
It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and I just don’t have room on my shelf for another line of sixth scale action figures. I did get Venom because I love the character, and when Entertainment Earth had a big anniversary sale I decided to take the plunge on Spider-Man. That was in October of 2024 and at the time the figure was expected to ship in January. Then all of the tariff nonsense struck. The figure kept getting pushed out and eventually EE even had to up the price on me because of said tariffs all but wiping away the discount I was originally expecting. As the months went along I started to debate just cancelling it all together. I loved my Venom figure and I didn’t need a Spider-Man to enjoy it any more than I already did. When I received a notification that the figure was, at long last, in-stock I figured “Well, it’s happening.” Then nothing. Then my order was flipped to backorder. I emailed EE which didn’t offer much other than to say they didn’t get enough to fulfill all of their preorders. At that point, I figured I should just drop it and move on, but before I could my order was changed to “processing.” Now I have a Spider-Man from Mondo and I kind of wish I didn’t let my indecision get the best of me.
Spider-Man comes in a large window box with artwork by Nick Bradshaw and Peter Santa-Maria adorning it. It has an almost dark-deco vibe to the skyline which is evocative of the show’s CG cities when Spidey was seen web-swinging around New York. The figure itself is a sculpt by the renowned Alex Brewer with paint by Mark Bristow. The packaging concept is credited to Jordan Christianson and art direction to Hector Arce.

Spider-Man stands at about 11.75″ to the top of his head. I’m a little surprised they didn’t make him the full 12″, but I also don’t mind him being that much shorter than Venom. I tried to find some turn-around art from the show’s production for comparison, but the Internet has let me down. I can only compare him to still frames from the show and I have to say I feel like the silhouette is a touch off. Spider-Man in the 1994 cartoon is a pretty big Spider-Man. Pretty much all of the super hero shows back then had one style for all of the male characters. Flash Thompson would pick on Peter Parker for being a nerd, even though Pete was built like a linebacker. Here, the neck is a little slender and sits inside the silhouette of the head, which isn’t really how he was drawn. The shape of the head is also a little narrow which just draws even more attention to it. It was a Saban production and those were notoriously cheap for the time so there’s a lot of inconsistency from episode to episode, scene to scene, and shot to shot. Did Spider-Man look close to this in some shots? Probably, and there’s going to be some subjectivity on the part of the sculptor. For me personally I would have liked a slightly more beefy Spider-Man since that’s what stands out to me about the ’94 design.
Apart from that, the actual design and paint applications for this figure are fantastic. The eyes have that very ’94 shape to them and there’s a lot of empty space around the spider on the chest, as was true of the show. The linework is very clean and the cel-shaded paint job pops as one would expect. It was important to nail the shade of blue and red to make this feel like it’s from the show and Mondo did an excellent job there. There is some light scuffing on the left thigh of my figure which is odd because that area was wrapped in cellophane when packaged. Maybe it was wrapped too soon after painting or it just got too hot during transit? Despite that, the paint is easily the best aspect of the figure and really the entire Mondo sixth scale line and Spidey doesn’t lower the bar at all.


Spider-Man has a host of accessories, though this particular edition has fewer than the limited run solicited by Mondo initially. For an alternate head we just have the unmasked version of Pete. It looks exactly like the character from the show and the paint job is terrific. He does have a bit of a smile to his face which does present an issue for a different accessory, but not one that actually came with this figure so I guess we can’t really ding it for that. There’s also a mask accessory. It’s shaped like Pete should be able to hold it and have it hang from a gripping hand, but I couldn’t get it to work. I thought it might be intended for Venom, but then I remembered Venom came with his own Spider-Man mask accessory and that one is glued into his gripping hand. Maybe other villains will be able to make use of this one down the road?


For hands, Spider-Man comes equipped with a set of gripping hands. What he’s supposed to grip, I don’t know. He also has a set of relaxed hands, fists, and thwip hands. Peter also has his trusty camera which is molded to a web splat like it’s stuck to a wall. It does make it hard for him to hold, but I suppose one could stick it to a wall in their display with some tack or even via a finish nail or clear pushpin. Peter also has two thwip hands with short bursts of webbing coming out of them. The hands do not feature any articulation and are on straight pegs, which is fine for what they’re meant to do. There’s also another set with the long web lines attached just like we saw with Venom. There is a bendy wire in these webs, but I’m not really sure what purpose it would serve since the web lines are non-removable. For the ends of the webs, there are two conical attachments that serve as generic ends to the webs. There are also two web splats if you want the webs to be striking a surface or other figure. And lastly we have the typical Mondo display stand which is of limited utility. I don’t ever use these things, but I actually probably will with this figure. For that reason, it’s a shame it’s a plain black stand without any artwork on the base. It’s also the basic doll style stand and not the more dynamic one they have coming with Nightcrawler. I appreciate Mondo finally addressing the quality of their stands, but if you were going to do a better one wouldn’t Spider-Man be a character deserving of such?


That is all well and good, but where this figure has really come up short for me is with the articulation. Mondo’s figures are not super-articulated. They’re fairly basic as this is an aesthetics forward line, first and foremost. I’ve always felt it suits the X-Men line very well as the show that is based on featured pretty stiff, limited, animation. Those characters didn’t do a whole lot. Spider-Man wasn’t much better, but it still featured a character who spends most of his time crouching on landings, crawling on walls, and swinging through the city. Mondo correctly recognized that there was a need for more points of articulation with Spider-Man than they might normally do, but unfortunately the execution is lacking.


Spider-Man has a standard double-ball peg head which all Mondo figures seem to have. Unfortunately, Mondo really buried the lower ball joint in the neck which limits Spidey’s ability to look up. This can sometimes be corrected with a lower neck joint and Mondo opted to do just that. Unfortunately, the ball joint at the base of the neck might as well not be there. It’s way too snug and offers nothing when it comes to articulation. The shoulders are the standard hinged ball peg and there’s no butterfly joint. I’m okay with the absence of a butterfly joint at this scale and with this character design, but what I’m not okay with is how tight the right shoulder on my figure is. I could not get this thing to move much at all out of the box and I’m surprised it didn’t snap at the bicep. Even after heating and lubricating the joint, it still barely functions so it’s not a case of needing to just crack some paint that worked it’s way in there. There are bicep swivels, double-jointed elbows, and ball-hinge wrists and they work fine.
Where things start to take a turn for the worse is with the torso. Mondo typically goes with a ball joint in the diaphragm and one at the waist and that’s what they did here. This combination is ideal for waist articulation even in a character like Spider-Man who is expected to crouch a lot. Unfortunately, Mondo screwed it up. The diaphragm joint does almost nothing. It doesn’t really rotate nor does it really go forward, back, or tilt. It’s just way too snug on the abdomen. As for the waist, it barely moves as well. Even rotating it doesn’t work all that well as the joint feels like it’s fighting me. Did the factory not lubricate any of these joints during the assembly process? It doesn’t feel, or sound, like it and I have noticed zero lubrication residue anywhere apart from what I added. I get it that Mondo would not want articulation that leads to large gaps in the figure or that might cause too much paint rub. They went too far though and basically made the pieces so snug and tight that the articulation is functionally useless.
At the hips, it only gets mildly better. We have ball-socket hips with built-in thigh swivels. The left hip is okay while the right hip is stubborn. It sometimes snaps back into position when I try to move it. I have popped it off and applied some lubricating oil which has improved it some. It still doesn’t mean Spider-Man can do splits or kick a full 90 degrees. If you try to kick forward, the figure wants to go off to the side. You can rotate at the hip to basically get into a split, but the way the cel-shading is done makes it look kind of dumb as the darker shaded portion of the legs will be forward-facing. The knees are standard double-jointed knees and at the ankles Mondo decided to go with hinged ball pegs like they do at the wrist. This means you can swivel and move those feet all around as much as you want, but it’s not a strong joint which is why I recommend using that display stand with this one. He’s just not going to stand very well. There’s also a toe hinge that’s kind of ugly. It works, but there isn’t enough stability in the figure to utilize the joint without a display stand.
I was not expecting Marvel Legends levels of articulation from this figure, but I was hoping for more. He’s really stuck in vanilla poses which is not befitting a Spider-Man. If the joints just worked he’d be fine. Then you could hunch him forward or having kind of twisting in a swing pose. I was hoping for a basic crouch, not a super low one, but you’re not getting that either. He can kind of do a basic swing pose, but it’s a bummer that he doesn’t have a web line to just grab onto. If they could pop out of the web shooting hands that would have solved that. I’m just really disappointed in what this figure is capable of and it left me feeling that Spider-Man is a poor fit for what Mondo wants to do.


There is one other thing to talk about and it’s Venom’s web swing. If you have the Mondo Venom, he comes with a left hand accessory that’s a web swing/harness for Spider-Man. It’s based on a scene straight out of the episode “Venom” where Venom webs up Spider-Man and takes his mask off. He dangles him off a rooftop threatening to expose his secret identity to the world. The accessory is basically a belt and two loops for each hand. I was able to slide it onto my Spider-Man figure starting at his feet. It wasn’t easy and his right leg popped off in the process, but it is doable. The two strands for his hands are simple enough to attach and I plugged the Venom hand portion into my figure to test it out. To my surprise, the thing actually works! I first just had him on a surface and Venom was able to remain standing while holding Peter, but Peter’s feet were on the same surface. I moved the pair to a shelf where I was able to dangle Peter off the edge like in the show. Venom was up to the task and the two remained without issue. I don’t know if I actually have the guts to leave them there permanently like that, but I was sorely tempted. I didn’t think it had a chance of working this well, but credit to Venom’s tight joints and hefty weight. The only disappointment is Peter’s stupid, smiling, face. He really needs an angry expression or a scared one to sell this display. The black costume version of the figure comes with an angry unmasked head which probably would work better for this specific display, but that was a limited edition and has long since been sold out.
The harness accessory working so well was certainly a pleasant surprise, but it doesn’t redeem this figure of Spider-Man for me. This is the first Mondo figure that I regret buying. He looks good enough in a neutral pose, but Spider-Man is not a character for a neutral pose. It’s frustrating to know that Mondo recognized that and incorporated more points of articulation into the figure to address the issue, but nothing they added really worked. Ball-jointed torsos aren’t that complicated even at this scale and if the worry was the figure would topple over well then why hinged ball-joints at the ankles? It’s unfortunate and this is a figure I can’t recommend especially at the price it commands. If you think he looks good and don’t mind that he won’t be doing much of anything on your shelf then have at it. I personally expected more from Mondo and Spider-Man.
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