Category Archives: Television

Batman: The Animated Series – “The Strange Secret of Bruce Wayne”

The_Strange_Secret_of_Bruce_Wayne-Title_CardEpisode Number:  37

Original Air Date:  October 29, 1992

Directed by:  Frank Paur

Written by:  David Wise, Judith and Garfield Reeves-Stevens

First Appearance(s):  Hugo Strange

“The Strange Secret of Bruce Wayne” is another episode of Batman:  The Animated Series that can trace its roots back to a story from Detective Comics, in this case issues #471 and #472 “The Dead Yet Live” and “I Am the Batman!” by Steve Englehart. It introduces Hugo Strange to the Bat-verse, a scientist with a penchant for extortion. Strange uses a machine that can read the minds of individuals. Under the guise of therapy, Strange seduces wealthy individuals into agreeing to his services and when he unearths something nefarious from their subconscious he’s able to blackmail them in exchange for keeping their secrets. If that sounds familiar, then you’ve probably seen Batman Forever, where The Riddler used a similar scheme. We’re only 37 episodes deep, but we’ve already seen a few instances of where this animated series influenced a movie to come. Batman Forever borrowed some of the Two-Face bits from the episode of the same name, and Batman Begins basically adapted The Scarecrow’s scheme from “Dreams in Darkness.” It’s just another example of how far reaching this show was. This episode also marks the first time we’ll see a team-up of sorts out of Batman’s rogues gallery when Joker, The Penguin, and Two-Face show up in the episode’s second act.

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Hugo Strange is today’s villain, and while there were tentative plans to bring him back, this ends up being his only appearance in the series.

The episode opens with a woman (who looks a lot like the woman being victimized by Poison Ivy in “Eternal Youth”) being approached on a bridge by some routine looking gangsters. The woman is revealed to be a judge in Gotham by the name of Maria Vargas (Carmen Zapata) and the gangsters want her to pay up in order to protect some information they have on her. Batman, apparently was tipped off or just happens to be in the right place at the right time, is watching from above as the judge hands over a briefcase full of money only to be told the price just went up. When she pleads with them that she can’t possibly pay more the crooks prepare to leave and Batman enters the fray. Vargas tries to take off and gets herself in some danger on the bridge, accidentally knocking herself out. Batman is forced to abandon his pursuit of the crooks in order to save her.

After the commotion is over and the police are on the scene, Commissioner Gordon explains he knows Vargas and can’t imagine her having a secret she doesn’t want out. He reveals he just dined with her recently and that she had just returned from vacation. He gets a call on his gigantic cell phone about the license plate on the limo the gangsters were driving and finds out it’s registered to the same resort Vargas just vacationed at. Batman then takes off via the Batwing, being piloted by Robin, and he playfully asks Robin if he seems stressed while remarking it may be time for a vacation.

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Strange’s memory extracting machine is a bad place for someone with an alter-ego to find themselves in.

Bruce Wayne and Alfred immediately depart for Yucca Springs, a resort that just so happens to be owned by Roland Dagget (a piece of info that’s never elaborated on) and is home to Dr. Hugo Strange (Ray Buktenica). Wayne signs up for a therapy session and finds himself in the doctor’s machine. He’s told the machine will help ease his stress by forcing him to confront his past. It seems a little risky for Bruce to enter such a device, but he goes along with it. Strange pries at Wayne to reveal information on his past, specifically the death of his parents. Bruce’s thoughts are transmitted to a screen for Strange to monitor, and when he pries further bats appear along with a gloved fist and an unmistakable logo. Bruce hops out of the machine and remarks it doesn’t seem to be an effective stress reliever for him. Strange tells him the first session is often hard, but they’ll do better tomorrow. As Bruce leaves he removes a tape from his machine and refers to him as Batman. Dun dun duuuuun!

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Bruce Wayne’s secret revealed!

Strange immediately starts calling around, and we’re treated to a pretty dark, but hilarious, answering machine greeting from The Joker. Strange is going to auction off his perhaps priceless information and in addition to Joker he also calls The Penguin and Two-Face. For Joker, this is the first time we’re seeing him since his apparent death in “The Laughing Fish” and no explanation for his survival is presented. It’s also a rare Joker appearance that occurs without Harley Quinn. For Two-Face, this is the first time we’ve seen him in anything more than a cameo since his debut. Apparently Arkham was unable to rehabilitate him. As for The Penguin, this is only his second appearance in the show after kind of a comedic debut in “I Have Batman in my Basement,” one of the more divisive episodes the show output.

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Three fellas who would likely be interested in knowing who Batman is under the mask.

While Strange is busy peddling his tape, Wayne sneaks into his laboratory to get a closer look at the machine. He finds the tape on Judge Vargas (as well as many other, most of which are Easter Eggs) and sees what she’s been hiding in her past. When she was a little girl, she was playing with matches which lead to a fire at the Gotham Docks, apparently a pretty big story back in its day, as well as a destructive blaze. Bruce realizes his tape is missing and Alfred, sneaking around outside, radios him to let him know who Strange just welcomed to the resort. Bruce then begins erasing all of the tapes before finally destroying the machine. Strange and his muscle come in just as Bruce really gets going. He’s disappointed at the loss of his device, but he still has the tape of Bruce’s alter-ego so he’s in a pretty good mood. Bruce is tied up and tossed somewhere with Alfred. Alfred apologizes for failing him, but Bruce is taking things in stride claiming everything is going according to plan as he produces a lock pick and gets to work.

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Making deals with the likes of Joker and Two-Face carries certain risks.

Meanwhile, Strange is presenting his finding to the villains. Surprisingly, they go along with the bidding and decide to pool their money together so they all can see what’s on the tape know it supposedly contains the true identity of Batman. I’m a bit puzzled why someone like The Joker wouldn’t just kill Strange and take the tape, but I’ll go along with it. Strange is very happy for his payment of approximately 50 million dollars, and gets ready to play the tape for them. Unknown to him, Batman is lurking in the rafters and he switches out the input on the projector to a different tape player. What plays is a video of Strange speaking with his cohorts about his plan to produce a phony tape about Batman in order to extort a bunch of villains out of their not so hard-earned money. This naturally enrages the attendants and Strange is forced to flee.

Joker, Two-Face, and Penguin eventually capture Strange and take him to the airport. Alfred, in their limo, picks up Batman and the two give chase while Alfred remarks he’s contacted Master Dick. The villains drag Strange onto an airplane and take to the sky. They plan to chuck him out and Strange starts begging for his life. He tells them Batman is Bruce Wayne, but no one believes him. Batman, able to stow-away on the plane, cuts the fuel line and the whole thing begins going down. It crashes, and somehow everyone on the plane is able to walk away fine just as the Gotham Police show up. As Strange is being lead away, he taunts Batman. He knows he used the machine to create a false tape of him to fool Joker, Penguin, and Two-Face. As he goes on and on, Bruce Wayne shows up, much to the shock of Strange. Batman says the two worked together to bring him down under the guise that Wayne and Judge Vargas are close friends and he wanted to get back at him. Once Gordon and Strange are out of earshot, Wayne is revealed to be Dick in disguise and everyone is ready to head home.

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Bruce Wayne?! Batman?! How could this be?!?

“The Strange Secret of Bruce Wayne” is a fun story – what would someone do with Batman’s secret identity? Strange’s actions are entirely logical for an extortionist, even if it’s a bit unrealistic to think he could get in touch with the likes of Joker and company so easily. The episode does jump through some hoops to preserve Batman’s secret in the end. I don’t like how the writers are afraid to show Batman as being fooled, and he instead needs to be one step ahead of Strange the whole time. The Bruce Wayne impersonation is also pretty unrealistic since Dick not only is able to look exactly like Wayne, but also sound like him as well. It’s the kind of thing a cartoon can get away with that live action would not. I guess they’re just taking advantage of the medium, but it does feel cheap. A lot happens in this episode so it moves really fast, which is fine. I suppose you could argue that the plot could have been dragged out across two episodes, but I’m fine with it as is. I did find it odd that Two-Face’s coin never came into play, he was ready to toss Strange out of the airplane, but I do like how he mentions that he knows Bruce Wayne and it’s why he can’t possibly believe that he would be Batman. Still, it’s kind of surprising that it was never revisited in a later episode with one of the three villains at least entertaining the notion. I feel like the plot of this episode is memorable, making this one of the most popular episodes of the show. I don’t know if it’s a top 10 episode, but it’s probably at least in the top 25. Just a good, some-what flawed, but entertaining episode.


Getting Creative With Lego Creator – 31052

lego 31052It’s been a few years since Lego released its Simpsons products. Somewhat tied in with the show’s 25th anniversary, Lego released two waves of mini figures and two sets over the course of a little over a year. I was a pretty big fan of the stuff Lego did with the license and scooped it all up. The Simpsons ended up being a part of the short-lived Lego Dimensions brand, an offshoot of Skylanders and Disney Infinity in which toys interact with a video game. Aside from that though, the Lego flirtation with The Simpsons ended there. I’m not sure what the reason was for it to come to an end. It’s probably a simple one in that Lego only licensed it for two sets and two waves of figures. Lego has maintained a fairly wholesome image for the life of the company so it’s also possible there was some minor discomfort with the brand and ending it sooner than later was for the best. It seemed to me like the figures and sets sold rather well, so I doubt Lego lost money, but they only put out so many waves of mini figures per year and devoting a third to a niche product like The Simpsons may have felt unnecessary.

Whatever the reason, I’ve been a little bummed at the line’s discontinuation. It’s true I had a hard time foreseeing it continue for the simple fact that there aren’t many iconic locales from the show that could be done as a $200 set. Springfield Elementary and The Nuclear Power Plant would probably require a bigger investment, and Lego isn’t going near a Moe’s Tavern or Duff Brewery. The Flanders residence is probably too niche, as is the Springfield Retirement Castle. The only one that felt like it had a shot of getting made was The Android’s Dungeon. Lego may have had to do it smaller than the Kwik-E-Mart which would have necessitated a lower MSRP and maybe the license made that difficult. They could have tried to make it as large as the famous convenience store, but that might have been too silly. I think they could have done it though, but evidently it wasn’t meant to be.

IMG_2380And that’s a shame, because what’s really missing is not so much more sets, but more figures. Without a third set it seemed unlikely we would see more figures, and the figures are probably a little on the costly side since Lego makes unique head sculpts for each one. Just look at the characters Lego did not touch (I’m not bothering to list ones tied in with alcohol, religion, or organized crime for obvious reasons):  Skinner, Superintendent Chalmers, Sideshow Bob, Lenny, Carl, Otto, Lionel Hutz, Troy McClure, Frank Grimes, Sideshow Mel, Kent Brockman, Radioactive Man, Bumblebee Man, Roger Myers Jr, Agnes Skinner, Poochie. I could keep going, but the one that really bugs me is Principal Skinner since we have a Mrs. Krabappel and it’s kind of sad we have Ned Flanders, but not the rest of his family. Chief Wiggum doesn’t have his boys, Homer doesn’t have any co-workers – like I said, I could go on and on.

Wanting to do something with Lego, while also adding to my Simpsons collection, I picked up a set of Lego Creator. Set 31052, to be specific, which is a 3 – in – 1 set dubbed Vacation Getaways that can be constructed as an RV with boat, a camp with Jeep-like vehicle, or a massive boat. I eyed it for the RV construction which appears to be its main function. Why? Because it bares a strong resemblance to the RV Flanders has in “Call of the Simpsons” and “Lemon of Troy.” Since Ned doesn’t have a house, I figured I could give him some wheels. And as a bonus, it comes with a bear that Maggie can befriend as she did in “Call of the Simpsons.”

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What we’re going for.

Construction of the RV is pretty simple and straight-forward. It’s a little on the narrow side, but a lot is packed into it (kind of like a real RV). The roof is removable in two places and intended to act as a place to store fold-up chairs and tables. There’s a portable grill as well that can be placed on top. The interior features a breakfast nook, sleeping area, kitchenette, and latrine with a two-seat cockpit upfront. One section can slide out where the bed is to make it a little roomier, and there’s lots of little built-in pieces that add to the livable nature of the set. The rear also opens up for better access. It comes with two mini figures of its own:  an adult woman and an adolescent boy. A little speedboat and trailer can be built and attached (also a plus since Ned has a boat in “Homer Loves Flanders”) and it works really well. There’s also the bear and two trees that can be built as well.

Some other accessories featured are a side-mounted canopy that can be rolled out. It works much better than I thought it would. There’s a skateboard, camera, some periodicals, and a suitcase as well. The RV itself is white with a red and black stripe that, wouldn’t you know, is actually pretty damn close to what Ned’s RV looked like in the show right down to the number of windows. The likeness is so close that if Lego had done a Flanders RV set it probably wouldn’t deviate much from what’s here. The only things missing are the pink curtains and a giant lemon tree to strap to the top.

The only real downside to this set is it probably wouldn’t be a ton of fun to play with. The interior is so narrow there isn’t a lot of room for the figures. The cockpit is especially tricky to seat figures in because it’s not easily accessible, even with the roof off. Still, that’s rather minor for what I need it to do since it’s basically going to sit on a shelf with the other Simpsons Lego sets and figures. It was a fun build, and it scratched an itch I had to construct a Lego set. I just wish we had all of the characters from “Lemon of Troy” to pile into the RV to really recreate something special. This set has been retired, but it can still be easily found new on various websites for around MSRP. That might not be true for much longer, so if you’re like me and looking to expand for Simpsons Lego presence in your home you may want to act fast.


Batman: The Animated Series – “Cat Scratch Fever”

Cat_Scratch_Fever_Title_CardEpisode Number:  36

Original Air Date:  November 5, 1992

Directed by:  Boyd Kirkland

Written by:  Sean Catherine Derek, Buzz Dixon

First Appearance(s):  Professor Milo

 

After watching so many episodes of Batman:  The Animated Series some patterns start to become obvious. A typical episode is split into two main parts: the discovery phase and the climactic confrontation between Batman and the villain of the day. Sometimes the episodes are uneven with one end of the episode not able to hold its own weight. Most of the time they’re both perfectly fine, but sometimes you get an episode where neither half really works, which brings me to “Cat Scratch Fever.” Aside from the fact that the title invokes unpleasant thoughts of Ted Nugent, in a Batman context it certainly brings to mind a certain woman, a cat woman, if you will. After a pretty lengthy layoff, we’re finally going to check-in with Selina Kyle (Adrienne Barbeau) and see what she’s up to while also getting a look at Roland Dagget’s latest scheme. This is also a noteworthy episode because it’s the final one animated by Akom. Akom was a frequent player in television animation. Based out of Korea, they would get a contract for work and often outsource it to other studios of varying quality (they famously did some rather shoddy work on X-Men’s pilot) and as a result they’ve produced some great episodes of animated television and some not so great, this episode being of the not so great variety which lead to their dismissal from the series.

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Selina facing the music.

The episode opens with Ms. Kyle at a hearing concerning the events of “The Cat and the Claw.” If you need a refresher, Catwoman and Batman foiled the plans of Red Claw who could have unleashed devastation on Gotham City if not for their intervention. Her heroic deeds did not score her many points with Batman however, as following the defeat of Red Claw Batman still placed her in handcuffs for petty burglary. This was a case of the show trying to have Batman be stoic in his attitude towards the law – it’s not for him to decide if Catwoman should be punished, but the court. It’s hypocritical considering Batman breaks the law all of the time with forced entry and witness intimidation. It’s why he’s a vigilante after all, so he can operate above the law. Thankfully our unnamed judge here (played by Virginia Capers) sees things my way as she gives Selina probation on the condition that she never dawn her Catwoman costume to commit crimes (so I guess she’s free to break the law out of costume?).

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A friend to cats everywhere.

An elated Selina returns home to her penthouse apartment and her assistant Maven is still there. We don’t know how much time has passed between appearances, but it seems like this is the first time Selina is home even though I would think she would have been able to post bail. Anyway, Maven informs her that her precious kitty Isis is missing and she supposes the cat went out looking for Selina, so Selina goes out looking for Isis. Deciding against dressing as Catwoman, she’s just plain old Selina. While looking for Isis, she stumbles upon a couple of hoodlums out collecting strays. They’re not with the pound, and Selina suspects the worst of them. Jessy (Denny Dillon) and Paunch (who isn’t voiced) are the two goons and they put up a fight. When things look like they’re going bad for Selina, guess who shows up. With Batman’s help, the two are put away effortlessly (the animation is careful to make sure Batman doesn’t strike the female thug, Jessy), but before Selina can thank him properly, Batman runs off as the police arrive. Finding a recently released individual like Selina Kyle in such a situation naturally prompts the arriving officers to bring her to the precinct, but Selina’s other knight in shining armor is there to bail her out.

Bruce and Alfred pick up Selina, who politely declines the advances of Bruce. She mentions the two thugs were quickly bailed out by Roland Dagget, which is a pretty good lead not just for Batman, but Catwoman as well. She somehow figures out that whatever is going on with the stray cat population is coming from a specific Dagget owned laboratory on the outskirts of Gotham. Inside, we get a peek at Dagget (Ed Asner) himself discussing some plans with a Professor Milo (Treat Williams, who I would have bet money on was Rob Paulsen) who has devised a rather nasty toxin. The toxin is placed into an animal which seems to cause the animal to react as if it’s rabid (he demonstrates on a dog). Their plan is to infect the stray animal population, which will in turn cause the disease to spread to humans, and then Dagget can sell the only cure for a rather tidy profit. We also see Isis is among the captured animals, and she’s Milo’s next specimen.

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Bad kitty!

When Catwoman enters the lab she finds it’s dark and quiet. She quickly locates her beloved cat and frees her from her cage. Isis at first seems docile, but she quickly turns on Catwoman and bites her, then flees out an open window. The thugs, Jessy and Paunch return along with Milo and Catwoman is forced to flee. Milo takes note of the bite wound she received and lets his cohorts know they don’t need to pursue aggressively as the toxin will do the work for them. And sure enough, Catwoman is rather woozy and off-balance almost right away. She discards her mask and collapses in the snow as Isis runs off.

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Paging Dr. Batman.

Elsewhere, Bruce Wayne has done some sleuthing on his own to figure out what the Dagget connection could be. Lucius Fox (Brock Peters) is able to provide some important info about a new drug Dagget is believed to be developing and no one knows what it’s for (the dialogue in this scene is very similar to another Dagget episode “Appointment in Crime Alley,” so much so that it had to be intentional though it could have also just been lazy writing). Batman heads out to investigate, which is a good thing since he finds Selina collapsed in the snow. He takes her to a nearby shack, of sorts, where she gets him up to speed on what happened before taking a little rest.

While Batman is busy tending to Selina, Dagget is getting impatient with the progress being made. He orders Milo to commence with the operation, while he explains he’s just waiting on Paunch to fetch some of the anti-toxin from another lab in case anything goes wrong. Unfortunately for Paunch, he’s going to run into Batman while he’s out doing Milo’s bidding. Batman was hoping to get some info out of Paunch, but he picked the wrong guy considering he’s mute and all. Still, Selina shared enough information with him to figure out Dagget’s scheme, but just in case he didn’t, Dagget and Jessy show up to confirm his suspicions (Dagget, like many villains, just can’t help himself).

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Not the most fearsome trio, but left to right is Milo, Jessy, and Paunch.

Batman is going to be forced to deal with the likes of Paunch and Jessy, who are now armed with machine-guns, as well as the infected dog from earlier. The show is careful to not show Batman being too mean to the dog, he’ll use his cape and wits to subdue him before embarking on a “super fun happy slide” of his own through the snow. Paunch and Jessy confront him on a frozen lake, and their guns are able to cause a huge mess of things. Batman goes through the ice, but of course he isn’t down for good and ends up subduing the brutes. He’s able to utilize the anti-toxin on Selina, as well as our poor canine friend.

The episode ends with Selina back at home. Maven informs her that she’s being hailed a hero once again for her part in stopping Dagget’s plot, and this time it sounds like Dagget won’t escape justice as he’s under investigation for his role in the whole thing. Selina should be happy, but she never found Isis and she’s despondent over her still missing cat. As she sees Maven out, a basket is lowered in the background from the roof of her building containing her precious kitty. It would seem Batman knows how to make a romantic gesture, and best of all, Isis has been cured of the toxin. The episode ends with Selina lovingly hugging the cute little cat.

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The episode mostly looks rather subpar, but it has its moments.

Your enjoyment of this episode likely hinges on how big an animal lover you are. I like them as much as most people, I suppose. I’ve had a cat all my life and when this episode aired I even had a little black cat like Isis myself. Even so, the whole poisoning of animals does little for me, and Professor Milo seems kind of cartoonishly evil. Jessy is especially annoying, but I suppose that’s by design. The whole scheme seems small and kind of odd, but I suppose it’s unique. The episode also re-establishes that Selina has a thing for Batman and only Batman, while Bruce lusts after her. By the conclusion, she’s also pushed to the sideline with an uncertain role going forward. She’s not really a villain, but does she have it in her to be some sort of vigilante on equal footing with Batman? The show will do a rather poor job with her from here on out, even the show runners have agreed as much.

What really can’t be denied is how crummy this episode looks. Character models are inconsistent and the facial details, in particular with Selina, look off-model at times. The effects on the infected dog are poor as well, with the foam/drool basically being the same color as the dog’s fur. I do appreciate the sort of rugged appearance of Jessy, though Paunch is so cartoonish he almost looks like he’s not from this series. He kind of reminds me of a Popeye character, or something. If I can give the visuals one compliment, it’s the the snowy scenery looks pretty good and it’s a nice change of pace from the usual visuals.

The only real noteworthy aspect of this episode is it reintroduces Catwoman, and also introduces a villain who will at least make a future appearance in Professor Milo. Milo isn’t exactly an A-list villain, but at least the episode does directly deal with the fall-out of a previous episode where Catwoman is concerned. It’s not one I was particularly excited to revisit, and one I won’t likely watch again anytime soon.


Batman: The Animated Series – “Night of the Ninja”

Night_of_the_Ninja-Title_CardEpisode Number:  35

Original Air Date:  October 26, 1992

Directed by:  Kevin Altieri

Written by:  Steve Perry

First Appearance(s):  Kyodai Ken

 

Episode 35 gives us perhaps the first true villain and foe for Batman created just for television. Up until now, the made-for-TV rogues have mostly been mob bosses and white collar crooks like Rupert Thorne and Roland Daggett. Harley Quinn, is of course, the one character from this show that everyone knows now, but she’s been strictly a henchman so far. This episode introduces Kyodai Ken (Robert Ito), or simply The Ninja, who is the first villain who can actually go toe-to-toe with Batman that was created by the show. In doing some digging online I could not find a credit for who created the character. Steve Perry wrote the episode, but I don’t know that he created Kyodai. It’s possible it was just a collaborative effort from the likely many writing sessions and roundtables that took place during the planning stages of the series.

However Kyodai Ken came to be, it’s not surprising that he exists. Ninjas were pretty popular in the 80s and 90s as villains in cartoons and comic books. Always looking cool and possessing awesome abilities, the ninja character was often a fan-favorite whether he was a hero or a villain. Having a generic ninja character in Batman:  The Animated Series helps to date the series, but in kind of a charming way. Kyodai Ken feels very “90s” as a result, but while he could have just been a simple physical foe for Batman, the show does add some depth via his past relationship with Bruce Wayne.

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Only a bad guy would get a tattoo like that.

The episode opens with our new villain infiltrating a Wayne Industries building. Clad all in black, the apparent ninja sneaks his way past security and what little resistance he meets he deals with quickly and efficiently (but not lethally, since we’re talking about a kid’s show). We’ll learn via news broadcasts that this robbery is part of a string on Wayne Industries. Bruce learns of the latest during a sparring match with Dick in which we get a small tidbit of information that Bruce is a black belt in whatever discipline his choice is while Dick is a green belt. If the belts didn’t make it obvious, then the contest will as Bruce is clearly the better and Dick seems to take exception to how seriously Bruce takes everything. When Alfred informs them of what’s taken place, Bruce gets really irritated.

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Batman has met his match? Say it ain’t so!

Summer Gleeson (Mari Devon) makes a return to the show in a more prominent role as a constant thorn in Bruce Wayne’s side. She’s there to ask him the tough questions about the robberies, and ornery old Bruce wants to hear none of it as he checks out the crime scene. She gets to do the cliche reporter trope of asking aloud if there’s more to Bruce than meets the eye, and even refers to him as The Bruce on one occasion. Apparently this was to suggest the tabloids had a cute name for him that thankfully didn’t stick as I don’t believe he’s ever called that in a later episode.

Never one to trust that the police can handle things, Batman is ready for the next target of The Ninja – Wayne Cosmetics. It’s a garish looking building with huge neon lips that the ninja has targeted, but this time instead of encountering a security detail he finds Batman waiting for him on the roof. The two square-off, and The Ninja is intrigued when Batman takes a martial arts stance. The two fight and The Ninja appears to have the upper hand until Robin shows up. As he makes a run for it, Robin nails him in the back with a shuriken exposing to Batman a demon tattoo on his back.

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When Bruce was younger, he was sepia-toned. Everything was.

The tattoo means something to Batman, as we’ve been shown a series of flashbacks throughout the episode, with more to come. They’re all of Bruce Wayne’s training in Japan before he took on the Batman persona. There, Wayne was one of the star pupils but a rival by the name of Kyodai Ken proved to be his better on multiple occasions. Ken was rather cocky about it and seemed to resent Wayne for his rich upbringing (apparently the whole dead parents thing afforded him no sympathy). Sensei Yoru (Chao Li Chi) played peacemaker between the two, often being forced to admonish Ken for his dishonorable behavior. There’s more to the story though than just petty rivalry. One night, Ken tried to steal the Master’s prized blade – a weapon of considerable value. Wayne was there to catch him in the act, and Master Yoru interrupts their duel. Yoru banishes Ken from the dojo and he escapes further punishment, but Bruce never forgot the one man who could always beat him – the man with the demon tattoo on his back.

Batman is understandably irritated by the presence of Kyodai Ken in Gotham and he now knows that Ken is likely seeking retribution for Wayne’s role in getting him kicked out of the dojo all those years ago. Robin wants to accompany Batman in tracking him down, but Batman wants nothing to do with him. It becomes obvious that Batman is actually worried he can’t defeat this one (even though he’s got plenty of other tools beyond just his raw fighting ability, but whatever) and it’s taking a toll on his mood. Alfred fills in the details for Robin as he was there with Bruce to witness his many defeats at the hands of Ken.

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He’s a clever ninja.

Bruce Wayne is to attend a a charities reception and he goes alone. As he makes his way out of the event, Gleeson chases after him and hops into his car with him badgering him about the robberies. Bruce offers little and when the valet wishes him a good night Bruce realizes it’s Ken in disguise – too late though as Ken hits the pair with some kind of knock-out gas and jumps into the car. When Bruce awakens he finds his hands are bound and Gleeson is with him. They’re at some kind of textile plant, I would guess, since there’s rolled up carpeting behind them. Ken is happy to reveal himself to Bruce and boast about his massive plan to electronically drain all of Wayne’s accounts and wire the money to his own. Bruce tries to play to his ego, as does Gleeson calling him a crook, for abandoning the way of the samurai in favor of being a ninja. Ken doesn’t seem to care about their judgements.

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The confrontation that apparently started this whole thing.

Luckily for Bruce, Robin did not heed his advice and has located them thanks to a tracking device in Bruce’s car. He’s not the stealthiest vigilante as he trips Ken’s alarm and is forced to face him on the rooftop. Robin holds his own, but Ken is able to slash out the supports of a water tower (in classic anime fashion where the splitting of the supports only occurs after Ken sheaths his blade) spilling the contents onto the roof taking Robin with it. During their confrontation, Bruce was able to get free of the bindings Ken had used and is ready for a fight when Ken returns. Kyodai mocks Bruce and taunts him that he could never best him, and that appears to be true. Bruce gets knocked around while Robin sneaks into the building, much more successfully than before. He realizes that Bruce is holding back due to the presence of Summer looking on. He’s able to tamper with the carpeting rolled up along the wall to get one roll to unfold over Gleeson, obstructing her view of the fight. At that point Bruce is able to let go and he soon proves the better fighter. Recognizing his defeat, Kyodai Ken flees diving into the nearby river, but not before informing Bruce that this isn’t over.

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Oh, it’s on now!

After the police arrive, Bruce is able to thank Robin for his help. This small victory for Robin is enough to erase the frustration he felt earlier in the episode (and in “Robin’s Reckoning”) and he seems quite tickled to be praised by his mentor. Bruce also reveals that he told Gleeson Batman showed up to deal with Ken, which apparently was enough to get that reporter off his back (you would think she’d want to know more about the obvious past relationship between he and Kyodai Ken – some reporter she turned out to be) and put a nice bow on things, but with the obvious weight in the air suggesting that this rivalry is unsettled.

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Bruce gives as good as he gets.

As this episode doesn’t feature a villain from the comics, it has a B-level feel throughout that even shows in the episode’s production. There’s some sparse shots here and there and a few instances of characters looking a bit off. There’s one close-up of Gleeson that makes her look kind of frightening when she’s shoving a mic in Bruce’s face. The opening scene of Kyodai infiltrating the Wayne Industries building also has a worker character seated at a computer where only his arms are animated. Everything is very static, including his coffee which the illustrators gave the appearance of a rippling liquid but no one animated it further just making it look weird. Ken is also really simple being a ninja dressed from head to toe in all black with just his eyes exposed. He sports a red sash for his sword, but that’s it. The artists also resisted any temptation to add shading to Kyodai Ken so he is strictly black. Often times in cartoons you’ll see similarly colored outfits shaded with blue or a lighter color to add definition and depth to the image. Ken basically looks like a shadow, but since this show had a pretty substantial budget I like to think this was a stylistic choice as opposed to a cost one.

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If you enjoyed Kyodai Ken then good news, he will return!

“Night of the Ninja” is unofficially part one of a two-part story focusing on Batman and Kyodai Ken, so it feels a bit odd to judge it alone. By itself, it’s a solid episode and Ken is given a reason to exist in this universe by being Batman’s better. Their fight at the episode’s climax feels a bit brief, but perhaps that’s due to the follow-up episode having a more robust encounter. We’ll have to wait and see for their true showdown, but the simple fact that we’re left wanting more is a pretty good indication of the episode’s success at getting the audience to buy into a villain they’ve never seen before. It was also fun to get a glimpse of a Batman who’s confidence has been shaken. We’ve only seen a little of this side of Batman before, primarily when he first encountered The Scarecrow many episodes ago. That episode was more about an internal conflict of Batman vs his fears while this one presented a true physical foe that Batman was unsure if he could handle. We’ve seen plenty of bad guys go toe-to-toe with the caped crusader at this point, some more than holding their own, but we’ve never really been given any indication that Batman could possibly come up short in a fight. For that reason, Kyodai Ken fulfills a role and making him a character unique to this series means he’s not hampered by anything from the comics and the writers are free to do with him as they please. The episode ends up being probably better than most would assume if they heard it featured a villain created for television and I think it fits quite solidly into that tier of Batman episodes that’s pretty good, not great, but a better than average.


Batman: The Animated Series – “The Laughing Fish”

The_Laughing_Fish-Title_CardEpisode Number:  34

Original Air Date:  January 10, 1993

Directed by:  Bruce Timm

Written by:  Paul Dini

First Appearance(s):  None

“The Laughing Fish” is our second episode of Batman:  The Animated Series to be directed by Bruce Timm and written by Paul Dini* (asterisk on the written by credit which I’ll get to). You may remember the first as being pretty damn good: “Heart of Ice.” Interestingly, both that episode and this one are the only two so far to not feature a true title card as each opts for a focused shot on a subject that’s simply part of the first scene (in this case, a swinging sign on a pier for a company that could share a name with the episode title). This episode, unlike “Heart of Ice,” is not an original story by Timm and Dini and instead is an amalgamation of three different stories from the comics. Those stories being “The Joker’s Five-Way Revenge (1973)” by Denny O’Neil and “The Laughing Fish” and “Sign of the Joker! (1978)” both by Steve Englehart. If you hadn’t guessed from the title of the episode, then surely you know by now based on those titles from the comics that we’re dealing with The Joker this week as he seeks to utilize his Joker toxin in a fairly unique manner in order to win money and score laughs.

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I don’t care what Batman says, there’s no way I’m eating one of those.

This episode is quite stylized from the get-go and will remain so. It features some brief narration by our hero, Batman, which I believe is a first for the series. The fish being harvested in the waters of Gotham are all sporting a tell-tale Joker grin. Batman suspects the worst, but when he dissects a fish he finds there’s no danger to humans when consumed, which just makes him more curious. This is a good thing because the ghastly visage of these fish apparently isn’t stopping the local fisherman from harvesting and selling the things as we soon see Joker himself pay a visit to a local paper-pusher at a patent office about licensing rights. That poor sap, G. Carl Francis (George Dzundza), finds himself in the crosshairs of The Joker when he can’t help him file a trademark on the fish. It would seem The Joker thought he’d be able to earn money on every fish sold since they bare his likeness, but he’s frustrated to find out that isn’t the case. His lovely associate, Harley (Arleen Sorkin), sprays poor Francis with some icky perfume while remarking that she has a strong dislike of fish which the perfume should eliminate. Joker informs Francis he has until midnight to reconsider his patent claim. Joker then goes to his old standby – television, to essentially broadcast his threat against Francis so his old chum Batman can be aware of his plans.

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Poor Harley is going to have a rough time with all of the fish in this one.

When Joker leaves the office angry, Francis does the right thing and enlists the aid of the Gotham Police Department for protection. They setup a watch for Joker that Batman soon crashes, much to the ire of Detective Bullock. They all patiently wait around for The Joker to make his presence felt, but noting comes. When Francis starts rubbing at his hands and makes the offhand remark that he never got to wash off the stuff Harley sprayed him with, Batman basically freaks out and starts demanding medical attention for Francis. He’s too late though as a speeding truck launches a swordfish through the window that stabs into the wall. It releases a gas and Francis begins to laugh uncontrollably, his face turns an ashen color and his mouth stretches into a hideous smile. Batman injects him with his anti-Joker compound and Francis begins to settle down. Batman deduces that whatever Harley sprayed on him mixed with the toxin in the swordfish to infect him. Joker soon appears on television to taunt Batman and also name his next victim:  copyright office bureaucrat Thomas Jackson.

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These transformation scenes felt genuinely disturbing to me as a kid, which is perhaps why this episode actually debuted in prime time as opposed to during normal children’s hours.

Having failed to stop Joker once, the police and Batman give it another shot with Jackson. They set up a security ring around him as well with Gordon and Bullock arguing over their approach. Apparently they’re doing this one Batman’s way and Bullock is less than thrilled. When Jackson’s cat comes waltzing into the room everyone soon notices it’s carrying a Joker fish in its mouth. The cat lunges at Batman and is able to bite him breaking the skin. Batman soon breaks out into laughter as his face becomes round and unrecognizable. Jackson jumps in to administer the anti-toxin, and it’s revealed that Jackson and Batman had actually switched places to try and fool Joker, unfortunately they couldn’t fool the cat.

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Here kitty…on second thought, maybe not.

Batman makes the obvious observation that the fish the cat dragged in is a tropical fish not native to Gotham’s waters. This means Joker must be at the local aquarium. Batman, however, is the second person to figure this out as Bullock has already fled Jackson’s residence to head there himself (“I didn’t need no Batcomputer to tell me that weird-looking minnow came from the aquarium,”) and confront The Joker. It doesn’t go well for him and he soon finds himself strung up by a crane like a worm at the end of a fishing line for Joker’s pet shark. Joker is having a good time until he realizes that if Bullock was smart enough to figure out his location then surely Batman will too. He decides to use Bullock as Bat-bait instead and, what do you know, it works.

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This sequence is pretty stupid.

Batman comes charging in and Joker’s two goons are no match for him. Joker has his ace though in Bullock and Batman is forced to hand himself over to secure Bullock’s freedom. Joker is happy to make the switch and Batman is tossed into the shark tank. As Bullock looks on, Joker decides he should go for a swim too and shoves him in (Batman couldn’t have possibly expected Joke to not do something like this) and then covers the tank depriving the two of precious oxygen. No matter, as Batman demonstrates his shark battling abilities. It’s a bit ridiculous, though I suppose it’s less ridiculous than the time Batman successfully fought off several crocodiles. He’s able to break the tank and free himself and Bullock as Joker takes off.

B4rpth8Batman and Joker square-off outside the aquarium on a large dock. It’s the most physical we’ve seen these two get as Joker gets ahold of a large wrench and gives Batman a good strike with it (in a bit of censorship, the screen flashes as Joker connects reminding me of the old Pow! Bam! effects from the 60s Batman show). Joker, not to be confused as Batman’s equal in fisticuffs, is soon subdued and cornered. His last resort is to simply leap off the tall structure revealing a get-away float around his waist. He laughs and taunts Batman from the waters below, until his shark-buddy shows up and drags him under. The episode closes teasing Joker’s demise as a tearful Harley says her goodbyes. Batman, apparently aware that this is only episode 34 of an 85 episode run, tells Commissioner Gordon he doubts The Joker is truly gone. Truer words were never spoken.

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The Batman fake-out definitely fooled me as a kid, as well as frightened.

“The Laughing Fish” is a very stylized episode of Batman: The Animated Series. It’s sound production and setup are very film noir and evocative of old crime dramas, with obviously a super hero twist. It’s an amusing plot with Joker just out for money and Batman gets a chance to demonstrate just how well he understands his foil. It’s a fun episode to re-watch as well especially for the scene in Jackson’s home. They don’t cheat, like they often do, the reveal of Batman and Jackson switching places by having Batman speak in Jackson’s voice and vice versa. Rather you never see either man speak until after the reveal. Joker is also at his best as he’s pretty cruel throughout the episode. He obviously can’t actually murder anyone, but it feels clear his intention is to do just that. It’s also interesting to see his relationship with Harley evolving. Here it’s very business-like with her referring to him mostly as “boss,” but it’s obvious she’s higher on the pecking order than the other goons since Joker bothers to remember her name. It’s also fun to see her broken up over Joker’s apparent demise, making it obvious she has an unhealthy devotion to the man.

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Joker and Harley get to demonstrate a taste of their chemistry in this one. Here Joker makes her his mermaid.

Where the episode does sort of cheat the viewer is in its resolution. Joker obviously is not dead and will return for many more episodes. The episode doesn’t offer a plausible explanation for how Joker survived a shark attack, and it won’t bother trying to explain it the next time he shows his face in this show. He’ll just reappear and this won’t be the last time he cheats death in such a way.

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Farewell, sweet clown prince. For now, anyway.


Unifive Ultimate Evolution Vegeta

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My, my, what do we have here?

In America, we’ve always got kind of the short end of the stick when it comes to high quality Dragon Ball Z toys. Sure, Irwin did some okay things with the license, which I covered recently by highlighting Vegeta, one of the more popular characters from the franchise. We would even get a few imports courtesy of Jakks Pacific who brought over Bandai’s Ultimate Fighters series. Now a days, we have more access to imports and the Internet is full of retailers who will bring these things over here. Even Gamestop and Barnes & Noble carry the SH Figuarts brand.

During the mid 2000s though we were still mostly left in the dark. While Jakks was running the line into the ground, a small toy maker named Unifive was putting out some really interesting action figures based on Dragon Ball Z. Dubbed the Ultimate Evolution series, these figures aimed to capture the many different looks of the shows Saiyan characters. It started off with Goku and Vegeta and expanded to include Future Trunks and Teen Gohan. Unifive also made other Dragon Ball Z toys, but these were the only true action figures, and they’re pretty unique.

Since they had to be imported, I only purchased one – Vegeta. Had I waited for all four to be available I may have opted for Trunks or Gohan instead, but I can’t say I’m disappointed with what I have here. During this time in my life I was a recent college graduate so I didn’t have much money for toys, and the money I did mostly went towards Marvel Legends. For a long time, this Vegeta toy was the last DBZ related piece of merchandise I had bought up until recently.

As the name implies, this Vegeta is intended to be the ultimate representation of the character. It’s intended to cover all of Dragon Ball Z from the character’s first appearance in the Saiyan Saga into the Buu Saga. As you will see, it doesn’t quite hit the mark. Unifive would do a better job of reflecting this with basically all of the other characters in this line. Part of that is a willingness to include more pieces with the likes of Trunks, and part of that is simply due to the fact that a character like Goku didn’t change much through the life of the show and manga. Vegeta had basically three distinct looks:  Saiyan Saga with tail and shoulder pads, Android Saga with the vest armor and ability to go Super Saiyan, and Buu Saga without armor and the Majin Vegeta look. There are other more minor looks like Namek Vegeta or the much loved Bad Man shirt look, but I’d say those three are the most iconic.

Unifive’s Vegeta opts to use the Android Saga Vegeta as its base and it really can’t deviate much from it. This is due to the armor being sculpted on. They could have gone with a removable chest piece and separate bare arms to approximate the Buu Saga Vegeta, or just go with a whole new torso as they would with Trunks, but they chose not to. Somewhat more frustrating is the lack of removable shoulder pads to create the Saiyan Saga look. They’re included with one of the heads, an Oozaru/Great Ape head, but not one of the normal Vegeta heads. It’s really unfortunate because the regular, black-haired head includes a removable scouter and he also comes with a removable tail and a base featuring some emerging Saibamen. It’s almost perfect, and admittedly I still do like the look of him even without the shoulder pads and skirt, but it could have been more. Also notable is that this series uses the manga for inspiration over the anime so the coloring is a little different. Vegeta is a bit darker than his anime counterpart, this choice of coloring is most notable for Trunks who had a different colored jacket in the manga. There’s a nice paint wash applied to the body that gives his muscles some added definition. The gloves and boots have a gray wash as well and there’s liberal use of shading on the armor. He’s not as brightly colored as most DBZ figures, but he still looks pretty sharp on a shelf.

Since this Vegeta does not have removable armor, he also can’t pull-off a proper Buu Saga Vegeta despite the inclusion of a Majin Vegeta head. Majin Vegeta in Saiyan armor is kind of interesting, but obviously still lacking. Ignoring the issues of authenticity, this Vegeta does boast quite a bit of accessories to make up for that. He has four heads:  normal, super saiyan, majin, and great ape. As I mentioned earlier, the great ape head includes the shoulder pads from his armor, with one being battle damaged as it were during the actual appearance of this Vegeta in the show. Since the head is molded to the shoulder pads and chest, it can’t turn, but that’s all right considering how cool it looks. Even neater, the base comes with an attachment that covers the Saibamen heads with a rock formation that a tiny representation of Goku can be placed on to give off the illusion of scaling. Vegeta also has swappable feet, the second pair being fatter than the standard to add some bulk to the ape form though they mistakenly include yellow-gold toes when that Vegeta featured all white boots. His chest and arms could use some bulking up as well, but that would obviously be a lot harder to pull off. As it stands, this a pretty neat attempt at an oozaru Vegeta.

Vegeta also comes packed with several different hands for various poses. He has two fists, two open “Final Flash/Gallic Gun” hands, a Big Bang Attack hand, and one making kind of a piece sign. The only shortcoming with the hands is that the peace sign one is a right hand, but his scouter is worn over his left eye. Had it been a left hand, it would have worked as a way for him to “activate” his scouter. Speaking of which, he has a scouter with a red transparent lens. It looks great and pegs into the normal head. The other heads can’t wear it, unfortunately, but I suppose they didn’t need to. The normal head also has a peg hole in the back for a halo for dead Vegeta. I’m not sure why the super heads don’t have a peg hole, but it’s not that important. The halo is made of translucent plastic so it has a nice floating effect and is superior to the Irwin halo we saw on their Buu Saga Super Vegeta.

Each individual Vegeta head looks pretty great. The normal head features kind of a blank expression. He very much looks like Vegeta, but I would have preferred a cocky Vegeta since this is primarily his Saiyan Saga head. The Super Saiyan head is similar in that it’s a fairly neutral expression. The hair looks awesome, though there’s a weird paint imperfection beneath his left eye that is really visible in the pictures, more so than in reality. The Majin Vegeta head has an awesome arrogant Vegeta expression and is really appropriate for the character. It also sports the thick, black outline on the eyes that’s authentic to the look of that particular version of Vegeta. He even has that throbbing vein along his left temple he often sports in the anime. It’s a real shame the look of the body doesn’t match up, since this is the best head of the bunch. Though oddly, it sits real low on the neck ball peg, unlike the other heads. It looks fine and can be manipulated to look more like the others, but it takes away from his range of motion. The Oozaru head, as covered earlier, also looks great.

The body of these figures is comprised mostly of pegs and swivel joints. The only real socket joint is for the head. It’s a strange approach for creating an action figure, but it does mostly work as the figure is sturdy with a wide range of movement. Not as wide as he would have if he had ball-jointed limbs and standard hinge joints for his knees and elbows. The various pegs throughout his body means you could disassemble the figure fairly easily if you wanted to. The pegs for his hands and feet are easy to work with and they’re nice and thick so I’ve never felt I was in danger of breaking anything. It’s a figure you really have to play around with to get a feel for what kind of posing it’s capable of. I appreciate the oddball nature of it, though I wouldn’t want all of my action figures to be constructed this way.

This Vegeta figure from Unifive was a purchase I was really happy with at the time. I appreciate what it’s trying to achieve, even if it comes up short, and I find it’s construction really interesting even if it isn’t perfect. I was content with it, but not sold on it completely to the point that I even bought another figure in this line. I’m still tempted by the Future Trunks version, but given what it would cost I’d probably be better off just getting the SH Figuarts Trunks or even saving a few bucks with the Dragon Stars version. Neither achieve what Unifive tried to do, create one figure to stand-in for all of the various looks of the character, but they’re probably better action figures. As kind of a random oddball piece of my collection, this figure is pretty fun to have around and still looks good enough by today’s standards for display, as long you’re not going for a Majin Vegeta or proper Saiyan Saga look.


Batman: The Animated Series – “Robin’s Reckoning: Part II”

Robin's_Reckoning_Part_IIEpisode Number:  33

Original Air Date:  February 14, 1993

Directed by:  Dick Sebast

Written by:  Randy Rogel

First Appearance(s):  None

When we left off with “Robin’s Reckoning” last week, Batman was out trying to track down Tony Zucco (Thomas F. Wilson), he who murdered Robin’s parents. He was doing this while trying to keep Robin in the dark and on the sidelines, for what reason we’re not entirely sure. Robin wasn’t having any of it though, and once he realized what was going down he immediately chastised Batman over the radio and jumped on a Batcycle to go join in the manhunt. Even though it was not the first appearance of Robin in the series, “Robin’s Reckoning” was kind of a proper introduction to the Robin character. We see how his youthful enthusiasm contrasts with Batman’s more serious demeanor and we also learned why he’s a crime fighter as his origin is pretty much the same as Batman’s. We got to see how the two met in a very flashback heavy episode and the episode setup a pretty compelling story for this episode to continue.

The episode begins with Robin using a tracking device that’s in the Batcycle that is capable of homing in on the Batmobile. It would make sense for the two pieces of equipment to be able to communicate with each other in case Batman were to not come home one night due to an unfortunate accident or something. Unfortunately for Robin, the Batmobile alerts Batman that the tracking system has been engaged and he’s able to shut it down. This infuriates Robin, but he doesn’t dwell on the slight and instead vows to track down Zucco on his own like he did so many years ago. Cue the flashback!

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Alfred, you might want to get in here.

Yes, it’s another flashback. Perhaps you thought we were done with them after the prior episode. After all, the flashbacks there ended with Zucco getting away and Bruce being convinced that he needs to spend more time with Dick and less time trying to track down Zucco because it’s what Dick really needs most. That could have been enough to justify how Zucco was able to elude Batman all these years – when Batman halted his pursuit Tony cut town and never came back. Instead, we’re going to find out that it was a little more complicated than that.

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A young hero, a brutal pimp, and a hooker with a heart of gold.

The flashback begins with Bruce and Dick fencing with each other. Dick is impulsive and unable to land a strike on Bruce who tries to give him pointers. It’s a microcosm of their approach to crime fighting. Just before the two get into some real uncomfortable horseplay, Alfred interrupts to let Bruce know that Commissioner Gordon is here to see him. Bruce excuses himself to speak with Gordon and, naturally, Dick is able to slip away and eavesdrop. Turns out, Gordon has info on Zucco and says they’re closing in thanks to having the really brilliant idea of posting wanted fliers around the city. Unfortunately, there’s bad news too as they have intel suggesting he plans to skip town tonight and if he gets away they may never find him. This seems to suggest that either Gotham PD doesn’t get along with surrounding police forces for help or that Gordon has a low opinion of the FBI. At any rate, it’s no surprise so much crime occurs in Gotham if all you have to do to escape justice is simply leave town.

Armed with this new information, Bruce sets out as Batman that night to try and nab Zucco once and for all. Also slipping out is young Dick armed with a nifty hat and the picture from one of the wanted posters. He heads to the rough part of town and starts looking for Zucco the old fashioned way. No one is really interested in helping him out, but he does stumble upon what appears to be a disagreement between a prostitute and her pimp. The pimp is dressed like basically every bad guy in this show in a three-piece tan suit and not garish traditional pimp attire. The two don’t say anything that confirms their situation, but he’s demanding she hand over some more money because he thinks she’s holding out on him. If she’s not a prostitute then I don’t know what their arrangement could possibly be. Dick isn’t going to stand for this though and he jumps to the woman’s defense. He’s able to dispatch of the slime ball and the two flee to a diner where the woman presumably pays for his meal. It’s there he gets a tip from the waitress who recognizes Zucco as some jerk who appears to be living around the wharf.

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Dick, furious with Batman for saving him and letting Zucco get away.

Dick hastily leaves the diner to go check out the building the waitress pointed out and, sure enough, he finds Zucco who’s stuffing his belongings into a suitcase. Before he can call the cops though, Zucco spots him and recognizes him immediately as the boy from the circus. Things look bleak for poor Dick, but thankfully Batman was also hard at work this evening tracking Zucco down and arrives just in time. He tosses Zucco aside sparing Dick, but Dick can’t control himself and runs at Zucco pounding on him. Zucco shoves him aside, and Dick strikes a guardrail that gives way and he plunges into a fast moving river. Batman is forced to choose between Zucco and Dick, and of course he’s going to go after Dick. Perhaps I’m more ruthless than Batman, but I wouldn’t have just left Zucco there – I would have tossed him in too. As Batman leaves, Zucco adjusts his suit and remarks, in a very Biff Tannen-like way, “That takes care of The Bat and The Brat.” He’s going to bring the schtick in this episode.

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“Don’t you feel like an idiot now, Dick?”

Batman saves Dick, because obviously if he did not then we wouldn’t have a Robin today, and brings him back to the Batcave. It’s there he reveals his identity, and Dick can only smile sheepishly. It’s presumed at that point Dick’s Robin training must have started, but we don’t know for sure since the flashback ends at roughly the episode’s halfway point. Robin then heads to Dolan’s house, he being the guy Batman and Robin caught earlier in the night who gave them the name Billy Marin, an alias used by Tony Zucco. He uses Dolan’s phone and hits redial, and sure enough, Zucco picks up. Robin has this neat little gadget that’s able to do a caller ID kind of trick when he does this that even gives him the number’s address. I don’t know if such a device ever existed, but it’s certainly not the most far-fetched thing we’ve seen in the series.

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The years have been unkind to Tony.

Batman, presumably by virtue of his offscreen interrogation of Dolan in the prior episode, already knows where Zucco is and arrives well before Robin. An older Zucco is ranting to his hired help and comes across as paranoid about Batman. It’s at this point if you didn’t realize that the voice actor for Zucco, Thomas Wilson, was Biff in the Back to the Future trilogy then you probably would now. He’s in total Biff mode and it’s kind of amusing to see him basically go nuts and fire his gun at noises. Turns out, he wasn’t being overly paranoid since by blasting out the ceiling of their hideout he forces Batman to come crashing in. He wrenches his knee during the fall, and Zucco takes notice immediately. Batman is forced to use a smoke bomb to escape, but as Zucco points out, he won’t be able to get far with such a limp.

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All right, this is pretty bad ass.

Batman is able to fashion a crude splint and starts methodically taking out Zucco’s goons, but eventually he finds himself cornered by the fiend. Fear not, for Robin is there to swoop in on his bike and grab Zucco by the collar. He drags him down the docks from his bike before eventually letting go. He tosses him around a few times, remarking menacingly how he’s waiting a long time for this. Zucco is both confused and frightened, and just when it seems like Robin is going to cross a line he’s called off by Batman. Appearing slightly embarrassed, Robin relents as the police arrive.

After things are cleaned up, Batman and Robin have a moment. Robin apologizes saying Batman was right the whole time and knew he wouldn’t be able to control himself. Batman says that wasn’t his fear. Tony Zucco had taken so much from Robin, he was afraid he might take Robin too. The two get all chummy and the episode ends kind of abruptly on what is supposed to be a tender moment.

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I’m not sure that fall would kill him, but maybe the censors wouldn’t let them get away with more.

Supposed to be? Yeah, I didn’t really buy it when I first watched it and I still don’t. The entire last act of this episode has a lot of problems. First of all, the way Robin ambushes Zucco and lets him know he’s been looking forward to this basically gives away his identity. Zucco isn’t the brightest bulb, but he’s not so dumb that he shouldn’t be able to figure out that Robin is the circus boy. If he didn’t in the moment then he surely would after this since he’d be put on trial for the murder of the Graysons and Dick would be called to testify as the chief witness. Which inevitably would lead Zucco to conclude that not only is Dick Robin, but that Bruce Wayne is most likely Batman. Robin basically needed to kill Zucco to protect himself and Batman, but he’s left as a loose end that the show has no intention of ever addressing.

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We do get a glimpse of Robin’s dark side in this episode, but it’s nothing that the show ever returns to.

Batman’s explanation of fearing Zucco would murder Robin also feels like a cop-out. Batman Forever, of all things, would end up better addressing how Batman feared Robin would betray his morals and murder his parents’ killer to exact revenge. Perhaps the show runners here felt like they couldn’t tackle such a subject on a kid’s show, but they did so well in presenting the murder of the Graysons just an episode earlier that it blows my mind they couldn’t have found a way to do something more artful here. Now, perhaps you want to play wordsmith and suggest Batman didn’t literally fear Zucco killing Robin, but feared losing the Robin he knew by virtue of him taking Zucco out. Unfortunately, Robin basically suggests that to Batman as the reason why he wasn’t including him in the hunt for Zucco and he’s quick to say, “No.” I think he’s speaking plainly here and his fear of losing Robin just doesn’t carry much weight. They’ve tangled with far worse than Tony Zucco, so Batman’s fear would be pretty irrational by comparison and Batman is, above all, a pretty rational kind of guy.

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“So, umm, buds again?”

Unfortunately, “Robin’s Reckoning” suffers from the same Part II malaise that the other two-parters fell victim to, save for maybe “Clayface.” The writers and directors for this show have demonstrated they know how to utilize the full 22 minutes of an episode to craft an exceptional setup for a part two, but haven’t demonstrated an ability to truly capitalize on it. They’ll have other chances, but it is a little frustrating as a viewer. Part One of “Robin’s Reckoning” is really one of the show’s best episodes, while part two is just kind of ho-hum. The flashback is fine, though a bit long, and the climax just can’t deliver. That is due in part to Standards and Practices as Robin can’t just start wailing on Zucco in a kid’s show, instead he can only judo toss him a couple of times (though dragging him from a motorcycle is pretty violent, even though he shows no real injury from it) and act like a tough guy. Robin also accepts Batman’s explanation and views him as being in the right this whole time, seemingly brushing aside this conflict the episode was hinging on between Batman and Robin. There’s no lasting damage done to the relationship meaning we get sort of the classic sitcom reset by episode’s end which feels like a missed opportunity. In the end we did get some nice insight into how Robin came to be, but it would have been nice to build onto that with further character development. Oh well, perhaps I’m just asking too much of this show and being unfair, but I don’t want to dumb down my expectations just because this is a kid’s show.


The Prince of All Saiyans – In Action Figure Form!

IMG_2274Jumping back into the world of Dragon Ball, and especially the SH Figuarts Vegeta figure, has made me especially nostalgic for all things Dragon Ball Z. Back in the early 2000s, I was an avid collector of Irwin Toys’ Dragon Ball Z line of action figures. When Dragon Ball Z first showed up in America, Irwin licensed the old Bandai Super Battle Collection line of toys for distribution in North America. This proved a smart move because the show didn’t catch on so Irwin wasn’t out a ton of capital. The Bandai toys, and also a series also licensed by Irwin from a company called AB, were pretty dated in the late 90s. They contained minimal articulation, almost no accessories (something DBZ didn’t really lend itself well to, in fairness), and were just an adequate representation of the characters from the anime. Arguably their best feature was the nice box-styled packaging, something that was probably expensive relative to other toys so the Irwin ones came in standard blisters with “loud” 90s styling.

These toys, as released by Irwin, were largely peg warmers. They paled in quality to the stuff being put out by Toy Biz and McFarlane and since the show didn’t catch on kids really didn’t want them. They eventually made it into the discount bins, which was when I got my Super Saiyan Vegeta figure for a mere four dollars. Eventually, Cartoon Network picked up Dragon Ball Z and began airing it during the afternoon timeslot. It soon caught on, and suddenly America was in love with this series from Japan that had long since ended. Funimation, the company distributing the show in North America, eventually went back to the series to dub it in its entirety which also gave Irwin the confidence to go all-in on the license and start creating its own toys. DBZ was mostly a show that appealed to an older audience, so Irwin made it a point to appeal to collectors and longtime fans, which was pretty cool from a collector’s standpoint, but maybe not the best marketing decision. They first concentrated on characters that Bandai never tackled such as Nappa, Krillen, and the non-final forms of Frieza, to name a few. They didn’t even release a Goku until Series 4, which is pretty damn crazy since almost every series of modern figures includes one Goku.

In light of my enjoyment of the Figuarts Vegeta, I decided to dig out all of my Vegeta toys from storage and take a look at them. They’re all Irwin releases, except one. Irwin eventually went bankrupt as DBZ was basically its only successful property. They were able to sell the license to Jakks Pacific who would continue the line for a few years. The Jakks toys initially were fine because they were mostly unreleased Irwin designed figures, but the Jakks originals were rather poor which is when I stopped collecting. Jakks seemed to use a lower quality plastic and a much simpler paint application giving their toys almost a rubbery look, even though they were hard plastic. Their only good releases really were the re-releases of older Irwin toys that they were able to make paint corrections to, most notoriously Perfect Cell who had a very blue skin and no purple sideburns as released by Irwin. Lets take a trip through the toys I did get though. I did not get every Vegeta released by Irwin, but I did get all of the main ones (I mostly skipped the gimmick lines, with one exception) and one of the Jakks releases. Let’s start with the first one, the re-release of the Bandai Super Battle Collection Super Saiyan Vegeta.

This figure is pretty damn basic for a toy. He’s mostly comprised of colored plastic with minimal paint applications and almost no articulation, which was par for the course for this line. His only articulation is in the shoulders, wrists, and calves. His hair is glued on and doesn’t look particularly great, but in a way it accentuates his receding hairline. The battle armor is removable and it’s just two pieces of plastic that snap together. This was the standard approach for this line as most characters had a removable shirt. His boots are missing the yellow/gold tips. Still, for the time, the likeness was fine and he mostly looks like Vegeta, especially from the side. Not a fun toy by any means, but at least his bum looks nice in blue spandex.

Our next figure was Irwin’s first attempt at a proper Vegeta. Based on his look in the Androids Saga, this was a Series 4 figure and a much anticipated one. He’s a solid representation of what Irwin’s approach was. They utilized ball joints for the shoulders to go with legs, knees, and head articulation. It was pretty standard for the time, but obviously not on pair with what we’re accustomed to today. After all, he basically can’t be posed in any of his signature stances and what you see is kind of what you get since he has no elbow or wrist articulation. Like the Bandai toys, he is mostly done with colored plastic as well, but the white and yellow of his armor is painted on. The blue of his suit is a deep royal blue and the tips of his boots are molded on, but not painted. This was an artistic approach for the figures as we’ll see with the Super Saiyan version, Irwin would go lighter on the suit and paint in the boot tips. The likeness is solid, though something is off a bit in the face and I think it’s the thickness of the eyebrows. Part of the likeness issues is probably due to the relatively small scale Irwin is working with. Vegetal stands just under 5″ at about 4 7/8″ to the tip of his hair. This line is basically in-scale with the Bandai line, though most of the figures were about the same height with only the obviously taller ones coming in greater than 5″. This figure does accentuate what I love about this look for Vegeta which is the contrasting bright white of the armor with the rich blue of the bodysuit. It pops, and making the armor molded onto the figure is a much better choice than making it removable.

The next figure is Irwin’s first go at Super Saiyan Vegeta. Coming in the very next series following the non-super version, this figure had an entirely new sculpt which was a positive as I feared they’d just put a new head on him and call it a day. There’s evidence of minor enhancements too in Irwin’s sculpting process. This figure is more rounded in the torso, possibly to accentuate the bulkiness of Super Vegeta. He also has molded kneecaps and a slightly open hand showing that Irwin wasn’t going to shy away from doing fingers. The hair is much spikier, and there’s a pearl finish to the white of the armor. As I mentioned with the previous figure, this one is a lighter blue and the yellow pieces are slightly lighter as well to give off the impression of that Super Saiyan glow. The yellow tips of the boots are also painted in as well. For some reason, Irwin associated that feature with the Super Saiyan form as they would repeat this with Trunks. The face sculpting was more ambitious as well as he has sunken in eyes, a furrowed brow, and more detail in his ears. He looks pretty solid, though the shape of the hair feels off and I wish he had a sneer instead of a scowl. The pupils of his eyes aren’t lined up either and he looks kind of goofy upon closer inspection. I was pretty satisfied with him though at the time, and he is an improvement on the previous Vegeta in many respects, though at the expense of looking a little less like Vegeta.

Our next figure is from the non-mainline series and from the Striking Z Fighters line of figures. These ones all featured some action they could perform. In the case of this Super Saiyan Vegeta, clad in his Buu Saga attire, he’s supposed to do a flip. It’s an exceedingly lame action feature as you basically just hold one arm between your fingers and literally flick at him to make him spin around. Basically any figure can do this, this one just features a ratchet joint in the shoulder so he’ll move more freely and easily without getting so loose that the figure can’t hold its arm up when posing. The good thing is this lame feature doesn’t harm the look of the figure, but it does mean he lost knee articulation and can only stand with his right foot slightly in front of his left. This stance makes him shorter than our other Vegeta figures, which actually makes him more in scale with the likes of Goku and Trunks. He’s a quieter looking figure too when compared with the prior Super Saiyan version as his hair is less spiky and his facial features are more simple. He has a sort-of angry, smug look on his face that’s almost the much-wanted Vegeta smirk but not quite. He looks fine, though I wish he posed better. He came with a plastic board originally that he could flip through that I didn’t drag out as it was pretty lame. And it was nice that Irwin made the effort to put him in different attire, even though the Buu Saga was still a little ways off at the time of release.

The next figure is the first Vegeta from the Buu era of the show in the main series and it’s Majin Vegeta. He had an interesting existence as the first version released to retail incorrectly colored his hair black. If you’re thinking this makes that version rare and valuable you would be wrong. While perhaps it could become that eventually, the figure was mass released and I honestly don’t know which is more rare – the error version or the running change yellow seen here. Since it was so obviously an error, I’m sure many people bought multiples and kept them carded in hopes of re-selling them later. Unfortunately for them, this line doesn’t command much money probably due to the abundance of better DBZ toys out there. Anyway, this figure was a bit of a disappointment. Series 6 for Irwin marked a new era of paint experimentation that included applying a paint wash to give the toys more definition and personality. They also tried to give them a bit of a dirty look as well. This Vegeta came well after that and Irwin toned it down some, but they still had’t quite figured things out. His clothing is very muted while his skin has a lot of red to it, including around the eyes which should have been heightened with black for this version of Vegeta. The M on his forehead is nice and sharp, though his hair should probably be spikier given this is also our first Super Saiyan 2 Vegeta. His arms are posed oddly, making it look like he’s riding an imaginary motorcycle. Maybe this was done to recreate the scene where he gives young Trunks a hug before sacrificing himself in a bid to kill Majin Buu. This figure disappointed me at the time, but at least they did finally give Vegeta a cocky grin.

Next up is I guess what you would call dead Vegeta. This is after he’s been brought back by the Kais to help Goku defeat Buu, marked with a halo above is head. He’s in his super form and it looks like the head of the first Super Saiyan Vegeta may have been re-tooled for this figure. At least the hair looks to be about the same. The only real different is he’s sporting an open mouth instead of a closed one. The outfit is less drab compared with Majin Vegeta as Irwin dialed back the dark blue wash they used on that figure. There’s also way less red in the flesh, though the center piece of plastic on the shoulders remains unpainted. His gloves feature a lot of grime on them, as do his boots. Interestingly enough though, Irwin finally adopted elbow articulation so this Vegeta can be posed a little better than others. For the first time he can kind of look like he’s getting ready to power-up his Final Flash attack, so at least that’s pretty cool. The halo is a little warped from storage, though I recall most had a little bend in them, and is supported by a very sturdy peg. It’s not removable, and the tallness of his hair does a solid job of hiding the peg when viewed from the front. This was the last official Irwin Vegeta in the 5″ line and you could argue it was their best take on the character which isn’t a bad way to go out.

Our last 5″ figure is a Jakks Pacific release, but I’m pretty sure this was an Irwin design. This Vegeta was a bit of a surprise, but also a sign of where Jakks would take the line. This is Vegeta as he was on Planet Namek during his fight with Frieza. It features the Namek armor vest which lacked the yellow straps and it’s also battle damaged. The paint is a bit off though as the bodysuit is a very light blue, almost as light as the Super Saiyan Vegeta, when it should be a very dark blue that’s almost black. He also has the yellow tips on his boots when this particular version of Vegeta should have all white boots. The paint is a little sloppy in places, mostly where the vest ends and the bodysuit begins just before the neck, though overall I’d say it’s pretty good. The battle damage on the vest looks awesome and really adds depth to the armor pieces. He has a great looking cocky grin recalling the time just after Dende healed him and Vegeta challenged Frieza thinking he was a Super Saiyan. Best of all, he has more articulation than the other figures including ball-jointed elbows and twisting wrists. He even has ankle articulation, though the shape of the boots makes it very limited. Aside from the incorrect paint choice, the only drawback to this figure is his almost total absence of a nose. The nose is always one of the hardest parts to get right on these characters since they’re so small. It’s not awful, but his face looks a little weird as a result. After so many Super Saiyan versions of the character, it was nice to get another black-haired Vegeta. Jakks would release one more Vegeta that I believe originated as an Irwin sculpt, a version with a black jacket from the very end of DBZ. They would never top this one though.

Oh, but wait! We’re not done yet! In addition to the 5″ line of figures, Irwin also dabbled in the collector market. They first released a trio of figures in a 9″ scale – Goku, Super Saiyan 2 Gohan, and Super Saiyan Vegeta. These figures were more like statues and featured extensive battle damage. Goku looked pretty awful, but Gohan and Vegeta were pretty cool and both were depicted as they were during the Cell Games. This Vegeta is in sort of an odd pose as he almost looks like he’s surfing. As a result of the pose, he comes in at about 8 1/2″ tall. I’m not sure what the source material was, maybe the death of Trunks? What you see here is largely what you get. He does have a thin, black display stand I neglected to remove from storage that helps him stand, but he doesn’t need it. His attire is pretty well beat-up and there’s a real brightness to the blue of his suit. There’s some color blending on it as well that looks pretty sharp. The same trick is used for his skin tone and the color of his hair. It’s similar to what they did with their 5″ version of the character in an attempt to try and make it look like he’s glowing, only with this larger format the results are more convincing. He has a concerned look on his face which i suppose is appropriate. I would have preferred something else though. I really like the shape of his hair, and I wish they could have pulled this off with the smaller figures. He does have articulation in his shoulders and waist as well as his neck. No ball joints though. The rear of his vest has yellowed too, possibly due to when I had him on display which may have been in sunlight – I’m not sure. Oh well. At the time, this was one of my favorite pieces in my DBZ collection, but he’s kind of just so-so now.

Lastly, but not least, we have the IF Labs take on battle damaged Super Saiyan Vegeta from the film Cooler’s Revenge. After just the three figures in their special 9″ line, Irwin created the brand IF Labs (later re-named Giant Ape after the Jakks sale) for large scale collector figures. Most of the figures released in this line were based on the many DBZ films getting dubbed and released by Funimation, but they would eventually tackle DBZ characters like Vegito and Super Buu. This Vegeta is about 8″ tall, making him much shorter than most of the characters released in this line which actually put him in scale for once. His articulation is expansive when compared with the 5″ line – ball shoulders, neck, elbow, hips, knees, shins, and waist. He’s not capable of much in the way of dynamic poses, but his standard look is pretty nice on its own. The sculpting is the real stand-out with this Vegeta as his armor is cracked and broken in places, the bodysuit torn with fragments hanging, his skin is scratched and bleeding and is very evocative of the source artwork. He has an angry, but determined, look to his face and the hair is in two distinct pieces giving the spikes nice definition. There’s finer details as well like stitching on the boots and gloves really giving this figure a jolt of realism, even above what is present in the film. Some of that realism, like his teeth, actually take away from the figure slightly because he looks too real and unlike the actual cartoon. Otherwise, the attention to detail is rather impressive including the all-white boots which is film accurate, even though he always had gold-tipped ones when wearing this attire in the anime. The only thing that stinks about my particular figure is the tiny paint chip on the end of his nose, a terrible place for a spot of missing paint. This was probably my favorite Vegeta figure, until I got the Figuarts one, though I do have another non-Irwin/Jakks Vegeta I’m quite fond of. I suppose I would have preferred a really awesome, non-battle damaged version of the character in this line, but at least the battle damage looks good. They also did eventually do a normal Vegeta and he looked pretty terrible. A lot of the figures in this line suffered with scale as often the heads would be too small, but for at least this figure IF Labs nailed it.

Hopefully you had fun on this trip down memory lane with me and Vegeta. I plan on doing more Dragon Ball related posts in the not too distant future so if you like that franchise you might want to hit that subscribe button!


Batman: The Animated Series – “Robin’s Reckoning: Part I”

Robins_Reckoning-Title_CardEpisode Number:  32

Original Air Date:  February 7, 1993

Directed by:  Dick Sebast

Written by:  Randy Rogel

First Appearance(s):  Tony Zucco, The Flying Graysons

 

Up until now we’ve seen very little of the sidekick formerly known as The Boy Wonder – Robin. He’s only appeared in a couple of episodes and hasn’t really brought much to the table. For episode 32, we’re going to finally find out how this Robin came to be via the flashback heavy episode – “Robin’s Reckoning.” Fox held onto this one for a long time. It’s production order episode 32, but it’s air date episode 51 and the first episode we’re covering the was held over into 1993. Fox knew it had a pretty good tale on its hands, and since the episode is a bit heavy, the network chose to premier it in prime time on February 7th with Part II following the next week on Valentine’s Day. It would air in reruns during the regular afternoon and Saturday morning time slots so there wasn’t an issue with the content, but of the several episodes of this show to be shown-off in a prime time slot, this one is arguably the most deserving.

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Robin, getting some of that action he was craving.

The episode opens with Batman and Robin in the midst of a stake-out. Some crooks are expected to show-up at a construction yard where the steel beams of a future skyscraper have already been erected. They’re saboteurs and intend to take the thing down or compromise the building’s integrity through explosive means. When we join in with our heroes we learn through Robin’s complaining that they’ve already been waiting for over four hours. Robin is especially child-like in this brief sequence and let’s out a “wahoo!” when the crooks finally show. For whatever reason, we’re going to see more kid Robin in terms of his behavior during this episode than we’re accustomed to. He’ll even address Alfred as “Man,” injecting a little Bart Simpson into his vernacular. I assume it’s to highlight the difference in character between he and Batman, but it sounds rather forced.

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I love “menacing” Batman.

Robin goes in first and Batman follows. They tangle with the crooks, a trio of typical gangster types, that contains some fun action pieces since they’re fighting in a pretty dangerous environment. One guy even gets a hold of a rail gun that nearly takes off Robin’s fingers. Another unfortunate fool ends up dangling from a girder, and when the other two attempt to escape Batman instructs Robin to let them go since Mr. About-To-Fall-To-His-Messy-Death is the only guy they need to find out who’s hiring these guys. In an amusing exchange, the crook refuses to talk so Batman and Robin walk away. He shouts after them that the cops wouldn’t leave him in this state and Batman is quick to remind him that they’re not the cops. I like this ruthless side of Batman and it makes me kind of wish the guy did fall so we could see if Batman truly would have stood aside. My guess is he probably would not, but it’s fun to think he might not have. Anyways, the crook eventually talks and says he’s working for a guy named Billy Marin. As the name is spoken Batman reacts with surprise and the sound of a bell chime can be heard, as in, the name rings a bell. This is easily the most hack thing this show has done and I really wish it wasn’t part of an otherwise excellent episode. It’s literally an audible cue as there is nothing in the scene responsible for the sound – so lame. When Robin pounces on him for info Batman abruptly cuts him off and orders him to get the Batmobile. Confused and hurt, Robin slinks away leaving Batman alone with his prey. He growls about wanting answers and the scene ends.

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Robin’s been a pretty cheerful guy up until now, but we’re in for a lot of Angry Robin from here on out.

At the Batcave, Robin is distressed about being brought home suddenly. He apologizes for his behavior at the construction yard, but Batman won’t explain why he’s bringing Robin back. Citing some old rules they apparently agreed to long ago, he justifies his needs for privacy and takes off. Robin has now gone from upset to downright angry. Alfred is there to hear him out, and bring him some supper (it kind of bothers me that Alfred first shows up in his pajamas, then is seen serving Dick in his tux. I’d like to think Alfred doesn’t need to get dressed in the middle of the night just to serve food) while Robin rants about how selfish Batman is. Finally it dawns on him to just look up Billy Marin on Batman’s gigantic computer, and he finds out Marin is an alias for one Tony Zucco. Robin repeats the name menacingly as the screen fades to black – it’s flashback time!

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Sid the Squid, listed as another alias here for Zucco, will come up again in a later episode.

Tony Zucco (Thomas F. Wilson) is apparently a small time extortionist who once tried to get a circus owner to hire him for “protection.” This circus also happened to be the home of The Flying Graysons consisting of young Dick Grayson along with his mother and father. Dick, aged 10, witnessed his boss tossing Zucco out of his trailer ordering him to get lost. Zucco then issued a threat which foolishly included the tired old line of “You’ll remember the name of Tony Zucco!” or something to that effect. The next night, as the Graysons are preparing to take center stage for their trapeze act, Dick witnesses Zucco exiting the tent. He tries to warn his parents, but it’s their cue and they are performers, after all. Dick’s father heads out onto the trapeze rope with Dick to follow. They do their routine before Dick returns to the podium so his mother can take his place. As she swings off Dick notices the rope for the trapeze has been tampered with. We see the silhouette of his parents swinging against the tent backdrop. They swing out of picture, then just the rope swings back into it accompanied by a gasping sound from the audience.

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The Flying Graysons.

The episode doesn’t linger too long on the actual accident, instead jumping to the aftermath of Dick telling a young Commissioner Gordon what he saw and that he thinks this Zucco character is to blame. Bruce Wayne, who was in attendance, has waited around to ask about the boy since obviously he’s experienced something similar. Gordon mentions he’s worried Zucco might come for him, so Wayne offers to help. The next day, Dick bids a tearful goodbye to his friends at the circus before getting into a car with Gordon who takes him to Wayne Manor. There he’s given a bedroom larger than my house and time to settle in. We get a quick cut back to an angry Robin, before joining Batman in the Batmobile who’s now making it obvious he knows that Billy Marin and Tony Zucco are one in the same and we go back to the flashback (one that’s apparently now more from Batman’s point of view).

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I get a very Lupin the 3rd vibe from this guy.

During this flashback we see how Batman made it a mission of his own to find Zucco to make him pay for what he did to Dick’s family. This includes a younger Batman (in a costume that reminds me of Year One and a bit of The Dark Knight Returns with a softer blue and a fat, all black logo and a belt with many pouches) going undercover to dig up dirt on Zucco, finding out he’s hiding out with his uncle Arnold Stromwell (Eugene Roche). We first met a current version of Stromwell in the episode “It’s Never Too Late” and now we get to see him as a slightly younger version of himself living the good life. Batman pays him a threatening kind of visit, in which Stromwell claims to not know the whereabouts of his bum nephew. Batman leaves, but not before tapping the residence which allows him to listen in on Zucco congratulating his uncle for getting ride of “The Bat.” Stromwell, on the other hand, is not in a congratulatory mood and kicks his nephew out of the family for bringing Batman upon his empire. The episode says little about Stromwell, but we know from his other appearance that his empire is built on illegal drugs. Zucco is able to make an escape, but it leaves Batman feeling like he’s close. Upon returning home though, Alfred reminds him that he really needs to take the time to mentor Dick and help him through what he’s dealing with. At first, Bruce is taken aback by Alfred’s comments pointing out what he’s doing is all for Dick, but quickly realizes that justice isn’t exactly what Dick needs right in this moment and he elects to spend more time with him. We get a nice scene where Bruce tries to cheer up Dick, and in doing so lets him know that he went through something similar. The hurt won’t go away, but it will get better.

The episode jumps back to the present with Robin scolding Batman over the radio for not letting him be a part of this. Batman won’t budge though and shuts down communication. Robin doesn’t respond in the way Batman probably hoped he would as he angrily jumps onto a Batcycle vowing to not sit this one out and even slipping in some ominous threats for the future about no longer staying on the sidelines (something this series will never readdress but its sequel series will). Alfred can only watch as Robin speeds off out of the Batcave leaving us, the viewers, to wait until next week to see how this all gets sorted out.

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The smaller moments shared between Bruce and Dick work so well that I wish there were more.

Really, aside from that one really lame sound cue, this episode is exceptional story-telling for a children’s program. That sounds like a back-handed compliment, but it’s not intended to be. Children’s shows have to work around emotion sometimes. People can get mad, but they can only do so much to show it. They can also be sad, but rarely are they allowed to grieve for something as long-lasting and impactful as the murder of one’s parents. This episode does a great job of artfully telling its story in a way that pleased the censors. The death of the Graysons was especially artful with everything happening offscreen without just doing a “yada yada” thing. It’s there, and we experience it in the moment, we just don’t actually see the pair fall to their untimely deaths. And I also appreciate the small moments. The episode doesn’t put the camera on Young Dick for any real length of time to focus on his grief, but it illustrates his grief in smaller ways. When Bruce walks in on him at the end of the episode we see him wiping tears from his eyes letting us know that he’s probably just been sitting around in a state of distress. It’s possible he’s spent every day since the incident doing just that. We get enough of his sorrow to feel it without letting it become the focus of the episode.

What is kind of lost is the the focus of the episode is an opening of an old wound for our present day Robin and the potential start of a rift between he and Batman. Director Dick Sebast does as well as he can with the 22 minute runtime to balance things out between flashback and the present day anger of Robin. While his boyish antics early in the episode aren’t very convincing, his anger is. Voice actor Loren Lester does a great job in making us believe angry Robin is a force to be reckoned with. His anger at Zucco for what he did years ago and his anger directed at Batman for keeping vengeance from him is palpable. It’s a good a setup for Part II. The only other victim of the short runtime is perhaps Alfred. I get the sense the episode wants us to feel as if Alfred is being put in the middle, and he’s supposed to be a stand-in for the audience as well. We want to like and root for both Batman and Robin, as Alfred obviously does as well. We understand Robin’s anger, but we also know that Batman is only looking out for him. At least, that’s the understanding I have in regards to Batman’s motives, but that may be because he better explains that in the follow-up and I’m inadvertently recalling that tidbit of information as I watch this episode again. As a kid, there’s a good chance I felt Batman was being a jerk.

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The episode succeeds in giving us insight into the Robin character thereby justifying his existence in this cartoon, which before now, he kind of felt like he didn’t belong.

“Robin’s Reckoning” is justifiably a favorite episode of many and I’m happy to say it holds up well. I love Robin’s origin because it both ties him to Batman in their shared tragedy and because it provides a plausible reason for why Robin is so agile and graceful as an adult able to keep up with Batman. In re-watching it now I do see how the show really relies on the audience having an established relationship with the Robin character since this is only his third appearance and we’re kind of asked to take his side in his conflict with Batman, the character we’ve been spending every week day with. I suppose it’s simply an advantage to working with iconic characters like Batman and Robin who really need no introduction, though still a little surprising since how small a role Robin had played in the film franchise. I’ve always been on the fence about Robin as a character, the fact that Batman would let a kid play super hero is rather absurd. And I have a cynical opinion of him that he’s just around to give kids someone to relate to, which they really don’t need. Kids aren’t that dumb. This episode does help to justify his existence and thankfully it’s not the start of Batman no longer being a mostly solo hero.


Batman: The Animated Series – “The Cape and Cowl Conspiracy”

The_Cape_and_Cowl_Conspiracy-Title_CardEpisode Number:  31

Original Air Date:  October 14, 1992

Directed by:  Frank Paur

Written by:  Elliot S. Maggin

First Appearance(s):  Josiah “The Interrogator” Wormwood, The Bat-Signal

Episode 31 turns its attention to a seldom used villain in Josiah Wormwood, also known as The Interrogator. It’s his lone appearance in the series and he is appearing chiefly because the writer for today’s episode, Elliot S. Maggin, is essentially adapting his own story from Detective Comics #450 – “The Cape and Cowl Death Trap!” It’s not the first time we’ve seen a writer cross-over from comics to television to adapt their own story for this series and it probably isn’t the last. Maggin, as best I can tell, is now a retired comic book writer, but he’s worked on a lot of the major characters for both of the big companies including Batman, Superman, Spider-Man and Hulk. He’s also written scripts for other super hero cartoons and even tried getting into politics on three separate occasions, all three resulting in either his defeat at the ballot box or withdrawal. Perhaps because we have an outsider for this episode, “The Cape and Cowl Conspiracy” has a unique feel. It involves Batman being tested by his foe repeatedly in a sort of game over his trademarked cape and cowl as opposed to some bid to either kill Batman or pull an elaborate caper. It also features some interesting behavior on the part of our hero who has a more playful, and boastful, persona in this one.

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Meet The Interrogator Josiah Wormwood, you will likely forget all about him at the conclusion of this week’s episode.

The episode opens with a nameless courier (Mark Taylor) being lured to an amusement park or something in the middle of the night to retrieve some bearer bonds. He’s being guided by a letter composed of block letters cut and pasted from a periodical while a voice booms over an audio system urging him on. He seems annoyed, and soon finds himself stumbling into quicksand. Ahh quicksand, one of those things I had a tremendous fear of as a child because it seems to only pop-up as a threat in cartoons. As an adult, no such fear. He escapes with his life, but the criminal behind the trap acquires the bonds he was after. We soon join Batman and Commissioner Gordon in Gordon’s office as Batman is informed of the theft that took place. The courier was supposed to retrieve some bonds that were being donated to charity and was intercepted by noted criminal Josiah Wormwood (Bud Cort). Batman is pretty familiar with him, though it doesn’t sound like the two have come face to face before. He also knows that Wormwood has a connection in Gotham to a Baron Waclaw Jozek (John Rhys-Davies) who is some sort of con-man able to live openly in society, apparently his dealings occur on the edge of the law.

Jozek happens to be speaking at a banquet that night and as he approaches the podium to speak Batman brazenly swoops in and nabs the guy. He swings him around the room and drags him through a cake before ending up on a balcony. It’s a rather impressive feat of strength for the caped crusader as the Baron is a man of generous proportions. There’s also a quick cut of the audience laughing as Batman circles the room. It leads me to believe that director Frank Paur felt it important the crowd react that way as opposed to in fear. I think if I saw Batman do that I’d probably freak out as there’s nothing about his demeanor, nor Jozek’s, that suggests what’s taking place should be funny. Maybe it’s just an open secret among the group that Jozek is a scumbag, but what does that say about them if they’re there to hear him speak?

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The Baron does not take too kindly to Batman’s meddling, but is he actually going to do something about it or just take that suggested vacation?

Batman does his usual interrogation on the Baron in order to suss out some information on Wormwood and his movements in Gotham. The Baron is rather terrified, but has little information to offer resulting in Batman leaving an angry Jozek on a rooftop with a recommendation he take an extended vacation. Later on in the evening, we see Jozek  seated at a desk in a penthouse. Wormwood struts in indicating he was asked to come here to meet with the Baron and talk business. Jozek informs Wormwood that he wants him to acquire Batman’s cape and cowl for him, but he won’t reveal why. When Wormwood asks, Jozek informs him he’ll tell him only if Jozek tells him how he acquired the bearer bonds from the other night. The two part with Wormwood agreeing to do the job and the two will revisit their discussion when the job is done.

Batman finds himself summoned to Gotham PD via the Bat-Signal, the first time we’ve seen it used in the show. Batman even makes a comment about Gordon’s new “toy” so apparently Gordon commissioned the device in this version of Gotham (which is surprising, since so much of the series borrows from the Burton films in which Batman gifted the signal to Gordon). The scene is very familiar to the one that occurs at the end of Batman Begins, minus the exchange about thank you’s. Gordon received another one of Wormwood’s notes in block print, but this one contains more of a riddle about where to find him. He gives it to Batman, who immediately knows it’s referencing a train yard. Batman ends up inside a train there that immediately starts up. He’s trapped, and Wormwood speaks over an intercom taunting him. There’s a woman tied up on the tracks, and if Batman wants to save her he’s instructed to turn over his cape and cowl. Reluctant to do so, Batman is able to escape from the engine in just the nick of time only to find out there was no woman – it was just a hologram.

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He’s got a solution for everything.

A surprisingly upbeat Wormwood is then shown telephoning the Baron. He relays that Batman escaped him, but he has a new plan and will utilize a wax museum that he for some reason has access to. Batman, again, is summoned by Gordon to receive another riddle and, once again, he knows it’s referencing the wax museum. He heads there and almost immediately finds himself trapped in a room under a giant light bulb that’s apparently pretty hot. It’s melting the max, and Wormwood once again is there to taunt Batman over the intercom system (this is apparently his “thing”). Batman first tries to escape, but a steel door closes over the ceiling and it’s apparently strong enough to sever Batman’s grappling gun cable. As the wax sculptures around him melt away, Batman notices the metal endoskeleton the wax is draped over and fashions a crude spear to take out the giant heat lamp. Unfortunately, this just triggers some gas to start seeping in. Accepting defeat, Batman hands over his cape and cowl. Apparently, he was prepared for this fate though as he wears a second mask under his traditional one preserving his secret identity. Wormwood seems disappointed for only a moment, then seems to not care. It’s interesting that Wormwood isn’t interested in taking Batman out. As more of a game-player, he probably would rather Batman leave knowing he was bested and having to live with that defeat.

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An exercise equipment fight? Well, I suppose it’s better than the screwdriver vs umbrella fight from “I’ve Got Batman In My Basement.”

Wormwood returns to Jozek who is delighted to receive the cape and cowl. He offers Wormwood a drink (looks like sparkling water, since we can’t show adults drinking booze in a  kid’s show after all) and the two sit down to share information. Wormwood spills the beans on who arranged the job to steal the bonds the other night and where they’re located, producing a key which he is to give to his counterparty the next day. He then prods Jozek about the cape and cowl and what he could possibly want with it. Well, what does one typically do with such a thing – wear it of course! Only it’s revealed that Wormwood isn’t speaking with Baron Jozek at all, but Batman in disguise! He played him like a fool, and now he wants that key. Wormwood tries to run off, but Batman is too quick. The two have a little fight in a gym located in the penthouse that nearly results in Wormwood’s demise when he crashes through a window. The police arrive though and apparently they had the room bugged – Batman and Gordon orchestrated the whole thing. As a parting shot, we see Wormwood in jail receiving a package with a rhyming sort of note about keeping warm. The package is from Batman, and it contains a cape and cowl.

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Batman, like The Joker, seems to delight in having the last laugh.

“The Cape and Cowl Conspiracy” is one part mystery and one part thriller, but on a small scale. Wormwood may lack name recognition, but he’s fine for the role carved out for him in this episode. It’s sort of interesting seeing Batman defeated, but of course it’s only interesting upon the initial viewing since it’s revealed Batman was playing him the whole time. Also of interest is seeing Batman act like kind of a smug jerk in many of his exchanges with Gordon. When Gordon receives a note from Wormwood, each time he asks what it could be referring to only for Batman to essentially taunt him and quietly boast about his own intellect because he immediately knows what the letter is referencing. It’s especially smug on Batman’s part in regards to the wax museum clue since he actually knows the reference because Wormwood told him! What a dick! It’s also kind of neat to see Batman play a master of disguise in fooling Wormwood as Baron Jozek. It’s rather preposterous, but I guess it is just a cartoon. I do wish they tried to have Kevin Conroy voice Jozek so at least Batman’s ability to duplicate that voice exactly would have some basis in reality. For all I know they did and maybe they just weren’t happy with Conroy’s takes.

At the end of the day, “The Cape and Cowl Conspiracy” is a fine episode, but not really memorable or interesting. Even visually, it’s kind of boring and the different settings Batman is inserted into aren’t particularly inventive. Batman seems less stylized for the most part too, and with a pretty conventional adversary, the whole thing feels rather small. Wormwood is not exactly threatening looking with his receding hairline and ordinary outfit. I suppose not every villain needs to be this outrageous personality, but a little styling goes a long way. This episode is basically just filler, but we’ve got some good ones lurking over the next two weeks that will hopefully make up for it.