Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s been a lot of fun to see the early reception the new show has received over the past week. And it doesn’t hurt that the second episode, like the first, ended on a pretty major cliffhanger.
“Mutant Liberation Begins” was an episode that thrust Magneto into the spotlight. What are his goals now that he’s been handed the keys to the mansion? Turns out, he seems to want to give this whole unity thing a try, but humanity is making it difficult. He orchestrated a trip to Genosha for The Morlocks (and asked in doing so why Xavier and the X-Men never did this to begin with to which I agree) and submitted himself for judgement before the United Nations. There, Magneto’s politics were on full display and the show pulled no punches in highlighting who the enemy is, in both the real world and the fantasy one occupied by the characters of this show. It also proved costly for Storm was wounded by the F.O.H. aligned enemy, X-Cutioner, and rendered powerless. This lead to her departure at the conclusion of the episode in an emotionally charged scene, but the sadness wasn’t allowed to linger long for knocking at the door was a mysterious woman in some distress. Oh, and she looks exactly like Jean Grey.
Episode 2 ended on quite the cliffhanger.
Fans of the comics, or those who have just read up on X-Men lore, know a bit of where this should be going. And the show hasn’t hid the fact that Madelyne Pryor, The Goblin Queen, is to play a role in the show this season. Just how it will unravel remains a mystery. Who is the real Jean? Where did this other one come from? And what of the baby born to Scott and Jean in the previous episode? Many questions, and I’m sure all will be answered eventually, but they can’t all be tidied up in just one episode, though “Fire Made Flesh” is sure going to try.
Seeing what gets swapped into and out of the opening title is going to be fun.
The opening title has been updated to, sadly, remove Storm (aside from the group shots). We are treated to multiple cuts of recreated scenes from The Dark Phoenix Saga, and some were present last week, and I’m guessing this swappable scenes approach is going to come in and out in a way to spotlight what’s to follow. And it’s actually Jean (Jennifer Hale) who gets to deliver the “Previously, on X-Men…” line. Last week it was Magneto, who will get a turn next week?
This episode does find time to address why Bishop is present with the team, though don’t expect any real details on how he ended up here.
The episode begins right where the previous one left off. There are two Jeans, and only of them can be real. To my surprise, that question is answered almost immediately. I try to refrain from spoilers as much as possible, and if you couldn’t tell based on my introductory paragraphs, I’ll use the following week’s episode review to kind of react to the prior episode in a more spoiler fashion. In other words, make sure you’re up-to-date before reading one of these reviews, but you should be okay to read the current week’s before actually watching it, if you so desire. Anyway, I will refrain from outing who the Goblin Queen is, but obviously she has to be one of the two Jeans and she is not going to take kindly to finding out she isn’t the real Jean.
We knew the Goblin Queen was coming and she does not disappoint.
The act structure of the episode is basically as follows. The first part deals with the aftermath of the previous episode while the second act is The Mansion vs the X-Men. The Goblin Queen uses her powers to distort reality and force the X-Men to see their greatest fears, or just demons. For Morph, they’re going to see Mr. Sinister and a returning Roberto gets taunted by images of his mother, who doesn’t know he’s a mutant and he suspects will not take that news well. The rest are treated to their own version of Dante’s Inferno and it’s a visual delight. Rarely do the X-Men get to go full horror, and we get to see more creative team-up maneuvers from characters here as the action continues to be a highlight of the show.
There are some horror elements present in this one which is pretty unique for X-Men.
The third act is all about the X-Men vs the Goblin Queen, and the fun part of that battle is seeing her telekinetic powers fully unleashed in a showdown with Magneto. I had concerns that adding Magneto to the regular roster might throw things off. He is, after all, an extremely powerful mutant and there aren’t a lot of foes who pose a true threat to him. Goblin Queen is one such foe though and the battle is brief, but pretty damn cool. The fourth act is the resolution and we do get some setup for the episode to come. It’s not the cliffhanger either of the first two episodes were, but for comic readers it’s definitely enough.
Poor Morph just can’t escape this guy.
X-Men ’97 is credited to Beau DeMayo as the writer, but it’s pretty clear that this show is going to owe a whole lot to the writers who came before him. In particular, this is Chris Claremont’s story on the screen and he, along with many other writers, gets an acknowledgement in the credits. Does that mean he actually gets paid for the series? I don’t know. All of those guys were under work-for-hire agreements and it’s been a longstanding issue in the comics industry. I know Disney has made it a point to pay these guys something for their stories and characters when it comes to the MCU, but it’s probably not as much as they deserve considering how big some of those movies are. Also of note to me through these first three episodes is how the opening theme is credited to Haim Saban and Shuki Levy. I’m guessing that’s another mostly work-for-hire issue as it’s pretty well known that composer Ron Wasserman (working off a baseline provided by Ron Cannon) came up with the intro theme. It’s chronicled really well in the book “Previously…on X-Men: The Making of an Animated Series” by Eric Lewald which I strongly recommend to all fans of the shows, both old and new. I don’t point the writer thing out as a way to diminish DeMayo’s contribution to the show, but merely as an acknowledgement that a lot of great writers have contributed to this show so far.
“Fire Made Flesh” is another good episode of television. I think episode two is still the champion, but that’s no slight on this third episode. I think my only criticisms up to this point concerned some of Rogue’s dialogue, but a new criticism is forming in that the show is moving at a very brisk pace. The plot of this episode could have been stretched across multiple ones. I don’t know if we had enough time with the current status quo of the series before getting to this one. The resolution would have been able to land with more impact if we did. One of the last scenes occurring outside the mansion between Jean and her newborn son should have hit harder, but we’ve been with these characters for too short of a time. We’ll see how the fallout is addressed as there is a lot of emotions to sort out and the lasting image we have of Scott and Jean does at least acknowledge that. I just worry that in adapting something that has so rich a history, DeMayo is trying to hit on too much too fast. Perhaps the next episode will calm my fears somewhat. I do think it’s something we won’t truly have a grasp of until the first season is in the books, but so far, the ride is fun and exhilarating and after the wait for this one I’m kind of glad we get a less suspenseful ending this week to hang onto.
For more reviews of X-Men ’97, or my write-up on the book I recommended, check out the below:
A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…
It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the…
The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…
The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes of Charles Xavier that all of his assets be turned over to his longtime friend and often adversary. Magneto now leads the X-Men, and everyone is worried about where his loyalties truly lay.
The episode begins with a familiar refrain: Previously, on X-Men. Before, it was usually delivered by Norm Spencer, the voice of Cyclops. For the second episode it’s delivered by Matthew Waterson, the voice of Magneto. The opening credits are also updated to feature Magneto first reflecting his new status (and new, big M costume) as headmaster of the institute. This was a plot foretold by the official trailer for the show so it comes as no surprise. It’s also a plot from the comics as is another plot from this episode: the trial of Magneto. In addition to his new presence, there are also new shots included in the intro that mostly replace the classic shots we’re used to seeing. These new ones are recreations of scenes from the original series so it would appear that the opening title will be a little different for every episode which is kind of fun.
Magneto has been welcomed to the opening title.
This episode has to confront the issue of how the X-Men will exist with Magneto in charge and how humanity will respond. Magneto is essentially branded a terrorist by most of the world governments, which is why his reveal as being affiliated with the X-Men leads to a confrontation with Valerie Cooper and the federal government. Perhaps to the surprise of everyone present, Magneto surrenders as he views this as the clearest path to gaining the trust of the team. He does make it clear that he does not share Xavier’s world view that peace between mutants and humans can be achieved, but for the sake of his departed friend, it would appear that he’s at least going to try while also doing things his way.
Magneto will be forced to answer for his crimes before the United Nations.
Much of the episode takes place before a United Nations council set to judge Magneto. It also introduces a new villain: X-Cutioner. Pronounced by the character as “Executioner,” the character is voiced by Lawrence Bayne who is known to fans of the original X-Men cartoon as the voice of Cable. Cable will appear at some point in this show, but with a different voice actor. That choice was justified by series creator Beau DeMayo as being a necessity so that they could cast Cable as someone who sounds closer to Cyclops, something the original series likely didn’t take into consideration. Even with that, I was disappointed at the news as Bayne’s Cable was one of my favorite performances in the old show. He’s fine as X-Cutioner who is an enemy allied with the Friends of Humanity packing some serious fire power, but I’m sure I’ll miss him as Cable whenever that character debuts.
X-Cutioner may be just some guy, but he packs a lot of firepower.
The episode does include a B plot which would be unusual for the original show, but may be a sign of things to come. It’s also a humor-based B plot which would also be unusual and concerns Wolverine and Jean. Everyone except them has gone to the UN to watch Magneto’s trial unfold, so naturally this is the time when Jean goes into labor. It’s up to Wolverine to get her to a hospital and he seems far more unnerved doing that than facing down Apocalypse. It’s not something that chews up a ton of screen time and it was kind of nice to see the show willing to embrace a bit more humor. It also leads to some important character moments like what happens when an extremely powerful mutant shows up in labor at a hospital? And how does Wolverine feel about the woman he loves having a baby with another man? It gives us a great moment between Wolverine and Morph too that elaborates on their friendship, something we were told was a thing in the original series, but really didn’t get to see much of.
There is a history between these two and Magneto seems especially interested in rekindling that.
And speaking of everyone’s favorite love triangle from the original show, we’re apparently about to be served up another. When the writers were handed the keys to the mutant kingdom with that first show, it was a group unfamiliar with the X-Men that had existed in print for decades prior. As a result, they seemed to view the show as a new beginning. Some of that would be retconned in later series when it was acknowledged that the team had existed for awhile prior to the events of the show and more of that is being addressed here with Rogue and Magneto. It would appear their prior relationship before Rogue joined the team is now canon and it’s likely going to lead to some uncomfortable moments between they and Gambit. It just wouldn’t be X-Men without a little soap opera drama. I will say, one of my few criticisms of this episode takes place during these Rogue and Magneto scenes, but not because of the character development, but because of Rogue’s forced dialogue. It would seem writer Beau DeMayo could not get her line about looking as nervous as a long-tailed cat in a room full of rocking chairs out his head because Rogue has a lot of cat puns in this one scene. And they’re not very good. Perhaps the show can add an actual southern, female, writer to the staff just for Rogue lines going forward.
I love the little character moments like this one between Morph and Wolverine. I hope for many more.
For a show that stylizes itself as a superhero action drama, an episode about dry court proceedings would have been dreadfully boring. That’s why “Mutant Liberation Begins” includes more wonderful action set pieces and also contains some pretty earth-shattering shakeups to the team. Like the first episode, this is still a show building towards bigger plots and laying the groundwork for how the series will go. It’s at times uncomfortable, but also exciting and I definitely want to see more. The episode also ends on another shocking reveal. Fans of the comics likely have ideas on where this development will lead, but I also wouldn’t expect a 1:1 recreation of any comic book plots. There will likely be some wrinkles thrown in and a change or two or three. As far as plots that could have been sourced from the books, I think it’s one of the top ones and it’s a plot that I’m glad the original series saved for this show because the more lax standards and practices should allow X-Men ’97 to do it justice.
One thing that’s definitely different from the previous show, X-Men ’97 is not afraid to shake-up the active roster.
Episode two of X-Men ’97 is more of the same, which is great. It’s going to be a long wait each week if all of the episodes are structured like the first two. Never mind the wait we’ll be in for when the season ends. I plan to review every episode of this inaugural season, though I don’t know how quickly I’ll be able to post reviews. It could be a Friday thing each week if I can find the time, or maybe it makes more sense to have a Mutant Monday on this blog? I guess we’ll see, but I’m definitely looking forward to taking this journey with all of my fellow X-Men fans around the globe.
It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the…
If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…
It might seem amusing to folks younger than me who grew up on Marvel’s Avengers, but back in the first decade of the new millennium there wasn’t a hotter team of superheroes than the X-Men. The X-Men had been around since the 60s, but really took off as a comic book property in the 80s.…
It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the entire series at their disposal. Some shows received VHS releases, but often they were sparse. Then home media became more affordable. DVDs were both cheaper to manufacture than VHS and could store more information. We started to see full season releases for shows, both active and cancelled. In some cases, the home media market was so great that previously dead programs were able to come back. Now we’ve entered the streaming age where massive entertainment companies are seeking to profit off of their libraries. Those profits have been a bit hard to come by though so these archives need to be supplemented with original programming. Some of that original programming is entirely original or at least only touched by an existing intellectual property (think The Mandalorian) and then some is either a reboot or continuation of an older show.
X-Men ’97 is a continuation of the now classic X-Men animated series that aired as part of the Fox Kids Network from 1992-1997. The original X-Men cartoon was a massive success and turned Wolverine and Gambit into household names. It attracted eyeballs in the millions, sold a bunch of toys, and made lifelong comic book fans out of a generation. For me personally it quickly became my favorite show on television and I was hooked for the show’s entire run. It put Teenage Mutant Ninja Turtles in the rearview mirror as this was something mature, something that more respected my intelligence, and gave me more to chew on. I still adored playing with my X-Men toys and sporting X-Men t-shirts so it’s not like it turned me into an adult overnight or anything, but it was something I genuinely loved in the moment and I still have a ton of admiration for. Having that show continue from where it left off in 1997 was something that didn’t even seem worth dreaming about as that’s how unlikely I felt it would be. Perhaps Disney, who has yet to fully introduce Marvel’s mutants into its vast Marvel Cinematic Universe, wanted to give folks a little primer on what the X-Men were all about? Whatever the reasoning, I am positively giddy like a kid once again that my favorite superheroes are back in an all new television series.
The intro is basically a shot-for-shot remake of the original.
X-Men ’97 was announced in November of 2021. At the time, my assumption was the series was being ticketed to launch in the fall of 2022 to mark the original show’s 30th anniversary. That obviously didn’t happen and the show was slated for 2023, but then slipped to March 2024. For the revival, Marvel selected Beau DeMayo (Moon Knight, The Witcher) to be the head writer with Jake Castorena as the supervising director. From the old show, Eric and Julia Lewald were brought in as consultants along with Larry Houston. Much of the original cast was returned including Cal Dodd as Wolverine, Alison-Sealy Smith as Storm, George Buza as Beast, and Lenore Zann as Rogue. Father Time unfortunately necessitated recasts for both Cyclops (now Ray Chase) and Magneto (now Matthew Waterson). Other voice actors, like Chris Potter (original voice of Gambit) and Catherine Disher (original voice of Jean Grey) were brought back for other roles rather than their existing ones. Such a choice is puzzling, unless we’re talking about a unique case such as Alyson Court who no longer wished to voice Jubilee since she felt the role should go to an actual Asian-American.
The action sequences are where this show will really be able to separate itself from its predecessor.
The show did premiere under a bit of a dark cloud. It was announced that credited series creator Beau DeMayo was fired the week of the show’s sneak preview and a little more than a week out from the Disney+ premiere. As the days went by, the head of animation at Marvel Studios, Brad Winderbaum, revealed some snippets of what was going on. It doesn’t sound like anyone was upset with the quality of the work DeMayo was turning in, and we’ve only heard rumors that he was “difficult” to work with. The term difficult in such a situation can be a loaded one. How many women and people of color have heard that excuse because certain individuals don’t respond well to confrontation from minorities? DeMayo, a gay, black, adopted man was someone who really identified with what the X-Men stood for and removing that voice from the show is certainly a risky move if the show is deemed a success. Winderbaum doesn’t get into specifics on the situation, but does try to frame it as a parting of ways between the showrunner and Marvel.
The group is probably more reflective of the foes to come than the group from the original.
Based on my viewing of the show’s first episode, “To Me, My X-Men,” it would appear that DeMayo’s exit indeed has little to do with the quality of the show. This first episode is the show getting its feet wet. It’s a way to reintroduce these familiar faces in a fun way that does harken back to the original series. It opens with a new version of the classic intro. The song is remixed slightly and all of the character introductions have been recreated and new characters have been added. It still ends with Professor Xavier and Magneto clashing together, though the villains side has been updated with what are probably better, more reflective choices (so long, Gremlin) given who the X-Men typically clash with.
The mutant who will come to be known as Sunspot is basically the Jubilee of this series, only his official joining of the X-Men will have to wait for a later day.
Similar to the premiere episode of the original series, X-Men ’97 includes a plot in its episode about bringing a new mutant into the fold and makes the Sentinels the big threat. Even though the show is longer now (it’s listed at 34 minutes, the actual episode is closer to 28), the episode still moves at a snappy pace. We find the team dealing with the aftermath of the professor’s passing. Cyclops is now the leader and is perhaps a little too forceful with his approach which rubs some members of the team the wrong way (namely, Wolverine). The Friends of Humanity are up to no good and have even repurposed some Sentinel tech into weapons of their own that basically resemble Mega Man’s Mega Buster. Roberto Da Costa (Gui Augustini), a wealthy teen who has been abducted by the FOH, is the one in the Jubilee role this time around, though his trek through the mansion is quite brief. The show appears confident that its audience is going to be pretty familiar with these characters and a more robust introduction was not needed.
The Friends of Humanity are back and they’re packing heat.
Other elements of the premiere include the addition of Valerie Cooper (Catherine Disher, the original voice of Jean Grey) as a government liaison for Cyclops and his team. DeMayo, when he was doing press for the show, described Cooper as the thesis for the show so it will be interesting to see how she’s utilized going forward. There’s also the plotline of Jean being pregnant and what that means for her and Cyclops’ future. The first episode ends with a pretty seismic change to the status quo, though if you saw the trailer it won’t come as a surprise and it’s likely the end you expected. Even so, I’ll save talk of that for episode two.
Wolverine still isn’t allowed to smoke, but looks like he’s now allowed to drink.
The first episode is a great reintroduction for the X-Men and really seems to setup what we’re looking at. It also establishes the look of the series. I’ve been a little wary about that going in, but after one episode I will say my fears were unfounded. This show looks as good as it can in 2024. It’s digitally hand-drawn by Studio MIR which is the right approach given that celluloid animation just isn’t done anymore. Stylistically, there will be folks who prefer the look of the old show, but objectively speaking this one animates much better. That is on full display during the action sequences which are far more fun and inventive. This feels like a show directed by people who as kids wondered just how far the super powers on display here could be pushed. Storm, considered an Omega level mutant in the comics and now show, really gets to show off what she can do to such a scale that I worry if the writers can keep her consistent.
I should have expected this, but I didn’t.
The episode includes closing credits done in the same style as the original show’s first season with a character model spinning in place and a brief descriptor of their powers below. Before it can cycle through all of the characters though, it cuts to a static image of the mansion for the rest of the credits. Was this a nod to how the first season’s ending credits would never get to Jubilee? That always drove me nuts as a kid. If it is in reference to that it’s a bit of clever humor, though I’d rather just see all of the characters get spotlighted. And that’s the one failing, if you will, of this episode is that most of the characters don’t get to do a whole lot. That’s going to happen with such a large cast, one that has even been increased since we last saw this group in action. I would imagine we’ll get spotlight episodes to come while also maintaining a serialized approach. Yes, what network executives hated for their broadcast channels in 1992 is the preferred method of story-telling in 2024. The only other disappointment for me was no in memoriam for the people we’ve lost since the original show went dark. It would have been nice to at least see a tribute to original Cyclops voice actor Norm Spencer and the original voice of Magneto, David Hemblen.
Storm is allowed to cut loose in this one, but will she be allowed to do so in every episode?
X-Men ’97 in its debut episode manages to strike the right balance between new and nostalgic. The fan service hits right and its reserved for parts of the show where fan service is appropriate. It also establishes a tone for the show which is in-line with the serious, dramatic, original series though it’s also apparent that this one will be allowed to be a little more grown-up (Wolverine and Morph are shown enjoying a couple of cold ones). That makes sense since the target audience is the kids of 1992, but it also likely won’t want to alienate the kids of the kids of ’92. It also left me wanting more which was good since this was a two episode premiere. I’ll get to that episode in another post, but the main takeaway for me is our beloved X-Men have been placed in good hands and I can’t wait to see what happens next.
A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…
Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…
A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…
After getting short-changed by toy manufacturers for decades, Jean finds herself with two animated versions in the span of a few years.
If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure! It was in 2020 that Hasbro announced a subline of Marvel Legends based on the 1992 animated series which were released throughout 2021. Arriving in attractive VHS styled boxes, the X-Men line was more dud than hit. I wanted to love it, but it was hard to shake the feeling that Hasbro was just phoning it in. Despite that, I still bought them all and I continue to buy some of the tie-in figures since Hasbro decided not to deliver the full team. That’s why when the first wave of X-Men ’97 action figures arrived last fall I used it to supplement my existing roster of characters by picking up Magneto, Rogue, and Gambit. The figures had an animated look, though they lacked the cel-shading of the VHS line, but were close enough. Just in time for the debut of the series is wave two. It’s comprised mostly of new characters like Goblin Queen and X-Cutioner as well as some redos in the style of X-Men ’97. As a result, it’s a less attractive wave for me since I don’t want letter of the day Magneto and the VHS Cyclops was one of the few figures I actually liked. However, there was one figure in the line that intrigued me even though I had the VHS version: Jean Grey.
The new figure has a bit of a dead eye going on, but it’s better than the old which looks like a duck-faced Sharon Stone.
I’m not sure which figure was my least favorite in the X-Men VHS line from Hasbro, but the fact that Jean is in the running should probably say enough. The figure is dated and Hasbro couldn’t even be bothered to get the color of her costume right, but more than anything, I just hated the portraits. The figure was a re-release of an existing figure with a new paint job as that’s basically all of the effort Hasbro could muster when it came to the line. She had a ponytailed portrait, but it looked nothing like the version of the character from the show. They also included her down hair portrait, even though she never sported that look in that costume during the entire show’s run, and it was a release that just left me all sorts of grumpy in the end. The only positive I could lay on it was that the cel-shading was actually done pretty well given the standards of the line.
I know there are a lot of people who dislike cel-shading on their figures, but this costume needs something because the design is rather plain.
Jean gets a redo with X-Men ’97, and like most of the characters in the show making a return, she still sports a look that’s very similar to her ’92 counterpart. It’s a costume based on the look Jim Lee gave her and based on some of the promotional artwork I’ve seen it looks like she’ll have the ponytail some days, and let her hair down on others. The figure itself comes in the usual blister and Jean has her hair down look on the card despite the default portrait being the ponytail one. The figure stands approximately 6.25″ to the top of the head. Her costume is basically now a pale orange and dark blue. The figure is mostly orange plastic with a V-shape of blue on the front of the torso and a more rectangular one on the back. The shoulder pads are little cuts of blue plastic pinned into the top of the joint. The belt is still separate from the body, but it fits quite snug to the crotch piece. Paint is largely reserved for the face, X logo, and the blue parts of the arms and hands. The blue on the torso appears to be plastic that’s been plugged into the orange portion. The legs have a lot of sculpted details to the costume, but zero paint which give the figure an unfinished look to it. It’s obviously a limitation to some degree of the character design, but some linework in the grooves cut into the legs would have added a lot.
New Jean seems to scale smaller, but I like that. The smaller head relative to the body is a better fit for the source material as well.
The main draw of this figure for me is simply the default portrait. Jean is sporting a very neutral expression to the point where she looks almost bored. The face and ears are at least painted okay, though it’s a little messy around the right ear. The blue trapezoid shape on her forehead is just painted on and lacks presence since it blends in with the dark blue cowl. The hair is a separate piece of bright, orange, plastic. The sculpt is fine, but Hasbro missed a paint hit as her forehead is visible between the top of the cowl and hair and it’s just left blue. Her part is going in the right direction though and her ponytail isn’t stupid long so I consider it a win. Her eyes are also blue this time, which is consistent with the animated series. The prior release went with the comic green eyes. Most of the colors match with the only one being off the crotch piece which is a darker orange. It’s more noticeable in pictures than in person.
Looks like they missed some paint on her forehead. As far as I know, this is true for all of the figures.
The portrait isn’t a homerun, but it’s a solid double and a vast improvement over the VHS figure. And if you’re like me then I have good news as the size of the ball joint on both figures is the same. If you want, you can put this head on the VHS Jean body and the only blemish is the dark blue cowl which should be shaded black. It’s not enough to bother me and since the cel shading was executed well I do think this will be my preferred Jean going forward. I do think the forearms on the new figure are a better match for the original series as well when it comes to the gauntlets she wears, but they’re the wrong color and I don’t know how easy it would be to swap the arms. The shade of orange wouldn’t be an exact match either, but someone more committed than me could definitely kitbash the hell out of these two figures.
She does seem even smaller when put next to Rogue and Bishop.
As for the actual, new, figure, it does some things better than the old while also creating its own issues. For additional accessories, we get the hair down portrait. Swapping is easy and the hair looks fine, but will lock the head down and cut out almost all articulation at the neck. This portrait has a slight smile to it, but it’s again another lifeless face. She looks like a mannequin. Aside from that, it’s at least painted well and the hair hides the ears. The only other accessories is another set of hands. She comes with a right fist and an open left hand. The second set is a style pose pair that are open and very similar (if not the same) as the open hands that have come with past Jeans.
“Look, mom! Double elbows!”
The articulation is an area where this new Jean differentiates itself from the past ones the most. As far as I know, we’re dealing with all new sculpts here. The head is on a double ball peg instead of the hinged ball peg the other Jean has. It’s an improvement, though once again Hasbro buried the lower ball too deep in the neck needlessly limiting the range. She barely has any range looking down and only a little looking up. Rotation and tilt are fine, but Hasbro needs to figure these joints out. The shoulders are standard hinged pegs and she can raise her arms out to the side a full 90 degrees from the body. There’s a biceps swivel past that, pin-less double-jointed elbows, and a swivel and hinge at the wrist. The elbows will bend well past 90, though it’s not the most attractive joint. This Jean can at least get her hands to her forehead though.
Aside from the cowl being a little off, I think this looks pretty good. Certainly an improvement.
In the torso we have…nothing. It’s almost bizarre to see no articulation cut into a torso even though it’s theoretically a cleaner presentation. Instead, we get a ball joint at the waist. It goes forward and back a bit and offers full rotation and tilt. This is in comparison to the prior Jean which had a ball joint in the diaphragm and nothing at the waist. It should be both! Why can’t we have nice things, Hasbro? The hips will go out to the side past 45 degrees, but shy of full splits. Jean can kick forward about 90 degrees, but not back at all due to the shape of her buttocks. There is a thigh twist and the double-jointed knees are pin-less and work fine. The ankle hinge bends back all the way, but not forward very far. The ankle rocker is pretty steep, but there. Lastly, the ponytail just pegs into the back of the standard head and can rotate.
Yup, this is how she’s going to live on my shelf.
Is this new Jean an improvement on the old? Yes and no. There’s a softness to the sculpt, and when combined with the lack of any articulation cut into the torso as well as no paint, it gives the figure a very plain appearance. The softness does appear to at least resemble the animation, though I’m sure the show will feature shading of some kind. I don’t know why Hasbro didn’t get her a ball joint in the diaphragm as that would have really added to the articulation, but instead it’s just mediocre. It’s nice to see the arms updated with double-jointed elbows and I prefer the sculpted-in forearm gauntlets, but not enough to display this figure in place of the VHS version. Instead, I’m just taking this new head, slapping it on the old body, and calling it “good enough.” I just wish I didn’t have to spend another 25 bucks to get my Jean figure to this current state.
Get your X-Men fix right here before you check out the brand new X-Men ’97:
For some reason, Jean Grey has never been treated well by toy makers. Back in the Toy Biz days, Jean had to wait several years to finally show up in the X-Men line of action figures, and once she did, it was in some gimmicky line in a costume that looked made-up. Her first, good,…
We’re going to keep this Marvel/Mutant Monday thing going for one more week! After taking a look at a trio of figures from Hasbro’s new X-Men ’97 line of figures in its Marvel Legends catalog I’ve decided to do one more: Bishop. The first three figures I looked at were basically all missing pieces to…
Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…
It might seem amusing to folks younger than me who grew up on Marvel’s Avengers, but back in the first decade of the new millennium there wasn’t a hotter team of superheroes than the X-Men. The X-Men had been around since the 60s, but really took off as a comic book property in the 80s. That popularity helped land the X-Men on TV in 1992 via the hit Fox Kids show simply called X-Men. That show wrapped in 1997, but not too long after that came the film franchise, the first trilogy of which concluded in 2006. Following that, it was known throughout the industry that Fox intended to break-up the X-Men for future films with rumors that Wolverine, Magneto, and I want to say even Gambit were expected to get solo films. Of them, only Wolverine managed to land his own film franchise, but during that same era came a new animated series: Wolverine and the X-Men.
If Wolverine was the franchise’s biggest star and set to lead his own film franchise, then it made sense to have a prominent television tie-in to keep the kids interested, especially if the films were going to aim a little older. The show premiered in January 2009 on the Nicktoons network which means Wolverine, Cyclops, and the rest are now all on equal footing with Tommy Pickles, Arnold, Stimpy, and the rest of the Nicktoons gang. The show was developed by Craig Kyle and Greg Johnson, and while I don’t think either has ever stated it, but the show feels like a spiritual successor to the first animated series. It has a very similar approach in that the world the X-Men inhabit has existed for awhile before we get to jump-in. These characters have a history with one another and we’re going to see some of that, or we’re just expected to already know. It’s a very dramatic series and not your typical Nicktoon as it’s not out to make the audience laugh. The characters are often pretty humorless, the stakes are high, and sometimes things seem rather grim. It’s also serialized and the type of show that rewarded viewers who tuned in each week for a new episode, but may have also alienated the ones who did not.
Back in 2009 I was not comfortable with the idea of Wolverine leading the X-Men. In 2024, I’m still not all that comfortable with it.
For me, I was well into adulthood when this show came about and I was immediately turned off just by hearing the name. Wolverine and the X-Men? First, we’re reducing the team to a bunch of Robins and it’s not just spotlighting Wolverine with the title, but actually making him the leader of this version of the X-Men. I’ve never liked the idea of Wolverine as a leader because a core part of his character is he’s a loner at heart. There always comes a point where he feels like he needs to close himself off to his allies and deal with things by himself. The show does take steps to address that, but it’s not something I ever become comfortable with. The second X-Men film does a solid job of making Wolverine a reluctant leader, but one of the failings of the third is he basically carries himself as a born leader. This show has some of that, it attempts to make him grow as a leader, but there’s a credibility problem throughout.
The portrayal of Wolverine turned me off and kept me away for years. The show also was not picked up for a second season following a debut 26 episodes. It’s said the financing partner had problems as a second season was in pre-production, but I think most attribute the show’s demise to the Marvel acquisition by Disney. That too took place in 2009 and Disney would refocus the brand onto film assets it had control over. That meant X-Men, Fantastic Four, and Spider-Man would see a reduction in marketing and promotion in favor of The Avengers. If Disney had wanted to step in and finance a second season of Wolverine and the X-Men it absolutely could have done so, but chose not to. Because of that, I felt no compulsion to even check out the show since nothing further was coming. When Disney+ launched I started watching it, but it didn’t hold my attention. Only recently have I decided to really give this one a shot. We’ve been deprived X-Men cartoons for a long time now and there’s a good chance I missed out on something special. And if I didn’t, well at least this would be a decent way to pass time during my workout.
The show begins with an unexplained tragedy and much of the show’s sole season is devoted to uncovering just what happened.
Wolverine and the X-Men begins with the X-Men well established. Wolverine (Steve Blum) and Rogue (Kieren van dan Blink) are in the midst of an argument as it appears Wolverine is blasting off by himself once again. Suddenly, Professor Xavier (Jim Ward) and Jean Grey (Jennifer Hale) experience what looks to be a terrible headache and an explosion results. There’s a massive crater on the grounds of the Xavier Institute and the other X-Men are all in some state of distress, except Professor X and Jean who have vanished without a trace.
Following the traumatic beginning, there’s a time skip of a year and humanity has created the MRD – Mutant Response Division which all mutants view as a threat to their livelihood. This prompts Wolverine and Beast (Fred Tatasciore) to reassemble the X-Men to fight back, but without the aid of a telepath the job is tough. Enter Emma Frost (Kari Wahlgren), a former headmistress herself of a mutant school, who wishes to offer her telepathic abilities in exchange for membership in the team. Wolverine agrees, and Emma is able to locate Xavier in Genosha, a small, island nation controlled by Magneto (Tom Kane). There they find Xavier alive, but in a coma. Magneto allows the X-Men to take Xavier home even though he very much clings to his own ambition to squash humanity with or without the help of the X-Men. Once home, the real plot begins as Xavier is able to telepathically reach Wolverine from 20 years in the future.
Xavier is able to communicate telepathically from the future with his X-Men, of which he’s chosen Wolverine to lead.
The season unfolds both in the present and the future. Xavier has awakened to find himself in a post apocalyptic wasteland. The war between humanity and mutants laid waste to everything and now the sentinels run the show. Yes, this is like a version of the classic “Days of Future Past” plot, but as a whole series. Xavier appoints Wolverine as the leader of the X-Men and charges him with reassembling the team so that they can prevent this future from happening. This will bring them into contact with past members, some join up, and some don’t. Most of them embody their typical archetypes, in particular Iceman (Yuri Lowenthal) and Shadowcat (Danielle Judovits) who are basically the happy-go-luck teens of the team. Then you have Cyclops (Nolan North) who is essentially a shell of his former self following the loss of Jean. Rogue has run-off to join Quicksilver’s (Mark Hildreth) Brotherhood of Mutants essentially defecting to the bad guys while former X-Men like Angel (Liam O’Brien) and Nightcrawler (also O’Brien) feel their talents could be better utilized elsewhere.
The season unfolds with Wolverine working to stop the MRD while Xavier has joined up with some mutants in the future to try and figure out just what happened. Time seems to operate on “Days of Future Past” rules where a day in the present equals a day in the future for Charles, so he can’t simply go back further in time to prevent the initial explosion. We’re basically fed breadcrumbs for the main plot throughout the season and it all pays off in a suitable way in the end. Also along the way are numerous one-shots sprinkled throughout like episodes where the X-Men have to help a fellow mutant avoid capture by the MRD or explore some relationships between team members. There’s naturally some Wolverine solo missions reaching back to his days in the Weapon X program. A lot of this type of stuff borrows liberally from the comics, but there is often some twist introduced. For example, Wolverine did not have a relationship with Silver Fox in his past, but a different woman the identity of which might have annoyed some, but I kind of liked. I wish it had been explored more, but I’m guessing that was being saved for a future season. The show is definitely at its best when it’s sticking to the main plotline, but some of the one-offs are entertaining.
Is anyone surprised to see Bishop among Xavier’s allies in the future?
Toonz Entertainment handled the production on the show which strikes me as a mix of how the characters looked during the Astonishing X-Men era with some stylization likely intended to give the show it’s own vibe while also making it easier to animate. A lot of the male characters are depicted with large upper bodies and tiny wastes with long legs. Even a short guy like Wolverine has pretty long legs, though he’s also not as short as he would have been depicted pre-Hugh Jackman era. The women are presented more straight up and down though their abdomens usually pinch-in dramatically. They’re also almost universally well-endowed. It’s all 2D, and if any 3D effects are in use they’re well hidden. The costumes are largely from the Astonishing era and I guess since this was a cartoon for digital cable they were able to get away with keeping them pretty true to book so Emma Frost looks like she’s about to burst out of her top in basically every scene she occupies. The animation itself is pretty good and there’s no denying that this show animates better than the Fox series. Whether or not you like the style present is certainly more of a subjective decision.
The music is appropriately dramatic. It very much feels like it was intended to evoke the film franchise and I wasn’t sure if I was even hearing compositions taken from the films itself. Film composer Michael Kamen doesn’t receive a credit, so I think this is just a case of the show’s composer Dean Grinsfelder doing a good job of inhabiting that style. The voice cast is basically all new for those of us who grew up on the old cartoon series. Steve Blum is a solid Wolverine. He knows when to add a little growl to his lines and when to play it more straight-up. I like Nolan North as Cyclops and was surprised at how much Tom Kane’s Magneto sounds like Patrick Stewart, which kind of makes me want to see Stewart play the character, but that’s obviously not happening. Nobody on this show makes me forget the cast I grew up on or replaces their voices in my head when I read dialogue in a comic, but I did enjoy what was here.
There’s a whole episode devoted to Marrow playing the role of Hogarth to this sentinel’s Iron Giant. It’s cute.
Wolverine and the X-Men consists of twenty-six episodes and there is a resolution to a lot of the questions the series has at the onset. That doesn’t mean it ends all neat and tidy as there very much was a new threat setup for the following season that never came. It’s a shame, because it could have been interesting to see how this show would handled some pretty familiar comic book plots. It also would have been fun to see how the team’s dynamic worked post finale as there were some changes.
I do think I was initially rather hard on the series and it was probably a mistake for me to dismiss it based on the premise. I did enjoy my time with the show, though it’s not perfect. Like a lot of X-Men media, the show struggles with the large cast. We wind up knowing plenty about some of the A-listers, but the B-team, if you will, gets very little time to shine. Shawdowcat and Iceman basically exist just for their powers and are given almost nothing to do aside from that. Ditto for Beast who serves the role of “smart guy” who can figure out most of their problems. Rogue and Wolverine have a lot of conflict at the beginning that just sort of fades away and gets a very quick, last second, resolution in the end. And part of this issue stems from the mutants in Genosha having their own plots as well as those in the future with Xavier. There’s a lot going on and the show was certainly ambitious with the scope of its plot. Even though it stumbles, I do appreciate how far the show tried to take things as it demonstrates a real faith in its audience to be able to follow along. They weren’t just trying to sell toys to five-year-olds.
With the show long dead, the only remaining question is “Should you bother?” I think if you’re a fan of the X-Men then this show is a fun diversion. Yes, if you end up liking it then you’ll feel some pain when it’s over since the show was cut down so unceremoniously. With X-Men ’97 continuing the adventures of the original show perhaps a revival of Wolverine and the X-Men is possible? I wouldn’t get your hopes up as the show definitely didn’t have the impact of the ’92 series, but I suppose anything can happen. I do think the show is enjoyable for what it is so while it sucks that there wasn’t a second season, watching this definitely doesn’t feel like a waste of time.
We have plenty more coverage of Wolverine and the animated X-Men:
A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…
Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…
Halloween 1992 was when things really changed for the X-Men. A high-selling comic book was about to blow open and enter the mainstream with a hit new Saturday morning cartoon series. Spearheaded by Eric Lewald for Saban Entertainment, X-Men would become the highest rated children’s program on the Fox Network and the overall highest rated…
Hailing from the planet…I don’t know. He’s a crystal guy.
Marvel Legends are still sold primarily at major retailers. This includes the likes of Target, Walmart, and even Best Buy which has been adding more toys to its portfolio over the years. And since they’re made by Hasbro, a company that has been selling toys to kids for generations, they still mostly operate on the same retail model. These things are in the toy aisle because that’s where parents go to buy their kids toys. Only, action figures (and Marvel Legends especially) haven’t really been kid’s toys for awhile now. I don’t have any hard data to support my conclusion, but I go to Target weekly and I have yet to see one single child so much as gaze at the Marvel Legends toys. I do see adults picking them over and maybe some are buying for a kid, but these things have been the domain of adult collectors for awhile now. The adults buying them today grew up playing with action figures in the 80s and 90s and still have an attachment to the form.
There it is. That’s the money shot.
And that is why a character like Crystar can get his own figure in Marvel Legends. The irony here is Crystar is not available in Target and never will be. This figure is part of the Void Build-A-Figure wave which is what Hasbro calls a Fan Channel release. That’s just branding for specialty retail and sometimes Amazon (and in this case, yes Amazon) as opposed to brick and mortar. Crystar is a character people under 40 probably have no experience with. And a great deal of the people who do know who Crystar is might only know of the character as a curiosity since Glenn Danzig ripped-off the cover of one of the Saga of Crystar issues for the iconic Danzig skull logo created by artist Michael Golden. Those who don’t know the character from that bit of trivia probably know it from the old Remco toyline. Following the success of Masters of the Universe, other companies were looking to create their own in-house toyline and make millions. Marvel teamed up with Remco to create Crystar and give him his own comic, The Saga of Crystar, which would release in step with the action figures. Didn’t work, but for those who did have the toys and enjoyed them seeing a new version was an unexpected jolt of nostalgia.
You can’t really tell, but he does have painted eyes.
I am one of those who know of Crystar via the Danzig connection. I’m not quite old enough to have interacted with the property when it was at retail, though in looking at the figures as an adult there’s some familiarity. I probably saw Crystar figures at yard sales or flea markets and maybe even in comic book stores as a youth, but I never did own any of them. I have been a pretty big Danzig fan since I was a pre-teen though, so I felt like I had to get this figure when it was first revealed last year at San Diego Comic Con. I have that famous 8th issue, so I might as well add the action figure as well.
He’s got gripping hands and one set of non-gripping hands, but I don’t know how likely it us that people will use them.
Crystar comes in the current Marvel Legends window box following a brief flirtation with plastic-free packaging. It is part of a Build-A-Figure wave, some crab-like creature called The Void, which kind of sucks since part of the money I paid for Crystar went towards a figure I’ll never assemble. I got my figure from Big Bad Toy Store where it cost me twenty-six bucks, a steep price for a Marvel Legends release, but one that is becoming normal. The box contains some vintage artwork of the character, but the toy is clearly an homage to the original action figure which was cast in translucent, blue, plastic and came with a sword and shield. This figure too is cast in translucent, blue, plastic and is a rather striking looking figure in-hand. Messing around with the transparency of a figure is certainly a little gimmicky, but hey, sometimes it works.
The elbows and knees are cloudy and ugly, but hey! Pinless!
Crystar, as far as I know, is mostly made-up of new parts. That’s because the body had to be sculpted to resemble a crystal so there are lots of flat panels coming together to form hard edges. There’s very little in the way of paint as a result. The helmet looks to be painted on and there’s a little white for the eyes, but the rest of the figure is just translucent plastic or red plastic for gloves, trunks, and boots. Considering what they were going for, this is acceptable. If this were an Iceman figure then I’d be bemoaning the lack of a frosted paint job, but for Crystar it’s appropriate. He stands a tick over 6″ which feels like the median for Marvel Legends. I have no idea how tall he’s supposed to be, but it seems fine.
There’s a little He-Man in that sword.
Where the visuals do take a hit is with the joints. Hasbro’s latest gimmick of the past few years is selling its customer base on the wonders of pin-less joints. For years, most Legends releases had double-jointed knees and elbows and holding those hinge joints in place were plastic pins slotted above and below the elbow. Maybe companies still use them while some don’t. In general, pins don’t bother me if they’re colored properly. They certainly create problems with a character like Spider-Man where the outside of the arm is a different color from the inside and a pin-less approach is superior. With Crystar, it sucks because the elbows and knees need to be a harder plastic apparently for the process to work. This leads to differences in color and for the elbows they’re more blue and less transparent. Blue pins would have looked pretty bad too so I guess if they couldn’t do transparent pins then it’s a pick your poison situation. It’s also an issue with the knees, but at least when they aren’t bent the boots hide them. Hasbro went with a hinged-ball joint for the head and the disc for the joint is also visible through the neck. Again, pick your poison as a double-ball peg wouldn’t have looked any better. This figure is the rare one where I’d have probably preferred the neck just end in a ball and socket joint to avoid the issue.
I’m guessing most will opt to equip Crystar with sword and shield.
Aside from the eyesores related to the articulation, the figure looks pretty damn cool for what it is. It also comes with what could be considered a robust array of accessories given the usual outlay for a Legends release these days. Crystar has a right fist, an open left hand, and a set of gripping hands. The gripping hands even have the proper hinge so that’s perfect because his other accessories are a sword and shield. Both are done in the same translucent plastic (actually, the shield is fully transparent with just a hint of blue coloring) as the figure itself and are again an homage to the old action figure release. The sword is pretty neat and well-stylized. I do get a bit of a He-Man vibe from it and Crystar looks good wielding it. The shield is plain by comparison, just a plastic circle with a little bit of sculpting, but there’s an elegance to its simplicity. Lastly, are the BAF parts: two sets of giant crab legs. They’ll look good in your trashcan.
If shields aren’t your thing he can pull-off some two-handed sword poses.
Articulation for Crystar is fairly basic by Legends standards. Given the visual issues with some of the joints, that’s probably for the best. We have that disc hinge at the head so he can rotate, look up, and down, with a little bit of tilt. The hinged-ball joints at the shoulders do what they’re supposed to, and we get a biceps swivel, double-jointed elbows, and wrists that rotate and hinge. There is an ab crunch that basically clicks forward and back one slot. The diamond on the belt will obstruct the range going forward, and while it does flex a little, I wouldn’t recommend leaving him crunched forward as that would probably warp the piece over time. There’s a waist twist below that and, once again, that diamond belt buckle will interfere with the range. The legs go out to the side for full splits and the usual thigh cut is. The double-jointed knees will bend past 90 degrees, but doing so exposes the ugly joint. The ankles hinge and the rocker is in place and works fine.
For you Legends collectors interested in scale, he’s pretty much average height for the line.
Pretty standard stuff and Crystar should be able to do enough to look interesting on your shelf. Not that he really needs to since the design of the character makes it rather interesting by itself. Two-hand swords poses are achievable though he can’t quite hit his pose from The Saga of Crystar #8. That’s all I cared about and as an oddball addition to my Danzig collection and the figure gets close enough to satisfy me there. As an action figure it’s also pretty good for what it is. This is probably the most satisfied I’ve been with a Hasbro release in quite some time as it doesn’t have any real problems and the presentation pretty much nailed it. I can do without the BAF crap, but that’s the nature of the BAF gimmick if you’re not interested in the end result. Hasbro doesn’t often do these obscure releases so I’ll give them credit for taking a shot with Crystar, especially since it’s a figure that probably required more new tooling than a lot of the stuff the company puts out. Hopefully it gives them confidence to do more and maybe they’ll finally start truly catering the line to adult collectors because that’s who is buying them.
And if you want to Crystar beside some other lines, here’s a Naughty or Nice Father Frost and a S.H.Figuarts Goku.
If you want to read more about the Danzig/Crystar connection look below. And here’s some other Hasbro stuff you may or may not care about:
There’s been a hole in my Danzig collection for quite some time. It was a hole that was easy to fill and actually quite cheap considering most Danzig records fetch well over $100 these days, but an important piece was missing. And that piece is not what one would necessarily expect, but I would assume…
I was quite surprised when Hasbro unveiled a deluxe action figure set starring the Forgotten Realms hero, Drizzt Do’Urden. Drizzt was a character I was familiar with going back into my middle school days when I traded Star Wars novels for Dragonlance. Even though my nose was buried in stories about Raistlin Majere and Tanis…
2022 was the year a dream toyline of mine was made a reality. Hasbro finally decided to do a line of Marvel Legends based on the animated series X-Men, which premiered 30 years prior on Halloween 1992. The line was staggered with a release coming every 6-8 weeks or so and ended up totaling 8…
“All right, bub, I’m going to show you how we dressed in the 90s.”
Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the old wallet. It had me looking for reasons to bypass a release and maybe the San Diego Comic Con exclusive Logan was one figure I didn’t need to have. It was a variant on Wolverine, who was the inaugural release in the line, and when it comes to expensive lines to collect variants are often a spot where the wallet can breath. Then I saw the figure and I knew it just wasn’t going to happen. Logan looked too damn good and his plain clothes look from the show is almost as iconic as his costumed one. I was a day one buyer. The wait was a long one, but I now have Logan in my possession.
Just let the man play pool in peace, or else.
Costume on or off, Wolverine is still a bad ass.
Logan follows Omega Red and arrived in the same manner. The figure was shipped directly from the factory and delivered to my home via DHL. The figure comes in the usual packaging which features brand new artwork from Dan Veesenmeyer and production art adorns the background (mostly from the episode “Weapon X, Lies, and Video Tape”). The front flap is affixed via a magnet once again with a write-up on the inner flap from showrunner Erik Lewald and his wife Julia, who also wrote for the show. The window behind it isn’t very useful since the figure is covered in tissue paper and plastic, but that’s for a good reason. Logan was sculpted by Alex Brewer, who I believe has handled all of the sculpts in the line, with paint by Tom Rozejowski. Remember those names, because we’ll be singing their praises throughout this one.
Tell us how you really feel, Logan.
Logan is covered in tissue paper and plastic films to protect him in transit because he is loaded with paint apps. He stands a ticker under 11″ so he’s basically the same size as his costumed counterpart. The look is his classic season one civilian attire which includes a brown bomber jacket, yellow, checkered, shirt, blue slacks, and cowboy boots. The man certainly had style. He’s sporting the jacket in box and to get all of the extra stuff off you’ll probably have to dismantle the figure a bit. I removed the hands, arms, and coat (yes, it’s removable) so as to avoid ripping through the plastic and leaving little pieces behind. All of that extra stuff apparently did its job because the paint is pristine on my figure. Which is terrific because everything is painted here: hands, face, hair, I’m not sure if anything is bare plastic. This isn’t the flashiest paint job in the line due to the character design, but it turned out wonderful. There’s tons of black linework, the cel-shading is smartly applied, and the faces are clean. It’s more exceptional work from Mondo and their team of artists.
These new portraits are why better than this one that came with the first Wolverine release.
This figure looks so good that there’s very little room to critique it, but this is a review so we’re going to try. My first thought when I saw the figure was that his pants looked just a little bit off. After consulting the show, that seems to be the case as his pants usually had a touch more green to them than here. It’s easiest to see just by comparing the figure to the box art. It’s not a big deal to me and this approach makes him more like the old “Street Clothes” Wolverine action figure from Toy Biz clearly based on the show. Wolverine’s head without his mask is always a bit tough to get in three dimensions because of his unusual hairstyle. This one looks pretty damn good, though the hair might be just a bit too steep and pointed up. The first Wolverine figure came with an unmasked head and I think I like the hair shape on that one a little more, though the faces on the new figure are much improved. If I could get the hair halfway between the two that might be perfect. Lastly, Logan is still too tall for true sixth scale. They were kind of backed into a corner here because of the first figure. If this one was smaller it would look silly. He’ll look fine with Jubilee, but Sabretooth and Omega Red don’t quite tower over Logan like they should.
“Settle down, kid.”
That’s a pretty short list of nitpicks and the rest of this review is going to be largely of the glowing variety. Logan doesn’t call for a ton of accessories, but that doesn’t mean he’s lacking. Logan comes with fists in the box, but he also has another five sets of hands to choose from. They are: fists with claw channels, open, trigger hand, gripping, and “Come here” gesture hands. All of the hands except the default fists feature the channels for his claws. I love this attention to detail since Season One Logan always had those on his hands even when un-gloved. This was corrected for Season Two so if you prefer that look you have the bare fists. For those many hands we have 8 claws. Yes, Mondo tossed in two extra in case you misplace any or break some. The approach is different from the first Wolverine as the plastic is much lighter and more pointed. They’re unpainted and there’s a little notch on the end of each one which helps them to lock into place. All of the hands I’ve tried have been able to accept the claws without fuss, which is cool. I love the removable claw feature and it’s what I always wanted out of my Wolverine figures as a kid. No need to go with straight arm poses to conceal a retractable claw gimmick. The only thing missing is a set of fists that could feature claws without the channels, but I probably would have never used them so I can’t really complain.
The painted stand adds a little flash to the display.
Because the coat is removable, you can even give your Logan a fashionable vest, if you like.
You may have noticed my advice to remove the coat when unboxing this guy and that’s because it’s removable. Mondo did the coat in a soft, pliable, plastic just like they did with Gambit while making the sleeves of the coat part of the sculpt. The arms pop out quite easily so you can slide the coat off and replace the arms with the extra set. They feature the sleeves of his shirt and there’s some painted arm hair on them so you can pull off a jacket-less look if you want. I love the option, though I can’t recall Wolverine sporting this look in the show. He had other plain clothes looks including a red flannel and a black t-shirt, but I don’t remember if he ever had just the yellow shirt. Looks like I need to go do another rewatch.
It’s a rugged dignity.
Logan also comes with two heads. He has what is probably a neutral expression for Logan by default, though it has a hint of a scowl which I think is just how Logan always looks. There’s also an angry, teeth-gritting, expression for when you want him going after Sabretooth. Both heads are easy to swap as it looks like Mondo has started using a soft, almost rubbery, plastic insert in the heads making this figure the easiest in the line to swap. It’s a great call because swapping heads on the other figures can be a little scary since it’s easy to wind up with unintended paint rub if you’re not careful. The last item in the box is the Mondo figure stand. This one is unique in that the base has the X-Men logo sculpted and painted onto it. I was surprised they weren’t doing this from the start and it does add a nice splash of color to the display. I suppose some will be bothered that Logan’s stand is different from the rest, but since it’s an improvement you won’t hear me complaining. Plus, I never use the damn things, but this one I almost feel like I have to.
Coat on or off, he looks pretty great.
Logan is like the other figures in the line in that he looks pretty awesome. He’s also like the rest in that he doesn’t articulate particularly well. It’s the trade-off we’re all accustomed to at this point. The head is on a double ball peg, though he doesn’t get as much range as I’d like. His hair kind of locks him down and it’s worse with the coat on. You get rotation and a little range down and a little tilt, but that’s about it. The shoulders are hinged ball pegs and the sleeved ones on mine were pretty stuck out of the box. That’s because they’re painted, but a little heat and some force got them moving fine (the alt arms were good to go from the start) and the peg is sturdy enough that you shouldn’t have much to worry about. They rotate and go out to the side all the way. The elbows are single-hinged with a swivel point and they’ll get you close to a 90 degree bend, but not all the way. The hands are on hinged ball-pegs and they’ll rotate just fine and you can align the hinge in whatever fashion you wish.
“All right you egg-sucking piece of gutter trash!”
In the torso, we have a diaphragm joint that doesn’t appear to do a whole lot. I can get a little rotation out of it, but it doesn’t tilt or crunch forward or back at all. I think the figure has a waist twist, but the shape of the sculpt is discouraging me from really trying to move it as there will definitely be some paint rub if I do. The legs are on big old ball sockets, but the crotch diaper piece is a large impediment to range. You can kick back a bit, and kick forward, but the leg wants to go out to the side. The legs will spread to close to 45 degrees or so and there is a thigh twist built into the socket joint. The knees are double jointed and will bend past 90 degrees. You also get a little swivel at the top and bottom of the knee joint if you want it. The ankles feature a hinge and there’s an ankle rocker. The range on both is acceptable and this figure isn’t a challenge to stand. He’s just not going to do anything truly dynamic, which was pretty true of the show, in fairness. I wish the diaphragm joint worked better than it does as the lack of rotation up there sucks.
The articulation isn’t impressive with these figures, but if you could find flight stands that could handle the weight you could do some pretty cool stuff with them.
As I said before, I can accept the articulation shortcomings because the figure looks too damn good. This Logan is precisely what I want from this line and I am immensely happy to add him to my collection. I had some nitpicks and I do miss the episode specific accessories the other figures came with (maybe a pool cue would have been fun, or his salami), but maybe the simpler approach here is the result of this one being a convention exclusive since the same was true of Omega Red. I love all of the hand options and that the claws seem to work really well across the board. The new head sculpts are a major upgrade over the first attempt and this depiction of Logan is simply iconic. There’s a reason why he got a figure in this outfit in the old Toy Biz line too. Am I interested in more variants? Probably not. Well, maybe a Beast in his Howard the Duck shirt, but we need a proper Beast before we can start thinking about variants. These arms are likely getting reused for Cyclops, who we have seen in render form as coming with a removable jacket like this figure. My hope is they get repurposed again for a proper Morph.
He looks damn fine with the rest.
“X-Men don’t cut and run!”
With this release, we have now hit the end of what has been solicited. These Mondo deliveries came fast and furious this past month, but it will likely be a bit of a wait until the next one. Rogue is expected to go up for sale in February so she has a chance to arrive this summer (I think Jubilee was solicited in January and she arrived in June) and we know Cyclops is coming too. Mondo is also dipping its toe into Spider-Man which might take-away somewhat from this line, but maybe not. I guess we’ll have to wait and see. We still need Jean, Beast, Storm, and Morph to make me happy. Xavier would be nice too, but I have no idea how to incorporate a sixth scale version of his hoverchair into my display. It also wouldn’t shock me to see another villain. Sinister seems most likely, but I could see Mystique interesting Mondo or maybe Lady Deathstrike. The future looks bright, and expensive, but so far it’s been more than worth it!
Think this figure is awesome? You should see what else Mondo has had to offer:
Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date.…
When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…
It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…
The Soviet super soldier has joined the ranks of Mondo’s X-Men line!
Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date. San Diego Comic Con brought Logan, a version of popular hero Wolverine in his civilian attire. New York Comic Con, which took place a couple of months later, featured Omega Red, the soviet super soldier who appeared in a pair of episodes. I don’t know how toy production works, but for whatever reason the exclusive sold most recently was the first to arrive at my residence so lets talk about Omega Red!
Omega Red comes in the standard box from Mondo with new artwork by series storyboard artist Dan Veesenmeyer and an assortment of production art as well. Omega Red has the added wrinkle of featuring raised elements on the box with his hands and coils being a separate piece of cardstock that’s been attached to the box. It’s a fun little embellishment I wasn’t expecting. The front flap is affixed via Velcro, which is different from the Gambit figure we just looked at which used magnets. The inner tray is a floating piece and is not affixed to the cardboard backdrop. I’m guessing the little variations in packaging are just due to them originating from different factories. Also of interest is that Omega Red shipped to me via DHL and it came straight from the factory rather than going to Mondo first in Texas and then being shipped via FedEx. This meant the figure required a signature, but it wasn’t an issue since I was home at the time of delivery. I’m curious if this will be how the figures are shipped going forward or if Omega Red was a special case.
There’s not a ton in the box this time, and for me, I’m even short a hand!
Omega Red is certainly an interesting choice for this line. We have three heroes and three villains so far and I bet if you asked fans of the show which villain would arrive third most would have guessed Mr. Sinister. Omega Red was only a featured player in two episodes and one of those episodes is considered among the worst in the series by showrunner Eric Lewald. And that was because he basically had to write it in a weekend since they were an episode short (I forget why, but it’s detailed in one or both of his books on the series). Omega Red was also a fairly new villain in the comics when the show began and he may have even appeared in the series because Marvel wanted to spotlight the new adversary of Wolverine and the X-Men. He’s basically the soviet equivalent of a Captain America or even the Weapon X project. He was created by artist Jim Lee and writer John Byrne and I would say he’s a case of 90s style over substance. Still, Omega Red was undeniably cool looking and his old Toy Biz figures was one of my favorites as a kid because of that. He’s a good enough foil for Wolverine, and strictly from a design perspective, I was happy to see that he was going to be included in this line.
Looks good! Except for that empty “bubble” in the plastic…
Unfortunately, I do have an issue right off the bat with my figure. When I opened the shipper box and took a look at the goods inside, I noticed right away that there was a spot in the bubble tray that was empty. It was supposed to contain an optional left hand for the figure. I was hoping it had just become dislodged during the shipping process, but upon opening the box there was no hand to be found. Bummer. It’s disappointing that this wasn’t caught by the factory since just a cursory inspection of the product would have revealed the missing item. I’ve reached out to Mondo to see if they can send me a hand or exchange the figure – whatever is needed to get the complete package. They got back to me after a few days to say a replacement hand is on the way and should ship by the end of the month. I’ll update this space accordingly when that happens. UPDATE: The missing hand arrived as promised maybe two weeks after I reached out. Perfect customer service!
Another issue to be mindful of is the plastic splitting on these short tentacles.
Omega Red stands at roughly 12.5″ to the base of his ponytail. This would put him at a bit over six feet, which seems reasonable for a sixth scale action figure. Omega Red is a very impressive looking figure. I’ve raved about the paint jobs in this line with every release, but Omega Red represents a new high bar. Alex Brewer is the sculptor for this figure, and he’s been the sculptor for all of them I believe, but handling the paint master this time around was Mark Bristow. Mark, you knocked this one out of the park! There are two primary shades of red in use, a bright red and a crimson, with black and white mixed in as well. The metallic portions of the suit are white with a gray-blue and some black linework and the same approach is taken for the white flesh of his arms and face. This figure is just covered in paint and it looks amazing. This is a figure that is going to draw eyes to it on your shelf. The sculpt is also very impressive as he has this massive upper body. He is just a joy to behold.
He’s not quite as big as Sabretooth, but Omega Red is still pretty large.
Of course, with a lot of paint comes a lot of room for error. For the most part, the paint job on Omega Red is very impressive and cleanly applied. Upon close inspection, there are a few blemishes here and there mostly in the form of a small scratch. Some of the white accents could be applied in a more opaque manner, especially the white on the forearms which ends up almost pink. There’s also a ton of paint around the elbow joints that’s a risk to flake off or get scratched with repeated use. I also think the black under his chin might be just a tad too heavy, but that’s more of a subjective critique. Overall, the presentation is the strength of this figure and I doubt any who picked this one up will be disappointed by it.
Poor Wolverine, he has to share the shelf with two of his mortal enemies and another guy who famously almost killed him.
What’s a little more surprising with this figure is the small assortment of accessories. There was only one edition of Omega Red so perhaps that’s why, but he’s comparatively lighter than the rest of the line. He comes with fisted hands in the box, but should have a set of open hands as well. The cuffs around his hands are removable and will pop off when you swap hands, but they’re pretty easy to work with and are just floating pieces. He also comes with three different portraits: neutral/scowl, smirk, angry yell. All three look appropriate for the character and all three use the same hair mold. It would have been nice if one had a more windswept hair piece instead, but I don’t think his hair changed much in the show either. They are a bitch to swap though. It took some force to get the default one off and I could not get it or any of the others to pop onto the ball joint without first heating it up. And even then, it still was a challenge. I’d recommend picking a favorite and just sticking with it, though admittedly that’s a hard choice because all three heads look terrific.
I’m having a hard time deciding what my preferred portrait is for this guy.
The only other accessories included with Omega Red are his carbonadium coils. He has two sets: long and short. The long ones are pretty damn long – about 14″. They’re done with soft plastic with a bendy wire inside that works reasonably well. You won’t be able to do anything too crazy, but they’ll pose. They’re done with gray plastic and there’s some black shading on them as well. I wish there was a little blue or white too, but they look fine. They plug into the ports on the underside of his forearms and that works fine. The shorter ones are about 4.5″ long and work the same way so you get a little variety, but that’s it. I did encounter some splitting of the plastic on one of the short tentacles, so beware if you intend to bend them a bunch. The only other thing in the box is the usual Mondo stand (and it’s the older version which lack the no-slip bottom). I’m a little surprised we didn’t get an effect part as the coils glow with green energy in the show whenever Omega Red sucks the lifeforce out of his victims. Some removable ice blocks to simulate his frozen state could have been cool too. I think the assortment is fine, I’m just a little surprised at the sparseness.
Omega Red won’t “wow” you with articulation. He’s meant to just stand there and look cool.
The articulation for this line has not been impressive and Omega Red may be the worst one yet. He is extremely locked-down for me so this figure is definitely a case of what you see is basically what you get. If you’re not impressed with how he looks, then you will definitely not be all that pleased with the product. The head is on the standard double-ball peg, but the hair means it can’t really do anything. He can basically look down a bit and that’s it. Try to even turn his head and you risk a lot of paint transfer. The shoulders are ball-hinged and pretty tight. I can only get about 45 degrees of range out to the side, and the big shoulder pads will also limit rotation quite a bit. There is a cut about the elbow for a swivel, but as I mentioned in the aesthetics portion, there’s a ton of paint here so you want to be careful moving it so as not to disturb any of that paint. The hinge in the elbow is very tight and maybe moves a little past 45 degrees. The hands rotate fine and the ball-hinge is pretty smooth. I still can’t get the hands to rotate on that ball, but at least they’re not as tight as Gambit’s.
We got some snow this past weekend so of course I had to take this figure outside for a photo shoot!
The diaphragm features a ball joint, but the fit is super tight. I can’t get that joint to do much of anything. There’s a waist twist, but it’s behind his belt so that’s super tight as well. I get a little pivot out of it, but not full rotation. The ball socket hips work about as well as they do on the other figures. He can widen his stance a bit and kick forward a bit, but nothing crazy. The thigh swivels on that joint and it works fine while the usual double-jointed knees are in place. My left knee works fine, the right is super tight and I don’t want to force it. The ankles hinge forward and back a little bit and the ankle rocker is suitable.
Omega Red barely poses as a result of all of that. He’s basically just going to stand there on your shelf and look cool. A more adventurous sort could probably get a little more out of this figure than I, but I don’t want to screw up the paint at all. The end result is I have a figure that I absolutely love to look at, but doesn’t bring me any joy to handle. Some would say that makes this a pretty poor release since it is, after all, an action figure and should be able to pose accordingly. I can’t bring myself to say that about it though because it does just look amazing. This is a figure for those who prioritize aesthetics over articulation and accessories. If you want a bad ass, foot tall, Omega Red in your collection then this figure is awesome. If you want something that can be posed in a dynamic fashion then this will let you down. If you know what you want out of this, then you should be able to make an informed decision. I personally love it, but it’s not for everyone.
This Mondo line has been pretty rad, check these out:
It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…
It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…
When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…
It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster certainly benefited from a raised profile following the show’s success, it sure seemed like Gambit became the favorite for many in my circle. I was just a kid in the 3rd grade when the show premiered and it was something to see X-Men infiltrate the school yard. It felt like we went right from Batman to the mighty mutants and even the seemingly unstoppable Teenage Mutant Ninja Turtles saw their star fade pretty quickly. The show also arrived around the same time the Toy Biz action figure line was expanding past the first wave of X-Men and in that second wave was Gambit. He wouldn’t linger on the pegs very long and getting that figure for your collection was more than a little challenging (as was the yellow and black Wolverine II figure).
Nice packaging, as usual, from Mondo.
Gambit has often had a tough time making the jump to plastic. His design is tough to do in a satisfactory manner because of the trench coat. That original Toy Biz figure went with a pliable plastic that was more like paper than modern, rubbery, overlays. It was awful and prone to splitting at the seams. More modern figures always look a little “off” to me because I associate Gambit with this show more than anything. If he’s got a different head shape or his hair is more flat then it doesn’t look right. His unusual eyes can be tricky too since the sclera is black instead of white and the iris red. It’s an odd design, but Gambit is a pretty odd design all by himself. It’s like Jim Lee set out to make a character that just oozed “cool.” Usually, such characters turn out terribly, but for some reason it worked with Gambit. I couldn’t tell you why since everything about his design seems ridiculous to me in a vacuum. The hood with exposed face and ears, poofy hair, gloves with only certain fingers missing, the hot pink shirt, and of course the coat. His costume doesn’t really look like a costume and instead like someone with bad fashion sense. And there’s the fact that he actually has long hair, but somehow it’s all kept under wraps with that hood he wears. The back of his head and neck must just constantly be drenched in sweat.
The ranks are starting to fill out a bit.
Mondo has selected Gambit as its fifth release in its line of X-Men action figures. I’ve been really high on this line because it better than any other captures the look of the source material. I don’t think there’s another toy line that’s even comparable. Hasbro’s attempts at the same were trash and their figures based on Spider-Man aren’t any better. DC Direct (and now McFarlane via reissues of the same) did okay with the Batman: The Animated Series line, but those figures have their own problems. NECA’s Teenage Mutant Ninja Turtles line is probably the present gold standard, but even that can’t match the accuracy of the sculpts and paint we’re getting from Mondo. Of course, all of those lines are roughly 1:12 scale and a great deal cheaper. Mondo’s line is sixth scale which makes it a lot easier to go with robust paint apps and it also comes at a much higher cost. That price tag of over 200 bucks a figure has been the only real bummer here, but the quality of the finished product has at least reflected its price.
These shuffling card hands are pretty damn cool.
Gambit comes in a window box with a front flap that connects via magnets. It features new artwork from former X-Men storyboard artist Dan Veesenmeyer of Gambit in a fairly casual pose. I don’t think it’s Veesenmeyer’s best cover as it’s an off-model Gambit and the presence of actual storyboard art behind him draws attention to that fact. The figure is sculpted by Alex Brewer with the paint master handled by Tom Rozejowski. This is the timed edition of the figure which was limited to 1,000 units and comes with a few extra tidbits. A slightly cheaper version is (or will be) available that omits those extras, but comes in the same packaging. The interior packaging has been altered slightly from the past releases. The figure and some of the accessories are still in a tray, but the second tray with more accessories is now glued into the back of the cardboard insert. I don’t know what the reason for this change is, but it’s a bit annoying as you have to peel it off to get at the accessories underneath the bubble making this one essentially impossible to completely reseal if you want to have access to everything.
Gambit is about the same heigh as Magneto, a little shorter than Sabretooth.
Gambit stands right at the 12″ mark. This essentially makes him perfect for the scale as the show’s official height chart puts him right at the 6′ mark. I would argue he, and other characters, were drawn a bit bigger than 6′ in the show, but the height charts are the best information available and what Mondo should be basing its figures off of. This makes him scale well with Jubilee and Magneto, though Wolverine and Sabretooth practically occupy their own scale. Wolverine being too tall and Sabretooth too short. Gambit looks the part as his costume is accurate to the show and the portrait looks terrific. The head is the right shape and the hair has the part in the right spot. I think what makes Gambit look like Gambit is getting the size of the hair and face right and Mondo found the right ratio here.
He’s a cocky bastard.
Gambit’s coat is done all in plastic, so no soft goods here. The main body of the coat is a rather form-fitting overlay with the sleeves part of the sculpt of the arms. This is the best approach for this character and it’s consistent with what they did with Jubilee. The proportioning of the sculpt looks great and the paint features the same cel-shaded approach as the rest. Here, I think the shade of both the trench coat and the pink of the shirt are a little on the dull side. Less so the coat, but I would have personally liked to see the shirt a bit brighter to get more of that “pop” we get from the other figures. I’ve definitely seen production art that has this more muted approach, but I’d argue the finished product on screen turned out brighter. Aside from that, the application of the shading looks great. We get some hits of blue on the black pants which looks good and the interior of the coat is a darker brown to create the illusion of shadowing. The quality of the application of the paint is perhaps a touch behind the other figures. It’s mostly an issue for the hands which look a tad sloppy in places. Gambit is also the only figure in the line which needed to have its fingers painted so it’s a more challenging paint job, but it could have been better and arguably should be at this price.
For those who prefer their Gambit with a ponytail.
Nit picks aside, Gambit is going to look damn good on your shelf and with the other characters. The likeness is terrific and the many accessories are going to add some spice to your display options. The default portrait is a stern one, but Mondo also included three other options. My personal favorite is the smirk as I think of Gambit as a playful sort. This smile looks great and will likely be my chosen display option. We also get the unhooded portrait which features his hair in a ponytail that’s draped over his right shoulder. I think this look is taken from the Dark Phoenix Saga when Gambit and Cyclops go clubbing and meet Dazzler. It looks fine, but Gambit wasn’t one to appear in costume with his head uncovered so it’s a look that’s not likely to be popular. The fourth portrait is a gimmick one and it’s unique to this edition. It features Gambit with his stoic expression, but half of his head is transformed into Mystique. This is a reference to the Days of Future Past plot where Mystique impersonates Gambit to frame him for the assassination of Senator Kelly. It’s really well done, but the gimmicky nature of it means it’s not likely to be used by many for their display. The heads all pop on and off pretty easily, but this Mystique head is definitely one to be careful with as you could easily have some paint transfer from the hair to the neck/collar area.
This head is really well done, I just don’t see myself using it.
Gambit also comes with an assortment of hands for his other accessories. He comes with a pair of gripping hands in the box and also has a set of fists, open hands, and a trigger finger right hand. The trigger finger hand is likely included to be used with the pistol which is again from the assassination scene the Mystique head is based on. It also looks like the same gun Morph is seen with so it could potentially have some uses down the raid. It’s very thin with just a little hit of paint on the rear of it. It’s a snug fit in the hand and you may want to just heat the hand up first to avoid paint rub. This trigger hand also can work with Gambit’s cards. He has a hand of four aces and the back of the card makes them Mondo brand, which is kind of fun. There’s also a glowing, charged, card that’s done on translucent yellow plastic with some pink paint on the energy portions and is sure to be a favorite accessory of many. What’s missing though is Gambit’s classic two-finger gesture he often holds cards with. I’m genuinely perplexed at its omission to the point where it has me wondering if that was a gesture reserved more for the comics over the show? I don’t think so, but maybe?
This effect is pretty damn cool, just a little tough to “sell.”
We’re not done though as Gambit also has his trusty staff. It’s done in a blue-gray with some light gray shading and a little black linework. I’m honestly not sure how often his staff was shown with this color in the series. The opening title had it as green and I can recall it being brown at one point. I’m guessing it made an appearance in this color at some point, or maybe this was the color it was in the reference art? It fits rather snug in his gripping hands, and again, a little hot water might help to get it in there easier without paint transfer, though his bottom fingers have a tough time getting around the staff. We also get a set of card hands where the right hand is shuffling the cards and the left is catching them. I love how Mondo did the shuffling cards as they’re on transparent plastic to create the illusion of motion. I just wish his articulation made it easier to sell this effect, but we’ll get to that. There’s also another right hand that is connected to an effect part depicting the tossing of three, charged, cards. It looks pretty cool and doesn’t feature any reality-breaking inaccuracies like the Hasbro version of the same. Just like the shuffling hands, the figure has a hard time selling the illusion due to the articulation.
I can’t decide if it looks better with more of an arc to the toss.
We’re still not done! Yes, Gambit has even more stuff to talk about and they’re episode specific. We get the tithe box from the episode “X-Ternally Yours.” I don’t like that episode, but it being the Gambit episode of Season Two I’m not surprised to see something from it included. The box looks okay, but the gold paint on it isn’t very well done. Also from that episode, but featured in multiple others, are the mutant power restricting collars. Gambit comes with two of them so I guess you can put one on Jubilee too. They’re done on a very soft, rubbery, yellow, plastic and the glowing portions are painted a magenta. I don’t know why they didn’t go with a bright red, but the collars just look so-so. There’s some nice details sculpted onto them, but they’re not accentuated with paint at all and I assume it’s because of the material. They definitely have a cheap look, which is uncharacteristic of this line. Gambit also has a charged chain to swing around. It’s a hard, translucent, yellow, plastic and it’s taken from the episode “Till Death Do Us Part.” It looks fine, though I kind of wish they went with a swinging, swooshing, sculpt since he swings it over his head in the episode. Lastly, we get the Mondo doll stand. It’s like the one that came with Sabretooth which has a slightly nicer and heftier base. It’s designed to go in-between the figure’s legs and it works, but it doesn’t allow for any dynamic posing or anything. It’s more for peace of mind if you’re worried about shelf dives.
I love the inclusion of episode specific accessories, even if I’m unlikely to ever really use them.
That’s a whole lot of stuff and collectors who pick Gambit up will have no shortage of display options. It’s partly what the line is known for. What it’s not known for is the articulation, and Gambit is no exception. Mondo prioritizes the look of its figures over function and this scale also limits what a figure can really do from a practical standpoint without having to worry about balancing issues. Gambit’s head is on a double-ball peg and it performs quite well. He gets plenty of rotation as well as enough range looking up and down and some tilt. The shoulders are ball-hinged and they’re quite tight. Some of that appears to be due to the fit of the coat, but regardless Gambit can’t raise his arms out to the side all the way. He can rotate fine, but going out is a problem. The elbows are single-hinged and they peg into the bicep. This gives them the ability to swivel there, but the range on the hinge is poor. Gambit can’t even achieve a 90 degree bend. The hands continue to be an issue as well for this line. The pegs are more of a straight peg with some ribbing at the end. Swapping is really easy as a result and the peg can rotate in the joint without fear of damage (unlike Magneto). There is a ball-hinge inside the hand, but the hands won’t spin on that joint so whatever the direction the hinge is positioned by default is where it will stay. The hinges are also quite clicky and lacking nuance. You basically just get 3 positions out of them and they’re quite tight. It’s definitely an area for improvement.
Gambit comes with two collars so you could use one with Jubilee, though it’s pretty roomy on her.
In the torso is a diaphragm joint. It’s likely a simple ball peg, possibly a double, and it mostly provides some rotation and tilt. You’re not really going to get an ab crunch out of it and the coat makes it a bit tough to mess around with. There is a waist twist while the legs are connected via ball and socket joints. Gambit won’t be able to kick all the way forward, but there’s enough posing there to at least put the figure in a wider stance. There is a thigh twist built into the joint and below that is the usual Mondo double-jointed knee. It can swivel above the knee and below it, if you want, though they’re pretty tight. The hinges will let the figure bend the knee past 90 degrees. The ankles are hinged and also feature an ankle rocker and they work fine. The hinge is either very tight or limited, but there’s enough nuance to keep the feet flat on a surface.
If you think cards are lame, Gambit has this handy, kinetically-charged, chain to wield as well.
Gambit’s articulation is mediocre at best. Most of the joints are there, they just don’t do much. My main gripe is with the elbows as they should be better. I also wish we had butterfly joints in the shoulders to help with the throwing accessories, but I couldn’t reasonably expect such. This means the figure is going to look best just standing on your shelf with the more static accessories. I think the shuffling cards are just barely usable with some finesse, but I’m having a hard time getting a good pose out of the throwing cards which really stinks as I want to use that effect part. I’ll probably end up sticking him with staff and charged single, but I do expect to change him up from time to time.
Gambit is largely as expected and could be considered more of the same from Mondo. That sounds like faint praise, but more of the same for this line is pretty damn good. He looks awesome and has a ton of accessories which create multiple display options. It’s just a figure held back by the subpar articulation, but it’s not so bad that it ruins the experience. If you like the rest, you’ll like Gambit. I don’t think he’s my favorite in the line, but he is right there with Magneto and Sabretooth when it comes to nailing the likeness. If you’re collecting this line, there’s definitely no reason to skip Gambit.
Check out some of these other figures from Mondo’s line of X-Men collectibles:
It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…
When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…
If you showed a random individual this blog and asked them what my favorite cartoon was as a kid I’m guessing they would go with Teenage Mutant Ninja Turtles. And they wouldn’t be wrong as that was my favorite for a time, but come 1992 I was starting to drift away from that show. Batman:…
I can’t seem to get enough X-Men merch based on the 90s cartoon series.
Halloween 1992 was when things really changed for the X-Men. A high-selling comic book was about to blow open and enter the mainstream with a hit new Saturday morning cartoon series. Spearheaded by Eric Lewald for Saban Entertainment, X-Men would become the highest rated children’s program on the Fox Network and the overall highest rated children’s program in 1993. At least, until a little show called Mighty Morphin Power Rangers came along. Even following that, the show remained a hit for the network and it’s likely that without the success of the cartoon we never would have had the film series that followed.
When Fox agreed to bring the spandex-clad mutants to network television it did so with Saban and Graz Entertainment who had their own ideas for the show. Lewald was the showrunner who oversaw a team of writers that crafted the inaugural season, most of whom were unfamiliar with the comic from which their characters were taken from. As a result, the first season was largely unique. It was not pulled from the comics with the exception of the “Days of Future Past” arc. Sure, the characters largely acted and behaved like their comic book counterparts, but the plots and character history were pretty much all new. I don’t think this necessarily played a huge role in what followed, but if the new show wasn’t just copying and pasting what the comic books had done then it made sense for a comic companion to tag along. Enter X-Men Adventures, a comic book adaptation of the animated series. Writer Ralph Macchio (no, not that Ralph Macchio) was handed the teleplays for the first season and was paired with varying teams of artists to bring the show to the pages. The first issue arrived in November 1993 and would run until March 1996 concluding with the “Dark Phoenix” arc. After that, the book split away from the cartoon series rather than adapt what was dubbed Season 4 and beyond, but up to that point, it had largely remained in lockstep with the show.
The two covers available for this collection.
As a kid, I didn’t bother with X-Men Adventures despite my love for the cartoon. In my mind, it felt redundant. Why buy a comic version of something I already saw on TV when I could get a comic book that told a whole, new, story? Now that I’m older and fond of reminiscing on things I enjoyed as a child, I’m more curious about something like X-Men Adventures. Surely, the comic would present opportunities to frame things differently. How would it handle something like the death of Morph? Would the characterizations be the same? Would some characters assume more of a spotlight or less of one? I probably could have answered such questions with relative ease and not much of an expense. Being a 90s comic, X-Men Adventures isn’t terribly hard to come by secondhand, especially if you’re one who is unconcerned with condition.
Rather than scour the back issues at a local comic shop, I turned to a new publication: X-Men: The Animated Series – The Adaptations. That mouthful of a title was released earlier this year. It’s a hardcover collection of X-Men Adventures totaling the first 41 issues, or said another way, all of the issues that mirrored the show. It’s a heavy, meaty, tome that’s nearly 1,000 pages with most of them devoted to the old issues. The paper is a nice white, though it has some transparency and isn’t as thick as it could be. The main cover illustration is the same as the very first issue of X-Men Adventures by Steve Lightle. The version I have is the variant cover which depicts Wolverine battling Sabretooth in the War Room and it’s done by Kerry Gammill and Greg Adams. The collection is expensive with an MSRP of $125. That was too rich for me so I played the waiting game eventually scoring one for less than $60 off of eBay. This one had bent corners that likely had been damaged during the shipping process. The eBay listing also had a typo in the title which may have helped to keep it on the site long enough for me to notice. Either way, I was willing to accept some cosmetic damage in exchange for a price that was more than half off. Now several weeks later, I’ve read this thing cover to cover and am ready to share my thoughts.
This one isn’t going to shy away from Morph’s death.
X-Men Adventures volume 1, which is thought of as the first season, spanned 15 issues which is longer than the show’s 13 episode first season. As such, the first season of books is more expansive than that season and also more expansive when compared with the seasons that followed. My guess would be that with the show being new, and being tinkered with practically right up until air date, there was a lot less that was nailed down and thus there was more room for Macchio’s own interpretation. It’s also interesting that the characterizations of the book’s characters are far more reliant on their comic history. This is seen most with Magneto who is very much a villain in these books as opposed to a friendly rival. He’s not going to team-up with these X-Men to take down the Sentinels and he’s far more willing to inflict pain upon them as well. The costumes for the characters also all mirror the comics. Jean is more yellow and blue with long hair, Apocalypse isn’t purple, and Sabretooth doesn’t have the massive physique of his animated counterpart. Fights, like Wolverine vs Sabretooth, can be more violent with actual blood spilled and our boy Wolverine is also free to smoke cigars and drink beer.
By far, the thing I was most interested in seeing was how the books handled the death of Morph. In the show, his death is essentially offscreen, though the characters deal with it in a pretty realistic manner. It wasn’t some Saturday morning “zapped to another dimension” sort of end for old Morph. In the books, it’s foreshadowed with a rather grizzly depiction of Morph with half of his face burned off. I’m not sure the character needed to have these visions, but it was an interesting way to go about it. When the time comes for him to actually die, it’s handled in a far more personal manner with Beast cradling Morph in his arms as he draws his dying breath. Of course, the character would be brought back in Season Two which was never the plan at the time. It does muddy things a bit since his death was so final in the books. Did the Mutant Control people haul Beast away and just leave Morph’s corpse behind for Sinister to come along and swipe? Apparently so, because no other explanation is offered.
Wolverine is allowed to fight like, well, Wolverine!
Morph’s death was one area where the books could go into more detail and be a bit more showy than the cartoon. It’s also pretty unique as the rest of the issues largely unfold in a more expedited fashion after the first season. The first 15 issues are far more dense and interesting as a result, while the rest are still enjoyable, but missing that extra component. Some stories, like the Omega Red confrontation or Wolverine’s parlay with Alpha Flight, end far too abruptly to feel satisfying. If you didn’t like how the X-Men defeated Omega Red in the show, then you really won’t like it here. And since comics always seem to operate with the idea that any issue could be someone’s first, there’s a lot of needless exposition from characters explaining their thoughts, motivations, powers, etc. too plainly. It feels demeaning to the reader and like a dumbing down of the material at times, something the show seems careful to avoid.
The other aspect of these stories that threw me the most was just the changing art styles. These books never seemed to have a single vision for very long when it came to the art. Andrew Wildman was the penciler for the first six issues. He had a slightly more realistic style than some, but it’s not bad. Chris Batista then takes over for two issues and he has a more streamlined approach which actually might suit the animated look a bit better, though I think I still prefer Wildman. Wildman would return for the 9th issue and hang around through issue 13 and then back again for the final issue of the first season. In between is an issue by Nick Napalitano. All three pencilers for that first season complement each other well, but later seasons have more divergent takes, some of which I like and some of which I don’t. By the end, Ben Herrera was handling a lot of the load and I’m just not into his style. It’s very reflective of what the 90s comics were producing at the time, and even then, it wasn’t a style I enjoyed. My least favorite issues were the ones done by Hector Collazo. He seemed to take to heart that this comic was an adaptation of a cartoon because his style could best be described as toony. I’d enjoy it on a Looney Tunes or Animaniacs book, but not an X-Men one.
The art style isn’t consistent for all 40+ issues so readers are likely to enjoy some more than others.
Reading through this book basically gave me what I was looking for: familiar stories told through a different lens. The only downside for me was how the second and third seasons were more streamlined with less room for freelancing, if you will. The first season was by far the most enjoyable part of the book, though I am curious about the issues not included. Following the third season, Macchio basically was allowed to continue writing stories for this version of the X-Men, but ones that didn’t follow the show. Those works are collected in another trade paperback that I should probably give some thought to acquiring. If you’re someone like me curious about what another interpretation of the beloved show could look like, this isn’t a bad experience. I don’t think it’s worth the asking price so I’d recommend getting it used or on sale. The actual quality of the book is pretty nice, though there are the occasional page that came out slightly blurry from the printer. It seems to be an issue that becomes more frequent further into the book. It may also be something that’s not consistent from copy to copy. Either way, it’s a tough ask at full price. A lot of places have it marked down to around 80 dollars, which is still a lot, but better than $125. I’m not sure I’d even recommend it at that price, but definitely consider a look if you ever find it closer to 50 bucks.
Interested in living in the world of X-Men as established by the animated series?
A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…
A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…
Today, The Christmas Spot temporarily alters it’s name to The X-Mas Spot. As a sort-of celebration for the animated series X-Men turning 30 this past Halloween we’re going to look at the show’s lone holiday special – “Have Yourself a Morlock Little X-Mas.” The show X-Men was a pretty serious affair as far as kid…