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NECA TMNT 2012 The Shredder

Every hero needs a villain.

Just about every iteration of the Teenage Mutant Ninja Turtles has its own Shredder. He’s the big bad villain of the franchise despite having the dubious honor of being killed off in the very first issue of the comic book series. For the 2012 series, Shredder was back as the head of a crime syndicate and portrayed as a brutal, ruthless, threat to the good guys. Gone are the days of the Shredder surrounded by moronic henchmen entrusted with far too much responsibility. This Shredder is violent and enjoys inflicting harm upon his adversaries, both physical and psychological. There is no redeeming quality to him and he’s quite good at what he does. And if you’re going to have a figure line based on this version of the franchise, you have to do him justice.

This Shredder is not the screwball these other two are.

The Shredder is the sixth figure in NECA’s line based on the 2012 animated series Teenage Mutant Ninja Turtles. Despite that distinction, he’s the fifth release and I suspect the only reason why he’s numbered six is because it worked better for the mural that’s being displayed via the spine of the box art. This is a sculpt attributed to a trio of individuals/entities: Daniel Katcher, Richard Force, and Kushwara Studios. Nicole Falk is credited with tailoring the soft goods cape and Ciro Nieli handled the box art. Paint is credited to Geoff Trapp and Mike Puzzo.

That’s a lot worse than a rat scratch.

Shredder towers over the turtles in this line coming in at approximately 7.125″ to the top of the dome of his helmet. He’s a broad shouldered, but somewhat slender, Shredder perhaps having more in common with the Mirage portrayals of the character than appears at first blush. He’s still adorned with armor and lots of bladed features. The blades of his shoulders jut out from his body as opposed to vertically and his gauntlets are almost ludicrously large. The garment he wears beneath his armor is a dark magenta while the armored bits are done with a shiny silver. Those spikes are all rigid and sharp. He looks pretty on-model, though as one of those characters often obscured by shadows in the show it can make it a touch hard to determine just how on-model he is without pulling out numerous stills and production art. If anything, his arms and chest might be a little larger in figure form than it is in the show, but since it adds to his presence I’m not considering that a negative.

The paint on Shredder is fairly rudimentary not calling for a lot of pizzazz, with one exception. Underneath the removable helmet is the burned visage of Oroku Saki. He’s pretty ugly looking and NECA did a good job of capturing that. He has an alternate portrait which portrays him as more angry and it’s every bit as good, though won’t really change the look of the figure once the helmet is put back on. The colors all match well whether they’re painted or not and there’s no obvious paint slop anywhere on my figure. Some of the finer details are less than perfect, but certainly acceptable for a mass-produced item. The cape is pretty plain as most NECA capes tend to be. It’s just a thin, black, material though there is a wire through it, just probably not where you want it to be. The wire is merely at the top of the cape and used to hook the cape under the pauldrons. It’s easy to take on and off, but it’s a shame NECA won’t do fully wired capes for posing.

Aside from the alternate portrait, Shredder comes with three sets of hands: fists, gripping, and relaxed. For weapons, he has six blades to make use of. In the show, Shredder had retractable blades built into his gauntlets which were his weapons of choice. He has two long ones and one central blade with a diamond-shaped point. You get four of the long blades and two of the center blades which just plug into his gauntlets. You can fit all three into each hand at once, but it is a little busy looking and I don’t think he ever went into battle in such a manner. He also comes with a lone Kraang alien. The little guy looks the part and is well-sculpted as well as well-painted, but not articulated. One set of tentacles is shaped into a curve while the other set is more flat which makes it a challenge to do much with if it’s not being held. I’m guessing we’ll be seeing this guy, or variations on him, quite a bit if this line endures.

Shredder’s articulation is fairly basic and likely what someone familiar with NECA would expect. The head is on a double ball peg, though it’s limited a bit by the helmet. The arms feature joints at the shoulders, biceps, elbows, and wrists while the torso just has a waist joint. That waist joint is a ball joint, but because of the shape of his breastplate it can’t do much. Range rotating is extremely limited and he can’t crunch forward much and only tilt back a little bit. The bicep swivels are a little odd looking, like his shoulders are a touch too small, which may limit their range as well if you don’t like how they look. Hips are standard ball-joints with a thigh swivel and they work fine. Knees are double-jointed and the ankles hinge and rock. My figure does have some stuck and stubborn joints. The top elbow hinge on both arms doesn’t want to do much while the left ankle was also problematic. The gauntlets can rotate which is nice and the boots swivel too so you can keep the armor lined up with your posing.

Shredder is proof that the good guys don’t always win.

Shredder is going to be pretty limited when it comes to posing. Mine also seems to have a loose right ankle and he’s a challenge to stand sometimes. He also already took a shelf dive and his right pauldron broke off which is irksome. I had him in a pretty vanilla pose too. The torso is aggravating because NECA could have tweaked his design just a little bit to keep that breastplate from causing a problem, but opted to just plow forward with it the way it is. I always make it a point to mention that NECA prioritizes the aesthetics over articulation as I think that’s their right as action figure makers, but sometimes they go too far. There are very minor sacrifices they could be making to improve the experience, but they choose not to do so. I have probably over a hundred NECA figures at this point and I suppose some NECA fatigue is setting in. Rarely am I impressed with what I get because so often the figures just meet my expectations as opposed to exceeding them. I don’t think it’s a requirement that every figure need to blow me away or anything, but it would be nice to be pleasantly surprised once in awhile.

Thankfully, Shredder doesn’t need incredible articulation to have shelf presence.

Shredder is a B+ entry in the line. He looks like the character and is pretty menacing, he’s just not at all fun to mess around with. Some of that is the character design as there are lots of sharp things to avoid and the blades have a tendency to fall out. And then some of that is just on the engineering for a figure that can’t do a whole lot. Most will likely just have him stand there on their shelf and that will be that. And that’s what I plan to do with him. I have no plans on going too deep with this line, but I knew I wanted a Shredder to go with the turtles. This mostly gets the job done.

If you missed the rest of the 2012 NECA TMNT toy line coverage then check these out:

NECA TMNT 2012 Michelangelo

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey…

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NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT 2012 Michelangelo

If Michelangelo is here then you know what time it is!

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey has always been the more carefree, happy-go-lucky, turtle. He doesn’t take anything too seriously and just wants to have a good time. He does have a big heart though and the 2012 version of the character was perhaps the most childlike one we’ve seen yet. He is a teenager like his brothers, but he is the smallest of the four and kind of the baby of the bunch. Maybe there’s a bit of arrested development there, growing up in a sewer probably isn’t the best for emotional growth, but he can throw down when he has to and proved himself shockingly competent when stranded in Dimension X.

Michelangelo is the only one Raph has bragging rights over when it comes to height.

Michelangelo is another sculpt by May Thamtarana with paint by Geoff Trapp and Mike Puzzo. He’s number two in the series and with four turtles you can almost complete the mural on the side of the boxes which was done by Ciro Nieli. Michelangelo stands at 5.25″ making him the shortest of the four, as he should be. He has a smiling, almost cherubic, portrait by default which suits the character. Like his brothers, he also has a battle portrait with whited-out eyes and a yelling expression. As perhaps the most expressive of the turtles in the show, it’s a shame we only get the two heads. I’d love a pizza scarfing head, an excited yell, or something even more cartoonish. NECA likely plans on selling us more Michelangelo figures though so they don’t want to give it all up on the first go even if the box does say “ultimate.”

All of the turtles come with a slice, but Michelangelo is the only one who definitely needs one.

Michelangelo’s proportions and coloring looks pretty accurate to the show. He has thin arms and a pear shape to his body as it widens the further down you go. The plastron and belt have some nice distress effects sculpted and painted in while the pouches for his weapons are also present. Paint is mostly clean and NECA made sure to capture the freckles on Mikey’s cheeks. I do have one bit of paint slop near the left knee where it looks like some of the brown from the kneepad transferred to the leg. He’s very pleasing to look at overall and he might be my second favorite in the aesthetics department behind Donatello.

Michelangelo comes with a fairly substantial assortment of accessories. I already mentioned the second portrait, and for hands we have a set a gripping, pointing, hang loose, a relaxed left, and a C-grip right hand. The hang loose gesture is the same that came with Leo and it’s a much better fit here with Michelangelo. The C-grip hand continues to confound me to some degree as I’m not sure what accessory it’s intended to be used with. I guess the T-Phone, though you will have to heat the hand up first as it’s not quite wide enough to accommodate it. Which, yes, Mikey has a T-Phone as well as a slice of pizza and stink bomb, same as the other turtles. He also has his trusty nunchaku which are painted plastic handles joined by real chain link. The handles come apart where the chain meets them like the toon Michelangelo’s nunchaku, only here we’re not swapping to a spinning effect. Instead, Mikey comes with the longer chain with bladed weapon at the other end. In the show, Mikey’s ‘chuks could basically extend somehow and had a pop-out blade to make them just a little more formidable.

Aww, Icecream Kitty!

The last accessory is probably everyone’s favorite: Icecream Kitty. The mutated cat that lives in the freezer is included and she’s pretty well done. The figure doesn’t move, but it doesn’t really have to. It’s a nice spread of stuff, but with Mikey it feels like more could have been included. Some soft goods, pizza-stained, briefs would have been pretty funny. Some spinning effects would have also been much appreciated. I love the real chain look, but they don’t display well since gravity is always going to do its own thing. Like the other turtles, Mikey’s gripping hands are all really stiff so you may want to heat them up in order to get him to hold anything. With the handles of his weapons coming apart at the chain, they are easier to slip into his hands than some others. His second head also would not go on for me without heat, but your mileage may vary there.

Since we’ve looked at all of the turtles now feels like a good time to bust out the Playmates originals.

Michelangelo’s articulation is the same as the others, but with him the range is a little less. His upper body is so much smaller that getting much range out of the shoulders can be a challenge. The right shoulder on mine is a bit stubborn as well at the hinge. It’s not stuck, but it also doesn’t appear to enjoy being articulated. The hips seem more restrictive as well. The rest are fine and nothing required heat in order to function. He’s going to get into some basic poses, but likely won’t impress in that department.

Ninjas on the prowl.

Michelangelo is about as good as the rest of his brothers. In my book, that makes him pretty solid. This is a line that does a good job of capturing the aesthetics of the show in a very generic way. The characters are unmistakable for what they are, but the available portraits and articulation are limited enough that you likely won’t be able to recreate your favorite scene. That’s pretty par for the course with NECA though which is very much an aesthetics forward approach with articulation and accessory count secondary. Aside from the hands, there is no reuse between the turtles so this isn’t as cheap a line to produce as some which is also probably why a lot of accessories are repeated. NECA was able to keep the MSRP at $38, which while not exactly cheap, is also not horrendously overpriced. These are a much better likeness at a far friendlier price than what Super7 did with its 2003 line. All that is to say if you liked the other 2012 offerings from NECA then you’ll like Michelangelo. And if you bought the other brothers you’re probably not skipping this one anyway. They are the best looking figures based on the show thus far and likely will remain that way for a long time to come. We may be done with the turtles, but we’re not done with wave one just yet as we have one final figure to look at: the Shredder!

If you missed the other reviews of NECA’s 2012 turtles then look no further:

NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

Keep reading

NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

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The End of an Era – There Will be No More Playmates TMNT

Before 2025 left us, it had one big piece of news to drop when it comes to action figures: Playmates Toys will no longer hold the master toy license for Teenage Mutant Ninja Turtles. If you’re into the action figure collecting hobby or have ever been a fan of Teenage Mutant Ninja Turtles then you’re likely aware of how big this is. Just in case though, without Playmates there would be no TMNT as we know it today. In the 1980s, the comic was a surprise hit and it attracted the attention of Marty Freedman and his Surge Licensing brand. At the time, there wasn’t much to Surge, but TMNT co-creators Kevin Eastman and Peter Laird decided to let Freedman sell the property as a potential toy franchise. The only problem was no one was biting.

Enter Playmates Toys which, at the time, was known mostly for dolls and such. The action figure market had been burning pretty hot in the 1980s and basically every toy maker wanted to find a way to penetrate it. There was definitely an element of oversaturation come the middle part of the decade. Kenner’s Star Wars line had basically created the modern action figure, but that line had slowed considerably following the completion of Lucas’s original trilogy with 1983’s The Return of the Jedi. Mattel had made huge in-roads with Masters of the Universe, and it paired with an animated series had basically created the modern blueprint for how to market toys to boys. Playmates was the only company interested in turtles and their involvement was contingent upon an animated series being created to accompany the line. The existing comic book just wasn’t going to cut it because of its limited reach, but also because it was not a book intended for kids. Playmates provided most of the financing for the original mini series that launched the TMNT franchise which debuted in late 1987. The first wave of figures followed in the summer of 1988 and the rest is history.

The source for the news that Playmates will not be continuing with TMNT.

Teenage Mutant Ninja Turtles has never been as popular as it was around 1988-1991. Still, it’s also never really gone away and alongside the franchise this whole time has been Playmates. Peter Laird stuck with them when it came time to reboot the franchise in 2003 and Viacom stuck with the company after acquiring it in 2009. That meant toys for a new film franchise, a new animated series, and then the successors to those. In 2025, Skydance stepped in and bought Paramount, which is the parent company of Viacom. With the master toy license apparently expiring at the end of 2026, Skydance has decided not to continue with Playmates for whatever comes next for TMNT ending a partnership that lasted nearly 40 years and is responsible for what the franchise is today.

As an adult collector, I won’t pretend like the mere fact that Playmates will no longer be making toys based on TMNT is a thing that upsets me. I long ago outgrew what Playmates was doing who remained committed to creating affordable toys for children even as the demographics of the action figure consumer skewed older and older over the years. Sure, they made some attempts at more collector focused toys and their reissues of vintage-era toys over the years likely hold more appeal for adults than kids, but Playmates wasn’t out here truly trying to compete with other companies producing adult collectibles. For that, we’ve had NECA, Bandai, and to a lesser extent, Super7. For years, the master license agreement Playmates held prevented other companies from making collector-focused toys based on TMNT, but that went away in the 2010s. Collectors may have still fumed at Playmates at times since they did have a hand in ending Super7’s line of vintage recreations, but I never personally blamed them for protecting their own designs. If Super7 wanted to recreate those old toys in 1:10 scale then they needed to get the legality of that all cleared up on day one and not figure it out as they went along.

This news is undoubtedly terrible for Playmates and those who work for the company. In the notice to investors announcing the decision, Playmates included the percentage of revenue TMNT had for the company over the past several years and it’s pretty staggering. I don’t know how they replace that. This year, Playmates has tried at bringing back Mighty Morphin Power Rangers, but I have no idea how well it’s performing (based on the toy aisles around me, not well). I know they had Godzilla and Voltron somewhat recently, but neither seemed to have made a big splash. Where they go from here is anyone’s guess and I hope this doesn’t put an end to them.

With the agreement with Playmates coming to an end, does that also mean NECA’s days are numbered?

From a collector standpoint, what this means for the other companies holds great interest to me. It is not uncommon for other licensing agreements to be tied to the master license. In other words, if the master license expires at the end of 2026 for Playmates then it’s possible the same is true NECA, McFarlane, Super7, and everyone else. TMNT has become the property that has the most cooks in the kitchen these days. It’s almost comical how many companies have made TMNT figures of late. The licenses for overseas production (like JoyToy) may not be impacted at all nor may a license for an odd scale like Mondo’s who is embarking on a new line of sixth scale turtles in 2026. Or maybe they are? We don’t know, and it likely depends on what comes next.

Typically, if a company is not renewing the master license it’s because another company came in and outbid them. So far, we don’t know that to be true as no one has come forward with such an announcement. This is curious as one would expect that whoever did land TMNT would be pretty excited about it and would want to make such information known to its own investors. With Toy Fair a mere two months away, it’s possible such news is being saved for the trade show, but in today’s world that rarely seems to happen. It’s possible this news that Playmates will not hold the license after 2026 was designed to drum-up bidding for it. If Playmates apparently can’t afford it any longer it begs the question who can? Most immediately assume Hasbro could be in play. As one of the biggest toy producers in the world they’re always going to be linked to any major property that comes loose. Mattel could be in play, but that company just laid out money for the DC license – can they take on TMNT too? McFarlane, who previously held the DC license and will be losing it this coming year, just started dabbling in TMNT in 2025 – maybe that relationship has worked well? Could they possibly afford it?

Whoever does get the license will likely want more control over the property like Hasbro does with its Disney properties and like Mattel will exercise with DC. This could very well be the end for NECA, Super7, and the rest as far as TMNT is concerned. Unless one of them can manage to afford the master license or if Skydance surprises everyone and elects not to pursue a traditional master license. It’s possible that with Mutant Mayhem 2 on the way in 2027 that Skydance just wants to license that brand out to someone to make toys geared towards children. Maybe they end the general license and instead put into actual agreements certain eras of the franchise. NECA gets ’87 and 2012, Super7 gets 2003, McFarlane keeps IDW, etc. I doubt it, but until we hear otherwise I suppose it’s possible.

And why do I doubt it? Because companies like Skydance are in this to make money. Playmates likely paid more money for the master license than any of these companies and it wouldn’t surprise me if their sales are still more profitable than the collector market. As new owners, Skydance holds no allegiance to these old agreements. In corporate acquisitions, it’s not at all uncommon to see the new owner end past agreements and forge ahead with its own. They like to be able to tell their shareholders that they’re responsible for whatever revenue they make and not attribute it to the old regime. It’s stupid, but that’s how these things often go. And eliminating these deals and obligations can also lead to something else: a potential sale of TMNT.

It’s probably not a good thing when your new owner doesn’t view you as a key part of the company’s future.

When Skydance acquired Paramount this summer, new chairman George Cheaks circulated a memo in which he named the key franchises for Paramount as SpongeBob Squarepants, PAW Patrol, RuPaul’s Drag Race, South Park, Ms. Pat, and The Daily Show. Notably absent was Teenage Mutant Ninja Turtles and this memo was often brought up in news reports about the cancellation of the Paramount Plus series Tales of the Teenage Mutant Ninja Turtles. It begs the question that if Skydance doesn’t view TMNT as a key part of its present and future does that mean they want out of the turtle business? It’s certainly possible and if the franchise isn’t tied down by any other external agreements that might actually make it more attractive to potential buyers. The sequel to Mutant Mayhem is due to arrive in the fall of 2027 and how Skydance handles that could reveal a lot. If a delay is announced early on in 2026 that could be a bad sign. It feels like anything could be on the table there as Warner Bros. has recently shown the world these massive corporations do not care one bit about cancelling a movie for tax write-off purposes.

The only certainty right now is that Playmates will stop producing toys for Teenage Mutant Ninja Turtles at some point in 2026. Where they cut things off remains to be seen. If they have more stuff planned for the current iteration of the franchise do they continue with it or just shut it all down? Do they just go all out with rereleases in 2026 as those are quicker to produce (assuming they still have the molds) and probably sell just as well as the new stuff? It seems like if they’re ever going to cash-in on the likes of Scratch and Hot Spot now would be the time do it. As someone who fell in love with TMNT back in the 80s when Playmates came onboard I’m definitely sad to see this era come to an end for no reason other than it’s just something that’s always been. Teenage Mutant Ninja Turtles no longer being associated with Playmates would be like Hasbro dropping Transformers or Mattel selling off Masters of the Universe. For me, this will be the biggest shake-up in toys since Marvel went to Hasbro ending the Toy Biz era. My hope for 2026 is that these other companies don’t take anything for granted. If they’ve been holding back on anything, now is the time to do it because tomorrow is promised to no one.

If you want to reflect on the Playmates output for TMNT then maybe these will interest you:

Rad Plastic

I think it was during the summer of 2020 while spending one of the many days of that year inside and isolated that I stumbled upon a Twitter post about an upcoming book titled Rad Plastic. I believe the tweet was from the account The Toys That Made Us, which is (was?) a Netflix series…

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Playmates TMNT Original Sketch Turtles

Last week we took a Turtle Tuesday off which feels like a rarity for this blog. And that’s because there seems to be new stuff featuring the Teenage Mutant Ninja Turtles branding coming out all of the time. And it’s only going to become more plentiful as the franchise celebrates its 40th anniversary this year.…

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Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…

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Super7 TMNT Ultimates! Triceraton

Dinosaurs from space – what’s not to like?

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with two of those three figures. That’s because as product was coming out and impressions and images were being shared online, there was one figure in that set I wasn’t willing to drop $55 on: Triceraton. Triceraton was one of my favorites in the vintage Playmates line. I got him along with Slash and for me the two were a pair of intergalactic do-badders. The figure was on my short list of wants from Super7 so I didn’t cancel that preorder hastily, but I did. Now that I’ve been able to get the figure for considerably less, the hope here is that I’ll be way more happy now than I would have been had I spent $55 on it.

For a big boy, he sure comes with a lot of stuff.

Super7 used to have a pretty good thing going. It got to take action figures that were 30 years old, upscale them, cut in some more articulation, and call it a day. It was a simple business model that seemed to please TMNT collectors. Who it didn’t please was Playmates. And as much as it annoys me that Super7 has seemingly been forced to cancel its vintage-inspired line of TMNT figures, I also get it. Triceraton is a perfect example of the basic approach the company was taking in that this is barely any different from the figure released back in the day. He’s just bigger. There’s a bit more paint, there’s some more joints, and the accessories are all painted now. There are some new accessories as well, but this thing is not much of a departure from the Playmates original. Considering how much I like that old figure, I’m happy with the approach here. Some figures I’ve wanted Super7 to make more alterations to, but this isn’t one of them.

Triceraton comes in the old style of Ultimates! box complete with a purple, personalized, slip-cover. The figure is a beast at just about 8″ to the top of whatever that ridge is on the back of the head of a triceratops. He’s not just tall, but chunky, and there’s some weight to this boy. Shockingly, he might be the third biggest figure in the wave he was a part of thanks to Robotic Bebop and the massive Guerilla Gorilla. Like I said, the design does not stray from what Playmates did before. The skin is orange, there’s still the blue around the eyes, the right horn is wrapped in green, and he’s got that weird, blue, abdomen. The base color for most of the figure is orange, but Super7 elected to apply a wash to the skin which really adds some depth. It’s fully textured too and the finish is really strong. The armor on the torso is a lustrous silver and they nailed the shade of blue Playmates used for its own figure. The belt is now fully painted with brown and silver and the rats dangling from the belt are also fully painted. The silver and purple on the forearms is painted cleanly as is the fingerless glove on the right hand. The only painted part that looks off is the exposed flesh on the legs which is orange painted over green and it’s pretty obvious. That’s kind of it though as this is a strong looking action figure and it’s easily the figure’s best selling point.

The figure also comes pretty loaded with accessories. We don’t get a second head, but we get three sets of hands: gripping, fists, and a clenching/style posed hand. He also has updated versions of his old guns. There’s the one that looks like a machine gun and one that looks like some laser or something. They’re both done on silver plastic, but hit with a spray of light, metallic, blue paint that looks really cool. That’s the old stuff, for new stuff we get a pair of canister grenades. They’re the same style that’s molded on the belt of the current and vintage version so it’s cool to get some as actual accessories. They’re also painted silver and they fit well in the clenching hands. We also get two wrist accessories. The first one appears to fit on the right forearm and has a communicator or something on it. It flips open and it’s all silver. It would have been neat if the screen was painted a different color, but it’s cool, though a little tough to get the clasps in place. For the left forearm, there’s a strap-on energy sword. It’s basically all silver with the blade done in translucent green. It’s very fitting for the line and looks pretty bad ass though it too is a bit of a pain to get strapped into place. Triceraton also has a respirator since Earth’s oxygen levels are poisonous to him. It’s done with a gummy plastic that’s very pliable. The mask and hose are transparent with the straps brown. It’s connected to a monitor that’s silver and clips onto his belt. It’s very easy to get onto the figure and I think it looks great, though like the wrist communicator, I wish the monitor had more detailed paint work. Lastly, there’s a third rat for him to snack on or you can just add it to Rat King, but he might not appreciate that it’s dead.

“What’s wrong? Can’t look up?”

The figure looks great and comes with a lot of stuff. The old accessories are here and the new ones are actually pretty awesome, so why didn’t I want to pay full price? It all comes down to articulation. And not just how much the figure moves, but what some of the articulation choices did to the look of the figure. This guy is has more points of articulation than the original, but functionally there isn’t much of an upgrade here. For joints, we get head, shoulders, biceps, elbows, wrist, waist, hips, knees, ankles, and tail. Of those, the ones that function only as a swivel joint include the head, waist, and tail. If the head is on a ball joint, it’s not getting any benefit from it. The elbows and knees swivel, but the hinge joint is useless in both places. For elbow, the range of motion is maybe 30 degrees. It’s almost nothing. The bicep swivel basically doesn’t work. The wrists rotate and hinge fine, but the hinge for the gripping hands is the wrong hinge. The hips and ankles are pretty much the only joints that work well.

And there’s the knees. The hinge joint has decent range. It’s less than 90 degrees, but it’s what we’ve come to expect from this line. The aesthetics though are trash. This is a character with holes in his pants over his knees and Super7 did not consider that when cutting in the articulation. It can bend only a minimal amount before exposing the big, green, hinge right in the middle of that patch of orange “flesh.” It looks so hideous that I honestly can’t imagine ever posing this guy with his knees bent which sucks. Why they didn’t just confine the openings in the pants to be above the joint is beyond me. That would have been the simplest solution. Or they could have done an overlay for the pants. I get why they didn’t just use an orange hinge as then there would be an ugly orange block of plastic on the back of the knee and it too would look stupid. You could argue it would be better to have the eyesore on the back of the figure as opposed to the front, but Super7 seems to always prioritize a neutral pose and that’s their right. It’s just another example of Super7 encountering a problem during the engineering process of an action figure and having no answer. And rather than try to come up with one, they just say “screw it.”

At least these guys look pretty good together.

This figure is a glorified 5 POA figure. You will get rotation at the head, shoulders, wrists, and waist. The hips articulation is only so useful without knee articulation and that’s a shame. A ball-joint at the waist would have been nice and another joint in the diaphragm too. The design of the figure seems accommodating for such with the chest armor and the divided abdomen thanks to the blue coloring. Super7 opted not to cut it up though which would be defensible if we were getting better articulation out of the joints already present. The head being just a swivel is pretty terrible too. The NECA Triceraton is a very similar sculpt and that guy can look straight up. There’s really no excuse for what’s present.

I think they’re going to need some help taking this guy down.

And that’s why I refused to pay full price for Super7’s Triceraton. There’s a lot I like about this figure and a lot that just drives me crazy. It’s a very good microcosm of the Super7 experience: it’s big, it looks good, it moves like shit, and costs too damn much. For $55, I obviously can’t recommend it which is why I didn’t buy it. For $32, which is what I paid for it, I think it’s acceptable. I have a big, orange, dinosaur that’s going to look cool in my TMNT collection and it only cost 2 dollars more than those silly vintage style figures Super7 does. He’s not going to be fun to play with and pose, but at least he has enough stuff that he can have his look changed up to some degree (though I’m probably going to just keep everything on him). And for $32 I think that’s good enough, but only just barely. I got mine from Big Bad Toy Store where the figure is still priced at $32 so if you want him, go get him.

Check out some more Super7 discount all-stars:

Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…

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Super7 TMNT Ultimates! Mutagen Ooze Leonardo (now with the rest!)

If you’re into collecting action figures then you’re likely familiar with the concept of a variant. Tooling action figures, the process of cutting steel into molds in which plastic is inserted to create the figure, is the most expensive part of creating an action figure. That’s why it’s in the manufacturer’s best interest to get…

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Dec. 3 – Popeye the Sailor – “Mister and Mistletoe”

Originally released September 30, 1955.

Last year for the Christmas Spot we took a look at the 1960’s TV series Popeye the Sailor and its Christmas episode “Spinach Greetings.” There are a lot of Popeye fans in the world and my assumption is that most would not put Popeye the Sailor above the theatrical shorts that helped catapult Popeye to stardom in the preceding decades. Popeye the Sailor was a TV series produced on the cheap. It wasn’t much to look at and it was missing some of the classic stars, namely Bluto, though it did have the added charm of working in some forgotten foils for Popeye like the Sea Hag.

Still not the best era of Popeye cartoons, but better than the TV series of the same name.

This year, we’re going back to a more beloved era of Popeye, though probably still not the preferred era, as we have here a cartoon from the Famous Studios era of Popeye the Sailor shorts. These ones are notable for being mostly in color and for not featuring the work of the Fleischer brothers. Their ouster at Paramount is another story, but suffice to say that Popeye would not be a star without their contributions. The Famous Studios era would total 122 cartoons and run from 1942 – 1957. Many of these cartoons would find their way to television and could even be seen on Cartoon Network in the 90s. Not all of them were considered suitable to air though as, you could probably guess, there are some unflattering depictions of Japanese people during the World War II era of the shorts. Today’s selection, Mister and Mistletoe, is the 215th Popeye cartoon and was first released on September 30, 1955 alongside Alfred Hitchcock’s The Trouble with Harry.

This one takes place at Olive’s house on Christmas Eve and that’s going to cause some confusion for me.

The cartoon begins at Christmas time and Popeye’s nephews are present and all ready for bed. It’s Christmas Eve and they’re informing Popeye (Jack Mercer) and Olive (Mae Questel) that they’ve been good and need the adults to relay this important information to Santa Claus upon his arrival. Of note, only three of Popeye’s nephews appear in this one. Popeye usually has four nephews: Pepeye, Peepeye, Pupeye, and everyone’s favorite, Poopeye. I don’t know which one is missing here, but I refuse to believe it’s Poopeye!

There’s one in every family.

The boys are dismissed, but before they head upstairs to bed, they hang their stockings by the fireplace. One nephew, predictably, has an absurdly long stocking. Olive and Popeye then start decorating, while that crafty Bluto (Jackson Beck) lurks outside an open window (even though this takes place in a cold climate). Popeye shows off his impressive Body by Spinach by holding Olive up off the ground one-handed. She’s basically standing in the palm of his hand, but in a seated position, which just looks awkward. Bluto bemoans the fact that Popeye got here first which implies that this is Olive’s house (her name was also on the mailbox in the opening shot). Why are Popeye’s nephews sleeping at Olive’s house on Christmas Eve? I have so many questions!

Wait! That’s not Santa!

As Popeye and Olive decorate, Olive remarks how wonderful it is to see children believe in Santa Claus while Popeye wishes there was a Santa for adults. I don’t like Olive’s phrasing here as it implies there is no Santa Claus, but I guess since this was screened with a Hitchcock black comedy maybe kids were never expected to take this one in? Popeye’s comment seems to inspire Bluto to swipe a Santa suit and sack of presents that were by the open window. Now decked out in Santa’s threads, Bluto makes for the chimney and utters his own version of the jolly, fat, man’s signature laugh which gets Popeye excited. He peers up the chimney and as he does Bluto rips the top portion of it from the house and sends it down what’s left of the chimney to smash into Popeye.

Popeye seems to enjoy his “gift” from Santa Claus.

Bluto is then able to enter the home and Olive is instantly smitten. Popeye doesn’t seem to mind the mishap with the chimney either and is delighted to see Santa pay them a visit. Popeye and Olive not doubting the man’s identity seems to make-up for the prior comments about Santa. Olive leaves to fetch Santa a cup of hot chocolate while Santa suggests to Popeye a good spot for the mistletoe. Once placed, Popeye excitedly calls out to Olive to set himself up with a perfect opportunity for a smooch only for Bluto to literally pull the rug out from under him exposing a vent in the floor. Popeye goes sailing through an open door leading to the basement with the rug allowing for Santa Bluto to movie-in for a kiss with Olive. Before his lips find hers, Popeye pops up from the vent in the floor and Bluto’s kiss lands on the back of Popeye’s head causing Popeye to giggle and blush suggesting Santa is embarrassing him.

Saved by a tree on Christmas.

Mildly dismayed by Popeye’s intrusion, Bluto tries to get him out of his beard by asking Popeye if he’d like to help him with the toys. Popeye enthusiastically races over to Santa’s sack and starts filling his arms with toys. Bluto then sneaks up behind him, dumps him into the sack of toys, and chucks it out the window. As the sack of Popeye and toys sails through the air the drawstring snags a pine tree outside. The tree bends back, then snaps forward sending the sack back through the window. When it arrives, Santa and Olive are found seated beside each other on a lounge chair looking cozy while Santa starts to recite A Visit from Saint Nicholas. Olive looks primed and ready so maybe this was an erotic version of the Christmas classic? The sack smashes into Bluto and Popeye pops out looking a bit irritated. Santa Bluto laughs sheepishly and offers an apology.

An interesting way to play with a train set.

Bluto suggests Popeye setup the electric train set and we cut to Popeye excitedly doing just that. As he snaps pieces of the track together, Bluto pops out from behind a chair to plug the set in. When Popeye snaps the last pieces of track together he gets a mighty jolt of electricity. Who designed this thing?! This hardly seems safe for children! Popeye lands on the floor on his stomach with his mouth open in a cartoonishly large manner. Track is coming out of his mouth and the train engine soon drives out.

This poor guy just wanted to celebrate Christmas.

We then cut to Santa and Olive, and Santa has his arm wrapped around her, as they place lit candles on the Christmas tree. Every time I see this tradition acted out in old cartoons it floors me that anyone would have ever willingly placed a flaming object on a dead tree in their own house. Santa bemoans to Olive that it’s a shame Christmas only comes once a year and Olive, rather suggestively, replies that he can drop by anytime. Popeye then interrupts to ask Santa if he can help light the tree. Santa Bluto laughs boyishly as he apparently doesn’t mind the interruption and tells Popeye he sure can. We then see why he wasn’t frustrated with Popeye’s intrusion as he produces a stick of dynamite from behind his back. He tells Popeye he saved the last candle for him and instructs him to place it on the top of the tree. Popeye races up a ladder and does as he’s told. With the “candle” lit, he shouts out a hearty “Merry Christmas!” just before it explodes sending him smashing through the roof (Olive now has a busted chimney and a massive hole in her roof). Popeye soars through the air once again and crashes through a frozen river. The water splashes upwards and freezes instantly with Popeye trapped inside.

Donald Duck shares your pain, Popeye (note: see the entry for December 1st)

Admiring his handiwork, Bluto laughs heartedly while Olive looks worried, either over Popeye or the hole in her roof. We also seem to have switched locations in the house as the pair are still by the tree, but it’s now in a corner of the house. As Bluto laughs, he doesn’t notice his beard has landed in a candle and it catches fire. The flames burn away the false, Santa, beard leaving Bluto’s normal beard intact. Once Olive sees that this Santa is a phony she gets angry. Bluto brushes her anger aside and grabs her around the waist and suggests she give him a kiss. She clearly doesn’t want to as she wrestles against this would-be rapist’s grasp and is able to squirm free. She jumps on a tricycle and starts racing around the room on the walls while Bluto chases after her. He too is able to defy gravity by running on the walls. As Olive tries to avoid her attacker, she calls out to Popeye for help.

There’s the good stuff!

Popeye, hearing Olive’s cries, wakes up only to find himself encased in ice. He then blows hard on his pipe producing a blast of fire which melts away the ice freeing him. Popeye races back inside the house and, rather than immediately go to Olive’s aid, runs for the sack of presents. We soon see why as he pulls out a golden can of spinach. It’s addressed to “Me Nephews” and it’s from Popeye explaining how he knew it was there. He devours the contents and is then able to morph his left arm into a massive mallet (I love when the spinach gives him absurd powers beyond just ludicrous strength).

Bluto gets a brain injury for Christmas. I suspect it’s not the first time.

Popeye runs into another room and sees Olive go racing past him. When Bluto appears behind her Popeye blasts him with his mallet arm knocking him right out of the Santa suit. He bounces, in his long underwear, along the floor and comes to rest beside the tree. The stars spinning around his head then wrap around the tree and one comes to rest at the top. A very resourceful way to decorate a tree, Popeye.

Go get ’em, Poopeye!

Popeye then dons the Santa suit and belts out a “Merry Christmas” as he puts on a spare beard. The nephews hear the call of Santa and emerge from their room. They excitedly race down the stairs and dive into the sack of toys. They immediately recognize Popeye and as they jump into the sack each one asks a question of “Uncle Popeye” like “What did you bring me, Uncle Popeye?” “Did you bring me my gun, Uncle Popeye?” Realizing his disguise is no good, Santa Popeye just has a laugh at his own expense and the cartoon fades to black.

The expected ending of a Christmas Popeye short.

It may not have included a wacky flying reindeer airplane, but I feel comfortable declaring Mister and Mistletoe a superior Christmas cartoon to “Spinach Greetings.” It’s a pretty standard Popeye short with Bluto and the sailor battling over Olive only this one is set at Christmas and Popeye is mostly ignorant of Bluto’s advances until the very end. It certainly is a bit confusing as far as the setup goes of Popeye seemingly bringing his nephews along for a sleepover at Olive’s on Christmas Eve, but apparently someone at Famous Studios felt it had to be set at Olive’s house as opposed to Popeye’s. Those two certainly have an odd relationship.

Bluto is such a disgusting creep that I wouldn’t have minded a little more violence directed his way.

Being a Famous Studios production and not a Fleischer one, it likely comes as no surprise that this isn’t the best looking Popeye short out there, but it’s far from ugly. The animation is fine and there appear to be few shortcuts taken. There are a few hard cuts which are a bit unusual, but maybe that was to imply a longer passage of time. It’s only six minutes long so those kids were basically in bed for a wink or two before getting up for presents. None of the physical comedy is particularly original for a Popeye cartoon as I know I’ve seen Olive ride along a wall like she does in this one before. Popeye getting smashed with an entire chimney is certainly a violent touch, though the mallet transformation was a bit too conventional. Why not have his arm turn into something more festive? This is a Christmas cartoon after all.

I still have questions about this relationship.

Being that this is a fairly typical Popeye short, it’s also no surprise that there isn’t any sort of message baked into it. We don’t expect life lessons from Popeye (at least during this era) so it’s fine he has no Christmas wisdom to share. I do wish they had snuck in confirmation of the real Santa Claus as I do hesitate to show this to my “true believer” kids for that reason. It’s not the electrocution or the smoking that concerns me as a parent, it’s the Santa stuff! At any rate, this one is relatively easy to find online if you wish to make it part of your Christmas viewing this year. And with MeTV airing Toon in With Me and a Popeye show on Saturday mornings, there’s a decent chance this one will show up on television too this year.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 3 – The Simpsons – “The Way of the Dog”

It’s not often I get to look at a Christmas special from the same year I’m doing The Christmas Spot, but it also helps when that Christmas special premieres in May of the same of year. May?! Yeah, it’s weird, but for the 31st season finale of The Simpsons the show rolled out a Christmas…

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Dec. 3 – Mega Babies – “A Mega Christmas”

Considering how gross a lot of cartoons had become in the 90s, it should come as no surprise that the decade concluded with Mega Babies, a cartoon about literal snot-nosed, super-powered, babies featuring diapers overflowing with excrement in the opening title. Mega Babies was a short-lived production from the Tremblay brothers, Christian and Yvon, who…

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Sonic the Hedgehog (2020)

sonic 2020It was an interesting journey for the world’s most famous hedgehog to go from the small screen to the big screen, but the journey was finally completed Valentine’s Day 2020. Originally set to debut last Thanksgiving, Sonic the Hedgehog famously was delayed when fans reacted unfavorably to the title character’s design. Like Detective Pikachu before it, Sonic the Hedgehog was attempting to bring a CG version of the titular character into a real world setting. Fans were justified in their reaction to the debut of the character as he was only vaguely a representation of a character that’s been around for 30 years. The extra time, money, and effort to redesign Sonic has apparently paid off as the film raced out to an impressive debut weekend topping the weekend box office.

From the start, Sonic was always engineered to be pleasing to the eye. He was famously designed as a mash-up of two iconic characters:  Mickey Mouse and Felix the Cat. The fact that someone tied to this film decided to deviate from such a simple and effective premise feels like an ego-driven maneuver, but it’s likely it was just a result of over-thinking. Sonic the character doesn’t fit into the “real world.” He basically has one giant eye with two pupils in it, he’s a  blue hedgehog, but he doesn’t really have visible fur. And his head is bigger than his body in his classic iteration, though he’s since been elongated and given a more sleek figure over the years. The original stab at the character included fur (or quills), which was to be expected. What was odd was the attempt at shaping the face to something more rodent-like, I suppose. The end result was more of a combination of late 90s Michael Jackson and the transformed monkey kid from the original Jumanji. He had an oddly pointed nose and more natural shaped eyes to go along with a toothy smile that seemed to make viewers quite uncomfortable. His body was lean and slightly muscular – a runner’s body. Instead of white gloves he had white fur and was just all-together unpleasant to look at. The redesign basically took things back to the character’s roots. Physically, he’s more Sonic Adventure than Sonic from the Genesis. He still has textured fur as director Jeff Fowler felt that was important for a mostly live-action film, and he has two distinct eyes. He got to put his gloves back on though and his overall facial design is much more true to what fans expected. All in all, he looks nice.

bad sonic

This is not the Sonic fans wanted…

Which is certainly a start. An unappealing lead is hardly a death-knell for a movie, but it doesn’t help when the character is supposed to be visually appealing. It’s not something that can rescue a bad movie though, and I would guess most assumed Sonic the Hedgehog would be a bad movie. It’s not like video game to film adaptations have a good track record. I liked Mortal Kombat as a kid, but I’d hesitate to call it a good film. I did take the family to Detective Pikachu last year and felt it was fine for what it was. I know there are some fans out there that enjoy some of the Resident Evil and Tomb Raider films, but I do not number myself among them. Expectations for a video game movie are low, and will remain low until a Marvel-like run of success so expecting anything out of Sonic felt foolish.

good sonic

Much better!

And perhaps it’s that mindset that contributed the most to my enjoyment of Sonic the Hedgehog. It’s certainly easier to be pleasantly surprised by a film when expectations are low, but Sonic the Hedgehog managed to mostly achieve the same level of success as Detective Pikachu. And a lot of that can be attributed to the success of the main character. Sonic (voiced by Ben Schwartz who has quickly established himself as the best Sonic, sorry Jaleel) is charismatic. He has a manic personality as a result of living life faster than anyone while possessing a sense of honor and responsibility which are traits that lend well to heroism. He’s playful, chatty, inquisitive, and also a touch sympathetic. He’s essentially an orphan who was targeted by some bad dudes (who bare a strong resemblance to another Sonic frenemy) for his speediness and forced to flee his home world with the help of his magic rings. The rings in the film are magical devices capable of opening up portals to other worlds, which is how Sonic arrives on Earth as a kid and is forced to live in hiding. He badly just wants to make friends, and he’s taken a liking to a local cop he refers to as Donut Lord (James Marsden) mainly via peeping on his daily life. One night, in a fit of sadness, Sonic goes a bit too fast and produces something akin to an EMP pulse that knocks out power in the community which gets the attention of the US Government.

jim carrey robotnik

Carrey gets to bring his own personality to Robotnik, but he’s also kept in check and turns in a very fun performance.

The film wisely doesn’t focus much on the government stuff and instead uses a very loose scene to have those in charge select one Dr. Robotnik (Jim Carrey) to investigate the cause of the phenomena. Carrey’s Robotnik bares little resemblance to the video game character (more commonly referred to as Eggman these days), but he possesses a quirky personality. Unlike a lot of iterations of Robotnik, he’s also a capable bad guy at times undone by his hubris. Carrey injects some of his usual comedic antics into the role, but nothing that becomes too over-the-top. He’s entertaining, and the only character other than Sonic capable of stealing a scene.

Robotnik quickly ends up on Sonic’s trail and from there the film turns into a road trip buddy comedy with Sonic forced to come out of hiding and seek the help of Donut Lord, aka Tom. The film does a good enough job of balancing the comedy with action. Tom and Sonic mostly get along from the start so it doesn’t play up tension too much between the leads. Not all of the comedy lands as this is a PG film primarily looking to entertain children. There’s a confrontation at a bar that’s a bit groan-inducing, as well as some jokes that amount to product placement, but the film doesn’t linger on anything long enough for it to grow boring or stale. The main plot beats are simple and easy enough to follow even for younger viewers making this one more about the ride than the final destination.

sonic ring

Sonic’s rings play an integral role in the film acting as portals between worlds for Sonic to escape into.

Visually, the film’s special effects hold up just fine. No, I don’t suppose I ever really bought into the concept of Sonic actually existing in this world like I may have at times with Pikachu, but I didn’t feel that harmed my enjoyment of the movie. The film makes liberal use of the slow-motion sequences popularized by the X-Men franchise when illustrating just how fast Sonic can move. Like Quicksilver, Sonic will appear to move at normal speed while the world around him is nearly frozen in time allowing him to correct a situation or just make mischief. It’s not exactly original, but it’s also not something that needed improving on. The film’s score and sound effects also make use of sounds fans of the game have grown up with. Honestly, the film could have used more of the original music as what is adapted for this film is basically the only music that stands out.

sonic friends

Sonic’s human allies, played by James Marsden and Tika Sumpter, don’t offer much, but they also don’t need to.

Beyond those sounds, there’s actually not a ton of fan-service in this one. There are some easter eggs, mainly the attackers early in the film, but the film mostly keeps everything in check. What’s here is enjoyable and most of it is easy to spot. Perhaps even too easy as I was hoping to come home and find out I missed a bunch of stuff that I could look for on another viewing, but I basically caught it all. I was a little disappointed that the film wasn’t able to make use of past voice actors, most notably Jaleel White, but maybe the studio tried and it just didn’t happen. The same can be said of past songs like the theme for the Saturday morning cartoon or the Sega CD “Sonic Boom” track. There is a post credits cameo that’s worth waiting for that all but guarantees a sequel as well, so if you like this then I guess that’s good news.

Sonic the Hedgehog is a competent take on the character that successfully adapts him for the big screen. It’s not a great film, but it is a short one coming it around 99 minutes and that’s all the time it needed. It’s a film worth seeing if you’re a big fan of the character, or if you’re like me and you’re just looking for a movie to take the kids to that won’t bore or annoy you. If you liked Detective Pikachu then I think that’s a pretty good comparison and a solid indicator on if you’ll like this one. Sonic moves at a faster pace and has fewer lulls, but it also doesn’t have as much heart. Its human characters are bland and uninteresting, but they thankfully are not tasked with carrying many scenes by themselves. This is a film that knows what its audience wants, and that’s Sonic. He’s front and center and quite enjoyable to spend time with. If you ever wanted to see a Sonic movie, it’s hard to imagine one turning out better than this.