Tag Archives: marvel gamerverse

S.H.Figuarts Marvel Gamerverse Wolverine

He’s the best he is at what he does, but is this the best take on him?

I can’t recall a figure I agonized over more than the subject of today’s entry. The Bandai/Tamashii Nations S.H.Figuarts line of action figures based on the Capcom produced Marvel games has been a bit controversial in the toy collecting world. Where a line like S.H.Figuarts was once considered on the cutting edge of action figures, it is now inconsistent where quality is concerned. It’s also a line where Tamashii Nations seems to want to innovate where articulation is concerned, but in doing so they’ve often been accused of over-engineering their figures. This has created a more cut-up presentation, something collectors have historically associated with a brand like Kaiyodo’s Revoltech as opposed to one from Bandai. And as we saw with the Cyclops in this line, some pretty basic functionality has been lost in the process. Now, we turn to Wolverine who comes at the very high price this line demands and also has the misfortune of following in the footsteps of what Hasbro did. Hasbro, also focusing on its own line of not Marvel vs Capcom games, released their take on Wolverine last year alongside Silver Samurai. It was one of their best efforts in a long time and even though collectors have to also get Silver Samurai, the price of the two-pack is still around 40% less than what Bandai is offering here. No one has ever been able to answer the question of how many Wolverines is too many Wolverines, but maybe Bandai is about to find out?

Wolverine comes in his traditional yellow and blue costume. Where the Hasbro figure appeared to draw its inspiration from the Bengus artwork associated with the Capcom titles, this version of Wolverine from Bandai looks to draw more on the game’s sprite. The “fins” on the mask and boots are exaggerated compared with most takes on Wolverine from the comic books, but not quite to the degree of the Hasbro version. The yellow pops as opposed to the orangey color utilized with the Cyclops figure and the blues are a touch lighter than we typically see with Wolverine. The stripes alongside the torso are separated where as the comic costume features a solid, connected, patch of black wrapping around the body. The form is stocky, but still taller than what is typical of a Wolverine. He’s shorter than Cyclops, but not dramatically so at 5.75″ when standing up straight. The sculpt is soft when compared to what Hasbro does which, for me, gives him an almost animated quality. It was the main draw for me with this version as my first love when it comes to X-Men is the classic 90s animated series and this Wolverine could almost pass for that.

Paint is sparsely used, as it often is with Bandai, but is largely clean where applied. The “X” on the belt looks good and the details of the face are clean. I like the mass present in the sculpt as this is a bulky Wolverine which is true of the look in the game (and for Wolverine in most media). Where the presentation is likely to cause controversy is in that cut-up nature touched upon in the opening paragraph. There’s a lot going on here as Tamashii needed to make sure that Wolverine could nail the poses he’s known for. To do so, he has this almost scalloped neck area. Where Hasbro uses a simple ball-hinge to let the head point as far up as possible, Bandai wants to use ball pegs which require joints at the base of the neck. Wolverine almost has a frill as a result as there are two segments at the base of the neck which is odd looking in some poses. The Hasbro approach also has some cosmetic challenges, as well as range of motion which we’ll get to with articulation, but this is certainly different. Whenever a company deviates in such a way, I do wonder if what we tend to view as an eyesore is just due to not being accustomed to seeing it. What is probably more universal in thought is the arm hair. Wolverine is a hairy guy and most companies will either paint such details on the arms or sculpt it. Bandai sculpted it, but not in the way most would expect. Rather than the hair being raised, they actually cut into the arms for the look of the hair. There’s a paint wash applied, but it’s an odd look and the paint doesn’t get into all of the grooves like it probably should. They did the same with the web pattern on their Spider-Man which is what ultimately got me to say “No thanks,” to that one. This wasn’t a deal breaker for me with Wolverine, but I don’t like it.

People really hate that crotch piece and I’m guessing some aren’t crazy about the segmented torso. I, on the other hand, just hate that lower back piece.

Another area that’s cut-up is the torso. The bulk of the torso is basically made up of three parts: chest, middle abdomen, and lower abdomen. And then inside that lower abdomen is yet another piece that fills in the lower back. Along with this odd approach is one I’ve never seen on a Wolverine with this costume. The yellow of the shirt actually continues onto the shoulders in both sculpt and paint. I’ve never thought of Wolverine’s shirt as having short sleeves, I always imagined it just ends with the blue shoulder pads. I think they did it this way so that the ball peg connecting the shoulder to the butterfly joint could be yellow. The ball is visible as it was with Cyclops and probably would have looked bad. They could have just cast that part in a flesh color and I think it would have been fine so it is pretty peculiar. I don’t hate it, but it does take some getting used to. The crotch is also pretty cut-up, but that’s something this Wolverine shares with the rest of the line. The crotch is basically a T shape and it’s cast in hard plastic with floating, blue, parts used for the bottom of the trunks. It looks worse from behind, but I don’t have as strong a reaction to this design choice as others. At the same time, they could easily do something different and more aesthetically pleasing.

Where Bandai has also invited criticism is with the chosen accessories for Wolverine. For starters, we have two portraits in angry and more angry. He has a teeth baring expression and a yell. I would have liked a neutral one as well, but most would likely pick one of the these two expressions for their display even if one were provided. An unmasked head would have also been nice, but I wasn’t expecting one. Wolverine also has the cardboard backdrop for his Fatal Claw move which is fine for what it is, but at the end of the day is just a piece of card stock. Where things get weird is with the hand options. Wolverine has just two sets: fists and open hands. That’s not particularly unusual, but the approach Bandai took with Wolverine’s claws is.

Look how far we’ve come.

Historically, Wolverine’s claws have always presented a bit of a problem. In the old days with Toy Biz, their first Wolverine had retractable claws that were spring loaded. It was a decent approach for a gimmick line, but housing the claws in the arms meant he had no elbow articulation. And the claws were just single pieces of plastic with the claws carved into the top of the plastic, but there was no separation between them. When Toy Biz designed their second attempt at Wolverine, they kept the spring feature, but did not let them be permanently retracted. Instead it was more of a stabbing effect, but the actual claws were basically the same only now Toy Biz added a hook onto them (which always struck me as bizarre as a kid). There were probably safety standards at play, but also the scale of the line meant doing individual claws just wasn’t practical. They’d be too fragile and these were toys meant for kids. Over the years, they would get better, but we wouldn’t get properly segmented claws until the Legends days. By then, they could be done individually though getting a set that wasn’t warped was a true rarity. When Toy Biz, or Hasbro, wanted to do Wolverine with claws retracted, they included optional hands and that’s largely how it has gone ever since. With a larger scale like Mondo’s animated line, the claws can be pulled out individually without much fear of breakage or the collector losing them. And when Bandai did a Wolverine for its Deadpool & Wolverine line they did claws out hands and claws in and even gave us options with fists and open hands.

For this Wolverine, Bandai and Tamashii Nations decided to approach things differently. They must have felt that making the claws pull out like they do with the Mondo figures was still too unpredictable. Maybe the failure rate was high? Instead, they made the claws pop off the hands where the channels are on the back of the gloves. Basically, this means there’s a tiny rectangle of plastic with the claws affixed to them and a part without the claws. It’s possible this was considered more cost-effective, but I don’t know if that’s the case. Instead, I think this was someone’s bright idea to try and innovate with Wolverine, but I don’t see many copying this approach . The claws here are fiddly. They fall out of the fist hands when posing and since they’re on a separate piece it creates yet another unsightly seam line on the figure’s hands. On the open hands, they’re far more snug, but there they also have the annoying tendency to not want to come off when you actually want them to. And since the part has to be removed easily, it means it can’t really sit flush with the hand or else it would be a giant pain in the ass to remove (and the retracted clawed pieces kind of are). The open hands also have a different shape when compared to the fists so Bandai couldn’t even have the hands share the same claws. You get two sets of hands, two sets of claws, and two sets of retracted claws hand-backs. It’s why I can’t see how this is more cost effective since they’re using only slightly less plastic when compared with the movie version of the character. The only benefit this choice has for the consumer is that you can remove the claws first before removing the hand. Since Bandai still utilizes rigid plastic for its hands, they can be a pain to utilize and at least now you don’t have to worry about breaking the claws or warping them if you want to heat the hands up before removing or inserting them onto the figure. And if you do have issues getting the claws off, I found that pushing up from the underside appears to be the best method. Chances are you’ll only need to do that with the open hands. For the fists, just shake them and they’ll probably fly off.

We talked about all of those cut-up parts of the sculpt earlier, now it’s time to find out if they paid off. Those cuts are all done in service of the figure’s articulation, and when it comes to Tamashii Nations, that’s a big priority. For starters, the weird neck works as intended. Wolverine can look up, down, side to side, and there’s plenty of tilt. The lower flange, for lack of a better word, is hidden in more neutral stances and only pops out of the chest when making the figure look up. It will look ugly in his “Fatal Claw” pose, but not in a crouch. The shoulder ball pegs work as intended and the shoulder pads peg into the back of the shoulder like many a Dragon Ball figure in the past. That allows for them to be adjusted when posing the arms to hide gaps, though for some gaps there’s only so much that can be done. The bicep swivel, double elbows, and wrist ball pegs all work fine, though the bicep swivels are a bit snug on my figure. The glove cuffs rotate while the boot cuffs pivot a just a little. The double-jointed knees and thigh swivels work as intended, though I still think these thigh swivels are pretty unsightly. The ankles can rotate, hinge up and down, and rock side-to-side and the stripe is continued onto the joint. It can become misaligned, but works well enough. There’s also a toe hinge.

The open, clawed, hand made me think of the cover for X-Men on the Sega Genesis so this is my attempt at recreating that image.

The area I was most concerned with was the torso as I wasn’t impressed with that portion of Cyclops or the Scarlet Spider from Bandai. Those two figures had some interesting things to work around, namely Scott’s unusual belt and Ben’s hoodie. With Wolverine, there’s no comparable issue, but we got this oddly segmented torso design anyway. The goal is clearly to get Wolverine to crouch nice and low like his stance in the game. As far as that goes, it works. He crunches forward and back on what I assume are two ball joints – one in the diaphragm and one at the waist. I think the middle segment is just floating, but I could be wrong. I’m tempted to pull him apart and find out, but I’d rather not since he is expensive. Unfortunately, Bandai repeated it’s error from the past figures by including that fixed, lower back piece. The only purpose this thing serves, as far as I can tell, is to close gaps when bending the figure forward as far as it will go. The problem is it interferes with the waist articulation taking away the ability for the figure to rotate at the waist. I had hoped that these extra parts in the torso were intended to fix that, but the lowest piece of the abdomen doesn’t have the clearance to rotate over that back filler. The upper chest piece is also too snug on the middle piece to allow for much rotation up there. He can rotate a little and along with the butterfly you can kind of fudge a pose where Wolverine’s arm is out in front of him, but it would be a lot better if he could just rotate at the damn waist. I don’t understand this design choice and why a simple waist twist has been turned into something this exotic and hard to do? The other stuff all works, but this waist twist is a pretty big flaw. Also annoying is that his torso is pretty loose. The upper chest is borderline floppy. He’ll tilt back when posing without trying, and when repositioned to suit the pose it seems to always hold, but this should be better.

This Wolverine is not without its faults and is way too expensive, but he does look pretty cool.

The flaws with this figure are made worse by the fact that this Wolverine retails for $100. A Wolverine with some questionable design choices that only comes with two heads and two sets of hands for $100 is a pretty piss-poor value. Cyclops had three heads and multiple effect parts to go along with an assortment of hands. Spider-Man had multiple sets of hands and some web effects. Why is Wolverine short-changed in such a manner? And no, I do not consider the included backdrop for his super move any kind of value. It’s a piece of paper that will never leave the box. I was conflicted about this figure going in, but I just could not shake my curiosity for it and feared it would only become more expensive just like Cyclops and Spider-Man so I gave in. And considering what I bought it for (the look), I actually do like it. I think this is a really cool looking Wolverine. The height is still a bit iffy for those looking to upgrade their comic book collection, but it’s not as drastic as Hasbro’s take on this Wolverine. I love the colors and I think the sculpt is great for an all-purpose, early 90s Wolverine. I wish he came with more stuff though and I wish the claws had been done in a more conventional manner. The actual claws look awesome, but the added seams suck and it just wasn’t necessary. The way the arm hair is painted also looks terrible, like someone tried to draw it on with a fading pen. I’m tempted to paint it myself, but this is a $100 figure. Do I really want to risk making it worse? At a hundred bucks, I can’t in good conscience recommend this Wolverine even if it might be my favorite Wolverine I own, warts and all. It’s a way better sculpt than any of the comic or animated Wolverines from Hasbro and I prefer the stylization with this version over the Hasbro one. That’s not a knock on the Hasbro figure as it matches the source material quite well, I just subjectively like the look of this one more. In terms of value, there’s really no comparison and if you’re happy with the Hasbro Gamerverse Wolverine I don’t blame you at all.

For more Wolverine and Marvel Gamerverse thoughts, take a look at these:

S.H.Figuarts Marvel Gamerverse Cyclops

A funny thing happened in 2025 where two companies revealed they were going to be making action figures based on the hit video game series Marvel vs Capcom only for neither company to actually mention the words Marvel vs Capcom. It would seem that neither Hasbro nor Bandai wanted to compensate the Capcom portion of…

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Marvel Legends Gamerverse Captain America vs Venom

We’re going to be doing a lot of 2025 catch-up here as Christmas always slows things down. Toy producers also like to push product for the holidays so I seem to always end up with a backlog at the end of the year. Especially when stores are doing generous sales and convincing me to buy…

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Marvel Legends Gamerverse Wolverine vs Silver Samurai

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S.H.Figuarts Marvel Gamerverse Cyclops

A new challenger has arrived.

A funny thing happened in 2025 where two companies revealed they were going to be making action figures based on the hit video game series Marvel vs Capcom only for neither company to actually mention the words Marvel vs Capcom. It would seem that neither Hasbro nor Bandai wanted to compensate the Capcom portion of that pairing so instead we’re getting “Gamerverse” figures based on “the popular video game series.” Yes, it was kind of amusing watching the people at Hasbro try to talk around that fact, but to the initiated these action figures are clearly based on that series of games which began way back in 1994 as X-Men: Children of the Atom before morphing into the tag team video game confrontation series it’s most known for today. To see Hasbro mine this franchise for characters was hardly a surprise. They had basically already begun as much with their release of a yellow and blue Cable in 2024 and the Iron Man with proton canon set that came before it. 2025 was just the year they leaned into it more heavily and it so far has produced some pretty nice results. As for Bandai, I’m not sure if anyone saw that coming. It makes more sense for the company since they have had the Street Fighter license in the past and seem to still do though their output has dwindled more recently (which probably has to do with that I.P. getting licensed out to several companies now). Making some Marvel characters to scale with those seems like a natural pivot, but I wasn’t sure if it was something they were allowed to do. Most of the Bandai figures I’ve seen are based on film franchises, but I guess someone at Disney felt that video games was a natural extension of that.

He’s shorter and stockier than his Legends counterpart, though the picture makes it look more apparent than it does in reality.

I’m not sure if either company had advance warning of what the other was up to, but it seemed to work out nicely for Bandai that their first ended up being the leader of the X-Men: Cyclops. Hasbro didn’t touch the character in their own Gamerverse line and even Bandai’s follow-up, Spider-Man, has so far not made an appearance for Hasbro (Wolverine follows who was the star of the Hasbro releases last year). The X-Men are pretty damn popular and it was their video game that got the ball rolling so it makes sense to turn to one of them first, though Cyclops can probably be thought of as a slight surprise. Wolverine will always be the expectation, but even someone like Gambit could have lead the way or even Rogue or Psylocke. Cyclops has been featured rather prominently in marketing materials though so it’s hardly an upset that Slim would get the coveted debut slot. And as a character who fires lasers out of his eyes, he tends to lend himself rather well to action figures. And then there’s the fact that Hasbro has kind of struggled with this design at times. I think most agree the figure based on his look in the animated series has been their best take, but that was a pretty bare bones release that was also a Pulse exclusive. He also has that controversial cel-shading much of the collector community seems to despise. The figure was essentially re-released to general retail as part of the X-Men ’97 wave of figures, but it had a new, and terrible, portrait. Many have taken to swapping the portraits between the ’92 and ’97 versions finding it’s much easier to remove the cel-shading on just a head as opposed to a whole figure.

He still looks down on a standard Wolverine, but perhaps not to the degree most would want.

As for me, my goal with my X-Men collecting is always to assemble that ’92 animated team on my shelf in the most authentic way possible. The Hasbro figure is fine, but it does bother me he has no effect parts and the portrait is pretty off-model for the show. Not terrible, but certainly not perfect. This Gamerverse Cyclops isn’t really going to get me closer to my ideal take on the character, but it did look like a figure that was just a whole lot more fun. There are caveats though. For one, he retails for around $100 for North American buyers. That’s a big price, and even though I was able to get that mark down to $89 that’s still an expensive action figure in this scale. He’s also shorter and there’s a question of scale where the figure is concerned. It wasn’t enough to get me to bail, but now that he’s in-hand it’s time to figure out if this was money well spent.

He’s got enough stuff to duplicate a lot of poses from the games.

The Gamerverse packaging is pretty much like any other SHF release. My box got pretty well mangled in shipping since I got it through Amazon and they decided that $100 figures should just be placed in brown paper bags (meanwhile, my sub $10 manga gets the box treatment). They’re lucky I’m not an in-box collector. Out of the box, Cyclops stands at around 6.125″ to the top of his hair. If Bandai is going for true 1:12 scale then this might be okay. This is video game Cyclops, not comic or cartoon Cyclops. In the game, he’s pretty much average height and if they’re saying he’s a bit over 6′ tall then that seems to conform well enough. Where it will cause issues is for those who just want to slot him in with some Marvel Legends figures. Compared to the VHS series Cyclops referenced earlier, he is indeed shorter as I have that guy at about a quarter of an inch taller. Is that a meaningful distinction? That I can’t really answer as it’s going to be pretty subjective. He’s still taller than the ’92 Wolverine and ever so slightly taller than my ’92 Jean (with a ’97 head). That’s in just a straight up and down stance for all figures. Crouch Wolverine down or put some bend in the knees of Jean and he starts to look taller. For me though, the real thing that stands out is that this is a thick Cyclops. He has a big neck and something of a square head. Cyclops traditionally has a taller, slimmer, head in this costume, but with this design the head is more in-line with the neck. It’s an all-together different silhouette. His torso comes across as more compact, though in reality it’s the same size as the Hasbro figure if not a little taller. It’s the thickness and his unique belt that give off the appearance of a stockier torso. The legs are indeed shorter than usual though while his arms might be a touch longer than average or it’s just his big mitts that make it appear that way. This is the point where I mention that some folks who have this figure have purchased an aftermarket double ball peg for the inner torso that does make the figure taller. I think his issue, if there is one, rests with the legs though so I’m not too keen to fork over the $30 for a piece of plastic to see if I like it better, but it’s out there if that’s your thing.

The other thing that stands out with this figure when grouped with your Legends is the shade of yellow in use. With Hasbro, recent editions of Cyclops have gone very yellow – a bright, lemony, shade. With this figure we’re back to that orange-yellow which Hasbro used to use for Cyclops. It wasn’t super obvious to me in the solicitation shots, but in-hand it most certainly is. I prefer this costume go more yellow as it plays off the darker blues better, but his bodysuit also isn’t the same shade of blue that Hasbro has been using. For that, we get a lighter blue with almost a metallic finish. It’s subtle, but there’s a purposeful shine to it. There’s also shading in the lines for the muscles and around the joints which does look nice in person. It’s just a shame the orange-yellow parts lack the same care. Those parts are basically all bare plastic and some take on a non-purposeful shine that looks cheap. In particular is the crotch area where Bandai is utilizing hard plastic caps to fill gaps like we used to see with the Dragon Ball line. The visor, unfortunately, suffers from the same. The painted yellow at the thighs and wrists looks better as it absorbs more light while the boots, unfortunately are colored plastic though they’re not the same material as those harder pieces. The skin tone is also extremely pale, almost a bone white. The hair is unpainted, but sculpted in a very convincing manner that’s almost too realistic, but otherwise looks nice. I should also point out that this design uses the non-traditional “A” shape for the rear of the harness that’s true to the game (and if you had the classic Toy Biz figure it was the same there) while most illustrations of this costume just have the rear mirror the front without the X logo.

Bandai also threw in this cardboard accessory that’s…interesting.

Those unsure of the overall look of the figure will likely need to be sold on the next two parts: accessories and articulation. At least in the accessory department, this figure is a clear upgrade over most others. Cyclops comes with five sets of hands: fists, two-finger pointing, open, clenching, and chop. The two-finger pose is for when he manually activates his optic blasts at the visor and also his pointing gesture for a victory pose in the games. The chop also comes from the games where he makes an X with his arms before unleashing his super. They’re all good choices, but more exciting are the effects. For optional expressions, we get a teeth-gritting and a yelling head to go with his default neutral expression. The hair swaps to all of the heads while the visors do as well. And for those we get a total of four: standard, power “leaking,” short blast, and long blast. The standard one is just that, it’s a shiny plastic piece with a red line painted on. The “leaking” one has a translucent, red, piece which mimics a lot of the game art for the character and is a pretty fun look for your self. That is, if you can resist using one of the blasting visors. The shorter one is more narrow and kind of like a blade while the longer one mushrooms at the end. Both are done with translucent red plastic sprayed with white for a nice look. Both are pretty great and shelf space may be the driving force over which one you prefer. Or how they fit since that’s a bit of an issue. The optional visors have a hard time sitting flush with the portraits and can leave a tiny gap near the ear. Heating the head you wish to use and softening the plastic can help, as can just plain old elbow grease. I haven’t had any issues getting them to stay on and I even placed Cyclops on my shelf with the heavier of the two blasts for a couple of weeks before getting to this review and his head never drooped and the part never fell out. Still, after my experience with the interchangeable face plats on the recently released Super Saiyan Goku, it’s a bummer to see a similar issue here albeit one that isn’t to the same degree.

This seems like a more relevant size comparison than perhaps one to Legends figures.

Rounding out the package is a cardboard standee of Cyclops’ massive optic blast from the game. It’s two pieces of cardstock and I guess it looks fine, but it’s a pretty cheap presentation no matter the quality of the print. I suppose it didn’t cost them much of anything to include, but I can’t see using this thing. Of more note are the optional neck parts. Of which there are two. They pop in and out very easily and the intent seems to be to provide a more stable base for the heavier effect parts. Both basically remove the ability for the neck to do much where it meats the torso while retaining the head articulation. One piece is more straight on while the other is angled up slightly. It’s a good thought and a bit of a fail safe in case the default neck proved to be too loose, but I haven’t experienced any issues with the standard one. For my two week experiment from before, I kept the standard neck in place just to see what would happen and it held up fine. Would it still after six months? A year? I don’t know, but it certainly doesn’t seem any looser. These extra parts can perhaps get a more natural looking curve to the neck for those blasting poses so they’re not worthless or anything, just interesting. And in case you were wondering, even the longer one doesn’t materially change the profile of the figure. It sits lower in the torso and I still have him at 6 and an eighth with the longest neck in place.

Natural rivals.

The other most likely area for this Cyclops to shine when compared with the cheaper alternatives is with the articulation. It’s what Tamashii Nations has staked its reputation on. With Cyclops, he seems to follow a lot of the same design philosophies as the recently released Scarlet Spider and that’s not exactly welcomed news for me. We do get a mostly typical load-out for a SHF release: double ball head, ball neck, shoulder hinges that peg in, butterfly, bicep, double elbows, wrist ball-hinge joints, diaphragm double ball joint, hips, thighs, double knees, ankle swivel, ankle rocker, ankle hinge, toe hinge. What’s missing? A damn waist joint. Why is Bandai omitting waist articulation from its Marvel figures lately? I don’t understand it. With Scarlet Spider, the culprit is a lower back piece that’s part of the waist sculpt and seems to only exist to prevent gaps from appearing at the waist. The joint itself is a simple ball peg, like most SHF releases, and it’s just this spacer that prevents rotation. With Cyclops, perhaps it has something to do with these straps that go over the shoulders. They connect underneath the abdomen and there’s actually some play here. You can pull them out and push them back in to provide for more articulation in the diaphragm. It’s a sound concept, but practically speaking offers little. That joint is pretty limited as it mostly tilts and barely rotates. There isn’t an obvious spacer like Scarlet Spider, but there is a blue piece that appears to be doing essentially the same thing and that is preventing the figure from rotating. The hips with the old cap system in place at least work well going forward and back as well as out to the side – certainly more than a Cyclops likely needs. I do like the more traditional thigh cut instead of that hideous thing they’ve been giving us in the Dragon Ball line and the ankles work well. There is an exposed, metal, ring on the hinge at the ankles which some may not like to see. They also did the same thing with the shoulders as we saw with Scarlet Spider where the inside of the shoulder is quite flat. If you put him in a standard T-pose he’ll look pretty weird, but I guess that’s a pose you’re probably not likely to do so does it matter? The butterfly joint is okay and doesn’t break up the sculpt much so we’ll call it a plus. Really, it’s just the torso that blows, but that is kind of a big deal since the torso is most of the figure. Nothing is stuck or floppy so the quality control where articulation is concerned is at least a positive.

I have some nits to pick with a lot of the figures here, but I don’t hate how this looks.

At the end of the day, I’m a little conflicted here. This isn’t my ideal interpretation of Cyclops, but I can’t really say it’s off compared with the game it’s drawing inspiration from so I don’t think it’s fair to knock it for that. If you want to get more into it, this figure more embodies the artwork associated with the Capcom games as opposed to the sprite and that’s potentially a conversation worth having for those building out a Marvel vs Capcom collection. His scale is certainly off with Marvel Legends, but again, that’s not really this figure’s problem. Sure, I would have personally preferred him to scale better with Legends, but it’s not an expectation I can put on it either. It needs to scale with the figures Bandai is releasing though in that regard it’s impossible to say since he’s the first. He does seem to scale fine with Storm Arena which may matter more in this case for those building out that MvC display. What truly irritates me though is the articulation in the torso and the lack of paint on the yellow parts. He looks a little too cheap to be a $100 figure. Bandai doesn’t typically occupy that price range save for their more limited offerings, but maybe the Marvel tax is a significant one. If he were more at that mid-tier SHF price point, say $65, I’d feel better about the lack of paint, but at $100 this doesn’t really cut it. I’m left with a figure that I’m happy to have in my collection, but I don’t think he’s really worth the ask. I would not be shocked if this line dies because Marvel is fairly oversaturated at this point and the price is pretty insane. There may be deals in the future. I’m also less inclined to continue down this path despite my positive reaction to the Spider-Man they showed off. I need to think on that one some more and see how he turns out before committing to purchasing it. The same is true for Wolverine and whatever follows. If this line is one that interests you I’d recommend seeking out multiple opinions and going from there. Yeah, this hobby is an expensive one these days and six months from now you probably won’t miss that $100 too much no matter how you feel about this thing, but we probably should expect more for our buck.

There’s a lot of stuff I could list here that is likely of interest, but I can only select three. Maybe check out my Toy Review Archive if you want to know more of my thoughts on all of the figures that could relate tot his one:

S.H.Figuarts Across the Spider-Verse Scarlet Spider

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my…

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Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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Storm Arena Street Fighter Alpha 3 Ken

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre…

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