Tag Archives: venom

Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

Hi kids, it’s Spider-Man! He has a cold and a bad back so he won’t be saying anything or doing anything.

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and I just don’t have room on my shelf for another line of sixth scale action figures. I did get Venom because I love the character, and when Entertainment Earth had a big anniversary sale I decided to take the plunge on Spider-Man. That was in October of 2024 and at the time the figure was expected to ship in January. Then all of the tariff nonsense struck. The figure kept getting pushed out and eventually EE even had to up the price on me because of said tariffs all but wiping away the discount I was originally expecting. As the months went along I started to debate just cancelling it all together. I loved my Venom figure and I didn’t need a Spider-Man to enjoy it any more than I already did. When I received a notification that the figure was, at long last, in-stock I figured “Well, it’s happening.” Then nothing. Then my order was flipped to backorder. I emailed EE which didn’t offer much other than to say they didn’t get enough to fulfill all of their preorders. At that point, I figured I should just drop it and move on, but before I could my order was changed to “processing.” Now I have a Spider-Man from Mondo and I kind of wish I didn’t let my indecision get the best of me.

Spider-Man comes in a large window box with artwork by Nick Bradshaw and Peter Santa-Maria adorning it. It has an almost dark-deco vibe to the skyline which is evocative of the show’s CG cities when Spidey was seen web-swinging around New York. The figure itself is a sculpt by the renowned Alex Brewer with paint by Mark Bristow. The packaging concept is credited to Jordan Christianson and art direction to Hector Arce.

The ’94 version of Spider-Man could probably be taller, but I like the difference between he and Venom.

Spider-Man stands at about 11.75″ to the top of his head. I’m a little surprised they didn’t make him the full 12″, but I also don’t mind him being that much shorter than Venom. I tried to find some turn-around art from the show’s production for comparison, but the Internet has let me down. I can only compare him to still frames from the show and I have to say I feel like the silhouette is a touch off. Spider-Man in the 1994 cartoon is a pretty big Spider-Man. Pretty much all of the super hero shows back then had one style for all of the male characters. Flash Thompson would pick on Peter Parker for being a nerd, even though Pete was built like a linebacker. Here, the neck is a little slender and sits inside the silhouette of the head, which isn’t really how he was drawn. The shape of the head is also a little narrow which just draws even more attention to it. It was a Saban production and those were notoriously cheap for the time so there’s a lot of inconsistency from episode to episode, scene to scene, and shot to shot. Did Spider-Man look close to this in some shots? Probably, and there’s going to be some subjectivity on the part of the sculptor. For me personally I would have liked a slightly more beefy Spider-Man since that’s what stands out to me about the ’94 design.

Apart from that, the actual design and paint applications for this figure are fantastic. The eyes have that very ’94 shape to them and there’s a lot of empty space around the spider on the chest, as was true of the show. The linework is very clean and the cel-shaded paint job pops as one would expect. It was important to nail the shade of blue and red to make this feel like it’s from the show and Mondo did an excellent job there. There is some light scuffing on the left thigh of my figure which is odd because that area was wrapped in cellophane when packaged. Maybe it was wrapped too soon after painting or it just got too hot during transit? Despite that, the paint is easily the best aspect of the figure and really the entire Mondo sixth scale line and Spidey doesn’t lower the bar at all.

Spider-Man has a host of accessories, though this particular edition has fewer than the limited run solicited by Mondo initially. For an alternate head we just have the unmasked version of Pete. It looks exactly like the character from the show and the paint job is terrific. He does have a bit of a smile to his face which does present an issue for a different accessory, but not one that actually came with this figure so I guess we can’t really ding it for that. There’s also a mask accessory. It’s shaped like Pete should be able to hold it and have it hang from a gripping hand, but I couldn’t get it to work. I thought it might be intended for Venom, but then I remembered Venom came with his own Spider-Man mask accessory and that one is glued into his gripping hand. Maybe other villains will be able to make use of this one down the road?

For hands, Spider-Man comes equipped with a set of gripping hands. What he’s supposed to grip, I don’t know. He also has a set of relaxed hands, fists, and thwip hands. Peter also has his trusty camera which is molded to a web splat like it’s stuck to a wall. It does make it hard for him to hold, but I suppose one could stick it to a wall in their display with some tack or even via a finish nail or clear pushpin. Peter also has two thwip hands with short bursts of webbing coming out of them. The hands do not feature any articulation and are on straight pegs, which is fine for what they’re meant to do. There’s also another set with the long web lines attached just like we saw with Venom. There is a bendy wire in these webs, but I’m not really sure what purpose it would serve since the web lines are non-removable. For the ends of the webs, there are two conical attachments that serve as generic ends to the webs. There are also two web splats if you want the webs to be striking a surface or other figure. And lastly we have the typical Mondo display stand which is of limited utility. I don’t ever use these things, but I actually probably will with this figure. For that reason, it’s a shame it’s a plain black stand without any artwork on the base. It’s also the basic doll style stand and not the more dynamic one they have coming with Nightcrawler. I appreciate Mondo finally addressing the quality of their stands, but if you were going to do a better one wouldn’t Spider-Man be a character deserving of such?

That is all well and good, but where this figure has really come up short for me is with the articulation. Mondo’s figures are not super-articulated. They’re fairly basic as this is an aesthetics forward line, first and foremost. I’ve always felt it suits the X-Men line very well as the show that is based on featured pretty stiff, limited, animation. Those characters didn’t do a whole lot. Spider-Man wasn’t much better, but it still featured a character who spends most of his time crouching on landings, crawling on walls, and swinging through the city. Mondo correctly recognized that there was a need for more points of articulation with Spider-Man than they might normally do, but unfortunately the execution is lacking.

Spider-Man has a standard double-ball peg head which all Mondo figures seem to have. Unfortunately, Mondo really buried the lower ball joint in the neck which limits Spidey’s ability to look up. This can sometimes be corrected with a lower neck joint and Mondo opted to do just that. Unfortunately, the ball joint at the base of the neck might as well not be there. It’s way too snug and offers nothing when it comes to articulation. The shoulders are the standard hinged ball peg and there’s no butterfly joint. I’m okay with the absence of a butterfly joint at this scale and with this character design, but what I’m not okay with is how tight the right shoulder on my figure is. I could not get this thing to move much at all out of the box and I’m surprised it didn’t snap at the bicep. Even after heating and lubricating the joint, it still barely functions so it’s not a case of needing to just crack some paint that worked it’s way in there. There are bicep swivels, double-jointed elbows, and ball-hinge wrists and they work fine.

If you want your Spidey to crouch, good luck. Here he’s being supported by the stand.

Where things start to take a turn for the worse is with the torso. Mondo typically goes with a ball joint in the diaphragm and one at the waist and that’s what they did here. This combination is ideal for waist articulation even in a character like Spider-Man who is expected to crouch a lot. Unfortunately, Mondo screwed it up. The diaphragm joint does almost nothing. It doesn’t really rotate nor does it really go forward, back, or tilt. It’s just way too snug on the abdomen. As for the waist, it barely moves as well. Even rotating it doesn’t work all that well as the joint feels like it’s fighting me. Did the factory not lubricate any of these joints during the assembly process? It doesn’t feel, or sound, like it and I have noticed zero lubrication residue anywhere apart from what I added. I get it that Mondo would not want articulation that leads to large gaps in the figure or that might cause too much paint rub. They went too far though and basically made the pieces so snug and tight that the articulation is functionally useless.

This is probably the extent of his swinging ability.

At the hips, it only gets mildly better. We have ball-socket hips with built-in thigh swivels. The left hip is okay while the right hip is stubborn. It sometimes snaps back into position when I try to move it. I have popped it off and applied some lubricating oil which has improved it some. It still doesn’t mean Spider-Man can do splits or kick a full 90 degrees. If you try to kick forward, the figure wants to go off to the side. You can rotate at the hip to basically get into a split, but the way the cel-shading is done makes it look kind of dumb as the darker shaded portion of the legs will be forward-facing. The knees are standard double-jointed knees and at the ankles Mondo decided to go with hinged ball pegs like they do at the wrist. This means you can swivel and move those feet all around as much as you want, but it’s not a strong joint which is why I recommend using that display stand with this one. He’s just not going to stand very well. There’s also a toe hinge that’s kind of ugly. It works, but there isn’t enough stability in the figure to utilize the joint without a display stand.

I was not expecting Marvel Legends levels of articulation from this figure, but I was hoping for more. He’s really stuck in vanilla poses which is not befitting a Spider-Man. If the joints just worked he’d be fine. Then you could hunch him forward or having kind of twisting in a swing pose. I was hoping for a basic crouch, not a super low one, but you’re not getting that either. He can kind of do a basic swing pose, but it’s a bummer that he doesn’t have a web line to just grab onto. If they could pop out of the web shooting hands that would have solved that. I’m just really disappointed in what this figure is capable of and it left me feeling that Spider-Man is a poor fit for what Mondo wants to do.

There is one other thing to talk about and it’s Venom’s web swing. If you have the Mondo Venom, he comes with a left hand accessory that’s a web swing/harness for Spider-Man. It’s based on a scene straight out of the episode “Venom” where Venom webs up Spider-Man and takes his mask off. He dangles him off a rooftop threatening to expose his secret identity to the world. The accessory is basically a belt and two loops for each hand. I was able to slide it onto my Spider-Man figure starting at his feet. It wasn’t easy and his right leg popped off in the process, but it is doable. The two strands for his hands are simple enough to attach and I plugged the Venom hand portion into my figure to test it out. To my surprise, the thing actually works! I first just had him on a surface and Venom was able to remain standing while holding Peter, but Peter’s feet were on the same surface. I moved the pair to a shelf where I was able to dangle Peter off the edge like in the show. Venom was up to the task and the two remained without issue. I don’t know if I actually have the guts to leave them there permanently like that, but I was sorely tempted. I didn’t think it had a chance of working this well, but credit to Venom’s tight joints and hefty weight. The only disappointment is Peter’s stupid, smiling, face. He really needs an angry expression or a scared one to sell this display. The black costume version of the figure comes with an angry unmasked head which probably would work better for this specific display, but that was a limited edition and has long since been sold out.

The harness accessory working so well was certainly a pleasant surprise, but it doesn’t redeem this figure of Spider-Man for me. This is the first Mondo figure that I regret buying. He looks good enough in a neutral pose, but Spider-Man is not a character for a neutral pose. It’s frustrating to know that Mondo recognized that and incorporated more points of articulation into the figure to address the issue, but nothing they added really worked. Ball-jointed torsos aren’t that complicated even at this scale and if the worry was the figure would topple over well then why hinged ball-joints at the ankles? It’s unfortunate and this is a figure I can’t recommend especially at the price it commands. If you think he looks good and don’t mind that he won’t be doing much of anything on your shelf then have at it. I personally expected more from Mondo and Spider-Man.

If you liked this review then here’s some other related entries you might like:

Mondo Spider-Man ’94 1/6 Scale Venom – Limited Edition

Mondo has had success with its sixth scale line of action figures based on X-Men and X-Men ’97 so it’s no surprise that the company has decided to dip its toe into another 90s animated Marvel series in Spider-Man. And when it comes to Spider-Man, I’m not sure what to call it. I always referred…

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Marvel Legends Spider-Man (Animated)

It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used…

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Marvel Legends Spider-Man ’94 Spider-Man vs Carnage

Last year, Hasbro celebrated the 30th anniversary of X-Men, the animated series that premiered on Halloween 1992 and would become a ratings hit shortly thereafter for the Fox Kids Network. It was responsible for getting a lot of kids into the X-Men and Marvel comics in general and the first, prime, benefactor of that rise…

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Mondo Spider-Man ’94 1/6 Scale Venom – Limited Edition

Mondo is heading down the Spider-Man rabbit hole.

Mondo has had success with its sixth scale line of action figures based on X-Men and X-Men ’97 so it’s no surprise that the company has decided to dip its toe into another 90s animated Marvel series in Spider-Man. And when it comes to Spider-Man, I’m not sure what to call it. I always referred to the X-Men cartoon as simply X-Men, though in the ensuing decades there’s been an attempt to retcon it as X-Men: The Animated Series since that’s what happened with Batman. Only, Batman had “The Animated Series” tacked onto it from the very beginning even if it wasn’t technically the show’s name. With Spider-Man, I guess I always called it just Spider-Man, but over the years I’ve come to think of it as Spider-Man ’94. I don’t know why I feel the need to differentiate it in such a fashion, but I do sometimes refer to X-Men as X-Men ’92.

Whatever you want to call it, Spider-Man was a pretty entertaining show for an early teens kid in the 90s. I was introduced to the character of Spider-Man via public service announcements and that really cool CGi Spider-Man that dropped in as part of the Marvel logo at the end of Muppet Babies. I did catch a few stray episodes of Spider-Man and His Amazing Friends, but for the most part I didn’t know a ton about Spider-Man going into the premiere of the ’94 cartoon. I knew the basics, had a few comics, read the back of many trading cards, but a lot of Spidey knowledge would come from the show. And I liked Spider-Man well enough going into the whole thing, but the character I really liked and wanted to see on television was Venom.

As is typical of Mondo, the packaging is pretty nice.

I’ve explained my love of Venom in other posts on the subject, but he was one of the big characters of the 90s. Sure, he debuted in the 80s, but I feel like he took off in the 90s leading to his solo outing in Lethal Protector. When the Toy Biz Marvel Super Heroes line emerged, I didn’t buy Spider-Man, I got Venom! When the video game Maximum Carnage hit, I played that thing and kept saying “Where’s Venom?” until finally getting to the stage where he was playable. He was just cool. This big, brutish, version of Spider-Man with a great concept for his costume and artists that took advantage of it. When the show hit, he was saved for last in the opening title for a reason and I would tune into that show week in and week out waiting for the big guy to finally show up. And when that episode finally hit and the alien slime dripped down onto Eddie Brock I could have jumped out of my skin with excitement. Unfortunately, that would be just one of three episodes that featured the character, but it was still cool to finally see him in animation.

That’s definitely Venom from the old Spider-Man cartoon.

I liked the show Spider-Man well enough, but it wasn’t as high on my list as X-Men. As a result, I don’t know how deep I’m going to go on a line of sixth scale toys that retail for over $200 a piece and require a lot of shelf space to display properly. However, when Mondo announced they were doing Spider-Man I knew I was at least in for Venom. Which doesn’t make the most sense, if I’m being honest. Venom, as a character created for animation, has a weaker design compared to his comic book counterpart. He couldn’t have the many rows of teeth, the giant tongue, complicated eyes, and so forth because it would be a nightmare to animate. He also couldn’t be shaded like he was in the books where most artists would start with a blue base and then layer on the blacks. He kept his basic shape, but the eyes and mouth were simplified. The show added its own touch by cutting out slits on the tops of the white eyes which give him the illusion of slit-like pupils as if owing to a snake. The tongue was there, but not monstrous and usually absent the green slime. Standing out most though was this blue outline the character would have on one side, plus a red one on the other. It’s not uncommon to see blue used to shade black in both comics and animation, but the red was certainly an interesting choice. It’s certainly a unique look for Venom, even if it isn’t my favorite, but there’s charm and certainly a great deal of nostalgia baked into this look.

Venom is pretty damn large even when compared with the biggest characters from the X-Men line.

Mondo’s Venom comes in a massive window box that is structurally the same as what we see from the X-Men line. Conceptually, it’s relying on new artwork and for this release that artwork is done by Kris Anka with Jordan Christianson receiving credit for the package design. There’s a big web on the front with Venom in the middle with a black, blue, and red Spider-Man logo across the top. There’s a Velcro flap with a side portrait of Venom on the inside. The window for viewing the figure has a comic book-like character portrait in the top left corner that also includes the dates April 1995 through November 1996 with both endpoints marking Venom’s debut and final appearance in the show.

Sorry Wolverine, since we don’t have a Spidey you’ll have to do.

Packaging is fun and all, but the real treat is what’s inside. Venom is a big, hulking, brute of an action figure. Mondo lists him as 13″ and my tape measure has him at just a tick over 13.25″. He’s big and right up there with Sabretooth and Omega Red from the X-Men line. This is another sculpt by Alex Brewer and on paint for Venom is Mara Ancheta and, let me tell you, these two did a bang-up job. That should come as no surprise to anyone familiar with what Mondo has been doing at this scale, but Venom looks like a maquette from the show. He is as faithful to the screen as you’re going to find. His upper body is massive with huge shoulders and bulging biceps. It tapers well at the abdomen and he has these tree trunk legs that just really add to the bulk on display.

I can hear Hank Azaria’s voice in my head.

All of the show specific details are captured beautifully in this figure. The portrait is perfect. He has this slight indent on the center of his head which he was often drawn with. It was like the meeting point between the blue and the red outline and it gave him a bit of a “butthead” look in some stills. Here it’s subtle so we don’t have a butthead Venom, but we have an accurate one. The eyes are perfect and he has those unique Spider-Man ’94 eye slits plus the blue and red lips around his lizard-like maw. The default head has an open mouth and the teeth are painted exceptionally well. On the chest and back is the classic white spider logo and the black lines in the legs are slightly sculpted in. The forearms feature those veins that kind of looked like webbing to me as a kid and they’re colored in blue and red as they were in his second appearance. The white patches are also present, a detail Mondo certainly wouldn’t overlook. And the paint is just fantastic. Crisp, clean, and in the right amount. Venom isn’t the sort of character that’s going to pop like a Cyclops or even a Spider-Man, but he has what he needs. There’s tons of blue and red highlights on the muscles and the logic on play is well applied as the figure creates an illusion of a light source. There’s also a hit of gray in the spider logo under the pectorals and in the abs which looks great and adds definition. If you inspect the figure in great depth you might find a white spot here and there or a softer edge to some of the paint, but in terms of paint slop it’s pretty much pristine.

Venom triumphant!

Now, where these Mondo figures usually don’t shine is with the articulation, and despite Venom doing some thing different, he’s still largely the same. All of the points of articulation you could want are here, they just don’t have the range to create a variety of poses. There’s the usual double-ball peg head, the ball-hinged shoulders, ball-jointed wrist, ball-jointed diaphragm, ball-jointed waist, ball-socket hips, thigh twists, double-jointed knees, ankle hinges, and ankle rockers. The sort of new, or less often seen, are the bicep swivels with double-jointed elbows. I think Mondo is going to be doing this more and more going forward as we did see it with Cyclops and it’s a change I like. In terms of what works and what doesn’t, it’s largely a case of tightness. The shoulders are very tight. Hitting a T pose might be impossible for this guy and just basic rotation is tough. You also have to be mindful of the arm rubbing on the pecs as you don’t want to mess up the paint. The elbows will bend a little past 90 degrees, but he’s so bulky that going any further really isn’t going to do much. The diaphragm joint feels very limited. I’m getting not much forward and back, rotation is oaky, but again it’s a painted surface and I don’t want to mess anything up. The waist is really hard to get much use out of and I can’t get the ankle hinges to budge. The rockers work so standing him has been easy, but this isn’t a Venom for deep crouches or those real spider-like poses.

Venom has these itty bitty webs.

There’s no sugar-coating it, articulation is a shortcoming with this figure and with this line. It’s just a question of as a consumer are you willing to accept that as a trade-off for the aesthetic? And aiding that aesthetic is the boatload of accessories Mondo included with this one. I have the limited version, which has some extra stuff that I’ll be sure to call attention to. As far as what’s included with all, we have a bunch of hands. By default, Venom comes equipped with open hands but he has sets of fists, gripping, and clawing hands that swap in and out pretty easily. He also has an extra right hand which is gripping a Spider-Man mask from the scene in his debut episode where he tries to expose Spider-Man to the general public. The mask is sculpted and fully painted and looks cool. It’s also kind of amusing to me because Mondo’s Spider-Man figure (I initially passed on that one, but then ordered it via a third party through a sale and I’m still waiting on it) came with a hand holding the mask of Green Goblin. Is that going to be a thing for this line where every character comes with a hand holding the mask of another character?

He also has some big web lines with different attachments for the end. This attachment is basically the traditional web line.

Naturally, Venom also has some effect parts. And namely, effect hands. He has two fists that are angled with long strands of web shooting out. The web lines are close to 9.5″ in length and are made of soft plastic or rubber with a wire running through it. I’m not sure how useful the wire will be, but I suppose it’s better than not having it. The line ends with a plug hole and you can insert one of two splatter ends or one of two included web ends. I like them, but the connection on my figure’s left hand is pretty weak. Weak enough that I think it might fall off soon which is something to be mindful of. The web line on the right hand seems secure. And if these web lines just seem like too much, there’s also a set of hands with short, 2.5″, web lines shooting out. These do not have a wire, because it’s not needed, but they certainly require less shelf space if you want Venom shooting webs on your shelf.

And if you prefer, we have a splat effect too.

Venom has always been an expressive character so he needs multiple portraits. And for the standard edition you get three. The default one features an open mouth and Venom’s typical sinister grin. The alt head has that tongue you all want snaking out. As it was in the cartoon, the tongue is pink and there isn’t any slime on it as was common in the comic books. Often in the show the tongue would end as if there was slime on it, but it was just colored pink. I always wondered if that was by design or if they just didn’t paint on the slime. Either way, this head doesn’t reflect that which is honestly probably for the best because it was pretty weird looking. Lastly, we have the unmasked Eddie Brock portrait. There’s not much to say about it other than the likeness is spot on. He has somewhat of an agitated expression when I think most may have preferred a sinister grin, but it’s fine. Paint across all of the heads is pretty damn immaculate. I don’t use that word often to describe the paint job on toys because there’s usually something wrong on everything, however minor. With these it’s pretty damn hard to find anything though.

I think of this as the Lethal Protector head.

And now for the extra stuff. If you get the limited version, you get two extra portraits. The first is another tongue head with a more dramatic tongue covered in green slime. This feels like more of a comic head even though the actual head and face of the character is still undoubtedly Venom from the cartoon. I think of this head as the idealized version of the character, what we would have wanted to see all things being equal from the show, but animation budgets prevented it. It’s awesome though and I am guessing this will be the favorite of many. The other head is an Eddie Brock portrait in mid-transformation. The Venom “mask” is closing its mouth over Brock’s face as it would do in the show and it looks amazing. I can’t believe how well they managed to get the paint on this thing and it’s this Brock face that has that sinister grin I was looking for. To go with this is a big piece of Venom goo that clips around the waist of the figure to make it look like alien slime is shooting off his back. It plays up that mid-transformation thing, even though the figure is basically already in Venom form, but it’s neat. It’s soft plastic so it doesn’t feel like something that will scuff the figure or anything.

Poor Venom has no Spider-Man for his swing. Maybe one day…

The last accessory is what I affectionately refer to as Venom’s web sex swing. It’s from the debut episode of the character where he webs up Spider-Man in this web contraption, pulls off his mask, and dangles him over the edge of a building where the onlookers at street level try to get a picture or video of Spider-Man unmasked. It’s basically five parts: you have a Venom left hand which is how it attaches to Venom. Then you have the five web lines, two of which end in loops to go over the Spider-Man figure’s wrists and the other two weblines end on what’s basically a web belt. The plastic is fairly soft and pliable and, according to Mondo, this belt part is supposed to slide over Spider-Man’s legs and come to rest around his waist. I don’t have that figure, but I have my doubts that this thing will be easy to get onto Spider-Man. When/if I get Spider-Man maybe I’ll update this with a picture of it in action, or confirmation that I just couldn’t do it. There are promo shots of it, but who knows how Mondo pulled them off. I suppose you could separate the figure at the diaphragm, but I don’t blame anyone for not wanting to pull apart a 200 dollar action figure. I know I wouldn’t.

What a portrait!

Mondo’s take on Venom is pretty damn rad. If you don’t care for his animated look then that’s understandable, but if you’ve ever wanted a representation of Venom from the Spider-Man cartoon on your shelf then this is the one to get. Yes, it’s very expensive and I was even a little annoyed at the price this one came in at, but it’s Venom and I had to have it. The articulation won’t blow anyone away, but the presence this one has is pretty damn incredible. He has all he needs and the execution of the sculpt and the paint is as close to flawless as I think I’ve ever seen with an action figure in any scale. Yeah it costs a lot, but you’re getting a damn good product. If you want the limited edition, unfortunately it’s sold out and you’re going to have to try your luck on the aftermarket. My preferred head is in the limited version, but I don’t know that I’d pay more than the ten bucks Mondo charged for the extra stuff. The standard version should still be available in various places, just not through Mondo directly. If this looks like something you want in your collection, I think the expense is worth it. Just know what you’re getting: a big, kick ass looking Venom from the 90s Spider-Man cartoon.

We’ve got plenty more Venom and more from Mondo for you to check out:

Marvel Legends Walmart Exclusive Retro Card Venom

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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Marvel Legends Walmart Exclusive Retro Card Venom

“We are Venom!”

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement that are now available from other places. This figure, Marvel’s Venom, was only available through Walmart and that’s usually a bad thing. The retro carded animated Spider-Man released in 2022 was a Walmart exclusive and a brutal one at that. A lot of people I know had their orders cancelled and the figure was notoriously difficult to track down in-store. Worse, it was Spider-Man! A central figure to Hasbro’s line of figures based on the 1994 animated series and it was only available through Walmart. It was as much a boneheaded move by Hasbro as it was Walmart, but no matter how you sliced it, the consumer experience was less than optimal.

“Look ma, I can lick the back of my head!”

This Venom? No freakin’ problem. Did Walmart finally learn its lesson and up their order totals for their Marvel Legends exclusives? Perhaps, because a brand new Venom on a retro card is probably a pretty in-demand release. Venom has been popular seemingly from the get-go when he was introduced during Todd MacFarlane’s run on The Amazing Spider-Man. The previous retro card edition of the character was released as a Pulse Con exclusive and was a take on Venom from the ’94 cartoon. This one is a more evergreen interpretation and while it does share a lot of parts with that figure, there is some new stuff to talk about with this one. Now, I am normally not a huge Marvel Legends collector, but as I detailed in my review for that previous retro card Venom, I’ve always liked the character. I was a bit iffy on this one though when it was announced, but the whole Walmart exclusive aspect kind of forced my hand. In a bid to avoid later regret, I decided to grab one and I have some thoughts.

Since I only have one other Hasbro Venom, we have to compare then.

As stated, this version of Venom does come on a retro card. There’s an illustration of Venom on the front that is different from the previous version. It doesn’t jump out as an era specific take on the character and almost looks like an alternate take on how Venom could have looked in that ’94 cartoon. That makes sense since that’s exactly what this retro card is looking to invoke memories of. That edition of Venom was a bit weird as it featured blue and red shading and a “butt” head. There’s some charm there now in looking back, but had Venom looked like he does on this retro card then I think that would have been an improvement.

Despite their differences, they still love each other. Maybe a little too much.

Nonetheless, this Venom is more of a comic take on the character. Or more appropriately, a Legends take on the character as Legends often seeks to add a touch of realism to the characters. Venom stands right around 7.25″ to the top of his head giving him a decent amount of size which is appropriate for most takes on Venom. If you have that animated Venom figure, then you’ll be familiar with the arms and legs utilized for this figure. What’s new is the torso and heads, though I believe one of the heads is from a different Venom release. This does mean that we got rid of those obnoxious holes in the traps of the character that were a holdover from that mold’s prior use with Omega Red, and it also mean we have some new articulation to talk about.

Their favorite past time? Ganging up on Spider-Man.

What’s not really different though is the approach. Venom is basically just all black plastic with little paint. The paint is reserved for the spider logo that wraps around the body, the white patches on the hands, and the details on the face like the eyes and teeth. The body has different finishes too which is odd. There are spots where the plastic is fairly matte in appearance, but other spots are glossy. Were they trying to create hot spots on the sculpt to accentuate the slimy aspect of the character? Probably not. If so, it’s a foolish approach because it’s very inconsistent. The figure is a chunky one relative to other Legends releases, though the plastic feels like it’s of a lower quality. There’s a rubbery aspect to it, especially in the legs, and the joints have a gummy feel as a result. The white spider logo was sticky out of the box. A lot of the tack has been remedied by simply leaving the figure out for over a week now, though some spots (like under the arms) remain sticky to the touch.

This time, the spider logo continues onto the butterfly joint.

The paint is minimal, but also not as cleanly applied as it could be. There’s a blemish on the right pectoral of my figure and the edges are pretty fuzzy on the rear of the figure. Since the figure is black plastic, the white is also not opaque enough to hide that. Especially in the creases of the muscles where too much of the black shines through. Unlike the prior retro card Venom, for this one Hasbro decided to paint the spider leg onto the butterfly joint in the shoulder blades rather than squish the spider to fit inside them. It’s fine, though if you’re viewing the figure from behind it means you will have to line-up the logo to keep it from looking stupid. The paint on the faces is also kind of messy around the teeth. The alt head on mine also has a black speck in the middle of the right eye which kind of drives me nuts. The left eye is also a little sloppy around the edges.

For those curious, the animated Venom lacked the white patches on the hands and this is how a hand swap would look. I still think the patches are the wrong shape, but better than nothing.

The paint isn’t great, but the overall sculpt will probably please most. He’s very muscled and has some huge traps to speak of. The chest is pretty solid and the torso tapers in a bit towards the abs. The shoulders are still too small for my liking and they sit lower than I’d like as well. Oddly, I feel like some poses draw more attention to that when usually it’s the straight up and down poses where that is most evident. The proportioning is solid, though his hands are huge. They’re the exact same hands as the previous Venom I looked at so it’s not new, but he’ll look goofy in a neutral pose with open hands. Venom is routinely drawn with exaggerated hands so it’s not a bad thing, just something to be mindful of when posing. It’s not a perfect sculpt, but as a generic Venom body it’s likely to please most who collect the line.

This new head is a decent enough take on the MacFarlane design, one of my preferred looks for Venom.

In true Marvel Legends fashion, Venom doesn’t come with a whole lot. The figure is at least not a more premium priced figure so I guess we can excuse the lack of accessories. This figure comes with four hands: fists, and open hands. The two open hands are not mirrored as the left is more of a clawing hand. There are also two portraits. The default one, which I think is an old sculpt, has narrow, jagged, eyes with an open mouth. Emerging from that mouth is a giant tongue that curls back towards the body. The style of the head reminds me of the look Venom had during the Separation Anxiety storyline which was illustrated by Ron Randall, but I don’t know if that’s what the sculptor was going for. The alternate head is a closed mouth with eyes that are more like slanted half circles. It looks like it’s inspired by the debut panel for Venom drawn by Todd MacFarlane in Amazing Spider-Man #300. The two open hands even play into that image. Todd’s take on Venom was more squat than this figure and really bulky, but in the world of Marvel Legends, this is probably as close to a MacFarlane Venom as we’re likely to get.

The neck articulation on this guy is terrible. Left is an example of how far up the figure can look.

A lot of the articulation on this figure is familiar, but there is some differences to speak of. It starts with the head which features a double-ball peg instead of the old neck hinge. I am on record as not liking the hinge because it looks stupid when pushed all the way up or down leading to broken neck syndrome. The double-ball peg often sacrifices some of the range looking up, but adds for more nuance posing – tilt, if you will. This double-ball peg, on the other hand, is terrible. The bottom ball is way too deep in the neck. Worse, the neck on this bulky body is pitched forward at a slight angle and the end result is that this Venom has zero range looking up. He can look down, rotate, and has some tilt, but it’s bizarre to see nothing looking up. And this is the part of the sculpt that’s new so I don’t know why they didn’t just do it better. It’s really not that hard. Having the lower ball peg sit higher would help, though really the figure probably needs another joint at the base of the neck. We’ve seen Hasbro carve out a slot in the back of the neck on their Spider-Man figures which helps a little, though looks awful and is also unnecessary if you just make it better. Some people think it’s a safety issue, but these figures already come with small hands and such that are more of a safety issue so I don’t buy it. I think they just don’t spend that much time on this sort of thing.

Despite the head, this figure will pose okay.

The other new joint with this figure is a diaphragm joint. Venom is more like the newer Spider-Man figures in that he has a ball joint in the chest and a hinge in the abs. The new joint allows for the figure to rotate pretty well, though if you go too far it will start to look weird. There’s a little bit of tilt and a little forward and back. It’s an improvement, but would pair better with a ball joint at the waist instead of the big hinge. The hinge here isn’t of much use. Sure, the figure can bend forward far enough and back, but with the limited range at the neck it’s mostly useful in allowing Venom to look at his toes. You won’t be able to do deep crouches or anything because of that neck. There is also a butterfly joint which works just as well as the old figure, and the arms and legs are the same. Venom can’t do splits, but he kicks forward okay. He is a little top heavy, and some of the gumminess of the legs is a contributor to making him harder to stand than expected.

This Venom will pose okay for a Legends release. He’s actually better than the animated Venom because of the change to the torso. The head is almost unchanged as even though that figure featured the disc joint it still had pitiful range looking up because of the angled neck so those missing the hinged neck should probably banish it from their mind. This figure would probably have worse articulation with that setup because we’d lose the tilt aspect. Aside from that, the hips are still suboptimal. It’s not hard to give figures the ability to do splits, but Hasbro has problems with it for some reason.

He sure is a happy looking fella.

Is this the best Venom Hasbro has done? I don’t know. I’m not really qualified to do that since I own so few. I can say I hate the “monster” Venom aesthetic they did a few years ago and the three-pack Venom doesn’t look as good as this one, to me. Nor do I care about vampire Venoms or the movie one, so given all of that, then yes, I would say this is probably the best. That’s just me from a distance. It’s not the perfect Venom and it even has some pretty glaring issues that I think will bother even some of the more forgiving Legends collectors. Most will probably deem it good enough, and I do genuinely like the MacFarlane-esq head-sculpt. I just wish the figure went all the way in making it resemble the MacFarlane character design. And I really wish it didn’t have this gummy feel to it. It’s not a nice figure to handle.

If you’re a Legends collector who wants a different Venom, this might do it for you. There has been quite a few Venom figures of late so there probably isn’t anything new on the horizon (save for another movie version) to wait for. It’s priced like a standard Legends release so if you’re happy with the typical value of the line then this should do it for you. It has been popping in and out of stock at Walmart ever since it started shipping, so if you have yet to get it then you may want to keep an eye on it. I don’t think it’s expected to appear on store shelves so trying to track it down in-store will likely lead to frustration. If Walmart has sold out of its allotment though, then you’ll have to go third party where it will hopefully not be too expensive. Until Hasbro produces an obviously superior Venom, this one is likely only going to get more expensive due to the exclusive nature of it. Good luck!

If you want to read more about some of the figures I referenced here, then check out the below:

Hasbro Pulse Con Exclusive Marvel Legends Series Venom

When I was a kid, my dad took me to some local convention or trade show. I have no idea why because my dad wasn’t the type who would go to such an event. He liked car shows, but from what I can remember this was more of a hobby show. It was early in…

Marvel Legends Spider-Man (Animated)

It was in 2021 that Hasbro released a PulseCon exclusive Venom figure on a Spider-Man retro card. The retro card series is meant to stir-up nostalgia for all of the adults who were buying toys and watching cartoons in the 90s as the retro card is a facsimile of the old cards Toy Biz used…

Marvel Legends Retro Card Scarlet Spider

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made…


Hasbro Retro Card Symbiote Spider-Man

“Let him out! We hunger for brains!”

One of the most iconic costumes in the world of superheroes is definitely that of Spider-Man. I put that classic red and blue with webbed detailing right up there with Superman and Batman. I would argue that there’s no more iconic costume in the world of Marvel than Spidey’s, and the crazy thing with Spider-Man is he really has two now iconic costumes. The Black Costume, the Symbiote Costume, the Alien Costume – whatever you call it, is pretty popular on its own. I know I’ve encountered several fans who even prefer the black look to the classic one. I can’t go that far with it, but I do enjoy it, even if Venom has largely taken ownership of the look over the years.

A small sampling of black costumed Spidey’s of the last 20 years or so: Kaiyodo Ultimate Spider-Man, Hasbro, Toy Biz Spider-Man Classics. The new one is an improvement in almost every way save for the “web holes” on the back of the Toy Biz Spider-Man’s hands.

The Symbiote costume has been popular. I can still remember when it first showed up in the ’94 Toy Biz line alongside the Venom II action figure. I wanted it, but because it was so popular, I had trouble tracking it down at the usual spots. I did have a local, dedicated, comic book store that had it along with Venom II. Unfortunately, they wanted 10 bucks for it which was double what Toys ‘R Us would charge me. I could only get one, so I got Venom. When I had replenished my funds, I could have gone back for it, but it was one of those figures saddled with a bad gimmick that made for an unattractive presentation. That was a thing we had to deal with back then. I didn’t mind a gimmick if it didn’t harm the sculpt, but ones that did were the bane of my existence as an action figure enthusiast in the mid-90s. I never ended up getting that figure, but I did get the 2022 edition so I feel like I’m making it up to my younger self.

This mold is an update over the prior one with the biggest addition being the diaphragm joint.

The retro card series from Hasbro is essentially just a subline of Marvel Legends. The packaging reflects the old Toy Biz line, right down to the artwork used for repeat characters. It does cause some confusion as collectors aren’t quite sure if this is an homage line or a line that’s supposed to reflect the animated series itself. I see this most with the recent Hobgoblin release, even though it looks nothing like the old cartoon. Homage line seems to be the right call. That Toy Biz line wasn’t a direct animated line either, though it was much closer to its source material than the X-Men line. What this line certainly isn’t though is a dedicated toon line like the upcoming X-Men one Hasbro is launching this year. These strike me as designs based on the comic with nostalgic packaging.

Together at last.

The exception, of course, is the animated Venom released last year. I have a lot of nostalgic attachment to Venom and the show, so I wanted to grab that release. When I did, I knew I wanted to at least pair him with a Spider-Man. As a bit of a fill-in, I grabbed Web-Man because I really liked the color palette. I also put in an order for this Symbiote Spider-Man when solicitations went up so the long goal was always to get this guy for my display and now he’s here.

The best I can do to visually illustrate my shoulder critique.

This Spider-Man is actually on a different body than Web-Man. I think Web-Man is on the “pizza body” and this version is on the updated body. They’re not vastly different, but there are some. This Spider-Man stands a tick shy of six and a half inches, which seems tall to me, but I’m not a regular collector of this line and can’t speak for how others feel. I don’t believe it’s a true 1/12 scale line. The overall look is pretty much what I envision Spider-Man to be. He’s well-muscled, but lean compared with the more bulky heroes out there. I really like the head shape which has a more pointed chin than Web-Man, and Hasbro did a solid job of minimizing the look of the articulation. It helps that this is a character in an all black suit so you don’t get unsightly issues like the color of the pins not matching the surrounding area. My one real critique of this body is a common one I have for Marvel Legends and it’s the shoulders. They just sit so low on the body. It’s not as noticeable as it is with Web-Man, but it’s something that needs to get better. They just really like this look of large traps sloping down into the shoulders when superheroes tend to have really big shoulders! These ones even sit entirely below the sculpted clavicle. It’s not super noticeable if you pose him well, but this design isn’t really helping out articulation (which we’ll get to) so I don’t understand why it persists.

At least the paint slop is on the rear of the figure.

Being an all black figure means there’s little need for paint. Had this been a true toon line, or one aiming to even replicate comic shading, there would be a need for blue highlights, but that’s not Hasbro’s style. He’s all black save for the white portions. And when it comes to that, we have almost two figures. From the front, he looks pretty great. The eyes are well-defined and well-painted. I love the shape of them. The logo on the chest is quite clean as well, though the opacity of the paint is subpar. There’s too much black showing through giving it a grimy appearance. That’s true of the white panels on the hands as well. Here, we have a possible error too as there’s no “web hole” even though the packaging claims this is the symbiote suit. Longtime fans know that when Spider-Man ditched the alien, he still kept the black look as a traditional costume so in that sense the absence is not an error. It’s a nitpick, I know, but how hard would it have been to get that right? On the rear of the figure, the spider logo is more messy. There’s a scratch on mine in the lower torso and some excess white paint just behind the right shoulder. It’s on the rear of the figure so it’s not a huge deal, but it’s an error and one of those that you can’t even see when inspecting a figure in the card which is always frustrating.

Spider pose!

Spider-Man is known for being rather nimble, so of course a Spider-Man action figure is packed with articulation. This dude has a lot, but it’s not all as functional as it probably could be. His head is on a ball-peg and that has plenty of range. The shoulders are ball-hinged and this is the area I alluded to earlier. He can’t raise his arms out to the side all of the way and getting him into a swinging pose is more challenging than expected, but do-able. He does have butterfly joints and they’re okay. Hasbro painted the spider logo all throughout the joint so you don’t get an ugly gap on the rear of the figure. The legs won’t be aligned, but there’s no real helping that. There’s a biceps swivel, double-jointed elbows, and the hands swivel and hinge. All of the hinges are horizontal. There’s a ball-joint in the diaphragm which lets the figure tilt n’ twist. The spider will obviously become miss-aligned when you do so, but again, there’s no helping that. There is a solid amount of clearance between the upper and lower torso so paint rub is minimal, but still something to watch out for. The joint also lets Spidey bend back a bit and crunch forward and when used in tandem with the ab crunch below you get quite a bit of range. There’s no waist twist, and the hips use a ball and hinge so you can drop the legs down. The drop-down function doesn’t really add anything as he can kick forward just as far either way. His butt cheeks prevent him from kicking back, but he can go out to the side almost to a full split. There are thigh cuts, double-jointed knees, a boot cut, and ankle hinges and rockers and all have plenty of range.

If you’re persistent, you can even get a one-handed pose. Note: the figure did fall over shortly after this picture was taken.

This figure articulates well enough. If I were allowed to design it, the only thing I’d change is those shoulders and the hips. Normal ball and socket hips would allow a thigh twist there so we could ditch the kind of ugly thigh cut. I just find that style of cut useless because it miss-aligns the muscle groups and just looks stupid. This guy though can get into most Spidey poses. The one that’s still out of reach is the classic three-pointed stance. To aid in his posing are some extra hands, which are the only accessories he comes with. He comes with fists hands and he can swap to open, “wall-crawling,” hands and web shooting “thwip” hands. The thwip hands don’t make any sense if this is the symbiote suit, but I think they’re still good to have. No gripping hands is kind of a letdown, but he also has nothing to grip. I would love web effects, and they’ve done them in the past, and that’s something sorely missing. This is also a $22 figure and accessories and paint are where Hasbro skimps with them. I’m not surprised, but I can still want more. And what really could some already tooled web effects actually add to the cost here? It’s probably less than a dollar, probably far less, but that’s what you get with Hasbro.

It would look better with some web effects…

And cost, or rather price, is really the main goal with this line. Hasbro wants to get you a good enough action figure at a low cost. This isn’t an import figure or a boutique thing, it’s a mass market retail release. As such, it’s pretty good! The figure does have that cheap feel when compared with a lot of other figures I own. The plastic can feel “gummy” at times and little in the articulation is smooth, but it’s also not loose or stuck so that’s a positive. And this is also a style of character that really fits what Hasbro wants to do: simple sculpt, simple paint, lots of articulation points. There’s a reason Hasbro keeps reusing this body, because it works. And for me, it gets the job done as now I have a Spider-Man to pair with my Venom. It would have been cool to get an animated deco, but this is fine. There are rumors that Hasbro intends to do an animated Spidey in his classic red and blue, and if so, I’ll probably take a look. Should they do that, I hope they at least update the arms to a pin-less system as I really hate how those look on the already released Spider-Man figures which end up with unsightly red dots on their underarm. I don’t know if it will be a deal breaker, but I guess I’ll know when I see it.

In this house, Venom always gets the upper hand.

Symbiote Spider-Man is currently being stocked by both Target and Walmart with other smaller shops still awaiting product. It’s a popular release, so it doesn’t hang around on pegs for very long. I actually got mine via Hasbro’s eBay page which doesn’t charge for shipping. If you’re still looking, maybe keep an eye on that and see if they do a restock. It’s popular for a reason so I would expect the figure to remain in production for at least a little while, but with all of the delays around the world, it could be awhile. Stay vigilant and good luck and if you have to go to the secondary market at least the prices don’t appear to be outrageous.


The Toys that Got Away

My whole life I have loved toys. Anytime I had money as a kid I wanted to spend it on a new toy, for my birthday I always wanted more toys, and when it came time to write Santa a letter I asked for more toys. Most kids like toys, that’s a given, but I feel like many mix in some other loves as well. Maybe arts and crafts, movies, books, comics, etc. And I liked a lot of that stuff too, but not enough to sacrifice even a tiny fraction of my toy allotment. As an adult, my love continues though I’m not as single-minded when it comes to my pursuits and hobbies. Though even now, few things thrill me in such a unique way as a brand new toy.

For a kid with a middle-class upbringing, I really wasn’t left wanting for too much. My parents usually delivered around the holidays and I had a grandmother that seemed to enjoy buying me toys as much as I enjoyed receiving them. It also helped that I liked action figures and they usually weren’t too expensive. Most Teenage Mutant Ninja Turtles cost less than a Barbie, and I never really got into more expensive properties like Transformers and Lego. Sure, I had a few from both lines here and there, but for the most part I focused on one major franchise.

Even though I rarely lacked for anything, inevitably there’s always something that remains elusive. Either the toy was hard to find or it arrived at an inopportune time, but there are a few items that vexed me as a child enough to still leave a lasting imprint. Now that I’m an adult, there’s sometimes a temptation to try and fill that void now that I have the means, even though I know doing such is often fleeting. A recent reintroduction of a certain property to my life has recalled some of these feelings though and is serving as the genesis for this post, and I’ll save those for last. This post though is about the toys I never got as a kid, but am sorely tempted to seek out now.

Venom II – Toy Biz 1992

Toy Biz had the comic book figure on lockdown in the 80s and 90s. It even held both the Marvel and DC license at the same time, before it eventually became owned by Marvel through one of the venerable comic book company’s many bankruptcy filings. Toy Biz no longer exists now, but it was best known for its Marvel action figures and the first line was simply referred to as Marvel Super Heroes. As part of that line’s second series, a Venom action figure was introduced. It came with a plastic spider that resembled the insignia on Venom’s chest. It could be inserted into a rather large hole on the figure’s back and squeezing it caused black goo to ooze from a hole on the figure’s chest. Eventually, a running change would be made to replace the spider with a generic red plunger that was instead intended to just use water instead of slime. The lame gimmick, combined with the giant hole it required exist in the figure, made this Venom kind of shitty.

Toy Biz rectified this with a new figure in 92. I recalled seeing it for what felt like a year on the back of other card-backs, but never could find it in stores. This Venom was leaner with a bit more articulation. It’s gimmick was a tongue-flicking action controlled by a little button on the figure’s back which was simple and didn’t detract much from the sculpt. It also came with a chest attachment that I guess was meant to create the illusion of a living costume, but it was kind of dumb. Venom would become my favorite Marvel character, due mostly to my dad taking me to a flea market where he bought me a copy of Lethal Protector #1. When the Spider-Man cartoon arrived in 94, it meant more Venom action figures so even though I really wanted this one, the sting of never finding him was mostly removed. This is the only toy on this list that I did seek out as an adult. Since I have him now, I can say if I had been able to find one in 92 it probably would have been one of my favorite toys for a long time, at least until the Venom II from the cartoon line with removable mask.

Monty Moose – Teenage Mutant Ninja Turtles (1993)

I had a lot of Teenage Mutant Ninja Turtles toys as a kid, most of which are now gone which is unfortunate (kids, don’t let your parents throw away your old action figures!). That line was fairly easy to collect because it was well distributed and also pretty affordable. When the first figures came out, they retailed for $3.99 in my area – that’s a mere two visits from the Tooth Fairy! Because for a few years Turtles were all I wanted I usually cleaned-up at Christmas and birthdays and as a result there were only a few I didn’t get that I really wanted. Some of them included really popular characters like Baxter Stockman and the Rat King, but for some reason the only one that bothers me a little today is Monty Moose.

Monty even got featured in a commercial, though he never made it into the cartoon.

I don’t know what it was about Monty Moose I found so appealing. Moose are kind of funny looking in general, and Monty Moose certainly looked a bit odd with his huge antlers and long snout. I also really liked the blue and red color combo as a kid, so he was just eye-catching to me. And I saw him in a store on one occasion. It was an Osco Drug, which I don’t think even exists anymore. For those who don’t remember, Osco Drug is basically like a CVS or Walgreen’s and it was a store that was never known for its toy selection. My mom and I had to go into one for a prescription for some reason, it wasn’t our usual pharmacy, and we walked down the toy aisle and I saw Monty Moose staring back at me. I tried to get my mom to buy it for me, but I think my birthday was coming up so she was in no mood to buy me a toy with that on the horizon. My birthday would come and go and I had to beg my mom to take me back to that specific store now that I had some birthday money. She thought it was silly to go to a pharmacy, of all places, to spend birthday money, but she took me and of course the figure was gone. I’d never see him again.

Batman Returns Batmissile Batmobile – Kenner 1993

Despite being a bit dark, the Tim Burton Batman films were a merchandising behemoth for DC and Warner Bros. I had a few toys from the first film and the supplemental series Kenner produced in-between, but what really caught my attention was the Batmobile from Batman Returns. If you recall, in the film, the Batmobile demonstrates a new ability to shed the sides of the vehicle to take on the form of a skinny, missile-like, vehicle to fit through a narrow alley. Kenner made a Batmbile that could do the same with the push of a button, and when I saw the commercial I immediately wanted it.

I do wonder how well this thing actually worked.

I had that toy on my Christmas list for 1993, and when Christmas morning came there was indeed a Batmobile under the tree. Only it was the wrong one. I was never one to complain about gifts, so I was happy to have a Batmobile. This was one was a re-release of the first film’s Batmobile with pop-up machine guns. It was pretty cool, just not what I wanted. It was somewhat overshadowed though by another gift that year – a Sega Genesis. Sometime after the holiday, I even saw the Batmobile that I yearned for at the toy store. I had some money and nearly bought it, but I did the smart thing and decided to be happy with what I had and put that cash towards something else. And I feel good about the decision even now and I mostly have it on this list because I’m still curious if the gimmick worked well or not.

Mighty Morphin Power Rangers Green Ranger and Dragonzord – Bandai 1993

And now we get to the real deal. Recently, my son has shown an interest in Power Rangers largely thanks to his best friend having some affection for the property. We’ve watched around ten episodes or so of the original run, and it’s stirring some memories. Painful memories.

Power Rangers burst onto the scene in the late summer of 1993. Saban Entertainment had found it hard to sell the property to American broadcast networks for years, and maybe because of that there was skepticism that the property would be a success. Whatever the reason, the show ended up being a smash hit, but Bandai of America was woefully unprepared to meet the demand for toys. Which sucked because the toys were awesome! The Rangers themselves were huge, around 9 or 10 inches, with loads of articulation. I had never seen an action figure with finger articulation before, and it blew my mind! I wanted them, but I wasn’t quite sure how much since the show was pretty new. I was also at an age where it was almost taboo to like it. I was supposed to be growing out of toys, but I found them way too compelling.

When these came out, I thought they were the most incredible action figures imaginable.

I didn’t get any Power Rangers toys in 1993 and I spent much of 94 chasing them without much luck. I would eventually get a Power-Morphing Green Ranger, but that was nearly all I got. What I really wanted was the deluxe Green Ranger who came bundled with the Dragonzord. I even found a page from a flyer sitting outside at my grandmother’s house advertising the set. I carried that thing around and clung to it reminding my mom and grandma that I really wanted that toy, but try as they might, it just didn’t happen.

He’s practically a statue, but damn does he looks cool.

I never once saw that toy in a toy store. To this day, I’ve never seen it in person. None of my friends had it, and because of that I still kind of want it. Looking at the set now, I still think that Green Ranger is pretty slick. The Dragonzord impresses me less, but he’s still a delightfully, chunky, robot dragon and robot dragons are pretty awesome on their own. It doesn’t do much beside just look cool, but that’s basically all I ask of my toys in this day and age.

Mighty Morphin Power Rangers Deluxe Megazord – Bandai 1993

As much as I wanted that Green Ranger and Dragonzord, I think the toy I wanted most that I never was able to my hands on was the Deluxe Megazord from the same line. Tommy the Green Ranger was my favorite of the Power Rangers for the time I watched this show (basically up to the first movie), so I naturally wanted the best toy based on him along with the zord. The White Ranger was cool too, but not as cool as the Green Ranger. The Megazord though, was just too awesome to ignore. It was five robots that combined into one massive robot – how awesome is that?! Yes, I realize this made the toy very similar to Voltron, but the Voltron toy from the 80s didn’t impress me much because it didn’t really look like the cartoon. It had to fudge with the scale of the lions a bit to work in real life, and that’s the type of thing that would bother me as a kid.

Now you can re-enact that same transforming sequence you see every episode!

The Megazord, however, seems like it was designed to be a toy from the very start. The toy basically imitated the transforming sequence from the show to perfection. The only compromise really was in the articulation of the finished product. The show would feature models to assemble the Megazord, but once formed it then swapped that out for a guy in a costume who would battle the monster of the week. He could obviously move in ways a clumsy toy could not, but that seemed like a small price to pay for such accuracy.

Robots that combine to form bigger robots are arguably the greatest toys ever made.

Unlike with the Green Ranger/Dragonzord set, I did actually see the Megazord in the flesh. A kid in my class brought one into school, maybe for show and tell or something, and he showed it to me at his desk. Cruelly, he wouldn’t let me touch it, but he at least demonstrated the transformation including both the robot and tank modes. I was floored by it and I wanted it so bad, but it was just so impossible to find! I never saw the thing in stores and I’m sure my grandmother likely never did as well.

I was able to get the Red Dragon Thunderzord (left), but never did get the rest.

When the showed moved on from the original zords, the toy supply improved. For Christmas, my grandmother was finally successful when it came to Power Rangers and she was able to get me the Red Dragon Thunderzord as well as some of the roleplay toys (blaster and morpher). The Red Dragon was pretty cool, and if I’m being honest, a better toy than the Dragonzord would be. I was never able to get the other zords though to form the new Megazord, and by the following Christmas the fad had passed for me. I would put all of my energy towards video games at that point, leaving toys behind for a few years.

In 2010, Bandai re-released the original Megazord, now often referred to as the Dino Megazord. It was almost an exact recreation of the 93 toy with a few changes to make the set cheaper to produce. The wheels were removed from the Triceratops and Sabre-toothed tiger, as well as the articulation on their guns. Otherwise though, it’s basically the same. It retailed for $75 and I am kicking myself now for not just buying it then. The 93 version, if you can find one in good condition, easily fetches thrice that on eBay and the re-releases are expensive too. I was tempted to buy one when I was first on my own, but got cold feet and didn’t really know what I would do with. Maybe my son or daughter will become obsessed and force my hand, or maybe Bandai will re-release it again when the show turns 30 in three years and I’ll finally take the plunge. Or maybe the Megazord is just a toy destined to haunt me for the rest of my days.


Spider-Man and the X-Men in Arcade’s Revenge

Spider-Man and the X-Men in Arcade's Revenge (1992)

Spider-Man and the X-Men in Arcade’s Revenge (1992)

Expectations influence just about everything we come in contact with.  Expectations can help lead to a more fulfilling experience when those expectations are met.  Other times, they can help make the bad seem worse when something fails to meet though expectations.  When I was a kid and I heard there was going to be a video game featuring a team-up between Spider-Man, possibly the most popular character ever created by Marvel Comics, and the X-Men, easily the hottest comic at the time, I was giddy with anticipation.  This seemed like a no lose situation and Spider-Man and the X-Men in Arcade’s Revenge vaulted to the top of my list of must own Super Nintendo games along with Teenage Mutant Ninja Turtles IV:  Turtles in Time.  One of those games would turn out well and provide me with hours of entertainment, that game was not Spider-Man and the X-Men.

What went wrong?  Well, let’s backtrack a bit first and see how this all came together and if my expectations were even justified.  At the time of the game’s release, Spider-Man had already been enjoying a run on the Sega Genesis and Game Boy as a platform star.  Perhaps star is a bit strong as his games weren’t really great, but they also weren’t particularly awful.  The best was definitely The Amazing Spider-Man vs The Kingpin for the Genesis.  The game was pretty difficult, at times frustratingly so, but it did a great job of making use of the Spider-Man license.  It was also quite popular and one of the best-selling titles at the time.  The X-Men, on the other hand, really only had the one NES game titled The Uncanny X-Men.  It was horrible and it tricked many uninformed gamers into renting or buying it with it’s X-Men branding.  Arguably, the best games for both franchises were the arcade beat-em-ups Spider-Man:  The Video Game and X-Men.  The Spider-Man game came first in 1991 and for some reason it isn’t as well loved and remembered as the X-Men game that followed in ’92.  It was a typical brawler allowing up to four players to join in and included playable characters Spider-Man, Black Cat, Hawkeye, and Sub-Mariner.  It’s selling feature was a more platform inspired design where the camera would zoom out allowing the players to take on gigantic enemies including a super-sized Venom at the end of the first stage.  The X-Men game was similar, but it’s defining characteristic (aside from the comical mistranslations) was the double-monitor cabinet allowing up to six players at once.  Both games were hard as they were designed to suck quarters out of its audience but they were a lot of fun, especially with a group of friends.

I hate these stupid clowns and their stupid stage.

I hate these stupid clowns and their stupid stage.

It would seem to me that a track record was in place that at least suggested a console game featuring these two franchises could be great.  If I had been a little wiser as a kid and more aware I would have taken note of the LJN logo on the box and realized right away the game was going to be a giant turd, but sadly I just wasn’t.  Before I get into what the game did wrong I suppose I should point out what it did right.  First of, Spider-Man is represented fairly well given that he is able to stick to walls, shoot webs, and even make use of his spider-sense in the game.  The roster for the X-Men side is pretty solid as well as it features the obvious choice of Wolverine along with Cyclops, Storm, and Gambit.  Wolverine has an interesting dynamic to him as he retains his mutant healing power but it only works when his claws are retracted.  The game is packed with villains too like Apocalypse, Shocker, Juggernaut, and Carnage.  Arcade is kind of a weird choice for the main villain, but at least his Murderworld offers a lot of possibilities for level-design.

That’s basically it as far as what Spider-Man and the X-Men gets right, and unfortunately it’s a pretty small list.  So what makes this game suck so hard?  Well, lets first start with the presentation.  I’m usually not one to have much of an opinion on the audio within a game.  I expect it to do its job and often times I have to make it a point to touch upon it when doing these reviews because I tend to overlook it.  Here it’s easy to not overlook because the sound is so bad.  The score is okay at times, though certain levels (Wolverine’s) feature an annoying soundtrack.  It’s the FX that really bug me though as they just sound like, for lack of a better word, shit.  A lot of the characters, good and bad, let out a scream when they die that sounds fuzzy and distorted.  The machine sounds are just as bad and Spidey’s web blasts sound like they could be grenades.  The graphics are also piss-poor.  The characters are really small, except Storm but I’ll get to her later, and lacking in any sort of detail.  Wolverine even looks like he only has two claws on each hand while Gambit doesn’t have a face.  Some of the villains are almost unrecognizable, especially Apocalypse who looks like a blue bug or something.

Hey Gambit, where's your face?

Hey Gambit, where’s your face?

Perhaps what bugged me more than anything as a kid was just how un-super these super heroes felt.  Spider-Man and the X-Men is a pretty hard game made so mostly because these characters can’t seem to take a punch.  They die so easily and it’s a frustrating experience.  I get that it’s hard to make a super hero game because on one hand the super heroes need to be super powerful, but the game also needs some challenge.  That’s why we have super villains though, and Wolverine shouldn’t be getting annihilated by a jack-in-the-box with a tommy gun.  The X-Men games that would follow on the Genesis were hard, but at least those X-Men felt like powerful super heroes (well, for the most part), these ones are push-overs.  The level designs are also fairly lacking.  Spider-Man’s are just weird looking and kind of confusing as they’re intended to be maze-like.  The player is supposed to use his spider-sense to navigate but it just gets tiresome.  Cyclops’ stages feature an annoying mine cart premise where touching the tracks means death.  Gambit has to outrun a giant deathball and might be the best levels, which isn’t saying much.  Wolverine is in a circus and there’s nothing noteworthy about the first stage while the second stage he has to outrun the Juggernaut.  It’s basically the same concept as the Gambit stages, though at least LJN incorporated something from the comics to make it feel relevant.  Storm’s stages are quite different and probably everyone’s most hated as she has to navigate a flooded laboratory.  They’re swimming levels, but unfortunately Storm’s mutant powers over the weather don’t let her breath underwater.  Just about everyone hates the underwater Sonic the Hedgehog levels for the same reason, this is worse times ten.

The red guy is Carnage. That gray blob?  He's Rhino.  I think.

The red guy is Carnage. That gray blob? He’s Rhino. I think.

If the player manages to actually beat all of the levels then they get to take on Arcade as Spider-Man.  You kind of have to be a glutton for punishment to even make it that far as the game is both really hard and really bad.  That’s the worst combination.  As a kid, I never had much success and never made it past any character’s second stage so making it all the way to Arcade wasn’t in the cards.  Playing this game was a depressing endeavor as a game featuring a team-up between these two should have been awesome.  I remember a few years after I got it Toys R Us started their first trade-in program where people could trade in games they no longer wanted for store credit.  I grabbed my copy of Spider-Man and the X-Men and, thinking I’d get maybe 15 or 20 bucks, was offered only four.  I elected not to trade it in but in hindsight I should have taken the four Jeffry Dollars.  I could have used it for some Fruit Stripe gum or something.