Tag Archives: marvel

Marvel Legends Gamerverse Captain America vs Venom

A very blue release.

We’re going to be doing a lot of 2025 catch-up here as Christmas always slows things down. Toy producers also like to push product for the holidays so I seem to always end up with a backlog at the end of the year. Especially when stores are doing generous sales and convincing me to buy product I had already passed on. Stuff like today’s subject, the Marvel Legends Gamerverse two-pack of Captain America and Venom.

We’ve already looked at one release in this series which was the excellent Wolverine and the not so excellent Silver Samurai. The draw for me with that set was the all new Wolverine that quite resembles his sprite from the Marvel vs Capcom series of games. With this release, we get a very familiar Venom and a not so familiar Cap. I’m a Venom fan so I’m always a little tempted whenever a new one comes around and this being Hasbro’s first blue Venom did catch my eye, but I was willing to pass. As for Cap, I’ve never been a Captain America fan. He was one of the lame heroes of my youth and I only remember one kid who actually liked the character. On the other hand, I do like blue and when you have a hero with a lot of blue that gets my attention and this Cap very much got my attention. Not to the tune of $60 though, or whatever the MSRP was when this thing landed at retail. Then Target had some sale and I had reward money when this thing was in-stock at my local store making my price a whopping $16. For $8 a figure, basically 2005 Legends pricing, you’re damn right I was willing to take a look at this one.

He’s not just a blue version of the figure on the left.

Let’s get Venom out of the way first since he very much resembles 2024’s Walmart exclusive retro-card Venom. At least, at first blush. The only parts this figure actually shares with that one (and other Venom figures) are the legs and hands. The torso and arms have actually been redone as this one goes with the old hinged-ball peg setup at the head. The musculature is slightly different, less vascular, and he has pin-less arms and no veins around the forearm. Like the animated Venom, the spider logo on the back has been squished to fit inside the butterfly joint which is fine while the logo on the front more comfortably fits inside the same joint. The shoulders are bigger which makes a big difference with the silhouette making this the best Venom body Hasbro has done. It’s just a shame they didn’t make the legs pin-less to match. The new torso does make this Venom slightly taller than the old one as he stands at about 7.125″ to the top of his “masked” head.

What obviously stands out most though is the color. This Venom is a light blue which is fairly similar to the in-game sprite. Venom, for a long time, was always colored blue in the comics and shaded with black as comic artists often do for characters that wear all black so I’ve always liked this blue look for him. My ideal would be a darker blue that’s shaded like the art of Mark Bagley, but this is still neat to see in figure form. The default head is the Eddie head in mid-transformation which I think originated in a 3-pack. The symbiote section is new sculpt to better match the look of this version and the overall look is actually pretty impressive. The alternate head is a Venom with his green-drool covered tongue protruding. The severe underbite and shape of the eyes is very much evocative of the game art, though thinner and more elongated than the actual sprite. The only negative with the presentation is the little used white paint. The opacity of the spider logo is fine in the middle, but the legs are too thin and a lot of blue pokes through. The paint for the eyes is hardly pristine and the white paint on the hands suffers from the same opacity issues, though not as severe as the spider legs. We might as well get the accessories out of the way now too as he only comes with two clawing hands and two fists.

I think this Cap can work fine as a comic Cap if you don’t care about the scale mail.

Even though I’ve always been a Venom fan, to my surprise it was Captain America that drew me to this set. Something about this shade of blue hooked me and the way it plays off of the red and white. It’s a clean version of Captain America’s suit as there are no sculpted textures for scale mail. It conforms to the video game look, but it also conjures up memories of his cartoon appearances for me. What also got me though is the sculpt. I don’t have any other Captain America figures, the last one I bought was the series 8 Ultimate Captain America back in 2004, so I can’t say for sure how much of this figure is reuse and how much is new. There have been quite a few Caps recently, the Secret Wars one and the 20th anniversary to name just two, and I assume some of these parts come from there. The torso must be new for it to not be textured and the proportions for it and the arms are terrific. This is what I want Legends to look like. The chest is broad and the shoulders large. There’s enough thickness front to back so he doesn’t have that pancake look. He has classic heroic proportions, something the ever popular Vulcan body lacks.

The white on his shield could be better.

The paint and colors are mostly okay as well. I already said I love this blue and it’s largely colored plastic. There is a slight variation between the blue of the chest and the blue of the arms. In most lighting it’s barely noticeable, under brighter lights the arms are noticeably lighter which also includes the portion of the chest comprised by the butterfly joints. The paint on the face and head is pretty good as is the paint on the abdomen. The white star on the chest suffers some of the same issue as Venom with the opacity, but it’s not as severe an issue. The gloves and boots are molded in red and possess a nice, matte, finish. The only visual issue I have with the figure is that the wings on the sides of his head are not perfectly symmetrical. It’s minor, but also one of those things that once seen cannot be unseen.

Cap does a little better than Venom in the accessory department. He has an alternate portrait with a yelling expression which is fine, though I’d have preferred something else. Maybe teeth gritting which I feel like shows up in the game more often or a smile as that would pair with his extra hands. By default, Cap has fists, but he can also switch to a thumbs up gesture. I want to say this is from his victory pose and it’s fine, but I don’t think we needed two. An open hand would have been nice to pair with his main accessory – his shield. What is Cap without his shield? This is a pretty standard one. I’ve seen some complaints that it’s too small and that may be so, but it doesn’t really bother me. It has the usual clip for the wrist that can toggle to a peg and plug into his back. Like the main figure, the opacity of the white is not the greatest and more in-line with what we saw on Venom, but the printing is at least clean. It also has an effect, a piece of translucent, blue, plastic that can clip over the shield. There are sculpted motion lines on the part for his shield rush attack and the center of it has less color than the edges. It actually looks really cool and is a perfect accessory for this set. It’s just a shame that Venom couldn’t get a game-specific accessory too.

Venom can pretty much hit some semblance of his stance in the game which is about all that’s required.

The articulation for Venom is basically the exact same as the prior Venom I already looked at with the exception of the hinged head. This lets him get into a stance resembling his default one in the game. The ball joint in the torso seems to have a little more range as well, but everything else is the same. As for Cap, he’s a little less articulated owing to an inferior torso setup. He has the ball hinge head and his butterfly joints work pretty well. The pin-less, double-jointed elbows and knees work as expected though his bulky arms give him less than 90 degrees at the elbow. The thing I don’t like is the torso though which has a perfect design to include a ball joint in the midsection. Instead, he just has an ab crunch with a waist swivel. If this guy had the same setup as Gamerverse Wolverine it would have taken him to the next level and would probably be as good as any Captain America figure ever needed to be, but instead it’s got an easy to improve upon flaw for whenever Hasbro wants to give us a Maximum Captain America and charge $50 for the privilege of owning it.

The “Gamerverse” is coming together.

As a $60 two-pack, this release is a bit of a hard sell. Do you really need a Venom in blue even if it is a minor improvement over the most recent release? Surely, if you prefer black this Venom body will see a re-release. Plus it still has that ab crunch which could be improved upon. The Cap is for those who don’t necessarily need or want the scale mail texture. The extra effect part for the shield is also nice, though very game-specific. If you don’t care about the video games it hails from, then you may not value it much. Now, if you are a big fan of the Capcom games then this set holds some added appeal. It’s a solid likeness found in the games and only Venom’s lack of a game-specific accessory hampers that. If you don’t have a past release of either character, it’s certainly more enticing, but still overpriced at $60. If you can get it for less then it quickly becomes a far better value. I got it down to a lowly $16, but it would have been worth it at far more. I would say $50 is the magic number and anything less is a good deal. I’m quite happy with it, even Venom, and I just love how they pop in my display. They’ve been my desk figures for weeks and they may remain there for a bit longer too. If this set appeals to you on a visual level then I think you’ll find plenty to enjoy.

Of course, no Gamerverse could be complete without these guys.

For more from Marvel Legends and the MvC games check these out:

Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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Marvel Legends Walmart Exclusive Retro Card Venom

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement…

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Storm Arena Street Fighter Alpha 3 Ken

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre…

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Marvel Legends X-Men ’97 Sentinel

He’s here and he’s ready to rock!

When X-Men premiered on Halloween 1992 the big bad guy of the day wasn’t Magneto, it wasn’t Apocalypse, it was the Sentinels. The mutant-hunting robots were chosen because they represented the threat from humanity as it pertained to the protagonists of the show. Any show or comic book can put some scary dude in a cape and call him the bad guy, but X-Men wanted you to know that the biggest threat out there for the heroes was humanity itself which had allowed its fear and bigotry to manifest itself in the form of giant, killer, robots. It sounds kind of crazy, even silly, but it worked as those cold, detached, humanoid robots stalked a young girl and even killed one of the X-Men. And when it came time to bring the X-Men back for X-Men ’97 it was decided pretty early on that the Sentinels needed to be a focal point of that return season.

So…this guy is so big my background is basically useless. And I even cut off the top of his head in this comparison with a standard Marvel Legends release and a Mondo sixth scale one.

The Sentinels, being 30′ robots have never made for easy toys or action figures. Back in the old days, there was a Sentinel toy that was probably 14″ tall or so and was more of a play thing than something that looked cool or intimidating. The legs didn’t move, it had blast off hands and toes, and there was a retractable claw on one hand. It seemed almost lame even to me, but I still bought it when I had 20 bucks burning a hole in my pocket. In the Marvel Legends era, the Sentinel was the second build-a-figure and was the first I completed. It was more of a modern look, but still cool and I hung onto it for a long time until eventually selling it when I thought I was done with Marvel toy collecting (hah!). More recently, we’ve had a HasLab Sentinel, smaller arcade game Sentinels, and now this new made-to-order one. The HasLab model has been basically Hasbro’s crowd funding way to make more riskier products. It has always struck me as ridiculous that a company the size of Hasbro needs to resort to crowd-funding for anything, but the model has worked mostly well save for a failure here and there. The newer made-to-order model is simpler and something that strikes me as a better way to do things. They put a product up for a price and if you want it you order it, and if you don’t you don’t. It took about 14 months for fulfillment, but the Sentinel is here and hopefully it’s spectacular.

The Sentinel retailed for $175 direct from Hasbro with free shipping. It arrived in a brown box with a brown shipper box inside it. Within that is the actual product box. It contains a graphic on the front illustrating what’s inside with a larger picture on the right spine of a Sentinel in action. The other side has a group shot of the cast of X-Men ’97 and the rear has a cross-sell along with a shot of the figure in action with other X-Men ’97 action figures. There’s no window so if you got this as an in-box collector it might not do the trick for you, but if you just want a box that looks nice and fits in with the other X-Men ’97 boxes then this is fine. Inside it is another brown box and tray with the figure inside. It comes bagged and all of the accessories are bagged as well to protect it as much as possible and it seems good enough. In spite of that, my figure does have some dings on it. There’s light scuffing on the chest and on the side of the neck. I don’t think it has anything to do with how the product is shipped, I think this is just from assembly at the factory, but it’s a little disappointing.

Apart from those blemishes, the Sentinel cuts a nice figure and presents well. Those scuffs are only visible up close, and while they shouldn’t be there, they don’t really impact my enjoyment of the product. This dude is pretty damn big and even though I saw lots of images online including Hasbro’s display at San Diego Comic Con, it still didn’t prepare me for how big it is. I have the Sentinel at about 22″ in height which is also the advertised height. It has some heft, especially in the lower legs. Now, the plastic is pretty hard and I likened the feel to a Super Soaker when someone asked me my thoughts, but it presents reasonably well. It is a Legends release so there’s not a lot of paint. The darker purple near the collar is painted on as are the black lines. The face has painted details and there’s a little linework on the top of the head and some on the belt. It’s mostly clean, though there is a blemish on the black linework on the rear of my figure that I’ll probably touch up, but the figure isn’t overly shiny. And mostly it just looks like a cartoon Sentinel. It’s based on the updated look in X-Men ’97 which really isn’t all that different from the ’92 look so if you’re interested in it as a fan of the original series it should work. It also works as a classic, comic, Sentinel if that’s your preference compared with the more modern HasLab and should fit into a comic or animated display without issue. And at 22″ I think it has enough size. Are they usually presented as bigger in the show? Yeah, probably, and my guess is they’re more like 30′ tall, but they’re also pretty inconsistent (compare the first episode with the season finale and, in particular, Wolverine fighting them in the tunnels) in the show.

“This one’s for you, Morph!”

And the sucker is so big that I don’t think I could manage to squeeze it into a display at any other height. Nor do I think I could have found room for more than one, but Hasbro would probably like for people to double, or triple, dip on this release and the accessories aid with that. The Sentinel comes with an optional dome and face plate to display some battle damage. The dome is basically just missing a section so it exposes the “metal” underneath while the face plate is all cracked and broken. The sculpt and paint of the optional face plate looks terrific and I suspect it will give folks pause over how to display this thing. To further aid in the battle damage is an optional vent for the chest. This one has two wires poking out of it and it’s sculpted and painted well. Apart from that, there’s a pair of blast effects. They come in three pieces: a wide burst, a smaller burst to sit inside it, and the plume for the center. One centerpiece is longer than the other for a little variety and the parts are made of translucent, red, plastic with yellow painted on for a little pop. The smaller, inner, burst is actually translucent yellow so there’s a nice mix of color. They look good, but I do wish we got more of a beam effect too since that’s how their blasts were represented in the show. They can plug into the hands or the feet so if you have a means of suspending one of these in midair you could do a flying pose. The port on the hand can also accept the tentacle parts that came with the HasLab which is nice for those who have it, but why not toss one in with this set too? It’s already tooled so what could that possibly cost?

Even though this guy is much larger than your standard Legends release, it still moves like one. I don’t have that HasLab Sentinel, but I know one of the biggest issues people had with it were loose legs. To apparently address that issue, Hasbro put ratchets everywhere on this guy so nothing is loose. If you wiggle it a bit it will jiggle and the arms could move on you, but just don’t do that! The head and neck are separately articulated so there’s good range there. Again, I have some scuffing on the neck of mine, but it wasn’t caused by the articulation though I would still advise being a bit cautious. Shoulders, biceps, elbows, and wrists are all typical Legends articulation. What’s not are the fingers and thumb where each joint is a peg and hinge so you can individually pose each digit which is cool. Toy Biz loved articulating the fingers on the 1/12 figures back in the day and it was awful, but at this size it works fine. There’s a ball-joint at the waist and the crotch piece is a soft material so it can pivot in all directions without worry. Beyond that, we have the hips, thigh swivel, double-jointed knees, boot swivel, and ankle hinge and rocker. Range is pretty fair everywhere. No, he can’t do splits, but he can do walking poses and kick forward, should you want him to. The double joints at the elbows and knees aren’t going to produce much better than a 90 degree bend, but they don’t really need to. They are pin-less, but there’s also exposed screws that are holding things together. There’s no toe hinge, but I’m okay with that as this is more stable. And even with the tight joints, standing him can be a little precarious. I like the proportions, but I kind of wish they made the feet a little oversized to help with that stability, but I also haven’t had this guy topple over either.

If you’re pressed for space, something like this might be the best way to pose this guy.

Is this Sentinel worth $175? Yeah, I think it is. It’s not going to blow you away with how it looks. The lack of paint means it’s not like that giant dragon Four Horsemen solicited last year. It also doesn’t cost the nearly $1,000 that thing did. It’s an oversized Marvel Legends figure with Marvel Legends quality and I think the price is fair. It gets a little dicey post release as Hasbro does have extra product. Since they don’t charge upfront for these made-to-order pieces, consumers are free to cancel and either through that or via extra stock for replacements and such there are some available on the Pulse website at the time of this writing. I don’t know if that will be true when this goes live. They are no longer $175 though and are up to $220. Either production ended up being more than anticipated or those wonderful tariffs jacked the cost up, but it’s now not the same deal it was last year. It could also be part of Hasbro’s plan to reward those who preorder and keep that order with a cheaper rate and upcharge the Johnny-come-latelies. I don’t know, but I do know that $220 feels like a lot more and I’d have serious reservations about that price. I’m glad I don’t have to think about it and locked my order in a year ago, but if you missed it and feel FOMO kicking in then I guess you have a decision to make. Hopefully you got some cash for Christmas or something to make it an easier call. I think the Sentinels are some of the biggest (obviously) and most important villains for the X-Men and I’m so happy to finally get this version of the character in plastic. The HasLab wasn’t for me, but this is. Now where the hell can I put this thing?

Do you need some X-Men ’97 or ’92 figures to battle your Sentinel? Check these out:

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…

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Marvel Legends X-Men Animated Series Morph

This is it! This is the big one! Back on Halloween of 1992 Fox premiered X-Men and we were introduced to a character named Morph. For comic readers, it was a bit of a re-introduction as Morph was based on the character Changeling, but for copywrite reasons, had to undergo a name change. Changeling wasn’t…

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Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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Marvel Legends Secret Wars Iceman

Hailing from the pages of Marvel Comics it’s Iceman with his trusty…face…shield?

As a kid in the 90s, there was a social pressure to not choose the obvious when discussing favorite parts of a fandom. It’s basically a method of gatekeeping, a really silly, annoying, habit that’s not exclusive to children. If you enter into a certain band’s fandom there are some who will claim you’re a fake fan if your favorite song is the most popular one. Likewise, if you claim to be a fan of X-Men and say your favorite character is Wolverine there would be kids who would assume you’re a phony. You’re just trying to fit-in and so you picked the most popular superhero on the team as your favorite. No real fan says Wolverine is their favorite. And yet his books are the most read, his action figures sell the best, and it’s plainly obvious the character is popular for a reason.

Iceman (who is not going to be fun to photograph) with the Vulcan-body Cyclops and the Amazing Web-Man who I think he shares a lot of his sculpt with.

Nevertheless, I succumbed to such pressures as a kid. Wolverine probably was my favorite member of the X-Men, but if you asked me back then who my favorite character was I’d tell you it was Iceman. And it wasn’t as if I was lying as I really did love the character of Iceman. He was my introduction to X-Men without me really knowing it via the cartoon series Spider-Man and His Amazing Friends. There he was teamed up with Spider-Man and the made-for-TV character Firestar. Played by Frank Welker, Iceman had a really neat transformation sequence into his icy form that stuck with me well beyond that show’s expiration date. It was the only thing I really remembered from the show and for a time I wasn’t sure if it was even real or if my brain made it up as TV shows back then had a habit of just disappearing to make way for something else. Iceman didn’t get to be a part of future televised X teams, but you bet your ass I was pumped when he showed up for an episode of X-Men. I can remember the episode title flashing on the screen and knowing it had to be referring to Iceman and the hair on my arms stood up. It was awesome!

The new Iceman with the last ice men I purchased. Kind of crazy this one on the right is still the only Bobby Drake we’ve ever received.

Toy Biz did manage to get Iceman into its X-Men line of figures pretty quickly. It was one I sought, but he proved hard to get. I never did get the original release which had a color changing feature, but I was able to finally score it on a refresh. By then the color change gimmick was gone and replaced by a feature where you put him on his ice sled, filled a cut-out with water, and then stuck him in the freezer. After a little while, that water encased the figure’s feet in a block of ice for you to remove and I guess just slide across a surface. Cool? I didn’t really care as I hated action features so any gimmick that didn’t intrude upon the sculpt was fine by me. A second edition Iceman would eventually follow, modeled somewhat on his Age of Apocalypse look, but I never did find that one. When Marvel Legends became a thing, Iceman managed to see release in the eighth wave. He was pretty mediocre even by the standards of the day being too slight and formless, but he had a neat Sentinel hand base frozen in ice. Toy Biz would do better with the sister line, X-Men Classics, and the Iceman released there. That one was on a standard buck, and while not perfect even back then, was a major improvement. There were also two chase versions one modeled after the character’s appearance in Ultimate X-Men and the other a de-iced Bobby Drake. That Bobby version instantly became my most wanted and I managed to track down two of them. Worry not, I didn’t scalp either and instead traded one for a chase Moon Knight.

I understand why Hasbro would go transparent with Iceman, but I wish we got a figure that looked like the comic art.

That X-Men Classics Iceman is the most recent Iceman purchase I’ve made. Until now, obviously. There was a three-pack released a couple of years ago based on Spider-Man and His Amazing Friends. I wanted to like that set and probably could have settled if the Firestar or Spider-Man was mediocre, but it was my beloved Iceman who was left out in the cold. The figure was hideous and about the only good thing was the portrait. I just couldn’t do it, even when it hit clearance. Hasbro has come back though with a release of the character for its Secret Wars line. This series is a throwback, an homage, to what was essentially the very first proper action figure line for Marvel. Back then, Iceman received a release, but he wasn’t sold in the US. This new figure is like a long overdue makeup. It also reminded me of the very first Toy Biz one and that was enough to get me to throw down my $28 even if I had some reservations about what I was seeing in those solicitations.

Hasbro elected to give this Iceman a snowball. A nod to his original appearance or just an easy, cheap, accessory?

Iceman stands at around 6.25″ to the top of his head. He is essentially a blank body cast in transparent plastic. The base appears to be the same as some older Spider-Man figures namely The Amazing Web-Man and Cyborg Spider-Man, minus the cybernetic arm. In other words, this is an old mold though it has been updated with pin-less joints. Considering that the figure is transparent, that’s both a blessing and a curse. These pin-less limbs require a different composite of plastic be utilized for the elbows and knees, and as we saw with the Crystar figure last year, the result is the plastic comes out cloudy. With Iceman, it means his elbows and knees have a milky color to them. Had Hasbro elected to add an overspray to the rest of the figure this effect may have been minimized, but they left him almost purely transparent like that classic Toy Biz release. There is a very subtle frosting applied to the chest, but that’s about it. That does mean if you like seeing the inner workings of an action figure Iceman is showing you the goods. He’s got nothing to hide. Even the soft plastic belt is transparent. The only paint is reserved for the X logo and the details on the face – basically eyes and teeth. It’s not a bad look and it certainly makes sense for a man of ice to look this way, but I do wish Hasbro added a little blue tint to the plastic just to dress him up a bit.

My attempt at a throwing pose. Too bad he doesn’t have a throwing snowball accessory.

The approach to the presentation is fine, even if it’s not what I’d do personally (I’d want him painted like he is in the comics, basically white or a very light blue with some shading and squared-off anatomy), but what I can say is poor are the overall proportions. This just isn’t a good looking body. The shoulders sit so low that it looks ridiculous and you get these gaps between the traps and the top of the shoulders. What human being, let alone superhero, has a body like this? The shoulders are also undersized taking away from the heroic look the character should have and the width of the body is comically small. From a straight-on perspective, the chest looks okay. There appears to be a little frosting to the plastic to create the illusion of a cubed-off look to the pecs, but it kind of makes him look like he has moobs instead. Turn the figure to view from the side, and the width of the chest is preposterously thin. There’s no front-to-back bulk to this guy. It’s like a person with an average build drew muscles onto their body. Iceman isn’t supposed to be a behemoth, but he should have far more bulk than this. This is a mold that should be chucked in the trash.

I’m not sure about this thing.

For accessories, we get a mostly typical mix with some new stuff thrown in. Iceman has two portraits: smile and angry. Both are fine, but I wish we had a neutral one too. For hands, he has a set of fists and a set of relaxed hands and he also has a snowball that the relaxed hands can handle. For power effects, we get a small, icy, platform that I wouldn’t consider a proper ice sled. It looks fine, but it’s just way too small in both length and width, but at least there’s some white paint on it to give it a frosted look. He also has two power effects that clip onto the wrist. I like the idea here, but these effects suck. They appear to be designed to clip onto the wrist so that the relaxed hands rest on them. The problem is, they end up pointing straight down so angling them to make it look like he’s creating an ice sled looks pretty bad. They also look bad as just a blasting effect if you want him to shoot at bad guys. Clipping them on backwards actually presents a better angle, but also looks stupid. They also end with a flat surface like they should be contacting the shelf or table you end up putting him on. I think they would have done better if they made the hands part of the sculpt or if they designed them to work with flat palms that get inserted into the effect. This feels half-assed and like a first try that no one decided to spend just a little more time on. If the ice sled effect were wider maybe it could have been fudged more easily, but maybe that would have broke the budget. There’s also an included shield with a lenticular image of Iceman’s portrait on it that shifts to Bobby. This thing is an homage to the old toy line and every figure comes with one. It has a clip and a peg on the back of it so you can affix it to the figure’s forearm or peg it into its back. I can’t imagine anyone would. It’s cheap and kind of lame – into a drawer it goes!

From the front, I think I’m less sure.

The articulation for Iceman is pretty basic, and also pretty frustrating. This mold is the type of figure that seems to have most of the joints one would want, but actually getting the figure into the poses you want is harder than it looks. The head is on a ball hinge that gets no tilt so it kind of sucks. There are butterfly joints at the shoulder, but they mostly provide range going back and not forward. There are bicep swivels, double elbows, wrist hinges and swivels, ab crunch, waist twist, ball-socket hips, thigh cuts, double knees, boot cuts, and ankle hinges and rockers. Range is acceptable at all of the major spots while the ab crunch is certainly antiquated. The boot cut is pretty worthless because it breaks up the shape of the leg when utilizing it. The waist twist is the same, but at least the belt is floating to kind of hide it, granted we’re talking transparent parts here. The transparent plastic does seem to result in tighter than usual knees and elbows, but I could get them to work without heating the figure up. It’s not a terrible action figure from an articulation standpoint, but we can definitely do better, Hasbro.

Do you want to build a snow man? If so, no smoking. Disney doesn’t like it.

If you couldn’t tell by now, I’m not in love with this figure. I even regret buying it to a point because there’s just no posing away some of the issues I have with the sculpt. Those shoulders always look goofy and the body is just way too slight. The included effect parts are a nice thought, but how good is that when they don’t really accomplish what they intend to? The old X-Men Classics ice sled is better than this and that thing was a flat, blue, plastic and kind of lame. At least it worked though. I wasn’t expecting to do anything with the silly snowball accessory, but I think that’s how I’ll end up displaying him because I just can’t look past those blast effects. I waited 20 years for a new Iceman figure, and I’ll be waiting longer for an actual good one. Maybe we’ll get lucky and he’ll show up in X-Men ’97 giving Hasbro an excuse to fix this thing. As one of the first openly gay X-Men, I could see him fitting into the spirit of that show so it’s not impossible, though does Disney have the courage to go there? That I have serious doubts on. This is what we have though and for some collectors out there it might be good enough, but for me it’s not.

If you liked this look at Marvel’s Iceman then maybe you’ll enjoy some of these:

Marvel Legends Marvel’s Crystar

Marvel Legends are still sold primarily at major retailers. This includes the likes of Target, Walmart, and even Best Buy which has been adding more toys to its portfolio over the years. And since they’re made by Hasbro, a company that has been selling toys to kids for generations, they still mostly operate on the…

Jada Toys Frosty the Snowman

There are a number of Christmas specials out there that are basically known by all and I’ve written about most of them here. Some have been annual traditions especially when we had more of a monoculture in the US, but the slow death of cable television has made those annual traditions fade away. One holiday…

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…


Marvel Legends X-Men ’97 Cable

Say “Hello,” to the Wild Man of Borneo.

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and second season and was a key player in what was to be the show’s big finale, “Beyond Good and Evil.” It wasn’t a surprise to see him return in X-Men ’97 where he once again was a soldier displaced by time, only this time the show actually showed interest in explaining just who the heck this guy is.

They fed him well in the future.

In the episode “Time Fugitives – Part 2,” there’s basically a blink and you miss it moment where Jean Grey mentally probes the mind of Cable. We see images of Cyclops and Jean when she does, but the show doesn’t bother addressing that at any future moment leaving most of the characters in the dark, save for Jean, apparently. Obviously, if you’re a fan of the comics then you probably knew all that, but he must have been a pretty confusing character for those who were only exposed to the X-Men via the cartoon. In X-Men ’97, we finally find out that Cable is the son of Cyclops and Jean from the future. Only there’s a twist as Cable is actually the son of Cyclops and the clone of Jean, who decided to adopt the alias Madelyne Prior. Cable plays a large role in the back-half of the first season and appears to be set to play a big role in the upcoming season. Might we finally see him form X-Force? I kept waiting for him to do that in the old show so it would be long overdue if he does.

I suspect we’ll see something like this in season two. Only Apocalypse will be much taller.

This depiction of Cable is his traditional look. It mostly conforms to what we saw in the ’92 series as well as the first chunk of X-Men ’97. By the finale, Cable (like everyone else) gets a costume change meaning X-Men ’97 is perhaps the most action figure friendly show we’ve ever had. We’ve already seen one of those finale outfits via Jubilee in this wave while others have been reserved for some two-packs that I didn’t pick up. I’m most interested in figures that fit in with my ’92 display and this Cable accomplishes that.

Cable, like Morph, is an all new sculpt. Initially, I thought he might share some parts with the Bishop from the first wave, but if he does I can’t find them. He’s pretty tall as well standing a little over 7″ making him the tallest in the line thus far. His sculpt is pretty intricate with lots of straps, pouches, and other assorted details pulled from the show. He has that animated look to him via a lot of flat colors, but there’s also a slight touch of realism to the face like Hasbro knew comic collectors would want to add this Cable to their display. Cable has a pretty distinct face in the show and it’s not quite captured here. It’s almost like it’s halfway between the ’92 version of the character and the ’97 one.

This is the “little gun.”

As is the case with most of the wave, there isn’t a lot of paint to be found on Cable. It’s mostly reserved for his face which looks good. Hasbro elected not to go with a glowing eye which is fine. The X-emblem is painted onto the collar as well as the red lines on his suspenders (I guess that’s what they are). Perhaps the best paintwork and nicest little detail is the dark blue piping on his chest and abdomen. A lot of the other colored parts are just plastic. The green straps are bands of plastic and they even run under the chest which is an odd look. The arm band on his left arm is plastic as are the thigh straps. The dark gray on his shoulders pads is paint as are the yellow rectangles on the boots, but they’re not that clean. There’s no slop, but they don’t quite reach the edges of the piece. He looks pretty good, all things considered. Obviously, more paint is best, but this muted color palette works better in plastic than some of the brighter offerings. The only aspect of the presentation that bothers me is the left arm. For that, we get Hasbro’s swirly, twirly, silver plastic. It would look so much better if it had a painted finish and since it’s such a small area it’s disappointing that they didn’t go that extra mile, but not surprising.

And this is the Big Gun.

Cable further blows the budget by having some unique accessories as well. I could be wrong, but I don’t think even his hands are recycled, but I also don’t buy every Marvel Legend release that comes out. He has a trigger hand for each arm plus a right fist and a wide, gripping, left hand. That one is intended to support his big, freakin’, gun. It’s a big hunk of plastic with some nice, sculpted, detail and a little bit of red paint. He also has more of a sidearm which too has that futuristic look to it and a little bit of red paint detail. Both guns can utilize a blast effect and Hasbro so kindly provided two. They’re yellow with some red at the base giving it a nice transition. These are recycled from many releases, but they work just fine here and they’re nice to have.

It too has its own blast effect.

The one area that may leave collectors disappointed with this Cable is the articulation. Big guys don’t always articulate the best, but Hasbro made some curious choices here. He does have a double ball peg at the head and a single joint at the base of the neck. Maybe Hasbro is finally figuring these joints out because his range there is terrific. It goes south pretty fast from there though as the arms feature your basic, Marvel Legends, articulation with no butterfly joint. That’s not the problem though, what is are these shoulder pads. Hasbro made no effort to work them into the articulation. Like Emma Frost’s cape, you just have to deal with it. Only in this case, you can’t remove them if you so desire. Cable can raise his arms out to the side, but he can only raise them out front so far. The shoulder pads are a softer material, but not soft enough to just get out of the way. It makes it hard for Cable to hold either gun out straight. For the big one, he has to hold it across his chest while the smaller one is always going to be pointed out at an angle.

“The name’s Cable, Apocalypse, remember it!” “I shall not forget this IMPUDENCE!”

It’s a shame, because the rest of the articulation is solid. He has a ball-jointed diaphragm that provides some forward and back, tilt, and rotation. The straps don’t get in the way because they’re separate pieces between the chest and the abdomen. There is a waist twist and it’s basically hidden by the belt. The legs are pretty standard with the thigh swivels hidden behind the straps on his legs and the only other shortcoming really is the lack of a boot swivel. You don’t really need it, but since he has such big boots that are clearly a separate piece why not have it there anyway?

Is the poor articulation at the shoulders a deal-breaker? For me, no. I like the look of this Cable and it’s a character I’ve wanted to add to the collection for a long time so I’m mostly content. The sculpt and the accessories are great by Marvel Legends standards and I can finagle the figure into a pose that suits me. More than the shoulder range, I think I’m more disappointed by the lack of weapon storage.. All them pouches, but not a single holster for either gun. I know in the show he wore the big gun on his back most of the time, but I don’t know if he actually had a holster like Bishop or if it just attached via cartoon magic. I couldn’t spy one in any of the screenshots I looked at, but Hasbro could have at least given us a peg hole or something. At any rate, Cable is the standout of X-Men ’97 wave three. If you like the show and you’re collecting the figures, then you probably already have him. If you’re someone more into the comic-based figures then I’d still give this one a look. If Cable is missing from your display I think this one works just fine as more of a classic Cable, but that’s just me.

For more action figure reviews from X-Men ’97 look no further:

Marvel Legends X-Men ’97 Logan

I knew who the X-Men were when the show premiered in 1992, but I didn’t know much about them. That show really was the proper introduction to the franchise for me and one thing I couldn’t wrap my head around as a kid was that these were heroes who didn’t really have a secret identity.…

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Marvel Legends X-Men ’97 Morph

I’m always going to have a soft spot for Morph. It was rare to see a character killed off in a children’s show, but that was the fate of old Morph who didn’t make it out of the show’s second episode. I wouldn’t call it traumatizing, but there was definitely a haunted quality to that…

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Marvel Legends X-Men ’97 Emma Frost

If you have seen the first season of X-Men ’97 then you may be wondering why Emma Frost, aka the White Queen, is receiving an action figure in the show’s companion toy line. She didn’t play a big role in the show having a speaking role in just one episode and then what amounted to…

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Marvel Legends X-Men ’97 Emma Frost

Enter the White Queen.

If you have seen the first season of X-Men ’97 then you may be wondering why Emma Frost, aka the White Queen, is receiving an action figure in the show’s companion toy line. She didn’t play a big role in the show having a speaking role in just one episode and then what amounted to a cameo in a later one. I think she was among the characters shown off in concept art before the show’s premiere so that could be a contributing factor here. Or, she’s set to play a bigger role in the show’s second season. As of this writing, only one trailer has been shown for X-Men ’97 season two and Emma Frost was not present in it. At least I think she wasn’t. It was only shown to attendees of New York Comic Con and for non-attendees we’re left with essentially bootleg cell phone videos from the panel. If she was in it and I missed it that certainly wouldn’t surprise me. Hasbro did use the event to unveil a massive made-to-order Apocalypse figure from the show and we definitely know he’s a big player in season two based on how the first season ended. Could the same be true for Emma?

Those heels means she towers over someone like Jean.

It’s also possible this figure exists because it’s a relatively cheap release for Hasbro. Yes, like Wolverine, this Emma Frost is basically the same Emma Frost we’ve received before in the Legends line, but with minor updates that last year’s Goblin Queen benefitted from as well. The basic formula for this X-Men ’97 line is to take existing molds, add an animated head, and call it a day it would seem. Emma mostly follows in that direction, but she does have a new corset that is slightly less revealing this time around. I don’t have the older Hellfire Club release, but I have seen pictures and I do not like it. She looks like the sort of person who had some bad plastic surgery. This Emma, while the details of her face and hair are toned down to match the animated style, looks like a young Sharon Stone. As such, I think that comic book fans may take more of an interest in this release than some of the other ones in this wave.

That’s a bummer.

Emma is not much to talk about aside from the appearance. The hair is a soft yellow and her face is well painted. Her default portrait has a slight smugness to the expression which suits her. The body is fairly clean and composed mostly of colored plastic – flesh and white. There is some paint on the corset strings and a line running down the front of her boots that’s applied well. The cape is also nice with white on the outside and blue on the inside. My figure does have a splotch of gray paint on the back of her default portrait which I’ll have to try and remove. The figure isn’t as detailed as comic versions, but it works for the source material very well and I think there’s enough here that it can appear on a comic shelf.

The cape makes her harder to stand, but she looks kind of ridiculous without it.

The rest of the figure is basically nothing to write home about. We get one extra portrait which features a smile and a windswept sculpt to the hair. I do like it, but I wonder why Hasbro doesn’t make the hair swappable between the two heads? For hands, we get a set of fists and a set of open hands. No power effects, though more important is no stand. Emma sports some high heels and as a result can be a pain to stand. Without the cape, it’s fairly easy to find a neutral stance to get her to stand in. With the added weight of the plastic cape though it becomes more of a challenge. It’s do-able, but don’t expect to get much use out of her articulation as a result.

These things are going to drive you crazy if you want to get her into any kind of semi-dynamic pose.

And speaking of, the cape plus the heels makes her articulation functionally useless. The head can barely rotate because of the large fur trim on the cape and it locks her shoulders down. Her right arm is more exposed than the left so you can get something out of the elbow, but not much. There is a joint inside the corset, but it’s useless. They way Hasbro did the heels means she has more of an ankle swivel than an ankle rocker. If you want to ditch the cape then, yeah, you’ll get more. Standard arm, hips, thigh, and knee articulation is present, but she looks a little goofy without the cape on account of her long neck. I suppose the real play here is to get a third party soft goods cape, but that can be just as expensive as the figure itself.

This is the maximum amount of nuance I could get out of her legs. And she fell over shortly after.

Emma Frost is basically a barely functional action figure. It looks good in the limited poses available, but it’s not a figure you’re going to want to mess with. Maybe swap the portraits here and there, but that’s it. I thought she looked nice and since she’s a classic X-Men villain I decided to grab her, partly out of fear she’ll sell out. And she did initially and may be one of the harder figures to find in the wave. Mostly, I did worry I’d like her in season two and wish I had purchased the figure, though if she does show up chances are she’ll have a different look. Do I regret my decision? Yes and no. It’s not a great figure, but it’s also not one likely to end up on clearance. And if I just want a White Queen to look good on my shelf, she does accomplish as much. If that’s all you care about then you may be fine with this one. As long as you know what you’re in for.

If you like X-Men ’97 and are interested in more action figure reviews then check these out:

Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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Marvel Legends X-Men ’97 Logan

I knew who the X-Men were when the show premiered in 1992, but I didn’t know much about them. That show really was the proper introduction to the franchise for me and one thing I couldn’t wrap my head around as a kid was that these were heroes who didn’t really have a secret identity.…

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Marvel Legends X-Men ’97 Morph

I’m always going to have a soft spot for Morph. It was rare to see a character killed off in a children’s show, but that was the fate of old Morph who didn’t make it out of the show’s second episode. I wouldn’t call it traumatizing, but there was definitely a haunted quality to that…

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Marvel Legends X-Men ’97 Morph

At long last, the era of Morph is here!

I’m always going to have a soft spot for Morph. It was rare to see a character killed off in a children’s show, but that was the fate of old Morph who didn’t make it out of the show’s second episode. I wouldn’t call it traumatizing, but there was definitely a haunted quality to that scene, “Wolverine! Fall Back!” Come on, Morph, don’t you know that Wolverine has a healing factor? He’s the toughest, most unkillable, son of a bitch around! You didn’t need to take that Sentinel blast for him! Why, Morph? Why?!

Of course, Morph didn’t stay dead. Turns out, when you kill off a character in a kid’s show the kids who make up the audience want that character brought back. That’s why the character has stuck with me these past 30 years, though I never did take it upon myself to write a letter to Fox Kids to express my sorrow over the death of Morph. Enough other kids did though that Morph tested really high with audiences as a fan favorite so the show brought them back as evil Morph for the second season premiere. Morph had quite the long arc that year that ended with them kind of back to their old self, but the trauma of getting blasted meant that Morph needed some time away. Returning for the episode “Courage” only confirmed that even more and we didn’t see Morph again until the series finale. Now, X-Men ’97 is a thing and really for the first we get to see Morph as a fully functioning member of the team.

Morph is so slender this time around it almost gives them a juvenile look.

The X-Men ’97 version of Morph is similar to the ’92 version, but borrows some from the comics. Morph has a weird history in that the character was originally called Changeling in the comics and began life as a villain. The character would get cancer and have a change of heart offering to take Xavier’s place to basically fake the professor’s death which is why the writing staff for the cartoon decided to use the character as a sacrificial lamb in the first plotline. Changeling was just off the table because of the DC character of the same name, so Changeling became Morph. And since Morph proved popular, Morph got to be a character during the Age of Apocalypse where they sported a new look that included basically a gray, nose-less, face. That’s apparently the visage our Morph now feels most comfortable with in X-Men ’97. It makes sense as it’s like a blank face, and with Morph being a shapeshifter, it seems like a solid choice.

The action figure for Morph appears to be entirely new. Morph is now presented as more slender than the old Morph. That Morph conformed to the Jim Lee era the show was based on where basically all of the guys were jacked and all of the women were bombshells. This Morph still retains the old X-Men blue and yellow training uniform as well as the flight jacket, they’re just slim and slender. This depiction in plastic might be just a touch too slender, but considering it’s all new sculpt, I do wonder if the intent here is to repurpose this as a New Mutants base? The Sunspot, who I didn’t buy, that’s part of this wave also has a New Mutants look which is likely to be reused for more characters, but this Morph is almost a dead ringer for a character like Cypher. I guess we’ll see. There is some clear stylization in the chest which I have mixed feelings on which probably has little utility going forward. It’s almost like Hasbro tried to match the cel-shading on the pecs, but with sculpt instead of paint. It’s odd looking, but the jacket at least takes away from it. The jacket, like Logan’s, is also very plain to conform with the look of the show which I like. There’s not a lot of paint here, but at least there isn’t a lot of mis-matched colors.

Not a lot of paint…

At least, there are no mis-matched colors concerning the base figure and the optional hands. Morph comes with a set of fists, a right open hand, and a left relaxed hand. Morph also has an alternate portrait and it’s their more humanoid look. It’s very stylized conforming to the show, but I don’t like this look for Morph. It doesn’t look anything like the ’92 version which I always found very distinct. Worse though, Morph’s neck is gray to match the default head which causes a clash when using the alternate head. The figure really needed another neck piece, or they could have made the neck part of the head sculpt. On one hand, I’m glad that isn’t the case because the articulation would probably suffer, but it does make the unmorphed head look silly and it’s something I’ll never use.

There is one other accessory and it’s an odd one. Morph comes with the head of Henry Peter Gyrich, the bigot who was spearheading the Mutant Control Agency in the show and is the guy indirectly responsible for Morph’s death so he has some connection here. He’s also in the new show and by including his head here it also feels like a callback to the old Toy Biz Morph which came with a Cyclops, Wolverine, and Evil Morph head to simulate the shape-shifting powers the character possessed. Though here, I think the Gyrich head is much better utilized by placing it on a suited Legends body to create a whole new character. For me, the only suitable body is the Professor X body that came with the hoverchair. And since I also have the Savage Land Xavier, I don’t mind sacrificing him for this new character. For a non-super-powered character, Gyrich is a pretty big villain in the series so having him isn’t bad. It makes me wonder if we’ll get Trask in a fourth wave.

“What was I thinking with that look?”

Morph’s articulation is what one would expect of a Marvel Legends release. The slender frame does mean the range is pretty good in places like the knees and elbows, but there’s also still some limitations. The mediocre ball hinge is in place at the head and I don’t know why any new sculpt would go this route unless getting the figure to look all the way up is really important. The arms feature standard articulation (you really don’t need me to list it all out do you?) while the torso opts for an old ab crunch and waist twist. The belt is keyed in and not floating, but the twist is below it anyway so it doesn’t interfere, but it also means you can’t pull it down to hide the joint. Legs are also fairly typical. The thigh straps hide the thigh swivel okay and there is a boot swivel, something not all figures have.

I look forward to the continuing adventures of Wolverine and Morph.

Morph is probably going to move as much as you want the figure to. It’s just always a shame when Hasbro spends money on a new sculpt and doesn’t put the best articulation it can into the figure. I mostly like the figure. It’s a good representation of the character, but I also admit my soft spot bias for Morph. I had some critiques with the articulation, and the extra portrait is useless, but my biggest complaint would just be it has a cheap look due to the lack of paint. The yellow also hues slightly orange when compared with other blue and yellow outfits. The figure would look a lot better with actual paint, but Hasbro appears to be going to even greater lengths these days to avoid having to paint figures. I guess it’s just something we’re going to have to get used to. If you like Morph’s depiction in X-Men ’97 then this is fine.

If you liked this review and want to see more from X-Men ’97 then check these out:

Marvel Legends X-Men ’97 Nightcrawler

Since we don’t have a post this week for Turtle Tuesday I decided we should have a Mutant Monday. X-Men ’97 has returned the mutant superheroes to the spotlight and one of the main beneficiaries has been Hasbro. Their first wave of Marvel Legends based on the new show arrived last fall and, aside from…

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Marvel Legends X-Men ’97 Jubilee

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Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

The best there is at what he does.

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t planning on doing more, but the response was so enthusiastic that their one-off turned into a whole line. To sculpt the next figure, Magneto, Mondo enlisted the work of Alex Brewer – a fast rising sculptor in the toy world. Alex would go on to knock it out of the park with Magneto which naturally lead to more work for Brewer. It’s basically been his style and vision that has come to define the line, and as it’s pivoted to include X-Men ’97 as well, the need for a Wolverine to fit in with the style of the rest of the line became more apparent.

Wolverine has the unique standing of being the first in the line and now the 9th. Well, technically this is the third attempt at the character as we did get Wolverine in his civilian attire, but that’s pretty different from his business look. When Mondo had that initial Wolverine sculpted, they weren’t planning on more which meant not much consideration was taken for scale. That Wolverine was nearly 11″ tall, and as the line went on it became pretty apparent that he was too tall. This new Wolverine not only allows for a chance for Brewer to do the character, but also to correct that scale issue. And Mondo has for this new one which stands at about 10.33″ to the top of his head putting him in that 5’3″ – 5’4″ range which feels fitting for Wolverine. Even though the box says X-Men ’97 on it, it’s still adorned with production art from the original series with new artwork by Dan Veesenmeyer that portrays the updated look. Tom Rozejowski, a name we see a lot with NECA products, handled the paint for Wolverine and Tommy Hodges also gets a sculptor credit. I’m thinking he may have done the base, but I don’t know for certain.

Mondo has been trying to straddle the line between X-Men ’92 and X-Men ’97 with these more recent releases. This figure definitely has a more ’97 look to it. While the costume is the same, there are some telltale differences and it’s mostly in the body hair. The original series left Wolverine’s chin free of hair for the most part, save for perhaps some close-ups. The hair on his arms was usually done with lines across the shoulders and biceps. For ’97, he has some chin stubble and the hair on his arms is done with several short lines In addition, the angle of the mask fins is slightly steeper and they don’t stretch quite as high. Of course, that aspect of the ’92 series was hardly consistent, but it’s in comparison to the model sheets. The yellow of the costume is also just a little bit darker, a touch more gold, and the same is true of the blue parts. In comparing this figure with the original release, the cel-shading is also less prominent. We have primarily two shades of blue on the new figure compared with three on the original. The same is true of the belt, though the yellow on the old figure only utilized two shades, but there’s more of it. The black portions of the shirt are also sculpted in now. There’s no paint slop, but it doesn’t quite fill the entirety of the sculpted-out area. There is no shading on the flesh, and like the rest of the color palette, it’s a touch darker as well compared with the old figure.

I have mixed feelings on the updates and changes. I find the overall sculpt more suitable for Wolverine. Not only is he shorter, he’s stockier. The original is very leggy and the torso slightly slender. I think the portraits are an improvement as well even if they have a very ’97 style. There is an included ’92 masked portrait, but the only aspect of it that reads ’92 is the shape of the fins. The stubble is still present. I definitely prefer the more vibrant paint job of the original and the approach to the arm hair. The arm hair with the new release is missing something. The show tended to show his arm hair as always breaking his silhouette, regardless of how much of the arm is visible. That makes it hard to translate to 3D so Mondo just went with these dashes that almost look like a dot pattern. I think they would have been better served keeping the same approach as the first figure. The flesh tone also feels a touch too dark. It’s certainly not bad, I just wish he better fit the ’92 style since that’s how the line began. I’m still going to have this one replace the original on my shelf and that one will be returned to his bed box, but I’m definitely always going to see X-Men ’97 when I look at him as opposed to the original series.

If you have the NECA Flasher Gremlin then your Wolverine will have access to a tall frothy one as well.

Am I being unfair? After all, the box does indeed say X-Men ’97 so it’s not hiding what it’s trying to be, but the line is trying to placate both and is not shy about its intentions so I don’t think so, but I’ve said my piece. Not only is the sculpt redone to conform to Brewer’s style, but the articulation scheme Mondo utilizes has also changed since that first Wolverine release three years ago. This figure embodies those changes, some for the better, and some not so much. This is an aesthetics forward line, but Mondo has room for improvement and this Wolverine is proof of that. The joints are all the the same as Cyclops, the most recent release in the line: head, shoulders, double-jointed elbows, biceps, wrists, diaphragm, waist, hips, double-jointed knees, ankles. The original figure used a different style of double-jointed knees similar to what NECA used to make use of with a hinge above and below the knee. This allowed for some swivel at those joints, but it is a little odd looking, though perhaps only odd because we’re so used to the other style. It also used a swivel joint above the elbow in place of a bicep swivel that was ugly and persisted for quite a few releases. The range at all of the joints present is pretty typical, except for a few places that have become an issue recently.

If you saw my Egon Spengler review, you will note I had issues with that figure at the neck and hips. Mondo textures the ball joints for a more snug fit, but they may have went overboard. The ball joint inside the neck was stuck on that figure and the hips were pretty stuck too. Wolverine has the same issues. I had to use a lot of force to move the double ball peg in the neck, though the hips required a hot water bath. Out of the box, they just wouldn’t budge and I put more force into it than I probably should have. After the hot water bath they moved better. I applied some lubricating oil to the hips and neck and it didn’t appear that any had been applied by the factory, but once the figure cooled down it mostly went back to the way it was out of the box. In addition to that, the diaphragm joint remains useless. With a lot of effort, I can get the torso to rotate there a click to each side, which is hardly much to speak of. There’s no forward or back. Also of a nuisance, the red belt rubs off onto the abdomen very easily and the blue of the trunks will transfer to the thighs as well. I’ve been able to rub these instances off, but I worry if I let it sit that way then it would become more stubborn.

Wolverine is a bit tough to pose as a result, and it’s especially a bummer because he has a lot of stuff to be posed with. For heads, we get that ’92 inspired portrait I mentioned before as well as ’97 masked portraits featuring a neutral, growling, and yelling expression. If that’s not enough, he also has two unmasked portraits: neutral and a teeth gritting/growl. They’re both really similar to the portraits that came with the Logan figure which is kind of disappointing as it would have been nice to get different expressions to share between the two. That figure though was all the ’92 series while this one is updated for ’97. It’s not much of a difference, just stubble and a different approach to the shading. He also has a more pronounced single bang of hair and his ears are fully visible. With how subtle the difference is, it’s kind of shocking they bothered to sculpt new portraits, but they do look good.

For hands, Wolverine is actually a touch light. We have fists, gripping, and his “Come here,” gesture from the cover of Wolverine #1. I’m surprised there are no relaxed hands or pointing hands, but I guess most are likely to keep the fists in place any way. Packaged behind the figure is the traditional Mondo figure stand though this one has the X logo painted on it. I only call this out because I sometimes leave these stands in the box since they’re not really needed, but if you want to find Wolverine’s claws you’ll need to remove it as they’re hidden behind it. Mondo provided 8 claws so you essentially get two extras. They’re just gray plastic and they’re the same as the ones that came with Logan. I wish they were white to better match the show, maybe with a touch of light blue, but this plastic may not take well to paint. They clip in easy enough though and they’re compatible with all of the hands in the box. You also get a set of charged claws as seen in the first episode of X-Men ’97. They’re done with translucent pink plastic and they clip into the backs of his hands in place of the claws. There’s also an included mask for draping over his neck when using an unmasked portrait, a similar accessory to what we saw with the Marvel Legends version of the same. Mondo also through in another picture of Scott and Jean from the episode “Captive Hearts,” only this time it’s an enamel pin instead of a picture frame accessory.

The limited edition Wolverine also comes with even more stuff like an entire second torso. Yeah, this is the first figure I’ve ever bought with a swappable torso as there’s a bare one since Wolverine always seems to get his shirt blown off in a big fight. To help sell the damage there’s a strip of the tattered remains of his shirt included made out of a soft plastic. You just place it over a shoulder to complete the look, or you can have him go completely shirtless which is a look from the show. To accommodate this change, the arms need to pop out easily and they do, which you will want to take advantage of when unwrapping the figure anyway as there are plastic bags over the arm pegs. The shoulder pads slot over the shoulder pegs and are conveniently stamped for left and right, should you get them confused. The torso separates easy as well. Unfortunately, the diaphragm joint on this torso works no better than the regular one. Lastly, Wolverine has some Sentinel parts as well including the remnants of a head that serves as a base and a chunk of a fallen robot with wires dangling from it. It has three claws holes to go over one of Wolverine’s hands to complete the look. The base has two, deep, indentations for Wolverine’s feet which gives him a secure base, though does limit things since his stance is left kind of boring. He can kind of crouch on it, but I can’t decide if that looks more dynamic or if it just makes Wolverine look like he needs to poop. The foot holes are designed for Wolverine, but I did find Gambit can fit in them as well. Cyclops and the original Wolverine have feet that are too big.

This is pretty cool, but I wish they worked in more foot-holes for different poses.

For the most part, this Wolverine redo is much like past releases in this line. It captures the likeness well and certainly comes with enough stuff to help justify the hefty price tag of $245. This one was also solicited before all of this tariff nonsense with has really jacked up the price on subsequent releases, but I’ll complain about that in reviews of figures actually impacted. This Wolverine does capture the look of X-Men ’97 very well, just at the cost of not capturing the original series as well. I like the extra torso and stuff, but I personally would have traded it for more ’92 accurate arms and heads. Mostly, I’d rather the figures seek to emulate the look of the original series and make the ’97 heads the one-off for those that want it that way. The articulation issues with the neck and hips are unfortunate and really something Mondo needs to correct. If they want to charge this kind of money for their products then the quality needs to be there. They’re pretty receptive to feedback, and I do plan on dropping them a line regarding it. If you don’t have the previous Wolverine then this one is worth getting if you’re collecting this line. And even if you do have it, I think it’s enough of an upgrade to consider. It does fit the style of the other figures better, but if you’re happy with that one then maybe you don’t feel this is necessary. The limited edition is sold out, but the standard version is still available. It’s slightly cheaper, but may come with tariff surcharges depending on where you buy it from.

The team is filling out.

We have plenty more from Mondo’s line of X-Men, including a couple of Wolverines at that:

Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

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Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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Marvel Legends X-Men ’97 Logan

“You got a problem with my look, bub?”

I knew who the X-Men were when the show premiered in 1992, but I didn’t know much about them. That show really was the proper introduction to the franchise for me and one thing I couldn’t wrap my head around as a kid was that these were heroes who didn’t really have a secret identity. Yeah, when they weren’t on the job they wore normal clothes, but the characters didn’t have any hang-ups about using their powers out in public if the situation arose. That just seemed so foreign a concept to me as someone raised on Superman and Batman. I didn’t realize super heroes could walk a different path.

All hail the short king.

During the course of the show, I got familiar with the non-costumed looks of the X-Men and by far the most memorable is Wolverine. He would ditch the tights in favor of some work pants, a yellow plaid shirt, and a bomber jacket with a furred collar. I don’t know if this look was directly pulled from the comics, but the show definitely made it iconic. It’s just another of the many classic looks for the character and it was immortalized in plastic way back during the Toy Biz era. And since every wave of X-Men figures could use a Wolverine, it’s hardly a surprise we’re getting the look in Marvel Legends.

I don’t have the 97 Wolverine, but it’s essentially the same figure as the 92 one.

This figure is almost entirely reuse. Past Wolverines have utilized these parts including even the head which is reused from the first X-Men ’97 Wolverine. The clawed hands are from the Weapon X release and feature the slightly longer middle claw which is an odd choice as that’s not something carried over into the show. The coat overlay is probably new and the arms might be as well, but that’s it. Does it matter? Yes and no. The coat has that animated look to it. It’s very smooth and untextured while the pants are textured like denim. This isn’t consistent with the source material and it’s a bit frustrating. Yeah, in the grand scheme of things it’s not a big deal, but it just serves as a reminder that Hasbro is not committed to accuracy with this line. It’s also odd to get the same Wolverine head recycled here, though the complexion is a touch redder which is odd. If you want a new unmasked portrait you have to get the new two-pack with Storm (I passed).

“What am I supposed to do with this?”

The figure is compromised, but looks all right. The accessories, on the other hand, are pretty unimpressive. Wolverine has his clawed hands, as usual, and the claws can actually pop off. They’re unpainted, gray, plastic and pretty bland looking. It can be hard to get them straight too and the claws on my figure’s right fist are kind of driving me crazy. The other options include a left fist without claw holes and an optional right hand that’s in a unique shape. That shape is to facilitate the use of a hand of playing cards which is also recycled from a past release. They’re fine? It might be more fun to give them to Gambit, but they don’t add a whole lot to the experience with Logan here.

“Now this is more like it!”

Articulation is pretty standard. Ball-hinge head, ball-hinge shoulders, bicep swivel, double-elbows, wrist swivel and hinge, diaphragm joint, waist twist, ball-socket hips, thigh swivels, double-jointed knees, ankle rocker and hinge. The cowboy boots that he appears to be wearing are kind of annoying. He’s tricky to stand and the coat limits the torso articulation. The diaphragm joint doesn’t really do a whole lot and the collar of the coat also interferes with the head. You’re going to be hard-pressed to get him into a low, Wolverine, crouch. It’s unfortunate this follows the Gamerverse Wolverine because the articulation in that makes this look like a hunk of crap.

“Logan! This is a school!”

Logan is what he is. The figure is only worth pursuing if you have a fondness for this look. Yeah, the pants and the belt are wrong, but it’s also instantly recognizable as Wolverine’s civilian look from the cartoon. That’s what got me to buy this even if I was a little hesitant. It’s also Wolverine so it might appear in large numbers. If you’re unimpressed, and I mostly am, then it may pay to wait this one out to see if it ever goes on sale. It’s October as I write this so the holiday shopping season is pretty much here and things have a habit of going on sale during this time of year. That might be the approach to take.

If you like this review then check out these other X-Men ’97 releases:

Marvel Legends X-Men ’97 Bishop

We’re going to keep this Marvel/Mutant Monday thing going for one more week! After taking a look at a trio of figures from Hasbro’s new X-Men ’97 line of figures in its Marvel Legends catalog I’ve decided to do one more: Bishop. The first three figures I looked at were basically all missing pieces to…

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Marvel Legends X-Men ’97 Nightcrawler

Since we don’t have a post this week for Turtle Tuesday I decided we should have a Mutant Monday. X-Men ’97 has returned the mutant superheroes to the spotlight and one of the main beneficiaries has been Hasbro. Their first wave of Marvel Legends based on the new show arrived last fall and, aside from…

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Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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Marvel Legends X-Men ’97 Jubilee

The self-professed mall babe is back with a new look.

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave of Marvel Legends action figures from Hasbro. The first two waves were undoubtedly done based on concept art of whatever Disney and Marvel were willing to share with the toy maker at the time. It seemed to fill-in some of the gaps left behind by Hasbro’s brief dance with the original X-Men cartoon via the VHS style box releases while also getting in a few show specific characters and looks. This third wave feels like a post season one wave. It contains characters we didn’t really know were going to be in it as well as some different looks for those we did know were coming. Up first, is Miss Jubilee.

She’s sized pretty well for what she is.

Jubilee, unlike some other characters, did get a slot in that VHS line based on the original show from 1992. That Jubilee was pretty much a hodgepodge of past Jubilee releases with some half-assed and poorly applied cel-shading. I don’t know if it’s my least favorite in that line, but it’s in contention. This update is based on the end of the first season following a minor wardrobe update. The look, from what I understand, is from the comics when she went through a vampire phase. Yeah, I don’t know. I wasn’t reading and I don’t care to know more than that. It’s basically just an all black, skin-tight suit, with her customary yellow trench coat. It’s not a look I care about, but maybe it has some utility for the ’92 display? Let’s find out!

The stars of the show.

Jubilee is a pretty basic figure. She has a brand new headsculpt that more or less matches the look of the show. I think it’s a little full in the face, but definitely more on model than what we’ve had before. The body is mostly reuse from past Jubilees, but updated with pinless joints. The arms might be new, but I am not certain. I think the upper diaphragm is also new, but it’s basically black plastic with minimal paint near the chest. The arms are yellow plastic while the coat is a thinner plastic. It has some pliability, but it’s also really shiny giving it this very rain coat quality. It’s okay, but cheap looking.

This one is definitely an improvement over the old figure, but not the look I prefer.

Jubilee’s accessories are surprisingly robust. She has a set of open hands, a left fist, and a right C-grip hand. I don’t think any of these are new, but that’s fine. Her C-grip hand is for a soft drink she comes with which looks fine and calls back to her origins as a mall rat. She also has some new effect hands and these are a massive improvement over those little swirly things the 92 Jubilee had. They appear to be a translucent acrylic which ends in star shapes and has this nice transition of colors from purple to blue. They’re permanently affixed to a set of open hands which almost appear to be insert-molded into these things. It’s a bummer because it means it won’t work with other Jubilee figures unless those ones also feature black gloves. And since the fingers of said gloves are inside the effects, it also means that painting them yellow or blue isn’t going to be a perfect solution. They look great for this figure, but only this figure.

This looks better, but that old coat still kind of sucks.

Jubilee’s articulation is pretty basic. She has a double-ball joint at the head, ball-hinge shoulders, double-elbows, bicep swivel, wrist swivel and hinges, diaphragm joint, ball-socket hips, thigh swivel, boot swivel, double-jointed knees, and ankles with hinges and rockers. The lack of a waist twist stinks and the presence of a jacket would have made hiding a butterfly joint fairly easy, but we don’t get either. The double-ball head is okay, but it has that annoying quality where the neck-ball pops out often when removing the head. I had to heat it up and pull that joint out of the head to do it properly. Why did I remove the head? Well…

Ok, yeah, now we’re ready to rock!

Jubilee’s original ’92 look is by far my preference. While I like these new effect parts, I would much rather have Jubilee in her more colorful threads. Swapping heads with the 92 figure is pretty easy. I found the old heads don’t want to go on this new body all that easily, but getting the new head on that old body was a piece of cake once I got the peg out. I also found I much preferred the look of this new coat to the old one. Getting it off was also pretty easy as was putting it on the old figure. Getting the old coat off the old figure was more difficult as that plastic is a bit thicker and less forgiving, but I still was able to do it without popping the arms out at the shoulder. The end result is, for me, a much better representation of Jubilee. She still has the ugly shading on her sleeves, but I could remove that if I so desire. I may yet try to paint the hands in the effect parts, but for now she can continue using the dumb swirly ones. I could also repaint the C-grip hand if I want her to be able to enjoy her soft drink. It’s just a matter of making sure I can match the shade of yellow in use here, but I’m just happy the old sleeves mix well with the new coat.

I obviously bought this Jubilee not intending to enjoy it for the figure it is. If you like the updated look, then it’s fine. The articulation is just so-so and it has a cheaper look than usual, but the new effect parts are nice and she does match the source material well enough. She also makes for a suitable kit-bash if that’s your aim. Do with that information what you will.

If you liked this one then check out these other X-Men ’97 reviews we have:

Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

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Marvel Legends X-Men ’97 Gambit

Everyone can relax – Gambit has returned. Or arrived, since I’ve never reviewed a Gambit action figure in this space, but that’s because I haven’t bought a Gambit figure in about 20 years until now. When X-Men arrived on airwaves in the fall of 1992, hardly anyone on that team could be considered a true…

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Marvel Legends X-Men ’97 Jean Grey

If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…

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Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

Hi kids, it’s Spider-Man! He has a cold and a bad back so he won’t be saying anything or doing anything.

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and I just don’t have room on my shelf for another line of sixth scale action figures. I did get Venom because I love the character, and when Entertainment Earth had a big anniversary sale I decided to take the plunge on Spider-Man. That was in October of 2024 and at the time the figure was expected to ship in January. Then all of the tariff nonsense struck. The figure kept getting pushed out and eventually EE even had to up the price on me because of said tariffs all but wiping away the discount I was originally expecting. As the months went along I started to debate just cancelling it all together. I loved my Venom figure and I didn’t need a Spider-Man to enjoy it any more than I already did. When I received a notification that the figure was, at long last, in-stock I figured “Well, it’s happening.” Then nothing. Then my order was flipped to backorder. I emailed EE which didn’t offer much other than to say they didn’t get enough to fulfill all of their preorders. At that point, I figured I should just drop it and move on, but before I could my order was changed to “processing.” Now I have a Spider-Man from Mondo and I kind of wish I didn’t let my indecision get the best of me.

Spider-Man comes in a large window box with artwork by Nick Bradshaw and Peter Santa-Maria adorning it. It has an almost dark-deco vibe to the skyline which is evocative of the show’s CG cities when Spidey was seen web-swinging around New York. The figure itself is a sculpt by the renowned Alex Brewer with paint by Mark Bristow. The packaging concept is credited to Jordan Christianson and art direction to Hector Arce.

The ’94 version of Spider-Man could probably be taller, but I like the difference between he and Venom.

Spider-Man stands at about 11.75″ to the top of his head. I’m a little surprised they didn’t make him the full 12″, but I also don’t mind him being that much shorter than Venom. I tried to find some turn-around art from the show’s production for comparison, but the Internet has let me down. I can only compare him to still frames from the show and I have to say I feel like the silhouette is a touch off. Spider-Man in the 1994 cartoon is a pretty big Spider-Man. Pretty much all of the super hero shows back then had one style for all of the male characters. Flash Thompson would pick on Peter Parker for being a nerd, even though Pete was built like a linebacker. Here, the neck is a little slender and sits inside the silhouette of the head, which isn’t really how he was drawn. The shape of the head is also a little narrow which just draws even more attention to it. It was a Saban production and those were notoriously cheap for the time so there’s a lot of inconsistency from episode to episode, scene to scene, and shot to shot. Did Spider-Man look close to this in some shots? Probably, and there’s going to be some subjectivity on the part of the sculptor. For me personally I would have liked a slightly more beefy Spider-Man since that’s what stands out to me about the ’94 design.

Apart from that, the actual design and paint applications for this figure are fantastic. The eyes have that very ’94 shape to them and there’s a lot of empty space around the spider on the chest, as was true of the show. The linework is very clean and the cel-shaded paint job pops as one would expect. It was important to nail the shade of blue and red to make this feel like it’s from the show and Mondo did an excellent job there. There is some light scuffing on the left thigh of my figure which is odd because that area was wrapped in cellophane when packaged. Maybe it was wrapped too soon after painting or it just got too hot during transit? Despite that, the paint is easily the best aspect of the figure and really the entire Mondo sixth scale line and Spidey doesn’t lower the bar at all.

Spider-Man has a host of accessories, though this particular edition has fewer than the limited run solicited by Mondo initially. For an alternate head we just have the unmasked version of Pete. It looks exactly like the character from the show and the paint job is terrific. He does have a bit of a smile to his face which does present an issue for a different accessory, but not one that actually came with this figure so I guess we can’t really ding it for that. There’s also a mask accessory. It’s shaped like Pete should be able to hold it and have it hang from a gripping hand, but I couldn’t get it to work. I thought it might be intended for Venom, but then I remembered Venom came with his own Spider-Man mask accessory and that one is glued into his gripping hand. Maybe other villains will be able to make use of this one down the road?

For hands, Spider-Man comes equipped with a set of gripping hands. What he’s supposed to grip, I don’t know. He also has a set of relaxed hands, fists, and thwip hands. Peter also has his trusty camera which is molded to a web splat like it’s stuck to a wall. It does make it hard for him to hold, but I suppose one could stick it to a wall in their display with some tack or even via a finish nail or clear pushpin. Peter also has two thwip hands with short bursts of webbing coming out of them. The hands do not feature any articulation and are on straight pegs, which is fine for what they’re meant to do. There’s also another set with the long web lines attached just like we saw with Venom. There is a bendy wire in these webs, but I’m not really sure what purpose it would serve since the web lines are non-removable. For the ends of the webs, there are two conical attachments that serve as generic ends to the webs. There are also two web splats if you want the webs to be striking a surface or other figure. And lastly we have the typical Mondo display stand which is of limited utility. I don’t ever use these things, but I actually probably will with this figure. For that reason, it’s a shame it’s a plain black stand without any artwork on the base. It’s also the basic doll style stand and not the more dynamic one they have coming with Nightcrawler. I appreciate Mondo finally addressing the quality of their stands, but if you were going to do a better one wouldn’t Spider-Man be a character deserving of such?

That is all well and good, but where this figure has really come up short for me is with the articulation. Mondo’s figures are not super-articulated. They’re fairly basic as this is an aesthetics forward line, first and foremost. I’ve always felt it suits the X-Men line very well as the show that is based on featured pretty stiff, limited, animation. Those characters didn’t do a whole lot. Spider-Man wasn’t much better, but it still featured a character who spends most of his time crouching on landings, crawling on walls, and swinging through the city. Mondo correctly recognized that there was a need for more points of articulation with Spider-Man than they might normally do, but unfortunately the execution is lacking.

Spider-Man has a standard double-ball peg head which all Mondo figures seem to have. Unfortunately, Mondo really buried the lower ball joint in the neck which limits Spidey’s ability to look up. This can sometimes be corrected with a lower neck joint and Mondo opted to do just that. Unfortunately, the ball joint at the base of the neck might as well not be there. It’s way too snug and offers nothing when it comes to articulation. The shoulders are the standard hinged ball peg and there’s no butterfly joint. I’m okay with the absence of a butterfly joint at this scale and with this character design, but what I’m not okay with is how tight the right shoulder on my figure is. I could not get this thing to move much at all out of the box and I’m surprised it didn’t snap at the bicep. Even after heating and lubricating the joint, it still barely functions so it’s not a case of needing to just crack some paint that worked it’s way in there. There are bicep swivels, double-jointed elbows, and ball-hinge wrists and they work fine.

If you want your Spidey to crouch, good luck. Here he’s being supported by the stand.

Where things start to take a turn for the worse is with the torso. Mondo typically goes with a ball joint in the diaphragm and one at the waist and that’s what they did here. This combination is ideal for waist articulation even in a character like Spider-Man who is expected to crouch a lot. Unfortunately, Mondo screwed it up. The diaphragm joint does almost nothing. It doesn’t really rotate nor does it really go forward, back, or tilt. It’s just way too snug on the abdomen. As for the waist, it barely moves as well. Even rotating it doesn’t work all that well as the joint feels like it’s fighting me. Did the factory not lubricate any of these joints during the assembly process? It doesn’t feel, or sound, like it and I have noticed zero lubrication residue anywhere apart from what I added. I get it that Mondo would not want articulation that leads to large gaps in the figure or that might cause too much paint rub. They went too far though and basically made the pieces so snug and tight that the articulation is functionally useless.

This is probably the extent of his swinging ability.

At the hips, it only gets mildly better. We have ball-socket hips with built-in thigh swivels. The left hip is okay while the right hip is stubborn. It sometimes snaps back into position when I try to move it. I have popped it off and applied some lubricating oil which has improved it some. It still doesn’t mean Spider-Man can do splits or kick a full 90 degrees. If you try to kick forward, the figure wants to go off to the side. You can rotate at the hip to basically get into a split, but the way the cel-shading is done makes it look kind of dumb as the darker shaded portion of the legs will be forward-facing. The knees are standard double-jointed knees and at the ankles Mondo decided to go with hinged ball pegs like they do at the wrist. This means you can swivel and move those feet all around as much as you want, but it’s not a strong joint which is why I recommend using that display stand with this one. He’s just not going to stand very well. There’s also a toe hinge that’s kind of ugly. It works, but there isn’t enough stability in the figure to utilize the joint without a display stand.

I was not expecting Marvel Legends levels of articulation from this figure, but I was hoping for more. He’s really stuck in vanilla poses which is not befitting a Spider-Man. If the joints just worked he’d be fine. Then you could hunch him forward or having kind of twisting in a swing pose. I was hoping for a basic crouch, not a super low one, but you’re not getting that either. He can kind of do a basic swing pose, but it’s a bummer that he doesn’t have a web line to just grab onto. If they could pop out of the web shooting hands that would have solved that. I’m just really disappointed in what this figure is capable of and it left me feeling that Spider-Man is a poor fit for what Mondo wants to do.

There is one other thing to talk about and it’s Venom’s web swing. If you have the Mondo Venom, he comes with a left hand accessory that’s a web swing/harness for Spider-Man. It’s based on a scene straight out of the episode “Venom” where Venom webs up Spider-Man and takes his mask off. He dangles him off a rooftop threatening to expose his secret identity to the world. The accessory is basically a belt and two loops for each hand. I was able to slide it onto my Spider-Man figure starting at his feet. It wasn’t easy and his right leg popped off in the process, but it is doable. The two strands for his hands are simple enough to attach and I plugged the Venom hand portion into my figure to test it out. To my surprise, the thing actually works! I first just had him on a surface and Venom was able to remain standing while holding Peter, but Peter’s feet were on the same surface. I moved the pair to a shelf where I was able to dangle Peter off the edge like in the show. Venom was up to the task and the two remained without issue. I don’t know if I actually have the guts to leave them there permanently like that, but I was sorely tempted. I didn’t think it had a chance of working this well, but credit to Venom’s tight joints and hefty weight. The only disappointment is Peter’s stupid, smiling, face. He really needs an angry expression or a scared one to sell this display. The black costume version of the figure comes with an angry unmasked head which probably would work better for this specific display, but that was a limited edition and has long since been sold out.

The harness accessory working so well was certainly a pleasant surprise, but it doesn’t redeem this figure of Spider-Man for me. This is the first Mondo figure that I regret buying. He looks good enough in a neutral pose, but Spider-Man is not a character for a neutral pose. It’s frustrating to know that Mondo recognized that and incorporated more points of articulation into the figure to address the issue, but nothing they added really worked. Ball-jointed torsos aren’t that complicated even at this scale and if the worry was the figure would topple over well then why hinged ball-joints at the ankles? It’s unfortunate and this is a figure I can’t recommend especially at the price it commands. If you think he looks good and don’t mind that he won’t be doing much of anything on your shelf then have at it. I personally expected more from Mondo and Spider-Man.

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