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NECA TMNT X Universal Monsters Raphael as The Wolfman and Leonardo as The Creature

Time to get spooky with a couple of turtles.

It’s the last Turtle Tuesday before Halloween, so this calls for something a bit spooky and what better way than to take a look at two figures from NECA Toys’ line of Teenage Mutant Ninja Turtles x Universal Monsters figure line? I haven’t been collecting this one because one; I have tons of TMNT stuff already to collect and two; I’m not a fan of the Universal Monsters. I think they’re fine, but I’ve just never been drawn to those movies or really cared about them. I didn’t even get a single release from the vintage Playmates line when they started this whole business that NECA has continued. I did get the Michelangelo as The Mummy because I just thought he looked cool so I have always been at least open to adding more to my Halloween TMNT display. It was just a matter of waiting for the right figure and at the right price.

Raphael and Leonardo have the honor of being the only turtles so far in this line to get a second figure. Both had a figure debut before these two with Raph cosplaying as Frankenstein’s monster and Leo going as Ygor from the same film. I don’t think anyone was complaining about Raph getting the Frankie treatment, but I definitely saw more than a few people who felt perplexed by the first Leo. Maybe this one makes up for that? For these figures, NECA has turned to two more recognizable monsters: The Wolfman and The Creature from the Black Lagoon. Interestingly, Leonardo already portrayed The Creature for Playmates making him the first repeat pairing in this line (for a turtle, April got to be The Bride in both as well) as it felt like NECA was actively avoiding the same pairings as Playmates. Leo also got to portray The Wolfman in that line so we’re looking at two characters who have been played by Leonardo in the past and now the present which is something that might be of interest only to me, noted Leonardo super fan.

The shells on these guys are pretty gnarly.

If you’re new to this line, this is basically what you expect. The only wrinkle that NECA has tossed into the gimmick is that the turtles are based on their look from the 1990 movie making this like an offshoot of NECA’s movie line. I feel that aspect is quite evident in the portrayal of Raph, but less so Leonardo, but that has more to do with the Creature’s facial features than anything. The line is definitely going for that NECA realism they like to put on a lot of their figures. These figures possess intricate sculpts and a lot of paint while making some sacrifices where articulation is concerned. Both come in the standard Ultimates style of packaging NECA is known for with new artwork on the front by Daniel Horne. The sculpts on both are by Tony Cipriano with contributions from Kushwara Studios and the paint is provided by Geoffrey Trapp and Mike Puzzo.

The sound of a wolf howling in New York is strange enough, but what’s really odd is some claim the wolf is howling, “DAAAAAAAMN!”

We’ll talk Raph first since he came out first. Raph as The Wolfman is about what you would expect. He’s clad in the familiar olive green shirt, but it’s been torn up along with his trousers. The head very much looks like Raph, but just covered in fur. He still has his pads and bandana and his hands and feet follow turtle anatomy rules, they’re just combined with a canine aesthetic. He has two portraits, one that’s neutral and one that’s in a yell. The yell is certainly the more fearsome of the two with the teeth prominent and well painted. The neutral expression is a lot of fun because it has an undeniable Muppet quality to it which I very much like since it was the Jim Henson Company that designed these original suits for the film. The most interesting part of the sculpt for me was the shell. NECA opted to cover even that in fur which certainly makes a statement. I suppose I never gave much thought to how the shell would be represented, but I was a bit surprised and amused by the decision. The detailing is all very nice though and the paint exceptional. The only downer with the presentation was the very sticky texture my figure possessed out of the box. In particular, the hands and belt. I’ve had this figure for months actually just letting it air out and it’s now finally reached the point where most of the tackiness is gone, but it was certainly unpleasant at first and I considered returning it.

I don’t think a mother could even love that face. Now, a giant sewer rat? Maybe.

Raph’s sculpt and paint are certainly nice, but the aesthetic of The Wolfman feels almost basic compared with The Creature. This is a true overhaul for Leonardo and one of the busiest sculpts I can recall ever owning. Every millimeter on this guy is textured. The scales form plates all over the figure’s body with lots of bony protusions on the limbs. The hands are webbed, there’s gills and fins aplenty, the weird fish lips, and the TMNT stuff like elbow pads and knee pads. Leonardo forgoes the belt in favor of netting which is done with soft plastic and draped over his torso. There’s also an extra rope with optional hooks and bobbers that he can wear. There’s a little shine to portions of the paint giving the figure a glistening quality like it’s an actual fish-man, err, turtle. There’s a gradient to the paint with dark green in the crevices giving way to a more yellow-green while the fins are almost bronze. The fins are very rigid so do take care to make sure this guy doesn’t take any shelf dives on you since I fear they’d chip easily. This figure is beautifully ugly. It’s an amazing sculpt and paint job, but also an off-putting one which I’m assuming is exactly what they were going for.

Raph has some bone sai and a fun “Muppet” head.

While these figures may carry a double licensing fee, NECA still finds a way to include enough stuff in the box to make them feel like a complete release. I already mentioned the second portrait for Raph, but both figures come with three sets of hands. For Raph, they’re gripping, fists, and open hands. For Leo, he has gripping, somewhat relaxed hands, and splayed open hands. Both figures also come with their signature weapons. For Raph, he has a pair of sai made from bone and the remnants of Talbot’s cane in the film. They look appropriately feral and Raph has storage for them on his belt. For Leonardo, he has two harpoons that are fashioned to resemble his katana. There’s rope wrapped around them in places and there’s a nice wood grain texture here. One harpoon also features a speared piranha which looks neat, though it would have been better if it was removable. He also lacks any weapon storage which is a bummer. I suppose you could thread the “swords” through his netting, and there are even some larger openings in it that may be intended for just that, but it’s awkward and I’d worry about it stretching over time.

That looks like it would hurt.

After the weapons and extra parts, Raph has just one more accessory in the form of a bear trap. It’s sculpted and painted really well to create the illusion of a rusted, steel, contraption and it does have real chain affixed to it. The trap can open and close as well. As for Leonardo, he has a bone forearm attachment which the box labels as a “fossil.” It clips onto the wrist and extends beyond his hand like a weapon. It’s very rigid though and a little hard to get in place, but it looks cool. He also has the necklace I mentioned with the optional hooks and bobbers, but no secondary portrait which might be a bummer for some. Lastly, Leonardo comes with a little tortoise buddy. It’s a slug figure that’s well textured and the paint is solid. He’s got a bit of a smile to his beak which makes him almost appear cartoony. It’s kind of a weird inclusion considering we didn’t get an extra portrait.

Leo comes with a friend.

Articulation for both figures is pretty basic and also limited. Both figures feature a ball-jointed head and neck with ball-hinges at the shoulders. They have the NECA double-jointed elbows that swivel above and below the elbow and they’ll struggle to hit a 90 degree bend because of the elbow pads. Wrists swivel and all hinge horizontally. There is a ball joint in the torso, but it’s pretty much worthless because of the shells. The hips are ball sockets and they go out to the side almost for splits, but forward and back is almost nonexistent. Especially for Leo who has fins on the back of his thighs that get in the way. The knees are double-jointed, and like the elbows, the kneepads will interfere. Raph has digitigrade feet so he gets an extra hinge joint in the ankle and one in the toe region while Leo’s feet are the usual hinge and rocker which offer little because of the sculpt.

He’s a happy little tortoise.

Of the two, Raph articulates a little bit better, but his digitigrade feet make him harder to stand. Leo’s sculpt is a massive hindrance to almost everything he can do. The shoulders and wrists are about the only things not impacted by the sculpt or an accessory. His hips and ankles are almost worthless. I’m surprised he didn’t get an articulated mouth, especially in light of the fact that he doesn’t have an extra head, but I’m not particularly bothered by it. Raph may move better, but he doesn’t articulate well. Both figures are very statue-like and aren’t going to be posed doing anything crazy. The sculpt and paint is what’s being counted on to sell these so if you’re a fan of the look that’s going to really be the determining factor on if you like these or not.

The best thing about this line is it creates a way for the turtles to hang around your Halloween decorations.

Raph and Leo are both sold in various places for around $35 a piece. I got Raph over the summer and held off on reviewing him until the timing made more sense while Leo is a figure I only acquired recently. I was leaning towards passing on him since I know even less about The Creature than I do The Wolfman, but Walmart had him on sale for $25 which was low enough to get me to bite. Hopefully he’s still on sale for those also interested in such a price. NECA is also doing black and white releases of all of the Universal Monster Turtles if that’s more to your liking. There’s a two-pack of Leo and Raph (Ygor and Wolfman) and a four-pack featuring the remaining four turtles which is a clever way to get both versions of Leo and Raph out there in black and white. Or it’s a terrible way to do it if you only want one. According to NECA, these repaints are also a bit of a stalling tactic as they work on more new sculpts for the line. With Leo and Raph getting two figures, it would stand to reason that Mikey and Donnie will follow suit and we still haven’t seen a Dracula in the line yet. Surely, NECA would not let the line end before getting to such a heavy hitter, it’s just a question of who is the most appropriate for such a prestigious character? And since I have three of the four turtles now, I suppose I’ll need to add Donatello. While I have actually been tempted by his Invisible Man mash-up, I might as well wait and see what his other figure turns out to be in case I prefer it. Maybe by next Halloween we’ll know what direction I went in.

Looking to add more action figures to your Halloween decorating? Here’s a few suggestions:

NECA TMNT x Universal Monsters Michelangelo as The Mummy

As the toyline and cartoon series started to go long, Playmates Toys turned to other ideas to keep the good times rolling on the Teenage Mutant Ninja Turtles. Long thought to just be some quick fad, the turtles outlived all expectations into the 90s spawning multiple films and video games and a cartoon series that…

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NECA Misfits Ultimate Fiend Action Figure

When Glenn Danzig and Jerry Only reached a settlement over who owned the rights to The Misfits in the mid 90s (resolution: they both did), it set off a wave of new merchandise plus a new version of the band. What had once been a logo found mostly at punk and metal shows, the visage…

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Super7 Ultimates! – The Worst – Robot Reaper

Happy Halloween, my fellow action figure enthusiasts! It’s a day for mischief, a day for candy, and a day to laugh at Death. Today, we’re laughing at a special kind of death, a robot death, and it comes courtesy of Super7’s in-house brand The Worst. The Worst is a line of action figures that’s basically…

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NECA TMNT Adventures Mondo Gecko

Whoa man, it’s like a lizard dude

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the jump to the cartoon series and he’s shown up quite a bit in other TMNT media ever since. Like a lot of those old toys though, Mondo is a Mirage Studios creation. Ryan Brown is the credited creator and Mondo would go on to appear in the Archie Comics Teenage Mutant Ninja Turtles Adventures books where he would be an ally of the turtles. He would then go on to become a member of the Mighty Mutanimals alongside the likes of Man Ray, Dreadmon, and others.

When it comes to NECA’s subline of figures based on TMNT Adventures, it would seem they have two priorities: Stump wrestling and Mighty Mutanimals. The first few figures started building out the Mutanimals before pivoting to the wrestling stuff. Mondo is a reminder that more Mutanimals are needed and likely coming. First unveiled at San Diego Comic Con 2023, Mondo arrives in the standard TMNT Adventures packaging with new artwork by artist Ken Mitchroney. He’s a sculpt by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. Because Mondo’s appearance in the comics is so close to his vintage toy, which also inspired his cartoon design, this figure is perhaps the least exciting one in the line so far. That’s just because he’s so familiar, but that doesn’t mean this isn’t a worthwhile release.

This is NECA’s second run at Mondo. As you can see, there’s a lot of similarities between his Archie and toon design, though no parts are shared.

Mondo stands at around 5.5″ to the top of his head and tack on another quarter of an inch for the hat. His design is almost exactly like the old Playmates toy with one obvious exception. He has the torn yellow shirt with skull emblem on the chest, the asymmetrical gloves and knee pads, high top shoes, and purple shorts and hat. The main difference is the long, black, hair. The old toy had it tied back in a ponytail while this Mondo just lets his hair down. His eyes are partially closed and his mouth is in an open position with a big smile which helps to expose those braces. It gives him a bit of a stoner look and there’s a toon quality to the face that’s appropriate for the line. I know some who aren’t crazy about the expression, but it works for me.

The little guy partly responsible for why Mondo looks the way he does.

Paint on Mondo is a little sparse compared with some releases, but I’d stop short at calling it lacking. The body is a rather bright, almost neon, green textured like a basketball to impart scaling. There’s some black curves painted on to highlight the scales as well and a lot of linework on the figure’s face. The teeth, eyes, and tongue are painted cleanly as are the gloves and shoes. The shirt is an overlay and the print on that is clean. The bare plastic in use for the green is not glossy or cheap, but the figure doesn’t pop as much as say Man Ray. The only area I don’t love are the hands. He has sculpted claws, but everything is green. His nails weren’t painted in the books from what I’ve seen, but this could be an odd spot where the sculpt should have been a little softer to make for pointed fingers as opposed to fingers with claws. In another deviation from the Playmates/toon design, there’s no blue on the character’s belly or the underside of the tail. The bright green also doesn’t match the box art nor does it match the comic. He should be a more olive green, very close to the turtles, and I’m guessing this was a creative choice by NECA to brighten the figure up. Perhaps to differentiate him from Slash too.

What do you think is in the cup? My guess is Mountain Dew.

Mondo comes with an assortment of accessories, most of which are expected. For hands, he has a set of gripping hands and open ones. He comes with a right hand in a devil horns gesture and a left in a hang 10 one. There’s also another right gripping hand that’s wider which is for holding his soft drink. It’s an all white cup with a straw that has a red diamond on it. There’s some black linework on it as well and it’s sharp looking. There’s also a microphone which is done all in black and is taken right from the books as he was a human musician who got mutated into this gecko man. There’s also an included gecko who is pretty cute and has his little tongue sticking out. He’s mostly green with some linework and yellow eyes. I wish they had painted the inner mouth black rather than leaving it green as it looks a little funky with the red tongue poking out, but it’s fine.

A guitar strap or microphone stand would have gone a long way here.

The two big accessories are Mondo’s instrument of choice and mode of transportation. Mondo has his trusty six string which is mostly teal with white accents. The paint on the fretboard is really clean and there’s volume and tone knobs sculpted in as well. I do have to point out that there are only five strings sculpted onto it even though there are six knobs at the end clearly indicating that this should be a typical guitar. It’s also lacking a strap so Mondo is forced to hold it if you want to display him with it which seems like an odd oversight. Mondo also has his skateboard which is all purple with a sting ray on the underside. It’s not as flashy as the cartoon board and it’s also not equipped with a motor. The wheels do turn and it has a single peg on the rear. My board did come with the front truck not glued on. There’s a sculpted tab on the underside for it that it slides onto and I’ll have to glue it myself if I want it to stay in place. Otherwise, it’s a skateboard and it does what it’s supposed to, we’ve just received a lot of boards from NECA at this point so it’s a little hard to be impressed by it.

Looks like the factory missed a spot of glue.

Articulation for Mondo is pretty much the norm for the line. We have a ball joint at the head, but the presence of the hair and open jaw is going to severely limit what he can do there. It’s primarily a swivel point and even that is limited. Shoudlers are ball-hinged and he has a biceps swivel past that. The bicep on the left arm of my figure doesn’t want to seat properly on the peg for the joint. I’ll have to try heating it to see if that works as right now the joint is basically working itself out when I mess with it. Elbows are double-jointed and this figure does feature pins. They don’t create much of an eyesore, but your mileage may vary. Hands rotate and hinge horizontally on all hands. No vertical hinges anywhere. The gloves are painted on, so repeated use of these hinges may expose the green plastic underneath so do be mindful.

It’s an easy fix.

In the torso is a ball joint in the diaphragm which rotates and tilts in all directions. Nothing crazy, but it’s there. There doesn’t appear to be anything at the waist while the hips are ball sockets that go out to the side for splits, but will be limited by the crotch overlay kicking forward and back as the legs will want to go off to the side. Forcing the issue will likely just result in the leg popping off. There is a thigh pivot built into that joint which works fine and the double-jointed knees bend a little past 90 degrees. The ankles feature the customary hinge and rocker setup and NECA wisely put the hinge right in the middle of the sneaker so it’s not really hindered by anything. It also appears to be smartly engineered so that paint rub or flaking won’t present an issue. Mondo is also rocking a tail and that’s connected via a ball hinge. There are no segments in the tail or a wire or anything so it’s pretty basic, but can be posed a bit. It’s also fairly short so it’s not the most useful third leg, but it can be utilized for added stability in certain poses.

The Mighty Mutanimals are nearly assembled with the addition of Mondo and it’s a natural way to display him, but…

Mondo Gecko is a solid release. The figure doesn’t possess much of a wow factor and part of that is due to it just being so similar to the toon figure and the vintage one, which has in recent years received an update via Super7. The articulation is okay and most of the accessories are solid. He’s not really the right shade of green, but I don’t think that’s really impacting my enjoyment of the figure at all. I do think he should have at least another head for those who aren’t crazy about the expression. I’m also surprised that the jaw isn’t hinged. This is definitely a figure for those who want to assemble the Mighty Mutanimals on their shelf. If you’re a more casual TMNT toy collector then you may feel like you’re covered when it comes to Mondo with one of the other releases.

…this also kind of rocks!

If this figure is to your liking and you want to add it to your TMNT Adventures collection then head to Target. There Mondo will run you $37. The figure is likely to see release at other retailers in the not too distant future as well. Adding Mondo means we’re just missing a proper Mutanimals Leatherhead as well as Wingnut. Once they’re out, the team is basically complete (some will claim they need Ninjara as well, but I don’t think of her as part of the core team) and I would imagine that NECA is already planning on a release for both. They may string us along a bit first, but I have faith that the full team will at long last be immortalized in plastic.

If TMNT Adventures is your thing then check out some of these reviews:

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Toon “Binky’s Day Out” Slash V2

Here comes Slash…again!

In the far off time of 2020, NECA Toys released the Slash and Leatherhead two-pack as part of its line of action figures based on the 1987 cartoon Teenage Mutant Ninja Turtles. That two-pack was just the third two-pack that I would review here at The Nostalgia Spot. It wasn’t the third two-pack released as the turtles, Shredder, Foot, and Krang were all released before it, but they were re-releases of the figures previously released at San Diego Comic Con. The first all new two-pack was Bebop and Rocksteady followed by variants of the turtles and a Foot two-pack for those who wanted to army build. Slash and Leatherhead were basically part of the first wave of all new figures as that set was released alongside the Casey Jones and Slashed Foot and April O’Neil and Bashed Foot. Coincidentally, or perhaps by design, almost all of those figures have received updates over the past calendar year. April was retooled and released solo while Casey got a new variant in his business attire. Leatherhead got a release in the Archie line (with a Mirage one to follow soon) and now it’s Slash’s turn with the deluxe release Binky’s Day Out.

A gathering of Slash.

A Slash redo is something fans have wanted basically ever since the first one came out. It wasn’t a terrible figure, but it was a compromised one. NECA opted to repurpose the same body it used for the turtles and just tool a new shell, hands, feet, and head to go along with the accessories it devised for the set. The result was a Slash that had a solid headsculpt and some fun weapons, but he was way too small. When we got the Archie version of the character years later that reused the Tokka sculpt it drove the point home how most really wanted to see a new toon Slash. Well, we now have what we wanted as that Tokka sculpt has been repurposed once again to create a brand new cartoon Slash.

Even his gun is bigger!

Slash comes in the deluxe style packaging featuring some wonderful artwork by Tim Lattie and Aaron Hazouri. Like past solo releases in this line, the box art is meant to mimic the old f.h.e. VHS releases of the cartoon from back in the day. The sculpt for this figure is credited to Paul Harding and Tony Cipriano. If I’m not mistaken, Harding sculpted Tokka so I’m assuming that’s his contribution to this release with Cipriano sculpting the new bits. Paint is once again handled by the dynamic duo of Geoff Trapp (who NECA sometimes credits as Geoffrey so apologies to him if that’s his preferred name) and Mike Puzzo.

Backpack too.

Slash, being largely composed of reuse, stands as tall as Tokka and the Archie Slash at about 5.75″. The old Slash is around 5.325″ so there is a little added size here, but mostly we’re talking about added bulk. Slash is much thicker and his head is wider and sits lower on his body as it did in the show. I was pretty happy with the old headsculpt, but this one is undeniably better to my eye. He has the same kind of stupid grin with ugly teeth poking out. It’s the width of the head that really makes it look more like Slash as the previous one was pretty narrow relative to the source material. What really stands out though about this new figure is the paint. Slash is a much brighter green than his previous figure and is thus much brighter than the turtles. I’m not really sure why as he was the same shade of green as the turtles in the show. Artistic choice? Or maybe a factory screw up? I’m not sure, but it might annoy some.

Slash with his “daddy” and Raph, because why not?

Aside from that, the sculpt and overall presentation is quite nice with this new Slash. I’m a big fan of this chunky sculpt so I’m not surprised to see that it works fine here as well. The paint is clean and applied liberally. Oddly, he doesn’t feature the toon shading on the rear of the figure which has become one of those things NECA is really inconsistent about. I’m not sure how they determine which figures get it and which don’t. The shell on the rear of the figure is new sculpt and it’s this lumpy shell that matches the source material rather well. Arms and legs are basically the same as the past Slash save for the fact that the elbow pads lack spikes with this version. The hands are all new and Slash wears fingerless gloves and the paint is applied well there. He has his shoulder pads which are done in a soft plastic which might arrive a little warped. All of the metallic parts are painted a light blue which I kind of like, but is something I have to point out as inaccurate once again as they’re all gray in the cartoon.

Guns and toys. Okay, it’s not a toy rocket ship, but it sure looks like one to me.

Slash comes loaded up with a sizable selection of accessories. For optional parts, we get three sets of hands: fists, gripping, and trigger finger. I am happy to report that, like the Mirage Karai, the gripping and trigger hands feature a vertical hinge. Hopefully that’s a trend that continues. For heads, we get the default smile and a second one where his tongue is poking out. I think he made this face right after he went back to being dumb in the smart Slash episode. It’s fun though and I like it, though I understand those who think the two portraits are too similar. The hands are easy enough to swap, but the heads were a pain for me. I couldn’t get the default head off without heating it first, and once I did it was the ball joint in the neck that came free and not the socket in the head. I basically had to just keep trying to only heat the head and not any part of the neck, but since he has one those heads that juts forward rather than up, it was quite the trying experience. I did get it off eventually, and I would suggest maybe not pushing the heads all the way down if you want to be able to swap easily.

And if you don’t like the weapons this one comes with, the swords from the old Slash look pretty nice.
The old pizza works fine too.

Slash also has some weapons and accessories to properly outfit his person. He comes with a larger version of the backpack the old Slash came with. It’s a little cumbersome, but works well enough if you want it on him. I did not have to remove his head to get it on and off. For weapons, Slash has a handheld gun that’s mostly white and looks nice. It’s not the same pistol the old Slash came with so it’s nice to get a new gun. He also has this massive, two-handed, double-barreled gun that rests against his abdomen. One of these guns is a freeze ray and one is an anti-gravitational beam. I have no idea which is which as I haven’t watched the cartoon in years. There’s also a little, handheld, missile that kind of looks like a toy rocket ship. I think it’s the shield projector which is listed on the box. He also has his trusty Binky, the little, green, palm tree which comes with a plastic bowl and a little unmutated Slash to go with it. These are all new too as the old Slash came with a slightly different Binky and a much larger pre-mutated Slash. And if you’re curious, the weapons from the first Slash work just fine with this one too so if you want him to wield swords he can do that or make use of the other guns.

Let’s not forget about Binky!
The comparison you’ve been waiting for: Binky and “baby” Slash. New on the left, old on the right.

Articulation for Slash is exactly the same as Tokka and Archie Slash, so I won’t do a full rundown here (those reviews are linked at the bottom of this entry). I will say that Slash is a little loose. The Archie one was too and it’s mostly in the hips. They’re not floppy, but they’re pretty close. The figure has stood fine for me ever since I got him and only when I pushed it did he fall over. He is a little rear heavy, but should stand okay. Some joints are also pretty tight, like the knees and elbows, and the bicep swivels were stuck on mine. I actually never got the left one to work, but the right came free without any help.

“I’m gonna pulverize you do-gooders!” “Hey Slash, I hear they’re giving out free pizza a few blocks away.”
“Pizza!”

Is this new Slash an improvement over the previous one? Without question the answer is “Yes.” Still, if you have been content with that Slash all this time then maybe you’ll be fine to stick with it. There are also plenty of fans who do not like the cartoon’s portrayal of Slash and this probably won’t change their mind. It is not without its problems. I wish the articulation was tighter at the hips and the head swapping thing is really annoying. The bright green skin tone is a bit off-putting. I presently have my Slash amongst the villains from the “Night of the Rogues” episode where it’s not much of a bother for me, but when beside the turtles he does look off. And if you want to nitpick this guy further, he’s also probably a little too big now compared to the turtles. The same is true of Tokka, Bebop, Rocksteady, and probably other villains that don’t immediately spring to mind. That’s not something I take issue with, but if we’re discussing this as a review then it needs to be said.

“I wuv you, son.”

If you want to add this Slash to your collection you will have to turn to Target. He’s been in stock on the website for a bit, but might not be when this goes live because of my adherence to Turtle Tuesdays. Target is charging $37 for the figure, which it lists as Ultimate Slash, which is pretty much the going rate for a NECA solo release in this line. Since this figure does come with a fair amount of accessories, I think it’s a better value than some of the other recent releases. It’s not a perfect Slash action figure, but I think most will be happy with it and we shouldn’t need a version 3 in the future.

As promised, here’s out look at the figures this Slash is built off of as well as NECA’s first attempt at the character:

NECA TMNT Cartoon Slash and Leatherhead

NECA’s incredibly popular and white hot action figure line based on the Teenage Mutant Ninja Turtles cartoon series of the late 80s/early 90s has slowly rolled out its third wave. The wave consists of three two-packs and a single-packed deluxe figure, but perhaps to increase the numbers of individual items it can ship at once,…

NECA Cartoon TMNT Tokka and Rahzar

There is certainly a lot of Teenage Mutant Ninja Turtles product flying around these days, but I would guess collectors and fans of the property are paying the most attention to two toy makers in particular: NECA and Super7. One search for “NECA” on this blog will reveal that the company has produced a ton…

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…


NECA TMNT Mirage Studios Karai as The Shredder

There’s a new Shredder in town.

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to do a second so there wasn’t much thought given to the character, but it was The Shredder that would be selected to be the main foe for the Teenage Mutant Ninja Turtles as they made the leap to other forms of media. The comics basically followed suit by bringing Shredder back first as a clone, or rather, various clones. Once that was exhausted, the two had a new solution: offspring.

The daughter is a little more trim, but nearly as tall as daddy.

Credit to Eastman and Laird for selecting Karai as the successor to The Shredder. Most creators would probably turn to the son, but they decided to go with a daughter. Karai entered the picture during the City at War arc, a sort of grand finale to the Mirage era of TMNT. She, not surprisingly, set out to avenge her father who was murdered by the turtles. She decked herself out in traditional Foot ninja garb while also taking on the armor of her father, including his rather famous helm. Karai has since made the leap to other TMNT media and is pretty well known at this point, but for a time, she was basically only known to fans of the comic books.

Karai slots in pretty well with other figures in the line.

NECA’s take on Karai, dubbed Karai as The Shredder, depicts her as she first appeared as basically the new Shredder. She comes in the standard Mirage Studios box with brand new artwork by Kevin Eastman. The figure is a sculpt by May Thamtarana with paint by the usual duo of Geoffrey (no longer Geoff?) Trapp and Mike Puzzo. The figure is currently shipping to Target as part of the latest TMNT promotion there, but it’s expected this figure will see a wide release in the not too distant future.

Karai is depicted in her Shredder disguise which is not much different from the Foot ninja or the other versions of Shredder we’ve seen from NECA. She stands about 6.5″ tall and out of the box she comes unhelmed. She is understandably more slight than those Foot ninja or her father, but she does feature comic style muscle tone on her bare arms. The figure is predominantly a dark red with sculpted linework and painted details in black. Her skin has a slight olive tone to it which adds to the overall darker presentation of the figure versus the old Shredder. She features a pretty angry looking face with a somewhat messy head of hair like she’s either in battle or perhaps just discarded her helm. The painted details are all quite sharp and the armored portions of her attire are painted a lustrous silver with black detailing.

Realize your destiny, Karai.

Karai’s appearance gets kicked up a notch when the standard head is swapped with the helmed one. Not because there is anything wrong with the default look, but because the helmed head is just done so well. It’s the same silvery color as the bladed bits, but with a liberal use of black shading. Her eyes are just white slits in blackness and I love the shading on the mouthguard portion. The black around her eyes almost looks like it doesn’t quite fill the entire area though, but I think it’s intentional and not a defect of my figure. She absolutely looks like someone who would emerge from the darkness and take your life before you even knew what happened. Standing her beside NECA’s original Mirage Shredder also highlights how far the company has come with its paint applications. The old figure looks downright bland by comparison as there’s a lot of bare plastic and less shading. I suspect we’ll eventually get a new Shredder on an all new body (like we are with the cartoon line) to replace this one some day because it’s definitely fallen behind the newer releases when it comes to shelf presence.

If she doesn’t want to wear it she could always use it as a trick or treat bucket.

Karai also features an assortment of hands and weapons. For hands, she has a set of fists, gripping hands, and open hands. The gripping hands feature the much preferred vertical hinge, a change I’ve been calling for with NECA figures for awhile now, though unfortunately the hinge on my left hand is stuck. No amount of heat or messing with a blade has been able to get it to budge for me and it looks like the disc portion is protruding ever so slightly more than it is with the right hand so I’m thinking it’s a factory defect. The hands in general did feature tight hinges because they’re painted silver so you may need to break the seal, so to speak, to get them moving.

That’s a pretty nasty looking weapon.

While I love the vertical hinge, I do have to say that the gripping hands could have been executed better. Or maybe it’s the fault of the weapons, but Karai struggles to get a tight grip on most of them. She has a long, bladed, staff which features a shaft that’s just a little too thick for how her hands are molded. She can hold it, but it will fall out a lot and probably drive you nuts as you work her into a pose. Her long sword is basically the same and I believe it’s a weapon we’ve seen with the Foot Enforcer. She does have two, smaller, swords which both feature knuckle-guards. These work much better with her hands and maybe it’s because they’re the only newly tooled weapons in the set? She also has an empty mask she can hold or have placed on a shelf beside her. It’s all one piece and, no, it won’t fit over her unmasked portrait. It’s a fun inclusion and will probably be appreciated by toy photographers.

You can kind of see how chunky that sword handle is even in this shot.

Articulation for Karai is pretty much standard for the line. The head is on a double-ball peg and moves around pretty well. The helmeted head actually has better range as the hair of the standard portrait limits the range looking up. Shoulders are your standard ball hinge and the shoulder pauldrons will get in the way a bit when rotating or trying to raise the arms out all the way to the side. There is a biceps swivel, double-jointed elbows, and the wrists swivel and hinge. This figure is not pin-less, which ordinarily wouldn’t bother me, but her arms are so thin that I do find myself wishing they were pin-less. There is no forearm swivel with the armor that I can find which does disappoint me. I like being able to line them up with the hand blades, but the only way to do so is via the bicep swivel.

She wields these a lot better than the larger weapons.

In the torso there’s a ball joint just under her bust. This provides for a little back, a little forward, and a generous amount of tilt as well as rotation. There’s a ball joint in the waist as well, though her sash comes up pretty high over her abdomen and will limit the forward and back movement there making it mostly just a swivel point. The ball-jointed hips will allow the figure to hit full splits out to the side and swivel at the inner thigh. She does have a “diaper” covering on the crotch which limits her forward kicking. She can be forced into a 90 degree kick forward while kicking back is minimal. Double-jointed knees follow and the ankles feature the standard hinge and rocker. Because of the shin guards, I would have welcomed a boot cut, but NECA declined to give us one. Karai also has pretty small feet so she can be a little challenging to stand, but overall her articulation is fine and she’s likely more dynamic than most of the figures in the line given that she’s not nearly as bulky as most.

Karai was basically a no-brainer for the Mirage line and presenting her in her Shredder attire made the most sense. She does feature some other looks in the comics, but this is really the only one I need. I’m curious if NECA will do more variants of her to get more out of these molds. It seems like they’re committed to doing IDW color variants of all of the figures so it certainly wouldn’t shock me to see the same take place with Karai. I do think she turned out well, I just wish she could wield her weapons a bit better. It’s also a shame I have a seized wrist hinge, but hopefully that’s not a widespread issue. At approximately $37, she’s not a cheap figure, but a bit better value than some of the others currently out there by NECA. Karai should make for a nice addition to your TMNT Mirage Studios display, now hopefully we can get a better Shredder to join her.

We have plenty more from NECA and Mirage Studios Teenage Mutant Ninja Turtles:

NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA Mirage Shredder and Foot Clan NYCC Exclusive Set

The Shredder had a rough go at things for awhile when it came to plastic. He was featured rather prominently in the old Playmates line, though perhaps not as prominently as one would expect. Playmates never did do a movie version of him, aside from Super Shredder, and his figure was arguably the worst from…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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NECA TMNT Mirage Studios Rat King

RATS! Ahh-ooo-ahhh!

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series and the tie-in toy line, but like a lot of characters in the world of TMNT, Rat King has existed in many forms. When it comes to the original Mirage Studios line of comics, he was a bit more abstract than he was in the show. He’s basically shown to be a hallucination of Master Splinter – is he even real? Kind of, sort of. He first appeared in Tales of the Teenage Mutant Ninja Turtles which seemed to have an on again/off again relationship with what was canon in TMNT. Tales was a series not written by creators Kevin Eastman and Peter Laird and it basically meant that the two could use it or not when doing the main comic line. Splinter, after his hallucinations have passed, stumbles upon a shuriken-filled corpse that sure looks like Rat King from his appearance in Tales so I guess he was canon all along.

Make some room on your shelf for the king of rats!

Regardless of all of that, Rat King is a fun design and it’s no surprise that NECA opted to include him in their line of action figures. First unveiled at San Diego Comic Con 2023, Rat King has started showing up in both Target and Walmart over the past few weeks and should be readily attainable for most. And if not, expect him to show up at other outlets in the not too distance future. NECA’s take on the monstrous character mostly follows his initial appearance in the Tales story, but also with a nod to his later appearance during the City at War arc of the main comic.

The monster who lurks in the sewers.

Rat King is a figure sculpted by Brodie Perkins with paint by Geoff Trapp and Mike Puzzo. The box art was handled by TMNT co-creator himself, Kevin Eastman, and is of the standard size and design for the line. His character is credited as a co-creation of Jim Lawson, Eastman, and Laird which probably explains why he was included in the City at War arc. The figure itself stands a tick under 7″ giving him some nice size relative to other figures in the line. His default portrait is the monstrous one from his debut which is a head wrapped in bandages with only the eyes and mouth visible. The rest of his flesh is mostly black save for the bridge of his nose. A tangled mess of red hair pokes through the gaps in the wraps with some of the spots of his scalp featuring hair that’s cropped close to the head. Either he shaved it or he’s fond of pulling his hair out..

The design of the comic Rat King is similar to that of the cartoon, just a whole lot grimier.

The body of the Rat King is a patchwork of green and black. There’s a rough texture to the clothing, like that of a burlap sack, with patches and stitch marks all over. The yellow-orange wraps are found in various places like the biceps, waist, and forearms. The suit covers his entire body save for the hands and there’s a black paint wash over everything giving this guy a real grime to the presentation. He actually looks like a creature that emerged from a sewer. The wraps on the upper body and arms are sculpted-in while the legs are separate, floating, pieces. I assume this was done because the placement of said wraps changed with his appearances in the comics, but they come across as more annoying than anything since they’re prone to falling down. This figure, unlike some recent additions, is not pin-less at the knees and elbows. Normally, this isn’t something I bother pointing out, but with Rat King it’s a bit of a shame because the pin on the left arm goes through the wraps and NECA opted not to paint it. Instead, he has green circles in the wraps which is unsightly in a similar manner to how Hasbro used to make Spider-Man figures in its Marvel Legends line.

“Sorry little buddy.”

Aside from that blemish, the figure is quite a sight to behold. It’s large and gangly in the limbs and really evokes the source material well. I love the broad shoulders and chest which gives him a presence beyond just scary, smelly, guy. He actually looks like he’d stand a chance in a brawl with our heroes, though he’s probably better off relying on his clever tricks and such because the only weapon he’s bringing to the fight is a stick. It’s shaped similar to a baseball bat and it will have to do. He also has an assortment of rats, but I don’t see how they’ll be of much use. They’re all brown rats and he has three of them: sitting, crawling, and grasping. As best I can tell, the grasping rat is intended to grab onto the end of the bat while the other two can be balanced on the figure as you see fit.

Someone felt we needed two styles of fists with this guy.

For optional parts, Rat King has an assortment of hands and a secondary portrait. With the hands, NECA made at least one curious choice. We get two sets of gripping hands with one being tighter than the other. The bat seems to work fine with both, so it’s a little odd, but not as odd as the fists. For those, we have two sets once again. One has the thumb coming over the fingers and the other features the thumb tucked under the fingers. Why two sets? I have no idea. It feels like they had room in the budget and didn’t know what to do with it or something. I’d have taken more rats, personally. He also has a set of open, clawing, hands. These are the most monstrous looking as they’re covered in warts and don’t have any wrappings on them. The alternate portrait is what I’d call handsome Rat King. It more resembles his City at War appearance as his jaw is visible and he has a smile. The eyes are also all white and more of his scalp is visible. It’s a more confident Rat King and it really gives this guy two worthwhile display options: as a monster of the sewers or the more cool and calculating villain he’s sometimes shown to be.

Seems like a bit of a mismatch, but looks can be deceiving.

Articulation for Rat King is pretty standard for the line. A double-ball peg in the neck gives his head nice range in all directions with the exception of range looking up as he has one of those necks that’s angled forward instead of straight up. There are ball-hinges at the shoulder, bicep swivels, double-jointed elbows, and hinges at the wrist. The bulkiness of the arms means the elbows won’t bend much past 90 degrees and even though he comes with two sets of gripping hands, none feature the preferred vertical hinge for melee weapon wielding. There’s a ball in the diaphragm that allows for some forward and back as well as rotation and tilt. There’s a basic waist cut, ball-jointed thighs that swivel and kick forward 90 degrees and go out to the side for splits. Knees are double-jointed, but like the biceps, won’t go much past 90 because of the thigh meat. Ankles swivel and hinge and they work just fine.

Get him, boys!

Rat King should do what Rat King needs to. The wrist hinges are unfortunate, but expected with NECA these days. Finding poses is no trouble, with or without the rats, and the only thing I don’t like about moving this guy around are those damn bandages on his legs. They’ll almost never stay where you want them to and I’m tempted to either glue them or take them off all together. I suppose once he’s on a shelf it won’t matter, but they really needed to be tighter.

Rat King is a great addition to the Mirage line of TMNT from NECA. While I find myself really drawn to the bright colors and cartoony nature of the toon and Archie lines more and more, these gritty Mirage figures feel like they’re more in NECA’s wheelhouse. I’ve always associated NECA with horror stuff and Rat King is a character that plays to NECA’s strengths. He’s also a great design from the books and a well-executed action figure with only a few nitpicks to draw attention to. Should you wish to add him to your collection, he’ll set you back about $37. It’s not cheap, but it feels like a better value than some of the other recent figures we’ve looked at so you won’t hear me complaining.

If you like Rat Kings and comic turtles then we’ve got you covered:

NECA TMNT Mirage Studios Splinter

When NECA started down the path of Teenage Mutant Ninja Turtles with the 2008 release of the four titular characters, it didn’t go very far. After the turtles came April, but as a convention exclusive, and then nothing else. It would be years before their Shredder, which was shown off at the very same convention…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA TMNT Cartoon Rat King vs Vernon

When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are…

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NECA TMNT Adventures Stump Wrestling Leatherhead

I reckon he’s here to open a can of Whoop Ass!

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as a wrestler in space when he debuted in the pages of Teenage Mutant Ninja Turtles Adventures as just another Earth dwelling mutant, and I’m not sure I want to know. It’s more fun to imagine how such a thing happened, though I’m guessing it’s more or less in-line with how the turtles ended up doing the same. Either way, if you ever watched the old cartoon and thought that Leatherhead would make for a good pro wrestler then consider your wish granted.

“I’m tagging in, brother!”

Leatherhead comes via the new, massive, TMNT drop that NECA unleashed upon Target. I believe it was dubbed the Cowabunga Collection, but think of it as basically another Haulathon type of deal where a lot of stuff was released in a small window of time. Leatherhead was shipped in pretty substantial quantities and may even still be available online when this post goes live. If not, worry not as it’s expected that all of these Archie figures will see release across online retail spots at some point. It just may mean having to wait for a second production run or something. I think the figure has already been spotted at Walmart as well, along with some of the other non-toon releases that hit Target.

Here comes the fallaway slam!

Leatherhead is packaged in the standard Archie box with new artwork by comic artist Ken Mitchroney. The sculpt was handled by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. And right off the bat, I am confused. The artwork depicts Leatherhead with a bandana style black mask on. The figure features some black paint around the eyes, but there’s clearly no mask as there’s nothing wrapping around his head. Most of the interior artwork I’ve been able to find from the comics seems to include the mask. I found one cover, issue #13, which takes place a little later, but seems to include Leatherhead in his wrestling attire without a mask. I’m not enough of an expert to know what is correct, but if they’re commissioning artwork that includes a mask then I think the figure should as well. Maybe this is a cost saving measure to make it easier to do a Mutanimals Leatherhead later? Or maybe the factory was supposed to do a mask, either via paint or some sort of overlay, and it got missed? The top of his head is almost squared-off like you could put something there, but I don’t know.

Leatherhead stands at right around 6.25″ to the top of his head. This is a much shorter, squatter, Leatherhead than we’re used to seeing. The toon Leatherhead, by comparison, is around 7″ tall. This guy is really not much taller than the turtles with only a little more girth. Again, I don’t have comics to compare so I’m just going to assume that NECA got it right when it comes to scale for the Archie line. His attire is pretty simple compared with his usual getup. We have just some purple trunks with white stripes and wrestling boots that are in the same style as what we saw with Cryin’ Houn’. The exposed flesh is all textured with lots of little bumps and such and like most Leatherhead figures the tail comes detached in the box.

If a snake can master the DDT, then so can a gator!

Paint for Leatherhead is a little less intense than it may be on some other characters, but no less effective. Most of the body is a dark green with a slight blue hue to it. The chest and neck region is painted more of a lime green. There’s lots of black linework on the throat to highlight the scales and additional linework for some of the muscles and random scales here and there. The interior of the mouth is painted really well including black outlines at the base of the teeth. There’s a hit of orange for his big, bushy, eyebrows and the trunks and boots are all painted very cleanly. I basically have to hunt for paint blemishes on this figure and even then the only things I can find are a black line here and there that’s maybe just a bit too thick. It’s really an impressive paint application for a mass-produced figure like this.

Or perhaps you prefer the vertical suplex?
Wait! This gator can fly?!

And maybe that’s what makes him expensive, because it’s certainly not the plastic. Leatherhead doesn’t come with much in the box, just two extra sets of hands leaving us with fists, gripping, and open. Why does he have gripping hands? I don’t know because it’s certainly not to hold any included items because there are none. He only has the one portrait, which is a bit of a bummer since he seems to have a pretty expressive few panels in the comics. My criticism of this release is basically the same as Cryin’ Houn’ which is to say I think NECA could do better. They already have tooled some wrestling weapons, so why not stick them here? We could always use more chairs. A break-away table would have been pretty rad, even if no such thing took place in the books. Wrestling figures should be fun to design because of all or the shenanigans that can go on in and out of the squared-circle so it’s disappointing to not see NECA take advantage of suck.

At least he can manage a big boot.

Articulation for Leatherhead is not particularly impressive, though it’s not really a strength of the line either. He does have a double-ball peg for the head, but since it sits so low on the chest there’s not a lot he can do with it. He can look side to side okay as well as down. There’s a little range looking up, but the head has a tendency to pop off of the ball peg when doing so. The mouth does open and close which helps to make the figure a bit more expressive. Shoulders are simple ball hinges which rotate fine, but can’t quite raise out to a “T” pose or come all the way down at the sides of the figure. There is a biceps swivel as well as a swivel and single hinge at the elbow. Leatherhead can straighten his arms out there and just about hit a 90 degree bend. Wrists swivel and hinge horizontally.

Let’s get hardcore!
Oh! That’s gotta hurt!

In the torso, we get a big ball jointed diaphragm. It really doesn’t offer a whole lot. There’s a little tilt there and rotation, but forward and back articulation is so minimal that it’s hardly worth counting. There’s a standard waist twist below that and ball-jointed hips. There’s a little play on the hips as far as a thigh swivel goes, but mostly they kick forward pretty well, back a little, and out to the side. The crotch does feature a “diaper” overlay which will limit the range and keep Leatherhead from hitting a full split, but if you wanted to force the issue you could probably do so. The knees are poor, they’re pegged into the thighs and feature a hinge that maybe bends 45 degrees. The ankle hinges aren’t much better as he can’t go forward and back very far. The ankle rocker is fine. The tail connects via a peg and hinge so it will move up and down and rotate. It also has a heavy gauge wire running through it for a little extra poseability, but it’s a thick tail so don’t expect much.

“And the crowd, angered at the victory, rains debris upon the champ.”

Leatherhead, by virtue of NECA knocking it out of the park with some of their other figures in the line, comes across a little ho-hum. This is a figure for those who have an attachment to the character from this era or for those who just really want to fill out their wrestling TMNT display. The character design isn’t particularly eye-catching and the subpar articulation and lack of accessories reduces the potential fun factor here. Aside from the mask component, the figure is a nice representation of this version of Leatherhead and it’s not the fault of the figure that the design isn’t more elaborate. I am curious to hear what dedicated TMNT Adventures fans think of this release and how well it represents the source material, particularly when it comes to scale. For me, I waffled on weather or not to get this one ultimately deciding to just because there figures to only be a handful of wrestling characters (Ace Duck is coming in 2025) and I want my wrestling turtles to have some foes. At the MSRP of $37, I definitely wouldn’t blame those who just don’t see enough value in the box to take the plunge on Leatherhead.

We have more from NECA’s line of TMNT Adventures if you’re looking at starting a collection or adding to one:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

Keep reading

NECA TMNT Adventures Cryin’ Houn’

Can the turtles hope to withstand the might of Cryin’ Houn’?!

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch of exclusives and first run figures would be made available on their website. It got off to a rocky start as the listings went up hours before they were supposed to causing them to switch to “Sold Out.” Naturally, a lot of people took to social media to vent their frustrations, but when the actual, intended, sale time came all of those items went back up. All in all, it actually ended up being fairly smooth with lots of actual exclusives lasting into the weekend. Some even beyond that! I personally wasn’t after much, but one figure I did want to get was NECA’s take on Cryin’ Houn’, an intergalactic four-armed dog from the pages of Teenage Mutant Ninja Turtles Adventures. He wasn’t a true exclusive, just a first available type of deal (you can now buy the figure at Target as well as Walmart), so I wouldn’t have been bothered much had I missed out. I didn’t though, and since we have now examined the Stump Wrestling turtles, it’s time to look at their chief rival in the squared circle.

He’s not so much tall as he is chunky when compared to other figures in the line.
And we’ll throw in a comparison with a pretty standard sized Marvel Legends figure and a 1:10 Super7 figure.

Cryin’ Houn’ debuted in issue number seven of the Archie TMNT Adventures line of comics. I’ve never actually read the issue (I know, I need to get on that), but I’ve been familiar with the character for a long time since the cover image is pretty iconic for the line. Cryin’ Houn’ took on all four members of the Teenage Mutant Ninja Turtles at the same time because he has four arms. Never mind that collectively the turtles have eight, but we’ll go with it. The TMNT wiki website has him listed at 7′ 16″ which I don’t know if that’s a typo or a goof on how wrestlers overstate their height routinely. He’s also listed at 275lbs so if this beast is really over eight feet tall then he’s actually a bit light for his size. Especially considering how bulky he is.

The sledgehammer is probably a sound strategy, Michelangelo.

Cryin’ Houn’ comes in the standard TMNT Adventures box with new artwork from Ken Mitchroney, only the box is noticeably larger than most. It’s probably similar in size to the Man Ray box, but deeper. Cryin’ Houn’ was sculpted by Tony Cipriano with Kushwara Studios also credited. I need to find out what the role of Kushwara is in the sculpt, I’m guessing they’re responsible for creating the physical sculpt from a digital file created by the sculptor, but I don’t know that for certain. Paint is credited to Geoff Trapp and Mike Puzzo.

A super kick, on the other hand, doesn’t seem to phase him.
Nor does whatever this is by Raphael.

Cryin’ Houn’ follows the apparent rules of this subline of TMNT figures from NECA. He stands at approximately 7.125″ to the top of his head and about 7.5″ to the top of what I assume are his ears. Cryin’ Houn’ is a dog-like creature that would look at home among the Beagle Boys of the Disney comics, save for the whole four-armed thing. He’s painted all over with liberal use of black lines near his muscles and in the folds of his wrestling uniform. I like the contrasting colors as his flesh, or fur (there’s no fur texture), is a muted brown while the uniform is a bright pink with purple striping. The black and white wrestling boots look nice and he has a logo on his abdominal region that appears to be a skeletal cat. His eyes are outlined all in black which helps them stand out and his face is sporting a cocky smirk. The paint is all really clean with the only problem area being right where the boots meet the calves. It’s very minimal though. I also have a dot of light brown around the chin that’s barely noticeable. Unlike the turtles, this figure does feature pins in the knee, but NECA painted over the pins so they don’t stand out so bad.

A chop block? That seems more likely to work.

Cryin’ Houn’ is a chunky sculpt. He is heavy in the hand and quite a bit of fun to behold. And it’s important that you like the sculpt because it’s the main selling point. He’s not a figure that does much or comes with a lot. The articulation is very basic and also pretty limited. The head is on a double ball joint, but this is one of those characters where the neck is basically coming out of the top of the chest as opposed to sitting on top of the body. That means he can look side to side well enough, but he can’t really look up or down much. And the tilt afforded by the joint isn’t the most useful. He does indeed possess four arms and all four are attached to the body by a simple hinged ball. Rotation is fine at all four shoulders, but the hinge range is maybe 45 degrees at all four spots. There is no biceps swivel and all of the elbows are a simple pegged hinge. Because of how the back of the elbow is sculpted, the figure can’t quite straighten its arms out all the way, but the elbow hinge will allow for a 90 degree bend. And since it’s a peg, there’s a swivel there as well, but the cut of the joint isn’t the prettiest so the swivel has limited use. All of the hands rotate and feature a standard horizontal hinge.

Oh but it didn’t. Now Cryin’ Houn’ has poor Donatello setup for the Doggy Bomb.

The torso does feature some kind of ball joint in the diaphragm, but it’s of limited use. The singlet the character is wearing was done with an overlay so there’s no cut going through it. Forward and back at the joint is functionally useless and really it just provides for a minor amount of rotation, though the singlet will raise up when doing so and might not be as visually appealing. If there’s a waist joint it’s rendered totally useless by the overlay. The hips connect via a ball and socket joint and since the character design here calls for a huge upper body with comparatively tiny legs, the range is pretty limited. He kicks back a little, and forward just a little. I don’t think he can even kick 45 degrees forward. The legs will go out to the side a bit, but not enough for splits. There is a little twist at the thigh for adjustment posing. The knees are double-jointed, but they’re only going to bend about 90 degrees. The ankles are one of the few places not compromised by the sculpt as they’ll hinge forward and back a generous amount with a solid ankle rocker.

The impact was brutal, but at least our turtle friend has a sense of humor about it.

Cryin’ Houn’ is not going to do much on your shelf beside stand there and look imposing. As such, he’s like a true monster wrestler, the sort of big man that really didn’t do a whole lot in the ring either. He’s meant to remain vertical when going on the offensive with punches, elbows, some eye pokes, and little else. He can’t even get his leg up for an effective big boot and his arms can’t cross his chest at all so no chokeslams. I guess he can do a one-handed chokeslam. He’s also not designed to take abuse either so he’s basically one of those big guys who doesn’t sell his opponent’s offense. A tough draw for the turtles.

Now he’s just showboating.

If you were looking for Cryin’ Houn’ to feature some accessories to make up for the lack of articulation, well then I’m afraid you’re going to be let down again. This figure just comes with some alternate hands. In total, he has a set of open hands, fists, clenching hands, hang 10 hands, and a lone devil horns hand and an “Ok” hand. I would have liked to have seen some pointing hands or maybe even thumb’s up hands, but otherwise I’m fine with the selection. What I really miss is an alternate portrait. An angry one would have been nice for when he’s engaged with an opponent or something fun like a portrait with swirling eyes in case you want him on your shelf getting obliterated by a steel chair. Mostly though, I wish we got some more wrestling accessories. How about a championship belt? If one didn’t exist in the pages on Archie comics then another chair would have been nice. Some different refuse for the ring like what the turtles came with, a ring mic, or just some other kind of wrestling weapon. Only hands is just a bit of a letdown.

When all else fails, hit him with the chair!

And that letdown stems in part from the list price of this guy. Cryin’ Houn’ will set you back 50 bucks which is pretty steep. That’s close to the price of a NECA TMNT two-pack. Is there a two-pack’s worth of value in this box? Certainly not. There’s a lot less in the package than what came with a figure like REX-1 and this one is set to be sold in more places than that figure. Plus, just like REX-1, NECA already has plans to reuse the tools created for this figure to do an El Mysterio, a masked version of Cryin’ Houn’ who showed up later in the comics.

Now that’s more like it!

At the end of the day, I don’t have any real insight into the economics of toy production. I can only judge a product like this one against others being sold by NECA or by other toy companies. And that comparison has this figure coming up short. Given the articulation limits and the lack of accessories, Cryin’ Houn’ is a tough recommend at 50 bucks. And that’s coming from someone who is content to own this figure. I think he’ll look good in my makeshift ring display with the other Stump characters, I just wish I didn’t have to pay 50 bucks to add him to the collection.

I may need a bigger “ring.”

We have plenty more reviews from NECA’s TMNT Adventures line of toys:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…


NECA TMNT Adventures Stump Wrestling Four-Pack

Coming to a Monday night near you!

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when I was a kid, we also had an old hunting camp in my family for hunting and fishing. It was purchased by my great grandfather in the 1940s and it was basically a two-room dwelling not much better than a shack, but I was a kid and liked smelly, dirty, places where I could pee off the porch so it was awesome! My dad would take me up on occasion and when he would it often meant stopping at a convenience store where I was allowed to pick out snacks and such. On one occasion, my dad let me get a comic book too and I selected TMNT Adventures #10. Being that I wasn’t a comic reader, I was really confused when I opened it up and saw Raph in an all black costume. It would be years later that I would find out this costume was a wrestling costume the character just chose to keep wearing. It was cool though and something I wanted in toy form almost immediately.

These new Archie turtles share nothing in common with the toon line.

Last summer, NECA unveiled their take on the Stump Wrestling turtles from the pages of Teenage Mutant Ninja Turtles Adventures. They looked great even though they were just early paint masters. No articulation, just sculpts and paint. At the time of showing, I wanted them and figured it wouldn’t be too long, but that wait turned into 13 months. Now hitting Targets, this four-pack features all four turtles from issue 7 in their wrestling attire. No surprise, they look great, but they also feature some surprises too.

Check it out, dudes, new shells!

I think when NECA started wading into the Archie universe most assumed the turtles would come and when they did they would feature some similarities with the cartoon turtles. We were wrong. These first Archie turtles are entirely new sculpts. Nothing has been recycled from those cartoon turtles which are coming up on being ten years old going back to their original release. They have featured some modifications along the way, but it’s always fun to get new stuff. Especially as NECA seems more interested in wading into more stylized interpretations of the licenses they hold. These turtles, which are based on the artwork of Ken Mitchroney (who also supplied art for the box), look like they stepped right off the page. Assuming, of course, that page was illustrated by Mitchroney. Other artists worked on the book and while they all went for a toon aesthetic, they also all had their own signature look. I love Mitchroney’s work so these look terrific to me and the paint applications (credited to Geoff Trapp and Mike Puzzo) really bring them to life.

“This is some bullshit right here, turtle!”

For these new Archie turtles, NECA turned to the team of Tony Cipriano, Tomasz Rozejowski, and Kushwara Studios to craft the sculpt. That’s a pretty big deal for all involved because these figures will likely be repeated again and again for other versions of the characters. In comparing them to the toon figures, these Archie ones are noticeably chunkier. They stand right around 5.75″ which makes them just a hair taller than the original toon figures. What stands out more is that the proportions are different as they have bigger hands and feet than the toon figures. The headshape is different and the shell is very different. There is more of a horizontal approach to the panels on the shell where the toon guys have a shell composed around a center hexagon. The plastron doesn’t have that little, center, diamond and the limbs are also thicker. I like the toon turtles, but these new Archie figures probably do a better job of really capturing the style of the source material. They’re just fun to look at, and it doesn’t hurt that they have some pretty interesting attire.

“He’s got evil intentions with that sledgehammer!”

But wait! There’s more! This may be a detail more interesting for characters going forward, but NECA is making some engineering changes on their end in a lot of the waves they work on. And as far as I know, these new turtles are just the start. These figures are pin-less at the elbows and knees which also means these turtles also feature double-jointed elbows, something the toon turtles lack. Pin-less joints have become something that toy collectors pay a lot more attention to these days as Hasbro made it a selling point of their Marvel Legends line. Most import companies have been doing them a lot longer. They’re technically not pin-less, the pins just aren’t visible which is the whole point. For me personally, I don’t care that much as long as the visible portion of the pin doesn’t create an eyesore. For Hasbro, that happened a lot with Spider-Man as the outer arm and inner arm are different colors which meant the pin was often red giving him a red dot in the middle of a sea of blue. With the turtles, it’s never been an issue since they’re green so the pin could be green. Pin-less joints can also create an eyesore all their own because the joining piece for the knees and elbows is often cast in a firmer plastic which can lead to discoloration. With these figures, it’s fine and this may be less an issue with NECA since they paint everything. Hasbro does not, so it’s not uncommon to end up with shiny knees or elbows that are a different color from the rest of the arm.

Yes, that is Donatello on the left.

This post is already getting long so let’s get into it since we have four figures to talk about. To no one’s surprise, the base figure is essentially the same across all four turtles with only minor differences. They have different overlays and heads and share most of the accessories as well. It’s also a fun set to show someone who is not familiar with this version of the turtles because they may have a hard time figuring out who is who. Donatello is especially confusing since he’s wearing a mask that’s mostly red with some yellow. His knee pads and elbow pads are also yellow and if you were playing arcade games in the 80s then you know Michelangelo often ended up being yellow for some reason. Leonardo and Michelangelo feature their signature colors while Raph is in his all-black. The all-black looks really cool as it’s a matte finish with blue highlights. The paint across all four is really clean. The only issues I have is Michelangelo has a green dot on the wraps of his right forearm and there’s a little bit of paint rub/stick around Leonardo’s knees related to the kneepads he has on.

These guys are going to pose better than any of your other NECA turtles.

We’ll talk articulation now and my demo figure for this is going to be Raph because he’s essentially a blank body. The others have some impediments, but stuff like Leo’s shoulder pads is designed to move out of the way, but there’s no denying that Raph is going to have the absolute most range because he’s basically naked. The head is on a double ball peg with a ball joint at the base of neck. This gives you basically all of the range you could want at the head. Going back, the head will eventually hit the shell, but they’re still capable of looking up. The shoulders and hips are the same as the toons and have about the same range as well. The new double-jointed elbows look solid and will bend past 90 degrees. Not way past, but it’s an improvement. There is a diaphragm joint and the plastron is glued in around the pectoral region so the bottom will move out of the way. This mostly allows for rotation, but there is a little crunch forward and back. The other joints work as expected. Some of the knees and elbows will probably be stuck at one hinge or another, but I was able to free them all up without heat. The figures feel sturdy.

I guess you have to have a ring bell and fire extinguisher.

A box set of turtles styled around pro wrestling should lend itself well to accessories. For starters, we get some hands. All of the turtles come with gripping hands by default which, unfortunately, have horizontal hinges. For the brothers in green, we get a set of pointing hands, thumb’s up hands, flat hands, and wider gripping hands. For Raph, he has some open, style posed hands and a set of fists. We also get some things for the characters to wield. Up first is a sledgehammer which looks like a sledgehammer. There’s a fire extinguisher that appears to be a new sculpt when compared with past fire extinguishers (we’ve had a few at this point across various lines). The nozzle is hard plastic so it sadly can’t be articulated, but it looks fine. There’s also an ice cream cone, a can of not Pepsi, and a red cup with a straw. I guess this is stuff for the audience to throw at the boys in displeasure?

Lining him up…

Two items that are very much in the world of pro wrestling include the ring bell and a chair. The ring bell features a little dinosaur guy who I assume is the one who strikes the bell in the comic. It’s a very Flintstones-esque design. He doesn’t move or anything so it’s more for show. The folding chair is definitely more of a true weapon. It can open and close if your turtles need a seat, but it’s better utilized as a weapon. It’s a worthy addition and by far the best accessory of the bunch. Of note is what’s not included which would be the signature weapons of the turtles themselves. The larger hands mean that the older weapons from the toon line won’t work quite as well here, but I assume NECA is just delaying a set of Archie weapons until they do more generic turtles. I really only miss them with Raph since he would wear this costume for several issues so a set of sai would have been nice. An alternate portrait for each turtle would have been nice too.

Good God, almighty!

Which takes us to probably the only major negative here – the price. This set retails for $150 at Target. Based on how last year’s Mirage Turtles were sold, it’s entirely possible these guys get broken up into single releases for a wider distribution. Though given that they’re variants, maybe they won’t? I’ve often said that NECA puts a “Turtle Tax” on all of their actual turtle figures. Two-packs typically cost between $55-$60 and single, “ultimate,” releases are hovering around $36 now. The Pizza Club single toon turtles were priced at $38 and included less stuff than a typical ultimate figure. This is now the fourth or fifth four-pack to go for $150 so it’s not a surprise anymore, but it’s a bit of a bummer that these things seem to be coming with less and less.

This Stump Wrestling mini-universe is going to get even bigger!

If the price doesn’t bother you then I can give these figures a hearty recommend. I am having a lot of fun with them in a way I never did with the toon ones. They’re just fun to hold and pose. NECA is also really building out this Stump Wrestling setting with a lot of characters so these guys figure to occupy a space in one’s collection all their own. If you like turtles and have ever been amused by the world of pro wrestling then you’ll probably like these whether you read the comics or not. I’m pretty much all-in and this Archie subline is becoming my new favorite so expect plenty more from me.

Here’s more from the world of NECA and TMNT Adventures:

NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

Keep reading

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA Teenage Mutant Ninja Turtles (1990) Tatsu Ultimate Action Figure

“I, Tatsu, now lead! Let any who challenge, step forward…”

NECA’s line of action figures based on the 1990 film Teenage Mutant Ninja Turtles might be my favorite part of my collection. The figures have just been so good at capturing the likeness of a film that is my favorite iteration of the beloved franchise. Over the years, we’ve received lots of action figures from this line including the turtles, April, multiple versions of Casey, Shredder, and more. It’s a nice selection of characters from the film, but one guy has been missing. Well, NECA kept at it and almost stealthily released the latest addition to the film toy line in the form of Master Tatsu.

Looks like he was worth the wait.

Tatsu, portrayed on the screen by Toshishiro Obata (with Michael McConnohie providing the voice for some reason), was Shredder’s right hand man and field general for the Foot. He was an all new creation for the film as in the comics Shredder didn’t really have a named lieutenant and in the cartoon there was an assortment of characters that would not have fit in with the spirit of that film. There wasn’t a whole lot to Tatsu’s character. He mostly stalked around and grunted often sporting an expression like he just smelled a fart. In short bursts we saw he was tolerant of the children around him, but also vicious in the dojo. He seemed like a tough, capable, guy for the job, but he took Casey lightly and took a driver to the face on account of that. In the sequel film, things went even worse for him and following that he was never heard from again.

Tatsu may lead the Foot into battle, but he’s also in charge of the clan’s laundry.

Tatsu may not have been a superstar in the films, but he played a large enough role that his absence from the toy line has been felt. He’s been the missing link, but despite repeated attempts, it seemed like NECA was never going to be able to get Obata onboard. I don’t know what changed, but obviously something did and now we finally have Tatsu in all his glory. My assumption is this version of the character is based on his appearance in the first movie, though I don’t think there was much difference in his costume for the sequel. The sculpt and fabrication of the figure is credited to some new names for me in May Thamtarana and Trevor Grove. If they do sculpts for NECA’s other lines I don’t know, but it’s always nice to see new names on the box.

Tatsu comes with a bunch of stuff, but he may just look to be at his best when armed only with his fists.

Tatsu stands at approximately 6.5″ tall. His default portrait is that scowl we all know and love from the film and it’s quite a good likeness for Obata. The body is an interesting mixture of sculpted and soft goods. That “flap” over his shoulders with his insignia on the back is plastic, while he has soft goods for his robes which he wears underneath. There’s a sculpted sash across the waist with the usual (for this line) spandex belt for weapon storage. The pants Velcro in the back and I suppose the soft goods could be removed if you were determined, but I’m content to leave as-is. The body is sculpted underneath and he appears to have black pants and boots similar to that of the Foot Soldier, though I don’t think the parts have been reused. The arms are bare so it’s possible you could create a bare-chested Tatsu if you wished, though he may not have any sculpt in his abdomen. I suppose it’s possible the torso is reused from the Shadow Warriors set, though I didn’t inspect it close enough to determine that for certain.

Channeling his inner Steve Blackman.

We’ll jump to the articulation as there’s always a concern there when it comes to soft goods. I’m happy to say that the pants and sleeves are pretty loose-fitting and don’t hinder the articulation much. The head is on a double-ball joint and works fine while the arms can raise out to the side without hindrance. Rotation will be a little bit of an issue with the soft goods, but probably not to the degree where it will prevent you from achieving a certain pose. The elbows are just single-hinges with a swivel and the wrists swivel and hinge. All are horizontal, which is a bummer. There is a joint in the torso, but it’s limited as it is with most of the figures in this line. There’s a waist twist and ball-socket hips which work well for splits, but kicking forward will be a small issue with the soft goods, though it can be worked around. The knees are double-jointed and the ankles hinge and rock very well. He’s pretty much standard for the line. Could it be better? Yes, but there’s nothing surprising here for good or bad.

I kind of like the fan, though I concede it doesn’t really fit his character.

Tatsu does have quite a bit of stuff in the box which is amusing since he didn’t wield weapons in the films. For hands, Tatsu has a set of fists, chop, and gripping hands. There’s also an additional right gripping hand that’s in more of a pinching gesture. It seems intended to work with his fan, of which he has two. One is open and one is closed. The closed fan is a pretty boring accessory since it’s just a black stick with a little white paint, but the open one looks nice. I believe it’s from a Tatsu trading card associated with the movie and was a prop that never made it to screen. I think the same may be true for the red, demon, mask he comes with. There was a version of Tatsu in the 2012 series that wore one so it could be a reference to that. It’s really well painted and looks awesome, but I don’t know what to do with it. Tatsu can wear it if his mug upsets you, but this may upset you more.

I don’t know why this is here, but it looks pretty cool.
Swing and a miss.

Tatsu does have an extra portrait which is him yelling. It’s not great. The scowl face is great and the perfect expression for the character so I don’t know if there’s a portrait I’d have wanted over it, but this yelling one is poor. I’ll never display it. Tatsu can just look grumpy as he wields his other weapons which include a katana and a kendo stick. The katana looks lovely and has a sheath with some ties on it. It also slides into the elastic sash with little effort. The kendo stick is well-sculpted and painted just as well. I don’t know what to do with it, but it looks nice. Tatsu also has a Foot mask if you want to recreate the scene where he passes it on to Shredder for a graduation ceremony. It’s all sculpted plastic so it’s not an actual makes any character can wear. It’s fine, but it’s pretty odd that Tatsu doesn’t come with the one weapon we see him brandish in the film – a knife. At least Shredder came with one, though the handle is so thin that the gripping hands won’t work with it very well.

We’ll just stick with this face.

How do we feel about having Tatsu finally in the collection? Pretty damn good, if you ask me. I think as a figure, it looks great. I was surprised by the soft goods, but they seem to work fine. A more cut-up, all sculpted, Tatsu might have looked unsightly so I get why NECA chose this route. The likeness is terrific where the standard head is concerned and there’s certainly plenty in the box. Is it anything you’re likely to display Tatsu with? That I don’t know since I’m used to just seeing him stand around looking pissed. NECA did a good job, and I credit Trevor Zammit with this, of digging for some worthwhile accessories to fill the box. The fan is a fun cut, and I love how the Oni mask turned out even if I’ll never place it on the figure. It makes me wish we learned a little bit more about Tatsu in the films. We were deprived of him having some crazy alter ego or something.

He may be armed with sports equipment, Tatsu, but I’m betting a driver to the noggin doesn’t feel very good.

If you would like to add Tatsu to your collection, he’s currently shipping out to Walmart. Some people have been able to get him off the website, but I had no such luck. Finding nothing but empty pegs all over my area, a fellow collector stepped in to help so a very special shout out of thanks to fellow Danzig fan @adamoverboard who sent me this figure all the way from Texas. Without his help, I’d still be making too many fruitless trips to Walmart, which I’m still doing anyway since I know other people still on the hunt and I’d love to pay it forward. Hopefully, Walmart gets more stock soon or NECA just puts this guy on their website. Too many people have been waiting a long time for Tatsu and it would be nice to see everyone be able to get him without much fuss. It does leave me wondering though if this is it for the 1990 movie line for me? I don’t need a Charles or Chief Stearns and I’m really happy with the figures we already have. I’m sure NECA will find something to do that will give me pause (there appears to be a new Casey in Foot disguise on the way), but if my collection ends here then I won’t be disappointed.

Some parting words of advice from Master Tatsu: Never lower your eyes to an enemy.

We have plenty more figure reviews from NECA’s TMNT movie line:

NECA 1990 TMNT Movie SDCC Set

For the past several years, the folks over at NECA have been making San Diego Comic Con an annual event for fans of the Teenage Mutant Ninja Turtles. I mean, it’s always an event, but it’s been especially fun for TMNT fans because NECA has been able to release limited action figure sets based on…

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NECA TMNT Secret of the Ooze Ultimate Shredder

For the first time in a long time we went a week without a blog entry here. That’s because I took a much needed vacation and didn’t schedule anything. I’ll probably be backing off a little bit as we dig deeper into 2022 since there’s a certain holiday I need to get crackin’ on if…

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NECA TMNT Secret of the Ooze Keno and Foot Soldier

I’ve been spending parts of the past month or so ducking in and out of any Walmart I come across in search of the Masters of the Universe Origins Turtles of Grayskull Krang. You see, it’s a store exclusive and if you know anything about toy collecting it’s that toy collectors hate store exclusives. Especially…

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NECA TMNT Secret of the Ooze Keno and Foot Soldier

Coming this fall to FOX, it’s Keno and the Fat Man!

I’ve been spending parts of the past month or so ducking in and out of any Walmart I come across in search of the Masters of the Universe Origins Turtles of Grayskull Krang. You see, it’s a store exclusive and if you know anything about toy collecting it’s that toy collectors hate store exclusives. Especially Walmart exclusives. I don’t particularly care for Walmart in general and will go out of my way to not shop there, but sometimes they use their capital advantage to make that a challenge. When you keep going into and out of stores leaving empty-handed each time it gets old which can sometimes lead to bad purchasing decisions. Or perhaps “bad” is the wrong word in this case, let’s instead say that it can lead to making unplanned purchases. And that is how I ended up with the NECA Teenage Mutant Ninja Turtles II – The Secret of the Ooze Keno (Foot Training) and Foot Soldier set.

Ever since NECA received permission from Viacom to sell its TMNT products at brick and mortar it has separated the cartoon and movie toy lines giving one to Target and one to Walmart. I have been fortunate in that most of the movie figures I have wanted have been made available by other means, usually via NECA direct in the form of a comic con exclusive or just a direct sale. I haven’t had to stake out Walmarts in search of product really since the Casey Jones and Raphael in Disguise two-pack from 2020. I did purchase the Shadow Warriors two-pack from Walmart, but that was a fairly low demand set. I could have bought the Casey Jones and April Farm two-pack on numerous occasions, but I didn’t see that one as being particularly essential.

I don’t know if that height is correct. Keno is 6.3″ which is fine, while the turtles are 6.5″ which maybe is a touch short?

Last summer, right around this time, NECA put up for pre-sale not one, but two TMNT movie sets as San Diego Comic Con exclusives. One of those sets, the Teenage Mutant Ninja Turtles III four-pack, I purchased. The other, Keno (Pizza Delivery) and moped I did not. NECA wanted $100 for Keno and his scooter and that just felt like too much for me. I liked the second Turtles movie well enough as a kid, but as an adult I can see it for what it is -a cash grab with bland, slapstick, humor that barely qualifies as entertainment. Still, I do have a soft spot for Keno, played by Ernie Reyes Jr. in the movie, and wouldn’t mind having him in my collection. And his pizza boy attire is how I picture him so it was my preference, but again, not at a hundred bucks.

They just like him because he always brings pizza.

When NECA unveiled the Keno and Foot two-pack a month later at Comic Con, it wasn’t really on my radar. Like I said, I picture Keno in his pizza boy attire first and foremost and not as he is depicted in this set. And even though the Foot Soldier he was bundled with was different from the ones I had, it didn’t feel like a necessity. That is, until it had been staring me in the face one too many times. Missing out on that $25 Krang motivated me to spend $60 on this set and it’s honestly a solid set of figures. Is this the Keno I wanted? No, but maybe it’s the Keno that will make me happy.

In this house, we worship Teezus.

This set depicts Keno from the scene where he and Raph decide to infiltrate the Foot Clan by getting him admitted. He basically puts on his kickboxing gear and beats a bunch of other trainees up before having to submit to a final test which Raph helps him pass. It’s probably one of the better plotted elements of the movie and I suppose it’s better than Keno’s all-denim look from a bit later in the movie. For this release, Keno is sporting a tank top, black sweats, kickboxing gloves and shoes. Everything is well-sculpted and detailed. The shirt has a nice design to it and the likeness is on point. Keno is sporting an aggressive expression like he just spin-kicked some jerk in the face and it’s done well. He comes with another portrait and it features a toothy grin. I may have preferred a more neutral expression as a secondary option, but both look pretty good so I’m not exactly upset about it. He also has a set of non-gloved gripping hands, but I don’t see the point in them. This is kickboxing Keno, baby! Plus, I watched a review of this set and the reviewer had the wrist peg break when swapping hands and I don’t want to chance it. For what it’s worth, the stability of my figure seems fine. The heads are very snug and I had to use hot water to get the other portrait on, but nothing felt fragile or too stiff with this guy.

This bag rocks.

The one thing that does stand out with Keno vs a lot of other NECA figures is the lack of paint. NECA opted to leave his flesh basically bare plastic when normally NECA paints basically everything. There is a slight sheen to the skin as a result, but it almost imparts an illusion of sweat which works for the look. Is that by design? I don’t know, but it looks fine. There is a little paint slop around the ears of both portraits. For some reason, the right ear was apparently problematic and maybe it was whatever the factory used to hold the piece in place while it was painted as there’s a line of “flesh” connecting the ear to the hair which sucks. The hands and feet are nicely painted and you can even see the bottoms of his feet when turning him over which is pretty neat. If you like this look for Keno then you should be pleased with what NECA has done.

“Ahh hah!”

As for the Foot Soldier, he’s a mix of old and new. For the sequel, Golden Harvest and New Line Cinema wanted to get it out fast and cheap as basically everyone viewed TMNT as a fad destined to blow up unexpectedly and without warning. They also wanted to tone down the violence which meant they no longer needed a bunch of stunt guys and martial artists to play-fight the good guys. They mostly just wanted them to do pratfalls and get hit with sausages. As a result, the background extras were just random people which lead to some, how should we say, unathletic looking Foot ninja. This guy is reflective of that as he’s basically the plus-sized version of a Foot ninja. He has a new, bigger, head and a new, wider, torso. Both look fine, but the figure is reusing the old arms, hips, and legs from the standard Foot which makes him look pretty goofy. He really needs some meatier thighs, at least, because as-is he looks like a kit-bash of mismatched parts. He does have a gritty, dirty, brown, wash applied to him as the Foot were kind of dirty in that movie. Maybe it was because they were residing in a dusty junkyard? Or maybe it was just old, well-worn, costumes no one wanted to replace or wash.

What does he expect to do with those dinky little things?

The Foot doesn’t come with much, just extra hands and a set of weapons. The hands are fists, gripping, and these style posed hands. The fists and gripping hands are the same as what has been included with other Foot releases. The style posed hands are new to me. My Foot ninja came from the SDCC set from way back so I’m not sure if these were added for the two-pack releases, but I think they’re new. For “weapons,” he has two, black, sticks. The movie was looking to tone-down the violence so swords and axes were out. Instead, guys would have sticks be they long ones or these little, stubby, ones. Even Leonardo uses something similar at one point. It’s bizarre, but a fun inclusion. Like past Foot Soldiers, he has a soft goods, elastic, belt over the sculpted one which serves as weapon storage. There’s also another canister of ooze, maybe because it was a chubby Foot ninja who caught it during the showdown at the TGRI building? It’s the same canister most are likely used to at this point.

Looks like he passed.

As for Keno, in addition to the extra head and hands he has some pretty neat accessories. Well, one is neat. The one that isn’t is the handful of various bells that Raph helped him remove from a training dummy during his final test. It’s just a lump of painted, sculpted, plastic and it’s possible to get him to cradle them as he did in the movie even though his gloved hands are fisted. I kind of wish he had his “Is this enough?” expression to pair with it, but I doubt I’d use it anyway. The other, more impressive, accessory is the punching bag. It’s a big hunk of red plastic with a fake brand name stamped on it. It’s connected to real chain which can hang on the included stand, which is a metal hook with a plastic base. It works well, and the sculpt of the bag is very convincing both up close and from a distance to the point where it feels surreal to touch it and find it’s not a miniature punching bag.

They can handle the basics, but don’t go too crazy with the posing.

The articulation is usually secondary for NECA, and that’s mostly true here. We’ll do Keno first. He has a double-ball peg for a head which works pretty well. His mullet will get in the way a bit, but not as much as you may have thought. The shoulders are simple hinged pegs while the elbows are the same. There’s no biceps swivel, and instead the elbow pivots. Wrists rotate and hinge horizontally for all hands in the set. There is a diaphragm joint of some kind, but the overlay for the shirt makes it hard to utilize. You can force some posing out of it, and I suppose a really determined person could heat the shirt if they don’t care about warping it, but I wouldn’t advise doing so. The waist has a ball joint as well and the hips are ball and socket joints that can facilitate splits and kick forward a full 90 degrees. There is a thigh twist and the knees are double-jointed. The ankles hinge forward and back and possess a solid ankle rocker. He’ll be able to do some decent kicks and he can stand on one foot if you’re patient. I just wish the diaphragm joint worked better to get some really nice looking kicking poses. This is where I personally would prefer to see the torso sculpted with a joint in the middle rather than an overlay, but I get why NECA does what it does.

Shredder may need to start paying his guys better if he wants to attract better ninja.

The Foot ninja is basically the same as the other Foot. Even the hips still use the old peg and hinge engineering. There’s no added articulation, nor is any lost, with the new head and torso. I will say, while Keno’s joints are all nice and tight, the Foot ninja has some pretty loose ankles. Not terribly, at least not yet, but some simple stances were more troublesome than they should be as he’d just fall forward. Hopefully he doesn’t worsen over time.

The Secret of the Ooze section of my Detolf is pretty jam-packed. Thank goodness I passed on the third Super Shredder.

On an individual basis, this Keno figure and his included stuff is pretty damn nice. Yeah, I’d like a little more articulation out of him and it’s not my preferred look for the character, but the execution is plenty good and the punching bag is awesome. As a two-pack, it’s a little less spectacular because the Foot ninja is nothing special. NECA didn’t go all-in on making this guy look great by reusing too many old parts. It’s a bit of a bummer because people may have wanted a couple of stocky looking Foot Soldiers in their display if the figure were better. These parts have been used and reused so much that NECA surely has made plenty of money off of the tools that it’s a shame it didn’t spend to update them. They probably could have kept the arms, it’s the hips and thighs mainly. And since the figure essentially costs $30, it’s a tough sell. Basically, if you’re like me and skipped the SDCC Keno, then this is your only option to add the character to your TMNT II display. It’s not the Keno I wanted, but at least he’s damn good for what he is so I don’t regret my purchase and it’s still better than paying $100 for the character. Now, if say a $70 or $80 version of the Keno and bike two-pack shows up I may feel differently.

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