Tag Archives: playmates toys

Super7 TMNT Ultimates! Classic Rocker Leonardo

It’s a one-turtle show today.

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born in the USA with the butt of The Boss on proud display clad in denim with a handkerchief sticking out of the pocket. And as a kid, I tended to like whatever my parents liked though I definitely preferred my mother’s taste more so than my father’s and I liked that record. Years later, when I first laid eyes on the Classic Rocker Leonardo action figure from Playmates Toys with its black vest, handkerchief clad head, and denim pants that cover of Born in the USA immediately came to mind.

My vintage figure needs a good cleaning.

Classic Rocker Leonardo was part of the Rock ‘N Rollin’ Turtles subline of figures released by Playmates in 1991. Whenever these variants came about I pretty much always got the Leonardo and seldom the rest because I couldn’t afford to be a completist. Leonardo was the most appealing from the set because he was my favorite turtle, but also because he most fit my image of a rock star. Torn jeans, black vest, and a guitar. It ended up being one of my favorites and it’s one of the few figures that managed to survive all these years and that I still possess. He did lose all of his accessories except the one that matters: his guitar.

I miss the pattern on the bandana and the rhinestone messaging.

Because of my fondness for this iteration of Leonardo, Classic Rocker Leo has been on my want list from Super7 pretty much right from the get-go. When Wave 7 was solicited with Punker Donatello in it I was tickled because it meant Leonardo was on the table. At the same time, I was confused and a little irritated since we all were expecting Undercover Donatello to complete that set. Wave 8 followed with Space Cadet Raph and then Wave 9 was revealed to contain Slam Dunkin’ Don – what?! Was Classic Rocker Leonardo no longer on the table? What was Super7 doing going from the disguise series, to the music one, and then to the sports themed wave?

What’s better than one guitar?

Turns out, my fears were unfounded and I didn’t have to wait much longer to see Classic Rocker Leo revealed as part of Wave10. Yes, ladies and gentlemen, we have arrived at the tenth wave (ignoring the fact that Wave 7 still hasn’t shipped) of Super7’s line of Teenage Mutant Ninja Turtles Ultimates! It’s pretty crazy and I’m guessing this line has exceeded Super7’s expectations to go this deep. It’s also arrived at a bit of a crossroads as Playmates has made it a lot harder for Super7 to simply reproduce their work. These Rock N’ Rollin’ Turtles apparently skated by because there’s promotional artwork from the 90s depicting them so these designs weren’t solely confined to the toys. Or maybe Playmates has no intention of re-releasing them so they didn’t make a fuss. I don’t know, I’m just glad it’s here as it’s the only figure in the tenth wave that is based on a vintage figure. The others – Ninja Newscaster April, Casey Jones (Mirage colors), and Karai are new to the line. April did have a similar figure in the old line, but the design of this one is almost completely different. This was also the wave that was supposed to include Rat King, but the design Super7 came up with was so different from the Playmates figure that the collectors basically revolted. It was pulled, replaced with Karai, and moved to the eleventh wave where it will have a more vintage toy-inspired design.

“Boooorn in the sewers, yeah!”

Whatever the politics are behind the scenes, I’m just happy that Leo is here. Classic Rocker Leonardo arrives in the standard Super7 box only now sans a slipcover. He stands around 5.5″ and is basically in-line with the other Leonardo figures from Super7. His design is almost an exact recreation of the Playmates figure and it’s definitely a lot easier to cite the differences than what’s the same. And those differences are limited to the red bandana on top of his head which no longer has any sort of pattern on it. I’m not sure why and I do miss it, but it isn’t something that truly bothers me. The “Turtle Rocks” on the t-shirt is in a different font and the colors have been inverted. The straps on his boots are no longer painted all silver but are black straps with silver studs and the message on the back of the vest has been altered. On the original, it read “Rock N’ Roll” and it was done in silver rhinestones. Now, it says “Rock N’ Out” in a blue font. I don’t mind the change in messaging, but I do kind of miss the tackiness of the rhinestones. His belt buckle has been changed from a peace sign to a shuriken and the harmonica in his vest pocket is now all silver rather brown and silver. It’s kind of odd that this detail seems more simply painted than the original, but it’s fine.

He still has his fretboard swords. Not sure how effective they would be as weapons, but okay.

The differences are few and largely inconsequential and are likely done just to give this figure a slightly different flair than the old, even if there’s no mistaking what’s going on here. And from a sculpt and paint perspective, it’s a pretty nice figure. There’s an ample amount of paint to bring the figure to life and it’s nice to see the rip on his left thigh finally painted when compared with the vintage release. The torso feels like it’s mostly a rubbery overlay, but it’s still painted like it’s hard plastic. The vest is part of the sculpt so you can’t take it off or even look under it at all. The green flesh has a nice matte look though I don’t think it’s painted. If you get in real close you’ll fine some uneven lines in the paint here and there, but it’s nothing that will show at a normal distance. The only paint issue I have is there is a small dot of blue at the top of the right eye. Since it’s blue on white, it stands out more than I like. Overall though I’m happy with the sculpt and paint and this is a nice update over the original.

“You mean they gave you real blades?!”

Where this figure differentiates itself from the vintage the most is with the accessories. The original figure came with a guitar, two guitar fret swords, and some plastic records. This new version has a lot of the same, but different. For hands, we get a set of fists and gripping hands. The gripping hands have vertical hinges for sword and “axe” wielding while the fists have the standard horizontal ones. He also has a right hand that’s pinching a blue guitar pick, a left hand where the fingers are positioned in such a way that it looks like he’s squeezing a fret board, and a pointing gesture left hand for when he needs to point out bootleggers in the crowd.

Feel the music, Leo.

Those guitar playing hands are here to handle Leonardo’s new, double, guitar. It still has a turtle shell pattern, but with silver pickups and white plating which makes it resemble a Fender Stratocaster. There’s a soft, rubbery, strap for it that’s done in blue with silver clasps. It slots onto it just as it would a real guitar and works pretty well. The two fret boards are actually removable and feature blue, katana-like, handles so this version of Classic Rocker Leo still has his unusual swords. The connection is fairly loose, but the frets won’t fall out or anything. I think it’s done this way so as not to disturb the paintjob, which is excellent. The detail work and paint on this accessory looks great. This is one of my all-time favorite accessories I think I’ve ever received with an action figure because it looks so convincing as just a miniature version of a real thing. Some may be disappointed in the change from a more traditional guitar to a double one, but the absurdity of the double guitar (in both real life and toy) works for this line and it’s an easy way to take the old figure and turn it up to 11.

Can’t forget about the pizza!

Also included with Leonardo is a microphone stand. It’s black and gray with a hinge for the mic and blue wrappings on the stand. It doesn’t telescope and the mic is non-removable, but I suppose a guitar player doesn’t need to hold his mic. It’s at the right height and it’s a nice touch if you want your Leo to be the lead singer of his group or prepared to sing backup. There’s also the requisite slice of pizza which appears to include clams this time and Leo gets a pair of round shades. They don’t fit all that well, but they’re slightly transparent and done well enough. They may make more sense to use with Leonardo’s alternate portrait, which is just a regular Leo head, but with his eyes closed like he’s really feeling a guitar solo. It’s a good idea for a second portrait, and if you don’t want him to have closed eyes then the sunglasses hide that detail well enough. Swapping hands with this figure is also pretty easy, but getting the default head off required some heat.

If you don’t want his eyes closed you could always hide them behind the shades.

All of that fun stuff would be no good if Leonardo couldn’t even be posed with his instrument properly, but fear not, this figure should deliver well enough on the articulation front. He’s pretty typical of the line with a double-ball joint at the head, hinged shoulder pegs, biceps swivels, single-jointed elbows, and wrist hinge and swivels. I do like that Super7 hid the biceps swivel behind the rolled up part of the t-shirt so it looks good. The head joint is the same as the other turtles, which is lacking. It’s seated way too deep in the head and since there’s no joint at the base of the neck the range is pretty limited. Nothing in the torso, and the hips are the old hinged peg setup, but this time at least they’re not loose. A thigh twist follows with single-jointed knees that also swivel, hinged ankles, and an ankle rocker. Range at the knee is less than 90 degrees which is, again, typical of a Super7 turtle. The ankles are the best part and at least the elbows can hit a 90 degree bend.

He can play and that’s probably good enough for most.

Leonardo is limited, though obviously more articulated than his vintage counterpart. The range in the arms is enough that he can mime playing his guitar. He can’t really get his pick all the way down to the bottom pickups, but you could still pose him with his right arm raised or something. He can stand on one leg to imitate Angus Young and he can do jump kicks or stomp around like the guys from Iron Maiden. He can’t really be posed on his knees unfortunately and it’s too bad they didn’t take advantage of all the clothing to sneak some articulation into the torso. With a soft enough overlay they could have snuck in an ab crunch or at least a twist. Even without that stuff, the figure should be up to the task of posing, your imagination will just be limited some by it.

Looks like we’ve got a new band leader!

Classic Rocker Leonardo is not the best figure Super7 has made, but it might be my favorite. I am obviously biased because I adored the original so I was going to like this so long as it wasn’t butchered (like Sewer Samurai Leo). The figure looks great, the accessories are a ton of fun, and the new additions to the package are worthy additions indeed. This is basically what I want Super7’s line for this brand to be and I’m glad we know that at least two of the remaining three turtles from this subline are on the way. The only one unconfirmed right now is Heavy Metal Raph, but if he’s not part of Wave 13 (Rappin’ Mike is in Wave 11 while Wave 12 is dedicated to the 2003 Turtles) I’ll personally be surprised (and irritated). The four don’t exactly combine to make a cohesive band, but it’s okay and maybe Super7 will do an original design of Casey the drummer or something. Classic Rocker Leonardo should be available now or very soon from your favorite retailer where he’ll set you back $55. It’s a steep price, it always is with Super7, but at least for me it’s definitely worth it.

“Can I play too? I brought a kazoo!”

Interested in more of Super7’s TMNT offerings?

Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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Super7 TMNT Ultimates! Mutagen Ooze Leonardo (now with the rest!)

If you’re into collecting action figures then you’re likely familiar with the concept of a variant. Tooling action figures, the process of cutting steel into molds in which plastic is inserted to create the figure, is the most expensive part of creating an action figure. That’s why it’s in the manufacturer’s best interest to get…

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Super7 TMNT Ultimates! Sewer Samurai Leonardo

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies,…

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Super7 TMNT Ultimates! Wingnut & Screwloose

The crime fighting duo you were expecting?

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been on my list of wants from the line, but when NECA released their version of the character in its TMNT Animated line it scratched that itch since the character model was practically a 1:1 recreation of the vintage action figure. Wingnut was tempting, but Super7 wanted $75 for the figure and that was too rich for my blood. The rest I had little to no interest in. The Slam Dunkin’ Donatello even irritated me by simply existing since it was Super7 starting yet another variant line of turtles without finishing any of the ones they had already started to begin with (the disguise turtles and the music ones). Eventually, I would happen upon these figures in my travels at local comic book stores and I was really impressed with Wingnut, in particular, just not enough to meet the asking price of Super7 (or the comic book store markup on top of that) so I played the waiting game. I was okay if I never got the figure, and if it ever did get marked down then I’d be happy to pounce. That day finally came via Amazon, and while their discounted price only amounted to around 12 dollars, it was enough for me.

I no longer have the vintage version of this duo so this comparison with NECA will have to do.

The ninth wave of TMNT Ultimates! is the last to make use of the traditional slipcover style packaging, if that matters to you. Wingnut gets the green slipcover with his own, custom, manhole decal on the front and the figure is presented in a window box behind it. Thankfully, I’m an opener because my Screwloose was not secured in the plastic bubble and flopping around inside. If you only remember Wingnut from the cartoon, then you’re probably surprised to see he gets the green “Good Guy” slipcover instead of the villainous purple one. According to the lore of the original Playmates figure, Wingnut is indeed a good guy alien who has a vendetta against Krang. The character is best known as a member of Archie’s Mighty Mutanimals comic book series where Wingnut is a hero. He actually first debuted in Ralston-Purina cereal comics where he was indeed a villain and not aligned with Screwloose. His creation is credited to Ryan Brown and in basically every iteration of the character he’s a Batman parody of some kind and the design that would become the Playmates toy very much drives that point home.

Wingnut is pretty big, but in more a chunky sense like the previously released Muckman.

I don’t think anyone outside of Super7 or Viacom knows what the true constraints of this line are, but it’s nice to see that Wingnut is, more or less, a recreation of the vintage toy. Super7 has acknowledged that Playmates has expressed frustrations with the company essentially copying their figures for their Ultimates! line and Viacom has acquiesced to those concerns. As best as we know, Super7 can no longer recreate those old toys if that’s the only way they’ve existed. That’s basically a mandate from Viacom, legally it would appear Playmates doesn’t have a ton of standing, as we saw when the fans roundly rejected the Super7 Rat King concept solicited for Wave 10. Super7 was able to leverage those complaints with Viacom to get permission to more closely design their version of the character to match the vintage toy. And with the music turtles, it would seem those designs were used for some stickers and other ephemera back in the day and that’s enough to give Super7 access to those. With Wingnut, I’m not sure where this design comes from. He looked quite different in both Archie and the Ralston-Purina comic, but given he was a somewhat popular action figure it wouldn’t shock me if he showed up elsewhere. Maybe the cartoon featuring a near spot-on likeness to the figure is enough even if the toon is NECA’s domain.

When the wings don’t work you make them work.

Whatever the reason, I’m happy to see this approach to Wingnut taken by Super7. I think fans want to see a lot of those Playmates features incorporated into the same characters released in this line, just bigger, more detailed, and more painted. Like most of the old toys, I no longer have my original Wingnut. I suppose I could have purchased the somewhat recent reissue, but those can’t be trusted as Playmates often omits accessories and skimps on paint. From what I remember, this figure embodies a lot of the same features. He has his tongue sticking out, the belly of the shirt is ripped open, his tiny wings are incorporated into the mechanical features, and he has a gaudy, bat-head, belt buckle. The costume is clearly inspired by the classic Batman costume with a gray body suit and blue cowl, gloves, and boots. He’s only different in that he has some armored bits on his shoulders, biceps, and thighs. His fingers and toes are also exposed and then, of course, there’s the wings.

“You better have a good lawyer.”

The base figure isn’t changed much from the Playmates release save for the addition of the cape. That was basically the one missing ingredient from the Batman parody, but perhaps no one felt the cape was necessary back then because he had actual wings. Super7 included a blue cape with “W” logo buckles that connects to the shoulder pads. It’s tattered and torn to match with the aesthetic of the figure as a whole and it is a really nice addition. It provides for display options as you can include it with or without the wings and really lean hard into the Batman parody. There’s also a secondary portrait that’s also more Batman inspired as it features a closed mouth and whited-out eyes rimmed with black paint. It’s a good look for the character and it’s reminiscent of the actual turtle releases in this line which featured vintage-inspired heads as well as new interpretations that work just as well. Options are certainly nice to have, especially at this price point.

Wingnut will look pretty big mixed in with the turtles.

Super7 charges a premium for this figure likely because of its size and paint. In terms of height, Wingnut is around 7″ to the top of his head and around 7.75″ to the tips of his ears. He’s one of those characters that’s always hunched over though so he’s taller than the figure stands. He’s also long-limbed and the wings add considerable depth and width to the display giving him a rather imposing presence on the shelf even beside other larger figures. He’s most similar to Muckman as they both have poor posture, but also feature a ton of paint. There’s a nice Kevlar-like texture to a lot of the armored portions of the costume and all of the straps and panels are well painted. The facial details are also clean and there’s a nice gloss applied to the exposed gums and tongue of the default portrait. The tiny, atrophied, wings are painted brown with a black wash over them to distinguish them from the metallic, armored, portions. The “W” logo in the chest is a painted feature too where as the vintage figure came with stickers. The only disappointing aspect of the paint concerns the belt. Super7 has a bad habit of only partially painting certain features of its toys. Some of the gear that’s part of the belt’s sculpt (dynamite, walkie-talkie, flashlight) have been painted and painted very well and look great. Other items, basically most of the stuff on the rear of the belt, were left bare plastic. They come so close to giving us what we want, but then step back from the edge.

Those details at least aren’t enough to ruin what is otherwise a terrific displaying action figure. And it’s certainly true that Super7 leans more into that display than it does articulation. Wingnut is pretty basic for a modern action figure in that regard and his somewhat unusual shape won’t lend itself well to posing. We do get a ball-jointed neck with a double-ball peg for the heads. This lets him swing his head left and right pretty well with some up and down and then the head joint provides for even more range. I don’t think it works as well as it does with Muckman, the ball joint is situated a little too deep in the neck and is prone to popping off, but it’s solid. The shoulder hinges provide surprisingly good range given the shoulder pads and the single-jointed elbows will provide swivel and a 90 degree bend. There is a ball joint at the waist which allows for a little tilt in all directions and plenty of swivel, but it’s in the legs where sacrifices are made. The Super7 standard hinged-peg hips go out to the side plenty far, but are very limited going forward and back. Because his neutral pose features bended knees, there’s little play there as well. Basically, he can crouch or go into a deeper crouch. The ankles hinge forward, but going back they’ll bump up against the dewclaws. The ankle rocker works fine as do the thigh and knee swivels but this is a figure that’s designed to basically have its legs in only one pose only allowing for minor adjustments. He also has a tail which is on a ball peg that mostly rotates. The wings are on hinged pegs so they move up and down as well as in and out some. The cape is also wired and can be posed fairly well.

Does a winged guy really need a grappling hook?

I don’t think anyone will be surprised by the articulation of Wingnut. He’s not exactly a joy to pose, but it’s also not hard to find a pose that looks good. The various spikes and such can make it a painful exercise though and there is a fiddly nature to the figure. The wings pop off rather easily and can become cumbersome when trying to find a good pose. The inner wing on my figure’s right wing is also prone to popping off the peg it’s on which is really annoying. You can essentially remove the armored parts of the wings if you want to as it’s just that peg and a plastic clasp that holds them on. I’ll never do that though so I’m tempted to glue the inner wing to the armor instead. The cape also pops off way too easily as it just pegs through some clasps on the armor. It’s not a tight fit at all and the cape basically just rests in those ports. The head also comes off too easily when trying to pose it. At the same time, at least nothing is getting stressed and looks like it will break. Most of the joints are tight without being overly so. The only exception are those damn Super7 hips. I wouldn’t call Wingnut loose there, but he’s looser than I’d like. He stands fine though and I credit that to his massive feet.

He’s got a few toys and can store most of them on his person too.

Where this figure improves upon Muckman (and is perhaps where it tries to justify its value) is with its accessories. I already mentioned the two portraits, the optional wings and cape, but he also has weapons and some additional hands. For said hands we get a set of fists, open hands, a trigger finger right hand, and a pointing/gripping left hand. The two gripping hands feature vertical wrist hinges which is certainly appreciated. The trigger right hand works well with Wingnut’s gas gun. If you’re going to be a Batman knock-off, then you need a means of firing a grappling hook (even if you’re a character with wings). The gun itself looks like a stylized revolver with a W logo on one side and a bat head over the muzzle. Wingnut holds it well, or it can be pegged onto one of his wings. There’s an included grappling hook which slots into the muzzle, but no included rope or blast effect to capture it in a mid-firing pose. It’s done up all in a nice, metallic, silver. Wingnut also has his own “Batarang” which looks like an actual bat. As a kid, I never knew if this was supposed to be a metallic weapon or just a dead bat he throws at people. Super7 chromed it up so it’s clearly a weapon as opposed to something morbid. The pointing or trigger hand work okay to hold this one or you can wedge it between the fingers of the open hands. Sadly, there’s no way to peg it to the wings or utility belt. I guess you could stuff it in-between the belt and figure, but it’s pretty big and looks a bit silly.

Also included are more vintage-inspired accessories. There are four grenades that are all silver like the other weapons. Wingnut can palm them or store them on either his belt or wings. The canisters feature peg holes and there’s one peg on each wing. He also has two open loops on his belt for storage. I’m left wishing he just had four loops, but it’s all right. Lastly, he has his trusty radar dish. Does his own inner radar not work very well? It’s silver and looks almost like a repurposed colander. There is a bit of red paint on the tip. It has a long post, or handle, which Wingnut can’t hold very well. Both wings feature shallow holes though and they can accommodate this dish to a point. It will stay, but the slightest breeze will knock it out. I wish they gave us one wing hole that just went all the way through for a more secure attachment as it certainly feels like this is an item meant to go on his wings.

And who could forget dear mosquito boy?

Of course, we can’t end this review without talking about the other figure in the box – Wingnut’s trusty sidekick Screwloose! I think Wingnut was the first figure in the original line that I got that came with a little buddy character. Lots of figures would follow with the little guys always being a slug figure that was one color. Now, through the magic of Super7, we get to see Screwloose all painted up. Which is to say he looks a lot like his cartoon version, only with one obvious distinction. First of all, Screwloose stands a shade under 4″ and like his vintage counterpart he’s molded in yellow. His tank top has been painted orange and his pants green while his shoes are black. It’s, more or less, a Robin color scheme which is driven home by the inclusion of a black domino mask. I wish I had my old figure as I can’t remember if that had a sculpted mask or not on it. I want to say it did and it was something I noticed after I had owned the figure a long time making it a sort of “Eureka!” moment where it finally clicked that he was a Robin parody. The painted details are done well, including the eyes, teeth, and tongue. I think the exposed limbs could have used a wash or something to liven them up, but he looks fine.

Where Screwloose isn’t much of an improvement over the old one is with the articulation. He has some, so by default it’s better, but I think Super7 could have done a little better considering this guy is presumably part of the reason why this figure costs 20 dollars more than most. The head is likely on a big, ball, socket, but it can only rotate a little. Each of the four arms are on hinged pegs which move okay while the tail just swivels. The wings, done with transparent plastic, attach to ball sockets and really only swivel. Try to move them out from the body any and they’re likely to just pop off. There’s no articulation in the body of the figure itself, including the legs. His legs are preposed like the vintage figure and he can at least stand fine, but that’s it. He can’t do any flying poses and since the wrists aren’t articulated you can’t swap hands. This is annoying because his lower, right, arm is in a pointing gesture and I’d love to move that hand to the upper arm. I suppose I could try to pull the arms out at the shoulder socket, but I also don’t want to break it. As an accessory, Screwloose is fine. As a figure, he’s rather poor. If he could at least get into a flying pose I’d have been more than content.

This franchise loves Batman parodies.

In terms of visual quality, Wingnut and Screwloose are among Super7’s best. The paint is exceptional and they nailed the look of both characters. There’s a lot of the vintage toy here and a lot of it has been improved upon through both the sculpt and paint. There’s also a little new and what’s been added is just as good and gives the figure multiple display options. Really, the only true downside with this figure is the price. Asking $75 is just too much, especially with the hit or miss approach Super7 has had of late across its lines. Super7’s business model is heavily dependent on preorders, but they haven’t earned that level of trust to commit to pay sight unseen. If money isn’t a deterrent, then I think you’ll like this figure. There’s very little not to like. If the price is a turn-off, then maybe do what I did and wait for a sale. This wave is already seeing some discounting (especially Scumbug who was down in the 30’s off an inflated MSRP of $65) so keep your eyes peeled. I think if you can get this down closer to the standard price of the line then it’s definitely worth it. I feel fine paying around $62 for it and I’m happy to have it as I liked the vintage toy. Hopefully Super7 is able to continue making vintage-inspired figures because it would be a shame if this guy represents an end of an era for the line.

If you want to check out more Ultimates! or TMNT stuff there’s certainly plenty of that around here:

Super7 TMNT Ultimates! Muckman & Joe Eyeball

Gross. That’s the word I hear all of the time associated with the vintage Playmates Teenage Mutant Ninja Turtles line of action figures. Back then, articulation was kept pretty simple and this allowed studios like Varner to go nuts with sculpting. They could include all kinds of details in their figures. Sure, much of it…

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NECA TMNT Cartoon Wingnut & Screwloose

For most fans of the Teenage Mutant Ninja Turtles from the 1980s, you reside in two camps when it comes to how certain characters are remembered: either from the cartoon/comics, or from the Playmates toy line. For Wingnut and Screwloose, I suspect most associate them with the action figure, but there are those who think…

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Super7 TMNT Ultimates! Slash

It’s been over 9 months since I last reviewed a figure from Super7’s line of Teenage Mutant Ninja Turtles action figures. That figure was Muckman, and I actually waited on that one a little while because I ordered through Big Bad Toy Store and wanted my pile of loot to fill up a bit. Had…

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Super7 TMNT Ultimates! Robotic Rocksteady

Looks like old Rocksteady got an upgrade.

Last week, it was Space Cadet Raphael’s turn to be put through the ringer by me. Super7 didn’t really impress with that offering, but I did tease at the end of that lukewarm review that a more positive one was on the horizon. This is that more positive review. Robotic Rocksteady is the latest villain from Super7’s line of TMNT Ultimates!. It’s another figure that’s essentially a scaled-up reproduction of a toy originally released by Playmates Toys, but given a new coat of paint, a bunch of accessories, and some beefed up articulation. And, spoiler warning, it may be the best in the line.

The robotic version is roughly the same size as its biological counterpart.

Robotic Rocksteady was originally released in 1993 which was year 6 for the vintage toyline. By the time this figure arrived, I had moved on. 1992 saw the release of X-Men on Fox and by 1993 it had totally sunk its teeth into me. I think I bought only one TMNT action figure that year, Ninja Action Raphael, which was the last figure I purchased in the toyline I once loved as much as life itself. I did also get the TMNT Turtle Trolls, but they felt like a whole other line to me. Robotic Rocksteady was one I missed, though I do recall seeing it on the pegs. I remembered the character from the cartoon, which I was still watching on Saturday mornings, and because of that there was a desire to pick him up. I never did though, but now Super7 is giving me another chance at the figure I let pass me by.

They very nearly see eye-to-eye.
Even from the back he looks pretty nice.

Rocksteady stands right at the 8″ mark to the top of his head. Being a robot, he’s predominantly a metallic silver with hits of black, red, and purple sprinkled throughout the sculpt. Just about every bit of this guy is textured to some degree. There’s wires and rivets to be found throughout and in true Playmates fashion there is some asymmetry at play. Surpsingly, not with the feet, but with the hands as the right hand has wires that arc over the back and onto the fingers while the left hand appears to have guns built into them. They look like the channels on Wolverine’s gloves and there’s even three of them. There’s definitely a heft to this guy that wasn’t present with Raph and he’s pretty similar to Bebop in that department. The top of the head and the eyes inside are handled with translucent, orange, plastic to give the figure a light piping feature similar to what we saw with Metalhead. The paint is handled well and pretty clean. It’s not some incredible, super-detailed, approach, but it feels appropriate for this subject matter.

The turtles, on the other hand, will be looking up to this guy.

Robotic Rocksteady is just a fun figure to look at. The size, sculpt, and colors really give it the shelf presence that I felt the Wave 3 Rocksteady lacked. That wasn’t really the fault of Super7 (though they could have taken some steps to mitigate that), but a reflection of what I always felt was a pretty bland character design. This figure is definitely not that and I really love how this guy turned out. When it comes to the actual sculpt and paint, the only thing I don’t like is the panel in the middle of his torso. It looks like it’s supposed to be a screen of some kind with a soundwave on it, but it’s entirely cast in silver like most of the body so it just looks kind of odd. It’s reminiscent of the many unpainted details that were found in the vintage line. It’s a minor quibble, but it is unfortunate that this one deficiency that I find with the figure is right, smack, dab, in the center where it can’t hide.

I do wish this canon could be rotated in a straight-away manner as opposed to off to the side.
NECA’s version of the character taken from the cartoon series can position its forearm canon the way I want this one to.

Super7 loaded Rocksteady up with a bunch of suitable accessories, most of which could be found with the vintage release. He has two, shoulder-mounted canons which are non-removable, but come with optional blast effects. They’re a cloudy, translucent, orange, plastic and they slide in and out easily and look pretty good. He also has his forearm canon intended for his left arm. It might not be clear to those who don’t recall the vintage figure because it doesn’t really snap on. It just fits over this coil piece that’s part of the sculpt. It’s not the most secure attachment, but it seems to stay on well enough. And since it doesn’t peg into anything really, the arm looks like it’s not missing anything if you opt not to display the figure with it. My one real grip with the accessory is that the fin on mine is warped. I don’t know if it’s supposed to be, I don’t think it is, but it looks off and I may try to straighten it out. The canon also can’t accept the blast effects that the shoulder canons make use of which feels like a missed opportunity. Or it could have just included its own – that would have been better.

Not all of the accessories are offensive in nature.

Rocksteady also has a pair of weapon attachments in place of hands and the usual assortment of extra hands as well. For said hands, we get fists, gripping, and open hands. They go on and off easy enough and look pretty good too. If you find traditional hands too boring, Rocksteady also has a chainsaw sword attachment. This is from the original figure (which I think held it) and it’s a rather nasty looking weapon. The main blade of the sword looks like a chainsaw and there are two circular saw blades on either side. They don’t spin, unfortunately, but it’s still fun looking. The other hand attachment is a fire, or beam sword which just pegs in (same with the chainsaw sword, neither has a hinge or anything) and is made of the same translucent orange plastic as the blast effects. It’s a cool thing to have, but I think I prefer it as an attachment to the forearm canon. It’s a tight fit which is why I don’t necessarily think it was intentional, but once inserted it makes that weapon look like a flamethrower. The final accessory is a defensive one and unique to Super7’s version. It’s a futuristic take on Rocksteady’s manhole cover shield. Like the wave 2 Rocksteady, the manhole cover has a reverse side that’s more like Bebop’s trashcan lid shield, but otherwise it’s a translucent, purple, device with some silver accents. He kind of grips it awkwardly since it has a full handle as opposed to being one he could strap to his forearm. It has a channel in the underside of the handle that you can fit his fingertips into which helps him to hold it in a more defensive position, though it also slides around. I find it’s easier to just use the open hands instead and slide them through the handle.

You’re in trouble now, toitle!

Articulation is never Super7’s strong suit and it’s probably not going to be for a chunky, robotic, rhinoceros. Even so, Rocksteady moves well enough. His head feels like it’s on a ball joint of some kind so there’s some tilt and rotation is fine. Like the original Rocksteady figure, his “neck” is positioned forward a bit so it limits the practical up and down range, but you get some. The hinged ball pegs for the shoulders work find and he can raise his arms out to the side and rotate. The biceps swivel isn’t great though due to how the arm is shaped. The bicep sits inside the outline of the shoulder so it butts against it and limits the range, which is unfortunate and avoidable. The elbows though bend a full 90 degrees, but the way the forearms are shaped limits the swivel there as well. It’s really only an issue because with the left arm he can’t position the canon as well as I’d like. It can never be perpendicular with the ground, it’s always at an angle due to the limitations of the swivels at the bicep and elbow. The wrists rotate fine and all of the hinges are horizontal. The shoulder canons also swivel.

Flame swords – ignite!

In the torso, we do have a waist twist. Because the black piece in the middle of the abdomen hangs over the waist, the range is limited. The crotch area is done with a softer overlay so there’s less worry about scratching the plastic when rotating at this joint. This hips are hinged ball pegs and this robot can essentially do a full split. He kicks forward better than 45 degrees. At that point, the sculpted wires start to hit the hips, but if you rotate at the thigh joint that’s there to clear it, he can raise his leg out a full 90 degrees. He kicks back a bit, and the knee joint is the typical Super7 single hinge with rotation. It bends just about 90 degrees, though like the biceps, the pointed kneecap limits the swivel. If you bend the knee first, you can swivel a bit more. At the ankle is a hinge which works pretty well forward and back and there is the usual ankle rocker. It’s a bit more limited than some, but you still get some usable range there.

I think I prefer the flame sword as a flame-thrower.

This action figure of Robotic Rocksteady is not exactly “super” articulated, but it works well enough for the character. I think it’s better than Space Cadet Raph in that department which is something I would not have guessed going in. It has limitations, but they’re limitations that can be worked around. If the left bicep could rotate far enough to better position the forearm canon, I’d be more than happy with what this figure can do. That’s really the only blemish for me when it comes to the articulation. The only way to get that canon as level and forward-facing as I’d like it to be is to basically pose him like he has a bird sitting on his forearm. That means the arm all the way out to the side and elbow bent 90 degrees. It’s not perfect, but at least he can indeed bend his elbows. None of the joints are loose and few were overly tight. No heat was needed to get every joint working.. The only other critique I have is I wish he had a hinged jaw. It’s sculpted like he has one, so why not go the extra mile? It would just make him a touch more expressive, which is my main critique of both Bebop and Rocksteady figures we’ve received thus far.

Your turtles will have their hands full with this foe.

Robotic Rocksteady might be my new favorite figure in this line. He looks awesome and he’s pretty damn fun to mess around with, something I can’t say for many figures in this line. All of his accessories have purpose and I like displaying him with everything. I even like how the hands look which makes it hard to decide if I want to use the chainsaw sword or something else. This is just a cool looking figure that I’m quite happy with and the only true negative is the $65 MSRP. Yeah, he’s even more expensive than usual which is a bummer. Robotic Bebop, who is part of Wave 7 which is somehow arriving after both Waves 8 and 9, was $55 and apparently that was an error or something they felt needed revision. At $55, this figure would be a no brainer for me and even at $65 it’s pretty close. Sixty-five bucks is just a lot for an action figure, even a good one. We’re basically at S.H.Figuarts prices here, but the quality of this figure is also pretty damn high. I think it’s the rare Super7 figure that earns it’s original price so I’m going to give it a recommend. The more savvy shoppers probably will benefit from being patient, but the early adopters will also get to enjoy a pretty cool figure while those ones wait it out.

There’s plenty more Super7 and Rocksteady content to be found on this blog if that’s your thing:

Super7 TMNT Ultimates! Rocksteady

We saved the big boy for last! The lone villain of wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! line is the mutant rhino, Rocksteady. He follows in the footsteps of the monstrous Bebop who was released in wave 2 and is the crown jewel of the young line for many collectors so far.…

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NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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Super7 TMNT Ultimates! Metalhead

This post marks number 800 for this blog! Now, when I hit a nice, round, number like that I usually try to find a special topic of some kind, but also one representative of the content on this blog. Well, we certainly look at a lot of toys on this space, and there have definitely…

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Super7 TMNT Ultimates! Space Cadet Raphael

Looks like we’re sending a turtle into orbit.

It feels like it’s been awhile since we had a proper Turtle Tuesday around here, but today that streak ends. It also feels like a long time since we had a new wave TMNT Ultimates! from Super7 to talk about – and that’s because it has! Not including the glow-in-the-dark variant of Leonardo I looked at over the summer, the last figure in this line reviewed by me was posted on November 22, 2022. Who knows when I actually wrote that one, I’m guessing I had the figure in early November. At any rate, it’s now November 2023 so it’s been nearly a year. I don’t know why that is, or why we’re talking about a figure from Wave 8 while Wave 7 is scheduled to release in May of 2024, but it is what it is.

Looks like we’re just missing Donnie, but for some reason his disguise figure hasn’t even been solicited, but Punk Rock Don and Slam Dunkin’ Don have.

Space Cadet Raphael is the third Super7 reproduction of the 1990 Turtles in Disguise wave by Playmates Toys following in the footsteps of Sewer Samurai Leonardo and Michelangelo the Sewer Surfer. Raph is stepping out of the sewers and into the vastness of space as he’s apparently decided to become an astronaut. I’m not sure what about Raphael’s personality made him the most likely to do so (seems more like a Donatello thing), but I guess that’s not important. For me, the vintage version of this figure (which I sadly no longer possess) was one of my favorites. I don’t really know why, I just kind of liked how it was all put together. And I liked it even more after the release of Space Usagi because it meant Raph had a buddy to take with him on his expeditions. Because of my fondness for that figure, I was really looking forward to this update from Super7. Tempering my enthusiasm though was the fact that Wave 5 in this line was a mess. Wave 6 was better, but the repeated delays didn’t exactly add to my confidence – quite the opposite actually, so how did this one turn out? In many ways, I would say as expected, but that’s not exactly a good thing. Read on for more!

He’s in a bulky spacesuit, and yet he seems smaller than the other Raphs. That astronaut diet must be something.

Space Cadet Raphael stands at roughly 6″ in height. This puts him right in-line with the Wave 1 release of Raphael, which seems right, but then you factor in that this Raph is in a space suit and it makes less sense. Perhaps that’s a nitpick, but what’s not is that he has noticeably less mass than his naked counterpart. How does a bulky space suit make one smaller? It obviously doesn’t, but in the case of the figure I think it’s because most of what you see on the torso is an overlay. And underneath that overlay is just the basic “skeleton” of a Super7 figure, not a bulky turtle shell. Is it a big deal? I don’t know that it is. It’s likely something that will vary from person to person, but I personally liked how the previous Turtles in Disguise releases appeared slightly larger than the standard versions and I wish that were true of Raph.

I do like the almost quilted texture of the shell.

The sculpt on this figure is probably the thing people are likely to be most pleased with. The head is in-line with the vintage version, stylistically. The paint around the edges could be better, but it’s probably good enough. The suit has a lot of sculpted detail on it and most of those details are painted. The body is cast in a shade of white that has a slight blue tone to it. There’s blue air-brushing over it which I think helps to minimize that plastic look present on Deep Space Homer. There are yellow zippers along the side that are painted as well as a blue harness. The tanks on his back are a nice metallic silver with black straps painted on as well. The elbow and knee pads are red plastic and don’t quite match the finish of the painted parts so they stick out in a bad way. There’s also a couple of pouches sculpted on that aren’t painted either and they detract from the look of the figure. Super7 did add a wrist communicator though that’s a metallic silver and it flips open. Inside is a decal of Fugitoid so that’s pretty neat. The front of the torso is not a big sticker, but some kind of print. The flatness of it makes it look a little cheap, but it would look worse if it was a sticker.

“What’s up, Fugitoid?”
Raph’s got a new helmet this time around which some are referring to as a Storm Trooper helmet. I can see it, but I’m not convinced that was the intent.

Super7 usually goes big on accessories, and with this figure they went further than some. Raph comes with 4 sets of hands: open, fists, gripping, and trigger finger hands. They peg in pretty easily and come out almost too easily, but we’ll speak more on that when we go over the articulation. He has his standard head and the plastic dome to go over it. It’s a nice, clear, plastic or acrylic, but the way it was molded left this big, ugly, “nipple” in the middle of the top that sucks. Maybe the factory they used didn’t know how to do such a piece and do it right, but I have a Mr. Freeze figure with basically the same feature and his dome features no such imperfection. There’s also an alternate head and it’s basically Raph with a full astronaut helmet. It turned out pretty well. While I am loathe to go against the vintage original, I will say the new look is tempting.

Yuck. I don’t know what went wrong here.

For weapons, Raph has the same ones the vintage came with and then some. He has his laser pistol which is done in a metallic plastic and it includes a hose in the same color. It’s very flexible as there’s no wire inside and kind of feels like an old payphone chord. It plugs onto the handle of the gun and then connects to a port on the torso of the figure on the right side. The port on mine was barely open out of the box to the point where I couldn’t even tell it was a hole until I stuck something else in there. I had to widen it with a screw to get the hose to fit, but now it’s fine. Raph also has his “space sword” which has a design that appears to be close to the vintage figure’s, but also has a new, translucent, red, handle. It’s pretty cool, though I never think of Raph as a sword guy. Apparently Super7 doesn’t either as they also gave him a pair of sai. They’re sort of like the lightsaber equivalent of a sai as the bladed portion is in the same red, translucent, plastic that the sword’s handle features. Super7 must love this stuff because they also gave Raph some goggles made of the same plastic, though it also has a silver mouthpiece. Lastly, there’s a slice of pizza in a silver, vacuum, sealed pouch that looks pretty neat. The little green alien that was part of the vintage figure’s sculpt is also present, but now he’s a little buddy figure. He has an articulated head, but otherwise is just a slug figure, but a neat idea nonetheless.

I assume Raph never leaves home without his trusty sai, so it did seem odd that Playmates would send him into space without.

You won’t find me complaining about the accessories with Raph, but you will find me complaining about the articulation. Never the line’s strong suit, Raph is still disappointing even by those low standards. The head is on the usual double ball peg that’s really long. It works and works well as far as range of motion goes, but does leave a sizable gap where the neck meets that head. The shoulders are hinged ball pegs, but because Raph’s suit has these black cuffs at the shoulder, his arms only go out to the side about 45 degrees. They rotate fine, and the biceps swivel is acceptable as well, though a little tight. The elbows though are atrocious. I don’t think this figure even gets 45 degrees of bend there as the elbow pads are over the hinge. His elbows might be worse than Super7’s Optimus Prime – they’re that bad. It’s just a baffling design error. Why not just sculpt the elbow pad onto the figure? We know Super7 will never do a double joint for an elbow, even though they work best with characters like the turtles who have elbow pads, but doing it this way is unacceptable. It’s just dumb and it makes me question who approves this stuff over there. An action figure that can’t bend its elbows? It’s ludicrous. The wrists swivel and all of the hands have horizontal hinges, another mess-up that shouldn’t be as the trigger and gripping hands would be improved with vertical hinges. Super7 is usually good about that, but not here. The hands are also set too deep in the forearm so the hinge is almost useless. Try to bend the open hands into more of a cupping position (since you can’t get that our of the elbows) and they’ll just pop out. It almost feels like nothing is holding those hands in place and swapping weapons is a frustrating experience. Just take the hands out first and do it that way. Posing will also drive you crazy as if you go to bend the elbows or even rotate at the shoulder you’re liable to accidentally knock a hand out of place. This is not a well-thought out action figure.

This is as far as the elbows can bend.
Ranged or melee? He can do both.

In the torso is a waist twist, but because we’re dealing with a giant turtle here, it’s more like a pivot point. The legs connect via hinged ball pegs so Raph can just about do a full split as well as kick forward and back a decent amount. There’s rotation there as well so you get some thigh pivot, but it’s a bit tight. The knees, like the elbows, are single-hinged and feature kneepads to contend with. Raph can bend his knees better than he can his elbows, but still can’t do a full 90 degrees. The lower leg can also rotate on that joint. The feet have little range hinging forward and back. They basically behave like a ratcheted joint with only 3 positions. The ankle rocker works well though and is probably the most consistent joint from figure to figure in this line.

Can’t forget the pizza.

Like a lot of figures in this line, Space Cadet Raphael is a figure that looks reasonably good on a shelf, but isn’t that fun to handle. And it’s all a result of just bad design. It’s not cheap, it’s just incompetence. Why are things like the elbows getting worse as we go deeper into the line and not better? The original turtles can at least bend their elbows and the design is basically the same, but this one can’t. I also think the figure should be bulkier than it is since we are talking about a turtle in a spacesuit here. I didn’t mention it when going over the accessories, but a little more ingenuity with the sculpt to add some weapon storage also would have been appreciated. This figure comes with a lot, it’s the figure’s greatest strength, but he has no where to put any of it when he’s not holding onto it. A holster for the gun, some loops for the sai, anything would have been better than nothing. Again, this isn’t stuff that would have cost Super7 more money, it just requires more thought.

Raph, you’re gonna need a bigger gun.
“I can’t believe NASA put this guy on my crew.”

This figure is basically relying on nostalgia to sell you on it. And with me, it got me. I know preordering a Super7 figure is a risky proposition, but I did it anyway. I have more on preorder, but I’ve mostly stopped doing so until I can see the finished product. Had I known what I was getting going into with this one, would I have still bought it? Not at the MSRP of $55. This isn’t worth it. It’s not the trainwreck that Sewer Samurai Leonardo was and it looks better than April or Shredder, but it’s not exactly a strong addition to the line. I think on clearance this one has value, maybe at $35 or so, but it has too many problems to be a recommend at $55. I hope Super7 takes such criticism to heart as I certainly don’t want to dislike their products. I have liked many of them in the past and I will have some a review very soon at that. It’s just frustrating to see a company keep making stupid mistakes with a property that should be a homerun.

Want to see what I thought of the other Turtles in Disguise or maybe you’re curious about that Optimus Prime I mentioned:

Super7 TMNT Ultimates! Sewer Samurai Leonardo

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies,…

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Super7 TMNT Ultimates! Sewer Surfer Mike

We are back with one more look at Wave 6 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates! action figures: Sewer Surfer Mike. This, like every figure in the line so far, is a recreation of a Playmates Toys figure from the vintage line of TMNT action figures, and in this case it’s of…

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Super7 Transformers Ultimates! Optimus Prime

I think we’re over discussing the merits of non-transforming Transformers, right? It’s been done for a long time, but was really pushed to the forefront with the Hasbro RED series in 2020 and while there will always be a section of the fanbase that wants nothing to do with such a concept, it’s still an…

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Playmates Toys TMNT Mutant Mayhem Leonardo, Michelangelo, Donatello, and Raphael

A new set of turtles are ready to rock the town without being seen.

With a new Teenage Mutant Ninja Turtles movie on the way this week that can only mean one thing: new action figures from Playmates Toys! With the license to produce toys based on TMNT becoming easier to obtain in recent years, Playmates has become a bit of a punching bag in the toy community. Some of that is justified, but some of it really isn’t as Playmates has primarily been a company making toys for kids to play with. Sure, they’ve made attempts at collector grade stuff over the years with varying levels of success, but the company’s bread and butter is making toys that kids can beat up and parents can acquire at an affordable price. There’s room in the world for such an approach, especially in light of the loosening licensing restrictions, and Playmates does it pretty well.

Because the company is focused on non-collector action figures, I’m usually able to ignore whatever Playmates is putting out. It’s stuff that’s just not for me. Even their vintage reissues aren’t really on my radar as I lived that already, but whenever a new version of the turtles shows up the temptation to add them to the ever growing collection is often there. I sometimes resist the pull as I did for the Bay turtles and the Rise ones, but when the toys come out and are pretty cheap it’s hard to ignore.

Playmates will apparently never get sick of the weapon sprue.

And that is the case with the new lineup of figures based on the upcoming Mutant Mayhem film. That movie features the four heroes with a newish look. They’re instantly recognizable as the four turtles, but they’ve been altered enough to have their own flavor. And overall I would say those designs are fine. Yeah, there are things I like and don’t like (which we’ll get into when we talk about the figures), but they’re not repulsive like some other versions of the turtles have been. They’re also not and likely never will be my favorite interpretation, but the 2012 turtles weren’t either and yet that show is one of the best TMNT things ever!

The sprues feature very similar accessories to what came with the 2012 turtles.

The inaugural wave of Teenage Mutant Ninja Turtles for the new film started showing up at retail a few weeks ago. Because of my insistence on only posting TMNT stuff on Tuesdays, this post is a little dated, but I’m guessing these figures will be shipping all summer long. The figures come on blister cards with artwork from the film on the front and even on the cross-sell on the back. You still get a little I.D. card for each character that can be snipped from the back and really not much has changed when it comes to the approach. The inaugural wave contains the four turtles, Splinter, and some baddies, but I only went with the turtles. Maybe I’ll come back for more after seeing the film in August, but probably not.

Weapon storage is mostly the same as always, but Raph lost his pizza holder.

The line is basically a 5″ scale toy line where the characters really don’t even scale with each other. This is in keeping with what Playmates typically does so if you’re after a line with a true scale, this isn’t it. There also looks to be a little more effort put into the actual turtles, maybe because Playmates views them as the figures that will make or break the line, and they’re at least not all the exact same height. The shortest is Mikey who stands at a tick over 4.25″, next is Leo and Donnie at 4.5″, and finally Raph at 4.75″ is the tallest of the four. The main driver of their look would appear to be the classic animated series. All of the turtles wear colored bandanas and various pads and wraps. The belts are black with an initial on the buckle and weapon storage as well. Leonardo is the only one that gets a shoulder strap and each turtle is colored with a different shade of green with Donatello being the palest and Mikey the darkest.

These guys are pretty little.

Where things are changed is really the general shape and accents. These turtles are fairly lean and not as chunky as many of their predecessors. In terms of shape, they feel most like the 2007 turtles from the film TMNT, but with each turtle having a different head shape. Michelangelo’s is the most extreme, as the film’s trailer points out it looks like a watermelon. There are other little differences as well. Leo has some sculpted ninja stars on his belt while Donnie is adorned in “techy” stuff. He has a fanny pack and cell phone slung around his waist plus some glasses and headphones he can either wear or just have dangle around his neck. Raph has the full skull cap which is reminiscent of his Rise persona and he even gets some 90s inspired pouches on his belt. Mikey’s design is the most straight-forward as his only real embellishment is a painted belt buckle. He should have braces, but Playmates opted not to attempt them for some reason.

They’re little, but not much different from past Playmates offerings. That 2007 TMNT line sure stands out though.

The sculpts overall are pretty solid. There doesn’t appear to be much of any reuse between the four as there are lots of subtle differences. Raph is the most chunky which appears to be accurate to the film. His chunk is mostly in the torso, but the arms and lower legs are a bit thicker too. Playmates opted to outline the eyes and mouths on each figure in black which really helps to make them pop. Aside from that, paint hits are kept to a minimum and are limited to the various pads and painted details of the belt. Would these look better with fully-painted bodies? Sure, but it’s not what they’re going for. I do wish the plastron on each turtle had some paint, especially Raph’s with its scarred portion, but the presentation is solid. They might be the best looking set of turtles Playmates has done since the originals.

Articulation-wise, these guys are very similar to what Playmates has been doing since the 2012 toy line. It’s basic, but certainly better than the vintage line or the comparably more expensive Super7 ReAction brand. The head is on a ball peg and each turtle can look up, rotate, and tilt there with basically no room to look down. The shoulders are ball-hinged and can raise out to the side past horizontal and rotate around at an angle due to the shell. The elbows are also hinged-pegs so they swivel a bit and bend about 90 degrees. The wrists just peg in and swivel. At the hips, more ball-hinges which I really don’t like for hip joints, but they work okay. They swivel and will kick out to whatever the direction the hinge is facing. They don’t go very far though as the peg is too far up into the shell so no splits and no 90 degree kicks. The knees are hinged-pegs like the elbows so they swivel and bend pretty close to 90 degrees. At the ankles, just swivels like the wrists. In short, it’s decent for the price range, but ball-socket hips would have been better and likely would have cost the same. Hinges at the wrists and rockers at the ankles would be pretty nice to have as well, but again, it’s a budget line. It does make me wonder if just a ball-socket ankle would work better though, but maybe they’d be prone to separating too easily for a line aimed at children.

Four baby turtles!

The accessories for these guys should feel pretty similar to longtime TMNT fans. Each figure comes with his signature weapons: sai for Raph, katana for Leo, nunchaku for Mikey, and a bo staff for Donnie. Only Donnie gets one weapon with the others being dual-wielders and I’m happy to say we get some paint on all except Donnie’s staff. It’s not amazing, but it’s better than the often monochrome approach and it’s basically just to differentiate the metal and wooden portions of the weapons. The belts all have weapon storage as well that’s easy to use with only Mikey’s being tricky. That’s primarily due to the pre-posed nature of his ‘chuks which seem to work best if you alternate the slots on his back. Of the four, I do like the nunchaku the least and it’s just because the shape is not ideal.

There may be little “wow” factor here, but you can’t beat the price.

In addition to those weapons, each figure also comes with a classic weapons rack. They’re in two different shades as Mikey and Donnie’s are the wood color while Raph and Leo’s the metallic color. Raph, Mikey, and Leo have broken canisters of ooze on theirs with Donnie coming with the intact canister. Each figure gets a different throwable weapon and pizza slice and then a unique set of weapons. Mikey has some microphone ‘chuks and Donnie his bladed staff and some other stuff that’s pretty familiar compared with the 2012 line. It’s probably fun for kids, but for me I’ll probably just leave the sprues intact. Collectors interested in painting these things will probably have more fun with them though. Lastly, each figure comes with a pre-mutated version of himself. It’s a little slug figure colored all in the shade of green used for the character. To my surprise, the little turtles are all unique sculpts. It’s a fun little throw-in.

These turtles are pretty fun to look at and handle. They won’t blow anyone away, but I can’t imagine anyone declaring them trash. And I haven’t even mentioned the best part: they’re only 10 bucks! Yes, that’s right, for less than the cost of one Super7 turtle you can get all four. That’s an incredible deal in today’s market and hopefully it leads to good things for Playmates and the TMNT franchise. I’d love it if either of my kids threw these guys on their Christmas lists, though it’s probably not happening in my house, but not for lack of trying. There are some shortcomings with the figures: the articulation is so-so, the opacity on the whites could be better, and Mikey’s weapons also aren’t optimal. If you want better paint, there are special editions of each figure that are painted-up to look more like the film, but they’ll cost you triple what these do. The issues are easy to overlook at this price though and these guys will look great with your other Playmates figures. Hopefully the movie is just as good!

Interested in what else Playmates has put out there for TMNT?

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