Author Archives: Joe

Batman: The Animated Series – “Harley and Ivy”

Harley_and_Ivy-Title_CardEpisode Number:  56

Original Air Date:  January 18, 1993

Directed by:  Boyd Kirkland

Written by:  Paul Dini

First Appearance(s):  None

Episode 56 brings us to the end of the second volume of Batman:  The Animated Series. As I’ve mentioned probably too many times though, this is still production season one and we won’t be done with that for several more weeks. This is a pretty monumental episode for the series though, as it’s the first pairing of Harley Quinn (Arleen Sorkin) and Poison Ivy (Diane Pershing). Since Harley was such a break-out star for the show that made the move to print, I suppose anything that added to her character in this series is equally as important. The Ivy/Harley friendship became very popular, and though it was mostly shelved for the rest of the series, it was returned in The New Batman Adventures. It too has made the move to the comics and I’m sure the hardcore fans of the characters are hoping to see it one day captured on the big screen. Not to be lost in the Harley/Ivy pairing is the fact that this episode also further delves into the relationship between Harley and her beloved Mr. J. Up until now, she’s mostly been portrayed as his number 1, but this episode further explores her obsession with Joker and hints that there is a bit more to their working relationship than just boss and henchwoman.

The episode opens like many do with Batman in hot pursuit of this week’s villain. In this case, he’s chasing Joker (Mark Hamill) and Harley in the Batmobile with Harley driving and Joker relaxing in the backseat. Harley is pretty stressed as she tries to escape from Batman while Joker’s feet are propped up and he remarks on how beautiful an evening it is. He, as he often does, snaps between glee and irritation ordering Harley around including making ill-advised suggestions on where to turn. When Harley tries to point out that it might not be a good idea he just gets angry. When his decision turns out bad, he blames Harley. Such is the life of a goon. Joker calls for his gun and Harley hands it to him. Unfortunately, she gave him the gag gun which just fires “Bang!” flags. The opening allows Batman to grapple onto the rear of Joker’s vehicle, but they were prepared for such and Harley is able to eject the rear of the car and escape.

harleyivy3

Joker is eager to put the blame on anyone but himself, and poor Harley is his lamb.

Joker and Harley return to their hideout where Joker rants and raves about their encounter with Batman to the other henchmen. He puts the blame for tonight’s failure square on Harley, and when she sticks up for herself he just lays into her worse. He asks if she thinks she’s a better crook than him and it’s enough to actually anger Harley. When she suggests that maybe she is, Joker literally tosses her out of the hideout. Harley shows some defiance and determination, but also some sadness as she leaves her life with Mr. J behind.

Harley sets her sights on the precious Harlequin Diamond which is on display at the Gotham Museum. We get to see just how adept at sneaking and stealing Harley is as she makes her way towards her target, only for the alarms to be set off by another criminal. Poison Ivy is also there and she’s swiping some plant specimens. Irritated by Ivy’s presence, Harley abandons all notions of stealth and just grabs the diamond. She then helps Ivy escape from the police, and the pair use Ivy’s getaway car.

getaway

And the pairing begins!

The two flee to Ivy’s hideout, a little house smack-dab in the middle of a toxic waste dump. Ivy is immune to the chemicals in the air and she’s devised a serum that can pass that onto others, the only problem is it has to be administered via injection which does not sit well with Harley. She goes through with it though, and the two have a long conversation about Harley’s relationship with Joker. Ivy, not surprisingly, is well aware of how poorly Joker mistreats her, but nothing she can say makes Harley see the light. Still, the two are eager to form a partnership to take on Gotham as a two-woman crime team.

Harley and Ivy first target a men’s only club before hitting other spots in Gotham. Their crime spree gains media attention and the two are dubbed The Queens of Crime. This is enough to get the attention of two other noted individuals. First up is Batman, who naturally has an interest in putting a stop to any crime spree that occurs in his city. And then there’s Joker. He’s not exactly bursting with pride to his former protegé having success without him, and with Poison Ivy, no less. He wants to be on the front page, and he vows to put an end to Harley’s fun.

harley misses

Harley missing her Mr. J.

Despite his intentions, there’s little Joker can actually do to slow Harley and Ivy in any meaningful way. He doesn’t know what the two are planning or where they’re hiding out. At least, he wouldn’t if Harley wasn’t homesick for her beloved clown. She secretly phones him from Ivy’s home and he keeps her on the line long enough to trace the call. Unknown to the women, Batman is on to them. He was able to analyze the soil left behind by Ivy’s car and traced it back to the waste dump. Upon arrival he’s attacked by Ivy’s plant guardians and the two women taunt him and chain him to a table. Ivy tries to target Batman’s masculinity by asking if he ever thought he’d be taken down by two women, but Batman won’t bite remarking a sick mind knows no gender.

harley calls joker

Not Harley’s finest moment, but abusive relationships aren’t easy to escape.

Ivy and Harley dump Batman into some toxic water without his gas mask on. Satisfied, they turn their attention back to the house where a certain clown awaits them. Joker, dressed rather dapper, is acting kind of friendly, but also has his goons scooping up Harley and Ivy’s loot. He’s almost immediately confrontational with Ivy, putting Harley in the middle. He tries to gas Ivy with his boutonniere, but it has no effect on her due to her other toxic immunities. Ivy puts him on his rear, and makes off with an obviously conflicted Harley.

joker vs ivy

It’s never easy when the old partner confronts the new.

Joker orders his men after them, but they soon run into Batman. Did you think that little stunt with the table would end Batman? Of course not. He wriggled out of it and now he’s ready to knock some skulls. Joker, upon seeing his mortal enemy, whips out a tommy gun and opens fire. Batman points out that doing so is a bad idea since all of the gas in the area makes the place a powder keg, and sure enough, the whole place goes up in flames. Batman is able to take out the Joker following the commotion, while Harley and Ivy flee in their car. As Ivy announces that no man can take them prisoner, the car is taken out by a shot to the tires. The one responsible is one of Gotham’s finest, officer Renee Montoya, essentially proving Ivy right. Next stop for our villains is Arkham Asylum. Harley and Ivy are gardening while Joker is confined to his own cell in a straitjacket screaming about how he’s going to swear off women when he gets out. Despite that, Harley remains hopeful that she and her “puddin'” can salvage their relationship while Ivy reacts with disgust while tossing soil in her face.

In terms of episodes that are just plain fun, it’s hard to top “Harley and Ivy.” A lot of the episode is a Thelma & Louise style joy-ride shared by the two villains. Poison Ivy is depicted as the self-reliant, man-hater type while Harley is just along for the ride. Her good nature, for a criminal, and cheery demeanor inject a lot of personality into the episode. I love the little quirks given to Harley such as her affinity for nicknames be it Mr. J or her preferred name for Ivy, Red. Batman is often reduced to a side character in villain-packed episodes, and he definitely is here. The trio of starring villains leaves little room for our protagonist, but the episode doesn’t suffer. It’s also interesting how the episode essentially gets us to root for Ivy and Harley, though more so Harley. Most viewers probably find themselves conflicted. Joker is clearly an abusive boss who does not appreciate the talents of Harley. Meanwhile, Ivy has her own agenda. I think she is more interested in Harley’s well-being than Joker is, but both are clearly using her for their own benefit. As a result, whom does the viewer root for? It’s a fun conflict and something to ponder.

apprehended

In the end, they’re foiled by a woman.

This is another Dong Yang animated episode, and it looks and animates rather well though there are more errors than usual. There are a few continuity errors and one scene where the characters’ faces actually disappear. There are plenty of fun scenes though and I like the bits of home life shown between Harley and Ivy. It’s cute, like something you’d see in a film set in college or something. Harley, missing Joker, also manipulates the food on her plate to resemble his face.

As I mentioned in the opening paragraph, the Harley and Ivy pairing has been a pretty big success for both characters. They’re paired up often in the comics with many fans seemingly wanting to see the two as more than just a partnership, and DC even gave them what they want. The writers on the show would recognize how popular Harley had become and she gets multiple episodes centered around her in season two, though the pairing of these two isn’t really utilized again until The New Batman Adventures. Similarly, Harley’s relationship with Joker remains strained for the rest of the series. Aside from the episode “Trial,” where all three villains are involved in a plot with basically every reoccurring villain, they remain at odds with each other. A lot of Harley’s madness and her good side are explored in season 2 as their eventual make-up is put on hold. For a show that isn’t too concerned with continuity, it’s nice to see this fracture in their relationship isn’t something that’s just glossed over and reset for their next appearance.


Batman: The Animated Series – “The Mechanic”

The_Mechanic_TCEpisode Number:  55

Original Air Date:  January 24, 1993

Directed by:  Kevin Altieri

Written by:  Steve Perry, Laren Bright, Randy Rogel

First Appearance(s):  Earl Cooper

Last week we got a little peek into Bruce Wayne’s past before he became Batman. This week, we’re getting a peek at Batman’s past and how he came to possess his most wonderful of toys:  the Batmobile. For seemingly as long as there has been a Batman, there has been a Batmobile and it has almost always been awesome. Sure, everyone likely has their own favorite Batmobile (the 60s one can’t be topped in terms of aesthetics), but they’re all pretty awesome in their own right. This episode is also going to borrow rather heavily from Batman Returns. The Penguin (Paul Williams) is included and he’s going to basically utilize the same scheme that he had in that film in this episode, but with a few wrinkles in how the setup occurs. We’re also at another milestone for the series and this feature, as episode 55 marks the halfway point. Including The New Batman Adventures, 109 episodes were produced so technically the halfway point is the middle of this episode.

The_Mechanic_Crunch

That’s not going to be a cheap repair bill.

The episode opens with Batman and Robin in hot pursuit of The Penguin’s thugs Eagleton (John De Lancie) and Falcone (Walter Olkewicz)(I don’t think this is the same Falcone featured in Batman Begins). They can’t escape and their bullets do nothing to the Batmobile forcing the criminals to take drastic measures. They attempt to beat a diving bridge by going below the lowering slab and crashing onto a boat below. Batman and Robin aren’t so lucky and the Batmobile gets caught in-between the divider and the bridge proper doing a number on the Batmobile in the process. Batman remarks that someone named Earl is going to have his work cut-out for him.

The Batmobile was apparently still drivable after the collision with the bridge and Batman is able to get it to a garage run by Earl Cooper (Paul Winfield). Earl is apparently Batman’s mechanic and he tells him he’ll take care of it. The Batmobile will be out of commission of course so Batman and Robin leave via Batcycles to presumably go after Penguin’s men.

earl and marva

Earl and Marva survey the damage.

At Penguin’s sewer lair, the rotund crime boss is raving mad that his men stole the wrong stamps he requested. While he’s fuming, Falcone brings in an associate of his, a fellow by the name of Arnold Rundle (Steve Franken). Rundle has made an interesting discovery during his day job working for an auto parts manufacturer. Some rare parts have been ordered by an Earl Cooper, and based on what Falcone told him of their encounter with Batman, Rundle believes these parts are intended for the Batmobile. This immediately perks up The Penguin’s mood and he informs Rundle he’ll be rewarded for his aid this day. He escorts him to the famous duck boat and sets him off with a generous check. Rundle immediately becomes concerned when he sees the canal leads only to a large drain, while Penguin and his men ignore his plight. Rundle is then presumably drowned.

Penguin and his goons head to the garage Rundle pointed them to and find Earl and his daughter Marva (Lynn Moody) at work. Penguin finds it’s pretty easy to get what he wants from Early by threatening his daughter, but before he relays his scheme he does want to know how Earl and the Batman came to be acquaintances. Earl recounts his days as a designer for Global Motors. He noticed some significant safety defects with the company’s products that put lives at risk, but rather than listen to their man, they chose to fire him instead. They weren’t done with him though since Earl knew things that could harm the company if made public. They sent thugs after him, but Batman came to his rescue. Many months later after struggling to make ends meet thanks to being labeled a whistleblower in the industry, Earl ran into Batman once again. This time it was Batman who needed help. His car was looking pretty down and on its last legs. He proposed making Earl his private mechanic. He set him up with a new garage, let him design a new Batmobile, and best of all paid him really, really, well.

Original_Batmobile_(BTAS)

The version of the Batmobile seen in Earl’s flashback.

By putting Marva in danger, Earl is forced to comply with The Penguin and he assists in sabotaging the Batmobile. He informs Batman the car is ready, and he and Robin soon show up to claim it. As Batman and Robin are preparing to head out, they notice Earl is acting rather strangely. He informs Batman that Marva is not present because she is in the basement. He also mentions he fixed the air conditioner, even though Batman didn’t request it. Batman thanks him and he and Robin take off pondering why Earl seemed out of sorts.

CaptainPenguin

Look at him! He’s so happy!

With the Batmobile on the road, Penguin and his men are free to follow with Marva still their hostage. They get Batman’s attention and lead him on a chase. It’s at this point Penguin uses a remote control to take over the Batmobile. He smashes it into guard rails and drives rather recklessly. Batman and Robin find the eject button has been disabled, and start to thinking about how they can get out of this mess. Batman then realizes Earl was trying to warn him. “Down in the basement” is a racing term for crashing, and he immediately reaches for the AC. Turns out, Early re-wired the eject button to the AC and he and Robin are shot from the Batmobile their seats breaking apart into hang gliders.

Penguin and his men did not see the caped crusaders eject and only witness the Batmobile plunge off a cliff. They celebrate prematurely and even let Earl know the “good” news, who was back at the garage being held hostage by Falcone. Hearing that Batman and Robin were killed is enough to motivate Earl to act drastically and he turns on Falcone eventually hoisting him in the air with some rigging equipment tearfully reflecting on Batman and Robin, and likely worrying for his daughter.

penguin and marva

Perhaps the most villainous we’ve seen The Penguin act yet in this series.

Batman and Robin pursue Penguin into an airport and stop the car. Penguin tries to escape and takes Marva hostage while firing from his umbrella at Batman. Marva stomps his foot to escape, and Robin swoops in to finish him off. An angry Penguin has been foiled once again.

Back at the garage, Earl is happily packing up his belongings with Marva while Batman and Robin look on. He’s happily going on about redesigning the Batmobile and seems totally unphased about having to move to a new garage. Batman lets him know he’ll set up some dummy corporations to order the parts through with the goal being to never put Earl and his daughter in harm’s way again. For his part, Earl just seems delighted everything turned out okay. At least for them. Penguin finds himself back in prison and polishing license plates. As a final insult a new plate comes his way reading 1BAT4U, which he angrily snaps in two.

Arnold_Rundle

Let’s take a moment to remember our old buddy Arnie. You were too good for this world.

“The Mechanic” is a fun little action-packed episode with some exciting sequences. Car chases can be tricky, especially with a vehicle as long as the Batmobile which has a tendency to start bending and stretching with the animation. Dong Yang Animation is able to avoid those mistakes in delivering a quite fine looking episode. It’s always fun to see how something came to be where Batman is concerned, and seeing the genesis of his car is pretty fun. The flashback contains Batman’s 1940s Batmobile, which is a nice touch. Earl’s story in general is rather heart-warming and it’s nice to see good things happen to good people. Penguin gets to bring his feature-film scheme to the small screen. In the movie, the taking over of the Batmobile is but a small part, and here it’s used quite well to hinge an episode on. It’s arguably done better if anything, as Penguin getting to Batman’s mechanic is a better setup than his men just seemingly knowing how to sabotage the fancy vehicle.

This episode of Batman isn’t the greatest, I’m not even sure if it’s top 10 material, but it is entertaining. The actors give convincing performances, as they so often do, and the plot is nice and tidy with both suspense and emotion to drive it along. Earl and his daughter Marva won’t be seen again, but as far as one hit wonders go, they scored pretty high.


Batman: The Animated Series – “Zatanna”

zatanna title cardEpisode Number:  54

Original Air Date:  February 2, 1993

Directed by:  Dan Riba, Dick Sebast

Written by:  Paul Dini

First Appearance(s):  Zatanna, Zatara (flashback)

 

For episode 54 we have a rare dual-directed episode by Dan Riba and Dick Sebast, so rare that it’s the only one. Sebast had left the show before the episode’s completion so Riba took over. What state the episode was in, I have no idea, but Riba previously had only directed one episode (“See No Evil”) and had primarily contributed as a character designer and storyboard artist on the show. From here on out though he’ll be a regular director. This episode is also the debut of Zatanna, the magician super heroine who seems to be somewhat of a fan favorite. Paul Dini wrote this one and he’ll later get to write for Zatanna in the comics, incorporating some of the details of this episode involving Bruce Wayne and Zatanna’s history making this yet another episode to influence how a character was portrayed in the source material.

Zatanna hello

Zatanna know what the boys come for.

The episode opens with Bruce Wayne and Alfred in the audience for a magic show. The presenter is Zatanna (Julie Brown), which we learn is someone Bruce once knew many years ago bringing us another flashback. Some 10 or 12 years ago, Bruce sought out training from a magician and escape artist named Zatara (Vincent Sciavelli) as he prepared to become a vigilante. Like the flashbacks from “Night of the Ninja,” they’re presented in a sepia tone so even if we didn’t recognize that Bruce looked younger we would still know it’s a flashback due to the coloring. Zatara had a daughter named Zatanna, and she and Bruce had a some-what flirtatious relationship. Zatanna seems fascinated by young Bruce, who is known to them under the alias John (Bruce, why would you go with John? It’s too close to John Doe) and is unusual in that he wants training as an escape artist, yet shows no interest in performing. Zatanna is puzzled and curious by this John, while Zatara seems to pay it no mind sensing something in the boy that compels him to teach him all that he knows. When Zatanna is caught spying on John’s lesson, the straightjacket escape trick which we’ve actually seen Batman put to good use in the past, her father sends her away.

Zatara_and_Bruce

Bruce once sought training from the great magician, Zatara, father to Zatanna.

Zatanna confronts John after his lesson and implores him to continue on tour with she and her father. John insists he cannot, and will be leaving for Japan in the morning (presumably to begin his training as a samurai). Zatanna tries to weaken him with an amorous hug. John does appear slightly flustered, but he appears to enjoy the affection. When Zatanna releases her grip on him he finds he’s been handcuffed to the wall. As Zatanna walks off, she playfully mocks him that any decent escape artists would wiggle out of those cuffs before she could finish her sentence. When she turns around to presumably taunt him further, she finds John has vanished leaving the cuffs dangling from the wall.

young bruce and zanna

Bruce and a young “Zanna.”

Back in the present, Zatanna is preparing for her grand finale. As part of her final trick, she brings a noted magician sourpuss Montague Kane (Michael York) to the stage. He has apparently made it his business to point out how magicians pull off their tricks. Joining him is Irving Fauncewater (Zale Kessler), the manager of the Gotham Mint. Zatanna intends to make $10 million disappear from the Gotham Mint’s cache and the money is piled high on stage. She walks through her presentation, and wouldn’t you know, she succeeds! Everyone is delighted, except Fauncewater who seems a little concerned. When Zatanna finds she can’t make the cash reappear his concern turns to outrage. Kane accuses her of stealing the money, and Zatanna soon finds herself in cuffs she either can’t escape, or chooses not to.

Zatanna_BTAS_episode

Bruce doesn’t get to do stuff like this too often.

Bruce knows Zatanna is no thief, and he immediately jumps into costume to investigate. Feeling the police will only focus on Zatanna, Batman decides he needs to free her from custody in order to investigate who really stole the money. He busts Zatanna out of the paddy wagon and she joins him in the Batmobile, somewhat reluctantly for he has now made her a fugitive. Batman explains he can help her, and she inquires if they’ve met before. Batman, somewhat surprisingly, seems a tad flustered and offers a lame excuse about having a familiar face (even though he’s wearing a mask).

Z_25_-_Zatanna_and_Kane

There’s no way this guy on the right isn’t a villain.

Batman and Zatanna return to the scene of the crime in order to figure out how the real crook managed to make the money vanish. Batman, because of his seemingly infinite knowledge, reveals Zatanna’s secret. The trick relied on a hologram to take the place of the actual money. Someone got to the trick before her show, probably the night before, and stole the money replacing it with yet another hologram to make it seem like the money was still there. Zatanna is impressed, and the two suspect Kane of being the one behind it, because who else? The guy both looks and sounds like a bad dude.

The heroes head off to Kane’s mansion to investigate further. Along the way Batman attempts to pry at Zatanna to learn more about her love life, and about her father. Much to his enjoyment, I presume, he finds out Zatanna has no one in her life from a romantic standpoint. She claims to have no time for relationships now that she has taken over for her father, who passed away. Batman offers his condolences while revealing he saw Zatara perform as a child, which once again causes Zatanna to question if they’ve met before.

Z_34_-_Batman_and_Zee

He’s smiling on the inside.

When Batman and Zatanna arrive at Kane’s home, they find a trap waiting for them. They wind up in a cliché, the old spiked-wall closing in on them after falling through a trap door. Batman some-what crudely disarms the trap by jabbing at the wall’s gears with one of the spikes. They then use the spikes to climb out of the room. Batman takes note of a picture of a seaplane and assumes, correctly, that Kane is using such to flee Gotham. Batman and Zatanna are able to get to the plane and confront Kane, who like any good villain in this town, has some goons to throw at Batman. They’re no match for him, but Zatanna is apparently not accustomed to crime fighting and finds herself in the clutches of Kane himself. Using her as leverage, Kane gets Batman to surrender. He makes a gross comment towards Zatanna suggesting there are things she could do for him in order to spare her life, which results in him getting a stiletto jammed in his foot.

chained up

I’d say things aren’t going well for our heroes, but they’re escape artists, surely these chains can’t bind them forever.

Kane, now angered, has his men chain Zatanna to Batman. Kane’s plan, with the plane airborne, is to toss the two out of the cargo door to a messy end. Batman, referring to Zatanna as “Zanna,” tells her to reach into his glove. The little nickname was something John used to use with her and it alarms Zatanna to hear it from the lips of Batman. She does as she’s told and removes a lock pick. She’s able to free the two from their chains, but unfortunately not before Kane’s men tossed them from the plane. Batman was able to hook his foot in some sort of cargo net in the plane which was fastened to the plane itself. The goons start firing while Kane tries to cut the net as the two dangle in midair. Batman uses the chain that once bound them to lasso Kane and pull him out of the plane forcing him to order his men to stop shooting. Kane is able to climb the net and reach the plane before Batman and Zatanna, allowing him to shut the door.

zatanna punch

After being mostly ineffective during the fighting, it’s kind of nice to see Zatanna get the last blow.

With the door shut, Batman and Zatanna are forced to scale the plane’s hull. Kane heads for the cockpit to try and jerk the plane around and dispatch the two. He also orders his men to go after them, apparently not at all concerned for their well-being. Once again, the nameless goons are no match for Batman, who dumps them off the plane (they’re over water and fairly low, so Batman isn’t a murderer). As the two scream, Kane thinks they’re the cries of Batman and Zatanna and prematurely celebrates only for Zatanna to appear behind him to deliver a swift right fist.

With that all out of the way and the plane docked safely, the Gotham police are able to arrest the real crooks. Apparently, they’re not at all concerned with Zatanna’s fugitive status as she’s free to have a little chat with her new/old buddy Batman. Batman apologizes for never writing to Zatanna as he had promised to do as John, but she doesn’t seem to mind and acknowledges that he’s been a busy man. They trade words of encouragement, with Zatanna assuring him her father would be so proud to see how he’s made use of his teachings. Batman offers her a ride and gestures to the Batmobile, only to turn and find Zatanna has vanished in a puff of smoke (how does it feel, Batman?) leaving behind a signed poster for “John” imploring him to write this time.

Zatanna_Good_Bye

Parting is such sweet sorrow, ain’t it, Batman?

“Zatanna” is another episode that reveals a small piece of Batman’s past. It’s nice to now have an explanation for how Batman could wrangle out of some pretty dangerous traps in the previous episodes, and for fans of the comics they got to see someone make the leap from print to television. This version of Zatanna doesn’t appear to possess any remarkable talents beyond being a good illusionist. It’s also possible she kept her true powers a secret too, but I would think if that were the case the audience would have been treated to something behind Batman’s back. The added wrinkle to both character’s back story is a nice addition. It’s a little surprising she doesn’t make another appearance in the show as a featured character, but I wouldn’t go so far as to say it’s disappointing.

Fans of Zatanna may have been disappointed to see her costume was altered slightly to not include her traditional fishnet stockings. That’s due to the medium as fishnet would be harder to animate than Spider-Man’s costume. This is another episode handled by Dong Yang Animation and it looks pretty good. Dong Yang handled more episodes of the show than any other company and their work is always consistent. The designs of Kane and his goons are a little on the dull side, since this isn’t a villain with a gimmick, but the plane sequence is pretty thrilling. And if you were worried Zatanna wouldn’t look good without her fishnets, don’t worry, she’s got plenty of sex appeal and it’s easy to see why Batman seems to have taken a liking to her.

Overall, “Zatanna” is a tight little story that works just fine as a stand-alone episode and as a fun cameo piece for the character Zatanna. It’s the first superhero team-up episode for the series (Gray Ghost feels like the first, but that character did not exist outside of this show), though if that’s something you like don’t get too excited. Batman will largely resist those temptations, though we get more when the show returns as The New Batman Adventures as DC was more interested in building an animated universe come then. Not being a huge a consumer of DC print material, the cross overs never added anything for me, but the good thing about this one is I didn’t need to know anything about Zatanna to enjoy the episode. And for a show that tries to tell self-contained stories in 23 minutes, that’s the right approach.


Dragon Ball Z – Budokai HD Collection

budokai hdOh, you thought we were done with DBZ?! Oh no, I have some more Dragon Ball related material to share with you and even though we’re done with the movies, I thought now was as good a time as any to talk about some video games. If you’re a usual reader, you may recall I did a post earlier this year on Super Dragon Ball Z, the Street Fighter inspired fighter for the PS2. It was the upcoming release of Arc System Works’ Dragon Ball FighterZ that inspired me to revisit that old game, and the same can be said of the Budokai series.

In case you need a refresher, Dragon Ball Z – Budokai was the Infogrames fighting game franchise of the early 2000’s and it was also the first real entry point for DBZ into global gaming. Prior to Budokai, the only Dragon Ball video games to make it out of Japan were the NES platformer, renamed Dragon Power in the US, based on Dragon Ball and the PSX fighting game Dragon Ball GT – Final Bout. Yes, somehow a game based on Dragon Ball GT made it to American soil before a Dragon Ball Z game. That early Dragon Ball game for the NES was simply a case of anything being available in Japan was brought over to other markets. It was altered so that it barely resembled Dragon Ball and there’s a chance that gamers who owned the abysmal title and went on to become fans of the franchise likely needed to read about it later in life to make the connection. Final Bout was likely released outside of Japan because it coincided with the 3D fighting game craze and the first real attempt at bringing the anime to America as well. It was a truly abysmal game that sold poorly. The anime was a flop initially so it kind of went away, but once the show became popular via Cartoon Network the after market price on Final Bout went crazy as it was the only video game released in the territory and fans wanted something, even if it was terrible.

dragon power

Technically, this was the first Dragon Ball game released outside of Japan, though you wouldn’t know it by the cover.

Of course, if you were living in Japan you had plenty of options when it came to DBZ fighters. The Super Famicom especially had a bunch of them and the PSX had an additional 2 and all were based on Dragon Ball Z as opposed to the far less popular Dragon Ball GT. Fans desperate for some DBZ content for their video game machines, like myself, turned to imports and emulation to get their fix, but in truth few of these games were worth playing. The only ones I can recommend half-heartedly were Dragon Ball Z – Hyper Dimension, a 16-bit fighter that didn’t control particularly well, but the visuals were impressive. On the PSX, Dragon Ball Z – Legends was a pretty ugly looking early PSX game, but it’s 3 on 3 simultaneous combat was really interesting and the simple, timing based, combat was actually pretty satisfying. It was just a shallow experience and once you saw everything the game offered there was little reason to return.

Once the show finally became popular around the turn of the millennium, there was a substantial rush to get content to the newly created global audience. Irwin Toys started cranking out new action figures and accessories while clothing and posters started popping up everywhere. The games took some time, and Bandai was awarded distribution for Japan while Infogrames, and later Atari, received the North American license. Dimps was selected as the developer and they got set to creating Budokai. Simultaneously, a Game Boy Advance game was also developed and released as The Legacy of Goku, an action-RPG that was at least interesting though not particularly fun. Because there was such an appetite for DBZ anything, Budokai really didn’t need to be a good game to sell well. It also didn’t need to be particularly good to immediately become the best DBZ fighting game ever released. Review-wise, it received a somewhat ho-hum reaction from critics, but fans seemed relatively pleased. It sold well enough to spawn two sequels, and 10 years after its initial 2002 release it received a high-definition makeover alongside Dragon Ball Z – Budokai 3.

hyper dimension

If you absolutely need to import a DBZ game, I’d suggest Hyper Dimension.

If you have never played a Budokai game, then let me tell you how it works. At its cores, it’s a simple 3D fighter. Characters can move in the foreground and background and are capable of attacking, blocking, firing ki blasts, and charging up their power meter. Each character typically has multiple health bars so stronger fighters will have additional health over weaker ones that’s clearly illustrated. Characters can also fly, but not at will. Instead, if a combo attack sends a fighter into the air they’ll kind of just hover in place once they recover from the attack. Simply pushing the directional pad towards an airborne fighter will cause the player-character to take to the air in pursuit.

final bout

Before Budokai, this was the best American fans had.

The main criticism of the original Budokai was the lack of beam attacks. Rather than simply ordering Goku to unleash a Kamehameha wave, the move was affixed to the end of a combo. A series of punches would end in Goku performing his signature attack, but at very close range so it was hardly spectacular looking. Instead, the eye-catching attacks were left to the super moves which are the moves that are designed to be difficult to pull off, but when successfully deployed, unleash devastating amounts of damage via a cinematic. These moves include Vegeta’s Final Flash and the like.

goku vs vegeta

The original Budokai does a decent job of laying the groundwork, though the visuals were never considered great even for the time.

Dimps seemed to target two important factors when creating the game:  make it look authentic and make it easy to play. As a result, all of the fighters essentially feel the same and have the same move-set, just with different results. In order to make the game feel authentic though, Dimps made sure to include various transformations in its games. Once advancing passed the Freiza arc, Goku could unlock his Super Saiyan transformation and use that in battle. Prior to getting it, he also had his Kaio-ken technique. Dimps even gave Piccolo his fusions from the series with Nail and Kame as transformations. The game featured a story mode that went up through the Cell Games and featured a roster of 23 characters. Later games would focus on expanding upon the roster to include practically anyone who ever partook in a fight during the series.

budokai story

The first game does at least boast better presentation in terms of its story mode, though these visuals are kind of “yuck.”

Budokai was a success, and it soon became an annual franchise. Budokai 2, released the following year and not included in this collection, corrected a lot of what people disliked about the original. Ki blasts and flying were now more manual than before and the story mode received more cinematics and was overall more rewarding (though it featured a weird board game interface). The roster was also greatly expanded upon due in large part to the game featuring the Buu Saga. More transformations were available and the game was largely just more fun. Budokai 3 arrived the following year with even more characters and moves and yet another revamped story mode. Instead of playing through the events of the show, players could select specific characters and experience the story from their perspective. And doing so also allowed the player to simply fly around the world looking for the next event as well as hidden ones. It felt less restrictive, and was thus pretty exciting.

budokai 3 story

Budokai 3’s story mode was more engaging, if lacking in the presentation department. It makes up for it though with much improved graphics and styling.

So how do these games hold up in 2018? Well, not surprisingly the original Budokai is showing its age. The visuals have been upgraded to HD, but the textures were so bland and basic to start-off that there’s virtually no improvement. It makes everyone look like vinyl dolls and the empty battle maps are even more boring than before. The simple combat is easy to grasp, but also not particularly engaging. This game is basically here as a nostalgia trip and to illustrate how the series began. Fire it up if you either never played it or just want to relive it, but after that you probably won’t play it again.

Budokai 3 is the main attraction of this set. There’s still a section of the fandom that considers it the best DBZ fighter ever released. It was the last main Budokai title as the many sequels saw the series move in a different direction, sometimes for the better and sometimes not. There was a PSP edition of the franchise called Shin Budokai and some place the 2006 title Infinite World in the Budokai series, but this was the last numbered entry. It’s quite easy to see how refined the game is in comparison with its predecessor. The visuals took on a more cell-shaded approach with additional detail and the move to HD doesn’t highlight the imperfections like it does with the first game. DBZ has a pretty simple, yet distinct, look and it doesn’t require incredible processing power to do it justice.

dragon rush 2

Dragon Rush adds some chaos to battles, but at the cost of skill.

From a gameplay perspective, the game is not quite as fast as I remembered. You will still spend most fights dashing at your opponent to unleash combos attacks and build towards bigger moves. I had forgotten how odd the gameplay structure was. Much of the fights hinge on your ability to pull off super moves and Dragon Rush attacks. The Dragon Rush is a bit convoluted, but it’s essentially a follow-up attack from a teleporting move. There’s a lengthy tutorial section in the game that’s not particularly helpful. It’s one of those things you just have to perform for yourself to get a feel for how it works. When connecting with one of these maneuvers, a quick-time event is enabled that’s basically a version of Rock-Paper-Scissors. The attacker selects a face button and the defender does as well. If the defender guesses right, the attack is thwarted. If not, it continues with both players now having only 3 face buttons to choose from. If the attacker is able to string together three successful attacks via this encounter, then a big move is unleashed and the opponent’s stamina (as well as some health) is knocked away leaving them more susceptible to damage. Actual super moves are done fairly easily by holding a shoulder button, but it starts a slow animation that can be tricky to connect with. And if you miss, you lose all of the energy stored for the attack. Connect and you get treated to another cinematic while also doling out some big damage. There’s always another QTE spot, this time with a meter rapidly filling and decreasing that you have to time properly, that determines how much damage the attack does.

gogeta fusion

There are lots of power-ups that take the form of transformations including fusion.

Fights have a tendency to be very reliant on those two moves. Whoever is better at pulling them off usually wins. The QTE spot injects some chaos as it’s entirely random, unless you’re playing against a human opponent and look at their controller. It’s not the most rewarding system, or perhaps it’s more appropriate to call it frustrating if you’re on the losing side. If you’re on the winning end then at least the cinematics are typically fun to see. The interesting change for the third game though was mostly in the stored energy each character has. Energy will gradually accumulate up to a certain point so you really need only charge your ki if you want to go for the biggest moves possible. This was a smart addition as the constant need to charge in other games was always the least enjoyable aspect. Transformations also aren’t the energy hogs they were in prior games so there’s more incentive to use the best ones.

The story mode felt revolutionary in 2004, though now it does feel more limited. Basically, you pick a character and fly around the world. Your character has a map and can also find a Dragon Radar to look for Dragon Balls. Activating your “senses” can sometimes turn-up hidden spots on the world that usually contain an item but sometimes contain a small story event – an easter egg, if you will. Various cities and popular landmarks appear on as well but you can’t really interact with them. If the name of the place displayed when flying over it then you can enter, but it just leads to a brief exchange with another character who may or may not provide an item. These are all done with still images and text – there are no cinematics in story mode which is rather bizarre. The most interesting aspect of the mode is that it can change depending on how many playthroughs you have done and if you have finished another character’s. Goku’s is the most robust, and if you play it a second time after getting through some of the other character’s stories you’ll take on some GT villains and even unlock Super Saiyan 4.

budokai 3 cooler

Budokai 3 expands upon the roster by drawing from the movies and Dragon Ball GT.

The goal of story mode is obviously to see it through, but it also features some RPG elements in the form of experience and stats. Leveling up a character gives you an ability point to place in various offensive and defensive categories. Each character also can equip a set number of items, with stronger items taking up multiple slots. This has been a feature in most DBZ games and allows for some level of customization. Frustratingly though, transformations always have a prerequisite that includes the prior transformation so if you want to use SS4 Goku you’ll need to devote 5 slots to transformations. If you want to fuse into Vegito then you’ll have to give up something. Characters can unlock a special Breakthrough capsule which contains all of their unique moves and abilities at the cost of taking up all of the ability slots. For a character like Goku who has the most unique capsules, it won’t include everything though which is kind of a bummer. The other short-coming of story mode is that it doesn’t include everyone. A lot of characters are playable including surprises like Tien and Yamcha, but only one villain has a story mode (and it kind of sucks) and characters you would expect to have one (namely Trunks) do not. There’s enough here to keep you busy for awhile, at least.

After getting caught up with these games, my main take-away was that anyone who thinks Budokai 3 is the best DBZ fighting game released has not spent enough time with newer entries. It’s not a bad game, but I’d rather play the Tenkaichi Budokai games over it. This game wants to capture the unique combat of the anime and sacrifices skill and control to do so. The Tenkaichi games were not difficult games to play, but their arena fighter approach made the games even more authentic and the super moves weren’t huge factors. With that out of the way, I will say I still had fun with Budokai 3. It took me a little while to get back into the flow of combat, but once I did I had a good enough time. There is a shallowness to the gameplay present so it doesn’t have the staying power of a more robust fighting game, and I wish they had dropped the Dragon Rush, but it does right by its license. I do wish the story mode featured actual moving images to tell its story, and the rewards for summoning the dragon are kind of lame. Considering I didn’t have to pay much to get this collection, I’d say it was money well spent. As for the original Budokai, it didn’t need to be included on this collection and I’m surprised it is. I would have much preferred Budokai 2, even if that game is pretty similar to 3. At least it featured a different story mode while including most of the gameplay enhancements featured in the third entry.


Batman: The Animated Series – “Paging the Crime Doctor”

Paging_Crime_DoctorEpisode Number:  53

Original Air Date:  September 17, 1993

Directed by:  Frank Paur

Written by:  Mike W. Barr, Laren Bright, Randy Rogel, Martin Pasko

First Appearance(s):  Matthew Thorne

 

Episode 53 brings us to a much more grounded place than the previous episode, the supernatural “Mudslide.” It’s also a much more conventional and relatable story that feels like it would have been right at home on a prime time drama as opposed to a week day afternoon children’s program. It’s an episode the takes a broader look at two people in Batman’s life who have impacted him in two very different ways:  Dr. Leslie Thompkins and the gangster Rupert Thorne. This episode is also noteworthy as it was the final aired episode of season one, even though by production order there were still a dozen left.

bruce and leslie

Batman with the only doctor he trusts.

The episode opens rather conventionally though, with the heist of an armored car. The episode immediately earns bonus points by having the heist conducted in a unique manner. An ambulance pulls up alongside it, and thinking it’s an emergency vehicle, the armored car pulls over to let it pass only for the drivers of the ambulance to pull out guns. The crooks manage to knock off the armored car fairly easily, so easily in fact that they’re positively delighted by their effort, until Batman shows up. This isn’t the type of thing one gets away with in Gotham City very easily.

Eventually the ambulance crashes, and the crooks are forced to take Batman on the old-fashioned way where they will undoubtedly be at a disadvantage despite their numbers and weapons. That seems to be the case at first, until one of the crooks produces some kind of surgical laser gun that was in the ambulance and takes aim at Batman. He’s able to graze the cowl of the caped crusader causing Batman to tumble off a bridge and land on a cable car below. The crooks, thinking they’ve off’d the Batman, take off to see their boss, Rupert Thorne (John Vernon).

the thornes

Matt and Rupert have a complicated relationship.

Thorne is on his way to visit his doctor, a doctor that specializes in treating criminals. It turns out, that surgical laser was part of the heist and Thorne intended to give it to his doctor, Matthew (Joseph Campanella), who just so happens to be Rupert’s younger brother. Matthew appears to be dissatisfied with his lot in life. The two, apparently self-aware about their audience, somewhat clumsily rehash what got them here. Apparently years ago Matthew was a respected physician, but when he failed to report that he removed a bullet from his brother to the police he subsequently lost his license to practice medicine. As a result, he’s now an unlicensed doctor who only treats his brother and associates of his brother and, while he’s probably paid pretty well, it’s not the kind of life he envisioned for himself. Rupert, feeling he’s more than paid his debt to his brother with his finances, feels no sympathy for Matthew and the two get into an argument. The argument ends when Rupert, clutching his chest, collapses before him.

Batman also has problems of his own. That laser did a job on him, and he seeks out the only person he trusts – Leslie Thompkins (Diana Muldaur). He collapses upon reaching her, but she’s able to treat him. She diagnoses him with a concussion and prescribes rest and some medication, even though she knows he’s unlikely to follow her orders.

After having collapsed, Matthew is forced to X-Ray his brother. He discovers a tumor that he believes to be benign in his brother’s chest. However, even though he doesn’t believe it’s cancerous the tumor does appear to be pressing against Rupert’s aorta restricting the blood flow to his heart. It needs to be removed, and Matthew insists Rupert go to the hospital and have the surgery done there. Rupert, fearing what his enemies would do should they find out he’s in for surgery, refuses and insists that Matthew perform the operation. Matthew says it’s impossible for him to do it alone, so they explore other ways to pull it off.

Crime_Doctor_Thank

Matt tries to be a nice guy, but there’s no making up for his creep-like behaviour.

That night, Leslie is paid a visit at her clinic as she’s closing up shop for the night. Three sketchy looking individuals barge in, and just as she’s preparing to fight them off, one of them reveals himself to be Matthew. It turns out Leslie and Matthew attended medical school together, along with Thomas Wayne. Unfortunately for Matthew, Leslie knows all about his past and how he lost his license. He explains the situation he’s in and asks her to assist in performing the operation on his brother. He offers money, but Leslie refuses knowing it’s dirty money. She won’t do it and risk her own license, forcing the other gentlemen with Matthew to get grabby. They take her back to Thorne’s where she is forced to assist in the operation. Matthew tries to thank her, even though she’s not there willingly, but she’ll have none of it. She warns him not to trust his brother, for there’s virtually no chance he’ll be able to get his license back.

Batman has done some investigating and is able to trace a fabric sample at the crime scene from earlier back to Rupert Thorne. It’s a bit of a stretch, but we’ll go with it. Batman is confused about what Thorne would want with a medical laser, and decides to pay Leslie a visit once more, this time as Bruce Wayne and with Alfred at his side. They find the place a mess and Leslie is no where to be found. A picture of Leslie and Thomas Wayne gets their attention. It was one Matt had handled for he was the photographer. Bruce checks behind the frame to see a message Matt left for Leslie on it. He turns to a yearbook and is able to find a Matt who signed the book for his father and Bruce takes note of that tell-tale last name:  Thorne.

Matthew and Leslie were able to successfully remove the tumor. As they clean up and prepare to part, they soon find out Rupert left his thugs with instructions to kill Leslie once the job was done. Batman shows up, but still reeling from the earlier concussion, finds it tough going against one of the orderlies. Matthew, meanwhile, is not onboard with murdering his old classmate and he and Leslie make a break for it. He first tricks one of the men by saying he’ll give Leslie an injection that will kill her, quick and painlessly. Instead he uses it on the goon which knocks him out. Leslie acts surprised, but Matthew insists he’d never stoop so low as to murder someone just to get his license back.

Matt_saves_Leslie

Because we need to see Matt do something heroic.

Another thug takes note of them, forcing Matthew and Leslie to flee to the roof of the building. Matthew jumps to an adjacent rooftop, but Leslie is less confident in her ability to do the same. She eventually does, but comes up short. She still manages to grab the ledge of the next building and Matthew springs into action. Unfortunately, this leaves them wide open for one of Rupert’s thugs to take them out. Fortunately, Batman makes it to the rooftop in time to prevent the thug from doing the worst, but Matthew loses his grip and Leslie falls. Batman is able to shake off the concussion-like symptoms to make the save and the police are able to take care of the rest.

bruce sad

“Tell me about my father.”

The episode shifts to prison where Matthew is led into a meeting room. Bruce Wayne is here for a visit, and Matthew doesn’t seem thrilled to see him. Bruce offers legal help, but implies it’s in exchange for a favor. Matthew, agitated and smelling a blackmail, insists he’s done doing that sort of thing and prepares to leave. Bruce stops him though and insists he’s not asking for anything illegal, and in a heartbreaking moment, he simply asks Matthew to tell him about his father. Matthew immediately softens, puts an arm around Bruce, and leads him back to the table for what was likely a long and pleasant discussion.

“Paging the Crime Doctor” is another Batman melodrama where a good person is caught between two opposing forces, crime and justice, with their family being on the side of crime. Matthew, largely due to partaking in the scheme to abduct Leslie, doesn’t come across as entirely in the right. He’s clearly made bad choices, and even though it’s understandable he’d want to help his brother, it’s not exactly an excuse. Like all good melodramas, he eventually is forced to choose between right and wrong and ultimately makes the right call. It feels like a small stakes episode as far as the main plot is concerned, but it does lead to that very poignant moment at the episode’s conclusion with Bruce and Matthew. That scene is done perfectly. The voice acting, the mannerisms of the characters within the animation, the setup making it seem like Bruce is indeed after something Matthew might not be interested in, and then the cut to Bruce’s grief-stricken face. It’s simple, but it’s perhaps the most touching scene in the show’s history.

Crime_Doctor_Talk

What can I say? The sweet ending worked on me.

As far as lasting implications, there are virtually none. Rupert Thorne will be back to a life of crime in no time, strong as an ox. Meanwhile, Matthew is never heard from again. He presumably did some time, but probably not a lot, especially if he ratted on his brother. He likely never got his license back, but at least he saved his soul. We’ll also see Leslie again fairly soon, but it will be her final appearance of the show.


Dragon Ball Z Movie Wrap-up – The Rankings

teaser gokuWell I hope you’ve enjoyed the summer feature this year at The Nostalgia Spot – Dragon Ball Z Movie Monday. We’ve taken a look at all 13 original Dragon Ball Z films in chronological order, run-through their plots, dissected what they did well and not so well, and now we’re going to rank them. It should be noted that this ranking is going to be rendered obsolete in just a few short months as on the way is the first Dragon Ball Super movie:  Broly! Yes, Broly. He’s coming back for a fourth movie appearance, but this time it’s different. Those Dragon Ball Z films he was in are technically not canon. Yes, series creator Akira Toriyama designed the character of Broly and the general back story, but he was never intended to be a “real” character, so to speak. With the 14th and 15th DBZ films, things started to change. Both Battle of Gods and Resurrection ‘F’ are now canon and were adapted for Dragon Ball Super. Since Toriyama is involved with Broly, it stands to reason that this will be an all new version of the Legendary Super Saiyan and for the first time ever he’ll be an actual part of the overall Dragon Ball plot.

db super broly

Broly’s coming back, whether you like it or not.

That’s all well and good, but before we can even think about that movie we need to sort out these other 15, of which 3 feature Broly. The core 13 are what we covered this summer, but I had taken a look at the two most recent films previously and made entries about them. Even though their plots are now part of Dragon Ball Super, they were released as Dragon Ball Z films so it feels right to include them in the rankings. Hopefully the first Dragon Ball Super movie will challenge the best of these, but for now, this is what I think of the fine fifteen:

Goten urinating

Lets kick this one off properly!

15. Broly – Second Coming – It’s kind of funny the first film on my list just so happens to feature the character of Broly. If this version of Broly were returning for a fourth feature, then I would be disappointed. Broly was fine in his film debut, but his return engagements saw the warrior reduced to an even more mindless fighting machine. Broly – Second Coming also stars Trunks and Goten, and it feels like maybe they weren’t ready to anchor a feature. Gohan makes his presence felt in the film’s third act, but he can’t rescue this one. Broly – Second Coming is perhaps the most dull, with the biggest rule-breaking ending, and is thus my least favorite. It’s not without some charm, so I hesitate to call it flat-out bad, but it will be a long while before I revisit this one again.

cooler surprised

Maybe this was a bad idea.

14. Cooler’s Revenge – You will probably notice a trend amongst these bottom entries. The movies that just feel like one long fight do little to entertain me, and Cooler’s Revenge commits the sin of having Goku get taken out immediately only to sit on the sidelines for a large chunk of the film’s duration. No one wants to sit and wait for Goku to show up – not Cooler, and certainly not the fans. And the fights that do occur in this picture aren’t very engaging, but we do get some fireworks from Super Saiyan Goku and the transformed Cooler. It’s also his connection to Frieza that helps move this one past Broly – Second Coming.

Slug ears.png

Not the best?! I don’t want to hear it!

13. Lord Slug – Similar to Cooler’s Revenge, this one also has Goku get taken out for a large portion of the film. Unlike with that film though, there’s not a great reason for that to happen. Yeah, he gets hurt a bit, but it doesn’t seem like the type of injury that should knock Goku out of commission for such a long time. Anyways, Lord Slug gets to move past Cooler because at least there’s some interesting visuals here. A lot of fun backgrounds and the enemy designs for Slug’s henchmen are interesting as well. I also think the fight between Slug and Goku is a bit better than the one with Cooler, even if it features that goofy half Super Saiyan thing from Goku. This is also a film I look at and can envision it being better than it is with just a few tweaks here and there.

Bio Broly trunks goten

Swamp Thing got nothing on Broly.

12. Bio-Broly – It seems like this film is most often cited as the worst DBZ film and I can see why, on the surface, that would be the case. It returns Broly, but in an even weirder form than before that’s somehow even more mindless. There’s no Goku, Vegeta, Piccolo, or Gohan, and overall the stakes are possibly the smallest they’ve ever been. On the other hand, Goten and Trunks get another crack at being the stars and they’re more entertaining here than previously. There’s a good balance of nuanced humor with the childish brand that sometimes rears its head and we also get a good dose of both Mr. Satan and Android 18. Perhaps best of all, there’s no silly rule-breaking ending involving the dead Goku this time and in the end we get a film that’s perhaps not super engaging, but it makes up for it to some degree with humor and charm.

13 trucker hat

Trucker hats rule.

11. Super Android 13! – Another extended battle movie, but this one ups the excitement by adding yet another Super Saiyan to the mix – Future Trunks. We also get more androids, which at this point in time felt a little like overkill since we already had five in the main series, plus Cell. Still, the android villains kind of work and given how secretive Dr. Gero was it wasn’t out of the realm of possibility that he’d have even more waiting to awaken. It’s just too bad they all have the same general programming of needing to kill Goku. For the English dub, Funimation actually took some liberties and gave Android 13 a little personality. It wasn’t much, but it was something. The fights are generally satisfying, though the resolution kind of “meh.” More than most, this one is all about spectacle.

Goku Vegeta Cooler.jpg

Dragon Ball Z Movie 6 – The Mega Powers Explode!

10. The Return of Cooler – Cooler gets to improve upon his debut by pairing up with a super computer and gaining a shiny, new metallic body. Vegeta also gets to debut in a DBZ film as a Super Saiyan, and for the first time ever, he and Goku team-up to take on Cooler. There’s actually some semblance of a plot here and it’s not bad. There’s a little mystery, and if Funimation didn’t decide to go with such an obvious title the actual re-debut of Cooler would have come as a surprise. The film just kind of loses me in the final act. It’s no Spirit Bomb attack at least, but it is kind of odd.

Tree_of_Might

In this one, Goku fights a tree.

9. The Tree of Might – If this were a ranking of best looking Dragon Ball Z films then The Tree of Might would be a contender for the top spot. It hits the sweet spot between the very soft, round look of Dragon Ball and early Dragon Ball Z while also bringing in more definition. The characters are all muscled-up and impressive looking, the special effects mesmerizing, and the battles don’t move at a super-sonic pace. More interesting enemy designs, the debut of Icarus, and even a Giant Ape fight! The actual plot is just what holds everything back as a planet devouring tree hardly seems like an interesting adversary. And then there’s the confusing Turles and the lack of a really great fight involving him. If Goku and Turles were able to wage an all-out epic battle then that probably would have vaulted this one up the list, but instead it settles close to the mid-point of our list.

dead zone gif

Oh yes, that’s the good stuff!

8. Dead Zone – It’s rather appropriate that the debut film, Dead Zone, is right in the middle. I consider it a good measuring stick for all of the DBZ films. It has a simple, but effective plot revolving around the kidnapping of Gohan and a villain out for revenge and immortality via the Dragon Balls. That villain is Garlic Jr., who gets to follow a typical villain mold for this series in that he’s not imposing to look at, but he’s hiding a monstrous transformation. The fight choreography is top-notch and probably the best the series had. Watching Goku dodge the blade attacks of Garlic Jr’s minions is easily the film’s most fun visual. There’s also the odd drunk Gohan sequence that’s pretty amusing by itself, and we even get a pee joke. The film kind of falls apart in the final act, a common occurrence sadly for these films. We’re teased a Goku vs Piccolo fight that never gets going, and Garlic Jr. is defeated in a very anticlimactic fashion by Gohan. Basically, Gohan powering up alone pushed Garlic into the Dead Zone? I don’t know, it’s still a lot of fun though.

Bebi_Burori

Legendary Super Saiyan? More like Legendary Cry Baby.

7. Broly:  The Legendary Super Saiyan – Broly peeks on our list at number 7, which isn’t half-bad (literally). His debut film was the longest at the time totaling over 70 minutes and it utilizes its time well. It moves at a methodic pace teasing the emergence of Broly and then devotes a sizable portion of its run time to the actual fight. Where it stumbles is with its odd handling of Vegeta and, stop me if you’ve heard this one before, the resolution to the actual fight with Broly. His defeat just feels cheap. I don’t know what would have worked better since they kind of wrote themselves into a hole considering how powerful Broly is, but surely something better could have been utilized. Nonetheless, it’s still fine and this is how a Broly film should function where the plot revolves around him, but doesn’t necessarily require him to do much aside from just being there. The other characters move the narrative and provide the context. Oh, and his origin is great aside from why he hates Goku. I think that aspect of his origin was supposed to be funny, but it just doesn’t fit here.

vlcsnap-00003

You wanna get nuts?! Let’s get nuts!

6. The World’s Strongest – The second DBZ film still feels a bit like an odd duck. It is somewhat rooted in the spirit of the original Dragon Ball, and bringing Master Roshi back into the fold is certainly welcomed by me. The sci-fi nature of the plot is slightly out of place for Dragon Ball Z, but less so when you consider some of what was featured in Dragon Ball. If the villainous duo of Dr. Wheelo and Dr. Kochin were given ties to the Red Ribbon Army then they would have felt right at home. Like Dead Zone, it gets a lot out of its visuals. The fight choreography is again top-notch, and the big finish with the Spirit Bomb works since it hadn’t been done before. I love the arctic location and the humor infused into it. Even the whole premise of the film, a couple of long dormant scientists mistaking Master Roshi for the strongest fighter in the world, is pretty amusing and the Metal Gear-like Dr. Wheelo is certainly an interesting opponent from a visual perspective. This is just another fun DBZ movie that moves at a brisk pace and is able to squeeze everything that’s charming about early DBZ  into it in a satisfying manner.

pudding 1

When a god asks for pudding you give him pudding!

5. Battle of Gods – The return I had no idea I cared about. Battle of Gods both resurrected Dragon Ball Z as an anime brand and launched Dragon Ball Super. It introduced the God of Destruction, Beerus, and his godly attendant Whis who have become some of my favorite characters across all of Dragon Ball. Beerus is not only an all-powerful god, but a cat. We’ve seen cat creatures before, but Beerus is able to subtly weave in cat-like behavior into his mannerisms that’s so entertaining. The film also brings together basically everyone from DBZ as far as the earthlings go, and it’s heavily reliant on comedy. So much so that it comes at the expense of action, which is where some fans seemed to be let down. That and Goku’s Super Saiyan God form was fairly underwhelming. Still, what action is present is solid and the film looks fantastic when it’s not trying to use CG effects.

bjoack group shot

Some cool guys and Yamcha.

4. Bojack Unbound – The first movie that did not try to rely on Goku, Bojack Unbound put Gohan in the spotlight in a bit of rehash of his fight with Cell and the awakening of his Super Saiyan 2 powers. It could have been a bit lame, but it’s anchored by some character development that works and the introduction of one Mr. Satan who never fails to be amusing. The entire film takes place on an island as the Z fighters have entered a tournament for riches. There’s plenty of humor to be found at the expense of both Mr. Satan and Krillin, and also plenty of action. The part of the film I liked most was the little peak at a post-death Goku Vegeta, who is essentially depressed about the loss of his rival. The film maybe could have been better if that had been its primary focus, but instead it chose to just make that a small piece. The actual villain, Bojack, is kind of boring to be honest, but we get a good series of fights out of him and his minions. It’s also fun seeing the Super Saiyan 2 moment rehashed, and the film just looks fantastic.

vegeta cries

Tears in Hell.

3. Fusion Reborn – Probably not surprising, but a film that spends quite a bit of time devoted to exploring the relationship of Goku and Vegeta is going to rank high on my list. These films often don’t go for character development, instead choosing to just capture the essence of the main characters and sticking that on-screen. For Vegeta, that typically means you just get a cocky jerk who is only fighting because he wants to be the one to defeat Goku instead of the villain of the moment. In this one, both fighters are dead, and they need to not only team-up to stop the Buu-like Janemba, but literally become one fighter via fusion. Vegeta can’t stand the thought, but Goku proves persuasive. The two seem to develop an understanding of one another and have a bit of a quiet reckoning leading up to the big moment, and it’s very rewarding and very sweet. In addition to that, the movie combines impressive visual flair with a ton of funny bits including Goten and Trunks taking on a resurrected Hitler. This one distills the qualities of the Buu Saga that I actually like into a tidy 52 minutes and it’s arguably the most “fun” of all the Dragon Ball Z movies.

goku vegeta bicker

Play nice you two.

2. Resurrection ‘F’ – The most recent film may actually be the only one more fun than Fusion Reborn and that’s because it’s very much a fan-servicey kind of movie. It brings back Frieza, the most hate-able of all of the villains, for another round. Now he’s powered-up to a new form, but so are his chief rivals Goku and Vegeta. Debuting their new Super Saiyan God Super Saiyan (Super Saiyan Blue, for short) forms, the two Saiyans are basically on equal footing for the first time since their inaugural fight way back on Earth during the Saiyan Saga. In addition to watching them pummel Frieza, we get to see the other, lesser, fighters square off against Frieza’s minions including Master Roshi! Krillin shaves his head, Gohan gets angry, it’s basically all here. Beerus and Whis also return and they’re just as amusing as before and the film’s visual style is truly stunning. This may be the best looking DBZ film so far as it dials back on the crude CG from Battle of Gods. I think I still prefer The Tree of Might’s look to this one, but it’s close. Ultimately, this one works because we get to see that jerk Frieza get bested once again, and Vegeta even gets a little revenge. It also further adds to the Goku/Vegeta dynamic in a worthwhile way, something that Dragon Ball Super will continue to explore.

tapiotrunks

This is a sweet one, right up until a child is asked to execute his buddy.

1. Wrath of the Dragon – I guess when it comes to these movies, I’m more of a “plot guy” than an “action guy.” Wrath of the Dragon doesn’t feature a ton of fighting, but it does spend a long time on the quieter things. I enjoyed the introduction of Tapion and his story, and seeing a different side of Trunks felt very rewarding. We’ve seen Goku take on all kinds of crazy beings, so it was nice for a change to just spend a lot of time looking at a character that’s mostly been underserved by both the films and the series. It gives the film a different mood. It’s a bit sad, but also endearing, and it still packs in some moments of triumph. Some of the early plot machinations are a bit silly, and the almost total absence of Vegeta felt puzzling, but Wrath of the Dragon still manages to tell the best story of all 15 films and that’s primarily why I placed it here.

In truth, the top 5 films felt pretty interchangeable for me. Bojack Unbound is really watchable because of the action pieces, while Battle of Gods feels the most dense because of all of the new lore introduced. Fusion Reborn and Resurrection ‘F’ bring a lot of humor and silliness to the table, making both very re-watchable, while Wrath of the Dragon just seemed to strike a nice balance for me. Hopefully, the upcoming Broly can match the best Dragon Ball Z put out. It’s basically guaranteed to look amazing, and I’m sure we’ll get some flashy action sequences no matter what. I’ve had fun revisiting these films. I never held a high opinion of them, but I think I had more fun with them now than I did when I was younger and a bit more cynical. They are what they are and they exist simply to entertain for 45 minutes or so (and make money) and as long as they don’t betray what the series stands for then that’s good enough for me.


Forecasting and Perfecting the PlayStation Classic

cute ps

Aww, it’s so adorable!

Sony announced the PlayStation Classic on September 19th and it is set to go on sale December 3rd. Following in Nintendo’s footsteps, the PlayStation Classic is a mini version of the original console with 20 pre-loaded games, a single controller, and HDMI output. It will have support for saves via a virtual memory card as well as numerous display modes to toggle through that will try and preserve the original look of the games or try to smooth them out and update them for today. At $100 MSRP, the PlayStation Classic finds itself priced in-between the SNES Classic and the soon to be released Neo Geo Mini. Making things more interesting, and also frustrating, is that Sony chose to only reveal 5 of the system’s 20 pre-loaded games:  Final Fantasy VII, Jumping Flash, Tekken 3, Ridge Racer Type 4, and Wild Arms. It’s an odd form of marketing, but Sony must feel confident it will have strong pre-sales to hold back that information for the time being. It also likely thinks it will help build excitement for the machine if they drip-feed consumers. Maybe it will be a weekly event to reveal another game or two. There are 10 weeks separating the system’s announcement and release so such a strategy is possible, or they could just come in bunches.

Choosing to withhold information on the included games is likely an annoyance for prospective consumers. I know I personally am not pre-ordering a gaming device in which I don’t even know what games I can play on it will be. It does however create the fun scenario in which people like me can speculate on what will be included and also what should be included. Those are two very different questions as if it were up to me I would load this thing up with RPGs, but I’m sure Sony will want a more balanced lineup. Adding further intrigue is the fact that Sony isn’t the first-party powerhouse that Nintendo is. With the SNES Classic, it was relatively easy to predict what games would be included because so many of them were Nintendo developed titles. Those games were not only among the best the system had, but also cost Nintendo next to nothing to include. With Sony’s machine, they’ll likely be cutting sizable checks to Capcom and Square-Enix with this thing.

Lets rundown the games I think Sony is going to include. Since we already know five of them, that means I need to only come up with 15 for this exercise. This is a prediction, so I’ll also include my opinion on if I think the game should be included, and where not, what I would include instead with the idea being I wouldn’t boot a fighting game to add a strategy one and will aim to stay within the genre. Let’s start with the included games:

cloud

This was expected.

Final Fantasy VII – This is likely the PlayStation’s biggest game, not the best-selling, but in terms of what it meant to the console. This legitimized Sony with the hardcore crowd since Sony was able to pry a successful Nintendo franchise away from The Big N. And even though it’s readily available on Sony’s Eshop and will soon be available on The Switch, Sony basically had to include it here.

Jumping Flash – This is a game that has not aged well. It’s going to be ugly, and may even make you nauseous due to the first-person perspective, but in terms of early launch window games few spring to mind as being of the era than Jumping Flash. It’s a relic, but one forever tied to Sony’s machine. As a legacy game, it feels appropriate to include.

Ridge Racer Type 4 – Squaresoft may have stole the headlines when it announced FFVII would be on a Sony console, but lets not forget how important Namco was for the PSX early on. Namco supported Sony’s machine rather extensively, and one of its signature series was Ridge Racer. Ridge Racer would eventually be over-shadows by the gear-head adored Gran Turismo series, but its arcade approach remained fun and Type 4 was probably the best of the bunch and is rightfully included.

Tekken 3 – Another Namco staple, the first Tekken was a launch window title and a worthy adversary for Sega’s Virtua Fighter series. It proved to be the best of the 3D brawlers on Sony’s machine far surpassing the likes of Battle Arena Toshinden. Tekken 3 was the final Tekken released for the original PlayStation and it represents the pinnacle for the franchise for the era. It was gorgeous for the time and felt like a game that pushed the system beyond what anyone thought it could do. It’s still my favorite entry in the series and it most certainly belongs here.

Wild Arms – The Sony produced RPG had the benefit of arriving before FFVII. While some blame that game for the lack of success enjoyed by Wild Arms, I knew more than one person who purchased this title simply because they couldn’t wait for FFVII. It’s a totally serviceable RPG and it has its share of fans, though it’s never been a favorite of mine. On one hand, it does represent the early era of PSX role-playing games, but I would not have included it.  Suggested replacementBlood Omen:  Legacy of Kain – a top-down action RPG, Blood Omen was the start of a successful Sony franchise for Kain and eventually Raziel. It had a lot of style, and as a fellow 1996 title and pseudo RPG it would be a suitable replacement. If something could be done about the horrendous load times in bringing it to the system then all the better. It’s possible the sequel, Soul Reaver, will be among the other 15 and if that is the case then I would not include this one.

And now for the predictions! I’m ordering them from most likely to least, and it should be noted, this is entirely subjective for the most part though I’m avoiding any game that was intended to be played with the Dual Shock controller (like Ape Escape), with one noted exception.

tm2 axl

Twisted Metal was arguably Sony’s premiere franchise in the 90s.

Twisted Metal 2:  World Tour – The most successful Sony first-party franchise during the PSX era was probably Twisted Metal, and that franchise’s best game was easily Twisted Metal 2:  World Tour. It took everything that made the first a surprise hit and improved upon it. Better presentation, better controls, a huge roster, and new gameplay additions made this one a blast to play. It’s probably pretty ugly by today’s standards, but still playable and likely still infectious.

Metal Gear Solid – FFVII was the signature third-party game, and franchise, for the PlayStation’s early days, but it feels like it was supplanted some-what by Metal Gear Solid. MGS revolutionized what could be done from a cinematic perspective and its attention to detail was something seldom seen in gaming. It was an instant masterpiece, and also the game that will most suffer by the lack of Dual Shock support. If It wasn’t so important to the legacy of the PlayStation I’d say hold off for an eventual Dual Shock version of the PlayStation Classic.

Final Fantasy Tactics – Another game that is readily available, but also one synonymous with the PlayStation. Final Fantasy Tactics took the guts of Tactics Ogre and gave it a new coat of paint. It’s also a bit more accessible, but just as serious about its story. FFT wasn’t what folks who had just played FFVII were expecting, so it got kind of lost in the shuffle, but has since been more appreciated and is routinely cited as one of the best RPGs ever released. It would feel weird to not include it.

crash bandicoot

I’ve never been a Crash guy, but I won’t deny him his rightful place.

Crash Bandicoot 2:  Cortex Strikes Back – Crash was conceived as the original PlayStation mascot meant to oppose Mario and Sonic. It didn’t really work out that way, since Sony didn’t even own the character, but for awhile he was utilized that way. Arguably his best contribution to that era were the commercials (“Hey, plumber boy!”), but the games were pretty good in their own right. Not really my cup of tea, it would be hard though to deny Crash a spot on the PlayStation Classic and most agree that his second outing was superior to the first. They would also probably argue the third was even better, but I’m guessing Sony is placing an emphasis on earlier games which is why they may opt for this one over Warped.

Resident Evil 2 – Really, the only thing that makes me thing think Resident Evil 2 might not be included is the fact that Capcom is working on a remake as we speak. For that reason, it may prefer to include the original or even the less celebrated third entry. Everyone likely agrees that RE2 was the superior title, so in the interest of keeping things simple, I say Capcom relents and lets Sony have it.

Castlevania:  Symphony of the Night – We’ve long since past the era when Symphony of the Night was an under-appreciated classic. Famously released to a hostile public because it dared to be 2D, most have come to realize how silly a notion it was to declare 2D gaming obsolete and have embraced SoTN as one of the very best games in the long-running franchise. And those that didn’t realize it at the time certainly did when Castlevania 64 was released.

Street Fighter Alpha 3 – Most associate the 16 bit era with the height of the fighting genre, but it was still alive and well come the 32/64 bit era as well. PlayStation was not known for its excellence with 2D fighters, leaving that to Saturn and eventually Dreamcast, but Street Fighter Alpha was an exception. And of the games released in that series for the system, Alpha 3 was the best.

wipeout xl

I had a lot of good times with Wipeout.

Wipeout XL – Perhaps an aggressive ranking, but Wipeout felt like an important franchise during the early days of the PlayStation. The Psygnosis developed futuristic racer could have been mistaken as an F-Zero clone, but the physics and course design made it so much more. XL was the pinnacle for the series, and assuming Sony can work out the licensing issues, I expect it will be included.

Tomb Raider – Lara Croft’s humble beginnings were as an ugly, pointy-breasted, mess of polygons that I’m not sure people even in the moment felt looked particularly good. She was tough to control, but wasn’t a tank like Jill Valentine, and her adventure was pretty damn difficult. She did move onto other consoles, but Tomb Raider always felt like a Sony franchise and it’s likely viewed as important to the console, even though I do not want to revisit it. Suggested ReplacementParasite Eve – not exactly a one for one, but the shooter/RPG hybrid was quite interesting for its era, and as a franchise that never made it off of the PSX, it would be nice to see it here. The sequel is better, but may be hard to get into without knowing what happened in the first.

The Legend of Dragoon – Seeing how successful Final Fantasy was on its machine, Sony decided to get into the RPG business with The Legend of Dragoon. Seemingly thinking RPG fans enjoyed length over anything else, TLoD was gigantic and is probably the longest RPG on the system. It also looked great, and its battle system was okay. Aside from that, it’s not very good, but since Sony produced this one it won’t cost them much to include it and they probably view it as a signature title for the system. Suggested ReplacementValkyrie Profile – Oh boy, does this system not lack for RPGs. You could easily fill the console with 20 RPGs and not run out of quality software. Xenogears is my favorite, and it has an outside shot of being included, but a game that’s also good and brutally expensive is Valkyrie Profile. It would be great to see Sony use the PlayStation Classic as a means of delivering hard to find games to the consumer, but I’d be shocked if they included this one. It would probably cause me to buy one though, since getting a PlayStation Classic is way cheaper than buying this one second-hand.

Gran Turismo 2 – Assuming Sony can sort out the licensing issues, this one feels like a no brainer. Gran Turismo is one of Sony’s premiere franchises, and even though it’s faded some, it’s still remembered quite fondly. And given that its sim approach makes it way different from Ridge Racer, there’s room for it on the Classic as well. Though for me personally, it’s also a game I wouldn’t play.  Suggested ReplacementCrash Team Racing – so it’s not exactly a sim, but I struggled to come up with a more appropriate replacement. CTR was stealthily the second best kart racer of the era, behind Diddy Kong Racing and ahead of Mario Kart 64. Yes, you read that correctly. MK64 is the most overrated game in that long running series and doesn’t hold up, but CTR is frantic, fast, and fun. The only problem is you’d pretty much need to get a second controller.

mega-man-x4

X found a home on Sony’s console, where Zero was allowed to flourish alongside him.

Mega Man X4 – Capcom is not shy about loaning out Mega Man for compilations, and since he’s featured on both the NES Classic and SNES Classic it stands to reason he’ll appear here. The X series was the most prominent on Sony’s console, and X4 was the best of the Mega Man games released for the system which also included the underrated Mega Man 8. And yet, it doesn’t feel like the most “PlayStation” of the Mega Man games…Suggested ReplacementMega Man LegendsMega Man X4 was just released as part of a compilation of X games. It’s easy to come by. What’s less easy is Mega Man’s first foray into RPGs on the PlayStation, Mega Man Legends. I won’t argue it’s better than Mega Man X4, because it’s not. It just feels like a more appropriate release. The only thing that would change my mind is if Nintendo is already developing a Nintendo 64 Classic and intends to include the port, Mega Man 64, on its machine. If that’s the case, then stick with X4.

Tony Hawk’s Pro Skater 2 – The Tony Hawk series was a huge hit on Sony’s machine, and the second game was the most well-received. It was basically the first and only skateboarding sim worth playing, and I knew many people obsessed with this game that weren’t even that into skating (but the ones who were into skating were even more obsessed). There are challenges in bringing it to the PlayStation Classic, but I would bet Sony finds a way to get it done. Suggested ReplacementBushido Blade – Confession time! I never liked the Tony Hawk games. Sorry! And since there is no skateboarding sim worth replacing it with, I’ll go with the sword-fighting sim from Squaresoft. Bushido Blade was a really neat take on fighting games as it aimed for more realism. Not total realism, just more. And it primarily did that via one-hit kills. If a guy gets slashed across the gut with a sword that shouldn’t merely take away some of his health bar, it’s going to incapacitate him. As a result, fights could be really brief, but most actually turned into endurance matches. They were tense, and in order to succeed you had to get your opponent to fall for a feint or just get careless leaving them open for an attack. It’s a toss-up which version is superior, this or the sequel, but most seem to lean towards the first since it had more weapon options.

Suikoden IISuikoden II has become such a popular game long after the PlayStation era came to a close that I think it’s actually likely that Sony includes it. It’s on their web store for Vita/PS3/PSP and it was presented as a pretty big deal when it first showed up. Sony probably has a solid relationship with Konami and won’t have too much trouble bringing this one to the PlayStation Classic, but it remains possible that Sony thinks this would be too many RPGs and leaves it out. That would be a very bad move.

parappa smooth

Expect PaRappa to appear on the PS Classic, but don’t expect him to look this smooth.

PaRappa The Rapper – Sony’s flagship rhythm game was pretty well-received. It also helped to popularize what came to be known as cell-shaded graphics. It was recently remastered and re-released, which is why I’ve placed it at the bottom of this list. It’s possible Sony doesn’t want to eat into that at all, plus it’s going to look pretty terrible in comparison, but it’s popular enough to merit inclusion. Had it not been for that re-release I’d have pushed this into the top 10 easily. Suggested ReplacementTobal 2 – I don’t really care for PaRappa, or rhythm games in general, so for my last slot how about something exciting? The SNES Classic certainly benefitted from including the previously unavailable Star Fox 2, and if Sony wants to drum-up some similar excitement announcing Tobal 2 for a North American release would be one way to do so. I believe it was prepped for one, but abruptly cancelled as the era was winding down and the first game did not sell particularly well. As a result, some of the localization may still exist, and if it doesn’t then that might not be much of a hurdle anyway as fighting games usually don’t require much, so how about it, Sony? Give us some sizzle!

 

Well, that’s it! What do you think? Is this something you would buy? Think I pretty much nailed it or did I miss something obvious? Surely, they’ll try and get a Spyro game onto this thing, but I’m not sure at what game’s expense (alright, probably Suikoden II, but maybe Sony will do the right thing and not include The Legend of Dragoon)? The PlayStation was perhaps my most favorite system as it came around when I was most interested in gaming. I was in my early teens so I was able to obsess over gaming without the distraction of what would follow in high school. Picking just 20 games just highlights how many games have to be excluded, so let’s go out with some honorable mentions. For the most part, these are games I would definitely include on my personal PlayStation Classic, but acknowledge Sony is unlikely to do so for one reason or another:

valkyrie profile

Oh please! Oh please! Oh please!

Xenogears, Final Fantasy IX, Chrono Cross, Tomba!, Klonoa: Door to Phantomile, Vagrant Story, Lunar: Silver Star Story Complete, Mega Man 8, Mega Man X5, Rogue Trip, Street Fighter EX Plus a, Brave Fencer Musashi, Colony Wars, Legacy of Kain: Soul Reaver, Front Mission 3, Spider-Man, Alundra, WWF Smackdown 2: Know Your Role, Super Puzzle Fighter II Turbo, IQ: Intelligent Qube


Batman: The Animated Series – “Mudslide”

Mudslide-Title_CardEpisode Number:  52

Original Air Date:  September 15, 1993

Directed by:  Eric Radomski

Written by:  Alan Burnett, Steve Perry

First Appearance(s):  None

 

In real-time, it had been just over a year since Clayface debuted in Batman:  The Animated Series during its first week on television. For most viewers, this was their introduction to Matt Hagen and his incredible shape-shifting powers. His two-part debut, “Feat of Clay,” was a showcase for what this show could achieve in terms of visual fidelity and story-telling creating a villain who was sympathetic and compelling. As an audience, we’re forced to choose between Hagen’s revenge trip and Batman’s justice. At the end of those episodes, Hagen took a pretty big jolt of electricity and tried to play it off as a death scene, he being an actor in his previous life. Batman didn’t buy it though, and just to make sure we were in agreement with him there was a little teaser at the end of the episode letting us know Clayface was alive and well. Though we’re about to find out, he is indeed very much alive, but maybe not so well.

clayface melt

Guess whose back.

“Mudslide” opens at a new location:  Tarnowar Financial. So often we see capers at a building relating to Bruce Wayne that it becomes easy to forget that Wayne Enterprises can’t be the only financial institution in the region. A pair of security guards are just doing their jobs when one heads out to make some rounds. He returns quickly to say he forgot to check Mr. Tarnowar’s office and makes for an elevator, while the other guard, Billy (Rob Clotworthy), remains at his post. He notices though, that his partner is indeed in the parking lot making his rounds via a security camera and immediately suspects the person who is en route to the office is a crook. He sets off the silent alarm and heads up to the office. The other guard, now inside, hears him and ducks behind a large portrait of Mr. Tarnowar. When the guard orders him out, Mr. Tarnowar emerges from behind the portrait and orders the kid to head back to his post. Rattled, Billy does as he’s told, but stops to question when Mr. Tarnowar got back from his vacation and what happened to his accent? Before any more questions can come out of his mouth, Billy is hit in the face with a glob of clay and the camera pans back to reveal it came from the arm of Tarnowar, who is obviously Clayface (Ron Perlman).

With Billy out of the way, Clayface is free to rip-off Tarnowar’s safe. Unfortunately for him though, when Billy activated the silent alarm before heading upstairs Batman was alerted as well. He comes crashing in, but before he can survey the situation Clayface has already taken on the appearance of Billy and tells Batman he caught a thief. Batman examines the supposed thief, notices it’s actually the security guard, and also takes note of the glob of clay on his face and immediately knows who he is dealing with. As he turns around though, Clayface is waiting to smash him with one of his many creative arm formations. Clayface, apparently not interested in getting into a fight, immediately flees after knocking Batman down forcing Batman to give chase.

Clayface is not as fleet as most villains, and worse off, he seems to be losing his integrity – his physical integrity. Sloppy and muddy in appearance, Batman takes note that Clayface is in rough shape. He catches up to him rather easily and offers help. Clayface, as expected, refuses help from the caped crusader. He ends up escaping, rather conventionally, in a getaway car being driven by an unknown woman.

Mudslide_Love

It’s rather surprising that his first name is Matt instead of Oscar.

We’re shown Clayface’s rather swanky hide-out. It’s a rather large house, perhaps even considered a mansion, on a cliff face. It has a real mad scientist vibe about it. Inside is a laboratory and Clayface’s female accomplice, Stella (Pat Musick), has him lay in a machine that has a mold on it in the shape of a human body. A press closes down on top of it, and when the press lifts Clayface is in a smooth form that resembles an Academy Award, an obvious nod to his acting background. He’s actually been encased a suit because his body is falling apart. Exhausted, he sleeps it off, but awakens later to find Stella crying over the end of a Matt Hagen movie. He explodes, and frightens Stella, but soon is forced to apologize. It’s clear Stella harbors feelings for Hagen, though it’s unclear if the affection is returned. I want to say it is, but Hagen is an actor, after all, and he clearly needs Stella in his life or else he likely wouldn’t have one at this point.

Stella takes to Hagen’s comforting and calms down enough to show him something. A rare isotope called Mp40 which when combined with a part of Hagen returns its integrity. Hagen is excited, though Stella tries to temper his enthusiasm. In order to stabilize Matt, she’ll need a lot more of the stuff and it’s rather costly and hard to come by. The only place with a sizable cache is Wayne Biomedical (who else?), but Clayface doesn’t see that as too big an obstacle.

At the Batcave, Batman has had a chance to examine a piece of clay left behind by Clayface. He takes note of the reduced structural integrity of the sample and deduces that Clayface must be searching for a way to reverse this degenerative process. He has Alfred assist him in pouring over documents relating to Hagen’s film career in hopes of identifying the woman who came to his aid.

melting

Clayface melting on the train is fairly unsettling.

Clayface sets off to infiltrate Wayne Biomedical, apparently the next night as Wayne is there at work. He disguises himself as a female researcher and quite cleanly gets in and out. His ruse is enough to fool the guards, but Batman takes note of the woman fleeing through the parking lot. She hops onto the subway where a small child takes note of how muddy she looks. Eventually, Clayface begins to melt and the sight causes the other passengers to panic and flee in terror. Batman busts in to find the melting monstrosity and the two trade blows. Clayface, being rather sloppy, has a hard time dealing with Batman who counters with some sort of freezing canister. In all honesty, I’m not sure why Batman would utilize such a device since partially freezing Clayface would appear to help him hold himself together. Feeling he can’t defeat Batman, Clayface hurls himself through the glass window and lands in a truck far below the bridge on which the subway car was traveling. Aside from attracting attention, his mission is a success as he both escaped from Batman and managed to steal the Mp40 canister.

Batman returns to the Batcave and Alfred has some good news for him. He was able to determine that Clayface’s likely accomplice is a Stella Bates who was a medical consultant on Hagen’s films (incidentally, the one cited is the film we saw Stella watching earlier, Dark Interlude). Alfred even found an address, and Batman immediately sets off to investigate.

Clayface_smothers_batman

Almost equally unsettling is Clayface trying to smother Batman.

At Stella’s home,  Clayface is set to receive the Mp40 treatment. He’s in his suit with various tubes plugged into him. Stella begins administering the treatment and Hagen is growing excited. It appears to be working, but Batman shows up to ruin the party. He switches off the machinery, causing Stella to throw herself at him. Clayface angrily rises from the surface he was laying on and explodes out of his containment suit. Determining the only way to save himself is to kill Batman, he grabs onto him and stuffs him inside his body. Stella protests killing Batman, but mostly backs down when Clayface declares it’s the only way. Batman struggles to get out of Clayface’s body, but each time he gets close Hagen forces him back in. He mentions he can feel Batman’s heartbeat slow, but inside Batman was able to grab his grapple gun and fires it through Clayface’s head, rising to safety.

curtains going down

The curtain’s going down.

Their fight soon spills outside onto the cliff face where it also happens to be raining heavily. Stella begs Hagen to come inside fearing his body will completely fall apart in the rain, but he refuses. Citing a need to ends this once and for all, he and Batman do battle until both spill over the edge of the cliff. Batman is able to hang onto the ledge, and Clayface grabs ahold of Batman. Below is the ocean, and falling into that would seem to spell the end of Clayface. Batman tries to help Clayface up, but it’s too late. Clayface, accepting his fate, lets his arm detach from Batman’s grasp and plunges into the waters below. We see a dark outline of his body in the water as it dissolves. From a high angle, Batman is shown climbing back up onto the ledge. He offers some comfort to a crying Stella as he leads her away.

“Mudslide” provides a great book-end to “Feat of Clay,” essentially completing a Clayface trilogy. I love Clayface as a villain because he’s a sympathetic one and he’s a visual treat. The complexity involved in properly animating Clayface is essentially why he only appears in these three episodes. It also sounds like he wasn’t even a planned repeat villain, but he was received so well in his initial appearance that he was indeed brought back for an encore, or would curtain call be more appropriate? This episode was handled by Studio Junio who had previously worked on “The Underdwellers” as well as “Dreams in Darkness.” Despite being possibly the worst episode of the show, I did generally like the look of “The Underdwellers” though it required nothing on the scale of this episode in terms of special effects. “Dreams in Darkness” possesses some interesting scenes, in particular Batman’s hallucinations, which is perhaps what gave the showrunners confidence in handing “Mudslide” over to them. While it’s perhaps not quite as good as “Feat of Clay Part II,” it’s still wonderfully animated. The part where Clayface is posing as the researcher is especially creepy as she melts before our eyes. I also think they did a great job of showing how much weaker Clayface has become. He’s very muddy in texture with his sickle-like arms basically bending like wet noodles when he flails at Batman.

clayface falls

That is a pretty horrifying visual, right there.

As for the character himself, I like the direction they took with Clayface. He’s essentially accepted his fate as this sort of monster at this point, but has no interest in falling apart and essentially dying. It’s weird to try and figure out how his physiology actually works, but that’s a road not really worth exploring. By making his crimes this time just him stealing, first for money and second for the isotope, as a means of survival helps him maintain his sympathetic status. The writing does really lean into Matt Hagen’s show-business background, probably a little too much. Seemingly everything out of his mouth is some kind of Hollywood pun that borders on 1960s Batman in terms of corn. It didn’t ruin my enjoyment of the episode or anything, but some restraint would have served the episode well.

The aftermath of the episode would seem to indicate that Clayface is indeed gone for good. In a real world sense, he’s too expensive to bring back and where do you really go from here in terms of story? Clayface would not appear in season two, but when the show was resurrected as The New Batman Adventures he would indeed return. I would have preferred he remain dead, as much as I like the villain, but that’s a discussion for another day. Judged on its own, “Mudslide” is a worthy follow-up to one of the season one highlights and a great episode all on its own.


The Mini Console Wars are Upon Us

ps classicPlug and Play games have been around for several years now. They’re those cheap little Atari-styled joysticks you see at electronics stores that when plugged into a television allow one to play games like Pac-Man and Asteroid. They’re novelty machines and an inexpensive way to say to someone “Remember this?” I don’t know how successful they’ve ultimately been, but they’ve persisted and may be responsible for bigger publishers to look at and say there’s more here than meets the eye.

Companies love money, and they love finding ways to make money off of things that require little or no capital. When Nintendo launched its Virtual Console service with the Wii it was a simple and inexpensive way for the company to monetize outdated games. Previously, Nintendo’s path to doing so was via its portable line which was always a generation behind the main consoles in terms of power. Porting a SNES game to Gameboy Advance was cheap, and gamers liked playing games they enjoyed roughly five years past on-the-go. It was a novelty, but a good game is a good game. When consoles finally reached the point where DVD and Blu Ray mediums meant storage was no longer an issue, retro compilations came into fashion. Few sold big numbers, but they didn’t have to since the cost to emulate the software was fairly cheap.

pacman

The start of the retro craze?

All of that changed when Nintendo unveiled its NES Classic Edition System in 2016. The tiny device was immediately attractive to older gamers because it was so cute and tastefully done. Pre-packaged with 30 “classic” games at an attractive low MSRP of $60 helped to make it the hottest item of the 2016 holiday season. Nintendo famously could not meet demand, and it’s taken the company nearly two years to finally make the system readily available. Since then it’s also released the SNES Classic Edition. That came with a second controller and 21 games for the higher MSRP of $80, roughly approximating the price Nintendo has always placed on its NES games relative to its SNES games via the now dead Virtual Console service.

Since Nintendo had such unbelievable success with its products, it’s no surprise then that other companies have followed suit. Sega has licensed its Genesis hardware for similar mini consoles with the added feature that most have contained an actual cartridge slot to play physical Genesis software. The results have been less well received though as the Genesis knock-offs have been rather clunky. Prior to that, Sega was arguably ahead of the curve by licensing its product for portable systems. They too were pretty clunky though and I’ve never had someone actually recommend one to me.

neo geo x

SNK and Tommo tried to make the Neo Geo affordable and practical, but it didn’t work out.

The newest entrant to hit retail is actually an older one as well. SNK too was ahead of the curve with its Neo Geo X released in 2012. The NGX was basically the precursor to the Nintendo Switch. It was a handheld console with 20 pre-loaded Neo Geo games and room for expansion via game cards. It came with a dock that resembled the Neo Geo AES console and once placed inside that dock the games could be played on a television with the included AES style joystick. It was an ambitious, and expensive (but what Neo Geo item isn’t?), toy manufactured by Tommo as opposed to being a true SNK console. The hardcore fanbase didn’t have pleasant things to say. From stretched visuals to input lag, the NGX was more of a novelty than a true way to experience the Neo Geo. After all, most of the system’s best games are available across many consoles now and emulated quite well. SNK was so dissatisfied with the machine that it eventually ordered Tommo to cease and desist production less than a year after release.

The NGX may have been a failure, but it didn’t discourage SNK from trying something similar again. Likely influenced by Nintendo, the Neo Geo Mini is now a thing set for release next month. Unlike the Nintendo machines, the SNK Mini is both a portable and a dedicated home console machine. It resembles a little arcade cabinet and comes with 40 games pre-installed. It looks like it will be rather clunky and cramped when enjoyed as a portable, but it supports standard Neo Geo controller pads so it likely will get the job done when plugged into a television. Like all things Neo Geo, it’s pricier than the competition and will set you back 90-110 dollars, but SNK has an extremely loyal fanbase that will likely guarantee this thing is a sell-out.

neo geo mini

The Neo Geo Mini certainly scores points for cuteness, but how functional it is seems suspect when not plugged into a television.

And of course, the impetus for this post, is the just announced PlayStation Classic. Unlike the Neo Geo Mini, the PlayStation Classic looks to be a straight-up knock-off of Nintendo’s products. A mini PlayStation with 20 pre-loaded games and a single controller for $100, it’s a fairly no-frills duplicate. Sony has only announced 5 of the 20 games, and they’re a pretty representative snapshot of what the original PSX offered:  Final Fantasy VII, Jumping Flash, Wild Arms, Tekken 3, and Ridge Racer Type 4. Sony made the decision to package the system with one standard PlayStation controller, which means no analog. The choice to do so is being spun as a way to celebrate the original release of the console nearly 25 years ago, but I’m guessing it was really done for cost reasons. The machine also resembles the original launch model right down to the additional port on the system’s rear (it’s guarded by a removable plastic tab and I don’t know if its present for aesthetic reasons on the PS Mini or if it’s hiding an additional function).

genesis classic

Sega has made half-hearted attempts to duplicate Nintendo’s success, but the results have been subpar at best.

The PlayStation was the highest selling console of the 1990s so there’s likely a lot of gamers who hold the system in high regard. Even so, there are factors working against Sony with the PlayStation Classic. For one, Sony has actually been very good at making its classic games easily available. The PlayStation 4 may have been left in the dust in some respects, but both the Vita and PS3 can download and emulate almost all of the biggest games released for the original PSX. They’re not free, but they’re also not prohibitively expensive and the cost varies from publisher to publisher. Likely Sony’s biggest ally in those days was Squaresoft, now Square-Enix, which has made almost all of its PSX games available in Sony’s Eshop. And if you’re one of the few who (like me) purchased a PlayStation TV then you have yet another avenue for experiencing these games. Even games like the ultra rare Suikoden II can be played rather effortlessly these days.

ps classic close

The PlaySation Classic is about what you would expect.

The other issue Sony is going to run into is its price point and lack of analog support. Some classic PSX games made full use of the Dual Shock controller including Metal Gear Solid and Ape Escape. Other games were retro-fitted to utilize the new controller and made better, like Resident Evil 2. Since the console does utilize USB for its controller input it’s possible it will support the Dual Shock 3 and 4 as an input method, but it stinks to not just include that out of the box. And of course, the $100 price point is another tough sell. It follows the path Nintendo laid out with its retro machines of adding another 20 dollars for each successive console generation, but it does feel like there is a limit for what people are willing to spend. Gaming enthusiasts will still have interest, but will Sony be able to successfully attract that casual crowd that really drove sales for the Nintendo units? Considering the Sony brand isn’t as famous as Nintendo’s, despite the obvious success of the PlayStation consoles, it would appear that this unit is destined to be less popular. And on the business side of things, Sony just doesn’t have as many firs-party titles as Nintendo making the licensing more expensive. That’s likely reflected in the price-point, but it’s also possible that Sony also just isn’t going to pull in the same profit per unit that Nintendo can manage.

Revealing only 5 of the included 20 games from the start feels like a gamble on Sony’s part. Does the company think that the excitement of the initial announcement will be enough to drive pre-orders into near sell-out numbers? It’s possible, but it also feels like there’s a lack of confidence in the software. A lot of Sony’s biggest games come with obvious licensing hurdles. Gran Turismo boasted hundreds of actual vehicles. Tony Hark’s Pro Skater contains the likeness of dozens of unaffiliated skaters as well as sponsorships as well. Even Jet Moto and Wipeout featured in-game sponsorships or licensed music. It’s unlikely these licensing agreements factored in new retail releases down the road and license holders need to be re-engaged in some cases in order to include them. All of these things cost Sony money and might discourage the company from including some of the system’s most memorable games.

psc ad

The choice of controller may be a hindrance, but we’ll see.

Just like the remaining 15 games, it also remains to be seen how Sony views its newly launched Mini Console business. Does the world really need a PS2 Mini at this point? I’d argue no, but I also would not be surprised to see Sony try. They may wait to see if Sega or Nintendo jumps into that generation first though before dipping their toe into those waters. It’s also possible Sony sees this as the first of multiple mini PlayStation devices. Perhaps a second could mimic the redesign of the PSOne and include analog support. Maybe this one due out in December is to be expandable or new versions could arrive that include a different variety of games. We don’t yet know if there will be regional differences with these consoles as there were with the Nintendo ones too. And lastly, we don’t know how well this system will be at emulating these games. While many hold up from a fun-factor perspective, visually they have not aged well and may look troublesome on modern televisions. Sony at least has experience with the PlayStation TV (I bet Sony really kicks themselves now for not designing the PS TV to resemble a mini PlayStation) so we know they can make a quality plug and play device at a modest price point, but we also don’t know if we can expect the same level of quality from this device. All of these questions, and the fact that I still own most of my favorite PSX era games in a physical form, has me less than enthused about the PlayStation Classic. I’m not pre-ordering it, but I’m also not ruling out a purchase somewhere down the road. It is fun to think about though, and it certainly reaffirms the notion that we’re not through yet with mini consoles.


Dragon Ball Z: Wrath of the Dragon

wrath of the dragonJapanese Title:  Dragon Fist Explosion!! If Goku Can’t Do It, Who Will?

Original Release Date:  July 15, 1995

English Release:  September 12, 2006

Directed by:  Mitsuo Hashimoto

Screenplay by:  Takao Koyama

Running Time:  52 minutes

 

We’ve finally reached the thirteenth and final film in the main Dragon Ball Z film-verse:  Wrath of the Dragon. Like our last film, Fusion Reborn, we get a title that’s at least slightly ambiguous and not just the name of the film’s villain. And unlike most of the movies, this one could actually take place during the timeline of the anime since it takes place after the events of the Buu Saga (though don’t confuse that statement for canon, since Dragon Ball Super ignores the events of this movie as it does basically all of the others). As a last hurrah, Toei produced a movie that’s very different in tone from the other 12 features. Even though the running time makes it pretty typical of the other films, it moves a lot slower with the emphasis of the film’s plot resting squarely on something seldom seen in DBZ movies:  character development. Rather than simply have some super-powered villain show up and challenge Goku, the film focuses on a new character, Tapion, and the fascination an existing character, Trunks, has with him.

The film opens with a young boy (Aaron Dismuke) in a frantic state. He’s on a darkened planet and armed with a sword. He has pointed years and a mohawk-like hairstyle and probably is not of Earth. He appears to be searching for an unseen danger, when from behind a giant foot emerges and apparently squashes the poor boy. An unsettling laugh is then heard.

Saiyamen

The heroes we need.

On Earth, the Great Saiyaman is out keeping the residents of one of Earth’s many cities safe. And he’s no longer a solo act. Great Saiyaman II, or Great Saiyawoman, is by his side in a similar costume to Saiyaman’s original look (as opposed to the bandana and sunglasses disguise) and they’re fouling a robbery. There’s some fun, atypical action in this piece as Gohan (Kyle Hebert) and Videl (Kara Edwards) play super hero, but a shadowy figure is watching and it’s pretty clear he’s going to play some sort of role in this story – and soon. At school, Gohan and Videl are a bit tired from their exploits, and also late for class. After just arriving in his class, Gohan is again summoned by city officials to prevent an old man from committing suicide. He has to excuse himself, much to the shock of his professor, once more to go deal with the situation.

saiyaman saves hoi

Not everything they do is battle tough space villains.

Gohan and Videl arrive in costume to see the old man dangling from a ledge. Gohan springs into action and rescues the little old man, who introduces himself as Hoi (Troy Baker). The cloaked, possibly alien, character is the same who had been spying on the two earlier. He tells the two about a legendary hero named Tapion (Jason Liebrecht) who has been sealed away in a music box that Hoi just so happens to have in his possession. He warns Gohan that the Earth will soon have need of this Tapion, and that they need to free him from the music box in order to secure his aid. Videl seems suspicious of the old man, who really looks the part of a villain, but Gohan falls for it – he is his father’s son, after all. Unfortunately, even Gohan’s mighty strength can’t turn the crank on the music box and they’re forced to go elsewhere for help.

hoi

That is a face that can be trusted.

Hoi encourages them to utilize the power of the Dragon Balls to free Tapion, so Gohan takes the box to Bulma’s (Tiffany Volmer). Goku (Sean Schemmel), Goten (Edwards), and Trunks (Laura Bailey) are there as well and even Goku can’t get the music box handle to budge. He’s game though for a Dragon Ball hunt, and the group does just that summoning Shenron (Christopher Sabat) in short order. He’s more than capable of freeing Tapion from the music box, but once released they soon find out that Tapion did not wish to be free.

tapion

The Legendary Hero Tapion.

Tapion, a warrior who looks much like the child from the beginning of the film only an adult, is angered to see Hoi and dismayed to see the music box shattered as a result of Shenron freeing him. Hoi flees, and Tapion is left with the others. Trunks takes an almost immediate interest in the strange, sword-wielding warrior from another world, only Tapion is not interested in idle chit-chat. He too retreats to a remote area near Capsule Corp in what looks to be an abandoned hangar of some kind. Trunks and Goten try and visit him, often with food, but Tapion refuses to engage the children at all.

trunks and goten

Even though he’s kind of a jerk, Trunks and Goten think Tapion is pretty cool.

It’s clear at this point that Tapion was sealed away for a reason, and that becomes even more clear when a strange Kaiju-like monster appears in nearby West City. Gohan and Videl confront the being, and are shocked to see it’s basically just a pair of massive, bug-like legs with no torso or upper body to speak of. They’re unable to do much of anything to the creature, but Tapion appears. Armed with an ocarina, he plays a haunting melody on the instrument which causes the monster to vanish. Gohan and Videl are both astonished and more than a little confused to see Tapion is connected to this monster in some form.

Tapion_and_minotia

Tapion and his little brother say good bye.

Back at Tapion’s hideout, Trunks once again attempts to bond with the sullen warrior and is again rebuffed. Hoi shows up though and attempts to steal Tapion’s ocarina when he briefly slips into sleep. Trunks is able to get the ocarina from him, and when Hoi attempts to coerce Trunks into giving it back to him, he instead returns it to Tapion. Hoi flees, but after the gesture Tapion is suddenly interested in conversing with the young Saiyan. It’s clear that Trunks is simply seeking out an older brother figure, likely a little jealous of what his good friend Goten has with Gohan, and he’s overjoyed that Tapion is finally speaking with him. He’s able to convince Tapion to join him at his home, and the warrior finally relents.

Tapion_and_bulma

Bulma just making sure this guy who has taken a liking to her kid checks out.

At Capsule Corp, Tapion visits with Trunks and puts him to bed. Following that, he encounters Bulma in the hallway and she invites him to sit down for a talk, since she knows her son has taken quite a liking to the hero. It’s at the dinner table that Tapion tells his story to Bulma. The monster Gohan confronted is named Hirudegarn (Robert McCollum). Long ago on Tapion’s homeworld, he and his people were able to defeat Hirudegarn following his creaton by a group of evil black magicians. Hirudegarn could not be destroyed though, so following his defeat his essence was split in two by a powerful sword with one half being sealed away inside Tapion and the other in his younger brother, Minotia. To prevent the monster from re-appearing, Tapion and Minotia were locked away inside the magic music boxes never to be awakened and jettisoned to opposite ends of the galaxy. The lower half of the monster was sealed inside Minotia, and with that appearing in West City Tapion fears his brother is no more. The upper half of the being is inside Tapion, and he can’t afford to fall asleep or lose his magical ocarina and sword or else the upper half of the beast could escape. After hearing all of this, Bulma decides to create a special room based on the design of Tapion’s music box in hopes that it can accomplish the same goal and allow the poor guy to finally get some sleep.

Hirudegarn_better

Look who got put back together.

As Hirudegarn’s lower half reappears, Tapion attempts to sleep inside the chamber Bulma was able to create (very quickly). Nightmares overwhelm him though which result in him accidentally destroyed the chamber. Goku and the others arrive the next morning and are checking out the damage, when Tapion reappears with a request. He wants them to kill him, hoping that by doing so the half of Hirudegarn inside of him will die too. The others are understandably reluctant to do so, but before Tapion can convince him Hirudegarn and Hoi show up. Tapion is unable to play the melody that controls Hirudegarn in time and the presence of the monster’s lower half causes the release of the upper half from Tapion’s body. Now fully formed, Hirudegarn is a true monstrosity.

vegeta vs hiru

Vegeta gettin in his one shot.

Even though he’s massive and not particularly fast, Goku, Goten, and Gohan are unable to land any substantial blows on Hirudegarn due to his ability to teleport. The battle all but ruins Bulma’s home as the battle spills into the city. When it looks like the monster is about to squeeze the life out of Gohan, Vegeta finally makes his first appearance of the film to save the day. He’s a little irritated at losing his house to the monster and lets him know, but he’s unable to really do anything about it. Hirudegarn knocks him into an office building and unleashes a massive blast in Vegeta’s direction. Vegeta is forced to expend all of his energy corralling the blast with a barrier to spare the inhabitants of the building. Exhausted, he collapses, and as quickly as he entered the picture he has now departed.

bug hirudegarn

Meet the new Hirudegarn, better than the old?

Seeing the others having no success against Hirudegarn, Trunks and Goten decide to fuse and unleash Super Saiyan 3 Gotenks. The cocky fused persona of the two Saiyan children has some nifty attacks, and for a moment it looks like Hirudegarn has been defeated. Since this is a Dragon Ball Z movie though, we know the villain most likely still has a trump card to play. His body hardens and cracks and soon the outer carapace shatters. Like a butterfly emerging from a cocoon, a new version of Hirudegarn emerges. Only unlike a butterfly, this thing is quite ugly and terrifying to look at (though arguably not as scary as the first form with its skull-like head). He thrashes Gotenks, causing the being to split back into Trunks and Goten. Gohan and Videl are soon taken out, and it comes down to Goku.

DBZ Wrath of the Dragon Tapion

Don’t ask a kid to kill you, man, just do it yourself.

As even Goku finds it hard to keep up with Hirudegarn, Tapion emerges. He plays his ocarina and the melody causes Hirudegarn to once more become sealed inside of him. With the beast now gone, Tapion turns to Trunks and begs him to use his magic sword to kill him. Trunks is taken aback by the request and struggles to come to terms with it. Tapion pleads with him, and when it starts to look like Trunks just might do it, Hirudegarn breaks free. Worse, the ocarina is destroyed in the process and Hoi emerges once again. He taunts Tapion for his failure to contain the beast, but his victory is short-lived as Hirudegarn crushes him thus at least destroying the last of the evil wizards who helped create him.

dragon fist

That’s one way to kill a giant bug.

With the ocarina now gone, the only thing left is to confront Hirudegarn with raw power. Goku powers up to his Super Saiyan 3 form and begins to battle it out with the monster. Trunks, not content to sit on the sidelines, charges in with Tapion’s blade and manages to slice off the tail of Hirudegarn. Goku orders Trunks to stand down as he prepares to unleash his latest technique. With an uppercut pose and a mighty yell, Goku unleashes his Super Dragon Fist which causes a golden Shenron to form around him. The dragon unloads on Hirudegarn wrapping around him, constricting him and ultimately exploding as Goku is left in a dramatic “shoryuken” pose.

goku pose

Nothing like a good victory pose.

With the monster finally defeated, all that’s left is for Tapion to go home. An unspecified amount of time passes, and Tapion is set to leave in Bulma’s time machine. It looks identical to the one Future Trunks used in the main series, and it’s assumed I suppose that Tapion is going to search for his little brother. Before he can leave though, he has to say goodbye to his surrogate little brother, Trunks. The young Saiyan is sad to see the hero leave, but he’s given Tapion’s sword as a parting gift. As the credits role, clips and images of Trunks, including Future Trunks armed with a similar sword, are shown with the obvious implication being this is how Trunks came to be a swordsman.

tapion goodbye

Time to say good bye. What’s that wink imply, Bulma?

Wrath of the Dragon Fist is an interesting Dragon Ball Z movie by itself, but also kind of an odd way to say good-bye to the series. With it being the last, it’s somewhat surprising that there isn’t more emphasis on getting the whole gang together, but aside from a cook-out scene early in the film, most of the regulars are no-shows. The defeat of Hirudegarn is a neat visual spectacle, but also really weird since we’ve never seen Goku do anything even remotely like that before. It’s kind of equally weird that it’s Goku at all who takes down the monster since he plays such a minor role in the film. It would have been better to just go all-in on the Trunks theme and have him take out Hirudegarn, but at least he got to cut off the beast’s tail. I guess they just wanted to give Goku a win in his Super Saiyan 3 form since that power-up has so few of them.

trunks with sword

Trunks gets a pretty swell parting gift. That thing is as big as him.

Rather than focus on a big ensemble story or another Goku piece, Toei and screen-writer Takao Koyama (who authored every one of these movies) decided to do a deep dive into Trunks and try and unite this version of the character with the Future Trunks we had seen earlier in the Androids Saga. It’s a solid premise for a movie and it’s nice to see a film choose to focus on exploring a character as opposed to just creating some big, bad, villain of the week. Trunks and his desire to form a bond with someone is easy to understand. He’s an only child and probably home-schooled. He’s had an absentee father for most of his childhood, and his only friend is a country boy named Goten who comes from a family in which he’s the little brother to Gohan. Trunks just wants a brother of his own, and maybe since Vegeta was such a crummy dad, he also seeks a role model too. His scenes with Tapion are cute, and it’s heart-breaking to see Trunks’ reaction to Tapion requesting he kill him. Thankfully, he didn’t have to go through with it as that would have been one Hell of a damaging episode for the poor kid.

tapion flute

Tapion proves to be a rather fine addition to the ensemble.

As far as our newcomer is concerned, Tapion is handled quite well. He has a simple, easy to understand back story that makes him a sympathetic figure. He projects a mysterious aura and also possesses a unique look for the series. Some probably look at an elf-like, sword wielding, ocarina playing, hero and think Link from The Legend of Zelda, but this movie predates Ocarina of Time and Tapion doesn’t look that close to the Link that existed prior to that. Since they do look so similar it’s possible they share a common source of inspiration, but what that may be I’m not certain. Hoi and his evil wizards (who are all dead) is kind of lame. He’s a blatantly obvious villain so it’s kind of frustrating to see him scheme his way to releasing Tapion, but the movie would be rather boring if he wasn’t successful. The only motivation he’s given is that he and the other wizards are genocidal monsters that want to destroy anything that isn’t them. Hirudegarn himself is just a mindless monster. Even though he’s as one-dimensional as it gets, he still manages to be interesting since we haven’t seen Goku and company take on such a massive enemy in a long time. It’s kind of like “What if Goku took on Godzilla?”

vegeta wrath of dragon

There apparently wasn’t enough room for Vegeta in this one.

My one major piece of lingering criticism of Wrath of the Dragon rests with its use of Vegeta. Perhaps because Fusion Reborn spent so much time with he and Goku exploring their relationship and rivalry, Koyama decided to avoid the Saiyan Prince here. I would have liked to see more of him though since so much of the movie takes place at his house. It’s just weird for him to not be seen until he makes his dramatic entrance. This was also the first chance to pair up Trunks and Vegeta in a movie, and since this follows Vegeta’s change of heart following the events of the Buu Saga, it would have been interesting to see how their relationship has changed. Come Dragon Ball Super, Vegeta is basically back to his prickly self, but it would have been interesting to juxtapose he and Tapion. Would it have made the film better if we saw a jealous Vegeta who feels threatened by Tapion’s presence? Perhaps, and perhaps not. It just feels like the movie had room to do something with Vegeta, and instead it reduced him to a cameo.

kid trunks and tapion

There’s a sweetness to be found in this one seldom seen in DBZ movies.

Aside from that piece of criticism, I really have nothing else to say about the movie that would be considered bad. Wrath of the Dragon is very different for a Dragon Ball Z movie. It’s a little light on action and humor and instead more procedural. It relishes in the quiet moments shared mostly between Trunks and Tapion, but also some other small scenes as well. Its emphasis on story and character make it a more rewarding and less disposable experience. We all like our flash and pizazz when it comes to Dragon Ball Z, but it’s nice to see one of the movies treat these characters more as actual characters as opposed to characters from a fighting video game. It’s because of that I feel Wrath of the Dragon is one of the best movies to come from Dragon Ball Z. It can still impress you with its excellent visuals and make you laugh at a few moments, and it may even make you tear-up a little. It’s so interesting from a narrative standpoint that I didn’t even expound on how wonderful the film looks. This is one of the best looking things the series has ever produced. Dragon Ball Z picked a great way to bow out, and it’s nice to know over 20 years later that it wouldn’t be the end for these characters as we knew them.