Tag Archives: x-men 97

Marvel Legends X-Men ’97 Morph

At long last, the era of Morph is here!

I’m always going to have a soft spot for Morph. It was rare to see a character killed off in a children’s show, but that was the fate of old Morph who didn’t make it out of the show’s second episode. I wouldn’t call it traumatizing, but there was definitely a haunted quality to that scene, “Wolverine! Fall Back!” Come on, Morph, don’t you know that Wolverine has a healing factor? He’s the toughest, most unkillable, son of a bitch around! You didn’t need to take that Sentinel blast for him! Why, Morph? Why?!

Of course, Morph didn’t stay dead. Turns out, when you kill off a character in a kid’s show the kids who make up the audience want that character brought back. That’s why the character has stuck with me these past 30 years, though I never did take it upon myself to write a letter to Fox Kids to express my sorrow over the death of Morph. Enough other kids did though that Morph tested really high with audiences as a fan favorite so the show brought them back as evil Morph for the second season premiere. Morph had quite the long arc that year that ended with them kind of back to their old self, but the trauma of getting blasted meant that Morph needed some time away. Returning for the episode “Courage” only confirmed that even more and we didn’t see Morph again until the series finale. Now, X-Men ’97 is a thing and really for the first we get to see Morph as a fully functioning member of the team.

Morph is so slender this time around it almost gives them a juvenile look.

The X-Men ’97 version of Morph is similar to the ’92 version, but borrows some from the comics. Morph has a weird history in that the character was originally called Changeling in the comics and began life as a villain. The character would get cancer and have a change of heart offering to take Xavier’s place to basically fake the professor’s death which is why the writing staff for the cartoon decided to use the character as a sacrificial lamb in the first plotline. Changeling was just off the table because of the DC character of the same name, so Changeling became Morph. And since Morph proved popular, Morph got to be a character during the Age of Apocalypse where they sported a new look that included basically a gray, nose-less, face. That’s apparently the visage our Morph now feels most comfortable with in X-Men ’97. It makes sense as it’s like a blank face, and with Morph being a shapeshifter, it seems like a solid choice.

The action figure for Morph appears to be entirely new. Morph is now presented as more slender than the old Morph. That Morph conformed to the Jim Lee era the show was based on where basically all of the guys were jacked and all of the women were bombshells. This Morph still retains the old X-Men blue and yellow training uniform as well as the flight jacket, they’re just slim and slender. This depiction in plastic might be just a touch too slender, but considering it’s all new sculpt, I do wonder if the intent here is to repurpose this as a New Mutants base? The Sunspot, who I didn’t buy, that’s part of this wave also has a New Mutants look which is likely to be reused for more characters, but this Morph is almost a dead ringer for a character like Cypher. I guess we’ll see. There is some clear stylization in the chest which I have mixed feelings on which probably has little utility going forward. It’s almost like Hasbro tried to match the cel-shading on the pecs, but with sculpt instead of paint. It’s odd looking, but the jacket at least takes away from it. The jacket, like Logan’s, is also very plain to conform with the look of the show which I like. There’s not a lot of paint here, but at least there isn’t a lot of mis-matched colors.

Not a lot of paint…

At least, there are no mis-matched colors concerning the base figure and the optional hands. Morph comes with a set of fists, a right open hand, and a left relaxed hand. Morph also has an alternate portrait and it’s their more humanoid look. It’s very stylized conforming to the show, but I don’t like this look for Morph. It doesn’t look anything like the ’92 version which I always found very distinct. Worse though, Morph’s neck is gray to match the default head which causes a clash when using the alternate head. The figure really needed another neck piece, or they could have made the neck part of the head sculpt. On one hand, I’m glad that isn’t the case because the articulation would probably suffer, but it does make the unmorphed head look silly and it’s something I’ll never use.

There is one other accessory and it’s an odd one. Morph comes with the head of Henry Peter Gyrich, the bigot who was spearheading the Mutant Control Agency in the show and is the guy indirectly responsible for Morph’s death so he has some connection here. He’s also in the new show and by including his head here it also feels like a callback to the old Toy Biz Morph which came with a Cyclops, Wolverine, and Evil Morph head to simulate the shape-shifting powers the character possessed. Though here, I think the Gyrich head is much better utilized by placing it on a suited Legends body to create a whole new character. For me, the only suitable body is the Professor X body that came with the hoverchair. And since I also have the Savage Land Xavier, I don’t mind sacrificing him for this new character. For a non-super-powered character, Gyrich is a pretty big villain in the series so having him isn’t bad. It makes me wonder if we’ll get Trask in a fourth wave.

“What was I thinking with that look?”

Morph’s articulation is what one would expect of a Marvel Legends release. The slender frame does mean the range is pretty good in places like the knees and elbows, but there’s also still some limitations. The mediocre ball hinge is in place at the head and I don’t know why any new sculpt would go this route unless getting the figure to look all the way up is really important. The arms feature standard articulation (you really don’t need me to list it all out do you?) while the torso opts for an old ab crunch and waist twist. The belt is keyed in and not floating, but the twist is below it anyway so it doesn’t interfere, but it also means you can’t pull it down to hide the joint. Legs are also fairly typical. The thigh straps hide the thigh swivel okay and there is a boot swivel, something not all figures have.

I look forward to the continuing adventures of Wolverine and Morph.

Morph is probably going to move as much as you want the figure to. It’s just always a shame when Hasbro spends money on a new sculpt and doesn’t put the best articulation it can into the figure. I mostly like the figure. It’s a good representation of the character, but I also admit my soft spot bias for Morph. I had some critiques with the articulation, and the extra portrait is useless, but my biggest complaint would just be it has a cheap look due to the lack of paint. The yellow also hues slightly orange when compared with other blue and yellow outfits. The figure would look a lot better with actual paint, but Hasbro appears to be going to even greater lengths these days to avoid having to paint figures. I guess it’s just something we’re going to have to get used to. If you like Morph’s depiction in X-Men ’97 then this is fine.

If you liked this review and want to see more from X-Men ’97 then check these out:

Marvel Legends X-Men ’97 Nightcrawler

Since we don’t have a post this week for Turtle Tuesday I decided we should have a Mutant Monday. X-Men ’97 has returned the mutant superheroes to the spotlight and one of the main beneficiaries has been Hasbro. Their first wave of Marvel Legends based on the new show arrived last fall and, aside from…

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Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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Marvel Legends X-Men ’97 Logan

I knew who the X-Men were when the show premiered in 1992, but I didn’t know much about them. That show really was the proper introduction to the franchise for me and one thing I couldn’t wrap my head around as a kid was that these were heroes who didn’t really have a secret identity.…

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Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

The best there is at what he does.

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t planning on doing more, but the response was so enthusiastic that their one-off turned into a whole line. To sculpt the next figure, Magneto, Mondo enlisted the work of Alex Brewer – a fast rising sculptor in the toy world. Alex would go on to knock it out of the park with Magneto which naturally lead to more work for Brewer. It’s basically been his style and vision that has come to define the line, and as it’s pivoted to include X-Men ’97 as well, the need for a Wolverine to fit in with the style of the rest of the line became more apparent.

Wolverine has the unique standing of being the first in the line and now the 9th. Well, technically this is the third attempt at the character as we did get Wolverine in his civilian attire, but that’s pretty different from his business look. When Mondo had that initial Wolverine sculpted, they weren’t planning on more which meant not much consideration was taken for scale. That Wolverine was nearly 11″ tall, and as the line went on it became pretty apparent that he was too tall. This new Wolverine not only allows for a chance for Brewer to do the character, but also to correct that scale issue. And Mondo has for this new one which stands at about 10.33″ to the top of his head putting him in that 5’3″ – 5’4″ range which feels fitting for Wolverine. Even though the box says X-Men ’97 on it, it’s still adorned with production art from the original series with new artwork by Dan Veesenmeyer that portrays the updated look. Tom Rozejowski, a name we see a lot with NECA products, handled the paint for Wolverine and Tommy Hodges also gets a sculptor credit. I’m thinking he may have done the base, but I don’t know for certain.

Mondo has been trying to straddle the line between X-Men ’92 and X-Men ’97 with these more recent releases. This figure definitely has a more ’97 look to it. While the costume is the same, there are some telltale differences and it’s mostly in the body hair. The original series left Wolverine’s chin free of hair for the most part, save for perhaps some close-ups. The hair on his arms was usually done with lines across the shoulders and biceps. For ’97, he has some chin stubble and the hair on his arms is done with several short lines In addition, the angle of the mask fins is slightly steeper and they don’t stretch quite as high. Of course, that aspect of the ’92 series was hardly consistent, but it’s in comparison to the model sheets. The yellow of the costume is also just a little bit darker, a touch more gold, and the same is true of the blue parts. In comparing this figure with the original release, the cel-shading is also less prominent. We have primarily two shades of blue on the new figure compared with three on the original. The same is true of the belt, though the yellow on the old figure only utilized two shades, but there’s more of it. The black portions of the shirt are also sculpted in now. There’s no paint slop, but it doesn’t quite fill the entirety of the sculpted-out area. There is no shading on the flesh, and like the rest of the color palette, it’s a touch darker as well compared with the old figure.

I have mixed feelings on the updates and changes. I find the overall sculpt more suitable for Wolverine. Not only is he shorter, he’s stockier. The original is very leggy and the torso slightly slender. I think the portraits are an improvement as well even if they have a very ’97 style. There is an included ’92 masked portrait, but the only aspect of it that reads ’92 is the shape of the fins. The stubble is still present. I definitely prefer the more vibrant paint job of the original and the approach to the arm hair. The arm hair with the new release is missing something. The show tended to show his arm hair as always breaking his silhouette, regardless of how much of the arm is visible. That makes it hard to translate to 3D so Mondo just went with these dashes that almost look like a dot pattern. I think they would have been better served keeping the same approach as the first figure. The flesh tone also feels a touch too dark. It’s certainly not bad, I just wish he better fit the ’92 style since that’s how the line began. I’m still going to have this one replace the original on my shelf and that one will be returned to his bed box, but I’m definitely always going to see X-Men ’97 when I look at him as opposed to the original series.

If you have the NECA Flasher Gremlin then your Wolverine will have access to a tall frothy one as well.

Am I being unfair? After all, the box does indeed say X-Men ’97 so it’s not hiding what it’s trying to be, but the line is trying to placate both and is not shy about its intentions so I don’t think so, but I’ve said my piece. Not only is the sculpt redone to conform to Brewer’s style, but the articulation scheme Mondo utilizes has also changed since that first Wolverine release three years ago. This figure embodies those changes, some for the better, and some not so much. This is an aesthetics forward line, but Mondo has room for improvement and this Wolverine is proof of that. The joints are all the the same as Cyclops, the most recent release in the line: head, shoulders, double-jointed elbows, biceps, wrists, diaphragm, waist, hips, double-jointed knees, ankles. The original figure used a different style of double-jointed knees similar to what NECA used to make use of with a hinge above and below the knee. This allowed for some swivel at those joints, but it is a little odd looking, though perhaps only odd because we’re so used to the other style. It also used a swivel joint above the elbow in place of a bicep swivel that was ugly and persisted for quite a few releases. The range at all of the joints present is pretty typical, except for a few places that have become an issue recently.

If you saw my Egon Spengler review, you will note I had issues with that figure at the neck and hips. Mondo textures the ball joints for a more snug fit, but they may have went overboard. The ball joint inside the neck was stuck on that figure and the hips were pretty stuck too. Wolverine has the same issues. I had to use a lot of force to move the double ball peg in the neck, though the hips required a hot water bath. Out of the box, they just wouldn’t budge and I put more force into it than I probably should have. After the hot water bath they moved better. I applied some lubricating oil to the hips and neck and it didn’t appear that any had been applied by the factory, but once the figure cooled down it mostly went back to the way it was out of the box. In addition to that, the diaphragm joint remains useless. With a lot of effort, I can get the torso to rotate there a click to each side, which is hardly much to speak of. There’s no forward or back. Also of a nuisance, the red belt rubs off onto the abdomen very easily and the blue of the trunks will transfer to the thighs as well. I’ve been able to rub these instances off, but I worry if I let it sit that way then it would become more stubborn.

Wolverine is a bit tough to pose as a result, and it’s especially a bummer because he has a lot of stuff to be posed with. For heads, we get that ’92 inspired portrait I mentioned before as well as ’97 masked portraits featuring a neutral, growling, and yelling expression. If that’s not enough, he also has two unmasked portraits: neutral and a teeth gritting/growl. They’re both really similar to the portraits that came with the Logan figure which is kind of disappointing as it would have been nice to get different expressions to share between the two. That figure though was all the ’92 series while this one is updated for ’97. It’s not much of a difference, just stubble and a different approach to the shading. He also has a more pronounced single bang of hair and his ears are fully visible. With how subtle the difference is, it’s kind of shocking they bothered to sculpt new portraits, but they do look good.

For hands, Wolverine is actually a touch light. We have fists, gripping, and his “Come here,” gesture from the cover of Wolverine #1. I’m surprised there are no relaxed hands or pointing hands, but I guess most are likely to keep the fists in place any way. Packaged behind the figure is the traditional Mondo figure stand though this one has the X logo painted on it. I only call this out because I sometimes leave these stands in the box since they’re not really needed, but if you want to find Wolverine’s claws you’ll need to remove it as they’re hidden behind it. Mondo provided 8 claws so you essentially get two extras. They’re just gray plastic and they’re the same as the ones that came with Logan. I wish they were white to better match the show, maybe with a touch of light blue, but this plastic may not take well to paint. They clip in easy enough though and they’re compatible with all of the hands in the box. You also get a set of charged claws as seen in the first episode of X-Men ’97. They’re done with translucent pink plastic and they clip into the backs of his hands in place of the claws. There’s also an included mask for draping over his neck when using an unmasked portrait, a similar accessory to what we saw with the Marvel Legends version of the same. Mondo also through in another picture of Scott and Jean from the episode “Captive Hearts,” only this time it’s an enamel pin instead of a picture frame accessory.

The limited edition Wolverine also comes with even more stuff like an entire second torso. Yeah, this is the first figure I’ve ever bought with a swappable torso as there’s a bare one since Wolverine always seems to get his shirt blown off in a big fight. To help sell the damage there’s a strip of the tattered remains of his shirt included made out of a soft plastic. You just place it over a shoulder to complete the look, or you can have him go completely shirtless which is a look from the show. To accommodate this change, the arms need to pop out easily and they do, which you will want to take advantage of when unwrapping the figure anyway as there are plastic bags over the arm pegs. The shoulder pads slot over the shoulder pegs and are conveniently stamped for left and right, should you get them confused. The torso separates easy as well. Unfortunately, the diaphragm joint on this torso works no better than the regular one. Lastly, Wolverine has some Sentinel parts as well including the remnants of a head that serves as a base and a chunk of a fallen robot with wires dangling from it. It has three claws holes to go over one of Wolverine’s hands to complete the look. The base has two, deep, indentations for Wolverine’s feet which gives him a secure base, though does limit things since his stance is left kind of boring. He can kind of crouch on it, but I can’t decide if that looks more dynamic or if it just makes Wolverine look like he needs to poop. The foot holes are designed for Wolverine, but I did find Gambit can fit in them as well. Cyclops and the original Wolverine have feet that are too big.

This is pretty cool, but I wish they worked in more foot-holes for different poses.

For the most part, this Wolverine redo is much like past releases in this line. It captures the likeness well and certainly comes with enough stuff to help justify the hefty price tag of $245. This one was also solicited before all of this tariff nonsense with has really jacked up the price on subsequent releases, but I’ll complain about that in reviews of figures actually impacted. This Wolverine does capture the look of X-Men ’97 very well, just at the cost of not capturing the original series as well. I like the extra torso and stuff, but I personally would have traded it for more ’92 accurate arms and heads. Mostly, I’d rather the figures seek to emulate the look of the original series and make the ’97 heads the one-off for those that want it that way. The articulation issues with the neck and hips are unfortunate and really something Mondo needs to correct. If they want to charge this kind of money for their products then the quality needs to be there. They’re pretty receptive to feedback, and I do plan on dropping them a line regarding it. If you don’t have the previous Wolverine then this one is worth getting if you’re collecting this line. And even if you do have it, I think it’s enough of an upgrade to consider. It does fit the style of the other figures better, but if you’re happy with that one then maybe you don’t feel this is necessary. The limited edition is sold out, but the standard version is still available. It’s slightly cheaper, but may come with tariff surcharges depending on where you buy it from.

The team is filling out.

We have plenty more from Mondo’s line of X-Men, including a couple of Wolverines at that:

Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

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Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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Marvel Legends X-Men ’97 Logan

“You got a problem with my look, bub?”

I knew who the X-Men were when the show premiered in 1992, but I didn’t know much about them. That show really was the proper introduction to the franchise for me and one thing I couldn’t wrap my head around as a kid was that these were heroes who didn’t really have a secret identity. Yeah, when they weren’t on the job they wore normal clothes, but the characters didn’t have any hang-ups about using their powers out in public if the situation arose. That just seemed so foreign a concept to me as someone raised on Superman and Batman. I didn’t realize super heroes could walk a different path.

All hail the short king.

During the course of the show, I got familiar with the non-costumed looks of the X-Men and by far the most memorable is Wolverine. He would ditch the tights in favor of some work pants, a yellow plaid shirt, and a bomber jacket with a furred collar. I don’t know if this look was directly pulled from the comics, but the show definitely made it iconic. It’s just another of the many classic looks for the character and it was immortalized in plastic way back during the Toy Biz era. And since every wave of X-Men figures could use a Wolverine, it’s hardly a surprise we’re getting the look in Marvel Legends.

I don’t have the 97 Wolverine, but it’s essentially the same figure as the 92 one.

This figure is almost entirely reuse. Past Wolverines have utilized these parts including even the head which is reused from the first X-Men ’97 Wolverine. The clawed hands are from the Weapon X release and feature the slightly longer middle claw which is an odd choice as that’s not something carried over into the show. The coat overlay is probably new and the arms might be as well, but that’s it. Does it matter? Yes and no. The coat has that animated look to it. It’s very smooth and untextured while the pants are textured like denim. This isn’t consistent with the source material and it’s a bit frustrating. Yeah, in the grand scheme of things it’s not a big deal, but it just serves as a reminder that Hasbro is not committed to accuracy with this line. It’s also odd to get the same Wolverine head recycled here, though the complexion is a touch redder which is odd. If you want a new unmasked portrait you have to get the new two-pack with Storm (I passed).

“What am I supposed to do with this?”

The figure is compromised, but looks all right. The accessories, on the other hand, are pretty unimpressive. Wolverine has his clawed hands, as usual, and the claws can actually pop off. They’re unpainted, gray, plastic and pretty bland looking. It can be hard to get them straight too and the claws on my figure’s right fist are kind of driving me crazy. The other options include a left fist without claw holes and an optional right hand that’s in a unique shape. That shape is to facilitate the use of a hand of playing cards which is also recycled from a past release. They’re fine? It might be more fun to give them to Gambit, but they don’t add a whole lot to the experience with Logan here.

“Now this is more like it!”

Articulation is pretty standard. Ball-hinge head, ball-hinge shoulders, bicep swivel, double-elbows, wrist swivel and hinge, diaphragm joint, waist twist, ball-socket hips, thigh swivels, double-jointed knees, ankle rocker and hinge. The cowboy boots that he appears to be wearing are kind of annoying. He’s tricky to stand and the coat limits the torso articulation. The diaphragm joint doesn’t really do a whole lot and the collar of the coat also interferes with the head. You’re going to be hard-pressed to get him into a low, Wolverine, crouch. It’s unfortunate this follows the Gamerverse Wolverine because the articulation in that makes this look like a hunk of crap.

“Logan! This is a school!”

Logan is what he is. The figure is only worth pursuing if you have a fondness for this look. Yeah, the pants and the belt are wrong, but it’s also instantly recognizable as Wolverine’s civilian look from the cartoon. That’s what got me to buy this even if I was a little hesitant. It’s also Wolverine so it might appear in large numbers. If you’re unimpressed, and I mostly am, then it may pay to wait this one out to see if it ever goes on sale. It’s October as I write this so the holiday shopping season is pretty much here and things have a habit of going on sale during this time of year. That might be the approach to take.

If you like this review then check out these other X-Men ’97 releases:

Marvel Legends X-Men ’97 Bishop

We’re going to keep this Marvel/Mutant Monday thing going for one more week! After taking a look at a trio of figures from Hasbro’s new X-Men ’97 line of figures in its Marvel Legends catalog I’ve decided to do one more: Bishop. The first three figures I looked at were basically all missing pieces to…

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Marvel Legends X-Men ’97 Nightcrawler

Since we don’t have a post this week for Turtle Tuesday I decided we should have a Mutant Monday. X-Men ’97 has returned the mutant superheroes to the spotlight and one of the main beneficiaries has been Hasbro. Their first wave of Marvel Legends based on the new show arrived last fall and, aside from…

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Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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Marvel Legends X-Men ’97 Jubilee

The self-professed mall babe is back with a new look.

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave of Marvel Legends action figures from Hasbro. The first two waves were undoubtedly done based on concept art of whatever Disney and Marvel were willing to share with the toy maker at the time. It seemed to fill-in some of the gaps left behind by Hasbro’s brief dance with the original X-Men cartoon via the VHS style box releases while also getting in a few show specific characters and looks. This third wave feels like a post season one wave. It contains characters we didn’t really know were going to be in it as well as some different looks for those we did know were coming. Up first, is Miss Jubilee.

She’s sized pretty well for what she is.

Jubilee, unlike some other characters, did get a slot in that VHS line based on the original show from 1992. That Jubilee was pretty much a hodgepodge of past Jubilee releases with some half-assed and poorly applied cel-shading. I don’t know if it’s my least favorite in that line, but it’s in contention. This update is based on the end of the first season following a minor wardrobe update. The look, from what I understand, is from the comics when she went through a vampire phase. Yeah, I don’t know. I wasn’t reading and I don’t care to know more than that. It’s basically just an all black, skin-tight suit, with her customary yellow trench coat. It’s not a look I care about, but maybe it has some utility for the ’92 display? Let’s find out!

The stars of the show.

Jubilee is a pretty basic figure. She has a brand new headsculpt that more or less matches the look of the show. I think it’s a little full in the face, but definitely more on model than what we’ve had before. The body is mostly reuse from past Jubilees, but updated with pinless joints. The arms might be new, but I am not certain. I think the upper diaphragm is also new, but it’s basically black plastic with minimal paint near the chest. The arms are yellow plastic while the coat is a thinner plastic. It has some pliability, but it’s also really shiny giving it this very rain coat quality. It’s okay, but cheap looking.

This one is definitely an improvement over the old figure, but not the look I prefer.

Jubilee’s accessories are surprisingly robust. She has a set of open hands, a left fist, and a right C-grip hand. I don’t think any of these are new, but that’s fine. Her C-grip hand is for a soft drink she comes with which looks fine and calls back to her origins as a mall rat. She also has some new effect hands and these are a massive improvement over those little swirly things the 92 Jubilee had. They appear to be a translucent acrylic which ends in star shapes and has this nice transition of colors from purple to blue. They’re permanently affixed to a set of open hands which almost appear to be insert-molded into these things. It’s a bummer because it means it won’t work with other Jubilee figures unless those ones also feature black gloves. And since the fingers of said gloves are inside the effects, it also means that painting them yellow or blue isn’t going to be a perfect solution. They look great for this figure, but only this figure.

This looks better, but that old coat still kind of sucks.

Jubilee’s articulation is pretty basic. She has a double-ball joint at the head, ball-hinge shoulders, double-elbows, bicep swivel, wrist swivel and hinges, diaphragm joint, ball-socket hips, thigh swivel, boot swivel, double-jointed knees, and ankles with hinges and rockers. The lack of a waist twist stinks and the presence of a jacket would have made hiding a butterfly joint fairly easy, but we don’t get either. The double-ball head is okay, but it has that annoying quality where the neck-ball pops out often when removing the head. I had to heat it up and pull that joint out of the head to do it properly. Why did I remove the head? Well…

Ok, yeah, now we’re ready to rock!

Jubilee’s original ’92 look is by far my preference. While I like these new effect parts, I would much rather have Jubilee in her more colorful threads. Swapping heads with the 92 figure is pretty easy. I found the old heads don’t want to go on this new body all that easily, but getting the new head on that old body was a piece of cake once I got the peg out. I also found I much preferred the look of this new coat to the old one. Getting it off was also pretty easy as was putting it on the old figure. Getting the old coat off the old figure was more difficult as that plastic is a bit thicker and less forgiving, but I still was able to do it without popping the arms out at the shoulder. The end result is, for me, a much better representation of Jubilee. She still has the ugly shading on her sleeves, but I could remove that if I so desire. I may yet try to paint the hands in the effect parts, but for now she can continue using the dumb swirly ones. I could also repaint the C-grip hand if I want her to be able to enjoy her soft drink. It’s just a matter of making sure I can match the shade of yellow in use here, but I’m just happy the old sleeves mix well with the new coat.

I obviously bought this Jubilee not intending to enjoy it for the figure it is. If you like the updated look, then it’s fine. The articulation is just so-so and it has a cheaper look than usual, but the new effect parts are nice and she does match the source material well enough. She also makes for a suitable kit-bash if that’s your aim. Do with that information what you will.

If you liked this one then check out these other X-Men ’97 reviews we have:

Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

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Marvel Legends X-Men ’97 Gambit

Everyone can relax – Gambit has returned. Or arrived, since I’ve never reviewed a Gambit action figure in this space, but that’s because I haven’t bought a Gambit figure in about 20 years until now. When X-Men arrived on airwaves in the fall of 1992, hardly anyone on that team could be considered a true…

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Marvel Legends X-Men ’97 Jean Grey

If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

The leader of the X-Men has arrived.

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men Cyclops. With Cyclops though we get a slight change because easily the biggest thing to happen to the X-Men in 2024 was the release of X-Men ’97. Well, some would argue for a movie staring a foul-mouthed merc and an old man as being the biggest business in the X world, but I’m going with the Disney+ series. Since the show turned out to be quite the hit, and because it’s a continuation of the original X-Men series, Mondo decided its figures could use a little rebranding which is why Cyclops is the first release to be billed as hailing from the new show. What does this mean for the figure itself? Not a whole lot.

Yeah, I know, this isn’t a fair comparison.

Cyclops still comes in the same style of window box with artwork from storyboard artist Dan Veesenmeyer. The difference between his release and the others is that the character model definitely resembles the look from X-Men ’97 and not the original show. That’s not a huge change as the costume is the same, but Cyclops has a slightly slimmer profile and the detail work is a dead ringer for the same in the new show. For the figure, there’s really no change and Mondo via its YouTube channel has basically admitted that the figures are going to hew closer to the original series. It’s just now they will be able to toss-in items and accessories pulled directly from the new show where it makes sense.

“To me, my X-Men!”

And we pretty much know this to be true because concept art for Cyclops was shown well before X-Men ’97 debuted. Here we have another sculpt by the awesome Alex Brewer with paint by Tomasz Rozejowski that really harkens back to 1992 and that original Fox series. Cyclops stands a full 12″ and is clad in his yellow and blue Jim Lee outfit which he wore almost exclusively in that show. Like prior figures in this line, there were two editions of Cyclops made available and I opted for the limited version which came with extra stuff which we’ll get to.

You may want to separate these two on your shelf.

The sculpt for Cyclops may not be complex, but it gets the job done. He’s well-muscled and proportioned with a portrait that evokes the original series. The details one would expect are in place like the segmented straps on the belt or the pouches and straps. There’s even a little extra detail where the chest strap attaches to the lower belt that I don’t remember seeing in the show. The hair and the visor are all appropriate and the placement of the thigh straps appears spot-on as well (they’re also floating and slightly annoying as a result). That doesn’t mean there isn’t room for some nitpicks. Cyclops was nicknamed Slim early on, but by the 90s he was a pretty massive dude. This figure depicts him as a big guy, but maybe not quite as big as he could be. The legs look fine and so do the arms, but the chest and abdomen strike me as a bit undersized. It’s almost like Mondo aimed to fit this Cyclops figure in-between the 92 and 97 version. It could also be for a different reason which ties into the extra stuff. This version of Cyclops has removable arms and an optional flight jacket part like the Logan figure. If he were any bigger he might look huge with the jacket. If so, I disagree with the approach as the jacketed look should be a secondary concern, but the feature also seems to play a role with his shoulders being set apart from the body. These are all things mostly noticeable when the figure is just standing straight up and down, pose him and it’s less an issue, but it’s an expensive figure so we have to nitpick where it’s warranted.

He scales well enough with the bad guys too.

What really offers no room for disappointment is the paint. Mondo just slays when it comes to that part of the presentation and Cyclops is no different. The base blue is the perfect royal blue and the lighter blue used to shade it and the blacks all make him pop. The yellow is the right shade with just a hint of red of in it to lessen that lemony look the Hasbro figure of the same has. The different shades of gold used to apply the cel-shading for the yellow looks great and everything is rich and full. There’s an impressive lack of paint slop and issues as well. With such an ambitious paint job some of that is expected, but I’m finding it hard to notice with this one. There’s a visible brush stroke on the chest strap, but apart from that I’m at a loss. This is some really impressive execution so Mondo better hang onto whatever factory put this one together.

Mondo decided it was important Cyclops be able to do stuff like this.

Cyclops comes with new branding, but he also comes with new articulation. Mondo tends to keep things basic with its figures as they prioritize aesthetics over function. And at this scale, I think that’s the right approach. However, there’s no denying that certain characters need to be able to hit certain poses and for Cyclops it’s being able to place a hand on the side of his visor to activate his optic blasts (even though we also see him do so without pressing a button in the show, but lets just go with it). In order to achieve that function, Mondo opted to incorporate double-jointed elbows into this one. And they work great, no problem hitting that pose and he can pretty much put his hand to his X communicator on his chest as well. And the aesthetics trade-off is nil, as far as I’m concerned. We’re all toy collectors and we’re used to double-jointed elbows. They look fine, better than the swivel joint used on Wolverine and Sabretooth that has some miscolored plastic, so I hope they do this more going forward.

This is a team that loves a good, brown, jacket.

Aside from that, the articulation is pretty much the same as other figures. The head is on a double-ball peg and the range is pretty nice. It is a little more gappy than past figures, but I’m guessing they prioritized plus range at the head given his unique skillset. The shoulders are the usual ball-hinges with a bicep swivel past that. Wrists are ball-hinged and they can be tight, but I didn’t experience any issues. The torso is where things get less impressive. Cyclops has the usual ball-jointed diaphragm and waist, but he also has that unique belt that goes around his chest. It’s connected to the belt at his waist so it’s going to get in the way. It has some play and will float when you manipulate the chest, but the range is okay, at best. Hips are ball-sockets with thigh swivels built in, but the rubber trunks will hinder the figure’s ability to kick forward and back. I can get him into one knee poses, but it’s awkward and one must be mindful of paint rub. Knees are double-jointed and the ankles hinge forward and back with an ankle rocker. The ankles are pretty tight, but I didn’t need to heat them up to get them working. Shoulders are really tight too, but again, no heat needed as I just went easy.

Cyclops has a ton of extra stuff to go through so let’s not waste any time. We’ll do the standard version accessories first which include a stoic head and a yelling head. Both feature interchangeable visors and come with a standard one by default. Getting the visors off and on is pretty painless, and both heads can use all of the visors. The extras are a visor with a lens flare and one with a slot in it for blast effects. And for blast effects we get two by default. The first is a pretty standard Cyclops blast. It’s 4″ long or so with a splash effect at the end. The easiest way to put it on is to slot it through the visor first, then plug it into the head. It can only go in one way so if it doesn’t fit just spin it around. The other blast effect is an arc with four short blasts. It strikes me as a very Marvel vs Capcom effect and it looks pretty cool. Both are done on translucent red plastic which feels appropriate for a Cyclops effect. They’re rigid so hopefully none arrived warp. I love the look of the blast, and the lens flare part is also pretty cool, so settling on a display is actually quite challenging with this guy. You’ll want to swap some stuff from time to time.

“I was raised by a cup of coffee.”

Cyclops also has an assortment of hands to make use of. By default, he comes with a set of fists which are always useful. In addition to that he has two clenching hands, two “finger bang” hands, a set of two-finger hands for his optic blasts, and a single right gripping hand. The gripping hand is for his cup of coffee which is included. This was seen a few times in the first season, most memorably for me in “Deadly Reunions,” and it’s a pink cup with sculpted steam wafting off of it. Even though Mondo included a gripping hand for it, I find the clenching hands work just as well to hold it. Swapping heads and visors is painless with this guy, but the hands are tough. The pegs going into the arms are ribbed when they probably don’t really need to be. The ball hinge also plugs into the hand and each hand is on its own, which is how Mondo always does it. Initially, I felt like the fists were more likely to come off at the hand and not where they’re supposed to in the forearm, so I heated the forearms of my figure with warm water. It’s made easier by the fact that the arms are designed to pop off. I was then able to get the hands out, but it was dicey. I’m reluctant to really jam any of the hands into his forearms as a result, though I haven’t had the same level of difficulty with the other hands.

Sometimes it gets cold out there.

That’s all the stuff that comes with the standard, $220, version. The $240 limited edition has a few more things including the aforementioned jacket. Swapping the arms isn’t too bad and the jacket arms come with bare fists. The fists are actually the exact same as the standard fists just painted flesh colored. They are removable, though I haven’t bothered since they’re in there pretty good. He sometimes wore gloves with the jacket in the show so the other hands work with this look as well. The arms are also double-jointed at the elbows just like the standard ones so there’s no loss of articulation in swapping them. I think he looks great with the jacket and it’s a tough call on how to display him. Right now, I’ve gone without, but I’ll be changing it from time to time for sure. Oh, and I had to try because this look is so close to Morph, but the Morph heads don’t fit. The opening is way too small, which is probably good so that I’m not tempted to attempt a very expensive custom.

Cyclops would wear the jacket in the field plenty, but sometimes also to look more casual. To that end he has an uncowled head. It looks great and his eyes are painted red, which makes sense. Maybe some would have preferred brown eyes for the few times he was depowered in the show, but many won’t display him like that because he also has his shades. They’re black with the red lenses that have some white shading on them which looks nice. They’re a little brittle feeling, but have held up fine so far. They slot into his temples and look great when in place. He also has yet another visor that’s been removed so he can either hold it or stick it around his neck or something. It’s a nice touch. I will say, this head is the most X-Men ’97 looking part of the package, which could be intentional. This version also comes with another effect part that is one, massive, blast that’s almost 8″ long. It has a large splash effect at the end and it looks cool, but it’s heavy. There’s some drooping with this one so I’m reluctant to leave it in place for long stretches of time. It probably works best in tandem with an enemy getting blasted so there’s some added support for it.

Oh, but we’re not done! Mondo likes to toss in a goofy accessory with all of these special editions. We had the elf Jubilee portrait, Gambit as Mystique, and the Morph heads. With Cyclops, it’s a Sentinel head styled to resemble Cyclops. This is taken from the episode “Till Death Do Us Part – Part One” where Wolverine is battling Cyclops robots in the Danger Room. It looks the part and is pretty ridiculous when placed on the head of the figure, but it’s there if you want it. And Mondo went the extra mile and also included a swappable visor piece so he too can make use of the blast effects. It’s a little tighter a fit than the other visor, but it works. I’ll never use it, but it’s funny. Maybe it can be used as a head of a fallen Sentinel with Wolverine or something? Lastly, there’s also the usual Mondo stand. I don’t use them so I didn’t even take it out of the plastic. I wish they’d put an X emblem on it like the Logan one, but it’s fine.

“How do I turn these darn things off?!”

Ultimately, this is another home run by Mondo. Cyclops is a much needed addition to the roster of characters and he turned out pretty great. Did I have issues? Yeah, because nothing is perfect. I’d have liked to see a little more beef in the torso, but that is basically the end of my complaints. I do think the hands could have been made to swap easier and the hands are a longstanding issue with the line (though it’s been better, Magneto was rough). I get why things are tight though because these are big, solid, figures and loose joints would kill them. This figure poses reasonably well and the swappable effect parts and heads are all a ton of fun. This is probably the figure that is the most fun to pick a display, though Gambit and Jubilee are pretty great at that too.

It’s the Blast Squad!

Cyclops is definitely the last figure from this line to see release in 2024, but on-deck is another Wolverine. Alex Brewer has sculpted all of the figures in the line since the original Wolverine so Mondo wanted to get his take on the character and the looks we’ve had are promising. There’s also a retro Cyclops coming based on his look in the season finale of X-Men ’97. I have not gone for the variants in this line and I didn’t go in for that one either. We should also start seeing the first figures from the Spider-Man ’94 line very soon. I don’t plan on going all-in with that one, but expect at least a couple reviews of that line. Beyond that, we don’t know what’s next, but it sure seems like this line is going strong. If I had to guess, I’d say Storm will follow Wolverine, but I hope we get all of the core cast from the ’92 series. Even though it gets harder and harder to find room each time one arrives.

If you liked this review, then check out more from Mondo’s X-Men line:

Mondo X-Men TAS 1/6 Scale Rogue – Limited Edition

The conclusion of X-Men ’97’s first season has left behind a void. For 9 consecutive Wednesdays, we had something awesome to get up for. Now the long wait for a second season has begun, but here to help fill the void while we wait is Mondo. Mondo has been dishing out some very impressive sixth…

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Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

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Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

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X-Men ’97 – “Tolerance is Extinction – Part 3”

Written by Beau DeMayo and Anthony Sellitti.

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me to indulge myself before we get to this week’s episode. When one thinks of childhood trauma baked into media, the death of Bambi’s mom is probably the most often cited. If you’re an 80’s kid it might be the death of Optimus Prime in the first Transformers movie or the death of Littlefoot’s mother in The Land Before Time. The 90s kid has Mufasa while the comic book readers like me have X-Men #25. No one truly died in that issue, but it’s the infamous issue where Magneto decides he’s had enough of Wolverine and uses his magnetic powers to rip the metal off of his bones and force it through his pores and open wounds. It’s all anyone wanted to talk about concerning X-Men when it happened and it changed the character of Wolverine in a big way. Like basically all things in comics, Wolverine eventually regained his awesome adamantium skeleton, but it took a surprising amount of years for that to happen.

They did it. I can’t believe they did it.

Despite being one of the most singular, powerful, moments in X-Men history, that confrontation with Magneto has really just been confined to the page. The original X-Men animated series had just kicked-off its second season when it happened, but never touched it during the rest of its run. I remember feeling anxious during the Asteroid M episodes, “Sanctuary,” out of fear it might happen, but Wolverine escaped that arc unscathed. I remember my friend jumping in his seat when we saw the first X-Men movie in theaters when Magneto lifts Wolverine up on the train and asks “Does that remarkable metal run all through your body?” He thought, and I too, that Magneto might give a tug in that moment and I certainly thought it could be him laying the groundwork for a future confrontation that never arrived. Other animated efforts and movies that followed never did go to that well, but in its ninth episode X-Men ’97 did.

For a brief moment I thought we may be jumping straight to the mind wipe Xavier inflicted upon Magneto in response to his attack on Wolverine.

When Magneto emerged from Bastion’s imprisonment in the eighth episode and used his magnetic powers to attack the whole planet’s electrical grid is when I first felt X-Men #25 was on the table. It was similar to his attack to open that issue on the planet’s satellite defense system which knocked out power all across the globe. Even though much of the events of last week’s episode were mirroring the events of New X-Men from 2001, there was always the possibility of multiple plotlines converging. As I said in my review of last week’s episode, that “Greatest Hits” approach the original series and this one is able to take is part of what makes it so successful. When it was Wolverine who was tabbed to deliver the opening, “Previously…on X-Men,” line I pretty much knew what we were in for. It became even more obvious when Rogue basically assumed the role of Colossus from the Fatal Attractions plotline X-Men #25 is a part of by joining Magneto (along with Roberto) midway through the episode. It made it hard to enjoy all of the fan-service leading up to the final act with the return of the old costumes, the Hulk cameo, or Cyclops’ return dig at the film costumes as I was expecting the worst for old Wolverine. And even during the episode, my X-Men animated Wolverine figure decided to take a shelf dive. I’d love to say it was during that scene, but I don’t remember because I was engrossed in the show and only after it was over did I check to see who fell. He knew.

Wolverine’s claws covered in blood – something we never could see in the original series.

The final scene of the episode was done exceptionally well, though it still left a glimmer of hope that Wolverine would not be subjected to his worst injury to date. When he removes Magneto’s helmet to allow Xavier a chance to attack him with his telepathic powers, the imagery was evocative of Xavier’s answer to Magneto’s brutal assault on Logan from X-Men #25. For a brief moment, I thought he might be spared. Then Cyclops blasted his mentor, not because he was turning on him or anything, but because Gold Team had not yet taken down Bastion and they couldn’t risk Xavier, through Magneto, re-activating the Prime Sentinels.

“Been in a lot of wars, bub – the brave always die first.” A great callback to Magneto’s line from the season finale of the original show’s first season, “The Final Decision.”

That’s when Wolverine struck. In actually more graphic fashion compared with the comic from which the story was taken, we get to see a flash of his claws and then the ends protrude through Magneto’s torso. At that moment, I could only watch with both dread and awe since there was no going back now. The attack was brief. We got just a quick shot of each character’s reaction, friend and foe alike, at Wolverine’s attack. It was like all of the participants in the melee up to that point were just made aware that violence has consequences, like a bunch of kids play-fighting in the yard until someone gets really hurt. The final image of Wolverine in mid-air with the adamantium oozing out of his body was a near 1:1 recreation of Andy Kubert’s artwork. It was chilling and a hell of a way to end an episode of television. I was riding an exercise bike on my first viewing and I wish I had thought to check my heartrate readings on my fitness app when it was all said and done. I was covered in sweat, more than usual after a workout, and that same pit in my stomach I felt as a 9 year old in 1993 had returned.

The plot with Wolverine made me completely forget that we may have witnessed the death of Jean. Again.

The moment was so captivating that it practically erased everything that came before it. I had to watch it again to be reminded of the fact that Morph and Beast had been defeated and were at the mercy of Bastion last we saw them. Sinister had taken control over Cable like he did his mother before him unleashing his telekinetic powers on Jean. She was able to make psychic contact with Cyclops, and through her, he saw what was going down just long enough for her to tell him she loved him before Cable’s blast engulfed her. And at Asteroid M, Magneto is likely mortally wounded or damn close to it while Xavier had Magneto’s helmet basically crushed around his skull neutralizing his psychic powers. This concept is new to the show as when the original aired the idea that Magneto’s helmet was designed to protect him from Xavier had not been invented yet. You can even see in the show’s fourth episode Xavier attack him with the helmet on, but I don’t mind it being a new wrinkle for this show as basically every version of the X-Men has done the same.

We open on a flashback we’ve heard about before.

As a kid, I don’t know how many times I read X-Men #25 and its follow-up, Wolverine #75, so I had a good idea what was going to happen in this season finale (in case you forgot, that’s what we’re here to talk about today) in space. I was less certain about the Bastion plot, but I had some ideas. Given the nature of how the last episode ended, there isn’t much I can say about the plot of this one that doesn’t spoil something, but I’m sure I can find something to talk about. The “Previously…” line is delivered by Magneto and our opening credits contain few surprises. More Dark Phoenix, more Apocalypse, but also a new scene of Magneto and Xavier unleashing their powers for the first time in front of each other on some terrorists from “Enter Magneto.”

Wolverine will not be doing much this episode.

And we’re shown that flashback because that is essentially where the episode begins. A young Xavier and Magneto having some drinks in a bar in a war torn country chatting about the potential for mutants. The war setting is even established by the opening chords of the famous song by The Byrds “Turn! Turn! Turn!” which I thought we all agreed we were done with? That and Credence Clearwater Revival. It’s at least brief which probably saved Disney a few bucks. Outside of the flashback, the episode is going to pick-up right where we left off with Wolverine in bad shape and the Earth heading for catastrophe. The only one who can heal the Earth’s magnetic field is Magneto and he needs some convincing.

Gold Team! This is no time for a nap!

At ground level, we last saw Bastion essentially victorious. And he will be ready for his victory lap that villains are so fond of, but as is often the case, the celebration is premature. Again, I’m not here to spoil anything, but I don’t think it’s a spoiler to say that the X-Men will need to deal with this guy. If last episode was more of the Magneto conflict, then this one is definitely more on Bastion. He is pretty set on eradicating mutants, and once that is done, he intends to rule over humanity since they can’t exactly be trusted either. And if he can’t do either, well, let’s just say that’s something he won’t respond to very well. And if that weren’t enough, the world super powers are left mulling what to do about the Magneto Protocols. Should the grid get restored, not only will the Prime Sentinels be reactivated, but President Kelly will have access to the missile defense system crafted especially for targeting Asteroid M.

Okay, perverts, happy now?!

The X-Men had split into Blue and Gold teams last episode, but it’s going to take all able-bodied X-Men to stop Bastion. A large portion of the episode is devoted to the battle that you knew was going to happen and, as has been the case with this show, it’s quite satisfying and spectacular. The action direction continues to be a strong point and the animation staff is up to task. Since we’re dealing with a finale here, there is an effort to give everyone some time to shine, provided they were able to stand at the conclusion of the last episode. The episode also pays more than lip-service to actual character growth and this is the episode that is able to cash in on the smaller moments (and some big ones) that we saw throughout this first season.

Sunspot has been allowed to cut loose these past few episodes which has been fun to see.

Where this episode did stumble a bit for me is that it’s basically a small portion of fallout from the previous episode, then a whole bunch of action, and then setup for next season. It’s become routine in the streaming age for shows to be serialized and include a lot of cliffhangers and X-Men ’97 is no different. I received some Game of Thrones vibes from the show when watching this one as the penultimate episode was where a lot of the spectacle was while this one felt a bit more like clean-up followed by setup. They left no room for the characters to really respond to what happened last week. It’s mentioned only in passing and we see Wolverine’s banged up body a few times, but we get almost nothing from the characters. How is Jubilee processing this? She and Wolverine were tight. Is anyone mad at him for pushing Magneto as far as he did by getting all stabby on him? Again, we don’t know and the way the episode ends makes it seem like it’s a thing we’re just not going to address at all and that feels like a real missed opportunity for a show that loves the soapy drama.

At least Morph seems to care.

Like last week, expect to be tickled by several cameos. Some are repeat cameos, but many are all new. Sure, it can feel like stunt-casting or something akin to it, but considering the plot in this episode has worldwide ramifications it makes sense to get a look around the globe. It’s certainly interesting and makes me wonder if X-Men ’97 will turn into a launching pad for an animated universe set in the 90s. Nostalgia for the period will likely never be hotter than it is now so it wouldn’t be Marvel and Disney’s worst idea. As long as my X-Men show doesn’t become overrun by non-mutant superheroes I’m all for it. Even if I personally have little interest in revisiting the other 90s Marvel cartoons.

I love everything about this shot.

I may seem a little down on this episode, but that’s only because the prior two were so strong. This is indeed a good episode, and it’s a long one at that, and DeMayo and Sellitti do some great stuff with their dialogue. There are certain characters they write so well and it’s on display in this episode. There’s also more callback lines to the original series and its woven in effectively and with purpose. There’s some heavy stuff intermingled with the action concerning Xavier and Magneto and this episode is one of the first pieces of X-Men media that really convinces the audience that Xavier and Magneto care deeply for each other. They’re not just paying lip-service to the “old friend” label they like to toss around so casually.

This episode concludes what has inarguably been a successful first season for X-Men ’97. The second season is in production so the wait should not be as long as it was from announcement to premiere. I suspect we will hear more at San Diego Comic Con this summer. Series creator and showrunner Beau DeMayo was heavily involved in the second season and it can be assumed much of his vision will make it to air. Following that, we’ll be heading into some unchartered waters with the show. Disney and DeMayo have remained tight-lipped on why he was let go from the series just before the premiere which is unfortunate because it would be nice to know if fans should be advocating for Disney to reverse that decision. If he was fired because of an OnlyFans account or creative differences, then that was probably a stupid decision given how well this show has turned out (and for the record, the OnlyFans thing would be stupid if the show sucked too). If he was fired over workplace misconduct or something (and full disclosure – I have no idea why he was let go and I’m just tossing out examples) then all right, that’s not someone I’d want to go to bat for. This stuff has a way of getting out so it’s more probable than not we’ll know in time, but for now, I’m extremely satisfied with how X-Men ’97 turned out. I’m also extremely bummed about not having a new episode to look forward to next week. This is going to be an intolerable wait.

Previously…on X-Men ’97:

X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

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X-Men ’97 – “Tolerance is Extinction – Part 1”

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1” and so on, but the titles do add a dramatic…

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X-Men ’97 – “Bright Eyes”

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath…

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X-Men ’97 – “Tolerance is Extinction – Part 2”

Written by Anthony Sellitti.

Magneto was right.

That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over the course of decades. We’ve seen costume changes for both Storm and Jubilee, one to her original look harkening back to the ’70s while the other jumped forward to a slightly more modern interpretation. We’ve been seeing scenes of the Dark Phoenix Saga play out in the opening credits much of this season while Bastion, an enemy associated with the new millennium, has been the puppet master for much of the show, though only recently outed.

Have we witnessed the death of a dream and the realization of another?

And then we had the conclusion of last week’s episode. The still alive and well Charles Xavier was outed to the world by Bastion through the media while the world would be reintroduced to another thought dead individual – Magneto. Valerie Cooper, heralded as the show’s center by showrunner Beau DeMayo before the season began, made the choice to free Magneto from Bastion’s clutches. We don’t know what Bastion had planned for the Master of Magnetism or if some of those plans may have already begun, but we do know that once freed Magneto immediately turned to a familiar refrain – revenge. Traveling to one of the Earth’s poles, Magneto unleashed a massive EMP through his magnetic powers which were likely amplified by the Earth’s own magnetic field. This both saved the mutants and quite possibly doomed humanity as the power grid was effectively neutralized. Wolverine called it a declaration of war.

A “blink and you’ll miss it” moment from the opening title is the insertion of Prime Sentinels in the middle of the Xavier and Magneto confrontation.

And this is what made the original series and now this one so effective. It’s a melting pot of different eras of the team and their stories distilled into one. I’d call it a greatest hits, but some misses still managed to slip in (looking at you Cody and the Not Brood) and X-Men ’97 hasn’t been immune from that. It’s a great approach and whoever at Disney or Marvel is put in charge of bringing the X-Men back to cinema really should go back and watch the original series and this one. Not because they’re perfect, mind you, but because they had the right approach. And whomever does so can see what worked and what didn’t or what stories could have been expanded upon or resonated in a different way. Just maybe don’t do Phoenix. I know it’s a classic, but everybody does it. Or if you’re going to do it, make sure to bring something new to the table (or maybe don’t just jump right to the Dark Phoenix Saga).

Look who came back.

That’s another a discussion for another day, today is all about “Tolerance is Extinction – Part Two.” The opening “Previously…on X-Men” responsibilities are turned over to everyone’s favorite Canadian Wolverine and the credits feature the return of Storm in her classic threads. We’re still checking out the Dark Phoenix Saga, Asteroid M, and Cable facing down Apocalypse as clips from the old show as clues to what is to come. When the episode begins, we’re reintroduced to Charles Xavier, better known as Professor X, as he wakes up in what remains of his bedroom. The mansion has been destroyed (really, no one should be trying to sleep in it) for the second time this season and at least the third overall (not counting the time Rogue put a hole in every floor of the thing including the roof). Xavier has to deal with not just the fallout of what Magneto has done, but the fallout for leaving the school in his care. Elsewhere, Bastion is seen collecting his mother’s deactivated body as the EMP deactivated all of the Prime Sentinels. This allowed both Roberto and Jubilee to escape, and they’re quickly rescued by the duo of Storm and Forge from a gang of angry humans.

It’s quite a mess Charlie returned home to.

Reckoning needs to happen between Xavier and his pupils. There’s a nice conversation between he, Scott, and Jean over his decision to leave the school to Magneto where Xavier’s intentions are well illustrated. Still, this isn’t a happy reunion as Cyclops wasn’t the only one displeased with the professor’s decision and they’re certainly not happy he wasn’t there when the world went to hell. There isn’t much time for all of that though as Magneto returns and he brought his asteroid with him. There’s no more words to be shared between he and his old friend. Magneto has made his choice and he is only there to offer an invitation to any who wish to join him on Asteroid M. Some will leave, most will stay, and for the first time the show will separate the members into Blue and Gold teams, though the membership of each doesn’t really align with such from the books aside from the leaders being Cyclops and Storm.

Not the happy homecoming Charles may have been looking forward to.

And why do we need two teams? Because in order to save the world, or at least prevent a full blown war, the X-Men must take down Bastion and restore the damage done to the Earth’s magnetic field through Magneto. That means one team seeks out Bastion while the other heads into space to confront Magneto. The tricky part might not be defeating either one or convincing Magneto to undo what he has already done, it’s that both teams need to be successful, but at different times. If the Blue Team succeeds before the Gold Team neutralizes Bastion then they very well may restore all of the Prime Sentinels to a functional state which would probably doom the Gold Team. Unfortunately for the Gold Team, Bastion is revealed to be what the show refers to as a technopath, meaning he can communicate with machinery like his Sentinels. He is likely unaffected by what Magneto has wrought so both teams are in for a fight.

Magneto has an offer to make to his X-Men and it’s an offer he’s made before.

And fights are what we get! One aspect of X-Men ’97 that has not been as strong as that of the original series is how the original was able to spotlight basically every member of the team. The show didn’t do it in every episode, that would have been foolish, but found a way throughout and especially so in the show’s second season. What X-Men ’97 has done instead is give characters their own moments typically in action scenes. And this week it’s Jean’s turn to kick some ass while Morph gets to unleash another cameo. We also get to see Mr. Sinister in action (I hope you didn’t forget about him) which is a lot of fun for those who grew up with the ’92 series. Perhaps those watching didn’t even realize it at the time, but that show’s animation budget just wasn’t what it needed to be for a complicated character design like Sinister. As a result, he basically just stood in fairly neutral positions. He couldn’t turn or do anything dynamic, but in X-Men ’97 he is unburdened by such constraints and it’s pretty cool to see in action.

I don’t like to spoil the easter egg moments from this show, but this time I’m making an exception: Raise your hand if you had that Wolverine motorcycle as a kid!

Another major change for X-Men ’97 where the original is concerned is that it’s not afraid to change the status quo nor is it afraid to “go there.” The X-Men can’t expect to come out of every confrontation unscathed and this penultimate episode ends on a pretty major development. This is one of those episodes where I’m a tad jealous of the bingers who are just waiting patiently for the whole season to be available to them. Instead, we have to wait until next week to see how this all sorts itself out. That melting pot I referred to keeps us folks who know these stories from the comics slightly in the dark. We know how they all end, but the show is setting up for these stories to just smash in to each other. The results could be largely the same, or radically different. And that’s the beauty of it.

Previously…on X-Men ’97:

X-Men ’97 – “Tolerance is Extinction – Part 1”

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1” and so on, but the titles do add a dramatic…

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X-Men ’97 – “Bright Eyes”

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath…

Keep reading

X-Men ’97 – “Lifedeath – Part 2”

Last week’s episode of X-Men ’97 ended in spectacular and heartbreaking fashion. If you were hoping to experience the fallout of that one, you’re going to be disappointed by this week’s episode. Like the week before which saw an episode end with Forge and Storm in a precarious situation, this week’s episode is willing to…

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X-Men ’97 – “Tolerance is Extinction – Part 1”

Written by Beau DeMayo and Anthony Sellitti

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1″ and so on, but the titles do add a dramatic element. Pretty much all of the episodes have been linked and the only two that feel even a little stand-alone were the two containing parts of the Lifedeath arc. Otherwise, X-Men ’97 has pretty much stuck to its central conflict of humanity and mutants and the violence that can lead to. Violence like what we saw in the fifth episode, “Remember It,” which has proven to be the catalyst for what’s to come.

Look who is back in the opening title.

The “Previously…” intro is delivered this week by Cyclops once again, so apparently Wolverine, Morph, and others had their turn skipped. Returning to the character lineup this week is Professor X. I guess knowing he’s alive and likely on his way back to Earth is reason enough to add him in. Nothing really new in the opening credits to speak of when it comes to the scenes. The inserted scenes are the recreated Danger Room scenes from the original show’s intro plus a quick look at Magneto orbiting Asteroid M from the “Sanctuary” arc and a return of Cable vs Apocalypse (he’s got to be coming at some point, right?). This also reminds me that showrunner Beau DeMayo shared a list of recommended episodes of the original series for viewers to brush up on before embarking on this three-part finale. Those episodes include: One Man’s Worth (Parts 1 and 2), Sanctuary (Parts 1 and 2), Descent, and Graduation Day. I’m pretty well-versed in all of those episodes, but I never need much of an excuse to go back and watch episodes of the original series, especially good ones like the ones above.

Cable and the X-Men must work together to find Bastion.

Last week’s episode ended with a lot of reveals, some more shocking than others. Rogue had been searching across the planet and trying to figure out what “OZT” referred to. Well, now we know and it’s Operation Zero Tolerance. And the one leading that is called Bastion (Theo James), a mutant-sentinel hybrid. It was actually revealed by DeMayo that Bastion has been lurking this whole season and has brief cameos in other episodes. The only one I saw on first viewing was in the fifth episode, but I do plan on going back to search for more (if it’s not spoiled for me ahead of time). At the end of “Bright Eyes,” it was revealed that Trask was converted into one of these hybrids and he packs a hell of a punch since he felled Rogue in one blow. Old pal Cable resurfaced to put him down and in the process Jean mind-zapped him to discover that he is Nathan Summers from the future (a detail she seemingly forgot after doing the same in the “Time Fugitives” arc from the original series – that’s probably why it wasn’t on the recommended viewing) and he’s tangled with these things before. We also learned another detail about the attack on Genosha and it’s the one reveal I mentioned I felt the show had given away and it’s that Magneto lives. We got to see the Master of Magnetism strapped in a barber’s chair and collared as Bastion shaved his face to the sounds of “Flying Purple People Eater.” He seemingly has plans for Magneto and he needs him to look his best.

Bastion takes smug to another level. Also, I’m sure there are some cameos bathed in pink on those monitors some of which are revealed later.

Another reveal for the characters, but not the viewer, was Bastion revealing to Sinister that Xavier lives. He was able to get footage of Xavier’s introduction as emperor to the Shi’ar people via a satellite or some nonsense. Either way, it’s a catalyst for stirring anti-mutant sentiment as Bastion has released that footage to the globe via the United Nations. The news paired with the assassination of Henry Gyrich (by Bastion in last week’s episode) is not well-received by humanity as the conclusion many seem to be drawing is that the X-Men faked Xavier’s death to gain sympathy for mutants. Never mind that the last the world heard from Xavier was a recording that he’s fine (which was Morph) so I have no idea how his death was faked. Did no one demand to examine his corpse? A man was presumably tried for murder over it or at least detained.

I’m loving the addition of Nightcrawler to the team as he serves as a moral anchor for the group.

Early in this episode, Cable explains what’s going on and all he knows about Bastion and his new Prime Sentinel creations. Perhaps the most important detail, and likely the question all would be asking if it wasn’t explained, is that Cable has tried in vain multiple times to stop the attack on Genosha, but every time he gets pulled out as we saw in “Remember It.” The poor guy has likely witnessed the murder of his mother more than once. He’s taking a new approach now as he gained some intel on where Bastion may have been operating from. He, Cyclops, and Jean are dispatched to check it out while the rest hang back.

Two people the world assumed were dead are very much alive.

Elsewhere, Bastion has Magneto chained to a wall on a giant “X” evoking memories of a famous Uncanny X-Men cover featuring Wolverine. And it’s here in his base we learn the fate of another – Valerie Cooper. It seems she survived and has some connection to Bastion. She is here to give Bastion a soundboard, someone to explain his plans to, and react in a manner similar to the audience. At the mansion, Beast is busy examining the remains of Bolivar Trask while Nightcrawler keeps vigil over an unconscious Rogue. Jubilee is also still hanging out with Roberto’s family and isn’t really enjoying herself since Roberto’s mother, Nina (Christine Uhebe), is far more concerned with making sure no one knows her son is a mutant rather than helping out in a meaningful way. As someone who has maintained a life of privilege, she sees no reason for involvement in human-mutant conflicts outside of sending some money Genosha’s way and doesn’t understand why the status quo should ever change.

In true X-Men ’97 fashion, all of this build-up is for an action-packed third act. The X-Men can’t go looking for a guy like Bastion without getting into some fights and viewers will be treated to some fun. There’s fan-service to be had in these battles and if you’re someone who has been waiting for Wolverine to do something ever since he and Gambit’s team-up move back in the first episode then you’ll be happy with what unfolds.

There has been some great action in this series, but this sequence from Wolverine’s perspective as he impales a robot and Nightcrawler teleports them is amazing.

This first part of the season’s finale is mostly as expected. It needs to lay the ground work for what’s to come and there’s plenty of exposition to be found in order to get there. We’re fed breadcrumbs when it comes to the X-Men’s adversary and we’re likely to learn even more over the coming episodes. The show has done a tremendous job of not losing sight of its central conflict and the racist undertones that conflict contains. Bastion is a great example of this as he highlights how portions of humanity has felt left behind. It echoes real world racist manifestos like The Great Replacement Theory only in this world there’s actually a touch of truth to it as Bastion explains how a mutant-powered human can do things a normal person can’t which could actually cut into job opportunities. Mostly, Bastion is like any other figurehead preying on ignorance and fear who sees racist tropes as a path to power. Racists typically do not function on logic and reason so having even a kernel of truth to his replacement theory makes it all the more powerful.

Storm a couple of episodes ago plus Jubilee here has me wondering if we’ll be phasing out the Jim Lee looks for the characters.

The episode does end with a “bang” moment that is sure to leave viewers eager for more. We’re adapting an era of the X-books I’m not as intimately familiar with as other eras and it’s nice not knowing where this is headed. It’s unlikely the adaptation will be direct anyway, but I’m doubtful this will all be wrapped up in a neat little package in two weeks since a second season is in production already. And that’s fine, give me all the X-Men ’97 you can, Disney!

Previously…on X-Men ’97:

X-Men ’97 – “Bright Eyes”

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath…

Keep reading

X-Men ’97 – “Lifedeath – Part 2”

Last week’s episode of X-Men ’97 ended in spectacular and heartbreaking fashion. If you were hoping to experience the fallout of that one, you’re going to be disappointed by this week’s episode. Like the week before which saw an episode end with Forge and Storm in a precarious situation, this week’s episode is willing to…

Keep reading

X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of…

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Marvel Legends X-Men ’97 Nightcrawler

The newest member of the animated team.

Since we don’t have a post this week for Turtle Tuesday I decided we should have a Mutant Monday. X-Men ’97 has returned the mutant superheroes to the spotlight and one of the main beneficiaries has been Hasbro. Their first wave of Marvel Legends based on the new show arrived last fall and, aside from Wolverine, found themselves in the clearance section by Christmas. The second wave arrived in-time with the premiere of the show, and wouldn’t you know, that seems to have helped sales as the wave rarely hangs around on the pegs longer than a day or two. Hasbro’s poor timing with wave one likely wasn’t the fault of the company, but Disney who had originally scheduled the show for a fall 2023 premiere, but opted to move it to the spring. This sort of thing has happened to Hasbro quite frequently with the MCU releases as well, but what are they going to do? The House of Mouse is far too powerful to concern itself with how well action figures are selling.

X-Men ’97 has seen the return of all of the principal cast members of the original X-Men cartoon as well as many of the cameo characters. And one such character is Nightcrawler. He appeared in two episodes of the original series and was an ally to the X-Men, but never a member. That happened a lot in the original series, but X-Men ’97 appears to be more willing to have a fluid team of mutants for the show’s fifth episode saw Nightcrawler reemerge and the sixth episode even added him to the opening title like a full-fledged member of the team. As I write this, the eighth episode has yet to air so it remains to be seen how long the fuzzy, blue, elf plans on hanging around. After all, Bishop received the same elevation early on, but has since left the team.

He looks good beside his new teammates.

Nightcrawler is a pretty classic character at this point having been part of the first expansion of the X-Men way back in the first giant-sized issue of the book. Had the pilot “Pryde of the X-Men” been picked up as a full series, Nightcrawler would have been on television sets every Saturday morning in several households. His absence didn’t seem to harm his popularity as I personally had many friends who referred to Nightcrawler as their favorite. Perhaps that was helped by his inclusion in the first wave of Toy Biz action figures for the property, his inclusion in the arcade and Genesis games, or maybe people just think he’s neat. While he’s never been my absolute favorite, he’s always been near the top and it’s mostly for his design as a blue devil which goes back to creators Len Wein and Dave Cockrum. I like the dichotomy of his appearance being devilish, but his spirit being one of faith, which is a fun juxtaposition and plays on expectations. I suppose it’s a little derivative of Beast, who despite his appearance and name is a gentle soul who relies more on brains than brawn, but I’m fine with both existing.

The two portraits Hasbro went with are just okay.

Nightcrawler’s appearance in X-Men ’97 is identical to his appearance in the first cartoon which was simply an adaptation of his original look. Marvel apparently nailed his look on the first try because he hasn’t changed much since the ’70s. As an action figure, it’s a relatively easy costume to capture since it’s just red, black, and white. Since I’m not a regular Marvel Legends buyer I can’t say with absolute certainty how much of this figure is new sculpt. My understanding is the torso is reused from a past Nightcrawler, but the head and limbs are new. It’s surprising Hasbro would spend money to re-tool Nightcrawler’s unique hands and feet if there was nothing wrong with the old ones, but maybe there was room in the budget and these can be used elsewhere? I’m not sure how such decisions are made, but collectors aren’t likely to complain in this case.

We’re a Creed away from a full family reunion.

Nightcrawler’s head is the most obvious connection to X-Men ’97. Similar to the wave one Gambit, his hair is a bit embellished. Unlike Gambit, I think this is less indicative of the source material though as his hair in the show seemed a bit more tame. The head is molded in blue with black dry-brushing on the hair to create some texture, but not quite the flat, black, shading of the show. That is reserved for the face and it’s applied well as is the yellow for his eyes. His default portrait has the vaguest hint of a smile while his alternate portrait is more of a grimace like he’s going into a fight almost reluctantly. I wish the default portrait featured his big, toothy, grin as that is the enduring image I have of Nightcrawler from the show and it’s even reflected in the artwork for him as well. Neither portrait is bad, it’s just there were better options out there.

This is a figure that would have definitely benefited from an included flight stand.

The body of the figure is mostly black plastic with little need for paint. The red portions on the upper torso are actually a red, plastic, insert which allows the shoulder pads to be soft and obviously reduces the need for paint. The red on the abdomen and crotch is painted and Hasbro actually did a really good job of matching the shades of red here. The painted portions of his wrists and shins is just okay. The red trim on the left arm is poorly applied and it doesn’t come up all the way to the shin cut either on both legs. The left arm is the only spot that’s bad enough to be visible from the shelf. The tail is pre-posed and not bendy and I suppose it’s okay. It would have been nice to have another option since Nightcrawler so often has his tail curl in front of him, or even wield a sword, but accessories were apparently not in the budget. In addition to the second head we just get two sets of hands: fists and style-posed. No gripping hands and no swords for said gripping hands even though his character card in the show features him dual-wielding his sabers.

“What is this?!”

Articulation is where an acrobatic character like Nightcrawler needs to shine and this figure has some good about it and some not so good. The ball-hinge is in play so you’ll get decent up and down range, but little in the way of nuance. The arms are standard for Marvel Legends and he does have butterfly joints in the shoulders, but they’re almost useless because there’s no cut in the chest to let the arms come forward. The torso only features an ab crunch and a waist twist with no diaphragm articulation. Hips are ball and socket joints and the knees and ankles are standard stuff with no boot cut. The tail is just a swivel joint. The lack of a diaphragm joint and proper butterfly joints means he can’t do Nightcrawler-type crouches. His articulation should be on par with Spider-Man, but it’s not. It isn’t terrible and for Marvel Legends it’s fairly typical, but that means it’s also not impressive.

Siblings need to look after one another.

I picked up this Nightcrawler for my animated X-Men shelf and he’ll look fine there, but this is an action figure that definitely could have been better. The almost complete lack of accessories means the aesthetics and the articulation have to carry the $25 asking price and they’re not quite up to task. Hasbro spent some money on new tools here so it’s a shame they didn’t use that money to just make the body work better. And they already have past gripping hands and swords they could have tossed in, but opted not to which is to say nothing of a BAMF! effect. It’s a figure that’s pretty illustrative of Marvel Legends these days, a sort of high floor action figure line without much of a ceiling. This figure makes me want to see what a company like Medicom would do with the character, though I can’t see myself being excited about paying their asking price.

If you want to read more of my thoughts on the action figures from X-Men ’97 then read on:

Marvel Legends X-Men ’97 Gambit

Everyone can relax – Gambit has returned. Or arrived, since I’ve never reviewed a Gambit action figure in this space, but that’s because I haven’t bought a Gambit figure in about 20 years until now. When X-Men arrived on airwaves in the fall of 1992, hardly anyone on that team could be considered a true…

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Marvel Legends X-Men ’97 Jean Grey

If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…

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Marvel Legends X-Men ’97 Bishop

We’re going to keep this Marvel/Mutant Monday thing going for one more week! After taking a look at a trio of figures from Hasbro’s new X-Men ’97 line of figures in its Marvel Legends catalog I’ve decided to do one more: Bishop. The first three figures I looked at were basically all missing pieces to…

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X-Men ’97 – “Bright Eyes”

Written by Charley Feldman and JB Ballard.

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath of the episode’s airing, series creator Beau DeMayo took to social media to explain his reasoning for writing such a destructive story. In his view, the first four episodes were the nostalgia episodes. Things weren’t perfect, but a lot of what the X-Men had fought for in the original series had come to pass. Genosha was now their place where they belonged. It was a safe haven, but it was all so fragile.

DeMayo likened the attack on Genosha to both September 11th and the Pulse nightclub shooting. As a gay man himself, DeMayo designed much of the atmosphere of Genosha to mimic that of a gay club. Both are places where individuals who may normally feel pressured to hide who they really are can be themselves. And who they are is what also makes them a target. The world is not a safe place and we’re reminded of that constantly. In that, the world these characters inhabit is not unlike our own.

Rogue gets to do some ass kicking in this one.

This week’s episode doesn’t just have the events of “Remember It” to dwell on, but also those of last week’s episode, “Lifedeath – Part 2.” In that one, Storm regained her powers and also seemingly rediscovered some classic threads while Xavier had a vision of what transpired on Earth and was compelled to give up his life with the woman he loves. And in the closing moments, we saw who orchestrated the attack on Genosha. Mr. Sinister, with an assist from the DNA of Bolivar Trask, has seemingly assumed the role of catalyst for what could be a war between humans and mutants. It’s not surprising that a man who literally named himself Sinister is the one behind such a thing, but what does it mean for the character? Did he find another way to synthesize his perfect mutant from the DNA of Scott Summers and Jean Grey and is now ready to unleash his creation upon the world? Or is he acting on behalf of another? Perhaps someone who has always desired to bring about the apocalypse itself?

The opening “Previously…” for “Bright Eyes” is delivered by Rogue. In the scenes to follow, we mostly bare witness to what took place in episode 5 with the only piece from last week’s episode being Xavier’s voice over as he received his vision of what transpired. The opening title appears to be completely unchanged from last week. Storm has not been added back in and Nightcrawler gets to go two weeks in a row in a prominent spot. When the episode does begin, it gets right to the aftermath we have been waiting for. It’s Gambit’s funeral, and in attendance aren’t just X-Men, but Gambit’s former allies and would-be wife from the Thieves Guild. They’re just window dressing and it falls on Nightcrawler to lead the service since he’s a man of the cloth. It’s an understandably somber scene, but once absence garners much attention.

Perhaps Nightcrawler’s role will be like a team chaplain going forward?

Rogue, apparently not yet willing to deal with her grief, is on a one woman mission to find the man she believes is responsible for the loss of Gambit and so many others on Genosha: Bolivar Trask. Her mission will take her all over the globe and include in some interesting cameos from the greater Marvel Universe. She’ll eventually be forced to deal with her grief, but there’s a lot of anger in the woman and it’s fun to see Lenore Zann get to play Rogue in a different manner from what we’re used to. Elsewhere, the X-Men have decided their place is on Genosha helping out with the clean-up. Scott and Jean are still in a bad place, but this isn’t an episode with much room for the soapy drama we’re used to. Sunspot is also left to ponder if keeping the fact that he’s a mutant a secret the right way to go about things. After all, what if he was on Genosha that day and his parents found out he’s a mutant by IDing his corpse?

Eventually, anger gives way to sorrow when confronted by a great loss.

The last act of the episode is what pushes the narrative forward. We’ll learn more about how the attack on Genosha came about and the show is clearly setting the stage for the three-part finale that’s to follow. The X-Men will have a new enemy, and if there is a theme to this enemy it’s probably escalation which has been building since the start of the season. Whenever humanity scores a win over bigotry, be it in the real world or a fantasy like this one, the bigots always fine a new way to attach the marginalized. When the Emancipation Proclamation was put in place, the country went to war to actually free those from the bondages of slavery. When the war ended, Jim Crow surfaced followed by segregation, Tulsa, the Voting Rights Act, etc. Victory is often temporary, and the X-Men learned that the hard way. The end of the episode contains a pair of reveals as well. One we, the audience, were already in on and another we technically weren’t, but the show basically telegraphed. As such, I don’t think the final scene lands with the impact the show may have wanted, but people are sure to remember the song for the scene, at least. If you thought Ace of Base was an interesting pull, just wait until you hear this one.

“Bright Eyes” is another slow episode, one that is clearly building towards something. The show is clearly setting up for something spectacular, and now we get to see if it can stick the landing. I’m a bit sad there are only three episodes of X-Men ’97 left before the first season comes to a close, but I am very excited to see how it ends.

Previously…on X-Men ’97:

X-Men ’97 – “Lifedeath – Part 2”

Last week’s episode of X-Men ’97 ended in spectacular and heartbreaking fashion. If you were hoping to experience the fallout of that one, you’re going to be disappointed by this week’s episode. Like the week before which saw an episode end with Forge and Storm in a precarious situation, this week’s episode is willing to…

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X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of…

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X-Men ’97 – “Motendo/Lifedeath Part 1”

X-Men ’97 continues on into it’s fourth episode with a bit of a change-up. The first three episodes were rather weighty dealing with the fallout of Xavier’s death, Storm losing her powers, and the whole clone situation of the third episode. And that third episode did reveal a few cracks in the foundation of the…

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