Tag Archives: the shredder

Super7 TMNT Ultimates! Shredder (2003)

Here comes the bad guy.

They say that breaking up is hard to do. I feel like I’ve been slowly breaking up with Super7 for a couple of years now. The relationship began with a “will they, won’t they,” feel when Super7 announced its line of Teenage Mutant Ninja Turtles Ultimates! at the then high price of $45 each. Did I need recreations of the toys I had as a kid in a new scale and better articulation? No, then yes! Super7 and I kept it casual over the next year or so. I was never all-in, but I was always buying something. Then came wave five when Super7 raised the price to $55 and subsequently dropped the quality. One of my favorite designs from the vintage line, Sewer Samurai Leonardo, was done dirty. Sure, he looked fine, but the figure was a mess and damn near impossible to handle as a modern action figure. Things were pretty rocky from then on. Some figures, like Classic Rocker Leo, were great and reminded me of how good things could be between us while others left a lot to be desired. Super7 dropping the line in favor of the 2003 version of the franchise is probably where things need to end between us. The inaugural wave released last year was okay. The turtles looked the part, but the skimpy accessories and some terrible design choices made the wave more bust than boom. I was never going to be all-in on the line anyway, these turtles aren’t my turtles, but I wanted some representation for that era in my collection. And while I can pass on the likes of April and Splinter, I feel like no set of turtles is complete without the Shredder.

He’s got some size on the turtles.

Even with my belief that all turtles need a Shredder, I still wasn’t sure about this one. While I love the look of this version of the character, I was hesitant about the quality after handling those 2003 turtles. Super7 made the artistic choice to reference the actual show heavily in their design over prioritizing things like the key art. That’s fine and defensible, though personally I don’t know why you would settle for the worst version of the characters when it’s possible to match the better ones. That didn’t bother me as much as the engineering choices. Much was made of Super7 finally embracing 21st century technology and adding double joints to the knees and elbows, but one change they made is truly puzzling. They started using soft plastic for parts like the biceps, thighs, and pretty much all over the limbs like the figures are endoskeletons with soft plastic parts layered on top. Softer plastics are great for things that need to be pliable like the belts, bandanas, and even the hands since it makes gripping weapons much easier. For things like the thighs where the parts are going to rub against the harder plastic parts when doing just basic articulation it leads to gouging and damage. Is this how Super7 plans on doing all of its figures going forward? I wasn’t sure. I’ve even done the rare thing (for me) of watching a video review of this figure before I got it. You pretty much have to with Super7 as you never know what you’re going to get. I considered canceling my preorder, but decided to hang onto it more out of obligation than anything. I hate canceling on retailers that I like (I’ll cancel on Amazon anytime) and my desire for a Shredder outweighed my apprehension over the quality of the figure. And despite seeing that review, I still don’t really know how I’ll react to this one. I’m writing this (as I do pretty much all of my intros) before handling the figure and remain hopeful that it will be “good enough.”

Technically, this is the Shredder. What a little stinker.

Shredder arrives in the normal box we’re used to. There are no credits on it and the artwork appears to be stock art from Paramount. It takes up too much space, but there is a nice, big, window so if you like to keep these in-box (a very defensible position with Super7) it will look fine. This Shredder is big and imposing coming in at around 8″. It’s what I liked about him from the moment I saw the artwork for the 2003 show as this was no longer the bumbling doofus entrusting all of his lame schemes to the likes of Bebop and Rocksteady. This was a Shredder out to win and in order to win it meant he had to kill. This dude is a literal murderer and also not a dude at all. He’s an Utrom (spoiler?) named Ch’Rell who ended up on Earth a thousand years before the start of the show and managed to turn himself into a legend. The figure you see before you is just a suit of armor being controlled by Ch’Rell in the abdomen. If that sounds kind of like Krang to you know that it is. These are the guys Krang was based around when the original show was adapted from the comic books, though in the comic Shredder was never among the Utrom. Not that it was needed for the character, but having Shredder essentially be a robot works in the character’s favor as it explains how he can be so massive and how those eerie, glowing, red eyes can shine out from under his helm. It was a step in the right direction for the character and this Shredder begets the one we’d receive in the 2012 series who was also a vicious murderer, though that one was a human.

He’s a master of intimidation.

Super7 has always been good with size when it comes to their villains so it’s no surprise that Shredder comes out looking menacing. The body is largely black with some differing shades of gray. The main armor of the torso almost has a purple hue to it which, if intentional, is a nice, subtle, homage to his look from the original cartoon. There’s no cape on this Shredder, but he does have a sash, which Super7 elected to handle with soft goods. This comes as a surprise because this aspect of the figure was not apparent in the solicitation. The head-on shot made the sash look plastic, while the action shots look like they have a subtle texture to them implying that they could be soft goods. I’m not a huge fan of mixed media apart from capes when it comes to figures and this one won’t change my mind. The sash is clunky. Super7 wanted it to be wired, but whoever they contracted to make the sash used a thick material and the stitching around it is very apparent and amateurish. If you absolutely hate it you can pull it off, but I wish they included a plastic one like the old days of the line when Shredder came with a plastic cape and a soft goods one. The proportions on the sculpting is good and probably the figure’s strength. He does look like a Shredder that could kick your ass.

Where things are less great rests with the paint and materials used. Super7 is going all-in on these soft plastics as the shoulder pauldrons are like a very pliable rubber. It feels like the kind of material you might find in a hardware store used on cheap, plastic, products or in a gasket or something similar. It does what it’s supposed to in that it lets the arm move freely, but it looks really cheap as there’s no paint on it. I’m not sure if one can paint this material without the paint cracking. Super7’s approach to a toon aesthetic is basically solid, muted, colors. In other words, the opposite of what a company like NECA has done with its own toon line which uses a lot of paint, some line work, and shading. Paint just helps the figure to “pop” like the character would on an old animation cel (I have no idea if the actual show was done on celluloid or if it was all digital) and on your television screen. Super7 seems to think colored plastics get the job done and it just looks really bad in places. The pauldrons are one area and the crest on the helm is another which is that same, milky, plastic the company used for Raph’s sai. I know some would prefer a metallic silver, but I’m actually fine with white since animated metal often ends up being painted white in this case, but it needs to be actually painted. It at least isn’t shiny and the joints aren’t ugly, but a $55 collectible should look better than this.

Things get a little more off the rails when comparing this figure to the source. Super7 stated they were trying to match the look of the character in the show and that’s fine. However, this really isn’t it. I was trying to figure out what looked off about this guy right from the start and I think I’ve mostly figured it out. For one, his helm is a little narrow compared with the show. A lot of the time it’s flared to the side which exposes more of the jaw line. This one is a bit blocky by comparison. Not a big deal, but the kind of thing that does mess with your mind’s eye. The crest on the helm is also curved and I cannot understand why. At first I thought maybe it was a case where the character was drawn differently depending on the angle which wouldn’t be the first time that happened. I can find no evidence of that though. It looks like it should always be straight so having the ends curve was apparently a design choice and I don’t like it. And then the other issue I have are the colors used. They made the helm and the outer pieces of his skirt black. They were never black in the show. They should be gray. The only area of the figure that should be black are the arms, legs, and the face behind the mask. The character is basically just a bunch of gray, and some of these parts should be metallic gray. A good company would paint the embellishments the animation went with to create the illusion of a metallic surface, but instead we get flat colors or bare plastic. Maybe they ended up with this black, or almost black, in these spots because the gray for the main part of the torso is just a bit too dark. I mentioned that it almost has a touch of purple to it, but I do think it should be a little lighter. Am I being nitpicky? I don’t know – I’ll let you decide. I think the main issue is the lack of shading and painted details. With those, I think the colors would blend together better and these issues would be easier to overlook. This isn’t some $15 Playmates special though – this is a $55 figure in a line that’s getting bumped up to $65 after this wave. We should expect better.

Shredder is like a B or a B- looking figure, but unfortunately it’s the strong part of the package. The accessory load-out is merely okay. We get a pretty decent assortment of hands including sets of fists, gripping, and what look to be palm strike hands. The palm strike hands may be intended to function as an alternative gripping hand, but to grip what I don’t know. He also has a right, open, hand for gesturing to the Foot, I guess. It’s a solid spread – no complaints. He also comes with the Sword of Tengu. The sculpt is fine and there’s some painted yellow parts on the hilt, but the blade and the plastic between the painted parts are bare, gray, plastic. It’s that same milky, slightly translucent, plastic that they’ve been using for the weapons and the crest on Shredder’s helm. It almost looks like it’s supposed to be glow-in-the-dark (coincidentally, there is such a version for those who preordered the whole wave through Super7) and just another example of Super7 going cheap and letting down their sculptors. Shredder also has an unmasked head that’s a bitch to get on. That crest is kind of fragile so pulling off the head isn’t easy. The likeness is good though, but they left most of the flesh unpainted so it has a waxy appearance. There is, to my surprise, some shading on the cheekbones and inbetween the eyes, but they used an orange color that looks like someone smeared an orange rind against it. Maybe this is why they don’t often use shading since they’re bad at it? The last accessory is little Ch’Rell out of his suit and looking like he’s up to no good. It’s a slug figure that looks good, but again the lack of paint just keeps it from being as good as it could be. They painted the eyes and the scar over the left eye, but there’s no shading anywhere else. A dark wash would have really brought out the detail here, but instead it looks like the cheap throw-in that it probably is.

He kicks high.

Perhaps Shredder can impress with his articulation. After all, there’s more here than we’re used to with Super7 and unlike the turtles before him there’s no cumbersome shell to work around. The head is a double ball setup with another joint at the base of the neck, but it mostly just rotates and offers some tilt out of the box. I did find that removing the head and then reseating it helped to sit the head just a touch higher which opened up some more forward and back range. The higher sitting head also looks a little better to me (all of my pictures are after adjusting this so if you think his head looks too high know you could force it down further on the ball peg). Standard shoulder hinges are in place and he can raise his arms out to the side 90 degrees and rotate without issue. The elbow joint is like that old style NECA double-joint with a peg and hinge above and below the elbow. It doesn’t look as bad as some of those NECA elbows because they did sculpt a point onto the elbow so you don’t get that weird U shape when utilizing both hinges. There’s also less range to prevent that oddity as Shredder can only bend his elbows a little past 90 degrees. You do get a swivel point above and below the joint effectively giving you a bicep swivel and a forearm swivel as the bicep and forearm are basically plastic sleeves over the joint inside. This is actually quite useful for Shredder because of those forearm gauntlets so you can always make sure they’re aligned with the hand in a manner you like best. The wrists swivel and hinge with the gripping hands having a vertical hinge. Unlike the head, it’s quite easy to swap hands which I appreciate.

In the torso, we get what is probably a double-ball peg in the diaphragm. This mostly allows for rotation with minimal forward, nothing back, and only a little tilt. The waist twist is just a peg so it only swivels, but at least it’s there. The hips are standard Super7 hips with a hinged ball peg that also has a built-in swivel at the joint which works fine as a substitute for a thigh cut. The knees follow the same engineering as the elbows so you get a joint that will bend past 90 degrees, though perhaps not as far as you would have expected. In this case, I believe the knee pads play a bit of a role. There is also a swivel point both above and below the knee so you essentially have a double boot cut. It’s useful as if you always want the knee cap to align with the toes of the figure then you should be able to do so. The ankles are typical hinge and rockers and the range going back is very good and going forward is fine as there’s enough of the shin cut away to let the foot go forward. The ankle rocker is acceptable. Lastly, there’s that wired sash I mentioned back in the aesthetics portion of the review and even though it’s ugly, the wires at least function well.

Leonardo wins – always.

To my surprise, the articulation for Shredder is pretty good. It’s not perfect. I think the diaphragm could be a little better and a ball joint at the waist would have allowed for at least some forward and back, but he articulates better than most Super7 figures. And his leaner proportions mean his softer parts don’t grind against the hard plastic ones like the turtles. Out of all the Shredder figures I have from various companies he may even articulate the best. I definitely wasn’t expecting that. Is it enough to save the figure? Yes and no. Save is a strong word. I have criticisms of the presentation here, but I still think he looks good on a shelf and in the 2003 collection. It’s an appropriately menacing looking Shredder so Super7 at least accomplished that much. It still probably doesn’t earn the $55 asking price. In addition to my presentation criticisms, the figure still feels like a Super7 offering. It poses reasonably well, but not in a fun way. Everything feels stiff and kind of clunky. It’s a bad in-hand feel like a lot of Super7 figures. There’s no smoothness to any of the joints as most are clicky, almost ratcheted, but also with loose spots. Nothing is floppy, but nothing is smooth. It’s a Super7 figure and you’ll have to decide for yourself if it’s worth it to add to your collection. I wanted this guy to pair with the turtles and I at least don’t regret my purchase. Will I six months from now when Amazon has him listed for $35? Maybe. It’s not a given that will happen, but it is likely. I do think this is where I get off the Super7 train though. The other figures in this wave either don’t interest me or don’t look worth the asking price and I am definitely not going up to $65 for this company. If they return to the Playmates looks and finally put up that Heavy Metal Raph then they may get me for the full $65, but from here on out I’m only considering these things on clearance as they’re just not worth what the company is asking for.

“I’ll be back!”

Despite my criticism of Super7 I do have quite a bit of stuff from them:

Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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Super7 TMNT Ultimates! Guerrilla Gorilla

It feels like the last few times I’ve made a Super7 Teenage Mutant Ninja Turtles post I’ve wondered if it’s my last one so I’m going to stop trying to predict that. This one comes courtesy of Big Bad Toy Store and their generous summer of deals. I wasn’t going to pick up this particular…

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Super7 TMNT Ultimates! Triceraton

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with…

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NECA TMNT Mirage Studios The Shredder – Worms of Madness

Bring on the madness!

NECA’s dance with Teenage Mutant Ninja Turtles began way back in 2008 with a set of four turtles based on the first issue of the comic series. That set would then have other figures crafted around it of which most were cancelled, but when the license opened up and TMNT proved a hot seller they all found their way into the hands of collectors. A couple of years ago, NECA went back to the well and produced a new set of turtles based on their later look in the Mirage Studios run of comics based on the artwork of Jim Lawson. Those bigger, bulkier, turtles looked out of place with the old Shredder NECA produced based on his first appearance so it was all but assumed that an update would follow at some point. That update arrived in 2025 in the form of the Worms of Madness Shredder two-pack which was released at Walmart and also offered up to online retailers for the low, low, price of $60. More in some places. Despite my desire for a new Shredder based on his return appearance, I was not interested in this two-pack at that price. And that’s because the second figure in the set is basically a repaint of the initial one only shirtless and maskless so I played the waiting game. I knew it was only a matter of time before Walmart put this on clearance because they have a tendency to do just that, sometimes very quickly too. When the set was dropped to $30, I placed an online order and picked it up from my local store later that day. Mission accomplished!

This set probably looks weird to someone not familiar with the Mirage run of comics and the name Worms of Madness isn’t helping. What most TMNT fans are likely aware of is that the Shredder was never intended to be some evergreen opponent for the turtles. Truly, I don’t think co-creators Kevin Eastman and Peter Laird ever expected to do multiple issue of what was ostensibly a gag comic which is probably why the Shredder was killed-off in that inaugural issue. When the franchise made the leap to children’s television and the toy aisle, the desire for a standard rival was created and the Shredder was the best fit. Perhaps Eastman and Laird felt the same for they laid the genesis for Shredder’s return in the Leonardo one-shot published in 1986. Considering that Shredder was literally blown up, it was going to be a hard sell to the reader for him to be alive all of a sudden. Enter the worms! I don’t know if I ever quite understood where these things came from, but essentially the Foot mystics had access to some special worm that could take on the form of whatever it ate. They basically gathered up whatever remained of the original Shredder, fed it to some worms, and from that we got a new Shredder (as well as the malformed clones NECA has already immortalized in plastic). The only truly relevant thing to know here is that when Shredder was brought back he took on a different look that was more reflective of the evolving art style in the books. He was taller, broader, and all together just more imposing to look at. This is a Shredder that will fit in with your Lawson turtles, and considering that NECA never reissued those first appearance turtles, this is likely the Shredder most will want in their collection over what has been made available up to now which makes this two-pack all the more frustrating since the other figure may not be something most people want.

Shredder stands at a full 7″ and is another sculpt by Gurjeet Singh who previously sculpted the Foot Elite Assassin. The two are very similar stylistically and I would have expected them to share parts, but that doesn’t appear to be the case. Yes, they likely share some as the musculature of the abs on both is pretty much the same, but the sash is different. Shredder is also pin-less at the knees and elbows so while the arms appear to be more or less the same, some updates had to be made for Shredder in order for him to be pin-less. That must have been a driver for NECA with this figure as they probably could have just reused the arms, legs, and maybe even the chest and called it a day, but opted not to. Shredder is mostly clad in a skin-tight, dark red outfit that has a vague hint of purple to it. It’s more purple than the Elite and the browns on the sash, boots, and gauntlets are a more Earthy brown than the Elite. The metal portions are all a shiny silver with an ever so slight hint of blue. There’s also some sculpted distress details like this is a guy who has seen his share of battles. The black linework is frequent throughout and I continue to love the completely black-out flesh beneath the helm as that’s how the character was colored in the comics. He’s long of leg with a slightly undersized head which really conveys that comic look. This is definitely a more intimidating Shredder and I’m content with the looks of it.

Back dat ass up!

For accessories, Shredder has multiple sets of hands: fists, gripping, chop, and open. For weapons, he has a pair of swords that you’ve probably seen before as well as the smaller version of the bladed polearm (I think this came with Karai too). There’s also a tiny worm since you can’t have a Worms of Madness set without the worm. And then there’s the other Shredder. He’s his own figure, but in a way feels like an accessory. In the books, the turtles tangle with Shredder and eventually he removes his shirt and all of the armor on his head and arms to reveal his weird, wormy, body. It’s basically just a textured body with lots of lines carved into it. I’m thinking maybe to mimic the look of an earth worm? I don’t know, but for the figure you get a duplicate sculpt with different forearms to remove the wraps and armor. There are lots of subtle grooves in the torso with a paint wash applied to bring them out. I don’t know enough about toy making to know if this necessitated new molds or if this distress could be added to the sculpt without cutting into steel. The head is certainly new as it’s an unmasked Oroku Saki and it looks fine with clean paints. He does lose part of his sash, the bit that hangs over the crotch and rear, which exposes the odd sculpt of the bum area. Shredder has a big, droopy, butt that has a lot of area around the thigh hollowed out presumably to allow for more movement forward and back. It looks fine on the regular Shredder since he has a way to hide it, on the second figure it’s just out in the open and kind of funny looking. I guess be mindful of how you leave him on the shelf, unless you want to accentuate the buttocks then by all means do so. This figure also has the same assortment of optional hands as the other Shredder.

Since we’re dealing with two identical figures from a structural standpoint, the articulation is going to be the same across both. We get: double ball head, shoulders, biceps, elbows, wrists, diaphragm, hips, knees, and ankles. To my surprise, there is no glove or boot cut like we’ve seen with toon versions of the character from NECA. There’s also no vertical hinge for the gripping hands, something I’ve basically come to expect with NECA as much as it irritates me. As previously mentioned, the elbows and knees are pin-less and work just fine. Range at the head is acceptable while the standard Shredder has the shoulder pauldrons which interfere with the shoulders. I don’t know why they don’t either pin them to the shoulder itself or use a loop through the shoulder peg. The diaphragm joint gets a little forward and back and rotates easily, but there’s no waist cut. I don’t know why NECA has been omitting waist articulation of late with its Shredders, but I don’t like it. Hide a ball-joint behind that sash and let us get this figure into more natural poses. The diaphragm joint isn’t a great substitute because the figure looks ridiculous if turned more than 45 degrees. He does get decent range at the hips though I find the ankles to be a bit tough to work with. The left bicep on my Shredder is also binding and not rotating. The right arm is fine as are both on the Saki figure. I’m not sure if heating it would do much good as that could make shearing it off easier. It’s at least the only trouble spot between the two figures as nothing is too tight or too loose. It’s still pretty basic articulation by today’s standards so don’t expect import-level posing or even Marvel Legends caliber. For this line, it’s mostly as one would expect.

Is this the update people were hoping for out of NECA where Shredder is concerned? I think so as it looks the part based on his appearance in the comic and he definitely looks like he can hang with the updated turtles. Did anyone want to pay $60+ to get this and the shirtless variant? That is probably less of a slam dunk. I know personally I did not want this other figure. At all. I assume NECA added it to the mix to basically make a cheap (for them) two-pack since it’s two figures using essentially the same tooling. It’s too bad they didn’t pair him with the Foot Elite instead. And I say $60, but a lot of places have this set at $70 which is an even worse deal. I do have to wonder if NECA had gone with a swap-able torso instead could they have convinced more people to pay $50 for the release than what they sold at the two-pack price? Would it really make a difference compared with the actual costs? I can’t answer that, but I feel like there was an opportunity to up the perceived value of the package, but maybe dropping half a figure from the set isn’t as big a cost savings as I would imagine. All I know is that their basic, single pack figure is $35-$42 depending on where you get it. I wouldn’t pay that for the extra figure in this set so I needed to wait for it to be essentially free to feel comfortable buying this one. And I was fortunate that I ended up getting Shredder for even less than that. If you think this figure looks neat and can get it for the same price then I think it’s an easy recommend. As a two-pack with mostly ho-hum accessories, it’s a much harder sell. You have to really want shirtless, wormy, Shredder and place considerable value on him to make it worth your while. Maybe if they had included something fun with the set, like a wormy stump for his neck, that could have made a difference. Instead, I could never shake the perception that this set was a money grab and we were being forced to pay extra just to get the new Shredder we wanted, but sometimes that’s how the toy industry works.

Leonardo always wins.

If you enjoyed this look at Shredder then here are some Shredder-adjacent reviews you may find informative:

NECA TMNT Mirage Studios Elite Foot Assassin

NECA has gradually built out the ranks for Shredder’s Foot Clan via its line of action figures based on the pages of Teenage Mutant Ninja Turtles as published by Mirage Studios. The clan got started way back in 2016 with a box set released in conjunction with New York Comic Con. That set featured Shredder,…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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NECA TMNT 2012 The Shredder

Every hero needs a villain.

Just about every iteration of the Teenage Mutant Ninja Turtles has its own Shredder. He’s the big bad villain of the franchise despite having the dubious honor of being killed off in the very first issue of the comic book series. For the 2012 series, Shredder was back as the head of a crime syndicate and portrayed as a brutal, ruthless, threat to the good guys. Gone are the days of the Shredder surrounded by moronic henchmen entrusted with far too much responsibility. This Shredder is violent and enjoys inflicting harm upon his adversaries, both physical and psychological. There is no redeeming quality to him and he’s quite good at what he does. And if you’re going to have a figure line based on this version of the franchise, you have to do him justice.

This Shredder is not the screwball these other two are.

The Shredder is the sixth figure in NECA’s line based on the 2012 animated series Teenage Mutant Ninja Turtles. Despite that distinction, he’s the fifth release and I suspect the only reason why he’s numbered six is because it worked better for the mural that’s being displayed via the spine of the box art. This is a sculpt attributed to a trio of individuals/entities: Daniel Katcher, Richard Force, and Kushwara Studios. Nicole Falk is credited with tailoring the soft goods cape and Ciro Nieli handled the box art. Paint is credited to Geoff Trapp and Mike Puzzo.

That’s a lot worse than a rat scratch.

Shredder towers over the turtles in this line coming in at approximately 7.125″ to the top of the dome of his helmet. He’s a broad shouldered, but somewhat slender, Shredder perhaps having more in common with the Mirage portrayals of the character than appears at first blush. He’s still adorned with armor and lots of bladed features. The blades of his shoulders jut out from his body as opposed to vertically and his gauntlets are almost ludicrously large. The garment he wears beneath his armor is a dark magenta while the armored bits are done with a shiny silver. Those spikes are all rigid and sharp. He looks pretty on-model, though as one of those characters often obscured by shadows in the show it can make it a touch hard to determine just how on-model he is without pulling out numerous stills and production art. If anything, his arms and chest might be a little larger in figure form than it is in the show, but since it adds to his presence I’m not considering that a negative.

The paint on Shredder is fairly rudimentary not calling for a lot of pizzazz, with one exception. Underneath the removable helmet is the burned visage of Oroku Saki. He’s pretty ugly looking and NECA did a good job of capturing that. He has an alternate portrait which portrays him as more angry and it’s every bit as good, though won’t really change the look of the figure once the helmet is put back on. The colors all match well whether they’re painted or not and there’s no obvious paint slop anywhere on my figure. Some of the finer details are less than perfect, but certainly acceptable for a mass-produced item. The cape is pretty plain as most NECA capes tend to be. It’s just a thin, black, material though there is a wire through it, just probably not where you want it to be. The wire is merely at the top of the cape and used to hook the cape under the pauldrons. It’s easy to take on and off, but it’s a shame NECA won’t do fully wired capes for posing.

Aside from the alternate portrait, Shredder comes with three sets of hands: fists, gripping, and relaxed. For weapons, he has six blades to make use of. In the show, Shredder had retractable blades built into his gauntlets which were his weapons of choice. He has two long ones and one central blade with a diamond-shaped point. You get four of the long blades and two of the center blades which just plug into his gauntlets. You can fit all three into each hand at once, but it is a little busy looking and I don’t think he ever went into battle in such a manner. He also comes with a lone Kraang alien. The little guy looks the part and is well-sculpted as well as well-painted, but not articulated. One set of tentacles is shaped into a curve while the other set is more flat which makes it a challenge to do much with if it’s not being held. I’m guessing we’ll be seeing this guy, or variations on him, quite a bit if this line endures.

Shredder’s articulation is fairly basic and likely what someone familiar with NECA would expect. The head is on a double ball peg, though it’s limited a bit by the helmet. The arms feature joints at the shoulders, biceps, elbows, and wrists while the torso just has a waist joint. That waist joint is a ball joint, but because of the shape of his breastplate it can’t do much. Range rotating is extremely limited and he can’t crunch forward much and only tilt back a little bit. The bicep swivels are a little odd looking, like his shoulders are a touch too small, which may limit their range as well if you don’t like how they look. Hips are standard ball-joints with a thigh swivel and they work fine. Knees are double-jointed and the ankles hinge and rock. My figure does have some stuck and stubborn joints. The top elbow hinge on both arms doesn’t want to do much while the left ankle was also problematic. The gauntlets can rotate which is nice and the boots swivel too so you can keep the armor lined up with your posing.

Shredder is proof that the good guys don’t always win.

Shredder is going to be pretty limited when it comes to posing. Mine also seems to have a loose right ankle and he’s a challenge to stand sometimes. He also already took a shelf dive and his right pauldron broke off which is irksome. I had him in a pretty vanilla pose too. The torso is aggravating because NECA could have tweaked his design just a little bit to keep that breastplate from causing a problem, but opted to just plow forward with it the way it is. I always make it a point to mention that NECA prioritizes the aesthetics over articulation as I think that’s their right as action figure makers, but sometimes they go too far. There are very minor sacrifices they could be making to improve the experience, but they choose not to do so. I have probably over a hundred NECA figures at this point and I suppose some NECA fatigue is setting in. Rarely am I impressed with what I get because so often the figures just meet my expectations as opposed to exceeding them. I don’t think it’s a requirement that every figure need to blow me away or anything, but it would be nice to be pleasantly surprised once in awhile.

Thankfully, Shredder doesn’t need incredible articulation to have shelf presence.

Shredder is a B+ entry in the line. He looks like the character and is pretty menacing, he’s just not at all fun to mess around with. Some of that is the character design as there are lots of sharp things to avoid and the blades have a tendency to fall out. And then some of that is just on the engineering for a figure that can’t do a whole lot. Most will likely just have him stand there on their shelf and that will be that. And that’s what I plan to do with him. I have no plans on going too deep with this line, but I knew I wanted a Shredder to go with the turtles. This mostly gets the job done.

If you missed the rest of the 2012 NECA TMNT toy line coverage then check these out:

NECA TMNT 2012 Michelangelo

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey…

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NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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JoyToy TMNT Shredder

Enter the Shredder.

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best choice. Ever since, he’s basically remained in that role with few exceptions so whenever a new company steps in to put their stamp on the franchise they usually bring old Shred-head along with them.

He’s a little Shredder.

JoyToy’s 1:18 scale line of Teenage Mutant Ninja Turtles action figures got off to a strong start with the four turtle boys. Whenever I approach a new take on the property, I always like to start with the turtles and Shredder. If I really like what I’m seeing then I’ll start to fill in my collection. Shredder is the seventh character in this line to go up for order and my fifth addition. Though technically I committed to Bebop and Rocksteady first, but they haven’t shipped (I think I’m going to have to change vendors). I’m fine with that though as when I first saw JoyToy’s take on the turtles I really wanted to see their Shredder. And once he was unveiled it turns out he looks pretty familiar.

These turtles scale much bigger than typical turtles.

Shredder arrives in the same style of box as the turtles. His design is that of a heavily armored Shredder and, for me, it’s impossible not to get 2k3 vibes from this figure. He has huge shoulder pads, a slim face, and a sash fashioned with the red Shredder logo from that show. He’s basically all silver and black and his eyes are little white points in the blackness of his helm. The main difference between the two designs is the texture of the armor of this figure is a bit more realistic and also weathered, to a degree. And his eyes aren’t red. The number of blades on the shins and forearms is different and this Shredder has a fashionable, purple, cape and sash.

And if JoyToy is indeed going to copy that 2003 look of the villain then that’s a pretty good one to copy. I love Shredder in that show and I was really impressed with his portrayal back then so this is a great foundation for this figure. It’s a lot of colored plastic, but there’s a dark wash applied to grime the figure up a bit. There is some white on the sleeves which is oddly placed, but the metallic armor does a decent job of selling the illusion of metal. The one aspect of the presentation I’m a little down on is the height. At 4.25″ this Shredder isn’t much taller than the turtles who stood right around 4″. This puts Shredder at about 6.375′ if he were a real person. That’s well above average and seems about right for Shredder so I guess my issue is more with the height of the turtles, not Shredder.

Shredder comes with a bunch of stuff, some expected, some familiar, and plenty new. For hands, Shredder has gripping, tighter gripping, and bladed. The bladed hands are fists with his customary blades that are held affixed to a band that slide over his fingers. They look cool, but if you want to utilize his weapons then you’ll have to go with the gripping hands. And for weapons, Shredder has a katana, a short sword, and a pair of double-bladed weapons. The curved nature of the bladed portions makes me think of the weapon included with the Playmates turtles that resembled a hook of sorts, even though it’s a different shape this time around. Shredder does not have storage for those, or technically any weapons. He has a pair of scabbards on his belt, but they have dummy handles that plug into them. The scabbards are a bit warped from the package so maybe that’s why? I’m surprised they don’t just function as intended. There’s also a pair of throwing stars which work well with the tighter gripping hands and Shredder also comes with a disc stand with his own logo on it. Like the turtles, he has a quadrant of a larger display stand. This one is made of white “stone” with a center manhole so it’s different from what the turtles came with which is cool. I’ll need more figures if I want to make a whole base.

He has better range going out to the sides at the hips than the turtles, but kicking forward is still an issue.

Articulation for Shredder is similar to the turtles, but also different. The head feels like a double ball peg and the softness of the helm allows for a decent range of motion. The ball hinge shoulders work fine and the shoulder pads are soft and can be dealt with there. Peg and hinge elbows allow for swivel and 90 degrees of bend. Wrists are ball-hinges, rather than double-ball pegs, and they work as intended. The diaphragm features a ball joint with another at the waist. Between the two, Shredder gets good rotation and even decent forward and back “crunching” motion. It can get a little gappy, but it’s not too bad. Hips continue to be a problem for JoyToy though. Shredder can almost hit a split, so that is much improved over the turtles. He can kick back an okay amount, but kicking forward is dreadful. I don’t know what they’re doing to so severely limit the forward movement of the legs, but they need to correct that. There’s just not enough room between the top of the leg and the abdomen so if you push it beyond what it wants to do you’ll probably separate the figure at the waist. Since it’s a ball joint, this isn’t a scary thing, but it makes it easy to see what’s going on. There is a thigh swivel which does what thigh swivels do. Double-jointed knees go a little beyond 90 and the ankles work well with a hinge and rocker setup.

I really like this Shredder. It’s not perfect, but for a 1:18 Shredder it’s pretty much all we have in this scale. And that by no means is an indication that I’m settling here. This is a nice figure. The upper body poses really well and you should have no trouble finding some intimidating poses for this figure. And I think it’s a better overall figure than the turtles and I really like those figures. If you’re into this scale and took the plunge on those turtles, then you owe it to yourself to add this Shredder to your collection. He’s great and it makes me want to see more from this line. Maybe I should get the Foot Soldiers I passed on? Can I continue to hold out hope that BBTS will get Bebop and Rocksteady? I’d hate to miss out.

We’ve got more Shredders and more JoyToy Turtles for you to check out:

JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

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MOTU – Turtles of Grayskull Shredder

For today’s latest Turtle Tuesday action figure review, I think we can go a little light. That’s because I am looking at yet another action figure release from the Mattel Masters of the Universe Origins – Turtles of Grayskull crossover line between the heroes and villains of MOTU and those of Teenage Mutant Ninja Turtles.…

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NECA San Diego Comic Con Exclusive TMNT Animated Series Action Figure Set

IMG_1436Teenage Mutant Ninja Turtles is the franchise that won’t go away for me. I’ve been involved with it since the 80s when the cartoon series debuted and the first line of action figures started popping up in retail. I dropped the series when The Next Mutation came around, but picked it right back up when the 4Kids version of the Turtles debuted on Fox in 2003. And always there was a line of toys to go along with them that I happily indulged in. The only toy line I’ve really passed on was the current line that ties in with the Nickelodeon show. Even though I like that show, I never felt the need to go buy the toys. I thought, perhaps, I was finally maturing, but nostalgia for the original 1987 cartoon series has pulled me back into the world of TMNT toys.

Last year, Bandai gave us its take on the fearsome foursome based on the 87 series through its SH Figuarts brand. I reviewed all four and they were very impressive, but also costly. Those toys exist because they’re technically imports, though some retailers carry them in the US. When it comes to the real domestic products, Playmates still has a stranglehold on all things TMNT when it comes to action figures. Because of this, toy companies have had to get creative or get discouraged from even trying. NECA has been the leader in US TMNT toys and they’re willing to jump through the loopholes to get their versions of the Turtles to the public. When they wanted to do a set last year, they had to base it on the original TMNT arcade game which meant a bright, faux-digitized paint app for the figures. When NECA wanted to do a line of figures based on the 1990 movie, it meant they had to release them in a massive quarter-scale (and they’re awesome). Not satisfied, NECA has wanted to get cartoon accurate Turtles to market and finally got the clearance to do so. The catch, of course, was that it had to be a convention exclusive. Also possibly apart of the stipulation, was that it had to be a box set, which is how we ended up with this brand new set.

NECA’s San Diego Comic Con exclusive set of the TMNT is proving hard to get. NECA was granted permission to sell them on their website as pre-orders to be delivered the week of the convention. In addition to that, the set is available to buy at the convention the old fashioned way. It’s an eight figure set with a price tag of $200 that comes housed in a box meant to resemble the old action figure carrying cases of the 80s and 90s. I was fortunate enough to score one of the pre-orders which went live last month over the course of 4 days (and each day they sold out in about a minute) and my set arrived at my door last night. NECA is referring to this as the definitive take on the 87 Turtles, so how did they do?

The set comes housed in an attractive case. It’s decorated with all new artwork by Archie Comics artist Ken Mitchroney and depicts the Turtles outside the San Diego Convention Center with Shredder and Krang on the reverse. The case is likely made out of cardboard with a vinyl outer coating. Two clasps on the side made of metal close it up, though the case isn’t too rigid making the clasps hard to engage. This is clearly a case designed for decoration and to add a “Wow!” factor to the presentation, it’s not something you would have wanted to ferry back and forth between home and grandma’s like the case you probably had when you were a kid. I do find it a bit odd they went with an Archie look as the Turtles on the cover do not resemble the television show, but at least it’s original and not a stock image.

The set itself contains eight figures:  Leonardo, Michelangelo, Raphael, Donatello, Shredder, Krang, and two Foot Soldiers. The figures are packaged in a black plastic trays with a transparent outer shell that fits over it like a clamshell design. The trays are stacked in two layers, with the Turtles on top and the Foot on the bottom. The packaging is designed to be resealable, though it’s probably not durable enough to withstand repeated use. The figures themselves were pretty easy to remove, though some of the accessories were a bit trying (and there’s a lot of them, more on that later) and I worried I’d crack the plastic shell casing, but it held up.

If you’ve purchased prior NECA TMNT sets, then this one should feel some-what familiar. The Turtles are essentially the same figures released last year, just with a cartoon-specific paint application. Shredder is a composite of the two Shredders released last year (the arcade one and the Mirage Comics one), but with an all new head sculpt and re-tooled abdomen. The Foot Soldiers also borrow parts from last year’s Mirage Foot, but obviously with new head sculpts and new arms to represent the very long-armed look of the cartoon. The only all new sculpt is Krang, and that’s because he’s a pretty unique character and not one NECA has released before.

Let’s talk about the heroes first. The Turtles feature a dark, almost olive, paint-app for the majority of their body with a darker green used for shading on the backside of their limbs. Lots of black lines are used for definition and the look is certainly striking. The skin tone is quite close to that of the cartoon’s first season, especially for the scenes taking place in dimly lit areas like the sewers. The decision to add shading is a bit of a controversial one in the collector community; some like it, most don’t seem to care for it. I don’t think it works as natural light would have accomplished the same thing. A paint wash may have been a better approach, but it’s not something that kills the figures or anything. The colors of the pads and masks are vibrant, and each turtle sports a fighting expression. The articulation is pretty standard, and NECA hides the joints and cuts well within the sculpt. The only drawback is the hips feel a bit loose and some more ankle articulation would have been welcomed. The shells look great, and there’s no noticeable paint slop on any of mine. The only production error appears to be with Raph’s pupils, as one is centered in the eye and the other towards the top of the eye, making him look weird from head on.

The actual sculpt of the figures is also pretty solid. They’re about 5 1/2″ tall and fit nice in scale with Shredder and the Foot. The wrist bands and pads are all part of the sculpt and not separate pieces, and they look pretty good. NECA was able to get the kneepads to sort of hide the knee joints like an actual pad, though the elbow pads sit above the elbow joints. I’m always torn on what facial expression these 87 Turtles should possess since the show was so light-hearted and campy. In a perfect world, NECA would have included swappable heads, but those obviously add a lost of cost. Grim and serious works for Leo and Don, though I wish Raph’s sarcasm could have been reflected and Mikey’s more jovial nature. NECA also ran into the challenge of how to mold the head. These sculpts worked really well in nailing the likeness of the arcade TMNT, but they’re a little too frog-like for the cartoon. That’s partly because the Turtles in the cartoon look very different when they’re presented head-on or at an angle, versus a profile look (just watch the opening credits). The season one Turtles often had a vertical line on their beaks to give the impression of a sharper mouth that was mostly dropped after season one. NECA wisely didn’t try to incorporate that as I don’t think it would have turned out well had they. Overall, I do really like the look of these figures, though I think they come up just a tad short if they’re trying to be the definitive take on these characters.

The accessories for the Turtles are numerous and appropriate. Each character comes with his specific weapons which means Leo has two katana, Raph a pair of sai, Don a bo staff, and Mikey twin nunchucks. Don’s bo is especially well-detailed and probably the finest bo staff the character has ever come with. It also breaks apart in the middle which can make storing it in his belt a bit easier to manage as it’s really tight. Leo’s swords are quite broad and resemble a falchion more than a katana. This is consistent with the show, though the broadness might be exaggerated some (though his swords were kind of all over the place and not very consistent in the show). He has holsters too for his blades and they too are also really tight. I couldn’t really get them in and didn’t want to force it, though I’ve seen holstered pics online so it’s certainly possible. Raph’s sai are probably the worst of the bunch as they’re really out of scale and resemble tuning forks. Raph also carried his sai in his belt near his buckle on the show which isn’t possible with the figure as the belt is glued on. It would have been nice it NECA had found a way to make it possible without taking away from the look, but I see why they wouldn’t want to add a pouch or something where there really isn’t supposed to be one. Mikey’s nunchucks are twin pieces of plastic connected by actual metal linkage, a practice NECA basically started with its Mirage version of the figure 9 years ago that has been adopted by pretty much everyone since. One ‘chuck handle can detach and a “spinning” chuck attachment can go in its place, which is a pretty nice feature. Like Raph though, he can’t store his weapons in his belt, though I suppose you could wedge them under his arm if you wanted. In the show, Mikey stored them on his shell in little holsters that basically disappeared when he was holding his weapons (Don and Leo’s holsters often did this too, especially after season one) and NECA must have valued the look of his holster free belt over one that basically never existed in the cartoon.

Additional accessories include four turtlecoms; two are open and two are closed, that look awesome. There’s also an additional four pairs of hands that can be used on any turtle, since their wristbands are part of the arms. There’s a box of pizza from Weird Pizza with one slice missing. That slice is also present and even has a hole through the center for placement on Raph’s sai. The turtle-hook, which showed up in later seasons, is also here if you wish to change-up Mikey’s weapon. It’s slightly oversized but that’s likely because the hooks actually come out of it slightly. It’s not a great effect, but still appreciated.

Naturally, these editions of the TMNT invite comparisons with the Figuarts ones from last year. I think, overall, the Figuarts ones are superior, but they should be since they retail for around $65 a piece. Their articulation is better, the swappable heads help make the likeness better, and I really love that Bandai came up with those swappable belt pieces so all of the Turtles can holster their weapons. NECA’s chosen skin tone is definitely closer to that of the main show, while Bandai’s resembles the opening credits and later seasons. The Bandai Turtles also each had four pairs of hands, while the NECA ones share a community of hands. If I had to pick one I’d take the Bandai ones, but I wouldn’t feel disappointed if I only had these NECA ones. Both look great and they complement each other pretty well as now we have turtlecoms and a closed turtle-hook.

Of course, the NECA Turtles have one big advantage over the SH Figuarts ones:  they come with a Shredder! Shredder, for some reason, has really received some bad treatment from toy manufactures. Even from NECA, who delayed the release of their Mirage Comics Shredder by eight years (with part of that being attributable to Playmates, but mostly to a marketing decision). Toy manufacturers are scared that Shredder and other villains won’t sell. Playmates cancelled their own toon Shredder after showing prototypes, and Bandai has yet to bring theirs to market even though he was unveiled over a year ago. And the old Shredder toys from the original line? They were terrible, with Shredder having blue spikes and no shirt, plus that really weird semi-crouching pose. Naturally, this Shredder is the crowned jewel of the set as he’s a near perfect likeness to the cartoon. He comes in at nearly 7″ tall making him much larger than the Turtles. The head sculpt is perfect and conveys a lot of personality despite the restrictive nature of the character’s helmet. The spikes are a nice, soft, pliable plastic and the fabric cape adds a nice touch. I had to watch old episodes of the cartoon to spot any differences, and the only inaccuracy I could find was with the shoulder pads that featured fewer spikes on television, but I’m not going to complain about some additional spikes! My only other criticism would be the two-tone paint job is again a bit overdone, especially on the helmet, though overall it works better on Shredder than it does on his adversaries. His open hands also have some excess plastic from the mold that’s a bit ugly, though if it really bothers me I could probably trim it off with a razor blade.

Shredder comes with a few accessories of his own to go along with his excellent sculpt. He has a katana of his own, which is unique to him, for sword-fighting with Leo. He also has a gun that resembles the retro-mutagen ray from the cartoon and looks good in his hands. He has three sets if hands: fists, gripping hands, and open hands. He also has a com-link with a little picture of Krang on it as well as a blue canister of mutagen. I do not remember this blue canister from the show, but I’m sure it existed. I only remember the standard glass one with glowing, pink, mutagen contained inside.

The two Foot Soldiers are identical to each other. They are slightly stooped over and feature those long limbs they were known for. They too come with three sets of hands each:  fists, gripping fists, and open hands in a karate chop like pose. There’s also a rifle and a large gun with a bowl-shaped end which was featured in the cartoon and also with the Playmates version of the character as well. The two-toned paint works well on the Foot, probably due to their clothing have a lot of molded creases and folds, and it’s hard to find any fault with these figures.

Lastly, we have Krang, who too looks fantastic. He’s a light pink and features his trademark scowl lots of lumps and veins. Liberal use of black lining gives his face added definition, though they may have gone just slightly overboard with it. His tentacles are on ball joints and are also easily removable. This is so Krang can hop into his bubble walker and the tentacles clip onto outside joints to resemble the cartoon look. When not in his bubble walker, he also has his little tripod from the first season that he scooted around on before Shredder completed his body. This is a great touch by NECA as I don’t think this has ever been done before. It snaps into a recessed area on his underside so it stays in pretty well.

The villains really help round out this set as NECA hit a homer on each figure. It’s nice to have a new set of the Turtles without having to worry if they’ll ever have some villains to tangle with. Naturally, there are people who probably wish they could get more Foot Soldiers for display purposes, but that has more to do with licensing than NECA’s wishes. I have no idea what the future is for this property as it concerns NECA. The popularity of this set leads me to believe that NECA would like to do more, but it may have to wait until next year. Fans undoubtedly would love a Bebop and Rocksteady and Krang is just over here begging for a body. Other characters like Splinter, April, Baxter Stockman, and others would probably be welcomed too. I personally have no desire to go in too deep, but I definitely am hoping for more. If the property dies here though, it’s still a very satisfying collection of figures that will display well for years to come. I hope to be done with buying anymore action figures of the Turtles from this show, and I may even pass on the Bandai Shredder should he ever see release as I’m more than happy with this one. If you have the opportunity to get this set at a reasonable price, I fully recommend it.

UPDATE 2019! – If you’re finding this late and want to get a set of your own, in early 2019 NECA announced a new relationship with Target that will allow them to sell these figures at retail. The catch? Playmates mandates they not be in the toy section and retail for at least $50. NECA has a spot in electronics and as of this update you should start seeing TMNT two-packs on shelves either really soon or already. Each turtle comes with one villain and all of the accessories from this set are spread across the releases. Check them out if you can because these are absolutely worth owning and future figures are expected in the fall of 2019! Happy hunting!