Category Archives: Comics

NECA TMNT Adventures Mondo Gecko

Whoa man, it’s like a lizard dude

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the jump to the cartoon series and he’s shown up quite a bit in other TMNT media ever since. Like a lot of those old toys though, Mondo is a Mirage Studios creation. Ryan Brown is the credited creator and Mondo would go on to appear in the Archie Comics Teenage Mutant Ninja Turtles Adventures books where he would be an ally of the turtles. He would then go on to become a member of the Mighty Mutanimals alongside the likes of Man Ray, Dreadmon, and others.

When it comes to NECA’s subline of figures based on TMNT Adventures, it would seem they have two priorities: Stump wrestling and Mighty Mutanimals. The first few figures started building out the Mutanimals before pivoting to the wrestling stuff. Mondo is a reminder that more Mutanimals are needed and likely coming. First unveiled at San Diego Comic Con 2023, Mondo arrives in the standard TMNT Adventures packaging with new artwork by artist Ken Mitchroney. He’s a sculpt by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. Because Mondo’s appearance in the comics is so close to his vintage toy, which also inspired his cartoon design, this figure is perhaps the least exciting one in the line so far. That’s just because he’s so familiar, but that doesn’t mean this isn’t a worthwhile release.

This is NECA’s second run at Mondo. As you can see, there’s a lot of similarities between his Archie and toon design, though no parts are shared.

Mondo stands at around 5.5″ to the top of his head and tack on another quarter of an inch for the hat. His design is almost exactly like the old Playmates toy with one obvious exception. He has the torn yellow shirt with skull emblem on the chest, the asymmetrical gloves and knee pads, high top shoes, and purple shorts and hat. The main difference is the long, black, hair. The old toy had it tied back in a ponytail while this Mondo just lets his hair down. His eyes are partially closed and his mouth is in an open position with a big smile which helps to expose those braces. It gives him a bit of a stoner look and there’s a toon quality to the face that’s appropriate for the line. I know some who aren’t crazy about the expression, but it works for me.

The little guy partly responsible for why Mondo looks the way he does.

Paint on Mondo is a little sparse compared with some releases, but I’d stop short at calling it lacking. The body is a rather bright, almost neon, green textured like a basketball to impart scaling. There’s some black curves painted on to highlight the scales as well and a lot of linework on the figure’s face. The teeth, eyes, and tongue are painted cleanly as are the gloves and shoes. The shirt is an overlay and the print on that is clean. The bare plastic in use for the green is not glossy or cheap, but the figure doesn’t pop as much as say Man Ray. The only area I don’t love are the hands. He has sculpted claws, but everything is green. His nails weren’t painted in the books from what I’ve seen, but this could be an odd spot where the sculpt should have been a little softer to make for pointed fingers as opposed to fingers with claws. In another deviation from the Playmates/toon design, there’s no blue on the character’s belly or the underside of the tail. The bright green also doesn’t match the box art nor does it match the comic. He should be a more olive green, very close to the turtles, and I’m guessing this was a creative choice by NECA to brighten the figure up. Perhaps to differentiate him from Slash too.

What do you think is in the cup? My guess is Mountain Dew.

Mondo comes with an assortment of accessories, most of which are expected. For hands, he has a set of gripping hands and open ones. He comes with a right hand in a devil horns gesture and a left in a hang 10 one. There’s also another right gripping hand that’s wider which is for holding his soft drink. It’s an all white cup with a straw that has a red diamond on it. There’s some black linework on it as well and it’s sharp looking. There’s also a microphone which is done all in black and is taken right from the books as he was a human musician who got mutated into this gecko man. There’s also an included gecko who is pretty cute and has his little tongue sticking out. He’s mostly green with some linework and yellow eyes. I wish they had painted the inner mouth black rather than leaving it green as it looks a little funky with the red tongue poking out, but it’s fine.

A guitar strap or microphone stand would have gone a long way here.

The two big accessories are Mondo’s instrument of choice and mode of transportation. Mondo has his trusty six string which is mostly teal with white accents. The paint on the fretboard is really clean and there’s volume and tone knobs sculpted in as well. I do have to point out that there are only five strings sculpted onto it even though there are six knobs at the end clearly indicating that this should be a typical guitar. It’s also lacking a strap so Mondo is forced to hold it if you want to display him with it which seems like an odd oversight. Mondo also has his skateboard which is all purple with a sting ray on the underside. It’s not as flashy as the cartoon board and it’s also not equipped with a motor. The wheels do turn and it has a single peg on the rear. My board did come with the front truck not glued on. There’s a sculpted tab on the underside for it that it slides onto and I’ll have to glue it myself if I want it to stay in place. Otherwise, it’s a skateboard and it does what it’s supposed to, we’ve just received a lot of boards from NECA at this point so it’s a little hard to be impressed by it.

Looks like the factory missed a spot of glue.

Articulation for Mondo is pretty much the norm for the line. We have a ball joint at the head, but the presence of the hair and open jaw is going to severely limit what he can do there. It’s primarily a swivel point and even that is limited. Shoudlers are ball-hinged and he has a biceps swivel past that. The bicep on the left arm of my figure doesn’t want to seat properly on the peg for the joint. I’ll have to try heating it to see if that works as right now the joint is basically working itself out when I mess with it. Elbows are double-jointed and this figure does feature pins. They don’t create much of an eyesore, but your mileage may vary. Hands rotate and hinge horizontally on all hands. No vertical hinges anywhere. The gloves are painted on, so repeated use of these hinges may expose the green plastic underneath so do be mindful.

It’s an easy fix.

In the torso is a ball joint in the diaphragm which rotates and tilts in all directions. Nothing crazy, but it’s there. There doesn’t appear to be anything at the waist while the hips are ball sockets that go out to the side for splits, but will be limited by the crotch overlay kicking forward and back as the legs will want to go off to the side. Forcing the issue will likely just result in the leg popping off. There is a thigh pivot built into that joint which works fine and the double-jointed knees bend a little past 90 degrees. The ankles feature the customary hinge and rocker setup and NECA wisely put the hinge right in the middle of the sneaker so it’s not really hindered by anything. It also appears to be smartly engineered so that paint rub or flaking won’t present an issue. Mondo is also rocking a tail and that’s connected via a ball hinge. There are no segments in the tail or a wire or anything so it’s pretty basic, but can be posed a bit. It’s also fairly short so it’s not the most useful third leg, but it can be utilized for added stability in certain poses.

The Mighty Mutanimals are nearly assembled with the addition of Mondo and it’s a natural way to display him, but…

Mondo Gecko is a solid release. The figure doesn’t possess much of a wow factor and part of that is due to it just being so similar to the toon figure and the vintage one, which has in recent years received an update via Super7. The articulation is okay and most of the accessories are solid. He’s not really the right shade of green, but I don’t think that’s really impacting my enjoyment of the figure at all. I do think he should have at least another head for those who aren’t crazy about the expression. I’m also surprised that the jaw isn’t hinged. This is definitely a figure for those who want to assemble the Mighty Mutanimals on their shelf. If you’re a more casual TMNT toy collector then you may feel like you’re covered when it comes to Mondo with one of the other releases.

…this also kind of rocks!

If this figure is to your liking and you want to add it to your TMNT Adventures collection then head to Target. There Mondo will run you $37. The figure is likely to see release at other retailers in the not too distant future as well. Adding Mondo means we’re just missing a proper Mutanimals Leatherhead as well as Wingnut. Once they’re out, the team is basically complete (some will claim they need Ninjara as well, but I don’t think of her as part of the core team) and I would imagine that NECA is already planning on a release for both. They may string us along a bit first, but I have faith that the full team will at long last be immortalized in plastic.

If TMNT Adventures is your thing then check out some of these reviews:

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Mirage Studios Karai as The Shredder

There’s a new Shredder in town.

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to do a second so there wasn’t much thought given to the character, but it was The Shredder that would be selected to be the main foe for the Teenage Mutant Ninja Turtles as they made the leap to other forms of media. The comics basically followed suit by bringing Shredder back first as a clone, or rather, various clones. Once that was exhausted, the two had a new solution: offspring.

The daughter is a little more trim, but nearly as tall as daddy.

Credit to Eastman and Laird for selecting Karai as the successor to The Shredder. Most creators would probably turn to the son, but they decided to go with a daughter. Karai entered the picture during the City at War arc, a sort of grand finale to the Mirage era of TMNT. She, not surprisingly, set out to avenge her father who was murdered by the turtles. She decked herself out in traditional Foot ninja garb while also taking on the armor of her father, including his rather famous helm. Karai has since made the leap to other TMNT media and is pretty well known at this point, but for a time, she was basically only known to fans of the comic books.

Karai slots in pretty well with other figures in the line.

NECA’s take on Karai, dubbed Karai as The Shredder, depicts her as she first appeared as basically the new Shredder. She comes in the standard Mirage Studios box with brand new artwork by Kevin Eastman. The figure is a sculpt by May Thamtarana with paint by the usual duo of Geoffrey (no longer Geoff?) Trapp and Mike Puzzo. The figure is currently shipping to Target as part of the latest TMNT promotion there, but it’s expected this figure will see a wide release in the not too distant future.

Karai is depicted in her Shredder disguise which is not much different from the Foot ninja or the other versions of Shredder we’ve seen from NECA. She stands about 6.5″ tall and out of the box she comes unhelmed. She is understandably more slight than those Foot ninja or her father, but she does feature comic style muscle tone on her bare arms. The figure is predominantly a dark red with sculpted linework and painted details in black. Her skin has a slight olive tone to it which adds to the overall darker presentation of the figure versus the old Shredder. She features a pretty angry looking face with a somewhat messy head of hair like she’s either in battle or perhaps just discarded her helm. The painted details are all quite sharp and the armored portions of her attire are painted a lustrous silver with black detailing.

Realize your destiny, Karai.

Karai’s appearance gets kicked up a notch when the standard head is swapped with the helmed one. Not because there is anything wrong with the default look, but because the helmed head is just done so well. It’s the same silvery color as the bladed bits, but with a liberal use of black shading. Her eyes are just white slits in blackness and I love the shading on the mouthguard portion. The black around her eyes almost looks like it doesn’t quite fill the entire area though, but I think it’s intentional and not a defect of my figure. She absolutely looks like someone who would emerge from the darkness and take your life before you even knew what happened. Standing her beside NECA’s original Mirage Shredder also highlights how far the company has come with its paint applications. The old figure looks downright bland by comparison as there’s a lot of bare plastic and less shading. I suspect we’ll eventually get a new Shredder on an all new body (like we are with the cartoon line) to replace this one some day because it’s definitely fallen behind the newer releases when it comes to shelf presence.

If she doesn’t want to wear it she could always use it as a trick or treat bucket.

Karai also features an assortment of hands and weapons. For hands, she has a set of fists, gripping hands, and open hands. The gripping hands feature the much preferred vertical hinge, a change I’ve been calling for with NECA figures for awhile now, though unfortunately the hinge on my left hand is stuck. No amount of heat or messing with a blade has been able to get it to budge for me and it looks like the disc portion is protruding ever so slightly more than it is with the right hand so I’m thinking it’s a factory defect. The hands in general did feature tight hinges because they’re painted silver so you may need to break the seal, so to speak, to get them moving.

That’s a pretty nasty looking weapon.

While I love the vertical hinge, I do have to say that the gripping hands could have been executed better. Or maybe it’s the fault of the weapons, but Karai struggles to get a tight grip on most of them. She has a long, bladed, staff which features a shaft that’s just a little too thick for how her hands are molded. She can hold it, but it will fall out a lot and probably drive you nuts as you work her into a pose. Her long sword is basically the same and I believe it’s a weapon we’ve seen with the Foot Enforcer. She does have two, smaller, swords which both feature knuckle-guards. These work much better with her hands and maybe it’s because they’re the only newly tooled weapons in the set? She also has an empty mask she can hold or have placed on a shelf beside her. It’s all one piece and, no, it won’t fit over her unmasked portrait. It’s a fun inclusion and will probably be appreciated by toy photographers.

You can kind of see how chunky that sword handle is even in this shot.

Articulation for Karai is pretty much standard for the line. The head is on a double-ball peg and moves around pretty well. The helmeted head actually has better range as the hair of the standard portrait limits the range looking up. Shoulders are your standard ball hinge and the shoulder pauldrons will get in the way a bit when rotating or trying to raise the arms out all the way to the side. There is a biceps swivel, double-jointed elbows, and the wrists swivel and hinge. This figure is not pin-less, which ordinarily wouldn’t bother me, but her arms are so thin that I do find myself wishing they were pin-less. There is no forearm swivel with the armor that I can find which does disappoint me. I like being able to line them up with the hand blades, but the only way to do so is via the bicep swivel.

She wields these a lot better than the larger weapons.

In the torso there’s a ball joint just under her bust. This provides for a little back, a little forward, and a generous amount of tilt as well as rotation. There’s a ball joint in the waist as well, though her sash comes up pretty high over her abdomen and will limit the forward and back movement there making it mostly just a swivel point. The ball-jointed hips will allow the figure to hit full splits out to the side and swivel at the inner thigh. She does have a “diaper” covering on the crotch which limits her forward kicking. She can be forced into a 90 degree kick forward while kicking back is minimal. Double-jointed knees follow and the ankles feature the standard hinge and rocker. Because of the shin guards, I would have welcomed a boot cut, but NECA declined to give us one. Karai also has pretty small feet so she can be a little challenging to stand, but overall her articulation is fine and she’s likely more dynamic than most of the figures in the line given that she’s not nearly as bulky as most.

Karai was basically a no-brainer for the Mirage line and presenting her in her Shredder attire made the most sense. She does feature some other looks in the comics, but this is really the only one I need. I’m curious if NECA will do more variants of her to get more out of these molds. It seems like they’re committed to doing IDW color variants of all of the figures so it certainly wouldn’t shock me to see the same take place with Karai. I do think she turned out well, I just wish she could wield her weapons a bit better. It’s also a shame I have a seized wrist hinge, but hopefully that’s not a widespread issue. At approximately $37, she’s not a cheap figure, but a bit better value than some of the others currently out there by NECA. Karai should make for a nice addition to your TMNT Mirage Studios display, now hopefully we can get a better Shredder to join her.

We have plenty more from NECA and Mirage Studios Teenage Mutant Ninja Turtles:

NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA Mirage Shredder and Foot Clan NYCC Exclusive Set

The Shredder had a rough go at things for awhile when it came to plastic. He was featured rather prominently in the old Playmates line, though perhaps not as prominently as one would expect. Playmates never did do a movie version of him, aside from Super Shredder, and his figure was arguably the worst from…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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NECA TMNT Mirage Studios Rat King

RATS! Ahh-ooo-ahhh!

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series and the tie-in toy line, but like a lot of characters in the world of TMNT, Rat King has existed in many forms. When it comes to the original Mirage Studios line of comics, he was a bit more abstract than he was in the show. He’s basically shown to be a hallucination of Master Splinter – is he even real? Kind of, sort of. He first appeared in Tales of the Teenage Mutant Ninja Turtles which seemed to have an on again/off again relationship with what was canon in TMNT. Tales was a series not written by creators Kevin Eastman and Peter Laird and it basically meant that the two could use it or not when doing the main comic line. Splinter, after his hallucinations have passed, stumbles upon a shuriken-filled corpse that sure looks like Rat King from his appearance in Tales so I guess he was canon all along.

Make some room on your shelf for the king of rats!

Regardless of all of that, Rat King is a fun design and it’s no surprise that NECA opted to include him in their line of action figures. First unveiled at San Diego Comic Con 2023, Rat King has started showing up in both Target and Walmart over the past few weeks and should be readily attainable for most. And if not, expect him to show up at other outlets in the not too distance future. NECA’s take on the monstrous character mostly follows his initial appearance in the Tales story, but also with a nod to his later appearance during the City at War arc of the main comic.

The monster who lurks in the sewers.

Rat King is a figure sculpted by Brodie Perkins with paint by Geoff Trapp and Mike Puzzo. The box art was handled by TMNT co-creator himself, Kevin Eastman, and is of the standard size and design for the line. His character is credited as a co-creation of Jim Lawson, Eastman, and Laird which probably explains why he was included in the City at War arc. The figure itself stands a tick under 7″ giving him some nice size relative to other figures in the line. His default portrait is the monstrous one from his debut which is a head wrapped in bandages with only the eyes and mouth visible. The rest of his flesh is mostly black save for the bridge of his nose. A tangled mess of red hair pokes through the gaps in the wraps with some of the spots of his scalp featuring hair that’s cropped close to the head. Either he shaved it or he’s fond of pulling his hair out..

The design of the comic Rat King is similar to that of the cartoon, just a whole lot grimier.

The body of the Rat King is a patchwork of green and black. There’s a rough texture to the clothing, like that of a burlap sack, with patches and stitch marks all over. The yellow-orange wraps are found in various places like the biceps, waist, and forearms. The suit covers his entire body save for the hands and there’s a black paint wash over everything giving this guy a real grime to the presentation. He actually looks like a creature that emerged from a sewer. The wraps on the upper body and arms are sculpted-in while the legs are separate, floating, pieces. I assume this was done because the placement of said wraps changed with his appearances in the comics, but they come across as more annoying than anything since they’re prone to falling down. This figure, unlike some recent additions, is not pin-less at the knees and elbows. Normally, this isn’t something I bother pointing out, but with Rat King it’s a bit of a shame because the pin on the left arm goes through the wraps and NECA opted not to paint it. Instead, he has green circles in the wraps which is unsightly in a similar manner to how Hasbro used to make Spider-Man figures in its Marvel Legends line.

“Sorry little buddy.”

Aside from that blemish, the figure is quite a sight to behold. It’s large and gangly in the limbs and really evokes the source material well. I love the broad shoulders and chest which gives him a presence beyond just scary, smelly, guy. He actually looks like he’d stand a chance in a brawl with our heroes, though he’s probably better off relying on his clever tricks and such because the only weapon he’s bringing to the fight is a stick. It’s shaped similar to a baseball bat and it will have to do. He also has an assortment of rats, but I don’t see how they’ll be of much use. They’re all brown rats and he has three of them: sitting, crawling, and grasping. As best I can tell, the grasping rat is intended to grab onto the end of the bat while the other two can be balanced on the figure as you see fit.

Someone felt we needed two styles of fists with this guy.

For optional parts, Rat King has an assortment of hands and a secondary portrait. With the hands, NECA made at least one curious choice. We get two sets of gripping hands with one being tighter than the other. The bat seems to work fine with both, so it’s a little odd, but not as odd as the fists. For those, we have two sets once again. One has the thumb coming over the fingers and the other features the thumb tucked under the fingers. Why two sets? I have no idea. It feels like they had room in the budget and didn’t know what to do with it or something. I’d have taken more rats, personally. He also has a set of open, clawing, hands. These are the most monstrous looking as they’re covered in warts and don’t have any wrappings on them. The alternate portrait is what I’d call handsome Rat King. It more resembles his City at War appearance as his jaw is visible and he has a smile. The eyes are also all white and more of his scalp is visible. It’s a more confident Rat King and it really gives this guy two worthwhile display options: as a monster of the sewers or the more cool and calculating villain he’s sometimes shown to be.

Seems like a bit of a mismatch, but looks can be deceiving.

Articulation for Rat King is pretty standard for the line. A double-ball peg in the neck gives his head nice range in all directions with the exception of range looking up as he has one of those necks that’s angled forward instead of straight up. There are ball-hinges at the shoulder, bicep swivels, double-jointed elbows, and hinges at the wrist. The bulkiness of the arms means the elbows won’t bend much past 90 degrees and even though he comes with two sets of gripping hands, none feature the preferred vertical hinge for melee weapon wielding. There’s a ball in the diaphragm that allows for some forward and back as well as rotation and tilt. There’s a basic waist cut, ball-jointed thighs that swivel and kick forward 90 degrees and go out to the side for splits. Knees are double-jointed, but like the biceps, won’t go much past 90 because of the thigh meat. Ankles swivel and hinge and they work just fine.

Get him, boys!

Rat King should do what Rat King needs to. The wrist hinges are unfortunate, but expected with NECA these days. Finding poses is no trouble, with or without the rats, and the only thing I don’t like about moving this guy around are those damn bandages on his legs. They’ll almost never stay where you want them to and I’m tempted to either glue them or take them off all together. I suppose once he’s on a shelf it won’t matter, but they really needed to be tighter.

Rat King is a great addition to the Mirage line of TMNT from NECA. While I find myself really drawn to the bright colors and cartoony nature of the toon and Archie lines more and more, these gritty Mirage figures feel like they’re more in NECA’s wheelhouse. I’ve always associated NECA with horror stuff and Rat King is a character that plays to NECA’s strengths. He’s also a great design from the books and a well-executed action figure with only a few nitpicks to draw attention to. Should you wish to add him to your collection, he’ll set you back about $37. It’s not cheap, but it feels like a better value than some of the other recent figures we’ve looked at so you won’t hear me complaining.

If you like Rat Kings and comic turtles then we’ve got you covered:

NECA TMNT Mirage Studios Splinter

When NECA started down the path of Teenage Mutant Ninja Turtles with the 2008 release of the four titular characters, it didn’t go very far. After the turtles came April, but as a convention exclusive, and then nothing else. It would be years before their Shredder, which was shown off at the very same convention…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA TMNT Cartoon Rat King vs Vernon

When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are…

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NECA TMNT Adventures Stump Wrestling Leatherhead

I reckon he’s here to open a can of Whoop Ass!

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as a wrestler in space when he debuted in the pages of Teenage Mutant Ninja Turtles Adventures as just another Earth dwelling mutant, and I’m not sure I want to know. It’s more fun to imagine how such a thing happened, though I’m guessing it’s more or less in-line with how the turtles ended up doing the same. Either way, if you ever watched the old cartoon and thought that Leatherhead would make for a good pro wrestler then consider your wish granted.

“I’m tagging in, brother!”

Leatherhead comes via the new, massive, TMNT drop that NECA unleashed upon Target. I believe it was dubbed the Cowabunga Collection, but think of it as basically another Haulathon type of deal where a lot of stuff was released in a small window of time. Leatherhead was shipped in pretty substantial quantities and may even still be available online when this post goes live. If not, worry not as it’s expected that all of these Archie figures will see release across online retail spots at some point. It just may mean having to wait for a second production run or something. I think the figure has already been spotted at Walmart as well, along with some of the other non-toon releases that hit Target.

Here comes the fallaway slam!

Leatherhead is packaged in the standard Archie box with new artwork by comic artist Ken Mitchroney. The sculpt was handled by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. And right off the bat, I am confused. The artwork depicts Leatherhead with a bandana style black mask on. The figure features some black paint around the eyes, but there’s clearly no mask as there’s nothing wrapping around his head. Most of the interior artwork I’ve been able to find from the comics seems to include the mask. I found one cover, issue #13, which takes place a little later, but seems to include Leatherhead in his wrestling attire without a mask. I’m not enough of an expert to know what is correct, but if they’re commissioning artwork that includes a mask then I think the figure should as well. Maybe this is a cost saving measure to make it easier to do a Mutanimals Leatherhead later? Or maybe the factory was supposed to do a mask, either via paint or some sort of overlay, and it got missed? The top of his head is almost squared-off like you could put something there, but I don’t know.

Leatherhead stands at right around 6.25″ to the top of his head. This is a much shorter, squatter, Leatherhead than we’re used to seeing. The toon Leatherhead, by comparison, is around 7″ tall. This guy is really not much taller than the turtles with only a little more girth. Again, I don’t have comics to compare so I’m just going to assume that NECA got it right when it comes to scale for the Archie line. His attire is pretty simple compared with his usual getup. We have just some purple trunks with white stripes and wrestling boots that are in the same style as what we saw with Cryin’ Houn’. The exposed flesh is all textured with lots of little bumps and such and like most Leatherhead figures the tail comes detached in the box.

If a snake can master the DDT, then so can a gator!

Paint for Leatherhead is a little less intense than it may be on some other characters, but no less effective. Most of the body is a dark green with a slight blue hue to it. The chest and neck region is painted more of a lime green. There’s lots of black linework on the throat to highlight the scales and additional linework for some of the muscles and random scales here and there. The interior of the mouth is painted really well including black outlines at the base of the teeth. There’s a hit of orange for his big, bushy, eyebrows and the trunks and boots are all painted very cleanly. I basically have to hunt for paint blemishes on this figure and even then the only things I can find are a black line here and there that’s maybe just a bit too thick. It’s really an impressive paint application for a mass-produced figure like this.

Or perhaps you prefer the vertical suplex?
Wait! This gator can fly?!

And maybe that’s what makes him expensive, because it’s certainly not the plastic. Leatherhead doesn’t come with much in the box, just two extra sets of hands leaving us with fists, gripping, and open. Why does he have gripping hands? I don’t know because it’s certainly not to hold any included items because there are none. He only has the one portrait, which is a bit of a bummer since he seems to have a pretty expressive few panels in the comics. My criticism of this release is basically the same as Cryin’ Houn’ which is to say I think NECA could do better. They already have tooled some wrestling weapons, so why not stick them here? We could always use more chairs. A break-away table would have been pretty rad, even if no such thing took place in the books. Wrestling figures should be fun to design because of all or the shenanigans that can go on in and out of the squared-circle so it’s disappointing to not see NECA take advantage of suck.

At least he can manage a big boot.

Articulation for Leatherhead is not particularly impressive, though it’s not really a strength of the line either. He does have a double-ball peg for the head, but since it sits so low on the chest there’s not a lot he can do with it. He can look side to side okay as well as down. There’s a little range looking up, but the head has a tendency to pop off of the ball peg when doing so. The mouth does open and close which helps to make the figure a bit more expressive. Shoulders are simple ball hinges which rotate fine, but can’t quite raise out to a “T” pose or come all the way down at the sides of the figure. There is a biceps swivel as well as a swivel and single hinge at the elbow. Leatherhead can straighten his arms out there and just about hit a 90 degree bend. Wrists swivel and hinge horizontally.

Let’s get hardcore!
Oh! That’s gotta hurt!

In the torso, we get a big ball jointed diaphragm. It really doesn’t offer a whole lot. There’s a little tilt there and rotation, but forward and back articulation is so minimal that it’s hardly worth counting. There’s a standard waist twist below that and ball-jointed hips. There’s a little play on the hips as far as a thigh swivel goes, but mostly they kick forward pretty well, back a little, and out to the side. The crotch does feature a “diaper” overlay which will limit the range and keep Leatherhead from hitting a full split, but if you wanted to force the issue you could probably do so. The knees are poor, they’re pegged into the thighs and feature a hinge that maybe bends 45 degrees. The ankle hinges aren’t much better as he can’t go forward and back very far. The ankle rocker is fine. The tail connects via a peg and hinge so it will move up and down and rotate. It also has a heavy gauge wire running through it for a little extra poseability, but it’s a thick tail so don’t expect much.

“And the crowd, angered at the victory, rains debris upon the champ.”

Leatherhead, by virtue of NECA knocking it out of the park with some of their other figures in the line, comes across a little ho-hum. This is a figure for those who have an attachment to the character from this era or for those who just really want to fill out their wrestling TMNT display. The character design isn’t particularly eye-catching and the subpar articulation and lack of accessories reduces the potential fun factor here. Aside from the mask component, the figure is a nice representation of this version of Leatherhead and it’s not the fault of the figure that the design isn’t more elaborate. I am curious to hear what dedicated TMNT Adventures fans think of this release and how well it represents the source material, particularly when it comes to scale. For me, I waffled on weather or not to get this one ultimately deciding to just because there figures to only be a handful of wrestling characters (Ace Duck is coming in 2025) and I want my wrestling turtles to have some foes. At the MSRP of $37, I definitely wouldn’t blame those who just don’t see enough value in the box to take the plunge on Leatherhead.

We have more from NECA’s line of TMNT Adventures if you’re looking at starting a collection or adding to one:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

Keep reading

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

Keep reading

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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Marvel Legends Walmart Exclusive Retro Card Venom

“We are Venom!”

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement that are now available from other places. This figure, Marvel’s Venom, was only available through Walmart and that’s usually a bad thing. The retro carded animated Spider-Man released in 2022 was a Walmart exclusive and a brutal one at that. A lot of people I know had their orders cancelled and the figure was notoriously difficult to track down in-store. Worse, it was Spider-Man! A central figure to Hasbro’s line of figures based on the 1994 animated series and it was only available through Walmart. It was as much a boneheaded move by Hasbro as it was Walmart, but no matter how you sliced it, the consumer experience was less than optimal.

“Look ma, I can lick the back of my head!”

This Venom? No freakin’ problem. Did Walmart finally learn its lesson and up their order totals for their Marvel Legends exclusives? Perhaps, because a brand new Venom on a retro card is probably a pretty in-demand release. Venom has been popular seemingly from the get-go when he was introduced during Todd MacFarlane’s run on The Amazing Spider-Man. The previous retro card edition of the character was released as a Pulse Con exclusive and was a take on Venom from the ’94 cartoon. This one is a more evergreen interpretation and while it does share a lot of parts with that figure, there is some new stuff to talk about with this one. Now, I am normally not a huge Marvel Legends collector, but as I detailed in my review for that previous retro card Venom, I’ve always liked the character. I was a bit iffy on this one though when it was announced, but the whole Walmart exclusive aspect kind of forced my hand. In a bid to avoid later regret, I decided to grab one and I have some thoughts.

Since I only have one other Hasbro Venom, we have to compare then.

As stated, this version of Venom does come on a retro card. There’s an illustration of Venom on the front that is different from the previous version. It doesn’t jump out as an era specific take on the character and almost looks like an alternate take on how Venom could have looked in that ’94 cartoon. That makes sense since that’s exactly what this retro card is looking to invoke memories of. That edition of Venom was a bit weird as it featured blue and red shading and a “butt” head. There’s some charm there now in looking back, but had Venom looked like he does on this retro card then I think that would have been an improvement.

Despite their differences, they still love each other. Maybe a little too much.

Nonetheless, this Venom is more of a comic take on the character. Or more appropriately, a Legends take on the character as Legends often seeks to add a touch of realism to the characters. Venom stands right around 7.25″ to the top of his head giving him a decent amount of size which is appropriate for most takes on Venom. If you have that animated Venom figure, then you’ll be familiar with the arms and legs utilized for this figure. What’s new is the torso and heads, though I believe one of the heads is from a different Venom release. This does mean that we got rid of those obnoxious holes in the traps of the character that were a holdover from that mold’s prior use with Omega Red, and it also mean we have some new articulation to talk about.

Their favorite past time? Ganging up on Spider-Man.

What’s not really different though is the approach. Venom is basically just all black plastic with little paint. The paint is reserved for the spider logo that wraps around the body, the white patches on the hands, and the details on the face like the eyes and teeth. The body has different finishes too which is odd. There are spots where the plastic is fairly matte in appearance, but other spots are glossy. Were they trying to create hot spots on the sculpt to accentuate the slimy aspect of the character? Probably not. If so, it’s a foolish approach because it’s very inconsistent. The figure is a chunky one relative to other Legends releases, though the plastic feels like it’s of a lower quality. There’s a rubbery aspect to it, especially in the legs, and the joints have a gummy feel as a result. The white spider logo was sticky out of the box. A lot of the tack has been remedied by simply leaving the figure out for over a week now, though some spots (like under the arms) remain sticky to the touch.

This time, the spider logo continues onto the butterfly joint.

The paint is minimal, but also not as cleanly applied as it could be. There’s a blemish on the right pectoral of my figure and the edges are pretty fuzzy on the rear of the figure. Since the figure is black plastic, the white is also not opaque enough to hide that. Especially in the creases of the muscles where too much of the black shines through. Unlike the prior retro card Venom, for this one Hasbro decided to paint the spider leg onto the butterfly joint in the shoulder blades rather than squish the spider to fit inside them. It’s fine, though if you’re viewing the figure from behind it means you will have to line-up the logo to keep it from looking stupid. The paint on the faces is also kind of messy around the teeth. The alt head on mine also has a black speck in the middle of the right eye which kind of drives me nuts. The left eye is also a little sloppy around the edges.

For those curious, the animated Venom lacked the white patches on the hands and this is how a hand swap would look. I still think the patches are the wrong shape, but better than nothing.

The paint isn’t great, but the overall sculpt will probably please most. He’s very muscled and has some huge traps to speak of. The chest is pretty solid and the torso tapers in a bit towards the abs. The shoulders are still too small for my liking and they sit lower than I’d like as well. Oddly, I feel like some poses draw more attention to that when usually it’s the straight up and down poses where that is most evident. The proportioning is solid, though his hands are huge. They’re the exact same hands as the previous Venom I looked at so it’s not new, but he’ll look goofy in a neutral pose with open hands. Venom is routinely drawn with exaggerated hands so it’s not a bad thing, just something to be mindful of when posing. It’s not a perfect sculpt, but as a generic Venom body it’s likely to please most who collect the line.

This new head is a decent enough take on the MacFarlane design, one of my preferred looks for Venom.

In true Marvel Legends fashion, Venom doesn’t come with a whole lot. The figure is at least not a more premium priced figure so I guess we can excuse the lack of accessories. This figure comes with four hands: fists, and open hands. The two open hands are not mirrored as the left is more of a clawing hand. There are also two portraits. The default one, which I think is an old sculpt, has narrow, jagged, eyes with an open mouth. Emerging from that mouth is a giant tongue that curls back towards the body. The style of the head reminds me of the look Venom had during the Separation Anxiety storyline which was illustrated by Ron Randall, but I don’t know if that’s what the sculptor was going for. The alternate head is a closed mouth with eyes that are more like slanted half circles. It looks like it’s inspired by the debut panel for Venom drawn by Todd MacFarlane in Amazing Spider-Man #300. The two open hands even play into that image. Todd’s take on Venom was more squat than this figure and really bulky, but in the world of Marvel Legends, this is probably as close to a MacFarlane Venom as we’re likely to get.

The neck articulation on this guy is terrible. Left is an example of how far up the figure can look.

A lot of the articulation on this figure is familiar, but there is some differences to speak of. It starts with the head which features a double-ball peg instead of the old neck hinge. I am on record as not liking the hinge because it looks stupid when pushed all the way up or down leading to broken neck syndrome. The double-ball peg often sacrifices some of the range looking up, but adds for more nuance posing – tilt, if you will. This double-ball peg, on the other hand, is terrible. The bottom ball is way too deep in the neck. Worse, the neck on this bulky body is pitched forward at a slight angle and the end result is that this Venom has zero range looking up. He can look down, rotate, and has some tilt, but it’s bizarre to see nothing looking up. And this is the part of the sculpt that’s new so I don’t know why they didn’t just do it better. It’s really not that hard. Having the lower ball peg sit higher would help, though really the figure probably needs another joint at the base of the neck. We’ve seen Hasbro carve out a slot in the back of the neck on their Spider-Man figures which helps a little, though looks awful and is also unnecessary if you just make it better. Some people think it’s a safety issue, but these figures already come with small hands and such that are more of a safety issue so I don’t buy it. I think they just don’t spend that much time on this sort of thing.

Despite the head, this figure will pose okay.

The other new joint with this figure is a diaphragm joint. Venom is more like the newer Spider-Man figures in that he has a ball joint in the chest and a hinge in the abs. The new joint allows for the figure to rotate pretty well, though if you go too far it will start to look weird. There’s a little bit of tilt and a little forward and back. It’s an improvement, but would pair better with a ball joint at the waist instead of the big hinge. The hinge here isn’t of much use. Sure, the figure can bend forward far enough and back, but with the limited range at the neck it’s mostly useful in allowing Venom to look at his toes. You won’t be able to do deep crouches or anything because of that neck. There is also a butterfly joint which works just as well as the old figure, and the arms and legs are the same. Venom can’t do splits, but he kicks forward okay. He is a little top heavy, and some of the gumminess of the legs is a contributor to making him harder to stand than expected.

This Venom will pose okay for a Legends release. He’s actually better than the animated Venom because of the change to the torso. The head is almost unchanged as even though that figure featured the disc joint it still had pitiful range looking up because of the angled neck so those missing the hinged neck should probably banish it from their mind. This figure would probably have worse articulation with that setup because we’d lose the tilt aspect. Aside from that, the hips are still suboptimal. It’s not hard to give figures the ability to do splits, but Hasbro has problems with it for some reason.

He sure is a happy looking fella.

Is this the best Venom Hasbro has done? I don’t know. I’m not really qualified to do that since I own so few. I can say I hate the “monster” Venom aesthetic they did a few years ago and the three-pack Venom doesn’t look as good as this one, to me. Nor do I care about vampire Venoms or the movie one, so given all of that, then yes, I would say this is probably the best. That’s just me from a distance. It’s not the perfect Venom and it even has some pretty glaring issues that I think will bother even some of the more forgiving Legends collectors. Most will probably deem it good enough, and I do genuinely like the MacFarlane-esq head-sculpt. I just wish the figure went all the way in making it resemble the MacFarlane character design. And I really wish it didn’t have this gummy feel to it. It’s not a nice figure to handle.

If you’re a Legends collector who wants a different Venom, this might do it for you. There has been quite a few Venom figures of late so there probably isn’t anything new on the horizon (save for another movie version) to wait for. It’s priced like a standard Legends release so if you’re happy with the typical value of the line then this should do it for you. It has been popping in and out of stock at Walmart ever since it started shipping, so if you have yet to get it then you may want to keep an eye on it. I don’t think it’s expected to appear on store shelves so trying to track it down in-store will likely lead to frustration. If Walmart has sold out of its allotment though, then you’ll have to go third party where it will hopefully not be too expensive. Until Hasbro produces an obviously superior Venom, this one is likely only going to get more expensive due to the exclusive nature of it. Good luck!

If you want to read more about some of the figures I referenced here, then check out the below:

Hasbro Pulse Con Exclusive Marvel Legends Series Venom

When I was a kid, my dad took me to some local convention or trade show. I have no idea why because my dad wasn’t the type who would go to such an event. He liked car shows, but from what I can remember this was more of a hobby show. It was early in…

Marvel Legends Spider-Man (Animated)

It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used…

Marvel Legends Retro Card Scarlet Spider

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made…


NECA TMNT Adventures Cryin’ Houn’

Can the turtles hope to withstand the might of Cryin’ Houn’?!

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch of exclusives and first run figures would be made available on their website. It got off to a rocky start as the listings went up hours before they were supposed to causing them to switch to “Sold Out.” Naturally, a lot of people took to social media to vent their frustrations, but when the actual, intended, sale time came all of those items went back up. All in all, it actually ended up being fairly smooth with lots of actual exclusives lasting into the weekend. Some even beyond that! I personally wasn’t after much, but one figure I did want to get was NECA’s take on Cryin’ Houn’, an intergalactic four-armed dog from the pages of Teenage Mutant Ninja Turtles Adventures. He wasn’t a true exclusive, just a first available type of deal (you can now buy the figure at Target as well as Walmart), so I wouldn’t have been bothered much had I missed out. I didn’t though, and since we have now examined the Stump Wrestling turtles, it’s time to look at their chief rival in the squared circle.

He’s not so much tall as he is chunky when compared to other figures in the line.
And we’ll throw in a comparison with a pretty standard sized Marvel Legends figure and a 1:10 Super7 figure.

Cryin’ Houn’ debuted in issue number seven of the Archie TMNT Adventures line of comics. I’ve never actually read the issue (I know, I need to get on that), but I’ve been familiar with the character for a long time since the cover image is pretty iconic for the line. Cryin’ Houn’ took on all four members of the Teenage Mutant Ninja Turtles at the same time because he has four arms. Never mind that collectively the turtles have eight, but we’ll go with it. The TMNT wiki website has him listed at 7′ 16″ which I don’t know if that’s a typo or a goof on how wrestlers overstate their height routinely. He’s also listed at 275lbs so if this beast is really over eight feet tall then he’s actually a bit light for his size. Especially considering how bulky he is.

The sledgehammer is probably a sound strategy, Michelangelo.

Cryin’ Houn’ comes in the standard TMNT Adventures box with new artwork from Ken Mitchroney, only the box is noticeably larger than most. It’s probably similar in size to the Man Ray box, but deeper. Cryin’ Houn’ was sculpted by Tony Cipriano with Kushwara Studios also credited. I need to find out what the role of Kushwara is in the sculpt, I’m guessing they’re responsible for creating the physical sculpt from a digital file created by the sculptor, but I don’t know that for certain. Paint is credited to Geoff Trapp and Mike Puzzo.

A super kick, on the other hand, doesn’t seem to phase him.
Nor does whatever this is by Raphael.

Cryin’ Houn’ follows the apparent rules of this subline of TMNT figures from NECA. He stands at approximately 7.125″ to the top of his head and about 7.5″ to the top of what I assume are his ears. Cryin’ Houn’ is a dog-like creature that would look at home among the Beagle Boys of the Disney comics, save for the whole four-armed thing. He’s painted all over with liberal use of black lines near his muscles and in the folds of his wrestling uniform. I like the contrasting colors as his flesh, or fur (there’s no fur texture), is a muted brown while the uniform is a bright pink with purple striping. The black and white wrestling boots look nice and he has a logo on his abdominal region that appears to be a skeletal cat. His eyes are outlined all in black which helps them stand out and his face is sporting a cocky smirk. The paint is all really clean with the only problem area being right where the boots meet the calves. It’s very minimal though. I also have a dot of light brown around the chin that’s barely noticeable. Unlike the turtles, this figure does feature pins in the knee, but NECA painted over the pins so they don’t stand out so bad.

A chop block? That seems more likely to work.

Cryin’ Houn’ is a chunky sculpt. He is heavy in the hand and quite a bit of fun to behold. And it’s important that you like the sculpt because it’s the main selling point. He’s not a figure that does much or comes with a lot. The articulation is very basic and also pretty limited. The head is on a double ball joint, but this is one of those characters where the neck is basically coming out of the top of the chest as opposed to sitting on top of the body. That means he can look side to side well enough, but he can’t really look up or down much. And the tilt afforded by the joint isn’t the most useful. He does indeed possess four arms and all four are attached to the body by a simple hinged ball. Rotation is fine at all four shoulders, but the hinge range is maybe 45 degrees at all four spots. There is no biceps swivel and all of the elbows are a simple pegged hinge. Because of how the back of the elbow is sculpted, the figure can’t quite straighten its arms out all the way, but the elbow hinge will allow for a 90 degree bend. And since it’s a peg, there’s a swivel there as well, but the cut of the joint isn’t the prettiest so the swivel has limited use. All of the hands rotate and feature a standard horizontal hinge.

Oh but it didn’t. Now Cryin’ Houn’ has poor Donatello setup for the Doggy Bomb.

The torso does feature some kind of ball joint in the diaphragm, but it’s of limited use. The singlet the character is wearing was done with an overlay so there’s no cut going through it. Forward and back at the joint is functionally useless and really it just provides for a minor amount of rotation, though the singlet will raise up when doing so and might not be as visually appealing. If there’s a waist joint it’s rendered totally useless by the overlay. The hips connect via a ball and socket joint and since the character design here calls for a huge upper body with comparatively tiny legs, the range is pretty limited. He kicks back a little, and forward just a little. I don’t think he can even kick 45 degrees forward. The legs will go out to the side a bit, but not enough for splits. There is a little twist at the thigh for adjustment posing. The knees are double-jointed, but they’re only going to bend about 90 degrees. The ankles are one of the few places not compromised by the sculpt as they’ll hinge forward and back a generous amount with a solid ankle rocker.

The impact was brutal, but at least our turtle friend has a sense of humor about it.

Cryin’ Houn’ is not going to do much on your shelf beside stand there and look imposing. As such, he’s like a true monster wrestler, the sort of big man that really didn’t do a whole lot in the ring either. He’s meant to remain vertical when going on the offensive with punches, elbows, some eye pokes, and little else. He can’t even get his leg up for an effective big boot and his arms can’t cross his chest at all so no chokeslams. I guess he can do a one-handed chokeslam. He’s also not designed to take abuse either so he’s basically one of those big guys who doesn’t sell his opponent’s offense. A tough draw for the turtles.

Now he’s just showboating.

If you were looking for Cryin’ Houn’ to feature some accessories to make up for the lack of articulation, well then I’m afraid you’re going to be let down again. This figure just comes with some alternate hands. In total, he has a set of open hands, fists, clenching hands, hang 10 hands, and a lone devil horns hand and an “Ok” hand. I would have liked to have seen some pointing hands or maybe even thumb’s up hands, but otherwise I’m fine with the selection. What I really miss is an alternate portrait. An angry one would have been nice for when he’s engaged with an opponent or something fun like a portrait with swirling eyes in case you want him on your shelf getting obliterated by a steel chair. Mostly though, I wish we got some more wrestling accessories. How about a championship belt? If one didn’t exist in the pages on Archie comics then another chair would have been nice. Some different refuse for the ring like what the turtles came with, a ring mic, or just some other kind of wrestling weapon. Only hands is just a bit of a letdown.

When all else fails, hit him with the chair!

And that letdown stems in part from the list price of this guy. Cryin’ Houn’ will set you back 50 bucks which is pretty steep. That’s close to the price of a NECA TMNT two-pack. Is there a two-pack’s worth of value in this box? Certainly not. There’s a lot less in the package than what came with a figure like REX-1 and this one is set to be sold in more places than that figure. Plus, just like REX-1, NECA already has plans to reuse the tools created for this figure to do an El Mysterio, a masked version of Cryin’ Houn’ who showed up later in the comics.

Now that’s more like it!

At the end of the day, I don’t have any real insight into the economics of toy production. I can only judge a product like this one against others being sold by NECA or by other toy companies. And that comparison has this figure coming up short. Given the articulation limits and the lack of accessories, Cryin’ Houn’ is a tough recommend at 50 bucks. And that’s coming from someone who is content to own this figure. I think he’ll look good in my makeshift ring display with the other Stump characters, I just wish I didn’t have to pay 50 bucks to add him to the collection.

I may need a bigger “ring.”

We have plenty more reviews from NECA’s TMNT Adventures line of toys:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…


NECA Mirage TMNT – The First Turtles SDCC 2024 40th Anniversary Edition

Today belongs to the originals.

As the story goes, one night Kevin Eastman was drawing with his friend and partner-in-comics Peter Laird when the idea to doodle a ninja, anthropomorphized, turtle entered his brain. Laird was so amused by this drawing that he too drew his own take on it. What was done just to amuse each other eventually turned into something that would change both of their lives as well as the lives of many others.

Kevin Eastman was commissioned to do the packaging and it’s appropriately “special.”

In 1984, the first issue of Mirage Studios’ Teenage Mutant Ninja Turtles hit shelves and became an indie darling. That comic would go on to inspire a toyline, which beget a cartoon series, and a phenom was born. The Teenage Mutant Ninja Turtles, once thought of as a fad, are still relevant today now more than 40 years from their inauspicious beginnings. To celebrate the milestone, NECA partnered with co-creator Kevin Eastman to create an action figure two-pack of those inaugural turtles. Sculpted by Paul Harding with paint by Geoff Trapp and Mike Puzzo, the set was sold as a two-pack at San Diego Comic Con as well as a presale on NECA’s own website. The First Turtles are just the latest in what are sure to be more celebratory figures to come. It’s on the heels of Playmates’ own Original Sketch Turtles which can currently be found at Target and on Amazon. Those turtles were the more refined, second pass, versions of the characters which bare a strong resemblance to what would be featured in that first comic, where as these originals are quite crude by comparison.

The original Eastman pose, as best as I can recreate it here.

The set sold by NECA comes in a rather large box adorned with new artwork by Eastman. It also features a lenticular slipcover depicting the drawings changing from black and white to color. The rear of the slipcover is almost bare white as the idea here was for convention goers to be able to have Eastman sign or even doodle on the box for them. I suppose that is still possible for other convention appearances to come. The interior box is a fairly typical NECA window box that displays both figures and their accessories quite well. The only thing missing is the actual original drawings which I’m surprised by, but maybe there were legal reasons. This really is a pretty nice display item, but I’m no in-box collector so let’s rip into this one.

And the original Laird pose.

First of all, the figures here are presented fully painted in color that’s basically a match for what NECA did with the Jim Lawson turtles released in 2023. The original drawings were never colored by Eastman and Laird, but since Eastman worked closely with NECA on this release it can be assumed that this is how he and Peter likely would color them today. We also don’t really know how tall they envisioned these guys to be or if any consideration was really given. Eastman probably had input there, but I don’t know if Laird had any involvement (he’s essentially retired after having sold the property to Viacom over a decade ago). Based on interviews Trevor Zammit of NECA has given, it sounds like NECA had some freedom to figure out how to present these two. Eastman’s turtle, which was really more tortoise-like in some respects, was made bigger and chunkier while the more lithe version Laird came up with is shorter and thinner.

These pair pretty well with the Playmates Original Sketch Turtles, which were like the second version of the property.

We might as well discuss the Eastman turtle first since it was the one said to be created first. The figure stands roughly 5.75″ to the top of its head. He may not be the tallest figure in the line, but he’s definitely a big boy. This turtle is quite chunky and there’s a nice heft to the figure. The shell is quite large and another area where NECA had to exercise some creative freedom since the drawing depicted the character from the front. Now, these turtles are not intended to be any, one, turtle from what followed. This isn’t Michelangelo or Raphael, it’s just a ninja turtle. Still, he has some recognizable traits from the turtles that followed. He’s sporting the red bandana along with brown elbow and knee pads and wrist wraps. There is no belt, but there is a tail. The original turtle also did not hold any weapons, but did have nunchaku affixed to both forearms which this figure does as well. The weapons are fused together, but do have real chain links affixed to them. They tab into a slot on the inner wrist band and are quite easy to work with.

A little too Raph.

What really stands out about the first turtle is the portrait and proportions. The head is more egg-shaped with barely any sort of beak. The eyes also feature pupils and areas of green around the eyes are visible through the eyeholes on the bandana. The hands and feet are large and more closely match that of an actual turtle. The hands look more like flippers for swimming through the water while the feet are quite tortoise-like. He has five digits on each limb as opposed to the three and two that would follow. The paint job is truly exquisite as there is tons of black hatch lines all over. The articulation cuts are not very prominent making this figure look almost like a statue. While subjectively many may find this turtle to be crude and even a bit ugly, objectively the figure is nothing short of a work of art when compared with the original sketch.

A lot of Michelangelo can be found in these original designs.

The same is true of the Laird turtle. This one clocks in at around 5.375″ and is far less substantial in mass when compared to the Eastman turtle. Laird’s turtle is similar to Eastman’s in style, but different. There’s a mask in place, but on this turtle it extends over a pronounced beak essentially wrapping around where the nose would be. It does feature the nunchaku on the forearms, but there are no chain links present this time and the straps holding them on are the only other garments on the turtle. There are no pads or belts, and the hands and feet feature four digits instead of five. He still is more turtle-like than the finished design, but the leaner proportions make him a bit more convincing as a ninja, even if still comically implausible. The paint job here is just as good as it is on the Eastman turtle, and despite the smaller size, this figure still has substantial weight to it.

The Lawson turtles were like the advancement of the original Mirage style.

Where the two figures also differ concerns the articulation. The more slender Laird turtle was likely easier to work with and articulates slightly better than the Eastman variety, though neither turtle is intended to be placed in poses many would consider “dynamic.” Both feature neck and head articulation with basic arm articulation. There are no double joints on either figure and the range at the hinge joints is probably going to be less than 90 degrees for most. The bandana knot and tail swivel while the hips are ball sockets with thigh swivels engineered into them. Neither turtle is going to be able to hit a split or kick forward all that far. The Laird turtle gets to have hinges at the knees and ankles with an ankle rocker. The Eastman turtle, who has big stumps for legs, just has one set of hinges below the kneepads. There is basically no ankle to be found on this guy so that’s it.

And, of course, it was the ’87 version of the property that launched a phenomenon.

Safe to say, if it’s articulation that you prioritize in your action figures then these are not for you. I think for most, they’ll pose them like the original drawing and call it a day. And that’s definitely a viable display option, but it would mean ignoring all of the goodies in the box. NECA decided to load this pair up with all of the weapons you would expect and more. That means we get a set of katana, nunchaku, sai, and a bo staff. There’s also a nunchaku with a whirling effect that even spins and looks really nice. There’s a tonfa as well if you prefer more of a Last Ronin vibe. All of the weapons are fully painted and look great. There’s a slight crudeness baked into some of them as well such as a chip in the blades of the katana and the wraps of the bo being off-center. They also appear to be based off of the original sketch of the four that followed which, if so, is a logical choice.

The tonfa has to nod to this guy, right?

In order to properly wield such weapons each turtle comes with an alternate set of gripping hands. The standard hands are an open style and the gripping are just that. They feature horizontal hinges, unfortunately, but at least they work with the clip-on nunchaku just fine. Both turtle can adequately wield any of the included, though aside from those clip-on ‘chuks there’s no weapon storage to be found. NECA also decided to give each figure one optional portrait. The default ones from the drawings are what I would deem stoic, while the alternate ones are angrier and feature exposed teeth, something we would be most accustomed to seeing out of the TMNT. It’s an appropriate alternate, for sure.

A fun set that feels like a real piece of TMNT history. Track it down if that’s something that appeals to you.

NECA’s send-up to the origin of the Teenage Mutant Ninja Turtles is a worthy inclusion in the year-long 40th anniversary celebration. It’s cool to see both of the co-creator’s original vision celebrated here in action figure form. While they don’t exactly put the “action” in action figure, they make for a great display piece and it’s something that I think diehard TMNT collectors will want to add. Since this was a San Diego Comic Con exclusive, it’s now unfortunately sold out and only available on the after market. NECA sometimes sells remaining stock online and at future conventions, but the likely easiest path to owning this set for those that missed out is to keep an eye on retail. It’s expected that some stores are going to be home to an another version of this set where the figures will be painted in black and white, but with red bandanas and weapon handles. It looks like it’s going to contain everything from this set as well, though the slipcover will probably be dropped. The SDCC version was priced at $70 so expect something similar for the retail version. Listings for it have already been spotted at Walmart, but NECA’s own solicitation did not mention any store by name so I don’t think this will be exclusive to Walmart. Needless to say, I really dig this set for what it is and I think every TMNT collector should try to pick up the version they like best.

More from the world of Teenage Mutant Ninja Turtles:

Playmates TMNT Original Sketch Turtles

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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Marvel Legends Retro Card Scarlet Spider

Look whose come (wall) crawling back.

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made something I might not get elsewhere. Silly me, because Scarlet Spider would be featured in the Across the Spider-Verse movie that summer which meant, of course, that the character was on Hasbro’s radar. And it made further sense we’d see him once again in the Marvel Legends line since Hasbro seems to be updating all of their Spider-Men with pin-less limbs and toe hinges. When this particular Scarlet Spider went up for preorder, I put in an order because, what the hell? – I can use another one. Now that I have it, what do I think and how does it compare to its much more expensive counterpart?

If only they could literally fight it out.

Since I do have that MAFEX edition, I figured we could do this review a little differently. It’s going to be more like a comparison because that sounds fun to me. Besides, this Scarlet Spider from Hasbro is pretty much par for the course when it comes to a Marvel Legends Spider-Man. And from just a quick glance, it doesn’t look like a piece of crap next to the figure that’s roughly 4x more expensive. I mean, we are comparing a $100+ action figure to a $25 one in the same scale so, really, the more expensive one should be the better figure without question. Rather, we’re asking the question of does the gap in price correlate 1:1 with a gap in quality between the two? And do the more subjective elements of the figures play much of a role as well?

This Scarlet Spider is new, but not.

Before we can dive into it, we should at least do a quick rundown on this new version of Scarlet Spider from Hasbro. It’s on the newer Spider-Man body which most refer to as the Renew Your Vows body since that’s the two-pack it first debuted in. It’s not that different from the previous retro card body as demonstrated by my symbiote Spider-Man in the image above (left). The articulation is essentially the same, but the figure has new arms which are pin-less and the knees have been made pin-less as well. And it has the added toe hinge. It’s the same body as the animated symbiote Spider-Man (above, right) which I reviewed awhile back, only this one has the overlay for the sweatshirt. It’s fine, though not without flaws. This Spider-Man still sucks at doing splits and Hasbro is so bad at implementing double-ball pegs in the neck that they had to hollow out a cavity on the back of the neck to give the figure more range. It gives the head a floaty quality, at times, and for some reason the head is rather hollow. From most angles, it will be fine, but there are others where it looks downright goofy. And Scarlet Spider is a character that can get into some odd positions so it may be more of a problem here than it would be on another character.

I really hate this dumb neck cut-out.

All that aside, I like the look of this one. The red is rather saturated and pretty close to an actual scarlet. The hoodie has a nice look to it as it’s a dark blue with the big spider logo. The hood isn’t functional, but are you really going to display him with it on even if it were? I like the texture to the hoodie and and Hasbro at least painted the drawstrings white. The rest of the figure is mostly bare plastic. The eyes are painted on, but not all that well. There’s some paint on the ankle pouches and belt and it’s fine, nothing worthy of praise, but also not worthy of scorn. The web shooters are floating pieces and can come off if you so desire while the ankle pouches appear to be glued into place. I very much enjoy that he has the classic hoodie, but I wish the eye shape was more in-line with the character’s earliest appearances.

It’s a thwip-off!

The figure looks fine and I think the hoodie helps hide the small shoulders that plague a lot of Marvel Legends. It also helps to make the head look more appropriately sized. And it’s in the visual component where this figure will compare as well as it can to the MAFEX version. If we bring in that figure, it’s easy to see that the Legends figure is a bit bulkier. The hoodie is darker and has the bigger logo and the belt is more of a first appearance Scarlet Spider than the one Medicom went with. Both figures don’t “wow” in the paint department. While Medicom did apply some red shading to their figure, it’s barely noticeable. Their Scarlet Spider is also a brighter red and the soft goods hoodie is a lighter blue that even has a bit of a pearl finish. The smaller logo is not my preferred look as well, though Medicom did include my preferred eyes. The other heads included with that figure feature a more generic Spider-Man eye shape with one looking a little angry. They’re kind of worthless.

Thinking about how cool of a figure we’d have if I could combine the elements of both figures into one.

Am I giving Hasbro the nod in the looks department? Yes and no. I much prefer the art direction of the Hasbro figure. The bigger body, classic shirt and belt, but it does still have that not-so-great head. And I’m not just talking about the style of the portrait, but the lollipop effect it has going on. And while it has less articulation, the cuts present are more of an eyesore. The thigh twist looks awful if you use it and the same can be said of the waist twist and boot cuts. Meanwhile, the Medicom figure does a good job of hiding the joints even if there are a bunch of them. I guess that level of engineering is what we’re paying for?

MAFEX Scarlet Spider likes to show off all of his stuff.

That and the accessories! This aspect isn’t even a contest, because the Legends release blows. The only items included in the box are a set of fists, wall-crawling hands, and thwip hands. That’s it. No unmasked head, no webbing, no nothing. The Medicom release also lacks an unmasked portrait, but that’s pretty much the only thing it’s missing. You get all of the hands you could want: fists, thwip, grip, open, and even magnetic hands and feet to adhere the figure to a metal surface. There’s also a ton of web lines to mess around with and a stand. In fact, I’d say a hidden piece of value to these Medicom Spider-Man figures is that buying one can outfit about a half dozen so your Legends figures can partake in the webs. The only hindrance there is Hasbro almost never includes gripping hands with their Spider-Man action figures so you’re limited to the thwip effects or the ones that fit over a forearm.

My attempt at the card art pose with both figures. Hasbro left, Medicom right.

Articulation is an area where the Medicom figure should be better, but also one where the Hasbro release should at least be able to compete. And for the most part, it’s true. Basically, anything the Legends figure can do the Medicom figure can as well and probably better. The joints are just smoother, possess more range, and are just all around engineered better. However, there’s not much the Medicom can do that the Hasbro one can’t as well. About the only thing I feel like the Medicom figure clearly does better is crouch and get into a low crawl. Both figures feature some annoying drop-down hips that really don’t enhance the range of the legs all that much. Both can’t do forward splits either, though the MAFEX can do the splits out to the side where as the Legends figure needs to rotate its legs forward a bit on the ball joint. The butterfly on the MAFEX figure also works better and it’s aided by the soft goods hoodie. I will say, I was surprised at how little the plastic hoodie of the Legends figure got in the way. You can still engage the diaphragm joint pretty easily and there’s enough room to take advantage of the butterfly joint. It’s just a butterfly joint that doesn’t offer a whole lot to begin with.

And this just seemed like a fun swinging pose. With effort, the Legends figure can do some cool things, but it’s definitely way easier with the MAFEX release.

All right, so I think it’s pretty clear that the MAFEX Scarlet Spider does a lot more than the Legends one. We knew that though. What is less clear is if it’s superior by 75 bucks or so. And I think the answer there is “probably not.” Sort of like comparing a conventional sedan to a luxury model, yeah you’ll like the luxury model more, but you might prefer to keep the money it costs to upgrade over the standard model and spend it elsewhere. That’s just on a much bigger scale, but even here 75 bucks is nothing to sneeze at. That’s about what it costs to take my family of four out to eat at a decent restaurant, maybe before tip. It also can get someone three more Legends figures or maybe some third party web effects, stands, and some more stuff. I got the Medicom one first and I’m happy with it. I like the Legends release too, and I might even prefer the aesthetics of it over the Medicom one, but not enough to toss the MAFEX one on eBay or something. If I had neither and was thinking of getting just one, I’d probably be okay with the cheaper Marvel Legends release. There would be some temptation to go with the Cadillac, but pragmatism would probably win out.

If you only have the Legends figure, you’ll probably be all right. Though you may want to hunt down some webs.

That’s just me though. You may place more of a premium on articulation and “stuff” to the point where it’s much easier to just get the Medicom figure and be all set. I definitely didn’t need to get the Legends Scarlet Spider, but I justified it to myself because I’ll probably never buy another Scarlet Spider. Unless a really bad ass cel-shaded one surfaces from either company. Then we’ll be talking about this 90s relic for a third time.

“Why can’t we be friends…?”

We have more spider men to talk about if that’s your thing:

Medicom MAFEX Marvel No. 186 Scarlet Spider

When I was a kid, one of my favorite past times was drawing. Like most, I started really young with a box of crayons and coloring books. I’d eventually start keeping markers, colored pencils, and other instruments in a plastic McDonald’s case that came from a Happy Meal. It was blue and had a map…

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Last year, Hasbro celebrated the 30th anniversary of X-Men, the animated series that premiered on Halloween 1992 and would become a ratings hit shortly thereafter for the Fox Kids Network. It was responsible for getting a lot of kids into the X-Men and Marvel comics in general and the first, prime, benefactor of that rise…

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It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used…

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Playmates TMNT Original Sketch Turtles

Who are these goofy looking boys?!

Last week we took a Turtle Tuesday off which feels like a rarity for this blog. And that’s because there seems to be new stuff featuring the Teenage Mutant Ninja Turtles branding coming out all of the time. And it’s only going to become more plentiful as the franchise celebrates its 40th anniversary this year. I’ve made quite a few TMNT purchases already this year, but this is the first featuring a 40th anniversary logo and it’s appropriate that it comes from Playmates Toys.

Expect to see that 40th logo on many more TMNT products going forward.

Most likely know by now that the Teenage Mutant Ninja Turtles were co-created by Peter Laird and Kevin Eastman as basically a gag amongst the two. They gave birth to this franchise, but perhaps the entity most responsible for a little comic book becoming a global phenomenon is Playmates. Those toys released in 1988 set the world on fire in their target demographic. Playmates was basically a doll maker before it decided to take a chance on TMNT after more noteworthy action figure producers had said “No thanks.” And even though it seems like everyone is making TMNT toys these days, it’s still Playmates that is the primary master license holder when it comes to TMNT.

The original sketches are featured rather prominently on the packaging.

The legend goes, that one night while drawing together in Dover, New Hampshire, Kevin Eastman came up with the idea of a ninja turtle. He passed the doodle onto his partner in art, Peter Laird, who was amused enough by the concept to do his own interpretation. Sometime later, the idea of a group of four anthropomorphic, ninja, turtles was fleshed out in greater detail and committed to paper. This version of the turtles is now referred to as the “Original Sketch” turtles. Truthfully, I had never heard of this image referred to in that way until recently. The actual image has been less celebrated than the original drawings and the Mirage Studios version that followed for Teenage Mutant Ninja Turtles #1. Playmates has chosen to celebrate this sketch in action figure form. It makes sense since the original drawings were of a singular turtle which most resembled Michelangelo. Playmates has already made Mirage versions of the characters and even recently re-released them. This set of sketch turtles is basically untapped, but I doubt it will be the last we see of them.

Weapon storage, baby!

Shipping now to Target stores, the original sketch turtles come in window boxes adorned with recreations of original Eastman and Laird TMNT art. It has a black and white deco for the most part with a green “The Teenage Mutant Ninja Turtles” logo in a font similar to the original sketch. On the top flap and rear of the box are Laird and Eastman’s original take on a ninja turtle as well as a print of the original sketch itself. There’s a brief blurb about the origin of these fighting teens and the sides of the box are reserved for images of the toys themselves.

Each turtle comes with an ooze canister which doubles as a standee for the original sketch recreation.

Each turtle is released separately and in the box you will find a turtle, a broken canister of ooze, weapons, holsters (if necessary) and a piece of a diorama to recreate the original sketch posing when all are purchased. Each character retails for $15, though I was able to take advantage of a sale going on at Target and got them for around $10.50 a piece. There was only one of each character and they were stocked in the toy aisle with the other Playmates products. Some Targets appear to be stocking them towards the back of the store with the collectibles so you may have to hunt them down. It does seem like stores are only getting one set initially, but since it’s a Target exclusive item there are likely to be restocks. So far there has been no online drop, but one could still come.

You also get a street diorama piece with each figure. Mikey also comes with the detachable box and board.

Even though the original sketch was in black and white, these turtles are depicted in their Playmates colors. That means a different shade of green (or brown, in the case of Donatello) for each turtle plus colored bandanas and pads. These are basically prototype turtles so they look just as funky as the original art. They’re more like tortoises, and if Cecil from Looney Tunes got together with three of his buddies to cosplay as ninjas they might look something like these guys. As expected, there’s a lot of shared parts between the four brothers, but also more differences than folks are accustomed to. A lot of that is due to the four not having a uniform look to start. Leonardo, for example, is the only turtle with kneepads while Michelangelo doesn’t even have a belt. They’re little guys too standing at about 4.5″ in height. The bodies are practically spherical while the legs widen as they go ending in rather large feet. Leo and Donnie feature expressions that are mirror images of each other while Raph and Mikey use the same portrait.

The hollow feet are definitely not great.

The round body on these guys might be fairly hollow, but there’s a nice weight to each figure. The paint is sparse, but where it’s applied it’s fairly clean. It looks nice around the bandanas and it’s pretty good on the elbow pads. Michelangelo and Leonardo both have a blemish on their right eye, while Mikey’s paint at the elbow pads is noticeably sloppy compared with his brothers. If this were a $35 turtle I’d be more critical, but at this price range it’s acceptable. The black linework in the teeth is a surprising touch and there are a few painted hashmarks on the plastrons of each figure. Someone willing to fully paint these to tone down that plastic sheen could probably make these look really impressive. The only other thing about them I don’t care for are the hollow feet. Sure, you can’t see such a detail when they’re on a shelf so long as both feet are on the surface, but it looks pretty cheap and does remove the option for kick displays.

These turtles are quite diminutive, but not really out of place with other Playmates turtles.

As expected, each turtle comes with their signature weapons. Even in this early stage, Eastman and Laird knew how they wanted to arm their creations, with only one slight change. Donatello is the skimpiest since he has just his bo staff. It’s fine. The wraps are painted and there’s a little blackwash so it’s about as nice as a bo can look at this price range. Leonardo has two katana and they feature wavy, distorted, handles and blades. This is in-line with the original sketch and not a defect of the product. He has two detachable sheaths which plug into the rear of his belt. The sketch has them going sideways, but they’re on pegs so you can orientate them however you wish. Mikey has his two nunchaku and they’re done with real chains. In a departure from most versions of the character, his weapons storage is on his forearms. The handles of the ‘chuks slot into them and it’s something I think Mikey should do more often. Raph has his sai and I like the shape of them compared with most versions of the character. He also has a sword because the original depiction of the character had one. He comes with the same sheath as Leo and it plugs into the rear of his belt. The weapons are all either painted or make use of colored plastic so they look rather nice and the figures have no trouble holding them.

Of course, they look downright tiny beside a Super7 turtle.

You can probably take one look at these guys and figure that articulation isn’t going to be anything special, and you would be right. It’s pretty much standard Playmates for their modern TMNT toy lines. Hinged pegs are used for the neck, shoulders, elbows, knees, and hips and they get solid range, but I personally hate the approach for hips. The shoulders actually have really good range because of where they’re placed. There’s no ankle articulation and the wrists just swivel. Some of the joints are a little tight, but nothing is loose. They can basically do the poses they’re supposed to so you can recreate the original sketch or do your own thing. My only real gripe is I wish the wrist cut could have been better blended into the sculpt and the same is true for the knee. Leo has the benefit of knee pads to hide the knee cut, but none of the others do.

It’s getting a little nuts how many versions of these characters we’ve seen over the years.

Each turtle also comes with a diorama piece and the previously mentioned ooze canister. The canister is broken and there’s a sculpted puddle to go with it. It’s not something that was present in the original picture, but it’s obviously a big part of the origin story of the turtles. It looks okay with the canister bits painted. It serves another purpose though as there’s a slot in it to hold the included image of the original sketch. It’s printed on a thick piece of cardstock and it works as intended. A fun inclusion and it comes with each figure. The diorama pieces are part of a city street. Leonardo’s piece includes a manhole cover that is non-removable while Mikey also comes with a box and board so he can be positioned above his brothers to recreate the sketch. The board and box are surprisingly nice with a little dry-brushing on them. Raph and Donatello come with the same piece and all four can clip together to form a display. It’s fun, and better yet, it works as these guys can basically nail the pose from the drawing. The only shortcoming is Mikey was depicted spinning one of his ‘chuks, but Playmates didn’t include a spinning accessory. It’s the one detail I feel like they missed.

There are numerous ways to display these boys, but obviously this is the money shot. It’s not a perfect 1:1 recreation, but it’s pretty damn neat.

For 10-15 bucks, depending on your luck with Target sales, these are pretty solid and fun figures to own. No one has done turtles based on this sketch before and it’s cool to see Playmates tackle it. I’m sure others will follow and we already know that NECA is at least planning on doing the original two turtle sketches in figure form, though neither has been formally announced as of this writing. This is likely just the first of many 40th anniversary celebrations for Teenage Mutant Ninja Turtles and it’s something I think most fans will want to add to their collection. It’s presently only available at Target, but Playmates stuff seems to rarely stay exclusive. I would not be surprised to see it offered later at online shops, or maybe even as a black and white variant (you know that’s coming) so don’t fret if you’re having a hard time tracking it down. Patience will be rewarded in the end.

Want to keep celebrating TMNT’s big milestone? Look no further:

NECA Mirage Teenage Mutant Ninja Turtles

A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA…

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X-Men ’97 – “Tolerance is Extinction – Part 3”

Written by Beau DeMayo and Anthony Sellitti.

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me to indulge myself before we get to this week’s episode. When one thinks of childhood trauma baked into media, the death of Bambi’s mom is probably the most often cited. If you’re an 80’s kid it might be the death of Optimus Prime in the first Transformers movie or the death of Littlefoot’s mother in The Land Before Time. The 90s kid has Mufasa while the comic book readers like me have X-Men #25. No one truly died in that issue, but it’s the infamous issue where Magneto decides he’s had enough of Wolverine and uses his magnetic powers to rip the metal off of his bones and force it through his pores and open wounds. It’s all anyone wanted to talk about concerning X-Men when it happened and it changed the character of Wolverine in a big way. Like basically all things in comics, Wolverine eventually regained his awesome adamantium skeleton, but it took a surprising amount of years for that to happen.

They did it. I can’t believe they did it.

Despite being one of the most singular, powerful, moments in X-Men history, that confrontation with Magneto has really just been confined to the page. The original X-Men animated series had just kicked-off its second season when it happened, but never touched it during the rest of its run. I remember feeling anxious during the Asteroid M episodes, “Sanctuary,” out of fear it might happen, but Wolverine escaped that arc unscathed. I remember my friend jumping in his seat when we saw the first X-Men movie in theaters when Magneto lifts Wolverine up on the train and asks “Does that remarkable metal run all through your body?” He thought, and I too, that Magneto might give a tug in that moment and I certainly thought it could be him laying the groundwork for a future confrontation that never arrived. Other animated efforts and movies that followed never did go to that well, but in its ninth episode X-Men ’97 did.

For a brief moment I thought we may be jumping straight to the mind wipe Xavier inflicted upon Magneto in response to his attack on Wolverine.

When Magneto emerged from Bastion’s imprisonment in the eighth episode and used his magnetic powers to attack the whole planet’s electrical grid is when I first felt X-Men #25 was on the table. It was similar to his attack to open that issue on the planet’s satellite defense system which knocked out power all across the globe. Even though much of the events of last week’s episode were mirroring the events of New X-Men from 2001, there was always the possibility of multiple plotlines converging. As I said in my review of last week’s episode, that “Greatest Hits” approach the original series and this one is able to take is part of what makes it so successful. When it was Wolverine who was tabbed to deliver the opening, “Previously…on X-Men,” line I pretty much knew what we were in for. It became even more obvious when Rogue basically assumed the role of Colossus from the Fatal Attractions plotline X-Men #25 is a part of by joining Magneto (along with Roberto) midway through the episode. It made it hard to enjoy all of the fan-service leading up to the final act with the return of the old costumes, the Hulk cameo, or Cyclops’ return dig at the film costumes as I was expecting the worst for old Wolverine. And even during the episode, my X-Men animated Wolverine figure decided to take a shelf dive. I’d love to say it was during that scene, but I don’t remember because I was engrossed in the show and only after it was over did I check to see who fell. He knew.

Wolverine’s claws covered in blood – something we never could see in the original series.

The final scene of the episode was done exceptionally well, though it still left a glimmer of hope that Wolverine would not be subjected to his worst injury to date. When he removes Magneto’s helmet to allow Xavier a chance to attack him with his telepathic powers, the imagery was evocative of Xavier’s answer to Magneto’s brutal assault on Logan from X-Men #25. For a brief moment, I thought he might be spared. Then Cyclops blasted his mentor, not because he was turning on him or anything, but because Gold Team had not yet taken down Bastion and they couldn’t risk Xavier, through Magneto, re-activating the Prime Sentinels.

“Been in a lot of wars, bub – the brave always die first.” A great callback to Magneto’s line from the season finale of the original show’s first season, “The Final Decision.”

That’s when Wolverine struck. In actually more graphic fashion compared with the comic from which the story was taken, we get to see a flash of his claws and then the ends protrude through Magneto’s torso. At that moment, I could only watch with both dread and awe since there was no going back now. The attack was brief. We got just a quick shot of each character’s reaction, friend and foe alike, at Wolverine’s attack. It was like all of the participants in the melee up to that point were just made aware that violence has consequences, like a bunch of kids play-fighting in the yard until someone gets really hurt. The final image of Wolverine in mid-air with the adamantium oozing out of his body was a near 1:1 recreation of Andy Kubert’s artwork. It was chilling and a hell of a way to end an episode of television. I was riding an exercise bike on my first viewing and I wish I had thought to check my heartrate readings on my fitness app when it was all said and done. I was covered in sweat, more than usual after a workout, and that same pit in my stomach I felt as a 9 year old in 1993 had returned.

The plot with Wolverine made me completely forget that we may have witnessed the death of Jean. Again.

The moment was so captivating that it practically erased everything that came before it. I had to watch it again to be reminded of the fact that Morph and Beast had been defeated and were at the mercy of Bastion last we saw them. Sinister had taken control over Cable like he did his mother before him unleashing his telekinetic powers on Jean. She was able to make psychic contact with Cyclops, and through her, he saw what was going down just long enough for her to tell him she loved him before Cable’s blast engulfed her. And at Asteroid M, Magneto is likely mortally wounded or damn close to it while Xavier had Magneto’s helmet basically crushed around his skull neutralizing his psychic powers. This concept is new to the show as when the original aired the idea that Magneto’s helmet was designed to protect him from Xavier had not been invented yet. You can even see in the show’s fourth episode Xavier attack him with the helmet on, but I don’t mind it being a new wrinkle for this show as basically every version of the X-Men has done the same.

We open on a flashback we’ve heard about before.

As a kid, I don’t know how many times I read X-Men #25 and its follow-up, Wolverine #75, so I had a good idea what was going to happen in this season finale (in case you forgot, that’s what we’re here to talk about today) in space. I was less certain about the Bastion plot, but I had some ideas. Given the nature of how the last episode ended, there isn’t much I can say about the plot of this one that doesn’t spoil something, but I’m sure I can find something to talk about. The “Previously…” line is delivered by Magneto and our opening credits contain few surprises. More Dark Phoenix, more Apocalypse, but also a new scene of Magneto and Xavier unleashing their powers for the first time in front of each other on some terrorists from “Enter Magneto.”

Wolverine will not be doing much this episode.

And we’re shown that flashback because that is essentially where the episode begins. A young Xavier and Magneto having some drinks in a bar in a war torn country chatting about the potential for mutants. The war setting is even established by the opening chords of the famous song by The Byrds “Turn! Turn! Turn!” which I thought we all agreed we were done with? That and Credence Clearwater Revival. It’s at least brief which probably saved Disney a few bucks. Outside of the flashback, the episode is going to pick-up right where we left off with Wolverine in bad shape and the Earth heading for catastrophe. The only one who can heal the Earth’s magnetic field is Magneto and he needs some convincing.

Gold Team! This is no time for a nap!

At ground level, we last saw Bastion essentially victorious. And he will be ready for his victory lap that villains are so fond of, but as is often the case, the celebration is premature. Again, I’m not here to spoil anything, but I don’t think it’s a spoiler to say that the X-Men will need to deal with this guy. If last episode was more of the Magneto conflict, then this one is definitely more on Bastion. He is pretty set on eradicating mutants, and once that is done, he intends to rule over humanity since they can’t exactly be trusted either. And if he can’t do either, well, let’s just say that’s something he won’t respond to very well. And if that weren’t enough, the world super powers are left mulling what to do about the Magneto Protocols. Should the grid get restored, not only will the Prime Sentinels be reactivated, but President Kelly will have access to the missile defense system crafted especially for targeting Asteroid M.

Okay, perverts, happy now?!

The X-Men had split into Blue and Gold teams last episode, but it’s going to take all able-bodied X-Men to stop Bastion. A large portion of the episode is devoted to the battle that you knew was going to happen and, as has been the case with this show, it’s quite satisfying and spectacular. The action direction continues to be a strong point and the animation staff is up to task. Since we’re dealing with a finale here, there is an effort to give everyone some time to shine, provided they were able to stand at the conclusion of the last episode. The episode also pays more than lip-service to actual character growth and this is the episode that is able to cash in on the smaller moments (and some big ones) that we saw throughout this first season.

Sunspot has been allowed to cut loose these past few episodes which has been fun to see.

Where this episode did stumble a bit for me is that it’s basically a small portion of fallout from the previous episode, then a whole bunch of action, and then setup for next season. It’s become routine in the streaming age for shows to be serialized and include a lot of cliffhangers and X-Men ’97 is no different. I received some Game of Thrones vibes from the show when watching this one as the penultimate episode was where a lot of the spectacle was while this one felt a bit more like clean-up followed by setup. They left no room for the characters to really respond to what happened last week. It’s mentioned only in passing and we see Wolverine’s banged up body a few times, but we get almost nothing from the characters. How is Jubilee processing this? She and Wolverine were tight. Is anyone mad at him for pushing Magneto as far as he did by getting all stabby on him? Again, we don’t know and the way the episode ends makes it seem like it’s a thing we’re just not going to address at all and that feels like a real missed opportunity for a show that loves the soapy drama.

At least Morph seems to care.

Like last week, expect to be tickled by several cameos. Some are repeat cameos, but many are all new. Sure, it can feel like stunt-casting or something akin to it, but considering the plot in this episode has worldwide ramifications it makes sense to get a look around the globe. It’s certainly interesting and makes me wonder if X-Men ’97 will turn into a launching pad for an animated universe set in the 90s. Nostalgia for the period will likely never be hotter than it is now so it wouldn’t be Marvel and Disney’s worst idea. As long as my X-Men show doesn’t become overrun by non-mutant superheroes I’m all for it. Even if I personally have little interest in revisiting the other 90s Marvel cartoons.

I love everything about this shot.

I may seem a little down on this episode, but that’s only because the prior two were so strong. This is indeed a good episode, and it’s a long one at that, and DeMayo and Sellitti do some great stuff with their dialogue. There are certain characters they write so well and it’s on display in this episode. There’s also more callback lines to the original series and its woven in effectively and with purpose. There’s some heavy stuff intermingled with the action concerning Xavier and Magneto and this episode is one of the first pieces of X-Men media that really convinces the audience that Xavier and Magneto care deeply for each other. They’re not just paying lip-service to the “old friend” label they like to toss around so casually.

This episode concludes what has inarguably been a successful first season for X-Men ’97. The second season is in production so the wait should not be as long as it was from announcement to premiere. I suspect we will hear more at San Diego Comic Con this summer. Series creator and showrunner Beau DeMayo was heavily involved in the second season and it can be assumed much of his vision will make it to air. Following that, we’ll be heading into some unchartered waters with the show. Disney and DeMayo have remained tight-lipped on why he was let go from the series just before the premiere which is unfortunate because it would be nice to know if fans should be advocating for Disney to reverse that decision. If he was fired because of an OnlyFans account or creative differences, then that was probably a stupid decision given how well this show has turned out (and for the record, the OnlyFans thing would be stupid if the show sucked too). If he was fired over workplace misconduct or something (and full disclosure – I have no idea why he was let go and I’m just tossing out examples) then all right, that’s not someone I’d want to go to bat for. This stuff has a way of getting out so it’s more probable than not we’ll know in time, but for now, I’m extremely satisfied with how X-Men ’97 turned out. I’m also extremely bummed about not having a new episode to look forward to next week. This is going to be an intolerable wait.

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