Category Archives: Television

Super7 The Simpsons Ultimates! Krusty the Clown

Hey! Hey!

If you’ve been following along with my reviews on the second wave of Super7’s The Simpsons Ultimates!, then you will have noted that I’ve had a bit of a love/hate relationship with this wave. For the most part, the sculpts and deco have been on point, it’s some of the little things that have been botched by Super7 which just calls into question what kind of fans did they have working on this line? At least with the fourth and final figure we don’t need to have a debate about worthiness. Krusty the Clown is a character that goes all the way back to the original shorts and has been a mainstay ever since. He may not share the name Simpson, but he’s certainly an A-lister worthy of a slot in the line’s second wave.

Super7 wasn’t allowed to provide Krusty with smokes, but if you have a Gremlins figure you should have a ready supply of toy cigarettes.

Still, Krusty is not without some level of controversy. Originally, Super7 solicited a figure that would have a smoking portrait, a cigarette holding hand, and even a smoking monkey in Mr. Teeny. The Simpsons licensing department was okay with all of this, and probably even found it appropriate, but the Disney team disagreed. Smoking is a big no-no with The House of Mouse. The company even discourages characters from smoking in their films and television shows. Apparently, The Simpsons is grandfathered in as characters like Patti and Selma still light-up Sunday nights on Fox, they just can’t do so as action figures. Super7 was forced to course correct, dropping the smoking portrait for a grumpy one. Mr. Teeny is still present, just without a cigarette in his hand, and in place of the extra hand we get a jagged, metal, Krusty-O.

Krusty is another figure that’s basically right in the standard height range.
He wouldn’t be much of a clown if he didn’t come with a pie.

It is what it is, and you’ll see in my pictures that I was able to make do. Krusty isn’t going to live or die on his ability to smoke anyway and this figure is another good sculpt with a pretty good paint job. Krusty stands at around 7.125″ to the top of his head, nearly 7.5″ to the top of the tuft of hair on top. He’s depicted in his traditional attire of a pink shirt, green pants, oversized clown shoes, with a blue bowtie to top it off. His default portrait is a big, open mouth, “Hey-hey!” expression which looks okay. It’s an expression that works well in 2D, but in 3D it looks a bit odd that we can’t see any of his bottom teeth. Something else is off with it though and it took me awhile to narrow it down, but his pupils are too small. They’re tiny. Just compare my images of this figure to the licensing art over his shoulder. The other figures in the line have larger pupils as well. It may sound like a small thing, but it really throws off the look of the character. Like the other figures in the wave, he has a very matte finish, though I’m finding a few hot spots on the portraits here and there. The exposed portions of his arms unfortunately aren’t painted yellow like Duffman’s. Like a lot of Super7 figures, it’s a mix of good and not so good.

They don’t put nobodies on cereal boxes.
This is the wave of little buddy characters.

For accessories, Krusty gets a bunch of white-gloved hands. He has a set of open gripping hands, a set of closed gripping hands where the index figure connects to the thumb, a set of open hands, and a right hand with a glass of something permanently affixed to it. The contents of the glass is a translucent, off-white, substance. I have no idea what this is supposed to be. I guess it could be lemonade? My grandfather used to like rum and lemonade, so I guess we can go with that. The promotional shots had a green substance instead which also isn’t an obvious cocktail, but it’s better than this which looks like coconut oil. Would Disney not allow a brown liquid? That would have made the most sense. Both sets of gripping hands can handle the large, silver, microphone that he comes with which I suppose is needed for hosting an awards show or something. He also has a box of Krusty O’s which advertises the jagged, metal, Krusty-O right on the front. And back, as the image is the same, but it looks pretty good. There’s also a cream pie which is best held with an open hand. As for the “bonus” jagged, metal, Krusty-O, it’s…here. It doesn’t do anything and is just a little piece of silver plastic. Pretty uninspired as a make-up item.

“Don’t you even think about stealing my smokes.”
“Now! Now! Now! Now! Now!”

For optional portraits we have a screaming Krusty (“We want to go to Mount Splashmore!”) and a grumpy Krusty. The screaming head is just that, a screaming head where his mouth is wide open and eyes shut. Krusty can often be found wailing so I’m fine with it. The grumpy head probably has the most personality to it. He looks pissed, or impatient, and even his hair is sagging with displeasure. The narrow eyes work better with the tiny pupils than the standard head. It’s highly likely I use this one for my display. We also get Mr. Teeny, another slug figure to place on the shelf. He’s on roller skates, but they don’t move or anything. His hand is still up like he’s supposed to have a smoke so it’s a bit of an off position. His head can swivel and he has a side-eyed expression that’s a bit mischievous. There were promo images of him holding the cereal box under his right arm, but it doesn’t work in practice. Lastly, Krusty may not be able to smoke, but he still gets to sport a smoking jacket. Or maybe it’s just a bathrobe? Either way, it’s pink with purple trim and there’s a nice K stitched onto it. It looks fine and I’ve been using it for my display, but I might return it to the box.

WARNING: Do not ingest the jagged, metal, Krusty-O.
The jagged, metal, Krusty-O may work better as a Bartman accessory.

Krusty’s articulation is like the rest – pretty basic, but the cuts you would expect to be present are there. We have a double-ball peg at the head, hinged ball pegs at the shoulders, single-jointed elbows, wrists that swivel and hinge horizontally, a ball-joint at the waist, ball-socket hips, single-jointed knees, and ankles that hinge and rock side-to-side. The range is pretty much the same as the other figures. The hinge joints can’t quite hit 90 degrees and the legs don’t kick out very far. The knees are pretty tight while the left ankle on mine is a little loose. Not so loose that he’s falling over, but looser than I’d like. He’s mostly good for pretty basic poses – he won’t be riding a tiny bicycle on your shelf or do backflips. Instead he can stand there with his glass of whatever or scream into a microphone.

“Ugh, what’s this gonna cost me?”

Krusty is, perhaps without much surprise, my favorite of the line’s second wave. I think he’s my favorite overall for The Simpsons Ultimates! as he looks the part, the accessories are fine, and the finish is solid. My only real gripes are that I wish the glass of something had some color to it and his eyes weren’t distracting bad on the smiling portrait. I also would have probably preferred a more neutral, default, portrait to the opened mouth one, but it’s fine. The jagged, metal, Krusty-O is pretty lame, but there isn’t anything truly missing. I would have preferred a tiny bicycle instead, but it’s not like he’d be able to ride it anyway. If you’re all-in on this line, then this figure is an obvious must have and if you’re a cherry-picker then I think this is the one to get from wave two. You can probably still play the waiting game if you don’t want to fork over $55 for the privilege of owning it, but I don’t think you’ll regret much if you do decide to pay full price.

And now it’s time for the updated group shot.

Want to see more from The Simpsons Ultimates! or where I sourced that cigarette from?

NECA Ultimate Flasher Gremlin

I’ve had NECA’s Ultimate Flasher Gremlin on my “want” list for awhile now. I grabbed the Ultimate Gizmo last summer, and while he’s fairly limited as an action figure, he is fun to have on display in my home. He has occupied a little section of my knick-knack shelf in the living room area of…

Super7 The Simpsons Ultimates! Hank Scorpio

If you’re going to market action figures to a fanbase as venerable as The Simpsons, you should probably go after what they love most. Simpsons fans love to make references to their favorite episodes and characters and one of the top episodes from the show is “You Only Move Twice” from the show’s seventh season.…

Super7 The Simpsons Ultimates! Duffman

In writing up my review of Bartman from Super7’s line of Ultimates! based on The Simpsons, I got a little hot. That figure had some errors in its presentation that annoyed me, but what annoyed me more was the refusal to just let the figure exist as Bart Simpson and Bartman. It was clearly designed…


X-Men ’97 – “Bright Eyes”

Written by Charley Feldman and JB Ballard.

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath of the episode’s airing, series creator Beau DeMayo took to social media to explain his reasoning for writing such a destructive story. In his view, the first four episodes were the nostalgia episodes. Things weren’t perfect, but a lot of what the X-Men had fought for in the original series had come to pass. Genosha was now their place where they belonged. It was a safe haven, but it was all so fragile.

DeMayo likened the attack on Genosha to both September 11th and the Pulse nightclub shooting. As a gay man himself, DeMayo designed much of the atmosphere of Genosha to mimic that of a gay club. Both are places where individuals who may normally feel pressured to hide who they really are can be themselves. And who they are is what also makes them a target. The world is not a safe place and we’re reminded of that constantly. In that, the world these characters inhabit is not unlike our own.

Rogue gets to do some ass kicking in this one.

This week’s episode doesn’t just have the events of “Remember It” to dwell on, but also those of last week’s episode, “Lifedeath – Part 2.” In that one, Storm regained her powers and also seemingly rediscovered some classic threads while Xavier had a vision of what transpired on Earth and was compelled to give up his life with the woman he loves. And in the closing moments, we saw who orchestrated the attack on Genosha. Mr. Sinister, with an assist from the DNA of Bolivar Trask, has seemingly assumed the role of catalyst for what could be a war between humans and mutants. It’s not surprising that a man who literally named himself Sinister is the one behind such a thing, but what does it mean for the character? Did he find another way to synthesize his perfect mutant from the DNA of Scott Summers and Jean Grey and is now ready to unleash his creation upon the world? Or is he acting on behalf of another? Perhaps someone who has always desired to bring about the apocalypse itself?

The opening “Previously…” for “Bright Eyes” is delivered by Rogue. In the scenes to follow, we mostly bare witness to what took place in episode 5 with the only piece from last week’s episode being Xavier’s voice over as he received his vision of what transpired. The opening title appears to be completely unchanged from last week. Storm has not been added back in and Nightcrawler gets to go two weeks in a row in a prominent spot. When the episode does begin, it gets right to the aftermath we have been waiting for. It’s Gambit’s funeral, and in attendance aren’t just X-Men, but Gambit’s former allies and would-be wife from the Thieves Guild. They’re just window dressing and it falls on Nightcrawler to lead the service since he’s a man of the cloth. It’s an understandably somber scene, but once absence garners much attention.

Perhaps Nightcrawler’s role will be like a team chaplain going forward?

Rogue, apparently not yet willing to deal with her grief, is on a one woman mission to find the man she believes is responsible for the loss of Gambit and so many others on Genosha: Bolivar Trask. Her mission will take her all over the globe and include in some interesting cameos from the greater Marvel Universe. She’ll eventually be forced to deal with her grief, but there’s a lot of anger in the woman and it’s fun to see Lenore Zann get to play Rogue in a different manner from what we’re used to. Elsewhere, the X-Men have decided their place is on Genosha helping out with the clean-up. Scott and Jean are still in a bad place, but this isn’t an episode with much room for the soapy drama we’re used to. Sunspot is also left to ponder if keeping the fact that he’s a mutant a secret the right way to go about things. After all, what if he was on Genosha that day and his parents found out he’s a mutant by IDing his corpse?

Eventually, anger gives way to sorrow when confronted by a great loss.

The last act of the episode is what pushes the narrative forward. We’ll learn more about how the attack on Genosha came about and the show is clearly setting the stage for the three-part finale that’s to follow. The X-Men will have a new enemy, and if there is a theme to this enemy it’s probably escalation which has been building since the start of the season. Whenever humanity scores a win over bigotry, be it in the real world or a fantasy like this one, the bigots always fine a new way to attach the marginalized. When the Emancipation Proclamation was put in place, the country went to war to actually free those from the bondages of slavery. When the war ended, Jim Crow surfaced followed by segregation, Tulsa, the Voting Rights Act, etc. Victory is often temporary, and the X-Men learned that the hard way. The end of the episode contains a pair of reveals as well. One we, the audience, were already in on and another we technically weren’t, but the show basically telegraphed. As such, I don’t think the final scene lands with the impact the show may have wanted, but people are sure to remember the song for the scene, at least. If you thought Ace of Base was an interesting pull, just wait until you hear this one.

“Bright Eyes” is another slow episode, one that is clearly building towards something. The show is clearly setting up for something spectacular, and now we get to see if it can stick the landing. I’m a bit sad there are only three episodes of X-Men ’97 left before the first season comes to a close, but I am very excited to see how it ends.

Previously…on X-Men ’97:

X-Men ’97 – “Lifedeath – Part 2”

Last week’s episode of X-Men ’97 ended in spectacular and heartbreaking fashion. If you were hoping to experience the fallout of that one, you’re going to be disappointed by this week’s episode. Like the week before which saw an episode end with Forge and Storm in a precarious situation, this week’s episode is willing to…

Keep reading

X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of…

Keep reading

X-Men ’97 – “Motendo/Lifedeath Part 1”

X-Men ’97 continues on into it’s fourth episode with a bit of a change-up. The first three episodes were rather weighty dealing with the fallout of Xavier’s death, Storm losing her powers, and the whole clone situation of the third episode. And that third episode did reveal a few cracks in the foundation of the…

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Super7 The Simpsons Ultimates! Hank Scorpio

“If you want to kill someone on your way out it would really help me a lot!”

If you’re going to market action figures to a fanbase as venerable as The Simpsons, you should probably go after what they love most. Simpsons fans love to make references to their favorite episodes and characters and one of the top episodes from the show is “You Only Move Twice” from the show’s seventh season. In that episode, Homer takes a job in another town forcing the Simpsons to move (again, hence the episode’s title) to another community that just so happens to be run by a Bondsian supervillain known as Hank Scorpio. Played by Albert Brooks, Scorpio is one of the most memorable one-off characters in the long history of the show. It’s probably not a stretch to call him the most memorable one-off character. He should have been brought back for the movie, but instead the writers and producers of The Simpsons decided to create a new villain for Brooks to play.

He’s the world’s best boss – get used to it.

What makes Scorpio so great? In short: everything. He’s exceedingly nice and a quote machine. He’s an ideal boss, but also someone bent on world domination who won’t hesitate to murder in order to get what he wants. That aspect of the character is unveiled slowly, but effectively. If Super7 had polled Simpsons fans on characters they most wanted to see in this toy line I bet Scorpio would have fared well. Maybe not top ten, but certainly pretty high for a character that isn’t regularly seen or heard from. And since Super7’s approach with this line has been so episode-specific, he’s a natural fit, but can they stick the landing?

Hank is pretty average in height for this line.

Scorpio comes in the standard packaging for the line and stands at about 6.75″ to the top of his head. He’s nearly a full 7″ when you factor in the hair. He’s presented in his mint green turtleneck sweater with blue-gray slacks and brown loafers. Out of the box, he’ll be sporting a big canister on his back that is looped onto his arms. Like the other figures from this wave, Scorpio has a pretty matte finish to him. Unlike Duffman, I think it’s all derived from a clear coat applied to colored plastic. Either way, it works and he has a nice appearance, albeit a very simple one. This isn’t a sculpt that demands much and what little paint is needed is basically reserved for the head. There his orange-brown hair and beard are fine and the eyes clean. The turtleneck is part of the head sculpt which is a little unusual, but fine. I think the head is glued into the plastic so there’s no mismatched colors when comparing neck to chest. This figure won’t catch one’s eye when amongst a sea of other figures, but it looks the part.

Someone just stole his lunch.

Where things start to get a little iffy for me concerns the accessories. For hands, we get a set of fists and gripping hands of different sizes. We also get a pointing left hand and a right hand that has a “World’s Best Boss” coffee mug permanently affixed to it. The mug isn’t hollow, but the inside is left as bare, white, plastic. Why not just a little hit of brown paint for coffee? He looks like he’s drinking milk. Either way, it’s a skimpy assortment of hands. For portraits, we get a stoic one, an angry side-eye with teeth showing, and a maniacal yelling portrait. The stoic and side eye look fine, but the maniacal head could have had a better paint job on the visible teeth. There’s a gray swash on them, or maybe the white mixed with the black paint used for the back of the throat. I wish the maniacal one also had more of a smile to it. It’s subtle in the episode, and this head has a very specific use, but I don’t think Super7 quite captured it.

He has a grenade, but I’m guessing most people will display him with his other weapon.

And that head is intended for the flamethrower. He does have a grenade canister which is fine, but the main accessory is the flame thrower. For that, we get the gun, or wand, portion plus a tube that plugs into the back of it and the side of the tank on the figure’s back. The tube is cumbersome, but stays in place all right once you get it i place provided you don’t try and reposition anything. For that reason, insert it last. There’s also a flame effect for the end of the gun which is done in a translucent plastic that is orange at the base and yellow at the tip. It’s large and heavy and isn’t really the shape I think of when I think flamethrower. I’d have preferred something more narrow that streams out. Such a piece would have been lighter which would have been welcomed as this attachment will cause the barrel of the gun to sag.

There’s really no good way for him to hold this thing. Plus that hose will keep constantly popping out on you as you try to get the best position the figure will allow.

There is another issue with this accessory and it’s that the figure isn’t articulated well enough to wield it properly. The gun is intended to be held with both hands, one on the back and one at the front. The right, gripping, hand is sculpted to hold the rear handle while the left is shaped for the grenade, but can rest on the front handle. The hands can sort of get in place, but the figure has only basic articulation. That means a double-ball peg head and neck setup, hinged shoulders, single jointed elbows, wrists that swivel and hinge horizontally, a ball-jointed diaphragm, ball-jointed hips, single-jointed knees, and hinged ankles with ankle rockers. What he needs are butterfly joints at the shoulders so he can bring his left arm across his body to properly aim the flamethrower. As it stands, he basically has to hold the gun across his belly and point his left shoulder at the target. In the episode, he basically fires from the hip. You can kind of fake his shooting pose from the episode, but any further scrutiny reveals it to be pretty ridiculous. In fairness to Super7, the glamour shots did the same thing so this isn’t a bait and switch, but how about some creativity? If butterfly joints are a no-go, why not a swappable left arm that’s preposed the way it needs to be? This is just the half-assed solution and the too heavy flame effect doesn’t help.

This low angle shot of the flame in action illustrates how I think the expression is just off enough to bug me. He almost looks frightened, not deranged.

This brings me to my main critique of Hank Scorpio which is that this is not the “ultimate” expression of the character which is the mantra of the line. This figure sells out for this one scene of Hank Scorpio firing on the government operatives with his flamethrower. He basically can’t do much else aside from hold his coffee cup. Where’s the happy Hank we see all throughout the episode? No smiling portrait is a huge miss. And the back of the box depicts him with his coat on backwards, a memorable moment from the episode that he can’t achieve. Three of the figures in this wave came with soft goods, but Scorpio did not. He should have his coat, via soft goods or swappable arms and an overlay, but he doesn’t. If you’re going to call your product the ultimate expression of a character, then you better damn well do it. This isn’t it.

“Homer, I’m very disappointed you’ve chosen to take a job with the government.”

If you have been waiting decades to add a Hank Scorpio to your shelf then I suppose this figure will have to do. It’s not terrible, it just comes up way short as an expression of Hank Scorpio. I’m not demanding he be able to convert to workout gear so he can toss a shoe, but the lack of a sunny disposition is inexcusable. And since his flamethrower pose is executed poorly, I have a hard time recommending this figure. It’s a shame because this may very well be the only Hank Scorpio action figure we ever get. As has been the case with the first two figures (and most Super7 Ultimates! in general these days) you would be better served by waiting for a discount. The line is already dead so it’s not as if one’s inaction on the line at full MSRP is going to cause any long-lasting harm to it. If you also feel it’s just plain not good enough even at a discount then I wouldn’t really disagree.

Interested in reading more about Super7’s line of Simpsons Ultimates?:

Super7 The Simpsons Ultimates! Bartman

When I concluded my review of wave 1 of The Simpsons Ultimates! from Super7 I was thinking that I’d be back with more reviews later in the year. That was in February of 2023. We are now in April of 2024 and finally wave two has arrived (my original order was place January 5th, 2022).…

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Super7 The Simpsons Ultimates! Duffman

In writing up my review of Bartman from Super7’s line of Ultimates! based on The Simpsons, I got a little hot. That figure had some errors in its presentation that annoyed me, but what annoyed me more was the refusal to just let the figure exist as Bart Simpson and Bartman. It was clearly designed…

Keep reading

Super7 The Simpsons Ultimates! Deep Space Homer

Slowly but surely I am clearing out all of the action figure preorders I placed in the year 2021. Of the ones that had been remaining, the line I was most looking forward to experiencing was the line of Super7 Ultimates! based on The Simpsons. It was August of 2021 when these suckers went up…

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X-Men ’97 – “Lifedeath – Part 2”

This week’s episode was written by Charley Feldman, his first sole writing credit on an episode of X-Men ’97.

Last week’s episode of X-Men ’97 ended in spectacular and heartbreaking fashion. If you were hoping to experience the fallout of that one, you’re going to be disappointed by this week’s episode. Like the week before which saw an episode end with Forge and Storm in a precarious situation, this week’s episode is willing to let those characters dangle a bit longer because now we’re going back to check-in on Storm. And we’re also going beyond the stars to check-in on the one major plot thread still left unaddressed from the original series.

This week’s episode, “Lifedeath – Part 2,” begins with the usual “Previously…” tagline and this time it’s delivered by Storm (Alison Sealy-Smith). In keeping up with current events, both Magneto and Gambit have been removed from the opening title because it does not care about your feelings. There is a surprising addition in the form of Nightcrawler, but if you’re wondering just what’s going on with that situation then it’s again something that will have to wait until next week. The recreated clips of the old show inserted include shots of the Shi’ar along with a shot from “One Man’s Worth,” Mastermold, Nim’rod, and Apocalypse.

Look who has been added to the opening title!

The episode opens with a battle taking place in space. The Shi’ar are taking on the Kree, and people just jumping over from the Marvel Cinematic Universe may be surprised to see a comic accurate depiction of Ronan The Accuser (Todd Haberkorn). He’s in some trouble as upon him is the Shi’ar Imperial Guard lead by the virtually indestructible Gladiator (David Errigo Jr.). Also there is princess of the Shi’ar, Deathbird Cari Kabinoff), who was last seen in the original series serving at the pleasure of Apocalypse. They’re interrupted by a transmission from the empress herself, Lilandra (Morla Gorrondonna), who has an important announcement to make: she is to be wed. Her chosen suitor? None other than Charles Xavier.

Xavier (Ross Marquand) being alive isn’t what I would consider a spoiler. The final episode of the original series depicted Xavier being taken to space by Lilandra where the technology of the Shi’ar could potentially save his life. This outcome was expected and it was only a matter of time before we’d hear from Charles Xavier once more. And it would appear he’s made a full recovery from his mystery ailment, and not only that, the Shi’ar have a suit capable of allowing him to walk again. Still, the announcement from Lilandra that she intends to wed what the Shi’ar term a Terran is met with resistance, especially from her sister, Deathbird. It would seem even in the far reaches of space, Xavier is still a victim of racial prejudice. And it turns out, there’s an ancient, Shi’ar, custom that allows for the people to make a demand of any outworlder looking to marry into power. It’s played as a “gotcha” from Deathbird who clearly hopes to draw a wedge between her sister and her lover first, then between her sister and her people following that, all in a bid to take the throne for herself.

Ronan The Accuser makes his X-Men ’97 debut.

In order to wed Lilandra, Xavier will have to make a terrible sacrifice that will prevent him from ever seeing his X-Men again. As an audience, we’re privy to more information than Charles and we obviously want him to not make a decision that will keep him from returning to Earth. The show does a good job of framing the decision in a sympathetic light so that we can see why Xavier might do so, and needless to say, we’re pretty invested in where this will go.

Elsewhere, the other plot of the episode concerns Storm and Forge. When we last saw them, they were under attack by The Adversary, a demonic entity (also voiced by Sealy-Smith, but with a monstrous quality), which had grievously injured Forge. The bite of the demon is poisonous, and Forge is in bad shape when we find them. The Adversary is there to prey on fear and self-loathing which is what draws it to Storm who needs to overcome both the demon and herself in order to save Forge. And the only cure for this demon bite rests with a certain cactus known to grow in dark places. In other words, an old mine shaft which is a place that will be a challenge for Storm to traverse given her extreme claustrophobia.

It can’t be fun having a literal demon dwelling in your rafters.

Storm’s plot is one of self-discovery, while Xavier’s is more on the lines of cultural integration and power. The events in Texas move at a fairly brisk pace as they did in the previous episode featuring this pairing. It does lead to some problems, but it feels less severe than it did before. As for the events in space, they move at a much more leisurely pace. It helps that we’re getting reacquainted with two characters with a lot of backstory and a pre-established relationship and the show operates in a manner that tells the audience you better know your stuff because it’s not slowing down to bring new viewers up to speed. And as much as I want to see the show deal with the Genosha fallout, this is the right time to bring Xavier back into the fold as a plot element. The X-Men have lost their Xavier replacement, it’s foundational pieces in Cyclops and Jean are at odds, and they have lost members of their team and community on top of that. It’s a time of tremendous turmoil and uncertainty and I bet they would love to have the guidance of Charles Xavier once more.

Deathbird has designs on her sister’s throne. She should really hire a PR firm because that name “Deathbird” seems like it would be a hard sell.

“Lifedeath – Part 2” might not be the episode people wanted to watch this week, but it’s the one we got and it does tie-up some loose ends of its own. It’s another cool down episode (what episode wouldn’t be following last week’s?) for X-Men ’97 and it moves at a more deliberate pace. Those waiting for a big action piece may be left wanting, but it has its own moments of elevation and there is some nice action bits at the front of the episode. There are also some cameos for those who enjoy them, and one in particular definitely feels like one the show wants you to notice. My only real gripe was some tonal changes in the Storm/Forge plot, but I think that’s just the reality of a show speeding towards what showrunner Beau DeMayo has described as a big one. And that finale is going to air in three parts which means we only have one more episode of setup before it can begin. I expect next week to be the show setting the stage for a major climax. And I’m already bracing myself for a major cliffhanger of a finale and, if so, the wait for Season Two will be excruciating.

Previously…on X-Men ’97:

X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of…

Keep reading

X-Men ’97 – “Motendo/Lifedeath Part 1”

X-Men ’97 continues on into it’s fourth episode with a bit of a change-up. The first three episodes were rather weighty dealing with the fallout of Xavier’s death, Storm losing her powers, and the whole clone situation of the third episode. And that third episode did reveal a few cracks in the foundation of the…

Keep reading

X-Men ’97 – “Fire Made Flesh”

Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s…

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NECA TMNT Toon Business Suit Casey Jones and Foot Soldier (Split)

He’s got a headache and it’s because of the guy to his right.

As this NECA line of action figures based on the 1987 cartoon Teenage Mutant Ninja Turtles rolls along, I find my list of wants from it dwindling down to nothing. It’s hit on way more characters than I think anyone could have dreamed of back in 2017 when it seemed like just getting these toys to retail was a pipe dream. And now that it’s so deep into the weeds of obscure characters I find myself drawn to the more offbeat releases from the show. The superhero Bebop and Rocksteady, punk disguise turtles, and now Casey Jones in a business suit. I don’t need it, I didn’t ask for it, but you’re damn right I went out and bought it anyway!

To my surprise, this figure has an all new head sculpt and it’s pretty nice.

Casey Jones only appeared in a handful of episodes of the show even though he’s thought of as a pretty significant character. And he is, just not really in the old toon. One episode he did appear in, “Corporate Raiders from Dimension X,” featured the vigilante going out of his element and undercover to check out a sketchy new office in town. The turtles seem to think only he could sneak in, even though they seem to do just fine with their own disguises. Plus, Casey won’t even take his mask off as part of the disguise. It’s a goofy episode and actually one of the better ones to rewatch if you’re curious since it is so silly. Casey Jones is pretty damn funny in the show, even though the character isn’t trying to be (the show expects you to find it funny), to the point where I wonder why they didn’t use him more?

“Hey intern! Lose the hockey mask or you’re OUT!”

It was a few years ago now that NECA’s first pass at a Casey Jones was released to retail. Bundled with a battle-damaged Foot Soldier, it was a notoriously hard set to find. NECA was still working out distribution for this line and was experimenting with how to ship waves to Target stores and how many. It was a circus, and many collectors went years without being able to add Casey to their collection at a reasonable price. It was finally re-released just last year, and now we get a new version that is both familiar and a little different and, dare I say, superior?

“You want to try saying that to me again, punk?!”

Casey Jones and his robot friend come in the usual window box with generic blurb on the back about the show and a cross-sell. This one is part of the current Haulathon promotion going on at Target which is both in-store and online, but only on Fridays for US residents. Casey Jones is, as far as I can tell, an all-new sculpt. He’s in a suit which includes a gray coat, white undershirt, pink tie, and khakis. He has some brown loafers and his customary hockey mask. The body is more obviously new just by looking at it (always possible things like the hands have been used before), but what was surprising is that so is the head. Casey has a more windblown look to his hair. It has more volume and the mask is a bit more sharply defined. The eyes are smaller, but it’s still painted the same. The paint on the straps going around his head is a little iffy in places, but overall I think this is a much nicer portrait than the first release which, up to now, was a face I never had any complaints about. The joint in the neck is exactly the same as the first release so, yes, the heads can transfer from one figure to the other and it’s very possible a lot of people will do just that.

Oh, she’s feeling this new face.

And that’s because this Casey comes with a second portrait – an unmasked one. Casey never took his mask off in the show, so this portrait is entirely made-up for this figure release. Tomasz Rosejowski is the credited sculptor, though I don’t know if he was working off of someone else’s design, but for now he gets the credit for this unique look at Casey. The head features basically the same hair and a goofy grin. He’s got bandages on his face, some stiches, scars, and it would appear he’s missing some teeth as well. I honestly never spent much brain power trying to conjure up what Casey would look like under the mask, but this certainly seems as good a guess as any. The real question is do people want to actually display Casey without his iconic mask? I don’t know, but if you like the look then it makes it easy to display this figure with that portrait and transfer the new, masked, one to the old figure.

“April! I thought you said I could have the interns!”

In addition to the second portrait, Casey comes with a lot of familiar stuff. For hands, we get a set of fists, open, gripping, and a wide-gripping right hand. He has his golf bag of goodies and the bag actually appears to be a new sculpt as well, which is surprising, but maybe the old one didn’t fit right? For it we get the hockey stick, goalie stick, baseball bat, sledgehammer, and whatever that gray, bat-like, pipe thing is. They’re exactly the same as the first Casey release, which is fine as I assume they didn’t change in the show either. In addition to that, Casey also has a little basket with time cards or something in them. It’s one sculpt, or two sculpts, but the cards are glued in place. He also has what looks like a container of seltzer with a spray top on it. It reminds me of maple syrup dispensers at diners. The wide gripping hand seems to be intended for this particular item though and he can hold it just fine.

My Casey had a minor defect, but it was easily remedied though he’s likely to have that permanent warp to the belt.

Lastly, Casey also comes with another set of arms. These ones are identical to the arms on the figure, but the sleeves are painted white. The jacket is an overlay and removable which clasps in the front so you can pop the arms off along with the jacket and swap to these arms for a no-jacket look. It’s one he does feature in the episode, and it’s a good idea for the figure. I like the look of both too, though I’m leaning more towards the jacket. Also helping that call is that by packaging the figure with the coat on in the box there is some paint rub from it onto the white shirt and pink tie. My figure also had an usual defect in that the shirt overlay wasn’t inserted into the crotch piece all the way. A big hunk was hanging out the back and, at first, I thought it was intentional to show he didn’t have his shirt tucked in and play-up the fact that Casey is a fish out of water in these clothes, but the fact that the sides of the white overlay were splitting had me thinking this was just a screw up. Getting the shirt into the proper alignment wasn’t too hard, I just had to twist the figure at the waist and rock it back and forth until I was able to get it in there. The top of the diaper piece on the back is still a little warped, but it’s not something that’s bothering me.

I understand people not wanting another Foot Soldier, but that’s a damn fine sculpt and paint job.

Bundled with Casey is yet another battle-damaged Foot Soldier. This one reuses the arms and legs of past Foot Soldiers, but has an all new torso and head which has been split in half. It’s probably my favorite of the three battle-damaged Foot Soldiers we’ve received so far and I really like the touch of making its eyes look sad. The sculpt and paint work for the interior circuits and such looks great, and overall the finish on this Foot is more saturated when compared with past editions of the figure. It does not feature the bisected toon shading which is a bit odd, but that’s an element of this line that’s been inconsistent of late. The Foot does come with some optional hand sets: gripping, open, trigger, fists, and it also comes with the handgun we’ve seen what feels like a hundred times. It’s the exact same sculpt and paint app as before, only now instead of the main color being white it’s more like a cream or off-white. It’s a gimmick figure that’s just going to be used in conjunction with other characters to sell the split effect, but it looks nice.

Where will NECA go with its next battle-damaged Foot Soldier? They’ve hit the torso a bunch, so maybe the limbs?

Articulation is pretty standard for the line. With Casey you get a double-ball peg for the neck, hinged pegs for the shoulders, biceps swivel, double-elbows, swivel and hinge at the wrist, ball-peg waist, ball and socket hips, thigh twist, double knees, ankle hinges and rockers. The Foot Soldier is the same as past Foot Soldiers just minus neck articulation. It’s also the same as Casey except the Foot also has a shin swivel and toe hinge. It’s okay articulation, and most of it seems to work fine. Casey’s alternate shoulders are pretty damn tight, but I was able to get them working with force rather than heat. There are no vertical hinges for the gripping or trigger hands which is a bummer. These figures are also limited at the shoulders so getting a figure to really swing a weapon overhand to sell that split Foot is harder than it looks. That’s where the vertical wrist is also missed and that’s something I would really like NECA to fix. It seems only Leonardo, Raphael, and deluxe figures get that feature which makes no sense since it would be the preferred setup for 99% of the figures in this line.

And now, a sequence of pictures showing off this split effect.
“It would seem you are made of inferior components.”

Is this a set that’s worth your 60 dollars? That might be a bit contentious. The selling point is the goofy look for Casey Jones, and if you like that stuff then you can probably talk yourself into this one since the gimmick Foot Soldier is pretty fun. I think a lot of people were hoping for an Ultimate Casey and they may be disappointed about having to pay extra for yet another Foot Soldier. I’m personally indifferent. Maybe NECA has just worn me down with the expense that is being a Teenage Mutant Ninja Turtles collector which drops in large quantities every spring now. The fact that we had a bit of a drought when it came to TMNT releases over the past 6 months also likely made me more agreeable to the expense. This is definitely a set no one is likely to feel like they need, but if you do grab it, it’s pretty well done and I don’t think you’ll wind up regretting it.

Like NECA TMNT? There’s plenty more where this came from:

NECA TMNT Toon Punk Disguise Turtles

Another year, another Haulathon. Haulathon, and the very similar Fall Geek Out, have become basically the only instances each year where NECA releases Target exclusive Teenage Mutant Ninja Turtles merchandise as well as non-exclusive merchandise. It’s honestly not a lot of fun as it just creates a frenzy of panic where collectors aren’t sure what…

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NECA TMNT Cartoon Casey Jones and Slashed Foot Soldier

Something that is likely common to most of humanity is a desire to be successful. We all measure success differently, be it professional, financial, or something else, but we all strive for it. And sometimes success can feel like a burden. Take NECA’s line of action figures based on the Teenage Mutant Ninja Turtles property.…

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NECA Cartoon TMNT From the Files of Pizza Squad (Deluxe Rex-1)

When you’re doing a syndicated cartoon expected to air basically every day, you need to pull story ideas from anywhere you can. I think that’s why parodies are so popular in the cartoons of the 80s to the point where it didn’t matter if the show was parodying something kids would actually know. Take REX-1,…

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X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of Texas. It ended with a shocking visual and if you wanted immediate closure on that thread you’re going to be left wanting by this week’s episode, “Remember It.” I don’t think that will bother many because “Remember It” is the most impactful episode of the season so far and has a lot of people already declaring it the best episode yet.

The phrase “Remember It” is a callback to a particularly bad ass line delivered by not one, but two, characters from the original series. Interestingly, those two characters now have a real world link as the former voice actor of Gambit, Chris Potter, is now the voice of Cable who makes his X-Men ’97 debut this week, albeit in a brief manner.

It’s a bit hard to tell, but I think this week’s “Previously,” is delivered by AJ LoCascio, otherwise known as the current voice of Gambit. The opening title features a lot of clips that we’ve seen before as someone really wants the Dark Phoenix plot to be at the forefront it would seem. Newly added is a recreation of Cable’s encounter with Apocalypse from the “Beyond Good and Evil” arc and it’s nice to see that Apocalypse still has his unique to the show color combo of blue and purple.

It seems Madelyn has found a new purpose.

“Remember It” features an A and a B plot in a more traditional manner as the episode isn’t split like last week’s. At the mansion, reporter Trish Tilby (Donna Jay Fulks) is on-hand to interview the X-Men for television to give them a chance to humanize themselves in front of the world. At least, she’s interviewing the few willing to go on camera which seems to be limited to Beast, Cyclops, and Jubilee. Elsewhere, Jean is still trying to sort out her memories while Wolverine is ducking the cameras and checking up on her. Magneto, Gambit, and Rogue are enroute to Genosha as they’ve been invited by the new council there for unknown reasons.

That trio will land to discover that Genosha is a pretty happening place. Mutants parade out in the open in a Mardi Gras like atmosphere of music and dance. Gambit takes notice of the incredibly high prices at street vendors and seems to be the only one who thinks maybe not everything is as it seems. Magneto is expected to meet with the council of Genosha while Rogue and Gambit get to do some sightseeing with an old friend. Returning from X-Men is voice actor Adrian Hough reprising his role as Nightcrawler. The fuzzy, blue, elf is a much happier and high spirited character now that he’s in a place that accepts him. He’s eager to reconnect with Rogue and Gambit and happy to be their escort on this day. Also in attendance on Genosha is Madelyn Pryor, aka the clone of Jean. She has accepted a position on the council and is Magneto’s introduction to the rest.

Everybody is happy about the return of Nightcrawler!

And that council is comprised of a lot of old faces, some more welcomed than others: Sebastian Shaw (Todd Haberkorn), Emma Frost (Martha Marion), Moira McTaggert (Marion), Callisto (Courtenay Taylor), and Banshee (David Errigo Jr.). Valerie Cooper is also present, but not a part of the council, and if she was she would object to what Magneto has been summoned here for. They wish to make him chancellor of Genosha by reason that since Xavier entrusted him with the X-Men, they can entrust him with Genosha. Magneto requires little convincing, but has one requirement for accepting the position: that Rogue be his queen.

There aren’t many people on this council I’d call trustworthy.

This puts the love triangle at the forefront that’s been percolating a bit since the second episode between Rogue, Gambit, and Magneto. If you have been waiting for some resolution there, as well as more info on just what happened between Rogue and Magneto before the events of the original series, your questions will at last be answered. At the mansion, we will similarly see Cyclops and Jean start to address their own issues as a couple, as well as the fact that Cyclops had to bid his newborn son farewell. It gets heavy at times and certainly adds to the soap opera nature of the show (Nightcrawler even has a quip about that), but it’s what we’re here for.

There’s a lot of good character detail in those moments, but what everyone is going to talk about where it concerns “Remember It” is really just the last seven minutes or so. I do not want to spoil anything, but there is an attack on Genosha and it leads to a spectacular action sequence. X-Men ’97 has firmly established that it knows how to stage flashy and creative action pieces with its cast. If you’re someone who has been waiting for Gambit to do something in this show, you’ll enjoy this section as he gets to go into full bad ass mode in a way that we’ve never seen. The original show had far more restraint when it came to the powers of basically everyone on the X-Men, but X-Men ’97 is breaking those chains. And it’s not just action on display as there are some very emotional moments captured in the chaos and you may need to keep some tissues handy for this one.

How does he do that? With style!

“Remember It” is a spectacle and an episode that is getting a lot of just praise. It’s a pivotal episode as well, and once you’ve watched it I would advise you to check out the Twitter handle of series creator Beau DeMayo as he has shared a lot of thoughts on this one. It’s an episode that will stay with you, especially those who grew up on the original series, and it’s one I needed to let gestate a little longer than the last few before sharing my thoughts. There is an undeniable heaviness to the episode, though there are some light elements and fun portions. Genosha is a setting designed for cameos and there’s plenty of that to be found. There’s even a really well choreographed dance scene too, but virtually all of that is overshadowed by the final act. This is one we’ll be talking about for a long time and is a prime example of why the weekly release schedule is so much more rewarding than the drop even if the wait for next week is going to be excruciating.

Previously…on X-Men ’97:

X-Men ’97 – “Motendo/Lifedeath Part 1”

X-Men ’97 continues on into it’s fourth episode with a bit of a change-up. The first three episodes were rather weighty dealing with the fallout of Xavier’s death, Storm losing her powers, and the whole clone situation of the third episode. And that third episode did reveal a few cracks in the foundation of the…

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X-Men ’97 – “Fire Made Flesh”

Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s…

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X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…

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Super7 The Simpsons Ultimates! Duffman

Duffman! Is here! To liven up this party!

In writing up my review of Bartman from Super7’s line of Ultimates! based on The Simpsons, I got a little hot. That figure had some errors in its presentation that annoyed me, but what annoyed me more was the refusal to just let the figure exist as Bart Simpson and Bartman. It was clearly designed so the body could be reused to do so, but that will never happen because the line has been cancelled. How do I know the body was designed to be a regular Bart eventually? Because the cape was entirely removable. It just slipped over the ball joint for the neck. If they wanted that body to just be Bartman, it would have been embedded in the sculpt. That’s what would have matched the show, and that’s what they did with today’s figure of Duffman.

It’s a muscle dude in a cape wit a belt full of beer – what’s there to be mad about?

Duffman should be a nice cool down review for me because what’s there to get upset about when it comes to Duffman? Aside from him existing all together (and we’ll get to that), this is a goofy character that has reappeared a few times throughout the show’s run. For a franchise that usually just tries to sell to a hardcore fanbase that worships the show’s “Golden Era,” Duffman represents a pretty late addition having first appeared in Season Nine’s “The City of New York vs. Homer Simpson.” Most fans of The Simpsons consider the eighth season to be the last of the supposed golden age and I tend to agree. Though it’s worth pointing out that this episode Duffman hails from is technically a production Season Eight episode.

Duffman seems to scale fine, but man, Simpsons head sizes are kind of crazy.

No matter, it’s Duffman, a silly parody of beer mascots from the real world the most obvious being Budman. These sorts of characters don’t really happen too often anymore because they’re kind of scummy. Who likes super heroes more than anyone? Children, and marketing alcohol to children is a shitty thing to do. It’s why we no longer have Budman, Spuds MacKenzie (more on him to follow), and Joe Camel. These are all things that I was exposed to as a kid and I think Budweiser is gross and don’t smoke, so maybe the hysteria over them was all for nothing? Duffman, as a parody of those types of characters, is fairly one note, but not without merit. He shows up with his own soundtrack (“Ohh yeah”) and is fond of thrusting towards things he wants to draw attention to. He’s usually accompanied by a bunch of party women and lots of Duff beer. Someone at Super7 must have felt he was too hilarious not to make a figure out of, or maybe they just liked his threads? It’s also possible one of the prime motivators for doing a Duffman this early in the line was because Playmates never did with their World of Springfield line. That one had to tiptoe around the alcohol associated with the show because they were sold at toy stores and Walmart. Super7 doesn’t have to do that and Disney has been surprisingly okay with alcohol in this line, though I do wonder if some restrictions were put in place.

Duffman may be tall, but Scratchy still has him beat.

Duffman comes in the standard Ultimates! style of packaging. Out of the box, he stands approximately 7.5″ making him among the tallest in the short-lived line. He strikes a more heroic figure than Bartman with broad shoulders, a puffed out chest, and slim waist. Seriously, Hasbro could stand to take some cues from this guy. Like Bartman, he has a nice, matte, finish whether we’re talking the yellow skin, red hat, or blue costume. Every surface has been coated with paint even when the underlying plastic is cast in the same color. This does mean you’ll get some paint flaking at the joints where the paint can’t adhere properly to the harder plastic, but it’s a small price to pay. The cape is done with soft goods and it’s embedded in the torso. This means it isn’t removable, but why would it need to be? The sunglasses are also part of the sculpt, but there are painted eyes behind them. The belt, which is lovingly adorned with cans of Duff beer, appears to clasp in the back, but it may be reenforced with glue which is fine by me. The cans, unfortunately, are not removable.

Duffman is number 1!

Duffman comes with a smattering of accessories. He has a whole bunch of hands, but surprisingly not a lot of pairs. For actual pairs of hands there’s a set of relaxed/narrow gripping hands and a set of style pose hands that I think are supposed to work with an accessory, but don’t. There’s a pointing right hand, a left fist, a right chop, a left “Devil Horns” gesture, and a right, wide, gripping hand. There’s also a “foam” finger hand since Duffman does make appearances at the stadium for the Springfield Isotopes. I believe the style pose hands are supposed to work with the included Duff beer 7-pack accessory, but the fingers won’t fit through the openings. They can grab the rings from the side, so maybe that was the intention? Perhaps with some heat and force the finger could sneak through the slots, but the accessory is fully painted and Duffman’s hands are white. Plus, the wide gripping hand can grab that 7th can just fine. The cans are painted just as well as the ones on his belt, but can’t come out of the rings. Did Disney allow the use of Duff cans so long as they couldn’t be removed from the belt or this ring setup? It would be kind of odd, but maybe they have a line in the sand when it comes to toy beer.

My open mouth head has an awful black mark on the teeth I may try to touch up.
If you’re a big fan of Santa’s Little Helper then Wave Two of Simpsons Ultimates! has probably made you happy.

Duffman also comes with a couple of alternate portraits. His default one is his big smile, the expression he wears more often than not in the show. He also has a yelling head for when he needs to get the party going. The last head is covered with an oversized Duff beer sticker from the episode “Pygmoelian.” It’s a bit of a stupid, gag, head that likely no one will use especially since it was slapped on his face in the episode by a post plastic surgery Moe. The sticker is removable as it just pegs into his mouth, but the expression without it isn’t of much use as a display piece. It’s not an egregious inclusion because what else is truly needed for Duffman? A keg would have been cool, I suppose, or some Duff beer in bottles. His final accessory is Santa’s Little Helper as Suds McDuff. Yes, another parody of a dead beer mascot and our second SLH of the wave. This one is less articulated than the first as he’s in a seated position. The head rotates, but that’s it. The figure is well-painted, but once again, fans may be left wishing it could be converted into a generic version of the family dog and not forced to live as this gimmick version.

The sticker face is an okay gag, but probably not something many are likely to make use of.
The sticker is removable if you want a…sucking face?

Articulation for Duffman is going to be pretty basic and typical of the line: double-ball-peg head, hinged shoulder pegs, single jointed elbows, hinged wrists that swivel, ball-jointed hips, single-jointed knees, and ankles that hinge and rock. What he lacks is torso articulation of any kind that I can tell. If there’s a waist twist here it doesn’t want to go and I don’t want to push it. The cape is also wired and can be posed reasonably well, but everything else is pretty limited. Elbows and knees can’t bend 90 degrees and the ankle hinge is pretty limited. The belt prevents him from kicking forward much and he can’t kick back at all. This is a set it and forget it kind of figure. The joints are also pretty tight, but the hips have some looseness to them. Not enough to make it a problem now, but something to keep an eye on.

At the end of the day, it’s Duffman. He’s fine.

Duffman is an easy figure to review as I could have simply said if you like what you see, then you’ll like this figure. It would have saved me a lot of time too. This figure isn’t going to pose very well, but it’s at least well-executed when it comes to the presentation. I wish the elbows were a little better and that he had a proper waist twist. I think he’s supposed to, but mine is tight or the belt is holding it in place. As for the rest, the accessories are fine. One of the heads is pretty useless and I would trade it for something else, but it’s not a huge problem for me. When it comes to any lingering feelings towards Duffman, it’s just a question of was it too soon for this character? Considering the second wave consisted of a Simpson, an A-list secondary character, a fan-favorite one-off, and Duffman I think it’s fine. Would I have picked him for this wave? No, but I’m not angered by his inclusion. Now, if I had known the line would only last four waves from the start well then, yeah, I’d be pretty irritated, but that’s not Duffman’s fault. I do think it’s bizarre that two waves into the line and no female characters are present, but not egregious. That’s more a critique for wave three. As was the case with Bartman, if you think $55 is a proper price for this figure and you want a Duffman then I say go for it. If you’d rather not spend that much then hold off because this figure has clearance written all over it given he’s not an in-demand character and the line is already cancelled.

We’ve got plenty more reviews of The Simpsons by Super7:

Super7 The Simpsons Ultimates! Bartman

When I concluded my review of wave 1 of The Simpsons Ultimates! from Super7 I was thinking that I’d be back with more reviews later in the year. That was in February of 2023. We are now in April of 2024 and finally wave two has arrived (my original order was place January 5th, 2022).…

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Super7 The Simpsons Ultimates! Moe

Our first two looks at the inaugural wave of Ultimates! from Super7 based on The Simpsons have been two very episode specific takes. One was Deep Space Homer from the episode of the same name where Homer went to space and the figure presents the character in his space suit. The second figure was Poochie,…

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Super7 The Simpsons Ultimates! Deep Space Homer

Slowly but surely I am clearing out all of the action figure preorders I placed in the year 2021. Of the ones that had been remaining, the line I was most looking forward to experiencing was the line of Super7 Ultimates! based on The Simpsons. It was August of 2021 when these suckers went up…

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Super7 The Simpsons Ultimates! Bartman

Bartman! The figure you want?

When I concluded my review of wave 1 of The Simpsons Ultimates! from Super7 I was thinking that I’d be back with more reviews later in the year. That was in February of 2023. We are now in April of 2024 and finally wave two has arrived (my original order was place January 5th, 2022). I don’t know what the deal was, but for whatever reason The Simpsons got really backed up at Super7. Some of it was probably due to the licensor in Disney which we know forced the company to remove a cigarette smoking head from the Krusty figure. My understanding is the head was approved by The Simpsons team at 20th Century Television, but once it got to Disney it had to go. They have a strict no smoking policy when it comes to merchandise and while it was disappointing, I get it. Did that one alteration cause this line to get so severely delayed? Maybe, because waves 3 and 4 shipped right behind it. Unfortunately, there were more issues.

He’s a little guy.

Super7’s co-founder Brian Flynn announced in an interview on the Robo Don’t Know YouTube channel earlier this year that Simpsons (and their relationship with Disney) was dead. He didn’t elaborate except to say that the two companies didn’t see eye-to-eye on a lot of things. Disney didn’t “get it” when it came to the Super7 business model. And maybe that’s because no one can figure that out? I thought about making a post about that interview here and the line’s cancellation, but realized it would just be a rant and I don’t really do rants. Super7’s approach to The Simpsons has been asinine. I’ve been a defender of the episode-specific approach of the company’s figures, but I’m also not dense. I can see all over social media and on YouTube the response to the line which has been “Where’s the regular family?” In that very same interview the line was announced as cancelled, Flynn talks about the importance of heavy hitters and recognizable characters to a wave of action figures. The reference is to ThunderCats, but for whatever reason that logic wasn’t applied to The Simpsons. Super7 figured that out way too late because they revealed a fifth wave which was going to include Marge (with Maggie), Lisa, and Groundskeeper Wily all in their normal, everyday, attire. Too little, too late, because the line is ending with the fourth wave.

Bartman is in some respects an action figure I really like. It’s pretty well made and looks like the character it’s supposed to. It’s also a terrific encapsulation for why this line is a failure. Before we get into that, let’s just talk about Bartman the action figure. It comes in the standard Ultimates! box with cloud-covered slipcover with an image of Bartman on the back and a note on which episode he first appeared in. Removing the slipcover reveals the figure inside behind a window box. These slipcovers are supposed to be going away soon, but at least it’s uniform for now with the first wave of The Simpsons.

Does he scale with Poochie? I have no idea, but this is what the two look like together.

Out of the box, Bartman stands at approximately four and a half inches. This puts the top of his spiky hair right at about chest level when compared with wave one’s Deep Space Homer. Bartman is probably a little too big for perfect scale, but it seems okay enough. As this is Bartman, it’s Bart Simpson with a cape and cowl mimicking Batman. This was mostly a licensing thing back in the early 90s, but Bartman did appear in the Season Three episode “Three Men and a Comic Book” which is where most of the inspiration for this figure comes from. The cowl is part of the sculpt and painted a dark purple. The shirt is Bart’s traditional orange which is in keeping with the episode, though most Bartman depictions outside of the show featured a light blue shirt. That would have made for an obvious variant, but I’m guessing that’s not going to happen now. Bartman has his blue shorts and blue sneakers and most of the figure appears to be colored plastic, but with a matte finish to reduce that shiny, plastic, look. The yellow parts of the limbs lack that finish, unfortunately, but it stands out less with a small figure.

From what I’ve been able to ascertain, this smiling head is not supposed to feature a side-eyed glance.

The paint on the head is pretty crisp. There will likely be minor imperfections around the eyes of most figures, but nothing egregious. Unfortunately, the pupils on mine are not aligned properly giving him a side-eye portrait. This appears to be uncommon based on images I’ve seen online. The cowl helps lessen the need for more of an outline on those eyes, something I felt Homer and Moe from wave one would have benefitted from. His default portrait features a toothy smile and it looks fine. There’s no black linework on his teeth, but that might have been overkill if present. Bartman does feature a cape, but for some reason it’s blue. His cape and cowl should match, and I don’t know if the shade of the cowl is even the right purple, but it’s close enough to the show. It also has a bow on it for some reason, which also doesn’t match the show. The bow matches the licensing art, but the shirt doesn’t – pick a lane, Super7! Bartman features a utility belt and I think it came from a video game. For a second, I thought it might be from “The Homer They Fall,” but that episode features a completely different belt. It’s thankfully easily removable and just slides right off the figure. The factory also missed (or whoever approved the paint sample missed it) the white circles on the inner half of Bart’s shoes. The circle is sculpted on his feet, but they were left blue like the rest of the foot.

This portrait is an odd choice.
Bart definitely needs his trusty slingshot.

Bartman comes with a whole bunch of accessories from that episode I mentioned earlier. He has four sets of hands: fists, relaxed, style posed, gripping. He also has a ninth hand clutching a wad of money. For head portraits, we get two extra: stoic and worried. The stoic head is bizarre in that his mouth is in a smile position, but his eyelids are partially closed. I don’t know what Super7 was going for, he just looks high. The worried look is fine and it pairs well with another accessory, or if paired with the money hand it can make him look desperate to purchase Radioactive Man number 1, but why no angry portrait? Most Bartman images feature an angry, or determined, expression and that’s even true of a lot of the episode. Hell, just look at the reference art on the damn box. It’s an odd omission.

Bartman can’t fly, so he kind of needs a skateboard to get around.
I’m so glad he comes with his trusty…bird’s nest?

For the rest of the stuff, we get Bart’s green skateboard. It features working wheels and has the familiar orange stripe down the center and a single peg for one of Bart’s feet. There’s the issue of Radioactive Man number 1 and the printing of the cover looks okay. It’s not a perfect recreation, and the back is blank, but it’s okay. There’s a bird’s nest which features a lone, white, bird and the remnants of the comic inside it. It’s an impressive paint job, but what the hell am I going to do with this? Bartman also has his trusty slingshot. He doesn’t have a back pocket to store it in, but it’s sculpted like it’s being drawn and the figure can do an okay job of simulating such a pose. Lastly, we get Santa’s Little Helper with Radioactive Man number 1 in his maw. The front legs and head swivel so it’s not a slug figure and overall he looks good. I wish he had an action pose head simulating him shaking it back and forth like how we see swirling effects for characters that have weapons they swing (think Thor’s hammer accessory from Hasbro, or Michelangelo’s whirling nunchaku effect) in circular motions. Or just a regular Santa’s Little Helper head to swap, but that would make too much sense.

At least Santa’s Little Helper is a nice inclusion.

The articulation for Bartman is nothing we haven’t seen before. A double ball-pegged head lets him look around reasonably well with little room to look up and down. Ball-hinged shoulders let his arms rotate and go out to the side while the single jointed elbows swivel and bend about ninety degrees. Wrists rotate and hinge and all of the hinges are horizontal in nature. There’s a ball joint at the waist for swivel and some tilt, though the t-shirt restricts a lot of that. The legs won’t go out to the side for full splits or kick forward all the way, but the range is probably enough for Bartman. The knees bend less than ninety degrees and the ankles feature hinges with limited range and acceptable ankle rockers. The cape is wired, so it has some pose-ability as well. It’s not big enough to do anything crazy, but it will work to simulate motion if you put Bartman on his skateboard or in a flight stand.

“Umm, Krusty? Your robe is open…”

Objectively speaking, this is a solid action figure. It moves well enough and it looks pretty good, though some of the flaws feel inexcusable at this price range. As a Simpsons fan though, I am so annoyed by this release. The cape is the wrong color and has a stupid bow on it that shouldn’t be there. The belt is useless and not from the episode this figure is drawing inspiration from and it along with the bird’s nest could have been scrapped for something better. How about, oh I don’t know, a plain Bart Simpson head?! Would that have been so hard? And if you’re thinking of painting one of the existing heads, the cowl is part of the sculpt and it will look awful if you were to do that. We don’t even get the most suitable Bartman portrait nor do we get a normal Santa’s Little Helper. Super7 went out of their way to deny us a regular Bart figure with a bunch of useless junk in the box and then they go on YouTube and act surprised that sales weren’t as good as they expected and can’t understand why Disney won’t just let them do what they want. I don’t normally do this, but whoever was in charge of this line at Super7 should be demoted or outright fired. It is the most asinine, stubborn, absurd approach to marketing a toy line that I have ever seen. At some point during these years of development Super7 could have added a Bart head to the package. “We hear you, we screwed up, here’s the thing you’re asking for,” but instead they dug in their heals, didn’t even bother putting a Simpson in Wave 3, stuck another Homer variant in Wave 4, then threw their hands in the air when it all went to shit.

“Finally, Radioactive Man #1 is mine.”

If you want a Bartman figure, this is fine. If the imperfections are going to ruin it for you, then by all means give it a pass. And if you’re on the fence, considering that the line is dead you will probably save yourself some money if you wait. I preordered all of Wave Two from Super7 directly as a show of good faith and to tell them I want more Simpsons. How did that work out for me?

Super7 The Simpsons Ultimates! Deep Space Homer

Slowly but surely I am clearing out all of the action figure preorders I placed in the year 2021. Of the ones that had been remaining, the line I was most looking forward to experiencing was the line of Super7 Ultimates! based on The Simpsons. It was August of 2021 when these suckers went up…

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Super7 The Simpsons Ultimates! Moe

Our first two looks at the inaugural wave of Ultimates! from Super7 based on The Simpsons have been two very episode specific takes. One was Deep Space Homer from the episode of the same name where Homer went to space and the figure presents the character in his space suit. The second figure was Poochie,…

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Super7 The Simpsons Ultimates! Robot Itchy & Scratchy

We’re back with the fourth, and final, review of the inaugural wave of Super7 Ultimates! from The Simpsons. And today, you’re getting a two for one as we’re looking at two figures: Robot Itchy and Robot Scratchy. This pair hails from the Season 6 episode “Itchy & Scratchy Land” which was one part Westworld and…

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X-Men ’97 – “Motendo/Lifedeath Part 1”

X-Men ’97 continues on into it’s fourth episode with a bit of a change-up. The first three episodes were rather weighty dealing with the fallout of Xavier’s death, Storm losing her powers, and the whole clone situation of the third episode. And that third episode did reveal a few cracks in the foundation of the show. While I still enjoyed the episode and ultimately gave it a positive review, it did feel rushed and there were some character actions and moments that were head-scratching. Cyclops refuses to abandon his child, so he walks out on his child? The clone Jean realizes what she is and decides to go make a new life for herself and pulls the name Madelyn Pryor out of thin air with no explanation? A bit bizarre.

A new scene added to the intro includes an Iceman cameo, the best X-Man.

That third episode tried to condense a fairly lengthy story from the comics into a single episode and the results were clumsy. This week’s episode is actually inserting two plots into one episode. As evidenced by the title, this episode is like two small episodes. Back in the original series, the second season did end most of its episodes with a little glimpse at a parallel story involving Magneto and Xavier, but those would occupy a minute or two of the episode runtime. This week’s isn’t quite 50:50, but the first sequence, “Motendo,” takes us to about the 18 minute mark while “Lifedeath – Part One” occupies the final 10 minutes or so. It’s also an episode that’s going to dial back the soap opera elements a bit in favor of fan service fun.

That takes me back.

The episode begins with Jubilee giving the “Previously…” line. The opening title has also dropped Bishop’s card since he went back to the future at the end of last week’s episode while the new images thrown in include shots of Mojo, the Inner Circle, and X-Factor. “Motendo” takes place on the 18th birthday of Jubilee. She would like to spend part of the day at the arcade with her fellow X-Men, but apparently headmaster Magneto has other plans. This leaves her upset, and once again, her boy Roberto is just hanging out at the mansion. He’s only somewhat sympathetic to her plight as he thinks video games are for dorks. Jubilee is defensive and insists they play something and it just so happens a mysterious console is present in her room. It looks like a bootleg Sega Genesis and the game pack inside it looks a lot like the first X-Men video game released for the console only with Apocalypse added to the background. Jubilee thinks it’s a gift from one of her teammates and sees no harm in playing it, but once turned on she and Roberto find themselves pulled into a digital world.

The video game visuals are a ton of fun.

As the title of the episode alludes, this is the work of Mojo (David Errigo Jr.). It would seem he’s swapped television for video games and he’s decided to make Jubilee the star of his game. The visuals from here on out will switch from the usual to something pixelized. It’s very reminiscent of the classic Konami arcade game and it’s pretty fun seeing how Jubilee might have looked had she been included. The two have to figure out a way out, but they’ll get help from a mysterious woman seemingly trapped in the game who is basically another bit of fan service for those who loved the original animated series. It’s a very low stakes sort of plot, but it does further Jubilee and Roberto’s relationship so it’s not as if the show is completely spinning its wheels. It does contain a message for Jubilee that she can’t avoid growing up and just live in the past, a somewhat bold declaration for a series relying on a great deal of nostalgia for success.

There’s definitely a lot going on down in Texas.

The last chunk of the episode takes us back to Texas where Storm and Forge (Gil Birmingham) are working on a way to restore her powers. We got a little taste of this pairing at the end of the third episode and if anyone is going to be able to whip up a device to cure Storm of what ails her it’s going to be Forge. It’s a bit clumsy given the time constraints placed upon it. Why is Forge in Texas? What happened to X-Factor? We see an image of the team so the show isn’t ignoring it and I guess it’s something we’ll learn in time. There is some drama inserted into this plot as Forge harbors a secret, and while it does feel a little rushed, I was relieved that this plot wasn’t as rushed as I thought it might be. There are some more horror elements at play with this story, and following some of the visuals in last week’s episode, it makes me wonder if our writers (Beau DeMayo and Charley Feldman, who was also a co-writer on last week’s episode) have an affinity for that genre.

Forge is hard at work at trying to restore Storm’s powers.

“Lifedeath” is the part of the episode meant to further the main, overarching, plot of the season and it also ends on a cliffhanger. It’s probably a confusing one for most, though this is yet another plot pulled right from the comics. It’s a plot I have not interacted with in decades so my memory is hazy on the subject which I see as a good thing for my viewing of the show. There’s not a ton to chew on this week, but I do wish to point out how Alison Sealy-Smith has established herself as the best of the returning cast from the old show. Not because her voice has been less touched by age, but just in her performance. She really gets her role. I used to find her Storm a bit wooden, but there’s a lot more depth to her this time around. It’s amazing what a better script can do for a character.

I guess the fate of X-Factor will have to wait for another day.

“Motendo/Lifedeath – Part One” is a solid piece of X-Men entertainment. When all is said and done on this first season I doubt many will be citing it as their favorite episode of the bunch. Some may feel the video game inspired visuals marked a high point on their own, but a large chunk of the episode is more disposable than others. It’s a classic come down episode, one where we get to reset a little bit before the show dives headlong into its next arc (or not, as the next episode is titled “Remember It” and the one following that is “Lifedeath – Part Two”). There was no Cyclops or Jean in this one so no fall-out at all from the third episode for them was explored, but since they weren’t present it’s not like everything went back to status quo. I’m guessing that’s being saved for either next week or later on as the final, parting, shot we had of those two was pretty heavy. The show will get back to them eventually, for now, enjoy this kind of goofy throw-back to classic video games and wonder what the future holds for Forge and Storm.

Previously…on X-Men ’97:

X-Men ’97 – “To Me, My X-Men”

It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the…

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X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…

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X-Men ’97 – “Fire Made Flesh”

Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s…

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NECA TMNT Toon Punk Disguise Turtles

They call themselves punks, but look more like poseurs.

Another year, another Haulathon. Haulathon, and the very similar Fall Geek Out, have become basically the only instances each year where NECA releases Target exclusive Teenage Mutant Ninja Turtles merchandise as well as non-exclusive merchandise. It’s honestly not a lot of fun as it just creates a frenzy of panic where collectors aren’t sure what to expect. Will there be enough stock? Will any of this ever come back? Can I afford to miss out? Can I afford to not miss out?! I think last year I dropped over 400 bucks for this thing as there was something in the neighborhood of five two-packs, an accessory set, and some solo figures. You have to play the game though if you want to stay up-to-date with your collection, and after many trips to Target this past week I was at least able to land perhaps the most sought after this season: the Punk Disguise Turtles four-pack.

The spread. Only items not pictured are the extra hands.

The “punk” turtles is the name attached to the boys when they opt to go with leather jackets and sunglasses as a disguise over their traditional trench coats and fedoras. They popped up in the first mini series, albeit in different colors from what this box set represents. They showed up again for Usagi Yojimbo’s debut episode and it’s those outfits that NECA decided to go with. That means a black leather jacket for Leonardo, a dark gray leather jacket for Michelangelo, a brown leather jacket for Raphael, and a brown bomber jacket for Donatello. All four sport color-coded sunglasses with no bandana underneath and some fashionable high top sneakers. Going back to when I was a kid, I always thought this was a profoundly goofy look for the turtles. How on earth is this an actual disguise? Anyone who would see them would not be fooled at all. And why is it that adding a jacket makes them look even more naked than usual? It’s funny, and the whole show was pretty goofy so I am down for these types of releases from NECA that highlight just how goofy the show could get.

What kind of grocery store lets pants-less turtles in to do their shopping?

The four-pack is just that, a four pack of the turtles in these goofy attires. It comes in the now standard window box with toy photography on the sides and rear as well as a cross-sell of other figures. No flap or original artwork this time which is kind of nice since I won’t be tempted to save yet another box. These figures were sculpted by Josh Sutton and Tomasz Rozejowski. I don’t have a box from the Turtles in Disguise set handy and I’m curious if that’s where Sutton’s credit comes from as there are some parts shared. Then again, the hands in this set go way back to Trevor Zammit’s sculpts and he doesn’t get a credit. Either way, I do know that Rozejowski did a lot of the sculpting for this set which is mostly new stuff. Basically the neck, hands, and thighs are reuse. The bits inside the figures are likely reused as well, but the arms, torso overlays, shins, and shoes are new. The plastron is either new or heavily modified for the overlays which glue into the spot where the belt buckle normally would be. The back is hollow so these guys lack a shell, but there is a piece of the shell visible where the jackets end and that’s new.

The Turtle Van has plenty of room for groceries. It’s the ultimate Mom-mobile.

Obviously, the heads are all new and we basically get 3 identical ones and one unique head. The identical ones are all maskless and feature a large smile. The sunglasses peg into the sides of the head and have been glued in place, all except for the right side of my Raphael. It’s a good turtle likeness and I kind of wish the sunglasses were removable. These heads do not separate so what you see is what you get and they’re not compatible with the Turtles in Disguise heads. Michelangelo gets his own, unique, expression which is a big, toothy, grin. I do wish there was more variety here, even if it was just one more unique portrait to break up the display.

At least Usagi has sense enough to conceal his whole body, these dorks are going to blow his cover.

In true NECA fashion just about everything is painted. Even the parts molded in green plastic have some kind of overcoat to create a matte finish. It’s pretty clean too. Careful inspection of the shoes or the kneepads will turn up a blemish here or there, but nothing extreme. There’s a liberal amount of black linework on these figures throughout both the jacket and the physical anatomy. What’s not present is the usual two-tone approach to cel-shading NECA often goes with. It’s a feature of the line that is growing inconsistent the further we go. I’m not necessarily bothered by the omission so long as NECA keeps up the matte appearance and linework, but it may bother some people if they were expecting it.

Oh crap, I think I pissed them off with that “dorks” comment. Well, except Michelangelo who is apparently indulging in his favorite plant.

One of the big selling points for this set outside of the funny disguises are the alternate portraits. Each turtle comes with a more “punk” option that is an optional head with angry eyes and a mohawk. Once again, Michelangelo is the odd duck as he has these drowsy eyes (I’m sure other people will refer to these eyes as something else) with some vegetation on his head. This is from an episode where Michelangelo had to dress up like a plant to lure in a Seymour-like carnivorous plant. Maybe we’ll get the rest of the outfit in another set? The punk looks are from a European Tour episode, if I’m not mistaken. I don’t really remember them personally, but they look fun. And best of all, these ones are compatible with past sets as they separate below the bandana making these mouth options available for your other figures. At least, in theory they do, but these won’t work very well with any of the past versions of the Turtles in Disguise. I have both a matte set and a glossy one and I can say the full head-swap to these punk options look okay, but mixing the old eye parts with the new mouth parts looks pretty bad. The new Pizza Club editions of the turtles (single packed turtles being sold at Target now) should match them perfectly, but I’m personally not buying yet another set of turtles just to do that.

It’s great that the extra heads separate below the bandana for extra display options, but you’re not going to get much utility out of them unless you get the new “Pizza Club” release of the turtle figures.
The old mouth parts also aren’t going to work very well. They also don’t really fit on these new bodies because they’re too big.

The extra heads are, by far, the best included accessories, but we do have some more stuff. This set doesn’t seem as packed as that old Turtles in Disguise set and is more in-line with the recent four-packs. We get the standard assortment of hands: finger pointing, sai-gripping, open palms, and thumbs up hands. The four turtles all have to share those sets. Each turtle is equipped with gripping hands out of the box with Michelangelo and Donatello having the horizontal hinged hands and Leonardo and Raphael the vertical hinge. We also get two bags of groceries. They’re in brown paper bags and contain different contents. The items inside are fully sculpted and painted, but nothing is removable. One bag appears to contain food while the other stuff for Donatello’s lab. It’s a bit odd seeing the turtles purchasing so many vegetables, but this was the Usagi episode after all. Maybe they were for him?

Oh look, another skateboard and boom box…
At least this little robot dude is new.

We also get yet another skateboard. This one is a bit smaller than the last and has a more weathered appearance to it. It also rolls and I suppose it’s the best looking skateboard we’ve received so far. Speaking of things we probably didn’t need more of, there’s a pizza. No box or pan on this one, just toppings that appear to be pepperoni, mushroom, black olives, and banana peppers? Pretty tame by the show’s standards. Did you say you wanted another boom box for your turtles? Well you’re in luck because we got another one! I think this is the third one and it’s much smaller. It appears to be of the dual cassette variety and the turtles can hold it on their shoulder which they really need to be able to do in order to complete the look. Also included is a little ray gun with a red star on the handle. I have no idea where this is from, but it’s certainly from an episode. Lastly, is a little toy robot who is in a static pose like it’s running away from something or someone. It’s cute, though it’s another pull from the show I don’t have a specific memory of.

Even though these are the more “matte” Turtles in Disguise, you can still see how the punk turtles have a much darker shade of green for their skin tone.
Despite that, I think the new heads on the old bodies look okay. Just don’t try mixing and matching mouth and bandana parts.

The articulation this time around is a little different, but still pretty familiar. The head, neck, hips, and knees are all standard stuff from NECA TMNT releases of yonder while the big change is the inclusion of double-jointed elbows. Since these arms needed to be sleeved, it meant redoing the old single-jointed elbows with something better. I don’t know why they didn’t redo the elbows years ago for the regular turtles, and had they done so for the new Pizza Club versions they may have suckered me in once more, but it’s nice to have. I will say that I had a hard time initially with the thigh swivel on these figures. I had to invert them to get the proper leverage to loosen it up and they’re still pretty tight. I also wish there was a swivel at the ankle, but it looks like they just glued the feet onto the stumps of their shins. The ankles are not good as the range on both the hinge and rocker is pretty poor. And because of that, these figures can be more challenging to stand than expected. I’ll also add that my Donatello’s sunglasses head is pretty loose on the ball peg, though the alt head snaps on fine. Leonardo has a peg protruding from his left thigh that I’ll have to try and work deeper into the thigh with some heat. Otherwise, these are NECA TMNT figures. They’re going to move okay, but they’re hardly what one would consider super-articulated.

While a flying V guitar doesn’t strike me as punk rock, it’s certainly better than a keytar.
The one old figure that can make use of these new mouth parts.

This set of action figures is basically an expensive gag. If you are like me and always wanted to have these versions of the turtles on your shelf then you’re probably going to want this set. If they look too stupid to you though then I would say don’t bother. The extra mouth parts aren’t work the asking price of $150, especially since they’re not truly compatible with the old figures. I feel like NECA puts a Turtle Tax on all of their TMNT four packs and this one is no exception. The value is pretty poor as it’s putting each turtle at 37.50 a piece. If you parsed this set out into four separate releases there’s no way you’d find that much value in each one considering each figure only has one extra set of hands, one extra portrait, and an accessory or two. For the price, I feel like we should have got more extra parts to use with the other turtles or the two jackets seen in Season One which were red and white. With a modified approach, the jackets and arms could have been swappable pieces on at least Leo and Raph. If the mohawks and Mikey’s floral arrangement plugged into the bandana knot somehow that also would have given the new heads more utility. It is what it is though and that’s basically the going rate for a NECA four-pack feature the turtles. And if you’re curious, the new Pizza Club releases are $37 a piece and each only has one head, so I guess this four-pack is a better value?

Pay no attention to the Michelangelo driving the van…

If you’re looking to score a set for yourself then keep checking Target. These guys were part of the first week of Haulathon which seemed to have an unannounced street date of March 29th. It’s expected they’ll be shipping again during April so if you missed the initial drop it’s not too late. There will also be online drops on Fridays in April and this set should be a part of that as well. And if after that you’re still missing out, I’d say keep an eye on NECA’s webstore as they tend to make the turtle four-packs available through there as part of a second run. You’ll have to wait longer and pay their sometimes awful shipping fees (the flat rate option appears to be dead), but at least you should be able to get this set without having to resort to the secondary market. Unless you’re reading this in 2030, then you’re pretty well screwed.

NECA TMNT Turtles in Disguise

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…

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NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…

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NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…

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