Category Archives: Comics

Batman: The Animated Series – “Robin’s Reckoning: Part I”

Robins_Reckoning-Title_CardEpisode Number:  32

Original Air Date:  February 7, 1993

Directed by:  Dick Sebast

Written by:  Randy Rogel

First Appearance(s):  Tony Zucco, The Flying Graysons

 

Up until now we’ve seen very little of the sidekick formerly known as The Boy Wonder – Robin. He’s only appeared in a couple of episodes and hasn’t really brought much to the table. For episode 32, we’re going to finally find out how this Robin came to be via the flashback heavy episode – “Robin’s Reckoning.” Fox held onto this one for a long time. It’s production order episode 32, but it’s air date episode 51 and the first episode we’re covering the was held over into 1993. Fox knew it had a pretty good tale on its hands, and since the episode is a bit heavy, the network chose to premier it in prime time on February 7th with Part II following the next week on Valentine’s Day. It would air in reruns during the regular afternoon and Saturday morning time slots so there wasn’t an issue with the content, but of the several episodes of this show to be shown-off in a prime time slot, this one is arguably the most deserving.

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Robin, getting some of that action he was craving.

The episode opens with Batman and Robin in the midst of a stake-out. Some crooks are expected to show-up at a construction yard where the steel beams of a future skyscraper have already been erected. They’re saboteurs and intend to take the thing down or compromise the building’s integrity through explosive means. When we join in with our heroes we learn through Robin’s complaining that they’ve already been waiting for over four hours. Robin is especially child-like in this brief sequence and let’s out a “wahoo!” when the crooks finally show. For whatever reason, we’re going to see more kid Robin in terms of his behavior during this episode than we’re accustomed to. He’ll even address Alfred as “Man,” injecting a little Bart Simpson into his vernacular. I assume it’s to highlight the difference in character between he and Batman, but it sounds rather forced.

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I love “menacing” Batman.

Robin goes in first and Batman follows. They tangle with the crooks, a trio of typical gangster types, that contains some fun action pieces since they’re fighting in a pretty dangerous environment. One guy even gets a hold of a rail gun that nearly takes off Robin’s fingers. Another unfortunate fool ends up dangling from a girder, and when the other two attempt to escape Batman instructs Robin to let them go since Mr. About-To-Fall-To-His-Messy-Death is the only guy they need to find out who’s hiring these guys. In an amusing exchange, the crook refuses to talk so Batman and Robin walk away. He shouts after them that the cops wouldn’t leave him in this state and Batman is quick to remind him that they’re not the cops. I like this ruthless side of Batman and it makes me kind of wish the guy did fall so we could see if Batman truly would have stood aside. My guess is he probably would not, but it’s fun to think he might not have. Anyways, the crook eventually talks and says he’s working for a guy named Billy Marin. As the name is spoken Batman reacts with surprise and the sound of a bell chime can be heard, as in, the name rings a bell. This is easily the most hack thing this show has done and I really wish it wasn’t part of an otherwise excellent episode. It’s literally an audible cue as there is nothing in the scene responsible for the sound – so lame. When Robin pounces on him for info Batman abruptly cuts him off and orders him to get the Batmobile. Confused and hurt, Robin slinks away leaving Batman alone with his prey. He growls about wanting answers and the scene ends.

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Robin’s been a pretty cheerful guy up until now, but we’re in for a lot of Angry Robin from here on out.

At the Batcave, Robin is distressed about being brought home suddenly. He apologizes for his behavior at the construction yard, but Batman won’t explain why he’s bringing Robin back. Citing some old rules they apparently agreed to long ago, he justifies his needs for privacy and takes off. Robin has now gone from upset to downright angry. Alfred is there to hear him out, and bring him some supper (it kind of bothers me that Alfred first shows up in his pajamas, then is seen serving Dick in his tux. I’d like to think Alfred doesn’t need to get dressed in the middle of the night just to serve food) while Robin rants about how selfish Batman is. Finally it dawns on him to just look up Billy Marin on Batman’s gigantic computer, and he finds out Marin is an alias for one Tony Zucco. Robin repeats the name menacingly as the screen fades to black – it’s flashback time!

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Sid the Squid, listed as another alias here for Zucco, will come up again in a later episode.

Tony Zucco (Thomas F. Wilson) is apparently a small time extortionist who once tried to get a circus owner to hire him for “protection.” This circus also happened to be the home of The Flying Graysons consisting of young Dick Grayson along with his mother and father. Dick, aged 10, witnessed his boss tossing Zucco out of his trailer ordering him to get lost. Zucco then issued a threat which foolishly included the tired old line of “You’ll remember the name of Tony Zucco!” or something to that effect. The next night, as the Graysons are preparing to take center stage for their trapeze act, Dick witnesses Zucco exiting the tent. He tries to warn his parents, but it’s their cue and they are performers, after all. Dick’s father heads out onto the trapeze rope with Dick to follow. They do their routine before Dick returns to the podium so his mother can take his place. As she swings off Dick notices the rope for the trapeze has been tampered with. We see the silhouette of his parents swinging against the tent backdrop. They swing out of picture, then just the rope swings back into it accompanied by a gasping sound from the audience.

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The Flying Graysons.

The episode doesn’t linger too long on the actual accident, instead jumping to the aftermath of Dick telling a young Commissioner Gordon what he saw and that he thinks this Zucco character is to blame. Bruce Wayne, who was in attendance, has waited around to ask about the boy since obviously he’s experienced something similar. Gordon mentions he’s worried Zucco might come for him, so Wayne offers to help. The next day, Dick bids a tearful goodbye to his friends at the circus before getting into a car with Gordon who takes him to Wayne Manor. There he’s given a bedroom larger than my house and time to settle in. We get a quick cut back to an angry Robin, before joining Batman in the Batmobile who’s now making it obvious he knows that Billy Marin and Tony Zucco are one in the same and we go back to the flashback (one that’s apparently now more from Batman’s point of view).

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I get a very Lupin the 3rd vibe from this guy.

During this flashback we see how Batman made it a mission of his own to find Zucco to make him pay for what he did to Dick’s family. This includes a younger Batman (in a costume that reminds me of Year One and a bit of The Dark Knight Returns with a softer blue and a fat, all black logo and a belt with many pouches) going undercover to dig up dirt on Zucco, finding out he’s hiding out with his uncle Arnold Stromwell (Eugene Roche). We first met a current version of Stromwell in the episode “It’s Never Too Late” and now we get to see him as a slightly younger version of himself living the good life. Batman pays him a threatening kind of visit, in which Stromwell claims to not know the whereabouts of his bum nephew. Batman leaves, but not before tapping the residence which allows him to listen in on Zucco congratulating his uncle for getting ride of “The Bat.” Stromwell, on the other hand, is not in a congratulatory mood and kicks his nephew out of the family for bringing Batman upon his empire. The episode says little about Stromwell, but we know from his other appearance that his empire is built on illegal drugs. Zucco is able to make an escape, but it leaves Batman feeling like he’s close. Upon returning home though, Alfred reminds him that he really needs to take the time to mentor Dick and help him through what he’s dealing with. At first, Bruce is taken aback by Alfred’s comments pointing out what he’s doing is all for Dick, but quickly realizes that justice isn’t exactly what Dick needs right in this moment and he elects to spend more time with him. We get a nice scene where Bruce tries to cheer up Dick, and in doing so lets him know that he went through something similar. The hurt won’t go away, but it will get better.

The episode jumps back to the present with Robin scolding Batman over the radio for not letting him be a part of this. Batman won’t budge though and shuts down communication. Robin doesn’t respond in the way Batman probably hoped he would as he angrily jumps onto a Batcycle vowing to not sit this one out and even slipping in some ominous threats for the future about no longer staying on the sidelines (something this series will never readdress but its sequel series will). Alfred can only watch as Robin speeds off out of the Batcave leaving us, the viewers, to wait until next week to see how this all gets sorted out.

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The smaller moments shared between Bruce and Dick work so well that I wish there were more.

Really, aside from that one really lame sound cue, this episode is exceptional story-telling for a children’s program. That sounds like a back-handed compliment, but it’s not intended to be. Children’s shows have to work around emotion sometimes. People can get mad, but they can only do so much to show it. They can also be sad, but rarely are they allowed to grieve for something as long-lasting and impactful as the murder of one’s parents. This episode does a great job of artfully telling its story in a way that pleased the censors. The death of the Graysons was especially artful with everything happening offscreen without just doing a “yada yada” thing. It’s there, and we experience it in the moment, we just don’t actually see the pair fall to their untimely deaths. And I also appreciate the small moments. The episode doesn’t put the camera on Young Dick for any real length of time to focus on his grief, but it illustrates his grief in smaller ways. When Bruce walks in on him at the end of the episode we see him wiping tears from his eyes letting us know that he’s probably just been sitting around in a state of distress. It’s possible he’s spent every day since the incident doing just that. We get enough of his sorrow to feel it without letting it become the focus of the episode.

What is kind of lost is the the focus of the episode is an opening of an old wound for our present day Robin and the potential start of a rift between he and Batman. Director Dick Sebast does as well as he can with the 22 minute runtime to balance things out between flashback and the present day anger of Robin. While his boyish antics early in the episode aren’t very convincing, his anger is. Voice actor Loren Lester does a great job in making us believe angry Robin is a force to be reckoned with. His anger at Zucco for what he did years ago and his anger directed at Batman for keeping vengeance from him is palpable. It’s a good a setup for Part II. The only other victim of the short runtime is perhaps Alfred. I get the sense the episode wants us to feel as if Alfred is being put in the middle, and he’s supposed to be a stand-in for the audience as well. We want to like and root for both Batman and Robin, as Alfred obviously does as well. We understand Robin’s anger, but we also know that Batman is only looking out for him. At least, that’s the understanding I have in regards to Batman’s motives, but that may be because he better explains that in the follow-up and I’m inadvertently recalling that tidbit of information as I watch this episode again. As a kid, there’s a good chance I felt Batman was being a jerk.

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The episode succeeds in giving us insight into the Robin character thereby justifying his existence in this cartoon, which before now, he kind of felt like he didn’t belong.

“Robin’s Reckoning” is justifiably a favorite episode of many and I’m happy to say it holds up well. I love Robin’s origin because it both ties him to Batman in their shared tragedy and because it provides a plausible reason for why Robin is so agile and graceful as an adult able to keep up with Batman. In re-watching it now I do see how the show really relies on the audience having an established relationship with the Robin character since this is only his third appearance and we’re kind of asked to take his side in his conflict with Batman, the character we’ve been spending every week day with. I suppose it’s simply an advantage to working with iconic characters like Batman and Robin who really need no introduction, though still a little surprising since how small a role Robin had played in the film franchise. I’ve always been on the fence about Robin as a character, the fact that Batman would let a kid play super hero is rather absurd. And I have a cynical opinion of him that he’s just around to give kids someone to relate to, which they really don’t need. Kids aren’t that dumb. This episode does help to justify his existence and thankfully it’s not the start of Batman no longer being a mostly solo hero.


Batman: The Animated Series – “The Cape and Cowl Conspiracy”

The_Cape_and_Cowl_Conspiracy-Title_CardEpisode Number:  31

Original Air Date:  October 14, 1992

Directed by:  Frank Paur

Written by:  Elliot S. Maggin

First Appearance(s):  Josiah “The Interrogator” Wormwood, The Bat-Signal

Episode 31 turns its attention to a seldom used villain in Josiah Wormwood, also known as The Interrogator. It’s his lone appearance in the series and he is appearing chiefly because the writer for today’s episode, Elliot S. Maggin, is essentially adapting his own story from Detective Comics #450 – “The Cape and Cowl Death Trap!” It’s not the first time we’ve seen a writer cross-over from comics to television to adapt their own story for this series and it probably isn’t the last. Maggin, as best I can tell, is now a retired comic book writer, but he’s worked on a lot of the major characters for both of the big companies including Batman, Superman, Spider-Man and Hulk. He’s also written scripts for other super hero cartoons and even tried getting into politics on three separate occasions, all three resulting in either his defeat at the ballot box or withdrawal. Perhaps because we have an outsider for this episode, “The Cape and Cowl Conspiracy” has a unique feel. It involves Batman being tested by his foe repeatedly in a sort of game over his trademarked cape and cowl as opposed to some bid to either kill Batman or pull an elaborate caper. It also features some interesting behavior on the part of our hero who has a more playful, and boastful, persona in this one.

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Meet The Interrogator Josiah Wormwood, you will likely forget all about him at the conclusion of this week’s episode.

The episode opens with a nameless courier (Mark Taylor) being lured to an amusement park or something in the middle of the night to retrieve some bearer bonds. He’s being guided by a letter composed of block letters cut and pasted from a periodical while a voice booms over an audio system urging him on. He seems annoyed, and soon finds himself stumbling into quicksand. Ahh quicksand, one of those things I had a tremendous fear of as a child because it seems to only pop-up as a threat in cartoons. As an adult, no such fear. He escapes with his life, but the criminal behind the trap acquires the bonds he was after. We soon join Batman and Commissioner Gordon in Gordon’s office as Batman is informed of the theft that took place. The courier was supposed to retrieve some bonds that were being donated to charity and was intercepted by noted criminal Josiah Wormwood (Bud Cort). Batman is pretty familiar with him, though it doesn’t sound like the two have come face to face before. He also knows that Wormwood has a connection in Gotham to a Baron Waclaw Jozek (John Rhys-Davies) who is some sort of con-man able to live openly in society, apparently his dealings occur on the edge of the law.

Jozek happens to be speaking at a banquet that night and as he approaches the podium to speak Batman brazenly swoops in and nabs the guy. He swings him around the room and drags him through a cake before ending up on a balcony. It’s a rather impressive feat of strength for the caped crusader as the Baron is a man of generous proportions. There’s also a quick cut of the audience laughing as Batman circles the room. It leads me to believe that director Frank Paur felt it important the crowd react that way as opposed to in fear. I think if I saw Batman do that I’d probably freak out as there’s nothing about his demeanor, nor Jozek’s, that suggests what’s taking place should be funny. Maybe it’s just an open secret among the group that Jozek is a scumbag, but what does that say about them if they’re there to hear him speak?

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The Baron does not take too kindly to Batman’s meddling, but is he actually going to do something about it or just take that suggested vacation?

Batman does his usual interrogation on the Baron in order to suss out some information on Wormwood and his movements in Gotham. The Baron is rather terrified, but has little information to offer resulting in Batman leaving an angry Jozek on a rooftop with a recommendation he take an extended vacation. Later on in the evening, we see Jozek  seated at a desk in a penthouse. Wormwood struts in indicating he was asked to come here to meet with the Baron and talk business. Jozek informs Wormwood that he wants him to acquire Batman’s cape and cowl for him, but he won’t reveal why. When Wormwood asks, Jozek informs him he’ll tell him only if Jozek tells him how he acquired the bearer bonds from the other night. The two part with Wormwood agreeing to do the job and the two will revisit their discussion when the job is done.

Batman finds himself summoned to Gotham PD via the Bat-Signal, the first time we’ve seen it used in the show. Batman even makes a comment about Gordon’s new “toy” so apparently Gordon commissioned the device in this version of Gotham (which is surprising, since so much of the series borrows from the Burton films in which Batman gifted the signal to Gordon). The scene is very familiar to the one that occurs at the end of Batman Begins, minus the exchange about thank you’s. Gordon received another one of Wormwood’s notes in block print, but this one contains more of a riddle about where to find him. He gives it to Batman, who immediately knows it’s referencing a train yard. Batman ends up inside a train there that immediately starts up. He’s trapped, and Wormwood speaks over an intercom taunting him. There’s a woman tied up on the tracks, and if Batman wants to save her he’s instructed to turn over his cape and cowl. Reluctant to do so, Batman is able to escape from the engine in just the nick of time only to find out there was no woman – it was just a hologram.

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He’s got a solution for everything.

A surprisingly upbeat Wormwood is then shown telephoning the Baron. He relays that Batman escaped him, but he has a new plan and will utilize a wax museum that he for some reason has access to. Batman, again, is summoned by Gordon to receive another riddle and, once again, he knows it’s referencing the wax museum. He heads there and almost immediately finds himself trapped in a room under a giant light bulb that’s apparently pretty hot. It’s melting the max, and Wormwood once again is there to taunt Batman over the intercom system (this is apparently his “thing”). Batman first tries to escape, but a steel door closes over the ceiling and it’s apparently strong enough to sever Batman’s grappling gun cable. As the wax sculptures around him melt away, Batman notices the metal endoskeleton the wax is draped over and fashions a crude spear to take out the giant heat lamp. Unfortunately, this just triggers some gas to start seeping in. Accepting defeat, Batman hands over his cape and cowl. Apparently, he was prepared for this fate though as he wears a second mask under his traditional one preserving his secret identity. Wormwood seems disappointed for only a moment, then seems to not care. It’s interesting that Wormwood isn’t interested in taking Batman out. As more of a game-player, he probably would rather Batman leave knowing he was bested and having to live with that defeat.

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An exercise equipment fight? Well, I suppose it’s better than the screwdriver vs umbrella fight from “I’ve Got Batman In My Basement.”

Wormwood returns to Jozek who is delighted to receive the cape and cowl. He offers Wormwood a drink (looks like sparkling water, since we can’t show adults drinking booze in a  kid’s show after all) and the two sit down to share information. Wormwood spills the beans on who arranged the job to steal the bonds the other night and where they’re located, producing a key which he is to give to his counterparty the next day. He then prods Jozek about the cape and cowl and what he could possibly want with it. Well, what does one typically do with such a thing – wear it of course! Only it’s revealed that Wormwood isn’t speaking with Baron Jozek at all, but Batman in disguise! He played him like a fool, and now he wants that key. Wormwood tries to run off, but Batman is too quick. The two have a little fight in a gym located in the penthouse that nearly results in Wormwood’s demise when he crashes through a window. The police arrive though and apparently they had the room bugged – Batman and Gordon orchestrated the whole thing. As a parting shot, we see Wormwood in jail receiving a package with a rhyming sort of note about keeping warm. The package is from Batman, and it contains a cape and cowl.

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Batman, like The Joker, seems to delight in having the last laugh.

“The Cape and Cowl Conspiracy” is one part mystery and one part thriller, but on a small scale. Wormwood may lack name recognition, but he’s fine for the role carved out for him in this episode. It’s sort of interesting seeing Batman defeated, but of course it’s only interesting upon the initial viewing since it’s revealed Batman was playing him the whole time. Also of interest is seeing Batman act like kind of a smug jerk in many of his exchanges with Gordon. When Gordon receives a note from Wormwood, each time he asks what it could be referring to only for Batman to essentially taunt him and quietly boast about his own intellect because he immediately knows what the letter is referencing. It’s especially smug on Batman’s part in regards to the wax museum clue since he actually knows the reference because Wormwood told him! What a dick! It’s also kind of neat to see Batman play a master of disguise in fooling Wormwood as Baron Jozek. It’s rather preposterous, but I guess it is just a cartoon. I do wish they tried to have Kevin Conroy voice Jozek so at least Batman’s ability to duplicate that voice exactly would have some basis in reality. For all I know they did and maybe they just weren’t happy with Conroy’s takes.

At the end of the day, “The Cape and Cowl Conspiracy” is a fine episode, but not really memorable or interesting. Even visually, it’s kind of boring and the different settings Batman is inserted into aren’t particularly inventive. Batman seems less stylized for the most part too, and with a pretty conventional adversary, the whole thing feels rather small. Wormwood is not exactly threatening looking with his receding hairline and ordinary outfit. I suppose not every villain needs to be this outrageous personality, but a little styling goes a long way. This episode is basically just filler, but we’ve got some good ones lurking over the next two weeks that will hopefully make up for it.


Batman: The Animated Series – “Perchance to Dream”

Batman_perchance_to_dreamEpisode Number:  30

Original Air Date:  October 19, 1992

Directed by:  Boyd Kirkland

Written by:  Laren Bright, Michael Reaves, and Joe R. Lansdale

First Appearance(s):  Martha Wayne

“Perchance to Dream” is one of my favorite episodes of Batman:  The Animated Series, and in looking around the internet, I’m apparently not alone in my enjoyment of it. It’s a story that originated in part from Detective Comics #633 and it’s a story that’s basically been retold several times over, just in a different fashion. When drilled down to its core, it’s simply a story of what-if Bruce Wayne gave up being Batman or never became Batman to begin with. The way it’s presented in this episode is fun and clever, and for a young adolescent mind, it was delightfully confusing even if everything about the episode’s resolution is telegraphed basically from the start. Because the episode does revolve around a mystery, I’ll just say you should watch it before reading this. It’s fun and not something I want to spoil for anyone, but there’s some really obvious clues too so it’s no Rosebud.

The episode opens, as many do, with Batman pursuing some criminals in the Batmobile. They flee into a warehouse and Batman gives chase, but he stumbles into a trap. We get a quick cut of Batman looking up at something descending from the ceiling onto him and then a jump-cut to Bruce Wayne waking up in a cold sweat. Alfred is there to open his curtains and get him up and also inquire about the alarmed state Bruce awoke in. He brushes it off as a bad dream and gets on with his day. When he goes to open the entrance to the Batcave he finds it’s not there. When he asks Alfred about it he’s confused and thinks Bruce is playing a joke. This just annoys Bruce and he seems about to get angry until his dad enters the room.

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We’ve seen and heard from Thomas Wayne before, but this is the first time Martha gets to speak (well, sort of).

Bruce is shocked to find his parents, Thomas (Kevin Conroy) and Martha (voiced by Adrienne Barbeau, the first time the character spoke) are alive and well and enjoying retirement. He doesn’t understand how this could be, and his parents are concerned. He soon finds out that he’s also engaged to be married – to Selina Kyle of all people. Bruce seeks out Leslie Thompkins for some guidance and she’s no help in sorting out what’s going on, but she is able to steer him towards being happy and accepting of his current life. Things get really weird though when he and Selina have a run-in with Batman. Batman apparently showed up in Gotham recently and he behaves just like how we would expect Batman to.

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You woke up engaged to the woman of your dreams Bruce, just go with it!

Bruce is left to assume that his life as Batman was nothing more than a dream. A very detailed dream. He’s resigned to accept this as his life is pretty great. After all, he’s still fabulously wealthy, has two living parents, and is engaged to a fine looking lady (we know from “The Cat and the Claw” that Selina is very much what Bruce finds attractive) who isn’t a cat burglar. Everything is fine until he opens up a book and finds it’s full of gibberish. He soon realizes all writing is just a nonsense collection of letters. He starts to get enraged and his parents are once again concerned about his well-being. He resolves that Batman is the key to what’s going on and he storms off to confront the caped crusader.

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Looks like a worthwhile read.

Wanting to get Batman’s attention, Bruce sets his sights on an enormous clock tower in Gotham Cemetery. To make things a bit more challenging, the Waynes called the police about their son, and when Bruce runs from the cops they decide they need to give chase. He never expressly states his plan, but by climbing to the top of the clock tower it’s implied that Bruce wants to make Batman think he’s contemplating suicide. Sure enough, Batman does show up and the two are forced to confront each other. Meanwhile, a storm rages in the background and the setting for Bruce Wayne vs Batman takes on a sullen feeling as opposed to an exciting one. Bruce then brings us all up to speed about what he’s realized. The garbled text indicated to him that he’s living in a dream world, since dreams and the ability to read are located on different hemispheres of the human brain (this is the part where everyone watching begins to wonder if they’ve ever read in a dream). Batman is indifferent to Bruce’s claims and the two tangle, but Bruce is able to wrestle the mask off of Batman to reveal the face below – The Mad Hatter!

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Not something you see everyday.

The Mad Hatter explains that he’s not really the Mad Hatter, just an aspect of him in Bruce’s mind. He’s not really there, and thus not privy to the details of what’s going on in Bruce’s head (in other words, he doesn’t know Bruce is really Batman). He’s placed Batman, in the real world, into his dream machine. The goal is to keep Batman happy and comatose so he’s free to do whatever it is he wants to do – which we really have no idea what that is since the last time we saw him he just wanted the affections of his assistant. Satisfied that The Mad Hatter has no knowledge of what’s really transpiring inside Batman’s head, Bruce jumps from the bell tower as the police storm in with horrified expressions on their faces. The suicidal act jolts Batman back to consciousness and we see him hooked up to some Dr. Frankenstein kind of machine. Mad Hatter is beside himself with frustration and is incensed that Batman would pull himself from an idyllic world just to foil his plans. He’s The Mad Hatter, so there’s little resistance he can put up once Batman is free and the cops show up to take him away. When Gordon asks Batman just what the machine does he replies with, “It’s the stuff that dreams are made of.” How poetic.

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I love the lighting all through-out this sequence.

“Perchance to Dream” is largely fun because of the what-if question it poses. Like most of the episodes of this show, you can pick it apart incessantly in a bid to ruin it. Why didn’t The Mad Hatter unmask Batman once he had him restrained? Why not just kill him? He seemed to try and kill Batman in their last encounter so it doesn’t seem like he’s averse to murder. I suppose it is different to try and kill someone in the act of fighting them as opposed to killing a sleeping enemy. Basically, he had Batman beat and blew it. Also, the whole way the dream world unravels with the writing thing doesn’t really hold up in the real world. It’s the type of fact you might read about and form your own conclusions, it certainly sounds clever. If you’re actually dreaming you can certainly read things because it’s just your subconscious telling you what it is you’re seeing. I think what the writers were trying to get at is that the dream world inhabited by Bruce is partly created by his subconscious, but also partly created by the device he’s strapped into. If he were to pick up a random book that was put there by The Mad Hatter’s invention then Bruce’s subconscious wouldn’t be able to have a frame of reference to fill the book with words. It also would explain how Bruce would need to open a book or newspaper to realize this, as his subconscious could easily fill in the blank spot on a McDonald’s sign or something because it’s a familiar sight (though there is a background clue during the episode that features a jumbled sign briefly so maybe I’m putting more thought into this than the writers did).

There is a quiet tragedy to this episode as well. As a viewer, part of me wants to see Bruce give into The Mad Hatter and just be happy. Batman is cool and all, but what kind of life is that really? We know Bruce was very much taken by Selina in her prior appearance and I think most viewers root for the Bruce/Selina pairing. Obviously, it’s not to be. As a vehicle for The Mad Hatter, this plot is satisfying since it draws on his mind control device, though this is another example of villains just existing outside of Arkham with no explanation of how they got there. The Mad Hatter will not be a frequently relied upon villain, which I’m okay with since he’s kind of lame, and this is easily his best appearance of the series. I did find it funny that they use The Mad Hatter’s theme over the title card, something I didn’t notice in previous viewings, which blatantly gives away the villain of the episode. On television, The Mad Hatter’s first two appearances were only separated by a week so the theme was still fresh in the minds of viewers. The mystery isn’t what makes the episode a success though, so I suppose it doesn’t matter. You could replace him with basically any villain and the episode would still be fun. The episode worked so well that I have to believe it at least partly inspired the much later episode of The New Batman Adventures “Over the Edge,” which is often considered the best of that batch of episodes. It’ll be awhile before I get to that one.


Batman: The Animated Series – “Eternal Youth”

Captura_de_pantalla_2011-09-20_a_las_02.44.27Episode Number:  29

Original Air Date:  September 13, 1992

Directed by:  Kevin Altieri

Written by:  Beth Bornstein

First Appearance(s):  Maggie Page

 

Sometimes there are episodes I really look forward to re-watching and blogging about, and sometimes there are those I dread. And on a rare occasion, there’s an episode I dread that I end up enjoying, which is the case for this week’s entry:  “Eternal Youth.” As I go through this series again, I’m finding my attitude towards each episode is still firmly grounded in the opinion I held as a kid, even though I have seen all of these episodes as both a kid and an adult. And in the case of an episode like this one, I probably had a negative perception because it’s light on action and the plot revolves around a pair of sexagenarians in Alfred Pennyworth and the debuting Maggie Page (Paddy Edwards) coupled with a villain I still wasn’t too familair with:  Poison Ivy.

The episode opens with a frightened older woman running from a shadowy subject. It’s pretty obvious the person she’s frightened of is Poison Ivy. She warns she knows things and she’s seen what Ivy has done to the others, but that seems to only provoke Ivy into passing the point of no return. Since this is a kid’s show, and Ivy isn’t so boorish as to simply shoot her victims, she instead sprays the woman with some kind of green chemical cloud that looks similar to weed killer which freezes the old gal in place. We cut quickly to Bruce Wayne angrily ordering someone on the phone to back out of some business dealing because it will endanger a rain forest. Alfred remarks it was a good thing he noticed what was transpiring, while Bruce remarks he was lucky to notice, and we have our establishing plot.

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Meet Maggie, but don’t get too attached as you’ll never see her again.

Poison Ivy is out to get CEO’s and business types who have made money at the expense of the environment. We don’t know just how far is too far with Ivy, but destroying a rain forest probably fits the bill. The plot needs her attention to fall on Wayne, but the show can’t make Wayne some monster who bulldozes endangered ecosystems for profit, so it establishes right away that he’s against such behaviour, but Wayne Enterprises is so big (and he’s rather consumed by his other profession) that it’s possible some things could sneak by. Or maybe Ivy just heard about this business deal while it was in the planning stages before Bruce squashed it. Either way, we’ve established that Bruce Wayne is in Poison Ivy’s crosshairs (or whatever aiming device is on that weed killer gun) while also making him innocent of being a menace to the environment.

A VHS is delivered to Bruce that Alfred runs by him. It’s apparently for a spa of some kind. At the same time, Alfred’s apparent girlfriend Maggie shows up and is eager to see the tape. It’s for a resort that claims it can slow down and even reverse the aging process, and as a demonstration of what it can do, has extended a free invite to Bruce. He’s not interested, but when he suggests Alfred and Maggie take his place Maggie is very eager, while Alfred not so much. It’s a bit hard to pin down just what this relationship is. Alfred almost seems annoyed by her presence while she seems to very much enjoy him. I don’t know if she’s just trying to get some affection thrown her way, or if they are actually dating. Maggie will make a few comments here and there that sort of support both theories, and when they part after returning from the spa a vigorous feeling Alfred merely plants a kiss on her cheek. Some parting gift.

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That’s about as romantic as these two are going to get.

The two do head to the spa and while Alfred is a sour puss at first, he soon comes around when he samples the refreshments and enjoys being waited on for a change. The two are sad to see their time there end. When Alfred returns home he brings along some of the spa’s goodies, namely some additive that’s mixed with water, and he decorates the Bat Cave with plenty of flora. Batman finds the behaviour a bit odd, but doesn’t seem too concerned until Alfred passes out. After some rest, Alfred wakes up and basks in the sun. Maggie soon shows up and the two decide they must return to the spa – they can’t stop thinking about it.

Meanwhile, various other notable individuals have turned up missing. The police haven’t turned up anything in their investigation, and Gordon basically gives Batman the okay to rummage through one of the missing person’s apartments. And wouldn’t you know, Batman notices the same VHS tape Bruce Wayne received for the Eternal Youth spa in the missing woman’s VCR. Really, Gotham PD? It doesn’t take long for Batman to realize something is up. He’s analyzed the junk Alfred brought home with him, finding out it creates some kind of crazy, living plant when he mixes it with human plasma (I wonder if they couldn’t say blood) prompting Batman to go pay a visit to the spa.

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Admittedly, that’s kind of disturbing,

Unfortunately, Batman is too late to help Alfred and Maggie. Upon return, the two were shown what really happens at the spa. All of the guests have been turned into trees! Yes, trees. Admittedly, it’s pretty silly to read about, but the episode kind of pulls it off by showing all of the individuals with frozen expressions of horror on their faces. Alfred and Maggie fall victim to the same fate thanks to Poison Ivy and her two lovely assistants Lily (Julie Brown) and Violet (Lynne Marie Stewart). When Batman arrives, he sees the grisly sight and Ivy tries to do the same to him. Too bad for her he coated his cape in a herbicidal antidote – hah! I got a real 60s vibe out that one. With her spray stuff rendered toothless, Ivy doesn’t have much else to choose to do except run. She tries to use the cover of the nearby forest to ambush Batman, and even makes use of that nifty little wrist-mounted crossbow she has, but it’s to no avail. Batman gets his girl, and he also reverse engineers a cure for all of the folks turned to wood.

Alfred and Maggie are forced to spend some time in the hospital after their ordeal. A few plant puns are made as Maggie sits beside Alfred’s bedside. We end the episode on a bit of a joke, as Maggie remarks Bruce isn’t too bright when he attempts to cheer them up with a plant – which is met with revulsion. This episode is quite fine. There’s a bit of a horror element to Ivy’s scheme which helps inject some danger into the proceedings. A lot of the episode rests on the chemistry of Alfred and Maggie, which is surprisingly amusing. Too bad for Maggie this is her lone appearance in the show. Batman kind of takes a back seat to things, as he really often does, but he doesn’t come away looking omnipotent or anything, though he is a pretty impressive chemist. The episode has a some-what understated look, but it animates well. Ivy is especially impressive bounding through the forest during her attack on Batman.

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I always liked it when Poison Ivy actually fired that weapon, so often it’s just treated like a decorative piece.

For Poison Ivy, this is her second appearance on the show as a featured villain. She had a cameo in one of the Scarecrow episodes, but this kind of establishes what to expect from future repeat villains. For The Scarecrow, we’ve been shown that he’s escaped Arkham to reek havoc on Gotham, and for The Joker we’re usually given no explanation for how he’s out and about once again. For Poison Ivy, she’s given The Joker treatment, so if we thought he was just a special case that’s shown to be not exactly true. Most villains are just going to come and go on this show with little explanation for how they got back on the streets. While it’s nice to have that information provided, I can totally understand the writers and directors not wanting to devote time for some prison breakout every time they want to re-use a villain. Perhaps it’s lazy, but for a show that only has about 22 minutes to work with it’s hard to argue that it doesn’t make sense.


Boss Fight Studio Dead-Eye Duck and Holiday Bucky

IMG_2231Wave 2 of Boss Fight Studio’s Bucky O’Hare line is now shipping to consumers and comic shops across the US. Wave 1 was extremely well received nabbing a few Toy of the Year awards and earning the approval of yours truly right here at The Nostalgia Spot. Wave 1 was pretty hotly anticipated among Bucky O’Hare fans since it was the inaugural wave in a  new line of action figures and because it contained the long-awaited First Mate Jenny action figure – a character we were denied back in the Hasbro days. Wave 2, which consists of Stealth Bucky, Astral Projection Jenny, and Dead-Eye Duck is perhaps just as much anticipated because Dead-Eye has long been a fan-favorite. The four-armed former pirate and current gunner on the Righteous Indignation, was brought to life by Scott McNeil for the cartoon with a ton of moxie and a bad ass attitude – traits always endearing to young boys. Also shipping is the special Holiday Bucky, an Easter variant of the Wave 1 figure presented as a chocolate bunny, though not as literal chocolate.

IMG_2221Wave 2 still runs approximately $35 per figure, a steep price for a single 4″ figure, and thus why this review is only for Dead-Eye and the holiday variant. I’m not a professional reviewer and my blog is hardly large enough to attract enough attention to the point where I can receive review copies of toys, so I had to take a pass on the Wave 1 variants and just stick to Dead-Eye. When it came to the Holiday Bucky, I was just too charmed by the packaging and concept to resist. For the time being, I’ve opted to keep Easter Bucky in his packaging, even though it’s fairly easy to remove the figures and reassemble the packaging thanks to an ingenious design that just clips the blister to the card stock. As a result, I’m not going to go into much detail for him. He’s the same figure as before, just with a different paint application. I consider the Easter themed packaging to be part of the appeal and I just think he displays better in box.

With Dead-Eye though, I am taking no such precautions. Dead-Eye is a wonderfully fun design and he demands to be opened and played with. His colors are toon and comic accurate being a pale orange with red straps. The straps are a separate piece of plastic and are glued in place giving him some nice definition. He comes with four guns, though typically he would only wield two at a time in the comic/show, but four arms practically demands four guns, plus the old Hasbro toy came with four as well (sadly, my old Dead-Eye has been lost to time so no comparisons). He has a pair of additional beak attachments to change up his face, and four additional hands including one with a piece of chalk for tallying his kills from the seat of his canon. He has the same articulation as Bucky, with the joints able to pop off and on making the chances of breaking him quite limited. Of course, the additional arms technically means he has more articulation and each shoulder is connected by a ball and socket joint. His range of motion with all four arms is excellent, and his over-sized webbed feat make posing him a breeze.

Basically my only complaint with Wave 1 was how hard it was to swap Bucky’s parts, though I had no such difficulty with Jenny. Dead-Eye shares some of those traits with Bucky, and in some areas he’s better. Dead-Eye arrived with some pretty stiff joints all around. His shoulders moved fine in the socket, but the hinge piece in there and as well as in the elbow were pretty stubborn. Working him gently alleviated some of this, but I’ll probably need to hit him with a hair dryer if I really want to loosen things ups. His hands are also pretty stubborn and do not like popping out. They’re small pieces and getting a grip on them can ware out your thumbs pretty fast. Getting them in is harder than getting them out, and to get them flush you’ll probably need hot water or the aforementioned blow dryer. Thankfully, his beak attachments are a breeze, popping off and on with minimal effort, but not so minimal that you need to fear them falling off. His default expression has gritted teeth on either side and he comes with a second bill that has a wider grin on the right side and a third bill that’s completely closed. Since his whole face doesn’t come off his eye will always be in kind of a frown, but I’ve honestly never seen Dead-Eye with any other expression.

Size-wise, Dead-Eye is pretty much the same height as Bucky which is accurate to both forms of media. This means he’s a little shorter than Jenny and the trio look great posed with each other. It’s hard not to look at them and imagine what future versions of Blinky, Willy, Bruiser and so on will look like beside them. Like the other two, his packaging also is an homage to the Hasbro toy with the same artwork on the front just changed slightly. A character bio from creator Larry Hama appears on the back as well as a silhouette of the Toad Storm Trooper to follow in Wave 3, which is supposed to arrive before the end of the year. In addition to the Trooper, a stealth variant of Dead-Eye is expected as well. There’s also to be a special Corsair Canard version of Dead-Eye, which was the group of pirates he belonged to before the events of the comic/show, that is being packaged with a tin lunchbox. There also is a toon variant of Bucky, which appears to be the same as Wave 1 Bucky but with maybe a brighter red plastic, that I believe is also part of Wave 3. Boss Fight Studio is a small company, and Bucky O’Hare a niche product so forgive me if I’ve said this before, but variants are needed and will probably continue in order to make the line profitable and hopefully able to continue. Boss Fight has yet to show anything for a potential Wave 4, so your guess is as good as mine on what will be included, but hopefully it happens.

IMG_2232Dead-Eye Duck is a welcomed addition to the Bucky O’Hare line and the most appropriate choice for a third figure due to his fun design and popularity with the fanbase. He’s just as good, if not better, than the figures that preceded him. His anatomy makes his facial expressions less imaginative, but he makes up for it with easy to swap face pieces without the troubling stubbornness exhibited by the Wave 1 Bucky. And Holiday Bucky is a silly and fun variant for the line. Really, a chocolate Easter Bucky design? I would have never thought of it. Both Dead-Eye and Holiday Bucky, who is limited to 400 pieces, are available at http://www.bossfightshop.com along with the other figures from Wave 2 and the Wave 1 figures. Being a small shop, don’t expect Boss Fight to dispatch your order right away should you choose to make a purchase since they’re probably consumed with fulfilling the pre-orders right now, but they’ll come. I can’t say enough good things about this line of action figures, or about how happy it makes me to see Bucky and the gang relevant again, so if yo’ve been sitting on the sidelines maybe now is a good time to jump in!


Batman: The Animated Series – “Dreams in Darkness”

Dreams_in_Darkness-Title_CardEpisode Number:  28

Original Air Date:  November 3, 1992

Directed by:  Dick Sebast

Written by:  Judith & Garfield Reeves-Stevens

First Appearance(s):  None

Episode 28 of Batman:  The Animated Series is one noteworthy and packed episode. This episode is both based on a story from the comics and also the inspiration for an even bigger story. It features, once again, The Scarecrow who is making his third appearance in this cartoon as a featured villain. This is pretty remarkable as prior to this series The Scarecrow wasn’t exactly a household name. He had appeared in some versions of The Super Friends television shows, but he was hardly popular. More prominent villains like Catwoman and The Penguin, fresh off starring in Batman Returns, have only been featured in 3 episodes total, and one was a two-parter. In the case of The Penguin, he was featured in the sort of throw-away goofy “I’ve Got Batman in my Basement” episode which is not exactly a prominent spot considering he’s foiled by kids for most of that one. Another classic and fan-favorite villain The Riddler hasn’t even been featured in one yet! It’s pretty cool that the show is able to elevate a villain like The Scarecrow, as his episodes have generally been pretty solid and this one is no different. This episode will go on to inspire much of Batman Begins as both feature The Scarecrow trying to poison Gotham’s water supply via Arkham Asylum’s basement. Presumably, Scarecrow was included in that film because he hadn’t been used in prior feature films starring Batman and if you’re going to look for Scarecrow stories you could do worse than looking at Batman:  The Animated Series. The main notable difference between the two is the inclusion of Ra’s Al Ghul in the film’s version of the plot as the mastermind behind everything.

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Not the way we’re used to seeing our hero.

“Dreams in Darkness,” not to be confused with the upcoming “Perchance to Dream,” also draws inspiration from the tale “Batman:  The Last Arkham” as both feature Batman as an inmate in Arkham Asylum. It’s also been a part of Batman’s character that some citizens of Gotham view him similarly to the weird, costumed villains he fights against. Batman walks a fine line between righteousness and obsession, which can teeter on the edge of sanity. This show won’t dive too deep into those themes, but it is a part of his character that I do find interesting. For this episode, he becomes an inmate of Arkham by being exposed to Scarecrow’s fear toxin. It makes him hallucinate and act a bit crazy. He has an antidote this time, but a doctor tells him he’ll need to rest a couple of days after taking it and he just doesn’t have that kind of time. All of Gotham is in danger, and Batman needs to convince the doctors at Arkham that he needs to be set free so he can stop The Scarecrow from infecting all of Gotham with his hallucinogenic drug.

What adds a nice twist to the episode is it’s largely a flashback. The episode opens from the perspective of a doctor and some orderlies at Arkham discussing their latest inmate, which is revealed to be Batman. Batman then narrates us on how he ended up in this state, before the story catches up to the present and Batman is forced to get creative to free himself. In some ways, the real antagonist of the episode is Dr. Batholomew (Richard Dysart) who doesn’t believe Batman’s tale of imminent danger, or that The Scarecrow could be behind it because he’s safely imprisoned at Arkham. The Scarecrow himself appears only really for the climax of the episode.

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Despite spending a good portion of the episode cowering in fear, Batman still finds time to look like a bad ass.

Most of the episode is devoted to Batman’s narrated flashback. He gets poisoned when stopping an attempt by one of Scarecrow’s goons to poison the water supply at a spa. The goon in this case has a missing right hand and in its place is an attachment that features a welding torch and a drill, the latter of which is used to create a tense little moment where it looks like Batman is going to have his heart exhumed. Batman stops him, but during the confrontation the crook accidentally smashes his machinery causing a red gas to seep out. At the time, Batman is unaware it has anything to do with The Scarecrow which is why he seeks medical advice after experiencing hallucinations such as seeing The Joker in the Batcave or nearly running over an illusion of Robin with the Batmobile. It’s when he visits the crook he took out at the hospital that he learns he’s been diagnosed with fear hallucinations, which is all Batman really needs to hear to know The Scarecrow is behind it.

Batman is able to put two and two together; the crook he stopped was trying to poison a water a supply for a spa and Scarecrow is not likely to stop there. He’s just now in Arkham and needs to get out. Dr. Bartholomew won’t even entertain Batman’s story, until someone finally bothers to check on Dr. Crane and finds out that he has, once again, escaped. Batman will soon do the same, and he’s able to extricate himself by taking an axe which was mounted on a hallway wall beneath a fire extinguisher. I’m no doctor, but having an axe in an easily accessible area of a mental hospital seems like a bad idea.

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Beware of Joker rat!

Since Batman is rigged up in a strait jacket for most of the episode, the writers have to find a way to explain why no one takes Batman’s mask off. Dr. Bartholomew offers some goofy medical reason why they should not, which I suppose is good enough. Of interest though, is when Dr. Bartholomew starts name-dropping other inmates of Arkham he uses their real names, including Jack Napier who is canonically established as Joker in this series. I suppose that makes sense given how heavily inspired it is by the Burton films. There’s also a really interesting dream sequence for Batman where he’s in a mostly red environment trying to chase after his parents. They disappear into a tunnel which morphs into the barrel of a gun dripping blood that blows Batman away. It’s pretty chilling and a good example of how hard it would be for Batman to simply push aside the hallucinations brought on by the drug.

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Things get pretty weird underneath Arkham.

Eventually, Batman will reach the bowels of Arkham Asylum and find The Scarecrow trying to infect the river that runs underneath Arkham. Like the other Scarecrow episodes, Batman is forced to battle his own hallucinations more so than The Scarecrow. A series of timers rigged to Scarecrow’s gas is the source of the tension, but it just makes me wonder why Scarecrow doesn’t just eliminate the timer and shoot the stuff off. Batman’s hallucinations allow the artists to bring in other villains when a rat morphs into The Joker, Penguin rises from the ground, Two-Face emerges from Penguin and then melts into Poison Ivy. Robin and Alfred pop in to admonish Bruce for living in the darkness too long which is basically the only time the episode really dips its toe into the waters of “Bruce really belongs in Arkham” plot point. It’s some great animation, maybe not as great as the Clayface stuff but a similar effect is in play here. The only drawback is Batman uttering a hack kind of line, “No! You’re not real!” More embarrassing, is when Batman is being confronted by some of Scarecrow’s henchman he’s paralyzed with fear and resorts to whistling into a microphone which in turn paralyzes the henchmen. This is, by far, the dumbest thing we’ve seen Batman do in this cartoon thus far.

Batman does indeed stop The Scarecrow’s scheme, with only one second to spare. Scarecrow will have the ignominy of being exposed to his own gas and reduced to a raving lunatic at the episode’s end, at which point Dr. Bartholomew laughably suggests the orderlies keep him locked up this time. The guy has escaped twice in the past five episodes, so I’m not betting on Arkham this time. With Scarecrow taken care of, Batman is able to rest in the Batcave and have Alfred administer the antidote which will take him out of action for two days so hopefully the criminals of Gotham behave. It’s sort of sweet that Bruce chooses to rest up in the Batcave as opposed to Wayne Manor, likely feeling more at home there and more secure.

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So long, Scarecrow, we’re going to miss you.

With this being episode 28 this also marks the final episode of the Batman:  The Animated Series Volume One DVD release. Amazon refers to it as season one, which is a bit of a lie as we’re actually not even halfway through season one yet, but it does feel like the first milestone for this little project. “Dreams in Darkness” is a great concept for an episode that I don’t think is fully realized here. It’s still a perfectly fine episode for the show with some great animation and a few trippy moments as well. It’s not my favorite of The Scarecrow episodes, that distinction still belongs to “Nothing to Fear,” but it maintains his consistently solid track record thus far. This is actually Scarecrow’s final turn as a featured villain in the show, which seems weird after seeing him so much over the course of the first 28 episodes. He’ll pop up in a lesser role though down the line before getting a redesign in The New Batman Adventures that many folks prefer to this one. He can be proud of the mark he made on this series though, which is more than some other villains can say.


Batman: The Animated Series – “Mad As A Hatter”

MadasahatterEpisode Number:  27

Original Air Date:  October 12, 1992

Directed by:  Frank Paur

Written by:  Paul Dini

First Appearance(s):  The Mad Hatter

 

Our fourth Paul Dini episode contains yet another lesser foe from Batman’s rogues gallery for him to enrich. After elevating Poison Ivy and Mr. Freeze (his other episode was a Joker one) Dini is going to try to bring the same touch to The Mad Hatter. As you can probably guess from the villain’s name, he’s a take on the same character from the famous Lewis Carroll novel Alice’s Adventures in Wonderland, which seems like a pretty silly source of inspiration for a villain (and rather lazy, since he even goes by the same name). He sounds like a villain more appropriate for the 1960’s series, and lo and behold he was a part of that, though not a well remembered part. He appeared in a handful of episodes and was played by David Wayne. In that series, he was less a man with a fondness for Lewis Carroll and instead just a guy obsessed with hats, and in particular, Batman’s cowl. He wore his signature top hat which would sprout two eyes and hypnotize people. Really, he might have a bone to pick with Mario’s Cappy. It’s kind of amusing though that he was featured in that series, because his voice actor for this show is a veteran of that program as well:  Roddy McDowall. I don’t know if they ever entertained the notice of hiring Wayne (he may have been retired since his last credits date back to the late 80s, he’d die in 1995 at the age of 81), but McDowall previously played The Book Worm in the 1960’s Batman television show.

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Get a load of this goon.

For Batman:  The Animated Series a more serious take on The Mad Hatter was needed. Just how does one make him a villain with the Alice’s Adventures in Wonderland affinity without making him too silly? Well, for one they make him a scientist researching mind control. Jervis Tetch works for Wayne Corporations as a researcher and has discovered a way to control the minds of laboratory rats, which is depicted at the start of the episode by showing Tetch command the rats to have an adorable little tea party. He has a secretary named Alice (Kimmy Robertson), because of course he does, and he’s pretty smitten with her. The problem is, she has a boyfriend. Also of problem is Tetch’s boss, Marcia Cates (Loretta Swift), who is constantly on his case. She brings Wayne by to get an update on the research Tetch is working on. Wayne refers to his research as being aimed at unlocking the potential of the human mind, leading the viewer to conclude that mind control isn’t exactly what Tetch is being paid to research. He also plays coy and doesn’t reveal the device to Cates or Wayne. While Cates seems like she’d prefer to terminate him, Wayne is far more sympathetic and assures Tetch that he’s a valued employee. When Alice steps out for lunch later and returns in tears after a fight with her boyfriend, Billy (David Haskell), Tetch sees an opening for himself. After monologuing the pros and cons of just simply controlling her, this sudden break-up gives him the confidence tot ry and win her over and use his device and circuit cards to aid him. Outfitting a top hat with his mind control device and dressing lavishly as The Mad Hatter, he treats Alice to a night out. Utilizing the hat and little playing cards outfitted with his tech, he’s able to control the minds of those they encounter and come across as a big shot. Unfortunately for Jervis, after dropping Alice off at her home Billy is there waiting and the two reconcile.

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In spite of his outlandish attire, Tetch is able to make an impression on Alice.

When Jervis shows up for work the next day, still in costume and with a bundle of roses, he hears the “good news.” Not only did Alice and Billy make-up, but he also proposed and Alice is over the moon and totally oblivious to how this will make Jervis feel. Not that she’s responsible for his feelings, she even fails to notice the roses and that Jervis is squeezing them so tightly his hand bleeds on account of the thorns and a single drop lands on the photo of Alice and Billy on her desk. Jervis retreats to the lab where he is now determined to win her love. Emboldened by how well his mind control device had worked the night before, he now feels he can use it to win her over, and as a last resort, he could always just control her as well. He starts by taking control of Billy so he can break up with Alice once more. And when Alice returns home from work to find dozens of flowers in her apartment, Jervis is there to console her. By now she’s a little freaked out, forcing Jervis to utilize his last resort.

Unfortunately for Jervis, Bruce Wayne was in the office earlier that day and noticed Alice’s crying. During their date, Jervis had utilized his mind control cards when the two were mugged to command the would-be muggers to jump in the river. Batman was there to thwart the apparent suicide and also uncover the cards Tetch uses to control the minds of others. Since he’s familiar with his work as a scientist, and the likeness of the cards to the Carroll character depicted in Tetch’s office, he goes to pay Tetch a visit and is intrigued further by the unusual behavior of Alice’s boyfriend. He decided to pay Alice a visit at her home later as Batman, and is there to confront The Mad Hatter who makes off with Alice.

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Probably not the scariest group Batman has had to deal with, but maybe the creepiest.

As an actual foe, The Mad Hatter presents little opposition for Batman, but he’s able to utilize his “powers” to quickly gather a following. This is challenging for Batman since he’s confronted with adversaries, who are apparently made stronger by the mind control, who aren’t actually trying to harm him since they’re being controlled. It’s a moral dilemma, but Batman doesn’t seem to mind too much as he beats the Walrus and the Carpenter unconscious. Of course, The Mad Hatter ends up holed up in a Storybook Land amusement park in the Wonderland section. He orders his mind controlled henchman, which include Billy and Cates, to kill Batman, but all Batman has to do is free one. Since the other henchman are only focused on Batman, freeing Billy means Billy can just walk up and remove the cards from the other possessed individuals which seems like a pretty big hole in The Mad Hatter’s plan. Alice is still under The Mad Hatter’s control, and she’s now in full Alice in Wonderland attire, which is kind of gross because it implies Jervis made her change and who knows what kind of liberties he took. Once Tetch is isolated against only Batman it’s not much of a contest putting at least a temporary end to his plans. He does spout the classic villain line, “You made me do this,” at Batman, which feels kind of forced. I know most of the villains place blame on Batman for their crimes, but Batman really entered this arc kind of late.

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He’s certainly got the “mad” part down.

I will give Dini credit, I don’t hate The Mad Hatter. While he’s kind of a gross sort of character, interested in mind controlling a woman to love him, he’s at least believable and not too over the top with his gimmick. It’s always going to be inherently silly, but he definitely could have been a lot worse. Even still, he’s kind of hard to take seriously because his motivations are rather small making it seem kind of odd that he’d bother to return again as a villain (and he will). This is a tight, simple story and there is at least some degree of sympathy to be found in Jervis Tetch. Most people can understand what it means to lack confidence in dealing with a potential mate, though Tetch goes from sweet to creepy almost too fast basically quashing any sympathy the viewer could have built up. I suppose what I’m trying to get at is that I find this episode good without being sold on The Mad Hatter, which is different from how I felt about Poison Ivy and Mr. Freeze. Though in looking ahead, The Mad Hatter will inexplicably be the main villain of one of my favorite episodes, so perhaps this episode has zero baring on the long-term relevance of The Mad Hatter.


SH Figuarts Kid Goku

IMG_2167I was so happy with my Super Saiyan Vegeta from SH Figuarts that the very next day I purchased a second figure:  Kid Goku. Now I’ve mentioned more than once here that I prefer Dragon Ball to Dragon Ball Z. It’s just a tighter and more fun series with better action sequences. The characters become so overpowered in Dragon Ball Z that the fight scenes became a series of dashing lines as characters move faster than sight and lots and lots of posturing. Dragon Ball has some of that too, but not nearly as much. And shining like a beacon through out it is young Goku. His ignorance of virtually all of society is what drives much of the show’s humor (as well as the perversions of one Master Roshi) and it’s a personality trait that suits the youthful version of our hero better than the adult version. This isn’t to say the adult Goku of DBZ isn’t charming, he’s just less believable.

I initially bought Vegeta instead of Goku for the simple fact that he was five dollars cheaper. I assume he runs a little less because Goku comes with more accessories. His little box is packed to the gills with extra hands, face plates, and power poles and even boasts a Flying Nimbus with an extravagant action stand. A stand is what’s really missing from the Vegeta figure and seems like something that should be included for all of the flying characters so I’m happy to see it here. So while Goku is certainly smaller than Vegeta, I’d wager this set has more plastic in it (and that Nimbus is quite dense) than most of the SHF figures.

For this figure, Kid Goku comes depicted in his orange gi that he first started wearing following his training with Master Roshi. Prior to that he sported a blue attire, and while I would have probably preferred that to the orange one, it’s not really a big deal to me. Goku is about 4″ tall from head to toe and nearly 5″ when you factor in his hair. Height-wise, he seems to be pretty much in scale with Vegeta, though the proportions aren’t quite perfect with Goku being a little chunky. Like most of the kids in Dragon Ball, he has an oversized head which also looks a little funny next to Vegeta, though in all honesty Vegeta’s head could probably have been a little bigger upon reflection. Either way, Goku feels like he’s at about the right size and I’m more curious to see how he compares with the upcoming Master Roshi when that drops.

Young Goku has tremendous articulation, which is to be expected of any toy in this line. The giant melon atop his shoulders doesn’t appear to hinder his ability to stand much too, which is nice. If anything, the smallness of his feet can make it a bit of a challenge to get him to stand in more dynamic poses, but you always have the stand if need be. His articulation is good enough to that he can handle a Kamehameha pose or event sit slightly cross-legged upon the Nimbus. I’ve had a lot of fun moving him around and seeing what I could get out of the stand. The stand has to be partially assembled and it has movable grabbing parts so it’s really easy to fit it onto Goku. I was initially skeptical that it would do the trick, but it’s plenty sturdy and even the additional legs for the Nimbus have no trouble supporting both the weight of the Nimbus and Goku. The stand also isn’t necessarily needed to position Goku on his trusty flying cloud, but it helps and provides peace of mind for standing poses while a seated Goku probably doesn’t need it.

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Look at all this stuff!

Goku has a vast assortment of hands and extra little bits, enough so that it was easier to just take a picture. In addition to his smiling, but determined expression he also has a happy open mouthed face and a giddy, squinty-eyed face. All are very appropriate for Goku and they are all easy to swap in and out. Goku’s bangs pop off and from there the face plate can be removed which does a great job of hiding the seams and keeping things nice and neat. His head pops off as well to allow his power pole sling to be worn (otherwise you won’t get it over his dome) which features the handle of the infamous pole sticking out. For when you want Goku to hold his weapon he has a separate extended pole he can wield, and to make sure everything is consistent, the handle on the holstered pole is removable preserving the illusion of an empty sling. His hands pop off and on just like Vegeta’s, though here I’m a little more concerned about eventual damage. Goku has some skinny arms, and the pegs his hands snap onto are even skinnier. Thus far, I’ve had no issues, but I probably won’t be switching poses too often with this one, at least with hand placement. Goku also has a pair of swappable tails, one that’s more natural and another that’s running up his back for when he’s seated. Rounding things out is Goku’s prized “Grandpa,” the 4 star Dragon Ball, which appears to be in perfect scale with the character and apparently can be fitted onto a base for the Shenlong/Eternal Dragon action figure.

IMG_2180Kid Goku is a damn fine piece of plastic. I think I like him more than the Vegeta figure, but that’s mostly due to my fondness for the IP. He looks great, moves great, and has enough accessories to keep you entertained if you’re the sort that likes to re-pose your display constantly. If you’ve been aching for a good Dragon Ball accurate Goku, it’s hard to imagine a better one than this will come along anytime soon (unless there’s a blue gi repaint, then maybe).


Batman: The Animated Series – “Appointment in Crime Alley”

Appointment_In_Crime_Alley-Title_CardEpisode Number:  26

Original Air Date:  September 17, 1992

Directed by:  Boyd Kirkland

Written by:  Gerry Conway

First Appearance(s): Leslie Thompkins

 

After last week’s entry I’m feeling pretty eager to get the taste of The Clock King out of my mouth. This week, season one heavyweight Boyd Kirkland returns to direct “Appointment in Crime Alley.” Writing this one is famed Amazing Spider-Man writer Gerry Conway, he who killed Gwen Stacy. I’m not sure what about this episode appealed to Conway in order to bring him in, but the results speak for themselves. Batman is first and foremost a super hero cartoon. He may be the hero without powers, but his stories still pack a healthy amount of the fantastic. After all, even a man in peek physical condition couldn’t do what Batman does, such as falling off a building and utilizing an amazing grappling gun to save himself, without ripping his own arms off. Even so, since Batman’s rogues gallery is light on ultra-powerful comic book villains, he’s able to branch out and do more real world styled stories, and “Appointment in Crime Alley” is one of those stories.

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Thompkins consoling Bruce after his parents’ murder.

The film Batman touched upon the lasting impact of the murder of Thomas and Martha Wayne and how Bruce marks that anniversary. Pretty much ever since, just about every new iteration of Batman includes this aspect of his character and this episode touches on it. When it opens, we’re given a brief overview of Crime Alley, a rundown part of Gotham that I guess the real world would just refer to as “The Projects.” There’s a lot of empty buildings and a lot of crime, but it’s also a home for many of Gotham’s less fortunate. It’s also the setting for the murder of the Waynes, but the episode never explicitly tells us this. Early in the episode, Alfred remarks to Batman to not be late for an appointment, which he responds with “I never am,” and we’re left to speculate what the appointment is for, but the episode isn’t going to make it hard for us to guess.

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Leslie is a unique ally for Batman as she’s one of the select few who know his identity.

This episode also brings in Dr. Leslie Thompkins (Diana Muldaur). She’s introduced onscreen and via a scrapbook later in the episode which includes clippings relating to the Wayne murder and a touching image of her comforting young Bruce. We’ll learn in a later episode that she was close friends with the Waynes, in particular Thomas, and she’s been a constant in Bruce’s life ever since. She also lives in Crime Alley, and that miserable rat Roland Daggett is scheming to illegally level Crime Alley so he can rebuild it and make more money off of it. He coordinates with some hired goons, Nitro (David L. Lander) and Crocker (Jeffrey Tambor) – one being an explosives expert, to plant explosives all over the neighborhood to accomplish his stated plan. He’s at least not totally evil, since he tries to get the few residents of the area out, though he does it by sending hired muscle to intimidate people into leaving (and he’s not changing his plans for anyone who does stick around). One such attempt gets Batman’s attention while he’s heading for his appointment, clueing him into something nefarious going on.

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Daggett is such a scumbag, an easy villain to root against.

Meanwhile, Thompkins has taken note of the bombers trespassing on a condemned building. She decides to check it out and gets their attention, resulting in them kidnapping her. Now Batman can’t find his friend, and a homeless man who saw the abduction just so happened to pick up a blasting cap he found, and everything starts to come together for Batman. Unfortunately for him, people keep needing his help, like a suicidal man who’s taken a hostage, and it diverts his attention from finding Thompkins, who is tied up with the explosives. He will eventually locate her, but he can’t stop Daggett’s bombs from going off. There are no known fatalities, since this is a kid’s show after all, and Batman gets to confront Daggett at the end only to watch him drive away without arrest. It’s a bit depressing and it’s easy to see the frustration on Batman’s face even with so much of it being obscured by his cowl. Thompkins is there to comfort him, as she was so many years ago, and the two head to their appointment to lay flowers. The episode fades out on the newspaper clipping of Thompkins consoling young Bruce, and it’s probably the most touching ending we’ve had thus far.

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Promises to keep.

Gerry Conway will return in season 2 to pen another episode, and wouldn’t you know it’s another good one. “Appointment in Crime Alley” is one of those episodes of Batman that few will list as being among their favorites when prodded, but upon watching it they’ll be reminded of just how good it is. It’s kind of a day in the life piece, and if not for the special occasion of Batman’s appointment, that’s what it would be. It doesn’t contain an over the top villain, but a made for TV one in Daggett, who is quickly becoming one of the easiest villains to truly despise. This episode also has the distinction of being adapted from a comic story, in this case “There Is No Hope in Crime Alley” from 1976 which was written by Dennis O’Neil. Thompkins is also a nice addition to the show, though surprisingly she’ll only have a handful of appearances. It feels like she was in more than five episodes, but that’s it. And if IMDB is to be trusted, this was basically the last role for actress Diana Muldaur, which is kind of neat I suppose. Good news, she isn’t dead, just retired. This also continues a nice string of episodes for director Boyd Kirkland. After manning some of my least favorites early on, he’s in a nice groove and is probably the show’s top director. I try not to look ahead too much, but Kirkland has some good ones coming later on in the first season. It also seems like he gets some of the more grounded tales, since he also directed “It’s Never Too Late” and will also helm “I Am The Night.” He’s a featured director in season 2 as well so hopefully you’re enjoying his work as much as I am because he’s not going away.


SH Figuarts Super Saiyan Vegeta

IMG_2172He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms of plastic over the years. The Dragon Ball franchise is probably the most recognizable anime franchise around the globe and probably the most beloved. Despite concluding over 20 years ago, Dragon Ball Z remains insanely popular. It has experienced a renaissance over the past few years due in large part to the launch of Dragon Ball Super, the Akira Toriyama blessed true sequel to Dragon Ball Z which basically erases the lackluster Dragon Ball GT from canon. It’s thanks to that series, as well as Giant Bomb’s new Dragon Ball Kai podcast All Systems Goku, that I’m feeling awash in Dragon Ball related nostalgia. And when I get nostalgic, I often turn to toys.

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Final Flash, sort of?

SH Figuarts, a division of Bandai, has been releasing high quality action figures for a few years now. I reviewed each figure in its aborted Teenage Mutant Ninja Turtles line and came away really impressed with the build quality of those figures. That license was reportedly rather expensive for SHF, so I should not be surprised that their Dragon Ball products actually seem more substantial and are even a bit cheaper in price. They’ve been dabbling in the franchise for a few years now, but it’s only just now that I finally bit the bullet on my first DBZ figure and who else was I going to pick other than Vegeta? Truth be told, my options were rather slim at my local comic shop as these figures aren’t stocked like a typical action figure line or the much cheaper Dragon Ball Super figures. I had my choice between Vegeta, Tien, and Kid Goku from Dragon Ball and opted for Vegeta because he was always one of my favorite characters and at $50 he was also the cheapest. That price point is substantial for a lone action figure and it’s the most I’ve ever spent on a DBZ figure, but after having a couple of days to mess around with him, it’s hard not to come away impressed.

Super Saiyan Vegeta comes in at roughly 6″ in height and is depicted in his iconic Cell Saga blue armor attire. He has more points of articulation than is worth mentioning and loads of optional parts. His parts list includes 4 interchangeable face plates, nine different hands, and a set of crossed arms. His wide range in articulation means he’s capable of numerous dynamic poses, though the lack of a display stand of some kind is a bit disappointing (they’re sold separately) as he can’t truly assume his classic Gallic Gun pose or Final Flash. His joints are nice and tight so there’s no flopping around. The paint apps on my figure are all really clean. His face has few paint accents, but his expressions work really well and it kind of plays off of the yellow in his hair this way. His bodysuit has some shading and the armor does as well so it’s not just stark white. There’s no battle damage or anything like that and nothing is removable, but the armor itself is part of the sculpt providing maximum articulation at the slight cost of true likeness.

The SHF line is composed of numerous smaller pieces and the figures can practically be deconstructed if you so desire. This means you can get a little rough with them without fear of breaking anything as it’s more likely the piece will just pop out instead. The hands all popped out rather easily for me. They’re seated on a small peg which is attached to a ball joint. Snapping on a new hand can be a little tricky as that ball behind the pegs wants to move, but it’s still fairly simple. The cross arms piece is a little more tricky as you have to remove Vegeta’s arms just above the bicep. They come apart easy enough, but getting the crossed arms to fit means inserting one side then kind of bending the other arm to make it work. Still, I never felt like I was endangering my figure when putting it on. The end result is a classic Vegeta pose, though it looks slightly unnatural. That may just be due to me knowing it’s one solid piece and overthinking it, so judge for yourself in the picture below. As you can see, SHF did a great job of making sure the blue of the sleeves matches Vegeta’s shoulders.

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Vegeta is not impressed with your fighting ability.

Veneta’s face plates are all relatively easy to remove and re-apply. His “bangs” are attached to his face and including that as part of each face plate helps add depth to his hair and also hide the seem. After struggling with the face plates of the recently released Bucky O’Hare from Boss Fight Studio, it was nice to have no similar issues with the faces here. He comes capable of four different expression: a serious face, a cocky grin, an angry scream, and an angry scream while looking off to the left. I’m not really sure why that last one is included, but I’m not complaining as it’s not like anything is missing (unless you enjoy horrified Vegeta). His screaming faces even have that little vein that shows up in the show whenever Vegeta gets pissed which is a nice touch. The only challenge to the faces is finding a spot to place your fingers as you push another face on – that hair is pretty damn spiky!

Between the numerous hands and the various expressions it’s relatively easy to recreate any scene you wish from the show or manga. The only thing missing is a true Big Bang Attack hand gesture, which if I’m being honest actually is a pretty disappointing omission. He can handle the Final Flash with ease though and it’s possible to kind of contort him into a Gallic Gun, but that one always was a bit odd and a pose more appropriate for a Saiyan Saga Vegeta. It would have also been nice to get a a non-super head, though I personally wouldn’t display him with black hair so I guess I shouldn’t complain. Now if they had wanted to go the extra mile and include removable shoulder pads, tail, and armor “skirts” then that would have been great – basically creating an ultimate Vegeta figure. That would have also added considerable cost to the figure and already being at $50 I can understand why SHF would rather not. If you love all forms of Vegeta though SHF has you covered as they’ve done a Saiyan Saga Vegeta, Majin Vegeta, and a Super Saiyan Blue version as well.

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Hug me!!!

Considering prior to purchasing this Vegeta action figure the only ones I had were made by Bandai, Irwin, and Unifive, it probably comes as no surprise that this is the best Vegeta I’ve ever purchased. Since it’s the most expensive, I guess that makes sense. It’s also given me a bit of an itch to acquire a few more of the Dragon Ball figures released by SHF. I can’t see myself going nuts and trying to collect the whole line, but a few choice figures is not out of the question and I may or may not have already bought a second figure (spoiler alert, I did and you can expect a review of that one in the not too distant future). The only danger is with companion figures. If I decide I really want a Saiyan Saga Vegeta will I then feel the need to pair him with a Nappa which runs around $75? It’s a dangerous game. For now at least I can feel pretty happy with this figure.

The optional power blasts can add a bit of excitement to your display (sold separately).