Tag Archives: street fighter

The 2025 Action Figure Round-Up

What greatness was delivered this year?

It’s the end of the year so that means it’s time for year-end awards and accolades. It’s easy content and who doesn’t enjoy reflecting on another year gone by? Unless, of course, that year was a bad one. I don’t think 2025 is going to go down in history as a particularly good year, but that doesn’t mean there weren’t some great toys released or announced. I don’t always do posts like this, but I felt like I did a lot of toy reviews this year so it felt warranted. It was also interesting because some staples, like NECA’s Teenage Mutant Ninja Turtles cartoon line, didn’t put out a ton of figures. And yet I still managed to have reviews up almost weekly this year. I have a bunch coming in early 2026 as we play catch-up, but that’s probably true most years. It did feel like this year in particular had a heavy dose of releases at the end of the year and I think I know why – which I’ll get to momentarily. My rules for this list are pretty simple though: if it came out in 2025 and I got it then it’s eligible. Even if I haven’t technically posted the review yet. And since I’m based in the US, it’s all US release windows so if Asia was enjoying something at the end of 2024 that didn’t arrive at my house until 2025 then it’s fair game for me. Now, let’s get started with an atypical category:

The Storyline of the Year – Tariffs

Yes, those wonderful tariffs are being brought up again, but hopefully it’s the last I need to say about it until they’re gone. The “brilliant” strategy of the new administration in the US was to tax the hell out of imports because someone convinced the president that a trade deficit is akin to being robbed. It’s not. And even though tariffs are paid by those who are doing the importing, it’s a regressive tax that is passed onto the general public either in whole or in part. It varies from company to company, but it also created a bottleneck in shipping and some packages have been tossed or seized for “reasons.” I had one seized, but was fortunate the shipper re-sent without any additional charge to me, but it has meant I’m on week 6 for a package that still isn’t here as of this writing. I’ll tell that story when I get to the figure review. Anyway, tariffs have had a huge negative impact on a lot of industries this year and I’m not going to pretend that my hobby is the worst affected, but it still sucks and continues to suck as we head into 2026.

Reveal of the Year – Mondo X-Men ’97 Beast

He looks so good!

I don’t know why, but it feels like we’re always waiting on a toy company to deliver some version of Beast. Back in the early days of Toy Biz, Beast was one of the last characters featured in the cartoon series to make it to plastic (poor Jean had to wait even longer for a non Phoenix version) and current Marvel Legends collectors are waiting on him to finish up the X-Factor squad (they may technically be waiting on a properly costumed Angel too). With Mondo’s X-Men and X-Men ’97 line of sixth scale figures, we’re still waiting on Storm, Jean, Morph, and Beast, but in 2025 all but Morph were shown. Storm already went up for preorder too and I think Beast is expected next. Mondo showed him off in their end of year stream (they had previously announced and displayed him at a convention) and he looks fabulous. We’ve never had a proper animated Beast. The last one Hasbro did is good, but the portrait isn’t right for that version of the character. Animated Beast never had those whited-out eyes which I have always felt was inappropriate for the character as the pupils show the human within the beast. I’m a little afraid of how much a chunky boy like Beast is going to cost, but I can’t wait to add him to my collection in 2026!

Honorable Mentions: Mondo Squad Rocko’s Modern Life, Big Bad Workshop The Tick, Marvel Legends X-Men ’97 Apocalypse

Worst Toy Line of the Year – Jakks Pacific The Simpsons

Jakks got to take over The Simpsons from Super7 which meant more releases at a much cheaper price. Their output has been fine. I have nits to pick with them as I do most things, but for the price it’s hard to complain. What lands Jakks on this list though is just how damn frustrating the line is to collect. My local stores never got anything past Wave 2 until very recently when they got Wave 4. I was able to snag a Barney off of Target’s website, but nothing else from his wave has shown up in store for me or online and it’s very annoying. I’ve basically “quiet quit” the line as I’m not paying scalper prices for them or blowing a ton of gas riding around hoping to find them because the on-line inventory tracking is so poor.

Honorable Mentions: None

Figure I wish Arrived in 2025 – S.H.Figuarts Gamerverse Cyclops

A weird thing happened in 2025. Two companies, Hasbro and Bandai, decided to unleash upon us a “Gamerverse” line of figures. Hasbro has been doing that for years, but mostly for the Spider-Man games on PlayStation. In 2025, both companies are dipping their toes into Marvel vs Capcom and, oddly enough, both are focusing on the Marvel side of that equation. For Hasbro, it’s not a surprise as they don’t have a license for anything Capcom, but Bandai has been doing Street Fighter figures for years. Maybe they’ll get to more from them, but thus far we’ve only seen Marvel and sneaking out in Asia just before the end of the year is the first figure in the line – Cyclops. There are some things about the figure I’d change based on what I’ve seen so far, but overall I think he looks like the best Cyke that’s ever been. I like the Legends Cyclops I have from the VHS styled line of X-Men figures, but that one came with almost nothing. The X-Men ’97 one comes with some effect parts, but it looks horrible. This one may be the last Cyclops I’ll ever need so I’m really eager to see how he looks and moves in person.

Honorable Mentions: S.H.Figuarts Across the Spider-Verse Scarlet Spider, Storm Arena Street Fighter Alpha 3 Sagat

Debuting Toy Line of the Year – Storm Arena Street Fighter Alpha 3

Storm Collectibles has been releasing figures based on Capcom properties for years, but always in a weird scale and for a large sum of money. Perhaps feeling pressure from Jada Toys, Storm decided to launch a new line in 2025 based on designs from Street Fighter Alpha 3 and this time they were finally listening to fans. The Storm Arena line is a true 1:12 scale action figure line where each figure comes with alternate hands, portraits, a stand, and effect parts and for the low price of $26! I honestly didn’t see this one coming. Larger characters, like Sagat who is due any day now, will retail for more, but still at a hell of a price in today’s market. And the figures do not sacrifice anything as far as I can tell. The sculpts are terrific, the articulation is excellent, and they even retained that soft plastic torso Storm loves to use. They only managed to release two figures in 2025 and they’re basically the same figure with different heads – Ken and Ryu, and yet I was tempted to make them Line of the Year anyway. They are that good and I can’t wait to see how Sagat turned out. 2026 could really be the year this line takes off.

Honorable Mention: NECA Teenage Mutant Ninja Turtles (2012), Marvel Legends “Not Marvel vs Capcom” Gamerverse, InArt The Dark Knight Rises, Mondo The Real Ghostbusters

Most Disappointing Cancellation of the Year – Super7 Teenage Mutant Ninja Turtles (Vintage)

Super7 did not have a good 2025, but it did manage to finally make it’s long-planned pivot to action figures based on the 2003 version of Teenage Mutant Ninja Turtles, though how long-planned that was we don’t know. When Super7 first announced they were doing figures based on that show it was supposed to be in conjunction with their line of vintage-inspired TMNT. The release pattern would go Vintage, 2003, Vintage, 2003, etc. Well, plans apparently changed as Super7 clarified things to say the vintage-inspired line is “on pause.” I don’t know about you, but anytime I’ve seen a toy line described as being on pause the phrase has been synonymous with cancelled. Other than Marvel Legends, which saw Hasbro pivot to a 1:18 scale line when oil prices were incredibly high, I can’t think of another line that came back. Maybe Super7 will buck the trend, but it’s disappointing because there are some Technodrome-sized holes in the collection headlined (for me) by Heavy Metal Raph. We know Super7 was running into issues with Playmates who did not like them recreating their figures, but this is a case where the company needs to take a stand and go to bat for its collectors. Paramount wanted them to do 2003 which is fine, but they should have negotiated at least one final wave to give their fans what they have been waiting for. They managed to do it for Rat King, surely they could have for the rest.

Dishonorable Mention: NECA Gargoyles

Toy Line of the Year – JoyToy Teenage Mutant Ninja Turtles

This is a line I never saw coming. When JoyToy first showed off their 1:18 scale Teenage Mutant Ninja Turtles I was very much intrigued, but thought they would mostly be a one-off in my collection. Then came Shredder, Bebop, Rocksteady, April, Krang, and on and on it went. JoyToy pumped out a ton in this line in 2025 and there’s still more on the way including a 1:18 scale Turtle Van! And it’s not just the volume of releases, but the quality. These figures have a ton of unique sculpt, accessories, and paint and the roster is basically complete even if the line came to a sudden end today. We got freakin’ Zork already – that’s insane! Trying to pick a favorite is almost a pointless exercise and it’s the line I’m basically most excited for when a new reveal is announced because I never know what to expect. If you dismissed this line because of the scale or because it’s a little bit of a chore to collect due to the restrictions then I suggest giving it another look. It’s really been phenomenal.

Honorable Mentions: Storm Arena, Mondo The Real Ghostbusters

Worst Company of 2025 – Super7

All of that stuff I said about Super7’s vintage-inspired Teenage Mutant Ninja Turtles line can basically be copied and pasted here, but that doesn’t really tell the whole story. Not only did Super7 bungle some of their lines, they also laid off a huge chunk of their workforce and closed their retail locations. I get it, things must not be going well there and tariffs certainly didn’t help, but they dumped some of the people responsible for what little success they’ve had in recent years which didn’t make a whole lot of sense. And they’re still just doing stupid stuff with their line. They are expected to deliver wave 2 of the 2003 TMNT line in the coming weeks, but wave 3 consists of Hun, April, and a Raph with a motorcycle – who asked for that?! And their prices continue to climb where now it seems like $65 is the new norm for them and the figures hardly live up to the term “Ultimate” anymore. They are in a price point all on their own that is grossly out of touch with the wider market. I have no idea how they survive 2026 at this point. I’m not rooting for them to fail, just expecting it.

Honorable Mention: None

Worst Figure I Reviewed in 2025: Super7 Ultimates! Ghost Papa Emeritus IV

I call him Mr. Frumpy.

Probably no surprise that my pick for worst company of the year is also responsible for the worst toy I reviewed in 2025. This Papa Emeritus isn’t terrible on its own. It’s the same body we’ve seen before with a few tweaks, but the blatant false advertising really stuck in my craw. The base figure is merely okay. It looks a little cheap especially considering the price, but is a decent likeness. With the soft goods though it just looks frumpy and awful. The solicitations they sent out for the figure with the soft goods look nothing like the final version. I don’t expect any release to precisely match a promotional shot, especially one using digital renders of a figure and not a prototype, but there’s a limit and Super7 betrayed its fanbase with this one. And yet, I still ordered Papa V Perpetua with the hope it will actually resemble the figure I purchased so clearly I’m part of the problem.

Action Figure of the Year – The Runners Up

Marvel Legends Gamerverse Wolverine – this figure is a blueprint for what I want to see from Marvel Legends going forward. The sculpt is unique and appropriate for this version of Wolverine, but mostly it’s the articulation. They finally went with the double-ball peg joint in the diaphragm and combined it with a ball joint at the waist. No more ugly ab crunch. The only thing that sucked about this release is you had to also pay for a crappy Silver Samurai since it was sold in a two-pack.

Mondo X-Men ’97 Nightcrawler – a sixth scale figure would have to be really special to take the top spot, but Nightcrawler came close. Maybe if I had been able to get the limited version, or if the economic conditions didn’t push the price to over $300 for the same, I’d have given it to Nightcrawler, but runner-up isn’t bad. This figure looks impressive, as all Mondo figures do, but it does something most don’t which is they made it fun to pose. Even their Spider-Man couldn’t manage that. Look for the full review in the coming weeks.

JoyToy Groundchuck – I said it was hard to select just one figure from JoyToy’s excellent line of TMNT figures, but if I had to pick one it would be Groundchuck. Not only does he look impressive, he comes with so many tremendously fun accessories. I love it when an action figure creates a dilemma for me when it comes to displaying it on my shelf and this one qualifies. I currently have him with three effect parts attached which is kind of ludicrous, but oh so much fun!

Action Figure of 2025 – InArt The Dark Knight Rises Batman

Queen Studios really came out of no where for me. I wasn’t asking for a Batman based on The Dark Knight Rises, but this figure looked so damn good that I couldn’t say “No.” This is, quite simply, one of the best 1:12 scale figures I’ve ever had the pleasure of handling. The sculpt is incredible, the likeness is spot-on, and the articulation is great. If you got the deluxe version then you also got a ton of accessories as well. In a way, it has the opposite problem for me when compared with the JoyToy Groundchuck in that he just looks so cool standing in a vanilla pose that I am not tempted to pose him with anything else. The shortcomings with this release are few – the alternate portraits are too similar, no wired cape, and it’s not sold in the US. It was still relatively easy to import for under $100, which while not cheap, actually feels worth it compared with other figures in that price range (it’s cheaper and likely better than what Mezco is prepping). While it’s not exactly fair to compare such a figure to one that costs $25, this one is so exceptional that it just had to be it. It’s so good that they got me to preorder their next Batman based on Arkham Origins even though that’s another figure I wasn’t asking for and they damn near got me with their Dark Knight Rises Catwoman. I expect it to be every bit as good as this one too. Keep your eyes on Queen Studios and their InArt line because they are making some terrific stuff.

If you want to read more about the best figures of 2025 then check these out:

INART The Dark Knight Rises Batman – Deluxe Version

Is this a review I really need to do? Probably not, but I’m doing it anyway. Queen Studios wasn’t a shop that was on my radar going into 2025. I’m guessing that’s true for a lot of folks and that’s probably why they had a media blitz when it came time to promote their brand…

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Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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JoyToy TMNT Groundchuck

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too…

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Storm Arena Street Fighter Alpha 3 Ken

Who’s cooler than Ryu? Ken!

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre for arcades and home consoles. I actually never owned a copy of that game which kind of surprises me to this day, but it’s mostly because I always had access to it via cousins and friends. Plus, not long after the game took off the copycats started showing up and I found myself lured in by the violence on display in Mortal Kombat. That ended up being my fighting game franchise of choice until later in the decade when I found myself the unexpected owner of a Sony PlayStation. A lot of the franchises I had grown up with in gaming just weren’t available on Sony’s machine early on, but Street Fighter was. Street Fighter Alpha ended up being the third game I’d get for my PlayStation (after Doom and Twisted Metal) and thus it became my most played game in the franchise so these character designs stand out for me the most. Still, I didn’t think I’d be all that interested in an action figure line should one surface.

Ken comes with a solid spread of accessories for the price.

The past couple of years, Jada has been making waves with its figures based on Ultra Street Fighter II. I’ve basically admired them from afar, but otherwise haven’t been that tempted to dive-in because I just don’t need that kind of collection in my life. Then along came Storm Collectibles and its Storm Arena line. Storm was known to me for its many video game-based toy lines, but they were always in a weird scale and pretty damn expensive. Still, they looked so good that I’ve considered getting one just to basically try them out, but I’ve never pulled the trigger. The Arena line is a new one for them and it’s more of a true 1:12 scale line. Their own lines were always billed as 1:12, but they were way bigger. For the Arena line, Storm secured the Street Fighter license from Capcom and went with looks based on Street Fighter Alpha 3, which was pretty much the same as the first Alpha game. And the best part of all was the price of $26. I may not have benefitted directly in buying a Jada figure, but I have to believer their line and pricing are huge reasons why this line from Storm is being priced so low.

I suspect Marvel vs Capcom fans will have real interest in this line.

Ken is the first release in the line which works for me as I always preferred him to Ryu. At least stylistically, Ryu’s hyper Hadoken super move was definitely way easier to pull-off than Ken’s Shoryuken based super, but not without its uses. Packaging for the line is very similar to most import offerings like S.H.Figuarts and MAFEX as it’s a window box with some game art. There is a lot of plastic used to protect the figure inside so the window is obscured, but I’ll take it over a figure with smeared paint. Ken stands at about 6.125″ to the top of his head which is a pretty decent height for what is probably the most basic sized character in the line. I’m fairly certain this same body is used for Ryu and it might be in use for the upcoming Dan.

I’ve always gotten the impression that Ken is one cocky S.O.B.

Ken is very true to his appearance in the Alpha series. There is more an anime look to the design and he has his long hair which is tied off with a red ribbon. The gi is pretty much the same as his look in other games as it’s red with a black belt. It’s also sleeveless and he wears some yellow gloves. The basic design for these figures is colored plastic throughout, a soft, rubber, overlay for the torso, a soft rubber overlay for the upper part of the gi, and soft, rubbery, hands and hair. Paint is mostly reserved for the face and gloves, but there’s also some light shading all throughout the red. The gi is also textured and Storm did a nice job of matching the shades of red between the mixed media. The figure absorbs light well despite not having a real painted finish. It doesn’t have a plastic look and does have a more premium look than something like Marvel Legends despite basically being the same price.

If you’re of a Hadoken person you’ll need to get Ryu.

The price of admission may be relatively cheap, but that doesn’t mean Storm is skimping on accessories. Ken comes with two portraits – neutral and a smirk. The neutral expression has almost a hint of a smile and exudes cockiness, which feels appropriate for Ken. The smirk is a nice companion, though mine had a black dot on the chin. I normally leave my set as-is for my reviews, but I was so annoyed by it that I’ve already fixed it (a Magic Eraser sheet did the job). For hands, Ken has a set of fists, Hadoken posed, a right peace gesture, and a left “come here” gesture. There’s also an effect piece for his Shoryuken attack. It’s an acrylic piece that fits over his fist and has a nice yellow to orange to red gradient. If you want the Hadoken you have to get Ryu. I wouldn’t be surprised if alternate colorways crop up with different effect parts. There’s also an included stand, though it’s not a great one. It’s a disc with a post that plugs in and on that post is a sliding piece that’s ratcheted. The sliding piece can accept an acrylic clamp that’s similar to a doll stand. It works off of pressure as the further you slide it into the holster the tighter the clamp. There’s also a black, metal, version included though I’m not sure what advantage that offers over the plastic one. Mine also has a rubber piece over one side of the clamp, but not the other. I’ve hear some people didn’t get the black piece at all. The stand works, but it can be a challenge to balance. I’ve had Ken take a couple of tumbles because the weight wasn’t distributed properly. The base could stand to be heavier or bigger.

The stand can be a little tricky to balance, but it works.

Criticisms of the stand aside, it is still a stand that works and it’s included along with an alternate portrait, two extra sets of hands, and an effect part all for $26. Most Marvel Legends only come with an extra set of hands and maybe another head. This is a nice spread for the price and Storm is giving collectors pretty much all that they need for a Ken display. A Hadoken would have been nice, but that would also mean we would need another stand for that. They did opt to make the hair non-removable from the heads so if there’s one critique it could be that one of the heads could have had a different shape to the hair and if they were interchangeable it would add to the display options.

The look and accessories are great, but the real selling point of a Storm figure for me is the articulation. Storm has a good reputation in this area and it’s what I was most excited to test out with this figure. The articulation points are even more than what one would expect of a super articulated line: double ball peg head, ball neck, hinged ball shoulders, butterfly, bicep swivel, double-elbows, ball-hinged wrists, diaphragm ball joint, waist ball, ab crunch, ball and socket drop-down hips, thigh swivel, double knees, ankle swivel, ankle hinge, ankle rocker, toe hinge. Range everywhere is pretty damn good. The head can’t look up as well as maybe some would want, but it’s because of the long hair. Storm took advantage of the character to design to get as much articulation into the figure as possible. The ab crunch is an example as it would be pretty ugly on a shirt-less figure, but with Ken it’s a non-issue. They actually were going to use it on the famously shirtless Sagat, but scrapped it because fans thought it was ugly. The gi is removable on Ken which will allow you to really push some of the joints to the extreme, but again, Storm took advantage of the design to make it work as best as it could with the gi on. Taking it off reveals an odd sculpt that tapers in dramatically at the waist to make sure the figure isn’t overly bulky with it on. You can do it, but it will look kind of stupid. I had a tough time with it so I didn’t end up taking any shirtless pics of Ken, but you can certainly find them in other reviews if you wish.

What are you doing? You’re both Capcom, you need to unite against the Marvel!

The articulation is as advertised. Ken can hit all of his signature poses without much of an issue. The classic Hadoken pose does require some fiddling, but it is doable. He can also kick super high and hit the splits. The drop-down hips are on a big hinge and there’s no looseness. I don’t know that it adds much, but it’s not as annoying as other drop-down hips nor does it feel fragile like some other figures in my collection. This guy feels very sturdy and the joints are all smooth. There’s no looseness anywhere and nothing was even remotely stuck on mine. The aesthetics of the joints are all plus with perhaps the only thing close to an eyesore being the feet. There’s a little gap between the ankle and feet which provides for excellent range on the hinge, but might be too much of a gap for some. I’m personally okay with it, but the cut-up look of the bare feet in general might turn some off.

This won’t be my last purchase in this line.

I find it hard to believe though that the feet would be a dealbreaker for anyone. I can’t think of anything with this figure that would be a deal breaker for an action figure collector. If you don’t care about Ken or Street Fighter Alpha then, yeah, you probably won’t feel compelled to buy this. Or maybe you will? I thought I didn’t care enough to take a look, but the allure of this one was too strong. This is a really well-constructed action figure at an incredible price. The price has ticked up since it was originally announced, but not substantially. I think Big Bad Toy Store has it for $28 now because of rising costs associated with tariffs and other such nonsense. Hopefully it doesn’t get worse and hopefully this isn’t some introductory price to lure us in. Sagat is more expensive, but he’s substantially larger and that’s the same sort of thing Jada does with its line too. This figure really is a contender for figure of the year. I don’t think Storm could have done much better, or any other company. I’m not all-in on this line, but I’m definitely getting Ryu and Sagat and I’ll keep my eyes on it. I’d love to see Akuma, Blanka, and some others and I’m sure they’ll be announced at some point. Dan is currently up for preorder and we’ve seen Charlie and Chun-Li as well. If Storm can deliver on this level of quality at this price with the rest I don’t see many other toy lines beating it.

This Ken figure may be from Street Fighter Alpha 3, but I think Marvel vs Capcom fans will be very interested as well:

Jada Toys Mega Man

We just had 11 consecutive weeks of action figure reviews on Super7’s line of figures based on The Simpsons. Things were getting pretty negative in that sphere as that line went out with a whimper. I don’t like reviewing bad figures and it’s mostly because everything I review here I buy for my own collection.…

Marvel Legends Retro Iron Man and Plasma Canon

90’s nostalgia has taken me on a ride of late. I could blame X-Men ’97, but it could just be me getting older and having more fondness for the decades that have come and gone. It’s not a bad thing, but it can be bad for the wallet. Lately, I started looking at my somewhat…

Arcade 1Up Marvel Super Heroes Counter-Cade

Arcade 1Up has been around for a few years now selling arcade cabinets at a reduced size and also a reduced price. The cabinets are significantly smaller than an actual arcade cabinet, but still plenty large enough to take up a lot of floor space in your home. And while they’re cheaper than the “real…


Ranking the Games of the Sega Genesis Mini

us genesis mini box

Commemorating 30 years of the Genesis, Mega Drive to you non-Yankees, in comes the Genesis Mini to go along with your other mini consoles.

Did you think the era of the mini console was over? You would be forgiven if you had. Last year’s Sony Playstation Classic arrived with a thud. Originally retailing for $100, you can probably score one now for less than half of that as they clogged shelves during the holiday season and failed to excite. And it wasn’t a surprise. Sony just didn’t have the software muscle to make the Playstation Classic a must-own console. It wasn’t for a lack of effort on Sony’s part. There was a clear desire to have this device harken back to the early days of the Playstation as a celebration of one of the most popular gaming devices of all time. The problem was it may have been too reverential for those early days as a lot of the software just hasn’t aged too well. And the games that had have been readily available for download or in compilation packages for years. Top it off with no dual shock and a hefty price tag just made the console undesirable. Maybe Sony still made money off of the machine, but it wouldn’t be surprising to learn the electronics giant took a loss either.

bad genesis mini

Not to be confused with the awful other mini Genesis units out there.

If you thought that high profile failure would deter others from following suit, well then you would be wrong. Throwing their hats back into the ring is Sega, who has been licensing its old software and hardware for years as part of third-party plug-and-play devices of less than desirable quality. Even when the NES Classic was available, Sega had a Genesis Mini on store shelves that boasted wireless controllers and a port on the console for an actual Genesis cartridge. Everything about it though was clunky and pretty awful. Since it was licensed out, it likely cost Sega nothing aside from a hit to its brand reputation. Maybe Sega decided it needed to help that brand out while making another effort at tapping into that mini console nostalgia that has boosted Nintendo’s bottom line for a few years now.

To do so, Sega has sought the services of M2, the developer behind the Sega Ages compilations which have been universally praised for their emulation quality. Sega also is apparently handling the actual hardware in-house, and actual Genesis controllers will ship with the system this fall. This smells like an honest attempt at a quality device, the only question really is can Sega still manufacture and produce quality hardware? It’s not something the company has been involved with for decades now since the high profile failure that was the Dreamcast. Considering there isn’t much to these mini consoles, there probably should be some degree of confidence Sega can pull it off. By sticking with wired controllers there’s no worry about cheap, wireless, devices which plagued the prior models. And we already know the emulation end should come out quite well.

genesis mini tower

Sega is apparently going all-in on the nostalgia and even releasing a non-functioning Sega CD and 32X mini in case you want to remember this abomination.

What we also know is the price ($79.99, same as the SNES Classic) and contents of the package. The US version will include two classic 3-button controllers and 42 games. Yes, it would have been preferential to have the six-button controller, which will apparently be included with the Japanese version so perhaps there will be some six-button controllers for sale, but it’s not a deal-breaker since every game had to utilize the 3-button layout. Mostly though, look at that games total:  42! Where Nintendo seemed careful about what it included with the SNES Classic, likely wanting to adhere to placing a dollar value on each game, Sega has simply said “Screw that!” and put a vast collection of games on this set that well-represent what the Genesis was famous for. Sure, there are some notable omissions. Mortal Kombat was huge for the Genesis, so it’s surprising to see it excluded. Considering the game doesn’t possess the gameplay to match its visuals, it’s only a sentimental loss. An actual good game that is missing is Sonic the Hedgehog 3 + Sonic & Knuckles. It’s possible the lock-on function was difficult to duplicate, or maybe Sega just felt that would be too much Sonic. Otherwise, there aren’t a lot of obvious omissions. Sports were huge on the Genesis, but licensing for sports titles is likely far too complex and expensive. Likely, most of your personal omissions are a preference for one game in a series (Shining Force vs Shining Force II, for example) vs another.

I’ve taken the time to rank the games of the other high-profile mini consoles, only skipping SNK’s, so I feel an obligation to do the same for the Genesis. This is the only negative for me of Sega including 42 games as I have to rank them all! This is no easy feat, but I’ll do my best. Now, I have played every game on this list, but that doesn’t mean I am supremely familiar with all of them. I’ll try to convey my familiarity where I can, but this is also just one man’s opinion so take it for what it is.

First of all, there are actually 2 games I have not played and they are the two most recent revelations:  Tetris and Darius. The Genesis Tetris was somewhat infamously discontinued before it got going. It’s one of the most expensive carts to this day. It’s Tetris, so you probably have played it before on another platform. I’m sure it’s good. The other game I have not played is the arcade-only Darius. A fan version of this game showed up on the internet and it’s speculated the version here is the same. It’s an auto-scrolling shooter from Taito so if you like that stuff I suppose you’ll be excited to play it. As for the other 40 games, well let’s just get right down to it.

altered beast boss 1

Altered Beast is memorable and was an early success story, but it was never really a good game.

40.  Altered BeastAltered Beast is an arcade classic, and as an early Genesis title, it does have some fans. On the other hand, it’s an example of how porting from arcade to the Genesis wasn’t entirely smooth and that arcade perfect ports were still years away. The transforming beast gimmick is neat, but everything else is rather terrible. It’s playable, and as a kid I liked it enough, so if it’s your worst title then that’s not too bad.

39.  Alex Kidd in the Enchanted Castle – The mascot before Sonic, Alex Kidd is perhaps best forgotten, a super floaty platformer that is representative of a lot of the shovel-ware that would clog game systems during the era. There’s at least some skill to be formed while playing this one, hence why I put it ahead of the vanilla brawler, Altered Beast.

38. Virtua Fighter 2Virtua Fighter 2 is a late era representative of how porting from the arcade to the home was hard. This time, it’s because arcade hardware had more than lapped what was available for most gamers at home. If playing this title on the Saturn, then it’s pretty good. On the Genesis? Well, let’s just say it’s a shocker they even bothered.

37. Eternal Champions – Sega’s in-house fighting game entry, Eternal Champions was the straight to home fighting game that wanted to be violent and shocking. Instead, it’s just a one on one fighter with little charm that’s also some-what bogged down by overly complex mechanics. The fact that it was developed for the Genesis, and not the arcade, made it noteworthy at the time because that was practically unheard of for fighting games. It ended up being a harbinger of things to come as the arcades became more marginalized as the 90s wore on. Playable, but hardly memorable unless you really like the fatality-like Overkills.

36. Ecco the Dolphin – Pretty nice looking for a Genesis title and certainly unique given that you play as a dolphin and solve puzzles. It’s also one of the most boring titles I’ve ever played. Some people love it, and it was a huge seller, so maybe others will too.

35. Ghouls ‘n Ghosts – I’m on the record as just not being a fan of this franchise. This version is naturally superior to what was on the NES, so if you like that game then you’ll love this one. I personally just find this game difficult to a fault, where it only cares about being hard and not being entertaining. Such a slog.

space harrier 2 4

Space Harrier 2 is certainly a unique shooter that was far more impressive back when it came out than it is today.

34. Space Harrier 2 – A strange behind-the-back on-rails shooter. You can move your character all over the screen to avoid attacks. It gets pretty chaotic, but if you’re a fan of on-rails shooters it might offer a nice change of pace from the typical approach.

33. Golden Axe – A solid arcade port that’s still plenty playable, Golden Axe is far more enjoyable with two-players. I’m surprised Sega went with the original here, but there’s not a ton separating the games in this franchise so I suppose it matters little. It’s fine, but I’ve played Golden Axe so much that it’s hard to get excited about it.

32. Kid Chameleon – A platformer in which you play as what appears to be a 50’s greaser and collect power-ups that impart new abilities. It’s a neat concept and if you stick with it you may find it rewarding. I’ve personally just always hated the “feel” of this one as the character is really floaty and slippery.

31. Comix Zone – One of the coolest looking games on the Genesis, Comix Zone has a great concept. You play as a comic book artist who gets sucked into his own panels. It’s just so unbelievably hard that all enjoyment is ruined. I guess you could save-skum your way through it, but that’s hardly what I consider fun.

30. Light Crusaders – An isometric RPG, it’s actually one of many RPGs on the Genesis Mini. It’s crazy how many there are. Is this one the worst? Probably. I’ve never spent a ton of time with it though so maybe I’m selling it short. I’m not a fan of the perspective or the visuals, finding it frustrating. It does at times feel like a precursor to the much superior Diablo given the perspective and the fact that there’s just one, really long, dungeon in the game. It did receive quite a bit of praise when it was released in 1995 so maybe I should give it another shot?

beyond oasis

Visually, Beyond Oasis strikes me as Secret of Mana meets Dragon’s Lair.

29. Beyond Oasis – A top-down action RPG, this one reminds me of Secret of Mana. It has some distinctive visuals, but the animations can be a bit chunky. Not the greatest controls either as you’re most likely going to find little snakes you have to crouch to hit to be the biggest annoyance. It’s an interesting game, but it’s somewhat made worse for its RPG elements as dealing with NPCs just feels tedious and dry.

28. Super Fantasy Zone – a shooter, but one in which you have full control of the vehicle similar to TaleSpin on the NES. It’s a pleasing title to look at and an easy one to just pick up and play when you have a half hour to kill or something. I prefer this style to auto-scrolling, even if it’s still not the type of game I seek out. It was also never released on the Genesis in the US, but was released on the Virtual Console in 2008.

27. Castle of Illusion Starring Mickey Mouse – Disney and Sega had a nice thing going for awhile. Castle of Illusion was among the first and an early entrant on the Genesis. It’s a rather benign platforming title that might be easier than you remember if you last played it as a little kid. That is unless your skills in 2D have diminished, then it might be harder than you remember.

26. Earthworm Jim – This game was inescapable when it came out as the marketing was obnoxious. It’s a flashy looking shooter/platform type that gets pretty hard pretty fast. I think it’s a bit style over substance, but it does have an addictive quality to it. I know it still  has a strong fanbase to this day, which is probably why the character is set to attempt a comeback on the Intellivision Amico.

25. Thunder Force III – This game is a totally serviceable shooter in the same vein as R-Type. Not my cup of tea, but plenty fine. This is the best game in the franchise as it switched to the horizontal format and even introduced some elements that would be considered forgiving, a rarity in this genre.

24. Wonderboy in Monster World – Yet another RPG, this one is a side-scrolling action one. It’s perfectly playable and even enjoyable still today. It’s also a little boring when it comes to the RPG elements which is probably why Wonderboy never took off like Zelda did. Either that or it was because his name is Wonderboy. I mostly rank it this high on the list because I find the aesthetics of the game quite charming.

dynamite headdy

Dynamite Headdy was a later arrival on the Genesis so it may have been overlooked by many.

23. Dynamite Headdy – There were so many mascot plaformer types in the 90s that it’s forgivable if you forgot about Dynamite Headdy. He’s basically a bug without a neck who can throw his head at enemies. Interesting concept, for sure, and a totally fine platforming title. Headdy handles well and the game is bright colorful, what more do you want?

22. Alisia Dragoon – It’s kind of like Castlevania with lightning bolts and dragons. Alisia Dragoon is a side scroller in which you have lightning powers and multiple dragon sidekicks to cycle through. Like Castlevania, there’s exploration elements and hidden places to find. It’s also pretty relentless about attacking from all sides making it imperative to use your powers judiciously so they have time to recharge and strike out in all directions. This is a game I’ll likely spend more time with should I get a Genesis Mini.

21. Sonic Spinball – It’s pinball, but with Sonic the Hedgehog instead of a ball. I’m actually not sure if this title is overrated or underrated. When it came out, a lot of people were a little irritated it wasn’t a proper new Sonic game, but it’s hard to deny it’s a rather fun experience. It won’t blow you away, but you’re unlikely to have a bad time at least.

20. Columns – A Sega classic, of sorts, Columns was the brick-falling game not named Tetris. It’s a match 3 type of puzzler and it’s fine. It won’t wow you, but it’s easy to get absorbed in. I’d much rather play this than something like Yoshi’s Cookie, though I’d prefer to play one other puzzler on this set over it.

19. Landstalkers – Another isometric action RPG, this one is just much more enjoyable than Light Crusader. It’s nicer on the eyes, and while the story isn’t anything special the world is far more interesting to explore. The perspective is still more annoying than fun, but this is a title in need of some added exposure so hopefully the Genesis Mini is a benefit for it.

monster world iv

Monster World IV features a colorful and cute design that I just find so charming.

18. Monster World IV – The last entrant in the Wonderboy series on the Genesis and a game previously unreleased on the console outside of Japan. It has been included on compilations in recent years, but this will be the first time US gamers will get to experience it on Sega hardware. It’s yet another side-scrolling RPG, but it has charm and looks great. A surprise, but worthy, inclusion for the Genesis Mini.

17. Mega Man:  The Wily Wars – This one is almost like cheating as it’s a compilation of the first three Mega Man titles ported to the Genesis with enhanced visuals. It should be awesome, but I’ve never liked how it feels compared with the NES games. It seems slower and more deliberate almost as if Capcom went too far in updating the visuals and instead negatively impacted the gameplay. Maybe that’s why it originally went unreleased, being only available on the Sega Channel. I’ll give it another shot, for sure, as it’s still Mega Man and those three games are classics in their own right.

16. World of Illusion Starring Mickey Mouse and Donald Duck – I’m probably ranking this one too high, but it was a personal favorite of mine as a kid. It’s Castle of Illusion, but with two-players and much improved visuals. It’s a fun, breezy, platformer that should be beatable for even those who have let their skills diminish over the years. It just might take some practice.

sonic 1 main

Sonic’s gameplay is somewhat divisive, but what isn’t is the impact he had on Sega and video games as a whole in the 90s.

15. Sonic the Hedgehog – Sega’s first real answer to Mario, you either love it or you don’t. The game is a constant battle with the urge to travel at top speed, because once achieved, you open Sonic up to a world of hurt in the form of spike traps and death pits. It’s a game of trial and error, and had it not been a success back in the 90s we might not even be here having this conversation. Still very playable, just not the best Sonic title any longer.

14. Street Fighter II: Special Champion Edition – It’s the arcade classic now on the Genesis. This is about as competent a fighter as you’re going to find, it’s just hard to get excited about playing it in 2019. The 3-button controller is not the ideal way to experience Street Fighter, but it’s competent at least. It’s still Street Fighter II though, which is a nice floor to have.

13. Road Rash II – The motorcycle racer that was a staple on the Genesis, until it wasn’t. This game was largely popular amongst my friends because you could attack other racers, but even absent that it was still a damn good time and a fun racer. I’m a bit surprised it’s the only racer on this set though, but I’m not sure Outrun has aged all that well and Virtua Racing is probably too hard to emulate.

12. Dr. Robotnik’s Mean Bean Machine – Another stacking puzzle game, this is just Puyo Puyo but with a Sonic skin. Specifically, it’s done in the style of the cartoon Adventures of Sonic the Hedgehog. It’s the rare puzzler that’s better with two players. Probably the only puzzle game I prefer to it is Puzzle Fighter, which isn’t surprising since they’re pretty similar. Definitely check this one out if you never have.

11. Contra:  Hard Corps – The venerable Contra series on the Genesis. Some Contra fans cite this as their favorite entry in the series. I’m no Contra expert, so don’t ask me. It’s a fun and challenging shooter though. Too hard for me, and I’m not ashamed to admit that. Have fun using save states on this one.

strider

Strider is Capcom’s forgotten hit franchise. Its visuals are a tad dated as this was an early Genesis title, but its gameplay is not.

10. Strider – This felt like Capcom’s answer to Tecmo’s Ninja Gaiden. Strider is a bit more vertical and the main character Hiryu has a lot of weapons at his disposal. Strider controls well and offers plenty of action, a good one to get lost in especially since the challenging difficulty will keep you busy.

9. Vectorman – Speaking of hard games, here’s another. Vectorman is a shooter/platformer with some gimmicky stuff as well as the titular character can change form. Visually distinctive, Vectorman is a game I enjoy despite the fact that I suck at it. Maybe I just need more practice. I’ll probably play this one a few times and struggle to make it to level 3.

8. Shinobi III – A challenging platformer, but one more deliberately paced. I’ve always preferred Shinobi to Ninja Gaiden or Strider because of that pacing. It’s easier to plot out an attack and feel out a boss fight. It’s also still hard, but often fair. Smart move by Sega to go with the third entry over the other two as this one has always felt like the most balanced entry in the series.

7. Phantasy Star IV – A more traditional JRPG, this series is basically Sega’s Dragon Quest or Final Fantasy. I’m a bit surprised they opted to go with IV over the more popular II, but either one is fine. I wish it looked and sounded better, but it’s strangely addicting thanks to its combat system and I look forward to playing through it.

toejam_and_earl wiener

The only game brave enough to refer to its characters as wieners.

6. Toejam & Earl – Too high? Possibly. This game is just too weird not to love and represents the oddball nature of the Genesis so well. You practically have to play it with two players, but the journey to piece together the spaceship of a couple lost aliens is certainly memorable and humorous. This is also the rare game where the power-ups feel more like a curse as they make it so hard to control the characters. This is definitely the go-to game when a buddy stops over. Maybe now I can finally beat it?

5. Gunstar Heroes – A more forgiving run and gun game than Contra or SNK’s Metal Slug. It’s also faster and has its own distinct visual style. This is routinely cited by many as one of the best games on the Genesis so it was a must-include for Sega. It’s surprising that this series hasn’t been able to live on as a modern-looking version would be amazing. We’ll just have to settle for this release, I guess.

4. Sonic the Hedgehog 2 – It’s like the first game, only everything is better. Maybe you want to say the soundtrack is better on the original – that’s fine. Every level here though is probably superior to every level in the first game. The inclusion of Tails technically makes it two-player, but no one has fun controlling Tails. He’s the original “give this guy to your little brother/sister” character as he can’t die and has no control over what is happening on screen. Which is why if I play any game with one of my kids it will be this one.

streets 2 uppercut

Arguably the best brawler ever created, it’s amazing that Streets of Rage 2 has maintained a stranglehold on that title for so many years.

3. Streets of Rage 2 – Considered by many to be the best brawler ever created. Even better than Final Fight or Double Dragon II. Streets of Rage 2 stretches the genre about as far as it can go. It has a surprisingly deep combat system and it looks great as well. So many games have attempted to rip it off, and none have come all that close.

2. Shining Force – If Phantasy Star was Sega’s answer to Dragon Quest, then Shining Force was its answer to Fire Emblem. Shining Force is a criminally under-appreciated strategy RPG. Maybe we just didn’t have the attention span for it back in the day, which explains why Nintendo never bothered with Fire Emblem until much later, but I never knew anyone who talked about this franchise. It’s great though, but I’m surprised Sega went with the original over the better sequel. It’s not a big deal though. If you don’t like this style of gameplay, then Shining Force won’t win you over. I’m a bit of a junkie for this stuff though, hence the placement here.

bloodlines 3

Bloodlines was sort of dismissed upon arrival, maybe due to Castlevania fatigue, but it’s one of the best games in the long-running franchise.

1. Castlevania:  Bloodlines – The secret best 16-bit Castlevania? A lot of praise gets tossed at Super Castlevania IV, but Bloodlines is the superior game. It returns the player’s sprite to a more diminutive size giving the game more space. It features tried and true Castlevania gameplay and a great soundtrack as well. Like a lot of games on this console, it wasn’t appreciated as much as it should have been at the time, but at least there’s time to rectify that. This is a fabulous game on the Genesis, and if you love Super Castlevania IV but haven’t played this one much or at all then now is as good a time as any to rectify that.

That’s my opinion of the Genesis Mini’s software. It’s a great collection of games and the sheer amount likely pushes this one ahead of the SNES Classic in terms of value. What remains to be seen is if Sega can deliver on the quality, and while I’m fairly confident the company can, it’s hardly a sure thing. Performing this exercise has, more or less, convinced me to get one myself. And thankfully, it looks like the Genesis Mini will be a lot easier to come by than either of Nintendo’s offerings initially were. And if you think we’re done with mini consoles, well you are mistaken. Konami just announced a TurboGrafx-16 Mini so there’s that to look forward to. And the specter of a Nintendo 64 Classic will continue to loom large over the market until it’s either released or we all collectively decide to believe Nintendo that it isn’t coming.


Forecasting and Perfecting the PlayStation Classic

cute ps

Aww, it’s so adorable!

Sony announced the PlayStation Classic on September 19th and it is set to go on sale December 3rd. Following in Nintendo’s footsteps, the PlayStation Classic is a mini version of the original console with 20 pre-loaded games, a single controller, and HDMI output. It will have support for saves via a virtual memory card as well as numerous display modes to toggle through that will try and preserve the original look of the games or try to smooth them out and update them for today. At $100 MSRP, the PlayStation Classic finds itself priced in-between the SNES Classic and the soon to be released Neo Geo Mini. Making things more interesting, and also frustrating, is that Sony chose to only reveal 5 of the system’s 20 pre-loaded games:  Final Fantasy VII, Jumping Flash, Tekken 3, Ridge Racer Type 4, and Wild Arms. It’s an odd form of marketing, but Sony must feel confident it will have strong pre-sales to hold back that information for the time being. It also likely thinks it will help build excitement for the machine if they drip-feed consumers. Maybe it will be a weekly event to reveal another game or two. There are 10 weeks separating the system’s announcement and release so such a strategy is possible, or they could just come in bunches.

Choosing to withhold information on the included games is likely an annoyance for prospective consumers. I know I personally am not pre-ordering a gaming device in which I don’t even know what games I can play on it will be. It does however create the fun scenario in which people like me can speculate on what will be included and also what should be included. Those are two very different questions as if it were up to me I would load this thing up with RPGs, but I’m sure Sony will want a more balanced lineup. Adding further intrigue is the fact that Sony isn’t the first-party powerhouse that Nintendo is. With the SNES Classic, it was relatively easy to predict what games would be included because so many of them were Nintendo developed titles. Those games were not only among the best the system had, but also cost Nintendo next to nothing to include. With Sony’s machine, they’ll likely be cutting sizable checks to Capcom and Square-Enix with this thing.

Lets rundown the games I think Sony is going to include. Since we already know five of them, that means I need to only come up with 15 for this exercise. This is a prediction, so I’ll also include my opinion on if I think the game should be included, and where not, what I would include instead with the idea being I wouldn’t boot a fighting game to add a strategy one and will aim to stay within the genre. Let’s start with the included games:

cloud

This was expected.

Final Fantasy VII – This is likely the PlayStation’s biggest game, not the best-selling, but in terms of what it meant to the console. This legitimized Sony with the hardcore crowd since Sony was able to pry a successful Nintendo franchise away from The Big N. And even though it’s readily available on Sony’s Eshop and will soon be available on The Switch, Sony basically had to include it here.

Jumping Flash – This is a game that has not aged well. It’s going to be ugly, and may even make you nauseous due to the first-person perspective, but in terms of early launch window games few spring to mind as being of the era than Jumping Flash. It’s a relic, but one forever tied to Sony’s machine. As a legacy game, it feels appropriate to include.

Ridge Racer Type 4 – Squaresoft may have stole the headlines when it announced FFVII would be on a Sony console, but lets not forget how important Namco was for the PSX early on. Namco supported Sony’s machine rather extensively, and one of its signature series was Ridge Racer. Ridge Racer would eventually be over-shadows by the gear-head adored Gran Turismo series, but its arcade approach remained fun and Type 4 was probably the best of the bunch and is rightfully included.

Tekken 3 – Another Namco staple, the first Tekken was a launch window title and a worthy adversary for Sega’s Virtua Fighter series. It proved to be the best of the 3D brawlers on Sony’s machine far surpassing the likes of Battle Arena Toshinden. Tekken 3 was the final Tekken released for the original PlayStation and it represents the pinnacle for the franchise for the era. It was gorgeous for the time and felt like a game that pushed the system beyond what anyone thought it could do. It’s still my favorite entry in the series and it most certainly belongs here.

Wild Arms – The Sony produced RPG had the benefit of arriving before FFVII. While some blame that game for the lack of success enjoyed by Wild Arms, I knew more than one person who purchased this title simply because they couldn’t wait for FFVII. It’s a totally serviceable RPG and it has its share of fans, though it’s never been a favorite of mine. On one hand, it does represent the early era of PSX role-playing games, but I would not have included it.  Suggested replacementBlood Omen:  Legacy of Kain – a top-down action RPG, Blood Omen was the start of a successful Sony franchise for Kain and eventually Raziel. It had a lot of style, and as a fellow 1996 title and pseudo RPG it would be a suitable replacement. If something could be done about the horrendous load times in bringing it to the system then all the better. It’s possible the sequel, Soul Reaver, will be among the other 15 and if that is the case then I would not include this one.

And now for the predictions! I’m ordering them from most likely to least, and it should be noted, this is entirely subjective for the most part though I’m avoiding any game that was intended to be played with the Dual Shock controller (like Ape Escape), with one noted exception.

tm2 axl

Twisted Metal was arguably Sony’s premiere franchise in the 90s.

Twisted Metal 2:  World Tour – The most successful Sony first-party franchise during the PSX era was probably Twisted Metal, and that franchise’s best game was easily Twisted Metal 2:  World Tour. It took everything that made the first a surprise hit and improved upon it. Better presentation, better controls, a huge roster, and new gameplay additions made this one a blast to play. It’s probably pretty ugly by today’s standards, but still playable and likely still infectious.

Metal Gear Solid – FFVII was the signature third-party game, and franchise, for the PlayStation’s early days, but it feels like it was supplanted some-what by Metal Gear Solid. MGS revolutionized what could be done from a cinematic perspective and its attention to detail was something seldom seen in gaming. It was an instant masterpiece, and also the game that will most suffer by the lack of Dual Shock support. If It wasn’t so important to the legacy of the PlayStation I’d say hold off for an eventual Dual Shock version of the PlayStation Classic.

Final Fantasy Tactics – Another game that is readily available, but also one synonymous with the PlayStation. Final Fantasy Tactics took the guts of Tactics Ogre and gave it a new coat of paint. It’s also a bit more accessible, but just as serious about its story. FFT wasn’t what folks who had just played FFVII were expecting, so it got kind of lost in the shuffle, but has since been more appreciated and is routinely cited as one of the best RPGs ever released. It would feel weird to not include it.

crash bandicoot

I’ve never been a Crash guy, but I won’t deny him his rightful place.

Crash Bandicoot 2:  Cortex Strikes Back – Crash was conceived as the original PlayStation mascot meant to oppose Mario and Sonic. It didn’t really work out that way, since Sony didn’t even own the character, but for awhile he was utilized that way. Arguably his best contribution to that era were the commercials (“Hey, plumber boy!”), but the games were pretty good in their own right. Not really my cup of tea, it would be hard though to deny Crash a spot on the PlayStation Classic and most agree that his second outing was superior to the first. They would also probably argue the third was even better, but I’m guessing Sony is placing an emphasis on earlier games which is why they may opt for this one over Warped.

Resident Evil 2 – Really, the only thing that makes me thing think Resident Evil 2 might not be included is the fact that Capcom is working on a remake as we speak. For that reason, it may prefer to include the original or even the less celebrated third entry. Everyone likely agrees that RE2 was the superior title, so in the interest of keeping things simple, I say Capcom relents and lets Sony have it.

Castlevania:  Symphony of the Night – We’ve long since past the era when Symphony of the Night was an under-appreciated classic. Famously released to a hostile public because it dared to be 2D, most have come to realize how silly a notion it was to declare 2D gaming obsolete and have embraced SoTN as one of the very best games in the long-running franchise. And those that didn’t realize it at the time certainly did when Castlevania 64 was released.

Street Fighter Alpha 3 – Most associate the 16 bit era with the height of the fighting genre, but it was still alive and well come the 32/64 bit era as well. PlayStation was not known for its excellence with 2D fighters, leaving that to Saturn and eventually Dreamcast, but Street Fighter Alpha was an exception. And of the games released in that series for the system, Alpha 3 was the best.

wipeout xl

I had a lot of good times with Wipeout.

Wipeout XL – Perhaps an aggressive ranking, but Wipeout felt like an important franchise during the early days of the PlayStation. The Psygnosis developed futuristic racer could have been mistaken as an F-Zero clone, but the physics and course design made it so much more. XL was the pinnacle for the series, and assuming Sony can work out the licensing issues, I expect it will be included.

Tomb Raider – Lara Croft’s humble beginnings were as an ugly, pointy-breasted, mess of polygons that I’m not sure people even in the moment felt looked particularly good. She was tough to control, but wasn’t a tank like Jill Valentine, and her adventure was pretty damn difficult. She did move onto other consoles, but Tomb Raider always felt like a Sony franchise and it’s likely viewed as important to the console, even though I do not want to revisit it. Suggested ReplacementParasite Eve – not exactly a one for one, but the shooter/RPG hybrid was quite interesting for its era, and as a franchise that never made it off of the PSX, it would be nice to see it here. The sequel is better, but may be hard to get into without knowing what happened in the first.

The Legend of Dragoon – Seeing how successful Final Fantasy was on its machine, Sony decided to get into the RPG business with The Legend of Dragoon. Seemingly thinking RPG fans enjoyed length over anything else, TLoD was gigantic and is probably the longest RPG on the system. It also looked great, and its battle system was okay. Aside from that, it’s not very good, but since Sony produced this one it won’t cost them much to include it and they probably view it as a signature title for the system. Suggested ReplacementValkyrie Profile – Oh boy, does this system not lack for RPGs. You could easily fill the console with 20 RPGs and not run out of quality software. Xenogears is my favorite, and it has an outside shot of being included, but a game that’s also good and brutally expensive is Valkyrie Profile. It would be great to see Sony use the PlayStation Classic as a means of delivering hard to find games to the consumer, but I’d be shocked if they included this one. It would probably cause me to buy one though, since getting a PlayStation Classic is way cheaper than buying this one second-hand.

Gran Turismo 2 – Assuming Sony can sort out the licensing issues, this one feels like a no brainer. Gran Turismo is one of Sony’s premiere franchises, and even though it’s faded some, it’s still remembered quite fondly. And given that its sim approach makes it way different from Ridge Racer, there’s room for it on the Classic as well. Though for me personally, it’s also a game I wouldn’t play.  Suggested ReplacementCrash Team Racing – so it’s not exactly a sim, but I struggled to come up with a more appropriate replacement. CTR was stealthily the second best kart racer of the era, behind Diddy Kong Racing and ahead of Mario Kart 64. Yes, you read that correctly. MK64 is the most overrated game in that long running series and doesn’t hold up, but CTR is frantic, fast, and fun. The only problem is you’d pretty much need to get a second controller.

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X found a home on Sony’s console, where Zero was allowed to flourish alongside him.

Mega Man X4 – Capcom is not shy about loaning out Mega Man for compilations, and since he’s featured on both the NES Classic and SNES Classic it stands to reason he’ll appear here. The X series was the most prominent on Sony’s console, and X4 was the best of the Mega Man games released for the system which also included the underrated Mega Man 8. And yet, it doesn’t feel like the most “PlayStation” of the Mega Man games…Suggested ReplacementMega Man LegendsMega Man X4 was just released as part of a compilation of X games. It’s easy to come by. What’s less easy is Mega Man’s first foray into RPGs on the PlayStation, Mega Man Legends. I won’t argue it’s better than Mega Man X4, because it’s not. It just feels like a more appropriate release. The only thing that would change my mind is if Nintendo is already developing a Nintendo 64 Classic and intends to include the port, Mega Man 64, on its machine. If that’s the case, then stick with X4.

Tony Hawk’s Pro Skater 2 – The Tony Hawk series was a huge hit on Sony’s machine, and the second game was the most well-received. It was basically the first and only skateboarding sim worth playing, and I knew many people obsessed with this game that weren’t even that into skating (but the ones who were into skating were even more obsessed). There are challenges in bringing it to the PlayStation Classic, but I would bet Sony finds a way to get it done. Suggested ReplacementBushido Blade – Confession time! I never liked the Tony Hawk games. Sorry! And since there is no skateboarding sim worth replacing it with, I’ll go with the sword-fighting sim from Squaresoft. Bushido Blade was a really neat take on fighting games as it aimed for more realism. Not total realism, just more. And it primarily did that via one-hit kills. If a guy gets slashed across the gut with a sword that shouldn’t merely take away some of his health bar, it’s going to incapacitate him. As a result, fights could be really brief, but most actually turned into endurance matches. They were tense, and in order to succeed you had to get your opponent to fall for a feint or just get careless leaving them open for an attack. It’s a toss-up which version is superior, this or the sequel, but most seem to lean towards the first since it had more weapon options.

Suikoden IISuikoden II has become such a popular game long after the PlayStation era came to a close that I think it’s actually likely that Sony includes it. It’s on their web store for Vita/PS3/PSP and it was presented as a pretty big deal when it first showed up. Sony probably has a solid relationship with Konami and won’t have too much trouble bringing this one to the PlayStation Classic, but it remains possible that Sony thinks this would be too many RPGs and leaves it out. That would be a very bad move.

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Expect PaRappa to appear on the PS Classic, but don’t expect him to look this smooth.

PaRappa The Rapper – Sony’s flagship rhythm game was pretty well-received. It also helped to popularize what came to be known as cell-shaded graphics. It was recently remastered and re-released, which is why I’ve placed it at the bottom of this list. It’s possible Sony doesn’t want to eat into that at all, plus it’s going to look pretty terrible in comparison, but it’s popular enough to merit inclusion. Had it not been for that re-release I’d have pushed this into the top 10 easily. Suggested ReplacementTobal 2 – I don’t really care for PaRappa, or rhythm games in general, so for my last slot how about something exciting? The SNES Classic certainly benefitted from including the previously unavailable Star Fox 2, and if Sony wants to drum-up some similar excitement announcing Tobal 2 for a North American release would be one way to do so. I believe it was prepped for one, but abruptly cancelled as the era was winding down and the first game did not sell particularly well. As a result, some of the localization may still exist, and if it doesn’t then that might not be much of a hurdle anyway as fighting games usually don’t require much, so how about it, Sony? Give us some sizzle!

 

Well, that’s it! What do you think? Is this something you would buy? Think I pretty much nailed it or did I miss something obvious? Surely, they’ll try and get a Spyro game onto this thing, but I’m not sure at what game’s expense (alright, probably Suikoden II, but maybe Sony will do the right thing and not include The Legend of Dragoon)? The PlayStation was perhaps my most favorite system as it came around when I was most interested in gaming. I was in my early teens so I was able to obsess over gaming without the distraction of what would follow in high school. Picking just 20 games just highlights how many games have to be excluded, so let’s go out with some honorable mentions. For the most part, these are games I would definitely include on my personal PlayStation Classic, but acknowledge Sony is unlikely to do so for one reason or another:

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Oh please! Oh please! Oh please!

Xenogears, Final Fantasy IX, Chrono Cross, Tomba!, Klonoa: Door to Phantomile, Vagrant Story, Lunar: Silver Star Story Complete, Mega Man 8, Mega Man X5, Rogue Trip, Street Fighter EX Plus a, Brave Fencer Musashi, Colony Wars, Legacy of Kain: Soul Reaver, Front Mission 3, Spider-Man, Alundra, WWF Smackdown 2: Know Your Role, Super Puzzle Fighter II Turbo, IQ: Intelligent Qube


Super Dragon Ball Z

Super_Dragon_Ball_Z_CoverartRecently, Bandai-Namco conducted an open beta for its latest game based on the venerable Dragon Ball franchise:  Dragon Ball FighterZ. The game is a 3 on 3 tag-fighter that exists on a 2D plane but contains three-dimensional characters. The art style is done in such a way that it more closely resembles the 2D anime that’s recognized around the world. It’s a fast and beautiful looking fighter and yours truly did check out the beta. Like most open betas where an upcoming game is essentially free to play briefly, it was a bit of a challenge actually getting logged into the servers and paired up with a match. I mostly spent my time in the training area just checking out how the game handles and plays. It’s very similar to the old Budokai games in some respects, mostly the speed and the fact that all of the characters seem to have the same move-list, only the animations for each move are unique from character to character. For example, a traditional Ryu fireball motion for Goku results in his kamehameha wave while the same for Krillin is the destructo disc maneuver.

FighterZ seems like it will be a pretty entertaining game, but it’s not what I wanted or expected. The developer, Arc System Works, is best known for Blaz Blue so I expected a more traditional 2D fighting experience with some Dragon Ball styling. Instead, FighterZ is apparently courting a more casual crowd that grew up on those old DBZ games and Super Smash Bros. as opposed to Street Fighter. This naturally lead me back to an old favorite of mine:  Super Dragon Ball Z.

Not to be confused with the currently airing anime Dragon Ball Super, Super Dragon Ball Z is a 3D fighter that plays like a 2D fighter. It was developed by Arika, the company headed by Akira Nishitani who is best known as the brain behind Street Fighter 2. The company is known for its work Capcom on the Street Fighter EX series, a 2.5D fighting game that was relatively popular in the late 90s and early 2000s. As you would expect, a DBZ fighting game developed by the father of Street Fighter plays a lot more like a Street Fighter game than the casual arena brawlers that had become the norm for DBZ. It was released to arcades at the tail end of 2005 in Japan and Europe only before arriving on PS2 in 2006 worldwide. Because it’s not what people were used to out of a DBZ game, it went somewhat overlooked. While I would not consider it on par with the best the Street Fighter series has produced, Super Dragon Ball Z is a pretty damn fine game on its own.

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End a battle with a super move and you’ll be treated to some manga-inspired word art.

Super Dragon Ball Z has the typical fighting game maneuvers you would expect of a Street Fighter clone. Think hadokens, shoryukens, and so on. Not every character has the same standard set of moves, but they do share some similarities so it’s not as streamlined as simpler games, nor as complex as the most hardcore fighters. The characters are presented in 3D with a cell-shading effect and the default colorization is meant to resemble the original Dragon Ball manga as opposed to the anime. The stages are arena types and characters can move into the foreground and background with relative ease. An action bar at the bottom of the screen controls movement within the foreground and background as well as dashing. Deplete that and you will find your movement severely hindered until it replenishes. It does refill rather quickly, but the gauge prevents characters from endlessly dodging to prolong a match or from spamming dash attacks.

The game’s button layout is a bit unique. The square and triangle buttons are your weak and strong melee attacks while circle is the jump/fly button and X is guard. The shoulder buttons contain both dash attacks and a dedicated throw button. Any fighter that utilizes a dedicated block button takes some getting used to, and the jump/fly dynamic is a bit wonky in execution. It’s mostly used to go after your opponent, as opposed to setting up an attack. The dash buttons are useful for closing the gap quickly with your opponent or just to get you on the same plane as your opponent.

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It may not be the flashiest DBZ game, but your favorite characters will still have their most recognizable moves.

The fighting mechanics are a mix of traditional fighters and DBZ fighters. Projectiles play a large role, but up close combos are also present and a major part of combat. Certain characters function better as ranged attackers versus up close ones and the AI for each character feels rather true to the source material in terms of how they attack the player. There’s a simple health gauge that needs to be depleted to end a round and there’s also an ultimate gauge that gradually fills up during a match. This gauge is expensed when using a character’s best attacks, but unlike other DBZ fighters, there is no charge button to build up ki forcing you to better manage the resources you have. The big moves are also less destructive than in other games. There’s more of an emphasis on dealing out damage gradually as opposed to in big chunks. Being able to dodge properly is the best way of avoiding damage as opposed to blocking and countering and canceling are certainly effective ways to victory.

The game is overall a lot slower and less manic than other DBZ fighters. Characters do not move at crazy speeds and only Frieza can do the popular teleport move in battle. Battles feel a bit more strategic as there’s still an environment to navigate with obstacles to hide behind or toss foes into. Combos are present and they’re more similar to Tekken style combos than Street Fighter ones requiring a series of well-timed button presses. With only two dedicated attack buttons, they’re fairly similar but the timing for each character is a little different and requires some practice. It may be different, and to someone just watching the game it will likely seem less authentic when compared with the anime, but it feels more strategic and ultimately it has its own rewards.

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Even after unlocking the hidden characters the roster is still on the small side when compared with its contemporaries.

The character roster is much smaller than what fans are used to. At the onset, the characters available are:  Goku, Gohan, Vegeta, Trunks, Piccolo, Krillen, Chi Chi, Androids 16, 17, and 18, Frieza, and Cell. Additional characters can be unlocked and most are just variants of existing characters. The saiyan characters have the ability to go super in battle, and it’s an ability that rapidly depletes stamina so it’s not meant to be a permanent state. Only Super Saiyan level 1 is available, so there’s no going 2, but it does make those characters a bit more interesting than the non saiyans. Of course, every character has pluses and minuses. Piccolo, by virtue of his stretchy limbs, has incredible range and Krillen’s destructo disc can carve through every move in the game. It’s a roster a bit on the small side, but each character feels relevant and the secret characters are also fun too (and some of my favorites).

The game has a standard set of modes including Arcade and training as well as a survivor mode dubbed Z-Survivor. Arcade is a series of seven battles with five of them being random. Each subsequent opponent gets stronger and their strength is represented by a scouter reading before battle, which is kind of neat. The mode always ends with a battle against Frieza followed by a fight with Cell. There are no custom endings for each character, which is a bit disappointing, nor is there really much of an ending at all, but if you’ve seen the anime and played almost every DBZ fighter released then you’ve seen how the story ends more times than you can count. What is interesting is that after each victory you get one of the titular dragon balls. By collecting all seven, you can summon Shenron and make a wish. This is how you get additional characters, and also how you improve your existing ones.

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Spend enough time collecting dragon balls and eventually you’ll unlock additional characters like cyborg Frieza.

By far, the most interesting aspect of Super Dragon Ball Z is the custom character process. Other games have dabbled with this, but Super Dragon Ball Z really seems to go for it. As you fight with a custom character, your character naturally gets stronger. Once you fill an experience bar, and completing arcade once is more than enough for the first go around, you can learn a new skill. The skills range from increased health to faster action regeneration time as well as to new and better moves. The most powerful attacks are reserved for custom characters, and some of them have to be wished for. This encourages you to pick a character and stick with it. As a bonus, if you max out a character you can then take another character and inherit moves from the previously maxed out character. For those who really want to craft the ultimate character, doing this is necessary since only some characters have the worthwhile Super Cancel ability.

The only real issue with the character customization is that there is little you can actually do while leveling-up your character. It’s only so amusing to beat the arcade mode over and over so if you don’t have a friend to play it can get a little old. The Z-Survivor mode helps out as this is a mode where you’re given one health bar to vanquish 10 foes in succession. After each conquest, a roulette wheel is spun to get a little power-up for the next fight and it’s not hard to stop the wheel on what you want. However, you can’t just repeatedly select the health restore option as it gets worse each time you land on it. It starts off with a 50% health recovery, but after the next round it will drop to 40% and so on. You have to be strategic with the best rewards if you want to survive to the end. If you do manage to defeat all challengers you’ll be confronted with one more and the fun part about that is you’re allowed to wager basically all of the experience you’ve gained throughout the mode in a bid to double it, if you win, of course. It’s definitely more challenging than Arcade mode and it might end up being the mode you spend the most time in.

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Few DBZ games let you play as Chi-Chi giving fans of that character some added incentive.

Visually the game holds up pretty well. The cel-shading approach helps give it a timeless look, though some characters come off better than others. Goku, for example, has always had a some-what tough time making the jump from flat 2D image to 3D polygon. The stages are, as a whole, more interesting to look at than other DBZ games and the manga approach to its styling helps to add a little extra charm to everything. Sadly for anime purists over here, the soundtrack for the US version is a mix of industrial music that’s designed to resemble the score to the Funimation dub of the show, though it’s an original score and not authentic so even Funimation purists have a reason to be irritated. Other versions utilized some of the actual music from the Japanese anime and I’m sure a lot of US fans would have preferred that. If you hate the manga look though, know that anime colorings do exist in the game so if you want your Future Trunks to sport a royal blue coat instead of teal you can certainly make it happen. Overall, the presentation is solid, though like the gameplay, you won’t get much in the way of flashy big graphical spectacles in the form of massive super moves. At least not on the level of other DBZ fighters.

Since this is a PS2 game, there’s no online mode to easily find other challengers. And even if there were, the servers would undoubtedly be shutdown by now anyway. Having a group of friends who all enjoy the game helps increase the amount of enjoyment you’ll get out of it, but that’s also true of basically every fighting game ever created. It would have been nice if each character had a story and an ending to uncover, but then again, that would work against the drive to just use the same character over and over to make them more powerful. How eager you are to see the secret attacks and unlock the hidden characters will be your primary motivation to revisit this one. If you’ve ever played a DBZ fighting game and wanted it to be more like a traditional fighter, then check out Super Dragon Ball Z. It’s very easy to find a copy for a relative pittance these days so you won’t be risking much by doing so.