horizontal position. They will rotate as far as the wings will allow, though they do rub a bit on his pectorals which stick out a bit. They’re the same color, so there’s not a lot of danger here, but it’s something to be considerate of. He has a biceps swivel which works fine and double-jointed elbows that will bend past 90 degrees. The wrists swivel and hinge and the tight, gripping, hand has a vertical hinge which is much appreciated.

In case you wanted to try reading it for yourself.

In the torso, we have a ball joint at the diaphragm that mostly exists to allow the character to rotate there. There’s some forward and back and a little tilt to either side, but it also feels a little on the loose side which worries me a bit going forward. So far, it seems fine. There is a waist twist below that which feels like it’s just a twist instead of a ball joint which would have added some more forward and back, but oh well. The thighs are connected via ball and socket joints and Brooklyn can rotate there. His loincloth rides up and over his left thigh, but covers more of his right thigh, so the left has more rotation than the right. The left one also has some paint rub on the thigh which is unfortunate, and the loincloth restricts Brooklyn’s ability to kick forward to about 45 degrees, which is disappointing. He can kick back pretty far though, if that’s something you value. The knees are single-hinged and can bend to about 90 degrees. They also swivel. The ankles are hinged and have okay range and they also feature an ankle rocker. The toes hinge and rock as well as these creatures are designed to essentially stand on their toes. They’re nice and tight which is needed for their normal stance. The tail is affixed via a hinged peg and it’s also bendy. It works fine and the hinge is tight enough that it can act as a support limb for stances, though it could be tighter. The wings connect via the same mechanism and can be adjusted up and down as well as in and out. The hinges are very tight and like the other figures in the line make horrible clicking noises that will have you thinking you’re about to break the figure. So far, I have had no such breakage from any of the Gargoyles figures and Brooklyn’s are nice and stable, unlike Demona’s which were way too loose.

“Check out the shades, bro.”

Brooklyn’s articulation is basically in-line with the rest: good, but not great. The range at the head is an issue for him as NECA declined to include any articulation in the hair. This means you have these big, open, wings for flight, but Brooklyn can’t look forward in a flying pose, something that was an issue for Goliath as well (and really, all of them so far). The range in the torso and hips is also not suitable for crouched poses which is a bummer since these are gargoyles, after all, which typically are crouched when in stone form. I wish we could get these guys into a three-point stance, but it’s just not possible with or without the wings. And then there’s those wings, those gigantic, rigid, wings. You would think we’d be used to them by now, but it seems they just become more of a nuisance with each successive release. They’re really only good for very dramatic posing which doesn’t lend itself well to the more neutral portraits each figure comes with. Brooklyn’s wings are also just plain huge as his wingspan is about 22.5″. I always thought of him as one of the smaller gargoyles, but evidently I was wrong. He’s the first release in the line that I just can’t fit onto my shelf, which already includes Goliath with the caped wings. It’s a problem for this line and NECA’s solution of packing caped wings with the non-winged characters isn’t the best solution. What we really need are relaxed wings, and at this point I think NECA just needs to suck it up and offer a wing set on their website or something. And just package future figures with options. If it raises the price, then so be it, because it’s a consistent complaint I see online about this line.

Brooklyn must be the “cool” one.

In short, Brooklyn is very much as expected. If you’ve been happy with the releases in this line so far then you’ll be happy with him. If you have been displeased, or annoyed by the wing options, then expect the same. I want to love this line, and the paint and sculpt work have been very good. It’s clear that NECA has done its homework given the episode specific accessories we’ve seen so far, but something has to be done about those wings. Then again, it’s an issue that hasn’t stopped me from buying these so maybe that’s all that matters to NECA, but I’m actually seeing people sharing images of their collection and they’ve just taken the wings off which is insane to me. They just aren’t gargoyles without wings, so I’m continuing to try and find a way to work these things into my collection, which now will require a second, dedicated, shelf. If you’re interested in adding Brooklyn to your collection, he’s currently available online and can be found at specialty shops. He should also arrive at Target any day now where you’re likely to find the lowest price available (around $36, if I’m not mistaken). If you’re in on this line, then you probably need him. If you’re out because of the wings, well he’s not going to change your mind. Hopefully, relief is on the way.

Interested in more Gargoyles content?:

NECA Gargoyles – Ultimate Goliath

It was nearly 6 months ago that NECA unveiled one of its newest licenses for 2021: Gargoyles! I was incredibly pumped at the time to see that NECA had acquired Gargoyles because the license had so much potential. The show was basically a cult hit in the 90s often characterized as Disney’s answer to Batman:…

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NECA Gargoyles – Ultimate Hudson

Happy Boxing Day! It’s been a minute, but we’re back with another figure in NECA’s line of action figures based on the 90s cartoon/property Gargoyles – Hudson! Hudson, who was wonderfully brought to life by the late Ed Asner, was always my favorite character in the show. He’s basically the old veteran of the group.…

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NECA Gargoyles – Ultimate Demona

When NECA launched it’s line of action figures based on Disney’s Gargoyles, it seemed to imply that Demona would be figure number 2. She was not. That honor went to Thailog, the Goliath clone, and that might have had something to do with the many factory delays and shipping woes that were impacting the entire…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

I can just hear him yelling “Damn you!”

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an island all its own when compared with other versions. It’s essentially been erased too with the creation of Dragon Ball Super and is but a footnote in the world of Dragon Ball at this point. Maybe it will come back at some point, certainly never say never, but for now it’s the black sheep of Super Saiyan transformations.

They think they’re so cool.

The Super Saiyan 4 power was achieved in Dragon Ball GT by Goku. Not wanting to feel left out, he was soon followed by Vegeta, as he often is. Vegeta took some shortcut to get there, pretty much a betrayal of his character and something to add to the long list of reasons why many fans don’t particularly care for GT, but once he did the look was pretty similar. It was a little different though which is actually yet another unique aspect to this transformation. It’s certainly terrific fodder for fan art as individuals try to imagine how Trunks or Gohan would have looked if they had done something similar, but as for the actual series only Goku, Vegeta, and their fusion Gogeta managed to pull this off. Bandai released the Super Saiyan 4 version of Goku last year and I think most expected that Vegeta would follow just as likely many expect a Gogeta next year. And at the time, I assumed it would be an easy way to make a quick buck off of some unique tooling that had to take place for Goku, but it looks like I was wrong with that assumption. Vegeta has a lot of new parts and is almost a completely different figure from Goku despite looking very similar. Maybe since both were manufactured at Bandai’s factory in Vietnam there was more room in the budget for new tooling? However it was accounted for, it’s nice to see that really no shortcuts were taken with this release.

“Behold! The true evolution of the Super Saiyan form! Jealous?” “Uhh, sure…”

Vegeta in his Super Saiyan 4 form stands at approximately 5″ to where the flesh of his head ends and a tick over 6″ to the tip of his hair. He looks good beside Goku as he’s noticeably shorter, but also not as bulky. And it’s really that slimmer profile that necessitated the need for new parts for Vegeta as he can’t really share anything with Goku as a result. In fact, I don’t think a single part is shared as I thought maybe the tails were, but Goku’s is a little more full than Vegeta’s. Even the little pieces for the butterfly joints appear to be different. Design wise, there’s a lot that’s different as even though both follow the same design principals with big hair and a furry torso, Vegeta’s ended up red compared with Goku’s more hot pink. Vegeta’s hair also became more of a chocolate brown. It retained it’s main Vegeta shape, except with hair going down his back as well and the same two parts coming over the shoulders. Because of that desire to keep Vegeta’s classic hair shape, he almost looks like he has a super mullet of some kind. It’s a bit of a goofy look, but that’s Super Saiyan 4 for ya.

Well that isn’t pretty.

With Goku, there was a sense that the figure was a bit rough around the edges coming out of the Vietnam factory and some of that seems true of Vegeta. This look required more paint than Bandai seem to like as we get the red fur on the torso which meets up with a bare chest and some of the abdomen. The paint is pretty crisp along the right side of the flesh-tone parts, but less so on the left for some reason. The painted belt looks nice though and most of the colors appear to match when it’s painted vs plastic. The neck, which is bare plastic, is just a touch off and glossy in comparison. The faces all look great when it comes to the eyes, mouth, and linework. The paint on Vegeta’s trademarked widow’s peak is not as well done though with the stoic expression looking downright terrible. The other portraits are at least acceptable. It looks like his gloves are all bare plastic and so are the arms. They appear to have cut off his forearms past the elbow so they could key the gloves on and avoid having to match paint here, which is fine. The pants are really nicely painted though and have a lot of shading applied. I have no idea if they’re supposed to be leather or some other material, but it looks nice. The boots are mostly bare plastic with the yellow portions painted on. They look all right, but juxtaposed with the shaded pants right there makes them take on a very plastic look. There’s also no shading on the rear of the pants so apparently that’s where they cut a few corners. Aside from the one portrait though, this figure does a good job of nailing this unique look for Vegeta so if you wanted a Super Saiyan 4 Vegeta for your collection I think you’ll be pleased with how he looks on your shelf.

I bet his mom thinks he’s cool.

Vegeta has a pretty similar loadout of accessories as Goku. It basically comes down to a bunch of hands, four faces, and an effect part. For hands, you get a set of fists, Big Bang Attack flat palms, open hands, clenching hands, clenching hands with a peg in the palm, and a set of stye-posed three finger gesture hands. The clenching hands with the peg in the palm works with the effect part, which is this little, translucent, green/blue ball of energy with some sculpted lightning cracking around it and a hit of blue air-brushing. It’s not as visually impressive as Goku’s charging Kamehameha effect, but it’s fine. Vegeta can either palm it like he’s getting ready to shoot an energy blast or it can be positioned in-between his clenching hands like he’s powering up a Final Flash technique. For portraits, we get four: stoic, smirk, clenching teeth, and yelling. All four have his eyes forward, so no side eye, and the actual face is painted very well on each. It’s just the previously mentioned widow’s peak that is an issue with the stoic head being so bad I consider it unworthy of display. The other three are fine, with the yelling head being the best under close scrutiny. If I felt confident I could match this shade of brown with a Gundam marker or something similar I’d probably attempt a touch-up. At least it’s the stoic head, which is a bit boring for Vegeta, and not an expression I was likely to use anyway. It should still be better though and it’s also missing some paint behind the ear. All in all though, a solid spread of accessories. I suppose I’m a little surprised at the lack of a crossed-arms piece, but those are always a paint to fiddle with anyway so I don’t miss it. One quality control issue I’ve had with this figure is the ball hinge on the right wrist keeps coming apart. It snaps together, but it’s pretty annoying.

Vegeta is probably angry that his effect part is smaller than Goku’s.

Vegeta may be comprised of all new parts, but he’s still pretty familiar as far as articulation goes when compared with Goku. The head is on a double-ball peg, but since the head is basically all of the hair, he’s a bit limited. He can rotate, but he can’t look up, and he mostly looks down as a result of the joint at the base of the neck. The hair on the back of his head limits how far he can rotate as well and he basically has no room for any nuance type movement. Tamashii Nations tried to lessen the impact of the hair by making the tufts that come over the shoulders and hang off of his head separate pieces connected via ball pegs. They only do so much though. The shoulders are on ball pegs, but they’re quite tight and really don’t get much play in the joint. They are hinged though and Vegeta can lift his arms out to the side past a horizontal position and rotate all around. The butterfly joint in there lets the arms come forward a bit, but almost nothing back. It’s a little messy looking due to the nature of the design, but at least he can do his Final Flash pose so I guess it’s worth having. There is a biceps swivel, double-jointed elbows that bend past 90 degrees, and ball-hinged wrists that work fine. All of the joints so far are on the tighter side. Nothing scary or that required heat, but nothing is remotely loose so far.

Final Flash!

In the torso, we have what I assume is a double-ball peg in the abdomen. I don’t feel a hinge, so this guy just can go forward, back, rotate, and tilt to the side. The range back isn’t very good, but he crunches forward a solid amount which is probably more important. The tilt going to the side is sufficient and he rotates plenty far, possibly all the way if you really wanted to push it. I’m also not seeing any paint rub or gapping issues which is probably more important. At the waist, it’s another ball joint so you get more rotation there and some pivot. The hips feel like ball joints, but it’s hard to see in there since there’s some pieces in the way. Vegeta can do splits just fine, but he can only kick forward to a horizontal pose and really can’t kick back much at all. There is a thigh swivel which works fine, but isn’t the prettiest thing. It’s so poorly implemented that it creates the illusion that these legs don’t belong on this figure. It’s easily the ugliest aspect of the figure and it’s something I’d like to see Bandai move away from. The double-jointed knees really don’t go much past 90 degrees. They also create some gaps at the base of the knee joint when pushed as far as they’ll go. At the ankles, it looks like we just get a hinged ball peg. The foot can go back a little, and basically doesn’t go forward at all. The ankle rocker is a touch restricted by the design of the boot. The ankle can rock in a fair amount though that I don’t think it’s going to be too problematic for posing. There’s a toe hinge, but it’s pretty damn ugly and implemented so poorly that I don’t think it’s usable. The tail is also connected via a ball-hinge, but it’s essentially pre-posed in an S shape and the articulation just serves as a way of making sure it doesn’t get in the way.

I have no idea what Vegeta’s aura looks like in this form, but this looks pretty cool.

Vegeta was doing pretty well until we moved below the waist (hopefully, that’s not what she said). I think he absolutely should have more range kicking forward and back and the knees are pretty limited for a SHF release. Some aspects of this release though are definitely an improvement over Goku. The shoulders look more natural and the neck doesn’t sink in like it tends to with the Goku figure. Sometimes the joint at the base of the neck slides past the chest and leaves a gap, but it can be pushed back into place easy enough. It’s more finicky than anything. The thigh cut looks worse on Vegeta when compared with Goku since his baggy pants mitigated it some. Removing the subjective component of which Super Saiyan 4 looks better, I think Vegeta turned out better than Goku as a result and it just feels like he’s less rough around the edges. The joints being tight and smooth helps, and the only thing Goku has over Vegeta articulation wise is better range at the hips. And even there, Goku came up a bit short too so it’s marginal.

Whenever Vegeta wants to feel tall he calls Krillin.

This whole review is honestly kind of pointless because what’s going to drive someone’s purchasing decision is how much they like the Super Saiyan 4 look. If you think it’s the coolest transformation of all, then this is a no-brainer. If you hate it and consider it an abomination then save your money. This isn’t going to convert you or anything. I feel like the rare person who occupies the middle on Super Saiyan 4. I think there’s an absurd component to the look, but that’s also what makes it charming and unique. I don’t have any love for Dragon Ball GT, but getting this goofy look into my display feels like the right choice. And as a figure release, Vegeta is solid. The sculpt is great and some of the paint is good, but it’s still not up to standard for the price point. The accessories make up for that a bit, but at an MSRP of around $65 this one is definitely pushing it. The fact that this one features all new tooling helps justify the price, but a bargain it is not. Still, if you like the look of Super Saiyan 4 Vegeta then I think you’ll be content with the purchase. And for me, this is probably all I need from GT so if that Gogeta does follow as expected don’t count on seeing a review for it here.

Missed our review of SS4 Goku? You can check it out below along with other S.H.Figuarts releases from the world of Dragon Ball:

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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SH Figuarts Super Saiyan Vegeta

He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms…

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NECA Cartoon TMNT Mighty Hog and Rhino-Man

Look who came to save the day.

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some duos in there, and with this release we have finally completed my initial wish list. Rhino-Man and Mighty Hog are the super hero versions of Rocksteady and Bebop. Don’t confuse them with Super Bebop and Mighty Rocksteady, those are the robot versions, these are the cheesy heroes with their underwear over their pants and capes tied around their necks. I don’t know why I liked this design so much for the pair. I think as a kid, I just liked superhero versions of popular characters. When Bugs Bunny or Daffy Duck did it I thought it was fantastic. And those Happy Meal toys with the Looney Tunes in superhero costumes are maybe the best Happy Meal toys of all time. I suppose my affection for such things just caused the episode where Bebop and Rocksteady try their hand at heroics to be retained in my brain. A great many episodes of that show went in and went out pretty effortlessly, but Rhino-Man and Mighty Hog have lived rent free in there for over 30 years.

I love that these guys have been scaled down a bit as one of the only complaints I had about the wave two figures was that they were a little too big.

Perhaps Bebop and Rocksteady aren’t really so bad which is why tI liked seeing them as superheroes, even if they weren’t doing it out of a sense of justice. They’re almost too stupid to be evil, and as comedic relief in the show I think I warmed to them. Both have a very classic superhero look: shirt, trunks, tights, boots, cape. Rocksteady also adds some gloves and goggles while Bebop swaps his glasses for a bandana-style mask. Rhino-Man stands at about 6″ and is dressed in bright colors. Yellow for the shirt, red for the boots and gloves, and a light blue for the tights. He has his own logo on his chest and the goggles (which are removable) and blue cape just complete the ensemble. Bebop’s go as Mighty Hog has a bit more of DIY vibe to it I guess because he was designated the sidekick. His red cape is tied in a knot around his neck and he doesn’t get his own logo opting for a big, orange, M on his purple shirt. His black pants appear to be his normal pants as do the sneakers. He at least has some orange trunks and retaining the turtle shell shoulder pads is a good look. He’s also bigger than Rhino-Man coming in it at 6.5″ to the top of his head.

Can’t forget the jetpacks!

Both of these figures are all new tooling when compared with their prior release. That is welcomed as those molds feature some outdated joints and it’s nice to finally have updated versions of Bebop and Rocksteady, even if they’re not in their classic duds. The new head on Bebop looks terrific. I didn’t think it was possible to improve upon the first, but I think I like this one just a little better. Rocksteady didn’t turn out quite so well. He’s a little stubby looking, which is interesting because his other figures feel like their heads are just a little too long. He’s still clearly Rocksteady, he just doesn’t look as good as Bebop. The goggles go on and off relatively easy and definitely help to complete the look. Like the first go at them, these two do share some parts. Most obviously are the hands, but also most of the arms, thighs, and probably the torso. It’s hard to tell since both figures sport an overlay. The differences really rest with the forearms, shins and feet to go with the head.

“Heh, snort, you guys look stupid.”

As per usual with this line, the paint job looks pretty nice. Most of the figures feature the toon shading the line is known for where NECA uses a darker color for the figure’s rear. Some parts are skipped, like the feet and Rhino-Man’s belt which is a little odd. Mighty Hog also doesn’t have any shading on his pants since they’re black. The linework is clean and all of the little details we would expect to see from the show have been translated into 3D plastic. One bummer is the capes are both just plain soft goods. After getting a wired cape with Dark Turtle I was hoping for the same here, but I guess we weren’t that lucky. Bebop also still has the actual chain bracelet on his left arm which I could honestly do without. The authenticity is nice, but it’s a little annoying especially when swapping hands. NECA omitted the little T-hook this time so you could just take it off if you wanted to and you won’t have a weird piece of metal sticking out of your figure, though it also means the bracelet can come off even without removing the figure’s hand. I’m surprised they haven’t switched to a plastic one, but it’s fine.

They don’t have a ton of stuff, but it’s fine.

The accessories for this set are actually a little on the light side. Both figures come with the same sets of hands: fists, gripping, a left-handed peace sign, and a right handed chop. What’s missing is trigger finger hands, and while they don’t come with any guns, they used their standard white, laser, pistols (which you probably have a handful of laying around if you’ve been collecting this line for awhile) in the episode so that’s a bit of a bummer. The gripping hands can be finagled though to work with those older accessories. They also have their jetpacks which key into the back of each figure and once secured you’re probably never going to remove them. They also come with the police scanner which looks suspiciously like an old, 80s, cell phone. Shredder uses it in the episode to send the heroes after bad guys as there’s a contest going on that Krang wants them to win, hence why they’re heroes (the episode is just called “Rhino-Man” if you’re curious). Lastly, we get an accessory from a different episode, the Anxietron Ray from “Bebop and Rocksteady Conquer the Universe.” It’s a very intricate sculpt, though the device isn’t the prettiest. It reminds me of the baby translator Herb Powell creates on The Simpsons. It’s a cumbersome weapon to wield like an actual gun, but it can also just be placed on a surface and look fine. And I suppose it’s only included because there was room in the budget for another accessory and NECA didn’t see fit to pull anything else from the episode, which I mostly agree with. Some more hands might have been cool, but this is fine.

“Umm, hey, Mr. Dark Turtle, sir, can we please team-up with you?!” “WHAT?!”
“I can’t believe I’m doing this!”

Bebop and Rocksteady have never articulated particularly well when designed by NECA (or really anyone, for that matter) and Rhino-Man and Mighty Hog are mostly the same. The head for both is on a ball peg, likely a double, and they rotate fine. Bebop has a little more up and down range by virtue of having more of a neck while Rocksteady is slightly limited for both. Each figure has a hinged jaw and it’s not the prettiest hinged jaw NECA has done. Rocksteady’s looks pretty bad when opened all the way and Bebop’s doesn’t look much better. The hinge is just set too far forward on the head when it needs to be recessed further back. It’s also done in pink and then painted and if you tilt the head up all the way you can see the pink hinge poking through on the underside. It’s something you’ll never see when they’re on a shelf, but it is odd. The shoulders are ball-hinged and they can just about hit horizontal with Rhino-Man while Mighty Hog’s range is hindered by the shoulder pads. It’s also hindered when rotating while Rhino-Man is fine. There’s a biceps swivel past that and double-jointed elbows to go with wrists that swivel and hinge horizontally, including the gripping hands. There might be a diaphragm joint in both, but it’s covered-up by the overlay. There’s a ball joint at the waist that allows for rotation and a little tilt, but very little forward and back. The hips are ball and socket joints which is the welcomed change over the original Bebop and Rocksteady figures and they kick forward almost to horizontal and kick back a bit. Both guys can pretty much hit a split and there’s a little thigh twist there as well. The knees are double-jointed and those bend past 90 degrees and at the ankles we get the hinge and rocker setup. Bebop’s shoes are much better this time around and less restricted. They still don’t get a lot of range out of the hinge, but the rocker works pretty well. Curiously, the right foot on my Mighty Hog has a curve to the sole and I’m wondering if that’s a defect or true for all. He stands okay despite it, but it is odd.

“Stop, hooligans, you’ve tagged your last wall!” “Wait, how is this even happening?!”

Many of the joints on this set were pretty tight or stuck out of the box. Out of all of the Haulathon releases, that issue was most prevalent with this set. I don’t think I had to heat any joints on the other figures. I did opt to heat some of the hands to make inserting weapons easier, but with this set I had to heat the elbows to get them working. Rhino-Man couldn’t do much below the waist so he got the full spa treatment, but once things were heated and the paint allowed to “crack” at the joints, things started moving pretty well. I still have a stuck hinge on one of Rhino-Man’s elbows, and the same hinge on Mighty Hog has some chipped paint which is an eyesore, albeit a minor one. Overall though, the range of movement is pretty basic with these two. Even though the elbows are double-jointed, it’s actually hard to get them past 90 degrees and place both figures in a heroic pose with their hands on their hips. They’re also heavy and cumbersome so getting them to appear as if they’re flying using one of NECA’s flight stands is also rather precarious. They at least look up well enough to pull it off, but I definitely didn’t feel comfortable leaving them on a shelf like that.

“Rhino-Man! Away!” “Blast! You morons, you’re hitting me with your exhaust!”

Rhino-Man and Mighty Hog are two figures I was really looking forward to and I’m mostly satisfied with the result. I do wish the head on Rocksteady was a little better and that they moved easier as well, but overall I’m happy with how they turned out. They look silly and that’s appropriate and I definitely like having them on my shelf. I’m also happy that wish list has been filled. Is this the best set from this massive Haulathon drop? I’m not sure. Subjectively, it’s probably my favorite, but objectively there was little to find wrong with the Dirk Savage and Mona Lisa set. Chakahachi and Lotus look pretty cool too even if some QC issues with Lotus dampened my enthusiasm there. Mostly, these sets have continued to basically excel without necessarily blowing me away. I don’t know if any of these figures would crack my top 10 were I to revisit it (and I probably will have to at some point since so much has been added), but none are likely to end up in the bottom 10 either.

“Bomb’s away!”

If you would like to add these phoney heroes to your collection then keep checking Target. The main Haulathon drop is over and done with now, but more product is likely to keep shipping. Given that we’re talking about Bebop and Rocksteady, it’s likely more of this set was produced than some of the others. NECA may also open up orders on their website for those who missed out so just try to stay in the loop and avoid feeding the scalpers.

Can’t get enough of Bebop and Rocksteady or TMNT characters moonlighting as superheroes? Check these out:

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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NECA TMNT Bebop and Rocksteady Target Exclusive Series

I have been rather fortunate when it comes to toy collecting in recent years. When I was a kid, toy collecting meant going to Toys R Us or a similar store and seeing what was on the shelf. Catalogs, commercials, and card backs were my main source of information. I assume there were newsletters and…

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Marvel Legends Spider-Man ’94 Spider-Man vs Carnage

It’s not Spider-Man vs Venom, but I guess it’s the next best thing?

Last year, Hasbro celebrated the 30th anniversary of X-Men, the animated series that premiered on Halloween 1992 and would become a ratings hit shortly thereafter for the Fox Kids Network. It was responsible for getting a lot of kids into the X-Men and Marvel comics in general and the first, prime, benefactor of that rise in popularity was Spider-Man. Spidey had taken a couple of swings at television and found modest success, but certainly nothing on the level that some of the other prime kids’ shows that were contemporaries. I personally recognized Spider-Man more from his public service announcements or the Marvel Productions animatic that would follow a show like Muppet Babies. With X-Men being a hit though, it opened the door for more Marvel cartoons and Spider-Man was next in line arriving in sneak peak fashion, just like the X-Men, in the fall of 1994.

You guys still into the VHS inspired packaging? I think I still am, but this would have been way cooler if it was actually two boxes and a slipcover instead of just one, big, box.

The Marvel Legends VHS series for X-Men must have been received well for the company to do the same with Spider-Man. That is easy to understand. What is not is why now? The X-Men wave has almost sold out on Hasbro’s website and it’s expected the remaining figures will eventually get there (Cyclops was just added to shopDisney in April) which suggests that a second wave is certainly in order. The 8 figures Hasbro did release hit on some members of the team and some notable villains, but more remain. Why not come back around with another 8 in 2023, 30 years after the show really took off since only 3 episodes premiered in ’92, and then come back with Spider-Man in 2024 to, you know, coincide with that show’s 30th anniversary? It seemed like it was setup perfectly for just that, but apparently Hasbro and the Legends team got impatient or they feel like they need to space the X-Men releases out more or that line is dead and they’re not ready to admit it. I personally don’t get it and I will be a little ticked off if they don’t come back to X-Men to finish off the team, at least, even though that product line was rather poor. I’m a sucker for that cartoon though so I was committed to filling out the roster, as imperfect as it was, and not having the likes of Gambit, Rogue, or Magneto leaves my shelf feeling incomplete.

It’s Spider-Man once again, who is the same, but different, as the last black-costumed Spider-Man we saw.

That aside, Hasbro’s approach to Spider-Man could be described as the same, but different. We’re still getting VHS styled boxes with TV show inspired artwork, only now they’re apparently coming in two-packs. I guess that’s great if you didn’t like the gap in releases between the figures in the X-Men line, but it stinks if you only want one of the two figures (and I think that will be true for many with the upcoming Doc Ock and Aunt May two-pack). Hasbro doesn’t think it’s worth their effort to credit the artist on the box, but good thing we have social media as I was able to find out that it’s Harry Moore once again who did the art on the retro card release too. The box is designed to look like a slip cover with two VHS tapes in it, but it’s just one box with the two figures inside. Like the X-Men line, this one is likely to be a collection of repaints with minimal investment made in the tooling of new parts. These figures aren’t direct adaptations of the characters you saw onscreen. It would have been great if that was what Hasbro committed to, but at this point no one should be surprised. A big feature of the X-Men line was also the cel-shading approach to the paint. It was something that was not applied consistently from release to release. Some figures looked okay, some looked terrible, but it mostly came down to the application being cheap and unfocused. With this line, we’re going to have two figures where one is shaded, and the other is not. It looks like cel-shading isn’t going to be as big of a focus here, but it’s hard to know why with anything Hasbro does.

Yeah, it’s pin-less and has some toe joints, but the only reason to get this figure is if you like the shading.

We’ll start with Spider-Man first. This is the symbiote, or black suit, Spider-Man from the show since we already received a standard, animated, Spider-Man via the retro card release late last year. Thematically, it makes some sense to pair symbiote Spidey with Carnage, a fellow symbiote, though anyone who watched the show can point out that Spider-Man never fought Carnage while wearing the black costume. Interestingly, this Spider-Man is a repaint of the figure that came in the Renew Your Vows two-pack last year. The animated Spider-Man from last year was on the noticeably smaller Amazing Fantasy figure mold making this figure basically not scale with the other Spidey. Cool. The sculpt is also much more cut than that one so this is a Spider-Man that looks almost absurdly ripped and lumpy for this source. The head appears to be the exact same as the retro card black costume Spider-Man and so are the hands, and for that matter, the torso. Whatever your preferred body is, none are particularly great for the animated Spider-Man as he was very broad shouldered and full in the chest which neither figure is. This one is pin-less in the arms and legs, so it has that going for it.

I don’t consider myself a Legends collector, and yet I now have 5 Spider-Men (Web-Man and Cyborg version not pictured).
“We’re the same guy, just in a different costume.” “If you say so.”

What is going to be most divisive with this release is probably the paint. The figure is cast in black plastic so the only paint present is the white and the blue. Yes, blue, as this figure is shaded like the show. Or rather, like basically every version of black-costumed Spider-Man. Just doing him in all black won’t show up on print or on TV, so he (and Venom) have always been shaded blue. In the show, Spider-Man was outlined in blue and the muscles were also done in blue. For the figure, Hasbro appears to have tried to outline the abdomen with blue while also hitting both clavicles. For the limbs, it’s just a few lines down the meat of the arms and the front of the legs. There are a couple of lines in between the eyes, and almost nothing on the back of the figure. There’s also none on the hands. It looks okay, but there doesn’t appear to be a ton of thought put into the blue on the arms. And, as usual, I think the figure would have benefitted from a little more. Something on the crown of the head would have looked nice, and maybe some under the pecs. And maybe just more curves to the lines would have helped with the biceps looking the worst out of all of the spots, but it’s probably as good as we could have expected out of this line. The rest of the paint is reserved for the eyes, hands, and the spider logo which has some gray shading. That is not consistent with the show, but it looks okay on the front, though I don’t know what they were going for on the back. The spider itself is pretty clean, though the white on the hands is too thinly applied. The eyes, which have a little luster to them, look okay.

“What am I supposed to do with these?”
“Nice split, spider dweeb!”

There’s no point in devoting a full paragraph to accessories for this guy as he just comes with the standard array of hands: fists, wall-crawling, and thwip. The thwip hands are useless since this version of Spider-Man shoots webs out of the back of his hands so why not drop them for a set of gripping hands? Or web accessories? It’s like the people who design these figures have little or no attachment to these characters, but any average fan would say “This doesn’t make sense.” Anyway, this guy should be pretty familiar when it comes to articulation too since he’s like most of the other Spider-Man releases. We get a double ball peg at the head that feels rough. It has some gapping issues and they did that thing where they cut out a chunk of the rear of the neck which shouldn’t be necessary for a figure that has no hair. Even with that, he doesn’t look up all that far and the head just wants to fight me for some reason. The shoulders are ball-hinges on butterfly joints. He can raise his arms out to the side fine while the butterfly joint provides okay range going back and forward, but nothing crazy. They also didn’t continue the paint on the spider logo on the rear so when the arms are all the way forward you get a gap. There’s a biceps swivel and the elbows are double-jointed. I cannot get the top hinge on the right arm of my figure to budge, but I was able to get the left one to move. He gets a little better than 90, so nothing impressive, but it doesn’t look ugly. The wrists swivel and hinge.

Go web! (Web not included)
Yeah, it doesn’t make sense, but they look good when they’re matchy-matchy.

In the abdomen we get a ball joint that lets the figure bend back and forward a little bit. It creates gaps in both directions so it’s better used for rotating and pivot and the range going to the side is pretty good. Below that we have an ab crunch that does what it’s supposed to and at the hips we get the utterly useless drop-down hinged hips. With the hinge up, he can kick forward about 90 degrees and he doesn’t really kick back due to the sculpted butt cheeks. With the hinge down, he kicks forward…about 90 degrees. Maybe a little better and more straight, but you’re gaining practically nothing. With the hips up or down, he can’t achieve a full split. It’s pretty crazy the amount of figures I have that can do a split, and yet none are Spider-Man. There is a thigh cut, but not only does it break up the anatomy it breaks up the blue shading as well. The double-jointed knees work better than the elbows and they go well past 90. There is a boot cut if you want it, but again, it breaks up the sculpt and the shading. At the ankle, we get a hinge that lets the feet go forward and back an acceptable amount, though it’s kind of ratcheted so finding those in-between positions is a challenge. The ankle rocker works well and we also get a toe hinge which is fine. Aside from the addition of the toe hinge, this figure moves as well as the previous symbiote Spider-Man which I would categorize as good, but not good enough for a Spider-Man figure. There’s plenty of things to nitpick, but mostly it’s just scrap those garbage hips. Ball and socket hips would work better and cost less than the silly hinge. The whole thing also has a gummy feel and ultimately posing this guy isn’t really a fun experience.

This entry won’t have the maximum amount of Carnage, but it will have enough.
He wanted a picture with his daddy.

Okay, that’s enough about Spider-Man, let’s talk about Carnage. This figure is a partial reissue of the Monster Venom wave Carnage from about four years ago. Some stuff is the same, while some stuff is different. The head, hands, and probably the arms are the same while the torso and legs are actually different. That older figure lacked butterfly joints while this one has them. It appears to be the same torso we saw with Web-Man, who shared a torso with Spider-Man 2099, if I’m not mistaken, and probably several others. He is a very bright red, which isn’t really what I’d call show accurate, and the black paint for the various swirls and lines on Carnage is understated compared with a comic version of the character to attempt to match the show. The head is clearly the comic inspired head so it doesn’t really match the show aside from the amount of black on it. The Carnage in the show had a much stubbier head as opposed to the elongated one from the comics. There was one shot of the symbiote right after it attached to Cletus Kasady that looked like the comic book character, but that was pretty much it. I think there should actually be a bit more black on the torso to really match the look of the show, but that’s not Hasbro’s goal apparently so I don’t why I feel the need to point out the inaccuracies. This figure also has some tendrils plugged into the arms and a removable one that slots into the back. That aspect of the character wasn’t seen much in the show where animation and the ability to do it well is a concern, but I prefer Carnage with them so they don’t bother me. I think he looks okay, he just doesn’t really look like the character from the show. He’s much too lean and suffers from that Marvel Legends “tiny shoulders” syndrome that so many figures in this line possess. The figure also struggles with trying to be somewhat inspired by the animated series without looking cheap. It seems to me if they just committed to a more toon-accurate paint job that would have solved that issue to a point, but I’m just some guy with a blog so what do I know?

Why use the regular hands when you can use these?
I basically feel the same way about this head as I do the hands. Plus it’s a pain to get on anyway.

When it comes to accessories, Carnage fares better than Spider-Man. Again, these are all reused from past releases, but you get a second head that’s of Kasady and he looks pretty creepy. There’s no paint on the hair, so that’s a bummer, but at least the face appears to be done with face printing making it much better looking than the original release. It’s a comic inspired look, but you probably could have guessed that. If you have the older figure, it might be fun to have this head on that, but I’ll probably never use it. For hands, Carnage has two open hands by default where his fingers look long and bladed. They’re basically style posed, though the right hand is more curled like it’s trying to grip something. The fingers on that hand also don’t end in points and are rather stubby so they look stupid. You’ll never use it though because the optional hands are way better. For the left, we get a more exagerrated, clawing, hand that also has some added tendrils on it. I think it looks great save for the added blob on the index figure which is just a bizarre design choice as it makes it look like he has six fingers. For the right hand, we get a fisted hand that’s affixed to a big, symbiote, axe head. I like how it’s sculpted to have slime separating the fist from the axe and then the axe head itself has a neat design with a little hook in it. It’s painted too so we get some black lines that look nice and help sell it. They also gave the figure a vertical hinge on this hand which is appreciated. The only downside is it is pretty heavy, and the hinge fairly loose, so posing it can be a tad frustrating.

Spider jump!

For articulation, we have a pretty standard Marvel Legends figure. The old ball hinge is in place for the head and the figure can look up and down without issue as well as rotate. He even gets a touch of tilt on the ball, so that’s okay. The shoulders hinge out to the side less than 90 degrees so that’s disappointing. Web-Man can get his arms out to the side without issue which has me thinking these two share a torso, but the arms are actually different. The butterfly joint provides for solid range going back, but not much across the chest. There’s a biceps swivel and the double-jointed elbows will let the figure bend past 90 degrees there. The wrists swivel and hinge and all except the axe hand hinge horizontally. In the torso, we get an ab crunch that works well going forward and back with no gapping issues present. Hasbro also continued the black paint so that looks good. The waist has a twist which looks pretty ugly because there’s nothing to hide it, but it does work. At the hips we get the standard ball and socket setup and, what do you know, he can do a split. It’s a miracle! There’s a thigh cut below that which works fine, but breaks up the black paint. The double-jointed knees also work fine and you get a boot cut if you want it. The ankles hinge forward and back all the way and rock side-to-side just fine. I think the legs are basically the same as the old release, they just don’t have the plug holes for more tentacles. In other words, more old Spidey parts shared with Web-Man and other Spider-Man figures. Aside from the shoulders, he moves well enough. There’s still gummy-ness to the joints with Carnage, but it isn’t as pervasive as it is with Spider-Man.

Spider kick!

Overall, this release is basically what I expected it to be. It’s a bunch of parts reuse, with a different paint job. As a kid, it always bothered me that every Venom figure I bought was just black plastic when in the comics he was clearly blue. Obviously, that’s because an all black look wouldn’t work, so he had to be shaded blue and even some artists made blue his dominant color (he was very much black in his first appearances though). Because of that, I always wanted a Venom or a Spider-Man in the symbiote costume that took a similar approach so that’s what drew me to this set. Plus, I did like the cartoon series and it’s where most of my Spidey knowledge came as prior to that it was all from Spider-Man and his Amazing Friends and the occasional stray comic book. This figure from Hasbro has its problems, but it comes close to satisfying that urge for me and I think it looks better than the more plain release from the retro card line. It’s pretty absurd that he’s so much bigger than the red and blue Spider-Man when they’re supposed to be the same character from the same show and the accessories blow, but at least the base figure looks fine.

Worth it? Eh, I guess if you like what you see, it’s okay given the apparent new going rate for Marvel Legends.

With Carnage, this is a character all new to me in figure form. Well, new in the sense that I had not purchased a Carnage since the Toy Biz Carnage II figure from the Spider-Man line way back in the 90s. I was never a huge fan of the character, he was just Venom without a conscience, but he did look cool and I certainly spent many hours playing Maximum Carnage back in the day. As a figure, he’s fine. He looks good, moves well enough for the character, and I like the optional parts. I like them so much that I consider the main hands rather useless, but it’s fine. And when I got that animated Venom in 2021 I knew I wanted to add a Spider-Man and a Carnage to my little display so I at least achieved that. As for this series going forward, I might have been interested in that Doc Ock, but the Aunt May he’s bundled with looks bad and I’m not paying for her. This set retails for $53 on Hasbro’s Pulse website. If you’re a member, you get free shipping, but if you’re not then tack on the price of shipping as well. This was the last order I made with my subscription and I don’t intend to get more. At this price, it’s something a fan of the show can possibly talk themselves into. The box is nice, if that interests you at all, and the figures are I guess the usual level of quality for Marvel Legends. Had they just given Spider-Man some worthwhile accessories it would have been much easier to recommend, but since they didn’t it puts this one squarely in the niche category. Few Marvel Legends are worth their asking price these days, and these are no exception. If you’re primarily a comic book collector and already have these figures, then don’t bother. If it looks like something you like and you know what to expect, give it a shot. Or wait awhile for the next warehouse sale when you can probably get it for 40-something where it would be a much easier recommend. That’s probably not going to happen for awhile though. There’s also shopDisney which is supposed to carry this and may be more aggressive with its sale prices if it hangs around a few months. You can also get free shipping there, though you have to spend $75 I think. If you time it right, and have a wife or kids that love Disney, it’s not a tough threshold to meet. At least it’s easier to get than the stupid Walmart exclusive.

Need to know more about what Marvel Legends has done for Spider-Man? Check these out:

Marvel Legends Spider-Man (Animated)

It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used…

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Hasbro Retro Card Symbiote Spider-Man

One of the most iconic costumes in the world of superheroes is definitely that of Spider-Man. I put that classic red and blue with webbed detailing right up there with Superman and Batman. I would argue that there’s no more iconic costume in the world of Marvel than Spidey’s, and the crazy thing with Spider-Man…

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Super7 Mighty Morphin Power Rangers Ultimate Tyrannosaurus Dinozord

Roar.

Today we are wrapping up our look at Wave 1 of Super7’s Mighty Morphin Power Rangers Ultimates! action figures with the lone zord of the wave: the Tyrannosaurus Dinozord. The T-Rex zord was the vehicle of the Red Power Ranger and main body of the Megazord. It was basically the only one of the original five zords that could function on its own in a meaningful way. The other four rarely did anything, but on occasion, the T-Rex went into battle and took on some monsters in its dino form. As such, it made sense for Super7 to do a figure of this particular zord since it can standalone as an action figure while something like the mastodon or pterodactyl really would not. And it’s also because Super7 either isn’t allowed to produce, or has no desire to produce, zords that can combine into other zords like the famous Megazord.

Packaged for maximum width.

For me, a very casual Power Rangers fan, the appeal of this line is that Super7 can produce zords that are more accurate to the show. Whenever a company makes a combining one, they have to work within that framework. The zords in the show existed as both models, or puppets, and as actors in a suit. When the Megazord was formed, it then transitioned to a costume which could basically cheat the proportions. As a result, any figure that does the same isn’t going to resemble the one on TV. It does in a general way, but usually the proportions are off (especially the head) and any articulation the figure has needs to be able to be integrated without causing an issue for one of the individual components. When I look at my vintage Bandai Megazord, it almost feels like they prioritized the individual zords over the Megazord. Or, they simply determined that was the best way to go. The head is tiny, but since it needs to fit inside the head of the T-Rex that was something that couldn’t really be avoided. The shoulders are huge as well and the body is quite thick. There’s also the issue of the T-Rex tail which kind of just disappears. It’s still a tremendously fun toy, especially for 1993, but for collectors that want a screen accurate Megazord it’s not really going to cut it.

This is amusing to me.

For the T-Rex, the same is basically true as it needed to be more narrow to accommodate the transformation. The head also needs to fit in the chest and something has to be done with that tail. Ignoring that allows Super7 to just look at the character onscreen and let that dictate where the figure goes. It obviously can’t scale with the Power Rangers in the line so that part is essentially made up, but Super7 is a company that tends to feel bigger is better and that’s certainly the case with the T-Rex. The box alone is massive. I was pretty amused when I got my figures in the mail as I ordered just the Green Ranger, Goldar, and the T-Rex and each box was different in size. I knew this one would likely be the biggest, but I still wasn’t quite prepared. And that’s mostly due to Super7 packaging the figure from the side and leaving the tail fixed. They could have sent it out disassembled, but what’s the fun in that?

He can stand upright.
Or he can stand “Jurassic Park” style.

The Tyrannosaurus stands at roughly 8″ in height. I say roughly because this is a character that’s always going to have its knees bent to some degree so I’m basically selecting what I feel is a neutral position. Lengthwise, he’s going to need about 10.5″ of shelf space for that tail and that’s with a gentle curve in it. Not only is the figure pretty big, but it has some heft too. It’s solid which helps give it more of a premium feel over the other figures in the line and really over just about every other Super7 figure I own. And in terms of show accuracy, I’d say it’s pretty damn close. There’s a lot of paint on this figure and the metallic portions have a nice shine to them. There’s some black linework on the shins and around the silver portions of the tail. There’s lots of places that are just blocks of color consistent with the look of the show and most of the paint is cleanly applied. There’s a little slop on the linework on the left shin of mine and the right eye could have been better. It’s also missing linework on the top of the head which is disappointing (the paint is present on the promo images) as the head is one of the few places where there’s a plastic look to the figure. Basically everywhere on the body, Super7 decided to paint this guy, except for the head which is mostly red plastic. Normally, you would see the opposite as we did with The Simpsons since the eyes are naturally drawn to the head. I wish they had painted it, but it is what it is. The proportions also strike me as a touch imperfect when comparing it to the suit on the show. The head should probably be a little bigger and the hands boxier. The knees also should indent on the sides, but here they’re basically flush, and the red areas around the shoulders should be more rounded off. These are nitpicks, for the most part, and the only thing I really miss when comparing it to the screen is just more of that black linework., but I think most people will be happy with how this figure looks.

This one is probably not going to scale with any Power Rangers in your collection.
He’s sized well for battling Goldar.

There may be some temptation to display this guy with past iterations of the Dinozords. I only have one such era of releases, the 1993 and 94 stuff from Bandai. I did also get the Hasbro Megazord for my son, but that thing is pretty small and neither vintage nor collector grade. As for the old Bandai stuff, this figure isn’t that much bigger than the Tyrannosaurus released back then. He’s just a little taller, but way more bulky. The vintage one does have the proper linework on the head though so at least it has that going for it. The Dragonzord is another one some may want to place with this figure and, size wise, it more or less works. That Dragonzord is pretty damn chunky and not exactly screen accurate, but it’s a fun companion. If you want to go battle mode with your Dragonzord, then it suddenly dwarfs the T-Rex. That’s to be expected since the Megazord does the same to the Dragonzord. There was apparently just no way to get those forms right as a combining toy, and since it was for kids, it’s not like Bandai was that concerned about accuracy. This figure will presumably scale much better with future Super7 zords.

Meeting some old friends.
He’s big.

Naturally, a big, robot, dinosaur isn’t going to articulate particularly well. Super7 basically got most of the joints one would expect into this figure, it’s just not particularly functional. The head is on what feels like a double ball peg and can look up and down pretty well. The large panels on the side of the head prevent natural rotation in that the head will always want to turn to the side when trying to rotate, but it has a lot of room for nuance posing. The base of the neck is where you get your rotation and it’s on a ball hinge so you can get a little extra “up” range as well. For the arms, it’s the silver parts that move. The “shoulders” are on ball hinges and can move up and down and you get about 90 degrees of movement. Their range out to the side is very minimal. There are elbows that get you something less than 90 with a swivel as well and the wrists swivel and hinge and those are fine. There’s a basic twist in the waist area which begins where the silver portion of the chest ends. The hips are big ball hinges that go out the side a small amount and rotate a minimal amount. The knees are hinged joints that barely move and are rather useless and the joint is mostly going to be used for a swivel as the lower leg can rotate there a decent amount. The ankles are on hinges that don’t go back very far, but do go forward a decent amount. There is an ankle rocker but the range is pretty limited, but it’s enough to accommodate the range at the hips. The tail is on a series of ball joints. The first segment doesn’t move, but each one after that does so you get full rotation at each segment and a little up and down movement that allows the tail to be curled. If you have a heavy duty stand, you can even get this guy into his kicking attack pose where he stood on his tail in the show. Lastly, there’s also a hinged jaw and that works fine.

There’s 30 years of toy advancements staring right at you.
I’m actually surprised at how comparable they are in size.

The Tyrannosaurus isn’t going to do a whole lot on your shelf aside from stand there and look cool. I like the range at the head as it imparts some personality, even though I think the suit in the show didn’t allow for that. The hips are limited, but allow the stance to be widened which looks nice, or you can go for a more straight up and down pose. There’s also enough range going forward at the hips that the figure can be posed like one would pose an actual T-Rex which is more horizontal. It’s a pretty cool look, though not something you would have ever seen on television out of this character. It’s also easy to stand and there’s not much rub at the joints that will impact the paint as they mostly go as far as they’ll go and then stop. In the end, I think it’s fine as this isn’t supposed to do a whole lot and it’s technically more articulated than it is in the show.

Here’s some tiny Jasons for your dinosaur to play with.
If you like novelty coins, you get this too.

The accessories for this figure are also another area of limitation. What really can this thing even come with? Super7 decided we needed some hand options so we get a set of fists, open hands, and more neutral hands. I’m a little surprised they didn’t just make the hands articulate, but this is honestly probably better for us. There’s also a pair of mini, in-scale, Red Ranger figures. One is posed with the hands on the hips and the other is in a summoning pose. They’re very minimally painted as they’re just red, slug, figures with the white of the gloves, boots, and belts applied. I certainly wouldn’t expect a fully painted figure at this size, but I feel like those tiny, novelty, figures are better painted than this. Adding a white diamond to the chest would have helped to break it up a bit and some black for the visor. Without it, these look too cheap to really do much with. Lastly, we get a replica Power Coin that features the snarling T-Rex on one side and the zord symbol (I think that’s what it is) on the reverse. It’s a really heavy, chunk, of metal and it features some shading which looks nice. It’s neat, but not exactly practical and I have no idea what I’ll end up doing with it. I wasn’t expecting much, but I do think we could have used an effect piece for the mouth cannons. I honestly don’t know if it ever used them in the show, but who cares if it didn’t? Some little blast effects or something like a breath attack would have been pretty damn cool.

Making friends with the other dinosaurs. This guy will probably pair nicely with the upcoming Grimlock Ultimates! from the Transformers line.
“I gotta get me one of these!”

Ultimately, which is how I pretty much have to end a review of a Super7 Ultimates! release, I think this figure gets the job done. It’s supposed to be a more screen-accurate depiction of the Tyrannosaurus Dinozord from the TV show and it succeeds in that department probably better than any other release I’ve seen. There have been some really cool, and really expensive, Megazords over the years, but usually the T-Rex has to be compromised in some way to facilitate the transformation. Here, we don’t have to worry about that. Aside from some missing paint on the head, I’m really happy with how this figure turned out. It’s a chunky, hunk of plastic that moves about as well as can be expected and will look great in any Power Rangers collection. He doesn’t scale at all with the Rangers, which is to be expected, but will look fine battling someone like Goldar and I assume the monsters to come will follow suit. For me, this line is all about the zords and monsters so I’m generally pleased with what I’ve seen. I decided to pass on the Yellow Ranger and Putty, so this will be my final review of the first wave. I do plan on picking up the Dragonzord when it comes out and eventually I’ll have the Megazord as well. And like Goldar, this is a Super7 release that actually meets its asking price of $55. I’m actually surprised they didn’t try to get more for it as they will with the Megazord so I guess be happy for that. This is an easy recommend for me though.

Looking for more Power Rangers toy coverage? Well, look no further:

Super7 Mighty Morphin Power Rangers Ultimate Green Ranger

We continue to finally offload some long standing preorders this year and up next is Mighty Morphin Power Rangers from Super7. It was June 2021 when these figures were announced to the surprise of many. Why? Because Power Rangers are now owned by Hasbro, probably the biggest toy producer in the world who has its…

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Super7 Mighty Morphin Power Rangers Ultimate Goldar

Last week, when we took a look at the first Power Ranger in Super7’s line of Ultimates! action figures based on Mighty Morphin Power Rangers I expressed some surprise that Hasbro would license out this brand since it competes with their own Lighting Collection. I do feel like the actual Rangers are pretty safe. People…

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Bandai Mighty Morphin Power Rangers Megazord

It was now a couple of weeks ago I posted about some toys I always wanted as a kid, but never got. Shortly after, I rectified some of those decades old injustices by purchasing the Dragonzord with Green Ranger from Bandai’s Mighty Morphin Power Rangers line of action figures from 1993. The Dragonzord was my…

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NECA Cartoon TMNT Dirk Savage and Mona Lisa

These two are on an odd pair, but not a bad one.

Today’s look at yet another Haulathon release from NECA Toys features two one-off characters from the cartoon series Teenage Mutant Ninja Turtles: Dirk Savage and Mona Lisa. For Savage, this is his action figure debut as he wasn’t featured in the vintage Playmates line. For Mona Lisa, she was only featured in one episode of the show, but did benefit from an action figure and that’s honestly how I remember her. I did see her episode as a kid, but the memories are rather fuzzy. She has also shown up on other iterations of TMNT and is often paired with Raph as a romantic interest because turtles and newts so often mate in the real world. For casual fans of the property, this is definitely a set that will lead to some head-scratching, but if you’re all-in on this line then you probably expected these two to show up eventually, though maybe not together since they weren’t featured in the same episode. And in keeping with this line, they’re pretty good so you might want to check them out even if you can’t remember them.

That is some chin.

We’ll start with Dirk first, the mutant hunter who looks a bit like a cross between Flash Gordon and Judge Dredd with a little Jay Leno in the face. He stands at around 6.75″ to the top of his head and touches 7″ if you factor in the hair. Dirk is a great example of how this line has a little pop to it. We get a real bright red for this shirt to pair with a deep purple for the pants. There’s browns and grays all over the place for the various straps and cuffs he’s sporting and there’s an abundance of little painted details all over the place. I love the toony quality his face possesses and the five o’clock shadow he has. The human characters have a tendency to feel drab in a line that stars a bunch of mutants, but Dirk is a fun design and a great piece for the shelf. The paint is very clean and I think everything here is unique to Dirk. If there’s reuse going on I can’t tell. He also brings back the shading which has been a bit hit and miss with this recent batch. Some figures have had it in abundance, and some have not. With Dirk, we get it on the shirt, pants, and boots, but NECA declined to include it on the belt, shoulder pads, or head. I’m not sure what the reasoning for this is, I think it would have looked nice on the hair and shoulder pads, but I’m guessing most won’t care.

For those who like weapon storage, this one’s for you.

For accessories, Dirk comes with a pretty substantial spread. We don’t get any additional portraits, but given how perfect his cocky expression is, I don’t think we need another. He comes with three sets of hands: fists, gripping, and trigger hands with all of the hands featuring the horizontal hinge instead of the vertical one. Dirk also has a pair of guns. One looks like a sci-fi version of a sawed-off shotgun and Dirk has a removable holster for the rear of the figure it can be slotted into. I had to look up promotional images of the figure to know how it’s supposed to go in as it’s a tight fit, but it can be done. The weapon itself looks fine, but the barrels end with a flat piece rather than look like a cylindrical barrel which is an odd look. I didn’t check to see if it was the same way in the show, but it wouldn’t surprise me if it is as I can see some censors not liking that it looks like a shotgun and mandating some changes. He also has a much smaller sidearm that I think shot out a cable in the show. It looks nice, though the red tip makes it look like a laser pistol or something. I do wish we got an effect part for the cable to pair with it though. Dirk also has a baton weapon that resembles a cattle prod. He can hold it or it has a slot on the holster for it making it relatively easy for Dirk to carry all of his weapons. Well, except for the giant laser trap he comes in. We saw the net portion with Genghis Frog and it’s a repeat accessory here, only it also comes with its base which it just slots into. It’s a plastic box, but it’s well-painted and well-sculpted. Dirk also has his wire cuffs which should be able to fit around the wrists of most of the figures in this line. It’s joined by a soft plastic cable of sorts, though it doesn’t appear to have a bendy wire inside it. I wish he had a slot on his belt to store it, but it can be wrapped around the holster or an arm with relative ease if that’s your thing. All of the accessories look pretty great though and there’s plenty of paint to go around. The only downside is Dirk’s hands are all really stiff so getting him to hold his guns and baton is a challenge. You’re best off to just use some hot water to soften the hands first or else risk scraping the paint. Mondo Gecko also came with his control cuff so if you have that figure it’s like having yet another accessory for Dirk.

“Come quietly or be taken, mutant!” “No, my buddy! Release my buddy!”
Tokka and Rahzar can’t fit in the foot trap so Mona is going to have to help us out.

For articulation, Dirk is done surprisingly well. He has some issues with his design that are going to interfere, but overall I think he’s going to be thought of as one of the better figures in the line. His head is on a double ball peg with a ball joint at the base of the neck as well so he gets tons of range. He can look up, down, rotate, and can hit some nice nuance poses as well. The shoulders are the usual ball-hinges and he can lift his arms out to the side, but rotation is going to be hindered by the oversized shoulder pads. There’s a biceps swivel past that which works as expected and then the usual double-jointed elbows which will get past 90 degrees. My right, lower, hinge on the elbow is pretty stuck, but I also haven’t given it my all to get it loose and it’s the only stuck joint on my figure. The wrists swivel and have the less desirable horizontal hinge, as mentioned before. The diaphragm joint is likely a ball peg of some sort as Dirk can tilt back and forward a small amount as well as to the side and rotate. The waist twists and the ball-jointed hips will allow Dirk to hit some killer splits. He can rotate at the same joint and he kicks forward pretty far and kicks back a small amount. The knees are double-jointed and bend past 90 degrees and below that we get a boot cut which is hidden by the cuff of the boot. The ankles bend forward and back and also feature a rocker. About the only real limitation with this guys is that he doesn’t have a great ab crunch, but that’s typical of NECA, and then there’s the shoulder pads which get in the way. Even so, I think he has plenty of range for what he is and it’s a nice surprise.

Dirk is quietly one of the tallest figures in the line.
She’s something of a scientist.

Dirk’s box-mate is the lovely Mona Lisa, who was a chemistry student tragically mutated into a newt or something. She fights for the environment and it’s sort of interesting that she’s a bit of a brain, but she’s paired with Raph and not Donatello. Compared with Dirk, her design is far more simple. She’s essentially a nude, anthropomorphic, newt lady with a ton of brown hair on top of her head. The only clothing she wears is her pink scarf and a belt that seems to only exist to make her look less nude since it serves no function. She’s basically all green plastic, but in true NECA fashion, every inch of her is painted. She stands at a petite 5.25″ and the hair will take her close to 6″ if you want to go there. Her body features the toon shading, but her head and scarf do not. The only embellishment on her person is the stripe of light green on her torso and another stripe of dark green on her rear which runs down and over her tail. In the show, this light green on her torso was more yellow so it’s interesting that NECA went with green instead. The paint is pretty clean, especially the linework. The only blemish on my figure is a chip on the back of her ponytail, but otherwise she looks fine.

Mona’s accessories are a bit more academic than usual.

Mona Lisa, not being a ninja or a mutant hunter, comes with more benign accessories, but she still comes with a lot. We get four sets of hands with her: fists, open, gripping, and a set of open hands without webbing. I’m not sure why there’s a set of open hands without webbing, but maybe there’s one, off, scene in the episode where they forget to draw them in. She also has a set of books, a red one and a blue one, and one is labeled Chemistry and the other Physics because she’s something of a scientist. They don’t open or anything, but they look fine. She also has some chemistry accessories. There’s a trio of test tubes done with translucent plastic, but painted to make them resemble having a liquid inside. One is blue, one is green, and one is pink. They have a stand they slot into which actually works well. There’s also a flask and a stand for that. The flask is also done with translucent plastic and painted to make it look like it has a green liquid in it. Take note, Hasbro, this is how you properly do such an accessory as the ones that came with Beast look bad. This one also has a cork stopper on the top that’s actually removable – pretty neat! We also get yet another flask, this one with a pink liquid, and it has a straw or something coming out of it. Lastly, we get a second head and this one is angry. I will say, swapping heads is a little tough. It takes some good old-fashioned elbow grease to pull the default one off and the second one doesn’t want to go on easily. Some heat will help there. The hands are also surprisingly tough to swap as well. They’re on tiny pegs that are pretty long and barbed and I don’t think we needed the barb at the end. Her forearms are so thin that they probably would have stayed in fine without them. You may want to apply heat to the forearms as a result, but careful when doing so because if you heat the peg that could actually make things worse.

They look cute together.

Articulation for Mona is a bit in-line with what we expect out of this series from NECA. Her head is on a double-ball peg, but the lower ball is so far in her neck that she really can’t do much save for rotate and tilt forward a little. The shoulders are standard ball hinges that go all the way out to the side and rotate all around. Despite her slight frame, Mona Lisa gets a biceps swivel and double-jointed elbows and it all works just fine. There’s more of a delicate feel to them, but the elbows aren’t gummy which would have been a killer on this figure since the piece is so small. The hands swivel and hinge and the hinges are all horizontal. There is a waist twist behind the belt, so that belt at least does something here. It’s a ball joint so she can arch back a bit, but she doesn’t crunch forward really at all. There’s also not much tilt and the figure really fights the waist twist. It could just be that the belt is really tight or maybe it’s not spinning on the ball joint freely. The legs are of the ball and socket variety and she can kick forward all the way and kicks back a bit. She can do full splits and there’s some rotation at the thigh too. The knees are double-jointed and bend past 90 degrees while her ankles are hinged and bend forward and back plenty. I’m pretty sure she has ankle rockers as well, but mine are pretty stubborn and it feels like the peg is bending when I try to engage them. Her tail is also articulated and it’s on a ball-hinge joint. It rotates and has some in and out movement as well which makes it useful as a third leg if you feel it’s warranted. She articulates well enough, especially if the ankle rockers are unique to my figure and not a widespread thing. The only real limitation that shouldn’t exist is with the head, but maybe because her head is so heavy due to her hair that NECA prioritized stability over range of motion. The “diaper” piece at the hips is one of the least inhibitive I’ve seen in this line so she has great range of motion below the waist which is helpful when finding poses.

“Don’t worry, Raph, this will be good for you.”
“Mona! What did you do to me?!”

Dirk Savage and Mona Lisa may be an odd pair for a two-pack, but they’re two characters done pretty well. Mona Lisa is a more simple, and thus less flashy, design, but her engineering and accessories are pretty fun and for fans of the character I think they’ll be quite pleased. Dirk Savage does pack that extra “bang” by virtue of his design and accessories. He poses very well for this line and his accessories give him a lot of variety when hunting for that perfect, shelf, pose. Considering we already had one of his accessories via the frogs and Tokka and Rahzar were targets of his, adding him to the collection feels like it makes that small segment of the property complete.

Share a pizza with someone you love.

This two-pack is exclusive to Target stores and will set you back $60 like the other two-packs released during this Haulathon event. Given the accessory loadout and the fact that both figures feature all new tooling this one feels like it earns that price tag better than some of the others. The online drop for this set has come and gone, but more seem to be shipping out so keep an eye on your local stores if you’re in need. Last fall’s sets, which featured similarly obscure characters, are still being found in the wild so there’s reason for optimism if you missed the initial release that these will be easy to come by as well once the initial rush dies down. Like the other two-packs we’ve seen recently, this one might not be for the casuals, but if you like good toys or remember either character there’s probably enough here to entice you. And I think those who do take the plunge will come away feeling pretty good about their decision.

More from the world of Teenage Mutant Ninja Turtles (1987):

NECA Cartoon TMNT Tokka and Rahzar

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During Season Two of the classic cartoon, Teenage Mutant Ninja Turtles, the world was introduced to the Punk Frogs. Despite their name, there was nothing particularly punk about these mutated amphibians as they all dressed like they were going to a Jimmy Buffett concert. They make a few return appearances in the show, and given…

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When we took a look at NECA’s Muckman from the Teenage Mutant Ninja Turtles cartoon line of action figures, I mentioned how Muckman was supposed to be released in a two-pack with Mondo Gecko. That obviously didn’t happen and it’s because the figures just got too expensive for the two-pack format. Rather than release a…


Super7 Mighty Morphin Power Rangers Ultimate Goldar

He’s coming for your Power Rangers!

Last week, when we took a look at the first Power Ranger in Super7’s line of Ultimates! action figures based on Mighty Morphin Power Rangers I expressed some surprise that Hasbro would license out this brand since it competes with their own Lighting Collection. I do feel like the actual Rangers are pretty safe. People who are into MMPR will buy a set of Rangers from both companies and be happy. When it comes to the monsters though then I think Hasbro could have an issue. In truth, the monsters have been a relatively small part of the Lightning Collection. The few that have been released have been of the deluxe variety with an increased cost relative to the Rangers. They’ve also been kind of terrible from what I’ve seen. A few look like they’re sculpted well enough, but Hasbro really cheaped out on the paint apps for most of them and they just look awful as a result. It’s surprising because MMPR is an in-house brand for Hasbro now. I may not like it, but I understand when a Marvel Legends figure or a Star Wars release has less money put into it because those have the additional burden of a licensing fee, but that’s not the cast with Power Rangers.

Goldar has some size on Tommy, and I’m happy to see he doesn’t completely dwarf a Lightning Collection release.

Since Hasbro has declined to make any monsters worth my money, I naturally saw Super7’s line as a potential replacement. I like having villains, especially monster types, that are bigger than the heroes so the larger scale of Super7’s figures didn’t seem like an obstacle to me, but really a potential benefit. Though so far I’ve only committed to buying one such figure, but if it’s any good I may change my mind. And that figure is Goldar. I don’t need or want a big MMPR collection, but Goldar always felt like a character worth having. He’s Rita Repulsa’s general and basically her right hand man…monster. Despite his inability to actually defeat the Power Rangers, he was kept in that position when Lord Zedd usurped Rita’s throne and attempted to take matters into his own hands. As an enemy, I think Goldar was the first monster the Rangers battled in their Megazord, though I also haven’t gone back to watch the show in years so I could be misremembering. I always liked him as a design. He’s some sort of armored wolf, and as the name implies, he seems to like gold. He looks scary, and even though he wasn’t exactly batting a thousand, I always felt like he was a threat to the Power Rangers and not the show’s version of a Bebop or Rocksteady.

It’s probably not screen accurate, but this works for me.

Super7 apparently felt like Goldar was rather important and he was chosen to be the main villain in the first wave of Ultimates! Like Tommy, he comes in the same Ultimates! styled box with a green slipcover over a window box inside. He does get his own “power coin” logo on the slipcover and there’s a bio and still from the show on the back of the inner box. Once removed, Goldar stands a mighty 8″ or so to the top of his head, a touch taller if you count the horns of his helm. He looks rather resplendent in his golden armor which appears to be fully painted. Like the Green Ranger, it looks like Super7 committed to giving us a nice finish by casting the figure in the appropriate color, but then painting over it with the same. It gives the figure a much more “premium” appearance which is a good thing considering he’s priced at $55. The inner parts of his suit are painted red in accordance with the character design and there are a few gems or something painted as well. The face looks really nice as it’s blue with shading around the eyes. The teeth are cleanly painted and the furry…things…that drape over his shoulders look fine too. The crown of his helm is done in a translucent, yellow, plastic that almost looks like stained glass. It’s an unexpected, but welcomed, embellishment. If I am to nitpick the paint I’d first go to the black strap on the calf area which do nothing to convey the illusion of an actual strap. They’re flatly painted and unconvincing. Some of the red could have also been applied cleaner. It’s pretty hazy around the kneepads and some of the hands are a bit messy. In Super7’s defense, the hands are hard to paint as there are gold plates over the digits with red underneath. Hasbro declined to attempt such a thing and I’ll say for the most part they look good enough. I also feel like the feet could have used some shading as they’re the only part that looks “plasticy” to me.

Goldar is also sized well to compete with zords. I’m curious how he’ll stack up against the upcoming Megazord.
I figured we should sneak in a comparison to another Super7 figure featuring some gold accents that a lot of people seemed to have issues with. And we might as well put him up against another big boy in Apocalypse.

As for the sculpt, well there’s really little to complain about. Super7 absolutely nailed the portrait with Goldar which is something I wasn’t sold on with the Lightning Collection release. This looks like the character to me and I feel like if he started talking on my shelf I wouldn’t even be surprised. Most of the body has a nice texture to it as the gold is dented like a golf ball in several parts. I am not an expert on the show, but it looks accurate enough to me. All of the details I associate with the character are present like the giant codpiece and the bundled up tail on his rear. Super7 has received numerous criticisms from me over the years, but rarely is sculpting an issue and this guy is no different. He might really be one of their best which is not faint praise.

This ornately designed chest looks pretty damn nice.
These things are less interesting, but you get five of them!

Goldar has a rather expensive look to him so I was expecting Super7 to skimp on the accessories, but he’s actually pretty robust. For heads, we have two options which are essentially mouth closed and mouth open. Both look great, though I think I like the open one just a little bit more. For hands, we get a whole bunch: fists, gripping with horizontal hinges, gripping with vertical hinges, and open hands. For those gripping hands he has his rather large sword which is painted very nicely with hits of silver and gold and the red gem in the center. He also has his little wing nubbins on the back which can be removed and replaced with open, black, wings that also look quite nice. They’re entirely sculpted in plastic and the feathers are nicely textured and the paint is clean. In addition to all of that, we get some episode specific stuff. There’s an elaborate chest that contains the power coins after they stole them or something. The chest has a hinged lid so it can open and close and the paint job is pretty damn spectacular. Goldar also has the five Badges of Darkness which I think he gave out to the Putties to create evil, clone, Power Rangers. They’re identical and they just resemble grey stones with a light blue gem in the center of a star carving. Nothing special, but those more interested in episode-specific trinkets will get more mileage out of them than I. His extra stuff at least feels more purposeful than most of the stuff the Green Ranger came with.

The alternate head is definitely a keeper.
“I will destroy those teenagers with attitude!”

Goldar is not a character that looks like he’ll move very well, but again, Super7 kind of surprised me here. For starters, his head is on a hinged-ball peg. I do not like that, but at least he looks up and down okay and can turn his head. He just doesn’t really get much in the way of more nuanced poses. His head sits high on the ball, so he gets more than the Green Ranger, but Super7, please just go back to using double ball pegs. The shoulders are the hinged ball joints that peg into the arm and he can lift his arms out to the side past horizontal. This really surprised me as he’s got some rather large shoulder pads, but they do a solid job of getting out of the way. Rotating the arms all around isn’t going to happen, but you get enough. He has a biceps swivel and a single-hinged elbow that can’t quite hit 90. You also get a rotation point at the elbow as well. The wrists rotate and he has the proper hinge for the gripping hands, so that’s a plus. They are a tad loose though and his heavy sword can be a touch finicky to pose, but it seems to hold in position well enough. In the diaphragm, we get what’s probably a ball joint of some kind that lets the figure rotate, but also tilt to the sides. He arches back a little, and crunches forward a little as well. In both cases, it’s more range than I expected. He does have a waist twist below that and some hinged ball joints at the hips. Goldar can just about hit a split before the armor at his hips gets in the way and he can kick forward to almost horizontal, though he can’t really kick back at all. You get some rotation at the thigh and the single-hinged knee can go about 90 degrees. It also rotates a little at the joint. The ankles feature the usual hinge and rocker, though the shape of the plating of the armor does restrict things a bit. The hinge goes back well enough, but you don’t get much forward. The rocker is also limited, but I think you’re going to get enough out of it to keep his feet flat even in some rather wide stances.

He’s not some super-articulated ninja figure, but he can look tough and swing a sword so that works for me.

I would say Goldar articulates pretty well for such a design. I admit, some of that opinion is colored by my low expectations going in which were influenced by both the look of the figure and my own experience with Super7. I think they did a good job though and I don’t really feel like other companies would do much better. Yeah, you could slip in some double joints at the elbows and knees and maybe get a little better than 90, but is that really going to up one’s enjoyment of the figure? I think the easiest point for criticism is the head as Super7 should ditch the hinged ball peg. I suppose a hinged joint in the diaphragm could get more ab crunch? That’s probably a little more expensive to implement though and presents gapping issues usually. He basically reminds me of a NECA figure and his range is pretty comparable to Warduke. And since he has a less restricting his torso, he probably moves better than that figure. That figure is probably a little visually more impressive, but it’s definitely more subjective than usual. At least Super7 is comparing well to something that’s much cheaper since usually they present worse and cost more, a true double whammy.

A lot of people have had a lot of issues with these parts so do be careful.
I think the wings are worth the hassle as they do look rather nice once applied.

One thing I do need to talk about though is the quality control issues people have been having with this figure in particular. I have seen and heard from lots of folks who had issues with the head and wings. I didn’t actually mention the wings in the articulation portion, but they do connect via a ball and socket joint on the figure’s back and they have a hinge as well. The left wing seems fine, but the right is a bit iffy. The socket feels like it’s off just a tiny amount, probably not enough to notice with the naked eye, but it’s noticeably tight. People have been snapping the peg when trying to rotate or use the hinge. I noticed before even inserting that wing that the hinge also stressed the plastic when pushed all the way. I guess naturally that means don’t push it all the way, but it still should not be. With the head, I’ve seen folks have a hard time getting the alternate head on and snapping the post as a result. One person I talked to snapped it just rotating the head after getting it on. I mentioned in the review that the heads seem to sit high on the ball and I think that’s by design to help clear the stuff around his neck. If so, it’s a bad design because every toy collector is going to think they need to seat that head all the way down and if that’s breaking things then Super7 deserves to have to eat some costs replacing them. Just elongate the post, or find another solution, this one feels half-assed. Out of an abundance of caution, I heated the little wing nubs on my figure before removing them and also heated the wings before inserting them. Once in, I’m just leaving them alone as I posed them via the hinge before inserting them. For the head, the default one came off without any issues and I heated the open mouth one before putting it on. It seems fine, but it doesn’t really want to rotate so I won’t force it. I prefer the look of the open wings with the open mouth so I would have been bummed if they had broke in some way. I technically didn’t have any issues with my figure, but I feel like a lot of others had to suffer broken Goldars in order for me to have such an experience. I guess tread lightly and make sure you purchase from a place with a good return policy if it comes to that.

“Buy my toy!”

Quality concerns aside, I think this is one of the best Super7 figures I own. It’s rare that they hit in all three phases for me: sculpt, paint, articulation. Usually they try to close the gap by tossing a bunch of junk into the box with their figures, but with Goldar that’s not needed. And better yet, most of his “junk” actually feels purposeful. While I liked the Green Ranger as a figure, I couldn’t help but feel like it was overpriced. With Goldar, I don’t really get that feeling. I think he’s actually pretty damn good and for $55 he’s the rare Super7 figure I can say is worth it. I have a lot of Super7 figures that I’m happy with, but objectively feel are overpriced. Goldar gets to be both objectively and subjectively a good figure. If you’re one of the folks who had a different experience with the head or wings then you might feel differently, but I’m reviewing both the figure and my experience with the figure and for me this is exactly what I wanted out of this character. He looks good with the other releases in the line, and extra menacing with the Lightning Collection Rangers. He can face off with Super7’s Green Ranger, and look good battling the T-Rex zord and he’s probably the star of this inaugural wave. If King Sphinx or Lord Zedd turns out this good then I may need to add some more bad guys to my collection in the future.

Interested in more Power Rangers action figures review? Gives these a shot:

Super7 Mighty Morphin Power Rangers Ultimate Green Ranger

We continue to finally offload some long standing preorders this year and up next is Mighty Morphin Power Rangers from Super7. It was June 2021 when these figures were announced to the surprise of many. Why? Because Power Rangers are now owned by Hasbro, probably the biggest toy producer in the world who has its…

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