Tag Archives: teenage mutant ninja turtles

NECA TMNT Mirage Studios Splinter

Splinter has arrived and he didn’t arrive alone.

When NECA started down the path of Teenage Mutant Ninja Turtles with the 2008 release of the four titular characters, it didn’t go very far. After the turtles came April, but as a convention exclusive, and then nothing else. It would be years before their Shredder, which was shown off at the very same convention April was released at, was released as a con exclusive himself along with three of his henchmen. And it seemed to take the success of the eventual cartoon and movie lines that pushed NECA to go back to the original comics. It’s been an interesting line as it started with perhaps less-requested characters with the Fugitoid and Renet, but now we’re getting to those heavy hitters fans were dreaming of fifteen years ago. And some of those heavy hitters come in pint-sized packages like the beloved Master Splinter.

He’s a little guy.

Splinter sets the bar as shortest figure in the line. Coming in at a tidy 3.5″, he’s very much a little guy. Especially when placed with the recently released turtle four-pack who are taller and bulkier than the 2008 figures. I said he comes in a pint-sized package, but that was an embelleshment on my part as the actual box he’s in is the same as most of the other single releases. It features new art by Kevin Eastman which matches the look of the figure pretty well. My memory is a bit fuzzy, but I do believe first appearance Splinter in the books was a bit more fuzzy and frayed looking than the figure here, but that would be very hard to pull-off in plastic.

I noted Splinter is 3.5″ tall, but I should add that is in his neutral stance which features bent knees. It’s basically how he came out of the box and how he likely should be posed, but someone who wanted him to be taller for the sake of being taller could get a little more out of him. He’s sculpted all in brown plastic with a lot of black dry brushing over him. The black is heaviest on the top of his snout and extends to around his eyes which creates a striking portrait. It’s a solid approximation of the comic art and if there’s anything I think could have been done better with the sculpt and paint it’s the claws on Splinter’s hands and feet. They’re a bit soft in sculpt and all brown so they just blend into the fingers and toes. It matches the art on the box so I can’t knock the figure for its accuracy, it’s just one of those design choices that works better in print than sculpt.

This is probably a better foe for the sensei.

The shading on the figure covers the entire body, but it’s almost irrelevant since Splinter features a soft goods robe. Just like his cartoon and movie counterpart, the robe is wrapped around him and fastened with a brown ribbon. It’s a maroon color and it looks fine. It’s a lot of material and a little frumpy looking. It might have been neat to see it look a little more worn since this is a rat who lives in the sewer. I don’t like the ribbon used for the belt as it just doesn’t look like any belt one would expect a robe to fastened with. It’s a criticism I had for the movie and cartoon Splinter. A piece of stretchy material, like the additional belt on the Foot and Shredder movie figures, with a knot glued onto it would have been my preference, but it’s fine.

Since he doesn’t have much, Splinter gets all of the pre-mutated guys and some ooze too.

The figure, despite being small, has most of the same articulation one would expect of a NECA figure. The head feels like it’s on a double ball peg and it has great range in all directions. The shoulders are ball-hinged and can raise out to the side fine, but rotation is going to be limited by the robe. It’s something that can be worked around though as that’s the benefit of the robe being slightly oversized. The elbows are single-hinged with a swivel and will bend to 90 degrees. The wrists swivel and hinge horizontally as well. In the torso is a diaphragm joint that feels like a ball-joint, it could be a double, but you get rotation, a little forward “crunch,” and some tilt. The hips are ball-jointed and can go out to the side for splits. They kick back rather far, but not really forward a whole lot. There’s a little thigh pivot and the knees are single-hinged and swivel. You do get about a 90 degree bend at the knee, but again, he’s meant to stand with his knees bent to about 45 degrees so the practical range is limited. The ankles hinge and pivot with the ankle rocker being a bit flat, but functional. The tail is connected via a hinged ball peg so you get rotation and the hinge can direct it a bit. The tail itself is also bendy, though the wire only goes about halfway through it so it’s a bit limited.

And he also comes with this guy.

Splinter has decent articulation, though it’s hard to argue that he’s not meant to mostly just stand there on your shelf. He can hit a few battle ready poses and also stand on one foot if you want to place him in a side-kicking pose. I’m a little surprised that NECA did not include an articulated jaw as they did with the cartoon Splinter, but I don’t hate the exclusion. The profile looks good so if they felt they couldn’t get that joint in there without harming the presentation then that’s a decision I support. I only mention it as some may have expected it based on past versions of the character and may miss it.

The old and the new. The Utrom on the left came in the Foot four-pack and the turtle on the far right came with the 08 figures.

Since Splinter is such a small figure, he does come with a pretty robust assortment of accessories to justify his price tag. Big figures cost more money for both NECA and the consumer, but that rarely applies to small figures. To get more plastic into this, Splinter comes with three sets of hands: relaxed, gripping, and pointing. The gripping hands have the less desireable horizontal hinge. I’m surprised we didn’t get flat, chop, styled hands as well. Splinter also has his walking stick and that he can grasp with the gripping hands or the relaxed hands. The relaxed hands can also rest on top of the stick too so you have some options when posing him with it. There’s a small tea kettle with articulated handle and a little cup to go with it. The kettle has some nice black linework on it while the cup is blank. Splinter can hold the kettle by the handle and palm the cup well and it’s a nice little pair of accessories. I do wish NECA had ripped-off Super7 and included a steaming effect for the cup, but it’s fine as-is.

Cartoon Splinter is bigger than comic Splinter, but the opposite is true for the Mouser.

Those are the accessories for Splinter, the rest are basically extra characters. Up first is a brand new Mouser. It’s painted all in gray with some light blue shading on it to create a metallic effect that looks really nice. It’s also covered in the usual black linework and looks rather sharp. As far as I know, the entire sculpt is brand new as it doesn’t share any parts with the cartoon Mouser. If it shares any parts with the Mouser released back in 2008 I’m not sure as I don’t have any of those. It functions just like the toon one with an articulated jaw that features a fully-sculpted interior, hinge at the base of the head, ball-jointed neck which allows for a lot of rotation and tilt, leg swivel, hinged knee, and hinged ankle. The hinged joints in the legs are plenty tight so the figure has no trouble standing and overall it’s a nice addition that I’m sure collectors will want more of.

Who’s for tea?

Splinter also comes with an assortment of slug figures for accessories. We get a new Utrom that has more of a surprised expression on its face. It’s very close in size to the previously released stand-alone Utrom that came in the Shredder convention set, it just drops the articulation entirely. It’s well-painted with a lot of dry-brushing that makes it look dirty and gross. We also get a pre-mutated Splinter that’s in sort of a martial arts pose. To go with him are four, baby, turtles. Stylistically, they’re very similar to the pre-mutated turtles the 2008 figures came with, but they’re all new sculpts and noticeably smaller. They’re nicely painted and they almost look like they’re smiling so they bring a cute factor to the package. The last item is the broken cannister of ooze. It’s a new sculpt and it’s basically upside down with a big puddle of the stuff spreading out from it. It serves to create a nice little display with the other slug characters and I prefer it to just a plain cannister.

“Michelangelo! You have neglected your training for too long!”

And that’s NECA’s take on Splinter. It’s a small figure with a bunch of stuff that NECA hopes will offset the price of the figure. I got my figure at Target where it retails for $37 which is about the same price as figures like Jagwar and Dreadmon, but less than Zog and the Shredder clones. Is $37 too much? It’s hard to blame folks who feel like it is. The added accessories are nice, but would I trade some of them to knock this release down to $30? Sure. As for the figure itself, I think it gets the job done. I think it could have more hands and a better belt, but this Splinter will look nice on your Mirage Studios shelf which is rapidly becoming shelves in many collections. It’s an essential release if you’re a TMNT Mirage collector, and if you can stomach the price I think you’ll be happy enough.

Fancy yourself a collector of NECA’s TMNT Mirage line? Here’s some more reviews to take a look at:

NECA TMNT Mirage Studios Triceraton Zog

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA Mirage Studios TMNT Casey Jones

Where there be turtles, there be Casey Jones – the bad ass vigilante of New York City! Casey was an early addition to the comics and he’s basically been included with every iteration of Teenage Mutant Ninja Turtles since. And in all of them he tends to wear a hockey mask and bludgeons bad guys…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

The turtles are back…in red!

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja Turtles in 1984. It was basically perfect timing from there as the product quickly got the attention of Mark Freedman and his Surge Licensing brand which, much like Mirage Studios, existed largely in name only. He saw the property’s potential as a kid’s product and was able to get Eastman and Laird to grant him permission to shop the IP to toy companies. Aside from a prototype created for Mattel, no major producer bit, except for Playmates. Known more as a doll company, Playmates wanted to get into the action figure business and took a chance on the franchise. They co-developed a television mini series with Fred Wolf to help sell the toys, and the rest is history.

Because of that early involvement and ridiculous level of success, Playmates has been intertwined with the TMNT franchise ever since. And for a long time, they were the only ones to make action figures based on the property. Then, in 2008, NECA Toys released it’s own version of the brothers. Marketed to collectors and sold outside the usual avenues occupied by Playmates, NECA sent to market a version of the turtles that had never really been done before in toy form. Based on their original appearance in Teenage Mutant Ninja Turtles #1, the turtles hit retail with hopes of more Mirage inspired characters to follow. Then, it stopped. Details are murky, but some have blamed Playmates for stepping in and essentially squashing the toy line by exercising its contractual rights as the master toy license holder. It also could have just been poor sales. NECA’s Randy Falk indicated years ago that the comic turtles weren’t big sellers. Anecdotal evidence suggests he may be correct as I personally can recall seeing both the standard issue and black and white variants hanging around comic shops for years and only finally vanishing after hitting clearance. It’s possible NECA was just a little too early and TMNT nostalgia just wasn’t ready to take off in 2008. Only a select few know for sure why the line was ultimately cancelled.

The biggest weakness of this set is the amount of stuff in the box.

Flash-forward 15 years later and NECA is back with a new iteration of the Mirage Studios Teenage Mutant Ninja Turtles. If fans weren’t ready for turtle nostalgia in 2008, they certainly are now. The property is now owned by Viacom who has wielded its mighty powers to loosen the toy license and we’re basically swimming in TMNT action figures from various companies. And since then, those 2008 figures have become far more sought after. Where once they could be had for clearance prices, they now command over 100 dollars a piece on the secondary market. This helped turn them into a magnet for bootleggers and some have even suggested that the physical molds were swiped from whatever factory NECA had been using. If NECA felt their dance with TMNT was over, it’s possible they let them go. Either way, because of a desire to do something different or because the figures have been bootlegged to hell and back, NECA decided to forego ever reissuing them. Instead, they opted to do new turtles based on later issues and for fans who have been dying to get ahold of some affordable Mirage turtles their wait is finally over.

The original 2008 figures have commonly been referred to as the Peter Laird turtles by fans. That’s likely due to Laird being the one who worked with NECA at the time when they were in development. They also seem to clearly be based on a singular image from the first issue which has been credited to Laird over the years. I have no idea how much of that is true as Eastman and Laird had a unique drawing style in which the two literally drew the same issue switching off in an unconventional manner as they passed papers back and forth. That’s why it’s just easier to consider them first appearance turtles. As the franchise took off, Eastman and Laird moved to the business side and away from doing the actual art which allowed for other artists to come into the fold. One such artist was Jim Lawson, who would go on to do pencils for a number of TMNT books. Initially, his take on the turtles was to emulate what Eastman and Laird had settled on when he stepped in while adding a little of his own influence. Eastman and Laird both loved Lawson’s work and have heaped praise upon it over the years. With their encouragement, he brought more of his own style into the books which can easily be seen during the City at War arc. His turtles were rather blocky, their heads almost resembling inverted mushrooms, and it’s that style that I think most comic book fans associate with the name Jim Lawson.

My attempt at recreating the TMNT #4 cover. Most know that as the cover to the first NES game.

For this release, NECA hired Paul Harding as the sculptor and directed him to design the turtles based on Lawson’s art, but not his later work as seen with City at War, but his earlier stuff when he first started on the book. Because of that, this set is being marketed as the Return to New York Turtles, though Harding clarified on Twitter that he didn’t expressly design them based on that story. It’s an appropriate shorthand though to place these figures into an era of the original comics. NECA’s approach to comic figures, unlike some companies, is to be very stylized and to try and emulate a certain artist’s approach rather than adapt a character from a generic model sheet or reference material. American comics have almost always allowed for an artist to imprint their own style onto established characters and such can be seen across basically all of the major comic books published by the likes of Marvel and DC. It’s both a cool approach for fans and a wise one for a toy producer since it opens up the possibility to re-release popular characters like the turtles over and over with slightly different looks.

I love how NECA handled the deco on Leo’s swords.

With all of that background out of the way, lets finally talk toys! This long-awaited NECA four-pack has recently started showing up at Target and was even sold online via Target’s website on June 25th. It seems like Target may have actually purchased stock from NECA for this release in contrast with the usual vendor-driven system they usually have in place for NECA. That’s likely due to this being timed with the drop of new toys by Playmates for the upcoming Mutant Mayhem film and because this release is the actual turtles, not some obscure side character that could possibly shelf-warm. This set will sell, even at the steep price of $150. The real question is – is this worth that steep price? If you’ve been waiting years to get a set of official Mirage turtles, that answer might be an easy “Yes” regardless of how this set turned out. If you are like me and have those 08 figures, or maybe even bootlegs you’re happy with, do you need to drop a bunch of money on yet another set of turtles? Read on.

Don’t mess with this pair.

The turtles come packaged in what is essentially NECA’s standard four-pack box. It’s an oversized version of the Ultimates, or Deluxe, releases with a front flap and window on the package. It’s adorned with new artwork by Kevin Eastman which looks great. This is the type of box that will display well for you in-box collectors. For the rest of you, you probably only care about the contents. Each turtle is on the same buck so you basically have four nearly identical figures inside. The main difference between each is the headsculpt which just features a different expression for each turtle. Since this is a Mirage set, they’re all in red bandanas with brown straps and pads giving them a very uniform look. There’s also a different deco applied to the plastron of each figure with Raph’s featuring the most “scuffs” than the other three. They’re done with black lines as opposed to being sculpted in.

The Mirage line has been rapidly expanding over the past year.

The turtles stand at approximately 5.875″ in height. They’re quite chunky in appearance and fully-painted in a fairly neutral shade of green with lots of black linework to emulate the comic art. The linework is present on the pads, bandana, and belt and really sells the look well. It’s all relatively clean and consistent across the board. The only area I see as being a bit uneven is the linework around the bandanas. On a shelf, it’s fine, but up close there are some parts where there’s a smidge of green in-between the black line and the start of the red mask. My Michelangelo also has what looks like a scuff behind his right eye so there’s a little green showing. My Leonardo also has a speck of brown on his right bicep, but in general, I don’t see much in the way of color transfer throughout the four figures.

The paint is acceptable as is the level of quality control present throughout my set. Harding did a really good job of honing in on a design style for the turtles and capturing that with his sculpt. The only thing I personally would have changed are the legs which look really chunky. I think they could have been shrunk as the calf muscles basically extend outside the profile of the thigh muscles. That’s more of a subjective critique though than an objective one as these look quite close to the source material from what I can tell.

Shredder is looking a bit dated by comparison.

I think these figures are pretty much a homerun from a presentation point-of-view and that’s definitely where NECA’s strong suit lies. Where it often does not is with articulation, and these guys aren’t necessarily bad, but they’re not likely to wow anyone. Since the figures are essentially the same, they articulate the same as well. The heads are on a double ball peg (and in case you ever mix-up the heads, they’re stamped with the character’s initial inside) and the range is solid looking up, down, and all around. The shoulders are hinged-ball pegs and they can’t quite raise out to the side all the way. They rotate fine until they hit the shell, and past that is a biceps swivel. This joint was the only joint I had any issues with as 7 out of the 9 biceps joints in my set were stuck. I used the hot water to cold water method to get all of them working. The peg for the joint is pretty snug so I also pulled out a little before twisting and it required a pretty forceful twist. The peg is rather thick, so it should be pretty durable, but if you leave the joint in a hot water bath for too long and then try to twist it you could shear it off, so be careful. Once I essentially broke the seal on the joint it was fine.

Despite that, he still looks pretty good opposite these figures.

With that out of the way, the elbows are the next spot and NECA opted for double-joints this time. This is a welcomed addition as the cartoon turtles feature hinged pegs for the elbows and I wasn’t sure what to expect with these. The addition is worthwhile too as they can bend past 90 degrees at the joint. The wrists swivel and feature horizontal hinges. There are no vertical hinged hands in this set at all. That’s disappointing as the toon turtles had vertical hinges for the hands. The Turtles in Disguise set I believe came with two sets of vertical gripping hands, and this continues to be a problem with NECA. Where they once did a decent job of including the proper hinge, they seem to have essentially abandoned it for TMNT. Gargoyles characters get it, so I don’t understand the oversight. This is a set where essentially one set of tools creates four figures and it’s also something they’re likely to reissue many times so the fact that they couldn’t find it in the budget is absurd to me. It’s my biggest pet peeve with NECA of late.

For those who would like a more direct comparison.

At least at the waist we get an improvement over the 2008 turtles. NECA included a waist twist which they set fairly high behind the plastron to conceal it. It’s not going to provide the same amount of range a waist twist would with a non-shelled character, but it works all right. NECA added a “diaper” over the hips as well, but it doesn’t seem to get in the way. It does have the tendency to shift a bit though and my Leonardo has more of the part visible on his right leg than his left by quite a bit. The legs can kick forward past 90 degrees before the leg wants to go off to the side while the shell keeps them from kicking back. They also can hit a split. After that it’s pretty typical as we get a pivot point for the thighs where the ball connects with double-jointed knees past that which bend just a touch beyond 90 degrees. The ankles have the hinge and rocker setup, though the chunky nature of the ankles does restrict some of the range, but there should be enough to keep your figures flat-footed in most stances. These guys also have tails and there is a swivel point there if you want it. The bandana tassel also pegs in, and while it doesn’t really spin freely, you can reposition it if you want by removing it and re-inserting it even if you can’t get it to swivel.

Nothing is stopping you from swapping heads, but the default is (Clockwise from top left): Leonardo, Donatello, Michelangelo, Raphael.

The level of articulation is acceptable, aside from the lack of proper hinges for the gripping hands. Where this set surprises in the wrong way is with the accessories. If you have the Turtles in Disguise set or most of the other four-packs NECA has done over the past few years then you’re accustomed to getting a bunch of stuff in these boxes. With these turtles, despite the amount of tooling needed to produce these guys, we don’t really have much. Each turtle comes with a set of gripping hands out of the box, and then there is one set of fists, open hands, style pose hands, and gripping hands with more space between the fingers. Those hands are intended for use with Raphael when he grips his sai with the middle blade going through his fingers. Since it’s four sets the boys have to share, you can’t have all four turtles with their hands in a style pose or chop. There’s at least an entire set of four alternate bandana tassels that can be swapped in and out. The figures come with the bandana draped over their right shoulder and each one has a straight bandana piece to swap to.

There may not be a ton in the box, but at least they didn’t screw up the weapons.

Of course, the main accessories are the weapons. Each turtle has his signature weapons and they all appear to be new sculpts. For Leo and Raph, the metal portions of their weapons are painted the way I’ve wanted metal to be done for a long time now: white with light blue shading. It looks so good and is much better than the flat gray so many companies use. Even the very expensive Mondo sixth scale Wolverine has flat gray claws. I attribute it to the idea of metal being white as “wrong” since we know it isn’t white in real life, but that’s how it often looks in print or in animation. With Leo, the effect is perfect, though with Raph the blue shading is basically all over. I think if they did it exactly how they did Leo’s katana it would have turned out better, but it’s minor. Mikey’s nunchaku are done similar to the movie figures with brown, plastic, handles connected via black thread. Donnie’s bo is done in an orange-brown with a slightly lighter brown wrap, which is an interesting choice. Perhaps an off-white would have contrasted more, but basically every Donatello figure does that with his signature weapon so I don’t mind the difference. There’s also three gear-like throwing weapons included painted in the same light blue as Raph’s sai and the shading on Leo’s katana. Why three instead of four? It’s an odd choice, but one I can’t get too worked up over since I’m not going to use these anyway.

You get three of these buzz saw things, if that’s something that interests you.

Lastly, we get a couple of accessories that are specific to Raph from the comics. His bandaged right arm is included as a swappable piece, but since all four turtles are the same mold, it can actually work with any turtle. The right arm pops off easily (the left does not) to facilitate swapping. The bicep was stuck on this arm as well, but I was able to free it up. Also included is Raph’s hood which is done in a soft plastic. It slides over his head easily after you remove the bandana piece and it’s a cool look for him. There’s a texture to the hood that helps sell the illusion it’s made from a rough fabric and it has some black linework as well. It looks good enough that I think I’m going to use this for my display since it does break things up a bit.

Raph’s sneaking outfit is the most substantial accessory. Since all four turtles are essentially the same, they can all wear this thing and the right arm on all four pops off with ease.

That’s it though. Four extra sets of hands for four figures, an extra set of bandana pieces, three throwing weapons, and Raph’s hood and arm. The melee weapons are a given because every set of turtles needs to include those, but why so skimpy on the hands? How about an extra head for each turtle? Especially since they’d function as an extra head for any turtle given they all look the same. With so many shared parts and the high price tag of $150, it feels light. It’s like we’re paying an undisclosed “Turtle Tax” since this is a set NECA knows will be in high demand and can make a larger profit on. Maybe I’m completely wrong and the profit margin is unchanged from past four-packs. And maybe I’m just still salty about the lack of vertically hinged hands.

“All right, Round Head, let’s go bust some skulls!”

Basically, what I said several paragraphs ago is what applies most here: if you’ve been waiting years for a set of Mirage turtles then you’re going to get this set. And you’re probably going to be relatively happy with the outcome. The figures are fun to handle and pose and look great together. I think they pair well with most of the other Mirage releases, though placing them with Shredder does make me wish we had a beefier Shredder for them to fight. They’ll look great with Zog though or the Shredder clones or even just off on their own. In spite of the inflated price point, I do think they’re worth getting even for those who have the original Mirage turtles given the difference in style.

I figured I’d end on a pic of these two, for no particular reason…

If you’re on the hunt for these boys you can keep an eye on Target’s website. Set alerts for if they come back in stock as you never know. They also have shipped in waves to Target stores so keep checking there. If your store is like mine, they’re being stocked on an endcap in the toys section rather than in the usual NECA section. Since these are a Mirage release, it also stands to reason they’ll be sold in other places after this initial Target run is over. NECA hasn’t come out and said that, but it would be crazy for them not to make the actual turtles available to as many customers as possible.

Interested in more NECA Mirage Studios releases?

NECA Mirage Teenage Mutant Ninja Turtles

A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA…

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NECA TMNT Mirage Studios Triceraton Zog

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA TMNT Toon Donatello’s Portable Portal Generator

Hokum Hare not included.

Is this it? Have I finally hit the point where my Teenage Mutant Ninja Turtle toy collecting is out of control? It just might be, for today we have Donatello’s Portable Portal Generator, the latest piece from NECA’s line of toys based on the vintage cartoon series. And it’s not that this is a bad release or anything, it’s just the sort of thing that I don’t think I would have ever asked for when this line was in its infancy, but here we are.

NECA’s Teenage Mutant Ninja Turtles action figure lines have been hugely successful, especially the one based on the cartoon. TMNT is hot right now and it’s fixing to get even hotter with a new movie on the way. NECA has released basically all of the major characters from the show and now we’re onto the obscure like Bugman and Jersey Red. More are expected to follow, but as the roster of characters fills out even further the company has started to turn its attention towards releases that enhance the display of the collection. We first saw NECA re-release its street diorama, but with a new paint job to accentuate the cartoon world these characters inhabit. The company also last year solicited a Turtle Van which is due out later this year and we also got a peek at a multi-part sewer lair diorama. That was expected to go on-sale last fall, but did not. We’re likely in for an update at San Diego Comic Con on that item, if not sooner.

This is what comes in the box: 3 lenticular images and the frame.

An item that would seemingly exist to complement that diorama release is Donatello’s portable portal generator. If you recall from the show, Donatello was able to reverse engineer the portal Krang possessed and make it smaller leading to various confrontations with extra-dimensional beings. It was probably a pretty easy thing to rely on for story pitches since a number of stories could begin with the premise “Donatello’s portal generator goes haywire and this weird mutant enters their world.” NECA first unveiled this item in promotional shots for other figures and it wasn’t long before collectors were asking how they could get one of their own. Some may have expected it to be a pack-in with a lair set, or maybe even something to include in the recently released accessory set, but for NECA it apparently made more sense to go the stand-alone route. Since it is a bit of an odd item, NECA sold it as a preorder on their website last winter and it’s now arriving in the hands of collectors, so just what is this thing and is it something every TMNT collection needs?

“Donatello! What have you done?!”

The portal (it’s just easier to call it that than by it’s official, very long, name) is really just a lump of sculpted plastic with room for a lenticular insert. It’s roughly 7.5″ tall and nearly a foot long. The maximum depth on the unit is only 2.5″ though so it’s not the space hog it could be. It comes in its own special packaging with artwork from Daniel Elson and Merle Mustard which is evocative of the old VHS releases. The actual piece is well-sculpted and painted all over. It looks just as I remember it from the show. It just doesn’t do anything. There’s a handle on the far side of it that is articulated, but the wheel near the opening for the portal image is non-functioning. It’s just basically a plastic frame with a spot for an insert.

Here is your articulation.

And those inserts number 3. They are lenticular so there’s two images per insert and I assume they’re taken directly from the show. There’s some samurai pigs, sentient vending machines, some odd looking aliens, a tropical setting with Technodrome, Japanese house, and a foreign planet. They all have a third layer on-top that’s the wavy lines the portal would generate before an image of another dimension would appear. I’m surprised we don’t have the option for a screen that’s just those waves. I’m also surprised that there’s only three. It seems like there was a lot of room to create some fun cameos here, but NECA opted not to.

There is no detail on the rear of the unit. I don’t know that there needs to be, but it might matter to some.

That’s it though. One plastic frame and three pieces of lenticular cardstock. The price for this set was $45 plus NECA’s $15 flat-rate shipping. And since this is a NECA store exclusive, you might as well consider the price of the item $60. Ouch. For what it is, it’s nice. It looks the part and will enhance Donatello’s sewer lab should it ever see release. It’s just pretty pricey and there’s no added incentive to get it. I’m surprised NECA didn’t toss-in any trinkets or just something fun into the set or even another Mouser. There’s really no creativity here like an insert with a hand coming through or something more interactive. This is really a case of what you see is what you get and if it’s too much for you then so be it. It’s also admittedly an odd thing to have without the sewer lair as it feels like it has no home. I will do something with it until then, but I don’t know what just yet.

Yeah, that’s not going to work. It’s a shame that NECA wasn’t able to come up with a way for collectors to display figures in the portal.

Since this was solicited quite awhile ago, there’s no option to buy-in any longer. I don’t know if NECA made extra to sell on their website or at conventions, but if you want your very own portable portal generator you’re going to have to head to the secondary market. I have no idea what this will be like there, but I bet some people bought two with the hope of flipping one. There may be an initial surge in price, but I could see this being a losing investment for those hoping to do such a thing as it’s extremely niche. At the same time, it wouldn’t shock me if this is the oddball thing that does end up being pricey a year from now. I definitely don’t expect multiple production runs unless NECA wants to pair it with Donatello’s eventual laboratory so don’t wait too long if you think this is something you need.

Can’t get enough NECA TMNT or think this would work well with other releases then maybe check these out:

NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…

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NECA TMNT Cartoon Street Scene Diorama

It was early last September that NECA made available for pre-order a redesigned version of their Street Scene diorama tailored specifically to fit-in with the company’s growing assortment of action figures based on the animated series Teenage Mutant Ninja Turtles. Fans had been asking for this set for even longer as NECA had been featuring…

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NECA Cartoon TMNT Mousers Pack

It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront.…

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NECA TMNT Toon Bugman and Electrozapper

Come for the Bugman and Electrozapper review, stay for the frog butt photo bombs.

No, that is not a typo in the subject line as this latest two-pack from NECA Toys features the incomparable Bugman, defender of justice, and Electrozapper. Not versus, but an and. I don’t know why since a lot of these hero and villain two-packs from NECA have gone with a versus in the middle, but this time they chose not to. Whatever, it’s just a box. What’s inside the box is what matters most as we have two characters who many may not even remember from the old cartoon, but for me, I’ve been hoping for this set for a long time.

When I reflect back on the original cartoon series Teenage Mutant Ninja Turtles, I find I mostly remember the characters that also appeared in the toy line. A majority of the time I watched that show I think I just shut my brain off and stared at the TV like a zombie. When the show was over, I’d go play with my figures and if nothing I saw on TV made it into my roleplay then it faded away pretty quickly. Bugman, on the other hand, did not. He was not featured in the toyline at all which is a bit of a surprise because he has a very “toyetic” design. He’s basically the show’s version of Spider-Man, but with the body horror element of The Fly (he also transforms via anger, so toss in a dash of Hulk too). I think it’s that body horror part that made him memorable for me as the sounds his body made when his antennae popped out of his head and his mouth elongated into the pincers of an ant just stuck with me. They were kind of gross, a bit unsettling, but also cool?

This is looking like it’s going to be quite the set.

It certainly made an impression, and I made sure to go rewatch the episode “Michaelangelo meets Bugman” before doing this review to re-familiarize myself with the character and his foil, Electrozapper. It’s actually a pretty entertaining episode of the show. Bugman is clearly a parody of many superheroes. To drive that point home, the show even got Dan Gilvezan to voice the character. Gilvezan was best know to kids of the era as the voice of Spider-Man himself on Spider-Man and his Amazing Friends. Meanwhile, Electrozapper is a fairly straight parody of Spider-Man’s villain Electro, but with some elements of The Shocker tossed-in too via the design of his gloves. He looks like a cheesy 60s comic book villain and was a suitable choice for the episode. In it, the two are characters in a comic book series Michelangelo enjoys, but the book was apparently based on real people or something (it’s not explained). It’s worth a look even if you, like me, mostly think of the old cartoon as pretty bad.

The hero you want, right?

This two-pack comes way of Target once again and is currently showing up in stores in fairly substantial quantities. Most stores seem to be getting anywhere between 4 and 6 units, and for two obscure characters, those numbers are probably pretty healthy. In other words, I don’t think this one will be too hard to come by once the initial mad rush to get anything new dies down. And unlike some of the other recent releases, the price tag isn’t too bad at $55, pretty much the new standard for two-packs. That’s cheaper than some of the other two-packs we’ve received over the past year and these figures feature a lot of new sculpting and plenty of accessories.

The tail looks fine, but I wish it had more function.

We’ll talk Bugman first. He’s in his heroic form which means he looks like a bug…man. Sculpted by Josh Sutton, Bugman stands at around 6.75″ to the top of his head and a full 7″ to the top of his hair (and even taller if you factor in the antennae). His face is appropriately hideous with the elongated mandibles and giant, red, eyes. His hair is blond and streaked with brown which is quite similar to how it was shaded in the cartoon. His wings are new and painted a very light brown. He has his large, extra, legs poking out of his shoulders and the big, red, scorpion tail protruding from his back. He has a green bodysuit with his bug logo painted onto the chest. The toon shading NECA often relies upon is in place with a darker green on the rear of the figure. That’s the only shading though which is a bit odd. The boots and flesh bits lack the same approach. This one relies on the linework to help give it that “pop” and the linework in place is pretty clean.

Time to fly.

Bugman looks the part, and he mostly looks pretty good. His bracers around his forearms feature spikes on them which may get warped in the package. The left arm on my figure is fine, but the right arm does have a bent, middle, spike. I’m guessing some hot water can cure that though. NECA also chose to paint them gray when they look pretty white to me in the show, but it’s a minor inaccuracy as far as I’m concerned. Visually, I only have one real issue with Bugman and it’s that bulbous tail coming off his back. It plays into the articulation, but I’ll just mention it now that I feel like it needs more range. It looks like it just pegs into the figure’s back so it really only swivels. I’m surprised it’s not a hinged peg to move it off of his back or even a ball peg would get a little more range. Instead, it’s kind of stuck against his back. You can move it off to the side, or have it dangle between his legs, and neither option is great.

“Oh, wow, thanks for the save, Bugman.” “Don’t mention, Ms. O’Neil. By the way, would you like to have dinner sometime.” “Umm…no.”

We might as well go into that articulation now. The tail just swivels all the way around. A bendy tail would have been neat, but it’s just solid plastic. His head is on a ball peg as is the base of the neck so he gets great range in basically all directions. This also allows him to look forward when in a flying pose, something a lot of figures struggle with. The shoulders are standard hinged ball-pegs, but the shoulder pads plus the leg things protruding from the shoulders limit what they can do. He can rotate his arm as long as it’s out to the side enough to clear the shoulder pad, but the antennae or whatever won’t let him raise his arms out to the side. Those leg-things can rotate, maybe a hinge would have helped, but would have hurt the aesthetics, I think. There is a biceps swivel and the double-jointed elbows will bend past 90 degrees.

“Oh no! These…chain…coated in…leestanite…my one weakness!”

In the torso, Bugman has a diaphragm joint that lets him rotate, tilt, and bend forward and back a bit. More forward than back, which is good. He also has a waist twist that works, but is a little unsightly once you rotate too far. The hips are the standard ball-socket hips and Bugman gets great range there. He can do full splits and kick forward past horizontal. He can’t really kick back because of the diaper piece, but I’ll take it. The thighs pivot a bit and the double-jointed knees go past 90 degrees without issue. The ankles are the typical hinge and rocker and they work fine. The wings are hinged ball-pegs so they rotate and move in and out. All of the joints are nice and tight, not stuck, but comfortably tight and secure. This torso, with the diaphragm joint added, has me dreaming of a Shredder 2.0 with the same.

“Muahahahaha! There’s more where that came from, Bugman!”

For accessories, it can sometimes be hard to figure out with two-packs, but Bugman appears to have two plus the usual assortment of hands. And for hands, he has fists which come on him in the box, trigger hands, and gripping hands. His hands all appear to be reuse from Dirk Savage which might be why he gets trigger finger hands despite not using a gun. There’s also a lump of blue plastic that may confound a few, it certainly confused me, but it’s meant to be a lump of “Leestanite” which is his Kryptonite, if you couldn’t figure that out on your own. It looks exactly like it did in the show, so it’s not exciting, but suitable. He also has the leestanite coated chains that Michelangelo finds him in during the episode. It’s a plastic chain cast in transparent, green, plastic. It’s fine, though the chain in the show was gray. Maybe some wires got crossed or NECA just thought this was cooler. If so, I can’t disagree. It’s not an exciting array of accessories, but there’s not much else he could have. I suppose I would have preferred some style posed hands instead of trigger ones that will never see use. A flight stand would be cool too, but I don’t really like NECA’s flight stands so I suppose I don’t need another one of those.

Here comes the zapper!

And now for the villain, Electrozapper! Sculpted by Tomasz Rozejowski, Electrozapper stands at about 6.25″ to the top of his head and is featured in his show-accurate battery suit. This thing is goofy as hell and I love it. He’s got the emblem of a battery on his chest and then what look like D batteries strapped to his belt and biceps. It’s something I thought was funny as a kid that I kind of forgot about until I held this figure in my hands. He has a rather unique physique in the show and this figure captures that. His shoulders are just massive relative to his body which has a figure 8 shape to the torso. The legs are long and skinny and he’s got some pretty beefy arms as well. The look and shape of his head is dead-on with that almost beak-like mouth. If anything, I would have liked a little more size to his head as it’s pretty big in the show, but that’s a minor quibble on my part. I love the silly lightning bolts on his head.

This guy is all about stuff.

Like Bugman, Electrozapper has a lot of new parts. I don’t see any obvious reuse with him except whatever is under the shirt. The shirt is a soft plastic overlay so there’s probably just a skeleton of sorts beneath it. It looks good, but will limit articulation. The paint is very clean on my figure and basically every inch of this guy is indeed painted. The linework is crisp and I’m very impressed with the yellow piping on the thigh high boots he’s rocking. Yellow can go bad when applied in such a fashion, but it’s done very well here. The toon shading is featured fairly prominently. The only surfaces not shaded is the flesh of his arms, the gray of his thighs, belt, and his gloves. They also didn’t bother to shade the yellow piping, which I think is fine. Really, the only thing I don’t care for is the cape. It’s a very plain, gray, cape. It at least features the ties in the front, but the texture and feel is cheap and not like most NECA capes. And after getting that really nice, wired, cape with Dark Turtle I was hoping that would be the standard for capes going forward, but this is probably the worst NECA cape I own.

The fist blast might be my favorite of the bunch.

Electrozapper isn’t as well-articulated as Bugman, but he’s pretty much par for the course with this line. The head is on a double-ball peg and he can look up, down, rotate, and gets some nice tilt. The shoulders are ball-hinged and he can raise his arms out to the side to a horizontal position and rotate. The biceps swivel and the double-jointed elbows can sneak past 90 degrees. The gloves do rotate and the wrists swivel and hinge. In the torso, I can’t seem to find anything in the diaphragm, though the overlay probably would render anything there moot anyway. The waist feels like a ball peg so he can rotate and tilt and bend forward and back a bit. The ball-socket hips can nearly achieve a full split, but kicking forward they tend to go off to the side. There’s some twist at the thigh, and the double-jointed knees are fine. The ankle hinge is really nice though as his foot can go all the way back and forward quite a bit with a solid ankle rocker.

It’s a pretty standard assortment of articulation on Electrozapper and I think it’s fine for the figure. The only omissions for me are the wired cape and no diaphragm joint. After seeing NECA more open to that approach with the likes of Dirk Savage and this guy’s box-mate, it’s a bit of a bummer to see a step back here. Especially because his shape lends itself well to such a joint and the only complication is the chest logo, but oh well. If someone were to make a custom, wired, cape for this guy I’d have to seriously consider it as he’d likely be a homerun with such a simple addition.

“Come on, Bugman, let’s teach this jerk a lesson!”

Articulation may be ho-hum, but Electrozapper absolutely brings it when it comes to the accessories. He has a secondary head with an angry, open-mouthed expression which I think is much more appropriate than the neutral one he comes equipped with. It’s so much more appropriate to me that I don’t know why they bothered with the neutral one. For hands, Elextrozapper has a set of fists, pointing hands, open hands, and gripping hands. Two of those hands have peg holes in the rings he wears on his fingers: the open left hand and the right fist. They can accept his effect parts which are really neat. They’re done in a semi-transparent pink, plastic. He has a small, blast, effect which I believe is to simulate his hand glowing. It’s for the open hand and slots onto it with ease. The long, lightning bolt effect clips into the fist and looks great. I absolutely love this type of effect. There’s a skinny lightning bolt which clips onto the pointing fingers and that looks great too. Lastly, he he has two orbs with crackling lightning on them that peg onto the index fingers as well. I suppose you could also slot them onto the fingers of the open hands if you wanted, or have him palm them. I kind of wish the hole for the finger was on the bottom though, or at least in both places. Instead it’s on the back so they look best when he’s pointing his finger forward as opposed to up.

“Thank you for your assist, Michelangelo.” “Like, are you looking for a sidekick?”

These effect parts really make the figure for me. It’s wonderful to get a figure like this where there’s almost too much to do. I like all of these, so which do I actually display?! It makes Electrozapper a very fun figure to just mess around with because you can keep changing things up. I almost wish we had more! I would have scrapped that neutral head to just double-up on the two lightning bolt effects. I may have even traded the gripping hands for the same because I’m always going to have him posed with the effects, what need of gripping hands do I have? As is, it’s still a great spread and much better than some recent releases from NECA so I’m pretty happy with what we have here.

It’s a gathering of bug people!

The Bugman and Electrozapper two-pack is low key one of the strongest two-packs in the line. It’s up there with the likes of Antrax and Scumbug and the Groundchuck and Dirtbag set. I really like how these guys turned out. Bugman is pretty much spot-on with the show and looks great. The only gripe I really had with him is the tail articulation. Electrozapper is right there with him and the only thing really bugging me about him is the cheap looking cape. It’s a shame that cape prevents this set from being an all-timer, but it’s still damn good and I think anyone who gets it will have a lot of fun with it. Perhaps best of all, the price feels right so while I haven’t been crazy about the price creep with other TMNT releases from NECA, at least we still have sets like this one that just leave us feeling pretty damn good about it when all is said and done.

If you like bugs and TMNT, there’s plenty more to see:

NECA TMNT Cartoon Antrax and Scumbug

I’ve been looking forward to this one for awhile. Antrax and Scumbug only appeared in the cartoon series Teenage Mutant Ninja Turtles once, but like last week’s figure review, they were present in the toy line long before their animated debut. And these later period episodes, such as “Night of the Rogues,” tended to just…

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NECA Turtles in Time Baxter Stockman

When NECA finally received access to the Teenage Mutant Ninja Turtles license to release product at retail, the company decided to focus on three pillars: cartoon, movie, video game. The cartoon product, being the most sought after, was exclusively sold at Target stores in the United States. The movie line, probably nearly as desirable as…

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NECA TMNT Cartoon Splinter vs Baxter

I didn’t intend for so many TMNT reviews to hit one after the other, but Christmas pushed a bunch of stuff into the final week of December and then some surprise difficulties with another review has moved this one up. So be it. 2020 had a final surprise in store for collectors of Teenage Mutant…

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NECA TMNT Toon “Colossus of the Swamps!” Deluxe Napoleon Bonafrog

Napoleon smash!

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the animated series which debuted in 1987 has had some big figures. Most of these are what NECA terms “deluxe” releases and have included the likes of Krang in his android body, Chrome Dome, and the more recently released REX-1. The latest addition to this cast of characters is the one that caught me by surprise the most. Napoleon Bonafrog had the misfortune of getting mutated into a rampaging beast in a one-off episode of the show. A version of this character was unveiled last year at San Diego Comic Con. I saw the images, but for whatever reason I didn’t truly process his size. Then my lovely wife, who found this figure along with the other latest toon releases, handed me the box and I was aghast at how heavy it was and at just how much real estate the figure took up inside it.

That’s one big frog.

Napoleon is not the tallest figure in the line, but I think he’s the new heaviest. And prior to him, that honor probably went to REX-1 who was released earlier in the spring, but Napoleon is like a brick. This is a figure you can keep by your bedside and use to scare prowlers in the night who are foolish enough to invade your home. I don’t have a scale suitable for weighing this guy, but height-wise he stands at 8.25″. This makes him rather close in height to REX-1, but a lot shorter than Chrome Dome who gets to continue its reign as tallest in the line. That weight though is something, and the circumference of the shoulders is quite massive. Picking him up, he feels most similar to one of the quarter scale figures in the line as opposed to any of the standard or deluxe figures. It’s certainly an experience and adds an undeniable “fun” factor to the package.

“Looks like frog legs are on the menu tonight!”

And that package comes at a cost. Napoleon rang-up a shocking $55 at Target. I had not given it much thought prior to release, but with REX-1 being $50 I certainly wouldn’t have been surprised at that, but another 5 bucks? That was unexpected. And sure, 5 bucks isn’t exactly a lot in a vacuum, but it does suck to keep seeing the price go up with this line. And this one may not even be the worst offender, but we’ll get to that when we do. At any rate, is this guy really worth it? That’s a tall ask especially for a very obscure version of an already reasonably obscure character. If it weren’t for the fact that Napoleon did get a figure in the Playmates line (albeit, a totally different interpretation of the character) few would likely remember him by name.

“WHAT?! You’re just in time – looks like I’m makin’ my mama a new luggage set!”

We already covered the size, but the sculpt overall for this one is also pretty damn fun. Even though he’s a hell of a lot bigger than his previous figure, he actually has the same basic construction and outfit. The skin is a very dark green with some freckles done in black outlines in places. He still has the toon shading so his skin is lighter on the front, and darker on the back. The shirt is a soft plastic overlay that basically floats on him. If you were to pull out his arms from the socket, you could easily remove it as it’s not glued down anywhere. It’s yellow on the front, and an ever so more saturated yellow on the back that’s barely noticeable. The single orange strip runs around the shirt and it’s painted fairly well. Rather than make it a darker orange on the rear of the figure, NECA painted it red which looks a bit off. Dark orange and bright red aren’t exactly interchangeable. The necklace is glued in place and the shorts are painted a light purple on the front, dark on the rear. The edges are tattered and I wonder if Napoleon was chosen by the show for this mutation because he wore shorts that reminded the writers of the Hulk? Where the shorts separate at the fly is painted purple, which looks a bit odd. Even the smaller figure got that detail right as it’s painted green. There’s some sloppy paint on the left bracelet as well, and a smudge or scuff on the back of the shirt on my figure. Nothing that will show on a shelf, but worth mentioning.

“Rocksteady! Use that muta ray to make me a colossal frog!”

There’s not a whole lot of room with this guy for the paint to truly “wow” the holder, so it’s going to have to do that with the overall sculpt. And in that respect, it’s got a good argument as being a “wow” piece for the shelf. The default portrait is this angry, snarling, expression. The eyes are set a bit deep in his skull with black rings around them to give off an enraged vibe. He’s got this massive underbite with his teeth jutting out. They’re huge, chunky, blocky, cartoon teeth and they’re outlined in black and it all came out very clean. NECA sculpted and painted a pink tongue within the mouth and it’s a head with a lot of personality. The biceps on Napoleon are just plain massive and I love the exaggerated proportions of his upper body vs his abdomen. Sculptor Brodie Perkins did a tremendous job here. He’s going to command attention no matter where he’s placed in your collection and I think that’s what most want out of these deluxe releases.

“Put me down you idiot!”

Because the figure’s anatomy is essentially the same as his smaller counterpart, so is the articulation. There’s really only one difference between the two. The head is on a double-ball peg which lets the figure look up and rotate. Because it sits so deep in his shoulders, he can’t really look down and there’s little room for tilt. He also has a hinged jaw, but it’s range is very limited. It basically goes from closed to just open enough to see his tongue. The shoulders are standard hinged ball-pegs and the figure can raise its arms out just past horizontal. Rotation is fine and there’s a biceps swivel past that. The big change from the smaller frogs is the introduction of double-jointed elbows. Because his biceps are so massive, he can only bend there a little past 90 degrees. The wrists swivel and hinge horizontally.

“Gee Napoleon, what happened to you?!”

In the diaphragm we get a ball joint of some kind. It’s probably a double as he can lean back a solid amount, forward a little, and he gets good tilt to either side plus rotation. There is a standard waist twist below that and then the hips are connected via the ball and socket setup so many NECA figures utilize. There is a little bit of pivot action at the joint, but mostly it’s for kicking forward and back which he can do very well. The leg will go out to the front all the way and back pretty far. They also go out to the side almost to the point of full splits. Plus, they’re not loose which is definitely important for such a large figure. My regular Napoleon’s hips were so loose that he couldn’t even stand without sliding into a split. I had to apply super glue to the joints to finally fix that. The knees on this guy are double-jointed and will bend past 90 degrees. The ankles feature a hinge and rocker combo. The range forward and back on the hinge isn’t great, but it should be enough. The rocker works fine. And also, it’s very snug which is, again, super important for such a heavy figure.

He’s also capable of being a gentle soul.

So far so good, but where this figure does start to come up short rests with the accessories. There just isn’t much a colossal frog needs so there isn’t much he gets. For hands, he comes with a set of fists in the box plus a set of open hands and a set of gripping hands. He also has a second head which features a calm, almost befuddled, expression. It’s sort of cute, I suppose, but I’m guessing most will want their giant, hulking, frog to look a little more angry. The second head also drops the articulated jaw.

He has a gun, but it isn’t really for him, or anyone for that matter.

And that’s it! Well, that’s it for the main figure. NECA did throw a couple of other items into the box to try and sweeten the package. There’s the included muta-shooter which is the weapon that did this to Napoleon. It’s mostly gray with some linework and darker bits painted on, but the most striking aspect is the green “liquid” inside the barrel. It’s basically transparent plastic with a semi-transparent green insert. It looks fine, but only from certain angles because the green piece inside isn’t solid. From the top, the illusion of it being an actual liquid is ruined and it’s kind of crummy looking. I don’t know why they didn’t just make it a solid piece of green plastic, but oh well. It’s also not really conducive to being properly held. It’s a very weird shape and I couldn’t really get anyone with a trigger hand to properly hold it. I was able to basically balance it in Rocksteady’s hands to fake it for a pic, but it’s probably getting the bin treatment after this is done.

I do like these extra heads for Napoleon and Genghis. The Napoleon head has a shape more representative of how the frogs were actually drawn for the show while the Genghis head is just outrageous.

The last accessories are two new heads for the previously released Napoleon and Genghis figures. The new Napoleon head features a scared, or concerned, expression like he’s about to shit a brick. It’s very similar to the box art expression and I like it well enough. The Genghis head is a more exagerrated, screaming in terror expression that makes me think of the video game Battletoads. It’s pretty silly looking, but I confess that I do love it. Mostly, it’s nice to be able to break up the expressions of the Punk Frogs as they all had the same two expressions to choose from. Now they can all have a different expression, so I do like that.

“We just love our new, giant, brother!”

That’s all though. It definitely doesn’t feel as substantial as past deluxe releases. We just looked at April who came with a ton of stuff and REX-1 before this release also had quite a bit. One could argue that this figure didn’t need anymore than what it comes with, but for added cost it’s a bit of a tough pill to swallow. If he came with additional heads for the other two frogs that would have gone a long way to sweetening the package. I also wish he had another set of gripping hands, something wider, for grabbing other figures around the waist. His existing ones are too tight for that, and they’re way too big to handle really any of the weapons in the whole line. I’m surprised NECA didn’t toss-in the rhin-bug that was featured in the episode as a gag and also appears on the back of the box. Napoleon also shot his tongue out in the episode and that could have been a fun extra head or accessory. I definitely feel a bit short-changed as is which isn’t typical of NECA.

Is Napoleon “The Colossus of the Swamps” Bonafrog worth the pretty steep asking price of $55? It’s hard to say. It’s definitely a case where I look at the figure, then consider the price, and my immediate reaction is, “No.” On the other hand, now that I have him and that money is gone, I do like him. He’s a really cool figure and I like that his existence makes my Genghis and smaller Napoleon a little more interesting, but I do hate that I gave NECA $55 for it as I’m endorsing the price at that point. He’s an obscure character, and if you never cared about getting this version of Napoleon in figure from then maybe continue living your Napoleon-free life. On the other hand, I never really desired this character in figure from, but it does make me happy so it’s not the end of the world that I overpaid for it. I would suggest finding this one in store and seeing what your reaction to holding it in hand is. If it makes you giddy like a little kid and losing $55 won’t hurt you, then go for it. If it doesn’t stir anything within you and you’d only be buying it because it’s new, then don’t be afraid to put it back on the shelf. Chances are, if you reconsider you’ll see it again.

Want some more frog content or are you just into big action figures?

NECA TMNT Cartoon Napoleon and Attila

It took almost five months, but the Punk Frogs are now complete. NECA, recognizing that they were about to release the same sculpt four times, decided to space out the frog two-packs in its Teenage Mutant Ninja Turtles line of cartoon action figures. Genghis and Rasputin arrived back in May, while Napoleon and Attila started…

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NECA TMNT Cartoon Rasputin and Genghis

During Season Two of the classic cartoon, Teenage Mutant Ninja Turtles, the world was introduced to the Punk Frogs. Despite their name, there was nothing particularly punk about these mutated amphibians as they all dressed like they were going to a Jimmy Buffett concert. They make a few return appearances in the show, and given…

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NECA Cartoon TMNT From the Files of Pizza Squad (Deluxe Rex-1)

When you’re doing a syndicated cartoon expected to air basically every day, you need to pull story ideas from anywhere you can. I think that’s why parodies are so popular in the cartoons of the 80s to the point where it didn’t matter if the show was parodying something kids would actually know. Take REX-1,…

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NECA TMNT Toon “Mutant Interest Story” – Deluxe April O’Neil

The long-awaited April O’Neil update has finally arrived!

Whenever I approach my rankings for NECA’s now long-running action figure series based on the 1987 cartoon Teenage Mutant Ninja Turtles, I don’t always just pick the objectively best or worst toy in the line to slot them into the rankings. It’s a combination of the figure’s quality and the character’s importance. A great figure of someone like Scrag can only go so far because how many people really care about Scrag? Similarly, if NECA were to whiff on an integral character, say April O’Neil, that’s going to get a lot more attention than a subpar Screwloose. And NECA did whiff on April and my disatisfaction with that figure has earned it the dubious honor of worst in the series. NECA must have seen my rankings (I kid) because they decided to take another stab at April and the long anticipated redo is now hitting Target stores across the US. Is it a real improvement and is it worth the wait?

New on the left, old on the right, you tell me which is better.

NECA’s been seemingly so disatisfied with their April figure that they’ve never even re-released it up until now. And it makes sense if you think the figure is bad. Unfortunately, that original one was released during the summer of 2020 during that time when TMNT figures were just so hard to come by. Many never found one and the aftermarket prices have been ridiculous for what is a pretty mediocre action figure. A lot of collectors have had a pretty big hole in their collection as a result, but it looks like this new April is hitting stores in pretty substantial quantities.

There’s a ton of interest in this figure so I’m going to throw a bunch of comparison shots at you. Here she is with Zach and Casey Jones.
With Usagi and Hamato Yoshi.
With Bebop and Smash and the Triceratons always watching. Always watching…

This time around, April is getting the deluxe, or ultimate, treatment. She is single-packed in a box featuring artwork by Dan Elson designed to mimic the f.h.e. VHS releases from the 80s and 90s. It looks great and the window flap provides for a look at the figure itself before making a purchasing decision. Now, the problems with the previous April were that her scaling was off leaving her way too short and just overall small compared with the turtles. And her headsculpt was just bad. It was oversized, too round, and just soft in appearance. The opinion of me was that the body looked fine, but needed to be scaled up, while the head was the right scale, but just not well-executed from a sculpting standpoint.

“Hah hah, I can’t believe they thought you were good enough to be me!”
Here’s the figure alongside some reference art from an early episode of the show. You can decide for yourself how it looks.

NECA’s new April stands at just a tick under 5.75″ while the former stood at…5.5″. Okay, so we didn’t get much height out of this new one and that’s because…it’s basically the same figure. NECA reused almost the entire figure from before replacing only the upper torso and the head. The good news is the head looks much better. This actually looks like April and has her features. It’s tough to translate female characters from cartoons like Teenage Mutant Ninja Turtles because they usually have slim features with no markings on their face. It’s all about getting the shape of the eyes right and their size, really. This April looks fine and sculptor Tomasz Rozejowski did a good job. What some people seem to dislike about this new April is her neck. To say that April has a swan-like neck would be an understatement. And she often was drawn that way so it’s a feature that I think she should have. Did NECA go too far? I don’t think so. And the more I look at it and reference art from the ’87 mini series (which should be the template for every character that made an appearance in the first five episodes) I really see no issue with it. Maybe if her collarbone was a little higher it lessen the illusion? Mostly, it seems a lot of the promo shots didn’t have her head seated all the way (the collar of her jumpsuit should come up just past her hair) which made it look worse, but in hand, this looks good and I’m happy.

“This is April O’Neil – Happy Hour news!”
“Come on, Vernon! I know where we can find a great story!” “Ohh, April, do we have to go back into the sewers?!”

As for the rest, well, the sculpt is fine. It’s just very slight. She looks fine on her own, but put her next to a turtle and she starts to look like the cosplayer from the old MGM Studios parade because the turtles just look so big by comparison. Height-wise, she’s a touch taller than them, but needs a little more. It’s unfortunate and I have to assume it was done this way just to save money. They could have taken the digital files, just upped them 10 percent, and cut new molds based off of that, but that was obviously deemed too expensive. She’s retailing for $37 with mostly old stuff (which we’ll get to) so she definitely doesn’t feel like the best value in the bunch, but it’s April and people will buy her. Scale with this line definitely isn’t its strong suit anyway, so I think this will be a case of your mileage may vary. Some will see this April as totally fine, others will want more size. I would like to see her bigger overall, but admittedly it’s mostly a nitpick on my part.

“Come on, April, I need you dig up some dirt on those so-called Teenage Mutant Ninja Turtles!” “Oh come on, chief, I keep telling you they’re the heroes!”
“April, maybe you should just do what the boss tells you.” “Never, Irma, out there are the real stories that I was born to tell!”

The paint is still mostly the toon shading with a golden yellow on the front and a more mustard on the back. In comparison with the original release and cat April, the yellow is darker as the old one looks practically neon by comparison. Interestingly, the boots are no longer shaded gray on the backside. And actually, they’re not painted well either. The plastic underneath must be yellow as there’s a lot of yellow coming through the boot. The hinges are at least the right color and the feet are fine, but the main part of the boot is not. There’s still an abundance of black linework on the figure and it’s mostly clean. It’s a little messy around the belt, but otherwise okay. The flesh part of her chest has no linework on it, which is in contrast to the first version which had some lines for her clavicle and neck. I don’t know why they opted not to do it this time as I think it would have looked fine. The other area that’s a little messy are the elbows. NECA paints the joints and the paint flakes off because it just doesn’t adhere to that type of plastic. The hinge is flesh colored on that portion of the elbow and yellow on the other, which is fine, but it looks almost gross when it has pieces just flaking off.

“Nice kitty…”
“Whoa! Not nice kitty!”

The articulation for April is also the same as the past one, but we do have one, not great, difference. And that’s the head. NECA is using a double ball peg, which it did with the previous April, but it sits pretty low in the neck. That means you don’t get much play. She gets very little tilt and very little up and down. Her head also fights the ball peg when trying to rotate it. I think that’s because it’s designed to seat pretty deep into her head. It wants to snap back to a neutral position so I think it’s just not sliding nicely on the peg. Aside from that annoyance, the rest is the same. Diaphragm joint in the torso works well for rotation and some forward and back. Arms hinge out to the side just fine and the unusual NECA double elbows are in place which go way past 90 degrees. They’re a little stiff to rotate though, and her arms are very thin so do be cautious. Hips can do splits, kick forward and back, and the double-jointed knees work great. The feet hinge forward and back with an ankle rocker. Her feet are pretty small though so she can be a little tough to stand. This April should be able to handle just about any pose the character needs with the only real bummer being the stubborn neck articulation.

April has a lot of stuff, most of which is rather familiar.
“Wow, you guys REALLY like this story!”

As for accessories, well, April is pretty loaded. Unfortunately, most of her accessories are just rehash from the first release with very little new. For hands, we get a set of gripping hands that come on her in the box as well as sets of open hands, pointing hands, “peace” hands, thumbs up hands, and wide open hands. All of her hands have a standard, horizontal, hinge which you might think is fine for April, but vertical hinged gripping hands would work better for a microphone and hand camera. And she does have a microphone and hand camera and they’re the same as before. As is the tape recorder with wired mic. She still comes with the hamster statue, a baby pizza monster, and her turtle communicator. She also has another copy of The Hare and the Tortoise. And there’s also the doku plant. It’s a little darker than the previous one, so I guess you could treat one as the gazai plant if you also have the Splinter and Baxter two-pack.

The new heads will fit the old body just fine.
“Whose sick idea was this?!” “Uhh, umm, certainly not Master Splinter’s!”

As for new stuff, well we get some extra heads. April has a fairly neutral head by default and also comes with a smiling portrait and a blindfolded head. The smiling head looks lovely while the blindfolded one pairs well with the same headsculpt we got for Vernon. Unfortunately, they all fight that head peg just the same so the articulation isn’t any better. And if you’re wondering, yes, the new heads do fit on the old figure and make that figure look noticeably better. April also comes with the capture clamp/body manacle (it’s listed as both on the box) which is a metal restraining device that can lock around her. This may have been on her when she was blindfolded? I don’t remember, but it’s relatively neat and well-painted. Getting it on her isn’t the easiest thing, but it can be done. April also has a potted venus fly trap, mutated of course, that looks cool. And lastly, she has a photo frame of dear Aunt Aggie. Aggie, like other characters who have appeared in photo frames, is done as a digital render of a would-be action figure. Will she actually get immortalized in plastic? That seems doubtful, but never say never with this line.

“So Donatello, do you think my dear Aunt Aggie deserves her own action figure?!” “Don’t take this the wrong way, April, but no.”
“Sorry Irma, I couldn’t find you a date for tonight, but I saw this adorable house plant that I thought you’d like!” “How pathetic do you think I am April?! …I’ll take the plant.”

Was April 2.0 worth the wait? I don’t know. I guess if you didn’t have an April at all, then yeah, absolutely. Even if you did, like me, this feels like getting the character for the first time in some ways. I kept my April inside the street scene diorama out of view because I just didn’t like it very much and space is a precious resource. While I do wish this figure corrected the issue of April’s size vs the rest of the line, I do think this is a much better interpretation of the character. And if you have the other figure, it’s especially great that this one has multiple headsculpts so that old one can be tossed into a bin and never spoken of again. Is this April perfect? No, but it comfortably fits into the line and is a worthy entrant. I like the updated colors and some of the new accessories are fun. Just be mindful of the boots. Hopefully mine are just off and most of the rest feature better paint there, but otherwise, yeah, go get her.

At long last, the real fifth turtle is here and she’s good!

NECA’s deluxe version of April is sold exclusively at Target. She just started showing up and in pretty substantial quantities so if you haven’t come across this figure yet, just keep looking. Target is also planning on doing online drops for the next several Fridays at 9 AM EST as part of their Summer Geek Con. As of this writing, there’s no confirmation of what will actually be part of that drop, but it definitely wouldn’t be a surprise to see this figure included. Good luck!

Interested in more April O’Neil figures? Here’s a few more you can check out:

NECA TMNT Cartoon April O’Neil and Bashed Foot

There’s a line from one of my favorite Christmas movies, Bad Santa, in which the main character, Willy, says to The Kid, “Well, they can’t all be winners,” when The Kid pulls a candy corn out of his advent calendar. Bad Santa isn’t a movie for everyone, but the sentiment expressed by Willy in that…

NECA TMNT Movie Ultimate April O’Neil – Signature Edition

NECA’s Teenage Mutant Ninja Turtles line has so been so successful that it’s allowed the company to branch out. It wasn’t that long ago that Playmates was the only game in town when it came to TMNT action figures and the company showed little to no interest in releasing anything other than the turtles themselves.…

Hasbro MMPR x TMNT April O’Neil and Michelangelo

We have arrived at the last two-pack in the Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures from Hasbro and it’s that bodacious dude, Michelangelo, along with the ravishing reporter April O’Neil. There’s not going to be a whole lot to say about these figures at this point as, if…


NECA Cartoon TMNT Mighty Hog and Rhino-Man

Look who came to save the day.

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some duos in there, and with this release we have finally completed my initial wish list. Rhino-Man and Mighty Hog are the super hero versions of Rocksteady and Bebop. Don’t confuse them with Super Bebop and Mighty Rocksteady, those are the robot versions, these are the cheesy heroes with their underwear over their pants and capes tied around their necks. I don’t know why I liked this design so much for the pair. I think as a kid, I just liked superhero versions of popular characters. When Bugs Bunny or Daffy Duck did it I thought it was fantastic. And those Happy Meal toys with the Looney Tunes in superhero costumes are maybe the best Happy Meal toys of all time. I suppose my affection for such things just caused the episode where Bebop and Rocksteady try their hand at heroics to be retained in my brain. A great many episodes of that show went in and went out pretty effortlessly, but Rhino-Man and Mighty Hog have lived rent free in there for over 30 years.

I love that these guys have been scaled down a bit as one of the only complaints I had about the wave two figures was that they were a little too big.

Perhaps Bebop and Rocksteady aren’t really so bad which is why tI liked seeing them as superheroes, even if they weren’t doing it out of a sense of justice. They’re almost too stupid to be evil, and as comedic relief in the show I think I warmed to them. Both have a very classic superhero look: shirt, trunks, tights, boots, cape. Rocksteady also adds some gloves and goggles while Bebop swaps his glasses for a bandana-style mask. Rhino-Man stands at about 6″ and is dressed in bright colors. Yellow for the shirt, red for the boots and gloves, and a light blue for the tights. He has his own logo on his chest and the goggles (which are removable) and blue cape just complete the ensemble. Bebop’s go as Mighty Hog has a bit more of DIY vibe to it I guess because he was designated the sidekick. His red cape is tied in a knot around his neck and he doesn’t get his own logo opting for a big, orange, M on his purple shirt. His black pants appear to be his normal pants as do the sneakers. He at least has some orange trunks and retaining the turtle shell shoulder pads is a good look. He’s also bigger than Rhino-Man coming in it at 6.5″ to the top of his head.

Can’t forget the jetpacks!

Both of these figures are all new tooling when compared with their prior release. That is welcomed as those molds feature some outdated joints and it’s nice to finally have updated versions of Bebop and Rocksteady, even if they’re not in their classic duds. The new head on Bebop looks terrific. I didn’t think it was possible to improve upon the first, but I think I like this one just a little better. Rocksteady didn’t turn out quite so well. He’s a little stubby looking, which is interesting because his other figures feel like their heads are just a little too long. He’s still clearly Rocksteady, he just doesn’t look as good as Bebop. The goggles go on and off relatively easy and definitely help to complete the look. Like the first go at them, these two do share some parts. Most obviously are the hands, but also most of the arms, thighs, and probably the torso. It’s hard to tell since both figures sport an overlay. The differences really rest with the forearms, shins and feet to go with the head.

“Heh, snort, you guys look stupid.”

As per usual with this line, the paint job looks pretty nice. Most of the figures feature the toon shading the line is known for where NECA uses a darker color for the figure’s rear. Some parts are skipped, like the feet and Rhino-Man’s belt which is a little odd. Mighty Hog also doesn’t have any shading on his pants since they’re black. The linework is clean and all of the little details we would expect to see from the show have been translated into 3D plastic. One bummer is the capes are both just plain soft goods. After getting a wired cape with Dark Turtle I was hoping for the same here, but I guess we weren’t that lucky. Bebop also still has the actual chain bracelet on his left arm which I could honestly do without. The authenticity is nice, but it’s a little annoying especially when swapping hands. NECA omitted the little T-hook this time so you could just take it off if you wanted to and you won’t have a weird piece of metal sticking out of your figure, though it also means the bracelet can come off even without removing the figure’s hand. I’m surprised they haven’t switched to a plastic one, but it’s fine.

They don’t have a ton of stuff, but it’s fine.

The accessories for this set are actually a little on the light side. Both figures come with the same sets of hands: fists, gripping, a left-handed peace sign, and a right handed chop. What’s missing is trigger finger hands, and while they don’t come with any guns, they used their standard white, laser, pistols (which you probably have a handful of laying around if you’ve been collecting this line for awhile) in the episode so that’s a bit of a bummer. The gripping hands can be finagled though to work with those older accessories. They also have their jetpacks which key into the back of each figure and once secured you’re probably never going to remove them. They also come with the police scanner which looks suspiciously like an old, 80s, cell phone. Shredder uses it in the episode to send the heroes after bad guys as there’s a contest going on that Krang wants them to win, hence why they’re heroes (the episode is just called “Rhino-Man” if you’re curious). Lastly, we get an accessory from a different episode, the Anxietron Ray from “Bebop and Rocksteady Conquer the Universe.” It’s a very intricate sculpt, though the device isn’t the prettiest. It reminds me of the baby translator Herb Powell creates on The Simpsons. It’s a cumbersome weapon to wield like an actual gun, but it can also just be placed on a surface and look fine. And I suppose it’s only included because there was room in the budget for another accessory and NECA didn’t see fit to pull anything else from the episode, which I mostly agree with. Some more hands might have been cool, but this is fine.

“Umm, hey, Mr. Dark Turtle, sir, can we please team-up with you?!” “WHAT?!”
“I can’t believe I’m doing this!”

Bebop and Rocksteady have never articulated particularly well when designed by NECA (or really anyone, for that matter) and Rhino-Man and Mighty Hog are mostly the same. The head for both is on a ball peg, likely a double, and they rotate fine. Bebop has a little more up and down range by virtue of having more of a neck while Rocksteady is slightly limited for both. Each figure has a hinged jaw and it’s not the prettiest hinged jaw NECA has done. Rocksteady’s looks pretty bad when opened all the way and Bebop’s doesn’t look much better. The hinge is just set too far forward on the head when it needs to be recessed further back. It’s also done in pink and then painted and if you tilt the head up all the way you can see the pink hinge poking through on the underside. It’s something you’ll never see when they’re on a shelf, but it is odd. The shoulders are ball-hinged and they can just about hit horizontal with Rhino-Man while Mighty Hog’s range is hindered by the shoulder pads. It’s also hindered when rotating while Rhino-Man is fine. There’s a biceps swivel past that and double-jointed elbows to go with wrists that swivel and hinge horizontally, including the gripping hands. There might be a diaphragm joint in both, but it’s covered-up by the overlay. There’s a ball joint at the waist that allows for rotation and a little tilt, but very little forward and back. The hips are ball and socket joints which is the welcomed change over the original Bebop and Rocksteady figures and they kick forward almost to horizontal and kick back a bit. Both guys can pretty much hit a split and there’s a little thigh twist there as well. The knees are double-jointed and those bend past 90 degrees and at the ankles we get the hinge and rocker setup. Bebop’s shoes are much better this time around and less restricted. They still don’t get a lot of range out of the hinge, but the rocker works pretty well. Curiously, the right foot on my Mighty Hog has a curve to the sole and I’m wondering if that’s a defect or true for all. He stands okay despite it, but it is odd.

“Stop, hooligans, you’ve tagged your last wall!” “Wait, how is this even happening?!”

Many of the joints on this set were pretty tight or stuck out of the box. Out of all of the Haulathon releases, that issue was most prevalent with this set. I don’t think I had to heat any joints on the other figures. I did opt to heat some of the hands to make inserting weapons easier, but with this set I had to heat the elbows to get them working. Rhino-Man couldn’t do much below the waist so he got the full spa treatment, but once things were heated and the paint allowed to “crack” at the joints, things started moving pretty well. I still have a stuck hinge on one of Rhino-Man’s elbows, and the same hinge on Mighty Hog has some chipped paint which is an eyesore, albeit a minor one. Overall though, the range of movement is pretty basic with these two. Even though the elbows are double-jointed, it’s actually hard to get them past 90 degrees and place both figures in a heroic pose with their hands on their hips. They’re also heavy and cumbersome so getting them to appear as if they’re flying using one of NECA’s flight stands is also rather precarious. They at least look up well enough to pull it off, but I definitely didn’t feel comfortable leaving them on a shelf like that.

“Rhino-Man! Away!” “Blast! You morons, you’re hitting me with your exhaust!”

Rhino-Man and Mighty Hog are two figures I was really looking forward to and I’m mostly satisfied with the result. I do wish the head on Rocksteady was a little better and that they moved easier as well, but overall I’m happy with how they turned out. They look silly and that’s appropriate and I definitely like having them on my shelf. I’m also happy that wish list has been filled. Is this the best set from this massive Haulathon drop? I’m not sure. Subjectively, it’s probably my favorite, but objectively there was little to find wrong with the Dirk Savage and Mona Lisa set. Chakahachi and Lotus look pretty cool too even if some QC issues with Lotus dampened my enthusiasm there. Mostly, these sets have continued to basically excel without necessarily blowing me away. I don’t know if any of these figures would crack my top 10 were I to revisit it (and I probably will have to at some point since so much has been added), but none are likely to end up in the bottom 10 either.

“Bomb’s away!”

If you would like to add these phoney heroes to your collection then keep checking Target. The main Haulathon drop is over and done with now, but more product is likely to keep shipping. Given that we’re talking about Bebop and Rocksteady, it’s likely more of this set was produced than some of the others. NECA may also open up orders on their website for those who missed out so just try to stay in the loop and avoid feeding the scalpers.

Can’t get enough of Bebop and Rocksteady or TMNT characters moonlighting as superheroes? Check these out:

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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NECA TMNT Bebop and Rocksteady Target Exclusive Series

I have been rather fortunate when it comes to toy collecting in recent years. When I was a kid, toy collecting meant going to Toys R Us or a similar store and seeing what was on the shelf. Catalogs, commercials, and card backs were my main source of information. I assume there were newsletters and…

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NECA TMNT Adventures Dreadmon

You guys like bananas?

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However, Dreadmon was the most recent to actually hit stores as Man Ray and the actual number 4 figure Jagwar were released on the first weekend with Dreadmon following a week later. I don’t know why they shipped out of order, but it hardly matters in the end. Like Jagwar, this is Dreadmon’s first go at plastic. I could not confirm if he started off as action figure concept art like Jagwar did, but like Jagwar, Dreadmon has basically only existed in comic form. He started off with Archie in issue #15 in an adventure where the turtles and Jagwar encounter him and he’s also made the jump to IDW, albeit with a pretty substantial redesign. As another member of The Mighty Mutanimals, Dreadmon continues to put us on the path to one day assembling the full team which is something a lot of fans have been dreaming about for 30 years now.

Dreadmon comes in the same style box as Jagwar featuring new artwork from Ken Mitchroney, who was also the illustrator for Dreadmon’s debut issue. Out of the box, Dreadmon stands around 6″ to where his head most likely would end and 6.75″ to the highest point of his mane. I’m measuring him with his legs bent slightly as he’s intended to be posed, but you could possibly get him a little taller, or shorter, depending on how you position the legs as he’s one of those characters that really stands on his toes. As for what he is, he appears to be some sort of wolf man. The newer version of the character has clearly landed on jackal, but wolf seems fine for this version. Like Jagwar, he’s not a mutant and is actually a thief who was magically turned into this beast by a talisman. He’s of South African descent and his family escaped apartheid to Jamaica where a young version of Dreadmon became a street thief before eventually turning a corner after his encounter with the good guys. Even though the Archie books always had a reputation for being like kid version of the more serious Mirage comics, it’s pretty cool how a lot of the characters born within those books have a pretty mature backstory.

These two share quite a few parts. And a love of fruit.

Dreadmon is a character with a pretty neat design. He has a wild mane of hair on top of his black face that is supposed to be dreadlocked. There’s some evidence of that where the hair is twisted and slid through tiny skulls two of which hand over his shoulders with three more on the back of the head. There’s a lot of black linework in the hair to add some character while the sculpted texture looks more like thick fur to me. There’s even a curve to the back of the mane and from the side it looks a little spiky giving me images of Sonic the Hedgehog as I look at him. The ears and face are black with the nose and inner ear painted purple. It’s a fun look and the paint is really clean. The inner portion of his mouth is also painted and looks clean. For his attire, I’m not really sure what he’s wearing. He’s got this black tank top and a three-ringed necklace. Unlike a lot of figures from NECA, the torso clothing appears to be part of the sculpt instead of an overlay. He has a belt that looks like it’s wooden slates bound together by hemp rope and there’s a purple skirt sticking out below that. I’m not sure if it’s supposed to be an actual skirt or was conceived as the end of a tunic, but it’s essentially a skirt and I think he pulls it off.

Obligatory scale shot – I’d say he looks fine.

A lot of the body outside of the torso on this guy is actually shared with Jagwar. The shoulders, biceps, hands, and thighs are the same which is fine. They don’t need to be different and this sort of reuse is what companies should be doing to keep costs down. And the parts are well-sculpted with a fur texture applied and they’re painted a matte brown. There’s also some black lines applied here and there and it’s a nice touch. The forearms are unique so that Dreadmon can have tufts of fur which are done in a redder brown to match his mane. He has some black spots there as well and there’s some on his thighs too. The lower legs had to be different to accommodate his canine feet so the calf is shorter because the foot is longer with a hinge in the center of it. He stands on his toes, though if you wanted to you could flatten the feet and stand him that way, but it looks pretty silly. He does have a tail which is a unique sculpt and it’s a bushy one the color of which matches the mane and there’s some linework applied as well. He looks nice as the paint is once again really clean and has the appropriate finish. The darker palette certainly adds some contrast to the display, but he still has that “pop” factor by nature of the design and those little hits of white and purple help. About the only thing, aesthetically speaking, that bothers me a little is that it’s hard to get him to look like he’s staring straight ahead. His head seems to always be tilted down and it’s hard to pose away and that’s basically due to the hair. We’ll get into that more with articulation, but that’s pretty much it. You do have to watch out for paint rub too as the white skulls that hang over his chest can leave behind streaks on the torso. I had some and I did lightly hit his torso with a dry Magic Eraser and it mostly came off, but I also don’t want to take off too much of the black either as everything is painted on this guy.

I did not have much luck with this particular accessory. The one on the left came with Jagwar and is missing the jaw while the one on the right came with Dreadmon and has a horribly misaligned eye.

A lot of Dreadmon’s accessories feel similar to Jagwar’s in both concept and because they are quite literally the same. That includes the hands as Dreadmon comes with the same, three, sets: fists, open, and gripping. NECA painted some black linework around the claws which does make them look a little better when compared with Jagwar’s which lacked that detail. Dreadmon also has the same Malignoid worm thing. The one I got with Jagwar was missing the lower jaw, while the one I received with Dreadmon has a terrible paint job. The black lines weren’t lined up properly so it looks stupid. I guess I can’t win when it comes to this thing. Dreadmon also has a fruit bowl, but it’s different from Jagwar’s as his bowl is a bit more distressed and also features some intestines under the fruit. He is a wolf or coyote or something and they do enjoy their entrails! It looks appropriately gross, though not exactly realistic, so it doesn’t throw off the vibe of the property. If it’s too nasty though you get a pair of bananas that he can hold. One is intact while the other has been partially peeled and is ready to eat. He has a blue can of something. There’s no indication of what’s inside it so someone more familiar with the property will have to clue me in, but it looks like a soup can. There’s also an unmarked grave. It just sits on a surface and looks foreboding though I have no idea what significance it holds since it’s unmarked. The Mutanimals did meet an unfortunate end in the books so it could just stand for that. Lastly, Dreadmon comes with a second set of eyes. His default ones are wide open and have a bit of a toon vibe to them while the alternate set is narrowed and more menacing. I like the look of both so I haven’t decided what I’ll ultimately settle on for the shelf, but it’s nice to have options. Swapping them is also pretty painless, provided you keep your thumbs clear of those pointy ears.

“Uhh, got anything without entrails?”

After being pleasently surprised with the articulation on Jagwar, I’m sorry to say that Dreadmon is a bit of a step back. Much of that is unavoidable based on his character design, but it is what it is. The head is probably on the standard double-ball setup we’ve been seeing with NECA figures of late, but the hair isn’t going to let you do much with it. You get some rotation and a little tilt, but virtually no ability for the figure to look up. There is a hinge at the base of the neck which will allow the figure to look down pretty far. The jaw is articulated and it’s fine as it looks good when open or closed. The shoulders are the standard ball-hinges we’re used and they rotate just fine and allow the character to raise its arms out to the side to a horizontal position. There’s a biceps swivel plus single-hinged elbows that have some room to swivel. He can hit a 90 degree bend, though I remain surprised that NECA opted not to use a double-jointed setup here. The wrists swivel and hinge and all of the hinges are of the horizontal variety. In the torso, we get just a ball joint at the waist with no diaphragm cut. He can rotate freely on that peg and crunches forward a bit, but doesn’t go back at all which is a bit surprising. There’s some tilt as well, but it’s pretty limited. The legs are ball and socket joints and NECA put slits in the skirt to keep them pretty much unencumbered. Dreadmon can just about his a full split and he kicks forward to about horizontal and kicks back a bit too. There’s some twist on the ball joint so you have some play there followed by the usual double-jointed knees. After that comes the ankle hinge and rocker followed by the mid-foot hinge. That hinge is a little loose for my liking, but he’s standing okay so I guess it’s fine for now. There’s also a ball hinge for the tail that gives him some pretty good range there as well. Because he has a bushy tail, it’s not wired for added posing like Jagwar’s or Man Ray’s. It’s also too short to be relied upon as a third leg of sorts unless you put Dreadmon in some really low poses.

It’s just pragmatic to have a blank tombstone onhand. You never know when you’re going to need it…

Dreadmon’s unique leg situation and the more simplified approach to the torso means he’s not as poseable as Jagwar or even Man Ray. The unique nature of the legs can also make him a bit tricky to just get straight up and down. You have to make sure both hinges in the knees are bent at the same angle in each leg and then the same is true at the ankle and foot. Often times, I find myself placing Dreadmon on a surface and he’s taller on one side than the other so I have to mess around to try to get his shoulders more level, unless I’m going for a more angled look. And then there’s the previously mentioned annoyance of just trying to get him to appear to be looking forward. I wish the waist joint could bend back to help with that as the range going forward just works against what I’m trying to do. As far as tightness goes, everything felt pretty nice out of the box. The joints are all tight in a satisfying manner. The only ones that are a bit on the loose side are the waist and foot, but neither are failing to hold a pose. He is going to be a little harder to stand than the other figures in the line, but if you’re having problems he does have peg holes on his feet. I’ve done a couple of poses with him so far to just leave alone and he’s fallen over a couple of times. Other times he’s been fine, so there’s a nuance to it when it comes to finding a shelf-safe pose that will last longterm.

That’s hardly a bad looking group.

Dreadmon gets us one step closer to assembling the entire Mighty Mutanimals squad. Slash was associated with them, but most consider the core team to be Man Ray, Jagwar, Dreadmon, Wingnut, Screwloose, Leatherhead, and Mondo Gecko. NECA has yet to indicate what’s coming next, but it will be interesting to see if they continue with the Mutanimals or if they pivot to something else. They have stated that evergreen versions of the turtles aren’t really in play right now as they’re design is very similar to the cartoon, but it was suggested that some of their other looks from the comics might be in play (think wrestling attire). Could that be next? Maybe, though I wouldn’t be shocked if such a set started off as a convention exclusive or something. I hope they don’t dick around though and just continue with the Mutanimals as a lot of people have been waiting a long time. Mondo and Leatherhead from the toon line can kind of fake it as Archie versions, but Wingnut and Screwloose most certainly cannot so it’s for that reason that I’d like to see them be next in line. Hopefully we won’t have to wait long.

If you’re looking to add Dreadmon to your collection of NECA TMNT figures then you shouldn’t have too hard of a time. Haulathon has come and gone at Target, but Dreadmon is not exclusive to that event or store. He should start showing up at other brick and mortar locations and will also be solicited to specialty retail. At Target, this figure cost $35 so the specialty shops will likely tack on a few bucks, but if you missed the initial drop your patience should pay off eventually.

Want to know more about the other TMNT Adventures action figures from NECA?:

NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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NECA Cartoon TMNT Dirk Savage and Mona Lisa

These two are on an odd pair, but not a bad one.

Today’s look at yet another Haulathon release from NECA Toys features two one-off characters from the cartoon series Teenage Mutant Ninja Turtles: Dirk Savage and Mona Lisa. For Savage, this is his action figure debut as he wasn’t featured in the vintage Playmates line. For Mona Lisa, she was only featured in one episode of the show, but did benefit from an action figure and that’s honestly how I remember her. I did see her episode as a kid, but the memories are rather fuzzy. She has also shown up on other iterations of TMNT and is often paired with Raph as a romantic interest because turtles and newts so often mate in the real world. For casual fans of the property, this is definitely a set that will lead to some head-scratching, but if you’re all-in on this line then you probably expected these two to show up eventually, though maybe not together since they weren’t featured in the same episode. And in keeping with this line, they’re pretty good so you might want to check them out even if you can’t remember them.

That is some chin.

We’ll start with Dirk first, the mutant hunter who looks a bit like a cross between Flash Gordon and Judge Dredd with a little Jay Leno in the face. He stands at around 6.75″ to the top of his head and touches 7″ if you factor in the hair. Dirk is a great example of how this line has a little pop to it. We get a real bright red for this shirt to pair with a deep purple for the pants. There’s browns and grays all over the place for the various straps and cuffs he’s sporting and there’s an abundance of little painted details all over the place. I love the toony quality his face possesses and the five o’clock shadow he has. The human characters have a tendency to feel drab in a line that stars a bunch of mutants, but Dirk is a fun design and a great piece for the shelf. The paint is very clean and I think everything here is unique to Dirk. If there’s reuse going on I can’t tell. He also brings back the shading which has been a bit hit and miss with this recent batch. Some figures have had it in abundance, and some have not. With Dirk, we get it on the shirt, pants, and boots, but NECA declined to include it on the belt, shoulder pads, or head. I’m not sure what the reasoning for this is, I think it would have looked nice on the hair and shoulder pads, but I’m guessing most won’t care.

For those who like weapon storage, this one’s for you.

For accessories, Dirk comes with a pretty substantial spread. We don’t get any additional portraits, but given how perfect his cocky expression is, I don’t think we need another. He comes with three sets of hands: fists, gripping, and trigger hands with all of the hands featuring the horizontal hinge instead of the vertical one. Dirk also has a pair of guns. One looks like a sci-fi version of a sawed-off shotgun and Dirk has a removable holster for the rear of the figure it can be slotted into. I had to look up promotional images of the figure to know how it’s supposed to go in as it’s a tight fit, but it can be done. The weapon itself looks fine, but the barrels end with a flat piece rather than look like a cylindrical barrel which is an odd look. I didn’t check to see if it was the same way in the show, but it wouldn’t surprise me if it is as I can see some censors not liking that it looks like a shotgun and mandating some changes. He also has a much smaller sidearm that I think shot out a cable in the show. It looks nice, though the red tip makes it look like a laser pistol or something. I do wish we got an effect part for the cable to pair with it though. Dirk also has a baton weapon that resembles a cattle prod. He can hold it or it has a slot on the holster for it making it relatively easy for Dirk to carry all of his weapons. Well, except for the giant laser trap he comes in. We saw the net portion with Genghis Frog and it’s a repeat accessory here, only it also comes with its base which it just slots into. It’s a plastic box, but it’s well-painted and well-sculpted. Dirk also has his wire cuffs which should be able to fit around the wrists of most of the figures in this line. It’s joined by a soft plastic cable of sorts, though it doesn’t appear to have a bendy wire inside it. I wish he had a slot on his belt to store it, but it can be wrapped around the holster or an arm with relative ease if that’s your thing. All of the accessories look pretty great though and there’s plenty of paint to go around. The only downside is Dirk’s hands are all really stiff so getting him to hold his guns and baton is a challenge. You’re best off to just use some hot water to soften the hands first or else risk scraping the paint. Mondo Gecko also came with his control cuff so if you have that figure it’s like having yet another accessory for Dirk.

“Come quietly or be taken, mutant!” “No, my buddy! Release my buddy!”
Tokka and Rahzar can’t fit in the foot trap so Mona is going to have to help us out.

For articulation, Dirk is done surprisingly well. He has some issues with his design that are going to interfere, but overall I think he’s going to be thought of as one of the better figures in the line. His head is on a double ball peg with a ball joint at the base of the neck as well so he gets tons of range. He can look up, down, rotate, and can hit some nice nuance poses as well. The shoulders are the usual ball-hinges and he can lift his arms out to the side, but rotation is going to be hindered by the oversized shoulder pads. There’s a biceps swivel past that which works as expected and then the usual double-jointed elbows which will get past 90 degrees. My right, lower, hinge on the elbow is pretty stuck, but I also haven’t given it my all to get it loose and it’s the only stuck joint on my figure. The wrists swivel and have the less desirable horizontal hinge, as mentioned before. The diaphragm joint is likely a ball peg of some sort as Dirk can tilt back and forward a small amount as well as to the side and rotate. The waist twists and the ball-jointed hips will allow Dirk to hit some killer splits. He can rotate at the same joint and he kicks forward pretty far and kicks back a small amount. The knees are double-jointed and bend past 90 degrees and below that we get a boot cut which is hidden by the cuff of the boot. The ankles bend forward and back and also feature a rocker. About the only real limitation with this guys is that he doesn’t have a great ab crunch, but that’s typical of NECA, and then there’s the shoulder pads which get in the way. Even so, I think he has plenty of range for what he is and it’s a nice surprise.

Dirk is quietly one of the tallest figures in the line.
She’s something of a scientist.

Dirk’s box-mate is the lovely Mona Lisa, who was a chemistry student tragically mutated into a newt or something. She fights for the environment and it’s sort of interesting that she’s a bit of a brain, but she’s paired with Raph and not Donatello. Compared with Dirk, her design is far more simple. She’s essentially a nude, anthropomorphic, newt lady with a ton of brown hair on top of her head. The only clothing she wears is her pink scarf and a belt that seems to only exist to make her look less nude since it serves no function. She’s basically all green plastic, but in true NECA fashion, every inch of her is painted. She stands at a petite 5.25″ and the hair will take her close to 6″ if you want to go there. Her body features the toon shading, but her head and scarf do not. The only embellishment on her person is the stripe of light green on her torso and another stripe of dark green on her rear which runs down and over her tail. In the show, this light green on her torso was more yellow so it’s interesting that NECA went with green instead. The paint is pretty clean, especially the linework. The only blemish on my figure is a chip on the back of her ponytail, but otherwise she looks fine.

Mona’s accessories are a bit more academic than usual.

Mona Lisa, not being a ninja or a mutant hunter, comes with more benign accessories, but she still comes with a lot. We get four sets of hands with her: fists, open, gripping, and a set of open hands without webbing. I’m not sure why there’s a set of open hands without webbing, but maybe there’s one, off, scene in the episode where they forget to draw them in. She also has a set of books, a red one and a blue one, and one is labeled Chemistry and the other Physics because she’s something of a scientist. They don’t open or anything, but they look fine. She also has some chemistry accessories. There’s a trio of test tubes done with translucent plastic, but painted to make them resemble having a liquid inside. One is blue, one is green, and one is pink. They have a stand they slot into which actually works well. There’s also a flask and a stand for that. The flask is also done with translucent plastic and painted to make it look like it has a green liquid in it. Take note, Hasbro, this is how you properly do such an accessory as the ones that came with Beast look bad. This one also has a cork stopper on the top that’s actually removable – pretty neat! We also get yet another flask, this one with a pink liquid, and it has a straw or something coming out of it. Lastly, we get a second head and this one is angry. I will say, swapping heads is a little tough. It takes some good old-fashioned elbow grease to pull the default one off and the second one doesn’t want to go on easily. Some heat will help there. The hands are also surprisingly tough to swap as well. They’re on tiny pegs that are pretty long and barbed and I don’t think we needed the barb at the end. Her forearms are so thin that they probably would have stayed in fine without them. You may want to apply heat to the forearms as a result, but careful when doing so because if you heat the peg that could actually make things worse.

They look cute together.

Articulation for Mona is a bit in-line with what we expect out of this series from NECA. Her head is on a double-ball peg, but the lower ball is so far in her neck that she really can’t do much save for rotate and tilt forward a little. The shoulders are standard ball hinges that go all the way out to the side and rotate all around. Despite her slight frame, Mona Lisa gets a biceps swivel and double-jointed elbows and it all works just fine. There’s more of a delicate feel to them, but the elbows aren’t gummy which would have been a killer on this figure since the piece is so small. The hands swivel and hinge and the hinges are all horizontal. There is a waist twist behind the belt, so that belt at least does something here. It’s a ball joint so she can arch back a bit, but she doesn’t crunch forward really at all. There’s also not much tilt and the figure really fights the waist twist. It could just be that the belt is really tight or maybe it’s not spinning on the ball joint freely. The legs are of the ball and socket variety and she can kick forward all the way and kicks back a bit. She can do full splits and there’s some rotation at the thigh too. The knees are double-jointed and bend past 90 degrees while her ankles are hinged and bend forward and back plenty. I’m pretty sure she has ankle rockers as well, but mine are pretty stubborn and it feels like the peg is bending when I try to engage them. Her tail is also articulated and it’s on a ball-hinge joint. It rotates and has some in and out movement as well which makes it useful as a third leg if you feel it’s warranted. She articulates well enough, especially if the ankle rockers are unique to my figure and not a widespread thing. The only real limitation that shouldn’t exist is with the head, but maybe because her head is so heavy due to her hair that NECA prioritized stability over range of motion. The “diaper” piece at the hips is one of the least inhibitive I’ve seen in this line so she has great range of motion below the waist which is helpful when finding poses.

“Don’t worry, Raph, this will be good for you.”
“Mona! What did you do to me?!”

Dirk Savage and Mona Lisa may be an odd pair for a two-pack, but they’re two characters done pretty well. Mona Lisa is a more simple, and thus less flashy, design, but her engineering and accessories are pretty fun and for fans of the character I think they’ll be quite pleased. Dirk Savage does pack that extra “bang” by virtue of his design and accessories. He poses very well for this line and his accessories give him a lot of variety when hunting for that perfect, shelf, pose. Considering we already had one of his accessories via the frogs and Tokka and Rahzar were targets of his, adding him to the collection feels like it makes that small segment of the property complete.

Share a pizza with someone you love.

This two-pack is exclusive to Target stores and will set you back $60 like the other two-packs released during this Haulathon event. Given the accessory loadout and the fact that both figures feature all new tooling this one feels like it earns that price tag better than some of the others. The online drop for this set has come and gone, but more seem to be shipping out so keep an eye on your local stores if you’re in need. Last fall’s sets, which featured similarly obscure characters, are still being found in the wild so there’s reason for optimism if you missed the initial release that these will be easy to come by as well once the initial rush dies down. Like the other two-packs we’ve seen recently, this one might not be for the casuals, but if you like good toys or remember either character there’s probably enough here to entice you. And I think those who do take the plunge will come away feeling pretty good about their decision.

More from the world of Teenage Mutant Ninja Turtles (1987):

NECA Cartoon TMNT Tokka and Rahzar

There is certainly a lot of Teenage Mutant Ninja Turtles product flying around these days, but I would guess collectors and fans of the property are paying the most attention to two toy makers in particular: NECA and Super7. One search for “NECA” on this blog will reveal that the company has produced a ton…

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During Season Two of the classic cartoon, Teenage Mutant Ninja Turtles, the world was introduced to the Punk Frogs. Despite their name, there was nothing particularly punk about these mutated amphibians as they all dressed like they were going to a Jimmy Buffett concert. They make a few return appearances in the show, and given…

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When we took a look at NECA’s Muckman from the Teenage Mutant Ninja Turtles cartoon line of action figures, I mentioned how Muckman was supposed to be released in a two-pack with Mondo Gecko. That obviously didn’t happen and it’s because the figures just got too expensive for the two-pack format. Rather than release a…


NECA TMNT Adventures Jagwar

Let’s rock!

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some form or another in most versions of the franchise. Last week was Man Ray’s turn, and while technically a new debut, he’s basically Ray Fillet from the old toy line so the anticipation level wasn’t quite the same. For Jagwar, we’re talking something completely new to the world of TMNT action figures. Like a lot of characters that make up the expanded universe of TMNT, Jagwar began life as an action figure concept for Playmates since Mirage Studios and its artists basically were churning those out in the 80s. He was rejected, for one reason or another, but he got a second chance at life with the comic series. In that, he was actually not a mutant jaguar, but the result of some lady getting it on with a Jaguar god. I guess that makes him a demigod or something? I don’t make the rules, so call him what you will. He’s a crusader for the Brazilian rainforest and his exploits have a real world connection in that they were influenced by activist Chico Mendes, who was unfortunately assassinated for his work in saving the rainforests of Brazil. He was even made an ally of Jagwar’s in the comics and he’s basically carrying on his legacy which is pretty cool.

Who doesn’t want to be friends with a jaguar demigod?

Jagwar would befriend the turtles and then go on to become a founding member of The Mighty Mutanimals, and it’s from those books that this action figure from NECA appears to take most of its inspiration. During Jagwar’s earlier depictions, he was drawn with solid spots on his body and I think he even had a skull pattern on his forehead, but later the the spots turned to ring shapes which this figure utilizes and the skull was dropped. Jagwar, like the other figures in this line, is also based on the art of Ken Mitchroney so he’s somewhat stylized to resemble how he would draw the character. He also did the box art and the shape of the box is more in-line with what we saw with Slash as Man Ray had to go with an oversized one to accommodate his added bulk. Jagwar was first released as part of the Haulathon event with Target which is over at this point, but he may still be getting shipped out to Target stores. He is expected to eventually show up elsewhere including other big box retailers as well as specialty retail so if you missed out on this guy just keep your eyes open at other venues as he’s not likely to be too hard to come by.

I like that both he and Man Ray come with “sexy” faces.

Out of the box, Jagwar stands approximately 6.25″. He’s a mostly naked jaguar guy who just wears a necklace of leaves to go along with the same at the wrists and waist. The necklace is a separate piece that pegs into the back and chest so it doesn’t move all over the place. I assume it’s reinforced with glue, but I could be wrong. It definitely doesn’t appear to want to come out. The leaves at the wrist are more of the floating variety and could be slid off if desired while the leaves at the waist are done in a similar fashion to the necklace so they’re pretty locked in. The body is done in orange and painted over as well, which NECA often does. The only other paint needed are for the spots and some black linework here and there. The spots are done in brown, which seems consistent with the books, and my only critique here is that the opacity seems to vary between the limbs and torso giving some rings a darker look than others. There’s also no paint on the hands aside from the orange which makes them look a bit plain. I would have at least liked some linework around the claws and I’m going to assume having the claws match his fur is consistent with the source material. The head, which features a comical expression, has some nice linework and the eyes are rather cleanly applied so that is all in order. I think the expression some may take issue with as it is a bit odd, but we do have another head to talk about when we get to accessories so I think it’s fine. It has that toon vibe I associate with the Archie series so I don’t mind it.

“Am I supposed to eat this?”

And for those accessories, we have some interesting stuff and some pretty typical items. For hands, Jagwar has a set of fists, gripping hands, and open, style posed, hands. The gripping hands have a standard horizontal hinge and feature a pretty wide grip and they’re not really suited for much of what he comes with. And as for things he can hold, we get a little Malignoid slug, baby, worm, thing. It’s painted in blue and has a rather wicked head on the end of it. Mine is defective in that it’s missing its lower jaw, though it’s not something I even knew about until I saw another one. It’s pretty fat though so it doesn’t fit into his gripping hands effortlessly and you’ll probably end up leaving some orange paint behind on it when pulling it out. His other item for gripping is a stick going through a purple fish. It looks fine, but it’s almost too thin for the gripping hands. At the fattest portion, the figure still can’t really get a good grip on it, but you can position it to stay in his hand. The paint is really nice on the fish though I’m a little surprised he doesn’t have “X” eyes. Jagwar also comes with a little campfire to cook his fish over. It looks fine and the fire itself is done entirely with paint as opposed to translucent plastic. There’s also a bowl of fruit for when he’s not in the mood for fish and it looks fine too, but in the end, is just a bowl of fruit. There’s also a baby Jagwar so he can hold a baby version of himself and create a wicked time paradox. Lastly, we have a second head and in keeping with Man Ray there’s a cockyness to this expression. His eyes are narrow and I can’t decide if he’s ready to throw down or looking to attract a mate. It’s fun though and I have a feeling a lot of people will use this head in place of the more cartoonish one.

“Now that’s more like it!”

The accessories for Jagwar aren’t terrible, but do feel a bit lackluster. He did sometimes use a blow gun so I’m surprised to see that omitted, but regardless, he can make up for that with the articulation. Jagwar is pretty much all new tooling, and if anything is repeated it’s not obvious to me. As such, it will be interesting to see how he moves. The head is on a double-ball peg and it has terrific range. He can rotate, tilt, look up, look down, the whole nine yards. There’s no joint at the base of the neck, but he doesn’t seem to need it. The jaw on both heads is articulated, but it doesn’t open as far as I’d like on either. It doesn’t get ugly though, so that’s a plus. The shoulders are the customary ball hinge joints and Jagwar can raise his arms out to the side to about horizontal and rotate freely. We have a biceps swivel and single-hinged elbows. I’m a little surprised at the lack of double elbows here, but he can at least achieve a 90 degree bend. There’s a slight swivel at the joint too, but it doesn’t have much range and I don’t think the goal was to get much there either. The wrists swivel and hinge and all of the hinges are horizontal. They were also the only joints I’d consider stuck, but I was able to get them moving without having to resort to heating them. In the torso, we get a diaphragm joint that mostly allows for rotation. You get a little bend back, no crunch forward, and some tilt. The waist also has a waist twist. At the hips, we get the ball and socket joints that allow for the figure to almost hit a full split, but the leaves at the waist prevent the legs from going out to the side as far as they could. There is a little thigh twist there and the legs kick forward to almost horizontal (again, the leaves get in the way) and kick back a little. The knees are double-jointed and work fine while the ankles have the customary hinge and rocker combination which also works fine. Lastly, we have a wired tail on a little ball hinge that rotates and can be positioned pretty well. The wire is also strong enough that you could use the tail to help stabilize the figure if you so wanted to.

“I am freaking out here!”
And this isn’t even the “camping” variant of Jagwar!

Jagwar moves pretty well for this line. I’m a little disappointed that NECA didn’t separate some of the leaves at the waist to provide some pathways for the legs as I’m sure they could bend further without the obstruction. We saw a similar situation with the Chakahachi figure from the toon line where the sculpt has room to be modified with the goal to achieve better range at the hips, but NECA opted not to do so. I’m guessing they were worried about the durability of the soft plastic if they had cut into it, but I think they could have found a way. The diaphragm joint also could be better as I’m surprised it gets virtually no range bending forward. This is a character who should have a lot of articulation so while I normally go soft on the criticisms when it comes to that area, I think this is one of the few characters that should have a bit more. Even with those shortcomings, he still poses pretty well which is a good thing because his accessories don’t offer a whole lot there. You can have him holding a bowl of fruit or roasting a fish over a fire, but that’s not likely to be how most assemble the Mutanimals on their shelf.

The Mutanimals are starting to come together…

Was the wait worth it? Considering fans of Jagwar have been waiting for over 30 years for this I would have to guess that the answer is “No,” because how could it have been worth it? So many versions of TMNT have come and gone since without a Jagwar and that’s pretty surprising. If we’re just going back to when NECA got the license then I think the answer is “Yes.” Jagwar looks pretty cool and he’ll look good with his buddies, the ones already out and the ones likely to come. There’s certainly some room for improvement, but at the more normal price of $35 I think I can safely recommend Jagwar to fans of the Archie universe of characters and to those collectors that just want to mix him into their toon display. Archie fans, at long last your wait is over.

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