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X2: Wolverine’s Revenge

Original release date April 15, 2003

For much of my childhood, Wolverine and the X-Men had a pretty mediocre track record when it came to video games. The games released for the Nintendo Entertainment System were atrocious with X-Men being borderline unplayable and the solo Wolverine game just a miserable experience. During the 16 bit era, it did get better. While Spider-Man and the X-Men was one of the biggest disappointments of my youth, the outings for the Segan Genesis were at least decent. I would classify the first X-Men game as mediocre, but in the moment it felt special because everything else was so terrible. The sequel was genuinely good and over on the Super Nintendo Capcom was able to give us Mutant Apocalypse – a game no one would confuse for a classic, but it did make the X-Men legitimately fun to play as. Come the PlayStation and Saturn era, things got murky again. The X-Men stayed with Capcom for a series of fighting games that did become classics, though during that era the home ports were hit and miss as the PlayStation wasn’t really built to handle them while the Saturn just wasn’t a console many people owned. Activision still hung onto the license though and put out a pair of 3D fighters where the first was fine and the follow-up less so.

Come the PlayStation 2 era, Activision still retained the rights to the X-Men only now the franchise was on another upswing thanks to the movies released by 20th Century Fox. Licensed games, especially move tie-ins, had never really recovered from the early days where the products were mostly known for being shoved out the door half-baked and often half-finished. For every Golden Eye on Nintendo 64, there were numerous examples of games that were awful like The Crow: City of Angels or The Matrix. And Activision itself didn’t have a sterling reputation, but it did put out a perfectly cromulent Spider-Man game based on the movie. Still, that wasn’t enough to get me or my best friend to lay down our hard-earned money for a copy of X2: Wolverine’s Revenge.

X2: Wolverine’s Revenge should really just be called Wolverine’s Revenge, or just something else with Wolverine in the title. What shouldn’t be featured in the title is X2 and Hugh Jackman should absolutely not be on the cover. This game has nothing to do with the movie released the same year. Sticking Jackman on the cover was just to lure folks in, I guess, even though there was plenty of video games coverage for people to know what was going on. This is a true comic book video game with a script by Larry Hama himself. The only connection beyond the cover is that Patrick Stewart is featured as the voice actor for Professor X in the game. Was Jackman already too big of a star to voice Wolverine? Possibly, but in his place is Mark Hamill who does a pretty nice Wolverine. I’m surprised he didn’t go on to voice the character again, but future games replaced him with Steve Blum who may have come cheaper. Or maybe Hamill just wanted to do Wolverine once to say that he did? Either way, this is a game that has stuck in my brain for years because it’s the last game I can recall where a friend and I rented it and stayed up all night to beat it. We alternated back and forth since it is a solo experience which honestly probably made it a better experience. I’ve always wanted to replay it as a result, and with a brand new Wolverine game that looks to be the best of its kind set to be released (or maybe not since early reviews have been mixed at best), now feels like a good time to go back and check this one out.

The game introduces its gameplay mechanics via flashback to Wolverine’s time in the Weapon X program.

Wolverine’s Revenge is a pretty typical 3D action game of its era. You control Wolverine in a fully 3D environment and are expected to hack and slash your way to the end. It’s a hybrid stealth-action game where it’s undoubtedly easier to go the patient route and take enemies out one by one as opposed to running into the fray claws brandished. Wolverine and the styling of other characters is of the era with him in his attire featured in Grant Morrison’s New X-Men where the characters were designed and illustrated by Frank Quitely, but Activision and Gene Pool Software UK probably knew fans would want something more classic so those costumes are available and not especially well hidden early in the game. In this one, Wolverine has discovered he’s been stricken with a virus implanted in him during his time in the Weapon X program. He has only 48 hours to discover the cure or else he’s toast so it’s back to Winnipeg (or wherever the facility is in Canada) to uncover the secret and probably tangle with some old foes in the process.

The presentation in Wolverine’s Revenge is one of the best things it has going. Hamill is quite good as Logan and the other voice actors are all pros. When it wants to be, the score is of a near theatrical quality though there are many quiet moments since this is a stealth game after all. The graphical presentation is mostly decent. It’s a little early in the life of the PS2 so it does kind of resemble a PlayStation 1 game just in how the models are constructed, but with much better textures. And since this is technically a movie tie-in, I’m guessing there were some time constraints involved. It’s not ugly or anything, but no one would be singing its praises where graphics are concerned. The environments are not especially spacious, but you do spend the majority of the game in underground facilities and the like so it was never going to have an open world feel to it. There are some scenarios that are open, but they’re honestly the more boring portions of the game as there usually isn’t much to do or discover within them. And since the emphasis is on stealth, the tighter confines are welcomed as they provide more opportunities for Wolverine to hide and sneak up on foes.

Stealth is the name of the game for much of this one and it makes sense when guards are too stupid to check the roof of a truck.

Where things start to go off the rails though is just in the general controls and camera. The camera is basically free floating and needs to be constantly fiddled with. When moving along in a stealthy manner, it’s passable as manipulating the camera when Wolverine is stationary or moving slowly is fine. When things get chaotic it can be hard to focus on where danger is coming from or what a boss might be doing. And despite the game putting an emphasis on stealth, there are a lot of times where it forces the player into something else. When engaging in stealth, Wolverine has a simple selection of tools that mostly work. Holding R1 allows him to quickly move in a low, almost on all fours, crouch that counts as stealth. Holding L1 keeps him upright and has him walk slowly and quietly while holding L2 does the same, but with “heightened senses” enabled which is essentially infrared. This makes it easier to see enemies and even displays a scent trail to help locate enemies not in plain sight. Wolverine can also flatten himself against a wall and creep along it. When he reaches the edge of said wall, he can peer out from behind it without penalty which shifts the camera. It can feel a bit cumbersome at first, but it’s relatively easy to get a handle on after a little while and the game does do a good job of getting the player’s feet wet. When an enemy gets within striking distance while in stealth, the word “Strike” flashes across the screen and pressing the circle button will cause Wolverine to go into an animation where the enemy is taken out. While he does brandish and utilize his claws without hesitation, there’s no blood or gore to be found in the game as Activision likely wanted it to retain a Teen rating.

When stealth fails the game also starts to do the same. Wolverine can trade blows using square and triangle with square being punch and triangle kick. Pressing R2 deploys his claws which deals extra damage, but having them deployed negates Wolverine’s healing factor. When enemies get damaged enough to have most of their health depleted, they’ll be stunned. Wolverine can then finish them off with a strike command or pick them up. If they’re picked up he can stab them to death or toss them at another foe. When Wolverine is engaged with multiple enemies, multi-strike maneuvers become available. These are unlocked throughout the game by collecting dog tags which Wolverine receives as reward for stealth kills. When two or more enemies are in range, green arrows flash on the floor indicating a strike command is available. Activating them will allow Wolverine to take out up to three enemies in range. At first, the player will only have the circle attack available, but four levels can be unlocked and these are triggered by alternating circle and triangle. These maneuvers are not to be confused with finishing strike commands though as often it won’t be enough to take them out – especially later in the game which is one of my biggest pet peeves with this game.

Be prepared to spend a lot of time just waiting for that health bar to refill itself.

The enemies are just too damn strong. Basic grunts encountered take awhile to bring down. Wolverine, whether he has claws deployed or not, will need a good thirty seconds to take down a single foe. That may not seem like a lot, but when trapped in a room with six enemies it gets pretty tedious. Big groups of enemies often need to be taken down with running attacks. When running, pressing triangle causes Wolverine to go into a baseball slide which knocks enemies down. This doesn’t do much damage, but it does dislodge firearms which is really important for crowd control because a room full of guys blasting Wolverine with rifles will not end well for him. Despite being the best at what he does, Wolverine can’t take the sort of punishment one might associate with him. Aiding him is a fury meter located above his health. When full, this triggers a rage that allows Wolverine to do damage, but forces his claws to be out until it dissipates. He’ll do more damage and take guys out quicker, but it’s fleeting and works against the stealth approach. And when the game just wants to up the difficulty during the later stages (in particular, the hated Act IV), it just forces the player into taking on a bunch of enemies at once. One of the worst sequences in the game tasks the player with sneaking into a room with a command tower in it. Wolverine needs to enter the tower to unlock a door, but once the terminal is interacted with, two groups of five soldiers enter the room and four turrets in the wall emerge. There’s no way to stealth your way out of this because the enemies know Wolverine is in there. Jumping out and making a run for it won’t work because one of the soldiers is carrying a key needed to advance. You pretty much need to take them out. The only good thing is striking the wall turrets just once with Wolverine’s claws will cause them to deactivate, but doing so is easier said than done with all of the guns trained on Wolverine.

I tried and failed a bunch at this point. I’d wait in the tower as after a few minutes one of the enemy groups would walk out into another room as if to patrol. I’d run out, slash the two turrets on the left, then retreat back into the tower where the enemies wouldn’t follow. This would take out about half of my health and once in the tower I could let Wolverine’s healing factor bring me back up, which is not something that happens quickly. Once healed, I’d try to repeat that with the other two turrets, but unfortunately they were on the same side as the soldiers who didn’t retreat. That’s where I’d fail, sometimes while climbing the ladder back into the command tower. What allowed me to finally clear this is actually letting a stationary turret in the preceding room detect me before leaving it. It makes no sense as a gameplay mechanic, but instead of sneaking past it if the turret catches sight of Wolverine the turrets in the next room become activated. I then slashed at them to make the turrets retract and when I activated the terminal in the command tower they did not reactivate it. That made it much easier to take out the guards which is still tedious, but much easier.

Some of the other X-Men make cameos including Colossus.

As is common of action games, each act ends with a boss encounter. Some of the parts within an act itself also feature one and they pretty much all have a gameplay mechanic needed to be understood in order to defeat the boss. Wolverine can’t just go in claws slashing. One boss requires you to knock back thrown barrels while another tasks Wolverine with doing his best “So long, gay Bowser,” imitation to toss a boss off a platform several times. Some are more obvious than others while there are some encounters that are borderline archaic. It’s not a boss, per say, but there’s a “vortex” Wolverine needs to quell in one stage before it reaches a power source and the only way to do that is throw enemies at it. There’s really nothing in the game to clue the player in on that though and it’s basically an instant death if Wolverine contacts it so have fun replaying everything up to that moment again and again. Most become easy to figure out though, but actually clearing them can still be a chore. Collision detection is not the game’s strength. In the platform fight, objects rain down on the battlefield and you need to be further away from them than you would probably expect to avoid taking damage. On that same fight, getting knocked off the platform is also an instant death. I’m not one to complain about a game “cheating” me, but twice when I had the boss down to literally no health (you have to throw him one more time post that achievement) I got swiped at by him from the left only for it to knock Wolverine in the same direction. As in, it would be like hitting a golf ball square and it somehow goes backwards. Both times, this attack knocked me off the platform and it looked ludicrous and I have no explanation for why the game would do that. Another fight puts Wolverine in an electrical cage of sorts. In order to win the fight, Wolverine needs to lure the enemy into charging into specific spots on the electric fence, but the camera is brutal. The game wants to keep the full arena in frame which forces it to drawback too far. Wolverine also isn’t particularly nimble or equipped for that type of dodge mechanic and it feels pretty clunky. To make it more annoying, enemies outside the field lob toxic gas grenades which stun Wolverine and negate his healing factor. After the bad guy hits the force field, he gets stunned and Wolverine has to hit him a couple of times to make a “Strike” prompt appear and the window is tiny. I would basically hit the attack button twice and then mash the circle button and just hope he went into the strike animation.

Most of this review is me just complaining about the game and that basically sums up my experience with it. This is a Wolverine game that fails in making the player feel like they’re controlling Wolverine. Sure, the avatar on screen looks enough like Wolverine and has cool claws, but he’s pretty clunky to handle, dies easily, and isn’t the killing machine one would expect of him. The story is decent in that it provides some motivation to see it through and there’s a ton of familiar foes in this one. It does end on a cliffhanger which is amusing now since no sequel followed. The designs are squarely in that 2000s era which isn’t my favorite, but I don’t fault the game any for that. I also do kind of like that it’s of its era. The most important question today is should this game be experienced by someone in 2026? And I’d say only if you’re really curious. You don’t need to play the whole game to get the full experience so shut it off once the frustration kicks in. For those who just want to play a Wolverine game and actually have a good time, Wolverine Origins is much better. It’s not a masterpiece or anything, but is good, mindless, fun and the only true drawback is that it’s tied into a truly awful movie. And as this goes live we’re on the eve of a brand new Wolverine game by Insomniac for the PlayStation 5. While I’m not completely sold based on what I’ve seen, there’s a good chance it will be the best Wolverine game to ever come out even if it too is a far cry from better titles like God of War or even Insomniac’s own Spider-Man.

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X-Men ’97 – “Weapon X, Lies, and DVDs”

Premiere date July 15, 2026

When X-Men went into development for the Fox Kids Network, it didn’t take the writing staff (who was unfamiliar with the property going in) long to figure out that Wolverine was their ticket to television royalty. The character really took off in the 1980s and helped the X-Men storm into the 1990s as the most popular comic book in publication. Because the character was so interesting (and expertly brought to life by voice actor Cal Dodd), he had a tendency to soak up featured episodes. His long and mysterious history was an easy source to tap into for episodes about his adventures in Canada, Japan, or his past history with Team X and the Weapon X program. Because of the sheer amount of Wolverine content in that first series, it wasn’t a huge surprise to see the character deemphasized for the first season of X-Men ’97. Wolverine often found himself on the sidelines in that first season, but had a big moment in the penultimate episode when Magneto ripped the adamantium from his bones. Because of the structure of the first four episodes of the second season, Wolverine hasn’t had a ton to do since the first episode, but for the fifth episode he finally gets his time to shine.

Because I make these reviews spoiler free, it means I don’t get to react to big moments when it’s too hard to do so without spoiling what transpired. Let’s take it back one week for a second to acknowledge the climax of episode four when En Sabah Nur took on the mantle of Apocalypse and destroyed Magneto while allowing the rest of the time-displaced X-Men to return to the 90s. For Magneto, this is kind of like his third death already in the short-lived series which makes me think that this time it might stick. And perhaps it should? His arc feels complete when examined from the events of the first series up through this one. Magneto began as a rival and came to believe in Xavier’s dream as the best path forward for humans and mutants and gave his life in service to that. And while his body was essentially vaporized, there’s no death that can’t be undone for the world of comic books and their adjacent media. Because of that, it didn’t land with the thump that I think the episode wanted it too. I tend to think he’ll return either as Xorn, a horseman of Apocalypse, or through Onslaught, but perhaps the show should consider leaving him dead?

Wolverine has assembled a similar, but different, crew to investigate another Weapon X facility.

Back to this week. We have before us “Weapon X, Lies, and DVDs” which is essentially a spiritual sequel to the original series episode “Weapon X, Lies, and Videotape.” It picks up where last episode left off when Wolverine received a dossier from Captain America and Black Widow and mentioned that he had assembled a team to investigate Weapon X. That team is revealed to be Morph (sporting the old Team X black and gold uniform), Lady Deathstryke (Erika Ishii), Maverick (Crispin Freeman), Sabretooth (Darin De Paul), and new-comer to the series, Garrison Kane (Ben Pronsky). They’re heading to a newly discovered facility where the old program seems to be back up and running and performing experiments on God knows what. And before the thing even gets started, it lets you know that this is a Wolverine episode as almost all of the clips in the opening title feature Wolverine. The only exception is the inclusion of the Morph/Sinister sequence (Morph also gets to deliver the “Previously,” line). Forge also makes his first appearance in the roll call, but we won’t be hearing from him or any other X-Men. This is all Wolverine and his merry band of mercs.

The show isn’t obvious about it, but it’s pretty clear that Wolverine doesn’t feel like himself since having the adamantium torn from his bones.

This new version of Team X will find itself stranded pretty early and the cause is some infected animals. They’ll soon find the facility they’re looking for and find it to be overrun with more infected creatures that reveal themselves to be alien in nature. The whole episode takes on a little bit of a horror/suspense vibe as they search a darkened facility littered with corpses and creatures lurking in the shadows. They’ll have to work together in order to survive, but there’s a lot of mistrust among this group, which should be expected. It’s basically the perfect recipe for a Wolverine centric episode. There are lots of moments for action, but also plenty of soap opera-like drama as who has more of that in their past than Logan? The only characters who don’t have some bad blood between them are Wolverine and Morph (J.P. Karliak), which just makes the rest look upon that pairing with further distrust. Deathstryke also takes to referring to Morph as Tomo, a loyal shapeshifting fox from Japanese folklore, which fits their characterization in this episode to a T. More than once, Morph is challenged to explain what their stake is in all of this, but the sly one is able to sidestep such questions, but is also exposed to a different side of Wolverine. One that the rest of this crew is all too familiar with.

It’s pretty clear that Morph holds Wolverine in high regards, but the events of this episode may change that.

There’s a lot of good character stuff in this one. Because we are dealing with Wolverine, a character not exactly known for being an open book when it comes to his feelings, the episode has to peel back layers on Wolverine via the other characters in his orbit. It can’t rely on exposition like it has done in that past and I think that makes for a better episode. He’s clearly in a state of flux, lost because he’s not the same person he was following his encounter with Magneto. He reacts when an attack with his bone claws fail to take down a polar bear like a defeated man. When Sabretooth notices the bone claws, Wolverine is cagey about what happened and Morph looks on him with pity. The other characters are the first to figure out that this so-called mission is far more personal in nature for Wolverine than he let on and Morph has to confront that. Morph admires Wolverine for the man he is, but Wolverine seems to only view himself as a weapon. Someone who can do the dirty work and spare his friends and comrades from the same. Credited writer Anthony Selliti should be commended for how well crafted this one turned out. There isn’t a neat and tidy finish to it either as there is definitely some rifts forming and I wonder if the remaining three episodes (yes, only three which is such a pity) will even have time to deal with the fallout here. It would be nice for Morph to eventually get their own spotlight episode.

Who doesn’t enjoy references to 90’s tech?

I am a sucker for these kinds of Wolverine stories so I really enjoyed this one. It was nice to see the episode stay here too. X-Men ’97 moves fast, but by not jumping around the pace feels a lot better this season. I suspect some comic purists will be less pleased than I as we have a bunch of different plots being repurposed to serve this one. And maybe there should have been more episodes placed between this one and last season’s penultimate episode, but I’m okay with it. I may be less okay with it if this episode isn’t really followed up on in a meaningful way, but I don’t think that will be the case. Even if it’s not as soon as next week as I expect we will be dealing with more of last week’s fallout. However, given the episode title of “Danger.exe” we may be in for our first full squad episode of the season. And it only took six episodes to get there.

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X-Men ’97 – “Rise of Apocalypse: Part 2”

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Mondo X-Men TAS 1/6 Scale Sabretooth

No one loves Sabretooth? I love Sabretooth.

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots lasers out of his eyes and that the bad guy can stick to your refrigerator. Outside of that though, there’s still a lot to be discovered. The theme song kicks in composed by Ron Wasserman which gets your blood pumping. A dazzling array of colorful costumes and bright lights play before your eyes – it’s too much to take in with just a single viewing, but as the characters line up for a colossal battle they slam together and the logo “X-Men” overtakes them. The screen is then filled by the snarling, angry, face of someone you don’t know. He’s massive! And scary! And he sends a police car hurtling towards the screen!

That character is Sabretooth and he has the honor of being the first character shown in an episode of X-Men. In less than a year, the X-Men will practically be household names. It will be the highest rated show on Saturday mornings and it will stay there through reruns all summer finally ceding the throne in the fall to a little show called Mighty Morphin Power Rangers. It’s kind of a big deal considering Fox was also airing Batman at the same time which was coasting off of Batman Returns and starred a character that had already been a household name for decades. As for Sabretooth, I had never given much thought to him being the first character we see in the show following the opening credits (which prominently displays all of the heroes and a bunch of the villains, including Sabretooth), but it was apparently by design. Sabretooth is the fourth release in Mondo’s line of sixth scale action figures based on X-Men, and on the inner flap of his box there’s a write-up for the character by the showrunner, Eric Lewald, and his wife and fellow writer Julia which explains why Sabretooth was chosen to essentially lead-off the series. And it’s because he’s big, intimidating, and scary. They wanted the viewer to understand why humanity would fear mutants. X-Men was not a show that was going to show its characters in stark black and white tones, and it was important to see how something like the Mutant Control Act could come about while also showing why it was fundamentally flawed in the episodes to come.

Sabretooth may be listed as figure 5 on the box, but he’s the fourth release.

It’s always fun to learn new details on decades old shows, but it’s also more fun to get a brand-spankin’ new action figure! As mentioned before, Sabretooth is figure number four in this line of action figures from Mondo, even though he was actually solicited fifth. Somehow, he leap-frogged over Gambit, but I’m not complaining. Spoiler alert, Sabretooth is probably the best year in the line and it’s a line that’s been trending in the right direction. Each release has been better than the last. While I subjectively prefer Magneto to Jubilee, I can’t argue that her figure is just a little bit better when it comes to function. Magneto had some ticks about him and his articulation is very limited due to his cape, but Jubilee remedied a lot of the little things. Sabretooth has an even cleaner sculpt and the quality control on the joints is superb. It’s not a perfect figure, but it is pretty damn close.

Poor Sabretooth…

Sabretooth comes in a massive box adorned with production artwork from the series and a new illustration by storyboard artist on the show, Dan Veesenmeyer. Sabretooth is the biggest figure in the line, so he gets the biggest box – makes sense. It has a front flap that opens up to reveal a window behind it, but Mondo packages their figures so well in plastic that the window isn’t very revealing for in-box collectors. It at least allows space for that write-up I mentioned which is both enlightening and pretty damn entertaining as it contains the line, “No one loves Sabretooth.” It also contains a reveal, of sorts, in that we the viewer are supposed to interpret that Sabretooth murders his son, Graydon Creed, at the end of the episode “Bloodlines.” The Friends of Humanity essentially leave their disgraced founder to suffer at the hands of Sabretooth and it’s hard to imagine the cold-hearted fiend taking it easy on the mutant racist just because they’re kin, but still a bit shocking to have his end confirmed.

He’s bigger than the others, but he could be bigger.

Out of the box, Sabretooth stands an impressive 12.5″ to the top of his head and around 13″ to the top of his mane. This makes him the tallest figure in the line, though he’s not much taller than Magneto. As was the case with past releases in this line, it’s likely that Sabretooth isn’t true sixth scale. The model sheet with height references from the show had him at 6.5′. You may think that’s too short and you would be correct as the model sheet has him with bent knees and hunched forward. I’m guessing that’s how he was supposed to be drawn more often than not, though in his early appearances we see him splayed out in a hospital bed which makes him look far bigger. Six and a half feet at sixth scale is exactly 13″, but this figure is 13″ when standing upright so it’s not exact. I personally get it as making this figure much bigger would make things a lot more difficult. Bigger equals more weight and that’s more of a burden on joints. It’s also added cost and this guy was already $240 as is. The figure can work at this size, and it’s actually more of a problem with Wolverine who came in much too tall. If he were the proper height the display would look better. As it stands, the only scale-related issue I have with Sabretooth is that he needed to be downsized not just in height, but all around, so his head size is small compared with the other figures in the line. Not egregiously so, but it noticeably and at this price point we have to get picky.

Who ya got? The egg-suckin’ piece of gutter trash or the runt?!

Issues of scale aside, the rest of the presentation on this figure is pretty damn fantastic. Once again, we’re dealing with a sculpt from Alex Brewer with the paint master being handled by Mark Bristow. This figure presents Sabretooth as he appeared in the show’s first season in which he made multiple appearances with most coming in the the show’s third and fourth episodes. This means he has the red-brown chest that continues all the way up to his cowl. Later appearances would have the red stop at his pecs. He also seemed to be drawn smaller in those later appearances, but we’re done dissecting his height. This edition of Sabretooth sports a costume design very similar to the Jim Lee redesign that was in the comics, but there are some subtle differences most notably being that the sleeves don’t feature any red on the back. Instead, they’re orange and the red begins at the gloves. Sabretooth’s costume always was a bit tricky to figure out as he looks almost nude, but his face is a different color implying it’s all a bodysuit. The episode “Weapon X, Lies, and Videotape” would toss us a curveball though in having Sabretooth remove a glove revealing his forearm and hand to be the same color as his apparent sleeve implying he’s just plain naked. I think it was an animation error, but then there’s also a scene where Sabretooth basically transforms from a relatively normal looking person into the costume we see today so I have no idea what was going on there.

Sabretooth called the head of Talos an ashtray on the show which is kind of surprising that the censors allowed any reference to smoking to sneak in.

This version of Sabretooth is known less for the costume and more for just being a hulking monster. He is way bigger than he often was drawn in the comics and it’s almost all in his upper body. His shoulders and chest are just plain massive. His abs were also ridiculous with some shots in the cartoon giving him a 12-pack as his abs basically continued into his crotch. His design is over-the-top and I am here for it. This is how I picture Sabretooth in my head and basically every action figure I ever owned of the character have left me unimpressed because he just wasn’t big enough. For me, this figure is a long time coming as he looks like he stepped out of my VCR and into my room. While Mondo didn’t go as crazy on the abs as the show sometimes did, he does have an 8-pack and that feels appropriate. His shoulders and biceps are appropriately large as is the chest. His body tapers in towards his waist as it did in the show and his legs are long. The claws on his fingers are pronounced just enough and rather pointy too. We talk about shelf presence a lot in the action figure world, but this is a figure that has shelf presence to spare.

Protect yourself and your pet: buy a muzzle.

And a lot of that is due to the excellent paint job. The sculpts have been good in this line, but it’s the paint that really makes them next level. Anyone who turns their nose up at cel-shading on action figures has never held one of these figures in their hands. It’s impressive, and Mondo selected the exact right tones to shade this figure. Even better, is all of the black linework around every muscle and feature on this sculpt that really gives it that pop. And even with all of this paint, it’s applied in a very clean manner. You have to go hunting with this guy to find imperfections. Some of this has to be hand-painted so there will be some variations from figure to figure, but on my copy at least there’s little to no paint slop to be found. There’s just little spots here and there along the black lines where it could have lined up with the sculpt a little better, but it’s by and large pretty damn good. The only thing I would categorize as an eyesore on this figure are the elbows, which are unpainted. They have black linework on then, but the joint is bare plastic and it’s not a perfect match for the painted parts. It can be hidden some by bending the elbows. It’s also going to show up more under harsher lighting, and in my photos which I utilized a flash for most it’s more visible than it is on my shelf as I type this.

He sure does love his explosives!

Sabretooth comes with a pretty substantial spread of accessories, though he’s a character that also doesn’t demand a whole lot. For heads, we get two to choose from: snarling/yelling and an open-mouth smile. I think both work very well and suit the character and it is hard to choose between the two. I’ll probably go with the smirk more often than the snarl, but I do enjoy both. For hands, we get three sets: fists, C-grip, and what Mondo describes as dramatic. They’re basically open, clawing, hands and what I think many will choose to pose him with. The gripping hands work with a pair of accessories. One, is the head of Talos (or ashtray) from “Weapon X, Lies, and Videotape.” It’s the head and the circuitry for the neck. Nothing articulates, but it’s painted very well and it’s a fun, episode-specific, inclusion. The other accessory he can grip is a handheld detonator and it goes with the explosives. This is from the episode “Cold Vengeance” where he and Wolverine battle in Alaska. Both aspects of the accessory are well-sculpted and well-painted and it’s another fun inclusion. I honestly can’t see myself ever displaying Sabretooth with the Talos head in hands, but I could with the explosives.

Does a mutant healing factor contribute to a healthy head of hair?

If you got the special timed edition of the figure from Mondo then you also got more stuff. For an extra 15 bucks, you get a third portrait of Sabretooth unmasked and sporting a smirk. This from the end of the episode “Bloodlines” referenced on the packaging flap. It looks great, but like the Fairy Tale Theater Jubilee head, it doesn’t match the rest of the figure as Sabretooth was out of costume for that scene. It’s still cool to get an unmasked head, but I’ll probably never use this and would have preferred a standard head with a new expression. Maybe unconscious? The timed edition also comes with the muzzle the X-Men put Sabretooth in when he was captured in “Beyond Good and Evil Part III.” You can basically slot it over either of the standard heads and then pop the head on to complete the effect and it looks pretty cool. It’s definitely a worthwhile inclusion. Lastly, we get a blaster and two trigger hands to hold it. The blaster is, once again, pulled from the episode “Weapon X, Lies, and Videotape” and it looks accurate to the show. This is an item I can see getting added to my display when I want to change things up because it looks pretty damn cool. The trigger hands also work well with the detonator, arguably better than gripping hands.

Sabretooth isn’t really a gun guy, but he pulls it off.

For the timed edition, I’d say that’s a pretty robust assortment of accessories. And if you wanted to save a bit of money and go the standard route, I don’t think you’re missing out on anything essential. Sabretooth is a brawler at heart, so really just the heads and hands are all he truly needs, but I’m always happy to have more. Where this line is typically not that impressive is the articulation. The characters really didn’t move all that well in the show so one could argue they don’t need to do much, but why be limited by the source material if you don’t have to be?

“Ya done nice, girly! And as a reward I’ll finish you off clean and fast!”

Sabretooth has a double-ball for the head that lets him look up and down a bit and rotate. There’s some nuance posing, and perhaps more important than the range, it’s easy to swap heads without scuffing anything. The shoulders are standard ball-hinges and he can get his arm up to about horizontal and rotate. There’s no biceps swivel, but he does have a swivel at the elbow which contains a single hinge that will bend about 90 degrees. The wrists are hinged ball-pegs so he can rotate and move the hand up and down or in and out depending on the direction of the hinge. And unlike Wolverine and Magneto, I had no issues getting the hands to rotate on the peg. In the diaphragm, there’s a big ball joint that lets the figure lean back a bit and forward a bit. It can rotate and tilt to the side as well. The waist is another ball joint, but it’s deep in there and the figure has one of those rubber diaper pieces so you won’t get much back and forth, but you will get rotation. The hips are big ball pegs that allow the legs to go out to the side past 45 degrees. He can kick forward as well, but not a full 90 with minimal range going back. The thighs do swivel, and the knees are double-jointed with swivels above and below the knee. The ankle hinges forward and back and have an ankle rocker. It’s the only joint that feels a tad stubborn, especially the right ankle, so the range isn’t quite what I’d like.

“Back off, dweeb!”

The articulation is basic, and the figure is quite heavy so there are limits to how it can pose. Aside from the ankle, nothing was stuck. The knees are a touch looser than I’d like and I’m sort of questioning if the double-joint makes sense here. Between the bending and the swiveling, the figure can sometimes want to kick out. I have had no issues getting him to stand, but I often don’t feel comfortable leaving him be in some poses. It does work better to have the figure in a crouch, which makes sense for the character, and I did leave him standing unsupported for days without falling. Mondo does include its usual stand and it’s actually slightly different. There’s more weight in the base so it probably works better than it typically does. And it’s actually usable with Sabretooth since he doesn’t have a cape or giant coat to get in the way. I’m not presently using it, but I did consider it this time around.

With each release, it gets harder to find space, but it’s a good problem to have.

Mondo is not trying to give collectors a super articulated line, just enough to create some distinct poses. What Mondo prioritizes is the aesthetic and it’s hard to imagine anyone making a better Sabretooth figure than what we have here. I love this figure. This is the Sabretooth I wanted when I was a kid. Maybe not at this size, but definitely these proportions. The sculpt is awesome, the paint incredible, and there’s plenty of stuff in the box. I am as pleased as I could be with this release. If Mondo were doing this line at 1:12 scale they wouldn’t be able to keep the stuff in stock. By doing sixth scale, it does shrink the market because this line needs a lot of space and it’s not cheap to collect, but it is so much more satisfying to behold than what some other companies have done with this property. If you’re in on this line and cherry-picking, this is a cherry to go after.

If this review has you wondering about the rest of the line, see below:

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