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NECA TMNT Toon Tattoo and Wyrm

A bit of an odd pairing today.

Recently on #TurtleTuesday, I talked about a set of figures from JoyToy that lured me in just by being good toys. This week, it’s a two-pack that got me in spite of my feelings on the product in part via that annoying drive to have a complete collection and by retail’s favorite trick to lure in extra purchases: the discount. Target recently had a promotion on toys that meant consumers could get ten bucks off any toy purchase over $40. What’s a toy that is over $40 and in my line of sight? NECA Teenage Mutant Ninja Turtles two-packs!

This past spring, Haulathon returned to Target which meant more NECA TMNT figures based on the original cartoon series. Among those was a two-pack featuring the classic characters Tattoo and Wyrm. Yes, that “classic” is meant to be sarcastic as neither character fits that descriptor. Both were featured in the original toy line by Playmates, but I don’t recall either being a fan-favorite. Tattoo was perhaps one of the most boring releases in the entire line. He was simply a sumo wrestler who came with a bunch of stick-on tattoos you could apply in any which way you wanted to the actual figure. Wyrm was more typical of the line and a gross-out, mutated, worm. If any of these two were more beloved than the other it was probably Wyrm. For me, I owned neither as a kid. Tattoo didn’t interest me and Wyrm may have been a little too gross. Truth be told, I don’t remember ever passing him up at the store so had I been given a chance to buy Wyrm maybe I would have done so, but just because I can’t remember it doesn’t mean it never happened. Plus, he’s a mutant earth worm. That’s definitely not as cool as a wolf or a snapping turtle.

Not a ton in the box for this set.

Tattoo made his small screen debut in “Planet of the Turtleoids Part 1,” which was the closest thing to an event moment the cartoon series had. He’s a bit of a throw-away villain who opens act 1 and is dealt with pretty quickly. As for Wyrm, he actually never appeared in the show so why is NECA able to include him in the toy line? In addition to NECA embarking on more “What If?” type releases as seen with Panda Kahn, Wyrm did appear in animated form during the 90s, it just wasn’t the show. He was featured as an animated character in a commercial for the action figure alongside Chrome Dome, Dirtbag, and Groundchuck. The other three made their television debut during the Planet of the Turtleoids arc which makes one wonder if Playmates thought the same would be true for Wyrm? Or maybe it’s just coincidence? Wyrm would finally get to appear in the 2012 series, but he never did officially appear in the 1987 one.

Tattoo is more round than tall.

We might as well start by talking about Tattoo since his name comes first on the box and he’s the least interesting of the two. Tattoo is a big, chunky, figure and what you see is pretty much what you get. He stands about 6.25″ to the top of his head and he’s literally a big guy in sumo gear. The show did adopt some of his tattoos for animation like a black widow on his stomach and a lightning bolt on his leg, but they kept it pretty simple for animation. As is typical of the line, everything is painted on Tattoo even if the bare plastic underneath is the same color. You do have to watch out for the joints as they are painted over and that type of plastic won’t hold the paint. That means the elbows, especially, will flake off after repeating use. As has been the case for a few releases now, the old bisected shading with the dark on back and light on front is no longer in use here. Paint is mostly clean, though the right shoulder on my figure has some weird scuffing. It looks similar to a situation I had with the Neutrino Zak and I was able to get that off with a Magic Eraser. Hopefully it works here.

This blemish above the shoulder is a bit of a bummer.

Tattoo looks fine, it’s just that he’s not a very interesting design. I didn’t really want him, but if I wanted Wyrm I had to buy him. For accessories, he just comes with a set of clenching hands and a set of gripping hands. He also has a really large hamster which is technically himself. That’s because in the show this hamster, or gerbil, somehow was mutated into Tattoo. Yeah, it was pretty bizarre and is easily his most noteworthy fact. The articulation for Tattoo is poor. His head, being set forward and not on top of a neck, just pivots. His has articulation at the ponytail, shoulder ball hinges, bicep swivels, double-jointed elbows, swivel and hinged wrists, a diaphragm joint, a waist swivel, ball-socket hips, single hinged knees, and ankle hinges with rockers. The range of motion everywhere is pretty limited save for maybe the diaphragm, though even that just rotates. The elbows are pin-less, but also pretty ugly once bent. The left one is fused on my figure, but I don’t know if I’ll even bother to heat it up. He stands in a semi crouch which means his hips and knees do almost nothing. The range at the knees is probably less than 45 degrees, and since the joints will flake it makes this the sort of figure that is just begging you not to mess with it.

Not the nicest looking elbow joint.

Wyrm, by contrast, is far more of a typical design for the old Playmates line. NECA adapting him for this toon line actually means he’s a little more striking than a lot of the figures in the line since so many of those toy designs had to be toned down for animation. With Wyrm, you’re really just getting an updated version of that old toy as there isn’t much separating the two. He has some size to him as he’s about 6.25″ from the bottom of his booted foot to roughly the top of his head. He’s another character with a head that slopes forward and he has hair and a hat on top of his head to make it a bit more subjective just how tall this one is. He’s very bright though as the flesh is this royal blue while his outfit is basically a neon green onesie. In looking over my toon collection, I can say there isn’t much of either shade within it so this guy should pop. There’s obviously a lot of green in the display, but nothing as bright as this shade with the closest being Zork. The blue also stands out as it’s more saturated than Chakahachi or Rex-1. If you want to slot him in with the Night of the Rogues grouping, he’ll stand out amongst them. He feels like he belongs with the likes of Scumbug and Antrax.

Wyrm fits the aesthetic of the line much better than Tattoo.

Wyrm, as the name implies, is a mutated worm. And since he’s from the old toy line, he contains a lot of hallmarks one remembers from the line. The designers (who were mostly Mirage Studios artists) loved asymmetry with their mutants and that shows up here with Wyrm sporting a blue glove on his left hand and a red one on his right. It also shows up where it most often did: the feet. Or rather in this case, a foot and a tentacle. Wyrm’s left leg is fairly humanoid. It ends in a red boot with the toe ripped open exposing his digits of which he has only four to go with five digits on his hands. The right leg is basically a tentacle or worm tail. It’s blue on the outside and yellow on the inner part with little green and black suckers. It’s the most memorable aspect of the character’s design and I’m surprised he doesn’t have a tentacle left arm, though this is probably more manageable from a play point of view.

Donatello is right to be scared.

The design plus NECA’s ability to execute when it comes to the sculpt and the paint is what is going to sell Wyrm to most people. I suppose now is as good a time as any to list the credits which include Tony Cipriano and Kushwara Studios for the sculpt and the duo of Geoff Trapp and Mike Puzzo on paint. The detail work is all nice, but not overdone since this is supposed to be Wyrm as a cartoon. Still, animators would have hated this guy with his tattered clothes and this pattern of suckers on the inner, right, leg. He has a few bumps on his flesh and also what appear to be leaches in certain places. I think he’s supposed to be an earth worm, but he’s more like a tentacle monster. The eyes are bulgey and veiny and rimmed with dark green slime (I guess?) which helps make them stand out. The teeth and the green sludge in his mouth are all painted well and there’s a suitable abundance of black linework and detailing throughout. Like Tattoo, the toon shading is not in effect here and the approach is basically no different from what we’ve seen out of NECA’s Archie line. My assumption is that’s the approach we can expect going forward and I don’t hate it.

This mallet has been used to commit crimes.

Wyrm comes with a lot more stuff than Tattoo. He does equal the big guy in the hand department as he has just two sets: gripping and open. The right gripping hand is much tighter and I think it’s so he can get a solid grip on the included monkey wrench. The wrench is a salmon color with tape around the handle. It doesn’t articulate or anything and it’s just a wrench. The vintage toy came with the same, but it had some kind of rodent attached to it as well. The other weapon is a big old mallet and it fits into the slightly wider left gripping hand rather well. It has a wood grain texture and sculpted worms throughout it, or just one really long worm. Both ends of the head are covered in red slime. I guess it’s supposed to be blood? The shade of red is a little light, but what else could it be? It’s certainly one of the most gruesome accessories in the line up to this point.

NECA came up with a genius idea to replicate the original toy’s action feature.

That’s not all though, as Wyrm has a couple more extra parts he can utilize. The old toy had an action feature which was bug-out eyes and these little worms in his mouth that would pop out. NECA isn’t going to include an action figure on a line aimed at adults, but it can simulate the effect with optional parts. Wyrm comes with a second set of eyes which are elongated. To use them, you simply pop out the stock ones and pop these ones in. They’re keyed in such a way that you can’t mix them up and that green goop behind his eyes doubles as an easy way to find some leverage to pop them out. For the worms, NECA included a bonus tongue. You open Wyrm’s mouth as far as it will go and just lay this one over the sculpted tongue inside his mouth. This new one has the worms sculpted onto it and they’re done in a soft plastic so they feel similar to bristles on a toothbrush, just much thicker. It’s a clever way to simulate the effects on the old figure and I’m left surprised NECA was able to get away with reproducing it here when Super7 has run into so many issues with their Playmates homage line. I guess you get more leeway from the licensor when you’re bringing in more money for them.

“Dude, you are one big rodent.”

It’s a good thing that Wyrm comes with so much stuff and looks so good, because he articulates about as poorly as the worst of this line. There’s not much he can do as we have articulation at the head, jaw, neck, shoulders, elbows, wrists, waist, hips, thighs, knee, and ankle. The elbows are single-jointed so that also serves as the bicep swivel. The gripping hands at least have a vertical hinge so that’s okay. The head is fairly restricted by the placement and shape and there’s no articulation in the torso aside from what ends up being a basic waist twist despite the fact that it’s a double ball peg (it’s way too deep in the chest and the base of it is in a sculpted out cone of plastic so it can’t go anywhere – I took it apart to see). The knee is double-jointed, but that left leg isn’t very useful because we have to contend with the right one. For that, NECA went with a rubber tentacle over a heavy gauge wire. It will bend, but getting Wyrm to stand is a chore. I can get him standing, but it never seems to last long. This is a figure that ever since I got him I find toppled over every morning. The old figure went with a plastic, pre-posed, right leg which actually made him fairly easy to stand. NECA’s approach here is fun, but what good is the bendy wire? It’s just kind of a pain in the ass. I’ll probably bust out a disc stand for this guy and see if that helps keep him standing.

Also scary is Tattoo.

Wyrm’s articulation is obviously better than the old figure, but it’s so limited that functionally it’s not that much different. The range at his elbows is mediocre so you’re mostly going to post his arms with his shoulders and the swivel point. The legs need to be in a specific position to keep him standing if you’re not using a stand so he almost feels like a 5 POA style figure. We’re used to articulation in this line taking a back seat to the aesthetics, but in the case of Wyrm it’s more noticeable than most. He also will have the same paint-flaking issues as Tattoo, though it’s only really noticeable on the back of the left knee.

This is a set of what you see is what you get. If you like the look of Tattoo and Wyrm and want them in your collection then that should be the motivating factor. The accessories for Wyrm do make things a bit more interesting and I definitely enjoy his look far more than I do Tattoo’s. The real problem here is the asking price of $65. That’s at the high end for NECA two-packs (though there’s the threat of price increases looming meaning this could be the new floor) and thus a harder sell. This set isn’t nearly as good as the similarly priced Antrax and Scumbug or even some of the cheaper sets like Space Don and Samurai Mikey. This may be the first two-pack where I really notice the budget as it feels like Tattoo was only bundled with Wyrm because he could be done a bit cheaper. Just one extra set of hands and a slug figure so Wyrm could get extra stuff and a unique bendy wire leg. There’s also nothing unifying the two characters aside from the fact that both were featured in the vintage toy line. In the circles I frequent, I found most people were only interested in one half of this set with most favoring Wyrm but there were a few only interested in Tattoo. Maybe that can create some opportunities for folks to split a set? They’d almost have to be local though with the cost of shipping these days.

If you think these guys look cool and you’re okay with the price, go for it. This stuff almost never hits clearance as it is.

If you want this set your only option right now is Target. They’ve been in-stock on the website for some time, but may be gone by the time this goes live. They should be sold in stores as well, though I personally have yet to see either Haulathon two-pack show up on shelves. International buyers should be able to get these on the Haulathon website. The set gets a tepid endorsement by me. The quality is there relative to the rest of the line and I do genuinely like the look of Wyrm. Tattoo may be boring, but he looks the part of the character from the show, he’s just severely lacking in the accessory department. He should have slapping hands and a yelling portrait, at least. Wyrm looks great, it’s just a problem of cost. Even at the discounted price I got this set at, I still feel like I paid $55 for Wyrm and that’s a terrible deal. I definitely envy those who look at this set and see two characters they need in their collection.

We have plenty more thoughts on NECA’s line of TMNT Toon figures for you:

NECA TMNT Cartoon Antrax and Scumbug

I’ve been looking forward to this one for awhile. Antrax and Scumbug only appeared in the cartoon series Teenage Mutant Ninja Turtles once, but like last week’s figure review, they were present in the toy line long before their animated debut. And these later period episodes, such as “Night of the Rogues,” tended to just…

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NECA Cartoon TMNT Chakahachi and Lotus

When it comes to character selection in NECA’s line of action figures based on the 1987 cartoon Teenage Mutant Ninja Turtles I think it’s safe to say we’re well into the weeds. This latest batch to arrive at Target as part of the company’s branded Haulathon have certainly illustrated that. Aside from heroic versions of…

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MOTU Turtles of Grayskull Splinter-Skull

Things are getting out of hand so here comes Splinter to lay down the law.

A couple week back I bemoaned the Walmart exclusive Krang from Mattel’s Masters of the Universe Origins – Turtles of Grayskull line for being particularly troublesome to track down. I couldn’t even find one in store or online to purchase at MSRP and had to buy it from a third party – on Walmart’s website no less. Contrast that to today’s review of the Splinter-Skull figure (from here on just referred to as Splinter) that’s exclusive to Target. It went up for preorder probably six or eight weeks ago with an actual release date. I missed the preorder, but when release date rolled around there it was online and in-store. No problem.

There’s a lot more sculpted detail than usual with this figure.

Splinter is the third deluxe figure in this line released at Target. The deluxe tag doesn’t really refer to the figure itself, more the fact that it comes with a build-a-figure part for Metal-Boto, the Metalhead Roboto mashup. Aside from that, Splinter is not much different from the rest of the line in that you get a figure and an accessory. The difference with Splinter is while he’s on the MOTU Origins body, he’s a rat so he needs a little added texture. I don’t think what’s here is anything new, there are other beast men in this line that likely benefited from a furry sculpt, but it is new to me.

If you want something closer to a vintage Splinter you can ditch the cape and even the harness.

Splinter is basically the sensei we know and love from TMNT crossed with King Grayskull. That means he gets to wear a harness over his usual kimono and has a big, fur-trimmed, cape and spear. The head portrait seems to very much be drawing from the classic Playmates Splinter as he has a very large nose with his teeth poking out. The kimono is in the same color as it was in the ’87 animated series and is done with soft plastic that clasps in the front. The torso piece is separate from the portion that covers his thighs which is basically done as a belt. The cape is cumbersome, but stays on. It just clips around his neck somewhat loosely, but certainly adds a regal quality to the presentation. Splinter is also rocking some braids this time and the typical MOTU bracers and leg wraps.

Welcome to Hot Rat Summer.

What really stands out though is the physique. We’re just not used to seeing Splinter as anything but a somewhat frail, old, rat-man. This Splinter is positively jacked and it’s almost funny to behold. He looks great and Splinter can be a big, tough, guy if he wants, but it is very different for the character. I don’t know if that is something that will bother anyone, but it’s the first thing I see when I look at him. He’s a big, beefy, rat boy and I’m tempted to display him shirtless for maximum effect.

“Whoa Sensei, have you been workin’ out?”

Splinter actually comes with two accessories: a spear and an extra hand. The extra hand is a left hand and it’s in a clawing pose, I suppose. The default hands are standard gripping hands. The spear has a translucent blue tip and bronze handle. It feels just a tad short and I wish there was an extra half inch to the handle, but it’s fine. The spearhead can separate from the handle and be held like a sword as well, if you so choose. Articulation for Splinter is the same as always with the only addition here being the tail which connects via a hinged ball peg. It’s slightly preposed to begin with so it has limited use. A bendy wire would have been neat, but I wasn’t expecting one either.

Some assembly required.

The other accessories are the build-a-figure pieces. Splinter comes with the torso and shell of Metal-Boto which is welcomed since we previously received the right arm, hips, thighs, and head. Now we have something to connect those stray parts to and the only pieces missing now are both feet and the left arm. He also has a few more weapons expected too. Since this is a modular line, you can assemble the figure with parts from other previously released characters for a Frankenstein approach. Before, that couldn’t be done because the head joint is unique in that it has an action feature. Turning Metal-Boto at the waist causes the red cover for the jaw to move up and down. It’s kind of cool, I guess. The rest of the figure will be included with the upcoming Two-Bopsteady expected in October.

It’s not hard to find some parts to make this guy both complete and creepy.

Splinter is a figure I wasn’t that excited for initially and was only planning on buying to get the Metal-Boto pieces. I’m happy to say I have been pleasantly surprised by what Mattel did here. I dig this look for Splinter and there’s enough of the original character preserved in this version to make him feel familiar as well. His weapon is more interesting than most and his armor pieces have actual utility. I think this figure looks pretty cool with everything on or everything off and even some mix in between. He’s a nice addition to the collection and I’m really looking forward to assembling Metal-Boto in the near future.

And this will continue to go on forever.

Check out more from Mattel’s MOTU Origins Turtles of Grayskull line:

MOTU – Turtles of Grayskull Shredder

For today’s latest Turtle Tuesday action figure review, I think we can go a little light. That’s because I am looking at yet another action figure release from the Mattel Masters of the Universe Origins – Turtles of Grayskull crossover line between the heroes and villains of MOTU and those of Teenage Mutant Ninja Turtles.…

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MOTU Turtles of Grayskull Krang

Two words that are much hated in the toy collecting community are “Store Exclusive.” Add a “Walmart” in front of that phrase and you get something akin to a worst nightmare. The world of “collectibles” has always relied on same degree of scarcity. The 90s saw a collector boom across various mediums which created a…

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MOTU – Turtles of Grayskull Skeletor

When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the…

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NECA Cartoon TMNT From the Files of Pizza Squad (Deluxe Rex-1)

REX-1 is here to serve and protect. Maybe.

When you’re doing a syndicated cartoon expected to air basically every day, you need to pull story ideas from anywhere you can. I think that’s why parodies are so popular in the cartoons of the 80s to the point where it didn’t matter if the show was parodying something kids would actually know. Take REX-1, who premiered in the episode of the original Teenage Mutant Ninja Turtles cartoon series “New York’s Shiniest.” Rex is basically a RoboCop parody, and RoboCop was one of those bizarre R-rated films that was marketed to kids for some reason. He got a toyline and a cartoon series which dropped the violence of the film as well as the social commentary just to make a show about a good cop who happens to be a robot. Rex, being from a cartoon series designed to sell toys and make kids laugh, is more of a doofus, but also a product of his time. The episode leans into a crime-ridden New York City, which was very much the opinion of the city in the mainstream at the time, in need of a hero and it turns to a robot cop. It turns out bad in a way and I’m guessing it was more of a way to inject comedy, but seeing a cop with the power of REX-1 basically apply the law indiscriminately feels like the kind of thing that would happen in reality. The turtles basically have to do the programming themselves to make Rex a more appropriate arbiter of justice, and since it was the TMNT cartoon, they have to take down Shredder.

It’s possible this robot doesn’t take its job too seriously.

REX-1’s premiere episode came in season two, which may have been the most watched season of the show. It was when there weren’t a lot of episodes available, but in my market, that didn’t stop them from airing the program every week day. I saw this guy a whole bunch as a result so this almost one-off character (I know he came back for at least one other episode) ended up being rather memorable. Despite the exposure, REX-1 never received an action figure in the original Playmates line, but that toyline rarely went too hard on cartoon-only characters. They still tended to favor the comics or original creations because it was mostly Mirage Studios that came up with the toy designs. A character like REX-1 was probably created by the show, almost certainly, and it was probably easier for legal reasons to just stick with what they were doing on the toy front.

“Mmmm…sweet crude.”

Because REX-1 was so well known, it felt like a foregone conclusion that NECA would eventually get to him. Especially once they started doing the “deluxe” releases that come in a VHS-styled box and are intended for solo characters instead of a multi-pack. It may have taken a little longer than some expected, but expectations have now been met and REX-1 is available in plastic form courtesy of NECA and Target’s Haulathon promotion. He comes in the expected VHS box which is quite massive this time around. I no longer have my Chrome Dome box, but it sure seems like it’s around the same size as that, and probably heavier. The artwork, once again provided by Daniel Elson and Aaron Hazouri, is fantastic and looks just like how I remember the old VHS tapes, style-wise. The only downside here is REX-1 comes at a new pricepoint of $50. As far as I can recall, the previous high for a deluxe release in this line was the previously mentioned Chrome Dome who came in at $40. That figure was released over 2 years ago so an increase of some kind was likely expected, but I was surprised to see NECA blow by the $45 price and go right to $50. We’ll get more into the value component of the review when I summarize everything at the end, but it definitely stung a bit to ring this one up at the register.

Probably not a sight you would want to see on the streets of New York.

REX-1 is quite a beefy figure for the line. He stands at a shade over 8.75″ to the top of his hat which I’m just going to consider part of his head. This doesn’t make him the tallest figure in the line, but he just might be the heaviest. I was not prepared for how heavy the box would feel when I picked it up and most of that weight is concentrated in the figure itself. Rex’s upper body is very chunky, though rounded-off, and there’s a noticeable heft when lifting this guy up. If I had a postage scale I’d weigh him, but I don’t, so my un-scientific approach of just holding and comparing figures has lead me to be believe that REX-1 is the heaviest figure in the line. And the only one that strikes me as heavier from outside the toon line is the recently released Zog. Rex’s heft is largely contained to the torso as the legs are much slimmer. His design from a color and texture standpoint is very on-model with the show, but the proportions are a little off. The show wasn’t known for its consistency so if you do a search for the character you will find some images where the upper body is this shape. The head size seems to vary, though I favor the slimmer look he seems to have most often. This one is a little chunkier and seems to sit a little lower on the neck as well. The big difference though is the size of the feet. NECA gave this figure some pretty large boots and I think that’s just for stability. REX-1 had one of those toon designs where his upper body is massive, but his legs pretty thin. If you want your toy to have a similar build to the upper body, it’s going to need more at the base to keep him standing. And I’m happy to say he stands fine, so at least the design change works. As for the aesthetics, it’s going to vary from person-to-person. I think he looks pretty good and I like the sizing so I’m fine with the tweeks, others may think he looks too off and I wouldn’t say they’re wrong.

If your robot never worked it’s likely because it was missing this stuff.

As is typical of a NECA release, REX-1 comes loaded with paint and the quality of that application is going to vary, but hopefully not too much. I had my choice of two in store and I selected what I felt was the one with the best paint, but it has some issues. There’s a little blue on one of the gray stripes on his shoulder and there are other small scuffs here and there. The only one that bothers me is there’s a little blob of dark gray at the base of his jaw on the figure’s lower right side. This wasn’t visible in the box because his head was tilted down and I think this is rub-off from inside the neck area as there’s a splotch of the same color in there. I think the jaw is gray plastic so I’m tempted to try to remove it (I was wrong, it’s blue plastic painted gray), but it’s also a delicate piece so I’m torn. There’s also paint rub at the knees which was the result of the gray pieces over his shins just being stuck to the thigh. It’s not visible when his legs are straight up and down and the plastic is at least navy blue so I could probably get this to come off without much risk (the base plastic may be navy, but it’s still painted over). Another spot likely to suffer from paint rub are the gray stripes in the hips. There’s actually a fair amount of clearance between the crotch piece and the hips likely to combat this issue, but push it too far and it will definitely happen. These are the types of flaws expected of a mass-produced item with this much paint. You basically take the good with the bad, and the good is that there is a ton of paint! A lot of companies skimp on that aspect of their figures so I will always prefer this approach to one that favors bare plastic. I like the shade of blues in use here and how it contrasts with the gray and white portions. The finish is quite matte and the cel-shading is effective. A lot of the more complex apps are also done very well like the name tag, the lines on the hands, or the black in the eyeglasses.

There are now too many robots in this line to comfortably fit in one shot. Missing: Metalhead, Krang’s android body, Roadkill Rodney, various Foot soldiers.
“Are you also a…pleasure…model?!” “DOES NOT COMPUTE!”

As a big figure, articulation is a bit of a wild card when it comes to REX-1. I wasn’t sure what to expect, and once I felt how heavy he was I only knew that it needed to be tight. Loose joints will kill a figure like this and I’m happy to say it’s not much of a concern. The head is likely on a ball joint and the figure looks up a little, down quite a bit, and can rotate some as well. The shape of the head prevents him from being able to spin all the way around, though a more determined person could pull it off. He gets some nice tilt for nuance posing and the jaw moves up and down a bit exposing his mouth. At the shoulders, we get the standard hinged peg and Rex can raise his arms out to the side almost to horizontal and rotate around. Again, a more determined individual could possibly get more, but you do have those gray stripes on the shoulder so I wouldn’t advise it. There’s a biceps swivel past that and then a single hinge at the elbow. It’s ratcheted so there’s no looseness and it gets to about a 90 degree bend. At the wrist, we have the customary swivel and hinge setup and I’m happy to say that the trigger hands have the preferred vertical hinge setup. Also, every wrist hinge in my set was stuck out of the box so you may need to heat them up to get them going. In the torso, there’s a diaphragm joint that basically just provides a bit of nuance posing. I’m not sure what they were going for or if the joint is just the result of how the figure was assembled, but it’s basically squared off inside. You can rotate there, but the figure fights you. Since it’s internal, I guess it doesn’t matter if the plastic is getting torn up, but I personally wouldn’t go too far there. There’s also two hinged pieces on the chest that lift up to reveal some of REX-1’s internal components. The hinges are tight enough to stay open without issue and the stuff inside is well-painted. It’s a nice touch.

“Oh, hey Rex, can you rewind this for me?”

Below the diaphragm joint is a waist twist that’s just a waist twist. The hips connect via ball and socket joints and this robot can basically do full splits and twist at the thigh. Kicking forward is not very good though. I don’t know if the joint is just super tight or if it’s ratcheted, but he really doesn’t want to go forward. I was able to force it two “clicks” which wasn’t enough to get either leg to horizontal. They don’t want to go back, and more often than not, when I try to kick the leg forward it feels like the peg is just bending and I’m not interested in breaking my new $50 toy to push it. I found more success going out to the side and then forward, but again, the figure feels like it doesn’t really want to kick forward and I feel like I’m playing with fire. The knee is a single hinge and doesn’t quite get to 90 degrees. Below that is a hinge and rocker combo at the ankle. Because of the big, gray, piece that goes over the foot and up the shin, it’s hard to really get at that hinge. It doesn’t seem to want to go forward much even though I can’t see anything stopping it and really only goes back for me. I have not heated anything, but at least the feet are tight so he isn’t falling over. The rocker works okay and I’m finding myself just adjusting his posing by widening his stance more often than not and using the rocker. He’s not the type of character that needs to do much, but the lower half is a bit disappointing.

“Why does this always happen?!”

These deluxe releases from NECA tend to come with a lot and REX-1 mostly lives up to that. He doesn’t have as much stuff as some of the past releases, or unique stuff, but he probably has enough. For hands, we get a whole bunch: fists, trigger finger hands, chop hands, wide open, and a right hand holding a hex nut. I think he was inspecting some evidence left behind in the show, but I can’t remember. I’m sure it’s scene specific. REX-1 also comes with his tongue. I wasn’t sure what the thing was when I pulled it out of the box and I’m thankful it was listed on the box. You can pivot his jaw down to reveal his “mouth” which is just a slot for the tongue. It’s cute, and likely something fun for toy photographers. Rex also has a pair of his sidearms. They’re a flat gray with some black linework and the trigger hands fit into them okay. They will leave behind white paint though, if you warm the hands up first that might help, but it’s just something you have to deal with. The guns can also peg into the gray circles on his hips for a holstered look and that works just fine. For when refreshment is needed, REX-1 also has a trusty can of oil to suck on. He has to use the same trigger hands for it, but they work fine. Again, be wary of paint rub. His last unique item is his controller which can be held by another character. It’s well-painted and looks just as good as the many other trinkets found in abundance with this line. Lastly, REX-1 has a trio of black VHS tapes for his reprogramming. They’re the same tapes we’ve seen with other releases so there’s nothing special here, but it’s a fun accessory and I’m happy to have more to pile up around the television set from the recently released accessory bundle.

“Hey! Sometimes a guy gets lonely!”

REX-1 was a release I think a lot of folks had been looking forward to and for them I think they’ll be pleased. The looks is what matters most with this line and NECA did a solid job in that regard. I do think some of the accuracy was sacrificed to make a more stable figure and I’m content with the trade-off, but others may not be. The paint has its issues, but overall does give the figure a more premium look. He has enough stuff, and the only real disappointment for me is the articulation. It’s never the strong suit of NECA, but I don’t like how scared I am of breaking this figure when I move the legs so that’s a bummer. And then of course there’s the price of $50. Compared to past NECA deluxe releases, it’s disappointing to see a rise in price without a rise in quality or components. Understanding that this is all unique tooling, but it’s always preferable to feel like you’re getting something extra when something suddenly costs more. That was true of Chrome Dome who really came loaded with stuff and I didn’t even blink at his price, but with REX-1 it’s not apparent. Does the figure need more? No, not really, but this is a line that likes to toss-in unrelated accessories just to flesh out some packaging and we don’t get any of that.

I guess he’s a baby sitter now?

At the same time, compare this release to other similarly priced figures and it doesn’t look so bad. NECA has been able to resist the price hikes we’ve seen with other toy producers so in a way they’re a victim of their own creation. Compare this to most of the Super7 Ultimates that come in at $55-$65 these days and the value appears tremendous. Unique tooling, lots of stuff, an abundance of paint apps – yeah, it’s no contest. And then compare it to Hasbro which recently announced a Spider-Man figure that’s 100% reuse for $35 and won’t have as much stuff as this figure and likely little paint and NECA looks even better. While I wish this guy came in at $40 or $45, I can’t really call it an outlier in the pricing department. I guess it is what it is and you’re either happy with it or you’re not. I am curious if NECA will try to reuse these molds for an “evil” REX-1 that was basically the same character model, but with a black and red look. Normally I’d say it’s a no-brainer, but does NECA think it can sell us the same figure twice at this price? Probably, but that remains to be seen. I don’t know if I’ll bother with that one if the time comes, but then again, I feel like I’ve said that a lot and here I am with a REX-1, Jersey Red, Grunt, and so on. If your collection needs REX-1 then you’ll probably want to get this. If you’re lukewarm on the character, then I’d understand passing especially considering how much stuff just got released. And if you’re having trouble finding this figure in-stores, you can try Target’s website tomorrow (as of this posting) at 9 AM EST when this figure is expected to be sold there. The obscure nature of the character and the price tag should make it a fairly easy release to get ahold of once the initial rush has subsided. Good luck and definitely don’t pay a scalper for this one.

More from NECA’s deluxe assortment of Teenage Mutant Ninja Turtles:

NECA TMNT “The Colossal Chrome Dome” – Deluxe Chrome Dome

Many television shows have what is sometimes referred to as “event” episodes. These are often episodes that complete long-running arcs, have an extended runtime, and might even be featured in a more prominent timeslot. It’s usually something for shows that take themselves rather seriously do. A show that featured very little of this sort of…

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NECA TMNT Cartoon Metalhead

It took longer than anticipated, but at long last I now have a complete Teenage Mutant Ninja Turtles Wave 3 from NECA as I have in my hands the Deluxe Metalhead! Metalhead was released back in July alongside the Casey Jones and Slashed Foot Soldier set at Target stores in the US. While distribution numbers…

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NECA TMNT Cartoon “Another One Bites the Crust” Pizza Monster

When NECA launched its line of Teenage Mutant Ninja Turtles action figures based on the classic cartoon series there was much rejoicing, followed by much consternation. The line was successful, some would say too successful. Product was hard to track down for collectors as only a handful of units were released to each store which…

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NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in store (and online) to sell a bunch of stuff to collectors. The tacky name certainly implies the two companies want a bit of a frenzy to be set-off that gets collectors storming into stores and ransacking the display leaving nothing but dust and empty shelves in their wake. Despite that feeling, it felt a bit more controlled in practice. Much of the stuff on sale had been made available via preorder months in advance so only a few items were actually brand new for TMNT collectors. That certainly helped, and when the promotion returned in the late summer it was done in pretty much the same fashion with only a handful of items being actually new to purchase.

That was the before times, this is now. NECA, for whatever reason, decided to do things differently for this latest Haulathon. Maybe there was pressure from Target to not offer pre-sales or maybe NECA just didn’t want to burden their own warehouse with individual orders? Or maybe there was such a backlog it made the logistics too cumbersome – I don’t know. What I do know is this latest incarnation of Haulathon cares not for your wallet. NECA has unleashed a vast assortment of product which is mostly concentrated to the Teenage Mutant Ninja Turtles license. If you’re an all-in collector, prepared to get hurt. In the toon line alone, we’re getting five two-packs, one deluxe release, and an accessory set, which is the subject of today’s inaugural Haulathon 2023 post. I’ll skip the math, but it also comes with the unfortunate rise in prices that I think many were bracing for, but few may have expected to hit this hard. It would seem the standard price for a two-pack is now $60, up from $52 when the line launched. The movie two-packs already hit that price point so it wasn’t unexpected, but still disappointing. The lone deluxe figure shot way up though to $50, beating out the previous high of $40 set by Chrome Dome. As for the accessory set, it doesn’t really have a precedent since this is the first of its kind for the line. The movie series has had a pair of sets and I think the first was $50 and the second $60. Some other licenses that NECA dabbles in have come in lower, but this one is on the high end at $60. Expected? I suppose, but it would have been nice if it could have hit that $50 sweet spot. We’ll talk more about that later though, for now, all that matters is what’s in the box and is it worth getting?

“Finally, I gets some head protection.”

The toon accessory set has been a long time coming for collectors of this line. There are so many one-off items and smaller characters that made sense for such a thing. Plus we’ve seen the line already cram tons of little doodads into various releases because there is just so much. Every collector of this line likely has a container, drawer, whatever full of stuff with no where to put it all. The accessory set is going to add to that, but it’s also going to deliver some items meant to pair with the someday sewer lair. NECA showed off said lair last year at conventions and it was expected a portion of it would go up for sale in the fall, but that has yet to happen which almost leaves a pit in my stomach since NECA could come looking for more money any day now. That’s a problem for future me, and if NECA reads these, I beg of you to at least hold off a month or so before putting something like that up on your website! Some of us don’t expect to get tax refunds in April.

The accessory set comes housed in an oversized box with some toon-inspired artwork on the front showcasing a bunch of the items contained therein. On the reverse, we get some product shots and a partial list of the contents contained in the box. Unfortunately, there’s no window display so you won’t be able to inspect the contents before buying. It seems most stores are getting between 1 and 3 sets in this first wave of shipments and it’s been the early favorite of many as it’s flying off the shelves faster than anything else included with Haulathon. The store I found my set in only had the one, if others were there before I happened upon it I couldn’t tell. It was a packed endcap and this set had to be sort of wedged in on-top of other items just to fit. It’s possible there was only one sent to this store, and also possible the overflow was kept in the back to be put out later in the week -who knows? If you’re having trouble finding a set though, it’s expected to be made available this Friday (if you’re reading this the week this entry is posted) on Target’s website.

Who wants more Mousers and baby pizza monsters?

First thing we’ll talk about is the stuff that’s familiar. There’s a Mouser included and it’s just like the other Mousers we’ve received. Mine is stuck at the base of the neck, but is otherwise fine. There’s another pizza box of the hinged variety with a full pizza inside that’s removable. The deco this time around is Pizza Groove and it’s yet another box to add to the stack. There are two pizza monsters included in the set only this time it’s a new sculpt. That’s definitely welcomed as we have had multiple opportunities to get the other, standing, little, monster and I definitely didn’t need more of those. These ones are crawling and they look fine and should add a little variety to your display. Also returning is a VHS tape, this one with some yellow on the front where a label would be. The back of the box says there are two tapes included, but my set only had the one which seems to be the norm.

I do like this new Baxter portrait, though I’m surprised that the backpack doesn’t open.

That’s the new-old stuff, the rest is all new. We get a portrait of a wedge of cheese which I think is from Rat King’s lair? It’s something to be added to a diorama, I suppose, and by itself doesn’t really add much. There’s an oversized gem, the Star of Hoboken, which would make a nice centerpiece on a coffee table. There’s a little blow torch for when Donatello needs to “do machines,” but no flame effect included which is a bit of a bummer. We get a turtle-themed backpack which can fit on any of the heroes if you would like, though it can’t open. There’s also a ray gun, which is how the box labels it. I’m sure it’s pulled from a specific episode and possibly has a specific purpose, but I don’t recall it. At least it’s something to broaden the weaponry of turtle foes (even though it’s Michelangelo who is pictured on the box holding it). Lastly, we have a few accessories that definitely feel specific to previously released figures. The first is Rocksteady’s helmet which he wore during the original mini series and maybe a few times after. He was predominantly without it, but since the original Playmates figure had one, many still associate the character with the helmet. It’s just an olive drab dome with goggles molded onto it and it looks fine. I feel like it could have used some more linework or something to make it pop more like a lot of the accessories in this line, but NECA opted to keep it simple. We also get the Turtle Tracker, which is a handheld device used by Baxter. It looks pretty cool and it’s a rather involved sculpt which perhaps is what made it difficult to incorporate into another release. And then lastly, we have a new head for Baxter. I’m happy to say this one has his glasses (my previous Baxter came missing them and NECA has yet to replace it) and he’s also wearing Shredder’s helmet. This is from a season two episode (“The Curse of the Evil Eye”) where he briefly usurps Shredder with some magical device. I think his face looks better than the standard one and I’m left wishing the helmet and hair on that release were removable, but oh well. The helmet had a gem on the front of it in the episode which is not present for some reason.

Because the collection just wouldn’t be complete without Big MACC.
This brings new meaning to the phrase “Big MACC Attack.”

That stuff is the window dressing for this set. The filler, if you will. I suppose some really wanted that Rocksteady helmet and I know of a few who weren’t happy with how the Baxter figure turned out so they may welcome the new head. The real selling points for this set are the next few items we’re going to talk about. Up first is Big MACC. He’s a robot from an early episode that’s basically a foe, but by the end of the episode has been converted to an ally. He’s got a bit of a Short Circuit vibe to his design, but he’s essentially a set of treads with a body on top. As a figure, it’s very light and feels quite delicate. The base is hollow while the torso is connected to the apparatus below it with a double ball peg so it can twist and pivot. The arms are connected via double ball pegs so they rotate and have some pivot to them as well. There’s a hinge for an elbow joint on each and the head is joined to the neck via a double ball peg. There’s nothing at the hands and the big gun which is affixed to a tail of sorts has no articulation aside from a swivel. I’m a little surprised it’s not on a bendy wire, but I guess it’s fine. MACC is made of a hard plastic though so everything feels especially delicate. There’s a second gun plugged into his head which can be removed and replaced with a filler piece which is a nice touch. The main body is all white with black linework and it’s applied very clean. If you wanted a Big MACC figure, you have it, and it’s fine. I wish the hands could rotate and I’m surprised the base can’t, but he’s just a set and forget it kind of figure.

This might seem kind of silly to outsiders, but this TV is awesome. And here’s the cheese picture, since I forgot to include it in the shot of “new” stuff.

Our next item is one that will serve a greater purpose when the lair is available and it’s the television. This all plastic TV is an entirely new mold from the TV we’ve seen NECA release via other sets in the past. It’s a wood panel TV with dials and it has the missing front leg which has been replaced with a stack of books. On top of the TV we get a VCR and some rabbit ears for optimal reception. What’s neat is the VCR can actually accept one of the VHS tapes NECA has released and included in this set. It doesn’t have a little flap or anything, but it’s still a fun touch. The sculpt and paint are a bit plain, but it does have the added effect of featuring a removable top and a slot for the screen. NECA included 9 pieces of glossy cardstock to serve as the screens. They all feature different images so your turtles can watch a variety of programs. One is also clearly an old video game and NECA included a game console as well! It kind of resembles a Super Nintendo, but with a sleeker design. The controllers are more 2600 though and they’re connected to the console via a soft wire each. There’s a peg hole on the back of it which I’m not sure what that’s intended for, but it’s a neat little inclusion even though it doesn’t connect to the TV in any way. I’m betting the one in the show didn’t either.

They’re so cute!

The TV would be the star of the set if not for the inclusion of the baby turtles, or turtle toddlers. There was an episode where the turtles were transformed into child versions of themselves and NECA has included those characters in this set. All four are essentially the same mold, but with a different head and belt buckle. They’re quite dainty standing at around 2.38″ each. Donatello has a nervous expression, Mikey a big smile, Leo a more subdued smile, and Raph looks pissed. Each also comes with tiny versions of their signature weapons and Mikey’s even feature actual chains. They can’t store their weapons, but they couldn’t in the episode either. The figures are all well painted, but NECA decided not to attempt its form of cel-shading with these guys (they also didn’t with Big MACC). There’s still plenty of linework and the paint is applied rather well. There’s also a little articulation built into them. We have a ball joint at the head, hinged shoulders that rotate, ball-socketed hips, and hinged ankles with a rocker. The ankles feel pretty delicate and it’s hard to tell if the ankle is rocking or just stressing the peg. Definitely be careful. There’s also a lot of weight on the back of these guys due to the shell which makes standing them a challenge. Stepping poses help, or just lurching them forward can help too. I actually could get one-footed stances as well which surprised me. There’s no peg holes in the feet so I may end up using some sticky tack in the end to keep these little guys secure and I do wish they came with little stands to help. They can sit, but not very well, but well enough to stabilize them by holding into something. Ultimately though, they’re super cute and that’s what they’re meant to be. Chances are, if you’re interested in this set it’s due to the inclusion of the baby turtles. Now we just need the geriatric turtles to complete the set!

Just passing the time.

Accessory sets are a bit of an odd thing to review, but there you go. It’s definitely the type of item that the completist collector will get the most out of. There’s some deep pull accessories and definitely a bunch of this stuff will work better with the lair. I’m definitely happy to have the TV and I think NECA would be foolish to not make sure that everyone who wants that item can get it because it will help sell that aforementioned lair. I’m actually surprised it’s not included with that. The baby turtles are pretty wonderful and I’m happy to have them. Big MACC is okay, I didn’t need it, but I don’t hate having it. That’s likely why the character is in here. And I will get some use out of that alternate Baxter head. The rest is just stuff that I have no attachment to. It’s filler, some of which will go into my display and some won’t. Is it worth 60 bucks? Ehh, that’s a tough call. We probably could have got the baby turtles in a set similar to the Mouser one which was 30 or 35 bucks. These little guys sold that way with maybe a few of these items tossed in would have sold me. The only thing I “needed” other than them was the TV, which I think could have come with the lair, but maybe it couldn’t? Hopefully it not being sold there means that item will be a little easier on the wallet? That’s probably a pipe dream. I don’t want to speculate on the cost of that, but the street scene was $150 I think so it’s not going to come cheap. Let’s just hope NECA gives us a little breather before that thing goes up for sale.

NECA TMNT Cartoon The Wrath of Krang!

We’re back for 2021, and right now it looks like a lot like 2020 as we have a new Teenage Mutant Ninja Turtles action figure to talk about – Android Krang! Hopefully, this doesn’t mean 2021 is a lot like 2020 going forward, but if it’s going to copy anything from 2020 then let it…

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NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the…

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NECA TMNT Turtles in Disguise

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…

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NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

The moronic duo gets an upgrade in every place except the one that matters most: the brain.

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each new release. Sure, you still had some folks out there complaining about having to pay NECA’s $15 shipping charge, but to skip the aggravation of the hunt seemed like a worthwhile trade-off for me!

2022 has not started off that way. Well, it has and it hasn’t. The past few weeks have seen NECA post several products on their site as preorders to be delivered later this year, and some of those look pretty damn awesome. At the same time, they’ve also launched Haulathon – a “collector” event in coordination with Target that sees a lot of the first run of sought after items (as well as restocks of past items, so it’s not all bad) head to either Target’s stores, website, or both. And one of those exclusives is the two-pack of Super Bebop and Mighty Rocksteady. Or, is it Super Rocksteady and Mighty Bebop? The box and the episode title from which these two came say one thing, but Shredder and Krang say another in episode. I suppose it doesn’t matter as most just likely remember them as the robot versions of everyone’s favorite pair of dim-witted mutants.

Robot Rocksteady is packing a lot of heat.

Like a lot of characters from this era, Bebop and Rocksteady had toy versions that depicted them as robots, but they looked nothing like the characters from the show. For that reason, I consider these the first true depictions in classic for the robotic duo. They’ve been high on my own personal “Wants” list when it comes to this line for awhile, so I was thrilled to see the images leak online of the pair and even more thrilled to get them in-hand. Special thanks are reserved for a fellow local collector, @JoePoppingOn, who helped me in finding a set. Without his help, I’d still be on the hunt for these rad dudes.

These shoulder turrets are pretty cool, but sadly are non-articulated.

We’ve had three iterations of Bebop and Rocksteady from NECA at this point, but unlike those previous sets, these two are all new sculpts. There’s really nothing one can salvage from the other figures when trying to create the robot versions as they have an all-together different shape and the show made sure to put some kind of robot detailing on basically every surface. In addition to that, the two are pretty different from each other so NECA couldn’t even have them share too many parts. From what I can tell, the only parts shared between the two are the shoulders, biceps, hands, thighs, and lower leg. The forearms, torso, head, and feet are unique to each character and both feature extra additions like Rocksteady’s forearm mounted laser and Bebop’s shoulder guns. More importantly, they look just as they do in the show from the colors to the individual details. I love that Rocksteady appears to have a tape deck in his stomach while the Play and Stop buttons appear to be on Bebop’s belt. There’s little to no paint slop on my set and everything just looks terrific.

The parking meter will likely be the favorite accessory of many collectors who pick this set up.

These are big, chunky, boys that come in at around 6.5″ with Bebop’s mohawk and overall higher sitting head pushing him slightly beyond that. They basically articulate in the same manner as well. Both articulate at the head where they can swivel with some slight tilt. Rocksteady can look up pretty well, but Bebop not so well, and neither can really look down. Both have hinged jaws which work fine. At the shoulders are standard ball hinges, but both figures have stuff to maneuver around. For Bebop, it’s the shoulder pads which are connected to his vest. If you bring his arms up too quickly or forcefully you could risk popping them off so it’s best to be gentle. Rocksteady has these coils extending over his shoulders which creates a similar impediment, with more limitations on raising the arms out to the side. The biceps swivel and the double-jointed elbows work fine, as do the hands which swivel and feature a horizontal hinge. I’ll add that every joint is on these guys is tight, but not too tight, with none that I’d describe as loose. I did not have to heat up anything to get it working.

“What do you suppose this is for?” “I don’t know. Bowling?”

In the torso, we have the usual diaphragm joint. And as per usual with this line, it offers very little. With Bebop, he has a bandolier and a vest layered over it which makes it hard to get at. With Rocksteady, there’s really nothing in the way so you get good rotation there, but very little in terms of the ability to crunch forward and back. You also need to be mindful of the paint on his torso as I would hate to see anyone scratch it. Below the abdomen is a waist twist and below that is something we’ve all long been waiting for with a Bebop and Rocksteady set: ball-jointed hips! Yes, the old design which was a pin and ratchet combo is gone and these ball joints work great. They can’t do full splits, but the joint has solid tolerance and you get a thigh twist out of it too. The knees are double-jointed, and at the ankles we get a hinge and rocker which work great. The boxy design of their feet also makes standing these guys pretty painless, which is necessary because a lot of the accents on their sculpts (in particular Rocksteady) are made of hard plastic and likely wouldn’t handle a shelf dive too well. Overall, the pair don’t articulate all that well, but that’s par for the course with this line which prioritizes the aesthetics of the figure over pose-ability. I’d argue they have enough, but your mileage may vary.

More handheld gizmos to add to the collection.

In true NECA fashion we also get a generous assortment of “stuff” with this pair. There are two sets of the following styles of hands: fists, open hands, and gripping hands. For the gripping hands, the left hand is a standard “C” grip while the right hand has a trigger finger grip. A small nitpick for me is I wish we got a left and right trigger hand just to make the two look different, but it’s a minor complaint. We also get two new guns: a long rifle machine gun and a shorter machine gun with drill tip. They’re all new and are basically chunkier versions of the other guns we’ve seen for the duo. I love the sculpting on both of them, especially the long rifle, which has a scope and sight at the end. There’s also a busted parking meter for one to smash turtles with, and a pair of cartoon specific accessories to round things out. There’s the polarity deflector from “Return of the Technodrome”, and a cartoony, round, bomb with red and yellow wires sculpted on. Surprisingly, the bomb is here and not the Mezmerizer, which is a similar item from the episode they’re in, but I always enjoy a good bomb accessory. It’s from the episode “Mister Ogg Goes to Town,” Mister Ogg being one of the few characters I have zero interest in NECA tackling. The weapons are painted, and the hands pretty stiff, so you do need to take care when wedging the items in there because there probably will be some paint rub. The open hands are suitable for holding both the polarity thing and bomb, the latter of which has a flat, bottom, so it sits just fine on a surface. I personally wouldn’t try to get them to hold the polarity deflector with their gripping hands as I’m pretty sure that will lead to paint rub, but it’s your call. As always, if you’re nervous about it just run the hand under hot tap water for a few seconds and that should make them more pliable.

“At last! I have henchmen worthy of my stature!”

These guys are just great. They both look fine right out of the box as Rocksteady has his forearm blaster and a pair of guns on his shoulders as well. If I have a minor critique, it’s that those two guns on his back aren’t articulated at all as it would have been neat if they were on ball joints. Bebop also has his two “stock” guns in his shoulder pads, but they appear more decorative than anything as I can’t imagine it’s easy to aim a gun attached to the top of one’s shoulder. That’s what the accessories are for though and I’m torn on how to display them. I kind of wish I could just stick the parking meter into a slot on the street diorama, but sadly, there appears to be no way to do that.

“Hey, can you play this?”

These are good problems to have when it comes to toys, and this is a set that I hope all collectors have an easy time tracking down. Very few sets in this line have remained exclusive to Target stores, so once this Haulathon event is over there’s a reasonable chance that NECA makes them available directly through their store. It might be in the form of a preorder, so there would be a lengthy wait attached to it, but it’s better than not getting them. They were available on Target.com last Friday, but I assume by the time this goes live they will have sold out. The set retails for $60 too, which is becoming the standard for two-packs in this line that feature a lot of new sculpting that won’t likely translate to other figures. For now, we only have the hunt so keep an eye on your local Targets and coordinate with other collectors out there. Together, we can beat the scalpers!

Here’s a photo dump to end on:

“I don’t see what’s so great about this guy? He doesn’t even have a TV!”
“You call that a mohawk?”
“Well, at least it isn’t the meter maid.”
“Foul robot! Prepare to be destroyed!”

NECA TMNT “Trouble’s Afoot” Deluxe Foot Soldier

Threatening, but also not.

I’m back after a much needed break, and wouldn’t ya know, I’m back with another NECA toy review from its mega popular line of Teenage Mutant Ninja Turtles action figures! Today’s subject may not be the sexiest release from this line, but it’s one that is still worth talking about. The lowly Foot Soldier from the original TMNT cartoon series was basically just fodder for the turtles to smash, slash, and bash and chew up screen time. As the show moved away from letting the turtles even carve up robots with their weapons, the impact of the Foot was diminished, but they never went away completely. The Foot Soldier is a bit underwhelming on its own, but this deluxe, stand-alone, release, is made even more tame by the fact that it’s essentially a modified re-release of a figure we’ve had for a few years now. That, however, does not make this one the first skip-able release in the growing toon line.

The deluxe Foot Soldier comes in NECA’s Ultimates styled packaging which features a five-panel window box with impressive artwork and photography all over. Like the prior deluxe releases in this line, this one is adorned with f.h.e. inspired artwork to mimic an old VHS release. Titled “Trouble’s Afoot,” this one was handled by artist Dan Elson and very much looks the part as it stokes the flames of nostalgia. These boxes are so hard to toss because they’re so charming, and they do a good job of holding all of the stuff (and there is a lot of stuff with this one) contained in the box. If you’re a mint-in-box collector, then you should be very happy with this release.

I absolutely love the packaging decisions NECA has made with this line.

This Foot Soldier release has been a long time coming. It was originally going to be the first deluxe release, but it was passed over in favor of both Metalhead and Krang to officially be released as #3 in the series. This decision ended up delaying this one for over a year, but few collectors were actually disappointed since the other deluxe releases were far more exciting. And that’s because this figure is largely the same was what was released back in 2017 as part of NECA’s San Diego Comic Con exclusive set. Following that release, Foot Soldiers were released in two-packs with a turtle as part of the first wave of Target exclusives and then again as a dedicated two-pack as part of Wave 2. Following that, special battle damaged variants were included in Wave 3 which featured new torsos, but largely retained everything else. Given NECA already gave us an army builder set and multiple other avenues to acquire Foot, some may have wondered why we would ever need a “deluxe” version, but NECA had an ace up its sleeve in the form of Alpha One.

Yeah, I had to get two.

Somewhat later in the cartoon series, there was an episode called “The Foot Soldiers are Revolting” which featured the super intelligent Alpha One. The Alpha One Foot Soldier looked like a regular Foot Soldier, but with an oversized head that resulted in the metal interior to burst forth from the purple hood. This Foot Soldier lead a rebellion against Shredder that lasted for an episode, and NECA could have just put this guy into another two-pack, but instead chose to release him as a solo effort. This does mean one deluxe Foot Soldier costs a few bucks more than the standard or battle damaged ones (30 bucks compared with the 52 dollar two-pack price), but NECA is hoping collectors will appreciate the packaging and additional accessories, as well as some new engineering.

New Foot vs Old Foot. The differences are subtle, but do exist.

Yes, that’s right, there is a bit more “new” here than some may have realized. NECA is pretty good about making running changes to its figures when a change is warranted. For years, this line has been criticized for joints that are too tight and hips that are prone to breaking. In my experience, I have not had any significant quality control issues with my figures, but that doesn’t mean issues haven’t come up. The Foot I had acquired as part of the box set were pretty stiff and ended up being my least favorite from that particular set, but they didn’t break or anything. This Foot has a re-worked neck joint which is largely done to make it easier to swap heads. It’s possible to swap heads on the original Foot, but the ball in the torso is likely to pop out first as opposed to the second one in the head so it’s not easy, or recommended. The other difference is in the hips which are now simple ball-pegs. The end result is a much looser, and freer, range of motion, but the downside is the looseness makes it a little harder to pose as the figure sometimes wants to just do splits. I ran into a similar issue with the Punk Frogs two-pack, but this is how NECA is doing hips now so I suppose we better get used to it. It’s better than the absurdly tight Bebop and Rocksteady hip joints, but it is disappointing to see one problem solved, only to be replaced by another. The other additional change is in the ankles, so much like the new turtles we got in the disguise four-pack, these Foot have true ankle rockers. Beyond that, the articulation is the same as the previous release. The only other difference is this Foot Soldier is noticeably brighter when it comes to the purple in comparison with the past release. I say “noticeably,” but it’s really only noticeable when you have an old and new figure standing side by side. And even then, you’re not likely to notice if they’re on a shelf.

This really only happens in video games.

Even with the change in hips, this new Foot still stands at roughly six and a half inches which is right in-line with the previous release. Where it is going to distinguish itself beyond the subtle articulation improvements is just in the amount of stuff. This guy comes with six sets of hands: fists, gripping, tighter gripping, trigger finger, relaxed, and a set of “chopping” hands. The plastic used for the hands is nice and pliable, which is necessary because the included accessories seem to range in thickness. Returning from prior releases is the long rifle with a suction cup end on it. The dark gray on this gun is ever so slightly darker than the previous version, but is otherwise the same. There’s a small, white, handgun which has been repeated a few times and the bulbous, blue, rifle from the damaged two-packs returns as well. The gray and orange ninja stars are present, as is the blue and purple mutagen canister. The sword with a yellow and brown hilt that was previously packaged in the SDCC set and with Shredder is included and we get yet another purple communicator, this one features the new Krang and has been released previously. I feel like NECA missed an opportunity to put a sticker of post shower Krang on this one, but oh well.

“You have failed me.”

That’s all of the old stuff, what you probably want to know about is what’s new. Well, one of the guns is a mix of both. The rifle we’ve seen included with the other Foot Soldiers as well as Bebop and Rocksteady makes a return, but with a new purple and gray paint deco. It’s kind of silly, and I don’t know if they were ever colored this way in the show, but I like the end result as it looks like a Foot-specific gun and every soldier should color coordinate with its chosen weapon. We also have a long spear that’s nearly 8″ long. It’s definitely low tech amongst the other weapons, but looks pretty cool in the hands of the Foot. There’s a new sword with a white and gray deco that has a serrated edge. It looks similar to some of the Mirage weapons and is fine. There’s a fan that’s done in a peach and gold color scheme that looks sleek. I can’t recall if it was a special item in the show, or just a fan, but I think it there was one with magical properties? It’s been awhile. There’s a second Foot head with a yellow Foot insignia on the forehead instead of a red one which was basically just a color variation in the show. I know it was present in the Alpha One episode so it makes sense to have it here. There is also a cop hat if you want an Officer Foot. There is, of course, the Alpha One head which looks great and has the same range of motion as the other heads and I suspect it is this head most will choose to display. Lastly, Alpha One has his own, unique, handgun represented as well.

You’re in trouble now, Shredder. Maybe.

That’s a lot, and it’s a bit overwhelming. It feels like NECA is encouraging collectors to get multiples of this release and army build a group of Foot Soldiers with some variety in their arsenal. The only problem is that by buying multiples you double that amount of accessories and it’s just so much! It’s a good problem to have, but NECA probably could have omitted some of the repeat weapons like the old sword, blue rifle, and white handgun. I also wish they had a proper sash on the figure, instead of just a sculpted one, so we could store some of these weapons on the actual figure like the illustration on the box featuring a Foot Soldier with ninja stars in his belt. Instead, you basically have to pick what you like best and just put the rest out of sight. At least I have extra Foot Soldiers to best align my preferred weapons with my display.

Looks like they figured out how to work together, after all.

The Deluxe Foot Soldier is definitely the lesser deluxe release of the three available, and will probably remain so after the next three drop (Mondo Gecko, Muckman, and Krome Dome), but that doesn’t make it worthless. The base figure represents an improvement over what has been released before, and we basically have every accessory under the sun now. The Alpha One head makes this a release to track down on its own as that is a unique character and one likely to remain exclusive to this set. Part of me hopes that NECA does a new Foot Soldier two-pack that’s like a budget release with less accessories, maybe even just hands, so we can make better use of the accessories we have here. That probably won’t happen, but I would not be surprised if these new Foot Soldier bodies are re-released as a standard two-pack with the Wave 2 accessories. Maybe they’ll include the new color scheme on the rifle as well.

Updated display. Maybe slightly irresponsible to add two new Foot Soldiers considering the space limitations already.

Like all of the other cartoon Teenage Mutant Ninja Turtles releases from NECA, this figure is exclusive to Target stores in the US. International collectors can find these at specialty shops, though all of the international releases seem to be lagging way behind compared with the US ones (I don’t think Canada, for example, has received a release for Krang yet) with the exception of China which has had this guy for about a month (among other upcoming releases). Target isn’t stocking this release, and hasn’t done any online sales for this line in months, so your best bet is to check often and figure out the local rep’s schedule to maximize your chances of finding this release on the shelf. Hopefully with this being a re-release and an army builder, they stick around on shelves longer than usual. Good luck, and don’t feed the scalpers!


NECA TMNT Cartoon Rat King vs Vernon

This might not be the mismatch you think it is.

When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are more essential characters from the venerable cartoon as far as I am concerned. And the list of those remaining starts with the Rat King!

These two come packaged in the same window box we’re used to at this point. We’ve got character likenesses on the front which aren’t from the show, but are probably from the licensing art that Viacom has for the show. Rat King’s likeness looks pretty good though, and Vernon looks fine though it draws attention to the fact that he’s a cowardly sort, but his figure doesn’t depict that. NECA opted for something else which I think most will enjoy more, though. The rear features a cross-sell which just displays previously released figures so if you were hoping for a tease of what’s next you’ll be mistaken. And not to get ahead of myself, but I actually don’t know what’s next. It could be the deluxe Muckman, Mondo Gecko and Kerma, or our first punk frog two-pack. Time will tell.

Hey Vernon, the viewfinder is on the other side of the camera, buddy.

Rat King was cool, to put it simply. Some weird dude living in the sewer with a bunch of rats who has a unique look and speaks with this lethal sounding whisper. That patchwork costume, the double-wrapped face, he was creepy which made him a lot of fun on that old show because I was never creeped out by Shredder, Krang, or really any other villain. Most of that show was full of comic relief types, but Rat King had a different aura about him. He was a bit mysterious and his motives less defined than someone like Shredder. He wasn’t in a ton of episodes, but certainly enough to be memorable.

Look at that smug asshole.

And then we have Vernon. Oh, Vernon, the character you love to hate. Or maybe just hate – I don’t know. He was April’s co-worker and was sometimes behind the camera for on location shooting, but I feel like mostly he was just hanging around the Channel 6 headquarters acting like a dick. He was always telling April she was doing something wrong or going about something in the wrong way. At times he was portrayed like a rival, but mostly he was just a dick, and a cowardly one at that. Because he’s not a real villain or anyone that gets into fights on the regular, some may question the need for a Vernon. For me, he was a character that had a presence on the show, and he was in far more episodes than your garden variety villain. He is essential, for a different reason than someone like Rat King, but essential nonetheless. As is Irma, whom I suspect is not too far off.

Now Rat King vs Vernon? That does seem like a bizarre way to sell a two-pack of action figures on the surface. Mostly though, ignore the presence of the word “versus” and it starts to make sense and certainly the extra accessories for Vernon bring that home. There was an episode of the cartoon where both Irma and Vernon were exposed to mutagen via Rat King which caused the two to mutate. Vernon, a character who really only needs a camera and maybe some extra hands, in his mutated rat form is pretty interesting and since it was only his head and forearms that mutated, it was also really easy to work into this two pack.

“April!”
Get behind the camera, Vernon!

Vernon comes in right around the 6″ mark, actually a little over, and is featured in his classic attire of pink shirt, blue tie, and blue jeans. There’s even that little case on his belt which has an unknown purpose. Today, it makes me think of a cell phone case, but no cell phone in 1988 is going to fit in there. He sports a happy, yet cocky, expression that conveys his dickishness quite well. He comes packaged with gripping hands, but he also comes with these open, expressive, hands and a pointing, right, hand. His main accessory is a big ole Channel 6 camcorder with a big display on the rear. It’s much larger than the handheld that came with April as Vernon’s is the shoulder mounted style. The handle is articulated and can fold up so it looks appropriate when Vernon carries it by the top handle when he’s not shooting. You can kind of finagle it onto his shoulder too with his eye near enough the viewfinder and overall it’s a nice accessory.

“Oh please, sir, let me go!”
“No! What’s happening?!”

The best accessories though are definitely those were-rat pieces. Vernon’s arms detach at the forearm where they’re held on by pegs. His rolled up sleeves are a separate piece of plastic that fit over those pegs and can slide off if you’re not paying attention when prying the arms off, so be careful. Otherwise, they come off easy enough and the were-rat forearms pop right on with minimal fuss. Vernon’s head detaches at the base of the neck which is a little trickier to get off, but not as difficult as I was expecting. Be sure to grab the neck and not the head or else you might just pop the head off by mistake. I’m pretty sure it’s on a ball-peg, so you’re not likely to damage it or anything, but once the head pops off once it may pop off again with less effort which will only make it harder to get the neck off. Getting the rat head on is tougher and you should probably just heat it up before even trying. Once on though it looks great, and Vernon gains some articulation at the jaw too. It’s so fun that I’m torn on how I want to display this guy. I have a little bit more room where my villains are so he’s going there for now, but I see myself swapping back to regular Vernon and pairing him with April down the road.

If I’m being honest, he’s only slightly more intimidating like this.
He’s like Splinter with sideburns.

Articulation wise, Vernon is pretty familiar. He’s very much similar to April, even though I think he’s mostly all new parts. If he shares any parts with another figure in this line, it’s not obvious. His head is on a ball peg and so is the base of his neck so he’s got great range in that area. The shoulders are ball-hinges and he has the same double-jointed elbows as April which utilize a second ball joint above the elbow for a swivel. It’s kind of funky, but on figures with rolled-up sleeves like this it works pretty well. He has a swivel in the forearm thanks to the pegged in joint there plus the usual swivel and hinge at the wrist. His wristwatch is glued on, unlike April’s, so you don’t have to worry about it flying off when swapping hands. There’s probably some articulation in the torso, but his shirt is a soft plastic over a body and it steals any articulation that would be found there. And you really don’t want to mess with the diaphragm anyway since it would put stress on the shirt and possibly cause some cracking. He does have a waist twist and ball-jointed thighs that swivel. He has this rubber, “diaper”, over the crotch for his pants that restricts some of the leg movement, but it’s not too bad considering this is Vernon. He’s still capable of wide stances and such. His knees are double-jointed and you’ve got hinges and rockers at the ankles. Pretty typical, but technically a little more than we’re used to thanks to the forearm swivel. There’s certainly enough and I think he’s capable of plenty of expressive poses, which are aided by the extra parts.

There he is!
You can see a little of the brown paint smudges on the upper, inner, thigh

All right, let’s talk Rat King! I’m pretty impressed by Vernon, more so than I would have ever expected I would be for a Vernon action figure, but my focus is on Rat King. And he looks fantastic. This is the cartoon version of Rat King that I’ve wanted since I was a kid. I never had the Playmates Rat King, even though I wanted him, and I think that has made my desire to have this one all the more enhanced. He looks great though as NECA really nailed the likeness. He’s got this cocky grin with wild eyes and the patchwork nature of his shirt and pants just looks terrific. Again, this guy is mostly new parts because all of the stitching is sculpted in and there just aren’t many human males in this line. It’s basically these two guys, Casey Jones, and Shredder. He stands at about six and a half inches, which feels right for this line. Some characters have been either too short or too tall, but Rat King seems like he’s right on the money.

If you’re going to call yourself Rat King then you definitely need some rats.

The only area where Rat King could have been better is in regards to the paint. The actual paint job is pretty terrific. NECA also cast the hinges in the proper colors so when the paint flakes on those joints it doesn’t leave behind an eyesore. And it’s actually pretty clean, actually impressively so, considering all of the linework on this guy. It’s really just that diaper piece where things aren’t great. Before I even moved him out of the box I noticed paint rub on the back of his legs and inner thigh. It’s on the back of the figure so that’s obviously better than the front, but I have a feeling paint is going to rub off of that rubber crotch piece pretty easily so go easy on the thigh joints. I’ve also seen some people end up with cracking paint on that piece and when it flakes off it leaves behind a flesh color. Now Rat King basically wears rags so it’s probably not the eyesore it would be with another figure to see skin poking through, but I don’t know why they didn’t cast that piece in green to match the paint better. And it’s going to be an eyesore if you end up with a cracking crotch piece.

Bomb’s away!

We might as well talk articulation since it plays into that issue just discussed. Rat King’s head is hunched forward and on a ball-peg so it has the usual range of motion, but the hunch restricts it a touch. He’s got shoulder-hinges and biceps swivels and the stitching pattern goes all through both pieces so it still looks good in almost any position. He has double elbows and the hands rotate and have a hinge on them. He has a diaphragm cut that gives him some fun motion in the torso, though he has these straps going over his body which are a separate piece that you want to be mindful of. I don’t think he has a waist swivel. It didn’t turn and I don’t want to mess up those straps, so I’m going to assume it’s not there. His thighs are ball-jointed and, like I said, you’ll want to treat them gently. That diaper is going to limit how far his legs can move, even more so than Vernon because he’s thinner than Rat King, but my advice is only move him as far as that diaper wants you to and not beyond. There’s give there, and it will move, but you might not like the result. The knees are double-jointed and you’ve got hinges and rockers at the ankles. His articulation is fine. It could be better, and since they already had to sculpt so much new for this guy I wish they just sculpted a new crotch piece so they didn’t need that soft diaper, but he’s okay.

This has got to be Rat King’s ultimate fantasy right here.

For a figure with a lot of new sculpting, it’s actually surprising to see the amount of accessories that are included. For starters, Rat King comes with two, open, stylized hands in the box. He has a set of gripping hands he can swap to and a pointing, right, hand. He also has rats! He kind of needs them and he gets his own rather than sharing a rat with Splinter or something. They’re fun too as NECA gave two of them a curling tail so you can place them on the figure without the need to have peg holes. One fits very well on his shoulder, another can go around a bicep or leg and the third can go on his head or in his hand or something. If you place him on a shelf it’s then pretty easy to just place the rats right on him with little frustration. Rat King comes with his hypnotic flute that fits into his left gripping hand pretty well, less so the right one. He’s also got a bandolier that his soda can grenades fit into. He has two red ones and one blue one and it’s easy to slip over his head and the cans pop in and out easily. The cans also fit into his open hands well and look pretty cool. Lastly, he’s got the same gray cannister of mutagen the rock soldiers came with. He doesn’t need this, but I guess it’s good to have more? – EDIT: It’s actually not the same gray canister that came with Traag and Granitor, it just looks like it. This one can actually separate and there’s some pink ooze inside, so that’s pretty cool. And sneaky.

Here’s some size comparisons for you. Rat King with a turtle and one of the tallest figures in the line, Captain Zarax.
Here’s our dear rat boy with the same.

If it’s not obvious, I’m pretty much over the moon with this set. Both figures turned out well and they’re different from each other and from everything that’s come before so it just adds a little more excitement to the mix. They’re fun to pose with different characters. They can be with the Turtles, Splinter, April, or other bad guys. Vernon as a rat is really dynamic for posing opportunities and placement in a display. I really was tempted to buy two, and if Vernon had been packaged with Irma and she had rat parts too then I probably would have. I didn’t want or need two Rat Kings though, plus I don’t want to hog two sets for myself when they’re still hard to get. And that’s the last negative of the set, these are once again Target exclusives. We saw tremendous volume with Krang and the Splinter vs Baxter set because Target ordered direct from NECA to distribute on their own, rather than via NECA’s independent rep relationship. This set is back to that model so as a collector we’re back to stalking the stores when we know the local rep hits and hope for the best. I got lucky that someone on Twitter who follows me alerted me that the store near my house was just stocked late last Friday and I hauled ass to get there and get a set. If you don’t want to go to a store in the midst of a pandemic, I do not blame you one bit. An online drop at target.com is expected sometime this week which is why I’ve fast-tracked this review so I can get you that information! There is a placeholder page on Target’s website right now (search for NECA Rat King and make sure you select “include out of stock” in the filter to bring it up) and if you have the app you should go to it and turn on notifications. Sometimes those notifications work perfectly, sometimes they don’t, but it’s better than being left in the dark. Good luck out there and don’t feed the scalpers!

Run, girl!

NECA TMNT Cartoon Splinter vs Baxter

Got another two-pack for ya!

I didn’t intend for so many TMNT reviews to hit one after the other, but Christmas pushed a bunch of stuff into the final week of December and then some surprise difficulties with another review has moved this one up. So be it. 2020 had a final surprise in store for collectors of Teenage Mutant Ninja Turtles. NECA had previously announced all of Wave 4 of its cartoon Teenage Mutant Ninja Turtles action figure line would release in the fall, before having a change of heart. The two most anticipated releases of the wave were pushed to 2021, the deluxe Android Krang and the two-pack of Master Splinter vs Baxter Stockman in his mutated fly form. In addition to being some fan-favorites, these two releases were important to collectors as they represented for many the last essential release of the line. Everyone’s mileage is a bit different, but I think all can agree that the most important characters in the show are (in some order): the turtles, April, Shredder, Bebop, Rocksteady, Krang, and Splinter. You could certainly make a strong case for the generic Foot Soldier, and maybe some would push for Irma considering she was in a lot more episodes than you may recall. No one would argue though that those 10 previously mentioned characters are not essential.

I guess these two were paired-up because of their similar height?

Well, as I said, 2020 had a final surprise and it’s that both the deluxe Krang and Splinter vs Baxter two-pack arrived early. They first popped up in California Targets in the middle of December and gradually worked their way east before the end of the year. I actually found my Krang on New Year’s Eve, but had to wait on Splinter vs Baxter until 2021. While it’s always nice to get something earlier than expected, I definitely wasn’t thrilled about the prospect of running out to stores and hunting for action figures during the holiday rush, COVID or not. The whole pandemic thing just added another layer of anxiety, but I suppose there’s enough fool in me that I did go out. I masked-up, armed myself with a ton of hand sanitizer, and went through stores as quickly as possible until I found what I was looking for. In the case of this particular set I’m reviewing today, I never actually found it myself and was helped out via the CollectorsHelpingCollectors hashtag on Twitter so a special shout out is reserved for user og3 (@OG_mulch) for helping a fellow collector out!

Check out the sculpting around the base of Baxter’s wings and extra limbs.

Splinter vs Baxter comes packaged in the standard NECA window box. It’s a thinner box than some of the more recent releases as these are two of the smallest figures in the line so far. The only one smaller is the Roadkill Rodney. Not that we’re going to hold their size against them as these two boys more than make up for their small stature. And perhaps to compensate, there’s a ton of stuff included with this release, most of which belongs to Splinter. Some of it should be very familiar, but some of it is pretty obscure and I’m not even sure where it all comes from, but I’m happy to have it! More than accessories though, I am just thrilled beyond belief to finally have cartoon accurate depictions of both of these characters. The old Playmates line featured a Splinter that didn’t really resemble any version of the character. There was a slight resemblance to the Mirage Studios depiction, but he was kind of his own thing. And there weren’t a ton of Splinters to follow, and none really resembled the cartoon look. As for Baxter, his Playmates version was close, but like a lot of that line there was a lot more detail and grotesqueness with the figure that the cartoon chose to ignore. Playmates also wasn’t that concerned with scale so even though he was a fly he was the same size as basically everyone. For the cartoon, they took the already short Baxter Stockman (he was the same height as the turtles, pre-mutation) and shrunk him further when he was mutated resulting in a rather diminutive villain. They also gave him a sweater vest, but kept the bowtie, which just further separated him from the action figure.

Enter: The fly!

I get the sense that Splinter is the figure fans are most excited for, but I want to talk about Baxter first. I touched upon it a bit in my review of the Super7 Baxter Stockman, but this character was one of my favorites in the cartoon. And since I never got the original toy, it actually made me drawn to him more. He was used sparingly in the show, and he was able to be a sort of perfect villain for the show because he could be threatening, funny, and even sympathetic. He was as much a villain for the turtles as he was for Shredder, whom he blamed for his transformation into a fly. And I love the design! He’s got that big fly head with tiny wings and those purple appendages coming off of his back. He’s just a fun design.

Aww, he brought flowers!
And he brought a friend.

For this figure, NECA absolutely nailed it. First off, I love his size. Like a lot of characters in the show, he could be inconsistent in how he was portrayed, but generally speaking, Baxter should be shorter than the turtles. And he is here as he stands around 4 3/4″ when standing upright. The proportions also look pretty good with Baxter having a rather large head given that he has those big fly eyes. The paint though is where this thing shines. The way NECA painted the eyes is especially striking. This line does a great job of really giving the impression that these characters stepped out of a television set, but Baxter might be a new highwater mark as far as that goes. And I think it’s partly due to the fact that Baxter is basically fully clothed as the shading NECA has utilized for this line works really well here. NECA also matched all of the hinged pieces to the appropriate color this time around, so no paint-flaking that reveals the wrong color underneath as we saw with Leatherhead and the Triceratons. Oh, there’s still plenty of flake though as NECA continues to paint over joints, but at least once removed it doesn’t leave behind an eye sore.

“Hey, dude, you’re lucky I left my fly swatter in my other shell!”
“Lucky, am I?”

Little Baxter comes packed with an impressive array of articulation. Mine did feature some pretty stiff joints out of the box. Some of that is likely due to arriving rather cold since it did come by mail to the north east in January, and some of it is just the usual assortment of stuck joints this line is known for. Strangely, the joint that gave me the most trouble out of the box was the head which is just a simple ball-joint. I held him under running, hot, tap water for a bit and was able to get it to move. It sounded like there was some paint or something just holding it fused and once broken his head spun just fine. He has good rotation up there with a little ability to look up, but he can look down quite far which is useful if you intend to place him on a flight stand. His shoulders are pretty standard, ball and hinges, but at the elbow he features NECA’s somewhat unique double-joint. There are two hinges at the top and bottom and the arm can swivel at the top joint. He can bend well past 90 degrees as a result, but be a little careful as after the head this was the part that was toughest to free up. The hands are pegged in and can swivel. There’s also a hinge, but the hands sit fairly deep into the cuff of his dress shirt so it doesn’t do much. There’s what seems to be a ball-joint at the waist hidden under the vest that allows for some rotation and a little pivot. The legs are secured via a ball-joint, but they lack the usual amount of swivel we see in this line. He can swivel his thighs maybe 45 degrees or so, it’s not much. The knees are double-jointed and his feet are hinged and can rock side-to-side. The feet are also stuck pretty well on mine, so be careful. Lastly, Baxter has those wings and extra limbs on his back which are all attached via a ball-joint and hinge. I wish NECA had added additional hinges to the purple “arms” and some pinching articulation at the claws, but they’re largely just decorative.

I hear people enjoy comparisons.

Baxter is able to move around quite well which comes in handy since he has plenty of stuff he can be posed with. For starters, Baxter comes packaged with fisted hands, but he also has a pair of gripping hands and a pair of trigger finger hands. I’m glad NECA gave him trigger finger hands since it could have been argued he didn’t need to come with them since his main weapon, the trans-mutation ray, doesn’t have much of a trigger. You may recall this weapon from the cartoon as it allowed Baxter to mutate Shredder into a fly and Michelangelo into a gerbil. It’s mostly white and features a dial on the rear of the gun by the sights that allowed Baxter to select what animal he wanted to apply to his victim. It’s well-painted and looks great, though I wish that dial could actually move. Mine has a black blemish across the top too that I hope to rub off. Baxter’s hands are painted purple and are pretty stiff so it’s probably not a bad idea to heat his hands before trying to insert this gun into them lest you want ugly purple smudges on it. Baxter also comes with his computer buddy who helped him escape Dimension X. I don’t remember if he had a name, but he’s basically a computer monitor with attached keyboard. The screen is a lenticular image so he can display different emotions and it’s pretty cool. He has an opening for a socket underneath, so I’m curious if NECA will sneak a body into another pack for him, even if it’s non-articulated. The doku flower is also included, which poisoned April in the same episode Baxter debuted his fly form. I’m actually not sure if this is a Baxter accessory or a Splinter one, as it could be the gazai plant which was used by Splinter to cure April. Both plants looked identical in the episode. What will likely entertain people the most though is the included fly Shredder and gerbil Mikey. Both are non-articulated, but they look pretty great. The paint is applied well and Mikey is actually quite cute.

“What the devil?!”

It’s an impressive haul for Baxter, and like I said, I appreciate NECA including proper trigger hands with him so he can also wield any of the other guns from the show (like the small handgun that apparently belongs to Splinter, but kind of looks like the gun Baxter used in “Enter: The Fly”) with ease. Maybe some wanted a goofy accessory like a stack of sugar cubes and I know people are aching for Mousers, but I suspect those will be included one day with a human version of Baxter. I’m happy with this loadout and it’s cool that his computer buddy could even just function as a computer in a display for someone like April, if it’s so desired. The inclusion of the trans-mutation ray also makes it more fun to compare this figure to the Super7 version since that one came with the same weapon, albeit, unpainted.

Your ninja training has begun!

Baxter is impressive, and his box-mate Splinter is much the same. He stands basically at the same height as Baxter with his ears taking him up to approximately 5″. This is a depiction of Splinter from early in the show when his fur was a lighter brown and his kimono a deeper magenta. In later seasons, his fur would change to a much darker brown and his kimono lightened to a shade of pink, or maybe it just looked lighter by comparison. This is my preferred look though and it makes the most sense since the main turtle figures we have feature that olive flesh-tone from the show’s early seasons. Splinter has a rather stern and serious expression on his face which is appropriate for the character. NECA’s toon shading they utilize is blended really well with the sculpted fur which is different as it’s usually more pronounced. I think it works quite well. There’s a minor paint imperfection on my figure where a blob of the light brown is present on the back of his neck, but it’s partially hidden by the kimono. His body doesn’t have the toon shading on it and is painted the darker brown as it’s hidden by the kimono. His hands though are cast in the light brown so it looks odd when his wrists are visible. The kimono itself is a soft goods addition which I think is the way to go with this figure. I just wish NECA had done something different with the belt as it’s just a black ribbon tied in a knot. It sits too high on the character’s chest as his lower abdomen is very round making it hard to put it in the right place. A plastic belt like the old Playmates toy or the more nylon one Super7 used might have worked better. Or they could have sculpted a channel for the belt to fit in. It would have made the figure look a bit ugly when disrobed, but who is going to display Splinter without his kimono? They also could have just made the figure less round which probably would have worked the best.

Well, he apparently didn’t put much thought into their names.

The articulation on Splinter comes largely as expected. He has articulation at the base of the head and where the neck meets the torso. It’s very stiff on mine even after heating it multiple times so I’m not sure if this is just my figure or if the articulation is doing what it’s supposed to. He can look down, but I can’t really get him to look up and turning his head is also a bit challenging. It’s hard to get just the head to turn without the lower joint trying to as well. And that one is sculpted fur to fit over the body so it’s a bit rough and definitely not a fun joint to mess with as it feels like it’s rubbing quite a bit on the torso. His jaw is articulated, but mine looks miss-aligned. It’s like he has a cross-bite and I’m tempted to see if I can get it into a better position with a heat gun, though I’d probably have to remove the soft goods lest I want to set them on fire. The arms are standard joints at the shoulder and feature double-joints like Baxter’s. They move very well considering you have to contend with the soft goods. My only concern is that the top pin holding the elbow joint together on the left arm of my figure looks pretty jacked up like it was damaged during insertion and pushed in too far. I’m only pointing this out because it seems to be rather widespread with this figure. He moves fine right now, but I’m definitely being careful there. The wrists are the same peg and hinge joints we’re accustomed to. There is a diaphragm cut and the legs are joined with standard ball-joints. The shape of his rump prevents him from kicking back, but he can kick forward and balance on one foot so ninja kicks are still on the table. His knees are double-jointed in a very rat-like manner as they angle backwards. There’s a hinged joint at the ankle and also a toe hinge. Thankfully, that ankle joint is cast in white so no paint blemish down there, but the toe hinge is a bit ugly as there’s a gap between the wrappings and toes. Lastly, Splinter’s tail is connected via a ball-joint and moves much better than any of the other tails we’ve seen in this line. It’s also a wire with plastic sculpted over it so there is some bendy quality to it. It’s not a lot, but better than the movie Splinter from NECA.

Splinter, I think it’s upside-down…

Splinter probably won’t demand a ton of posing ability from most collectors, but he is a ninja and should be able to move like a ninja. I think NECA did just okay in that respect. I really wish they could have figured out a scheme that allowed him to cross his legs in a meditative pose or got some more torso articulation into him as well. I feel like they could have taken advantage of the fact that this is a robed figure, like they kind of did with the movie version, to fit torso articulation into him that may not have been super aesthetically pleasing, but would have been covered up. He looks the part, which is most important, he’s just not quite the homerun I was expecting after seeing the promotional images.

That’s a lot of stuff for both figures.

Even more so than Baxter, Splinter is loaded with extra goodies. He comes with gripping hands instead of fists, but also has five extra hands to work with. I should clarify they’re more like relaxed gripping hands as he has a set of tighter gripping hands he can swap for. He has a set of what I would call martial arts posed hands, or maybe even meditative hands. One even looks like Bart Simpson’s infamous Touch of Death. The other is a two-finger pointing hand. And lastly, he has a right, single-finger, pointing, hand. All of the hands are painted light brown and feature sculpted fur and claws, though the claws are unpainted (which is consistent with the show).

When a walking stick literally won’t cut it.

Splinter has all of those hands because he has a lot of stuff to hold. The relaxed gripping hands work great with his books and scroll. He has two books, one is open and features depictions of the artists that inspired the names of the turtles and the other is closed. The scroll, which is from an episode of the show and did something, is unfurled and he can hold it via either end. He also has his walking stick which the relaxed hands can fit over for standing poses. The tighter gripping hands come into play with the sword and gun. The sword is the Sword of Yurikawa taken from the episode of the same name. It looks a lot like one of Leo’s non-stylized katanas, which is to say it doesn’t really look like an actual katana. It has a yellow-gold hilt and short blade, but best of all, it comes with a flaming effect piece which is cast in translucent orange plastic and slides over the blade. It’s pretty cool and if you prefer your Splinter to be less of a pacifist this should work. If you think that blade is too elegant though, there’s a gun. I don’t recall where this gun came from, but it’s a small pistol. Splinter also has a Yin Yang medallion that he can wear and a dojo mat to meditate on. The mat is kind of cool as it’s made of a springy, foam-like, material instead of paper of cloth. Lastly, we have a little rat. It might have made more sense for a Hamato Yoshi to come with a rat, but I’m not complaining. The martial arts pose hands can even allow the rat to sit in Splinter’s palm.

When necessary, Splinter can turn up the heat.

That’s a lot of stuff, and there was so much in the box that NECA had to put the extra hands on their own, separate, tray and tape it to the underside of the main bubble tray. It’s something I really appreciate about NECA and this line as when figures seem to come in under budget they fill the set with extra stuff until they hit their standard baseline. They could have just shipped a set with a larger profit margin than usual, but didn’t, and that’s cool. I give a lot of credit to brand manager Trevor Zammit for spending probably far too much time with this cartoon to find all of this stuff and to director Randy Falk for encouraging him. Of the two figures, I think I prefer Baxter as he both looks fantastic and has the articulation needed to make him wonderful. I do wish he had a little more articulation in those purple appendages he’s got, and I wish NECA in general would start supplying vertically-hinged hands for proper weapon wielding. And I also largely like what we have with Splinter. He looks like the character from the show, and while I found more room for criticism with him, I still think he turned out well enough. You won’t hear me asking for a better version anytime soon.

And when that doesn’t work, he’s also packing heat.

This puts a capper on NECA’s release schedule for 2020 as far as TMNT is concerned. It was quite a year for the line with lots of frustration, but also lots of damn good toys. Trying to figure out a favorite is an exercise for another day, but I’m really looking forward to seeing what’s next. Next up is a Rat King and Vernon two-pack and I am super stoked to add a cartoon accurate Rat King to my collection. Also announced are the punk frogs, Ace Duck, Mondo Gecko, Muckman, Chrome Dome, and a four-pack of turtles all featuring cloth goods trench coats and new headsculpts. There’s also the cartoon city scape diorama set to ship to those who ordered it last year sometime this quarter. 2021 is going to be busy, but hopefully rewarding. Once again, thanks to those in the collecting community who helped me secure this set and good luck to the rest of you. Remember, don’t feed the scalpers! Good luck, and happy hunting!

At long last, the family is together.

NECA TMNT Cartoon The Wrath of Krang!

Bring the wrath!

We’re back for 2021, and right now it looks like a lot like 2020 as we have a new Teenage Mutant Ninja Turtles action figure to talk about – Android Krang! Hopefully, this doesn’t mean 2021 is a lot like 2020 going forward, but if it’s going to copy anything from 2020 then let it be the toys. There were a lot of toy releases in 2020 that caught my fancy, so much so that this blog is practically a toy blog 11 months out of the year and a Christmas blog the other month. As long as the toy releases remain this good, then that’s fine by me!

One of the weirder characters from the original Teenage Mutant Ninja Turtles cartoon is Krang. It’s easy to lose sight of just how weird he is because he’s in nearly every episode. He’s overexposed so it’s easy to lose sight of the fact that he’s largely portrayed as a rather large, thick, dude in a Speedo with a brain in his stomach. Krang was obviously inspired by the Utrom from the original line of Mirage Studios comic books, but in the hands of Fred Wolf Productions he became quite an intriguing character. An oversized brain with a face and tendrils, he was there from the start and Playmates quickly introduced an action figure into its toyline. That version of Krang was depicted in his “bubble walker,” which was basically a bubble with robot legs he could sit in. The toy also had robot arms that could be attached to it, though when it came to the cartoon I do not recall ever seeing such a thing (the bubble walker in general was rarely seen). From the moment we meet Krang in the series, he’s demanding Shredder create a body for him based on some blueprints he keeps waving around. By the end of the original mini series, he has that body and that was the version of Krang we came to know and love.

When NECA first tapped into the cartoon property for a comic con exclusive set, it included Krang with that same bubble walker Playmates had run with for its first version of Krang. All probably assumed NECA wanted to do a proper body for Krang, but at the time no one knew how far the company was going to be permitted to go with this property. When the inaugural wave was first unveiled, NECA referenced the expected body with their version of Krang waving a set of blueprints in action figure Shredder’s face. The following year, the body made its debut! Titled “The Wrath of Krang!” this release marks the second in what NECA calls the deluxe line of figures following last summer’s release of Metalhead. The deluxe line is essentially reserved for larger figures and figures that require their own unique tooling that won’t bare fruit later. Metalhead retailed for $30, while Krang retails for $35 likely due to the amount of accessories included and the figure’s increased size. It’s still a Target exclusive, so if you’re sick of hunting for toys at that store I’m afraid Krang is no different. However, if a figure was worth the trouble it might be this one as Krang in this form is definitely an essential character and one no TMNT collector likely wants to go without.

The only downside to NECA’s retro packaging is you’ll likely want to keep it.

Krang comes packaged in NECA’s Ultimates styled packaging which is the five-panel window box. The artwork on the box is a direct homage to the TMNT VHS releases by F.H.E right down to the font and art style for the characters depicted. Credit for the concept goes to brand manager Trevor Zammit with the actual packaging and illustrations credited to Chris Raimo and Dan Elson. It’s really a sight to behold and definitely hits all of the right nostalgia notes for those who grew up with the property. I’m able to bring myself to toss the standard two-pack boxes, but I can’t trash these ones. They’re just far too charming.

The original Krang (left) really captures the season one look while the new one is designed to fill-out the opening in the body and is more reflective of the other seasons.
The new Krang may be larger, but he still fits in the bubble walker. His tendrils are more secure in his body too, which I assume to is to prevent them from dislodging inside the body.
“Krang, would you shut up about that stupid body!”

Krang is relatively easy to remove from his package and presumably would be easy to re-insert should you desire. Once removed, he stands around eight and a half inches tall before inserting the antenna into the top of his head (which he comes with an extra, in case you lose or break one). Krang is packaged separately from his body and needs to be placed inside the body’s stomach opening. To do so, you have to remove the top half of the body from the bottom above the yellow cavity. The body is pretty rigid and NECA did not include instructions. The easiest way I’ve found to take him apart is to push from the inside against the side wall to release the body from a little tab in each side and front. Once you get one side out, it comes apart easy, but definitely don’t force it or you could scratch the paint. Once apart, Krang can be placed inside it and has a little plug that will hold him in place to a point. He can’t be shaken or turned upside down and expected to stay put, but if you’re sticking him on a shelf he should be fine. There are two joysticks inside the body to simulate Krang’s control over the body and they can slip inside his tendrils. They’re both on ball-joints and can be manipulated which is a really cool touch. The Krang figure is also brand new as the previously released one was deemed too small to work. He has a different expression that I’d say is fairly neutral and his tentacles are shaped to work with the joysticks. He still fits in the bubble walker though, if that’s something you want to do.

Some assembly required.
He looks happy (you’ll have to take my word on that).

The first thing you’ll notice once in hand, aside from the size, is that this guy has a lot of paint on him. NECA seems to love paint with this line and very little on this guy is just colored plastic. Even the body’s flesh tone is paint on top of a similarly colored plastic. The end result is a figure that looks like it was ripped from a cartoon, but it also means he’s susceptible to paint imperfections, chips, and the like. I was lucky to find this figure at retail along with five other sets so I was able to look at them all and choose the best one. Of the six, only two featured minimal imperfections. The others had eyesores on their chest or arms that couldn’t be ignored. Would they have stopped me from buying one had they all been like that? Probably not, but I might have kept the figure in box in hopes of finding a better one later. It’s definitely something to be aware of and if you’re buying one online or receiving via trade or something then buyer beware.

You’ve got to admire Krang’s confidence in his choice of fashion.
The handle and “butt port” seems to imply it’s also been built for fun!

Aside from the paint issues, the only other item to concern yourself with are the joints. I’ve seen many reports of tight or stuck joints, and that’s usually a symptom of the paint getting into them. I didn’t have any stuck joints, but I did have the usual paint flaking from the elbows and knees as I worked them a bit. I probably worked this one less than most NECA releases as his joints were fine on mine and to avoid more paint flaking. I don’t need him to do anything too extravagant, so I didn’t push it. The actual look of the figure is very cartoon-accurate. I like the scale quite a bit and I think NECA settled on the appropriate height and mass for the figure, which is tougher than it sounds as his size fluctuated a lot in the show. And I’m not referring to the few times he literally grew in size. All of the little touches I recall are present too, like the handle on the back of the body and even a port, which I don’t remember, right on his ass. Was this for charging the body? He has red hands, which I believe were quickly changed to flesh colored in the cartoon, though it wouldn’t surprise me if they went back and forth as that show was not a model of consistency. The sculpt is great though, and the only room for criticism resides in the face. When the figure was first shown, he had a more pronounced frown with the mouth shaped a little differently. I’ve seen some express a preference for that, but I don’t really care or feel that one is any more appropriate than the other. The only other oddity is with the eyes in which the left eye slit is larger than the other. This also wasn’t present with the prototype and I have no idea if it’s intentional or not. It’s one of those things that you may not notice, but once you do, it cannot be unseen.

“Bring me my rock soldiers!”
“I said rock soldiers!”

Krang articulates in basically all of the manners necessary, though he’s functionally a bit more limited than most of the other figures in the line. The actual Krang features ball-jointed tendrils that can be popped out if you want to make use of the bubble walker. The body features a ball-jointed head that mostly just rotates. The shoulders are hinged and on ball-joints, but the oversized shoulder pads restrict a lot of the range. The shoulder pads are soft so you can force the arms higher, but keep in mind it will probably put stress on the paint on those shoulder pads. The elbows feature a single hinge, but do swivel. The hands swivel as well and have a hinge, but they sit pretty deep and that hinge is largely rendered moot. There is a waist swivel below the yellow compartment for Krang. It’s a little loose on mine, but I was able to seat it a little better out of the box and there’s no gap issues. The thighs are are on ball-joints and the red underwear or trunks is a soft plastic that can be moved around, but you’re still not going to get a ton of range from that area. The thighs do swivel and the knees are double-jointed. The feet are on hinges and I think they should rock side-to-side, but mine may be stuck and I don’t want to push anything. If this figure is going to have durability issues it will likely be with those feet as I’ve seen a few broken ones on social media. This guy isn’t really meant to be posed in too dramatic a fashion. He doesn’t need to as his size alone gives him plenty of shelf presence since he’s easily the tallest in the line (a title that will be short-lived as NECA is prepping a Chrome Dome for 2021). He can be made to look like he’s swinging one of his arms or aiming a blaster and that’s really all he needs to do. He stands all right by himself, but he’s definitely a top-heavy figure and those tiny feet do not do him any favors. Because of all the paint on him, I think I will also reinforce him with a stand as one fall could really do some damage to the aesthetics of this one.

Ready to bust shells.
For when a gun seems too clean.

Krang comes packaged with a whole mess of optional parts and items. Way more than what came with Metalhead. For starters, he comes packaged with open hands and comes with two sets of gripping hands. One set is a relaxed gripping hand and the other a tighter one. He doesn’t actually come with anything that he needs to grip, but if you wanted to give him a gun or communicator you have the hands to do it. It would have been cool if one of the sets of hands was flesh-colored to match his other appearances in the show and it’s a detail I’m honestly a little surprised NECA didn’t capture. In addition to the hands, he has other attachments that can take the place of his hands. He has a set of lasers that definitely look like something that would be featured in the cartoon. He also has a pair of flails with actual chains that look really neat, though I wish one had a rigid, plastic, chain for style-posing rather than both featuring the real thing which just hangs from the arm. There’s also an axe head that can be attached to one hand and a circular saw to the other. The circular saw is pretty cool as it actually spins, but sadly a factory error means every saw was assembled incorrectly and the back of the blade is exposed. The only way to fix it is to break it and re-assemble as it’s on a peg. The reverse side is properly painted and looks awesome if you have the courage to do it, but I’m still getting there. I’m not expecting NECA to offer replacements and if it does get corrected it will be with the next factory order so we’re probably on our own with this one.

Only slightly more ridiculous than his usual look.
Aww, what a cutie!

In addition to the assortment of weapons, Krang also comes with some fun stuff that’s definitely on the lighter side. Remember the episode where Shredder contacts Krang on their video communicator only to find Krang recently emerged from the shower? If that’s something you do remember fondly, you can recreate that look for your Krang! NECA included a shower cap that rests on his head. Just remove the antenna, put it on, and replace the antenna! There’s a bar of soap on a rope that fits around his neck and a blue, felt-like material to wrap around him for a towel. It’s goofy and I love it and it might make people want to buy two so they can display both versions. Krang also comes with the blue prints for his body and what looks like the Foot Knucklehead. They’re printed on paper and might look nice in a diorama. Lastly, there’s also a mini figure of Baby Shredder. He gets exposed to a fountain of youth or something in one episode and reverts to a toddler. The figure has a great, bratty, expression on his face and even features some articulation. The head is on a ball-joint as are the arms. There’s also a hinge in the middle of his torso so he can sit or stand. The paint is nice and clean and his shoulder blades feature mud, or sand, which is a reference to the episode. It’s silly, but fun, nonetheless.

He’s got a day care business on the side.
PSA from Krang: normalize breast feeding.

The deluxe, or ultimate, release of Krang largely lives up to expectations, which were pretty high for this guy. NECA nailed the likeness and made sure to include a ton of optional, but worthy, accessories. It’s really tough to settle on a display for him because there are just so many options and the desire to have multiples is pretty strong. He looks great beside his fellow rogues or in combat against his enemies and I do get the sense that NECA went the extra mile to really make sure that this figure felt special. And that’s a great feeling to have with any purchase and especially with collectibles. The only drawbacks I really find with him rest with the paint and the saw error is a bummer. There’s no denying that all of the paint utilized for this figure helps give him that cartoon look, I just wish it could be applied more consistently. I also wish it was a little easier to separate the two halves of the figure, but once I have the figure inside I don’t really need to pull it apart anymore. He’s easy enough to reset, it’s just getting his tendrils around the joysticks that often necessitates more intervention.

“So, do we like, look at the head of the brain in the stomach?” “I don’t know, Mikey, just hit him!”

NECA’s The Wrath of Krang is currently a Target exclusive. There is some hope that eventually NECA will offer a made-to-order method of production with this one as it figures to be a figure that’s very much in-demand with collectors, more so than other releases. NECA is currently still working to fulfill all of the made-to-order items it offered last summer so I wouldn’t expect any news on that front until late winter or spring, at the earliest. The other silver-lining though is that both Target and NECA seem to be on the same page with this release and he’s being shipped in far greater numbers than we’re used to. Most stores appear to be receiving one or two cases with each featuring six Krangs. There’s still some confusion on how they’re being stocked though as images have circulated on social media of the shipping containers indicating that these are to be stocked and handled by Target employees. This differs from every other NECA release which is handled by an independent rep. Normally, that rep comes in once or twice a week and puts out new stock and Target employees largely have little to do with it. With them being handled by Target though, this means stock actually gets scanned into inventory and employees may be more willing to help collectors find them. It’s still a free-for-all though as my nearest store appears to still be leaving these to the rep. Target has yet to offer this release online as it has for every other TMNT release so if you’re having no luck locally you at least have an online release to (hopefully) look forward to. And if you’re really having trouble, get on Twitter and look for the CollectorsHelpingCollectos hashtag. Chances are, someone will have access to this figure and will be willing to help you out without any mark-up. It’s a great way to beat the scalpers and it’s nice to know that fellow collectors are looking out for each other. Good luck, and happy hunting, as this is a release not to be missed!


NECA Gremlins Santa Stripe and Gizmo

There’s a new Santa in town this year.

The Christmas Spot is just around the corner, but before we can get to there we have a new Christmas action figure release from NECA Toys to talk about: Santa Stripe! NECA has done an admirable job of mining material from the film Gremlins and it’s sequel Gremlins 2: The New Breed, and Santa Stripe is another fine example of that. This figure originates from a promotional image used for the film around Christmas 1984, and since Gremlins is a Christmas movie, it works on two levels. While Stripe never dons a Santa suit in the film, he did in that image and it’s hard to argue it’s not something well suited for an action figure release.

That’s some fine packaging.
Good luck recreating that pose on the inside panel.

Stripe is essentially a re-release of the Ultimate Stripe figure released by NECA, which is more or less the same Gremlin figure that’s been released over and over. That’s not a criticism or anything, it’s just an observation. The base Gremlin figure is a roughly 6″ tall figure with solid articulation that can be added onto to achieve a desired end by NECA. There’s a gamer Gremlin, flasher Gremlin, caroling Gremlins, and so on. This one is different in that it’s a specific character, Stripe, and the only difference there lies in the face and head which contains his signature stripe of white hair and unique portrait. The rest of the package consists of soft goods and accessories to go along with the terrific packaging NECA products are known for with its Ultimates releases.

Look at that handsome boy!
Aww, he’s smiling!

This festive rendition of Stripe comes in the five-panel window box package all of the Ultimates come in. The front panel features an update to the promo art the figure is based on and the rest of the panels contain product shots. There’s a window box revealing the figure inside and I must say this packaging is excellent because it’s easy to reseal. This is extra important for a Christmas themed release because I can see a lot of people taking this guy out for the holidays and then tucking him away with the other Christmas decorations in the new year.

The entire wardrobe is removable, though I’m too much of a baby to take off the suit.
Stripe’s signature hairstyle can be found under the hat.

Stripe comes packed with a solid range of articulation. His head has excellent range and can rotate and look up and down and the base of the neck is also articulated as well. His ears are posable which helps with the hat and his jaw is articulated as well. He does not feature the same eye articulation that the Ultimate Gizmo possesses, but he also doesn’t really need to express much range of emotions, he’s mostly just homicidal. The shoulders are on ball-joints allowing him to raise his arms almost to 90 degrees. The costume prevents him from going forward and back all the way, but I assume he could if it was removed. The elbows are single-hinged, but do rotate, though the costume again limits that function, and the wrists are hinged and can swivel. There’s articulation at the thigh and knee, but given the crouched position he’s in the range is rather minimal. Like a lot of insects which Gremlins seem to borrow some style from, he has what is kind of like a second knee above the ankle which gives him that crouched look. There’s nothing going on in the torso, so Stripe mostly just stands there with his arms and head being relied upon to add character to his posture. It’s, as I said, solid. It’s not spectacular, but given that these characters were rather stiff puppets in the film they’re not really begging for articulation as a means of being screen accurate. This figure also has the added burden of the soft goods, which is quite form fitting, but does restrict movement. I suppose the optimal way to pose him would be to remove the costume, pose him, then replace, but I’m the type who doesn’t like to mess with soft goods. Plus I think he looks good as-is.

Everyone’s favorite Mogwai is now the cutest accessory.

It’s the accessories that make this figure, and that’s where NECA nailed this release. Santa Stripe’s uniform looks great on him and I like the inclusion of soft goods over molded plastic for the main uniform. While it does hinder the articulation, it’s just too authentic a look to make that trade-off not worth while. It’s a plush material that’s soft to the touch and the belt across the coat is quite sharp looking. It has Velcro in the back so don’t try and undo that buckle. The coat also has Velcro in the front and the pants on the seat. There’s even a little opening for his “tail” or carapace to stick out. The hat is the same plush material and has a wire running through it for posing. The beard is attached to the hat via an elastic which slips over Stripe’s face and stays on just fine. He also comes with a sack for whatever a Santa Gremlin delivers. It’s blue and the same plush texture of Stripe’s suit with gold moons and stars printed on it. A wire runs through it so you can shape and position it however you like. Rather than have an actual drawstring, a gold-colored rope is included to tie around it. It’s a bit of a pain, but maybe a drawstring would have interfered with the wire. Lastly, there’s a little, to scale, Gizmo that can fit in the sack or just hang around. It’s actually articulated, with rotation at the head, shoulders, and wrists which is nearly as much articulation as what is found in the larger Ultimate Gizmo. It’s painted and has sculpted fur and Gizmo has a permanent smile on his face. He’s adorable and the only thing that looks odd about him are that his hands are a bit big. The left hand especially just looks odd on mine and I initially thought he had two right hands by mistake, but I don’t think that’s the case. He also has a candy cane he can hold which I find hides the oddness of the hands a bit.

Stripe can kind of haul Gizmo around over his shoulder.
He’s better equipped though to cradle him lovingly like a little baby.

If you’re looking to pose Stripe in a manner similar to what’s on the front of the box, you may get discouraged. The limited rotation of the arms is a challenge, as is getting him to properly secure his sack over the shoulder since that rope isn’t attached. The only way to really do it without introducing other elements is by having the figure crouched so far forward that he’s almost horizontal and resting the sack on his back and using one arm for stability by placing his hand on the ground. If you don’t want Gizmo in the sack, then it’s much easier since it’s so light, but I suspect many may just resort to having Stripe hold the sack open at his feet with Gizmo either popping out or standing nearby. On the plus side, I guess I don’t have to try and construct a chimney to display with him.

Gizmo roasting on an open fire…
Ahh Cindy, you might just want to let this Santa take the damn tree.

Santa Stripe is definitely an eye-catching item to add to one’s Christmas display. Obviously, being more a horror-themed creature he’d probably stand out in most displays, but the bright and well-detailed Santa suit gives him that “pop” factor. He mixes well with the Ultimate Gizmo in his festive, Christmas, attire even if the scale isn’t perfect. I imagine he mixes even better with the winter caroler Gremlins sold in two-packs, but I don’t have a set of those (I’ve resisted that one, don’t tempt me further) and if you like Gremlins, or are more like me and just love everything to do with Christmas, this one should leave you feeling pretty happy.

Merry Christmas, and watch your back!

Santa Stripe is presently being sold as a Target exclusive in the US for $29.99. He has sold out online, but should be hitting stores right about now. If he’s anything like the other Gremlins releases, he shouldn’t be too hard to find, but don’t sleep on him if you do run across him as I assume he’s limited to the holiday season. He could return in 2021, like the carolers, but I don’t believe that’s been confirmed. Happy hunting!