Category Archives: Comics

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

The leader of the X-Men has arrived.

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men Cyclops. With Cyclops though we get a slight change because easily the biggest thing to happen to the X-Men in 2024 was the release of X-Men ’97. Well, some would argue for a movie staring a foul-mouthed merc and an old man as being the biggest business in the X world, but I’m going with the Disney+ series. Since the show turned out to be quite the hit, and because it’s a continuation of the original X-Men series, Mondo decided its figures could use a little rebranding which is why Cyclops is the first release to be billed as hailing from the new show. What does this mean for the figure itself? Not a whole lot.

Yeah, I know, this isn’t a fair comparison.

Cyclops still comes in the same style of window box with artwork from storyboard artist Dan Veesenmeyer. The difference between his release and the others is that the character model definitely resembles the look from X-Men ’97 and not the original show. That’s not a huge change as the costume is the same, but Cyclops has a slightly slimmer profile and the detail work is a dead ringer for the same in the new show. For the figure, there’s really no change and Mondo via its YouTube channel has basically admitted that the figures are going to hew closer to the original series. It’s just now they will be able to toss-in items and accessories pulled directly from the new show where it makes sense.

“To me, my X-Men!”

And we pretty much know this to be true because concept art for Cyclops was shown well before X-Men ’97 debuted. Here we have another sculpt by the awesome Alex Brewer with paint by Tomasz Rozejowski that really harkens back to 1992 and that original Fox series. Cyclops stands a full 12″ and is clad in his yellow and blue Jim Lee outfit which he wore almost exclusively in that show. Like prior figures in this line, there were two editions of Cyclops made available and I opted for the limited version which came with extra stuff which we’ll get to.

You may want to separate these two on your shelf.

The sculpt for Cyclops may not be complex, but it gets the job done. He’s well-muscled and proportioned with a portrait that evokes the original series. The details one would expect are in place like the segmented straps on the belt or the pouches and straps. There’s even a little extra detail where the chest strap attaches to the lower belt that I don’t remember seeing in the show. The hair and the visor are all appropriate and the placement of the thigh straps appears spot-on as well (they’re also floating and slightly annoying as a result). That doesn’t mean there isn’t room for some nitpicks. Cyclops was nicknamed Slim early on, but by the 90s he was a pretty massive dude. This figure depicts him as a big guy, but maybe not quite as big as he could be. The legs look fine and so do the arms, but the chest and abdomen strike me as a bit undersized. It’s almost like Mondo aimed to fit this Cyclops figure in-between the 92 and 97 version. It could also be for a different reason which ties into the extra stuff. This version of Cyclops has removable arms and an optional flight jacket part like the Logan figure. If he were any bigger he might look huge with the jacket. If so, I disagree with the approach as the jacketed look should be a secondary concern, but the feature also seems to play a role with his shoulders being set apart from the body. These are all things mostly noticeable when the figure is just standing straight up and down, pose him and it’s less an issue, but it’s an expensive figure so we have to nitpick where it’s warranted.

He scales well enough with the bad guys too.

What really offers no room for disappointment is the paint. Mondo just slays when it comes to that part of the presentation and Cyclops is no different. The base blue is the perfect royal blue and the lighter blue used to shade it and the blacks all make him pop. The yellow is the right shade with just a hint of red of in it to lessen that lemony look the Hasbro figure of the same has. The different shades of gold used to apply the cel-shading for the yellow looks great and everything is rich and full. There’s an impressive lack of paint slop and issues as well. With such an ambitious paint job some of that is expected, but I’m finding it hard to notice with this one. There’s a visible brush stroke on the chest strap, but apart from that I’m at a loss. This is some really impressive execution so Mondo better hang onto whatever factory put this one together.

Mondo decided it was important Cyclops be able to do stuff like this.

Cyclops comes with new branding, but he also comes with new articulation. Mondo tends to keep things basic with its figures as they prioritize aesthetics over function. And at this scale, I think that’s the right approach. However, there’s no denying that certain characters need to be able to hit certain poses and for Cyclops it’s being able to place a hand on the side of his visor to activate his optic blasts (even though we also see him do so without pressing a button in the show, but lets just go with it). In order to achieve that function, Mondo opted to incorporate double-jointed elbows into this one. And they work great, no problem hitting that pose and he can pretty much put his hand to his X communicator on his chest as well. And the aesthetics trade-off is nil, as far as I’m concerned. We’re all toy collectors and we’re used to double-jointed elbows. They look fine, better than the swivel joint used on Wolverine and Sabretooth that has some miscolored plastic, so I hope they do this more going forward.

This is a team that loves a good, brown, jacket.

Aside from that, the articulation is pretty much the same as other figures. The head is on a double-ball peg and the range is pretty nice. It is a little more gappy than past figures, but I’m guessing they prioritized plus range at the head given his unique skillset. The shoulders are the usual ball-hinges with a bicep swivel past that. Wrists are ball-hinged and they can be tight, but I didn’t experience any issues. The torso is where things get less impressive. Cyclops has the usual ball-jointed diaphragm and waist, but he also has that unique belt that goes around his chest. It’s connected to the belt at his waist so it’s going to get in the way. It has some play and will float when you manipulate the chest, but the range is okay, at best. Hips are ball-sockets with thigh swivels built in, but the rubber trunks will hinder the figure’s ability to kick forward and back. I can get him into one knee poses, but it’s awkward and one must be mindful of paint rub. Knees are double-jointed and the ankles hinge forward and back with an ankle rocker. The ankles are pretty tight, but I didn’t need to heat them up to get them working. Shoulders are really tight too, but again, no heat needed as I just went easy.

Cyclops has a ton of extra stuff to go through so let’s not waste any time. We’ll do the standard version accessories first which include a stoic head and a yelling head. Both feature interchangeable visors and come with a standard one by default. Getting the visors off and on is pretty painless, and both heads can use all of the visors. The extras are a visor with a lens flare and one with a slot in it for blast effects. And for blast effects we get two by default. The first is a pretty standard Cyclops blast. It’s 4″ long or so with a splash effect at the end. The easiest way to put it on is to slot it through the visor first, then plug it into the head. It can only go in one way so if it doesn’t fit just spin it around. The other blast effect is an arc with four short blasts. It strikes me as a very Marvel vs Capcom effect and it looks pretty cool. Both are done on translucent red plastic which feels appropriate for a Cyclops effect. They’re rigid so hopefully none arrived warp. I love the look of the blast, and the lens flare part is also pretty cool, so settling on a display is actually quite challenging with this guy. You’ll want to swap some stuff from time to time.

“I was raised by a cup of coffee.”

Cyclops also has an assortment of hands to make use of. By default, he comes with a set of fists which are always useful. In addition to that he has two clenching hands, two “finger bang” hands, a set of two-finger hands for his optic blasts, and a single right gripping hand. The gripping hand is for his cup of coffee which is included. This was seen a few times in the first season, most memorably for me in “Deadly Reunions,” and it’s a pink cup with sculpted steam wafting off of it. Even though Mondo included a gripping hand for it, I find the clenching hands work just as well to hold it. Swapping heads and visors is painless with this guy, but the hands are tough. The pegs going into the arms are ribbed when they probably don’t really need to be. The ball hinge also plugs into the hand and each hand is on its own, which is how Mondo always does it. Initially, I felt like the fists were more likely to come off at the hand and not where they’re supposed to in the forearm, so I heated the forearms of my figure with warm water. It’s made easier by the fact that the arms are designed to pop off. I was then able to get the hands out, but it was dicey. I’m reluctant to really jam any of the hands into his forearms as a result, though I haven’t had the same level of difficulty with the other hands.

Sometimes it gets cold out there.

That’s all the stuff that comes with the standard, $220, version. The $240 limited edition has a few more things including the aforementioned jacket. Swapping the arms isn’t too bad and the jacket arms come with bare fists. The fists are actually the exact same as the standard fists just painted flesh colored. They are removable, though I haven’t bothered since they’re in there pretty good. He sometimes wore gloves with the jacket in the show so the other hands work with this look as well. The arms are also double-jointed at the elbows just like the standard ones so there’s no loss of articulation in swapping them. I think he looks great with the jacket and it’s a tough call on how to display him. Right now, I’ve gone without, but I’ll be changing it from time to time for sure. Oh, and I had to try because this look is so close to Morph, but the Morph heads don’t fit. The opening is way too small, which is probably good so that I’m not tempted to attempt a very expensive custom.

Cyclops would wear the jacket in the field plenty, but sometimes also to look more casual. To that end he has an uncowled head. It looks great and his eyes are painted red, which makes sense. Maybe some would have preferred brown eyes for the few times he was depowered in the show, but many won’t display him like that because he also has his shades. They’re black with the red lenses that have some white shading on them which looks nice. They’re a little brittle feeling, but have held up fine so far. They slot into his temples and look great when in place. He also has yet another visor that’s been removed so he can either hold it or stick it around his neck or something. It’s a nice touch. I will say, this head is the most X-Men ’97 looking part of the package, which could be intentional. This version also comes with another effect part that is one, massive, blast that’s almost 8″ long. It has a large splash effect at the end and it looks cool, but it’s heavy. There’s some drooping with this one so I’m reluctant to leave it in place for long stretches of time. It probably works best in tandem with an enemy getting blasted so there’s some added support for it.

Oh, but we’re not done! Mondo likes to toss in a goofy accessory with all of these special editions. We had the elf Jubilee portrait, Gambit as Mystique, and the Morph heads. With Cyclops, it’s a Sentinel head styled to resemble Cyclops. This is taken from the episode “Till Death Do Us Part – Part One” where Wolverine is battling Cyclops robots in the Danger Room. It looks the part and is pretty ridiculous when placed on the head of the figure, but it’s there if you want it. And Mondo went the extra mile and also included a swappable visor piece so he too can make use of the blast effects. It’s a little tighter a fit than the other visor, but it works. I’ll never use it, but it’s funny. Maybe it can be used as a head of a fallen Sentinel with Wolverine or something? Lastly, there’s also the usual Mondo stand. I don’t use them so I didn’t even take it out of the plastic. I wish they’d put an X emblem on it like the Logan one, but it’s fine.

“How do I turn these darn things off?!”

Ultimately, this is another home run by Mondo. Cyclops is a much needed addition to the roster of characters and he turned out pretty great. Did I have issues? Yeah, because nothing is perfect. I’d have liked to see a little more beef in the torso, but that is basically the end of my complaints. I do think the hands could have been made to swap easier and the hands are a longstanding issue with the line (though it’s been better, Magneto was rough). I get why things are tight though because these are big, solid, figures and loose joints would kill them. This figure poses reasonably well and the swappable effect parts and heads are all a ton of fun. This is probably the figure that is the most fun to pick a display, though Gambit and Jubilee are pretty great at that too.

It’s the Blast Squad!

Cyclops is definitely the last figure from this line to see release in 2024, but on-deck is another Wolverine. Alex Brewer has sculpted all of the figures in the line since the original Wolverine so Mondo wanted to get his take on the character and the looks we’ve had are promising. There’s also a retro Cyclops coming based on his look in the season finale of X-Men ’97. I have not gone for the variants in this line and I didn’t go in for that one either. We should also start seeing the first figures from the Spider-Man ’94 line very soon. I don’t plan on going all-in with that one, but expect at least a couple reviews of that line. Beyond that, we don’t know what’s next, but it sure seems like this line is going strong. If I had to guess, I’d say Storm will follow Wolverine, but I hope we get all of the core cast from the ’92 series. Even though it gets harder and harder to find room each time one arrives.

If you liked this review, then check out more from Mondo’s X-Men line:

Mondo X-Men TAS 1/6 Scale Rogue – Limited Edition

The conclusion of X-Men ’97’s first season has left behind a void. For 9 consecutive Wednesdays, we had something awesome to get up for. Now the long wait for a second season has begun, but here to help fill the void while we wait is Mondo. Mondo has been dishing out some very impressive sixth…

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Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

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Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

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Marvel Legends Deadpool & Wolverine Deadpool

Time to make the chimichangas…again.

Despite the amount of reviews presents on this blog, I still do not consider myself a Marvel Legends collector. That’s because my interests are somewhat narrow when it comes to the Marvel brand. Over the years I’ve developed a fondness for Deadpool as depicted on film by Ryan Reynolds. I think the comic book character is fine, but I really like how the character has translated to live action. Which is unusual for me as typically I don’t care much at all about the live action versions of comic book characters. I enjoy the movies, when they’re good, but when it comes to toys just give me the comic book version.

“Hmm it’s probably a lot easier to hide all of the dried blook with a darker costume…”

Live action Deadpool appeals to me enough that years ago I picked up the Deadpool and Negasonic Teenage Warhead two-pack. I sold the Negasonic figure, but kept Deadpool as that was what I wanted. And it’s one of my, if not the, favorite Marvel Legends figure in my collection. I struggle to think of one I enjoy more. It wasn’t without some flaws, but generally speaking, it’s a fun figure with a great likeness. When it was announced that a new movie was coming I figured I’d be interested in any new Deadpool. If there was one thing about the old figure I wasn’t that crazy about it was the very muted shade of red. The new movie rectified that with a much brighter version of the Deadpool costume and it even added some little gold accents. The only question was how different was the figure itself from the one I already own?

Head is probably a little too big, or the body too small, but the details of the costume are pretty accurate.

Turns out, a lot. I’m guessing Hasbro had the digital files of that old figure still and used them to update the costume and create this new figure, but as far as cutting steel molds go this figure is almost entirely new. I can only say for certain that the hands are old as are the holsters for his swords (and the accessories are reused too), but the rest is different. Most of the differences are subtle as the previous figure had some distress marks throughout the suit and more visible wrinkles which this version has done away with. The chest has a different pattern to the costume as well as do the boots and holsters for the sidearms. It still very much feels like the same figure, but it’s different.

“See, I have swords, which are way less painful than blades that pop out of your fist.”

These differences all help to make this new version of Deadpool look like the one we see onscreen in Deadpool & Wolverine. And that makes a lot of sense since that’s what it’s supposed to do. The figure stands around 6.325″ making it a touch shorter than Wolverine. Jackman and Reynolds are close in height in real life with Jackman the slightly taller of the two, though onscreen they appear pretty damn close to equal. I’ve seen some express dissatisfaction with this Deadpool figure’s height, but I’m not bothered by it. The figure is mostly red plastic with the black and gold parts painted on. It has a better paint job than my old figure as the eyes are clean and there isn’t much overrun with the detail work. Some portions of the black are cast in black plastic. The holsters, for one, as well as the shoulders, wrist straps, and gloves. The feet are black as well with the red painted on and there the finish isn’t the same as it is with the other red. Perhaps it’s on purpose, but the red on the top of the boots is very glossy and a little darker than the rest of the suit.

“Ohhh, I should have seen that coming!”

The overall proportions for Deadpool are solid, certainly better than Wolverine. The head is probably a touch too big, but I like the shoulder placement and the torso shape. Could he be a little beefier? Yeah, probably, but it’s fine. Really, my only gripe with the look of the figure is that the bare plastic does give it a cheap look. This is consistent with a lot of Hasbro releases and even some higher end stuff like S.H.Figuarts. Give this guy a coat of paint and he probably would look a whole lot closer to “premium.” As it stands, he still looks good and the lighting of your display will either help to make the figure look better or look worse.

Oldpool has the edge when it comes to accessories.

Unfortunately, as was the case with Wolverine, this Deadpool figure is lacking some when it comes to accessories. Only in this case it’s made more obvious since we just saw the previous Deadpool get re-released with a bunch more stuff. For weapons, you get what is expected: two katana, one knife, and two sidearms. The sidearms are no longer glued into the holsters and are fully useable. The previous movie Deadpool had them glued in for some reason, but he also came with two additional handguns which were molded to make them appear to be mid-fire, which was cool. We don’t get those here nor do we get the extra hands. This Deadpool just has a set of gripping hands and trigger hands. The previous Deadpool had a set of fists and and a set of open, style posed hands. Deadpool is a very expressive character so it’s a shame to see the extra hands get axed. I’m not disappointed that Hasbro didn’t include the stuffed unicorn accessory again, but why not the hands? We’re also still lacking an unmasked portrait. It’s something consistently missing from movie Deadpool figures. Are companies just cheap and don’t want to pay for the likeness rights? Or is Ryan Reynolds averse to having his likeness (albeit a heavily distorted one via the makeup) cast in plastic for some reason?

“I do not respond well to my own failings!”

The sculpt for this guy may be new, but the articulation is exactly the same. It’s just as functional as before, but also just as dated as Wolverine. The main issue is the lack of a ball joint in the torso. Instead, we get the old ab crunch with a waist twist. It’s more of an issue with Deadpool since he’s basically a ninja and is a character that should be able to hit as many poses as humanly possible for an action figure. His gripping hands also have the wrong hinge for articulation as they’re sporting a horizontal one. The trigger hands have the proper vertical hinge, but they unfortunately are too loose for a satisfactory grip of the swords.

Some effect parts and more hands would have been cool, but honestly this is a pretty solid release.

This Deadpool is basically more of the same when it comes to movie Deadpool figures. If you like the old ones and want to see a deco more appropriate for Deadpool & Wolverine, then by all means go ahead and grab this one. It’s not as good a value, but he probably has the bare minimum, at least. If you don’t like the articulation of the old release or really lament the absence of a Ryan Reynolds portrait then this release won’t solve those problems for you. I ended my Wolverine review from the same film with the thought that while it was a flawed release, it nailed the Hugh Jackman portrait which was something other action figures weren’t providing making it perhaps a worthwhile investment. With Deadpool, the opposite is true as we are likely to receive a superior action figure in the form of the Bandai S.H.Figuarts movie Deadpool which has more hands, expressions, and effects. It’s also more than triple the price. If you only want one Deadpool and aren’t opposed to spending more money, that’s a figure that might make you happier. If cost is more of a priority then this will probably do fine.

We have more Deadpool & Wolverine and just Deadpool in general:

Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip…

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Marvel Legends Series 6 – Deadpool

In celebration of the release of Deadpool 2 I thought it would be a good opportunity to take a look at one of my favorite action figures from the Marvel Legends line – Deadpool! Marvel Legends is a series of action figures that originated with the now defunct ToyBiz and is now owned by Hasbro.…

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Marvel Legends Deadpool & Wolverine Wolverine

It might be hard for the young folk to believe, but once upon a time movies based on comic book characters were treated like box office poison. Unless you were Superman or Batman, you just didn’t belong in cinema. Even those characters weren’t bulletproof. Superman had a nice run, but fizzled out with the fourth…

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Marvel Legends Deadpool & Wolverine Wolverine

“Bet you thought it would never happen, bub.”

It might be hard for the young folk to believe, but once upon a time movies based on comic book characters were treated like box office poison. Unless you were Superman or Batman, you just didn’t belong in cinema. Even those characters weren’t bulletproof. Superman had a nice run, but fizzled out with the fourth flick while Batman basically did the same in the 90s. Still, 1989’s Batman was a massive hit in all of the ways Hollywood dreams up. It not only did well at the box office, but it was a cultural phenomenon with a hit soundtrack, tons of merch, and home video sales to back it up. Because it did so well, studios started to look at Batman as the blueprint for what could work in movie theaters when it came to comic book characters. If you couldn’t fit a franchise into that mold, then why bother? That’s probably why Spider-Man could never get off the ground despite someone always holding the option to start a film franchise. It’s also probably why a little known comic book hero in Blade did manage to sneak into theaters and actually do fairly well. And it meant that when it came time to bring the X-Men to film that franchise needed a dash of Batman.

“Why are you so short?”

This mainly manifested in the film’s look. Audiences weren’t going to believe a bunch of people in blue and yellow spandex could save the world. They’d look stupid, so out with the colors and in with the black. Almost all black, and since the film ended up being a hit I guess the lesson to take from X-Men was that approach worked, but was it the only way? When we finally made it to the now Marvel Cinematic Universe there seemed to be a willingness to just take the costumes people liked in print and just go with it. The Fantastic Four film franchise isn’t celebrated as a massive hit these days, but it made money with blue spandex. Spider-Man wore his traditional costume and faired well, so when Marvel got to Iron Man they basically let him do the same. Along with Captain America and, to some extent, Thor. Fox’s X-Men franchise still tiptoed around the subject, but eventually some of those comic blues made it in, but one thing we never got was Wolverine with the mask, with the yellow (or brown, for that matter), until a little movie called Deadpool & Wolverine.

Is this what we’ve wanted the whole time?

I didn’t do a review of Deadpool & Wolverine here. I probably should have, though it would have been lost in the many other reviews of the same. If I were to summarize it briefly, I’d call it Fan Service: The Marvel Way. It was plenty fun, maybe a little too long, but an overall enjoyable movie-going experience. It sure seemed like a big reason for the movie to exist was just to get Hugh Jackman’s Wolverine into a movie with a proper Deadpool (not that abomination from the Wolverine movie) and in a costume more reflective of his comic book self. Mission accomplished. The only surprise was that Hasbro wasn’t at the ready with Marvel Legends figures at opening. Now, I suspect there’s a good reason for that. Marvel and Disney probably wanted to keep the whole Wolverine look under wraps for as long as possible, at least until that first big trailer, and in doing so froze out action figure makers. They need a long lead time to get product on shelves and it probably wasn’t doable. They did manage a filler wave of older releases to try and placate fans, but now we finally have the first go at proper Deadpool & Wolverine figures and today we’re looking at Wolverine.

And who could forget his trusty sidekick, Deadpool?

Wolverine stands at approximately 6.5″ to the top of his noggin and comes clad in that bright yellow and blue suit you’ve likely seen by now. By default, he’s sporting his cowl which is interesting because this figure depicts a version of the character unseen on the screen. That’s because he has his yellow sleeves. If you’ve seen the movie, and I suppose light spoilers if you have not, then you know he begins the movie with the yellow sleeves, but eventually discards them. Before doing so, we never see him with the mask on. That’s saved for a big reveal later. He could have worn the mask at any time so I guess this figure is sort of like a depiction of the character before we ever meet him when his life was presumably better. And had Hasbro withheld the masked portrait people would have likely complained. They’re complaining anyway, but we’ll get to that.

I hope you like yellow.

What stands out with this figure right away is holy yellow, Batman! Or Wolverine. The yellow is very bright, though not necessarily inaccurately so when compared with the film. It’s just that in the film Wolverine acquires a fair amount of grime pretty quickly which this figure does not reflect. The yellow is also bare plastic which gives it a cheap look. Yellow is a tough color to sell and it would not surprise me if a lot of would-be customizers out there give this guy a wash to dampen that effect. There is a lot of blue on the costume as well which is mostly painted on. It’s fairly clean and Hasbro also painted the little, silver, rivets on the front of the costume which is a nice touch (they’re unpainted on the back, a fairly common tactic utilized by Hasbro). The X emblem on the belt looks nice and there’s black mixed in with the blue on the gloves and boots. The yellow is also all textured so it’s not a smooth figure. It almost has a sandpaper feel to it.

There are good and bad things to be found with this sculpt. The somewhat cheap look is one of those bad things and another would be the almost frumpy look Wolverine has. If you’ve seen Hugh Jackman in the role, then frumpy is probably one of the last words one would use to describe Jackman’s Wolverine. We see a lot of these issues with the comic Legends figures, but it’s largely a matter of proportioning. His chest is very narrow and there isn’t much thickness to it either. It doesn’t taper in like a human’s torso (or superhero’s) should and the head is too big. The legs seem short and he’s got these wide, birthing, hips. Now, this is all an issue when you have the figure just standing straight up and down on your shelf. Widen his stance and the issue is mitigated, but there’s no hiding completely that this body shape is off. And that’s a shame, because I bet we’re going to see most of this figure again at some point in the future. The other noticeable blemish that shows up more in pictures than in-hand is the different shades of yellow. The torso is almost a pale yellow while the limbs are more vibrant. The torso feels a touch harder and it’s thinner which may be the cause of the discoloration because both are cast in yellow as opposed to painted.

That’s a good looking face.

What undeniably turned out well though are the portraits. Well, specifically one portrait, but the masked portrait is solid too. It’s a good likeness of Jackman in the mask from the film which, honestly, looks a little goofy, but this is what we wanted, damn it! The yellow paint on the bridge of the nose is a little dingy, but that’s what happens when you paint yellow over black. The facial hair is a little messy too and there’s some overlap of the flesh on the edges of the jaw opening. It will look okay on a shelf, but up close isn’t all that impressive. And that’s assuming you want to display Wolverine masked and I’m not sure many will because this Jackman alternate portrait is fantastic. I don’t know if any other company at any other price range is going to top this likeness. It’s uncanny how lifelike this looks. Sure, get up real close and you see that almost pixelated paint app that’s a result of the face printing Hasbro uses, but at half an arm’s length it’s going to look awesome. The paint for the beard will probably vary a little from figure to figure and there’s a missed spot near my figure’s right ear, but overall I am very happy with this portrait. It’s the main reason why I decided to get the figure since the import versions look like they won’t even have a Jackman portrait.

The extra set of hands are kind of worthless. Just stick with the claws.

Accessories with Marvel Legends are rarely a selling point these days. Aside from the stellar unmasked head, this figure just comes with a set of clawed fists, a non-clawed right fist, and a trigger finger left hand. He has no gun to shoot so I guess Wade will have to loan him one. The clawed hands are probably what most care about and they’re fine. Claws are fairly straight and look good. The yellow paint on the hands is a little like the yellow paint on the nose, but what are you going to do? My hands did have some excess yellow paint in places, but I got it off with a Magic Eraser sheet. Obviously, the big omission here is the lack of optional arm parts. I mentioned earlier how we only see Wolverine in the film with bare arms while wearing the mask and that was certainly needed here. Was Hasbro not aware of that detail when the figure was designed? It’s possible. Or, they looked at all of this unique tooling they had to do in order to create this figure and decided a double-dip was in order. They can re-release this figure, throw in some arms that may not even need to be tooled, and call it a day. Maybe we’ll get a new head or something. An angry masked head, a yelling non-masked (which they could also repurpose from another figure), or maybe just this figure with bare arms. Personally, the bare armed look is the one I like best. Wolverine just looks weird in sleeves, like he’s wearing pajamas. Because it feels like such a certainty, I definitely don’t blame anyone willing to play the waiting game.

“Oh great, now there’s two of them.”

Wolverine’ articulation is a little different from what we’re used to. The head is a double ball peg and while it’s not executed perfectly, it is better than most Hasbro double ball pegs as Wolverine can look up, down, and there’s some tilt at play. He doesn’t have a neck joint though so those low Wolverine crouches aren’t really in play. The shoulder joints are basically big ball pegs. It’s what a lot of import companies use, but they do it in tandem with other joints to create more range. This one doesn’t. There’s a black, floating, cap and some space cut out of the chest to get a little range going across the chest, but it’s minimal. There’s almost no range going back so I wouldn’t even consider this a butterfly joint of any kind. Perhaps worse is that the shoulder pads just peg onto the shoulder itself. And it’s a big old peg with no play which means the shoulder pads are static and will hinder range at the hinge. He can’t raise his arms out to the side a full 90 degrees and even rotation is a bit cumbersome. The bicep, double-jointed elbows, and wrists are fine. The trigger finger hand has a horizontal hinge which is mostly worthless.

“And I thought Gambit was horny.”

The torso features an old school ab crunch. It goes back basically one “click” and forward two clicks. There’s a little nuance in between clicks, but not much. It’s very limited and the lack of a ball joint there is unfortunate. The waist twist is just a waist twist. The belt is floating so it can get out of the way. The hips are big ball sockets. He can almost hit a split and kick forward about 90 degrees with no room going back. There’s a thigh twist, but it breaks up the pattern on his thighs which is one of those things that may bug me more than most. The double-jointed knees work as expected as do the ankle hinges and rockers. The gloves and boots appear to both be separate pieces, but there’s no rotation to them. Overall, I’d call the articulation mediocre to average. Wolverine not being able to rear back with a fist is pretty disappointing and I don’t know why they let the shoulder pads become such a problem. I’m guessing there was a reluctance to break up the sculpt in the chest, but I personally would have done so for a ball-jointed diaphragm joint as well as a neck joint. I guess we’ll have to look to another company if we want a super-articulated Wolverine.

Friends forever?

Hasbro’s first stab at Wolverine from Deadpool & Wolverine is a bit of a half-baked release. It’s lacking in accessories including a major one and doesn’t hit a homerun with the articulation. It’s sacrificing articulation for sculpt, but the sculpt isn’t exactly deserving of such reverence. It does however deliver an incredible likeness of Hugh Jackman in the form of the unmasked portrait. Even with the limited articulation, it’s still possible to pose away some of the sculpt’s shortcomings. Because fans have been waiting so long to see Jackman in such a costume, it feels a little bit like this is a figure from a company that knows the fans were going to eat it up no matter what. And as a result, they only managed to deliver a satisfactory product. Hey, I’m clearly part of the problem in this instance since I bought this even though I really wanted a version of the character sans sleeves. And I fully expect such a character to come out in 2025. Knowing it’s likely to happen makes this a hard recommend. If you just want an MCU Wolverine right now and the imperfections don’t bother you then I guess go for it. I think the future S.H.Figuarts Wolverine will be a better action figure, but it too appears to lack a set of bare arms and I don’t think it’s even coming with an unmasked head. Plus it costs more than triple the amount of this one so I guess what I’m saying is I understand anyone who decides that this is good enough for now. I clearly did and while I’m not entirely satisfied with the decision, I’m not exactly regretting it either. Maybe I will when and if I replace it with something better, but who knows when that will be? At least for right now I get to enjoy tiny Hugh on my desk.

Do you like Wolverine? Do you like Deadpool? Well, I’ve got some other stuff you can check out:

Marvel Legends X-Men Animated Series Wolverine

The toyline of my dreams was announced last October. In celebration of the 30th anniversary of the television series X-Men, Hasbro is doing a dedicated line of Marvel Legends with figures based on the look of the show. The show was obviously inspired by the designs of Jim Lee, but there are differences in the…

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Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip…

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Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

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NECA TMNT Adventures Bellybomb

Hello daddy. Hello mom. I’m your buh-buh-buh-buh-buh-buh-Bellybomb!

Sometimes, a character design so fun and outrageous can be enough to motivate one into dropping $35 on an action figure. Such was the case with NECA Toys’ Bellybomb figure from its subline of Teenage Mutant Ninja Turtles action figures based on the characters from the Archie Comics series. Of course, in this case it helps that I’ve been collecting most of the TMNT figures put out by NECA so I was predisposed to getting this guy when he dropped, but mostly I wanted him because he just looks so weird. I know next to nothing about the character. He’s some kind of alien or Dimension X creature and he’s a bad guy for the most part. Mostly though, he’s a dude with his mouth in his stomach and eyeballs in his palms – he’s a freak!

You might think he only has one eye at first, but he actually has three.

Bellybomb, to me, looks like a character that belongs in The Real Ghostbusters toy line from Kenner back in the day. A big eye, sharp teeth, and a wacky design. I remember having a football player in that line and his entire back lifted to exposed a monstrous mouth. Bellybomb can never pass as human or anything, but his anatomy is so very Ghostbusters. I wish I knew who created him so I could properly credit the artist responsible for this design, but I wasn’t able to find anything online. Maybe it was Chris Allen? Ryan Brown? I don’t know, whoever did though my hat is off to you. The character has been brough to life by sculptors Brodie Perkins and Tomasz Rozejowski. I believe it was Perkins who did the main figure and I’m guessing Rozejowski either did the gun or his little buddy (we’ll get to that). Paint is done by Geoff Trapp and Mike Puzzo and once again Ken Mitchroney is on hand to do the artwork on the box.

“Hey man, how’s it going?”

Bellybomb is a figure that gets by on this outrageous design. He stands around 6.375″ to the top of his…head, and is closer to 6.75″ if you factor in the horns. He’s a bit of a chunker since the torso is just a giant mouth with an eyeball rising out of it. His skin is a very fleshy color with numerous wrinkles and if you want to compare him to a certain piece of male anatomy there’s little I can say to dissuade you. It’s a valid comparison and just adds to the grotesqueness of the character. There’s lots of black linework while his clothing is pretty basic, but also bright colored. He has a blue dress shirt which is obviously unbuttoned to expose that massive maw. The hot pink pants and blue boots make him look like a creature out of the 80s, though he’s technically a 90s invention as far as I know.

“What the heck are you?!”

The two things that stand out with this sculpt are the mouth and the eye. The mouth is full of sharp, white, teeth while the interior is painted black with a big, red, tongue. The teeth are legitimately sharp so if you want to open the mouth try to push on the lip instead. He has a big, blue, eye at the top of his head that’s well-painted and sits cleanly in the socket. It’s moveable as well. It feels quite loose, but it stays where it’s supposed to as long as you’re not shaking the figure. Each of his hands also has an eyeball sculpted and painted on the palm which is done very well. Even the fist hands leave the eyeballs exposed which is a nice touch.

And aside from that, there isn’t much else to talk about with Bellybomb. His neck, I guess, which the eyeball sits on is articulated at the base and at the top. It can be positioned very well with plenty of room for nuance. The mouth opens and closes and it looks pretty good in both positions. The rest of the figure does very little, The shoulders are standard ball-hinges while I can’t get the elbow hinges to do anything. There’s rotation there, but that’s all. Hands swivel and hinge with the trigger hand being vertically hinged so that’s a plus. There is a waist twist while the hips and knees, despite being double-jointed, are pretty limited. The ankles hinge forward and back a bit with an ankle rocker, though the right ankle on mine is pretty loose.

Bellybomb is mostly going to just stand there and look at stuff with his big eye or maybe stuff things in his mouth. He also doesn’t come with much. He has a pair of fists, gripping hands, open hands, and a trigger finger right hand. He has a big rifle that’s nicely painted and appears to be accurate to the comic, but he can only hold it with one hand and there are no effects for it or anything. The only other thing he comes with is his little buddy and accomplice in crime, Krang. Krang in the Archie books features the same, general, design as the Krang from the cartoon except he’s a whole lot more adorable. He’s a cute little blob, and I love the very toon-like eyes. His tentacles can be posed a little bit and the underside of the figure is sculpted to be curved so he can sit in Bellybomb’s hand or on Slash’s shoulder, which is how he got around for a time in the comics.

Bang! Bang!

Bellybomb is basically a slam dunk of you’re into this design. He looks awesome, I’m smitten with it, so it’s an easy recommend. He’s not going to pose as well as some of the other figures in your collection, but I think the figure more than makes up for it. Maybe the package is a little light on stuff, but the included Krang is a nice touch. And if you’re turned off by the coloring, NECA has a blue variant of this figure on the way based on his look from one of the covers. I was able to track this guy down at Target. He wasn’t advertised as being part of the Cowabunga Collection from August, but he arrived at basically the same time. I never did encounter this one in-store though and had to stalk the online listing where he’s been going in and out of stock since August. It’s likely a wider release will follow at some point so if you’ve been having a hard time tracking this one down just be patient as he’ll likely wind up on online retail outlets soon enough.

Check out more from NECA’s line of action figures from Teenage Mutant Ninja Turtles Adventures:

NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Stump Wrestling Leatherhead

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Mondo Gecko

Whoa man, it’s like a lizard dude

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the jump to the cartoon series and he’s shown up quite a bit in other TMNT media ever since. Like a lot of those old toys though, Mondo is a Mirage Studios creation. Ryan Brown is the credited creator and Mondo would go on to appear in the Archie Comics Teenage Mutant Ninja Turtles Adventures books where he would be an ally of the turtles. He would then go on to become a member of the Mighty Mutanimals alongside the likes of Man Ray, Dreadmon, and others.

When it comes to NECA’s subline of figures based on TMNT Adventures, it would seem they have two priorities: Stump wrestling and Mighty Mutanimals. The first few figures started building out the Mutanimals before pivoting to the wrestling stuff. Mondo is a reminder that more Mutanimals are needed and likely coming. First unveiled at San Diego Comic Con 2023, Mondo arrives in the standard TMNT Adventures packaging with new artwork by artist Ken Mitchroney. He’s a sculpt by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. Because Mondo’s appearance in the comics is so close to his vintage toy, which also inspired his cartoon design, this figure is perhaps the least exciting one in the line so far. That’s just because he’s so familiar, but that doesn’t mean this isn’t a worthwhile release.

This is NECA’s second run at Mondo. As you can see, there’s a lot of similarities between his Archie and toon design, though no parts are shared.

Mondo stands at around 5.5″ to the top of his head and tack on another quarter of an inch for the hat. His design is almost exactly like the old Playmates toy with one obvious exception. He has the torn yellow shirt with skull emblem on the chest, the asymmetrical gloves and knee pads, high top shoes, and purple shorts and hat. The main difference is the long, black, hair. The old toy had it tied back in a ponytail while this Mondo just lets his hair down. His eyes are partially closed and his mouth is in an open position with a big smile which helps to expose those braces. It gives him a bit of a stoner look and there’s a toon quality to the face that’s appropriate for the line. I know some who aren’t crazy about the expression, but it works for me.

The little guy partly responsible for why Mondo looks the way he does.

Paint on Mondo is a little sparse compared with some releases, but I’d stop short at calling it lacking. The body is a rather bright, almost neon, green textured like a basketball to impart scaling. There’s some black curves painted on to highlight the scales as well and a lot of linework on the figure’s face. The teeth, eyes, and tongue are painted cleanly as are the gloves and shoes. The shirt is an overlay and the print on that is clean. The bare plastic in use for the green is not glossy or cheap, but the figure doesn’t pop as much as say Man Ray. The only area I don’t love are the hands. He has sculpted claws, but everything is green. His nails weren’t painted in the books from what I’ve seen, but this could be an odd spot where the sculpt should have been a little softer to make for pointed fingers as opposed to fingers with claws. In another deviation from the Playmates/toon design, there’s no blue on the character’s belly or the underside of the tail. The bright green also doesn’t match the box art nor does it match the comic. He should be a more olive green, very close to the turtles, and I’m guessing this was a creative choice by NECA to brighten the figure up. Perhaps to differentiate him from Slash too.

What do you think is in the cup? My guess is Mountain Dew.

Mondo comes with an assortment of accessories, most of which are expected. For hands, he has a set of gripping hands and open ones. He comes with a right hand in a devil horns gesture and a left in a hang 10 one. There’s also another right gripping hand that’s wider which is for holding his soft drink. It’s an all white cup with a straw that has a red diamond on it. There’s some black linework on it as well and it’s sharp looking. There’s also a microphone which is done all in black and is taken right from the books as he was a human musician who got mutated into this gecko man. There’s also an included gecko who is pretty cute and has his little tongue sticking out. He’s mostly green with some linework and yellow eyes. I wish they had painted the inner mouth black rather than leaving it green as it looks a little funky with the red tongue poking out, but it’s fine.

A guitar strap or microphone stand would have gone a long way here.

The two big accessories are Mondo’s instrument of choice and mode of transportation. Mondo has his trusty six string which is mostly teal with white accents. The paint on the fretboard is really clean and there’s volume and tone knobs sculpted in as well. I do have to point out that there are only five strings sculpted onto it even though there are six knobs at the end clearly indicating that this should be a typical guitar. It’s also lacking a strap so Mondo is forced to hold it if you want to display him with it which seems like an odd oversight. Mondo also has his skateboard which is all purple with a sting ray on the underside. It’s not as flashy as the cartoon board and it’s also not equipped with a motor. The wheels do turn and it has a single peg on the rear. My board did come with the front truck not glued on. There’s a sculpted tab on the underside for it that it slides onto and I’ll have to glue it myself if I want it to stay in place. Otherwise, it’s a skateboard and it does what it’s supposed to, we’ve just received a lot of boards from NECA at this point so it’s a little hard to be impressed by it.

Looks like the factory missed a spot of glue.

Articulation for Mondo is pretty much the norm for the line. We have a ball joint at the head, but the presence of the hair and open jaw is going to severely limit what he can do there. It’s primarily a swivel point and even that is limited. Shoudlers are ball-hinged and he has a biceps swivel past that. The bicep on the left arm of my figure doesn’t want to seat properly on the peg for the joint. I’ll have to try heating it to see if that works as right now the joint is basically working itself out when I mess with it. Elbows are double-jointed and this figure does feature pins. They don’t create much of an eyesore, but your mileage may vary. Hands rotate and hinge horizontally on all hands. No vertical hinges anywhere. The gloves are painted on, so repeated use of these hinges may expose the green plastic underneath so do be mindful.

It’s an easy fix.

In the torso is a ball joint in the diaphragm which rotates and tilts in all directions. Nothing crazy, but it’s there. There doesn’t appear to be anything at the waist while the hips are ball sockets that go out to the side for splits, but will be limited by the crotch overlay kicking forward and back as the legs will want to go off to the side. Forcing the issue will likely just result in the leg popping off. There is a thigh pivot built into that joint which works fine and the double-jointed knees bend a little past 90 degrees. The ankles feature the customary hinge and rocker setup and NECA wisely put the hinge right in the middle of the sneaker so it’s not really hindered by anything. It also appears to be smartly engineered so that paint rub or flaking won’t present an issue. Mondo is also rocking a tail and that’s connected via a ball hinge. There are no segments in the tail or a wire or anything so it’s pretty basic, but can be posed a bit. It’s also fairly short so it’s not the most useful third leg, but it can be utilized for added stability in certain poses.

The Mighty Mutanimals are nearly assembled with the addition of Mondo and it’s a natural way to display him, but…

Mondo Gecko is a solid release. The figure doesn’t possess much of a wow factor and part of that is due to it just being so similar to the toon figure and the vintage one, which has in recent years received an update via Super7. The articulation is okay and most of the accessories are solid. He’s not really the right shade of green, but I don’t think that’s really impacting my enjoyment of the figure at all. I do think he should have at least another head for those who aren’t crazy about the expression. I’m also surprised that the jaw isn’t hinged. This is definitely a figure for those who want to assemble the Mighty Mutanimals on their shelf. If you’re a more casual TMNT toy collector then you may feel like you’re covered when it comes to Mondo with one of the other releases.

…this also kind of rocks!

If this figure is to your liking and you want to add it to your TMNT Adventures collection then head to Target. There Mondo will run you $37. The figure is likely to see release at other retailers in the not too distant future as well. Adding Mondo means we’re just missing a proper Mutanimals Leatherhead as well as Wingnut. Once they’re out, the team is basically complete (some will claim they need Ninjara as well, but I don’t think of her as part of the core team) and I would imagine that NECA is already planning on a release for both. They may string us along a bit first, but I have faith that the full team will at long last be immortalized in plastic.

If TMNT Adventures is your thing then check out some of these reviews:

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Mirage Studios Karai as The Shredder

There’s a new Shredder in town.

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to do a second so there wasn’t much thought given to the character, but it was The Shredder that would be selected to be the main foe for the Teenage Mutant Ninja Turtles as they made the leap to other forms of media. The comics basically followed suit by bringing Shredder back first as a clone, or rather, various clones. Once that was exhausted, the two had a new solution: offspring.

The daughter is a little more trim, but nearly as tall as daddy.

Credit to Eastman and Laird for selecting Karai as the successor to The Shredder. Most creators would probably turn to the son, but they decided to go with a daughter. Karai entered the picture during the City at War arc, a sort of grand finale to the Mirage era of TMNT. She, not surprisingly, set out to avenge her father who was murdered by the turtles. She decked herself out in traditional Foot ninja garb while also taking on the armor of her father, including his rather famous helm. Karai has since made the leap to other TMNT media and is pretty well known at this point, but for a time, she was basically only known to fans of the comic books.

Karai slots in pretty well with other figures in the line.

NECA’s take on Karai, dubbed Karai as The Shredder, depicts her as she first appeared as basically the new Shredder. She comes in the standard Mirage Studios box with brand new artwork by Kevin Eastman. The figure is a sculpt by May Thamtarana with paint by the usual duo of Geoffrey (no longer Geoff?) Trapp and Mike Puzzo. The figure is currently shipping to Target as part of the latest TMNT promotion there, but it’s expected this figure will see a wide release in the not too distant future.

Karai is depicted in her Shredder disguise which is not much different from the Foot ninja or the other versions of Shredder we’ve seen from NECA. She stands about 6.5″ tall and out of the box she comes unhelmed. She is understandably more slight than those Foot ninja or her father, but she does feature comic style muscle tone on her bare arms. The figure is predominantly a dark red with sculpted linework and painted details in black. Her skin has a slight olive tone to it which adds to the overall darker presentation of the figure versus the old Shredder. She features a pretty angry looking face with a somewhat messy head of hair like she’s either in battle or perhaps just discarded her helm. The painted details are all quite sharp and the armored portions of her attire are painted a lustrous silver with black detailing.

Realize your destiny, Karai.

Karai’s appearance gets kicked up a notch when the standard head is swapped with the helmed one. Not because there is anything wrong with the default look, but because the helmed head is just done so well. It’s the same silvery color as the bladed bits, but with a liberal use of black shading. Her eyes are just white slits in blackness and I love the shading on the mouthguard portion. The black around her eyes almost looks like it doesn’t quite fill the entire area though, but I think it’s intentional and not a defect of my figure. She absolutely looks like someone who would emerge from the darkness and take your life before you even knew what happened. Standing her beside NECA’s original Mirage Shredder also highlights how far the company has come with its paint applications. The old figure looks downright bland by comparison as there’s a lot of bare plastic and less shading. I suspect we’ll eventually get a new Shredder on an all new body (like we are with the cartoon line) to replace this one some day because it’s definitely fallen behind the newer releases when it comes to shelf presence.

If she doesn’t want to wear it she could always use it as a trick or treat bucket.

Karai also features an assortment of hands and weapons. For hands, she has a set of fists, gripping hands, and open hands. The gripping hands feature the much preferred vertical hinge, a change I’ve been calling for with NECA figures for awhile now, though unfortunately the hinge on my left hand is stuck. No amount of heat or messing with a blade has been able to get it to budge for me and it looks like the disc portion is protruding ever so slightly more than it is with the right hand so I’m thinking it’s a factory defect. The hands in general did feature tight hinges because they’re painted silver so you may need to break the seal, so to speak, to get them moving.

That’s a pretty nasty looking weapon.

While I love the vertical hinge, I do have to say that the gripping hands could have been executed better. Or maybe it’s the fault of the weapons, but Karai struggles to get a tight grip on most of them. She has a long, bladed, staff which features a shaft that’s just a little too thick for how her hands are molded. She can hold it, but it will fall out a lot and probably drive you nuts as you work her into a pose. Her long sword is basically the same and I believe it’s a weapon we’ve seen with the Foot Enforcer. She does have two, smaller, swords which both feature knuckle-guards. These work much better with her hands and maybe it’s because they’re the only newly tooled weapons in the set? She also has an empty mask she can hold or have placed on a shelf beside her. It’s all one piece and, no, it won’t fit over her unmasked portrait. It’s a fun inclusion and will probably be appreciated by toy photographers.

You can kind of see how chunky that sword handle is even in this shot.

Articulation for Karai is pretty much standard for the line. The head is on a double-ball peg and moves around pretty well. The helmeted head actually has better range as the hair of the standard portrait limits the range looking up. Shoulders are your standard ball hinge and the shoulder pauldrons will get in the way a bit when rotating or trying to raise the arms out all the way to the side. There is a biceps swivel, double-jointed elbows, and the wrists swivel and hinge. This figure is not pin-less, which ordinarily wouldn’t bother me, but her arms are so thin that I do find myself wishing they were pin-less. There is no forearm swivel with the armor that I can find which does disappoint me. I like being able to line them up with the hand blades, but the only way to do so is via the bicep swivel.

She wields these a lot better than the larger weapons.

In the torso there’s a ball joint just under her bust. This provides for a little back, a little forward, and a generous amount of tilt as well as rotation. There’s a ball joint in the waist as well, though her sash comes up pretty high over her abdomen and will limit the forward and back movement there making it mostly just a swivel point. The ball-jointed hips will allow the figure to hit full splits out to the side and swivel at the inner thigh. She does have a “diaper” covering on the crotch which limits her forward kicking. She can be forced into a 90 degree kick forward while kicking back is minimal. Double-jointed knees follow and the ankles feature the standard hinge and rocker. Because of the shin guards, I would have welcomed a boot cut, but NECA declined to give us one. Karai also has pretty small feet so she can be a little challenging to stand, but overall her articulation is fine and she’s likely more dynamic than most of the figures in the line given that she’s not nearly as bulky as most.

Karai was basically a no-brainer for the Mirage line and presenting her in her Shredder attire made the most sense. She does feature some other looks in the comics, but this is really the only one I need. I’m curious if NECA will do more variants of her to get more out of these molds. It seems like they’re committed to doing IDW color variants of all of the figures so it certainly wouldn’t shock me to see the same take place with Karai. I do think she turned out well, I just wish she could wield her weapons a bit better. It’s also a shame I have a seized wrist hinge, but hopefully that’s not a widespread issue. At approximately $37, she’s not a cheap figure, but a bit better value than some of the others currently out there by NECA. Karai should make for a nice addition to your TMNT Mirage Studios display, now hopefully we can get a better Shredder to join her.

We have plenty more from NECA and Mirage Studios Teenage Mutant Ninja Turtles:

NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA Mirage Shredder and Foot Clan NYCC Exclusive Set

The Shredder had a rough go at things for awhile when it came to plastic. He was featured rather prominently in the old Playmates line, though perhaps not as prominently as one would expect. Playmates never did do a movie version of him, aside from Super Shredder, and his figure was arguably the worst from…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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NECA TMNT Mirage Studios Rat King

RATS! Ahh-ooo-ahhh!

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series and the tie-in toy line, but like a lot of characters in the world of TMNT, Rat King has existed in many forms. When it comes to the original Mirage Studios line of comics, he was a bit more abstract than he was in the show. He’s basically shown to be a hallucination of Master Splinter – is he even real? Kind of, sort of. He first appeared in Tales of the Teenage Mutant Ninja Turtles which seemed to have an on again/off again relationship with what was canon in TMNT. Tales was a series not written by creators Kevin Eastman and Peter Laird and it basically meant that the two could use it or not when doing the main comic line. Splinter, after his hallucinations have passed, stumbles upon a shuriken-filled corpse that sure looks like Rat King from his appearance in Tales so I guess he was canon all along.

Make some room on your shelf for the king of rats!

Regardless of all of that, Rat King is a fun design and it’s no surprise that NECA opted to include him in their line of action figures. First unveiled at San Diego Comic Con 2023, Rat King has started showing up in both Target and Walmart over the past few weeks and should be readily attainable for most. And if not, expect him to show up at other outlets in the not too distance future. NECA’s take on the monstrous character mostly follows his initial appearance in the Tales story, but also with a nod to his later appearance during the City at War arc of the main comic.

The monster who lurks in the sewers.

Rat King is a figure sculpted by Brodie Perkins with paint by Geoff Trapp and Mike Puzzo. The box art was handled by TMNT co-creator himself, Kevin Eastman, and is of the standard size and design for the line. His character is credited as a co-creation of Jim Lawson, Eastman, and Laird which probably explains why he was included in the City at War arc. The figure itself stands a tick under 7″ giving him some nice size relative to other figures in the line. His default portrait is the monstrous one from his debut which is a head wrapped in bandages with only the eyes and mouth visible. The rest of his flesh is mostly black save for the bridge of his nose. A tangled mess of red hair pokes through the gaps in the wraps with some of the spots of his scalp featuring hair that’s cropped close to the head. Either he shaved it or he’s fond of pulling his hair out..

The design of the comic Rat King is similar to that of the cartoon, just a whole lot grimier.

The body of the Rat King is a patchwork of green and black. There’s a rough texture to the clothing, like that of a burlap sack, with patches and stitch marks all over. The yellow-orange wraps are found in various places like the biceps, waist, and forearms. The suit covers his entire body save for the hands and there’s a black paint wash over everything giving this guy a real grime to the presentation. He actually looks like a creature that emerged from a sewer. The wraps on the upper body and arms are sculpted-in while the legs are separate, floating, pieces. I assume this was done because the placement of said wraps changed with his appearances in the comics, but they come across as more annoying than anything since they’re prone to falling down. This figure, unlike some recent additions, is not pin-less at the knees and elbows. Normally, this isn’t something I bother pointing out, but with Rat King it’s a bit of a shame because the pin on the left arm goes through the wraps and NECA opted not to paint it. Instead, he has green circles in the wraps which is unsightly in a similar manner to how Hasbro used to make Spider-Man figures in its Marvel Legends line.

“Sorry little buddy.”

Aside from that blemish, the figure is quite a sight to behold. It’s large and gangly in the limbs and really evokes the source material well. I love the broad shoulders and chest which gives him a presence beyond just scary, smelly, guy. He actually looks like he’d stand a chance in a brawl with our heroes, though he’s probably better off relying on his clever tricks and such because the only weapon he’s bringing to the fight is a stick. It’s shaped similar to a baseball bat and it will have to do. He also has an assortment of rats, but I don’t see how they’ll be of much use. They’re all brown rats and he has three of them: sitting, crawling, and grasping. As best I can tell, the grasping rat is intended to grab onto the end of the bat while the other two can be balanced on the figure as you see fit.

Someone felt we needed two styles of fists with this guy.

For optional parts, Rat King has an assortment of hands and a secondary portrait. With the hands, NECA made at least one curious choice. We get two sets of gripping hands with one being tighter than the other. The bat seems to work fine with both, so it’s a little odd, but not as odd as the fists. For those, we have two sets once again. One has the thumb coming over the fingers and the other features the thumb tucked under the fingers. Why two sets? I have no idea. It feels like they had room in the budget and didn’t know what to do with it or something. I’d have taken more rats, personally. He also has a set of open, clawing, hands. These are the most monstrous looking as they’re covered in warts and don’t have any wrappings on them. The alternate portrait is what I’d call handsome Rat King. It more resembles his City at War appearance as his jaw is visible and he has a smile. The eyes are also all white and more of his scalp is visible. It’s a more confident Rat King and it really gives this guy two worthwhile display options: as a monster of the sewers or the more cool and calculating villain he’s sometimes shown to be.

Seems like a bit of a mismatch, but looks can be deceiving.

Articulation for Rat King is pretty standard for the line. A double-ball peg in the neck gives his head nice range in all directions with the exception of range looking up as he has one of those necks that’s angled forward instead of straight up. There are ball-hinges at the shoulder, bicep swivels, double-jointed elbows, and hinges at the wrist. The bulkiness of the arms means the elbows won’t bend much past 90 degrees and even though he comes with two sets of gripping hands, none feature the preferred vertical hinge for melee weapon wielding. There’s a ball in the diaphragm that allows for some forward and back as well as rotation and tilt. There’s a basic waist cut, ball-jointed thighs that swivel and kick forward 90 degrees and go out to the side for splits. Knees are double-jointed, but like the biceps, won’t go much past 90 because of the thigh meat. Ankles swivel and hinge and they work just fine.

Get him, boys!

Rat King should do what Rat King needs to. The wrist hinges are unfortunate, but expected with NECA these days. Finding poses is no trouble, with or without the rats, and the only thing I don’t like about moving this guy around are those damn bandages on his legs. They’ll almost never stay where you want them to and I’m tempted to either glue them or take them off all together. I suppose once he’s on a shelf it won’t matter, but they really needed to be tighter.

Rat King is a great addition to the Mirage line of TMNT from NECA. While I find myself really drawn to the bright colors and cartoony nature of the toon and Archie lines more and more, these gritty Mirage figures feel like they’re more in NECA’s wheelhouse. I’ve always associated NECA with horror stuff and Rat King is a character that plays to NECA’s strengths. He’s also a great design from the books and a well-executed action figure with only a few nitpicks to draw attention to. Should you wish to add him to your collection, he’ll set you back about $37. It’s not cheap, but it feels like a better value than some of the other recent figures we’ve looked at so you won’t hear me complaining.

If you like Rat Kings and comic turtles then we’ve got you covered:

NECA TMNT Mirage Studios Splinter

When NECA started down the path of Teenage Mutant Ninja Turtles with the 2008 release of the four titular characters, it didn’t go very far. After the turtles came April, but as a convention exclusive, and then nothing else. It would be years before their Shredder, which was shown off at the very same convention…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA TMNT Cartoon Rat King vs Vernon

When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are…

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NECA TMNT Adventures Stump Wrestling Leatherhead

I reckon he’s here to open a can of Whoop Ass!

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as a wrestler in space when he debuted in the pages of Teenage Mutant Ninja Turtles Adventures as just another Earth dwelling mutant, and I’m not sure I want to know. It’s more fun to imagine how such a thing happened, though I’m guessing it’s more or less in-line with how the turtles ended up doing the same. Either way, if you ever watched the old cartoon and thought that Leatherhead would make for a good pro wrestler then consider your wish granted.

“I’m tagging in, brother!”

Leatherhead comes via the new, massive, TMNT drop that NECA unleashed upon Target. I believe it was dubbed the Cowabunga Collection, but think of it as basically another Haulathon type of deal where a lot of stuff was released in a small window of time. Leatherhead was shipped in pretty substantial quantities and may even still be available online when this post goes live. If not, worry not as it’s expected that all of these Archie figures will see release across online retail spots at some point. It just may mean having to wait for a second production run or something. I think the figure has already been spotted at Walmart as well, along with some of the other non-toon releases that hit Target.

Here comes the fallaway slam!

Leatherhead is packaged in the standard Archie box with new artwork by comic artist Ken Mitchroney. The sculpt was handled by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. And right off the bat, I am confused. The artwork depicts Leatherhead with a bandana style black mask on. The figure features some black paint around the eyes, but there’s clearly no mask as there’s nothing wrapping around his head. Most of the interior artwork I’ve been able to find from the comics seems to include the mask. I found one cover, issue #13, which takes place a little later, but seems to include Leatherhead in his wrestling attire without a mask. I’m not enough of an expert to know what is correct, but if they’re commissioning artwork that includes a mask then I think the figure should as well. Maybe this is a cost saving measure to make it easier to do a Mutanimals Leatherhead later? Or maybe the factory was supposed to do a mask, either via paint or some sort of overlay, and it got missed? The top of his head is almost squared-off like you could put something there, but I don’t know.

Leatherhead stands at right around 6.25″ to the top of his head. This is a much shorter, squatter, Leatherhead than we’re used to seeing. The toon Leatherhead, by comparison, is around 7″ tall. This guy is really not much taller than the turtles with only a little more girth. Again, I don’t have comics to compare so I’m just going to assume that NECA got it right when it comes to scale for the Archie line. His attire is pretty simple compared with his usual getup. We have just some purple trunks with white stripes and wrestling boots that are in the same style as what we saw with Cryin’ Houn’. The exposed flesh is all textured with lots of little bumps and such and like most Leatherhead figures the tail comes detached in the box.

If a snake can master the DDT, then so can a gator!

Paint for Leatherhead is a little less intense than it may be on some other characters, but no less effective. Most of the body is a dark green with a slight blue hue to it. The chest and neck region is painted more of a lime green. There’s lots of black linework on the throat to highlight the scales and additional linework for some of the muscles and random scales here and there. The interior of the mouth is painted really well including black outlines at the base of the teeth. There’s a hit of orange for his big, bushy, eyebrows and the trunks and boots are all painted very cleanly. I basically have to hunt for paint blemishes on this figure and even then the only things I can find are a black line here and there that’s maybe just a bit too thick. It’s really an impressive paint application for a mass-produced figure like this.

Or perhaps you prefer the vertical suplex?
Wait! This gator can fly?!

And maybe that’s what makes him expensive, because it’s certainly not the plastic. Leatherhead doesn’t come with much in the box, just two extra sets of hands leaving us with fists, gripping, and open. Why does he have gripping hands? I don’t know because it’s certainly not to hold any included items because there are none. He only has the one portrait, which is a bit of a bummer since he seems to have a pretty expressive few panels in the comics. My criticism of this release is basically the same as Cryin’ Houn’ which is to say I think NECA could do better. They already have tooled some wrestling weapons, so why not stick them here? We could always use more chairs. A break-away table would have been pretty rad, even if no such thing took place in the books. Wrestling figures should be fun to design because of all or the shenanigans that can go on in and out of the squared-circle so it’s disappointing to not see NECA take advantage of suck.

At least he can manage a big boot.

Articulation for Leatherhead is not particularly impressive, though it’s not really a strength of the line either. He does have a double-ball peg for the head, but since it sits so low on the chest there’s not a lot he can do with it. He can look side to side okay as well as down. There’s a little range looking up, but the head has a tendency to pop off of the ball peg when doing so. The mouth does open and close which helps to make the figure a bit more expressive. Shoulders are simple ball hinges which rotate fine, but can’t quite raise out to a “T” pose or come all the way down at the sides of the figure. There is a biceps swivel as well as a swivel and single hinge at the elbow. Leatherhead can straighten his arms out there and just about hit a 90 degree bend. Wrists swivel and hinge horizontally.

Let’s get hardcore!
Oh! That’s gotta hurt!

In the torso, we get a big ball jointed diaphragm. It really doesn’t offer a whole lot. There’s a little tilt there and rotation, but forward and back articulation is so minimal that it’s hardly worth counting. There’s a standard waist twist below that and ball-jointed hips. There’s a little play on the hips as far as a thigh swivel goes, but mostly they kick forward pretty well, back a little, and out to the side. The crotch does feature a “diaper” overlay which will limit the range and keep Leatherhead from hitting a full split, but if you wanted to force the issue you could probably do so. The knees are poor, they’re pegged into the thighs and feature a hinge that maybe bends 45 degrees. The ankle hinges aren’t much better as he can’t go forward and back very far. The ankle rocker is fine. The tail connects via a peg and hinge so it will move up and down and rotate. It also has a heavy gauge wire running through it for a little extra poseability, but it’s a thick tail so don’t expect much.

“And the crowd, angered at the victory, rains debris upon the champ.”

Leatherhead, by virtue of NECA knocking it out of the park with some of their other figures in the line, comes across a little ho-hum. This is a figure for those who have an attachment to the character from this era or for those who just really want to fill out their wrestling TMNT display. The character design isn’t particularly eye-catching and the subpar articulation and lack of accessories reduces the potential fun factor here. Aside from the mask component, the figure is a nice representation of this version of Leatherhead and it’s not the fault of the figure that the design isn’t more elaborate. I am curious to hear what dedicated TMNT Adventures fans think of this release and how well it represents the source material, particularly when it comes to scale. For me, I waffled on weather or not to get this one ultimately deciding to just because there figures to only be a handful of wrestling characters (Ace Duck is coming in 2025) and I want my wrestling turtles to have some foes. At the MSRP of $37, I definitely wouldn’t blame those who just don’t see enough value in the box to take the plunge on Leatherhead.

We have more from NECA’s line of TMNT Adventures if you’re looking at starting a collection or adding to one:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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Marvel Legends Walmart Exclusive Retro Card Venom

“We are Venom!”

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement that are now available from other places. This figure, Marvel’s Venom, was only available through Walmart and that’s usually a bad thing. The retro carded animated Spider-Man released in 2022 was a Walmart exclusive and a brutal one at that. A lot of people I know had their orders cancelled and the figure was notoriously difficult to track down in-store. Worse, it was Spider-Man! A central figure to Hasbro’s line of figures based on the 1994 animated series and it was only available through Walmart. It was as much a boneheaded move by Hasbro as it was Walmart, but no matter how you sliced it, the consumer experience was less than optimal.

“Look ma, I can lick the back of my head!”

This Venom? No freakin’ problem. Did Walmart finally learn its lesson and up their order totals for their Marvel Legends exclusives? Perhaps, because a brand new Venom on a retro card is probably a pretty in-demand release. Venom has been popular seemingly from the get-go when he was introduced during Todd MacFarlane’s run on The Amazing Spider-Man. The previous retro card edition of the character was released as a Pulse Con exclusive and was a take on Venom from the ’94 cartoon. This one is a more evergreen interpretation and while it does share a lot of parts with that figure, there is some new stuff to talk about with this one. Now, I am normally not a huge Marvel Legends collector, but as I detailed in my review for that previous retro card Venom, I’ve always liked the character. I was a bit iffy on this one though when it was announced, but the whole Walmart exclusive aspect kind of forced my hand. In a bid to avoid later regret, I decided to grab one and I have some thoughts.

Since I only have one other Hasbro Venom, we have to compare then.

As stated, this version of Venom does come on a retro card. There’s an illustration of Venom on the front that is different from the previous version. It doesn’t jump out as an era specific take on the character and almost looks like an alternate take on how Venom could have looked in that ’94 cartoon. That makes sense since that’s exactly what this retro card is looking to invoke memories of. That edition of Venom was a bit weird as it featured blue and red shading and a “butt” head. There’s some charm there now in looking back, but had Venom looked like he does on this retro card then I think that would have been an improvement.

Despite their differences, they still love each other. Maybe a little too much.

Nonetheless, this Venom is more of a comic take on the character. Or more appropriately, a Legends take on the character as Legends often seeks to add a touch of realism to the characters. Venom stands right around 7.25″ to the top of his head giving him a decent amount of size which is appropriate for most takes on Venom. If you have that animated Venom figure, then you’ll be familiar with the arms and legs utilized for this figure. What’s new is the torso and heads, though I believe one of the heads is from a different Venom release. This does mean that we got rid of those obnoxious holes in the traps of the character that were a holdover from that mold’s prior use with Omega Red, and it also mean we have some new articulation to talk about.

Their favorite past time? Ganging up on Spider-Man.

What’s not really different though is the approach. Venom is basically just all black plastic with little paint. The paint is reserved for the spider logo that wraps around the body, the white patches on the hands, and the details on the face like the eyes and teeth. The body has different finishes too which is odd. There are spots where the plastic is fairly matte in appearance, but other spots are glossy. Were they trying to create hot spots on the sculpt to accentuate the slimy aspect of the character? Probably not. If so, it’s a foolish approach because it’s very inconsistent. The figure is a chunky one relative to other Legends releases, though the plastic feels like it’s of a lower quality. There’s a rubbery aspect to it, especially in the legs, and the joints have a gummy feel as a result. The white spider logo was sticky out of the box. A lot of the tack has been remedied by simply leaving the figure out for over a week now, though some spots (like under the arms) remain sticky to the touch.

This time, the spider logo continues onto the butterfly joint.

The paint is minimal, but also not as cleanly applied as it could be. There’s a blemish on the right pectoral of my figure and the edges are pretty fuzzy on the rear of the figure. Since the figure is black plastic, the white is also not opaque enough to hide that. Especially in the creases of the muscles where too much of the black shines through. Unlike the prior retro card Venom, for this one Hasbro decided to paint the spider leg onto the butterfly joint in the shoulder blades rather than squish the spider to fit inside them. It’s fine, though if you’re viewing the figure from behind it means you will have to line-up the logo to keep it from looking stupid. The paint on the faces is also kind of messy around the teeth. The alt head on mine also has a black speck in the middle of the right eye which kind of drives me nuts. The left eye is also a little sloppy around the edges.

For those curious, the animated Venom lacked the white patches on the hands and this is how a hand swap would look. I still think the patches are the wrong shape, but better than nothing.

The paint isn’t great, but the overall sculpt will probably please most. He’s very muscled and has some huge traps to speak of. The chest is pretty solid and the torso tapers in a bit towards the abs. The shoulders are still too small for my liking and they sit lower than I’d like as well. Oddly, I feel like some poses draw more attention to that when usually it’s the straight up and down poses where that is most evident. The proportioning is solid, though his hands are huge. They’re the exact same hands as the previous Venom I looked at so it’s not new, but he’ll look goofy in a neutral pose with open hands. Venom is routinely drawn with exaggerated hands so it’s not a bad thing, just something to be mindful of when posing. It’s not a perfect sculpt, but as a generic Venom body it’s likely to please most who collect the line.

This new head is a decent enough take on the MacFarlane design, one of my preferred looks for Venom.

In true Marvel Legends fashion, Venom doesn’t come with a whole lot. The figure is at least not a more premium priced figure so I guess we can excuse the lack of accessories. This figure comes with four hands: fists, and open hands. The two open hands are not mirrored as the left is more of a clawing hand. There are also two portraits. The default one, which I think is an old sculpt, has narrow, jagged, eyes with an open mouth. Emerging from that mouth is a giant tongue that curls back towards the body. The style of the head reminds me of the look Venom had during the Separation Anxiety storyline which was illustrated by Ron Randall, but I don’t know if that’s what the sculptor was going for. The alternate head is a closed mouth with eyes that are more like slanted half circles. It looks like it’s inspired by the debut panel for Venom drawn by Todd MacFarlane in Amazing Spider-Man #300. The two open hands even play into that image. Todd’s take on Venom was more squat than this figure and really bulky, but in the world of Marvel Legends, this is probably as close to a MacFarlane Venom as we’re likely to get.

The neck articulation on this guy is terrible. Left is an example of how far up the figure can look.

A lot of the articulation on this figure is familiar, but there is some differences to speak of. It starts with the head which features a double-ball peg instead of the old neck hinge. I am on record as not liking the hinge because it looks stupid when pushed all the way up or down leading to broken neck syndrome. The double-ball peg often sacrifices some of the range looking up, but adds for more nuance posing – tilt, if you will. This double-ball peg, on the other hand, is terrible. The bottom ball is way too deep in the neck. Worse, the neck on this bulky body is pitched forward at a slight angle and the end result is that this Venom has zero range looking up. He can look down, rotate, and has some tilt, but it’s bizarre to see nothing looking up. And this is the part of the sculpt that’s new so I don’t know why they didn’t just do it better. It’s really not that hard. Having the lower ball peg sit higher would help, though really the figure probably needs another joint at the base of the neck. We’ve seen Hasbro carve out a slot in the back of the neck on their Spider-Man figures which helps a little, though looks awful and is also unnecessary if you just make it better. Some people think it’s a safety issue, but these figures already come with small hands and such that are more of a safety issue so I don’t buy it. I think they just don’t spend that much time on this sort of thing.

Despite the head, this figure will pose okay.

The other new joint with this figure is a diaphragm joint. Venom is more like the newer Spider-Man figures in that he has a ball joint in the chest and a hinge in the abs. The new joint allows for the figure to rotate pretty well, though if you go too far it will start to look weird. There’s a little bit of tilt and a little forward and back. It’s an improvement, but would pair better with a ball joint at the waist instead of the big hinge. The hinge here isn’t of much use. Sure, the figure can bend forward far enough and back, but with the limited range at the neck it’s mostly useful in allowing Venom to look at his toes. You won’t be able to do deep crouches or anything because of that neck. There is also a butterfly joint which works just as well as the old figure, and the arms and legs are the same. Venom can’t do splits, but he kicks forward okay. He is a little top heavy, and some of the gumminess of the legs is a contributor to making him harder to stand than expected.

This Venom will pose okay for a Legends release. He’s actually better than the animated Venom because of the change to the torso. The head is almost unchanged as even though that figure featured the disc joint it still had pitiful range looking up because of the angled neck so those missing the hinged neck should probably banish it from their mind. This figure would probably have worse articulation with that setup because we’d lose the tilt aspect. Aside from that, the hips are still suboptimal. It’s not hard to give figures the ability to do splits, but Hasbro has problems with it for some reason.

He sure is a happy looking fella.

Is this the best Venom Hasbro has done? I don’t know. I’m not really qualified to do that since I own so few. I can say I hate the “monster” Venom aesthetic they did a few years ago and the three-pack Venom doesn’t look as good as this one, to me. Nor do I care about vampire Venoms or the movie one, so given all of that, then yes, I would say this is probably the best. That’s just me from a distance. It’s not the perfect Venom and it even has some pretty glaring issues that I think will bother even some of the more forgiving Legends collectors. Most will probably deem it good enough, and I do genuinely like the MacFarlane-esq head-sculpt. I just wish the figure went all the way in making it resemble the MacFarlane character design. And I really wish it didn’t have this gummy feel to it. It’s not a nice figure to handle.

If you’re a Legends collector who wants a different Venom, this might do it for you. There has been quite a few Venom figures of late so there probably isn’t anything new on the horizon (save for another movie version) to wait for. It’s priced like a standard Legends release so if you’re happy with the typical value of the line then this should do it for you. It has been popping in and out of stock at Walmart ever since it started shipping, so if you have yet to get it then you may want to keep an eye on it. I don’t think it’s expected to appear on store shelves so trying to track it down in-store will likely lead to frustration. If Walmart has sold out of its allotment though, then you’ll have to go third party where it will hopefully not be too expensive. Until Hasbro produces an obviously superior Venom, this one is likely only going to get more expensive due to the exclusive nature of it. Good luck!

If you want to read more about some of the figures I referenced here, then check out the below:

Hasbro Pulse Con Exclusive Marvel Legends Series Venom

When I was a kid, my dad took me to some local convention or trade show. I have no idea why because my dad wasn’t the type who would go to such an event. He liked car shows, but from what I can remember this was more of a hobby show. It was early in…

Marvel Legends Spider-Man (Animated)

It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used…

Marvel Legends Retro Card Scarlet Spider

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made…


NECA TMNT Adventures Cryin’ Houn’

Can the turtles hope to withstand the might of Cryin’ Houn’?!

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch of exclusives and first run figures would be made available on their website. It got off to a rocky start as the listings went up hours before they were supposed to causing them to switch to “Sold Out.” Naturally, a lot of people took to social media to vent their frustrations, but when the actual, intended, sale time came all of those items went back up. All in all, it actually ended up being fairly smooth with lots of actual exclusives lasting into the weekend. Some even beyond that! I personally wasn’t after much, but one figure I did want to get was NECA’s take on Cryin’ Houn’, an intergalactic four-armed dog from the pages of Teenage Mutant Ninja Turtles Adventures. He wasn’t a true exclusive, just a first available type of deal (you can now buy the figure at Target as well as Walmart), so I wouldn’t have been bothered much had I missed out. I didn’t though, and since we have now examined the Stump Wrestling turtles, it’s time to look at their chief rival in the squared circle.

He’s not so much tall as he is chunky when compared to other figures in the line.
And we’ll throw in a comparison with a pretty standard sized Marvel Legends figure and a 1:10 Super7 figure.

Cryin’ Houn’ debuted in issue number seven of the Archie TMNT Adventures line of comics. I’ve never actually read the issue (I know, I need to get on that), but I’ve been familiar with the character for a long time since the cover image is pretty iconic for the line. Cryin’ Houn’ took on all four members of the Teenage Mutant Ninja Turtles at the same time because he has four arms. Never mind that collectively the turtles have eight, but we’ll go with it. The TMNT wiki website has him listed at 7′ 16″ which I don’t know if that’s a typo or a goof on how wrestlers overstate their height routinely. He’s also listed at 275lbs so if this beast is really over eight feet tall then he’s actually a bit light for his size. Especially considering how bulky he is.

The sledgehammer is probably a sound strategy, Michelangelo.

Cryin’ Houn’ comes in the standard TMNT Adventures box with new artwork from Ken Mitchroney, only the box is noticeably larger than most. It’s probably similar in size to the Man Ray box, but deeper. Cryin’ Houn’ was sculpted by Tony Cipriano with Kushwara Studios also credited. I need to find out what the role of Kushwara is in the sculpt, I’m guessing they’re responsible for creating the physical sculpt from a digital file created by the sculptor, but I don’t know that for certain. Paint is credited to Geoff Trapp and Mike Puzzo.

A super kick, on the other hand, doesn’t seem to phase him.
Nor does whatever this is by Raphael.

Cryin’ Houn’ follows the apparent rules of this subline of TMNT figures from NECA. He stands at approximately 7.125″ to the top of his head and about 7.5″ to the top of what I assume are his ears. Cryin’ Houn’ is a dog-like creature that would look at home among the Beagle Boys of the Disney comics, save for the whole four-armed thing. He’s painted all over with liberal use of black lines near his muscles and in the folds of his wrestling uniform. I like the contrasting colors as his flesh, or fur (there’s no fur texture), is a muted brown while the uniform is a bright pink with purple striping. The black and white wrestling boots look nice and he has a logo on his abdominal region that appears to be a skeletal cat. His eyes are outlined all in black which helps them stand out and his face is sporting a cocky smirk. The paint is all really clean with the only problem area being right where the boots meet the calves. It’s very minimal though. I also have a dot of light brown around the chin that’s barely noticeable. Unlike the turtles, this figure does feature pins in the knee, but NECA painted over the pins so they don’t stand out so bad.

A chop block? That seems more likely to work.

Cryin’ Houn’ is a chunky sculpt. He is heavy in the hand and quite a bit of fun to behold. And it’s important that you like the sculpt because it’s the main selling point. He’s not a figure that does much or comes with a lot. The articulation is very basic and also pretty limited. The head is on a double ball joint, but this is one of those characters where the neck is basically coming out of the top of the chest as opposed to sitting on top of the body. That means he can look side to side well enough, but he can’t really look up or down much. And the tilt afforded by the joint isn’t the most useful. He does indeed possess four arms and all four are attached to the body by a simple hinged ball. Rotation is fine at all four shoulders, but the hinge range is maybe 45 degrees at all four spots. There is no biceps swivel and all of the elbows are a simple pegged hinge. Because of how the back of the elbow is sculpted, the figure can’t quite straighten its arms out all the way, but the elbow hinge will allow for a 90 degree bend. And since it’s a peg, there’s a swivel there as well, but the cut of the joint isn’t the prettiest so the swivel has limited use. All of the hands rotate and feature a standard horizontal hinge.

Oh but it didn’t. Now Cryin’ Houn’ has poor Donatello setup for the Doggy Bomb.

The torso does feature some kind of ball joint in the diaphragm, but it’s of limited use. The singlet the character is wearing was done with an overlay so there’s no cut going through it. Forward and back at the joint is functionally useless and really it just provides for a minor amount of rotation, though the singlet will raise up when doing so and might not be as visually appealing. If there’s a waist joint it’s rendered totally useless by the overlay. The hips connect via a ball and socket joint and since the character design here calls for a huge upper body with comparatively tiny legs, the range is pretty limited. He kicks back a little, and forward just a little. I don’t think he can even kick 45 degrees forward. The legs will go out to the side a bit, but not enough for splits. There is a little twist at the thigh for adjustment posing. The knees are double-jointed, but they’re only going to bend about 90 degrees. The ankles are one of the few places not compromised by the sculpt as they’ll hinge forward and back a generous amount with a solid ankle rocker.

The impact was brutal, but at least our turtle friend has a sense of humor about it.

Cryin’ Houn’ is not going to do much on your shelf beside stand there and look imposing. As such, he’s like a true monster wrestler, the sort of big man that really didn’t do a whole lot in the ring either. He’s meant to remain vertical when going on the offensive with punches, elbows, some eye pokes, and little else. He can’t even get his leg up for an effective big boot and his arms can’t cross his chest at all so no chokeslams. I guess he can do a one-handed chokeslam. He’s also not designed to take abuse either so he’s basically one of those big guys who doesn’t sell his opponent’s offense. A tough draw for the turtles.

Now he’s just showboating.

If you were looking for Cryin’ Houn’ to feature some accessories to make up for the lack of articulation, well then I’m afraid you’re going to be let down again. This figure just comes with some alternate hands. In total, he has a set of open hands, fists, clenching hands, hang 10 hands, and a lone devil horns hand and an “Ok” hand. I would have liked to have seen some pointing hands or maybe even thumb’s up hands, but otherwise I’m fine with the selection. What I really miss is an alternate portrait. An angry one would have been nice for when he’s engaged with an opponent or something fun like a portrait with swirling eyes in case you want him on your shelf getting obliterated by a steel chair. Mostly though, I wish we got some more wrestling accessories. How about a championship belt? If one didn’t exist in the pages on Archie comics then another chair would have been nice. Some different refuse for the ring like what the turtles came with, a ring mic, or just some other kind of wrestling weapon. Only hands is just a bit of a letdown.

When all else fails, hit him with the chair!

And that letdown stems in part from the list price of this guy. Cryin’ Houn’ will set you back 50 bucks which is pretty steep. That’s close to the price of a NECA TMNT two-pack. Is there a two-pack’s worth of value in this box? Certainly not. There’s a lot less in the package than what came with a figure like REX-1 and this one is set to be sold in more places than that figure. Plus, just like REX-1, NECA already has plans to reuse the tools created for this figure to do an El Mysterio, a masked version of Cryin’ Houn’ who showed up later in the comics.

Now that’s more like it!

At the end of the day, I don’t have any real insight into the economics of toy production. I can only judge a product like this one against others being sold by NECA or by other toy companies. And that comparison has this figure coming up short. Given the articulation limits and the lack of accessories, Cryin’ Houn’ is a tough recommend at 50 bucks. And that’s coming from someone who is content to own this figure. I think he’ll look good in my makeshift ring display with the other Stump characters, I just wish I didn’t have to pay 50 bucks to add him to the collection.

I may need a bigger “ring.”

We have plenty more reviews from NECA’s TMNT Adventures line of toys:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…