We’re not yet far enough removed from the holidays that Christmas has left my brain. And if you were to ask me what my favorite Christmas present was as a kid I wouldn’t hesitate to say my Super Nintendo. I had a real “Ralphie moment” in that I found it last having failed to notice it off to the side propped between the dining room table and the wall. It was an awesome gift and a memorable way to get it. My second favorite though was my Giant-Sized Leonardo. I got that gift from an aunt who must have talked to my mom and found out who my favorite turtle was. My dad is one of nine kids so Christmas with his family was always done as a pseudo Secret Santa, only it wasn’t a secret. All of the cousins (or the parents) drew names so that not every family was buying a gift for every niece and nephew. I think it was supposed to be a ten dollar limit too, but this particular aunt always loves giving gifts and is known to blow past such suggestions. I didn’t even know the giant sized line existed when I unwrapped that gift so I was blown away. My favorite toy turned into this massive figure? It was incredible! The only negative was he only came with one sword when we all know that Leonardo wields two.
It was my affection for that old toy (which I sadly no longer possess) that convinced me to collect NECA’s quarter scale line of figures based on the cartoon Teenage Mutant Ninja Turtles. I’ve already looked at Raphael and Donatello so with Leonardo there won’t be a ton to discuss. As is the case in the show, the turtles are all identical save for their weapons and colors so the figures follow the same style. They’re all the same save for the belts and paint, including the headsculpts. NECA used this line to unveil their new approach to turtle heads that come in two parts: eyes and mouth. This allows for the collector to change the expressions to suit their mood. You can have all of the turtles basically look the same, or make sure they’re all doing something different. It’s an idea so good that it’s been brought to the 1:12 line since.
Maybe someday there will be a quarter scale Shredder so the two can be on equal footing.
Leonardo comes in the same “Giant Sized” box as the previous two figures and stands a shade under 15″. He weighs over 3 pounds so he’s a big, weighty, toy. The sculpt is the same as before save for the L medallion on the front of the belt and the holsters for Leo’s swords on the rear of the belt. Like the smaller figures, NECA uses it’s two-tone shading with dark colors on the rear and bright colors on the front when it comes to paint. Most of the figure is painted, which is good and bad. Good because it gives the figure a real depth of color, but bad because there are spots of paint transfer. The rear of the my figure’s thighs have some brown from the shell and there’s some blue above the kneepad of the right knee as well. It’s not terrible, but it can stand out on a figure of such size. The black linework is largely sharp and helps make the figure “pop” when looking at it. It’s an impressive piece, as were the past two, and there’s almost a sense of disbelief to have such a giant turtle in-hand.
I prefer my Leo to be happy.
Leonardo’s expressions are both familiar and different. NECA intentionally mixes up the included mouth shapes with each release. Raph has just two, while Donnie had three, and Leo reflects the Donatello release. His included mouths are a smile, open mouth smile, and a neutral expression. The one mouth he doesn’t have is the yelling mouth which was included with both Donatello and Raph. Donatello had both the smile and neutral mouth so Leo doesn’t come with anything new, but I’m glad he has three options instead of two. Swapping them can be trying. I had to heat up some of them to get the eyes to snap in place while others I didn’t have to. He comes with the standard eyes on the smiling mouth and the standard eyes seem to work better as a result. The angry eyes required more effort, but I didn’t have any problem getting them on and off the neck peg and none are too loose like they are with Raph so that’s a plus. In terms of hands, Leo was given gripping hands, open hands, and thumb’s up hands. He doesn’t get the finger-pointing hands, but more importantly, his gripping hands are the same as Raph and Don. In the 1:12 line, NECA actually created three different sets of gripping hands: standard with horizontal hinge, standard with vertical hinge, and a wider gripping hand so that Raph can be posed with the middle tyne of his sai in between his fingers. For the quarter scale line, NECA apparently chose to only adopt the wide gripping hand. I expected this figure to come with new gripping hands with a vertical hinge because the 1:12 version has them and the quarter scale movie Leonardo has them as well (the 7″ movie Leo unfortunately does not). It sucks because NECA is obviously aware of which hand works best for a sword wielder like Leonardo (I’d argue the vertical hinge is also appropriate for Raph and Mikey with only Donatello benefitting from a horizontal hinge), but it’s frustratingly inconsistent in its approach. The recent Hudson figure from the Gargoyles line has it, but a character like Usagi Yojimbo does not. Make it make sense! And for $125 for a figure requiring minimal new tooling, it feels like something that we should have got here.
This aspect of the figure could stand to work better.
As for accessories beyond the optional parts, we have the customary swords. They’re the same shape as the 1:12 version, just upscaled. They appear to be sculpted in white with painted handles. The one benefit of Leo having Raph’s more specialized gripping hands is that the handles of the swords fit easily into them. It’s also helped by the fact that the hands are fairly pliable. This means there’s less chance for paint rub on the hands, which is not something that can be said of the sheaths on the rear of the figure. The fit for the swords is a tight one, especially the sheath on the bottom. And you will get some paint rub onto the nice, white, blades so maybe don’t even bother. I got the top sword through with minimal rub while the bottom one lead to a lot. I used a Mr. Clean Magic Eraser to get most of the brown off of the blade, but I don’t ever plan on sheathing these again. If it’s something you must do, then maybe heat the sheaths with a hair dryer first and see if that helps. Aside from the swords, Leo just has the same two slices of pizza which can key into the slices that came with the other figures. He also has a communicator which opens and closes just like Raph and Don and he has one paper good. It’s a newspaper or magazine titled Crimestoppers Weekly. It’s fine and obviously something that’s cheap to include.
The articulation for Leo is the exact same as the other two figures, so I don’t feel like I need to get into it. I just want to highlight that, unlike the 1:12 figures, these quarter scale figures have double-jointed elbows. The elbow pad pegs into the center part of the elbow and you actually get decent range there, a bit past 90 degrees. The joints are pretty tight overall though and I had issues with the biceps swivel and thigh twists. The biceps just required some additional effort as I just needed to make sure I got some leverage on the shoulder before twisting. The thigh swivel is much harder to get at since these figures have legs that pin into the crotch piece. That’s because they need to be ratcheted to support the figure’s weight, but it makes it quite difficult to get any leverage on that thigh twist. Both are stuck and attempting to twist them just stresses that peg in the hip and could easily lead to an unfortunate break. There’s some traces of lubrication at the joint, but it apparently wasn’t applied well enough. I had the same issue with Raph, bt Donatello had a lot of lubricating oil in there and I was able to twist his thighs without issue. I assumed it was all solved, but Leo is like Raph unfortunately. I haven’t been able to get them to move and I’m guessing I never will.
It’s nice to see them all together, but it also makes it plainly obvious who we’re missing.
Giant Sized Leonardo is a throwback sort of figure with modern engineering. If you have the other two, you basically know what to expect. Because of the lack of vertical hinges on his gripping hands, I might have to consider this figure the worst of the 3 given the issues with the thighs. It paints me to admit that since Leonardo is my favorite, so subjectively I like this figure more than the other two, but there are certainly some disappointments. If that is not an issue for you then you’ll probably be content. And if you have the other two then you basically already know if you want this or not. Had Leo been the first figure out in this line I might have been able to just go one and done with my favorite turtle in this scale, but since I started with Raph I pretty much have to have all four now. As for when that will happen, who knows? Michelangelo has yet to go up for solicitation, though a finished sample was present in a recent interview The Fwoosh conducted with NECA’s Trevor Zammit so I have to assume it’s either in production or in line to go into production. Which isn’t surprising since it’s the same figure as the other three. Leonardo started showing up last fall, the place I ordered it from seemed to get it in last, so maybe Mikey will show up on a similar timeline. I’m anxious to see how they do his nunchaku in this scale and to see if he comes with any extras. It will be nice to finally have all four together when that day comes.
My first NECA Teenage Mutant Ninja Turtles product was the original release of the Mirage Studios quartet released in 2008. Nearly a decade went by before I bought another TMNT product from NECA, and that item ended up being the quarter scale movie Donatello. It was love at first sight for me and Donnie, and…
2022 has been a year of catch-up so far for me. A lot of stuff I preordered a year or more ago is finally coming due, and often without the actual preorder! The NECA quarter scale toon Donatello from the classic cartoon series Teenage Mutant Ninja Turtles is yet another preorder that just didn’t get…
NECA is now 3/4 of the way through the release schedule of their TMNT 1990 movie line with the release of Leonardo – the REAL leader of the group. And like Donatello and Raphael before him, he’s a pretty impressive specimen. The original 1990 movie impossibly never had dedicated action figures. Playmates half-assed a line…
It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used to utilize. The cards were for the Spider-Man tie-in series of toys that went along with the cartoon series of the same name. Airing on Fox Kids, Spider-Man was a natural follow-up to X-Men as it featured arguably Marvel’s most popular and recognizable hero in a starring role. The X-Men animated series did wonders to help boost the profile of Marvel’s mutants, and the Spider-Man cartoon essentially did the same. The retro card series that Hasbro launched just a few years ago often had some overlap with that cartoon, but they weren’t necessarily cartoon-specific sculpts. The exclusive Venom was different in that it contained two, new, headsculpts clearly modeled after Venom from the show. Plus, it featured his unusual shading from the show of light blue on one side and red on the other.
Go web!
2022 saw Hasbro double-down on the retro releases as it launched the X-Men Animated Series subline of Marvel Legends. While we can certainly debate how hard the company actually went in to trying to recreate the characters as they appeared in the show, the line did try to showcase those characters with some animation specific shading and (in some cases) sculpts. The line must have been successful because Hasbro is doing the same in 2023 only with Spider-Man as the featured series. Why now? I don’t know. The X-Men line coincided with the show’s 30th anniversary and it would have made sense to do the same for Spider-Man in 2024, but Hasbro is apparently far too eager to wait another year. The show is getting the same treatment in that it’s likely to be reused sculpts with some shading added and it’s all packaged in a box designed to mimic a VHS release. The first set, as they’re apparently going with two-packs for now, won’t be out for a few more months, but we essentially got a preview to close-out 2022 in the form of an exclusive Spider-Man sent to Walmart. This Spider-Man is sold on a retro card designed to resemble the old Web Racer Spider-Man toy from the 90s. The image is essentially the same, but since there wasn’t much in the way of preservation for those old cards it had to be redone and has been lovingly recreated by artist Harry Moore. This time, Spidey is fully posable and doesn’t have a string running through him. It’s a new sculpt, though not a unique sculpt, and most importantly it features a cel-shaded paint job to fit-in with the previously released Venom.
The sculpt is mostly fine, save for how pointed his face is (unless it’s just mine).
Let’s get it out of the way upfront: Walmart sucks. This guy went up for preorder in July, but before a single figure was shipped it started showing up in stores in early December or late November. It showed up in tiny quantities though, apparently just 2 per store, and it was a bastard of a release to track down as a result. It also never showed up in Walmart’s app or website as in-stock, so it was a total shot in the dark to go looking for one during the busy, holiday, rush. As for those preorders, that’s how I got mine, but several are still waiting and with the listing being dropped from Walmart’s website it sure looks like a lot of folks are heading for a cancellation. It’s great that they made sure to send product to stores first, rather than take care of the orders they already took-in months ago. And if you are lucky and like me and manage to get one shipped from Walmart, expect it to come packed in a foil envelope likely beat to hell once it arrives. The cardback on mine is dinged-up pretty well, plus the plastic bubble was cracked and broken. I’m not a mint-on-card collector, but I know a lot of people are with these retro cards and plenty more like to double-dip to keep one carded and one opened. To those folks, best of luck. You’re going to need it.
The rear spider looks nice and clean.
Once opened Spidey stands at a tick over 6″. This sculpt is apparently the same as the first appearance Spider-Man also released in 2022 in the new style of packaging. It’s a pinless body and it’s notable because it’s a smaller Spider-Man. He’s well-defined, but not as bulky as the other new Spider-Man body from this year released in the Renew Your Vows two-pack. This is probably Hasbro’s best Spider-Man body to date. I’m certainly not an expert as I only dabble in Marvel Legends, but it’s much better than the Web-Man and Symbiote figures I do have. It still has its problems, which we’ll go over, but just overall has a nice shape. The smallish Legends shoulders aren’t laughably small here and most of all I just like this shade of blue that’s in use. It’s a light blue, shaded with a darker blue, and it just captures the look of the character from the era. I get more of an 80s vibe if anything from the color combo, but it’s fine as an animated version too, though I’d argue his blue was actually darker in the show. The only thing about the sculpt I don’t like is the head. It’s a little big, plus it feels pinched in the front. I don’t know why it’s not more round as it doesn’t even look like a human face could make this shape. It’s a shame, because the eye shape is nice and it’s pretty well-painted. Many have complained that web lines on their figure are off-center. Mine is, but it’s small. You can see it by looking at the hexagonal shape in the middle as one side touches the tip of the eye lens while the other does not.
The range isn’t perfect, but it’s good enough to get some Spidey poses out of it.
The overall paint job strikes me as pretty much par for the course with Hasbro. There’s a lot of colored plastic in use which leads to issues of color-matching. The red on the chest is noticeably darker than the red on the arms and feet. That’s because one is painted, and one is red plastic. The edges are also not crisp and clean as my figure has a blemish on its right pectoral which is a rather lousy place for such an imperfection to exist. There are little instances of that throughout the figure, though not in a large number at least. The web lines mostly look good though with a defined curve to them rather than a boxy look which tends to happen. Both spider logos are nice and clean, and the pinless body is a welcomed addition as there’s no unsightly red dot on the inner arm any longer. There is one eyesore on the back of the figure where Hasbro didn’t continue the red paint of his belt area far enough so when he crunches forward you end up with a section of blue instead. Normally, not a big deal, but Spider-Man is a character who is known for deep crunches so here it’s not acceptable. The cel-shading is what it is. For Hasbro, this is one of their better applications of it. There’s some linework on the torso in black to highlight the musculature and the shading goes under the pecs. The rest of the shading is reserved for the inner arms, as they apparently wanted to avoid shading red areas as much as possible, and inner right thigh and outer left. There’s also a hit on both boots and the inner arm shading continues onto the gloves a tiny bit. Does it make a ton of sense? No, they’re clearly going in a haphazard manner. I think it looks fine on the torso while the inner arms are kind of “meh.” The thighs and boots don’t bother me. It is what it is and you know if you like it or not at this point. And if you want to remove it, good luck. It’s paint on top of paint where the arms are concerned so it won’t be easy to just wipe away. And where it goes over the web-lines you’re basically screwed. You would be better off just repainting the whole thing. At least for Hasbro, this one is probably better than all of the X-Men releases with only Sinister perhaps being better. Venom was pretty good too for what he is so maybe these Spider-Man releases will just plain be better than what we saw with the X-Men?
“Take that!”
Articulation for a Spider-Man figure is rather important, and I was a little let down by the other Spideys I have. This one is better. Is it perfect? Of course not, but it’s a step in the right direction. The head is still on a ball and hinge so it looks up and down rather well and can rotate, but lacks much in the way of nuance posing. The shoulders are ball-hinged and they raise out to the side just fine, though it does expose the red hinge underneath which is set against the blue of the armpit which is one eyesore not solved by pinless tech. The butterfly joint provides more range back than it does forward, but it’s not a tremendous eyesore so I consider that a win for a Hasbro butterfly joint (and if you want more range, there’s a popular mod for doing so that may apply to this figure as well, just search for it on YouTube). There’s a biceps swivel which does what it needs to do and double-jointed elbows. I cannot get the top hinge on either arm to budge though so I am presently only getting a 90 degree bend (after the review, I did resort to the hot water trick and got it going, though it’s still pretty tight). Hopefully this isn’t a widespread issue. The wrists rotate and hinge horizontally on all hands. In the torso, we have a diaphragm joint which allows for some forward and back, but is mostly good for rotation and tilt which it does rather well. There’s a lot of painted stuff here though, so do be careful. At the waist is the ab crunch which goes forward and back plenty far. Missing is a waist twist which makes me wonder if a ball-peg would have worked better in place of the ab crunch. At the hips, we have ball and socket joints which still can’t quite hit a split. This is Spider-Man, Hasbro! Why can’t he do splits? He can at least kick forward a reasonable amount, but not back. There’s a thigh cut there, double-jointed knees which work better than the elbows, a boot cut, and a hinge and ankle rocker combo at the ankle. All of that stuff works well with no gummy-ness to the joints. I know some would like a toe-hinge, but I don’t really care if it’s here or not. He can hit some good Spidey poses though with the only real disappointment being those hips and my stuck elbows.
“Now it’s our turn, Spider-dweeb!”
That’s where the good stuff ends as when it comes to accessories Hasbro loves to disappoint. Spider-Man comes with three sets of hands: fists, wall-crawling, and thwip hands. That’s basically the standard, Spidey, assortment, but some gripping hands would be nice. I suppose they’re not needed though since he doesn’t come with a web-line to grip. Instead, he has two web splat effects, one bigger than the other. They’re all white and made of a pliable plastic, but they don’t really do anything. I guess you can toss one onto a villain’s face? They’re more like window-dressing parts and what I would prefer to have is an actual webline or something from the show like his web backpack. These things are just useless.
Spider-Men! Assemble!
If you want to get your hands on this guy, I guess all you can do for now is monitor Walmart to see if the listing returns. Their exclusive Black Series Holiday Scout Trooper recently showed up at Big Bad Toy Store so maybe this Spider-Man will too? Otherwise, it’s the secondary market at this point where this thing will cost a lot more than the $27 Walmart was charging. As is the case with virtually all Marvel Legends these days, this one isn’t exactly worth it, but if you have that Venom or really loved watching this show as a kid then you may feel a strong pull towards this guy. And in that case, it’s a price that can be accepted. At 50 or 60 bucks? Ehh, I wouldn’t do it. With Hasbro launching a dedicated Spider-Man line in 2023 it seems highly unlikely that this will remain a Walmart exclusive forever. After all, how can you do a Spider-Man line that doesn’t feature Spider-Man in red and blue? Hasbro does some stupid things, like not finishing the 92 X-Men team, but I don’t think they’re dumb enough to let this figure remain a Walmart exclusive. My assumption is there will be a VHS re-release with different accessories. It’s possible it will be on a different mold, but I don’t think they’ll go through that trouble. It’s a good Spidey though, probably Hasbro’s best, so when that re-release does happen (or this mold gets a comic release in this shade of blue) I would suggest jumping on it unless you absolutely hate the cel-shading. And if that’s the case, there’s the Spider-Man and His Amazing Friends three-pack that has a Spidey from that show on this body with no cel-shading. It’s probably every bit as good as this one, perhaps better if you prefer your Spidey with a darker blue, but it costs $75 and comes with a decent Firestar and an absolute dumpster fire of an Iceman. That set would have been right in my nostalgia wheelhouse if they didn’t blow it so hard on Iceman, my favorite member of the X-Men when I was a kid. Hasbro just can’t make things easy for Spider-Man fans.
“So am I a member of the X-Men now? Because the Avengers keep coming after me and I don’t want to overcommit. Especially since I have class tomorrow.”
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Welcome to the first Turtle Tuesday of 2023! 2022 is the year that NECA returned to the Mirage Studios subline of Teenage Mutant Ninja Turtles action figures it started way back in 2008. When the line was announced to return, it was essentially taking the place of the Turtles in Time figures that had been sold through specialty shops over the past two years or so. These figures would be sold in a similar fashion as it was the small shops that would be able to place orders after being shutout of the more popular movie and cartoon sublines of TMNT. What NECA didn’t clarify at the time was that the Mirage figures (and Archie) would not be exclusive to those places, just available. When the company released Fugitoid earlier this year, it was via Target with the specialty shop places not getting the figure until months later. Since then, more has been revealed and for collectors it’s been a mixed bag as far as the experience goes. Specialty shops were given the figures Renet, Casey Jones, and the Utrom to solicit, but in the case of Renet and Jones, they were getting a variant based on the IDW re-colored issues. Renet is normally clothed in blue and Casey red, but the figures up for order featured a Renet in red and a Casey in gray. Is that a big deal? It depends on who you ask. A Blue Renet would eventually surface as a Walmart exclusive attached to some weird, NFT-like, distribution in which the consumer places an order either online (it has since sold out) or in-store that just gives them a code. They then go home and enter that code into a different website to take digital ownership of the figure at which point the collector can either “store” it or ship it. The turn-around on shipping was promised to be around two weeks, but turned into a month or more for those who participated. Oh, and the figures sold in this fashion (which also included black and white variants of the Mirage Foot Soldier and Shredder) retailed for 40 bucks, five more than the other versions.
Renet is no damsel in distress.
I personally wanted nothing to do with that arrangement. It sounds needlessly complicated, plus the toys are more expensive. Unfortunately, I did want the blue version of Renet, but I’m too stubborn to give in and jump through those hoops so when I eventually found the standard version at Target I just grabbed it. My experience with the character has mostly been in black and white anyway, so I’m not that attached to the blue color scheme, I just prefer it. It looks nicer. For others who grew up reading the colorized version of the old books they understandable have more attachment to the blue costume and I do not blame them one bit that the easy to order version of the character is essentially a variant with the true version locked behind an exclusive arrangement. That is, frankly speaking, bullshit and not the way I think NECA should be approaching this line. If part of the selling point of the Mirage line is to feature it at actual comic shops then it should be those places that get the standard version and send the IDW colors to Walmart. Instead it feels like NECA is admitting that variants of these characters aren’t going to be that popular so they’re making the more desirable version both exclusive and more expensive. It’s not a good look and given that NECA’s reputation has already taken a hit in 2022 thanks to the Loot Crate fiasco, it feels like another self-inflicted wound.
She can also go hoodless, if that’s your preference.
All that aside, Renet is pretty damn good figure. That’s the frustrating part as it would be nice to just voice with the wallet and skip the release all together, but the product is good and it’s not like sculptor Jon Matthews is responsible for how the thing is sold. Renet, if you’re unfamiliar with the character, debuted in issue number 8 or the Mirage Studios run. She is the Mistress of Time and carries the Sceptre of the Sands of Time which, as you probably could have guessed, affords her the ability to manipulate time. This leads to a time-hopping adventure with our heroes which would be adapted in both the 2003 cartoon series and the 2012 one (she kept her blue clothing in both, by the way). Given that there are so few female characters associated with the brand, it makes sense to turn to Renet fairly early in the relaunch to provide some variety out of the gate.
And if you want to go hoodless, she has this little piece to go over her neck that resembles the hood.
The figure arrives in the trapezoid styled box that Fugitoid came in complete with new artwork from Kevin Eastman. Renet stands approximately 6″ in height and feature the unfamiliar color combo or red and brown. Her default portrait features a red hood with a removable helmet that’s also red and accented with yellow. Her actual costume, which is essentially a one-pieced bathing suit, is brown and adorned with numerous clockfaces which are all sculpted details, and not decals. There’s some black linework to make the suit appear to be armored and she has gray shoulder pads, brown gloves, and brown boots. Every inch of this figure is painted and given the numerous clockfaces on the costume it’s really impressive that there’s little in the way of paint slop. If you go hunting for it you’ll probably find a clockface that isn’t perfect, but it’s rather remarkable how well the paint turned out. And I can say I saw three figures at Target and all three looked great. There’s the customary linework as well on the clothing and even some of the flesh portions like the knees and elbows. The only detail I don’t care for is the black line under her mouth which I just don’t think needs to be there. Otherwise, the paint is terrific.
The sculpt all around on this figure is exceptional for what is a mass produced item.
The sculpt for Renet is equally wonderful. The clocks I already mentioned and they’re a nice touch. The clock hands on each face are painted on so I guess if you have exceptionally high standards you can take NECA to task for not sculpting those, but I think they look good. Renet’s face and hair looks very true to the source material which was a bit rugged back in the day. Eastman will readily admit that he felt they had a hard time drawing females in the early days and it was something they worked hard to refine. I think she looks good though and her body certainly isn’t lacking for curves as she’s rather buxom. I like that her legs and arms have some shape to them though like she is strong and capable. This is in contrast to a lot of Marvel Legends where I feel their females tend to be too thin and lacking in muscle definition. Other sculpted details on the figure include wrinkles and creases in the gloves and boots which simulate the look of leather very well. The shoulder pads have sculpted indents in them too. Renet’s unusual helmet is also handled well with sculpted ridges and those weird ovals on the side.
And it’s not just the figure, the accessories are well-sculpted and well-painted too.
This scroll contains basically the only paint imperfections in the set. I can live with it.
Renet also comes packed with the standard assortment of articulation we’ve come to expect from NECA. The head is on a double-ball peg that allows her to look up, down, rotate, and tilt. Her shoulders are ball hinged and she can raise her arms out to the side to a horizontal position and rotate around. The shoulder pads flex so they don’t get in the way much, but I would recommend not rotating all the way around to not damage them. There is a biceps swivel plus double-jointed elbows which is great to see. NECA has, in the past, seemed resistance to double double-hinged elbows on characters without sleeves and I’m glad to see they’ve moved on from that fear. The wrists rotate and hinge horizontally. In the torso, there is a diaphragm joint, but it basically just affords some rotation with no forward and back. You will want to be mindful of doing much here too since the sculpted timepieces could get damaged. Because of that fear, I consider the joint functionally useless. At the hips are ball and socket joints that allow Renet to do splits. The crotch is a soft plastic so you do want to watch out for paint rub there, though mine seems okay. The thigh can rotate on that ball a bit and the knees are double-jointed. There is no boot swivel, and the ankles hinge and rock side-to-side. Lastly, we have the wired cape which is basically part of the articulation. It works very well and will allow you to position it as you see fit. My only issue with it is that it doesn’t always want to sit flush with her chest. The articulation here is serviceable. I wish she had some vertical hinges on her gripping hands and it would have been nice to get something out of the diaphragm joint. I like how the legs turned out though as they look terrific since the only visible joints are the knees. It’s a very clean looking figure so if the articulation isn’t going to amaze then at least it’s not contributing to some ugly cuts in the plastic.
This head looks awesome too, I just wish I had a place for it in my display.
Renet also comes with a pretty solid assortment of accessories. For hands, she has a set of open hands, fists, and gripping hands. For those gripping hands she has a scroll she can hold loosely. It’s brown and a yellow-gold on the parchment and is really the only instance of paint slop on my set as there’s a black blob on the yellow. She also has a dagger which is painted rather well and easily slips into her gripping hands as the fingers are fairly flexible on both. She also has her sceptre which looks terrific. The top of it is a monstrous, clawed, hand gripping an hourglass and it’s incredibly well-painted. The only thing that would make it look even better would be if it had an actual hourglass in it. The bottom of the staff also features another claw gripping a gold ball. Just a really cool accessory. Renet also have an alternate portrait with her hood down. There’s a piece of red plastic that serves as the hood which can be placed between her head and cape and the illusion is well conveyed. Her expression on the alternate head is one of concern which is contrast to the strong, stoic, default portrait. She’s also sporting a mullet, which is amusing. I don’t know if I’ll ever use this other head, but it looks good. Lastly, she has a third head which is actually not of her, but Lord Simultaneous. It’s done in transparent red plastic and is accentuated with some black linework and yellow eyes. It looks really cool as the face is screaming, I just don’t know what to do with it. I wish NECA had included a transparent stand for it, just a tall post, for display purposes. The head can be placed on the figure, but I can’t imagine many using this head for their display in such a fashion.
Never would I have imagined Renet serving as the centerpiece of Mirage shelf. Also, I need another shelf.
Renet the character is not one I have ever been particularly attached to, and the wrong color presentation initially lead me to believe I could pass on this release. Then I saw it in-store and found myself giving in, and that’s because this is a really well done figure. The sculpt is terrific and the paint somehow even better. I love the inclusion of the wired cape and she comes packed with plenty of accessories. And if you find her at retail, she should only cost you around $35. Some places tack on a few bucks, but if you shop around you can probably find a good deal on this one. Ignoring the garbage that is the release model for the blue version, this is worth your while if you want to add Renet to your Mirage Studios TMNT collection. The relative obscurity of the character means that Renet will likely be the favorite release in this line of few, but she might be the best overall figure that NECA has done so far in the Mirage line and that’s some pretty high praise.
2022 is nearly in the books. As we countdown the final hours and minutes until 2023, it feels good to say that the new year will begin with no further Loot Crate obligations. That’s because after a delay of more than a year, the second crate in Loot Crate’s Teenage Mutant Ninja Turtles series of crates is finally here. It may be the second crate, but it’s arriving fourth due to…who knows? Loot Crate basically went silent to start 2022 and stopped providing updates on where things were. This crate was supposedly ready to rock 10 months ago, but obviously that wasn’t the case. I ranted and raved a bit in the other crate reviews so if you want more background info I’d say go give those a peek, but let’s relax and be happy that it’s all over now.
If you’re new to the scam, each crate in a series of four is based on a different pillar of the Teenage Mutant Ninja Turtles media empire: comics, movies, television, and video games. This final crate is the video game one, which in the first series was themed around Turtles in Time. The same could be said for NECA’s line of action figures released to comic shops, but this one is a mix of two different video games: Turtles in Time and Tournament Fighters. Like past crates, you get a bunch of junk and a t-shirt with the real selling point being an exclusive action figure from NECA. And in this one it’s Armaggon from Tournament Fighters, a character that I’m not particularly attached to, but I know a lot of other collectors out there who are really excited to get this one. And not because they’re huge fans of Tournament Fighters, but because Armaggon was a character in the Archie comics. He’s basically a mutant shark from the future and he’s quite the badass. The Armaggon from the video game was a mostly faithful adaptation of the comic character making this figure a pretty faithful adaptation of the same. Well, except for that pixel deco NECA uses for its video game line.
They call them “juice” glasses, but you can put whatever you want in them.There’s more pixelation on the pin than the figure.
Before we get to the main event though, we should probably talk about the junk. As I mentioned in the prior paragraph, some of this is from Turtles in Time and some from Tournament Fighters. From Turtles in Time, we get a pair of socks. They have some graphics on them from the game (turtles on one sock, villains on the other) and…they’re socks. They’re fine. We also get a pin, as every crate has included a pin so far. This one features Leatherhead’s head and…it’s fine. We also get a boxed set of two glasses featuring Tokka and Rahzar from the game. When I picked the box up and saw the image of the glassware inside, I assumed they were shot glasses, but they’re actually bigger. I guess these are whiskey glasses? Bourbon glass? Loot Crate calls them juice glasses. Either way, the graphics are more like decals so if you decide to use these you will want to hand wash them because a dishwasher will likely obliterate the images. Some of the decals on mine are crooked, which is a shame. At least the images look, in a running theme for this crate so far, fine.
Well, there can’t be too many Tournament Fighters shirts out there.Shredder! I am back and I’m huge!
Tournament Fighters, in case you forgot, was a TMNT fighting game released exclusively for consoles. It’s odd that it wasn’t released to arcades, but maybe that’s how late it was to arrive. It’s also a Konami fighter, and now that I think about it, Konami really didn’t tackle the genre much and I can’t think of a single Konami fighting game released in arcades (Martial Champion, anyone?). They mostly specialized in brawlers, but I guess they felt they could not ignore the hype generated by the likes of Street Fighter II and Mortal Kombat. The game was released for the Super Nintendo, Genesis, and Nintendo Entertainment System. In what is an example of a bygone era for game development, each version of the game was completely different from the other. The Super Nintendo one is the version that featured Armaggon, so it’s from that game that the theme for the t-shirt is pulled. In what can only be described as a Christmas miracle (I got my crate before Christmas), Loot Crate actually sent me the proper sized shirt. The shirt itself is just black with the turtles fighting Shredder with some very 90s colors in the background. It’s…fine. Lastly, and it’s not really from any game, is a Krang stress ball. He has more of a toon look to him, but a licensing art toon look. It’s pretty fun though, I’ll give it that. We also get a summary card of the stuff in the crate, something the last one omitted.
They put a lot of effort into this packaging.
So yeah, the junk in this crate is all fine. Nothing is terrible, nothing is really a surprise, and nothing is really all that welcomed. I guess it’s nice to have another shirt, and I definitely prefer it to the apron from the last crate, and I’ll wear it and probably the socks because why not? I’ll find a home for the silly stress ball, and the rest will probably end up in a drawer or behind my bar. In comparison with the other crates, it’s way better simply by virtue of getting the shirt size correct, but it’s still a bunch of stuff I never would have purchased individually. The real attraction is and always has been the action figure. And in order to get the bonus figure of Scrag in the last crate, I had to get all of them. If I could have picked and choosed what crates I wanted and still got Scrag I may have passed on Armaggon. Nothing against him, I just have no affection for Tournament Fighters. It was a middling fighting game that was also brutally difficult and I wasted a rental on it as a kid. It wasn’t one of my worst rental decisions, but it was a game I never contemplated renting again or actually buying. And if I’m going to get an Armaggon, I’d prefer a true comic one. That said, I was still curious about this figure. I could tell from early solicitations that it was going to reuse some components from Bebop and Rocksteady, but it was also hard to tell just how much. And to a lesser extent, I was curious how the figure would be packaged and if NECA was intending to do more from the game.
And here’s good old shark boy, free from his box!
Armaggon comes bundled in a box that is essentially the same shape as the other Loot Crate figures. The graphics on it though are tailored to the Tournament Fighters SNES game and they did a really good job. Almost too good considering this isn’t a figure that will show up on shelves at a store near you. The box graphics are designed to mimic the packaging of a Super Nintendo game and NECA even put it’s own logo on there in the same style as the Nintendo logo of old. There’s shots of the arcade Donatello on it designed to emulate the same posings from the artwork of the Tournament Fighters game and they whited out the eyes on him and updated the figure to look a bit more like the Donatello from the game. He doesn’t look quite like the source though since those sprites were designed to resemble the 1990 movie suits. It would have been interesting to see NECA try to do the same just to see how that figure would have looked, but eh, it’s fine.
The tail has to be put on, but it’s not too bad.I think I like it.
Once removed from his cardboard prison, Armaggon cuts a pretty intimidating pose on a shelf. He’s fairly tall coming in at a tick under 7″ (not counting his fin which puts him closer to 7.5″) or so which makes him one of the largest figures in the video game line. The first thing that jumps out though is the head. He looks pretty crazed with those red eyes and red gums to go with a lot of sharp teeth. It’s a nice sculpt and one that’s obviously all new. It sits on the torso of Bebop and I’m guessing the biceps and shoulders are recycled as well. The forearms needed to be re-tooled because Armaggon has some red fins there and they give his arms the added length they need. The hands are straight from the other release though as are the thighs which have the clothing wrinkles still sculpted in which is a bit annoying, but NECA did the same for the Triceratons so it’s hardly a surprise. The lower legs and the feet are all new since Armaggon has flippers. The other new part appears to be the crotch as his belt is part of the same piece. On the rear of the figure is a shark tail and that’s all new as well. To summarize, the only old parts are the torso, upper arm, hands, and thighs which is less than I expected.
He has the same gripping hands as Rocksteady, with one being a trigger finger. I’m not sure he needs them.
What stands out with the figure is the paint and his cybernetic bits. The pixel deco is one of NECA’s best applications of it. There are parts of the figure, like the right thigh and shoulders, that really blend like a sprite should when viewing it from the shelf. It’s a neat effect, and while some don’t like it, at least it’s done well. The cybernetic stuff is basically all of the yellow around the head area. It’s sort of like a harness, I don’t really know the function of it, but it’s very intricately done. He has lots of tubes and straps and while they look good, it does give the figure a fragile appearance. And considering it’s a limited edition figure that’s not supposed to ever be sold at retail, it makes it even scarier to handle. He also has his missiles sculpted into his traps and they’re colored gray like the game. They don’t do anything, but it’s obviously something the character needed. Overall, I’d call the sculpt and paint pretty damn good all things considered. The reuse present is appropriate and there’s plenty of new stuff to justify the cost. Well, if we’re applying a cost of 25 bucks or so to the figure since the crate costs $50.
Closed……open!
In terms of articulation, well, there isn’t a lot to talk about. As hinted at earlier, this guy is scary to pose. The head is locked down, but he does have a hinged jaw which is cool. The arms though are connected to those tubes and harness contraption and I hesitate to do much with them. They bend, but I can see them getting stressed and I personally will pose this guy in as unstressful a position as I can get. Which is probably straight up and down, but we’ll see. He does have hinged shoulders though and a biceps swivel. The elbows are double-jointed and the wrists swivel and hinge. There’s a torso joint that basically just provides a tiny bit of rotation and little else. If the waist does anything, I can’t tell. At the hips, we have ball and socket joints like the Triceratons which I am very happy about as I feared we’d get the old style Bebop and Rocksteady hips. There’s a slight thigh twist at the ball and the knees are double-jointed. The ankles hinge and have a rocker and move fine. The tail is on a ball peg, but it does very little. This guy is pretty stiff out of the box so be gentle. Maybe just be extra cautious and heat anything up that feels stuck. The lower half of the figure is the stronger part when it comes to articulation and it’s okay. I feel fine posing him down there. It’s the arms and upper torso that scare me the most, and really it’s the upper arm. The elbows and hands are fine. He’s not going to pose very well though, unfortunately.
These three all share some parts between them.
As has been the case with basically all of the Loot Crate figures, the accessories are rather weak. In fairness, I don’t know that Armaggon needs anything from the game. Maybe an effect? He just has extra hands though and they’re all recycled from Bebop and Rocksteady. He has a set of fists and open hands plus a trigger finger right hand and a gripping left. He has nothing to grasp, but if you want to give him a gun or something at least you can. I’ll probably just go with the open, style posed, hands and leave it that way.
Will NECA ever do proper Tournament Fighter turtles? I wouldn’t rule it out.
Well, that’s it! The second, and hopefully final, series of Loot Crates based on Teenage Mutant Ninja Turtles are history and it feels good to be done. I’ve had plenty of preorders over the past two years that went long so it’s not the delays that bothered me. It’s the lack of communication and the outright lying that came out of The Loot Company that ticked me off. Plus, we’re not talking about a preorder that took two years to be delivered. This was paid for back in early 2021 and it was supposed to ship in September of the same year! That’s nuts! At the end of 2021 they were saying it was going to ship imminently – there’s no way that was ever true! And they screwed up a ton of the orders, went really light on the stuff in crate 3, and just all around delivered a bad consumer experience. Hopefully, Loot Crate is allowed to die for good this time and never return, because if another round of these things is announced I’m staying away. Unless they change their business model to not require payment upfront, because this stuff felt super shady. If I’m allowed to ignore the consumer experience and just judge the whole thing on what we got, it still was a subpar experience. The Danny figure stunk, and there was nothing of value in 2 of the remaining three crates outside of the figures. At least those figures were done well enough, but why do they need to be sold this way? Collectors will happily just buy these figures from NECA direct and there’s really no character too obscure for release at this point. Now, it’s just my opinion, but I don’t think NECA liked the experience of partnering with Loot Crate either so it’s my hope that they have enough pull with their owner, who owns Loot Crate, to put an end to the partnership because it really hurt their brand more than it helped. For now, let’s just be happy it’s over and try to enjoy the figures we got. Here’s to a new year free of Loot Crate!
It’s been a little more than 3 months since our last dance with Loot Crate. If you’re new to the experience, it has been quite a drag. Crates that were supposed to ship a year ago are still outstanding, communication has been poor, rumors have painted a dire picture of the company’s finances, and the…
It was October 12, 2021 when I last posted a review of a Teenage Mutant Ninja Turtles themed Loot Crate. It did not go well, but the review closed with some optimism for the future. I made mention of the delays impacting the latest series of TMNT themed crates from Loot Crate and NECA, but…
Loot Crate’s first series of Teenage Mutant Ninja Turtles crates in 2020 were a massive success. The crates sold out and anyone who missed out found out acquiring them on the secondhand market would be most expensive, and that’s because each crate came bundled with a NECA exclusive action figure. NECA’s parent company rescued Loot…
I wasn’t sure he would make it in time, but Hasbro managed to ship Cyclops before the end of the year. Cyclops marks the final figure (for now) in Hasbro’s X-Men animated series subline of Marvel Legends. It has been…a ride. What was once a dream line of mine to see brought to fruition, turned into something less. I won’t go so far as to get overly dramatic and juxtapose dream line with nightmare, but basically nearly every negative thought I had going into it came true. I don’t have a high opinion of Hasbro to begin with, but they are a giant toy maker that is pretty good at getting out a decent product at a good price. It’s just in 2022, most of those things have stopped being true. There’s been a reduction in quality, content, and it’s been paired with a rising price. Initially, I tried to be positive about a line based on the show X-Men. We had those Into the Spider-Verse figures to use as examples of what Hasbro is capable of when it decides to base their design’s on a particular source material, but the company chose not to do that with this line. Instead, we got previously released comic book figures with a dash of cel-shading and little in the way of new tooling or accessories. The line is best qualified as lazy, and I hate to use that word because I know there are people who work at Hasbro who are anything but lazy. The direction of the line has sucked. It’s been inconsistent, underwhelming, and yet, I’m still sad to see it end. To a degree. I want the company to just finish the main cast so I can take a step back and assess what we have, but that’s been put on pause with no guarantee of anything past this figure.
For some reason, Hasbro (and Toy Biz before them) have had trouble with this costume, but I think they finally got it right.
Given all of that, there’s at least a chance that Hasbro saved the best for last. Prior releases of Jean, Storm, Jubilee, Mr. Sinister, and Mystique have basically been of the straight repaint variety with varying results. Mystique and Storm got new hair parts, while Wolverine got a new head and hands. Morph has been the only new figure, though in Marvel Legends fashion, his body is mostly reused from past figures. He did get to debut new legs which were re-tooled to allow for his thigh and boot straps to be keyed in and it’s a part that’s going to be reused quite a bit in the figures to follow. Like this one! Cyclops, like Morph, is a mix of old and new. His costume is based on the show, which was based on the costume Jim Lee designed for the character during his run. It’s been a bit of a challenge to get this costume to look nice in plastic because of the unusual belt. Cyclops has a belt that goes up and over both shoulders, but only attaches to the waist at one spot on the rear and front. It’s sort of like a pair of suspenders, except one side of the belt has been clipped to the other side instead of the waist. It’s pretty goofy, but it’s been around over 30 years now so it seems pretty ordinary as a result. It just stinks for a toy-maker like Hasbro which wants to reuse the main body of its figures and add belts onto it, but past attempts have made the end result look ugly and chunky. Not to mention it can make any articulation in the torso seem pointless.
The chest strap is now keyed into the sculpt so it doesn’t hinder articulation and it’s not as cumbersome.
That’s why, like Morph, Hasbro decided to re-tool some parts to better accommodate the belt. The torso for Cyclops, which I think is the same as Vulcan, has been modified slightly so that the belt can now key-in like the straps on the thighs and boots. This means the belt no longer has to be one continuous piece, it’s actually “broken” at the ab crunch, but when the figure bends it creates the illusion that the belt is sliding around, but really it doesn’t move. The bottom piece of the belt just gets hidden by the ab crunch with no gap visible between the top and bottom piece. Is it totally seamless? No, but it’s an action figure and it needs to articulate and short of just making the belt part of the sculpt, this is probably the best solution. And by keying it in, it sits closer to flush with the rest of the costume. It’s not as chunky and awkward looking, and it’s easy to see why Legends collectors more interested in the comic line are excited for this release because you know Cyclops is likely to get re-released there. Possibly on a retro card or something.
Stay away from my friends, Sinister!
Hasbro did some actual tooling and it’s for the better. Sadly, that’s a pretty major development for this line as standards are pretty low at this point. And it’s not all, as Cyclops has a new head and his gloves might be new as well since they’re a little different from other figures released on this buck thus far. And just taking him at face value, he looks fine. Maybe even good. The head seems a little too big for the body as superheroes (especially from this era and the show) tend to have smaller than normal heads. The shoulders still sit too low and the chest could use more mass. Cyclops is a big dude, and this figure doesn’t really capture that perfectly, but it does so better than before. There’s also an eyesore on this guy on the forearms. Vulcan has long gloves that go up his forearms and Hasbro decided to sculpt in a groove where that glove ends and the paint stops. Cyclops has short gloves and apparently Hasbro blew the budget for tooling on the torso modifications because they didn’t do the same for the forearms. It feels especially cheap because surely there are other figures who would benefit from forearms without that line? It’s so frustrating how Hasbro will go halfway to deliver an accurate product, but stop short of something so simple.
Yup, he’s cel-shaded. Get over it.
The major talking point of this line has and likely always will be the cel-shading. Again, I reiterate that I like cel-shading when it makes sense. I think figures seeking to emulate a specific look benefit from the effect, but only if it’s done well. This line has been an example of how not to do it well. It’s been applied in a cheap and lazy fashion. Cyclops really isn’t any different, but by virtue of much of the figure being cast in a dark blue, it’s not as bad. The darker blue used to shade the main body, arms, and legs looks good. A better figure still would have used three colors for the shading, but here it’s acceptable. The yellow parts still look terrible. They’ve been using this gold, mustard, color for the yellow which matches no source material I’ve ever seen, comic or show, but expecting them to change at this point would be equally stupid. It’s also applied the same as it was on Morph for the boots which includes this goofy, wavy, line on the right foot that makes no sense. The belt on his torso has almost no shading, so it really stands out as just being bare plastic, but the trunks and waist have a little. It’s still not good, but it’s not the worst we’ve seen in the line (that honor rests with Jubilee), but it is as expected so at least they’re consistent?
“You left me to die!” “No, I didn’t.”
If this line has a strength (aside from the very well done box art by Dan Veesenmeyer) it rests in the articulation as it’s been pretty solid. I think at this point that’s the main strength for Marvel Legends given the changes brought this year. Cyclops still uses the ball-hinge head which works fine and his design doesn’t introduce any elements that would hinder the range up there so that is good. The shoulders are hinged and come out to horizontal just fine, rotate, and we get a biceps swivel that does what it does. There’s a butterfly joint in each shoulder that works well enough, though the left one will be hindered a bit by the chest strap. The elbows are pinless and double-jointed and he can bend his arm past 90 degrees. Even though we have that “cut” on the forearm, there’s no articulation there. It only exists to be ugly. The wrists swivel and hinge in typical fashion. In the torso, there’s an ab crunch that’s rather stubborn on my figure, though that seems to be unique to mine. It works, but bending him back makes him look pregnant or like he has a beer belly. The waist rotates as one would expect. At the hips, we have ball and socket joints and he can spread his legs enough, not a full split, but enough for Cyclops. He kicks forward just fine, not really back, and we have the usual thigh cut. A lot of people remain unhappy with the placement of these straps and how high they are, but I couldn’t possibly care less about that. The knees are double-jointed and bend past 90 and we get a boot cut below the straps. It’s ugly, but you don’t have to use it if you don’t want to. The ankles hinge forward and back enough plus they have a rocker. I’ve seen more than one person have issues with the ankle rocker snapping. It does feel a tad gummy, and even though these are the same feet as what we saw with Morph, the ones on Cyclops feel different. Just be careful. This guy is going to do what he needs. It’s disappointing that the ab crunch results in such an ugly look for the figure considering this is a mold Hasbro intends to reuse over and over, but it is what it is.
If you know, you know.
What is not a strong suit for this line has been the accessory count and Cyclops is no different. He doesn’t even get a second head. The only other items in the box are a set of open hands and a two-finger pointing right hand designed to be used with his visor or his X communicator. There’s no effect parts or anything like that which feels pretty damn cheap.They’ve done Cyclops effects in the past, but I guess they wouldn’t work here. For 28 bucks, he really should have a second head that includes a blast. The fact that the Mr. Sinister figure in this wave was a straight re-paint with no accessories should have created enough savings for the entire line to get a decent spread. The open hands are also reused from Morph (and likely from other figures) and, like the gripping hands we saw shoehorned into the Wolverine set, are sculpted to be bare hands so he has sculpted fingernails and it looks rather silly. Again, Hasbro couldn’t see a benefit with multiple figures of creating a gloved, open, hand? We’re moving well beyond “cheap” with some of these shortcuts.
“Next time, I use these!”
Did Hasbro save the best for last? I wouldn’t go that far. I still think, given that this is a line of figures supposed to be based on the animated series, that Wolverine remains the best. He got two new heads which both look like they came from the show plus a fun little toss-in accessory in the form of the picture frame. Cyclops is sort of in a tie with Sinister and Morph. I can see arguments for all 3. Sinister is the most on-model, but also the biggest rip-off in many ways in the line given how little Hasbro had to put into it. Morph gets bonus points for just being Morph, but there was really no imagination put into that figure and the default portrait really looks nothing like the character from the show. As has been the case with most of these, Cyclops is a figure of half-measures. Hasbro did some good, but also did some bad, and the bad is mostly in what they chose not to do. His proportions are still iffy, but that seems to be a problem with Legends in general while the forearm thing is just annoying and it makes it look like Hasbro has zero pride in their product. Cyclops, like basically every release in this line, is a terrible value and I can pull up several other figures from different companies in a similar price-point that actually justify their cost. Nothing from Hasbro of late in the Marvel Legends line does that, but we keep buying it so it’s not likely to change.
This is it for the animated line for now. Despite my issues with it, I would still like for Hasbro to at least finish off the team and hit on a couple of the most important villains.
Given all of that, I actually find myself really drawn to this Cyclops. I’ve always loved this look for him and that combo of a rich, royal, blue with yellow just does it form. There’s a ton of nostalgia at play here which has made this figure hard to put down. Certainly if you’ve been collecting this line you’re not going to stop before you get to Cyclops unless you’re just so dissatisfied that you’re bailing all-together and selling everything off. For what this line has been, he’s good, but overall he’s more fine than good. It’s hard to get enthusiastic about any of these. If you would like to add Cyclops to your shelf he’s available on Pulse and should be available at some point on ShopDisney. He’ll set you back 28 bucks plus shipping, but once he’s gone it’s unclear if he (or any of the figures in this line) will receive another production run. Some have already started to sell out so you may not want to sleep on it. At the same time, this is the last release in the line for now with no, true, assurances that it will continue. Hasbro called it a “pause” so that it could focus on doing figures from the Spider-Man 90s cartoon, but it’s not like they’re obligated to continue it. My guess is that it’s still under consideration, but if the figures sell out then it’s more likely they return to it. This clearly hasn’t been an expensive line to produce, so any hurdle it has to clear performance wise may not be very big. I think they just wanted to space out some of the retro card releases like Rogue, Gambit, and the new Beast a bit more before tackling them for this line. We’ll probably know the fate of this one come this time next year (likely a little earlier as I imagine PulseCon is where we’ll find out), but as always, buyer beware if you feel you need the team to be complete to feel satisfied. I am, for better or worse, all-in with this line so if more come you can be sure I’ll cover them. And if you just want more animated X-Men figures to talk about, I did order the Mondo Magneto so the discussion isn’t over with 2022.
More from the world of X-Men: The Animated Series:
The toyline of my dreams was announced last October. In celebration of the 30th anniversary of the television series X-Men, Hasbro is doing a dedicated line of Marvel Legends with figures based on the look of the show. The show was obviously inspired by the designs of Jim Lee, but there are differences in the…
This week, the long wait for an in-person San Diego Comic Con comes to an end. For the first time since 2019, attendees, creators, and the like will be invited back into the city of San Diego for a celebration of all things comics, movies, and general “nerd” culture. One of the many panels this…
It is Halloween and that means it’s time for costumes, candy, and spooky fun. It’s also Halloween 2022, a pretty important date if you grew up loving those mutants who ran around in colorful spandex fighting for a better tomorrow. That’s because 30 years ago on this very night, the animated series X-Men premiered on…
Robin Hood is after you and he’s not in a joking mood!
When Super7 announced it was taking Disney into its world of Ultimates! line of action figures, they really seemed to confuse the Disney fans unfamiliar with their business model when the first wave consisted of Sorcerer Mickey, Pinocchio, and Prince John from Robin Hood. Where was Robin Hood?! Well, he was coming, just in Wave 2. The company was apparently going to slow burn the movies in Disney’s very famous film library, but persistent confusion and outcry (which Super7 felt was coming from the Disney collector, and not necessarily the Super7 collector) caused them to change lanes. Wave 4 of Disney Ultimates! was solicited a couple of months ago and all three figures are based on The Nightmare Before Christmas. That will apparently be the model going forward, but given that there’s a significant lag between solicitation and delivery, we’re still talking about Wave 2 which just dropped in the past month and included that much sought after Robin Hood.
Robin and PJ together at last!
Robin Hood is the lone figure from the film of the same name in Super7’s Wave Two. He comes in the standard window box with slipcover and I got mine direct from Super7 for the not so lovely price of $55. Back when the figure first went up, I really wanted to support Super7 in their journey into Disney so I placed my order direct with them. I also thought that meant I’d get it before other retailers, but Big Bad Toy Store has been shipping these for about a month now so that obviously didn’t work. And after being all-in on Wave One largely on principle, I just couldn’t do it for Wave Two which also featured Alice from Alice in Wonderland, the Mad Hatter from the same, and Hyacinth Hippo from Fantasia. I just could not muster up any appetite for those three figures as I don’t really like either movie. The hippo looked the most impressive out of all four figures in the wave, but since I had Prince John I did want to pair him with someone. And Robin Hood was a film I liked a lot as a kid and it holds up pretty well today.
So what do we think? Accurate enough for you?
When the solicitation did go up, I wasn’t that impressed, but I also wasn’t for Wave One and those were refined along the way and turned out better than the render. Unfortunately, the same isn’t true of Wave Two. Robin Hood looks as solicited which is to say he’s a bit off-model. The head shape seems all wrong to me, the proportions are off, and there’s nothing in the paint or sculpt that attempts to capture that scratchy look of the lines from the film. It’s like they had someone sculpt the character from memory, or maybe there’s some modern, licensing, art out there designed to make the character look cuter? There could also be another factor contributing to the aesthetic that we’ll get to. First glance though is that he doesn’t look right. There’s clearly no commitment to make the character look like he just jumped out of the film which is the approach I want to see, but maybe that’s not what Super7 wants?
Who has two thumbs and an arrow through the head?
It doesn’t get much better with the figure in hand. Robin Hood is very plain looking. There’s almost no paint on this figure past the neck. It’s a very “plastic” looking release similar to Prince John. Unlike Prince John, there are no soft goods present on the base figure. And I should talk about this like it’s two figures. I’m fine with that though as a soft goods tunic would probably look terrible. Unfortunately, the figure just looks cheap and it feels just as cheap. The tail in particular looks too soft and feels worse because it’s hollow. I don’t disagree with making it hollow as a heavier tail affects balance (and he already balances poorly), but there’s nothing really on it. No attempt to make it appear furry. It’s just not good.
This pose is easy enough to pull off, once you heat the hand to fit the bow anyway.
Accessories can help liven up a dull experience, but with this figure, your mileage may vary. Robin Hood has gipping hands in the box and a second set of hands with a tighter grip and a thumb up. They appear to be intended for use with the bow and arrow. The bow looks fine and has a real string, but it doesn’t fit either hand well. The standard gripping hand is too loose and the secondary one is too tight. At least with the too tight option some heat can make it pliable to get the bow in there. The included arrow fits fine into the other tighter hand as it slides between the index and middle finger so he can string it. There’s also a quiver and to get that onto the figure you will want to remove the head because there’s almost no give in the strap. The quiver is also solid plastic and the arrows don’t come out which is a bit of a bummer, but not the end of the world as long as you don’t lose the one, lone, arrow. His other accessory is a second head which features a startled expression and an arrow through his hat. The arrow is warped and looks ridiculous and I doubt I ever would use this head anyway. There’s also an unsightly seem line on the lower jaw that takes away from the presentation. All of the other accessories are for the stork disguise, which we’ll discuss separately, which really makes the base offering feel light. The default gripping hands are essentially useless as they don’t work with the bow and arrow and he has nothing else to hold. No sword, really? And how about a legitimate second head that maybe has a cocky grin or a more determined face instead of this gag head? You basically can pose with the bow and arrow or with nothing which is pretty poor for options.
This is not, though it’s hardly convincing anyway. If I let this figure rest like this either the bow or the arrow would eventually give out and go flinging off somewhere. The arrow should be able to peg into the bow, or knock, for added stability.
Which brings us to articulation. Never the strong suit for Super7, I’m afraid it’s worse than usual here. Super7 went with a ball-hinge for the head, which is different from the usual big ball peg for this line and also different from the double-ball I see in the TMNT line. The only thing the hinge does is let the figure look down, but not really any more than the previous setup. There’s no up rotation and no nuance posing. He can rotate, but that’s basically it. The hinge just gets in the way when swapping heads making for a frustrating experience. The shoulders can raise out to the side and rotate all around while the elbows are single-hinged with a swivel. The biceps also swivel at the sleeve. The arms are very thin and gummy feeling, but at least the elbows bend past 90 degrees. The wrists also swivel and hinge and all of the hinges are horizontal hinges which is not optimal for the bow and arrow. There’s a diaphragm joint that does almost nothing. No forward, no back, just a little rotation. The waist also can rotate. At the hips, we just go forward and back. There’s no out to the side and the knees are a single hinge and swivel point. The swivel does more harm than good as it’s hard to figure out what the neutral position is supposed to be. The hinge does very little and I think his knees are supposed to always be pointing out from his body, but it’s frustrating to pose. Worse are the ankles which, like the knees, just swivel and hinge. There’s no ankle rocker. And what’s more annoying is trying to get the hinge pointed where you want it is a pain because it swivels above and below the hinge so if you grip the foot to rotate that piece it will just spin with the shoe. It’s maddening. Thankfully, he does have that ugly tail because it makes getting him to stand much easier than it would be without and that thing swivels and has a hinge. No ankle rocker is an awful choice. It’s usually the one joint Super7 does well and here they declined to try it for some reason (probably for the disguise). The only saving grace for this figure, articulation wise, is he can do a bow stringing pose, but that’s pretty much it.
Hey! It’s some stork guy!
And now that takes us to basically the other figure: Stork Robin Hood. During the film, Robin Hood disguises himself as a stork to enter an archery contest and Super7 decided to make that a focus for this release. I don’t know that I agree with the call, but it’s what they decided. Personally, I consider his beggar persona more iconic, but admit the stork has a fun look in the film. To do that, the figure separates at the waist and Super7 included a second lower half. It’s just the legs in a squat pose and the only articulation is found at the ankles which is the same hinge piece the other lower half possesses. Basically, we’re just cutting out the knee joints. For the that, there are new “feet” which are Robin’s feet on stilts that peg into the ankle joints. They feature no additional articulation, not even a swivel at the boot. I’m guessing this is why they abandoned the ankle rocker to make the connection point simpler, but why not just make the stilts peg into the standard feet? Were the knees that much of a problem? And if they were, just make the stilts already attached to the second torso – why separate them? The left leg also isn’t straight and I don’t know if that is by design or not. There are three sets of winged hands that peg into the arms where the hands go plus there’s a quiver, bow, and arrow to match the ones he used in the film plus the golden arrow trophy on a pillow. Lastly, we have a new head to complete the ensemble.
Robin is considerably taller in this getup. Note how I picked he wrong bow and failed to secure the quiver before putting on the head.
Assembling the figure isn’t what I would describe as a fun experience. The hands are tight, but they came off without damage and the winged ones go on fine. Before doing that though, you will want to slip the soft goods tunic over the torso. The head is a bit of a pain to get off and on, but doable. The torso pegs together easy enough as do the feet and once assembled Robin stands over 8″ tall. It’s once the whole thing is together that the frustration sets in. The hinges where the feet peg in are way too loose. It makes his legs want to go all over the place when trying to stand him. And since there’s no articulation at the boots on the stilts, you have few tools to work with when trying to balance the guy. I watched it fall over and over before finally getting him to stand still in a semi decent arrow-knocking pose. And once I did, I realized I forgot to put the quiver on. That thing has no give in the strap so getting it on is way harder than it should be. And then once it’s on, trying to get the head without disturbing it is even harder. My quiver now has purple paint on it from it riding up under the hat while trying to get the head on. Plus at some point he fell and one of the false arrows in the quiver snapped off. And if you need to do anything to this guy once posed, expect it to all fall apart. The waist isn’t held on by much, though I suppose it’s better that it separate easily than not. Having him actually draw the bow is pretty tough too as the arrow doesn’t have a notch in it. I hooked the string onto a finger and then just tried to balance the arrow in a convincing manner, but it doesn’t work too well.
He can at least handle the bow in a slightly more convincing fashion than the base figure.
Once standing it’s the type of figure that you don’t dare mess with. Or at least, I wouldn’t if I intended for him to stay this way. I will say, the stork head looks great. It’s easily the best sculpted part of the set and also the best painted. One of the legs features some chipped paint which stinks though. The whole costume really looks much better than the base figure, provided you can stand him. I just don’t know why so much of the budget was put into making this costume the way it is. He has a set of open hands, a set of gripping hands, and a set of bow and arrow hands. Why so many when the regular Robin Hood gets just two? What purpose do the regular gripping hands serve that the arrow hands can’t do? The direction and decision making on this one is just baffling and to top it off there are no peg holes in the feet. For a figure that struggles to stand, why not at least put some holes in there? He really should just come with a stand, or a second torso. Or the damn legs should just be static so he stays standing. It’s not like they can do anything. They could have included a second, unarticulated, torso then at least you would get a second display piece out of this. The money spent to tool more hands would have been better served on that. They wouldn’t even have to paint it or anything since it’s hidden by the soft goods. Instead, it feels like an inordinate amount of the budget went towards this disguise that most people will never use. I’m slightly tempted to display it by virtue of the fact that it looks better than the standard Robin Hood, but I have zero confidence in it staying upright on my shelf and I’m not sinking more money into this thing to add a stand. I think the proportions and articulation of the base figure were compromised to make this stork version look more on-model and that makes no sense. Someone just fell in love with the concept of making Robin Hood “transform” into this stork persona and never stopped to question if it was really a good idea to move forward with.
PJ seems to think he smells. He’s not wrong.
The final verdict is that Super7 delivered an off-model and compromised figure of Robin Hood that can pull off a convincing stork disguise in theory, though in practice the results are far more mixed. Is that what people wanted? I know I didn’t. To make matters worse, the figure looks and feels cheap, the articulation is poor, and the display options boil down to two, three if you’re in love with the arrow through the hat expression. And it costs 55 bucks! This thing is way overpriced relative to what you’re getting. At this price point, this thing needs to “wow.” It needs to feel like a premium collector item, but it looks like a toy from the 90s. The look of it really reminds me of the Lion King action figures from when that film came out. The plastic look of the figure makes me think of Happy Meal toys. That’s not a good thing for a $55 action figure. This is the worst Super7 figure I own and I’m out. No way am I paying upfront for any of the figures in this line again. Had I ordered this from another retailer I would have cancelled it. It’s that bad. If it were 25 bucks and didn’t feature the stork I still don’t think I’d buy it because it just doesn’t look that good. Why spend money on something that doesn’t look good whether its 10, 20, or 50 bucks? And I didn’t even mention the shipping so I’m actually in for closer to $70 on this thing. That’s pretty bad. I’m also really second guessing the preorder I have for Wave 3’s Big Bad Wolf. I want to see Super7 go into the classic shorts for this line so I preordered that partly as a show of support for that move, but after getting this and looking at the anatomy of the character in the solicitations I’m left feeling the experience will be similar. Unlike with Robin Hood, there’s still time for me to cancel that one and I’m thinking that’s probably a good idea.
We’ll end on a shelf shot, since that’s probably what matters most for many would-be buyers.
It probably goes without saying, but I’ll say it anyway, that I do not recommend this figure at all. If you love the stork version or are not bothered by how Robin Hood looks then maybe take a swing when it inevitably hits clearance. This thing will not stay at $55 and I bet it’s around $38 before long. Hold out even longer and you may do better. Seriously, Entertainment Earth has had some wild sales on Super7 stuff of late so at this time next year it wouldn’t shock me to see this sold for less than $30. I still wouldn’t buy it at that price, but it’s a lot better than $55.
Our third and final figure of the inaugural wave of Disney Ultimates! from Super7 is the most surprising of the bunch: Prince John, the phony King of England! Super7 often surprises with its deep cuts, and Prince John certainly fits the bill. While it’s hard to argue much from Disney could be considered a true…
The first figure from this line of Super7 action figures based on characters from Disney’s treasure trove of animated characters was Pinocchio. In that review, I mentioned how Disney wanted to outdo itself with Pinocchio and sunk a lot of money into that film’s production. Well, the only other film from that era that might…
It seems I keep setting personal records this year for longest duration of a preorder and the new champion is Super7’s first wave of Disney Ultimates! These figures went up for preorder in August of 2020 likely closing sometime in September. At the time, the expected release was somewhere around June 2021, but a lot…
Teenage Mutant Ninja Turtles II – Let’s Get Silly!
It’s that time of year when a lot of folks are reflecting on the past year and all of the things that happened. This usually coincides with list-making for favorites and worst of the year in basically every category you can dream of. And for action figure enthusiasts, there’s definitely a lot of list making. And here to blow it all up is NECA who managed to sneak this set out before the end of the year even though it wasn’t expected until Q1 2023. When the set went up for preorder in April, I think most hoped that by Christmas we’d have it hand. And when a few months ago two-packs of the Teenage Mutant Ninja Turtles from The Secret of the Ooze started showing up at Walmart that seemed to encourage fans to dream of an early arrival. It also predictably annoyed some since the stuff that was prepaid for in the spring was still outstanding while Walmart was getting basically the same thing, but that’s a whole other thing.
NECA has eased into the second film in the TMNT franchise. After first indicating it wasn’t that interested in any of the films beyond the first, we started to see the villains. Tokka and Rahzar, multiple versions of Super Shredder, and a standard Shredder all arrived before the actual turtles. Those first film turtles are some of my all-time favorite action figures. They began life as quarter scale figures and the very first one I got was Donatello. It was a Christmas gift in 2016 so it’s fitting that I’m still talking movie turtles now six Christmases removed. Despite my love for those figures, I wasn’t really feeling that excited about these ones. I ordered the set largely out of convenience. I had no desire to stalk Walmart in search for them and my Secret of the Ooze collection had grown large enough that it needed the turtles. I don’t even particularly like the movie, but I did as a kid, and I’m still at least fond of the costumes from it. I also expected these figures to be very similar to the previous ones so there wasn’t a lot to be excited about. Then I got them in hand and I felt rather stupid for ever overlooking a NECA TMNT release.
There she is, in all her glory!
This set is the NECA store exclusive VHS four-pack. Just like NECA did with the first film, this set of four turtles comes housed in a pretty substantial box which is designed to resemble the original VHS release of the film. Only the turtles on the box have been substituted for images of the actual figures. It’s pretty cool, though this set made it a lot harder on photographer Stephen Mazurek. The front cover looks fantastic, but the image on the rear is pretty goofy looking because these figures really aren’t articulated enough to replicate the poses from the back of the VHS box. As a result, Mikey and Donnie both look like they’re riding an invisible horse or something. The box is huge though as it’s nearly 17″ in height and 10″ across. The lettering on it is raised, like a VHS, and it will look nice next to the same box from the first movie set. And like that, it’s a slipcover and the inner box features a tray with the figures and accessories inside secured behind a plastic cover with more photography all over the place. Considering that nothing in the box is exclusive to this set, you’re basically paying a premium for the fancy box and at least it delivers. Well, there is one thing that’s exclusive and it’s a backdrop. It’s a thick cardboard and it’s of the club from the film’s climax, the exterior wall. Could we one day see the interior stage setup? Only time will tell.
These may be the only turtles I choose not to display with their weapons.
I’m as charmed as anyone by a fancy box, but what I really care about are the figures inside. The turtles are all on the same body, but it does differ from the body of the first film turtles. They each stand at around 6.25″ in height, and considering it’s a 7″ scale line, that seems pretty good. The only thing that stinks about that is all four turtles are the same height when at least Michelangelo should be shorter, but that was something we had to overlook with the other figures too. The stuff that’s reused are the arms and legs and maybe whatever is inside the shell. The plastron, shell, pads, belts, and heads are all new. Even though the thighs appear to be the same between releases, these figures do have updated hips with the ball and socket joint. Like the previous figures, the biceps are actually a little different as Leo and Mikey share the same parts while Donnie and Raph share some as well. The shells are all the same, though Raph’s has some distress marks carved into his and Leo’s appears to allow for the scabbards of his swords to key-in. Each turtle does differ in that the pattern of their freckles are applied different from brother to brother.
The new figures all seem to have shineir feet for some reason.
In terms of changes from the past figures to these ones, they’re mostly subtle, but apparent. Obviously, the heads are all different as the costumes were overhauled to allow for a wider range of expressions. Donnie’s changed the most, while there’s a hint of the first film Leo and Raph in their designs. Mikey was practically unchanged, but his head seems a little smaller and more round. All of the turtles wear their bandanas over both shoulders and that’s reflected here. There are no optional display parts there. The colors are also a bit softer, especially Leo and Raph, and it’s captured here. The skin tone also appears to have more yellow incorporated into the green so they have a slightly different appearance. For some reason, there’s a powdery, green, residue on them this time around which tends to rub onto the accessories when placed in the gripping hands and can even find its way onto one’s hands after extensive play. I’m not sure why that is, but it’s so far been easy to clean off of the accessories. The plastron of each turtle is shaded more heavily than it was in the first film and I like how it contrasts with the otherwise brighter look. Michelangelo also has satchels for his nunchaku this time around which is cool and a nice addition to both the real world costume and the figure. Perhaps due to the flaky nature of the topcoat, there are a few spots on the figures where the plastic is shiny. On Leo especially, his right foot appears a lot glossier than the left which is a bit odd. Maybe they missed that piece with a final paint app or something. The powdery green also shows up in some of the grooves, especially on the hands, which is a little off-putting but not something that can be seen from a shelf. I would classify such issues as relatively minor, for otherwise these look like they jumped out of the movie. It’s almost eerie at times to look at them because they seem so lifelike.
It’s turtle time.
Since the bodies in use are very similar to the past turtles, it shouldn’t surprise anyone to learn the articulation is more or less the same. All of the turtles feature a double-ball peg for the head. The lower peg is recessed quite a bit so the range isn’t optimal. The turtles can basically rotate fine, but looking down varies from turtle to turtle with Michelangelo performing the best. None of them can look up and the ball peg is pretty snug and tight. At the shoulders we have ball-hinges and they can raise their arms out to just about horizontal and rotate all around. There’s no biceps swivel, which is something I would have welcomed, but we do have the NECA double-elbows which feature two hinges and a swivel above and below the joint. The elbow pads are smaller this time around and peg into the elbow like the quarter scale figures. This results in better range than we saw on the first film release as the turtles can now bend their elbows past 90 degrees. The wrists swivel and every hinge features a horizontal orientation, which is a bummer for Leonardo, especially. In the torso, there’s a ball joint or something, but it doesn’t do a whole lot. It basically just provides a tiny bit of rotation and tilt. The hips are the newer model hips and the turtles can just about do splits. They can’t quite kick forward all the way though as the thighs rub against the plastron. It’s also very creaky and unpleasant. There’s a bit of a thigh swivel at the ball-joint and the knees are double-jointed. They can just get past 90 degrees there while the ankles feature the usual hinge and rocker combo and works all right. They’ll move okay, but elaborate stuff is a bit out of the question. I do wish they had decided to sacrifice a tiny amount of the aesthetic to carve in a biceps swivel, but I understand why they didn’t. The lack of vertical hinges for the gripping hands is the one major oversight and NECA frustrates me in that area. They sometimes include such a hinge, and sometimes they don’t. Toon Leo and Raph, for example, have them and even the quarter scale movie Leonardo has them. The 7″ scale ones don’t though and that’s a real bummer.
Combat cole cuts!
This four-pack also comes packed with a fair assortment of accessories. Some are repeats, and some are new. For hands, all four turtles come with gripping hands. They then share the following sets: open, relaxed gripping, thumbs up, and pointing/sai grip. The gripping hands are really tight, but pliable. They’ll hold almost everything, but the green paint will transfer. There’s a full canister of ooze, which you probably have several of by now, and a second empty canister of ooze which is new. The fire extinguisher makes a return, but new this time is the foam bat from the opening of the film. It’s not actual foam though, but painted, hard, plastic. There’s also a new pizza box and it comes with a bunch of pizza “stubs” which is a nice addition. There’s also a full slice with a hole through the center so Raphael can catch his touchdown pass as he did in the film. There’s an extra left forearm and this is for Donnie as his default forearm features the wristwatch in the wrist strap as seen in one scene of the film. I have no idea how easy it is to swap forearms as I have no intention of removing the unique wristwatch arm. Mikey also comes with his “combat cole cuts,” two pairs of linked sausages which are in a nice, rubbery, plastic that almost makes them feel real. And lastly, each turtle has his standard weapons. For Leo, Raph, and Donnie, these are the same as the first film turtles with Donnie’s bo having a noticeably lighter paint app. For Mikey, his nunchaku have been updated so that instead of a pair of strings connecting the two he has something more like a bendy wire. It doesn’t seem to be strong enough for posing, but perhaps it will be more durable. They slot rather snugly into his new satchels too.
He’s real attached to that mop.I could use a desk….Aww, so cute!
That’s a fair amount of stuff. I think we could always use more hands, especially with vertical hinges, but I think they come with enough. Maybe another set of open hands should have been included so they could execute a proper Cowabunga pose, but at least we have the hands from the first set. If that’s not enough though then NECA has you covered as they also put up for sale an accessory set alongside this release. I passed on the same for the first film, but this time I decided to go all-in. And there’s a lot of stuff in here. It comes in a square box with an image of one of the film’s theatrical posters on the cover (the same image we saw on the Super Shredder release) with photography on the rear and spines. Inside the box is a big plastic tray with a cover over it and all of the accessories are visible. It’s not as flashy a package as the VHS box, but it’s durable and easy to reseal if you can’t find a home for all of this stuff.
Moving day!This will be handy for storing some of the accessories.“You think you could crunch any louder?!”We just need an orange and a purple one.You can hear this, right?
I guess we’ll just plow through it, but this thing has a lot of stuff pulled from the film. Up first, another ooze canister! This one though is basically the catalyst for the film as it’s the empty, broken, canister and it can separate just like the one in the film. It’s a nice little thing to have and kind of makes me wants another Splinter. To keep track of these things, there’s a computer and keyboard and, uh oh, one canister is still active! Also in here is Michelangelo’s chocolate bar so he can annoy Raph. And if he’s thirsty, there’s a red mug of what appears to be cola that features a straw and a blue mug without a straw. If salty is more your thing, there’s also a bowl of popcorn and two bags of potato chips (the bare essentials). When it’s time to clean up after another pizza party, there’s a pair of aprons: pink and purple. They’re soft goods and can tie onto any of the figures. There are also two cleaning brushes (wax on, wax off) and Donnie’s bo with a mop molded onto both ends – perfect for cleaning and romancing! These guys eat a lot of pizza, so there’s another box of pie! It’s the same box as the one featured in the four-pack, but this one has four, full, slices inside. They appear to be the same mold as the pizzas that came with the first film figures. When it’s time to move out of April’s apartment there’s a suitcase which can open and actually has a lot of room for stuff inside. Michelangelo’s hat is also included to protect him from the rain, and since you’ll be wanting to contact April once a new home is found there’s also a payphone. It has a slot on the back so that it can be hung on a nail or tack, if you wish. As for something cute, there’s a pre-mutated Rahzar which features articulation at the head. Less cute is the pre-mutated Tokka which has a hinged jaw. Rahzar looks fine, but Tokka is actually pretty impressive. There’s more paint on this little snapping turtle than is featured on most Hasbro figures. There’s also some included reading material, a little, paper, newspaper with “NINJA RAP IS BORN” as the cover story. They had to include that. And if reading’s not your thing, then you can also rock out with the included keytar. It easily slips over the head/shoulder of any turtle and is known to cause massive headaches in villains.
“…a little too Raph!”“Touchdown! Yeah!”
That’s a lot of stuff, and I feel like I’m forgetting something, but I don’t think there’s any way to shake that feeling. Probably the main draw of this set is the five extra heads included for the figures. For Donatello, we get an open mouth expression which works for any of his talking poses. For Michelangelo, we get the opposite as his is more stoic compared with his default open mouth. Leonardo also gets a stoic face and it’s an expression I more associate with the character than his smiling portrait from the four-pack. Raphael’s is the least different as he has a half smile, I guess, by default and the new head is a full smile. He gets a third head though which features tape across the mouth so he can be “a little too Raph” should it please you. I wish they included a post to tie him to as well. Oddly, the Raph heads feature a darker shade of red on the bandana while the others are more uniform. I’m guessing this is an error, but it’s probably not something that will bother most. As for swapping the heads, it’s pretty painless. I was nervous about it at first, but I didn’t even need to heat them up or anything (same is true for the joints on the figures) and was able to just pop them off. Getting the secondary heads to really snap-in is tricky and may require heat. It does create a dilemma on what to display. I definitely prefer the alternate Leo head and I think I like the open mouth Donnie head more. Raph is the only one where I’m kind of lukewarm as far as preferring one over the other. Eventually, I probably will tie him up as it’s just too funny.
Never skip the pre-fight donut.This will work.Remember kids, the power of music was used to defeat Shredder.
These figures are pretty damn terrific. If you have any desire to add action figures of the turtles from Secret of the Ooze to your collection then you absolutely should track these down. The four pack is basically long gone, but two-packs should continue shipping all throughout 2023 to Walmart stores. Hopefully, NECA does a big restock at some point to help make it easier because they’re going to be in demand. The accessory set is unfortunately a NECA store exclusive and it too is long gone. They might reissue it at some point, but considering they’ve never done that for the first film accessory set it likely will be a long wait. If it’s something you have to have then you’re just going to have to bite the bullet and buy one on the secondary market. For 60 bucks, I think it’s worth it, but I don’t think I’d personally go much higher than that. The two-packs are a complete enough package that it’s hard to call the accessory set essential, but there is a lot of fun stuff in there. I particularly like the phone and the PC, though figuring out a way to display the PC is going to be tricky. I wish they had just included a little table for it and the office chair Donnie went surfing on. If the accessory set had included more hands, especially the coveted vertical hinged hands, it definitely would have been more of a slam dunk.
The collection basically doubled with this release (not pictured is the Shadow Master variant of Super Shredder nor the Euro variant, the latter of which I didn’t get).
This is another homerun from NECA and an A+ release. It’s also potentially the last release from the Secret of the Ooze for me. A figure of Keno with his moped is coming in 2023, but I’m on the fence there. Do I need a Keno? No, but the fact that he comes with his motorcycle is pretty cool. And if he’s sold on the NECA website that will go a long way. I’m definitely not going to run around Walmart looking for him. If this is the end though, then I’m pretty damn happy with the display I have and I think anyone else who invests in this line will be too.
Merry Boxing Day every one! I hope you enjoyed the Christmas content this year, but it’s time to go back to our usual programming. Which in 2020 means toys. And I just could not wait any longer to talk about what was probably my most anticipated release of 2020: NECA’s Tokka and Rahzar based on…
For the first time in a long time we went a week without a blog entry here. That’s because I took a much needed vacation and didn’t schedule anything. I’ll probably be backing off a little bit as we dig deeper into 2022 since there’s a certain holiday I need to get crackin’ on if…
“The last vial of ooze!” “He must have drank all of it!” “It’s a Super Shredder!!!” It’s a simple, obvious, and corny introduction for a character, but as a 7-year old it felt rather impactful. The introduction of Super Shredder in the waning moments of Teenage Mutant Ninja Turtles II: The Secret of the Ooze…
We’re coming out of Christmas with a figure of the year candidate.
Happy Boxing Day! It’s been a minute, but we’re back with another figure in NECA’s line of action figures based on the 90s cartoon/property Gargoyles – Hudson! Hudson, who was wonderfully brought to life by the late Ed Asner, was always my favorite character in the show. He’s basically the old veteran of the group. A bit surly, and at his happiest in a comfy chair with his TV and pal Bronx at his side. Though don’t mistake that for Hudson being some useless old geezer. When he’s called upon he’s still a ferocious warrior. Armed with his curved sword, he may not be the warrior he was in his youth, but he won’t back down from a fight. His biggest contribution to the Manhattan Clan though is his wisdom as Goliath often seeks his advice before rushing headlong into a confrontation. There’s no doubt about it, Hudson is pretty damn cool and I’ve been looking forward to this release for awhile. I just had to wait, because he was originally scheduled for release in September, which became October, and you get the idea. I actually ended up finding this guy at an FYE. At first, I was turned off by their inflated price, but eventually I came back and wound up walking out with him. The damage was $47 plus tax, probably close to $10 more if I could have found him at Walmart where he showed up in very small quantities weeks ago, but it’s only $5 more than the preorder I had secured so I figured the extra five bucks was worth it to have the figure now and not have to ship later.
Good doggo.
Hudson comes in an oversized Ultimates styled box since he’s a pretty big boy. The cover of the box features some impressive artwork of Hudson by Djordje Djokovic with paint by Emiliano Santalucia. Hudson looks like he’s striking a ferocious pose or emerging from his stone state and it’s actually a bit festive as there’s snow falling around him. The rest of the box contains product shots of the figure plus a cross-sell of the rest of the line which includes headshots of the unreleased Lexington, Broadway, and Brooklyn. Once out of the box, Hudson feels pretty similar to the other figures we’ve seen in this line, except for Bronx, obviously. Posing him in a natural, gargoyle, stance puts the figure at about 7.5″ with his knees bent and standing on his toes. Some assembly is required, as was the case with the others, as both the tail and the wings need to be attached to the figure. Neither is particularly hard. I had to work the tail in deliberately, but once in it felt secure. The wings just snap into place and it can be done with the figure’s head on or off. The hair gets in the way a little, but it can be flexed out of the way without much trouble.
This guy looks frikken’ amazing!
With the figure assembled, I will just come out and say that this is the best release in the line so far. Hudson looks fantastic and, like Bronx, retains a lot of his animated look. For Hudson, I attribute that more to the fact that he wears more clothes so there was little where the NECA sculptor (Djokovic) could freelance by adding more musculature like we saw with Goliath. The default portrait is a stoic, or neutral, expression for Hudson. His eyes have visible pupils, with the left eye being blinded and colored yellow, and his mouth is set in something close to a scowl. It is undeniably Hudson and the quality of the sculpt is impressive. Equally impressive is the paint as it’s all nice and clean. His beard and hair are sculpted in white but have been brushed with gray and a hit of silver in places. The crispness of the ridges on his brow, around the nose, the lines under his eyes, are just awesome, for lack of a better word. And the rest of the sculpt is just as good. His clothing has a nice texture to it, the paint is really clean all over. There’s shading, the straps on his calves are nice and clean, the buckles and studs are all painted, and it just looks like no expense was spared. The wings are unique to Hudson. Yes, they’re still spread wide open so the shelf space needed to display him is immense, but they do look good. There’s shading on the wings and he has some tattered parts of the membrane with some holds in there to reflect a long, hard, life. If I’m going to nitpick the presentation at all, the tail is still bland looking as they do the tails in rubber with a bendy wire. There’s no texture or anything to it, but it’s also positioned behind the figure at all times. And the feet don’t look as good as the rest of the figure because there’s no paint wash on them. They just stand out a little as looking flat, but like I said, it’s a nitpick. This figure is gorgeous and once again makes NECA look like an outlier in the toy world right now, but in a good way. Hasbro is an outlier in a bady way as their prices seem rather high and the quality of the product low compared with their peers. Meanwhile, NECA is out here with prices not much different (I paid $47, but this guy should be $37 or $38) selling figures with mostly new tools, tons of paint, and plenty of accessories. They are the best deal in town right now.
Most stands are going to struggle to hold up this big boy.
And we should talk about those accessories. Hudson isn’t loaded, but he has enough. He comes with fist hands in the package, but NECA also includes a set of open hands, a loose gripping left hand, a tight gripping right hand, and a tight gripping right hand with a vertical hinge. That last hand is to be used with his sword, which like the figure, is gorgeous. The blade has it’s unique shape we’re used to and it’s nice and thick and sturdy and comes to a point, safety measures be damned. There’s some intricate carving on both sides of the blade plus some sculpted weathering and damage to the blade customary of one that’s seen use for centuries or however long Hudson has lived. The texture is great and the paint has a silver finish to it to go along with the brown hilt with gold handguard. It looks perfect, and Hudson even has a loop in his belt to store it when he’s not brandishing the weapon. Lastly, we have an alternate head which is customary for this line as we need a neutral face and a battle face. The gargoyles all see their eyes go white and glow when they’re in battle and that’s what Hudson’s secondary face reflects. His mouth is open and both eyes are white. They have a pearl finish to create the illusion that they’re glowing and the quality of the sculpt and paint is every bit as good, if not better, than the default portrait. Talk about a homerun. And all of these parts are easy to swap so there’s a lot of fun to be had with the display options here.
“Hello, old friend. Care to borrow this one when I’m finished?”
This figure feels damn near perfect, which means we’ve saved the worst part of it for last and that’s the articulation. Articulation hasn’t been a strong point for this line so far, and Hudson can be categorized as more of the same. The head is on a double-ball peg, but because he has long hair and a long beard, it’s pretty locked down no matter which head you use. There’s some flex to the hair, but that’s more for positioning the wings than anything. He can basically look left and right a bit, but not much more. The shoulders are ball-hinged and they’re limited by his shoulder pads which are a very, hard, plastic. He can only rotate as much as those will allow, but he can raise his arms out to the side just about horizontal. There is a biceps swivel and the double-jointed elbow works very well, though is a little unsightly when bent past 90 degrees. The wrists rotate and hinge and I already mentioned he does have the correct hinge direction for his sword hand, so that’s great. In the torso, there’s a diaphragm joint that mostly allows for some rotation. He can go back a little there which is good for some lunging and flying poses, but he can’t really go forward and there’s not much tilt. There’s a waist twist below that and the hips are the standard ball and socket joint. Hudson can damn near hit a split and he kicks forward pretty far and back pretty far. There is a thigh twist and the knee joint swivels and bend, but because of the unusual gargoyle anatomy, the range isn’t terrific. There is an ankle joint past that which contains a ratcheted hinge which is nice because they need to be strong. The joint also has a rocker and past that is the toe hinge which is what the figure is supposed to stand on. That hinge works fine and it has a little rocker action to it as well. The tail is on a ball hinge like the shoulders and it’s bendy so you can move it around a bit and also utilize it to support the figure in a stance. The wings are ball-hinged too so they can rotate and flap. They still make that scary, loud, clicking sound, but I’m happy to report no looseness like we saw with Demona.
I surprised myself by fitting another gargoyle onto this shelf. There won’t be another without some smaller wing options.
Hudson’s articulation is limited, but I think it’s probably good enough. NECA clearly prioritizes the aesthetic of its figures and Hudson is certainly proof of that. His biggest posing limitations are the shoulders and what the wings bring to the table. It’s been said before, and it will be said again, that the things are an issue. Each figure just takes up too much room and packaging caped wings with other figures is too slow a delivery method. And if a character ever called for those wings, it’s Hudson. I wish he could assume a proper seated pose, but the legs kick out a bit too much. He could sit in a recliner, but not with these wings. I don’t know what it would cost to add a secondary pair of wings to each release, but whatever it is, I’d likely pay it because these guys are really hard to fit onto a shelf together.
Hudson may not be the most dynamic release, but he’s still a damn good one. He’s easily my favorite in the line so far and I am absolutely floored by some of the aspects of this figure. The sculpt is as close to perfect as I think NECA could get at this price point. The paint is terrific and is an area so many companies (charging more for their figures) skimp on, but NECA seems pretty insistent on painting every inch of their figures and they look great as a result. I don’t know if they’ll top this one, I don’t think I can even expect them to, but I am excited to see more and I am definitely excited to one day have the entire Manhattan Clan assembled on my shelf. Though right now, it’s looking like I’ll need multiple shelves to fit them all.
Check out more of NECA’s Gargoyles line of action figures!
Well, here’s something different. Bronx, the good gargoyle dog, is NECA’s fourth entry in its relatively young line of action figures based on the beloved Disney Afternoon series Gargoyles. And not only is Bronx here all on his own, he’s also got something for his buddy Goliath that collectors of this line have been begging…
When NECA launched it’s line of action figures based on Disney’s Gargoyles, it seemed to imply that Demona would be figure number 2. She was not. That honor went to Thailog, the Goliath clone, and that might have had something to do with the many factory delays and shipping woes that were impacting the entire…
It was nearly 6 months ago that NECA unveiled one of its newest licenses for 2021: Gargoyles! I was incredibly pumped at the time to see that NECA had acquired Gargoyles because the license had so much potential. The show was basically a cult hit in the 90s often characterized as Disney’s answer to Batman:…
Welcome to Christmas Day 2022! We made it another year and another long year is ahead of us until we make it back, but right now, it’s time to celebrate! And in keeping with the theme of this year’s countdown, we are once again looking at another much beloved Christmas special on this day. Before we start, here’s a pop quiz: What is considered the first televised Christmas Special? If you said Rudolph or Charlie Brown you are incorrect because it’s actually Mr. Magoo’s Christmas Carol. I don’t have any particular affection for Mr. Magoo or that special, but I give credit where it’s due. The special I think that is most responsible for the specials to follow though is the one we’re talking about today and that’s the stop-motion, Rankin/Bass, classic Rudolph the Red-Nosed Reindeer.
When I was a kid, Rudolph was the favorite special of most of the children my age, myself included. Over the years it has fallen some for me, but I still acknowledge it as the titan of Christmas that it is. It’s basically outlasted its peers in that it’s still broadcast annually on a major network, a distinction only Frosty can lay claim to now that the Peanuts gang has been banished to streaming. It popularized the special format and it’s likely we wouldn’t have a lot of what followed had it failed and I wonder if we would even know the name Rankin/Bass. When the special went into production, the company was feeling pretty tapped out thanks to its Tales of the Wizard of Oz television series and TV special Return to Oz. NBC and General Electric wanted a Christmas special for 1964 though, and Rankin/Bass was selected to make that happen. Romeo Muller, who is a name that appears many times in Rankin/Bass credits, wrote the teleplay for this one based on the Johnny Marks song which was itself based on a concept created by his brother-in-law, Robert L. May. The story for how May ended up getting the rights to Rudolph is an interesting one, but to keep things brief since we have another hour long special to cover, he created the character for the department store Montgomery Ward and they ended up giving him the rights for free when they thought the fad had passed. It’s a rare example of a big corporation being nice to one of its employees, but I bet in corporate circles it’s relayed as a cautionary tale to stress the importance of not having a conscience when dealing with work-for-hire creations.
For one final time this year, I’m turning to my 1987 VHS for the screen caps which means I get to share with you one of the bumpers from that broadcast.
The special was produced in 1964 using stop-motion technology. The Burl Ives character of Sam the Snowman would be the last thing added as the network wanted a recognizable name to attach to the project. Since no one really predicted the impact this would have, or the rise of video at home, a lot of the puppets and sets were lost or destroyed. As was some of the footage as the special would go through changes and edits over the years. In 1965, the song “Fame and Fortune” was added at the expense of “We’re a Couple of Misfits” and the resolution of the film which answers what character Yukon Cornelius is looking for is cut in favor of a new scene showing Santa Claus visiting the Island of Misfit Toys. Some of these things have been added back, some have not, and some have been, but also kind of half-assed. I’ll try to cover it as we go. And just like several entries this year, my screen shots and write-up are based on the 1987 broadcast of the special preserved for all time on my beloved Christmas Tape. I probably have several thousand words still ahead of me, so let’s stop with the preamble and get right down to it.
Uh oh, looks like Christmas is in peril once again!
The special begins with a bunch of newspapers on the screen and a blizzard effect over them. Some big storm has taken place or will, and it undoubtedly features into the plot of this one because the last headline we see is “Foul Weather May Postpone Christmas!” After it dissipates some serene music filters in and we see a far less harsh environment before us. It’s a snow-covered setting and several trees dot the landscape. Waddling, sliding, shuffling, whatever – in comes Sam Snowman (Burl Ives). It’s difficult to describe how he moves because he has no legs. He’s like a snowman you would construct yourself out of three, large, snowballs. Though he still looks better than any snowman I’ve ever made. He’s also undoubtedly made to resemble Ives who also was the only actor in this thing to receive residuals based on it since the rest were a bunch of no-names from Canada. Ives made a lot of money off of Rudolph, while the actual voice of Rudolph basically got a check and a “thanks!”
The first celebrity narrator for a Rankin/Bass Christmas special is Burl Ives as Sam Snowman.
Sam welcomes us to Christmas Town and wants to tell us about how lovely it is. As he makes his way through the scenery, the trees go from being covered with snow to being covered with snow, ornaments, and garland. It’s a Christmas tree forest, and apparently we’re supposed to think they grow like this? I’m not sure. There’s also some seals playing with wrapped presents that are just hanging around. He mentions how the number one residents up here are the Clauses, and points out a castle on the left where the couple apparently resides. We get a peek in there too of a skinny Santa (Stan Francis) sitting at a long table with some rather unappetizing purple food before him. Mrs. Claus (Peg Dixon) is encouraging him to eat and apparently Christmas for Santa is sort of like the Fourth of July hot dog eating contest. He’s force-fed like a Christmas goose by his wife so as to present a jolly, fat, man come the big day which really makes no sense since he’s not supposed to be seen.
An unusual sight for a Christmas special: skinny Santa.
Sam assures us that we shouldn’t worry, Santa will be plenty fat for Christmas, but I’m honestly more worried about the guy’s health. That sort of yo-yo effect with his weight can’t be healthy. Sam then mentions how he loves this time of year and the fact that it’s going so smoothly, not like the year of the big blizzard. He mentions offhand that he doesn’t know what they would have done without Rudolph that year and then stops himself as-if the viewer interrupted him. This is the same technique we will eventually see with Santa Claus is Comin’ to Town, only in that one they actually dubbed in the voices of kids so it makes more sense. Watching this in 2022, when Sam says with some surprise that we’ve never heard the story of Rudolph I’m forced to yell at my screen, “Of course I know who Rudolph is you stupid snowman!” It doesn’t matter what you scream at your TV, laptop, or other device, he’s going to tell you all about Rudolph the Red-Nosed Reindeer.
I can’t imagine 7Up having the funds to pony up for a sponsorship of Rudolph in 2022.
Sam then goes into the song we all know which brings about the opening credits. He basically only sings the intro as the rest of the credits unfold with instrumental music. It’s basically a medley of all of the songs we’re about to hear throughout this one. And in case you’re curious, in 1987 the major sponsor for this broadcast was 7Up. When the credits are done, Sam starts the actual story. We find out that Rudolph (Billie Mae Richards) is the son of reindeer Donner (Paul Kligman) and his unnamed wife (Dixon). We come upon the trio in a cave setting where Donner gives the kid his name. As he looks up and opens his eyes for the first time, he says “Papa” followed by “Mama.” As he does, his nose glows. Or rather, it lights up like a light bulb, or as Donner phrases it, “…a blinkin’ beacon.”
Baby Rudolph, before he becomes a tremendous disappointment to his father.
Donner is clearly concerned about this development, but before the discussion can continue they get a surprise visit from Santa. It seems he’s all up to speed on who is pregnant amongst his reindeer and has come to meet the newest, potential, member of his team. When he comes over to greet Rudolph, he’s initially impressed since the kid even knows his name. And then the nose glows once more. Santa reacts with a “Great bouncing icebergs!” while Donner quickly intercedes to assure Santa this is something the little fawn will grow out of. Santa says he hopes so, because apparently the color of one’s nose is of great concern to him and a shiny, red, nose will immediately disqualify Rudolph from the team. Remember that folks, Santa is a bigot. I mean, his reaction of surprise is certainly warranted. Imagine finding any woodland creature with a nose that behaves like a light bulb, that would certainly shock me! It would not, however, discourage me from viewing that creature favorably. If anything, quite the opposite. That’s freaking remarkable!
Rudolph’s nose, brought to you by General Electric!
Santa then goes into his dumb song, “Jingle, Jingle, Jingle” which is just him boasting about how wonderful his team of reindeer are, but screw this guy! He sucks. When the song is over, he takes off and I say good riddance. Rudolph, on the other hand, adorably just says “bye bye.” I should also point out, that it’s clear they had two Rudolph puppets for the production, one with a matte, red, nose and the other with the actual bulb nose. Sometimes the texture looks completely different and I am assuming it’s because the one that could actually light was less poseable since it needed to be wired up somehow. Anyway, once Santa is gone Donner decides that he agrees with the old man and declares that Rudolph will never make the team because of its weird nose bias. He scrapes up some mud and rubs it on his son’s nose to hide it. The little guy loves his dad despite his love apparently being conditional upon his nose, while his mother just wipes, or sucks, off the fake nose as she apparently loves him just the way he is. Good for you, mom!
Sam then tells us that the Donners were able to successfully hide Rudoph’s “non-conformity” throughout his early childhood. We see a little montage of him and Donner playing that’s interrupted by the presence of the abominable snowman (Bernard Cowan). As they hide behind a snowdrift, a giant, hairy, foot passes by that will not make much sense when we finally meet the “bumble.”
And here is our other misfit of the special: Hermey the elf.
Sam then directs our attention to a new setting: the workshop. It’s Christmas Eve, and the elves are hard at work making toys. Everything they’re making is purple, it’s a weird trait of this special that almost everything that isn’t a character is depicted in this gray-purple shade. Anyway, the male elves are all in blue and look the same while the females are dressed in a pink outfit and they all look the same. Only two elves stand out, a head elf (Carl Banas) who is taller, has a goatee, and is in a green costume and a little blonde elf named Hermey (Paul Soles). Hermey is apparently well behind the rest of the group in his toy construction, and when the head elf inquires what’s up he responds with “Not happy in my work, I guess.” This is unheard of apparently as all of the elves react with shock and some mixture of outrage which only intensifies when Hermey tells the head elf that what he really wants to be is a dentist! A whistle sounds for a 10 minute break, but the head elf tells Hermey it’s not for him. Apparently, the elves have a terrible union. He’s then given an ultimatum to finish the job or face termination. Once left alone, Hermey stops painting and pulls out a dentistry book, singing to himself, “Why am I such a misfit? I am not just a nitwit. You can’t fire me, I quit! See, I don’t fit in.”
Poor, sad, Rudolph. All over a nose.
After witnessing that, Sam just dismisses Hermey’s problems as the life of an elf. We then check-in on Rudolph who appears to be much older, and more rebellious. He hates the false nose his father keeps making him wear, but Donner isn’t standing for any back-talk while mother is just staying out of it all together. He slaps the mud on his kid’s face who tells him it’s not very comfortable, but Donner retorts with “There are more important things than comfort – self respect!” Man, he is such an unlikable dick. Rudolph wanders out of the cave and plops down in the snow looking rather sad. He pops the fake nose off and sings a similar refrain to what we just heard from Hermey, “Why am I such a misfit? I am not such a nitwit. Just because my nose glows, why don’t I fit in?”
Looks like he doesn’t have any issues making friends.
Sam comes back to inform us that Christmas came and went that year without incident. We’re jumping forward to April when all of the new fawns come out to show off and be inspected by Santa. It sounds kind of gross when put it that way, but these are the “reindeer games” from the song, essentially. Rudolph seems hesitant to mix it up with the others, but his dad tries to be encouraging even though he’s spent Rudolph’s whole life denigrating him for the color of his nose. Talk about your mixed messages. Rudolph gets pushed into the group and immediately starts up a friendship with a welcoming fawn named Fireball (Alfie Scopp). Fireball is also apparently a little horn-ball because he encourages Rudolph to participate in the games so he can show off in front of the does.
Imagine telling an employee they’ll never fit in. This guy is a grade A asshole.
Time to check-in on Hermey. It would seem he’s all talk and has actually stayed on as a toymaker, for now, with the other elves. We find him by himself working on some dolls apparently adding teeth. It looks like he’s found a way to marry his love of dentistry with his job as a toymaker – case closed! Or not, for soon the head elf comes barging in demanding to know why Hermey wasn’t at elf practice (that scene was cut from the broadcast frequently and was in 1987). When Hermey shows the head elf what he’s been working on instead, he just gets met with more ridicule. This asshole isn’t willing to meet Hermey halfway and instead tells him they already have dolls that can “cry, talk, walk, blink, and run a temperature – we don’t need any chewing dolls!” After feeling he successfully shut down that little business, the head elf tells him to come join the others so he can learn how to wiggle his ears and chuckle, which sounds rather useless to me, but what do I know about elf culture? Remarking, “A dentist – good grief,” he slams the door leaving Hermey all alone once again. Only this time, he’s had enough. Grabbing his dentistry book, he opens the window and slips out declaring he’s on his own now.
Santa’s pay is so bad that Comet had to take a second job.
Back at the games, Fireball still seems preoccupied with the presence of does. He suggests to Rudolph that one in particular seems to have her eye on him. Rudolph seems interested, but before things can go further they’re interrupted by their Coach, Comet (Kligman). Comet both looks and sounds just like Donner, only he has a stylish cap and whistle around his neck. He says he’s here to teach them how to be reindeer, but also he wants to be their pal – how sweet? He announces that they’re going to practice flying and calls on Dasher’s little boy to start them off. The little fawn runs, jumps, and faceplants into the snow to much laughter. Comet is encouraging though and tells him it was good for a first try. As he moves on to another fawn, Fireball encourages Rudolph to go over and talk to the doe that has her eye on him.
Young love.
Rudolph does as he’s instructed and we’re introduced to Clarice (Janis Orenstein). Rudolph is bashful, and we learn his nose apparently operates like a dog’s tail might as it glows from underneath his fake one making him appear to blush, which is a pretty clever idea and effect. Clarice picks up on his voice sounding unnatural, but Rudolph thinks she’s making fun of the way he talks. She clarifies she meant no harm. Meanwhile, Comet is trying to get Rudolph’s attention because it’s his turn to try flying. Rudolph is trying to work up some courage and before he runs back he asks Clarice if she would walk home with him after practice. She replies that she would, and then tells the reindeer she thinks he’s cute!
Imagine being mean to this adorable, little, guy.
Well, that went over well with Rudolph! Cheering that she thinks he’s cute, Rudolph bounds up into the air and flies over to Comet. Comet is impressed, but Rudolph doesn’t care because a doe just called him cute. As he keeps shouting this fact, he jumps up into the air again and soars over the gathering amazing all in attendance, including Santa. Rudolph comes to land by Fireball and repeats the good news and he gets excited for his friend. They play scuffle, and in the process Rudolph’s false nose pops off. He’s pretty giddy right now, so that nose is on full blast underneath. Fireball is immediately freaked out and starts backing away telling Rudolph to get away from him. Santa admonishes Donner, like he did something wrong. Given how Santa reacted to Rudolph’s nose in the winter, I don’t think he’s disappointed in Donner’s attempt to hide the nose, but in his failure to adequately do so. Comet tries to calm everyone down, but upon seeing Rudolph’s nose declares that he should go home with his folks and that they won’t be inviting Rudolph to join any of their reindeer games going forward. I have a sudden urge to hunt these reindeer into extinction.
At least there’s one decent deer in Christmas Town.
Rudolph dramatically runs off, upset at the way he’s been treated. And he should be upset, though at the same time who needs those clowns? Clarice comes running after him and Rudolph seems to think she’s coming to make fun of him too. Clarice tells him she’s not and prefers this red nose to the silly false one he had been wearing. Rudolph won’t hear it as he hates his nose for making him different, but Clarice thinks that’s what makes it special and she’s not wrong. She then breaks into song, “There’s Always Tomorrow,” which is the slow ballad number of the special that I’m guessing is the favorite of few. The sentiment is sweet and it’s appropriate for Clarice, though her dad (Cowan) apparently didn’t hear the message of the song for when it’s over he comes running over to retrieve his daughter declaring that “No daughter of mine is going to be seen with a red-nosed reindeer!”
What exactly was Hermey doing in that snowbank anyway?
Feeling defeated, Rudolph wanders over to the base of a tree and sits down by a snowbank. Up from out of the snowbank pops the head of Hermey. He asks if this snowbank belongs to Rudolph, but Rudolph is rather confused by the situation. Hermey introduces himself to Rudolph as a dentist, and he has no idea what a dentist is. Hermey then corrects himself as he wants to be a dentist, but isn’t one yet. For now, he’s just an elf, but he declares that he doesn’t need anybody else and he’s independent! Rudolph doesn’t really seem to know what the word means, and I’m not so sure Hermey does since he proposes that they be independent together. Rudolph is onboard though so long as Hermey doesn’t mind his nose, and Hermey is fine with the arrangement as long as Rudolph doesn’t mind him being a dentist. They shake on it, then break into song.
Pictured: a couple of Misfits not named Glenn Danzig or Jerry Only.
For the 1987 broadcast, the song is “Fame and Fortune.” It’s a weird number to hear these two sing about becoming rich and famous as that’s something neither character really expresses a desire for outside of this song which is partly why few seem to like it. The original 1964 broadcast featured the song “We’re a Couple of Misfits,” which thematically makes far more sense and builds on how the two characters had already been singing their own verse of the song earlier. That song was basically dropped just to change things up in 1965 and possibly to shorten the sequence. It wouldn’t be added back until the 1990s. Both can be found on the DVD release, though the current CBS broadcast does something different in that it uses the animation for “Fame and Fortune,” but dubs it with the more popular song sped up. It looks and sounds terrible that way and I’m guessing it’s only done to squeeze in more commercials. As for the song itself, it’s fine, I guess. It’s catchy, but the subject matter makes no sense to me so for that reason I’d rather “We’re a Couple of Misfits” instead, though the CBS solution is way worse.
Everyone is convinced this little, tiny, light of a nose is able to draw-in a snow monster from seemingly anywhere.
When the song is over, Hermey and Rudolph are off wandering in the darkness with the snow falling hard. A voiceover from Sam informs us that the world is a dangerous place and soon the rumbles of the bumble can be heard! Hermey encourages Rudolph to douse the light of his nose as he thinks the bumble can see it, while we cut back to Sam cowering in fear under his umbrella. What a wimp! Dousing the light seems to work though as the bumble doesn’t attack, and instead a prospector upon a dogsled happens along to find the two misfits.
Introducing Yukon Cornelius, another rare, decent, person in this special. He also carries a gun, but seems unwilling to use it when faced with danger.
Hearing the dogsled, Rudolph and Hermey jump into a snowbank so just their butts are hanging out which is how Yukon Cornelius (Larry Mann) finds them. He’s rather puzzled by the sight of a deer ass pointing at him and an elf one beside it. I could make some rather crude jokes right now, but I’ll settle with just saying I’m sure the adult movie parody includes a similar scene. Yukon yanks the two out and introduces himself as the greatest prospector in the north. The land is rich with silver and gold, according to him, and he’s rather fond of tossing his pickaxe in the air which seems rather dangerous. When he retrieves it he always licks it and remarks, “Nothing.” This is because Yukon is in search of a peppermint mine, but you would only know that if you watched the original 1964 broadcast because the special ended with him stumbling upon one. That scene was cut in favor of another that we’ll get to when we get to it. I must say, I bet the animators absolutely hated that Yukon was written to be driving a dogsled because that thing must have been a pain to animate. And honestly, they didn’t do a very good job with it, but they had some pretty tight deadlines so I’m not surprised it looks the way it does.
One thing this special struggles with is forced perspective shots, and putting the bumble on a mountain like this doesn’t help.
After Yukon introduces himself in grandiose fashion, Sam feels inspired to sing us a song. “Silver and Gold” is it’s name and it’s a pleasant little number, but it feels like it’s placed too close to Clarice’s song which is also rather slow and melancholy. He looks like he’s playing a banjo while performing the song, which is interesting because I don’t hear any trace of a banjo in the actual song. When it’s done, Yukon indicates he’s off for more supplies, but before they can get to know each other the bumble strikes! He’s presented standing on the mountains, which looks pretty goofy because the mountains look like we’re supposed to assume they’re off in the distance and not just really tiny mountains.
It may not look like water, but I love this shot anyway.
Yukon ushers Rudolph and Hermey onto the sleigh. He also gets the dogs to do the same because there’s no way those animators were going to do a chase sequence between a hairy monster and some characters in a dogsled. Instead, Yukon just pulls it while the bumble gives chase. He stumbles, which is enough of an opening for Yukon to reach the water’s edge and hammer out a “do-it-yourself iceberg!” As they float away, Yukon is able to prove to the others that he knows the bumble’s one weakness: he sinks. He steps into the water, and drops like a rock. It’s deep enough to be over his head, but apparently not so deep that he can’t get out, which he does and is left scratching his head. The water effects for stop-motion are always of interest to me, and the transition of bumble to underwater is rather interesting to look at. It doesn’t look even remotely convincing, but it’s one of those things that just looks neat to me so it doesn’t bother me. I do think they could have done a more convincing job at making the bumble look wet when he emerges from the water though.
Nothing on the horizon. They escaped the bumble, but this seems like a bad place to be.
With the bumble a safe distance away, Rudolph and Hermey are able to ask where they’re off to now. Yukon doesn’t exactly know, but he tells them they’re with him now and they can all get rich off of silver. When Hermey says he thought Yukon was after gold, he simply replies with “I changed my mind.” I’m not sure I would trust this guy’s business acumen. They’re shown floating off into the night while Sam comes in to tell us the Donners are worried about Rudolph. First, Donner takes off to go find Rudolph. Sam tells us he feels bad about how he treated his son, and he should! After he leaves, Clarice shows up and she and Mrs. Donner go out in search of Rudolph as well. We learn all of this via Sam’s narration as the characters say nothing to each other.
A rough landing, but as we saw in that last shot, I’d say they were pretty lucky to make any landing.
Out on the floating iceberg, the fog has set in. Yukon remarks it’s as thick as peanut butter and Hermey tries to correct him by saying “I think you mean pea soup.” Yukon responds with “You eat what you like and I’ll eat…” though he doesn’t finish the clever little line because they strike land. And to emphasize that, Yukon shouts at the top of his lungs “Land ho!” even though they’re all very much aware of that. As they wander further inland, Rudolph wonders where they are as the three take note of a castle. It’s supposed to be off in the distance, but the perspective isn’t very convincing. Yukon then points out a curious sight: a flying lion!
Wait! Where did all of these presents come from?
Soon the three are confronted by an unusual sentry. It’s a Jack-In-the-Box, only come to find out, his name isn’t Jack. It’s Charlie. Charlie (Scopp) explains they’re on the Island of Misfit Toys, and pretty much starts to sob upon the admission of his name. Rudolph kind of stuck it to him unintentionally by assuming his name was Jack, but that’s why he’s a misfit. Soon, the other toys begin to come out of a bunch of presents they were hiding in and singing a rather haunting tune. It’s actually a bit unsettling, but then perks up. The song is “The Most Wonderful Day of the Year” and it’s all about Christmas.
Most of these toys seem fine to me.
The song also has a secondary function: to introduce these freaks and weirdos. The song is played straight, until an elephant comes in to ask rhetorically “How would you like to be a spotted elephant?” like it’s some great disability. Other toys chime in with their problems, most of which seem rather superficial. A train with square wheels on its caboose and a boat that sinks seem like some pretty significant quality control errors. A bird that doesn’t fly, but swims? That’s just a penguin. A cowboy that rides an ostrich? Sounds fun to me! A water pistol that shoots jelly? Just don’t load the damn thing with jelly! Yeah, I’m being rather hard on the sequence, but it’s not like they had to come up with a lot of odd toys. They could have done better. Oh, and if you’re wondering, the “dolly for Sue” that no one can figure out what’s wrong with is apparently just suffering from depression. Yeah, the explanation reads like a retcon, but that’s because she was a late addition to the special and some of her lines were added over the years. It’s from Arthur Rankin himself though, so I guess it’s canon.
Who appointed this guy of an island of unwanted toys? He is a lion, so maybe he just took it?
When the song is over, the boys apparently didn’t find it at all depressing because they want to live here too! Charlie informs them that if they wish to remain on the island, they need to get permission from King Moonracer who just so happens to be holding court in his castle at this very moment. If you couldn’t have guessed, King Moonracer (Francis) is the flying lion from before. I can’t imagine he has much to do on this island if he just lords over some toys which likely explains how Rudolph and the gang are granted an audience immediately. When they ask for permission to remain on the island on account of them being misfits as well, their request is denied. “How do you like that?” says Yukon, “Even among misfits you’re misfits.”
At least they have some accommodations for non-toys.
Moonracer explains that since they’re living things (apparently those toys are not considered alive) they can’t run away from their problems and hide out on an island intended for toys. Harsh, but fair. He does permit them to stay the night though and they even have some lodgings for living beings who happen to turn up on their island. Before court is adjourned though, Moonracer makes a request of them. Should they ever return to Christmas Town, he would like them to tell Santa about their island to see if he can find homes for all of the misfit toys. Rudolph agrees to do so, but I’m left wondering why Moonracer, who can fly, doesn’t just go do that himself? Does he really have better things he could be doing? Maybe he tried and Santa was freaked out by the presence of a lion and had his guards, assuming he has guards, attack the beast?
Geez Rudolph, don’t you think you might be overreacting here?
The three are shown to their quarters and are all getting settled-in for a good night’s sleep. The quarters look rather tight, but at least everyone can fit in the frame. Hermey says they’ll all leave tomorrow together, but Rudolph is rather insistent that he should go it alone from here on out on account of his nose. He seems to think it’s how the bumble finds them and views traveling with him as being too dangerous for the other two. Yukon will hear no talk of him going it alone and basically tells him to zip it. Rudolph stops and waits for the other two to fall asleep, which since this is television, is immediately upon turning off the light. He’s convinced he needs to go it alone, so he sneaks out. Somehow, he’s able to create another floating iceberg for himself, or maybe he found the one they came in on. As he floats away, he wishes his friends success in their various quests. And as we watch him sail away, the roar of the bumble can be heard. Chilling!
We linger on Rudolph’s ass for what feels like a long time.
When we come back from a break, Sam starts telling us what Rudolph did off on his own. He says “time passed slowly,” but it sure looks like it’s moving pretty fast to me! The bumble kept him on the run, but he also made friends here and there. We get to see him play with some polar bear cubs, but then the mama bear kind of chases him off. He should be glad he didn’t get eaten. That’s the last we see of cute, adolescent, Rudolph. Our next shot is a long one centered on Rudolph’s ass. As Sam tells us he went through some changes, Rudolph picks his head up and we see he’s all grown up. And the mere act of growing up is apparently all it took to convince him that he couldn’t run away from his problems, so it’s time for Rudolph to head home.
Find your dad or I’ll be having you for Christmas dinner, Bulb-face!
Rudolph happens upon a group of reindeer. One of the three remarks “Hey! Look who’s back – old neon nose!” they laugh and Rudolph gets pissed. He runs back to his family’s cave, but finds it empty. Santa soon comes in to tell him that his parents are gone and Clarice too. They left months ago to go look for him. Is Santa happy to see Rudolph safe and sound? If he is, he doesn’t sound like it. Instead, he’s just worried about his damn sleigh and insists he can’t get it off the ground without Donner. Rudolph vows to find them and takes off, but that’s when it hits – that blizzard we were told about at the beginning. We’re shown the storm slam into the North Pole tearing shingles off of Santa’s castle, knocking ornaments off of trees, and sending elves rolling through the snow. Rudolph can only put his head down to push through it and he knows where he needs to look first: the cave of the abominable snow monster!
He’s just been spending the past few months trying to decide which one to eat first.
Rudolph enters the foreboding structure and finds his parents and Clarice. Clarice is in the bumble’s clutches while the other two just look on helplessly. I’m not sure what two deer could do to a beast like the bumble, but they can at least try! And how long have they been here? Rudolph is no coward though as he charges in demanding the bumble put her down! He does and then makes a play for Rudolph who deftly avoids the lunging beast. With him on his belly, Rudolph goes for the crotch, but apparently this bumble is either castrated or female as it doesn’t seem bothered. Rather it simply stands up, and ripping a stalagmite from the cave ceiling, smashes Rudolph over the head knocking the deer unconscious. He then unleashes a hearty, sinister, laugh.
The brave are always the first to die.
We return to Sam, once again cowering in terror under his umbrella, who then informs us he’s the real hero of the story. Well, not his words exactly, but he takes credit for sending Yukon and Hermey after Rudolph. The two come upon the cave and spy the bumble inside with Rudolph and the others. Clarice is in tears and asking aloud “Why doesn’t he get it over with?” A good thought, but also a dark one, as she’s admitting they’ve basically given up. Rudolph is still unconscious, but he starts to come to. Meanwhile, Yukon has a plan, but since he whispers it to Hermey we don’t know exactly what it is, but it involves Yukon climbing above the cave while Hermey oinks like a pig.
This seems like a setback, sure, but I don’t think I’d go charging at this guy just because he lacks teeth now.
The bumble heads out to investigate the oinking as Yukon insists a bumble would never choose deer over pork. When he reaches the cave’s exit, Yukon drops a giant rock on his head knocking him out. Yukon is then able to run into the cave to bask in some hero worship. The deer are happy to be saved, but then alarmed when the bumble emerges from behind Yukon. Hermey then enters to tell them not to worry. He’s got some dental equipment in his hands and it becomes clear he’s pulled out all of the bumble’s teeth. He encourages them to just walk on by, seemingly ignoring that the bumble is still a massive, clawed, beast. Would you have no fear of a toothless grizzly bear? I think not.
Stop what you’re doing, Yukon! Listen to the big, hairy, monster!
Yukon is not scared. Declaring the bumble nothing without his choppers, he goes right at him. I’m not really sure what he’s trying to accomplish, but the bumble basically just backtracks until it reaches a cliff’s edge. Yukon then appears to tackle him, along with all of his dogs, and the two fall over the side. The others run over yelling “Yukon!” and peer over the edge. Rudolph declares he’s gone, and he quite literally is, because we can see the cliff’s bottom and nothing is there. They probably should have tried painting it black or something, unless this was the desired effect?
This is basically the end of Hermey’s story. I guess it’s a happy ending.
We’re supposed to just think Yukon is dead and Sam conveys that sentiment with his narration. Rather than look for Yukon though, Sam blames the need to “get the women back to town” as reason for them just heading home to Santa’s place. Nah, they just didn’t want to look. There they apparently have a reconciliation with those that treated them as outcasts. I’m not sure why the sudden change of heart. Because they survived an encounter with the abominable? Because their friend is dead? We catch the end of a conversation between Rudolph and Santa with Santa vowing to find homes for all of the misfit toys. The head elf tells Hermey he can open a dentist practice after Christmas and is promptly granted the first appointment when Hermey looks in his mouth. Donner is then shown apologizing to Rudolph and I do hope the buck is sincere. He basically missed his son’s entire childhood! Granted, that appears to be a matter of months, but it’s all the same.
If I had a nickel for every time I heard my dad say, “Looky what he can do!”
From outside, a commanding voice then hollers for the elves to open up on account of it not being a fit night out for man nor beast. When they pull the doors open in comes the man, and it’s Yukon! As for the beast, why, it’s the bumble! He’s leashed and Yukon declares that he’s a reformed bumble in need of a job. The bumble demonstrates his usefulness by placing the star on top of a nearby tree as Yukon exclaims “Looky what he can do!” Rudolph then asks how the pair survived their trip down the side of the cliff and Yukon takes the time to inform him that bumbles bounce! The elves all seem to find this funny. Meanwhile, the bumble has removed his leash so I guess there’s no fear of him going berserk at this point. Maybe the leash was just a fashion choice? Maybe he and Yukon have a thing going on? Yes, I’m shipping this pairing.
The existence of pilot elf here would seem to suggest that there are other professions open to elves beyond toy-making, so all of that mistreatment of Hermey is even worse than we thought!
It’s the day before Christmas Eve though, so they can’t dilly dally. The elves get back to work and we hear a reprise of “We Are Santa’s Elves” as they do so, which is a song that was cut from this broadcast earlier. Santa is then shown back at the dinner table with his awful looking food. He’s still skinny, so he’s going to just gorge until he’s near bursting to fatten up for Christmas apparently. An elf then shows up to hand him a weather report and it’s not good. Regrettably, Santa has to make the announcement that Christmas is cancelled to shock and awe.
Say the line, Santa!
As Santa stands there explaining the situation, Rudolph is apparently excited about something because his nose is going bonkers. It’s distracting Santa, blinding him actually, and as he goes to tell Rudolph to cut it out he stops himself: “That nose! That beautiful, wonderful, nose! Rudolph, Christmas is not off and you’re going to lead my team!” Rudolph is pretty shocked, and then Santa makes it official by quoting the song, “Rudolph, with your nose so bright, won’t you guide my sleigh tonight?” Rudolph, proving he’s not a petty reindeer, simply says, “It will be an honor, sir.” Donner then gets to insist he knew that nose would be useful some day. What a jerk!
It’s cute that he needs shades to handle Rudolph.
As the elves load up the sleigh, we go into one of the better songs of the special: “Holly, Jolly, Christmas.” Sam sings it while the elves basically just party, their job apparently done. During the events of the song we see Rudolph and Clarice share their first kiss and an elf with sunglasses gets to hook Rudolph up to the sleigh. Here is where we dock this special some points because Rudolph is placed ahead of a team of six instead of eight reindeer. For shame! I’m sure this thing was a pain to animate, especially the take-off sequences to come, but would it have been that much harder with 9 instead of 7?
For everyone that wanted a fat Santa, here you go. I think we should just accept him as he wants to be.
When the song ends we find Santa practicing his laughter and looking plenty plump. He calls for his coat while Mrs. Claus looks on approvingly. As he puts his gear on, we get an instrumental reprise of “Jingle, Jingle, Jingle” which is a nice touch. As Santa takes his rightful place in the sleigh, he calls out to ask if Rudolph is ready. When the reindeer responds in the affirmative, Santa informs him their first stop is the Island of Misfit Toys. Up, up, up, and away!
On the Island of Misfit Toys, it would seem spirits are low.
On the Island of Misfit Toys, Charlie, spotted elephant, and dolly are seated by a campfire. They’re pretty glum because it’s Christmas and they’re still stuck on the island. Santa isn’t coming this year, just like all of the other years. Charlie retreats into his box to dream about next Christmas while dolly remarks, through tears, that she doesn’t have any dreams left to dream. Then, the faint sound of sleigh bells can be heard through the night. The elephant hears them first and wonders what it could be. Charlie pops out of his box excitedly, “It’s Santa! And look – Rudolph is leading the way!”
All right, we got the toys, lets get off this depressing island.
The sleigh lands bathed in the glowing, red, light of Rudolph’s nose. Santa matter-of-factly just says “Well, let’s be on our way!” The toys say nothing and just jump into his sack. Santa then calls out to Rudolph again and they take off. Since this scene was added a year later, I’m thinking Santa and Rudolph’s dialogue is the exact same track from their first take off. No matter, Sam pops in to tell us “Well folks, as for the rest of the story,” and then sings the ending of the song “He went down in history!” Sam then sings the full song while we watch Santa fly through the sky. As they soar, an elf outfits each of the misfit toys with an umbrella and they jump out of the sleigh. Santa may have got them off the island, but apparently that’s as far as his charity goes. They have to find their own way! When the song ends, Santa wishes us all a merry Christmas and flies off towards the full moon. A fitting final shot of The Christmas Spot 2022.
After he spent this thing acting like a jerk, I say it should have been Rudolph who got to wish us a merry Christmas in the end. Not Santa.
Well, we’re talking about Rudolph the Red-Nosed Reindeer so it’s not like there’s a whole lot to say that hasn’t already been said. It’s a classic and if you’re reading this you probably watched it at least once this year, just like last year, and the year before that, and the year before that. It’s the special that really popularized the Rudolph character and started Rankin/Bass on the path to being a Christmas special juggernaut. This wasn’t the first adaptation of Rudolph outside of the song, but it was the first to basically adapt the song almost word for word and incorporate it into its plot. And as a story, it succeeds in making us root for Rudolph and gives him a buddy in Hermey who is equally sympathetic.
What the story doesn’t do so well is redeem the other characters. Santa, Donner, Comet, the other reindeer all act like bigots. They’re giant jerks and none of them really do anything to make me feel any different. We don’t even get an apology from Santa, just Donner and the end of one from the head elf towards Hermey. This Santa sucks! He dismisses a reindeer because of its nose. Is Budweiser even that strict with its famous Clydesdales? At least we have Yukon who seems like a good dude, it’s just too bad we lost his ending since it reveals there’s more to him than just silver and gold. Clarice is also a nice character, it’s just too bad she doesn’t get to do anything once her song is over aside from play damsel in distress. There’s very little resolution to this one. We get the happy ending, but we don’t know how Rudolph feels about it. I realize I’m asking a lot of an almost 60 year old special commissioned to sell more General Electric products, but these are questions worth asking.
What does work very well though are the visuals and music. Yes, the stop-motion on display here is rather primitive at times, but it gives this one it’s own distinct feel. The specials to follow would feature higher quality animation, but I’ve always preferred this one anyway. The weird purple-gray textures, the dogs that barely animate, the bumble and his tangle of fur – it just looks fun. One of the best decisions the movie Elf made was adopting the look of this special’s north pole. The music is also solid, though it does have some low points. No matter, “Holly, Jolly, Christmas” and the Burl Ives version of the title song really give this one a jolt at the end and are beloved classics in their own right.
So long Christmas. See you next year!
Considering that it is now Christmas Day, your chance to catch Rudolph on TV may have passed you by. CBS airs it twice annually, basically right after Thanksgiving and then once more closer to Christmas. Freeform has the cable broadcast rights, or did in 2021, and it’s possible they’re showing it today and if I can confirm that I’ll try to slip it in via an edit because I’m not writing this on Christmas Day. I’m rather busy celebrating the holiday with family and hopefully you are too and this is just something you read during a quiet moment. When the dust has settled and the excitement of the day subsides. The kids are in their rooms playing with their new toys or feeling the effects of a sleepless night from before crashing upon them, I like to bask in the afterglow of the holiday with more TV or more reading by the light of the Christmas tree. It only happens once a year, so treasure it while it lasts, and most of all Merry Christmas and thanks for reading!
Can’t wait until next year for more Christmas? Check out what we had to say on this day last year and beyond:
We made it! Another year in the books, and another Christmas has come. Indulge in it. Bask in it, for it only comes once a year, and not to get too dramatic, but you never know how many you’re going to get. And we’re ending this year’s edition of The Christmas Spot with another throwback…
It’s Christmas morning, and if you woke up to a tree packed full of presents you have only one person to thank for that – Sonic the Hedgehog! What? You didn’t know that Sonic took over for Santa back in 1996? Oh, well find yourself a comfy chair and a plate of chili dogs while…
Welcome, Christmas Day! Hopefully you’re not hungover from too much Christmas partying last night, and if you are, hopefully it was worth it. By now, Santa should have deposited presents under the tree, if you were good this year, and hopefully he remembered the batteries. It’s been fun, but this post means we are done…
When it comes to doing these write-ups, I naturally trend towards older Christmas specials. The name of the blog is The Nostalgia Spot, after all, so it would only make sense for me to favor stuff that’s at least a decade old, if not more. The fact of the matter is, there’s really not enough content out there to only focus on the old, and besides, sometimes it’s fun to be a bit topical. In 2022, Marvel unleashed Moon Knight on the masses via Disney+. Since I am a subscriber to Disney+ and a casual Marvel fan, I watched it because it was there and I like feeling like I’m getting the most bang for my buck. It was a fine show and I especially enjoyed the performance of Oscar Isaac in the lead role. I believe it was mostly well-received, though I know there were some out there disappointed at the lack of Moon Knight in a show called Moon Knight which is understandable. I’m sure we’ll see more of him though because this is the Marvel Cinematic Universe, after all, and it’s always building towards something.
Prior to watching the show, my only knowledge of Moon Knight was that he was some superhero with a cool looking costume. I have an old ToyBiz Marvel Legends figure of the same, but I’ve honestly never picked up a Moon Knight comic. He always had the reputation of being a Batman knock-off, and to some extent I guess that’s true. In the hands of an unskilled writer, I could easily see his books turning into a Batman-like story. In the show, he was far more interesting though so I don’t think such criticism is warranted in that case, but what about in other media?
I guess the show had a different title in its final season? It’s just listed as Ultimate Spider-Man every where.
In 2012, Disney began airing a show called Ultimate Spider-Man. Despite the name, this show was not an adaptation of the comic book series of the same name. Like many post 2000 Spider-Man shows, it borrows from that comic, but also basically every other form of Spider-Man to create one big hodgepodge of what are hopefully the best traits of the various Spider-Men over the years. I never paid any attention to the show while it was airing, but it hung around to total over 100 episodes with the series ending in 2017. One of the last episodes of the show happens to be a Christmas one, and it also features Moon Knight, and it’s also presently the “knight” before Christmas, so now feels like the right time to take a look at this one.
Ultimate Spider-Man is a Film Roman production that was overseen by Alex Soto. It’s a 2D animated cartoon series with a pretty straight-forward approach to the character designs and scenery, unlike a more stylized series and prior Christmas spot entrant Spectacular Spider-Man. The show stars Drake Bell as Spider-Man/Peter Parker and when it begins he has already been Spider-Man for about a year, until attracting the attention of Nick Fury. This is a young Spider-Man still feeling his way around things and it seems an emphasis of the show was to feature lots of team-ups with other familiar faces from the Marvel Universe. The show was able to assemble a rather impressive writing team which included Brian Michael Bendis, the creative behind the comic of the same name, and Paul Dini, perhaps the most celebrated writer in superhero animation (this particular episode is by Elliot Casey). It would seem there’s a lot to like about this one on paper and it also looks like some money was spent making the show look good so it’s a bit of a surprise on my behalf that I’ve basically ignored the series for as long as I have.
This show loves playing with the size of Spider-Man’s eye lenses.
The show begins without any sort of opening title sequence, I’m guessing that’s to come. We find Spider-Man (Bell) decorating a…tree of some kind and talking to himself. He seems to be trying to psyche himself up to have a terrific Christmas because he needs to. He’s actually house-sitting this Christmas for Dr. Strange (Liam O’Brien) in his Sanctum Sanctorum while the good doctor is off saving reality, or something. It would seem this is Spidey’s first Christmas away from his Aunt May and he’s just trying to make the best of it. Unfortunately, this bizarre, monster, tree that Dr. Strange keeps in his home is sentient and not up for being decorated like a Christmas tree. It also doesn’t seem to appreciate Spider-Man’s sass and takes a swipe at him forcing the web-slinger to retreat into another room. Oh, and this is a show that seems to break the fourth wall via its protagonist. A lot.
It also seems to like this story device as we’ll see it again.
After running from the grinchy monster plant, Spider-Man finds himself in a fancy looking armory. It’s apparently a room he’s not supposed to enter and as he tries to recall what Dr. Strange told him about the room an apparition of the doctor appears above him. A very young looking Doctor Strange is recalled just telling him to stay out of the room because of all of the dangerous weapons and artifacts present. Spidey then sheepishly scratches the back of his head as an “Oops, my bad,” kind of thing since he’s already broken his promise to Strange. I’m getting the impression this Spider-Man is a bit of a goof.
That’s a pretty bad ass way to introduce Moon Knight.
A scream from outside gets Spider-Man’s attention. He’s supposed to look after Strange’s home, but he can’t ignore what sounds like a girl in distress! Spidey races outside to find a young girl being harassed by a strangely dressed man. That man is Moon Knight (Diedrich Bader), and it would seem that Spider-Man has never encountered this soldier of the moon before. His entrance is pretty cool though as Spidey looks up at the moon and we see the alleged hero reflected in the lens of his mask. Spidey deftly avoids him and grabs the young girl in the process before staring down his new foe. Moon Knight introduces himself, and Spider-Man makes a lame crack about him not being Santa Claus as we smash cut to the opening title. Apparently this era of the show is called Ultimate Spider-Man vs The Sinister Six as that’s what the title card says. I guess it would have helped if I had watched some of this show before jumping into one of the final 3 episodes.
This rescue isn’t going very well so far.
After the very brief title card is “webbed away,” we get to see Spider-Man vs The Moon Knight! Moon Knight is impeccably voiced by Diedrich Bader in what feels like a preview of the somewhat aloof Batman (in contrast with the straight-forward Batman he has played elsewhere) he will play in the future on Harley Quinn. He’s an unintentionally humorous character (as-in, the character isn’t trying to be funny in-universe, but he’s definitely written to be comical to the viewer) as he constantly keeps referring to the moon, talking about the moon, and even converses with the moon. I’m having flashbacks to the Mooninites from Aqua Teen Hunger Force here because this guy loves the moon as much as they do. Spider-Man seems annoyed with him, and Moon Knight doesn’t really seem to have a high opinion of Spider-Man for that matter and even calls him a demon. It never dawns on Spider-Man though that maybe this guy is attacking this young girl for a reason, so he decides to retreat into the safety of Strange’s townhouse, but not before whipping Moon Knight by his cape into some snow (“And that is why I don’t wear a cape!”). Unfortunately, the building has a protective spell placed on it that requires a magical command to allow additional people through and Spidey is drawing a blank on what those words are. While he stands safely behind the magical shield, the girl he’s trying to save is in harm’s way. Worry not though, for Spider-Man is able to recall those words just before Moon Knight nails her.
And now we have some wholesome, Christmas, entertainment!
As Spidey bids Moon Knight a good night, the vigilante tries pounding on the forcefield and cries out that Spider-Man is giving this girl exactly what she wants, but he’s not listening. Inside, Spider-Man and the girl get acquainted. Her name is Francine (Mary Kate Wiles) and she tells Spider-Man she’s an orphan. A recently made orphan as she lost her father not too long ago. Spidey acts like he’s going to cry hearing her sad story and welcomes her to spend Christmas with him in this lonely old house. We then go into a montage hosted by Spidey Claus! The two make gingerbread cookies that literally get up and walk away, which they have a laugh at. We then see a sequence of polaroid photos of the two making silly faces and eating candy canes. Spidey is laying in front of the fire looking at said pictures when the brief montage ends, while Francine seems interested in looking around. She soon finds the door to the forbidden room, and like most kids, immediately wants to go in once she hears it’s forbidden. Spidey tells her he’s not going to break his promise to Doctor Strange and let her in, but as he lectures her he doesn’t really pay attention and she just slips right past him.
I’m guessing this thing is important.
Francine enters the room and is immediately drawn to a crystal ball. Spidey comes over and realizes he’s seen that ball before. It belonged to the villain Mysterio, and we see a flashback of him doing crimes and battling Spider-Man. Apparently, he fell off the Brooklyn Bridge at the end of one of their encounters and Spider-Man was unable to save him. The ball is his helmet and it was magically enhanced so that it could make Mysterio’s many illusions turn real. Pretty sweet! After Mysterio fell into the river below, Spider-Man recovered the helmet, but no body. He gave it to Strange and is surprised the sorcerer didn’t simply destroy it.
It’s a lot harder to hurt someone when you can’t touch them.
A crashing sound from upstairs gets Spider-Man’s attention and ends his little story time. He hands the helmet to Francine and tells her to stay put while he investigates. He heads upstairs into what looks like a library only to find Moon Knight inside! He’s pretty surprised to see him since Strange put that spell up to keep out the unwanted, but he’ll have to figure that out later. Spider-Man attempts to web Moon Knight, but he turns intangible and the web line goes right through him. Spidey then tries to attack in a more conventional manner, but continues to encounter difficulties. Moon Knight explains that he is but a reflection in the moonlight, which is poetic, but still confusing. Spider-Man then hears a sound coming from outside and looks up to see Moon Knight on the other side of a skylight. Two Moon Knights?!
It turns out she’s the bad guy. Try to act surprised.
Spider-Man noticing another Moon Knight outside seemed to be enough for this Moon Knight to call it quits. It disappears in a blue light and Spider-Man realizes he was just an illusion. Saying the word “illusion” out loud is enough for him to figure out what’s going on. He heads back to the forbidden room and somewhat nervously pops his head in to check on Francine. He finds the girl holding the orb and she too is surrounded by a cold, blue, light. When it fades we see she’s a grown woman, and wearing Mysterio’s old costume too. She then thanks Spider-Man, and introduces herself as Frances Beck, daughter of Mysterio! It would seem she holds a grudge against Spider-Man for her father’s apparent death and retrieving his magical helmet is exactly what she needs to exact sweet, festive, revenge. This is going to be the best Christmas ever!
Just the first of Mysterio’s holiday themed not-illusions. You have to appreciate a villain that gets in on the theme of the episode.
Lucky for Spider-Man, the New Mysterio is quite new to this whole villain thing and Spidey just takes the helmet away from her via a simple web-line. He tells her she can’t handle this thing and suggests she’s not the real deal, but she assures him she is. She lifts her arms up and opens a portal in the ceiling and a horde of vicious looking elves drop in! Spidey is able to escape to the ceiling though as they’re rather short, and he and New Mysterio do the whole “You killed my father!” “No, I didn’t!” routine before Spidey bails into another room.
Dr. Strange is here to save the day! Though Spider-Man is fighting a master illusionist that has already tricked him once…
Spidey’s webs can only hold off the elves for so long as they are vicious little bastards, so he retreats back up to the library. There he finds Moon Knight, still just chilling out on the roof outside the window, before he’s visited by an unexpected guest. Or should I say homeowner? Because Dr. Strange can’t be a guest in his own home! He appears before Spider-Man and seems quite ticked off with old web-head. He let people into his home, entered the forbidden room, and has removed a powerful item from said room! Spidey tries to apologize, while Moon Knight bangs on the window shouting “Not strange!” This confuses Spider-Man more as he very much disagrees with Moon Knight and reminds him that this night has actually been very strange! He then finally realizes what Moon Knight is saying, and it’s probably helped by Dr. Strange lunging for the helmet and failing this whole thing, that he means Strange, not strange. Which, I mean, come on Spider-Man! I know you’re not a detective like Batman, but you’re facing an illusionist here and she’s already fooled you once!
More holiday monsters – I love this stuff!
The illusion of Strange then vanishes and is replaced by Mysterio. She makes a crack at Spider-Man referring to him as a joke to which he responds with “To be fair, I think everything’s a joke.” She also does some magic finger snap that just makes the helmet appear in her hands. She finally puts it on and uses the power of the helmet to summon a giant gingerbread man! Spidey points out that this is very much a joke as he dodges the massive candy cane the beast swings in his direction. I must say, I do admire Mysterio’s commitment to the season with her various summonings. Come to think of it, how did she summon the non-illusion elves without the helmet? Maybe it was the magic of the season? I guess it’s best not to think about these things.
Here comes Moony!
Spider-Man does what he seemingly does best: flees to higher ground. Up on the ceiling, he’s able to watch the Christmas abominations lay waste to what are likely some very old and likely priceless objects in Doctor Strange’s library and also regroup. He tries to recall the advice Dr. Strange gave him in the past, but all he can do is recall generic advice like wearing a hat when it’s cold outside. He then remembers something about Strange advising him to make allies out of the enemies of his enemies. Naturally, this means Moon Knight who is still banging away outside because he is one persistent fellow. Spider-Man shouts out the magic words to release the barrier and Moon Knight is finally able to smash in that very expensive looking window and join the battle!
Seems there’s a downside to all of this power, who could have foreseen that?
Moon Knight comes in wielding his baton and smashes some ginger foes! He’s ready to rumble, and it allows Spidey to attempt to appeal to Francine. She corrects him when he addresses her by that name and refers to herself as Frances Beck! She is not going to be swayed, but before she can really get into her villain speech she collapses to her knees in pain. Reaching for the fishbowl on her head, it would seem the orb is a bit more than she can handle. Spidey tries to help her, rather lamely though by putting an arm around her when he could have just yanked the thing off. She recoils from his touch and uses her power to open a portal that she and her gingerbread minions are able to escape through.
Look out world, Moon Knight has a wand!
With Frances gone, Moon Knight and Spider-Man are able to have a little heart-to-heart. Only, Moon Knight doesn’t seem interested in sharing any of his knowledge with Spider-Man, probably because he’s pretty much responsible for this mess they’re in. Their conversation is interrupted though by the moon. Yes, Moon Knight takes his orders from the moon and it’s played rather comically since Moon Knight can hear the moon, but no one else can including the viewer. It would seem the moon has decided that Spider-Man’s help is needed and Moon Knight is commanded to reveal all. He basically just relays that the moon warned him about Beck and that she intended to wake a dormant evil that lurked in this place, which must be the fish bowl. It also told him how to stop it: a magic wand! Yes, some wand has the power to make the helmet collapse in on itself, and it just so happens to be in this house too! Spidey is forced to break his promise, again, to Strange and admit Moon Knight into the forbidden room. There he finds the wand they need and the two set out to stop Beck.
I’ve seen this guy before.
As the two walk out the front door, Spidey asks Moon Knight (he calls him Moony – adorable!) if this wand will destroy the wearer of the helmet. He only responds with “The moon shall have its vengeance,” which is interesting because I never thought of the moon as the vengeful type. Spider-Man points out that isn’t really an answer and tells Moon Knight if his aim is to kill Francine then he doesn’t want his help. He doesn’t offer a reply as the two head outside and find Mysterio floating high above the city doing super villain stuff. She uses her new powers to summon a giant snowman monster than looks curiously like Marshmallow from Frozen.
Now Santa is getting in on this – is nothing sacred?!
Upon coming face to face with this monster, Spidey is suddenly more interested in Moon Knight’s help and willing to accept any conditions. Of course, when he looks over to the vigilante for help, he’s busy chatting it up with the moon. This guy! It would seem he’s also trying to convince his…boss…that Spider-Man is a liability, which Spidey takes offense to. The two then turn their attention to the task at hand and Spider-Man observes the Moon Knight method of dodging. Which is to say, he does no such thing. He takes a punch from the beast and explains to Spider-Man that he’d rather take the hit than waste time avoiding it, which Spidey is forced to admit is pretty badass (my words, not his). While Moon Knight tangles with Marshmallow, Spidey tries reasoning with Frances, but she just responds by turning an inflatable Santa sentient which goes on the attack. Lucky for him, Moon Knight’s aversion to dodging gets him knocked into Santa and solves that problem for him!
Hey! Quit laying around! There’s a city to save!
Spidey takes to the sky to try to get away from the monster, but ends up getting swatted instead. He crashes through a building and finds himself in a department store. A giant, novelty, present broke his fall. Moon Knight soon follows and lands on top of another novelty present and Spidey is forced to make a crack about the bad holiday décor. Moon Knight ignores Spider-Man’s joke and informs him of the dire situation they find themselves in. He also adds that the moon demands this situation be rectified by any means necessary. The duo are soon set upon by an army of nutcrackers and toy airplanes. The two leap into the scaffolding smashing toys along the way until the big snowman comes bashing in with Mysterio right behind.
I’m very surprised Spider-Man didn’t make a crack about a splitting headache here.
As Spider-Man dodges their attacks, he sees Moon Knight go for Mysterio. He calls out for him to wait, but Moon Knight leaps through the air and plunges the wand through the glass dome. Frances collapses to her knees and appears to be in a trance of some kind. Moon Knight suggests the spell is taking over and will soon end all of this, but Spidey isn’t willing to give up on Frances. He realizes that the only way to get Moon Knight to help him is to trick him. Sounds deceitful, but if this plan works then Moon Knight only has himself to blame for Spidey pretends to hear the moon. Moon Knight is perplexed, but also a bit impressed, as Spider-Man acts as if the moon is commanding him to save Frances. Moon Knight may be a badass, but he’s definitely not the sharpest knife in the drawer as he falls for it. He agrees to hold off the monstrous snowman, while Spider-Man attempts a rescue.
We all talk to the moon all the time. You’re not special, Moon Knight!
Spidey doesn’t really know what to do, so he instinctively grabs the wand. That seemed like the logical place to start, only the unexpected happens and Spider-Man gets sucked inside the helmet! He finds himself in a dreary setting, but a farm house comes into view and Spider-Man figures it must be the farm house that Frances told him about. He approaches a window and spies Francine inside seated at a dinner table with her father, Quentin Beck (Paul Scheer). They appear to be having Christmas dinner, and the decorations in the background would indicate as much. As Spidey gets closer, he finds himself transported into the house and seated at the table. There, he tries reasoning with Frances by telling her this is all an illusion and they need to get out. She insists it’s real though, that her father is real, but Spidey tells her if it was real then he’d tell her what happened that night between them. So he does!
Well, since you’re here, you might as well stick around for Christmas dinner, Spidey.
It turns out, Frances was right and this is the real Quentin Beck. He describes how he made a deal with the demon Dormammu for the power to make his illusions real, and this is the price he paid. He tells his daughter that Spider-Man did try to save him, but he refused the hero’s aid. When he fell off of the bridge, he was pulled into the helmet where he’s to remain. This also explains why Doctor Strange didn’t destroy it since doing so would have destroyed Beck. Unfortunately for the Becks, this world starts to collapse upon itself. A vortex opens above them and it’s pretty clear they need to get out. Frances pleads for her dad to come with them, but he knows he’s trapped in this prison. Or is he? Spider-Man doesn’t think so, but soon the ground opens up below them and Frances is sent falling into the void!
No daughter, I think I would prefer to remain here in Armageddon than join you for Christmas.
She stops though, bathed in a green light, lifted up by her father. He’s holding all three of them with his magic, I guess, suspended in the air. Beck then uses his powers and a green light envelops all three of them. Outside the helmet, Moon Knight is having a rough go of things. He’s being attacked by the snow monster, nutcrackers, and some nasty looking teddy bears. As he sees the helmet pulsate, he assumes that he has failed and apologizes to the moon. Then, his enemies drop dead and Spider-Man appears with the Becks and Moon Knight is forced to correct himself.
Oh look, it all turned out well in the end. That tends to happen at Christmas in TV shows.
While father and daughter have a reunion, Spider-Man remarks how Moon Knight really trashed the place. He reminds Spider-Man this isn’t the only place that’s been damaged this evening and Spidey lets out an “Oh no!” We cut to Dr. Strange finding his home in shambles. As a book crumbles to dust in his hands, he curses Spider-Man to the heavens! We then are taken to F.E.A.S.T. where Aunt May volunteers to help the less fortunate. Spider-Man, Moon Knight, and the Becks are shown enjoying a meal together and there’s laughter and happy, holiday, cheer. We then head to the roof, where Spider-Man is attempting to wrap things up for us, only he’s distracted by Moon Knight’s persistent conversation with the moon. He makes fun of him for it, but Moon Knight turns the tables since Spider-Man can’t even explain who he’s addressing. Moon Knight calls him a weirdo, and Spidey is apparently content to leave things there as he wishes us all a “Happy Holidays,” and we exit with an iris shot.
I suppose it didn’t turn out all that well for Strange. Don’t worry about him though, he can magic that glass back together or something.
That was how Spider-Man spent a Christmas. And it was a rather eventful one. I have to confess, I wasn’t much at all interested in the story of the Becks. We barely got to know Francine so it wasn’t as if I felt hurt by her betrayal of Spider-Man like he seemed to be. I also wasn’t attached to her, but I guess it’s good that Spidey wasn’t willing to take the easy way out and let the magic wand kill her. I also never saw the episodes with Mysterio so I didn’t have that to fall back on. What hurt things further though was the performance of Paul Scheer as Quentin Beck. He is so wooden in the role and the scenes with him are terrible. Was he just mailing this one in? I’m surprised they would stick with this casting because it did not work at all. Perhaps the direction for him was poor as when the vortex is swallowing them he sounds bored, like maybe he didn’t really know what was happening to his character? I also don’t understand how his powers work. I thought he just did illusions and the helmet contained the magic? Did he learn how to utilize the helmet’s magic from within it? Could he have “magicked” himself out of that thing this whole time? It’s messy.
Even Moon Knight joined them for Christmas dinner.
What did work though was Diedrich Bader as Moon Knight. He steals the show and when he’s not on the screen I was definitely looking for him. He gets to be a badass with a personality as he comes across as aloof due to his constant conversing with the moon and Spider-Man is a natural foil for such a character. He takes himself very seriously, and Spider-Man could certainly be described as the opposite. As for old web-head, he manages to be charming and charismatic, but also annoying. It’s a unique quality that Spider-Man sometimes possesses. This particular iteration pushes things at times and he’s definitely upstaged in the funny remarks category by Moon Knight and his deadpan delivery, but I’m guessing that doesn’t happen in most episodes. As for Christmas, it’s here in spirit and Mysterio does her part to make sure of that. We don’t really see much of the reunion at the end so we never get a big dose of those Christmas feels, but given my distaste for the performance of Scheer, it’s probably a good thing that we ended things where we did.
After watching this episode I just have one question: where’s my Spider-Man and Moon Knight spin-off?!
If you like Spider-Man and want to see him at Christmas, this is fine. There’s some lore here to work around, but nothing that should feel too difficult for a casual Spidey fan. The animation is solid and I like how this thing looks. It did take me a bit to warm up to Spidey’s constant eye posing, but I could definitely watch more of this. I don’t know that I will, but maybe. This episode and the rest of the show is streaming on Disney+ and I would not expect to see it shown on television, especially this late in the game. This is also the show’s second Christmas episode, but the blurb on the first one made it sound like an It’s a Wonderful Life parody and I didn’t want to bark up that tree. If I’m mistaken and you think I should check it out, let me know. For now, I feel fine leaving it at this. Plus, that one doesn’t have Moon Knight!
Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:
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