Tag Archives: slash

JoyToy TMNT Slash and Tokka

The bad boys have arrived!

What drives my decision to buy an action figure can take on many forms. The most boring reason to get something is for the sake of completion. If you collect anything then you’re probably familiar with that impulse: you have everything else and you don’t want your collection to be incomplete. That can be a hard thing to shake and can lead one to buy something they don’t really enjoy for any other reason. Then there’s also matters of price and availability which can be an influence, but I think the best reason to buy an action figure (or really anything) is because you simply like it. When it comes to JoyToy’s line of Teenage Mutant Ninja Turtles action figures, I don’t feel that compulsion to have a complete set so I’m picking my spots. The four turtles, April, Shredder, Bebop, Rocksteady, and Krang feels like a pretty complete set, but then along come Slash and Tokka.

These two bring more bulk to the line.

Slash and Tokka are two characters that I certainly have some degree of affection for. They’re not Tattoo or Hot Spot, but characters I actually like and have enjoyed across various takes on the franchise. Still, neither felt essential to me so when JoyToy originally solicited the pair I felt content to pass them over. Then people started getting them in-hand, I watched some reviews, poured over some visuals, and suddenly found myself placing an order for the pair. They just looked damn fun and with these figures retailing in the $30-$40 range they don’t feel as overpriced as they would have 3 or 4 years ago. And with this line being in a smaller scale, I can delude myself into thinking I have space for more turtle figures.

Slash and Tokka, both being mutated or alien turtles, are able to share some parts which is why they were sold together. From a production standpoint, it makes perfect sense even though from a thematic one it’s pretty odd to get a Tokka without a Rahzar (don’t worry, he’s coming). JoyToy decided to lessen that notion and appear to have made these two work as a pair, if you like. They have a pirate theme between the two of them and one could easily envision them as a pair of deviants patrolling the high seas for whatever it is they desire most. And it works! I like what JoyToy has done here and even once more logical pairings arrive via future figures I’ll probably still keep this pair close to each other in my display.

Both Slash and Tokka are loosely based on their appearance in the classic animated series. This means they also draw some inspiration from the vintage figure line by Playmates since they were influenced by the cartoon as well (or vice versa). Both characters stand a tick over the 4″ mark making them a little taller than the turtles, but a little shorter than Bebop and Rocksteady. Compared with the turtles, they’re not so much taller than them, but chunkier. They’re bigger boys and a bit more intimidating as a result. Tokka does come with the Foot logo stand while Slash gets them sewer one – does that mean Slash is intended to be more of a good guy and Tokka a bad guy? Maybe, though your head canon is as good as any here.

JoyToy really packs the box full of stuff with this line.

Let’s talk Slash first. This is a Slash based on his original appearance in Archie comics which was loosely adapted by Playmates. He has the black bandana and the skull belt buckle we know from the Playmates version. A lot of the other embellishments resemble that figure, but with an added degree of realism. The shoulder pauldrons resemble steel now, but are still bound by rope and fully painted. The elbow and knee pads are black and spiked and his shell features numerous spikes as well in a similar pattern. What’s new are the chains wrapped around his forearms and a harness around the chest. On the backs of his hands are some armor plates, but what’s missing are his blades which is a bit unusual, but the animated design did the same thing. His shell also has some handles bolted onto them that serve as weapon storage, similar to the other turtles. He also added some belt loops for additional weapon storage which is going to come in handy because he has a lot of stuff.

Even the shells are different.

The overall aesthetic for Slash is to take that old design and up the detail and realism. His skin is heavily textured with thick scaling. There’s a a lot of knicks and grooves cut into the plastron and there’s just a lot of added texture to every surface of this guy. The belt has a softer texture befitting a leather belt and the tassels on it and the bandana are frozen in a windswept look. Paint is pretty clean and crisp on this guy and it looks like a paint wash was utilized to really bring out those details. Like the turtles, Slash does have a belt that doesn’t wrap around the back of the shell. This is just part of the design JoyToy is going for and while it doesn’t make sense for turtle anatomy, it doesn’t really bother me personally. Your mileage may vary.

Not to be out done, here’s all the stuff Tokka comes with.

Tokka, as expected, uses a lot of the same parts. Between the two, they share shoulders, biceps, abdomen, thighs, and feet. In addition to that, the elbow pads, knee pads, and belt appear to be shared between the two with the belt buckle and tassels swapped out for Tokka. That’s a lot of shared parts, but there’s also a lot of unique stuff. I was surprised that JoyToy opted to do a different shell since the Playmates figures shared the same. Tokka’s lacks spikes and instead is more plated in appearance like an actual snapping turtle. His calves are also different as he has spikes along the sides of them. And in keeping with past versions of the character, Tokka has five digits on his hand as opposed to three like Slash and the other turtles. JoyToy could have easily decided to just give him the same hands as Slash and I doubt anyone would have really cared, but it’s cool they decided to sink more money into this figure than they had to.

They have plenty of implements of destruction.

Tokka has a very similar look to Slash in terms of approach. There’s a lot of detail here and the paint is kept pretty clean. His head sits lower than Slash owing to the fact that his neck is more forward than straight up. His beak is colored black like the Playmates and toon design while his overall complexion is darker than his cartoon counterpart and basically the same as Slash. He has two hooks attached to his shell for some weapon storage and instead of chains around his forearms he has rope. His shoulder pads are spiked like the old design, but the shape is more square than round as previously depicted. Of the two, I enjoy the Slash design a bit more, but that’s merely a subjective take on my part. Tokka is of the same quality and he fits in well with the rest of the line.

Slash is one of the few figures in the line to come with an extra portrait.

Both Slash and Tokka come with a ton of stuff. Some of it is shared and some of it isn’t. We’ll start with Slash who comes with four sets of hands: fists, gripping, wider gripping, and trigger finger. He also has a second head which is not typical of the line, but it features his metal headband from the cartoon so if you want a more toon-like appearance you have the option. In terms of the usual stuff, Slash has the City Sewer disc stand and a chunk of the white, marble, diorama piece. He also comes with a pre-mutated version of himself which is just a little slug figure. It stands on two feet so maybe it’s supposed to have been just exposed to mutagen? I don’t know. He also has his “binky,” the little palm tree forever associated with the character.

Are these blades a good enough stand-in for Slash’s usual ones?

In terms of weapons Slash is pretty well-stocked. If you felt he was missing the blades on his hand then JoyToy has you sort of covered via two bladed weapons he can hold in his hands. They’re like oversized Wolverine attachments as each has three, large, blades extending from them. They’re not quite the same as the more traditional setup, but it suits the character. In terms of bladed weapons, Slash has a pair of daggers which can fit in the loops on his belt and a pair of katana which can be stored in his shell. The katana feel like a callback to the cartoon as that version of the character carried two swords. He also has a large bladed weapon mounted to a pole. I guess it’s like a glaive and probably has a proper name that I don’t know. The blade is almost as large as the staff it’s affixed to and it’s pretty nasty looking as it’s all chipped. I certainly would not want to be on the receiving end there.

I’m starting to think of these guys as food monsters.

If melee combat is not how you feel your Slash should approach things then he also has a firearm. A small, old-fashioned, pistol that probably runs off of black powder and has a knife affixed to it for extra stabbing power. To keep Slash protected while he fires on his foes (or reloads) is a large, spiked, shield that can fit over his forearm and also has a handle for added stability. Slash can easily hide much of his bulk behind this thing and fire from behind it if he wants to. For when things slow down, Slash also has a big old mug of beer and a lobster roll sandwich to snack on. The mug is again of an old-fashioned design of wood with banded steel. There’s a froth effect that’s removable. The sandwich is basically a giant lobster between two pieces of bread and is a bit funny. I’m guessing a turtle like Slash has no issue just biting through the shell when he’s hungry. The roll also has a slot on the bottom of it so you can stick it on the end of a dagger which is a nice touch. I kind of like the idea of Slash and Tokka as a pair of gluttonous pirates who like to kick ass then settle down for some chow.

Awe!

Tokka is just about as stacked as Slash and shares some of the same accessories. He too comes with the same piece of the diorama base while his disc stand is the Foot branded one. He also comes with the mug, shield, and pistol as well as the same spread of hands though via different sculpts. There’s a baby Tokka as well, but it’s a different sculpt from the little Slash as it’s in a more neutral pose and has its own unique shell. Those represent the shared parts, but for the actual melee weapons Tokka is all new. He has two, curved, daggers which can slot into his belt and he also has two, larger, curved swords. They have a handguard so, if you want, you can hang them off of the hooks on his shell. However, I think those hooks are intended to house his massive anchor weapon. It’s just a big anchor with some wrappings around it to form a handle and a piece of sculpted chain attached to the end. It can go across the hooks when not being held, though it is a little finicky, but not likely to fall out on its own. Tokka also has two handheld bladed weapons similar to Slash’s only his feature one, big, blade as opposed to three smaller ones. Lastly, he has some food of his own in the form of a turkey leg with a big bite taken out of it. I find it amusing since NECA opted for the same with its cartoon Tokka. I guess he just really likes turkey.

The gun and shield combos is pretty cool.

The two figures share enough parts that articulation is basically the same for both. The approach is also basically in-line with what we saw out of JoyToy when it came to the other turtles. We have ball pegs at the head and wrists with hinged balls at the shoulders, bicep swivel, single-hinged elbows that swivel, a ball joint in the diaphragm, ball-jointed hips, thigh swivel, double-jointed knees, ankle hinges, and rockers. Tokka also has the added benefit of a hinged jaw. They’re pretty chunky so the range in places isn’t the best. Heads are always a bit limited with these turtle designs, though if you swap to the toon head for Slash you get a little more range since you won’t have to deal with the bandana tassels. The ball-jointed wrists work fine, but the hands pop off pretty easily and it is a mild annoyance when posing. Elbow pads and knee pads are floating so they can get out of the way to a point, but you’re basically only getting 90 degrees of movement at both spots. The shoulders are a bit restricted because of the pauldrons and I do wish we could get better range there for convincing two-handed poses. They can kind of do it, but it’s a very limited window.

Well done, boys!

The articulation is probably going to be enough for most people. The numerous accessories and hand options help to make these two pretty expressive even if the range isn’t the best in some places. The overall is aesthetic is damn sharp though and I really like how this pair turned out. As I said in the intro, I wasn’t planning on getting either figure, but once I saw how well they turned out and how fun they were I was unable to resist. JoyToy TMNT figures are not sold in North America so if you want to add this pair to your collection you will need to go through an import store. I got mine via LT Cave and it probably only took about 10 days for them to arrive. The constantly evolving tariff situation in the U.S. makes getting these a little trickier each day so if you want them my suggestion is to get them sooner than later because who knows what tomorrow will bring?

If this review has you considering more JoyToy for your TMNT collection then look below:

JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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JoyToy TMNT Rocksteady and Beebop

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary…

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JoyToy TMNT Krang

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David…

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NECA TMNT Toon “Binky’s Day Out” Slash V2

Here comes Slash…again!

In the far off time of 2020, NECA Toys released the Slash and Leatherhead two-pack as part of its line of action figures based on the 1987 cartoon Teenage Mutant Ninja Turtles. That two-pack was just the third two-pack that I would review here at The Nostalgia Spot. It wasn’t the third two-pack released as the turtles, Shredder, Foot, and Krang were all released before it, but they were re-releases of the figures previously released at San Diego Comic Con. The first all new two-pack was Bebop and Rocksteady followed by variants of the turtles and a Foot two-pack for those who wanted to army build. Slash and Leatherhead were basically part of the first wave of all new figures as that set was released alongside the Casey Jones and Slashed Foot and April O’Neil and Bashed Foot. Coincidentally, or perhaps by design, almost all of those figures have received updates over the past calendar year. April was retooled and released solo while Casey got a new variant in his business attire. Leatherhead got a release in the Archie line (with a Mirage one to follow soon) and now it’s Slash’s turn with the deluxe release Binky’s Day Out.

A gathering of Slash.

A Slash redo is something fans have wanted basically ever since the first one came out. It wasn’t a terrible figure, but it was a compromised one. NECA opted to repurpose the same body it used for the turtles and just tool a new shell, hands, feet, and head to go along with the accessories it devised for the set. The result was a Slash that had a solid headsculpt and some fun weapons, but he was way too small. When we got the Archie version of the character years later that reused the Tokka sculpt it drove the point home how most really wanted to see a new toon Slash. Well, we now have what we wanted as that Tokka sculpt has been repurposed once again to create a brand new cartoon Slash.

Even his gun is bigger!

Slash comes in the deluxe style packaging featuring some wonderful artwork by Tim Lattie and Aaron Hazouri. Like past solo releases in this line, the box art is meant to mimic the old f.h.e. VHS releases of the cartoon from back in the day. The sculpt for this figure is credited to Paul Harding and Tony Cipriano. If I’m not mistaken, Harding sculpted Tokka so I’m assuming that’s his contribution to this release with Cipriano sculpting the new bits. Paint is once again handled by the dynamic duo of Geoff Trapp (who NECA sometimes credits as Geoffrey so apologies to him if that’s his preferred name) and Mike Puzzo.

Backpack too.

Slash, being largely composed of reuse, stands as tall as Tokka and the Archie Slash at about 5.75″. The old Slash is around 5.325″ so there is a little added size here, but mostly we’re talking about added bulk. Slash is much thicker and his head is wider and sits lower on his body as it did in the show. I was pretty happy with the old headsculpt, but this one is undeniably better to my eye. He has the same kind of stupid grin with ugly teeth poking out. It’s the width of the head that really makes it look more like Slash as the previous one was pretty narrow relative to the source material. What really stands out though about this new figure is the paint. Slash is a much brighter green than his previous figure and is thus much brighter than the turtles. I’m not really sure why as he was the same shade of green as the turtles in the show. Artistic choice? Or maybe a factory screw up? I’m not sure, but it might annoy some.

Slash with his “daddy” and Raph, because why not?

Aside from that, the sculpt and overall presentation is quite nice with this new Slash. I’m a big fan of this chunky sculpt so I’m not surprised to see that it works fine here as well. The paint is clean and applied liberally. Oddly, he doesn’t feature the toon shading on the rear of the figure which has become one of those things NECA is really inconsistent about. I’m not sure how they determine which figures get it and which don’t. The shell on the rear of the figure is new sculpt and it’s this lumpy shell that matches the source material rather well. Arms and legs are basically the same as the past Slash save for the fact that the elbow pads lack spikes with this version. The hands are all new and Slash wears fingerless gloves and the paint is applied well there. He has his shoulder pads which are done in a soft plastic which might arrive a little warped. All of the metallic parts are painted a light blue which I kind of like, but is something I have to point out as inaccurate once again as they’re all gray in the cartoon.

Guns and toys. Okay, it’s not a toy rocket ship, but it sure looks like one to me.

Slash comes loaded up with a sizable selection of accessories. For optional parts, we get three sets of hands: fists, gripping, and trigger finger. I am happy to report that, like the Mirage Karai, the gripping and trigger hands feature a vertical hinge. Hopefully that’s a trend that continues. For heads, we get the default smile and a second one where his tongue is poking out. I think he made this face right after he went back to being dumb in the smart Slash episode. It’s fun though and I like it, though I understand those who think the two portraits are too similar. The hands are easy enough to swap, but the heads were a pain for me. I couldn’t get the default head off without heating it first, and once I did it was the ball joint in the neck that came free and not the socket in the head. I basically had to just keep trying to only heat the head and not any part of the neck, but since he has one those heads that juts forward rather than up, it was quite the trying experience. I did get it off eventually, and I would suggest maybe not pushing the heads all the way down if you want to be able to swap easily.

And if you don’t like the weapons this one comes with, the swords from the old Slash look pretty nice.
The old pizza works fine too.

Slash also has some weapons and accessories to properly outfit his person. He comes with a larger version of the backpack the old Slash came with. It’s a little cumbersome, but works well enough if you want it on him. I did not have to remove his head to get it on and off. For weapons, Slash has a handheld gun that’s mostly white and looks nice. It’s not the same pistol the old Slash came with so it’s nice to get a new gun. He also has this massive, two-handed, double-barreled gun that rests against his abdomen. One of these guns is a freeze ray and one is an anti-gravitational beam. I have no idea which is which as I haven’t watched the cartoon in years. There’s also a little, handheld, missile that kind of looks like a toy rocket ship. I think it’s the shield projector which is listed on the box. He also has his trusty Binky, the little, green, palm tree which comes with a plastic bowl and a little unmutated Slash to go with it. These are all new too as the old Slash came with a slightly different Binky and a much larger pre-mutated Slash. And if you’re curious, the weapons from the first Slash work just fine with this one too so if you want him to wield swords he can do that or make use of the other guns.

Let’s not forget about Binky!
The comparison you’ve been waiting for: Binky and “baby” Slash. New on the left, old on the right.

Articulation for Slash is exactly the same as Tokka and Archie Slash, so I won’t do a full rundown here (those reviews are linked at the bottom of this entry). I will say that Slash is a little loose. The Archie one was too and it’s mostly in the hips. They’re not floppy, but they’re pretty close. The figure has stood fine for me ever since I got him and only when I pushed it did he fall over. He is a little rear heavy, but should stand okay. Some joints are also pretty tight, like the knees and elbows, and the bicep swivels were stuck on mine. I actually never got the left one to work, but the right came free without any help.

“I’m gonna pulverize you do-gooders!” “Hey Slash, I hear they’re giving out free pizza a few blocks away.”
“Pizza!”

Is this new Slash an improvement over the previous one? Without question the answer is “Yes.” Still, if you have been content with that Slash all this time then maybe you’ll be fine to stick with it. There are also plenty of fans who do not like the cartoon’s portrayal of Slash and this probably won’t change their mind. It is not without its problems. I wish the articulation was tighter at the hips and the head swapping thing is really annoying. The bright green skin tone is a bit off-putting. I presently have my Slash amongst the villains from the “Night of the Rogues” episode where it’s not much of a bother for me, but when beside the turtles he does look off. And if you want to nitpick this guy further, he’s also probably a little too big now compared to the turtles. The same is true of Tokka, Bebop, Rocksteady, and probably other villains that don’t immediately spring to mind. That’s not something I take issue with, but if we’re discussing this as a review then it needs to be said.

“I wuv you, son.”

If you want to add this Slash to your collection you will have to turn to Target. He’s been in stock on the website for a bit, but might not be when this goes live because of my adherence to Turtle Tuesdays. Target is charging $37 for the figure, which it lists as Ultimate Slash, which is pretty much the going rate for a NECA solo release in this line. Since this figure does come with a fair amount of accessories, I think it’s a better value than some of the other recent releases. It’s not a perfect Slash action figure, but I think most will be happy with it and we shouldn’t need a version 3 in the future.

As promised, here’s out look at the figures this Slash is built off of as well as NECA’s first attempt at the character:

NECA TMNT Cartoon Slash and Leatherhead

NECA’s incredibly popular and white hot action figure line based on the Teenage Mutant Ninja Turtles cartoon series of the late 80s/early 90s has slowly rolled out its third wave. The wave consists of three two-packs and a single-packed deluxe figure, but perhaps to increase the numbers of individual items it can ship at once,…

NECA Cartoon TMNT Tokka and Rahzar

There is certainly a lot of Teenage Mutant Ninja Turtles product flying around these days, but I would guess collectors and fans of the property are paying the most attention to two toy makers in particular: NECA and Super7. One search for “NECA” on this blog will reveal that the company has produced a ton…

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…


MOTU – Turtles of Grayskull Deluxe Sla’ker

That’s one happy turtle.

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the evil turtle from Dimension X (as billed by Playmates) and Faker, the cybernetic copy of He-Man. It’s from the Target exclusive build-a-figure line of deluxe figures which, once all released, will allow collectors to build a figure of Metal-Roboto. The first such figure in this line was Mouse-Jaw, who despite carrying the “deluxe” label, was a pretty basic figure for the line. He just came with a Mouser and the build-a-figure parts, but cost more money. Sla’ker takes a different approach. There’s no little buddy character this time, but instead this guy is just a whole lot bigger than the norm.

Sla’ker is going to tower over the rest of the figures in this line.

Sla’ker comes in a blister box style of packaging and he dominates the window on said box. That’s because this figure stands just a tick under 7″, though more noticeable than the figure’s height is just how big of a melon this guy has. The head is huge, maybe too big, but there’s certainly a more impressive look to the figure as a result. Otherwise, the body is just a pretty standard MOTU Origins body. It’s my understanding this one was created for the MOTU x WWE line and they needed something bigger for Andre the Giant. And I’m pretty sure this body is being utilized for the Walmart exclusive Krang which I’d love to tell you more about, but Walmart exclusives are an incredible pain in the ass to track down.

Having Sla’ker go bare-chested provides for a better look at whatever this stuff is.

The look of Sla’ker is pretty much as advertised. The body is a pale blue, like Faker, but the head is very much Slash (the Playmates interpretation). Despite the deluxe naming, there’s no extra paint which is unfortunate as there’s a broken piece sculpted into the left eye, but since it’s unpainted it doesn’t stand out at all. The gold chest armor has a slash taken out of the chest and underneath that is a decal of robot stuff. Since this is TMNT, the gears on the decal are pizzas. The armor can be removed easily enough by taking off the head and separating the body at the waist, but the decal looks much cooler through the slash, if you want my opinion. The shell is done the same as it is for the other turtles and it can be removed and used a shield. Since this is Slash, the shell is spiky and purple and looks cool, though it’s still hollow and a little cheap to the touch. The rest of the armor, including spiked shoulder pauldrons, belt, and bracers go for hot pink which feels like a call-back to the Playmates figure. The fingers and toes are clawed, as they should be, and the open mouth is fully sculpted out which is a nice detail. There is a bit of an unsightly seem to it, but it’s only really visible from the side.

He should be able to do some damage with these.

For weapons, Sla’ker has a pair of swords that are more like over-sized knives. They’re very much in line with the same weapon the original Playmates Slash came with, only now his hand blades have been incorporated into the handguard. It’s weird to have a Slash-inspired figure without the blades on the hands themselves, but this is an okay substitute. Like the other turtles, there is a slot on the back of the shell to store weapons, but it can only accommodate one sword at a time. The only other accessories in the box are the Metal-Roboto parts which include the head and the crotch which has includes the legs down to where the boot cut would be. Unfortunately, the head is going to use some other method of connecting to the body when it eventually comes out and can’t be swapped to another figure. I also personally hate it when build-a-figures like this released in a series don’t come with parts that can connect to the parts we just got. Mouse-Jaw came with an arm. It would be more tidy if this figure came with the torso, but oh well.

The removable shell is still a thing with Sla’ker.

Sla’ker may be bigger than the norm, but the construction is exactly the same which means the articulation is essentially the same. With one detail. For whatever reason, the ankle rockers on this figure just plain don’t work. They’re more like swivel joints. Is that by design? I can’t tell. It could just be the engineering is subpar and they’re not working as intended. If it’s an intentional choice then it truly is a bizarre one and also not a good one. You never know how much you’ll miss ankle rockers until they’re gone. As a result, Sla’ker is tough to pose dynamically. The figure is better off with a pretty neutral base. The size of the figure relative to the rest at least imparts some shelf presence even when posed in a pretty vanilla manner, but it’s a shame it doesn’t move as well as the other figures. Every other joint is fine and the tolerance is good.

We’re gonna need more turtles!

Sla’ker is a figure I wasn’t going to get. Then I got Mouse-Jaw and felt the compulsion to complete the build-a-figure, but like Mouse-Jaw I was going to hold off for a clearance event. Obviously, that didn’t happen and I paid the full $25 for Sla’ker. What got me to change my mind? He just looked cool on the pegs. I’ll be surprised if he doesn’t end up getting discounted at some point, though maybe with this figure being more of a TMNT character than a MOTU one it will sell better? That all depends on who is buying this line: MOTU fans or TMNT fans. A lot of people may have also grabbed Mouse-Jaw for cheap and thus could rationalize paying full price for this one with the money saved on Mouse-Jaw, because once you get one piece of a build-a-figure it can lead to wanting the rest, so what should you do? If taking one look at this figure doesn’t do a whole lot for you, or the poor ankles will drive you nuts, then go ahead and play the waiting game. It’s a Target exclusive and I’m guessing they ordered just as many of this figure as they did Mouse-Jaw. If you have to have it now though, then you’ll probably be content enough. Just don’t expect to be able to put this figure into any crazy poses.

“I wish I had a body.”

For more thoughts of mine on this MOTU x TMNT line, look no further:

MOTU – Turtles of Grayskull Raphael

Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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NECA TMNT Adventures Series Slash

The big, bad, alien, turtle is here to kick some ass!

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures based on the original comic appearance of the turtles in the Mirage Studios series which has lead to video game, movie, and cartoon adaptations. The cartoon is, by far, the most popular and successful it would seem and a natural complement to that television show is the line of comics released by Archie while the show was in production titled Teenage Mutant Ninja Turtles Adventures. These comics started off as adaptations of the show, but soon went their own way. It’s through this comic that many characters fans would come to enjoy in both the Playmates toyline and the show actually originated. One of the most popular characters to debut in this fashion has been the sometimes evil mutant, sometimes alien, turtle Slash!

Slash is someone we’ve talked about recently as Super7 just sent out their take on the beastly snapping turtle. That figure is based on the Playmates release which really honed in on Slash’s debut where he was more bad guy than good. It likely made sense to someone in marketing to basically have an anti-ninja turtle in the ranks of the bad guys and that toy set the stage for the character’s introduction in the show, even though toon Slash would end up being quite different as far as temperament goes. Slash as he was presented in the comics was a little more nuanced. His home world was destroyed by industrialists which essentially sent him into a frenzy that landed him in an intergalactic prison of sorts where he befriended Krang. Not really knowing how evil Krang was, Slash helped him and was introduced as a villain to the Teenage Mutant Ninja Turtles, but he’d eventually come to realize that Krang was no friend of his and was taken in by the Mighty Mutanimals which basically made him a good guy. A lot of other takes on the character seem to have followed suit where Slash will start off as an adversary before becoming more ambiguous and even heroic. His debut was in an issue of the series written by Stephen Murphy, though I can’t find a credit for who actually created the character, but many on the Archie staff were unhappy with how the Mutanimals characters were treated when brought over to the cartoon and I assume Slash was no exception.

Per usual, NECA went all out with the artwork on the box hiring former TMNT Adventures artist Kevin Mitchroney to handle things.

Slash, being a popular character within the fanbase, makes some sense as NECA’s debut in the Archie universe. They have done two versions of the character already, one for the video game and one for the cartoon, but both utilized the standard ninja turtle mold. I like both interpretations of the character, but my main criticism with each release was that Slash was too small. He doesn’t necessarily need to be taller than the turtles, but he should have more mass. NECA seems to have heard that criticism from the fanbase as this version of Slash is on the newer Tokka base body. It’s amusing to me because in the vintage Playmates line, Tokka was basically a repurposed Slash so the cycle is complete! This body though gives Slash that thicker, more physically imposing, appearance that I think fans wanted from the other figures. TMNT brand director for NECA, Trevor Zammit, has even indicated they may redo the cartoon version on this body. They have been saying similar things about April for awhile too so I certainly wouldn’t hold your breath, but as the toon line gets further into deep cut territory it wouldn’t shock me to see a fan favorite like Slash revisited once again.

This figure shares most of its anatomy with the previously released Tokka.

Since this is the first in a new subline from NECA, we should talk a little about the box. It’s in the same shape as the Fugitoid and Loot Crate Claw Shredder packaging which is that of a trapezoid and features a window display on the front with artwork on the sides and product shots on the rear. All of the art is done by former Archie artist Kevin Mitchroney who also previously worked on the San Diego Comic Con exclusive carrying case from a few years back. It’s great to see NECA continue to seek out an authentic artist for these lines as it really does add to the presentation. Of course, ultimately the box is just trash that houses the action figure and mine has been ripped open, but I still think the box is pretty cool. Slash comes on a plastic tray that is easily removed from the box, if you want to preserve it, and the backdrop is that of his home world, if I’m not mistaken. Possibly my biggest pet peeve with this release starts here as every limb and accessory for this guy is held down by an annoying, plastic, tie-down. I hate these things so much because you have to pull on them to stretch them and then snip. You can try to rip past them, and I ended up doing that for the optional hands, but these little things get everywhere and leave your fingers sore. You also can’t do the rip technique for anything painted, which for a NECA figure is almost everything, as that could damage the paint. I find the tie-downs unnecessary as the bubble is plenty strong enough to keep the figure in place, but maybe it’s extra reinforcement to appease mint-in-box collectors, but screw them! NECA, please, ditch these things!

One thing NECA had to re-sculpt for Slash is the shell, which is a bit more vicious looking than Tokka’s. Note the unfortunate white blob of paint on the belt of my figure.
And speaking of unfortunate paint apps, paint rub might be a universal issue with this release.

With that out of the way, lets actually talk about the figure. Slash when standing upright is about 5.875″ tall. He is one of those characters that’s a bit hunched forward so he’s never as tall as he could be. He seems to scale well with the toon turtles, and I’m assuming if they do Archie turtles they’ll be the same height, and that promised mass is certainly on display out of the box. He is just a chunky boy. Most of the figure is cast in a muted green, but then painted over, to give him a matte finish. He has some black linework on his muscle lines and the plastron which helps the figure to pop. The warts on his skin are done in a darker green and the plastron brown. On the back, his shell is cast in a much richer green and features a lot of that linework featured elsewhere. It’s also on his belt, and the metallic portions are painted white with a hit of blue shading which gives him a very comic-like appearance. There’s no panel shading so the approach here is definitely similar to the Mirage line. As for the new sculpt, the new parts are the plastron, hands, shell, and obviously the head. I love this expression Slash is sporting with one eyebrow raised and his sharp teeth all on display. The paint on his head is really clean and: Look! – painted shoulder pauldrons! His trademarked blades are also quite pointy and a little sharp and if I have one critique with the sculpt it’s that I wish they were longer like they are on the box art. In terms of presentation issues, it’s basically just paint imperfections here and there. There’s a small blob of white on the back of the belt that I might try to remove and there’s a couple of rough spots. One is on the edge of the plastron above his right pectoral and the paint is pretty choppy around the thigh joint on the rear of the leg. There’s also a bit of paint transfer around the the knees on mine from the kneepad to the thigh. That joint was also stuck out of the box and I think it’s because of the paint there. When you use as much paint as NECA does, these blemishes are bound to happen and overall I’d say it’s at an acceptable level here. Especially since the alternative would be to use less paint which I am not in favor of.

This chunkier build is much more suitable for Slash than the turtle body, which is what the previous NECA Slash releases utilized.
And here he is with those past releases. I like all three, but I much prefer this body for Slash, though I wish his wrist blades were as long as the video game figure’s.

Slash, being a chunker, is not the most impressive figure when it comes to posing. He has pretty much all of the joints one would want, but his design limits his range. The head is on a ball peg and since it’s positioned forward he doesn’t get as much range as one might hope. He can look up a little, down a little, and to each side a little. Perhaps if he had more of a neck he could get better range, but as it stands it’s a bit lacking. The shoulders are ball-hinged, but he has those white pauldrons to be mindful of. The right one on mine sometimes wants to curl under the shell when positioning the arm which makes me worried about paint transfer. He basically isn’t going to get his arms out all the way to the side, and since he’s a turtle, he can’t rotate all the way around either as the shell gets in the way. We do have a biceps swivel after that and the elbows are double-jointed. Because of the elbow pad, he’s basically only good for a 90 degree bend. If you really work at it, you can possibly get him to go past that. The hands swivel and all feature horizontal hinges, which is a bummer for the accessories. It also kind of stinks that he can’t rotate his blades at all. In the torso, there is a waist twist that’s either single or a double-ball, but because he’s a turtle, it doesn’t allow for much movement. The hips are ball and socket joints with a thigh swivel. He can just about hit a full split, though the built-in thigh swivel doesn’t seem to want to move much on mine. Instead, the hip mostly pivots on the ball and socket, but that might be enough rotation for most. The knees are double-jointed, but like the elbows, you’re probably not getting past 90 here. The ankles are hinged and have a rocker and both work well. In terms of joint tolerance, I would say most of the joints are on the tight side. The right knee is the only one I had to heat up, but the shoulder hinges seem especially tight as well. The hips are a little on the loose side, but he’s holding himself up even at the widest stance possible so it’s not presently an issue. Because of the blades in his wrists, the wrist hinges are pretty tough to make much use of as you definitely don’t want to rub the hands on those mostly white blades. It mostly just highlights the need for vertical hinges as those would be far more preferable than what’s present.

In addition to the kris, Slash also come with one of these things.

Slash does come with a few accessories he can make use of in the form of weapons and spare parts. Out of the box, he’s equipped with fists, but he also has a set of gripping hands and clenchy, style, pose hands. Swapping them is a bit tricky because of the blades, and the fit is also rather snug, but do-able without any heat. In terms of weaponry, he has his kris sword which some refer to as a sai. It’s just a crooked, short, sword and it has the same white and blue paint app that his belt and blades feature which I like a lot. Based on most of his artwork, I think it could have been made a little bigger, but otherwise it gets the job done. Slash also comes with a bladed, hook, weapon and it’s mostly known as that thing that came with all of the vintage turtles. I have no idea if he actually used such a weapon in the comics, but I’m probably not going to make use of it. That’s it though. It’s definitely not a lot, but for most it will probably be enough. I think an extra head is always nice to have, but admittedly, I really like his present expression so I’m not sure another would be any better. I find it curious that he’s depicted with his little, toy, palm tree on the box art, but NECA declined to include one with the figure. It’s made more odd since they’ve already tooled such an accessory for the toon Slash. The only thing I really miss is just vertically hinged gripping hands. It would have also been cool if the bladed wrist weapons were removable just for some different posing opportunities.

He also looks rather menacing without a weapon.

Slash is a pretty cool looking figure. I suppose I didn’t need to write as much as I did up to now when I could have just said that and been done with it, but it’s the truth. He just looks cool. There are some issues with the articulation and paint, but the overall package seems to overcome that just fine. And since he’s the debut of a new line, there’s an added element of excitement at play as well. Slash is just the first, and still come to are Man Ray, Jagwar, and Dreadmon with more certain to follow. It would seem that NECA is prioritizing the Mutanimals first, and I think that’s a sound strategy since some of them have never been in plastic before. This figure is currently being sold at specialty retail for around $38 which is basically what NECA Ultimates are starting to retail for these days. It’s higher than I would like, but I have already seen this one discounted in some places. I do not know if there are any plans to bring any of this line to big box retailers like Target. The fact that Man Ray was unveiled quite a while ago and no preorder has gone up makes me think there’s a chance he’s going to one of the big stores initially, like Fugitoid, before specialty gets a crack at him. Unless the plan is only to do one figure from this line per year. I actually have little affection for the comic this figure is from so I don’t know how deep I’ll go on this line, but I liked this look enough for Slash that I got it anyway. I’ll probably do the same with at least Man Ray since he never had a proper appearance in the cartoon. For fans of those Archie comics though, this is pretty exciting and I hope they’re happy with how this figure turned out.

I’m guessing someone out there will want to see this guy with the Super7 figure, so here you are.

Super7 TMNT Ultimates! Slash

The evil, pizza-hating, mutant turtle from Dimension X has arrived!

It’s been over 9 months since I last reviewed a figure from Super7’s line of Teenage Mutant Ninja Turtles action figures. That figure was Muckman, and I actually waited on that one a little while because I ordered through Big Bad Toy Store and wanted my pile of loot to fill up a bit. Had I ordered directly from Super7 or had it shipped immediately from Big Bad, that month count might be 10! COVID has been crazy, obviously, and it’s caused a lot of delays. I think when I got that Wave 4 Muckman I was hopeful that Wave 5 would follow closer to the original plan of a 3-4 month lag in between. That obviously didn’t happen as we’re here in September ready to talk about the latest and greatest from Super7: Slash!

Slash is the first figure I’ve received from Wave 5 of TMNT…wait! This isn’t a wave 5 release! Slash is wave 6! Yup, I don’t know what’s going on, but somehow Big Bad Toy Store received Wave 6 before Wave 5. Super7 sent out review samples around a month ago for Wave 5 to the usual places, but as far as I know, still hasn’t shipped Wave 5 to any non-reviewers. They haven’t shown up at other retailers either, but here we are with a Wave 6 figure. And the interesting thing about Wave 5 for me is I ordered from both Super7 direct and Big Bad and still haven’t seen a whiff of either (I did get a “pre-order processing” soon for Leatherhead, so maybe the wait is almost over).

I no longer have my original Slash, but here he is with vintage Tokka who utilized the same mold as that old figure.

It doesn’t make much sense, but I suppose it doesn’t matter so lets just talk about Slash. Slash is billed as the evil mutant from Dimension X and he’s one of the characters associated with TMNT that has had a lot of different looks. He originated in the pages of Archie’s TMNT books where he’s a good guy. He still looks rather menacing, but he’s not an enemy of the turtles and will end up a member of The Mighty Mutanimals. When he went to the cartoon, he was made to be Bebop’s pet who gets mutated just like the other turtles. He’s pretty dumb, and gets outfitted with some random tech around the Technodrome and doesn’t really resemble any other iteration of the character. In between both appearances we had the action figure from Playmates which decided he was some evil character. He partly resembled the character from Archie, though they darkened his skin and added some additional details to basically make him fit in with that toy line. He was pretty squat in appearance and came with an arsenal of wicked looking weapons. Since this is how most fans were introduced to the character, it’s often the first thing that comes to mind when someone brings up the topic of Slash. And it was the toy version of the character that was added to the Super Nintendo port of Turtles in Time.

Slash doesn’t have a ton of height, but he does have a lot of bulk.

Because the old toy of Slash is so beloved, this was a figure pretty high on my personal list of wants from Super7. I’m a little surprised we had to wait until Wave 6 considering how popular the figure is, but it’s not like the past waves were full of duds and unpopular releases. And it could be worse since Super7 have revealed 8 waves and still no Rat King! Slash comes in the standard Ultimates! window box with the purple slipcover over it, because he’s a bad guy. The figure is a very faithful recreation of the Playmates original and that’s evident in just looking at it through the packaging, but like the other releases in this line, this new approach should do wonders for the detailing.

A meeting of Slash. I actually forgot how much I liked that video game Slash until picking it up for this shot.

Out of the box, Slash stands just a little over 6″. This makes him not much taller than the hero turtles, but he’s far more bulkier. And like the old toy, his head sits low so he has this crouched appearance to his posture. Handling him though is a trip down memory lane. I didn’t retain my original Slash figure, unfortunately, but this one helps me to remember every nook and cranny on that guy. I really like that old figure, though I hated his belt which never wanted to stay on, and my collection of Super7 figures would not be complete without him. His face perfectly captures the maniacal grin of the old figure with one eye being larger than the other. The teeth are well-painted, though I’m torn on if I like how they just filled his mouth with plastic or if I would have preferred to see it sculpted out. At this scale, it just stands out in a way it doesn’t on a 4″ figure. The skin has a nice, weathered, texture to it that’s consistent throughout the sculpt and Super7 added a wash to the figure to really bring those details out. I love what they did with the belt, going with a black and pink combo (the original was all black and a pink version followed later), and it’s great to finally see him with painted blades on his hands. The only thing I’m not crazy about are the shoulder pauldrons. They’re fully sculpted, like the vintage toy, but also like the vintage toy they’re unpainted. I feel like a major selling point of this line is to get all of the detail of the original toys, but now painted to bring them out, so when something so visible is missed it really stands out.

The belt is cast in hot pink, but parts of it are painted black. He also has some weapon storage on this thing.

The big talking point with this line since the first wave was delivered has concerned the articulation. Specifically, joint tolerance. Lets just get right down to it since that’s what people are most curious about. Slash is pretty good. The hips don’t flop around on this guy like they have on other figures and they stay where they’re supposed to when he’s standing on a shelf. The torso joint also doesn’t wiggle around which I think is a source of the problem on some of the other figures, but hopefully this is a good sign for the rest of Wave 6 (the early returns on Wave 5 paint the opposite picture, unfortunately) as it would be nice to put that issue to bed. Considering their production runs must have essentially been back-to-back, I’m not super optimistic.

The shurikens that were sculpted into the belt on the old figure are now removable which is pretty neat.

The hips are fine, and the rest of the articulation is basically what one would expect of this line. Super7, probably more than most, prioritizes the aesthetic over basically anything else. Their founder, Brian Flynn, is even on camera saying he thinks most collectors just place their toys on the shelf in a fairly neutral pose so that gives you some idea of where their thinking comes from. For Slash, we have a figure understandably limited by the fact that he’s a giant turtle, but it’s also limited because not much effort was made to do anything different with it. The head is on a double-ball-peg that is useful mostly for nuance posing since his head essentially juts forward and to the sides. He can look up a bit, but has basically no range looking down. The shoulders are ball-hinged and he can just about raise his arms out to the side, but those pauldrons get in the way. The arms rotate forward just fine and there’s a biceps swivel past that. The shoulder pauldrons actually pin into the biceps which is smart because it allows you to manipulate them out of the way where the shoulder is concerned. The elbow is single-hinged with a swivel, but because of the elbow pad he can’t quite achieve a 90 degree bend. The wrists rotate and he has both vertical and horizontal gripping hands for his weapons, so that’s a big plus. There is a joint in the torso, but it’s functionally useless and there’s no waist swivel nor is his tail articulated. The legs can go out to the side better than 45 degrees and the thigh twist works fine. The knees are single-hinged with a swivel, and like the elbows, the kneepad prevents a true 90 degree bend. The ankles hinge and rock pretty well and he’s a fairly easy figure to stand as a result.

Donnie is finding out that Slash is a lot to handle.

Slash basically is a what you see is what you get kind of release as he looks to only facilitate simple posing, and that’s basically true. It would have been nice to get a better waist twist like the other turtles, but that’s probably the only thing I miss. I don’t think they could have sculpted the neck in a way that would have let him stand up totally straight and still preserve the look of the original figure. It would have been nice to see the shoulders given more range via a ball-peg or butterfly joint, because he has room for one, but I’m not surprised that Super7 didn’t try this. And I would have liked to have seen the tail get some articulation because it’s current placement is a bit…phallic. At least the belt obscures it a bit.

He still has this wild looking nunchaku.

One thing we can count on when it comes to Super7 Ultimates! is that there will be no shortage of accessories and Slash is true of that. Slash actually has more stuff than the vintage figure and he even has some sculpted pieces from before turned into accessories this time. First of all, we get some extra parts. Slash comes with vertical gripping hands in the box, but if you want horizontal hinges he has those in the box too. He also has a set of fists and a set of style pose hands in the same style as the turtles. They can be used to hold larger objects or to just embellish a pose. All of the hands are sculpted and painted well and the blades are consistent from hand-to-hand which is nice. Slash also has a secondary head, and also like the turtles, it feels like a slightly more realistic interpretation of the character, but in a comic book sense. The expression is also very similar to a lot of the comic art as he has exposed teeth on each side of his mouth. It’s well-painted and looks really nice and, once again, I don’t know which head I like best. The default head is more of a maniacal expression, while this one with the more grimace expression and narrow eye has a whole different vibe. This one makes him look dangerous and sinister and it’s really cool. All of the hands and the two heads are also easy to swap.

Check out the new mug on Slash!

Slash also comes loaded with weapons to slice, chop, and bludgeon the turtles. The old toy featured ninja stars molded onto Slash’s belt and now those have been turned into weapons that peg onto the belt. There are two curved stars and one that’s more traditional. They don’t feel secure when pegging them on, but they also haven’t fallen off my figure so I guess the effect works fine. It’s the type of thing I like to see with these new figures so I like the approach. Slash also has two hand grenades and they have this metallic finish to them that looks really cool. The style pose hands can hold them all right and you can hook them onto the belt if you so desire.

He even brought some grenades!

The other weapons should seem more familiar as most of them are from the vintage release. Slash, being the anti-ninja turtle, basically came with a twisted version of the weapons featured by the heroic turtles. He has his spiked nunchaku with features studs on the handles and spiked chain. It’s done entirely in plastic as I’m guessing Super7 had no idea how to do it with real chain and preserve the look, but it is bendy, it just doesn’t hold a pose. Slash also has his trademarked crooked sai which can slide into the pink loop on his belt. There’s his giant, serrated, knife with a handguard and that too has a slot on the rear of his belt where it can be stored. He also has his club, which features black wrapping and a spiked ball at the top. I think I used to store this weapon on the rear of my old toy, but Super7 cast the black wrappings at the end in a hard plastic so there’s basically no way to get it into the belt without a lot of heat, and then getting it out would require the same. Lastly, we have a new weapon which is a crooked sword. I think the nunchaku, sai, and club are like the twisted versions of Mikey, Raph, and Donatello’s signature weapons while the giant knife is more its own thing. The crooked sword draws a more obvious parallel to Leonardo and it definitely looks like it belongs here. Lastly, we have the unpainted weapons sprue which is massive for Slash. I think these are on the way out, so enjoy them while you can. The club, knife, and nunchaku feature the hot pink color scheme with painted silver and black details while the sai and knife are black and silver. I feel like the hot pink might not be an exact match to the old toy, but it’s not something I care about personally, but it’s something I felt I should point out.

Look who has a sword now, Leo!

Super7’s take on Slash is mostly what one would expect. It takes that old Playmates figure and ups the scale while also taking advantage of modern sculpting and paint applications to really make this figure look as good as it can be. The engineering and paint applications help push this release to among the best in the line so far. There will always be room for criticism when it comes to Super7’s articulation choices, but aside from that, my only criticism is I wish the shoulder pauldrons were painted. They’re sculpted to look like wood planks held together by rope and just look like something that should have been painted, but wasn’t (to clarify, the renders featured unpainted shoulder pauldrons too so I’m not suggesting it’s an error). Aside from that, nearly every part of the figure has some kind of paint wash applied which really helps to reduce that “plastic” look some of the other figures in the line possess. He may not pose super well, but he at least has enough stuff to provide variety for your display. In short, this is one of the best releases by Super7 I own and if you’re collecting this line then you owe it to yourself to add Slash to the display.


NECA TMNT Cartoon Slash and Leatherhead

You’re gonna like this one, I guarantee!

NECA’s incredibly popular and white hot action figure line based on the Teenage Mutant Ninja Turtles cartoon series of the late 80s/early 90s has slowly rolled out its third wave. The wave consists of three two-packs and a single-packed deluxe figure, but perhaps to increase the numbers of individual items it can ship at once, NECA opted to roll them out one-by-one starting in late July and finishing by the end of August. The first two-pack was the Casey Jones and Slashed Foot Soldier, and now we’re onto the second which is the villains pack of the wave: Slash and Leatherhead.

In the case of both characters, this is the second attempt at both of these characters from NECA as both have been featured in the Turtles in Time line of figures. Slash was released back in the spring, and Leatherhead was part of the more recently released second wave. Leatherhead is basically a straight re-paint of that release, or that release is a re-paint of this one depending on which you consider “first.” Slash, on the other hand, is a little more involved. This is the first action figure of Slash based on his appearance in the cartoon series. The Playmates action figure was based on his comic appearance where he was actually a good guy and part of the Mighty Mutanimals (along with Leatherhead, it should be noted). His Turtles in Time sprite was also based on that source so cartoon Slash has received very little love in the ensuing years. As such, I get the sense this version of Slash isn’t remembered fondly by a large part of the fanbase, though I like him well enough. The Slash of the cartoon was more of a tragic figure, a contented pet turtle mutated and turned into a tool by those who held power over him. The cartoon wasn’t really equipped to truly explore the complexity of the character though, so they just sent him into Dimension X and when he came back he’s basically a typical villain.

If you thought a lack of enthusiasm towards Slash was going to make this two-pack easier to find, think again. This set is proving just as hard to find as any other in this line. Target at least was a bit more stealthy about the release on target.com which allowed online orders for this set to last a whopping ten minutes! Perhaps that will be the model for future releases.

Slash may be quite different in appearance from his Turtles in Time self, but the figure should still be fairly familiar. He uses the same body as the previously released Slash, which also used the same body shared by the turtles. The only difference is in the paint, head, and other embellishments on Slash’s person, most notably the spiky shell. The head is the most striking part as the cartoon Slash was an ugly, soft-bodied, turtle. He has full cheeks and pockmarked skin with ugly teeth reminding me of a jack-o-lantern. This Slash wasn’t the sharpest knife in the drawer and his face captures that. It also features that metal headband that covers his eyes. It’s a perfect representation of the character from the source material.

Slash’s body only differs from the past Slash release in that he has metal fixtures on his body where the previous one had cloth and wood. He has a bright purple belt with a skull logo on it that’s really cool. I love how NECA’s belt has the extra part flapping off of the front, a nice attention to detail. The gloves and kneepads are a steel gray in color with a single, purple, spike on each. About the only thing he shares with his other self are the black elbow pads which are traditional in design. His skin-tone is basically a match for NECA’s Wave 1 turtles, an olive green, as opposed to the deep green of the video game figure. He also gets to have painted claws on his hands and toes where the video game one did not. He also has a large backpack strapped to his shell and across his chest. This backpack is not intended to be removable, though mine arrived damaged and I had to superglue the bottom “clasp” back onto it. It’s held so far, but it’s also only been a day.

Lots of accessories with this guy.

Since Slash is the same base figure as the other turtles, he has the same articulation. There’s a ball-joint at the head that provides mostly for side-to-side motion, but the shell prevents much up and down motion. The neck has a joint at the base, but it doesn’t seem to offer much. The shoulders are on ball-joints with bicep swivels, single-jointed elbows, wrist swivels, and a wrist hinge. There’s a torso joint inside the shell, but again, the shell removes most of the function. It allows the hips to move a little left to right, with some slight twist. It’s subtle, but it’s not nothing. The legs are on ball-joints and rotate at the thigh as opposed to a true thigh-cut. The knees are double-jointed and the feet are on ball-pegs. They can rotate just fine, but have little up and down motion and minimal side-to-side. It’s all pretty basic, but it feels like NECA’s base turtle design could use another look, especially at the elbows, wrists, and feet.

In the accessory department, Slash is a curious case as his accessories are both abundant and lacking. As a surprise, he only has the one set of hands. Every figure in this line so far, excepting Krang who doesn’t have hands, has had multiple sets of hands for punching, gripping, trigger fingers, etc. Slash just has gripping hands, which is certainly better than having closed fists, but it’s odd he doesn’t have trigger hands or something more expressive. On the other hand, he’s able to wield the accessories he does come with just fine: twin katanas, a Dimension X rifle, a pistol, half-eaten pizza, baby Slash, and his precious “binky” which is a tiny palm tree. I love the design of the new rifle and I appreciate that the included pizza resembles the actual pies he munches on from his episode as opposed to just being the same pizza packed in with the turtles. And as stated, he can hold all of his weapons, and the only thing he can’t really grip is the palm tree, but you can finagle it into his hand. The swords he comes with are quite striking, and are my favorite swords this line has produced so far. He can store them in his purple belt too, which is certainly appreciated since he has so much stuff.

It’s great to finally have a cartoon-accurate version of Slash. Even though he only has the one pair of hands, it’s not a huge loss since he does have a ton of accessories likely to occupy both hands in a display. He does possess one other area for criticism though, and it is again with that base turtle body. Slash in the cartoon was pretty chunky compared to his fellow turtles while this figure is definitely quite lean and trim. It’s most apparent when comparing his head to the rest of his body. The width of his head basically reaches his shoulders on the figure, while in the show it sat inside the yellow “pectorals” of his shell because he was so squat. I’m fine with NECA reusing the limbs from the past figures, but I wish they had at least given him a wider shell. And in terms of scale, he was shown to be the same height as Rocksteady, but if anything NECA’s Rocksteady is a little taller than necessary. I also don’t hold that against either figure since the cartoon tended to be all over the place with scale. He also has some issues with paint to go along with the backpack issue I had. The paint on the hinges of his hands will rub off almost immediately out of the box. One hand on my Slash is still hanging onto it, while the other is not. There’s also a little bit of paint slop on the right knee pad, and I’ve heard from a lot of people their figure had really tight, stuck, joints out of the box, so beware. Mine was tight, but not too bad. I was able to get all of his weapons in and out of his hands okay, though with some paint flaking. Only the elbows gave me any trouble, but I was able to get them to move with plain old force as opposed to heat.

Slash’s box-mate, Leatherhead, had a figure in the Playmates line a bit more like his cartoon self, but this is still the first Leatherhead to truly go after that cartoon look. He’s a big boy, standing at about 7″ with a little extra thanks to his hat. He’s about the same height as Bebop, coming in at about 7 1/4″. His color scheme is also very much in-line with the cartoon version as his skin-tone is this odd blue-green with darker green used for the shading. It looks off at first glance, but go check out the old cartoon and you’ll see this color scheme is basically dead-on. The same is true for Leatherhead’s legs. I believe he’s wearing hip-waiters for trudging through a swamp, which means his pants and boots are one, uniform, color. In this case that’s blue, though with black used as the shaded part on the back. It makes the character look odd and it’s a knock against the character’s cartoon design, not the figure. Did they do this just so they could paint his legs all one color? Probably, because cartoons tried to be made as cheaply as possible. As a result, I can see why some might prefer the Turtles in Time version of the character which opted for a brighter green and gave him jeans with traditional boots on his feet.

The basic construction of this figure shares a lot in common with Bebop and Rocksteady, and might even share some of the parts. The chest is probably the same, but where Rocksteady has a rubbery shirt, Leatherhead has a plastic addition to simulate his scaled belly/chest. He also has his vest which is done up in soft plastic and is part of the same piece as the chest. There’s a lot of paint on this guy so take care when first messing around with him as some joints might be stuck. Mine was pretty loose though, much to my surprise. Unfortunately, he shares the same paint issues as Casey Jones where the ankles were cast in a neutral color as opposed to blue, so when bending his feet some white plastic can be exposed. It’s especially striking on Leatherhead since his legs and feet are all supposed to be one color. I heard there was a running change made to Leatherhead to eliminate this issue, but I haven’t had that confirmed for me. It’s rather mind-boggling that his legs were done this way, since it looks like his torso was cast in blue plastic so I don’t know why the ankle/feet weren’t as well. He also sports a rubbery belt over a sculpted belt, which is a bit odd. That rubbery belt has a hook on it for one of his accessories and I’ve seen several reviews already where that hook broke off, so again, beware.

Since Leatherhead appears to be some mix of Bebop and Rocksteady parts it’s probably not surprising to hear he’s about as well articulated as both. His head is a bit hunched forward so the ball-joint doesn’t afford much motion. He does though have a hinged jaw which is really important for a gator to possess. I don’t know if it’s just mine, but it doesn’t like to stay open and will basically slowly close after I pry it open. He has ball-jointed shoulders with bicep swivels, double-jointed elbows, and wrist rotation. His hands are big and possess hinges, but the range of motion on those hinges is limited to a degree. Any torso articulation that might be present underneath that plastic chest-piece is rendered virtually useless as a result of that piece. He does have waist articulation with ball-joints at the legs, thigh swivels, double-jointed knees, and ankle ball-joints with a little side-to-side range. The main difference for Leatherhead is the added tail functionality. It even comes packed separately and getting it onto the ball peg can be a bit tricky so don’t fret if you need to heat him up to get it on snug. It mostly just swivels as the ball is set back rather deep so he can’t do much with it. It still looks good, at least.

NECA got creative with some of Leatherhead’s accessories.

Since Leatherhead is a pretty massive chunk of plastic, his accessories are a bit sparse compared with Slash. He does come with extra hands so he has fists, open hands, and a single trigger hand. He has his weird ketchup gun, which is a pretty fun accessory and is meant to pair with that trigger hand. You’ll probably want to heat the hand in some hot water for a few seconds to make it more pliable before trying to force that gun into it as it’s a tight fit.

Leatherhead comes with a pair of lobster/crayfish which often hung from his belt in the show. They can’t really hang from his belt here though, which is a bit odd. There are two loops on his belt they can kind of dangle from, but they’re not on his hips. In the promo shots, it looks like NECA just crammed the tails under the belt. He also has a shackle accessory with a real chain attached to it, good for catching turtles and pesky TV news reporters. There’s a bear trap that can open and close and also clips to his belt via that fragile hook. And lastly, he has a net and rope which was apparently the compromise to offset the cost of plastic with him. It’s a fun accessory to have as Leatherhead can round up some turtles (and maybe some frogs in the future) and even suspend them from something if you want to as the net has a string at each corner.

Slash and Leatherhead are fun additions to the cartoon line. While I have some nitpicks about each, they’re both overall quite successful at being representations of the source material and are instantly recognizable. They’re also a good choice at this stage in the line as they’re both quite memorable since they appeared in a whole bunch of TMNT media during peak Turtle-Mania. I get the impression from the fandom that Leatherhead is the star of the show here, but I am one of the few who really liked the cartoon take on Slash so I think I prefer to him Leatherhead, but only slightly. I find my eyes are definitely drawn to Leatherhead more than I expected. Either way, this is the star two-pack of Wave 3 and not one to miss if you’re into this line.

“Got a couple of live ones here!”

This set is currently exclusive to Target stores in the US, and if you’re having difficulties tracking a set down help might be on the way. NECA recently took pre-orders for the Deluxe Metalhead figure on its own webstore with the promise to make other figures from this line available in the future. It also recently opened another batch of pre-orders for the movie Casey and Raph pack as well as Super Shredder. It might take a little while, but it would seem NECA understands the frustrations in the collector community and is committed to making sure every TMNT fan gets a shot at owning these figures. Which is certainly a plus as these figures are too good to remain so scarce.

If you’re looking to get your hands on these guys they’re currently up for pre-order RIGHT NOW on NECA’s website! They’ll be available until the morning of September 4th so don’t wait too long. Also up for pre-order is Bebop and Rocksteady, quite possibly NECA’s best two-pack so far.


NECA Turtles in Time Slash (TMNT)

img_1071Ever since NECA forced the hand of Nickelodeon to grant them an expanded license for Teenage Mutant Ninja Turtles the toy company has been killing it with its releases. We don’t know if Nickelodeon found a loophole to exploit with the master license that has been held by Playmates since the mid 80s or if the company had to sign off on it. Either way, I like to think this is all a result of NECA just making a product that could not be ignored. And if everyone is making money, then everyone is probably happy.

With the expansion of the license it meant NECA could move from small batch, convention exclusives and market its product direct to consumers via more conventional means. NECA quickly secured distribution arrangements with Target and GameStop. Target would sell two-packs of figures based on the classic 87 cartoon while GameStop was handed single-packed figures based on the 1990 movie (a deal that is expiring soon and shifting to Wal-Mart). NECA would be the first to admit though that it wasn’t places like GameStop and Target that supported and grew the business when it got started. No, it was smaller, collector-oriented shops and online vendors that first carried NECA product and helped the company become what it is today. As a way of saying “Thanks,” to those businesses, NECA wanted to include them on this newfound TMNT craze and devoted a new line of product just for them:  the Turtles in Time line.

Back in the late 80s and early 90s, the TMNT could be found in arcades and home consoles about as often as they were on broadcast television or movie theaters. Anyone who had a love for the Turtles and a game console probably had at least one video game based on the property. While they were of varying quality and some were more popular than others, it’s hard to argue that the one that has endured over the years as a particular favorite has been Teenage Mutant Ninja Turtles:  Turtles in Time (alternatively known on the Super Nintendo as Teenage Mutant Ninja Turtles IV:  Turtles in Time).

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Check out that classic, old school, logo!

Turtles in Time was essentially the true sequel to Teenage Mutant Ninja Turtles, which was known as Teenage Mutant Ninja Turtles II:  The Arcade Game on the Nintendo Entertainment System. Both games were fairly straight-forward beat-em-ups by Konami, a company known for creating such titles for the arcade. Players could play as one of the four turtles and bash their way through many a Foot Soldier in a quest to stop Shredder and save April. The games were simple and fun and also a great way to gobble quarters and turn a profit for anyone who plugged one into their establishment. Turtles in Time was the better of the two largely by way of arriving later. It looked better, featured more boss characters, and even gave the Turtles some additional moves to make use of. Surprisingly, it was made even better when it came to Super Nintendo as it looked largely the same while adding new levels and new bosses.

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Slash in the comics vs Slash in the cartoon. One is definitely cooler than the other, though fret not fans of the dim cartoon Slash, he’ll be in stores soon.

One of those new bosses was Slash. Added to the end of the fifth level, Prehistoric Turtlesaurus, Slash attacked the Turtles with his twisted sword while rolling in a ball back and forth. He was depicted in his Mighty Mutanimals attire which is what the Playmates action figure was based on as well as opposed to the cartoon which had its own unique look. Slash was a favorite boss of mine when playing two-player mode (the only way to play the game, really) as two well-positioned players could just bash Slash back and forth between the two of them in a comical scene. Failure to do so actually left players with a formidable foe. I’d even go as far as to say Slash is the most difficult solo boss aside from Super Shredder due to his propensity to block most attacks.

NECA likely saw this version of Slash as a good opportunity to create a figure based on his comic look which could explain why Slash is part of the first wave of Turtles in Time figures which just hit shelves. Slash and all of the other figures in this inaugural wave (Leonardo, Donatello, and a purple Foot Soldier) comes in a box designed to mimic the original arcade cabinet, which is slightly amusing for Slash since he did not appear in the actual arcade game. These figures are largely just updated versions of the arcade figures NECA released as convention exclusives a few years ago. Slash is the only all new of the bunch, though even he is fairly familiar as he uses the same body as the other turtles. The main difference being he has spikes added to his shell and obviously has a new headsculpt. His belt is unique as well, as are the blades on his hands. He comes with his crooked sword as well, his weapon of choice in the game. And for added mayhem, he also has a grenade.

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Our source material.

Like the other figures in this line, Slash has a pixel-like deco applied to his body. This is designed to mimic the video game appearance of the character right down to the resolution. When placed on a shelf, the effect mostly works. It’s not very extreme with Slash which is partly due to his darker skin tone when compared with the Turtles. For those two, I think the effect works a bit better though it actually works really well with the Foot Soldier, based on what I have seen anyways. I chose to only get Slash as I’m rapidly running out of room for all of my TMNT figures and the upcoming figures in the cartoon and film lines are going to do a number on my wallet as is. With Slash being unique to this line, I wanted to grab him. I loved my old Playmates version and I do confess this is what I think of when I hear the name Slash, as opposed to what the cartoon did with the character.

Since Slash has the same body as the other turtle characters, he has the same range of motion as well. None of the additions made to the sculpt impact that at all allowing for Slash to be a pretty expressive character. He has a nice weight to him, though his shell adds additional bulk making him a bit heavy in the rear. He can stand well enough, but it isn’t a bad idea to add an optional stand to the display for more dynamic posing and peace of mind. About the only thing he can’t do is mimic his pose from the game in which he’s doubled-over in pain. My figure was mostly free and easy out of the package, though his right elbow and knee required a bit of hot water to loosen. Even after that, the knee still doesn’t want to bend much so I backed off, not wanting to damage my new toy. He does seem a bit light on the accessory front, considering the other figures all come with giant surfboards, but really what else could he have? An alternate head depicting his pained expression would have been neat, I suppose. More realistically, additional bandana tails might have been fun like NECA does with the movie figures. Slash’s bandana just sticks straight out, but one that jutted out to the side would have been pretty cool. Again though, it’s hardly essential and realistically I would have just picked one and then forgot about the other.

The sculpt for Slash looks quite nice. Since he uses the same body as the Turtles he’s the same height. He appears a little more squat in the game, but that’s nit-picking. His shell looks great and reminds me a lot of the old Playmates toy, but with more extreme spikes. And unlike that old toy, his belt is glued on so you need not worry about it falling off. Slash has a maniacal grin on his face that suits the character. There’s a bit of glue or something stuck above the right cheek on mine, but it’s not very noticeable. Aside from that, the paint application is quite clean, save for the insides of his hands. His claws and toenails also aren’t painted, but that’s also accurate to the game. The blades on his hands are nice and long and look rather wicked. In comparing him closer with the game it’s hard to find fault.

Slash is a great addition to a fun line of TMNT product. I quite like this series and even though I’m mostly sitting it out, don’t confuse that with me disliking any of the figures here. It’s just an issue of resources as I’m really tempted to go all-in and create a separate video game display to go along with my movie and cartoon ones. Maybe an eventual sale will entice me, but if I’m being honest, these TMNT NECA figures are selling far too well to count on a future sale. If you like what you see and have the means, I say go for it. I see a lot of concern from collectors online about mixing video game figures in with their cartoon series, but to that I say “Who cares?” Slash looks great and fits in anywhere. The video game pixel deco is not particularly extreme and I have no qualms about placing him among the other villains from the cartoon.

As for the future of the line, we know wave 2 will comprise of Raph, Mikey, Leatherhead, and Shredder. They’re all basically repaints of existing figures (though in the case of Leatherhead, a soon to be released figure) from the cartoon line. Shredder appears to have some new tooling to give his spikes some added menace and he comes with new effects pieces. He’s in his normal form from the arcade game, but since NECA showed off a Super Shredder for its movie line recently at Toy Fair, don’t be surprised if a video game version follows. Additionally, NECA unveiled multi-colored Foot Soldiers as well which was a given. Other characters that cross-over with the other lines include Tokka, Rahzar, Metalhead, Krang, and Baxter. In the case of Baxter, his cartoon figure wouldn’t be in-scale with his much larger video game depiction so it’s unknown if NECA would do a different sculpt, or if they’d just use a larger mold based on the same figure. Bebop and Rocksteady also appeared in the home version of the game, but in pirate attire that basically would necessitate all new figures from what was already released. Either way, there’s room to grow and other games as well to pick from should they cross-over with the cartoon line so expect at least a few more waves. There’s also a TMNT branded Loot Crate coming this summer with an arcade theme so expect a figure in there as well. These figures can be found at specialty shops, and online at popular toy retail sites, and best of all, you can preorder them without too much hassle!


Chinese Democracy Revisited

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After a lenghty development process, Chinese Democracy was released on November 23, 2008.

Quite possibly the most interesting and fascinating rock album released in my lifetime is Chinese Democracy by Guns N’ Roses, released ten years ago today. This was an album of mythic proportions. It was in some state of genesis for parts of 15 years and I think come the mid-2000s most probably assumed it was musical vaporware and would never see the light of day.

To comprehend the magnitude of Chinese Democracy you need to take a trip back to 1991. That year, Guns N’ Roses released its true sophomore effort and follow-up to the debut Appetite for Destruction with the double-album Use Your Illusion. The band was on-top of the rock world thanks to the success of Appetite. It combined good tunes with big personalities, none bigger than frontman Axl Rose. The band invited controversy, or at least Axl did, and was pretty upfront about its destructive lifestyle. The title of their first album wasn’t something that just sounded cool, it was basically their lifestyle. As a result, record company Geffen was quite fearful that the band would crash and burn before they could milk it for all it was worth. This is all detailed quite well in Watch You Bleed, the unauthorised biography of the band by Stephen Davis. Geffen would repeatedly try to get the band into the studio, and fast-tracked the follow-up EP Lies in 1988 just to keep the cash flowing. Use Your Illusion would basically turn into Axl’s vanity project, wanting to do something bigger than Appetite. His affinity for Elton John was front and center in the many long ballads contained on those two albums and the accompanying music videos were lavish and expensive. The albums were a major commercial success, even if they were quite inferior to what came before.

Following the release of Use Your Illusion, the band would embark on a massive, global tour where apparently things deteriorated between Axl and his band mates with some claiming Axl forced them all to sign over the rights to the band to him before a gig in Rio (a claim Axl denies). Members were dropping, but the most recognizable personalities of Rose and guitarist Slash were still holding things together, albeit barely. Following the heavy touring, the band would work on and release a covers album in 1993, The Spaghetti Incident?. It wasn’t particularly good, though few cover albums are, but still managed to sell over 6 million copies. Things would further fall apart following the recording of another cover, this one of “Sympathy for the Devil” for the Interview With a Vampire soundtrack. Axl supposedly mixed it behind the band’s back and Slash was disgusted with how it turned out (I personally find it kind of interesting), but he still soldiered on but eventually left the band in 1996. Bassist Duff McKagan would eventually follow Slash out the door in 1997. At the time he stated the band had studios rented for the better part of three years and yet no songs to show for it.

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In the early 90s, Guns N’ Roses was on top of the rock world.

By 1998, the band was practically unrecognizable. Axl Rose was the only member left from the early days, and keyboardist Dizzy Reed was the only other holdover from the Use Your Illusion albums. It was at this point the band seemed to get serious about writing and recording new music and Geffen even offered the band a bonus of a million dollars if it could complete the record by 1999. That obviously didn’t happen, but by then one song was unveiled along with the eventual album’s title. That song, “Oh My God” was included on the End of Days soundtrack and was not met with much enthusiasm. It was basically an industrial rock song and few nice things were said of it. This was also the era in which Rose really started talking up the album claiming he had enough material for a whole trilogy of albums. He even played some demo versions of songs for Rolling Stone and there was some momentum for the album, and yet nothing would come for many years.

The band’s first unveiling with this new lineup ended up as a surprise appearance at the 2002 MTV Video Music Awards. Despite a warm reception, the band kind of floundered through a brief set that included renditions of classics “Welcome to the Jungle” and “Paradise City” sandwiched around a new song, “Madagascar.” Rose particularly sounded awful, unable to really unleash his screech and compensating by just singing comically high. Still, the band suggested the album was close with guitarist Robin Finck even throwing out a date of Summer 2003, but that obviously didn’t happen.

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The band’s surprise appearance during the 2002 VMAs may have done more harm than good.

Guns N’ Roses, possibly in need of a cash infusion, returned to touring in late 2002. This likely stalled production on Chinese Democracy, but not enough to justify missing that release window by five years. During the touring, fans did get to hear early versions of songs that would make the album, but the reception wasn’t warm. Leaks would follow over the ensuing years, some resulting in legal action by Geffen and the band, and the New York Times would report in 2005 that production costs had now topped 13 million dollars, an incredible sum for an album that still was years away.

Eventually, the album would see the light of day. On November 23, 2008, Chinese Democracy was unleashed. It’s hard to say what the level of enthusiasm was at that point. Because the costs for Geffen were so astronomical, the label went to great lengths to try to make as much of its money back as possible. It negotiated exclusive deals for songs with movie studios and video game makers. “If The World” would run during the closing credits of Body of Lies while “Shackler’s Revenge” was included with Rock Band 2. Best Buy secured an exclusive agreement to sell the album in its stores, including CD versions and an LP.  The title track was debuted on Opie and Anthony’s show before being distributed to other radio stations while “Better” was released as a promo single as well. To drum up enthusiasm for the record, fans could stream it for free three days before release. Perhaps most infamously, was the Dr. Pepper promotion. Early that year, Dr. Pepper openly promised free cans of its signature soda if the album was released in 2008. The roll-out of coupons for individuals looking to take advantage of the promotion was botched, with Dr. Pepper’s website becoming overloaded. The band even threatened a lawsuit over the whole thing and accused Dr. Pepper of tarnishing the album’s release leading to lower than expected sales. Rose would later claim he had nothing to do with the threat of litigation and considered it a non-issue.

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Buckethead was probably the band’s most famous member outside of Rose during the interim period between albums, though by the time it was released Buckethead had left the band.

When Chinese Democracy was finally in the hands of fans curious to hear it, it came packaged with a rather thick booklet. So many cooks were in the kitchen here, many no longer even with the band. Of them, the most famous was likely guitarist Buckethead who didn’t hang around long enough to see release. Twelve separate musicians received credits in the personnel department with five additional guest musicians credited (most famously, Sebastian Bach who performed backing vocals on “Sorry”). The 14 track album ran for over 70 minutes, and it’s almost impossible to know how old some of the tracks are. It’s a rather fascinating album for this reason, and perhaps one day Rose will open up about the production process and be able to provide track lists for each year recording was ongoing. It certainly would make for an interesting documentary.

As for the album itself, while the initial sales may have disappointed (it debuted at number 3 on the Billboard 200) it has since been certified platinum. Critics seemed largely complimentary of the release, even if it was tempered somewhat. Perhaps the biggest proponents of the album were Axl’s former band mates with almost all of them offering a positive assessment of the record.

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Chinese Democracy’s release cost Dr. Pepper a few bucks and maybe some PR damage as well.

In revisiting the album I still largely hold the same opinion now as I did back in 2008. It’s both a satisfying and disappointing release. The disappointment comes in that this isn’t some over-the-top sound, nor is it a giant dumpster fire. I think some people were hoping for a disaster, and what they got is a pretty decent record, though not one anyone is likely to proclaim as an all-time great. What I do find really interesting about the album is that its best moments are what many people disliked about Use Your Illusion. This is an Axl Rose record and Axl Rose likes ballads, so there’s no shortage here. The last three songs are long, slow, pieces and are also among the best moments for the record. When it tries to be hard and heavy, it has its greatest stumbles. The title track is a fairly straight-forward rock track, satisfying, though not spectacular. “Shackler’s Revenge” and “Better” follow a similar path, though to not as great an effect.

The album stumbles following its first ballad, the quite competent and satisfying “Street of Dreams.” “If the World” goes for a bit of a jam sound and it sounds way over-produced. It’s more an idea than a fully realized song. The next two, “There Was a Time” and “Catcher in the Rye,” are fine, but sound way too similar to each other. It’s puzzling to see them placed back to back. “Catcher in the Rye” also goes for a melancholy sound that feels stale and a touch corny. It’s not helped by the subject matter of the song, which feels like well-trod territory. “Scraped” is where the album bottoms out, a noisy, directionless song with Rose’s worst vocal performance. “Riad N’ the Bedouins” feels like the unofficial beginning of the album’s second act. It’s a rocker that’s delivered with true ferocity. It’s probably the heaviest song on the album and it contains some classic Rose gusto with lines like, “I don’t give a fuck ’bout them ’cause I am cra-zay!” What momentum the album finds with the song though is wasted on “Sorry,” just a snoozefest of a track. “I.R.S” is more a mid-tempo rocker, and it’s fine. Axl’s vocals are probably as close to classic Axl as you’re going to hear on this one. The trio of ballads that round things out follow. “Madagascar” is another over-produced mess, though it debuts a new “voice” for Rose in which he goes with a weathered, low, sound. The song is interwoven with clips of Martin Luther King Jr’s “I Have a Dream” speech as well as the same soundbite from Cool Hand Luke that was previously used at the beginning of “Civil War.” “This I love” is a gentle ballad with a great melody and vocal performance by Rose, while “Prostitute” is similar, but it has a bigger end.

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Fellow rocker Sebastian Bach was a source of news on the album leading up to its release. He also guested on the track “Sorry.”

Despite my dislike for some songs on this one, I do still find it compelling enough to listen to the album the whole way through. It is not and never will be my favorite GNR album, but I’m torn on if I like this more than I do the individual Use Your Illusion albums. Those two were a mess stuffed full of filler material. I think if I were to cut Use Your Illusion down to a single album, it would be better than Chinese Democracy, but it is a fun discussion. Appetite for Destruction will likely always be the band’s best album and one that really defines its sound. It’s not just the best album in the band’s discography, it’s one of the ten best rock albums of all time. No one, even back in 1991, expected the band to top it only to supplement it with more worthwhile content.

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After years of saying it would never happen, Slash and Axl finally reconciled and re-joined the band, along with McKagan, in 2016.

Following Chinese Democracy, Guns N’ Roses has been quiet on the new release front. Rose did claim around 2014 that more material was on the way, but it’s been rather quiet. The band put out a remastered version of Appetite for Destruction instead, and former band mates Slash and Duff are back with Rose. Supposedly, there are dozens of unfinished songs leftover from the Chinese Democracy sessions so it’s possible that some day Geffen will put them out looking to just make a little money off of them, if they can. If GNR is to remain a nostalgic act I suppose few will mind, though longtime fans are probably curious to hear what a new album with Slash and McKagan back in the fold would sound like. Regardless of how the album ultimately turned out, Chinese Democracy will always be remembered as the white whale of rock albums. The incredibly long and dramatic production time was perhaps more fun to follow than the album was to listen to. There’s a part of me that wished it continued, though I know that’s a retroactive feeling as at the time I was more than ready for the whole thing to have an end. I think ten years later the album is still worth a look and how much you enjoy it largely depends on your expectations. If you’re looking for another Appetite or even another Use Your Illusion, you’ll be let down. If you just want a textured rock record with a modern sound, then I think there’s something to like here.