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The NEOGEO Mini

 

img_0003When I was a kid, there was a game console that was so unattainable it was practically mythical. And that console was SNK’s Neo Geo, the home console version of SNK’s popular arcade technology. I only heard about it through social circles, but never knew anyone who actually had one. And had I wanted to even see one I wouldn’t have known how to even go about that. Game magazine didn’t bother covering it and I can’t recall ever seeing one in a store. And that’s because the unit ran for around $650, and that was just for the console. The individual games were often sold for $150 a piece, some even more. And these things were behemoths! Just eyeballing it, they look to be around 8″ by 6″ and are about an inch and a half thick.

It’s sort of ironic that the Neo Geo was so expensive and rarely encountered because SNK’s arcade cabinets were the opposite. Those white, black, and red cabinets were pretty prolific in the 90s and that was because they were quite the value compared with other games. A SNK cabinet contained a board that usually had at least two cartridge slots and as many as five. These cabinets essentially functioned like a console, and arcade owners could swap out games whenever they wished if they felt they needed to change things up, which is a heck of a lot cheaper than buying an all new cabinet. Plus the owner gets to save on floor space, making SNK machines pretty popular for smaller venues looking to just add a game or two like a pizza place or a bowling alley.

The Neo Geo was also super expensive because SNK wasn’t really looking to compete with the likes of Nintendo and Sega. SNK knew what it did well, and it had a dedicated fanbase. The Neo Geo was for people who loved SNK’s arcade games and wanted to take the experience home without having to buy an actual cabinet. Because of this, the guts inside the Neo Geo is essentially identical to that of the arcade cabinet. Where other console developers looked to achieve a half measure or so, SNK said “screw that.” And the gigantic cartridges gave SNK plenty of room to increase the power in its games helping the Neo Geo to still be viable into the 2000s.

Something the Neo Geo brand has never really shook is its high cost. Even decades removed from its debut, a secondhand console will still set you back several hundreds of dollars. And the games might set you back even more since they weren’t produced in massive quantities. SNK’s home version of the Neo Geo hardware was referred to as the AES, with the arcade version referred to as the MVS. Since they were the same, SNK made the shape of the cartridges different between the two. The thinking was that SNK didn’t want Neo Geo owners just buying the cheaper MVS carts, which featured no artwork or case, and playing them at home. Over the years, third parties have come up with adapters so Neo Geo AES owners could indeed play the cheaper MVS carts on their home system. More experimental and determined gamers have even taken old cabinets and “consolized” them to create their own Neo Geo. Many years ago, I bought such a device as I wanted to get into Neo Geo. At the time, the MVS community was starting to take off and now collecting those instead of AES games isn’t the value it used to be. I made one post on that thing, and no more because I just wasn’t willing to devote all of those resources to Neo Geo.

 

Not surprisingly, SNK decided to get into the mini console business. It’s a business presently booming, and there’s money to be made. SNK also decided it needed to do things a bit different. While Nintendo and Sony had dedicated home consoles to celebrate from its respective pasts, SNK also wanted to acknowledge that Neo Geo wasn’t just a home brand, but an arcade as well. And in true SNK fashion, it also decided it needed to be the most expensive option in town.

The Neo Geo Mini was released late in 2018 for both Japan and the international market. Like other mini consoles, the lineup of software differed between the two regions and was supposedly tailored to the tastes of each. Considering SNK’s games span few genres, I’m not sure what differences there really is in terms of taste save for SNK’s football title. The Neo Geo Mini ran for as high as $130 on release, though of all the mini consoles this one seemed to vary the most in price depending on where you purchased it with some offering price points closer to $100 (which is what the Japanese version translated to in US dollars).

That price point may have seemed alarming at the time, but there was some justification behind it beyond the usual “it’s Neo Geo.” The Neo Geo Mini comes with 40 pre-loaded games, the most yet for these official mini consoles (the soon to be released Genesis Mini will top it with 42) so if you were placing a value of 2 bucks a piece on each game that would already get you to 80 dollars. And to celebrate the arcade legacy of Neo Geo, SNK opted to make its mini console a dedicated gaming device without the need of a television. The Neo Geo Mini is an adorable little arcade cabinet all by itself. It more resembles the barcade style than an actual SNK cabinet, but this makes it much easier to place the device on your lap. It has a 3.5″ LCD screen which is in a 4:3 format to preserve the native aspect ratio of the software. There’s a mini analog joystick on the left, and the four buttons are on the right. Because of the limited space, the buttons are arrayed in a diamond shape as opposed to in a row as they would have been on an actual cabinet or on the AES joysticks. The Mini is powered by a USB cable, but it does not come with a wall adapter. It also does not contain an internal battery, so it has to be plugged in. This is the first of many design flaws to come.

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Left to right: SNK Black controller for the Mini, Neo Geo CD controller, SNK White controller for the Mini.

The Neo Geo Mini is undeniably cute, but SNK made some odd choices with it. First of all, one such odd choice is not the screen. It may be LCD, but it looks just fine for these games. If you found these titles impressive to look at in the arcade, the same will be true here. Playing them though won’t be quite as fun. The joystick SNK went with is pretty basic. It’s floaty, like an analog stick on a modern console, which works okay for games like Metal Slug, but for fighters it’s problematic. It’s confounding because SNK has a history of making good analog sticks that are actually usable for fighters. The Neo Geo Pocket had a great one. It had plenty of resistance and had that satisfying click to it. The gamepads for the Neo Geo CD too had these clicky analog “discs” on them that were also usable in fighters. You would prefer to use a joystick, but you also didn’t feel severely limited if you had to use one of the gamepads. More confusing is SNK’s decision to change the layout of the buttons. On the old controllers where this diamond shape was utilized, the buttons went (starting at the top, clockwise):  D, B, A, C. On the Neo Geo Mini they go:  A, C, D, B. I’m not super familiar with old Neo Geo games, but even I’m thrown off with this new configuration. I have to assume it has something to do with how these games have been released in emulated form on modern consoles, but it’s weird that they opted to make things different here.

Making things even odder, is you can purchase additional controllers for the Mini. They’re styled after those Neo Geo CD gamepads, but they’re different in the worst ways. For one, they have the new button layout so if you thought you could get around that setup, well, you can’t. They’re also using new components, and sadly the analog disc is one of them. It’s no longer that satisfying clicky input. There’s even less resistance in it when compared with the Mini’s joystick, making it a downgrade if you want to play VS modes. They connect via USB Mini, so it’s possible that better joysticks are available, but it’s a shame that the official SNK controllers are so disappointing.

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When both controllers are plugged into each side of the Mini, the controls on the device go “dead” making this a maximum of 2 players only.

The Neo Geo Mini includes a TV out function via HDMI mini. Strangely, it did not come with a cable though so you had to buy a separate one. Thankfully, if you own any of the Nintendo mini consoles then you’re all set. I actually often just switch the cable between my mini consoles when I want to play since I don’t have enough inputs on my television. If you choose to go this route, know that it isn’t really optimal. SNK didn’t spend much time on this feature it would seem as the games all feature a noticeable downgrade in visual quality when played on a television. It’s not unplayable, but also not very kind to these otherwise lovely looking games. On the plus side, the controller cables are at least generous in length and the Neo Geo Mini is heavier than the Nintendo mini consoles so there’s less chance of yanking it accidentally off a TV stand. Though, if you happen to do so there’s also more risk of damage given the presence of the screen.

Because of the cost and shortcomings, I passed on the Neo Geo Mini last year. This summer though, a new bundle was released and it was enough to get me to jump onboard. The Neo Geo Mini bundle is available at Amazon and Wal-Mart and it includes:

  • The Neo Geo Mini International Edition
  • 2 SNK controllers (one black, one white)
  • 1 HDMI cable
  • $99

The bundle addresses the monetary shortcomings and puts the console closer in-line with the SNES Mini. Yes, it’s still more expensive than that device, but it also has nearly twice as many games and features the off-TV mode. In addition to all that I highlighted, the Mini also comes with stickers. The only graphics on the International version are the Neo Geo logos on each side of the cabinet so if you want to add some extra flash to it you have the stickers. I haven’t placed any on my unit, but I probably will stick one above the screen at least.

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You may bemoan the lack of variety, but there’s no denying this thing comes packed with a lot of games.

Of course, if you’re interested in this device then you probably want to know what you can play on it. The games on the International version are as follows:

  • Metal Slug 1 – 5
  • Metal Slug X
  • King of the Monsters 1 and 2
  • Sengoku 3
  • Magician Lord
  • Blue’s Journey
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • Robo Army
  • Crossed Swords
  • Mutation Nation
  • 3 Count Bout
  • The King of Fighters 95, 97, 98, 2000, 2002
  • Art of Fighting
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Garou: Mark of the Wolves
  • Samurai Showdown II, IV, V Special
  • The Last Blade 2
  • World Heroes Perfect
  • Kizuna Encounter
  • Ninja Master’s
  • Top Player’s Golf
  • Super Sidekicks
  • Football Frenzy
  • Blazing Star
  • Last Resort
  • Ghost Pilots
  • Puzzled

That’s a lot of fighting games. Safe to say, if you don’t like fighters then this isn’t the machine for you (and you probably already knew that). I’ve tested all of the games in off-TV mode and all emulate very well with no input lag. If you liked these games before, you’ll like what you have here. The obvious shortcoming being the input method for the fighters. I’m not particularly good at SNK fighters, but I’m really not good on this machine. Maybe I can get used to it and get close to what I am when playing on a Neo Geo, but it’s going to take some practice. I should also note, that since this contains US versions of these games, Samurai Showdown features the censored green blood. If you want the red stuff you’ll have to get the Japanese version.

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There are some design shortcomings with this device, but there’s no denying the games look good on the small screen.

As for the lineup, it’s hard to argue it’s not a solid representation of what SNK’s legacy is. I would have preferred fewer fighting games, but there’s not a ton missing either. I’m surprised at the exclusion of Bust-A-Move, aka Puzzle Bobble, but that might be because SNK doesn’t own those characters. I would have liked to see Baseball Stars as well, and I’m surprised at its exclusion. Since these games are all essentially arcade games, they’re pretty damn hard since they were meant to guzzle quarters. You’ll be happy to know that there are Save State options present making these games a bit easier to manage. Simply pressing Start and Select together brings up the menu to do so which is also the way you exit a game without powering off the console. The user interface is bare bones, but gets the job done. If you happen to get the Japanese version you can even switch the language to English, though the in-game text will still be Japanese (not that any of these games contain required reading).

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Getting used to this little guy will be key to enjoying the fighting games. For games like Metal Slug though it works just fine.

Given all of this, it’s a bit hard to recommend the Neo Geo Mini as anything other than a novelty. If you like the idea of being able to play these games off-TV in a unique format then by all means give it a shot. The new bundle makes it a little easier to recommend, though the extra stuff also highlights what this system isn’t very good at doing. If you just want to experience SNK’s games on the cheap, or even on the go, you have lots of options now as most of these games can be purchased digitally for various platforms, including Nintendo Switch. Of course, the Switch will give you its own issues with inputs for fighting games, but it will also give you better on-TV emulation. These games are no longer prohibitively expensive to enjoy, which does harm the novelty of the Neo Geo Mini.

I find the aesthetic of the Neo Geo Mini to be so pleasing that I’m reluctant to say I find it disappointing. It’s too charming to be a dud. The only true disappointment for me is that the on-TV experience isn’t good enough to make me get rid of the few MVS games I own. Hopefully I keep at it with this thing and eventually get a little better at a few of the fighters. I’d also like to see SNK take at least one more stab at creating a dedicated gaming device that’s cost-effective and also sets a new standard for the best way to experience SNK’s games. The Neo Geo X and the Mini both were tantalizing, but come up a bit short. If you like SNK’s offerings and don’t mind the price tag, the Neo Geo Mini is fine. If you’re still on the fence, then maybe wait and see if the price comes down more or seek out a used one. I’ve seen stand-alone Minis for as low as $89 new. I don’t think it will crash to the levels of the PlayStation Classic (which I’ve seen for as low as $15!), but there may be some more room to fall.


The Mini Console Wars are Upon Us

ps classicPlug and Play games have been around for several years now. They’re those cheap little Atari-styled joysticks you see at electronics stores that when plugged into a television allow one to play games like Pac-Man and Asteroid. They’re novelty machines and an inexpensive way to say to someone “Remember this?” I don’t know how successful they’ve ultimately been, but they’ve persisted and may be responsible for bigger publishers to look at and say there’s more here than meets the eye.

Companies love money, and they love finding ways to make money off of things that require little or no capital. When Nintendo launched its Virtual Console service with the Wii it was a simple and inexpensive way for the company to monetize outdated games. Previously, Nintendo’s path to doing so was via its portable line which was always a generation behind the main consoles in terms of power. Porting a SNES game to Gameboy Advance was cheap, and gamers liked playing games they enjoyed roughly five years past on-the-go. It was a novelty, but a good game is a good game. When consoles finally reached the point where DVD and Blu Ray mediums meant storage was no longer an issue, retro compilations came into fashion. Few sold big numbers, but they didn’t have to since the cost to emulate the software was fairly cheap.

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The start of the retro craze?

All of that changed when Nintendo unveiled its NES Classic Edition System in 2016. The tiny device was immediately attractive to older gamers because it was so cute and tastefully done. Pre-packaged with 30 “classic” games at an attractive low MSRP of $60 helped to make it the hottest item of the 2016 holiday season. Nintendo famously could not meet demand, and it’s taken the company nearly two years to finally make the system readily available. Since then it’s also released the SNES Classic Edition. That came with a second controller and 21 games for the higher MSRP of $80, roughly approximating the price Nintendo has always placed on its NES games relative to its SNES games via the now dead Virtual Console service.

Since Nintendo had such unbelievable success with its products, it’s no surprise then that other companies have followed suit. Sega has licensed its Genesis hardware for similar mini consoles with the added feature that most have contained an actual cartridge slot to play physical Genesis software. The results have been less well received though as the Genesis knock-offs have been rather clunky. Prior to that, Sega was arguably ahead of the curve by licensing its product for portable systems. They too were pretty clunky though and I’ve never had someone actually recommend one to me.

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SNK and Tommo tried to make the Neo Geo affordable and practical, but it didn’t work out.

The newest entrant to hit retail is actually an older one as well. SNK too was ahead of the curve with its Neo Geo X released in 2012. The NGX was basically the precursor to the Nintendo Switch. It was a handheld console with 20 pre-loaded Neo Geo games and room for expansion via game cards. It came with a dock that resembled the Neo Geo AES console and once placed inside that dock the games could be played on a television with the included AES style joystick. It was an ambitious, and expensive (but what Neo Geo item isn’t?), toy manufactured by Tommo as opposed to being a true SNK console. The hardcore fanbase didn’t have pleasant things to say. From stretched visuals to input lag, the NGX was more of a novelty than a true way to experience the Neo Geo. After all, most of the system’s best games are available across many consoles now and emulated quite well. SNK was so dissatisfied with the machine that it eventually ordered Tommo to cease and desist production less than a year after release.

The NGX may have been a failure, but it didn’t discourage SNK from trying something similar again. Likely influenced by Nintendo, the Neo Geo Mini is now a thing set for release next month. Unlike the Nintendo machines, the SNK Mini is both a portable and a dedicated home console machine. It resembles a little arcade cabinet and comes with 40 games pre-installed. It looks like it will be rather clunky and cramped when enjoyed as a portable, but it supports standard Neo Geo controller pads so it likely will get the job done when plugged into a television. Like all things Neo Geo, it’s pricier than the competition and will set you back 90-110 dollars, but SNK has an extremely loyal fanbase that will likely guarantee this thing is a sell-out.

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The Neo Geo Mini certainly scores points for cuteness, but how functional it is seems suspect when not plugged into a television.

And of course, the impetus for this post, is the just announced PlayStation Classic. Unlike the Neo Geo Mini, the PlayStation Classic looks to be a straight-up knock-off of Nintendo’s products. A mini PlayStation with 20 pre-loaded games and a single controller for $100, it’s a fairly no-frills duplicate. Sony has only announced 5 of the 20 games, and they’re a pretty representative snapshot of what the original PSX offered:  Final Fantasy VII, Jumping Flash, Wild Arms, Tekken 3, and Ridge Racer Type 4. Sony made the decision to package the system with one standard PlayStation controller, which means no analog. The choice to do so is being spun as a way to celebrate the original release of the console nearly 25 years ago, but I’m guessing it was really done for cost reasons. The machine also resembles the original launch model right down to the additional port on the system’s rear (it’s guarded by a removable plastic tab and I don’t know if its present for aesthetic reasons on the PS Mini or if it’s hiding an additional function).

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Sega has made half-hearted attempts to duplicate Nintendo’s success, but the results have been subpar at best.

The PlayStation was the highest selling console of the 1990s so there’s likely a lot of gamers who hold the system in high regard. Even so, there are factors working against Sony with the PlayStation Classic. For one, Sony has actually been very good at making its classic games easily available. The PlayStation 4 may have been left in the dust in some respects, but both the Vita and PS3 can download and emulate almost all of the biggest games released for the original PSX. They’re not free, but they’re also not prohibitively expensive and the cost varies from publisher to publisher. Likely Sony’s biggest ally in those days was Squaresoft, now Square-Enix, which has made almost all of its PSX games available in Sony’s Eshop. And if you’re one of the few who (like me) purchased a PlayStation TV then you have yet another avenue for experiencing these games. Even games like the ultra rare Suikoden II can be played rather effortlessly these days.

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The PlaySation Classic is about what you would expect.

The other issue Sony is going to run into is its price point and lack of analog support. Some classic PSX games made full use of the Dual Shock controller including Metal Gear Solid and Ape Escape. Other games were retro-fitted to utilize the new controller and made better, like Resident Evil 2. Since the console does utilize USB for its controller input it’s possible it will support the Dual Shock 3 and 4 as an input method, but it stinks to not just include that out of the box. And of course, the $100 price point is another tough sell. It follows the path Nintendo laid out with its retro machines of adding another 20 dollars for each successive console generation, but it does feel like there is a limit for what people are willing to spend. Gaming enthusiasts will still have interest, but will Sony be able to successfully attract that casual crowd that really drove sales for the Nintendo units? Considering the Sony brand isn’t as famous as Nintendo’s, despite the obvious success of the PlayStation consoles, it would appear that this unit is destined to be less popular. And on the business side of things, Sony just doesn’t have as many firs-party titles as Nintendo making the licensing more expensive. That’s likely reflected in the price-point, but it’s also possible that Sony also just isn’t going to pull in the same profit per unit that Nintendo can manage.

Revealing only 5 of the included 20 games from the start feels like a gamble on Sony’s part. Does the company think that the excitement of the initial announcement will be enough to drive pre-orders into near sell-out numbers? It’s possible, but it also feels like there’s a lack of confidence in the software. A lot of Sony’s biggest games come with obvious licensing hurdles. Gran Turismo boasted hundreds of actual vehicles. Tony Hark’s Pro Skater contains the likeness of dozens of unaffiliated skaters as well as sponsorships as well. Even Jet Moto and Wipeout featured in-game sponsorships or licensed music. It’s unlikely these licensing agreements factored in new retail releases down the road and license holders need to be re-engaged in some cases in order to include them. All of these things cost Sony money and might discourage the company from including some of the system’s most memorable games.

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The choice of controller may be a hindrance, but we’ll see.

Just like the remaining 15 games, it also remains to be seen how Sony views its newly launched Mini Console business. Does the world really need a PS2 Mini at this point? I’d argue no, but I also would not be surprised to see Sony try. They may wait to see if Sega or Nintendo jumps into that generation first though before dipping their toe into those waters. It’s also possible Sony sees this as the first of multiple mini PlayStation devices. Perhaps a second could mimic the redesign of the PSOne and include analog support. Maybe this one due out in December is to be expandable or new versions could arrive that include a different variety of games. We don’t yet know if there will be regional differences with these consoles as there were with the Nintendo ones too. And lastly, we don’t know how well this system will be at emulating these games. While many hold up from a fun-factor perspective, visually they have not aged well and may look troublesome on modern televisions. Sony at least has experience with the PlayStation TV (I bet Sony really kicks themselves now for not designing the PS TV to resemble a mini PlayStation) so we know they can make a quality plug and play device at a modest price point, but we also don’t know if we can expect the same level of quality from this device. All of these questions, and the fact that I still own most of my favorite PSX era games in a physical form, has me less than enthused about the PlayStation Classic. I’m not pre-ordering it, but I’m also not ruling out a purchase somewhere down the road. It is fun to think about though, and it certainly reaffirms the notion that we’re not through yet with mini consoles.


Gaming Controllers: Your conduit to a virtual world

When it comes to video game development, there are a lot of factors to consider when crafting the perfect game. Visuals have always been a top priority as they’re the simplest way to demonstrate quality to the consumer so the necessary hardware is required to craft some pretty graphics. A fast processor is certainly required or else those pretty games will be choppy and slow. Audio is obviously important, as who would ever want to go back to mono? When it comes to actually interacting with a game and that little avatar on the screen, few things are as important as a controller. There are a lot of different factors that go into creating the perfect controller. Before the NES the joystick was the preferred input method, which was replaced by the directional pad or rocker switch, which has now mostly been supplanted by the analog stick or nub. Those early Atari controllers usually only featured one action button, now anything less than eight is unacceptable. As games have advanced through the decades, the controller has been asked to do more. Let’s pay tribute to those who have done it the best.

First, let’s also make some dishonorable mentions, those controllers that failed to impress.

nintendo-64-controller-gray-flatNintendo 64 – How to rank this one? You all know it, that oddly shaped, three-handled device released in 1996 alongside the Nintendo 64. It wasn’t the first controller to feature an analog thumb-stick, but it certainly made it standard, which is about the only good thing I can say about it. It was chunky, the face buttons felt cheap, and the shoulder buttons offered little satisfaction. The Z-trigger was a nice touch, but unless you were playing one of the many 3D platformers featured on the N64, this one was lacking.

images-222Atari Jaguar – Just look at this thing. If you never handled one consider yourself lucky. Ignoring that the system was a terrible waste of money, this controller was a beast of unwieldy proportions. See that key pad? Of course you do because it’s gigantic. That thing had inserts that could be snapped over it depending on the game, but it was mostly a tacky, useless feature that just made the controller obtuse. The cheap feel didn’t help things either.

All right, with those out of the way let’s move onto the top five. For the controller to be considered, it had to be a “stock” controller during a system’s lifespan, meaning it came bundled with a new console. I also tried to give some deference to the controllers that paved the way, otherwise this top five would be really slanted towards the modern additions since developers have naturally had many opportunities to improve upon the designs of yesterday. Before I get to the top five, let’s first pay homage to the godfather of the modern controller:

nes-controller-flatThe NES controller – It’s the one that standardized the modern layout of basically every controller. The d-pad on the left, and action buttons on the right. Maybe the squared edges weren’t the best idea but the re-designed “dog bone” bundled with the later model NES rectified that mistake. It’s been improved upon by leaps and bounds, but few people thought at the time there was anything wrong with it.

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5. The Neo Geo CD Controller – Neo Geo is the console for SNK and their many arcade games. It was a high-end console for arcade enthusiasts as the giant cartridges were essentially identical to the arcade counterpart. As such, it was really expensive. It was also heavily populated by the fighters, and since every arcade cabinet is equipped with a joystick, the Neo Geo was bundled with one as well. When the Neo Geo CD came out though, it came with a more traditional controller. The layout is the standard established by the Super Nintendo with four face buttons arranged in a diamond shape, but the thing that stands out is that analog slider type of input on the left. Quite simply, it’s the finest analog stick or slider I’ve ever encountered, which is incredible since it’s over twenty years old at this point. It has a satisfying click to it and enough resistance for more precise actions. I’m not sure how well it would hold up with modern 3D games, but for 2D games it’s flawless. And best of all, it’s the only analog thumb-stick I’ve ever encountered that’s usable with fighting games. Anyone who tried to play Street Fighter IV on an Xbox 360 can tell you how impossible a task that is.

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4. Sega Genesis Six Button Controller – Not a stock controller initially, the six button version of the Genesis controller was the preferred controller by gaming enthusiasts who had a Genesis. And if you were really into fighting games, it was probably your favorite across all consoles. It maintained the standard Genesis d-pad, which included easy diagonals making it superior to the one offered by the Big N. The three buttons layout though was suboptimal, and the six button controller rectified that shortcoming. The layout made it super easy for games like Street Fighter II and Mortal Kombat to access the strongest punch and kick attacks. By the time the Genesis 3 and the CDX came to be the controller even came with a turbo function (in case you forgot, gamers in the 90’s thought turbo was the greatest)! The only criticism that can be levied on this one is the size. Being quite small, it takes some getting used to in the hands of an adult male.

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3. The Xbox One – It’s more or less the same as the 360, which is probably what most gamers wanted. The ergonomics of the controller are pretty tried and true and this point, though while most controllers are trended more towards the smaller side, Microsoft still likes to keep their controller a little thicker than others. While the original Xbox controller was too much like the Dreamcast in that department (which was a contender for a dishonorable mention), the Xbox One controller has found a nice balance. The only thing holding it back is that damn D-pad. One of the measuring sticks of a controller is how well it handles all genres of games, and the Xbox One’s inability to properly control a quality 2D fighter is a hindrance carried over from its predecessor. If you don’t like 2D fighters though, a genre that has certainly seen its popularity apex long ago, then you’re probably good with this one.

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2. The Super Nintendo – The Super Nintendo is essentially the root of all modern controllers (excepting, of course, the oddball Wii controllers) as it established the preferred layout for virtually every game. A directional input on the left, diamond shaped action buttons on the right, and shoulder buttons for easy trigger finger access. The rounded edge made it comfortable, and the center of the controller was open for less important buttons and functions which is something future controllers took advantage of. The Super Nintendo controller was essentially perfect for its era. While most gamers would agree the the d-pad on the Genesis controller was superior, it wasn’t able to match the feel of the SNES controller, nor was the d-pad advantage enough to make up for the extra buttons. Oddly enough, Nintendo has been the one company to not really carry forward the SNES controller’s design. After it came the N64 and Virtual Boy, which also featured a terrible input device, before the Gamecube sort of brought Nintendo back to the old design. The Wii and Wii U obviously went in completely different directions for their input device, but at least they’ve had secondary controllers that resemble the SNES one. Sometimes it’s better to just stick with what works.

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  1. The Dual Shock 4 – Stick with what works seems to be an unofficial motto for Sony and its Playstation controllers. The original Playstation featured a controller that was essentially a SNES controller with two extra shoulder buttons and handles for added comfort. After the N64 made analog a big deal, it was replaced by the Dual Shock which added a vibrating function and twin analog sticks. The PS2 and PS3 did little to change from the Dual Shock, but the Dual Shock 4 brought about some slight modifications that have helped to make it gaming’s best all-around controller. The D-pad is still placed in a prominent spot despite the fact that it’s utilized less than an analog stick, but the analog input manages to remain in a thumb-friendly zone. The rear triggers are comfortable and responsive, and the diamond layout for the face buttons is preserved. Sure, the touchpad in the center of the controller is a novelty addition, but it’s not one that takes away from the controller’s main functions. It’s the one controller I really can’t complain about as it has a nice weight to it, it’s durable, and never lacking for buttons. Good luck to those who try and top it, but hopefully Sony continues to stick with what works.

SNK’s Multi-Video System

Remember going to the arcade as a kid?  Man, that was a blast!  Whenever a friend was having a birthday party I would always hope it would be at Chuck E Cheese’s or a similar establishment.  The roller skating party was also pretty common and there were always a few arcade cabinets in those places, same with bowling alleys.  Most of the time the most popular game would be the latest licensed beat ’em up such as Teenage Mutant Ninja Turtles or The Simpsons.  If enough quarters were on hand it was possible for four buddies to battle it out to the game’s end (or in the case of the awesome X-Men game, six friends) and then move onto the next one.

Aside from the brawlers of the day, fighting games were really popular as well.  There was Capcom with Street Fighter 2 and its various incarnations.  Midway really took hold of the scene when Mortal Kombat arrived with its copious amounts of blood and gore.  There was always one other cabinet though that usually featured not one, but as many as six games on it.  I’m talking about that red cabinet with SNK emblazoned on the sides.  These cabinets usually included multiple fighters like Fatal Fury, The Art of Fighting, The King of Fighters as well as the popular Bust-A-Move puzzle game.  SNK was not entirely well known in the US, mostly because its games usually remained in the arcade while others were ported to the Super Nintendo and so on.  SNK was quite popular in its native Japan though and it has developed the reputation as being one of the finest publishers of 2D arcade games.

SNK games actually were available for home play, it’s just few could afford them.  SNK put out its own console called the Neo Geo (later dubbed the Advanced Entertainment System, or AES for short).  It was a cartridge based system that had perfect arcade ports.  It was basically the company’s arcade cabinet crammed into a console.  The games were huge in actual size to accommodate this demand for perfection.  While most companies use boards for arcade games, SNK’s cabinets took cartridges, which made porting to the home console relatively easy.  That’s also why it was common to see an SNK cabinet with multiple games on it as they just built multiple cartridge slots into the cabinet’s motherboard.  Because of their size, this made the games really expensive.  Some new titles cost as much as $300 alone, and with the system running for around twice that at retail, it put the Neo Geo out of reach for many consumers.

Just how big is an MVS game cart? Here's how it compares with some well-known cartridge and disc-based games.

The Neo Geo was basically there to serve a niche market.  For those dying for SNK at home it was available, just costly.  When it first came out in 1990, it was far and away the most powerful home console on the market and would remain so really until the Playstation era.  And even then, many argued those later systems couldn’t out-do the Neo Geo at what it did best, 2D sprites.  It has obviously been surpassed at this point by titles like BlazBlue but the visuals still hold up well, especially later titles (the last official title was released in 2004).  Because the Neo Geo was never really popular, it’s still an expensive piece of hardware to acquire today.  Even more expensive though are the games.  The most popular titles, like Samurai Shodown II, can be found for under $100 but the later and more obscure titles can total well over $500 on online auction sites.  Collecting Neo Geo AES games is an expensive hobby, but some people are only interested in playing the games and not collecting them, so they’ve found a cheaper alternative.

The home console was later termed the AES, while the arcade hardware was referred to as the Multi-Video System (MVS).  This distinguishing was necessary because even though the hardware was the same, the cartridges were not.  Probably to prevent arcade owners from buying the cheaper AES games, SNK made the AES and MVS cartridges a different size.  Physically, they’re actually very close in size but the pin-out is different making it impossible to play an AES game on an MVS board and vice versa.  The AES games were originally cheaper, but have become the more desirable collector’s item over the years due to them being physically more appealing and were often produced in smaller numbers.  AES games came in a large box and were decorated nicely while MVC games usually just have a label on the spine.  They’re also rectangular and visually kind of ugly as they were never meant to be seen.  Because the hardware that runs each system is essentially the same, some people have started taking arcade motherboards and have converted them into home consoles.  This has been dubbed consolizing.

A "consolized" MVS system.

I fit into the crowd that just wanted to play some SNK games.  While my inner collector would love to amass a collection of AES hardware and software, I’ve resisted the temptation (I have enough stuff anyways).  There are devices out there that can allow the playing of an MVS cart on an AES system.  Similar to a Game Genie, it plugs into the AES and then the MVS cart is plugged in on top.  I researched it though and found few worked flawlessly.  There is a third option, the Neo Geo CD, but being an early CD console it has some atrocious load times.  The ports for it also aren’t quite arcade perfect, which kind of defeats the purpose.  I’m not a tech savy person and consolizing my own system was not an option so I kept my eyes open on eBay.  I was pretty close to getting an AES machine but a consolized MVS popped up one day for an acceptable price and I jumped on it.

Since acquiring this machine late last summer, I’ve acquired three games:  King of Fighters ’98, Metal Slug 3, and The Last Blade.  The machine works exceptionally well.  All three carts work fine and all three controllers I have also work.  The system was soldered with component cable hook-ups and is fairly small.  It’s also pretty light, but feels sturdy.  Still, I take great care when plugging in a controller or something as I don’t want to break anything.  Because this is arcade hardware all of the games function like an arcade game.  There’s a bios installed on the hardware that lets me access the normal arcade functions like free play.  The machine seems to work with all Neo Geo accessories as well.  I was initially concerned the later paddles that came with the Neo Geo CD wouldn’t work as they require a different electrical current than the joysticks but the one I bought works fine.

Best analog thumb pad ever!

In addition to the Neo Geo CD controller, I have two Neo Geo CD era joysticks.  The quality is fairly high on both with arcade-like buttons and responsive joysticks.  I bought the controller mostly as a curiosity piece.  It came out in 1994, well before the Nintendo 64, and features an analog directional pad.  I know Atari had an analog pad back in the day, but for me (and I assume most people) I didn’t encounter one until the Nintendo 64 and wanted to see how SNK’s earlier design compared to that one as well as the current ones.  Not surprisingly, it’s awesome.  SNK just seems to put out quality hardware and their analog thumb-pad may be the best one I’ve ever used.  It has some resistance to it and even a satisfying “click” when used.  While the joystick pads are preferable, this controller is actually usable for fighting games unlike most analog pads which are just atrocious when used that way.

Despite only having four face buttons, SNK fighters prove quite complex in their controls.  This just points out how redundant modern fighters are with their six button layouts.  I have especially enjoyed my time with The Last Blade.  The Last Blade is the spiritual successor to the Samurai Shodown series and arrived late in the Neo Geo life cycle.  It had one sequel, and both are extremely expensive to acquire for AES owners but the MVS cart is less so.  The sprites are large and the color palette is vibrant.  The gameplay focuses on weapon-based combat and each fighter has two modes; speed and power.  This gives the game tremendous variety and it’s a must play for fans of 2D fighters. By comparison, King of Fighters ’98 is a more traditional fighter and one most people have likely experienced in the arcades.  It’s basically an all-star game with characters from the Fatal Fury and Art of Fighting series.

Metal Slug 3 is arguably the best in the Metal Slug series.  It’s just a side-scrolling shooter like Contra but it’s even more relentless with the enemies.  The sprites are especially enjoyable for this one and a lot of the levels feature an amusing gimmick like vehicles of some kind or the ability to become a zombie.  The boss battles are intense as this game was designed to devour quarters.  I can’t imagine beating this game on one set of credits.  As it stands, I can usually only make it to level 3 without free play on.

This game is sweet.

I’m not sure how many games I’ll eventually get for this machine.  There are several other series of games put out by SNK that I’ve never experienced that may be worth visiting.  I wish  I had a buddy close by who was really into SNK’s fighters so I’d have someone to duel with.  The fact that I don’t is why I never really entertained the idea of getting a full-fledged cabinet (though the kid in me would have loved to) as it would have become a space occupier after six months or so.  I may one day dabble a bit in the AES market, but for those just wanting to experience the games, a consolized MVS is a pretty attractive option.  They’re not cheap and the initial investment will easily dwarf the cost of getting an AES, but if all you have is an AES you’ll likely never experience a game like The Last Blade.  And in the end, getting my hands on some of these forgotten gems is the whole purpose of getting an SNK system.


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