Tag Archives: castlevania

Ranking the Games of the Sega Genesis Mini

us genesis mini box

Commemorating 30 years of the Genesis, Mega Drive to you non-Yankees, in comes the Genesis Mini to go along with your other mini consoles.

Did you think the era of the mini console was over? You would be forgiven if you had. Last year’s Sony Playstation Classic arrived with a thud. Originally retailing for $100, you can probably score one now for less than half of that as they clogged shelves during the holiday season and failed to excite. And it wasn’t a surprise. Sony just didn’t have the software muscle to make the Playstation Classic a must-own console. It wasn’t for a lack of effort on Sony’s part. There was a clear desire to have this device harken back to the early days of the Playstation as a celebration of one of the most popular gaming devices of all time. The problem was it may have been too reverential for those early days as a lot of the software just hasn’t aged too well. And the games that had have been readily available for download or in compilation packages for years. Top it off with no dual shock and a hefty price tag just made the console undesirable. Maybe Sony still made money off of the machine, but it wouldn’t be surprising to learn the electronics giant took a loss either.

bad genesis mini

Not to be confused with the awful other mini Genesis units out there.

If you thought that high profile failure would deter others from following suit, well then you would be wrong. Throwing their hats back into the ring is Sega, who has been licensing its old software and hardware for years as part of third-party plug-and-play devices of less than desirable quality. Even when the NES Classic was available, Sega had a Genesis Mini on store shelves that boasted wireless controllers and a port on the console for an actual Genesis cartridge. Everything about it though was clunky and pretty awful. Since it was licensed out, it likely cost Sega nothing aside from a hit to its brand reputation. Maybe Sega decided it needed to help that brand out while making another effort at tapping into that mini console nostalgia that has boosted Nintendo’s bottom line for a few years now.

To do so, Sega has sought the services of M2, the developer behind the Sega Ages compilations which have been universally praised for their emulation quality. Sega also is apparently handling the actual hardware in-house, and actual Genesis controllers will ship with the system this fall. This smells like an honest attempt at a quality device, the only question really is can Sega still manufacture and produce quality hardware? It’s not something the company has been involved with for decades now since the high profile failure that was the Dreamcast. Considering there isn’t much to these mini consoles, there probably should be some degree of confidence Sega can pull it off. By sticking with wired controllers there’s no worry about cheap, wireless, devices which plagued the prior models. And we already know the emulation end should come out quite well.

genesis mini tower

Sega is apparently going all-in on the nostalgia and even releasing a non-functioning Sega CD and 32X mini in case you want to remember this abomination.

What we also know is the price ($79.99, same as the SNES Classic) and contents of the package. The US version will include two classic 3-button controllers and 42 games. Yes, it would have been preferential to have the six-button controller, which will apparently be included with the Japanese version so perhaps there will be some six-button controllers for sale, but it’s not a deal-breaker since every game had to utilize the 3-button layout. Mostly though, look at that games total:  42! Where Nintendo seemed careful about what it included with the SNES Classic, likely wanting to adhere to placing a dollar value on each game, Sega has simply said “Screw that!” and put a vast collection of games on this set that well-represent what the Genesis was famous for. Sure, there are some notable omissions. Mortal Kombat was huge for the Genesis, so it’s surprising to see it excluded. Considering the game doesn’t possess the gameplay to match its visuals, it’s only a sentimental loss. An actual good game that is missing is Sonic the Hedgehog 3 + Sonic & Knuckles. It’s possible the lock-on function was difficult to duplicate, or maybe Sega just felt that would be too much Sonic. Otherwise, there aren’t a lot of obvious omissions. Sports were huge on the Genesis, but licensing for sports titles is likely far too complex and expensive. Likely, most of your personal omissions are a preference for one game in a series (Shining Force vs Shining Force II, for example) vs another.

I’ve taken the time to rank the games of the other high-profile mini consoles, only skipping SNK’s, so I feel an obligation to do the same for the Genesis. This is the only negative for me of Sega including 42 games as I have to rank them all! This is no easy feat, but I’ll do my best. Now, I have played every game on this list, but that doesn’t mean I am supremely familiar with all of them. I’ll try to convey my familiarity where I can, but this is also just one man’s opinion so take it for what it is.

First of all, there are actually 2 games I have not played and they are the two most recent revelations:  Tetris and Darius. The Genesis Tetris was somewhat infamously discontinued before it got going. It’s one of the most expensive carts to this day. It’s Tetris, so you probably have played it before on another platform. I’m sure it’s good. The other game I have not played is the arcade-only Darius. A fan version of this game showed up on the internet and it’s speculated the version here is the same. It’s an auto-scrolling shooter from Taito so if you like that stuff I suppose you’ll be excited to play it. As for the other 40 games, well let’s just get right down to it.

altered beast boss 1

Altered Beast is memorable and was an early success story, but it was never really a good game.

40.  Altered BeastAltered Beast is an arcade classic, and as an early Genesis title, it does have some fans. On the other hand, it’s an example of how porting from arcade to the Genesis wasn’t entirely smooth and that arcade perfect ports were still years away. The transforming beast gimmick is neat, but everything else is rather terrible. It’s playable, and as a kid I liked it enough, so if it’s your worst title then that’s not too bad.

39.  Alex Kidd in the Enchanted Castle – The mascot before Sonic, Alex Kidd is perhaps best forgotten, a super floaty platformer that is representative of a lot of the shovel-ware that would clog game systems during the era. There’s at least some skill to be formed while playing this one, hence why I put it ahead of the vanilla brawler, Altered Beast.

38. Virtua Fighter 2Virtua Fighter 2 is a late era representative of how porting from the arcade to the home was hard. This time, it’s because arcade hardware had more than lapped what was available for most gamers at home. If playing this title on the Saturn, then it’s pretty good. On the Genesis? Well, let’s just say it’s a shocker they even bothered.

37. Eternal Champions – Sega’s in-house fighting game entry, Eternal Champions was the straight to home fighting game that wanted to be violent and shocking. Instead, it’s just a one on one fighter with little charm that’s also some-what bogged down by overly complex mechanics. The fact that it was developed for the Genesis, and not the arcade, made it noteworthy at the time because that was practically unheard of for fighting games. It ended up being a harbinger of things to come as the arcades became more marginalized as the 90s wore on. Playable, but hardly memorable unless you really like the fatality-like Overkills.

36. Ecco the Dolphin – Pretty nice looking for a Genesis title and certainly unique given that you play as a dolphin and solve puzzles. It’s also one of the most boring titles I’ve ever played. Some people love it, and it was a huge seller, so maybe others will too.

35. Ghouls ‘n Ghosts – I’m on the record as just not being a fan of this franchise. This version is naturally superior to what was on the NES, so if you like that game then you’ll love this one. I personally just find this game difficult to a fault, where it only cares about being hard and not being entertaining. Such a slog.

space harrier 2 4

Space Harrier 2 is certainly a unique shooter that was far more impressive back when it came out than it is today.

34. Space Harrier 2 – A strange behind-the-back on-rails shooter. You can move your character all over the screen to avoid attacks. It gets pretty chaotic, but if you’re a fan of on-rails shooters it might offer a nice change of pace from the typical approach.

33. Golden Axe – A solid arcade port that’s still plenty playable, Golden Axe is far more enjoyable with two-players. I’m surprised Sega went with the original here, but there’s not a ton separating the games in this franchise so I suppose it matters little. It’s fine, but I’ve played Golden Axe so much that it’s hard to get excited about it.

32. Kid Chameleon – A platformer in which you play as what appears to be a 50’s greaser and collect power-ups that impart new abilities. It’s a neat concept and if you stick with it you may find it rewarding. I’ve personally just always hated the “feel” of this one as the character is really floaty and slippery.

31. Comix Zone – One of the coolest looking games on the Genesis, Comix Zone has a great concept. You play as a comic book artist who gets sucked into his own panels. It’s just so unbelievably hard that all enjoyment is ruined. I guess you could save-skum your way through it, but that’s hardly what I consider fun.

30. Light Crusaders – An isometric RPG, it’s actually one of many RPGs on the Genesis Mini. It’s crazy how many there are. Is this one the worst? Probably. I’ve never spent a ton of time with it though so maybe I’m selling it short. I’m not a fan of the perspective or the visuals, finding it frustrating. It does at times feel like a precursor to the much superior Diablo given the perspective and the fact that there’s just one, really long, dungeon in the game. It did receive quite a bit of praise when it was released in 1995 so maybe I should give it another shot?

beyond oasis

Visually, Beyond Oasis strikes me as Secret of Mana meets Dragon’s Lair.

29. Beyond Oasis – A top-down action RPG, this one reminds me of Secret of Mana. It has some distinctive visuals, but the animations can be a bit chunky. Not the greatest controls either as you’re most likely going to find little snakes you have to crouch to hit to be the biggest annoyance. It’s an interesting game, but it’s somewhat made worse for its RPG elements as dealing with NPCs just feels tedious and dry.

28. Super Fantasy Zone – a shooter, but one in which you have full control of the vehicle similar to TaleSpin on the NES. It’s a pleasing title to look at and an easy one to just pick up and play when you have a half hour to kill or something. I prefer this style to auto-scrolling, even if it’s still not the type of game I seek out. It was also never released on the Genesis in the US, but was released on the Virtual Console in 2008.

27. Castle of Illusion Starring Mickey Mouse – Disney and Sega had a nice thing going for awhile. Castle of Illusion was among the first and an early entrant on the Genesis. It’s a rather benign platforming title that might be easier than you remember if you last played it as a little kid. That is unless your skills in 2D have diminished, then it might be harder than you remember.

26. Earthworm Jim – This game was inescapable when it came out as the marketing was obnoxious. It’s a flashy looking shooter/platform type that gets pretty hard pretty fast. I think it’s a bit style over substance, but it does have an addictive quality to it. I know it still  has a strong fanbase to this day, which is probably why the character is set to attempt a comeback on the Intellivision Amico.

25. Thunder Force III – This game is a totally serviceable shooter in the same vein as R-Type. Not my cup of tea, but plenty fine. This is the best game in the franchise as it switched to the horizontal format and even introduced some elements that would be considered forgiving, a rarity in this genre.

24. Wonderboy in Monster World – Yet another RPG, this one is a side-scrolling action one. It’s perfectly playable and even enjoyable still today. It’s also a little boring when it comes to the RPG elements which is probably why Wonderboy never took off like Zelda did. Either that or it was because his name is Wonderboy. I mostly rank it this high on the list because I find the aesthetics of the game quite charming.

dynamite headdy

Dynamite Headdy was a later arrival on the Genesis so it may have been overlooked by many.

23. Dynamite Headdy – There were so many mascot plaformer types in the 90s that it’s forgivable if you forgot about Dynamite Headdy. He’s basically a bug without a neck who can throw his head at enemies. Interesting concept, for sure, and a totally fine platforming title. Headdy handles well and the game is bright colorful, what more do you want?

22. Alisia Dragoon – It’s kind of like Castlevania with lightning bolts and dragons. Alisia Dragoon is a side scroller in which you have lightning powers and multiple dragon sidekicks to cycle through. Like Castlevania, there’s exploration elements and hidden places to find. It’s also pretty relentless about attacking from all sides making it imperative to use your powers judiciously so they have time to recharge and strike out in all directions. This is a game I’ll likely spend more time with should I get a Genesis Mini.

21. Sonic Spinball – It’s pinball, but with Sonic the Hedgehog instead of a ball. I’m actually not sure if this title is overrated or underrated. When it came out, a lot of people were a little irritated it wasn’t a proper new Sonic game, but it’s hard to deny it’s a rather fun experience. It won’t blow you away, but you’re unlikely to have a bad time at least.

20. Columns – A Sega classic, of sorts, Columns was the brick-falling game not named Tetris. It’s a match 3 type of puzzler and it’s fine. It won’t wow you, but it’s easy to get absorbed in. I’d much rather play this than something like Yoshi’s Cookie, though I’d prefer to play one other puzzler on this set over it.

19. Landstalkers – Another isometric action RPG, this one is just much more enjoyable than Light Crusader. It’s nicer on the eyes, and while the story isn’t anything special the world is far more interesting to explore. The perspective is still more annoying than fun, but this is a title in need of some added exposure so hopefully the Genesis Mini is a benefit for it.

monster world iv

Monster World IV features a colorful and cute design that I just find so charming.

18. Monster World IV – The last entrant in the Wonderboy series on the Genesis and a game previously unreleased on the console outside of Japan. It has been included on compilations in recent years, but this will be the first time US gamers will get to experience it on Sega hardware. It’s yet another side-scrolling RPG, but it has charm and looks great. A surprise, but worthy, inclusion for the Genesis Mini.

17. Mega Man:  The Wily Wars – This one is almost like cheating as it’s a compilation of the first three Mega Man titles ported to the Genesis with enhanced visuals. It should be awesome, but I’ve never liked how it feels compared with the NES games. It seems slower and more deliberate almost as if Capcom went too far in updating the visuals and instead negatively impacted the gameplay. Maybe that’s why it originally went unreleased, being only available on the Sega Channel. I’ll give it another shot, for sure, as it’s still Mega Man and those three games are classics in their own right.

16. World of Illusion Starring Mickey Mouse and Donald Duck – I’m probably ranking this one too high, but it was a personal favorite of mine as a kid. It’s Castle of Illusion, but with two-players and much improved visuals. It’s a fun, breezy, platformer that should be beatable for even those who have let their skills diminish over the years. It just might take some practice.

sonic 1 main

Sonic’s gameplay is somewhat divisive, but what isn’t is the impact he had on Sega and video games as a whole in the 90s.

15. Sonic the Hedgehog – Sega’s first real answer to Mario, you either love it or you don’t. The game is a constant battle with the urge to travel at top speed, because once achieved, you open Sonic up to a world of hurt in the form of spike traps and death pits. It’s a game of trial and error, and had it not been a success back in the 90s we might not even be here having this conversation. Still very playable, just not the best Sonic title any longer.

14. Street Fighter II: Special Champion Edition – It’s the arcade classic now on the Genesis. This is about as competent a fighter as you’re going to find, it’s just hard to get excited about playing it in 2019. The 3-button controller is not the ideal way to experience Street Fighter, but it’s competent at least. It’s still Street Fighter II though, which is a nice floor to have.

13. Road Rash II – The motorcycle racer that was a staple on the Genesis, until it wasn’t. This game was largely popular amongst my friends because you could attack other racers, but even absent that it was still a damn good time and a fun racer. I’m a bit surprised it’s the only racer on this set though, but I’m not sure Outrun has aged all that well and Virtua Racing is probably too hard to emulate.

12. Dr. Robotnik’s Mean Bean Machine – Another stacking puzzle game, this is just Puyo Puyo but with a Sonic skin. Specifically, it’s done in the style of the cartoon Adventures of Sonic the Hedgehog. It’s the rare puzzler that’s better with two players. Probably the only puzzle game I prefer to it is Puzzle Fighter, which isn’t surprising since they’re pretty similar. Definitely check this one out if you never have.

11. Contra:  Hard Corps – The venerable Contra series on the Genesis. Some Contra fans cite this as their favorite entry in the series. I’m no Contra expert, so don’t ask me. It’s a fun and challenging shooter though. Too hard for me, and I’m not ashamed to admit that. Have fun using save states on this one.

strider

Strider is Capcom’s forgotten hit franchise. Its visuals are a tad dated as this was an early Genesis title, but its gameplay is not.

10. Strider – This felt like Capcom’s answer to Tecmo’s Ninja Gaiden. Strider is a bit more vertical and the main character Hiryu has a lot of weapons at his disposal. Strider controls well and offers plenty of action, a good one to get lost in especially since the challenging difficulty will keep you busy.

9. Vectorman – Speaking of hard games, here’s another. Vectorman is a shooter/platformer with some gimmicky stuff as well as the titular character can change form. Visually distinctive, Vectorman is a game I enjoy despite the fact that I suck at it. Maybe I just need more practice. I’ll probably play this one a few times and struggle to make it to level 3.

8. Shinobi III – A challenging platformer, but one more deliberately paced. I’ve always preferred Shinobi to Ninja Gaiden or Strider because of that pacing. It’s easier to plot out an attack and feel out a boss fight. It’s also still hard, but often fair. Smart move by Sega to go with the third entry over the other two as this one has always felt like the most balanced entry in the series.

7. Phantasy Star IV – A more traditional JRPG, this series is basically Sega’s Dragon Quest or Final Fantasy. I’m a bit surprised they opted to go with IV over the more popular II, but either one is fine. I wish it looked and sounded better, but it’s strangely addicting thanks to its combat system and I look forward to playing through it.

toejam_and_earl wiener

The only game brave enough to refer to its characters as wieners.

6. Toejam & Earl – Too high? Possibly. This game is just too weird not to love and represents the oddball nature of the Genesis so well. You practically have to play it with two players, but the journey to piece together the spaceship of a couple lost aliens is certainly memorable and humorous. This is also the rare game where the power-ups feel more like a curse as they make it so hard to control the characters. This is definitely the go-to game when a buddy stops over. Maybe now I can finally beat it?

5. Gunstar Heroes – A more forgiving run and gun game than Contra or SNK’s Metal Slug. It’s also faster and has its own distinct visual style. This is routinely cited by many as one of the best games on the Genesis so it was a must-include for Sega. It’s surprising that this series hasn’t been able to live on as a modern-looking version would be amazing. We’ll just have to settle for this release, I guess.

4. Sonic the Hedgehog 2 – It’s like the first game, only everything is better. Maybe you want to say the soundtrack is better on the original – that’s fine. Every level here though is probably superior to every level in the first game. The inclusion of Tails technically makes it two-player, but no one has fun controlling Tails. He’s the original “give this guy to your little brother/sister” character as he can’t die and has no control over what is happening on screen. Which is why if I play any game with one of my kids it will be this one.

streets 2 uppercut

Arguably the best brawler ever created, it’s amazing that Streets of Rage 2 has maintained a stranglehold on that title for so many years.

3. Streets of Rage 2 – Considered by many to be the best brawler ever created. Even better than Final Fight or Double Dragon II. Streets of Rage 2 stretches the genre about as far as it can go. It has a surprisingly deep combat system and it looks great as well. So many games have attempted to rip it off, and none have come all that close.

2. Shining Force – If Phantasy Star was Sega’s answer to Dragon Quest, then Shining Force was its answer to Fire Emblem. Shining Force is a criminally under-appreciated strategy RPG. Maybe we just didn’t have the attention span for it back in the day, which explains why Nintendo never bothered with Fire Emblem until much later, but I never knew anyone who talked about this franchise. It’s great though, but I’m surprised Sega went with the original over the better sequel. It’s not a big deal though. If you don’t like this style of gameplay, then Shining Force won’t win you over. I’m a bit of a junkie for this stuff though, hence the placement here.

bloodlines 3

Bloodlines was sort of dismissed upon arrival, maybe due to Castlevania fatigue, but it’s one of the best games in the long-running franchise.

1. Castlevania:  Bloodlines – The secret best 16-bit Castlevania? A lot of praise gets tossed at Super Castlevania IV, but Bloodlines is the superior game. It returns the player’s sprite to a more diminutive size giving the game more space. It features tried and true Castlevania gameplay and a great soundtrack as well. Like a lot of games on this console, it wasn’t appreciated as much as it should have been at the time, but at least there’s time to rectify that. This is a fabulous game on the Genesis, and if you love Super Castlevania IV but haven’t played this one much or at all then now is as good a time as any to rectify that.

That’s my opinion of the Genesis Mini’s software. It’s a great collection of games and the sheer amount likely pushes this one ahead of the SNES Classic in terms of value. What remains to be seen is if Sega can deliver on the quality, and while I’m fairly confident the company can, it’s hardly a sure thing. Performing this exercise has, more or less, convinced me to get one myself. And thankfully, it looks like the Genesis Mini will be a lot easier to come by than either of Nintendo’s offerings initially were. And if you think we’re done with mini consoles, well you are mistaken. Konami just announced a TurboGrafx-16 Mini so there’s that to look forward to. And the specter of a Nintendo 64 Classic will continue to loom large over the market until it’s either released or we all collectively decide to believe Nintendo that it isn’t coming.


Forecasting the Eventual SNES Classic

snesWe’re now past Thanksgiving here in the US which means the holiday shopping season is already well underway. The recently released NES Classic continues to be a hot seller, perhaps the hottest of the season, though that seems to have more to do with product scarcity than true demand (after all, children by and large are not interested in a gaming device with 30 year old games on it). That said, no one would deny that even in limited quantities the NES Classic has been a commercial success for Nintendo, something that’s been hard to come by for the venerable game developer of late. Most analysts peg the NES Classic as being pretty cheap to manufacture, and the power under the hood is likely sufficient to support a comparable quantity of N64 games, so speculating on a potential SNES Classic seems like a waste of time:  it’s going to happen. And if we’re going to get an SNES Classic then immediately the mind next moves onto what games will Nintendo include on that collection?

The Super Nintendo has arguably the greatest library of games of any console ever released (not giving modern consoles credit for digital backwards compatibility, of course), so Nintendo has its work cut out for it when narrowing that library down to 30 titles. Why 30? Well, that’s what the NES Classic contains so might as well stick with it. This post is my prediction of what the SNES Classic will include, and isn’t a collection of games I would necessarily choose if given free reign to do so. In looking over the games of the NES Classic, it became rather obvious that Nintendo wanted to include as many Nintendo developed and published titles as possible, likely for licensing reasons. Also, games featuring licensed characters from outside gaming (Mickey Mouse, TMNT, etc.) weren’t included, so let’s assume the same will be true of the SNES Classic. I’m going to order this list by what titles I think are most likely to be included, starting with the most obvious. Before we get to that, let’s quick-hit a few games I think won’t be included, but probably should be.

Demon’s Crest – A spin-off of the Ghosts ‘N Goblins games, Demon’s Crest is a platform title with RPG elements, a genre almost always referred to as “unique” on a game-by-game basis even though it’s uncommon. The game is available on the virtual console, and if you never played it (and considering it was a late era release for the SNES you probably did not) you’d do well to check it out.

Fire Emblem:  Mystery of the Emblem – For many years, Fire Emblem was the series American audiences were left to wonder about. It was the rare Nintendo property kept in Japan, likely out of fear that American audiences wouldn’t enjoy the gameplay. Wrong! This one would have a shot of being included on the SNES Classic if it had been properly localized, but I’m guessing Nintendo won’t want to do that. It, or another Fire Emblem, is a virtual lock for the Super Famicom Classic though.

Mortal Kombat II – Mortal Kombat was a smash-hit in the arcades, and when it was released for consoles it was a huge hit for the Sega Genesis. That’s because Sega allowed Midway to include blood and gore as long as they put it behind a code. Nintendo did not, and when Mortal Kombat II came out they wisely reversed course. MKII was a huge hit, and while it hasn’t held up over the years as well as its chief rival Street Fighter, it feels like it should be included as it was just so oppressively popular. Nintendo has never had a great relationship though with the Mortal Kombat franchise, so it’s unlikely they see it as important enough to include.

Some other games I considered include TMNT IV: Turtles in Time but that won’t be included for licensing reasons. Sparkster was an awesome platform title and sequel to Rocket Knight Adventures, a Genesis exclusive. Mutant League Football, Shadowrun, and Harvest Moon are also deserving of consideration.

  1. 250px-super_mario_world_coverartSuper Mario World (Nintendo 1991) – The original pack-in title for the SNES and best Mario game to date, it’s a no-brainer. The more interesting thing to ponder is how will Nintendo pack the SNES Classic with Nintendo branded games as easily as they could the NES Classic since Mario, Link, and others had fewer outings on the SNES.
  2. yoshis_island_super_mario_world_2_box_artSuper Mario World 2: Yoshi’s Island (Nintendo 1995) – I loved this game when it first came out, and for awhile after. More recently, I’ve found it hard to get into as a lot of the gameplay frustrates me. Not to mention the audio. Still, it will be included and it remains Yoshi’s best solo adventure.
  3. smkSuper Mario Kart (Nintendo 1992) – Arguably Nintendo’s most reliable franchise today, it seems every Nintendo console since has had at least one Mario Kart game. The only one that did not was the ill-fated Virtual Boy. For awhile, the original game was my favorite of the series. Those who grew up with its sequel on the N64 as their gateway of the series are probably surprised to hear that most people felt it was inferior to the SNES game when it first came out. It’s no longer the best, but it’s still playable and the battle mode is still a lot of fun.
  4. attpThe Legend of Zelda: A Link to the Past (Nintendo 1992) – The best game of the series, and perhaps the best game ever? I suppose I could have said the same of Super Mario World, and I could say that about more SNES titles which further illustrates how awesome the system was. This game will be included, and it will be enjoyed by any who purchase it.
  5. 250px-star_fox_snesStar Fox (Nintendo 1993) – Nintendo’s flashy on-rails shooter, the Super FX powered Star Fox was a pretty big deal at the time, even if it’s one of Nintendo’s lesser franchises these days. The game was so good that Nintendo has essentially remade and released it several times with minor alterations. It’s probably too much to ask for Nintendo to include the never released Star Fox 2 on this set.
  6. 250px-smetroidboxSuper Metroid (Nintendo 1994) – If any of the games on the NES Classic had a “Super” version on the SNES, then it’s probably fair to assume they’ll make it to the SNES Classic. Not that Super Metroid needs to be included for that reason, it needs to be included because it too has a claim to greatest game ever made. It was very influential, especially for the Castlevania series, and the only downside to including it is that it might make people a little depressed when they think about how the franchise is treated by Nintendo today.
  7. kss_boxartKirby Super Star (Nintendo 1996) – Another late arrival for the SNES, Kirby Super Star takes what was good about the NES game and multiplies it tenfold. Easily Kirby’s best game, Super Star is a bit of a forgotten gem on the SNES and holds up quite well. It also features some fun 2-player action so be prepared to have to hunt down an additional controller.
  8. snes_f-zero_boxartF-Zero (Nintendo 1991) – Nintendo kind of ignored the racing genre with the NES, so it’s not surprising they rectified that with the SNES. Racing games were one of those genres that really benefitted with the move to the SNES as the hardware could finally keep up with the speed needed to make these type of games as fun as they could be. F-Zero was a flashy title with its futuristic visuals and also plenty difficult. Not one of my favorites, but I’d be shocked if it was left out.
  9. pilotwings_boxPilotwings (Nintendo 1991) – Pilotwings was kind of the debut of the Nintendo developed tech demo released with all of their future console launches to show off the new console’s capabilities. It was to the SNES what Wii Sports was to the Wii. It’s basically a collection of mini games, and personally I remember all of my friends looking down on this title. I haven’t played it in years so I can’t say if I’d enjoy it more now, but since Nintendo developed it they’ll likely include it on the SNES Classic.
  10. dkc_snes_boxartDonkey Kong Country (Nintendo 1994) – The title that reinvented and brought modern relevance to the Donkey Kong character, Donkey Kong Country was a visual wonder when it was first released and an instant hit. Some people love this franchise more than the 2D Mario one. I’m not one of them, but there’s no way Nintendo doesn’t include this one.
  11. 250px-dk_country_2Donkey Kong Country 2 (Nintendo 1995) – Nintendo had three main series Mario games to help pad the NES Classic, chances are they’ll look to DK to help do the same for the SNES Classic. Some think this one is the best of the SNES trilogy of DKC games, I have no real opinion on the matter as I don’t remember even playing this one.
  12. 250px-dkc3_snes_boxartDonkey Kong Country 3 (Nintendo 1996) – This game arrived really late for the SNES, though if memory serves it still sold all right. This one might not make the SNES Classic, it’s certainly the least likely of the three, but since Nintendo wants to put as many of their games on the system as possible it feels like a safe assumption to include it here.
  13. superpunchoutboxSuper Punch-Out!! (Nintendo 1994) – Punch-Out!! was immensely popular for the NES, Super Punch-Out!! was less so for the SNES. It wasn’t bad by any means, and it felt more like the arcade version of the original, but aside from a visual upgrade it didn’t really feel much improved. I think part of that was the new perspective of being behind Little Mac made him feel like more of an equal to his opponents as opposed to being a diminutive underdog.
  14. 2363827-snes_finalfantasyiiFinal Fantasy II (Square 1991) – Now we’re into the non-Nintendo games, and this is actually where the list really begins for me as far as ordering by most likely. The first 13 could be ordered however you want, aside from maybe DKC3, they’re all going to be included for sure. The SNES was the console where the JRPG really took off, and it’s kind of where Final Fantasy was truly born (at least in the West). Final Fantasy III is the better game, but for some reason I suspect that II is more likely to be included if only one is.
  15. chrono_triggerChrono Trigger (Square 1995) – Another one of those “best ever” contenders, Chrono Trigger is as beloved as any game in the Final Fantasy series, even if it never took off as a franchise on its own. The only thing that would keep it from being included is if Square-Enix wants to be protective of how often they re-release the game. Or if they want too much money in the form of royalties, which could be a problem since they made a lot of awesome SNES games…
  16. 250px-secret_of_mana_boxSecret of Mana (Square 1993) – …like Secret of Mana! Lazily referred to as a Zelda clone, Secret of Mana is a delightful action RPG and the type of game Square-Enix has seemingly forgotten how to make. The sequel was also excellent, but never released outside of Japan. Following that though, virtually every other game in the series has been a shallow hack n’ slash and a major disappointment. Thankfully, this one holds up so well we really don’t need another (though Square-Enix really should just finally localize the damn sequel for some kind of release).
  17. 250px-super-bomberman-box-art-snes-palSuper Bomberman (Hudson Soft 1993) – The ultimate party game for the SNES, Super Bomberman was probably my most rented title for sleepovers and such as the four-player mode rocked. If Nintendo does include this title, and it should, it needs to make sure the SNES Classic can handle four-players, even if it means messing with the aesthetics of the system by including four controller ports on the front.
  18. 35805c88363c1f2ef17b39288c11676f-650-80Street Fighter II (Capcom 1992)- Capcom’s fighting game is almost certain to make an appearance, it’s just a question of what version. They should probably just go with Super Street Fighter II, but maybe they think the importance of the original makes it the more worthy title.
  19. mega_man_x_coverartMega Man X (Capcom 1993) – Mega Man was huge for the NES, so he’ll be included on the SNES Classic even if he played a lesser role for the console. His one main entry, Mega Man 7, is regarded as one of the worst in the series so Capcom will probably push for Mega Man X, and it should. Mega Man X was what the character needed to remain relevant and remains an excellent Mega Man game to this day.
  20. super_castlevania_iv_north_american_snes_box_artSuper Castlevania IV (Konami 1991) – another NES tentpole franchise, Castlevania would see its stock plummet in the 16 bit era, even though Super Castlevania was an excellent game. It’s one of the last traditional Castlevania titles as Symphony of the Night would soon follow with its Metroidvania gameplay becoming the preferred style of future titles in the series.
  21. supermariorpgsnescoverartusSuper Mario RPG (Nintendo/Square 1996) – could Mario do RPGs as well as he could platformers? If Square is handling most of the game design, then yeah of course he can! Super Mario RPG was a surprise hit and remains a fun game to this day. In a way, it might be more likely to appear on this collection than the Final Fantasy games as at least Nintendo shares publishing rights with Square-Enix on this one.
  22. contra_iii_game_coverContra III (Konami 1992) – Probably the last relevant title in the Contra series, Contra III was more of the same which is what people were happy to have at the time. Being a sequel to an NES Classic game is what guarantees it a spot here.
  23. 1130115-snessimcityfSim City (Nintendo 1991) – Another Nintendo published title but with the royalties a little messy compared to a Mario or Zelda game. Sim City was another surprise hit in that there was skepticism the city builder simulation would find an audience on a home console. It did and it did well with its success leading to other sim games being released for the SNES, including “classics” like Sim Ant…
  24. 2363896-snes_killerinstinct_3Killer Instinct (Midway/Rareware/Nintendo 1995) – Nintendo, and Rare’s, answer to Mortal Kombat, Killer Instinct was a perfectly acceptable fighter for the era. Rare, and now Microsoft, hold the publishing rights for the franchise and I don’t know how that affects the original game’s inclusion. If Nintendo needs to only split royalties with Microsoft/Rare then I think it will be included. Anything more and it probably won’t be.
  25. earthbound_boxEarthbound (Nintendo 1995) – Nintendo’s answer to Dragon Quest, Earthbound (known as Mother 2 outside the US) has never been real popular with Nintendo. It’s the only title in the series to be released outside Japan even though Nintendo fans seem to adore it for its quirky humor and real world setting. It’s a game that has amassed a cult following over the years, though personally I don’t think it’s one that really lives up to the reputation. It’s a Nintendo game though, so it will most likely find a way onto the SNES Classic.
  26. 510ahyhdidl-_sx300_Final Fantasy III (Square 1994) – You know it, I know it, and I bet even Nintendo knows that this game should definitely be included among the top SNES games released. Will it make it to the SNES Classic though is a harder question. If Final Fantasy II does, then it may not, even though it seems ludicrous to split those two games up.
  27. 250px-tetris_attack_box_artTetris Attack (Nintendo 1996) – Many have tried to improve upon the formula of Tetris, and few have succeeded. Tetris Attack found a way with a competitive two-player mode that’s a blast to play. It’s been ripped off for other puzzle games like Puzzle Fighter and Pokemon Puzzle League. And thankfully there’s no Super Dr. Mario to bump this one from the collection.
  28. actraiser_coverartActraiser (Enix 1991) – A legitimately unique game that combines the sim elements of a world builder with the action RPG gaming of Castlevania, Demon’s Crest, and so forth. Few games have tried to do what Actraiser did (Dark Cloud being the only one I can recall off the top of my head) and even though it wasn’t an immensely popular title, it feels like one that received its due in the years since so if Nintendo leaves it out I’d actually be pretty surprised.
  29. 2364727-snes_zombiesatemyneighborsZombies Ate My Neighbors (Konami 1993) – This game was so thematically outrageous at the time that it couldn’t be ignored. People remember it, even though it never turned into a bankable franchise or anything (though zombies in general certainly have). It’s extremely memorable as a Super Nintendo game, so much so that it seems like Nintendo won’t be able to ignore it.
  30. 250px-the_legend_of_the_mystical_ninja_coverartThe Legend of the Mystical Ninja (Konami 1992) – Our last title is from a franchise that was far more popular in Japan than the US, but worth including. The co-op play was some of the best on the system. I never owned the game, but I remember renting it multiple times as it was a lot of fun to have around when friends were over for the night.

So there you have it, my prediction of what Nintendo will do for the eventual SNES Classic. In addition to the games, hopefully Nintendo smartens up and doesn’t pull the intentional scarcity card again. It would also be nice to see Nintendo correct some of the issues the NES Classic has such as the lack of expandable software and absurdly short controller cords. My guess is that the NES Classic isn’t natively able to add additional games so that Nintendo doesn’t cut into its own Virtual Console market, but that just seems like a bad move on their part. If the NES Classic continues to sell as well as it has been then I suppose Nintendo will have no reason to change anything. And even though I feel pretty good about this list of games as a prediction, it still feels like Nintendo will try to cram more of their own games into the console than what I’ve included. I’ll put it on record though, if they include Mario is Missing then I’m not buying the damn thing.


The Games of the NES Classic

nes_classic_retro_blast_splashIf you’re into video games then you have probably heard by now about the NES Classic, the plug and play gaming device that resembles a mini Nintendo Entertainment System. You’ve also probably heard about how Nintendo shipped a minuscule amount of the units for the system’s launch date and now it’s impossible to find at retail. It’s a cute product that’s going to be popular due to the nostalgia factor and low price ($60), but if properly stocked it’s probably not flying off the shelves in mass quantities like the current shortage would indicate. It’s a particularly great device for those who do not still own, or never owned, an actual NES and want to get a retro gaming fix. The NES Classic comes pre-loaded with 30 games and each one has four save state slots making hard to beat classics like Zelda II that much more manageable.

This isn’t a post about the NES Classic on the whole though. If you want my opinion on it, it’s definitely a neat little device worthy of your hard-earned sixty dollars. It’s definitely not worth six times that amount which is what some people are paying on the secondary market right now for one. And I also expect the console will be re-stocked in the coming weeks in greater numbers, so if you want one just be patient. The only real knocks against the device are the much maligned short controller wires and the lack of a way to add to the game’s library. Which brings me to the topic of this post:  the 30 pre-loaded games of the NES Classic.

There were over 500 titles released for the NES. That number rises if you include Famicom games never released outside of Japan. A lot of those games are forgettable and not worth anyone’s time in the year 2016, but there’s enough quality on that console to make even narrowing things down to thirty a difficult endeavor. And when it comes to crafting that list, what takes precedent? The games the system was known for? The ones that were the most revolutionary? The ones that sold the most? There’s also a financial and legal component as well. Nintendo could load the thing with thirty games it self-published to save money on royalties, but then you would be missing out on the classics released by Konami, Capcom, and others. And if you want to include a Konami Teenage Mutant Ninja Turtles game, well then you have to compensate Nickelodeon who holds the rights to TMNT in 2016. Obviously, that makes things messy and Nintendo had a lot of factors to weigh when selecting these thirty games. I’m not going to hold myself to those standards though as I’m going to rank all thirty for you, and where I deem it necessary, suggest an alternate title that should have been included instead. Let’s start with number 30:

250px-iceclimberboxartnes30. Ice Climber (Nintendo 1985) – Most probably know Ice Climber as that weird double-character controlled by a single player in the Super Smash Bros. series. Older folks remember it as an NES launch title that the unlucky ones received instead of one of the better games. Ice Climber represents the early, primitive NES games that were little more than better looking Atari 2600 games. Some of these games were worthwhile because they first existed in the arcade and were just now getting home versions on par with those arcade originals. Ice Climber is not one of those games though, but it costs Nintendo nothing to include it here. As a title for the NES Classic, the only thing it has going for it is that it features 2-player simultaneous play.

What Nintendo Should have included:  Blades of Steel, Konami’s excellent hockey game that was mostly known for its fighting mini-games ahead of its hockey. It features an ice element and simultaneous play for 2 players, and the simple game of hockey can be enjoyed by anyone when experiencing it via video games. If Nintendo wanted to stick with an ice motif but save money, they could have just gone with their own Ice Hockey, also a very good game.

220px-balloonfightnesboxart29. Balloon Fight (Nintendo 1986) – Another early Nintendo game, this one first appeared in arcades before making it home. It’s slightly more interesting than Ice Climber, but isn’t a game you will have much interest in returning to over and over. It’s been re-released a ton over the years, and including it here is just overkill.

What Nintendo Should have included:  Battle Toads, the relentlessly difficult brawler featuring TMNT knock-offs Rash and Zits (gross). With save states, the game might actually be beatable, though Turbo Tunnel would still be a nightmare.

mariobrothers28. Mario Bros. (Nintendo 1983) – Super Mario Bros. is the game most synonymous with the NES, the original Mario Bros. is not. If you had a copy of Super Mario Bros. 3 (and you probably did) then you experienced all you needed to from this game. It was never a popular NES title and Nintendo is basically only including it because it has Mario in the title.

What Nintendo should have included:  DuckTales, one of the best platforming games released for the NES. There’s really not much debating that, and it’s likely not featured on this set because of licensing costs, or because Nintendo wants to save a few games for a second edition of the NES Classic.

1881188-578616_35495_front27. Donkey Kong Jr. (Nintendo 1982) – Donkey Kong Jr is another arcade classic (I’m using that term liberally here) that was never really all that popular on the NES, but Nintendo obviously felt the old arcade games needed (significant) representation on the NES Classic. Donkey Kong Jr. is most notable for putting Mario in the role of villain as the player takes control of Kid Kong and tries to save his old man, I mean, ape. It’s fine, but lack replay value outside of just shooting for a high score isn’t much of a home console experience.

What Nintendo should have included:  Bucky O’Hare, Konami’s unofficial take on the Mega Man franchise. My love affair with Bucky has been fairly well documented on this blog, but my opinion is not clouded by that affection. Bucky O’Hare is an awesome game, and I can’t imagine it would have cost Nintendo much of anything to include it.

nes_galaga_box_europe26. Galaga (Namco 1981) – a slightly younger generation maybe familiar with Galaga not as an arcade classic, but as a popular loading screen diversion of Playstation era Namco games. Galaga is another arcade great that never had much of a life on the NES. Tastes had moved on, and Galaga really doesn’t need to be included in a set of great NES games.

What Nintendo should have included:  Teenage Mutant Ninja Turtles II: The Arcade Game is what was most representative of the arcade scene when the NES was popular and would have made for a much better option within this set.

pac-man-box-art-front25. Pac-Man (Namco 1980) – Pac-Man was Mario before Mario. Unlike a lot of the other games on this list so far, there actually was some appetite for an arcade perfect version of Pac-Man on the NES. It’s a game almost everyone is familiar with, but still not really one that people are clamoring to play.

What Nintendo should have included:  Dragon Warrior II, or Dragon Quest II for you purists. It’s the classic RPG series that started it all, and not including at least one title from the series is pretty lame.

donkey_kong_throwing_barrels_on_mario24. Donkey Kong (Nintendo 1981) – Donkey Kong, like Pac-Man, is another game that consumers did have some appetite for when the NES made it to retail. And since DK is one of Nintendo’s most popular characters, it’s not surprising that he’s included. Still, there’s a lot of arcade games on this set, too many if you ask me.

What Nintendo should have included: How about Faxanadu, a relatively obscure game that still holds up really well. A device like the NES Classic should in part be utilized to give new life to games that were overlooked.

tecmobowlfront23. Tecmo Bowl (Tecmo 1987) – More known for how game-breaking Bo Jackson was, Tecmo Bowl was the first great football game of its kind. It’s pretty dated at this point, but is a top 50 NES title, and for diehard sports fans, probably a top 30 one too.

What Nintendo should have included: You could argue a game like Double Dribble has held up better than Tecmo Bowl, but for the most part, I have no issues with Nintendo including it here.

250px-ff1_usa_boxart22. Final Fantasy (Square 1987) – Few franchises are as synonymous with gaming as Final Fantasy. The first title is also known as the game that saved Square, now Square-Enix, hence why it was called Final Fantasy since there was a very real chance it was the publisher’s final title. It was a Dragon Quest clone that did a few interesting things on its own, but played today it’s quite clear that Father Time has not taken a liking to it. Only the truly dedicated NES Classic owners will see this title to the end.

What Nintendo should have included: I already mentioned Dragon Quest II, and this set doesn’t need another Dragon Quest title. Final Fantasy is pretty important, so it’s place is earned based on that, though if some people think it should have been passed over I won’t argue.

dr-_mario_box_art21. Dr. Mario (Nintendo 1990) – One of the first examples of Nintendo realizing it could just slap Mario on anything and boost sales, Dr. Mario is a Tetris clone that does enough to separate itself from its predecessor, but not enough to better it.

What Nintendo should have included: Tetris! Duh!

250px-excitebike_cover

 

20. Excitebike (Nintendo 1984) – Excitebike has been re-released so many times it hardly seems worth talking about anymore, let alone including it here. It’s an okay racing game, and the level editor was pretty cool, but dated by today’s standards. It’s not the best racer on the NES though, and if Nintendo was only going to include one racing game on the NES Classic it picked the wrong one.

What Nintendo should have included: R.C. Pro-Am, another Nintendo published title though one that was developed by Rare. It holds up as one of the best racing games for the system, and likely wouldn’t have affected Nintendo’s bottomline to include it.

4ca050f712700fd48cb4957af38a315219. Gradius (Konami, 1985) – Gradius is a classic on-rails shooter by Konami known for its difficulty. The on-rails shooter genre has actually aged really well, because there isn’t really much better technology can do for it aside from make it look better. So from that standpoint, it holds up.

What Nintendo should have included: I’m not really an on-rails shooter fan, and it feels like River City Ransom should have been included somewhere on this set, doesn’t it?

250px-zelda_ii_the_adventure_of_link_box18. Zelda II: The Adventure of Link (Nintendo 1987) – I’ve talked about this one a lot already, but to keep things short, I appreciate that Zelda II tries something different but the execution was lackluster. I rank it as high as a I do here because the longer gameplay experience offered by it will likely feel pretty rewarding among these other games. And the save state feature will make it a lot easier for players to actually beat the game.

What Nintendo should have included:  If you love Gradius, then kick this one out for River City Ransom. Otherwise, I really don’t see an issue with Nintendo including Zelda II.

nes_double_dragon_ii_packaging_front17. Double Dragon II (Acclaim 1989) – The arcade beat-em-up most synonymous with the NES. It was a good debate over which was superior, Double Dragon II or TMNT II, but both were fun games, particularly for two-players. Double Dragon II is also miles ahead of the original so good call by Nintendo for being able to recognize that including it over the original was the right move.

What Nintendo should have included:  Nothing, Double Dragon II belongs as the only knock against it is that the NES version wasn’t as good as the arcade one.

castlevania_ii_simons_quest16. Castlevania II: Simon’s Quest (Konami 1987) – The sequel to the smash-hit original, Castlevania II, like Zelda II, is known mostly for its big shift in gameplay. Simon Belmont still handles the same way, but the RPG mechanics make for a vastly different experience. Some people loved it, some people hated it, everyone was frustrated by it’s cryptic puzzles. That last part isn’t really an issue today thanks to the wonderful invention known as the internet, making this game actually more playable now than it was in 1987.

What Nintendo should have included: You could argue that Castlevania III is the better game, and I wouldn’t disagree, but it’s also really similar to the original Castlevania which is also included on this set. For that reason, I like Castlevania II being on here over that. If you think one Castlevania title is enough, then maybe Nintendo should have raided Konami’s library and selected Jackal in its place.

bubble-bobble-usa15. Bubble Bobble (Taito 1986) – A simple, but challenging, two-player experience is how I remember Bubble Bobble. It strangely holds up really well, and its timeless gameplay plus two-player simultaneous play makes for a worthy selection.

What Nintendo should have included:  I have an admitted soft spot for this title, and I’m not sure why. Naturally, I don’t see a reason to kick it out of the NES Classic.

2362264-nes_superc14. Super C (Konami 1988) – Also known as Super Contra, it’s the sequel to Contra and features the same basic run n’ gun gameplay. For whatever reason, no one seems to remember this game even though the first Contra was mega popular. As an aside, it’s pretty amazing how many Konami games made this release.

What Nintendo should have included:  Contra, obviously. I’m pretty sure everyone who picks up the NES Classic will wonder why Super C was included instead.

86c02e32ef3ea0deaa4bca99502e95ed13. Super Mario Bros (Nintendo 1985) – Obviously, this one was going to be included because it’s probably the most important game that Nintendo ever released, and it could be considered the most important and famous game of all time.

What Nintendo should have included:  All that being said, am I the only one who is just really sick of this game? I have no desire to play it again and would have preferred The Lost Levels for the simple reason that I’m less familiar with it.

ghosts-n-goblins-nes-box-art12. Ghosts ‘N Goblins (Capcom 1986) – Finally, a Capcom game! It surprised me how many Konami games made this release vs Capcom as I always viewed the two as equal during the NES days. Ghosts ‘N Goblins was a hard, but fun, game and gamers will really appreciate the save states on the NES Classic when they tackle this one. It’s another run n’ gun styled game, a genre that has held up really well.

What Nintendo should have included:  Nothing, this one belongs, as do all of the rest of the games to follow thus eliminating the need for this postscript on each release.

250px-castlevania_nes_box_art11. Castlevania (Konami 1986) – A no doubt classic. I don’t think I really need to say much about this one, right? It’s hard, but fair (mostly), and it’s style of play is still rewarding today. None of the NES sequels really did enough to warrant consideration over it either (and Nintendo included Castlevania II anyways) making this selection completely warranted.

 

metroid_boxart10. Metroid (Nintendo 1986) – It’s a good thing games were so expensive in the 80s, otherwise how would anyone have gotten anything done in ’86 and ’87 with so many killer releases on the NES? Metroid is a bit of a tough one to rank as it hasn’t aged too well, but the game’s mood is still so captivatingly barren and lonesome that I find it charming even today. Obviously, future games in the series were able to vastly improve upon the original formula, but since none of them were NES games it makes Metroid’s inclusion a no-(mother)brainer.

250px-kirbys_adventure_coverart9. Kirby’s Adventure (Nintendo 1993) – Kirby is a character who peaked early. Kirby’s Adventure, only his second outing, is probably second only to his outing on the SNES among all of the Kirby games. Kirby’s Adventure is a great inclusion here because not only is it a fun and unique platformer, but it was also a late release for the NES when a lot of gamers had moved onto the Genesis and SNES. The NES Classic gives those gamers who missed it the first time a second chance to experience it.

kid_icarus_nes_box_art8. Kid Icarus (Nintendo 1986) – Poor Pit has been mistreated for years by Nintendo, but at least he gets to be among the 3o games on the NES Classic. His original outing was a difficult platforming/RPG hybrid that may be more appreciated today than it was in 1986. The controls aren’t the best, but they work, and the save state feature gives this one new life. Since it is so often cited as a forgotten Nintendo classic it has probably ceased to be one, but many gamers will probably still get their first taste of Kid Icarus with this set.

220px-punch-out_mrdream_boxart7. Punch-Out!! (Nintendo 1990) – Obviously, this is the version featuring Mr. Dream and not Mike Tyson. It’s the same game though, and while one could argue that this one has been re-released too much, it’s harder still to argue it’s not one of the most fun games released for the NES. It’s timing based gameplay also means it’s held up well in the age department. It’s challenge has always been fair and rewarding, though people will still probably abuse save states to beat it.

250px-super_mario_bros_26. Super Mario Bros. 2 (Nintendo 1988) – Ever notice how no one, and I mean no one, ever acknowledges the box art’s Mario Madness subtitle? What was that even supposed to mean? Anyways, you probably know all about Super Mario Bros. 2’s odd path to release, so I won’t bore you here. It’s a great game, even if it’s very different from its predecessor, and Nintendo wasn’t going to exclude it from this release.

 

250px-startropics_box5. StarTropics (Nintendo 1990) – StarTropics is an often overlooked game from the NES era that feels like the spiritual sequel to Zelda, since Zelda II felt so different. It improves on the original Legend of Zelda in some ways, and it’s use of contemporary items as weapons definitely feels a lot like Earthbound. It’s a really good game, and one you probably haven’t played, so go ahead and play this one first. You have my permission. Just be warned that you will need to consult the internet to make it through one particular part.

ninja_gaiden_nes4. Ninja Gaiden (Tecmo 1990) – Few characters on the NES are as fun to control as Ryu Hayabusa. It’s just too bad the world around our badass ninja Ryu makes him feel not so badass since everything can kill him. Ninja Gaiden is a brutal game, but it still manages to be a fun one. Some of the stuff it does seems unfair, but it always manages to bring gamers back after some rage-induced quiting. Just remember, the chord on that NES Classic controller is really short before you throw it.

250px-megaman2_box3. Mega Man 2 (Capcom 1988) – Naturally, you can’t have a collection of thirty of the best NES games ever created and not include Mega Man. And if Nintendo was limiting itself to just one Mega Man, then Mega Man 2 is probably the best option. Yeah, future games introduced elements like the slide and Rush, but Mega Man 2 is iconic for its boss selection, music, and stage setup. It’s considered the best in the franchise by many still to this day. The only real argument is why did Nintendo include one Mega Man game but two Castlevania titles? The easy answer is that Simon’s Quest is pretty different from its predecessor, while all of the Mega Man games are very similar. It still feels odd, though.

legend_of_zelda_cover_with_cartridge_gold2. The Legend of Zelda (Nintendo 1986) – It’s The Legend of Zelda.

 

Okay, and it’s a great game. Really though, there isn’t a whole lot more I can say about this one. If you’ve never played it because you were born after A Link to the Past, Ocarina of Time, or even later, then go back and play the original. Once you get accustomed to the visuals (which were never considered good, to be honest) you’ll likely find that the core Zelda gameplay is present here and it’s captivating even at its most primitive.

 

250px-super_mario_bros-_3_coverart-21.Super Mario Bros. 3 (Nintendo 1990) – Super Mario Bros. 3 is among the greatest games ever made, and it’s the best game on the NES, so obviously it was going to be included. There’s no argument against it, other than maybe that everyone has already played it before. The only negative thing I can even say about it is that Mario has brown sideburns but a black mustache on the box art, which makes no sense. Then again, Nintendo really hasn’t mined the Mario back catalogue like it has some other games so it really doesn’t feel exploited. I may have suggested playing StarTropics first, but come on, you’ll play this one first. Just about everyone will.


Zelda II: The Adventure of Link

Zelda II:  The Adventure of Link (1987)

Zelda II: The Adventure of Link (1987)

What?  Three Zelda entries in a row?!  I guess I’m on a roll.  This one should come as no surprise though, since I mentioned I just finished up playing the original Legend of Zelda on my 3DS, and what’s a more logical next step?  Why, Zelda II of course!  I received a free copy of Zelda II along with the original (and several others) as part of the 3DS Ambassador program that was launched by Nintendo in 2011.  I mostly have kept myself busy during my daily commute to and from work with retail 3DS games.  I’ve also spent time with my Vita (what’s that?) so I haven’t had much reason to play those free games Nintendo bestowed upon me.  I currently don’t have any unfinished 3DS games though so it made sense to finally start digging thru these titles, especially since Nintendo has updated them since they were released to include that ever so lovely save state feature made famous by illegal emulators in the late 1990’s.

The Legend of Zelda is an unquestioned classic.  It is beloved.  People today who pick it up having never experienced it might not quite get it, but anyone willing to invest the time will be able to at least appreciate the game for what it is and what it means to the franchise as a whole.  Zelda II, on the other hand, is often regarded as the worst entry in the series (developed by Nintendo) and is sometimes the target of much hate from the Zelda faithful.  It’s the black sheep of the franchise, the Jan Brady of Zelda games, because it’s so different from other games in the series and no one loves it.  That’s somewhat of an embellishment as the game does have its share of fans (or as some like to call them, apologists) but you would be hard pressed to find someone willing to argue it’s among the elite.

In theory, there actually isn’t a whole lot different about Zelda II when compared with its predecessor.  The player still controls the hero Link as he journeys across Hyrule collecting items to help him in his quest to recover the Triforce of Courage.  The music still kicks ass.  Link will encounter some familiar enemies like keese, stalfos, and moblins as they seek to avenge the defeat of their master Ganon, whom Link bested in the original game.  Where things change though, is in how the player interacts with Hyrule this time around.

No longer do gamers have to stare down at the top of Link's head.

No longer do gamers have to stare down at the top of Link’s head.

In the original Legend of Zelda, Link was viewed from a top-down perspective; kind of like over-looking a chess board.  For a Nintendo game the map was pretty large and the enemies would come onto the screen and Link could run up and stab them or take them down from a distance either with his sword or other means.  In Zelda II, the player controls Link from a more traditional side-scrolling perspective.  He plays more like a Belmont than a Mario, but he’s a pretty solid jumper considering this is his first go-around at platform action.  He still attacks with his sword and can block certain attacks with his shield.  When his health is full he can shoot little beams out of his sword which can damage some enemies.  It’s kind of surprising that fans seemed to be so put off by this change in perspective given that this was only the second game in the series.  It’s not as if it was much of an established property at this point.

Switching to a side-scrolling style of gameplay was just the beginning.  The RPG was just starting to gain momentum in the gaming world and Nintendo saw Zelda II as an opportunity to introduce some RPG elements into one of their games.  Link no longer travels the world in search of heart containers to increase his health (though there are still a few) or relies on getting a better sword to increase his damage output.  Instead he gains experience points for defeating enemies and at certain intervals he’s able to level-up one of three attributes:  Life, Magic, and Attack.  Life should be thought of more as defense as it doesn’t increase Link’s health meter, just reduces how much damage he takes.  Magic more clearly is tied to actual magic points, but upgrading the stat doesn’t visually impact the magic meter.  Attack is rather self-explanatory and increases how much damage Link can inflict with a single sword swipe.  There are a limited amount of magic containers and health containers that permanently increase each attribute respectively, but there’s no master sword for Link to find.  There’s also a world map which is similar to one from a Dragon Quest or Final Fantasy game.  When Link is roaming the world map enemies can appear on screen and attack him, which bring the player to a side-scrolling area to face off with some monsters, or run away.

Link can converse with the townsfolk, some of whom will help him out by refilling his life or magic.

Link can converse with the townsfolk, some of whom will help him out by refilling his life or magic.

The magic itself is also something that’s new.  Link is able to travel to towns now and interact with the locals, most of which have nothing of interest to share with the hero.  Hidden in each one though is a wizardly looking character who can teach Link a magic spell.  Link will come to rely on these throughout the game, some more than others.  Some examples are a shield spell that reduces the damage Link receives from enemies, and a jump spell that lets him jump higher.  All spells, except for the life spell which restores some of Link’s health, last for one screen.  The more powerful spells, naturally, consume more magic than others.  Interestingly, enemies no longer drop rupees or hearts (there’s no need for currency in this Hyrule) but will drop magic potions from time to time making magic one of the few ways Link can restore his health.  The game also has an extra life system, like most games, which perhaps makes up for the lack of restorative items.  There is still the occasional fairy hiding in a dungeon or roaming the world map that can fully restore Link’s health, but that’s it.

This approach is one reason why Zelda II is often regarded as the hardest game in the series.  That’s just one contributing factor to the difficulty though.  The main contributor early on is simply in how the game plays.  It takes some getting used to because Link is armed with perhaps the world’s worst sword.  The thing is tiny and Link’s attack range, simply put, blows.  In order to attack, Link needs to get in pretty close.  Having full health and the beam attack can be useful, but the beam doesn’t travel very far and most of the enemies in the game are immune to it anyways.  Most gamers will adapt though and eventually the game becomes easier.  Link even learns some additional moves, the downward thrust and upward thrust, which help to open things up.  Just when you’re starting to feel like you have this game figured out though it takes it to another level.  The first couple of dungeons (palaces, actually) are pretty straight-forward.  The game gets much harder around palace 3 or so.  Older enemies get stronger, and new, more powerful ones are introduced.  Most will come to loathe the blue knucklehead, an armored knight who throws knives and has a tendency to want to back away from Link making it hard to get in close.  And just when you’re getting used to taking them out, a bigger lizard like one will take it’s place or a jumping bird one that’s truly a pain in the ass.  Link also suffers from that same affliction that has killed many a Belmont in that he gets pushed backwards if struck by an enemy.  The game exploits this by filling the air with flying skulls and flaming eyeballs to get in Link’s face while he’s trying to jump across some laval pools.  The game will utilize pretty much every cheap trick in the book to try and kill you.  The player can continue as many times as he or she likes but doing so brings Link back to the beginning of the game and takes away his current experience points, which is really annoying if you’re deep into a palace or nearing a level-up.  The only aspect of the game that isn’t very challenging are the boss encounters.  It’s actually strange for that to be but most of the bosses in this game just aren’t any harder than the regular enemies.  I’d be hard-pressed to even name which one was the hardest since none of them are all that difficult to conquer, so long as you know what you’re doing.

Some of the boss fights are pretty lame.

Some of the boss fights are pretty lame.

The game plays differently, and is definitely harder than the first game in the series, but there are other areas where the game seems to invite criticism.  Just like the original Zelda, Zelda II has the hero traversing dungeons and finding new items that help Link to advance further in the game.  In the original Legend of Zelda, many of these items had multiple uses like the bow or the boomerang.  In Zelda II, many end up being single use items that have no impact on the gameplay.  There were some duds in the fist game like the raft and ladder, but just about every item in Zelda II is like the raft (which makes a return!) and essentially does nothing.  The magic spells kind of make up for this, but most of them are kind of dull too.  The game is also pretty lazy in the dungeon layouts.  The original game was too, but Zelda II is an even bigger offender with some palaces having the same room repeat upwards of three times!  And there’s “puzzles” like the thirsty woman in town with a water fountain right next to her house.  It’s not exactly thought-provoking.  And just to add one more kind of oddity with the game is the absence of Ganon.  He only appears if the player receives a game over, otherwise he doesn’t show his pig face.  Other games in the series do not feature Ganon too, but most of the main ones do, though I can’t say it bothers me to have a different antagonist this go-around (not that there’s much of an in game storyline).

Zelda II:  The Adventure of Link is certainly a memorable title, though some would say for the wrong reasons.  It’s legacy is defined by the fact that it was such a change from the first game in the series and for its punishing difficulty.  If not for the save state feature on my 3DS version of the game, I likely wouldn’t have had the patience to make it all the way thru this one. It’s not really in the running for hardest game on the NES, but it’s definitely in the top 20, maybe top 10.  As a video game, it’s actually a pretty solid title.  For all of the things people didn’t like, there are some good ideas that would be carried over into future Zelda titles.  It wouldn’t bother me in the least to even see Nintendo revisit some of the RPG mechanics of this game for a future Zelda title, or even to attempt a brand new side-scroller.  I think there’s a better game to be found than what’s here.  As a Zelda game, this one definitely is lacking but not because it’s different.  It’s just missing something, that special ingredient, that makes a Zelda game truly special.  Zelda fans certainly owe it to themselves to experience the title, just don’t expect to find a new favorite.


Greatest Games: Castlevania: Symphony of the Night

Castlevania: Symphony of the Night (1997)

There are several core genres of video games, but few games can actually be summed up as one genre.  A game can be called a role-playing game, but there’s a big difference between Chrono Trigger and Baldur’s Gate.  The same can be said for platform games, as few will confuse Super Mario Bros. with Ratchet and Clank.

The Castlevania series has long struggled with genres.  The original game is often described as a hybrid action-adventure title.  Famous for its great, but punishing, gameplay it’s no surprise it spawned several sequels.  The first of which, Castlevania II: Simon’s Quest, was a radical departure.  For that title, Konami decided to take the non-linear gameplay fans seemed to enjoy so much about the first game, and expand upon it by introducing many RPG elements.  Simon’s Quest was an ambitious title, but probably one that had more failures than successes.  As a result, Konami would simplify the many sequels and slowly work its way towards something more complex.

With new hardware and many more attempts are crafting quality Castlevania games, it was time for Konami to get bold once more.  The arrival of the 32 bit era brought about realistic opportunities for 3D gameplay design.  Not 3D as we know it today (the optical illusion), but 3D polygons instead of hand-drawn 2D sprites as a visual and gameplay style.  If Konami was attempted to explore this style with Castlevania, it wisely held off and stuck with what worked.  Symphony of the Night was born on the Playstation and unveiled to the world in 1997 in a very quiet manner.  Because it was not 3D, and was up against the massive hype-machine known as Final Fantasy VII, it was overlooked initially.  Review outlets were generally impressed by the title, though some would probably like a do-over as even many of those old reviews look like they were done as after-thoughts.

In Symphony of the Night, players will take control of Alucard; son of Dracula!

No matter, Symphony of the Night would receive its due eventually.  SotN took Simon’s Quest and married it with Nintendo’s Super Metroid.  This has lead some fans to affectionately refer to the title as “Metroidvania,” which should not be mistaken as an insult.  SotN sees the player dropped into a familiar setting; Dracula’s Castle.  Only this castle is different than before.  The player can explore it at will as the game doesn’t merely force the player to go left to right.  There are many ledges and secret rooms to find and explore and roadblocks, especially early in the game, are quite frequent forcing the player to back-track.  This emphasis on exploration made the game more than just an action title and really put the focus on the adventure aspect.

In the starring role this time was a familiar, and yet unfamiliar, face.  Alucard, son of Dracula, is the primary protagonist.  The first scene of the game teases a starring role for Richter Belmont, but Alucard is the one who will receive the majority of the playing time.  Alucard plays very differently from the other protagonists to appear in a Castlevania game before him.  As a half-vampire, he’s far more powerful than any Belmont.  He can dash, leap to impressive heights, and change his form.  He has spells at his disposal, input like fighting game commands, and can be built up to god-like levels.  As he kills enemies, Alucard gains experience and levels up.  When the game first starts off he’s fairly weak and most of the player deaths experienced in the game will come in the first hour or so.  As the player “level grinds” and explores more weapons and abilities will be found.  Alucard does not use the traditional whip, but can use pretty much every other type of weapon one can think of.  Most will include various swords and spears but tough guys can also roll with just their fists if they wish.

And since Alucard is the son of the game’s main antagonist, many storyline possibilities are opened up.  While this game came before story became a major point of emphasis in video games, it manages to weave an interesting tale.  SotN sets out to finally bring all of the previous games together under one massive narrative.  Old questions are answered, and new ones born, and for longtime fans it’s a very satisfying experience.  The only drawback is with the voice acting.  Voice acting was ever growing in popularity at the time, but few did it well.  SotN is no exception in that regard and the original release features some atrocious acting.  It’s not used a lot, thankfully, but is pretty groan-inducing.  Ports of the game have improved upon it, though I can’t say how much since I’ve never bothered to play them (I still have my PSX copy).

Symphony of the Night takes a traditional visual approach for the series and even returns many familiar foes.

Visually, the game is a delight!  Alucard’s sprite has smooth animation and nice effects to go with it.  The game makes liberal use of all of the 2D tricks perfected in the 16 bit era and enhances them.  There are some polygons in the game, but they’re mostly used to dress up the background.  Because of this approach, the game holds up quite well to this day.  Some of those old Playstation and Nintendo 64 games that were much heralded in their day cannot say the same thing.  This is still a pretty game, by any standard.  And since it’s a Castlevania title, the soundtrack must be mentioned.  It contains many of the old tracks made famous by the series, but also has a ton of new compositions that all suit the game’s mood.  The synth-metal approach to many of them is a great deal of fun to listen to and there are numerous elements of techno, classical, and other genres blended in.  This is still my all-time favorite video game soundtrack.

The game controls tighter than any previous Castlevania title.  Perhaps it’s because of Alucard’s inhuman nature, but he is much more nimble than any Belmont before him.  This makes controlling him a more enjoyable experience, but also makes the game much easier.  As I mentioned before, the early part of the game can be a challenge as Alucard is de-powered early on, but as you level up and find new weapons and spells the game becomes increasingly easier.  There are a couple of items that practically break the game because of how over-powered they are.  You can, of course, choose not to use them but it’s hard to resist.  There are many boss battles though, and most are fun affairs and offer some of the game’s best challenges.  There are also multiple endings as this is one of those games where just when you think you’ve finished, more is revealed.  Get to 100% completion and the castle gets literally flipped upside down and the game practically starts over again!  There’s also a code to play the entire game as Richter, and later ports include a third character as well; Maria Renard.

Fans looking for a more traditional experience could take control of Richter Belmont in lieu of Alucard via code in the original release.

When I first set out to cover my favorite games I mentioned I was going to mostly stay away from the consensus classics.  Symphony of the Night is probably one of those classics, but to me it has always felt overlooked which is why I chose to include it.  It was largely ignored by audiences when it was first released but as time went on gamers went back to it.  I was one such gamer who first ignored it.  I don’t even remember there being much coverage for it at the time, but I eventually made the time for it and picked up a used copy.  And even though I grabbed that used copy a couple years later, I was still ahead of a lot of people to even be able to find a used copy for cheap money!  Now that black-label game is considered a collector’s item, and while it doesn’t go for huge money in the secondary market, it’s not likely to be found in a bargain bin.

Symphony of the Night, for me, represents Castlevania at its absolute best.  Some long-time fans think it’s too easy to be the best of the best, and since the main gameplay does not feature a whip of any kind it can turn off some traditionalists.  It’s still the most fun I’ve ever had with a Castlevania title and the one I remember most fondly.  Several of the new handheld games have copied the style of SotN but I’m not sure any have truly improved upon it.  Oh, those games are good, but the crown still belongs to the game almost no one played when it was first released nearly 15 years ago.


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