Tag Archives: TMNT

NECA TMNT 2012 Michelangelo

If Michelangelo is here then you know what time it is!

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey has always been the more carefree, happy-go-lucky, turtle. He doesn’t take anything too seriously and just wants to have a good time. He does have a big heart though and the 2012 version of the character was perhaps the most childlike one we’ve seen yet. He is a teenager like his brothers, but he is the smallest of the four and kind of the baby of the bunch. Maybe there’s a bit of arrested development there, growing up in a sewer probably isn’t the best for emotional growth, but he can throw down when he has to and proved himself shockingly competent when stranded in Dimension X.

Michelangelo is the only one Raph has bragging rights over when it comes to height.

Michelangelo is another sculpt by May Thamtarana with paint by Geoff Trapp and Mike Puzzo. He’s number two in the series and with four turtles you can almost complete the mural on the side of the boxes which was done by Ciro Nieli. Michelangelo stands at 5.25″ making him the shortest of the four, as he should be. He has a smiling, almost cherubic, portrait by default which suits the character. Like his brothers, he also has a battle portrait with whited-out eyes and a yelling expression. As perhaps the most expressive of the turtles in the show, it’s a shame we only get the two heads. I’d love a pizza scarfing head, an excited yell, or something even more cartoonish. NECA likely plans on selling us more Michelangelo figures though so they don’t want to give it all up on the first go even if the box does say “ultimate.”

All of the turtles come with a slice, but Michelangelo is the only one who definitely needs one.

Michelangelo’s proportions and coloring looks pretty accurate to the show. He has thin arms and a pear shape to his body as it widens the further down you go. The plastron and belt have some nice distress effects sculpted and painted in while the pouches for his weapons are also present. Paint is mostly clean and NECA made sure to capture the freckles on Mikey’s cheeks. I do have one bit of paint slop near the left knee where it looks like some of the brown from the kneepad transferred to the leg. He’s very pleasing to look at overall and he might be my second favorite in the aesthetics department behind Donatello.

Michelangelo comes with a fairly substantial assortment of accessories. I already mentioned the second portrait, and for hands we have a set a gripping, pointing, hang loose, a relaxed left, and a C-grip right hand. The hang loose gesture is the same that came with Leo and it’s a much better fit here with Michelangelo. The C-grip hand continues to confound me to some degree as I’m not sure what accessory it’s intended to be used with. I guess the T-Phone, though you will have to heat the hand up first as it’s not quite wide enough to accommodate it. Which, yes, Mikey has a T-Phone as well as a slice of pizza and stink bomb, same as the other turtles. He also has his trusty nunchaku which are painted plastic handles joined by real chain link. The handles come apart where the chain meets them like the toon Michelangelo’s nunchaku, only here we’re not swapping to a spinning effect. Instead, Mikey comes with the longer chain with bladed weapon at the other end. In the show, Mikey’s ‘chuks could basically extend somehow and had a pop-out blade to make them just a little more formidable.

Aww, Icecream Kitty!

The last accessory is probably everyone’s favorite: Icecream Kitty. The mutated cat that lives in the freezer is included and she’s pretty well done. The figure doesn’t move, but it doesn’t really have to. It’s a nice spread of stuff, but with Mikey it feels like more could have been included. Some soft goods, pizza-stained, briefs would have been pretty funny. Some spinning effects would have also been much appreciated. I love the real chain look, but they don’t display well since gravity is always going to do its own thing. Like the other turtles, Mikey’s gripping hands are all really stiff so you may want to heat them up in order to get him to hold anything. With the handles of his weapons coming apart at the chain, they are easier to slip into his hands than some others. His second head also would not go on for me without heat, but your mileage may vary there.

Since we’ve looked at all of the turtles now feels like a good time to bust out the Playmates originals.

Michelangelo’s articulation is the same as the others, but with him the range is a little less. His upper body is so much smaller that getting much range out of the shoulders can be a challenge. The right shoulder on mine is a bit stubborn as well at the hinge. It’s not stuck, but it also doesn’t appear to enjoy being articulated. The hips seem more restrictive as well. The rest are fine and nothing required heat in order to function. He’s going to get into some basic poses, but likely won’t impress in that department.

Ninjas on the prowl.

Michelangelo is about as good as the rest of his brothers. In my book, that makes him pretty solid. This is a line that does a good job of capturing the aesthetics of the show in a very generic way. The characters are unmistakable for what they are, but the available portraits and articulation are limited enough that you likely won’t be able to recreate your favorite scene. That’s pretty par for the course with NECA though which is very much an aesthetics forward approach with articulation and accessory count secondary. Aside from the hands, there is no reuse between the turtles so this isn’t as cheap a line to produce as some which is also probably why a lot of accessories are repeated. NECA was able to keep the MSRP at $38, which while not exactly cheap, is also not horrendously overpriced. These are a much better likeness at a far friendlier price than what Super7 did with its 2003 line. All that is to say if you liked the other 2012 offerings from NECA then you’ll like Michelangelo. And if you bought the other brothers you’re probably not skipping this one anyway. They are the best looking figures based on the show thus far and likely will remain that way for a long time to come. We may be done with the turtles, but we’re not done with wave one just yet as we have one final figure to look at: the Shredder!

If you missed the other reviews of NECA’s 2012 turtles then look no further:

NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

Keep reading

NECA TMNT 2012 Donatello

He has a way with machines.

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the years, but many know him as Raphael from the original TMNT cartoon. For the 2012 show, the decision was made to have Paulsen play a different turtle: Donatello. It made sense to move him off Raph who is almost never portrayed in the same manner as he was in that cartoon. He’s more aggressive, frequently angry, and not the wise-cracking fellow from the old show. Not that Paulsen couldn’t adapt to a different style, but hearing his take on another turtle was an opportunity for something different.

It felt like it made sense to show Donnie with the shortest and tallest figures from wave one.

Donatello in the 2012 show is similar to past versions of the character. He’s the brains, able to come up with clever gadgets and such, but he’s also pretty introspective, insecure, and about as confused about his place in the world as most teenagers. It was fun seeing an episode where Donatello questions the worth of his bo staff. As a kid, I always saw that weapon as decidedly lame compared with what the other turtles had. Combine that with the more feminine purple of his bandana and it made Donatello the lamest turtle to my six-year-old brain. This Donatello is one I can appreciate and he has more nuance than perhaps any of his brothers. His affection for April is a long-running story and a bit tragic in some ways.

NECA’s interpretation of Donatello comes courtesy of sculptor May Thamtarana with paint by Geoff Trapp and Mike Puzzo. Ciro Nieli did the illustrations on the box just as they did for Leonardo. Donatello stands a tick under 5.875″ giving him considerable height over his brothers, but leaving him shorter than Shredder. As the tallest turtle in the show, this strikes me as appropriate. His sculpt is almost entirely different from Leonardo’s and that’s going to be true of his brothers as well. From what I can tell, the only parts shared between the turtles are the hands. Everything else is unique which is pretty impressive and can also be a sign of variants to come.

Donatello is very well built for not only is he taller his proportions are pretty on-model. His limbs are longer and compared to some of his brothers thicker, or thinner, depending on the turtle. His belt and plastron have the same weathered approach as Leonardo and by default he’s sporting his battle portrait. NECA and Thamtarana really nailed the shape of Donnie’s head which is smaller and rounder than the others and sits pretty high. Like Leo, he’s the most on-model interpretation of this character we have seen yet cast in plastic. He also comes with some minor assembly required. The holster for his bo is a separate piece which plugs into his shell. There’s a hole in the shoulder strap to accommodate this. The actual part is a softer plastic than basically everything else in the box and I saw some people express frustration with getting it in place. Mine went in without issue, but I also got to it shortly after it was delivered in a fairly cool climate which may have helped. If it were warm and more pliable it might have been a different story.

“Having a chicken around really pays off!”

Donatello comes with gripping hands by default as well as a set of open hands and a set of pointing hands. The right open hand is more of a C-grip hand and I assume it’s for his other accessories. He does have an alternate portrait with his pupils visible and a big, open-mouthed, smile which exposes the gap between his front teeth, a hallmark of the character. It’s a great likeness and it’s exactly the kind of portrait we want to see with these figures. He also has his trusty bo staff which can separate at the tape. This makes it a little easier to slot into his holster, but also allows for it to be switched with the included bladed end creating a naginata. Donnie’s lame weapon got a little upgrade in the show. He also has more unique accessories in the form of his microscope goggles and a homemade tracking device that appears to be made out of a Game Boy and egg beater. The goggles don’t get a snug fit on either head, but will probably stay if placed on a shelf. Donnie also has the same T-phone, smoke bomb, and pizza slice as the rest. His last accessory is Dr. Cluckenstein, the big-brained chicken. She looks good, though is just a slug figure with no articulation. Mine also came with one of the toes broken off which is a bummer. It’s the only real quality control issue I had with the wave.

Donatello has the same articulation as Leonardo with the only difference being his shape provides for more range in places. He can look up much better than Leo and his shoulders are easier to engage with. He’s also the figure I had the least amount of issues with out of the box as far as stuck joints are concerned. Knees and elbows all worked fine as well as the ankles. He has the same horizontal wrist hinges as Leonardo, though it’s less of an issue with his chosen melee weapon. His gripping hands are just as rigid though so you’ll want to heat them up before trying to get him to hold his staff. Even the C-grip hand isn’t particularly good for anything without some heat if you want him to actually grip something with any authority. I did have issues swapping heads again, though in this case the default portrait came off fine, it’s just the alternate didn’t want to go on. I just heated it up and that was that.

They’re a lovable bunch.

Donatello is an overall better release than Leonardo and might be the best in the line. I’ll reserve judgement for that until I’ve spent more time with the rest of wave one, but I think he just comes together in a nicer package. His articulation is slightly more forgiving, his accessories more purposeful, and best of all he has two worthy portraits for your display. He’s still not as articulated as he could be, but if you just want an on-model Donatello from the 2012 series you’ll be hard pressed to do better than this.

We have plenty more from Teenage Mutant Ninja Turtles to refer you to:

NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

Keep reading

NECA TMNT Toon Donatello’s Portable Portal Generator

Is this it? Have I finally hit the point where my Teenage Mutant Ninja Turtle toy collecting is out of control? It just might be, for today we have Donatello’s Portable Portal Generator, the latest piece from NECA’s line of toys based on the vintage cartoon series. And it’s not that this is a bad…

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Super7 TMNT Ultimates! Guerrilla Gorilla

Pictured: Not Sergeant Bananas, but also Sergeant Bananas.

It feels like the last few times I’ve made a Super7 Teenage Mutant Ninja Turtles post I’ve wondered if it’s my last one so I’m going to stop trying to predict that. This one comes courtesy of Big Bad Toy Store and their generous summer of deals. I wasn’t going to pick up this particular action figure because it came at a pretty large MSRP, but when it was slashed nearly 50% I decided to bite so here we are to talk about Guerilla Gorilla.

Someone at Super7 must have loved Sergeant Bananas. Their love for that ape in a banana-print onesie apparently was so vast that they could not take “No” for an answer. It’s pretty surprising. I’ve never met a TMNT fan who loved Sgt. Bananas. I had the figure as a kid and he was fine. I liked his little buddy, Larry the Lemur, quite a bit, but Sgt. Bananas was one of those characters who never made the leap from figure to cartoon. He never even showed up in the Archie books. And therein lies the problem for Super7. Looking back on it, this figure is where we should have been clued into the fact that Super7 was having some issues getting stuff approved because of Playmates Toys. Originally, some just thought Sgt. Bananas must be independently owned, but he was likely created by the team at Mirage Studios for the toy line which means he’s owned by Paramount as they got everything with the purchase of the franchise. The problem for Super7 is that Playmates was able to exercise control over the characters that only appeared in their toyline when it comes to Super7’s. Making a series of vinyl blind box toys? Sgt. Bananas is on the table! Making a Playmates homage toyline though, well, you’re going to have to do without.

Between height and heft, the addition of Guerilla Gorilla is the largest one yet to the line.

And that’s how Super7 landed on Guerrilla Gorilla. The company so badly wanted to make Sgt. Bananas that it instead pivoted to this similar character who appeared in an issue of Teenage Mutant Ninja Turtles Magazine. I was pretty tapped into TMNT during this time, but I had no idea there was a magazine. I’m not surprised since pretty much everything that was popular had a magazine. Guerrilla Gorilla debuted in issue number 4 titled Bungle in the Jungle. The issue is by Ryan Brown with art by Jim Lawson. In it, the turtles meet Guerrilla who is basically a freedom fighter out to protect the jungle from deforestation. According to Turtlepedia, he and Sgt. Bananas are the same character and there is some sort of legal distinction needed. They’re both mutant gorillas with an army motif, but they don’t look all that similar aside from that. Sgt. Bananas had the pretty goofy banana print uniform while Guerrilla is more understated, generic, army ape with an olive vest and camo pants. If you’re asking me to pick a design then, yeah, I’ll take Guerrilla Gorilla, but I’m not married to either one.

He even makes Bebop and Rocksteady look slight.

The whole thing becomes a little crazy to me when we start talking price. Despite the character looking to be only slightly larger than the turtles in the magazine, Super7 decided Guerrilla Gorilla needed to be massive in comparison. And that uptick in size meant an uptick in price all the way up to an MSRP of $75. That seems nuts to me for Super7 to essentially ask TMNT fans to pay that kind of dough for a character they’ve probably never even heard of. That seems to be part of the Super7 brand though – we make the stuff no one else would, or something like that. I think they like to be perceived as a little “out there” and their co-founder Brian Flynn is quite fond of tossing around the word “bonkers” to describe a lot of what they do. I just don’t think it makes much business sense, and if the quality isn’t there then people start to get pissed. It doesn’t seem like a company on great footing these days, but what do I know? I’m just a dude with a blog.

He comes with a ton of stuff, and each banana in the bandolier is removable, but how useable is it all?

Guerrilla Gorilla comes in the standard Ultimates! style packaging including the now discarded slipcover. It’s probably the biggest box yet in the TMNT line, though it’s not as big as some of the Power Rangers stuff I’ve received. Out of the box, our ape friend stands around 8.5″ to the top of his crew cut. More than just the height though is the sheer mass of this thing. This is a heavy toy. You could probably really hurt someone with this thing if wielding it like a club. And it might even hold up pretty well too because it’s quite solid. For more dimensions, each arm on this guy is about 6″ long. His wingspan is around 15″ – this is a big, freaking, action figure for 1:10 scale. Stick a turtle next to him and they’re going to look puny. Even the bigger characters in the line look a little small when they’re next to this guy. Of the figures I have, the only one similar in terms of height and mass is the Triceraton, but Guerrilla has him beat. If you’re of the opinion that size matters then you’ll probably be pleased with this one.

He’s a big guy so he needs a big knife.

Size is but one aspect of presentation, the rest is devoted to sculpt and paint. As far as sculpt goes, this guy seems fine. I like his portrait and there’s solid texture on the furry parts without being too overdone or realistic for the line. He’s mostly molded in brown plastic, but there’s paint applied to give it some definition. The skin portions are a little bland by comparison and come across as a little plasticky, but it’s not bad. Super7 continues to do a solid job with jackets as his vest looks really nice and I like the shade of green in use here. The gold of the zipper is painted well. The camo pants are just okay. There’s nothing wrong with them, the pattern is just a little on the minimal side. If they were fully painted I think they’d look a lot better and it’s the unpainted stuff that just brings this one down a smidge because the area is just so damn big. There’s no hiding it.

He can get down into some gorilla type poses, but don’t expect too much beyond that.

The articulation, on the other hand, is a bit of a stumbling block. It tends to always be the case with Super7 and I’m at least happy to report this guy isn’t a floppy mess. Loose joints would absolutely sink him at this size and weight so Super7 seemed to take extra care to make sure everything is tight. The factory applied shock oil in places to help lubricate joints including the elbows and wrists and it does help, but he’s also really stiff. Swapping parts is not fun. As of this writing, I haven’t been able to get his right hand removed though I’m assuming I’ll be able to with some heat. I was able to remove the left and it takes some effort to insert another one. The default head came off, but I had to kind of snap it back. There’s a chip missing from the double ball peg inside and I don’t know if I did that or if it’s just a factory thing. I could not get his alternate head on, but I’m assuming some heat will do the trick as the opening doesn’t look any smaller with the naked eye. It’s just that this plastic has zero give. There’s no flex at all.

I mentioned the double ball head already, but you also get ball-hinged shoulders, biceps, single elbows, wrist hinge and swivel, diaphragm joint, waist cut, ball-hinge hips, thigh swivel, single knees, ankle hinge and rocker. The head sits real low so it’s not going to do a ton while the shoulders are extremely tight. They’ll move, but it takes some force and there’s no smoothness to the hinge so it basically behaves like a ratcheted joint. The bicep swivel appears to be like a sleeve over a post so it moves independent of the forearm. Most import toys do something similar and we saw the same with the recently released Gamerverse Wolverine by Hasbro. The elbows swivel too and the range is fine. I’ve found the wrists and ankles to work pretty well as do the hips. The knees start off slightly bent, but will form a 90 degree angle when bent all the way. The diaphragm joint has really no forward and back range and is basically another swivel point. He can stand upright, or be pitched forward with knuckles on the ground. He’s stable, but obviously he’s not going to do a whole heck of a lot. With all of the plastic here, and the jacket overlay, I do wish they tried working a butterfly joint into this guy as that would have helped with the weapons, but that’s also not Super7’s style.

Super7 could have just stopped at “Giant Monkey Man,” but they decided he also needed to come with a ton of stuff. I guess they really took the whole “Ultimates!” moniker to heart here as there’s not much else Guerrilla Gorilla could come with. For starters, he has 10 available hands. I don’t even know how to describe most of them as they’re just different levels of gripping hands plus the customary fists and open variety. There is one that’s an obvious trigger finger hand and it has the preferred vertical hinge. There’s an opposite hand with a less pronounced trigger finger that also has the proper hinge. He also has the yelling head as an alternate portrait and it looks good. The helmet also fits on it just fine. He has a set of sunglasses and they fit the standard, smiling, portrait better than the yelling one, but you can fudge it if you’re determined. He comes wearing an empty bandolier and there are seven bananas to slot into the openings on it. In case he gets hungry, or maybe they’re ammo? I don’t know with this guy. He also has three grenades, a big ass knife, a machine gun, and a bazooka.

I don’t know if you can get a trigger finger into there. If so, it’s going to take a lot of heat.

The machinegun is painted silver with a plain, black, painted handle and it has sculpted vines on it that basically serve as a sling. He can wear the gun over his shoulder if he wants and it will stay in place rather well. The bazooka has no potential for weapon storage (you can slide the knife and grenades under the bandolier if you so desire) and he basically has to hold that one. It comes with a gigantic banana sticking out of the end which can be removed and replaced with a coconut. A coconut makes more sense as a projectile, but when have TMNT weapons ever made sense? The issue with basically all of the weapons, and especially the guns, is that the hands offer zero give. If you want him to hold anything, you’re going to have to heat these hands up to get them nice and pliable. Otherwise you’re just going to strip paint or worse. He can hold the grenades and bananas just fine while you should probably heat up a gripping hand if you want him to hold the knife.

You can finagle some weapon storage out of this guy.

Posing him with the weapons is another story. I kind of hate how they designed this bazooka. It looks fine, the silly premise suits the line, but it has a handle and trigger on it set way back. If your ape holds it as intended it looks more like he’s holding a small gun. It doesn’t rest on his shoulder. I tried using an open hand to just balance it on his shoulder with the hand on top, but that didn’t really work either. The machine gun works only slightly better. The hard plastic vines sculpted to it means it looks a little ridiculous. I wish he could hold it in a firing pose with the vine around his shoulder. The vine really needed to be a separate piece like a true strap so it could be soft and pliable. Then it probably would work the way I want it to. I also can’t envision getting a trigger finger onto the actual trigger with it. It, like everything, is super rigid with no pliability so the end result would probably be a busted trigger guard or worse if I tried to force the issue.

Guerrilla Gorilla is, in many ways, a great encapsulation of the Super7 experience. They got so excited and gung-ho about making a massive gorilla figure that they didn’t really stop and take the time to envision a more practical build. It’s great that the figure is so big and has this shelf presence about it by virtue of its size, but it doesn’t do a lot of the little things well as a result. And it never needed to be this big. Would anyone care if he was the same size or even a little smaller than Bebop? I know I wouldn’t. The incredibly tight hands and some of the joints suck a lot of the fun out of handling this thing. I’ve seen many people who claim Super7 is really a company for in-box collectors and this Guerrilla Gorilla figure makes them look right. That said, it’s not an awful release. If you’re the one weirdo out there who wanted this character as a figure then you’re probably really happy. And you may have even been happy to drop $75 on it. I did not care one bit about the character or his more famous version so it was a nonstarter at that price. Given the size and amount of stuff in the box, the MSRP really isn’t all that bad. For $40? Yeah, I went in on that to see how it was and to add a unique piece to the Turtle shelf. I’m content with him, warts and all, at that price provided I don’t shear his hand off trying to swap stuff. I have a feeling we’ll never see another Guerrilla Gorilla from anyone else so if you ever had an interest in the character now is probably the time to get on it. Even though the figure is just okay, I would not be shocked if a couple of years from now he’s a bit expensive on the aftermarket because he’s such an oddball character. That’s a dumb reason to buy a toy, but all I’m saying is if you think you may want him in your collection best to do it now while you can score one on clearance rather than later when $75 might look like a good deal.

The Super7 Ultimates! line may be winding down for TMNT, but we’ve already taken a look at quite a few here:

Super7 TMNT Ultimates! Triceraton

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with…

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Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…

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Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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NECA TMNT Adventures Wingnut and Screwloose

More characters for your Mighty Mutanimals display have arrived courtesy of NECA Toys.

NECA started down the Archie-verse of Teenage Mutant Ninja Turtles in 2022 with the Mighty Mutanimals-adjacent Slash. For most, The Mighty Mutanimals team of heroes consists of Man-Ray, Jagwar, Leatherhead, Dreadmon, Mondo Gecko, Wingnut, and Screwloose. For those folks, NECA began that team in 2023 releasing the trio of Man-Ray, Jagwar, and Dreadmon all within about a month of each other. Following that, the team has been slow to complete as 2024 saw only the release of Mondo Gecko and 2025 will only be adding the subject of today’s post, Wingnut and Screwloose.

Wingnut has some decent size to him. As for Screwloose, well he’s a little guy.

Wingnut had an inglorious debut in the companion comic to the Teenage Mutant Ninja Turtles cereal. At least, it feels like an inglorious debut, but how many kids bought a box of cereal and saw him vs how many may have picked up the Playmates toy or an issue of Teenage Mutant Ninja Turtles Adventures? I’m willing to bet Ralston-Purina sold a whole bunch of cereal boxes that year. Wingnut was a villain there and he’d be a villain (along with Screwloose) in the cartoon series, but in the Archie books he and Screwloose are heroes with an obvious Batman and Robin motif. They’re aliens and hail from a world that Krang has destroyed making them both the last of their kind. Their creation is credited to Ryan Brown, and like a lot of the Archie versions of toyline characters, their appearance here is stylistically pretty different from other sources even if the same, general, vibe remains the same.

I never thought I’d have this many versions of this duo.

NECA’s version of Wingnut and Screwloose comes courtesy of sculptors Tomasz Rozejowski and Brodie Perkins. Paint, as always, is credited to the duo of Geoff Trapp and Mike Puzzo and the box art is by TMNT veteran artist Ken Mitchroney. The duo has that Batman and Robin vibe most are looking for, but the dominant color with Wingnut is purple. Most of his body is a dark purple while his gloves, boots, and thigh straps are a lighter, more red, purple. He has some gray armor on his chest and shoulders and the ever-present Not Batman logo in yellow on the chest. The combo of yellow and purple makes me think of ’66 Batgirl more than Batman. He has a big, yellow, utility, belt and his mechanical wings. Unlike every other Wingnut figure I own or have owned, there are no tiny, organic, wings present in the mechanical ones. I don’t know if he lacked them or if they’re inside these ones. These wings do give him even more of a Batman silhouette because of the shape.

That is some nose you’ve got there, Wingnut.

The sculpt and the paint is the star of the show here. Wingnut has a wild expression on his face with his saliva-coated tongue flailing about. There’s some black on the top of his head which plays off of the deep purple and the pink of his inner ears very well. The sculpt is very much reminiscent of an actual bat, but there’s a slight softening to it via the more cartoonish approach of the design vs what Playmates did with the vintage figure. He does retain that…unfortunate…nose shape and it’s big, veiny, and gross. There’s some nice details sculpted and painted into the shoulder pauldrons as well as the wings. There’s the usual abundance of black linework that helps make the figure “pop” with nary a touch of paint slop.

“I got a guitar!” “I got a gun!” “I got a rock…”

The accessory load-out for Wingnut is a bit on the minimal side, especially if you’re used to this character coming with a bunch of Batman-like gadgets. There is no alternate portrait, but we do get three sets of hands: fists, gripping, and open. There’s also an extra right hand with a much wider grip so he can hold his lone weapon: a rock. It is a pretty big rock. I’m sure it would hurt, especially if thrown from above. Wingnut’s number one accessory though is Screwloose. Sculpt and paint-wise, Screwloose is every bit as good as Wingnut just much smaller. He stands a little over 3″ which feels about right and has a maroon and green color scheme with his usual black mask. He’s minimally articulated with a swivel at the head, ball-hinge shoulders, wrist swivels, ball-jointed waist, ball-socket hips, ankle hinge, ankle rocker, and ball-jointed wings. He also has his own accessory in the form of a swappable lower half. It’s permanently molded in a sitting position so he can sit in the little seat built into the back of Wingnut’s wings. His tail pokes through the seat and kind of locks him in place. Separating him at the waist is a bit tricky and required some heat to accomplish. I may have been able to force it without heating, but there’s not a lot of room to grip this little guy and I was worried about breaking the wings in the process.

Screwloose is the rare character who can smell his own ass.

Wingnut’s articulation is fairly standard for the line. You get a ball-jointed head, ball-hinge shoulders, bicep, double-elbows, wrist hinge and swivel, diaphragm joint, waist swivel, ball-socket hips, thigh swivel, double-jointed knees, and ankle hinge and rocker. The pain points continue to pretty much be the same from release-to-release with NECA. The range at the head looking up is only okay, but the diaphragm joint doesn’t help the situation really at all as it doesn’t go forward and back much. At least with this figure, the point of the armor stops it form going forward so there’s an obvious obstruction one can see that would have been hard to work around where as Archie Shredder just kind of sucked at that joint “just because.” With Wingnut, it’s just unfortunate because if you want to have him flying parallel with the ground he won’t be able to look forward. He just doesn’t have the required range to do it. He can grip the handles on his wings, though it’s a little tricky since the wings don’t always want to stay in place. The right handle popped off on mine trying to get him in place, but it appears to be engineered to do. Though I think it’s supposed to be glued. The elbows and knees were pretty tight out of the box, but I didn’t have to heat anything. And the joints are pin-less, if that’s something you value.

With Wingnut and Screwloose it’s pretty simple: NECA is killing it with the sculpt and overall presentation. We miss out a little when it comes to articulation as a result, and while I’d like to see them make more of an effort in that area, Wingnut is not their biggest offender. He does come at an inflated price-point of $45 currently. Thus far, he’s only been solicited at Walmart so he may even go up when offered by online retailers. It’s not a great price, but we’re also entering a world of $30 Marvel Legends figures so at least from that standpoint it certainly could be worse. I’d have liked to see NECA include a flight stand with this release since he so clearly needs it, but aside from that I’m largely okay with what we got. This release features all unique and purposeful tooling with no obvious reuse potential available. Maybe there are different colorways they can do? Perhaps a Tournament Fighters edition? NECA has mostly abandoned the video game stuff, but that would be an easy re-release. He certainly looks good on the shelf along with Screwloose and the rest of the Mutanimals. Now we just need Leatherhead and the team will largely be complete. Perhaps in 2026?

Just missing Leatherhead now.

Looking to assemble your own Mighty Mutanimals shelf? Here’s a few reviews you may have missed:

NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Toon Granny Bebop and Baby Rocksteady

So it’s come to this…

When 2025 is all said and done I think we’ll look back on it in the Teenage Mutant Ninja Turtles collector sphere as the year the NECA toon toyline started showing its age. For some, that probably already happened. Jersey Red, Chakahachi, Lotus Blossom – who the heck are these characters? They are pretty deep cuts, but they are unique characters with unique sculpts, at least. This year, there have been new deep cuts like Creepy Eddie and Tattoo, but also a what-if Leonardo and beach variations on the turtles – twice! And now we have maybe the silliest release of all: Granny Bebop and Baby Rocksteady.

NECA tends to scale these guys up. I don’t think Shredder was shorter than them in the show.

Bebop and Rocksteady have been NECA’s go-to characters when they want to do something offbeat. And it’s easy to see why as the pair were comic relief in the cartoon series. They did a lot of dumb stuff and had different looks. We’ve seen them as superheroes, rabbits, vacationers, and robots. Now, we have Bebop in drag and Rocksteady in a giant diaper. It’s ludicrous, but when I look back on the original TMNT cartoon it’s the silly stuff that I recall most easily. The show was dumb, and if I’m being honest, kind of bad, but I loved it! I don’t know how many hours I spent watching it as a kid, but it never felt like enough in the moment. A lot of the silly looks from the show I actually wanted to see in the companion toyline and now NECA is making that a reality.

Light accessory load-out for this pair.

Bebop and Rocksteady, being a mutated warthog and rhinoceros, couldn’t just walk into a public place and not freak people out so they needed disguises. One such disguise was Bebop as a grandmother and Rocksteady as his baby. It obviously made no sense since it’s pretty obvious that they’re still a warthog and rhinoceros, but that was the show. And now it’s immortalized in plastic. These two guys are pretty familiar if you’ve purchased others in the past, but there’s new stuff here. Rocksteady stands about 6.5″ to the top of his head while Bebop is about 6.75″ to about where the top of his head should be under that wig.

“Hey, big boy!”

The pair share a lot of the same parts with only slight modifications. They have the same arms and legs as far as I can tell with Rocksteady just having ruffled socks and Bebop open sleeves by his wrists. The torso on both is done with an overlay, NECA’s modus operandi when it comes to this pair, and I’d suspect whatever is under that is the same. Hands appear to be recycled from the vacation set while both figures have new feet and new heads. There are similarities with the rest of the limbs compared with the vacation set only this time around everything is pin-less. They may have began life as the same digital mold and were just recut for tooling. The box lists three sculptors on this set: Brodie Perkins, Tony Cipriano, and Tomasz Rozejowski. Usually, that seems to happen when pieces from past sets are utilized along with new parts.

“You’ve made me the happiest warthog – I mean, woman alive!”

Regardless of how these two came together, both certainly look the part. The paint is clean and there’s plenty of linework emphasized with the paint job by Geoff Trapp and Mike Puzzo. It’s very clean on both figures even in tight places like the teeth or Rocksteady’s safety pin. Bebop does utilize some soft goods for his skirt and it looks okay. It’s not the nicest material, but they at least included a purple hem at the bottom. There’s some loose threads on mine right at the waist that are kind of annoying. The skirt is glued into place so I can’t just take it off and either trim them or push them behind the skirt. I’ll have to see if I can snip them. I like how they managed to sneak some lipstick onto Bebop and I like that his ponytail is sticking out as well. Like other recent releases in the line, there’s no cel-shading on the backs of these figures. I guess that’s out with the line, but Panda Khan had it so who can know for sure?

“Hey toitle! Check my diapy!

Accessories for this set are pretty light. Each character gets 3 sets of hands: fists, open, gripping. Rocksteady also has a pacifier which can fit in between his teeth or be held with a gripping hand. Bebop has a green purse which is made from a soft plastic and does open, though he doesn’t have anything to put inside it. The main accessory is the baby carriage which is pretty big for a baby carriage, but still not big enough for Rocksteady. It’s simply painted and does feature real wheels on it. Rocksteady can be placed in it and made to look pretty damn ridiculous which helps sell the comedic angle of the set. The handle is a very rigid ABS plastic that won’t easily slide into Bebop’s gripping hand. It almost certainly be done, but you will want to heat the hand up first or else risk snapping the thing.

“Somebody save my baby!”

Articulation for these guys is super basic and pretty standard for the line and these characters. Both feature a ball jointed head with a hinged jaw. You’ll get some nuance posing and rotation, but not much up and down. The shoulders are ball-hinged with a bicep swivel, double-jointed elbows, wrist swivels and hinge. A ball joint at the waist allows for rotation and some tilt, but little in the way of forward and back. Ball-socket hips will basically go as far as the skirt and diaper will allow on each, which is short of splits and 90 degree kicks. You can roll up the skirt for more range on Bebop, if you desire. There is a thigh swivel at the joint as well as double-jointed knees, ankle hinge, and ankle rocker. Bebop, being that he is in heels, will be a bit difficult to stand, but not impossible. There are no loose joints on either while some of the elbows and knees were pretty tight. The bicep swivels can be tricky to get moving as well due to the shoulders moving so freely. It looks like they were lubricated at the shoulder so getting the leverage needed to break the seal on the bicep took some effort.

Things are getting silly.

These two aren’t going to do anything spectacular on your shelf and they’re not really designed to. Rocksteady is meant to go in the stroller and to do that he doesn’t need to do much. Bebop just needs to stand behind it either pushing it or doing very little. They’re capable of doing as much and anyone who sees your collection is probably going to ask about them because they look so stupid. That’s basically the joke and the whole reason to get this one. If you think it’s funny then you’ll probably be happy. If the idea of these two in these outfits just seems too dumb to spend money on then it probably is. It doesn’t help that they’re sold exclusively at Target for $65. That’s a steep price. I was able to knock 10 bucks off with a current promotion going on at Target which may or may not still be active when you’re reading this. I think it’s stupid and funny so I probably would have paid full price, but I’m definitely happy to not have. They don’t appear to be shipping in big numbers, but these variant sets have a tendency to hang around either way so you could always wait for the next deal. My local store also had them in their inventory, which usually doesn’t happen with NECA unless Target is stocking them. I don’t know if that is the case or not, but if it is, then there’s a slim chance they go on sale if Target can’t unload them. With the holiday shopping season upon us, that seems unlikely.

At this point, there’s enough releases in NECA’s TMNT line for it to be a Bebop and Rocksteady line:

NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

NECA Cartoon TMNT Mighty Hog and Rhino-Man

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some…


NECA 1990 TMNT Movie 1/4 Scale Baby Turtles Accessory Set

Four baby turtles!

When NECA released their first set of Teenage Mutant Ninja Turtles action figures based on their appearance in issue number 1 of the Mirage Studios comics I was a day one buyer. Even though NECA is riding high with TMNT these days, that initial set wasn’t the catalyst for it. Those figures came and went and came again in black and white, but they didn’t launch a whole new toy line for NECA. Some of that had to do with interference from master license holder Playmates Toys, but also NECA conceded that they weren’t big sellers. At the time, the company concluded that the comic book versions of the characters weren’t that popular and it would take awhile for them to get into that sweet, sweet, cartoon gravy.

In my opinion, what really got things going with NECA and TMNT was the unveiling of the quarter scale action figures based on the 1990 movie. I am not a big quarter scale collector, but those turtles are some of my favorite possessions because they turned out so damn lifelike. Collecting them was pretty fun too as they were pretty much released on a quarterly schedule initially with the first one out the door being Donatello in time for Christmas 2016. I loved it and I made sure to get each of the next offerings to assemble a full squad of turtles. I was going to go deeper initially and had a Shredder preordered at one point, but once NECA revealed the 1:10 toy line based on the movie I decided to go without the villain. They take up a lot of space and aren’t exactly cheap.

Four babies and a pizza box.

One item I was tempted by, but never pulled the trigger on, was the Baby Turtle Accessory Set. I don’t remember what it cost originally, but it felt too steep for what it was. As the name implies, the set centered on baby versions of the turtles as seen during the flashback scene pretty early in the film. To make it an accessory set, a pizza box and four additional slices were to be included which, together with the four pizza slices included with the figures, made for a whole pie. There was also a bag of corn chips in the same style as the pork rinds which came with Michelangelo, but the thing that really tempted me was an additional accessory for Mikey: his spinning nunchaku effect.

The scale seems reasonable to me.

One of my favorite scenes in the film as a kid is the “‘Chuk-Off” between Mikey and an unnamed Foot ninja. I originally saw the film on the big screen when it came out, but most of my viewings of the movie were on VHS. There, the dark, grainy, picture always made it look like the scene ended with Michelangelo just spinning his nunchaku like he often did by holding one end and twirling it over his head. It didn’t make sense to me, but I thought it was funny like he was clowning on the guy. Only when I got the movie on DVD many years later could I see the scene for what it was: Mikey balancing the weapon at the center of the ropes and twirling the whole thing like helicopter blades. It makes no sense, which is why the Foot look absolutely stunned by what they’re seeing and it remains a favorite scene of mine. The real question was, did I want to pay $60 or whatever just to get an extra hand and effect part?

At least the big boys have a full pie now.

No. I passed, but I’ve kept my eye on the damn set all these years hoping to score a break. I even tried buying just the accessory I wanted secondhand, but never could find one worth the price. The set finally was discounted recently on Amazon, but only slightly. Ten bucks off making the set $50. For all I know, the set originally was that or even less considering the quarter scale figures used to be around $100 but now cost anywhere from $130 to $150. I was kind of sick of looking though so I just went and did it. Was it stupid? Probably. After all, I’m really only interested in the nunchaku part. The rest of the box isn’t worthless, but not exactly appealing either. Time to see if I’m mistaken.

The box this thing comes in is pretty nice. It’s a big window with the film’s theatrical poster adapted for the art. Mine did arrive damaged with the window cracked and broken. Could I have complained and got a few bucks refunded? Maybe, but I don’t really care about the box so I can’t in good conscience get worked up about it. The part I wanted was actually flopping around loose in the box, but since it’s just a hand it was fine. It’s a pointing finger hand with a hole drilled into the tip of the index finger. The color seems a little lighter shade of green compared to my quarter scale set. This is likely a production variation as I’m guessing this thing has been in and out of production over the years. Had I bought it when it was originally made available then maybe it would match better. Even so, it’s not really noticeable and the nunchaku part pegs into it effortlessly. It can then spin freely – wee! It does what it’s supposed to do, but I do wonder if it would look better as a sculpted, whirling, effect? We’ve seen NECA do that with the toon line, but this being live action probably made them just go with the real deal and you can spin it if you want. It might have been nice to get both though.

The pizza box and food items are what they are. The box is designed to look like a Domino’s box, but it’s parody. The grease marks inside are convincing and I like that the price is listed as $13. The four slices of pizza are actually different sculpts from what came with the turtles. That’s pretty cool as it gives a more realistic look, but also probably wasn’t necessary. The new slices appear a little darker than what came with the boys, but it will work. The toppings at least match. The corn chips are done just like the pork rinds so it’s a foil bag sealed at both ends. There’s probably a little piece of a spongey material inside to give it some volume, but it probably could have done with a touch more. The turtles can grip it easily and that little scene with Mikey and Don at the table was perhaps the one my sister and I recreated the most as kids, though always with potato chips as we never had pork rinds.

They can just barely hold a slice.

The main attraction here is obviously the baby turtles. These guys are about 4″ tall and are articulated at the head, jaw, and shoulders. They’re all identical and while they look pretty good, I was surprised at the lack of articulation in the legs. They do a solid job of resembling the puppets in the film, though if I am to nitpick I think the beak could be sharper and more yellow. One of them appeared to have a bandage on their face in the movie (I assume Raph since he has a scar on his cheek) and NECA included an optional sticker sheet if you want. It has two Band Ade style bandages and two that look more like wraps. I’m not sure if I’ll bother as stickers have a tendency to curl and come off eventually and my collection is kept in my basement where it can get a little humid. If one is supposed to have a bandaged face then NECA should have just sculpted it.

Well, they’re here to stay.

Did I just pay 50 bucks so my Michelangelo figure could spin a nunchuk on his finger? Yeah, pretty much. The little guys aren’t terrible, but they don’t add much to the display for me. They can at least hold a pizza slice, but the articulation is so minimal that there isn’t much they can do. I think I like the pizza box and corn chips more than the baby turtles. If this set included more food items like soda cans, juice boxes, and Raph’s apple then I’d probably like it a lot more. Or if it just had most of the stuff the 1:10 scale accessory set wound up coming with (a set I passed on, but probably should not have). This one is very light and retails for $60. I don’t feel great about my purchasing decision, but I wanted that stupid effect part and now I have it. In time, I’ll forget about the cost and just enjoy seeing Mikey spinning his weapon on my shelf so I guess that will just have to be good enough.

These reviews are old as hell and I’m reluctant to link to them, but if you want to read my thoughts on the quarter scale line here you go:

Neca 1/4 Scale TMNT Movie Michelangelo

The good thing about NECA’s Michelangelo, the final turtle to be released from their quarter-scale line of action figures based on the 1990 film, is that it’s just like the previous three turtles to be released. The bad thing about it is that it’s just like the previous three turtles to be released. Let’s start…

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Neca 1/4 Scale TMNT Movie Leonardo

NECA is now 3/4 of the way through the release schedule of their TMNT 1990 movie line with the release of Leonardo – the REAL leader of the group. And like Donatello and Raphael before him, he’s a pretty impressive specimen. The original 1990 movie impossibly never had dedicated action figures. Playmates half-assed a line…

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NECA 1/4 Scale TMNT Movie Raphael

It took awhile, but I finally have my hands on the second turtle from NECA’s 1/4 scale series of Teenage Mutant Ninja Turtles based on the original film. Raphael was released back in February, but I left the preordering of this series to my wife who saw them as gifts for basically the coming year…

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JoyToy TMNT Groundchuck

Good luck stopping this guy.

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too on the nose. Groundchuck debuted alongside Dirtbag in the vintage toy line back in the early 90s, but wasn’t originally conceived as an affiliated mutant. Dirtbag was going to be a foil for Splinter while Groundchuck was just your standard TMNT enemy. The cartoon made them a pair and it feels like that’s how they’re remembered now. Both also showed up in the video Teenage Mutant Ninja Turtles III for the Nintendo Entertainment System as boss characters of their own stage and as a proper duo in the more recent Shredder’s Revenge.

Groundchuck is another stout release from JoyToy standing at approximately 5″ to the top of his head and slightly taller to the highest point of his horns. The only characters in the line who can claim to be taller are Rahzar and Krang while his pal Dirtbag is more full of figure. Groundchuck, being a bull, is appropriately beefy with a barrel chest and meaty biceps and thighs. Like Dirtbag, he’s basically a recreation of the Playmates look which was also featured in the cartoon. He’s colored bright red and I’ve always loved the juxtaposition it creates with the tattered blue shirt and the cybernetic parts featured on his person. A portion of his head appears to be mechanical, including his right eye, as well as the entirety of his right leg and a chunk of his left thigh. The cattle motif is seen in the horned skull belt buckle and a similar one featured on his right pauldron while the bull’s eye appears over his right eye, upon his chest, and as a knee pad on his left leg (plus a brand on his left bicep).

Like Dirtbag, there’s a paint wash applied to the fur which imparts a grimy feeling to the character. A lot of the add-ons like the belts and pauldrons have a distressed element to them via the sculpt and their own respective paint effects. I like the gold bits reflected in the many bull’s eye pieces as well as the more ornate left shoulder pauldron. The painted elements are done very clean including the face where his eyes and nose loop really pop. The only element about the presentation I’m left a little underwhelmed by are those cybernetic parts, namely the right leg. For those, JoyToy went with a pale gray plastic with a black wash over them. There are some bolts sculpted into places and those are hit with a metallic silver. I wish the entirety of the leg was done in that color with those bolts and the anklet done in a gun metal. I think the figure stands out on a shelf as-is, but would really demand attention with a shinier approach to the metal. Even so, Groundchuck has always been one of my favorite designs from the vintage toy line and JoyToy did the design justice here by basically not changing a thing and just upping the sculpt and paint.

Just so much stuff.

We talked about Dirtbag as being especially plentiful when it came to accessories, but Groundchuck may have him beat. The beast comes with four sets of hands: fists, gripping, trigger, and open. He has the same white marble chunk of a base and a City Sewer stand as Dirtbag. From there, we get a whole bunch of weapons and other assorted goodies. In the area of odd, there’s a crushed, red, can. I assume this is a Red Bull pun? It otherwise isn’t of great note, but if you want him to join the likes of Slash, Tokka, and Rahzar in a food-centric display it works. It’s probably the accessory of least interest, but not without purpose. On his belt is also a grenade which is easy to overlook. It’s green and gray and it will happily remain on the belt if you wish, or Groundchuck can hold it. For more ambiance, I suppose, there’s also a loop of rope with a gold grappling hook on the end. It’s molded plastic so it doesn’t do anything, but Groundchuck has a hook on the left side of his belt it can dangle from, just set it when you’re done posing him or else it will drive you nuts with how often it falls off.

Those are the basic items added in by JoyToy while most of the rest are reserved for fire power! Groundchuck comes with a reimagined version of his cattle prod gun the old Playmates toy came with. It’s colored in earthy tones of steel and brown with the twisting prod extending from the end. I’ve seen some shots of the figure with the prod removed leaving behind something that resembles a small bazooka or something, but it doesn’t seem to want to pop out of mine. Groundchuck also has his cross bow from the old figure and this time around it mounts onto a gun that resembles an assault rifle. The rifle works with or without the crossbow affixed to the top, but why not utilize it for double the firepower? Hailing from the cartoon is Groundchuck’s stylish pistol with bull horns at the end of the muzzle. It looks like it should be thought of as a taser rather than an actual pistol, but it’s good to see a nod to the cartoon version of the character. And if you know him primarily from the NES video game, Groundchuck also has a big hunk of pipe which his character wields as a weapon in that game. There’s a C-hook on the back of his belt that seems to be made for this item as well, though the fit is pretty loose. It will stay in place if left alone, but might fall out if you pick the figure up. There’s also what appears to be a matador’s cape or flag. It’s on a gold post and the flag itself is red, naturally. Mine has some black gunk on it that I’ll have to try and wash off. There’s a little hook by the C-hook on his back that the post of the flag can snap into. It’s not the most secure thing, but works to a point.

Those are just the weapons, but to really make Groundchuck feel special JoyToy threw in a bunch of effect parts. It’s a bit of a surprise as we don’t have many, if any, effect parts included with the other figures and here’s Groundchuck with four of them. They’re all pretty interchangeable, but as best I can tell the gold, lightning, effect is intended for the bull horn taser. The color is a little dingy, I can’t tell if that’s on purpose or not, but it looks okay. Acrylic might have been better though. For the rifle, a simple red blast effect is included that clips into the front. There’s also a second one with a multi-part effect at the base implying muzzle flash that looks a little better, in my opinion. It’s possible that’s the one intended for the assault rifle, and the more simple one is intended for the opening on the heel of his cybernetic foot. I assume that’s intended to be a rocket propulsion system and either effect can slot into it. We also get a small missile effect with a long plume of smoke extended out the back. It’s a mix of red and gray and I think this is intended for his horn. Yes, the cybernetic horn contains missiles. I think this is from the video games, but to take advantage of that there’s an optional right horn that has the tip bent back to reveal a hole for the missile to fly from. You just pop off the standard horn and replace it with this one. As is the case with all of these weapons, the missile can go with any weapon so if you want Groundchuck to blast missiles from his rifle and lightning from his horn – go for it. It’s your figure to do as you please.

“Whoa, dude! Chill out!”

Articulation for Groundchuck is standard for the line and very much the same as Dirtbag. You get head, jaw, shoulder, elbow, wrist, diaphragm, waist, hip, thigh, knee, and ankle articulation. There’s not a ton of room for the jaw to open, but it works to add a little personality. The elbows are single hinges and will swivel as well as bend close to 90 degrees. The wrists use a double ball peg setup like Dirtbag’s, and while the optional hands can be a bitch to get on, they’ll go. Range at the hips remains mediocre and forcing the figure into something close to a split will cause the abdomen to pop off the ball joint there. The double-jointed knees are pretty much only good for a 90 degree bend and do get gappy at the bottom of the joint. For the feet, JoyToy cheated a bit with the hooves and basically added a heel to the sculpt of the right foot which makes the figure easy to stand. The hoof for the left leg is also generously sized even without a heel. He also has a tail which has a swivel joint. I think I see a hinge in there too, but it’s pretty limited as the tail goes through the soft plastic loincloth.

They’re kind of like the upgrade to Bebop and Rocksteady.

Groundchuck is going to move about as well as Dirtbag, Bebop, and Rocksteady. He does have a lot of stuff added to his sculpt that can get in the way as everything is an overlay including the shirt. All of it is removable if you find it too obstructive. It would require some effort to get all of it off and would likely require the removal of the arms. I like all of it so I won’t be trying to do that. The appeal of Groundchuck for me has always been the colors and the design where he’s just fully kitted-out with equipment. I think he was envisioned as something of a merc for hire, a marksman, or bounty hunter type and the look certainly fits that characterization. It’s that over-the-top look to the character that gets me and characters like Groundchuck are the first that come to mind for me when I reflect back on what Playmates did back in the 80s and 90s.

This one is just a ton of fun.

If that’s not an obvious endorsement for what JoyToy has done then let me say it in plainer terms: Groundchuck is the best release so far in this line. He’s honestly fantastic. The look, the stuff, he’s just perfectly realized for this line. There’s a nice balance of that realism JoyToy aims for with some of its sculpts as well as the toony origins of the character. There are a few shortcomings here and there and I wish the metallic parts were all shiny and chromed out, but I’m also just really happy with this one. Admittedly, I’ve always been a fan of this character so your mileage may vary, but if you’re collecting this JoyToy line and were considering passing on Groundchuck I would strongly advise you reconsider. I got my figure, as well as Rahzar and Dirtbag, from LT Cave. The price and shipping was all very reasonable and I paid around $40 for each figure. Obviously, the situation seems to always be evolving when it comes to tariffs and imports so I don’t know how things are going to be when this goes live, but I do vouch for that e-tailer. There are others that will ship to the US as well so you do have options if you’re based in North America and want to collect this line. It’s definitely in contention for best line of 2025.

In case you’ve been sleeping on one of 2025’s best toy lines, here’s some reviews to get you caught up:

JoyToy TMNT Dirtbag

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap…

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JoyToy TMNT Rahzar

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two…

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JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

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JoyToy TMNT Dirtbag

Time to do some spelunking!

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap to cartoon and video games like many before him. The mutant mole was billed as an adversary of Splinter on the cardback, but as far as I know that character trait never manifested outside of that blurb. He would instead be featured in the Planet of the Turtleloids story arc as yet another minion of the Shredder, albeit a reluctant one. He was paired up with Groundchuck, the mutant bull who also had an action figure released around the same time, and the two have felt interconnected ever since despite being largely confined to that ’87 edition of the franchise.

I don’t have the vintage figure for a comparison, but I do have the NECA one!

Even though his appearances have been kept to a relative minimum, Dirtbag is still pretty well remembered because probably millions of kids were exposed to him at the height of Turtle-mania. The fact that he’s being featured in JoyToy’s line comes as no surprise and his status as a miner means there’s a lot of accessories one can pull from such a background. JoyToy loves nothing more than cramming their packages full of bits and bobs to make their characters feel complete and Dirtbag really ups the ante here in unexpected ways.

Standing at pretty much exactly 5″, Dirtbag has got some size to him.

Dirtbag’s appearance is kept pretty faithful to his original design. He’s a gray-ish colored mole with a stocky build. To achieve the color, JoyToy molded the figure in white plastic and applied some gray dry-brushing over his exposed fur. The fur is a great deal more defined than it was on the old toy or in the cartoon and the dry-brush approach does give him a more grimy appearance befitting a miner. His outfit is more or less the same with a green shirt and dark, gray, shorts to go along with a fetching red hard hat. He keeps the asymmetrical feet which Playmates loved to utilize as one is bare and the one is booted, but his toes are poking through given his pretty sharp looking claws. He has picked up some chromed-out kneepads and spiked shoulder pauldrons and he still retains his useful backpack and elegant, red, ascot. I like that JoyToy retained his beady, little, yellow, eyes and the way his ears poke out from under his helmet is, dare I say, adorable. There’s a grittiness to the character design brought on by the paint and numerous spiked surfaces, but he is almost cute in appearance so you would be forgiven if you assumed he were an ally as opposed to an enemy of the turtles.

He is the king of removable stuff.

As is the case with many JoyToy products, a lot of the embellishments on the figure are removable. The pauldrons, backpack, ascot, belt, and knife holster could all be removed if you so desired. The figure comes apart relatively easily at the waist (some would argue too easily, which we’ll get to) making removal of the belt a synch. The other parts take a bit more effort if you want to go that route, but since the limbs attach via either a ball socket or a peg it probably isn’t as hard as you might think. The backpack is, sadly, not functional, but it does have two straps on the bottom that can hold some of his items in place. He also has a tail which needs to be inserted out of the box, but it goes onto the ball peg with minimal effort. The figure looks quite nice with clean paint applications. If there’s one thing about the aesthetics some might not enjoy it’s the very mechanical appearance of the knees, but only when viewed from the back. The actual joint is basically silver and dark gray, a pretty unnatural color combination for the back of one’s knees even if that one is a mutated mole.

So many choices…

Dirtbag’s accessories start before you take a single item out of the box. The backpack is already in place and on it is a red monkey wrench in a slot on the side. It can come out and become a weapon with ease, or remain on the pack. On his left thigh is a knife sheath with a white-handled knife inside. There’s a nice, metallic, finish to the blade and the white handle almost gives off the impression of bone which is pretty cool. On his belt is some dynamite, but these sticks are non-removable. To make up for that, Dirtbag does come with a bundle of dynamite as well.

For hands, Dirtbag has sets of gripping, relaxed, wide gripping, and trigger finger hands. The wide gripping hands work well with the bundle of dynamite while the trigger finger hands are intended for his rail gun. This thing has some nice detail and paint work and my only critique is I wish it had an optional hose to run to his backpack so we could assume an air compressor was in there. Technically speaking, I don’t think this weapon could actually fire as presented. If that bothers you then you can just hand Dirtbag some of the melee weapons which could also double as just tools if you don’t think he’s such a bad guy. There’s an axe, pick axe, and a shovel and all of them have a nice, distressed, look to the sculpt like they’ve been used over and over. The axe looks especially nice as it has some big gouges in the metal portion and tape wrapped around the handle.

By far the craziest accessory though is Dirtbag’s wheel barrow. I don’t recall any past versions of the mole featuring one, but this gave me a chuckle. As far as toy, 1:18 scale wheel barrows go this thing looks pretty great. It has two handles and a nice, deep, “barrow” with a working wheel. It’s such a large and specific accessory to include with a figure that I am left to conclude that the designers over at JoyToy are a bunch of maniacs. It’s great though and it’s another way to store all of Dirtbag’s stuff. In addition to the tools, Dirtbag also comes with another piece of the white base and a disc stand featuring the City Sewer design. I’m a little surprised he didn’t come with a Foot logo stand, but it’s also not something he needs.

Dirtbag, being a chunky and cumbersome design, likely won’t wow anyone with his articulation. For a JoyToy release, he’s pretty much par for the course. We have a double-ball at the head, hinged jaw, ball-hinged shoulders, single hinged elbows, double ball wrists, diaphragm ball joint, waist ball joint, ball-socket hips, thigh swivel, double-jointed knees, hinge and rocker ankles. The tail is also on a double-ball peg and has a bendy wire in it as well, though the bend is fairly limited. Range at his joints is acceptable. The single-hinged elbows also swivel so that is essentially your bicep swivel. The diaphragm joint is pretty nice when it comes to tilt and swivel, but it and the waist offer little in the way of crunch. He’ll also pop apart at the waist easily like Bebop and Rocksteady when kicking the legs out to the side. There just isn’t much room in the crotch area and what happens is the thighs literally force the abdomen off of the ball joint there. It’s not a hard piece to put back together or anything, but it can get annoying. I wish they would lengthen the peg that the ball is molded onto so that it would prevent that from happening as easily in the future. The knees are also gappy, which is a trend with JoyToy and their double-knees. The gap is usually at the very bottom of the joint and there aren’t many poses where this will be visible, but it’s still avoidable with a little more thoughtful engineering.

I don’t think he looks like such a bad guy.

Those critiques are fairly minor as this miner is going to pose probably as well as most would ask of him. He can handle all of his weapons just fine and also the wheel barrow. Dirtbag was the figure in this bundle of three that makes up Wave 6 I was least excited for, but now that he’s in-hand I’ve really come to appreciate him. He has so much stuff, but it all feels useful and purposeful. Well, maybe not the wheel barrow, but it’s so damn wild that they gave him one that I can’t help but love it. Will I actually display it is the real question as that’s quite a bit of shelf real estate, but I think I’m going to have to bring it into the display from time-to-time. In an age where we as tool collectors often obsess over things like mold reuse, it’s awesome seeing a company say “screw that,” and deliver some very specific parts. Dirtbag is a pretty cool release. If you have fond memories of the old toy or the character from the show or video games then you’ll probably enjoy what JoyToy has done with him. He along with his buddy Groundchuck have almost muscled their way into essential territory for me when it comes to TMNT collections to the point where I’m surprised they really haven’t shown up more often. And speaking of, you can probably guess who will be featured here next week so be sure to come back if you want to hear about the cybernetic bull with lethal accuracy!

The JoyToy TMNT collection continues to grow:

JoyToy TMNT Krang

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David…

JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

JoyToy TMNT Rahzar

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two…


JoyToy TMNT Rahzar

Rahzar is back and this time he’s packing heat!

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two debuted in the franchise’s second film, The Secret of the Ooze, and made the jump to the cartoon series later on. Because a lot of kids saw that movie and had the old Playmates toys the duo have had pretty strong staying power even if the kids of 1991 were disappointed to not see the familiar Bebop and Rocksteady in the film. JoyToy’s take on the Teenage Mutant Ninja Turtles has largely been a mix of the cartoon and vintage toy line with a sprinkling of 2003 and even 2012. With Tokka, we got what was actually more of a unique take on the character as he had a pirate theme going on. It left me curious what JoyToy would do when it got to Rahzar, but now we have our answer.

He’s not the biggest boy, but he is a pretty big boy.

JoyToy’s Rahzar is actually quite similar to his appearance in the film. He’s a big ugly wolf decked out in refuse salvaged at a scrap yard. A lot of what’s featured on his person is pretty much a 1:1 match with that film with only minimal differences. One such difference is the grill that he wears on his chest has been given a skeletal appearance instead of gold chrome. The forearm and thigh armor has a silver color palette to it as well. And that’s kind of it. The coloring of Rahzar is a very pale brown for his flesh with a darker brown for his patches of fur. There’s a redness to it, almost like rust, which plays off of the junkyard aesthetic pretty well. I think I would have preferred a little more fur to his look, but the costume in the movie wasn’t completely covered in fur either.

The main difference between this version of Rahzar and the movie is the portrait. There’s a touch more cartoon to the character here as he looks like a conventional toon wolf. It’s the only bit of the cartoon version of the character that I see in this sculpt. The film version is quite unique with a wide snout and lots of teeth poking out. He still has visible teeth, but it’s a much cleaner presentation. The one thing about the face I’m not sold on are his eyes. They’re white with slits for the pupils that start off really thick and thin out as they go down. The angle is a little weird as they don’t follow the curve of the eye. He reminds me of the Disney take on the Big Bad Wolf. It’s a minor critique as overall I do like the look of Rahzar. The paint is clean and the sculpt has a lot of detail. He also has some size at a tick over 5″ making him a little bigger than Bebop and Rocksteady, but obviously not as big as Krang (and probably the Triceratons, who I didn’t get).

As so often is the case, JoyToy packed a ton into this box.

Rahzar comes with a plethora of accessories, most of which aren’t really based on anything from his past appearances. For hands, he has a set of open hands, gripping hands, as well as a right trigger hand and a left fist. I wish we got a set of fist and trigger hands, but it is what it is. Calling back to his appearance in the film, Rahzar comes with a beat-up truck door that he can wield as a shield. It has an old fashioned look to it with a lever door handle and a dented, rusty, paint job. It’s not a very realistic paint job, but it’s probably good enough. The reverse side is surprisingly fully sculpted with a strap to slide over his forearm and a handle he can grab onto. It’s probably easier to pop the hand off first to get it in place. I like that he can duck behind it, but also look through the window, which works well in conjunction with his included firearms.

Rahzar isn’t really thought of as a gun-wielding character, but JoyToy apparently doesn’t care. Rahzar comes with a pump-action, police style, shotgun. The pump doesn’t actually function, but he can hold the weapon one-handed or two-handed without issue. It looks pretty nice and has some decent paint. My only critique here is that it doesn’t have enough of an opening at the end of the barrel to accept an effect part, not that he comes with any. If the shotgun seems too small in his hands, Rahzar also has a bazooka. He can hold it with ease over his shoulder or he can carry it by the handle if he wishes. There’s a sight on it that can line-up with his line of sight pretty well too. And it comes with a missile to plug into the front of it. And that missile is…Rahzar’s head with his tongue hanging out? It’s pretty weird, definitely very cartoony. I’m not sure if Wile E. Coyote would even go for something like this. If you think it’s too goofy you obviously don’t have to use it, but it’s certainly a memorable item.

This missile is ludicrous.

Rahzar also has some handheld items to turn to if guns aren’t your thing. Similar to Slash and Tokka, he has some bladed weapons he can grip. They have a curved blade on one side and more of a spearhead on the front. On the other side is a small tooth-like point. He also has a massive, spiked, staff that reminds me of the big, padded, weapons you would see during an episode of American Gladiators. It’s got some nice silver paint and it can snap into the back hook on Rahzar’s harness. Lastly, we have two items that are more of a callback to his animated appearance. There’s a big old hunk of bone in meat with a massive bite removed as well as a kebob. The kebob is on a giant skewer and the food can actually be removed if you want. There’s also a pretty massive, chocolate-frosted, pre-fight donut. I guess this one would be called a Texas donut. If you prefer your Rahzar to be more of a food monster than a violent enemy, you have your options. There’s also a chunk of the white stone base included and a circular disc stand with the city sewer pattern printed on.

Rahzar is about as well articulated as most of the figures we’ve seen in the line up to now. And like most, he’s also rather bulky because of all of the optional pieces tacked onto him in the form of thigh guards, shoulder pads, and his loincloth. The head is a double ball peg with a hinged jaw. It looks down, but not really up. From there we have hinged-ball shoulders, bicep swivels, double elbows, double ball wrists, ball jointed diaphragm, ball waist, steel double ball hips (like Krang), thigh swivels, double-jointed knees, ball-jointed ankles. He gets plus range at the knees, elbows, and hips with those steel joints doing a really nice job. The thigh swivel is built into the hip joint so it’s not a cut meaning it won’t have the same range, but it looks nicer. The torso is really limited though owing to the grill on the front. The left shoulder on mine also has this annoying tendency to pop out of the socket, while the right seems fine. The shoulder pauldrons are attached via a loop that goes over the shoulder peg so it’s not particularly restricting. The way the upper body is sculpted is what forces the arm to an angle and I think that’s what makes the arm want to pop out on me. It goes back in without any fuss.

“Mama!”

Rahzar will have enough articulation for most. I wish his head had a little more range and that JoyToy did something to make the diaphragm work better. Putting the grill on a swivel or hinge might have accomplished that. He certainly looks cool though and he can wield his various weapons and accessories convincingly. Rahzar will fit in with Tokka and maybe they’ll even invite Slash to join him since those two have been hanging out together while I waited for Rahzar’s arrival. I don’t think Rahzar is my favorite design in the line so far, but he does handle nicely and feels good. I wish all of the figures could have this hip setup, but I’m guessing it’s a lot more expensive than an all plastic approach. It has one seemingly major advantage though which will be discussed in the reviews to come as Rahzar is the only figure in this wave with the steel hips. If you’re in on this line, get Rahzar. You won’t be disappointed.

The JoyToy line is really filling out:

JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

Keep reading

JoyToy TMNT Krang

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David…

Keep reading

JoyToy TMNT Rocksteady and Beebop

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary…

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Super7 TMNT Ultimates! Triceraton

Dinosaurs from space – what’s not to like?

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with two of those three figures. That’s because as product was coming out and impressions and images were being shared online, there was one figure in that set I wasn’t willing to drop $55 on: Triceraton. Triceraton was one of my favorites in the vintage Playmates line. I got him along with Slash and for me the two were a pair of intergalactic do-badders. The figure was on my short list of wants from Super7 so I didn’t cancel that preorder hastily, but I did. Now that I’ve been able to get the figure for considerably less, the hope here is that I’ll be way more happy now than I would have been had I spent $55 on it.

For a big boy, he sure comes with a lot of stuff.

Super7 used to have a pretty good thing going. It got to take action figures that were 30 years old, upscale them, cut in some more articulation, and call it a day. It was a simple business model that seemed to please TMNT collectors. Who it didn’t please was Playmates. And as much as it annoys me that Super7 has seemingly been forced to cancel its vintage-inspired line of TMNT figures, I also get it. Triceraton is a perfect example of the basic approach the company was taking in that this is barely any different from the figure released back in the day. He’s just bigger. There’s a bit more paint, there’s some more joints, and the accessories are all painted now. There are some new accessories as well, but this thing is not much of a departure from the Playmates original. Considering how much I like that old figure, I’m happy with the approach here. Some figures I’ve wanted Super7 to make more alterations to, but this isn’t one of them.

Triceraton comes in the old style of Ultimates! box complete with a purple, personalized, slip-cover. The figure is a beast at just about 8″ to the top of whatever that ridge is on the back of the head of a triceratops. He’s not just tall, but chunky, and there’s some weight to this boy. Shockingly, he might be the third biggest figure in the wave he was a part of thanks to Robotic Bebop and the massive Guerilla Gorilla. Like I said, the design does not stray from what Playmates did before. The skin is orange, there’s still the blue around the eyes, the right horn is wrapped in green, and he’s got that weird, blue, abdomen. The base color for most of the figure is orange, but Super7 elected to apply a wash to the skin which really adds some depth. It’s fully textured too and the finish is really strong. The armor on the torso is a lustrous silver and they nailed the shade of blue Playmates used for its own figure. The belt is now fully painted with brown and silver and the rats dangling from the belt are also fully painted. The silver and purple on the forearms is painted cleanly as is the fingerless glove on the right hand. The only painted part that looks off is the exposed flesh on the legs which is orange painted over green and it’s pretty obvious. That’s kind of it though as this is a strong looking action figure and it’s easily the figure’s best selling point.

The figure also comes pretty loaded with accessories. We don’t get a second head, but we get three sets of hands: gripping, fists, and a clenching/style posed hand. He also has updated versions of his old guns. There’s the one that looks like a machine gun and one that looks like some laser or something. They’re both done on silver plastic, but hit with a spray of light, metallic, blue paint that looks really cool. That’s the old stuff, for new stuff we get a pair of canister grenades. They’re the same style that’s molded on the belt of the current and vintage version so it’s cool to get some as actual accessories. They’re also painted silver and they fit well in the clenching hands. We also get two wrist accessories. The first one appears to fit on the right forearm and has a communicator or something on it. It flips open and it’s all silver. It would have been neat if the screen was painted a different color, but it’s cool, though a little tough to get the clasps in place. For the left forearm, there’s a strap-on energy sword. It’s basically all silver with the blade done in translucent green. It’s very fitting for the line and looks pretty bad ass though it too is a bit of a pain to get strapped into place. Triceraton also has a respirator since Earth’s oxygen levels are poisonous to him. It’s done with a gummy plastic that’s very pliable. The mask and hose are transparent with the straps brown. It’s connected to a monitor that’s silver and clips onto his belt. It’s very easy to get onto the figure and I think it looks great, though like the wrist communicator, I wish the monitor had more detailed paint work. Lastly, there’s a third rat for him to snack on or you can just add it to Rat King, but he might not appreciate that it’s dead.

“What’s wrong? Can’t look up?”

The figure looks great and comes with a lot of stuff. The old accessories are here and the new ones are actually pretty awesome, so why didn’t I want to pay full price? It all comes down to articulation. And not just how much the figure moves, but what some of the articulation choices did to the look of the figure. This guy is has more points of articulation than the original, but functionally there isn’t much of an upgrade here. For joints, we get head, shoulders, biceps, elbows, wrist, waist, hips, knees, ankles, and tail. Of those, the ones that function only as a swivel joint include the head, waist, and tail. If the head is on a ball joint, it’s not getting any benefit from it. The elbows and knees swivel, but the hinge joint is useless in both places. For elbow, the range of motion is maybe 30 degrees. It’s almost nothing. The bicep swivel basically doesn’t work. The wrists rotate and hinge fine, but the hinge for the gripping hands is the wrong hinge. The hips and ankles are pretty much the only joints that work well.

And there’s the knees. The hinge joint has decent range. It’s less than 90 degrees, but it’s what we’ve come to expect from this line. The aesthetics though are trash. This is a character with holes in his pants over his knees and Super7 did not consider that when cutting in the articulation. It can bend only a minimal amount before exposing the big, green, hinge right in the middle of that patch of orange “flesh.” It looks so hideous that I honestly can’t imagine ever posing this guy with his knees bent which sucks. Why they didn’t just confine the openings in the pants to be above the joint is beyond me. That would have been the simplest solution. Or they could have done an overlay for the pants. I get why they didn’t just use an orange hinge as then there would be an ugly orange block of plastic on the back of the knee and it too would look stupid. You could argue it would be better to have the eyesore on the back of the figure as opposed to the front, but Super7 seems to always prioritize a neutral pose and that’s their right. It’s just another example of Super7 encountering a problem during the engineering process of an action figure and having no answer. And rather than try to come up with one, they just say “screw it.”

At least these guys look pretty good together.

This figure is a glorified 5 POA figure. You will get rotation at the head, shoulders, wrists, and waist. The hips articulation is only so useful without knee articulation and that’s a shame. A ball-joint at the waist would have been nice and another joint in the diaphragm too. The design of the figure seems accommodating for such with the chest armor and the divided abdomen thanks to the blue coloring. Super7 opted not to cut it up though which would be defensible if we were getting better articulation out of the joints already present. The head being just a swivel is pretty terrible too. The NECA Triceraton is a very similar sculpt and that guy can look straight up. There’s really no excuse for what’s present.

I think they’re going to need some help taking this guy down.

And that’s why I refused to pay full price for Super7’s Triceraton. There’s a lot I like about this figure and a lot that just drives me crazy. It’s a very good microcosm of the Super7 experience: it’s big, it looks good, it moves like shit, and costs too damn much. For $55, I obviously can’t recommend it which is why I didn’t buy it. For $32, which is what I paid for it, I think it’s acceptable. I have a big, orange, dinosaur that’s going to look cool in my TMNT collection and it only cost 2 dollars more than those silly vintage style figures Super7 does. He’s not going to be fun to play with and pose, but at least he has enough stuff that he can have his look changed up to some degree (though I’m probably going to just keep everything on him). And for $32 I think that’s good enough, but only just barely. I got mine from Big Bad Toy Store where the figure is still priced at $32 so if you want him, go get him.

Check out some more Super7 discount all-stars:

Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…

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Super7 TMNT Ultimates! Mutagen Ooze Leonardo (now with the rest!)

If you’re into collecting action figures then you’re likely familiar with the concept of a variant. Tooling action figures, the process of cutting steel into molds in which plastic is inserted to create the figure, is the most expensive part of creating an action figure. That’s why it’s in the manufacturer’s best interest to get…

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