Tag Archives: bandai

S.H.Figuarts Marvel Gamerverse Cyclops

A new challenger has arrived.

A funny thing happened in 2025 where two companies revealed they were going to be making action figures based on the hit video game series Marvel vs Capcom only for neither company to actually mention the words Marvel vs Capcom. It would seem that neither Hasbro nor Bandai wanted to compensate the Capcom portion of that pairing so instead we’re getting “Gamerverse” figures based on “the popular video game series.” Yes, it was kind of amusing watching the people at Hasbro try to talk around that fact, but to the initiated these action figures are clearly based on that series of games which began way back in 1994 as X-Men: Children of the Atom before morphing into the tag team video game confrontation series it’s most known for today. To see Hasbro mine this franchise for characters was hardly a surprise. They had basically already begun as much with their release of a yellow and blue Cable in 2024 and the Iron Man with proton canon set that came before it. 2025 was just the year they leaned into it more heavily and it so far has produced some pretty nice results. As for Bandai, I’m not sure if anyone saw that coming. It makes more sense for the company since they have had the Street Fighter license in the past and seem to still do though their output has dwindled more recently (which probably has to do with that I.P. getting licensed out to several companies now). Making some Marvel characters to scale with those seems like a natural pivot, but I wasn’t sure if it was something they were allowed to do. Most of the Bandai figures I’ve seen are based on film franchises, but I guess someone at Disney felt that video games was a natural extension of that.

He’s shorter and stockier than his Legends counterpart, though the picture makes it look more apparent than it does in reality.

I’m not sure if either company had advance warning of what the other was up to, but it seemed to work out nicely for Bandai that their first ended up being the leader of the X-Men: Cyclops. Hasbro didn’t touch the character in their own Gamerverse line and even Bandai’s follow-up, Spider-Man, has so far not made an appearance for Hasbro (Wolverine follows who was the star of the Hasbro releases last year). The X-Men are pretty damn popular and it was their video game that got the ball rolling so it makes sense to turn to one of them first, though Cyclops can probably be thought of as a slight surprise. Wolverine will always be the expectation, but even someone like Gambit could have lead the way or even Rogue or Psylocke. Cyclops has been featured rather prominently in marketing materials though so it’s hardly an upset that Slim would get the coveted debut slot. And as a character who fires lasers out of his eyes, he tends to lend himself rather well to action figures. And then there’s the fact that Hasbro has kind of struggled with this design at times. I think most agree the figure based on his look in the animated series has been their best take, but that was a pretty bare bones release that was also a Pulse exclusive. He also has that controversial cel-shading much of the collector community seems to despise. The figure was essentially re-released to general retail as part of the X-Men ’97 wave of figures, but it had a new, and terrible, portrait. Many have taken to swapping the portraits between the ’92 and ’97 versions finding it’s much easier to remove the cel-shading on just a head as opposed to a whole figure.

He still looks down on a standard Wolverine, but perhaps not to the degree most would want.

As for me, my goal with my X-Men collecting is always to assemble that ’92 animated team on my shelf in the most authentic way possible. The Hasbro figure is fine, but it does bother me he has no effect parts and the portrait is pretty off-model for the show. Not terrible, but certainly not perfect. This Gamerverse Cyclops isn’t really going to get me closer to my ideal take on the character, but it did look like a figure that was just a whole lot more fun. There are caveats though. For one, he retails for around $100 for North American buyers. That’s a big price, and even though I was able to get that mark down to $89 that’s still an expensive action figure in this scale. He’s also shorter and there’s a question of scale where the figure is concerned. It wasn’t enough to get me to bail, but now that he’s in-hand it’s time to figure out if this was money well spent.

He’s got enough stuff to duplicate a lot of poses from the games.

The Gamerverse packaging is pretty much like any other SHF release. My box got pretty well mangled in shipping since I got it through Amazon and they decided that $100 figures should just be placed in brown paper bags (meanwhile, my sub $10 manga gets the box treatment). They’re lucky I’m not an in-box collector. Out of the box, Cyclops stands at around 6.125″ to the top of his hair. If Bandai is going for true 1:12 scale then this might be okay. This is video game Cyclops, not comic or cartoon Cyclops. In the game, he’s pretty much average height and if they’re saying he’s a bit over 6′ tall then that seems to conform well enough. Where it will cause issues is for those who just want to slot him in with some Marvel Legends figures. Compared to the VHS series Cyclops referenced earlier, he is indeed shorter as I have that guy at about a quarter of an inch taller. Is that a meaningful distinction? That I can’t really answer as it’s going to be pretty subjective. He’s still taller than the ’92 Wolverine and ever so slightly taller than my ’92 Jean (with a ’97 head). That’s in just a straight up and down stance for all figures. Crouch Wolverine down or put some bend in the knees of Jean and he starts to look taller. For me though, the real thing that stands out is that this is a thick Cyclops. He has a big neck and something of a square head. Cyclops traditionally has a taller, slimmer, head in this costume, but with this design the head is more in-line with the neck. It’s an all-together different silhouette. His torso comes across as more compact, though in reality it’s the same size as the Hasbro figure if not a little taller. It’s the thickness and his unique belt that give off the appearance of a stockier torso. The legs are indeed shorter than usual though while his arms might be a touch longer than average or it’s just his big mitts that make it appear that way. This is the point where I mention that some folks who have this figure have purchased an aftermarket double ball peg for the inner torso that does make the figure taller. I think his issue, if there is one, rests with the legs though so I’m not too keen to fork over the $30 for a piece of plastic to see if I like it better, but it’s out there if that’s your thing.

The other thing that stands out with this figure when grouped with your Legends is the shade of yellow in use. With Hasbro, recent editions of Cyclops have gone very yellow – a bright, lemony, shade. With this figure we’re back to that orange-yellow which Hasbro used to use for Cyclops. It wasn’t super obvious to me in the solicitation shots, but in-hand it most certainly is. I prefer this costume go more yellow as it plays off the darker blues better, but his bodysuit also isn’t the same shade of blue that Hasbro has been using. For that, we get a lighter blue with almost a metallic finish. It’s subtle, but there’s a purposeful shine to it. There’s also shading in the lines for the muscles and around the joints which does look nice in person. It’s just a shame the orange-yellow parts lack the same care. Those parts are basically all bare plastic and some take on a non-purposeful shine that looks cheap. In particular is the crotch area where Bandai is utilizing hard plastic caps to fill gaps like we used to see with the Dragon Ball line. The visor, unfortunately, suffers from the same. The painted yellow at the thighs and wrists looks better as it absorbs more light while the boots, unfortunately are colored plastic though they’re not the same material as those harder pieces. The skin tone is also extremely pale, almost a bone white. The hair is unpainted, but sculpted in a very convincing manner that’s almost too realistic, but otherwise looks nice. I should also point out that this design uses the non-traditional “A” shape for the rear of the harness that’s true to the game (and if you had the classic Toy Biz figure it was the same there) while most illustrations of this costume just have the rear mirror the front without the X logo.

Bandai also threw in this cardboard accessory that’s…interesting.

Those unsure of the overall look of the figure will likely need to be sold on the next two parts: accessories and articulation. At least in the accessory department, this figure is a clear upgrade over most others. Cyclops comes with five sets of hands: fists, two-finger pointing, open, clenching, and chop. The two-finger pose is for when he manually activates his optic blasts at the visor and also his pointing gesture for a victory pose in the games. The chop also comes from the games where he makes an X with his arms before unleashing his super. They’re all good choices, but more exciting are the effects. For optional expressions, we get a teeth-gritting and a yelling head to go with his default neutral expression. The hair swaps to all of the heads while the visors do as well. And for those we get a total of four: standard, power “leaking,” short blast, and long blast. The standard one is just that, it’s a shiny plastic piece with a red line painted on. The “leaking” one has a translucent, red, piece which mimics a lot of the game art for the character and is a pretty fun look for your self. That is, if you can resist using one of the blasting visors. The shorter one is more narrow and kind of like a blade while the longer one mushrooms at the end. Both are done with translucent red plastic sprayed with white for a nice look. Both are pretty great and shelf space may be the driving force over which one you prefer. Or how they fit since that’s a bit of an issue. The optional visors have a hard time sitting flush with the portraits and can leave a tiny gap near the ear. Heating the head you wish to use and softening the plastic can help, as can just plain old elbow grease. I haven’t had any issues getting them to stay on and I even placed Cyclops on my shelf with the heavier of the two blasts for a couple of weeks before getting to this review and his head never drooped and the part never fell out. Still, after my experience with the interchangeable face plats on the recently released Super Saiyan Goku, it’s a bummer to see a similar issue here albeit one that isn’t to the same degree.

This seems like a more relevant size comparison than perhaps one to Legends figures.

Rounding out the package is a cardboard standee of Cyclops’ massive optic blast from the game. It’s two pieces of cardstock and I guess it looks fine, but it’s a pretty cheap presentation no matter the quality of the print. I suppose it didn’t cost them much of anything to include, but I can’t see using this thing. Of more note are the optional neck parts. Of which there are two. They pop in and out very easily and the intent seems to be to provide a more stable base for the heavier effect parts. Both basically remove the ability for the neck to do much where it meats the torso while retaining the head articulation. One piece is more straight on while the other is angled up slightly. It’s a good thought and a bit of a fail safe in case the default neck proved to be too loose, but I haven’t experienced any issues with the standard one. For my two week experiment from before, I kept the standard neck in place just to see what would happen and it held up fine. Would it still after six months? A year? I don’t know, but it certainly doesn’t seem any looser. These extra parts can perhaps get a more natural looking curve to the neck for those blasting poses so they’re not worthless or anything, just interesting. And in case you were wondering, even the longer one doesn’t materially change the profile of the figure. It sits lower in the torso and I still have him at 6 and an eighth with the longest neck in place.

Natural rivals.

The other most likely area for this Cyclops to shine when compared with the cheaper alternatives is with the articulation. It’s what Tamashii Nations has staked its reputation on. With Cyclops, he seems to follow a lot of the same design philosophies as the recently released Scarlet Spider and that’s not exactly welcomed news for me. We do get a mostly typical load-out for a SHF release: double ball head, ball neck, shoulder hinges that peg in, butterfly, bicep, double elbows, wrist ball-hinge joints, diaphragm double ball joint, hips, thighs, double knees, ankle swivel, ankle rocker, ankle hinge, toe hinge. What’s missing? A damn waist joint. Why is Bandai omitting waist articulation from its Marvel figures lately? I don’t understand it. With Scarlet Spider, the culprit is a lower back piece that’s part of the waist sculpt and seems to only exist to prevent gaps from appearing at the waist. The joint itself is a simple ball peg, like most SHF releases, and it’s just this spacer that prevents rotation. With Cyclops, perhaps it has something to do with these straps that go over the shoulders. They connect underneath the abdomen and there’s actually some play here. You can pull them out and push them back in to provide for more articulation in the diaphragm. It’s a sound concept, but practically speaking offers little. That joint is pretty limited as it mostly tilts and barely rotates. There isn’t an obvious spacer like Scarlet Spider, but there is a blue piece that appears to be doing essentially the same thing and that is preventing the figure from rotating. The hips with the old cap system in place at least work well going forward and back as well as out to the side – certainly more than a Cyclops likely needs. I do like the more traditional thigh cut instead of that hideous thing they’ve been giving us in the Dragon Ball line and the ankles work well. There is an exposed, metal, ring on the hinge at the ankles which some may not like to see. They also did the same thing with the shoulders as we saw with Scarlet Spider where the inside of the shoulder is quite flat. If you put him in a standard T-pose he’ll look pretty weird, but I guess that’s a pose you’re probably not likely to do so does it matter? The butterfly joint is okay and doesn’t break up the sculpt much so we’ll call it a plus. Really, it’s just the torso that blows, but that is kind of a big deal since the torso is most of the figure. Nothing is stuck or floppy so the quality control where articulation is concerned is at least a positive.

I have some nits to pick with a lot of the figures here, but I don’t hate how this looks.

At the end of the day, I’m a little conflicted here. This isn’t my ideal interpretation of Cyclops, but I can’t really say it’s off compared with the game it’s drawing inspiration from so I don’t think it’s fair to knock it for that. If you want to get more into it, this figure more embodies the artwork associated with the Capcom games as opposed to the sprite and that’s potentially a conversation worth having for those building out a Marvel vs Capcom collection. His scale is certainly off with Marvel Legends, but again, that’s not really this figure’s problem. Sure, I would have personally preferred him to scale better with Legends, but it’s not an expectation I can put on it either. It needs to scale with the figures Bandai is releasing though in that regard it’s impossible to say since he’s the first. He does seem to scale fine with Storm Arena which may matter more in this case for those building out that MvC display. What truly irritates me though is the articulation in the torso and the lack of paint on the yellow parts. He looks a little too cheap to be a $100 figure. Bandai doesn’t typically occupy that price range save for their more limited offerings, but maybe the Marvel tax is a significant one. If he were more at that mid-tier SHF price point, say $65, I’d feel better about the lack of paint, but at $100 this doesn’t really cut it. I’m left with a figure that I’m happy to have in my collection, but I don’t think he’s really worth the ask. I would not be shocked if this line dies because Marvel is fairly oversaturated at this point and the price is pretty insane. There may be deals in the future. I’m also less inclined to continue down this path despite my positive reaction to the Spider-Man they showed off. I need to think on that one some more and see how he turns out before committing to purchasing it. The same is true for Wolverine and whatever follows. If this line is one that interests you I’d recommend seeking out multiple opinions and going from there. Yeah, this hobby is an expensive one these days and six months from now you probably won’t miss that $100 too much no matter how you feel about this thing, but we probably should expect more for our buck.

There’s a lot of stuff I could list here that is likely of interest, but I can only select three. Maybe check out my Toy Review Archive if you want to know more of my thoughts on all of the figures that could relate tot his one:

S.H.Figuarts Across the Spider-Verse Scarlet Spider

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my…

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Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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Storm Arena Street Fighter Alpha 3 Ken

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre…

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S.H.Figuarts Dragon Ball Z Super Saiyan Goku – The Games Begin

Hey look! Another Goku!

It was around 8 years ago that Bandai released an update to their Goku body. Dubbed the 2.0 mold, the company has since created many action figures of the legendary hero since then. There’s nothing inherently wrong with the sculpt, but some aspects of it have become dated. When Bandai wanted to do an update to Goku’s legendary Super Saiyan form, the company opted to completely redo the body rather than kitbash something together. New molds have been created for the likes of Gohan, Trunks, Krillin, and others and many collectors were left to wonder when Bandai would turn its attention to the protagonist of the series once again – a 3.0 body that it could then utilize for another round of different Goku figures.

This new Goku represents an upgrade over the 2.0 body (left) by incorporating some of the design changes implemented with the Super Hero Gohan (right).

That 3.0 body has arrived. And to debut the look Bandai turned to a pretty familiar look for Goku – that of a Super Saiyan. Dubbed “The Games Begin,” this Goku is specifically from The Cell Games era of Dragon Ball Z, an era of the show and manga most would describe as the peak of the show’s art. Those rounded edges of Dragon Ball and early Z were gone, replaced with sharp angles and well-muscled super men. I’m not here to say that everyone thinks this is the best of DBZ or Dragon Ball as a whole, but if you encounter licensing art outside the show chances are it’s going to resemble this era of the anime. And the franchise has basically retained this style ever since with the most radical departures being the Broly film and Dragon Ball Daima. Perhaps coincidentally, we did get a Daima Goku prior to this one – a figure I didn’t seek out. Some of the articulation tweaks Bandai made for that figure have been carried over to this one and it seems likely that these are here to stay.

Quality control is, unfortunately, a problem here as the faces struggle to fit the hair piece leaving behind small gaps.

The main difference in stylistic approach for this Goku update is the move away from an all sculpt approach to one that mixes sculpted parts with overlays. We saw Bandai kick the tires on such a style with Krillin and the Super Hero version of Gohan. There’s basically a sculpted base body with a rubbery overlay laid over the top of that for the upper portion of the gi. It presents better, and it removes the obstacle of trying to match paints to colored plastic as they no longer have to paint the exposed flesh of the chest, but it does change how the figures articulate. The other big change is the move away from those pegged-in sleeve cuffs Goku used to sport. The portions of the gi that covered his shoulders were always plastic caps that pegged directly into the shoulder. It made articulating the arm easy, but it did look kind of odd. The biggest change though is the move from a double-jointed knee to a single-jointed one. That is basically completely new and it’s the element of this design we saw on the Daima Goku first. Goku’s baggy pants always made sculpting the double joint a little messy and the shape of the pants also limited how much range the figure could get at the knee. Someone at Tamashii Nations must have been looking at that joint and concluded “What’s the point?” If it can only achieve a slightly better than 90 degree bend then why not try a single joint that basically does the same thing and presents better?

The alternate hair is arguable worse when it comes to gaps, and mine has a defect on that center piece of hair as well.

We’ll tackle the presentation element first. This new Goku stands at approximately 5.5″ to where I estimate the top of his head would be under all of the Super Saiyan hair. He’s essentially the same height as the 2.0 Goku when the torso hinge is not extended. If you were someone who liked displaying Goku with his torso stretched to the max then this one is slightly shorter. The faces look enough like Goku while the hair shape is appropriate. The sculpt on the body is more muscled and bulky which is appropriate for this era of the show. It does give him a slightly stocky look though. When I look at individual parts and limbs, it all seems fine, but put together it just looks a little off. Maybe his legs need to be a little longer? Is the neck too thick? There is a hinge in the joint where the head meets the neck and if the head is seated all the way down it makes the issue worse. I definitely prefer it extended. The torso uses some mixed media. We have the soft, orange, overlay with hard plastic underneath it. The overlay has a softer appearance that’s slightly pale compared with the harder plastic parts. It clashes a little with the orange of the lower torso and legs as the two have a different finish. The overlay also doesn’t include Goku’s blue undershirt so Bandai still needed to paint the exposed portion of his chest. The neck, face, and arms are unpainted for the flesh tone, but Bandai got pretty close with the painted part as far as matching the bare plastic goes. Like the overlay, it just has a different finish and thus reflects light differently so there’s a noticeable difference, but it’s not as extreme as we’ve seen with past releases.

The new knees at least turned out well.

The belt is a floating piece while the wristbands are now separate and unpainted. All of the blues on the upper body are different hues which is a little strange looking, but not necessarily inaccurate. The crotch area is done the way we’ve seen Bandai do it with more recent releases like Future Trunks.. Those floating, spacers, are gone and instead we have legs with obvious thigh swivels. Bandai cuts them out on a curve and has the side of the pants run higher than the front which seems needlessly complicated. It looks better from a straight side angle, but from the front it looks worse than an old-fashioned thigh cut. The single jointed knees do present cleaner and the boots are similar to the Legendary Super Saiyan Goku. Most of the paint on this figure is reserved for the details on the boots which is clean. The rest of the paint is mostly shading on the front of the pants which is heavier near the boots and lessens as it moves up the figure’s legs. The hair is done with pale yellow plastic and shaded with a soft orange which is a nice look and probably my preferred approach for Super Saiyan hair.

It would have been nice to get an effect part. I had to take this from a past Goku.

Did Bandai knock this one out of the park in terms of a visual upgrade? Not really. The arms definitely look better without those plastic caps pegged in, but I don’t like the look of the mixed media on the torso. There’s more front-to-back bulk in the torso which was my biggest issue with the old design, but the chest sill comes across as a little flat. The knees are definitely an improvement, but the thighs are not. I really hate this approach Bandai has been using lately. He also has that weird, droopy, butt Daima Vegeta has. I’m pretty conflicted here, so let’s move on to the rest.

The accessory load out is pretty basic for Goku, but considering he’s in that more budget price of $35-$38 that’s to be expected. We get four faces for this one: stoic, teeth gritting, yelling, and a smirk where his eyes have that rounded-off look to them. We also get two hair pieces in the form of a standard one and a windswept one. Unfortunately, the windswept hair I received has a chewed-up portion on the center piece of hair on the front attachment. It’s pretty awful and I don’t know if I’ll ever display this one as a result. The faces and hair also do not go together well. This is a figure out of the Vietnam factory and we’ve seen that one have issues with the finer details of its output. With this one, it’s a struggle to get the faces to fit flush on either hair piece and you should probably just try and heat the hair first to see if that helps. The spikey nature of the hair also makes trying to use force to fit them together a painful exercise. Swapping the hair is also a pain as the ball peg in the neck will likely pop out first. I was able to pull the piece out of the hair without heat, but it left my fingers in some pain thanks to those spikes. For hands, there’s a set of fists, open, two-finger pointing, clenching, and Goku’s martial arts posed hands and that’s the extent of the hands. They come off and go on with relative ease, at least.

He can at least do a pretty solid Kamehameha pose.

Perhaps even more so than the aesthetics with this figure is the articulation when it comes to its selling points. Bandai has all kinds of silly buzz words associated with it, but what you need to know is this figure articulates a lot like the Gohan figure with only minor differences. The head is one such difference as we do have a hinge in there. There’s a little room cut out of the back of the neck to help with range looking up, but it doesn’t help much and exposes a gap under the chin. He looks down well enough and I can’t tell if the joint at the base of the neck is even doing anything here. The shoulders, the biggest selling points, are hinged ball pegs that plug into a cup inside the shoulder. That cup is on a hinge as well which gets us the butterfly articulation. The arms basically pull out to the side in order to have enough clearance to come across the chest. And it works! Goku can do a fairly convincing Kamehameha. There’s also the usual bicep swivel, double-jointed elbow, and hinged ball peg wrists.

In the torso, there’s a ball joint in the diaphragm and a hinge below it for an ab crunch. The range is quite good in all directions, but as we saw with Daima Vegeta it does create large gaps pretty easily. The floating belt can be manipulated to hide it some, but it only does so much. The legs can go out to the side nearly to a full split and kick forward just a hair better than 90 degrees while going back is imepeded by his long, flat, butt. The thigh swivel does what one would expect while the single-hinged knee gets better than 90 degrees of bend going back. In a pretty weird move, Bandai put a joint at the boot, but not what you would expect. Instead of a swivel, it’s a hinge of some kind. It bends maybe 30 degrees forward and I guess it’s for adjustment posing in certain stances. It mostly seems to make standing the figure harder than it should be as this joint is pretty loose. Not floppy, but there’s little resistance. The ankles are ball-hinged so they swivel, hinge forward and back, and rock side-to-side. The range going forward is pretty much nonexistent on the hinge, but the rest is fine. There’s also a toe hinge if you value that.

The Cell Saga has been pretty well represented in this line.

All in all, this one is a bit of a mixed bag. I had high hopes when it was first unveiled and visions of replacing a lot of the Goku figures in my collection with updates on this body, but now I’m not so sure. I don’t think I’ll be getting the base Goku and I definitely don’t need Super Saiyan 2 or 3 updates. I don’t really like my current Super Saiyan Blue Goku so I tentatively have the new one on preorder, but it may be one I seek out reviews on to see if some of the finer points are at least cleaned up. Overall, on the articulation front Bandai and Tamashii Nations mostly delivered here. I don’t see much reason for the odd shin hinge, but the shoulders work well and the torso has good range, even if it can get unsightly. I don’t like the head or the thighs and the thighs play a big part in the aesthetics, which I’m less sold on. The proportions and mixed media look best when posed-up, but then you have the gaps to contend with so there’s a feeling like you just can’t win with this one. The quality control issues are also not a point in its favor. The faces don’t fit together well and swapping the hair pieces is not a smooth process leaving a lot to be desired. This may be a budget release as far as the line’s standards are concerned, but it shouldn’t feel like one. And since this is undoubtedly a figure that’s going to be re-released many times over I can’t help but come away disappointed with the end result. If it’s one you want, I would recommend giving it some time. There’s a reissue going up in March and it’s possible some of the quality control issues will be addressed there like they were with Future Trunks. This is the one time where you should avoid buying from anyone who has stock at the time this post goes up and instead seek out a preorder. There are also three other Goku figures on this body due for release in 2026 (base Goku, Super Saiyan God, and Super Saiyan Blue) so maybe check those out to see if the quality gets better before committing to this one.

Interested in some of the figures referenced above? Then check these out:

Dragon Ball Daima S.H.Figuarts Vegeta

Dragon Ball Daima has come and gone, but we’re still getting action figures based on the limited series. When it comes to the Bandai/Tamashii Nations action figure line, that’s usually par for the course. It’s not like the classic movie tie-in toy line where product shows up in stores weeks before the movie hits theaters.…

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S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

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S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

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2026 – The Year in Figures to Come

Toy Fair is coming which basically means the start of the year in toy reveals for 2026!

2025 is history. We’re done talking about it. Well, sort of. I have written-up posts for the last of the 2025 action figures I received, but they haven’t gone live just yet so I’m done looking back, but dear reader you are not. Attention turns to 2026 and we’re coming up on the eve of New York Toy Fair. Last year, Toy Fair ended up being perhaps the biggest show of the year for many toy producers. Some of the more collector-focused companies weren’t there, but for basically anyone selling toys at big box stores it was a big event. I don’t know if that was necessarily by design for it was shortly after Toy Fair the industry got slammed by tariffs which probably caused many companies to reevaluate what they were doing. Traditionally, Toy Fair is for the year to come. In the old days, this was where producers would exhibit their products in hopes of driving up orders for the fall holiday shopping season. Now, it’s more of an antiquated model and Toy Fair has even struggled some to justify its existence. The Pandemic caused it to get cancelled and the organizers tried moving to the fall which didn’t really work and lead to yet another long layoff as you’re not going to have an event in the fall and then come back in February with another. They even tried moving it out of New York, but basically no one wanted that.

Still, Toy Fair is happening and there will be new product shown soon that will delight and enrage toy collectors, because that’s what tends to happen. I have ideas of what will be shown there and at the conventions to come during the year, but this post is less about predictions and more about my hopes and dreams for the various lines and companies I’m interested in. Some of the motivation here is to consolidate my own collecting. I am running out of room in these parts and it would be highly beneficial to my home and wallet if I were to become more selective. I probably bought too many “cheap” figures in 2025 and I do think I’d probably be better off getting fewer toys, but higher quality ones that I’ll enjoy more. That’s perhaps a topic for another day (and I say this after impulse buying a Marvel Legends figure so I’m off to a shaky start), for now I want to think about the potential 2026 has in store for us as action figure enthusiasts.

Playmates Toys – Bring Back Monty Moose!

The one that got away (photo from Hollywoodheroes.com)

The biggest news to close out the year in the toy world was the revelation that Playmates Toys was losing the Teenage Mutant Ninja Turtles license. It’s still almost hard to wrap one’s head around that, but it’s gone and the new company is already in place, but keeping quiet at the time of this writing (Update – It’s Mattel). Playmates does have all of 2026 to release TMNT figures plus another relief period following that to unload whatever stock is left. Recently, Playmates has been releasing product from the newer Mutant Mayhem film and spin-off show while also supplementing those releases with its remastered line, some Last Ronin, and reissues from the vintage line. My hope is that Playmates goes hard into the reissues this year now that the end is in sight. Monty Moose is the one I highlighted here because he’s the one I want most, but Playmates should use this as an opportunity to cash-in on the hard to find figures like Scratch, Hothead, Hot Spot, that dinosaur Shredder, and other figures. It’s been a bit of a surprise they have yet to go to this well yet, but maybe they were holding out for some reason? I don’t think they care about crashing the collector market. It’s possible they don’t have the molds anymore, but it’s probably worth it to them to recreate them like they’ve done with vehicles like the Foot Cruiser. And the same should apply to hard-to-find vehicles and play sets as well.

NECA Toys Needs to Get Out Tempestra

The purple lady with the glowing eyes is the only one missing from the NECA toy collection.

Keeping things to Teenage Mutant Ninja Turtles for a moment, the threat of a new master license holder really puts a lot of what we’re accustomed to getting into some jeopardy. It could all work out and be fine, but it could also go away like Playmates. We don’t know. If there’s even a chance of that though then the companies in the TMNT game need to push out the most sought after characters and figures and number one for NECA’s line of TMNT cartoon figures is Tempestra. She is a bit of an obscure character who first appeared in the season four episode “Leonardo Versus Tempestra.” In it, the character Tempestra is a boss character in a video game that eventually breaks out and does battle with the turtles. It’s not particularly memorable on its own, but the character would make a return in the episode “Night of the Rogues.” There she was joined by the villains who are actually pretty popular hence why they all have received figures in the line already. Tempestra is the lone holdout so people want her to complete that set. She’s also unique in that she’s a rare female villain for the show and has a good look. I have a feeling NECA has already mocked her up at least, if not tooled, as they revealed an April figure years ago that was going to come with an arcade cabinet. It was from the movie line and it would have put actress Judith Hoag in a yellow jumpsuit like the cartoon character (or actress on the old arcade cabinet), but it may have been cancelled. My suspicion is that NECA did not develop the in-scale arcade cabinet for that figure, but for Tempestra and this was just another application for it. I guess we shall see, but I think NECA finally reveals her this year.

Mattel Brings Back Batman: The Animated Series

This property deserves better.

Mattel surprised a lot of folks when it announced in 2025 that it had reacquired the DC license. It wasn’t quite the shock that we experienced several years prior when McFarlane snatched it away from Mattel, but it’s always a surprise when a major license changes hands. McFarlane will see its ability to release DC figures come to an end at some point this year. The gates open for Mattel in the second half of 2026 and we’re probably going to start seeing what they have planned very soon. Most expect a Marvel Legends type of approach with action figures and that’s probably a safe bet, but for me personally I’m hoping we get a brand new line for Batman: The Animated Series. The DC Direct stuff looked pretty good, but the articulation and construction was terrible. McFarlane has been re-releasing a lot of those figures, but with reduced quality, bad paint apps, and an absurd price point. The best version of Batman deserves better. Let’s hope Mattel can be the one to deliver the definitive take on the show.

We See What’s to come for The Tick

It’s unlikely, but imagine if we could get all of these guys in plastic?!

Big Bad Work Shop announced it had the license to produce figures based on The Tick last year. Actually, they seemed to have the license going back a little ways as they did a 5 POA version of the character already. Last year was just when we found out they were going to bring us a fully-articulated, seemingly 1:10 scale version of the big blue guy. I love the old Tick cartoon so I would love to see a figure line based on that. Unfortunately, that show is owned by Disney and apparently most of the characters created for that show are in licensing purgatory. Maybe they can work something out, but Disney is a notoriously difficult company to work with when it comes to licensing so I’m not holding my breath. We do know there is a Tick and a variant beach Tick on the way this year and we have seen a prototype for Chairface Chippendale. I’m hopeful that we’ll see Arthur and I think the chances are pretty good that we do. This line is going to be a very slow moving one, but I’m okay with that. I don’t think I need an expansive collection, but I may have to attempt to customize a Naughty or Nice Santa into a Multiple Santa.

Mondo Gives us The Venture Bros.

A terrible, blurry, photo from one of my oldest entries on this blog of my old Venture Bros. dolls. Check out that iPod!

Speaking of The Tick, a related series to that show is The Venture Bros. I love The Venture Bros. It is one of my favorite television series of all time. Back when the show was still in production, Jackson Publick and Doc Hammer were approached about doing toys and the two picked a specific lane. Not being toy boys, they felt any toys based on the show should be intentionally lame. That would also fit with the vibe of the show where it’s modern, but it has an aesthetic from the 70s. That’s how we ended up with those Mego style dolls. There were some 5 POA figures that followed, but that’s mostly been it aside from a Kid Robot vinyl here and there. I want something that’s at least on-model. I don’t think the show needs a super articulated approach which is why I’m hoping we see Mondo get the license for their Squads line. These are basically statue or 5 POA type of figures, but in a 9″ scale, fully painted, and they have swappable limbs, portraits, and so forth to create different displays. It gives them a very clean look. Of course, if someone wanted to do proper figures that would work for me too, the Mondo Squads just seem like something that might work for both collectors and creators, though if they want to knock the scale down I’d be okay with that too. I don’t need Hank Venture to be 9″ tall.

To Celebrate 40 years of The Real Ghostbusters, Mondo does Stay Puft

Sticking with Mondo, we have this want for a Stay Puft based on his appearance in The Real Ghostbusters. Mondo released it’s first figures in its line of roughly 1:12 scale The Real Ghostbusters which have been pretty well received by most. They could use a Stay Puft, but I think the best way to release the big guy is to do what Mondo does best and make him a sofubi. A sofubi is a soft vinyl figure with limited articulation and it would likely be easier to make Stay Puft big in this format. He just doesn’t need a true action figure form. Just give me arms pre-posed like they are in the intro and I’ll be happy. It will really tie together a truly awesome RGB display.

Bandai returns to Dragon Ball!

The scale is so bizarre with this line.

I love the Dragon Ball franchise. Dragon Ball Z hooked me in during the 90s and I was pleasantly surprised by how much I enjoyed its return via Dragon Ball Super, but my favorite era for the franchise will always be the original Dragon Ball. When Bandai got rolling with the Tamashii Nations line S.H.Figuarts there were almost equal parts Dragon Ball and Dragon Ball Z, but over the years the Dragon Ball figures have been all but phased out. The last one released was Lunch back in 2022. Last year, Bandai did release a 40th anniversary Goku as seen on the first cover of the manga with him riding the dragon in an orange gi so that kind of counts, but as of right now they haven’t made it available to folks in the US (I think it’s being sold at their very limited pop-up locations). The new figure isn’t exactly what I want, but put that Goku in blue and I am there! The old figures were always way too big to scale with the adult characters. They kind of work with Master Roshi who is sort of in his own scale, but not with Bulma and the others. The new, smaller, body is a huge improvement and I would happily replace my kid Goku and Krillin with new ones. Plus we never got Yamcha, Tien, Cyborg Tao, and many others that would be great to add to the shelf.

Someone Gets the Futurama License

It sure would be nice if someone made some good Futurama figures…

The Simpsons have changed hands the last couple of years and had a pretty strong presence in the world of toys, but what about Futurama? We just have the old toyline from the early 2000s which was honestly kind of bad. I sold all of my figures except Fry and Bender and I feel like it’s high time someone took a whack at these characters again. Jakks could always do it as a companion line for The Simpsons, but they’ve frustrated me with their distribution so I don’t really want that, per say. Mondo Squads would be another decent landing spot, though I’d prefer they aren’t in that 9″ scale as that’s just too big. I don’t really expect this one to come true, but I’ll keep my fingers crossed.

Super7 Returns to Vintage-style TMNT

Super7 had a bad 2025. I even named them the worst toy company of the year, but I don’t want to have to do that for 2026. One way they could climb back into my good graces is to return to the vintage inspired TMNT line that went on hiatus with the arrival of the 2003 line. Now, I realize some of this is out of their control. There are reports that Viacom basically ended that line and forced 2003 upon them and most assume that was the result of pressure from Playmates. No, I don’t think Playmates losing the license really means much for Super7, but I do think Super7 has at least some sway here. When fans responded negatively to their Rat King based on Shredder’s Revenge Viacom relented and let them do a figure inspired by the Playmates original. Who’s to say they can’t get one more waves out of Viacom to finish off their vintage stuff? I need Heavy Metal Raph!

Jada Toys Announces More Christmas Figures

Frosty could really use HIS Santa to join him on the shelf.

Hey, I love Christmas! And I love toys based on Christmas things. Last year, Jada gave us a figure of Frosty the Snowman and I was pretty damn happy about that. No, the figure isn’t anything amazing, but it’s Frosty the Snowman! I would love to see more of that from Jada and I have a few ideas how they could go about that. The easy path is to do more Frosty. He could use a Karen, Professor Hinkle, and a Santa Claus just to name a few. I don’t think we really need all of those other kids, but if they sell really well I guess there’s room to expand. I think it would also be neat if each figure came with another version of the rabbit, Hocus Pocus, with swappable heads and bodies to let us build out a fun little display. If they think Frosty (and Hocus) stands on his own just fine, then how about parlaying that Flintstones license into a Santa Barney? Yes, I’m referencing the classic Fruity Pebbles commercial where Barney tries to impersonate Santa to get his hands on some delicious sugar cereal. And if they could do a Santa as well that would just be ::chef’s kiss:: It might be more likely they tackle more Rankin Bass which, perhaps to the surprise of many, doesn’t thrill me nearly as much. Now, if they shock the world and announce a Chuck Jones Grinch figure I just might explode.

Bucky O’Hare Makes a Shocking Comeback!

I refuse to say good bye to this crew!

I love Bucky O’Hare and the Toad Wars. It broke my heart on multiple occasions: the end of the cartoon, the cancellation of the original toy line, the cancellation of the Boss Fight Studio line. No, I don’t think he’s going to make another comeback because those Boss Fight figures are still out there and pretty damn cheap (well, most of them). However, I can’t stop wishing and hoping for a revival. The Cowboys of Moo Mesa are getting figures right now as we speak, why can’t Bucky get another shot? Maybe the entire IP could be bought at this point making it a target for someone like Nacelle. Larry Hama could probably use the payday and it’s not like Continuity even makes comics anymore. Per Boss Fight, it was Continuity that lost interest in licensing it out. I guess the return just wasn’t worth the work. I did speak in person with another individual from the company who seemed to suggest the sales just weren’t there either. That the license was just too obscure. I don’t know the real deal here, but I’m sure the license excites few. In a recent episode of the YouTube show Geek. Dad. Life., Peter Santa-Maria of Mondo expressed some love for Bucky so maybe there’s a glimmer of hope there? Another recommendation for the Mondo Squads makes sense here as both Hasbro and Boss Fight Studio were unable to deliver the full crew of the Righteous Indignation (Hasbro left out Jenny, Boss Fight left out Blinky and Willy). I’m going to keep hoping for that Blinky figure though until the day I die so maybe 2026 can be the year?

While you ponder the year to come, here’s some current stuff to tide you over:

JoyToy TMNT Leatherhead

It was in my year-end wrap-up post on 2025 where I mentioned how awful the tariffs instituted by the US during the year made action figure collecting. The added cost is a given, but also the shipping. Importing a figure from overseas became a bigger issue as understaffed sorting centers were ill-equipped for figuring out…

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

NECA TMNT Adventures April – The Fifth Turtle

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the pages Teenage Mutant Ninja Turtles Adventures by Archie Comics is like the little engine that could. It’s not a fast-moving line, the releases aren’t always heavy hitters, but when they land they’re usually pretty damn good. And NECA appears to be slow-walking this…


S.H.Figuarts Across the Spider-Verse Scarlet Spider

Look at this beauty!

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my notebook than Spider-Man himself. And that’s due to the lack of those tedious web lines the traditional Spidey costume contains. And even so, there’s something about the simplified look of the red body suit with a ratty, blue, hoodie over it that works. The shape of the eyes worked for me and the exposed web shooters also looked kind of cool, but what really sold it are the artists (Tom Lyle is the one who is credited as designing the character) who drew and colored this look because that heavy, black, shading just made him seem so much more intense and mysterious.

I like all three of these figures, but this new one from Bandai does make the other two look quite dull by comparison.

When Scarlet Spider showed up in the movie Across the Spider-Verse I immediately wanted a figure of that look. The art designer (Kris Anka is credited as the character designer) for that film clearly knew what made the costume pop as he was depicted with heavy comic shading in every scene he appeared in. Hasbro, unfortunately, declined to include him in their companion action figure line, but they did release the character on a retro card later. Medicom did one and then even did a shaded one last year as a convention exclusive, but the shading was basically just a little black on his face. It wasn’t what we saw on film or in the comics, but here comes Bandai! Bandai has released a few figures in its S.H.Figuarts line based on the movie, but for some reason I never considered them a possibility for this look. They’re usually not really into painting their figures while Medicom has actually done comic shaded figures of Spider-Man in the past. When they showed this one off though I knew I had to have it. I even preordered it via Hobby-Genki, an import operation in Japan, rather than wait for one of the US stores to get the figure in. And, of course, because of those wonderful tariffs it ended up costing me about the same so while I didn’t save any real money, I did get the figure a little quicker.

Ben Reilly comes in the standard SHF box. There’s some artwork on it that is vaguely similar to the style of the film and it’s adorned with photos of the figure in action. To my surprise, there is an included set of basic instructions for the figure as opposed to having them printed on the inner box flap like most of the recent Dragon Ball releases. Scarlet Spider (which has a hyphen in the name on the box which I’ve never seen before with this character) stands at about 6.5″ so he is right there with the Legends figure so if you think that one is appropriately sized for your Marvel collection then this one should be too. I like that figure, but placing it beside this new one really makes it look inferior. It’s just bare plastic while this figure from Bandai is covered with black shading and it looks fantastic. They didn’t hold back and there’s a liberal amount of the black on every part of the figure. The web shooters and cartridges on his belt have some nice linework on them as well and there’s even a little shading on those goofy ankle pouches. I really like how the mask turned out and it helps the white eyes to really pop. The blue of the hoodie is a touch darker than the Legends figure and the same is true for the red making it look a lot closer to an actual scarlet shade of red. There’s tons of shading on the rear of the figure as well so there was no skimping at any point.

Even the rear of the figure has as much as detail as the front.

This figure is stunning and I don’t think there’s a thing about the presentation here that I’d change. It’s going to run into some issues where the linework won’t stay in-line when you move limbs, but because there’s so much it’s not as noticeable as it could be. The hoodie is non-functioning, if that matters to you, so he can’t pull it up over his head. It’s also hard plastic so those who prefer soft goods might be turned off a little, but I don’t think you could do shading like this with soft goods. Bandai did load him up with some accessories, though not as many as the Medicom release. For hands, we get fists, gripping, gripping with a thumb out, wall-crawling, web-shooting, and open hands. The wall-crawling hands have a more pronounced arch to the fingers which I like when compared with other versions of the same. There are two web lines – one with a ring at the base to mimic a web-shooting pose and one long one for swinging. There’s an unmasked portrait which also has a neck piece as part of it and Ben looks like his douchey self from the film. It’s great, but I’ll never use it after taking some pictures. What’s missing is a flight stand. An expensive Spider-Man figure should always come with one, but Bandai almost never includes them with their offerings unless absolutely necessary.

Where this figure does stumble is in the action department. Like any Tamashii Nations release, there’s a bunch of joints on this guy, but unfortunately they don’t seem to work very well. The rundown is pretty typical: head, neck, shoulders, butterfly, bicep, double elbows, wrist, diaphragm, waist, hips, thighs, double knees, ankles and toes. What works well is the head and neck which has plenty of range and personality and I have no issues with the arms or knees. The butterfly joint is restricted and doesn’t go forward or back all that much. It’s better than nothing, but the sleeve piece of the hoodie prevents the figure from reaching over its head in a swinging pose. The ankle rocker is pretty limited too and quite steep. What sucks though is the torso and, to a lesser extent, the hips. Scarlet Spider can do the forward to back splits, but out to the side is pretty limited. The torso though feels almost static. I can’t get the joint under the hoodie to do anything. It wiggles so I’m pretty sure it’s there, but it’s useless. The waist also just seems to pivot and rock a bit. What I can’t get it to do is actually rotate and that’s just bizarre. It might just be seized, or something with the shape of the cut is causing it to bind. It’s quite unfortunate.

The end result is that this is a Spider-Man figure that’s not very good at doing Spider-Man type poses. He can do some, but basic wall-crawling is pretty much out. He can only do a basic crouch and he’ll need some kind of support to actually hold the pose on your shelf. It’s a bummer, and honestly quite surprising as most SHF releases I have articulate pretty well, even some of the odder designs. And this is, ultimately, a guy in a skin-tight suit with just a hoodie to get in the way. It should be very easy to articulate, but they completely dropped the ball.

At least the shading is so good that he doesn’t really have to do much to look cool.

Does that make this release a bad one? Yes and no. If you want and expect articulation better than your $25 Marvel Legends figure then this will let you down. This is a downgrade in articulation from the Legends figure and especially the MAFEX one. It’s honestly more on par with the Mondo sixth scale Spider-Man than those figures. Maybe even worse because of that waist. I’ll do some checking around and see if anyone else has the same issue with the waist as I do and if I can at least get that to rotate I think I’ll be a lot more satisfied, but it will still be lackluster. If you don’t need this figure to pose as well as a Legends figure, then you’ll likely be a lot happier. I do think this is one of the best looking figures in my collection. It’s a Mondo type of presentation on a 1:12 scale figure. It looks spectacular, and that’s what I wanted. It’s a damn good thing that it looks great in a standard, hero pose lessening the desire to do something more exotic. It still shouldn’t be that way, but presentation matters a lot too. And that’s what it comes down to. If you are as in love with the appearance of this one then you’ll probably be happy. If not, then you should probably pass because this figure isn’t cheap. It’s actual price tag from an import shop is around $80, but after shipping and duties it will end up around the $110 Big Bad Toy Store is charging. If you shop around you may find a better deal, but either way this is a pricey figure. If I wasn’t such a fan of this particular look I would likely chosen to admire it form afar, but even with the articulation limitations, it’s my favorite Scarlet Spider in my collection.

If you’re curious what I thought of those other Scarlet Spider figures and even that Mondo one I mentioned then look no further:

Marvel Legends Retro Card Scarlet Spider

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made…

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Medicom MAFEX Marvel No. 186 Scarlet Spider

When I was a kid, one of my favorite past times was drawing. Like most, I started really young with a box of crayons and coloring books. I’d eventually start keeping markers, colored pencils, and other instruments in a plastic McDonald’s case that came from a Happy Meal. It was blue and had a map…

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Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and…

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S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

The little guy is back and furrier than ever!

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with its creation. I believe he contributed some broad concepts, but I don’t know the specifics or have long since forgotten them. Even though the anime is loved by few, some of its creations have endured. Namely, the Super Saiyan 4 transformation. Credited to Katsuyoshi Nakatsuru, the concept of the transformation was to return the Saiyan race to a more primal state. It’s sort of like the great ape or oozaru form seen in Dragon Ball and early Dragon Ball Z turned into its own version of a Super Saiyan. It was a drastic departure from the golden haired look of the prior Super Saiyan forms adorning Goku with red fur and returning to him his tail for the first time since early Dragon Ball.

This Goku is little, but not as little as past Goku.

When Toriyama decided to return to the world of Dragon Ball, he basically cast GT aside. I would not read much into that as far as what Toriyama felt about the show’s quality. It felt more like a case of returning to the end of Z after the battle with Buu was just the most logical launching-off point for a new story. The fact that Toriyama didn’t have an emotional attachment to the events of GT certainly helped. In his return which first began with the film Battle of Gods but quickly morphed into a whole new series in Dragon Ball Super, Toriyama (together with his protege Toyotarou) basically made the events of GT impossible to have occurred. A lot of that is due to the creation of the new Super Saiyan God power-up and its offshoots. Even so, the legendary manga writer and artist must have seen something in GT he liked because he decided to basically take its premise and turn it into the non-canonical Dragon Ball Daima.

It’s like some kid hanging out with the cool uncles he idolizes.

Daima was basically Toriyama’s final gift to Dragon Ball fans before passing on. At least, as far as we know. Like GT, it begins with the premise of a villain using the Dragon Balls to return Goku to a child, only with Daima all of Goku’s friends suffer the same fate. From there, it’s basically its own thing as the plot involves Goku and friends traveling to the Demon World to rescue Dende and prevent the new lord of the realm from amassing enough power to become a problem for everyone. It takes place in between Dragon Ball Z and Dragon Ball Super even though there really wasn’t a whole lot of time separating the two to begin with. The series began in a mostly plausible manner as far as canon is concerned, but eventually became something that is clearly non-canon. And the most canon breaking event of the series is Goku transforming into a Super Saiyan 4.

For a 90s creation, Super Saiyan 4 does have a pretty 80s looking hairstyle.

If you have yet to watch Daima (and I recommend you do – it’s great), then apologies for that spoiler, but the mere existence of this figure is essentially a spoiler. Toriyama must have liked something about the form to use it himself in his new series, or he was just throwing a bone to the fans that did enjoy it. From what I have gathered, Toriyama is responsible for the look of Super Saiyan 4 in Dragon Ball Daima, but in truth it differs little from the version designed by Nakatsuru. Goku still regrows his tail and finds his body covered in red fur, only the shade is slightly more purple than the pinkish it was in GT. The hair on his head follows mostly the same shape, but now it changes to be the same color as the fur as opposed to black. His iris now turns red instead of gold and the heavy outline around his eyes is black instead of red. The most noticeable difference is the slight alteration in proportions. In GT, Goku basically retained his normal shape, but in Daima his hands and forearms become oversized giving him a slightly more ape-like appearance. He also remains a child when transforming while in GT he literally goes from a child to an adult by transforming. I’m not sure what the rationale for that was at the time, maybe because the oozaru form is basically the same size for an adult and child Saiyan, but it’s an odd quirk of the form.

You can’t touch this one.

For the toyline, Bandai opted to release this Super Saiyan 4 Goku figure via its Premium Bandai offshoot. Like other releases in the past, this largely means it’s just a more expensive, limited, version of a relatively standard quality figure for the S.H.Figuarts line. Because Goku does increase in mass with his transformation, none of the parts created for the other Goku Mini figures are reused here. He’s also taller than those releases at approximately 3″ where I envision the top of his head being and 4″ to the highest spike of his hair. Most of the figure is colored plastic with the paint hits reserved for the bare portion of the chest and abdomen as well as a small area on the forearms. The white laces on his boots are also painted and the details of the face. Bandai did a good job of matching the flesh colors between the painted parts and non, but the linework isn’t the sharpest as there’s some overlap on the chest. The faces look fantastic while the laces are just okay as it’s white over blue. The only cheap looking aspect of the figure are those orange pants. There’s no shading on them at all and it’s unfortunate. At least a little paint around the waist might have lessened the cheap look.

He’s got some big old paws on him. They’re not quite as big as adult Goku hands, but they’re close.

The sculpt and overall proportions are very good here. At first I wondered if the hands actually could have been made even a little bigger, but in returning to the anime it looks pretty accurate. The length of the legs and torso look good and the hair sculpt is great. Like many other releases in this line, the hair is quite sharp and pointy so do be careful when posing or swapping faces. I do enjoy the oddball nature of the Super Saiyan 4 transformation. I’ve always liked the concept of the Saiyan harnessing their primal side in a focused, contained, manner. The switch from black hair to red is also one I approve of as the black haired look of the old transformation always created a bit too much of a contrast for me with the reddish fur. The redesigned proportions also work well here, especially on the kid version of Goku. It actually adds a little cuteness to the design and it’s hard not to draw a comparison to the video game character Tomba.

Sorry Vegeta, I don’t have an appropriate bad guy for him to fight so you’re going to have to take one for the team.

The expressions included offer a nice range for this character. We get a cocky smirk, stoic, teeth gritting with a side eye, a yelling, and a more exaggerated yell. They all seem to serve a purpose and it’s hard to resist the cocky expression. The face-printing is all excellent with some nice linework between and under the eyes. The paint is clean on the teeth and inner mouth for the yelling expressions. For hands we get a mostly stand array with fists, chops, martial arts posed, open, and Kamehameha hands. There’s also a set of hands for the standard Goku Mini (which would also work with the Super Saiyan version) that have little, translucent, yellow, orbs in them like a blast about to be fired. There’s also an extra, right, Kamehameha hand with a flame effect molded into it. This effect is done with translucent orange plastic with a hit of yellow paint. It’s intended to connect to the effect part – a Kamehameha blast. The blast is made of translucent blue plastic with hits of white. There’s also two translucent, orange, flames encircling it for a neat look. There’s an included post in clear acrylic to help it stand and it keys into the effect hand in two ways allowing the hand to be on top or under. I found getting the hand onto Goku as well as the post into the blast difficult without heat pretty difficult, but keying the two parts together is simple and effective. It’s probably the nicest blast effect part I’ve yet received from Bandai topping Beast Gohan’s beam cannon.

He comes with two of these little ki blast hands for the previous Goku Mini.

Goku’s articulation is mostly the same as the prior mini versions, with some differences including one that was a bit odd. He has the usual joints in the usual spots: head, neck, shoulder, butterfly, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and tail. The very small size can make utilizing some of these joints tricky. The diaphragm, for one, is hard to work independent of the waist and the butterfly joint sometimes doesn’t move as far as it looks like it can. The head is pretty locked down by the hair, but he can turn his head some and look down. The two, lower, rear pieces of his hair do move, but it doesn’t really free anything up much. The front pieces that come over the shoulders are not independently articulated like they were with the GT figures. The tail is just a ball peg and loves to fall off which is annoying. The elbows are double joints, but they don’t bend past 90 degrees due to the forearm size. The knees are single joints. The wrists were the most surprising part as they are just ball pegs. There’s no hinge so the hands just move on that ball, and for the most part, only rotate. I haven’t really missed the hinge, but it was a surprise to see. Range at the hips is pretty typical of the line, but he does have a diaper piece now so there’s some restriction. He won’t do anything truly spectacular, but he seems to be able to hit the key Goku poses.

This release is a pretty typical Premium Bandai release. It’s a good sculpt with good enough articulation. The accessory load-out is slightly better than a general release item while the price is higher. This one was $70 plus $10 shipping so he was essentially an $80 figure. That’s pretty steep for a figure of this size. It’s not as if much more went into it when compared with the $35 Goku Mini so a value buy it most certainly is not. It was exclusive though so if you want it now it will likely cost you even more. I do like the figure and I like this look for Goku. That’s the main motivation for buying it. If you like this version, then you’ll be content with the figure. It won’t blow you away, and I feel like I say that a lot more often these days with Bandai, but it won’t really disappoint either. Unless you end up paying $130 for it or something, then it might let you down because it certainly isn’t worth that.

For more Daima and Super Saiyan 4 goodness, check these out:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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S.H.Figuarts Dragon Ball Z Cooler: Final Form – 40th Anniversary Reissue Edition

Let’s celebrate 40 years of Dragon Ball with the timeless Cooler!

Bandai sure picked an interesting way to celebrate 40 years of Dragon Ball. Well, in the United States they did. In Japan, to mark the occasion the company released a brand new Goku and Shenlong action figure set based on the cover of Dragon Ball issue #1. Makes sense. For the US market, we get a reissue of Frieza’s brother, Cooler, as he appeared in the movie Cooler’s Revenge. If you’re familiar with Dragon Ball Z movies, then you probably know that they’re all non-canon. They weren’t written by series creator Akira Toriyama and they mostly exist just to have something DBZ related to put in a movie theater. That doesn’t mean they’re all bad or terrible, and Toriyama at least did design characters like Cooler, but if you’re looking to celebrate a milestone such as 40 years of Dragon Ball wouldn’t you want to celebrate, I don’t know, Dragon Ball?

If you already have version 1 of Cooler, this is the only reason to get version 2.

Truthfully, I can’t say I’m disappointed at another chance to add Cooler to my collection. I don’t particularly care for the movie he’s from, but as a character design he looks pretty neat. He’s like a cross between Frieza’s second form, Imperfect Cell, and the architecture of Planet Namek. He’s very alien looking, but there’s enough to him to tie him to his brother that it works really well. Originally, this figure was solicited via Premium Bandai which is a made-to-order service where the figures are meant to be one and done. At the time he went up for preorder I felt like I was all set with characters from the movies. He didn’t feel like something I needed in my collection. Fast forward the 8 months or so it took for delivery and suddenly I had regrets. Not only did Cooler look pretty cool, he turned out really well from an engineering standpoint and just looked like a damn fun action figure to have. Aftermarket prices were crazy though so I just resigned myself to my Cooler-less fate.

Cooler and a pair of Friezas. Not pictured: their sister Fridge.

Over the years, Bandai has seemingly realized that limited runs of products people might actually want down the line is a bad business strategy. For some previously Premium Bandai only releases, we’ve seen them get the convention exclusive treatment with a new deco. With Cooler, it’s not even that. This is exactly the same release as the one from three years ago. Even the packaging is the same. The only difference is now it’s labeled as a 40th anniversary reissue edition and it comes with a base. And the actual base is just the standard Tamashii Nations base that’s an acrylic disc, in this case translucent purple, and it has the 40th anniversary graphic on it. There are four ports for an action stand, but no stand is included. It’s kind of cheap that they didn’t just toss in the armature for the stand, but I’m guessing collectors who already have the first one are glad there isn’t a new portrait or effect part included to give them pause about rebuying the figure. This edition is clearly intended for those who passed on the first release or weren’t actively collecting back then. And at $90 MSRP, it’s more or less the same price as it was then too (I don’t remember what it cost exactly).

Where the big boys play.

Cooler is one of the taller figures in this line coming it at about 7.25″ to the top of his head and well over 8″ to the tips of his spikes. He’s comprised primarily of purple plastic for the base body and white plastic for the carapace like shell over the chest, head, wrists, and shins. There’s some dark purple shading on the body most prominent in the thighs while the dark purple accents on the forearms, forehead, and shins have a very glossy finish which contrasts nicely with the matte white. There are numerous hashmarks carved into the white bits reminiscent of the Full Power Frieza and its battle damage. There’s no shading applied to those parts though which is a bit of a bummer. I’d love to see what a light wash would do for those marks as I think the figure would pop more if they were brought out. There is some paint on the face reserved for the red eyes and some black outline. It’s actually more of a dark gray around the eyes with a very light gray used on the faceguard. The nails on his hands and feet are painted a shiny black and overall this is a nice looking figure. The proportions are terrific and he looks mighty imposing even on a shelf with numerous tough looking characters.

Apart from the fancy new base, Cooler’s accessories are relegated to extra parts of a pretty conventional nature. He does have a second head which omits the faceguard that kind of just appears when he wants it to in the movie. The alternate head features a sinister smirk and drops the gray shading around the eyes. The sculpt is nice, but the paint is not crisp along the right side on my figure. For hands, we get a set of fists, clenching, open, and pointing gestures. He also has an alternate set of feet like his brother that are closer to a gripping pose. Swapping parts is pretty effortless as the hands and feet come off and go on with little force. The head ornament, if you will, pops off and is shared between both portraits and that has a nice seamless integration on both heads.

The articulation for Cooler is rather extensive and creatively applied. The head is a standard double ball peg with a ball joint at the base of the neck as well. The shoulders are butterflied and the big armor pieces that loop over them are pegged just inside the pectorals. This allows them to move out of the way while the pecs also tend to hide the peg. Pull the arms back all the way and it will expose a small gap inside the pectoral area, but I’m impressed with the clearance and lack of part rub. Whoever designed this joint had to be precise and they nailed it. The rest of the arm is the typical hinge and ball peg at the shoulder with a bicep swivel, double-elbow, and ball hinge wrist. There is a ball joint in the torso which gets really good forward and back movement as well some rotation and tilt. You have to work around the shape of the chest to make use of it, but it’s there and it’s smooth. The ball joint at the waist provides another point of rotation and will help in getting the figure to crunch forward and lean back. There is some gapping there and on the back when bending as far as it will go, but it’s not as pronounced as we’ve seen with other figures. Hips will kick forward about 90 degrees and can almost hit splits out to the side. From there, you have a thigh swivel, double-jointed knee, and ball hinge ankles. The knees do produce some gaps, but otherwise range is solid to good at all places. The tail connects via a hinged ball peg and there’s another ball joint about halfway through. Mine is stuck at the first ball joint and won’t swivel, but all in all I don’t like the look of this tail and would prefer something that’s preposed instead.

This is an overall impressive release from Bandai and Tamashii Nations. He looks great and aside from the tail, the articulation is integrated very well into a fairly complicated design. And even better is how smooth the joints are. They are nice and tight without being too tight. Nothing is even remotely loose. This figure was manufactured in the Vietnam factory and it’s easily their best output that I’ve handled. I think the days where you can tell where a figure was made in this line without looking are over. I was right to feel remorse at not buying him the first time around and I’m glad Bandai made him available again. It’s something they should do more of as I know there are a lot of collectors who hate that they missed out on characters like The Ginyu Force. If they do another run of Cooler’s metal form I may need to reconsider on that one too. And while I’m disappointed that we in the US weren’t given a shot at that special edition kid Goku, at least we weren’t shut out completely. Unfortunately, if you missed this preorder earlier this year then you’re out of luck. Hopefully the presence of this edition will knock down aftermarket prices on the original for those who want him.

The Frieza family is certainly an interesting one, though probably not a healthy one:

S.H.Figuarts Dragon Ball Z Full Power Frieza

Frieza is the villain from Dragon Ball who just refuses to die. His initial battle with the heroes of Dragon Ball Z spans a whopping 30 episodes! Thank goodness that DBZ was a weekday show or else it would have taken more than half a year to see Frieza get taken down. And that’s just…

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S.H.Figuarts Dragon Ball Z – Mecha Frieza

When you have an action figure line as long in the tooth as the Bandai/Tamashii Nations Dragon Ball Z line from S.H.Figuarts, you tend to find some pretty obscure characters making the jump to plastic. Characters that may have existed for a blink and you miss it kind of moment, but when one’s collection already…

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Dragon Ball Z: Cooler’s Revenge

Japanese Title:  The Incredible Mightiest vs. Mightiest Original Release Date:  July 20, 1991 English Release Date:  January 22, 2002 Directed by:  Mitsuo Hashimoto Screenplay by:  Takao Koyama Running Time:  47 minutes This seems as good a time as any to talk about the titles of these movies. The direct translation from Japanese is right at…

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Dragon Ball Daima S.H.Figuarts Vegeta

Not so mini Vegeta.

Dragon Ball Daima has come and gone, but we’re still getting action figures based on the limited series. When it comes to the Bandai/Tamashii Nations action figure line, that’s usually par for the course. It’s not like the classic movie tie-in toy line where product shows up in stores weeks before the movie hits theaters. That’s probably for the best as that’s how you end up with massive spoilers like the infamous Phantasm action figure released ahead of the Batman movie Mask of the Phantasm. For the Premium Bandai figure line, the spoilery figures were at least held off until the episode premiered (the Japanese dub, anyway) while a fairly generic figure of someone like Vegeta went up for preorder last year. And likely owing to the ever changing tariff situation in the U.S., it’s actually taken a little longer than initially expected for the figures to arrive in the U.S.

If you like your Vegeta short then this may be the figure for you.

Vegeta – Daima is just that, Vegeta from Dragon Ball Daima. He is still Vegeta, still in his blue and white Saiyan armor, only now he’s styled to reflect the artwork from the show. Dragon Ball Daima has its own distinct look. It’s not far removed from what we have seen out of Dragon Ball Z and Dragon Ball Super, but it might be just enough to give some collectors pause if they’re not interested in Daima figures specifically. Bandai has yet to give us a base Vegeta from the Cell Saga or from Dragon Ball Super so this Vegeta might catch the attention of some. It’s also an entirely new sculpt with some new approaches to engineering and it comes at the more budget friendly price of $35. That alone might get enough collectors to take the figure for a spin.

Narrow face, fewer lines, softened features, and a paler complexion kind of sums it up for the Daima style.

Vegeta from Daima is essentially a stream-lined take on the character. Compared to the 2.0 Vegeta sculpt we’ve been receiving variations on for the past 6-7 years it’s more slender and the proportions are overall just a little smaller this time around. Compare one body part on the new figure to one on the old and they’re almost all a little smaller save for maybe the feet. This Vegeta has got some big feet and ears. The face is a little softer compared to the more recent Super Saiyan Blue Vegeta, but perhaps more defined than the original Super Saiyan Vegeta on the 2.0 body. He’s also a touch shorter at approximately 4.875″ to the top of his widow’s peek compared with 5″ on the Super Saiyan Blue version, which as the most recent edition on that body is the one I’ve decided to compare directly to.

The new engineering lets him kick quite high. You can even push it higher than this.

The engineering is almost all together different with this Vegeta. Like we’ve seen with other more recent figures in the line, Bandai is experimenting with soft, plastic, overlays instead of just sculpting everything in hard plastic. The upper part of the armor is made of the more rubbery material, though it doesn’t really impact anything as it’s glued down to a plastic chest. Doing it this way basically just allows Bandai to skip out on painting the blue portion of the chest. The crotch piece is also rubbery which should allow for better posing. This does mean there is less paint overall with this figure as it’s limited to the yellow parts of the armor and boots as well as the face and neck. The paint on the neck isn’t perfect, nor is it on the boots, but it’s not so bad that I’d consider either sloppy. The overall look of the figure is solid and there are no mismatched colors at least. Some may not like how the crotch looks with the new articulation, but I can’t honestly say it’s worse than before. The one eyesore is at least reserved for the rear of the figure where Vegeta has been gifted a long, flat, ass. Watching the show, it’s fairly accurate. Old Vegeta has never been blessed with buns, but the figure draws attention to it with a sculpted butt crack where as the show usually omits that detail. The figure probably should have just done the same.

The accessory load-out for this Vegeta is pretty damn good for a $35 action figure. We get a pretty typical spread of hand options including sets of fists, open, clenching, flat palm (i.e. Big Bang Attack), and his two-finger martial arts posed hands. He also has a crossed-arms piece, as many Vegeta figures have featured, which connects at the bicep. It doesn’t separate in the middle like some of the new versions of this piece, but it has some flex and isn’t as annoying to apply as past versions. For expressions, Vegeta has stoic, smirk, yelling, and an angry expression with his eyes looking down and to his right. There’s also a second hair piece. The first is a neutral pose and the second one has some bend to it like it’s being blown by the wind. The faces this time around also do not have any bangs attached to them, they just plug into the hair, and they all look pretty good. The only thing this figure is missing is a stand and an effect part. Bandai usually doesn’t provide either of those even in its more expensive offerings so it’s not a surprise, but Storm and Jada are out here making everyone look bad these days.

Whenever we do get a new sculpt from Bandai articulation is the prime driver of curiosity. With Vegeta, Bandai did a lot of what we’re used to while also doing some different things as well. The head is a double ball and the neck is on a ball as well so that all works as expected. He still doesn’t look up well, and for that you’ll need to engage the diaphragm joint. In there, he has some sort of ball hinge setup, but not like the old hinge that allowed the chest to literally rise. This one lets Vegeta bend back a solid amount, but it exposes a pretty large gap in the chest. Going forward is almost nil. There’s another ball joint set into a hinged joint at the waist and it does provide for solid range going forward and back, but like the diaphragm it leads to significant gaps when bent all the way. Rotation and tilt at both is good, but it’s a shame they didn’t extend some of these pieces to fill those gaps.

The shoulders are your typical ball-hinge set into a ball peg inside the chest. This allows the shoulder to move up and down and out for a butterfly joint. The butterfly isn’t significant, but it’s enough for Vegeta’s signature maneuvers. The rest of the arm is standard stuff: bicep swivel, double-jointed elbow, ball hinge wrists. The hips are likely standard ball sockets and can go out to the sides for full splits, something past Vegeta figures could not do. He does have those weird fillers Bandai inserts onto the inside of the thigh and I don’t get why they do that. It looks weird. Going forward and back is not a problem either as Vegeta can do those splits as well and even kick past 90 degrees. The crotch flexes plenty and gets out of the way. There are thigh swivels and they look fine, double-jointed knees, and hinged ankles. The ankles do rock side-to-side and there are toe hinges which aren’t great, but you can ignore them if you don’t like them.

“Step aside, worm, I’ll take it from here.”

The articulation is good and bad. That torso falls into the bad and it’s a shame Bandai didn’t do something better with it. On the other hand, comparing this Vegeta to the prior ones I would say the range in the shoulders is better, the hips are way better, and the ankles are superior as well. The head and neck area is basically the same as well as the elbows and knees. I’ll even give the waist to the new figure even if it gets gappy.

Classic Vegeta.

Removing aesthetics from the argument, I would say this Vegeta is an upgrade over the prior one, it just could have been even more of one with a little more tinkering. And if you want to get into aesthetics, I’d say that’s entirely subjective and based on what you think of the Daima art style. I personally like it. I don’t prefer this look to Z or Super Vegeta, but it’s fine. I no longer feel like I need a base Vegeta on the 2.0 body, this will fill that hole well enough. In fact, I would prefer to never buy another Vegeta on that old body. It’s a figure that looks nice, but the articulation shortcomings in the hips and ankles are something I don’t need. And I’ve bought that figure enough already. I suspect we’ll see more from Vegeta and Daima and I’m curious what Bandai will do for the body. I don’t think it would make sense to reuse this body on a powered-up Vegeta, we’ll have to wait and see. I’m also a little surprised we haven’t seen another adult Vegeta solicited yet, but maybe they want to deliver on some of the Premium Bandai offerings first. At $35, this is a good figure and I think most SHF collectors will be happy. It’s really fun to just mess around with and pose and I hope we continue to see more improvements with future figures in the line. I’m left feeling excited for that upcoming Cell Saga Goku due later this year which can’t get here soon enough!

If you like Vegeta and Dragon Ball Daima then we have plenty more for you here:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball Z Vegeta – Older Style Battle Clothes

Vegeta is a character who has had a few looks throughout his time in Dragon Ball Z. Almost all of those looks are some variation on his Saiyan armor from his debut with minor tweaks and modifications. Since Vegeta has become one of the most popular characters from the long-running manga/anime, most of those looks…

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S.H.Figuarts Deadpool & Wolverine Wolverine

Another figure from last summer’s blockbuster. We like to stay current here.

It feels like a theme this summer for me is buying action figures I previously deemed unworthy of my money as they go on clearance. Sometimes that’s a dumb thing to do. If I didn’t want something six months ago why should I want it now just because it’s cheaper? In the case of today’s review, the answer is because I think it’s a good figure. The S.H.Figuarts Wolverine from the movie Deadpool & Wolverine is probably the best figure yet of the character from that film, with the caveat it’s the most expensive and technically isn’t from the film. Both of those aspects of the figure is why I cancelled my original preorder, but when I saw I could get the figure for 40% off I decided that was good enough to get this imperfect representation of Wolverine.

Probably the best figure from the movie so far, even if he never looked like this in the movie.

Let’s cut to the chase – this figure is not really from the movie. It depicts Wolverine in full costume which includes the mask and the sleeves. At no point in the movie did we see Wolverine look like this. By the time he put the mask on he had ditched the sleeves. Unfortunately, Bandai didn’t base their figure on this look nor did they include an unmasked head like the Marvel Legends release. There could be reasons for that which are perfectly valid. Bandai may have been going off of concept art released to them by Disney which is probably the most likely reason. They may have also not wanted to pay for the actor likeness to include a Hugh Jackman head which would make them cheap. It would have been nice if such could be included, or if there were bare arms also included (or just made the default look), but we can only judge the figure on what is present and what it’s trying to achieve. It just meant that it wasn’t worth $85 to me. As imperfect as the Legends release is, I was mostly sated in having it, but the lure of a better price has brought me here today.

And for those wondering, no, you can’t use the Legends unmasked head with this one.

Wolverine stands at approximately 6″ to the top of his head, or just a little taller. Hugh Jackman is 6′ 2″ so that little tick over the 6″ mark basically puts him at an accurate 1:12 scale, assuming the boots he wore in the film didn’t add an inch or two. He is shorter than the Legends version which I had at 6.5″, but that’s pretty consistent for Legends which tends to run a little bigger than true 1:12 scale. He seems a little shorter than the SHF Deadpool though that seems to mostly be in the head. That Deadpool has an oversized melon that becomes more apparent when placed with this figure (for the record, Jackman and Reynolds are both listed as being 6’2″). The costume is textured all over like the one from the film and it’s comprised mostly of colored plastic. The yellow is a pale yellow, especially compared with the more saturated Legends release that is more like honey colored. This shade looks more accurate to my eye. The blue and black is what’s painted, as well as the tiny silver buttons, and everything is pretty clean. The finish is nice and on the blue of the gloves, boots, and shoulder pads there’s a bit of a glossy finish which reflects the look of the film as well. The claws are a nice, metallic, silver and quite pointy. Be careful swapping hands as those claws are rigid and will hurt if you’re not careful.

What stands out the most with this release vs the Legends ones are the proportions. The head size, shoulder width, and leg length all look pretty accurate to the film. The Legends one was pretty stumpy despite being a taller figure and it was my main peeve with that release. There’s a solid amount of mass as well in the torso, legs, and arms, though I would have liked the chest to be pumped out just a little more, but that’s more of a nitpick. The details of the costume are all captured well and I like how they did the folds of the neck portion. The Jackman likeness also looks fine to me. Granted, it’s just the area around his mouth, but the paint is clean where it could have easily gone off the rails with all of the facial hair. The fins on the head are also a rigid plastic which likely helped keep their shape in transit whereas the Legends one is a little warped.

He comes with three sets of non-clawed hands, but I bet most will never use them.

Wolverine is much lighter than his co-star when it comes to accessories, but he also doesn’t demand the sort of weaponry that Deadpool does. For portraits we get two: neutral and teeth gritting. I like the personality of the teeth gritting head more, but both are fine. For hands, we get fists, open, and relaxed hands. For clawed hands, there are fists and open and that ends the accessories. It’s light, but in terms of hands I’d say we’re set. Yes, we should have bare arms and an unmasked head and that’s a shortcoming of the figure. If they couldn’t give us an unmasked head they could have given us a yelling one. It was five dollars cheaper than Deadpool so at least that appears to be reflected in the price, but it’s still an $85 figure so if you wanted more from it then I think you’re entitled to such feelings.

If you find fists boring there’s these hands.

Since this is a SHF release it should also make this Wolverine the best articulated figure of this version of the character and for the most part it is. The head and neck work together allowing Wolverine to look up and down, but maybe not down as much as some would want. It has all of the rotation and nuance you would expect of a SHF setup. The butterfly at the shoulders doesn’t allow for much, but the figure can do the claws across the chest pose. The shoulder pads are pegged into the front of the shoulder and can be moved out of the way. The shoulder can raise a little past 90 degrees and it rotates fine. The double-jointed elbows and knees bend past 90, and the wrists, thigh swivels, and toe hinge do what they’re supposed to.

The articulation isn’t amazing, but is probably good enough for this version of Wolverine.

The torso is a little more mixed. There’s a ball joint in the center which allows for some forward and back. In conjunction with the ball-jointed waist, the figure can bend forward a decent amount, but it adds nothing going back. There’s no rotation in that upper torso joint, but there is tilt. The waist is where the rotation comes from and even more side-to-side tilt. The hips go out to the side almost to full splits, but kick forward a tick shy of 90 degrees and have no range going back. The ankles can go back a little ways, but have little to no forward movement. The ankle rocker works fine at least, but there’s no boot swivel or swivel at the glove. In terms of visuals, none of the joints are ugly. The thigh swivel is pretty apparent, but not to the degree it has been on some of Bandai’s Dragon Ball figures. The elbow joints stand out a little because they are a slightly brighter yellow and bending them all the way will produce small gaps. The same is true of the knees.

It’s not the Wolverine I want, but it is pretty fun to have.

This Wolverine from the film is basically what I expected of the figure. It’s articulated reasonably well and for the look it’s going for it pretty much nails it. It’s just not the look I wanted and wasn’t willing to buy for full price. And that was my mind set when I cancelled my original preorder: why buy something I really don’t want? I want a sleeveless Wolverine. If he was that way and still lacked the unmasked portrait I would have paid full price. Ideally, we’d get a figure that comes with both. In a way, I place almost no value on the sleeved look. I’d happily ditch those arms in favor of the bare arms look and that’s how I felt with the Legends figure as well. I just think the costume looks better that way. At a reduced price though, this is fine. It’s very functional and I’ve had him on my desk for about a month and I mess around with him when I have some downtime. He’ll look good with my Deadpool, and if Bandai comes back with the version I want I’ll have to consider that one was as well. Since they’ve apparently had trouble moving this one though I’m not holding my breath. If this is the look you want for Wolverine on your shelf, then you’ll probably be satisfied with this release provided you feel it’s worth it vs the cheaper Legends release. And since basically everyone seems to have this one on sale, you probably won’t have to pay full price for the pleasure of finding out for yourself.

Here are all of the other Deadpool & Wolverine reviews we’ve done up to now:

S.H.Figuarts Deadpool & Wolverine Deadpool

Despite the fact that I own dozens of them, I don’t really consider myself a fan of Hasbro’s Marvel Legends series of action figures. They largely are able to get a purchase out of me thanks to Hasbro’s exclusivity agreement with Marvel/Disney which basically makes them the only game in town. Despite that, I will…

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Marvel Legends Deadpool & Wolverine Wolverine

It might be hard for the young folk to believe, but once upon a time movies based on comic book characters were treated like box office poison. Unless you were Superman or Batman, you just didn’t belong in cinema. Even those characters weren’t bulletproof. Superman had a nice run, but fizzled out with the fourth…

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Marvel Legends Deadpool & Wolverine Deadpool

Despite the amount of reviews presents on this blog, I still do not consider myself a Marvel Legends collector. That’s because my interests are somewhat narrow when it comes to the Marvel brand. Over the years I’ve developed a fondness for Deadpool as depicted on film by Ryan Reynolds. I think the comic book character…

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S.H.Figuarts Dragon Ball Daima Goku (Mini)

Goku is back for a new adventure which includes a literal downgrade for him.

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk more about the series when I finally finish it (I had to wait for the English dub so I could enjoy it with my kids), but I definitely don’t need to see it all before I can talk about the toys. Daima figures were unveiled well before the series debuted and some of them have actually been out for a little while. I wasn’t sure how deep I wanted to go with the toy line, but when I saw the subject of today’s post on sale at a discount I figured “Why not?”

He’s a little fella.

The only thing you need to know about Dragon Ball Daima to enjoy this figure of a wee little Goku is that in the very first episode a wish is made that turns all of the main cast into children. If it sounds a little like the beginning of Dragon Ball GT then just you wait until you get deeper into the series. The inaugural wave of figures from the show in the Bandai/Tamashii Nations S.H.Figuarts line is three of the main characters in child form: Goku, Vegeta, and Piccolo. The Saiyan boys were released at the wallet-friendly price of $35 while Piccolo was a much more expensive $60 (I guess that’s one expensive cape he’s wearing). I was pretty smitten with the Goku, but not entirely sure I needed it. I figured I’d hold out for Bandai to revisit Dragon Ball era Goku with a similar approach as this new figure is far more appropriate in size, but obviously things changed.

This version of Goku is titled Goku (Mini) and he sure lives up to it. He comes in a standard sized box and there’s a lot of blank space around him. Take him out and he stands at approximately 2.75″ to the top of where his head likely is and only stretches to about 3.325 at the highest point of his hair. This is a little guy, but make no mistake about it this is still an SHF release. The styling is very much evocative of Daima so if you did want this Goku for a Dragon Ball display it won’t exactly work unless you’re willing to overlook the differences. His gi is a pale orange and the top extends past the sash in the middle which is atypical for Goku (his end of Z attire is similar, but that’s in blue and gray). The boots are a bit simplified as well as they’re now all blue with rope around the lower part which is now white instead of red. The faces in the show are illustrated in a slightly different style. To me, it looks more like a conventional “toon” approach and the figure reflects that. All in all, it’s a fine looking figure it’s just very much pulled from Dragon Ball Daima so if you’re not into the look of that series then it might not do much for you.

I love this little scrunched up expression. He looks like a toddler who just had his juice supply cut-off.

In typical Bandai fashion, paint is kept to a minimum with Goku. It’s basically reserved for the details of the face, the blue undershirt, the blue wristbands, the white ropes on the boots, and the soles of the boots. The paint is cleanly applied and the blue painted parts match well with the blue plastic parts. There’s no shading on any of the orange parts of the figure. While that does mimic the show fairly well which is bright in its approach, it can’t hide the fact that the orange plastic has a cheap appearance to it. Now, maybe one might argue that it should since this is a relatively inexpensive action figure for the line, but a low price does not mean it need look like a cheap product. It would be nice if they just hit the figure with a matte coat to cut down on that plastic look. The boots have a nice, almost satin, finish and if the pants did too that might improve the look of the figure. Given that it’s so small, the cheap appearance isn’t as detrimental as it would be on a five or six inch figure, but it’s not something that’s completely unnoticeable.

The power pole is back!

The low price point does not equate to a low accessory count. And even though this Goku is quite tiny, he has some pretty familiar accessories when it comes to the hands. Goku has a set of fists, gripping, martial arts posed, and Kamehameha hands. They may be tiny, but they aren’t hard to swap, just don’t drop one on a carpeted floor or you may have a hard time finding it. Goku also has four different portraits to swap between: smile, yelling, side eyed teeth gritting, and a frowny face that is kind of adorable. In atypical fashion, this Goku also comes with a second hair piece. He has his default look and a wind swept look which is becoming a little more common. Super Saiyan Gohan came packed with the same, though he wasn’t $35, and the new Lowest Born Saiyan Goku also has a windswept option. Since Goku goes back to his roots, so to speak, with Daima he also decided he needs to arm himself with his trusty Power Pole once again. Similar to the Dragon Ball Goku figures, this one comes with a sling and holster for the Power Pole that can be easily equipped. He also has a little nub of the power pole to slot into the holster, or you can remove it and arm him with an extended version. It’s shorter than previous Power Pole accessories and is kind of cheap looking since it’s just a red cylinder of plastic, but it gets the job done. It’s about 3″ and I think it could stand to be a bit longer, but I guess he can always wield an older model if you have one. Lastly, there’s an optional lower shirt piece that’s more dynamic and should give the hips more range when it comes to articulation.

The accessories are plentiful and Tamashii Nations also tried to make sure the articulation was up to par as well. Mini Goku has the standard double-ball setup in the head that lets him look around in all directions except for up. This is a bit of an issue for a little guy and it’s one largely caused by his hair. The shoulders are done pretty well as they’re ball pegs inside the figure giving him a butterfly joint then the usual ball-hinge on the outside. The small torso means the butterfly works pretty well and it also looks good as it’s similar to how they did Krillin and Super Hero Gohan. There’s a bicep swivel at the end of the sleeve and then single-hinged elbows that bend a little past 90 degrees with typical SHF ball-hinge wrists.

Kicks are a bit of a challenge since we’re dealing with tiny parts here.

The torso is where the figure feels more limited. Goku has a ball peg at the waist that lets him rock back a little, but not much forward. You also won’t get much tilt, but it rotates freely. The hips are ball pegs and even with the more dynamic lower shirt piece the figure can’t go out to the side for full splits. He is largely unimpeded kicking forward and back while the single-hinged knees allow for a 90 degree bend. The ankles have the hinge and ankle rocker combo we’re used to seeing on newer figures from Bandai. The hinge is pretty restricted, especially going forward, but the ankle rocker is surprisingly generous. There’s also a toe hinge for good measure.

He’s surprisingly easy to stand even with these tiny feet.

The articulation is probably enough. The single-hinged joints in the knees and elbows are not as restricting as one may expect and they do come with the added benefit of being more aesthetically pleasing than most double joints. I do wish the figure could look up better and I don’t see a good reason as to why it can’t raise the legs out to the side all the way. The shirt hides the hips so the designers were able to go bare bones in that region and yet the articulation is still impeded somewhat. A little tweaking there to give the figure more dynamic kicks would have really helped sell this one, but even so, it’s pretty good.

This is a fun little figure, I just wish I didn’t have to buy Goma to get Goku’s power pole effect piece.

Goku (Mini) is a fun little figure to mess with. It comes with a lot for the price point and those who like Daima and want a kid Goku from the show will likely be pretty content here. I do think some articulation tweaks would have gone a long way, and given that he’s so small, a flight stand feels almost like a necessity. If you want him posed on your shelf fighting adults or larger beings you’re going to need to get him on a stand. Given the $35 price tag, I’m not surprised at the lack of a stand, but I would have paid another 5 bucks to get one. Or rather, I wouldn’t have waited for a discount. Like I said though at the start, my initial pass on the figure wasn’t because I thought it was a bad deal, I just wasn’t sure if I needed anything from Daima. What i really want is an updated kid Goku from Dragon Ball as the ones Bandai already released are just way too big. A new one in this size with some styling evocative of the original manga/anime is quickly shooting up to the top of my personal “Most Wanted” list. Even if that never comes to be, this tidy Goku figure is still pretty damn good all on its own.

There’s plenty more Dragon Ball around these parts if you’re interested:

SH Figuarts Kid Goku

I was so happy with my Super Saiyan Vegeta from SH Figuarts that the very next day I purchased a second figure:  Kid Goku. Now I’ve mentioned more than once here that I prefer Dragon Ball to Dragon Ball Z. It’s just a tighter and more fun series with better action sequences. The characters become…

S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

S.H.Figuarts Super Saiyan Son Gohan – The Fighter Who Surpassed Goku

When Goku shattered his ceiling and became the Super Saiyan of legend to topple the seemingly unbeatable Frieza, the story could have come to an end. Where could the hero go after attaining this awesome power and vanquishing the ultimate evil? The being responsible for not just the death of his father, but the destruction…


S.H.Figuarts Deadpool & Wolverine Deadpool

Marvel’s cheekiest hero gets the premium treatment.

Despite the fact that I own dozens of them, I don’t really consider myself a fan of Hasbro’s Marvel Legends series of action figures. They largely are able to get a purchase out of me thanks to Hasbro’s exclusivity agreement with Marvel/Disney which basically makes them the only game in town. Despite that, I will say perhaps my favorite Legends figure that I own is Deadpool from the movie subline. Specifically, I like the Deadpool that came in the two-pack with Negasonic Teenage Warhead. By Hasbro standards, or really any action figure standards, it’s a damn fine release. It’s well sculpted, it’s painted well, it comes with enough stuff, and it also poses pretty well. I liked it so much that I bought the almost identical re-release from the Deadpool & Wolverine movie.

“Wait! Who the hell are you?!”

I may like that figure, but I have always been interested in something a bit more premium. Legends may be the only game in town when it comes to retail in the US, but for specialty shops and online we have the imports. And in this case, I’m talking the Bandai/Tamashii Nations S.H.Figuarts line. I am very familiar with the brand thanks to all of the Dragon Ball product that’s been released and I’ve had my eye on the Deadpool offerings for awhile. I passed on the first take because Bandai, for some reason, did not include any guns in the package. Deadpool kind of needs those so no guns meant no sale. I don’t know why that was, if it was a Bandai thing or a Disney one. Warner Bros. did ban guns from being included as accessories with DC action figures – did Disney briefly consider the same? I say briefly because it didn’t impact Hasbro or really any other figure release I can think of. The issue was rectified with the Deadpool 2 version of the character, but that featured the much darker and drab color palette from late in that movie which wasn’t really what I wanted. For Deadpool & Wolverine though, I finally found a version of the character I was willing to throw some money at.

Bandai left, Hasbro right.

This version of Deadpool is, I assume, very similar to the past ones in the line. Just like the Legends version, little needed to be re-sculpted to make it work and it’s the sort of release where you really need to look closely to see what’s changed. The most obvious change though is just the color. This Deadpool is a bright red where as the others were noticeably darker. I would say the old costume was the color of dried blood, pretty useful for a character who gets shot and stabbed a whole bunch. The bright red does make the figure look cheaper by comparison. Bandai likes to stick with colored plastics as much as possible over painted parts and Deadpool is no exception. The red parts have that plastic look to them despite being richly textured. The black, both painted and non, has more of a satin finish to it. I’m not sure there’s really anything Bandai could have done to alleviate the issue with the red aside from throwing a wash on it. He does get pretty dirty in the film so it wouldn’t look terrible, but I get why they wouldn’t want to do that. It’s just one of those things that can’t be helped.

“Gasp! It’s Hugh!”

The good news is that’s basically my only complaint when it comes to the look of the figure. Aside from that red, he looks awesome. This figure is well proportioned to resemble actor Ryan Reynolds (and his stunt guys) in suit from the film. I like the head size, the shoulders, the length of the limbs – all of it. If this weren’t such a heavily articulated figure I’d say he looked like he stepped out of the movie. The hits of gold all seem to be in the right place and accounted for on the chest and the back of the hands. The belts, holsters, and straps are all where they should be. There are multiple textures throughout the body that help make the figure come alive along with little folds and creases in certain parts. He looks great, and standing the figure next to the Hasbro offering, you can tell which one cost more money.

Deadpool also comes pretty well stocked with accessories and extra parts. For starters, we get a whopping ten sets of hands. That makes sense since Deadpool is a pretty expressive character and since he wears a full mask he tends to use his hands a lot. For those hands, we get sets of fists, fists with blades poking out, gripping, c-grip, finger-bang, thumbs up, trigger finger, relaxed, chop, and splayed open. Some of these hands have clear multiple uses. The “finger bang” hands are also pointing hands while the c-grip hands can be used to make a heart gesture. There’s basically nothing missing here aside from a middle finger gesture, but maybe Disney wasn’t okay with that? Deadpool also comes with 3 sets of interchangeable eye plates along with the set he’s wearing in the box. There’s a little tool included to help pry them out, though it’s still a little tricky even with it. For eyes, we have what I’d call neutral, happy, angry, and surprised. On their own, the differences are subtle, but it makes a difference when you get them into the head. Again, Deadpool is a very expressive character so these inclusions are much appreciated and I assume a lot cheaper for Bandai than doing three extra heads.

Deadpool also comes with his usual assortment of weapons. For melee attacks, he has two katana. Like they are in the film, the katana are a little small and thin. I don’t know if they’re technically katana as a result, though I also don’t know if they’re technically small enough to be considered wakizashi. They look nice though with some gold inlaid in the hilt. For storage, he has the scabbards that go on his back and that part plugs in. These swords don’t actually slot into them though, I’m guessing to prevent paint rub, and instead the figure has two dummy sword hilts to plug into them instead. Similarly, we get a sheathed knife that plugs into his right calf. If you want Deadpool to actually brandish his little knife, there’s an empty sheath to swap it with and a little knife all by itself. Lastly, we have the two desert eagles (I think) and their holsters. Unlike the bladed weapons, these do go into the holsters when not in use. They are the black versions of the weapon and not the gold ones he acquires during the film. It would have been nice to get the gold ones, but maybe that’s for a future re-release. The guns look fine otherwise, though I find his trigger hands are quite snug with them. Posing them convincingly is more challenging than I’d like.

“Who invited you?”

That’s not everything though, as Deadpool has one other accessory of note: Headpool. Headpool is the decapitated and decrepit remains of a Deadpool from an alternate universe. He has this old school leather pilot’s helmet with a propeller on top that allows him to basically float around. What’s left of his mask just dangles in tatters while his exposed skull is free to yammer away, despite no longer having a voice box. He’s basically a visual joke in the movie that Bandai brought to life. The head is well sculpted and painted and the little propeller does rotate, but that’s it for articulation. I’m surprised the jaw doesn’t move. Also included is a clear, acrylic, post that plugs into the head at one end and features a c-clamp on the other. It’s designed to clip onto Deadpool’s forearm, which works well enough, but I wish it had an optional platform to just stick him on the shelf beside Deadpool or a way to plug into Deadpool’s back so that he’s hovering over his shoulder. With the setup provided, he’s really only useful in one pose and I don’t know how many collectors will want to clip this guy onto Deadpool’s arm? I definitely don’t so it feels like a wasted accessory.

“Ohh that’s pretty cool…”

That’s a pretty good spread, all things considered, but there are some obvious omissions. The last Deadpool Bandai released came with some gun effect parts that I would have liked to have seen included. I guess we’re getting Headpool instead, but I would honestly trade him for the gun parts. Also not included is an unmasked head. For me, this isn’t a big omission as I’d never display him unmasked, but I understand people who think one should be included. Obviously, releasing the figure without one means that Bandai didn’t have to pay Reynolds for his likeness. If that keeps the figure’s price down a bit, then that’s a worthwhile trade-off as far as I’m concerned. Hasbro did the same, and as far as I know, the only figures with the Reynolds likeness are coming from Hot Toys. Maybe Bandai will come back to this with an unmasked head? It’s possible, but none of their other Deadpool figures featured such so I wouldn’t hold my breath.

Deadpool: “Snikt!” Wolverine: “What the fuck are you doing?”

This Deadpool figure comes with a lot more parts than its Hasbro counterpart, but it also features more articulation. Or at least it should. The Hasbro one is pretty well articulated on its own with only a few areas of weakness (basically the waist). This figure should remedy that, though I have to say upfront that posing this guys can be quite annoying. He is what I’d call a “fiddly” figure. He has so much extra stuff keyed into his body that will constantly pop off on you when posing him. The knife especially. It’s best to just take that off and pose him then replace it when you’re done. I already mentioned that the eyes are not the easiest things to swap, but they pale in comparison to the hands. For most, I needed to heat them up in order to get them onto the wrist pegs. This is unusual in my experience with a SHF release and it definitely does knock the fun-factor down since this figure has so many damn hands and so many possible expressions and poses to take advantage of. I basically did a lot of these pictures with a bowl of hot water at the ready that also eventually needed to be reheated. I tried to plan out my pictures as much as possible to get through as many as possible while the water was still warm enough to do its job. It makes me wish Bandai did the Medicom thing of putting the extra hands on acrylic posts to keep the entry hole as wide as necessary. I don’t know if that practice actually works or if it’s just confirmation bias at play, but I didn’t have any issues with my Medicom figures in the past.

“All right kid, hand over the pizza!”

With that out of the way, lets rundown this articulation. We have a double-ball at the head, ball at the base of the neck, butterfly joints, shoulder ball hinges, bicep swivel, double-jointed elbows, ball hinge wrists, ball-jointed torso, ball-jointed waist, ball-jointed hips, thigh swivel, double-jointed knees, ball-hinged ankles with ankle rocker, and a toe joint. That’s basically the standard SHF setup and most of it works as intended. You will get great personality out of the head and the elbows and knees bend well past 90 degrees. At the hips, the holsters pose issues when trying to bring the legs out for full splits. Going forward and back isn’t an issue, but out to the side is as he can’t even really get to 45 degrees. The butterfly joints work well, but he has these shoulder pads that really make getting much use out of the bicep swivel more trouble than it’s worth. The figure is going to fight you at times in the shoulder region as a result. There is rotation in the diaphragm, but that waist seems to mostly offer forward and back. He can at least get a decent crunch going forward and arch his back enough until the scabbards get in the way, but the figure is more limited than I expected.

“Ow! Fuck! I wasn’t really gonna shoot him!” “No one messes with our pizza, dude!”

This is a figure where the articulation is there, but you have to work for it. I wish Bandai had done the shoulders differently when it comes to the padding up there and I also wish they had come up with a more creative solution for the belt and the impediments there. Maybe just make those holsters peg into the belt so they can swing out of the way? That would probably make the suit less accurate to the source, but if the actual holster itself still pegged into the thigh maybe it wouldn’t matter? The old hinged ball in the diaphragm may have helped too. That setup can lead to gapping issues, but if it’s on the back of the figure (and amongst a lot of black) it may have been worth the sacrifice. This is an expensive figure, most US retailers have it at $90, so a little extra engineering should be expected. Especially when so much of what’s in the box is likely reused from past Deadpool figures.

Wolverine: “I gotta get the fuck outta here.”

I bought this version of Deadpool because I wanted a premium version of the character for my shelf. Did I get what I paid for? For the most part, yes. It looks better, it’s more expressive, and even though it can be a chore to pose it does ultimately pose a little better than the cheaper Hasbro offering. Is it just worth more than 3x what that Hasbro figure costs? Honestly, probably not. If you’re comparing the two as apples to apples then, yes, this Deadpool figure is the superior action figure. It’s just going to be a more subjective exercise when value is added to the equation. I’ve been pretty happy all these years with that first movie Deadpool I bought. Hell, I still enjoy the old Toy Biz Marvel Legends Deadpool. I really didn’t need the updated Legends figure for the new movie, but I wanted more Deadpool. I certainly did not need this one, but I’m happy to have it. A more rational and cost-conscious person could probably buy one of the Legends offerings and be perfectly content with that as well. If you have the money and want the best Deadpool on the market, then yeah, go for it. If you’re content with the Hasbro figure then I don’t blame you if you come to the conclusion that you don’t need this.

Bandai did also release a Wolverine to pair with this Deadpool. Unfortunately, it’s just not good enough for me to buy. Priced at $85, the figure is not much different from the Hasbro offering in terms of what’s in the box except for the fact that it doesn’t have an unmasked head. I don’t place much value in that when it comes to Deadpool, but I absolutely do when it comes to Wolverine. And what I couldn’t get past is the lack of sleeveless arms. The Bandai Wolverine is basically a look we never saw in the movie. When Wolverine had the sleeves on he went unmasked. He only masks up at the end when his suit is pretty beaten up and dirty. The proportions look way better than the Legends figure which is quietly kind of terrible in that area. The saving grace of that figure is the fantastic Hugh Jackman portrait. And with that figure, I can compromise at $25, but not at $85. If Bandai comes back with the Wolverine I want I’ll get it, but for now, Deadpool is going to fly solo on my shelf. Well, not exactly, since he has plenty of Deadpools to keep him company. And Headpool, how could I forget about Headpool?

If you’re looking for more Deadpool figure reviews we have more Deadpool figure reviews:

Marvel Legends Deadpool & Wolverine Deadpool

Despite the amount of reviews presents on this blog, I still do not consider myself a Marvel Legends collector. That’s because my interests are somewhat narrow when it comes to the Marvel brand. Over the years I’ve developed a fondness for Deadpool as depicted on film by Ryan Reynolds. I think the comic book character…

Marvel Legends Deadpool & Wolverine Wolverine

It might be hard for the young folk to believe, but once upon a time movies based on comic book characters were treated like box office poison. Unless you were Superman or Batman, you just didn’t belong in cinema. Even those characters weren’t bulletproof. Superman had a nice run, but fizzled out with the fourth…

Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip…