Tag Archives: teenage mutant ninja turtles

NECA TMNT Toon Punk Disguise Turtles

They call themselves punks, but look more like poseurs.

Another year, another Haulathon. Haulathon, and the very similar Fall Geek Out, have become basically the only instances each year where NECA releases Target exclusive Teenage Mutant Ninja Turtles merchandise as well as non-exclusive merchandise. It’s honestly not a lot of fun as it just creates a frenzy of panic where collectors aren’t sure what to expect. Will there be enough stock? Will any of this ever come back? Can I afford to miss out? Can I afford to not miss out?! I think last year I dropped over 400 bucks for this thing as there was something in the neighborhood of five two-packs, an accessory set, and some solo figures. You have to play the game though if you want to stay up-to-date with your collection, and after many trips to Target this past week I was at least able to land perhaps the most sought after this season: the Punk Disguise Turtles four-pack.

The spread. Only items not pictured are the extra hands.

The “punk” turtles is the name attached to the boys when they opt to go with leather jackets and sunglasses as a disguise over their traditional trench coats and fedoras. They popped up in the first mini series, albeit in different colors from what this box set represents. They showed up again for Usagi Yojimbo’s debut episode and it’s those outfits that NECA decided to go with. That means a black leather jacket for Leonardo, a dark gray leather jacket for Michelangelo, a brown leather jacket for Raphael, and a brown bomber jacket for Donatello. All four sport color-coded sunglasses with no bandana underneath and some fashionable high top sneakers. Going back to when I was a kid, I always thought this was a profoundly goofy look for the turtles. How on earth is this an actual disguise? Anyone who would see them would not be fooled at all. And why is it that adding a jacket makes them look even more naked than usual? It’s funny, and the whole show was pretty goofy so I am down for these types of releases from NECA that highlight just how goofy the show could get.

What kind of grocery store lets pants-less turtles in to do their shopping?

The four-pack is just that, a four pack of the turtles in these goofy attires. It comes in the now standard window box with toy photography on the sides and rear as well as a cross-sell of other figures. No flap or original artwork this time which is kind of nice since I won’t be tempted to save yet another box. These figures were sculpted by Josh Sutton and Tomasz Rozejowski. I don’t have a box from the Turtles in Disguise set handy and I’m curious if that’s where Sutton’s credit comes from as there are some parts shared. Then again, the hands in this set go way back to Trevor Zammit’s sculpts and he doesn’t get a credit. Either way, I do know that Rozejowski did a lot of the sculpting for this set which is mostly new stuff. Basically the neck, hands, and thighs are reuse. The bits inside the figures are likely reused as well, but the arms, torso overlays, shins, and shoes are new. The plastron is either new or heavily modified for the overlays which glue into the spot where the belt buckle normally would be. The back is hollow so these guys lack a shell, but there is a piece of the shell visible where the jackets end and that’s new.

The Turtle Van has plenty of room for groceries. It’s the ultimate Mom-mobile.

Obviously, the heads are all new and we basically get 3 identical ones and one unique head. The identical ones are all maskless and feature a large smile. The sunglasses peg into the sides of the head and have been glued in place, all except for the right side of my Raphael. It’s a good turtle likeness and I kind of wish the sunglasses were removable. These heads do not separate so what you see is what you get and they’re not compatible with the Turtles in Disguise heads. Michelangelo gets his own, unique, expression which is a big, toothy, grin. I do wish there was more variety here, even if it was just one more unique portrait to break up the display.

At least Usagi has sense enough to conceal his whole body, these dorks are going to blow his cover.

In true NECA fashion just about everything is painted. Even the parts molded in green plastic have some kind of overcoat to create a matte finish. It’s pretty clean too. Careful inspection of the shoes or the kneepads will turn up a blemish here or there, but nothing extreme. There’s a liberal amount of black linework on these figures throughout both the jacket and the physical anatomy. What’s not present is the usual two-tone approach to cel-shading NECA often goes with. It’s a feature of the line that is growing inconsistent the further we go. I’m not necessarily bothered by the omission so long as NECA keeps up the matte appearance and linework, but it may bother some people if they were expecting it.

Oh crap, I think I pissed them off with that “dorks” comment. Well, except Michelangelo who is apparently indulging in his favorite plant.

One of the big selling points for this set outside of the funny disguises are the alternate portraits. Each turtle comes with a more “punk” option that is an optional head with angry eyes and a mohawk. Once again, Michelangelo is the odd duck as he has these drowsy eyes (I’m sure other people will refer to these eyes as something else) with some vegetation on his head. This is from an episode where Michelangelo had to dress up like a plant to lure in a Seymour-like carnivorous plant. Maybe we’ll get the rest of the outfit in another set? The punk looks are from a European Tour episode, if I’m not mistaken. I don’t really remember them personally, but they look fun. And best of all, these ones are compatible with past sets as they separate below the bandana making these mouth options available for your other figures. At least, in theory they do, but these won’t work very well with any of the past versions of the Turtles in Disguise. I have both a matte set and a glossy one and I can say the full head-swap to these punk options look okay, but mixing the old eye parts with the new mouth parts looks pretty bad. The new Pizza Club editions of the turtles (single packed turtles being sold at Target now) should match them perfectly, but I’m personally not buying yet another set of turtles just to do that.

It’s great that the extra heads separate below the bandana for extra display options, but you’re not going to get much utility out of them unless you get the new “Pizza Club” release of the turtle figures.
The old mouth parts also aren’t going to work very well. They also don’t really fit on these new bodies because they’re too big.

The extra heads are, by far, the best included accessories, but we do have some more stuff. This set doesn’t seem as packed as that old Turtles in Disguise set and is more in-line with the recent four-packs. We get the standard assortment of hands: finger pointing, sai-gripping, open palms, and thumbs up hands. The four turtles all have to share those sets. Each turtle is equipped with gripping hands out of the box with Michelangelo and Donatello having the horizontal hinged hands and Leonardo and Raphael the vertical hinge. We also get two bags of groceries. They’re in brown paper bags and contain different contents. The items inside are fully sculpted and painted, but nothing is removable. One bag appears to contain food while the other stuff for Donatello’s lab. It’s a bit odd seeing the turtles purchasing so many vegetables, but this was the Usagi episode after all. Maybe they were for him?

Oh look, another skateboard and boom box…
At least this little robot dude is new.

We also get yet another skateboard. This one is a bit smaller than the last and has a more weathered appearance to it. It also rolls and I suppose it’s the best looking skateboard we’ve received so far. Speaking of things we probably didn’t need more of, there’s a pizza. No box or pan on this one, just toppings that appear to be pepperoni, mushroom, black olives, and banana peppers? Pretty tame by the show’s standards. Did you say you wanted another boom box for your turtles? Well you’re in luck because we got another one! I think this is the third one and it’s much smaller. It appears to be of the dual cassette variety and the turtles can hold it on their shoulder which they really need to be able to do in order to complete the look. Also included is a little ray gun with a red star on the handle. I have no idea where this is from, but it’s certainly from an episode. Lastly, is a little toy robot who is in a static pose like it’s running away from something or someone. It’s cute, though it’s another pull from the show I don’t have a specific memory of.

Even though these are the more “matte” Turtles in Disguise, you can still see how the punk turtles have a much darker shade of green for their skin tone.
Despite that, I think the new heads on the old bodies look okay. Just don’t try mixing and matching mouth and bandana parts.

The articulation this time around is a little different, but still pretty familiar. The head, neck, hips, and knees are all standard stuff from NECA TMNT releases of yonder while the big change is the inclusion of double-jointed elbows. Since these arms needed to be sleeved, it meant redoing the old single-jointed elbows with something better. I don’t know why they didn’t redo the elbows years ago for the regular turtles, and had they done so for the new Pizza Club versions they may have suckered me in once more, but it’s nice to have. I will say that I had a hard time initially with the thigh swivel on these figures. I had to invert them to get the proper leverage to loosen it up and they’re still pretty tight. I also wish there was a swivel at the ankle, but it looks like they just glued the feet onto the stumps of their shins. The ankles are not good as the range on both the hinge and rocker is pretty poor. And because of that, these figures can be more challenging to stand than expected. I’ll also add that my Donatello’s sunglasses head is pretty loose on the ball peg, though the alt head snaps on fine. Leonardo has a peg protruding from his left thigh that I’ll have to try and work deeper into the thigh with some heat. Otherwise, these are NECA TMNT figures. They’re going to move okay, but they’re hardly what one would consider super-articulated.

While a flying V guitar doesn’t strike me as punk rock, it’s certainly better than a keytar.
The one old figure that can make use of these new mouth parts.

This set of action figures is basically an expensive gag. If you are like me and always wanted to have these versions of the turtles on your shelf then you’re probably going to want this set. If they look too stupid to you though then I would say don’t bother. The extra mouth parts aren’t work the asking price of $150, especially since they’re not truly compatible with the old figures. I feel like NECA puts a Turtle Tax on all of their TMNT four packs and this one is no exception. The value is pretty poor as it’s putting each turtle at 37.50 a piece. If you parsed this set out into four separate releases there’s no way you’d find that much value in each one considering each figure only has one extra set of hands, one extra portrait, and an accessory or two. For the price, I feel like we should have got more extra parts to use with the other turtles or the two jackets seen in Season One which were red and white. With a modified approach, the jackets and arms could have been swappable pieces on at least Leo and Raph. If the mohawks and Mikey’s floral arrangement plugged into the bandana knot somehow that also would have given the new heads more utility. It is what it is though and that’s basically the going rate for a NECA four-pack feature the turtles. And if you’re curious, the new Pizza Club releases are $37 a piece and each only has one head, so I guess this four-pack is a better value?

Pay no attention to the Michelangelo driving the van…

If you’re looking to score a set for yourself then keep checking Target. These guys were part of the first week of Haulathon which seemed to have an unannounced street date of March 29th. It’s expected they’ll be shipping again during April so if you missed the initial drop it’s not too late. There will also be online drops on Fridays in April and this set should be a part of that as well. And if after that you’re still missing out, I’d say keep an eye on NECA’s webstore as they tend to make the turtle four-packs available through there as part of a second run. You’ll have to wait longer and pay their sometimes awful shipping fees (the flat rate option appears to be dead), but at least you should be able to get this set without having to resort to the secondary market. Unless you’re reading this in 2030, then you’re pretty well screwed.

NECA TMNT Turtles in Disguise

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…

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NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…

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NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Let’s talk about evil robot guy and his mechanical sidekick.

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can find them basically wherever Mattel’s Masters of the Universe Origins line is sold. The deluxe figures are apparently going to be exclusive to Walmart. These are bigger or more involved figures that will cost you an extra five bucks. I’m not sure if it’s been confirmed that they’re exclusive to Walmart, or just first-run. Like a lot of store exclusives, don’t be shocked if they wind-up elsewhere by the end of the year. Lastly, we have the deluxe figures with included build-a-figure parts. These too will run you an extra 5 bucks vs. a standard figure and they can only be found at Target. And up first from that subline is Mouse-Jaw, the amalgamation of MOTU villain Trap-Jaw and the mechanical menace M.O.U.S.E.R. from TMNT.

I was going to just get the turtle boys, but here I am adding a villain. And a MOTU villain at that.

If you read my review of the Leonardo and Donatello figures from this line then you know I’m not much of a MOTU fan. It just never hit for me as a kid though I did watch the old cartoon and the mostly terrible movie. As a result, I only have surface level memories of the characters and toys from the show, but Trap-Jaw was indeed one such character. I also liked the robotic, or cyborg, type of characters and he seemed pretty neat. And, of course, I am well versed when it comes to Baxter Stockman’s mousers and I’ve owned several mouser toys over the years. This particular combination of characters feels quite clever. Mouse-Jaw (I’m assuming Mouse Trap was unavailable for toy marketing, or maybe Mattel just wanted a name it could trademark if it wanted) stood out among the rest when the first round of figures were revealed. He really looks exactly like one would expect of a mash-up of these two entities. All of the robotic parts on Trap-Jaw have basically been replaced with mouser parts. It’s all in the aesthetics of MOTU Origins, plus it comes with parts to eventually build the Metalhead-Roboto combination: Metal-Roboto (clever, huh?).

All right, that’s just a cool toy.

What kept me from getting this figure right away was not its design, but its price. Twenty five bucks for a retro-inspired action figure feels too rich. Granted, if you get all four of these planned releases you will end up with five figures for 20 bucks a piece – i.e. the standard MSRP for the other figures in the line. The issue there is I still think the 20 bucks is pushing it. Origins is typically in the $15 per figure range, but I’m guessing the extra five bucks is essentially Viacom’s cut for including the turtles. Still, being a TMNT fan and not really a MOTU one, I’ve mostly decided to pass on the MOTU characters. Lucky for me, Target stocked a lot of these guys and it soon became the only figure from the first wave warming the pegs at virtually every Target I’ve gone into over the past month. Perhaps for that reason, or just to make room for the next Target exclusive figure in the line, Mouse-Jaw hit the clearance rack recently knocking the barrier for entry down to $15. In other words, right in line with what I want to pay for this line.

“When your powers combine…”
“…I am flamethrower mouse guy!”

Mouse-Jaw, despite carrying that “deluxe” label, is still your typical MOTU Origins figure. The torso, legs, and left arm are pretty standard and molded in blue plastic, for the most part. His legs do feature some unique sculpting, which may be from past Trap-Jaw figures, and the feet seem new as they resemble mouser feet. What is definitely new is the head which looks like the usual Trap-Jaw portrait, only with a mouser head around it like a helmet. The bottom jaw of the mouser is what forms the famous jaw portion of Trap-Jaw. The face, which is green, looks like a separate piece that’s glued in leaving the eyes and inner mouth as the only parts needing paint. The top of the helmet has a mouser eye painted on it, and the other major new part is the right arm. It’s all in molded, white, plastic and it’s designed to match the white portion of his harness to create the illusion of the entire right side of the character’s body being robotic. The shoulder bares some resemblance to a mouser head and the wrist ends in a canon. It looks pretty cool, though in what is typical of the line the absence of paint harms the aesthetics. Some linework, a wash, or just some painted details on the sculpted bits would have really made this figure stand out even more, but I get it, that’s not what this line is going for.

This makes me wish Hasbro had snuck a mouser into its TMNT x Power Rangers line.

Mouse-Jaw’s chief accessory is an actual mouser. It’s a conventional take on the diminutive robot with a working jaw, swivel in the head, swivels at the hips, and hinges at the ankles. The head also slides a bit on the neck piece if you want Mouse-Jaw to cock him like a shotgun. It has the same chicken posture as always and size-wise is probably right in between the recent mousers from Super7 and NECA. It does lack a way to look up and down and the only paint is the red for the “eye.” Inside the mouth, is another canon and on the rear is what could be confused for a stubby tail, but is really an adapter to plug the robot into Mouse-Jaw’s arm canon. This certainly adds some flair to the display, though it makes Mouse-Jaw harder to stand. It’s especially hard to deal with if you also clip in the included flamethrower effect. Sculpted in translucent yellow-orange plastic, the flamethrower can fit in the mouser canon or Mouse-Jaw’s canon. You can also pop the legs off of the mouser and clip them onto the sides of Mouse-Jaw’s belt. It’s a little goofy looking, but presents a more streamlined mouser gun.

While we wait to assemble Metal-Roboto, his parts can be put to use by other figures.
You can also plug the Metal-Roboto weapons into the gun arm of Mouse-Jaw in case you think he needs a double gun arm.

The only other accessories included are the build-a-figure parts. These include the right arm for Metal-Roboto and a trio of weapon parts: a gun, axe, and claw. There’s also a little, silver, transistor-like accessory that appears to be a hand adapter so Metal-Roboto (or really anyone) can use the extra weapons in place of hands. The arm is done in metallic silver with a light blue forearm. The elbow won’t have much bend to it when the figure comes out, but that’s more of a topic for later. The weapons are molded in a slightly pearl, blue, plastic. There are two ports on the arm, one on the outside of the shoulder and one the top of the forearm, they can plug into and it looks like the third will plug into the figure’s back. It’s a bit of a bummer that Mattel included the right arm instead of the left. That’s because these figures are modular and Mouse-Jaw can use this arm for his own if you wish and it looks kind of cool, but I’m not replacing the mouser arm for it. At any rate, I am interested in completing this version of Metalhead so hopefully the next three figures are of interest to me (and can be had for less than 25 bucks).

At first, I had no idea what purpose this silver piece served.
Then I figured it out and it’s pretty cool.

The articulation for Mouse-Jaw feels like it’s pretty typical of the line. I say this as someone who has only handled the turtle versions previously, but it really is more of the same. Where Mouse-Jaw differentiates itself from those figures is at the head where the jaw is articulated. It doesn’t open that wide, but it’s not nothing. The right shoulder is pretty limited due to the sculpt. You won’t be able to raise the arm out to the side very far, not even 45 degrees, and for some reason the elbow can’t hit a 90 degree bend when it should have been easy to achieve that and then some due to the sculpt. The ankles are also pretty restricted due to the shin sculpt. The ankles are basically useless as a result, which is a shame as that’s the one articulation point I want as much range as possible for assisting with stances. The articulation is worse than the turtles and rather basic. This figure needs to derive its shelf presence via the design more than the posing.

I hope that armor’s fireproof, Donnie.

Despite those limitations, I do like this figure. It’s a fun look, though I do look at it and think to myself it would look a lot better with more painted details. That’s just not this line though and I can’t exactly hold that against it if it’s not what Mattel is striving for. At 25 bucks, it’s definitely overpriced especially if you have no interest in the build-a-figure. At the 15 I paid it’s pretty much right on the money for me. The next figure in the line is a Slash-Faker mash-up called Sla’ker which I’m less interested in. I definitely won’t want to pay full price so hopefully Target ordered a whole bunch of them and I can wait it out. If you get a chance to add this one for the same price I got it at then I think it’s a no-brainer if you’re at all interested in this line.

Like mousers and MOTU? Check these out:

NECA Cartoon TMNT Mousers Pack

It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront.…

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Super7 TMNT Ultimates! Baxter Stockman

I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there,…

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MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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MOTU – Turtles of Grayskull Leonardo and Donatello

The warriors of the forgotten sewer have just been legitimized.

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly opening up, many of the world’s biggest toy producers have laid their hands on TMNT. One of the last remaining holdouts, Mattel, is now joining those ranks which is interesting because Mattel very nearly acquired the license from the beginning. A prototype was even made for a potential Mattel turtle, but it never went farther than that. Well, better late than never (yeah, right, think about all of the money Mattel and others missed out on by passing on TMNT in the 80s) as we now have Mattel versions of the turtles, but with a decidedly different flavor.

It’s Leo like you’ve never seen him before – naked!

Masters of the Universe is a toyline I’ve never been into. I was born into a post-MOTU world where the action figure market was massive: C.O.P.S., Transformers, M.A.S.K., The Real Ghostbusters, just to name a few. Sure, I watched He-Man and the Masters of the Universe on television like many boys my age and I had been excited to see the baffling live-action movie as well. I guess it just didn’t stick. For whatever reason, I can never recall asking my parents for the toys. I had friends and cousins who had a bunch of MOTU figures and play sets, but I never did and never really yearned for them either. It’s a bit surprising to me that I didn’t have one figure, but that’s just how it was. The only He-Man toys I can recall owning came from The New Adventures of He-Man. I had one action figure and one role play sword that made cool laser sounds. I don’t recall ever pretending to be He-Man while playing with it, rather I thought of myself as Link from The Legend of Zelda. That lone He-Man figure joined the likes of the Ultimate Warrior, Junkyard, and Sunstreaker as single toys I owned from popular toy lines.

That was an interesting design choice.

I suppose it goes without saying that the new mashup of Masters of the Universe and Teenage Mutant Ninja Turtles isn’t specifically aimed at me since I don’t consider myself a MOTU fan. I do enjoy the good mashup though when it concerns my boys in green so it was naturally on my radar. And it’s impossible to be an action figure enthusiast in this day and age and not know about Masters of the Universe Origins. This retro-inspired toyline from Mattel is essentially the vintage line with modern improvements. The base look of the characters has changed very little, but they now have things like elbow joints – what a concept! It’s been well received and I constantly hear from TMNT fans how they wish Playmates Toys would do the same. It’s almost shocking that they haven’t tried (the Last Ronin figure they released is sort of in the same style), but maybe the re-releases are making them enough money?

Oh god I hate it. Put that shell back where it belongs!

First of all, I’ve seen the coverage of this line where a lot of the folks presenting it have stressed that this isn’t a mashup. It’s a story about the turtles and He-Man and there’s a companion comic book to emphasize that (it’s nothing special, but each figure comes with one). Bologna. There may be a story, but at least where the turtles are concerned, the character designs are clearly TMNT character crossed with MOTU character. Even the MOTU characters are getting turtle-themed armor so they’re like a mashup as well. Regardless, we have new character designs incorporated into the Origins set of tools and you’re either here for them or you’re not. For me personally, I could not care less about the MOTU characters. I’ll admit, Mouse-Jaw looks kind of cool, but I don’t need it. I’m here for the turtles and after only encountering the MOTU characters in stores, I finally came upon a lone Leonardo and singular Donatello so I decided to give them a whirl.

If you have always wanted to play dress-up with your turtles then these are for you.

This Turtles of Grayskull line of figures comes in a standard blister pack with new card art on the front and rear that’s pretty eye-catching. I confess, I don’t buy many blister-carded figures anymore so slotting these two in my shopping bag brought back the warm fuzzies of doing the same when I was a kid. Leonardo is billed as the heroic ninja turtle leader while Donatello is referred to as the heroic turtle-at-arms. In other words, this is He-Man Leo and Man-At-Arms Donnie. The Origins line is basically designed to be one size fits all – for the most part. This is nothing new to TMNT and it should come as no surprise that both figures are the same. The only sculpted difference are the heads. Origins differentiates releases via the accessories. Both figures have a bunch of removable armor pieces that either slide on or strap on. The only things non-removable are their furry trunks which are part of the sculpt, the wrist bands, and the shin guards. Donatello’s helmet also appears to be non-removable, which is a bummer.

They do have weapon storage, but in the case of Leonardo I don’t recommend it.

Both figures stand at a tick under 6″ – let’s call it 5 7/8″. They’re a little bigger than the vintage MOTU size, but I think that’s entirely due to these figures having articulated knees as opposed to pre-posed ones. As I said, the body is the same across both figures. It has a more pronounced V-shape to the torso and it reminds me a bit of the 2003 cartoon series design or the Super Mutants from even before that. It’s a different, more heroic, look for the turtles and their waists pinch in. The limbs are still plenty beefy and they have the right hands and feet. Leonardo is also in his classic Playmates green and Donatello in his brownish tone. The finish across the board is matte so no shiny, plastic, skin tones here. The shell is where the sculpt gets interesting as they have a sculpted-in shell on the back of the torso, but it’s not painted. Instead, they also have a more traditional shell that can be worn and it also doubles as a shield. It’s mildly unsettling. I don’t know why it bothers me, but it’s weird.

These two are pretty close in size to other modern iterations of the turtles so if you want them to drive the Turtle Van or the Party Wagon they probably can.

The Origins line is a throwback one, so it’s probably not terribly surprising to find out the paint, overall, is limited. The plastron is painted a sunflower yellow and each turtle has colored straps around their shins. The only other paint is reserved for the bracers on the wrists, the bandanas, eyes, and teeth. The paint on the bandana of my Leonardo is pretty sloppy with a lot of the blue continuing onto the face. I would have loved to have come across multiples of this figure in the store to see if some were better than others, but alas there has been only the one. The chest straps on my Leonardo were also stuck to the chest out of the package so the paint is a little marred underneath. There is a belt that goes across the back of the shell which is painted as well and it looks fine. Otherwise, these figures are more relying on the colored plastic of the armor bits to create shelf presence.

The traditional two-sword look for Leo kind of sucks with this release.

And those armor bits are a double-edged sword. Leonardo comes with a skirt piece, shoulder pads, and a chest harness which has this big, furry, mane attached to the back of it. He also has an additional forearm guard that is intended for his left arm. These three armor pieces just slide on and they make the figure more cumbersome to handle as they’re always moving. The Origins line is essentially a modular one so everything is intended to be mixed and matched amongst figures. In that, they’re kind of like the dolls we action figure collectors have been insisting are different from what we like. I don’t love the mane which appears to be glued to the harness which sucks. I was hoping it was removable, and I suppose if I really wanted to I could take it off, but I’m not the type to make permanent alterations to my toys. The chest strap does have some paint to it in the form of a big L in the middle of the chest which looks clean. The blue bits have a pearl quality to the finish, despite just being plastic and mostly look okay. They look better if you can hide the big rings on them that fit around the arms, but that can be a challenge.

Donatello looks fine, I’m just personally not a big fan of the Man-At-Arms aesthetic.

For Donatello, all of his armor comes on him out of the package. He has his own chest armor which features this big face guard right in the middle. I’ve never liked that aspect of the Man-At-Arms design and unfortunately that part doesn’t come off. In addition to that chest piece, he has a ring around his right bicep and a big piece of shoulder armor on the left. There’s a left wrist guard as well and he has shin guards which don’t loop on, but actually have plastic straps that basically function like zip ties. There are some silver bits painted on his chest and wrist as well as a fur trim, which is certainly a choice. The plastic is a lighter shade of purple and it also has that pearl quality that Leonardo’s has.

For some reason, I feel like the Power Rangers Shredder goes better with these guys than a standard one would.

In addition to the armor, both figures come with their own weapons. For Leonardo, he has his own take on He-Man’s sword of power, or whatever it’s called. It has a play feature in that it comes as two swords that can be snapped together into one. It’s cast in a silver plastic, and as one sword looks fine, but as two looks stupid. The handles are too thin for Leonardo to hold reliably and you’re better off just sticking with the one sword. It can slot into the belt on the back of the shell, but it’s tight and it left a weird bubble-looking eyesore on the blade. There must be a coating of some kind on the plastic. Donatello comes with what looks like a big mace. It’s all orange, and the handle is sculpted to resemble wood with tape around it like Donatello’s traditional bo staff. It can connect with Man-At-Arms’ version of the weapon to create one, large, version. There is a turtle shell sculpted into the top of the weapon, but given that it’s not painted it doesn’t really add to the vibe. I don’t particularly care for the look of this weapon, but it’s his only weapon so he’s going to have to make due. It also can slot into the belt loop and does so much easier than Leo’s swords. And as I mentioned before, the shells can come off and function as handheld shields, if you’re a sicko.

When it comes to mashups with other popular toy lines this definitely isn’t TMNT’s first rodeo.

Since this is a throwback line I wasn’t expecting much out of the articulation. Consider me surprised to find out these guys move pretty well. The heads are on double ball pegs so their range of motion is just fine. The shoulders are standard hinged ball pegs, but their range is plenty good as they can be raised up to a horizontal position and rotate just fine. They’re pegged in at a downward angle so rotating them can also raise the arms higher. There is no biceps swivel, but the forearm pegs in at the elbow and features a hinge so it rotates in addition to having the hinged motion. You should get 90 degrees, though this joint was the tightest on my figures. The wrists rotate and feature a horizontal hinge, the only major complaint I have since this is a line of guys wielding melee weapons. Give them vertical hinges!

I should probably toss-in one vintage comparison. This new Leonardo portrait and the shade of blue does give me 2003 vibes.

At the waist is a basic twist and the hips connect via ball and socket joints. They’re probably the most limited, or just tight, but they don’t kick forward as far as I’d like. I suppose this is a line of brawlers and not ninjas so I can’t expect the greatest range. There’s no room for the thigh to pivot on the ball joint, which is unfortunate. The knees are setup just like the elbows so you get a hinge and a rotation point. The hinge is very tight and offers less than 90 degrees of range. There is a shin twist and the ankles hinge forward and back and feature an ankle rocker. Honestly, I wasn’t expecting the ankle rocker so that being there was a pleasant surprise that has colored my thoughts on the articulation in a more positive light. Stepping back from that, the legs kind of suck and there’s no ab crunch to be found. A ball joint at the waist would have been nice to get a little more nuance in there, but perhaps Mattel felt that would break-up the vintage look too much. It would have helped add to the modular nature of the line though as ball joints are usually easy to separate. I haven’t tried disassembling these guys beyond removing the head and the hands. The legs do not look like they’re designed to come off easily so I personally wouldn’t try.

As far as mash-ups go these figures aren’t bad. They’re definitely TMNT figures for MOTU fans first as opposed to vice versa. Some of the stuff I don’t like are just traits of the line and not something I’d expect Mattel to change because it’s attracting a new audience. Incidentally, it’s the modular elements of these figures that don’t go far enough for me that are among my biggest criticisms. I wish Donatello’s helmet was removable and the fur trim of Leo’s harness. I still think the removable shell is bizarre and off-putting, but that could just be me. It never bothered me when Cecil turtle did it in a Bugs Bunny cartoon, but I guess I don’t like seeing Leonardo take off his shell.

“To arms, my turtles!”

The mashup nature of the line is probably what will determine how much someone likes it. Leo essentially crossed with He-Man is a no-brainer, though it looks like Michelangelo is going to be as well. Donatello as Man-At-Arms doesn’t do nearly as much for me and I mostly bought him because I know I’m going to at least want all four turtles. That’s just how these things go. They’re fun figures to mess around with though, and it does make we wish Mattel was in charge of a TMNT Origins line of its own since Playmates doesn’t appear interested in doing such. The quality of the construction is good, the figures have a nice feel, and I think they do a good job of balancing modern design with vintage aesthetic. At 20 bucks a pop, they’re not quite the deal I wish they were. At 15 bucks these would be no-brainers, but there isn’t much occupying that price level anymore. If you’re holding out for a clearance sale, it might be hard to come by. These things appear to be flying off the shelves with only the Target exclusive Mouse-Jaw lingering on the pegs near me (which may have something to do with its $25 price tag) so it may not pay off to wait. If you really want them, get them!

There’s not a lot of Masters of the Universe coverage here, but there sure is plenty of Turtle Talk:

Rad Plastic

I think it was during the summer of 2020 while spending one of the many days of that year inside and isolated that I stumbled upon a Twitter post about an upcoming book titled Rad Plastic. I believe the tweet was from the account The Toys That Made Us, which is (was?) a Netflix series…

Masters of the Universe: Revelation (Part 2)

Well, I sat on this one for awhile. Last summer saw the return of the Masters of the Universe to television in the form of Revelation. In somewhat typical Netflix fashion, the show arrived in “parts” rather than seasons though unlike many Netflix shows they’re at least not trying to trick us by calling either…

Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…


NECA TMNT Toon The Adventures of Space Usagi

Boldly going where some rabbits have gone before.

When it comes to NECA’s Teenage Mutant Ninja Turtles line of action figures based on the old cartoon, I’ve pretty much been all-in. The only figures I’ve passed on have been the style guide variants for the turtles. That will probably change in 2024 as the collection has grown quite large and has hit on basically all of the A-listers from the show and many of the D-listers as well. One figure I thought I did not need was the Space Usagi variant that started showing up late in 2023. It was easy to pass on since I never encountered it, but mostly I felt like I didn’t need another Usagi, especially one that didn’t even show up in the show. When NECA wanted to include Usagi Yojimbo (and yes, I know, Usagi Yojimbo is technically the name of the comic and the character is Miyamoto Usagi, but we’re sticking with the TMNT name for the character to avoid confusion) in the main line, it meant getting a license agreement in place with creator Stan Sakai. And once they had that, it certainly made a lot of sense for the company to get more out of that agreement than just one figure, so while this one does bare the classic TMNT logo on the box it’s really more like a solo Usagi figure that just maintains his look from the cartoon.

The team is reunited!

As a kid, I liked Usagi Yojimbo as much as the next, but I never did get his action figure. I did get the variant Space Usagi figure and it was one I really liked. He looked pretty interesting with a partially cybernetic face (Terminator 2 was pretty damn popular and quite influential), shoulder pads, and a soft goods cape. The only weapon I recall him having (he came with more) was a bronze carrot gun which was pretty absurd, but as a kid it made plenty of sense to me. That figure went on space adventures with my Space Cadet Raph figure and I had a lot of fun with it so I was somewhat predisposed to like this new Space Usagi. Only this one looks nothing like that old design, so the pull wasn’t as strong as it could have been. No, what did me in was seeing the reactions of other collectors and reviewers to the figure. Even though I’m not a “professional” reviewer, I do avoid other reviews of anything I plan on reviewing myself so I don’t pre-judge anything inadvertently. With this figure, that isn’t the case as it was the reception that turned me on. Specifically, this review by YouTube channel Nostalgia Unboxed convinced me that this was a fun figure worth picking up so when I finally came upon it recently on a Target visit I decided to give it a shot.

Swords, guns, it all works for this version of Usagi.

Space Usagi is a single-pack, Ultimates, style of release like the previous Usagi. It features new artwork on the front by artist Ben Seto which has been done with a watercolor approach. It’s different from the usual f.h.e. inspired artwork, but it looks really nice and it’s going to hurt to toss it in the trash when I’m done with it. Usagi himself is a mix of old and new parts, but mostly new. He stands a tick over 4.5″ to the top of his head, not factoring in the ears, and he has a slightly redesigned portrait with narrowed eyes. The secondary portrait is the exact same as the teeth-baring one from the first Usagi with the flat-draped ears. The hands are also mostly the same (fists, open, gripping), but also include a set of trigger finger hands since this Usagi uses guns as well as blades. As far as I know, the rest of the figure is unique. He has a black and gold space suit that makes me think of Mega Man due to the oversized boots. The paint job is great on the gold parts and designed to simulate metal cel-shading. Rather than just do the bright colors on front and dark on the back, NECA went with a more stylized approach similar to the one it took with Chrome Dome. There’s hits of yellow, gold, black, and white to achieve the effect and it’s really striking. It’s also not perfect as there’s a smudge on the left boot of my figure and some of the edge work isn’t as sharp as it could be. The figure also appears to be sculpted in yellow so there’s a little yellow showing through around the pins on the arms, but nothing out of the ordinary for a mass produced figure.

Same alt head as the first Usagi, and just as much of a pain in the ass to swap too.

What does kind of stink about this figure is the engineering of the swappable parts. The prior Usagi was a real pain to swap the head on as often the neck would come out instead. This one is the same. If you plan to use the other head, maybe just go ahead and try to heat the default head first to see if that loosens it on the ball joint. If you can avoid getting the neck heated up as well, it might serve you well. Unique to this Usagi are the hands which are surprisingly tough to swap as well. The holes in the forearms are quite tight and you may need to heat them up to get the extra hands to fully insert. NECA also cast the hands in the same yellow plastic as the rest of the figure, but then painted them white which is a little frustrating. It means you need to be mindful when swapping weapons and such as scratching the paint will reveal yellow beneath it. It’s a very thick, chalky, paint so it doesn’t seem especially prone to chipping. I also can’t tell if the actual hinge is cast in yellow or not. If it is, the paint isn’t flaking so it isn’t an issue there. There’s some yellow on the posts, but that could easily be transfer from the forearms. It’s also possible only the new, trigger, hands are yellow (which would make sense if they were part of the tools for the body) as they’re the only ones that chipped on me and exposed the yellow. It’s possible the old hands are part of the same tools as the heads which were done in white.

I suppose two Usagis are better than one.
Usagi Yojimbo…still a little guy (rabbit).

The good news is that’s kind of the end of the bad with Space Usagi. Which version of the character you prefer is certainly a subjective choice, but there’s no question in my mind that this Usagi is the better action figure. The prior one had some design things to work around that this one doesn’t have. The articulation, as a result, is allowed to be much better. The head and neck are the same and they work fine, but the rest of the figure is vastly superior. The shoulders are ball-hinged and they’re not hindered much by the shoulder pads. He can raise his arms out to the side all the way and the shoulder pads flex if you want to rotate them forward or back. There is a biceps swivel, though the right one is stuck on my figure, and the elbows are double-jointed. Even with that though you’ll be hard-pressed to get better than a 90 degree bend at the elbow because of the bulky forearms and the joint itself is pretty small. If you can get the top hinge to bend all the way first then you may be able to do better than I. Wrists swivel and hinge and, unfortunately, all of the hinges are horizontal. It’s a shame they didn’t re-sculpt the gripping and trigger hands to vertical hinges since some of that tooling cost could have been made-up with the Usagi four-pack NECA solicited recently, but the wrist hinges have been a consistent issue in this line so I wasn’t expecting an improvement there.

“You’re getting a little too close to my gimmick, samurai.”

In the torso we have a ball-joint at the diaphragm. It provides for a little forward and back as well as rotation and tilt. Nothing crazy, but it helps for posing. As far as I can tell, there’s no waist twist and the hips are the usual ball and socket joint. Usagi can perform splits and he kicks forward reasonably far without much room to go back. The thigh will pivot on the ball joint, but there’s also a thigh joint below that, though it may be stuck on your figure as it is on mine. The knees are double-jointed and will bend past 90 degrees, though this is the spot where I’m seeing the most paint-flaking which is kind of a bummer. The ankles hinge forward and back a bit, though the bubbly design limits the range. There is an ankle rocker as well, and while the range isn’t fantastic, it works well enough to keep his feet flat on the surface. The large nature of the feet means he’s easy to stand and one-legged stances are also pretty easy.

This figure is a lot of fun to mess with and it’s made even better if you have a flight stand hanging around.
Usagi comes well-armed.

This Usagi just plain moves much better than the last one, which I found a little disappointing even though I understood why that was the case given his baggy clothing. There’s no doubt though that this one is more fun to handle and manipulate and it’s one of the best posing figures in the line. This is a good desk figure to have to mess around with and it is helped by the accessories. Usagi has the two heads I mentioned previously as well as a bunch of hands. To go with said hands are two guns and two melee weapons. For guns, we have a small, blue, pistol. It appears to be the same gun from the cover artwork, though there it’s gray instead of blue. There’s also a larger gun which the box refers to as a rifle, though it’s pretty short for a rifle. It’s all gray with some black linework and a yellow tip. It’s more gun-like than the pistol, which almost looks more like a flashlight or heat gun or something.

I do think of Usagi as a melee first type of battler.
Though this version of the character is definitely capable of blasting his way out of trouble.

For melee weapons, we get a laser sword and butterfly knife. The sword resembles a short katana and it has a green hilt with black cross-hatching and I quite like how it came out. It has an energy effect that’s done in a very soft, pliable, blue translucent, plastic. It slides over the blade, though the center is removed so it just goes around it similar to the chain on a chainsaw. I like how soft the material is as it should prevent paint rubbing. The sword also looks good with or without the effect. The butterfly knife is just a large knife with a yellow handguard. It looks like something one would use to hack through bone while butchering a carcass, though I’m guessing Usagi is a vegetarian and wouldn’t find a use for it like that. It looks fine, though is less fun than the laser sword. Also included is S.P.O.T., a robotic version of the little dinosaur that came with the other Usagi figure and we also get a helmet to complete the space suit. Like the vintage Playmates figure, the helmet is cast in transparent plastic and comes in two pieces so it can fit around his ears which poke through the top. It won’t work with the flat ears, but if it did it would have a hole in the top and we all know that wouldn’t work in space! Not that the other way works either, but it follows cartoon logic anyway. The box also lists his jetpack as an accessory, but since it’s a non-removable part of the sculpt I don’t consider it a true accessory. The thrusters on it don’t feature holes for blast effects either which feels like a missed opportunity.

If you like little buddy figures, you’ll like this little robo dino.

That’s Space Usagi though. I guess if you like what you see then you’ll probably enjoy this figure. I think it’s the first figure for the line that’s inspired by the cartoon series, without being from the cartoon series. There are more such sets to come as NECA tries to keep this toon line going even as it runs out of characters and looks from the show. As mentioned earlier, NECA even did a four-pack of Usagi Yojimbo in four different looks which are basically just variants of the previous figure and one of this one. There’s a new samurai Usagi in that set, but he’s also ticketed for this line as a single reason, just with a different deco. That four pack is technically a comic Usagi release and not tied to the TMNT show, though the look of 3 of the 4 figures are the same toon-inspired likeness. Either way, I didn’t need it so I didn’t order a set. I didn’t think I even needed two versions of the character, but I was essentially talked into this one. Will the same repeat when the samurai version arrives? Maybe, maybe not. I do know I’m happy with this figure and I really like that it only cost $32 at Target. Most NECA Ultimates seem to be coming in at $38 these days, if not more, so getting a mostly brand new figure for close to 30 bucks definitely felt nice. And while it has its issues, most of them aren’t a big deal to me personally so I think it’s definitely worth the price. Your mileage may vary, but this is one figure that shouldn’t be passed over so easily.

Introducing…The Carrot Crew!

Want to read more NECA TMNT reviews? We got plenty:

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…

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NECA TMNT Toon Turtle Van

It’s our last Turtle Tuesday before Christmas, though probably not of the year, and it’s a pretty big one: The Turtle Van! NECA solicited its version of the Turtle Van based on the same from the animated series Teenage Mutant Ninja Turtles back in April of 2022. It was originally scheduled to be released before…

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NECA Cartoon TMNT From the Files of Pizza Squad (Deluxe Rex-1)

When you’re doing a syndicated cartoon expected to air basically every day, you need to pull story ideas from anywhere you can. I think that’s why parodies are so popular in the cartoons of the 80s to the point where it didn’t matter if the show was parodying something kids would actually know. Take REX-1,…

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NECA TMNT Quarter Scale Toon Michelangelo

Look who finally showed up.

Another Boxing Day is upon us and it’s an especially said one since 2024 is a leap year so we have to wait an extra day for Christmas 2024. However, it’s also the final Turtle Tuesday of 2023 so lets shell-lebrate with one last TMNT toy review before the ball drops on this one. March 2021 is when I got my hands on the NECA Quarter Scale Raphael from the animated series Teenage Mutant Ninja Turtles. Now, in December 2023, the quartet is complete as I have acquired Michelangelo, the last of the brothers to see release. Because the four turtles were essentially all the same in that old cartoon series, NECA’s action figures follow the same mold. Literally. As such, there won’t be a whole lot to dig into with Michelangelo here that we haven’t already covered, but there’s a few things unique to this figure to touch upon. Mostly though, if you have and enjoyed the prior three then you’ve probably already ordered or already have Michelangelo.

Your Michelangelo can be either happy, scared, determined, or excited.

Michelangelo comes in the same Turtle Van style window box as the other three and will stand at nearly 15″ on whatever surface you choose to place him on. Just like the other figures, this mold is based on the 1:12 turtle figures first released in the Turtles in Disguise pack which have a more pronounced toon look to them based on the second season of the show and beyond, at least until the redesign that came late in the “Red Sky” seasons. There’s interchangeable expressions with the heads as each turtle came with happy eyes and angry eyes plus an assortment of mouth parts. For Mikey, he comes with the open-mouthed smile and the neutral, closed, mouth. If you have all four turtles, that means you now have two smiles, 3 open smiles, 3 neutral, and 2 yelling mouths. It’s kind of strange that we didn’t end up with four of anything so if you want all four turtles to look the same you’re out of luck, but there’s enough to have them all happy or angry at least.

Michelangelo arrives in a slightly different shade of green than his brothers.

Michelangelo looks basically the same as the others, just swap in orange for the other colors. He has the same belt as Raph which doesn’t feature any holsters for his weapons so you have to just sneak them in under his arms or something. The look for these figures is nice, though Michelangelo is a bit peculiar in that his skin tone is a slightly yellower green. You may not notice it out of the box, but once he’s with his brothers it’s apparent. It’s not a huge difference, but obviously it’s a difference that isn’t supposed to exist so someone screwed up somewhere. Either NECA approved a factory sample with this error color, or the factory messed it up when it went into production. How much it bothers one is going to vary. I don’t display my four turtles side-by-side so it’s not a big issue for me. I also don’t think the colors are so off that you can’t use the other mouth parts with Michelangelo. The hands look a little odder, but only if you place two different colored hands side-by-side. Nevertheless, if it sounds like something that will bother you then you could always wait and see if NECA does another run of these figures as it could be corrected then. Or maybe the newer releases for the other turtles currently on pre-order will look like this one.

The different colors are most noticeable with the hands while I think this mouth piece from a past figure looks fine on Michelangelo.

I’m not going to drill down into the articulation again since it’s the same as the other three. I will say that for Michelangelo his joints all seem to work as well as they can. Leonardo and Raphael both had fused thigh joints for me that just won’t budge even after applying heat while my Donatello works well. Michelangelo appears to have a fairly liberal amount of lubrication in his joints so things are moving very well right out of the box. The heads are still a pain in the ass to work with and will likely require a heat source, but at least that’s something that can be worked with. The thighs work fine and even the forearm swivels which I don’t know if I noticed that with the other three (or if it was possible). The joints are still pretty tight as they need to be for such a heavy figure. The knees, in particular, were stubborn out of the box, but I got them moving without heating them up. Michelangelo is going to move probably better than his brothers, though the heft of the figure will still limit what you can do with him.

The main separator for these figures rest with the accessories. I already mentioned the head parts, but Mikey also comes with a set of gripping hands, pointing hands, and thumbs up hands. He’s basically only lacking the open palm hands. The gripping hands are exactly the same as before, so no vertical hinge and the fingers are spread further apart than usual since these are modeled after the sai-gripping hands intended for Raph. For those hands, Mikey has his nunchaku. Just like the 1:12 version, they’re done with painted plastic handles and real chain links connecting them. If you saw the solicitation images online or on the back of the box and got excited for how long the chain looks, you’ll be let down as the chain is much shorter on the final version. I count seven links while the figure on the box has basically double that. You could pry the links apart to create one, long, ‘chuk, but I wouldn’t recommend it. It means you won’t be able to do the under the arm pose on the box, so that’s a bummer.

Michelangelo’s other unique accessory is the Turtle Hook, the famous weapon that supplanted the nunchaku since some cultures had an issue with that particular weapon. The Turtle Hook is an up-scaled version of the same that came with some of the 1:12 releases over the years. It’s painted and sculpted well and the hooks are on a hinge so you can open them up. They sound ratcheted and since the hook is very thin it’s definitely a little scary, but so far so good. There’s a yellow string affixed to it with a white piece of plastic at the end which Michelangelo can sort of grip. I wouldn’t mind a longer rope, or if they had built in a means to wind the rope on this larger version, but it’s overall a fun addition. The only other unique accessory for Michelangelo is a paper one which features an image of Kala the Neutrino on it. Otherwise, he has two slices of pizza which can connect with the six other slices to form one, whole, pizza if you have all four turtles. He also has a Turtle-Com just like the other three and it’s still a cool accessory, just less special since we’ve seen it four times now.

My chosen method for displaying this big boys. Yeah, the quadrant Mikey occupies is full of Gundam and other robots, but he’s just going to have to deal with it.

Michelangelo is really just more of the same, and that’s fine! It’s a bit of a bummer that the skin tone is a little different, but otherwise this is the figure you probably expected. All of the stuff that is good about the past three is still good here, and the bad stuff is still bad, though with Mikey at least the articulation is better than some. And it’s just nice to have all four turtles now. I have one in each corner of a display shelf I have and that open spot where Mikey is now is finally occupied, even if the quadrant he’s in doesn’t feature turtle figures (they can’t all be turtles). This is all I need him to do, and all I really need of the quarter scale line so if NECA announces giant Foot Soldiers or Shredder you’ll have to read about them somewhere else. Now that giant-sized Krang they showed off at Comic Con…stay tuned, I guess.

You’ve read my thoughts on Michelangelo, now read what I had to say about his brothers:

NECA Quarter Scale TMNT Toon Raph

My first NECA Teenage Mutant Ninja Turtles product was the original release of the Mirage Studios quartet released in 2008. Nearly a decade went by before I bought another TMNT product from NECA, and that item ended up being the quarter scale movie Donatello. It was love at first sight for me and Donnie, and…

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NECA TMNT Quarter Scale Toon Donatello

2022 has been a year of catch-up so far for me. A lot of stuff I preordered a year or more ago is finally coming due, and often without the actual preorder! The NECA quarter scale toon Donatello from the classic cartoon series Teenage Mutant Ninja Turtles is yet another preorder that just didn’t get…

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NECA TMNT Quarter Scale Toon Leonardo

We’re not yet far enough removed from the holidays that Christmas has left my brain. And if you were to ask me what my favorite Christmas present was as a kid I wouldn’t hesitate to say my Super Nintendo. I had a real “Ralphie moment” in that I found it last having failed to notice…

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NECA TMNT Toon Turtle Van

It’s finally here!

It’s our last Turtle Tuesday before Christmas, though probably not of the year, and it’s a pretty big one: The Turtle Van! NECA solicited its version of the Turtle Van based on the same from the animated series Teenage Mutant Ninja Turtles back in April of 2022. It was originally scheduled to be released before the end of the year, but that turned out to be far too optimistic. The vehicle did undergo a redesign between solicitation and release. Originally, it was going to have a big hump in the roof that most didn’t seem to care for (including me). To NECA’s credit, they listened and adjusted the design and the finished product looks much closer to the show than the prototype. Did that redesign account for the lengthy delay? Maybe, maybe not, I don’t know. All I know is that the Turtle Van is here and I’m going to tell you how I think it turned out.

The Turtle Van was one of my favorite toys back in the day. Of course, then it was referred to as The Party Wagon by Playmates, but I don’t think any of my friends referred to it as such because on TV they called it the Turtle Van. Like a lot of characters and playsets in the vintage line, the toy wasn’t modeled to look exactly like the one on TV. The Party Wagon was pretty close, but had more of a VW bus design to it. I still loved it, and the Christmas it came out it was a very hot item. I have an old home movie from Easter the following year where my grandmother can be overheard saying how impossible it was to find the Turtle Van at Christmas, which is why I received it as an Easter present (don’t weep for me, I got the sewer lair from her for Christmas). It was a big deal to a kid, right up there with the Ecto-1 and the Batmobile. It was hard to have an assortment of TMNT action figures and no Turtle Van. The thing was a necessity.

Ready to launch.

As an adult, vehicles for my action figures have limited appeal. I’m no longer a kid looking to actually play with my toys, so everything is purchased for posing and display. Vehicles rarely offer much in the posing department and they often take up a lot of real estate and come at a much larger price tag. This item was $250 plus $15 shipping since it was sold exclusively on NECA’s webstore, and for me, that price was basically right at the tipping point. I was hoping for $200 and assumed that wishing for less than that was a waste of time and $250 was about the most I was willing to pay. At the same time, I felt like I owed it to the kid in me who always wanted a Turtle Van that resembled the one from the cartoon to get this, and NECA’s seemed sure to deliver.

The Turtle Van comes in a giant box adorned with original artwork by Tim Lattie. The box itself measures 13″ x 17.25″ x 11.75″ and inside is a big clamshell held together by some tape. The van comes almost fully assembled, only the laser canons need to be inserted into the top, and there are no decals required. The van is approximately 7″ x 14″ x 11″ at the highest/widest points (excepting the canons). It’s a big vehicle and it will take up quite a bit of space wherever you plan to place it. The body is a matte, pale, yellow with a green bumper and roof. The tires are rubber with the inner rim a flat gray. All of the paint details in the bumper, on the tire cover on the front, and the roof look great. They are applied very well. The only paint imperfection I could find on mine is a tiny nick on the corner of the rear door. The windshield is transparent plastic or plexiglass as are the windows. The lights on the front and rear are LED lights which can be activated via a switch on the underside of the vehicle. There’s a dome light on the inside that sadly does not turn on as well. It very much looks the part and I really like how it turned out. The only critique I have is that the scale seems a touch off. It’s probably bigger than it should be and that seems most obvious when figures are placed in the front, bench, seat as they get kind of lost in this thing. I’m guessing the scale of the vehicle in the show wasn’t the most consistent, and it’s better to be too big than too small, but it is something I’ve noticed.

The Turtle Van has numerous features to it which help replicate how the vehicle behaves on TV. The roof opens up just like it did in the opening, though there’s nothing inside to launch them out. The interior has a bunch of generic electronics built into the walls so you can have Donatello messing around with stuff in there, though there aren’t any working levers or anything that intense. The driver’s side flips down to reveal a platform as it did on the show for Leonardo to take a stance and slice at some enemies. The opposite side swings open with a little half door below it that flips down similar to the Playmates version. For that side, there’s an included seat and laser canon that has to be snapped together, but then can be plugged in. By making it removable, it creates more space inside and I honestly can’t remember how often the turret showed up in the show after its first appearance. Sometimes, a collapsed version appears on the wall and NECA included what’s basically a plastic brick of the same which snaps onto the driver’s side platform.

Speaking of show inconsistencies, the wall behind the front seat seemed to change constantly. Sometimes it was wide open which is the default look for the Turtle Van. Other times, there was a brown hip wall which NECA included which can be plugged into the back of the bench seat. And then on other occasions there was basically a full wall which, for some reason, featured a ladder. I remember seeing that ladder as a kid and wondering where the heck it came from. I think there was, on occasion, an opening in the top for the turtles to emerge from, but my memory could very easily be faulty at this point. Nonetheless, the ladder wall is also included so you can have the Turtle Van resemble basically whatever version shown on TV that you want. It’s the type of attention to detail that I think collectors appreciate of a company like NECA and it’s something other companies just don’t seem to care about.

This thing is big!

In order to make use of these modular elements, NECA needed to make sure the inside of the van is accessible. We have the openings on the sides of the vehicle and the top and also the rear doors swing open too. The front of the roof can be removed as it’s just tabbed in and you’ll may need to do so in order to insert the optional wall parts. This is where some criticism can come in. The plastic feels a bit thin when it comes to the roof and removing that portion is definitely uncomfortable. The front doors, as well as the passenger side swing-open door for the canon, are attached via a lone, small, hinge each. It’s not the most reassuring design and I worry about displaying a figure behind the turret for a long time and what kind of stress that may place on said hinge. The driver’s side platform feels more secure, though the hinge could have been tighter as it basically needs to hit the surface of whatever you have the van on to support the weight of a figure when really it should be off the ground. The rear doors feel more secure, though are a tad finicky to get closed properly. The weight of the entire package feels fine though so this isn’t a cheap feeling product by any means, but there are some design decisions that aren’t as well thought out as I’d like. I would describe this as fragile, and if there’s one last thing I wouldn’t have minded to see included would have been some kind of stand to prevent accidental rolling of the wheels. A shelf drive would likely be catastrophic for this thing so plan accordingly.

NECA’s take on the Turtle Van easily qualifies as the definitive take on the vehicle from the show. It looks great, displays well, and even has some variety too in how it’s displayed. It may be a touch oversized, but at least that means you can fit a whole bunch of characters in it/on it which helps justify the amount of shelf space needed to display it. The only real bummer about the product is that it was pretty expensive and presently is not available to purchase at MSRP for those who wanted to wait and see how it turned out. I especially feel for anyone who disliked the hump in the original design, only to see NECA correct that after the preorder window had closed. Chances are, NECA will offer this again for purchase and it was even suggested by NECA that they may have extra after preorders are fulfilled. I guess keep your eyes open. At $250 (plus shipping), this thing is certainly in the luxury good category. No one needs it and your display of TMNT characters probably looks great without it, but there’s no denying it can also look pretty damn awesome with it.

Damn, this collection just got a lot bigger!

Well, if you want a Turtle Van, you’re going to need some figures to go with it:

NECA TMNT Turtles in Disguise

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…

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NECA TMNT Toon “Mutant Interest Story” – Deluxe April O’Neil

Whenever I approach my rankings for NECA’s now long-running action figure series based on the 1987 cartoon Teenage Mutant Ninja Turtles, I don’t always just pick the objectively best or worst toy in the line to slot them into the rankings. It’s a combination of the figure’s quality and the character’s importance. A great figure…

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NECA TMNT Toon “Colossus of the Swamps!” Deluxe Napoleon Bonafrog

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the animated series which debuted in 1987 has had some big figures. Most of these are what NECA terms “deluxe” releases and have included the likes of Krang in his android body, Chrome Dome, and the more recently released REX-1. The latest addition to…

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Super7 TMNT Ultimates! Robotic Rocksteady

Looks like old Rocksteady got an upgrade.

Last week, it was Space Cadet Raphael’s turn to be put through the ringer by me. Super7 didn’t really impress with that offering, but I did tease at the end of that lukewarm review that a more positive one was on the horizon. This is that more positive review. Robotic Rocksteady is the latest villain from Super7’s line of TMNT Ultimates!. It’s another figure that’s essentially a scaled-up reproduction of a toy originally released by Playmates Toys, but given a new coat of paint, a bunch of accessories, and some beefed up articulation. And, spoiler warning, it may be the best in the line.

The robotic version is roughly the same size as its biological counterpart.

Robotic Rocksteady was originally released in 1993 which was year 6 for the vintage toyline. By the time this figure arrived, I had moved on. 1992 saw the release of X-Men on Fox and by 1993 it had totally sunk its teeth into me. I think I bought only one TMNT action figure that year, Ninja Action Raphael, which was the last figure I purchased in the toyline I once loved as much as life itself. I did also get the TMNT Turtle Trolls, but they felt like a whole other line to me. Robotic Rocksteady was one I missed, though I do recall seeing it on the pegs. I remembered the character from the cartoon, which I was still watching on Saturday mornings, and because of that there was a desire to pick him up. I never did though, but now Super7 is giving me another chance at the figure I let pass me by.

They very nearly see eye-to-eye.
Even from the back he looks pretty nice.

Rocksteady stands right at the 8″ mark to the top of his head. Being a robot, he’s predominantly a metallic silver with hits of black, red, and purple sprinkled throughout the sculpt. Just about every bit of this guy is textured to some degree. There’s wires and rivets to be found throughout and in true Playmates fashion there is some asymmetry at play. Surpsingly, not with the feet, but with the hands as the right hand has wires that arc over the back and onto the fingers while the left hand appears to have guns built into them. They look like the channels on Wolverine’s gloves and there’s even three of them. There’s definitely a heft to this guy that wasn’t present with Raph and he’s pretty similar to Bebop in that department. The top of the head and the eyes inside are handled with translucent, orange, plastic to give the figure a light piping feature similar to what we saw with Metalhead. The paint is handled well and pretty clean. It’s not some incredible, super-detailed, approach, but it feels appropriate for this subject matter.

The turtles, on the other hand, will be looking up to this guy.

Robotic Rocksteady is just a fun figure to look at. The size, sculpt, and colors really give it the shelf presence that I felt the Wave 3 Rocksteady lacked. That wasn’t really the fault of Super7 (though they could have taken some steps to mitigate that), but a reflection of what I always felt was a pretty bland character design. This figure is definitely not that and I really love how this guy turned out. When it comes to the actual sculpt and paint, the only thing I don’t like is the panel in the middle of his torso. It looks like it’s supposed to be a screen of some kind with a soundwave on it, but it’s entirely cast in silver like most of the body so it just looks kind of odd. It’s reminiscent of the many unpainted details that were found in the vintage line. It’s a minor quibble, but it is unfortunate that this one deficiency that I find with the figure is right, smack, dab, in the center where it can’t hide.

I do wish this canon could be rotated in a straight-away manner as opposed to off to the side.
NECA’s version of the character taken from the cartoon series can position its forearm canon the way I want this one to.

Super7 loaded Rocksteady up with a bunch of suitable accessories, most of which could be found with the vintage release. He has two, shoulder-mounted canons which are non-removable, but come with optional blast effects. They’re a cloudy, translucent, orange, plastic and they slide in and out easily and look pretty good. He also has his forearm canon intended for his left arm. It might not be clear to those who don’t recall the vintage figure because it doesn’t really snap on. It just fits over this coil piece that’s part of the sculpt. It’s not the most secure attachment, but it seems to stay on well enough. And since it doesn’t peg into anything really, the arm looks like it’s not missing anything if you opt not to display the figure with it. My one real grip with the accessory is that the fin on mine is warped. I don’t know if it’s supposed to be, I don’t think it is, but it looks off and I may try to straighten it out. The canon also can’t accept the blast effects that the shoulder canons make use of which feels like a missed opportunity. Or it could have just included its own – that would have been better.

Not all of the accessories are offensive in nature.

Rocksteady also has a pair of weapon attachments in place of hands and the usual assortment of extra hands as well. For said hands, we get fists, gripping, and open hands. They go on and off easy enough and look pretty good too. If you find traditional hands too boring, Rocksteady also has a chainsaw sword attachment. This is from the original figure (which I think held it) and it’s a rather nasty looking weapon. The main blade of the sword looks like a chainsaw and there are two circular saw blades on either side. They don’t spin, unfortunately, but it’s still fun looking. The other hand attachment is a fire, or beam sword which just pegs in (same with the chainsaw sword, neither has a hinge or anything) and is made of the same translucent orange plastic as the blast effects. It’s a cool thing to have, but I think I prefer it as an attachment to the forearm canon. It’s a tight fit which is why I don’t necessarily think it was intentional, but once inserted it makes that weapon look like a flamethrower. The final accessory is a defensive one and unique to Super7’s version. It’s a futuristic take on Rocksteady’s manhole cover shield. Like the wave 2 Rocksteady, the manhole cover has a reverse side that’s more like Bebop’s trashcan lid shield, but otherwise it’s a translucent, purple, device with some silver accents. He kind of grips it awkwardly since it has a full handle as opposed to being one he could strap to his forearm. It has a channel in the underside of the handle that you can fit his fingertips into which helps him to hold it in a more defensive position, though it also slides around. I find it’s easier to just use the open hands instead and slide them through the handle.

You’re in trouble now, toitle!

Articulation is never Super7’s strong suit and it’s probably not going to be for a chunky, robotic, rhinoceros. Even so, Rocksteady moves well enough. His head feels like it’s on a ball joint of some kind so there’s some tilt and rotation is fine. Like the original Rocksteady figure, his “neck” is positioned forward a bit so it limits the practical up and down range, but you get some. The hinged ball pegs for the shoulders work find and he can raise his arms out to the side and rotate. The biceps swivel isn’t great though due to how the arm is shaped. The bicep sits inside the outline of the shoulder so it butts against it and limits the range, which is unfortunate and avoidable. The elbows though bend a full 90 degrees, but the way the forearms are shaped limits the swivel there as well. It’s really only an issue because with the left arm he can’t position the canon as well as I’d like. It can never be perpendicular with the ground, it’s always at an angle due to the limitations of the swivels at the bicep and elbow. The wrists rotate fine and all of the hinges are horizontal. The shoulder canons also swivel.

Flame swords – ignite!

In the torso, we do have a waist twist. Because the black piece in the middle of the abdomen hangs over the waist, the range is limited. The crotch area is done with a softer overlay so there’s less worry about scratching the plastic when rotating at this joint. This hips are hinged ball pegs and this robot can essentially do a full split. He kicks forward better than 45 degrees. At that point, the sculpted wires start to hit the hips, but if you rotate at the thigh joint that’s there to clear it, he can raise his leg out a full 90 degrees. He kicks back a bit, and the knee joint is the typical Super7 single hinge with rotation. It bends just about 90 degrees, though like the biceps, the pointed kneecap limits the swivel. If you bend the knee first, you can swivel a bit more. At the ankle is a hinge which works pretty well forward and back and there is the usual ankle rocker. It’s a bit more limited than some, but you still get some usable range there.

I think I prefer the flame sword as a flame-thrower.

This action figure of Robotic Rocksteady is not exactly “super” articulated, but it works well enough for the character. I think it’s better than Space Cadet Raph in that department which is something I would not have guessed going in. It has limitations, but they’re limitations that can be worked around. If the left bicep could rotate far enough to better position the forearm canon, I’d be more than happy with what this figure can do. That’s really the only blemish for me when it comes to the articulation. The only way to get that canon as level and forward-facing as I’d like it to be is to basically pose him like he has a bird sitting on his forearm. That means the arm all the way out to the side and elbow bent 90 degrees. It’s not perfect, but at least he can indeed bend his elbows. None of the joints are loose and few were overly tight. No heat was needed to get every joint working.. The only other critique I have is I wish he had a hinged jaw. It’s sculpted like he has one, so why not go the extra mile? It would just make him a touch more expressive, which is my main critique of both Bebop and Rocksteady figures we’ve received thus far.

Your turtles will have their hands full with this foe.

Robotic Rocksteady might be my new favorite figure in this line. He looks awesome and he’s pretty damn fun to mess around with, something I can’t say for many figures in this line. All of his accessories have purpose and I like displaying him with everything. I even like how the hands look which makes it hard to decide if I want to use the chainsaw sword or something else. This is just a cool looking figure that I’m quite happy with and the only true negative is the $65 MSRP. Yeah, he’s even more expensive than usual which is a bummer. Robotic Bebop, who is part of Wave 7 which is somehow arriving after both Waves 8 and 9, was $55 and apparently that was an error or something they felt needed revision. At $55, this figure would be a no brainer for me and even at $65 it’s pretty close. Sixty-five bucks is just a lot for an action figure, even a good one. We’re basically at S.H.Figuarts prices here, but the quality of this figure is also pretty damn high. I think it’s the rare Super7 figure that earns it’s original price so I’m going to give it a recommend. The more savvy shoppers probably will benefit from being patient, but the early adopters will also get to enjoy a pretty cool figure while those ones wait it out.

There’s plenty more Super7 and Rocksteady content to be found on this blog if that’s your thing:

Super7 TMNT Ultimates! Rocksteady

We saved the big boy for last! The lone villain of wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! line is the mutant rhino, Rocksteady. He follows in the footsteps of the monstrous Bebop who was released in wave 2 and is the crown jewel of the young line for many collectors so far.…

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NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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Super7 TMNT Ultimates! Metalhead

This post marks number 800 for this blog! Now, when I hit a nice, round, number like that I usually try to find a special topic of some kind, but also one representative of the content on this blog. Well, we certainly look at a lot of toys on this space, and there have definitely…

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Super7 TMNT Ultimates! Space Cadet Raphael

Looks like we’re sending a turtle into orbit.

It feels like it’s been awhile since we had a proper Turtle Tuesday around here, but today that streak ends. It also feels like a long time since we had a new wave TMNT Ultimates! from Super7 to talk about – and that’s because it has! Not including the glow-in-the-dark variant of Leonardo I looked at over the summer, the last figure in this line reviewed by me was posted on November 22, 2022. Who knows when I actually wrote that one, I’m guessing I had the figure in early November. At any rate, it’s now November 2023 so it’s been nearly a year. I don’t know why that is, or why we’re talking about a figure from Wave 8 while Wave 7 is scheduled to release in May of 2024, but it is what it is.

Looks like we’re just missing Donnie, but for some reason his disguise figure hasn’t even been solicited, but Punk Rock Don and Slam Dunkin’ Don have.

Space Cadet Raphael is the third Super7 reproduction of the 1990 Turtles in Disguise wave by Playmates Toys following in the footsteps of Sewer Samurai Leonardo and Michelangelo the Sewer Surfer. Raph is stepping out of the sewers and into the vastness of space as he’s apparently decided to become an astronaut. I’m not sure what about Raphael’s personality made him the most likely to do so (seems more like a Donatello thing), but I guess that’s not important. For me, the vintage version of this figure (which I sadly no longer possess) was one of my favorites. I don’t really know why, I just kind of liked how it was all put together. And I liked it even more after the release of Space Usagi because it meant Raph had a buddy to take with him on his expeditions. Because of my fondness for that figure, I was really looking forward to this update from Super7. Tempering my enthusiasm though was the fact that Wave 5 in this line was a mess. Wave 6 was better, but the repeated delays didn’t exactly add to my confidence – quite the opposite actually, so how did this one turn out? In many ways, I would say as expected, but that’s not exactly a good thing. Read on for more!

He’s in a bulky spacesuit, and yet he seems smaller than the other Raphs. That astronaut diet must be something.

Space Cadet Raphael stands at roughly 6″ in height. This puts him right in-line with the Wave 1 release of Raphael, which seems right, but then you factor in that this Raph is in a space suit and it makes less sense. Perhaps that’s a nitpick, but what’s not is that he has noticeably less mass than his naked counterpart. How does a bulky space suit make one smaller? It obviously doesn’t, but in the case of the figure I think it’s because most of what you see on the torso is an overlay. And underneath that overlay is just the basic “skeleton” of a Super7 figure, not a bulky turtle shell. Is it a big deal? I don’t know that it is. It’s likely something that will vary from person to person, but I personally liked how the previous Turtles in Disguise releases appeared slightly larger than the standard versions and I wish that were true of Raph.

I do like the almost quilted texture of the shell.

The sculpt on this figure is probably the thing people are likely to be most pleased with. The head is in-line with the vintage version, stylistically. The paint around the edges could be better, but it’s probably good enough. The suit has a lot of sculpted detail on it and most of those details are painted. The body is cast in a shade of white that has a slight blue tone to it. There’s blue air-brushing over it which I think helps to minimize that plastic look present on Deep Space Homer. There are yellow zippers along the side that are painted as well as a blue harness. The tanks on his back are a nice metallic silver with black straps painted on as well. The elbow and knee pads are red plastic and don’t quite match the finish of the painted parts so they stick out in a bad way. There’s also a couple of pouches sculpted on that aren’t painted either and they detract from the look of the figure. Super7 did add a wrist communicator though that’s a metallic silver and it flips open. Inside is a decal of Fugitoid so that’s pretty neat. The front of the torso is not a big sticker, but some kind of print. The flatness of it makes it look a little cheap, but it would look worse if it was a sticker.

“What’s up, Fugitoid?”
Raph’s got a new helmet this time around which some are referring to as a Storm Trooper helmet. I can see it, but I’m not convinced that was the intent.

Super7 usually goes big on accessories, and with this figure they went further than some. Raph comes with 4 sets of hands: open, fists, gripping, and trigger finger hands. They peg in pretty easily and come out almost too easily, but we’ll speak more on that when we go over the articulation. He has his standard head and the plastic dome to go over it. It’s a nice, clear, plastic or acrylic, but the way it was molded left this big, ugly, “nipple” in the middle of the top that sucks. Maybe the factory they used didn’t know how to do such a piece and do it right, but I have a Mr. Freeze figure with basically the same feature and his dome features no such imperfection. There’s also an alternate head and it’s basically Raph with a full astronaut helmet. It turned out pretty well. While I am loathe to go against the vintage original, I will say the new look is tempting.

Yuck. I don’t know what went wrong here.

For weapons, Raph has the same ones the vintage came with and then some. He has his laser pistol which is done in a metallic plastic and it includes a hose in the same color. It’s very flexible as there’s no wire inside and kind of feels like an old payphone chord. It plugs onto the handle of the gun and then connects to a port on the torso of the figure on the right side. The port on mine was barely open out of the box to the point where I couldn’t even tell it was a hole until I stuck something else in there. I had to widen it with a screw to get the hose to fit, but now it’s fine. Raph also has his “space sword” which has a design that appears to be close to the vintage figure’s, but also has a new, translucent, red, handle. It’s pretty cool, though I never think of Raph as a sword guy. Apparently Super7 doesn’t either as they also gave him a pair of sai. They’re sort of like the lightsaber equivalent of a sai as the bladed portion is in the same red, translucent, plastic that the sword’s handle features. Super7 must love this stuff because they also gave Raph some goggles made of the same plastic, though it also has a silver mouthpiece. Lastly, there’s a slice of pizza in a silver, vacuum, sealed pouch that looks pretty neat. The little green alien that was part of the vintage figure’s sculpt is also present, but now he’s a little buddy figure. He has an articulated head, but otherwise is just a slug figure, but a neat idea nonetheless.

I assume Raph never leaves home without his trusty sai, so it did seem odd that Playmates would send him into space without.

You won’t find me complaining about the accessories with Raph, but you will find me complaining about the articulation. Never the line’s strong suit, Raph is still disappointing even by those low standards. The head is on the usual double ball peg that’s really long. It works and works well as far as range of motion goes, but does leave a sizable gap where the neck meets that head. The shoulders are hinged ball pegs, but because Raph’s suit has these black cuffs at the shoulder, his arms only go out to the side about 45 degrees. They rotate fine, and the biceps swivel is acceptable as well, though a little tight. The elbows though are atrocious. I don’t think this figure even gets 45 degrees of bend there as the elbow pads are over the hinge. His elbows might be worse than Super7’s Optimus Prime – they’re that bad. It’s just a baffling design error. Why not just sculpt the elbow pad onto the figure? We know Super7 will never do a double joint for an elbow, even though they work best with characters like the turtles who have elbow pads, but doing it this way is unacceptable. It’s just dumb and it makes me question who approves this stuff over there. An action figure that can’t bend its elbows? It’s ludicrous. The wrists swivel and all of the hands have horizontal hinges, another mess-up that shouldn’t be as the trigger and gripping hands would be improved with vertical hinges. Super7 is usually good about that, but not here. The hands are also set too deep in the forearm so the hinge is almost useless. Try to bend the open hands into more of a cupping position (since you can’t get that our of the elbows) and they’ll just pop out. It almost feels like nothing is holding those hands in place and swapping weapons is a frustrating experience. Just take the hands out first and do it that way. Posing will also drive you crazy as if you go to bend the elbows or even rotate at the shoulder you’re liable to accidentally knock a hand out of place. This is not a well-thought out action figure.

This is as far as the elbows can bend.
Ranged or melee? He can do both.

In the torso is a waist twist, but because we’re dealing with a giant turtle here, it’s more like a pivot point. The legs connect via hinged ball pegs so Raph can just about do a full split as well as kick forward and back a decent amount. There’s rotation there as well so you get some thigh pivot, but it’s a bit tight. The knees, like the elbows, are single-hinged and feature kneepads to contend with. Raph can bend his knees better than he can his elbows, but still can’t do a full 90 degrees. The lower leg can also rotate on that joint. The feet have little range hinging forward and back. They basically behave like a ratcheted joint with only 3 positions. The ankle rocker works well though and is probably the most consistent joint from figure to figure in this line.

Can’t forget the pizza.

Like a lot of figures in this line, Space Cadet Raphael is a figure that looks reasonably good on a shelf, but isn’t that fun to handle. And it’s all a result of just bad design. It’s not cheap, it’s just incompetence. Why are things like the elbows getting worse as we go deeper into the line and not better? The original turtles can at least bend their elbows and the design is basically the same, but this one can’t. I also think the figure should be bulkier than it is since we are talking about a turtle in a spacesuit here. I didn’t mention it when going over the accessories, but a little more ingenuity with the sculpt to add some weapon storage also would have been appreciated. This figure comes with a lot, it’s the figure’s greatest strength, but he has no where to put any of it when he’s not holding onto it. A holster for the gun, some loops for the sai, anything would have been better than nothing. Again, this isn’t stuff that would have cost Super7 more money, it just requires more thought.

Raph, you’re gonna need a bigger gun.
“I can’t believe NASA put this guy on my crew.”

This figure is basically relying on nostalgia to sell you on it. And with me, it got me. I know preordering a Super7 figure is a risky proposition, but I did it anyway. I have more on preorder, but I’ve mostly stopped doing so until I can see the finished product. Had I known what I was getting going into with this one, would I have still bought it? Not at the MSRP of $55. This isn’t worth it. It’s not the trainwreck that Sewer Samurai Leonardo was and it looks better than April or Shredder, but it’s not exactly a strong addition to the line. I think on clearance this one has value, maybe at $35 or so, but it has too many problems to be a recommend at $55. I hope Super7 takes such criticism to heart as I certainly don’t want to dislike their products. I have liked many of them in the past and I will have some a review very soon at that. It’s just frustrating to see a company keep making stupid mistakes with a property that should be a homerun.

Want to see what I thought of the other Turtles in Disguise or maybe you’re curious about that Optimus Prime I mentioned:

Super7 TMNT Ultimates! Sewer Samurai Leonardo

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies,…

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Super7 TMNT Ultimates! Sewer Surfer Mike

We are back with one more look at Wave 6 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates! action figures: Sewer Surfer Mike. This, like every figure in the line so far, is a recreation of a Playmates Toys figure from the vintage line of TMNT action figures, and in this case it’s of…

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Super7 Transformers Ultimates! Optimus Prime

I think we’re over discussing the merits of non-transforming Transformers, right? It’s been done for a long time, but was really pushed to the forefront with the Hasbro RED series in 2020 and while there will always be a section of the fanbase that wants nothing to do with such a concept, it’s still an…

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NECA TMNT The Last Ronin Best Buy Exclusive Synja Patrol Bot

He’s here to…patrol, and stuff.

I thought the string of Turtle Tuesday posts was going to end with last week’s item, but then I got a surprise email from Best Buy. The Synja Patrol Bot I had preordered months ago was actually getting moved up instead of bumped out, and to my surprise, it was going to be delivered in two days! I was pretty skeptical, but sure enough, two days later I had my action figure before I had even finished my morning coffee.

The Synja Patrol Bot is like the Foot ninja of The Last Ronin, the comic story about the very last Teenage Mutant Ninja Turtle from IDW Publishing. These are the guys the titular character has to deal with upon his return to New York and they seem a bit more formidable than its predecessors. I read those books over a year ago at this point so my memory is a bit fuzzy, but I think they’re cybernetically enhanced humans. Either way, they have an aesthetic that I really like of the techy ninja. Think the Cyborg Ninja character from Metal Gear Solid. I’ve always liked that look, and since these guys have a blue and gray color scheme to them it makes me like them all the more.

Army builders need heads, and this figure has you covered. Plus it has this weird, white, robot, thing.

This figure is essentially an army builder and it’s the first release for this mold. There is a second on the way that’s mostly black and white and I’m not sure what the plan on that is as far as release goes. This one is exclusive to Best Buy and it’s one of three that went up in the spring. The other being Michelangelo as “The Wanderer” and a three-pack of IDW re-colored Shredder clones. I have never bought an action figure from Best Buy prior to today and I would have to say the experience is a bit mixed. On one hand, the order was fulfilled and in a very timely fashion which is better than some big box retailers. And then on the other hand, the box came smashed to shit. It was one oversized, empty, cardboard box and the figure was inside that without anything else. I am not an in-box collector, but if I was I’d be pretty unhappy because the figure box was beat up pretty well. If you are an in-box collector, I guess buyer beware.

Ninjas don’t always stick with swords.

The patrol bot was sculpted by Paul Harding and comes in NECA’s Ultimates packaging with artwork from IDW’s Ben Bishop. The box is numbered “6” though this is the third figure based on The Last Ronin to see release thus far. Out of the box, the figure stands at approximately 6.375″ in height. The sculpt is largely a mixture of turquoise and black plastic with gray and silver paint as needed. There’s also a lot of black paint to fill some of the gaps in the character’s circuitry and linework customary of NECA’s comic-inspired offerings. It’s a very nice sculpt all around with lots of detail and great proportioning. The paint is applied fairly well, though there’s some spots here and there that are imperfect. The only one that bothers me is this tiny dot of silver almost dead center on the figure’s chest. There’s also a little scuff mark on the front flap which covers the crotch, but overall it feels acceptable for a mass-produced item.

“He killed my buddy!”

The accessory load-out with this figure makes it clear that NECA wants you to buy more than one. The default head features a metallic visor with a red grill over the mouth. I’m not certain on the hierarchy of the patrol bots, but there’s another head that features a large, red, visor and antennae. Both look pretty nice and the paint is quite sharp. I love the lens flash on the antennae head, though that head is really hard to get onto the ball joint and will require heat. There’s also a third head that’s a battle-damaged version of the default head. It has an exposed, left, eye and the look of shock implies this guy has taken his last breath. Part of the skull is also missing exposing some wiring and what appears to be a socket of some kind. It comes in the box affixed to a stump of a neck with wiring hanging out of the bottom of it. Getting the head off of such a small piece was a little bit of a challenge, but do-able. And since it came on a ball socket of its own, getting it onto the figure is a piece of cake. To further differentiate any additional patrol bots you may add to your collection, NECA also included a small sticker sheet. It has just two stickers and they both appear to be a badge or symbol signifying rank. They go on the left breast, if you want to use them. I’m not sure that I will.

I don’t know if I’ll use the stickers, but this is from the back of the box and shows you where they go. Photo by Stephen Mazurek.

In addition to the heads and stickers, the patrol bot also comes with three sets of hands and a pair of weapons. For hands, we get these open, clenching, hands by default plus a pair of fists and trigger/gripping hands. The clenching hands are a bit odd as they don’t really work with anything. He can hold one of the extra heads with it to a point, but they’re mostly of the style-posed variety. The trigger hands are intended to be used with the included handgun and sword. The handgun is painted with a gun metal finish and looks pretty nice and slots into the hands easily or can be stored on the right thigh. The sword comes with a scabbard that plugs into a peg hole on the left shoulder blade. The blade has a metallic finish and the handle is done in gray with a little black paint on the design. The black isn’t the cleanest, but it’s not terribly applied either. Lastly, we get this creepy looking head that looks like an evil version of the Fugitoid. I don’t really remember it, but the Baxter Stockman of this universe made more than just Mousers so I think it’s something like that. It’s all white with red eyes and some black linework. There is a peg hole on the underside so maybe it will have a use down the road. I don’t know what to do with it though, and I imagine it’s the one accessory army-builders won’t be excited about.

He can kick high, though his slender feet mean you’ll probably need a stand of some kind to keep him upright in such a pose.

For articulation, the Synja does some things different, and some things as expected. The head is on a double-ball peg so you get plenty of range there, especially because the neck is on a ball peg as well. The shoulders are the standard hinged-ball pegs and they rotate fine, but can’t quite hit a horizontal pose out to the side without some help. That’s because the shoulder pads get in the way, but you can pop the arms off relatively easily and re-insert the peg so that the shoulder pad is tucked into the shoulder joint to get that full “T” pose, if you desire. There’s a biceps swivel and single jointed elbows, which is a bummer. You will get a 90 degree bend out of the joint, plus a swivel, but I don’t know why NECA felt like it couldn’t do a double-joint here. The wrists swivel and hinge and, unfortunately, all of the wrist hinges are of the horizontal variety. The gripping hands, at least, should have vertical hinges. This is a freaking ninja robot that also has a sidearm, it’s begging for vertical hinges!

The diaphragm joint allows for some nice nuance.

In the diaphragm, we have a double-ball peg setup. It allows the figure to rotate there as well as bend forward and back and get some side-to-side tilt as well. The amount it bends forward isn’t terrific, but it’s better than we’re used to with NECA. It does get gappy though. At the waist is a standard swivel joint which is a little bit of a bummer. Another ball peg here would probably give us that forward and back crunch we’re really looking for, but oh well. The hips are the ball and socket joints NECA is known for and since NECA decided to forego a “diaper” piece over the crotch we get some nice, unobstructed, range here. Full splits and the ability to kick forward and back. The little flap in the front hanging off of the belt as well as the butt cheeks on the rear are both soft plastic that don’t offer much resistance at all, a very wise decision on NECA’s part. There’s a full thigh swivel on this guy where the ball pegs into the thigh and double-jointed knees below that. The knees are a tad gummy though and getting both hinges to work is more challenging than it should be, but get them both going and you will get better than a 90 degree bend. Be warned, it looks like the hinge is turquoise plastic painted black so it will probably flake eventually, though it’s holding better than usual on my figure. It’s also possible the turquoise I’m seeing is paint rub from the kneecap. At the ankles, we have a hinged ball peg which pegs into the shin. This lets you rotate at the joint as well as make use of the hinge which has good range going forward and back. There’s also a rocker which works great.

A vertical wrist hinge would help a whole lot even with the sidearm.
Even with some of the figure’s limitations, two-handed sword poses are still possible.

You’re not going to confuse the Synja Patrol Bot with an S.H.Figuarts release, but it does articulate better than most NECA releases. I really like how the diaphragm joint turned out, and even though I wish it had double elbows, it is possible to get the figure to grip the sword with both hands. The lower half is pretty fantastic with my only issue there being the overall gummy feel to the knees. If this figure had a ball-jointed waist it would really take it up a notch, and the missing vertical hinges at the wrists continue to be a sore spot for me when it comes to NECA’s TMNT releases.

Sorry pal, but you’re on your own.

The Synja Patrol Bot is a nice release from NECA. It’s definitely going for that army builder crowd with the extra heads and even the added stickers to differentiate the figures from each other in your display. The only slip-up there might be with the included white, Mouser, thing, head as another battle-damaged part would have been more useful for the army builder crowd. For those who want even more variety though, the white version will provide for that. As for me, I don’t intend to get more than one. I sort of forgot I had even pre-ordered this figure and since doing so I’ve come to the decision that I’m likely not going to continue with The Last Ronin. The figures are great and all, it’s just an issue of resources. And it’s not just the money needed to acquire the whole collection, it’s the space. I’m not the type who wants to just buy stuff and toss it in a closet. I want it out and in the open, but that’s just not possible with so much TMNT coming from not just NECA, but other places as well. The figure of the Last Ronin is a great stand-alone piece and now it has a friend too. I still intend to continue buying the toon, Mirage, and even the Archie stuff so rest assured there will be no shortage of TMNT on this blog.

Interested in more Last Ronin coverage? Look no further:

NECA The Last Ronin (Armored)

When it comes to multimedia based on the Teenage Mutant Ninja Turtles, we find ourselves in a rare dry spell when it comes to television and movies. The final episode of Rise of the Teenage Mutant Ninja Turtles aired in 2020 with no new television series announced since. The show did receive a long-delayed finale…

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Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…

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Teenage Mutant Ninja Turtles – The Last Ronin

I don’t read a lot of comics these days. Actually, I suppose I never truly read a lot of comics even when I was very much into X-Men and Spider-Man. Back in the 90s, I received most of my comic lore from trading cards. They were cheaper and fun to collect. When it came to…

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NECA Teenage Mutant Ninja Turtles III SDCC Four-Pack

NECA did it. Those crazy, sons of bitches, actually did it.

2023 marked the 30th anniversary of the much maligned third entrant in the Teenage Mutant Ninja Turtles film franchise and you just had to know that NECA Toys would mark the occasion. It was almost too obvious that I thought maybe the company would zig when everyone was expecting a zag, but they didn’t and for San Diego Comic Con we got yet another four-pack of action figures in an oversized, VHS, inspired package.

Not only did everyone expect this set, but we all expected it to arrive just like this too.

It’s amusing that we’re here, since back when NECA first dipped its toe into the TMNT film franchise the director of product development at NECA, Randy Falk, basically scoffed at the idea of doing figures based on the sequel films. I don’t say that to throw shade at him or anything, it was a totally defensible position as the only good movie of those three 90s films was the original. What Falk couldn’t have predicted was just how well TMNT would sell for NECA. The popularity made it too much to ignore and fans wanted figures based on the sequels so NECA delivered. Kudos to them for listening to their fans.

Just a turtle looking to migrate.

Now, the third movie is mostly shunned because it has little to do with the first two movies and New Line Cinema no longer employed the services of The Jim Henson Company. That meant lower quality suits that looked pretty terrible. Where I could believe that the turtles were real when I first saw the original film, come the third the illusion was shot. Their suits looked like rubber, the head flapped with little nuance, and the turtles had a far more uniform look now. What was really bad though were those eyes: giant, lifeless, sunken-in eyes. They looked off back in 1993, and now with HD you can really see how they had eyeholes right underneath the bandanas for the suit actors. All that said, I am on record as saying the third movie is actually a better watch than the second. The only thing the Secret of the Ooze has over the third film is Henson, everything else sucks. The third movie has some of that “So bad it’s good,” charm going for it. I still have no interest in revisiting either film these days, but if I had to pick one I’d pick the third. And I’d probably pre-game with a few beers before watching it.

“Man, you dudes are ugly!”
“Hah! You need to look in a mirror, dude!”

Because the third is so non-essential to me from a visual standpoint, I wasn’t sure if I was going to get the action figures when they were eventually announced. I would say that to anyone who asked, but in my heart I think I knew I’d cave the second they were made available. I have the first two therefore I need to complete the set. And since it’s another VHS box I basically had to do it – so I did. No, I did not attend San Diego Comic Con this year, instead, I bought this off of NECA’s website as they made the set available through there just as they have over the past several years. It wasn’t super hard to get, and their shipping was actually really cheap for a change, and they also sold more during the con both physically and online. I’m guessing they made a ton of these things so my guess is everyone who wanted one was able to get it. It was $150, basically the new standard for their four-packs, and it was also sold alongside a Keno from Secret of the Ooze. I passed on Keno, so apologies if you were looking for a review from me. NECA wanted $100 for Keno and his scooter and tossed in a bunch of “swag” to basically bring it up to that price. That’s too much for a Keno. If the set makes it to retail at a more manageable price I’ll reconsider it then.

I pretty much had to do this one.

Before we get to the toys, lets talk about that box. Just like the convention exclusives for the first two movies, this one comes in a box that looks almost exactly like the original home video release. That means we get the four turtles on the cover with their helmets from the film. There’s some shots on the back as well and even a flashy quote from the Yes, Have Some podcast group. Where this set is different though is that NECA had to “cheat” to do the cover. The figures on the front of the box are not the ones in it. That’s because the turtles were sans clothing on the VHS box, but these figures place them in their samurai costumes. NECA does have a disclaimer on the front of the box letting you know that you’re looking at the Secret of the Ooze figures with the movie three heads. Am I mad about that? No, but I felt it was warranted to point out in case anyone was hoping for maybe soft goods in the box that could strip-down for this look.

As usual, NECA’s sculpt and paint is exceptional. These figures were done by Brodie Perkins.

With that out of the way, lets get down to business. The turtles are all essentially the same figure with minor differences. They stand around 6.5″ in height which puts them pretty much on par with the past movie figures which exist in more of a 1:10 scale as opposed to 1:12. As mentioned previously, the clothing and armor is all part of the sculpt, and it’s pretty impressively done. There’s a ton of detail on the chest especially with a wash applied to the softer materials to bring out the sculpted folds. There’s some nice trim work on the shins and gloves, and if you spin the figure around you’ll see a bit of the shell poking through. Since they’re fully clothed, NECA didn’t actually sculpt and affix a shell to each figure which will pay off when we get to the articulation.

I’m less impressed by the soft goods. They’re just okay.

The heads on these guys are what will attract the most attention. They have that pretty dead-eye stare going with some deep recesses where those eyeholes would have been. There’s also a bit of green visible around their eyes and the expressions are fairly neutral. Donnie has a bit of an open mouth with a hint of a smile and Mikey’s mouth is a bit more relaxed as well. Leo and Raph look almost bored which is pretty on-model for the film. And if you don’t like these faces, they have their masks to cover them up. They slide on rather easily and fit snug enough. There’s some nice weathering applied via the paintjob and the sculpted mustache and beard is color-coded for each turtle. Leo and Don get blue and purple, respectively, while Mikey gets a light brown and Raph a darker one. I have no idea if they were like that in the movie, but this is NECA, so the answer is “probably.”

You can put the new heads on an older body if you want an unclothed look. On the left, is movie 1 Mikey and on the right is SotO Mikey’s body with the TMNT III head.

To complete the look, each turtle has a helmet and cloak. The helmets are all the same and they slot onto the bandana knot on the back of the figure’s head. They were pretty snug in the box and I haven’t been able to get them back on to that degree with the masks on, but they sit fine either way. The cloaks are soft goods with a wire running through the front. As far as soft goods go, they’re not NECA’s best. They feel thin and kind of cheap. If there was a bit more substance to them, and in turn more weight as a result, I would like them a lot more. Three of them are the same, while the fourth is for Leonardo and it has some slits cut into it to accommodate his sword holsters. It’s a little tricky getting his on as a result, and it looks kind of bunched up and messy once done. I’m left thinking just a pair of long slits would have worked better, but this is probably more film accurate. Regardless, it’s on the figure’s back so it’s not that big of an issue.

“Donnie, what are you doing?!” “What?! We need horses and Barbie is HUGE right now. We’d be stupid not to get in on this!”

Once you get everything on, the turtles do look pretty cool and like they stepped out of the film. All of the details I remember from the movie are present and I like the proportioning on these guys too. I agree that it was the right move to just sculpt all of the clothing because the samurai look is the one most associated with the movie. I know they did ditch the outfits fairly quickly, but if they had come with soft goods there’s no way I’d display them unclothed. Unless the soft goods turned out frumpy and bad, which is likely given they’re wearing armor over clothing. There is one subtle difference between the four and it’s the belt. Again, I’m not sure if it was different for each turtle in the movie or not, but it probably was and I’m glad NECA didn’t skimp on such a minor detail when they probably could have.

The accessories for this set are mostly as expected. In keeping with past four-packs, all four figures come equipped with gripping hands in the box and there are five additional sets of hands for the guys to share. This is actually better than the Mirage four-pack which only had four extra sets. And those extra sets are relaxed hands, wide open hands, pointing hands, fists, and a set of tighter gripping hands. The tighter hands work well with some of the thinner weapons in the set while the pointing hands also function well as specialty sai hands. The regular gripping hands can also manage to grip a sai with the center blade through them. All of the hands feature horizontal hinges which is a continued bummer for NECA and TMNT.

This thing had to be included.
“Ohh man, I’m never time-traveling again.”

To go with those hands, the turtles have their expected weapons. Raph has a pair of sai, Mikey his nunchaku, Donnie his bo staff, and Leo his set of katana. The sai, ‘chuks, and bo are the same as past versions of those weapons while Leo’s swords are new. I’m guessing they decided his swords were different enough onscreen to warrant a re-sculpt, but it may have also been to make them a bit more durable. The prior swords are thin and some have complained that they’re too brittle. I haven’t had an issue with them, but these new ones are fine too. The handle is pretty thick as well and they slot into the scabbards with ease. Mike and Raph can store their weapons by just fitting them between the belt and body. Donnie could too, but not really while wearing the cloak.

“Donnie, is this thing really going to work?” “Of course it is!”
Say what you want about the third movie, but at least it didn’t have Mikey running around with hot dogs for weapons.

We’ve got hands and the usual weapons so what else do we need from the movie? How about a time scepter? How about 3?! Yes, we get three versions of the magical, time-traveling, device: the standard version, the broken version, and the homemade version. All three look pretty damn great. There’s some nice, transparent, plastic used for glass and the sculpt and paint looks great, especially on the standard one. The busted one has sculpted breaks in the glass and a darker paint job as if it had a bunch of smoke just pour out. The homemade one is appropriately plain, but cool to have, I suppose. The little, hourglass shaped thing in the center doesn’t actually spin, but they look cool and obviously we had to get the scepter. I don’t know if we needed all three, but credit NECA for covering their bases. We also get a pair of sabers from the scene where Michelangelo finds them in a barn. I didn’t remember that they were actually two different swords in the movie, but of course NECA did. They look great as well and it’s a good pull from the film.

The extra heads are a nice idea, but they don’t really match the movie 1 bodies and bandana tails.
The blue on the new head is quite a bit different from the original with Leo.

Lastly, we get some interesting bonus parts in the form of four additional heads. These heads though are not for these figures, necessarily, but are actually based on the first movie. All four are basically angry, almost snarling, expressions and I think they’re from the scene where the turtles find Danny hiding in their old sewer lair. At least, the shape of Michelangelo’s mouth looks to be from that quick shot. It’s an interesting addition for this set though and tells me that maybe NECA was unsure of whether or not figures based on the third movie would sell so they sweetened the deal with these. And that’s fine, but the problem is that the paintjob doesn’t really match those figures. The color of the bandanas is a bit different and the shade of green of the skin is too. As a result, I can’t really see myself using any of these. There were some variations in those first four figures so maybe they’ll match other sets better than they do mine.

Raph and Donnie’s extra heads, if you’re interested.
Leo’s got some new swords.

That’s all that’s in the box, so how do these heroes on the half shell move? Well, not great. These figures are definitely going for aesthetic over function, but I do wish they could do a bit more. Especially considering we have some clothing to hide joints. The head is on a double ball peg and that’s fine. You will get plenty of range so long as the figure is without helmet. The shoulders are hinged ball pegs and they raise out to the side just fine and rotate easily. NECA also snuck a little butterfly joint into the shoulder which is uncharacteristic of them. I’m not sure why they did it, but that’s cool. It unfortunately doesn’t add a whole lot though, but it’s not useless. The elbows are hinged pegs as well so you get a swivel and a bend that goes about 90 degrees. I was surprised that NECA didn’t use their unique double-jointed elbow setup which I think would have worked fine here. The wrists swivel and hinge and all of the hinges are horizontal ones which sucks.

If there is a diaphragm joint, I can’t tell. It would be useless, if so. The waist is a ball joint so you get a little play forward, back, and to the side, but it’s quite minimal. No shell means you get full rotation, at least. The hips are ball-jointed and raise out to the side to almost a full split. They, unfortunately, don’t kick forward much at all due to the presence of a “diaper” piece. Given how the armor has these flaps that hang down, I wish NECA had not gone with the diaper over the hips or had cut away a bunch of it for more range. The thigh swivel is pretty non-existent as well. The knees are double-jointed with a pair of hinged pegs similar to some of the elbows NECA does. Unfortunately, the sculpt of the pants basically covers the top hinge and it can’t do anything. The bottom hinge and peg will let the figures bend about 90 degrees and also swivel. At the ankle, we have the usual hinge and rocker which work okay. Lastly, there’s the wire in the cloak. It’s more for positioning, but if you want your figure to look like it’s getting blasted in the face with a leaf blower it can do that too. The wire is only in the front though and doesn’t run through the entire hem.

The pizza from the Musical Mutagen Tour set was the closest thing I had to Mikey’s attempt at pizza in the film.

These figures aren’t going to bust out with the cool ninja moves, they’re intended to just look neat on your shelf with some minor degree of posing. I think they mostly look good enough to make up for that lack of articulation, but I also think NECA could have done a little better and sacrificed some of that aesthetic for better range, particularly in the hips and knees. It probably doesn’t matter that much though as if you have ever wanted figures based on the third Teenage Mutant Ninja Turtles movie then you’re probably not passing on this set. I can see some folks out there wanting base turtles from that movie, maybe with different expressions, but for me this is perfect. It’s the turtles from the movie in their most recognizable look. The set isn’t the home run it could have been given how the extra heads turned out, but the figures look the part and that’s what is most important. And if you’re into the novelty packaging, then NECA has you covered there as well. Now, let’s all thank Moe for being such a good sport!

If you want to read about more turtle toys, I can’t imagine a more robust place on the internet than here:

NECA 1990 TMNT Movie SDCC Set

For the past several years, the folks over at NECA have been making San Diego Comic Con an annual event for fans of the Teenage Mutant Ninja Turtles. I mean, it’s always an event, but it’s been especially fun for TMNT fans because NECA has been able to release limited action figure sets based on…

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NECA TMNT Secret of the Ooze 4-Pack and Accessory Set

It’s that time of year when a lot of folks are reflecting on the past year and all of the things that happened. This usually coincides with list-making for favorites and worst of the year in basically every category you can dream of. And for action figure enthusiasts, there’s definitely a lot of list making.…

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Teenage Mutant Ninja Turtles III

When I was a child, going to the movies was a pretty big deal. It didn’t happen often so when it did it felt like a special occasion. Most of the Disney films of the late 80s and 90s were seen by me at home. Batman, Ghostbusters, every Back to the Future movie- all films…

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