Category Archives: Television

Dec. 3 – Super Mario World – “The Night Before Cave Christmas”

Original air date October 12, 1991.

Last year, we took a trip to the Mushroom Kingdom (kind of) and watched the Super Mario Bros. save Christmas from the evil King Koopa. Since Koopa failed, it would make sense for him to attempt the same trick at a later date, especially since he would go on to become “King Dad” and Christmas presumably got a lot more expensive around Koopa Castle (or should it be Kastle?). Well, he apparently did not agree as he’s left Christmas alone ever since, but Cave Christmas? Now that, is apparently appealing!

In the early 90s, if anything was popular either in toy aisles or on gaming consoles it had a cartoon, and Mario was at the forefront of that. He first had The Super Mario Bros. Super Show followed by The Adventures of Super Mario Bros. 3, and concluding with the Super Mario World cartoon. Other popular Nintendo, or Nintendo-adjacent, properties had to settle for a cameo on Captain N The Game Master, but Mario was able to front his own toon. None of these cartoons were any good, and as the franchise marched forward it feels like the budget set by DiC just got smaller and smaller. The live action segments hosted by Danny Wells and Lou Albano were dropped, and the voices of the Mario brothers were replaced with Tony Rosato and Walker Boone, respectively. John Stocker, who saw his character Toad written out for Super Mario World, got to keep working by voicing new addition Oogtar while Tracy Moore (who came onboard for the Super Mario 3 show) and Harvey Atkin (the only one to voice the same character from start to finish) continued to voice Princess Toadstool and King Koopa, respectively.

How do we feel about Yoshi’s portrayal in this show? Love it? Hate it? I can’t decide!

Super Mario World, like the video game it’s based on, is set in the fictitious Dinosaur World. Mario and his friends are vacationing there, only to find King Koopa and his many Koopa kids have followed them. They make friends with the cave people, and Princess Toadstool more or less throws her weight around as royalty to take over, and take-in a young dinosaur named Yoshi (Andrew Sabiston). Each cartoon is little more than 10 minutes in length and DiC wisely dropped the use of song parodies so the syndicated cut and retail releases were able to retain the original music this time around. The show was bundled with Captain N to air as a block and both shows mainly exist to sell video games. There’s not much to the plot of each episode, characters experience little or no growth, and most episodes can be drilled down to a simple formula. Only 13 episodes were produced airing from September 1991 into December of that year. The show didn’t seem to find much success following its initial run as the episode count was likely too small to interest most cable networks. It did receive a DVD release from Shout Factory, and the show today is mostly remembered as being pretty bad with certain aspects of it being enjoyed mostly from an ironic perspective as the character of Yoshi is both annoying and ridiculous, which I guess makes him a tad charming?

The fifth episode for the show is titled “The Night Before Cave Christmas.” It aired before Halloween, but since Cave Christmas is a made-up holiday by Mario I guess it didn’t need to air during the Christmas season? As mentioned before, this is the second, and final, Christmas episode from the Mario universe of cartoons as DiC declined to do one in The Adventures of Super Mario Bros. 3. I’d say it’s a shame we didn’t end up with 3 Christmas cartoons, but considering the first one was pretty terrible, and this one might actually be worse, I guess it’s no real loss.

It looks the show is simply titled Super Mario World, but it’s actually “Super Mario-Super-Mario Super Mario….World.”

The cartoon begins with a brand new theme song. The previous cartoon cheeped out by forgoing a traditional theme for just narration over some video game inspired music, a severe downgrade following the greatness that is “The Plumber’s Rap.” This new theme is a bit of an ear worm, despite not being great. It’s full of tribal drums and has a Caribbean feel to it, though I’m skeptical DiC paid for an authentic singer and probably just had some white dude fake an accent. Mark Mothersbaugh is credited as composing the theme, but I don’t know who actually sang on it. The lyrics are a bit lacking as the song closes by rhyming the word blast with…blast! I’m getting flashbacks to the “Wrap Rap” from last year!

Poor little mammoth…

When the cartoon begins, we find Yoshi and Oogtar fighting over some barbecued mammoth ribs, which are pretty small for mammoth ribs (maybe they picked off an infant). Mario starts complaining to Luigi and the Princess about how Oogtar is a pain in the ass who spends all day getting into fights with Yoshi. Luigi points out it’s not just Oogtar, as we pan to see other cave people fighting with each other. One poorly animated boy and girl pair are just hitting each other like Itchy and Scratchy, minus the mallets. Mario then hatches up an idea based on the notion that people start acting really nice to each other around the holidays. Luigi asks if he means Christmas, because it’s currently the middle of August so that doesn’t make much sense. Mario basically responds by reminding him that cave people are stupid and will believe anything they tell them. This cartoon really shines a light on what’s awful about colonialism.

It’s a sparsely populated village.

Mario then goes over to the squabbling Yoshi and Oogtar and starts telling them about Christmas. Mostly, he wants to convey the message that good boys and girls are rewarded with treats and presents, and Oogtar immediately becomes nervous because he knows he’s a little piece of shit. Mario christens it Cave Christmas and hangs a big wreath on one of the stone huts and announces, “Merry Cave Christmas!” to all of the onlookers. Nearby, Koopa pops his head out of what I guess is a trash can fashioned out of a stump. Referring to Mario as a “pipe-squeezer” (which got a chuckle out of me), he questions the plumber’s sanity by noting it’s the hottest day of the year before closing the lid and returning to his hiding spot.

The smell of freshly cut evergreen should help cover the smell of body odor and dinosaur shit.

The gang then sets to making the place look like Christmas. Mario and an unnamed cave person cut down a tree, while Oogtar and Yoshi help the Princess collect nuts from nearby trees. Koopa and his son Bully (Dan Hennessey) watch and Bully informs his dad he wants a Christmas tree too. We then go back to town where Princess Toadstool is trying to hang candy canes on a tree (that has a creepy face), but Yoshi keeps eating them as she hangs them. She reminds him about how he needs to be good if he wants presents from Santa, and the dinosaur promptly regurgitates the candy canes back onto the tree. It’s not made to look as gross as it could have. Bully and King Koopa pop out of the garbage stump and Bully takes note of the Princess’s description of Santa and calls the guy a wimp. His dad agrees, but then the garbage dinosaur shows up and tosses the whole stump (which seems very inefficient) into a stone dumpster strapped on his back.

Looks like someone is getting a savage beating for Cave Christmas!

Since there is a severe lack of toy stores in a prehistoric setting, the Marios have to make the toys for Cave Christmas. In a dome, they’re hard at work building shadow boxes and jack-in-the-boxes. Luigi’s emblem on his hat is miss-colored, a frequent occurrence in this show. Oogtar has snuck in though and is trying to get a peek at the presents. Luigi catches him hiding in a jack-in-the-box. He bolts and attempts to hide in a box of dolls, but Luigi picks him up by his shirt and tosses him out the door.

Even the Flintstones had sense enough not to make their sleigh out of stone

The Princess is then shown piling gifts into Santa’s sack while Mario appears to be constructing the sleigh out of stone and wood. Good luck getting that thing to fly! The Princess remarks how she can’t wait to see all of the kids react to the presents on Cave Christmas morning (she makes sure to include the Cave distinction), but lurking just outside the window is King Koopa once again. He laughs to himself and remarks that the Princess won’t get to see any of that because he plans on stealing the toys so his kids can have a jolly Koopa Christmas (Kristmas?). Considering he is mean and green, I suppose it makes sense for Koops to play the Grinch in our story.

The one true king.

The next day, Mario and Luigi are seen shoving their stone sleigh out the door. Mario expresses joy that its Cave Christmas Eve and prods Luigi by remarking it’s just like being back home, Luigi isn’t buying it though. As they head back inside their makeshift toy factory, Oogtar slips in and heads over to the sack of toys. With an evil look on his face, he lets the audience know he intends to cherry-pick the best toy out of the sack early leaving the crummy stuff for the goody-two-shoes. When he hears someone coming back in, he panics and dives into the sack of toys to hide. He seemed to think it was one of the Mario brothers that were coming, but it’s actually Koopa! Because DiC thinks its audience is stupid, Koopa has to explain out loud that he’s stealing the toys for Koopa Christmas and casually strolls out with the sack of toys and Oogtar inside.

Laughing at Luigi’s hateful gay joke. Apparently, Luigi plays the role of drunk, racist, uncle back in Brooklyn for the holidays.

Mario, who this whole time was just standing mere feet away from the cave-napping, is trying on his Santa costume (What? Did you think he’d actually let Luigi play Santa?!) which consists of a hat, white beard (his black moustache is still visible) and a red toga-like garment worn by the cave people which is worn over his red overalls and looks stupid. When he asks how he looks, Luigi tells him he wouldn’t get away with wearing that in Brooklyn. Mario gives a knowing chuckle and I have no idea how I’m supposed to interpret this joke. This is from the early 90s, so it reads like a homophobic joke. Would they attempt such in a kid’s show? Koopa did refer to Mario as a pipe-squeezer earlier…

How dare Koopa steal fake Santa’s present on fake Christmas!

Mario then notices the toys are gone! They run over to the empty place where the massive sack once sat aghast that someone would steal toys on their fake holiday. The Princess announces she knows who is responsible, which is cute of her since we all know who did it. She picks up a scale from the ground and says it belongs to Koopa, and I say, it doesn’t matter. Koopa and his kids are the only bad guys in this entire world! Santa Mario remarks this is somehow worse than what Koopa usually does (I don’t remember enough of this show to know if that tracks or not, but it sure feels like hyperbole) and vows to get them back!

Well, at least this Christmas special got one thing right.

Mario takes off in his one-dinosaur sleigh as poor Yoshi has to pull that stone monstrosity through the air with his wings power-up. They do find time to pass in front of the moon. Meanwhile, Koopa empties the sack of toys back at his “neon” castle and finds Oogtar inside. Oogtar, apparently lacking any sense of danger, is still preoccupied with getting all of the toys and gets into an argument over it with Koopa who intends to give them to his kids. Oogtar grabs one gift and Koops swats him across the room, rather gently unfortunately. Oogtar rips it open, only to find a ba-bomb inside it which he promptly tosses back to Koopa. He shouts he’s glad Koopa isn’t his dad with a gift like that, but aren’t these all gifts Mario and the gang wrapped? Were they trying to murder Oogtar?!

Merry Cave Christmas, Ratgoo!

The bomb predictably explodes in Koopa’s face, even though he tried telling it that it’s not supposed to blow until Christmas. Oogtar tries to book it, but Koopa grabs him. He’s got something special planned for Oogtar as he strings him up with a pulley system. The rope is a vine and Oogtar finds himself dangling over a pit in which a hungry dinosaur waits at the bottom. Koopa places a lit candle under the vine and leaves Oogtar to his certain death rather than stay and watch. I’d think he’d want to see the little twerp get it, but I guess he has other plans. As he departs, he chides Oogtar by reminding him that his name spelled backwards is “Rat Goo,” an actual worthwhile zinger for this show! I like this Koopa fellow.

Probably not the most discrete way to travel.

Santa Mario and Yoshi arrive and hear the screams of that little baby, Oogtar, coming from the castle. Mario runs over with his toolbox and spies Oogtar through a barred window. Seeing Oogtar in danger, he then runs to a different window for some reason and pulls out some little dinosaur from his toolbox that he uses to bend the bars. Yoshi, who seemingly lost his wings despite not taking any damage, is then advised to help Santa squeeze through the opening he just created, but he’s still too wide. We get a predictable diet joke out of Yoshi, and Mario informs him that a diet is not in the cards and that he needs to push harder! As Yoshi backs up to get a running star, he sees a terribly off-model Boo ghost and panics, crashing into Mario sending both tumbling into the castle where a horde of mecha-koopas descend upon them.

I’ve always felt the Santa suit could use a cape!

We then go into the chase segment. I think every cartoon in this show features one where the characters go running through the castle, avoiding enemies, all while a song plays in the background. The song is almost unintelligible. It sounds like the Koopa Kids making up a Christmas song. There’s something about a sleigh in there and I can’t make much out. It’s not good. Mario rides Yoshi through part of the castle avoiding catastrophe until they have a trio of the football guys from the video game chasing them down. Mario is able to conveniently find a super feather in a block and becomes caped Santa! He grabs Yoshi and the two fly through a pipe that leads them to Oogtar.

Look at this stupid, smiling, asshole. Hopefully Yoshi is happy because he’s thinking about how he gets to fill Ratgoo’s stocking with dinosaur droppings.

Oogtar, unfortunately, is still dangling over the hungry dinosaur infested pit. The vine breaks and Oogtar heads for doom, but Mario grabs the end of the vine. As Oogtar rises out of the pit, Mario goes in! Narrowly avoiding the chomping jaws of the dinosaur lurking within, Mario is able to fly out of the pit, catch Oogtar, and safely land outside the pit while the poor, endangered, creature in the pit is left hungry. Mario does a “ta-da” pose and a puff of smoke seemingly indicates his cape power wearing off, but when the smoke dissipates the cape is still there. Only when Mario starts laying into Oogtar is his cape finally removed from his model. Oogtar tries to weasel out of the discussion, but Mario points out that he’s already gone through all of Santa’s presents. Oogtar finally cops to being a little shit and Yoshi calls him bad (his eyes are all over the place in this segment too and it’s really distracting). Oogtar then promises to be a good little cave kid for the rest of his life, but Mario notes he’s got his fingers crossed behind his back. Oogtar, astonished, asks Santa how he knew and Mario gives a chuckle that he was once a little “bambino” too. Cave Christmas magic!

There wasn’t much screen time for the Koopalings in this one, which is tragic because they’re easily the best characters in the show.

Mario then comes running out of the castle with the sack of toys, which looks much smaller than before. They’re apparently just going to “yadda yadda” over how he managed to sneak into the throne room and grab them. With Oogtar in the sleigh and Yoshi hitched up, Mario tells him to take off, but there’s one problem – Yoshi doesn’t have any wings! Mario retreats to a nearby castle wall and just starts punching blocks until some wings pop out – the solution was so easy why bother even creating the problem in the first place? With the wings in place on Yoshi, they can finally leave, and just in time too as the threats of Bully Koopa start echoing from inside the castle. The whole Koopa clan races out as Santa’s sleigh lifts off.

Don’t fall for his bullshit, Santa Mario!

Back at Dome City, Santa Mario tucks Oogtar into bed. Before he can leave, Oogtar grabs Santa’s shirt so he can tell him that he’s been a bad kid and doesn’t deserve any presents. Being saved from the dinosaur is present enough (I bet the town wishes they could trade the presents they’re about to get in exchange for feeding Oogtar to that dino), but if Santa wants to leave Oogtar something it would make him happy. Mario remarks this isn’t like Oogtar, implying this one bit of manipulation on Oogtar’s part erases how terrible he is. Mario, predictably, leaves Oogtar a present before he and Yoshi fly off into the night.

Way to ruin Christmas, Mario.

The next morning, Mario is snoring away in his very uncomfortable looking vine bed still in all of his clothes. As he sleeps, Oogtar slips in with a wrapped gift as he notes Santa didn’t leave Mario anything. He places the gift by Mario’s bed as the plumber wakes up. Oogtar wishes “Mario dude” a merry Cave Christmas. The episode ends with Mario breaking the fourth wall to ask the audience, “Wouldn’t it be nice if every day were Christmas?”

And that is the rare holiday of Cave Christmas. It’s just like regular Christmas, only Santa is a plumber and his stone sleigh is pulled by a winged dinosaur. Also, the toys look pretty lousy. And it’s set in August. I don’t think I thought much of this episode (or this show) as a kid and have almost no memory of this, specific, episode. As an adult, it’s hard for me to ignore the inherent colonialism in the Mario brothers setting up shop in a remote location among the natives and basically brainwashing them in a bid to control them. It’s actually pretty shitty. It’s made worse by the fact that they’re also spreading a religious holiday to these people, though the religious aspect of Christmas is not touched upon at all, for the better.

Get this piece of rat goo the hell away from my holiday!

Even if I accept that I’m reading way too much into this extended video game commercial, there’s no polishing this turd of a Christmas special. Oogtar is unlikable and pretty damn annoying. I really don’t want to see him learn a lesson or have a merry Christmas in the end, I just want him to go away. He also didn’t really learn anything as I get the impression he just goes back to being a shit the next day once Cave Christmas is concluded. He tried to lie to Santa! Beyond that, the episode is poorly scripted, plotted, and paced and almost demeaning to its audience. The good guys have to be stupid in order to not see a giant turtle monster skulking about town stealing their stuff, and they make sure to tell the audience everything that’s happening because no one apparently trusted the kids to understand this stuff. The only positive I can give this thing is Harvey Atkin is still dynamite as Koopa and he even made me chuckle on two occasions.

You got two tries at a Christmas special, Mario, and you blew it! You are hereby cut off! No more Christmas for you!

If you absolutely must journey to Dinosaur World this Christmas then you’ll be pleased to know that all 13 episodes of Super Mario World are available on DVD. And since the show is bad, you can probably find it for very cheap as nostalgia seekers probably impulse bought it when it was new and then were eager to get rid of it. Nintendo also hates these old cartoons and basically just wants nothing to do with them so no one is actively enforcing the copywrite presently and you can find this one streaming online for free. With seemingly every IP under the sun getting locked into exclusive deals with some official streaming service, this one might actually remain free for awhile since Nintendo doesn’t appear interested in even shopping this stuff around. I’m actually a little surprised they aren’t throwing their weight around to wipe this thing from existence, but I guess their inattention to the show is everyone’s gain. Or loss.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 3 – The Simpsons – “The Way of the Dog”

It’s not often I get to look at a Christmas special from the same year I’m doing The Christmas Spot, but it also helps when that Christmas special premieres in May of the same of year. May?! Yeah, it’s weird, but for the 31st season finale of The Simpsons the show rolled out a Christmas…

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Dec. 3 – Mega Babies – “A Mega Christmas”

Considering how gross a lot of cartoons had become in the 90s, it should come as no surprise that the decade concluded with Mega Babies, a cartoon about literal snot-nosed, super-powered, babies featuring diapers overflowing with excrement in the opening title. Mega Babies was a short-lived production from the Tremblay brothers, Christian and Yvon, who…

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Dec. 3 – X-Men: Evolution – “On Angel’s Wings”

Long after the X-Men animated series that originated on Fox Kids had ended, along with basically every other Marvel cartoon at that network, X-Men:  Evolution showed up on Kids WB. It’s kind of odd considering WB owned DC and yet they went in on X-Men, but X-Men were still popular and were gearing up for…

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Dec. 2 – Tennessee Tuxedo and his Tales – “The Tree Trimmers”

Original air date November 27, 1965

In the early 1960s, content producers were still trying to navigate the lay of the land when it came to television. Animation had been popular for decades in movie theaters and the big studios knew they appealed to kids, but it was just so expensive to produce that few were willing to try it on television. Where there’s a will, there’s a way, and one of the earliest Saturday morning cartoons was a production from Total Television titled Tennessee Tuxedo and his Tales.

Tennessee Tuxedo was essentially the heir apparent to the series King Leonardo which concluded the same day Tennessee Tuxedo premiered. The show was conceived of by W. Watts Biggers and Chet Stover and originally existed to sell cereal, as sponsorship was the name of the game back then (and for awhile) when it came to children’s programming. Education was also a component as well and the show was setup in a fashion that allowed the main characters to learn a thing or two and serve as an audience surrogate in the hopes that the kids watching at home wouldn’t figure out it was really they who were learning a lesson.

The show starred Don Adams in the role of Tennessee Tuxedo, a penguin in a hat and bowtie who lives at the Megapolis Zoo. Adams uses the “clippy” voice he would later perfect on the series Get Smart! and even later as the voice of Inspector Gadget to voice Tennessee. The penguin’s best friend is a walrus by the name of Chumley (Bradley Bolke) and together the two are usually up to something that takes them out of the confines of the zoo and presents a problem for the pair. Tennessee’s catch phrase is “Tennessee Tuxedo shall not fail,” even though he usually does. When the problem gets too big for the pair to manage, they turn to the all-knowing Phineas J. Whoopee (Larry Storch), who is literally the man with all the answers and the way for every episode to write its characters out of trouble. The main antagonist of the show is the zoo director Stanley Livingstone (Mort Marshall) who often threatens to skin the pair. Nice guy!

What a way to close out your opening theme song.

In the early 1990s, few cable networks dedicated significant time to children’s programming. Basically, the only game in town was Nickelodeon, but back then the Viacom-owned network did not produce much in the way of cartoons. Instead, the network was forced to license material to air on its network, but couldn’t pay the big money of the major broadcast networks to attract the best shows. That left Nick with a lot of older material, which is how I was exposed to Tennessee Tuxedo. Not long after the show’s original debut came Underdog, which proved to be the more popular show. In licensing Underdog for syndication, his show would often be packaged with other cartoons, many of which debuted as part of Tennessee Tuxedo and his Tales. These packaged shows would air often on Nickelodeon and I watched quite a bit of them, even though I don’t recall actually enjoying them. It was a cartoon and it was on – those were essentially my standards at the time.

As part of the show’s third season we have a Christmas episode. Tennessee is going to take it upon himself to trim the zoo’s tree, even though Stanley would prefer he not do so. I don’t recall seeing this one as a kid and it’s possible the holiday themed episodes were not included in the syndicated package. After all, networks just want to be able to throw these things on at any time and seasonal episodes can mess that up (if the network cares, and often times, they don’t). When this one first originally aired, it was at the end of November and likely the Saturday after Thanksgiving, a plenty appropriate time to unveil a Christmas episode.

The opening title for this one has a very Mickey Mouse Club feel to it, only it looks a lot worse. The scenes in the opening title also seem to suggest kids are getting a show full of high adventure, which is not how I remember the actual show being. It also ends with Tennessee and Chumley dropping onto the title of the show and then two, giant, gun barrels are pointed at them. There’s an explosion, but no animation of the guns actually firing, before the pair is blasted up and out of the shot. It’s a pretty intense close for a Saturday morning cartoon.

I bet you can’t guess what the eagle’s name is.

The cartoon begins with Tennessee and the gang singing a bad Christmas carol. They’re just singing “Merry Christmas to you,” over and over for the most part before they’re interrupted. Flunky (Kenny Delmar), the zoo keeper, comes running over to tell Tennessee that Stanley needs to see him in his office and Tennessee seems particularly annoyed at being taken away from caroling. When Flunky mentions it concerns the zoo’s Christmas tree, Tennessee gets excited as he assumes Stanley wants their help in setting up the tree.

Tennessee and Chumley head over to Stanley’s office ready to help trim the tree. Stanley, who always seems irritated, informs Tennessee he’s to do no such thing! Stanley tells the pair that the mayor has set up a tree contest and that he intends for the zoo to win. He’s hired professional tree trimmers to handle the decorating and wants Tennessee and Chumley to show the decorators where everything is while he’s out fetching the mayor. Tennessee protests a bit and insists he and Chumley can handle it, but Stanley refuses to entertain the thought. Once gone though, Tennessee tells Chumley they’re decorating that tree. Chumley, who speaks in a classic dimwitted voice where every line begins with a “duh,” reminds Tennessee that Stanley forbade them from doing so, but Tennessee insists that they should because it’s the season of giving and decorating the tree will be their gift to Stanley.

This is going well.

Outside of the zoo’s auditorium the pair find a massive tree that Stanley wants setup inside. Tennessee and Chumley each grab one end of the tree which knocks Tennessee flat on his back prompting him to instruct Chumley to, “cut the comedy!” They then try to bring it inside with Tennessee dragging the tree from the top and Chumley from the bottom, only the tree gets stuck about 3/4 of the way through the door. Tennessee tells Chumley to trim off some of the bigger branches so they can fit it in. He does as he’s told and the tree fits, but now the first 8 feet or so of the tree’s base is bare.

The two then go to set the tree up, only the top scrapes the ceiling. Chumley tells Tennessee the tree is too tall, and Tennessee indicates it’s not a problem as they can chop some off. Considering that the bare portion of the tree extends beyond the pair’s head, the viewer is likely supposed to assume Tennessee will cut from the bottom, but he does not, and cuts from the middle. When he’s done, the tree is much smaller, and Chumley remarks that it now looks like a dust broom. Tennessee, once again, assures him it’s fixable as he trims off the “handle.” Chumley then tells him it looks too wide and points out that a Christmas tree should be pointy at the top. Tennessee then takes some clippers and re-shapes it. When he asks Chumley if it’s not the ideal shape for a Christmas tree Chumley agrees, but notes it’s not the biggest tree he’s ever seen as it’s now about a foot tall.

Still less pathetic than Charlie Brown’s tree (which premiered less than two weeks after this episode).

Baldy, an eagle, and Yakkity Yak (both voiced by Kenny Delmar) enter the auditorium to ask what’s going on. Tennessee shows them the tree, and the two immediately start to panic as they know Stanley is going to be pissed when he sees what Tennessee did to his tree. Tennessee Tuxedo, turning to his catchphrase about never failing, tells them not to worry as he’ll just chop down another tree. We then jump to the new tree being setup and it’s actually quite lovely. Now, they need to trim it. Tennessee heads up a ladder and instructs Yak to start tossing him ornaments, only Yak’s aim is terrible and they just smash on the floor. Yak then decides it would be better to simply hand him the ornament and Tennessee places it at the top of the tree. He’s so enamored with the ornament’s beauty that he descends the ladder to admire it and promptly falls onto the other ornaments, breaking half of their allotment.

Tennessee places the rest on the tree and searches for compliments, but Yak is honest in his assessment that it’s pretty bare. He assures him it will look better with lights on it and turns to Baldy, who is about to plug in a string of lights to test them. As he does so, Tennessee examines the string and notes there’s a missing bulb. He sticks his finger in the socket right as Baldy plugs them in and is soon electrocuted. The effect is super basic as Tennessee just slowly flashes different colors before a cloud of smoke explodes.

Electrocution gags will get a lot better over the years.

With the tree bare and lacking lights, the only thing that can save it now is the star. Tennessee heads up the ladder once again to place the star at the top, only the ladder starts to shake right as he reaches to place the star in its rightful place. Despite Chumley telling him to be careful, Tennessee predictably takes a tumble right into the tree. The whole thing comes down and Yak quickly notes that now all of the ornaments are broken. Tennessee, with the star stuck on top of his head, rises from the shattered tree and tells Chumley it’s probably time they go seek the aid of Mr. Whoopey.

Your ornament sucks, Whoopey.

We find Mr. Whoopey casually seated on his desk as Tennessee tells him about their dilemma. Before he can finish, he remarks that Mr. Whoopey has a really fine tree in his office. This sets Mr. Whoopey on his instruction for the day as he tells them how to make shitty ornaments out of paper. The guy loves paper as most of the ornaments and garland he recommends begins life as a piece of paper, which seems really dangerous considering the lights utilized in the 60s were those giant, colored, bulbss that got super hot after about five seconds. He also tells them they can put cookies and candy on the tree as ornaments and shows them how to string popcorn and cranberries using a needle and thread. These guys can’t even work a ladder without destroying a tree, I don’t think they should be allowed to string anything with a needle. The advice all seems terrible, but Tennessee disagrees as the pair enthusiastically head back to the zoo.

Oh Stanley, you’re in for a treat!

We then see Stanley leading the mayor and his wife to the auditorium. As Stanley opens the door, he boasts about hiring professional decorators to trim the tree, but then looks at his tree in horror. He runs in wanting to know what happened to all his ornaments, but soon realizes the tree looks pretty good. And it does, and it magically has non homemade ornaments on it as well as the popcorn garland. They also apparently found more lights. The mayor’s wife really likes it and declares it the prettiest tree she’s ever seen prompting the mayor to inform Stanley they’ve won the contest. Tennessee then doffs his cap (which has switched back to his normal, yellow, hat) to wish everyone a merry Christmas and the whole gang assembles in front of the tree (and Tennessee’s hat has switched back to his red stocking cap) to resume the awful carol the episode began with.

Looks like it’s time to start singing again.

As they all sing, the other zoo animals start popping their heads out of their homes. They all react favorably to hearing the carol as they all start to leave and descend upon the auditorium. They enter and the carolers inside appear happy at their arrival and soon we have a large group shot of everyone singing the song. Tennessee, who now has his yellow hat again (this is insane!), acts like he’s conducting their choir or something. The cartoon closes on an external shot of the auditorium at night and then zooms in on the Christmas Star which sparkles in the night.

And now everyone gets involved!

“The Tree Trimmers” feels like an episode that was written in all of five minutes. Someone must have got the mandate to do a Christmas episode, and the writers quickly came up with Tennessee and Chumley struggling to properly decorate a tree. Even the educational segment was rather weak as Mr. Whoopey gives lazy advice on how to cut paper into half-assed ornaments. Seriously, if your kid came home from school with one of those you’d probably feel cheated. Everything turns out fine in the end because it’s Christmas and it has to. At least the song, even if it’s mediocre, appears to be an original rather than some public domain Christmas carol.

Being a cartoon from the 60s intended for television, it’s probably no surprise to hear that this one is pretty rough looking. The animation is very basic as the characters only move when necessary and they just sort of slide across the screen with no bounce in their step. There’s no wasted movement or embellishment anywhere. I can at least appreciate that they made the effort to put everyone in mildly festive attire with Tennessee and Chumley ditching their usual hats for winter ones. The vocal cast is okay and I do like how Adams plays Tennessee and Stanley is a well-acted antagonist, even if he’s barely in this cartoon. The show wisely lets Adams dominate every scene as the other actors really aren’t asked to do much more than just set Tennessee up for whatever comes next.

The final shot rests on a star. I would have preferred Santa.

It probably comes as no surprise to anyone reading this in 2021 (and beyond) that Tennessee Tuxedo and his Tales is not airing on any network these days. I don’t think it’s even streaming anywhere. The show was made available on DVD by Shout Factory in 2012 so if you want to own this episode, and every other episode, you can. It’s out of print though so it’s not exactly cheap, but also it’s not the sort of thing that has become insanely expensive. It can basically be had for around 30 bucks brand new, which is probably right around the original MSRP. If you were to find it used, maybe you could get it for 20. I don’t think it’s worth it, but at least the option is available for those who do like this show or just like to amass a large collection of animation. This episode can also be found on the internet for free, if that’s your preference. It’s not likely to bring about those lovely Christmas feels, but it’s certainly a Christmas themed episode and since it’s only about 10 minutes you probably won’t feel like you wasted your time. At least not much of your time.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 2 – Toy Story That Time Forgot

When the credits started to roll in 2010 signaling the end of Toy Story 3 I think most who were watching it assumed this was “good bye.” The toys which had captured the hearts of movie-goers going on two decades were saying good bye to their former owner and playmate, Andy, and so too were…

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Dec. 2 – Robot Chicken’s ATM Christmas Special

This is going to be a bit of an experiment. These recaps the last few years have basically focused on cartoons or live-action shows in which a story is told over some duration. I have so far avoided sketch shows, not purposely, but it’s definitely been in the back of my mind that doing a…

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Dec. 2 – The Simpsons – “Grift of the Magi”

Talk to any fans of The Simpsons and they’ll likely have an opinion on when the show ceased to be great. For most, that occurs sometime after Season 8 of the now 30 season show. Some will argue that, while it may have been past its prime, it was still watchable, reliable, programming for a…

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Dec. 1 – Frosty the Snowman

Original air date December 7, 1969

Welcome back, lovers of Christmas, to the 7th edition of The Christmas Spot! If you missed the introduction a few days ago, we’re doing things a little differently this year. Yes, you’re still getting a dedicated write-up each day through Christmas about a beloved or not-so-beloved holiday special, but this year we’re also going retro by this blog’s standards. In order to shine a brighter light on the best of the best in the field of televised Christmas specials, we’re revisiting some of the 25 best as laid out in 2015 and reaffirmed just a year ago on this blog. When the subject was first discussed, the format for The Christmas Spot was to do a mini review of each special as opposed to the full-on walkthrough it has turned into. It didn’t make sense that so few words were reserved for the best the holiday had to offer, so we’re going to start rectifying that this year. Not every one of those inaugural 25 are being rehashed this year, just a select few of my choosing. Maybe next year we’ll look at some more, maybe we won’t, it’s all rather fluid.

Today, we’re kicking things off with a lookback to one of those 25: Frosty the Snowman. The Rankin/Bass classic was originally ranked at number 15, but was dropped down to 19 last year. Being in the top 20 is still nothing to sneeze at as Frosty is here to stay.

The 1969 classic is now one of the longest running Christmas specials on television today. For the past several years it has been the unofficial start of the holiday special season as CBS has chosen to air it the day after Thanksgiving for quite awhile now. As streaming services continue to take over, the days of the event special may be coming to an end. Last year saw Charlie Brown and the gang get axed from a network timeslot all because Amazon scooped the property up and intended to put an end to the tradition. What happened was people were so pissed about missing out on annual viewings of the Peanuts holiday specials that Amazon rethought its position and made the Thanksgiving and Christmas special available for one night only each on PBS. They aired at 7 EST and were barely in prime time, but I suppose it’s better than nothing. ABC also seemed to reduce their holiday output since it now has Disney+ to stash its specials on. It’s likely we’ll continue to see massive corporations hoard these valuable pieces of television history and what was once a shared, viewing, experience each year is just another thing to binge at your leisure.

For now, we still have Frosty. The special, which is obviously adapted from the song written by Walter Rollins and Steve Nelson, was written by Romeo Muller and directed by the tandem of Arthur Rankin and Jules Bass. It’s narrated by comedian Jimmy Durante and features voice work from Jackie Vernon, Paul Frees, Billy De Wolfe, and June Foray. It’s a special that always stood out to me as a kid because, unlike Rudolph the Red-Nosed Reindeer, it was a cel-animated production from Rankin/Bass instead of stop-motion. I feel like everyone associates Rankin/Bass with stop-motion, but their more traditional animated works are pretty noteworthy as well. When it came time to animate the special, Rankin/Bass turned to Mushi Productions, the animation studio based in Japan founded by the legendary Osamu Tezuka. Yes, Frosty the Snowman is basically anime. It would be more obvious if Rankin/Bass had not hired Paul Coker Jr. to first design the characters for the special, but you can certainly see the Japanese influence in several places.

Jimmy Durante will be our guide through the story, and song, of Frosty the Snowman.

Frosty the Snowman opens in idyllic fashion. Snow is falling and the people of this small community are busying themselves getting ready for Christmas. Our narrator, Jimmy Durante who is animated to resemble himself, explains that this is the first snow of the season and that it’s actually a Christmas snow. Why is that important? Apparently, when the first snow of the season happens to fall on Christmas Eve, something wonderful is bound to happen!

Our attention then shifts to a small school house. The kids are restless as they want to go play in the snow and their teacher (voiced by June Foray) has organized a Christmas party. Yeah, those days were always long even if they weren’t filled with education as no one wants to be in school so close to the holiday (and basically no one goes to school on Christmas Eve these days). The teacher informs the students that she’s hired a magician to entertain them. Considering the teacher had to pay out of pocket to bring this guy in, you can probably guess just what kind of magician a teacher’s salary can afford.

Behold! The worst magician in the world!

Professor Hinkle (Billy De Wolfe) is introduced by the narrator as probably the worst magician in the world. He begins his routine by tossing some eggs into his “magic” hat, says some traditional magic words, and then turns the hat upside down only for the eggs to fall out and smash on the floor. The kids are disappointed, which is perhaps the most unrealistic aspect of this special about a snowman coming to life as any group of kids I know would have laughed at a trick going so poorly. Hinkle then tries to retrieve a rabbit out of the same hat, which is going about as well as the egg trick. Declaring the hat is only fit for the trash can, he chucks it towards the waste basket only for the rabbit to finally pop out. Before the kids can react to the reveal of Hocus Pocus, the bell rings and they storm out of there basically trampling the magician in the process.

Once outside, the kids race through the snow. Most apparently did not consult a weather report earlier in the day as several are wearing shorts. One girl is sporting short sleeves and a pink skirt with suspenders which really can’t be comfortable. Some of the boys immediately start building a snowman, and it’s during this process we really get to meet Karen (who was voiced by Foray in the original, now lost, airing and re-dubbed by Suzanne Davidson) as she volunteers to build the head for the snowman. She declares it’s the most difficult part of snowman construction, and even challenges the boys to ask anyone on the subject for confirmation. Well Karen, I’ve built a few snowmen in my day and I have to strongly disagree. The head is quite possibly the easiest part, especially if you’re building a snowman like Frosty who has actual legs! Seriously, that’s damn near impossible.

Never in my life have I been able to make a snowman half as good as what’s present in cartoons.

Once the snowman is assembled, the kids gather around to choose a name. After some truly wretched suggestions, including an unintelligible suggestion from one kid who apparently just speaks in sound effects, Karen proposes Frosty and the kids all seem to agree this is a fine name. They then clasp hands and spontaneously break-out into song. Either they’re all amazing at improv, or they’re just as unoriginal as most kids and they named their snowman after a song that already exists in their world. While they’re singing, the rabbit Hocus Pocus comes bounding out of the school house in the discarded hat which Karen tosses on Frosty’s head to complete his ensemble. Much to everyone’s shock, the hat brings Frosty to life as his lifeless, coal, eyes become whole and he greets everyone with a “Happy birthday!” Considering it is essentially his birth day, it’s an appropriate greeting, if a bit unexpected.

Professor Hinkle is there to witness the whole thing as he had been chasing Hocus. When Karen declares the hat must be magic, Hinkle decides he wants it back as a fortuitous wind blows it off Frosty’s head and into his waiting arms. When the children protest, Hinkle plays dumb and claims he didn’t witness any such nonsense. He admonishes the children informing them that when they’re grown up they’ll understand snowmen can’t come to life. As he takes off with his hat and rabbit, the kids turn forlornly towards Frosty and reassure the snowman that they did see him come to life. Durante then comes back in to sing a jolly rendition of “Frosty the Snowman” as we’re finally shown the opening credits for the special and the major network gets to toss some commercials our way.

Get a load of this asshole.

When we return from the festivities, our informative narrator makes it clear that Professor Hinkle was wrong to take Frosty’s hat. He doesn’t elaborate, but I guess we’re to hold him to his momentary anger at the hat when he tossed it at the garbage. That seems a bit extreme, but it’s important the viewer hates this guy (and denying life to a snowman is a pretty shitty thing to do) as Hocus Pocus is about to take action. As the magician walks past people on the street greeting them happily, Hocus quickly swaps the hat with a wreath and bounds off.

When Hocus returns to the site of Frosty’s awakening, the kids are still just standing around accepting defeat. Karen notes the hat is back, seemingly oblivious that it was the rabbit who returned it, and she places it back on Frosty’s head. He once again greets the children with a “Happy Birthday!” and then begins to question his existence. Rather than be burdened by some truly out of this world thoughts on who he is and why he’s here, he just humbly accepts that life has been granted to him and then begins to test out his bodily functions. No, nothing weird or gross, mainly just juggling and checking if he’s ticklish. Okay, that does sound a little odd. His right hand also sprouts an extra finger so he can count to five (like most cartoon characters, Frosty only has four digits normally), but that’s just one of many odd animation quirks we’ll endure.

Frosty admiring his own rump.

Once Frosty is satisfied that he’s alive, the dancing can commence! We get a little more of the song as sung by Jimmy Durante as we’re basically just going to hear a verse here and there until the special is over and the song concluded. Once they seem to get over the thrill of life, Frosty wipes some “sweat” off of his head and takes note of a nearby thermometer. I question its accuracy, as it appears to be pushing past 90 degrees Fahrenheit, but the point is made and that’s snow is destined to melt, which means Frosty is destined to melt. This is where the special takes a hard pivot from the song. The lyrics make it sound like Frosty accepts his fate as all snowmen must melt and resigns himself to have a good time until the moist, dripping, splash of death consumes him. In the special, he immediately decides death is quite a bummer and a thing to be avoided. Where can a snowman cheat death? Why, the North Pole of course! When Frosty shares this bit of info the children decide they have to help him get to the North Pole, so they have a parade! All right, that part is a little weird, but I guess if you need to head to a train depot you might as well make a parade of it.

We deserve a sequel that explains if this guy ever got his whistle back.

As Durante sings more of the song, we see Frosty lead the children through town (with Hocus in tow) which contains some visual gags of people reacting with shock at the sight of a walking, talking, snowman. The parade comes to a halt when they encounter the traffic cop the song makes mention of. He’s directing pedestrian and automobile traffic and has to scream at Frosty in order to get him to stop. This begins a 1920s-esque bit of shtick as the cop questions Frosty on the various signs and signals all around him, never once seeming to realize he’s speaking with a snowman. Frosty is ignorant of basically all things, and Karen has to explain he just came to life and the cop then backs off. After instructing the gang to move along, he remarks to himself that snowmen are so stupid when they first come to life. Only then does he realize how absurd the whole situation was as he exclaims to himself “Come to life?!” and swallows his own whistle.

The parade finally reaches its destination, a train depot. The clerk (Paul Frees) working the ticket counter is fast asleep when the kids approach requesting a ticket to the North Pole. He then springs into action as he stamps a whole sleeve of tickets remarking how their journey will take them through the Klondike and for some reason mentions aurora borealis. He’s clearly lost in his work. He returns with a stack of tickets, as this journey is going to require quite a few trains, and then requests payment: three-thousand dollars and four cents (including tax). When Karen sheepishly responds that they don’t have any money, the enraged clerk slams his fist on the table causing the whole pile of tickets to spring up and wrap around him. He then utters perhaps the most quotable line in the entire special, “No money, no ticket!”

He’s so angry that he just closes up shop and quits the business right here and now.

Well, if you can’t buy a ticket to the North Pole, just do like the old hobos do – stow away! One of the kids takes note of a refrigerated box car on a train apparently heading north. That’s good enough for Frosty as they inspect the car. It’s full of ice cream and frozen Christmas cakes, which we’ll find out is a splendid way to travel for a snowman. Frosty climbs aboard, and so does Karen. All of the other kids have sense enough not to attempt to travel to the North Pole on Christmas Eve, and Frosty is too dumb himself to point out that Karen climbing aboard is a bad idea. She seems to think she can get there and back before supper which begs the question how old is Karen supposed to be? Hocus Pocus also climbs into the car as I guess he would prefer the North Pole to whatever town they’re currently in. As the train speeds off, we see there’s another stow away on board – Hinkle!

After the break, we take a look inside the box car to find a contented snowman and relaxed rabbit, but a freezing girl. It takes Frosty a few seconds to realize that this is a bad situation for a little girl. Proving he’s not some selfish jerk, he elects to scoop Karen up in his arms and leave the frozen confines when the train has to stop at a crossing (the animation makes no sense as the train goes past the junction, then stops, and an express train goes past behind it). Hinkle, still clinging to the caboose, sees the trio hop off as the train starts to leave and thinks they’re trying to ditch him. As he shouts at them “No fair!” it’s hard to tell if Frosty actually takes note of him or not. Hinkle is then forced to jump from a moving train if he has any hope of getting his hat back. He hits the ground and stats flopping down a snow-covered embankment before finally crashing into a tree. As he falls, the person doing the sound effects just goes nuts as there appears to be no rhyme or reason to the sounds we’re hearing, but it certainly sounds painful for Hinkle!

He deserved that.

Frosty, Karen, and Hocus wander through the cold, darkening, woods as Frosty frets about finding warmth for Karen. Hocus, through pantomime, suggests he build her a fire, but that’s not something a snowman can do. They press on and eventually come across a bunch of animals. They’re slightly personified, sort of like Hocus, and they’re decorating the forest for Santa’s arrival that night. It’s a bit preposterous, but I suppose not out of character for a Christmas special. Frosty asks Hocus to communicate with the animals about building Karen a fire. He does as he’s told, and soon the deer, squirrels, and such get a roaring fire going for Karen to get warm by. It’s pretty damn goofy to behold.

As Karen warms herself by the fire, Frosty stays far away. With Hocus by his side, he contemplates how he can get Karen home and himself to the North Pole. Hocus acts out some suggestions including the marines and President of the United States. Hocus then covers his face in snow like a beard and struts suggesting Frosty seek the aide of Santa Claus. Frosty thinks that’s a great idea and smiles at the camera apparently happy with himself. Hocus is ordered to be a Santa look-out, and once the guy flies overhead, he’s expected to somehow get his attention even though he’s a fluffy white rabbit standing amongst a bunch of snow.

It’s belly-whopping time!

Unfortunately though, a roaring fire in a dark forest is quite visible and Hinkle soon stumbles upon Karen. He taunts her before laughing then demonstrates he has some amazing lungs as he literally blows the fire out. Frosty comes running over and Hinkle demands he hand over the hat. He makes an empty threat, which Frosty calls him on, and Hinkle just stamps his feet like a toddler screaming to get his hat back! When he makes a lunge for it, Frosty deftly sidesteps him and drops down onto all fours. Frosty tells Karen to jump on his shoulders and our narrator interjects that Frosty, being made of snow, is the fastest belly-whopper in the world! He basically shoots off like a rocket across the snow, down a small hill, up another, and down again leaving Hinkle far off in the distance.

This is where Hinkle goes from annoying to evil.

The ride comes to an end at a random green house in the middle of no where filled with poinsettia. Karen is pretty cold from the ride, and also likely because she’s currently being cradled in the arms of living snow, so Frosty decides to bring her inside. She reminds him he’ll melt in there, but he suggests he’ll only stay in to melt a little and makes a joke about losing weight. Hinkle then arrives, suggesting he not only has tremendous lung capacity, but he’s also really damn fast. Honestly, I feel a little betrayed by the narrator who said he was left far off in the distance just seconds ago. Anyway, Hinkle sees the snowman in the green house and promptly slams the door shot. It must lock from the outside, or Frosty just isn’t very confrontational, because they’re trapped. Hinkle laughs devilishly proclaiming the hat will soon be his as Frosty looks on with horror.

Up in the sky, Santa passes by! Maybe he’s just out for a quick preflight check or something, because he only has four reindeer and no sack of presents. He comes across the woodland critter celebration where he is informed by Hocus what’s going on with Frosty, Karen, and the magician. Hocus leads the big guy to the green house, but when they arrive they’re met with a terrible sight. Karen, on her knees sobbing, is beside a puddle and Frosty’s “parts” are floating in it. I feel like there’s a darker cut of Frosty the Snowman where we watch the poor snowman melt and Karen is forced to look-on helplessly. That girl has seen some shit and Hinkle, who presumably watched it all unfold too, is quite an evil soul.

She’s going to need some therapy.

The narrator tells us that Santa is too late, but he breaks the fourth wall to correct him. With a big, booming, voice, Santa (Paul Frees) shouts “Nonsense,” at the suggestion of being too late and then sets to comforting Karen. He tells her that Frosty, being made of Christmas snow, can never disappear completely. This does little to cheer up Karen since her friend is still a puddle, but Santa just chuckles and opens the green house door. He commands Frosty to basically pull himself together as a cold wind enters the green house, scoops up Frosty’s parts, and recreates the snowman outside the green house. The only thing left to do is return the hat to Frosty, but now Hinkle makes his presence known demanding the hat be returned to him.

Santa, who almost looks ready to throw-down, instructs Hinkle not to lay a finger on the hat. Rather than threaten him with the violence he so richly deserves, Santa just tells him he’ll never bring him another Christmas present so long as he lives. Earlier, Hinkle seemed to think a magic hat would make him a millionaire magician so I don’t know why he places any value on future Christmas presents, but he’s not the sharpest guy. He immediately begins to pout and kicks a can that mysteriously appeared in the snow before remarking, “We evil magicians deserve to make a living too.” Santa then tells him that if he goes home right now and writes one-hundred-zillion times that he’s sorry for what he did to Frosty, then maybe he’ll get a new hat for Christmas. Despite being handed an impossible task, Hinkle seems pretty happy with this arrangement as he starts hopping up and down with excitement. In probably my other favorite quote from this special, he hollers “Sorry to lose and run, but I’ve got to get busy writing! Busy! Busy! Busy!”

Santa will make everything right!

Santa slips in a little chuckle as Hinkle disappears into the night, then turns his attention back to Frosty. He returns the hat, and once again Frosty greets everyone with a “Happy birthday!” I guess it still is his birthday, after all. We then slip into a bit of a montage as the song returns. The group celebrates a bit before getting back to business. Santa, after all, has a long night ahead of him, but he still finds time to return Karen home. Maybe he’s a little ticked off though about the extra work on Christmas Eve since he leaves her stranded on her roof before taking off with Frosty. The narrator then pops in to let us know that Frosty would return every year after that and the whole town would have a big celebration in his honor. The song gets into full swing now and we basically see everyone from the special in Frosty’s parade, including Professor Hinkle in a new hat. Jimmy breaks from the song again to wish us all a very, merry, Christmas as Santa swoops down in his sleigh (again, only four reindeer) to retrieve Frosty as the song ends. Frosty gets the last word in as he alters the closing line of the song, “I’ll be back on Christmas Day!”

Santa finds time to fly past the moon, now how the hell is Karen getting off of that roof?

Frosty the Snowman is sort of like the Christmas special baseline. It’s cheerful, charming, magical and it has some memorable characters. It helps that it’s anchored by the classic song, which is catchy enough and isn’t as overplayed (or annoying) as other Christmas songs. It might not be anyone’s favorite Christmas special, but I don’t think I’ve ever met anyone who hated it. There’s definitely some goofy logic at times, and the animation is merely adequate. This is from the 60s so I think most of the animation warts are only really apparent with modern eyes. I don’t think it’s as good looking as How the Grinch Stole Christmas, but it’s definitely better looking than A Charlie Brown Christmas. And it has character with the design of Frosty being simple, but pleasant, and Hinkle looking quite memorable. About the only thing I don’t like when it comes to the visuals are the deer. They just look stupid, but not offensively so.

Rankin/Bass seemed intent on transforming Frosty from a character that was just a wintertime creation to a Christmas icon. As much as the old song is associated with the holidays, it doesn’t make mention of Christmas at all. Maybe that’s why when Rankin/Bass did return to the character with Frosty’s Winter Wonderland they left Christmas out. They did produce Rudolph and Frosty’s Christmas in July, one of the lesser stop-motion efforts from the studio, but otherwise Frosty has mostly left Christmas behind. Today this special is almost always joined by the non-Rankin/Bass production Frosty Returns every year, even though that special has nothing to do with Christmas. In 2005, Classic Media produced another pseudo-sequel titled The Legend of Frosty the Snowman. That one features a Frosty that looks identical to the one presented here (and that’s because Classic Media bought up the Rankin/Bass library), but otherwise tells a new story and also has nothing to do with Christmas.

He says he’ll be back on Christmas Day, but it’s an empty promise.

This Frosty the Snowman is truly the only worthwhile one. I don’t particularly care for the other animated specials, and the feature with Rudolph is a tremendous slog that shouldn’t be viewed by anyone. This one though is an annual tradition and no Christmas season goes by without at least a viewing of Frosty the Snowman in my house. It’s become a favorite of my kids, so I actually am subjected to it a lot each year and I’m totally fine with that. If you’re hoping to catch it on television this year, check cable and keep an eye on CBS. They already did the first airing, but often will re-air it later in the month. It’s one of the harder ones to miss.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 1 – DuckTales – “Last Christmas!”

It’s that time of year once again! Every day goods are a little pricier, egg nog is invading the dairy case at every grocery store, and red and green versions of every candy in existence flourish in the seasonal section of department stores. Yes, it is Christmas time and it would be obnoxious if it…

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NECA TMNT Cartoon Channel 6 Newsroom SDCC Exclusive Set

BREAKING NEWS: San Diego Comic Con exclusives are now shipping! Full story at 10.

Remember San Diego Comic Con? You would be forgiven if you did not since, like last year’s edition, the event was a virtual one once again. Only unlike the 2020 version, this one came with the expectation it would be virtual. It also coincided with a global shipping crisis, so combine that with the expectation that no one would be in attendance, the various companies who were on-hand for the virtual event had little reason to have actual product ready for distribution. Because as many know, SDCC isn’t about just unveiling new things, it’s about selling exclusive merchandise and for toy producers this is usually a pretty big deal.

When it comes to NECA, the company has had a Teenage Mutant Ninja Turtles themed item for several years now. With the lines expanding to retail just a couple of years ago, NECA is now in a position where it can make its SDCC sets a little more off-beat. Last year, we saw the company release The Musical Mutagen Tour 4-pack of turtles based on their appearance in the so bad it’s good Coming Out of Their Shells tour from the early 90s. That set definitely fit the bill of one that likely would appeal to a small portion of the TMNT fanbase and not create the sort of intense demand we had seen in the past. As a result, some were disappointed to see NECA devote this year’s set to the Channel 6 news crew from the cartoon.

It’s a NECA four-pack, so expect fancy packaging!

Even though the members of Channel 6 were not mutants, or fighters, they were an integral part of the classic cartoon series simply by virtue of being there. April and her co-workers Irma, Burne, and Vernon were in more episodes than they weren’t so the now adults who watched the show have a pretty strong attachment to them. So far, we’ve seen April and Vernon receive a retail release in the toon line, but Irma and Burne have been shut out. Now, they find themselves in an exclusive set and some were a little irritated about it since they’re definitely characters deserving of a wider release. Those concerns seem to be a bit of a stretch though, as the set went up for sale in July and remained in stock for most of the day. And that was just the initial sale as more are headed to Target in the coming weeks minus some additional swag that was part of the online sale (and had to be paid for).

Even though San Diego Comic Con was in July, and this set was sold in July, it’s just now arriving at the homes of those who purchased it likely due to the shipping issues faced by everyone. When the set went up for sale, it wasn’t clear when it would be released or that it was even a pre-sale thing. It was then speculated by NECA that it might show up in October, but apparently even that was wishful thinking. It is what it is, but after the extended wait I’m here to tell you if this one was worth it, or not.

There’s some familiar faces.

The Channel 6 Newsroom set is a four-pack of action figures based on the cartoon Teenage Mutant Ninja Turtles: April (as a mutated cat), Irma, Burne, and Vernon. Two of those figures will be familiar to collectors of this line as April is essentially a repaint with a new head and forearms while Vernon is a re-release of the same figure from the two-pack released back in January. He does have two new portraits, frightened and blindfolded, and the coloring on his clothing is slightly different, but otherwise he’s old news. The new figures are the long requested Irma and the less requested Burne. Irma is the secretary at Channel 6 and someone seemingly always in the orbit of April. She has several starring moments on the show, but despite that this is only the character’s second figure. And the first was this weird yellow and green thing put out by Playmates. Burne is the resident blowhard of Channel 6, a J. Jonah Jameson type who hates the turtles with little reason why. He’s an unlikable sort and not featured as prominently as the other members of the crew, but he’s a pretty essential character too. And like Irma, he only had the one release in the Playmates line, though his was actually pretty good for that line aside from the sculpted hamburger permanently in his hand. And like most of NECA’s four-packs, this one includes a bevy of accessories which, at the end of the day, are likely to be the only exclusive items in here when all is said and done. Well, that and maybe Cat April.

They’re free and ready to…report?

As has been standard with past NECA four-packs, this one comes in a highly decorative package. There’s a slipcase with artwork depicting The Catwoman of Channel 6 that has April in her cat form superimposed over a more scenic pic of the Channel 6 building. Slide that off and you get a five-panel window box that has April on the front as-if she’s broadcasting through a television. The flap is secured via Velcro and once opened the figures are present via the window along with all of their stuff. Mine arrived slightly damaged, which is a bit of a bummer since this is a box I actually intend to keep. The inner box has a puncture in it, though the slipcover is fine. Inside is a backdrop featuring the Channel 6 studio which should actually make for a decent display for the figures when removed. It’s pretty standard packaging at this point, though this one is a bit deeper than the other four-packs and will thus occupy more real estate on your shelf.

April looks fine, though for once I think NECA went too far with the added linework, particularly around her muzzle.
She can strike a good pouncing pose.

Before we get to the new figures, we should probably talk about the familiar figures and we’ll start with Cat April. This is from the episode “The Catwoman of Channel 6” where April is accidentally mutated and then put under Shredder’s control via a collar. It’s a fairly memorable episode, and a worthwhile variant to explore. The figure’s body is the same as the much maligned April we got before. That April is probably the worst figure in the line so far owing to the fact that it’s not in scale with the turtles and the head-sculpt is just not particularly good. This figure repeats the scale issue since it uses the same body, but it at least is able to rectify the head issue by giving April an all new cat sculpt. It looks quite nice and the collar is also present and removable if you pop her head off. The chest and forearms had to be altered as well by painting them to match the fur of her face and to give her claws. Because of that, it wouldn’t be a simple thing to include a standard April head to switch to as NECA would have needed to basically swap out the whole upper torso. And there’s also the matter of the tail which removing such would leave a hole in the figure’s rear. I’m not going to run down the articulation on this one again, but know that it’s fine and you now have a bendy tail to add to it.

Vernon’s back and he has lots of stuff this time.
Old Vernon left, new Vernon right.

Just like April, Vernon is essentially the same figure as before so I don’t feel the need to go over everything again. The only difference with this Vernon is his tie is a different color and his facial portraits are new. The tie thing is cartoon accurate as he had multiple looks. The other colors of his clothing have also been lightened a bit so his shirt is a paler pink and his jeans a lighter blue. That’s not likely to excite anyone, but what I think will please most is the new frightened expression he comes with. Vernon is a character with barely more than two emotions, smug and scared, and this captures that second one very well. It’s the expression I think of first with the character as it seemed to become his dominant trait as the show went along. The first release gave us smug, so it was nice to get this one. The second portrait is a blindfolded one, which looks fine, but has limited uses. Honestly, after taking a few pictures here I probably won’t use it again. I would have much preferred an agitated Vernon giving us a good trifecta of expressions of smug, scared, and angry to go along with the mutant rat parts released previously. I was tempted to grab a second Rat King/Vernon set just so I could have mutant Vernon on my shelf at all times, and now I can!

Irma! Nice of you to join us!
She can’t do much, but at least she can answer a phone.

All right, lets talk about the new characters and first up is Irma. I don’t think it’s a hot take to call Irma a fan favorite. Maybe kids watching the show didn’t think much of her, but I definitely find her as a source of entertainment in the show when I go back to it. Not much about this show holds up on adult viewings, but Irma might hold up the best. She’s depicted in her standard attire: blue sweater, red glasses, long skirt, yellow shoes. For her facial expression, NECA went with a concerned, or worried, look. I think they were aiming for neutral, but it comes off a little awkward. It’s not a bad look for the character as her eyebrows had a tendency to always be in that concerned position, but I wish we got a second portrait for a little variety.

This isn’t going to help her get a date.
She picks up an extra point of articulation with the jaw on the rat head.

Her unique attire makes her articulation a bit lacking. Her head is on a ball peg and she has sufficient range there though her hair keeps her from looking up. Her shoulders are ball-hinges and she has the same style of double elbows as April. Her forearms rotate where they meet her sleeve and her wrists are swivel/hinges. The torso doesn’t feature any articulation, but her waist is joined to the hip with a ball-peg so she can pivot and rotate. Unfortunately, the long skirt kills most of her leg articulation. I think she has ball joints at the hips and double knees below, but you won’t be getting much out of them. At the ankles are hinges and rocker joints.

Shredder always used turtle soup as a threat, but only Burne followed through.

Burne is our other new figure this time around and he’s quite different from his box-mates. Short and squat, Burne is definitely the heaviest figure in the box and the chunkyness of the sculpt makes me think of the vintage toy line. He’s depicted in his standard, very blue, attire of light blue work shirt, dark blue tie, and blue slacks. His default look out of the box is this angry expression where he’s almost twisting his head in rage. The other is a smug look. I’m not sure which I prefer. I think angry when I think of the character, but the smug one looks more on-model to me, though both have their charms. He’s painted cleanly and really looks the part so if you’ve been waiting 30 years for a toon accurate Burne this should do the trick.

“Is this some kind of sick joke?!”

Even though Burne is rather chunky, he’s still expected to be able to move well since he is, after all, an action figure. He’s got a ball-peg at the head with solid range, shoulder hinges, and single-jointed elbows. I thought they might use the same double elbows the other characters possess, but NECA opted for something that’s definitely cleaner. It’s just not super functional as I can’t get his arms to go straight, nor can he really bend past 90 degrees.. He’s got swivels and hinges at the wrist and a ball-joint in the waist that lets him move around pretty well, though he lacks torso articulation. The ball joints at the hips work well considering the roundness of this area of the figure, and NECA did include double-jointed knees that let Burne kick all the way back to his own ass. I can’t seem to engage both joints though no matter how much heat I apply, which is a bit frustrating. The ankles are hinged and pivot, but they’re very stiff and the hinges were painted a dark brown over blue plastic which looks bad once the paint flakes.

“Yeah, that’s MY girl.”

On the quality control front, this set is a bit of a step back from more recent releases. I had a lot of stuck and fused joints out of the box, in particular with Burne and April. Burne’s left knee just didn’t want to do anything, and after heating only the top hinge works. With April, her knees are also a pain point as the top hinge won’t go into a default pose. As you can see in my pictures, her knees are always slightly bent. She arrived that way, and heating them and then plunging them into cold water hasn’t done the trick. Just straight heat makes them rather gummy and are more likely to warp or damage them further if I persist. I’ll just keep her in a pouncing position, I guess. April also has paint-flaking issues on her arms with white or clear plastic beneath. Irma runs into the same thing as do the flesh portions on Vernon. It can lead to an eyesore which just makes me want to leave these figures alone once I find a pose I like and call it a day.

Check out all of the stuff!
These giant cameras are arguably the real stars here.

NECA included a fair amount of accessories with this set, and the big ones are the two studio cameras and lights. They look terrific and the paint on these is excellent. The lights can pivot and rotate and the cameras do the same. They all have plugs too which makes me want outlets that can accommodate them. There’s also a cat with a toy mouse and the cat’s head is on a ball peg so it can move a bit, but nothing special. There’s also a pair of turtle versions of Burne and Vernon that are pretty fun to look at and can be hidden in a display as the cowardly pair try to avoid getting squashed. There’s also a boom mic which is affixed via a non-removable cord to a messenger bag. The bag is similar to Dirtbag’s backpack in that it’s a soft plastic that can actually open.

Now we have a duo of rat people!
I guess the toy mouse is an April accessory?

As for more character specific accessories, we have a few. Irma has a pair of open hands and a wider gripping hand to go with the more relaxed gripping hands attached to her by default. And like the first release of Vernon, she has swappable rat parts to duplicate her mutant rat form. The only nitpick with her though is she should have visible non-mutated flesh by her ankles, but NECA “cheated” and instead made her leggings extend to her shoes rather than make her shins swap. There’s also a rotary phone that’s either for her or Burne, but either one can use it. It’s fun and in the same fashion as the Sam and Max phone from Boss Fight Studio pair I looked at earlier this year. For Burne, he comes with fists, but also has a pair of gripping hands and open hands that look like they should be typing. It makes me wish I had a desk to pair with him to set him up with the phone and Chrome Dome’s PC. He also has a bowl of turtle soup and a spoon to consume it with. There’s also a framed photo of his girlfriend, Tiffany, and the image is a rendered one that makes her kind of look like an action figure. Maybe an actual figure will be crafted in the future, though she definitely feels like a Loot Crate release. There’s also a framed photo of a “hunky reporter,” as the box refers to it, that I think was someone Irma lusted over. Vernon also has gripping hands and a pointing hand plus one more wider gripping hand. April has no extra parts.

In case you prefer your Vernon blindfolded.
Swag!

If you bought this set from NECA direct, then you also got some extra swag. If you’ve purchased a Loot Crate since NECA took over, then this basically feel like that. You get a t-shirt, pin, patch, badge, and poster. The shirt contains original, toon-inspired art, of the figures present in this set plus a few other characters from the show. It’s printed on blue and it’s okay, but the art is way off model when compared to the toon and some of the designs (like Burne) I do not care for. The patch is a Channel patch while the badge is a replica of April’s press badge. Unlike the badge we just saw with the movie April, this one is a nice, thick, plastic and feels like a badge should, I just really dislike the picture of April used for it. It’s the same one from the box of the April and Foot two-pack from last year. The pin is an enamel one of the news van and its fine if you’re into pins. The poster is an 11″ by 7″ print of the Channel 6 building. It comes rolled up so it’s a bit of a pain to flatten out. It might make for a decent backdrop though for your figures. The retail version of this box set released at Target won’t include any of these items, but it will also be cheaper as a result and the trade-off is probably better for those who find this in stores.

That new April can’t come soon enough.
“APRIL! WHY AM I ALWAYS SHOUTING?!”

The Channel 6 set from NECA is a solid release, it’s just not as fun or as exciting as some of the other four packs NECA has done. Irma is a great character, but her figure is so limited due to her design which really saps a lot of the fun out of her. I’m left wishing that NECA went the Super7 route and gave collectors the option of a sculpted skirt or a soft goods one. It’s really needed for her rat mutation as she just looks so static posed with Vernon in his mutated form. On the plus side, I don’t feel a desire to get a second Irma as a result to display both versions, I’ll probably just keep her unmutated. Burne is a solid representation of the character, he’s just also limited by his design. And he’s Burne, the least entertaining character from this assortment. As for Vernon and April, well, I don’t mind having a second Vernon so I can display the rat one too and he’s fine. April is still a bit off as far as scale goes, but I’d like this figure a lot if the joints weren’t so stuck and flaky. It’s a memorable version of the character at least and one I’m happy to have. NECA is allegedly prepping a deluxe April for the toon line to release in 2022, and I hope it’s just an all new figure to properly correct the scale issues.

“Oh no! April’s turned into a cat!” “Hey Leo, you remember your laser point?!”
The new characters scale pretty well. April is still off.

If you missed out on the NECA sale and want to add this set to your collection it should show up in Target sometime in December. I’m not sure what it’s going to retail for once there though as I believe it’s going to be more expensive than the Turtles in Disguise set, which was $125. It’s not cheap, but for now, this is the only way to add Irma and Burne to your collection. I suspect Irma will get a two-pack release eventually, but I’m less confident when it comes to Burne. We’ll see. Even though this set didn’t “wow” me, I’m still happy to have it as these are characters I want in my display. Hopefully, everyone that wants one has a chance to buy one and happy hunting to all who are braving the stores this holiday season!

“What is happening to me?!”
Had to make a new shelf for this one.

DC Collectibles BTAS #42 – Gray Ghost

Beware! The Gray Ghost!

I have long maintained that the best episode of the now classic Batman: The Animated Series is the Mr. Freeze story, “Heart of Ice.” It is not, however, my favorite episode of the show as that honor belongs to “Beware the Gray Ghost.” That episode introduced the character Gray Ghost, a superhero from television who was the in-universe inspiration for nearly every aspect of the Batman character. There’s a terrific sequence at the start of the episode where shots of young Bruce Wayne watching his favorite program are cut with acts of Batman in the present virtually mirroring his childhood idol. We’ll find out during the episode that not only are many of Batman’s mannerisms based on the character, but even the very layout of the Batcave. Turns out, Batman is just a nerd in a cape and shares more similarities with his audience than previously thought.

Peeling back some of the untold origins of the Batman character can certainly make an episode memorable, but what really makes “Beware the Gray Ghost” work is the casting of the Gray Ghost himself. In the show, the Gray Ghost was played by actor Simon Trent, who following his show’s cancellation found himself typecast and unable to find consistent work. He’s a Gotham resident and nearing the end of his rope as he’s forced to sell nearly every piece of memorabilia he saved from the show just to make rent. And playing Trent is none other than Adam West. Come 1992, when the episode first aired, West was quite similar to Trent in that he struggled to land big roles following his turn as the caped crusader in the 1960s television series Batman. His campy character had also been usurped by a more brooding Batman as seen in 1989’s Batman. West was viewed more as a punchline as a result, his Batman being a dork while Keaton’s was a brutal enforcer.

Gray Ghost unboxed. I’ll spare MOC collectors from having to look at him in-box since I went ahead and removed a valuable figure from its packaging. That would be torture for some, and I’m very much against torture.

For those who worked on BTAS, that wasn’t the West they grew up with. For them, and even kids in 1992 like myself, West’s Batman was the first Batman we really knew. He wasn’t campy, he was smart, capable, and could kick the butt of any hoodlum thrown his way. It was only as we grew older that we realized what that show, and character, were aiming for. And it’s a great show! I recommend it to anyone. No, you’re not getting the same Batman Frank Miller wrote, but this is a character that’s been around for nearly 100 years and has had lots of contributing writers. There is no one Batman, no “best” Batman, just many Batmen. And this episode felt like the show trying to take that back, to shine a light on actor Adam West and provide almost a final say on that era of the character. We loved him as children, and we love him as adults. It’s a beautiful episode of the show and it’s only more poignant with West’s passing.

Simple, effective, paint apps on the face get the job done.

Because of my love for that episode, and that character, I was immediately drawn to the DC Collectibles Gray Ghost action figure from its line of figures based on Batman: The Animated Series. Even though it wasn’t a line I actively collected, I wanted to make an exception for this figure. I assumed I’d run into it eventually at a comic or collectibles store as one of my routines was to walk to a local one near my office in Boston, but I never did run into this figure. And once COVID arrived, I found myself working remotely and those casual strolls are long over. I sort of lost track of this one, but when I got the new Batman over the summer from the sequel line The Adventure Continues I was reminded that I really wanted a Gray Ghost to pair with it. Unfortunately, so did many others as after-market prices were ridiculous as DC Collectibles was folded and production ceased. A lot of the figures, especially the ones released late in the line, are now prohibitively expensive save for a select few. I kept my eye out for a deal, but honestly never really expected one to happen.

Fast-forward several months later, and a deal was found! Prices have been falling on Gray Ghost, maybe in anticipation of more re-releases, or maybe the COVID bubble is starting to burst on collectibles. Whatever the reason, I started seeing lots of “Buy It Now” listings on eBay just sit and finally a true auction came along and I was able to snag it! No, I didn’t pay retail for the figure, but I also didn’t pay triple retail. I paid enough though as this is a line that isn’t great. There are a lot of bad designs, many characters that look fine, but can’t move or function very well. Even that Batman I got over the summer is just “okay.” Aesthetically, it’s pretty great and in some respects I like it more than the far more expensive MAFEX Batman I bought around the same time, but he’s not very posable and feels a bit fragile. I certainly had concerns about Gray Ghost as a result, but the construction of the figure looked okay from a distance, and now I know for sure since I have it in-hand.

Who needs Robin when you have Gray Ghost?

The Gray Ghost is depicted in his costume from “Beware the Gray Ghost” when Trent puts it on and helps Batman in solving the mystery of the mad bomber. Even though Trent was an older guy, he’s still in pretty great shape so his body shape is pretty much the same as Batman’s. Broad shoulders, long limbs, he looks like a guy who could handle himself in a fight. He also stands nearly as tall as Batman coming in at 6 1/8″ roughly, which is about an eighth of an inch shorter than the caped crusader.

Tagline for the poorly conceived Gray Ghost reboot: He’s no friendly ghost.

As the name implies, the Gray Ghost is clad almost entirely in gray. His hat and cape are more of a slate gray, while the uniform is a paler gray and quite close in color to Batman’s uniform. He has black shoes and a black ribbon around the hat to go along with gray goggles that blend into his gray hair. It’s odd to see the hair and goggles painted in the same shade of gray, but the show looks to have done the same. The only other color on the figure is the flesh of his face and the blue on the lenses of the goggles. And that’s fine as it’s in keeping with the character’s look in the show which seemed to have a philosophy of “keep it simple, stupid” for animation reasons. The coat of the Gray Ghost is like a double-breasted coat without a collar. The buttoned portion is sculpted on the figure while the cape is laid over it and likely affixed with glue. The only other sculpted detail on the figure really are the folds in the bottom of the pants and the cuffs of the gloves. The face is done well as the designers captured his sunken cheeks and the lines around the mouth are sculpted in as well. He has a serious, almost grim, expression and it’s suitable for when he was stalking the night alongside Batman.

As Gray Ghost inspects the subpar painting on his car, you can also see, just barely, the flesh-colored paint by his right armpit.

Because Gray Ghost is so lacking in color, DC Collectibles also could save money on paint. Basically, all of the paint is reserved for the head, which makes it hard to explain why my figure has some flesh colored paint near his right armpit. It’s on the front of the figure and kind of a bummer, but I’ve been able to scratch most of it away. I just don’t want to damage to figure underneath. Aside from that, what little paint is present is applied well enough. The painter just barely missed the sculpted outline of the goggles on the left side of the figure, but it’s only noticeable to someone really looking carefully. It wouldn’t surprise me if the cape is painted, but I don’t know for certain. You just may want to exercise caution when flexing it as it’s a soft, rubbery, cape.

Imagine if this could have been done like a Micro Machines car? As is, it’s still pretty cool.

Overall, I think this figure looks very good. Especially for this line and he fits in well with the Batman figure I already have. What usually concerns me about this line is durability and articulation. And when it comes to articulation, I am mostly concerned with the aesthetics of it and how it relates to the durability concerns. Thankfully, most of these concerns are for naught with this figure. Gray Ghost is fairly chunky and thus doesn’t feel particularly fragile. The only thing I don’t like is swapping hands as the pegs are small and have a snug fit. I worry about them breaking at the hinge more so than snapping. Otherwise, all of the other joints feel okay. They’re stiff and it was a little concerning out of the box as should I have broken anything it wasn’t like I could easily replace it, but no such breaks occurred.

This little VHS accessory is my favorite in this one. The rear of which is blurry with the naked eye, and worse through an iPhone camera.

In terms of points of articulation, Gray Ghost is fairly vanilla. He has a ball hinge at the head. It works fine, but considering that area is about the only paint on the figure you will want to make sure it’s not rubbing any part of the collar below. The shoulders are just ball-hinges and he can raise his arm out to the side just fine, but the cape will prevent him from being able to do Pete Townsend impressions. The elbows are single-hinges with swivels. They can get to about 90 degrees on a bend and look fine as he doesn’t have the weird elbow overhangs that Batman has. In the torso is nothing, as far as I know. The coat is rigid so I don’t think it’s an overlay and if there’s a waist twist or ball joint I can’t tell as the coat comes over the crotch. And at that crotch is one of those soft, plastic, “diaper” pieces that offers some flexibility, though you’re not likely to do much with the legs. They’re affixed via ball joints ditching those awful hinged things this line was known for. There’s a twist there as a result, but not a true thigh cut. He can’t kick that far forward without hitting that diaper. If you wanted to force it you probably could, but I don’t want to risk warping the plastic there. The knees are double-jointed and look great when his legs are straight and just a little messy when bent as they wanted to keep the uniform shape of the pants. The joints can be a little stubborn, but it’s functional if you want to do something like a running pose. At the ankles, there’s a hinge and a rocker. They’re tight, and the feet sit fairly deep in the cuffs of the pants. If they can twist, I haven’t been able to get them to go. It was a little dicey even figuring out the ankle pivot, but it’s there, and it works.

Gray Ghost ready to meet his adoring fans.

Gray Ghost is okay when it comes to the action portion. He’s best served to mostly stand there, and his accessories at least aid in that. He comes with gripping hands in the box and they’re fairly wide. They look a little silly for default hands as a result, and I wish he had either fists or relaxed hands for a more neutral pose. He also has a right, trigger finger hand and a handgun to pair with it. The handgun is all gray and has a boxy design to it with some sculpted details. It’s not something Trent handled during his evening with Batman, but he was seen with a gun on a poster in the episode. The episode specific accessories are an RC car and VHS set. The car is what the mad bomber used to deliver his payloads. It’s the #3 car and the sculpt looks pretty good. The tires do not rotate so it’s just a brick of painted plastic. The paint job is not great. The base color must be black or gray because some parts of the orange appear thin with the darker plastic seeping through. There’s also some slop as there’s a lot of paint on a small object. It fits in his hands okay, but definitely be careful as I’d hate to see orange paint transferring to the gray hands of the figure. The other accessory is the VHS set Gray Ghost can be seen autographing at the end of the episode. It’s a chunky piece of blue plastic with a front and back printed onto it. It looks great, though it’s a bit weird that one of the images on the back of the set is young Bruce watching the show. I suppose it’s just a nod to the episode, but it doesn’t make sense for Bruce to be there. Gray Ghost comes with another right hand that’s holding a writing instrument so he can be posed autographing it for Batman. The end of the pen is curled on mine and I don’t know if that’s supposed to be like that or not. It works well enough though to achieve the look the designers were going for.

“Can you please make it out to, umm, Bruce…your number one fan…”

All in all, a light assortment of accessories for the Gray Ghost, but an appropriate assortment. The only thing I miss are just more hands because the car and VHS are so bulky that his gripping hands needed to be wide enough to accommodate them, which means they look kind of silly when not holding anything. I suspect, as a result, most have no use for that right, gripping, hand as he’ll either be holding his gun or signing the VHS. I suppose you could position him looking for a handshake from Batman, but he doesn’t really have a hand shaking hand to go with it. There’s also no stand included, which many of the older figures came with, but was also universally maligned, it would seem. It’s no loss, though I wish he had peg holes on the bottom of his feet. He stands fine without any help. There’s a little weight on the back of the figure due to the cape, but I don’t have to tilt his upper body forward to get him to stand. It’s more of a case of me being fearful of breaking or having this guy take a shelf dive since he’s so hard to get and wanting a little extra security.

DC Collectibles’ take on the Gray Ghost was able to meet my expectations. I suppose in some respects the figure exceeded them as I don’t really have any issues with the figure’s construction. I wish he had more hands and maybe a waist twist, but he looks good and that’s the most important piece to me. This is the Gray Ghost I want and I didn’t trust McFarlane to deliver as that company’s animated characters do their own thing, design wise. This looks like the character I fell in love with almost 30 years ago and that’s exactly what I want. I can position him with my Batman and be reminded of that viewing experience every time I look their way. There are a few other figures from this line I would like to have, but Gray Ghost was the only one I felt I needed following Batman and I’m glad I have him.


NECA TMNT Cartoon Wingnut & Screwloose

Don’t call ’em mutants.

For most fans of the Teenage Mutant Ninja Turtles from the 1980s, you reside in two camps when it comes to how certain characters are remembered: either from the cartoon/comics, or from the Playmates toy line. For Wingnut and Screwloose, I suspect most associate them with the action figure, but there are those who think of them first as members of the Mighty Mutanimals, the Archie Comics sister book to their version of Teenage Mutant Ninja Turtles. When it came to the toy line, many of those characters would be brought over and usually as villains. What many consider to be classic villains Slash and Leatherhead, actually started off as heroic allies of the TMNT. And when it came time to bring them into the animated universe, it was usually as characters based on the toys so to the rogue’s gallery they went. Even some of the few that were made heroes by Playmates would get the villain treatment, like Mondo Gecko, though he would come around by episode’s end.

For Wingnut and Screwloose, they too got the villain treatment despite being counted amongst the allies by Playmates. Their Playmates design also differed wildly from the comic as the toy maker preferred to envision Wingnut as a Batman parody. The mutant bat is clad in blue and gray evoking memories of Batman’s past. He’s also a little on the paunchy side, which might have been Playmates poking a little fun at actor Adam West. By the early 90s, the Batman most associated with the brand was the one featured in Tim Burton’s film. He was a brooding character sporting all black, muscled, features, even though actor Michael Keaton wasn’t exactly the brawny type. It was quite fashionable in those days to poke fun at the campy show from the 1960s and West’s “pure West” physique, while certainly not overweight or anything, was definitely not the muscled look the character had undertaken. Nevertheless, the design was quite interesting and Wingnut was a favorite of many of my friends. Screwloose, on the other hand, was just a sculpted lump of plastic, one of the earliest “buddy” accessories to be featured in the line. I’m actually not sure which buddy was my first, but I think it was either Screwloose or Joe Eyeball.

Such a lovely couple.

Why the cartoon Teenage Mutant Ninja Turtles decided to take a clear Batman parody, or homage, and make it a bad guy is beyond me. Sure, Wingnut is a bit fearsome looking, but I never confused him for a villain. The show decided to make him and Screwloose a pair of invading aliens, with Screwloose actually serving as the brains of the duo. Making them aliens actually kept them inline with their comic counterparts, who did start off a bit villainous before switching to the side of good, but otherwise they’re kind of their own thing here. The design for both is clearly taken from the toys, something the cartoon seemed more willing to do in later seasons, probably because it was hard to come up with a bunch of new designs with those larger episode orders. And now, NECA Toys has made it so we can have toon accurate versions of these characters for the very first time.

Wingnut is definitely one of the heaviest figures to grace this line.

Wingnut and Screwloose come in an oversized two-pack box. The actual design is standard, it’s just massive. The height and width are essentially universal for the line, it’s the depth where this one gets beefy. I have it at 5 1/4″ which is about an inch deeper than the recent Groundchuck and Dirtbag box. The box depth obviously varies, but for comparison’s sake the Casey Jones and Foot two-pack was a miniscule 2 1/2″. The end result is you know when you’re handling this one as to grip it across the top with one hand results in me being able to feel the skin between my thumb and index finger stretching.

These wings are something to behold.
He’s not much taller than a turtle, but he’s a whole lot chunkier.

The box has to be this big because Wingnut is an especially large figure. As far as height goes, he’s a rather ordinary 6 1/8″ to the top of his head and a full 7″ to the top of his ears. It’s his bulk though that makes him quite large as this is a big boy. The Playmates figure was a little on the soft side, but cartoon Wingnut is a bat that’s clearly let himself go. He’s got a huge backside and then when you add in the wings the figure gets even deeper. And because he’s so chunky, he’s got quite the heft to him. Screwloose, by comparison, is far more diminutive and is in-line with figures like Baxter and Splinter. He’s around 4 1/2″ tall and not particularly bulky or anything. Though it certainly makes him a lot bigger than the vintage toy. I don’t have my old toy for comparison, but I think most of the sculpted details of the figure were carried over to the show so he’s got a tank top, four arms, pants, and shoes to go along with his bug features like wings and a tail. I remember the figure having a little belly on him, and the cartoon retained that. It was interesting getting a better look at Screwloose as a kid when he showed up in the toon, and it’s nice to see him finally have a proper figure.

The Little Brigade.
Everything about this figure is big, including the gun.

Back to Wingnut. As I said, his design mimics the toy, but in bringing him to the show some details were either scrapped or simplified. He no longer has a logo on his chest and his uniform doesn’t feature any rips or holes. His face also just features less detail and his tongue is no longer permanently sticking out. The dominant color of his suit is a gray that appears to have a touch of purple mixed in. It complements the blue mask, gauntlets, and boots and the pale yellow of the belt and pouches is certainly evocative of classic Batman. In true NECA fashion, there’s lot of black line work painted on and the rear of the figure is cast in darker shades to evoke the cel-shading present in the show. In this case, the rear of Wingnut is very much a shade of purple while the blue is just a richer shade of blue. He has a somewhat menacing, teeth-gritting, expression on his face that was, more or less, his default look on the show. What really stands out though are those wings. Wingnut has these tiny, little, bat wings that probably weren’t suitable to handling his massive bulk, so either he or someone else outfitted him with metal wings that fit over them. They’re riveted and feature what look to be thrusters on the bottom and guns at the top. What’s really neat though is NECA was able to sculpt and paint the biological wings inside of them and the result is so impressive that I can’t tell if it’s one sculpt or two.

This is unfortunate.

What’s less impressive though, is some of the paint applications. The paint on the wings is phenomenal, but on the figure itself there are some problems and chief among them are the teeth. Wingnut is supposed to have pretty normal looking toon teeth, but with two fangs in the front that were illustrated to fit over the teeth, rather than apparently exist as teeth on their own. This apparently caused problems for the painting as it looks like those fangs are sculpted, but the factory just did normal, grid-like, line work for the teeth. It’s messy, and it seems to be a consistent problem with this figure based on the others I’ve seen. Beyond that, the other paint imperfections are largely minor. There’s some black lines that aren’t quite lined up with where they should be and some bleeding over the edges, such as with the blue on the fingers, in other places. It’s the type of variance one would expect. I will add, that after a mostly paint-flaking free experience with Dirtbag and Groundchuck, this figure is definitely a messy one to handle at first. Lots of painted joints, which means lots of paint flakes winding up on whatever surface you’re handling him over.

That’s quite the profile.

With Screwloose, the expectation is that he’d be a lot less interesting in comparison with his box-mate based solely on size. And that’s true, but he’s also less interesting just because his sculpt requires far less detail. He’s dressed like a bum, though his shoes are a bit fancier than a bum would dress, so there’s not a lot of texture work with him. Possibly because he’s mostly yellow, NECA didn’t really do much with the paint as far as the usual light on the front, dark on the rear goes. They mainly just did it with his shirt, while his purple pants appear to be uniform in color. His stomach is painted green, which I always felt was an odd choice on the part of the toon and he does have some green spikes on his arms. He’s painted well enough though, but he does have some of the older problems from this line. Namely, the paint on the joints will flake off leaving a clear plastic beneath. It’s definitely not the eyesore some of the other figures experienced, but it’s unfortunate. There was also some paint rub from his arms or back to the wings so mine have a little yellow on them.

Paint rub and flaking is more of an issue with this guy as you can see the white, or clear, plastic in some of the hinges has been exposed after just light manipulation.

In terms of articulation, these guys basically do what you’d expect of them. Wingnut’s head appears to be on a double-ball peg so he gets movement at the head and the neck, which is concealed in the body. He can look down, and if you have a flight stand capable of supporting his bulk, he can even look ahead in a horizontal flying pose. The arms are ball-hinged at the shoulders with those bulky, NECA, double-elbows. They twist above the joint, and below, and genuinely look fine because there’s so much going on with the costume. He can bend his elbow a little past 90, but if anything I have a problem getting his arm perfectly straight. He’s tight, and I can’t tell if he’s only supposed to go so far or not. At the wrist though we have the usual swivel and hinge system. In the upper torso, there’s a diaphragm joint right below his “bust” that allows him to tilt, rotate, and even crunch forward and back a bit. There’s no true waist twist, and the legs on the new ball pegs. They’re plenty secure, which is good for such a big figure. The knees are just single joints and they’re either really tight, or slightly ratcheted, as mine kind of click when I move them. They don’t offer much range as this is a character meant to always be hunched slightly, but they work fine as far as allowing the figure to stand effortlessly. His ankles are hinged, and they don’t have much range there, but they do have rocker-tilt which works just fine. Wingnut’s tail, tiny as it may be, is on a ball hinge so there’s some play there. The wings are also on ball hinges so they can rotate and “flap” as well as they probably need to.

These guys aren’t super poseable, but they’re still capable of looking cool on a shelf.

As for Screwloose, he’s basically the same. His head is just on a ball peg, but there’s enough range to let him look in basically any direction, he’s just going to have a bobble head from certain angles. All four shoulders are standard ball hinges and are quite tight. I think it’s due to them sitting fairly deep in the sculpt, but moving them around gets messy due to all of the paint flaking. The elbows are just single joints and they rotate as well. The knees are single hinges too and there’s a ball peg, I think, between the shirt and belly that lets him rotate and tilt ever so slightly in all directions. The wings are ball-hinged like Wingnut’s, though the tail appears to just swivel. It was also so tight initially that I wasn’t sure if it moved at all, but it just needed to have its seal “cracked.” I also think his ankles can pivot, but they sure don’t want to. He’s quite light though so he doesn’t need his ankles to do much in order to stand.

This gun is chunky and long.
Raph, you’re probably going to want more than your sai here.

This set is definitely not the most dynamic as far as posing possibilities go. Screwloose just doesn’t have a ton of options, while Wingnut is mostly limited by his bulk. That doesn’t mean they can’t look interesting on your shelf, and NECA did include some accessories to help there. With Wingnut, we get three sets of hands: fists, open, and gripping. The gripping hands are meant to wield his massive bazooka. Initially I thought it was the Triceraton gun with some parts swapped, but this is all new and much bigger. It’s a gun he handled for all of 2 seconds in his lone cartoon appearance, but it is toon accurate. The grip is a touch loose, but that’s probably a good thing in order to avoid lots of paint rub when inserting it into his hands. And even so, you’re likely to experience some anyway. Screwloose, on the other hand, gets nothing. He has two open hands and two gripping hands and you can easily move them from one arm to another, but that’s all. He does come with a flight stand, and it’s the improved one we saw with the video game Baxter that has an extra joint in it. It’s still annoying in that you can’t have the claw at a true horizontal angle, but it works all right. Lastly, NECA included some paper goods. There’s a wanted sticker for Smash, leader of the Crooked Ninja Turtle gang, as well as Wingnut’s W logo from the toy and a sticker for a map. The map is from an episode where it’s discovered Splinter’s kimono hides a secret and you can stick it on your Splinter if you want. I probably won’t There are also four, mini, comic books for your turtles to read taken from the episode. A fun, little, touch, for sure.

Screwloose just gets a flight stand, but hey, at least he can fly!
Novelty toss-ins, or hints of what’s to come?!

Wingnut and Screwloose are a fairly iconic pair in the Turtle-verse owing mostly to their appearance in the vintage toyline. Their animated appearance was far more forgettable (especially since it was a Zach-centric episode and he sucks) and downright bizarre in some respects, but the designs were still fun since they basically mirrored the toys. As an action figure pair, there’s definitely some warts present, but nothing that comes close to ruining the experience. The accessories are a bit on the light side, but there really wasn’t much to source from the episode they were a part of and NECA even tossed in the deep cut that is the map sticker and included a flight stand for Screwloose. And possibly because they didn’t have to go too nutty on the accessories, this one comes in at a price point of $55, cheaper than Dirtbag and Groundchuck even though, like that pair, these guys appear to feature all new tooling. The only real issue I have are Wingnut’s teeth as they look rather bad and since they’re right on front of the figure’s face there’s no avoiding the issue. Again, it’s not enough of an issue for me to not recommend this set. These guys succeed like almost every other figure in the line in achieving that “pulled right from the cartoon” aesthetic, and a giant Batman parody and four-armed mosquito are inherently fun designs. I would definitely suggest adding this set to your toon display as it’s one of the better two-packs NECA has put out so far.

Chrome Dome still towers over all!

Wingnut and Screwloose are currently showing up at Target stores across the US. They appear to be arriving in solid quantities, and being that they’re cartoon appearance isn’t particularly memorable, the sets appear to be hanging around longer than a few minutes. Good luck!


NECA TMNT Cartoon Dirtbag and Groundchuck

Some new mutants have joined the party!

NECA’s line of action figures based on the cartoon Teenage Mutant Ninja Turtles has been a wonderful source of nostalgia for 80s/90s kids even as the line heads into more obscure territories. In socializing with individuals of my age, it feels like a lot of those 5 and 6 year-olds who were watching the first few seasons of the show outgrew it come the early 90s. By then we were in the midst of a cartoon boom and the quality of shows was increasing with seemingly every new show. Practically overnight, the cartoon that was really just a not so cleverly disguised toy commercial started to fall out of favor. You still had your Street Sharks and Biker Mice From Mars, but there were also a ton of one and done type shows that came and went. With TMNT, the show seemed to get more mileage out of the fact that it started to take from the toyline, rather than dictate it. It used to be that a character would appear in the show, then eventually make its way to store shelves, but giant episode orders probably made it easier to just grab a toy and integrate it into the show practically 1:1. And so we have Dirtbag and Groundchuck.

I remember this pair showing up in stores roughly at the same time. I never had the Playmates Dirtbag, but I did have Groundchuck and he was one of my favorite designs from the line. I liked his armor-plated leg and the harsh shade of red that was his fur seemed cool to me. He had a crossbow weapon and a Foot logo tattoo on his arm and he became one of my chosen enemies. I even played with him so much he eventually fell apart, something that never happened to any of my other TMNT toys. He and Dirtbag eventually made their animated debut in the episode “Planet of the Turtleoids,” the same episode as Chrome Dome and Kerma. They were supposed to be the new Bebop and Rocksteady, but they had little interest in taking orders so that’s how the writers were able to move on from them. They were actually competent villains for the turtles, so that right there makes them fairly unique amongst the rogues from that show.

“By any chance, would you two be interested in helping a poor, defenseless, turtle?”

Since Dirtbag and Groundchuck arrived in the show as a pair, it made sense for NECA to release them as a pair. This year, we’ve seen toy companies do their best to adapt to the shipping crisis and uptick in factory rates and NECA has made some changes to this year’s releases as a result. We saw the figures Mondo Gecko and Muckman split into deluxe releases and we’ve also seen an uptick in price. With Dirtbag and Groundchuck, there was just no getting around the issue of costs. These two are, as far as I can tell, entirely unique as far as tooling goes. We’ve seen NECA get a lot of mileage out of the Bebop and Rocksteady base here and there, but that won’t work for this pair. As a result, we have the priciest two-pack in the line as this set retails for $65. Some may balk at the increase, at this time last year a NECA two-pack was $52, but I for one would rather receive an uncompromised product than a cheap one. No, I don’t particularly like paying more money for something, but I understand the economics in play.

Who would have thought a mutant mole would be so cool? The bull is kind of a given though.

Dirtbag and Groundchuck are an impressive pair. And that’s what you want if a set is going to set you back a few more bucks than the usual. Dirtbag is around 5.5″ and Groundchuck is closer to 6″, maybe a tick above when he’s standing up as straight as he can. This is veteran sculpter Paul Harding’s first contribution to the line and he really set a high bar for himself going forward. These two guys should remind anyone who owned them as kids of those vintage Playmates toys, but mostly they look just like they stepped out of the television. Dirtbag has all of the little things I remember from his brief appearance on the show and stuff that I don’t. He’s rocking the one boot, one bare foot, look and his limbs feature sculpted fur. He’s got these two-toned overalls with an olive green on top and black on the bottom to go along with a hot pink backpack. It’s a pretty gnarly getup, but it almost looks ordinary for a character from this show since it’s not as outlandish as some of the other stuff. Like his box-mate, for instance. Groundchuck sports this tattered, blue, tunic with shaggy fur underpants. He’s got a lavender belt that evokes images of Batman and a pair of bull’s eyes, one over his heart and one on his left knee, to add a dash of yellow. He has a bright green tuft of hair on his head which is poking out from under this futuristic half-helmet thing that even covers his right horn. His right leg almost looks robotic, but I think it’s just armor. Why he chose to armor one leg and little else I don’t know. He does feature some plating over his left thigh and he has this big shoulder contraption over his right shoulder. His left shoulder has a more conventional shoulder pad while both of his fingerless gloves have spiked or studded knuckles. He’s a totally 90s design and I am here for it!

Just a mole trying to earn a living.

Let’s talk a bit about Dirtbag first. I’ve already mentioned that his sculpt is awesome, but so is the paint work. His design doesn’t call for anything outlandish, but what is here works. He’s mostly a soft gray with a darker gray used to shade his backside. The same is done for his shirt, light green on the front, dark on the back, and his mining helmet as well. There’s a lot of black linework on this guy which adds so much depth to him. And it’s just remarkable how clean everything is. I would expect some of the lines to be a little out of whack here and there, but there’s literally none of that with this guy. The eyes, the inner ear, the inside of his mouth – it all looks fantastic. Also worth noting, all of his hinges appear to be cast in the most appropriate color of plastic. The one consistent eyesore with this line that keeps coming back are painted hinges with a poor choice in base color beneath. Those stand out too readily, but with Dirtbag it all looks good. You will only run into that issue with the back of the ankles because the hinges are done to match the shade of gray from the front of the figure, not the rear, and that’s fine. It would be stupid to do it the other way around. Even the left boot was cast in brown plastic and the fingerless gloves were done in red. I suppose there’s a risk that paint might come off of the fingers on the gripping hands, but there’s not much that can be done to prevent that. For now, I haven’t had any issues there.

I applaud Dirtbag for his willingness to rock a pink backpack.
The backpack is functional too. You can either put small items in it or wedge his shovel in there like so.

Dirtbag (and Grounchuck for that matter) is also on the chunky side. His torso his wide and his legs a bit squat. Because of that, articulation isn’t going to be his strong suit, but it’s not a huge minus either. His head can really only swivel, if there’s any up and down I haven’t been able to figure it out. He does have an articulated jaw, a commonplace for this line that’s welcomed, so he’s not lacking in personality there. The shoulders are ball-hinged and lift out to the side all the way into a T position and can spin around. There’s a biceps swivel past that and double-jointed elbows. He’s a pretty jacked mole, so the size his of his biceps don’t really allow the elbows to bend past 90 degrees, but it’s not something I miss. The hands rotate at the wrist and all feature horizontal hinges. At the waist we have a big ball peg so he can rotate and tilt a little, but he can’t crunch forward or bend back. At the hips are the newer NECA ball and socket which I am happy to report are not loose. He doesn’t kick out very far forward, but he’s not really a martial arts kind of rodent. There is a thigh twist and the knees are double-jointed. At the ankle, we have hinges and rockers which work very well. On the rear of the figure we find a tail and a backpack. The tail is on a ball peg, but it doesn’t do a whole lot, though it can come in handy for adding a little stability to the figure. At the backpack, which is constructed of a rubbery plastic, is a flap that actually can open and close. I haven’t tried sticking a small accessory in it out of fear that it will be hard to get out, but it’s a cool little detail. What I have enjoyed doing with it is wedging the pole of his shovel underneath the flap so it goes straight across his back. The hold is plenty tight and it’s something that can be done to add weapon storage, which I always like.

There isn’t a matador alive who would mess with this bull.

With Groundchuck, we have a similar story. For one, the paint is so eye-catching with this bovine. There’s fur, metal, cloth, and just a lot going on. And it’s fairly clean, though not as clean as it is with Dirtbag. There are paint blemishes present on Groundchuck that I wish weren’t there. There’s a spot of missing white on the armor of his left thigh and the cow skull belt buckle has some scratching too. Those are the only ones that stand out, but there are a few nicks here and there which is customary with mass market figures and especially those with as much paint as this guy. The black line work though, is once again, pretty damn stellar. The line on the right legs are sculpted in and painted while the armor on the left thigh is scalloped and a really fun texture. I love how NECA painted both portions with a lot of white in the middle and gray on the edges. I find the shading on Groundchuck’s body to be a little more subdued than some other figures in this line as the red of the fur and blue of the tunic is just a little darker on the rear of the figure in comparison with the front. That’s not a critique, but an observation, as the metallic bits are shaded aggressively and look terrific as a result. The only spots where I feel a little more paint might of helped make the figure look even better are just small details like the fingernails and the row of teeth on his upper jaw. The bottom row has the black line work all throughout, but the upper row is just white. That’s likely because it’s really only noticeable if you’re looking at the figure from below the head, but when you’re reviewing a figure it’s something you’re going to see as you approach the figure from many angles, including ones that likely won’t factor into a display.

Look mom, no flaking!

The articulation for Groundchuck is more or less the same as Dirtbag with only minor differences. He has all of the same points of articulation, minus the tail and backpack. I’m not sure why a mutant bull was designed without a tail, but that’s how it was. His head does feature a bit more play than Dirtbag’s, but it’s not drastic. He mostly looks straight ahead and down a little, with some room for tilt. His jaw doesn’t seem to open as far, but there’s enough there to change up his disposition. His shoulders are going to be somewhat impacted by his shoulder pads, but it doesn’t stop his arms from lifting out to the side all the way. He’s also traded a waist cut for a ball peg in upper abdomen. It mostly just affords rotation there, but he can tilt a little bit to the side as well as forward and back. The legs and arms are entirely the same, except with Groundchuck comes the added fun of having a character with hooves for feet instead of something more traditional. Even though they’re hooves, they still have the usual amount of ankle articulation and he’s really not a challenge to stand. Since he has kneepads like the turtles, his knees can’t quite achieve a 90 degree bend, but I don’t think that’s something that will be a problem for this figure. Also worth noting, that the hinges in the legs are painted on the rear, but the paint isn’t flaking! I don’t know what NECA did or if they did anything different, but it’s pretty cool.

The Cowboys of Moo Mesa wish their sidearms were this cool.

One way companies have been able to keep costs manageable this year is by cutting back on accessories. NECA said “Screw that,” with this set as this pair is pretty well loaded. Both characters come with fisted hands in the box, but also have a set of gripping hands and open hands. All of the hands feature horizontal hinges and the same lovely paintjob. They’re easy to swap too as NECA seems to be using softer plastic with shorter pegs lately. The only downside is the hands might pop out when you don’t want them too, especially as you break in the hinges, but that’s certainly better than the alternative. Groundchuck has his own stylized pistol that ends in a bull skull complete with nose ring. It’s ridiculous, but appropriate for the show and character given the era. His gripping hands aren’t classic “trigger finger” hands, but they’re also soft enough that getting his index finger onto the trigger shouldn’t be a problem. As far as I know, that’s the only Groundchuck specific accessory in this box with the rest belonging to either Dirtbag or another character all together.

They attack from above and below!

Dirtbag, being a miner and a fighter, needs tools and weapons. He’s got a pistol like Groundchuck, but unlike Groundchuck his pistol doesn’t really contain any Dirtbag theming. It does look like a nail or rail gun, which feels appropriate for his workman-like appearance. There’s a small, handheld, device that looks like a cross between a TV remote and an electric razor. I think this is a tracking device used by Donatello, if it fell into the hands of Dirtbag or Groundchuck I don’t remember, but rest assured it is absolutely pulled from the show. Dirtbag also has his shovel, which can be used for digging or cracking skulls, and he has an oversized drill that I guess helps him tunnel through the earth. He can easily hold it with two hands in front of his body, though the drill bit doesn’t rotate.

“Hey! Don’t worry, I’m supposed to do this!”

Lastly, Dirtbag has a rather unique accessory that just looks like a ring of rocks. This is to simulate him coming up from the ground, similar to what we saw with the Roadkill Rodney figures, but on a bigger scale. To achieve the desired result, you have to pull the figure apart at the waist and then just sit his torso in it. Getting him apart the first time can be a little scary since the factory likely really shoves these things together tight. It’s a double ball peg that’s in there, so it should be hard to break. Even so, I used some hot, running, tap water to soften it up (I did not need to heat any other joints on these figures) and was able to pull him apart. Putting him back together was also a snap. It’s pretty cool and provides for another display option. I’m torn on how Dirtbag will ultimately end up on my shelf. I think this is an accessory that may come and go as I change things up here and there. All of these accessories though are lovingly painted and detailed. The gripping hands are also pretty soft so there shouldn’t be too much of a problem preventing paint scuffing as they’re swapped in and out, but as always, take care when doing so. These are, after all, “adult collectibles.”

They look appropriately intimidating when paired with turtles.
“Back off, dirt bag!” “Hey, how did you know my name?!”

NECA’s latest two-pack from the Teenage Mutant Ninja Turtles cartoon line is one of its best. This one is right up there with Bebop and Rocksteady for me, and I’m hard pressed to think of a better one. Dirtbag and Groundchuck aren’t the most well known characters from the show, but their presence in the classic toy line (which basically mirrored their later cartoon appearance) makes them more familiar than than someone like Kerma, even though he appeared in the same episodes. These sculpts are phenomenal and I really hope Paul Harding will be making many more contributions to this line and basically any line I collect. This pair is certainly helping NECA end 2021 with a bang, and what’s really awesome for collectors, is there’s more coming since these guys were released alongside another all new two-pack and the other sets solicited earlier this year should be on a boat somewhere. NECA made this two-pack available on its website earlier this month, but they should be hitting Target right now. Take advantage of the fact that some people won’t remember this duo and snatch a set if you see one. You will not be disappointed.

“Now, I can rid myself of those imbeciles: Bebop and Rocksteady!”
Because every figure needs to be compared to Chrome Dome.

Hasbro Pulse Con Exclusive Marvel Legends Series Venom

“We are Venom!”

When I was a kid, my dad took me to some local convention or trade show. I have no idea why because my dad wasn’t the type who would go to such an event. He liked car shows, but from what I can remember this was more of a hobby show. It was early in 1993 and that was a moment in time when I lived in Virginia. My family only lived there for about 9 months so even trying to remember where this place was located is basically impossible. Anyway, I mostly just remember seeing lots of individuals selling old toys, comics, and baseball cards. That sort of thing. It’s possible my dad was trying to nurture my just emerging interest in model car building, or maybe my mother and sister were doing something together that day and he was just looking for a way to kill some time. It was while there though that he offered to buy me a comic book. I was newly interested in X-Men and always had a fondness for Batman, plus a comic book was probably the cheapest way to send me home with something. When we started looking at books, my eyes were immediately drawn to one comic: a red, foil, cover of the newly released Venom Lethal Protector #1. To a kid, anytime you see the number 1 on an issue it immediately screams “value,” and the red foil spider-webs behind this giant image of Venom just looked awesome. I wanted that one and my dad bought it for me. It was the start of my love affair with the character Venom.

Who wouldn’t fall in love with a face like that?

Prior to that fateful day, I knew who Venom was. I mostly knew him as a Spider-Man foe and what little I knew of the character’s lore came from the back of the Toy Biz action figure card. Lethal Protector would be like my first, proper, introduction and I was smitten. Mark Bagley’s interpretation of the character would forever become my preferred one. He was drawn to be this massive dude, but not as chunky as the McFarlane original. He had this huge mouth with an insane amount of pointy teeth and that tongue was always flailing about with green slime dripping off. He was cool! And I loved that book though strangely I never bought another issue from that story.

When Toy Biz launched a Spider-Man line of toys to coincide with the 1994 release of the cartoon, Spider-Man, Venom followed. I actually didn’t like the inaugural jaw-chomping Venom released with the first wave, but I made it a point to collect every iteration of the character to follow. And I was pumped to see Venom make an appearance in the show. The wait for that felt excruciating at the time, but it was only the 10th episode when Venom appeared. Still, a weekly show for a kid is bad enough between episodes, 10 weeks (not including the weeks the show took off for reruns) probably felt like an eternity. And when he finally did show up it was for just one episode, and then old Eddie Brock found himself powerless and in jail. What a tease.

The outer box is quite lovely, and I feel bad opening the blister inside, but it must be done!

I mentioned it in my recent post about the upcoming X-Men animated line of figures, but the Spider-Man line from back in the day was similar in that it wasn’t exactly a reproduction of the show. It was however much closer than Toy Biz’s X-Men line and basically every major villain from the cartoon would make the jump to toy. The card backs also utilized the show logo and artwork from the show of each character so there was an obvious synergy with the cartoon. As the line went on it would move away from the cartoon a bit, especially with the Venom subline, but for the most part fans of the cartoon had the toys they wanted. Now though, we’re in an age where those who grew up with that cartoon are adults and have a certain fondness for it. And while the toys were close to the toon, they weren’t exact which just leaves enough room for a company like Hasbro to step in.

The rear of both is supremely nostalgic as well. I think I would have burst with joy if they had recreated the cross-sell from the 94 Venom with modern action figures.

This year, Hasbro celebrated itself with its own virtual convention. Pulse Con took place on October 22nd and 23rd and it was an event with some reveals of Hasbro’s upcoming product and also a time to sell some exclusives. One of those exclusives was a special edition of Venom. And not just any Venom, but a Venom from the Spider-Man animated series. That version of the character is pretty unique as far as Venoms go. He had to be simplified in order to properly animate him, so the artists couldn’t give him rows of teeth or go too nutty on the tongue. Instead, he has just some obvious sharp teeth and they even gave him some thick, blue, lips. Venom’s eyes, always something that seems to change with the artist, were also simplified to a more definite shape. A little jagged on the edge, but also now with a more pronounced middle portion that included a large point cut-out of the white of the eye giving off the appearance of pupils. He has almost a reptilian quality to his face as a result, a little bit crocodile, but his mouth also sometimes took on a duckbill quality too in some of the less flattering stills. And foe whatever reason (and you can see it on the card art) sometimes he had a “butt head” where it curved into the center slightly before rounding out again like the top of a heart.

The blister has been cut. What is done cannot be undone.

The feature of this Venom most likely remember though is the odd approach to shading the show took. When you have a show that takes place mostly at night, a big, black, monster of a character is tough to do. He needs to pop when on screen, so he basically needs to be outlined. Often times in comics or in cartoons blue is used to shade black. It makes no sense in the real world, but in the comic one it’s basically a rule of law. The show did use blue when it came to Spider-Man as he had to wear the black costume first. And when Eddie Brock took control of it they used blue again, but only for about half the body. The other half used red which didn’t make any sense in the real world or in the world of comics and cartoons. Why did they do that? I have no idea. Maybe it was just to differentiate him from Spider-Man? Red has a bit of a malevolent reputation, so I guess it makes him look more sinister. Then again, the giant mouth of sharp teeth accomplished that fine on its own. Maybe it was foreshadowing the Carnage symbiote? His dominant color is red, so it’s possible. For what it’s worth, when Carnage did show up the red on Venom had become even more saturated and bold, but that was probably just a variation in production. Maybe someone on staff felt the blue and red combo illustrated Venom’s anti-hero persona. He’s not a villain in the classic mold, he’s more like a guy who just hates Spider-Man and wants to make his life miserable. That’s probably a pretty far-fetched assumption though. Instead, it’s just an odd peculiarity with this version of the character, and it’s not the last! For his second appearance in the show, the artists added these web-like veins to his forearms which just seemed to draw even more attention to the red and blue thing. Of all the villains in the show, Venom definitely feels like the one who was the most unique as far as comparisons to his comic counterpart go. Similar to how Apocalypse had a completely different color scheme in X-Men versus the comics.

I paid 10 dollars for the Toy Biz Venom on the left back when it was released, a princely sum at the time because a local comic shop got it before I ever saw it at a big box retailer, but I had to have it!
More retro goodness! The Venom on the right is from the Toy Biz Marvel Super Heroes line which preceded the Spider-Man one.

Because of that reality, and because Venom has remained a very popular character, is likely why Hasbro saw fit to do a cartoon version of the character. Hasbro has been releasing Spider-Man figures on retro card backs for a little while now with more planned. All of them feel more like an homage to the old toyline or just a fun way to release new Spider-Man figures. Venom is the only one that seems to be deliberately based on the cartoon. And the action figure does a pretty good job of capturing that likeness. First of all, he gets his own special box with his beautiful mug plastered on the front. The eyes are the dead give-away that this is animated Venom as opposed to one based on comic art. Inside that box is just a standard, retro, blister card with the figure inside. The card art matches the original jaw-chomping Venom from 1994 while the back has been updated for the new wave. If you have not bought one of these retro card releases, they’re a little different from what was sold in stores 30 years ago. The card itself is thicker and oversized. The blister also isn’t glued down over the artwork, but the artwork is actually laid over that. I wish Hasbro had invested in something resealable (especially since this release is about 10 bucks more expensive than a standard retail one), but as best I can tell the only way to remove the figure is to cut through the blister. Or you could just tare it apart.

I basically only bought Web-Man to have a modern Spider-Man to pair with this Venom.

Once freed from his confines, Venom stands a tick over 7″. He’s pretty beefy, especially compared to the Web-Man figure I looked at recently. The main body of this figure is apparently repurposed from Hasbro’s Omega Red release which was part of a Wolverine five-pack. It works well as a Venom body, though one could argue the shoulders could stand to be beefed up a bit. They sit low, which is a thing Hasbro has been doing for awhile, so in certain poses it looks a little off. The Venom from the toon had a really large upper body with a comparably small head. This Venom has more standard proportions and might actually be closer to the show’s model sheets than the character was on screen. The animation definitely wasn’t great and there are some pretty funky pictures of Venom out there. This figure most looks like Venom as he appears at the end of the opening credits. The other big drawback to this sculpt though comes from Omega Red having oversized shoulder pads. They apparently peg into the shoulders because Venom has a pair of holes in his traps. They’re basically right in the top of the figure, which also stinks because if they were more towards the figure’s back they’d be less visible. Or better yet, Hasbro could have spent a few cents more to inject some plastic into those holes or even fashion plugs. Either way, it sucks that this figure has random holes in its upper body.

Well, that’s a shame.
The spider on the back had to be squished to fit it inside the articulation, but it’s for the best.

Complaints about the holes aside, the rest of the figure looks quite lovely. The face looks dead-on for this version of Venom with light blue accents on the right side of his face and red on the left. In the show, the shading was usually of a bisected nature, though one color wasn’t specifically reserved for one side. It just depended on which way the character was facing. They would also do both colors on the limbs with one on the outside and one inside. As funky a design choice as it was, it’s pretty fun to see it replicated so well here. He also has the big, white, spider on his chest which properly wraps around to the back of the figure. To fit it inside the joints though, the spider on the rear of the figure is a bit squished, but it’s not as noticeable as it would be if they did that on the front. And they did to a point as the spider’s legs purposefully avoid the butterfly joint, but I don’t think it really harm’s the figure’s aesthetics. He does have his unique, forked, tongue which I’m not certain was ever supposed to be a true forked tongue in the show or if the animators just failed to paint the slime most of the time. Either way, this looks the part. The forearms of the figure also have the web-veins as seen in the character’s second appearance on the show, though Hasbro declined to paint them which is disappointing. What’s more disappointing is the absence of the white portions on the back of Venom’s hands. He had those in the show, so it’s bizarre to see them excluded here and it truly does bug me. Those are all design flaws though, the actual execution on this guy is pretty good though. The paint looks clean and it’s even well done around the teeth, where things could have certainly gone off the rails. The spider logo is sharp and neat and they definitely nailed those eyes. The sculpt, outside of the head, doesn’t have to do much since this is just a muscle dude in a skin-tight suit, but what’s there is well done.

Two heads are indeed better than one, though it would have been cool if the second head was different from the first in more ways than just the tongue.
The fists are a nice option, though they look a little undersized to me, but I think it has more to do with how deep in his wrists they sit.

Despite the premium price, Venom doesn’t come with a whole lot. We’re likely paying for a head-sculpt that will never be utilized again and for the special paint job, because Venom comes with just three accessories: a pair of fists and second head. Out of the box, Venom has open, style-posed hands. His right hand is more open than the left, but if you don’t like that look for your figure then Hasbro included some fists. They’re just fists, but they have the blue and red shading on them. They seem undersized to me, and that might be the way the forearms are sculpted on Venom which just causes them to sink into the arm. I don’t really care for the look as a result, but maybe that’s just me. The second head is the same as the the one that comes on the figure, only this one has a smaller tongue. The eyes, teeth, and expression are entirely the same, Hasbro was just able to glue a different tongue piece that’s contained inside the figure’s mouth rather than one that’s flailing about. It’s cool for anyone who dislikes the tongue, but I feel like that’s probably not many people. I would have preferred a closed mouth with a big grin, but again, this is a head-sculpt that probably won’t be repeated so I understand why we’re essentially just getting one.

Time to play!
“I keep trying to tell you, I’m not Spider-Man!” “And we keep telling you, you web-heads crack us up!”

Hasbro may have gone light on the accessories, but at least they didn’t when it comes to the figure’s articulation. The base body is pretty well loaded with a lot of functional articulation. Perhaps the only shortcoming is right at the top. The head is on a ball and hinge, but sits pretty low on that ball so the range isn’t very good. He can look up and down just a bit and rotate. Some neck articulation would have helped him look down further, and since he towers over Spider-Man that would be beneficial, but it’s passable. The shoulders are ball-hinged and the way the sculpt of the shoulder area slopes down does prevent Venom from raising his arms out to the side, but he gets close. The rotation is fine and there is also a butterfly joint in each one that lets him reach across his body. It moves well and only gets a little chunky looking when Venom rears back, but on the whole it looks fine and works better. After the shoulders we have biceps swivels, double-jointed elbows that achieve about 90 degree bends, and wrists that swivel and hinge horizontally. It all works fine, but the red/blue shading might drive you nuts if you’re intent on making sure the various swaths of color line up. In the torso, there’s an ab crunch that’s done quite well. Only when bending him all the way back does a hint of a gap start to show. There’s also a waist twist and ball joints at the legs. He can’t come close to pulling off a split, which is a little disappointing as Venom is quite limber despite his bulk, but I don’t consider it a deal-breaker. There’s a thigh cut and double-jointed knees that allow Venom to bend past 90 and he has hinge and ankle rockers down below that work great. Nothing really is missing. A lower neck joint would have been cool to see, but at least there’s nothing breaking up the sculpt. Everything is at a nice tolerance and no joints were stuck on my figure. Nothing is floppy and there are no joints that breakup the sculpt in a way that isn’t worthwhile.

Web-Man was enjoying his time on the shelf before Venom showed up.
“Ahh, we’re just messing with you, web-head!”

Hasbro’s attempt at a cartoon accurate Venom is pretty damn close to a homerun. Any issues I have with the sculpt are what I consider nitpicking on my part. The only real issues I have with the figure is the missing paint on the back of his hands and those two holes in his traps. The hands might be an oversight or a design choice since they did put blue and red shading on the back of the hands, but the holes are just Hasbro getting cheap on us. Considering this guy was priced at $34, I feel like they could have fixed those and still made a tidy profit. Oh well, that’s Hasbro for you. Beyond those two issues though, this is a really attractive and fun piece to have on your shelf. The red and blue shading, as odd as it was back in 1994, is an attention grabber and makes this Venom design and figure feel truly unique. I didn’t even particularly like the character’s look in the show when I was a kid, but as an adult this does get my nostalgia juices flowing.

My new Venom with what I once considered my favorite Venom (and most recently purchased Venom?) along with a parachute Spider-Man from the early 2000s Toy Biz Spider-Man line.

If you’re looking to get a Venom animated figure of your own, I’m afraid you’ve already missed the boat. Hasbro sold this one exclusively via its Pulse website following Pulse Con. It was up for about a day, but is now sold out. I would bet on a retro card Venom to follow at some point for a regular retail release, but it probably won’t have this head nor will it have the red and blue shading. That means if you’re really into this look for the character you’ll probably have to turn to the secondary market where it’s presently selling for 70-80 bucks. It’s hard to predict where the prices will go from here as it could climb, or maybe when Hasbro does a comic accurate Venom on this card-back it depresses the value of this one. It’s also hard to say if more characters in this style will follow. Venom is one of the more unique designs from the show, but there are a few others like Morbius and Punisher. And with Hasbro launching the X-Men line based on the cartoon it certainly could be a door-opening moment for Spider-Man as well. Whether or not this potential line is one and done, I’m quite happy with my purchase and I don’t know what I’d pay had I missed out. Best of luck to any who are trying to get him.

Venom rules.

Bugs Bunny’s Howl-oween Special

One thing I lament a bit is the loss of the shared television experience. And in particular, the thrill of knowing a seasonal favorite was airing on a given night. These things seem to be dying as even Charlie Brown has found himself relegated to PBS. And it’s mostly due to these specials getting gobbled up by streaming platforms. There’s still a few that get seasonal airings, but their numbers are dwindling.

Once upon a time, a seasonal special was a surefire way to get some nice ratings during a holiday. That made them attractive for producers who went out of their way to create a holiday themed cartoon for their popular characters. And when it comes to cartoons, few could argue that the Looney Tunes weren’t near the top of the mountain in terms of popularity, or just sheer greatness. Bugs Bunny is a character that can lay claim to being top dog, or rabbit, in the field of animated characters. Want to argue Donald Duck or Popeye? Sure, they and others can make an argument, but so can Bugs. I’m not concerned with figuring out who is best, but I am reminded that Bugs and the gang once had their own holiday specials you could find on television at the right time of year. Unfortunately, they’re almost all bad. How can this be?! Bugs Bunny is fantastic! Daffy Duck, Elmer Fudd, Tweety, Sylvester – they practically write themselves! It’s an unfortunate reality though, as we saw with Bugs Bunny’s Looney Christmas Tales, and the rabbit didn’t just get victimized by Christmas.

Warning, there are few treats ahead.

In 1977, CBS aired Bugs Bunny’s Howl-oween Special. This could have been an annual viewing tradition, and it was for a little while, but fell by the wayside because it’s, well, not great. Come the 70s, Warner’s theatrical shorts division was dead and their vast cast of characters had pivoted to the small screen. The classic Merrie Melodies and Looney Tunes were now airing in syndication with little in the way of original animation being created aside from wrap-around segments or commercials. Warner and CBS not surprisingly saw an opening to do a Halloween special because the Looney Tunes have dabbled with the macabre before. They could have, and probably should have, just rounded up some popular, spooky, cartoons and aired them in a block. Maybe they could have done some wrap-arounds too, or brought in a live-action host, and people probably would have tuned in. They did not.

What the Hell is this hot garbage?!

Instead, Warner made the decision to take 8 classic (well, mostly classic) shorts and edit them together. Only they didn’t stitch them together with wrap-arounds, instead they tried to make the transition from one toon to the next seamless with new animation. This feels almost sacrilegious to cut up these cartoons like that. Some are even split in half with entire cartoons shoved in the middle. A-Haunting We Will Go is the first toon, and it gets chopped up to have four different cartoons inserted into it before it concludes. Now, maybe if the original directors were making these calls it wouldn’t be so bad, but none of them worked on this special. Hal Geer is the credited executive producer while David Detiege is the credited director who must have overseen the new animation and layouts. I don’t know if they tried to get Chuck Jones or Friz Freleng to do this thing, but presumably that would have cost money and they probably didn’t want to be a part of this.

Witch Hazel faired slightly better than Bugs. Slightly.

If dicing up the cartoons feels bad enough, wait until you see the new animation! Holy Hell is it bad. Now, I don’t want to rag on the animators and artists involved. They probably had a shit budget to work with and Warner animation was a shell of its former self come the late 70s, but they couldn’t even get Bugs Bunny on model. It is immensely distracting to watch the old animation suddenly cut to the new, because Bugs looks about as different as he can. He looks like the bootleg Bugs that adorned VHS covers of public domain cartoons in the 80s. It’s bad. The audio is also noticeably different since Mel Blanc had gotten older. That can’t be helped, but it does just add to that jarring feeling.

It’s a shame what happened here, because most of these cartoons are great on their own like “Hyde and Go Tweet.”

If you can get past all of that, is there something to enjoy here? Yes and no. You get snippets of the old shorts in some cases which just isn’t very satisfying if they’re cartoons you’re familiar with. The pacing is off and most will be left feeling frustrated. Which is a shame, because most of these shorts by themselves are plenty enjoyable:

  • A-Haunting We Will Go
  • Broom-Stick Bunny
  • Hyde and Hare
  • Hyde and Go Tweet
  • A Witch’s Tangled Hare
  • Claws for Alarm
  • Scaredy Cat
  • Transylvania 6-5000
  • Bewitched Bunny

Some of these edits will confuse kids. The special goes right from Hyde and Hare to Hyde and Go Tweet which both feature Dr. Jekyll and Mr. Hyde, but the character models aren’t the same. Claws for Alarm and Scaredy Cat are brutally cut up and quite lousy as a result, even though Scaredy Cat is a terrific toon by itself. And like the new animation issues, you’re also jumping from different eras of Warner shorts which have different production values. It also draws attention to the reuse common in these cartoons like Bugs’ witch costume and walk cycle being the same as Daffy’s nephew. I guess what I’m saying is, this special cuts up the cartoons while also drawing attention to their original flaws. Talk about a swing and a miss.

If you’re thinking about watching this thing, don’t do it!

If you want to spend Halloween with Bugs Bunny and his friends, you can get this special on DVD. You won’t find it airing anywhere, but it is streaming for free in the usual places. It’s mostly an example of what not do do with these shorts. If you want to just experience some spooky tunes, watch the above mentioned shorts by themselves. Or see if you can get the Halloween edition of Toon in With Me that aired this morning. Maybe it’s on demand, but it has some of these cartoons and it’s far more well put together than this. There’s also a block of Looney Tunes airing tomorrow morning on MeTV that may or may not follow a spooky theme. The official Warner YouTube channel even has a bunch of Halloween cartoons on there for free which is way better than this, even if they’re edited. Basically, there are far better options when it comes to enjoying Halloween with Bugs and the gang.


It’s Finally Happening – The Animated X-Men are Coming Back in Figure Form!

Eric and Julia Lewald have something to share!

It was almost two years to the day where I made an entry here expressing a wish for Hasbro to tackle the X-Men. And not just any X-Men, the now classic animated series from 1992. That was probably my greatest obsession as a kid. I loved Teenage Mutant Ninja Turtles, but I grew out of it after 3 or 4 years. X-Men filled that void and my obsession lasted longer. I collected the toys from Toy Biz and it was the first time I displayed my toys like collectibles instead of just dumping them in a large bin when I was done playing. I still played with them too, but when I was done I had makeshift shelves to pose them on. It was a large shelf that went three or four rows deep and eventually I had to add another. I was able to separate heroes and villains, though with how quickly things can change in the comics, sometimes I had to move guys back and forth. I don’t think I stopped collecting though until I was in high school in the very late 90s. By then, the X-Men line was nearing its end anyway and Toy Biz was pivoting to more collector-focused lines for their legacy properties while the kid-friendly stuff was focused on new shows like X-Men Evolution and the movies.

There weren’t a lot of toon-specific figures back in the 90s, but Morph was definitely one of them.

Like Teenage Mutant Ninja Turtles though, the thing with the old X-Men toyline is that it wasn’t really an animated focused line. It started as a comic book line with the inaugural first wave reflecting the 80s costumes and lineup for the team. It was only once the show became a hit that the toyline started to mimic it to a point. One of the first instances of that I can recall is the wave one Storm, who was released in a black costume, getting repainted silver with two ring-capes added on to kind of match her show appearance. Toy Biz would also repackage some of the previously released figures with new card backs advertising them as from the show, but the figures were basically the same comic book inspired releases we already had. Wolverine, for instance, still had his giant buckle on his belt instead of an X logo. Storm did get repainted yet again though, this time white and with a more elaborate cape. The most well-remembered instance of the line matching the show was in the Morph figure. Morph was famously created for the show, though he was modeled after the character Changeling from the comic, and killed off in the second episode. Kids loved him though, so Toy Biz made a figure with swappable heads to mimic his shape-shifting powers. He didn’t look much like the cartoon character aside from the general costume, but it was still one of my favorite figures because it was freakin’ Morph! Toy Biz would also do a Phoenix Saga wave of figures clearly inspired by the cartoon, and other figures here and there appeared to match some show designs, but for all intents and purposes the toys from Toy Biz were comics first and the show a distant second.

2022 will mark the show’s 30th anniversary, and as I hypothesized two years ago, Hasbro is finally going to do proper action figures based on the show. This past week saw Hasbro host its own virtual convention, Pulsecon, and the guests of honor for the final panel on Saturday were Eric and Julia Lewald, authors of the wonderful X-Men: The Art and Making of the Animated Series. Eric was the showrunner for X-Men and his wife Julia a veteran TV writer who contributed some scripts as well and the mere fact that they were announced as guests had my juices flowing all last week. Surely, they were there to pitch their book, but also to reveal something. What we didn’t know is what that something would be. It would likely tie into the animated series, but did we dare hope it would be an actual line of Marvel Legends based on the show? Maybe it would just be more retro card-back releases, which is what Hasbro has been doing for the Spider-Man cartoon lately. There’s also the new retro, five points of articulation, line. I was both optimistic and guarded, but I’m happy to report my dream has come true!

This is glorious!

Hasbro had the Lewalds show off two figures for the new X-Men animated series line of toys: Wolverine and Jubilee. The figures will come in an oversized VHS styled box with new artwork and product shots. They’re meant to be displayed as one would those old VHS releases and they look positively striking. I don’t know if Hasbro got the idea from NECA’s TMNT releases, or if it was an organic thing, but either way it looks fantastic. Not to be outshined though, are the figures themselves. They are indeed Marvel Legends-styled releases and I’m sure there will be a lot of parts reuse between these figures and previously released editions. Wolverine could very well be the same Wolverine body that’s been released before, though it looks like he has new heads to better reflect the show art design. What stands out most though is the paint application which has that cel-shaded look to better match-up with the show. He’ll come with the now standard swappable hands, one with claws out and one claws retracted, but he also gets to bring along the photo of Scott and Jean (just like the upcoming Mondo release) so fans can reenact the most memed scene of the show. Jubilee, for her part, appears to mostly be the same release as before too only I don’t think she’s getting a new head. She’s less impressive as a result since she’s lacking her show-specific earrings on one head, but she does have yellow gloves now. Like Wolverine, she’ll have two portraits and she also has some effects pieces. I do wish they worked in a show specific accessory for her as well (maybe some chili fries? A Genosha collar?) to up the fun factor. One show specific accessory per figure would be a nice goal for Hasbro to have.

Only thing missing is a turkey leg.

These two figures are definitely promising and they’re pretty much exactly what I hoped for, even though they weren’t announced as one big wave as I had previously hoped for. There are a few things to nitpick based on the few shots we were given. Wolverine’s hands appear to lack the claw channels on his non-claw hands which isn’t show accurate, and Jubilee’s head just doesn’t look very “toon” to me. I’m hoping Wolverine is more indicative of where the line is going as opposed to Jubilee, but only time will tell. Otherwise, I like this direction and that parts reuse doesn’t bother me. Now if they try to re-release Sabretooth and pass him off as animated that will be worth criticizing because the Sabretooth on television was pretty different from the comics. He was just huge and honestly a little weird looking, but not in a bad way. Hasbro is a company more focused on price and keeping the price low. These figures already run high by their standards as they’re currently available for preorder at $27 a piece. Wolverine is slated for a May release with Jubilee following in June. Not shown, but announced, are figures for both Storm and Jean, two characters who should be easily adapted from recent releases with some paint modifications. No release date was announced for them, but maybe July and August? A monthly schedule would be fine with me and maybe we’ll learn more in early 2022. Or maybe Hasbro is saving something for Halloween, the 29th anniversary of the show’s premiere, to give us a peek at either Storm or Jean.

Less impressive than Wolverine is Jubilee, but there’s still time for things to change.

What is great is the goal of Hasbro’s to make this a full line. It’s going to be a slow release compared to some of the others, but I can be patient. I’ve waited nearly 30 years for this, I can wait longer. I know some fans were disappointed in the character selection. Wolverine is a given, but he’s also a character that’s been made and released over and over while Jubilee is…Jubilee. A lot of fans were hoping for Morph as he’s become synonymous with the show and is a character that collectors have wanted for years now. I feel very confident that Morph is coming, so I’m not sweating his exclusion for now. He’s the character Hasbro has to hit a homerun with, and hopefully they do. He seems like the most obvious candidate if they want to time a figure with the 30th anniversary on Halloween of 2022. Will they time the reveal or the release with that date is the big question. This is a good time to be an X-Men fan though, and I’m already brainstorming ways to display this line. It’s going to be a long wait until May, but it’s going to be worth it!

Preorders for Wolverine and Jubilee are currently available on Hasbro Pulse (no premium membership required) with an expected release on Disney’s shopdisney website at some point. These are not planned for mass market retail so get your orders in if you want them.

UPDATE: Just a few days after the big reveal, Hasbro went and revealed a third figure in the wave. And despite having already soft announced Storm and Jean, the third figure shown off is none other than Mr. Sinister! He’s available for pre-order on Pulse and currently has the same release date as Jubilee. He is almost a straight repaint of a previously released Mr. Sinister (they may have had to swap out the neck, or it’s just now painted white instead of blue) and will come in an oversized box. Needless to say, it’s a good sign that Hasbro is willing to do villains alongside the X-Men!