Category Archives: Television

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The samurai rabbit joins NECA’s toon line!

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated to television during the original run of Teenage Mutant Ninja Turtles. For some reason, the character Miyamoto Usagi was named Usagi Yojimbo in the show. I don’t know if it was deliberate or a mistranslation, but because of that a whole generation of kids grew up referring to the samurai rabbit character created by Stan Sakai as Usagi Yojimbo. To his credit, Sakai doesn’t seem bothered by this as he has let Usagi be utilized for pretty much every iteration of the turtles that followed. I’m sure he was compensated for that, but he seems totally willing to let this association continue and that’s why I’m here talking about NECA Toys’ latest deluxe release in its line of action figures based on Teenage Mutant Ninja Turtles: Usagi Yojimbo.

Usagi seems to pondering if we may have some turtle variants in our future.

Whatever you refer to him as, know that I’m just going to call him Usagi for the duration of this post. Usagi, as stated, is the latest deluxe release in NECA’s toyline which means he comes in that VHS style packaging with artwork by Dan Elson and Aaron Hazouri that is just so hard to throw away. It looks terrific and it’s loaded with product shots of the figure in action which is easily displayed by opening the front, fifth panel which is seated by a piece of Velcro. Usagi was put up for order on NECA’s website back in March as an open preorder and he’s just now making his way into the hands of eager collectors even faster than Storm, which I noted was the shortest wait between preorder and release I’ve had since 2019. This should be followed by a general release at Target stores across the US and other online outlets in international territories, but that could be a few months off given how long it took some past preorders to do the same. Target has a collector event planned for September so that’s a safe bet for when this figure (and others) may appear.

Yep, that’s Usagi all right.

Usagi stands about 4 5/8″ to the top of his head and 5.5″ to the top of his tallest ears. He’s depicted in his show accurate black and blue attire with a gray sash around the waist and purple wraps around the base of the ears. He even has those circular, brownish, emblems on his vest that always looked like chocolate chip cookies to me as a kid. He comes out of the box with a very serious expression on his face (he’s a rather serious character in the show) and he has some open hands. He also has a set of gripping hands and fists and overall he looks great. Usagi is easily one of the best in this line based on likeness which is a testament to his simple design and the quality of the sculpt from Paul Harding and the paint of Geoff Trapp and Mike Puzzo. There’s virtually no paint slop on my figure and the black linework this line is known for looks crisp and I really like the subtle fur texture sculpted into the exposed fur on the character.

He may not be particularly dynamic, but he does make up for that in stability.

Usagi looks terrific, though some sacrifices were meant to get there. His articulation is a bit impacted as a result. The head is on a double-ball-peg and is articulated at the base of the neck as well. He can look all over the place and there’s no complaints there. The ears can swivel too. The shoulders are ball hinged and he can get to about horizontal when lifting them out to the sides. The elbows are just single-hinged and feature a swivel, but the cut of the joint is at an angle and you’ll need to be mindful about paint rub. The hands swivel and are hinged horizontally, also known as the “wrong way,” and at the waist there’s a ball joint that basically just allows for a twist. At the hips he can pretty much do a full split, but he really doesn’t kick forward very far nor does his leg go back much at all. That seems due to the baggy pants which also only let the single knee bend go about 45 degrees. The ankles are seated deep in the cuff of the pants so they too don’t have much range. The rocker is okay, but the forward and back is negligible.

More figures should come with tiny dinosaurs.

For a samurai rabbit, it is a bummer to see the articulation so limited. Usagi basically can’t even do a two-handed sword grip, but his feet are big and sturdy enough that he can stand on one foot so it isn’t all bad. It’s obvious why he’s like this though so I have a hard time critiquing NECA too hard for the articulation when the aesthetic of the figure is so good. It’s just the trade-off collectors of this line have come to expect. The only improvement that would have made sense is double-jointed knees or a butterfly joint at the shoulder, but I don’t know if I own any NECA figures with such a joint so it’s not like I was expecting it.

He looks like a little kid being forced to dress-up against his will.

As far as accessories go, Usagi comes packing quite a bit. I already mentioned the hands, but Usagi also has a pair of swords at his disposal. One is a katana while the other is listed as a wakizashi. Basically, you have one long sword and one short one and there’s a set of scabbards for each to go into that’s molded together. The scabbard can be affixed to the figure via a black, elastic, sash that’s very similar to what we’ve seen in the movie line with Shredder and the Foot. Just slip it over the figure and stick it on his waist. It will mostly disappear in the waist joint, but it can hold the scabbards just fine. Mine did start to fall out after a day or so though either due to the elastic stretching or part of it getting hung-up on the ball joint at the waist. Usagi also has two additional weapons: a kunai and a katar, which is that fist-dagger that came with all of the Playmates turtles and fit into the rear holster on Raphael’s belt. They’re well-painted and nice to have. We also get a little dinosaur, the Tokage, which is from the Usagi Yojimbo comic. It’s a fun little thing to have, plus who doesn’t want a tiny dinosaur?

NECA didn’t provide much room to work with, but with a little hot water and some persistence, you can fix this if it happens to you. And if you’re looking for an IPA recommendation, Sip of Sunshine is my go-to.

We also have a second portrait that features some teeth and ears draped along the skull. The ears are swappable between the heads, but I have thus far encountered a lot of difficulty swapping the heads. The head is connected to the neck via a double-ball-peg and the bottom peg in the neck is the one that keeps popping out as opposed to the ball in the head. It’s so small that I can’t pull it out with with my fingers, so I had to resort to tweezers (I wasn’t sure my needle nose pliers would even get in there). With some advice and ecncouragement from Twitter user Uncle Jesse (@Mesademon149), I was able to dig the peg out with hot water and said tweezers. Even after lubricating the portion that inserts into the head, I still have been unable to get the peg to function properly so I’ve had to dig this thing out a few times so I need to pick a face and stick with it.

This cloak is pretty bad ass.
“My name is Usagi: Jedi Master.”

Lastly, we have some extra clothing. There’s a soft goods cloak that’s a dark gray with a wired hood. It’s easy to slip on and it looks terrific and there’s a black ribbon included to be utilized like a sash. I just wish there were belt loops on the cloak to better utilize the sash, or just another elastic band. I’m guessing it was a knotted robe in the show as I don’t remember, but I would take the trade-off. Usagi also has hit hat, a type of kasa or Jingasa, that most likely see and just think of as a samurai hat. It looks like it’s made of wood and is very well painted with a light brown on top and a dark brown inside. There’s a lot of nice linework on it as well. There’s a strap made of a thing plastic sculpted onto it to hold it on Usagi’s head and it works well with the flat ears. The strap is supposed to connect to the hat at four spots, but mine is only attached at two. Thankfully, it’s one on each side so it works, but it looks a little silly. I might try to glue those little strands in place, but then again, I’m not really planning on displaying him with the hat anyway. I thought I same promotional shots of the figure with the hat on his back, but I could be mistaken. If not though, it’s not something I would try as I don’t think those straps would hold up. They look quite fragile, so user beware.

“Rabbit, those turtles are your enemies! It’s they who trapped you here in this dimension!”
“Foul being! Your treachery shall not go unpunished!”

Overall, Usagi is a dynamite release form NECA that just has a couple of hiccups. The articulation doesn’t bother me much, it’s really just the inability to swap the heads easily that’s irritating me. The cloak is really good though and I’m torn on how to display my figure because of how much I like that thing. I wasn’t expecting to use it, but now I’m reconsidering. The weapons are great, and the other other critique I really have is the absence of vertical hinges on the gripping hands. He’s a samurai, NECA, give him the right hands! NECA is sometimes very good about that, and sometimes not, it makes it hard to know what to expect.

There’s certainly room for a samurai rabbit amongst ninja turtles, but what about an Easter Bunny? Hmm…

This figure was $35 when it went up for preorder in March and hopefully it stays that way at retail. NECA Ultimates have been trending toward $38 of late so it may come in a little more pricey. This guy features tons of unique tooling so the value is there and I honestly don’t know how NECA does it considering what some other companies are charging for repaints these days. Usagi Yojimbo is a memorable character from the show, so anyone who has been collecting this line is likely going to grab him and he’ll be money well spent.

“Hey dude, you ever have pizza?” “Pizza…?”

Marvel Legends X-Men Animated Series Storm

Storm is here to summon the full power of…a gentle breeze?

Despite featuring a gap of about 4 months between their solicitation dates, my figures for Mr. Sinister and Storm arrived the same day from Hasbro Pulse. Storm, from the new figure line based on X-Men the Animated Series, went up for sale in February and arrived at my door just recently. A five month turn-around from pre-order to delivery is something I haven’t really experienced since the pandemic broke out in 2020 so that is at least a step in the right direction. Hopefully, that’s indicative of the figure itself as this line has been all over the place through its first 3 figures. After looking at a figure in Mr. Sinister that was essentially just a straight repaint with nothing new added (unless you count his silky, smooth, neck), we have a figure in Storm that is a bit more like the first two figures in the line and more of what I expected out of the line. That’s both a good and a bad thing, and while Jubilee is still secure in her position as worst in the line, I don’t think Wolverine is feeling threatened by Storm for his crown of best, but we should probably just get into it.

The tallest shall lead.

Storm comes in at close to 6″ to the top of her forehead making her the tallest of the hero characters released thus far. If you factor in her voluminous hair then she’s closer to 6.5″. Like the other figures, there’s a lot of reuse here as a retro-carded Storm was clogging pegs at Target not that long ago. I’m fine with reuse when it makes sense, and for the most part, it makes sense here. Her costume is pretty show accurate as it’s sculpted mostly in white plastic with the yellow belt and stripe down the figure’s right side. The shoulder pads and excess material around the biceps is present along with the yellow stripes on said shoulder pads and the cuffs of her sleeves. The cape is done in a light gray with yellow trim and she even has her very fashionable lightning bolt earrings. Really, the only obvious miss here with the costume are the boots which are basically standard, soled, boots. That’s certainly the functional way to go, but the Storm of the cartoon series wore heels so that’s a disappointing omission (I doubt it’s an oversight) since there must be some heeled feet they could have swapped in, but Hasbro opted not to.

I appreciate the new tooling, but I wish she looked more like the box art as this just doesn’t look like Storm from the show.

Where this figure differs from the prior Storm is with the hair and the paint. Hasbro re-sculpted the hair to give Storm that lovely, 80s, look she had in the show. Storm, and many of the women, often had some big hair and this sculpt reflects that. When removed from the show, it does look absurd, but the shape is fairly accurate to a lot of scenes. I would have preferred they just go with the interpretation of her hair on her box art, which is still voluminous, but not to this degree. What would have made it work better is if it fit the head better. It looks a bit off and that might have to do with the sculpt itself or with Hasbro trying to just to fit it on the prior Storm head. There’s also no paint on the most visible portion of the hair, it’s just sculpted, white, plastic when a wash would have helped out a lot here and been consistent with the cel-shading Hasbro is going for. It may have also worked better with a new headsculpt, which is my biggest issue with the figure as this face just does not look like Storm from the show. Marvel Legends tends to take a character from the comics and add some realism to it, which doesn’t work well for this line in many cases. Storm’s complexion looks off as do the shape of her eyebrows and lips. I suspect this will be a complaint going forward with other figures. The more inhuman look of Sinister didn’t suffer, but unmasked characters are just going to look off because the show took Jim Lee’s already fairly simple face structure (especially for women who all seemed to look the same) and simplified it further for animation. And Hasbro wants these figures to look like Marvel Legends first, animated characters second, and that’s a philosophy I’m just going to disagree with them on for every release.

Note that in order to make the shading on the right leg line-up her toes need to point in. Also, I do really wish her costume looked more like that box art.

That said, Hasbro’s attempt at cel-shading with this figure looks okay. It’s not on par with Sinister, but the shading here at least looks logical. It’s even pretty easy to just image search Storm from the show and see how Hasbro came up with the shape for the shading for this figure. The issue here is it just doesn’t go far enough. Storm, whose costume has a bit of a shiny quality to it in the show, really demands a third color for the shading but Hasbro just went with black on white. A gray or gray-blue added to places would have really helped this figure pop. As it stands, the shading makes her look passable on a shelf, but in-hand and up close it’s far less impressive and feels half-assed. And even on the shelf, white just dominates for this figure. And it’s true that many sequences in the show featured Storm with a white costume that even matches her hair, but there was also a lot of shading on both the hair and the costume to lessen the impact. What really should have happened here is Hasbro should have sculpted the costume in a very light gray and then shading with black and white. Hasbro obviously doesn’t want to spend that much money on paint despite asking for a higher price on this figure and it’s a bummer. Hasbro did shade the portion of her hair behind her head a light blue, which is an odd choice for the color and it almost stands out more than it should. Again, a wash or just gray would have worked better and it should be applied to all of her hair. The end result is that, yes, the costume is sculpted accurate enough and the black linework looks good, but this just doesn’t look like Storm from the show.

Well, it’s the thought that counts.

Which brings us to Storm’s accessories. Maybe the paint isn’t impressive, but there’s still another way to justify the cost in the accessories. And with Storm, the accessories are just okay on their own, but bad in another sense. Hasbro included open hands on the figure and an extra set of lightning hands. They’re more spread open and the fingertips end in lightning bolts which are cast in translucent, yellow, plastic. The issue here though is that the whole piece had to be cast in that translucent plastic so the hand portions are painted brown. They look super shiny and the paint on the fingers is awful so some of the lightning is painted over making her fingers look like melting, Snickers, bars. The other problem is that whenever Storm uses her lightning power in the show her eyes always change to an all-white look, but our Storm features standard eyes with no alternate head to pair with it. Plus her expression is very generic to the point of looking bored. It basically renders the extra hands useless if that’s something you care about, and I’m guessing most collectors do. I suppose some might repaint her eyes, but that won’t make her look any less bored. I guess there was just no budget for an extra head with this one.

“Face me, evil doer!”

Which brings us back, once again, to the concept of value. Here we have a reused figure with the only new addition being the hair, accessories, and some black paint. On top of that, this figure tacked on an extra buck to the price moving from $27 to $28 before taxes and shipping. Where’s the extra money going? The VHS packaging is nice, but if that’s preventing us from getting a better face or heeled boots then I don’t want it. Again, this line is one I am happy to have, but I’m continually disappointed by the shortcuts these figures are taking and by the overall direction it seems to be taking. It’s not what I want, but I’m buying it because it’s the only product of its kind and I’m paying a tacked on premium at that when compared with a standard Marvel Legends release. It’s not a great feeling.

Ahh, damn.

All right, with that out of the way we do have to talk about the articulation. Storm has the usual ball-hinge head, but her giant hair locks her head down more than Sinister’s. She cannot look up at all and barely rotate, but she can look down a little. Her shoulders are ball-hinged and work fine, but the shoulder pads will get in the way for certain poses. Plus Hasbro designed them to peg into the front of the shoulder and they’re prone to popping out as a result when just moving that peg to the rear of the figure would have prevented this. The elbows are single joints with swivels in place of a true biceps swivel, but it works okay as she can get a little better than 90 degrees on a curl. The hands swivel and feature horizontal hinges. In the torso, she has a ball-joint just below her bust. She can bend back a little there, but it’s mostly for rotation and tilt and she gets really no “crunch” forward at that spot. The waist twists and she has standard joints at the hips that give her a decent spread. There’s a thigh swivel, but the shading goes over it so it looks ridiculous when not aligned. The knees are double-jointed and the range is good, but the quality is terrible as she feels really gummy. The lower right leg even appears warped so if I want to line up the shading I need to point her toe in, though it matters little since this figure stands like crap because of the hair. The ankles feature the usual hinge and rocker combo and work okay, but again, super gummy feeling.

A flight stand is probably the way to go with this one, though I need to find one that fits Storm better than this MAFEX one.

This figure is just not fun. The hair is too outlandish and the facial likeness is terrible. Combine that with the gummy legs and this one is a pain to stand. I suspect most will go with a flight stand of some kind, or just toss it somewhere. This is the first figure in the line where I’m tempted to just buy the retro card release and take a marker to it for the shading. It’s just such a bummer that Hasbro re-sculpted the hair, but not the face, to make this look more like Storm. If they at least nailed the likeness I could be more forgiving of the other stuff. Instead, the only thing they got right is the basic look of the costume (excepting the feet) and the black lines for the shading. Otherwise, the accessories suck, the cape feels cheap, and the quality of the figure feels suspect despite being the most expensive in the line so far. I still dislike Jubilee more than this one, because her likeness is just so bad, but it’s hardly a compliment to say this Storm is less bad than that one.

Well, at least I like half of the figures in this shot.

If you read all of that and still want to add this to your collection, then your only option right now is via Hasbro Pulse. This figure will likely show up at Shop Disney’s website eventually, but it could be awhile. Both Jubilee and Sinister showed up on that site first, while Wolverine lagged pretty far behind the Pulse release. Maybe Storm will be the same? I don’t know. Up next for this line is Jean Grey and I’m more dreading that than excited for it because the promotional shots are not good, but I’ll withhold judgement until then. Maybe she can at least do better than Storm? Here’s hoping.


Marvel Legends X-Men Animated Series Mr. Sinister

“My name is Sinister, Mr. Sinister.”

This week, the long wait for an in-person San Diego Comic Con comes to an end. For the first time since 2019, attendees, creators, and the like will be invited back into the city of San Diego for a celebration of all things comics, movies, and general “nerd” culture. One of the many panels this week will even focus on the 30th anniversary of X-Men, the animated series that capitalized on the rising popularity of a comic book and helped make a generation of kids lifelong X-Men fans. Because of that, the timing could not be better for the delivery of some new toys in Hasbro’s Marvel Legends subline of figures based on X-Men. And today, we have the first villain of the line: Mr. Sinister.

A lot of fans were probably a little surprised that the first villain in this line went to Sinister. I’m guessing most expected that honor to go to Magneto, who has always been thought of as the X-Men’s main villain. He even has the honor of being the true, first, mutant adversary introduced in the show with the third episode, “Enter Magneto.” Perhaps Hasbro is holding him back for something a little more special, and if you’re going to go to a number two villain it’s hard to do worse than Mr. Sinister. Sinister was the main villain of season two of the show. He’s teased at the end of the first season, something that was added in after the show’s late renewal, and has a presence all throughout that second season as he resurrects Morph, strands Xavier and Magneto in the Savage Land, encourages Mystique to go after Rogue, and the like. He’s just a general pain in the ass for the X-Men during that time, and while he does basically drift away following that, he did show up here and there following that season. As such, his original action figure and the show were how I, and I assume many others, were first introduced to the character and I always associate him with the cartoon.

He sure is a happy guy.

The obvious other reason why Hasbro went with Sinister in this spot is because he has a fairly recent action figure that can be reused and repainted for this line. If you read my reviews of Wolverine and Jubilee, then you know I’ve had a very mixed reaction to this line. Wolverine is largely fine, there are some errors and shortcuts that are inexcusable with him, but overall I like the figure well enough. The Jubilee figure was one I was far more harsh on that resulted in me going off on the concept of “value” when it comes to an action figure line. And a lot of those value criticisms I had with Jubilee will apply to Sinister, even more so. This figure is a bit of an odd thing to review as I’ll tell you right up front that I like this figure, but it’s also a terrible value.

This probably comes as no surprise, but Sinister is the tallest in the line so far.

Mr. Sinister stands at around 7″ to the top of his head and is depicted in his show accurate blue and red costume. The body has sculpted lines, or grooves, on it as the character is often featured with such a detail and he’s sporting a rather wicked grin. Sinister’s cape is basically impossible to do100% accurately given its unusual design, but Hasbro did a decent enough job with it here. It’s a very dark blue on the back and black on the inside. There’s an effort made to make it appear that all of the strands of the cape originate from around the collar, with some going straight up from there and cresting well over the figure’s head with others curling more at chin level. Some of the strands are molded together, which is odd, but maybe they were concerned about the durability. It’s a weird cape, so whatever, it’s fine. The only exposed skin on the character is on the head and neck and it’s bone white. He has the red diamond on his chest with red around the wrists and waist via the belt. His legs are a bit odd as he almost looks like he’s wearing thigh-high boots, but he also has boot cuffs down around the ankles, but that’s not a shortcoming with the figure as that’s how the character looks.

We really need a Cyclops to pair Sinister with, but Wolverine will have to do for now.

Sinister has a pretty wacky design that must have been a chore to bring to animation, especially with the budget X-Men had. The figure is fairly accurate to the source material, but it does differ in places. There’s a sculpting bit around the neck area where the cape is intended to “attach” to the costume proper. It adds a bit of realism to the look, but is something that isn’t captured in the animation. The thigh seams, or parts that looked like thigh-high boot cuffs, are angled when in the show they just cut straight across the thigh and were kept fairly simple. Sometimes they were given more of a diamond shape, but it was inconsistent as the character was a nightmare to animate. The figure also just plain looks chunkier than the character in the show. Sinister isn’t what I’d call skinny in the show, but he basically had typical super hero/villain proportions while this figure looks like it’s a bit beyond that. I’ll be interested to see how the figure scales with a future Cyclops as comparing it to Wolverine and Jubilee doesn’t really tell me much since those characters are among the shortest in the show.

The spine on the boxes can be arranged in such a fashion that it looks like the good guys are staring down the bad guys. Also of note, Sinister’s box is way chunkier than either Wolverine or Jubilee.

This being the animated line, the thing that’s going to stand out the most is the paint. To Sinister’s credit, this is the best paint job in the line so far. Sinister is fairly easy to shade as he’s just dark blue and black and Hasbro did a solid job of following the rules of the source material when applying the shading to this figure. It’s even fairly easy to find images from the show that appeared to give them a guide as to how to shade with the dark parts. The only odd part is that Hasbro opted not to use black, but a dark, almost slate, gray. It looks okay, but in some pictures and in certain lighting it gives the character a washed out look, like a poor quality digital image that didn’t capture the fullness of the colors. It’s weird, but does look better in person than in pictures. Like Wolverine and Jubilee, there’s no shading on the skin which is a bummer, but at least this character has paint details on the face in the form of the black around the eyes and on the chin, though the chin looks off-center on mine. There’s also some shading on the belt and inside the collar and it’s pretty striking. Hasbro even painted the inside of the boot cuff which I wasn’t expecting since it’s only noticeable from the rear. And speaking of the rear, there’s no shading on the back of the figure nor is there on any joints so you do get instances where blue plastic is poking through a shaded area like the ankle hinge. And that blue plastic is quite shiny, which normally is turn-off for me, but it’s not really bothering me much here. Maybe because I just like this shade of blue? This guy looks rather nice on the shelf and hopefully the figures that follow can match this paint job because I think few will complain about it.

This foot is ugly. There’s so much empty space between the heel and ankle. Yeah, it does let the foot pivot backwards very far, but why would Sinister ever need that much range in his ankle joint?

The thing I haven’t touched on yet is where this figure comes from. If you’re a Legends collector you may even be screaming at me because this figure is 100% reused from an earlier Mr. Sinister figure released about 3 years ago. Everything is the same except the neck. On the first release of this figure, the costume went all the way up the neck and even featured the same linework so Hasbro had to ditch that and replace it with a neck they could cast in white. That’s it though, that’s the only new piece and I doubt they had to actually re-tool a neck for this guy, they probably could source that from somewhere else. That first figure came with zero accessories and this figure does too. That means no extra head, no extra hands, and no effects parts even though the box art features him creating an energy DNA strand of some kind that would have been awesome to have. You’re basically paying a premium price for the VHS box and some extra paint. This is where I bring up the concept of value again as this figure is objectively a pretty terrible value, especially if you already have the old figure. A figure that is 100% reuse should have some room in the budget for at least some extra hands or a fireball. Even Jubilee, another 100% reuse character, got an extra head and some additional accessories, you mean to tell me there wasn’t some blast effect hanging around that couldn’t be tossed into the box? That’s the type of thing that literally adds pennies to the cost as opposed to whole dollars. I can only assume this line has a budget, not the individual figure, and the Legends team is forced to take from some figures to fund others, but that’s still not the problem of the consumer. If we’re being asked to pay more for this figure versus a standard Legends release, we need to see that reflected in the product and it’s just not here.

What do you do with a character that lacks accessories? Steal them from another figure! This is from a Lightning Collection Yellow Power Ranger.

Okay, rant over, so let’s talk about articulation. Again, if you have that old Sinister you’ve been here before. If you’re like me and you do not, then this is pretty new, but it’s also pretty familiar as Sinister doesn’t do anything other Legends don’t do. He’s got the same hinged ball joint on the head that lets him look up, down, and rotate, but it’s going to feel more locked down because of the collar. The shoulders are hinged and can go out to the side while the shoulder pads affect his ability to rotate all the way around, but it can be worked around and they are soft. There’s a biceps swivel, double-jointed elbows, and the hands rotate and feature horizontal hinges. One is a closed fist and one is open. The torso features an ab crunch that works okay. There doesn’t appear to be much parts rub so I don’t have any fears about the paint and the figure can crunch forward and back an acceptable amount. The waist features a twist and the hips allow for the character to spread its legs beyond what a Mr. Sinister figure really needs. There’s a thigh twist hidden by the way the legs are sculpted and the knees are double-jointed and work fine. There’s a boot cut above ankles which appear to be attached via ball pegs. They can rock side-to-side and bend very far forward and back and that’s because there’s a ton of plastic cut out on the back of the feet. It’s great for range, but the feet basically look like they’ve been mis-matched and don’t fit the figure when viewing it from the side. It’s pretty ugly and I would even go so far as to call it inexcusable. There’s nothing impressive going on here with the articulation, but there’s really nothing to complain about as this is a guy who doesn’t really do much in the show beside stand around and occasionally raises its arms to fire off some energy blasts.

Or if you prefer, the Black Ranger’s blast effect which kind of looks like an exploding pumpkin.

Mr. Sinister is one of those figures that I like, but I can’t fully recommend because the value is so terrible. If you’re collecting this line then you’re probably getting the figure since he did play a significant role in the show, but if you have that old Sinister you’ll probably feel a bit conflicted. They didn’t even fix the feet which were an apparent issue with the old figure. I at least do not have that original release so this figure is all new to me. Even ignoring that, it’s still absurd to see a Marvel Legends figure at this price point come packaged without any accessories at all. It would be one thing if Sinister was a figure that didn’t call for any, but even the box art depicts an energy effect. And if Hasbro wanted to do a show specific accessory (and I really wish they would make that a priority for every release) they could have given Sinister his Morph controller or that weird, little, robot bug he stuck in Morph’s head. I’d still rather a simple blast effect to those, and some alternative hands (I’m guessing the fist and open hand are a nod to the old Toy Biz figure, but a fist on Sinister is kind of useless), but I also would have appreciated little details like those. The VHS boxes are cool, but Hasbro seems to think they’re all the fan service this line needs and the result is that this line feels less like a celebration of the TV show and more like a cash grab.

If you want to add Mr. Sinister to your collection, he’s currently available at both Hasbro Pulse and Shop Disney. If you time it right, you may be able to get the figure with free shipping from the Disney website, or if you’re ordering the figure alongside 50 bucks in other Disney merch (free shipping can be triggered at $75). Shipping is free on the Pulse storefront only with a Pulse Premium membership. Those are your only options though.


The Robot Spirits Gundam The 08th MS Team RX-79(G) Gundam Ground Type (Desert Specification) Ver. A.N.I.M.E. P-Bandai Exclusive

It’s a good day to rock a tan suit.

It was close to two months ago that I posted a review for the Robot Spirits Gundam The 08th MS Team RX-79…you get it. These names are insanely long, but the short of it is, it’s the mobile suit from The 08th MS Team anime series, my favorite of the Gundam stories so far. And the figure was my introduction to Bandai’s Robot Spirits line, which I described as the S.H.Figuarts for mech-type characters. And I liked it, which is a good thing because in 2021 Bandai, through its Premium Bandai website, made a variant of that figure available for a limited time which required payment upfront. Had I disliked that previous figure it certainly would have killed my enthusiasm for the P-Bandai exclusive, but thankfully that wasn’t the case.

Two guns are better than one.

In The 08th MS Team, the story follows a small battalion consisting of just three mobile suits and all happen to be the RX-79. Naturally, fans of the show would want two if collecting action figures from the show, but when the original figure went up for preorder some vendors were limiting them to one per customer. I considered putting in orders at multiple outlets, but my unfamiliarity with this line and the significant price tag it carries gave me pause. When P-Bandai later showed off the desert variant it seemed like a perfect opportunity to add another Gundam without buying the exact same thing multiple times. They’re basically the same figure, but the desert variant has a different coloration to the white portions and it also comes with different accessories. For some, it might drive them crazy to have one Gundam in its standard colors and the other in a desert camo, but for me it won’t cause issue. Especially once I add some foes for them to tangle with.

There’s not much separating these two outside of the obvious color difference, but there are some, subtle, changes.

Given all of that, this review should be one of my shorter ones because this figure is almost the exact same as the previous one I reviewed. This variation of the RX-79 is taken from the episode “Battle Line on the Burning Sand” which was basically the midpoint of the series. As far as the base figure, the major difference is this one has a slight tan color to what is normally white, or blueish-white. I have not re-watched the series in quite some time, so I don’t even remember if this coloration was a deliberate attempt to blend the mobile suits in with the desert backdrop or if it was just the light reflecting off of the sand that gave them this appearance. I suppose it doesn’t matter since this is how the mobile suits looked during that moment of the show. And I like how Bandai did it here as the tan is rather subtle. There’s also a change to the feet which have a gray top to them instead of white, as demonstrated in the show, the top of the foot was just covered with a tarp-like material when in the desert. The only other sculpted differences are in some of the joiner pieces which have some sculpted linework and a change to the chest. That’s the only one that really stands out as the yellow vent on the right side of the figure’s chest has been removed and replaced with what looks like a “No Smoking” emblem (it’s obviously not that). Otherwise, it’s very much the same and still rather terrific. The blocky nature of the figure works really well with the articulation to make this look like a tiny robot. It’s mostly colored plastic, but it doesn’t come across as glossy like some of the SHF releases I have. What little paint and decal work is present is applied consistently and cleanly leaving little for me to complain about.

He is the defender on the book shelf!

In terms of articulation, there’s a lot to unpack here so I don’t really want to do it again. Suffice to say, the tiny, minor, differences in the sculpt do not impact articulation in the slightest so everything that was good about the previous figure applies to this one, as well as anything that was not so good, which really wasn’t much. I will say that on the whole the joints of this figure feel a little tighter, and that’s a good thing. The wrists in particular on my previous figure are rather loose and some of the heavier accessories droop in the hands of the figure, but that doesn’t apply to this one. Everything is smooth and silky making this one a great deal of fun to mess around with.

Blast effects are always welcomed.

Probably to no one’s surprise, a lot of the accessories for this guy are the same as the past figure, but we also get some new stuff. In terms of returning accessories, we get the same allotment of hands and the little “tree” to store them on: gripping, tighter gripping, trigger hands, open hands, relaxed hands. The figure also returns the backpack frame as well as the 08th MS Team forearm shield, two beam saber hilts, two beam saber blades, one blade burst effect, one thick blade, and one slashing blade. The figure also comes with the same 100mm machine gun only with a clip that matches the color of this mobile suit and the shade of gray used for the gun matches the mobile suit. It also has the two spare clips that attach to the figure’s “skirt” pieces on either side. Bandai also included an extra crown piece in case the one on the figure’s head breaks or is lost.

The net gun, for those who prefer non-lethal combat.

That’s what is old, what is new are some additional weapons and accessories. This guy comes with the net gun which resembles a large rocket launcher and is meant to be supported by the figure’s shoulder. The net portion can pop out, though it’s plastic so it doesn’t actually open into a net, but you can kind of make it look like it’s firing (and maybe future effects parts will be added to that). The top and side handles on it rotate which really helps to make it easy to adjust in the figure’s hands to achieve an ideal pose. There’s also a beam rifle included which has a nice, gray, deco to it and honestly would probably look better in the hands of that standard release RX-79. There’s a yellow blast effect for the machine gun, which is something I really wanted to see come with the previous figure, and two, blue, blast effects intended for the thrusters on the backpack frame. Since the other gun is a beam rifle which fires red beams in the show, the red blade effects can be used as blast effects for the gun. There is no backpack included with this figure, but there is a new attachment for the frame that allows for the forearm shield to be switched to the back of the figure. It’s a neat feature and the shield still retains its articulating arm so you can adjust the angle of it if your figure is displayed with the thrusters activated. The only thing missing here is a stand to really take advantage of the posing possibilities with those thrusters. And I do wish it had the same weapon storage capabilities of the previous figure, but since it doesn’t have a backpack it’s understandable.

I like the included thruster effects, I just wish there was a stand as well to take better advantage of them.

Ultimately, this is an easy review because if you liked the standard release for this figure then you’ll like this one. Bandai did a good job of switching up the accessories and effects parts a bit to allow for more display options and it’s all stuff that’s usable with the other figure too. It’s still the same, excellent, base figure so for me this is an easy recommend. Or at least it would be if it were not a P-Bandai exclusive. This release was made-to-order so it’s sold out via P-Bandai. Other retailers were free to order it though so it’s available elsewhere, but at a pretty significant markup. Right now, it’s $125 on Big Bad Toy Store and I cannot recommend grabbing this figure at such an inflated price. The standard release is $70 and that’s a much better value so if you’re like me and you just want two RX-79s then just grab another one of those. If you absolutely must have this desert variant, then I would recommend trying to wait it out. BBTS might not drop the price anytime soon, but I would guess other sellers on the secondary market won’t be as patient. It may never drop to the retail price of $70, but I would like to think it will fall below $100 at some point.

Now we just need some foes…

Playmates Teenage Mutant Ninja Turtles 2012 Turtle Figures Collection 6-Pack

I guess it’s been a long time coming that I touch some 2012 TMNT action figures.

Playmates Toys has been the master toy license holder for Teenage Mutant Ninja Turtles for as long as I’ve been aware of TMNT. In the 80s, the toy line produced by Playmates was excellent: fun sculpts, imaginative characters, crazy set pieces, and tons of vehicles. It was a great companion to the animated series airing on television five days a week and it was a huge reason the TMNT franchise became as big as it did. As the property cooled off and moved on from the old show, Playmates was the one constant that remained. When the turtles jumped to live-action for The Next Mutation, Playmates went with them. When they came back in 2003 with a new animated series, so did Playmates. And it’s been that way for over 30 years now with no end in sight.

Right now in 2022 we’re living through a dry spell for TMNT multimedia. The comics are still going strong, but there are no new episodes of a TV show airing on television and no feature film is set to hit theaters this year. Often times when a toy maker enters into an agreement to be the master license holder for a property there are various stipulations in the agreement that need to be satisfied in order for the agreement to remain valid. One such common stipulation is that new product has to be shipped at set intervals since whoever actually owns the property (in this case, Viacom) stands to make money on units sold and wants its property to remain in the spotlight with consumers. I don’t know if such a clause exists in the license that Playmates holds, but it would certainly explain the vast amount of reissues that have been shipping over the past two years. Rereleases of the vintage figures showed up at Walmart last year while new variations on the Classic Collection figures from 2012 have been available at comic shops and as part of some bizarre two-packs with Cobra Kai. For fans and collectors, some of these reissues have been welcomed, but some have not. The quality has been suspect at times while other releases have left fans scratching their heads wondering just who actually wants some of this stuff?

If you like gimmicky packaging then Playmates has you covered.

I’m mostly in the camp that doesn’t place much value in the recent Playmates releases, but one such bundle did finally get me to pull the trigger. The 2012 animated series that aired on Nickelodeon is one of the blind spots for me as a toy collector. Prior to that series, I had dabbled in basically every line Playmates released. I also watched that 2012 series as it aired and really came to love it. I saw the toys on shelves at various big box retailers and I thought they looked fine, but I just never felt compelled enough to pull the trigger. It was a line aimed at kids, and the Classic Collection did arrive that same year and largely scratched my itch for new TMNT product, so I felt comfortable passing on it. Now though I’m re-watching the series with my kids and I’m being reminded how good it is and Playmates made it really easy to grab some of what I had missed.

6 figures for 50 bucks – can’t argue with the value!

The latest bundle of figures from Playmates centers on the 2012 series. For 50 bucks you get a fancy box decked out to resemble the Shellraiser from the show that contains six, carded, action figures inside. If you’ve been following the Playmates reissues this kind of packaging has become common as they’ve done movie turtles, toon turtles, and even sports turtles in this same style. Once I saw these sets arriving in the hands of collectors I felt comfortable to grab one myself. Some of the others have been rather lackluster, like Bebop having solid black legs and the movie turtle reissues lacking the soft, rubbery, form of the vintage versions so it was hard to predict just what the 2012 reissues would look like. And in general – they’re fine. They’re pretty standard reissues and largely get the job done, but they do have their issues as well.

First of all, the box is pretty neat. It comes in a rather plain, white, slipcase with green font and a Playmates logo on it that basically just exists to protect the inner box. The interior box is fairly sturdy and the art looks great. There’s a turtle on 3 of the sides while Donnie is on top in the gunner position. The turtles are designed to resemble the toys and not the show and there’s even a handle on top of it should you feel the need to bring this to your buddy’s house. Each end is taped closed so you’ll have to break out a knife to get into it if you don’t want to rip tape off. Once opened, the figures can be found stacked 3×3 with some tissue paper wrapped around them. All 6 cards arrived in good condition. They’re the standard blisters from the line sold at retail only the cross-sell on the back has been updated to feature just the six figures in this set: Leonardo, Donatello, Raphael, Michelangelo, Splinter, and Shredder.

While I had to warm up to the look of the CG in the show, the actual designs for these turtles clicked with me right from the start.

Let’s talk about the turtles first. They were the main reason why I decided to grab this as the other two figures were almost irrelevant to me. Like past Playmates lines, these turtle figures are more inspired-by the show they hail from and are not aiming to be true recreations. They’re all generally much rounder in appearance and each turtle is a unique shade of green, as Playmates often does. Leo strikes me as the most neutral as far as his shading goes while Raph is definitely the darkest of the four as his shade of green skews more blue. Michelangelo has a lot more yellow mixed into his coloring while Donnie comes across as more pale. Each turtle has their own unique mask with the traditional color assignments while the kneepads and elbow pads are brown. There is an ever so slight variation to the shade of brown for each turtle and each one also features athletic tape around the wrists, hands, fingers, and feet. Leo’s tape is an off-white while the other three brothers all have brown tape, except the hand tape which is the same across all four. Raph and Mikey’s tape is a pretty close match in shade to their knee and elbow pads, while Donnie’s is noticeably lighter. Each turtle also has a unique belt for storing their weapons with both Leo and Donnie having a shoulder strap.

I’m not going to display them with the box, but I suppose I could.

These versions of the turtles are actually not the 2012 releases, but the updated 2016 reissues. The main difference between the two is that Playmates re-sculpted the feet to resemble the show. These turtles have the all-white eyes of the 2012 release, but the eyes are painted to be much larger and extend outside of the actual sculpted portion. They don’t look as clean, and the paint in general isn’t great. There’s a lot of slop around the masks on my Leo and Donnie while Mikey’s doesn’t appear to be painted all the way to the edge of the sculpted part of the mask. Mikey also has some of the white from the teeth on his chin. Donnie is by far the worst of the four though as his mask was not painted well at all. The rear of the mask is almost all green plastic with much of the purple applied to the top of his head by mistake. It’s a bummer. To my surprise, the gold on his belt buckle is rather clean so he at least looks passable from the front.

That is a brutal attempt at painting Donnie’s bandana.

I never expected the paint to be much to write home about as it’s the sculpt that interests me most with these guys. It’s a very fun look for the turtles and it’s a look I much prefer to that of the actual show which tended to give the characters these blocky looking muscles. Each turtle is individually sculpted which is actually pretty standard for Playmates. They probably expect to sell so many of the base turtles that they’re willing to sink more money into each one. The texture of the turtle flesh is well done with some featuring bumps, scaling, and cross-hatching to add a touch of realism to otherwise unrealistic designs. Somewhat unique to this iteration of the turtles at the time is the fact that each turtle had a distinct shape. Donnie is the tallest at about 4.625″ with Mikey the shortest at an even 4″. Donnie’s head also has an egg shape to it (fitting) with Raph being close to his shape while Leo and Mikey have comparably wide heads. Raph also has a unique crack in the plastron of his shell near his left shoulder. Donnie is the only turtle with a closed mouth expression which is a bit of a surprise since his model in the show had a gapped-tooth smile. They’re all good sculpts and I’m very charmed by them. The only thing holding them back is the paint and some of the materials as the belts have a very plastic look to them and the accessories do as well, which we’ll get to.

I would caution against storing Mikey’s weapons in such a fashion.

One thing Playmates has never been known for is articulation, and these guys are mostly more of the same. They’re certainly more articulated than some of the past iterations of the brothers, but obviously way less than the Classic Collection. Each turtle has the same articulation: ball-head, shoulder ball-hinge, elbow hinge and swivel, wrist swivel, thigh ball-hinge, knee hinge and swivel. What is present at least works all right. The elbows bend about 90 degrees while the ball-hinges at the shoulders and thighs allow for a wide range at both. The only thing I don’t like is the peg in that shoulder hinge which is pretty ugly and really odd. I also wish they had articulation in the ankles as that would really help in posing, but I’m also not surprised to see such a thing missing.

Everyone comes with extra, unpainted, weapons because that’s how Playmates likes to roll.

The accessories for these guys are also pretty standard. Each turtle comes with his signature weapons: swords for Leo, sai for Raph, bo staff for Donnie, and nunchaku for Michelangelo. The weapons are cast in colored plastic. Leo and Raph’s weapons are gray while Donnie’s is brown and Mikey’s is a more orange-brown. They look okay, but it would have been nice to see some paint. Mikey’s ‘chuks are also all plastic, and while they are flexible, stress marks will quickly form on the chain portion if they’re bent and stored in his belt. All four turtles store their weapons on the rear of their shell and it works fine excepting the issues with Mikey’s ‘chuks. Raph’s right hand also features a wider gap between his fingers so he can do the sai grip with the blade between his fingers just fine. In addition to the standard weapons, each turtle also has a weapon rack with extra stuff. Leo has a much longer, tachi-like blade here while Mikey has his chained sickle offshoot which his nunchaku basically transformed into in the show. Donnie has the bladed variant of his bo here as well and Raph has some strange, broken, sai where each is missing one of the side points. Raph also has some hooked weapons, Donnie a chained weapon, Leo various kunai, and Mikey multiple styles of shuriken. The other three also have their own shurikens and Leo also has what looks like a chisel or something. I like the variant weapons that Don and Mikey feature, while the extra large sword for Leo is cool too. Mostly though I assume people display their turtles with their traditional weapons and that’s probably what I will do as well.

Oh yeah, can’t forget about the other two…

If this contained just the four turtles, I’d be fine with it. 50 bucks for four figures in a specialty box is a decent value in 2022, but we do have two other figures to talk about. First up is Master Splinter. Unlike the turtles, he is a straight re-release of the 2012 figure and he basically looks the same. He’s about 4.5″ tall so he’s a little shorter than Donnie despite being taller in the show. He’s also pre-posed like the classic figures with knees bent so he’s actually taller, but functionally not. He’s also way more basic than the turtles. Remember how I said Playmates seemed inclined to sink more money into their turtles? Well, they’re definitely not for the supporting characters as Splinter is barely more engineered than his vintage counterpart. He just swivels at the neck and elbows with ball-hinges at the shoulders and thighs. There are no knee or elbow hinges or even wrist swivels. He does have one additional point of articulation and that’s a swivel at the tail which comes unassembled in the box.

I guess he’s just always going to be looking up.

If Splinter is to be a statue then he’s going to have to make up for it with the paint and sculpt, and unfortunately that’s really not the case. The paint is fairly clean on this guy, but I’ve never liked the mix of white, brown, and black on his face. His legs and body are also gray which seems odd, but they’re not really visible so I guess it doesn’t matter. His left eye doesn’t appear to be aligned properly so he’s a bit goofy looking. I also wish Playmates used a different shade of white for his exposed teeth as they just blend in with the white fur around his mouth. He does have wraps on his forearms which are gray while the exposed fingers and tail are pink. He has one arched foot which is annoying, but he at least can use his tail as a third leg. The kimono is soft plastic, but aside from the black buckle there’s no paint on it which is a bummer. He looks like a toy wrapped in a fruit rollup. His lone accessory is his walking stick which is cast in a semi-translucent green plastic so it at least looks interesting. Otherwise though, he’s a dud and not something I would have bought outside of this set.

Eh, I guess he kind of scales with the turtles.

Our last figure is the sworn enemy of Splinter and the turtles: The Shredder. He’s better than Splinter, but not as good as the turtles. Like Splinter, he’s a 2012 reissue which is a bit of a bummer because Playmates would do a version 2 that was much better. He is at least sized appropriately at a tick over 5″ and his chest is broad and barrel shaped. He’s also fairly on-model with the show. Like the rest, the paint isn’t great. The chest, sleeves, thighs, belt and part of the boots are painted and it’s all fairly uneven. His eyes are also painted white and look pretty terrible. The armor bits not painted are cast in gray plastic and they look fine. The forearm blades are retracted and Playmates declined to include an extended variation which is also a bummer, but true of the 2012 release as well. I do like this look for Shredder as he’s quite menacing, this just isn’t a great interpretation of it.

Shredder at least has some size, but those statue-like legs are just so bland.

The articulation for Shredder is also lacking. His head is locked down to just a swivel while the shoulders and thighs are the same ball-hinge joint the turtles have. He also has hinged elbows and a swivel at the wrist and waist but nothing at the knees. It’s odd to not have at least have a boot cut and I feel like with better articulated legs I could deem this one acceptable. I do applaud Playmates for putting the shoulder pauldrons on hinges so that Shredder has more range at the shoulder, but that’s about it. He doesn’t make up for the lack of articulation with his accessories either as he just comes with a sword and a pair of shuriken. The sword fits rather loosely in his hands which drives me nuts, plus I don’t know if he ever used a sword in the show. I’d much rather he just have extendable blades for his forearms. The updated Shredder Playmates released had a removable helmet, cape, and hinged knees and the forearm blades were sculpted to be extended. He couldn’t retract them, but I’d rather they be extended than not.

Let’s sneak in a comparison before we put a bow on this one. Everyone likes to compare to the ’88 figures, so I’ll switch things up by comparing 2012 Leo to 2003 Leo (left) and 2007 Leo (right). It’s a shame that when Playmates added painted weapons to the 2k3 line that it didn’t become standard for all future lines.

This boxed set of Teenage Mutant Ninja Turtles figures mostly does what I want it to do. I don’t particularly care for Shredder and Splinter, but at least Shredder has decent shelf presence. I mostly just wanted the turtles and I do like these sculpts and designs, I just wish my Donatello in particular had been painted better. I’m torn on if I prefer the 2012 versions to the updated 2016 ones too. I like the new feet, but dislike the wider eyes on these ones. Still, it probably would cost me more than 50 bucks to acquire a set of 2012 releases so I’ll take the trade-off. By getting these I’m also more likely to dig out more of my vintage stuff to better display my collection. As for the rest of this line, I don’t know if I’ll add to it. I do like the Metalhead that was released, but nothing else comes to mind. Maybe I can talk myself into that 2.0 Shredder. Otherwise, I’m content to let it be unless NECA or someone else wants to take a whack at the 2012 series with more of a collector mindset. I would certainly welcome an alternative to the Revoltech releases, but for now, this should suffice.


Marvel Legends X-Men Animated Series Jubilee

“My name’s Jubilee and I blow…stuff up.”

There’s a belief when it comes to children’s entertainment that the young audience needs a surrogate on screen, someone who they could believably place themselves in the role of. For the animated series X-Men, that character was Jubilee. The role was of such importance to the property that the earlier pilot, not affiliated with the 1992 Fox Kids program, “Pryde of the X-Men” had the exact same role written into it. Only with that would-be series, the character would have been Kitty Pryde. Kitty was the kid X-Men character of the 80s, but come the 90s she had been aged out of that role in the comics and even moved to a different team of mutants in Excalibur. When it came time to create the same character for the 92 show, it was Jubilee who the writers ultimately settled on.

It’s easy to see why such a role was envisioned for the show. Both versions of X-Men were presenting the super hero team as something already established with a large roster of heroes. By introducing a kid character just coming into contact with the X-Men it would mean the kids watching at home would learn about them along with the character. And even though the comic was white hot in 92, the cartoon was still likely to hit a wider audience of kids who had never even looked at a comic book.

The getup looks okay, but that doesn’t really look much like the Jubilee I know from the toon.

Young Jubilation Lee, played by Alyson Court after a lengthy search to find the right voice for the character, is introduced in the show’s first episode and has the distinction of being the first X-Men character we really meet, even if she isn’t technically a member of the team yet. Her origin was changed to be an orphan in foster care and her well-meaning foster parents recently signed her up with the Mutant Control Agency. Her foster dad thought they would help her and her budding mutant powers, but man, why would anyone trust an organization with such a name would be helpful? Jubilee refers to herself as a kid, though her actual age is never given. Eventually we’ll see that she’s being taught how to fly a plane and drive a car, so I guess she’s around 15 at the start of the series though she looks younger. After her initial arc, she mostly fades into the background popping up here and there to head a plot, often paired with Wolverine who is like a big brother to her.

Decisions, decisions…

When Toy Biz was making action figures in the 90s based on the X-Men, two characters from the show seemed to get short-changed: Jean and Jubilee. Perhaps Hasbro considered that when it decided to make Jubilee the second character in this series of Marvel Legends based on the cartoon. Or it’s because Jubilee was released not that long ago as a Marvel Legends figure and the tools were on-hand to make this one. Either way, this figure is similar to the Wolverine one in that it’s mostly reused from past figures. In this case, two different versions of Jubilee were utilized to settle on this one. Unlike Wolverine, basically nothing new was created here as Hasbro mostly just updated the sunglasses. There’s also no show specific accessory included. Instead, we get some effects parts to go along with the VHS packaging featuring new art by Dan Veesenmeyer. Is that good enough?

Transparent on the left, solid pink on right. I think I prefer the ones on the right, but it’s nice to have choices.

Jubilee is depicted in her show accurate costume: pink shirt, blue shorts, blue boots, yellow gloves, and her traditional yellow trench coat. Is it supposed to be a rain coat? I don’t know, Jubilee’s style has always been bizarre and unique to her. She also has her pink sunglasses and the only inaccuracy about her look here is that her earrings are gold instead of red and black. And yet, this one misses the mark. Jubilee’s portrait makes her look much older than she was in the show and the hair style is wrong. Standing at 5.75″ she’s also too tall to be an animated Jubilee. Mostly though, I think it’s her coat that makes her look off the most. In the show, she’s practically swimming in the thing, but for her figure it’s lovingly tailored to fit her physique. When I hoped for a series of Marvel Legends from Hasbro, my fear was that Hasbro would just repackage it’s existing Jim Lee era figures and call them animated versions and that’s basically what’s happening here and it’s a bummer.

If you don’t like either set of glasses, there’s the alternate head with the glasses molded above the eyes. This is from a prior build-a-figure Jubilee.

The main change with this figure from past ones is obviously the paint. Jubilee is cel-shaded like Wolverine, though it’s not as noticeable. I suppose that’s due to the coat as it hides most of the shading on her torso which is also just limited to a block of red paint on her right side and a streak by her neck. There’s also very little shading on the coat which is limited to the sleeves and the area around her collarbone. It’s strange to see none on the creases of the coat. They also used that same mustard shade of yellow that was used for Wolverine which doesn’t look right. There’s not much rhyme or reason to the shading on her though. With Wolverine, there was more shading on one side of him than the other which is how most characters are colored for animation. With Jubilee, it’s just haphazard and the shading on the coat especially is rather ugly. I suppose I’d rather the shading be present than not at all and her boots and shorts look fine, ignoring that her boots aren’t the proper shape. There’s no shading on the flesh portions of her arms and legs which is true of Wolverine so I guess that’s going to be a thing going forward. There is some shading on her sunglasses which turned out okay, but like basically everything with this figure, could have been better. It’s the sort of shading I wanted to see on the windshield pieces of Super7’s Optimus Prime.

While I prefer this look for young Jubilee, that head is just so sleepy and boring. Where’s the smile?

Jubilee doesn’t nail the look of the character from the show, and unfortunately, her accessories don’t sweeten the package much. Her default look is a head with her hair trimmed short and no glasses. She has two pairs of shades that can slip over her eyes: solid pink, and translucent pink. Both feature the shading on the front and both fit on the character’s head just fine. I prefer the solid pink ones as that looks more like the character from the show, but she also rarely wore her sunglasses in a traditional manner. And because of that, Jubilee has a second head with the glasses permanently above her eyes. This look is more faithful to the show and her hair looks better, but she still looks like an older version of the character. Plus she’s missing her earrings – come on, Hasbro! I’m torn on which head I’ll ultimately display, and it sucks that I’m trying to decide which is the least worse. Lastly, we have two effects parts cast in translucent pink plastic. They would be fine if they at all resembled her powers from the show (or comic), but they don’t. These look like the same parts released with Scarlet Witch and Negasonic Teenage Warhead just colored differently. I didn’t love them then, and I like them less now since they don’t make sense. There had to have been better effects parts for Hasbro to recycle, right? Dazzler’s parts would have worked better than this.

These effects pieces seem inappropriate for the figure. There were better options out there.

One, final, bone I have to pick with this figure is the articulation. Hasbro, for whatever reason, seems to always shortchange the female characters when it comes to articulation. For some reason, they think double-elbows and ab crunches can’t work with them and Jubilee is no exception. Her head is on a ball hinge that lets her look up, down, and around with some tilt. The shoulders are ball-hinged and they’re fine. There’s no butterfly joint or biceps swivel as the top of her arms have the sleeves sculpted on. She does get a swivel at the elbow and single hinges that let her bend her arms at a 90 degree angle. Her wrists swivel, and interestingly, one wrist has a horizontal hinge and the other vertical. It’s not necessary, but I kind of like it. In the torso, we have a ball joint in the diaphragm that does little. It gets almost no range forward, back, or tilt and it’s mainly just a swivel point. No waist twist, and we have ball-jointed hips. She can kick forward, but not back, and her legs go out to the side an acceptable amount. There’s a thigh cut just below the shorts which looks good, and double-jointed knees. The hinges at the knees feel a bit gummy and the top one is quite tight, but if you get both to move properly, she can bend past 90 degrees. There’s a boot cut below that and the usual ankle hinge with rocker that works very well. Jubilee is pretty conventional for a female Marvel Legend. The elbows are okay and the torso stinks, but at least she’s not worse than usual.

Jubilee should get used to finding herself behind better looking figures.

As a final bone to pick, we have to talk about value. This figure is $27 and sold exclusively through Hasbro Pulse and Shop Disney, so you have to order it. There’s no brick and mortar option, so tack-on the cost of shipping to that 27 bucks, or the cost of a Pulse Premium subscription (which is what I ended up doing as I figured this line would pay for itself through the free shipping perk) unless you happen to catch her on Disney during a free shipping promotion (otherwise you have to order $75 worth of merch to trigger that perk which you actually could right now just by ordering the three figures from this line currently available – Wolverine, Jubilee, and Mr. Sinister). That’s not cheap, and to illustrate that I have the below picture. All four figures were released or solicited around the sound time so there’s no COVID impact to the price of one that wouldn’t affect the other, and in comparison this figure is just not a great value. Let’s go left to right:

Not included is the DC Collectibles Batman from the animated series I reviewed previously. It’s a better value than Jubilee and features good cel-shading, but I don’t know if it was available to purchase around the same time so I left it out.

NECA Turtles in Time Raphael – the cheapest at $26, not sold exclusive to any retailer. 100% reuse from a past figure save for the new sais and hoverboard (though the mold for that is used for other figures). He also has his own unique deco via the pixel shading. It’s a reissue of a figure from 2020, but so is Jubilee basically.

Jubilee, who is $27 plus the cost of shipping because she’s not available at retail. 100% reuse, bad paint job where the cel-shading is concerned.

NECA Groundchuck – This guy is sold in a two-pack for $65, so he’s $32.50 and found at Target and pretty comparable in price to Jubilee. And unlike Jubilee, there’s no reuse with this guy and likely won’t be any future use for these tools unless NECA does a variant. Tons of paint, tons of hands, and a gun. Terrific value. And if you think I’m cherry-picking from the set I’d say his box-mate Dirtbag is just as good and actually has more accessories.

Bandai/Tamashii Nations Goku Black – this guy is the most expensive, but he’s $35 and sold at Target. It’s a reissue with a new paint application on the hair. This is Bandai reissuing an older figure and giving the consumer a discount as a result. Jubilee is a reissue of an old figure, but more expensive. Plus this is an S.H.Figuarts release, a much higher quality product than Marvel Legends. Normally the comparison would be unfair and ludicrous, but it’s $35 so it’s very much comparable to what Hasbro is giving us.

Value is a subjective concept, but I don’t see a strong argument for this Jubilee being comparable to those other 3 where value is concerned. Basically we have two companies offering up a reissue or variant of an older figure and giving the consumer a price break, while the third figure is all-new and just so happens to be right around the same price. They’re also all licensed figures and not an in-house brand for any of the companies above. I don’t doubt that the Marvel license is more expensive than TMNT or Dragon Ball, but that is meaningless to the consumer since we’re just judging the product for what it is and how it compares elsewhere. Unfortunately, Marvel is exclusive to Hasbro in this scale so there’s no alternative unless a non-US company like Medicom wants to start doing animated X-Men. If this were down at 20 or even 22 bucks then I’m not making this comparison, but if Hasbro wants to charge a premium for this line then we’re entirely within our rights as consumers to expect better. If they have to charge more to do these figures justice then charge more, but don’t repackage old figures at a mark-up and expect people to just smile and accept it. If this line fails it’s going to be because collectors saw it for what it is and not a reflection of the desire out there for a line based on the cartoon X-Men.

I think it’s pretty clear which figure Hasbro sunk more money into.

Jubilee as just another Marvel Legends release would be fine. Probably a little on the subpar or average at best scale, but ultimately fine. The sculpt is okay and the paint effects are applied well with minimal slop. It’s as a representation of the Jubilee we know and love from the classic animated series that this figure fails. This just doesn’t look like that Jubilee. She’s too tall, the proportions aren’t right, the cel-shading on the coat is bad, and she looks much older. Had Hasbro at least given her a more show accurate head-sculpt, like it did for Wolverine, I would be satisfied and able to overlook the other inaccuracies. And if they gave her more expressive effects parts that would have helped too. Instead, we have a figure destined to lurk behind the other figures in this line. Hopefully, she ends up being the least accurate of the bunch (though that Jean isn’t looking too hot) and all future figures are better because I’d hate to see one that’s worse. Hasbro has its hooks in me though, and as long as they’re the only ones giving us a line of figures based on the animated series, I’ll probably keep on buying. Not enthusiastically, but I guess if Hasbro is getting my money regardless that’s all they care about.


NECA Cartoon TMNT Mousers Pack

I hope you have plenty of rats, because these Mousers brought their appetite.

It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront. It almost became exhausting especially since the capper on all of that was a Turtle Van in April, and as you can probably guess, that thing ain’t cheap!

One of the surprise solicitations of 2021 was for a set of Mousers. The Mousers are from the comic and made the jump to animation pretty early in the show’s life. They have since appeared in nearly every iteration of the Teenage Mutant Ninja Turtles to follow. In most versions, if not all, the Mousers are an invention of Baxter Stockman and are intended to solve New York City’s rat problem, but they often hide a more nefarious purpose. Being that the turtles are lead by a mutated rat, it’s pretty easy to see how the Mousers can work their way into a story for the series. And most of the toy-lines have sought to introduce them as well to varying degrees. The original Playmates line featured an oversized Mouser as part of the wacky action line of figures, while the 2003 line made them a pack-in accessory and portrayed them at the appropriate size. Pretty much ever since this line took-off, collectors have wanted to see NECA introduce the Mousers. They previously did some for the Mirage line as a convention exclusive and their April figure came with a pair, and NECA has finally come through.

A familiar box, but much smaller.

The Mousers from NECA come in a small, toon-style box, that reminds me a bit of the boxes the bunny Bebop and Rocksteady came in for Loot Crate. It’s just a lot smaller in comparison with the NECA two-packs since Mousers aren’t exactly big. This set was retailed for $40 and is a NECA website exclusive, but individual Mousers are likely to be worked into the retail line as accessories (this year’s San Diego Comic Con set includes Baxter Stockman and a Mouser). It’s great to see NECA just come right out with a pack like this as if they had released a Baxter with a Mouser or two people would be trying to army build Mousers while getting stuck with multiple Baxters. Even Super7 has made collectors wait a couple of years after including their, lone, Mouser in the first wave of Super7 Ultimates! as they have a Mouser pack due to arrive at some point this year.

Look at all the tiny robots!

With this set, NECA is providing each buyer an assortment of Mousers. There’s enough here that many collectors will probably be satisfied with just one, but others can likely easily talk themselves into multiples since the variety is done well. So what’s in the box? Well, each box comes with four, complete, unblemished, Mousers. Their design matches the toon as they have a slight curve to their head as opposed to the more rounded look of the comic version. They’re painted white and gray, with the gray acting as the “toon” shading and the proportions look spot-on. They’re over 2″ tall, but they’re construction affords a range of posing in which they can be more upright or hunched over. They’re quite bird-like in their design with thin legs, clawed feet, and “knees” that can bend forward or back. There’s a single stripe of red for the glowing “eye” on the head, and the interior of the mouth is sculpted and painted a slate gray. There’s black on the joints too and gray on the “neck” of the robots. The sculpt is basically perfect. It’s not a demanding design, but credit where credit is due. The paint job is also nice and free from slop. There’s a little excess black on the hip of one of mine, but otherwise the set is pristine.

The battle damaged ones are pretty damn fun.

Now, four Mousers is nice, but not 10 bucks a piece nice, so it’s good that there’s more! There’s an additional, complete, Mouser with a bashed-up head. It’s lovingly dented and scratched and the red light has been extinguished on this one because it has a hole going through the top of the head that can accommodate Raph’s sai. Both pieces of the head are re-sculpted for this and the mouth hinge still works while the body is the same as the others. The sixth Mouser is more destroyed as it has a bashed head that’s a different sculpt from the other bashed Mouser. The neck is extended to imply the cable has been forced out and there’s a new body as well. It’s nicely dented and even features an adorable mouse popping out of a hole in it along with some wiring. There’s an added, non-removable, cap on the bottom which does look a little odd since it’s not on the others, but maybe it’s there for a reason I forgot. One leg is the same, while the other is a new piece that has a frozen knee joint and the foot is broken off. Lastly, we have a completely smashed Mouser that’s in three pieces: head, neck, and the rest. There’s sculpted wiring in the husk of the body with more sticking out of the neck of the headpiece. Between the battle damaged and the non, this is quite a little collection of Mousers and certainly strikes me as enough for a display.

Poor Splinter. He used to be displayed enjoying a nice book, now he has to deal with these things.

I touched on it a little already, but I should take some time to rundown how much articulation is in these little guys. Each Mouser has an articulated jaw, even the busted ones, which opens quite far. They’ll have no problem gobbling up rats or latching onto a turtle limb. The head is on a ball joint, and the neck too is connected to the torso via a ball joint basically making it a double-ball-peg joint. They can look up and down and get some nice nuance in the tilt. The only thing they can’t do well is look to the side. They can a little, but probably not as much as the robots in the show. The hips are just simple swivel points. It would have been nice to get some rotation out of there, but it’s suitable for what these need to do. The knee is a hinge that goes in both directions and there’s an ankle hinge as well. An ankle rocker would have been cool, but I can see why NECA went with the hinge as it’s much closer to the design in the show. Plus, without a ball joint at the hip there’s little need for an ankle pivot. It’s a neat and tidy assortment of articulation which definitely prioritizes the aesthetics of the sculpt, but also doesn’t really feel like any sacrifices were made so overall a good job.

Mousers need rats, and rats demand cheese and pizza. Not sure who requested the VHS tape, but it’s delightfully nostalgic!

To sweeten the package, NECA did toss in a bunch of extras. These are mostly limited to the various rats we’ve seen bundled with figures like the Rat King previously as well as the sitting rat that came with Splinter. There are 6 rats in total, three are reissues of the ones that came with Rat King but painted in a light gray with a brown tail. The sitting rat from the Splinter/Baxter set also has lighter fur and a re-colored tail and NECA painted the feet gray instead of brown. There are two, new, rats in this set: one on all fours and one that’s on its hind legs with the forelegs against its chest. That one is the cutest one yet and while it’s good to have rats with Mousers, I may take the Rat King re-issues and add them to him since they have the coiled tails. Also included is a wedge of cheese the sitting rat can hold, the VHS tape that came with Ace Duck previously (only now with a little blue paint on the label area), a slice of pizza that we’ve seen before, and a little drone robot that looks like a fly. It’s another Baxter invention and something to hide in a display. I’m curious if the controller for it has been released or will be in the future to pair with the Baxter figure.

With the Super7 version. That one is a little bigger and is colored to be in-line with the Playmates figure, but it has way less articulation..

The accessories are fine, and even though I don’t know that I need so many rats, I can’t deny the wisdom of including them here. Plus there’s not a lot that can be released alongside Mousers. Another controller maybe? A new panel for the street diorama with a hole munched through it? That would obviously be more ambitious than what is here, but I can’t say we’re truly missing anything.

And Rat King gets some new rats out of this set, what’s not to love?

NECA’s Mousers set is a solid addition for those who want Mousers in their TMNT display. For 40 bucks, it’s not hard to see the value here as the small army of damaged and undamaged Mousers is sure to eat up some shelf space and there’s some extra rats to keep them busy too. And most importantly, the actual figures turned out very well and I think fans will be quite pleased. Unfortunately, this was offered only through NECA’s webstore and isn’t coming to retail. Several have made it onto AliExpress for basically MSRP so check there if you missed out or if you just want more. The mere fact that they’re available there means these weren’t made-to-order so it’s possible that NECA ordered extra and might make them available again at a later date. And as mentioned earlier, we’re likely to see these guys pop-up here and there as an accessory in other releases. If you want this specific set though I’d suggest you act fast as this is one likely to rise in value on the after-market since collectors love army builders.


Marvel Legends X-Men Animated Series Wolverine

Ah! There you are, Wolverine!

The toyline of my dreams was announced last October. In celebration of the 30th anniversary of the television series X-Men, Hasbro is doing a dedicated line of Marvel Legends with figures based on the look of the show. The show was obviously inspired by the designs of Jim Lee, but there are differences in the look of a character made for print and one made for television and it was something I always wanted for my favorite, childhood, TV show. Batman got his own line based on his show, the Ninja Turtles are receiving the same from NECA, now it’s time for the X-Men. And who is leading things off for Hasbro? None other than Wolverine, so lets make this a Wolverine Wednesday!

This should be a time of joy. The toyline I’ve wanted for years now finally happening? Of course, nothing is guaranteed. Since the announcement of the line, Hasbro has really underwhelmed when it comes to figure reveals. It even started off right away. While I think most were pleased with how Wolverine was shaping up, Jubilee was announced the same day and looked decidedly unlike her animated counterpart. Mr. Sinister would follow not long after, and while he looks solid, he comes with zero accessories. No extra hands, no extra head, no show-specific gizmo, nothing. I don’t need to go into it further, since I already did, but 2022 has really sucked some of the life out of this line before the first figure arrived in the hands of collectors. That’s a discussion for another day though, as today I get to talk about Wolverine.

I love that box!

Wolverine was already a popular character to comic fans, but it also feels appropriate to call him the break-out star of the cartoon. Voiced by Cal Dodd, this iteration of the character is still the first that comes to mind when I hear the name Wolverine. Wolverine arrives in the new, plastic-free, VHS-inspired, box created for this line. Artwork of Wolverine adorns the box which was done by artist Dan Veesenmeyer who was a storyboard artist for the show and was responsible for the artwork featured on the actual VHS releases of the show back in the 90s. I love this approach by Hasbro as it’s creative, nostalgic, and just plain fun. Did they get the idea from NECA with their VHS-styled packaging for TMNT? I don’t know, but Hasbro still deserves praise for at least nailing this aspect of the line.

I appreciate the commitment to preserving the VHS aesthetic all around the box.

The figure itself comes in a little baggie and the accessories are packaged in a separate bag. Collectors have rightly pointed out that this style of packaging prevents potential buyers from actually seeing the figure they’re buying, but that is mitigated by the fact that this line is presently sold only online. Once removed from his little baggie, Wolverine will stand approximately 5.75″ on whatever shelf you deem worthy of his feet. Much of this figure is reused from past Wolverines, but that was to be expected. And the base figure works well enough for what this is. If I have any nitpicks about the appropriateness of this body for Wolverine it’s really just in that his arms are probably too big and too detailed, but that’s minor. Helping me to look past that is the fact that Hasbro gave Wolvie a brand, new, head. It looks terrific with the ears of the mask accurately representing what we would see in the show. The quality of the animation wasn’t fantastic so Wolverine’s head shape had a tendency to be all over the place, but this is how I feel he was supposed to look in every frame and Hasbro did a good job.

How do we feel about cel-shading? I personally like it, though I admit it’s been done better with other figures.

The most talked about aspect of this line though seems to be the paint job. Hasbro, wanting to properly emulate the look of the show, has opted for a cel-shaded approach. I, for one, like that decision. If you’re going to make an action figure from a cartoon, why not try to make that figure look like it came out of that cartoon? The argument against that is always “these figures exist in the real world, let natural lighting provide shading” but that misses the point. What shading in cartoons (or comics, for that matter) resembles real-world shading? The shading with this figure looks good. I like how it’s applied as it was done in a consistent manner. My only issue with it is the choice of color for the shaded yellow portions. Hasbro went with a mustard color, which is not at all in-line with the show. For an example of a better, more appropriate, shade of yellow one need only look at the only other X-Men animated action figure out there: Mondo’s Wolverine. That Wolverine is obviously much bigger and much more expensive, but that doesn’t excuse Hasbro just plain whiffing on the choice of colored paint. The other thing I don’t like is that Hasbro didn’t use this as an opportunity to engineer some pin-less joints for Wolverine. Wolverine is a character who will see numerous re-releases over the years so the cost to do so seems immaterial as Hasbro will make it back. The pin-less approach is just far more appropriate for a figure with this style of paint job as the yellow pegs poking through the shaded portion of the knee looks stupid. It’s the same problem Hasbro has been running into for years with its Spider-Man figures.

The claws look pretty good.

Joining Wolverine in his box are a handful of accessories. Wolverine comes with his clawed hands deployed, but he can also swap to a set of non-clawed gripping hands. Unfortunately, these are some generic hands Hasbro must be recycling from another figure because they’re missing the channels on the back of Wolverine’s gloves. I’m surprised Hasbro didn’t have proper Wolverine gloved gripping hands available for this figure to utilize, but apparently not. The hands are noticeably undersized and look a bit ridiculous on the figure. There’s even sculpted finger nails on them to drive home that these are repurposed from somewhere else. There’s also a second head which features Wolverine with teeth-gritting and it looks good. My only critique here is that they probably shouldn’t have bothered sculpting the teeth since they’re rarely drawn-in for the show. Lastly, we have a show specific accessory in the form of the picture frame containing an image of Scott and Jean. It’s a great idea for an accessory, and the image is removable, though it’s a shame Mondo beat them to it. Since I have that figure, part of me wishes they went for another meme-worthy accessory like a big slab of salami, but I can’t deny that this is a fun thing to include for an animated Wolverine. Plus, they can always do a civilian Wolverine later that comes with salami.

The non-clawed hands, unfortunately, look like they’re meant for a different figure. And that’s because they probably are.

The articulation for Wolverine should be pretty familiar to anyone who has purchased a Marvel Legends figure over the past few years. It’s certainly a familiar sight if you have one of the prior Wolverines using this sculpt, but in case you don’t (like me), let me run down everything for you. Wolverine’s head is on a big ball hinge. He looks up, down, and all around with a little wiggle too. The shoulders are ball-hinged and work okay, but they have to work around the shoulder pads which peg into the meat of the shoulder. It’s a bit of a pain, but it does at least let the arms go all the way around. There’s a butterfly joint, but the shoulder pads get in the way when bringing the arms forward, but work okay going back. There’s a biceps swivel and the elbows are double-jointed though Wolverine’s beefiness limits his range to about 90 degrees. The wrists peg in and are hinged horizontally. There’s an ab crunch in the torso that works well enough, and the waist swivels. The legs connect via ball pegs and they don’t go out to the side very far or kick back, but they do kick forward. There’s a thigh cut past that, double-jointed knee, boot cut, and ankle hinge that pivots side-to-side. It’s a suitable batch of articulation, pretty standard for a Legends release, and my only complaint really is one of the pegs on the left knee doesn’t go all the way through and it’s exposing the hinge there more than it should. I don’t love what Hasbro did with the shoulder pads, but I don’t know that there’s a better solution.

Don’t do it, Wolverine!
It’s amusing to me that two different companies decided this accessory was essential for an animated Wolverine.

This Wolverine presents a solid template for how this line of figures should be handled. We get some re-tooled parts to match with some reused ones plus a unique paint job, which isn’t something Hasbro is known for. Yes, I have some issues with it. I think the color choice for the shading is off, and I think some added black linework would have really made this guy pop. And those extra hands are garbage, but how likely am I to display Wolverine without his claws? Not very, but he does come with an episode specific item to hold so the non-claw hands shouldn’t have been the afterthought they clearly were. A final nitpick is a similar one I had with the Mondo figure and that’s the claws should have been painted. They were usually white in the show with a little blue added, but both figures just went with a flat gray. At least they arrived in good shape and only my figure’s right hand may take a trip to the faucet and that’s a first for me with a Wolverine Marvel Legends figure. Granted, the last one I bought was probably made by Toy Biz.

“Hello, son.”
The bigger, more expensive, one obviously looks better, but I think it would be a lot closer if Hasbro matched the colors Mondo used and added some linework to their figure.

If this Wolverine was a perfect representation of what to expect from this line then I think most everyone would be happy. And maybe it is. I don’t have any other figures yet, but with Jubilee set to arrive tomorrow I’ll have a better idea soon. This figure is largely what I would expect of Hasbro and it’s plenty good. It’s fun to have a new 6″ Wolverine after so many years and it’s especially fun to see my favorite TV show from my youth get celebrated. It already seems clear to me that if you only get one figure from this line make it this one. Now lets hope that Hasbro spends the money to do a proper animated Sabretooth to pair him up with.

I suppose I should include a comparison between this figure and the only other, dedicated, animated version of a character Hasbro has done (not including the Spider-Verse figures).

Wolverine is presently available to order at Hasbro Pulse (www.hasbropulse.com) and the other figures in the line are up for preorder there as well with Jubilee being the only other one in-stock. It’s expected that all of these figures will also be sold at http://www.shopdisney.com at some point (Jubilee is already there). Each figure retails for $28 and a Pulse membership is required to get free shipping. They’re not exactly cheap compared to other Marvel Legends releases, but for now, Hasbro is really the only company doing a dedicated line based on the animated series. Maybe that will change one day, but for now I’m all-in and I hope we get the full team and select villains. Hopefully this is just the beginning of a fun display.


S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

The Earth’s Strongest Man!

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much. Maybe it’s because I, and many others, watched the Saiyan Saga of DBZ over and over because, for a long time, it was all we had. Well, we had the Namek Saga too, but that was far less interesting. When I got Nappa it became apparent right away that I had little to pair him with. I would add Piccolo, but presently I have him displayed with his arm missing as it was in the Raditz fight (I suppose I should get Raditz, but that’s not happening given his price on the secondary market). Then along came Krillin. Who better than Krillin to position facing off against Nappa? If I had liked the Kid Gohan that Bandai did I might have grabbed that, but Krillin seems appropriate and he’s a likable character too.

That whole “Earth’s Strongest Man” title would be more impressive if the Earth wasn’t full of Saiyans, Namekians, Androids, etc.

Now, when you get really into figure collecting, other, perhaps strange, things influence your purchases. I didn’t just want Krillin to pair with Nappa, I also found myself both curious and a little excited about some of the changes Bandai made with the figure. This is Krillin 2.0 essentially replacing an earlier figure released in the line. I never liked the aesthetic of that figure, but this one looked good based on the solicitation images. What also jumped out at me were the sleeves and abdomen. Yes, sleeves can influence my purchasing decision. Rather than have those little, blue, cuffs pegged into his shoulders, this figure appeared to have free-standing sleeves like an actual shirt. Is it dumb that I paid over 50 bucks for a toy based on how the sleeves looked? Maybe, but that’s toy collecting!

Things are a little strange looking under Krillin’s head, but this actually works pretty great.

Right now, someone is probably reading this and shouting to themselves, “This is the wrong Krillin!” And yes, I know, and I knew that when I bought it. This Krillin is based on his look during the Cell Saga where he has a blue undershirt and boots like Goku’s. The musculature is also more defined and less rounded, though I don’t know that Tamashii Nations would do that any different if this were a proper Saiyan Saga version of the character. I’m fine with the slight inaccuracy when it comes to my display and if a Saiyan Saga Krillin were to follow without the shirt and in the martial arts slippers I likely would not seek to “upgrade.” This is fine.

He’s small, but fierce!

Krillin, being one of the shortest characters from Dragon Ball Z, stands just a little over 4.5″ when you get him out of the standard window box. This figure comes out of the Vietnam factory which is still relatively new to action figure production for this line. Krillin certainly looks like a Figuarts release. There’s a lot of colored plastic and little that required painting. This edition of Krillin is also meant to be anime accurate so there’s no white on his eyes. There’s a lot of little, painted, details on his face that look nice. Aside from that, the paint is limited to his wrist bands, chest, belt and boots where a solid job of matching plastic to paint is on display. Where things look less great is on the legs. It looks like some shading was applied to the front of the pants, and that’s good, but it was only done on the lower pieces. The upper thigh is not shaded so it looks like mis-colored plastic and the shirt isn’t either. This has become a trend with the line and it’s a bit baffling. Why shade from the mid-thigh down, but no where else? It just makes it look like his gi is two different shades of orange and it’s unbecoming. Shade it all, please! The kneecap piece also appears to be shaded, but for some reason it came out glossier than the rest of the leg. It could be a different type of plastic was used there. It’s especially noticeable with the right knee on my figure.

What is going on here?!

Even with the iffy shading, the figure looks like Krillin and it’s shortcomings won’t be picked up by most when it’s on a shelf. And how good it looks on that shelf will depend on how well the figure is articulated and able to hold a pose. This is where the Vietnam factory has show its inexperience as sometimes the joints don’t feel quite up to par for this line. And with this figure, we have some new stuff to talk about. Krillin’s head is unique in that it basically sits on a drum, or barrel, instead of a ball-peg. There’s a double ball-peg within that, but it’s certainly odd to see. I can only assume this was done to close some of that emtpy space that would exist without it. Since Krillin is bald, Bandai doesn’t go with faceplates since those are usually hidden by a character’s hair. The drum approach looks a bit odd when the figure is head-less, but it works just fine. It’s just very squeeky when rotating the head, but the range of motion is there. The only thing Krillin can’t do well is look up unless you’re using the ab crunch too. It looks like the base of the neck should be able to move, but mine won’t budge so perhaps I’m mistaken.

He does make that face a lot.

In the abdomen, that new style of ab crunch works fine as he can bend back a little and forward a lot. There’s a ball joint in the waist that also adds to the range of motion and provides rotation and tilt and I like how it looks. These shoulders though, they’re pretty interesting. So what we have is a ball-hinge that pegs into a socket in the chest, which pegs into another below it. The orange and blue pieces you see are just floating bits and the actual joint is cast in blue. The upper shoulder is also just a piece that fits inside the blue shirt cuff and over the blue joint in there which the arm pegs into at the biceps. All of your up, down, and in and out movement at the shoulder comes from that ball and socket joint inside the figure. It works okay, but you have to fight with that orange piece at times which will pop off it’s peg and create some ugly gaps. The left shoulder on my figure is also especially stubborn and I had the whole thing come apart at one point. I should have stopped and taken a picture for this review, but I was afraid I would forget how the whole thing went together. The setup for this joint makes it surprisingly difficult to just raise and lower the arm on the shoulder hinge as it’s tough to get the needed leverage. My arm came apart because the biceps joint was taking on too much of that so the peg popped out. Bandai uses shallow pegs, likely to prevent snapping of the joint, so it doesn’t take much to cause it to pop out. The butterfly joint also doesn’t function too well. I found if I forced the orange cuff to rotate back I could get Krillin’s arm across his chest, but I don’t think it’s designed to do that and it created unsightly gaps. The butterfly joint is rarely a strong suit of these figures so I don’t consider it a great loss, but it’s something that has to be mentioned. At least the shirt cuff looks better though! The rest of the arm is a standard double-hinged elbow and ball-hinged wrists which work fine.

“Goku! Senzu bean!”

The shoulders are a bit sloppy, but below the waist things are just fine. Krillin can do full splits and he has his double-jointed knees. He does have sculpted buns so he can’t kick back all of the way, but can kick forward. There’s a thigh twist and the ankles are on ball-hinges. The way the boots are sculpted though limits the range, especially out on the ankle rocker. He also gets almost no range going up on the foot, but he can go back a decent amount. There’s also a toe hinge which works fine, but doesn’t really add anything of value. Lastly, the knot in his belt is articulated so if you want the ends to appear like they’re blowing in the wind you can do so.

Not the best Kamehameha pose, but it’s not like the Goku figures are that much better.

Krillin moves okay, I think the shoulders need some more work, but I like that they’re exploring other solutions for that joint that isn’t just pegging a chunk of blue plastic into the figure’s shoulder. And when it comes to accessories, Bandai took care of the little cue-ball. Krillin comes with four portraits: stoic, yelling, teeth-gritting (with a side-eye), and scared. I like getting four, but we are definitely missing a smiling portrait. Oddly, such a head isn’t being included in the Battle Armor Krillin that was recently up for order (not that I would have bought a second figure just to make this one smile). What’s here is done well though, and as I mentioned before, the subtle paint work on the expressions is all clean and applied well. In addition to the heads, we get six sets of hands: fists, open, martial arts pose, Kamehameha hands, two-finger pose hands, and open palms with peg holes. There’s also a bonus 13th hand that’s grasping a bag of senzu beans. The peg holes on the open hands are for Krillin’s blast effect: the Destructo Disc! It’s cast in translucent, frosted, yellow, plastic and has a buzzsaw design. The peg is pretty short, but it fits in the hand and looks okay. Because it pegs into Krillin’s hand, it can’t be used with the stands that peg into a blast effect so it can only be positioned above Krillin’s hand. There might be stands I’m not aware of that could work with this to depict the Destructo Disc in flight, but you won’t be able to do that out of the box.

I love all of the headsculpts, and the bean bag hand is fun, but who is really going to display him doing something other than this?!

The one additional drawback with this figure is becoming a common one out of the Vietnam factory and that’s in the joint tolerance. And it’s at those shoulders again. The right shoulder on my Krillin is pretty loose, so it’s easy to move and position, but the weight of the Destructo Disc makes it want to sag. The left shoulder has the opposite problem as it’s quite tight and getting his arm straight up for the proper pose was trickier than it should be. Plus, Krillin rarely uses his left arm for the Destructo Disc so I’d prefer to pose him with the left. Hopefully as the factory releases more figures these details get cleaned up, but for now, it feels like a roll of the dice when a figure shows up with the “Made in Vietnam” language on the front.

Nappa! Don’t touch it!

Krillin 2.0 is a solid entry in the S.H.Figuarts line of Dragon Ball Z action figures. Yes, I was a bit hard on some aspects of the figure, but that’s because this is a $55 release and we should have high standards for a figure at that price point. If this were a $30 Target release then some of these would be easier to overlook. Even with the warts, the figure displays well enough as long as you don’t get one with a shoulder so loose that it can’t use the energy effect. Mine is a touch finicky, but it’s holding up so far and at least I can swap the effect to the left arm if I absolutely have to. I like that they’re trying new things, and giving us updates to the older figures that are dated at this point. I just think maybe they over-engineered these shoulders and they could accomplished the same look, with something simpler. This figure is definitely worth getting if you like Krillin, want to upgrade from the old one, or are rounding out your DBZ display. And as a general release item, there should be plenty in stock at MSRP if you still need one.


Super7 Transformers Ultimates! Optimus Prime

Super7’s take on the classic 80’s toyline has finally arrived, but is it any good?

I think we’re over discussing the merits of non-transforming Transformers, right? It’s been done for a long time, but was really pushed to the forefront with the Hasbro RED series in 2020 and while there will always be a section of the fanbase that wants nothing to do with such a concept, it’s still an easy thing to justify. When the Transformers arrived on television sets in the early 1980s, they were giant robots that generally went from some kind of automobile to a humanoid robot. And those transformations were pretty unrealistic when compared with the toy. The character models needed to be kept neat and tidy for animation’s sake and if something looked a bit janky on the toy the cartoon could remedy that. As long as a kid could at least tell the character and the toy were one-in-the-same it was fine. And now there are collectors who want their Transformers to look, and move, like the characters from the show and what’s wrong with that? There will always be transforming toys to please the masses and these sublines can go off and do their own thing.

This should be a familiar sight for anyone used to Super7’s Ultimates! line of action figures.

When Super7 announced it had grabbed the Transformers license many people were shocked. Transformers is basically an in-house property for Hasbro, so what benefit is there to Hasbro licensing it out to a company that is just going to make something it can already supply? Well, money, for one. Hasbro clearly doesn’t view Super7’s offerings as direct competition with their own stuff. And Hasbro, being much bigger, was able to pump out the RED series before Super7 was able to announce they’d be doing something similar (and apparently the RED series kind of caught Super7 off-guard). And they are different, to a degree. While both seek to replicate the Generation 1 look for its characters, they operate in a completely different scale and at a completely different price. Time will tell if Transformers collectors need both, but for now both seem to be doing all right.

Optimus certainly knows how to fill out a window box.

I’ve mentioned before that I’m not big on Transformers. I basically missed it by about a year or two, so my first love when it came to a toyline was The Real Ghostbusters, while my cousin who was two years older loved Transformers and G.I. Joe. I had a toy here and there, but nothing I can even cleanly remember (I think it was a yellow car, but memories can be funny). I did get into the Generation 2 re-releases briefly. I thought Grimlock looked cool in blue, and I saved up some money to get Optimus Prime. I’d also add the tank version of Megatron, but I kind of stopped there since Transformers were way more expensive than an X-Men figure. It was basically a 3:1 ratio with basic Transformers, while that Optimus cost me 30 bucks in 1992 money! All that is to say that Super7’s line of Transformers really shouldn’t be my thing, but I have a nephew that really likes the brand and when he got setup in a new bedroom I decided to make him a clock in the shape of Optimus Prime because my grandfather had done the same for me and my sister (his mother) when we were kids. My clock was Leonardo and my grandfather modeled it after my giant sized action figure of the same. I wanted to do something similar with my nephew’s clock and the reference that worked best was Super7’s art for their figure. Now, he’s too young for this type of toyline, but I still thought it would be cool if I also got him the toy. And since I was buying one for my nephew, well, uncle needs one too! I don’t know when I’ll give him his figure, or if he’ll even care about Transformers come then, but these are the specific circumstances that lead me to owning this figure so I’m going to tell you all about it.

The figure certainly looks similar to past incarnations of Optimus Prime, but it has a decidedly different flavor.

Optimus Prime is one of four figures in the inaugural wave of Super7 Transformers and he’s the only Autobot in the lineup. Super7 appears to want to go a bit deep, or obscure, with its choices while also recognizing it needed to include the Autobot leader in the first wave. This line is a 7″ scale line that seeks to emulate the look from the original cartoon. There’s going to be a lot of solid colors, less detail, and a bunch of stuff included as accessories pulled from the show. It’s a good approach as even the RED line from Hasbro deviates from the look of the show with its figures as both Soundwave and Optimus featured clear “glass” on their body when the toon would use a solid color. I believe this wave is also the first one released under the new pricing model of $55 a figure. Previously, Ultimates were $45, but then COVID happened. These went up for order in March of 2021, so a turn-around of 14 months actually isn’t that bad given the state of things.

Sick of working for Michael Bay, Optimus is looking to audition for Quentin Tarrantino.

Optimus comes in the familiar Super7 Ultimates! packaging. The box is a bit beefier than some of the other figures I’ve purchased from them, but it’s still the same slip-cover over window box. The outer slip-cover is rather nice as it has a reflective outline of the character and the window box has the familiar red and black grid pattern with an old school character power level grid on the back. Optimus takes up quite a bit of real estate in the box and the inner cardboard is mirrored, but the figure (and accessories) are so big that it doesn’t really add anything. I didn’t even notice it until I pulled him out.

This is pretty much as best he can do when it comes to a gun grip. Why not just straighten out the handle so he can actually grip it properly? The first in many questionably decisions to come.

Out of the box, Optimus stands at about 8″ in height, maybe a tick over. He’s a very blocky, chunky, figure and at first blush I’d say that, yeah, he looks like the cartoon character. He does not, however, give off that “Just walked out of the television set,” vibe as there’s almost no paint on this guy. Most of what you’re looking at is molded plastic. It’s not super shiny, which is good, but definitely lacks pop. It’s most apparent on the windshield panels on his chest which are just a light, flat, blue. Pull-up almost any image from the cartoon of Optimus Prime and you’ll see some white accents on the glass part. Why not paint that on? Super7 used decals with that effect for their vinyl version of this character, but decided against it here. I wouldn’t expect cel-shading out of Super7, but a little flourish would have been nice. Aside from that, most of the paint is found on the crotch because they used a plastic overlay (affectionately referred to as a “diaper” in most collecting circles) that’s quite soft and requires paint. The gray band in the torso is also painted and there’s the Autobot logo painted, or printed, onto the left shoulder. I wish the logo was raised or stamped in, but it’s clean so I guess it’s fine. The smaller details on the face are well-painted too.

I’m not sure how obvious it is on camera, but the fist hands have this nice, matte, coating applied while the rest are just bare, glossy, plastic.

The low detail approach just makes Optimus a little plain looking. I think the figure would have benefitted from at least some panel lining which would be in-line with the cartoon’s presentation. Obviously, Super7 tends to think less is more, so I’m not shocked by their choices, but a little let-down. For $55 this could have been better. I also find it interesting they opted for an off-white or light gray shade for the crotch, thigh, smokestacks, and fuel tanks when the cartoon was pretty consistent about making those parts white. I associate the gray coloring more with the toys so it’s a bit of an odd choice. It just looks a bit dingey, so I would have preferred white, but it’s more of a nitpick than anything. Worth pointing out is that the right smokestack on mine came rather warped. It’s nothing I don’t think a little hot water or blast from a hairdryer can’t remedy, but I review these things as they come out of the box to give you the best idea of what to expect.

But hey! He comes with a surf board! Also, that’s as far as his elbows can bend. Yeah, not good.

Where the design is going to cause further problems is with the articulation. Now, I have the Voltron from Super7 so I had an idea of what to expect here. Plus I know from experience and just from what the company has told us that they prioritize the look over the articulation. Super7 believes articulation is fine, but that most collectors are going to put their toys on a shelf in a fairly basic, or neutral, pose. I don’t really agree as I think that’s what five-point figures and vinyl toys are for, but I’m not the one running the company. As far as I’m concerned, Super7 can take whatever approach it wants so long as it’s consistent which is why you won’t hear me complain about the lack of double-jointed knees and elbows. Super7 just doesn’t do them. This toy is, however, still an action figure so it should be judged as one and in doing so there’s some good stuff here, and some very not so good stuff.

If you don’t like the toony head you can switch to a toy-inspired one.

For starters, Optimus has a head that sits on a double ball-peg. This is a welcomed sight as the last Super7 figures I looked at featured a single ball-peg. Since he basically has no neck though, his range is going to be limited. He can look up and swivel with a little tilt, looking down is basically impossible. Once you introduce the ab crunch can the figure look down a bit. And that ab crunch is well-hidden and feels smooth. I’m not too worried about paint rub on the grill piece, though the figure doesn’t get any reverse crunch movement out of it. It strictly allows him to bend forward a bit. At the shoulders, we have an interesting setup. There’s a hinge inside the housing for the shoulder, with a pivot point just outside that, and a hinge just beyond that. This allows the bulky shoulders to swing out and come over the top of the torso allowing Prime to raise his arms out to the side past the usual 180 degrees. He can basically be the “Y” in a performance of “YMCA”. Unfortunately, Super7 apparently used up all of their creativity here because the elbow is a different story. There’s a biceps swivel above it, but the actual hinge bends maybe 45 degrees, if I’m being generous. The general accepted range on an elbow is 90 degrees, and that’s considered passable. My Hasbro RED Soundwave can do full curls and touch his shoulder with his hand to illustrate how big a difference this is. The comparably bulky Voltron could nearly get to 90, which I felt was satisfactory given the character. Not even getting close with Prime though is really unacceptable for a premium action figure, and at $55 a pop, that’s what this is. All Super7 had to do was cut out some relief on the forearm or elongate the piece where the elbow exists. It wouldn’t cost anymore to have done it right, nor is it going to ruin the look of the figure. It just feels like they hit a mild trouble point and decided not to address it at all thinking this amount of range was acceptable, but it’s not.

“Good thing you don’t have an eject button you need to be able to press!”
I think this is how I’m supposed to use this thing.

Moving past that unfortunate piece we have hands that peg into the arms and feature a single hinge which is fine. The waist has standard rotation so I’m assuming it’s a peg joint and not a ball. At the hips, we have the usual ball-pegs that Super7 likes and they’re fine. They’re pretty big so they don’t look as scary as some of the pegs on the TMNT figures and you get a swivel and range out to the front, back, and side. If you read my Voltron review, it was this spot that I deemed unacceptable on that figure as it just had pegs with no ball so that figure only kicks forward and back which is terrible. Optimus thankfully has normal leg function, though that diaper piece limits how far his legs can move. It will flex, but I wouldn’t want to leave the figure posed with too much stress on it. The knees are single-hinged and can achieve a 90 degree bend with no problem, it’s the ankles where we hit another roadblock. Optimus has rigid plastic alongside the lower legs so the ankles are effectively in splints. They hinge up and down and there is an ankle rocker, but it’s functionally useless because there’s just no room. Again, this could have been solved without cutting into the sculpt much. They could have brought the toe portion of the foot out a little further and it actually might have been more screen accurate. Doing so would have allowed them to just put a swivel point there. They also could have done what Hasbro did and do a drop-down ankle joint. That’s probably the better way to go, but there’s a number of things that could have been done, but Super7 opted for none. While Optimus can actually widen its stance, unlike Voltron, it can’t be widened much because eventually the figure can’t stand on its feet because there’s no rocker. It’s just a bummer.

He’s got a jet pack, if you think he needs one.
Check out my Matrix!

Super7 is certainly not known for articulation, but what it’s Ultimates! line is known for are accessories, and Optimus does okay in that regard. We get two heads with this figure, the toon accurate one that comes on the figure and a toy accurate one for those who prefer that look. I had that toy and loved it, but I really have no use for the alternate head. For what it is, it’s fine. Optimus comes with fist hands in the box and the figure can swap to a trigger right hand, pointing left, open right hand, and an open left hand with a peg on it. What’s missing are just normal gripping hands, which is a problem I’ll get to in a second. Interestingly, the fist hands have a matte coating on them and you can see where it ends near the peg. The other hands don’t have this and as a result are a bit glossy. It’s not something everyone is going to notice, but given the choice, I would have liked all of the hands to have this matte finish. For the trigger hand we have Optimus’ gun which matches the old toy and the show. The handle is at an angle though and I can’t get the trigger finger onto the actual trigger. If the angle wasn’t so steep it would be fine, but it looks kind of dumb as a result. The gun is also just molded, black, plastic with an ever so subtle graphite finish. For a more melee approach, Optimus has his orange, Energon, axe. It pegs into the forearm in place of a hand and it’s done in orange, translucent, plastic with a frosting on the shaft portion and it looks pretty damn cool. It’s just tough to find a natural axe-swinging pose given the figure’s articulation limits. There’s also this energy net thing (Energon binder, per the listing) that’s sparkly and made of soft plastic. I guess you can wrap it around a figure. It’s fine for what it is.

Spike isn’t really meant for close-up shots.
He’s probably not going to make it as a Globetrotter.

For the peg hand, there’s a basketball. The lines on it are sculpted in, but the black paint in those lines isn’t well done. I’ve seen images of people with pretty nice looking basketballs so mine might be worse than most (the second Prime I bought looks to have a better basketball). The ball fits nicely into the peg, and it’s this sort of goofy accessory that people may find charming about the figure. It would be nice if the peg hole was smaller though so it could better fit on the end of the pointing finger hand. It’s do-able, but the ball sits so low that it doesn’t convincingly create the illusion that Optimus is spinning the ball on his finger. There’s also the Matrix of Leadership thing that would normally go in Optimus Prime’s chest, but without gripping hands he can’t really hold it so it feels rather perfunctory since he doesn’t have a chest cavity to place it in. There’s a little, painted, Spike Witwicky that’s mostly in scale with Optimus which is kind of neat. There’s a big surfboard for Optimus as well which is pulled from an episode of the show. It’s rather plain looking as it’s just a gray-blue shade of plastic and it could really use a stand of some kind. There are peg holes on it and it’s pretty easy to get Optimus onto the thing, but I don’t know if I’ll ever use it. Lastly, we have a jetpack which is just a big old hunk of plastic that snaps into the rear of the figure. I like that Super7 was able to make it removable without a peg hole, but it’s rather boring looking. It’s at least really light so it doesn’t throw off the figure’s balance, but again, I’m not sure if it’s something I’ll ever use.

“I bet you wish you could ball like me!”
“I bet you wish you could hold a gun like me.” “Aww, that hurt”

In many ways, this figure is largely what I expected. I knew the blocky design would present issues with the articulation, as it had with Voltron, and I expected Super7 to keep it simple. With the shoulders and even the ab crunch, Super7 actually surprised me in a good way. They also surprised me in a bad way with the very limited elbows and ankles. I do strongly believe that for a figure to be considered articulated in this day and age we need elbows that hit 90 degrees (or near enough) and ankle joints that provide for better stances on the shelf. The ankle is hugely important for a figure because that’s the joint closest to the surface. Bad ankles limit posing or cause figures to fall over. Optimus Prime doesn’t have the falling problem, but that’s because he pretty much has to keep things vanilla. Which is a real bummer because I was hoping to be able to pose this more dynamically than my Masterpiece Optimus which is really too heavy to attempt much out of fear of it falling over. And if the figure isn’t going to move great, it needs to make up for that with the paint and this figure doesn’t really try to do that. I don’t think the included accessories make up for that either.

Some of the figure’s shortcomings when it comes to articulation could be more easily overlooked with a paint job as exciting as what Voltron received.

I’m not a huge Transformers fan so it’s hard to say if my reaction is more forgiving than the average fan or more harsh. If you’ve been on the fence about this one then there’s a good reason for that. At least the solicitation images paint a fairly accurate portrait of what you’re getting. If you want a more toon accurate Optimus in a much bigger scale than the Hasbro RED series, then this might do it for you. If you were expecting a dynamic posing figure that looked like it stepped right out of the TV then I don’t think this figure is for you. A subpar action figure in 2022 is also not without value. There is certainly a “fun” aspect to this figure just in the size and the some of the silly accessories, mostly the basketball. On a subjective level, I can be okay with this thing and not regret my purchasing decision. Objectively though, this is a real tough ask at $55 and it’s not something I can give a blanket recommendation for. If you know what you’re in for and like what you see, you may feel differently.

He’s here. He’s flawed, but you can probably still have some fun with him.