Category Archives: Film

Superman II (The Richard Donner Cut)

You’ll believe a man can fly…again.

When the original Superman was conceived for a theatrical release, the producers on the project were ambitious. Convincing audiences that a man could fly sure seemed like enough ambition for one film, but not Superman. Alexander and Ilya Salkind decided it would be more prudent to shoot the film and its sequel at the same time. Producer Pierre Spengler was onboard and they were able to find a director in Richard Donner willing to undertake the difficult task. At the time it made some sense since the films would be closely tied together thematically and the mercurial Marlon Brando was onboard to play Superman’s biological father, Jor-El. Brando was hard to secure and the type only willing to attend as little days of shooting as possible so shooting his parts for both films at the same time was basically a necessity. The production could reuse sets, the actors wouldn’t visibly change much, and it also meant Warner Bros. would have a sequel practically at the ready in the event the first film was the success everyone hoped it would be.

Of course, you know what they say about the best laid plans. Tensions between the Salkinds and Donner arose during filming as much of the project could be kindly described as disorganized, at best. Production would have to be halted in order for the first film to be properly edited and released, and it sounds like everyone just grew to hate one another. With the film approximately 75% complete, Donner was relieved of his duties and replaced by Richard Lester. By then, the first film had been a success and Brando had started crowing about his share of the box office causing the Salkinds to drop him from the sequel. Lester inherited a mess and set out to re-shooting several scenes, and even changed the ending. Despite all of that, Superman II was warmly received by fans and critics and for a long time it was considered the pinnacle of super hero films with its status really only being called into question when films like Spider-Man 2, X2, and Batman Begins were released in the 2000s.

Lois demands that you hand over the Donner cut!

As a kid, I grew up watching the Superman movies mostly on cable and Superman II was probably my favorite, though I did enjoy the zaniness of Superman III and I don’t think I ever saw the much maligned Superman IV. I wasn’t at all aware of the controversy surrounding the first sequel though and only came to find out about that as an adult. It took me awhile, but I finally got around to viewing the Richard Donner cut of the film recently. Released in 2006, brought along partially by a settlement with Brando’s estate to use his likeness, Donner was brought onboard to recut the film using all of the footage he had overseen which had been discarded by Lester. Editor Michael Thau did a lot of the grunt work of putting the film back together, which Donner would basically give a “yay” or “nay” to finished pieces. This meant Brando’s character could be restored to communicate with Reeve’s Superman and the original ending could be seen for the first time. Every scene Lester had re-shot could also be tossed, with the only stuff kept being the scenes Donner never got to shoot (mostly featuring the villains rampaging through the Midwest). The only truly cumbersome piece is re-assembled from screen test footage and features a confrontation of sorts between Lois Lane (Margot Kidder) and Clark Kent in a hotel room. It’s fair to wonder if some of the more effects heavy shots would have turned out better in post production with a bigger budget than what was available for a restoration, but this is a fairly different film, but also a complete one despite the circumstances.

Hackman’s Lex Luthor is still here, but he’s been usurped by some guys in bad pajamas.

I have not seen the Lester cut in years, so I’m less interested in the comparisons with the Donner cut and more interested in how this holds up as a film. In my return to the original Superman, I found the film quite long and at times humorless. Superman is presented in a very earnest way which plays differently now than it did in 1978. A hero saying he fights for truth, justice, and the American way without a hint of cynicism is just a bit hokey today. If this Superman were featured in a modern film there would be a character snickering at how wholesome he is right after he says his line. These films seek to present Superman as an idealized hero, a myth made man, which might not be for everyone.

With Superman II, most of that earnestness is still preserved, but the film is more willing to explore Superman’s weakness. And I don’t mean Kryptonite. His weakness is Lois Lane and his infatuation with her which naturally leads to a yearning for a normal life. That is on display in this film with Superman literally giving up his powers, and starting a trend for super hero sequels, in order to live life as an ordinary citizen of Earth. His timing proves terrible though as three criminals cast out from Krypton at the beginning of the first film, General Zod (Terence Stamp), Ursa (Sarah Douglas), and Non (Jack O’Halloran), just so happen to find their way to Earth. Being fellow citizens of Krypton, they too are enhanced beyond normal men by Earth’s yellow sun and are essentially three supermen themselves. Three against one are daunting odds to begin with, but a powerless Superman obviously stands no match and apparently neither do the militaries of the world. Lex Luthor (Gene Hackman) is still a presence as he seeks to benefit from the chaos created by these new beings, but strangely he keeps the information about the effects of Kryptonite to himself never once attempting to use it against these new enemies.

Here comes the romance!

Superman II is a far brisker film since it doesn’t need to tell the origins of its hero and its villains are about as direct as villains get. It has a bit more action to it since Superman is pitted against villains that can actually match him blow for blow, and some of his powers were also held in reserve for the sequel. We get to see Superman utilize his laser eyes and his super breath in addition to his super speed and ability to fly. He doesn’t get to do anything as impressive as land an airplane, but there’s plenty of heroic feats for him to accomplish. The film is still at its best when Superman is doing more mundane things like saving a falling child while onlookers “oo” and “ahh.” The battle of Metropolis, which makes no attempts to disguise the fact that its New York, is not nearly as impressive to modern viewers as it would have been in 1980 which probably detracts from the spectacle some.

Fans of the eye beams had to wait until the sequel just to get a peek!

The film also spends a lot of time exploring just what it is that distinguishes Clark Kent from Superman. Some of the best comedy involves Lois trying to figure out if the two are one and the same and she goes to some incredible lengths to confirm her suspicions. Reeve and Kidder seem to possess better chemistry this time around though it can still be hard to see just what it is about Lois that makes Clark willing to give up everything just to be with her. There’s also no way to shake the feeling of deja vu the ending brings about, which was originally changed for that very reason. The ending Lester settled on was arguably dumber and was just different for the sake of being different. Both achieve the same end result, but neither is particularly satisfying.

Screen test footage had to be used to complete Richard Donner’s vision. It’s a little jarring, but not something that should impact one’s viewing pleasure.

One also cannot mention that with the loss of Donner originally came the loss of what was perhaps my favorite part of the first film: John Williams. His main Superman theme was present, but that’s all as creative differences with Richard Lester caused Williams to quit. Ken Thorne was brought on to score Superman II, but when Donner was asked to put his name on this new cut he wanted Williams back as well. Williams, unfortunately, was not able to score the film so Donner did the next best thing and simply reused much of the first film’s score and even some music that had not been used. Some of Thorne’s score is still present in the Richard Donner cut, but the presence of Williams really helps make the sequel feel like an extension of the first film.

He’s watching. Always watching…

The Richard Donner Cut of Superman II restores the sense of continuity the film shared with its predecessor. There’s no one who would watch these two films back to back and come away surprised they were mostly shot simultaneously. There’s a real, cohesive, feeling to both to the point where watching one and not the other almost feels silly. And yet, there’s no denying that Superman II is no longer a contender for the best super hero movie brought to cinema. While it’s probably still the best Superman film, I don’t find it as entertaining today as I once did. The villains are one-note and the film is quite eager to rely on the deus ex machina device to push its plot along. Superman has powers, then he doesn’t, then he does again despite being warned it was irreversible, and so on. Lex Luthor makes a proverbial deal with the devil, gets double-crossed by said devil, then makes yet another deal only to be double-crossed yet again! Some criminal genius. It’s a bit messy, but there are moments of fun and the more digestible run time means the film doesn’t overstay its welcome. Mostly, I’m left feeling happy for Richard Donner and fans of Superman that the original vision of the film was finally realized, even if it took more than 25 years for that to happen.


Superman (1978)

It might be hard to convince younger people today that superhero movies were once huge financial risks for production companies. It might further surprise them to learn that only one comic book company seemed to figure the whole thing out, and it wasn’t Marvel. While Marvel struggled to get Hollywood interested in its characters, Detective Comics did not. That’s because DC held what were easily the two most identifiable superheroes in existence: Superman and Batman. Both had successful runs in theaters as serials or theatrical animation. Both also made the jump to television and in the 1970s the most recent to find success on both the small and big screen was Batman by way of the Adam West starring show and film. That Batman, created in the 60s, was the definition of camp. It was pretty delightful, but come the 70s audiences seemed to want something else. The comics pivoted back more towards a serious tone, though it would take Hollywood awhile to do the same. In the 70s though, one hero was available to take comics to new heights on the big screen and his name was Superman.

I don’t think it’s a great stretch to say Superman is the most recognizable superhero in the world. He’s the first thing that comes to mind for me when I hear the term “superhero” and he can do all of the things I think of when I hear the term “super.” He can fly, he’s incredibly strong, invulnerable, absurdly fast, and to top it all off he can do other things like shoot lasers from his eyes and has super…blowing…power. There’s no way to phrase that without sounding awkward. Throughout the years, Superman also has been known to possess what is basically a super constitution as he fights for truth, justice, and the American way all without ever telling a lie (except for those that protect his secret identity). He’s so pure a character, that it’s hard not to take a cynical approach sometimes when interacting with him. And depending on the current temperature of society, it can make the timing difficult. Maybe that’s why Superman has mostly spun his tires in the world of modern cinema, but apparently 1978 was the perfect moment for him to hit the big screen because the film, Superman, was a massive hit.

This is a long movie, partly because we apparently need to see every decision made before this baby was sent rocketing through space.

Directed by Richard Donner, Superman is a film that had a long development cycle. There were numerous script rewrites and it took a long time to develop the proper techniques to convince an audience that what they’re seeing was plausible. Making a man fly is almost ho-hum in this modern world full of computer-generated imagery, but in the 70s it had yet to be perfected. On a technical level, Superman was extremely ambitious, but apparently that wasn’t enough. The visionaries behind it, Alexander and Ilya Salkind, together with producer Pierre Spengler, decided it wasn’t enough to make one movie and settled on filming two at the same time. It was a laborious process that was always behind schedule and over budget leading to constant conflict between Donner and the Salkinds eventually leading to the director’s firing before the sequel could be completed.

Jeff East plays young Clark and they try to make him look like Reeve, but it’s not very convincing.

The film also assembled a pretty large cast of actors, some of which were heavy hitters and others were virtual unknowns. Christopher Reeve was cast in the lead role of adult Clark Kent and Superman after a lengthy search. Looking over the list of actors offered or asked to audition is pretty entertaining as Donner and the producers tried to find someone who could both act and look good in spandex. To give the film star power, the Salkinds brought in Marlon Brando to play Superman’s father, Jor-El, and paid him a princely sum to do so. Fellow Oscar winner Gene Hackman was cast as antagonist Lex Luthor while Margot Kidder played Lois Lane.

The film makes no attempt to hide the fact that Metropolis is just New York City.

Superman as a film is designed to introduce the audience to the character as if it were the first time. This necessitates a rather laborious beginning where we see the events that lead to planet Krypton’s demise while Brando chews up screen time looking rather disinterested the whole time. Following that, the setting shifts to Earth where we need to see John and Martha Kent (Glenn Ford and Phyllis Thaxter) happen upon the young boy who spent years traveling to their planet in an odd-shaped pod. The film is forced to fast-forward to Clark’s teenaged years (where he’s awkwardly played by Jeff East with Reeve dubbed over) before we can finally get to Clark’s adult years when he officially dawns the cape and blue tights. It’s a long process to get to our hero, and it’s awkwardly paced. Donner clearly had some bullet points he wanted to hit, but the speed at which he hits them reduces their impact. When Clark’s adoptive father suffers a heart attack at the farm, we’ve only just met him and it’s hard for the actors to get the audience to feel the dread and fear of the moment the way their characters do.

Kidder is a lot of fun as Lois Lane, especially when paired with Clark Kent, even though that pairing feels nonsensical at times.

At least when we finally get to Metropolis and the main meat of the film, it starts to soar. Kidder’s Lois Lane, who embodies a manic, hyper, persona as a go-go-reporter livens the film up and she plays off of Reeve’s bumbling Kent very well. Their first scenes together are movie magic and I wish we could spend more time with them, but the film is well over an hour at this point and needs to bring in its hero. Superman and Lane’s scenes together are far less interesting. There’s a romantic angle imbued into them that’s forced, and made painfully obvious during the infamous flying sequence where Lane recites a poem in her mind via voice over directed at her new super beau.

The Daily Planet just making it easy for Lex.

It’s also at this point the film’s main antagonist, Lex Luthor, is introduced. Hackman is charismatic in the role and he plays off of his bumbling sidekick Otis (Ned Beatty) and the dashing Eve Teschmacher (Valerie Perrine) in an entertaining fashion, but he doesn’t get enough time to convince us of his evil genius. The film just basically gives him kryptonite, and his scheme to create some expensive real estate for himself comes together quite rapidly. He’s at least wise enough, and I give the film credit for this, to know that Superman will be his enemy and that he needs to have a plan in place to deal with him before Superman is even aware of his existence. And his plan, at least as it pertains to Superman, is a good one. His overall plan though comes across as a bit camp, which is something this movie sort of struggles with. For much of the picture it plays things pretty straight, only slipping in a corny little line from the comics here and there, but Luthor’s plan feels like full camp to me. Some of Superman’s scenes are similar and it’s hard to know how the movie wants them to be interpreted. I think in most cases they’re playing it straight, but years of Superman parodies have left me damaged.

Kryptonite is not his only weakness.

I don’t want to spoil the ending of the film, even though it’s over 40 years old at this point, but it is a problem with the film. The only aspect of the ending that I like is it asks Superman to make a decision that is essentially the character choosing to take the advice of his adoptive father over that of his biological one. Brando’s Jor-El hangs over the film as he’s able to pass on knowledge to his son via some crystals he packed in his space pod. The two even appear to have actual conversations which is rather confusing and feels like an unnecessary cheat. It’s hard not to make a biblical connection here as well as Jor-El gifts his only son to humanity for he sees potential in mankind and that child is Superman. The only thing missing is a resurrection angle. At any rate, the ending is setup early via a quote from Jor-El to his son, but it still feels kind of cheap and like a deus ex machina.

Show off.

When Superman soars though, it’s pretty damn fun. The special effects have obviously aged quite a bit since 1978. You know you’re looking at an old movie when you watch it, but it’s not so aged that it takes the viewer out of the fantasy. The flying stuff looks fine, the only aspects of the effects that really stand out are the miniatures used for much of the climax. In fairness to them, no one ever envisioned these scenes being viewed in HD when they were shot and I suspect that’s a major part of the problem. Possibly the best part of the film occurs when Superman outs himself and is just soaring around Metropolis knocking off conventional crooks. There’s also a more extravagant scene where he saves Air Force One from a crash landing. It probably didn’t need the added drama of having the airplane be Air Force One, but it’s a great scene. It was so good that nearly 30 years later Superman Returns went back to that well to reintroduce the audience to Superman. The only issue with the film is it takes so long to get to that point, and it’s a relatively small portion of the film, but the moments are at least captivating enough to enrapture even the youngest viewer.

The score for this film is fantastic, except for maybe this scene. Though there it’s not really the score’s fault.

A part of the film that has not aged at all is the score. Composed by the renowned John Williams, Superman has what I consider a perfect score. There has never been a character or franchise more perfectly suited for its theme than Superman and the Williams composition. It’s triumphant, wonderous, and jubilant. Is it controversial to say this is the best main theme John Williams has come up with? I love the main theme from Star Wars, and Jaws is an all-timer, but Superman takes it to another level. I have to assume Williams had the old Superman theme, from the Fleischer cartoons, in the back of his head so a hat tip to those classics should be granted.

The film probably makes you wait too long to get to these moments, but at least when it does it pays off.

I had not seen Superman since I was a kid before re-watching it for this film. It was my choice for family movie night, and in that role is probably miscast. It was tough sledding for a five and a four-year-old to sit through for two and a half hours, even with an intermission. Thankfully, I didn’t go with the three hour cut. Yes, this film has multiple cuts at this point, but the original theatrical cut is probably still the best. The scenes Donner added back in years ago aren’t memorable and just increase the film’s already generous running time. The film also suffers for being shot with its sequel. There’s a sense one gets when viewing this that a lot is being intentionally held back to introduce in the sequel. It just feels like a setup for Superman II, a far more confident and direct film that many prefer to the original. It’s also a film I have not seen in decades so I’m not certain it’s the superior film, but I’m fairly certain it is.

Superman is the type of hero who can save the world from a super villain like Lex Luthor, but also finds time to help a little girl get her cat out of a tree.

Superman is still a worthwhile watch in 2021 and it’s better than any of the films starring the hero to come since the year 2000. Superman is a pretty simple character with a simple premise, but modern filmmakers struggle with him when they become fearful of how powerful he is or fail to see the character’s appeal. To make a moody, timid, Superman is to totally miss what’s appealing about him. He’s the ultimate hero who is nearly infallible. He doesn’t have to be perfect, but he’s a character that is always striving to be perfect. And even though I was probably more let down by this re-watch than I was rewarded, whenever that familiar John Williams score kicked up and the character came into view, I was a kid again and I was completely enthralled in what was playing before my eyes.


NECA TMNT Secret of the Ooze Tokka and Rahzar

They’re here!

Merry Boxing Day every one! I hope you enjoyed the Christmas content this year, but it’s time to go back to our usual programming. Which in 2020 means toys. And I just could not wait any longer to talk about what was probably my most anticipated release of 2020: NECA’s Tokka and Rahzar based on their appearance in Teenage Mutant Ninja Turtles II: The Secret of the Ooze.

One of the last, big, events of 2020 was New York Toy Fair. The show, occurring annually in February, is ostensibly a trade show, but over the years it has become much more. Like E3, coverage of the event has basically turned it into a full blown consumer event, only the general public is still largely kept away in the case of Toy Fair. The event was originally a time for producers to show their wares and solicit orders from retail partners and other vendors. Now, most of that stuff is handled throughout the year since communication is so much easier these days than it was 30 years ago and for the big toy producers the event is almost more like a chance to show off and get the consumer excited for what’s to come later in the year.

This is one big box!

For last year’s event, I was pretty excited to see what NECA had cooking in the oven when it came to its Teenage Mutant Ninja Turtles license. I’ve definitely been more interested in the cartoon line, and I certainly was heading into Toy Fair 2020, but what ended up stealing the show for me was a two-pack from a movie I don’t even really care for. Tokka and Rahzar were the new mutants introduced for the sequel film The Secret of the Ooze in 1991. The movie is pretty hokey and kind of dumb, but the creature designs for Tokka and Rahzar (handled by the talented folks at Jim Henson’s Creature Shop) were off the charts. They’re imposing, and while NECA originally said it wasn’t that interested in producing toys based on the sequel, it basically had to give in to fan demands where these guys were concerned.

NECA’s Chris Raimo did a bang-up job on the packaging.

This year, NECA started distributing all movie-related product for TMNT at Walmart. It has not gone well. NECA had to endure a lot of fan backslash, some of it justified, some of it not, throughout the summer when product was scarce. Sort of as a mea culpa, the company decided to do something different with the planned Tokka and Rahzar two-pack. Rather than send it to Walmart like it did with the other figures, the company decided to do a manufacture-on-demand run via its website. For one week in July, anyone who wanted a set (or multiples) could place an order on NECA’s website and expect delivery later in the year. The only catch was you had to pay upfront, but you were guaranteed a set of figures in the fall. I don’t know if Walmart showed little interest in the set (it was more expensive than a standard two-pack, retailing for around $70) or if NECA just never offered it to the retailer, but either way, this method of delivery was a god-send. Sure, the wait was a long one given how much excitement I personally had invested in the set, but all-in-all, going from an ordering window to delivery in less than 4 months is a pretty short wait and it looks like the company pulled it off.

Sorry fellas, but your replacements have arrived.

My set arrived in mid-December, so I’ve had some time to enjoy these “babies” before making this post. First of all, the box for these guys is huge! It’s the standard window box we’re used to, only it had to be increased in size to accommodate these guys. This sucker is 5 1/2″ deep, 9 3/4″ tall, and nearly 14 1/4″ long. The box is decorated with numerous product shots and the image of the turtles huddling over a broken canister of ooze from the theatrical poster. If you’re a mint-in-box collector then you’ll have to clear some space to display this thing. It’s appreciated since NECA could have skimped on the presentation considering this isn’t going to appear on store shelves, but then again, this sort of distribution is fairly common these days and NECA knows that a lot of collectors were going to buy two sets: one to open and one to preserve.

Jason Frailey handled the sculpt-work on these figures and to sum up my reaction simply, it would be: holy shit!
Check out those gnarly spikes!
You think a dog’s breath is bad, imagine what Rahzar’s must smell like!

The figures themselves are a sight to behold. They’re depicted as they were later in the film when they do battle with the turtles at the junkyard. Tokka has little on his body aside from elbow and knee pads, while Rahzar is decked out in all kinds of stuff. As in the film, Tokka is the smaller of the two coming in at right around 7″ at the top of his head, with his shell protruding a bit higher. Rahzar stands a tick under 8″ and both figures have tremendous presence on a shelf. They’re very much in scale with each other, though some collectors may be a little disappointed that the scale isn’t perfect when it comes to the turtles. They are shorter, as you’ll see in pictures, but it’s not as drastic as it looked in the film. Granted, the film usually utilized a low angle when filming the two together. I think it’s good enough, but considering the scale on Super Shredder was basically perfect it might surprise people slightly that these two aren’t bigger.

They’re big boys, but the super version of their “Mama” is still able to stand taller.

The scale may very well be the last of any criticisms I have for these two. I certainly have little or no quibbles when it comes to the sculpt and overall look of these boys. Tokka is done in a slightly more olive skintone when compared with the turtles and it looks fantastic. He has a real dingy look to him, and it’s enhanced by the wash on his wrist tape which is quite dirty looking. His eyes are really expressive and I’m just waiting for him to bark at me that he wants a donut. What’s really going to impress though, are the various spikes on his shell. They have a springy quality to them, but don’t confuse that for me saying they aren’t sharp. You know when you’re holding this guy. Rahzar looks every bit as good as his box-mate. Well, I should say he doesn’t look quite as perfect as Tokka, but that’s only because he had fur in the film, but here it’s sculpted plastic. That said, it looks pretty damn good and I’m not suggesting NECA should have gone with faux fur as that might not have come out well. His eyes are super expressive as well and his mouth has that permanent grin he possessed in the film. The claws on his hands and feet look amazing with the amount of yellow and a dark, brown, wash to really bring them out. The texture on the black, rubber, armor pieces is also perfect and it’s great to get a good look at the detail on them since it’s hard to see in the actual film. I never even noticed before now that the pieces on his thigh appear to be torn from rubber tires with nails jutting through them. The grill on his abdomen is secured with actual chain links and swings around freely, not distractingly so. There’s a lot of soft plastic utilized for things like his loincloth or the little tassels on his shoulder and knee pads that not only look great, but seem to be durable enough. It’s hard to imagine someone else better nailing the aesthetics of these guys, even if done at a quarter scale, that’s how impressive they are.

The neck on this guy is impressive.
Angry Tokka.
Not angry Tokka.

Let’s talk articulation. These figures look good enough to be statues, but they aren’t and I’m glad for that. It’s also fun to talk about them because unlike a lot of NECA two-packs, these are two very different figures. And as far as I can tell, they don’t share parts with any other figures that NECA has done. Let’s talk about Tokka first. Unlike the good guy turtles, this guy has quite the neck on him. He can look up, down, and all around. The neck is jointed at the base which enhances his range of motion and it’s all quite impressive. On his head itself, the end of his beak can tilt in and out and his jaw can open very wide. He’s got some ugly teeth and a big, purple, tongue in there as well. Better yet, his eyebrows articulate! This is quite possibly the coolest feature of the set as it allows you to recreate basically any expression Tokka wore in the film. Want him to be angry? No problem. Confused? Check! It’s tremendous! At the shoulder we have the typicall ball and hinge that’s hindered a bit by the spikes on his shoulders. He can still raise and lower his arms and do what is largely expected of him. At the elbow he has a double joint plus a swivel above and below the elbow. The pad really hides everything too. His wrist rotates and he’s got a hinge as well. Inside the shell, there’s a ball-joint that allows for some pivot, but not much. At the legs he’s got ball-joints and hinges with an upper thigh swivel, pretty standard for NECA figure. He can kick back probably farther than you think given the giant shell on his back, and his legs can come out to the side. His knees are double-jointed and swivel above and below the knee, and like the elbows, the pad hides everything. His feet possess a hinge, though the hinge is either super tight or limited by the sculpt as it doesn’t move a whole lot. His feet can rock side-to-side and given how large they are you should have little issue getting him to stand safely on a shelf, even on one foot!

My what big eyes you have!
My, what big teeth you have!
My, what a big…stick you have!

Rahzar, being that he is not a turtle, is articulated quite differently though I’d say the range of motion is pretty similar. His head sits on a ball-joint, and even though he has no articulation in his neck, he’s able to look up and down pretty well and tilt his head side to side. There’s no facial articulation beyond the jaw, which works great. He can open real wide and close his mouth up pretty tight, possibly even better than the actual costume could considering all of the teeth and his extreme underbite. The shoulders are ball-jointed and hinged and the big shoulder pads definitely prevent some movement. He can still raise his arms up to the side, he just can’t raise them over his head real well. He has the same double-jointed elbows that swivel above and below the joint, and even though he doesn’t have elbow pads to hide the articulation, the sculpt is impeccable and does a great job even without such an aid. The wrists rotate and have hinges like basically all NECA figures. The abdomen features a ball-joint in the diaphragm that allows for full rotation (careful with the chains) as well as some tilt, though there’s no ab crunch. The legs are on ball pegs and sit a bit higher than Tokka’s. They can twist a bit above the thigh, but not all the way. The knees are single-jointed and the only other swivel is below the knee. The feet are hinged and can rock side-to-side. I’m a little surprised at the lack of double joints in the knees, but like Tokka, Rahzar can move around pretty well. He’s not a ninja, so he doesn’t really need a ton of articulation and what he has is probably more than enough for whatever pose you want to go for. He stands well, and I was even able to get him to stand on one foot as well even though his feet aren’t nearly as wide as Tokka’s.

Some extra hands, if you desire.
And stuff too!

NECA gave us two figures sculpted to perfection with a great deal of articulation, but you know they also had to throw in some accessories too. These two guys weren’t known for wielding weapons or anything, but there are certainly some items they’re associated with. First off, we have extra hands. Both figures come packaged with what I consider relaxed, open, hands. Both have two extra sets. Tokka has two fists, though the fingers aren’t fused together so they’re kind of like really, tight, gripping hands, but they’re not needed for any gripping. He also has a pair of dedicated gripping hands with his left hand being more relaxed. Rahzar has a really tight gripping, right hand that’s more of a fist. He also has a looser gripping, right hand. He also has two gripping left hands that are very similar, but one is definitely more open than the other. Rahzar’s claws, being what they are, basically makes his stock hands function as gripping hands as well so you’re choice of hands will likely depend more on aesthetics than use. Swapping them is rather painless, assuming you don’t accidentally grip Tokka’s shell, though I should point out the only paint issues with these figures reside with Tokka’s hands. It’s a problem that has plagued NECA’s other figures, but the hinge is painted black to match the tape around his palms and it will flake off almost immediately leaving behind the olive plastic. NECA really needs to cast the hinge in the dominant color of the hand to prevent this. At least with Tokka, the wraps on his wrist can hide the hinge better than most, but it’s the lone eyesore with this set.

He seems awfully angry at that pipe for some reason.
He thinks he’s a beaver.

In addition to hands, they’ve got some stuff to either hold or admire. Tokka comes with his big, lead, pipe which is bendy so he can demonstrate his strength, should you please. Rahzar can also hold it just fine, so it’s not just Tokka’s. There’s also a big chunk of a utility pole from when they wreak havoc on New York’s streets that can be wielded like a club. It’s textured really well and it can also fit in Tokka’s mouth. Rahzar also has his shield he wore on his forearm briefly in the film. The paintjob on it is terrific, and the straps just slide loosely over his forearm so there’s no fuss with it. There’s also a can of ooze, the same one that came with Super Shredder. There’s a fire extinguisher for when the turtles need to speed up the reverse mutation process. And speaking of which, in order to reverse their mutation you need a box of traditional, pre-fight, donuts! And we have one! By far, the best accessory is a little pink, cardboard, box that has the Simply Donuts graphic on it. There’s a stack of seven donuts molded together to fit into it, plus an eighth donut that has been smooshed exposing the mutagen cube inside. Your turtles can hold the box, and one of the baddies can hold the squished donut to recreate one of the better scenes from the film. You can also shove that donut in one of their mouths too, if you prefer your mutant babies be ignorant.

Is this the most quotable scene from the movie? If not, it’s close.
Scarf it down!
And to finish him off!

The accessories are appreciated, but honestly, these guys would be awesome if they arrived with nothing. NECA has positioned itself in “toy of the year” talk with these babies, as these are two incredible action figures. The only negative to add is that these guys are basically unattainable now at retail pricing. NECA set them up as made-to-order and it sounds like if you didn’t order a set you’re out of luck. NECA apparently didn’t even order extra for quality control as the only other downside is that I’ve talked to a few people who had issues, either a misassembled figure or missing accessory, and NECA couldn’t help them. NECA is also sensitive to the fact that they are a collector brand so they do not want to devalue their products, but they’re also a company out to make money so if there is tremendous demand for these figures after this release then maybe something will happen in the future. Never say never. They could do a limited box set release, a single card release, or maybe re-release them re-tooled with pixel art to mimic their appearance in Turtles in Time. That probably won’t satisfy people who want the screen accurate version, but I suppose it would be better than nothing. All I’m saying, is NECA has said stuff is one and done before only to re-release it later. If you missed out, you’re going to have to go to eBay for the time being or hope someone ordered two that was forward thinking and assumed a collector would have missed out. These guys are awesome and if I had missed the pre-order window I honestly don’t know how high I’d go in terms of price to get a set, but I know I would not want this set missing from my collection so I think I’d do whatever it took to fill that void.

Faces only a “Mama” could love!

Tokka and Rahzar all but complete my Teenage Mutant Ninja Turtles film collection. NECA is prepping an April from the first film that will be released in the same fashion as this set, made-to-order, and there’s a good chance I’ll grab that. Otherwise, I think I’m good. I don’t need Secret of the Ooze Shredder or turtles and I definitely don’t need a Keno. If they can ever get the likeness rights for Tatsu then maybe I’ll give that a whirl, but NECA has been unable to get ahold of him and even put out a plea to anyone who knows him to speak with him on their behalf. The only other announced products are a Secret of the Ooze Shredder (I should say teased, never shown) and a two-pack featuring Oroku Saki and Hamato Yoshi, and as tempting as a little Splinter in his cage is, I don’t feel like I need that set. If this is the final movie set for me though, then what a way to go out!

Remember, stupid babies need the most attention.

Dec. 5 – The Captain’s Christmas

The Captain’s Christmas premiered December 17, 1938

Did you ever wonder where those speech balloons in comic books came from? Maybe you just assumed they were always there, but they actually originate from a comic strip titled The Katzenjammer Kids. The strip was created by cartoonist Rudolph Dirks and it debuted in newspapers in December of 1897. It was incredibly popular for its time, and after Dirks jumped ship from the Hearst Organization, he was forced to continue the strip under a different name: The Captain and the Kids.

The Captain and the Kids ran in newspapers all the way until 1979 while Hearst actually continued The Katzenjammer Kids into the new millennium. Neither series has a ton of name recognition these days since print cartoon strips are all but dead, but for its time period The Captain and the Kids was quite popular. Popular enough that when MGM was looking to get into the cartoon making business, it turned to the franchise and some now familiar names served as directors: William Hanna, Bob Allen, and Friz Freleng. Despite the strip’s popularity, the cartoon series was viewed as a flop. After roughly a year and 15 cartoons, MGM put an end to The Captain and the Kids and turned its attention to other projects.

During its brief run, The Captain and the Kids did manage to bestow upon us one Christmas short: The Captain’s Christmas. The Captain (voiced by Billy Bletcher, best known as the voice of Pete from the Mickey Mouse shorts) is the star of the shorts and as his name (title?) implies he’s a sailor, only he’s shipwrecked and has taken to a role of surrogate father for the local kids. His rival is the pirate John Silver (Mel Blanc) who causes trouble for the Captain. The twins Hans and Fritz, basically the real stars of the strips, are present but take a back seat to the Captain. Their mama, who is just referred to as Mama (Martha Wentworth), is another supporting character. Thirteen of the fifteen cartoons were presented in black and white, with The Captain’s Christmas being the first done in Technicolor.

The cartoon, directed by Freleng, opens with a shot that appears to be from the vantage point of someone looking through a telescope. A stereotypical pirate voice narrates the scene of a snow covered town and children hanging stockings in their warm house. The Captain then comes into the picture dressed as Santa Claus with a cow dressed-up as a reindeer pulling his sleigh. We then see our narrator is John Silver, and if I didn’t know Mel Blanc was performing his voice I wouldn’t have guessed it. He thinks he’d be a better Santa than the Captain, and the three sailor stooges around him agree, and we have a plot!

The poor guy is just trying to do something nice and he winds up with three guns drawn on him on Christmas Eve.

The Captain rigs up a pulley system to hoist his “reindeer” and sleigh onto the roof feeling this is required to complete the stunt. The little pirate henchmen then show up behind him and hold him up. This allows Silver to jump in and strip the Captain of his Santa disguise and commandeer it for his own good. Silver Claus grabs the rope the Captain was holding and as the cow falls from the roof, he goes up. The others are left to panic momentarily before the cow lands on them.

This Santa is a god damn maniac!

On the roof, Silver has some trouble getting his barings. He has a peg leg after all, which can’t make navigating a snow-covered roof easy. He slips and goes tumbling into the chimeny, which breaks apart and then messily re-assembles itself as he falls in. In the house, Mama and her boys are forced to scramble as “Santa” comes tumbling in. The boys are pretty pumped to see Santa in their house, though Silver is a bit out of sorts at first. He soon remembers what’s going on and then whips out his pistol and starts blasting in celebration of his arrival. He even blasts open the sack full of toys and they all come spilling out looking no worse for ware. And upon first inspection, none appear to be racist – it’s a 1930’s cartoon Christmas miracle!

Damnit…

Silver continues his jaunty celebration and then turns his attention to the blond boy (I don’t know which is Hans and which is Fritz) who is playing with a dancing, marionette, toy. Unfortunately, the toy is horribly racist so there goes our Christmas miracle. And then to rub salt in our eye wounds, Silver starts shooting at the toy’s feet to make it dance more violently which is in incredibly poor taste (what little I know of this comic strip though makes it apparent there’s a lot of problematic elements that wouldn’t fly today). The other pirates watch from the window as Silver continues to get out of control even swiping a tricycle from one of the kids declaring it’s his turn to play with it.

Look at this asshole! It’s not enough to steal the kid’s bike, he’s gotta hang him from the tree too.

Silver rides around the room on the bike, and while he does he gets a reprimanding look from a jack-in-the-box which is rather clever. He ends up crashing into a bunch of toys though and winding up on some horse toy. The pirates outside make a reference to The Lone Ranger as Silver continues to smash through the house leaving carnage in his wake. He eventually comes to rest atop a pile of broken toys and the remnants of the family’s Christmas tree. As he has a good laugh, he looks around and realizes he’s the only one laughing.

I hope you’re proud of yourself, Impostor Claus!

The kids, devastated that Santa showed up only to destroy everything, are weeping and Mama looks distressed as well. Silver immediately starts to feel bad as he’s soon accosted by his inner child who appears beside his head similar to the old devil/angel gag. As the child berates him, he soon begins to sob as he realizes he’s ruined Christmas for these lads. The child asks him how he plans to fix this mess and then whispers a suggestion into his ear. Silver immediately perks up and heads out.

I’ve heard of worse ideas, I suppose.

In the snowy town, Silver is pulled down the streets by the cow from earlier. He comes to rest in the center of town, and pulling out a little tuning fork, tells the other pirates he intends to secure those kids a big, barrel, of money. They then go into song, “Hang Up the Holly in the Window,” but the town does not reciprocate with money. John reasons they need to do it better, so they restart the song only this time at a faster tempo and an overall more cheerful vibe.

I think this is what got the crowd on their side.

The townsfolk do not respond in kind to this livelier version and soon start tossing all manner of junk from their homes in a bid to silence the troupe. For some reason, everyone is dressed as Santa Claus too. Eventualy they start throwing larger objects like a piano, freezer, and even a bathtub which the boys have some fun with. As the song moves along, they start getting pelted with toys as they row the bathtub down the street. Soon, they have enough toys to fill the sleigh, and John Silver instructs his would-be reindeer to head back to the house he massacred earlier.

Incoming!

Inside the home, the Captain has joined Mama and the boys as they rush to the fireplace because they hear a commotion. Soon a barrage toys comes rushing in like a tidal wave burying the home in goodies. The kids are happy, and even the adults don’t seem to mind the incredible amount of toys they’ll be stepping on for months.

Well, at least there do not appear to be any racist toys this time.

Outside, John Silver looks through the window and seems quite proud of himself. His inner child from earlier shows up again to congratulate him, and even plants a little kiss on his head. John Silver laughs and appears to be genuinely happy with himself as the short comes to an end.

John Silver gets to be happy with himself in the end, so happy that he imagines a child version of himself giving him a kiss.

The Captain’s Christmas is a simple little short that manages to tell a unique Christmas story. Even though it’s titled The Captain’s Christmas, it’s really John Silver’s Christmas as the trickster and glory hog commandeers the Captain’s surprise and gets to present himself as Santa Claus. He comes across as a jerk, but apparently a well-meaning one as when he realizes he did a bad thing he sets out to make it right. And conveniently, he’s able to and ends up giving the kids an even better Christmas than they would have had, if we’re simply going by the volume of toys they received. It’s fine as a tale, though John Silver is the only worthwhile character as he dominates everything.

They probably should have called this series The Misadventures of John Silver.

The Captain and the Kids may have failed as a cartoon series, but it doesn’t appear as if budget had anything to do with that. It’s quite competently animated by MGM, though the actual short basically forgoes any credits. If IMDB can be trusted, this short was animated by George Gordon, Emery Hawkins, Irven Spence, and Jack Zander, all of whom enjoyed lengthy careers as animators. Future household name Joseph Barbera wrote this one, and as mentioned earlier, Freleng was in the director’s chair. The coloring on the short looks great even today, and I’m assuming no one bothered to remaster this one. I don’t think I’d call any of the visual gags truly memorably, but few stuck out as cliche for 1938 so it at least has an original feel to it.

This cartoon looks good enough, and there’s some solid Christmas imagery as well.

Ultimately, The Captain and the Kids was a failure of a cartoon series and I suppose it’s because it wasn’t truly memorable or stand-out. Everything that is here, be it the music, voice acting, animation, is all fine, but it feels like this was MGM figuring out the medium before going onto bigger and better things. It’s nice though to have a Christmas short that isn’t just two parties battling around a tree or one that’s just a visit from Santa in which nothing exciting happens. There’s some conflict here, a little slapstick, and someone is even moved by the holiday into doing something good. It checks all the boxes, just without any exclamation points.

In short: it’s fine.

It probably will not surprise anyone when I say The Captain’s Christmas is very easy to come by should you wish to watch it this year. Warner Bros. owns the copyright now, but isn’t very protective of it. There’s also no comprehensive release of The Captain and the Kids on DVD, but you can find this cartoon on The Looney Tunes Golden Collection Volume 6 as a special feature on disc two as part of a Friz Freleng spotlight. Since that comes with three other discs of classic Looney Tunes shorts, it obviously comes with my recommendation. If for some reason you don’t want to own Looney Tunes shorts, you can also stream this one for free with minimal effort. Seriously, just type it into YouTube.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 5 – The Weekenders – “Worst Holiday Ever”

When I was a kid, and going as far as back as the 1970s, Saturday morning meant one thing:  cartoons! Usually beginning at 7 AM, all of the broadcast networks came at me with full cartoon force. Now, rarely was I awake that early and programmers seemed to know that. The earliest hours were often…

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Dec. 5 – “Don Coyote and the Christmas Bell”

After four relatively solid entries this year, I feel like we need to take a look at something that has the potential to be truly awful. In the 80s and early 90s Hanna-Barbera was still trying to remain current while it moved away from the shoddily animated mysteries and animated sitcoms of its past. Its…

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Dec. 5 – The Adventures of Teddy Ruxpin: Winter Adventure

For a brief time in the mid 1980’s, there was a stuffed bear by the name of Teddy Ruxpin who basically owned Christmas. He wasn’t just an ordinary teddy bear, but a bear built around a cassette player with motors in his face. Insert one of his tapes and press play and Teddy comes alive…

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NECA Gremlins Santa Stripe and Gizmo

There’s a new Santa in town this year.

The Christmas Spot is just around the corner, but before we can get to there we have a new Christmas action figure release from NECA Toys to talk about: Santa Stripe! NECA has done an admirable job of mining material from the film Gremlins and it’s sequel Gremlins 2: The New Breed, and Santa Stripe is another fine example of that. This figure originates from a promotional image used for the film around Christmas 1984, and since Gremlins is a Christmas movie, it works on two levels. While Stripe never dons a Santa suit in the film, he did in that image and it’s hard to argue it’s not something well suited for an action figure release.

That’s some fine packaging.
Good luck recreating that pose on the inside panel.

Stripe is essentially a re-release of the Ultimate Stripe figure released by NECA, which is more or less the same Gremlin figure that’s been released over and over. That’s not a criticism or anything, it’s just an observation. The base Gremlin figure is a roughly 6″ tall figure with solid articulation that can be added onto to achieve a desired end by NECA. There’s a gamer Gremlin, flasher Gremlin, caroling Gremlins, and so on. This one is different in that it’s a specific character, Stripe, and the only difference there lies in the face and head which contains his signature stripe of white hair and unique portrait. The rest of the package consists of soft goods and accessories to go along with the terrific packaging NECA products are known for with its Ultimates releases.

Look at that handsome boy!
Aww, he’s smiling!

This festive rendition of Stripe comes in the five-panel window box package all of the Ultimates come in. The front panel features an update to the promo art the figure is based on and the rest of the panels contain product shots. There’s a window box revealing the figure inside and I must say this packaging is excellent because it’s easy to reseal. This is extra important for a Christmas themed release because I can see a lot of people taking this guy out for the holidays and then tucking him away with the other Christmas decorations in the new year.

The entire wardrobe is removable, though I’m too much of a baby to take off the suit.
Stripe’s signature hairstyle can be found under the hat.

Stripe comes packed with a solid range of articulation. His head has excellent range and can rotate and look up and down and the base of the neck is also articulated as well. His ears are posable which helps with the hat and his jaw is articulated as well. He does not feature the same eye articulation that the Ultimate Gizmo possesses, but he also doesn’t really need to express much range of emotions, he’s mostly just homicidal. The shoulders are on ball-joints allowing him to raise his arms almost to 90 degrees. The costume prevents him from going forward and back all the way, but I assume he could if it was removed. The elbows are single-hinged, but do rotate, though the costume again limits that function, and the wrists are hinged and can swivel. There’s articulation at the thigh and knee, but given the crouched position he’s in the range is rather minimal. Like a lot of insects which Gremlins seem to borrow some style from, he has what is kind of like a second knee above the ankle which gives him that crouched look. There’s nothing going on in the torso, so Stripe mostly just stands there with his arms and head being relied upon to add character to his posture. It’s, as I said, solid. It’s not spectacular, but given that these characters were rather stiff puppets in the film they’re not really begging for articulation as a means of being screen accurate. This figure also has the added burden of the soft goods, which is quite form fitting, but does restrict movement. I suppose the optimal way to pose him would be to remove the costume, pose him, then replace, but I’m the type who doesn’t like to mess with soft goods. Plus I think he looks good as-is.

Everyone’s favorite Mogwai is now the cutest accessory.

It’s the accessories that make this figure, and that’s where NECA nailed this release. Santa Stripe’s uniform looks great on him and I like the inclusion of soft goods over molded plastic for the main uniform. While it does hinder the articulation, it’s just too authentic a look to make that trade-off not worth while. It’s a plush material that’s soft to the touch and the belt across the coat is quite sharp looking. It has Velcro in the back so don’t try and undo that buckle. The coat also has Velcro in the front and the pants on the seat. There’s even a little opening for his “tail” or carapace to stick out. The hat is the same plush material and has a wire running through it for posing. The beard is attached to the hat via an elastic which slips over Stripe’s face and stays on just fine. He also comes with a sack for whatever a Santa Gremlin delivers. It’s blue and the same plush texture of Stripe’s suit with gold moons and stars printed on it. A wire runs through it so you can shape and position it however you like. Rather than have an actual drawstring, a gold-colored rope is included to tie around it. It’s a bit of a pain, but maybe a drawstring would have interfered with the wire. Lastly, there’s a little, to scale, Gizmo that can fit in the sack or just hang around. It’s actually articulated, with rotation at the head, shoulders, and wrists which is nearly as much articulation as what is found in the larger Ultimate Gizmo. It’s painted and has sculpted fur and Gizmo has a permanent smile on his face. He’s adorable and the only thing that looks odd about him are that his hands are a bit big. The left hand especially just looks odd on mine and I initially thought he had two right hands by mistake, but I don’t think that’s the case. He also has a candy cane he can hold which I find hides the oddness of the hands a bit.

Stripe can kind of haul Gizmo around over his shoulder.
He’s better equipped though to cradle him lovingly like a little baby.

If you’re looking to pose Stripe in a manner similar to what’s on the front of the box, you may get discouraged. The limited rotation of the arms is a challenge, as is getting him to properly secure his sack over the shoulder since that rope isn’t attached. The only way to really do it without introducing other elements is by having the figure crouched so far forward that he’s almost horizontal and resting the sack on his back and using one arm for stability by placing his hand on the ground. If you don’t want Gizmo in the sack, then it’s much easier since it’s so light, but I suspect many may just resort to having Stripe hold the sack open at his feet with Gizmo either popping out or standing nearby. On the plus side, I guess I don’t have to try and construct a chimney to display with him.

Gizmo roasting on an open fire…
Ahh Cindy, you might just want to let this Santa take the damn tree.

Santa Stripe is definitely an eye-catching item to add to one’s Christmas display. Obviously, being more a horror-themed creature he’d probably stand out in most displays, but the bright and well-detailed Santa suit gives him that “pop” factor. He mixes well with the Ultimate Gizmo in his festive, Christmas, attire even if the scale isn’t perfect. I imagine he mixes even better with the winter caroler Gremlins sold in two-packs, but I don’t have a set of those (I’ve resisted that one, don’t tempt me further) and if you like Gremlins, or are more like me and just love everything to do with Christmas, this one should leave you feeling pretty happy.

Merry Christmas, and watch your back!

Santa Stripe is presently being sold as a Target exclusive in the US for $29.99. He has sold out online, but should be hitting stores right about now. If he’s anything like the other Gremlins releases, he shouldn’t be too hard to find, but don’t sleep on him if you do run across him as I assume he’s limited to the holiday season. He could return in 2021, like the carolers, but I don’t believe that’s been confirmed. Happy hunting!


Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip in quality and also the character assortment stopped appealing to me. I knew what I wanted from the line and had wanted for years, but it seemed the line refused to give me what I wanted. I moved on, and it wasn’t long after the line was actually suspended for quite a few years before it made a comeback. I’ve never gone back though and that’s largely just due to my fading interest in the Marvel Universe.

Pardon the stock boxed photo, I was so eager to check this set out I forgot to snap a pic.

One figure I did review though was the Marvel Legends Deadpool. That figure was from the sixth series released by Toy Biz. I reviewed it simply because it’s the only Marvel Legends figure on display in my house. All of the rest are in bins crammed in an attic and most of the choicest figures have been sold. I liked that Deadpool a lot though when it came out so I did a little post on it. Well, when I was walking through an aisle at my local Target I happened upon one of the latest two-packs released by Hasbro in the Marvel Legends line. And that two-pack is the Deadpool and Negasonic Teenage Warhead set from the film Deadpool 2. It’s an eye-catching window box as it’s done up in red with Deadpool “effects” added to it like marker crossing out the figure’s real names and a faux Deadpool sticker placed over the X-Men logo. Since I still have a Deadpool on display in my house, I was really intrigued in having an updated version of the character to go with it. It turned into an impulse buy, so here we are.

She looks the part.

First off, let’s talk about the other figure in this set: Negasonic Teenage Warhead, who will now be referred to simply as NTW. I have little to no interest in this figure, but if I wanted a new Deadpool I had to get her. She is depicted in her Deadpool 2 costume complete with the mohawk hairstyle. She stands a tick under five and half inches to the top of her forehead, and is a bit taller when you factor in the hair. She looks the part and the face is a good likeness for actress Brianna Hildebrand. The sculpt features some nice texture work on the yellow portion of the chest as well as the sleeves and shoulders. Strangely, the pants feature no such touches and are basically just plain, black, plastic with some yellow painted on at the thighs. It would be okay if this were a figure based on a comic, but not a film. The only other aspect of the sculpt I’m not high on is how her head sits on her neck. The cut just looks odd from the side as there’s quite a gap between the back of her head and neck. I suppose the counter here is how many people are going to pose her on a shelf at a side angle? Probably few.

I don’t like that gap on the back of her neck.

NTW does come packed with quite a bit of functional articulation. Her head may look odd on her neck, but it can roll around effortlessly and she has a solid range of motion when looking up and down. The shoulders are ball-jointed and she has a bicep swivel and double-jointed elbows allowing her to bend about 90 degrees. It looks like the bottom joint should allow for movement past 90, but my figure doesn’t seem to want to cooperate. She has hinges and swivels at the wrist and an upper torso joint. It works more to pivot her side to side as she has little to no movement forward and back. The legs attach via ball-joints and can swivel. She also has a thigh cut and double-jointed knees. There’s a boot cut and her feet possess hinges as well as the ability to rock side to side. Being she’s not the most acrobatic of superheroes, this strikes me as a perfectly acceptable amount of articulation for this figure. It’s all integrated well into the sculpt and should you want to get creative I don’t think you’ll be limited too much.

Hands open.
Hands closed.

When it comes to accessories, NTW is a bit lacking, but also there’s not a ton of room to really add much. She comes with two sets of hands: fists and open style pose hands. They pop off and on easily enough and both are suitable for posing with this figure. She also has a pair of energy effects that wrap around her forearms. They’re okay, a little too flimsy for my liking, but the translucent yellow-orange plastic is a good look. That’s it though, but like I said, I’m not really sure what else would make sense for her to have.

Oh you are one sexy superhero.
And the view from behind, because the audience demands it.

The real draw of this set, for me and probably most who pick it up, is Deadpool. And to Hasbro’s credit, the company seems to be well aware of that. He comes with a lot more stuff than his boxmate and a lot more care went into his sculpt as well. First of all, this is a Deadpool 2 version of the character’s costume, though he does come with two sets of all black gloves, reflecting his appearance from the first film. I think Hasbro intends for this to be a catch-all version of the character, though the shoulder strap is clearly based on the sequel. Regardless, it’s not that important since his costume was pretty similar from one film to the next and he very much looks like Deadpool.

Home Alone face!
Sometimes a hero just needs to chill.

Deadpool stands at around six and a quarter inches and scales well with NTW. I assume he scales well with the other figures in this wave, but I also don’t have them to confirm. The sculpt is pretty involved with this guy as he has lots of seams, straps, and buckles, all over the place. The entire costume is well textured and looks like it was pulled from the film and there’s some minor battle damage on his chest as well. The belt Hasbro put on him is floating, so it doesn’t hinder his articulation to the degree one would expect. It’s also painted and sculpted quite well, at least on the front. Hasbro went cheap on the rear of the figure as the pouches are not painted to the degree the ones on the front of the belt are. Like the head on NTW, it’s something that won’t really show on a shelf, but come on, Hasbro! That’s pretty cheap. There’s also some errors here and there when comparing this costume with the film. The sculpt seems to be all there, it’s just some parts (in particular, the boot area and the collar) are either unpainted or painted black when they should be red, or vice versa. My figure also has one paint chip on the black portion of his abdomen and I’m frustrated at myself for not noticing that in the package since I had my pick from around half a dozen sets at the store.

Let’s pose!
Gun fight? Knife fight? Deadpool is always prepared.

Deadpool, essentially being a superhero ninja, is pretty well stacked when it comes to articulation. His head appears to be on a dumbbell joint giving him movement at the head and base of the neck. The collar Hasbro has on him limits the movement a bit, but it’s fine. The shoulders are on butterfly joints that give him some inward motion without marring the chest portion of the sculpt. They’re also ball-jointed and his elbows double-jointed and he can bend well past 90 degrees as he can basically do a full curl. The hands are hinged and also able to rotate, as expected. He does have an ab crunch and the way his costume is designed makes it work well with the sculpt. The waist can swivel and you can slide his belt up a bit to make it work. He’s ball-jointed at the legs with rotation there to go along with a thigh cut below it. The knees are double-jointed and his feet are hinged with rocking action. I’m a little surprised at the lack of a boot-cut or swivel down there, but it’s fine.

Let’s get messy!

The articulation Hasbro packed into this figure is plenty enough to get him into various poses, which comes in handy since he has a lot of stuff to pose with. In terms of hands, Deadpool has two all black fists and a pair of all black open, style pose, hands. His gripping hands have the back of each painted silver and his set of trigger hands are the same reflecting his appearance in Deadpool 2. I’m still not sure if this was intentional, or if the all black hands just weren’t painted by mistake. He also has an assortment of weapons including two katanas which fit neatly into the scabbards affixed to his back and a pair of handguns he can wield. They look like action guns in that the bolt appears to be set back like it’s being fired, either that or they’re some weird, made-up, pistol. He also has a pair of holstered handguns that Hasbro, for some reason, glued in place. I’ve seen some people get these out and they’re completely separate pieces, but mine are well stuck. He also has a knife which can slot into the little holster on his left ankle. You’re unlikely to pose him with the knife in hand, but I like that it’s included. Lastly, he has his stuffed unicorn and it’s pretty adorable. I actually might have to pose him with that for the sake of comedy.

Deadpool really is just a fantastic figure. I have some nitpicks with the paint, but I think the sculpt is great and I love all of the articulation Hasbro was able to work into this figure. My biggest complaint with my old Deadpool figure was with how that sculpt prioritized articulation ahead of aesthetics and some of the joints, in particular the shoulders, are kind of ugly. I have no such complaints here and really my only other complaint is with those guns Hasbro glued in. I love that Deadpool comes with lots of stuff, so it drives me a little crazy that he can’t holster the guns he’s intended to grip because his holsters are occupied by more guns!

I’d say things have improved over the last 15 or so years.

NTW is a fine figure as well. I’m disappointed that Hasbro seemed to phone it in on her lower half sculpt, but she looks the part and has all of the articulation she needs. Let’s be realistic though, if I could have bought Deadpool solo I would have. I’m not collecting Marvel Legends and I don’t plan on adding to this Deadpool collection either. Maybe Hasbro will get me to grab Cable if I run into him since I already have these two, but probably not. It’s great to see the Deadpool franchise getting some love from Hasbro though since it’s presently in limbo as far as films go. It was very successful for 20th Century Fox, but in the hands of Disney it feels like it doesn’t have a home. We know the company likely has plans for the whole X-Men Universe. I hope Deadpool is a part of those plans, but who can say? This figure sure kicks ass though!

I found this set at Target, but it’s being sold elsewhere as well. You can even pre-order it at Best Buy right now, or find it at other various online retailers. The MSRP is $49.99 so happy hunting!


NECA TMNT Super Shredder

“The last vial of ooze!”

“He must have drank all of it!”

“It’s a Super Shredder!!!”

It’s a simple, obvious, and corny introduction for a character, but as a 7-year old it felt rather impactful. The introduction of Super Shredder in the waning moments of Teenage Mutant Ninja Turtles II: The Secret of the Ooze answered a question I had always asked myself as a young TMNT fan: what would happen if Shredder exposed himself to mutagen?

Super Shredder appeared in the film for less than two minutes, but he left a big impression on me. Despite the fact that his appearance was anti-climactic, and the whole sequence is frustratingly bad. A large, imposing, Shredder confronts the turtles beneath a dock. Since this is the sequel film and the goal was to reduce the violence on screen, the turtles try to reason with their foe in an attempt to avoid direct conflict by literally pleading with him to “listen to reason.” Super Shredder is apparently a thoughtless baffoon though, and rather than have the turtles do battle with this ultimate version of their foe, they make some dumb jokes before Leonardo reminds them that they’re turtles and they retreat to the nearby water while Shredder continues mauling the supports of the dock they’re under until it collapses on him, killing him. Basically anyone in the turtles’ position could have felled Super Shredder as being turtles wasn’t a requisite for using water, it would have been for anyone who could swim.

For the better part of 30 years, Super Shredder has largely been forced to hide in the shadows.

Despite the incompetence of Super Shredder, I still found the character fascinating. That was in part due to me missing out on TMNT II. For whatever reason, likely just a lack of desire to see the film, my parents never took me to see the sequel in theaters like they had the original. It’s not that surprising as we probably attended one or two movies a year as a family and I doubt my parents were looking forward to seeing that one. We were more of a rental family. As a result, I had to hear about Super Shredder secondhand for nearly a year and wonder what he even looked like. When Playmates released an action figure of Super Shredder, I heard about it from my cousin, who claimed his friend had one. He also claimed his friend got it at Bradlees in Woburn, Massachusetts. Bradlees was a department store not exactly known for toys, but they carried some. My cousin and I begged our mothers to take us, but they had no interest in doing so. When I told my friends at school about the existence of a Super Shredder toy, they didn’t believe me! Then one day while recess is wrapping up, a kid walks by us and drops a Super Shredder action figure on the ground. I can remember just pointing and shouting “Super Shredder!” while my friends looked on with their mouths agape in shock and surprise. The kid was a little freaked out, he was a grade or two below us, scooped up his toy and ran off.

Eventually I would see The Secret of the Ooze and even get my own version of Super Shredder, both things happening Christmas of 1991. And while I found Super Shredder’s big reveal and quick death a bit disappointing, I never once thought the character didn’t look cool. He was impressive, and any article written about the character is required to include the trivia that it was professional wrestler Kevin Nash under the helmet. Nash was billed as being six feet and ten inches tall. I don’t know how accurate that is to reality considering wrestling is never shy about boosting such numbers, but he’s a pretty big guy. And the film makes him look as big as possible in how it films him with the camera often being at a low angle or behind him. He’s never really in a full frame, and the only time another character is in frame with him it’s Leonardo and they film his feet kicking furiously above Shredder’s shins as he’s held up. He’s then shot face-to-face with his head above Shredder’s, but most of their bodies are out of frame so we don’t know where his feet were in that shot. It could be just some clever editing and positioning to make the character appear even larger, or maybe he really was just that much bigger than Leonardo.

Either way, it’s one reason why the brand new NECA action figure of Super Shredder is so much larger than what has come before. He is essentially the first deluxe figure from one of the films joining Metalhead from the cartoon line. He stands at about 9″ tall with the middle point of his crested helmet touching the 9″ mark on my tape measure. This is a far cry from the only other Super Shredder action figure based on his appearance in TMNT II, the Playmates one, which stood at a mere 5″ at his tallest part, basically making him the same size as the movie turtles from Playmates. Scale was never the strong point of the vintage line, and despite the inaccuracies I truly loved that figure as he replaced my main Shredder for me when I played. Even after I broke his left hand off, I simply replaced it with a brass hook and never looked back.

Now, I’m on record as not being much of a fan of the second TMNT movie. It’s a corn-fest full of bad jokes, limited fight choreography, and a rather uninteresting plot. However, it does contain some pretty gnarly costume designs and Super Shredder certainly qualifies. For awhile, NECA resisted calls to even look at this film since most of the folks who work there seem to share a similar opinion to mine. The line is selling too well though and there are only so many figures one can mine from that first film. Super Shredder was inevitable, but I’m happy to say NECA nailed this one.

For this release, Super Shredder comes in a package similar to NECA’s Ultimates line. The cover art is also a bit bold in that it doesn’t even feature the figure beneath. It’s the theatrical poster for the film which has the turtles looking down on a canister of ooze with the silhouettes of Tokka and Rahzar in the background. It does say “Super Shredder” at the bottom, but it is surprising to see. Though this is also in-line with most Ultimates from NECA from film as many are either a poster or VHS artwork. Plus, few people are impulse buying Super Shredder since they won’t hang out on Walmart shelves, where he’s presently exclusive to, long enough for that to happen. The sides and back do feature photography of the figure, and it’s the standard five-panel setup as the front panel is a flap and flipping it over reveals a nice, full body, shot of the figure on the left and the actual figure on the right.

Super Shredder is a behemoth, but he comes packed with a lot of the articulation one would expect of a NECA release. He features ball-joints at the head, shoulders, abdomen, waist, and thighs. He has good side-to-side motion at the head with limited up and down, but there is a joint in the neck that provides for better up and down. This is an important detail since a figure this size is probably going to have to look down a lot. There is no classic bicep swivel on Shredder, but he does have an interesting double-ball setup for his elbows. It reminds me of the cartoon April as the top joint basically serves the same purpose as a bicep swivel with the second ball placed at the top of the forearm in front of the gauntlet. This gives him double-jointed elbow range and allows his bicep to be cut-free. The knees are similar in that you get double-jointed motion without the traditional double-jointed look. The top knee joint is peg-less and swivels, replacing a more traditional boot-cut. NECA likely didn’t want the shin guards to overlap any of the joints thus why the swivel is above the knee. His hands and feet are on ball joints and can rotate, move up and down, and the feet can rock side-to-side quite a bit. His armor does hinder his articulation, but not as much as you may have expected. The shoulder pads sit nice and high so he has good rotation at the shoulders and the abdominal joint allows for a range of upper body motion I wasn’t necessarily expecting. There’s no articulation really missing, though if I have one complaint about the figure it’s that the waist joint is pretty loose. It doesn’t interfere with posing, but he will flop around a bit in your hands and you’ll have to take care when posing that everything is lined up the way you want it in regards to his chest and abs.

The sculpt-work is the real star of the show with this guy. The shape of the head looks perfect and the fact that we now have a screen accurate Super Shredder in action figure form makes it a lot easier to really take in all of the details since his lone scene in the film was so dark. He has this crazed look in his eyes which makes it seem like the ooze not only gave him a surge in strength, but also a rush of adrenaline. There’s a vented portion on his mask that I never even noticed until now as I mostly watched that film on VHS, only recently viewing it in HD. The vents are just grooves in the mask with a paint wash so you can’t see his mouth behind the visor. There’s some silver-gray accents on the helmet which really bring out the details and definitely remind me of the old toy. On his torso, there’s a lot of linework to bring out the muscles which is also in-line with the film. It looks like the costume in the film had muscles air-brushed on which is honestly a little silly, but it also works since it just makes me think of comic book heroes and villains. The purple of the costume is just the right shade and NECA added some white here and there which, again, I think is present on the film costume. It’s hard to tell because that scene is just so dark. He comes with his cape as well, something the Playmates figure omitted back in the day, and it looks nice. It’s a standard cape, like the first film figure, so if you were hoping for a wired cape you might be disappointed. Super Shredder never got the chance to have a dramatic cape in the film, so I think what we have here is perfectly fine and I prefer soft goods for capes to plastic.

Those spikes though, man are they intense! It’s Super Shredder’s defining feature and they look great. I always thought it was goofy how the ooze mutated his armor, but I never once argued with the results. The spikes on the shoulders resemble serrated knives and they’re pretty “pokey.” They do have plenty of give, but definitely don’t step on this guy with bare feet or you’ll be wishing you stepped on a Lego. The spikes on the forearms and calves also look great and are basically the same design, just a little shorter. The various blades are so fearsome that he really doesn’t need actual weapons, but NECA still saw fit to throw old Shell-head a bone.

Super Shredder in the movie is only around long enough to punch stuff, but NECA’s version does come packaged with a spear. True to the character, it’s a more intense version of pre-mutated Shredder’s spear from the first film. One end is pointed while the other has what almost looks like an axe head. The blade coming out of the center is wavy, similar to the axe from the first film, and the design has a familiar look to it. I don’t know if that’s just a credit to NECA coming up with a weapon that fits in with the style of the films, or if this was something present in the background of a scene, perhaps. It’s his signature accessory though and if you want your Super Shredder armed it definitely works.

Super Shredder comes packaged with fist hands, but he has five additional hands as well. Two are open palms while the other two are for gripping his spear. There’s also a looser gripping hand and that it’s intended to grip the canister of ooze. The canister isn’t just a re-release of what the turtles came with as this one is modeled after the TGRI canisters featured in TMNT II. It’s mostly steel and glass construction in the film so viewers could clearly see the green ooze inside of it. This all plastic one looks the same, though the top is non-removable this time around. It looks really nice though and it’s actually something I didn’t know I wanted until I had it. The hands themselves are interesting in that they have this really weathered look on account of a dark wash. They’re nice and pliable so there’s no difficulty in getting the spear or canister into his hands for posing. They’re tight enough too that he can hang onto everything just fine. The entire figure really moves well with no stuck joints or anything to speak of.

Pictured with the ultra rare Pirate Captain Super Shredder.

The Super Shredder action figure from NECA is an impressive piece of plastic and a great addition to the movie TMNT line. He’s an attention-grabber as part of any display and I’m happy these outlandish designs from the second TMNT film are receiving the action figure treatment. The sculpting, paint, and quality control are all pretty impeccable and I expect this to be on the short list for action figure of the year. And Super Shredder will only have to feel alone for a few months as NECA is set to release the Tokka and Rahzar two-pack this November for those who pre-ordered in August through the company’s online store. Tokka and Rahzar will be the first true made-to-order release for the company and if the promotional shots are any indication we’re in for something special. And if you prefer your Shredder un-super, a standard Secret of the Ooze iteration is confirmed for 2021, though the company has yet to unveil any promotional shots for him. I suspect he’ll be a re-paint of the existing movie Shredder with a new helmet. And I wouldn’t be surprised if he’s the only Secret of the Ooze release for 2021, the film’s 30th anniversary year, as you can probably bank on updated turtles and possibly Keno. Considering this year’s convention exclusive was a Coming Out of Their Shells themed release, would it shock anyone if next year’s was also musical? Point being, Super Shredder is another release in the movie line of Teenage Mutant Ninja Turtles, but he’s far from the last.

If you really want him to look bigger than the turtles…

Super Shredder is currently being sold exclusively at Walmart stores. I got my figure from NECA directly as some were made available to order in early August. The company also recently closed a week-long window where fans could pre-order a Super Shredder to be produced and delivered at a later date. For international collectors, there are still a bunch of shops based in Canada and the UK accepting pre-orders, though NECA has recently clamped down on international retailers shipping TMNT product to US-based consumers. If you missed out on the pre-order window, your best bet now is to stalk your local Walmart in hopes he shows up. You can also keep an eye on NECA as I doubt very much that the factory order will be one-to-one for pre-orders. The company might sell some stock direct to consumers when they come in, or they’ll be sent out to Walmart and international retailers. Good luck!


NECA Ultimate Gizmo

In 1984 a little film called Gremlins came along and made a splash in American pop culture. The film largely starred little puppets, and while many did take to the villainous, evil, gremlins like Stripe, many also walked away from that film wanting more of Gizmo. Gizmo is an adorable little creature of mostly white and brown fuzz with big, giant, ears. I had a Gizmo doll when I was a little kid, well before I even saw the film since it was pretty intense for wee ones. Try as the humans of the cast did, Gizmo was the star and he still is today.

Back in the 80s, Gizmo attracted quite a bit of attention for himself at retail in the style of the plush. He was a natural for that, which may be why no one really thought to do proper action figures based on Gremlins. Toy company NECA has once again stepped in to fill a void in the fandom of another feature. NECA has been producing Gremlins related action figures for a few years now, and the company has finally roped me in with its Ultimate Gizmo action figure.

Now, I like Gremlins just fine. It’s a great Christmas movie for adults and older kids, not so much for younger kids. And not because of the violence and frightful scenes, but because it does feature a character confess that there is no Santa Claus. And as you may be aware, I am a bit of a Christmas junkie so whenever I see a toy or knick-knack that I can work into my Christmas decorating I often jump in. And that’s what sucked me into this Gizmo since he comes with some festive attire. I should say, it’s what sealed the deal as I was already smitten with the adorable little guy and even tried to talk my kids into wanting the plush version NECA released, but I have not had any luck on that front yet.

Gizmo comes in a larger outer box that looks just the like the VHS release of Gremlins. The rear features photography of the toy in action while the front flap opens to reveal the figure inside along with some more images. This is the standard Ultimates packaging NECA goes for and it really is a nice display piece for mint-in-box collectors, but no disrespect to NECA’s packaging designers, I am opening this sucker!

Gizmo stands at about 3.5″ tall. He’s a little guy. I assume he’s in-scale with the evil gremlins NECA has released, but sadly I don’t have any to compare him to. He’s sculpted all in plastic and looks rather cute out of the box. There’s a nice wash applied to his face and hands to bring out the details of the sculpt and there’s lots of sculpting done to make the fur look like fur. From a distance, one might even think he is covered in actual fur. I’m curious if NECA toyed with the idea of doing actual fur with this figure as that might have made him look really neat, but it probably would have added considerable cost. The paint is clean, though if you go over it really close you’ll notice some overlap here and there where the brown meets the white. The ears are thin and feature sculpt work such as veins. The paint is a bit muted in that respect as they didn’t try to bring out those veins, which is probably good from an aesthetic point of view as if one were to make Gizmo appear too realistic he may loose some of that cuteness.

For articulation, we don’t have a lot to talk about. Gizmo’s head is on a ball joint and rotates just fine, but he has little to no up and down movement because of the shape of his rather large melon. The ears are on ball joints which is a nice touch as it affords him more expression. Turn them down and he looks sad or tired while rotating just one can make him look almost inquisitive. The arms can forward a bit, but they can’t really go back or out. There’s another cut joint past the brown fur of the shoulder that may actually be a ball-joint, but it only can rotate so functionally it’s more like a bicep swivel. The hands are in the same boat as they only really are able to swivel. There’s no waist articulation, and while the legs are on pegs they really can’t do anything. He’s pretty much a statue once you move past the arms.

The eyes see everything.

Gizmo, being a puppet in the films, didn’t really move much and is not a figure crying out for a ton of articulation. It’s clear NECA’s goal was to make something aesthetically pleasing and true to the films as opposed to something ultra-poseable. As such, it’s more important for Gizmo to be expressive which is why he has some unusual eye articulation. A trackball on the back of Gizmo’s head can actually rotate the eyes in his skull. It’s a bit finicky as the mechanism is really loose. Patience is needed to get the eyes just the way you want them, but sometimes you’ll probably have to just pop his face off to work them with your thumbs. The eyes have a tendency to sometimes go crooked giving the impression that Gizmo has a lazy eye. They also kind of float in there so there’s some play in the eye depth, and when one eye moves forward the other will sink in which can look kind of silly. They easiest way to remedy that is to just push the other eye in with the face removed to get them balanced. It’s a system that works, but given that Gizmo does have a removable face it probably would have made more sense to just ditch the trackball and have the eyes be adjusted manually.

To make those eyes offer as much expression as possible, Gizmo does come with four interchangeable face-plates. The default, in-package, face is Gizmo with a subtle smile. A good neutral expression for the little guy. He has one with a bigger, toothy, smile to go along with a sad or frown face and, what I assume will be the favorite face for many consumers, a Rambo face. The Rambo face is a callback to Gremlins 2 and even has the bandanna included. It’s glued to Gizmo’s left eye and half of it just kind of lays flat on Gizmo’s head. I wish it were an actual fabric material as the soft plastic NECA used never wants to lay flat on my figure’s head. The face itself through is great and he has a narrow eyed glare for maximum intimidation. The faces pop off and on really easily, but not so effortlessly that they’ll fall off.

Gizmo also comes with a few additional accessories to complete a display. He has a trumpet like the one he was playing with in the first film and he also has a Santa Claus hat and candy cane. And since he has the Rambo face, he also has his makeshift bow and arrow, which is a pencil crammed into a bottle with a feather sticking out. He also has his rope belt to complete that ensemble which is knotted and can easily slide off and on. The Santa hat basically just rests on his head as there are no pegs or magnets to hold it in place. The sculpt and paint looks great on most of the accessories, though the candy cane is a little sloppy in places.

You can kind of jam the arrow in between his fingers, but he’s not really able to grip anything.

The drawback to the accessories for Gizmo has little to do with the accessories themselves, but actually Gizmo. Unlike many of NECA’s Ultimates, Gizmo comes with just one set of hands. They’re both open palms, kind of neutral, hands and they’re not fit for holding much of anything. Basically, the only way to get him to hold anything is to turn his palms up and try to balance them on his hand that way. It’s odd that he doesn’t have a gripping hand or two to properly grasp anything. I’m not surprised he can’t properly draw his bow, but I would have expected him to be able to hold the trumpet. As a result, I suspect most will just position items at Gizmo’s feet or leaning on him. You can sling the bow over his shoulder at least since it’s a very rubbery plastic, but he can’t hold it or even act like he’s about to draw it.

NECA’s Ultimate Gizmo is a fine looking figure, though it doesn’t quite feel “ultimate” due to the lack of extra hands and positioning power. And even though he’s a mere 3.5″ tall, Gizmo still retails for the standard Ultimates price point of $30. He’s a bit of a tough recommend at that price, but I’m also not regretting my purchase either. He’s a fun addition to my knick-knacks shelf and I look forward to dressing him up for the holidays when the time comes. Worse, I’m also tempted to add some more Gremlins, especially the holiday two-pack of carolers, and I really don’t need to get sucked into another line. We’ll see what comes of that. Gizmo does at least look the part, even if he doesn’t exactly put the “action” in action figure.


Diamond Select The Iron Giant

It was back in the spring that I decided to share the wonderful The Iron Giant with my young children. It was while watching that film with them that I remembered seeing on display at Toy Fair a brand new Iron Giant action figure. When the film was over and the kids were in bed, I jumped on my phone to look for more info on that figure and quickly found a pre-order. I placed my order that night and then proceeded to wait.

As the spring and summer months went by, so did the release date for the Diamond Select The Iron Giant action figure. No matter, I’m an adult and I don’t need to get toys right away. They come when they come and I’m just thankful when I can pre-order something. I was also busy with other figure releases so I wasn’t exactly missing this thing. Still, whenever it crossed my mind and I checked to see if there was a new shipping date, I got a little anxious, because it sure looked like a fun action figure.

My Iron Giant finally arrived this past week. It’s the first action figure from Diamond Select that I’ve purchased in probably 15 years, if not longer. Back in the early 2000s, I knew Diamond Select for its Marvel Select line of action figures. Those were generously referred to as action figures since most possessed very little articulation. They were more like inexpensive statues and set pieces. They tended to follow the Marvel Ultimate Universe, perhaps so as not to step on the Marvel Legends line put out by Toy Biz. Some of those figures were among my favorite though, especially the Ultimate Venom. Over the years, it would seem Diamond’s action figures have become more figure-like. And while I’ve never been moved to buy one until now, I was looking forward to seeing what a Diamond Select product was like in 2020.

The Iron Giant deluxe figure arrived in a blister package. Another thing I really don’t see often these days is blister packaging, unless it’s a toy for one of my kids. It’s an attractive package though with a space theme that hits on the look of the film. It’s also nice to have a box I don’t mind tossing as I’m starting to become burdened by window boxes I can’t bring myself to throw away.

The Iron Giant stands approximate 9″ tall and comes with a small assortment of accessories. He’s mostly cast in gray plastic with some paint applications applied on the abdomen and hands. He has a fair amount of articulation, and being a robot, it works rather well with the sculpt. He’s got a ball-joint at the head that allows for good rotation and some downward range as well. Unfortunately, he can’t look up really at all so no flying pose is truly possible. His jaw is on a hinge and while it feels loose, it seems to stay in place well enough when he’s being left alone. His shoulders are ball-jointed and the little overhang of the should moves with the arm so he can reach over his head. The elbow is a ball joint with a swivel and the hands all rotate and have an additional hinge. The upper body is affixed to the abdomen with a ball joint that allows for some nice pivot motion as well as rotation motion and makes up for the lack of a true waist swivel. The thighs are connected by a ball joint and the knees are on a hinge. No kneecaps means he can bend his lower leg in a 90 degree angle forward and backwards. The lower leg can swivel below the knee and the ankles are on hinges and rock side to side.

This is a rather nice amount of articulation for the big guy and there’s not a lot I find myself missing. I was hoping to get him into more of a crouching pose like when he squats in the film, but the legs aren’t really accommodating there. The head articulation is the only real bummer for me. This is a figure that doesn’t really need to be able to do too much to look good, and I like that Diamond got as much into the figure as it did.

The Iron Giant comes with some accessories, though not a ton. He doesn’t need a ton though, and one could argue he doesn’t even really need what he comes with. There are three sets of hands in total: fists, gripping hands, and open hands. The fists make for good default hands as it allows him to do the hands on hips pose he comes positioned in. The open hands are expressive and work with another accessory I’ll get to in a moment, while the gripping hands just feel like extra. He has nothing to grab onto, but I guess if you wanted to hang him from something you could make use of these. Or craft him some steel girders to snack on. Also included is an S emblem that clips onto his chest. It’s rigid plastic on plastic and I worry that repeated removal will either snap one of the clips or scrape the figure’s chest, but it does look nice and is quite appropriate. The last accessory is a little, tiny, Hogarth. He’s in a seated position so he works well with the open hands and can even fit into a gripping hand. Better yet though, he has a tiny screw in his bottom and Diamond smartly put a magnet in the Giant’s right shoulder for Hogarth to sit on. It was something I was hoping Diamond did when I saw the promotional images, but didn’t actually expect. I just wish they had done the same with the S emblem.

The main feature of the figure is the included light-up function. Flip a switch on the back of the Iron Giant and his eyes light up. The plastic his head is cast in is light and a bit thin, so more than just his eyes will light up. The effect is still pretty cool, cool enough that you’ll be tempted to turn it on every time you walk past this guy at night. It’s powered by a set of LR44 batteries which are included and should be less likely to leak vs a AAA battery, and obviously a lot easier to fit into the figure. It’s a cool feature because a lot of the film is done at night and Diamond was able to add it without taking anything away from the sculpt.

The Iron Giant moves well, has a neat light-up feature, and probably more accessories then it needs, though it’s not quite a homerun. The figure is surprisingly light in hand and the joints are a little loose for my taste. The legs in particular can be combative and he has toppled over on me a couple of times. It’s not terrible, but I worry about him becoming more loose as time moves on. Most of the parts on him are hollow as well, so he just doesn’t feel like a premium action figure. On the other hand, he’s also around 27 bucks so I’m trying to keep my expectations realistic. The looseness of the figure does mean there are no stuck joints or anything and the hands are on nice, long, pegs and are easy to swap. The forearm pieces can actually slide off too, though you probably will never have need to.

He’s not Superman, but he’s close enough.

Nitpicks aside, I do love the look of this figure. The scale looks great and the proportions are all well done. I love the magnetized Hogarth as that’s just such a wonderful touch. I’d probably have preferred a second, standing, Hogarth instead of one set of hands, but this is also pretty nice as-is. I kind of wish they could have done a premium version with maybe some die-cast legs in a 60 dollar price range, but maybe that’s not realistic too. For the price, this is a nice figure and I think fans of The Iron Giant will be pretty happy with this one.


Rocko’s Modern Life: Static Cling

After taking a trip to the past with Rocko’s Modern Life during the spring, it seems only fitting that I also take a look at the Rocko’s Modern Life movie from 2019: Static Cling. To be fair, the term “movie” is definitely used loosely when applied to this piece of media. Static Cling was originally conceived by Nickelodeon as a one hour TV special with commercials so the running time is a tidy 45 minutes. It’s basically a double-episode, but considering Rocko’s Modern Life had never had a special before it’s easily the longest story the show ever committed to.

The special was announced in 2016 by Nickelodeon and it rejoins the original cast, alongside series creator Joe Murray, and gives fans a look at what Rocko (Carlos Alazraqui), Heffer (Tom Kenny), Filburt (Doug Lawrence), and the rest have been up to since. The theme of the special is change as it’s a very metta look at how audiences grapple with the loss of something from their past and seek out nostalgia binges to fill that hole left behind. The special will drive that point home quite literally by having Rocko, who has been lost in space since the events of “Future Schlock,” return to an O-Town that has long since ridden itself of his favorite cartoon: The Fatheads. Rocko is forced to confront this new O-Town and adapt to a new modern without his binky and he finds it impossible. Conversely, he has to watch his two best friends adapt just fine as Heffer and Filburt become immediately enchanted by modern technology. A clerical error by neighbor Ed Bighead (Charlie Adler), whose life has apparently been bliss since Rocko and his friends were blasted off into space, causes the mega-corporation, Conglom-O, to lose all of its paper value thus plunging all of O-Town (since Conglom-O owns everything) into a depression. Rocko is able to convince the head at Conglom-O, Mr. Dupette (Adler), that a way to help the company out would be to produce a new Fatheads TV Special. The only problem is that series creator Ralph Bighead (Joe Murray) hasn’t been seen or heard from in years.

Alternatively known as Static Cling: The Rocko Special.

The early bits of the special unfold in a predictable, but still entertaining, manner. Rocko and the gang are shown adjusting to modern life and the classic opening segment from the TV show is even redone with modern technology now harassing Rocko. There’s also a nice bit of the boys taking in a gritty reboot of Really Really Big Man that’s an obvious parody of Christopher Nolan’s Batman trilogy. Even though the special is basically mocking those who have been begging for this show to return for the last 20 years, there’s still a ton of fan service throughout as basically every character of note returns for a cameo, at the very least.

Some of the jokes the special makes are rather easy, but they’re also the type of jokes that pretty much have to be made.

Static Cling was commissioned as a Nickelodeon TV Special initially, but the network wound up passing on it and selling the rights to Netflix. This caused a rather significant delay in getting the special in front of fans. Nickelodeon never offered up a reason why it chose to option the special to Netflix, but many speculate it has to do with the character formerly known as Ralph Bighead. A major plot device in the special is that when Rocko eventually finds Ralph, he finds that Ralph no longer identifies as male and has taken the name Rachel instead. The reaction of Rocko and his friends, and basically everyone in town, is very positive as they basically congratulate Rachel and that’s that. Rachel’s father, Ed, is the only one who has an issue with it resurrecting his line “I have no son!” from the Season Two premiere. Nickelodeon was reportedly supportive of the idea to add a transgender character, and it certainly fits the theme of change, but it’s not the best look for the network that it chose to pass on airing this. Maybe the network found it could make more by selling the distribution rights to Netflix, but how much would the pay-out have been affected if Nickelodeon chose to premiere it on its own network and then pass it off to Netflix? Probably not a lot and it’s a shame it didn’t see this as an opportunity to make a positive social statement.

The re-done opening credits gag will likely be a favorite part for many fans.

The look and sound of Static Cling is quite similar to what fans remember from the show, but also a bit different. Cartoons just aren’t made in the same manner they were back in the 90s so Static Cling doesn’t necessarily look like a 90s cartoon. It’s obviously all digital and a bit more “clean” to look at. Some of that Rocko’s Modern Life grime has been lost and this is overall a far less gross version of the show than viewers are used to. Not that Rocko’s Modern Life needed to be gross in order to be funny. The only big change I felt a bit jarring is that Rocko’s fur is a deeper shade of beige than it was before. As mentioned before, basically all of the cast returned to voice the main characters and the side ones as well. Pretty much all of them still sound the same, though Tom Kenny’s Heffer is a bit higher and is the most notable difference.

The Chokey Chicken has undergone a makeover.

Rocko’s Modern Life was able to garner itself a reputation for adult humor during its life as it sometimes found itself censored after airing. Fans hoping for something as titillating as “Leap Frogs” or the infamous moo-milker gag might be a little let down by Static Cling. The Chokey Chicken does get to have its original name restored (it’s mascot has also been slimmed down as it’s become health conscious in this new modern setting) and Really Really Big Man’s magic nipples get some screen time as well. The only borderline lewdness I picked up on was just an emphasis on Mrs. Bighead’s ample bosom. There’s a scene where a fence divides her and Rocko and her breasts hang over it right in Rocko’s face, though he doesn’t seem to notice. She even reaches into her cleavage to pull out an object, though that’s the kind of gag I feel like the original show could have got away with anyway (and maybe did).

Static Cling does an excellent job of giving these characters a reason to exist in the 2010s. The foundation is solid, though I found the last fifteen minutes or so started to drag for me. A lot of the best humor and gags occur early in the special and it doesn’t help that the Rachel Bighead plot feels very similar to Ralph’s debut in “I Have No Son.” It was both disappointing and predictable to see Ed Bighead serves as the conflict once again for Rachel and the character just re-learns the lesson he had already learned back in that old episode. Maybe it could have been more interesting if the opposite had occurred and it was Bev Bighead that took issue with Rachel? Anything to make it feel less redundant would have likely helped, though maybe it didn’t feel redundant to someone who hasn’t seen that episode in 20 years.

It shouldn’t be glossed over that the inclusion of Rachel is a pretty eventful change, and one that should be celebrated.

Ultimately, Static Cling does have something to say and it’s a worthwhile message. It’s examination of modern fandom and nostalgia is pretty on point, and the overall message that change is necessary is a statement worth saying. The fact that it also contains a positive portrayal of a transgender character is also great as that’s a minority that is still under-represented. It never stoops to cheap trans jokes too, which is a plus, as the production did seek input from the Gay & Lesbian Alliance Against Defamation (GLAAD) during production. It’s also hard not to enjoy Static Cling for the reason it seems to not want the viewer to enjoy it for and that’s just the pure nostalgia trip one gets from interacting with these characters once again. I have no doubt that because of it’s approach to comically infuse cartoon characters into a modern society that Rocko’s Modern Life could make a full comeback and be just as funny in 2020 as it was in 1995. It’s perhaps the cartoon from that era that has aged the best. It doesn’t seem like Joe Murray is interested in a full-blown comeback, but at least we got a little taste of what life would be like for Rocko in the 2010s.