Category Archives: toys

S.H. Figuarts Piccolo Daimaoh (King Piccolo)

Before there was the noble Piccolo, trainer of Gohan and ally of Goku, there was the evil King Piccolo. Known as Piccolo Daimaoh outside of the US, King Piccolo was the evil purged from the namekian Kame, who would assume the role of guardian of Earth in the world of Dragon Ball. Piccolo was the usual villian bent on world domination who was imprisoned in a magic rice cooker long ago, but like all ancient evils, he escaped to make life miserable for Goku and his friends.

King Piccolo is one of the more recent releases in the line of Dragon Ball action figures released by Bandai and Tamashii Nations under the S.H. Figuarts banner and he’s a big boy. He’s the main villain of the penultimate arc of Dragon Ball as he escapes from his imprisonment and is able to assemble the dragon balls and wish for his youth to be restored. He is depicted here following that wish in his navy blue gi and cocky smirk. In many ways, he’s the ultimate villain from the original Dragon Ball and, once defeated, it’s his son/clone who would continue on to Dragon Ball Z and become the more popular Piccolo.

King Piccolo stands a tick under 8 inches, so he towers over his adversary, Kid Goku. I do not own a Piccolo from DBZ, but I’ve noticed from looking around online that he’s much taller than his successor. The only visual difference between the two is in the face with King Piccolo having higher cheek bones and an overall narrower face. The figure is colored after his anime appearance so he has patches of pink flesh on his arms and ankles as opposed to yellow. He’s a sturdy figure, with tight joints that aren’t too tight. He stands well and is surprisingly light given his size. The plastic is firm and the paint clean while the upper area of his gi is soft and pliable.

Since he’s from the Figuarts line, King Piccolo has plenty of articulation. His head is on a ball-joint and free to move around. He can look up a bit, and look down as far as any human needs to. His antennae are articulated and can be removed easily, if you wish. Careful though, they’re small and I spent over half an hour trying to find one I popped off by accident. He has a joint at the base of his neck which adds a bit to his range of motion. His shoulders are on ball-joints with a butterfly joint to back them up too so he can reach forward and across his chest. There’s a bicep swivel, single-hinge at the elbow, and wrist swivel with a hinge in the peg. When popping on a hand, you have to pay attention to which way that hinge is oriented to make sure you can get the desired motion you want. The elbow can bend 90 degrees, but the lack of a double-joint means it can’t go any further. There’s a mid-torso ball joint that’s nice and firm as well as a waist swivel. There’s ball joints at the hips, thigh swivel, double-jointed knees, and the feet are on ball joints. The feet can really move all over the place and there’s a toe hinge for good measure.

The articulation is quite expressive and does a good job of not interfering much with the overall look of the figure. There’s a lot going on in the crotch area in terms of trying to maintain the folds of Piccolo’s pants, but the dark color helps keep it a bit neat as opposed to Goku and his orange gi. I love the little sculpted details like the folds in the gi, the texture of the sash, and even the little piece of visible ankles above the shoes. The paint is very clean and also minimalist, as seems to be the case for Figuarts. There’s a hint of a wash on the face, especially the more expressive ones, and what is here looks terrific. It’s hard to imagine someone making a better looking version of King Piccolo.

Piccolo comes with an array of different hands and heads as well as a few other accessories. As is the tradition with the Dragon Ball figures, he comes with a dragon ball of his own. In this case, the one star ball. It looks so tiny in his giant hands. He comes packaged with a pair of fists and a smirk on his face. He has a pair of open, clawing, hands and a pair of fully open hands like he’s firing off his energy blast. He also has a right hand in a karate chop position and a pointing right hand. On the head front, he’s incredibly expressive as in addition to the smirk he has a teeth gritting expression, a yelling expression in which his veins are popping out and his eyes bloodshot, and a “puking” head from when he regurgitates the egg that contains Piccolo Jr. Speaking of which, he also has that egg which has some septum at the end of it to make it look like it’s being fired through the air. There’s also a piece of mucus that it can sit in like a football tee. Lastly, there’s the electronic rice cooker which once held him prisoner. It can open and close and is a cute little accessory.

As you can see, he rightly towers over Bulma and Goku.

The different heads and choice of hands makes Piccolo a truly fun toy to pose. I’m torn on what my favorite head is because they’re all so well done. I love the smugness of the default head, while the other two are great for action shots. The egg puking head is definitely more specific, but again, it’s so well-sculpted that there’s a desire to pose him with that head as well. It also doubles as a good reaction head for when Goku slugs him in the stomach. The egg even has a hole in the bottom of it so it can take advantage of the stands Bandai sells for fireballs and other effects. I do wish Piccolo had a hole in his back for stands as I don’t trust the grabbing stands Bandai uses to hold up with such a big figure. He is pretty light for his size, but I wouldn’t leave him on a shelf suspended in the air by one of those things. I know some people wish Bandai added shading to these figures, but I think natural light works well on the folds in the uniform, especially on darker colors like this one. The rear of the knees is the only part of the sculpt I’m not keen on because they’re so shiny, but they’re also on the back of the figure so it’s not something that will be displaying. Lastly, it’s the little things that bring this one together. The veins on the various heads or the way the antennae can be manipulating on all of the heads is a great touch. You can make them flailing back if he’s in a rushing pose, for instance, which is just great attention to detail.

King Piccolo is an awesome action figure from Bandai/Tamashii Nations. He’s a great and necessary addition to the Dragon Ball line as he has a terrific look and his action figure covers all of the bases. Maybe some have a desire to add an elder King Piccolo to their display, but I’m all set with this one. I’m curious if Bandai will do a proper Piccolo Jr. in the near future that’s distinct from the Dragon Ball Z figure. When he first showed up, Piccolo Jr. had a rather skinny appearance so it would make sense for Bandai to do a new sculpt. We’ll see. For now, I’m just pleased there’s a lot to collect for Dragon Ball fans and I hope Bandai keeps them coming!


Lego 71374 – Nintendo Entertainment System

There’s something almost cathartic about assembling a Lego set. It can be hot and sticky in my house in the middle of the summer, but if I’m fiddling with a Lego set I almost don’t even notice. Considering how unbearably hot and humid it’s been in the north east this summer, it’s a shame I don’t have more opportunities to mess around with a Lego set. Lego presents its own obstacles in that the sets are often pretty expensive and space-eaters. Even if I want something and can afford it, there’s the very real problem of what to do with it after the fact. As such, I try to just to stick to the Disney stuff, in particular anything modeled after an actual attraction at the park. Since finishing the Disneyland Train Station last year though, things have been quiet on that front, but Lego had something in the works I just couldn’t ignore.

It was earlier this year that Lego announced it had struck a licensing deal with Nintendo. This attracted my attention a bit, but I didn’t necessarily expect anything to come of it that would interest me. What I did expect were some Mario playsets, and Lego eventually showed off just that. It’s also not a straight Lego set with Mario themed mini figures, but a bit of an interactive thing where a brickhead-like Mario makes sounds and plays music depending on what blocks he comes in contact with. It’s different, and my son seems to have an interest in it, but it’s not for me. Then Lego went and unveiled something unexpected: the Nintendo Entertainment System.

A few years ago, the NES Classic proved there’s a lot of nostalgia surrounding the venerable old machine from 1985. Nintendo couldn’t even keep up with demand initially and people were scalping the 60 dollar item for triple the price for a short while. Because of that, I suppose it shouldn’t have shocked me when Lego unveiled this set which is a brick reconstruction of the NES, controller, Super Mario Bros. game pak, and an era appropriate TV to pair it with. And just a few short weeks later the set was launched on August 1st with an MSRP of $229.99. The 2,646 piece set quickly sold out at retail locations and the online stock has since sold out as well. Worry not if you missed out as Lego plans to continue making more and it’s a safe bet this one will be a popular item this Christmas.

Fearing a sell out, I rather insanely stayed up the night of July 31st just to make sure I got an order in at midnight. The set actually went up for sale a few minutes early and I had my order placed before midnight. This actually worked against me as there was supposed to be a free gift related to the Mario set, but I think that didn’t go live until midnight so my set arrived by itself. Not that it mattered that much as I only want the NES. It arrived at my door just a few days later and it was a bit of a long day with work before I could get to it.

The set arrived in a box larger than I expected. There’s an inner box that contains the first 7 bags of the set (which all relate to the NES itself) and two booklets: one for the console and one for the TV. There are only three stickers included which is fantastic as I loathe placing stickers on Lego sets. The only stickers are the labels for the game cartridge and a faux informational label for the rear of the TV. I decided to build the NES first and was able to complete it in one evening of roughly three hours of build time. Some of that was spent with my five-year-old son which probably slowed me down some, but it still felt rather breezy.

The construction of the NES is rather painless. You’re essentially just building a slightly irregular box so it shouldn’t be hard. The mechanism Lego has you construct for the game-loader is a bit intimidating to look at, but it’s actually fairly easy to install. Lego made use of a special spring-loaded piece to get it right and the end result is actually kind of amazing. It works just like the old console: you insert the game, push down, and it stays down. Push down again and the game pops back up for you to remove.

Lego took care to make the outer box look like the real deal. There’s audio and video hookups, a channel changing switch, as well as all of the buttons and cosmetic effects you would expect. There’s the ribbed area of the console’s surface which is an interesting part of the build as well as lots of smooth pieces for the top and sides. All of the logos and words are graphics printed on the piece so they look really sharp. The only thing Lego was unable to hide were the hinges on the front cover, but it’s hardly an eye sore. If anything looks a tad off it’s the front of that cover as it’s done with several pieces so there’s an abundance of seems. It probably could have been done in a cleaner manner, but it’s not as if you’re not supposed to know that this is a Lego creation. Lego also couldn’t perfectly replicate the irregular shape of the NES’s controller inputs, but they did a rather good job with it as-is.

The finished product is smaller than the real thing, but not by that much. I had the original NES, in terms of width, height, and depth as: 10.125″ x 3.5″ x 8″. The Lego version measures out as: 8.125″ x 3″ x 7″. The controller is more 1:1 though the Lego one is a touch thinner. It also isn’t a perfect rectangle as the sides and bottom don’t line up perfectly which is perplexing. I guess they didn’t want to engineer a slightly longer, flat, piece? I don’t know why they couldn’t use existing pieces to get it so that it didn’t have such a gap. It’s minor though, but something that I notice. There are also no working buttons on this thing. They look the part, but don’t function, which I expected but it would have been fun if the A and B buttons on the controller at least were able to be pressed.

The included game pak, or cartridge, is another thing you have to build. It’s a very quick build though as it’s quite thin and Lego didn’t feel a need to put a proper back on it, so it’s just the underside of the flat bricks used to craft it. It looks the part though and is undeniably cute in the hand. It’s also smaller than the real thing, and if you’re curious, no, an actual game won’t fit in the Lego NES. A traditional cartridge is: 4.75″ x 0.75″ x 5.25″. The Lego version is 3.75″ x 0.375″ x 4.125″. The stickers look great too and since they’re applied to a flat, black, piece it gives you some freedom in applying them. The smaller sticker even includes the Nintendo official seal of quality, an important touch.

So if you can’t tell, I’m quite pleased with how the NES and it’s components turned out. Since the old Control Deck, as it were called, came with two controllers I do wish this did as well. Since it’s not a functional gaming console though, I understand why it wasn’t exactly necessary to have two. What a Nintendo does need though is a television, because what good is a video game console without video?

Lego could have probably just done the console, and if it were to include a TV it could have just made a big, brick, box. Lego wasn’t content to do that though and wanted to actually simulate a Nintendo game, in this case Super Mario Bros. That’s how we ended up with this rather ambitious television included in this set. It contains more than half of the bricks in this set and is a longer build than the console. The TV is also modeled after the one that appeared in the original instruction manual for the NES, though I am unsure if it’s to scale or not. Regardless, it looks the part of an old TV and has some interesting functionality.

The TV is separated into various build phases. You first start with the base and the “guts” of the device before moving onto the rear and sides. What’s that is complete, it’s time to take care of the screen. See, Lego wasn’t content to just make an era-specific brick-television set to pair with your NES to form a nice display, rather it chose to make this system “playable.” In order to do that, you need to construct a fairly elaborate rotating mechanism with a picture on it all entirely out of Lego. The final product is essentially like those old racing or flying toys in which a picture rotates on a cylinder to simulate movement while the player has a controller or wand with a car or plane at the end of it to move around avoiding obstacles or just keeping the car on the road.

In order to do this, Lego basically has you build tank treads, and it’s the section of the build that is the most tedious. There’s a sequence of bags starting at 14 where you’re basically just making one small thing, but over over. The treads are a bag all by themselves as you link them together to make two long treads. You then need to build 15 joiners which are simple, but certainly do a number on your thumbs. You then need to build the plates to place over them which need to snap into place. They’re not all entirely the same as some need a couple of colored bricks affixed to the end which will work with the Lego Mario figure (sold separately).

Once you get through all of that (which comprises three bags, or steps), you’re finally ready to construct the image. Using mostly flat tiles, you build the scenery of Super Mario Bros. There’s lots of blue and brown tiles as well as some studs. You could conceivably ad-lib this part if you wanted to and create your own background, but it’s meant to be constructed in a specific way to work with the previously mentioned Mario. Lego is generous with the special pieces like the goomba, turtle shell, etc. as they’re small, flat, pieces that could be easily lost. You have an extra of each. The graphics printed on them look great, though the mushroom and goomba shape are a little off since they use a tiny “pie slice” piece. They’re still easily recognizable and are probably my son’s favorite part of the set. This was also a great part to have him help me with since it’s basically just laying tiles.

Once the scenery is constructed it has to be wrapped around a little “cart” the set has you construct which then gets placed inside the TV. It’s a touch challenging to get the scene to hook to itself as there isn’t a ton of give, but it wasn’t as bad as I though it might be. Inserting the finished diorama into the TV was also exceedingly simple even though there’s a lot going on. The only part I didn’t like was the little cap Lego has you build to put on top of it as it’s not engineered as well as it could be. There’s a little gap in the piece itself because of the bricks chosen and when snapping this into place it can come undone. This piece isn’t crucial, and after a few tries I just let it be even though I’m pretty sure one side wasn’t snapped together as well as it should be. It’s basically just a spacer between the mechanism and the top of the TV. Mario is added before the next step and he’s a cute little tile all on his own screen-printed to resemble Super Mario from the original game. He’s affixed to a transparent rod (the same one that came with the Ghostbusters Fire House for the flying ghosts) with a spherical, bubble-like piece behind Mario to guide him over the obstacles.

After that is done, the only thing left was to assemble the front of the TV and the bottom leg supports. This was an enjoyable build that comes together pretty fast. Lego was creative with the television dial by using a gear that just rubs a soft, plastic, green, rod to create a clicking sound when the dial is turned. My kids were quite amused by that and even more amused that this is how a TV was once operated. There are more tiles with graphics printed on them for things like volume control and even a UHF toggle. The last step is to create the TV stand which is rather simple. The finished product rests on top of this with some bricks placed on the bottom of the set used as guides so while it doesn’t snap in place, it fits into a track of sorts so it’s not wobbly.

With the set complete, you’re free to experience what it offers. Turning the crank makes the scenery move and Mario will just slide over it. This means he has only one path and you don’t want to try and force him to go higher than intended or else you risk jamming the mechanism. My son did this as he wanted Mario to stomp more goombas and got it stuck. I had to pop Mario off and some of the other pieces to get it going again. I didn’t have to resort to this, but in hindsight it’s nice Lego includes extra tiles for goombas, turtle shells, etc. in the event one were to pop off and fall into the TV it could just be replaced rather than disassembled to dig out one little tile. It works as advertised though and my kids though it was pretty fun.

If you happen to have one laying around, the Mario figure adds to the fun of the set, though he’s also a bit of an eyesore up there.

Of course, you may be aware that this set contains an additional function. If you purchase the new Super Mario Starter Course set from Lego it comes with a Mario brickhead-like figurine. This figure has some electronics built into it that causes it to change facial expression and also output sound. If you happen to have this guy you can place him on a special tile on top of the television to start him up, then move him to the edge of the screen. When you crank the handle, the colored tiles on the edge of the track alert the Mario figure to what’s happened on the “screen” and he’s supposed to play the proper sound. If Mario stomps an enemy it should make that “pop” sound or if he hits a question mark block that unmistakable sound of a mushroom rising up will play. I went ahead and purchased the set for my son, as it’s more of a toy than a display set. It works as advertised, though I had to update the firmware on the Mario figure via the special app Lego launched specifically for the Mario brand. It’s a neat feature, but not worth $60 for adults who just want to experience the music from the game with this set. The Mario figurine atop the TV doesn’t really complement the aesthetic this set is going for, and the Starter Course is a play set as opposed to a display piece by itself so there’s nothing to gain from owning both aside from getting sound effects into this set. As a result, I cannot recommend it. Though if you want it for your kid, mine seems to love it, so there’s that.

Behold! The Tower of NES! Top to Bottom: Hallmark NES, NES Classic, Lego NES, Original NES.

If you lack the Lego Mario figurine, one substitution for him is the 2020 Hallmark NES ornament which plays sounds from the game. My kids didn’t notice the sounds didn’t sync with the TV and didn’t care as one would turn the handle and the other would hold the Lego NES controller and pretend to play. The console doesn’t physically hook-up to the television, you’re just supposed to place it nearby to complete the look. And this works fine. If the TV didn’t have the image built onto it you could probably fool someone from a distance as Lego really nailed that old school look of a television. And the NES is also quite convincing, especially to people who haven’t looked at a proper console in 30 years.

I am quite tickled by how this set turned out. It was a really fun build, even with the tedious portions of the TV, and was rather frustration-free at that. I love the look and functionality of both the TV and NES. When I first saw this set, and how much it cost, I was a bit grumpy they included the TV as a lone NES would have been much cheaper, I’d wager. However, now that I have it built I’m a little torn on what part is my favorite. The TV is so well crafted and so fun to play with that I can’t imagine the set without it. I’m even curious if Lego will do more with this design. While I have little desire at the moment to build another track, I’d probably have to consider it if Lego released additional games for this thing. Side-scrolling Zelda, or maybe Lego would challenge itself with a vertical scroller? And then there’s the Mario sequels or Duck Hunt with Zapper. I’m not expecting any of that, but it also wouldn’t shock me to see it happen. By itself, this set is a blast for nostalgia junkies like myself. If you can get your hands on it (it’s currently sold out, but it will be back) I wholeheartedly recommend picking it up.


S.H. Figuarts Bulma – Adventure Begins

Toy collecting is something that will probably always appeal to me. I just love getting a new toy, even as an adult even though I basically pose it and forget it. It’s just one of those things that makes me happy, so I don’t question it. It can be an expensive hobby though, so I try to stay in my lane, so to speak. For the past few years I’ve largely just stuck with collecting Teenage Mutant Ninja Turtles and Bucky O’Hare. Then 2020 came and COVID forced everyone to stay home. I even found myself saving money as a result since my family and I couldn’t go anywhere and working from home meant I was saving money that was normally spent commuting to and from work. As a result, I’ve found myself behaving in a less disciplined manner when it comes to my hobby, which is why 2020 is now the year I’ve decided to expand upon my Dragon Ball collection!

A couple of years ago, I came across some S.H. Figuarts products in a local GameStop. I had never seen this line in person and I felt compelled to grab a Vegeta and soon after a Kid Goku. I’ve enjoyed Dragon Ball since I was a teen, first falling for Dragon Ball Z before discovering the series that preceded it. As a teen, I definitely strayed towards DBZ, but now I find I prefer the more whimsical Dragon Ball. As a result of my positive experience with the Kid Goku action figure I almost immediately wanted to add more, but these toys tend to run a bit high when it comes to cost. Because of that, I pushed it aside and mostly hoped to catch a sale eventually. I especially hoped to see Master Roshi go on sale, the hope being there aren’t as many Dragon Ball fans out there as there are DBZ ones. I never did see him go on sale though, so for the past two years my collection has consisted of one, lonely, figure.

The summer of 2020 has been much kinder to me as far as Dragon Ball toys are concerned. A recent sale has allowed me to expand upon that collection, and up first is Bulma! This is the second S.H. Figuarts of Bulma with the first being based on the artwork in the closing credits of the show where she looks like some Mad Max character. It’s a look that only exists in that one moment, which is odd because that’s the look Irwin chose when it made Dragon Ball toys back in the early 2000s. It was an easy pass for me, but more recently a new Bulma was released. Dubbed Adventure Begins, this is essentially a first appearance Bulma from when she meets Goku and runs him over with her car. She has her pink dress and her blue-green hair is held in a ponytail by a big, red, bow. She even has panties which is a bit pervy, but this is Dragon Ball after all.

Bulma stands at about 5″ in height with an extra half inch if you include her bow. She comes packaged in a nice window box display, as do all Figuarts action figures, and has numerous accessories. The goal of this line is to make a figure that both perfectly captures the source material while also providing for a ton of articulation. This is meant to be an expressive figure capable of capturing the spirit of the character. And Bandai/Tamashii Nations are pretty damn successful at doing just that.

Bulma is packed with articulation, even though she’s not a “fighter” who needs to be capable of getting into and out of numerous, dynamic, poses. Bulma’s head is on a ball-joint capable of full, rotational, movement. She can look down rather well, but not up. Her pony tail is also on a ball-joint so you can do a lot with that if you desire. Bulma’s shoulders are ball-jointed with a swivel joint in there as well for maximum rotation. She can reach forward and back and even over her head. Her bicep has an additional swivel at the sleeve and her elbows are simple hinges. They’re single-jointed but on a wheel so she can achieve the same range of motion a double-jointed elbow can, but that wheel is a bit ugly when her arm is straight. The hands are on ball and sockets and there is a single hinge in each. Bulma has a ball-joint in her mid-torso just below her bust to give her full upper body motion to go along with a waist swivel. Her belt is non-removable, but it’s also not glue down so you can slide it around. The skirt is soft plastic and her panties are even a separate piece of plastic. Bulma has ball-joints at the hips and her thighs can rotate in and out as well. She has single-jointed knees on those wheel joints again, though it’s hidden well from the front. Her ankles can swivel and she has hinges and can rock side-to-side at the ankle.

Bulma’s sculpt is fantastic and really captures the look of the character. She’s a bit slight, but that mixes well with the bigger characters. The paint detail is minimal, but clean. She’s also sturdy and easy to pose and stand. She can even balance on one foot, though it’s a bit tricky. The only thing missing from her articulation is a butterfly joint at the shoulders so she can properly aim the sidearm she comes with. Inserting one probably would have harmed the look of the figure too much, but having her grip her gun with two hands was the only pose I couldn’t quite get to work.

Since this is a Figuarts toy, Bulma comes with a whole bunch of additional hands and other accessories. She comes packaged with fist hands which are really easy to remove. They’re on little pegs and look kind of scary, but they seem rather durable as they’re the same pegs Kid Goku has. Getting another hand on requires some finesse as the peg wants to move on you, but it can be done. Bulma’s additional right hands include: a trigger finger, pointing, cupped hand (for holding a Dragon Ball), open hand with peg hole (for the Dragon Radar), and a hand holding a capsule. For left hands (the non gloved hand) she has a pointing hand and an open hand. The accessories to go with those hands include a Dragon Radar, a 2-star Dragon Ball, a gun, gun holster, and holster with a gun inside it. She comes packaged with the holstered gun on her belt, but it pops off easily and can be replaced with the empty holster. The gun cannot be inserted into the holster, but it’s pretty cool that both were included.

Scary!

Rounding things out are the extra faceplates. Bulma comes with a smiling expression as her default look and can switch to a more exhuberant happy face and a shocked or scared face. Obviously, the biggest omission is an angry face since Bulma is known for losing her temper, especially with Goku who’s ignorance in those early episodes frustrates her and crosses some boundaries as well. To change her expression you simply pull her hair off, which is really easy to do. The face then pops off as it’s on two, thick, pegs so there’s little chance of anything breaking. Seating a new one is painless and there you go! I like all of the included faces, though I don’t know if I’ll ever pose her with something other than her happy face. The scared face definitely lends itself well to photography and I do plan on snapping more pictures with that one eventually.

When thinking about the important characters of Dragon Ball, Bulma certainly qualifies. Even so, I wasn’t sure that I needed a Bulma since all she is going to do is stand on my shelf, maybe holding her Dragon Radar, and not much else. Now that I have her though I’m very glad I took the plunge. This is a fun figure and she looks great. I’m very happy with the articulation and accessories, and really the only thing missing from this figure is an angry facial expression. It would have been fun to have Bulma perpetually screaming at Goku on my shelf, but in the end I guess she deserves to be happy.


NECA Turtles in Time Shredder

“Tonight I dine on turtle soup!”

We’re continuing to work our way through the latest offerings from NECA as it pertains to the Teenage Mutant Ninja Turtles. A lot of collectors are presently going nuts trying to track down the cartoon wave at Target or the movie figures at Walmart, meanwhile anyone wishing to collect the video game line is just sitting back and waiting for the package to arrive. That’s because the video game series, currently consisting solely of figures based on the Konmai classic Turtles in Time, is sold through online retailers and comic/hobby shops and have been available for pre-order since January. Wave 2 just hit in mid-to-late July and should be in the hands of most of the people who ordered them very soon. The wave consists of four figures: Raphael, Michelangelo, Leatherhead, and Shredder. Yours truly isn’t big into this line, but I did place a pre-order for Shredder and he has just arrived.

If you’re not familiar with this line, it’s basically a series consisting mostly of previously released figures with a new, pixelated, paint deco applied. There is some new tooling involved though, so it isn’t all just funny paint. Earlier this year we looked at Slash from the first wave who utilizes the same body as the other turtles, but has an all new and all different headsculpt as well as different pieces on his person. Shredder is not quite that extreme, but he is a bit different from the Shredder we received in the cartoon line. This Shredder is based on the arcade version of Turtles in Time. If you primarily played the home version, then he may seem a little unfamiliar. That’s because the Super Nintendo version of the game replaced the boss fight against this Shredder with one against Super Shredder. I am partial to the Super Shredder fight, but this Shredder caught my eye because he has a wild paint design with a hot pink cape and lots of magenta and purple mixed in. He also has some neat effects pieces that I’ll get to in a bit.

Shredder comes packaged in a window box designed to mimic the old arcade cabinet. All of the figures in this line come in the same style of box with the only difference being the figures on the back. Some online vendors have listed this figure as Super Shredder, but as you can see just by looking at the box, he’s intended to just be Shredder.

If you have the cartoon Shredder, then you should know what to expect articulation wise here. Shredder has ball joints at the head and shoulders, though he doesn’t get a ton of movement out of either because of his cape, helmet, and shoulder pads. His arms can go all the way out, but can’t go up much. He has a swivel in his bicep and double-jointed elbows as well as a cut forearm. His hands rotate and are on hinges as well with in-out movement. He has a cut waist and if there’s any articulation in the main part of his abdomen it’s hard to tell because he has a piece of rubbery plastic serving as his shirt. He has good range of motion at the hips with ball joints and rotational articulation there. He has double-jointed knees and the calves swivel as well. A rarity for this line is the toe articulation as NECA seems to forego that detail frequently.

The goodies.

Where this Shredder differs from the prior one is just in the various armor pieces on his person. He still has a soft goods cape, but now he has fewer spikes on his shoulder pads, gauntlets, and shin guards. He makes up for this in what he does have for spikes are much longer and meaner looking. This is even true of the spikes wrapping around his helmet which are more pronounced as they come off of the back of the helmet. The gauntlets are also overall just bigger than before and the black wraps underneath are gone. He also has these little strips of “metal” at his ankle which is different from the cartoon version. Otherwise though, this is the same figure right down to the hands he comes with.

Shredder comes packed with fists that can pop off and be replaced with either gripping hands or a more open hand. The gripping hands are needed for Shredder’s sword, which is basically a light saber. It’s green and the paint is blended well on the “blade” to give it a glowing look. Why does Shredder have a light saber instead of a traditional sword? I don’t know – it was the 90s and swords just weren’t good enough. His fist hand works best with the fireball attachment he comes with. It’s a yellowish color and it fits over Shredder’s fist to give him a flaming punch effect. It’s a bit tough to wield as it’s not super snug and there’s some weight to it. By far the most interesting accessory is the big, flaming, hand. It clips onto Shredder’s forearm to resemble it shooting forward, as it does in the game. It is of Shredder’s right hand so you’ll probably want to clip it to his right arm, though if you wanted to nothing is stopping you from clipping it to his left. You can combine it with any of the hands, though I think it looks best with the open hand.

The other difference I notice between this Shredder and the past one is in the constitution of the plastic. This Shredder has a far more rubbery texture to him, which is something I’m noticing with the new figures in the cartoon line. I’m not sure if NECA has made a change, but the result gives the figure a less confident feel. He doesn’t stand as well as the cartoon Shredder as the more rubbery plastic causes him to bend and curve ever so slightly making him easy to topple even when using a NECA stand. On the plus side, none of the joints were stuck out of the box so maybe that’s the trade-off with this mix. The plastic used for the flaming hand is a much harder plastic, which is good because if it were soft then it would probably start to droop. It is a bit heavy though and the shoulder joint can’t sustain it fully. I set him up shooting his hand forward on my shelf and after an hour his arm had dropped until the hand was resting on my SDCC Hot Wheels set from last summer. From a quality control standpoint, my Shredder had a little paint slop on some of the spikes, most notably on one of his fists. There’s also a weird seem in the cape by the opening, but for all I know that’s supposed to be that way to maybe bunch it up more. Most of his spikes stayed straight in the package with minimal warp, which can be a problem with old Shred-head.

Shredder is a repaint of an already good action figure that’s true to the source material. I do love that flying hand accessory as well as all of the colors on this guy. I’m less sold on the pixel effect, especially with this figure because the cape is a flat color. He does ditch the cape in the game prior to the fight, so maybe that’s why NECA didn’t pay it much attention. It’s a bit surprising they even included it, but he does look cooler with it on. Since this is only my second figure from this line, I just have him kind of hanging out off to the side with my cartoon figures. Maybe some day I’ll go back and get more of these figures. I do prefer the video game Leatherhead to the cartoon one, and NECA showed off an early sculpt of a Baxter Stockman that will be the first all new sculpt for this line and one I’ll definitely get. As it stands, this figure is a touch underwhelming, but it’s also a little hard to get real excited for a Shredder repaint when so many other exciting figures are hitting retail right now. I don’t regret picking him up, and I think I’ll like him more when he has some more “friends” to play with.


NECA TMNT Musical Mutagen Tour SDCC Set

“We’re coming out of our shells, dude.”

Awhile back, I decided to rank the various incarnations of the Teenage Mutant Ninja Turtles from worst to best. Occupying that dubious last place spot were the Turtles featured in The Coming Out of Their Shells tour. That may sound like the title of a TMNT sex tape, but it was something else entirely. If you weren’t around in 1990, that was the height of Turtle-mania. The movie had just come out, the cartoon was into its third and biggest season yet, Playmates was putting out new toys and play sets left and right, it was insane! And to add to it, was a ridiculous stage show where actors would come out in TMNT costumes, dance around, mime playing instruments, while a recording played over the loudspeakers. These guys went all over the country with this show which featured some Broadway elements, I suppose, as it was kind of like a play and not just a concert. There were some pre-recorded segments which would play during costume changes and a bunch of this material even made it to VHS. The soundtrack was sold on cassette and CD while virtually everyone who cared about TMNT in 1990 would be exposed to the classic tune “Pizza Power” via Konami’s Turtles in Time video game.

This is going to be fun.

Now I am not backing down from my ranking. Those costumes are kind of scary. The Turtles have these big, crocodile, maws that flap around with little nuance while their eyes look ready to pop out of their heads. Below the head the costumes are mostly fine as they’re basically rubber suits not unlike what we saw in the films, only a little worse. The performers found it too difficult to run around in shells though, so those were quickly dropped from the costumes and replaced with denim vests. Definitely the weirdest part of the whole thing were the sneakers and leg warmers. Ninja Turtles running around in sneakers just looks weird, especially because their feet are normally quite large, but when you put sneakers on an actor you end up with something much smaller. And while it’s fine if you liked the music back when you were 6, few would try to argue that it’s any good. It’s simple, lousy, pop music. And while “Pizza Power” is a bit of an earworm, I would hesitate to actually call it good.

San Diego Comic Con 2020 couldn’t happen this year, as expected. Did that stop NECA from doing a set of Teenage Mutant Ninja Turtles action figures as a convention exclusive? No! That’s how we ended up with this delightful abomination: The Musical Mutagen Tour. Coming Out of Their Shells must have had some interesting rights issues thus necessitating a change in title, but these figures very much are based on that tour. NECA made this set, along with an accompanying swag pack, available via Target since there was no convention. International purchases were also made available at NECA’s online store. I was able to secure a set via Target’s website sale, which sold out of them pretty quickly. Not “seconds” quickly like the cartoon stuff, but definitely “minutes.” It just showed up around me last Friday at brick and mortar and appeared to sell out fast. I was checking Target in the morning and later in the day and it arrived in between visits. The only thing left behind was an empty shelf and the t-shirt box, which appeared to be XL only at the two Targets I frequent.

When it comes to convention exclusives, companies usually like to do something fun or off the wall. Usually these end up being simple variants, but with NECA and its TMNT product it had been more essential than the garden variety con-exclusive. That’s because the license for TMNT made it either impossible, or just plain difficult, to sell action figures at retail. Well, with those restrictions lifting in recent years it’s allowed NECA to do something downright goofy this year. And that’s what a con exclusive should do. These aren’t the easiest, or cheapest, things in the world to get, but they’re also not supposed to be the type of set that everyone needs, let alone even wants. And for these particular Turtles, this is probably a set not everyone wants because as I said these are the worst Ninja Turtles ever. I am a sucker for the stupid and goofy though when it comes to toys, so while I did have to give this one more thought than I had in years past, I still ultimately decided that I wanted this thing. Did I make the right call?

Don’t forget the swag, man.

This set comes with a slip-cover over the box. The outer cover has some nice artwork on the front and the reverse has a faux tracklist and a Raphael mask to cut out (which I assume no one will). Slide that sucker off and you have a box that resembles touring equipment. There’s some fun graphics on it and from a distance it looks like a legit case you’d find an amp in or something. It has a window flap on the front held down by tape, cut that sucker and two flaps fold out to reveal the figures inside. The box is meant to resemble a stage and it does a good job of it, though the material is a bit too thin for it to work as a true display piece without a little work. The figures are seated in a plastic bubble which lifts out so the backdrop isn’t marred at all.

These dudes are ready to rock!

This set includes all four of the Turtles and each should feel pretty familiar for NECA collectors. The bodies of each figure are almost identical to NECA’s movie line of TMNT figures with the only differences being the shell and head. The feet are obviously different because they have sneakers now, and they look just as ridiculous in 2020 as they did in 1990. The switch from bare feet to shoes seems to have added a little height to the figures as well. There are soft goods leg warmers in place above the feet and draped over each figure is a denim vest. Each turtle has a different logo associated with them and each jacket features the tour poster graphic on the back as well as that turtle’s name. The vest can be removed pretty painlessly exposing the shell underneath if you don’t like that look, but I for one find this little piece of fabric incredibly charming. The only other change is in the various pads and belts which are all different to match the old stage show. There’s little tassels and such done in plastic, but it’s not super rigid so you don’t have to worry too much about breaking anything. The articulation is the same as the movie figures.

The biggest change lies in that head. Oh boy, is that thing ugly! And intentionally so as these guys look just like their tour counterparts. Each head is essentially the same just with a different colored mask, as the actual costumes were back in the day. Each turtle has a headset glued to their cranium which can be forcibly removed if you want, but would leave behind a garish hole in the side of the figure’s head. There’s a wire coming down from that headset that doesn’t connect to anything, but it’s bendy so you can kind of do whatever you want with it for your display. By far, the coolest thing about these headsculpts is the hinged jaw. Opening these things up just adds a level of horror to them that brings back some memories. The hinge is also well-hidden so that when their mouths are closed it’s almost hard to tell they can even open. It’s a cool feature, and I’m curious if NECA will attempt this with other movie figures, like maybe Secret of the Ooze versions?

Each turtle comes with his own instrument and hands designed to play said instrument. Leo and Mike have guitar-shaped instruments. I say “guitar-shaped” because the string count on each is irregular so neither resembles a proper instrument, but on stage Mike “played” guitar and Leo bass. Donatello has a keytar, which is fantastic, and Raph has some sort of electronic beat machine. Raph also has a second instrument, a green saxophone, as he played that on the VHS release. Of course, nothing is stopping you from switching the instruments around as they work with all of the figures. There are optional hands you can switch in and out if you desire. There’s two sets of wide open hands which are unique to this set and two sets of thumbs up hands which always come in handy during a performance. On the figures, Donnie has pointing hands, Leo loose gripping hands, Mikey tighter gripping hands, and Raph has loose open hands.

Leo and Mikey have their optional eye-wear.

NECA did opt to include a few other accessories. You may recall some of the Turtles wearing “eye bling” on some of the promotional material for the show and those are here as well. Leo has this Star Trek-like thing and Mikey has an actual star. Each is included and can fit over the eye of any figure, they simply pop on or off, adding a little extra sparkle. During the original show, the Turtles would also toss these foam, disc, pizzas around and one such pizza is included. It’s appropriately awful looking and is made of a really squishy, pliable, plastic that works well as a foam substitute.

If you’re a stickler for likeness, then you might note that there are some things missing. On the actual figures, the stage versions all wore shirts tied around their waste. It basically amounted to a colorful strip of fabric, but none of the turtles are sporting that here. They also had microphones and stands during the actual production. I know, it makes no sense since they’re all wearing headsets. They wore those during the show too. There was little attempt to make the production look realistic since it was meant to amuse six-year-olds, though I am tempted to see if I can track down some mini microphone stands for my display.

If you were interested in making this set even more “special,” NECA also released an accompanying swag pack. The figure set retails for $125 and the swag adds an extra $25 to the price tag. It’s definitely not essential, but I ended up with one simply because the online order forced it upon me. For what it is, it’s fine. Inside the box is a t-shirt of the box art with “tour dates” on the back corresponding with San Diego Comic Con and New York Comic Con (which technically hasn’t been cancelled yet, but most assume a cancellation is coming). Also included is a backstage pass lanyard, a concert ticket (courtesy of that famous pizzeria, Pizza Roof), and a set of guitar picks. It’s cute, and kind of excessive, but if you’re a completist then you’ll likely feel compelled to grab both if the opportunity presents itself. If your set came from Target’s website, like mine did, then you won’t get the box the stuff comes in. They just stuff it in the shipping box, which is fine.

NECA’s Musical Mutagen Tour set is a comic-con exclusive done right. It’s goofy, silly, yet strangely endearing. NECA managed to perfectly capture the ugliness of those old costumes as well as the spectacle of the stage show. Whether you have good memories or bad of these guys, this set still manages to tickle the nostalgia bone and it’s just a riot to look at. I love the grandeur of it with the stage backdrop, the detailed instruments, the denim vests, it makes me want to put “Pizza Power” on repeat as part of the display. I suspect anyone who has the Arcade 1-Up Turtles in Time cabinet will probably set that thing to attract mode and try to find a space to display these figures alongside it. Had I gone for one of those it’s something I’d definitely be looking to do. And the good news is, that unlike most of NECA’s TMNT stuff, this isn’t something that should appeal to everyone. If it’s something that is for you though, then you’ll be happy to have it and hopefully you won’t have to go nuts trying to find it.


NECA TMNT Cartoon Casey Jones and Slashed Foot Soldier

It’s never a good day to be a Foot Soldier.

Something that is likely common to most of humanity is a desire to be successful. We all measure success differently, be it professional, financial, or something else, but we all strive for it. And sometimes success can feel like a burden. Take NECA’s line of action figures based on the Teenage Mutant Ninja Turtles property. Since these toys hit retail over a year ago they’ve been a challenge to get hold of. Exclusive arrangements with big box retailers, who definitely do not specialize in collectible toys, can make simply tracking them down difficult. And when anything is hot, it attracts the attention of re-sellers, or scalpers, as they are often referred to as. With unemployment at record highs, the temptation to make a quick buck off of a toy might be even more tempting than it normally would be. Collectors who simply want a hunk of plastic that resembles a cartoon they watched 30 years ago are forced to fight a system not designed for them in addition to the scalpers, bots, and other collectors. Not to mention a global pandemic.

As such, tempers have been running a bit hot lately on social media. Follow NECA on Twitter and likely any tweet will be met with a reply, usually several replies, about folks complaining about their inability to find TMNT product. The most cheeky and overused response is usually something like “Check out this eBay exclusive!” but sometimes things can get downright abusive. NECA’s Creative Director, Randy Falk, even went on the Pixel Dan show recently just to talk about TMNT and the difficulties in getting product to fans. It’s one part rant, one part informational, with a little room for announcements and optimism towards the end (and I encourage you to check it out if you have any interest in NECA’s Tokka and Rahzar set). It has become a rather insane situation, and collectors come out looking the worse for it based on the reactions of a few, but NECA is at least acknowledging that some change is needed so hopefully things can improve.

One way to combat this scarcity is simply to buddy-up! I have had no luck finding the newly released Target exclusives in my area, but a fellow collector out in Illinois has hooked me up with one of the releases: the Casey Jones and Slashed Foot Soldier Two-Pack. This two-pack is the first two-pack in Wave 3 of NECA’s line of figures based on the original Teenage Mutant Ninja Turtles cartoon series from 1987. In an attempt to get more product on shelves, NECA has opted to release this wave in a staggered fashion. This Casey two-pack arrived first alongside the single figure release of Metalhead. Later this week, the second two-pack is scheduled to start rolling out and the third will follow two weeks later. That next two-pack might be even more hard to get as it features the villainous duo of Slash and Leatherhead. This third will feature April O’Neil and a “bashed” Foot Soldier. Fans in the UK had the whole wave dropped all at once so you may see fans from across the pond with all three sets already. What hasn’t been clarified is if Metalhead will continue to ship with the other two-packs. I sure hope so, because he’s been difficult to find with most stores apparently only receiving two per shipment. As a result, he is going for roughly triple the MSRP on eBay at the moment, which is a shame because he looks like a contender for toy of the year and one that deserves to be in the hands of collectors as opposed to scalpers.

This two-pack marks the second such two-pack headlined by Casey Jones this summer, the first being the movie version of Casey Jones with Raphael in disguise. It’s kind of amusing that both versions of Casey have arrived bundled with a variant of a previously released figure, but maybe that speaks to the popularity of the Casey Jones character that NECA thinks he can carry a two-pack with a variant alongside him. Casey Jones is definitely one of the most memorable allies of the Teenage Mutant Ninja Turtles from the old show and action figure line. He had a strong presence in the comics and obviously the first film. The hockey mask look is striking, and in the cartoon he was voiced by Pat Fraley doing an obvious Dirty Harry impersonation. He only appeared in five episodes and was basically just some crazed vigilante whom the Turtles had to hold in check, but he definitely left an impression. He didn’t form any real personal connections with anyone which is a distinction between this Casey and the others.

The accessories!

NECA’s action figure of Casey is based off of his first appearance in the show. His costume and weapons are quite screen accurate as he has the cut-off shirt and sweatpants look. He carries a golf bag over one shoulder that you have to pop the head off of the figure to slip on and the bag can hold all of his included weapons. He stands a little over six inches making him taller than the Turtles, but shorter than the villains. He is fully articulated,as one would expect, with articulation in the following places: ball-jointed neck, ball-jointed shoulders, bicep swivel, double-jointed elbows, wrist swivel, waist swivel, ball-jointed diaphragm, ball-jointed legs, double-jointed knees, and ankle joints on a hinge with some pivot motion from side to side. This is fairly standard of NECA which tries to avoid things like cut thighs and ab crunches so as not to take away from the look of the figure. The only consistent complaint I see for this figures is the lack of hinges in the wrist area that allow the hands to move in four directions as opposed to just in and out.

The sculpt work on Casey is pretty damn fantastic. He looks like he’s pulled right from the show. NECA did a great job adding subtle detail to the mask, which is non-removable as he never took it off in the old cartoon, to really allow the character’s personality to shine through. He’s also a rather fit dude, but the sculpt doesn’t go overboard with the muscles. A lot of Casey’s attire is done with a separate piece of soft plastic which gives the figure a nice feel and texture. The little strings on his sweatpants are in this soft plastic so they have some play as is his shirt and shoulder pad. The pliability of the plastic allows for some movement in the diaphragm area, though the shirt does hinder it as well. The shoulder pad also limits some of the range of motion on his left arm. The only articulation I personally miss is a butterfly joint in the shoulder area which would have allowed him to do more forceful looking, two-handed, weapon swings. My figure was quite loose and ready to rock out of the box, so no heat was needed to get things working. His elbow and knee hinges though have a very rubbery feel to them. I worry about durability down the line. Hopefully my fears are unfounded.

Casey seems to scale rather well with the other figures in the line.

The paint job should seem familiar to fans of this line. You either like it or don’t when it comes to NECA’s shading. They apply a darker shade of paint to the backside of their figures to mimic the shading from the show. Sometimes this looks fine, and sometimes it comes across as overdone. With Casey, I think it mostly works on his clothing, but looks a bit silly on his arms. Natural lighting should take care of this without the need for the added paint, but it appears this tactic is here to stay at this point. The paint itself though is rather cleanly applied with little slop. NECA did a great job matching the plastic arms to the paint on the exposed knees. NECA also likes to use a lot of black lines to give the figures added pop. I’ve seen some complaints of this online, but it’s something I’m a fan of.

The only area I see for criticism is just in the amount of paint and choice of plastic. There’s a lot of paint on this guy and I worry about it flaking off down the road. It’s already an issue on the ankle joints and wrist hinges where NECA used a flesh-toned plastic and then painted green to match the boots and brown for the gloves. This paint has a tendency to flake off (or the entire hinge was never painted to begin with) leaving an exposed area of flesh tone in the middle of the boot and at the base of the glove. Casey’s wristbands do hide the hinge on the hand fairly well, so it’s more of an issue with the boot. NECA would do well to have the factory match the color of the foot with the plastic rather than paint in future releases. The paint also has a tendency to rub off when it comes to the hands. This is particularly an issue on the bone-white hockey stick which already has a brown smudge from inserting and removing it into Casey’s hands.

Casey is known for having a small arsenal on his person at all times, and NECA doesn’t disappoint here. In addition to the golf bag he uses for storage, Casey has the following weapons: a hockey stick, a goalie stick, a baseball bat, a metal bat-like rod, and a mallet. All feature a lot of black linework giving them a real toon appearance. I think my favorite is the traditional hockey stick, but that mallet is certainly fearsome looking. In addition to the weapons, he also has a few extra hands. He comes packaged with closed fists for when weapons aren’t needed and has a set of gripping hands. He also has an optional right hand with a pointing gesture, and a left hand giving a thumb’s up. The gripping hands seem to work just fine with all of the accessories. Some probably wished for an open hand or double thumb’s up hands, but this allotment certainly gets the job done.

And of course, Casey is not alone! Joining him in this two-pack is the Slashed Foot Soldier. Initially, many fans simply assumed that Casey and April would be packed together since they were first unveiled side-by-side and the two characters have an established relationship outside of the cartoon universe. That didn’t come to pass though and instead both come with a battle damaged Foot Soldier. I was initially disappointed with this development as I’m not the army builder type, but I will say this particular Foot Soldier is pretty cool.

The majority of the figure is the same as the previously released Foot Soldier. The only difference is in the torso which features the battle damage. The clothing has been ripped away exposing some of the robotic parts inside. All of this is sculpted really well and you can see where parts were severed and intended to match up and so forth. There’s one thick wire that’s still connected and it holds the two halves together. It’s bendable, though coated with plastic so you will want to go easy with it to avoid cracking that plastic coating. This allows the figure to be displayed as he’s in the process of being torn in half. He could be doubled-over, in mid-slash, or even pulled apart entirely. It’s a very descriptive figure and one toy photographers might actually want multiples of. It wouldn’t shock me if down the road we get a refresher wave that bundles the two battle-damaged Foot together if there’s a demand for it, and maybe then Casey and April will be bundled together as well.

The Foot looks great and his battle damage is quite possibly the best application of that concept I’ve ever seen. He also comes with accessories though so he’s more than just a prop. He has the same hands and rifle as the previously released Foot, plus he has a new, more bulbous, gun that undoubtedly showed up in the show at some point. He also has the same communicator released with several figures previously, only this one has a sticker of Rocksteady on it. If you’ve been collecting everything, that means you should have a communicator with Shredder, Krang, Bebop, and Rocksteady now which is a fun little touch.

The Casey Jones and Slashed Foot two-pack is a worthy addition to NECA’s cartoon line of TMNT product. Casey is a fan-favorite and I think fans will be very pleased with how he turned out. While the Slashed Foot may not be something fans were crying out for, it’s a fun, gimmicky, figure that works well in a display especially considering he comes with a figure who’s a big fan of slashing, as is. There will be a handful only interested in Casey, but I’m sure if that’s the case they won’t have much trouble unloading this extra figure considering how in-demand this line is. This set is sold exclusively at Target in the US and at various specialty shops outside of the country. Since NECA stocks its own product at these stores they won’t show up on the website or on inventory tracking sites like Brick Seek except for under rare circumstances so get out there, make some phone calls, and good luck!

The collection is growing! And if you’re wondering why all of the glassware is present, it’s because the best place to display these in my house happens to be behind my bar.

I need to send out a special “Thanks” to the fellow poster over at thefwoosh.com for hooking me up with this figure at cost. Without him, I may have never encountered it in the wild. And that’s the thing I want to stress in this review – help each other out! If you’re a collector, get onto social media or a forum and find fellow collectors that can help you and that you can in turn help out. I see too many selfish collectors who buy up stock with the intention of keeping one for them and flipping the others to in effect “pay” for the one they kept. That’s just using the rest of the collecting community to fund your hobby and it’s a dick move. So if you happen upon these things don’t be shy about buying two and selling one at cost to a collector in need. Some don’t live near a Target, or might be immunocompromised and shouldn’t be out in public places right now. If there’s another collector at the store then by all means don’t take one out of their hands, but we should do what we can to try and make sure these don’t fall into the hands of scalpers. And it should go without saying, but don’t buy from scalpers. If people weren’t paying 80 bucks on eBay for this set, then no one would bother trying to sell them. It’s tough out there, but you don’t have to go it alone.


Ghostbusters Plasma Series: Venkman

Bill Murray is the greatest actor of all time. If you want to disagree with me, that’s fine, just know that you’re wrong. Because of my love of toys and Mr. Murray, I’ve always wanted a Bill Murray action figure. It might sound like a weird want to most people, but to a toy enthusiast it probably isn’t. If one were to aspire to own Bill Murray in plastic though, then the easy franchise to look to is Ghostbusters.

The Real Ghostbusters is the toyline that made me an action figure fan for life. I loved that series from Kenner as I had the firehouse, the Ghostbusters, numerous vehicles, and some ghosts. That franchise is based on the cartoon though, and the actual Ghostbusters did not resemble their real-life counterparts even in the slightest. That is almost certainly due to money, as if you’re going to make a cartoon that uses the likeness of actors like Murray and Harold Ramis then it stands to reason that those individuals need to be compensated.

Nostalgia has taken over the toy collecting world though, and actual toys based on the original 1984 hit Ghostbusters have been trickling out for years. There have been some high end ones, and some more mass market friendly releases. I’ve always intended to purchase a Peter Venkman from one of those many lines to satisfy my Murray obsession, but I just never did. For one reason or another, I just either wasn’t enthused with the product or I didn’t like the price. Well, today on a trip to Target for some essentials, I made an impulse buy when I stopped by the toy section as staring at me right in the face was a Peter Venkman from Hasbro’s new Plasma Series of toys.

Hasbro is the latest license holder to acquire Ghostbusters. Previously, Mattel held the license and I believe Diamond Select also had it at one point. Hasbro is a well known toy creator as it currently holds many of pop culture’s biggest licenses such as Marvel and Star Wars. Once upon a time, I was a Marvel enthusiast and was way deep into the Marvel Legends line, but when Hasbro acquired the license from Toy Biz I wasn’t impressed. I left that line around 2006 and I haven’t purchased a Hasbro toy since. For that reason, this purchase was a bit like a homecoming for me. I have nothing against Hasbro as a company, I just don’t have much interest in the licenses they hold. This was the first release that had appealed to me in quite some time, so I was curious to see how Hasbro’s action figures stand up in 2020.

The Ghostbusters Plasma Line all come packaged in an attractive window box display. One side panel features a bit of stylized art of the four Ghostbusters and the rear dispalys the rest of the line. There’s also a brief blurb on the character. For Venkman, the box reads: “The man with the mouth: Peter can convince (almost) anybody of (almost) anything.” Short and to the point, it described the character well enough. Each figure comes with a few accessories as well as a piece of Vince Clortho in demon-dog form. For Peter, it’s the left, front, leg. The other figures in the line include the other three Ghostbusters, Dana in her Zuul attire, and Gozer. The retail at Target was $19.99 so if you want to build your own demonic canine it will cost you around $140. Hopefully you don’t want two.

Peter Venkman comes clad in his traditional Ghostbusters outfit from the first film. It’s the khaki one with the logo on the right shoulder complete with black boots and gloves. He stands right around 6″ and possesses a great deal of articulation. His head sits on a ball joint with great range of motion. The shoulders are ball-jointed and there’s a hint of a butterfly joint in there as well for turning the shoulders into the body. It doesn’t do much though. He has a biceps swivel which is a little tight out of the box and double-jointed elbows. At the wrist he has a swivel and a hinge joint to tilt the hands up and down. His torso is on a ball-joint so he has some good motion there that doesn’t detract as much from the sculpt as an ab crunch would, though he lacks traditional waist articulation. The legs are attached via ball-joints with thigh swivels and double-jointed knees. The ankles are on swivels, but with an odd pitch to them so they sort of turn out and up instead of on a straight plane. The feet also rock side to side.

What I understand to be typical of Hasbro is fairly true here in that most of the figure is colored plastic. There’s not a ton of paint work aside from a yellow cable on his belt and the logo on his arm. The face is a solid likeness for Murray, as good as one would expect at this price point. I’ve seen more expensive Venkman figures with lesser face sculpts. He has a cocky smirk which is befitting of the character, though I wish he had a five-o-clock shadow. The uniform looks great and even features the screen accurate detail of Venkman’s pants not being tucked into his boots. He has his walkie talkie affixed to his belt, though it’s non-removable, and the belt itself is a floating piece of plastic which adds a little depth to the look of the figure. The hands are in trigger-finger positions as opposed to a more generic grip. I’m not sure this really adds anything to the figure as the proton pack doesn’t feature a trigger, but the plastic is soft enough that he can hold his accessories with only a little bit of fuss. The lack of paint means he’s fairly glossy to look at. A wash over the uniform might have done some good, and his eyes are particularly shiny, but it’s an attractive enough piece.

For accessories, Venkman comes with his proton pack and a ghost trap. The proton pack is a really nice sculpt with some paint highlights as well. It’s attached to a harness that features two shoulder straps, a belt, and a peg to fit into Peter’s back. The belt of the proton pack detaches on the left side and it was more than a little troublesome out of the box. It almost looks like it was glued in place which had me doubting myself if I was supposed to even go this route in order to get this thing onto Venkman. I did manage to unfasten it, but I was scared the whole time that the peg would come off with it. It definitely could have been done better and isn’t something that would probably hold up well to repeated removals. The actual blaster portion can be holstered on the side of the pack or held by the figure. It’s on a soft piece of plastic and seems reasonably durable. Venkman has enough articulation that he can hold the end of it in a casual manner, ready across his chest, or point it to bust some ghosts. The other accessory, the trap, looks the part, though it doesn’t do anything. Venkman can hold it, but there isn’t an easy way to clip it onto his belt or anything like that. It also doesn’t have the activation pedal. The only other accessory is the build-a-figure piece which I suppose looks fine, though I’m not about to judge that figure based on one leg.

Positioning and posing Venkman is pretty rewarding. There isn’t much he can’t do that you would want him to do based on what the character does in the film. His feet are a bit small, so he’s a little harder to stand than I expected he would be. The proton pack also adds some weight to the figure, but not enough to make standing him impossible. For the price, he’s as good as expected. The only real shortcoming with the figure is the lack of extra hands as he pretty much needs to be holding his proton blaster to not look stupid. A screaming second head would have also been cool, but not expected or really necessary. I wouldn’t be surprised if Hasbro does a slimed variant in the future.

The Plasma Series Venkman is an action figure that gets the job done. I wanted a Bill Murray toy, and was happy to take him in his Ghostbusters attire, and this fit the bill. It’s about what one would expect of a mass market action figure at the $20 price point, but it also doesn’t exactly leave me feeling like Hasbro went above and beyond like NECA often does with its products. It also didn’t leave me with a compulsion to buy the rest of the line, so Peter is going to have to get used to hanging out with the Lego versions of the other Ghostbusters. Maybe if they ever hit clearance I’d revisit it, but probably not. For Ghostbusters enthusiasts, I suspect they’re happy to have an improvement on what Mattel did in the past and at an affordable price point.


NECA TMNT Casey Jones and Raphael (In Disguise)

“The class is Pain 101. Your instructor’s Casey Jones.”

There may not be a more quotable scene from Teenage Mutant Ninja Turtles than the encounter between Casey Jones and Raphael. Raphael, after taking in a movie he appeared unimpressed by, stops a purse-snatching and scares the kids off with a simple gesture to his sai. The kids take shelter in Central Park, where they have a chance encounter with the vigilante Casey Jones. Jones witnessed the attempted thievery, but he’s not as forgiving as Raph. Before he can really lay into the teens with an assortment of sports equipment turned weapons, Raph breaks it up which brings about the memorable encounter.

It was a trip for me as a kid to see my favorite green heroes on the big screen, and it was almost equally as entertaining to see Casey Jones. Played by Elias Koteas, Jones basically leapt from the comics and cartoon and took to live-action effortlessly. His attire was simple: sweatpants, t-shirt, vest, and that trademarked hockey mask. It should have been easy to translate to a film, but the performance of Koteas throughout the film should not be dismissed so easily. He’s an entertaining and even endearing character. There was probably so much more that could have been done with him, but in an effort to tone down the violence from the first film the Casey Jones character was written out of the sequel, I suppose in favor of the much less-celebrated Keno. He did return for Teenage Mutant Ninja Turtles III, but the less said about that film the better.

As has probably been noted in every one of my reviews of NECA’s movie-inspired Teenage Mutant Ninja Turtles line of action figures, this is a notable release because it’s the first of its kind. The movie was not expected to perform well, so Playmates did not support it with any toys. When it did prove a surprise hit, the company went straight to producing toys based on the sequel. That meant the Turtles themselves at least received figures as well as many others, but the characters and designs unique to the first film never did. And it doesn’t look like Casey received a figure for the third film, which is a bit surprising. Fans of Casey Jones have had to wait 30 years for a proper figure, but he’s finally here and fans are left to determine if he was worth the wait.

Not to be ignored though, is the fact that Casey Jones is part of the first movie two-pack released by NECA exclusively through Walmart. Along for the ride is Raphael in disguise sporting his trench coat and hat. This Raph is a scaled-down version of the quarter-scale figure, which is also just the regular movie Raphael, but with a coat and hat. It’s a fairly iconic look for the character that deserves a proper action figure and bundling him with Casey Jones makes perfect sense. I suppose there are some out there who would have preferred he come with another all-new sculpt, (April? Tatsu?) but I can’t say I feel cheated or anything.

Let’s talk about Raph first before getting to the main event, of sorts. Raphael is the exact same figure released previously as part of a four-pack of Turtles as a San Diego Comic Con exclusive and also released as a single-pack through GameStop last year. NECA has taken the movie line from GameStop to Walmart, in case you were wondering, and the previously released figures should start showing up any day now in two-packs as well. In comparing the figure with my SDCC edition, his face looks a touch lighter to me with a little more yellow mixed-in with the green. The eyes on my original Raph were kind of screwy as well, but this new one looks fine. It might have been neat if he could have had a new head, perhaps one with more teeth such as when he rescues April in the subway, but this is a good likeness of the character. His default mask “tails” is a new piece that diverts the tails around his neck instead of off to one side. He comes with the other two pieces, one going left and one going right, should you wish to swap it out, but I think the default one looks best. The coat is a soft goods coat and it looks really sharp. There’s one loose string on my Raph’s left shoulder, but otherwise the cut looks great. The buttons are non-functioning, but the belt and pockets are real. His hat is soft plastic and there’s a little hole for the knot of his mask. You could, if you wanted, pop out the tail piece and re-insert it through the hat to possibly get it stay on better, but he looks good no matter what you choose to do there. He also has his backpack, which is made of more soft plastic. It’s the biggest hindrance to getting the coat off and I suspect you would either need to cut the straps or pop his arms off to do so, but why would you?

Underneath that coat everything appears to be the same. All of the spots and battle-damage on Raph’s shell all look to be there. This also means all of the articulation is still in place as well. Raph will be restricted by his coat to some degree, though the cloth nature of it means it’s not as restricting as you may have expected. Raphael features a nice, tight, ball-joint at the neck. The default mask tails restricts his mobility a bit, but that’s what the other parts are for. He has ball-joints at the shoulders and elbows, plus hinges at both as well. There’s a forearm swivel and wrist swivel plus a hinge at the hand. Underneath the shell is a torso ball-joint that provides a little movement, but the shell (and coat) don’t allow for this joint to do much. He has ball and hinge joints at the thigh to go along with double-jointed knees. His feet are on a hinge, but there isn’t much movement there. It can also rock side-to-side a bit. This was plenty for the standard release, though for this version I wish the feet had more range of motion as the added bulk of the backpack makes him a challenge to stand. I can get him to stand in some poses, but ultimately I think I’ll use a stand when I place him on a shelf.

As far as accessories go, Raph seems a bit light compared with his box-mate. That’s fine since Raph really doesn’t need much aside from his outfit and trusty sai. That outfit is the star, of course, since it looks and feels fantastic. Despite not featuring a wire inside it, I found the coat easy to move and position. It can be bunched up in places to gain more range of motion at the arms, or allowed to conceal as much of this big turtle in a trench coat as possible. I was even able to get him to properly hold a baseball bat without much hassle. Raph also comes with both sai, even though he was down to one when he met Casey. He comes with gripping hands affixed to his arms, and optional open palms and finger-pointing/optional sai grips as well, just like the standard figure. NECA also tossed in a slice of pizza for good measure since I guess you can never have too many of those, though I kind of wish they had stuck a hole in the middle for his sai even though he didn’t do that until the second film. Or maybe a chewed up apple would have been fun.

Raphael is pretty sweet, but he’s also a variant of a two-year old figure. What collectors are really excited for is Casey Jones! Casey stands at about seven inches making him roughly half an inch taller than Raph, which feels about right. He’s in his first-appearance attire which includes a non-removable hockey mask. Underneath the mask is indeed a face that vaguely resembles Elias Koteas (you’ll have to search online to see for yourself), but the only way to get it off is to chisel it since it’s glued on. The mask also features pegs, and the straps are part of the sculpt, so your figure will look pretty stupid without a mask. NECA was unable to secure an agreement with Koteas to use his likeness, which is why there’s no unmasked head included. Though let’s be honest, basically everyone is displaying this guy with the mask on anyways, even if he only wears it for a small part of the film. Koteas confirmed on Instagram recently that he has actually given his blessing to NECA to go ahead and do a figure with his face on it, so don’t be surprised if we get an unmasked variant down the road (or a quarter-scale version with a removable mask) as part of another two-pack.

Sounds like we can expect a variant of Casey in the future.

Casey’s sculpt looks to be pretty damn accurate to the screen version. He has a white t-shirt with a vest over it that’s actually a shirt with cut-off sleeves. Both the shirt and vest are a soft plastic, though the sleeves on his arms are sculpted. He’s got his gray sweatpants on and black high-tops to go along with fingerless gloves for added bad-assness. The mask is the star of the show though as it looks great. It’s a thick plastic with a glossy paint-job that looks great. The decision to sculpt it separately with a face underneath also means his eyes looks menacing and the slits over the mouth could be actual cuts in the plastic rather than painted lines. If anything appears to be a touch off, it’s the hair which looks heavy as opposed to the more frizzy appearance it had on film. Hair is notoriously difficult to sculpt though so this barely registers as even a nit-pick. The knees also a look a tad odd, but again, that’s because NECA is trying to recreate a soft cloth like sweatpants in plastic form. NECA opted to make the plastic of the thigh go over the lower leg rather than do a kneecap. It’s tough to say what would look better and I bet the sculptors were left wishing the character had sported knee pads in the film. I’m curious if the expected quarter-scale version will experiment with soft goods for the sweatpants or stick with plastic.

Casey is pretty well loaded with articulation like his little, green, buddy. His head is on a ball-joint and partially restricted by the hair, but nothing that should cause issue. He has ball-jointed shoulders and double-jointed elbows to go along with a forearm swivel and the same swivel-hinge articulation at the wrist enjoyed by Raph. What I can’t determine is if he has any kind of ab crunch as the t-shirt prevents me from figuring that out. He has some waist articulation, but the shirt again prevents much of the movement. His thighs are on ball joints, but he features just a simple hinge at the knee. The ankles can swivel freely and there’s a hinge joint as well that’s quite restrictive. He’s a bit tough to stand as well, especially with the golf bag on, so he’s likely going to end up with a stand as well. He would likely need bigger feet to stand better, but that obviously wouldn’t be screen-accurate. More leg/torso articulation could have possibly helped as well, but then you’re cutting up those sweatpants and shirt even more which would have been less aesthetically pleasing.

The paint job on Casey is simple and effective. The clothing is done with a matte finish, but the shoes have a bit of a shine to him. His laces are painted black as well, which is probably screen-accurate, but I’ve never tried to stare at the character’s shoes. The t-shirt has an understated dark wash applied to it giving it a grimey look which is a nice touch. Casey doesn’t seem like the type who stayed up doing laundry. The only negative with the paint is the hinge piece of the shoulders was left unpainted, so if Casey’s arms are up it will look a bit ugly.

That’s a full bag.

As expected, Casey comes with a lot of goodies. He has his golf bag to store everything in which fits easily over his head and arm. It’s soft plastic so it’s fairly light, but once it’s full of stuff it’s no longer quite so light. The strap is rather thin and doesn’t disconnect so you’ll want to handle with care to not snap it at one end. For weapons, Casey comes with a pair of baseball bats (sadly, no Jose Canseco signature spotted on either), a hockey stick (left-handed, interestingly), a goalie stick, golf club (wood), and of course the infamous cricket bat. The weapons all look great with a paint-wash applied to nearly all of them to give them a weathered look. Most feature athletic tape, and the only one that looks brand new is the golf club. And it should, since that’s from the end of the film when Casey uses it to finish off Tatsu (“I’ll never call golf a dull game again.”) and is a nice touch since NECA could have chosen to omit it given the set is so scene specific. You can also fit everything into the golf bag with some effort, though the giant goalie stick looks a bit ridiculous sticking out of the bag. In the film, he only ever needed room for the two bats and the cricket bat so being able to fit them all wasn’t even a realistic goal, but they pulled it off. Not much to complain about either in terms of screen accuracy. I noted that the hockey stick is left-handed, but it looks like a righty stick on screen. And Casey certainly swings that cricket bat right-handed. The bats also probably could have been lighter in color, but I can’t say either thing is something that bothers me. These weapons are a lot of fun and I’m glad to see that Casey has a full assortment.

Look at all of that stuff!

Casey is going to need some hands to wield those weapons, and he has a bunch. His default hands are simple fists for when he wants to get his hands dirty. He also has two sets of gripping hands. I can’t really tell what’s different about them, the gripping opening might be just a touch larger on one set versus the other, but it’s pretty light. The goalie stick does require a bit more room to wield properly, but I seem to have little trouble regardless. His gripping hands are also really soft so you can bend the fingers around whatever he’s holding. Maybe the extras are just in case of ware and tare? He also has a pointing right hand and a more relaxed open left hand to rest a hockey stick or bat in. It’s a nice assortment and the long pegs and soft nature of the plastic makes swapping them pretty effortless.

Casey Jones is a more than worthy addition to what is perhaps the most impressive line NECA has ever produced. The likeness all of the figures from the first TMNT movie have been incredible, and Casey is no exception. I would be remiss if I didn’t point out the fine work of sculptors Trevor Zammit, Kyle Windrix, and Trevor Grove. And no one should be snoozing on the Raphael in this set either. I was a bit on the fence with him and questioned whether or not I would have purchased a single-carded version of the character in disguise, but now that I have him I’m pretty happy to say that I do. My collection would have been lacking if I had a Casey Jones with no Raph to go along with him. As much as I identify Casey with April, a two-pack of them on a porch swing is certainly not nearly as exciting as the confrontation between mutant hero and vigilante.

If you want to add this two-pack to your movie collection, it can be found exclusively at Walmart for $49.99. It just started showing up last week and is still shipping to stores as I type this. Some areas will just start to receive it this week. It was also offered for purchase online, but basically sold out in seconds as NECA’s TMNT product remains extremely hot. Because of that, this set is not the easiest in the world to find, but it can be done. I’m just a blogger so my toys come from the store just like everyone else and I was able to find a set, so don’t despair if you don’t find one right away. And NECA is certain to keep producing these and I definitely expect at least a Casey re-release some day now that Elias Koteas is onboard. And above all, network with folks, make friends in the collecting community, and don’t feed the scalpers! Good luck!


Bandai Mighty Morphin Power Rangers Megazord

It was now a couple of weeks ago I posted about some toys I always wanted as a kid, but never got. Shortly after, I rectified some of those decades old injustices by purchasing the Dragonzord with Green Ranger from Bandai’s Mighty Morphin Power Rangers line of action figures from 1993. The Dragonzord was my number 2 miss, but number 1 had always been the Deluxe Megazord from that same line. Well, predictably, I have now made peace with the two biggest toy omissions from my youth by securing my own set of Dinozords!

The Megazord was always appealing to me because it was essentially five separate toys that could combine into two additional toys. That’s basically seven toys in one box, and the fact that it was pretty screen accurate made it appeal to me even more. I was just a casual fan of the television show, but those toys were just too awesome to ignore. The demand for the toys was something I couldn’t overcome though, so I learned to go without. As an adult though, I don’t have to.

“We need Dinozord power now!”

I purchased a Megazord secondhand. Unlike the Dragonzord set I acquired, this one did not come with a box, but it did come with all of the parts. In my search for an authentic early 90s Megazord I found it was common to find some missing the sword, shield, and especially the canons that double as feet for the pterodactyl zord. Some also would feature a broken gun on the triceratops zord or missing horns. I assume most of these that were acquired in 1993 were played with and not kept on a shelf so it’s not a surprise that it’s hard to find a fully intact Megazord. It’s also why these things end up being quite expensive. I don’t feel as good about the price I paid for this set as I did the Dragonzord, but it is what it is. I’m actually relieved the seller no longer had the box or else I probably would have had to spend more!

Like the Dragonzord, I had some options when it came to buying a Megazord in 2020. Bandai released two different versions of the Megazord in 2010 as part of the Legacy line of figures. That one, from what I can tell based on video reviews, is very similar to this one. The functionality is virtually identical as both basically transform as it did on television. The standard 2010 version has a pretty ugly sword, but there was an updated version with some diecast parts and a much nicer looking sword. Overall, the 2010 Megazord appears to be a touch smaller, but the thing that bugged me about it is the triceratops zord lost the gun articulation on its tail. It’s a really minor thing, but it irritated me because it’s a clear downgrade. The 2010 version should have been superior in every way to a toy released in 1993! Also like the Dragonzord, there’s a Soul of Chogokin version from Tamashii Nations. It’s fantastic looking and easily the superior Megazord, but it’s also upwards of $300 at this point. There was also a model kit, Mini-Pla, version that’s almost adorably small and still retains the five zords into one (unlike the Build-A-Figure version from the Legacy Collection line that’s just an action figure) that I would have loved to consider, but it’s long since sold out and now fetches around 200 bucks on the secondary market. Ultimately, it was the 93 Megazord that vexed me as a kid so it was the 93 Megazord that I should acquire.

On their own, they’re merely okay, but put them together…

In case you’re not familiar with the Megazord concept, please allow me to present this refresher. The Megazord is the combination of the five Dinozords. Each of the five original Power Rangers was aligned with a prehistoric beast and each Ranger controlled what is essentially a giant robotic representation for each beast. They are: Tyranosaurus, Pterodactyl, Triceratops, Sabre-toothed Tiger (sic), and Mastodon. In nearly every episode, the monster of the day the Power Rangers are fighting grows to roughly the size of a skyscraper, so the Rangers attack via their zords. They can attack separately, though rarely do. Instead, they combine their beasts into one massive robot: the Megazord.

The Megazord actually has two forms: tank mode and battle mode. Tank mode is the less elegant version as it’s basically just the Megazord, but sitting down without a head. The T-Rex serves as the body, and the sabre-toothed tiger and triceratops form the right and left legs respecitively. The mastodon zord loses its head and wraps around the T-Rex to form the arms of the Megazord while the pterodactyl zord just sort of rides on the thing. The feet of the pterodactyl become the canons which attach to the mastodon arms, while the mastodon head sits on the T-Rex chest and the whole thing rolls similar to a tank.

There’s the face you know and love!

When the Power Rangers want to switch to the more memorable battle mode, the tank basically just stands up. The mastodon head is removed and the pterodactyl becomes a chest plate. The T-Rex head folds down and into its chest revealing the Megazord’s head and hands pop out of the arms. The canons from before are affixed to the Megazord’s back and look like boosters or something. The Megazord can attack with its fists, or rely on the power sword. The mastodon head can also be utilized as a shield, though it rarely was used in the show in this fashion.

Both transformations are essentially identical in how they occur with the toy as they do on television. This is probably due to the designer of the Megazord having to account for future toys down the road. At least, that’s what I assume. The show really only takes liberties in that once the models combine on the show, they’re swapped out with a costumed actor and the proportions change slightly. The most notable being the head of the costumed performer is much larger than what ends up on the toy. The only other aspect of the toy that isn’t entirely screen accurate is the T-Rex tail, which kind of just disappears on TV but is folded up the back of the toy. And the actor is able to move in a far more graceful manner than the toy. The Megazord is basically only articulated at the shoulders and hips and they’re just hinge joints. The lack of ball-jointed shoulders and basic elbow articulation really limit the available poses for the toy as it basically can only assume one position on your shelf.

This version of the Megazord is composed almost exclusively of colored plastic. This means there’s less opportunity for paint-slop and chipping over the years. The graphics and highlights are all done with stickers so when buying secondhand you’re at the mercy of whomever originally put these stickers on. Like the Dragonzord, the stickers aren’t 100% screen accurate, but it’s really only noticeable when doing a direct comparison. It doesn’t look like the original toy asked too much of parents and kids when it came to applying them and my unit looks as good as one could expect of a toy from 1993. It was clearly loved and enjoyed by a kid long ago and it shows. The sword is quite attractive as it has a shiny paint-app and is probably the portion of the figure that would be most likely to show ware. Same for the similar chrome portions of the other zords, namely the mastodon tusks and triceratops horns.

Whether you have instructions or not, transforming the Megazord is rather easy since you can basically just watch the show. The individual zords offer limited play. The mastodon and triceratops basically just sit there, though the triceratops has wheels. The pterodactyl also doesn’t do much, but since it’s a flier it doesn’t have to. The little canons can clip to it like feet, but they look stupid and I don’t recall seeing them in the show. The saber-toothed tiger has solid articulation though and it can emulate a running motion while also featuring moveable fangs. It’s a shame Bandai didn’t go the extra step of putting a hinged jaw on this one. The tyranosaurus has about as much function as you would expect, though it’s a little disappointing that it’s mouth has a big, red, wad, of plastic for the throat that makes it look odd. The connections are easy to utilize and pull apart just as easily, but they also won’t just fall off. The only complicated part is the mastodon which basically splits down the middle and clips around the T-Rex. Both of the leg zords are super simple, especially the triceratops which just has to fold its tail in and bend its neck, and even kids should be able to handle it.

In hand, the Megazord has some nice weight to it. It stands about ten and a half inches tall and is noticably larger than the Dragonzord, which is about nine and a quarter inches to the top of the head. Since it’s all plastic, it does get a bit creaky. The joints on mine are still fairly tight and I have no issues getting the Megazord to hold its arms out forward, basically it’s lone pose. On the individual zords, the tails of the triceratops and saber-tooth tiger are loose and getting them to stand in a blasting pose is a balancing act. The T-Rex tail is also a bit loose and doesn’t stay locked in place for very long. That’s also partly due to the toy needing to be bent forward at a pretty extreme angle so the legs don’t interfere with the tail. The little flaps that are the pterodactyl’s wings are also fairly loose, but they also don’t have to do much. All of the connections though are really satisfying and it’s a lot of fun to plug and play. It makes a nice clicking sound when things are put together and it’s really impressive what Bandai achieved since it seems like there’s little chance of forcing something into place at the risk of breaking it.

Of course, the fun doesn’t end here. If you have the Dragonzord, you can take advantage of that as well. The Dragonzord has a battle mode in which it basically assumed the role of the T-Rex zord in the Megazord construction. The mastodon becomes the arms as the chest piece is removed and the Dragonzord arms fold in to make a new chest piece. A face can then fall down from the Dragonzord head while the legs of the Megazord serve the same purpose here. The T-Rex and pterodactyl are free to do whatever they wish, and in the show the T-Rex would often fight alongside the Dragonzord in this battle mode, though in toy form the scale is way off. The Dragonzord’s tail also combines with the former chest piece and the included shaft to make the Power Lance, or Power Lazer Drill (as the box refers to it as). It’s pretty neat to behold, and like the Megazord the transformation process is really satisfying. The only thing I don’t like about it is the drop-down face on the Dragonzord has nothing behind it so it kind of just swings there. And while the lance is pretty cool looking, it’s functionally useless since it’s so huge. It has a handle that basically just rests in the hand of the zord, but the zord itself can’t actually wield the thing. Modern iterations make this aspect work better by fudging with the scale just like the show does by including an extra lance for play purposes.

If you wish to leave your Megazord intact though, you can still combine it with the Dragonzord to from the Mega-Dragonzord. This one is a bit less interesting as it’s basically the Dragonzord with the chest and tail removed and draped over the top of the Megazord. The tail can clip onto one of the sides, as can the discarded chest piece of the Dragonzord, though it basically just looks cool. This version of the character was deployed more like a tank in the show as it would just shoot a giant laser at the enemy as opposed to battling with fists and sword or whatever. It’s also this version that can combine with the unfortunately named carrier zord, Titanus, to form the Ultrazord. It’s another tank-like mode and the only change is the chest of Titanus is clipped onto the chest of the Mega-Dragonzord as it’s placed inside the carrier zord. I never really cared for the Ultrazord as a kid, so I have little compulsion to go after a Titanus so you probably shouldn’t expect a review of that one to come.

I don’t see myself getting a Titanus to form the Ultrazord.

There’s no doubt in my mind that had I been able to collect this line as a kid I would have loved the hell out of it. These are some of the best toys of the early 90s and it’s no surprise they ended up being incredibly popular. I could see myself transforming and de-transforming these things constantly and swapping in all manner of other action figures I had laying around as bad guys, maybe even big stuffed animals. I was also the type of kid that could busy himself for long stretches of time just playing with my action figures so imagination was never an issue. Not that these toys even require much since they’re so similar to what was presented in the show.

Acquiring both the Megazord and the Dragonzord has certainly scratched an itch for me. I don’t think it’s going to lead to much more from me where Power Rangers are concerned, but who knows? My kids have really taken to it, and I read Hasbro is looking to release a Megazord later this year so I may need to keep an eye out for that if my kids remain interested. In looking at the other iterations that have come, I’m certainly tempted to by the Soul of Chogokin version, but I likely won’t be able to justify the expense and take on another line of collecting. That’s fine though, because I have what I always wanted. It may have taken nearly three decades, but I finally have a Megazord!


Bandai Mighty Morphin Power Rangers Dragonzord

So a week ago I did a post that I titled The Toys that Got Away. It was about toys that I had pined for as a child, but for one reason or another, was unable to ever acquire. It wasn’t intended to be a sympathy piece or anything, because I had an awesome childhood and rarely was left wanting, and was intended to be a shared experience piece as everyone can likely recall a toy or other item that they wanted really bad at one point in time, but never attained. Well, the thing with toys is that they never go away. Sure, they disappear from store shelves (and in the case of toy stores, sometimes the very shelves disappear) and eventually go out of production, but there’s almost always a robust after-market for even the most obscure of toys. And once a kid becomes an adult, they usually have access to more money and that’s certainly the case for me so after making that post I went out and did the predictable: I bought a Dragonzord.

Back in 93, I found myself a fan of the show Mighty Morphin Power Rangers. Many kids at the time could claim the same and Bandai was unprepared for the show’s popularity. And that’s important because Bandai handled the distribution of toys which meant that come Christmas 1993 a lot of kids wondered why there were no Power Rangers under the tree. I was definitely one of those kids, to a point, but I think my fandom took hold more in 1994. That’s when I found a flyer for the Dragonzord which came bundled with an 8″ Green Ranger action figure. I hung onto that advertisement for months telling anyone who would listen that I wanted that for my birthday when the summer came around. I figured that was enough time for my mom or grandmother to find it somewhere, but alas I was wrong. I couldn’t tell you what I did get, probably some Genesis games, maybe some X-Men toys, but I did not get a Dragonzord.

It’s been 26 years and I’ve hung onto that. Not that it has haunted me or anything, but any time I encounter the Power Rangers franchise I inevitably think about those old toys I was unable to acquire. Recently, I’ve started watching the original series on Netflix with my own kids and they seem to like it. The show is just as insane as I remember and it often feels like it’s making up the rules of the setting as it goes along. As an adult, it’s really easy to now notice when the old footage from Japan is spliced into the American production. It’s still pretty fun, in a good-bad way, but more than anything it just constantly reminds me how much I felt I had missed out when it came to the toys.

After doing some light research, I decided to just go for it. Going after a Dragonzord in 2020 presents more options. Bandai reissued the big guy as part of its Legacy line and Tamashii Nations has also released one semi-recently as part of its Soul of Chogokin premium collector line. There’s even a mini-one from a separate line of model kits that was really tempting, but in the end I felt I had to just get the one I had wanted as a kid. Maybe I’ll be tempted to upgrade at a later date with a more modern one, but I feel like I’d be doing my inner child a disservice by not getting the one I had wanted all those years ago.

I was able to score a Dragonzord complete in box on eBay along with the coveted Green Ranger (aka the best Ranger). I feel a little crazy in doing it since I don’t consider myself a Power Rangers fan. I have no idea where I’ll end up putting this thing, but I finally have a Dragonzord.

Before this guy arrived I tried to keep my expectations in check. This is, after all, a toy from the early 90s and it’s not going to compare to what I’m used to buying these days. It’s also the Dragonzord, a character that was pretty stationary in the show. He’s got stubby arms and basically no neck. He can kind of walk and has a tail with a drill-bit at the end, but mostly he’s supposed to just stand there and look cool (unless you have a Megazord to combine him with). And then there’s also the fact that this is a used toy with stickers that have already been applied that likely aren’t going to look great now.

The box the figures come in is pretty intense looking. Mine, being used and supposedly stashed in an attic, is pretty beat-up, but the graphics are all intact. There’s even some bios on the side of the box and, of course, advertisements for the rest of the line on the rear. It’s a pseudo-window box release as there’s a space for the Green Ranger to peek through, so buyers knew they were getting the figure as well. To see the main event though, you have to open the box up.

The Dragonzord comes packaged without his chest piece and everything is housed tightly in styrofoam. There are instructions for how to piece the thing together and also how to integrate it with other sets. There would have been a sticker sheet as well, but that’s not the case with a used set. His tail is in one pice, and there’s also a stand, base, and handle for the Power Lance for use when combined with the Megazord set. The Green Ranger comes with his golden shield on so he looks cool in the box. I assume his blade-blaster was holstered as well originally.

The Green Ranger stands a little over eight inches tall – let’s call it eight and a quarter. In 1994 this line represented a new era in terms of articulation, though by today’s standards it’s not quite as good. Tommy is articulated with a balljoint at the neck that actually sits below the neckline and in the figure’s chest. Mine is a little loose, but he holds a pose no problem and has a good range of motion there. His shoulders, on the other hand, are nice and tight and they’re on balljoints as well. He has a bicep swivel, and hinges at the elbows, wrist, and knuckles. The thumbs are frozen in place, and the index finger on each hand is a separate piece to give him trigger-finger poses. His legs are on balljoints with swivels above the knee. The knee is a standard hinge joint and there’s a hinge joint at the ankle as well. Excepting the neck, all of the joints are good and tight on my figure so he can hold any pose I can put him in. He doesn’t have quite enough articulation to achieve a wealth of posing options as he’s really harmed by the lack of waist and torso articulation, but if I had a team of Rangers I could probably get a decent display out of them.

The sculpt for this figure is the same sculpt Bandai used for all of Rangers. For the males, it’s fine, but for the females it looked worse. He’s got some bulk to him, but nothing outlandish. A lot of the figure is molded plastic, save for the white diamonds on the body and the green ones on the gloves and boots. The only other paint is reserved for the helmet and it’s nice and clean. The shield is a hard, light, plastic and it clasps together at the top seam. It can easily be removed and if done so the chest features a power coin design, something Bandai did with all of these figures even though no such design is featured in the show. For the Green Ranger, the coin image also looks like Titanus for some reason, as opposed to the Dragonzord or the emblem he has in the show. Students of the show will also notice that the Green Ranger isn’t 100% accurate as he’s missing the gold bands around his biceps, and his gloves and boots should have gold trim. The green diamonds should also be triangles. This is Bandai just being cheap as they copied the same design as the other Rangers, just switching in green. Even still, he looks the part enough and is an attractive piece. The only other negative is those hands are a bit annoying. Articulated fingers were a bad idea, but we didn’t know it at the time. It can be more challenging than it should be to get the blaster into one of the hands and have it look right. The blaster is also unpainted, but that was pretty common of accessories back in the 90s. Also of note, there’s no dragon dagger! Oh well.

Now lets talk about the big guy. The Dragonzord is only slightly taller than the Green Ranger as he’s just a tick under eleven inches. Future zords in this line would come with tiny representations of the Ranger pilot, which actually would have made a lot of sense for this figure had Bandai thought of it since the Green Ranger sometimes stood on the Dragonzord’s head. The Dragonzord has a lot of stickers that I thankfully did not have to put on. Some have taken a beating and could use some glue, but all in all this guy looks pretty nice for an almost 30 year old toy. As anticipated, there isn’t a whole lot of articulation to speak of. He basically can move his legs only. The drill-tip of the tail can spin, and if you disengage the arms from the body you can kind of gain a little articulation there, but that’s pretty much it. The horn on his head can also slide back and forth as I think it’s supposed to position straight-up for the fighting mode transformation. He’s basically a dragon-shaped tank so he’s not supposed to do much aside from just stand there and look cool.

The Dragonzord disassembles pretty easily, and I presume attaching him to the Megazord components would be just as easy. Everything clicks together in a very satisfying manner, and the designer took care to make sure parts can only go in a certain way to keep things simple. Popping off the tail is a cinch and from there the whole body basically splits in two with the chest piece sliding out from there. The chest piece is battery operated and is supposed to blink and make Dragonzord sounds, but mine arrived with two batteries that long ago burst inside it so mine does not function. With the chest piece out, you can also drop open the Dragonzord’s mouth to reveal a robotic face underneath for when it’s combined with some of the Megazord parts to go into its fighting mode. It’s in that mode that it’s supposed to use the Power Lance, which is just the chestpiece affixed to a separate part and the tail attaches to the top. It’s a very cumbersome-looking weapon, but it’s still pretty cool. The whole unit has some nice weight to it. It’s a bit creaky, but doesn’t feel cheap.

That’s a big lance.

As a toy in 2020, this thing is actually still pretty cool. There’s not a whole lot that can be done to improve the Dragonzord. The tail isn’t entirely accurate as it’s supposed to be longer with more segmented parts, but then the Power Lance would look even more ridiculous. Modern toys basically just include extra pieces for the tail that get discarded when the lance is formed, but Bandai was likely looking to keep the extra pieces at a minimum since kids tend to lose them (plus they add cost). Some of the sculpting could be better, like the hands of the Dragonzord which feature stickers for the missile portions. For the most part though, this looks like the thing from my television so there’s little to nitpick. The Green Ranger could obviously have better articulation and a paint-job that better matches the show, but even he still looks pretty cool. Never underestimate the appeal of a shiny, golden, shield.

As a result, I have no regrets about picking this guy up. I do wish I had inquired with the seller regarding the electronics as that wasn’t disclosed in the listing, but I honestly don’t know if it would have stopped me from buying it. I could always buy another chest piece as loose parts show up on eBay from time to time anyway. And since this is an old toy, I don’t feel as much anxiety when I let my kids play with it. The only worry I have is that shield on the Green Ranger getting broken. Mostly, now I just wish I had a Megazord to combine with this one!