Tag Archives: TMNT

Super7 TMNT Ultimates! Rat King

Born on the 21st of May.

When Super7 unveiled their tenth wave of Ultimates! action figures for Teenage Mutant Ninja Turtles they learned an important lesson: don’t mess with the classics. For years, Super7’s line of figures has essentially focused on remaking the vintage figures first released by Playmates Toys in a new scale with updated articulation, sculpting, and paint. Fans have come to expect that when a new figure is revealed in the line, it’s going to harken back to those old figures. When Super7 messed with expectations and revealed a Rat King that did not much resemble that old toy, the Internet revolted! After what must have been a sizable amount of backlash, Super7 relented. They pulled their new Rat King, which fans dubbed Hot Rat King because of his lovely cheekbones and smile, and replaced him with Karai, a character never released in the vintage line who was essentially immune to backlash. Rat King was retooled to better fit that vintage aesthetic and moved to wave 11 where he has now seen release.

Internet rage accomplished something by making sure this figure never came to be.

In truth, the original take on Rat King Super7 first sent out there wasn’t exactly the company trying to do something different. Rather, it was forced upon them. Ever since this line gained steam it has been at odds with what Playmates is doing. That company still holds the master toy license for TMNT and because of that has a lot of influence with Viacom, who owns TMNT. Even though Viacom owns all of the designs, the company is sensitive to the relationship it has with Playmates and is at least willing to hear them out when it comes to what Super7 is doing. They got Super7 to ditch the weapon sprues that used to come with all of their figures and has also been able to extract some meaningful change. Playmates is protective of what it sees as being unique to the figures it still controls, and since they started re-releasing much of these old toys (including Rat King), they actually do have a leg to stand on. Super7 hasn’t come out and said just what orders they’re receiving from Viacom, but it sure seems like if a look only existed in the toyline then it’s no longer fair game. Since that Playmates Rat King is pretty unique, Super7 must have felt like they couldn’t really do it justice so instead they based their version of the character off of his appearance in the video game Shredder’s Revenge. He had a bit of anime styling, a pipe, but was still recognizable as the character from the cartoon. Fans, apparently, just weren’t interested.

No stupid, sexy, Rat Kings here.

To their credit, Viacom listened to both the fans and Super7 and allowed the company to do a more faithful recreation of Rat King from his Playmates days. And by faithful I mean they pretty much let Super7 just redo that old figure. When I heard he was getting a redo, I just figured it would mean a new head or two that better reflected that ugly, old, design. I was not expecting to get a figure that had all of the little sculpted oddities of that old one. The new Rat King is barely different from what Playmates did. He has the same face, same rats, same odd yellow bones, and giant centipede all sculpted into the body. The only real differences that I can easily spot are that Super7 did not include the pair of black bugs on the figure’s lower half (though they did retain the one on the headwrap) and they adjusted the placement of the rat who was on the original figure’s left foot. There, the change wasn’t to appease anybody, it was just to move the rat up so it wouldn’t interfere with the ankle joint.

The Super7 Rat King takes the title of tallest Rat King at 7.75″

Aside from those minor changes, this really is the upscaled and modernized version of the Playmates figure most fans wanted. Rat King is still an ugly dude with red eyes, missing teeth, missing patches of hair, and this weird, patchwork, suit of unknown origin. The centipede on the chest is now painted black, but the rest is basically the same. The rats are still essentially one color and the stitches in the suit are unpainted. The texture of the shirt has also been changed. On the original it’s dimpled, but here there’s just a lot of linework giving it a rough appearance. I always assumed it was fashioned out of many, many, rat pelts or perhaps the pelts of those who threaten the rats. Either way, it probably smells horrible. The figure is pretty well painted as there are numerous wraps of green, white, and brown on the figure and everything is covered in a dark wash to really give Rat King a grimy appearance. This is a dude who lives in a sewer surrounded by rats and he very much looks the part. This is a figure I can almost smell.

Unfortunately, I don’t have a Super7 Splinter to pose him with.

This is a figure who is impressively ugly. That’s a compliment to whoever sculpted Rat King. His face is covered in scars like maybe he was a burn victim and every bit of this thing is textured. His clawed hands can be painful to work with because they’re so pointy as is the hair in some places. It’s a figure that takes me back as I used to love looking over those Playmates figures to see what I could find hidden in the sculpt. I know we started this thing off by pointing out how Super7 got into trouble by deviating too much from the old toy, but I almost wish they sculpted more weird stuff into the figure to give us some more stuff to look for. The only other criticism I could levy at the sculpt is I wish the chest was just a little broader. He’s got these big arms, but comparatively small chest. At least it’s not really noticeable when he’s wearing all of his stuff.

The original solicitation was pretty light on accessories limiting Rat King to a single instrument, some rats, and extra heads and hands. This one really outfits the Rat King with weapons some of which call back to the vintage figure. It would seem that was the line Super7 was given by Viacom: you can recreate the old figure, but you need to do something new for accessories. The most memorable accessory from that vintage figure is the dead cat belt. Rather, it’s actually a snake that serves as the belt, but it had a dead cat draped over the front like a loincloth. It was cartoony which is how Playmates was able to get away with packaging a dead cat with its figure, and I’m sure Super7 felt like they had to pay tribute to that very odd attire. And they did, only it’s no longer a belt but a bandolier. The snake is gone and it’s just a dead cat that fits over the should and there’s a rat biting its tail to complete the circuit. It’s all orange with a black wash and the teeth and X eyes are painted. It’s a good way to meet the fans and Playmates halfway. I’m pretty sure it’s intended to go over the chest of Rat King, but you can also drape it over him reverse which looks just as good if not better since the cat is pretty cumbersome. Especially if one makes use of the weapon storage built in.

This is a Rat King who likes to get stabby.

In what is likely a reference to the toon version of Rat King, the bandolier has what appears to be the remnants of soda scans built into the front. These act as holsters for Rat King’s three, primary, accessories. The first is a crudely fashions knife. It’s a serrated blade jammed into a piece of pipe and then bound with the same green material Rat King uses to fashion that attractive diaper he features. The blade looks dented and dulled and you know anyone who gets stabbed by this thing better be up to date on their tetanus shot. The middle holster is for Rat King’s scepter. Not much of that old figure really played into the fact that this guy thought of himself as a king so this accessory is a pretty thoughtful one. It’s just a seated rat and the handle of the scepter is his tail. He has a gold crown atop his head and it leads me to wonder who the real king of rats is: the Rat King, or this little guy. The third holster is for his pipe. It’s usually referred to as a flute and it’s something that appeared in the cartoon, though it resembles a clarinet more than anything. It’s all yellow with a green wrap on it and it’s basically the only remnant of the Shredder’s Revenge version of the figure that was scrapped.

“Me know not how play ‘dis ding.

In order for Rat King to utilize his toys, he’s going to need some hands. And for Rat King we get a set of fists, open, gripping, and a set of pipe playing hands. These hands are kind of pinched in the middle like he’s making a “Too Sweet” gesture as made famous by the nWo in WCW in the mid 90s. The instrument can slot into these hands just fine, but the articulation makes holding it in a convincing manner a tad cumbersome. He also doesn’t really have a portrait intended for playing this thing. For heads, we get the vintage inspired head as well as an alternate expression where he’s yelling. For the third head we get the Hot Rat King. For the few who were looking forward to that figure, Super7 included one of the heads. It’s the smiling portrait and the sculpt certainly presents a far more attractive version of the character. It’s not painted as well as the other heads though as it looks like they didn’t paint the skin tone on and instead hit it with a wash. He’s got a bit of a jaundiced look going on as a result when I would have preferred a warmer complexion, not that I plan to use this head (sorry, Hot Rat King). The final accessory is a little bit of a callback to the original figure. That one came with a rat grappling hook and this Rat King has his own version of the same. The old one was comprised of two rats while this is just a single rat with a really long tail and some mighty incisors to serve as the hook. It’s all sculpted plastic so it can’t really do much and I don’t see a storage spot for it on the bandolier, which is a bummer. I suppose you could loop it basically anywhere, it’s just a tad tricky figuring out how to make it look like it’s hanging naturally.

That’s all the stuff that comes in the box, but one pressing question remains: can he articulate worth shit? Articulation is not this line’s strong suit as I would describe it as an aesthetics forward line. And Super7 has some antiquated views on what articulation is needed and what isn’t. In the case of Rat King, the articulation is about what is expected of this line. It’s mostly basic stuff: double ball-jointed head, shoulder-hinged arms, bicep swivel, single-jointed elbows, swivel and hinge wrists, ball-jointed waist, pin and hinge hips with a thigh swivel, single-hinged knees, and ankles that hinge and feature an ankle rocker. All of the wrist hinges are horizontal which is disappointing as even the pipe hands would be better with vertical hinges. The waist joint, despite being a ball-joint, is basically a swivel only point as there’s no real forward and back motion. The right shoulder on my release is very tight at the hinge. Rotation is fine, but that hinge sucks to move every time. It looks a little funky, like it was miscut at the factory, so maybe that’s only a problem with my figure. The left wrist is also a little tight in that it’s hard to get the hands to seat all the way into the joint. There’s a slight gap which honestly isn’t the worst thing in the world as it comes out easy enough. Rat King also has floating wrist straps that can slide over the joints, if need be.

“Your place or mine?”

By far, the best thing about the articulation with Rat King is that there’s no looseness. My wave 11 Rapper Mike was pretty floppy in the hips, but Rat King does not suffer from the same fate. The range there is also pretty nice as he can kick forward about 90 degrees and perform some splits out to the side. The knees and elbows won’t give you 90 though, but that’s become expected of this line. I’m just happy that the exposed knee on the figure’s left leg is not broken up by the articulation so it looks fine even when bent because they painted the exposed part. The previously released Triceraton unfortunately can’t say the same thing. I do wish there was a joint in the abdomen, but then they would have had to move the centipede (so what?) and it’s a shame he can’t convincingly play his pipe, but since that thing is really here for Hot Rat King then I guess who cares?

“The sewers belong to me now, reptile!”

Rat King is not a perfect action figure, but he is a damn good one. For a Super7 Ultimates! release, the usual caveats apply where articulation is concerned, but aside from that there’s little to complain about and plenty to praise. The sculpt is what most TMNT fans want – a highly detailed throwback to the vintage Playmates figure with lots of paint. I love the gross factor added by the wash and the new open mouth portrait especially looks terrific. The accessories are appropriately themed for Rat King and I enjoy the new take on the cat belt and its available weapon storage. The only thing missing that somewhat surprises me are some stand-alone rats, but considering he has three on his person plus three more across the accessories then I guess we’re doing fine when it comes to meeting the rat quota. Mostly, Rat King is exactly what fans of this line want. He’s well-executed and is a figure that earns its $55 asking price. There are no wait for a discount encouragements here this time. If you’re a fan of Rat King and that old Playmates release then I think you’ll enjoy this one. And if you’re one of the few bummed out that Hot Rat King was scrapped, at least you get a head with this package. Hot Rat King may be gone, but he hasn’t been forgotten.

The King of Rats is well-represented in action figure form:

NECA TMNT Mirage Studios Rat King

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series…

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NECA TMNT Cartoon Rat King vs Vernon

When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are…

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Super7 TMNT Ultimates! Robotic Bebop

Robotic Bebop might be the reason, or one of the reasons, why wave 7 of Super7’s line of Teenage Mutant Ninja Turtles Ultimates! figures was so delayed. If you recall, this was put up for order back in the winter of 2022. Robotic Rocksteady, who we reviewed here back in November of 2023, was supposed…

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Super7 TMNT Ultimates! Rapper Mike

“The name’s Michelangelo and I’m here to say, I like pizza in a radical way!”

Is Super7 going to finish a set of variant Teenage Mutant Ninja Turtles?! Maybe, as we’re now three-fourths of the way through the rock n’ roll turtles as released by Playmates. Punker Don, Classic Rock Leo, and now Rapper Mike make 3 with only Heavy Metal Raph remaining. As of this writing, Raph hasn’t been shown or even really teased. I only bring it up because Super7 has given us 3 of the 4 disguise turtles – Sewer Samurai Leonardo, Sewer Surfer Mike, and Raph the Space Cadet with Undercover Don left out in the cold. Seemingly in lieu of that figure, we received Slam Dunkin’ Don as part of the ninth wave with no indication that more sports turtles are on the way. I guess what I am saying is don’t expect anything or purchase any of these figures with the expectation that you’ll eventually get a complete set.

A lot of the sculpted elements of the old figure have been turned into accessories, but not these speakers on the back.

Rapper Mike was previously released as Rappin’ Mike in the Playmates line. Unlike Punker Don, I have no issues with pairing Michelangelo up with hip hop. It makes sense for him, the party dude, though he could be melded with other genres without much issue. He was also a figure I had as a kid, but since I wasn’t much of a hip hop fan, he wasn’t among my favorites so he’s been lost to time. And personally, I really like the other three figures from this set so I’m mostly getting Michelangelo here for the sake of completion. That doesn’t mean he can’t be a good figure though, and like the prior two in this set, he’s a pretty faithful recreation of the Playmates figure. The head, creative, person on the line at Super7, Kyle Wlodyga, sat down for a pretty expansive talk with Nick of the Robo Don’t Know YouTube channel and discussed some of the design choices with this figure. He sometimes has to dance around issues where it’s obvious Playmates is exerting some influence over Viacom when it comes to approving Super7 releases, but I didn’t pick up on any of that with this figure. It sounds like most of the changes were made voluntarily.

He may be an MC, but he still needs some ‘chuks!

And there aren’t many changes. Mike still has his white tank and green hat with what I guess are intended to be MC Hammer style parachute pants. He still has the usual arm bands and knee pads to go along with a big, toothy, grin. The biggest changes may just be taking what was previously a sculpted element and turning it into an accessory with the giant clock necklace and pink sunglasses. One highlighted change by Kyle was the choice to change the message on his brass knuckles from Mike Raps to Mike (sic) Drop. The old figure also had a chunky turntable on the front of his belt which has been removed. The belt is a little different, since it’s now more visible, and the shoes have a slightly different deco. The sculpt of the shoes is largely the same, but before they were all green and now they’re painted green and white. When I look at this one I do find him a little less interesting than Don and Leo, but is that just my bias against the genre showing through? I do think Super7 should stay close to the Playmates designs because I think that’s what their customer wants more than anything. Maybe a big, soft goods, coat that rips off the old Starter jackets would have made for a fun addition? I do wish the design was a little louder, but that’s partly the fault of the original figure.

This paint hit under the arm is an odd choice that I can only assume was either an error or a budget one.

Paint across the board with Mikey is a step up from Punker Don. The shoes, especially, look clean and the linework on the face is pretty nice, all things considered. The printing on his pants now reads “Shell Shock” and it’s styled reasonably well. The two speakers on the rear of his belt are fully painted as are the audio cables attached to them. The painted elements and different materials give the figure a nice finish, though it clashes slightly with the soft, orange, plastic used for the elbow and kneepads. They just come off a little cheap in comparison. There’s also a paint error where the under arms are painted this sort of cream color which matches the visible portion of plastron. On all other turtles, this part of the shell is green so it’s pretty odd looking. I went back to where I bought the figure, Big Bad Toy Store, to check the glamour shots to see what it was colored then, but they removed those images. Super7 still has them up, but they’re inconclusive. There’s also a minor defect with my figure where the portion of the overlay that’s supposed to connect at the crotch is disconnected. I’m guessing it was supposed to be glued. It’s an easy fix, but it might be something that impacts other figures or just mine.

These two ends tab together, but not securely since the plastic is soft. I’m guessing there was supposed to be a hit of glue applied.

Articulation for Mikey is pretty standard for a Super7 turtle: double-ball head, hinged balls at the shoulder, single hinge and pin at the elbow, swivel and hinge at the wrist, waist twist, ball-hinged hips, pin and hinge knees, ankle hinges and rockers. Punker Don was a floppy mess while Classic Rock Leo was damn near perfect. Mike slots somewhere in between. He’s not as floppy in the hips as Donnie, but he’s also not as tight and smooth as Leonardo. It’s frustrating that Super7 still struggles with this joint in what is now the 11th wave of the line, but it is what it is. Maybe we’ll finally see a big change with the 2003 turtles due up next? Some of the other joints are pretty tight too and in particular the left knee of my figure. It will need heat to function. Mikey does have one extra articulation feature and it resides under his hat. The old figure wore his hat backwards, but this one spins so you can have him wear it however you wish. It’s a good idea and a fun addition. It does mean that the hat doesn’t work with the other portrait, but that doesn’t strike me as a big deal.

Evil doers beware, getting punched by Rapper Mike is going to both hurt and leave behind a pun.

The accessory load-out here is pretty solid, but also mostly unique when compared with the vintage figure. The optional sunglasses and necklace are here to mostly complete the old look. The sunglasses are like other glasses accessories in this line in that they don’t plug in or anything, but they’ll stay in place on your shelf well enough and better than the sunglasses for Sewer Surfer Mike. The big necklace is gold and contains a new pattern on it. Instead of a clock, it’s like a bronzed pizza which I guess is fine. I prefer the clock, but maybe they feared a lawsuit from Flava Flav? There’s also a second gold chain provided. It’s a bit cumbersome to feature both at the same time so you may prefer to prioritize one over the other, but as you can see from my pictures it is possible to get both on. The optional hands are all unique to this figure since they need to feature the brass knuckles. They include fists, gripping, open, and what I guess are meant to be turntable hands that could also serve as a pointing gesture.

The old figure came with this turntable on a strap that Mike wore around his neck and the device was held out in front like an actual table. Super7 opted to alter this one so that it’s now a turntable and boom box all in one. On one side, you have the boom box which looks pretty nice and it’s painted well. There’s an articulated handle on the top and Mikey can carry it or put it up on his shoulder reasonably well. The reverse side is where the turntable is found and it looks fine, but is harder to pose the figure with. It lacks a strap to have it draped on the figure like the old one and since it isn’t an actual table it can’t be setup in front of the figure. Super7 really should have included an optional stand. Just a cheap piece of folding plastic or just optional legs that could be plugged in. This limitation means it’s likely to remain a boom box for me, but you can kind of get it in place if you slot the handle over the hands. It just won’t look like a practical way to manipulate a turntable. And in order to sing along, Mikey has some nunchaku where each handle has been replaced with a microphone. This is a recreation of a vintage accessory and it’s a welcomed inclusion. The real chain is almost a gold color which adds a nice splash of color on the shelf.

This extra head could have been so cool.

The last accessories are an alternate portrait and some headphones. Since the alternate portrait lacks the hat, the turtle shell themed headphones fit better on this head than they do the default one. This extra head though was of real interest to me going back to the solicitation. When it’s come to Michelangelo figures from Super7, I haven’t been too impressed with their portraits. The alternate head on the original is just odd looking and the Sewer Surfer portraits are large and cartoony. Even so, I’ve been using one of those heads for my Wave 3 Michelangelo, but this new one looked like a real upgrade. Unfortunately, it wasn’t meant to be. Like the other variants, the proportions aren’t a match for the original turtle figures Super7 made. The heads are slightly larger and if you can manage to get this onto your figure (it was tight, though getting the old head off was really the hard part) it may look too much like a bobblehead for your taste. Worse though is the color difference. Rapper Mike has a skin tone that’s close to a green-blue where as the original figure is what Crayola probably described as a forest green. It’s not going to look very good as a result and combine that with the oversized nature compared with the other brothers and it’s an all around failure of something that could have been awesome. It’s just a shame because I really like the look of the sculpt. It fits in very well aesthetically with the alternate portraits of the other guys, but Super7 went and Super7’d it up.

I probably won’t be sticking with this display.

Rapper Mike is largely more of the same, which is both good and bad. I think the sculpt turned out pretty well and Super7 did a good job of keeping what made the original fun while also adding a few new elements. The paint is an improvement over Punker Don and the accessories are fine, it’s just that it has too much of that Super7 feel to it. And if you have handled many of their figures, you might know what I’m talking about. Despite looking pretty good, and costing quite a lot relatively speaking, the feel in-hand just isn’t there. Mikey feels clunky and some of that is definitely owed to the floppy hips. As I said above, they’re not as bad as Donnie’s, but that doesn’t make them good. They don’t feel nice when moved almost like the figure doesn’t want you to mess with it. The stubborn knees, subpar range at the elbows, and little imperfections just add up.

It’s going to be a long while before this band is complete.

In the end, Rapper Mike is another figure from Super7 that struggles to really earn its $55 price tag. From the shelf, I’m generally happy with what is here, but there are enough faults and the in-hand experience is lacking enough that I don’t feel great about it. I absolutely love the vintage set of four so I’m attached from the onset when it comes to the Super7 versions. I just remain disappointed that Classic Rock Leo, the first in the set released, wasn’t a sign of things to come. If you love those old figures and are happy with Leo and especially Don, then you might as well go ahead and add Rapper Mike to the band. If Punker Don was a bad experience that you aren’t sure if you want to repeat, then approach with caution. For the other fence sitters, the usual Super7 caveat largely applies here where you may feel a lot better about your purchasing decision if you can score it on discount somewhere down the road. And with 2003 turtles on-deck for the next two waves from Super7, don’t expect a confirmation on Heavy Metal Raph anytime soon. We won’t see him until 2026 at the earliest, and maybe even longer since Super7 has cut way back on their preorders. We know 2003 is Wave 13 because they showed off a teaser back at San Diego, but it has not gone up for preorder yet with Wave 12 due in June right now. If they’re waiting for that wave to deliver before solicitation, then we won’t even see Wave 14 solicited until 2026 and that, ultimately, kind of sucks.

Check out these other rock n’ roll turtles from Super7 and some more Mikey:

Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

Super7 TMNT Ultimates! Punker Don

It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic…

Super7 TMNT Ultimates! Sewer Surfer Mike

We are back with one more look at Wave 6 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates! action figures: Sewer Surfer Mike. This, like every figure in the line so far, is a recreation of a Playmates Toys figure from the vintage line of TMNT action figures, and in this case it’s of…


JoyToy TMNT Rocksteady and Beebop

The henchmen have arrived!

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary language of many involved in this project. Viacom, as licensor, must not be a huge stickler for packaging on product made for an overseas market. Maybe Bebop is always spelled as Beebop in China? I don’t know, but for the rest of this entry he will be referred to as Bebop as I’m not relearning a spelling I’ve known for over 35 years.

They may be small by conventional standards, but Bebop and Rocksteady should look big beside the other figures in this line.

JoyToy’s take on TMNT in its 1:18 scale has been delightful to experience. I’ve taken a look at the turtles and Shredder so far so you must have suspected that I was going in for Bebop and Rocksteady. The henchmen crafted for the ’87 cartoon series have wormed their way into the hearts of turtle fans over the decades. They had to fight and claw to get out of that cartoon as TMNT co-creators Kevin Eastman and Peter Laird were dead set on keeping them out of the movies. When the turtles rebooted in 2003, the idea of including the pair wasn’t even really considered. They did get to shine a bit in the 2012 series with an all new take on the pair, and they also showed up in that Michael Bay movie I pretend doesn’t exist. They’ve probably shown up elsewhere and it’s escaping my mind at the moment, but the point of this preamble is that the two are most associated with the ’87 series and its toy line. This JoyToy line having a more mature take on the property is a bit of an odd fit for Bebop and Rocksteady. It doesn’t feel like they belong here, but I’m glad JoyToy disagreed.

Bigger isn’t always better.

The JoyToy approach for Bebop and Rocksteady is a little like Super7’s. They seem to think these guys should be big and intimidating. They’re not just some comic relief, but actual physical forces the heroes need to deal with. Both stand around the 4.625″ mark to the top of the head and both get close to a full 5″ when factoring in Rocksteady’s head gear and Bebop’s mohawk. This makes the pair a little taller than both Shredder and the turtles, but more than height is the added chunk both possess. These are beefy figures as everything about them is more substantial: biceps, hands, feet, heads, etc. Just sizing them up, it looks like four turtles would be needed to take down these two. The attire both possess are very much in-line with the ’88 Playmates figures and the ’87 cartoon looks. Rocksteady more than Bebop leans into the toon as he has cargo pants and a yellow tank. Bebop has his patchwork pants, left knee brace, red vest, and a lot of the little details you probably remember from the old toy. The logo on the back of his vest has been tweaked. It’s still a weird looking skull, but has been updated with paint and a message that reads Turtle Hunter.

There’s a nice blend of toon and old toy with these guys.

The differences between the designs and old looks are pretty minimal. Most of which can be summed up as the characters looking a tad more realistic. Rocksteady has what looks to be an actual snapping turtle shell on his belt while Bebop’s shoulder pads are relatively unchanged. He does get some sweet mutton chops though and they’re purple to match his mohawk and rat tail. The blue glasses are pegged into the head and can be flipped up to expose some blank, white, eyes which look pretty menacing. Rocksteady’s pants are also an olive drab as opposed to brown and he has some off-white kneepads. Both characters make liberal use of colored plastics, but there’s also a heavy wash applied which helps to add some grime. It feels like if the ’88 toy line were restarted today with a collector focus that the characters would look something like this as there’s really no trace of the dimwitted duo from the toon.

No paint in the mouth is a bit of a bummer.

What surprised me about this pair is that there’s very little parts reuse between the two. I think it’s basically just the hands and maybe the forearms. The rest is all unique, but the proprtions and construction is close enough that the articulation is basically the same. We have heads on a double-ball peg which has decent range. Bebop’s rat tail being curled up helps to allow his head to look up as far as the joint will go. Rocksteady has his helmet glued to his head and it also has goggles that can be lowered over his eyes which is a nice touch. Both feature a hinged jaw and one of the few eyesores about these two is that the inner portion of the mouth was left unpainted. Shoulders are hinged balls with single-jointed elbows that peg into the bicep to allow for rotation. Unlike Shredder, these two go with the double-ball peg setup for the wrists and the range is pretty good. They work better here than they did with the turtles.

Rocksteady’s rear knife is finally removable and Bebop’s logo (?) has been expanded upon.

In the torso, we have a double-ball setup in the diaphragm. This allows for some forward and back and rotation. Bebop, because of his vest, is a little trickier to bend back, but the jacket is soft so it’s possible to get something there. His joint is prone to popping apart, but since it’s a ball joint the figure goes back together with relative ease. The waist is another ball joint and between the two both characters get some solid crunch forward. Hips are ball sockets and both characters can nearly perform splits going out to the side, but kicking forward is still mediocre. Bebop can kick forward a little better than Rocksteady, but it needs improvement. There’s a thigh twist and double-jointed knees which work just fine. Ankles feature the usual hinge and rocker and these two also have an added toe hinge. It’s not a great toe hinge, but if you don’t like it then you don’t have to use it. It’s a pretty solid assortment of range for these bulky boys and I don’t think the limitations will be a problem for most.

Rocksteady has stuff, but not as much as Bebop.

In terms of accessories, one of these guys got a little more love than the other. Let’s start with Rocksteady. He comes with two sets of hands: gripping and trigger finger. He has one of each on by default and swapping hands is actually pretty easy. The opening for the ball peg looks small, but the hands are soft enough that getting them on is easy enough, just watch for the bracelets flying off. He does have some accessories on him in the form of a grenade and bundle of dynamite. They’re pegged onto his belts and can be removed, if you so desire. Otherwise, the accessories in the box include his rifle, sewer lid shield, and his big knife. All of these are from the vintage Playmates release just spruced up with better paint. It’s a real nice brushed, gun, metal, finish. The knife slots into the back of Rocksteady’s chest strap like it did on the old cartoon (and was almost never removed). Rocksteady also comes with a boom box as JoyToy really wanted to embrace the musical component to their names. This boom box is also a rocket launcher in disguise. There’s a fold-out handle on the bottom and the side panel pops off to reveal an opening. There’s a missile included which fits in here, though it doesn’t click in or anything. If you push it in too far it practically disappears. Still, it’s a fun addition and I like the creativity.

Bebop has a lot to be excited about.

As for Bebop, I think someone over at JoyToy really likes the big guy because he comes with a bunch of stuff. Some expected, and some that came out of left field. We’ll start with the hands. Bebop has gripping hands, trigger hands, a devil’s horns left hand, a very specific gestured right hand that we’ll get to, and fists that each sport some spiked, brass, knuckles. That’s pretty rad as normally I’m not that into fists for my action figures, especially ones that have other accessories, but put some brass knucks on them and it’s a lot cooler. Like Rocksteady, the hands are pretty soft and come off and go on pretty easily. He does have a bracelet on each hand so, as was the case with Rocksteady, try not to send them flying.

The brass knucks are a nice touch.

As for weapons, well Bebop has some stuff you probably expected. He has his drill gun, which basically looks like a conventional electric drill. I only call it a drill gun because this thing did shoot lasers in the cartoon. It looks great and follows the same style as the weapons with Rocksteady. He also has a machinegun which is very similar to an early gun he used in the cartoon. It’s also basically the same gun that came with the Playmates Triceraton as well as the NECA Triceraton so if you want a more conventional looking gun this is the one for you. He also has his trash can lid shield, which…looks like a trash can lid. The only weapon he doesn’t carry over from his Playmates days is his knife. Instead, Bebop gets a lead pipe to crack some shells with. It’s fine and it’s sculpted to look a little beat up which is a nice touch.

Bebop has been held down too long, it’s time he realizes his dream.

The accessory that stands out though is the double guitar. Technically, it’s a double bass as it only has four strings on each instrument. It’s this black, stylized, guitar with flames painted onto the upper body. It has a real Guitar Hero vibe to it, though it very much is sculpted to look like a real instrument and it’s pretty damn cool. I’m real impressed with the sculpt and paint on this thing as it’s pretty damn small compared with the Super7 Classic Rocker Leo. The strap for the guitar is also lined with bullets so it doubles as a bandolier. It can’t connect to itself though so in order for Bebop to brandish it as a bandolier he has to wear the guitar. That other gesture hand appears to be a picking hand, though he doesn’t have a pick. I guess if this is a bass then that makes sense since many bass players just use their fingers. The trigger hand seems to work the best as a way to grab the neck, but it would have been cool if he received a dedicated fretting hand. As far as I can tell, there’s no hidden weapon here like there is with Rocksteady’s boom box. This is just a double bass guitar for rockin’ out and apparently that’s something Bebop likes to do.

“Donnie, you sure about this guy?” “Hey, we needed a bass player and I got us a bass player.”

Both figures also come with a disc stand and a portion of a base. The disc stand looks like a manhole cover and if you’re looking for a little added stability it will probably get the job done. The base is the same piece that came with Shredder. It’s that white stone with a portion of a manhole cover in the middle. This piece is also included with the Foot Soldiers so if you have one of them plus Shredder then you’ll be able to assemble it. I passed on the Feet so I just have the three. I did preorder April so if she comes with one I’ll be able to assemble a full base, but I don’t remember which piece she comes with.

Unlike their toon counterparts, these two seem like they may be up to the task of taking on the turtles.

Both figures come with what you need and a lot of what you don’t so that’s pretty great. Rocksteady does come up short in the hand department and there may be some who wish Bebop had his knife, but I’m pretty content with what’s here. The only thing I really wish came with Rocksteady was a blast effect for that rocket launcher. That would have been cool and really added a little something extra to the package. Aside from that, it kind of sucks that the tongues aren’t painted on either figure, but I’m struggling to find real faults here. These two figures are great and if you’re into what JoyToy is doing then you’re going to enjoy these figures. They’re a little tricky to track down because you have to import them, but it’s not too hard and each one is going to run you around 40 bucks. I got mine from Cool Toys Club and have no complaints about my experience. There is at least one seller on Amazon that has these going in and out stock and I know some people got them from LT Cave. If they sold out just keep checking because JoyToy may produce more. I’m not all-in on this line, but I am excited for more because this is a toy line I never knew I wanted, but is one I’m really enjoying.

We have more from JoyToy below as well as plenty of Bebop and Rocksteady reviews:

JoyToy TMNT Shredder

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best…

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JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

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Super7 TMNT Ultimates! Robotic Bebop

Looks like Bebop got an upgrade.

Robotic Bebop might be the reason, or one of the reasons, why wave 7 of Super7’s line of Teenage Mutant Ninja Turtles Ultimates! figures was so delayed. If you recall, this was put up for order back in the winter of 2022. Robotic Rocksteady, who we reviewed here back in November of 2023, was supposed to complete the pairing when he was released. That figure retailed for $65. Bebop, on the other hand, was $55. Did maybe a pricing error on Super7’s end contribute to the delay? Perhaps. I have no real knowledge of anything, but if the figure priced out higher than expected after solicitation it may have given the company pause. They may have tried to find a different factory to take the job, though with one figure in the wave being a complete re-release of Metalhead it would have meant the tools needed for at least that one were probably with a factory already. And this was a wave that also included Guerilla Gorilla, a massive ape priced at $75, and the almost equally beefy Triceraton who was also $55.

He’s pretty big, though regular Bebop is actually a tad taller if you can get him to stand up straight.

Whatever the reason (his heart or his shoes), Robotic Bebop and others were late to the party, but they’re here now. I’ve been looking forward to this one and my anticipation for it went up after getting Rocksteady since he ended up being one of my favorites in the line. If you like those big, chunky, figures, then this one is for you. And like many figures in this line, Bebop is a recreation of an old Playmates design which either loosely inspired the toon version of the same, or was loosely based on it. The main difference with Super7’s interpretation (other than the obvious increase in mass) is the lack of a vac-metal coating and an adjustment to the silhouette. Bebop is even chunkier than his Playmates equivalent. His head is a little smaller relative to his body with the shoulders and chest being inflated. It’s a good update and he strikes a mighty nice profile on your shelf.

Finally, the duo is here!

Bebop, because this wave was supposed to come out so long ago, comes in the standard Ultimates! box with slipcover. Starting with Wave 10, the slipcover is a thing of the past. He stands at approximately 8.25″ to the top of his head and you can add another quarter of an inch to reach the top of his mohawk. He’s not massively tall for the line, but the heft with this one is apparent when picking up the box. The sculpt on Bebop is very detailed. There’s grooves and textures galore with this guy and a few wires down by the calf. He still has the radio controls on his belt, or what look to be radio controls, like the old figure and there are some buttons and dials sculpted onto his chest. The finish on the body is more of a gun metal with Bebop as opposed to a bare steel with Rocksteady. I didn’t notice this difference between the two until Bebop was released, but it’s there in the promo pics. I don’t mind and I like that Super7 differentiated the two. I’m not sure I even have a preference as I like this darker color which adds a menacing vibe to the character, while the shinier approach looks pretty rad with Rocksteady. The mohawk is done with translucent, orange, plastic so he has some light piping just like Rocksteady. It’s not as obvious since the mohawk isn’t going to let in the same amount of light as Rocksteady’s dome, but if the light catches it just right it does indeed work.

Since I don’t have the Playmates ones here’s the Super7 bots with the NECA version from the cartoon.

Paint on Bebop is minimal, but present. There’s some black around the collar and on the sides of the legs which looks neat. The other most present color is blue which is used in a few places, mostly on the chest and the glasses. There’s some on the arms as well and even a little on the back of the shin which didn’t need to be there, but I like it. Of course, it’s not all perfect. The yellow on the chest for the buttons and switches isn’t applied in the most consistent fashion. There’s also a blob of black right at the thigh cut on my figure’s left leg. The green for the shell shoulder pads is a very matte green and it kind of clashes for me. I’m left wondering if the figure would have looked better with a metallic green? The main body has a nice finish though and I can’t tell if it’s painted or not. I’m pretty sure it is since there’s some scuffing on the inner, left, bicep of my figure. The mere fact that I have to question it is a good thing. He looks great and if this was the level of quality we got out of Super7 consistently with this line no one would be complaining. Well, someone would because there’s always someone unhappy, but this guy wouldn’t be.

If you think he needs a shield he’s got it.

I’m going to jump into articulation now because there is an aspect of it that goes hand-in-hand with the presentation. In general, this figure doesn’t articulate incredibly well which I think anyone could guess just by looking at it. This is an aesthetics forward release, not articulation. And it’s actually the perfect type of character for Super7 to attempt since they don’t prioritize articulation in general. You still have the double ball jointed head which gets great range, ball-hinge shoulders with the shoulder pads on hinges to move them out of the way, bicep swivels, single elbows that bend 90 degrees and swivel, swivel and hinge wrists. There is a diaphragm joint, hinged-ball hips, thigh swivels, single-hinges at the knees that swivel, and ankles that hinge and swivel. Range at almost evey joint is compromised to some degree by the sculpt. The abdomen isn’t going to twist all the way because of the boxy design nor does it crunch forward very much. The big, flat, feet only swivel so they lack a true ankle rocker which is a bummer. What’s a little irksome though is that the biceps swivels, especially, aren’t sculpted in such a way that they move freely. You’re probably going to scuff up the shoulder if you twist them a whole bunch. There’s some scuffing on the neck of my figure as well, though I think that was the result of the factory process. The diaphragm and thigh swivels could easily cause scuffing too so be careful. Otherwise, joints are nice and tight with no floppiness which is key for such a heavy figure.

“The filthy reptiles blew off my arm!”

Bebop’s sculpt is going to provide for ample shelf presence and it moves just enough to add to it. The accessories are also going to help in that department. Bebop has a few hand options at his disposal including fists, gripping, and open hands. The gripping hands are very thick and very stiff which is important to note because you will want to heat them up for some of these accessories. The hand you don’t have to heat is the open hand, which has a curl to the fingers. This one works well with the included shield which is the exact same trash-can lid inspired shield that came with Robotic Rocksteady only now it’s cast in blue translucent plastic. It and the two flame effects which plug into Bebops shoulder canons are the only reused parts from Rocksteady (or Rocksteady reused them from Bebop?), which is impressive.

For handheld weapons, Bebop comes with a big knife and a gun. There’s not much to say about the knife. The blade is pretty wicked looking and it’s basically the same color as Bebop’s body. It’s handle is painted green and, if you’re careful, you can probably get this into one of the gripping hands without too much fuss. The gun, on the other hand, will need some heat unless you don’t care about taking off paint. The gun looks like a combination of an uzi and a camcorder. It’s more a shiny silver color with a green handle and some blue paint applied to the two viewfinders on the back as well as a little on the side.

“I’m tired of these jokes about my giant hand. The first such incident occurred back in…

Both the knife and the gun are remakes of vintage accessories and so is the next one. Bebop has some interchangeable right hands that double as weapons. There’s this big, blue, connection on the right arm that pops off and can be replaced with this big, robot, hand. For when Bebop needs to smack someone around, he has this thing which looks pretty cool. There’s no articulation at the wrist, but it does swivel where it connects to the arm. I kind of wish the fingers were articulated, but it’s cool and fun and it came with the old toy so it’s good to have. If you prefer something that’s a callback to the original Bebop, there’s also a drill bit. It plugs into the blue adapter in place of a hand and it’s a big, silvery, drill. Bebop is often associated with such since he came with a drill in his original appearance, so as an extra it makes sense. He also has another optional attachment which is a battle damaged limb. I like this one a lot and it plugs into the same spot as the blue adapter. The wires and rods coming out look twisted and crushed which makes me think of Terminator 2 after the T-800 gets its arm stuck in a compacter. What’s not here is the second blue adapter that was featured in the solicitation images. That one had a scope sculpted onto it and was seen paired with the drill bit perhaps as a way to recreate Bebop’s drill gun in a new way? It was cut though, but Super7 never sent out new solicitation images which is kind of shitty. It’s not a big deal that the item was cut, but tell your customers, Super7.

Robotic Bebop is not a perfect release, but what action figure is? For $55, the sculpt, paint, and accessory load-out is pretty damn good. He moves as much as he needs to and this is a figure that will improve anyone’s Teenage Mutant Ninja Turtles display. This is one of Super7’s bests and so was their first take on Bebop. Maybe they just have a really solid rapport with the character? I don’t know, but I do think their best figures are the bigger ones. They play well with Super7’s approach to articulation and their strength as an action figure producer is their sculpts and big figures really showcase that. I was okay with Robotic Rocksteady at $65 so naturally I think this figure at $55 is a great deal. This is one you don’t have to wait for a sale on. The only thing holding it back is that it’s a bit of an obscure version of a popular character. Not everyone wants a robot version of Bebop, but for those who do, this figure should make them quite happy. For now, this concludes my look at Wave 7 of Super7’s Ultimates! TMNT. I had Triceraton on preorder, but that figure has some problems which caused me to drop my preorder. I may revisit that decision if he hits clearance. As for Guerilla Gorilla, I have no attachment to either he nor Sargent Bananas so that was an easy pass considering the price and shelf space required and I have zero interest in the Metalhead repaint. I’m onto Wave 11 which has actually already started shipping so it shouldn’t be too long before we have more Super7 TMNT to talk about.

We have a whole lot more Bebop if you’re interested:

Super7 TMNT Ultimates! Robotic Rocksteady

Last week, it was Space Cadet Raphael’s turn to be put through the ringer by me. Super7 didn’t really impress with that offering, but I did tease at the end of that lukewarm review that a more positive one was on the horizon. This is that more positive review. Robotic Rocksteady is the latest villain…

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Super7 TMNT Ultimates! Bebop

This is a big figure. That’s the take-away and the thing any reviewer has to mention when reviewing Super7’s take on the classic warthog from Playmates. Back in ’88, Bebop was bigger than the turtles, but he was also really hunched over to the point where it was like his neck was coming out of…

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NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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Super7 TMNT Ultimates! Punker Don

The punk rock turtle is here to rock your shell off!

It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic Rocker Leonardo. Leo had the distinction of being the first released from that set, but the first solicited was Super7’s take on Punk Rock Donatello, or Punker Don. I ordered this figure way back in March of 2022. He is part of Wave 7 of this line. Leo is part of Wave 10. What the hell happened?! I don’t know. Super7 never provided any real updates or reason for why this wave lagged so far behind the rest. There were some big figures in the wave, there could have been issues with licensing, or maybe it was funding? I don’t know. Brian Flynn of Super7 mentioned that they probably undercharged for one of the figures in the wave (which we’ll talk about in due time) so maybe they more aggressively factory-shopped to get the best rate they could which maybe pushed them to the back of the line? I don’t know, but Wave 7 is here and has been out for a little while now (we’re still clearing out a backlog here) so hopefully the extra time in the oven did some good.

Donnie is still trying to figure out how this whole punk thing works.

Punker Don has always been an amusing release to me. Each turtle needed to be matched with a genre of music for this set. Leo as a fan of classic rock? I suppose that makes sense since he’s always been displayed as the closest to his father, Splinter, and classic rock is essentially “dad rock.” Raph a fan of the loud, aggressive, and abrasive heavy metal? Sure, makes perfect sense. Mikey as a hip hop artist needs no explanation, but what does Donnie listen to when he’s working in the lab? Punk rock? It doesn’t really jive for me. Donatello would probably be into prog rock. I see him being way into Rush or King Crimson. The problem there is prog rock isn’t as popular a visual as punk rock. Not even close. I’m not sure any genre of rock is more visually interesting than punk with the crazy hairstyles, spiked jackets, torn pants, and smashed up instruments. It works too well as a toy, so someone had to be the designated punker and it fell to Donnie.

I guess it being poorly painted makes it punk rock?

That’s not the only reason why this design is so amusing to me though. The other is the chosen instrument: the keytar. I don’t really know if the keytar truly belongs to any genre of music, but I know it does not belong to punk. I get it. Leo and Raph both came with guitars and while they could have given Don a bass, a bass guitar isn’t exactly visually distinct from a guitar. Especially since the guitars included with the others aren’t accurate to the actual instrument when it comes to string count. I wish he came with a drum kit, but maybe Playmates saw that as too expensive back in the day? And sticking a lone drum around his neck like the Little Drummer Boy would have looked just as ridiculous as a punker with a keytar.

He even comes with a record like the old one.

All that being said, this is a fun release. It was back then anyway, and it should be now. This Donatello is a pretty faithful recreation of the vintage figure with some minor differences. I don’t have the old one for an easy comparison, but we do have the good old internet where such pictures exist. The main differences here are that some sculpted details on the old figure are now off on their own. The necklace is the most obvious as here it’s an actual necklace on a real chain. There was also a sculpted chain on the left arm of the old figure and that has been turned into an accessory. He still has his big mohawk and classic turtle grimace. The color of said mohawk seems a little more yellow this time around as opposed to orange, but it’s a subtle change and probably not even an intentional one.

And he’s turned his bo staff into a flute/recorder/clarinet/whatever.

Mostly, this is just a new version of an old toy. The details have been upped and the paint hits increased. The leather jacker looks especially good with a nice finish. The part of it on the torso is a soft overlay and even the parts of the shell showing through on the back are part of it. It blends well with the harder plastic arms where the sleeves are sculpted and the trim work with the silver paint is very crisp and clean. The “NO” button on the lapel is painted now which was probably a reference to the War on Drugs which was quite popular back in the day. The knee and elbow pads are sculpted to look like they’ve been tied on and they’re separate, soft, pieces. The belt is part of the sculpt and only what’s visible is what’s sculpted, which is fine. The underside of his boots are sculpted like LL Bean boots and it’s quite sharp.

I like how they sculpted the shell as part of this jacket overlay.

Not everything is great though. The jacket is well painted, but the paint hits elsewhere aren’t so clean. The pink portion of his pants is a little thin so you get a sense of the blue poking through. The green boots with yellow laces are also really sloppy. There’s little specks of yellow throughout the pants that seem to have transferred from there and the laces themselves look pretty bad. The left boot, especially, is really poorly done on my figure. The ripped portions of the pants are painted all right, not perfect, but mostly I don’t like the finish on the pants. I can’t tell what these are supposed to be. They don’t look like denim so I guess they’re spandex or something. They’re just bare plastic and look really cheap. The T patch on the right thigh has also been left unpainted, like it was on the old figure, which is a shame though with how bad the detail work turned out on the laces maybe that’s a good thing? These pants needed a wash or something though because they look really out of place compared with the rest of the figure.

The yellow for his laces got everywhere. Also, I need to dust under the musical tour turtles.

What bothers me more with this release is the articulation and an old enemy has resurfaced. These figures are never great when it comes to articulation, but at this point we should be able to expect the same level of quality on the turtle figures especially since they’re all basically the same from an engineering point of view. I was really happy with Classic Rocker Leo, but the same is not true for Punker Don. The articulation points are all the same: double ball head, ball-hinge shoulders and hips, single jointed elbows and knees, and so on. What suck is the range in the arms seems less than what we had with Leo. He’s a little harder to pose with his keytar than Leo was with his guitar. The right elbow, especially, doesn’t bend well and it’s frustrating. What’s worse though are these dreaded Super7 hips. Yup, they’re floppy again. There are slip points on both sides where the legs just won’t stay. Now, I have been able to get him to stand without falling over, so it’s not as bad as perhaps it could be, but it’s still unacceptable. I was hoping Classic Rocker Leo was a sign of things to come, but Punker Don didn’t get the memo. Get your shit together, Super7.

Donnie has a couple of new heads this time around.

The good thing about this figure being from way back in Wave 7 is that it still has the old Super7 amount of accessories. There’s not a whole lot missing from this package. We even get the rare triple portrait approach. There’s the default head, and then there’s another mohawk head with an open mouth and goggles sculpted on. It looks pretty fun, though the paint between the eyes is a little iffy. The third head contains a totally different hairstyle with big, purple, spikes and a tongue hanging out the side. He’s biting down on his tongue which feels very “vintage” and the hair is certainly very punk rock. The paint is a little sloppy in that it doesn’t go all the way to the roots. Still, I like it and I might even like it more than the classic interpretation.

When you only have three digits on your hand, a pointing gesture also doubles as a middle finger.

We get the customary allotment of hands as well. There’s a set of fists, gripping hands, pointing hands, and a set of keytar hands which is basically a C-grip left hand and an almost open right hand. All of the hands have horizontal hinges which is less an issue for Donatello being a bo staff handler. And he does have a bo staff. It’s basically Donnie’s bo repurposed as a recorder or clarinet. It has little holes or buttons and an end with a mouthpiece on it which is clever. The old figure may have referred to it as a flute, but that is not a flute mouthpiece. He also has a record with a purple center label, a direct callback to the vintage toy. It’s really thick and not convincing, but it’s fine. There’s also a tuning fork, a new accessory, which I guess is a decent way to reference Donnie’s more nerdy tendencies, though is really out of place for a punk rock guy. There’s also the chain I mentioned earlier. Previously part of the sculpt, it’s now just an accessory. It sits very loose in Donatello’s hands and feels a bit pointless. I wish they had rigged up a way to make it function like a wallet chain or attach to the figure in some way, but oh well.

This Punker Don figure may not be as good as the Classic Rocker Leo, but they still look pretty cool together.

Donatello also has a repeat accessory – his mic and mic stand. It’s the same as the one included with Leonardo just with a new deco. I liked it with Leo, and I like it here. Lastly, we have the most important accessory for any punk rocker: his keytar. Like the vintage figure, it’s sculpted in yellow. Unlike the vintage figure, the keys are painted. Unfortunately, that’s all that’s painted. This thing is really well-sculpted as it looks like it’s held together by tape. Leonardo’s double guitar received a fantastic sculpt and paint job, but this looks like shit. The sculpt is great, but the lack of paint is so cheap and I feel bad for whoever sculpted this because Super7 did them dirty. Someone needs to tell Super7 that no one cares about the extra stuff like the chain or tuning fork if the keytar, the featured accessory, is going to look like crap. In their defense, this is how it looked in the solicitation so it’s not like they did some bait and switch, but it looks bad and I’m calling them out on it. It looks so poor beside Leonardo’s guitar that I’m thinking of just returning it to its box and making Donnie the vocalist of this fake turtle band.

There is a lot about Punker Don that disappoints me, there is also a lot that I like. This is basically a mid tier Super7 release in that the sculpt is there, most of the paint is acceptable, but there’s enough eyesores and poor articulation to dampen the enthusiasm in the end. It’s just a shame because Classic Rocker Leo turned out so well and gave me hope for this one. Maybe Super7 had finally ironed out all of the kinks after ten waves of Ultimates! and this was the level of quality we could expect going forward. Sadly, that’s not the case here. It’s not a bad figure and I mostly am happy with what is on my shelf, but it could and should be better. This one will also set you back $55. Is it worth it? That’s hard to say. If you’re on the fence then you can probably safely wait for a discount to come at some point. Since this is Wave 7 there’s really no danger of the ordered amount being impacted by the massive discounts we saw on Super7 products in the past year. There should be plenty to go around. If you’re like me and love these silly rock n’ roll variants and can’t wait any longer then you may have a touch of buyer’s remorse, but hopefully it fades with time.

There are plenty more reviews of Super7’s TMNT offerings, both good and bad:

Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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Super7 TMNT Ultimates! Space Cadet Raphael

It feels like it’s been awhile since we had a proper Turtle Tuesday around here, but today that streak ends. It also feels like a long time since we had a new wave TMNT Ultimates! from Super7 to talk about – and that’s because it has! Not including the glow-in-the-dark variant of Leonardo I looked…

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JoyToy TMNT Shredder

Enter the Shredder.

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best choice. Ever since, he’s basically remained in that role with few exceptions so whenever a new company steps in to put their stamp on the franchise they usually bring old Shred-head along with them.

He’s a little Shredder.

JoyToy’s 1:18 scale line of Teenage Mutant Ninja Turtles action figures got off to a strong start with the four turtle boys. Whenever I approach a new take on the property, I always like to start with the turtles and Shredder. If I really like what I’m seeing then I’ll start to fill in my collection. Shredder is the seventh character in this line to go up for order and my fifth addition. Though technically I committed to Bebop and Rocksteady first, but they haven’t shipped (I think I’m going to have to change vendors). I’m fine with that though as when I first saw JoyToy’s take on the turtles I really wanted to see their Shredder. And once he was unveiled it turns out he looks pretty familiar.

These turtles scale much bigger than typical turtles.

Shredder arrives in the same style of box as the turtles. His design is that of a heavily armored Shredder and, for me, it’s impossible not to get 2k3 vibes from this figure. He has huge shoulder pads, a slim face, and a sash fashioned with the red Shredder logo from that show. He’s basically all silver and black and his eyes are little white points in the blackness of his helm. The main difference between the two designs is the texture of the armor of this figure is a bit more realistic and also weathered, to a degree. And his eyes aren’t red. The number of blades on the shins and forearms is different and this Shredder has a fashionable, purple, cape and sash.

And if JoyToy is indeed going to copy that 2003 look of the villain then that’s a pretty good one to copy. I love Shredder in that show and I was really impressed with his portrayal back then so this is a great foundation for this figure. It’s a lot of colored plastic, but there’s a dark wash applied to grime the figure up a bit. There is some white on the sleeves which is oddly placed, but the metallic armor does a decent job of selling the illusion of metal. The one aspect of the presentation I’m a little down on is the height. At 4.25″ this Shredder isn’t much taller than the turtles who stood right around 4″. This puts Shredder at about 6.375′ if he were a real person. That’s well above average and seems about right for Shredder so I guess my issue is more with the height of the turtles, not Shredder.

Shredder comes with a bunch of stuff, some expected, some familiar, and plenty new. For hands, Shredder has gripping, tighter gripping, and bladed. The bladed hands are fists with his customary blades that are held affixed to a band that slide over his fingers. They look cool, but if you want to utilize his weapons then you’ll have to go with the gripping hands. And for weapons, Shredder has a katana, a short sword, and a pair of double-bladed weapons. The curved nature of the bladed portions makes me think of the weapon included with the Playmates turtles that resembled a hook of sorts, even though it’s a different shape this time around. Shredder does not have storage for those, or technically any weapons. He has a pair of scabbards on his belt, but they have dummy handles that plug into them. The scabbards are a bit warped from the package so maybe that’s why? I’m surprised they don’t just function as intended. There’s also a pair of throwing stars which work well with the tighter gripping hands and Shredder also comes with a disc stand with his own logo on it. Like the turtles, he has a quadrant of a larger display stand. This one is made of white “stone” with a center manhole so it’s different from what the turtles came with which is cool. I’ll need more figures if I want to make a whole base.

He has better range going out to the sides at the hips than the turtles, but kicking forward is still an issue.

Articulation for Shredder is similar to the turtles, but also different. The head feels like a double ball peg and the softness of the helm allows for a decent range of motion. The ball hinge shoulders work fine and the shoulder pads are soft and can be dealt with there. Peg and hinge elbows allow for swivel and 90 degrees of bend. Wrists are ball-hinges, rather than double-ball pegs, and they work as intended. The diaphragm features a ball joint with another at the waist. Between the two, Shredder gets good rotation and even decent forward and back “crunching” motion. It can get a little gappy, but it’s not too bad. Hips continue to be a problem for JoyToy though. Shredder can almost hit a split, so that is much improved over the turtles. He can kick back an okay amount, but kicking forward is dreadful. I don’t know what they’re doing to so severely limit the forward movement of the legs, but they need to correct that. There’s just not enough room between the top of the leg and the abdomen so if you push it beyond what it wants to do you’ll probably separate the figure at the waist. Since it’s a ball joint, this isn’t a scary thing, but it makes it easy to see what’s going on. There is a thigh swivel which does what thigh swivels do. Double-jointed knees go a little beyond 90 and the ankles work well with a hinge and rocker setup.

I really like this Shredder. It’s not perfect, but for a 1:18 Shredder it’s pretty much all we have in this scale. And that by no means is an indication that I’m settling here. This is a nice figure. The upper body poses really well and you should have no trouble finding some intimidating poses for this figure. And I think it’s a better overall figure than the turtles and I really like those figures. If you’re into this scale and took the plunge on those turtles, then you owe it to yourself to add this Shredder to your collection. He’s great and it makes me want to see more from this line. Maybe I should get the Foot Soldiers I passed on? Can I continue to hold out hope that BBTS will get Bebop and Rocksteady? I’d hate to miss out.

We’ve got more Shredders and more JoyToy Turtles for you to check out:

JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

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MOTU – Turtles of Grayskull Shredder

For today’s latest Turtle Tuesday action figure review, I think we can go a little light. That’s because I am looking at yet another action figure release from the Mattel Masters of the Universe Origins – Turtles of Grayskull crossover line between the heroes and villains of MOTU and those of Teenage Mutant Ninja Turtles.…

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JoyToy Teenage Mutant Ninja Turtles

JoyToy is coming in hot at the end of the year with its take on TMNT.

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point where there isn’t much for companies new to the brand to do. How does one stand out? There’s been different versions of the gang throughout the years, but even the hideous Christmas turtles received figures this year. We’ve got toys based on the old cartoon, the kind of old cartoon, the cartoon that feels new (but is actually a dozen years old), movies, old comics, new comics, toys of toys and did I mention the ugly Christmas turtles? Yeah, it’s crazy, and I guess we’re in the midst of a new golden age when it comes to TMNT action figures, but one aspect of the brand that has not been tackled much is a smaller scale. Specifically, 1:18.

These turtles are pretty little. Left is a Super7 Ultimates, right is a Playmates Raphael.

The 1:18 scale basically owes itself to Kenner and its original Star Wars line. Kenner wanted to be able to sell action figures of characters like Luke Skywalker and Han Solo, but also their spaceships. Prior to that, most figures were pretty damn big. Think classic G.I. Joe. If your figure is 8″ tall well then the spaceship he rides in is going to be both massive and expensive. When Kenner did its Star Wars line there really wasn’t a science to it they just arbitrarily settled on 3.75″ for the figures. It’s basically been retrofitted as 1:18 scale and after the success Kenner had Hasbro would follow suit with the original action figure, G.I. Joe. Over the years, scale has become more uniform. Or at least, close to it. Most figure lines (and collectors) seem to prefer 1:12 or six inch scale for their figures. Of course, there’s “import 1:12” and “Marvel Legends 1:12” so nothing is completely scientific. There’s also a tendency for taller characters to get shrunk a little and smaller ones made bigger to find a middle ground of sorts. Usually there’s an anchor character and others are supposed to scale off of that character. And often times we’re talking scale with characters that don’t physically exist and different artists draw them differently. It’s very much an inexact science.

And here is Leo with some other dainty figures (left to right): Vintage Collection Boba Fett, ReAction Michelangelo, Plunderling

With Teenage Mutant Ninja Turtles, the original Playmates line didn’t really have a scale. Characters were all pretty close in height and the taller guys would be sculpted all hunched over and such. Modern lines have adopted more of a scale with NECA hitting something close to 1:12 with its toon line and 1:10 with its movie figures. Super7 goes for 1:10, Mezco 1:12, and so on. No one is doing 1:18 though unless you count Super7’s ReAction figures, but they’re more like the old Kenner stuff in that there isn’t really a scale.

JoyToy took an interesting approach to the shells.

When I was a kid, I can remember my mom telling me that Burger King was going to have Ninja Turtles in its kid’s meals soon. I was excited because I liked Burger King and I loved TMNT. In my head, they were going to be mini figures similar what I already had, just on a smaller scale. In reality, they were badges and pretty lame. That idea of small TMNT figures never left my brain though and was something I wanted. I kind of liked neat, tidy, things. I didn’t really associate size with value unless we were talking about “deluxe” sized figures like the 12″ stuff. And as an adult, I collect mostly 1:12 and 1:10 rarely dipping into the larger or smaller scales, but that’s not because I dislike either. I think the 1:18 Star Wars figures are actually pretty cool, I’m just not that into Star Wars. When I saw a company was doing 1:18 turtles, I immediately took notice, even though I had never heard of the company before.

Everybody gets a skateboard, some pizza, and a Turtlecom.

And that company is JoyToy. They’re a Chinese toy producer that seems to be mostly known for Warhammer stuff. I took a look at some of the stuff they’ve done, thought it looked pretty cool, then searched for a place I could buy these things. I’m guessing that JoyToy only has a license to distribute these in Asia because a lot of the usual places aren’t carrying them. I ended up ordering from 5k Toys, a vendor I’ve heard a lot of good things about, but never used myself. The figures were around 30 bucks a piece so not cheap, but not as high as some other figure lines I buy. I had to wait a bit, but they arrived eventually right around Thanksgiving. It’s taken me while to get to talking about them because of Christmas and all, but now I’m ready to and I have a lot of good things to say.

These figures don’t really need it, but they do each come with a small logo stand.

The JoyToy turtles all come in their own window box with modern logos printed on. These are official products, just not made for distribution in the US. The turtles are almost comically small inside these boxes which are bigger than most S.H.Figuarts boxes I have, but they do offer a good look at the product inside. The turtles are all a unique design, but it’s a design that’s a bit familiar. They all feature the standard colored masks and pads, but they also have tape around the wrists and ankles which is similar to the 2012 Turtles. I get a DreamEx vibe from them, a company that made TMNT figures several years back, and also a bit of a Mortal Kombat one. It’s mixed with a touch of the 2003 turtles which I see in the faces. The whited-out eyes with smiles (for Mikey and Donnie, at least) are the biggest contributors to that impression.

JoyToy’s approach to the belts has stirred some controversy in the TMNT community.

Each turtle is the same shade of green which is a fairly dark, saturated, green. It’s very close to what I think of as the default Leonardo green in a lot of TMNT media. There’s liberal use of paint washes on them, but there is also a glossy quality to the green. It’s almost like they’re sculpted out of hard candy. It’s weird since typically one associates shiny figures with cheapness, but these don’t look cheap. The plastron has a more scalloped appearance than is typical and it’s partly due to the articulation cut. All of the turtles also have a chest strap. In an odd quirk, the belts do not continue onto the shell, but behind it. For weapon holsters, Leo and Donnie have sheaths bolted onto their shells. Raph has a spiked piece of steel while Mikey has a license plate, for some reason. He’s also the only one lacking weapon storage options, which is odd. There’s a chain on the license plate that you can finagle his weapons into, but it’s a curious choice to make.

These effect weapons are pretty rad. Raph’s is probably the worst of the four as there isn’t an obvious effect for a sai.

All of the figures seem to utilize the same body. The chest and heads are the only different parts as they all have a different chest strap. Leo’s is just a basic belt, Donnie’s has a pouch sculpted in, Raph has some kunai, and Mikey has what looks like an old iPod sculpted onto his. Portraits are obviously different which is often the case for TMNT. Leo has a scowl on his face with a slightly pointed beak. Donnie has a wry smile while Mikey is showing some teeth. Raph has the classic Turtle grimace with exposed teeth on each side of his mouth. With these heads, I’d say the beaks are slightly understated, but the overall shape is still pretty much traditional TMNT. The elbow and knee pads have more of a standard sports equipment look to them with some nice texture. They’re also floating and each turtle has a different piece of thigh armor. Leo has these studded thigh pads on both legs while the other turtles only have one. And they’re different for each with Donnie having more pouches, Raph more knives, and Mikey some spray paint canisters (non-removable). Donatello also gets a satchel that appears to be a med kit which he can remove if you like. I suppose the thigh parts are also removable, but you would have to pop the legs off in order to get at them.

Like the 2012 versions of the characters, Mikey gets the shortest bandana tails.

And then there’s the size. These turtle boys stand pretty much right at the 4″ mark. A four inche turtle in true 1:18 scale would come out to these being 6′ tall in “real life.” That’s big for a ninja turtle who typically are much closer to 5′, but this is also JoyToy doing their own thing. Proportionally speaking, they look like taller turtles. The torso is longer and more like a typical comic book super hero. It will be interesting to see how other characters in the line scale with them. I’d prefer Shredder, for example, be at least a little taller. I guess we’ll see. In terms of actual height, they’re not much smaller than vintage Playmates figures, but one look at the proportions tells you this is a totally different scale as they’re not nearly as chunky. And if you’re going to do TMNT in this scale I think it makes sense to go a little bigger. If these were much smaller they might not look or function as well as they do.

These guys pose pretty well with nice, tight, joints.

And function is certainly what JoyToy is going for. These maybe something closer to Kenner sized, but they’re far from Kenner articulated. Each turtle articulates about the same and they feature double-ball pegged heads, shoulder hinges, single elbows, double-ball peg wrists, ball-jointed diaphragm, ball-jointed waist, ball-socket hips with thigh swivel, double-jointed knees, and hinged ankles that also feature an ankle rocker. The biggest limitations are found at the elbows, hips, and knees. Elbows will only bend 90 degrees while the knees will get just better than 90 as the kneepads seem to impede the range. The hips are a bit puzzling. They only go out to about 45 degrees which is disappointing. The thigh armor gets in the way, but even on the legs without they still don’t go much farther. It seems the thigh swivel catches on the belt and they basically all have pouches on their belts which get in the way. They also can’t kick forward 90 degrees and it just seems like something is off with how the joint was engineered. It’s easily the weakest aspect for these guys. The added joints in the torso also aren’t going to really deliver a proper ab crunch, but they will allow for swivel and tilt points.

Each figures comes with a quadrant of the below manhole cover diorama which can be snapped together.

The accessory load-out for these guys is pretty similar from turtle to turtle. You’re going to get hands, weapons, effect weapons, a skateboard, and something unique. For hands, each turtle has gripping hands, fists, open hands, and tighter gripping hands. Getting them on and off was okay for 3 of my 4. Raph was the troublemaker and the double-ball peg for the wrist kept popping out of the arm on me, but a little dunk in hot water fixed that. Some hands also won’t go on nicely the first time and may also need a dip. Each turtle has a chunk of road with a piece of a manhole cover on it that can go together to form a little diorama. There’s a single foot peg on each piece too which is kind of cool. If that’s too cumbersome, there’s also an included disc stand with the TMNT logo on it. The skateboard is the same across all four, it’s just painted slightly different to match each turtle. There’s a foot peg and real wheels and it’s fine, if you want a skateboard. Each turtle comes with an open Turtle-Com. It’s painted pretty well and resembles the old cartoon, it’s just pretty big for a 1:18 scale version. It’s almost the size of their entire forearm, but I guess cell phones were pretty big in the 80s. Each turtle also has a pizza slice in some state of consumption. It too is pretty big so I guess these are those massive New York style slices. Paint isn’t great though as the yellow cheese has a green tint to it. I’m guessing it’s molded in green and painted over. I can’t see myself using them.

There’s a foot peg for each turtle on this thing once assembled plus plenty of room in the middle.

Each turtle comes with the weapon you would expect. And like the 2k3 series, they’re colored as well to match each turtle. Leo has his twin katana, Donnie his bo staff, Raph a pair of sai, and Mikey his nunchaku. The nunchaku are all plastic, no chains, and one is slightly open and the other features the handles closer together. Donatello also has the previously mentioned satchel and he also has a wrench, for some reason. It can fit onto a loop on the med kit, but it’s not that secure. Each turtle also has effect weapons and these are pretty cool. They’re done with translucent, blue, plastic. For Leo, it’s done like an afterimage effect with his swinging katana. They’re painted really well and the effect is awesome. Donatello has a spinning bo, though it doesn’t actually spin unless you spin his hand at the wrist. Mikey has two, whirling, nunchaku and they too don’t spin, but still look awesome. Raph has a thrusting effect that makes me think of video game moves or something. One of them has some yellow paint on the translucent section which sucks. I’ll have to see if it will rub off with a Magic Eraser. All of the effect weapons are self-contained, they’re not effects that clip onto the normal weapons, and they all look terrific. I honestly can’t see myself displaying these figures without them in most cases. Raph’s are the least dramatic, but still useful. I’m in love with the Leonardo sword effects. Other companies need to rip those off.

Of course, we can’t forget about the pizza. Raph’s kind of looks like an alien profile.

What I haven’t really mentioned is the feel these figures possess in-hand. Despite their small size, they’re sturdy. Joints are pretty smooth, but also tight. I’ve had Mikey in a running post on my desk for weeks where only one foot is on the surface and he hasn’t fallen over. He looks so awesome in this pose that I don’t even want to move him for pictures, but obviously I’ll have to. These are great desk buddies as they’re just fun to mess with. They come with useful hands and extra stuff, but I’ll be unlikely to swap out their gripping hands because I like my turtles with weapons in hand. The only negative is that the hips suck. If JoyToy could fix those then these would be even better. An extra portrait for each turtle would have been cool too, or the ability to swivel the bandana knots, but those are nitpicks. I’m pretty happy with the look of each turtle as-is.

Be sure to check back because we’re not done with JoyToy yet!

I think JoyToy is onto something here with TMNT in this scale. It’s too bad they’re a little harder to come by in the US, but not impossible. There are plenty of retailers selling them and with reasonable shipping to the US. Big Bad Toy Store did list the Bebop and Rocksteady from this line for a little while, but have since taken them down which makes me think they won’t be carrying any product from this line likely due to distribution issues. I reached out to them to see if the figures were still coming and they just said they were working out some details with the manufacturer and that they’d be back on the site soon. That was weeks ago so I’m guessing if I want that duo then I’ll have to go elsewhere. By the time this goes up I should have Shredder and hopefully that review isn’t too far away. These are great though. They aren’t perfect, but I quite like them and they’re among my favorite toys of 2024. If you like the look of these turtles and are interested in a smaller scale then I definitely recommend checking them out.

We have other TMNT reviews and even some 1:18 stuff if you haven’t had your fill yet:

NECA TMNT Dimension X-Mas Vacation

If you know anything about me then you probably know that I like collecting Teenage Mutant Ninja Turtles action figures and I like Christmas. Strangely, those two things have not come together all that often. Most of the television shows featuring the famed four opted not to feature the holiday in an episode. And without…

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Star Wars: The Vintage Collection Boba Fett (Vintage Comic Art)

I’ve been collecting action figures in some capacity for my whole life, and it occurred to me now that I’ve never owned the Fett man. That’s Boba Fett, who is one of the most iconic characters from Star Wars and also pretty noteworthy in the world of action figures. I am not the place for…

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NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

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NECA TMNT Adventures Mondo Gecko

Whoa man, it’s like a lizard dude

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the jump to the cartoon series and he’s shown up quite a bit in other TMNT media ever since. Like a lot of those old toys though, Mondo is a Mirage Studios creation. Ryan Brown is the credited creator and Mondo would go on to appear in the Archie Comics Teenage Mutant Ninja Turtles Adventures books where he would be an ally of the turtles. He would then go on to become a member of the Mighty Mutanimals alongside the likes of Man Ray, Dreadmon, and others.

When it comes to NECA’s subline of figures based on TMNT Adventures, it would seem they have two priorities: Stump wrestling and Mighty Mutanimals. The first few figures started building out the Mutanimals before pivoting to the wrestling stuff. Mondo is a reminder that more Mutanimals are needed and likely coming. First unveiled at San Diego Comic Con 2023, Mondo arrives in the standard TMNT Adventures packaging with new artwork by artist Ken Mitchroney. He’s a sculpt by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. Because Mondo’s appearance in the comics is so close to his vintage toy, which also inspired his cartoon design, this figure is perhaps the least exciting one in the line so far. That’s just because he’s so familiar, but that doesn’t mean this isn’t a worthwhile release.

This is NECA’s second run at Mondo. As you can see, there’s a lot of similarities between his Archie and toon design, though no parts are shared.

Mondo stands at around 5.5″ to the top of his head and tack on another quarter of an inch for the hat. His design is almost exactly like the old Playmates toy with one obvious exception. He has the torn yellow shirt with skull emblem on the chest, the asymmetrical gloves and knee pads, high top shoes, and purple shorts and hat. The main difference is the long, black, hair. The old toy had it tied back in a ponytail while this Mondo just lets his hair down. His eyes are partially closed and his mouth is in an open position with a big smile which helps to expose those braces. It gives him a bit of a stoner look and there’s a toon quality to the face that’s appropriate for the line. I know some who aren’t crazy about the expression, but it works for me.

The little guy partly responsible for why Mondo looks the way he does.

Paint on Mondo is a little sparse compared with some releases, but I’d stop short at calling it lacking. The body is a rather bright, almost neon, green textured like a basketball to impart scaling. There’s some black curves painted on to highlight the scales as well and a lot of linework on the figure’s face. The teeth, eyes, and tongue are painted cleanly as are the gloves and shoes. The shirt is an overlay and the print on that is clean. The bare plastic in use for the green is not glossy or cheap, but the figure doesn’t pop as much as say Man Ray. The only area I don’t love are the hands. He has sculpted claws, but everything is green. His nails weren’t painted in the books from what I’ve seen, but this could be an odd spot where the sculpt should have been a little softer to make for pointed fingers as opposed to fingers with claws. In another deviation from the Playmates/toon design, there’s no blue on the character’s belly or the underside of the tail. The bright green also doesn’t match the box art nor does it match the comic. He should be a more olive green, very close to the turtles, and I’m guessing this was a creative choice by NECA to brighten the figure up. Perhaps to differentiate him from Slash too.

What do you think is in the cup? My guess is Mountain Dew.

Mondo comes with an assortment of accessories, most of which are expected. For hands, he has a set of gripping hands and open ones. He comes with a right hand in a devil horns gesture and a left in a hang 10 one. There’s also another right gripping hand that’s wider which is for holding his soft drink. It’s an all white cup with a straw that has a red diamond on it. There’s some black linework on it as well and it’s sharp looking. There’s also a microphone which is done all in black and is taken right from the books as he was a human musician who got mutated into this gecko man. There’s also an included gecko who is pretty cute and has his little tongue sticking out. He’s mostly green with some linework and yellow eyes. I wish they had painted the inner mouth black rather than leaving it green as it looks a little funky with the red tongue poking out, but it’s fine.

A guitar strap or microphone stand would have gone a long way here.

The two big accessories are Mondo’s instrument of choice and mode of transportation. Mondo has his trusty six string which is mostly teal with white accents. The paint on the fretboard is really clean and there’s volume and tone knobs sculpted in as well. I do have to point out that there are only five strings sculpted onto it even though there are six knobs at the end clearly indicating that this should be a typical guitar. It’s also lacking a strap so Mondo is forced to hold it if you want to display him with it which seems like an odd oversight. Mondo also has his skateboard which is all purple with a sting ray on the underside. It’s not as flashy as the cartoon board and it’s also not equipped with a motor. The wheels do turn and it has a single peg on the rear. My board did come with the front truck not glued on. There’s a sculpted tab on the underside for it that it slides onto and I’ll have to glue it myself if I want it to stay in place. Otherwise, it’s a skateboard and it does what it’s supposed to, we’ve just received a lot of boards from NECA at this point so it’s a little hard to be impressed by it.

Looks like the factory missed a spot of glue.

Articulation for Mondo is pretty much the norm for the line. We have a ball joint at the head, but the presence of the hair and open jaw is going to severely limit what he can do there. It’s primarily a swivel point and even that is limited. Shoudlers are ball-hinged and he has a biceps swivel past that. The bicep on the left arm of my figure doesn’t want to seat properly on the peg for the joint. I’ll have to try heating it to see if that works as right now the joint is basically working itself out when I mess with it. Elbows are double-jointed and this figure does feature pins. They don’t create much of an eyesore, but your mileage may vary. Hands rotate and hinge horizontally on all hands. No vertical hinges anywhere. The gloves are painted on, so repeated use of these hinges may expose the green plastic underneath so do be mindful.

It’s an easy fix.

In the torso is a ball joint in the diaphragm which rotates and tilts in all directions. Nothing crazy, but it’s there. There doesn’t appear to be anything at the waist while the hips are ball sockets that go out to the side for splits, but will be limited by the crotch overlay kicking forward and back as the legs will want to go off to the side. Forcing the issue will likely just result in the leg popping off. There is a thigh pivot built into that joint which works fine and the double-jointed knees bend a little past 90 degrees. The ankles feature the customary hinge and rocker setup and NECA wisely put the hinge right in the middle of the sneaker so it’s not really hindered by anything. It also appears to be smartly engineered so that paint rub or flaking won’t present an issue. Mondo is also rocking a tail and that’s connected via a ball hinge. There are no segments in the tail or a wire or anything so it’s pretty basic, but can be posed a bit. It’s also fairly short so it’s not the most useful third leg, but it can be utilized for added stability in certain poses.

The Mighty Mutanimals are nearly assembled with the addition of Mondo and it’s a natural way to display him, but…

Mondo Gecko is a solid release. The figure doesn’t possess much of a wow factor and part of that is due to it just being so similar to the toon figure and the vintage one, which has in recent years received an update via Super7. The articulation is okay and most of the accessories are solid. He’s not really the right shade of green, but I don’t think that’s really impacting my enjoyment of the figure at all. I do think he should have at least another head for those who aren’t crazy about the expression. I’m also surprised that the jaw isn’t hinged. This is definitely a figure for those who want to assemble the Mighty Mutanimals on their shelf. If you’re a more casual TMNT toy collector then you may feel like you’re covered when it comes to Mondo with one of the other releases.

…this also kind of rocks!

If this figure is to your liking and you want to add it to your TMNT Adventures collection then head to Target. There Mondo will run you $37. The figure is likely to see release at other retailers in the not too distant future as well. Adding Mondo means we’re just missing a proper Mutanimals Leatherhead as well as Wingnut. Once they’re out, the team is basically complete (some will claim they need Ninjara as well, but I don’t think of her as part of the core team) and I would imagine that NECA is already planning on a release for both. They may string us along a bit first, but I have faith that the full team will at long last be immortalized in plastic.

If TMNT Adventures is your thing then check out some of these reviews:

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Adventures Cryin’ Houn’

Can the turtles hope to withstand the might of Cryin’ Houn’?!

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch of exclusives and first run figures would be made available on their website. It got off to a rocky start as the listings went up hours before they were supposed to causing them to switch to “Sold Out.” Naturally, a lot of people took to social media to vent their frustrations, but when the actual, intended, sale time came all of those items went back up. All in all, it actually ended up being fairly smooth with lots of actual exclusives lasting into the weekend. Some even beyond that! I personally wasn’t after much, but one figure I did want to get was NECA’s take on Cryin’ Houn’, an intergalactic four-armed dog from the pages of Teenage Mutant Ninja Turtles Adventures. He wasn’t a true exclusive, just a first available type of deal (you can now buy the figure at Target as well as Walmart), so I wouldn’t have been bothered much had I missed out. I didn’t though, and since we have now examined the Stump Wrestling turtles, it’s time to look at their chief rival in the squared circle.

He’s not so much tall as he is chunky when compared to other figures in the line.
And we’ll throw in a comparison with a pretty standard sized Marvel Legends figure and a 1:10 Super7 figure.

Cryin’ Houn’ debuted in issue number seven of the Archie TMNT Adventures line of comics. I’ve never actually read the issue (I know, I need to get on that), but I’ve been familiar with the character for a long time since the cover image is pretty iconic for the line. Cryin’ Houn’ took on all four members of the Teenage Mutant Ninja Turtles at the same time because he has four arms. Never mind that collectively the turtles have eight, but we’ll go with it. The TMNT wiki website has him listed at 7′ 16″ which I don’t know if that’s a typo or a goof on how wrestlers overstate their height routinely. He’s also listed at 275lbs so if this beast is really over eight feet tall then he’s actually a bit light for his size. Especially considering how bulky he is.

The sledgehammer is probably a sound strategy, Michelangelo.

Cryin’ Houn’ comes in the standard TMNT Adventures box with new artwork from Ken Mitchroney, only the box is noticeably larger than most. It’s probably similar in size to the Man Ray box, but deeper. Cryin’ Houn’ was sculpted by Tony Cipriano with Kushwara Studios also credited. I need to find out what the role of Kushwara is in the sculpt, I’m guessing they’re responsible for creating the physical sculpt from a digital file created by the sculptor, but I don’t know that for certain. Paint is credited to Geoff Trapp and Mike Puzzo.

A super kick, on the other hand, doesn’t seem to phase him.
Nor does whatever this is by Raphael.

Cryin’ Houn’ follows the apparent rules of this subline of TMNT figures from NECA. He stands at approximately 7.125″ to the top of his head and about 7.5″ to the top of what I assume are his ears. Cryin’ Houn’ is a dog-like creature that would look at home among the Beagle Boys of the Disney comics, save for the whole four-armed thing. He’s painted all over with liberal use of black lines near his muscles and in the folds of his wrestling uniform. I like the contrasting colors as his flesh, or fur (there’s no fur texture), is a muted brown while the uniform is a bright pink with purple striping. The black and white wrestling boots look nice and he has a logo on his abdominal region that appears to be a skeletal cat. His eyes are outlined all in black which helps them stand out and his face is sporting a cocky smirk. The paint is all really clean with the only problem area being right where the boots meet the calves. It’s very minimal though. I also have a dot of light brown around the chin that’s barely noticeable. Unlike the turtles, this figure does feature pins in the knee, but NECA painted over the pins so they don’t stand out so bad.

A chop block? That seems more likely to work.

Cryin’ Houn’ is a chunky sculpt. He is heavy in the hand and quite a bit of fun to behold. And it’s important that you like the sculpt because it’s the main selling point. He’s not a figure that does much or comes with a lot. The articulation is very basic and also pretty limited. The head is on a double ball joint, but this is one of those characters where the neck is basically coming out of the top of the chest as opposed to sitting on top of the body. That means he can look side to side well enough, but he can’t really look up or down much. And the tilt afforded by the joint isn’t the most useful. He does indeed possess four arms and all four are attached to the body by a simple hinged ball. Rotation is fine at all four shoulders, but the hinge range is maybe 45 degrees at all four spots. There is no biceps swivel and all of the elbows are a simple pegged hinge. Because of how the back of the elbow is sculpted, the figure can’t quite straighten its arms out all the way, but the elbow hinge will allow for a 90 degree bend. And since it’s a peg, there’s a swivel there as well, but the cut of the joint isn’t the prettiest so the swivel has limited use. All of the hands rotate and feature a standard horizontal hinge.

Oh but it didn’t. Now Cryin’ Houn’ has poor Donatello setup for the Doggy Bomb.

The torso does feature some kind of ball joint in the diaphragm, but it’s of limited use. The singlet the character is wearing was done with an overlay so there’s no cut going through it. Forward and back at the joint is functionally useless and really it just provides for a minor amount of rotation, though the singlet will raise up when doing so and might not be as visually appealing. If there’s a waist joint it’s rendered totally useless by the overlay. The hips connect via a ball and socket joint and since the character design here calls for a huge upper body with comparatively tiny legs, the range is pretty limited. He kicks back a little, and forward just a little. I don’t think he can even kick 45 degrees forward. The legs will go out to the side a bit, but not enough for splits. There is a little twist at the thigh for adjustment posing. The knees are double-jointed, but they’re only going to bend about 90 degrees. The ankles are one of the few places not compromised by the sculpt as they’ll hinge forward and back a generous amount with a solid ankle rocker.

The impact was brutal, but at least our turtle friend has a sense of humor about it.

Cryin’ Houn’ is not going to do much on your shelf beside stand there and look imposing. As such, he’s like a true monster wrestler, the sort of big man that really didn’t do a whole lot in the ring either. He’s meant to remain vertical when going on the offensive with punches, elbows, some eye pokes, and little else. He can’t even get his leg up for an effective big boot and his arms can’t cross his chest at all so no chokeslams. I guess he can do a one-handed chokeslam. He’s also not designed to take abuse either so he’s basically one of those big guys who doesn’t sell his opponent’s offense. A tough draw for the turtles.

Now he’s just showboating.

If you were looking for Cryin’ Houn’ to feature some accessories to make up for the lack of articulation, well then I’m afraid you’re going to be let down again. This figure just comes with some alternate hands. In total, he has a set of open hands, fists, clenching hands, hang 10 hands, and a lone devil horns hand and an “Ok” hand. I would have liked to have seen some pointing hands or maybe even thumb’s up hands, but otherwise I’m fine with the selection. What I really miss is an alternate portrait. An angry one would have been nice for when he’s engaged with an opponent or something fun like a portrait with swirling eyes in case you want him on your shelf getting obliterated by a steel chair. Mostly though, I wish we got some more wrestling accessories. How about a championship belt? If one didn’t exist in the pages on Archie comics then another chair would have been nice. Some different refuse for the ring like what the turtles came with, a ring mic, or just some other kind of wrestling weapon. Only hands is just a bit of a letdown.

When all else fails, hit him with the chair!

And that letdown stems in part from the list price of this guy. Cryin’ Houn’ will set you back 50 bucks which is pretty steep. That’s close to the price of a NECA TMNT two-pack. Is there a two-pack’s worth of value in this box? Certainly not. There’s a lot less in the package than what came with a figure like REX-1 and this one is set to be sold in more places than that figure. Plus, just like REX-1, NECA already has plans to reuse the tools created for this figure to do an El Mysterio, a masked version of Cryin’ Houn’ who showed up later in the comics.

Now that’s more like it!

At the end of the day, I don’t have any real insight into the economics of toy production. I can only judge a product like this one against others being sold by NECA or by other toy companies. And that comparison has this figure coming up short. Given the articulation limits and the lack of accessories, Cryin’ Houn’ is a tough recommend at 50 bucks. And that’s coming from someone who is content to own this figure. I think he’ll look good in my makeshift ring display with the other Stump characters, I just wish I didn’t have to pay 50 bucks to add him to the collection.

I may need a bigger “ring.”

We have plenty more reviews from NECA’s TMNT Adventures line of toys:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…


Super7 TMNT Ultimates! Wingnut & Screwloose

The crime fighting duo you were expecting?

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been on my list of wants from the line, but when NECA released their version of the character in its TMNT Animated line it scratched that itch since the character model was practically a 1:1 recreation of the vintage action figure. Wingnut was tempting, but Super7 wanted $75 for the figure and that was too rich for my blood. The rest I had little to no interest in. The Slam Dunkin’ Donatello even irritated me by simply existing since it was Super7 starting yet another variant line of turtles without finishing any of the ones they had already started to begin with (the disguise turtles and the music ones). Eventually, I would happen upon these figures in my travels at local comic book stores and I was really impressed with Wingnut, in particular, just not enough to meet the asking price of Super7 (or the comic book store markup on top of that) so I played the waiting game. I was okay if I never got the figure, and if it ever did get marked down then I’d be happy to pounce. That day finally came via Amazon, and while their discounted price only amounted to around 12 dollars, it was enough for me.

I no longer have the vintage version of this duo so this comparison with NECA will have to do.

The ninth wave of TMNT Ultimates! is the last to make use of the traditional slipcover style packaging, if that matters to you. Wingnut gets the green slipcover with his own, custom, manhole decal on the front and the figure is presented in a window box behind it. Thankfully, I’m an opener because my Screwloose was not secured in the plastic bubble and flopping around inside. If you only remember Wingnut from the cartoon, then you’re probably surprised to see he gets the green “Good Guy” slipcover instead of the villainous purple one. According to the lore of the original Playmates figure, Wingnut is indeed a good guy alien who has a vendetta against Krang. The character is best known as a member of Archie’s Mighty Mutanimals comic book series where Wingnut is a hero. He actually first debuted in Ralston-Purina cereal comics where he was indeed a villain and not aligned with Screwloose. His creation is credited to Ryan Brown and in basically every iteration of the character he’s a Batman parody of some kind and the design that would become the Playmates toy very much drives that point home.

Wingnut is pretty big, but in more a chunky sense like the previously released Muckman.

I don’t think anyone outside of Super7 or Viacom knows what the true constraints of this line are, but it’s nice to see that Wingnut is, more or less, a recreation of the vintage toy. Super7 has acknowledged that Playmates has expressed frustrations with the company essentially copying their figures for their Ultimates! line and Viacom has acquiesced to those concerns. As best as we know, Super7 can no longer recreate those old toys if that’s the only way they’ve existed. That’s basically a mandate from Viacom, legally it would appear Playmates doesn’t have a ton of standing, as we saw when the fans roundly rejected the Super7 Rat King concept solicited for Wave 10. Super7 was able to leverage those complaints with Viacom to get permission to more closely design their version of the character to match the vintage toy. And with the music turtles, it would seem those designs were used for some stickers and other ephemera back in the day and that’s enough to give Super7 access to those. With Wingnut, I’m not sure where this design comes from. He looked quite different in both Archie and the Ralston-Purina comic, but given he was a somewhat popular action figure it wouldn’t shock me if he showed up elsewhere. Maybe the cartoon featuring a near spot-on likeness to the figure is enough even if the toon is NECA’s domain.

When the wings don’t work you make them work.

Whatever the reason, I’m happy to see this approach to Wingnut taken by Super7. I think fans want to see a lot of those Playmates features incorporated into the same characters released in this line, just bigger, more detailed, and more painted. Like most of the old toys, I no longer have my original Wingnut. I suppose I could have purchased the somewhat recent reissue, but those can’t be trusted as Playmates often omits accessories and skimps on paint. From what I remember, this figure embodies a lot of the same features. He has his tongue sticking out, the belly of the shirt is ripped open, his tiny wings are incorporated into the mechanical features, and he has a gaudy, bat-head, belt buckle. The costume is clearly inspired by the classic Batman costume with a gray body suit and blue cowl, gloves, and boots. He’s only different in that he has some armored bits on his shoulders, biceps, and thighs. His fingers and toes are also exposed and then, of course, there’s the wings.

“You better have a good lawyer.”

The base figure isn’t changed much from the Playmates release save for the addition of the cape. That was basically the one missing ingredient from the Batman parody, but perhaps no one felt the cape was necessary back then because he had actual wings. Super7 included a blue cape with “W” logo buckles that connects to the shoulder pads. It’s tattered and torn to match with the aesthetic of the figure as a whole and it is a really nice addition. It provides for display options as you can include it with or without the wings and really lean hard into the Batman parody. There’s also a secondary portrait that’s also more Batman inspired as it features a closed mouth and whited-out eyes rimmed with black paint. It’s a good look for the character and it’s reminiscent of the actual turtle releases in this line which featured vintage-inspired heads as well as new interpretations that work just as well. Options are certainly nice to have, especially at this price point.

Wingnut will look pretty big mixed in with the turtles.

Super7 charges a premium for this figure likely because of its size and paint. In terms of height, Wingnut is around 7″ to the top of his head and around 7.75″ to the tips of his ears. He’s one of those characters that’s always hunched over though so he’s taller than the figure stands. He’s also long-limbed and the wings add considerable depth and width to the display giving him a rather imposing presence on the shelf even beside other larger figures. He’s most similar to Muckman as they both have poor posture, but also feature a ton of paint. There’s a nice Kevlar-like texture to a lot of the armored portions of the costume and all of the straps and panels are well painted. The facial details are also clean and there’s a nice gloss applied to the exposed gums and tongue of the default portrait. The tiny, atrophied, wings are painted brown with a black wash over them to distinguish them from the metallic, armored, portions. The “W” logo in the chest is a painted feature too where as the vintage figure came with stickers. The only disappointing aspect of the paint concerns the belt. Super7 has a bad habit of only partially painting certain features of its toys. Some of the gear that’s part of the belt’s sculpt (dynamite, walkie-talkie, flashlight) have been painted and painted very well and look great. Other items, basically most of the stuff on the rear of the belt, were left bare plastic. They come so close to giving us what we want, but then step back from the edge.

Those details at least aren’t enough to ruin what is otherwise a terrific displaying action figure. And it’s certainly true that Super7 leans more into that display than it does articulation. Wingnut is pretty basic for a modern action figure in that regard and his somewhat unusual shape won’t lend itself well to posing. We do get a ball-jointed neck with a double-ball peg for the heads. This lets him swing his head left and right pretty well with some up and down and then the head joint provides for even more range. I don’t think it works as well as it does with Muckman, the ball joint is situated a little too deep in the neck and is prone to popping off, but it’s solid. The shoulder hinges provide surprisingly good range given the shoulder pads and the single-jointed elbows will provide swivel and a 90 degree bend. There is a ball joint at the waist which allows for a little tilt in all directions and plenty of swivel, but it’s in the legs where sacrifices are made. The Super7 standard hinged-peg hips go out to the side plenty far, but are very limited going forward and back. Because his neutral pose features bended knees, there’s little play there as well. Basically, he can crouch or go into a deeper crouch. The ankles hinge forward, but going back they’ll bump up against the dewclaws. The ankle rocker works fine as do the thigh and knee swivels but this is a figure that’s designed to basically have its legs in only one pose only allowing for minor adjustments. He also has a tail which is on a ball peg that mostly rotates. The wings are on hinged pegs so they move up and down as well as in and out some. The cape is also wired and can be posed fairly well.

Does a winged guy really need a grappling hook?

I don’t think anyone will be surprised by the articulation of Wingnut. He’s not exactly a joy to pose, but it’s also not hard to find a pose that looks good. The various spikes and such can make it a painful exercise though and there is a fiddly nature to the figure. The wings pop off rather easily and can become cumbersome when trying to find a good pose. The inner wing on my figure’s right wing is also prone to popping off the peg it’s on which is really annoying. You can essentially remove the armored parts of the wings if you want to as it’s just that peg and a plastic clasp that holds them on. I’ll never do that though so I’m tempted to glue the inner wing to the armor instead. The cape also pops off way too easily as it just pegs through some clasps on the armor. It’s not a tight fit at all and the cape basically just rests in those ports. The head also comes off too easily when trying to pose it. At the same time, at least nothing is getting stressed and looks like it will break. Most of the joints are tight without being overly so. The only exception are those damn Super7 hips. I wouldn’t call Wingnut loose there, but he’s looser than I’d like. He stands fine though and I credit that to his massive feet.

He’s got a few toys and can store most of them on his person too.

Where this figure improves upon Muckman (and is perhaps where it tries to justify its value) is with its accessories. I already mentioned the two portraits, the optional wings and cape, but he also has weapons and some additional hands. For said hands we get a set of fists, open hands, a trigger finger right hand, and a pointing/gripping left hand. The two gripping hands feature vertical wrist hinges which is certainly appreciated. The trigger right hand works well with Wingnut’s gas gun. If you’re going to be a Batman knock-off, then you need a means of firing a grappling hook (even if you’re a character with wings). The gun itself looks like a stylized revolver with a W logo on one side and a bat head over the muzzle. Wingnut holds it well, or it can be pegged onto one of his wings. There’s an included grappling hook which slots into the muzzle, but no included rope or blast effect to capture it in a mid-firing pose. It’s done up all in a nice, metallic, silver. Wingnut also has his own “Batarang” which looks like an actual bat. As a kid, I never knew if this was supposed to be a metallic weapon or just a dead bat he throws at people. Super7 chromed it up so it’s clearly a weapon as opposed to something morbid. The pointing or trigger hand work okay to hold this one or you can wedge it between the fingers of the open hands. Sadly, there’s no way to peg it to the wings or utility belt. I guess you could stuff it in-between the belt and figure, but it’s pretty big and looks a bit silly.

Also included are more vintage-inspired accessories. There are four grenades that are all silver like the other weapons. Wingnut can palm them or store them on either his belt or wings. The canisters feature peg holes and there’s one peg on each wing. He also has two open loops on his belt for storage. I’m left wishing he just had four loops, but it’s all right. Lastly, he has his trusty radar dish. Does his own inner radar not work very well? It’s silver and looks almost like a repurposed colander. There is a bit of red paint on the tip. It has a long post, or handle, which Wingnut can’t hold very well. Both wings feature shallow holes though and they can accommodate this dish to a point. It will stay, but the slightest breeze will knock it out. I wish they gave us one wing hole that just went all the way through for a more secure attachment as it certainly feels like this is an item meant to go on his wings.

And who could forget dear mosquito boy?

Of course, we can’t end this review without talking about the other figure in the box – Wingnut’s trusty sidekick Screwloose! I think Wingnut was the first figure in the original line that I got that came with a little buddy character. Lots of figures would follow with the little guys always being a slug figure that was one color. Now, through the magic of Super7, we get to see Screwloose all painted up. Which is to say he looks a lot like his cartoon version, only with one obvious distinction. First of all, Screwloose stands a shade under 4″ and like his vintage counterpart he’s molded in yellow. His tank top has been painted orange and his pants green while his shoes are black. It’s, more or less, a Robin color scheme which is driven home by the inclusion of a black domino mask. I wish I had my old figure as I can’t remember if that had a sculpted mask or not on it. I want to say it did and it was something I noticed after I had owned the figure a long time making it a sort of “Eureka!” moment where it finally clicked that he was a Robin parody. The painted details are done well, including the eyes, teeth, and tongue. I think the exposed limbs could have used a wash or something to liven them up, but he looks fine.

Where Screwloose isn’t much of an improvement over the old one is with the articulation. He has some, so by default it’s better, but I think Super7 could have done a little better considering this guy is presumably part of the reason why this figure costs 20 dollars more than most. The head is likely on a big, ball, socket, but it can only rotate a little. Each of the four arms are on hinged pegs which move okay while the tail just swivels. The wings, done with transparent plastic, attach to ball sockets and really only swivel. Try to move them out from the body any and they’re likely to just pop off. There’s no articulation in the body of the figure itself, including the legs. His legs are preposed like the vintage figure and he can at least stand fine, but that’s it. He can’t do any flying poses and since the wrists aren’t articulated you can’t swap hands. This is annoying because his lower, right, arm is in a pointing gesture and I’d love to move that hand to the upper arm. I suppose I could try to pull the arms out at the shoulder socket, but I also don’t want to break it. As an accessory, Screwloose is fine. As a figure, he’s rather poor. If he could at least get into a flying pose I’d have been more than content.

This franchise loves Batman parodies.

In terms of visual quality, Wingnut and Screwloose are among Super7’s best. The paint is exceptional and they nailed the look of both characters. There’s a lot of the vintage toy here and a lot of it has been improved upon through both the sculpt and paint. There’s also a little new and what’s been added is just as good and gives the figure multiple display options. Really, the only true downside with this figure is the price. Asking $75 is just too much, especially with the hit or miss approach Super7 has had of late across its lines. Super7’s business model is heavily dependent on preorders, but they haven’t earned that level of trust to commit to pay sight unseen. If money isn’t a deterrent, then I think you’ll like this figure. There’s very little not to like. If the price is a turn-off, then maybe do what I did and wait for a sale. This wave is already seeing some discounting (especially Scumbug who was down in the 30’s off an inflated MSRP of $65) so keep your eyes peeled. I think if you can get this down closer to the standard price of the line then it’s definitely worth it. I feel fine paying around $62 for it and I’m happy to have it as I liked the vintage toy. Hopefully Super7 is able to continue making vintage-inspired figures because it would be a shame if this guy represents an end of an era for the line.

If you want to check out more Ultimates! or TMNT stuff there’s certainly plenty of that around here:

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