Tag Archives: x-men

Wolverine and the X-Men

It might seem amusing to folks younger than me who grew up on Marvel’s Avengers, but back in the first decade of the new millennium there wasn’t a hotter team of superheroes than the X-Men. The X-Men had been around since the 60s, but really took off as a comic book property in the 80s. That popularity helped land the X-Men on TV in 1992 via the hit Fox Kids show simply called X-Men. That show wrapped in 1997, but not too long after that came the film franchise, the first trilogy of which concluded in 2006. Following that, it was known throughout the industry that Fox intended to break-up the X-Men for future films with rumors that Wolverine, Magneto, and I want to say even Gambit were expected to get solo films. Of them, only Wolverine managed to land his own film franchise, but during that same era came a new animated series: Wolverine and the X-Men.

If Wolverine was the franchise’s biggest star and set to lead his own film franchise, then it made sense to have a prominent television tie-in to keep the kids interested, especially if the films were going to aim a little older. The show premiered in January 2009 on the Nicktoons network which means Wolverine, Cyclops, and the rest are now all on equal footing with Tommy Pickles, Arnold, Stimpy, and the rest of the Nicktoons gang. The show was developed by Craig Kyle and Greg Johnson, and while I don’t think either has ever stated it, but the show feels like a spiritual successor to the first animated series. It has a very similar approach in that the world the X-Men inhabit has existed for awhile before we get to jump-in. These characters have a history with one another and we’re going to see some of that, or we’re just expected to already know. It’s a very dramatic series and not your typical Nicktoon as it’s not out to make the audience laugh. The characters are often pretty humorless, the stakes are high, and sometimes things seem rather grim. It’s also serialized and the type of show that rewarded viewers who tuned in each week for a new episode, but may have also alienated the ones who did not.

Back in 2009 I was not comfortable with the idea of Wolverine leading the X-Men. In 2024, I’m still not all that comfortable with it.

For me, I was well into adulthood when this show came about and I was immediately turned off just by hearing the name. Wolverine and the X-Men? First, we’re reducing the team to a bunch of Robins and it’s not just spotlighting Wolverine with the title, but actually making him the leader of this version of the X-Men. I’ve never liked the idea of Wolverine as a leader because a core part of his character is he’s a loner at heart. There always comes a point where he feels like he needs to close himself off to his allies and deal with things by himself. The show does take steps to address that, but it’s not something I ever become comfortable with. The second X-Men film does a solid job of making Wolverine a reluctant leader, but one of the failings of the third is he basically carries himself as a born leader. This show has some of that, it attempts to make him grow as a leader, but there’s a credibility problem throughout.

The portrayal of Wolverine turned me off and kept me away for years. The show also was not picked up for a second season following a debut 26 episodes. It’s said the financing partner had problems as a second season was in pre-production, but I think most attribute the show’s demise to the Marvel acquisition by Disney. That too took place in 2009 and Disney would refocus the brand onto film assets it had control over. That meant X-Men, Fantastic Four, and Spider-Man would see a reduction in marketing and promotion in favor of The Avengers. If Disney had wanted to step in and finance a second season of Wolverine and the X-Men it absolutely could have done so, but chose not to. Because of that, I felt no compulsion to even check out the show since nothing further was coming. When Disney+ launched I started watching it, but it didn’t hold my attention. Only recently have I decided to really give this one a shot. We’ve been deprived X-Men cartoons for a long time now and there’s a good chance I missed out on something special. And if I didn’t, well at least this would be a decent way to pass time during my workout.

The show begins with an unexplained tragedy and much of the show’s sole season is devoted to uncovering just what happened.

Wolverine and the X-Men begins with the X-Men well established. Wolverine (Steve Blum) and Rogue (Kieren van dan Blink) are in the midst of an argument as it appears Wolverine is blasting off by himself once again. Suddenly, Professor Xavier (Jim Ward) and Jean Grey (Jennifer Hale) experience what looks to be a terrible headache and an explosion results. There’s a massive crater on the grounds of the Xavier Institute and the other X-Men are all in some state of distress, except Professor X and Jean who have vanished without a trace.

Following the traumatic beginning, there’s a time skip of a year and humanity has created the MRD – Mutant Response Division which all mutants view as a threat to their livelihood. This prompts Wolverine and Beast (Fred Tatasciore) to reassemble the X-Men to fight back, but without the aid of a telepath the job is tough. Enter Emma Frost (Kari Wahlgren), a former headmistress herself of a mutant school, who wishes to offer her telepathic abilities in exchange for membership in the team. Wolverine agrees, and Emma is able to locate Xavier in Genosha, a small, island nation controlled by Magneto (Tom Kane). There they find Xavier alive, but in a coma. Magneto allows the X-Men to take Xavier home even though he very much clings to his own ambition to squash humanity with or without the help of the X-Men. Once home, the real plot begins as Xavier is able to telepathically reach Wolverine from 20 years in the future.

Xavier is able to communicate telepathically from the future with his X-Men, of which he’s chosen Wolverine to lead.

The season unfolds both in the present and the future. Xavier has awakened to find himself in a post apocalyptic wasteland. The war between humanity and mutants laid waste to everything and now the sentinels run the show. Yes, this is like a version of the classic “Days of Future Past” plot, but as a whole series. Xavier appoints Wolverine as the leader of the X-Men and charges him with reassembling the team so that they can prevent this future from happening. This will bring them into contact with past members, some join up, and some don’t. Most of them embody their typical archetypes, in particular Iceman (Yuri Lowenthal) and Shadowcat (Danielle Judovits) who are basically the happy-go-luck teens of the team. Then you have Cyclops (Nolan North) who is essentially a shell of his former self following the loss of Jean. Rogue has run-off to join Quicksilver’s (Mark Hildreth) Brotherhood of Mutants essentially defecting to the bad guys while former X-Men like Angel (Liam O’Brien) and Nightcrawler (also O’Brien) feel their talents could be better utilized elsewhere.

The season unfolds with Wolverine working to stop the MRD while Xavier has joined up with some mutants in the future to try and figure out just what happened. Time seems to operate on “Days of Future Past” rules where a day in the present equals a day in the future for Charles, so he can’t simply go back further in time to prevent the initial explosion. We’re basically fed breadcrumbs for the main plot throughout the season and it all pays off in a suitable way in the end. Also along the way are numerous one-shots sprinkled throughout like episodes where the X-Men have to help a fellow mutant avoid capture by the MRD or explore some relationships between team members. There’s naturally some Wolverine solo missions reaching back to his days in the Weapon X program. A lot of this type of stuff borrows liberally from the comics, but there is often some twist introduced. For example, Wolverine did not have a relationship with Silver Fox in his past, but a different woman the identity of which might have annoyed some, but I kind of liked. I wish it had been explored more, but I’m guessing that was being saved for a future season. The show is definitely at its best when it’s sticking to the main plotline, but some of the one-offs are entertaining.

Is anyone surprised to see Bishop among Xavier’s allies in the future?

Toonz Entertainment handled the production on the show which strikes me as a mix of how the characters looked during the Astonishing X-Men era with some stylization likely intended to give the show it’s own vibe while also making it easier to animate. A lot of the male characters are depicted with large upper bodies and tiny wastes with long legs. Even a short guy like Wolverine has pretty long legs, though he’s also not as short as he would have been depicted pre-Hugh Jackman era. The women are presented more straight up and down though their abdomens usually pinch-in dramatically. They’re also almost universally well-endowed. It’s all 2D, and if any 3D effects are in use they’re well hidden. The costumes are largely from the Astonishing era and I guess since this was a cartoon for digital cable they were able to get away with keeping them pretty true to book so Emma Frost looks like she’s about to burst out of her top in basically every scene she occupies. The animation itself is pretty good and there’s no denying that this show animates better than the Fox series. Whether or not you like the style present is certainly more of a subjective decision.

The music is appropriately dramatic. It very much feels like it was intended to evoke the film franchise and I wasn’t sure if I was even hearing compositions taken from the films itself. Film composer Michael Kamen doesn’t receive a credit, so I think this is just a case of the show’s composer Dean Grinsfelder doing a good job of inhabiting that style. The voice cast is basically all new for those of us who grew up on the old cartoon series. Steve Blum is a solid Wolverine. He knows when to add a little growl to his lines and when to play it more straight-up. I like Nolan North as Cyclops and was surprised at how much Tom Kane’s Magneto sounds like Patrick Stewart, which kind of makes me want to see Stewart play the character, but that’s obviously not happening. Nobody on this show makes me forget the cast I grew up on or replaces their voices in my head when I read dialogue in a comic, but I did enjoy what was here.

There’s a whole episode devoted to Marrow playing the role of Hogarth to this sentinel’s Iron Giant. It’s cute.

Wolverine and the X-Men consists of twenty-six episodes and there is a resolution to a lot of the questions the series has at the onset. That doesn’t mean it ends all neat and tidy as there very much was a new threat setup for the following season that never came. It’s a shame, because it could have been interesting to see how this show would handled some pretty familiar comic book plots. It also would have been fun to see how the team’s dynamic worked post finale as there were some changes.

I do think I was initially rather hard on the series and it was probably a mistake for me to dismiss it based on the premise. I did enjoy my time with the show, though it’s not perfect. Like a lot of X-Men media, the show struggles with the large cast. We wind up knowing plenty about some of the A-listers, but the B-team, if you will, gets very little time to shine. Shawdowcat and Iceman basically exist just for their powers and are given almost nothing to do aside from that. Ditto for Beast who serves the role of “smart guy” who can figure out most of their problems. Rogue and Wolverine have a lot of conflict at the beginning that just sort of fades away and gets a very quick, last second, resolution in the end. And part of this issue stems from the mutants in Genosha having their own plots as well as those in the future with Xavier. There’s a lot going on and the show was certainly ambitious with the scope of its plot. Even though it stumbles, I do appreciate how far the show tried to take things as it demonstrates a real faith in its audience to be able to follow along. They weren’t just trying to sell toys to five-year-olds.

With the show long dead, the only remaining question is “Should you bother?” I think if you’re a fan of the X-Men then this show is a fun diversion. Yes, if you end up liking it then you’ll feel some pain when it’s over since the show was cut down so unceremoniously. With X-Men ’97 continuing the adventures of the original show perhaps a revival of Wolverine and the X-Men is possible? I wouldn’t get your hopes up as the show definitely didn’t have the impact of the ’92 series, but I suppose anything can happen. I do think the show is enjoyable for what it is so while it sucks that there wasn’t a second season, watching this definitely doesn’t feel like a waste of time.

We have plenty more coverage of Wolverine and the animated X-Men:

X-Men: The Art and Making of the Animated Series

A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…

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Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

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X-Men: The Animated Series – The Adaptations

Halloween 1992 was when things really changed for the X-Men. A high-selling comic book was about to blow open and enter the mainstream with a hit new Saturday morning cartoon series. Spearheaded by Eric Lewald for Saban Entertainment, X-Men would become the highest rated children’s program on the Fox Network and the overall highest rated…

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Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

“All right, bub, I’m going to show you how we dressed in the 90s.”

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the old wallet. It had me looking for reasons to bypass a release and maybe the San Diego Comic Con exclusive Logan was one figure I didn’t need to have. It was a variant on Wolverine, who was the inaugural release in the line, and when it comes to expensive lines to collect variants are often a spot where the wallet can breath. Then I saw the figure and I knew it just wasn’t going to happen. Logan looked too damn good and his plain clothes look from the show is almost as iconic as his costumed one. I was a day one buyer. The wait was a long one, but I now have Logan in my possession.

Just let the man play pool in peace, or else.
Costume on or off, Wolverine is still a bad ass.

Logan follows Omega Red and arrived in the same manner. The figure was shipped directly from the factory and delivered to my home via DHL. The figure comes in the usual packaging which features brand new artwork from Dan Veesenmeyer and production art adorns the background (mostly from the episode “Weapon X, Lies, and Video Tape”). The front flap is affixed via a magnet once again with a write-up on the inner flap from showrunner Erik Lewald and his wife Julia, who also wrote for the show. The window behind it isn’t very useful since the figure is covered in tissue paper and plastic, but that’s for a good reason. Logan was sculpted by Alex Brewer, who I believe has handled all of the sculpts in the line, with paint by Tom Rozejowski. Remember those names, because we’ll be singing their praises throughout this one.

Tell us how you really feel, Logan.

Logan is covered in tissue paper and plastic films to protect him in transit because he is loaded with paint apps. He stands a ticker under 11″ so he’s basically the same size as his costumed counterpart. The look is his classic season one civilian attire which includes a brown bomber jacket, yellow, checkered, shirt, blue slacks, and cowboy boots. The man certainly had style. He’s sporting the jacket in box and to get all of the extra stuff off you’ll probably have to dismantle the figure a bit. I removed the hands, arms, and coat (yes, it’s removable) so as to avoid ripping through the plastic and leaving little pieces behind. All of that extra stuff apparently did its job because the paint is pristine on my figure. Which is terrific because everything is painted here: hands, face, hair, I’m not sure if anything is bare plastic. This isn’t the flashiest paint job in the line due to the character design, but it turned out wonderful. There’s tons of black linework, the cel-shading is smartly applied, and the faces are clean. It’s more exceptional work from Mondo and their team of artists.

These new portraits are why better than this one that came with the first Wolverine release.

This figure looks so good that there’s very little room to critique it, but this is a review so we’re going to try. My first thought when I saw the figure was that his pants looked just a little bit off. After consulting the show, that seems to be the case as his pants usually had a touch more green to them than here. It’s easiest to see just by comparing the figure to the box art. It’s not a big deal to me and this approach makes him more like the old “Street Clothes” Wolverine action figure from Toy Biz clearly based on the show. Wolverine’s head without his mask is always a bit tough to get in three dimensions because of his unusual hairstyle. This one looks pretty damn good, though the hair might be just a bit too steep and pointed up. The first Wolverine figure came with an unmasked head and I think I like the hair shape on that one a little more, though the faces on the new figure are much improved. If I could get the hair halfway between the two that might be perfect. Lastly, Logan is still too tall for true sixth scale. They were kind of backed into a corner here because of the first figure. If this one was smaller it would look silly. He’ll look fine with Jubilee, but Sabretooth and Omega Red don’t quite tower over Logan like they should.

“Settle down, kid.”

That’s a pretty short list of nitpicks and the rest of this review is going to be largely of the glowing variety. Logan doesn’t call for a ton of accessories, but that doesn’t mean he’s lacking. Logan comes with fists in the box, but he also has another five sets of hands to choose from. They are: fists with claw channels, open, trigger hand, gripping, and “Come here” gesture hands. All of the hands except the default fists feature the channels for his claws. I love this attention to detail since Season One Logan always had those on his hands even when un-gloved. This was corrected for Season Two so if you prefer that look you have the bare fists. For those many hands we have 8 claws. Yes, Mondo tossed in two extra in case you misplace any or break some. The approach is different from the first Wolverine as the plastic is much lighter and more pointed. They’re unpainted and there’s a little notch on the end of each one which helps them to lock into place. All of the hands I’ve tried have been able to accept the claws without fuss, which is cool. I love the removable claw feature and it’s what I always wanted out of my Wolverine figures as a kid. No need to go with straight arm poses to conceal a retractable claw gimmick. The only thing missing is a set of fists that could feature claws without the channels, but I probably would have never used them so I can’t really complain.

The painted stand adds a little flash to the display.
Because the coat is removable, you can even give your Logan a fashionable vest, if you like.

You may have noticed my advice to remove the coat when unboxing this guy and that’s because it’s removable. Mondo did the coat in a soft, pliable, plastic just like they did with Gambit while making the sleeves of the coat part of the sculpt. The arms pop out quite easily so you can slide the coat off and replace the arms with the extra set. They feature the sleeves of his shirt and there’s some painted arm hair on them so you can pull off a jacket-less look if you want. I love the option, though I can’t recall Wolverine sporting this look in the show. He had other plain clothes looks including a red flannel and a black t-shirt, but I don’t remember if he ever had just the yellow shirt. Looks like I need to go do another rewatch.

It’s a rugged dignity.

Logan also comes with two heads. He has what is probably a neutral expression for Logan by default, though it has a hint of a scowl which I think is just how Logan always looks. There’s also an angry, teeth-gritting, expression for when you want him going after Sabretooth. Both heads are easy to swap as it looks like Mondo has started using a soft, almost rubbery, plastic insert in the heads making this figure the easiest in the line to swap. It’s a great call because swapping heads on the other figures can be a little scary since it’s easy to wind up with unintended paint rub if you’re not careful. The last item in the box is the Mondo figure stand. This one is unique in that the base has the X-Men logo sculpted and painted onto it. I was surprised they weren’t doing this from the start and it does add a nice splash of color to the display. I suppose some will be bothered that Logan’s stand is different from the rest, but since it’s an improvement you won’t hear me complaining. Plus, I never use the damn things, but this one I almost feel like I have to.

Coat on or off, he looks pretty great.

Logan is like the other figures in the line in that he looks pretty awesome. He’s also like the rest in that he doesn’t articulate particularly well. It’s the trade-off we’re all accustomed to at this point. The head is on a double ball peg, though he doesn’t get as much range as I’d like. His hair kind of locks him down and it’s worse with the coat on. You get rotation and a little range down and a little tilt, but that’s about it. The shoulders are hinged ball pegs and the sleeved ones on mine were pretty stuck out of the box. That’s because they’re painted, but a little heat and some force got them moving fine (the alt arms were good to go from the start) and the peg is sturdy enough that you shouldn’t have much to worry about. They rotate and go out to the side all the way. The elbows are single-hinged with a swivel point and they’ll get you close to a 90 degree bend, but not all the way. The hands are on hinged ball-pegs and they’ll rotate just fine and you can align the hinge in whatever fashion you wish.

“All right you egg-sucking piece of gutter trash!”

In the torso, we have a diaphragm joint that doesn’t appear to do a whole lot. I can get a little rotation out of it, but it doesn’t tilt or crunch forward or back at all. I think the figure has a waist twist, but the shape of the sculpt is discouraging me from really trying to move it as there will definitely be some paint rub if I do. The legs are on big old ball sockets, but the crotch diaper piece is a large impediment to range. You can kick back a bit, and kick forward, but the leg wants to go out to the side. The legs will spread to close to 45 degrees or so and there is a thigh twist built into the socket joint. The knees are double jointed and will bend past 90 degrees. You also get a little swivel at the top and bottom of the knee joint if you want it. The ankles feature a hinge and there’s an ankle rocker. The range on both is acceptable and this figure isn’t a challenge to stand. He’s just not going to do anything truly dynamic, which was pretty true of the show, in fairness. I wish the diaphragm joint worked better than it does as the lack of rotation up there sucks.

The articulation isn’t impressive with these figures, but if you could find flight stands that could handle the weight you could do some pretty cool stuff with them.

As I said before, I can accept the articulation shortcomings because the figure looks too damn good. This Logan is precisely what I want from this line and I am immensely happy to add him to my collection. I had some nitpicks and I do miss the episode specific accessories the other figures came with (maybe a pool cue would have been fun, or his salami), but maybe the simpler approach here is the result of this one being a convention exclusive since the same was true of Omega Red. I love all of the hand options and that the claws seem to work really well across the board. The new head sculpts are a major upgrade over the first attempt and this depiction of Logan is simply iconic. There’s a reason why he got a figure in this outfit in the old Toy Biz line too. Am I interested in more variants? Probably not. Well, maybe a Beast in his Howard the Duck shirt, but we need a proper Beast before we can start thinking about variants. These arms are likely getting reused for Cyclops, who we have seen in render form as coming with a removable jacket like this figure. My hope is they get repurposed again for a proper Morph.

He looks damn fine with the rest.
“X-Men don’t cut and run!”

With this release, we have now hit the end of what has been solicited. These Mondo deliveries came fast and furious this past month, but it will likely be a bit of a wait until the next one. Rogue is expected to go up for sale in February so she has a chance to arrive this summer (I think Jubilee was solicited in January and she arrived in June) and we know Cyclops is coming too. Mondo is also dipping its toe into Spider-Man which might take-away somewhat from this line, but maybe not. I guess we’ll have to wait and see. We still need Jean, Beast, Storm, and Morph to make me happy. Xavier would be nice too, but I have no idea how to incorporate a sixth scale version of his hoverchair into my display. It also wouldn’t shock me to see another villain. Sinister seems most likely, but I could see Mystique interesting Mondo or maybe Lady Deathstrike. The future looks bright, and expensive, but so far it’s been more than worth it!

Think this figure is awesome? You should see what else Mondo has had to offer:

Mondo X-Men TAS 1/6 Scale Omega Red – NYCC Exclusive

Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date.…

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Mondo X-Men TAS 1/6 Scale Jubilee

When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…

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Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

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Mondo X-Men TAS 1/6 Scale Omega Red – NYCC Exclusive

The Soviet super soldier has joined the ranks of Mondo’s X-Men line!

Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date. San Diego Comic Con brought Logan, a version of popular hero Wolverine in his civilian attire. New York Comic Con, which took place a couple of months later, featured Omega Red, the soviet super soldier who appeared in a pair of episodes. I don’t know how toy production works, but for whatever reason the exclusive sold most recently was the first to arrive at my residence so lets talk about Omega Red!

Omega Red comes in the standard box from Mondo with new artwork by series storyboard artist Dan Veesenmeyer and an assortment of production art as well. Omega Red has the added wrinkle of featuring raised elements on the box with his hands and coils being a separate piece of cardstock that’s been attached to the box. It’s a fun little embellishment I wasn’t expecting. The front flap is affixed via Velcro, which is different from the Gambit figure we just looked at which used magnets. The inner tray is a floating piece and is not affixed to the cardboard backdrop. I’m guessing the little variations in packaging are just due to them originating from different factories. Also of interest is that Omega Red shipped to me via DHL and it came straight from the factory rather than going to Mondo first in Texas and then being shipped via FedEx. This meant the figure required a signature, but it wasn’t an issue since I was home at the time of delivery. I’m curious if this will be how the figures are shipped going forward or if Omega Red was a special case.

There’s not a ton in the box this time, and for me, I’m even short a hand!

Omega Red is certainly an interesting choice for this line. We have three heroes and three villains so far and I bet if you asked fans of the show which villain would arrive third most would have guessed Mr. Sinister. Omega Red was only a featured player in two episodes and one of those episodes is considered among the worst in the series by showrunner Eric Lewald. And that was because he basically had to write it in a weekend since they were an episode short (I forget why, but it’s detailed in one or both of his books on the series). Omega Red was also a fairly new villain in the comics when the show began and he may have even appeared in the series because Marvel wanted to spotlight the new adversary of Wolverine and the X-Men. He’s basically the soviet equivalent of a Captain America or even the Weapon X project. He was created by artist Jim Lee and writer John Byrne and I would say he’s a case of 90s style over substance. Still, Omega Red was undeniably cool looking and his old Toy Biz figures was one of my favorites as a kid because of that. He’s a good enough foil for Wolverine, and strictly from a design perspective, I was happy to see that he was going to be included in this line.

Looks good! Except for that empty “bubble” in the plastic…

Unfortunately, I do have an issue right off the bat with my figure. When I opened the shipper box and took a look at the goods inside, I noticed right away that there was a spot in the bubble tray that was empty. It was supposed to contain an optional left hand for the figure. I was hoping it had just become dislodged during the shipping process, but upon opening the box there was no hand to be found. Bummer. It’s disappointing that this wasn’t caught by the factory since just a cursory inspection of the product would have revealed the missing item. I’ve reached out to Mondo to see if they can send me a hand or exchange the figure – whatever is needed to get the complete package. They got back to me after a few days to say a replacement hand is on the way and should ship by the end of the month. I’ll update this space accordingly when that happens. UPDATE: The missing hand arrived as promised maybe two weeks after I reached out. Perfect customer service!

Another issue to be mindful of is the plastic splitting on these short tentacles.

Omega Red stands at roughly 12.5″ to the base of his ponytail. This would put him at a bit over six feet, which seems reasonable for a sixth scale action figure. Omega Red is a very impressive looking figure. I’ve raved about the paint jobs in this line with every release, but Omega Red represents a new high bar. Alex Brewer is the sculptor for this figure, and he’s been the sculptor for all of them I believe, but handling the paint master this time around was Mark Bristow. Mark, you knocked this one out of the park! There are two primary shades of red in use, a bright red and a crimson, with black and white mixed in as well. The metallic portions of the suit are white with a gray-blue and some black linework and the same approach is taken for the white flesh of his arms and face. This figure is just covered in paint and it looks amazing. This is a figure that is going to draw eyes to it on your shelf. The sculpt is also very impressive as he has this massive upper body. He is just a joy to behold.

He’s not quite as big as Sabretooth, but Omega Red is still pretty large.

Of course, with a lot of paint comes a lot of room for error. For the most part, the paint job on Omega Red is very impressive and cleanly applied. Upon close inspection, there are a few blemishes here and there mostly in the form of a small scratch. Some of the white accents could be applied in a more opaque manner, especially the white on the forearms which ends up almost pink. There’s also a ton of paint around the elbow joints that’s a risk to flake off or get scratched with repeated use. I also think the black under his chin might be just a tad too heavy, but that’s more of a subjective critique. Overall, the presentation is the strength of this figure and I doubt any who picked this one up will be disappointed by it.

Poor Wolverine, he has to share the shelf with two of his mortal enemies and another guy who famously almost killed him.

What’s a little more surprising with this figure is the small assortment of accessories. There was only one edition of Omega Red so perhaps that’s why, but he’s comparatively lighter than the rest of the line. He comes with fisted hands in the box, but should have a set of open hands as well. The cuffs around his hands are removable and will pop off when you swap hands, but they’re pretty easy to work with and are just floating pieces. He also comes with three different portraits: neutral/scowl, smirk, angry yell. All three look appropriate for the character and all three use the same hair mold. It would have been nice if one had a more windswept hair piece instead, but I don’t think his hair changed much in the show either. They are a bitch to swap though. It took some force to get the default one off and I could not get it or any of the others to pop onto the ball joint without first heating it up. And even then, it still was a challenge. I’d recommend picking a favorite and just sticking with it, though admittedly that’s a hard choice because all three heads look terrific.

I’m having a hard time deciding what my preferred portrait is for this guy.

The only other accessories included with Omega Red are his carbonadium coils. He has two sets: long and short. The long ones are pretty damn long – about 14″. They’re done with soft plastic with a bendy wire inside that works reasonably well. You won’t be able to do anything too crazy, but they’ll pose. They’re done with gray plastic and there’s some black shading on them as well. I wish there was a little blue or white too, but they look fine. They plug into the ports on the underside of his forearms and that works fine. The shorter ones are about 4.5″ long and work the same way so you get a little variety, but that’s it. I did encounter some splitting of the plastic on one of the short tentacles, so beware if you intend to bend them a bunch. The only other thing in the box is the usual Mondo stand (and it’s the older version which lack the no-slip bottom). I’m a little surprised we didn’t get an effect part as the coils glow with green energy in the show whenever Omega Red sucks the lifeforce out of his victims. Some removable ice blocks to simulate his frozen state could have been cool too. I think the assortment is fine, I’m just a little surprised at the sparseness.

Omega Red won’t “wow” you with articulation. He’s meant to just stand there and look cool.

The articulation for this line has not been impressive and Omega Red may be the worst one yet. He is extremely locked-down for me so this figure is definitely a case of what you see is basically what you get. If you’re not impressed with how he looks, then you will definitely not be all that pleased with the product. The head is on the standard double-ball peg, but the hair means it can’t really do anything. He can basically look down a bit and that’s it. Try to even turn his head and you risk a lot of paint transfer. The shoulders are ball-hinged and pretty tight. I can only get about 45 degrees of range out to the side, and the big shoulder pads will also limit rotation quite a bit. There is a cut about the elbow for a swivel, but as I mentioned in the aesthetics portion, there’s a ton of paint here so you want to be careful moving it so as not to disturb any of that paint. The hinge in the elbow is very tight and maybe moves a little past 45 degrees. The hands rotate fine and the ball-hinge is pretty smooth. I still can’t get the hands to rotate on that ball, but at least they’re not as tight as Gambit’s.

We got some snow this past weekend so of course I had to take this figure outside for a photo shoot!

The diaphragm features a ball joint, but the fit is super tight. I can’t get that joint to do much of anything. There’s a waist twist, but it’s behind his belt so that’s super tight as well. I get a little pivot out of it, but not full rotation. The ball socket hips work about as well as they do on the other figures. He can widen his stance a bit and kick forward a bit, but nothing crazy. The thigh swivels on that joint and it works fine while the usual double-jointed knees are in place. My left knee works fine, the right is super tight and I don’t want to force it. The ankles hinge forward and back a little bit and the ankle rocker is suitable.

Omega Red barely poses as a result of all of that. He’s basically just going to stand there on your shelf and look cool. A more adventurous sort could probably get a little more out of this figure than I, but I don’t want to screw up the paint at all. The end result is I have a figure that I absolutely love to look at, but doesn’t bring me any joy to handle. Some would say that makes this a pretty poor release since it is, after all, an action figure and should be able to pose accordingly. I can’t bring myself to say that about it though because it does just look amazing. This is a figure for those who prioritize aesthetics over articulation and accessories. If you want a bad ass, foot tall, Omega Red in your collection then this figure is awesome. If you want something that can be posed in a dynamic fashion then this will let you down. If you know what you want out of this, then you should be able to make an informed decision. I personally love it, but it’s not for everyone.

This Mondo line has been pretty rad, check these out:

Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

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Mondo X-Men TAS 1/6 Scale Sabretooth

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…

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Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

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Mondo X-Men TAS 1/6 Scale Gambit

“Everyone can relax, Gambit has returned!”

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster certainly benefited from a raised profile following the show’s success, it sure seemed like Gambit became the favorite for many in my circle. I was just a kid in the 3rd grade when the show premiered and it was something to see X-Men infiltrate the school yard. It felt like we went right from Batman to the mighty mutants and even the seemingly unstoppable Teenage Mutant Ninja Turtles saw their star fade pretty quickly. The show also arrived around the same time the Toy Biz action figure line was expanding past the first wave of X-Men and in that second wave was Gambit. He wouldn’t linger on the pegs very long and getting that figure for your collection was more than a little challenging (as was the yellow and black Wolverine II figure).

Nice packaging, as usual, from Mondo.

Gambit has often had a tough time making the jump to plastic. His design is tough to do in a satisfactory manner because of the trench coat. That original Toy Biz figure went with a pliable plastic that was more like paper than modern, rubbery, overlays. It was awful and prone to splitting at the seams. More modern figures always look a little “off” to me because I associate Gambit with this show more than anything. If he’s got a different head shape or his hair is more flat then it doesn’t look right. His unusual eyes can be tricky too since the sclera is black instead of white and the iris red. It’s an odd design, but Gambit is a pretty odd design all by himself. It’s like Jim Lee set out to make a character that just oozed “cool.” Usually, such characters turn out terribly, but for some reason it worked with Gambit. I couldn’t tell you why since everything about his design seems ridiculous to me in a vacuum. The hood with exposed face and ears, poofy hair, gloves with only certain fingers missing, the hot pink shirt, and of course the coat. His costume doesn’t really look like a costume and instead like someone with bad fashion sense. And there’s the fact that he actually has long hair, but somehow it’s all kept under wraps with that hood he wears. The back of his head and neck must just constantly be drenched in sweat.

The ranks are starting to fill out a bit.

Mondo has selected Gambit as its fifth release in its line of X-Men action figures. I’ve been really high on this line because it better than any other captures the look of the source material. I don’t think there’s another toy line that’s even comparable. Hasbro’s attempts at the same were trash and their figures based on Spider-Man aren’t any better. DC Direct (and now McFarlane via reissues of the same) did okay with the Batman: The Animated Series line, but those figures have their own problems. NECA’s Teenage Mutant Ninja Turtles line is probably the present gold standard, but even that can’t match the accuracy of the sculpts and paint we’re getting from Mondo. Of course, all of those lines are roughly 1:12 scale and a great deal cheaper. Mondo’s line is sixth scale which makes it a lot easier to go with robust paint apps and it also comes at a much higher cost. That price tag of over 200 bucks a figure has been the only real bummer here, but the quality of the finished product has at least reflected its price.

These shuffling card hands are pretty damn cool.

Gambit comes in a window box with a front flap that connects via magnets. It features new artwork from former X-Men storyboard artist Dan Veesenmeyer of Gambit in a fairly casual pose. I don’t think it’s Veesenmeyer’s best cover as it’s an off-model Gambit and the presence of actual storyboard art behind him draws attention to that fact. The figure is sculpted by Alex Brewer with the paint master handled by Tom Rozejowski. This is the timed edition of the figure which was limited to 1,000 units and comes with a few extra tidbits. A slightly cheaper version is (or will be) available that omits those extras, but comes in the same packaging. The interior packaging has been altered slightly from the past releases. The figure and some of the accessories are still in a tray, but the second tray with more accessories is now glued into the back of the cardboard insert. I don’t know what the reason for this change is, but it’s a bit annoying as you have to peel it off to get at the accessories underneath the bubble making this one essentially impossible to completely reseal if you want to have access to everything.

Gambit is about the same heigh as Magneto, a little shorter than Sabretooth.

Gambit stands right at the 12″ mark. This essentially makes him perfect for the scale as the show’s official height chart puts him right at the 6′ mark. I would argue he, and other characters, were drawn a bit bigger than 6′ in the show, but the height charts are the best information available and what Mondo should be basing its figures off of. This makes him scale well with Jubilee and Magneto, though Wolverine and Sabretooth practically occupy their own scale. Wolverine being too tall and Sabretooth too short. Gambit looks the part as his costume is accurate to the show and the portrait looks terrific. The head is the right shape and the hair has the part in the right spot. I think what makes Gambit look like Gambit is getting the size of the hair and face right and Mondo found the right ratio here.

He’s a cocky bastard.

Gambit’s coat is done all in plastic, so no soft goods here. The main body of the coat is a rather form-fitting overlay with the sleeves part of the sculpt of the arms. This is the best approach for this character and it’s consistent with what they did with Jubilee. The proportioning of the sculpt looks great and the paint features the same cel-shaded approach as the rest. Here, I think the shade of both the trench coat and the pink of the shirt are a little on the dull side. Less so the coat, but I would have personally liked to see the shirt a bit brighter to get more of that “pop” we get from the other figures. I’ve definitely seen production art that has this more muted approach, but I’d argue the finished product on screen turned out brighter. Aside from that, the application of the shading looks great. We get some hits of blue on the black pants which looks good and the interior of the coat is a darker brown to create the illusion of shadowing. The quality of the application of the paint is perhaps a touch behind the other figures. It’s mostly an issue for the hands which look a tad sloppy in places. Gambit is also the only figure in the line which needed to have its fingers painted so it’s a more challenging paint job, but it could have been better and arguably should be at this price.

For those who prefer their Gambit with a ponytail.

Nit picks aside, Gambit is going to look damn good on your shelf and with the other characters. The likeness is terrific and the many accessories are going to add some spice to your display options. The default portrait is a stern one, but Mondo also included three other options. My personal favorite is the smirk as I think of Gambit as a playful sort. This smile looks great and will likely be my chosen display option. We also get the unhooded portrait which features his hair in a ponytail that’s draped over his right shoulder. I think this look is taken from the Dark Phoenix Saga when Gambit and Cyclops go clubbing and meet Dazzler. It looks fine, but Gambit wasn’t one to appear in costume with his head uncovered so it’s a look that’s not likely to be popular. The fourth portrait is a gimmick one and it’s unique to this edition. It features Gambit with his stoic expression, but half of his head is transformed into Mystique. This is a reference to the Days of Future Past plot where Mystique impersonates Gambit to frame him for the assassination of Senator Kelly. It’s really well done, but the gimmicky nature of it means it’s not likely to be used by many for their display. The heads all pop on and off pretty easily, but this Mystique head is definitely one to be careful with as you could easily have some paint transfer from the hair to the neck/collar area.

This head is really well done, I just don’t see myself using it.

Gambit also comes with an assortment of hands for his other accessories. He comes with a pair of gripping hands in the box and also has a set of fists, open hands, and a trigger finger right hand. The trigger finger hand is likely included to be used with the pistol which is again from the assassination scene the Mystique head is based on. It also looks like the same gun Morph is seen with so it could potentially have some uses down the raid. It’s very thin with just a little hit of paint on the rear of it. It’s a snug fit in the hand and you may want to just heat the hand up first to avoid paint rub. This trigger hand also can work with Gambit’s cards. He has a hand of four aces and the back of the card makes them Mondo brand, which is kind of fun. There’s also a glowing, charged, card that’s done on translucent yellow plastic with some pink paint on the energy portions and is sure to be a favorite accessory of many. What’s missing though is Gambit’s classic two-finger gesture he often holds cards with. I’m genuinely perplexed at its omission to the point where it has me wondering if that was a gesture reserved more for the comics over the show? I don’t think so, but maybe?

This effect is pretty damn cool, just a little tough to “sell.”

We’re not done though as Gambit also has his trusty staff. It’s done in a blue-gray with some light gray shading and a little black linework. I’m honestly not sure how often his staff was shown with this color in the series. The opening title had it as green and I can recall it being brown at one point. I’m guessing it made an appearance in this color at some point, or maybe this was the color it was in the reference art? It fits rather snug in his gripping hands, and again, a little hot water might help to get it in there easier without paint transfer, though his bottom fingers have a tough time getting around the staff. We also get a set of card hands where the right hand is shuffling the cards and the left is catching them. I love how Mondo did the shuffling cards as they’re on transparent plastic to create the illusion of motion. I just wish his articulation made it easier to sell this effect, but we’ll get to that. There’s also another right hand that is connected to an effect part depicting the tossing of three, charged, cards. It looks pretty cool and doesn’t feature any reality-breaking inaccuracies like the Hasbro version of the same. Just like the shuffling hands, the figure has a hard time selling the illusion due to the articulation.

I can’t decide if it looks better with more of an arc to the toss.

We’re still not done! Yes, Gambit has even more stuff to talk about and they’re episode specific. We get the tithe box from the episode “X-Ternally Yours.” I don’t like that episode, but it being the Gambit episode of Season Two I’m not surprised to see something from it included. The box looks okay, but the gold paint on it isn’t very well done. Also from that episode, but featured in multiple others, are the mutant power restricting collars. Gambit comes with two of them so I guess you can put one on Jubilee too. They’re done on a very soft, rubbery, yellow, plastic and the glowing portions are painted a magenta. I don’t know why they didn’t go with a bright red, but the collars just look so-so. There’s some nice details sculpted onto them, but they’re not accentuated with paint at all and I assume it’s because of the material. They definitely have a cheap look, which is uncharacteristic of this line. Gambit also has a charged chain to swing around. It’s a hard, translucent, yellow, plastic and it’s taken from the episode “Till Death Do Us Part.” It looks fine, though I kind of wish they went with a swinging, swooshing, sculpt since he swings it over his head in the episode. Lastly, we get the Mondo doll stand. It’s like the one that came with Sabretooth which has a slightly nicer and heftier base. It’s designed to go in-between the figure’s legs and it works, but it doesn’t allow for any dynamic posing or anything. It’s more for peace of mind if you’re worried about shelf dives.

I love the inclusion of episode specific accessories, even if I’m unlikely to ever really use them.

That’s a whole lot of stuff and collectors who pick Gambit up will have no shortage of display options. It’s partly what the line is known for. What it’s not known for is the articulation, and Gambit is no exception. Mondo prioritizes the look of its figures over function and this scale also limits what a figure can really do from a practical standpoint without having to worry about balancing issues. Gambit’s head is on a double-ball peg and it performs quite well. He gets plenty of rotation as well as enough range looking up and down and some tilt. The shoulders are ball-hinged and they’re quite tight. Some of that appears to be due to the fit of the coat, but regardless Gambit can’t raise his arms out to the side all the way. He can rotate fine, but going out is a problem. The elbows are single-hinged and they peg into the bicep. This gives them the ability to swivel there, but the range on the hinge is poor. Gambit can’t even achieve a 90 degree bend. The hands continue to be an issue as well for this line. The pegs are more of a straight peg with some ribbing at the end. Swapping is really easy as a result and the peg can rotate in the joint without fear of damage (unlike Magneto). There is a ball-hinge inside the hand, but the hands won’t spin on that joint so whatever the direction the hinge is positioned by default is where it will stay. The hinges are also quite clicky and lacking nuance. You basically just get 3 positions out of them and they’re quite tight. It’s definitely an area for improvement.

Gambit comes with two collars so you could use one with Jubilee, though it’s pretty roomy on her.

In the torso is a diaphragm joint. It’s likely a simple ball peg, possibly a double, and it mostly provides some rotation and tilt. You’re not really going to get an ab crunch out of it and the coat makes it a bit tough to mess around with. There is a waist twist while the legs are connected via ball and socket joints. Gambit won’t be able to kick all the way forward, but there’s enough posing there to at least put the figure in a wider stance. There is a thigh twist built into the joint and below that is the usual Mondo double-jointed knee. It can swivel above the knee and below it, if you want, though they’re pretty tight. The hinges will let the figure bend the knee past 90 degrees. The ankles are hinged and also feature an ankle rocker and they work fine. The hinge is either very tight or limited, but there’s enough nuance to keep the feet flat on a surface.

If you think cards are lame, Gambit has this handy, kinetically-charged, chain to wield as well.

Gambit’s articulation is mediocre at best. Most of the joints are there, they just don’t do much. My main gripe is with the elbows as they should be better. I also wish we had butterfly joints in the shoulders to help with the throwing accessories, but I couldn’t reasonably expect such. This means the figure is going to look best just standing on your shelf with the more static accessories. I think the shuffling cards are just barely usable with some finesse, but I’m having a hard time getting a good pose out of the throwing cards which really stinks as I want to use that effect part. I’ll probably end up sticking him with staff and charged single, but I do expect to change him up from time to time.

Gambit is largely as expected and could be considered more of the same from Mondo. That sounds like faint praise, but more of the same for this line is pretty damn good. He looks awesome and has a ton of accessories which create multiple display options. It’s just a figure held back by the subpar articulation, but it’s not so bad that it ruins the experience. If you like the rest, you’ll like Gambit. I don’t think he’s my favorite in the line, but he is right there with Magneto and Sabretooth when it comes to nailing the likeness. If you’re collecting this line, there’s definitely no reason to skip Gambit.

Check out some of these other figures from Mondo’s line of X-Men collectibles:

Mondo X-Men TAS 1/6 Scale Sabretooth

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…

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Mondo X-Men TAS 1/6 Scale Jubilee

When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…

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Mondo X-Men TAS 1/6 Scale Magneto

If you showed a random individual this blog and asked them what my favorite cartoon was as a kid I’m guessing they would go with Teenage Mutant Ninja Turtles. And they wouldn’t be wrong as that was my favorite for a time, but come 1992 I was starting to drift away from that show. Batman:…

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2023 – A Year in Action Figure Reviews

I don’t usually do year-end wrap-up posts. My collecting is usually too narrow to really warrant it, but this year I felt a little different. I probably spent way too much on my hobby in 2023 as there were a lot of releases that came in bunches. It’s probably going to have a somewhat negative impact on my collecting in 2024 as I try to narrow things down and stick to what I really want as opposed to what just looks cool. I’ve already made the decision to not collect NECA’s The Last Ronin line as I just have too much TMNT as it is and I don’t love the designs from those books enough to warrant figure purchases. Plus, where would I put them? I’ll probably be scaling back on Turtles in general since most of what I want has already been produced. Am I going to stop? No, not entirely, but I’m finally at a point where I can see something new on the shelf and not feel like I have to buy it.

That’s 2024’s business, let’s talk 2023 one last time. Rather than just rank the figures I reviewed in a top 10 or something, I figured I’d do it more like an awards show only my awards are both celebratory and dubious. You can’t have good without the bad, so if you’re one of those types that just hates anything that could be perceived as negative then maybe skip those. I’m also limiting this to figures I purchased in 2023 that were also current. Getting a figure that was new to me didn’t qualify if it was released prior to 2023. On the other hand, release dates are pretty loose so it’s possible you personally got something on my list in 2022 that I received in 2023. That’s just the action figure business at work. Let’s get to it though as so that we’re not here forever.

Longest Wait of 2023 – Mezco Batman ’89

This figure took so long to come out that I was starting to think it was never going to come out. Mezco isn’t known for its communication so folks who had preordered this thing, and paid in full, in 2020 were left completely in the dark. Maybe it would come, maybe it wouldn’t? 2023 ended up being the year where that wait finally came to an end. Was it worth it? Probably not. If I had a category for most interesting release of the year this figure would win that as well. It’s certainly an experience. Mezco did nail the Keaton likeness though which was the most important factor for me. I just question how well this silicon body is going to hold up over the years. Runner-Up: Super7’s The Simpsons Wave One

Best Figure not in 1:12 or 1:10 Scale – Mondo Sabretooth

I mostly collect 1:12 and 1:10 scale action figures, but every now and then a company gets me to dip my toes in something else. Usually that something else is 1:18, but Mondo has absolutely been killing it with its 1:6 scale line of figures from X-Men the animated series. There have been 3 releases in 2023: Magneto, Jubilee, and Sabretooth, and it’s Sabretooth that takes the crown for me by just a smidge. He looks awesome, poses well enough, and came loaded with accessories. These figures half shelf-presence for days. The only negative is the cost and space and that Mondo solicited 5 figures in 2023 which really did some damage to the old toy fund. Gambit should be arriving any day now too with Logan and Omega Red coming in 2024. I better make room! Runner-Up: Mondo Magneto and Jubilee

Worst Company – Hasbro

Sorry to kick you while you’re down Hasbro as the company just announced a layoffs to take effect next year, though maybe look at the top of the company instead? Either way, Hasbro keeps getting worse with its action figure offerings. The Power Rangers brand is stale, the Dungeons & Dragons stuff based on the old cartoon were riddled with quality control issues, and prices keep climbing on Marvel Legends and Star Wars while accessories and paint apps get cut. They’re putting out their most bare bones releases ever in those lines, but at a price greater than we’ve ever seen for those lines. More expensive plus poorer quality is not a recipe for success. I currently have two Hasbro action figures on pre-order and I’m not looking to add anymore. Runner-Up: Super7

Best Company – NECA

A more conventional round-up of the best figures of 2023 would have included these boys.

Basically, see what Hasbro did in 2023? NECA did the opposite. For the most part. Yes, their prices have gone up as well, but we haven’t seen a reduction in the product to go along with that price hike. NECA still keeps putting out tons of unique sculpts that are fully-painted with a generous assortment of accessories. They also managed to deliver their long-awaited Turtle Van and the product turned out pretty damn awesome. Now, lets just not talk about the pricing debacle that is the TMNT Sewer Lair. This is supposed to be a positive entry. Runner-Up: Jada Toys (even though I didn’t review any of their stuff here)

Best Original IP Release – Robot Reaper (Super7)

This is what sold me on this one.

Super7’s The Worst is their own collection of takes on popular, villainous, tropes, I suppose. Their first wave in their Ultimates! collection didn’t thrill me, but I could not keep myself away from wave two’s Robot Reaper. This thing is just a fun, clever, design and it’s also a fun action figure to mess around with. Some of the accessories I could do with out, and part of me feels like a sucker for paying full MSRP knowing full well it’s sure to be discounted, but when a company puts out something good I don’t mind paying full price. Runner-Up: Boss Fight Studio Saurozoic Warriors

Best Figure that Costs Too Much – MAFEX Scarlet Spider

He’s cool, but is he $100 cool?

Medicom’s MAFEX brand is basically known for being super-articulated and super expensive. Figures routinely cost over 100 bucks for those of us who dwell in the west and it’s hard to figure out why. Sure, some of the licenses they grab don’t come cheap, but Bandai puts out similar or better products for considerably less. And sometimes even for the same license. This Scarlet Spider figure is one I enjoy quite a bit despite feeling like it’s not worth the tasking price. It’s a better figure than what Hasbro is set to release very soon (one of two I have preordered), but I could very easily make the argument that the Hasbro one is a far better value which trumps any advantage the MAFEX figure brings to the table. Runner-Up: Super7 TMNT Ultimates! Robotic Rocksteady

Best Figure With Awful Quality Control – Super7 Mighty Morphin Power Rangers Ultimates! Goldar

I’m not sure if Super7 has ever made a prettier action figure than Goldar from its line of MMPR figures. I mean, he is a sort of dog-faced monster, but the gold armor they sculpted and painted looks terrific and the character looks like it stepped right out of a television set in 1993. I can’t say the same for basically anything else in Super7’s MMPR line. It’s also the figure that I’ve seen break on camera in figure reviews more than any other. Whether it be the neck, wrists, or those damn wings, this is a finicky, fragile, mess of a figure. I don’t even like handling it as a result. I basically selected the head I wanted and the wing options and I don’t intend to change anything or move much. In some respects, it’s a terrible action figure, but also a great one. It’s a conundrum. Runner-Up: None

Worst Action Figure of 2023 – Marvel Legends Spider-Man (Animated)

Go ahead Venom, squeeze the life out of this twerp and his weird-shaped head.

This is one of those figures you may have received in 2022 that I got in 2023. Walmart put it up for preorder in the fall and didn’t ship them for awhile, if at all, while some were able to find it in-store in December. No matter, it’s my pick for worst figure of the year that I personally reviewed. And it’s kind of getting it on a technicality, as the worst figure I bought in 2023 was a reissue of an old figure in the McFarlane Batman – The Animated Series Mr. Freeze (what’s with figures based on 90s animated shows getting the shaft?). This Spider-Man is the infamous cel-shaded one, but I’ll defend the cel-shading to a point. It’s not awful like most of the X-Men figures were in 2022, though it’s nothing special. It’s fine. Everything else sucks though. The head is a bizarre shape and looks stupid, the body is way too undersized for the character this figure is based upon, and while it articulates better than some Hasbro Spider-Men, it still does some weird things. The accessories, which include two extra sets of hands and some web splats, are also terrible and since it was a Walmart exclusive it was really annoying to have to track down. Hasbro did a whole line of figures based on the ’94 cartoon series and yet they didn’t make the central character, Spider-Man himself, available in his red and blue threads to a mass audience. What a stupid decision and another deserving reason for Hasbro’s status as worst action figure company of 2023. Runner-Up: Marvel Legends X-Men ’97 Magneto

Best Action Figure of 2023 – Mezco Mighty Morphin Power Rangers Green Ranger

I’m just sorry I don’t have an actual award to give him.

When Mezco first unveiled its take on the Green Ranger from Mighty Morphin Power Rangers I had a feeling it had a chance to be THE Green Ranger for me. I’d have no need for any other. It was another long wait, and the figure was released annoyingly enough as a convention exclusive, but it lived up to the hype. This figure is not perfect, but it’s the best representation of the Green Ranger in 1:12 form. The details look great, the proportions suitable for the source material, and the soft goods actually enhance the figure and not detract from it. It has all of the accessories you could want plus a flight stand. There are effect parts and even an extra holster for the Blade Blaster, if you want it. I was skeptical, and I almost put this guy in the runner-up category for the too expensive, but Mezco delivered a great product. It’s so good that I’m almost tempted to get the rest of the MMPR team, but then I look at the price tag and I feel pretty satisfied to just stick with Greeny here. Runner-Up: None, this figure was in a class by itself

Those are my thoughts on 2023. To my surprise, I didn’t pick anything from Teenage Mutant Ninja Turtles, but then again, that brand had a lot of good releases in 2023, just nothing exceptional. I considered doing a “Best Toy Line” and that probably would have gone to NECA’s cartoon TMNT line, but I didn’t feel that strongly about it, nor could I come up with a corresponding worst toy line. As for 2024, I’m looking forward to it. I have a ton of stuff preordered with Bandai and its Dragon Ball line including some figures that I’m already eyeing as potential Figure of the Year when 2024 is nearing an end. And then there’s Mondo X-Men that I have preordered and we’ve seen artwork for Rogue and Cyclops so that line figures to expand. As for Mezco, I may have given them top prize for 2023, but I’m not planning on picking up anything from that company in 2024. Their brand is pretty specific and it often doesn’t appeal to me. It will take a perfect marriage of enthusiasm for a brand on my part and their unique talents to get me to buy another one. And while I may scale back my toy buying in 2024, don’t expect to see my reviews vanish anytime soon. There will still be plenty to talk about.

Looking for toy-related posts that are more broad than a single review?

Take My Money, Hasbro, Give Me X-Men Animated Series Legends!

  It’s been probably 13 or 14 years since I’ve purchased a Marvel-branded action figure. This is somewhat shocking to me because from the age of 7 to around 25 I spent who knows how much money on Marvel action figures. I was there for the inaugural Toy Biz line of Marvel Superheroes and X-Men…

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Let’s Rank the NECA Cartoon TMNT Figures…Again!

It’s the first Turtle Tuesday in a little while that I don’t have some new TMNT review to post. Given that, I think it’s time to revisit the rankings I did last year for NECA’s toon line of action figures. This has become NECA’s most popular line, and while it has cooled a bit since…

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Super7 is Heading to Springfield!

Wednesday, August 18th, ended up being quite an eventful little day in the world of toy collecting. There were some reveals from major toy companies, leaks, and even those long neglected Street Sharks fans got something to get excited about late in the day. Personally, it was a good day for me too as I…

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X-Men: The Animated Series – The Adaptations

I can’t seem to get enough X-Men merch based on the 90s cartoon series.

Halloween 1992 was when things really changed for the X-Men. A high-selling comic book was about to blow open and enter the mainstream with a hit new Saturday morning cartoon series. Spearheaded by Eric Lewald for Saban Entertainment, X-Men would become the highest rated children’s program on the Fox Network and the overall highest rated children’s program in 1993. At least, until a little show called Mighty Morphin Power Rangers came along. Even following that, the show remained a hit for the network and it’s likely that without the success of the cartoon we never would have had the film series that followed.

When Fox agreed to bring the spandex-clad mutants to network television it did so with Saban and Graz Entertainment who had their own ideas for the show. Lewald was the showrunner who oversaw a team of writers that crafted the inaugural season, most of whom were unfamiliar with the comic from which their characters were taken from. As a result, the first season was largely unique. It was not pulled from the comics with the exception of the “Days of Future Past” arc. Sure, the characters largely acted and behaved like their comic book counterparts, but the plots and character history were pretty much all new. I don’t think this necessarily played a huge role in what followed, but if the new show wasn’t just copying and pasting what the comic books had done then it made sense for a comic companion to tag along. Enter X-Men Adventures, a comic book adaptation of the animated series. Writer Ralph Macchio (no, not that Ralph Macchio) was handed the teleplays for the first season and was paired with varying teams of artists to bring the show to the pages. The first issue arrived in November 1993 and would run until March 1996 concluding with the “Dark Phoenix” arc. After that, the book split away from the cartoon series rather than adapt what was dubbed Season 4 and beyond, but up to that point, it had largely remained in lockstep with the show.

The two covers available for this collection.

As a kid, I didn’t bother with X-Men Adventures despite my love for the cartoon. In my mind, it felt redundant. Why buy a comic version of something I already saw on TV when I could get a comic book that told a whole, new, story? Now that I’m older and fond of reminiscing on things I enjoyed as a child, I’m more curious about something like X-Men Adventures. Surely, the comic would present opportunities to frame things differently. How would it handle something like the death of Morph? Would the characterizations be the same? Would some characters assume more of a spotlight or less of one? I probably could have answered such questions with relative ease and not much of an expense. Being a 90s comic, X-Men Adventures isn’t terribly hard to come by secondhand, especially if you’re one who is unconcerned with condition.

Rather than scour the back issues at a local comic shop, I turned to a new publication: X-Men: The Animated Series – The Adaptations. That mouthful of a title was released earlier this year. It’s a hardcover collection of X-Men Adventures totaling the first 41 issues, or said another way, all of the issues that mirrored the show. It’s a heavy, meaty, tome that’s nearly 1,000 pages with most of them devoted to the old issues. The paper is a nice white, though it has some transparency and isn’t as thick as it could be. The main cover illustration is the same as the very first issue of X-Men Adventures by Steve Lightle. The version I have is the variant cover which depicts Wolverine battling Sabretooth in the War Room and it’s done by Kerry Gammill and Greg Adams. The collection is expensive with an MSRP of $125. That was too rich for me so I played the waiting game eventually scoring one for less than $60 off of eBay. This one had bent corners that likely had been damaged during the shipping process. The eBay listing also had a typo in the title which may have helped to keep it on the site long enough for me to notice. Either way, I was willing to accept some cosmetic damage in exchange for a price that was more than half off. Now several weeks later, I’ve read this thing cover to cover and am ready to share my thoughts.

This one isn’t going to shy away from Morph’s death.

X-Men Adventures volume 1, which is thought of as the first season, spanned 15 issues which is longer than the show’s 13 episode first season. As such, the first season of books is more expansive than that season and also more expansive when compared with the seasons that followed. My guess would be that with the show being new, and being tinkered with practically right up until air date, there was a lot less that was nailed down and thus there was more room for Macchio’s own interpretation. It’s also interesting that the characterizations of the book’s characters are far more reliant on their comic history. This is seen most with Magneto who is very much a villain in these books as opposed to a friendly rival. He’s not going to team-up with these X-Men to take down the Sentinels and he’s far more willing to inflict pain upon them as well. The costumes for the characters also all mirror the comics. Jean is more yellow and blue with long hair, Apocalypse isn’t purple, and Sabretooth doesn’t have the massive physique of his animated counterpart. Fights, like Wolverine vs Sabretooth, can be more violent with actual blood spilled and our boy Wolverine is also free to smoke cigars and drink beer.

By far, the thing I was most interested in seeing was how the books handled the death of Morph. In the show, his death is essentially offscreen, though the characters deal with it in a pretty realistic manner. It wasn’t some Saturday morning “zapped to another dimension” sort of end for old Morph. In the books, it’s foreshadowed with a rather grizzly depiction of Morph with half of his face burned off. I’m not sure the character needed to have these visions, but it was an interesting way to go about it. When the time comes for him to actually die, it’s handled in a far more personal manner with Beast cradling Morph in his arms as he draws his dying breath. Of course, the character would be brought back in Season Two which was never the plan at the time. It does muddy things a bit since his death was so final in the books. Did the Mutant Control people haul Beast away and just leave Morph’s corpse behind for Sinister to come along and swipe? Apparently so, because no other explanation is offered.

Wolverine is allowed to fight like, well, Wolverine!

Morph’s death was one area where the books could go into more detail and be a bit more showy than the cartoon. It’s also pretty unique as the rest of the issues largely unfold in a more expedited fashion after the first season. The first 15 issues are far more dense and interesting as a result, while the rest are still enjoyable, but missing that extra component. Some stories, like the Omega Red confrontation or Wolverine’s parlay with Alpha Flight, end far too abruptly to feel satisfying. If you didn’t like how the X-Men defeated Omega Red in the show, then you really won’t like it here. And since comics always seem to operate with the idea that any issue could be someone’s first, there’s a lot of needless exposition from characters explaining their thoughts, motivations, powers, etc. too plainly. It feels demeaning to the reader and like a dumbing down of the material at times, something the show seems careful to avoid.

The other aspect of these stories that threw me the most was just the changing art styles. These books never seemed to have a single vision for very long when it came to the art. Andrew Wildman was the penciler for the first six issues. He had a slightly more realistic style than some, but it’s not bad. Chris Batista then takes over for two issues and he has a more streamlined approach which actually might suit the animated look a bit better, though I think I still prefer Wildman. Wildman would return for the 9th issue and hang around through issue 13 and then back again for the final issue of the first season. In between is an issue by Nick Napalitano. All three pencilers for that first season complement each other well, but later seasons have more divergent takes, some of which I like and some of which I don’t. By the end, Ben Herrera was handling a lot of the load and I’m just not into his style. It’s very reflective of what the 90s comics were producing at the time, and even then, it wasn’t a style I enjoyed. My least favorite issues were the ones done by Hector Collazo. He seemed to take to heart that this comic was an adaptation of a cartoon because his style could best be described as toony. I’d enjoy it on a Looney Tunes or Animaniacs book, but not an X-Men one.

The art style isn’t consistent for all 40+ issues so readers are likely to enjoy some more than others.

Reading through this book basically gave me what I was looking for: familiar stories told through a different lens. The only downside for me was how the second and third seasons were more streamlined with less room for freelancing, if you will. The first season was by far the most enjoyable part of the book, though I am curious about the issues not included. Following the third season, Macchio basically was allowed to continue writing stories for this version of the X-Men, but ones that didn’t follow the show. Those works are collected in another trade paperback that I should probably give some thought to acquiring. If you’re someone like me curious about what another interpretation of the beloved show could look like, this isn’t a bad experience. I don’t think it’s worth the asking price so I’d recommend getting it used or on sale. The actual quality of the book is pretty nice, though there are the occasional page that came out slightly blurry from the printer. It seems to be an issue that becomes more frequent further into the book. It may also be something that’s not consistent from copy to copy. Either way, it’s a tough ask at full price. A lot of places have it marked down to around 80 dollars, which is still a lot, but better than $125. I’m not sure I’d even recommend it at that price, but definitely consider a look if you ever find it closer to 50 bucks.

Interested in living in the world of X-Men as established by the animated series?

Previously on X-Men: The Making of an Animated Series

A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…

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X-Men: The Art and Making of the Animated Series

A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…

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Dec. 18 – X-Men – “Have Yourself a Morlock Little X-Mas”

Today, The Christmas Spot temporarily alters it’s name to The X-Mas Spot. As a sort-of celebration for the animated series X-Men turning 30 this past Halloween we’re going to look at the show’s lone holiday special – “Have Yourself a Morlock Little X-Mas.” The show X-Men was a pretty serious affair as far as kid…

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Marvel Legends X-Men ’97 Bishop

He comes from the future with a warning.

We’re going to keep this Marvel/Mutant Monday thing going for one more week! After taking a look at a trio of figures from Hasbro’s new X-Men ’97 line of figures in its Marvel Legends catalog I’ve decided to do one more: Bishop. The first three figures I looked at were basically all missing pieces to the VHS line Hasbro did last year for X-Men, the animated series which aired on Fox in the 90s. Bishop wasn’t featured in that line either despite being the most frequent guest star in the series so it would stand to reason that I’d be interested in adding him as well. Unfortunately, or fortunately depending on your view, Bishop’s character received a redesign for the new show. It’s not incredibly drastic, but it removed his most mighty possession: his fabulous mullet.

Yes, Bishop decided to ditch the 80s haircut he had (despite being a guy from the future – maybe the mullet makes a comeback?) for something a bit more modern. He now sports a closely cropped head of hair, but largely maintains his look outside of that. He’s still sporting the yellow and blue, still has that kerchief about his neck, and also carries a big gun. Well, more on that last part later. Still, for someone like me who just wants to assemble the team from the show I grew up watching, it seemed like this was a figure I could skip. Then I saw him in a store, then I saw him again, and eventually I caved and bought the thing. I just like how it looks! Something about that yellow and blue will always appeal to me, but beyond that the figure looks better than a typical Legends release. It’s more in-line with how I would personally design the line if asked to so let’s dive into this one so I can explain what it is about Bishop that made me want to take him home.

He’s a bit bigger than your “Vulcan” body figures, but smaller than some of the villains presented in an oversized fashion. And yes, that is a custom Morph head.

Bishop stands at right around the 7″ mark making him the tallest figure in his wave. He’s composed mostly of blue and brown plastic with some yellow where it makes sense. His belt and the cuffs around his shoulders are soft, yellow, plastic keyed into the figure and secured with glue. The ends of his sleeves also appear to be yellow strips of plastic glued into place. The only paint needed on this figure was the yellow and black stripe down the body, the red and black X logo on the belt, and the details on his face. And perhaps to no one’s surprise, the painted areas are the weakest part of the figure and it’s mainly just that yellow stripe that runs the length of his body. All of the figures I found on the pegs had some issue with that part of the figure, either messy application or a chipped spot and I settled on the one that bothered me the least. The yellow isn’t as saturated as it needs to be so some blue shows through while the black line running down it gets messy in places. The easiest way for Hasbro to have prevented that would have been to cast the figure in yellow and paint on the blue and black, but Hasbro really doesn’t want to use that much paint so this is what we got.

I really like how the torso has a lot of mass to it.

Aside from that, I really like the presentation on this figure. I don’t have any other Bishop figures (I never even got the Toy Biz Marvel Legends one), but I believe most of what is presented here is new. He has a much sturdier build than most Legends figures I’ve encountered. His shoulders are broad, his chest has a lot of mass, and his proportions look great. I do think the cuffs at the shoulders help to minimize that low shoulder look a lot of Legends have and they also make the shoulders appear bigger. I’m guessing if I cut those off I’d be less impressed, but since they’re present I have to give the figure its do. I also really like the matte finish this thing has. It’s on the blue portions as well as the skin and it’s just really, really nice. There’s a temptation to seek out an older Bishop head that would better match the character I know, but I doubt any head I found, custom or official, would have the same finish. It means I’ll probably just have to get used to short haired Bishop, unless someone wants to sell custom pieces of hair since it appears to be a separate piece that’s glued down.

The gun is small and gummy, but it appears to look like the one from the show. At least the muzzle does.

The accessories for Bishop are like the other figures in the wave – terrible. It’s basically bare minimum type stuff here as Bishop has a set of trigger hands, a right fist, and a left gripping hand. I’m not sure why we need the gripping hand and trigger hand, I’d have preferred two fists, but either way the accessory count is too low. Bishop also has his gun which looks a lot like the one from the original show. It’s pretty small though and I wish it had more size to it. Maybe it’s accurate to the new show – I don’t know. In the 92 series, his gun wasn’t very consistent and there are some shots where it looks puny, but I would say it’s supposed to be on the bigger side. He has a holster behind his left shoulder that it slots into fine and the sculpt is solid on the weapon. It’s cast in gray plastic and unpainted so it’s certainly not flashy. There’s nothing else in the box though – no effect parts, no alternate head, no nothing. It’s Hasbro doing the bare minimum at a not bare minimum price point.

“I’ve still got my eye on your, cajun!”

Assuming much of what’s here is new, Bishop should articulate fairly well. Or at least as well as a burly fellow like him can. The head is on a double ball peg and it’s just okay. He looks down enough and the rotation is obviously fine, but looking up is severely limited. That’s because Hasbro just buries the lower part of the peg in the neck and doesn’t allow for as much range as it could. The shoulders are just hinged ball pegs and they rotate and can go out to the side to a horizontal position. The biceps swivel is fine and the double-jointed elbows bend past 90 without much fuss. The wrists swivel and the trigger hands have vertical hinges, the rest horizontal. In the torso is an ab crunch that’s pretty “clicky.” It basically has three positions: neutral, forward, and back. Going back just makes his belly stick out and he looks pretty silly, going forward is fine, but it’s not a great joint. The waist twist is a peg twist. The hips go out to the side well past 45 degrees though not to full splits. He kicks forward about 90 degrees, but doesn’t kick back very far. There is a thigh cut and a boot cut, though the thigh cut breaks up not just the striping down the left side of the figure, but also the sculpted pouches on the thighs so it’s a pretty useless joint. The knees will go past 90 degrees, and are on the tight side. The ankles hinge forward and back a good amount while also pivoting just fine.

“For the future!”

The articulation for Bishop is probably acceptable given he’s a big dude with a gun, he’s not here to do high kicks and such. My only real complaints are with how they did the joint at the head since he should have more function up there if they just did it right. I’m also kind of tired of these Legends figures with useless thigh cuts that break up the costume in unnatural ways because who is going to pose their figures in such a way? Put the rotation at the ball joint and it will look so much better. The torso also sucks and I’d like to see Hasbro ditch these ugly ab crunches in favor of double ball pegs in the abdomen. That will let the figure bend forward and back, especially if paired with a ball joint at the waist, while also providing tilt and rotation. It’s not something that’s really any more expensive to produce compared with what we have, it’s more a matter of changing over the infrastructure that’s the real cost. They’ve been doing it with pin-less joints for years now, a figure of mostly new tools like Bishop would have been a great place to incorporate more advances.

It’s not the Bishop I want, but he does look pretty nice.

The criticisms I have for this representation of Bishop are basically criticisms directed at Marvel Legends in general. For a Legends release, I think this Bishop is pretty damn good and it largely just comes down to the finish and proportioning. He’s supposed to big a big, burly, man and he is. He has the mass to his chest that so many figures lack. Just look at a figure like the well-received VHS Cyclops or the new Magneto from the side – there’s so little mass they’re almost flat. That’s not the case with Bishop and he looks a lot better than most figures as a result. He looks so good that I bought him when I had no intention of doing so. I probably could have waited for a clearance sale, but didn’t want to chance it. Now watch them re-release the figure with a ’92 inspired head (you know they will) so I can kick myself for giving Hasbro money in the first place.

If you’re interested in X-Men ’97 here are my other reviews on the line:

Marvel Legends X-Men ’97 Gambit

Everyone can relax – Gambit has returned. Or arrived, since I’ve never reviewed a Gambit action figure in this space, but that’s because I haven’t bought a Gambit figure in about 20 years until now. When X-Men arrived on airwaves in the fall of 1992, hardly anyone on that team could be considered a true…

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Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

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Marvel Legends X-Men ’97 Magneto

It was two years ago that Hasbro made the announcement that it was wading into the weeds of X-Men, the cartoon series that aired on the Fox Kids Network from 1992-1997. The line was released across eight installments in 2022 (plus a ninth if you include the obviously animated-inspired Apocalypse released on a retro card)…

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Marvel Legends X-Men ’97 Gambit

Gambit has arrived.

Everyone can relax – Gambit has returned. Or arrived, since I’ve never reviewed a Gambit action figure in this space, but that’s because I haven’t bought a Gambit figure in about 20 years until now. When X-Men arrived on airwaves in the fall of 1992, hardly anyone on that team could be considered a true household name. Wolverine was certainly the closest. He was featured in a lot of Marvel related ads and had his own solo comic series as well. Other characters showed up as guests on Spider-Man and His Amazing Friends or in the pilot for the never was series, “Pryde of the X-Men” and the arcade game essentially based on it. My own familiarity with the team was mostly from the first run of ToyBiz action figures featuring Wolverine, Cyclops, Storm, Nightcrawler, Archangel, and Colossus.

Gambit was not featured in any of those things. For me as a kid in ’92, the first episode of the cartoon series was my introduction to the character and I don’t think I was a unique case. Gambit was the break-out star of the series, as far as I’m concerned. He was essentially designed to be cool. He’s probably over-designed, but somehow Marvel pulled it off. He looks ridiculous, and yet come 1993 that’s who I wanted to be for Halloween. I think it’s the trench coat that brings a lot of that “it” factor upfront and the way his face is framed with that unusual hood he wears and red eyes which adds a mysterious component. I remember thinking his gloves were cool, and for some reason exploding playing cards just struck me as bad ass. All of that allowed him to pull off the hot pink undershirt and that weird, blue, thing he wears around his neck area.

This figure should be pretty familiar to more dedicated Legends collectors.

Following the debut of X-Men, most of my peers would cite either Wolverine or Gambit as their favorite character. That’s just how it was. ToyBiz hit stores with Series 2 of its X-Men line around the same time and Tiger Stripe Wolverine (or Wolverine II) and Gambit were the two hardest to find. Maybe the character’s popularity has faded over the years, but I was surprised that Gambit wasn’t featured in the VHS line of Marvel Legends based on the show. I think the real reason for his exclusion was due to the fact that Hasbro had somewhat recently released a Gambit figure in the same getup on a retro card exclusive to Target. I think it’s even still available. The same was true of Rogue and I think Hasbro made a business decision not to compete with itself for both figures, but if you’re going to have a line of X-Men figures based on the animated series you have to have Gambit.

The heigh isn’t quite right, but I’m not sure it is with any figure in this line. Look at how massive Sinister is, for crying out loud.

Enter X-Men ’97 and its first wave continues to right the wrongs of the VHS line by including, among others, Gambit. This figure is basically a re-release of that Target exclusive with minimal changes that come down to a new head and new overcoat. I don’t have that Target figure, but as far as I know, everything else is the same including the accessories. The paint application is a little different to better reflect the new source material, but that’s it. Chances are, if you have that figure and you’re happy with it, you probably won’t need this one. I, on the other hand, just want an animated Gambit to put on my shelf with the rest of the animated X-Men so I grabbed this one along with Rogue and Magneto so lets see if that was a good decision or not.

The portrait is very animation inspired.

Gambit comes on the same card as the rest of the line with artwork from the show on the front. Out of the box, Gambit stands at approximately 6.25″ to the top of his head and 6.75″ to the top of his hair. Like the rest of this wave, the scale is suspect. Gambit is a bit too tall, but not egregiously so. The head sculpt will get the most attention here as it has a very animated look to it. It’s a very clean approach with few lines to make it easy to animate. I don’t hate it, but it doesn’t look like Gambit from the original series. It looks more like him than the Target figure, but that’s it. He looks reasonably enough like the art from the new show, so that’s fine. The paint is iffy though. The eyes are good and he doesn’t have lipstick, but the edge of the cowl isn’t clean. There’s a spec of flesh color on the right eyebrow of my figure and they added some stubble to his chin via paint. It’s on the character model, so I can’t kill it, but I wish it wasn’t there. The hair is huge and probably divisive. I don’t mind it though. Again, not at all accurate to the ’92 show, but looks fine for X-Men ’97 based on what I’ve seen. There’s no shading on it, but it’s probably fine for the source material.

Gambit comes with his staff, though I’ve never understood why he would need one.

And speaking of shading, you won’t find any on this figure. The coat is an overlay and it’s fine. It’s pretty stiff though and won’t pose at all, but it looks okay in a default pose. The sleeves are part of the sculpt and we’ve seen these before. The hands are unique to Gambit, at least the left hand with two finger gesture, so it’s odd to see fingernails sculpted onto the digits covered by the glove. They’re black, so the flesh part is painted which ironically covers up the fingernails to make them barely noticeable. Maybe this hand is reused for another figure? I don’t know, it seems odd to me. The torso is molded in pink and the blue portion appears to be molded in blue as well and keyed in. The very bottom of the shirt is painted pink and doesn’t match as a result. It’s pink over black plastic, which is an odd choice. I guess it’s because they wanted to do the legs in black so they could paint the pink thigh stripes, but it’s a lot easier to paint black over pink than the opposite. The pink stripes are also sloppy and the black shows through. The boots are just blue plastic and it shows.

It’s a very mixed bag on the presentation. Excepting the boots, the parts in molded plastic look fine, but the paint is bad. Gambit also has the same issue as Rogue in that the overlay coat isn’t snug enough at the shoulder. There’s plenty of pink showing between the sleeve and overlay when it didn’t need to be that way. It’s basically just another figure that is only concerned with the bullet points when it comes to the presentation, but the finer details are most certainly lacking.

Holy crap! An actual effect part!

Gambit does get to have more accessories, at least, when compared with Rogue and Magneto who both just got a hand swap. That’s not to say Gambit is loaded, by any means. He has his staff which is molded in blue, and to my surprise, it appears to be a darker shade than the boots. It’s a staff, so it’s fine. What’s not is the gripping right hand which is too loose for it. Gambit can hold it if you’re patient and careful, but it’s not good enough. And if you wanted a two-handed pose you’ll have to search for a new left hand somewhere because Hasbro didn’t provide one. I mean, you can kind of use the default left hand, but it looks a bit silly. Instead, they provided an effect part hand. It’s molded in a transparent pink plastic or acrylic and has three cards extending from an open hand with a swoosh effect. It looks fine, there are fingernails on the hand again for some stupid reason, but the swoosh kills it for me. It makes no sense because it extends beyond the hand in both directions. The swoosh should end at the front of the hand and extend only one side, not past the hand on both. It makes it look like an energy wave is shooting out with cards too. At any rate, there’s also a single card effect to place between the two fingers of the default hand. I like this one much better and it’s good, but no second portrait? No second gripping hand? No gripping hand that actually works?!

Though it’s not exactly a good effect part. That swoosh makes no sense, but Hasbro keeps re-releasing this damn thing.

The articulation is basically as expected with Gambit. The head is on the hinged ball peg that provides range up, down, and rotation, but zero tilt for more nuanced poses. The shoulders are hinged ball pegs that raise out to the side just past a horizontal position. The biceps swivel is fine and the single-hinged elbows give the figure better than 90 degrees at the elbow plus some swivel. The hands swivel and the gripping hand has a vertical hinge and the other a horizontal one. The torso has an ab crunch that goes forward pretty far, but the coat prevents much use going backwards. There is waist twist, but it’s pretty ugly because it just sits on a peg flush with the hips. The hips kick out to side about 45 degrees and kick forward all the way. There’s some range going back that’s stopped by the coat. There is a thigh cut for a swivel there and they put it in between two of the leg stripes so that’s a plus. The knees bend past 90 pretty far and there is a boot cut in the middle of the shin if you want it, but it’s ugly. The ankles hinge forward and back a solid amount and the ankle rocker is fine. My left ankle is pretty stuck at the hinge and I haven’t tried heating it up to free it.

This is definitely not the most fun figure to pose. The torso joints have acceptable range, but they’re of little use on this figure.

Aside from the left ankle, the rest of the figure is fine as far as joint tolerances go. Like Rogue, the shoulders are a bit tight, but with Gambit I don’t feel any binding at the joint. This one seems less gummy than the other two figures so at least the feel is fine. This is just one of the few figures where I wish Hasbro had inserted a butterfly joint. It would serve him well with his staff and cards, plus the coat would hide it. Double ball joints at the head and waist would also have improved the figure. I don’t think the ab crunch offers much use and a ball joint there that gets some rotation would be better. It’s a very dated approach to articulation, but Gambit’s unique attire means unique tooling is needed and Hasbro doesn’t want to spend money it doesn’t think it has to.

If he’s just going on your shelf then I guess this animated Gambit is passable. When that Mondo one shows up though he’s going to really look like a piece of crap.

The X-Men ’97 version of Gambit is essentially another compromised take on an animated character that will be acceptable for some and unacceptable for others. At $26, it’s too expensive for what’s in the box, but if you want an animated version of Gambit this is what you’re stuck with. And, for me, it’s mediocre, but passable. On the shelf with the rest of the crew, he looks okay. In hand and on its own, the figure isn’t much fun to mess with and a bit frustrating to pose the way I want to. Add the mediocre accessory load-out and frustrating gripping hand and it results in a below average action figure by today’s standards. Here I am essentially talking myself out of what little affection I have for this figure, but to summarize, if you (like me) just want a Gambit for your animated shelf it will probably get the job done. If you want something that’s an improvement over what Hasbro has already released, then you’re going to be let down. As seems to always be the case with Marvel Legends, you’re better off waiting for a sale.

Need to catch up on other X-Men animated Marvel Legends releases?

Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

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Marvel Legends X-Men ’97 Magneto

It was two years ago that Hasbro made the announcement that it was wading into the weeds of X-Men, the cartoon series that aired on the Fox Kids Network from 1992-1997. The line was released across eight installments in 2022 (plus a ninth if you include the obviously animated-inspired Apocalypse released on a retro card)…

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Marvel Legends X-Men Animated Series Mr. Sinister

This week, the long wait for an in-person San Diego Comic Con comes to an end. For the first time since 2019, attendees, creators, and the like will be invited back into the city of San Diego for a celebration of all things comics, movies, and general “nerd” culture. One of the many panels this…

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Marvel Legends X-Men ’97 Rogue

Rogue is back with a facelift.

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance to fill in some gaps. That’s what drew me to Magneto, and that’s what is drawing me towards Rogue.

Rogue comes at us in the same style of card back as Magneto with artwork from the show on the front and a cross-sell on the back. Rogue is in her animated attire which is very similar to the costume Jim Lee designed for her in the comics, but with some minor differences. Her headband is just a headband with no knot on the back and her jacket is green instead of brown. Otherwise, she still has her two-toned hair and her yellow and green bodysuit. And her costume in the new show is the same as the costume from the old show. There is a style change going from the old show to the new and that’s reflected in the figure, but on the surface, this figure should be a candidate to serve as an animated Rogue in your X-Men animated series collection.

If you were introduced to Rogue via the 90s cartoon then you probably prefer her in the green jacket.

Rogue stands at about 6.25″ to the top of her hair. I was critical of the size of Magneto so I should do so here. Rogue is a bit too tall, not egregiously so, but she’s not perfect if that matters to you. I’m okay with it, personally. Her head sculpt is all new. The hair is done with two pieces: one brown and one white. It looks fine. There’s no shading which would probably help, but the two-toned nature of her design covers up for that. Her face and said hair are the most obvious change for the new show. She doesn’t have the big 80s hair she had before, and while her face looks fine, it just doesn’t look like Rogue to me. I’ve been trying to figure out what it is about her face that differentiates it from say Jean, and I think it’s how her eyes are shaped. Usually stretched a bit and diamond shaped. It looks close enough though to the image on the box so ultimately I’m fine with it, this is more information for those looking to fill in the ’92 collection. Her face does have some shine to it, which I don’t care for, but that’s hardly surprising for a Marvel Legends release.

Rogue stands mostly in-line with the other female figures from X-Men.

The rest of the figure is a mix of old and new. The jacket is a floating piece while the sleeves are sculpted. It looks fine, the X logo on her right arm looks pretty ugly, but I have no issue with the approach. The opening for the arms is pretty large though so it’s something you have to be mindful of when posing if you don’t want her to look like she’s wearing a vest. The upper torso piece is new to better match the new show. She’s still a tremendously busty woman, only now the suit isn’t so skin-tight that she looks like she has cantaloupes on her chest. Some might complain that her breasts have been slightly deemphasized, but I personally think this looks better. This new torso does appear to have a slightly different finish to it though, at least the upper part, as the yellow on top doesn’t match the yellow of her abdomen perfectly. It’s slight, but something I notice with the figure in-hand.

You have probably seen a similar meme before. Cartoonists and figure sculptors just love working on Rogue’s butt.

The other main difference between this Rogue and the previously released retro card figure (which I don’t have), is that the boots are now fully sculpted. That figure had the top of the boot represented by a floating piece, but now that’s just sculpted to the thigh. It looks okay. When fully bending the knee it’s probably not as good looking as the previous solution, but at least there’s no fussing with the extra piece. The majority of the figure is molded in yellow and the green is painted on and the paint application is mediocre. The torso is okay, I have some yellow spots but they’re hidden under the jacket, but the thighs are a bit messy. The green straps on the boots also aren’t cleanly applied. And something sure to irritate some, myself included, the green portion of her thighs doesn’t line up on the front and back of the leg. Meaning if you twist the thigh to line the yellow and green up properly on the front of the figure, it will be mis-aligned on the back and vice versa. That’s just annoying, but also speaks to Hasbro as I often get the impression they just don’t care about the details. There’s also a weird paint detail on the side of each thigh. It’s like an extra application of green, but on the plastic seem of the upper thigh. It’s on both sides and I don’t really know what’s going on with it.

“Momma!”

The figure looks fine, it’s just imperfect when some of those imperfections don’t really need to be there. The articulation is also mostly fine. The head is affixed via the usual Marvel Legends hinged-ball peg. For Rogue, it works okay as her hair hides the gap and odd angles when pushing her head all the way down or up, she just doesn’t have a ton of room for nuance posing. The shoulders are hinged pegs and they’re really tight. Perhaps this is the result of creating a new upper torso, but not new arms? They’ve been doing that for years though so one would think they’re experienced at it. The joint is tight though on Rogue and sometimes when rotating it feels like the peg is binding more than rotating. It’s unpleasant, to say the least. The elbows are single-hinged and bend about 90 degrees. There’s also a swivel which works fine. The wrists swivel and hinge horizontally and they’re fine.

“I hate you!”

The diaphragm joint feels like a double ball peg. There’s a little movement to either side and some tilt forward and back, but nothing extreme. It should rotate, but like the shoulders, the joint wants to fight any rotation and is prone to binding. The plastic they’re using is just too gummy. There is no waist articulation and the hips are big ball sockets. She can do better than 45 degrees, but splits are out of the question. She kicks forward pretty well, but she can’t kick back much at all because she’s got herself a pretty ample backside. There is a thigh twist, but the design of her suit means it looks bad when utilized. I would have preferred her hips be designed to swivel on the ball peg. The knees are double-jointed and they’re fine, though there’s some paint transfer from the green to the yellow kneecap on my figure. The ankles are hinged and feature a rocker. The range is fine, but they’re very “clicky” so you basically just have 3 or 4 positions they can get into as there’s no smoothness to the joint.

The glove is off!

The articulation is mostly there, but the quality of the plastic lets the figure down. Those shoulders are problematic as is the diaphragm joint. She should have a joint at the waist, especially considering she has a belt to hide it, but that’s a spot where Hasbro seems to favor aesthetics over articulation with its female figures and I can accept that limitation. She could have double-jointed elbows and it’s mostly Hasbro being cheap in reusing old parts that prevents that from happening. There’s no butterfly joint, but I don’t consider that a terrible loss. Even though she’s a figure that could benefit from being able to rear back in a punching pose. It’s another figure where the quality control, the finer tuning, lets it down so it’s not much fun to pose. She’s also difficult to stand which I think has a lot to do with her body being more slight and her head top-heavy. The lack of nuance with the ankles adds to the frustration.

Sorry Logan, no going back for Morph and Beast.

As was the case with Magneto, Rogue is not going to shine when it comes to accessories. Of those, she has just two: an ungloved right hand and a second left fist that is holding her removed glove. The left hand is reused from the last Rogue release while the right hand is surprisingly different. I’m sure it’s not new, but it’s more of a reaching hand, I suppose? She should have a set of ungloved open hands for grabbing other figures. A second portrait with a more aggressive expression would also be nice. If you want her to look like she’s going to syphon someone’s energy she kind of looks like a creeper with that smile she’s sporting. The cuffs of the gloves are at least separate pieces that slide off of her arm so at least you can make the ungloved hand look convincing, but it feels half-assed still. I feel like a good company would include a ’92 inspired head or something, maybe some effect parts, but that’s not Hasbro.

Rogue comes away feeling a lot like Magneto. This is a fine enough likeness of the new X-Men ’97 design and probably a tolerable stand-in for the ’92 series. Considering the VHS line from Hasbro rarely seemed to feature new tooling, chances are a ’92 Rogue would have just been the previously released retro card with some haphazard cel-shading. At least this figure doesn’t have that blemish. It has problems with the articulation though and the accessories stink. At $26, it’s a harder sell than it should be. I don’t regret buying it, but I can’t give it a full-throated endorsement either. This is the sort of figure one buys out of a sense of obligation: I have an animated X-Men shelf, and it needs a Rogue. It’s not really one that’s bought because it’s a terrific product, but that seems to sum up the Marvel Legends experience.

Interested in more figures based on the animated X-Men?

Marvel Legends X-Men ’97 Magneto

It was two years ago that Hasbro made the announcement that it was wading into the weeds of X-Men, the cartoon series that aired on the Fox Kids Network from 1992-1997. The line was released across eight installments in 2022 (plus a ninth if you include the obviously animated-inspired Apocalypse released on a retro card)…

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Marvel Legends X-Men Animated Series Mystique

The penultimate figure in this series is a bit of a curveball. When one thinks of the animated series X-Men, the first villains that come to mind are Magneto, Sinister, Apocalypse, Sabretooth, and then it gets muddled. Graydon Creed made quite the impression in the show’s second season and may even be the most hate-able…

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Marvel Legends X-Men Animated Series Morph

This is it! This is the big one! Back on Halloween of 1992 Fox premiered X-Men and we were introduced to a character named Morph. For comic readers, it was a bit of a re-introduction as Morph was based on the character Changeling, but for copywrite reasons, had to undergo a name change. Changeling wasn’t…

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Mondo X-Men TAS 1/6 Scale Sabretooth

No one loves Sabretooth? I love Sabretooth.

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots lasers out of his eyes and that the bad guy can stick to your refrigerator. Outside of that though, there’s still a lot to be discovered. The theme song kicks in composed by Ron Wasserman which gets your blood pumping. A dazzling array of colorful costumes and bright lights play before your eyes – it’s too much to take in with just a single viewing, but as the characters line up for a colossal battle they slam together and the logo “X-Men” overtakes them. The screen is then filled by the snarling, angry, face of someone you don’t know. He’s massive! And scary! And he sends a police car hurtling towards the screen!

That character is Sabretooth and he has the honor of being the first character shown in an episode of X-Men. In less than a year, the X-Men will practically be household names. It will be the highest rated show on Saturday mornings and it will stay there through reruns all summer finally ceding the throne in the fall to a little show called Mighty Morphin Power Rangers. It’s kind of a big deal considering Fox was also airing Batman at the same time which was coasting off of Batman Returns and starred a character that had already been a household name for decades. As for Sabretooth, I had never given much thought to him being the first character we see in the show following the opening credits (which prominently displays all of the heroes and a bunch of the villains, including Sabretooth), but it was apparently by design. Sabretooth is the fourth release in Mondo’s line of sixth scale action figures based on X-Men, and on the inner flap of his box there’s a write-up for the character by the showrunner, Eric Lewald, and his wife and fellow writer Julia which explains why Sabretooth was chosen to essentially lead-off the series. And it’s because he’s big, intimidating, and scary. They wanted the viewer to understand why humanity would fear mutants. X-Men was not a show that was going to show its characters in stark black and white tones, and it was important to see how something like the Mutant Control Act could come about while also showing why it was fundamentally flawed in the episodes to come.

Sabretooth may be listed as figure 5 on the box, but he’s the fourth release.

It’s always fun to learn new details on decades old shows, but it’s also more fun to get a brand-spankin’ new action figure! As mentioned before, Sabretooth is figure number four in this line of action figures from Mondo, even though he was actually solicited fifth. Somehow, he leap-frogged over Gambit, but I’m not complaining. Spoiler alert, Sabretooth is probably the best year in the line and it’s a line that’s been trending in the right direction. Each release has been better than the last. While I subjectively prefer Magneto to Jubilee, I can’t argue that her figure is just a little bit better when it comes to function. Magneto had some ticks about him and his articulation is very limited due to his cape, but Jubilee remedied a lot of the little things. Sabretooth has an even cleaner sculpt and the quality control on the joints is superb. It’s not a perfect figure, but it is pretty damn close.

Poor Sabretooth…

Sabretooth comes in a massive box adorned with production artwork from the series and a new illustration by storyboard artist on the show, Dan Veesenmeyer. Sabretooth is the biggest figure in the line, so he gets the biggest box – makes sense. It has a front flap that opens up to reveal a window behind it, but Mondo packages their figures so well in plastic that the window isn’t very revealing for in-box collectors. It at least allows space for that write-up I mentioned which is both enlightening and pretty damn entertaining as it contains the line, “No one loves Sabretooth.” It also contains a reveal, of sorts, in that we the viewer are supposed to interpret that Sabretooth murders his son, Graydon Creed, at the end of the episode “Bloodlines.” The Friends of Humanity essentially leave their disgraced founder to suffer at the hands of Sabretooth and it’s hard to imagine the cold-hearted fiend taking it easy on the mutant racist just because they’re kin, but still a bit shocking to have his end confirmed.

He’s bigger than the others, but he could be bigger.

Out of the box, Sabretooth stands an impressive 12.5″ to the top of his head and around 13″ to the top of his mane. This makes him the tallest figure in the line, though he’s not much taller than Magneto. As was the case with past releases in this line, it’s likely that Sabretooth isn’t true sixth scale. The model sheet with height references from the show had him at 6.5′. You may think that’s too short and you would be correct as the model sheet has him with bent knees and hunched forward. I’m guessing that’s how he was supposed to be drawn more often than not, though in his early appearances we see him splayed out in a hospital bed which makes him look far bigger. Six and a half feet at sixth scale is exactly 13″, but this figure is 13″ when standing upright so it’s not exact. I personally get it as making this figure much bigger would make things a lot more difficult. Bigger equals more weight and that’s more of a burden on joints. It’s also added cost and this guy was already $240 as is. The figure can work at this size, and it’s actually more of a problem with Wolverine who came in much too tall. If he were the proper height the display would look better. As it stands, the only scale-related issue I have with Sabretooth is that he needed to be downsized not just in height, but all around, so his head size is small compared with the other figures in the line. Not egregiously so, but it noticeably and at this price point we have to get picky.

Who ya got? The egg-suckin’ piece of gutter trash or the runt?!

Issues of scale aside, the rest of the presentation on this figure is pretty damn fantastic. Once again, we’re dealing with a sculpt from Alex Brewer with the paint master being handled by Mark Bristow. This figure presents Sabretooth as he appeared in the show’s first season in which he made multiple appearances with most coming in the the show’s third and fourth episodes. This means he has the red-brown chest that continues all the way up to his cowl. Later appearances would have the red stop at his pecs. He also seemed to be drawn smaller in those later appearances, but we’re done dissecting his height. This edition of Sabretooth sports a costume design very similar to the Jim Lee redesign that was in the comics, but there are some subtle differences most notably being that the sleeves don’t feature any red on the back. Instead, they’re orange and the red begins at the gloves. Sabretooth’s costume always was a bit tricky to figure out as he looks almost nude, but his face is a different color implying it’s all a bodysuit. The episode “Weapon X, Lies, and Videotape” would toss us a curveball though in having Sabretooth remove a glove revealing his forearm and hand to be the same color as his apparent sleeve implying he’s just plain naked. I think it was an animation error, but then there’s also a scene where Sabretooth basically transforms from a relatively normal looking person into the costume we see today so I have no idea what was going on there.

Sabretooth called the head of Talos an ashtray on the show which is kind of surprising that the censors allowed any reference to smoking to sneak in.

This version of Sabretooth is known less for the costume and more for just being a hulking monster. He is way bigger than he often was drawn in the comics and it’s almost all in his upper body. His shoulders and chest are just plain massive. His abs were also ridiculous with some shots in the cartoon giving him a 12-pack as his abs basically continued into his crotch. His design is over-the-top and I am here for it. This is how I picture Sabretooth in my head and basically every action figure I ever owned of the character have left me unimpressed because he just wasn’t big enough. For me, this figure is a long time coming as he looks like he stepped out of my VCR and into my room. While Mondo didn’t go as crazy on the abs as the show sometimes did, he does have an 8-pack and that feels appropriate. His shoulders and biceps are appropriately large as is the chest. His body tapers in towards his waist as it did in the show and his legs are long. The claws on his fingers are pronounced just enough and rather pointy too. We talk about shelf presence a lot in the action figure world, but this is a figure that has shelf presence to spare.

Protect yourself and your pet: buy a muzzle.

And a lot of that is due to the excellent paint job. The sculpts have been good in this line, but it’s the paint that really makes them next level. Anyone who turns their nose up at cel-shading on action figures has never held one of these figures in their hands. It’s impressive, and Mondo selected the exact right tones to shade this figure. Even better, is all of the black linework around every muscle and feature on this sculpt that really gives it that pop. And even with all of this paint, it’s applied in a very clean manner. You have to go hunting with this guy to find imperfections. Some of this has to be hand-painted so there will be some variations from figure to figure, but on my copy at least there’s little to no paint slop to be found. There’s just little spots here and there along the black lines where it could have lined up with the sculpt a little better, but it’s by and large pretty damn good. The only thing I would categorize as an eyesore on this figure are the elbows, which are unpainted. They have black linework on then, but the joint is bare plastic and it’s not a perfect match for the painted parts. It can be hidden some by bending the elbows. It’s also going to show up more under harsher lighting, and in my photos which I utilized a flash for most it’s more visible than it is on my shelf as I type this.

He sure does love his explosives!

Sabretooth comes with a pretty substantial spread of accessories, though he’s a character that also doesn’t demand a whole lot. For heads, we get two to choose from: snarling/yelling and an open-mouth smile. I think both work very well and suit the character and it is hard to choose between the two. I’ll probably go with the smirk more often than the snarl, but I do enjoy both. For hands, we get three sets: fists, C-grip, and what Mondo describes as dramatic. They’re basically open, clawing, hands and what I think many will choose to pose him with. The gripping hands work with a pair of accessories. One, is the head of Talos (or ashtray) from “Weapon X, Lies, and Videotape.” It’s the head and the circuitry for the neck. Nothing articulates, but it’s painted very well and it’s a fun, episode-specific, inclusion. The other accessory he can grip is a handheld detonator and it goes with the explosives. This is from the episode “Cold Vengeance” where he and Wolverine battle in Alaska. Both aspects of the accessory are well-sculpted and well-painted and it’s another fun inclusion. I honestly can’t see myself ever displaying Sabretooth with the Talos head in hands, but I could with the explosives.

Does a mutant healing factor contribute to a healthy head of hair?

If you got the special timed edition of the figure from Mondo then you also got more stuff. For an extra 15 bucks, you get a third portrait of Sabretooth unmasked and sporting a smirk. This from the end of the episode “Bloodlines” referenced on the packaging flap. It looks great, but like the Fairy Tale Theater Jubilee head, it doesn’t match the rest of the figure as Sabretooth was out of costume for that scene. It’s still cool to get an unmasked head, but I’ll probably never use this and would have preferred a standard head with a new expression. Maybe unconscious? The timed edition also comes with the muzzle the X-Men put Sabretooth in when he was captured in “Beyond Good and Evil Part III.” You can basically slot it over either of the standard heads and then pop the head on to complete the effect and it looks pretty cool. It’s definitely a worthwhile inclusion. Lastly, we get a blaster and two trigger hands to hold it. The blaster is, once again, pulled from the episode “Weapon X, Lies, and Videotape” and it looks accurate to the show. This is an item I can see getting added to my display when I want to change things up because it looks pretty damn cool. The trigger hands also work well with the detonator, arguably better than gripping hands.

Sabretooth isn’t really a gun guy, but he pulls it off.

For the timed edition, I’d say that’s a pretty robust assortment of accessories. And if you wanted to save a bit of money and go the standard route, I don’t think you’re missing out on anything essential. Sabretooth is a brawler at heart, so really just the heads and hands are all he truly needs, but I’m always happy to have more. Where this line is typically not that impressive is the articulation. The characters really didn’t move all that well in the show so one could argue they don’t need to do much, but why be limited by the source material if you don’t have to be?

“Ya done nice, girly! And as a reward I’ll finish you off clean and fast!”

Sabretooth has a double-ball for the head that lets him look up and down a bit and rotate. There’s some nuance posing, and perhaps more important than the range, it’s easy to swap heads without scuffing anything. The shoulders are standard ball-hinges and he can get his arm up to about horizontal and rotate. There’s no biceps swivel, but he does have a swivel at the elbow which contains a single hinge that will bend about 90 degrees. The wrists are hinged ball-pegs so he can rotate and move the hand up and down or in and out depending on the direction of the hinge. And unlike Wolverine and Magneto, I had no issues getting the hands to rotate on the peg. In the diaphragm, there’s a big ball joint that lets the figure lean back a bit and forward a bit. It can rotate and tilt to the side as well. The waist is another ball joint, but it’s deep in there and the figure has one of those rubber diaper pieces so you won’t get much back and forth, but you will get rotation. The hips are big ball pegs that allow the legs to go out to the side past 45 degrees. He can kick forward as well, but not a full 90 with minimal range going back. The thighs do swivel, and the knees are double-jointed with swivels above and below the knee. The ankle hinges forward and back and have an ankle rocker. It’s the only joint that feels a tad stubborn, especially the right ankle, so the range isn’t quite what I’d like.

“Back off, dweeb!”

The articulation is basic, and the figure is quite heavy so there are limits to how it can pose. Aside from the ankle, nothing was stuck. The knees are a touch looser than I’d like and I’m sort of questioning if the double-joint makes sense here. Between the bending and the swiveling, the figure can sometimes want to kick out. I have had no issues getting him to stand, but I often don’t feel comfortable leaving him be in some poses. It does work better to have the figure in a crouch, which makes sense for the character, and I did leave him standing unsupported for days without falling. Mondo does include its usual stand and it’s actually slightly different. There’s more weight in the base so it probably works better than it typically does. And it’s actually usable with Sabretooth since he doesn’t have a cape or giant coat to get in the way. I’m not presently using it, but I did consider it this time around.

With each release, it gets harder to find space, but it’s a good problem to have.

Mondo is not trying to give collectors a super articulated line, just enough to create some distinct poses. What Mondo prioritizes is the aesthetic and it’s hard to imagine anyone making a better Sabretooth figure than what we have here. I love this figure. This is the Sabretooth I wanted when I was a kid. Maybe not at this size, but definitely these proportions. The sculpt is awesome, the paint incredible, and there’s plenty of stuff in the box. I am as pleased as I could be with this release. If Mondo were doing this line at 1:12 scale they wouldn’t be able to keep the stuff in stock. By doing sixth scale, it does shrink the market because this line needs a lot of space and it’s not cheap to collect, but it is so much more satisfying to behold than what some other companies have done with this property. If you’re in on this line and cherry-picking, this is a cherry to go after.

If this review has you wondering about the rest of the line, see below:

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