Tag Archives: bebop

NECA TMNT Toon Granny Bebop and Baby Rocksteady

So it’s come to this…

When 2025 is all said and done I think we’ll look back on it in the Teenage Mutant Ninja Turtles collector sphere as the year the NECA toon toyline started showing its age. For some, that probably already happened. Jersey Red, Chakahachi, Lotus Blossom – who the heck are these characters? They are pretty deep cuts, but they are unique characters with unique sculpts, at least. This year, there have been new deep cuts like Creepy Eddie and Tattoo, but also a what-if Leonardo and beach variations on the turtles – twice! And now we have maybe the silliest release of all: Granny Bebop and Baby Rocksteady.

NECA tends to scale these guys up. I don’t think Shredder was shorter than them in the show.

Bebop and Rocksteady have been NECA’s go-to characters when they want to do something offbeat. And it’s easy to see why as the pair were comic relief in the cartoon series. They did a lot of dumb stuff and had different looks. We’ve seen them as superheroes, rabbits, vacationers, and robots. Now, we have Bebop in drag and Rocksteady in a giant diaper. It’s ludicrous, but when I look back on the original TMNT cartoon it’s the silly stuff that I recall most easily. The show was dumb, and if I’m being honest, kind of bad, but I loved it! I don’t know how many hours I spent watching it as a kid, but it never felt like enough in the moment. A lot of the silly looks from the show I actually wanted to see in the companion toyline and now NECA is making that a reality.

Light accessory load-out for this pair.

Bebop and Rocksteady, being a mutated warthog and rhinoceros, couldn’t just walk into a public place and not freak people out so they needed disguises. One such disguise was Bebop as a grandmother and Rocksteady as his baby. It obviously made no sense since it’s pretty obvious that they’re still a warthog and rhinoceros, but that was the show. And now it’s immortalized in plastic. These two guys are pretty familiar if you’ve purchased others in the past, but there’s new stuff here. Rocksteady stands about 6.5″ to the top of his head while Bebop is about 6.75″ to about where the top of his head should be under that wig.

“Hey, big boy!”

The pair share a lot of the same parts with only slight modifications. They have the same arms and legs as far as I can tell with Rocksteady just having ruffled socks and Bebop open sleeves by his wrists. The torso on both is done with an overlay, NECA’s modus operandi when it comes to this pair, and I’d suspect whatever is under that is the same. Hands appear to be recycled from the vacation set while both figures have new feet and new heads. There are similarities with the rest of the limbs compared with the vacation set only this time around everything is pin-less. They may have began life as the same digital mold and were just recut for tooling. The box lists three sculptors on this set: Brodie Perkins, Tony Cipriano, and Tomasz Rozejowski. Usually, that seems to happen when pieces from past sets are utilized along with new parts.

“You’ve made me the happiest warthog – I mean, woman alive!”

Regardless of how these two came together, both certainly look the part. The paint is clean and there’s plenty of linework emphasized with the paint job by Geoff Trapp and Mike Puzzo. It’s very clean on both figures even in tight places like the teeth or Rocksteady’s safety pin. Bebop does utilize some soft goods for his skirt and it looks okay. It’s not the nicest material, but they at least included a purple hem at the bottom. There’s some loose threads on mine right at the waist that are kind of annoying. The skirt is glued into place so I can’t just take it off and either trim them or push them behind the skirt. I’ll have to see if I can snip them. I like how they managed to sneak some lipstick onto Bebop and I like that his ponytail is sticking out as well. Like other recent releases in the line, there’s no cel-shading on the backs of these figures. I guess that’s out with the line, but Panda Khan had it so who can know for sure?

“Hey toitle! Check my diapy!

Accessories for this set are pretty light. Each character gets 3 sets of hands: fists, open, gripping. Rocksteady also has a pacifier which can fit in between his teeth or be held with a gripping hand. Bebop has a green purse which is made from a soft plastic and does open, though he doesn’t have anything to put inside it. The main accessory is the baby carriage which is pretty big for a baby carriage, but still not big enough for Rocksteady. It’s simply painted and does feature real wheels on it. Rocksteady can be placed in it and made to look pretty damn ridiculous which helps sell the comedic angle of the set. The handle is a very rigid ABS plastic that won’t easily slide into Bebop’s gripping hand. It almost certainly be done, but you will want to heat the hand up first or else risk snapping the thing.

“Somebody save my baby!”

Articulation for these guys is super basic and pretty standard for the line and these characters. Both feature a ball jointed head with a hinged jaw. You’ll get some nuance posing and rotation, but not much up and down. The shoulders are ball-hinged with a bicep swivel, double-jointed elbows, wrist swivels and hinge. A ball joint at the waist allows for rotation and some tilt, but little in the way of forward and back. Ball-socket hips will basically go as far as the skirt and diaper will allow on each, which is short of splits and 90 degree kicks. You can roll up the skirt for more range on Bebop, if you desire. There is a thigh swivel at the joint as well as double-jointed knees, ankle hinge, and ankle rocker. Bebop, being that he is in heels, will be a bit difficult to stand, but not impossible. There are no loose joints on either while some of the elbows and knees were pretty tight. The bicep swivels can be tricky to get moving as well due to the shoulders moving so freely. It looks like they were lubricated at the shoulder so getting the leverage needed to break the seal on the bicep took some effort.

Things are getting silly.

These two aren’t going to do anything spectacular on your shelf and they’re not really designed to. Rocksteady is meant to go in the stroller and to do that he doesn’t need to do much. Bebop just needs to stand behind it either pushing it or doing very little. They’re capable of doing as much and anyone who sees your collection is probably going to ask about them because they look so stupid. That’s basically the joke and the whole reason to get this one. If you think it’s funny then you’ll probably be happy. If the idea of these two in these outfits just seems too dumb to spend money on then it probably is. It doesn’t help that they’re sold exclusively at Target for $65. That’s a steep price. I was able to knock 10 bucks off with a current promotion going on at Target which may or may not still be active when you’re reading this. I think it’s stupid and funny so I probably would have paid full price, but I’m definitely happy to not have. They don’t appear to be shipping in big numbers, but these variant sets have a tendency to hang around either way so you could always wait for the next deal. My local store also had them in their inventory, which usually doesn’t happen with NECA unless Target is stocking them. I don’t know if that is the case or not, but if it is, then there’s a slim chance they go on sale if Target can’t unload them. With the holiday shopping season upon us, that seems unlikely.

At this point, there’s enough releases in NECA’s TMNT line for it to be a Bebop and Rocksteady line:

NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

NECA Cartoon TMNT Mighty Hog and Rhino-Man

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some…


JoyToy TMNT Rocksteady and Beebop

The henchmen have arrived!

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary language of many involved in this project. Viacom, as licensor, must not be a huge stickler for packaging on product made for an overseas market. Maybe Bebop is always spelled as Beebop in China? I don’t know, but for the rest of this entry he will be referred to as Bebop as I’m not relearning a spelling I’ve known for over 35 years.

They may be small by conventional standards, but Bebop and Rocksteady should look big beside the other figures in this line.

JoyToy’s take on TMNT in its 1:18 scale has been delightful to experience. I’ve taken a look at the turtles and Shredder so far so you must have suspected that I was going in for Bebop and Rocksteady. The henchmen crafted for the ’87 cartoon series have wormed their way into the hearts of turtle fans over the decades. They had to fight and claw to get out of that cartoon as TMNT co-creators Kevin Eastman and Peter Laird were dead set on keeping them out of the movies. When the turtles rebooted in 2003, the idea of including the pair wasn’t even really considered. They did get to shine a bit in the 2012 series with an all new take on the pair, and they also showed up in that Michael Bay movie I pretend doesn’t exist. They’ve probably shown up elsewhere and it’s escaping my mind at the moment, but the point of this preamble is that the two are most associated with the ’87 series and its toy line. This JoyToy line having a more mature take on the property is a bit of an odd fit for Bebop and Rocksteady. It doesn’t feel like they belong here, but I’m glad JoyToy disagreed.

Bigger isn’t always better.

The JoyToy approach for Bebop and Rocksteady is a little like Super7’s. They seem to think these guys should be big and intimidating. They’re not just some comic relief, but actual physical forces the heroes need to deal with. Both stand around the 4.625″ mark to the top of the head and both get close to a full 5″ when factoring in Rocksteady’s head gear and Bebop’s mohawk. This makes the pair a little taller than both Shredder and the turtles, but more than height is the added chunk both possess. These are beefy figures as everything about them is more substantial: biceps, hands, feet, heads, etc. Just sizing them up, it looks like four turtles would be needed to take down these two. The attire both possess are very much in-line with the ’88 Playmates figures and the ’87 cartoon looks. Rocksteady more than Bebop leans into the toon as he has cargo pants and a yellow tank. Bebop has his patchwork pants, left knee brace, red vest, and a lot of the little details you probably remember from the old toy. The logo on the back of his vest has been tweaked. It’s still a weird looking skull, but has been updated with paint and a message that reads Turtle Hunter.

There’s a nice blend of toon and old toy with these guys.

The differences between the designs and old looks are pretty minimal. Most of which can be summed up as the characters looking a tad more realistic. Rocksteady has what looks to be an actual snapping turtle shell on his belt while Bebop’s shoulder pads are relatively unchanged. He does get some sweet mutton chops though and they’re purple to match his mohawk and rat tail. The blue glasses are pegged into the head and can be flipped up to expose some blank, white, eyes which look pretty menacing. Rocksteady’s pants are also an olive drab as opposed to brown and he has some off-white kneepads. Both characters make liberal use of colored plastics, but there’s also a heavy wash applied which helps to add some grime. It feels like if the ’88 toy line were restarted today with a collector focus that the characters would look something like this as there’s really no trace of the dimwitted duo from the toon.

No paint in the mouth is a bit of a bummer.

What surprised me about this pair is that there’s very little parts reuse between the two. I think it’s basically just the hands and maybe the forearms. The rest is all unique, but the proprtions and construction is close enough that the articulation is basically the same. We have heads on a double-ball peg which has decent range. Bebop’s rat tail being curled up helps to allow his head to look up as far as the joint will go. Rocksteady has his helmet glued to his head and it also has goggles that can be lowered over his eyes which is a nice touch. Both feature a hinged jaw and one of the few eyesores about these two is that the inner portion of the mouth was left unpainted. Shoulders are hinged balls with single-jointed elbows that peg into the bicep to allow for rotation. Unlike Shredder, these two go with the double-ball peg setup for the wrists and the range is pretty good. They work better here than they did with the turtles.

Rocksteady’s rear knife is finally removable and Bebop’s logo (?) has been expanded upon.

In the torso, we have a double-ball setup in the diaphragm. This allows for some forward and back and rotation. Bebop, because of his vest, is a little trickier to bend back, but the jacket is soft so it’s possible to get something there. His joint is prone to popping apart, but since it’s a ball joint the figure goes back together with relative ease. The waist is another ball joint and between the two both characters get some solid crunch forward. Hips are ball sockets and both characters can nearly perform splits going out to the side, but kicking forward is still mediocre. Bebop can kick forward a little better than Rocksteady, but it needs improvement. There’s a thigh twist and double-jointed knees which work just fine. Ankles feature the usual hinge and rocker and these two also have an added toe hinge. It’s not a great toe hinge, but if you don’t like it then you don’t have to use it. It’s a pretty solid assortment of range for these bulky boys and I don’t think the limitations will be a problem for most.

Rocksteady has stuff, but not as much as Bebop.

In terms of accessories, one of these guys got a little more love than the other. Let’s start with Rocksteady. He comes with two sets of hands: gripping and trigger finger. He has one of each on by default and swapping hands is actually pretty easy. The opening for the ball peg looks small, but the hands are soft enough that getting them on is easy enough, just watch for the bracelets flying off. He does have some accessories on him in the form of a grenade and bundle of dynamite. They’re pegged onto his belts and can be removed, if you so desire. Otherwise, the accessories in the box include his rifle, sewer lid shield, and his big knife. All of these are from the vintage Playmates release just spruced up with better paint. It’s a real nice brushed, gun, metal, finish. The knife slots into the back of Rocksteady’s chest strap like it did on the old cartoon (and was almost never removed). Rocksteady also comes with a boom box as JoyToy really wanted to embrace the musical component to their names. This boom box is also a rocket launcher in disguise. There’s a fold-out handle on the bottom and the side panel pops off to reveal an opening. There’s a missile included which fits in here, though it doesn’t click in or anything. If you push it in too far it practically disappears. Still, it’s a fun addition and I like the creativity.

Bebop has a lot to be excited about.

As for Bebop, I think someone over at JoyToy really likes the big guy because he comes with a bunch of stuff. Some expected, and some that came out of left field. We’ll start with the hands. Bebop has gripping hands, trigger hands, a devil’s horns left hand, a very specific gestured right hand that we’ll get to, and fists that each sport some spiked, brass, knuckles. That’s pretty rad as normally I’m not that into fists for my action figures, especially ones that have other accessories, but put some brass knucks on them and it’s a lot cooler. Like Rocksteady, the hands are pretty soft and come off and go on pretty easily. He does have a bracelet on each hand so, as was the case with Rocksteady, try not to send them flying.

The brass knucks are a nice touch.

As for weapons, well Bebop has some stuff you probably expected. He has his drill gun, which basically looks like a conventional electric drill. I only call it a drill gun because this thing did shoot lasers in the cartoon. It looks great and follows the same style as the weapons with Rocksteady. He also has a machinegun which is very similar to an early gun he used in the cartoon. It’s also basically the same gun that came with the Playmates Triceraton as well as the NECA Triceraton so if you want a more conventional looking gun this is the one for you. He also has his trash can lid shield, which…looks like a trash can lid. The only weapon he doesn’t carry over from his Playmates days is his knife. Instead, Bebop gets a lead pipe to crack some shells with. It’s fine and it’s sculpted to look a little beat up which is a nice touch.

Bebop has been held down too long, it’s time he realizes his dream.

The accessory that stands out though is the double guitar. Technically, it’s a double bass as it only has four strings on each instrument. It’s this black, stylized, guitar with flames painted onto the upper body. It has a real Guitar Hero vibe to it, though it very much is sculpted to look like a real instrument and it’s pretty damn cool. I’m real impressed with the sculpt and paint on this thing as it’s pretty damn small compared with the Super7 Classic Rocker Leo. The strap for the guitar is also lined with bullets so it doubles as a bandolier. It can’t connect to itself though so in order for Bebop to brandish it as a bandolier he has to wear the guitar. That other gesture hand appears to be a picking hand, though he doesn’t have a pick. I guess if this is a bass then that makes sense since many bass players just use their fingers. The trigger hand seems to work the best as a way to grab the neck, but it would have been cool if he received a dedicated fretting hand. As far as I can tell, there’s no hidden weapon here like there is with Rocksteady’s boom box. This is just a double bass guitar for rockin’ out and apparently that’s something Bebop likes to do.

“Donnie, you sure about this guy?” “Hey, we needed a bass player and I got us a bass player.”

Both figures also come with a disc stand and a portion of a base. The disc stand looks like a manhole cover and if you’re looking for a little added stability it will probably get the job done. The base is the same piece that came with Shredder. It’s that white stone with a portion of a manhole cover in the middle. This piece is also included with the Foot Soldiers so if you have one of them plus Shredder then you’ll be able to assemble it. I passed on the Feet so I just have the three. I did preorder April so if she comes with one I’ll be able to assemble a full base, but I don’t remember which piece she comes with.

Unlike their toon counterparts, these two seem like they may be up to the task of taking on the turtles.

Both figures come with what you need and a lot of what you don’t so that’s pretty great. Rocksteady does come up short in the hand department and there may be some who wish Bebop had his knife, but I’m pretty content with what’s here. The only thing I really wish came with Rocksteady was a blast effect for that rocket launcher. That would have been cool and really added a little something extra to the package. Aside from that, it kind of sucks that the tongues aren’t painted on either figure, but I’m struggling to find real faults here. These two figures are great and if you’re into what JoyToy is doing then you’re going to enjoy these figures. They’re a little tricky to track down because you have to import them, but it’s not too hard and each one is going to run you around 40 bucks. I got mine from Cool Toys Club and have no complaints about my experience. There is at least one seller on Amazon that has these going in and out stock and I know some people got them from LT Cave. If they sold out just keep checking because JoyToy may produce more. I’m not all-in on this line, but I am excited for more because this is a toy line I never knew I wanted, but is one I’m really enjoying.

We have more from JoyToy below as well as plenty of Bebop and Rocksteady reviews:

JoyToy TMNT Shredder

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best…

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JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

Keep reading

MOTU Turtles of Grayskull Two-Bopsteady and Metal-Boto

The end of the Target exclusives for the Turtles of Grayskull line?

Thanks to Christmas and my affinity for only posting Teenage Mutant Ninja Turtle posts on Tuesdays, we have quite the backlog of action figure reviews to get through and this should be the last of them. 2024 is going to be known for a lot of things, and one such thing for me was Mattel’s Turtles of Grayskull crossover series featuring familiar faces from Mattel’s own Masters of the Universe brand and TMNT. It was sold basically everywhere, but the two, main, big box retailers in the US each got their own exclusive figures. For Target, that took the form of a build-a-figure line of four releases that started late in 2023 with the Mouse-Jaw release. That means collectors have had to keep track of these build-a-figure pieces for about a year as the final of four “deluxe” releases hit stores in November of 2024 in the form of Two-Bopsteady.

“Aww boss, we don’t wanna share a body!”

Two-Bopsteady is perhaps the most interesting release of the four. It takes the famous henchmen of Bebop and Rocksteady and mashes them up with the MOTU villain Two Bad. Two Bad, if you’re not aware, is two characters merged into one so for this release Mattel opted to merge Bebop and Rocksteady into one two-headed monstrosity. I love the concept and I’m left wishing this was something the old cartoon had done because there is a lot of comedic potential. And as a toy, it’s an interesting concept to get a two-headed figure and especially so in a toyline intended to be modular. Can they do it right without breaking the format?

Just one big knife? I guess we’re not going with a “Two” gimmick.

The answer to that is yes and no. The torso obviously needed to be unique to accommodate two heads which meant it has to also be wider than typical. It also seems flatter and it is a bit odd looking. The two heads, Bebop on the right and Rocksteady on the left, also seem undersized compared to the other characters in the line which was obviously needed to fit both in place. I also don’t know much about Two Bad, but I do know that the blue one on the right has the fins on his head which have been given to Rocksteady who is on the left of this release. I can see why they wouldn’t want to mess with Bebop’s mohawk, but why not reorder them then? It’s not an issue for me, but MOTU purists might find it annoying.

The flair is just a recolor of the same accessory that came with Krang. A bit weird this non-mechanical character has to remove a hand to use it.

Aside from the odd proportions though, I really like the look of this figure. Most of the figures in this line utilize a lot of colored plastic and this figure isn’t particularly different from that perspective. There is more paint though and the plastic in use has a real matte appearance. The shades are fairly earthy in tone and it all blends together in a very pleasing way. The gray on the torso is painted and it matches the gray plastic of the left arm very convincingly. The vest and harness is an overlay and there’s “metallic” overlays on the legs which have a slight blue hue to them. The paint on the two heads are pretty clean, there’s a tiny bit of purple slop on Bebop’s glasses while the big turtle shoulder pad looks pretty nice. The only really plasticky looking bits are the feet. The torso is a little odd and the figure is sort of bow-legged, but the different shades just work really well for me so I find myself just really liking the look here.

Do these guys strike fear into the hearts of turtles?

Articulation for this figure is exactly like the rest so I won’t go into detail. The ankle rockers work well and I point that out because it’s been the most inconsistent aspect of this line. His feet are tiny though so standing this one can be a bother. Accessories are limited to two, a big, yellow, knife and a ball on chain. The knife is a solid callback to both Playmates figures, more Rocksteady than Bebop due to its design. It’s fine, though I don’t like the use of bright, yellow, plastic here. It looks really cheap which clashes with the look of the figure. Maybe a bronze would have worked better? Or just copy the steel color of the armor. The ball and chain accessory is exactly like the one included with Krang, but it has a blueish chain and a yellow spiked, ball. It plugs into the wrist and it’s a bizarre choice. I think Two Bad comes with a gun so why not get representation for that aspect of the mash-up via the same? I don’t even know if a flail makes sense for Two Bad.

It took about a year, but Metal-Boto is now complete.

Since this figure comes with the final parts needed to build Metal-Boto, we should probably discuss him. He is a mashup of Metalhead and Roboto which makes sense. Despite that, I don’t think this figure shares many parts with Roboto aside from some of the accessories. I also don’t know if it’s all new sculpting, but it’s pretty intricate and detailed. This looks like a MOTU Origins Metalhead to me, and the only real Roboto aspect to it is the red mouthguard. Well, that and the hidden surprise in the chest. This figure has an action feature as the head connects to the torso via a different connection. It reduces the modular functionality, but when you turn the waist it makes the red piece flap up and down. And if you remove the green chest cover it reveals some transparent plastic with plastic gears behind them which also move with the head. It’s the same feature Roboto has and I actually didn’t even know it was there until I put everything together.

The shell can come off, but also be used to store his various attachments.

Metal-Boto is constructed like the other turtles in that he has a removable shell that can double as a shield. His shell also has plug holes for his accessories. On his arms, he has plugs for these extra attachments done in blue plastic. There’s a grabber and an axe head as well as a gun arm and drill bit. He also has an extra forearm which has a bit more of a turtle look to it. To use them in place of his hands you need to first insert an adapter. One came with Mouse-Jaw and one here so there’s one for each arm. They work fine, but they also add length to the arms so they look a little goofy. Especially if you want to use that alternate hand, Why they didn’t make that plug into the wrists I don’t know. I like the look of it, but it looks so stupid on the figure.

Pop the chest piece off to reveal his inner workings.

Aside from that, I do like the look of this one. As I said, it’s very Metalhead even down to the T logo on his belt. There’s a slight luster to the silver parts and the gold accents are well-painted. The green feet clash, but that’s true of the old Metalhead design. He has red trunks, but they don’t look out of place and I rather like the introduction of the soft, green, chest plate. It’s no gold vac-metal, but it has a nice finish. His articulation is basically the same as the rest save for the fact that his head only swivels. He’s a nice looking figure. I can see how this one may have been more expensive to produce than some of the others so it makes sense that it was the build-a-figure. Even so, he basically costs 20 bucks if you figure that extra five for these deluxe offerings fund this guy. Though in reality, you have to spend 100 bucks across four releases to get him. At least he might be the best figure in the line so that certainly helps. I just wish he had storage for all of his accessories. Basically, the adapters don’t slot anywhere so you have to keep track of either them or the default hands if you’re using some of the weapons.

These two figures basically put a bow on this line for me. Mattel is rolling out more including another set of turtles, a mutated Shredder, and more, but I think I’m content. I do like some of the new designs more than what I have, but not enough to double dip. I do wish I liked one of the He-Man figures because it feels weird to have a MOTU x TMNT display with no He-Man, but I’m not going to buy one for the sake of it (I already did that with the Shredder figure I’m still just lukewarm on). And my shelf is really full anyway. Fitting these two in there is hard enough. As a line though, it’s fun. It’s not amazing, but it’s also limited by the form of the Origins subline which wants to keep a lot of that 80s aesthetic with better functionality. It is a fun combo though as you have the dominant action figure line of the early 80s mixing with the one that took over at the end of the decade. It’s just surprising it took this long. If you’re still looking for this release, it seems to be in stock at Target still and may even be heading for a post holiday sale price. The other releases in this deluxe line may be harder to find at this point since Target put them on sale to make room for the next one. Good luck!

The true fifth turtle (take that, Zach!).

If you missed the other deluxe offerings in this line and are curious if you’re missing out, see below:

MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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MOTU – Turtles of Grayskull Deluxe Sla’ker

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…

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MOTU Turtles of Grayskull Splinter-Skull

A couple week back I bemoaned the Walmart exclusive Krang from Mattel’s Masters of the Universe Origins – Turtles of Grayskull line for being particularly troublesome to track down. I couldn’t even find one in store or online to purchase at MSRP and had to buy it from a third party – on Walmart’s website…

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Super7 TMNT Ultimates! Robotic Bebop

Looks like Bebop got an upgrade.

Robotic Bebop might be the reason, or one of the reasons, why wave 7 of Super7’s line of Teenage Mutant Ninja Turtles Ultimates! figures was so delayed. If you recall, this was put up for order back in the winter of 2022. Robotic Rocksteady, who we reviewed here back in November of 2023, was supposed to complete the pairing when he was released. That figure retailed for $65. Bebop, on the other hand, was $55. Did maybe a pricing error on Super7’s end contribute to the delay? Perhaps. I have no real knowledge of anything, but if the figure priced out higher than expected after solicitation it may have given the company pause. They may have tried to find a different factory to take the job, though with one figure in the wave being a complete re-release of Metalhead it would have meant the tools needed for at least that one were probably with a factory already. And this was a wave that also included Guerilla Gorilla, a massive ape priced at $75, and the almost equally beefy Triceraton who was also $55.

He’s pretty big, though regular Bebop is actually a tad taller if you can get him to stand up straight.

Whatever the reason (his heart or his shoes), Robotic Bebop and others were late to the party, but they’re here now. I’ve been looking forward to this one and my anticipation for it went up after getting Rocksteady since he ended up being one of my favorites in the line. If you like those big, chunky, figures, then this one is for you. And like many figures in this line, Bebop is a recreation of an old Playmates design which either loosely inspired the toon version of the same, or was loosely based on it. The main difference with Super7’s interpretation (other than the obvious increase in mass) is the lack of a vac-metal coating and an adjustment to the silhouette. Bebop is even chunkier than his Playmates equivalent. His head is a little smaller relative to his body with the shoulders and chest being inflated. It’s a good update and he strikes a mighty nice profile on your shelf.

Finally, the duo is here!

Bebop, because this wave was supposed to come out so long ago, comes in the standard Ultimates! box with slipcover. Starting with Wave 10, the slipcover is a thing of the past. He stands at approximately 8.25″ to the top of his head and you can add another quarter of an inch to reach the top of his mohawk. He’s not massively tall for the line, but the heft with this one is apparent when picking up the box. The sculpt on Bebop is very detailed. There’s grooves and textures galore with this guy and a few wires down by the calf. He still has the radio controls on his belt, or what look to be radio controls, like the old figure and there are some buttons and dials sculpted onto his chest. The finish on the body is more of a gun metal with Bebop as opposed to a bare steel with Rocksteady. I didn’t notice this difference between the two until Bebop was released, but it’s there in the promo pics. I don’t mind and I like that Super7 differentiated the two. I’m not sure I even have a preference as I like this darker color which adds a menacing vibe to the character, while the shinier approach looks pretty rad with Rocksteady. The mohawk is done with translucent, orange, plastic so he has some light piping just like Rocksteady. It’s not as obvious since the mohawk isn’t going to let in the same amount of light as Rocksteady’s dome, but if the light catches it just right it does indeed work.

Since I don’t have the Playmates ones here’s the Super7 bots with the NECA version from the cartoon.

Paint on Bebop is minimal, but present. There’s some black around the collar and on the sides of the legs which looks neat. The other most present color is blue which is used in a few places, mostly on the chest and the glasses. There’s some on the arms as well and even a little on the back of the shin which didn’t need to be there, but I like it. Of course, it’s not all perfect. The yellow on the chest for the buttons and switches isn’t applied in the most consistent fashion. There’s also a blob of black right at the thigh cut on my figure’s left leg. The green for the shell shoulder pads is a very matte green and it kind of clashes for me. I’m left wondering if the figure would have looked better with a metallic green? The main body has a nice finish though and I can’t tell if it’s painted or not. I’m pretty sure it is since there’s some scuffing on the inner, left, bicep of my figure. The mere fact that I have to question it is a good thing. He looks great and if this was the level of quality we got out of Super7 consistently with this line no one would be complaining. Well, someone would because there’s always someone unhappy, but this guy wouldn’t be.

If you think he needs a shield he’s got it.

I’m going to jump into articulation now because there is an aspect of it that goes hand-in-hand with the presentation. In general, this figure doesn’t articulate incredibly well which I think anyone could guess just by looking at it. This is an aesthetics forward release, not articulation. And it’s actually the perfect type of character for Super7 to attempt since they don’t prioritize articulation in general. You still have the double ball jointed head which gets great range, ball-hinge shoulders with the shoulder pads on hinges to move them out of the way, bicep swivels, single elbows that bend 90 degrees and swivel, swivel and hinge wrists. There is a diaphragm joint, hinged-ball hips, thigh swivels, single-hinges at the knees that swivel, and ankles that hinge and swivel. Range at almost evey joint is compromised to some degree by the sculpt. The abdomen isn’t going to twist all the way because of the boxy design nor does it crunch forward very much. The big, flat, feet only swivel so they lack a true ankle rocker which is a bummer. What’s a little irksome though is that the biceps swivels, especially, aren’t sculpted in such a way that they move freely. You’re probably going to scuff up the shoulder if you twist them a whole bunch. There’s some scuffing on the neck of my figure as well, though I think that was the result of the factory process. The diaphragm and thigh swivels could easily cause scuffing too so be careful. Otherwise, joints are nice and tight with no floppiness which is key for such a heavy figure.

“The filthy reptiles blew off my arm!”

Bebop’s sculpt is going to provide for ample shelf presence and it moves just enough to add to it. The accessories are also going to help in that department. Bebop has a few hand options at his disposal including fists, gripping, and open hands. The gripping hands are very thick and very stiff which is important to note because you will want to heat them up for some of these accessories. The hand you don’t have to heat is the open hand, which has a curl to the fingers. This one works well with the included shield which is the exact same trash-can lid inspired shield that came with Robotic Rocksteady only now it’s cast in blue translucent plastic. It and the two flame effects which plug into Bebops shoulder canons are the only reused parts from Rocksteady (or Rocksteady reused them from Bebop?), which is impressive.

For handheld weapons, Bebop comes with a big knife and a gun. There’s not much to say about the knife. The blade is pretty wicked looking and it’s basically the same color as Bebop’s body. It’s handle is painted green and, if you’re careful, you can probably get this into one of the gripping hands without too much fuss. The gun, on the other hand, will need some heat unless you don’t care about taking off paint. The gun looks like a combination of an uzi and a camcorder. It’s more a shiny silver color with a green handle and some blue paint applied to the two viewfinders on the back as well as a little on the side.

“I’m tired of these jokes about my giant hand. The first such incident occurred back in…

Both the knife and the gun are remakes of vintage accessories and so is the next one. Bebop has some interchangeable right hands that double as weapons. There’s this big, blue, connection on the right arm that pops off and can be replaced with this big, robot, hand. For when Bebop needs to smack someone around, he has this thing which looks pretty cool. There’s no articulation at the wrist, but it does swivel where it connects to the arm. I kind of wish the fingers were articulated, but it’s cool and fun and it came with the old toy so it’s good to have. If you prefer something that’s a callback to the original Bebop, there’s also a drill bit. It plugs into the blue adapter in place of a hand and it’s a big, silvery, drill. Bebop is often associated with such since he came with a drill in his original appearance, so as an extra it makes sense. He also has another optional attachment which is a battle damaged limb. I like this one a lot and it plugs into the same spot as the blue adapter. The wires and rods coming out look twisted and crushed which makes me think of Terminator 2 after the T-800 gets its arm stuck in a compacter. What’s not here is the second blue adapter that was featured in the solicitation images. That one had a scope sculpted onto it and was seen paired with the drill bit perhaps as a way to recreate Bebop’s drill gun in a new way? It was cut though, but Super7 never sent out new solicitation images which is kind of shitty. It’s not a big deal that the item was cut, but tell your customers, Super7.

Robotic Bebop is not a perfect release, but what action figure is? For $55, the sculpt, paint, and accessory load-out is pretty damn good. He moves as much as he needs to and this is a figure that will improve anyone’s Teenage Mutant Ninja Turtles display. This is one of Super7’s bests and so was their first take on Bebop. Maybe they just have a really solid rapport with the character? I don’t know, but I do think their best figures are the bigger ones. They play well with Super7’s approach to articulation and their strength as an action figure producer is their sculpts and big figures really showcase that. I was okay with Robotic Rocksteady at $65 so naturally I think this figure at $55 is a great deal. This is one you don’t have to wait for a sale on. The only thing holding it back is that it’s a bit of an obscure version of a popular character. Not everyone wants a robot version of Bebop, but for those who do, this figure should make them quite happy. For now, this concludes my look at Wave 7 of Super7’s Ultimates! TMNT. I had Triceraton on preorder, but that figure has some problems which caused me to drop my preorder. I may revisit that decision if he hits clearance. As for Guerilla Gorilla, I have no attachment to either he nor Sargent Bananas so that was an easy pass considering the price and shelf space required and I have zero interest in the Metalhead repaint. I’m onto Wave 11 which has actually already started shipping so it shouldn’t be too long before we have more Super7 TMNT to talk about.

We have a whole lot more Bebop if you’re interested:

Super7 TMNT Ultimates! Robotic Rocksteady

Last week, it was Space Cadet Raphael’s turn to be put through the ringer by me. Super7 didn’t really impress with that offering, but I did tease at the end of that lukewarm review that a more positive one was on the horizon. This is that more positive review. Robotic Rocksteady is the latest villain…

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Super7 TMNT Ultimates! Bebop

This is a big figure. That’s the take-away and the thing any reviewer has to mention when reviewing Super7’s take on the classic warthog from Playmates. Back in ’88, Bebop was bigger than the turtles, but he was also really hunched over to the point where it was like his neck was coming out of…

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NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

It’s vacation time, fellas!

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come dressed for the theme park as they accompanied the boss man down to Florida in an episode of the classic cartoon series which resulted in the further mutation of the punk frog Napoleon. As this line has gone on, I’ve become more and more drawn to the silly offshoots and Bebop and Rocksteady have provided ample opportunities for such. We’ve had them as rabbits, robots, and superheroes and now we have them as tourists. The only question is does anyone need a couple of dimwitted mutants in floral patterns?

Seems like with each subsequent release, Bebop and Rocksteady shrink a little more.

Bebop and Rocksteady come courtesy of the duo Tony Cipriano and Tomasz Rozejowski with contributions from Kushwara Studios. Paint is handled by the frequent pairing of Geoff Trapp and Mike Puzzo. If there are any reused parts from past versions of these two, it’s not apparent. Even the hands look like they’re new. They do share parts between each other, but for the most part this is an all new set. Not that they don’t feel familiar as the construction of these two is pretty consistent. They’re more visual than poseable, but the very loud outfits will help to boost their shelf presence even if they aren’t the most dynamic figures in your collection.

This smaller scale for the duo probably is more accurate to the source material.

Rocksteady stands at around 6″ while Bebop is closer to 6.5″ which adheres to their presentation in the show. The two have similar, but different, outfits. Rocksteady is rocking the Hawaiin shirt in shades of purple and orange while Bebop went with a more bold choice with a yellow polo and red suspenders. Bebop brings in the floral print with the light blue shorts with orange flowers while Rocksteady seems to be wearing jeans with the cuffs rolled up. Bebop retains his usual style of kicks, opting for a matching yellow while Rocksteady has traded in his boots for flip flops. Bebop has more traditional sunglasses than his usual ones and Rocksteady has old man sunglasses with the strap going around his head. Neither are removable, nor is Bebops very fashionable “Not Donald Duck” hat with propeller. The propeller does not spin, unfortunately. Rocksteady actually has two hats: a blue visor or a yellow cabby hat which he switched to in the show.

“This is no vacation!”

These two look great for what they are. I feel like the Bebop and Rocksteady portraits keep getting better (well, except for Rhino-Man who was a little weird) and more aligned with how they looked in the show. There’s tons of paint and it’s pretty cleanly applied, but there will be some variation from figure to figure. My Bebop has an ugly spot near his suspenders on the back of his shirt, but it’s otherwise the only real paint defect. These figures are not pin-less, which is apparently something being rolled out by NECA slowly. It’s not that big of an issue on its own, but does create an eyesore with Bebop’s high socks. The factory went with a flesh colored pin even though the hole is cut through the socks. Gray would have been the more appropriate choice, or they could have painted them. There is also no cel-shading on these figures which continues to be something that NECA utilizes inconsistently. I’m not really bothered by it, but I would prefer NECA to just pick a lane with this stuff and stick to it.

These two come with an assortment of hands and vacation accessories. For both, we get a set of fists, gripping, and open hands. Rocksteady comes with a lei around his neck while Bebop has a satchel. Both also have a camera with a strap on it. Rocksteady’s features a large flash while Bebop’s is more compact. Unfortunately, neither can really be held as they’re too chunky for the gripping hands. You could heat them to wedge it in, but then you risk rubbing the paint. Plus, it’s unlikely they’d be able to hold the cameras in front of their face like they’re using it. There’s a large, blue, canister that looks like a water jug, but it might be some mutagen thing from the episode. I didn’t rewatch it. Unlike the cameras, the pair have no issues holding this thing by the handle. Lastly, we get a little rhino-fly. In the episode, a dragonfly has contact with Rocksteady and then contact with the mutagen to become this gross, little, abomination. It’s a fun little inclusion, though I wish he had a little acrylic stand or something because he really can’t do anything by himself. He basically needs to be held.

They can handle waving, but not much else.

Articulation for these guys is pretty basic stuff for a NECA figure. All of the cuts and joints you would expect are there, but they’re kind of limited. You have the ball joint at the head, but they mostly just rotate because there’s a lot of stuff in the way. The jaws are articulated, but the range is poor. The shoulders are ball-hinged and we get a bicep swivel as well. Double-jointed elbows are really limited by the fact that the neutral position for the arm is slightly bent. They’re also really tight and I can’t get better than a 90 degree bend out of them. Wrists rotate with a horizontal hinge. The shirts are basically overlays with not much inside them but a ball joint. They’ll rotate, but they won’t bend forward or back much. Ball-socket hips kick forward an okay amount but not back. They’ll go out to the side a solid amount though. There is a thigh swivel and double-jointed knees. Like the arms, the neutral pose is somewhat of a squat so the legs can’t go perfectly straight. Knee joints are tight, but even if you get both hinges working in tandem it won’t get you more than 90 degrees. The feet hinge forward and back a bit with an okay ankle rocker. Bebop’s is better than Rocksteady’s, but for the most part the pair move the same which is to say not very well.

“It’s more beautiful than I ever imagined!”

If you’re a collector of this line though from NECA Toys then that’s probably not a surprise. This line always favors aesthetics over articulation and Bebop and Rocksteady are no different. They are a little too far in one direction for my personal taste, but given that they’re goofy variants I’m more fine with it than normally. If these were the more evergreen interpretations of the characters I’d want more out of the torso and head, especially. And, come on, the propeller doesn’t whirl? Missed opportunity, NECA. A second one that’s sculpted like it’s spinning would have been fun too. And I’d be remiss if I didn’t mention that the box art features Rocksteady holding a little, red, flag from the episode which is not included. That’s just odd since that’s probably a pretty inexpensive accessory, but it’s also not some great loss.

“Do I know you?” “No, but I’m a big fan of your work!”

When it comes to variants of figures, I think more falls on how one perceives that look for the character. With Vacation Bebop and Rocksteady, that is very much the case. I can critique and praise aspects of these figures all I want, but at the end of the day the only people buying this set are those who are amused by these looks. I think they’re fun. I love the bright colors and I especially love how Bebop looks practically giddy to be heading out to an amusement park. Teenage Mutant Ninja Turtles was a silly, stupid, show and I want the toy line I’m collecting to reflet that so I didn’t hesitate to grab these. For $60, I can also understand how someone might look at these and conclude “I don’t need them.” If you’re not one of those folks though, then you can find this set at Target. It was part of the Cowabunga Collection released back in August, but it was stocked in generous quantities and is still pretty easy to track down well into November. It probably won’t last forever though and I wouldn’t guarantee on another production run so if it’s something you like you probably don’t want to wait too long.

If you like figures of Bebop and Rocksteady then you have no shortage of options these days:

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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NECA TMNT Bebop and Rocksteady Target Exclusive Series

I have been rather fortunate when it comes to toy collecting in recent years. When I was a kid, toy collecting meant going to Toys R Us or a similar store and seeing what was on the shelf. Catalogs, commercials, and card backs were my main source of information. I assume there were newsletters and…

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NECA Cartoon TMNT Mighty Hog and Rhino-Man

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some…

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NECA Cartoon TMNT Mighty Hog and Rhino-Man

Look who came to save the day.

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some duos in there, and with this release we have finally completed my initial wish list. Rhino-Man and Mighty Hog are the super hero versions of Rocksteady and Bebop. Don’t confuse them with Super Bebop and Mighty Rocksteady, those are the robot versions, these are the cheesy heroes with their underwear over their pants and capes tied around their necks. I don’t know why I liked this design so much for the pair. I think as a kid, I just liked superhero versions of popular characters. When Bugs Bunny or Daffy Duck did it I thought it was fantastic. And those Happy Meal toys with the Looney Tunes in superhero costumes are maybe the best Happy Meal toys of all time. I suppose my affection for such things just caused the episode where Bebop and Rocksteady try their hand at heroics to be retained in my brain. A great many episodes of that show went in and went out pretty effortlessly, but Rhino-Man and Mighty Hog have lived rent free in there for over 30 years.

I love that these guys have been scaled down a bit as one of the only complaints I had about the wave two figures was that they were a little too big.

Perhaps Bebop and Rocksteady aren’t really so bad which is why tI liked seeing them as superheroes, even if they weren’t doing it out of a sense of justice. They’re almost too stupid to be evil, and as comedic relief in the show I think I warmed to them. Both have a very classic superhero look: shirt, trunks, tights, boots, cape. Rocksteady also adds some gloves and goggles while Bebop swaps his glasses for a bandana-style mask. Rhino-Man stands at about 6″ and is dressed in bright colors. Yellow for the shirt, red for the boots and gloves, and a light blue for the tights. He has his own logo on his chest and the goggles (which are removable) and blue cape just complete the ensemble. Bebop’s go as Mighty Hog has a bit more of DIY vibe to it I guess because he was designated the sidekick. His red cape is tied in a knot around his neck and he doesn’t get his own logo opting for a big, orange, M on his purple shirt. His black pants appear to be his normal pants as do the sneakers. He at least has some orange trunks and retaining the turtle shell shoulder pads is a good look. He’s also bigger than Rhino-Man coming in it at 6.5″ to the top of his head.

Can’t forget the jetpacks!

Both of these figures are all new tooling when compared with their prior release. That is welcomed as those molds feature some outdated joints and it’s nice to finally have updated versions of Bebop and Rocksteady, even if they’re not in their classic duds. The new head on Bebop looks terrific. I didn’t think it was possible to improve upon the first, but I think I like this one just a little better. Rocksteady didn’t turn out quite so well. He’s a little stubby looking, which is interesting because his other figures feel like their heads are just a little too long. He’s still clearly Rocksteady, he just doesn’t look as good as Bebop. The goggles go on and off relatively easy and definitely help to complete the look. Like the first go at them, these two do share some parts. Most obviously are the hands, but also most of the arms, thighs, and probably the torso. It’s hard to tell since both figures sport an overlay. The differences really rest with the forearms, shins and feet to go with the head.

“Heh, snort, you guys look stupid.”

As per usual with this line, the paint job looks pretty nice. Most of the figures feature the toon shading the line is known for where NECA uses a darker color for the figure’s rear. Some parts are skipped, like the feet and Rhino-Man’s belt which is a little odd. Mighty Hog also doesn’t have any shading on his pants since they’re black. The linework is clean and all of the little details we would expect to see from the show have been translated into 3D plastic. One bummer is the capes are both just plain soft goods. After getting a wired cape with Dark Turtle I was hoping for the same here, but I guess we weren’t that lucky. Bebop also still has the actual chain bracelet on his left arm which I could honestly do without. The authenticity is nice, but it’s a little annoying especially when swapping hands. NECA omitted the little T-hook this time so you could just take it off if you wanted to and you won’t have a weird piece of metal sticking out of your figure, though it also means the bracelet can come off even without removing the figure’s hand. I’m surprised they haven’t switched to a plastic one, but it’s fine.

They don’t have a ton of stuff, but it’s fine.

The accessories for this set are actually a little on the light side. Both figures come with the same sets of hands: fists, gripping, a left-handed peace sign, and a right handed chop. What’s missing is trigger finger hands, and while they don’t come with any guns, they used their standard white, laser, pistols (which you probably have a handful of laying around if you’ve been collecting this line for awhile) in the episode so that’s a bit of a bummer. The gripping hands can be finagled though to work with those older accessories. They also have their jetpacks which key into the back of each figure and once secured you’re probably never going to remove them. They also come with the police scanner which looks suspiciously like an old, 80s, cell phone. Shredder uses it in the episode to send the heroes after bad guys as there’s a contest going on that Krang wants them to win, hence why they’re heroes (the episode is just called “Rhino-Man” if you’re curious). Lastly, we get an accessory from a different episode, the Anxietron Ray from “Bebop and Rocksteady Conquer the Universe.” It’s a very intricate sculpt, though the device isn’t the prettiest. It reminds me of the baby translator Herb Powell creates on The Simpsons. It’s a cumbersome weapon to wield like an actual gun, but it can also just be placed on a surface and look fine. And I suppose it’s only included because there was room in the budget for another accessory and NECA didn’t see fit to pull anything else from the episode, which I mostly agree with. Some more hands might have been cool, but this is fine.

“Umm, hey, Mr. Dark Turtle, sir, can we please team-up with you?!” “WHAT?!”
“I can’t believe I’m doing this!”

Bebop and Rocksteady have never articulated particularly well when designed by NECA (or really anyone, for that matter) and Rhino-Man and Mighty Hog are mostly the same. The head for both is on a ball peg, likely a double, and they rotate fine. Bebop has a little more up and down range by virtue of having more of a neck while Rocksteady is slightly limited for both. Each figure has a hinged jaw and it’s not the prettiest hinged jaw NECA has done. Rocksteady’s looks pretty bad when opened all the way and Bebop’s doesn’t look much better. The hinge is just set too far forward on the head when it needs to be recessed further back. It’s also done in pink and then painted and if you tilt the head up all the way you can see the pink hinge poking through on the underside. It’s something you’ll never see when they’re on a shelf, but it is odd. The shoulders are ball-hinged and they can just about hit horizontal with Rhino-Man while Mighty Hog’s range is hindered by the shoulder pads. It’s also hindered when rotating while Rhino-Man is fine. There’s a biceps swivel past that and double-jointed elbows to go with wrists that swivel and hinge horizontally, including the gripping hands. There might be a diaphragm joint in both, but it’s covered-up by the overlay. There’s a ball joint at the waist that allows for rotation and a little tilt, but very little forward and back. The hips are ball and socket joints which is the welcomed change over the original Bebop and Rocksteady figures and they kick forward almost to horizontal and kick back a bit. Both guys can pretty much hit a split and there’s a little thigh twist there as well. The knees are double-jointed and those bend past 90 degrees and at the ankles we get the hinge and rocker setup. Bebop’s shoes are much better this time around and less restricted. They still don’t get a lot of range out of the hinge, but the rocker works pretty well. Curiously, the right foot on my Mighty Hog has a curve to the sole and I’m wondering if that’s a defect or true for all. He stands okay despite it, but it is odd.

“Stop, hooligans, you’ve tagged your last wall!” “Wait, how is this even happening?!”

Many of the joints on this set were pretty tight or stuck out of the box. Out of all of the Haulathon releases, that issue was most prevalent with this set. I don’t think I had to heat any joints on the other figures. I did opt to heat some of the hands to make inserting weapons easier, but with this set I had to heat the elbows to get them working. Rhino-Man couldn’t do much below the waist so he got the full spa treatment, but once things were heated and the paint allowed to “crack” at the joints, things started moving pretty well. I still have a stuck hinge on one of Rhino-Man’s elbows, and the same hinge on Mighty Hog has some chipped paint which is an eyesore, albeit a minor one. Overall though, the range of movement is pretty basic with these two. Even though the elbows are double-jointed, it’s actually hard to get them past 90 degrees and place both figures in a heroic pose with their hands on their hips. They’re also heavy and cumbersome so getting them to appear as if they’re flying using one of NECA’s flight stands is also rather precarious. They at least look up well enough to pull it off, but I definitely didn’t feel comfortable leaving them on a shelf like that.

“Rhino-Man! Away!” “Blast! You morons, you’re hitting me with your exhaust!”

Rhino-Man and Mighty Hog are two figures I was really looking forward to and I’m mostly satisfied with the result. I do wish the head on Rocksteady was a little better and that they moved easier as well, but overall I’m happy with how they turned out. They look silly and that’s appropriate and I definitely like having them on my shelf. I’m also happy that wish list has been filled. Is this the best set from this massive Haulathon drop? I’m not sure. Subjectively, it’s probably my favorite, but objectively there was little to find wrong with the Dirk Savage and Mona Lisa set. Chakahachi and Lotus look pretty cool too even if some QC issues with Lotus dampened my enthusiasm there. Mostly, these sets have continued to basically excel without necessarily blowing me away. I don’t know if any of these figures would crack my top 10 were I to revisit it (and I probably will have to at some point since so much has been added), but none are likely to end up in the bottom 10 either.

“Bomb’s away!”

If you would like to add these phoney heroes to your collection then keep checking Target. The main Haulathon drop is over and done with now, but more product is likely to keep shipping. Given that we’re talking about Bebop and Rocksteady, it’s likely more of this set was produced than some of the others. NECA may also open up orders on their website for those who missed out so just try to stay in the loop and avoid feeding the scalpers.

Can’t get enough of Bebop and Rocksteady or TMNT characters moonlighting as superheroes? Check these out:

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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NECA TMNT Bebop and Rocksteady Target Exclusive Series

I have been rather fortunate when it comes to toy collecting in recent years. When I was a kid, toy collecting meant going to Toys R Us or a similar store and seeing what was on the shelf. Catalogs, commercials, and card backs were my main source of information. I assume there were newsletters and…

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NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

Straight from San Diego Comic Con 2022, it’s another NECA 4-pack of action figures from the classic cartoon series Teenage Mutant Ninja Turtles.

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the past two years, it didn’t stop most companies from saving announcements for the summer time to get all of those who are into the sort of subject matter featured at the convention worked up into a frenzy. It also didn’t stop those same companies from making convention exclusives.

NECA has been in the business of making con exclusive sets for years now. And unlike some companies, they have always made sure to include those who couldn’t make it in on the fun. This would often mean selling the exclusives on their website during the convention, or shortly before, which was often quite successful, but also lead to sell-outs and some hurt feelings along the way. With the convention getting cancelled, the exclusives were shifted to retail, but this year marked the return of the NECA webstore sale. And going back several years now, one of the pillars of con season for NECA has been Teenage Mutant Ninja Turtles. With the brand becoming the most popular thing NECA makes product for, the company has made sure to make a lot of stock available when it comes to these exclusives. And just like with 2021, NECA has turned to its toon subline of TMNT for another convention four-pack: Premonition of a Premutation.

It’s the figures you always wanted as a kid! Okay, well maybe not every body. Left to right: Baxter Stockman, Hamato Yoshi, Bebop, and Rocksteady.

As the name implies, this is a four-pack of popular characters from the show in their less celebrated pre-mutation forms. They are: Baxter Stockman, Hamato Yoshi, Bebop, and Rocksteady. Fans have been asking for these versions of the characters for years now and most knew it was only a matter of time given how popular the line is. Plus, the company already unveiled Scrag, one of the seldom seen gang members associated with Bebop and Rocksteady in the show’s earliest days, as a figure for Loot Crate that NECA swears will see the light of day some day. Obviously, even as a limited release item, NECA isn’t going to make Scrag and not the more popular punkers. Hamato Yoshi also felt like a given and we saw Baxter teased via the packaging on the Turtles in Disguise set last year. The only real surprise is that they were reserved for a convention exclusive four-pack, but given how easy it was to secure a set, this doesn’t seem like a bad thing. It only stinks for those who were only interested in one or two figures in the set and not all four since it wasn’t exactly cheap at $150 plus shipping. We also had to pay upfront and wait awhile if ordering online. I paid for this item on June 3rd and it was supposed to ship after the convention concluded on July 24th and I didn’t end up receiving it until August 24th. That was definitely a longer wait than usual for these convention exclusives, but it’s here now so let’s talk about it.

“Has anyone seen my glasses?!”

The set comes housed in the now standard NECA four-pack setup. It’s a long box with a front flap that’s secured by Velcro. All around the box is new artwork based on the cartoon featuring the characters and likely a few hints here and there about what could possibly be on the way. There are product shots on the rear, and the front flap lifts up to reveal the figures inside. They’re packaged all in a row with some of their accessories visible, and more behind them (basically just the optional hands). My box arrived in good shape and would have been suitable as a mint-in-box item, thought I did have one issue which we’ll get to momentarily.

He may have a net, but what he really needs is a fly swatter.

For me, and I think most collectors, the character I most wanted from this set has been Baxter Stockman so I’m going to start with him. Baxter made his debut in the show’s second episode as the inventor of the Mousers which would soon terrorize the turtles and especially their master, Splinter. It was fitting he debuted in the show’s second episode since he made his original debut in the second issue of the comic, though he looked much different. Baxter would become a lackey for Shredder, sort of a right-hand man, and he remained in that role into the show’s second season where he underwent his mutation into a fly at about the midpoint of that season. As a kid, I remember waiting for that to happen since I knew there was a mutant fly toy with the same name as the character I was seeing on television and I was pretty excited when that day finally arrived. NECA delivered the fly version of the character awhile ago now, which is kind of funny when one considers that the human version of Baxter appeared in the show more often than the fly one, but we all remember and love the old toy so it’s easily the dominant image when one conjures up the name Baxter Stockman. Baxter is also the only figure in this set to not get a figure in his human form back in the old Playmates days. The other 3 were all featured in the Mutations subline, so while not stand-alone figures, their human forms were at least represented in some fashion.

“Baxter! You’re of no use to me at this height!”

Let’s get it out of the way upfront: this figure is too short. A lot of this set contains reused parts from previously released figures to keep costs down. That’s fine when the reuse makes sense, but in the case of Baxter it really doesn’t. NECA reused most of the parts from the fly version, but when Baxter was mutated he also shrunk. In the show, he was shorter than Shredder, but about as tall as the turtles. Scale was not the show’s strong point, but it was fairly accurate in those first five episodes where Baxter debuted and I maintain that, whenever possible, that original mini series should be the go-to when it comes to character designs and scaling. Unfortunately, Baxter is about 4.25″ tall to the top of his head, a little taller when factoring in the hair, and when placed beside Shredder he looks ridiculous. He looks like some sort of goblin or something. He barely looks human because the scale is just so goofy and it really does drive me nuts. It’s probably not something that will bother everyone, but it does me. My figure also has another big problem: no glasses! They’re supposed to be attached to his head in the box and when I got my set I was surprised to see them missing, but figured they must have fallen off during transport and were in there somewhere. Nope, no glasses to be found. I emailed NECA right away and around 24 hours later received a response that said a replacement head will be shipped to me as soon as possible. We shall see, but I’ll certainly update this post should that happen.

I wish they had gone with the same grin he’s sporting on the box. This expression is just puzzling.

Aside from the height and glasses issues, the figure does do a decent job of recreating Baxter’s look. He has the same torso as the fly version which features the now black vest and yellow bowtie. The lab coat has been added and is fairly flexible and he has his sneakers instead of ugly, purple, feet. The head is okay, though a little oversized for the body in some respects. He has a somewhat neutral expression though his mouth is contorted in such a way that maybe he’s a little angry or in thought? He has his wild hair and it’s well-painted and fits the character. The face looks off-model from certain angles and might be due to how his nose angles up a bit. I think he looks better from the side than the front, but it’s not as-if he’s unrecognizable. It’s a decent depiction of the character, just not the homerun some of other figures in this line have been. Of course, mine has some ugly holes in the temples where his glasses should plug-in, but hopefully that’s only temporary.

“Good boy!”

As for his articulation, it’s about what one would expect. His head is surprisingly not impacted much by the hair. He basically can look in all directions and the only one that’s limited is looking up. The shoulders are standard ball-hinges and they raise out to the side almost horizontal and rotate. NECA used their controversial double-elbow with this guy which they do a lot for human characters in jackets or sleeves so you get rotation above and below the elbow and the bend goes past 90 degrees, it just looks weird because the piece in the middle is fairly long so rather than the elbow coming to a point when bent, it’s squared-off. The hands rotate and feature a horizontal hinge. The waist is connected via a ball-peg, but it basically only offers rotation as the torso is covered up by the plastic overlay for the shirt. The legs are ball-sockets and come out to about 45 degrees and he can kick forward enough and kick back just a little before the “diaper” piece gets in the way. The knees are double-jointed and work fine while the ankles feature the standard hinge and rocker combo. The cuffs of the pants get in the way a bit, but this isn’t a guy who will be doing much posing and what we have here is fine. The left foot on mine falls off frequently as I think they missed some glue at the factory, but that’s probably not a common occurrence.

Baxter has a tiny set of turtles that may be sparsely painted, but are still pretty cool nonetheless.

As for the paint, Baxter looks pretty good. The lab coat is a mix of white on the front and a light blue on the read and inside. There’s a lot of black linework and I really like how the front pockets turned out. The line work on his face is very clean, as is the black on the shoes. There’s a very light scuff on part of the jacket and some parts where the paint came out a touch thick, but that’s only noticeable upon really close inspection. Some of the joints will flake, but they all appear to be painted in the appropriate color so it’s just a mild annoyance. Overall, the paint application is easily the strong point of the figure and I have no complaints with it.

Wise human Hamato Yoshi.

Our next figure is Hamato Yoshi, the man who would one day become Splinter the rat and mentor to the Teenage Mutant Ninja Turtles (he seriously calls them that in the first episode, it’s so silly). Unlike Baxter, Yoshi does not reuse any parts from his previously released mutated form. Even the kimono is new as NECA chose to sculpt it rather than utilize soft goods. He stands a tick under 5.5″ to the top of his hair and basically looks the part. NECA did a good job with the facial likeness as Yoshi had a fairly unique look to him in the show. He wears his kimono more like a shirt in his human form with it tucked into some striped pants and fixed in place with a black belt. Curiously, there’s no shading on the pants, but the black lines are painted very well. There’s still shading on the top, but that’s it aside from the shading in the hair (which looks really good). I’ll just say the paint is well done with him, rather than devote an entire paragraph to it, and he definitely looks more on-model than Baxter.

“Life as a rat isn’t so bad, you get used to eating out of the trash.”

As for articulation, we would like a ninja master such as Hamato Yoshi to move better than Baxter and he does in some respects, but not in others. His head is on a double-ball-peg and gets good range of motion. There’s no joint at the base of the neck so he doesn’t look down super far, but far enough. The shoulders are ball-hinged and he can raise his arms out to the side okay while the shoulders of the kimono piece need to be worked around when rotating. It’s at the elbow where NECA made an odd choice to go with a single hinge and swivel. The biceps piece is cut at an angle and it makes it look like his arms are slightly bent all of the time. The puffy nature of the sleeves must have convinced NECA to do it this way, but he can just barely hit 90 degrees at the hinge and the swivel only works a little bit as it throws off the sculpt in most, non-neutral, positions. The wrists rotate and feature horizontal hinges and he has the same limited ball-joint at the waist as Baxter. At the hips, he can almost do full splits. He can’t really kick back though and kicking forward only goes so far until the legs want to shoot out to the side. The knees are double-jointed and NECA continued the paint on the top piece so they don’t look bad when bent, not on the bottom. He can bend his knees past 90 though and it looks okay. Above the ankle is a swivel point and below that we get the usual hinge and rock combo which works fine. One thing I wish he could do better than he does is sit, but otherwise he moves around fine.

Bebop sure had style back before he got mutated.

Next up is the tallest figure in the box and it’s Bebop. Bebop is also the first black character in the line and might end up being the only one as I can’t recall many others from the old show. He too also doesn’t reuse anything from his mutated counterpart, but he does appear to share some parts with Vernon. He stands around 6.25″ to the top of his head, and nearly a full 7″ when you factor in the mohawk. He’s pretty lanky looking, which seems close enough to the source material. He has the big red jacket and purple mohawk and matching glasses and the paint is all really well done. There’s shading on the torso, but not on the pants as they’re all black. I think I like the facial likeness on this guy the best out of all of the figures in the set and he may be my favorite overall.

Bebop looks pretty good, but these elbows are weird.

The articulation with Bebop is a bit similar to Yoshi in that I’m not crazy about the elbows. The head and neck are articulation via ball pegs and they work very well. He can even look up quite far with that mohawk of his so long as you turn the head first to avoid his giant collar. The ball-hinges at the shoulders allow the arms to be raised out to the side, but again NECA went with a simple hinge and swivel for the elbows. Bebop’s arms basically can’t be positioned straight and will always have a slight bend to them. When bent, you basically get 90 degrees out of it, but it looks odd because the actual hinge is above the elbow, which is sculpted and painted. They don’t make visual sense when bent and I wish I could say it was less noticeable than it really is, but he basically always looks “off” to a certain degree unless his arms are left in a neutral position. He has the same waist joint as the others and the hips are fine as he has the most range of anyone kicking forward and back in this set. He can almost do splits too, not that he needs to. This is also as good a time as any to say the hips are all nice and snug in this set, which is a noted improvement over some past releases. The knees are double-jointed and they work fine while the ankles are hinged and rock. There’s no boot swivel so don’t try to crank on those parts.

We might as well call him Mr. Big Head.

Lastly, we have Rocksteady who features a lot of parts reuse, but not from the rhino version of the character. Like Bebop, Rocksteady gets his parts from a member of the Channel 6 News Crew, in his case it’s Burne. This means Rocksteady is pretty short coming in at 5.5″. He’s probably a bit undersized compared with his character model, but not as severely as Baxter. His proportions are also a little odd as Burne featured a pretty big melon so Rocksteady does as well. His head was not this massive compared with his body in the show, but he’s at least still clearly Rocksteady and wouldn’t be mistaken for someone else. And since he’s based on Burne, he has another oddity in that he has two belts. The overlay on his torso features a belt sculpted onto the bottom while the pants on Burne featured a sculpted belt on the hips piece. It’s only noticeable if you’re looking for it, but it is odd. The paint on him is pretty good though with the pants and vest both featuring the usual shading, though the sleeves of his t-shirt are not shaded. There are some scuff marks on the rear my figure concerning the pants, but the front looks fine. The linework is all done really well, but overall I think he might be the weakest of the set. The giant head just bothers me more than Baxter’s shortness (I’m disregarding the missing glasses since that’s likely a me issue) and he’s another one I’d consider acceptable, but definitely not a strength of the line.

“Hey! Don’t even think about touching my soup, Ugly!”

Burne is possibly the worst articulated figure in the line so unfortunately that’s going to extend to Rocksteady as well. The head is on a ball-peg and that’s fine as he’s not restricted by the sculpt at all and can look in all directions. The shoulders are ball-hinged and they can get out to the side, but his elbows are terrible. They’re always bent a little bit, and more-so than we saw with Bebop. There’s just one hinge and when bent fully gets to about 90 degrees, but since the neutral pose is already bent you’re only getting a range of motion here of about 45 degrees. He also has the same issue as Bebop where the elbows are painted and shaped to be below the hinge and it just looks really weird. The hands rotate and hinge horizontally and the waist joint is a ball-peg that just basically allows for a twist with very little forward and back or side-to-side. The legs do not kick out very far, but he can almost do a split. The knees are double-jointed, but very tight. I can get the top hinge to work okay, but the bottom is fairly stubborn. Ideally, if only one worked you’d prefer it be the bottom so the kneecap stays in place. He can bend past 90 degrees though. There’s no boot cut and the ankles do the same thing all of the others do. Overall, he might be the worst articulated, though Baxter does have the long coat to contend with, but the only part I’m really disappointed with are those elbows.

Rocksteady’s elbows might be worse than Bebop’s.

Okay, that was a lot of words on some figures so now lets spend some more on accessories! Each character comes with a set of fist hands in the package and some additional ones to swap to. Baxter has a set of gripping hands with the left hand being looser than the right. He also has a more open, but still clenching, left hand and a right pointing hand. Hamato Yoshi has a set of gripping hands, karate chop hands, and a loose gripping left hand. Bebop has a gripping right hand, an open, but clenchy right hand, and two left loose gripping hands. Those two look almost the same, but I think one is slightly more closed than the other. Functionally, they’re almost the same though and I don’t understand why he doesn’t have a tight, gripping, left hand to pair with the right one. Rocksteady has a set of gripping hands and a set of open hands. The open hands are the same ones that Burne came with and they’re oddly shaped like maybe to be used as typing hands with the computer he came with? They’re weird and probably useless with Rocksteady.

“Hey Bebop! Get a load of these pipsqueaks!” “Yeah, they sure are ugly! Not as pretty as we are.”

In addition to hands, we have a whole bunch of other stuff too. Baxter comes with another Mouser and its the same as the one from the set released earlier this year. He also has the jeweled tracking device for some special crystal from a Season Two episode and there’s another tracking device that almost looks like it has a turtle shell in the center. They’re both painted very well and give Baxter something to hold onto. He also comes with a net for catching tiny turtles which are also here and come housed in a jar. The turtles are removable, but they’re one piece sculpted together and the only paint is green and yellow. They still look pretty neat and it’s certainly a fun accessory. The sculpt on the tiny turtles is also pretty damn impressive, as far as I can tell. The net is fairly basic and the actual net portion is soft plastic. I’m surprised they didn’t go for the real thing, but maybe that would have cost too much. Baxter Stockman is definitely well-stocked, pun intended, though and about the only thing missing is the remote for the Mousers. I’m seriously shocked that hasn’t been included with something yet.

These baby turtles are pretty damn great.

Hamato Yoshi is comparably much lighter in the accessory department than Baxter, but he has a few things. For one, he has a bo staff to arm himself with. It has some sculpted lines to simulate wood grain, but is otherwise very basic and just painted brown. He also comes with a translucent fishbowl and four baby turtles. They’re pretty damn cute and painted rather well considering how small they are. The only thing that stinks about them is it’s really hard to get them to stand on all fours inside the bowl. I’d probably have to get tweezers to do it properly. It would have been nice to get just a blob of mutagen for them to stand on outside of the bowl, and maybe one to go on the back of a shell, but this is fine.

Sometimes you just need some good tunes when committing acts of vandalism.

Bebop and Rocksteady essentially have a bunch of stuff they can share. Rocksteady has his stick that sort of resembles a baseball bat, but not quite. It’s a light brown with some black linework and certainly looks the part. There’s also a baseball bat if you prefer the real thing and it’s a very light brown with white tape painted onto the handle, but surprisingly no wood grain. It’s also not the same bat included with Casey Jones as this one is slightly smaller, so that’s also a surprise. There’s also a gray crowbar and an actual chain since I think it was Bebop who did sport one in the show. They also come with two cans of spray paint and the sculpt on these is really fun. It would have been cool if they could have attached the nozzles via small ball-pegs similar to the controls in Krang’s body, but they look cool. One is painted blue with a green, wavy, line across the center while the other is purple with the same green line. Rocksteady really can’t hold them though, but Bebop’s slightly wider clenched hand holds them well. Lastly, we get a new boom box which is different from the one included with the Turtles in Disguise set. It has a fairly simple design, but it’s painted well enough. The accessories are often a strong point with these four-packs, and with this set, that’s pretty much the case. What’s missing amounts to nitpicks, and it’s great to be able to add yet another Mouser to the family.

These two feel right at home in a darkened alley.

Overall, this a solid release from NECA. Compared with last year’s convention exclusive, I might like this one just a little bit more because we’re getting four, distinct, characters where as last year’s included another Vernon and Cat April wasn’t particularly high on my wants list. Plus, I can only get so excited for the news crew, even if I did want all of those characters on my shelf. With these four, I did want to add them all. The one I was probably least interested in is Hamato Yoshi, but a TMNT collection should include him so it’s not like I’m disappointed. He also arguably turned out the best out of all of the figures in this set. It’s really between him and Bebop, who would be perfect if not for the elbows. Baxter and Rocksteady are the two most off-model, and my Baxter obviously has the missing glasses which is a real bummer. I’m not one to complain as everyone makes mistakes and all products have a fail rate, but it does irritate me that two out of the past five shipments I’ve received from NECA featured an obvious defect readily apparently to anyone who would have looked at it. A missing accessory stored under the tray would be one thing, but the glasses are supposed to be right on the figure’s face! Does anyone inspect the product before shipping it?

Criticisms aside, this Rocksteady is certainly an improvement over the old one. I don’t have Bebop from that line, but if memory serves they made him white and I’m fairly positive the new one is an improvement. Same for Yoshi.

Frustrations aside, if you wanted human versions of these characters in your collection then this set should scratch that itch. Yes, two out of the four figures could have been better from a likeness point-of-view, but they’re not hideous or anything. They just aren’t as good as some of the other releases we’ve seen of late. None are threatening April for worst in the line, but none are challenging the likes of Chrome Dome for the top spot either. They’re merely adequate, but they didn’t really need to do much more than that. If you missed out on the web sales or the convention itself then you may be out of luck when it comes to this set. The after-market will definitely have some and it might not be the type of set that’s super sought after. There is no retail release planned though, but convention exclusives from NECA’s past have shown up recently on costumes.com so maybe keep an eye out there. It’s entirely possible that NECA didn’t sell every set and the extra will show up there or maybe even at Target? In other words, it might pay off to be patient, but it could also mean missing out completely. If this is a set you think your collection will be incomplete without, then it might make more sense to act now rather than chance it. Hopefully, your Baxter will have glasses.

That’s better.

UPDATE: NECA did indeed come through for me, albeit, it took awhile and repeated emails, but I did finally receive a replacement Baxter head on May 20th. That’s about 9 months from when the set was shipped to me. I had “played it cool” and didn’t even follow-up with my initial request until October and, despite politely asking if there was an estimated timeframe for when the replacement might be sent out, I was basically scolded for not being patient. Lovely. I wouldn’t follow-up again until February and I didn’t receive a response. A similar follow-up in April yielded the same, but maybe that one put me back on their radar since it wasn’t that much longer until the replacement was sent out from NECA’s headquarters in New Jersey. I was irritated by the experience as NECA has continued to sell this four-pack at other conventions. They had sets on-hand they could have exchanged mine out with, but chose not to. I don’t think they’ve done another production run and my guess is someone was told to just pull a head out of an existing set or maybe they had already opened one to replace another part/figure for someone else. Either way, they did come through and to some that’s all that matters, but NECA could stand to do better. Hopefully, the other orders I have with them go much smoother.

NECA and TMNT are no strangers to Comic Con as you can see here:

NECA TMNT Cartoon Channel 6 Newsroom SDCC Exclusive Set

Remember San Diego Comic Con? You would be forgiven if you did not since, like last year’s edition, the event was a virtual one once again. Only unlike the 2020 version, this one came with the expectation it would be virtual. It also coincided with a global shipping crisis, so combine that with the expectation…

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NECA TMNT Musical Mutagen Tour SDCC Set

Awhile back, I decided to rank the various incarnations of the Teenage Mutant Ninja Turtles from worst to best. Occupying that dubious last place spot were the Turtles featured in The Coming Out of Their Shells tour. That may sound like the title of a TMNT sex tape, but it was something else entirely. If…

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NECA 1990 TMNT Movie SDCC Set

For the past several years, the folks over at NECA have been making San Diego Comic Con an annual event for fans of the Teenage Mutant Ninja Turtles. I mean, it’s always an event, but it’s been especially fun for TMNT fans because NECA has been able to release limited action figure sets based on…

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NECA Turtles in Time Bebop and Rocksteady

Rocksteady and Bebop are back – in pirate form!

When I reviewed the Super7 Donatello last month, I noted how it was one of the longest waits I’ve ever had between the time I ordered something and the time I received it. Well, it’s already been topped. NECA’s Turtles in Time series of action figures based on the Teenage Mutant Ninja Turtles video game is the less celebrated wing of the company’s TMNT figure lines. It’s a specialty shop exclusive that largely consists of repaints of figures that have already appeared in the company’s cartoon line. There are some exceptions, like the Baxter Stockman figure, but largely it’s the most niche line based on the popular IP. The Bebop and Rocksteady set, based on their appearance in the Super Nintendo version of the game, is sort of the capper to the line. It’s the line’s only two-pack and it features two popular characters in amusing pirate attire. It went up for preorder in October of 2020, the same month as Super7’s wave 4 of Teenage Mutant Ninja Turtles, and if I didn’t cancel my preorder and grab this set elsewhere I’d still be waiting. For whatever reason, the online retailer Big Bad Toy Store has been slow to get some NECA product. I’m still waiting for the quarter scale Donatello to come in stock despite that, like this set, being available months ago in other places. When someone pointed out to me that Amazon, of all places, had this set in stock I jumped on it. Sorry BBTS, I’ve waited long enough.

“Say your prayers, toitles!

Bebop and Rocksteady are a bit unique for this line. They’re not just repaints, but they’re also not too far removed from the figures we’ve seen in the cartoon line (which came out back in 2019). The actual figures are largely the same and what’s been changed are the soft, plastic, overlays, that NECA uses to differentiate characters. It’s how they can basically use the same molds for Bebop, Rocksteady, and Leatherhead without it being really obvious. Of the two, Rocksteady is the most different. NECA had to add his pirate hat so he actually has new ears. His overlay on his torso is vastly different from the tank top the other figure features as it’s a dashing, captain’s, shirt and coat with ruffled shoulder pads. The arms had to be changed to accommodate this look since he’s now wearing sleeves. Everything else is the same which is a good and bad thing. Good, because the older Rocksteady is one of the best looking figures in this line still. Bad, because that figure used the old hips which are prone to breaking and difficult to pose. This guy is hard to stand and I’m currently using two NECA disc stands to keep him upright.

It’s still pure horror underneath those glasses.

Bebop is also sporting a pirate look, but his look isn’t as drastic a departure as his buddy’s. It’s almost entirely limited to the overlays as he has a new bandana on his head in place of his hair and he’s wearing a striped shirt with a pink vest. The arms are the same, but NECA ditched the real chain-link bracelet in favor of sculpted ones on both wrists. The only real difference comes below the knee as Bebop’s pants end in tatters and his stylish high-tops have been replaced with what look like loafers with a big, yellow, buckle on each. He also doesn’t have a belt any longer, but still has his turtle shell shoulder pads and weird, skeletal, necklace. Unlike Rocksteady, Bebop is easier to stand as the new shoes actually work better than the old ones, though he too can still be a challenge as he’s very top heavy. I think with Rocksteady he’s just even more top heavy and his feet aren’t very large in relation to his body size. My only critique of this look is that Bebop’s shirt and glasses are more of a hot pink than the purple they appear to be in the game. You can also see his purple ponytail in the game, but NECA removed his hair to make room for the bandana on his head. And his eyes are still solid black under the glasses which is a bit of a bummer because his eyes become visible in the arcade game when hit and it would have been cool if we could simulate that as well.

The pixel deco isn’t too intrusive here and actually works pretty well from a distance.

Both figures feature NECA’s pixel deco and I think it looks okay here. With Rocksteady, the effect is played up rather well on his torso. I like how the gray and white on his vest turned out and there’s just enough on his arms and legs. His flesh is purple, which is in keeping with the game. His black hat is basically ignored when it comes to the pixel look which is accurate to the game as well. The paint is clean and sharp and if I have one criticism it’s that there should be some white near his eyes. As it stands, NECA basically painted them all black with a triangle of purple and it’s a bit freaky. Bebop is also well-painted, though his pixelization feels more understated. NECA could have done more with it on his chest, especially, but opted not to. If not for the gray patches on his legs he wouldn’t really appear pixelated at all when on a shelf. I suspect this bothers few though as, if anything, I see more people complaining about the pixel deco than praising it.

This isn’t the most dynamic pair of action figures around. Most will just set them and forget them.

As far as articulation is concerned, these guys are exactly the same as the previous releases. They’re nearly the same base too so they articulate the same, which is to say, not very well. They’re not statues, but the articulation has always been something I’ve had to overlook with these guys. The head is on a ball or ball-hinge and doesn’t offer much range. The jaw on both is articulated and it offers a fair deal of personality, though Bebop can’t really close his mouth all the way. There’s a ball hinge at the shoulder that’s super tight on both figures. The shoulder pads both sport make it difficult to rotate the arms, and with Bebop, it’s basically impossible. There’s a biceps swivel on both and double-jointed elbows. The wrists swivel and hinge though the hinge isn’t very functional with Rocksteady due to the cuffs on his sleeves. There’s probably a diaphragm joint on both, but the overlays render it useless. You get a waist twist with some tilt, but nothing really in the way of an ab crunch. The hips are the old peg system where the peg on the right leg goes through the crotch piece into a cylinder in the left leg to join them. You get a thigh twist at that joint, which is a ball hinge in the top of the leg, with double-jointed knees below that. The feet have a hinge with limited range on both figures and it does rock side to side a bit, but not a whole lot.

That upper peg isn’t doing it’s job and, as a result, a lot of the joiner in between the thigh and calf is visible on Rocksteady.

These guys are a bit of a stressful pair when first opened. A lot of the joints on mine were pretty tight or stuck. I plunged both into a hot water bath before doing much of anything with those hips. It’s basically the same old story where the joints are painted, which causes them to lock-up in shipping, but this old leg system would be tight even without the paint. And there’s a lot of paint on these guys and it looks rather thick in places. You definitely want to exercise caution when breaking them in. And even being careful, I still popped Rocksteady’s arm off at the biceps joint due to the shoulder hinge being so tight, which isn’t typically an area of great concern. It thankfully popped right back on, but it’s become a chronic issue where anytime I try to move a shoulder it will pop off if I’m not mindful of how easy it is to do. I also have an issue with Rocksteady’s left knee. The peg that holds the leg together above the knee looks like it went in at an angle and doesn’t go straight through. There’s more separation there as a result and might be contributing to some of my issues with standing the figure since I need to put the leg perfectly straight in order to hide some of the gap created above his kneecap. It’s not super obvious, but it is obvious enough that it bothers me and I do worry about the joint eventually falling apart.

Obviously, the rabbit one is the best one.

Since these guys are based on one boss battle in the SNES game, it’s probably not a huge surprise that they don’t come with much in the way of accessories. Both only used a single weapon each in the game: a sword for Rocksteady and a whip for Bebop. The sword looks fine. It’s a long, skinny, thing with some pixel deco applied. Rocksteady though doesn’t have the right hinge in his hand to properly wield it, though it’s likely his sleeve would have interfered anyway. Bebop’s whip is very similar to the one that came with the Punk Frog Napolean. It’s soft plastic with a wire inside so you can bend and position it as you see fit. Because of that it doesn’t have much in the way of a deco on it, it’s just brown with a black handle, but it’s fine. In addition to the weapons, both figures come with three sets of hands: fists, gripping, and open “style pose” hands. These are the same as the other releases with the only difference being the lack of a trigger finger hand, which is understandable given the weapons loadout here.

Doing these comparisons has given me new appreciation for those oversized rabbit feet.

The Turtles in Time version of Bebop and Rocksteady is an okay release. NECA largely handled the look and presentation fine, which is what I assume most collectors are interested in. Anyone hoping for an improvement over the past figures will be let down and I do think NECA missed an opportunity to do just that. This is a fun, silly, version of the characters and the encounter in the game was one of the more memorable ones. It’s a big reason why the SNES version is superior to the arcade one which did not feature the two. Where the figures do come up short is in the articulation and some of the dated engineering. They’re just not fun toys to pose as a result. I suppose it’s a good thing they’re from a video game as most will probably set them in a pose similar to their default sprite and let it be. I do think it’s silly that NECA didn’t at least update the hips. They already have the upper leg pieces from the Triceratons, but they might have needed to do a new crotch piece since that figure was equipped for a tail. Still, Bebop and Rocksteady figure to be among the most popular characters in the line and are a candidate for a re-release so why not re-configure the hips for such?

That’s a lot for the turtles to deal with, but there could always be more.

This two-pack figures to be the last release in the Turtles in Time line for at least a little while. NECA is still planning on releasing a color variation on the Foot Soldier, but no solicitation has been made available and I’m not sure if that release is from Turtles in Time or the original arcade game (chances are, it works for both). There’s also a two-pack (I think) planned based on the first arcade game featuring Traag and Granitor. It was shown long ago at Toy Fair, but it was during NECA’s negotiations with Viacom to bring a cartoon line to retail and once that was secured they basically abandoned the idea of doing the rock soldiers. Since they’ve done them for the toon line, it’s not a huge surprise they’re going back to them in 2022. Like the Foot though, no solicitation has gone out yet so who knows if they’ll actually be released in 2022 (NECA is planning on doing more Mirage Studios inspired figures which is effectively taking the place of the Turtles in Time subline) or if there’s any room on the release calendar. If this is it for Turtles in Time, NECA has definitely given collectors enough for a worthwhile display. They could always come back with Krang or the duo Bebop and Rocksteady took the place of in the SNES version of the game, Tokka and Rahzar, or even Metalhead. It’s easy money to just repaint existing figures with a video game look, so it definitely wouldn’t surprise me to see the line make a comeback some day.


Super7 TMNT Ultimates! Rocksteady

Bebop’s got a buddy.

We saved the big boy for last! The lone villain of wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! line is the mutant rhino, Rocksteady. He follows in the footsteps of the monstrous Bebop who was released in wave 2 and is the crown jewel of the young line for many collectors so far. Rocksteady follows a similar path as he too has seen an upscaling in his size. Unlike Bebop, who’s original figure was squat and thus should have been taller, Rocksteady was not. His Playmates figure, which this figure is based on, was pretty much straight up and down so had Super7 wanted to make him shorter they had a reason to, but I am glad they decided against doing so.

That can’t be a very comfortable way to travel.

Rocksteady arrives in the purple slipcase cover that all of the villains get to wear. If you really like this package soak it in now, because there is no villain planned for wave 4. Now, I didn’t really talk about the packaging in my reviews of Michelangelo and Metalhead because it’s the same as all of the figures in the Ultimates! line, which is to say it’s quite nice, but a tad excessive. Rocksteady is worth pointing out though because he looks pretty ridiculous, in a good way, in box. And that’s because his head is so massive that he needed to be packaged looking over his should in order to fit in the box. His profile is roughly 3 inches long and it certainly is an eye catcher. When looking at him in box, I was a little concerned that Super7 may have gone overboard with his head, but once I got him out of the box and looking straight ahead I found my concerns were baseless.

His ENT doctor either loves or hates him.
The dermatologist definitely isn’t a fan.

Rocksteady is a big boy. That’s the main takeaway anyone is going to have when handling this guy. He stands at about 8″ tall and certainly commands respect with his impressive stature. The body is basically the exact same as the vintage Rocksteady this figure is based on, only with the details embellished. His skin has a texture to it that adds a bit of realism to this guy. All of the warts and scars are still in place, except now they’re either fully painted or Super7’s black wash they added to the figure really brings them out. His black tank top also has some added texture to it and the camo on his otherwise brown pants is plentiful. Unlike Bebop, he does not feature a tail, but neither did the original figure. He has his helmet, which is non-removable, and still sports the same, stoic, expression as the old toy. The paint on his eyes is nice and glossy giving it a natural sheen that really adds a lifelike quality to this guy. He’s easily the most “alive” of any of the figures in this line so far and it’s a testament to the quality of both the sculpt and paint.

That’s quite a profile.

In terms of articulation, Rocksteady is quite a bit like his mate, Bebop. The head can rotate and pivot a bit and has a decent amount of range looking up, but almost none looking down. Normally, that’s not something that bothers me, but with a figure who towers over the others, it would have been nice to see him able to look down more. At the shoulders, he has ball-hinges that are at a good tolerance. He can lift his arms out to the side and rotate all around. There’s no biceps swivel, but he does have a swivel and single hinge at the elbow to make up for it. Like the other figures in the line, he can’t quite achieve a 90 degree bend at the elbow, but he gets closer than the turtles at least. There’s no articulation in the torso, but he does have a waist twist. The belt is permanently affixed to him so there’s no fear of losing it this time, which is nice. At the legs, we have ball joints that let him kick forward and back a generous amount and he can basically do a split too. There are thigh swivels below it and one arrived stuck on my figure. A quick twist though was all it took to free it up, so crisis averted. At the knee is another swivel and a single hinge that gets him to about 90 degrees. There’s a boot cut below that, and at the ankle there’s only a rocker joint because of the way his boot cuffs are sculpted, so no hinge there.

Well, hello little buddy!
The new model isn’t as proficient a nose-picker as the original.

Rocksteady moves well enough. With Bebop, I felt he really could have used a diaphragm joint, but with Rocksteady the need is less since he has a shirt. They could have attempted to make the shirt an overlay, but that usually negates articulation in that kind of joint anyway. Where Super7 definitely missed an opportunity is at the jaw. A hinged jaw would have really added some personality to this guy. My biggest complaint with Bebop and Rocksteady is that they’re so stoic looking to the point of coming across as passive. Neither looks ready to obliterate a turtle. With Bebop, a hinged jaw would have been harder to do without harming the aesthetic, but with Rocksteady his lower jaw is a separate piece already. It’s just glued on. Why not slip a hinge in there? Plenty of companies have proven at this point that you can do it and hide it extremely well. The seam is already there!

At least he’s got a knife for those hard-to-reach places!

Considering this guy contains a lot of plastic, it would seem Super7 had to pair back the accessories a bit even when compared with Bebop. Rocksteady comes with a pair of gripping hands in the box and he has a second pair of fists. I really miss some kind of style pose hands with this guy and I would have taken those over fists, for sure. In terms of weapons, he has his trusty Retro-Mutagen Gun which is basically a scoped rife of some kind. In what has become an unfortunate trend with this line, there’s virtually no paint on the gun. Super7 gave it a graphite finish, which distinguishes it slightly from the weapon sprue version also included, but it’s still just a big, gray, gun. There isn’t even a dab of blue or white paint on the scope lens, which is unfortunate. Rocksteady also has his knife, which would look huge in the hands of most, but looks a lot smaller in Rocksteady’s hands. It’s bigger than Bebop’s though so it still looks fearsome. The blade is also painted silver, thankfully. His manhole cover shield, unfortunately, did not receive an upscaling. As was the case with Bebop’s trashcan lid, it looks pretty silly in Rocksteady’s hands and it’s a pain to fit into them because it uses the same backing as Bebop’s trashcan. It’s at least bigger than the vintage one, which basically takes up the smaller “disc” inside it, unlike Bebop’s which somehow turned out smaller. Lastly, Rocksteady has a trio of grenades to wield. Much to my surprise, they’re different form the ones that came with Metalhead. These ones have some silver paint on the metallic portions and look a whole lot better as a result. His belt also has a lip on the rear part of it so you can stick the knife in there if you want or clip the grenades in as well. I love weapon storage on figures! This is also good because he doesn’t really hold the grenades that well. You basically have to just kind of position them on the openings of his gripping hands and hope for the best.

You would think that’s Bebop’s shield by looking at this picture, but it’s not.
From the front, the shield looks like the vintage model, but it’s easily the dud of the accessories since it’s too hard to hold and it lacks paint.

It’s a solid assortment for Rocksteady, but the big omission is obviously a second head. Bebop got one, but it was the same sculpt just with a different deco. Rocksteady didn’t need one in that sense, but I still wish he had an alternate portrait like the turtles. I just wish Super7 viewed that as a feature of this line and not one reserved for the turtles alone. It looks like some of the upcoming non-turtles will get that though, like Mondo Gecko and Ray Fillet, but it’s too late for Rocksteady. Again, a hinged jaw would have accomplished the same for me. And I already mentioned my disappointment at the hand allotment. Especially considering he can’t really hold his grenades in a natural manner. Just one, open, hand would have been fine, but oh well.

Bebop’s got his buddy.

Rocksteady ends up being a lot like Bebop, and that makes perfect sense. The issues I had with Bebop are present with Rocksteady, but so are all of the things I liked. Rocksteady relies on his size and impressive sculpt to get attention and he does a great job at that. Where he stumbles is just in how passive he looks in basically any pose. A jaw hinge, style pose hands, or an alternate portrait would have solved that issue while retaining the look of the vintage toy for those who want it. Super7 could have even looked to some vintage versions of Rocksteady that they’ll likely never reproduce to find an alternate portrait like Mutations Rocksteady or the kickboxer Rocksteady. It’s just enough of an issue, for me, to view this as a very good figure that could have been truly special.

It’s shell-shocking time!
It can’t be undersold how big these dudes are.

I am happy with Rocksteady and very happy to pair him with Bebop. They go together like peanut butter and jelly, and even though I was able to pass on Shredder, there was no way I could pass on Rocksteady after getting Bebop. I love his size and I love the paintjob he was given. I do still prefer Bebop to Rocksteady, but that has little to do with how the Rocksteady figure turned out and everything to do with how much fun the design on Bebop is. The red vest, skeleton turtle shoulder pads, high top sneakers – he’s just a product of his era. By comparison, Rocksteady is the no nonsense soldier just hear to blast turtles and maybe get paid. He’s not the dimwit he was in the cartoon, but he’s also not a genius either. He’s just a soldier who wants to pulverize some turtles, and he looks like he could!

Lets bring Baxter in, since I so often leave him out of these group shots.

That is going to do it for me with wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! collection. I decided to pass on the fourth figure, April O’Neil, as I never liked the look of the figure she’s based on and I felt no attachment to the Super7 offering as a result. As of right now, the fourth wave for the line is aiming for a December release. They’re scheduled to leave the factory by the end of September and Super7 is asking people to plan for a 60 day transit given the global shipping crisis. Considering they’re going to come in around December, things could get even more backed up given the holiday shopping season will be well underway. Hopefully, the wave reaches us in 2021, but whenever it gets here, I’ll have some thoughts to share on two of the figures: Donatello and Muckman. Until then, the other turtles are just going to have to make do as a trio. At least they have a party robot to keep them company.

It’s a minor miracle my Mutations Rocksteady survived the great purge of 1998. The only other TMNT toys from that era I have are the original ’88 figures and the movie ones.

Super7 TMNT Ultimates! Bebop

He don’t get mad, he gets stabby!

This is a big figure. That’s the take-away and the thing any reviewer has to mention when reviewing Super7’s take on the classic warthog from Playmates. Back in ’88, Bebop was bigger than the turtles, but he was also really hunched over to the point where it was like his neck was coming out of his chest. This made sure the figure would fit on the blister card and not break the mold of a line that was just starting out and probably needed to keep costs down as much as possible. With Super7’s line of Ultimates! based on the Teenage Mutant Ninja Turtles, no such compromise needed to be made. Bebop can be his big, beefy, self and it’s quite a sight to see.

I won’t make you wait for the big comparison shot with the turtles in this line.

The turtles in this line come in at 6″ in height. It’s a 7″ scale line so the turtles are a bit on the short side in this universe. Bebop is definitely the opposite as he comes in at 8″ at the top of his mohawk. More so than the height though is the fact that this guy is chunky! Just picking up the box after handling the Leonardo one drove the point home that there was a lot more plastic in this package than before. It’s a bit awe inspiring to behold this figure as it just so fundamentally changes how one views the character.

It only took the better part of 30 years, but Bebop finally has something he can call a logo all to himself.

Bebop comes packaged in the same window box style we’ve seen with the other releases. Even though he’s much larger than what’s been released so far, he still fits into the same sized box, though he certainly takes up more room in the window. The slipcover that goes over his box is purple, as all of the villains are, and features a Bebop face on a manhole cover on the front with drill bits on either side of his head. It’s a small thing, but I love how each character gets their own logo of sorts for this line.

That’s a tight fit.

This Bebop is, like the other figures in this line, a throwback to the old Playmates toy released in 1988. He’s very similar in terms of sculpting, even though he looks quite different at first glance. That’s due to that old figure having so many sculpted details that were left unpainted. Some may see the knee brace on this figure and struggle to remember if the vintage one had that. And it did, as it did the turtle skeletons and stich pattern pants. By far the biggest benefit to this new scale and approach is Bebop’s red, leather, vest. The texture and the saturation of the paint is just exquisite. It might sound ridiculous, but it was how this jacket looked in promotional shots that got me to buy into this figure. It’s a separate piece of soft plastic that fits over the torso which just adds nice depth to the figure. Especially considering a lot of the other effects are sculpted into the main body. The necklace, bracelets, belt – that’s all sculpted which is in contrast to the more recent NECA offering which went with chains for the belt and bracelet. It gives this figure a bit of a juxtaposition in terms of the presentation as the separate pieces (jacket, shoulder pads) really bring this guy to life while the sculpted-in parts preserve the toy aesthetic of the original.

I don’t know if it sounds stupid, but I’m obsessed with how good this jacket turned out.

The paint job on Bebop also walks that line a bit. There’s a lot of pink utilized on his snout and the underside of his neck. The original figure did feature a pink tint as well, though not to this extent. If it’s too much for you, Super7 did include a second head which is the same as the default one, but without the pink air -brushed on. The hair, shells, and shoes look terrific with their paint app, while the chain bracelet came out a bit chunky. We should probably see some of his flesh through the chains, but it’s just solid gray. The arms and the main body of the figure are just brown plastic and he does have a bit of a shine to him. He’s just so big that when you have something that’s low detail like his arms it really stands out. Maybe a wash or some fur sculpted into him would have improved this. His old, purple, mohawk is now more of a hot pink and it looks like they failed to paint the elastic at the end of his ponytail. It’s not a big deal, but again, with such a big figure everything stands out.

I think this drill gun showed up in the cartoon and it fired a laser, in case you thought it was just a power drill. That would explain why it has a scope on it.

In spite of those critiques, I will say the overall sculpt and look of Bebop is pretty fantastic. If you prefer your Bebop to look more like the old toy and less like the cartoon then this is going to make you happy. As a kid, I was the opposite as I wanted Bebop and especially Rocksteady to look like the characters I saw on TV every day. And yet, I am floored by this sculpt and am completely smitten. It’s just so demonstrably different from the NECA offering that I don’t even think they’re comparable. The NECA Bebop is my favorite figure in that line because they so perfectly nailed the aesthetic of that cartoon. And this one is terrific because he’s just not that character. This is a more monstrous Bebop. I assume if he were in a cartoon he wouldn’t be as dim as the one we got. He’d actually be something to fear rather than laugh at.

It’s a lot easier to put him in a “knife toss” pose than a conventional knife pose given how tight those gripping hands are.
The rare two-headed warthog.

A big figure like this presents some opportunity for articulation. Even though he’s a brute, he still needs to move. Bebop’s head is on a big ball peg. I was worried it would be hard to remove, but it actually pops off pretty easily. He can look up, down, tilt, and swivel. It’s a lot better than expected and also plenty sturdy. The shoulders are just ball-hinges and those big shoulder pads will limit how high his arms can come up. They’re also pretty tight, but that’s good for a big figure and the bonus of him being big is he at least feels less fragile. He has a hinge at the elbow and his arm also swivels there. The wrists swivel and have big, horizontal, hinges in them. Like the head, they’re surprisingly easy to pop on and off. There is a waist swivel, but it’s just a swivel and there’s no other torso articulation. The thighs are on ball-joints and they can swivel there. The knees are single-jointed and the right leg can swivel at the knee. The left cannot and that’s because he has that big knee brace and it’s pretty cool that Super7 respected that brace and didn’t just ignore it. He can also swivel above the ankle, below the cuffs of his pants, so the knee swivel isn’t missed. The ankles are hinged and can also rock side-to-side. Lastly, Bebop’s tail is now articulated. It’s just a swivel, but it’s cool to be able to position it a bit now.

The second head basically just omits the pink wash on the snout.
A close-up of the alt head.

Bebop’s articulation is just okay. The range of motion at the elbows and shoulders isn’t very good. You can argue it doesn’t need to be great, but it’s disappointing. More disappointing though is the lack of something in the torso. He really would benefit from a diaphragm joint that would allow him to twist a little and tilt. The articulation just makes him quite static. He really needs his size to command attention on your shelf because his posing just isn’t going to do it. What also works against him is his very neutral expression. It’s accurate to the vintage toy, but there’s just no personality there. Bebop relies on his attire and the fact that he’s a big, ugly, warthog to form an identity. It makes the second head feel like a wasted opportunity as since it’s just the same head, but with less paint, it took away a chance for Super7 to create something more expressive as it’s been able to do with Leo and Raph. Imagine a Bebop with a snarling mouth or even a hinged jaw, that really could have taken this one to another level.

As you can see, Bebop may have increased in size, but his accessories have not.

Somewhat playing into the nonchalent posing of Bebop are his accessories. He’s a lot of plastic and his tooling is unique. Maybe some of this will work for Rocksteady, but I am assuming Bebop is a high cost figure when compared with Leonardo. That probably plays a role in his accessories, which are limited. He comes with just one extra pair of hands and they’re fists. His standard gripping hands are so close to fists that these just feel like a waste. I would have much preferred a style posed hand in place of fists. Bebop also has his drill gun which is almost comically small in his massive hands. Super7 should have probably considered upscaling the gun to go with the figure, but instead, it’s actually a little smaller than the vintage one which makes no sense. The trash can lid is the exact same size and getting him to properly hold it is nearly impossible. His hands are super stiff and I had to heat them to get them to bend a little to try and force that handle into his hand. At best, I basically just got it to hook on his thumb. It’s so small though that it looks stupid. His knife is his best accessory. It’s a little tough getting it into those tight, gripping, hands of his, but once there it looks fine. It does make me wish they added a sheath for it on his belt though for storage. Or if he had an actual belt we could have slipped it behind that. Oh well. Like the turtles, there’s also a set of unpainted weapons on a sprue. Bebop’s are gray and I don’t know why you’d ever want them, but they’re there if you do.

The pink on the new figure is definitely a lot more pronounced than it was on the vintage figure.

Super7’s take on Bebop is both incredibly impressive and also a bit disappointing all at the same time. It averages out to a really good release though because what’s most important are the overall aesthetics of the figure, and that’s the part Super7 handled the best. The only reason to not like it is if you disliked the Playmates figure, and if that’s the case, why would you buy this? I suspect those who just want this line to match the vintage one piece for piece are very happy. I’m more of the type that wants Super7 to key in on the nostalgia, but also improve things where possible. I accept that they have a different philosophy when it comes to articulation too, as I know they dislike double elbows and probably aren’t fans of torso joints either. I’ll continue to call out where I think those joints make sense though, and maybe one day they’ll come around.

Here’s the one for folks who like to put Super7 against NECA. I love both of these figures for different reasons.

Bebop is a tremendously fun figure, and you still have a shot at getting him. Super7’s Ultimates! line is a made-to-order line, but retailers are free to order as many as they want and sell them and he’s still available in some places. The MSRP is $45, but you’ll probably have to pay a small markup at this point. And it’s small compared with what this figure will fetch going forward so if you want him, grab him. He’s the last of Wave 2 that I’ll be reviewing as I just wasn’t feeling Shredder or Mutagen Man, but when Wave 3 drops I’ll have at least 3 reviews coming your way so there’s something to look forward to!

Good luck, boys! This isn’t the moron you’re used to!