Pokémon: Let’s Go, Pikachu! or Baby’s First Pokémon

lets go pikachu boxI was four years old when I got my first video game. Like probably many individuals my age, that game was Super Mario Bros. for the Nintendo Entertainment System. Prior to that, I do not know where my exposure to video games came from. Most likely it was via television commercials and older cousins, though i have no specific memories. I certainly was a consumer of The Super Mario Bros. Super Show, but that arrived a year later. No matter, I was more or less hooked when I got my first game, and while games had a lot to compete with in my early years, eventually it became my number one hobby by the time I was 9 or 10.

This past April, my own son turned 4. It felt like a good time to properly introduce the boy to video games. Unlike me, he’s grown up with video games in his house since day one. Despite my rarely playing them when he’s awake, he’s still seen them and has always wanted to play them as well. And he has. Mostly he just plays Disney Infinity where he can run around in the Toy Box mode and is free to swap characters in and out. On occasion he also plays classic games as I’ve steered him towards old Sesame Street titles on the NES since they’re easy for him to understand and he learns something too. Sometimes he’ll want something else and he’ll struggle to make it more than a few screens in something like Rescue Rangers or The Magical Quest Starring Mickey Mouse, but he still insists he’s having fun and rarely wants to put the controller down.

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Pokémon Let’s Go is available in four versions: Let’s Go, Pikachu!, Let’s Go, Eevee!, and versions of each that come with the Pokéball Plus controller.

Seeing his enthusiasm for video games made me want to find something he could play and succeed at. I also wanted it to be a shared experience as I’m not ready for him to go close himself off to the world and get lost in a video game. That’s how Pokémon: Let’s Go, Pikachu! ended up on my radar. My son had already been exposed to Pokémon at a young age. He knew who Pikachu was and had messed around on my Pokémon Go! app. I had no reservations about the material, but just needed to make sure it was a game we could enjoy together. After doing some research, I was convinced the title would work and for his fourth birthday my son got his very first video game.

My experience with Pokémon goes all the way back to 1998 when the original Red and Blue titles made their way to US shores. They were the games that finally convinced me to pick up a GameBoy and I ended up with both versions of the title, beating both more than once. It was a fun, addicting, light role-playing-game and I stuck with the franchise into the Gold and Silver era, but after that I was mostly done. I checked out Pokémon Pearl for the DS, but never finished it. After a few years on the market, I eventually grabbed Pokémon Y to see how the franchise had changed over the years and mostly enjoyed it. And I was a day one downloader of the Go! app and I still play it today. I was pretty confident I could navigate my son though Let’s Go, Pikachu! which is basically a remake of the original games with some of the elements from Pokémon Go! integrated.

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My son could probably play with virtual Pikachu for hours if I let him.

I opted to get the version of Let’s Go, Pikachu! that comes bundled with a Pokéball Plus controller, figuring my son would get a kick out of it. Getting it up and running was a tad tricky. Like most games now, Let’s Go, Pikachu! does not come with formal instructions and you basically have to wing it. This caused confusion when I initially booted it up with Pro controller in hand. The game won’t even recognize a Pro controller though because it wants you to play with just a single Joycon. After messing around, I figured that out and was taken to the controller select screen. It displays both Joycons, a docked Switch, and the Pokéball controller and you have to press a button on the controller you wish to use. I always go with the Right Joycon because it has a Home button on it. Had Game Freak just included a little message that said “Pro controller not supported” when I tried to use it that would have saved me some time.

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The Pokémon now appear on the screen. It’s a beautiful thing.

From there, I was further confused at how I could bring my son into the fold. I could not find options for 2 player, and when I would activate the Pokéball accessory it would de-activate my Joycon. Frustrated, I started the game and we went through all of the usual junk until you get to actually play. I don’t know how we ended up figuring it out, but in order to play with a second player they need to activate a controller while playing just by pressing a button, or in the case of the Pokéball, by shaking it. Then a second player, a gender-swapped version of the character you created, appears. When you encounter a wild Pokémon, two Pokéballs will appear and you can both throw to your heart’s content. In battle, the second player will deploy the Pokémon in the second position on your party screen effectively giving you two actions to your enemy’s one.

After finally figuring all of that out, things were mostly smooth. Let’s Go, Pikachu! is a 3D game that seems to share assets with Pokémon Go! It’s very much presented like modern Pokémon titles with the only differences being in how you interact with wild Pokémon. They now appear on the screen and you’re free to engage them or try to avoid them as you please removing random encounters. This has apparently been a controversial move in the Pokémon community as some prioritize the excitement of what wild Pokémon has been encountered. Personally, I never want to play another Pokémon title with random encounters again. Good riddance!

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Catching is just like in Go! only now you physically “throw” the ball. Landing the ball within the shrinking ring will earn you a bonus.

When you do come into contact with a wild Pokémon, you no longer battle them. This is where the Go! influence comes in as you now just throw Pokéballs until the creature is caught. And since this is Nintendo Switch, you literally make a throwing motion with the controller in hand to throw balls. It works fine, though I find the Pokéball Plus to be a tad more accurate. The rings from Go! are present as are the various items that can make catching a Pokémon easier. What’s gone is the curveball, but replacing it is the dual ball. My son and I didn’t even catch onto this until way late into our adventure, but if both players simultaneously hit a Pokémon with a ball then a special animation plays where the balls essentially combine into one. This makes the throw more likely to be successful and also adds extra experience to the encounter. That’s right. Catching Pokémon is now your primary method of accumulating experience so your Pokémon level-up and become stronger. Thankfully, since you’ll be catching a lot of Pokémon there is no longer a computer storage system. You simply possess a box that can store your extra Pokémon and you can access it at anytime.

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Battles are largely unchanged. Each Pokémon is limited to four moves and each can only be used a set amount of times before needing to be recharged with an item or at a Pokécenter. Only difference from the classic games is that everything is now animated.

Battles are still largely the same as before, though they do take on greater importance now that you literally have to keep catching ’em all if you want your Pokémon to get stronger. Battles allow you to earn experience, but also money. And you’ll need a lot of money so you can continue to buy more Pokéballs. The only wrinkle with battling is the inclusion of the second player that I mentioned earlier. This allows you to attack enemies 2 on 1. It does forfeit the free substitution between matches that you would normally get, but that’s a small price to pay. Strangely, on the rare occasion you find yourself in a 2 on 2 battle the second controller will be disabled and Player 1 will control both battlers. That was frustrating for my son. Ultimately though, because of the 2 on 1 nature 99% of the encounters in the game are much easier to breeze through, but that isn’t the only thing making Let’s Go, Pikachu! an easy experience.

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Pikachu now learns all of the HMs for you. Here’s surfing Pikachu!

Game Freak has finally done away with those annoying Hidden Machines. Instead, Pikachu (or Eevee if you got the other version of the game) learns Secret Techniques that function the same way. Yes, even Fly which causes Pikachu to pull out a bunch of balloons to fly around with. These moves only work on the field of play and not in battle so they don’t affect Pikachu’s move set at all. No longer do you need to drag around a Pokémon just for HM access.

In addition to those techniques, your Pikachu will also have the option to learn new moves from a move tutor throughout the game. These moves really help to make Pikachu a well-rounded attacker, and frankly, he’s way over-powered. One of these moves is Zippy Zap, which is basically an electrified Quick Attack that always scores a critical hit. He’ll also be able to learn Splishy Splash, an electrified water attack so ground enemies are no longer an issue. He also now learns Double Kick just thru his basic leveling-up which is quite useful at parts. He can even learn an electric flying move too, though I opted to not add that. Basically, there was rarely a reason to pull Pikachu from battle and only the compulsion to mix things up provoked me and my son to do so.

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A new Pokémon was created for this game, but you’ll need to catch him in Pokémon Go! if you want to use him in this game and complete your Pokédex.

The game is largely a remake of the originals, but there are some twists. The bicycle and fishing rod are gone and instead replaced with Pokémon actions. Pikachu can learn a Surf maneuver and when surfing you’ll encounter the many water Pokémon out in the wild. You can also ride on certain Pokémon to increase your movement speed on the field of play. And once you beat the Elite Four, you can even fly freely on the back of a Charizard or Dragonite. The Safari Zone is also no more and has been replaced by the Go Park, a place where you can import Pokémon from Pokémon Go! This is very useful for filling out the Pokédex as there are still Pokémon unique to each version of the game and some evolutions that still require trading (which you can bypass in Go!). There’s also a new Pokémon that can only be found in Pokémon Go! and it and its evolution can be transferred to Let’s Go, Pikachu!

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No bike? No problem.

This is a solid Pokémon experience for me, but what about the boy I bought it for? Turns out, it’s pretty fantastic to him. He loves catching Pokémon, so much so that battles get boring fast for him. It’s a bit of a problem at times because there are points where you need to battle, especially since the kid flies through Pokéballs since he wants to catch everything he sees. He knows it’s a necessary evil though and trudges through the battles like a good soldier. It also stunk for him when we had to traverse water as that’s only one-player, but at least that didn’t take up vast sections of the game. I could even hand him the controller to catch anything I encountered too. He’s not great at moving the player in the field, but at least he mostly never had to since his job was to catch Pokémon. The other difficult part with a young kid playing is he has no interest in talking to non-player characters. This is a bit of a problem because you need to talk to everyone in this game because some give you important special moves and some might even give you a free Pokémon. His unwillingness to talk to people caused me to miss a few things that we eventually had to backtrack for. And any “dungeon” that didn’t contain wild Pokémon for him to catch was a real drag.

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In addition to the original 151 Pokémon, Mega Evolutions have also been added.

Shortcomings aside, the game largely did what I wanted it to do. It gave me something I could play with my son and we were both able to enjoy it. I’m not sure what we’re going to do now as we have already defeated the Elite Four and even captured Mewtwo. There’s still some slots on the Pokédex to fill out, but I wonder when my son will become bored with catching the same old Pokémon. There is some additional post game content, but it’s mostly battling related which isn’t very interesting for him, but we’ll see. We also have yet to utilize the external functions of the Pokéball controller. Like a Tamagotchi, you can load a Pokémon onto it and carry it around with you. It will earn experience and I think you can press a button on the ball to hear the critter chirp or something. The noises the Pokémon make are still the same as they were over 20 years ago, save for Pikachu and Eevee who have vocalizations from the anime. Nostalgia is nice, but it would have been neat if they went through and did the same for all of the Pokémon. And for that matter, how about some spoken dialog instead of text? I got sick of reading it aloud to my son and he seemed to as well.

Nonetheless, the game has been a big enough hit in my house to make my son a full-fledged Pokémaniac. He’s now watched all of season one of the anime on Netflix and loves watching YouTube videos on the subject. He’ll often tell anyone within earshot random Pokémon facts (“Hey mama! Did you know Haunter evolves into Gengar?!”) and I rarely see him without his Charmander plush. My daughter, who is only 2, has some-what embraced it as well. She loves Pikachu, and after we took the both of them to see Detective Pikachu in theaters (her first movie in a theater) she’s become a Psyduck fan as well. Eventually, I envision the two of them playing this game or a similar one together. In my dreams they’re enjoying themselves, though in reality there will probably be lots of fighting and arguing. That’s an issue for another day, for now, I’ve got a son who’s crazy about Pokémon and just beat his first video game (with some help from dad) which puts him way ahead of where I was at his age. Hopefully, a sequel is on the way that we can enjoy together in a similar manner. If it rights some of the few wrongs present here, then all the better.


Bucky O’Hare and the Toad Wars – “The Komplex Caper”

img_3558Episode Number:  7

Original Air Date:  October 20, 1991

Directed by:  Karen Peterson

Written by:  Doug Moench

First Appearance:  Rumble Bee, Digger McSquint, Pitstop Pete

For the second consecutive week, Komplex gets top-billing by being included in the episode title. Surprisingly, they didn’t stick with the “K” theme and call it The Komplex Kaper, but I guess once was enough. This is an episode I had almost no memory of going into it. Once I started watching it things started to come back, but for one reason or another it was not a memorable episode for me. That had me a bit a worried, but I was pleasantly surprised to find that this episode isn’t bad. It’s not threatening “Home, Swampy, Home” as my favorite thus far, but it’s nowhere near as bad as “On the Blink,” which itself wasn’t without its charms.

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If Boss Fight Studio is looking for a variant of its Storm Trooper figure, here’s a goofy one.

This episode opens with Dead-Eye out scouting in the Toad Croaker. He happens upon a Toad Cruiser which has just launched a satellite of some kind. The hatch of the Cruiser conveniently opens and Dead-Eye sneaks aboard. There he finds a lone Toad pilot referred to as the Toad Master Spy. He mostly resembles a Storm Trooper, but his suit is less detailed and he has these weird little antennae on his helmet, plus what appears to be a nose. He sees the abandoned Croaker just floating around his ship which he regards as curious, until Dead-Eye blasts a hole through his door. Dead-Eye radios to Bucky and informs him of what he found and asks what to do. Bucky, in an irritated voice, tells him to tie him up and bring him aboard. When Dead-Eye asks “With what?” Bucky instructs him to improvise.

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I bet no one is surprised they made a tongue-tied joke here.

Aboard the Righteous Indignation, Bucky heads down below to interrogate Dead-Eye’s prisoner. He finds one toad with his tongue wrapped around his entire body and a proud duck. Bucky commends Dead-Eye for his resourcefulness, but seeing as how the toad needs his tongue to speak, he instructs the excitable gunner to untie him. The toad then struggles to get his tongue back into his mouth and complains it’s too limp to utilize. Bucky bangs it around some to wake it up (why do I suddenly hear the sound of Beavis and Butt-Head’s laughter in my head right now?), and AKOM apparently got sick of animating the thing because it just magically returns to the toad’s mouth. Bucky then tries to interrogate him, but he’s not talking. Enter Bruiser, which gets the toad’s tongue working just fine. He says Komplex sent him to position and shield a satellite, but he doesn’t know anything else. Bucky then instructs Bruiser to toss the prisoner in the brig while he ponders what this could mean.

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Air Marshall is receiving a temporary promotion which will all but surely remain temporary.

Komplex is then briefly shown discussing this new scheme with the Air Marshall. Air Marshall is being charged with defending Komplex, a task usually reserved for Toadborg but he’s busy with something else. On Earth, Willy is messing around with his computer and the photon accelerator. It’s causing interference on his computer, and eventually it picks up Komplex’s signal. Willy overhears a plan to utilize a satellite to broadcast Toad TV to the rest of the Aniverse which will drain the brain waves of the mammals watching and render them obedient to Komplex. Toadborg is also shown on a sound stage dressing toad actors as mammals in preparation for the first broadcast.

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Toadborg has a future in directing.

Willy, realizing he stumbled onto something important, activates his photon accelerator to return to the Aniverse. He starts informing Bucky and the others about what he learned, but he doesn’t get very far before the Toad satellite starts broadcasting its first transmission. The various monitors on the ship display some monster movie, the effects of which seem to hypnotize the members of the crew. All except Willy (and possibly Blinky, who doesn’t say anything but also doesn’t appear to be affected) are essentially paralyzed and we see shots of other random mammal households under the same spell. A green energy is being sucked out of the viewers and floating to the television suggesting this is some kind of brain drain. Willy deactivates the monitors on the ship breaking the spell. Jenny thanks him for saving their lives and Bucky starts formulating a plan.

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The brain suck in action. Throughout, AKOM is inconsistent where Blinky is concerned. In some shots he’s being affected, in some he’s not. As an android, I’d assume he has no brain waves.

The Indefatigable is summoned and Dogstar soon shows up with his new crew. Their names won’t be given, but in addition to Dogstar and Wolf we have Rumble Bee, Pitstop Pete, and Digger McSquint. Dogstar is displayed as being especially bumbling so he hasn’t gotten any smarter since we last saw him. He goes along with Bucky’s advice to shut down their ship’s video monitors so at least he’s smart enough to take orders when necessary. Bucky has a pretty radical idea to infiltrate Komplex and take this thing down at the source, and the only way to do that is to attack the Toad home world.

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Some new faces aboard the Indefatigable. Pitstop Pete and Rumble Bee presently enduring a rather boring heroic tale from their commander.

Bucky has Dead-Eye take him there via the Toad Croaker which is disguised as a meteor. It will fall to Dogstar to keep the Toads occupied outside the planet while the Righteous Indignation returns to deal with that stray satellite. Wolf launches in their own version of a Toad Croaker while Bucky makes his way to the surface armed with his trusty sidearm and some special crystal Jenny gave him in case he gets in trouble. He also has a handy jetpack on his space suit that helps him get around. A Toad gunner is shown at a console and he regards the Croaker disguised as a meteor as unimportant. The Air Marshall shows up and almost succeeds in fouling Bucky’s plan by ordering the gunner to blast the meteor in order to remain sharp. Before he can do so, the Indefatigable appears drawing their attention away from Bucky, as planned.

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Air Marshall doing his best to remain vigilante.

Seeing the Indefatigable in its orbit, Komplex orders the Toad fleet to attack. What appear to be hundreds of Double Bubbles come streaming out of the Toad planet. In the first few episodes, such odds were made to seem insurmountable for one frigate, but apparently Dogstar’s crew will do just fine. We get to see his guys get in position and Rumble Bee, being an android, basically extends his “stinger” and plugs into their ship’s M.A.S.E.R. canon while Pete mans what looks like a missile launcher.

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Rumble Bee plugs himself into the Indefatigable’s canon.

Bucky makes his way through the Toad planet undetected. He even remarks it’s rather boring, which is the cue for many laser turrets to activate and train their sights on Bucky. He dodges and shoots a few before reaching a deep chasm. At the bottom is something that resembles the Void Droid from episode 3. Bucky also encounters several more robots designed to destroy sentient beings, and Bucky being a sentient being, is soon targeted. These things look like smaller versions of that same Void Droid and also remind me of the mousers from Teenage Mutant Ninja Turtles. Lucky for Bucky, they aren’t as indestructible as the Void Droid and he’s able to blast them

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A close call for Captain O’Hare.

It’s at this point that Komplex becomes aware of Bucky’s presence and we see the program is capable of panic. Komplex recalls all of the troops and orders them to defend Komplex at all costs. This even causes the many Double Bubbles fighting with Dogstar and his crew to turn around. Wolf requests updated instructions from Dogstar and he’s obviously irritated with his slow-thinking commander. Dogstar then instructs him to use their tails as fuses and light ’em up! Very poetic.

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Willy’s stupid gun

Meanwhile, the Righteous Indignation has found the shield around that satellite to be impregnable. To no one’s surprise, Willy is able to come up with a solution because his brain essentially possesses magic powers, it would seem. The writers usually come up with some jargon to explain Willy’s plan, but this time they don’t bother. He whips up a little gun that somewhat resembles a video camera. Dead-Eye pilots the Croaker and Willy out to take a shot at the satellite, and what do you know, Willy’s weapon works. With the shield down they now just need confirmation from Bucky that they’re okay to blow it up.

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This is apparently worse than the robots.

And as for Bucky, well he’s run into some trouble. He ended up in a hallway composed of giant video monitors and Komplex has switched them all on. They’re apparently not broadcasting the mammal-centric programming affecting the rest of the Aniverse though and it just looks like Toad TV. Apparently, regular old Toad TV has a paralyzing effect on mammals. We’ve seen Bucky and the others recoil with disgust when presented with Toad TV, but nothing like this. Bucky falls to his knees clutching his head apparently incapable of doing much else. He then pulls out that crystal Jenny gave him, which floats into the air and sends out a laser blast in all directions destroying all of the monitors and freeing Bucky from their paralyzing effects.

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What better way to house a bunch of brain waves than a big old brain itself?

In the inner sanctum of Komplex, Toadborg activates the final component of this brain drain device. A literal brain rises from a center console. It’s in a glass bubble and is very reminiscent of Mother Brain from the Metroid series (though not the version of the character from Captain N, thankfully) of video games. All of the brain waves being collected by the satellite are being consolidated here. Once that task is completed they’ll be scrambled and transmitted back to the source which will render the viewer obedient to Komplex, but it’s still roughly 5 minutes away from completion. Bucky then bursts in, and Komplex orders Toadborg to destroy him before he stops the brain drain. Toadborg has a rifle this time, but hitting Bucky proves challenging. Similar to episode 3, Bucky is able to insult Toadborg which appears to enrage him and makes him sloppy. He vaults over the cybernetic toad to rest atop the giant brain and Toadborg cooperates by continuously firing at Bucky. His sloppy shooting causes him to strike the brain and explosions happen.

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Komplex is in quite a panic during the final act.

We then cut to the satellite, which has now reversed its brain suck maneuver and is sending the waves back to their source. A montage of mammals around the Aniverse is shown as they all come to their senses. The writers even slip in a political joke when one mole remarks he feels like he was just subjected to 9 months of Quail speeches, which I can only assume was a jab at the current sitting Vice President of the United States, at the time. Bucky then contacts the Righteous Indignation and orders the destruction of that satellite, and Dead-Eye is happy to oblige. A series of explosions at the Toad planet thrust Bucky back into space where Wolf is ready to scoop him up. He radios back to the Indefatigable to report that Bucky has been secured and their mission a success.

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Wolf with the save!

Back aboard the Righteous Indignation the crew is shown celebrating. Bruiser seems particularly excited while Bucky is a bit sullen that he couldn’t take down Komplex once and for all. He’s reminded they’ll have other chances, while Bruiser is just happy to have television back. When he goes to flip on the tube, Bucky whips out his pistol and blasts it. It would seem he’s not quite ready for TV yet. A simple order would have probably been more economical though. Back at the inner sanctum of Komplex, Toadborg is shown angrily barking orders at other toads. They need to make emergency repairs to get Komplex back on-line and he suggests they’re at least a week away from achieving their goal. The camera then pans to Frix and Frax who realize they’ll be without Toad TV for at least a week and they begin to weep like children.

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The reaction of Frix and Frax when faced with the prospect of no Toad TV for a week.

“The Komplex Caper” isn’t what I expected given the title, but I suppose it’s still a caper since the Toads were stealing something after all. It just wasn’t something tangible as they were stealing the brain waves of the mammal population. It’s a bit “out there” as a plot device, but it wasn’t a surprise to see Toad TV integrated into a plot in a major way. I still don’t really get how Toad TV works – is it paralyzing to mammals? It seems kind of stupid, but I guess with a kid’s show you’re always looking for non-violent ways for the villains to inflict harm and distress on the protagonists. It was fun to see the fight be taken to the Toad home world for the first time, though it was improbably easy for Bucky to infiltrate it. We also saw Toadborg fail once again. I can’t say I’m happy to see his apparent weakness is a short temper, because it is rather lame, but when you create a villain that’s indestructible you have to find a weakness some where.

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I very much enjoyed watching Wolf get annoyed with Dogstar.

They may not have played a huge role in the episode, but it was nice to see Dogstar given a proper crew. Up until now he’s only had Wolf at his side and he briefly had some generic looking dog character when they arrested Tinker back in episode 2. The newcomers all have interesting designs. Their designs were so interesting that Pitstop Pete and Rumble Bee were both supposed to be in Hasbro’s series 2 of action figures, but that wasn’t to be. I’d still like to see a Rumble Bee at some point as he’s just unique looking so hopefully Boss Fight Studio’s current line of figures lasts long enough for that to happen. Considering they have yet to unveil a Blinky or Willy (and maybe they’d want to do a Dogstar first as well) I’d guess he’s still pretty far away.

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This episode is at least unique for giving us a look inside Komplex.

This episode is pretty entertaining. Even though it requires a real suspension of disbelief, watching Bucky infiltrate the Toad home world is pretty cool and it’s something I wouldn’t have expected to happen yet in the series. We are at the midpoint though, so maybe this was as good a time as any to go ahead and take the fight to the Toads head-on. There’s some solid humor here too. The sequence at the episode’s start with Dead-Eye and the Toad pilot is perhaps the best piece of humor the show has provided us so far while it was also funny to see Wolf’s interactions with Dogstar. Dogstar annoys me and it’s nice to see he apparently annoys Wolf as well. This episode also makes it seem like Komplex will be out of commission for at least a little while. That’s not the case though as we’ll be hearing from Komplex again quite soon. Komplex isn’t featured in every episode, so I don’t know why they didn’t position one of those episodes to follow this one, but oh well. Opportunity wasted. Toadborg did say Komplex would only be down for a week which is convenient for a weekly TV show. After three episodes though that are very stand-alone in nature, next week’s will bring us a direct call-back to the very first episode of the series with “The Search for Bruce.” See you in a week!


Batman: The Animated Series – “Batgirl Returns”

batgirl returns cardEpisode Number:  85

Original Air Date:  November 12, 1994

Directed by:  Dan Riba

Written by:  Michael Reaves and Brynne Stephens

First Appearance(s):  None

We have reached the end of the series. Episode 85 is the last produced episode of Batman:  The Animated Series, though it aired as the 8th episode of the third season. It’s not surprising then that this wasn’t aired as the series finale since it’s missing a pretty important ingredient:  Batman. Yes, that’s right. For the first time in this show Batman is going to sit on the sidelines. There have been episodes with smaller doses of Batman in the past, but none where he was absent. Bruce Wayne has a brief appearance to explain his absence, but that’s it. There is some screen time for Batman, but it’s right at the beginning and is part of a dream sequence, so technically he’s in it, but technically he’s not at the same time.

This last episode of production season two brings us another fairly major return, and it’s Batgirl. We last saw Batgirl in the two-parter “Shadow of the Bat” in which she helped to clear her father, Commissioner Gordon, of criminal charges. She’s kept quiet since as Barbara returned to her life as a college student. The ending of the episode made me wonder if Bruce and Dick knew who was under the cowl of Batgirl, and if they did, they sure don’t act like it here. In fairness, Bruce doesn’t get to react much to her presence, but Robin will. It seems hard to believe that Batman, who is pretty damn good at this sort of thing, couldn’t figure out who Batgirl is. On the other hand, we’ve seen a lot of Robin in this season and he hasn’t always looked too sharp so I am able to at least go along with him not knowing, and Bruce is under no obligation to share. I am not at all surprised we’re getting another Batgirl episode as her first appearance was well received, as far as I know. It’s just a little surprising it was reserved for the last episode in the production schedule.

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It makes sense that she wouldn’t be into Robin.

The episode begins in a darkened museum. Someone has their eyes set on stealing a jade cat statue, but Batman is there to stop them. He’s soon struck with a laser of some kind, and we see it’s being fired by The Penguin! Batman is pressed up against a wall as a playing card comes flying in. In comes Joker followed by Two-Face. Given the events of past episodes, it seems odd for these three to be working together again, but when you have a common foe I guess it’s easy to look past old grudges. When all hope appears lost, help arrives. It’s Batgirl! She drives the crooks away and races over to check on Batman. He’s injured as she helps him up. He says her name, but appears too groggy to say much more. Their eyes meet as their capes billow in the wind. From afar, we see their silhouettes in the moonlight as they lean in for a kiss.

The sound of Dick calling her name wakes Barbra Gordon (Melissa Gilbert) from her dream. She’s surrounded by textbooks and homework and looking a little annoyed that her lovely dream was interrupted like that. She heads over to the window, and surprisingly Dick is right outside it. The way his shouts sounded seemed to indicate that Barbara’s dorm was not at ground level, but his head is literally less than a foot below her window. She yells to him as well, which makes me think when these lines were recorded the direction was that they were yelling to each from a much higher vantage point for Barbara, making this scene rather awkward. Dick just wants to know if Barbara is willing to take a pizza break, but she says she can’t as she needs to ace these midterms or her dad will lock her up. Dick doesn’t put up a fight and leaves her to her studying mercifully putting an end to this exchange. As she heads back for her books, the newspaper is delivered and slid under her door. The front page is covering the theft of the jade cat statue, which seems to give Barbara an idea.

the cat vs the batgirl

Time to tango.

The university museum has been broken into by none other than Catwoman (Adrienee Barbeau). However, it appears she’s the second person to enter as the lock on the skylight was melted away. She drops inside to inspect the case where the cat statue once stood and is surprised to be met by Batgirl. Batgirl accuses Catwoman of returning to the scene of the crime, but Catwoman is quick to point out the methods utilized by the actual thief before demonstrating how she would have done it with her claws. The two exchange silly superhero banter with Batgirl insisting she tell her tale to the police (she’s so like Batman). Robin drops in to interrupt the two, and Catwoman uses the distraction to her advantage and escapes. As Robin grabs Batgirl to help him chase after Catwoman, he ignores her protests.

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Batgirl is going to need some convincing.

On the rooftop, Catwoman uses a bola to entangle Robin and make her ultimate escape. Batgirl, knowing she didn’t steal the statue, lets her flee while Robin sarcastically remarks how much help she ended up being. She tries to tell him what she knows, but Robin isn’t listening. He tells her to stay out of his way and leaves. Some men…

The next day, as Barbara appears to be leaving the campus gym, she spies a cat-shaped card on a bulletin board addressed to “The Winged Mouse.” She reads it and finds an address and instructions to meet there tonight. Barbara does as she’s told, and that night Batgirl heads to the spot to find Catwoman waiting for her. Catwoman remarks she was impressed the prior night with Batgirl and proposes a team-up to find the real thief. Batgirl appears hesitant, but then naively agrees on the condition that if it turns out Catwoman is up to no good that she’ll turn herself in. Catwoman agrees, and the two shake hands forming their partnership.

At the Batcave, Robin is shown talking on the phone. He’s speaking with Bruce who is in France for an important meeting that he can’t bail on. He cautions Robin when dealing with Selina Kyle as she likes to play games. After their conversation ends, he openly remarks that he hopes Batgirl isn’t in over her head.

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They’re basically the only two major female characters in this show so of course they have to team up.

Catwoman leads Batgirl to a dive bar called The Stacked Deck. Batgirl is disgusted to be there declaring it the sleaziest bar in Gotham, which is why Catwoman says they’re going to check it out. If anyone knows anything about that stolen statue, they’ll likely be in here. The two stroll in and the gathering of basically all men turn to admire the women. Catwoman narrows her focus on a guy who looks like a stereotypical scientist and begins interrogating him. This guys goes by the name of The Chemist (Scott Valentine), and Catwoman thinks he would know where the acid used in the robbery came from. He lists off a couple of possible locations in a hushed voice, one of which being the chemical plant that gave birth to The Joker, before making a run for it. The bar then erupts in violence forcing Batgirl and Catwoman to battle their way outside.

the chemist

If Hugo Strange combined with Professor Farnsworth you would end up with The Chemist.

Once there, Catwoman commandeers a motorcycle (really guys, why leave your keys in the ignition at a bar where criminals frequent?) and Batgirl jumps on the back of it. The two speed away just as the cops show up. One squad car goes after them and Catwoman leads them on a chase onto a freeway that’s still under construction. Conveniently, the overpass is complete except for a six-foot gap that the bike can easily clear, but a police car cannot.

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I’m legitimately surprised they were able to do this scene without helmets.

Catwoman declares she has a good idea who is behind the robbery and takes Batgirl to an old abandoned factory. Batgirl recognizes it as a building once belonging to Roland Daggett and it’s the same building where Clayface was born. Catwoman confirms this while also adding it’s the same place where a virus was developed that nearly killed her (“Cat Scratch Fever”). The two head inside and Catwoman easily locates the jade cat statue. Too easily, as soon a flood light clicks on and the two find themselves staring down the gun of Roland Daggett (Ed Asner) himself, along with some of his men.

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Nice of Daggett to save his first appearance of season two for the final episode.

Apparently not willing to risk getting shot, Catwoman and Batgirl are then shown with their hands bound and Daggett’s men around them. They’re on a catwalk which is running over some imposing looking vats of green, bubbly, acid. Daggett explains his legal fees relating to his last encounter with Batman have bankrupt him. He needs money from the sale of this cat statue to start life, and business, somewhere else and stealing it provided the perfect cover since everyone in Gotham would assume Catwoman was behind it. Batgirl then notices Catwoman is keeping them talking because she’s using one of her claws to cut through her restraints. Batgirl does the same and tries to guess at the death trap awaiting them. Daggett corrects her though:  there’s no trap, he’s just going to have his men shoot them. Before they can react, Robin swings in to take out some of Daggett’s goons. Catwoman then frees herself and goes after another while Batgirl is forced to fight with just her legs. Catwoman even tosses a man over the railing, but he lands on a pipe running over the acid bath, sparing himself a rather nasty end. Batgirl winds up in a precarious position when it looks like one of the crooks is going to toss her overboard, but Robin makes the save by cutting her restraints with a batarang which is enough for Batgirl. As the two congratulate each other, they realize Daggett and Catwoman are missing.

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It’s a bit annoying how often Batgirl needs saving, hopefully she improves for the next series.

Daggett, with the jade cat statue in hand, is shown running across a darkened catwalk. Catwoman calls out to him, and he spins and fires at shadows not realizing the voice came from above. She uses her whip to disarm Daggett before dropping in on him. She retrieves the cat statue and while regarding it Daggett finds a metal hook lying around and tries to take her out. She easily avoids the old man and lets him tumble over the railing catching his foot in a chain. As he dangles over the acid, Catwoman seems content to let him fall as payback for the whole virus thing. Batgirl arrives and uses the classic super hero line of “You’re just as bad as him if you let him go,” and Catwoman basically laughs her off and lets go. Batgirl makes the save by grabbing the chain, but is having a hard time hauling Daggett up which allows Catwoman to flee once again. Robin then shows up and the two pull Daggett to safety.

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Yeah, he’s not getting away from her.

On the rooftop, Catwoman swings from building to building with the aid of her whip, but soon finds Batgirl on her tail. Batgirl uses a bola of her own to catch the cat burglar, and the two then have a little chat. Catwoman confesses that it was always her intention to steal the statue, causing Batgirl to remind her of their deal. Catwoman proposes the two team-up, but Batgirl is sticking with the law. The police arrive on the scene and Catwoman surprisingly agrees to the terms of the deal as she lets the arriving officers place her in handcuffs. While they lead her away she tells them Batgirl is innocent, which is apparently good enough for them.

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Robin with the premature celebration.

Batgirl and Robin observe as the two officers place Catwoman in their squad car. They take off while the two basically have a moment to congratulate each other again. As they watch the car speed away, it begins to swerve. Soon the doors open and both cops are tossed. They run over to help the officers, who rise to their feet and realize their guns are missing. Catwoman then yells from the car that she agreed she’d let the police take her, but she never said how far. As she takes off, Robin starts to go after her, but Batgirl grabs him by the cape insisting there will be another time. She must have been really certain there was going to be a season three!

And that’s how the series comes to an end, with Batgirl and Catwoman having a cheeky little romp through Gotham. Catwoman, due to her playful nature, is as good a villain as any for this type of story. She’s returned to her life of crime following the events of “Catwalk” (which would awkwardly air after this episode) so no explanation is needed for her ulterior motives. It’s interesting that this was the first chance for her to interact with Robin as one could see her using her feminine charms on him, but they have few interactions. The episode also serves as a curtain call for Roland Daggett, a pretty big player in season one who will never be seen again. I guess the in-universe explanation would be that since he’s no longer wealthy he couldn’t afford a good attorney to keep him out of prison this time.

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Batgirl may still be new at all of this, but she’s definitely got the poses figured out.

This is another directorial effort from Dan Riba, who was given an expanded role back when Dick Sebast left the show. Unlike the directors for the past two episodes, Riba will stay on for the next iteration of Batman. Joining him will be Dong Yang Animation which will animate all of the episodes of The New Batman Adventures save for five. This isn’t their best work as some of the animation seems a bit stiff. Perhaps it’s due to animating the more slight female characters as opposed to Batman. This is the final appearance of Melissa Gilbert as Barbara Gordon/Batgirl. She’ll be replaced by Mary Kay Bergman in Batman & Mr. Freeze:  SubZero and then by Tara Strong in The New Batman Adventures. This is also Dick Grayson’s last appearance as Robin in an episode of the show, though he’ll be in the upcoming movie.

As a series finale, “Batgirl Returns” is miscast, but it’s not a bad episode by any means. This is a fun, entertaining, reintroduction for Batgirl. She’s painfully naive throughout, but since she’s new at this I suppose I can overlook it. Robin and the police both overlooking Catwoman and her ability to escape are less forgivable as this episode really puts an exclamation point on how inept the Gotham PD is. And Robin, for that matter.

Even if the series finale isn’t what one would have expected, it doesn’t diminish what Batman:  The Animated Series meant for children’s cartoons and Batman as a whole. It’s the show that helped re-legitimize the character for a new generation which had grown up on reruns of the 1960s show. The show arguably gave us the best Batman (Kevin Conroy), the best Joker (Mark Hamill), and absolutely the best Mr. Freeze and Two-Face. When I decided to revisit the show in this format as a celebration of the show’s 25th anniversary there was some skepticism on my part. I didn’t think the show would hold up as well as it did. I knew “Heart of Ice” and other select episodes would be great still, but I was surprised to find that most of the episodes I didn’t remember fondly I ended up having a more positive reaction to this time around. There’s still a few duds, but by and large the show is very consistent and very entertaining. It gives me hope for The New Batman Adventures as I don’t have great memories of that show so I’m hoping I’ll like it more now than I have in the past. One thing I do know though is that it isn’t as good as the original two seasons. This is still my favorite portrayal of Batman, and I doubt that will ever change.


Toy Collecting While Adulting

neca 2019 sdccLast Thursday was World Turtle Day, or something like that. I thought about looking up the reason why that is, but I decided I’d prefer not to know. Instead I get to just associate it with The Teenage Mutant Ninja Turtles as well as NECA, the toy company that has become a favorite of TMNT fans worldwide. And that’s because it has become a bit of an annual tradition with NECA as it looks to that day on the calendar to announce its latest TMNT themed collectibles due to arrive for San Diego Comic Con in the summer. It’s an exciting time as a turtle toy collector, but this year there was some dread on my part.

For the past several years, NECA has really been killing it with its TMNT products. It started way back in 2008 when the company released its set of turtles based on their original appearance in the pages of Mirage Comics. Licensing issues with Nickelodeon and Playmates, the holders of the master toy license since the 1980s, prevented NECA from really going too much further with the line. A loophole, or just a voluntary opening on the part of Nick and Playmates, allowed NECA to return to the license as convention exclusives. NECA could create figures based on the brand and sell them at San Diego Comic Con and only there (eventually, it opened up to include NECA’s webstore as well). And I believe they also had to be a part of a set and not an individual release.

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One of NECA’s earlier SDCC sets – arcade game Shredder and Foot Soldiers.

Nickelodeon and Playmates would not allow NECA to create figures based on the original cartoon series, so the company had to get a bit more resourceful. Its first solution was to make figures based on the video games complete with “digitized” paint. They also supplemented the original Mirage line with a set featuring Shredder and the Foot Clan. Eventually, likely due to the success of these products, the license started to loosen with its restrictions. NECA was allowed to create quarter-scale versions of 90s movie turtles and sell them at retail. These super-sized action figures are lovingly detailed and some of the best toys I’ve had the pleasure of owning. The license then loosened further to allow NECA to release a set of turtles and villains based on the 1987 mini series for sale at SDCC in 2017. Then last year the company followed with a set of scaled-down movie figures, but more importantly, they came with an announcement.

leo vs shredder two pack

NECA has finally received the go-ahead to distribute to retail. These Target Two-Packs have been in constant demand since release.

Last year was the final year for NECA and its TMNT product being locked into the convention exclusive category. NECA was finally granted the ability to head to retail with only minimal restrictions. The movie turtles could be sold individually, and NECA partnered with Gamestop to sell them in their stores and on their website. They were a huge success as they sold out quickly. Restocks have disappeared just as fast and hopefully the supply will keep rolling in. NECA also was able to partner with Target for its figures based on the 87 cartoon. These figures had to be sold as two-packs and retail for $50. They also could not be stocked in the toy section, but rather electronics (basically, where Target keeps its vast assortment of Funko merchandise). These figures have been just as hard to find as the movie figures, and it sounds like they’re here to stay as NECA showed off a Bebop and Rocksteady tentatively scheduled for release this fall.

neca bebop rocksteady

And look who is coming this fall!

Now, I’ve been fortunate in that I was able to secure the SDCC sets each of the past two years so I haven’t had to hunt for the figures at retail. NECA launched an ambassador program last fall in which fans are asked to photograph Target’s NECA section each week and send it in. I’m a local ambassador and have yet to see these TMNT figures in person in my store. Either the store never got them or they sold out so fast that I never came across them (I have seen them once in a different Target). I won’t be so lucky in the fall when the new figures drop and will be in the thick of things as I hunt for these sought after toys.

This year though brings another SDCC exclusive from NECA and it’s basically what most fans thought it would be. Earlier this year, NECA released a quarter-scale version of the Foot Soldier from the 1990 movie with Shredder to follow in May. I have longed for a movie accurate Shredder ever since I was a kid and the upcoming figure (who may be shipping now) looks beautiful. I’ve had him on pre-order since they went up and have been very much looking forward to adding him to my collection. As expected though, the convention exclusive this year is a complement to last year’s set in that it contains scaled-down versions of Shredder, the Foot, and introduces a brand new sculpt:  Splinter. The photos NECA released look fantastic and the set is virtually guaranteed to please.

neca shredder q scale

NECA’s take on Shredder from the 1990 film looks incredible.

So what’s the problem? Well, money for one. The quarter-scale Shredder retails for about $125.00 which is no small number when you’re talking about a toy. As an owner of the four turtles who were released at a similar price point, I can say it’s worth it based on their level of quality. The SDCC set will retail for $120, and if these figures receive single-card releases down the line they’ll likely run $25 a piece. The set comes with some extras and will likely have some kind of specialty packaging to justify the added cost. For me though, it caused me to reevaluate if I need two Shredders – a quarter-scale and a 7″ version. Had NECA not gone this route for the convention exclusive then I could have pushed it out of my mind and perhaps gone ahead with a less than responsible solution, but my sensible side has been crowing quite loudly.

2019 has gotten off to an expensive start for me. We had a family vacation over a year in the making in January to Disney World. It was an awesome experience, but then I got to come home to all kinds of fun literally on my first day back. We had some scary trees in the yard that needed to be taken down. Then both vehicles required over a grand a piece in maintenance and repairs for unexpected, non-crash related reasons. And then to top it off, a series of unexpected medical bills resulting from a hand injury I suffered which necessitated surgery (and will require additional surgery next month). That part of life has been no fun, and as a family of four in which I am the sole financial provider, it has caused me to reevaluate my spending habits.

neca SDCC shredder splinter

As awesome as the quarter-scale Shredder looks, it’s hard to choose over this equally incredible looking set.

Which brings me back to Shredder. I hated to do it, but I felt it was the responsible thing to make a choice. Having both seemed like a luxury I couldn’t do right now. Summer is coming, the kids have birthdays, they need new clothes, my son will be starting school in the fall. I’ve already cut way back on my discretionary spending, I haven’t bought a video game in over a year, and I’ve been forced to limit my toy hobby as a result. All self-imposed, but what feels like the right thing to do. I decided I can still collect NECA TMNT and Boss Fight Studio’s Bucky O’Hare line, but all others are being phased out for now. And if I have to make a choice between quarter-scale Shredder and the upcoming set, well, it wasn’t much of a contest.

I cancelled that pre-order. The quarter-scale Shredder looks amazing and I already regret my decision, but the SDCC set will feature four figures that will be much easier to find shelf space for compared with one figure who takes up a lot of real estate. I’m sure NECA expected some of this as toy collectors do typically favor the smaller scale figures over the large ones. Some collectors I know just collect the quarter-scale just to support the line in hopes it will lead to 7″ versions. Being an adult sucks. If given the choice, I would have been a kid forever. “I don’t want to grow up, I’m a Toys R Us kid…” was like my motto as a child. There are perks to adulthood of course (beer), and I wouldn’t trade being a dad for anything, but man being a kid without responsibility was pretty great.

This doesn’t mean I’ll never return to old shell-head. Maybe things open up later this year, or maybe Santa Claus can bail me out. For now, it means I’ll be there when pre-orders open up for the SDCC sets hoping to score one somewhat secure in knowing if I don’t get lucky this year well these figures will likely show up eventually at retail. That childhood dream of a movie accurate Shredder is very much alive. This post isn’t intended as a pity party, just musings on what it means to be an adult with an expensive hobby. Toy collecting is fun and something I’ll likely never give up, but I have to limit myself, even when I don’t want to.


Lego 10766 – Woody and RC (Toy Story 4)

img_4030There’s a new Pixar movie incoming next month, which also means lots of new merch! Especially when the movie is none other than Toy Story 4 as what movie franchise could possibly lend itself better to toys than one about actual toys? Toy Story 4 is a merchandising juggernaut for Disney and a cash cow at the box office as well. That’s pretty much why it still exists as Pixar never intended to even do Toy Story 2. Normally, cash grabs can seem cynical, but in the case of Toy Story I think all can agree that the franchise’s continued existence is very much a good thing as it has yet to deliver a dud. Toy Story 4 could obviously change that, but for now that feels unlikely.

Lego is back to supplement the film with construction sets based on the property. This isn’t new, but what is new is that we now have some pre-existing mini figures in need of some company. Prior Toy Story sets put out by Lego went with customized mini figures that prioritized likeness over the traditional mini figure aesthetic. With Lego’s first wave of Disney themed mini figures a few years ago, the company created a Buzz Lightyear that is basically a traditional mini figure but with some accessories. The line also included an alien which was more like the old Toy Story mini figures in which Lego went with a custom headsculpt. Those two guys seemed lonely on my shelf, so I was happy to check out the latest sets to see what I could do for them.

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Woody together with his former adversary turned best friend.

And the one that jumped out at me is Lego 10766 – Woody and RC. This is essentially a remake of an old set, 7590, which featured Woody, Buzz, and RC plus the giant rocket from the climax of the original Toy Story. I don’t know why they’re doing a scene from the first film in promotion of the fourth, but I’m not complaining. This set is simpler and includes Woody as a more traditional mini figure, RC, and some in-scale army men. For the low price of 10 dollars, it felt like a no brainer when I saw it at the store as I could easily pair it with the Buzz I already have.

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Woody is the driver here.

Woody is a pretty straight-forward mini figure. His hat and hair are attached to his head. They’re likely separate pieces and could be separated by someone with some degree of determination, but I am not that person. All of his costume details are printed on and there’s no holster or anything additional. The little army men are just small, all green, pieces. They’re a cute touch, even if they’re not exceptional. There are also some cones to put together and an assortment of boxes with colored lids. It would have been nice if instead of boxes Lego had just included traditional alphabet building blocks, but that would require some custom printing and Lego obviously wanted to target a smaller price point for this one.

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The cockpit only has room for one.

RC is the main attraction. His build is quick and simple, but also quite clean and functional. His decals and eyes are printed pieces so no stickers to screw around with. You could probably build him just by looking at a picture, but there are of course instructions included. He also features a little remote control that Woody can hold and it’s also a simple construction, but one that captures the likeness quite well. Woody can fit in the driver’s seat area easily and I so far have elected to position Buzz on the tail piece. There’s nothing for him to click onto though. This RC is not as robust as the older one, but it works. About the only complaint I could levy is that the front bumper could have been done in a more inventive manner and the rear wheels should be larger than the front. He sits a bit too flat compared with the source material.

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Where Woody and company can expect to live out their days. It beats an attic.

A quick and simple post for a quick and simple Lego set. This one does its job and I’m happy to position Woody, RC, Buzz and the Alien together amongst my other Disney collectibles. And while I’d love to add Jessie or Rex, I don’t see myself shelling out for additional Toy Story 4 sets. I prefer this aesthetic for the figures compared with the older ones, and it’s nice to see a relatively cheap, licensed, set from Lego. I don’t think I need any additional Toy Story characters (technically, I don’t need any at all), but maybe I’ll change my mind after seeing Toy Story 4.


Bucky O’Hare and the Toad Wars – “Kreation Konspiracy”

img_3530Episode Number:  6

Original Air Date:  October 13, 1991

Directed by:  Karen Peterson

Written by:  Martin Pasko

Frist Appearance:  Dexter, Major Bottlenose, Dr. Hopkins, Dr. Wartimer, Dr. Croakley

If you couldn’t tell based on the name of the episode and its liberal use of the letter ‘K,’ episode 6 is going to deal with Komplex to some degree. It provides a little extra backstory on how Komplex came to be. This is another largely stand-alone episode, but it’s at least going to introduce some new characters that probably would have reappeared in season 2 had there been one. It feels a little more important than last week’s episode, which is welcomed.

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A hidden base in a pile of crap, plus spies. This is actually going to be a fun one.

The episode opens with Dead-Eye bemoaning that Bucky has taken them all to the planet Sludge. Sludge is appropriately named because it’s a heavily polluted, mucky, pile of crap. It’s undesirable, which is why the mammals of S.P.A.C.E. (Sentient Protoplasm Against Colonial Encroachment) have hidden a secret base there. From this base, they’re able to spy on Toad activity and intercept top-secret transmissions. They apparently have something for Bucky, and as the Righteous Indignation lands to go check it out a trio of cloaked individuals watch from the junk heaps of Sludge. What little skin of theirs is visible is green, so I think we know what that means.

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Even the characters in the show are surprised to find an octopus.

Inside a bubble dome, Bucky, Jenny, and Dead-Eye greet Dexter (Scott McNeil basically just doing his Dead-Eye voice without the pirate stuff), a large octopus who works under Major Bottlenose. Dead-Eye seems surprised to see that Dexter is an octopus, causing Bucky to remark “We all gotta be something.” Very true, Bucky. As those three dive into a pool of water to follow Dexter to Bottlenose, Blinky and Bruiser are tasked with looking after the ship.

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It would have been pretty funny if Major Bottlenose turned out to be something other than a dolphin, but I guess the writers weren’t feeling cheeky.

The base is hidden underwater, so Bucky and the others have to wear oxygen tanks and helmets. Jenny especially does not seem to enjoy the placement of this base, but she goes through it while insisting to Bucky that she actually likes water, though unconvincingly. They eventually meet up with Major Bottlenose who has a video he’d like to show them (apparently, S.P.A.C.E. has perfected underwater computers). At first, it looks like any old broadcast of Toad TV, this time with a 21 Jump Street parody called 21 Hop Street, which disgusts Bucky. Bottlenose then tells them it contains a secret message when played backwards. Doing so reveals the visage of Komplex, and he details the location of a weapon called the matter-transmuter. It’s a special ray gun that can turn non-living matter into any other type of matter. He wants his toad forces to recover it from the planet Toxus 3 where it’s believed to be lying in wait. Bucky knows how destructive such a device could be in the hands of the Toads and vows to recover it.

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“Get lost, Blinky. I got something I need to take care of.”

At the ship, Bruiser has run out of bananas, but has the problem of still being hungry. Blinky has also run out of places to store the banana peels (good thing they landed on Sludge where they can probably just dump them). Blinky decides to head to a nearby outdoor market to purchase more bananas while Bruiser stays behind to watch the ship. He’s happy to do so as he whips out a baboon magazine that appears to feature a nude centerfold. Alone time on the Righteous Indignation is probably hard to come by and it looks like Bruiser is ready to take advantage.

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Blinky, you were only supposed to bring back bananas!

At the market, Blinky finds a merchant selling brown bananas. Reasoning that a brown banana is better than no banana, he makes the purchase and heads back to the ship. Meanwhile, those three toads from earlier are watching and following him. When he returns to the bubble dome and radios to Bruiser to let him in, the three toads slip in behind him. Bruiser opens the door to the ship and sees the three coming up on Blinky’s rear and they’re armed. He calls out to his little buddy and runs out to help him. Meanwhile, one of the toads uses a gun on Blinky that coats his arm in ice. The other two approach Bruiser, and fighting their fear of baboons, they drop to one knee and fire the same ice weapon at him hitting him in the leg. Bruiser is able to get a mitt on one and his hood flies off to reveal he’s indeed a toad, an old-looking one at that. They succeed in freezing Bruiser’s arm and head and decide they don’t need the ship, just the android, as Blinky is turned into an ice cube. Bruiser, his head inside a block of ice, collapses and passes out.

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Well that’s a handy little weapon.

Jenny, Dead-Eye, and Bucky find Bruiser and thaw him out, apparently before he lost anymore brain cells. He wakes and is discouraged to see that the toads got away, but worried that Blinky apparently disappeared with them. They had back to the ship knowing they need to find Blinky, but also knowing they have to get that matter-transmuter before the Toads can. Bucky contacts Dexter and asks him to keep an eye out for Blinky via their scanners. It’s really all they can do for Blinky at this point.

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Must be a retirement ship.

Aboard another ship, Blinky meets his captors. The three elderly toads explain they need him and for the second consecutive episode Blinky finds himself strapped to a chair. He can tell they’re toads, but he mentions there’s something different about them compared with other toads. They don’t elaborate much, only to tell him he’s needed to be their navigation computer. They want to get to Genus where they apparently have some business of some kind.

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“Bruiser! How many times do I have to tell you; use the latrine!”

The Righteous Indignation heads for Toxus 3 to retrieve the matter-transmuter and find the Toads there to do the same. When Bucky tries to engage them the engines overheat and the Righteous Indignation is essentially crippled. What do you do when your ship doesn’t work? You call Willy, who was preparing to head to the movies with his folks to see something about Woodstock. He wasn’t looking forward to it and is happy to tell his parents to go without him as he heads back to the Aniverse. There he sees Bruiser first who basically can’t even tell him what happened to Blinky as he seems like he’s about to cry. It’s sweet. Willy ends up finding the engines clogged with some gunk, and Bucky reasons it’s probably from the polluted air of Sludge. Willy clears it out, but it’s too late to stop the Toads from getting what they came for.

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That Air Marshall needs to smile more.

Toad Air Marshall interrupts his lazy subordinates, Frix and Frax, who are once again watching Toad TV. He’s rather proud of himself for recovering the matter-transmuter and theorizes he has a new medal to look forward to. Komplex interrupts him to basically put him in his place. Komplex hasn’t forgotten the Air Marshall’s many failures up to this point, and is particularly irritated that Bucky O’Hare nearly foiled its plans again. Komplex, unlike many of its minions, is smart enough to know that the mammals deciphered their code in order to find out what they were doing. Komplex has a new plan though, one that it hopes will finally rid it of those meddlesome mammals.

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Komplex needs a dentist.

With the matter-transmuter in Toad hands and no leads on Blinky, Bucky looks to Dexter and Major Bottlenose for help. It just so happens that they’ve uncovered a new transmission from Komplex in the same manner as the one that lead them to the matter-transmuter. This one is Komplex confirming the existence of three toad scientists thought to be dead. They’re the ones who created Komplex, and when Komplex first took over the Toad home world it had the first Storm Troopers imprison these three on a slave ship. For some reason, Komplex didn’t have them killed and instead sent them into deep space frozen in a state of suspended animation where they were supposed to live out the rest of their lives. Komplex says that didn’t happen and they crashed near Toxus 2 and could very well be alive aboard their ship. The Toads are to recover them and bring them to Komplex.

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For some reason this really freaked me out as a kid so it’s an image that’s stayed with me.

This being their only lead, Bucky takes the crew to Toxus 2 where a slave ship is discovered just floating in space. The Indefatigable arrives soon after and Dogstar radios to Bucky that they’ll be providing backup. Bucky is happy to have the help as he and Willy take the Toad Croaker over to investigate and find three partially frozen beings onboard. Bucky, who seemed skeptical about this from the start, is puzzled how they’re frozen while the interior of the ship remains warm. Willy inspects the bodies and notices one isn’t cold, and then is alarmed when the arm falls off. They’re dummies, and so are Bucky and Willy. It’s a Toad trap, and as Bucky and Willy rocket away on the Croaker the Indefatigable morphs into a Toad cruiser.

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The Air Marshall and his new toy.

Apparently, the Air Marshall does a great Dogstar impersonation as we see him at the controls of the matter-transmuter demonstrating his apparent talent. The device had been used to disguise their ship, and now it’s being used against our heroes. The Air Marshall first sets his sights on the Righteous Indignation changing its engines into a giant anchor and the tower into a big jester head or something. The anchor causes the ship to plummet through space (which makes zero sense) and the new piece on top of the ship apparently knocked out the power to Dead-Eye’s guns. He then turns his attention towards Bucky and Willy. Bucky is able to dodge the first few shots from the Air Marshall, but eventually the Croaker is hit and converted into a giant glob of glue. Like the ship, Bucky and Willy just start falling and the goo adheres to the side of the Righteous Indignation.

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Notice how Blinky had to be configured to function as a navigation computer.

Blinky has led the three elderly toads here and they have an apparent score to settle with Komplex. They reveal their origin to Blinky, and since they have no love for Komplex, they seem content to let Blinky do what he must to save his friends. He sets the cruiser they’re in on a collision course with the Air Marshall’s cruiser. The shields on the Toad Slave Ship they’re in prevents the Air Marshall from using the matter-transmuter on it. Seeing no alternative, he bails as the ships collide. The resulting collision blows a hole in the Air Marshall’s cruiser and the matter-transmuter gets sucked out. It collides with Willy and Bucky, but Blinky is there to make the save. Apparently, his arms extend really, really, far and he grabs onto the matter-transmuter and hauls it into the ship along with Bucky and Willy.

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Blinky is really making up for screwing up the ship in the last episode.

With the matter-transmuter now in the hands of the mammals, Willy looks to figure out how it works. Meanwhile, Toad Double Bubbles are on the attack and Willy has to react fast. He undoes the damage to the Righteous Indignation, which helps calm a rather distraught Blinky, and allows Dead-Eye to return to doing what he enjoys most. It’s still a tall task to ask of the mighty gunner, and Willy turns the matter-transmuter on the uninhabited Toxus 2 converting the entire planet into a giant Berserker Baboon, the sight of which causes the Toads to flee in terror. It makes no sense since this space baboon appears to now be alive, but this episode especially is not concerned about pesky “rules.” This stunt apparently overheated the matter-transmuter as well and it explodes, but the heroes escape any harm. Willy seems disappointed, but Bucky is happy it will no longer be in Toad hands.

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Nothing like a giant baboon to scare away some toads. So, is this thing alive now? Is there just a colossal, planet-sized, baboon roaming space now?

The crew heads to Genus where everyone is shown getting a bite to eat at a restaurant. Bucky and the others are seated with the three toad scientists who devour green hamburgers. Bucky is interested in learning from them and asks what’s the secret to destroying Komplex? The three scientists look at him as if he has two heads before asking him if there was a simple way to destroy him don’t you think they would have done it already? Bucky and the others can’t even attempt to hide their disappointment.

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Sorry guys, there’s no secret to taking out Komplex.

“Komplex Konspiracy” is actually a pretty fun little episode. It’s not directly tied in with anything else, but at least the heroes are actively working towards ending the Toad threat. They get a lead on a potential way to do it learning a little more about Komplex in the process, but we obviously can’t have the ultimate evil on the show destroyed so soon. I also like seeing the ingenuity of the mammals in concealing a secret base on a junky world underwater and it’s equally neat to see Komplex beat them at their own game. The trap they lay for Bucky is actually a pretty good one and the only thing they didn’t count on was the actual scientists (Dr. Hopkins, Wartimer, and Croakley) being there to toss a wrench in things. And of course the Air Marshall’s incompetence played a role as well.

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We learn in this episode that, like most cats, Jenny is no fan of water.

In terms of character progression, we got a little more out of Blinky’s personality. It was entertaining to watch him fret at finding places to store Bruiser’s banana peels and the logic he displays in his various tasks was pretty amusing and at times cute. The episode also doubles-down on the Bruiser and Blinky dynamic, which is sweet, and the little joke at Jenny’s expense with the water also produced a smile on my face. This episode isn’t heavy on humor, but it manages to be effective without the usual amount of cheese found in children’s cartoons. The fake-out ending was also pretty well done, the only thing I didn’t like about it being that it’s really rushed. This show has pacing issues, and it’s a shame it didn’t have just five additional seconds to linger on the shocked faces of the crew when the scientists explain there’s no secret way to destroy Komplex.

Major Bottlenose and Dexter are interesting additions as well. Bottlenose may be a mammal, but he’s the first aquatic mammal we’ve seen. It’s also amusing to see the reaction of Dead-Eye to the non-mammal Dexter, who also possesses a dry sense of humor. I just wish this show had one or two more voice actors as Scott McNeil has way too many roles. He’s a good voice actor, but he can only do so much.

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The matter-transmuter turned out to be an interesting plot device, but damn did it lead to some weird choices in animation.

Visually, this episode is actually one of the better ones so far. I think that has more to do with the setting than anything. There’s a lot of stationary scenes and space travel, which makes things easier to animate. The underwater sequence also actually helps since characters often look floaty and weightless. Sludge is appropriately gross and the ice gun the scientists utilize is a nice touch. The only negative is the weird physics (or maybe I should say lack of physics) at play during the climax. There was even a sequence during a Toad TV demonstration of the matter-transmuter where characters are seen parachuting out of a destroyed space ship. The show plays fast and loose with the laws of space, but this is the most loose it’s been so far.

All in all, this is a rather serviceable episode. If it had a touch more importance and set up another story then that would have helped elevate it, but as a stand-alone episode this is fine. It’s definitely good to see as after last week’s episode I was fearful we were in for a really bad slide until the finale. Hopefully the momentum carries into next week’s episode, “The Komplex Caper.”


Batman: The Animated Series – “Deep Freeze”

deep freeze titleEpisode Number:  84

Original Air Date:  November 26, 1994

Directed by:  Kevin Altieri

Written by:  Paul Dini and Bruce Timm

First Appearance(s):  Grant Walker, Nora Fries, Bat-Mite

Thanksgiving 1994 brought fans of Batman:  The Animated Series something they had been looking forward to for over two years. The penultimate episode, and final broadcast episode of Season 3, marks the return of Mr. Freeze who was last seen in “Heart of Ice” which aired September 7, 1992. That episode was so well-received that the writers didn’t really know where to go with Freeze following it. He couldn’t just become some garden variety super villain who shows up from time to time. His story was fairly complete when that episode ended:  Freeze, devoid of all emotion except vengeance, set his sights on the man who wronged him. While Freeze was unable to kill Ferris Boyle, he did out him as something of a monster and it’s presumed his life was ruined as a result. He may even be in jail, which is where we last saw Freeze pining for his wife in a cell coated in ice and snow.

That ending image to “Heart of Ice” was so well done that it was essentially re-shot for the feature film Batman & Robin. It was about the only thing that film got right when it came to the character. For Freeze to return he would need a new motivation, but how do you motivate a guy who claims he has no emotion? The answer is Nora Fries. We had only seen Nora in a flashback, and she was presumed dead as a result of Boyle’s actions, but Freeze is about to find out that isn’t the case. If Freeze could bring his wife back would it restore the humanity he once felt inside? And to what lengths would he go to in order to save her? Those are the pertinent questions Paul Dini and Bruce Timm had to ask themselves before determining if it was worth pursuing. For some reason, the answer to that question is going to partly include a Walt Disney parody. Confused? Read on.

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Mr. Freeze is kidnapped, and only Batman can find out by whom.

“Deep Freeze” opens in an interesting way as the camera finds a robot outside what I believe is Stonegate Penitentiary. The setting by the seas looks right and Fries is in a prison jumpsuit, though other write-ups I checked assume it’s Arkham.  The robot is fairly large, somewhat boring looking, but it has no problem getting past the security measures. In a scene that feels similar to Magneto’s debut in the X-Men episode “Enter Magneto”, the robot zeroes in on a specific cell. We know it to be the cell of Victor Fries, also known as Mr. Freeze, because it’s filled with ice and snow. Inside, Fries (Michael Ansara) watches the robot approach and begins to panic. He’s actually scared, as he bangs on his cell door and calls out for help. The robot breaks through the wall and approaches, grabs him, and jams him inside its body. As this unfolds, the camera pans back to reveal the music box/statue of the ballerina Fries associated with his late wife has been shattered in the process.

At the Batcave, Batman and Robin review the security tape of Fries’ abduction. Robin is impressed with the lengths he went to escape, while Batman points out that for a man who claims to feel no emotion, he sure looks scared on film. Batman is fairly certain that this was not orchestrated by Mr. Freeze and that someone has abducted him against his will. The presence of a robot offers one lead and we’re about to pay a visit to another old friend.

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A character I never expected to see in this show:  Bat-Mite.

Batman and Robin arrive at the office of Karl Rossum (William Sanderson), the Blade Runner homage whom we last heard from in “His Silicon Soul.” Interestingly, Rossum’s debut came in “Heart of Steel” so this episode is a marriage of the two prior “Heart of…” episodes from this series. Anyway, when the heroes knock on the door they’re greeted by a flying, Batman inspired robot. Fans will recognize this little fellow as Bat-Mite (Pat Fraley), who in the comics is a transdimensional imp who idolizes Batman. He’s mostly comic relief, and really wouldn’t fit into the tone of this show, which is what makes his appearance suitable here as he’s a robot designed by Rossum. Batman and Robin find out Rossum now just uses his brains to make toys, if he’s given up on farming he doesn’t say, and he’s a little surprised to see the two pay him a visit. Batman shows him an image of the robot that abducted Fries and Rossum does recognize it as one of his designs, only his version was much smaller. It was designed for theme park operator Grant Walker who would use it for his attractions as a little animatronic. Rossum theorizes that Walker was able to reverse engineer the robot and build it in a larger scale.

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Meet Grant Walker, who bares a strong resemblance to a real world theme park mogul.

It just so happens that Grant Walker (Daniel O’Herlihy) is putting the finishing touches on a new park:  Oceania. That’s where the robot who abducted Fries has taken him. As its name implies, Oceania is located in the ocean off the coast of Gotham. It’s a floating artificial island and the robot enters it from below the water’s surface. It appears in a tube and Fries is let out. There he’s confronted by the elderly Walker, who is something of an admirer of Fries’ work. He says Fries is going to help him complete Oceania, while Fries is doubtful. Walker instructs him to get comfortable and he and the robot disappear in the tube. As they leave, someone contacts Walker to say they’ve detected a vessel approaching and Walker instructs him to deal with it in the usual fashion.

Knowing where to find Walker, Batman and Robin board the Batboat and start heading for Oceania. Oceania’s security measures detect the approaching watercraft and Walker orders it be fired upon, so this is apparently more than just some park. Batman is unable to avoid the torpedoes from Oceania, and the Batboat is destroyed in the process. Walker is informed that the watercraft has been taken care of, and he’s free to turn his attention back to his would-be business partner.

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Walker knows how to make Mr. Freeze play along.

Fries is then reunited with his suit and freeze ray. Once again as Mr. Freeze, he turns to Walker and questions what is stopping him from using his weapon against him. Walker then turns on the charm. Walker believes that due to the accident Fries endured that his body’s aging process has been essentially frozen in place. In other words, he’s immortal or as close to immortal as a human can get. Walker wants to achieve the same for himself, as he’s nearing his own end and wants to see his life’s work to completion. Fries initially refuses, and even seems insulted, but then Walker reveals he has something that Fries would be very interested in:  his wife Nora.

Sometime after the accident that supposedly killed Nora and turned Victor Fries into Mr. Freeze, Walker was able to acquire the body of Nora who is still suspended in a capsule. She’s there, in a liquid floating as if she’s a human snow globe. Fries is shocked to find his beloved wife is still alive, and Walker insists his team of scientists has the ability to restore her. If Fries would like to be reunited with his wife, he’ll need to help Walker get what he wants.

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Batman and Robin’s infiltration does not go well.

Batman and Robin are able to eject, and continue on to Oceania. They sneak in, and end up in a town square of sorts where Walker addresses the inhabitants of Oceania from a large video screen in the sky. It’s here we get a good look at just what Oceania is. It’s basically Walker’s attempt at Utopia, which makes sense since it shares a name with a country from George Orwell’s 1984. Walker also isn’t planning on just creating a community that will live in peace and isolation, he intends to destroy everything around it. Deeming humanity too cruel to exist, he’s created a giant version of Mr. Freeze’s freeze gun and is planning on freezing all of Gotham as a start to completing his vision.

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Sometimes, Batman gets real stretchy and toon-like in this one.

Naturally, this isn’t something Batman and Robin are going to allow to stand, but they’re noticed by the security robots. They’re swarmed by flying droids, and they’re unable to handle them. The two get to toss some righteousness at Walker, but their words hold little sway. The robots then take them down below where they then come face to face once again with Mr. Freeze. He gets to do the aim at the camera gag again as he fires upon the heroes.

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Walker gets what he wants, as billionaires often do.

Batman and Robin get to watch from frozen restraints as Freeze prepares to do to Walker what Boyle unwittingly did to him. Walker climbs into a suit of his own and Freeze administers whatever it is that freezes a man. Walker’s skin turns pale blue, and he doesn’t die, indicating the process was a success. Walker seems quite happy to find his suit has enhanced his strength. With his job done, Freeze just wants to return to his wife as he considers his business with Walker concluded.

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Mr. Freeze has to abandon his short-term goal of reviving his wife in order to save Gotham.

Batman and Robin are with Freeze as he tends to his wife, not really doing much of anything. From there, Batman is able to appeal to Freeze by referencing his wife. He reasons that should she wake up in a world of ice and snow created with the help of Freeze that she’ll resent him, even hate him. Freeze is initially dismissive, but apparently he reaches the same conclusion. He frees Batman and Robin, and decides to help them prevent Walker from carrying out his plan.

They attack Walker’s command center. There they’re forced to contend with Walker’s robotic minions once more, but this time they’re prepared and with the aid of Mr. Freeze they prove to be no match. Walker is shocked to see Freeze has betrayed him, and he’s helpless since he didn’t think to arm himself with an ice gun of his own. Freeze encases Walker in a giant ice cube and also freezes the controls to his massive ice canon. He uses the console to set the core to overload before broadcasting a message to the inhabitants of Oceania that if they value their lives they should escape. He tells Batman and Robin to do the same, but they insist he come with them. Freeze refuses, insisting his place is beside his wife.

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Mr. Freeze’s solution to his problem is very much in character.

As the ice begins to engulf Oceania, Batman appeals once more to Freeze. To put an end to the discussion, Mr. Freeze uses his freeze ray on Robin, instructing Batman that he’ll need medical attention and soon. Batman is forced to abandon Freeze, who returns to his wife. The place is falling apart, but Freeze appears resigned to his fate as Batman and Robin are shown escaping in the last lifeboat. As for Grant Walker, he’s found himself in a giant ice cube and he rages as it sinks into the water where he’ll never be heard from again.

In the Batcave, Dick is still thawing out as Alfred tends to him. Dick remarks he thought he’d end up like Walker, frozen in an ice cube forever, which is an interesting point since it makes it clear the duo know how he ended up, but it sounds like they have no intention of trying to extract him. An unusual dose of cruelty from the Dynamic Duo. As he shakes away the chills, he asks Bruce if he thinks they’ll hear from Mr. Freeze again (I feel like they’ve done this before). Bruce reasons that if his condition has really made Freeze immortal then there’s a good chance they will. On cue, we cut to a block of ice floating in arctic waters. Inside, the ice is apparently hollow as we see a silhouette of Mr. Freeze kneeling before Nora’s capsule. He extends a hand towards her as the episode ends.

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Not quite as good as the image of Freeze in his cell at the end of “Heart of Ice,” but still an effective and memorable way to end the episode.

Mr. Freeze’s return is certainly welcomed given how well he was portrayed in “Heart of Ice.” Using Nora as a means to motivate him is also in-character and really the most appropriate way of doing it. The only other option would be to return the villain with another revenge angle, either resuming his quest to murder Boyle or in revealing there was another person associated with the accident, which would have been the lazy way of doing things. The portrayal of Freeze here feels authentic and in-line with his prior appearance. The only issue I really had with it is likely due to time constraints. He changes on a dime when confronted by Batman. One would think he’d be so consumed with restoring Nora that he would not have acted until he knew how to achieve it. It’s possible Walker was bluffing, or that he intended her to be able to exist in a sub-arctic environment alongside her husband after his plan was completed. That isn’t really explained. Perhaps had this been a two-parter such questions could have been addressed, and maybe that’s partly why the character will return in a feature-length production shortly.

The aspect of the episode that I can’t get over resides with the Grant Walker character. He is very obviously a Walt Disney parody. A theme park operator, the cryogenic connection, and even his appearance evoke Disney. Of course, the whole cryogenics rumor regarding Disney being frozen is just an urban legend, but it was still pretty popular in the early 90s. Oceania is also an obvious reference to Disney’s original interpretation for EPCOT, his Experimental Prototype Community Of Tomorrow. Now, it’s just Epcot with the acronym having been abandoned since it’s just a theme park, but his vision for it was more ambitious. As far as we know though, he never intended to create a utopia at the expense of the rest of the world. About the only thing missing is a reference to Walker being an anti-semite or something, though Batman does remark that people like Walker are obsessed with power and think they can do whatever they want.

The Disney part of the equation doesn’t offend me as someone who is a fan of Walt Disney. It’s just too on-the-nose to be clever, and in an episode centered around the show’s greatest villain and most melodramatic character feels off. The show was so reluctant to revisit Mr. Freeze because of how well “Heart of Ice” turned out, and yet what appeared to bring about his return feels like it began as a joke.

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There are lots of visual callbacks to “Heart of Ice” in this one.

Like so many of this season’s episodes, this one is animated by Dong Yang Animation. It, more than some of the others, really seems to have that “toon” quality to it that shows up from time to time. Batman and Robin’s first fight with Walker’s robots being the best example of this, along with the character of Bat-Mite. With Bat-Mite, I assume that was the desired result as he’s basically a cartoon character. Still, I like it and Oceania is an interesting locale to visit. There’s also a fun visual callback to “Heart of Ice” when Freeze first confronts Batman. He’s drawn as a background with the only animated part being his mouth and his glowing, red, eyes. The return of the Freeze theme is also welcomed as it suits the character so well.

Since this is the next to last episode of the show, it obviously contains some final appearances. Grant Walker won’t be seen again, though he was returned in the comic tie-in to the show. Mr. Freeze will return once more in this form in the Batman & Mr. Freeze movie and will then transition to not only The New Batman Adventures, but Batman Beyond as well where his immortality is really put to the test. Most surprising though is that this episode is the sort of final appearance for Batman himself. He will appear in the last episode in a dream sequence, but otherwise is not a part of the plot. The episode also marks the last onscreen appearance for Alfred, though he doesn’t speak in either of his scenes. This is the final episode directed by Kevin Altieri, who has directed 19 episodes of the show including this one. Fans of this show likely encountered him next with The Spectacular Spider-Man. He currently works on Stretch Armstrong and the Flex Fighters, but surprisingly has never returned to the DC Animated Universe.

In the end, “Deep Freeze” is a semi-satisfying return for Mr. Freeze. His character isn’t betrayed in any way, and it’s mostly a good thing that the show gave him another episode. His return was always going to be compared to “Heart of Ice” and it was likely not going to live up to it. And really, none of his following appearances will match that one. It was just the right time for him and there was no way to recreate the surprise fans felt when they actually discovered there was a way to make the character resonate in an emotional fashion. Prior to that episode, Mr. Freeze was just a joke, an old guy who made stuff cold. Under Paul Dini and Bruce Timm, with an assist from voice actor Michael Ansara, Mr. Freeze became so much more and is now probably one of the most famous villains associated with the property. That episode alone basically lead to a feature film, even if that film wasn’t very good (which wasn’t the fault of the character, but of a lot of things). I do wish this episode had gone in a different direction and didn’t lean heavily on a joke character, but ultimately it’s fine. A mid-tier episode for an upper tier villain.


Lego Mini Figures – Disney Series 2

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Series 2 gives us more Aladdin which probably isn’t a surprise considering the new movie coming out.

I feel like I need to take credit for the existence of this wave of Disney Mini Figures. It wasn’t that long ago I wondered why the flood gates never opened following the 2016 release of Cinderella’s Castle from Walt Disney World and the wave of mini figures that preceded it. Just days after that post Lego announced a new set based on Steamboat Willie was incoming. Then just days after that a second wave of mini figures based on Disney properties was announced! My timing could not have been better.

Obviously, I am joking about the credit thing because these were in the works for months, if not years, before being announced. I just ended up having extremely good timing where Disney and Lego are concerned. When that Steamboat Willie set was released I snatched it up and shared my thoughts here on the set as a whole. Now I’ve tracked down the entirety of the mini figures that followed in May and I’m ready to tell you all about them.

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I’ve got these, and other Disney objects, displayed all over my house.

Series 2 for the Disney brand of Lego mini figures largely went as expected. Several characters complement the characters from series 1 while others are just logical inclusions based on their level of popularity. There are 18 figures in total, two of which are variants of previously released figures. Each comes in a blind bag, but those willing to stand around in-store feeling up bags should be able to reasonably ascertain who’s who without purchasing doubles of any character. Below, I’ll talk about things to look for when hunting as I found this series pretty easy. The only way you’ll end up with doubles is if you get impatient, which is easy to do as no one is 100% comfortable feeling-up bags of toys in a store while strangers look on. You just have to suck it up and feel like a dork for a little while. Each figure retails for 3.99 in most places, but specialty shops may tack on a buck or two and each figures comes with at least one accessory.

1928 Mickey and Minnie Mouse

So these two should look familiar. These are the same figures included in the Steamboat Willie set. It’s not at all surprising to see Lego save a couple of bucks by doubling-up here, and for those not interested in that set at least they can get a Minnie and Mickey this way. The only difference between the two is that these versions use a black, white, and gray color scheme while the Steamboat Willie figures utilized silver instead of gray to make them seem extra special. I’m a bit of a purist when it comes to my toys so I actually prefer this color scheme. Mickey and Minnie both feature a removable hat affixed by a peg with Minnie even coming with an extra in case one gets lost. Mickey sports his iconic steering wheel while Minnie gets a buoy. It’s a pretty lackluster accessory for Minnie as this is also Lego’s go-to piece when creating a toilet seat. Why not give her the ukulele or bird? These two are super easy to find though because of their unique head sculpts. And distinguishing between Mickey and Minnie is also simple given that giant steering wheel. I came across many in my search so they may even be packed slightly higher than other characters, or it could be that many people are leaving them behind. I kind of wish I had extras of the series 1 Mickey so I could get extras of these ones to make a classic, colored, Mickey by combing the black and white head with the colored body.

Huey

Coming in from the Disney Afternoon is Huey, the red-clad nephew of Donald Duck and great nephew to Scrooge McDuck. Huey is based on his classic look and the one most commonly associated with the original DuckTales from the 80s. He uses Lego’s kid legs which are immovable, has the “duck butt” debuted with Donald and Daisy, and removable cap. His accessories include the Junior Woodchuck’s Guide Book and a compass. When trying to find him in a blind bag, look for the book which comes in two pieces and is pretty distinct. Huey looks pretty great and the head sculpt is quite nice. Mostly, I am delighted to see some love for the Disney Afternoon. And naturally, you can’t have Huey without his brothers…

Dewey

Dewey (and Louie) is exactly the same as Huey only the red parts are blue. It’s another way for Lego to save some money and it makes sense as the triplets are identical in the source material (maybe this is why Lego decided on 80s DuckTales instead of the new one). The only other thing differentiating Dewey from Huey is his slingshot accessories. He comes with two, and it’s what you need to look for when feeling up a bag. It may be a small piece, but it’s actually pretty distinct even through a bag.

Louie

The last of the nephews and the one clad in green. I probably should have just put all three together, but oh well. He’s the exact same as his brothers, only he comes with two flashlights. They utilize the lightsaber hilt from Lego’s Star Wars sets and a stud for the light portion. Again, pretty easy to figure out as once you’ve identified that you’ve got one of the duck nephews you just need to find either a stud or the handle as Huey and Dewey do not have a similar piece.

Scrooge McDuck

My personal favorite of this wave is Scrooge himself. Based on his DuckTales look, he’s sporting his blue coat and top hat while also featuring a cane and his number one dime (plus an extra cane for good measure). His head sculpt looks great as it features his glasses molded right onto his bill. They’re colored instead of transparent, but look fine. His cane is missing a handle though, and the red stripe on his hat is molded on, but not painted. As a result, he could have been better, but still looks pretty rad to me. When hunting for Scrooge (who seems to be popular and a touch harder to find as a result) you can safely just key-in on the two walking sticks. Surprisingly, he’s the only figure with a perfectly straight, round, piece like that. If you want further assurance, his hat is also pretty easy to find and he’ll have the duck butt piece as well.

Chip and Dale

The mischievous duo of Chip and Dale make their Lego debut. While they’re obviously not in scale with the other characters, I still consider it a positive to receive such an iconic and classic pair. Chip and Dale utilize the better kid legs which are able to move like conventional mini figure legs as well as unique sculpted heads like the other mascot characters. The only way to distinguish between the two is their accessories. Chip comes with an acorn that’s disassembled. Through a bag it just feels like little, tiny, pieces. Dale, on the other hand, comes with a sack (a nut sack?) that’s pretty distinct and should be a reliable way to separate the two rodents. Lego also took some creative license with the pair and made Dale lighter in color. I’m not sure if this is a popular occurrence in the merchandise world, but I had not encountered it before. Again, purist here, so I’d prefer the two look the same, but it’s not a big deal. I do wish they had a tail piece instead of a printed one on their back. Overall though, they look plenty cute and the designs didn’t suffer in the transfer to 3D.

Elsa

The first series of Disney mini figures surprisingly avoided the princess characters, but this one did not. And how could Lego ignore the incredible popularity of Frozen, especially with a sequel coming later this year? Elsa comes clad in her classic ice blue dress. She has a cape, which I suppose is supposed to be the transparent parts of her dress, but just looks like a cape here. It’s a dark blue and covered in printed snowflakes. She also has an oversized snow flake, a braided hair piece that takes her hair over one shoulder, and a head piece with two facial expressions: a smile and a winking smile. Her base is a trapezoid like piece to account for her robes. Maleficent utilized a similar piece in series 1, but the difference here is that there’s some slight molding on the front to provide a hint of legs underneath – a nice touch. It’s that base that makes it easy to narrow down the other figures when looking for them as she shares that piece with Anna and Jafar. To further separate her from her sister just look for the snowflake. It may be a bit of a dumb accessory, but it does make it easy to find Elsa. Plus, she really didn’t have anything else in the film going for her. The cape looks silly, but the overall likeness is fine and sure to please your daughter (it did mine).

Anna

Anna comes sporting her traditional look when she sets out to find her sister. Her body sculpt is the same as Elsa’s except her hair features two braids instead of one. She even has a smirking face and winking face as well on her head piece. Her cape looks much better by virtue of it being pretty simple making her my preferred Frozen sister. Her accessory is also a bit more fun, though also not tremendously important to her character as it’s just a lantern. It’s a unique piece though making it easy to find Anna in a blind bag. Once you found the leg base piece, just look for the lantern and the cylinder that goes inside of it.

Jafar

Series 1 of the Disney mini figures included Aladdin and the Genie, so why not Jafar in series 2? We need more bad guys, so the sorcerer is welcomed. He has his standard look and comes with his large serpent-topped staff, the piece to look for when hunting. He also has a cape, shoulder pads, and his rather large hat. His head only features one expression, but it’s not like Jafar needs anything aside from his scowl. Characters with a lot of distinct characteristics in their clothing seem to work best, and it’s why Jafar is one of the best figures in this series. Like Anna and Elsa, he also uses the robed base and the abundance of accessories make him a cinch to figure out. The only thing missing is a little parrot stand-in for Iago.

Jasmine

Another princess, this one also pairs nicely with Aladdin. Jasmine is a conventional figure with all of her clothing being printed on. The sides of her body are blue which makes her look rather weird at certain angles, but this is how Lego does this sort of thing to make its figures actually look less blocky. She comes with a bird as seemingly all Disney princesses are capable of conversing with animals. It’s not a particularly exciting accessory, but I guess giving her a tiger would have been a touch excessive. When on the hunt for Jasmine you basically have to use process of elimination as her figure is rather plain. From there, look for the hair which is in a long braid and is rather soft and pretty easy to locate.

Hades

Arguably the easiest one to figure out when feeling-up the bags is Hades. That’s due to his unique leg-piece which is similar to Ursula’s from series 1. It’s molded to feature his robes which have a life of their own in the film he’s from. And if for some reason you can’t locate it, the little flames are also pretty easy to fine. Hades has a great look and the flames on his head are actually glued on. He’s another welcomed bad guy, and while I’ve never been a fan of Hercules, I’ve always liked Hades in spite of his detestable voice actor. He’s one of the better looking figures in this set as the bad guys really stand out.

Hercules

Since we got Hades, it’s no surprise to see Hercules in this wave as well. He’s a traditional mini figure who features two expressions, two swords, a shield, cape, and hair piece. The circular shield is pretty easy to fine, and the two swords stand out as well. I already mentioned I’m not much of a fan of the source material here, but for what it’s worth Hercules looks pretty good. He’d be hard to mess up.

Sally

Coming in from the always popular Nightmare Before Christmas is that lovable scarecrow Sally. Sally is another conventional mini figure with no additions aside from her hair. And it’s that hair that makes her a dead giveaway when searching through bags as it’s huge and spoon-shaped. Which is good because her little flower accessories, which have to be assembled, are somewhat nondescript when on the hunt. Otherwise, her features are achieved entirely via screen-printing as Lego opted not to give her any cloth pieces, which feels like a mistake as her model in the film has such lovely textures that this figure just can’t capture. She’s one of my least favorites as I find this depiction a little boring.

Jack Skellington

Naturally, if you’re going to include Sally then you need to include Jack. He’s able to “wow” more than Sally by virtue of his easily translatable look and additional pieces. He has his bat-like bowtie and cloth suit tails. His accessory is a Christmas gift, I believe the one that houses the shrunken head in the film, only this time it’s filled with little circular snowflakes. The cubed box is the item to look for when figure hunting and should stick out like a sore thumb. Jack’s face looks great and overall it’s hard to find fault with this one. Lego could have gone with a unique head piece, but I think the standard one works just fine for the character. After all, part of the charm is seeing the characters converted into the Lego style.

Edna Mode

Serving as a compliment to last summer’s Incredibles 2 Lego sets is this version of Edna Mode. A previous one was available, but it was rather lackluster. This one uses the Lego child body and an oversized hair piece that features Edna’s glasses to really bring her look alive. She also comes with a pair of coffee mugs and what I assume is a purse. By virtue of the fact that she shares a base with the nephews, you’ll want to try and find that hair piece. It’s bowl-shaped and quite deep so you shouldn’t worry about confusing it for one of the caps included with the duck boys. Mostly, use process of elimination as the duck boy heads are easy to distinguish and the duck butt is as well. You shouldn’t worry about confusing her with the chipmunks as their legs can move and it’s rather easy to actually move them through the bag without fear of tearing it open. I’m not much of a fan of the Incredibles or this character, but she looks good for what Lego is shooting for.

Frozone

Lastly, we have Frozone. It was surprising to see him excluded from the Lego sets from last year, but I guess that’s because they were saving him for this wave. Frozone comes with two ice pieces that his hands can grip as well as a saucer meant to serve as one of his ice sleds, I suppose. That saucer is what will make him easy to find as it’s large and flat. Lego opted to screen print his cowl on rather than make it a separate piece and it works considering how tight his costume is supposed to fit. The little sled piece makes him fun to pose, and overall he’s a logical inclusion that looks great.

img_4021And that concludes series 2. Will there be a series 3? I sure hope so as Lego still owes us a Goofy. How he managed to avoid inclusion in this wave is beyond me since he really should have been in the first with the other Disney originals. Aside from him, Pluto would be wanted even if he was depicted as a mascot rather than a four-legged dog (maybe make him a unique figure for another Disney park set?!) and Lego has yet to tackle any of the inhabitants of the Hundred Acre Woods. The Disney Afternoon is also teeming with potential figures, the most-wanted likely being Darkwing Duck. And if Lego insists on reusing its Mickey head well there’s a whole bunch of other outfits to explore. In short, a wave 3 would be easy to fill out and is probably likely to sell as well as any other series of mini figures, if not better, so hopefully it happens. I’m not ready for it to end.


Bucky O’Hare and the Toad Wars – “On the Blink”

img_3507Episode Number:  5

Original Air Date:  October 6, 1991

Directed by:  Karen Peterson

Written by:  George Arthur Bloom

First Appearance:  Susie

“On the Blink” marks another stylistic turning point for the series. This is the first episode to basically abandon the finer points of the continuity from the first four episodes. There’s no mention of Warren or the plight of the hares, no direct call-backs, it’s simply a plot where the Toads are up to no good and it’s up to Bucky and his crew to stop them. This is, however, the first of many episodes that will try to place the spotlight on one member of the crew. Well, I suppose it’s the second since the previous episode had Bucky be the focal point. As you could probably guess by the title, this one will focus on Blinky, the adorable android who hasn’t had to do too much thus far. Him being the only non-mammal on Bucky’s crew will play a role in how he’s utilized in this one.

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Willy and his unnamed female peer.

The episode opens with Willy at the zoo accompanied by a young girl named Susie (named in a later episode). She’s actually the first human we’ve seen who actually looks similar to Willy so I guess he’s not some kind of mutant. There’s no credit for this character, but since it’s a female character I assume Margot Pinvidic is providing the voice. Willy is telling her about the wonders of hummingbirds, but she reacts cooly to Willy claiming he cares more about science and how things work than he does for the feelings of living things. She then points out a koala exhibit and mentions how they were endangered once upon a time to prove her point. When people don’t care about animals, bad things happen. Willy’s parents would love her.

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Pay no attention to the koala in the hat.

This links up nicely with the events transpiring in the Aniverse as the koala home world of Rigel 5 has been taken over by the Toads. A koala by the name of Quintin is able to get a distress call out to Bucky informing him of what’s gone on. It would seem the Toads took the planet over and converted it into a resort for other toads. Or at least, one piece of it. We don’t see an actual climate converter so I guess it’s not as severe as what happened to Warren. Frax notices the koala in the tree though and knocks him out of it ending the transmission. Bucky declares that they must help the koalas.

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The sight of Al Negator in a golf shirt does make for an amusing visual.

Elsewhere on the resort, the Air Marshall is playing golf with Al Negator. He’s lining up a putt, and as the camera changes positions the balls at his feet keep moving and some disappear. He also looks like he’s wielding an iron and not a putter. It’s the clunky stuff we’re used to seeing from AKOM. Al proposes a wager that he can’t make the putt, and the Air Marshall accepts. For some reason, even though it looks like a 3 foot putt, Air Marshall takes a full swing. Frix and Frax run-in mid-swing to tell him about their capture and Air Marshall bangs the ball into a swamp. He jumps up and down raving mad at the two.

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Bucky has a little trouble with the latest in mammal defense.

Bucky, apparently sick of Dead-Eye always telling him he should take him with, launches the Toad Croaker with he and Dead-Eye aboard. As they make their way down to the surface of Rigel 5 they end up snared in some kind of force field. On the surface, Toadborg enjoys seeing this defense shield in action and even interrupts a Toad TV broadcast Al and the Air Marshall were enjoying to show video if its effectiveness. It would seem Al provided the shield and he’s still looking for payment. For Bucky and Dead-Eye, they seem to be stuck within it, but Blinky has a solution. He’s seated at Dead-Eye’s M.A.S.E.R. canon, which is an amusing sight, and says something about reversing the polarity or whatever. In essence, he uses the canon and the shield to create a tractor beam and pull Bucky and Dead-Eye safely to the confines of the Righteous Indignation.

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It’s not often we get to see Blinky in the gunner position.

Jenny decides they need Willy’s help to get past this shield and she calls out to him via the memory stone. Willy hears and obeys, as he activates his photon accelerator to come aboard. He then surprises everyone by not having a solution to their problem. Bruiser then points out an arriving Double Bubble which passes through the shield without issue. Willy deduces that the shield must be configured to keep out warm-blooded creatures, and the only member of the crew who doesn’t fit that description is Blinky.

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Bruiser actually getting to do something.

It’s decided, and Blinky is tasked with taking down the defense shield. In order to do that, they wait for another passing ship and when a freighter enters the orbit Bruiser is deployed in a spacesuit carrying a large crate. He flies up to the freighter and opens the hatch depositing the crate containing Blinky inside.

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Apparently, Blinky was not looking forward to running into Toadborg.

On the surface, the Toads are unloading the contents of the freighter. Frix and Frax are aboard checking out the loot and find some chocolate covered grasshoppers and other gross Toad food to consume. They also stumble upon the crate containing Blinky, but Blinky has dismantled himself partially and they just assume it’s a shipment of parts for Toadborg and leave it be. When they’re gone, Blinky pulls himself together and takes off. He enters the main building that houses the controls for the defense shield. As he works at the terminal, a large mechanical hand snatches him. It belongs to Toadborg, and he knows who Blinky is despite the two not sharing a scene together up to this point.

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Blinky lets out a rather unsettling scream during this sequence.

Blinky is then strapped to some machine by Toadborg while the Air Marshall, Al Negator, Frix, and Frax look on. Al suggests spies like Blinky should be killed, but Toadborg claims to have a better use for him. He turns on the machine and we find out that androids apparently feel pain. At least it sure seems like Blinky is in pain. When the deed is done, a deactivated Blinky is left lying on the gurney while Frix and Frax watch a beauty contest on Toad TV. With those two distracted and arguing about who should win, Blinky reactivates himself and takes off. The two hear the sound of Blinky’s tin-can like feet and immediately give chase. Blinky is able to give them the slip though forcing them to raise the alarm.

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Meet hologram Bruiser.

Outside, Blinky runs right into the Air Marshall and a few Storm Troopers. Blinky isn’t exactly the fighting type, so he uses his projector to project a hologram of his buddy Bruiser. The Storm Troopers flee in terror, while the Air Marshall is left shaking in his boots. Eventually, Blinky turns off the hologram revealing it was a fake further embarrassing the Air Marshall. He then commandeers a Toad Double Bubble and takes off while three Double Bubbles pursue.

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No spacesuit needed for Blinky.

In space, the Righteous Indignation picks up the approaching Double Bubbles on its scanners. Dead-Eye is ready to fry them when Jenny is able to see that Blinky is piloting one. Dead-Eye is forced to stand down as the pursuing Double Bubbles open fire. Conveniently they blast off the hatch on Blinky’s side of the vessel and he jumps out before the rest of it explodes. Bucky opens the bay door and Blinky is able to get to it safely allowing for Dead-Eye to blast the remaining Double Bubbles into oblivion.

With Blinky safely aboard, he informs the others that the shield has been deactivated. They congratulate him and head for the planet. At ground level, Frix and Frax seem prepared to get eaten alive by Toadborg until they find out he intended for the android to escape. Putting Frix and Frax in charge all but assured it would happen. Air Marshall and the others are confused, but Toadborg obviously has a plan.

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The hand wants what it wants.

Blinky heads for his usual spot by the engine. It’s there he hears the voice of Toadborg beckoning him to sabotage the ship. Blinky tries to resist, but his hand grabs hold of some hardwired device. As he tries to resist, sparks shoot out of him and he collapses while whatever he was holding gets ripped from wherever it was. The ship immediately loses control and starts spinning teaching Willy a valuable lesson about seat belts. As Bucky and Jenny try to gain control, Bruiser returns to the cockpit with Blinky in his arms. They quickly realize what happened, but will need to act fast because the ship is heading straight for a sun. Willy says in order to fix the ship, he’ll need to fix Blinky first. On Rigel 5, Air Marshall and the others watch as the Righteous Indignation barrels towards the sun and celebrate when they see a resulting explosion.

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Is this the end for Bucky O’Hare? Not likely.

With Bucky and his crew apparently out-of-the-way, Komplex contacts the group to recall the troops from Rigel 5 as they now can commence with an attack on the mammals. Al Negator approaches the Air Marshall about payment for the defense shield, but the Air Marshall deems it obsolete now with Bucky no longer a concern. In space, the Righteous Indignation races into focus unbeknownst to the Toads. It’s explained that Willy and Blinky, together, fixed the ship after Willy fixed Blinky. It was also Willy’s idea to jettison a fuel tank to create the explosion the Toads saw. With the ship repaired and the shield still down, the crew turns its attention back to the koalas of Rigel Five.

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Al is amused by Blinky’s apparent loyalty while the Air Marshall frets over the bomb in his suit.

Al does not take kindly to such talk. He retrieves some device and he slips it into the Air Marshall’s suit. He tells him it’s a killer bee bomb and he better get paid or else it’s going to explode. As he dances around, Blinky returns. He claims his task is completed and that he escaped from the ship before it plunged into the sun. He requests a new task, and the Air Marshall tells him he has nothing for him and to go relax. He’ll be taken care of since he took care of Bucky O’Hare. He then settles up with Al.

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Bruiser making his television debut.

The rest of the crew arrives and takes over a Toad TV production studio. It seems Quintin the koala came up with the idea of putting Bruiser on live television to scare away the toads vacationing at the resort. Bruiser is a bit shy at first, but once the cameras start rolling he gets into it. Outside, Al Negator is enjoying a hot tub filled with a red-orange, bubbling, liquid while Air Marshall is at his side. He’s enjoying counting his payment for the defense shield when Bruiser appears on a nearby television. As other toads panic and flee, Air Marshall realizes he’ll need Al’s help once again. Al is happy to oblige, but he’ll need to see some more money.

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It’s going to cost Air Marshall a few bucks to get Al out of this hot tub.

Air Marshall leads Al as well as Frix and Frax to the production studio. He’s not intimidated by the broadcast as he thinks Bruiser is still a hologram. A fire-fight breaks out when they arrive, and everyone is a bad shot including Dead-Eye. Since no one can actually get shot, Air Marshall blasts some scaffolding which tumbles down into a make-shift cage that traps the mammals. All except Bruiser. When Bruiser approaches, Frix and Frax bolt while the Air Marshall is left to insist he’s a hologram. He reaches up and grabs Bruiser by the muzzle and becomes distressed when he finds fur on his fingers. Bruiser then does what Bruiser apparently does best by squashing Air Marshall into a football shaped object. He punts the warty little jerk across the room which is apparently enough of a demonstration for even Al Negator to beat it, despite being armed. The Air Marshall jumps into a Double Bubble while Al is forced to jump onto it. The two alternate yelling “Pay me!” “Sue me!” as the spacecraft takes off.

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Oh, you poor, stupid, toad.

With the Toads forces gone, Rigel 5 is free once more. Willy informs the koalas that he can probably reverse the defense shields to keep out toads rather than mammals, a welcomed piece of news. Back on Earth, Willy is again at the zoo with the same girl and she’s more impressed with him this time. When she says they need to protect creatures like koalas from the threat of mankind, Willy adds “toadkind” as well which causes her to declare that Willy can be so silly. He makes a stupid winking face at the camera that I refuse to capture, ending the most disappointing episode of the series thus far.

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I’m not a fan of this episode, but I do enjoy this pairing.

That’s how “On the Blink” ends, on the lightest note yet. This is the most bland episode thus far which really fits the typical mode of a children’s cartoon from this era. The enemies are too arrogant or stupid to pose a true threat leaving enough of an opening for the heroes to emerge successful. The power of Bruiser is also exploited as just putting him on television is enough to scare legions of toads and cause them to flee the planet all together. I get that they have a paralyzing fear of Berserker Baboons, but this seems excessive. It would also seem Al Negator possesses a similar fear since he turns tail and runs too, despite being armed with a gun and Bruiser not.

The episode tries to make Blinky its star, but doesn’t do much with him. His usefulness is on display, but I expected the episode to try to humanize him in some fashion but it makes little to no effort on that front. We do see some empathy towards Blinky from the crew, in particular from Bruiser who refers to him affectionately as Little Buddy. Blinky is basically inherently likable because of his cute design and helpful demeanor so perhaps he does not need humanizing, but it would have been interesting to see something more.

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Jenny felt the need to arm herself in this one.

Ultimately, this is a very ho-hum episode and the worst one of the series. It’s the type of children’s programming that is most likely successful at occupying a kid for a half hour, but little else. For an older viewer, there’s little to be entertained by as the humor is conventional and the animation quality mediocre with minimal action to fall back on. About the only thing of interest to me is seeing Jenny running around with a gun for the first time. She had been willing to go unarmed in prior episodes where she could rely on her psychic powers, but maybe the sidearm is a cover? It’s interesting that she wouldn’t just always have it, if that was the case. Interestingly, the gun design is the same as one of the included pistols with the Hasbro Dead-Eye Duck figure and I can recall my friends and I referring to it as “Jenny’s gun” when we were kids. Boss Fight Studio opted to include it as well with their Dead-Eye and their Jenny possess a hand capable of holding it even though she didn’t come with an accessory to hold herself. Anyway, this is an episode best forgotten and hopefully isn’t a sign of things to come.


Della Duck Comes Home

della flashbackIn the 1938 short Donald’s Nephews, Donald Duck received a postcard from sister Dumbella asking him to look after her three boys:  Huey, Dewey, and Louie. Who knew that afternoon would turn into nearly a century? Along the way, sister Dumbella would undergo a name change and the boys would even change guardians, but after many long years, Donald’s sister has finally made her way back to her children.

Airing last week was the episode of DuckTales titled “Nothing Stops Della Duck!” detailing the character’s journey from the moon to Duckberg and into the lives of her children for the first time. Interestingly, prior to the revamped DuckTales, Della had done little of note. She never appeared in a Donald Duck cartoon, nor did she have a meaningful appearance in the comics by Carl Barks or Don Rosa. She was Della in the Sunday strip, but Barks would rename her as Thelma with Rosa reestablishing the name Della years later. She appeared as a child in The Life and Times of Scrooge McDuck, albeit briefly. Aside from that, her most notable appearance is in the often circulated Donald Duck family tree in which she’s just a headshot.

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The infamous postcard, back when Della was Dumbella.

Most of the canon surrounding Della has been recent and has trended towards her being a pilot or astronaut and she’s either missing or presumed dead. This was established in the 2014 Dutch comic 80 is prachtig which was part of a celebration of Donald Duck’s 80th birthday. The story is by Evert Geradts and is drawn by Maximino Tortajada and appeared in a Donald Duck magazine. It’s unknown these days what Disney considers canon, but her backstory there is similar to what has been introduced in DuckTales. The boys have, on occasion, identified themselves as orphans suggesting they believe she’s dead, but for the most part the subject of their parentage has been avoided. It’s likely the characters of Donald’s nephews, first introduced in a 1937 comic strip illustrated by Al Taliaferro from which the cartoon short was based on, were just created to give Donald some juveniles to bounce off of without saddling him with kids of his own. It was the 1930s, so Donald being a single father with three kids out of wedlock was probably too taboo, and having him marry would make him too domesticated. As nephews, the trio could simply come and go, which is largely what they did on film though it became clear in the printed world of Donald Duck these boys were here to stay.

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One of the few canonical images of Della has been confined to a family tree.

Scrooge McDuck would eventually come along and he and his nephews would form a grand, adventuring, team which eventually found its way to television in the form of DuckTales. There Scrooge was in charge of the boys while Donald went off and joined the Navy and the subject of Della Duck was never broached. When the show re-launched in 2017, things were different. The ending of the premiere included the boys stumbling across a painting of Scrooge, Donald, and their mother Della in the midst of some heroics on a pirate ship. Throughout the first season, the boys would search for clues about what happened to their mother, the truth of which nearly driving them away from their Uncle Scrooge. The final shot of the first season revealed that Della was still alive, but trapped on the moon.

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Della’s fate was revealed in the first season finale of DuckTales.

Season Two has partly followed Della and her trials on the moon. There she fended off monsters (and lost a leg) and befriended a peaceful race of moon people that aided her in rebuilding her rocket to get back home. Prior to this show’s creation, Della Duck was a character I paid no mind to. I’m sure many others did the same considering how little impact she’s had over the years. DuckTales though has made me interested in her, and “Nothing Can Stop Della Duck!” only amplified that.

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Della is too nervous to knock.

The episode wastes little time in cutting to the chase. The previous episode ended (agonizingly on a Friday) with Della (Paget Brewster) blasting off so she’s outside of Scrooge’s estate when the episode begins. Donald Duck (Tony Anselmo) is waiting for a bus which is to take him away on vacation for a month and he sees the rocket crash and races over to find his sister, but she’s already gone. She quickly makes her way to Scrooge’s front door eager to see her uncle again and finally meet the children she left behind as eggs.

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Scrooge seeing Della will break you.

It’s in the moments outside of Scrooge’s door where the episode shines brightest. Della is eager, but also terrified of what her first impression will be like. She can’t bring herself to knock or ring the bell and instead starts trying out first impressions. It’s partly played for laughs to lessen the obvious tension. On the other side of the door, Scrooge (David Tennant) is armed with some priceless artifact in the shape of a quill that can magically lead him to any treasure if he uses it to sketch a map. He, the boys, and Webby (Kate Micucci) are ready to leave, but when Scrooge opens the door he’s stopped dead in his tracks as the quill falls to the floor shattering into a million pieces.

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The boys appear guarded and unsure initially.

Della then basically cracks a joke of an introduction as we see the tears well up in Scrooge’s eyes. It’s beautifully illustrated and the two share a warm embrace. When the camera pans to the children, they’ve become withdrawn and are looking on cautiously. Webby is casually positioned in front of them just taking everything in and it’s she who first posits that the woman at the door is their mother. Della enters and drops to her knees with tear-filled eyes as Scrooge introduces her. The scene is paced so intelligently as the boys are both excited but also very guarded. Dewey (Ben Schwartz) is the most exuberant and the firs to embrace his mother, while Huey (Danny Pudi) needs to only hear her quote the Junior Woodchuck handbook to know he’s found his mom. Louie (Bobby Moynihan), the most casual and laid back of the three, is also the most hesitant. He justifiably wonders if this is some weird trick and Della is going to turn into a ghoul or monster. He eventually gives in, and the three share a heartwarming group hug.

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Della falling to her knees feels like her succumbing to the weight of the moment. 

The scene dealing with both the joy of an unexpected, but welcomed, reunion coupled with some degree of trepidation and fear of the unknown is handled about as well here as it is in any medium. I was so impressed with the moment, but not surprised, because the bread crumbs this show had laid down gave me the confidence in knowing it could handle this kind of material and do it well. I was so convinced of that going into it that I made it a point to view this one by myself without my children. I love them dearly, but my son especially is at that stage where he asks 20 questions a minute when watching a TV show or movie so it can be trying to actually absorb and enjoy something when he’s around.

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The well-earned payoff.

The rest of the episode remained poignant and clever as Della tries to get readjusted to life within a family she hardly knows. She has to find her place and also figure out how to be a mother overnight. There’s confusion on all sides, and there’s a sense that Della is trying to force affection and a motherly persona onto her boys and all of them will adapt at different speeds. The show is establishing rather quickly that Della and Dewey will be kindred spirits and that bonding with him will come easier than it will with Huey and Louie. Della will have to spend time getting to know her boys and they will have to do the same. They love each other right now out of obligation and duty, but a more natural affection will take time. I think it will be an interesting experience to take in and you know the writers of the show will handle it deftly, mixing in plenty of humor and adventure.

Perhaps well aware that something they setup in the first episode was now being paid off, the writers saved one reunion for later. For when Donald stumbled into his sister’s spaceship he accidentally reactivated it sending himself to the moon. Della left behind a ruler who was scheming a way to motivate his people out of their docile, comfort, zone and into a more aggressive position by portraying Della as a villain to his people upon her departure. As a result, the environment Della found welcoming will not be so for poor Donald. Worse for him is that they all think he’s gone on vacation so they won’t even be looking for him. Eventually, they’ll have to go searching for him or Della will realize her ship is missing, but for now viewers will have to wait for the reunion of brother and sister. It was teased slightly in the episode with a cautiously optimistic and slightly excited Donald looking through the wreckage for Della. Meanwhile, Della has a moment by herself where she looks at a picture of Donald and the boys and thanks her brother for raising them so well (even if he didn’t give them the names she wanted). That moment to come may not be as satisfying as a reunion of mother and child, but I have a sneaking suspicion this show will handle it just fine.