Author Archives: Joe

Toy Collecting While Adulting

neca 2019 sdccLast Thursday was World Turtle Day, or something like that. I thought about looking up the reason why that is, but I decided I’d prefer not to know. Instead I get to just associate it with The Teenage Mutant Ninja Turtles as well as NECA, the toy company that has become a favorite of TMNT fans worldwide. And that’s because it has become a bit of an annual tradition with NECA as it looks to that day on the calendar to announce its latest TMNT themed collectibles due to arrive for San Diego Comic Con in the summer. It’s an exciting time as a turtle toy collector, but this year there was some dread on my part.

For the past several years, NECA has really been killing it with its TMNT products. It started way back in 2008 when the company released its set of turtles based on their original appearance in the pages of Mirage Comics. Licensing issues with Nickelodeon and Playmates, the holders of the master toy license since the 1980s, prevented NECA from really going too much further with the line. A loophole, or just a voluntary opening on the part of Nick and Playmates, allowed NECA to return to the license as convention exclusives. NECA could create figures based on the brand and sell them at San Diego Comic Con and only there (eventually, it opened up to include NECA’s webstore as well). And I believe they also had to be a part of a set and not an individual release.

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One of NECA’s earlier SDCC sets – arcade game Shredder and Foot Soldiers.

Nickelodeon and Playmates would not allow NECA to create figures based on the original cartoon series, so the company had to get a bit more resourceful. Its first solution was to make figures based on the video games complete with “digitized” paint. They also supplemented the original Mirage line with a set featuring Shredder and the Foot Clan. Eventually, likely due to the success of these products, the license started to loosen with its restrictions. NECA was allowed to create quarter-scale versions of 90s movie turtles and sell them at retail. These super-sized action figures are lovingly detailed and some of the best toys I’ve had the pleasure of owning. The license then loosened further to allow NECA to release a set of turtles and villains based on the 1987 mini series for sale at SDCC in 2017. Then last year the company followed with a set of scaled-down movie figures, but more importantly, they came with an announcement.

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NECA has finally received the go-ahead to distribute to retail. These Target Two-Packs have been in constant demand since release.

Last year was the final year for NECA and its TMNT product being locked into the convention exclusive category. NECA was finally granted the ability to head to retail with only minimal restrictions. The movie turtles could be sold individually, and NECA partnered with Gamestop to sell them in their stores and on their website. They were a huge success as they sold out quickly. Restocks have disappeared just as fast and hopefully the supply will keep rolling in. NECA also was able to partner with Target for its figures based on the 87 cartoon. These figures had to be sold as two-packs and retail for $50. They also could not be stocked in the toy section, but rather electronics (basically, where Target keeps its vast assortment of Funko merchandise). These figures have been just as hard to find as the movie figures, and it sounds like they’re here to stay as NECA showed off a Bebop and Rocksteady tentatively scheduled for release this fall.

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And look who is coming this fall!

Now, I’ve been fortunate in that I was able to secure the SDCC sets each of the past two years so I haven’t had to hunt for the figures at retail. NECA launched an ambassador program last fall in which fans are asked to photograph Target’s NECA section each week and send it in. I’m a local ambassador and have yet to see these TMNT figures in person in my store. Either the store never got them or they sold out so fast that I never came across them (I have seen them once in a different Target). I won’t be so lucky in the fall when the new figures drop and will be in the thick of things as I hunt for these sought after toys.

This year though brings another SDCC exclusive from NECA and it’s basically what most fans thought it would be. Earlier this year, NECA released a quarter-scale version of the Foot Soldier from the 1990 movie with Shredder to follow in May. I have longed for a movie accurate Shredder ever since I was a kid and the upcoming figure (who may be shipping now) looks beautiful. I’ve had him on pre-order since they went up and have been very much looking forward to adding him to my collection. As expected though, the convention exclusive this year is a complement to last year’s set in that it contains scaled-down versions of Shredder, the Foot, and introduces a brand new sculpt:  Splinter. The photos NECA released look fantastic and the set is virtually guaranteed to please.

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NECA’s take on Shredder from the 1990 film looks incredible.

So what’s the problem? Well, money for one. The quarter-scale Shredder retails for about $125.00 which is no small number when you’re talking about a toy. As an owner of the four turtles who were released at a similar price point, I can say it’s worth it based on their level of quality. The SDCC set will retail for $120, and if these figures receive single-card releases down the line they’ll likely run $25 a piece. The set comes with some extras and will likely have some kind of specialty packaging to justify the added cost. For me though, it caused me to reevaluate if I need two Shredders – a quarter-scale and a 7″ version. Had NECA not gone this route for the convention exclusive then I could have pushed it out of my mind and perhaps gone ahead with a less than responsible solution, but my sensible side has been crowing quite loudly.

2019 has gotten off to an expensive start for me. We had a family vacation over a year in the making in January to Disney World. It was an awesome experience, but then I got to come home to all kinds of fun literally on my first day back. We had some scary trees in the yard that needed to be taken down. Then both vehicles required over a grand a piece in maintenance and repairs for unexpected, non-crash related reasons. And then to top it off, a series of unexpected medical bills resulting from a hand injury I suffered which necessitated surgery (and will require additional surgery next month). That part of life has been no fun, and as a family of four in which I am the sole financial provider, it has caused me to reevaluate my spending habits.

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As awesome as the quarter-scale Shredder looks, it’s hard to choose over this equally incredible looking set.

Which brings me back to Shredder. I hated to do it, but I felt it was the responsible thing to make a choice. Having both seemed like a luxury I couldn’t do right now. Summer is coming, the kids have birthdays, they need new clothes, my son will be starting school in the fall. I’ve already cut way back on my discretionary spending, I haven’t bought a video game in over a year, and I’ve been forced to limit my toy hobby as a result. All self-imposed, but what feels like the right thing to do. I decided I can still collect NECA TMNT and Boss Fight Studio’s Bucky O’Hare line, but all others are being phased out for now. And if I have to make a choice between quarter-scale Shredder and the upcoming set, well, it wasn’t much of a contest.

I cancelled that pre-order. The quarter-scale Shredder looks amazing and I already regret my decision, but the SDCC set will feature four figures that will be much easier to find shelf space for compared with one figure who takes up a lot of real estate. I’m sure NECA expected some of this as toy collectors do typically favor the smaller scale figures over the large ones. Some collectors I know just collect the quarter-scale just to support the line in hopes it will lead to 7″ versions. Being an adult sucks. If given the choice, I would have been a kid forever. “I don’t want to grow up, I’m a Toys R Us kid…” was like my motto as a child. There are perks to adulthood of course (beer), and I wouldn’t trade being a dad for anything, but man being a kid without responsibility was pretty great.

This doesn’t mean I’ll never return to old shell-head. Maybe things open up later this year, or maybe Santa Claus can bail me out. For now, it means I’ll be there when pre-orders open up for the SDCC sets hoping to score one somewhat secure in knowing if I don’t get lucky this year well these figures will likely show up eventually at retail. That childhood dream of a movie accurate Shredder is very much alive. This post isn’t intended as a pity party, just musings on what it means to be an adult with an expensive hobby. Toy collecting is fun and something I’ll likely never give up, but I have to limit myself, even when I don’t want to.


Lego 10766 – Woody and RC (Toy Story 4)

img_4030There’s a new Pixar movie incoming next month, which also means lots of new merch! Especially when the movie is none other than Toy Story 4 as what movie franchise could possibly lend itself better to toys than one about actual toys? Toy Story 4 is a merchandising juggernaut for Disney and a cash cow at the box office as well. That’s pretty much why it still exists as Pixar never intended to even do Toy Story 2. Normally, cash grabs can seem cynical, but in the case of Toy Story I think all can agree that the franchise’s continued existence is very much a good thing as it has yet to deliver a dud. Toy Story 4 could obviously change that, but for now that feels unlikely.

Lego is back to supplement the film with construction sets based on the property. This isn’t new, but what is new is that we now have some pre-existing mini figures in need of some company. Prior Toy Story sets put out by Lego went with customized mini figures that prioritized likeness over the traditional mini figure aesthetic. With Lego’s first wave of Disney themed mini figures a few years ago, the company created a Buzz Lightyear that is basically a traditional mini figure but with some accessories. The line also included an alien which was more like the old Toy Story mini figures in which Lego went with a custom headsculpt. Those two guys seemed lonely on my shelf, so I was happy to check out the latest sets to see what I could do for them.

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Woody together with his former adversary turned best friend.

And the one that jumped out at me is Lego 10766 – Woody and RC. This is essentially a remake of an old set, 7590, which featured Woody, Buzz, and RC plus the giant rocket from the climax of the original Toy Story. I don’t know why they’re doing a scene from the first film in promotion of the fourth, but I’m not complaining. This set is simpler and includes Woody as a more traditional mini figure, RC, and some in-scale army men. For the low price of 10 dollars, it felt like a no brainer when I saw it at the store as I could easily pair it with the Buzz I already have.

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Woody is the driver here.

Woody is a pretty straight-forward mini figure. His hat and hair are attached to his head. They’re likely separate pieces and could be separated by someone with some degree of determination, but I am not that person. All of his costume details are printed on and there’s no holster or anything additional. The little army men are just small, all green, pieces. They’re a cute touch, even if they’re not exceptional. There are also some cones to put together and an assortment of boxes with colored lids. It would have been nice if instead of boxes Lego had just included traditional alphabet building blocks, but that would require some custom printing and Lego obviously wanted to target a smaller price point for this one.

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The cockpit only has room for one.

RC is the main attraction. His build is quick and simple, but also quite clean and functional. His decals and eyes are printed pieces so no stickers to screw around with. You could probably build him just by looking at a picture, but there are of course instructions included. He also features a little remote control that Woody can hold and it’s also a simple construction, but one that captures the likeness quite well. Woody can fit in the driver’s seat area easily and I so far have elected to position Buzz on the tail piece. There’s nothing for him to click onto though. This RC is not as robust as the older one, but it works. About the only complaint I could levy is that the front bumper could have been done in a more inventive manner and the rear wheels should be larger than the front. He sits a bit too flat compared with the source material.

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Where Woody and company can expect to live out their days. It beats an attic.

A quick and simple post for a quick and simple Lego set. This one does its job and I’m happy to position Woody, RC, Buzz and the Alien together amongst my other Disney collectibles. And while I’d love to add Jessie or Rex, I don’t see myself shelling out for additional Toy Story 4 sets. I prefer this aesthetic for the figures compared with the older ones, and it’s nice to see a relatively cheap, licensed, set from Lego. I don’t think I need any additional Toy Story characters (technically, I don’t need any at all), but maybe I’ll change my mind after seeing Toy Story 4.


Bucky O’Hare and the Toad Wars – “Kreation Konspiracy”

img_3530Episode Number:  6

Original Air Date:  October 13, 1991

Directed by:  Karen Peterson

Written by:  Martin Pasko

Frist Appearance:  Dexter, Major Bottlenose, Dr. Hopkins, Dr. Wartimer, Dr. Croakley

If you couldn’t tell based on the name of the episode and its liberal use of the letter ‘K,’ episode 6 is going to deal with Komplex to some degree. It provides a little extra backstory on how Komplex came to be. This is another largely stand-alone episode, but it’s at least going to introduce some new characters that probably would have reappeared in season 2 had there been one. It feels a little more important than last week’s episode, which is welcomed.

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A hidden base in a pile of crap, plus spies. This is actually going to be a fun one.

The episode opens with Dead-Eye bemoaning that Bucky has taken them all to the planet Sludge. Sludge is appropriately named because it’s a heavily polluted, mucky, pile of crap. It’s undesirable, which is why the mammals of S.P.A.C.E. (Sentient Protoplasm Against Colonial Encroachment) have hidden a secret base there. From this base, they’re able to spy on Toad activity and intercept top-secret transmissions. They apparently have something for Bucky, and as the Righteous Indignation lands to go check it out a trio of cloaked individuals watch from the junk heaps of Sludge. What little skin of theirs is visible is green, so I think we know what that means.

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Even the characters in the show are surprised to find an octopus.

Inside a bubble dome, Bucky, Jenny, and Dead-Eye greet Dexter (Scott McNeil basically just doing his Dead-Eye voice without the pirate stuff), a large octopus who works under Major Bottlenose. Dead-Eye seems surprised to see that Dexter is an octopus, causing Bucky to remark “We all gotta be something.” Very true, Bucky. As those three dive into a pool of water to follow Dexter to Bottlenose, Blinky and Bruiser are tasked with looking after the ship.

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It would have been pretty funny if Major Bottlenose turned out to be something other than a dolphin, but I guess the writers weren’t feeling cheeky.

The base is hidden underwater, so Bucky and the others have to wear oxygen tanks and helmets. Jenny especially does not seem to enjoy the placement of this base, but she goes through it while insisting to Bucky that she actually likes water, though unconvincingly. They eventually meet up with Major Bottlenose who has a video he’d like to show them (apparently, S.P.A.C.E. has perfected underwater computers). At first, it looks like any old broadcast of Toad TV, this time with a 21 Jump Street parody called 21 Hop Street, which disgusts Bucky. Bottlenose then tells them it contains a secret message when played backwards. Doing so reveals the visage of Komplex, and he details the location of a weapon called the matter-transmuter. It’s a special ray gun that can turn non-living matter into any other type of matter. He wants his toad forces to recover it from the planet Toxus 3 where it’s believed to be lying in wait. Bucky knows how destructive such a device could be in the hands of the Toads and vows to recover it.

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“Get lost, Blinky. I got something I need to take care of.”

At the ship, Bruiser has run out of bananas, but has the problem of still being hungry. Blinky has also run out of places to store the banana peels (good thing they landed on Sludge where they can probably just dump them). Blinky decides to head to a nearby outdoor market to purchase more bananas while Bruiser stays behind to watch the ship. He’s happy to do so as he whips out a baboon magazine that appears to feature a nude centerfold. Alone time on the Righteous Indignation is probably hard to come by and it looks like Bruiser is ready to take advantage.

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Blinky, you were only supposed to bring back bananas!

At the market, Blinky finds a merchant selling brown bananas. Reasoning that a brown banana is better than no banana, he makes the purchase and heads back to the ship. Meanwhile, those three toads from earlier are watching and following him. When he returns to the bubble dome and radios to Bruiser to let him in, the three toads slip in behind him. Bruiser opens the door to the ship and sees the three coming up on Blinky’s rear and they’re armed. He calls out to his little buddy and runs out to help him. Meanwhile, one of the toads uses a gun on Blinky that coats his arm in ice. The other two approach Bruiser, and fighting their fear of baboons, they drop to one knee and fire the same ice weapon at him hitting him in the leg. Bruiser is able to get a mitt on one and his hood flies off to reveal he’s indeed a toad, an old-looking one at that. They succeed in freezing Bruiser’s arm and head and decide they don’t need the ship, just the android, as Blinky is turned into an ice cube. Bruiser, his head inside a block of ice, collapses and passes out.

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Well that’s a handy little weapon.

Jenny, Dead-Eye, and Bucky find Bruiser and thaw him out, apparently before he lost anymore brain cells. He wakes and is discouraged to see that the toads got away, but worried that Blinky apparently disappeared with them. They had back to the ship knowing they need to find Blinky, but also knowing they have to get that matter-transmuter before the Toads can. Bucky contacts Dexter and asks him to keep an eye out for Blinky via their scanners. It’s really all they can do for Blinky at this point.

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Must be a retirement ship.

Aboard another ship, Blinky meets his captors. The three elderly toads explain they need him and for the second consecutive episode Blinky finds himself strapped to a chair. He can tell they’re toads, but he mentions there’s something different about them compared with other toads. They don’t elaborate much, only to tell him he’s needed to be their navigation computer. They want to get to Genus where they apparently have some business of some kind.

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“Bruiser! How many times do I have to tell you; use the latrine!”

The Righteous Indignation heads for Toxus 3 to retrieve the matter-transmuter and find the Toads there to do the same. When Bucky tries to engage them the engines overheat and the Righteous Indignation is essentially crippled. What do you do when your ship doesn’t work? You call Willy, who was preparing to head to the movies with his folks to see something about Woodstock. He wasn’t looking forward to it and is happy to tell his parents to go without him as he heads back to the Aniverse. There he sees Bruiser first who basically can’t even tell him what happened to Blinky as he seems like he’s about to cry. It’s sweet. Willy ends up finding the engines clogged with some gunk, and Bucky reasons it’s probably from the polluted air of Sludge. Willy clears it out, but it’s too late to stop the Toads from getting what they came for.

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That Air Marshall needs to smile more.

Toad Air Marshall interrupts his lazy subordinates, Frix and Frax, who are once again watching Toad TV. He’s rather proud of himself for recovering the matter-transmuter and theorizes he has a new medal to look forward to. Komplex interrupts him to basically put him in his place. Komplex hasn’t forgotten the Air Marshall’s many failures up to this point, and is particularly irritated that Bucky O’Hare nearly foiled its plans again. Komplex, unlike many of its minions, is smart enough to know that the mammals deciphered their code in order to find out what they were doing. Komplex has a new plan though, one that it hopes will finally rid it of those meddlesome mammals.

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Komplex needs a dentist.

With the matter-transmuter in Toad hands and no leads on Blinky, Bucky looks to Dexter and Major Bottlenose for help. It just so happens that they’ve uncovered a new transmission from Komplex in the same manner as the one that lead them to the matter-transmuter. This one is Komplex confirming the existence of three toad scientists thought to be dead. They’re the ones who created Komplex, and when Komplex first took over the Toad home world it had the first Storm Troopers imprison these three on a slave ship. For some reason, Komplex didn’t have them killed and instead sent them into deep space frozen in a state of suspended animation where they were supposed to live out the rest of their lives. Komplex says that didn’t happen and they crashed near Toxus 2 and could very well be alive aboard their ship. The Toads are to recover them and bring them to Komplex.

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For some reason this really freaked me out as a kid so it’s an image that’s stayed with me.

This being their only lead, Bucky takes the crew to Toxus 2 where a slave ship is discovered just floating in space. The Indefatigable arrives soon after and Dogstar radios to Bucky that they’ll be providing backup. Bucky is happy to have the help as he and Willy take the Toad Croaker over to investigate and find three partially frozen beings onboard. Bucky, who seemed skeptical about this from the start, is puzzled how they’re frozen while the interior of the ship remains warm. Willy inspects the bodies and notices one isn’t cold, and then is alarmed when the arm falls off. They’re dummies, and so are Bucky and Willy. It’s a Toad trap, and as Bucky and Willy rocket away on the Croaker the Indefatigable morphs into a Toad cruiser.

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The Air Marshall and his new toy.

Apparently, the Air Marshall does a great Dogstar impersonation as we see him at the controls of the matter-transmuter demonstrating his apparent talent. The device had been used to disguise their ship, and now it’s being used against our heroes. The Air Marshall first sets his sights on the Righteous Indignation changing its engines into a giant anchor and the tower into a big jester head or something. The anchor causes the ship to plummet through space (which makes zero sense) and the new piece on top of the ship apparently knocked out the power to Dead-Eye’s guns. He then turns his attention towards Bucky and Willy. Bucky is able to dodge the first few shots from the Air Marshall, but eventually the Croaker is hit and converted into a giant glob of glue. Like the ship, Bucky and Willy just start falling and the goo adheres to the side of the Righteous Indignation.

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Notice how Blinky had to be configured to function as a navigation computer.

Blinky has led the three elderly toads here and they have an apparent score to settle with Komplex. They reveal their origin to Blinky, and since they have no love for Komplex, they seem content to let Blinky do what he must to save his friends. He sets the cruiser they’re in on a collision course with the Air Marshall’s cruiser. The shields on the Toad Slave Ship they’re in prevents the Air Marshall from using the matter-transmuter on it. Seeing no alternative, he bails as the ships collide. The resulting collision blows a hole in the Air Marshall’s cruiser and the matter-transmuter gets sucked out. It collides with Willy and Bucky, but Blinky is there to make the save. Apparently, his arms extend really, really, far and he grabs onto the matter-transmuter and hauls it into the ship along with Bucky and Willy.

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Blinky is really making up for screwing up the ship in the last episode.

With the matter-transmuter now in the hands of the mammals, Willy looks to figure out how it works. Meanwhile, Toad Double Bubbles are on the attack and Willy has to react fast. He undoes the damage to the Righteous Indignation, which helps calm a rather distraught Blinky, and allows Dead-Eye to return to doing what he enjoys most. It’s still a tall task to ask of the mighty gunner, and Willy turns the matter-transmuter on the uninhabited Toxus 2 converting the entire planet into a giant Berserker Baboon, the sight of which causes the Toads to flee in terror. It makes no sense since this space baboon appears to now be alive, but this episode especially is not concerned about pesky “rules.” This stunt apparently overheated the matter-transmuter as well and it explodes, but the heroes escape any harm. Willy seems disappointed, but Bucky is happy it will no longer be in Toad hands.

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Nothing like a giant baboon to scare away some toads. So, is this thing alive now? Is there just a colossal, planet-sized, baboon roaming space now?

The crew heads to Genus where everyone is shown getting a bite to eat at a restaurant. Bucky and the others are seated with the three toad scientists who devour green hamburgers. Bucky is interested in learning from them and asks what’s the secret to destroying Komplex? The three scientists look at him as if he has two heads before asking him if there was a simple way to destroy him don’t you think they would have done it already? Bucky and the others can’t even attempt to hide their disappointment.

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Sorry guys, there’s no secret to taking out Komplex.

“Komplex Konspiracy” is actually a pretty fun little episode. It’s not directly tied in with anything else, but at least the heroes are actively working towards ending the Toad threat. They get a lead on a potential way to do it learning a little more about Komplex in the process, but we obviously can’t have the ultimate evil on the show destroyed so soon. I also like seeing the ingenuity of the mammals in concealing a secret base on a junky world underwater and it’s equally neat to see Komplex beat them at their own game. The trap they lay for Bucky is actually a pretty good one and the only thing they didn’t count on was the actual scientists (Dr. Hopkins, Wartimer, and Croakley) being there to toss a wrench in things. And of course the Air Marshall’s incompetence played a role as well.

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We learn in this episode that, like most cats, Jenny is no fan of water.

In terms of character progression, we got a little more out of Blinky’s personality. It was entertaining to watch him fret at finding places to store Bruiser’s banana peels and the logic he displays in his various tasks was pretty amusing and at times cute. The episode also doubles-down on the Bruiser and Blinky dynamic, which is sweet, and the little joke at Jenny’s expense with the water also produced a smile on my face. This episode isn’t heavy on humor, but it manages to be effective without the usual amount of cheese found in children’s cartoons. The fake-out ending was also pretty well done, the only thing I didn’t like about it being that it’s really rushed. This show has pacing issues, and it’s a shame it didn’t have just five additional seconds to linger on the shocked faces of the crew when the scientists explain there’s no secret way to destroy Komplex.

Major Bottlenose and Dexter are interesting additions as well. Bottlenose may be a mammal, but he’s the first aquatic mammal we’ve seen. It’s also amusing to see the reaction of Dead-Eye to the non-mammal Dexter, who also possesses a dry sense of humor. I just wish this show had one or two more voice actors as Scott McNeil has way too many roles. He’s a good voice actor, but he can only do so much.

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The matter-transmuter turned out to be an interesting plot device, but damn did it lead to some weird choices in animation.

Visually, this episode is actually one of the better ones so far. I think that has more to do with the setting than anything. There’s a lot of stationary scenes and space travel, which makes things easier to animate. The underwater sequence also actually helps since characters often look floaty and weightless. Sludge is appropriately gross and the ice gun the scientists utilize is a nice touch. The only negative is the weird physics (or maybe I should say lack of physics) at play during the climax. There was even a sequence during a Toad TV demonstration of the matter-transmuter where characters are seen parachuting out of a destroyed space ship. The show plays fast and loose with the laws of space, but this is the most loose it’s been so far.

All in all, this is a rather serviceable episode. If it had a touch more importance and set up another story then that would have helped elevate it, but as a stand-alone episode this is fine. It’s definitely good to see as after last week’s episode I was fearful we were in for a really bad slide until the finale. Hopefully the momentum carries into next week’s episode, “The Komplex Caper.”


Batman: The Animated Series – “Deep Freeze”

deep freeze titleEpisode Number:  84

Original Air Date:  November 26, 1994

Directed by:  Kevin Altieri

Written by:  Paul Dini and Bruce Timm

First Appearance(s):  Grant Walker, Nora Fries, Bat-Mite

Thanksgiving 1994 brought fans of Batman:  The Animated Series something they had been looking forward to for over two years. The penultimate episode, and final broadcast episode of Season 3, marks the return of Mr. Freeze who was last seen in “Heart of Ice” which aired September 7, 1992. That episode was so well-received that the writers didn’t really know where to go with Freeze following it. He couldn’t just become some garden variety super villain who shows up from time to time. His story was fairly complete when that episode ended:  Freeze, devoid of all emotion except vengeance, set his sights on the man who wronged him. While Freeze was unable to kill Ferris Boyle, he did out him as something of a monster and it’s presumed his life was ruined as a result. He may even be in jail, which is where we last saw Freeze pining for his wife in a cell coated in ice and snow.

That ending image to “Heart of Ice” was so well done that it was essentially re-shot for the feature film Batman & Robin. It was about the only thing that film got right when it came to the character. For Freeze to return he would need a new motivation, but how do you motivate a guy who claims he has no emotion? The answer is Nora Fries. We had only seen Nora in a flashback, and she was presumed dead as a result of Boyle’s actions, but Freeze is about to find out that isn’t the case. If Freeze could bring his wife back would it restore the humanity he once felt inside? And to what lengths would he go to in order to save her? Those are the pertinent questions Paul Dini and Bruce Timm had to ask themselves before determining if it was worth pursuing. For some reason, the answer to that question is going to partly include a Walt Disney parody. Confused? Read on.

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Mr. Freeze is kidnapped, and only Batman can find out by whom.

“Deep Freeze” opens in an interesting way as the camera finds a robot outside what I believe is Stonegate Penitentiary. The setting by the seas looks right and Fries is in a prison jumpsuit, though other write-ups I checked assume it’s Arkham.  The robot is fairly large, somewhat boring looking, but it has no problem getting past the security measures. In a scene that feels similar to Magneto’s debut in the X-Men episode “Enter Magneto”, the robot zeroes in on a specific cell. We know it to be the cell of Victor Fries, also known as Mr. Freeze, because it’s filled with ice and snow. Inside, Fries (Michael Ansara) watches the robot approach and begins to panic. He’s actually scared, as he bangs on his cell door and calls out for help. The robot breaks through the wall and approaches, grabs him, and jams him inside its body. As this unfolds, the camera pans back to reveal the music box/statue of the ballerina Fries associated with his late wife has been shattered in the process.

At the Batcave, Batman and Robin review the security tape of Fries’ abduction. Robin is impressed with the lengths he went to escape, while Batman points out that for a man who claims to feel no emotion, he sure looks scared on film. Batman is fairly certain that this was not orchestrated by Mr. Freeze and that someone has abducted him against his will. The presence of a robot offers one lead and we’re about to pay a visit to another old friend.

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A character I never expected to see in this show:  Bat-Mite.

Batman and Robin arrive at the office of Karl Rossum (William Sanderson), the Blade Runner homage whom we last heard from in “His Silicon Soul.” Interestingly, Rossum’s debut came in “Heart of Steel” so this episode is a marriage of the two prior “Heart of…” episodes from this series. Anyway, when the heroes knock on the door they’re greeted by a flying, Batman inspired robot. Fans will recognize this little fellow as Bat-Mite (Pat Fraley), who in the comics is a transdimensional imp who idolizes Batman. He’s mostly comic relief, and really wouldn’t fit into the tone of this show, which is what makes his appearance suitable here as he’s a robot designed by Rossum. Batman and Robin find out Rossum now just uses his brains to make toys, if he’s given up on farming he doesn’t say, and he’s a little surprised to see the two pay him a visit. Batman shows him an image of the robot that abducted Fries and Rossum does recognize it as one of his designs, only his version was much smaller. It was designed for theme park operator Grant Walker who would use it for his attractions as a little animatronic. Rossum theorizes that Walker was able to reverse engineer the robot and build it in a larger scale.

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Meet Grant Walker, who bares a strong resemblance to a real world theme park mogul.

It just so happens that Grant Walker (Daniel O’Herlihy) is putting the finishing touches on a new park:  Oceania. That’s where the robot who abducted Fries has taken him. As its name implies, Oceania is located in the ocean off the coast of Gotham. It’s a floating artificial island and the robot enters it from below the water’s surface. It appears in a tube and Fries is let out. There he’s confronted by the elderly Walker, who is something of an admirer of Fries’ work. He says Fries is going to help him complete Oceania, while Fries is doubtful. Walker instructs him to get comfortable and he and the robot disappear in the tube. As they leave, someone contacts Walker to say they’ve detected a vessel approaching and Walker instructs him to deal with it in the usual fashion.

Knowing where to find Walker, Batman and Robin board the Batboat and start heading for Oceania. Oceania’s security measures detect the approaching watercraft and Walker orders it be fired upon, so this is apparently more than just some park. Batman is unable to avoid the torpedoes from Oceania, and the Batboat is destroyed in the process. Walker is informed that the watercraft has been taken care of, and he’s free to turn his attention back to his would-be business partner.

nora fries

Walker knows how to make Mr. Freeze play along.

Fries is then reunited with his suit and freeze ray. Once again as Mr. Freeze, he turns to Walker and questions what is stopping him from using his weapon against him. Walker then turns on the charm. Walker believes that due to the accident Fries endured that his body’s aging process has been essentially frozen in place. In other words, he’s immortal or as close to immortal as a human can get. Walker wants to achieve the same for himself, as he’s nearing his own end and wants to see his life’s work to completion. Fries initially refuses, and even seems insulted, but then Walker reveals he has something that Fries would be very interested in:  his wife Nora.

Sometime after the accident that supposedly killed Nora and turned Victor Fries into Mr. Freeze, Walker was able to acquire the body of Nora who is still suspended in a capsule. She’s there, in a liquid floating as if she’s a human snow globe. Fries is shocked to find his beloved wife is still alive, and Walker insists his team of scientists has the ability to restore her. If Fries would like to be reunited with his wife, he’ll need to help Walker get what he wants.

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Batman and Robin’s infiltration does not go well.

Batman and Robin are able to eject, and continue on to Oceania. They sneak in, and end up in a town square of sorts where Walker addresses the inhabitants of Oceania from a large video screen in the sky. It’s here we get a good look at just what Oceania is. It’s basically Walker’s attempt at Utopia, which makes sense since it shares a name with a country from George Orwell’s 1984. Walker also isn’t planning on just creating a community that will live in peace and isolation, he intends to destroy everything around it. Deeming humanity too cruel to exist, he’s created a giant version of Mr. Freeze’s freeze gun and is planning on freezing all of Gotham as a start to completing his vision.

toony batman

Sometimes, Batman gets real stretchy and toon-like in this one.

Naturally, this isn’t something Batman and Robin are going to allow to stand, but they’re noticed by the security robots. They’re swarmed by flying droids, and they’re unable to handle them. The two get to toss some righteousness at Walker, but their words hold little sway. The robots then take them down below where they then come face to face once again with Mr. Freeze. He gets to do the aim at the camera gag again as he fires upon the heroes.

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Walker gets what he wants, as billionaires often do.

Batman and Robin get to watch from frozen restraints as Freeze prepares to do to Walker what Boyle unwittingly did to him. Walker climbs into a suit of his own and Freeze administers whatever it is that freezes a man. Walker’s skin turns pale blue, and he doesn’t die, indicating the process was a success. Walker seems quite happy to find his suit has enhanced his strength. With his job done, Freeze just wants to return to his wife as he considers his business with Walker concluded.

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Mr. Freeze has to abandon his short-term goal of reviving his wife in order to save Gotham.

Batman and Robin are with Freeze as he tends to his wife, not really doing much of anything. From there, Batman is able to appeal to Freeze by referencing his wife. He reasons that should she wake up in a world of ice and snow created with the help of Freeze that she’ll resent him, even hate him. Freeze is initially dismissive, but apparently he reaches the same conclusion. He frees Batman and Robin, and decides to help them prevent Walker from carrying out his plan.

They attack Walker’s command center. There they’re forced to contend with Walker’s robotic minions once more, but this time they’re prepared and with the aid of Mr. Freeze they prove to be no match. Walker is shocked to see Freeze has betrayed him, and he’s helpless since he didn’t think to arm himself with an ice gun of his own. Freeze encases Walker in a giant ice cube and also freezes the controls to his massive ice canon. He uses the console to set the core to overload before broadcasting a message to the inhabitants of Oceania that if they value their lives they should escape. He tells Batman and Robin to do the same, but they insist he come with them. Freeze refuses, insisting his place is beside his wife.

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Mr. Freeze’s solution to his problem is very much in character.

As the ice begins to engulf Oceania, Batman appeals once more to Freeze. To put an end to the discussion, Mr. Freeze uses his freeze ray on Robin, instructing Batman that he’ll need medical attention and soon. Batman is forced to abandon Freeze, who returns to his wife. The place is falling apart, but Freeze appears resigned to his fate as Batman and Robin are shown escaping in the last lifeboat. As for Grant Walker, he’s found himself in a giant ice cube and he rages as it sinks into the water where he’ll never be heard from again.

In the Batcave, Dick is still thawing out as Alfred tends to him. Dick remarks he thought he’d end up like Walker, frozen in an ice cube forever, which is an interesting point since it makes it clear the duo know how he ended up, but it sounds like they have no intention of trying to extract him. An unusual dose of cruelty from the Dynamic Duo. As he shakes away the chills, he asks Bruce if he thinks they’ll hear from Mr. Freeze again (I feel like they’ve done this before). Bruce reasons that if his condition has really made Freeze immortal then there’s a good chance they will. On cue, we cut to a block of ice floating in arctic waters. Inside, the ice is apparently hollow as we see a silhouette of Mr. Freeze kneeling before Nora’s capsule. He extends a hand towards her as the episode ends.

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Not quite as good as the image of Freeze in his cell at the end of “Heart of Ice,” but still an effective and memorable way to end the episode.

Mr. Freeze’s return is certainly welcomed given how well he was portrayed in “Heart of Ice.” Using Nora as a means to motivate him is also in-character and really the most appropriate way of doing it. The only other option would be to return the villain with another revenge angle, either resuming his quest to murder Boyle or in revealing there was another person associated with the accident, which would have been the lazy way of doing things. The portrayal of Freeze here feels authentic and in-line with his prior appearance. The only issue I really had with it is likely due to time constraints. He changes on a dime when confronted by Batman. One would think he’d be so consumed with restoring Nora that he would not have acted until he knew how to achieve it. It’s possible Walker was bluffing, or that he intended her to be able to exist in a sub-arctic environment alongside her husband after his plan was completed. That isn’t really explained. Perhaps had this been a two-parter such questions could have been addressed, and maybe that’s partly why the character will return in a feature-length production shortly.

The aspect of the episode that I can’t get over resides with the Grant Walker character. He is very obviously a Walt Disney parody. A theme park operator, the cryogenic connection, and even his appearance evoke Disney. Of course, the whole cryogenics rumor regarding Disney being frozen is just an urban legend, but it was still pretty popular in the early 90s. Oceania is also an obvious reference to Disney’s original interpretation for EPCOT, his Experimental Prototype Community Of Tomorrow. Now, it’s just Epcot with the acronym having been abandoned since it’s just a theme park, but his vision for it was more ambitious. As far as we know though, he never intended to create a utopia at the expense of the rest of the world. About the only thing missing is a reference to Walker being an anti-semite or something, though Batman does remark that people like Walker are obsessed with power and think they can do whatever they want.

The Disney part of the equation doesn’t offend me as someone who is a fan of Walt Disney. It’s just too on-the-nose to be clever, and in an episode centered around the show’s greatest villain and most melodramatic character feels off. The show was so reluctant to revisit Mr. Freeze because of how well “Heart of Ice” turned out, and yet what appeared to bring about his return feels like it began as a joke.

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There are lots of visual callbacks to “Heart of Ice” in this one.

Like so many of this season’s episodes, this one is animated by Dong Yang Animation. It, more than some of the others, really seems to have that “toon” quality to it that shows up from time to time. Batman and Robin’s first fight with Walker’s robots being the best example of this, along with the character of Bat-Mite. With Bat-Mite, I assume that was the desired result as he’s basically a cartoon character. Still, I like it and Oceania is an interesting locale to visit. There’s also a fun visual callback to “Heart of Ice” when Freeze first confronts Batman. He’s drawn as a background with the only animated part being his mouth and his glowing, red, eyes. The return of the Freeze theme is also welcomed as it suits the character so well.

Since this is the next to last episode of the show, it obviously contains some final appearances. Grant Walker won’t be seen again, though he was returned in the comic tie-in to the show. Mr. Freeze will return once more in this form in the Batman & Mr. Freeze movie and will then transition to not only The New Batman Adventures, but Batman Beyond as well where his immortality is really put to the test. Most surprising though is that this episode is the sort of final appearance for Batman himself. He will appear in the last episode in a dream sequence, but otherwise is not a part of the plot. The episode also marks the last onscreen appearance for Alfred, though he doesn’t speak in either of his scenes. This is the final episode directed by Kevin Altieri, who has directed 19 episodes of the show including this one. Fans of this show likely encountered him next with The Spectacular Spider-Man. He currently works on Stretch Armstrong and the Flex Fighters, but surprisingly has never returned to the DC Animated Universe.

In the end, “Deep Freeze” is a semi-satisfying return for Mr. Freeze. His character isn’t betrayed in any way, and it’s mostly a good thing that the show gave him another episode. His return was always going to be compared to “Heart of Ice” and it was likely not going to live up to it. And really, none of his following appearances will match that one. It was just the right time for him and there was no way to recreate the surprise fans felt when they actually discovered there was a way to make the character resonate in an emotional fashion. Prior to that episode, Mr. Freeze was just a joke, an old guy who made stuff cold. Under Paul Dini and Bruce Timm, with an assist from voice actor Michael Ansara, Mr. Freeze became so much more and is now probably one of the most famous villains associated with the property. That episode alone basically lead to a feature film, even if that film wasn’t very good (which wasn’t the fault of the character, but of a lot of things). I do wish this episode had gone in a different direction and didn’t lean heavily on a joke character, but ultimately it’s fine. A mid-tier episode for an upper tier villain.


Lego Mini Figures – Disney Series 2

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Series 2 gives us more Aladdin which probably isn’t a surprise considering the new movie coming out.

I feel like I need to take credit for the existence of this wave of Disney Mini Figures. It wasn’t that long ago I wondered why the flood gates never opened following the 2016 release of Cinderella’s Castle from Walt Disney World and the wave of mini figures that preceded it. Just days after that post Lego announced a new set based on Steamboat Willie was incoming. Then just days after that a second wave of mini figures based on Disney properties was announced! My timing could not have been better.

Obviously, I am joking about the credit thing because these were in the works for months, if not years, before being announced. I just ended up having extremely good timing where Disney and Lego are concerned. When that Steamboat Willie set was released I snatched it up and shared my thoughts here on the set as a whole. Now I’ve tracked down the entirety of the mini figures that followed in May and I’m ready to tell you all about them.

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I’ve got these, and other Disney objects, displayed all over my house.

Series 2 for the Disney brand of Lego mini figures largely went as expected. Several characters complement the characters from series 1 while others are just logical inclusions based on their level of popularity. There are 18 figures in total, two of which are variants of previously released figures. Each comes in a blind bag, but those willing to stand around in-store feeling up bags should be able to reasonably ascertain who’s who without purchasing doubles of any character. Below, I’ll talk about things to look for when hunting as I found this series pretty easy. The only way you’ll end up with doubles is if you get impatient, which is easy to do as no one is 100% comfortable feeling-up bags of toys in a store while strangers look on. You just have to suck it up and feel like a dork for a little while. Each figure retails for 3.99 in most places, but specialty shops may tack on a buck or two and each figures comes with at least one accessory.

1928 Mickey and Minnie Mouse

So these two should look familiar. These are the same figures included in the Steamboat Willie set. It’s not at all surprising to see Lego save a couple of bucks by doubling-up here, and for those not interested in that set at least they can get a Minnie and Mickey this way. The only difference between the two is that these versions use a black, white, and gray color scheme while the Steamboat Willie figures utilized silver instead of gray to make them seem extra special. I’m a bit of a purist when it comes to my toys so I actually prefer this color scheme. Mickey and Minnie both feature a removable hat affixed by a peg with Minnie even coming with an extra in case one gets lost. Mickey sports his iconic steering wheel while Minnie gets a buoy. It’s a pretty lackluster accessory for Minnie as this is also Lego’s go-to piece when creating a toilet seat. Why not give her the ukulele or bird? These two are super easy to find though because of their unique head sculpts. And distinguishing between Mickey and Minnie is also simple given that giant steering wheel. I came across many in my search so they may even be packed slightly higher than other characters, or it could be that many people are leaving them behind. I kind of wish I had extras of the series 1 Mickey so I could get extras of these ones to make a classic, colored, Mickey by combing the black and white head with the colored body.

Huey

Coming in from the Disney Afternoon is Huey, the red-clad nephew of Donald Duck and great nephew to Scrooge McDuck. Huey is based on his classic look and the one most commonly associated with the original DuckTales from the 80s. He uses Lego’s kid legs which are immovable, has the “duck butt” debuted with Donald and Daisy, and removable cap. His accessories include the Junior Woodchuck’s Guide Book and a compass. When trying to find him in a blind bag, look for the book which comes in two pieces and is pretty distinct. Huey looks pretty great and the head sculpt is quite nice. Mostly, I am delighted to see some love for the Disney Afternoon. And naturally, you can’t have Huey without his brothers…

Dewey

Dewey (and Louie) is exactly the same as Huey only the red parts are blue. It’s another way for Lego to save some money and it makes sense as the triplets are identical in the source material (maybe this is why Lego decided on 80s DuckTales instead of the new one). The only other thing differentiating Dewey from Huey is his slingshot accessories. He comes with two, and it’s what you need to look for when feeling up a bag. It may be a small piece, but it’s actually pretty distinct even through a bag.

Louie

The last of the nephews and the one clad in green. I probably should have just put all three together, but oh well. He’s the exact same as his brothers, only he comes with two flashlights. They utilize the lightsaber hilt from Lego’s Star Wars sets and a stud for the light portion. Again, pretty easy to figure out as once you’ve identified that you’ve got one of the duck nephews you just need to find either a stud or the handle as Huey and Dewey do not have a similar piece.

Scrooge McDuck

My personal favorite of this wave is Scrooge himself. Based on his DuckTales look, he’s sporting his blue coat and top hat while also featuring a cane and his number one dime (plus an extra cane for good measure). His head sculpt looks great as it features his glasses molded right onto his bill. They’re colored instead of transparent, but look fine. His cane is missing a handle though, and the red stripe on his hat is molded on, but not painted. As a result, he could have been better, but still looks pretty rad to me. When hunting for Scrooge (who seems to be popular and a touch harder to find as a result) you can safely just key-in on the two walking sticks. Surprisingly, he’s the only figure with a perfectly straight, round, piece like that. If you want further assurance, his hat is also pretty easy to find and he’ll have the duck butt piece as well.

Chip and Dale

The mischievous duo of Chip and Dale make their Lego debut. While they’re obviously not in scale with the other characters, I still consider it a positive to receive such an iconic and classic pair. Chip and Dale utilize the better kid legs which are able to move like conventional mini figure legs as well as unique sculpted heads like the other mascot characters. The only way to distinguish between the two is their accessories. Chip comes with an acorn that’s disassembled. Through a bag it just feels like little, tiny, pieces. Dale, on the other hand, comes with a sack (a nut sack?) that’s pretty distinct and should be a reliable way to separate the two rodents. Lego also took some creative license with the pair and made Dale lighter in color. I’m not sure if this is a popular occurrence in the merchandise world, but I had not encountered it before. Again, purist here, so I’d prefer the two look the same, but it’s not a big deal. I do wish they had a tail piece instead of a printed one on their back. Overall though, they look plenty cute and the designs didn’t suffer in the transfer to 3D.

Elsa

The first series of Disney mini figures surprisingly avoided the princess characters, but this one did not. And how could Lego ignore the incredible popularity of Frozen, especially with a sequel coming later this year? Elsa comes clad in her classic ice blue dress. She has a cape, which I suppose is supposed to be the transparent parts of her dress, but just looks like a cape here. It’s a dark blue and covered in printed snowflakes. She also has an oversized snow flake, a braided hair piece that takes her hair over one shoulder, and a head piece with two facial expressions: a smile and a winking smile. Her base is a trapezoid like piece to account for her robes. Maleficent utilized a similar piece in series 1, but the difference here is that there’s some slight molding on the front to provide a hint of legs underneath – a nice touch. It’s that base that makes it easy to narrow down the other figures when looking for them as she shares that piece with Anna and Jafar. To further separate her from her sister just look for the snowflake. It may be a bit of a dumb accessory, but it does make it easy to find Elsa. Plus, she really didn’t have anything else in the film going for her. The cape looks silly, but the overall likeness is fine and sure to please your daughter (it did mine).

Anna

Anna comes sporting her traditional look when she sets out to find her sister. Her body sculpt is the same as Elsa’s except her hair features two braids instead of one. She even has a smirking face and winking face as well on her head piece. Her cape looks much better by virtue of it being pretty simple making her my preferred Frozen sister. Her accessory is also a bit more fun, though also not tremendously important to her character as it’s just a lantern. It’s a unique piece though making it easy to find Anna in a blind bag. Once you found the leg base piece, just look for the lantern and the cylinder that goes inside of it.

Jafar

Series 1 of the Disney mini figures included Aladdin and the Genie, so why not Jafar in series 2? We need more bad guys, so the sorcerer is welcomed. He has his standard look and comes with his large serpent-topped staff, the piece to look for when hunting. He also has a cape, shoulder pads, and his rather large hat. His head only features one expression, but it’s not like Jafar needs anything aside from his scowl. Characters with a lot of distinct characteristics in their clothing seem to work best, and it’s why Jafar is one of the best figures in this series. Like Anna and Elsa, he also uses the robed base and the abundance of accessories make him a cinch to figure out. The only thing missing is a little parrot stand-in for Iago.

Jasmine

Another princess, this one also pairs nicely with Aladdin. Jasmine is a conventional figure with all of her clothing being printed on. The sides of her body are blue which makes her look rather weird at certain angles, but this is how Lego does this sort of thing to make its figures actually look less blocky. She comes with a bird as seemingly all Disney princesses are capable of conversing with animals. It’s not a particularly exciting accessory, but I guess giving her a tiger would have been a touch excessive. When on the hunt for Jasmine you basically have to use process of elimination as her figure is rather plain. From there, look for the hair which is in a long braid and is rather soft and pretty easy to locate.

Hades

Arguably the easiest one to figure out when feeling-up the bags is Hades. That’s due to his unique leg-piece which is similar to Ursula’s from series 1. It’s molded to feature his robes which have a life of their own in the film he’s from. And if for some reason you can’t locate it, the little flames are also pretty easy to fine. Hades has a great look and the flames on his head are actually glued on. He’s another welcomed bad guy, and while I’ve never been a fan of Hercules, I’ve always liked Hades in spite of his detestable voice actor. He’s one of the better looking figures in this set as the bad guys really stand out.

Hercules

Since we got Hades, it’s no surprise to see Hercules in this wave as well. He’s a traditional mini figure who features two expressions, two swords, a shield, cape, and hair piece. The circular shield is pretty easy to fine, and the two swords stand out as well. I already mentioned I’m not much of a fan of the source material here, but for what it’s worth Hercules looks pretty good. He’d be hard to mess up.

Sally

Coming in from the always popular Nightmare Before Christmas is that lovable scarecrow Sally. Sally is another conventional mini figure with no additions aside from her hair. And it’s that hair that makes her a dead giveaway when searching through bags as it’s huge and spoon-shaped. Which is good because her little flower accessories, which have to be assembled, are somewhat nondescript when on the hunt. Otherwise, her features are achieved entirely via screen-printing as Lego opted not to give her any cloth pieces, which feels like a mistake as her model in the film has such lovely textures that this figure just can’t capture. She’s one of my least favorites as I find this depiction a little boring.

Jack Skellington

Naturally, if you’re going to include Sally then you need to include Jack. He’s able to “wow” more than Sally by virtue of his easily translatable look and additional pieces. He has his bat-like bowtie and cloth suit tails. His accessory is a Christmas gift, I believe the one that houses the shrunken head in the film, only this time it’s filled with little circular snowflakes. The cubed box is the item to look for when figure hunting and should stick out like a sore thumb. Jack’s face looks great and overall it’s hard to find fault with this one. Lego could have gone with a unique head piece, but I think the standard one works just fine for the character. After all, part of the charm is seeing the characters converted into the Lego style.

Edna Mode

Serving as a compliment to last summer’s Incredibles 2 Lego sets is this version of Edna Mode. A previous one was available, but it was rather lackluster. This one uses the Lego child body and an oversized hair piece that features Edna’s glasses to really bring her look alive. She also comes with a pair of coffee mugs and what I assume is a purse. By virtue of the fact that she shares a base with the nephews, you’ll want to try and find that hair piece. It’s bowl-shaped and quite deep so you shouldn’t worry about confusing it for one of the caps included with the duck boys. Mostly, use process of elimination as the duck boy heads are easy to distinguish and the duck butt is as well. You shouldn’t worry about confusing her with the chipmunks as their legs can move and it’s rather easy to actually move them through the bag without fear of tearing it open. I’m not much of a fan of the Incredibles or this character, but she looks good for what Lego is shooting for.

Frozone

Lastly, we have Frozone. It was surprising to see him excluded from the Lego sets from last year, but I guess that’s because they were saving him for this wave. Frozone comes with two ice pieces that his hands can grip as well as a saucer meant to serve as one of his ice sleds, I suppose. That saucer is what will make him easy to find as it’s large and flat. Lego opted to screen print his cowl on rather than make it a separate piece and it works considering how tight his costume is supposed to fit. The little sled piece makes him fun to pose, and overall he’s a logical inclusion that looks great.

img_4021And that concludes series 2. Will there be a series 3? I sure hope so as Lego still owes us a Goofy. How he managed to avoid inclusion in this wave is beyond me since he really should have been in the first with the other Disney originals. Aside from him, Pluto would be wanted even if he was depicted as a mascot rather than a four-legged dog (maybe make him a unique figure for another Disney park set?!) and Lego has yet to tackle any of the inhabitants of the Hundred Acre Woods. The Disney Afternoon is also teeming with potential figures, the most-wanted likely being Darkwing Duck. And if Lego insists on reusing its Mickey head well there’s a whole bunch of other outfits to explore. In short, a wave 3 would be easy to fill out and is probably likely to sell as well as any other series of mini figures, if not better, so hopefully it happens. I’m not ready for it to end.


Bucky O’Hare and the Toad Wars – “On the Blink”

img_3507Episode Number:  5

Original Air Date:  October 6, 1991

Directed by:  Karen Peterson

Written by:  George Arthur Bloom

First Appearance:  Susie

“On the Blink” marks another stylistic turning point for the series. This is the first episode to basically abandon the finer points of the continuity from the first four episodes. There’s no mention of Warren or the plight of the hares, no direct call-backs, it’s simply a plot where the Toads are up to no good and it’s up to Bucky and his crew to stop them. This is, however, the first of many episodes that will try to place the spotlight on one member of the crew. Well, I suppose it’s the second since the previous episode had Bucky be the focal point. As you could probably guess by the title, this one will focus on Blinky, the adorable android who hasn’t had to do too much thus far. Him being the only non-mammal on Bucky’s crew will play a role in how he’s utilized in this one.

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Willy and his unnamed female peer.

The episode opens with Willy at the zoo accompanied by a young girl named Susie (named in a later episode). She’s actually the first human we’ve seen who actually looks similar to Willy so I guess he’s not some kind of mutant. There’s no credit for this character, but since it’s a female character I assume Margot Pinvidic is providing the voice. Willy is telling her about the wonders of hummingbirds, but she reacts cooly to Willy claiming he cares more about science and how things work than he does for the feelings of living things. She then points out a koala exhibit and mentions how they were endangered once upon a time to prove her point. When people don’t care about animals, bad things happen. Willy’s parents would love her.

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Pay no attention to the koala in the hat.

This links up nicely with the events transpiring in the Aniverse as the koala home world of Rigel 5 has been taken over by the Toads. A koala by the name of Quintin is able to get a distress call out to Bucky informing him of what’s gone on. It would seem the Toads took the planet over and converted it into a resort for other toads. Or at least, one piece of it. We don’t see an actual climate converter so I guess it’s not as severe as what happened to Warren. Frax notices the koala in the tree though and knocks him out of it ending the transmission. Bucky declares that they must help the koalas.

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The sight of Al Negator in a golf shirt does make for an amusing visual.

Elsewhere on the resort, the Air Marshall is playing golf with Al Negator. He’s lining up a putt, and as the camera changes positions the balls at his feet keep moving and some disappear. He also looks like he’s wielding an iron and not a putter. It’s the clunky stuff we’re used to seeing from AKOM. Al proposes a wager that he can’t make the putt, and the Air Marshall accepts. For some reason, even though it looks like a 3 foot putt, Air Marshall takes a full swing. Frix and Frax run-in mid-swing to tell him about their capture and Air Marshall bangs the ball into a swamp. He jumps up and down raving mad at the two.

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Bucky has a little trouble with the latest in mammal defense.

Bucky, apparently sick of Dead-Eye always telling him he should take him with, launches the Toad Croaker with he and Dead-Eye aboard. As they make their way down to the surface of Rigel 5 they end up snared in some kind of force field. On the surface, Toadborg enjoys seeing this defense shield in action and even interrupts a Toad TV broadcast Al and the Air Marshall were enjoying to show video if its effectiveness. It would seem Al provided the shield and he’s still looking for payment. For Bucky and Dead-Eye, they seem to be stuck within it, but Blinky has a solution. He’s seated at Dead-Eye’s M.A.S.E.R. canon, which is an amusing sight, and says something about reversing the polarity or whatever. In essence, he uses the canon and the shield to create a tractor beam and pull Bucky and Dead-Eye safely to the confines of the Righteous Indignation.

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It’s not often we get to see Blinky in the gunner position.

Jenny decides they need Willy’s help to get past this shield and she calls out to him via the memory stone. Willy hears and obeys, as he activates his photon accelerator to come aboard. He then surprises everyone by not having a solution to their problem. Bruiser then points out an arriving Double Bubble which passes through the shield without issue. Willy deduces that the shield must be configured to keep out warm-blooded creatures, and the only member of the crew who doesn’t fit that description is Blinky.

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Bruiser actually getting to do something.

It’s decided, and Blinky is tasked with taking down the defense shield. In order to do that, they wait for another passing ship and when a freighter enters the orbit Bruiser is deployed in a spacesuit carrying a large crate. He flies up to the freighter and opens the hatch depositing the crate containing Blinky inside.

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Apparently, Blinky was not looking forward to running into Toadborg.

On the surface, the Toads are unloading the contents of the freighter. Frix and Frax are aboard checking out the loot and find some chocolate covered grasshoppers and other gross Toad food to consume. They also stumble upon the crate containing Blinky, but Blinky has dismantled himself partially and they just assume it’s a shipment of parts for Toadborg and leave it be. When they’re gone, Blinky pulls himself together and takes off. He enters the main building that houses the controls for the defense shield. As he works at the terminal, a large mechanical hand snatches him. It belongs to Toadborg, and he knows who Blinky is despite the two not sharing a scene together up to this point.

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Blinky lets out a rather unsettling scream during this sequence.

Blinky is then strapped to some machine by Toadborg while the Air Marshall, Al Negator, Frix, and Frax look on. Al suggests spies like Blinky should be killed, but Toadborg claims to have a better use for him. He turns on the machine and we find out that androids apparently feel pain. At least it sure seems like Blinky is in pain. When the deed is done, a deactivated Blinky is left lying on the gurney while Frix and Frax watch a beauty contest on Toad TV. With those two distracted and arguing about who should win, Blinky reactivates himself and takes off. The two hear the sound of Blinky’s tin-can like feet and immediately give chase. Blinky is able to give them the slip though forcing them to raise the alarm.

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Meet hologram Bruiser.

Outside, Blinky runs right into the Air Marshall and a few Storm Troopers. Blinky isn’t exactly the fighting type, so he uses his projector to project a hologram of his buddy Bruiser. The Storm Troopers flee in terror, while the Air Marshall is left shaking in his boots. Eventually, Blinky turns off the hologram revealing it was a fake further embarrassing the Air Marshall. He then commandeers a Toad Double Bubble and takes off while three Double Bubbles pursue.

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No spacesuit needed for Blinky.

In space, the Righteous Indignation picks up the approaching Double Bubbles on its scanners. Dead-Eye is ready to fry them when Jenny is able to see that Blinky is piloting one. Dead-Eye is forced to stand down as the pursuing Double Bubbles open fire. Conveniently they blast off the hatch on Blinky’s side of the vessel and he jumps out before the rest of it explodes. Bucky opens the bay door and Blinky is able to get to it safely allowing for Dead-Eye to blast the remaining Double Bubbles into oblivion.

With Blinky safely aboard, he informs the others that the shield has been deactivated. They congratulate him and head for the planet. At ground level, Frix and Frax seem prepared to get eaten alive by Toadborg until they find out he intended for the android to escape. Putting Frix and Frax in charge all but assured it would happen. Air Marshall and the others are confused, but Toadborg obviously has a plan.

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The hand wants what it wants.

Blinky heads for his usual spot by the engine. It’s there he hears the voice of Toadborg beckoning him to sabotage the ship. Blinky tries to resist, but his hand grabs hold of some hardwired device. As he tries to resist, sparks shoot out of him and he collapses while whatever he was holding gets ripped from wherever it was. The ship immediately loses control and starts spinning teaching Willy a valuable lesson about seat belts. As Bucky and Jenny try to gain control, Bruiser returns to the cockpit with Blinky in his arms. They quickly realize what happened, but will need to act fast because the ship is heading straight for a sun. Willy says in order to fix the ship, he’ll need to fix Blinky first. On Rigel 5, Air Marshall and the others watch as the Righteous Indignation barrels towards the sun and celebrate when they see a resulting explosion.

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Is this the end for Bucky O’Hare? Not likely.

With Bucky and his crew apparently out-of-the-way, Komplex contacts the group to recall the troops from Rigel 5 as they now can commence with an attack on the mammals. Al Negator approaches the Air Marshall about payment for the defense shield, but the Air Marshall deems it obsolete now with Bucky no longer a concern. In space, the Righteous Indignation races into focus unbeknownst to the Toads. It’s explained that Willy and Blinky, together, fixed the ship after Willy fixed Blinky. It was also Willy’s idea to jettison a fuel tank to create the explosion the Toads saw. With the ship repaired and the shield still down, the crew turns its attention back to the koalas of Rigel Five.

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Al is amused by Blinky’s apparent loyalty while the Air Marshall frets over the bomb in his suit.

Al does not take kindly to such talk. He retrieves some device and he slips it into the Air Marshall’s suit. He tells him it’s a killer bee bomb and he better get paid or else it’s going to explode. As he dances around, Blinky returns. He claims his task is completed and that he escaped from the ship before it plunged into the sun. He requests a new task, and the Air Marshall tells him he has nothing for him and to go relax. He’ll be taken care of since he took care of Bucky O’Hare. He then settles up with Al.

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Bruiser making his television debut.

The rest of the crew arrives and takes over a Toad TV production studio. It seems Quintin the koala came up with the idea of putting Bruiser on live television to scare away the toads vacationing at the resort. Bruiser is a bit shy at first, but once the cameras start rolling he gets into it. Outside, Al Negator is enjoying a hot tub filled with a red-orange, bubbling, liquid while Air Marshall is at his side. He’s enjoying counting his payment for the defense shield when Bruiser appears on a nearby television. As other toads panic and flee, Air Marshall realizes he’ll need Al’s help once again. Al is happy to oblige, but he’ll need to see some more money.

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It’s going to cost Air Marshall a few bucks to get Al out of this hot tub.

Air Marshall leads Al as well as Frix and Frax to the production studio. He’s not intimidated by the broadcast as he thinks Bruiser is still a hologram. A fire-fight breaks out when they arrive, and everyone is a bad shot including Dead-Eye. Since no one can actually get shot, Air Marshall blasts some scaffolding which tumbles down into a make-shift cage that traps the mammals. All except Bruiser. When Bruiser approaches, Frix and Frax bolt while the Air Marshall is left to insist he’s a hologram. He reaches up and grabs Bruiser by the muzzle and becomes distressed when he finds fur on his fingers. Bruiser then does what Bruiser apparently does best by squashing Air Marshall into a football shaped object. He punts the warty little jerk across the room which is apparently enough of a demonstration for even Al Negator to beat it, despite being armed. The Air Marshall jumps into a Double Bubble while Al is forced to jump onto it. The two alternate yelling “Pay me!” “Sue me!” as the spacecraft takes off.

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Oh, you poor, stupid, toad.

With the Toads forces gone, Rigel 5 is free once more. Willy informs the koalas that he can probably reverse the defense shields to keep out toads rather than mammals, a welcomed piece of news. Back on Earth, Willy is again at the zoo with the same girl and she’s more impressed with him this time. When she says they need to protect creatures like koalas from the threat of mankind, Willy adds “toadkind” as well which causes her to declare that Willy can be so silly. He makes a stupid winking face at the camera that I refuse to capture, ending the most disappointing episode of the series thus far.

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I’m not a fan of this episode, but I do enjoy this pairing.

That’s how “On the Blink” ends, on the lightest note yet. This is the most bland episode thus far which really fits the typical mode of a children’s cartoon from this era. The enemies are too arrogant or stupid to pose a true threat leaving enough of an opening for the heroes to emerge successful. The power of Bruiser is also exploited as just putting him on television is enough to scare legions of toads and cause them to flee the planet all together. I get that they have a paralyzing fear of Berserker Baboons, but this seems excessive. It would also seem Al Negator possesses a similar fear since he turns tail and runs too, despite being armed with a gun and Bruiser not.

The episode tries to make Blinky its star, but doesn’t do much with him. His usefulness is on display, but I expected the episode to try to humanize him in some fashion but it makes little to no effort on that front. We do see some empathy towards Blinky from the crew, in particular from Bruiser who refers to him affectionately as Little Buddy. Blinky is basically inherently likable because of his cute design and helpful demeanor so perhaps he does not need humanizing, but it would have been interesting to see something more.

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Jenny felt the need to arm herself in this one.

Ultimately, this is a very ho-hum episode and the worst one of the series. It’s the type of children’s programming that is most likely successful at occupying a kid for a half hour, but little else. For an older viewer, there’s little to be entertained by as the humor is conventional and the animation quality mediocre with minimal action to fall back on. About the only thing of interest to me is seeing Jenny running around with a gun for the first time. She had been willing to go unarmed in prior episodes where she could rely on her psychic powers, but maybe the sidearm is a cover? It’s interesting that she wouldn’t just always have it, if that was the case. Interestingly, the gun design is the same as one of the included pistols with the Hasbro Dead-Eye Duck figure and I can recall my friends and I referring to it as “Jenny’s gun” when we were kids. Boss Fight Studio opted to include it as well with their Dead-Eye and their Jenny possess a hand capable of holding it even though she didn’t come with an accessory to hold herself. Anyway, this is an episode best forgotten and hopefully isn’t a sign of things to come.


Della Duck Comes Home

della flashbackIn the 1938 short Donald’s Nephews, Donald Duck received a postcard from sister Dumbella asking him to look after her three boys:  Huey, Dewey, and Louie. Who knew that afternoon would turn into nearly a century? Along the way, sister Dumbella would undergo a name change and the boys would even change guardians, but after many long years, Donald’s sister has finally made her way back to her children.

Airing last week was the episode of DuckTales titled “Nothing Stops Della Duck!” detailing the character’s journey from the moon to Duckberg and into the lives of her children for the first time. Interestingly, prior to the revamped DuckTales, Della had done little of note. She never appeared in a Donald Duck cartoon, nor did she have a meaningful appearance in the comics by Carl Barks or Don Rosa. She was Della in the Sunday strip, but Barks would rename her as Thelma with Rosa reestablishing the name Della years later. She appeared as a child in The Life and Times of Scrooge McDuck, albeit briefly. Aside from that, her most notable appearance is in the often circulated Donald Duck family tree in which she’s just a headshot.

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The infamous postcard, back when Della was Dumbella.

Most of the canon surrounding Della has been recent and has trended towards her being a pilot or astronaut and she’s either missing or presumed dead. This was established in the 2014 Dutch comic 80 is prachtig which was part of a celebration of Donald Duck’s 80th birthday. The story is by Evert Geradts and is drawn by Maximino Tortajada and appeared in a Donald Duck magazine. It’s unknown these days what Disney considers canon, but her backstory there is similar to what has been introduced in DuckTales. The boys have, on occasion, identified themselves as orphans suggesting they believe she’s dead, but for the most part the subject of their parentage has been avoided. It’s likely the characters of Donald’s nephews, first introduced in a 1937 comic strip illustrated by Al Taliaferro from which the cartoon short was based on, were just created to give Donald some juveniles to bounce off of without saddling him with kids of his own. It was the 1930s, so Donald being a single father with three kids out of wedlock was probably too taboo, and having him marry would make him too domesticated. As nephews, the trio could simply come and go, which is largely what they did on film though it became clear in the printed world of Donald Duck these boys were here to stay.

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One of the few canonical images of Della has been confined to a family tree.

Scrooge McDuck would eventually come along and he and his nephews would form a grand, adventuring, team which eventually found its way to television in the form of DuckTales. There Scrooge was in charge of the boys while Donald went off and joined the Navy and the subject of Della Duck was never broached. When the show re-launched in 2017, things were different. The ending of the premiere included the boys stumbling across a painting of Scrooge, Donald, and their mother Della in the midst of some heroics on a pirate ship. Throughout the first season, the boys would search for clues about what happened to their mother, the truth of which nearly driving them away from their Uncle Scrooge. The final shot of the first season revealed that Della was still alive, but trapped on the moon.

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Della’s fate was revealed in the first season finale of DuckTales.

Season Two has partly followed Della and her trials on the moon. There she fended off monsters (and lost a leg) and befriended a peaceful race of moon people that aided her in rebuilding her rocket to get back home. Prior to this show’s creation, Della Duck was a character I paid no mind to. I’m sure many others did the same considering how little impact she’s had over the years. DuckTales though has made me interested in her, and “Nothing Can Stop Della Duck!” only amplified that.

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Della is too nervous to knock.

The episode wastes little time in cutting to the chase. The previous episode ended (agonizingly on a Friday) with Della (Paget Brewster) blasting off so she’s outside of Scrooge’s estate when the episode begins. Donald Duck (Tony Anselmo) is waiting for a bus which is to take him away on vacation for a month and he sees the rocket crash and races over to find his sister, but she’s already gone. She quickly makes her way to Scrooge’s front door eager to see her uncle again and finally meet the children she left behind as eggs.

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Scrooge seeing Della will break you.

It’s in the moments outside of Scrooge’s door where the episode shines brightest. Della is eager, but also terrified of what her first impression will be like. She can’t bring herself to knock or ring the bell and instead starts trying out first impressions. It’s partly played for laughs to lessen the obvious tension. On the other side of the door, Scrooge (David Tennant) is armed with some priceless artifact in the shape of a quill that can magically lead him to any treasure if he uses it to sketch a map. He, the boys, and Webby (Kate Micucci) are ready to leave, but when Scrooge opens the door he’s stopped dead in his tracks as the quill falls to the floor shattering into a million pieces.

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The boys appear guarded and unsure initially.

Della then basically cracks a joke of an introduction as we see the tears well up in Scrooge’s eyes. It’s beautifully illustrated and the two share a warm embrace. When the camera pans to the children, they’ve become withdrawn and are looking on cautiously. Webby is casually positioned in front of them just taking everything in and it’s she who first posits that the woman at the door is their mother. Della enters and drops to her knees with tear-filled eyes as Scrooge introduces her. The scene is paced so intelligently as the boys are both excited but also very guarded. Dewey (Ben Schwartz) is the most exuberant and the firs to embrace his mother, while Huey (Danny Pudi) needs to only hear her quote the Junior Woodchuck handbook to know he’s found his mom. Louie (Bobby Moynihan), the most casual and laid back of the three, is also the most hesitant. He justifiably wonders if this is some weird trick and Della is going to turn into a ghoul or monster. He eventually gives in, and the three share a heartwarming group hug.

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Della falling to her knees feels like her succumbing to the weight of the moment. 

The scene dealing with both the joy of an unexpected, but welcomed, reunion coupled with some degree of trepidation and fear of the unknown is handled about as well here as it is in any medium. I was so impressed with the moment, but not surprised, because the bread crumbs this show had laid down gave me the confidence in knowing it could handle this kind of material and do it well. I was so convinced of that going into it that I made it a point to view this one by myself without my children. I love them dearly, but my son especially is at that stage where he asks 20 questions a minute when watching a TV show or movie so it can be trying to actually absorb and enjoy something when he’s around.

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The well-earned payoff.

The rest of the episode remained poignant and clever as Della tries to get readjusted to life within a family she hardly knows. She has to find her place and also figure out how to be a mother overnight. There’s confusion on all sides, and there’s a sense that Della is trying to force affection and a motherly persona onto her boys and all of them will adapt at different speeds. The show is establishing rather quickly that Della and Dewey will be kindred spirits and that bonding with him will come easier than it will with Huey and Louie. Della will have to spend time getting to know her boys and they will have to do the same. They love each other right now out of obligation and duty, but a more natural affection will take time. I think it will be an interesting experience to take in and you know the writers of the show will handle it deftly, mixing in plenty of humor and adventure.

Perhaps well aware that something they setup in the first episode was now being paid off, the writers saved one reunion for later. For when Donald stumbled into his sister’s spaceship he accidentally reactivated it sending himself to the moon. Della left behind a ruler who was scheming a way to motivate his people out of their docile, comfort, zone and into a more aggressive position by portraying Della as a villain to his people upon her departure. As a result, the environment Della found welcoming will not be so for poor Donald. Worse for him is that they all think he’s gone on vacation so they won’t even be looking for him. Eventually, they’ll have to go searching for him or Della will realize her ship is missing, but for now viewers will have to wait for the reunion of brother and sister. It was teased slightly in the episode with a cautiously optimistic and slightly excited Donald looking through the wreckage for Della. Meanwhile, Della has a moment by herself where she looks at a picture of Donald and the boys and thanks her brother for raising them so well (even if he didn’t give them the names she wanted). That moment to come may not be as satisfying as a reunion of mother and child, but I have a sneaking suspicion this show will handle it just fine.


Batman: The Animated Series – “Make ‘Em Laugh”

make em laugh cardEpisode Number:  83

Original Air Date:  November 5, 1994

Directed by:  Boyd Kirkland

Written by:  Paul Dini, Randy Rogel

First Appearance(s):  The Condiment King

Episode 83 brings us the final Joker episode of Batman: The Animated Series in its original run. Not surprisingly, The Joker has done the most heavy-lifting of all the villains in this 85 episode series. As Batman’s most famous rogue, that was to be expected. What really wasn’t a given was just how consistently good Joker could be. Going into it, I would have expected Joker to be a silly villain used for comic relief as he was in the 1960s series when he was played by Cesar Romero. And there’s certainly aspects of Romero in this Joker, but the writers for this show were able to also incorporate that sinister side of Joker we’d come to see in the character throughout the 1980s. Sure, he’s never as malicious as he is in The Killing Joke or Death in the Family, but there’s an unsettling aspect to the character that comes out now and again making this version of The Joker possibly the best version.

And a lot of the credit should go to voice actor Mark Hamill. Back in the early 90s when this show was in its run, finding out the actor most famous for playing Luke Skywalker did the voice for Joker (as well as Spider-Man’s Hobgoblin) was like a revelation. Pre-internet, it was hardly common knowledge and I only knew about it via the Fox Kids newsletter. I was blown away, and sometimes I still am when I pause to consider the voice behind the role. Hamill’s Joker, despite somewhat famously being put-down by critic Gene Siskel in what was possibly the famed critic’s worst take, is what I will hear in my head now and forever whenever I read a line from the character. He’s so good at that manic, high-pitched, voice which he can pivot from to a lower, more threatening tone, on a dime. And that laugh brings it all together. Hamill’s Joker has been rightly celebrated for years now, but it’s important to remember that not enough good things can really be said of it. Mark Hamill is simply the best Joker we’ve ever had and quite likely will ever have.

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Introducing The Condiment King!

For The Joker’s final starring role in this series, the episode takes an interesting turn. This one is actually a mystery. Like most mysteries in this show, the solution is easy to solve, but at least this episode tries. So many episodes will show a shadowy figure in the darkness, and if that silhouette doesn’t make it obvious, the reveal comes almost immediately after. For a character that is often referred to as a detective, Batman has little detective work to do in this show aside from looking up information in his super computer. This episode actually has a deliberate twist, and while it really didn’t fool me even as a kid, it certainly gave me pause.

“Make ‘Em Laugh” opens in a swanky restaurant. A lot of what appear to be fairly well-off folks are about to have their dinner disturbed by The Condiment King (Stuart Pankin). If you’re picturing a man in a spandex suit with twin guns that fire ketchup and mustard then good for you because that is precisely how this character looks. He adds to the persona by speaking in puns which cite other popular condiments (“How I’ve relished this meeting!”). This guy is a show invention, but he’ll actually make the jump to the comics, hence why he gets tagged in the First Appearance section in the heading.

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That looks like it hurt. A lot.

Batman will soon show up to deal with this guy, who despite not possessing weapons that can actually harm people has been relatively successful at extracting cash and jewelry from the patrons. Batman takes one look at his foe and despite The Condiment King’s eagerness for a fight, Batman does not seem willing to oblige. He even does something he almost never does:  he gives the guy a chance to go home and we’ll forget this all happened. The Condiment King never backs down though! Unfortunately for him, he sucks at this. As the two end up on a balcony, The Condiment King loses his balance and falls off landing back-first atop a police cruiser that just arrived. Renee Montoya (Liane Schirmer) is the responding officer and she unmasks the villain and discovers he’s popular comedian Buddy Standler.

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You think we’re done with goofy villains, well here’s The Pack Rat!

At home, Batman and Robin have the television going and Standler’s agent is being interviewed by Summer Gleeson (Mari Devon). He expresses shock at what happened and doesn’t understand why his client chose to throw his career away like that. Evidently he’s not a great agent since most would at least attempt to explain the actions of their client or just offer a “no comment” instead. Robin is equally confused and remarks he and Alfred were supposed to see Standler judge a comedy competition soon.

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Pack Rat, prepare to meet Batman.

The next day, Alfred is shopping at a department store called Mayfield’s. A small man in a trench coat approaches a woman and grabs her purse. He dumps the contents on the floor and apparently is only interested in the purse itself. He removes his coat and hat to reveal his own villainous attire of The Pack Rat (Grant Shaud)! He’s out to steal Gotham’s junk (though maybe the all male writing staff is unaware how expensive and valuable purses are) and he’d seem harmless if not for the fact that he’s armed with a submachine gun.

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Well that didn’t go the way they wanted it to.

Alfred knows who to call, and Batman and Robin are soon on the scene. The Pack Rat is easily subdued with a rope which pins his arms at his sides. This seems effective for a moment, but he soon falls on his back which leaves the gun pointing straight ahead at the ankles of The Dynamic Duo. He starts spraying gunfire wildly forcing Batman and Robin to take cover. He eventually frees himself from his bounds and starts emptying his gun, which for some reason appears to be ejecting shotgun shells, but who cares? Batman is able to knock him into a display dislodging the gun. For the second consecutive entry, we get a Casey Jones from Teenage Mutant Ninja Turtles reference out of me as Pack Rat emerges from the collection of junk armed with a golf club. He swings wildly at Batman missing him and inadvertently hits an electrical box. The resulting shock knocks him unconscious allowing Robin to realize that their enemy is another comedian, this time Harry Loomis. Batman also finds a tiny microchip that had been stuck to the man’s neck via an adhesive and he knows who specializes in such devices.

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The Mad Hatter seems to be doing well.

Batman and Robin head for Arkham to have a chat with one of its famous inmates:  The Mad Hatter. They arrive at the villain’s cell and enter to find The Mad Hatter laying on his side, his back to them. They roll him over and find his face is in a frozen smile. He doesn’t respond to any of their words and Batman soon uncovers a mind control device has been planted on him as well. Someone is using his tech to go after comedians, and more detective work will be needed from our heroes.

While Batman was dealing with Pack Rat, a scene unfolded featuring another comedian:  Lisa Lorraine (Andrea Martin). Her name may sound similar to that of comedian Lisa Lampanelli, but this character is clearly stylized to resemble (and talk like) Roseanne Barr. She was sitting on her couch enjoying some snacks and television when a knock at the door forced her from this cozy spot. She irritably answers the door to find a pizza boy, but she didn’t order any pizza. No matter, she’ll take it, but when the delivery man opens the box noxious gas surrounds her face. The scene makes little effort in disguising the assailant:  The Joker.

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Smilin’ Shecky Rimshot has little to smile about.

With their lead failing them, Batman and Robin return to the Batcave to find out from Alfred that Lorraine has been kidnapped. She and the other two comedians turned rogues were to be the judges of a comedy competition that night. They do it every year, and Robin just happened to tape last year’s edition. Alfred, knowing that time is a factor, already has the video cued up for the pair and found something interesting. Just before the judges announced last year’s winner, an unknown comic burst onto the stage in an attempt to win them over. He refers to himself as Smilin’ Shecky Rimshot, but his voice gives him away. He was thrown off stage and while being hauled away did the usual villain routine of shouting about how he was being wronged and vows revenge. If the voice didn’t give it away, Batman isolates the man’s face, removes his hat and adds some makeup to reveal this man was none other than The Joker.

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Hey, guess what? It was The Joker this whole time!

With the reveal officially out-of-the-way, we’re taken to Joker who’s getting ready to take the stage at this year’s Laugh-Off event. He once again dons the persona of Smilin’ Shecky Rimshot and declares himself the winner. He then reveals his real face and goes into his routine while also releasing a bunch of laughing gas to make sure he has a friendly audience. Batman and Robin get the drop on him and bat the gas canister away. Joker then teases the debut of his new female sidekick:  Mighty Mom! It’s Lisa Lorraine in a super hero costume armed with a mop and other household items. She’s under Joker’s control and gives the boys a little fight, but is eventually subdued.

Batman leaves Robin to deal with Mighty Mom while he goes after Joker who leads him to the roof of the club. Batman seems rather angry with Joker for what he did to those comedians and doesn’t understand the criminal’s desire for some trophy. Joker explains it’s not the trophy he wanted, but the title of Funniest Man in Gotham. Joker flees to a giant clown balloon and Batman goes after him. They do their little dance, and Joker produces a knife. When it seems like he might actually get Batman, Robin swings in with the save. The balloon is punctured in the process, and Joker is knocked from it with the trophy stuck on his head. Batman is able to use his grapple gun to catch Joker and they let the deflating balloon slowly bring them to ground level.

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Joker does indeed make them laugh in the end.

During the slow descent, Joker’s pants fall off and as he is gently deposited in the street the balloon lands on top of him. He emerges with his pants around his ankles and the trophy still stuck on his head. The many onlookers all react with laughter as the police move in and cuff him. To add more insult to the situation, Joker isn’t even allowed to pull up his pants as he is lead to the police transport and trips. Once inside, he grabs the trophy and puts it back on his head in a bid to hide his shame, or silence the laughter. And that’s the last we’ll see of Joker until The New Batman Adventures.

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So Joker doesn’t go out with a bang, but this one is all right.

As a Joker episode, “Make ‘Em Laugh” is definitely more of the comic variety and probably no one’s favorite. The slow reveal of who is behind the real criminal activity is appreciated, and the payoff is mostly satisfactory. Joker being humiliated isn’t new, but the spectacle of this particular ending is a bit more than we’re used to. Many of these season two episodes seemed to try and inject more comedic relief into the series. Either via one of Robin’s numerous jokes, or in this example some really silly villains in The Condiment King and Pack Rat. Sometimes the show has gone a little too far in really changing the tone of the show, but for the most part it’s fine and the comedy bits certainly work better with Joker episodes.

Interestingly, I found myself missing the presence of Harley Quinn here. She’s become so synonymous with The Joker that her absence is almost always felt. I’m not saying the two should be a packaged deal, but I feel like the episode could have used her. At the same time, I’m also glad it did not without at least providing a plausible explanation as to why the two would be working together again.

In terms of last appearances, this episode contains the last appearance of TV news reporter Summer Gleeson. She’ll have two non-speaking cameos in the following series, but her role as convenient TV host and sometimes plot device is over, as far as the main series is concerned. She will pop-up in a voiced role one more time for the feature Batman & Mr. Freeze:  SubZero. This is also the last contribution, again aside from that feature to come, for director Boyd Kirkland. He’s directed 21 of the show’s 85 episodes plus the feature Mask of the Phantasm. He would go on to direct episodes of other popular series such as X-Men: Evolution and The Avengers: Earth’s Mightiest Heroes. Sadly, Kirkland passed away in 2011 due to complications from idiopathic pulmonary fibrosis while waiting for a lung transplant. He was 60 years old.


Bucky O’Hare and the Toad Wars – “Home, Swampy, Home”

img_3506Episode Number:  4

Original Air Date:  September 29, 1991

Directed by:  Karen Peterson

Written by:  Christy Marx

First Appearance:  Mimi LaFloo, Captain Smada

Episode Four essentially marks the part of this series where we move from a strictly serialized format to something more traditional for a children’s program. “Home, Swampy, Home” does not follow a cliff-hanger nor does it leave another one at its conclusion. However, that doesn’t mean we’ve lost all semblance of continuity. The plot of the episode is still a reference to the first set of stories as Bucky’s home planet of Warren needs to have its climate restored and there’s still the question of where the Toads have taken Bucky’s fellow hares.

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A sleekly animated intro welcomes our hero into episode four where he truly gets to shine.

Considering this episode is going to focus primarily on the hares, it should be no surprise that Bucky is front and center. Our first three episodes were very much an ensemble, with perhaps Willy getting the most focus and backstory on the greater conflict between mammals and toads taking center stage. The writers and producers of this show will now take time to flesh out the supporting cast, and they’re starting with the captain himself. Eventually, characters like Dead-Eye and Bruiser will get episodes that allow them to spread their wings and even dabble in their past lives before joining Bucky’s crew. It’s a smart approach when your cast of characters is sizable, and it’s a strategy Fox’s X-Men would utilize the following year and even well into season two as its cast was particularly cumbersome. Even though the episode focus is getting narrower, we still have time for new characters and this one will introduce a fairly important one in Mimi LaFloo (Margot Pinvidic).

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I suppose it makes sense that the Toads would have some amphibious vessels.

The episode opens with one of the better pieces of animation we’ve seen so far. Bucky, on the flooded planet of Warren, is piloting the Toad Croaker like a jet ski as it shoots across the surface of the water. Jenny and the others are in communication with him from the Righteous Indignation and we quickly learn that Bucky is surveying the planet for remaining hares while also being on the lookout for Toad forces. A barge like watercraft soon rises from below the water’s surface with a trio of Storm Troopers aboard it and a large canon. Our quite lovely animation level then drops back to the standards we should be used to by now as Bucky maneuvers the Croaker into the sky to avoid laser fire. He then turns around and demonstrates the primary method of attack of the Croaker by squishing the troopers and the barge they’re floating on.

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That’s why they call it the Toad Croaker.

In Warren’s orbit, the Righteous Indignation is under fire from Toad spacecraft and is forced to pull out. Their communication equipment is down, and Jenny instructs Blinky to take over piloting duties while she tries to reach Willy. On Earth, Willy seems to be enjoying a sunny day outside piloting a remote controlled airplane when he hears Jenny inside his own mind reaching out to him. She reminds him of the memory stone she gave him at the conclusion of the previous episode and he reaches into his pocket to pull it out. He can see Jenny communicating through the stone and she urges him to return to the Righteous Indignation as they need help.

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The memory stone in action.

Willy soon arrives and Bruiser is there to greet him with his battle suit in hand. Willy heads up to the cockpit and is surprised to find only Jenny and Blinky. Jenny tells him Bucky went to Warren to seek guidance from his mentor, which is why he didn’t permit anyone to go with him. We cut to Bucky pulling up the Croaker to a cave. Light is pouring out and we just hear a voice over play while Bucky stares into the cave telling him it’s easier to take a fortress by stealth from within than by force. Bucky then turns around and jumps into the Croaker and takes off. I don’t know if that statement was meant to be cryptic, because it was pretty direct. I also have no idea why they felt they needed to keep Bucky’s mentor a secret. Maybe for time? Maybe no one could come up with a design that was interesting? It’s pretty clunky and weird though.

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How Bucky reacts to the site of his mentor. I guess we’re not missing much.

As Bucky shoots through the sky, another barge emerges and this fires grappling hooks. They grab onto the Croaker and stop it in mid-air. Bucky, who is neither wearing a seatbelt nor helmet (tisk, tisk), is ejected from the Croaker when it comes to an abrupt stop and lands right in a net aboard the Toad barge. The Toads then happily celebrate the capture of Bucky O’Hare.

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Captured again. Aww gee.

Bucky is taken to a rather neat looking Toad spacecraft. This show seems stretched thin in terms of its budget so its nice to see that AKOM didn’t just continually reuse the same spacecraft for the Toads over and over. This vessel is under the supervision of Captain Smada (Richard Newman), a rather fancy looking Toad who would look at home on the stage. He’s pretty delighted to see what his subordinates have brought him and he immediately radios to the Toad Air Marshall to inform him of what’s transpired.

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Meet Mimi LaFloo. She’s an important one to remember.

On a planet new to us, we get a look at the hares who have been captured and are being forced into labor for the Toads. They’re being worked hard, apparently, but all anticipate being set free eventually by their hero:  Bucky O’Hare. All, that is, except one fox by the name of Mimi LaFloo. She is not content to sit around and wait for some hero to come and save them and is pretty sick and tired of hearing about Bucky O’Hare from the other hares. The workers are introduced to the new overseer of this factory:  Toad Air Marshall. He promises to make them work harder and faster so their very important project can meet its deadline.

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Captain Smada gets the credit for the capture.

Air Marshall’s proclamations are interrupted by a transmission from Captain Smada. Smada proudly displays his captured Bucky O’Hare and an excited Air Marshall orders he be sent to him immediately. From the ship, Bucky is able to watch this conversation play out and learn the location of his fellow hares. At the factory, the Air Marshall happily announces over the PA the news of Bucky’s capture. The other hares are shown down-trodden at the news, some even weeping, while Mimi tries to use it as a rallying cry. There’s no more waiting around, they need to act if they want to save themselves.

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The other hares do not take the Bucky news well.

Mimi begins actively organizing a resistance movement and needs the cooperation of the hares if they’re going to escape. She interacts primarily with a hare named Larry (Scott McNeil) and a chubby hare named Bob (Jason Michas) who are rather meek in her presence. They’re wiling to take orders from her and provide a look-out as she sneaks into a secure area to hack a computer terminal. The animation of Mimi at the console is particularly brutal as she seems to float around while typing. She is able to print out (on old school computer paper) plans for whatever it is they’re being forced to work on and when she shows it to the other hares they recoil in horror to see it’s a climate converter, like the one used to turn Warren into a swamp.

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Mimi’s awkward keyboard animation.

On Smada’s ship, Komplex contacts the captain and demands to know why it wasn’t informed immediately about Bucky’s capture. Smada is quivering and we cut to Toadborg who reminds Smada they have a score to settle with the green rabbit. Komplex, demands Smada place Bucky on his fastest transport vessel and send him to the Toad home world and Smada is forced to obey. A sleek looking Toad ship is then shown launching from Smada’s and it shoots through space.

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Smada is in a bit of hot water.

Mimi and the others are shown at work at the factory. Mimi literally tosses a wrench into the machine they’re working on causing an explosion. As they celebrate their little act of sabotage, Storm Troopers come racing in and round them up at gunpoint. It doesn’t seem like they thought this one through.

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Torture time, in a very Saturday morning kind of fashion.

Aboard the Righteous Indignation, Jenny is able to intercept the communication between Komplex and Captain Smada. They also use it to figure out a last known location and she has Willy engage the warp drive. As he does, we get more goofy animation where Willy appears to turn a gauge like a dial. The Righteous Indignation rockets through space and is able to catch up with the transport ship. Apparently unaware that Bucky is physically on the ship, Dead-Eye opens fire and scores a few hits. Aboard the ship, the fire causes the ship to lurch and the trooper drops the keys to Bucky’s restraints. He’s able to secure them and takes out the others before radioing to the Righteous Indignation to hold their fire. He then shares the news that he knows where his fellow hares are, and citing the message his master had for him, that he knows someone who can infiltrate the base and free them:  Angus McJump.

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The Righteous Indignation goes after their captain.

In the slave factory, Frix and Frax are overseeing a torture session. Mimi and the other hares who participated in her little stunt are plugged into a machine that broadcasts Toad TV directly into their brains, basically. We’re even shown what they’re watching, an infomercial for fly paper wallpaper. The Air Marshall is then shown ranting about the injustice of Komplex diverting the captured Bucky O’Hare to the Toad home world. Feeling he needs to get back in the good graces of Komplex, he orders the torture session suspended so that the workers can start working double-time to complete the climate converter ahead of schedule.

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A shadowy hare among some pretty cool looking ruins.

Back on Warren, some toads out on patrol in another new piece of watercraft spot a lone hare at the mouth of a temple of some kind. They head over and find an elderly green hare in a ragged cloak with a beard and an eyepatch. He pleads for mercy as they apprehend him and it’s not hard to figure out that this is Bucky in disguise. Angus McJump, as he’s called, is taken to the factory with the other hares. There Bucky is reunited with his Aunt Iris (Pinvidic) and he reveals his disguise to her. She lets him know they have formed a resistance and that she’ll bring him to its leader in the evening. They then enter the hangar where most of the construction is ongoing and Bucky is horrified to see another climate converter.

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The Toads are not too impressed with the capture of Angus McJump.

In the mess hall, Aunt Iris is showing Bucky around and he sees Mimi for the first time and is rather impressed. She’s rallying the troops, so to speak, and when one mentions Bucky O’Hare she practically bites his head off. Bucky assures his aunt that he’ll handle things from here, and he approaches Mimi with some exuberance. He claims to be a hare of 92 who really wants to help, and after some convincing, Mimi agrees to let him be a lookout. Larry is then selected to be the focal point of their attack as he was the second best jumper on Warren (I bet you can’t guess who was first) and his skills will be crucial for Mimi’s plan.

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Bucky is able to track down his Aunt Iris among the hares.

The next day, Mimi and the hares are basically standing around just wiping walls. It seems like a rather useless task, but whatever. When the sentry yawns and closes his eyes a moment they duck inside the main chamber of the climate converter. There Mimi sneaks up behind the lone guard and puts him in a chokehold while dragging him out of frame. She and the hares emerge with the guard’s rifle and they use it to subdue the scientists inside. Outside, Angus heads in and the sentry awakens to see the missing fox (who must really stand out) and hares and demands to know where they are. The remaining hares simply shrug their shoulders and the sentry raises the alarm.

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Mimi’s introduction to Mr. McJump.

Mimi and Larry race to the surface of the climate converter. The other guards are now aware of their location and are firing upon them. Way up high is the command tower they need to reach if they want to shut the place down. It’s up to Larry to make the jump, but one look and he balks. He turns to Mimi to tell her he can’t make it, but she won’t hear it and reminds him their whole plan is dependent upon him making that jump. With no other choice, Larry prepares to make a leap he knows he can’t possibly make when a commanding voice from offscreen shouts “Forget it, kid, you’d never make it!” Angus emerges, and as Mimi reminds him he’s supposed to be the lookout, he removes his costume to reveal his true identity. Larry and Mimi are shocked as Bucky informs her he doesn’t do well taking orders, referring to her as “Foxy.” He bolts for the tower and with a mighty leap he’s just barely able to reach the railing. He hops over the guard rail and batters the lone armed guard and steals his rifle. The Air Marshall and others are forced to run and seek shelter in an elevator. As the door closes, poor Frax collides with it knocking himself unconscious.

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Mimi doing her best Solid Snake.

Bucky gets on the PA and alerts the other captives that he’s here to set them free. Larry and the other hares are shown jumping and cheering while Mimi looks on with awe. Bucky blasts the console which controls the various turrets and other security measures allowing the prisoners to revolt and take down their captors. Jenny is able to detect the reduced security measures and the Righteous Indignation heads down.

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Larry is not up to the task at hand.

The other hares happily approach Bucky and thank him for the rescue. The hand shake is rather awkwardly animated, hopefully I don’t sound like I’m beating a dead horse by pointing this out. Mimi also thanks Bucky and seems to be quite impressed with the funky, fresh, rabbit. She does inform him to never address her as “Foxy” again though before taking her leave. The others arrive and Bruiser enjoys flattening a few leftover toadies and everyone appears to be in a joyful mood.

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And here comes Bucky!

Their celebratory moment is interrupted though by the Air Marshall. He’s now in a Double Bubble vessel with Frix and he informs Bucky that he’s going to explode the entire factory. Frix is alarmed to hear this and he informs the Air Marshall that there are still toads in that factory, including Frax. Air Marshall remarks it’s a price he’s willing to pay. Willy is on it though, and he fires up the climate converter and creates a massive windstorm around the factory. It’s almost comically effective as the hatch on the Double Bubble is blown open causing the Air Marshall to lose the remote detonator he held. The ship then goes spinning wildly out of control and crashes in a firy explosion, so I guess Frix and the Air Marshall are dead? Bucky congratulates Willy on a job well done while Willy shares some good news. He theorizes that they should be able to figure out a way to reverse the damage done on Warren now that they have a climate converter in their possession.

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If this were some big sporting moment we’d probably dub this The Leap.

On Genus, the Secretary General is proud to announce that the United Animal Fleet is being expanded once again to include a third frigate. It’s captain will be none other than Mimi LaFloo, based on a recommendation from Bucky O’Hare. Mimi is dressed in a regal looking blue pilot ensemble and when the Secretary General suggests she thank Bucky she is more than happy to do so, in her own way. She plants a kiss on the smitten captain while Jenny turns away in disgust. I’m not sure how we’re supposed to take that. Jenny is either disgusted with Mimi for her conduct of utilizing her sex appeal to woo Bucky, or does she harbor feelings for Bucky as well? Maybe she’s just ticked he recommended Mimi receive her own frigate rather than advocate for Jenny to get her own ship? That would make sense, though I doubt that’s how we’re supposed to take it. Or is this just a lame joke and Jenny is acting “catty” towards another female since she is a cat? Anyways, Mimi names her new vessel, a gray frigate, The Screaming Mimi as the episode ends.

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Looks like Bucky won over a new fan.

Going into this series, if someone told me they wanted to watch one episode of Bucky O’Hare and the Toad Wars and asked me to recommend just one, this is the episode I would have selected. It basically gives us a look at both the myth of Bucky, as perceived by the hares, and the actual hero that Bucky is. I wish the episode went even further with that and included the captive hares sharing some tall tales of Bucky, with some fun ones that were obviously more myth than factual. It’s interesting to see how Bucky is perceived by the other hares and how they expect him to just show up eventually and make everything right. And he kind of does, and the moment where he reveals himself and makes his gravity-defying leap of faith is one of the better moments in the entire series.

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Mimi looking rather dashing in her new uniform.

That’s not to say the episode is perfect. I noted many animation shortcomings throughout and this one does get rather ugly in places. Running animation continues to be an issue and overall things are just very stiff. Which is a shame since the episode looks great in the opening moments. AKOM definitely has an easier time with the spacecraft which makes sense since there are less moving parts. That’s not to say there isn’t some room for praise. The backgrounds on Warren look really nice and I enjoy the look of that world the short time we’re there. The additional new pieces of Toad tech are also welcomed so at least there’s a willingness to keep introducing new designs and models and not just re-hashing the same old thing. Budget constraints are also taking their toll on the cast as well as it’s obvious the show wanted to keep things small. Margot Pinvidic has been tasked with voicing every female so far and to differentiate Mimi from Jenny she basically talks in a lower, more even, tone with Mimi. At times, some more excitement would be nice out of Mimi, but maybe then she’d sound too close to Jenny or something. Scott McNeil also does a ton of Toad voices in addition to Dead-Eye, though given that Dead-Eye is barely in this one, it’s not as noticeable as it has been in past episodes.

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That’s one way to thank a rabbit.

Mimi LaFloo is a great addition to the series, whatever your thoughts on her methods of showing gratitude. It was really uncommon in 1991 to see a female character take charge like she does throughout the episode. She’s an anti-princess if you’re definition of a princess is in the classic Disney sense where a damsel in distress sits around and waits for her prince to show up. Mimi is a go-getter and a natural leader. It’s also amusing for the viewer to see her irritated at the mention of Bucky O’Hare only to be left in awe when she gets a glimpse of his exploits herself. At the end of the episode she gets acknowledgement from the council for her leadership skills in freeing the slaves and also rewarded by having the rank of captain bestower upon her. She and Bucky are essentially equals, and I expect her to be portrayed as such going forward.

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Jenny is not a fan of Captain LaFloo.

“Home, Swampy, Home” does still suffer a bit in the pacing department, even though it’s more of a stand-alone episode than the previous three. Bucky’s meeting with his mentor is basically glossed over and the whole thing feels really awkward. There wasn’t a better, more streamlined way for Bucky to have the idea planted in his head that a stealth approach is better than a full-frontal assault? He should already be familiar with that anyways, since he and his crew have had to fight the entire Toad army basically on their own. They should have cut all of that and just had Bucky get captured like he did anyway and come to that conclusion on his own. Then there would have been a little more time to build towards the big escape or to add some more of that myth-making I desired.

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So they do come in different shapes and colors.

After the episode basically leaves Warren, the pacing is actually all right. The Toad security measures are obviously laughable, but I like the little textures put in place. The Toad guards are always aware of where Mimi is, because she stands out. Komplex overruling the Air Marshall is a nice callback to its displeasure at the end of the last episode and demonstrates how far the Air Marshall has fallen. It’s the type of thing little kids might not really notice or even appreciate, but it’s a nice observation for older viewers. The main competition for Bucky was Teenage Mutant Ninja Turtles, and aside from all of the jargon that show threw at viewers, its plots were super simple. This show was aiming higher. The execution isn’t perfect, but at least it’s trying. It should be mentioned that Teenage Mutant Ninja Turtles enjoyed a similar start with inter-connected episodes introducing the Turtles and their main foes before things started to get really silly when it got a full episode order. Bucky O’Hare and the Toad Wars would obviously never get that order, but it’s only four episodes deep right now and there’s time for it to devolve into lesser entertainment. For now, the start has been solid and this episode is still the one I’d recommend to people just looking to get a taste of what the show is about.

 

 


Batman: The Animated Series – “Lock-Up”

Lock-Up-Title_CardEpisode Number:  82

Original Air Date:  November 19, 1994

Directed by:  Dan Riba

Written by:  Paul Dini, Marty Isenberg, Robert N. Skir

First Appearance(s):  Lock-Up

Even with four episodes left, there’s still room for new villains. And in today’s episode, that new villain is Lock-Up, a villain made for the series and not taken from the comic book world. Lock-Up is essentially an extreme take on Batman, a fellow vigilante who doesn’t just stop at taking the law into his own hands, but also the punishment. He thinks Gotham is full of enablers, be it the police, media, the doctors at Arkham Asylum, and even Batman himself. And in true nut-job fashion, only Lock-Up has the answers.

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Who scared The Scarecrow?

Curiously, this episode begins in almost exactly the same situation as the previous one. Batman and Robin are, once again, returning The Scarecrow (Henry Polic II) to Arkham. He’s apparently quite good at escaping, but not at avoiding capture. The difference this time is that Scarecrow is not arrogantly defiant, but rather terrified at returning to Arkham. He’s afraid of someone, and for the self-declared Master of Fear to feel terror is pretty significant. There to greet him is apparently the one he fears:  Lyle Bolton (Bruce Weitz). He thanks Batman for his assistance, and assures him that Professor Crane won’t be an issue going forward now that he’s in charge. Batman seems to regard Bolton suspiciously, before taking his leave. As he and Robin leave, Robin acknowledges that Bolton is creepy, but he’s impressed with his dedication. Batman isn’t as complimentative and seems to think Bolton’s methods may be going too far.

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Lyle Bolton knows how to make an entrance.

Some time later, a hearing is convened. Bruce Wayne is apparently responsible for it as he’s seated off to the side with Commissioner Gordon and Mayor Hill (Lloyd Bochner). Wayne explains that it was his company that created the position that Bolton is in and recommended him for the job and he wants to make sure everything is going smooth. Dr. Bartholomew (Richard Dysart) overhears this hearing and Harley Quinn (Arleen Sorkin) is brought in to offer testimony about Bolton’s methods. She takes one look at him and quickly says she has no problems, obviously intimidated by Bolton’s presence. Other inmates are given a chance to testify, including The Ventriloquist (George Dzundza) who has a handy new Scarface puppet, and Scarecrow. The Ventriloquist is the only one who appears ready to say something, but Scarface shuts him up. Even Scarecrow refuses to say anything bad about Bolton. Bolton, for his part, is cooperative and appears receptive to criticism, but since none is offered, Wayne has little choice but to declare he’s satisfied with the results of the hearing and proposes extending Bolton’s contract by another 18 months.

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Some familiar faces are asked to provide testimony for or against Bolton.

That declaration gets the inmates talking. Harley is the first to crack and others follow suit. They claim mistreatment at the hands of Bolton, who punishes them sometimes for no reason. The likely PG nature of the show prevents them from really going into graphic detail, but the accusations cause Bolton to lose his cool. He declares they’re all scum, and suggests they should be beaten to death. Dr. Bartholomew has seen and heard enough and fires Bolton on the spot. He responds by placing the blame for Gotham’s ills on all of the enablers in his presence:  the soft-hearted police, pandering doctors, and gutless bureaucrats, as he refers to them. He vows revenge on all as he’s dragged out of the room. We then cut to what appears to be Bolton’s home as he watches coverage of himself on the news which is delivered by Gotham’s favorite reporter, Summer Gleeson (Mari Devon). He then adds the liberal media to his list of enemies, completing his transformation into the drunk uncle at every family gathering.

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Lyle Bolton owning the libs by smashing his own TV.

Six months pass and Bruce Wayne and Summer Gleeson are concluding a dinner together. Summer thanks Bruce for the meal and seems a bit flirtatious as Bruce walks her out. Before he can capitalize, a man with the restaurant steps outside to tell Bruce he has a phone call. He departs while Summer gets into her car, only she finds out it won’t start. She’s locked in, and an armored truck pulls up behind her and begins abducting her, car and all. A large man in a costume of black and blue with steel and chain accents emerges, and it’s clearly Bolton.

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Batman meets his newest foe:  Lock-Up.

Bruce sees what’s going and tries to race outside to Summer’s aid. Bolton fires some locking mechanism which prevents Bruce from operating the revolving door. He then gets a bit Get Smart and opens up his briefcase and activates a smoke bomb. As the area fills with smoke, Bruce pulls out his Batman costume and changes quicker than Clark Kent. He busts through the door (seems like it would still be pretty easy to figure out what happened there, smoke or not) and confronts Bolton, who is now calling himself Lock-Up. He’s at first happy to see Batman and tells him that he can catch the bad guys, and he’ll do the rest. Batman is not amenable to this arrangement and the two are forced to fight. Lock-Up actually gets the better of Batman, and when a police squad car comes onto the scene Lock-Up tosses his baton at it causing it to crash. When Batman checks on the nameless cop and Bullock (Robert Costanzo) in the car, Lock-Up takes off with Gleeson. Bullock, to no one’s surprise, is not amused to find another “freak in a Halloween costume” has shown up in Gotham while Batman retrieves the lock Bolton had shot onto the revolving door.

At the Bat Cave, Batman is checking out the lock and identifies it as a device created by Bolton. Apparently Lock-Up isn’t just a clever name as he’s also quite good with locks. Robin makes a joke about Bruce’s company yet again creating a super villain which Batman doesn’t seem to find amusing. He turns to his computer, old reliable, to retrieve Bolton’s last known address and instructs Robin to check it out.

Robin scopes out Bolton’s apartment, while Batman heads to Arkham. There he finds the security guard bound and gagged at his desk. Rather than free him, Batman books it down the hall to Dr. Bartholomew’s office. He finds it empty, but spots the Bat-Signal in the Gotham sky. He heads over to the police HQ, but is surprised to find it was Bullock who turned on the signal. He’s also been handcuffed to the building, and informs Batman that Lock-Up kidnapped the commissioner. Batman removes the cuffs and tells Bullock he has a pretty good idea of where Lock-Up will strike next.

Bullock is then shown in the home of Mayor Hill with some other cops. Hill thinks the security measures taken by his usual guards is sufficient, but Batman and Robin sneak in to prove he’s mistaken. They warn the mayor about Lock-Up, but before the conversation can move along gas fills the room, and soon the mayor is gone too. When Batman and Robin head for the Batmobile, they find a boot has been placed on it. It’s a wonder other villains haven’t thought of the same. It’s not a total loss though, as Lock-Up left behind a cargo locker and the serial number on it contains an important clue about his hideout.

The clue leads Batman and Robin to a decommissioned naval vessel off the coast of Stonegate Penitentiary. Sometime ago, Stonegate was remodeled and the ship was used as a temporary holding place for inmates and Bolton was the chief of security during that time. Batman and Robin infiltrate the ship, and Bolton sees them on his various monitors. He sicks traps upon them, but Batman is able to reach him while Robin is able to get to Bolton’s computer and deactivate the security measures

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Lock-Up proves to be more than a match for Batman.

Bolton and Batman engage in some fisticuffs, while the ship becomes unmoored and sails right into some rocks. The hull is breeched as a result and water starts pouring in, which proves to be quite a problem for the captives locked up below deck. Robin is forced to go after them and undo their restraints while the water level rises. Up on deck, Batman and Lock-Up battle as the rain begins to fall. Once again, Lock-Up is proving to be a pretty fair match-up for Batman, and as the ship teeters Batman is knocked from the deck. It’s a long way down, but Batman manages to land on a rudder. As he gathers himself, Lock-Up drops down on-top of him. As the rudder tilts towards the whirling propellers, Batman throws mud in Lock-Up’s face to gain the upper hand. They both tumble off the rudder and disappear into the rocky waters below as Robin and the others emerge just in time to see the two fall. They stare down at the dark waters until a grappling hook comes rocketing out. Batman emerges, with an unconscious Lock-Up in-hand.

Bolton is then seen being paraded through Arkham. Apparently he’s been declared insane, and the other inmates are hooting and hollering to see him. They seem delighted, especially Scarecrow, at this turn of events, but so does Bolton. As he’s placed in his cell he sports a smile. In what feels like a nod to Rorschach from Watchmen, Bolton declares he’s not locked up with them, they’re locked up with him!

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The unsatisfying conclusion to the big fight.

“Lock-Up” is a bit of an easy write for such a show. It takes the Batman premise, and just ups the intensity. Batman walks a fine line between justice and outlaw vigilante, and it’s not hard to imagine someone in his position taking things further. This sort of makes Lock-Up like Casey Jones from Teenage Mutant Ninja Turtles. It’s a simple premise, but the character of Lyle Bolton is presented well-enough that the episode turns out entertaining. He’s ruthless, and it’s nice to see someone who can actually go toe-to-toe with Batman in a fight. Though, it’s disappointing to see how that final confrontation is resolved essentially offscreen with both characters underwater. It’s not a satisfying conclusion, but maybe things were pressed for time.

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In the end, Lock-Up ends up locked up. Oh, the irony!

This episode is another solid effort from Dong Yang. It’s animated well, and night scenes in the rain are also fun to look at. Bullock has this weird curl thing going on with his ears that I never noticed before, but otherwise things look rather tidy. The visual trick of Bruce covering up his transformation into Batman with the gas briefcase is more clever than effective. It’s the type of thing that probably looked good on a storyboard or in print, but in the episode itself it’s rather ridiculous. A puff of smoke goes up around Wayne and only Batman emerges? Come on!

Like a few other characters from this show, Lock-Up would make the jump to the comics. There he hasn’t had the same impact as Harley Quinn or Renee Montoya, but it’s still another feather in the cap of Paul Dini and the show. As a villain, he’s fine and this serves as a pretty entertaining filler episode. Perhaps it’s a bit disappointing to see him featured instead of having a proper Scarecrow or Penguin episode in season two, but at least it’s a solid episode so it isn’t as if those characters were ignored for a bad one. This is also his only appearance in this series and the sequel series, so hopefully you didn’t like Lock-Up too much.  Not surprisingly, this is also the final appearance for Harley, Scarecrow, The Ventriloquist and Scarface. All three will return in the next series, though this is the last performance for Henry Polic II as Scarecrow. He’ll receive a drastic redesign in the new series which also included a new voice. It will be interesting to revisit that episode when the time comes as I really enjoy Polic’s work, but also really like the new Scarecrow’s look. Regardless of how the new Scarecrow is received, Polic’s contribution to the series should not go unnoticed. He will be missed.