Category Archives: Television

Batman: The Animated Series – “Heart of Steel: Part II”

Heart_of_Steel_Part_II_Title_CardEpisode Number:  39

Original Air Date:  November 17, 1992

Directed by:  Kevin Altieri

Written by:  Brynne Stephens

First Appearance(s):  None

 

When we last saw our hero, Batman was being attacked by his own Batcave after it had been hacked by Randa Duane and H.A.R.D.A.C. The situation seemed some-what dire when the previous episode ended, but I mean come on, there’s no way Batman is being done in by his own devices. He extricates himself and gets the Batcave back under his control without too much fuss, and immediately his attention turns to Duane who is no where to be found. He had left her in the mansion alone and she works for a man who creates robots, and Batman is smart enough to realize the sabotage at his own home and her profession probably overlap.

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Barbara gets to play detective in this one.

Meanwhile, Karl Possum (William Sanderson) is feeling some heat from the police and decides to have second thoughts about how much free will he programmed H.A.R.D.A.C. to possess. When he says this out-loud and starts to fiddle with the super computer’s innards, H.A.R.D.A.C. (Jeff Bennett) decides he’s not onboard with this and Rossum is soon incapacitated. This is the beginning of H.A.R.D.A.C.’s next phase as he communicates wth the imposter Commissioner Gordon about taking out Bruce Wayne. He also deploys a copy, which the show canon refers to as a duplicant, of Mayor Hill (Lloyd Bochner) who brazenly marches into the real mayor’s office to take his place.

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Bullock’s been working out.

Caught up in all of this is Barbara Gordon (Melissa Gilbert). She knows something is up with her dad, and Detective Bullock (Robert Costanzo) gave her a tip about Rossum. Barbara does what I assume most people would want to do in this world when they have a problem, but maybe don’t have the means – she calls Batman. Activating the signal on the roof of Gotham PD summons the caped crusader who is surprised to find it’s the younger Gordon who called him this time. He’s concerned about what’s been going on in Gotham, but before they can get too into detail they’re confronted by Bullock. Now, Batman and Bullock have not had a particularly warm relationship in this show. Bullock is openly hostile towards Batman, probably some-what because he’s jealous of the fact that Batman gets to operate outside that pesky thing called “The Law” while he’s held to a higher standard. He also just plain doesn’t trust a guy in a mask, and who can blame him? Even though the two share no love for each other, they’ve worked together in the past and have never really appeared close to coming to blows or anything.

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It’s crazy what we look like on the inside.

That has all changed. Bullock approaches Batman this evening with the aim of instigating a fight. He’s ready to go, and much to Batman’s surprise, he’s pretty damn powerful. Batman is reluctant to fight at first, but is forced to defend himself. With a little help from Barbara, Batman is able to toss Bullock into the Bat-Signal which brings the fight to an end. Since this is a cartoon, tossing a body into anything electrical means it gets lit-up in a blaze of electricity! When this occurs, Bullock’s skin hardens and falls away revealing an android body underneath. In a move right out of a sci-fi movie, the robot crawls towards Batman fighting until the very end, forcing Batman to cut its head off with a shuriken. Seeing the imposter Bullock is enough evidence for Barbara to make the assumption that her father has been replaced with a robot as well. Batman, of course, knows what’s going on now and advises Barbara to go stay with a friend. She grabs his cape and tries to pull a power-move in announcing she’s coming with him, but Batman is having none of it.

Bruce Wayne has an appointment at some sort of rich person’s social club. He arrives and is greeted by Mayor Hill who possesses some tell-tale glowing red eyes, along with everyone else at the club. Randa Duane (Leslie Easterbrook) shows up with her little stun gun and tries to take out Bruce, who is able to get away and jumps into an elevator – a handy place for a quick costume change. Other robots pursue and pry the door open, but Batman is gone. He snuck out the top of the elevator car and cuts the cables, sending the robots to a smashing end.

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Robots are kind of goofy.

Barbara, not willing to take Batman’s advice, shows up at Cybertron’s lab and is able to cleverly sneak in past security. Unfortunately for her, she couldn’t have anticipated that basically everything in the lab is a robot, and a wastebasket takes notice of her intrusion, sprouts legs, and begins to follow her. Before she finds anything juicy, the robot transforms into a more humanoid machine and subdues her. Rossum and Duane then confront her and give her the cliche line of “You’ll be joining your father soon.”

Batman is also snooping around Cybertron and slips inside the building. H.A.R.D.A.C. has been waiting for him though so there’s no sneaking for The Dark Knight this evening as some robot security robots pounce on him. He battles his way to the main lab where the massive H.A.R.D.A.C. is stored only to find that Barbara is the latest person to be captured by the super computer. Even though H.A.R.D.A.C. is not human, it demonstrates it’s still susceptible to pride and gleefully boasts (well, as gleeful as an emotionless robot can) about his grand plan to replace humanity with robots. Humanity is imperfect, and in H.A.R.D.A.C.’s estimation robots are superior because they don’t make mistakes. This idea was implanted in him by Rossum, who first created robots as a result of losing his daughter in a car accident. He felt he could improve upon humanity for some actions, but H.A.R.D.A.C. is taking that premise many steps forward. In some respects, it’s not really any different from our society’s own desire for self-driving vehicles.

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I’m pretty sure there’s a rule in entertainment that if you have humanoid robots you must include a shot where one loses half its face.

H.A.R.D.A.C. may be willing to replace humanity, but for some reason he’s not willing to destroy it. It reveals that the individuals who have been replaced are still alive, being kept in a sort of suspended animation floating in some water tank (why is it always a water tank?). Seeing the captives springs Batman into action, and he’s able to smash the tank freeing the likes of Gordon, Bullock, Hill, and the real Rossum. Batman is forced into conflict with the various robots while Barbara and the others try and escape. Rossum knows the ins and outs of his own lab and is able to lead everyone out, but when Batman doesn’t soon follow, Barbara races back in to help.

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Batman’s going to need some help here, and that lazy, good-for-nothing, ward of his is no where to be found.

Batman is forced into a fight with Randa, and it’s finally confirmed that she too is a robot. Batman is able to maneuver her under an elevator, which drops down and crushes her (kind of odd that they used the same method of an elevator crushing robots more than once). Batman is a little worse for ware following the fight, but Barbara shows up to aid him in getting out. H.A.R.D.A.C., feeling it has no other alternative, initiates a self-destruct mechanism to kill Batman and Barbara, but of course they make it out.

Following their escape, Barbara and her dad get to have a proper reunion while Rossum laments his role in all that happened. A surprisingly cheerful Mayor Hill comforts him and lets him know the resulting investigation will almost certainly clear him of any real wrong-doing (good luck dodging lawsuits, though). The usual “let’s go home,” line is uttered and the camera gets ready to pan out. Commissioner Gordon remarks he’s getting too old for this line of work, while Barbara says she enjoyed herself tonight. She might as well have winked at the camera after that one.

“Heart of Steel – Part II” does a good job of building off of the first episode in a satisfying way. The two-parters have demonstrated a strong ability to setup a story with a very methodical first half, but sometimes the second doesn’t really deliver. This one does as it relies a lot on action sequences. It saves answering the questions raised in Part I almost entirely for this second act, even though some of the questions had fairly obvious answers. It’s still satisfying though, and the writers and animators seem to have a lot of fun with giving Batman robotic enemies to destroy. Since they’re not living, Batman gets to act a bit more ruthlessly and does things he normally would not do, similar to the Captain Clown fight from way back in episode 4. Most importantly, the episode foreshadows the vigilante Barbara Gordon will become. It’s a far more satisfying way of introducing the character rather than immediately jumping to the Batgirl plot. The groundwork has been laid, so it will have more weight behind it when the change inevitably does come. The Barbara character is also handled exceptionally well. She’s smart and crafty and doesn’t pull-off anything in this episode that feels far-fetched. She comes off as natural and genuine and viewers likely wanted more of her following the events of this episode.

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And everybody’s happy in the end.

The episode is obviously influenced by films like The Terminator, as Terminator II was pretty popular around this time. The duplicants, which share a nod to Blade Runner’s replicants, function very similarly to the Terminators from that franchise with the only thing missing being time travel. H.A.R.D.A.C. is basically Skynet, a sophisticated A.I. gone rogue, with a logical motivation. It could have felt out of place in a Batman story, but the writers made it work. And if you enjoyed H.A.R.D.A.C. then I am happy to report that it will make one more appearance in the series before all is said and done.

“Heart of Steel” is a dark-horse contender for best two-parter in the show’s history. It moves along at a good clip and contains a fun, and interesting story. Perhaps it’s not all that unique given the obvious nods to other popular franchises, but the story is executed in a manner that feels fresh and is ultimately rewarding. The introduction of Barbara Gordon is icing on the cake. I am not much of a fan of Batgirl (or Robin, for that matter), but this episode at least makes me forget that. I don’t know if I’ll feel that way when Batgirl ultimately does show up, but for now I am not down on the character. I like that the show was willing to give Karl Rossum a tragic motivation for his inventions in the death of his daughter. It’s a plot device that works, I only wish they had delved into it a bit more, but maybe they felt that would be too heavy for a kid’s show. There are some moments of obvious corn. The resolution for the episode feels abrupt and a tad lazy given the bow put on everything. It also doesn’t make much sense for H.A.R.D.A.C. to have kept his captives alive, but I understand they don’t want to off a whole chunk of the supporting cast. And I’m still shocked that Batman defeating robots with an elevator on multiple occasions in this one episode made it past the storyboard stage. The short-comings are forgivable though and I can safely recommend “Heart of Steel” as a two-part episode that is very much worth watching.


Dragon Ball Z Movie Mondays!

2VMZ1zRFPnUQtQp5K4WRXvDYBjhWhen I first started this blog back in 2011, I just wrote whenever I felt like it. I was a bachelor at the time with no significant other so you would be safe to assume that I had a lot of free time on my hands. Despite that though, I didn’t post a ton here. I felt like if I could do one post per week I was doing pretty well, and then I think that slid to twice per month. That’s not a lot of content, but I’ve also never blogged here for any reason other than pleasure so it’s not as if I really felt like I needed to do more. By and large, it doesn’t matter to me how many people read or follow what I do here, I just do it because it’s kind of fun to talk to myself via blogging and it’s rewarding to see my thoughts preserved. I love and appreciate any attention I get from subscribed readers and commenters, but I’d probably keep posting even if no one read at all.

I’ve found over the years though that creating goals for myself in relation to this blog is what gets me to actually write. And the more I write, the more rewarded I feel. Doing annual Christmas posts gives me a goal and something to work towards and starting the feature on Batman: The Animated Series last year gave me a goal to keep up with throughout the whole year (as well as provided me a good reason to revisit an old cartoon I enjoy). Since starting that I’ve been in search of another goal. Writing about Batman constantly does get a bit old, which is why it’s probably a good thing I at least limited myself to one a week. If you like that feature though, don’t worry, it’s not going anywhere and I’m as committed to it now as I was when it started, but I am posting today to announce my next little project:  the movies of Dragon Ball Z!

As a smaller project than Batman, blogging about the 13 theatrically released Dragon Ball Z movies accomplishes similar goals, just on a smaller scale. I’ve wanted to revisit the movies for a long time, and a few I’ve actually never seen. They’re quite affordable on DVD, and since there are only 13 it makes for a nice summer time feature. Which is why every Monday this summer I’ll post a review/synopsis of each of the 13 original DBZ movies. Now you may be thinking to yourself, “What about the other two movies released in the last few years?” Well, I already did reviews for them, and if you want to check out my thoughts for Battle of Gods or Resurrection ‘F’ you can do so. Even though they are branded as Dragon Ball Z films, they’re actually part of Dragon Ball Super, but I suppose it’s all the same anyways.

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Most of the movies can be purchased in multi-pack DVDs or as two-part Blu Rays.

The original 13 films were produced and created by Toei without input from series creator Akira Toriyama. They’re supplemental stories to the overall narrative of the Dragon Ball Z story. They all have an obvious, general time in which they take place relative to the story, but almost none of them could actually exist in the main story for the simple reason that it doesn’t contain room for them. Movie 3 for instance, The Tree of Might, obviously takes place around the time that Goku fought Vegeta because of how powered-up Goku is, but Goku spent that time either in a hospital bed or in a spaceship heading for Planet Namek so the events of that movie could not have possibly occurred in the same universe. And that’s fine, why should it have to? These movies are just for fun and not intended to intrude upon the actual Dragon Ball Z plot. The sooner you’re able to get past that the sooner you can start enjoying them for what they are.

For my reviews, I’ll be going in chronological order and using the English release titles and character names for simplicity’s sake. These movies are all available both dubbed and subtitled so you can enjoy them however you wish, it makes little difference. They’re mostly extended fight scenes with minimal plot developments rendering the non-visual aspects of each film kind of moot. That’s not to say that some aren’t better than others. For the most part, the films all seem to try and take some aspect of the main series, like Goku unlocking the ability to turn Super Saiyan, and truncating that story into a 45 minute movie. Most of the films are under an hour with the longest only lasting 72 minutes, so there’s not a lot of room for complicated narratives. I mostly want my posts to be spoiler-free reviews, but I found my main point of criticism is often in how the film’s choose to wrap-up the story and they’ve turned into more of a discussion/analysis than a true review. I don’t really think there’s much to spoil in these movies, since often the cover art or title gives away most of the plot and each film needs to reset the status quo at the end. I’ll still try my best to avoid them though and warn those who haven’t watched these movies ahead of time if I’m about to spoil something major.

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Since the movies are non-canon, you’ll sometimes get to see match-ups that you would have never seen in the main series, like Trunks vs. Tien.

If you haven’t seen all of them though then I encourage you to watch along with me as I go. Dragon Ball Z is largely an imperfect series, but it’s also inherently fun. Because of the wish-fulfilling Dragon Balls, the stakes are often pretty low even when they seem vast and the movies are full of plenty of humorous moments as well. They’re often a place for the underused characters, especially Oolong, to have a little moment to themselves which is often quite nice. The super-powered Saiyans seem to soak up a lot of the attention in the series, and they do in the movies too, but it’s easy to forget that the franchise boasts some pretty entertaining supporting characters as well. If this all sounds like fun to you, then check back this Monday for our very first movie – Dead Zone! And if you’re seeing this for the very first time and I’m well into the series, use the drop-down menu to your right to find all of the Dragon Ball Z movie reviews in one handy place. And if you love Dragon Ball, but don’t care for the movies so much, well good news because I have a few other posts on the way concerning the subject. I hope to see you Monday!


Batman: The Animated Series – “Heart of Steel: Part I”

Heart_of_Steel_Part_IEpisode Number:  38

Original Air Date:  November 16, 1992

Directed by:  Kevin Altieri

Written by:  Brynne Stephens

First Appearance(s):  Barbara Gordon, Karl Rossum, H.A.R.D.A.C.

 

There’s quite a bit to unpack in this one, which may seem odd since this is an episode that does not feature a “name” villain. Debuting in this episode is H.A.R.D.A.C. (Jeff Bennett), a clear nod to HAL2000 from 2001:  A Space Odyssey who’s existence in this cartoon probably owes a lot to James Cameron’s Terminator franchise which was red hot in ’92. H.A.R.D.A.C., which stands for Holographic Analytical Reciprocating Digital Computer, is basically an A.I. like Skynet capable of integrating with the machines around it, as well as able to construct robots that resemble humans. H.A.R.D.A.C. will obviously appear in the second part of this two-part story and will also make another appearance in the series, but the big debut this week is none other than the someday Batgirl, Barbara Gordon (Melissa Gilbert). Up until this point, we have seen nothing of Commissioner Gordon’s home-life, but anyone who grew up with the comics or watched the 60’s television series knew that Gordon had a daughter named Barbara and she is Batgirl. What we don’t know about this version of Barbara is where she is at currently in her life. We also don’t know anything about her mother, but it would seem Gordon is a single father and I honestly can’t recall if that’s ever addressed in a future episode. The episode is also written by Brynne Stephens, who now goes by Brynne Chandler and at one point as Brynne Chandler Reaves. You may recognize that surname if you’ve been paying attention to the writing credits in this show as her former husband, Michael Reaves, is also a writer for this show. Stephens is interesting because she was given the role of basically being the Barbara Gordon writer as she is the main writer for all of her appearances. They must have felt she had a good grasp on the character, and maybe the show runners were just smart enough to realize it’s a good idea to have a woman write their most important female character. In addition to her credits here, she also contributed to some other stellar (and admittedly some not so stellar) shows like Gargoyles and Teenage Mutant Ninja Turtles (the good episodes, trust me).

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Meet the newest addition to Batman’s rogues gallery:  Briefcase Robot!

The episode opens at Wayne Enterprises. A blond woman in a white dress is shown walking in from behind and starts chatting with the officer at the security desk. She places a briefcase on the floor and just walks out. Now, if this was done in 2018 security would likely notice it and call in a bomb squad, but in 1992 they probably would just consider it a lost item. That night, the briefcase reveals itself as some kind of a robot by sprouting legs and producing a little camera that kind of looks like an eyeball. It sneaks into a restricted area and produces a laser to cut its way into a safe to vacuum out what look like fairly large microchips. At the same time, Bruce Wayne is heading home and he needs security assistance to make sure he doesn’t trip the alarm as he leaves. As he’s being lead out, the alarm goes off and they see the odd device on a security camera. The guard ushers Wayne into a safe room and tells him to remain there, just to be safe, which of course Wayne has no intention of doing. He activates some sort of revolving corner in the room vanishing from sight.

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He really does have some wonderful toys.

As the little robot tries to escape, Batman emerges from an elevator armed with a trusty Batarang. Batman chases it to the rooftop where the robot fires off a rocket towards the beach. Apparently disabled, Batman retrieves a Bat-glider from a storage shed on the roof and takes off in the direction the rocket was fired. Meanwhile, the rocket touches down on the beach and the same woman from earlier is there to retrieve it. She picks up the stolen microchips and hops into a car with no traditional steering implements. She simply orders it “home” and the car obeys. Batman sees the vehicle speeding off from above. The woman notices, and the vehicle begins firing on Batman and strikes his glider knocking him from the sky.

Batman, failing to stop the thief, returns to the Batcave where Alfred is waiting. Some mechanical arms descend from the ceiling to hoist the battered Bat-Glider above for repairs. As Batman fiddles with it, Lucius Fox (Brock Peters) calls to inform him of what was stolen. The chips are apparently part of what Wayne Enterprises is referring to as wetware, a new advanced type of artificial intelligence. The good news though is that without the accompanying data files they’re useless, and the robot was not able to grab those from the mainframe.

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Bruce getting a little creepy with Barbara.

The next day, Wayne and Fox meet with the Gotham Police at Wayne Enterprises over the theft. Fox informs Bruce that a Cybertron Industries is a competitor in this field, and he thinks they’re the only ones who could possibly make use of the chips. He doesn’t accuse them of being behind it, but it’s enough of a lead that Batman wants to investigate. This is where Barbara also makes her debut as she comes into the room to check on her father, Commissioner Gordon. She just returned home from college, and Bruce sort of pokes fun at the beat-up old teddy bear in her purse. Apparently, her dad always brings it along when he picks her up from the airport. As everyone leaves, Barbara forgets the bear and Commissioner Gordon returns for it in kind of a cute, and humorous moment. The implication being he obviously has more of an attachment to his daughter’s childhood toy than she does.

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Randa Duane, who can blame Bruce for wanting to get to know her a little better?

It turns out, Wayne knows the founder of Cybertron, Karl Rossum (William Sanderson), who apparently taught Wayne about artificial intelligence. Bruce pays him a visit the and Rossum is happy to invite him into his laboratory to show him some of his work. He apparently knows about the break-in from the night before, but basically claims no knowledge of Wayne’s wetware seemingly because he wouldn’t need it. He then shows Bruce H.A.R.D.A.C., his newest A.I. which he seems to have high hopes for. He struggles to find the right words to explain how the colossal device functions, but they’re soon interrupted anyway by Rossum’s assistant who emerges from the machine. Clad all in a tight-fitting silver bodysuit, Wayne seems more than a little interested in Randa Duane (Leslie Easterbrook) and pulls the power move of asking her to dinner right in front of her boss (I mean, come on Bruce, you don’t know what her relationship is to Rossum) and she accepts.

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Judging by Rossum’s expression, it would appear he is not too thrilled with this development.

Satisfied with landing a hot date for the following night, Bruce departs and Duane returns to H.A.R.D.A.C. The A.I. is apparently sentient, and it scolds Duane for not getting it the information it needs to make use of the chips stolen the night before. At this point, Duane removes her hood to reveal herself as the blond woman who orchestrated the theft. She apologizes, as quick cuts to inside H.A.R.D.A.C. reveal he’s constructing a humanoid robot that is to aid them in securing whatever it is it seeks. There’s a bunch of smoke obscuring the robot’s face as it emerges from inside H.A.R.D.A.C., but Duane seems impressed.

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A couple of visitors at the Gordon residence.

We’re then taken to the Gordon residence, where Barbara is working on some homework on the floor while her father is reading the newspaper on the coach beside the grubby old teddy bear. When there’s a knock at the door, Jim goes to see who it is. When he opens the door he’s met by Duane and another individual who looks exactly like him. Duane hits him with some kind of stun-gun device, and soon Jim returns to the living room. Barbara, concerned by what she heard, asks him if he’s all right and he replies curtly that he’s fine. She notices he feels ice cold, and he continues to assure her he’s fine. Then he smacks the teddy bear to the floor and sits down on the couch to resume reading his paper. Barbara is shocked by this action, but says nothing.

The next day, Bruce is back in his office discussing new security measures with Fox when Randa Duane comes waltzing in. She’s clad in her white dress and pulls out a compact mirror to freshen up as Bruce and Fox continue their discussion. When they’re through, they all take their leave, but Randa leaves behind her compact. Just like the briefcase from before, it sprouts robotic appendages and a camera and starts messing around on Bruce’s computer.

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H.A.R.D.A.C. has a continued presence throughout the episode, even though it’s rarely on screen.

At Wayne Manor, Bruce and Randa are enjoying a meal by the fire. Bruce is awkwardly still dressed in a full suit as he lays on the floor with her. He receives a call from Fox about a break-in at Wayne Enterprises, and he leaves to go check it out telling Randa to just sit tight. Once he leaves, H.A.R.D.A.C. contacts Randa (apparently he can communicate directly with her like some sort of robot telepathy) to inform her that the files the little spy robot acquired were false. They deduce together the real files must be at Wayne’s residence some where. She assures her robot overlord that she’ll find them, as Alfred comes into the room with tea. She unleashes that same stun weapon that she used on Gordon on Alfred and begins her search. Wearing some high-tech looking goggles, Randa is able to find the entrance to the Batcave, and lets H.A.R.D.A.C. know about her amazing discovery.

Wayne and Fox check out the database to see what the robot stole, and Wayne then lets Fox know about the dummy files. He tells him he has the real ones at home, and then calls to check-in on Randa and Alfred. When there’s no answer he leaves immediately. When he arrives home he finds Alfred unconscious. He wakes him up and Alfred is confused by what he happened, apparently not remembering what Randa did to him. Bruce puts on his Batman costume and heads into the Batcave. He quickly realizes his computer system has been hacked as it starts going crazy. The mechanical arms that once held the Bat-glider drop from the ceiling, grabbing Batman by the shoulders and hauling him high into the ceiling as the episode fades to black with the ominous “To Be Continued” emblazoned on the screen.

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Well, that wasn’t supposed to happen.

“Heart of Steel:  Part I” follows the same general formula as the other Part Ones that we have seen so far. It’s very methodical with little action as the main players are all introduced, and since we’re dealing with a lot of new characters, there’s a lot of information to unload on the viewer. There’s a mysterious aura around Rossum and Duane, but a lot of the lingering questions are answered by the narrative, just not explicitly. We obviously know that Jim Gordon has been replaced by a robot, and since he’s ice cold and Wayne made the same observation about Randa, we know she must be a robot as well. What we don’t know is how Rossum fits into all of this. Is he an unwilling participant in the crimes of his A.I.? He seemed almost afraid of H.A.R.D.A.C. when describing it to Bruce, but it’s possible he’s up to something. I’ve, of course, seen Part II before, but I’m purposely writing this before re-watching it as I don’t remember a lot of what happens, just bits and pieces.

Our villains are pretty intriguing though. We don’t know what exactly it is that H.A.R.D.A.C. wants out of Wayne’s wetware. We also don’t know how the issue of robot Commissioner Gordon is going to play out. He hasn’t been called on yet, but he obviously serves a purpose. Barbara also knows that something is up, but we’re not sure what she is capable of. For all we know, she’s already Batgirl, but since we’ve never heard even a whisper about that character we can probably assume that isn’t the case.

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This scene probably bothered me more than it should.

There are some fun little trivia bits in this episode as well. Randa Duane seems to clearly be modeled after Marilyn Monroe, and considering she was likely built by a middle-aged man in 1992, I suppose it’s not a surprise he would want to model her after the actress. Karl Rossum also has a lot built into his simple name. He’s likely a combination of Karl Capek, who is credited with creating the word “robot,” and “R.U.R” is a play of his. That acronym is seen on the license plate of the getaway car early in the episode which apparently stands for Rossum’s Universal Robots. To top it all off, he’s voiced by William Sanderson who played inventor J.F. Sebastion in Blade Runner, the inventor of that film’s replicants. And I don’t know if this was intentional or not, but Cybertron Industries also shares a name with the homeward of the Transformers from that franchise. It’s not uncharacteristic for the show to have a bunch of Easter Eggs in it, but I’m struggling to think of a single episode with this many.

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Crafty or Careless?

There are a few downers as well. This episode features a lot of people just walking and talking, which is notoriously hard to animate and it shows. There’s some awkward animation, and also one really bad image of Batman when he emerges from the elevator early in the episode. He looks really oafish and crude, like a Ren & Stimpy drawing. I also find it silly how many Bat-measures are built into Wayne Enterprises. The revolving corner of the safe room would be clearly visible, and storing a Bat-glider on the roof behind a rickety looking door seems pretty risky. I sort of touched on it in the write-up, but I also really hated the shot of Bruce casually laying on his side when dining with Randa while still wearing his full suit. They’ve shown Bruce in more casual clothes before, they couldn’t use one of those sheets? I suppose in an episode with a lot of new characters and backgrounds, some sacrifices had to be made somewhere.

There’s a lot going on in “Heart of Steel,” and it’s setup is pretty damn good. It somewhat lacks the shock value that “Two-Face” and “Feat of Clay” had at the end of their respective first chapters, but it feels like we’re well positioned for a successful conclusion next week. My main critique of the two-parters so far is that they’ve been really good at the build part, but the payoff has been disappointing. “Feat of Clay” is probably our current champion, but I’m optimistic that “Heart of Steel” can give it a run for its money.

 


Batman: The Animated Series – “The Strange Secret of Bruce Wayne”

The_Strange_Secret_of_Bruce_Wayne-Title_CardEpisode Number:  37

Original Air Date:  October 29, 1992

Directed by:  Frank Paur

Written by:  David Wise, Judith and Garfield Reeves-Stevens

First Appearance(s):  Hugo Strange

“The Strange Secret of Bruce Wayne” is another episode of Batman:  The Animated Series that can trace its roots back to a story from Detective Comics, in this case issues #471 and #472 “The Dead Yet Live” and “I Am the Batman!” by Steve Englehart. It introduces Hugo Strange to the Bat-verse, a scientist with a penchant for extortion. Strange uses a machine that can read the minds of individuals. Under the guise of therapy, Strange seduces wealthy individuals into agreeing to his services and when he unearths something nefarious from their subconscious he’s able to blackmail them in exchange for keeping their secrets. If that sounds familiar, then you’ve probably seen Batman Forever, where The Riddler used a similar scheme. We’re only 37 episodes deep, but we’ve already seen a few instances of where this animated series influenced a movie to come. Batman Forever borrowed some of the Two-Face bits from the episode of the same name, and Batman Begins basically adapted The Scarecrow’s scheme from “Dreams in Darkness.” It’s just another example of how far reaching this show was. This episode also marks the first time we’ll see a team-up of sorts out of Batman’s rogues gallery when Joker, The Penguin, and Two-Face show up in the episode’s second act.

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Hugo Strange is today’s villain, and while there were tentative plans to bring him back, this ends up being his only appearance in the series.

The episode opens with a woman (who looks a lot like the woman being victimized by Poison Ivy in “Eternal Youth”) being approached on a bridge by some routine looking gangsters. The woman is revealed to be a judge in Gotham by the name of Maria Vargas (Carmen Zapata) and the gangsters want her to pay up in order to protect some information they have on her. Batman, apparently was tipped off or just happens to be in the right place at the right time, is watching from above as the judge hands over a briefcase full of money only to be told the price just went up. When she pleads with them that she can’t possibly pay more the crooks prepare to leave and Batman enters the fray. Vargas tries to take off and gets herself in some danger on the bridge, accidentally knocking herself out. Batman is forced to abandon his pursuit of the crooks in order to save her.

After the commotion is over and the police are on the scene, Commissioner Gordon explains he knows Vargas and can’t imagine her having a secret she doesn’t want out. He reveals he just dined with her recently and that she had just returned from vacation. He gets a call on his gigantic cell phone about the license plate on the limo the gangsters were driving and finds out it’s registered to the same resort Vargas just vacationed at. Batman then takes off via the Batwing, being piloted by Robin, and he playfully asks Robin if he seems stressed while remarking it may be time for a vacation.

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Strange’s memory extracting machine is a bad place for someone with an alter-ego to find themselves in.

Bruce Wayne and Alfred immediately depart for Yucca Springs, a resort that just so happens to be owned by Roland Dagget (a piece of info that’s never elaborated on) and is home to Dr. Hugo Strange (Ray Buktenica). Wayne signs up for a therapy session and finds himself in the doctor’s machine. He’s told the machine will help ease his stress by forcing him to confront his past. It seems a little risky for Bruce to enter such a device, but he goes along with it. Strange pries at Wayne to reveal information on his past, specifically the death of his parents. Bruce’s thoughts are transmitted to a screen for Strange to monitor, and when he pries further bats appear along with a gloved fist and an unmistakable logo. Bruce hops out of the machine and remarks it doesn’t seem to be an effective stress reliever for him. Strange tells him the first session is often hard, but they’ll do better tomorrow. As Bruce leaves he removes a tape from his machine and refers to him as Batman. Dun dun duuuuun!

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Bruce Wayne’s secret revealed!

Strange immediately starts calling around, and we’re treated to a pretty dark, but hilarious, answering machine greeting from The Joker. Strange is going to auction off his perhaps priceless information and in addition to Joker he also calls The Penguin and Two-Face. For Joker, this is the first time we’re seeing him since his apparent death in “The Laughing Fish” and no explanation for his survival is presented. It’s also a rare Joker appearance that occurs without Harley Quinn. For Two-Face, this is the first time we’ve seen him in anything more than a cameo since his debut. Apparently Arkham was unable to rehabilitate him. As for The Penguin, this is only his second appearance in the show after kind of a comedic debut in “I Have Batman in my Basement,” one of the more divisive episodes the show output.

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Three fellas who would likely be interested in knowing who Batman is under the mask.

While Strange is busy peddling his tape, Wayne sneaks into his laboratory to get a closer look at the machine. He finds the tape on Judge Vargas (as well as many other, most of which are Easter Eggs) and sees what she’s been hiding in her past. When she was a little girl, she was playing with matches which lead to a fire at the Gotham Docks, apparently a pretty big story back in its day, as well as a destructive blaze. Bruce realizes his tape is missing and Alfred, sneaking around outside, radios him to let him know who Strange just welcomed to the resort. Bruce then begins erasing all of the tapes before finally destroying the machine. Strange and his muscle come in just as Bruce really gets going. He’s disappointed at the loss of his device, but he still has the tape of Bruce’s alter-ego so he’s in a pretty good mood. Bruce is tied up and tossed somewhere with Alfred. Alfred apologizes for failing him, but Bruce is taking things in stride claiming everything is going according to plan as he produces a lock pick and gets to work.

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Making deals with the likes of Joker and Two-Face carries certain risks.

Meanwhile, Strange is presenting his finding to the villains. Surprisingly, they go along with the bidding and decide to pool their money together so they all can see what’s on the tape know it supposedly contains the true identity of Batman. I’m a bit puzzled why someone like The Joker wouldn’t just kill Strange and take the tape, but I’ll go along with it. Strange is very happy for his payment of approximately 50 million dollars, and gets ready to play the tape for them. Unknown to him, Batman is lurking in the rafters and he switches out the input on the projector to a different tape player. What plays is a video of Strange speaking with his cohorts about his plan to produce a phony tape about Batman in order to extort a bunch of villains out of their not so hard-earned money. This naturally enrages the attendants and Strange is forced to flee.

Joker, Two-Face, and Penguin eventually capture Strange and take him to the airport. Alfred, in their limo, picks up Batman and the two give chase while Alfred remarks he’s contacted Master Dick. The villains drag Strange onto an airplane and take to the sky. They plan to chuck him out and Strange starts begging for his life. He tells them Batman is Bruce Wayne, but no one believes him. Batman, able to stow-away on the plane, cuts the fuel line and the whole thing begins going down. It crashes, and somehow everyone on the plane is able to walk away fine just as the Gotham Police show up. As Strange is being lead away, he taunts Batman. He knows he used the machine to create a false tape of him to fool Joker, Penguin, and Two-Face. As he goes on and on, Bruce Wayne shows up, much to the shock of Strange. Batman says the two worked together to bring him down under the guise that Wayne and Judge Vargas are close friends and he wanted to get back at him. Once Gordon and Strange are out of earshot, Wayne is revealed to be Dick in disguise and everyone is ready to head home.

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Bruce Wayne?! Batman?! How could this be?!?

“The Strange Secret of Bruce Wayne” is a fun story – what would someone do with Batman’s secret identity? Strange’s actions are entirely logical for an extortionist, even if it’s a bit unrealistic to think he could get in touch with the likes of Joker and company so easily. The episode does jump through some hoops to preserve Batman’s secret in the end. I don’t like how the writers are afraid to show Batman as being fooled, and he instead needs to be one step ahead of Strange the whole time. The Bruce Wayne impersonation is also pretty unrealistic since Dick not only is able to look exactly like Wayne, but also sound like him as well. It’s the kind of thing a cartoon can get away with that live action would not. I guess they’re just taking advantage of the medium, but it does feel cheap. A lot happens in this episode so it moves really fast, which is fine. I suppose you could argue that the plot could have been dragged out across two episodes, but I’m fine with it as is. I did find it odd that Two-Face’s coin never came into play, he was ready to toss Strange out of the airplane, but I do like how he mentions that he knows Bruce Wayne and it’s why he can’t possibly believe that he would be Batman. Still, it’s kind of surprising that it was never revisited in a later episode with one of the three villains at least entertaining the notion. I feel like the plot of this episode is memorable, making this one of the most popular episodes of the show. I don’t know if it’s a top 10 episode, but it’s probably at least in the top 25. Just a good, some-what flawed, but entertaining episode.


Getting Creative With Lego Creator – 31052

lego 31052It’s been a few years since Lego released its Simpsons products. Somewhat tied in with the show’s 25th anniversary, Lego released two waves of mini figures and two sets over the course of a little over a year. I was a pretty big fan of the stuff Lego did with the license and scooped it all up. The Simpsons ended up being a part of the short-lived Lego Dimensions brand, an offshoot of Skylanders and Disney Infinity in which toys interact with a video game. Aside from that though, the Lego flirtation with The Simpsons ended there. I’m not sure what the reason was for it to come to an end. It’s probably a simple one in that Lego only licensed it for two sets and two waves of figures. Lego has maintained a fairly wholesome image for the life of the company so it’s also possible there was some minor discomfort with the brand and ending it sooner than later was for the best. It seemed to me like the figures and sets sold rather well, so I doubt Lego lost money, but they only put out so many waves of mini figures per year and devoting a third to a niche product like The Simpsons may have felt unnecessary.

Whatever the reason, I’ve been a little bummed at the line’s discontinuation. It’s true I had a hard time foreseeing it continue for the simple fact that there aren’t many iconic locales from the show that could be done as a $200 set. Springfield Elementary and The Nuclear Power Plant would probably require a bigger investment, and Lego isn’t going near a Moe’s Tavern or Duff Brewery. The Flanders residence is probably too niche, as is the Springfield Retirement Castle. The only one that felt like it had a shot of getting made was The Android’s Dungeon. Lego may have had to do it smaller than the Kwik-E-Mart which would have necessitated a lower MSRP and maybe the license made that difficult. They could have tried to make it as large as the famous convenience store, but that might have been too silly. I think they could have done it though, but evidently it wasn’t meant to be.

IMG_2380And that’s a shame, because what’s really missing is not so much more sets, but more figures. Without a third set it seemed unlikely we would see more figures, and the figures are probably a little on the costly side since Lego makes unique head sculpts for each one. Just look at the characters Lego did not touch (I’m not bothering to list ones tied in with alcohol, religion, or organized crime for obvious reasons):  Skinner, Superintendent Chalmers, Sideshow Bob, Lenny, Carl, Otto, Lionel Hutz, Troy McClure, Frank Grimes, Sideshow Mel, Kent Brockman, Radioactive Man, Bumblebee Man, Roger Myers Jr, Agnes Skinner, Poochie. I could keep going, but the one that really bugs me is Principal Skinner since we have a Mrs. Krabappel and it’s kind of sad we have Ned Flanders, but not the rest of his family. Chief Wiggum doesn’t have his boys, Homer doesn’t have any co-workers – like I said, I could go on and on.

Wanting to do something with Lego, while also adding to my Simpsons collection, I picked up a set of Lego Creator. Set 31052, to be specific, which is a 3 – in – 1 set dubbed Vacation Getaways that can be constructed as an RV with boat, a camp with Jeep-like vehicle, or a massive boat. I eyed it for the RV construction which appears to be its main function. Why? Because it bares a strong resemblance to the RV Flanders has in “Call of the Simpsons” and “Lemon of Troy.” Since Ned doesn’t have a house, I figured I could give him some wheels. And as a bonus, it comes with a bear that Maggie can befriend as she did in “Call of the Simpsons.”

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What we’re going for.

Construction of the RV is pretty simple and straight-forward. It’s a little on the narrow side, but a lot is packed into it (kind of like a real RV). The roof is removable in two places and intended to act as a place to store fold-up chairs and tables. There’s a portable grill as well that can be placed on top. The interior features a breakfast nook, sleeping area, kitchenette, and latrine with a two-seat cockpit upfront. One section can slide out where the bed is to make it a little roomier, and there’s lots of little built-in pieces that add to the livable nature of the set. The rear also opens up for better access. It comes with two mini figures of its own:  an adult woman and an adolescent boy. A little speedboat and trailer can be built and attached (also a plus since Ned has a boat in “Homer Loves Flanders”) and it works really well. There’s also the bear and two trees that can be built as well.

Some other accessories featured are a side-mounted canopy that can be rolled out. It works much better than I thought it would. There’s a skateboard, camera, some periodicals, and a suitcase as well. The RV itself is white with a red and black stripe that, wouldn’t you know, is actually pretty damn close to what Ned’s RV looked like in the show right down to the number of windows. The likeness is so close that if Lego had done a Flanders RV set it probably wouldn’t deviate much from what’s here. The only things missing are the pink curtains and a giant lemon tree to strap to the top.

The only real downside to this set is it probably wouldn’t be a ton of fun to play with. The interior is so narrow there isn’t a lot of room for the figures. The cockpit is especially tricky to seat figures in because it’s not easily accessible, even with the roof off. Still, that’s rather minor for what I need it to do since it’s basically going to sit on a shelf with the other Simpsons Lego sets and figures. It was a fun build, and it scratched an itch I had to construct a Lego set. I just wish we had all of the characters from “Lemon of Troy” to pile into the RV to really recreate something special. This set has been retired, but it can still be easily found new on various websites for around MSRP. That might not be true for much longer, so if you’re like me and looking to expand for Simpsons Lego presence in your home you may want to act fast.


Batman: The Animated Series – “Cat Scratch Fever”

Cat_Scratch_Fever_Title_CardEpisode Number:  36

Original Air Date:  November 5, 1992

Directed by:  Boyd Kirkland

Written by:  Sean Catherine Derek, Buzz Dixon

First Appearance(s):  Professor Milo

 

After watching so many episodes of Batman:  The Animated Series some patterns start to become obvious. A typical episode is split into two main parts: the discovery phase and the climactic confrontation between Batman and the villain of the day. Sometimes the episodes are uneven with one end of the episode not able to hold its own weight. Most of the time they’re both perfectly fine, but sometimes you get an episode where neither half really works, which brings me to “Cat Scratch Fever.” Aside from the fact that the title invokes unpleasant thoughts of Ted Nugent, in a Batman context it certainly brings to mind a certain woman, a cat woman, if you will. After a pretty lengthy layoff, we’re finally going to check-in with Selina Kyle (Adrienne Barbeau) and see what she’s up to while also getting a look at Roland Dagget’s latest scheme. This is also a noteworthy episode because it’s the final one animated by Akom. Akom was a frequent player in television animation. Based out of Korea, they would get a contract for work and often outsource it to other studios of varying quality (they famously did some rather shoddy work on X-Men’s pilot) and as a result they’ve produced some great episodes of animated television and some not so great, this episode being of the not so great variety which lead to their dismissal from the series.

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Selina facing the music.

The episode opens with Ms. Kyle at a hearing concerning the events of “The Cat and the Claw.” If you need a refresher, Catwoman and Batman foiled the plans of Red Claw who could have unleashed devastation on Gotham City if not for their intervention. Her heroic deeds did not score her many points with Batman however, as following the defeat of Red Claw Batman still placed her in handcuffs for petty burglary. This was a case of the show trying to have Batman be stoic in his attitude towards the law – it’s not for him to decide if Catwoman should be punished, but the court. It’s hypocritical considering Batman breaks the law all of the time with forced entry and witness intimidation. It’s why he’s a vigilante after all, so he can operate above the law. Thankfully our unnamed judge here (played by Virginia Capers) sees things my way as she gives Selina probation on the condition that she never dawn her Catwoman costume to commit crimes (so I guess she’s free to break the law out of costume?).

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A friend to cats everywhere.

An elated Selina returns home to her penthouse apartment and her assistant Maven is still there. We don’t know how much time has passed between appearances, but it seems like this is the first time Selina is home even though I would think she would have been able to post bail. Anyway, Maven informs her that her precious kitty Isis is missing and she supposes the cat went out looking for Selina, so Selina goes out looking for Isis. Deciding against dressing as Catwoman, she’s just plain old Selina. While looking for Isis, she stumbles upon a couple of hoodlums out collecting strays. They’re not with the pound, and Selina suspects the worst of them. Jessy (Denny Dillon) and Paunch (who isn’t voiced) are the two goons and they put up a fight. When things look like they’re going bad for Selina, guess who shows up. With Batman’s help, the two are put away effortlessly (the animation is careful to make sure Batman doesn’t strike the female thug, Jessy), but before Selina can thank him properly, Batman runs off as the police arrive. Finding a recently released individual like Selina Kyle in such a situation naturally prompts the arriving officers to bring her to the precinct, but Selina’s other knight in shining armor is there to bail her out.

Bruce and Alfred pick up Selina, who politely declines the advances of Bruce. She mentions the two thugs were quickly bailed out by Roland Dagget, which is a pretty good lead not just for Batman, but Catwoman as well. She somehow figures out that whatever is going on with the stray cat population is coming from a specific Dagget owned laboratory on the outskirts of Gotham. Inside, we get a peek at Dagget (Ed Asner) himself discussing some plans with a Professor Milo (Treat Williams, who I would have bet money on was Rob Paulsen) who has devised a rather nasty toxin. The toxin is placed into an animal which seems to cause the animal to react as if it’s rabid (he demonstrates on a dog). Their plan is to infect the stray animal population, which will in turn cause the disease to spread to humans, and then Dagget can sell the only cure for a rather tidy profit. We also see Isis is among the captured animals, and she’s Milo’s next specimen.

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Bad kitty!

When Catwoman enters the lab she finds it’s dark and quiet. She quickly locates her beloved cat and frees her from her cage. Isis at first seems docile, but she quickly turns on Catwoman and bites her, then flees out an open window. The thugs, Jessy and Paunch return along with Milo and Catwoman is forced to flee. Milo takes note of the bite wound she received and lets his cohorts know they don’t need to pursue aggressively as the toxin will do the work for them. And sure enough, Catwoman is rather woozy and off-balance almost right away. She discards her mask and collapses in the snow as Isis runs off.

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Paging Dr. Batman.

Elsewhere, Bruce Wayne has done some sleuthing on his own to figure out what the Dagget connection could be. Lucius Fox (Brock Peters) is able to provide some important info about a new drug Dagget is believed to be developing and no one knows what it’s for (the dialogue in this scene is very similar to another Dagget episode “Appointment in Crime Alley,” so much so that it had to be intentional though it could have also just been lazy writing). Batman heads out to investigate, which is a good thing since he finds Selina collapsed in the snow. He takes her to a nearby shack, of sorts, where she gets him up to speed on what happened before taking a little rest.

While Batman is busy tending to Selina, Dagget is getting impatient with the progress being made. He orders Milo to commence with the operation, while he explains he’s just waiting on Paunch to fetch some of the anti-toxin from another lab in case anything goes wrong. Unfortunately for Paunch, he’s going to run into Batman while he’s out doing Milo’s bidding. Batman was hoping to get some info out of Paunch, but he picked the wrong guy considering he’s mute and all. Still, Selina shared enough information with him to figure out Dagget’s scheme, but just in case he didn’t, Dagget and Jessy show up to confirm his suspicions (Dagget, like many villains, just can’t help himself).

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Not the most fearsome trio, but left to right is Milo, Jessy, and Paunch.

Batman is going to be forced to deal with the likes of Paunch and Jessy, who are now armed with machine-guns, as well as the infected dog from earlier. The show is careful to not show Batman being too mean to the dog, he’ll use his cape and wits to subdue him before embarking on a “super fun happy slide” of his own through the snow. Paunch and Jessy confront him on a frozen lake, and their guns are able to cause a huge mess of things. Batman goes through the ice, but of course he isn’t down for good and ends up subduing the brutes. He’s able to utilize the anti-toxin on Selina, as well as our poor canine friend.

The episode ends with Selina back at home. Maven informs her that she’s being hailed a hero once again for her part in stopping Dagget’s plot, and this time it sounds like Dagget won’t escape justice as he’s under investigation for his role in the whole thing. Selina should be happy, but she never found Isis and she’s despondent over her still missing cat. As she sees Maven out, a basket is lowered in the background from the roof of her building containing her precious kitty. It would seem Batman knows how to make a romantic gesture, and best of all, Isis has been cured of the toxin. The episode ends with Selina lovingly hugging the cute little cat.

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The episode mostly looks rather subpar, but it has its moments.

Your enjoyment of this episode likely hinges on how big an animal lover you are. I like them as much as most people, I suppose. I’ve had a cat all my life and when this episode aired I even had a little black cat like Isis myself. Even so, the whole poisoning of animals does little for me, and Professor Milo seems kind of cartoonishly evil. Jessy is especially annoying, but I suppose that’s by design. The whole scheme seems small and kind of odd, but I suppose it’s unique. The episode also re-establishes that Selina has a thing for Batman and only Batman, while Bruce lusts after her. By the conclusion, she’s also pushed to the sideline with an uncertain role going forward. She’s not really a villain, but does she have it in her to be some sort of vigilante on equal footing with Batman? The show will do a rather poor job with her from here on out, even the show runners have agreed as much.

What really can’t be denied is how crummy this episode looks. Character models are inconsistent and the facial details, in particular with Selina, look off-model at times. The effects on the infected dog are poor as well, with the foam/drool basically being the same color as the dog’s fur. I do appreciate the sort of rugged appearance of Jessy, though Paunch is so cartoonish he almost looks like he’s not from this series. He kind of reminds me of a Popeye character, or something. If I can give the visuals one compliment, it’s the the snowy scenery looks pretty good and it’s a nice change of pace from the usual visuals.

The only real noteworthy aspect of this episode is it reintroduces Catwoman, and also introduces a villain who will at least make a future appearance in Professor Milo. Milo isn’t exactly an A-list villain, but at least the episode does directly deal with the fall-out of a previous episode where Catwoman is concerned. It’s not one I was particularly excited to revisit, and one I won’t likely watch again anytime soon.


Batman: The Animated Series – “Night of the Ninja”

Night_of_the_Ninja-Title_CardEpisode Number:  35

Original Air Date:  October 26, 1992

Directed by:  Kevin Altieri

Written by:  Steve Perry

First Appearance(s):  Kyodai Ken

 

Episode 35 gives us perhaps the first true villain and foe for Batman created just for television. Up until now, the made-for-TV rogues have mostly been mob bosses and white collar crooks like Rupert Thorne and Roland Daggett. Harley Quinn, is of course, the one character from this show that everyone knows now, but she’s been strictly a henchman so far. This episode introduces Kyodai Ken (Robert Ito), or simply The Ninja, who is the first villain who can actually go toe-to-toe with Batman that was created by the show. In doing some digging online I could not find a credit for who created the character. Steve Perry wrote the episode, but I don’t know that he created Kyodai. It’s possible it was just a collaborative effort from the likely many writing sessions and roundtables that took place during the planning stages of the series.

However Kyodai Ken came to be, it’s not surprising that he exists. Ninjas were pretty popular in the 80s and 90s as villains in cartoons and comic books. Always looking cool and possessing awesome abilities, the ninja character was often a fan-favorite whether he was a hero or a villain. Having a generic ninja character in Batman:  The Animated Series helps to date the series, but in kind of a charming way. Kyodai Ken feels very “90s” as a result, but while he could have just been a simple physical foe for Batman, the show does add some depth via his past relationship with Bruce Wayne.

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Only a bad guy would get a tattoo like that.

The episode opens with our new villain infiltrating a Wayne Industries building. Clad all in black, the apparent ninja sneaks his way past security and what little resistance he meets he deals with quickly and efficiently (but not lethally, since we’re talking about a kid’s show). We’ll learn via news broadcasts that this robbery is part of a string on Wayne Industries. Bruce learns of the latest during a sparring match with Dick in which we get a small tidbit of information that Bruce is a black belt in whatever discipline his choice is while Dick is a green belt. If the belts didn’t make it obvious, then the contest will as Bruce is clearly the better and Dick seems to take exception to how seriously Bruce takes everything. When Alfred informs them of what’s taken place, Bruce gets really irritated.

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Batman has met his match? Say it ain’t so!

Summer Gleeson (Mari Devon) makes a return to the show in a more prominent role as a constant thorn in Bruce Wayne’s side. She’s there to ask him the tough questions about the robberies, and ornery old Bruce wants to hear none of it as he checks out the crime scene. She gets to do the cliche reporter trope of asking aloud if there’s more to Bruce than meets the eye, and even refers to him as The Bruce on one occasion. Apparently this was to suggest the tabloids had a cute name for him that thankfully didn’t stick as I don’t believe he’s ever called that in a later episode.

Never one to trust that the police can handle things, Batman is ready for the next target of The Ninja – Wayne Cosmetics. It’s a garish looking building with huge neon lips that the ninja has targeted, but this time instead of encountering a security detail he finds Batman waiting for him on the roof. The two square-off, and The Ninja is intrigued when Batman takes a martial arts stance. The two fight and The Ninja appears to have the upper hand until Robin shows up. As he makes a run for it, Robin nails him in the back with a shuriken exposing to Batman a demon tattoo on his back.

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When Bruce was younger, he was sepia-toned. Everything was.

The tattoo means something to Batman, as we’ve been shown a series of flashbacks throughout the episode, with more to come. They’re all of Bruce Wayne’s training in Japan before he took on the Batman persona. There, Wayne was one of the star pupils but a rival by the name of Kyodai Ken proved to be his better on multiple occasions. Ken was rather cocky about it and seemed to resent Wayne for his rich upbringing (apparently the whole dead parents thing afforded him no sympathy). Sensei Yoru (Chao Li Chi) played peacemaker between the two, often being forced to admonish Ken for his dishonorable behavior. There’s more to the story though than just petty rivalry. One night, Ken tried to steal the Master’s prized blade – a weapon of considerable value. Wayne was there to catch him in the act, and Master Yoru interrupts their duel. Yoru banishes Ken from the dojo and he escapes further punishment, but Bruce never forgot the one man who could always beat him – the man with the demon tattoo on his back.

Batman is understandably irritated by the presence of Kyodai Ken in Gotham and he now knows that Ken is likely seeking retribution for Wayne’s role in getting him kicked out of the dojo all those years ago. Robin wants to accompany Batman in tracking him down, but Batman wants nothing to do with him. It becomes obvious that Batman is actually worried he can’t defeat this one (even though he’s got plenty of other tools beyond just his raw fighting ability, but whatever) and it’s taking a toll on his mood. Alfred fills in the details for Robin as he was there with Bruce to witness his many defeats at the hands of Ken.

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He’s a clever ninja.

Bruce Wayne is to attend a a charities reception and he goes alone. As he makes his way out of the event, Gleeson chases after him and hops into his car with him badgering him about the robberies. Bruce offers little and when the valet wishes him a good night Bruce realizes it’s Ken in disguise – too late though as Ken hits the pair with some kind of knock-out gas and jumps into the car. When Bruce awakens he finds his hands are bound and Gleeson is with him. They’re at some kind of textile plant, I would guess, since there’s rolled up carpeting behind them. Ken is happy to reveal himself to Bruce and boast about his massive plan to electronically drain all of Wayne’s accounts and wire the money to his own. Bruce tries to play to his ego, as does Gleeson calling him a crook, for abandoning the way of the samurai in favor of being a ninja. Ken doesn’t seem to care about their judgements.

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The confrontation that apparently started this whole thing.

Luckily for Bruce, Robin did not heed his advice and has located them thanks to a tracking device in Bruce’s car. He’s not the stealthiest vigilante as he trips Ken’s alarm and is forced to face him on the rooftop. Robin holds his own, but Ken is able to slash out the supports of a water tower (in classic anime fashion where the splitting of the supports only occurs after Ken sheaths his blade) spilling the contents onto the roof taking Robin with it. During their confrontation, Bruce was able to get free of the bindings Ken had used and is ready for a fight when Ken returns. Kyodai mocks Bruce and taunts him that he could never best him, and that appears to be true. Bruce gets knocked around while Robin sneaks into the building, much more successfully than before. He realizes that Bruce is holding back due to the presence of Summer looking on. He’s able to tamper with the carpeting rolled up along the wall to get one roll to unfold over Gleeson, obstructing her view of the fight. At that point Bruce is able to let go and he soon proves the better fighter. Recognizing his defeat, Kyodai Ken flees diving into the nearby river, but not before informing Bruce that this isn’t over.

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Oh, it’s on now!

After the police arrive, Bruce is able to thank Robin for his help. This small victory for Robin is enough to erase the frustration he felt earlier in the episode (and in “Robin’s Reckoning”) and he seems quite tickled to be praised by his mentor. Bruce also reveals that he told Gleeson Batman showed up to deal with Ken, which apparently was enough to get that reporter off his back (you would think she’d want to know more about the obvious past relationship between he and Kyodai Ken – some reporter she turned out to be) and put a nice bow on things, but with the obvious weight in the air suggesting that this rivalry is unsettled.

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Bruce gives as good as he gets.

As this episode doesn’t feature a villain from the comics, it has a B-level feel throughout that even shows in the episode’s production. There’s some sparse shots here and there and a few instances of characters looking a bit off. There’s one close-up of Gleeson that makes her look kind of frightening when she’s shoving a mic in Bruce’s face. The opening scene of Kyodai infiltrating the Wayne Industries building also has a worker character seated at a computer where only his arms are animated. Everything is very static, including his coffee which the illustrators gave the appearance of a rippling liquid but no one animated it further just making it look weird. Ken is also really simple being a ninja dressed from head to toe in all black with just his eyes exposed. He sports a red sash for his sword, but that’s it. The artists also resisted any temptation to add shading to Kyodai Ken so he is strictly black. Often times in cartoons you’ll see similarly colored outfits shaded with blue or a lighter color to add definition and depth to the image. Ken basically looks like a shadow, but since this show had a pretty substantial budget I like to think this was a stylistic choice as opposed to a cost one.

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If you enjoyed Kyodai Ken then good news, he will return!

“Night of the Ninja” is unofficially part one of a two-part story focusing on Batman and Kyodai Ken, so it feels a bit odd to judge it alone. By itself, it’s a solid episode and Ken is given a reason to exist in this universe by being Batman’s better. Their fight at the episode’s climax feels a bit brief, but perhaps that’s due to the follow-up episode having a more robust encounter. We’ll have to wait and see for their true showdown, but the simple fact that we’re left wanting more is a pretty good indication of the episode’s success at getting the audience to buy into a villain they’ve never seen before. It was also fun to get a glimpse of a Batman who’s confidence has been shaken. We’ve only seen a little of this side of Batman before, primarily when he first encountered The Scarecrow many episodes ago. That episode was more about an internal conflict of Batman vs his fears while this one presented a true physical foe that Batman was unsure if he could handle. We’ve seen plenty of bad guys go toe-to-toe with the caped crusader at this point, some more than holding their own, but we’ve never really been given any indication that Batman could possibly come up short in a fight. For that reason, Kyodai Ken fulfills a role and making him a character unique to this series means he’s not hampered by anything from the comics and the writers are free to do with him as they please. The episode ends up being probably better than most would assume if they heard it featured a villain created for television and I think it fits quite solidly into that tier of Batman episodes that’s pretty good, not great, but a better than average.


Batman: The Animated Series – “The Laughing Fish”

The_Laughing_Fish-Title_CardEpisode Number:  34

Original Air Date:  January 10, 1993

Directed by:  Bruce Timm

Written by:  Paul Dini

First Appearance(s):  None

“The Laughing Fish” is our second episode of Batman:  The Animated Series to be directed by Bruce Timm and written by Paul Dini* (asterisk on the written by credit which I’ll get to). You may remember the first as being pretty damn good: “Heart of Ice.” Interestingly, both that episode and this one are the only two so far to not feature a true title card as each opts for a focused shot on a subject that’s simply part of the first scene (in this case, a swinging sign on a pier for a company that could share a name with the episode title). This episode, unlike “Heart of Ice,” is not an original story by Timm and Dini and instead is an amalgamation of three different stories from the comics. Those stories being “The Joker’s Five-Way Revenge (1973)” by Denny O’Neil and “The Laughing Fish” and “Sign of the Joker! (1978)” both by Steve Englehart. If you hadn’t guessed from the title of the episode, then surely you know by now based on those titles from the comics that we’re dealing with The Joker this week as he seeks to utilize his Joker toxin in a fairly unique manner in order to win money and score laughs.

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I don’t care what Batman says, there’s no way I’m eating one of those.

This episode is quite stylized from the get-go and will remain so. It features some brief narration by our hero, Batman, which I believe is a first for the series. The fish being harvested in the waters of Gotham are all sporting a tell-tale Joker grin. Batman suspects the worst, but when he dissects a fish he finds there’s no danger to humans when consumed, which just makes him more curious. This is a good thing because the ghastly visage of these fish apparently isn’t stopping the local fisherman from harvesting and selling the things as we soon see Joker himself pay a visit to a local paper-pusher at a patent office about licensing rights. That poor sap, G. Carl Francis (George Dzundza), finds himself in the crosshairs of The Joker when he can’t help him file a trademark on the fish. It would seem The Joker thought he’d be able to earn money on every fish sold since they bare his likeness, but he’s frustrated to find out that isn’t the case. His lovely associate, Harley (Arleen Sorkin), sprays poor Francis with some icky perfume while remarking that she has a strong dislike of fish which the perfume should eliminate. Joker informs Francis he has until midnight to reconsider his patent claim. Joker then goes to his old standby – television, to essentially broadcast his threat against Francis so his old chum Batman can be aware of his plans.

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Poor Harley is going to have a rough time with all of the fish in this one.

When Joker leaves the office angry, Francis does the right thing and enlists the aid of the Gotham Police Department for protection. They setup a watch for Joker that Batman soon crashes, much to the ire of Detective Bullock. They all patiently wait around for The Joker to make his presence felt, but noting comes. When Francis starts rubbing at his hands and makes the offhand remark that he never got to wash off the stuff Harley sprayed him with, Batman basically freaks out and starts demanding medical attention for Francis. He’s too late though as a speeding truck launches a swordfish through the window that stabs into the wall. It releases a gas and Francis begins to laugh uncontrollably, his face turns an ashen color and his mouth stretches into a hideous smile. Batman injects him with his anti-Joker compound and Francis begins to settle down. Batman deduces that whatever Harley sprayed on him mixed with the toxin in the swordfish to infect him. Joker soon appears on television to taunt Batman and also name his next victim:  copyright office bureaucrat Thomas Jackson.

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These transformation scenes felt genuinely disturbing to me as a kid, which is perhaps why this episode actually debuted in prime time as opposed to during normal children’s hours.

Having failed to stop Joker once, the police and Batman give it another shot with Jackson. They set up a security ring around him as well with Gordon and Bullock arguing over their approach. Apparently they’re doing this one Batman’s way and Bullock is less than thrilled. When Jackson’s cat comes waltzing into the room everyone soon notices it’s carrying a Joker fish in its mouth. The cat lunges at Batman and is able to bite him breaking the skin. Batman soon breaks out into laughter as his face becomes round and unrecognizable. Jackson jumps in to administer the anti-toxin, and it’s revealed that Jackson and Batman had actually switched places to try and fool Joker, unfortunately they couldn’t fool the cat.

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Here kitty…on second thought, maybe not.

Batman makes the obvious observation that the fish the cat dragged in is a tropical fish not native to Gotham’s waters. This means Joker must be at the local aquarium. Batman, however, is the second person to figure this out as Bullock has already fled Jackson’s residence to head there himself (“I didn’t need no Batcomputer to tell me that weird-looking minnow came from the aquarium,”) and confront The Joker. It doesn’t go well for him and he soon finds himself strung up by a crane like a worm at the end of a fishing line for Joker’s pet shark. Joker is having a good time until he realizes that if Bullock was smart enough to figure out his location then surely Batman will too. He decides to use Bullock as Bat-bait instead and, what do you know, it works.

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This sequence is pretty stupid.

Batman comes charging in and Joker’s two goons are no match for him. Joker has his ace though in Bullock and Batman is forced to hand himself over to secure Bullock’s freedom. Joker is happy to make the switch and Batman is tossed into the shark tank. As Bullock looks on, Joker decides he should go for a swim too and shoves him in (Batman couldn’t have possibly expected Joke to not do something like this) and then covers the tank depriving the two of precious oxygen. No matter, as Batman demonstrates his shark battling abilities. It’s a bit ridiculous, though I suppose it’s less ridiculous than the time Batman successfully fought off several crocodiles. He’s able to break the tank and free himself and Bullock as Joker takes off.

B4rpth8Batman and Joker square-off outside the aquarium on a large dock. It’s the most physical we’ve seen these two get as Joker gets ahold of a large wrench and gives Batman a good strike with it (in a bit of censorship, the screen flashes as Joker connects reminding me of the old Pow! Bam! effects from the 60s Batman show). Joker, not to be confused as Batman’s equal in fisticuffs, is soon subdued and cornered. His last resort is to simply leap off the tall structure revealing a get-away float around his waist. He laughs and taunts Batman from the waters below, until his shark-buddy shows up and drags him under. The episode closes teasing Joker’s demise as a tearful Harley says her goodbyes. Batman, apparently aware that this is only episode 34 of an 85 episode run, tells Commissioner Gordon he doubts The Joker is truly gone. Truer words were never spoken.

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The Batman fake-out definitely fooled me as a kid, as well as frightened.

“The Laughing Fish” is a very stylized episode of Batman: The Animated Series. It’s sound production and setup are very film noir and evocative of old crime dramas, with obviously a super hero twist. It’s an amusing plot with Joker just out for money and Batman gets a chance to demonstrate just how well he understands his foil. It’s a fun episode to re-watch as well especially for the scene in Jackson’s home. They don’t cheat, like they often do, the reveal of Batman and Jackson switching places by having Batman speak in Jackson’s voice and vice versa. Rather you never see either man speak until after the reveal. Joker is also at his best as he’s pretty cruel throughout the episode. He obviously can’t actually murder anyone, but it feels clear his intention is to do just that. It’s also interesting to see his relationship with Harley evolving. Here it’s very business-like with her referring to him mostly as “boss,” but it’s obvious she’s higher on the pecking order than the other goons since Joker bothers to remember her name. It’s also fun to see her broken up over Joker’s apparent demise, making it obvious she has an unhealthy devotion to the man.

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Joker and Harley get to demonstrate a taste of their chemistry in this one. Here Joker makes her his mermaid.

Where the episode does sort of cheat the viewer is in its resolution. Joker obviously is not dead and will return for many more episodes. The episode doesn’t offer a plausible explanation for how Joker survived a shark attack, and it won’t bother trying to explain it the next time he shows his face in this show. He’ll just reappear and this won’t be the last time he cheats death in such a way.

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Farewell, sweet clown prince. For now, anyway.


Unifive Ultimate Evolution Vegeta

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My, my, what do we have here?

In America, we’ve always got kind of the short end of the stick when it comes to high quality Dragon Ball Z toys. Sure, Irwin did some okay things with the license, which I covered recently by highlighting Vegeta, one of the more popular characters from the franchise. We would even get a few imports courtesy of Jakks Pacific who brought over Bandai’s Ultimate Fighters series. Now a days, we have more access to imports and the Internet is full of retailers who will bring these things over here. Even Gamestop and Barnes & Noble carry the SH Figuarts brand.

During the mid 2000s though we were still mostly left in the dark. While Jakks was running the line into the ground, a small toy maker named Unifive was putting out some really interesting action figures based on Dragon Ball Z. Dubbed the Ultimate Evolution series, these figures aimed to capture the many different looks of the shows Saiyan characters. It started off with Goku and Vegeta and expanded to include Future Trunks and Teen Gohan. Unifive also made other Dragon Ball Z toys, but these were the only true action figures, and they’re pretty unique.

Since they had to be imported, I only purchased one – Vegeta. Had I waited for all four to be available I may have opted for Trunks or Gohan instead, but I can’t say I’m disappointed with what I have here. During this time in my life I was a recent college graduate so I didn’t have much money for toys, and the money I did mostly went towards Marvel Legends. For a long time, this Vegeta toy was the last DBZ related piece of merchandise I had bought up until recently.

As the name implies, this Vegeta is intended to be the ultimate representation of the character. It’s intended to cover all of Dragon Ball Z from the character’s first appearance in the Saiyan Saga into the Buu Saga. As you will see, it doesn’t quite hit the mark. Unifive would do a better job of reflecting this with basically all of the other characters in this line. Part of that is a willingness to include more pieces with the likes of Trunks, and part of that is simply due to the fact that a character like Goku didn’t change much through the life of the show and manga. Vegeta had basically three distinct looks:  Saiyan Saga with tail and shoulder pads, Android Saga with the vest armor and ability to go Super Saiyan, and Buu Saga without armor and the Majin Vegeta look. There are other more minor looks like Namek Vegeta or the much loved Bad Man shirt look, but I’d say those three are the most iconic.

Unifive’s Vegeta opts to use the Android Saga Vegeta as its base and it really can’t deviate much from it. This is due to the armor being sculpted on. They could have gone with a removable chest piece and separate bare arms to approximate the Buu Saga Vegeta, or just go with a whole new torso as they would with Trunks, but they chose not to. Somewhat more frustrating is the lack of removable shoulder pads to create the Saiyan Saga look. They’re included with one of the heads, an Oozaru/Great Ape head, but not one of the normal Vegeta heads. It’s really unfortunate because the regular, black-haired head includes a removable scouter and he also comes with a removable tail and a base featuring some emerging Saibamen. It’s almost perfect, and admittedly I still do like the look of him even without the shoulder pads and skirt, but it could have been more. Also notable is that this series uses the manga for inspiration over the anime so the coloring is a little different. Vegeta is a bit darker than his anime counterpart, this choice of coloring is most notable for Trunks who had a different colored jacket in the manga. There’s a nice paint wash applied to the body that gives his muscles some added definition. The gloves and boots have a gray wash as well and there’s liberal use of shading on the armor. He’s not as brightly colored as most DBZ figures, but he still looks pretty sharp on a shelf.

Since this Vegeta does not have removable armor, he also can’t pull-off a proper Buu Saga Vegeta despite the inclusion of a Majin Vegeta head. Majin Vegeta in Saiyan armor is kind of interesting, but obviously still lacking. Ignoring the issues of authenticity, this Vegeta does boast quite a bit of accessories to make up for that. He has four heads:  normal, super saiyan, majin, and great ape. As I mentioned earlier, the great ape head includes the shoulder pads from his armor, with one being battle damaged as it were during the actual appearance of this Vegeta in the show. Since the head is molded to the shoulder pads and chest, it can’t turn, but that’s all right considering how cool it looks. Even neater, the base comes with an attachment that covers the Saibamen heads with a rock formation that a tiny representation of Goku can be placed on to give off the illusion of scaling. Vegeta also has swappable feet, the second pair being fatter than the standard to add some bulk to the ape form though they mistakenly include yellow-gold toes when that Vegeta featured all white boots. His chest and arms could use some bulking up as well, but that would obviously be a lot harder to pull off. As it stands, this a pretty neat attempt at an oozaru Vegeta.

Vegeta also comes packed with several different hands for various poses. He has two fists, two open “Final Flash/Gallic Gun” hands, a Big Bang Attack hand, and one making kind of a piece sign. The only shortcoming with the hands is that the peace sign one is a right hand, but his scouter is worn over his left eye. Had it been a left hand, it would have worked as a way for him to “activate” his scouter. Speaking of which, he has a scouter with a red transparent lens. It looks great and pegs into the normal head. The other heads can’t wear it, unfortunately, but I suppose they didn’t need to. The normal head also has a peg hole in the back for a halo for dead Vegeta. I’m not sure why the super heads don’t have a peg hole, but it’s not that important. The halo is made of translucent plastic so it has a nice floating effect and is superior to the Irwin halo we saw on their Buu Saga Super Vegeta.

Each individual Vegeta head looks pretty great. The normal head features kind of a blank expression. He very much looks like Vegeta, but I would have preferred a cocky Vegeta since this is primarily his Saiyan Saga head. The Super Saiyan head is similar in that it’s a fairly neutral expression. The hair looks awesome, though there’s a weird paint imperfection beneath his left eye that is really visible in the pictures, more so than in reality. The Majin Vegeta head has an awesome arrogant Vegeta expression and is really appropriate for the character. It also sports the thick, black outline on the eyes that’s authentic to the look of that particular version of Vegeta. He even has that throbbing vein along his left temple he often sports in the anime. It’s a real shame the look of the body doesn’t match up, since this is the best head of the bunch. Though oddly, it sits real low on the neck ball peg, unlike the other heads. It looks fine and can be manipulated to look more like the others, but it takes away from his range of motion. The Oozaru head, as covered earlier, also looks great.

The body of these figures is comprised mostly of pegs and swivel joints. The only real socket joint is for the head. It’s a strange approach for creating an action figure, but it does mostly work as the figure is sturdy with a wide range of movement. Not as wide as he would have if he had ball-jointed limbs and standard hinge joints for his knees and elbows. The various pegs throughout his body means you could disassemble the figure fairly easily if you wanted to. The pegs for his hands and feet are easy to work with and they’re nice and thick so I’ve never felt I was in danger of breaking anything. It’s a figure you really have to play around with to get a feel for what kind of posing it’s capable of. I appreciate the oddball nature of it, though I wouldn’t want all of my action figures to be constructed this way.

This Vegeta figure from Unifive was a purchase I was really happy with at the time. I appreciate what it’s trying to achieve, even if it comes up short, and I find it’s construction really interesting even if it isn’t perfect. I was content with it, but not sold on it completely to the point that I even bought another figure in this line. I’m still tempted by the Future Trunks version, but given what it would cost I’d probably be better off just getting the SH Figuarts Trunks or even saving a few bucks with the Dragon Stars version. Neither achieve what Unifive tried to do, create one figure to stand-in for all of the various looks of the character, but they’re probably better action figures. As kind of a random oddball piece of my collection, this figure is pretty fun to have around and still looks good enough by today’s standards for display, as long you’re not going for a Majin Vegeta or proper Saiyan Saga look.


Batman: The Animated Series – “Robin’s Reckoning: Part II”

Robin's_Reckoning_Part_IIEpisode Number:  33

Original Air Date:  February 14, 1993

Directed by:  Dick Sebast

Written by:  Randy Rogel

First Appearance(s):  None

When we left off with “Robin’s Reckoning” last week, Batman was out trying to track down Tony Zucco (Thomas F. Wilson), he who murdered Robin’s parents. He was doing this while trying to keep Robin in the dark and on the sidelines, for what reason we’re not entirely sure. Robin wasn’t having any of it though, and once he realized what was going down he immediately chastised Batman over the radio and jumped on a Batcycle to go join in the manhunt. Even though it was not the first appearance of Robin in the series, “Robin’s Reckoning” was kind of a proper introduction to the Robin character. We see how his youthful enthusiasm contrasts with Batman’s more serious demeanor and we also learned why he’s a crime fighter as his origin is pretty much the same as Batman’s. We got to see how the two met in a very flashback heavy episode and the episode setup a pretty compelling story for this episode to continue.

The episode begins with Robin using a tracking device that’s in the Batcycle that is capable of homing in on the Batmobile. It would make sense for the two pieces of equipment to be able to communicate with each other in case Batman were to not come home one night due to an unfortunate accident or something. Unfortunately for Robin, the Batmobile alerts Batman that the tracking system has been engaged and he’s able to shut it down. This infuriates Robin, but he doesn’t dwell on the slight and instead vows to track down Zucco on his own like he did so many years ago. Cue the flashback!

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Alfred, you might want to get in here.

Yes, it’s another flashback. Perhaps you thought we were done with them after the prior episode. After all, the flashbacks there ended with Zucco getting away and Bruce being convinced that he needs to spend more time with Dick and less time trying to track down Zucco because it’s what Dick really needs most. That could have been enough to justify how Zucco was able to elude Batman all these years – when Batman halted his pursuit Tony cut town and never came back. Instead, we’re going to find out that it was a little more complicated than that.

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A young hero, a brutal pimp, and a hooker with a heart of gold.

The flashback begins with Bruce and Dick fencing with each other. Dick is impulsive and unable to land a strike on Bruce who tries to give him pointers. It’s a microcosm of their approach to crime fighting. Just before the two get into some real uncomfortable horseplay, Alfred interrupts to let Bruce know that Commissioner Gordon is here to see him. Bruce excuses himself to speak with Gordon and, naturally, Dick is able to slip away and eavesdrop. Turns out, Gordon has info on Zucco and says they’re closing in thanks to having the really brilliant idea of posting wanted fliers around the city. Unfortunately, there’s bad news too as they have intel suggesting he plans to skip town tonight and if he gets away they may never find him. This seems to suggest that either Gotham PD doesn’t get along with surrounding police forces for help or that Gordon has a low opinion of the FBI. At any rate, it’s no surprise so much crime occurs in Gotham if all you have to do to escape justice is simply leave town.

Armed with this new information, Bruce sets out as Batman that night to try and nab Zucco once and for all. Also slipping out is young Dick armed with a nifty hat and the picture from one of the wanted posters. He heads to the rough part of town and starts looking for Zucco the old fashioned way. No one is really interested in helping him out, but he does stumble upon what appears to be a disagreement between a prostitute and her pimp. The pimp is dressed like basically every bad guy in this show in a three-piece tan suit and not garish traditional pimp attire. The two don’t say anything that confirms their situation, but he’s demanding she hand over some more money because he thinks she’s holding out on him. If she’s not a prostitute then I don’t know what their arrangement could possibly be. Dick isn’t going to stand for this though and he jumps to the woman’s defense. He’s able to dispatch of the slime ball and the two flee to a diner where the woman presumably pays for his meal. It’s there he gets a tip from the waitress who recognizes Zucco as some jerk who appears to be living around the wharf.

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Dick, furious with Batman for saving him and letting Zucco get away.

Dick hastily leaves the diner to go check out the building the waitress pointed out and, sure enough, he finds Zucco who’s stuffing his belongings into a suitcase. Before he can call the cops though, Zucco spots him and recognizes him immediately as the boy from the circus. Things look bleak for poor Dick, but thankfully Batman was also hard at work this evening tracking Zucco down and arrives just in time. He tosses Zucco aside sparing Dick, but Dick can’t control himself and runs at Zucco pounding on him. Zucco shoves him aside, and Dick strikes a guardrail that gives way and he plunges into a fast moving river. Batman is forced to choose between Zucco and Dick, and of course he’s going to go after Dick. Perhaps I’m more ruthless than Batman, but I wouldn’t have just left Zucco there – I would have tossed him in too. As Batman leaves, Zucco adjusts his suit and remarks, in a very Biff Tannen-like way, “That takes care of The Bat and The Brat.” He’s going to bring the schtick in this episode.

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“Don’t you feel like an idiot now, Dick?”

Batman saves Dick, because obviously if he did not then we wouldn’t have a Robin today, and brings him back to the Batcave. It’s there he reveals his identity, and Dick can only smile sheepishly. It’s presumed at that point Dick’s Robin training must have started, but we don’t know for sure since the flashback ends at roughly the episode’s halfway point. Robin then heads to Dolan’s house, he being the guy Batman and Robin caught earlier in the night who gave them the name Billy Marin, an alias used by Tony Zucco. He uses Dolan’s phone and hits redial, and sure enough, Zucco picks up. Robin has this neat little gadget that’s able to do a caller ID kind of trick when he does this that even gives him the number’s address. I don’t know if such a device ever existed, but it’s certainly not the most far-fetched thing we’ve seen in the series.

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The years have been unkind to Tony.

Batman, presumably by virtue of his offscreen interrogation of Dolan in the prior episode, already knows where Zucco is and arrives well before Robin. An older Zucco is ranting to his hired help and comes across as paranoid about Batman. It’s at this point if you didn’t realize that the voice actor for Zucco, Thomas Wilson, was Biff in the Back to the Future trilogy then you probably would now. He’s in total Biff mode and it’s kind of amusing to see him basically go nuts and fire his gun at noises. Turns out, he wasn’t being overly paranoid since by blasting out the ceiling of their hideout he forces Batman to come crashing in. He wrenches his knee during the fall, and Zucco takes notice immediately. Batman is forced to use a smoke bomb to escape, but as Zucco points out, he won’t be able to get far with such a limp.

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All right, this is pretty bad ass.

Batman is able to fashion a crude splint and starts methodically taking out Zucco’s goons, but eventually he finds himself cornered by the fiend. Fear not, for Robin is there to swoop in on his bike and grab Zucco by the collar. He drags him down the docks from his bike before eventually letting go. He tosses him around a few times, remarking menacingly how he’s waiting a long time for this. Zucco is both confused and frightened, and just when it seems like Robin is going to cross a line he’s called off by Batman. Appearing slightly embarrassed, Robin relents as the police arrive.

After things are cleaned up, Batman and Robin have a moment. Robin apologizes saying Batman was right the whole time and knew he wouldn’t be able to control himself. Batman says that wasn’t his fear. Tony Zucco had taken so much from Robin, he was afraid he might take Robin too. The two get all chummy and the episode ends kind of abruptly on what is supposed to be a tender moment.

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I’m not sure that fall would kill him, but maybe the censors wouldn’t let them get away with more.

Supposed to be? Yeah, I didn’t really buy it when I first watched it and I still don’t. The entire last act of this episode has a lot of problems. First of all, the way Robin ambushes Zucco and lets him know he’s been looking forward to this basically gives away his identity. Zucco isn’t the brightest bulb, but he’s not so dumb that he shouldn’t be able to figure out that Robin is the circus boy. If he didn’t in the moment then he surely would after this since he’d be put on trial for the murder of the Graysons and Dick would be called to testify as the chief witness. Which inevitably would lead Zucco to conclude that not only is Dick Robin, but that Bruce Wayne is most likely Batman. Robin basically needed to kill Zucco to protect himself and Batman, but he’s left as a loose end that the show has no intention of ever addressing.

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We do get a glimpse of Robin’s dark side in this episode, but it’s nothing that the show ever returns to.

Batman’s explanation of fearing Zucco would murder Robin also feels like a cop-out. Batman Forever, of all things, would end up better addressing how Batman feared Robin would betray his morals and murder his parents’ killer to exact revenge. Perhaps the show runners here felt like they couldn’t tackle such a subject on a kid’s show, but they did so well in presenting the murder of the Graysons just an episode earlier that it blows my mind they couldn’t have found a way to do something more artful here. Now, perhaps you want to play wordsmith and suggest Batman didn’t literally fear Zucco killing Robin, but feared losing the Robin he knew by virtue of him taking Zucco out. Unfortunately, Robin basically suggests that to Batman as the reason why he wasn’t including him in the hunt for Zucco and he’s quick to say, “No.” I think he’s speaking plainly here and his fear of losing Robin just doesn’t carry much weight. They’ve tangled with far worse than Tony Zucco, so Batman’s fear would be pretty irrational by comparison and Batman is, above all, a pretty rational kind of guy.

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“So, umm, buds again?”

Unfortunately, “Robin’s Reckoning” suffers from the same Part II malaise that the other two-parters fell victim to, save for maybe “Clayface.” The writers and directors for this show have demonstrated they know how to utilize the full 22 minutes of an episode to craft an exceptional setup for a part two, but haven’t demonstrated an ability to truly capitalize on it. They’ll have other chances, but it is a little frustrating as a viewer. Part One of “Robin’s Reckoning” is really one of the show’s best episodes, while part two is just kind of ho-hum. The flashback is fine, though a bit long, and the climax just can’t deliver. That is due in part to Standards and Practices as Robin can’t just start wailing on Zucco in a kid’s show, instead he can only judo toss him a couple of times (though dragging him from a motorcycle is pretty violent, even though he shows no real injury from it) and act like a tough guy. Robin also accepts Batman’s explanation and views him as being in the right this whole time, seemingly brushing aside this conflict the episode was hinging on between Batman and Robin. There’s no lasting damage done to the relationship meaning we get sort of the classic sitcom reset by episode’s end which feels like a missed opportunity. In the end we did get some nice insight into how Robin came to be, but it would have been nice to build onto that with further character development. Oh well, perhaps I’m just asking too much of this show and being unfair, but I don’t want to dumb down my expectations just because this is a kid’s show.