When X-Men went into development for the Fox Kids Network, it didn’t take the writing staff (who was unfamiliar with the property going in) long to figure out that Wolverine was their ticket to television royalty. The character really took off in the 1980s and helped the X-Men storm into the 1990s as the most popular comic book in publication. Because the character was so interesting (and expertly brought to life by voice actor Cal Dodd), he had a tendency to soak up featured episodes. His long and mysterious history was an easy source to tap into for episodes about his adventures in Canada, Japan, or his past history with Team X and the Weapon X program. Because of the sheer amount of Wolverine content in that first series, it wasn’t a huge surprise to see the character deemphasized for the first season of X-Men ’97. Wolverine often found himself on the sidelines in that first season, but had a big moment in the penultimate episode when Magneto ripped the adamantium from his bones. Because of the structure of the first four episodes of the second season, Wolverine hasn’t had a ton to do since the first episode, but for the fifth episode he finally gets his time to shine.
Because I make these reviews spoiler free, it means I don’t get to react to big moments when it’s too hard to do so without spoiling what transpired. Let’s take it back one week for a second to acknowledge the climax of episode four when En Sabah Nur took on the mantle of Apocalypse and destroyed Magneto while allowing the rest of the time-displaced X-Men to return to the 90s. For Magneto, this is kind of like his third death already in the short-lived series which makes me think that this time it might stick. And perhaps it should? His arc feels complete when examined from the events of the first series up through this one. Magneto began as a rival and came to believe in Xavier’s dream as the best path forward for humans and mutants and gave his life in service to that. And while his body was essentially vaporized, there’s no death that can’t be undone for the world of comic books and their adjacent media. Because of that, it didn’t land with the thump that I think the episode wanted it too. I tend to think he’ll return either as Xorn, a horseman of Apocalypse, or through Onslaught, but perhaps the show should consider leaving him dead?
Wolverine has assembled a similar, but different, crew to investigate another Weapon X facility.
Back to this week. We have before us “Weapon X, Lies, and DVDs” which is essentially a spiritual sequel to the original series episode “Weapon X, Lies, and Videotape.” It picks up where last episode left off when Wolverine received a dossier from Captain America and Black Widow and mentioned that he had assembled a team to investigate Weapon X. That team is revealed to be Morph (sporting the old Team X black and gold uniform), Lady Deathstryke (Erika Ishii), Maverick (Crispin Freeman), Sabretooth (Darin De Paul), and new-comer to the series, Garrison Kane (Ben Pronsky). They’re heading to a newly discovered facility where the old program seems to be back up and running and performing experiments on God knows what. And before the thing even gets started, it lets you know that this is a Wolverine episode as almost all of the clips in the opening title feature Wolverine. The only exception is the inclusion of the Morph/Sinister sequence (Morph also gets to deliver the “Previously,” line). Forge also makes his first appearance in the roll call, but we won’t be hearing from him or any other X-Men. This is all Wolverine and his merry band of mercs.
The show isn’t obvious about it, but it’s pretty clear that Wolverine doesn’t feel like himself since having the adamantium torn from his bones.
This new version of Team X will find itself stranded pretty early and the cause is some infected animals. They’ll soon find the facility they’re looking for and find it to be overrun with more infected creatures that reveal themselves to be alien in nature. The whole episode takes on a little bit of a horror/suspense vibe as they search a darkened facility littered with corpses and creatures lurking in the shadows. They’ll have to work together in order to survive, but there’s a lot of mistrust among this group, which should be expected. It’s basically the perfect recipe for a Wolverine centric episode. There are lots of moments for action, but also plenty of soap opera-like drama as who has more of that in their past than Logan? The only characters who don’t have some bad blood between them are Wolverine and Morph (J.P. Karliak), which just makes the rest look upon that pairing with further distrust. Deathstryke also takes to referring to Morph as Tomo, a loyal shapeshifting fox from Japanese folklore, which fits their characterization in this episode to a T. More than once, Morph is challenged to explain what their stake is in all of this, but the sly one is able to sidestep such questions, but is also exposed to a different side of Wolverine. One that the rest of this crew is all too familiar with.
It’s pretty clear that Morph holds Wolverine in high regards, but the events of this episode may change that.
There’s a lot of good character stuff in this one. Because we are dealing with Wolverine, a character not exactly known for being an open book when it comes to his feelings, the episode has to peel back layers on Wolverine via the other characters in his orbit. It can’t rely on exposition like it has done in that past and I think that makes for a better episode. He’s clearly in a state of flux, lost because he’s not the same person he was following his encounter with Magneto. He reacts when an attack with his bone claws fail to take down a polar bear like a defeated man. When Sabretooth notices the bone claws, Wolverine is cagey about what happened and Morph looks on him with pity. The other characters are the first to figure out that this so-called mission is far more personal in nature for Wolverine than he let on and Morph has to confront that. Morph admires Wolverine for the man he is, but Wolverine seems to only view himself as a weapon. Someone who can do the dirty work and spare his friends and comrades from the same. Credited writer Anthony Selliti should be commended for how well crafted this one turned out. There isn’t a neat and tidy finish to it either as there is definitely some rifts forming and I wonder if the remaining three episodes (yes, only three which is such a pity) will even have time to deal with the fallout here. It would be nice for Morph to eventually get their own spotlight episode.
Who doesn’t enjoy references to 90’s tech?
I am a sucker for these kinds of Wolverine stories so I really enjoyed this one. It was nice to see the episode stay here too. X-Men ’97 moves fast, but by not jumping around the pace feels a lot better this season. I suspect some comic purists will be less pleased than I as we have a bunch of different plots being repurposed to serve this one. And maybe there should have been more episodes placed between this one and last season’s penultimate episode, but I’m okay with it. I may be less okay with it if this episode isn’t really followed up on in a meaningful way, but I don’t think that will be the case. Even if it’s not as soon as next week as I expect we will be dealing with more of last week’s fallout. However, given the episode title of “Danger.exe” we may be in for our first full squad episode of the season. And it only took six episodes to get there.
Unlike the first three episodes of season two of X-Men ’97, this fourth one is going to spend all of its time in one era. And as you could probably guess, that era is 3,000 BCE since that is where we left off last week. I consider these reviews that I do spoiler free, but…
The premiere episode for season two of X-Men ’97 took us to the far off future where Apocalypse reigns supreme. The second followed that one up with a story set in the present time of the series: 1997 (Duh!). Now, for the third episode of this three-part premiere we head to ancient Egypt to meet…
The title of this post says X-Men ’97, but in some respects it should read X-Force ’97 because that’s what the opening title presents. Yes, boys and girls, we have ourselves an X-Force on television. Cable made numerous appearances in the original series, but never as the leader of X-Force. This surprised me as a…
It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots lasers out of his eyes and that the bad guy can stick to your refrigerator. Outside of that though, there’s still a lot to be discovered. The theme song kicks in composed by Ron Wasserman which gets your blood pumping. A dazzling array of colorful costumes and bright lights play before your eyes – it’s too much to take in with just a single viewing, but as the characters line up for a colossal battle they slam together and the logo “X-Men” overtakes them. The screen is then filled by the snarling, angry, face of someone you don’t know. He’s massive! And scary! And he sends a police car hurtling towards the screen!
That character is Sabretooth and he has the honor of being the first character shown in an episode of X-Men. In less than a year, the X-Men will practically be household names. It will be the highest rated show on Saturday mornings and it will stay there through reruns all summer finally ceding the throne in the fall to a little show called Mighty Morphin Power Rangers. It’s kind of a big deal considering Fox was also airing Batman at the same time which was coasting off of Batman Returns and starred a character that had already been a household name for decades. As for Sabretooth, I had never given much thought to him being the first character we see in the show following the opening credits (which prominently displays all of the heroes and a bunch of the villains, including Sabretooth), but it was apparently by design. Sabretooth is the fourth release in Mondo’s line of sixth scale action figures based on X-Men, and on the inner flap of his box there’s a write-up for the character by the showrunner, Eric Lewald, and his wife and fellow writer Julia which explains why Sabretooth was chosen to essentially lead-off the series. And it’s because he’s big, intimidating, and scary. They wanted the viewer to understand why humanity would fear mutants. X-Men was not a show that was going to show its characters in stark black and white tones, and it was important to see how something like the Mutant Control Act could come about while also showing why it was fundamentally flawed in the episodes to come.
Sabretooth may be listed as figure 5 on the box, but he’s the fourth release.
It’s always fun to learn new details on decades old shows, but it’s also more fun to get a brand-spankin’ new action figure! As mentioned before, Sabretooth is figure number four in this line of action figures from Mondo, even though he was actually solicited fifth. Somehow, he leap-frogged over Gambit, but I’m not complaining. Spoiler alert, Sabretooth is probably the best year in the line and it’s a line that’s been trending in the right direction. Each release has been better than the last. While I subjectively prefer Magneto to Jubilee, I can’t argue that her figure is just a little bit better when it comes to function. Magneto had some ticks about him and his articulation is very limited due to his cape, but Jubilee remedied a lot of the little things. Sabretooth has an even cleaner sculpt and the quality control on the joints is superb. It’s not a perfect figure, but it is pretty damn close.
Poor Sabretooth…
Sabretooth comes in a massive box adorned with production artwork from the series and a new illustration by storyboard artist on the show, Dan Veesenmeyer. Sabretooth is the biggest figure in the line, so he gets the biggest box – makes sense. It has a front flap that opens up to reveal a window behind it, but Mondo packages their figures so well in plastic that the window isn’t very revealing for in-box collectors. It at least allows space for that write-up I mentioned which is both enlightening and pretty damn entertaining as it contains the line, “No one loves Sabretooth.” It also contains a reveal, of sorts, in that we the viewer are supposed to interpret that Sabretooth murders his son, Graydon Creed, at the end of the episode “Bloodlines.” The Friends of Humanity essentially leave their disgraced founder to suffer at the hands of Sabretooth and it’s hard to imagine the cold-hearted fiend taking it easy on the mutant racist just because they’re kin, but still a bit shocking to have his end confirmed.
He’s bigger than the others, but he could be bigger.
Out of the box, Sabretooth stands an impressive 12.5″ to the top of his head and around 13″ to the top of his mane. This makes him the tallest figure in the line, though he’s not much taller than Magneto. As was the case with past releases in this line, it’s likely that Sabretooth isn’t true sixth scale. The model sheet with height references from the show had him at 6.5′. You may think that’s too short and you would be correct as the model sheet has him with bent knees and hunched forward. I’m guessing that’s how he was supposed to be drawn more often than not, though in his early appearances we see him splayed out in a hospital bed which makes him look far bigger. Six and a half feet at sixth scale is exactly 13″, but this figure is 13″ when standing upright so it’s not exact. I personally get it as making this figure much bigger would make things a lot more difficult. Bigger equals more weight and that’s more of a burden on joints. It’s also added cost and this guy was already $240 as is. The figure can work at this size, and it’s actually more of a problem with Wolverine who came in much too tall. If he were the proper height the display would look better. As it stands, the only scale-related issue I have with Sabretooth is that he needed to be downsized not just in height, but all around, so his head size is small compared with the other figures in the line. Not egregiously so, but it noticeably and at this price point we have to get picky.
Who ya got? The egg-suckin’ piece of gutter trash or the runt?!
Issues of scale aside, the rest of the presentation on this figure is pretty damn fantastic. Once again, we’re dealing with a sculpt from Alex Brewer with the paint master being handled by Mark Bristow. This figure presents Sabretooth as he appeared in the show’s first season in which he made multiple appearances with most coming in the the show’s third and fourth episodes. This means he has the red-brown chest that continues all the way up to his cowl. Later appearances would have the red stop at his pecs. He also seemed to be drawn smaller in those later appearances, but we’re done dissecting his height. This edition of Sabretooth sports a costume design very similar to the Jim Lee redesign that was in the comics, but there are some subtle differences most notably being that the sleeves don’t feature any red on the back. Instead, they’re orange and the red begins at the gloves. Sabretooth’s costume always was a bit tricky to figure out as he looks almost nude, but his face is a different color implying it’s all a bodysuit. The episode “Weapon X, Lies, and Videotape” would toss us a curveball though in having Sabretooth remove a glove revealing his forearm and hand to be the same color as his apparent sleeve implying he’s just plain naked. I think it was an animation error, but then there’s also a scene where Sabretooth basically transforms from a relatively normal looking person into the costume we see today so I have no idea what was going on there.
Sabretooth called the head of Talos an ashtray on the show which is kind of surprising that the censors allowed any reference to smoking to sneak in.
This version of Sabretooth is known less for the costume and more for just being a hulking monster. He is way bigger than he often was drawn in the comics and it’s almost all in his upper body. His shoulders and chest are just plain massive. His abs were also ridiculous with some shots in the cartoon giving him a 12-pack as his abs basically continued into his crotch. His design is over-the-top and I am here for it. This is how I picture Sabretooth in my head and basically every action figure I ever owned of the character have left me unimpressed because he just wasn’t big enough. For me, this figure is a long time coming as he looks like he stepped out of my VCR and into my room. While Mondo didn’t go as crazy on the abs as the show sometimes did, he does have an 8-pack and that feels appropriate. His shoulders and biceps are appropriately large as is the chest. His body tapers in towards his waist as it did in the show and his legs are long. The claws on his fingers are pronounced just enough and rather pointy too. We talk about shelf presence a lot in the action figure world, but this is a figure that has shelf presence to spare.
Protect yourself and your pet: buy a muzzle.
And a lot of that is due to the excellent paint job. The sculpts have been good in this line, but it’s the paint that really makes them next level. Anyone who turns their nose up at cel-shading on action figures has never held one of these figures in their hands. It’s impressive, and Mondo selected the exact right tones to shade this figure. Even better, is all of the black linework around every muscle and feature on this sculpt that really gives it that pop. And even with all of this paint, it’s applied in a very clean manner. You have to go hunting with this guy to find imperfections. Some of this has to be hand-painted so there will be some variations from figure to figure, but on my copy at least there’s little to no paint slop to be found. There’s just little spots here and there along the black lines where it could have lined up with the sculpt a little better, but it’s by and large pretty damn good. The only thing I would categorize as an eyesore on this figure are the elbows, which are unpainted. They have black linework on then, but the joint is bare plastic and it’s not a perfect match for the painted parts. It can be hidden some by bending the elbows. It’s also going to show up more under harsher lighting, and in my photos which I utilized a flash for most it’s more visible than it is on my shelf as I type this.
He sure does love his explosives!
Sabretooth comes with a pretty substantial spread of accessories, though he’s a character that also doesn’t demand a whole lot. For heads, we get two to choose from: snarling/yelling and an open-mouth smile. I think both work very well and suit the character and it is hard to choose between the two. I’ll probably go with the smirk more often than the snarl, but I do enjoy both. For hands, we get three sets: fists, C-grip, and what Mondo describes as dramatic. They’re basically open, clawing, hands and what I think many will choose to pose him with. The gripping hands work with a pair of accessories. One, is the head of Talos (or ashtray) from “Weapon X, Lies, and Videotape.” It’s the head and the circuitry for the neck. Nothing articulates, but it’s painted very well and it’s a fun, episode-specific, inclusion. The other accessory he can grip is a handheld detonator and it goes with the explosives. This is from the episode “Cold Vengeance” where he and Wolverine battle in Alaska. Both aspects of the accessory are well-sculpted and well-painted and it’s another fun inclusion. I honestly can’t see myself ever displaying Sabretooth with the Talos head in hands, but I could with the explosives.
Does a mutant healing factor contribute to a healthy head of hair?
If you got the special timed edition of the figure from Mondo then you also got more stuff. For an extra 15 bucks, you get a third portrait of Sabretooth unmasked and sporting a smirk. This from the end of the episode “Bloodlines” referenced on the packaging flap. It looks great, but like the Fairy Tale Theater Jubilee head, it doesn’t match the rest of the figure as Sabretooth was out of costume for that scene. It’s still cool to get an unmasked head, but I’ll probably never use this and would have preferred a standard head with a new expression. Maybe unconscious? The timed edition also comes with the muzzle the X-Men put Sabretooth in when he was captured in “Beyond Good and Evil Part III.” You can basically slot it over either of the standard heads and then pop the head on to complete the effect and it looks pretty cool. It’s definitely a worthwhile inclusion. Lastly, we get a blaster and two trigger hands to hold it. The blaster is, once again, pulled from the episode “Weapon X, Lies, and Videotape” and it looks accurate to the show. This is an item I can see getting added to my display when I want to change things up because it looks pretty damn cool. The trigger hands also work well with the detonator, arguably better than gripping hands.
Sabretooth isn’t really a gun guy, but he pulls it off.
For the timed edition, I’d say that’s a pretty robust assortment of accessories. And if you wanted to save a bit of money and go the standard route, I don’t think you’re missing out on anything essential. Sabretooth is a brawler at heart, so really just the heads and hands are all he truly needs, but I’m always happy to have more. Where this line is typically not that impressive is the articulation. The characters really didn’t move all that well in the show so one could argue they don’t need to do much, but why be limited by the source material if you don’t have to be?
“Ya done nice, girly! And as a reward I’ll finish you off clean and fast!”
Sabretooth has a double-ball for the head that lets him look up and down a bit and rotate. There’s some nuance posing, and perhaps more important than the range, it’s easy to swap heads without scuffing anything. The shoulders are standard ball-hinges and he can get his arm up to about horizontal and rotate. There’s no biceps swivel, but he does have a swivel at the elbow which contains a single hinge that will bend about 90 degrees. The wrists are hinged ball-pegs so he can rotate and move the hand up and down or in and out depending on the direction of the hinge. And unlike Wolverine and Magneto, I had no issues getting the hands to rotate on the peg. In the diaphragm, there’s a big ball joint that lets the figure lean back a bit and forward a bit. It can rotate and tilt to the side as well. The waist is another ball joint, but it’s deep in there and the figure has one of those rubber diaper pieces so you won’t get much back and forth, but you will get rotation. The hips are big ball pegs that allow the legs to go out to the side past 45 degrees. He can kick forward as well, but not a full 90 with minimal range going back. The thighs do swivel, and the knees are double-jointed with swivels above and below the knee. The ankle hinges forward and back and have an ankle rocker. It’s the only joint that feels a tad stubborn, especially the right ankle, so the range isn’t quite what I’d like.
“Back off, dweeb!”
The articulation is basic, and the figure is quite heavy so there are limits to how it can pose. Aside from the ankle, nothing was stuck. The knees are a touch looser than I’d like and I’m sort of questioning if the double-joint makes sense here. Between the bending and the swiveling, the figure can sometimes want to kick out. I have had no issues getting him to stand, but I often don’t feel comfortable leaving him be in some poses. It does work better to have the figure in a crouch, which makes sense for the character, and I did leave him standing unsupported for days without falling. Mondo does include its usual stand and it’s actually slightly different. There’s more weight in the base so it probably works better than it typically does. And it’s actually usable with Sabretooth since he doesn’t have a cape or giant coat to get in the way. I’m not presently using it, but I did consider it this time around.
With each release, it gets harder to find space, but it’s a good problem to have.
Mondo is not trying to give collectors a super articulated line, just enough to create some distinct poses. What Mondo prioritizes is the aesthetic and it’s hard to imagine anyone making a better Sabretooth figure than what we have here. I love this figure. This is the Sabretooth I wanted when I was a kid. Maybe not at this size, but definitely these proportions. The sculpt is awesome, the paint incredible, and there’s plenty of stuff in the box. I am as pleased as I could be with this release. If Mondo were doing this line at 1:12 scale they wouldn’t be able to keep the stuff in stock. By doing sixth scale, it does shrink the market because this line needs a lot of space and it’s not cheap to collect, but it is so much more satisfying to behold than what some other companies have done with this property. If you’re in on this line and cherry-picking, this is a cherry to go after.
If this review has you wondering about the rest of the line, see below:
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