After a long delay, wave one of Super7’s Mighty Morphin Power Rangers line arrived earlier this year. And after a delay of basically just as long, wave two is now upon us. For the first wave, we took a look at three figures: Green Ranger, Goldar, and the Tyrannosaurus zord. For wave two, it’s just one: the Dragonzord. I’m not all-in on this line, clearly, because I’m a pretty casual fan of MMPR. I’m basically a Green Ranger guy, but where I see room to supplement the small collection I have, I’ll pounce. And being a Green Ranger guy, I had to get the Dragonzord.
Super7’s take on the Dragonzord should feel pretty familiar to those who purchased the Tyrannosaurus zord. This is a line where the zords are non-combining so it’s strictly an action figure. Super7 seems to see this as an opportunity to make their figures look more like the actual suit costumes in the show. It’s a freeing approach and it allows Super7 to make these things big and chunky. No need for hollow plastic to hide parts or anything like that. The figure comes in a massive version of the Super7 Ultimates! box that’s probably close to the same size as the T-Rex zord’s box. I’d tell you how it compares, but I didn’t keep that box and I don’t plan on keeping this one either. Unlike that figure though, this one was made in China as opposed to Vietnam. I’m not opposed to figures being produced in Vietnam, but we’ve seen a lower quality product out of that factory compared with the stuff out of China.
The Dragonzord stands at approximately 9″ in height. It’s a little fungible as this is one of those characters intended to stand with its legs bent, but 9″ is close enough. The tail is around the same length as the heigh of the figure so this guy takes up a lot of real estate on a shelf. In terms of likeness to the show, there’s good and bad here. There’s quite a bit of paint and the parts that should be shiny are, and the ones that should be more matte are as well. There are spots here and there where it could be better. The red lights on the chest are slightly off and there’s some scuff marks in various spots on my figure. They’re things only apparent when handling the figure and not the type of thing that will show on a shelf. The painted patterns on the figure match the show as opposed to the vintage Bandai figure which basically did its own thing when it came to decals. I like the big, chunky, feet on this guy and the segmented tail with drill tip. There aren’t any missing paint apps that I can see, which wasn’t the case with the Tyrannosaurus zord.
The big thing people are likely to note with this figure is the head. It’s just not accurate to the show. It’s much too wide and stocky with the black frame around the face too thick. The head should taper in towards the top, but here it’s more like a square. The brow also extends further down than it should basically touching the snout. And if you’re not sure how off it is, Super7 included a handy-dandy image of the actual Dragonzord on the back of the box for you to compare it to. Probably not the best idea. From the side, it looks fine, but it’s bizarre to see it look so obviously off when viewing the figure from the front. With this line, I sometimes get the feeling that Super7 is trying to match the show while also being an homage to the old toyline. If that’s the case, they still missed the mark as the original Bandai Dragonzord has a completely different head shape than this. Am I nitpicking? Perhaps, but it’s a pretty important detail and this isn’t a $25 figure, after all. Whether or not it matters to you is more subjective.
It’s important for this figure to nail the likeness because it’s not going to articulate well. I wasn’t expecting much out of it, because the suit from the show doesn’t offer a whole lot in that department, but even with those low expectations I was still let down a bit. The torso, which includes the head, neck, shoudlers, and diaphragm, is one solid piece. You get nothing except jaw articulation. The waist is on a ball peg so the figure can roll around on that part. You won’t get much forward and back, but you get plenty of rotation and tilt. The arms are essentially just forearms which attach to the torso via hinged ball pegs. They do next to nothing. You get maybe 45 degrees of up and down via that hinge, but rotation is basically nil. If you’ve seen the solicitation images for this figure, there’s one image where the Dragonzord’s arms are out to the side a bit firing missiles from its hands. This figure cannot do that which is a bummer because it should. At the hands, we get more hinged pegs. They rotate fine, but they’re recessed pretty far into the wrist area so the hinge is of little use. You can pull them out a bit though to get better range there.
Below the waist there isn’t a whole lot to speak of. The legs connect via big hinged ball pegs. They can kick out to the side a little bit, but there’s basically no forward and back range. The thigh twist there works okay though and below that is another hinged peg for the knee. The range on that hinge is maybe 25 degrees, it’s basically just enough to give the figure that crouched stance. You can rotate there, though it’s more like a pivot. The ankles work okay though as they hinge forward and back a reasonable amount and there is an ankle rocker. For the tail, we get a segmented approach just the like the Tyrannosaurus zord before it. I think it’s a bunch of hinged pegs so you get some play throughout. It’s not as robust as a bendy tail, but it at least looks good. It’s just not terribly functional. The drill tip at least rotates.
The figure is severely limited when it comes to articulation and that largely can be attributed to the design of the suit from the show. What’s more of a Super7 problem is the looseness. This is a heavy figure with heavy limbs and some of the joints just aren’t up to task. The waist and hips especially are pretty floppy. The heavy tail is constantly pulling back on the torso so it can be hard to get the figure in a forward hunch. The joint where the tail meets the body is also pretty loose further limiting how you can pose the tail. It’s a consistent problem with Super7, but the saving grace here is the big feet and that tail mean this figure is easy to stand. No shelf diving here unless you do something crazy, but it should be better.

The Dragonzord isn’t a character that really cries out for accessories, but it does come with a few. Mainly, they’re alternate hands. The figure comes with open hands, but it also has a set of fists, flat hands with the missiles poking out of the fingers, and the missile firing effect hands. The open hands are the only ones with horizontal hinges while the rest have vertical ones, which is fine. I’m not sure the fists needed vertical hinges, but I don’t think it really matters. The red tips on the missile-ready hands could be better, but they’re fine. The effect hands are probably the ones most are likely to use because they are pretty damn fun. It looks like the smoke trails are done with translucent, yellow, plastic that’s been airbrushed. The only other accessories is a tiny, in-scale, Green Ranger playing his flute and an actual power coin with the Dragonzord logo on one side and the zord symbol on the reverse. The little Green Ranger is okay, the painted shield makes it looks better than the Red Ranger that came with the Tyrannosaurus zord, but it’s nothing special. The coin is what it is. As far as novelty coins go, it’s well done, but I don’t know that it’s really necessary. On the other hand, we’re not missing anything. Maybe some arms that could swap in that are angled so it can fake some better range there?
Super7’s take on the Dragonzord is not without its flaws, but it’s also pretty much as expected. This is a what you see is what you get, as long as you’re not looking at that image where the arms are going out to the side. It’s a chunky, solid, beast of an action figure. It won’t do much on your shelf, but it’s default look isn’t really lacking in shelf presence as it is. The effect hands really help sell the figure as it allows for something a bit more dynamic. Is it a package that’s worth $55 though? If you can overlook the inaccuracies with the head, I think so. The market has come towards Super7 making the price tag not as egregious as it was when this figure went up for preorder more than 2 years ago. If it were solicited today, I bet Super7 would have charged $65 for it like they did with the gold and black variant recently sold at San Diego Comic Con. I’m not saying that makes this one a bargain, but it’s definitely a better value than a lot of Super7 releases. If you’re all-in on this line, then you likely already have this. If you’re picking and choosing I think this is a solid addition to your zord shelf provided you have room. I’m curious to see if Super7 comes back and does a Battle Mode or Fighting Mode Dragonzord in the next wave (the White Tigerzord failed to get enough orders to go into production – ouch!). That one isn’t as fun looking as the standard version, but it would probably move better. They’d also get to recycle the Megazord legs so why not do it?
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