Category Archives: Comics

Batman: The Animated Series – “Perchance to Dream”

Batman_perchance_to_dreamEpisode Number:  30

Original Air Date:  October 19, 1992

Directed by:  Boyd Kirkland

Written by:  Laren Bright, Michael Reaves, and Joe R. Lansdale

First Appearance(s):  Martha Wayne

“Perchance to Dream” is one of my favorite episodes of Batman:  The Animated Series, and in looking around the internet, I’m apparently not alone in my enjoyment of it. It’s a story that originated in part from Detective Comics #633 and it’s a story that’s basically been retold several times over, just in a different fashion. When drilled down to its core, it’s simply a story of what-if Bruce Wayne gave up being Batman or never became Batman to begin with. The way it’s presented in this episode is fun and clever, and for a young adolescent mind, it was delightfully confusing even if everything about the episode’s resolution is telegraphed basically from the start. Because the episode does revolve around a mystery, I’ll just say you should watch it before reading this. It’s fun and not something I want to spoil for anyone, but there’s some really obvious clues too so it’s no Rosebud.

The episode opens, as many do, with Batman pursuing some criminals in the Batmobile. They flee into a warehouse and Batman gives chase, but he stumbles into a trap. We get a quick cut of Batman looking up at something descending from the ceiling onto him and then a jump-cut to Bruce Wayne waking up in a cold sweat. Alfred is there to open his curtains and get him up and also inquire about the alarmed state Bruce awoke in. He brushes it off as a bad dream and gets on with his day. When he goes to open the entrance to the Batcave he finds it’s not there. When he asks Alfred about it he’s confused and thinks Bruce is playing a joke. This just annoys Bruce and he seems about to get angry until his dad enters the room.

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We’ve seen and heard from Thomas Wayne before, but this is the first time Martha gets to speak (well, sort of).

Bruce is shocked to find his parents, Thomas (Kevin Conroy) and Martha (voiced by Adrienne Barbeau, the first time the character spoke) are alive and well and enjoying retirement. He doesn’t understand how this could be, and his parents are concerned. He soon finds out that he’s also engaged to be married – to Selina Kyle of all people. Bruce seeks out Leslie Thompkins for some guidance and she’s no help in sorting out what’s going on, but she is able to steer him towards being happy and accepting of his current life. Things get really weird though when he and Selina have a run-in with Batman. Batman apparently showed up in Gotham recently and he behaves just like how we would expect Batman to.

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You woke up engaged to the woman of your dreams Bruce, just go with it!

Bruce is left to assume that his life as Batman was nothing more than a dream. A very detailed dream. He’s resigned to accept this as his life is pretty great. After all, he’s still fabulously wealthy, has two living parents, and is engaged to a fine looking lady (we know from “The Cat and the Claw” that Selina is very much what Bruce finds attractive) who isn’t a cat burglar. Everything is fine until he opens up a book and finds it’s full of gibberish. He soon realizes all writing is just a nonsense collection of letters. He starts to get enraged and his parents are once again concerned about his well-being. He resolves that Batman is the key to what’s going on and he storms off to confront the caped crusader.

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Looks like a worthwhile read.

Wanting to get Batman’s attention, Bruce sets his sights on an enormous clock tower in Gotham Cemetery. To make things a bit more challenging, the Waynes called the police about their son, and when Bruce runs from the cops they decide they need to give chase. He never expressly states his plan, but by climbing to the top of the clock tower it’s implied that Bruce wants to make Batman think he’s contemplating suicide. Sure enough, Batman does show up and the two are forced to confront each other. Meanwhile, a storm rages in the background and the setting for Bruce Wayne vs Batman takes on a sullen feeling as opposed to an exciting one. Bruce then brings us all up to speed about what he’s realized. The garbled text indicated to him that he’s living in a dream world, since dreams and the ability to read are located on different hemispheres of the human brain (this is the part where everyone watching begins to wonder if they’ve ever read in a dream). Batman is indifferent to Bruce’s claims and the two tangle, but Bruce is able to wrestle the mask off of Batman to reveal the face below – The Mad Hatter!

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Not something you see everyday.

The Mad Hatter explains that he’s not really the Mad Hatter, just an aspect of him in Bruce’s mind. He’s not really there, and thus not privy to the details of what’s going on in Bruce’s head (in other words, he doesn’t know Bruce is really Batman). He’s placed Batman, in the real world, into his dream machine. The goal is to keep Batman happy and comatose so he’s free to do whatever it is he wants to do – which we really have no idea what that is since the last time we saw him he just wanted the affections of his assistant. Satisfied that The Mad Hatter has no knowledge of what’s really transpiring inside Batman’s head, Bruce jumps from the bell tower as the police storm in with horrified expressions on their faces. The suicidal act jolts Batman back to consciousness and we see him hooked up to some Dr. Frankenstein kind of machine. Mad Hatter is beside himself with frustration and is incensed that Batman would pull himself from an idyllic world just to foil his plans. He’s The Mad Hatter, so there’s little resistance he can put up once Batman is free and the cops show up to take him away. When Gordon asks Batman just what the machine does he replies with, “It’s the stuff that dreams are made of.” How poetic.

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I love the lighting all through-out this sequence.

“Perchance to Dream” is largely fun because of the what-if question it poses. Like most of the episodes of this show, you can pick it apart incessantly in a bid to ruin it. Why didn’t The Mad Hatter unmask Batman once he had him restrained? Why not just kill him? He seemed to try and kill Batman in their last encounter so it doesn’t seem like he’s averse to murder. I suppose it is different to try and kill someone in the act of fighting them as opposed to killing a sleeping enemy. Basically, he had Batman beat and blew it. Also, the whole way the dream world unravels with the writing thing doesn’t really hold up in the real world. It’s the type of fact you might read about and form your own conclusions, it certainly sounds clever. If you’re actually dreaming you can certainly read things because it’s just your subconscious telling you what it is you’re seeing. I think what the writers were trying to get at is that the dream world inhabited by Bruce is partly created by his subconscious, but also partly created by the device he’s strapped into. If he were to pick up a random book that was put there by The Mad Hatter’s invention then Bruce’s subconscious wouldn’t be able to have a frame of reference to fill the book with words. It also would explain how Bruce would need to open a book or newspaper to realize this, as his subconscious could easily fill in the blank spot on a McDonald’s sign or something because it’s a familiar sight (though there is a background clue during the episode that features a jumbled sign briefly so maybe I’m putting more thought into this than the writers did).

There is a quiet tragedy to this episode as well. As a viewer, part of me wants to see Bruce give into The Mad Hatter and just be happy. Batman is cool and all, but what kind of life is that really? We know Bruce was very much taken by Selina in her prior appearance and I think most viewers root for the Bruce/Selina pairing. Obviously, it’s not to be. As a vehicle for The Mad Hatter, this plot is satisfying since it draws on his mind control device, though this is another example of villains just existing outside of Arkham with no explanation of how they got there. The Mad Hatter will not be a frequently relied upon villain, which I’m okay with since he’s kind of lame, and this is easily his best appearance of the series. I did find it funny that they use The Mad Hatter’s theme over the title card, something I didn’t notice in previous viewings, which blatantly gives away the villain of the episode. On television, The Mad Hatter’s first two appearances were only separated by a week so the theme was still fresh in the minds of viewers. The mystery isn’t what makes the episode a success though, so I suppose it doesn’t matter. You could replace him with basically any villain and the episode would still be fun. The episode worked so well that I have to believe it at least partly inspired the much later episode of The New Batman Adventures “Over the Edge,” which is often considered the best of that batch of episodes. It’ll be awhile before I get to that one.


Batman: The Animated Series – “Eternal Youth”

Captura_de_pantalla_2011-09-20_a_las_02.44.27Episode Number:  29

Original Air Date:  September 13, 1992

Directed by:  Kevin Altieri

Written by:  Beth Bornstein

First Appearance(s):  Maggie Page

 

Sometimes there are episodes I really look forward to re-watching and blogging about, and sometimes there are those I dread. And on a rare occasion, there’s an episode I dread that I end up enjoying, which is the case for this week’s entry:  “Eternal Youth.” As I go through this series again, I’m finding my attitude towards each episode is still firmly grounded in the opinion I held as a kid, even though I have seen all of these episodes as both a kid and an adult. And in the case of an episode like this one, I probably had a negative perception because it’s light on action and the plot revolves around a pair of sexagenarians in Alfred Pennyworth and the debuting Maggie Page (Paddy Edwards) coupled with a villain I still wasn’t too familair with:  Poison Ivy.

The episode opens with a frightened older woman running from a shadowy subject. It’s pretty obvious the person she’s frightened of is Poison Ivy. She warns she knows things and she’s seen what Ivy has done to the others, but that seems to only provoke Ivy into passing the point of no return. Since this is a kid’s show, and Ivy isn’t so boorish as to simply shoot her victims, she instead sprays the woman with some kind of green chemical cloud that looks similar to weed killer which freezes the old gal in place. We cut quickly to Bruce Wayne angrily ordering someone on the phone to back out of some business dealing because it will endanger a rain forest. Alfred remarks it was a good thing he noticed what was transpiring, while Bruce remarks he was lucky to notice, and we have our establishing plot.

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Meet Maggie, but don’t get too attached as you’ll never see her again.

Poison Ivy is out to get CEO’s and business types who have made money at the expense of the environment. We don’t know just how far is too far with Ivy, but destroying a rain forest probably fits the bill. The plot needs her attention to fall on Wayne, but the show can’t make Wayne some monster who bulldozes endangered ecosystems for profit, so it establishes right away that he’s against such behaviour, but Wayne Enterprises is so big (and he’s rather consumed by his other profession) that it’s possible some things could sneak by. Or maybe Ivy just heard about this business deal while it was in the planning stages before Bruce squashed it. Either way, we’ve established that Bruce Wayne is in Poison Ivy’s crosshairs (or whatever aiming device is on that weed killer gun) while also making him innocent of being a menace to the environment.

A VHS is delivered to Bruce that Alfred runs by him. It’s apparently for a spa of some kind. At the same time, Alfred’s apparent girlfriend Maggie shows up and is eager to see the tape. It’s for a resort that claims it can slow down and even reverse the aging process, and as a demonstration of what it can do, has extended a free invite to Bruce. He’s not interested, but when he suggests Alfred and Maggie take his place Maggie is very eager, while Alfred not so much. It’s a bit hard to pin down just what this relationship is. Alfred almost seems annoyed by her presence while she seems to very much enjoy him. I don’t know if she’s just trying to get some affection thrown her way, or if they are actually dating. Maggie will make a few comments here and there that sort of support both theories, and when they part after returning from the spa a vigorous feeling Alfred merely plants a kiss on her cheek. Some parting gift.

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That’s about as romantic as these two are going to get.

The two do head to the spa and while Alfred is a sour puss at first, he soon comes around when he samples the refreshments and enjoys being waited on for a change. The two are sad to see their time there end. When Alfred returns home he brings along some of the spa’s goodies, namely some additive that’s mixed with water, and he decorates the Bat Cave with plenty of flora. Batman finds the behaviour a bit odd, but doesn’t seem too concerned until Alfred passes out. After some rest, Alfred wakes up and basks in the sun. Maggie soon shows up and the two decide they must return to the spa – they can’t stop thinking about it.

Meanwhile, various other notable individuals have turned up missing. The police haven’t turned up anything in their investigation, and Gordon basically gives Batman the okay to rummage through one of the missing person’s apartments. And wouldn’t you know, Batman notices the same VHS tape Bruce Wayne received for the Eternal Youth spa in the missing woman’s VCR. Really, Gotham PD? It doesn’t take long for Batman to realize something is up. He’s analyzed the junk Alfred brought home with him, finding out it creates some kind of crazy, living plant when he mixes it with human plasma (I wonder if they couldn’t say blood) prompting Batman to go pay a visit to the spa.

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Admittedly, that’s kind of disturbing,

Unfortunately, Batman is too late to help Alfred and Maggie. Upon return, the two were shown what really happens at the spa. All of the guests have been turned into trees! Yes, trees. Admittedly, it’s pretty silly to read about, but the episode kind of pulls it off by showing all of the individuals with frozen expressions of horror on their faces. Alfred and Maggie fall victim to the same fate thanks to Poison Ivy and her two lovely assistants Lily (Julie Brown) and Violet (Lynne Marie Stewart). When Batman arrives, he sees the grisly sight and Ivy tries to do the same to him. Too bad for her he coated his cape in a herbicidal antidote – hah! I got a real 60s vibe out that one. With her spray stuff rendered toothless, Ivy doesn’t have much else to choose to do except run. She tries to use the cover of the nearby forest to ambush Batman, and even makes use of that nifty little wrist-mounted crossbow she has, but it’s to no avail. Batman gets his girl, and he also reverse engineers a cure for all of the folks turned to wood.

Alfred and Maggie are forced to spend some time in the hospital after their ordeal. A few plant puns are made as Maggie sits beside Alfred’s bedside. We end the episode on a bit of a joke, as Maggie remarks Bruce isn’t too bright when he attempts to cheer them up with a plant – which is met with revulsion. This episode is quite fine. There’s a bit of a horror element to Ivy’s scheme which helps inject some danger into the proceedings. A lot of the episode rests on the chemistry of Alfred and Maggie, which is surprisingly amusing. Too bad for Maggie this is her lone appearance in the show. Batman kind of takes a back seat to things, as he really often does, but he doesn’t come away looking omnipotent or anything, though he is a pretty impressive chemist. The episode has a some-what understated look, but it animates well. Ivy is especially impressive bounding through the forest during her attack on Batman.

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I always liked it when Poison Ivy actually fired that weapon, so often it’s just treated like a decorative piece.

For Poison Ivy, this is her second appearance on the show as a featured villain. She had a cameo in one of the Scarecrow episodes, but this kind of establishes what to expect from future repeat villains. For The Scarecrow, we’ve been shown that he’s escaped Arkham to reek havoc on Gotham, and for The Joker we’re usually given no explanation for how he’s out and about once again. For Poison Ivy, she’s given The Joker treatment, so if we thought he was just a special case that’s shown to be not exactly true. Most villains are just going to come and go on this show with little explanation for how they got back on the streets. While it’s nice to have that information provided, I can totally understand the writers and directors not wanting to devote time for some prison breakout every time they want to re-use a villain. Perhaps it’s lazy, but for a show that only has about 22 minutes to work with it’s hard to argue that it doesn’t make sense.


Boss Fight Studio Dead-Eye Duck and Holiday Bucky

IMG_2231Wave 2 of Boss Fight Studio’s Bucky O’Hare line is now shipping to consumers and comic shops across the US. Wave 1 was extremely well received nabbing a few Toy of the Year awards and earning the approval of yours truly right here at The Nostalgia Spot. Wave 1 was pretty hotly anticipated among Bucky O’Hare fans since it was the inaugural wave in a  new line of action figures and because it contained the long-awaited First Mate Jenny action figure – a character we were denied back in the Hasbro days. Wave 2, which consists of Stealth Bucky, Astral Projection Jenny, and Dead-Eye Duck is perhaps just as much anticipated because Dead-Eye has long been a fan-favorite. The four-armed former pirate and current gunner on the Righteous Indignation, was brought to life by Scott McNeil for the cartoon with a ton of moxie and a bad ass attitude – traits always endearing to young boys. Also shipping is the special Holiday Bucky, an Easter variant of the Wave 1 figure presented as a chocolate bunny, though not as literal chocolate.

IMG_2221Wave 2 still runs approximately $35 per figure, a steep price for a single 4″ figure, and thus why this review is only for Dead-Eye and the holiday variant. I’m not a professional reviewer and my blog is hardly large enough to attract enough attention to the point where I can receive review copies of toys, so I had to take a pass on the Wave 1 variants and just stick to Dead-Eye. When it came to the Holiday Bucky, I was just too charmed by the packaging and concept to resist. For the time being, I’ve opted to keep Easter Bucky in his packaging, even though it’s fairly easy to remove the figures and reassemble the packaging thanks to an ingenious design that just clips the blister to the card stock. As a result, I’m not going to go into much detail for him. He’s the same figure as before, just with a different paint application. I consider the Easter themed packaging to be part of the appeal and I just think he displays better in box.

With Dead-Eye though, I am taking no such precautions. Dead-Eye is a wonderfully fun design and he demands to be opened and played with. His colors are toon and comic accurate being a pale orange with red straps. The straps are a separate piece of plastic and are glued in place giving him some nice definition. He comes with four guns, though typically he would only wield two at a time in the comic/show, but four arms practically demands four guns, plus the old Hasbro toy came with four as well (sadly, my old Dead-Eye has been lost to time so no comparisons). He has a pair of additional beak attachments to change up his face, and four additional hands including one with a piece of chalk for tallying his kills from the seat of his canon. He has the same articulation as Bucky, with the joints able to pop off and on making the chances of breaking him quite limited. Of course, the additional arms technically means he has more articulation and each shoulder is connected by a ball and socket joint. His range of motion with all four arms is excellent, and his over-sized webbed feat make posing him a breeze.

Basically my only complaint with Wave 1 was how hard it was to swap Bucky’s parts, though I had no such difficulty with Jenny. Dead-Eye shares some of those traits with Bucky, and in some areas he’s better. Dead-Eye arrived with some pretty stiff joints all around. His shoulders moved fine in the socket, but the hinge piece in there and as well as in the elbow were pretty stubborn. Working him gently alleviated some of this, but I’ll probably need to hit him with a hair dryer if I really want to loosen things ups. His hands are also pretty stubborn and do not like popping out. They’re small pieces and getting a grip on them can ware out your thumbs pretty fast. Getting them in is harder than getting them out, and to get them flush you’ll probably need hot water or the aforementioned blow dryer. Thankfully, his beak attachments are a breeze, popping off and on with minimal effort, but not so minimal that you need to fear them falling off. His default expression has gritted teeth on either side and he comes with a second bill that has a wider grin on the right side and a third bill that’s completely closed. Since his whole face doesn’t come off his eye will always be in kind of a frown, but I’ve honestly never seen Dead-Eye with any other expression.

Size-wise, Dead-Eye is pretty much the same height as Bucky which is accurate to both forms of media. This means he’s a little shorter than Jenny and the trio look great posed with each other. It’s hard not to look at them and imagine what future versions of Blinky, Willy, Bruiser and so on will look like beside them. Like the other two, his packaging also is an homage to the Hasbro toy with the same artwork on the front just changed slightly. A character bio from creator Larry Hama appears on the back as well as a silhouette of the Toad Storm Trooper to follow in Wave 3, which is supposed to arrive before the end of the year. In addition to the Trooper, a stealth variant of Dead-Eye is expected as well. There’s also to be a special Corsair Canard version of Dead-Eye, which was the group of pirates he belonged to before the events of the comic/show, that is being packaged with a tin lunchbox. There also is a toon variant of Bucky, which appears to be the same as Wave 1 Bucky but with maybe a brighter red plastic, that I believe is also part of Wave 3. Boss Fight Studio is a small company, and Bucky O’Hare a niche product so forgive me if I’ve said this before, but variants are needed and will probably continue in order to make the line profitable and hopefully able to continue. Boss Fight has yet to show anything for a potential Wave 4, so your guess is as good as mine on what will be included, but hopefully it happens.

IMG_2232Dead-Eye Duck is a welcomed addition to the Bucky O’Hare line and the most appropriate choice for a third figure due to his fun design and popularity with the fanbase. He’s just as good, if not better, than the figures that preceded him. His anatomy makes his facial expressions less imaginative, but he makes up for it with easy to swap face pieces without the troubling stubbornness exhibited by the Wave 1 Bucky. And Holiday Bucky is a silly and fun variant for the line. Really, a chocolate Easter Bucky design? I would have never thought of it. Both Dead-Eye and Holiday Bucky, who is limited to 400 pieces, are available at http://www.bossfightshop.com along with the other figures from Wave 2 and the Wave 1 figures. Being a small shop, don’t expect Boss Fight to dispatch your order right away should you choose to make a purchase since they’re probably consumed with fulfilling the pre-orders right now, but they’ll come. I can’t say enough good things about this line of action figures, or about how happy it makes me to see Bucky and the gang relevant again, so if yo’ve been sitting on the sidelines maybe now is a good time to jump in!


Batman: The Animated Series – “Dreams in Darkness”

Dreams_in_Darkness-Title_CardEpisode Number:  28

Original Air Date:  November 3, 1992

Directed by:  Dick Sebast

Written by:  Judith & Garfield Reeves-Stevens

First Appearance(s):  None

Episode 28 of Batman:  The Animated Series is one noteworthy and packed episode. This episode is both based on a story from the comics and also the inspiration for an even bigger story. It features, once again, The Scarecrow who is making his third appearance in this cartoon as a featured villain. This is pretty remarkable as prior to this series The Scarecrow wasn’t exactly a household name. He had appeared in some versions of The Super Friends television shows, but he was hardly popular. More prominent villains like Catwoman and The Penguin, fresh off starring in Batman Returns, have only been featured in 3 episodes total, and one was a two-parter. In the case of The Penguin, he was featured in the sort of throw-away goofy “I’ve Got Batman in my Basement” episode which is not exactly a prominent spot considering he’s foiled by kids for most of that one. Another classic and fan-favorite villain The Riddler hasn’t even been featured in one yet! It’s pretty cool that the show is able to elevate a villain like The Scarecrow, as his episodes have generally been pretty solid and this one is no different. This episode will go on to inspire much of Batman Begins as both feature The Scarecrow trying to poison Gotham’s water supply via Arkham Asylum’s basement. Presumably, Scarecrow was included in that film because he hadn’t been used in prior feature films starring Batman and if you’re going to look for Scarecrow stories you could do worse than looking at Batman:  The Animated Series. The main notable difference between the two is the inclusion of Ra’s Al Ghul in the film’s version of the plot as the mastermind behind everything.

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Not the way we’re used to seeing our hero.

“Dreams in Darkness,” not to be confused with the upcoming “Perchance to Dream,” also draws inspiration from the tale “Batman:  The Last Arkham” as both feature Batman as an inmate in Arkham Asylum. It’s also been a part of Batman’s character that some citizens of Gotham view him similarly to the weird, costumed villains he fights against. Batman walks a fine line between righteousness and obsession, which can teeter on the edge of sanity. This show won’t dive too deep into those themes, but it is a part of his character that I do find interesting. For this episode, he becomes an inmate of Arkham by being exposed to Scarecrow’s fear toxin. It makes him hallucinate and act a bit crazy. He has an antidote this time, but a doctor tells him he’ll need to rest a couple of days after taking it and he just doesn’t have that kind of time. All of Gotham is in danger, and Batman needs to convince the doctors at Arkham that he needs to be set free so he can stop The Scarecrow from infecting all of Gotham with his hallucinogenic drug.

What adds a nice twist to the episode is it’s largely a flashback. The episode opens from the perspective of a doctor and some orderlies at Arkham discussing their latest inmate, which is revealed to be Batman. Batman then narrates us on how he ended up in this state, before the story catches up to the present and Batman is forced to get creative to free himself. In some ways, the real antagonist of the episode is Dr. Batholomew (Richard Dysart) who doesn’t believe Batman’s tale of imminent danger, or that The Scarecrow could be behind it because he’s safely imprisoned at Arkham. The Scarecrow himself appears only really for the climax of the episode.

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Despite spending a good portion of the episode cowering in fear, Batman still finds time to look like a bad ass.

Most of the episode is devoted to Batman’s narrated flashback. He gets poisoned when stopping an attempt by one of Scarecrow’s goons to poison the water supply at a spa. The goon in this case has a missing right hand and in its place is an attachment that features a welding torch and a drill, the latter of which is used to create a tense little moment where it looks like Batman is going to have his heart exhumed. Batman stops him, but during the confrontation the crook accidentally smashes his machinery causing a red gas to seep out. At the time, Batman is unaware it has anything to do with The Scarecrow which is why he seeks medical advice after experiencing hallucinations such as seeing The Joker in the Batcave or nearly running over an illusion of Robin with the Batmobile. It’s when he visits the crook he took out at the hospital that he learns he’s been diagnosed with fear hallucinations, which is all Batman really needs to hear to know The Scarecrow is behind it.

Batman is able to put two and two together; the crook he stopped was trying to poison a water a supply for a spa and Scarecrow is not likely to stop there. He’s just now in Arkham and needs to get out. Dr. Bartholomew won’t even entertain Batman’s story, until someone finally bothers to check on Dr. Crane and finds out that he has, once again, escaped. Batman will soon do the same, and he’s able to extricate himself by taking an axe which was mounted on a hallway wall beneath a fire extinguisher. I’m no doctor, but having an axe in an easily accessible area of a mental hospital seems like a bad idea.

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Beware of Joker rat!

Since Batman is rigged up in a strait jacket for most of the episode, the writers have to find a way to explain why no one takes Batman’s mask off. Dr. Bartholomew offers some goofy medical reason why they should not, which I suppose is good enough. Of interest though, is when Dr. Bartholomew starts name-dropping other inmates of Arkham he uses their real names, including Jack Napier who is canonically established as Joker in this series. I suppose that makes sense given how heavily inspired it is by the Burton films. There’s also a really interesting dream sequence for Batman where he’s in a mostly red environment trying to chase after his parents. They disappear into a tunnel which morphs into the barrel of a gun dripping blood that blows Batman away. It’s pretty chilling and a good example of how hard it would be for Batman to simply push aside the hallucinations brought on by the drug.

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Things get pretty weird underneath Arkham.

Eventually, Batman will reach the bowels of Arkham Asylum and find The Scarecrow trying to infect the river that runs underneath Arkham. Like the other Scarecrow episodes, Batman is forced to battle his own hallucinations more so than The Scarecrow. A series of timers rigged to Scarecrow’s gas is the source of the tension, but it just makes me wonder why Scarecrow doesn’t just eliminate the timer and shoot the stuff off. Batman’s hallucinations allow the artists to bring in other villains when a rat morphs into The Joker, Penguin rises from the ground, Two-Face emerges from Penguin and then melts into Poison Ivy. Robin and Alfred pop in to admonish Bruce for living in the darkness too long which is basically the only time the episode really dips its toe into the waters of “Bruce really belongs in Arkham” plot point. It’s some great animation, maybe not as great as the Clayface stuff but a similar effect is in play here. The only drawback is Batman uttering a hack kind of line, “No! You’re not real!” More embarrassing, is when Batman is being confronted by some of Scarecrow’s henchman he’s paralyzed with fear and resorts to whistling into a microphone which in turn paralyzes the henchmen. This is, by far, the dumbest thing we’ve seen Batman do in this cartoon thus far.

Batman does indeed stop The Scarecrow’s scheme, with only one second to spare. Scarecrow will have the ignominy of being exposed to his own gas and reduced to a raving lunatic at the episode’s end, at which point Dr. Bartholomew laughably suggests the orderlies keep him locked up this time. The guy has escaped twice in the past five episodes, so I’m not betting on Arkham this time. With Scarecrow taken care of, Batman is able to rest in the Batcave and have Alfred administer the antidote which will take him out of action for two days so hopefully the criminals of Gotham behave. It’s sort of sweet that Bruce chooses to rest up in the Batcave as opposed to Wayne Manor, likely feeling more at home there and more secure.

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So long, Scarecrow, we’re going to miss you.

With this being episode 28 this also marks the final episode of the Batman:  The Animated Series Volume One DVD release. Amazon refers to it as season one, which is a bit of a lie as we’re actually not even halfway through season one yet, but it does feel like the first milestone for this little project. “Dreams in Darkness” is a great concept for an episode that I don’t think is fully realized here. It’s still a perfectly fine episode for the show with some great animation and a few trippy moments as well. It’s not my favorite of The Scarecrow episodes, that distinction still belongs to “Nothing to Fear,” but it maintains his consistently solid track record thus far. This is actually Scarecrow’s final turn as a featured villain in the show, which seems weird after seeing him so much over the course of the first 28 episodes. He’ll pop up in a lesser role though down the line before getting a redesign in The New Batman Adventures that many folks prefer to this one. He can be proud of the mark he made on this series though, which is more than some other villains can say.


Batman: The Animated Series – “Mad As A Hatter”

MadasahatterEpisode Number:  27

Original Air Date:  October 12, 1992

Directed by:  Frank Paur

Written by:  Paul Dini

First Appearance(s):  The Mad Hatter

 

Our fourth Paul Dini episode contains yet another lesser foe from Batman’s rogues gallery for him to enrich. After elevating Poison Ivy and Mr. Freeze (his other episode was a Joker one) Dini is going to try to bring the same touch to The Mad Hatter. As you can probably guess from the villain’s name, he’s a take on the same character from the famous Lewis Carroll novel Alice’s Adventures in Wonderland, which seems like a pretty silly source of inspiration for a villain (and rather lazy, since he even goes by the same name). He sounds like a villain more appropriate for the 1960’s series, and lo and behold he was a part of that, though not a well remembered part. He appeared in a handful of episodes and was played by David Wayne. In that series, he was less a man with a fondness for Lewis Carroll and instead just a guy obsessed with hats, and in particular, Batman’s cowl. He wore his signature top hat which would sprout two eyes and hypnotize people. Really, he might have a bone to pick with Mario’s Cappy. It’s kind of amusing though that he was featured in that series, because his voice actor for this show is a veteran of that program as well:  Roddy McDowall. I don’t know if they ever entertained the notice of hiring Wayne (he may have been retired since his last credits date back to the late 80s, he’d die in 1995 at the age of 81), but McDowall previously played The Book Worm in the 1960’s Batman television show.

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Get a load of this goon.

For Batman:  The Animated Series a more serious take on The Mad Hatter was needed. Just how does one make him a villain with the Alice’s Adventures in Wonderland affinity without making him too silly? Well, for one they make him a scientist researching mind control. Jervis Tetch works for Wayne Corporations as a researcher and has discovered a way to control the minds of laboratory rats, which is depicted at the start of the episode by showing Tetch command the rats to have an adorable little tea party. He has a secretary named Alice (Kimmy Robertson), because of course he does, and he’s pretty smitten with her. The problem is, she has a boyfriend. Also of problem is Tetch’s boss, Marcia Cates (Loretta Swift), who is constantly on his case. She brings Wayne by to get an update on the research Tetch is working on. Wayne refers to his research as being aimed at unlocking the potential of the human mind, leading the viewer to conclude that mind control isn’t exactly what Tetch is being paid to research. He also plays coy and doesn’t reveal the device to Cates or Wayne. While Cates seems like she’d prefer to terminate him, Wayne is far more sympathetic and assures Tetch that he’s a valued employee. When Alice steps out for lunch later and returns in tears after a fight with her boyfriend, Billy (David Haskell), Tetch sees an opening for himself. After monologuing the pros and cons of just simply controlling her, this sudden break-up gives him the confidence tot ry and win her over and use his device and circuit cards to aid him. Outfitting a top hat with his mind control device and dressing lavishly as The Mad Hatter, he treats Alice to a night out. Utilizing the hat and little playing cards outfitted with his tech, he’s able to control the minds of those they encounter and come across as a big shot. Unfortunately for Jervis, after dropping Alice off at her home Billy is there waiting and the two reconcile.

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In spite of his outlandish attire, Tetch is able to make an impression on Alice.

When Jervis shows up for work the next day, still in costume and with a bundle of roses, he hears the “good news.” Not only did Alice and Billy make-up, but he also proposed and Alice is over the moon and totally oblivious to how this will make Jervis feel. Not that she’s responsible for his feelings, she even fails to notice the roses and that Jervis is squeezing them so tightly his hand bleeds on account of the thorns and a single drop lands on the photo of Alice and Billy on her desk. Jervis retreats to the lab where he is now determined to win her love. Emboldened by how well his mind control device had worked the night before, he now feels he can use it to win her over, and as a last resort, he could always just control her as well. He starts by taking control of Billy so he can break up with Alice once more. And when Alice returns home from work to find dozens of flowers in her apartment, Jervis is there to console her. By now she’s a little freaked out, forcing Jervis to utilize his last resort.

Unfortunately for Jervis, Bruce Wayne was in the office earlier that day and noticed Alice’s crying. During their date, Jervis had utilized his mind control cards when the two were mugged to command the would-be muggers to jump in the river. Batman was there to thwart the apparent suicide and also uncover the cards Tetch uses to control the minds of others. Since he’s familiar with his work as a scientist, and the likeness of the cards to the Carroll character depicted in Tetch’s office, he goes to pay Tetch a visit and is intrigued further by the unusual behavior of Alice’s boyfriend. He decided to pay Alice a visit at her home later as Batman, and is there to confront The Mad Hatter who makes off with Alice.

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Probably not the scariest group Batman has had to deal with, but maybe the creepiest.

As an actual foe, The Mad Hatter presents little opposition for Batman, but he’s able to utilize his “powers” to quickly gather a following. This is challenging for Batman since he’s confronted with adversaries, who are apparently made stronger by the mind control, who aren’t actually trying to harm him since they’re being controlled. It’s a moral dilemma, but Batman doesn’t seem to mind too much as he beats the Walrus and the Carpenter unconscious. Of course, The Mad Hatter ends up holed up in a Storybook Land amusement park in the Wonderland section. He orders his mind controlled henchman, which include Billy and Cates, to kill Batman, but all Batman has to do is free one. Since the other henchman are only focused on Batman, freeing Billy means Billy can just walk up and remove the cards from the other possessed individuals which seems like a pretty big hole in The Mad Hatter’s plan. Alice is still under The Mad Hatter’s control, and she’s now in full Alice in Wonderland attire, which is kind of gross because it implies Jervis made her change and who knows what kind of liberties he took. Once Tetch is isolated against only Batman it’s not much of a contest putting at least a temporary end to his plans. He does spout the classic villain line, “You made me do this,” at Batman, which feels kind of forced. I know most of the villains place blame on Batman for their crimes, but Batman really entered this arc kind of late.

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He’s certainly got the “mad” part down.

I will give Dini credit, I don’t hate The Mad Hatter. While he’s kind of a gross sort of character, interested in mind controlling a woman to love him, he’s at least believable and not too over the top with his gimmick. It’s always going to be inherently silly, but he definitely could have been a lot worse. Even still, he’s kind of hard to take seriously because his motivations are rather small making it seem kind of odd that he’d bother to return again as a villain (and he will). This is a tight, simple story and there is at least some degree of sympathy to be found in Jervis Tetch. Most people can understand what it means to lack confidence in dealing with a potential mate, though Tetch goes from sweet to creepy almost too fast basically quashing any sympathy the viewer could have built up. I suppose what I’m trying to get at is that I find this episode good without being sold on The Mad Hatter, which is different from how I felt about Poison Ivy and Mr. Freeze. Though in looking ahead, The Mad Hatter will inexplicably be the main villain of one of my favorite episodes, so perhaps this episode has zero baring on the long-term relevance of The Mad Hatter.


SH Figuarts Kid Goku

IMG_2167I was so happy with my Super Saiyan Vegeta from SH Figuarts that the very next day I purchased a second figure:  Kid Goku. Now I’ve mentioned more than once here that I prefer Dragon Ball to Dragon Ball Z. It’s just a tighter and more fun series with better action sequences. The characters become so overpowered in Dragon Ball Z that the fight scenes became a series of dashing lines as characters move faster than sight and lots and lots of posturing. Dragon Ball has some of that too, but not nearly as much. And shining like a beacon through out it is young Goku. His ignorance of virtually all of society is what drives much of the show’s humor (as well as the perversions of one Master Roshi) and it’s a personality trait that suits the youthful version of our hero better than the adult version. This isn’t to say the adult Goku of DBZ isn’t charming, he’s just less believable.

I initially bought Vegeta instead of Goku for the simple fact that he was five dollars cheaper. I assume he runs a little less because Goku comes with more accessories. His little box is packed to the gills with extra hands, face plates, and power poles and even boasts a Flying Nimbus with an extravagant action stand. A stand is what’s really missing from the Vegeta figure and seems like something that should be included for all of the flying characters so I’m happy to see it here. So while Goku is certainly smaller than Vegeta, I’d wager this set has more plastic in it (and that Nimbus is quite dense) than most of the SHF figures.

For this figure, Kid Goku comes depicted in his orange gi that he first started wearing following his training with Master Roshi. Prior to that he sported a blue attire, and while I would have probably preferred that to the orange one, it’s not really a big deal to me. Goku is about 4″ tall from head to toe and nearly 5″ when you factor in his hair. Height-wise, he seems to be pretty much in scale with Vegeta, though the proportions aren’t quite perfect with Goku being a little chunky. Like most of the kids in Dragon Ball, he has an oversized head which also looks a little funny next to Vegeta, though in all honesty Vegeta’s head could probably have been a little bigger upon reflection. Either way, Goku feels like he’s at about the right size and I’m more curious to see how he compares with the upcoming Master Roshi when that drops.

Young Goku has tremendous articulation, which is to be expected of any toy in this line. The giant melon atop his shoulders doesn’t appear to hinder his ability to stand much too, which is nice. If anything, the smallness of his feet can make it a bit of a challenge to get him to stand in more dynamic poses, but you always have the stand if need be. His articulation is good enough to that he can handle a Kamehameha pose or event sit slightly cross-legged upon the Nimbus. I’ve had a lot of fun moving him around and seeing what I could get out of the stand. The stand has to be partially assembled and it has movable grabbing parts so it’s really easy to fit it onto Goku. I was initially skeptical that it would do the trick, but it’s plenty sturdy and even the additional legs for the Nimbus have no trouble supporting both the weight of the Nimbus and Goku. The stand also isn’t necessarily needed to position Goku on his trusty flying cloud, but it helps and provides peace of mind for standing poses while a seated Goku probably doesn’t need it.

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Look at all this stuff!

Goku has a vast assortment of hands and extra little bits, enough so that it was easier to just take a picture. In addition to his smiling, but determined expression he also has a happy open mouthed face and a giddy, squinty-eyed face. All are very appropriate for Goku and they are all easy to swap in and out. Goku’s bangs pop off and from there the face plate can be removed which does a great job of hiding the seams and keeping things nice and neat. His head pops off as well to allow his power pole sling to be worn (otherwise you won’t get it over his dome) which features the handle of the infamous pole sticking out. For when you want Goku to hold his weapon he has a separate extended pole he can wield, and to make sure everything is consistent, the handle on the holstered pole is removable preserving the illusion of an empty sling. His hands pop off and on just like Vegeta’s, though here I’m a little more concerned about eventual damage. Goku has some skinny arms, and the pegs his hands snap onto are even skinnier. Thus far, I’ve had no issues, but I probably won’t be switching poses too often with this one, at least with hand placement. Goku also has a pair of swappable tails, one that’s more natural and another that’s running up his back for when he’s seated. Rounding things out is Goku’s prized “Grandpa,” the 4 star Dragon Ball, which appears to be in perfect scale with the character and apparently can be fitted onto a base for the Shenlong/Eternal Dragon action figure.

IMG_2180Kid Goku is a damn fine piece of plastic. I think I like him more than the Vegeta figure, but that’s mostly due to my fondness for the IP. He looks great, moves great, and has enough accessories to keep you entertained if you’re the sort that likes to re-pose your display constantly. If you’ve been aching for a good Dragon Ball accurate Goku, it’s hard to imagine a better one than this will come along anytime soon (unless there’s a blue gi repaint, then maybe).


Batman: The Animated Series – “Appointment in Crime Alley”

Appointment_In_Crime_Alley-Title_CardEpisode Number:  26

Original Air Date:  September 17, 1992

Directed by:  Boyd Kirkland

Written by:  Gerry Conway

First Appearance(s): Leslie Thompkins

 

After last week’s entry I’m feeling pretty eager to get the taste of The Clock King out of my mouth. This week, season one heavyweight Boyd Kirkland returns to direct “Appointment in Crime Alley.” Writing this one is famed Amazing Spider-Man writer Gerry Conway, he who killed Gwen Stacy. I’m not sure what about this episode appealed to Conway in order to bring him in, but the results speak for themselves. Batman is first and foremost a super hero cartoon. He may be the hero without powers, but his stories still pack a healthy amount of the fantastic. After all, even a man in peek physical condition couldn’t do what Batman does, such as falling off a building and utilizing an amazing grappling gun to save himself, without ripping his own arms off. Even so, since Batman’s rogues gallery is light on ultra-powerful comic book villains, he’s able to branch out and do more real world styled stories, and “Appointment in Crime Alley” is one of those stories.

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Thompkins consoling Bruce after his parents’ murder.

The film Batman touched upon the lasting impact of the murder of Thomas and Martha Wayne and how Bruce marks that anniversary. Pretty much ever since, just about every new iteration of Batman includes this aspect of his character and this episode touches on it. When it opens, we’re given a brief overview of Crime Alley, a rundown part of Gotham that I guess the real world would just refer to as “The Projects.” There’s a lot of empty buildings and a lot of crime, but it’s also a home for many of Gotham’s less fortunate. It’s also the setting for the murder of the Waynes, but the episode never explicitly tells us this. Early in the episode, Alfred remarks to Batman to not be late for an appointment, which he responds with “I never am,” and we’re left to speculate what the appointment is for, but the episode isn’t going to make it hard for us to guess.

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Leslie is a unique ally for Batman as she’s one of the select few who know his identity.

This episode also brings in Dr. Leslie Thompkins (Diana Muldaur). She’s introduced onscreen and via a scrapbook later in the episode which includes clippings relating to the Wayne murder and a touching image of her comforting young Bruce. We’ll learn in a later episode that she was close friends with the Waynes, in particular Thomas, and she’s been a constant in Bruce’s life ever since. She also lives in Crime Alley, and that miserable rat Roland Daggett is scheming to illegally level Crime Alley so he can rebuild it and make more money off of it. He coordinates with some hired goons, Nitro (David L. Lander) and Crocker (Jeffrey Tambor) – one being an explosives expert, to plant explosives all over the neighborhood to accomplish his stated plan. He’s at least not totally evil, since he tries to get the few residents of the area out, though he does it by sending hired muscle to intimidate people into leaving (and he’s not changing his plans for anyone who does stick around). One such attempt gets Batman’s attention while he’s heading for his appointment, clueing him into something nefarious going on.

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Daggett is such a scumbag, an easy villain to root against.

Meanwhile, Thompkins has taken note of the bombers trespassing on a condemned building. She decides to check it out and gets their attention, resulting in them kidnapping her. Now Batman can’t find his friend, and a homeless man who saw the abduction just so happened to pick up a blasting cap he found, and everything starts to come together for Batman. Unfortunately for him, people keep needing his help, like a suicidal man who’s taken a hostage, and it diverts his attention from finding Thompkins, who is tied up with the explosives. He will eventually locate her, but he can’t stop Daggett’s bombs from going off. There are no known fatalities, since this is a kid’s show after all, and Batman gets to confront Daggett at the end only to watch him drive away without arrest. It’s a bit depressing and it’s easy to see the frustration on Batman’s face even with so much of it being obscured by his cowl. Thompkins is there to comfort him, as she was so many years ago, and the two head to their appointment to lay flowers. The episode fades out on the newspaper clipping of Thompkins consoling young Bruce, and it’s probably the most touching ending we’ve had thus far.

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Promises to keep.

Gerry Conway will return in season 2 to pen another episode, and wouldn’t you know it’s another good one. “Appointment in Crime Alley” is one of those episodes of Batman that few will list as being among their favorites when prodded, but upon watching it they’ll be reminded of just how good it is. It’s kind of a day in the life piece, and if not for the special occasion of Batman’s appointment, that’s what it would be. It doesn’t contain an over the top villain, but a made for TV one in Daggett, who is quickly becoming one of the easiest villains to truly despise. This episode also has the distinction of being adapted from a comic story, in this case “There Is No Hope in Crime Alley” from 1976 which was written by Dennis O’Neil. Thompkins is also a nice addition to the show, though surprisingly she’ll only have a handful of appearances. It feels like she was in more than five episodes, but that’s it. And if IMDB is to be trusted, this was basically the last role for actress Diana Muldaur, which is kind of neat I suppose. Good news, she isn’t dead, just retired. This also continues a nice string of episodes for director Boyd Kirkland. After manning some of my least favorites early on, he’s in a nice groove and is probably the show’s top director. I try not to look ahead too much, but Kirkland has some good ones coming later on in the first season. It also seems like he gets some of the more grounded tales, since he also directed “It’s Never Too Late” and will also helm “I Am The Night.” He’s a featured director in season 2 as well so hopefully you’re enjoying his work as much as I am because he’s not going away.


SH Figuarts Super Saiyan Vegeta

IMG_2172He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms of plastic over the years. The Dragon Ball franchise is probably the most recognizable anime franchise around the globe and probably the most beloved. Despite concluding over 20 years ago, Dragon Ball Z remains insanely popular. It has experienced a renaissance over the past few years due in large part to the launch of Dragon Ball Super, the Akira Toriyama blessed true sequel to Dragon Ball Z which basically erases the lackluster Dragon Ball GT from canon. It’s thanks to that series, as well as Giant Bomb’s new Dragon Ball Kai podcast All Systems Goku, that I’m feeling awash in Dragon Ball related nostalgia. And when I get nostalgic, I often turn to toys.

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Final Flash, sort of?

SH Figuarts, a division of Bandai, has been releasing high quality action figures for a few years now. I reviewed each figure in its aborted Teenage Mutant Ninja Turtles line and came away really impressed with the build quality of those figures. That license was reportedly rather expensive for SHF, so I should not be surprised that their Dragon Ball products actually seem more substantial and are even a bit cheaper in price. They’ve been dabbling in the franchise for a few years now, but it’s only just now that I finally bit the bullet on my first DBZ figure and who else was I going to pick other than Vegeta? Truth be told, my options were rather slim at my local comic shop as these figures aren’t stocked like a typical action figure line or the much cheaper Dragon Ball Super figures. I had my choice between Vegeta, Tien, and Kid Goku from Dragon Ball and opted for Vegeta because he was always one of my favorite characters and at $50 he was also the cheapest. That price point is substantial for a lone action figure and it’s the most I’ve ever spent on a DBZ figure, but after having a couple of days to mess around with him, it’s hard not to come away impressed.

Super Saiyan Vegeta comes in at roughly 6″ in height and is depicted in his iconic Cell Saga blue armor attire. He has more points of articulation than is worth mentioning and loads of optional parts. His parts list includes 4 interchangeable face plates, nine different hands, and a set of crossed arms. His wide range in articulation means he’s capable of numerous dynamic poses, though the lack of a display stand of some kind is a bit disappointing (they’re sold separately) as he can’t truly assume his classic Gallic Gun pose or Final Flash. His joints are nice and tight so there’s no flopping around. The paint apps on my figure are all really clean. His face has few paint accents, but his expressions work really well and it kind of plays off of the yellow in his hair this way. His bodysuit has some shading and the armor does as well so it’s not just stark white. There’s no battle damage or anything like that and nothing is removable, but the armor itself is part of the sculpt providing maximum articulation at the slight cost of true likeness.

The SHF line is composed of numerous smaller pieces and the figures can practically be deconstructed if you so desire. This means you can get a little rough with them without fear of breaking anything as it’s more likely the piece will just pop out instead. The hands all popped out rather easily for me. They’re seated on a small peg which is attached to a ball joint. Snapping on a new hand can be a little tricky as that ball behind the pegs wants to move, but it’s still fairly simple. The cross arms piece is a little more tricky as you have to remove Vegeta’s arms just above the bicep. They come apart easy enough, but getting the crossed arms to fit means inserting one side then kind of bending the other arm to make it work. Still, I never felt like I was endangering my figure when putting it on. The end result is a classic Vegeta pose, though it looks slightly unnatural. That may just be due to me knowing it’s one solid piece and overthinking it, so judge for yourself in the picture below. As you can see, SHF did a great job of making sure the blue of the sleeves matches Vegeta’s shoulders.

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Vegeta is not impressed with your fighting ability.

Veneta’s face plates are all relatively easy to remove and re-apply. His “bangs” are attached to his face and including that as part of each face plate helps add depth to his hair and also hide the seem. After struggling with the face plates of the recently released Bucky O’Hare from Boss Fight Studio, it was nice to have no similar issues with the faces here. He comes capable of four different expression: a serious face, a cocky grin, an angry scream, and an angry scream while looking off to the left. I’m not really sure why that last one is included, but I’m not complaining as it’s not like anything is missing (unless you enjoy horrified Vegeta). His screaming faces even have that little vein that shows up in the show whenever Vegeta gets pissed which is a nice touch. The only challenge to the faces is finding a spot to place your fingers as you push another face on – that hair is pretty damn spiky!

Between the numerous hands and the various expressions it’s relatively easy to recreate any scene you wish from the show or manga. The only thing missing is a true Big Bang Attack hand gesture, which if I’m being honest actually is a pretty disappointing omission. He can handle the Final Flash with ease though and it’s possible to kind of contort him into a Gallic Gun, but that one always was a bit odd and a pose more appropriate for a Saiyan Saga Vegeta. It would have also been nice to get a a non-super head, though I personally wouldn’t display him with black hair so I guess I shouldn’t complain. Now if they had wanted to go the extra mile and include removable shoulder pads, tail, and armor “skirts” then that would have been great – basically creating an ultimate Vegeta figure. That would have also added considerable cost to the figure and already being at $50 I can understand why SHF would rather not. If you love all forms of Vegeta though SHF has you covered as they’ve done a Saiyan Saga Vegeta, Majin Vegeta, and a Super Saiyan Blue version as well.

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Hug me!!!

Considering prior to purchasing this Vegeta action figure the only ones I had were made by Bandai, Irwin, and Unifive, it probably comes as no surprise that this is the best Vegeta I’ve ever purchased. Since it’s the most expensive, I guess that makes sense. It’s also given me a bit of an itch to acquire a few more of the Dragon Ball figures released by SHF. I can’t see myself going nuts and trying to collect the whole line, but a few choice figures is not out of the question and I may or may not have already bought a second figure (spoiler alert, I did and you can expect a review of that one in the not too distant future). The only danger is with companion figures. If I decide I really want a Saiyan Saga Vegeta will I then feel the need to pair him with a Nappa which runs around $75? It’s a dangerous game. For now at least I can feel pretty happy with this figure.

The optional power blasts can add a bit of excitement to your display (sold separately).


Batman: The Animated Series – “The Clock King”

The_Clock_King-Title_CardEpisode Number:  25

Original Air Date:  September 21, 1992

Directed by:  Kevin Altieri

Written by:  David Wise

First Appearance(s):  The Clock King

Batman:  The Animated Series largely tries to emulate the Tim Burton films from the same era in terms of setting and mood. Naturally, this being a children’s show first and foremost, it’s noticeably lighter in touch when dealing with the uglier side of Gotham City, but at no point does it strive to match the camp of Batman’s other television series, the Batman show from the 1960’s. At least that is, until now. What we have here is a villain, The Clock King, who could have easily existed in that program. Actually, he did for two episodes although that Clock King (played by Walter Slezak) did not resemble this one very much, but he sure did like time puns.

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The Clock King as played by Walter Slezak

The Clock King of Batman:  The Animated Series is played by Alan Rachins and is a former effciency expert for his own company. Real name Temple Fugate, a play on the Latin phrase tempus fugit which translates to “time flies,” he encounters Hamilton Hill one day on the train looking rather tense. Being a stickler for time, he’s basically always this way, but Hill remarks he should loosen up and change his routine around to keep from going mad. Fugate does so, moving his coffee break by 15 minutes and outside, but it ends up being a catalyst for a really bad day that results in him losing a court case concerning a business he runs ruining him in the process. Seven years later, Hill is mayor of Gotham and Fugate is out for revenge as The Clock King.

Fugate first starts by trying to humiliate the mayor by hacking the traffic lights of Gotham and draping a silly banner over City Hall cartoonishly depicting the mayor in an unfavorable light. It’s pretty benign, but it does draw the attention of Batman who has a surprising amount of difficulty in taking The Clock King down. Batman seems to have a way of playing down to the competition, and Clock King has also armed himself with explosive pocket watches (yes, you read that correctly) and a full complement of time puns. Batman will even join in on the word play threatening to clean his clock. This stuff practically writes itself.

Do I really need to go into much detail on this one? Batman will be able to trace the crimes back to the ruined Fugate, not that it really matters much. Fugate will also move beyond trying to humiliate Hill to straight out attempting to murder him by strapping him to the hour hand of a giant, Big Ben-like clock in Gotham. The idea is when the clock strikes 3:15, which is when Fugate took his coffee break seven years ago as Hill suggested, he’ll be crushed by the minute hand or at least horribly maimed. The Clock King will try to sell us on his acumen as a super villain by boasting that he’s studied Batman’s every move from news reels and such and thus is fully prepared to take him on, even though he’s a pretty normal looking middle-aged man. Well, normal looking for a guy with eyeglasses that resemble clocks. After displaying rather impeccable timing in everything he does, he’ll accidentally mangle the clock guts and foil his own plan.

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Get a load of this asshole.

“The Clock King” really is like a Batman episode from 1966. While that show is charming and entertaining in its own right, this episode is not. This show can’t have it both ways and expect us to take this villain seriously. He’s horribly lame, and one of the dumbest villains the show will boast. Making Batman look like a chump when confronting The Clock King doesn’t work in making us believe The Clock King is somehow good at being a villain. The numerous puns, stupid weapons, and ludicrous escapes at no point come across as believable or even really entertaining. I knew I did not like this episode and was not looking forward to re-watching it for this feature, but I tried to have an open mind, really I did. I tried to view it as an off-beat episode that utilizes the absurd for comedy. The origin of The Clock King, which opens the episode, almost pulls it off. Watching some uptight jerk’s life fall apart because he ceased to be uptight for 15 minutes has some entertainment value, but the resulting 18 minutes or whatever of the episode aren’t worthy payoff.

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Yeah, I bet this will work. Go away, Clock King, no one likes you.

Sadly, I wish I could say this is the last we’ll see of The Clock King. He’ll actually return in season 2 in perhaps an even dumber episode, though as of this writing I haven’t re-watched it so I reserve the right to change my mind. Perhaps surprisingly, the villain did not originate with the Batman show of the 60’s and did come from the comics where he was more of a Green Arrow villain than a Batman one, though he would eventually end up with the Suicide Squad. His character was much more interesting there as he was actually motivated to help his invalid sister out financially before he succumbed to a terminal illness. I’m not sure why they decided to change his origins to what was presented here, but maybe they thought it would be too similar to the new backstory given to Mr. Freeze. Or maybe they did just want to make an homage to Batman. If that really was the motivation then mission failed.


Batman: The Animated Series – “Fear of Victory”

Fear_of_Victory-Title_CardEpisode Number:  24

Original Air Date:  September 29, 1992

Directed by:  Dick Sebast

Written by:  Samuel Warren Joseph

First Appearance(s):  None

It’s been awhile, but making just his second appearance of the series (and first since episode two) is Robin, coming back to play a fairly large role in this week’s episode “Fear of Victory.” This episode was actually the television debut of Robin, since his first appearance came in the Christmas episode which was held back to air closer to the holiday. As a kid, I remember seeing the preview for this episode which featured Robin and getting all excited about it. I really don’t know why since I’ve always much preferred Batman to Robin, maybe it was just because it was something different? Plus, Robin had yet to appear in anything Batman related in quite some time, outside of the comics, so it had been a long while since I had interacted with The Boy Wonder.

As you can probably guess from the title, our villain for this episode is The Scarecrow. Making also his second appearance, Scarecrow has a re-design that makes him look far more fearsome than how he did in “Nothing to Fear.” His face is more interesting to behold and features a crooked mouth full of oddly shaped teeth. In some respects he reminds me of Clayface, and the animators take some liberties with his mask to make him look more fearsome when they want to. He also now has a mass of straw hair under his hat, further adding to the whole scarecrow thing he has going on. Over all, definitely an improvement over that eggplant shaped head he had going on previously. This episode is also noteworthy since it tries to show us how Batman’s enemies might go about getting money for their nefarious schemes. Scarecrow isn’t trying to exact revenge or take over Gotham or anything crazy, he’s just trying to scam bookies by rigging sporting events using his fear toxin. Since he was fired from his university post, he likely needs some funds to get a good lab up and running to further his experiments, though the lack of which apparently didn’t prevent him from creating what he needed for this episode.

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Robin starts freaking out pretty early in the episode – way to make a good first impression, Boy Blunder.

The episode opens on a sports highlight package that displays various performers collapsing in fear during their respective games. Dick Grayson is watching the program from his dorm when his roommate receives a telegram from a skinny, red-headed courier. I’ve got a pretty good memory, so I know who that guy is immediately (and the title card is a total give-away anyways). The telegram is from “a fan” and cautions Brian, Dick’s roommate and quarterback for the school’s football team, not to take fear lightly. When Robin is out on patrol with Batman he fills him in on the odd telegram, and they wonder if it has any connection to the odd things they’ve been seeing in the sports world, including his own roommate getting freaked out on the field. They fire off the first appearance of the crappy version of the grapple guns, the ones that just end in metal Batman logos and stab into the ledges. When Robin has a panic attack while confronting some goons, it tips off Batman that someone is poisoning the athletes and causing them to experience fear.

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Scarecrow’s new look is appropriate.

Some testing back at the lab confirms Batman’s hypothesis and naturally leads him to suspect The Scarecrow. They pay Arkham Asylum a visit where we get some cameos from the likes of Joker and Poison Ivy. Oddly enough, they’re all depicted in their regular villain attire instead of inmate jumpsuits. Batman arrives just as Dr. Crane’s food is being served and he witnesses an orderly tossing it in the garbage rather than delivering it to the appropriate inmate. Batman decides to check out Scarecrow’s cell, which the orderly really doesn’t want him to do, and he finds there’s a scarecrow there in his place. My guess is the writers/story boarders came up with this first and thus were pigeon-holed into putting the other villains in their regular attire as a result. All so they could have a scarecrow in place of The Scarecrow.

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When Brian hallucinates the animators get to have fun with some face-morphing animation to depict his fear.

Figuring out who is behind everything is obviously elementary. Dr. Crane is shown throughout the episode delivering the telegram and also collecting his winnings and each time he’s in disguise. This isn’t to hide the fact that it’s The Scarecrow from the viewer, but to seemingly hide his redesign which pays off when he scares his bookie’s hired muscle. We get an extreme closeup of his face where liberties are taken to add sharp, piranha like teeth to his mask and really make him look kind of freaky, at least I remember it being that way to me as a kid. And the guy he is scaring in that scene is voiced by Tim Curry, who was supposed to be The Joker before it was decided to go with Mark Hamill. They must have had him record some ancillary characters (Hamill voices the orderly in this episode) that they elected to keep. The real tension, I suppose, of the episode is Robin trying to overcome the fear toxin he was exposed to via his roommate’s telegram. He has a panic attack early that almost costs Batman dearly, and Batman has to kind of keep him at arm’s length for the confrontation with Scarecrow. Batman basically gives him tough love as there’s no cure for the toxin, you just need to power through until its effects ware off.

The Dynamic Duo figures out that Scarecrow is targeting the big Gotham Knights game. In a bit of hack story-telling, Batman and Robin’s “fight” with The Scarecrow is cut in sync with the actions of the football game, including Scarecrow’s vial being dropped cut with a fumble in the game. It’s stupid and the type of thing director’s can’t seem to resist when football pops into an action series (I remember contemporary series Rugrats doing something similar). There’s also a really long pass at one point in the game that’s animated to look more like a punt, making me wonder if the animators had ever seen American football (probably not). Since Scarecrow isn’t much of a physical threat, he’s caught rather easily once his threat to poison the entire arena is rendered toothless by Robin overcoming his fear and collecting the vial. Scarecrow suggests his one vial could have infected the whole stadium, which seems ludicrous. I guess since he was cornered in some scaffolding with no way out he could have just been lying in a desperate bid to escape, Batman seems to buy it though.

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Okay, now I’m scared.

“Fear of Victory” is an okay episode of Batman: The Animated Series. I like The Scarecrow and I like his new look, which he’ll hang onto until The New Batman Adventures. The little side story with Robin is fine and it makes sense since we’ve already seen Batman have to deal with the toxin, so why not Robin? It gives him some credibility since he does overcome it in the end, and since Batman doesn’t just tell him to stay home, it does tell us that Batman must value him as a sidekick. What is never really explained is just what drives Robin to actually accompany Batman on his various outings. Because his roommate got scared playing football? Okay. He’ll just kind of show up for no reason from time to time until season two. I prefer Batman as a solo act, so I’m fine with this arrangement and I’m fine with this episode.