Tag Archives: bandai

S.H.Figuarts Dragon Ball Z Super Saiyan Trunks: Infinite Latent Super Power

It’s Trunks with a new hairstyle!

In the waning days of Toys ‘R Us, I found myself at one of the nearby stores in need of something. What that something was, I don’t recall, but since everything was hitting clearance I had a look around the store. TRU had started carrying the Bandai/Tamashii Nations S.H.Figuarts line of action figures which, at that point, was a rarity. That brand was mostly an online only thing for US buyers, though GameStop was stocking them as well. And on that day, they had finally started marking them down. TRU marked them up to start with, so it wasn’t until the clearance price hit 40% off that it even seemed inviting to me to grab the Super Saiyan Trunks figure. I had recently purchased Vegeta, but I wasn’t sure if I really wanted to get sucked into an expensive toy line. This Trunks, depicted with his hair tied back and in his Saiyan battle armor, was in the neighborhood of 45 bucks after the discount. It was certainly better than the 70 or 75 they had wanted initially, but did I really want this version of Trunks?

It turned out, on that day, the answer was, “No.” I carried it up to the register, but while waiting in line I thought better of it and set the figure down and carried on with the purchase I had intended to make. I wouldn’t say I regretted that decision, but as I’ve gone much further down the rabbit hole that is DBZ figures I have questioned if I want that particular version of Trunks on my shelf. It turns out, my decision that day ended up being a very good one as Bandai decided to release that very same Trunks in 2023 with a revamped color scheme and at the budget price of $35. By waiting these years, I saved some money and got a better looking figure – not bad! I obviously didn’t plan it that way, but what really changed between now and then to make me want this figure? Basically, not a whole lot, it’s just harder to pass up at $35.

The first release of this figure featured colors like the Vegeta on the right. This new one matches the new Vegeta (left).

Super Saiyan Trunks is just a reissue of that older figure, but with a really exaggerated subtitle. I don’t really know what they’re going for with “Infinite Latent Power” since that’s not how I’d describe Trunks at all. I guess it’s a nod to the point in the story where Trunks was concealing what he felt was his true power, but in reality, it was the fan-named Ultra Super Saiyan form that’s similar in power to Super Saiyan 2, but is so slow that it’s all but useless in a fight. Though I did kind of wonder why Trunks couldn’t just boost his power and then, rather than engage in a fist fight, just channel it into a massive energy attack? I guess I shouldn’t be putting that much thought into it since that isn’t really the DBZ way, but I will say that Trunks sure did look pretty bad ass in that form. It’s one I’ve always wanted a good action figure of, but this figure is not that. It’s him before that moment when he’s just standing and watching Vegeta take-on Cell. The ponytail look is at least unique to Trunks and it’s fun to see the Super Saiyan hair restrained to some degree, but it does stink he has no signature moment in this look other than getting punked by Vegeta.

Scream for me, Trunks!

As for the figure itself, it’s Trunks in the Cell Saga battle armor. As I mentioned going in, I didn’t get that original release, but I had the Vegeta who followed the same color pattern so I can at least compare this figure to that. This figure is a much richer shade of blue while the previous one was more pale. The powder blue is probably more accurate, but I love this darker shade. It’s probably my favorite shade of blue and blue happens to be my favorite color. The other main difference is the hair which has a shiny, pearl, finish to it. It’s still more yellow than gold, but it has some gold shading in the center part and it looks really nice. Bandai has tackled Super Saiyan hair in a few different ways over the years and this might be the best. Like the blue, it’s not necessarily the most accurate look, but it’s the flashiest. It gives it that impression that it’s glowing and it’s definitely a great hair color for powering-up poses and the like.

I probably prefer the more unique look of Trunks’ debut outfit, but I do enjoy this era of Saiyan battle armor too.

Because this is a figure releases in 2023, that also means the face is improved. Bandai has changed-up how they print/paint the facial details on its figures which really helps to sell these reissues even if you have the original. The hair and suit color are more subjective and even if you prefer the new to the old, I can still see being happy enough with the original to pass, but the face? It looks so good as the details are so much sharper and less soft. Trunks is sporting his stoic look by default and the likeness is terrific. He also has a teeth-gritting face and a yelling face and both look equally great. The hair sculpt features one, thick, bang hanging over his face which looks fine, but I do wish we had an alternate set of banges for the yelling head that has this piece turned upward or something.

Those are what’s new and improved, what isn’t likely any better is the overall paint job. Maybe it’s the budget price on display, but the paint is a lot sloppier than usual. Not so bad that you’ll see it from a shelf, but unusual for an SHF release. The neckline is not smooth at all and pretty fuzzy. The gold paint for the straps and the abdomen and back armor isn’t any better. The straps stop short before they meet the chest plate and the right side of the abdomen piece doesn’t see the paint continue as far as it needs to. The same issue is repeated on the back of the figure at the upper limit of that gold section. Trunks comes with a crossed-arms piece that can connect to his shoulders and that isn’t painted very well either. It’s a shame, because yeah, even though this is a cheaper figure than usual these areas still had to be painted. It doesn’t cost anymore to make sure it’s done right. I don’t think Bandai should be lowering its standards to offer consumers a more budget-friendly option when we’re still dealing with old tools.

Everybody looks pissed.

I already mentioned the three face plates and the crossed arms piece, the only other accessories are some optional hands. Trunks has fists, clenchy hands, and open hands. What he doesn’t have is a non-Super Saiyan head which the original release came with. That’s a bit of a bummer as it would have been cool if we got that here still, but with something other than a neutral portrait so we could mix and match with the Boy From the Future release from earlier in the year. I know, budget price and all that, but still a bummer to see that accessory cut even though I probably wouldn’t have used it.

Trunks doesn’t have any surprises when it comes to articulation, though I was surprised he’s not a lot of reuse from the Super Saiyan Vegeta. Thankfully, Bandai cares about scale to some degree so Trunks and Vegeta are almost entirely unique. Some stuff, like the feet and hands, are almost certainly the same, but just about everything else looks different as Trunks is both taller and leaner than his father. Even with the differences, they move the same. You get the double-ball jointed head which works okay, but the ponytail will get in the way. The neck is on a ball joint so that will help get more range looking down. Shoulders are hinged ball pegs with a butterfly joint. They’ll go out to the side better than horizontal and there are no restrictions with rotation. The butterfly joint is just okay, but it’s not ugly. Trunks doesn’t need to do a Kamehameha pose so it’s not a joint he needs to get a lot out of. In the arms, we get the biceps swivel, double-jointed elbows, and ball-hinged wrists and all works fine. The arms detach at the bicep to facilitate the use of the crossed arms piece. It’s still a pain to get the piece on flush on both arms, but it works okay. It does mean the arms come apart a little too easy sometimes when just messing with the figure, but I suppose it’s better than being too hard like the recently released Beast Gohan.

There’s not a lot of hands included with this set, but it’s probably enough.

In the diaphragm, Trunks has a hinged ball joint so you can lift the chest up and crunch forward and back. This creates more room for the articulation and helps protect the painted parts, though it can lead to some gapping if you bend him too far. The figure can rotate and tilt to the side as well. The waist is a simple ball-peg attachment which is mostly useful for rotation. The hips go out to the side better than 45 degrees, but not quite to splits. The figure has some floating bits in this area and if you can maneuver the thigh piece to slide under them you can get more range, but it’s fickle. Kicking forward goes to about horizontal and he can kick back a fair bit too. There’s a thigh twist, double-jointed knees, and ball-peg ankles which only provide for mediocre range. There is a toe hinge, for good measure.

I’ve always been a little surprised that with this costume being so basic that the figure doesn’t have more range, but it is what it is. It’s not bad, I just think the legs could be better. The ankles are always an issue with the Saiyan boots as well as Goku’s boots. There’s no doubt that their approach here looks lovely, but I wish they did something to get the ankles more range of motion in every direction, including the ankle rocker. Even though Trunks moves well enough, I do find he looks best just standing there, arms folded across his chest, with a grim expression on his face. Pair him with a similar Vegeta (like the reissued one) and you get a pretty bad ass looking father-son duo for your shelf. This isn’t my favorite look for Trunks, but Bandai did this one just fine. And at the price they’re selling it at you really can’t go wrong.

Because you can’t have just one Saiyan on your shelf, here’s a look at a few more:

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

Keep reading

SH Figuarts Super Saiyan Vegeta

He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Orange Piccolo

When Akira Toriyama set out to draft the plot for Dragon Ball Super: Super Hero his original goal for the film was to take a favorite character of his and give him an upgrade. That character was Piccolo who had basically been left behind by the likes of Goku and Vegeta way back at the onset of The Cell Saga in Dragon Ball Z. After fusing with Kami, Piccolo was briefly the most powerful fighter on Earth, but he was soon surpassed by Cell, then by Vegeta, Trunks, Goku, and you get the idea. Following that arc, Piccolo was more like a resource for the heroes and sometimes fighter, but even when called upon, he usually just got whipped. And he was oddly okay with no longer being competitive, which I suppose is a reflection in a change in nature from the Evil King Piccolo to the Namekian he had become.

“Son! What happened?!”

That isn’t really fun though when it comes to story telling with Piccolo and it would seem that Toriyama wanted to have him be able to mix it up with the best of them again. Enter Orange Piccolo. Spoiler alert for those still waiting to see Dragon Ball Super: Super Hero, but Piccolo makes a wish to the Eternal Dragon Shenron to have his latent power unlocked to defend the Earth from a new threat. Shenron grants the wish, but also does him one better and bestows a hidden power on the proud Namekian. Shenron is not usually known for his generosity, but since Piccolo (as Kami) created Shenron it would seem the dragon felt he owed it to him to give him a power not seen in ages. The movie doesn’t have time to explain it, but that power is an ancient one wielded by Namekian warriors. When their planet was in danger, the mightiest of the Namekian would turn to their Dragon Balls for a power boost. This is detailed briefly in the manga Dragon Ball Super and not the show or film, which is unfortunate because it sure explains a lot when it comes to Orange Piccolo.

He’s orange, buff, and feeling pretty good about himself.

Orange Piccolo is this buffed out state. We don’t know if this how the form was always represented, but I think we can assume the orange part is since it ties back to the actual Dragon Balls. As for the name, well that’s entirely due to Piccolo not having much imagination or time for fancy titles. The form’s name is basically an afterthought and a little bit of a joke that works with the Piccolo character. The only thing we really need to know is that Orange Piccolo is a really big version of Piccolo that’s orange and really powerful. How powerful? Toriyama suggests that he’s on Goku and Vegeta’s level in this form and likely behind Gohan’s new Beast form. I’m not sure if we’re supposed to assume that this is something Piccolo can now do at will or if he’ll need Shenron’s help in the future, but for now, he’s got a cool new form and it’s plenty powerful. Piccolo fans, rejoice!

Orange Piccolo probably marks the end of the Super Hero subline which has been a mix of general release and Premium Bandai figures.

What just might be the final release from Premium Bandai for Super Hero is indeed Orange Piccolo. The figure comes in the same Super Hero packaging as the previous releases only much bigger. And that’s because Orange Piccolo stands at around 7.5″, but beyond his height is his mass. Remember when Trunks got super buff in his fight with Cell? That’s kind of like what Piccolo goes through with this transformation. His head becomes more square-like, his neck is almost as wide as his ears, and his chest is massive. The flesh of his head, neck, and torso is a pale orange while his arms are a more saturated shade. He loses all of the lines on the normally green portion of his arms while the puffy areas remain yellow with a red rim (Super Hero followed the manga coloring so those areas were yellow instead of pink). That’s the basis of the transformation and you either like it or you don’t. I love these big, chunky, action figures so this works for me. At first, I was torn on Piccolo’s color change from green to orange as I think the green is just a part of his identity. Now knowing why he’s orange, I’m less bothered by it. It’s a neat way to call back to what the series is named after and strengthens the lore of the property (though it does raise questions as to why none of the Namekians tried this to stop Frieza, but we’ll just have to ignore that).

The size and the expressions are what sell this figure.

As a figure, Orange Piccolo casts an impressive…figure…on a shelf due to that size. The figure is comprised largely of orange and purple plastic with the purple gi closer to a fuchsia to simulate an aura. There’s some pink shading on the gi as well that’s heavier at the cuffs of the pants and the abdomen. The other paint is reserved for the yellow and red portions and it’s done okay. This figure is a “premium” release and cost $85 so I wouldn’t blame anyone for demanding a little more out of the red piping. The right shoulder on my figure is a little sloppy and there are spots here and there where it could be cleaner. The elbow hinges, which have the pattern continued onto them, are surprisingly clean. I’m a little concerned how these painted hinges will hold up over time, but their movement is smooth so it may be less of an issue than it would be with a cheaper product. The fingernails look like they may just be painted on and they don’t look great. The portraits, on the other hand, are terrific in keeping with Bandai’s output of late. This is a pretty typical release in that it mostly looks fine, but would look improved with a paint wash (especially on the boots) here and there, but that’s something Bandai doesn’t seem to like to do much.

“Oh my, if it isn’t that pathetic Namekian I nearly destroyed all those years ago.”

Like Gohan Beast, Orange Piccolo uses a rubbery overlay for the top of the gi. And like Gohan Beast, this is a mixed bag. On the plus side, you remove any visible joints in the torso. There are new cuts in the cuffs of the shirt though and they need to be accounted for when posing as the figure will look terrible if they’re exposed. The main drawback though is with the articulation. Piccolo has a double-ball peg in his diaphragm, but it’s rendered useless by the overlay. It does nothing aside from annoy as sometimes it will rotate with the waist which can prove irksome since his barely visible abs won’t line-up properly with his pecs. Underneath the overlay, the chest is fully sculpted and painted so if you wanted to you can remove it and have a shirtless, but better articulated, Orange Piccolo, but do you really want to do that to your $85 figure?

“WAIT! WHAT?!? AN ORANGE NAMEKIAN?!”

Like Gohan, the rest of the articulation is mostly fine. The head is on an oddly shaped joint, but it essentially functions as a double-ball peg. The head comes off easy, but it still moves well in tandem with a neck joint and you get up, down, and some nuance. The shoulders are on hinged pegs and that peg slots into a butterfly joint. The arms go out to the side at just about a horizontal position and rotate fine around the cuff of the shirt. The butterfly joint is pretty limited thanks to the overlay. There’s more forward than back, but I question the need to have it at all if it’s going to be this limited. There is a biceps swivel and a double-jointed elbow which does bend past 90 degrees even with the added bulk. The wrists are on hinged ball joints so they rotate and hinge just fine.

“I’ve been looking forward to this, Frieza!”

The waist is on a ball joint so there’s some forward and back to go with the rotation at that joint. The belt is a floating piece that may tab in on the back. The flatter portions of the gi overlay will be exposed if you bend the figure too far in any direction, but the belt can be positioned to remove that. At the hips, the legs go out to the side to almost full splits and Piccolo can kick forward to a horizontal position. They don’t kick back very far and there’s a thigh swivel there that works okay, but isn’t the prettiest joint. Double-jointed knees bend past 90 degrees and the ankles swivel at the top of the boot. Because the boot is such an odd shape, the hinge and ankle rocker offer little range in any direction, but you get a toe hinge!

Not to be forgotten, is Gohan’s new Kamehameha effect part. It can be used with Goku, as well, or even Gohan Beast.

Basically, all of the problems Gohan Beast has so does Piccolo, but because of his bulky appearance, it’s even more restrictive. That’s not necessarily a terrible thing though. While I want my figures to have as much range as possible, this version of Piccolo is unquestionably a bruiser and brawler. I think he has just enough and the only real change I’d implement is to dump that overlay. If the overlay was designed to be removed easily because he went shirtless in the film or something then the trade-off would be worth it, but otherwise I’ve been content with the all plastic approach to the torso of past figures. I did see some reports of people getting figures with loose hips. I can say mine are fine. They could probably stand to be a little tighter, but it isn’t an issue. It’s likely something that’s just going to vary from figure to figure. The rest of the joints are all nice and smooth.

As for accessories actually intended for Piccolo, it’s basically four portraits and some clenching hands and slightly less clenchy hands. In other words, not much.

The one area Orange Piccolo does feel light though is with the accessories. He has just three sets of hands: fists, open, and a slightly clenching hand. He does have four heads: stern, smirk, yelling, and teeth gritting. They all look great too and are viable, but that’s where it ends for Piccolo. Because this is the Super Hero subline, he apparently needs to come with parts for the Gohan Super Hero figure like all of the rest. That means he has a set of clenching hands with posts on them and a Kamehameha effect. It’s the same effect that came with Super Saiyan 4 Goku only now it’s the more traditional blue instead of red. And I like the effect and I like that it can actually work with both Gohan and Goku, but where’s Piccolo’s effect part? I’d rather get an effect part for the actual character I’m buying a figure for, not someone else. It’s nice to have, but did that effect part actually help sell more Orange Piccolo figures? I’m skeptical.

This is one tag team you don’t want to mess with.

Orange Piccolo is another A-/B+ release from Premium Bandai. I like the figure, but I do feel like it’s missing that extra ingredient to push it over the top. And that’s how I’ve felt about basically all of these Premium Bandai figures I’ve purchased based on the movie. And since this was a Premium Bandai release, it’s basically made-to-order so if you snoozed several months ago when it went up for sale you’ve already lost. The MSRP was $85 and those who bought Gohan Beast got free shipping. It’s likely more expensive on the secondary market, but if you must have an Orange Piccolo, that may be your only option. Dragon Ball Super is rumored to be coming back to television in the near future, so maybe when the anime gets to Orange Piccolo we’ll see a re-release of some kind, but that is probably a long way off at this point. The $85 is pretty pricey for what’s in the box. I can give it a somewhat tepid recommend at that price, but anything over $100 would be a really hard sell. Good luck!

Interested in other releases from Dragon Ball Super: Super Hero?

S.H.Figuarts Dragon Ball Super: Super Hero Son Gohan Beast

Last summer, fans of Dragon Ball were treated to a new movie: Dragon Ball Super: Super Hero. The intended purpose of the movie seemed to be to take two somewhat forgotten characters in Piccolo and Gohan and give them a makeover. The manga and anime Dragon Ball Super has basically been a story about Goku…

Keep reading

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Son Gohan Beast

Unleash your inner beast.

Last summer, fans of Dragon Ball were treated to a new movie: Dragon Ball Super: Super Hero. The intended purpose of the movie seemed to be to take two somewhat forgotten characters in Piccolo and Gohan and give them a makeover. The manga and anime Dragon Ball Super has basically been a story about Goku and Vegeta gaining power and fighting off the bad guys of the universe. Every other prior hero has essentially been knocked down not just a peg, but several. That’s not exactly a surprise as Dragon Ball has pretty much always operated like that with Goku gaining a rival and then leaving said rival in the dust. Really, only Vegeta has managed to hang around and even he’s usually clearly the second best, but after the events of Super Hero there just may be a new strongest in the universe: Gohan.

Looks like Bandai has discovered overlay pieces for their action figures.

Ever since his debut, Gohan has always been the character with the potential to be the strongest fighter in the universe. It’s just his main character trait, and the one that distinguishes him most from his father, is that he doesn’t desire to be the strongest. He doesn’t even like fighting. For him, it’s a means to an end. Originally, Dragon Ball Z was to end with Gohan stepping up and essentially taking over for his dad as the savior of Earth. Economics being what they are, series creator Akira Toriyama was convinced to continue on with his manga and Goku was reestablished as the best of the best. Some fans have always hated what became of Gohan following the Cell saga, but for me, that was always Gohan’s logical progression. With no danger present to force him to keep up, he was going to slip back into his lifestyle and pursue his passion of being a scholar. Ever since the series came back as Dragon Ball Super, Gohan has had to go back and forth between his pursuits as a scholar (and now husband and father) and the universe needing him. After getting smoked by a resurrected Frieza, he’s convinced he needs to at least keep up with his training to some degree and it pays off in the final chapter of the anime, but we don’t really know what he’s up to in the manga as that has (predictably) focused on Goku and Vegeta.

The Kaioken aura seems like the only one that could kind of work with this version of Gohan.

Not to spoil a year old movie, but Goku and Vegeta aren’t around in Super Hero forcing Piccolo and Gohan to defend the Earth against a new threat. And that threat is one that’s possibly even more powerful than our favorite Saiyan duo. We’ll talk about Piccolo’s journey in a month or so, but for Gohan his power-up is what is now called Gohan Beast. In a scene that’s nearly a 1:1 recreation of Gohan’s Super Saiyan 2 transformation, Gohan is able to tap into a new level of power that basically mimics that of Super Saiyan 2, only his hair is even longer, silver, and his cracking energy is red instead of blue. His eyes go red as well making this a more primal take on the Super Saiyan look. It remains to be seen how Toriyama explains this in the manga (if he even does, though I consider that unlikely), but my interpretation is this is the new form Gohan vowed to achieve in Super. A form of his own creation, and perhaps it’s something born from him being mixed race. Either way, it’s more than enough to win the day and Gohan’s new form just may mean he’s the new strongest in the universe.

There’s definitely some shared parts with the Ultimate Gohan figure, but that torso is quite different.

Gohan Beast was going to be a major want from fans of Bandai’s action figure line, so it was hardly a surprise to see him go up for sale via the Premium Bandai website. Actually, I suppose I’m a little surprised this wasn’t a general release, but Bandai could always revisit it after the manga debut. Maybe without battle damage or something. The figure itself is very similar to the Ultimate Gohan Super Hero released a year ago, but also more different than I expected. It comes in the standard window box packaging with gold backdrop and was manufactured in China.

“So where’s your ultimate form, Piccolo?!” “Shut up – it’s coming.”

Gohan Beast stands at around 5.5″ to the top of his face making him basically the same as the previous Gohan figure. He’s still in his purple gi with boxy, brown, shoes only now there’s battle damage throughout in the form of hash lines sculpted in and some torn parts in the pants and top. The arms, crotch, and feet are pretty much the only parts repurposed from the older figure as the battle damage necessitated some new sculpting. The main difference is with the torso where Bandai opted to replace the sculpted-on gi with a rubbery overlay. This is true of the torso overlay and the sleeves which appear to peg-in somewhere inside the body. I’ll have more to say about it in the articulation, but from a presentation standpoint it’s an improvement as it allows the chest to be sculpted plastic and removes the challenge of painting it to match the sculpted color of the neck. The faces all look fantastic in keeping with what Bandai has been doing for the past year or so with its face printing and the hair is really well sculpted. It’s super spiky and a bit unpleasant to handle as a result. There isn’t really any shading on it though which is a bummer, especially for a “premium” release. The only thing I don’t care for when it comes to the presentation are the sideburns which are separate from the hair. They’re just a touch darker than the hair and the seam line is a bit annoying. There’s not much that could be done about it though unless they could have made them part of the hair, but maybe that would have looked worse or proven too delicate.

Once again, Lightning Collection effect parts come in handy for Dragon Ball figures.

As for paint, it’s mostly kept to the face. The wristbands are painted and the flesh in the torn pieces on Gohan’s pants had to be painted as well. The color used for those bits is probably just a touch darker than the sculpted flesh tone, but it’s not particularly noticeable since there’s plenty of clothing separating them. The red sash around the waist appears to have a paint wash applied to it and the front of the pants look like they’ve been hit with a matte clear coat. It’s especially noticeable near the cuffs of the pants as the factory didn’t quite hit the whole area leaving the sides of the pants shiny by comparison. The matte finish at least matches the top of the gi and I would say that, overall, this version of Gohan presents rather well. Especially if you like the look of this form.

The way the sleeves are connected to the body really limits the shoulder articulation.

Where things get iffy with this figure is with the articulation. The addition of an overlay for the top is going to cause some issues, and for some, the presentation trade-off Bandai made might not be for everyone. The head is on a double ball peg allowing for rotation and tilt. The hair prevents the figure from looking up, and the head gets some range looking down. There’s a ball joint in the base of the neck which, when used in conjunction with the joint at the head, allows Gohan to look down quite a bit, and you get a little range looking up, but not enough for a straight-ahead flying pose. The shoulders are on a hinged ball peg which is connected via another ball peg inside the shoulder affixed to a butterfly joint. This lets the shoulder move up and down and forward and back, but the range forward and back is quite limited. The hinge in its default, high, position won’t allow Gohan to raise his arms out to the side in a full, horizontal, position, but if you slide the shoulder down first then you should be able to achieve that. The issue preventing a lot of range is the cuff of the gi which is done in a rubbery material and is connected to the body basically in between the shoulder and butterfly joint. At any rate, it’s not a floating piece like it was with Super Hero Gohan. I suppose one could separate it by carefully slicing it with a blade, but it’s unfortunate collectors need to cut up their figure to get the range of motion they’re accustomed to. And I don’t know if this piece would float properly if one were to do that, it might just slide down the arm and require further modification.

Gohan can manage a Kamehameha pose all right…

After the shoulder, there’s the usual biceps swivel and double-jointed elbow. The hands are connected via ball pegs and work fine. In the torso, there may be a ball joint of some kind in the diaphragm, but again, the overly is going to get in the way. If it’s there then it’s basically useless, and I only even suspect it’s there because Bandai basically always includes such a joint and I think I can see one when pulling back on the shirt. There’s a ball joint at the waist and that’s where you’ll get your rotation and tilt, but there’s little in the way of forward or rear “crunch” in the abdominal area. The legs are the exact same as Super Hero Gohan, so the range there is as expected and the only limitations are with the ankles as a result of the more boxy shoe design.

…but the Masenko presents problems.

It’s a bummer to see the shoulders and abdomen so restricted here with Gohan. The prior Gohan released had a fully sculpted gi so there’s an ab joint that works fine. The only eyesore associated with that is the cut across the gi and the fact that Bandai had to match paint to plastic when it painted the bare portion of the figure’s chest. The overlay approach is unquestionably the more aesthetically pleasing way to do it, but is that upgrade enough to warrant a reduction in articulation? In my opinion, the answer is an emphatic “No.” I expect this to be a highly articulated line and I want that extra range. I don’t care about the visual joint, because at the end of the day this is an action figure and action figures have joints on them. It’s fine. I suspect though this was done as much as a cost saving than an improvement. Doing things this way, Bandai doesn’t have to worry about the color of the inner joints for the butterfly mechanism as we so often saw. It may also be easier to assemble and reduce labor costs and it certainly reduces the need for paint hits on characters with this, basic, look. At this stage in the line, I’d like to see the figures getting better at a standard Kamehameha pose, not worse.

Because apparently every figure needs to come with more Ultimate Gohan parts, we get a new face plate with this release.

The articulation may not be up to par, but Bandai is probably hoping that fans will be happy with the accessory load-out, and for the most part, I think they will be. For faces, we get a pretty standard allotment: stoic, smirk, teeth-gritting, yelling. There is a bonus fifth face plate for Gohan Super Hero that features an angry expression with red-rimmed pupils which I assume is intended to be a pre-transformation expression. It’s done well, but I can’t see many actually displaying that figure with it, it’s almost strictly for those who like to photograph their figures. For hands, we also get a pretty standard allotment: fists, open, clenching, martial arts posed, and a two-finger right hand. That’s basically all Gohan calls for as you have hands for the Masenko, Kamehameha, and the two finger posed hand can be used for the Special Beam Canon he apparently taught himself.

Yeah, I can’t make use of this. Even the Ultimate Gohan figure’s arms won’t come apart to give it a shot.

To go with that usual assortment, we get one extra display piece and an effect part. Gohan Beast gets a crossed-arms piece which I suppose could be used with Super Hero Gohan as well. I don’t know how well it works with Gohan Beast though as I can’t get his arms to come apart at the bicep where it’s supposed to. I think this is a byproduct of these arms not really being intended to be utilized in such a manner originally as every other figure I’ve had with one of these pieces has come apart easily. When I try to tug on the arm, the whole butterfly joint tends to slide and I’m afraid the arm will come detached from within the torso before it comes apart at the bicep. The pieces are small, but even when I manage to get a good grip on a shoulder and start working the bicep it shows no sign of loosening. I wasn’t planning on displaying the figure with that piece on so I’m not going to force it, but it sucks when a figure can’t really use an accessory like this.

It’s pretty crazy that Gohan got a part like this before Piccolo.

The last accessory is a Special Beam Canon blast effect. It’s likely an acrylic piece done in translucent blue plastic. There’s a touch of white paint at the tip and it looks pretty good, but there may be some cloudy portions in the sculpt (I have one right in the middle). The spiral effect is a separate piece and it’s glued into the “missile” portion of the blast and back by the fingers. There’s a two finger posed hand sculpted onto it as well which had to be painted to match the figure. It’s not perfect, as painting acrylic to match is certainly not easy, but it’s not so off that it’s likely to discourage folks from using it. There is also a stand included that pegs into the end of the blast because otherwise this would be too heavy for the figure to properly wield. The bigger question with it concerns that hand piece as I’m not convinced they needed to sculpt the hand onto it. It creates problems because acrylic is not as forgiving as PVC so getting the hand on and off the figure is harder than it needs to be. The first time I tried to remove the part, it wouldn’t come off and the peg going into the figure’s forearm came loose before the peg in the hand. It’s also a delicate piece and my spiral part has already separated from the main blast back by the hand. It doesn’t really change the look of the piece, but I can also see people accidentally cracking this thing or snapping it trying to get it on and off. The shoulder range being so limited also prevents the figure from being able to grasp a bicep or forearm with the left hand, as Gohan might do when firing this blast. Even the post on the front of the box is proving really hard to duplicate.

I like this thing, but finding room to display it is going to be a challenge.

For collectors of this line looking for a good representation of Gohan’s new power-up from the movie this figure gets the job done. It just doesn’t earn an A. It’s more like a B- as the frustrations I ran into swapping some of the parts and the limited articulation were real bummers. They give the figure a bit of a “janky” quality which is not a way I would describe most S.H.Figuarts releases. I’m used to smooth articulation, good range of motion, and a painless integration process when it comes to the extra stuff. A lot of the issues I experienced with this figure were self-inflicted as the overlay harmed the function and the extra parts could have been done in a different manner as to minimize any issues. Why not have the blast effect just slot into a hand piece rather than make the hand part of it? Or have the fingers slide into the blast? It doesn’t need to be a tight fit, it just needs some stability at that end.

Do The Mario!

If you are interested in acquiring this version of Gohan then you’re unfortunately going to have to seek it out on the secondary market. This was a Premium Bandai release which is like a made-to-order item and orders closed awhile ago. The figure retailed for $65 and I would guess the aftermarket price is likely close to double that right now. Gohan is a popular character so it’s possible another version sees release at some point, especially as the manga moves into this part of the story. I wouldn’t bank on a re-release though if it’s something you really want.

Did you like Dragon Ball Super: Super Hero and want to check out more figures from the movie?

S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two…

Keep reading

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

Keep reading

S.H.Figuarts Dragon Ball Super Son Goku Super Hero

Back in the early 2000s I was a collector of Irwin Toys’ Dragon Ball Z line of action figures. When I started collecting that line, I just focused on my favorite characters which were primarily Vegeta, Trunks, and Piccolo. Gradually, the collector impulse took over and I started buying entire waves as they came out…

Keep reading

S.H.Figuarts Dragon Ball Z Super Saiyan Trunks – The Boy from the Future

He didn’t exactly travel through time to get here, but he did have to cross an ocean.

The most captivating character in all of Dragon Ball Z for me back in the 90s was unquestionably Trunks. The offspring of Bulma and Vegeta who traveled back in time to warn the heroes of the day about impending doom on the horizon was unique for many reasons. For one, he actually looks like a normal person. Or rather, his hair does when compared with the likes of Goku and Vegeta. He wields a sword which is pretty different, and he sports some sort of half-jacket or 3/4 jacket that, while nothing I’d wear, he’s able to pull off. Mostly though, he was captivating to me because he was a character I knew was coming, but since the english dub of the show was stuck in Namek for so many years, he remained a mystery. And when FUNimation finally resumed dubbing DBZ when it became popular via Cartoon Network I finally got to see what all the fuss was about. It turns out Trunks is pretty okay. A tragic backstory, a determined will, and who is pure of heart – what’s not to like? Plus, he shows up and absolutely dominates Frieza, the enemy Goku spent somewhere in the neighborhood of 25 episodes fighting, dispatched in mere moments. Pretty bad ass stuff.

When it comes to Future Trunks, I definitely needed an upgrade. And Bandai, please, pretty please, re-issue the Dragon Ball Super Future Trunks!

Trunks, as one of the more involved character designs on the show, has always made for a rather desirable action figure. His figure in the old Bandai Super Battle Collection was, for me, one of the few worth getting. When Irwin Toys started making their own sculpts, a Trunks figure arrived before even Goku or Vegeta (actually, light praise since the same could be said of Yajirobe and King Kai) with a Super Saiyan version not far behind in their action feature subline. For a character with comparatively few episodes compared with the main cast, the show did get a lot of looks out of him which allows toy companies to do the same when it comes to figures.

We’re all in agreement, right? Trunks is cool because he has a sword.

When I got back into DBZ toy collecting, a Trunks figure was on my short list of figures I wanted. I almost picked up the battle armor version of Super Saiyan Trunks in the waning days of Toys R’ Us. A store near me had one with liquidation pricing, but it was still over 40 bucks and I just wasn’t that into the figure. It turns out, I was playing the long game as a better version of that figure is getting re-released later this year at the budget price of $35. I win again, universe! The real version of Trunks I wanted though was his first appearance. That’s the blue jacket, sword, short hair, look. Preferably, a Super Saiyan portrait, but it’s always nice to get both. My patience has paid off as recently released (okay, well, a few months ago because this sat in my Pile of Loot for a bit at Big Bad Toy Store) is a new version of Trunks from his debut episode. It is, as far as I know, an all new sculpt from an earlier version of the same which is why it doesn’t get the budget pricing (unlike Vegeta, who was released alongside him). That’s fine though as I don’t want a dated figure, just a good one. It’s a popular character we’re dealing with and did Bandai do Trunks justice?

Was this the last thing Frieza saw before he kicked the bucket?

Trunks arrives in the standard window box packaging for the S.H.Figuarts line. Out of the box, he stands approximately 5.25″ not counting the hair. As is often the case with this line, much of the figure is done with molded, colored, plastic with little in the way of paint hits. His jacket is a soft rubber with a very matte appearance while the sleeves are part of the arm’s sculpt. They’re a touch glossy when compared with the jacket so it’s not the most uniform look. The Capsule Corp. logo on the left bicep is more gray than white, but the opacity is at least appropriate. There’s a touch of paint at the ends of the sleeves where some gold buttons are featured, but that’s it for paint on the coat. The chest is painted flesh-color and it matches the neck, which is unpainted, better than some of the other figures I have. It’s not, however, especially clean as the left side is pretty rough looking where the flesh meets the shirt. There’s a little paint on the belt and boots and that is at least cleanly applied. The pants feature no shading that I can tell, and the plastic in his crotch region is more glossy than the pant legs which is a bit of a bummer.

Or maybe this was the last thing Frieza saw? He seems to be able to survive when in pieces.

What does look great though is the face. Bandai has really upped their game when it comes to their face-printing and Trunks is no exception. The linework around the eyes is sharp and clean and I like the little paint hits on the creases of his skin and at the ends of his eyebrows. The Super Saiyan hair is cast in a pale yellow, but with a kiss of light orange paint in the center. I honestly think they could have gone a touch heavier with the shading, but I’m glad to see it’s here. This is probably the approach to Super Saiyan hair I like the most. The translucent hair is a bit fun, but not really screen accurate, and the gold color they sometimes use is overkill. And then there’s the Super Saiyan Gohan head which is just pale yellow with no shading which was definitely lacking.

No energy effects, so I had to improvise.

In terms of the accessories, this is one of the most complete Bandai releases I can think of. Trunks comes with two heads and five faceplates. Four of the faceplates are for his Super Saiyan look. We get a neutral expression, yelling, teeth gritting, and a side eye. For that look, he also has two pieces for his bangs, one that’s basically neutral and another for when he’s powering up that’s pointed skyward. The second head is a base Trunks head with his very 90s haircut in molded, purple, plastic. He has one faceplate for this hair and it’s a neutral one. If you’re only going to have one, then it makes sense for it to be neutral. I’m a little disappointed that the upcoming Trunks in the battle armor doesn’t come with another base Trunks face as it would have been a clever way to expand both figures, but that’s not a shortcoming of this release. The base head is nice to have though, but it looks a bit off to me. The hair sits rather high, and while I’m happy the figure can be both super and non, I do wonder if I’ll ever really use this one. To go with the faces, Trunks has six sets of hands: fists, gripping, clenching, open, flat palm, and a more nuanced gripping hand. The extra gripping hands are kind of unnecessary, but I do like that his right hand and left can have a different grip which is kind of neat.

He looks pretty great with this aura effect. I’m going to have to make some room for it.

And Trunks needs those gripping hands because his signature accessory is his sword. The blade comes with its own scabbard which looks to be sculpted in a silver and then painted brown with light blue straps. I’m not sure if this brown is from the manga or something or just an error as it was more of a red-orange in the anime. The paint isn’t perfect on the straps, but it’s featured on the figure’s back so it’s not going to be displayed prominently in most cases. It slings over the figure’s shoulder via a strap done in a soft plastic. It’s painted well enough and seems to stay in place just fine. When posing the figure the strap might pop off and it is annoying, but it’s easy to work with, at least. The sword itself is sculpted in the same silver and the handle is painted brown. I like the shape of the blade and it comes to a nice point, something the old Irwin toy couldn’t do because of safety standards. The pommel of the sword is removable which is how you’re supposed to slide the handle into one of the gripping hands, which is a nice idea. The pommel does pop off rather easily though, so do be careful as it would be an easy thing to lose given its size.

Here comes the Burning Attack, or whatever he calls it.

Trunks comes with everything he needs (save for a blast effect), but does he have the articulation to wield it all properly? The head is on the usual double ball peg, though the hair covers the back of his neck enough to limit the figure’s ability to look up. Looking down isn’t a problem and the ball peg at the base of the neck enhances that range. Otherwise, you get rotation and plenty of nuance posing there. The shoulders are hinged ball pegs which fit into a socket attached to a butterfly joint. Trunks can raise his arms out to the side past a horizontal pose, rotate all around, and the butterfly has quite good range. It comes with a visual trade-off though in that Bandai did the rear of the jacket in segments. I don’t know that they needed to. On one hand, it’s on the rear of the figure and is also further obscured by the scabbard if that’s in place. On the other, it’s pretty ugly and visually unappealing. We also have a biceps swivel and the left one, for some reason, has a tendency to pop off. It’s easily popped back into place, but can be annoying. The double-jointed elbows bend well past 90 degrees and the wrists use the usual ball peg setup. They’re recessed quite deep in the cuffs of the jacket though so the range isn’t as robust as usual.

The figure also comes with a base head, if you want that.

In the torso, the usual ball-jointed diaphragm is present. There’s no hinge that I can see, and it mostly provides some lean to each side and rotation. The range back and forward is minimal, and if you turn too far you will expose some gaps on both the side of the torso or on the back and front. The waist is ball-jointed as well and it’s actually elevated more than usual. This is because the floating belt obscures the gap and it does let the figure bend forward and back quite a bit. Plus, it provides the customary swivel and a little tilt. The hips will allow the figure to do splits and also kick forward about 90 degrees. The range going back is minimal, and there’s a thigh swivel as well. The look of this joint is a little ugly though as they felt it necessary to have the paints continue up the side of the thigh all the way to the hip and I don’t know why. Or maybe they shouldn’t have the cut-out in the crotch, but it looks goofy. This is also the lone loose joint on my figure. It will hold a pose, but it’s a little floppy which is unusual for a S.H.Figuarts release. The knees are double-jointed and will go a bit past 90 degrees. There’s no boot swivel, and the ankle joint will bend back pretty far, but has almost zero range going forward. The ankle rocker is just okay and there’s a toe hinge, if you want it.

Trunks has great range in the shoulders, but it does come with this wonky setup with the jacket.

The articulation on Trunks is mostly good. I like the range in the shoulders and torso as he can hit a variety of sword poses. He can easily grip the sword with both hands or just one and he can also grip the handle while it’s sheathed, a favorite of mine. I don’t really like the hips though. The range there is great, but the looseness is unpleasant. This one was made in the Vietnam factory and it has that cheaper feel to it some of the figures out of that factory have possessed. Most of my nitpicks though are with the presentation. The jacket is over-engineered and the hips as well. I don’t like that there’s a sizable gap between the base of the neck and chest, but at least the strap on the scabbard can obscure that. The paint could also be better and the boots stick out to me as looking especially cheap. They need a wash or something to just class it up a bit. This is, after all, not one of the $35 efforts.

“Wait! Your dad’s Vegeta, and your mom is an inventor who knows me…?!”

Presentation nitpicks aside, where Trunks flourishes is with the display options. The faces all look so good that picking just one is a challenge. Maybe I would have traded the side-eye one for a smirk, but I also do like that one. The only accessories that could have made this release better is the usual blast effect, which most figures forego, or optional bare arms so he could have his end of arc look. That would have caused problems with the butterfly joint though which is done in blue. They would have had to include some caps or floating pieces to obscure that in addition to the arms, so I get why they didn’t pursue that further. Plus, I prefer the jacketed look more and I wouldn’t want that to be compromised at all to make way for such a thing.

These Super Saiyans practically grow on trees.

Trunks is one of the most popular characters in Dragon Ball Z and I think anyone who collects this line should probably grab this figure. It’s not perfect, but it looks nice on a shelf. I just hope we get more Trunks from Bandai down the road. We’re getting the battle armor reissue which features Trunks as a Super Saiyan with his hair tied back, but I’d really love a bulked-up Super Saiyan Trunks from when he challenges Cell. Yeah, it ended up being a bad form for fighting, but damn did it look cool!

Interested in more Dragon Ball action figure reviews? Here’s a few to check out:

SH Figuarts Super Saiyan Vegeta

He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms…

Keep reading

Bandai Dragon Stars Super Saiyan Trunks

Dragon Ball Super did to me what basically every cartoon/anime does:  it made me want toys based on it. It’s a compulsion I’ve never outgrown, apparently, and Bandai has made it fairly easy (but not cheap) to get what I want. Months ago I did an entry on the SH Figuarts Super Saiyan Vegeta. That…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two…

Keep reading

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

I can just hear him yelling “Damn you!”

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an island all its own when compared with other versions. It’s essentially been erased too with the creation of Dragon Ball Super and is but a footnote in the world of Dragon Ball at this point. Maybe it will come back at some point, certainly never say never, but for now it’s the black sheep of Super Saiyan transformations.

They think they’re so cool.

The Super Saiyan 4 power was achieved in Dragon Ball GT by Goku. Not wanting to feel left out, he was soon followed by Vegeta, as he often is. Vegeta took some shortcut to get there, pretty much a betrayal of his character and something to add to the long list of reasons why many fans don’t particularly care for GT, but once he did the look was pretty similar. It was a little different though which is actually yet another unique aspect to this transformation. It’s certainly terrific fodder for fan art as individuals try to imagine how Trunks or Gohan would have looked if they had done something similar, but as for the actual series only Goku, Vegeta, and their fusion Gogeta managed to pull this off. Bandai released the Super Saiyan 4 version of Goku last year and I think most expected that Vegeta would follow just as likely many expect a Gogeta next year. And at the time, I assumed it would be an easy way to make a quick buck off of some unique tooling that had to take place for Goku, but it looks like I was wrong with that assumption. Vegeta has a lot of new parts and is almost a completely different figure from Goku despite looking very similar. Maybe since both were manufactured at Bandai’s factory in Vietnam there was more room in the budget for new tooling? However it was accounted for, it’s nice to see that really no shortcuts were taken with this release.

“Behold! The true evolution of the Super Saiyan form! Jealous?” “Uhh, sure…”

Vegeta in his Super Saiyan 4 form stands at approximately 5″ to where the flesh of his head ends and a tick over 6″ to the tip of his hair. He looks good beside Goku as he’s noticeably shorter, but also not as bulky. And it’s really that slimmer profile that necessitated the need for new parts for Vegeta as he can’t really share anything with Goku as a result. In fact, I don’t think a single part is shared as I thought maybe the tails were, but Goku’s is a little more full than Vegeta’s. Even the little pieces for the butterfly joints appear to be different. Design wise, there’s a lot that’s different as even though both follow the same design principals with big hair and a furry torso, Vegeta’s ended up red compared with Goku’s more hot pink. Vegeta’s hair also became more of a chocolate brown. It retained it’s main Vegeta shape, except with hair going down his back as well and the same two parts coming over the shoulders. Because of that desire to keep Vegeta’s classic hair shape, he almost looks like he has a super mullet of some kind. It’s a bit of a goofy look, but that’s Super Saiyan 4 for ya.

Well that isn’t pretty.

With Goku, there was a sense that the figure was a bit rough around the edges coming out of the Vietnam factory and some of that seems true of Vegeta. This look required more paint than Bandai seem to like as we get the red fur on the torso which meets up with a bare chest and some of the abdomen. The paint is pretty crisp along the right side of the flesh-tone parts, but less so on the left for some reason. The painted belt looks nice though and most of the colors appear to match when it’s painted vs plastic. The neck, which is bare plastic, is just a touch off and glossy in comparison. The faces all look great when it comes to the eyes, mouth, and linework. The paint on Vegeta’s trademarked widow’s peak is not as well done though with the stoic expression looking downright terrible. The other portraits are at least acceptable. It looks like his gloves are all bare plastic and so are the arms. They appear to have cut off his forearms past the elbow so they could key the gloves on and avoid having to match paint here, which is fine. The pants are really nicely painted though and have a lot of shading applied. I have no idea if they’re supposed to be leather or some other material, but it looks nice. The boots are mostly bare plastic with the yellow portions painted on. They look all right, but juxtaposed with the shaded pants right there makes them take on a very plastic look. There’s also no shading on the rear of the pants so apparently that’s where they cut a few corners. Aside from the one portrait though, this figure does a good job of nailing this unique look for Vegeta so if you wanted a Super Saiyan 4 Vegeta for your collection I think you’ll be pleased with how he looks on your shelf.

I bet his mom thinks he’s cool.

Vegeta has a pretty similar loadout of accessories as Goku. It basically comes down to a bunch of hands, four faces, and an effect part. For hands, you get a set of fists, Big Bang Attack flat palms, open hands, clenching hands, clenching hands with a peg in the palm, and a set of stye-posed three finger gesture hands. The clenching hands with the peg in the palm works with the effect part, which is this little, translucent, green/blue ball of energy with some sculpted lightning cracking around it and a hit of blue air-brushing. It’s not as visually impressive as Goku’s charging Kamehameha effect, but it’s fine. Vegeta can either palm it like he’s getting ready to shoot an energy blast or it can be positioned in-between his clenching hands like he’s powering up a Final Flash technique. For portraits, we get four: stoic, smirk, clenching teeth, and yelling. All four have his eyes forward, so no side eye, and the actual face is painted very well on each. It’s just the previously mentioned widow’s peak that is an issue with the stoic head being so bad I consider it unworthy of display. The other three are fine, with the yelling head being the best under close scrutiny. If I felt confident I could match this shade of brown with a Gundam marker or something similar I’d probably attempt a touch-up. At least it’s the stoic head, which is a bit boring for Vegeta, and not an expression I was likely to use anyway. It should still be better though and it’s also missing some paint behind the ear. All in all though, a solid spread of accessories. I suppose I’m a little surprised at the lack of a crossed-arms piece, but those are always a paint to fiddle with anyway so I don’t miss it. One quality control issue I’ve had with this figure is the ball hinge on the right wrist keeps coming apart. It snaps together, but it’s pretty annoying.

Vegeta is probably angry that his effect part is smaller than Goku’s.

Vegeta may be comprised of all new parts, but he’s still pretty familiar as far as articulation goes when compared with Goku. The head is on a double-ball peg, but since the head is basically all of the hair, he’s a bit limited. He can rotate, but he can’t look up, and he mostly looks down as a result of the joint at the base of the neck. The hair on the back of his head limits how far he can rotate as well and he basically has no room for any nuance type movement. Tamashii Nations tried to lessen the impact of the hair by making the tufts that come over the shoulders and hang off of his head separate pieces connected via ball pegs. They only do so much though. The shoulders are on ball pegs, but they’re quite tight and really don’t get much play in the joint. They are hinged though and Vegeta can lift his arms out to the side past a horizontal position and rotate all around. The butterfly joint in there lets the arms come forward a bit, but almost nothing back. It’s a little messy looking due to the nature of the design, but at least he can do his Final Flash pose so I guess it’s worth having. There is a biceps swivel, double-jointed elbows that bend past 90 degrees, and ball-hinged wrists that work fine. All of the joints so far are on the tighter side. Nothing scary or that required heat, but nothing is remotely loose so far.

Final Flash!

In the torso, we have what I assume is a double-ball peg in the abdomen. I don’t feel a hinge, so this guy just can go forward, back, rotate, and tilt to the side. The range back isn’t very good, but he crunches forward a solid amount which is probably more important. The tilt going to the side is sufficient and he rotates plenty far, possibly all the way if you really wanted to push it. I’m also not seeing any paint rub or gapping issues which is probably more important. At the waist, it’s another ball joint so you get more rotation there and some pivot. The hips feel like ball joints, but it’s hard to see in there since there’s some pieces in the way. Vegeta can do splits just fine, but he can only kick forward to a horizontal pose and really can’t kick back much at all. There is a thigh swivel which works fine, but isn’t the prettiest thing. It’s so poorly implemented that it creates the illusion that these legs don’t belong on this figure. It’s easily the ugliest aspect of the figure and it’s something I’d like to see Bandai move away from. The double-jointed knees really don’t go much past 90 degrees. They also create some gaps at the base of the knee joint when pushed as far as they’ll go. At the ankles, it looks like we just get a hinged ball peg. The foot can go back a little, and basically doesn’t go forward at all. The ankle rocker is a touch restricted by the design of the boot. The ankle can rock in a fair amount though that I don’t think it’s going to be too problematic for posing. There’s a toe hinge, but it’s pretty damn ugly and implemented so poorly that I don’t think it’s usable. The tail is also connected via a ball-hinge, but it’s essentially pre-posed in an S shape and the articulation just serves as a way of making sure it doesn’t get in the way.

I have no idea what Vegeta’s aura looks like in this form, but this looks pretty cool.

Vegeta was doing pretty well until we moved below the waist (hopefully, that’s not what she said). I think he absolutely should have more range kicking forward and back and the knees are pretty limited for a SHF release. Some aspects of this release though are definitely an improvement over Goku. The shoulders look more natural and the neck doesn’t sink in like it tends to with the Goku figure. Sometimes the joint at the base of the neck slides past the chest and leaves a gap, but it can be pushed back into place easy enough. It’s more finicky than anything. The thigh cut looks worse on Vegeta when compared with Goku since his baggy pants mitigated it some. Removing the subjective component of which Super Saiyan 4 looks better, I think Vegeta turned out better than Goku as a result and it just feels like he’s less rough around the edges. The joints being tight and smooth helps, and the only thing Goku has over Vegeta articulation wise is better range at the hips. And even there, Goku came up a bit short too so it’s marginal.

Whenever Vegeta wants to feel tall he calls Krillin.

This whole review is honestly kind of pointless because what’s going to drive someone’s purchasing decision is how much they like the Super Saiyan 4 look. If you think it’s the coolest transformation of all, then this is a no-brainer. If you hate it and consider it an abomination then save your money. This isn’t going to convert you or anything. I feel like the rare person who occupies the middle on Super Saiyan 4. I think there’s an absurd component to the look, but that’s also what makes it charming and unique. I don’t have any love for Dragon Ball GT, but getting this goofy look into my display feels like the right choice. And as a figure release, Vegeta is solid. The sculpt is great and some of the paint is good, but it’s still not up to standard for the price point. The accessories make up for that a bit, but at an MSRP of around $65 this one is definitely pushing it. The fact that this one features all new tooling helps justify the price, but a bargain it is not. Still, if you like the look of Super Saiyan 4 Vegeta then I think you’ll be content with the purchase. And for me, this is probably all I need from GT so if that Gogeta does follow as expected don’t count on seeing a review for it here.

Missed our review of SS4 Goku? You can check it out below along with other S.H.Figuarts releases from the world of Dragon Ball:

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

Keep reading

SH Figuarts Super Saiyan Vegeta

He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Are you ready to experience the latest in android technology?

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two characters who had been sidelined in Dragon Ball Super in favor of the two Saiyan boys, Goku and Vegeta. The film also marked the return of longtime adversary the Red Ribbon Army and with it came two new androids for the good guys to pummel: Gamma 1 and Gamma 2. I’m not sure if there was an embargo on the new characters when it came to action figures or if Bandai just wanted to give fans a chance to see the characters in action first, but two new figures of the pair were introduced via the Premium Bandai route and recently started shipping. These are made-to-order figures sold exclusively by Bandai direct to consumer. Presumably, there’s a bit of a crowd-fund element at play, similar to what we see with Super7, whereby if not enough orders came in then the project would get scrapped, but evidently that didn’t happen. Perhaps Bandai also sees softer sales with either movie characters or new ones which is why this pair went the “premium” route. The inclusion of added parts for Gohan with each figure also adds to the feeling that maybe confidence in the pair wasn’t super high. The two were at least priced in a more reasonable window at $70 a piece. While this is a lot higher than the retail releases for the film of Goku, Gohan, Vegeta, and Piccolo, they also feels like bigger releases as they come with a lot more stuff and they’re not reused molds from past figures. They do basically share all of the same parts save for the heads which is why I’m going to review them together.

There is a bit of a dorky element at play with these two. Think Ginyu Force.

The Gamma boys come in the traditional window box packaging the S.H.Figuarts line is known for. There’s product shots, or renders, combined with a gold backdrop that seems to be part of the Super Hero theming. Out of their respective boxes, Gamma 1 and 2 stand at approximately 5.75″ to the top of their heads not including their stylish fins. And those fins are the main things that distinguish the pair as Gamma 1 has one, center, fin on his head while Gamma 2 has, appropriately enough, two fins set off to the side. The only other thing that separates them is their choice in color for the cape and the number on their chest. Sculpt-wise, the bodies are entirely the same save for the head. Both characters have a dark gray skin tone with a light gray face. They have a bit of a shark thing going on with their heads and the circular ears do give them a distinctive Toriyama feel to their design. Their bodies are clothed in a soft yellow military suit which is all unpainted plastic. The only paint on these guys is reserved for the buttons on the double-breasted jacket and the cuffs of the sleeves along with the painted numeral on the chest. And that paint is not that well done. The buttons look cheap and the edgework is not the sharpest. The actual yellow portions of the suit are okay. It’s mostly matte, but the softer plastic for the bottom of the coat does have a different look to it than the harder plastic bits. The knees and elbows are a touch darker than the rest, but it probably won’t be that noticeable on a shelf. I would also argue the shade is a touch off to the source material. These guys have more of a mustard to the yellow in comparison with the film. There is the customary Red Ribbon logo on the left shoulder and that looks clean, but overall, the paint is not a strong suit here.

Unlike most Dragon Ball villains, these two actually use a gun.

The rest of the aesthetics are generally good. The faces look appropriate and I like the height of the characters for the line. The boots have a very glossy appearance, but that seems intentional given their presentation in the film. The cape is hard plastic with a hinge which I think looks mostly fine. I wasn’t crazy about the segmented cape on the Proud Namekian Piccolo so I don’t mind the simpler approach here. The only thing I’m not crazy about are the shoulders as they do the Goku thing of having part of the material just pinned on. With Goku, I don’t like it, but I always understood it to a degree because he has short sleeves that extend onto his shoulder. Here, it’s a suit that just has shoulder pads and a V shape to it so I wish they just left it alone. I don’t think it would have reduced the articulation in a meaningful way and it would have looked better. I find myself fussing with these shoulder pieces more than I would like as I try to hide gaps and get them into a more natural pose.

I hate these ball-hinged heads because you can’t put the hinge where you want to. The heads are grooved to fit that tab visible on Gamma 2 so for him his hinge will always be on the side while Gamma 1’s is more centered. As far as I can tell, there’s no easy way to rotate just that barrel piece that slots into the head.

With that in mind, lets just jump to the articulation since both figures are the same and then we’ll talk about the accessories. Both figures use a ball-hinge for the head connected with a ball-peg system at the base of the neck. I don’t know why they did it this way, but it sure is annoying. You will have to manipulate the direction the hinge is face if you want more nuance posing, but they can look down and rotate and the lower neck joint helps to add more character. It can get a little gappy though if you tilt it back too far. Doing so with the hinge in the proper orientation and in conjunction with the hinged-ball peg system of the diaphragm can get both figures into a good flying pose. That diaphragm joint also provides rotation and tilt, though you do have to be mindful of the chest buttons when crunching forward. The shoulders are hinged ball pegs so they have some play at that peg while also being able to rotate all around and lift up past a horizontal position. The shoulder pad ruffle, or whatever you want to call it, pegs in and can be pushed aside. There is a butterfly joint here as well which can bring the arms pretty much clear across the chest. It does expose some gaps in the back as butterfly joints tend to do, but it’s not as hideous as some others and the colors are consistent at least. There is a biceps swivel and the double-jointed elbows will bend all the way forward as these guys have pretty thin arms. At the wrist, the usual hinged ball peg is present that allows for plenty of rotation.

These crossed arm pieces never work as seamlessly as they should.

At the waist, we get another hinged ball peg so these guys can rotate and tilt. The floating belt does get in the way so you don’t get maximum crunch, but working in tandem with the diaphragm joint should give you enough forward and back. The bottom of the jacket is done with multiple, soft, pieces of plastic so it doesn’t impede the legs from kicking forward way past horizontal or stop the figure from doing splits. They also lack a true posterior so they can kick all the way back. There is a thigh swivel which is conveniently hidden by the coat and the double-jointed knees bend well past 90 degrees. The ankles are on ball joints so you get plenty of range going back, some forward, and rocker, but it’s not the prettiest sight as it tends to make the figures look like their feet are separate from their shin. It’s probably not as noticeable on the shelf as it is in hand, but it is what it is. There’s also a toe hinge, if that’s something you like and it seems like it’s fairly tight so it actually has some worth. There’s also the hinge in the cape so you can raise it out behind the figure for a more windswept look. It does make them slightly harder to stand, but not impossible. It just pegs in so you do get a little side-to-side pivot as well, but not a whole lot. It’s mostly going to lay relatively flat or blow out behind the figure.

The guns are silly, but I do enjoy them.
As you can tell, I did not get the Super Hero edition of Piccolo.

All in all, I would say the Gamma brothers move quite well. There are some sacrifices taken with the aesthetic to achieve that, but I think most will be content with the tradeoff. The only thing I don’t love are the shoulders, the rest I’m fine with. And that articulation will come in handy as both figures come with a variety of hands and heads to add some life to a display. For Gamma 1, we get a neutral portrait, one with a crooked mouth indicating displeasure, one with his teeth showing in a bit of a grin, a yelling portrait, and a yelling portrait where one eye is larger than the other indicating some distress. They are all separate heads, so no faceplates with these guys. For hands, Gamma 1 has fist hands, open hands, chop hands, and a set of trigger finger hands. Those work with his little blaster sidearm of which he has two. One to wield, and one with a peg in the front so it can be holstered. The gun is painted reasonably well, but I wish it had a blast effect or at least a peg hole for one to be added. Gamma 1 also comes with a set of crossed arms which peg in at the biceps swivel. It’s a bit of a pain to get on and get both sides inserted. My pictures will illustrate how successful I was there. Gamma 2’s accessories are mostly similar, but also a little different. He gets one less head as he has a neutral head, yelling head, teeth-showing grin, and a side-eyed smirk. He has all of the same hands and the two blasters as Gamma 1, plus a set of “devil horn” hands. He does not have the crossed-arm piece.

Both figures also come with stuff for the Super Hero Gohan figure released earlier last year. With Gamma 1, we get a Super Saiyan head for Gohan. It has a very pale, yellow, color for the hair that has no shading or paint whatsoever. It’s a bit odd looking as a result. It looks like a nice base for Super Saiyan hair, but I definitely would prefer it to have some shading to bring it to life. There are three faceplates included for it: neutral, yelling, and a teeth-gritting expression. They look nice, though Gohan does have the issue of a lack of bangs with his Super Saiyan look so the sideburns had to be painted onto the faces. It doesn’t match the yellow plastic of the hair and there’s a bit of an ugly seem line unfortunately where the face meets the head that usually we can’t see. With Gamma 2, we get another Gohan head, but this one has his hair blowing all over the place like he’s powering up and he’s also wearing his glasses. They lack lenses, but otherwise look pretty nice. To complete the look and scene this was pulled from, he also has his cape and shoulder pads. They’re done differently than what we saw with Piccolo as the plastic is very soft for the shoulder pads and the cape is in one piece. There’s a hinge for the cape, but unfortunately it’s too weak to support the weight of the cape so there’s not much that can be done with it. It also doesn’t like to sit flush on Gohan’s shoulders which gets annoying. I should also add, the hair on both Gohan heads is very stiff and spiky which helps make it look as good as it can be, but it sure can hurt too to swap!

“No 2! Don’t do it!”

If you watched Dragon Ball Super: Super Hero and came away from that experience wanting action figures of Gamma 1 and Gamma 2 then I think you’ll be happy with what Bandai released here. Once again, the whole “premium” concept when it comes to Premium Bandai isn’t really evident in the quality versus what we’re getting at regular retail, but rather reflects the more limited nature of the characters. With better paint, these two figures would be stellar, but as they are they’re still quite good and among the better Dragon Ball releases that I have. They move well, look nice enough, and come with a boatload of accessories. It seems like the whole tack on some extra stuff for other figures approach only began with these two as other figures from Premium Bandai are being sold with more parts for Gohan, in particular. It’s a fun approach for those who are all-in, but it sucks for someone who wants a Super Saiyan Gohan, but isn’t interested in getting Gamma 1. And those parts of the release are just okay. I think the Super Saiyan look is fine and with some shading would be potentially great. The glasses and cape look is more niche and less successful. It’s fun, but am I going to choose to display Gohan like this instead of the other looks? That’s a harder sell. I suppose he’ll pair nicely with Piccolo in the same sort of attire.

As mentioned previously, these guys retailed for $70 and were P-Bandai exclusives. Other retailers were free to order them just like anybody else, but that also means they were paying 70 bucks as well so they have to charge more than that in order to make any money on the sale. If you missed out on the original purchasing window then prepare to pay over $100 now for each figure. At $70 a piece, I think they’re worth it and I’m even tempted to get another Gohan (but I probably won’t) to make use of the extra parts. At over $100 each they’re a harder sell. If you only want the Gohan parts, maybe try eBay? It seems unlikely that someone interested in Gamma 1 or 2 would have no interest in Super Saiyan Gohan, but maybe there are some folks out there just looking to offset some of the cost of getting the new characters. More likely, you’ll be able to find people looking to offload Gamma 1 and 2 without the Gohan parts so maybe there will be some opportunities to score a set for closer to their original MSRP under certain conditions. I think they’re good enough on their own without the Gohan accessories, but those do help sweeten the pot. If you’re out on the hunt then I wish you good luck!

Need a primer on Gamma 1 and 2 or want to see more of those Gohan and Piccolo figures? Look no further:

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

Keep reading

Dragon Ball Super: Super Hero

I’ve said it before, and I’ll say it again, that Dragon Ball Super has been the thing I’ve loved most that I never knew I wanted. I was done, or at least content, with Dragon Ball Z. Dragon Ball GT wasn’t good, but I didn’t need it so it wasn’t something that bothered me. Then…

Keep reading

S.H.Figuarts Piccolo: The Proud Namekian

When the S.H.Figuarts line was launched years ago and Dragon Ball Z was at the forefront, it wasn’t Goku who got to be the first figure out of the gate. Nope, it was Piccolo. That figure caught my attention when it was announced even though I had not purchased a Dragon Ball figure in quite…

Keep reading

S.H.Figuarts Dragon Ball Z Event Exclusive Super Saiyan 2 Son Goku

He’s attained a level beyond that of a Super Saiyan!

I feel like I need a little break with all of the TMNT reviews I’ve been doing lately. I could use a break from action figure reviews all together, but I have quite the backlog and I buy tons of them so I only have myself to blame for that. Today, we’re looking at last year’s event exclusive Super Saiyan 2 Goku from Bandai’s S.H.Figuarts line. For the past couple of years, Bandai has been doing event exclusives like basically everyone because they sell well, but with Bandai they’re not exclusive to any one event. The same cast of characters tends to get sold at multiple conventions and when that’s all done they also put them up for order on their Premium Bandai website. The only downside to ordering online is the wait as it’s sort of a made-to-order situation. I wish they would just unload their stock first and then turn to that, but instead, other retailers seem to get the unsold merch which they sell on their storefronts at inflated prices. The waiting isn’t that big of an issue though, and most of these event exclusive figures have just been repaints of older figures which is great because it gets them back out there and often looking better than before. Last year’s round of exclusives included re-releases of Majin Buu, Android 16, and Shenron, but the only one I grabbed was Super Saiyan 2 Goku.

Scream for me, Goku!

The Super Saiyan 2 transformation is perhaps the most boring of Goku’s transformations. I think it’s due in part to the original planned ending for Dragon Ball being the battle between Gohan and Perfect Cell. Gohan would ascend to a level beyond Super Saiyan, and for him, the transformation looked pretty different from his Super Saiyan look. His hair stood all the way up, looked to be longer and fuller, and then you got the aura and lightning effects. Series creator Akira Toriyama was convinced to keep going though so we got another arc and in that one it was decided that Goku needed to be the main hero once again. This meant he needed to achieve the same level of power as his offspring and then go beyond that. Super Saiyan 2 was the big transformation for the Cell arc, but for the Buu one it was Super Saiyan 3 allowing the Super Saiyan 2 look to essentially be an afterthought as it concerned Goku. As a result, it doesn’t look much different from the standard Super Saiyan look. Goku basically just loses most of his bangs and his hair is a bit spikier plus he gets the same aura with blue lightning effects. Simple, but still kind of cool. As sort of the forgotten and less celebrated transformation, I have a bit of a soft spot for it. Mostly, it was Bandai’s approach to the aura that got me to pounce on this one.

Bandai has taken multiple approaches to Super Saiyan hair. The honey yellow with shading on Vegeta might still be my favorite, though the new Gohan hair looks like a solid base, but needs some shading of its own. I do like the approach with Goku here. The Dragon Stars Trunks is obviously the most basic approach, and probably the worst, but it was also a 20 dollar figure.

This Goku figure is more than familiar at this point. He is exactly the same as almost every Goku figure I’ve reviewed so I’m not going to go into too great of detail for this review. I mostly just want to talk about what’s new. For the sculpt, it’s very little. We get a brand new hair piece that has a nice shape to it and is evocative of the Super Saiyan 2 look. There’s a metallic gold paint in use, which is typical of these event exclusives, and it does give it a very nice shimmer. Considering this is a form that is known to basically always feature an aura, I think this paint job works better than usual. It helps distinguish it from a Super Saiyan look. Would I want all Super Saiyan hair pieces to feature this paint job? Ehh, probably not. I like the yellow in play on my Super Vegeta and the shading is done well on that figure. I’ll be talking about it eventually, but the recently released Super Saiyan Gohan head went in a different direction and I’m still sorting out my feelings on that one. I’d love to see Bandai try casting the hair in white and then hitting it with an airbrush of yellow. Absent that, this looks good. The only thing I don’t like are the pieces of hair off to the sides of Goku’s head. There is a sizable gap between his forehead and these pieces that just looks unnatural to me. It looks like they should either be right on his head, or further from it. They do at least hide the sideburns and the seem created by the hairpiece behind them. This Goku also has a halo since this is Goku from when he takes on Majin Vegeta, which also explains the more basic gi he’s wearing that lacks any markings on it. I’ve never really liked the halo effects when it comes to Dragon Ball toys because even if the post is transparent, you still see it. It just pegs into the hair, but it doesn’t seem to want to come out so it might be glued in. I’m tempted to just rip it out, but I’ll probably leave it.

These things are a pain to insert and quite brittle.

As for the body, the only other new part is the chest. Since this is Goku from his brief return to Earth, his shirt is ripped which was something that occured during his fight with Yakon. He would go Super Saiyan 2 to battle Vegeta shortly after. There’s a sculpted rip in the orange part of his top and it looks okay, but it really could use more paint. Most companies would paint the inside of the rip darker than the outside. Just like most Goku figures, the only paint is really the blue and the flesh-tone of the upper torso, the blue on the sleeves, and the boots. The boots aren’t as clean as they are on some of the other Goku figures I have, even the budget-friendly Target offerings, so that’s a bummer. He does appear to have some light shading in parts. It appears to be yellow on the legs and a little on the torso to help sell his glow, but it’s very subtle. I wish there was more paint as the orange has a very plastic look to it, as do his arms and neck, but this isn’t a line known for using a lot of paint. He still has the floating crotch pieces which have a tendency to rattle around and feel cheap, but they work with the articulation so I don’t mind them as much as some folks do. I do hate the sleeves and how they pin into the shoulders and handling this figure just illustrates how Goku is in need of a redesign. They can do better than this and this mold is getting pretty long in the tooth.

When you get those pieces in (hopefully without breaking them) and get Goku positioned just right the effect does look pretty cool.

For accessories, we get the standard assortment of hands: fists, splayed, martial arts posed, Kamehameha hands, and a set of hands in a two finger pose for his instant transmission technique. For faceplates, we have four varieties: stoic, cocky, yelling, and a teeth-gritting expression. The face printing on all four is terrific and very much in-line with the more recently released Super Hero Goku so at least that’s one advancement this figure possesses. The other accessory is the main one and it’s an aura effect. It’s a big, yellow, burst that can be positioned behind the figure. It’s a much sturdier part than the others I have and it’s cast in translucent plastic that alternates from being clear to yellow to clear and to yellow once again. It’s a new mold when compared with the stand-alone one Bandai sells and I’m guessing they did a new one because this has some extra bits. Four, blue, translucent, plastic, sparking effects are included. They attach to the yellow effect via a ball peg at the end. This allows them to be manipulated so when you place Goku in front of the backdrop effect the lightning can be positioned coming around him. It’s a terrific idea to try and sell the Super Saiyan 2 transformation, though the execution is lacking. The ball pegs are really hard to get into the yellow effect. I even snapped one trying to get it in and had to glue it back together. There’s no reason why it needed to be this challenging to pull off. Once they’re in they at least stay in and the effect works well enough. It’s very specialized so this isn’t an effect you’re likely to use with other figures, but if you wanted to I suppose you could use it with Majin Vegeta or the new Super Saiyan Gohan, but then your Goku doesn’t have an aura to stand in front of.

That’s essentially it though. I’m not going to run through the articulation since this is the same figure I’ve reviewed before and some of them are linked below. If you’ve been collecting DBZ Figuarts releases then you know this one pretty well. And if you have all of the Goku figures then Super Saiyan 2 is the missing link, so to speak, as they’ve never done it before. I’m guessing that made this one fairly popular. I’m curious if he’ll get a more standard release at some point without the metallic paint job and maybe without the torn shirt. It’s a bit odd to make the Super Saiyan 2 form an event exclusive, but it was also easy to get so I suppose it’s like any P-Bandai release. If you want it, you’ll have to venture out onto the aftermarket. Some retailers have this figure still in stock, but it’s pricey. I don’t think this release is worth paying over 100 bucks for, but if you really want a Super Saiyan 2 Goku and somehow missed out then I guess you have no choice. Just be prepared to keep your expectations in check. You’re paying for new hair and an effect part as the body has been done before. And if that’s fine with you then go ahead. I’m personally a little underwhelmed and certainly annoyed by the quality of the plastic as it relates to the sparking effects. I don’t resent having this in my collection, but I probably could have done without considering I don’t even have Super Saiyan Goku or Super Saiyan 3. I guess I like the Super Saiyan 2 form more than I realized.

Need to know more about how this Goku articulates or want to see how good he could be with a redesign? Look no further:

S.H.Figuarts Dragon Ball Super Son Goku Super Hero

Back in the early 2000s I was a collector of Irwin Toys’ Dragon Ball Z line of action figures. When I started collecting that line, I just focused on my favorite characters which were primarily Vegeta, Trunks, and Piccolo. Gradually, the collector impulse took over and I started buying entire waves as they came out…

Keep reading

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

Keep reading

S.H.Figuarts Super Saiyan God Super Saiyan Son Goku

That is quite the mouthful, is it not? The Super Saiyan God Super Saiyan Son Goku is the latest action figure from Bandai’s S.H.Figuarts to arrive in Target stores in the US. This form of Goku is what happens when a Saiyan ascends to Super Saiyan God level, and then goes Super Saiyan again. Confused?…

Keep reading

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four, the only one I grabbed initially was Goku as I was looking for a base version of Goku and that figure really stood out as better than the alternative to me. I was tempted by Piccolo as well because the headsculpts looked like an improvement over the figure I have, but ultimately I didn’t want to spend money for some new heads. Another temptation for me was the new Gohan. Depicted in his “Ultimate” form, the adult Gohan from the film looked really interesting because it would appear he’s on a newer body that could see some reuse down the road. At the end of the day though, I’m not a huge Gohan fan so I decided to pass. The question was rendered moot too when he sold out really quickly as there’s a legion of Dragon Ball collectors out there who have been waiting for a good interpretation of Ultimate Gohan.

Then Bandai put up for sale on its Premium Bandai webstore two characters from the film: Gamma 1 and Gamma 2. They’re the “sort of” villains from the film and I liked their look. I wasn’t sure if I liked it enough to pay the Premium Bandai upcharge to get them though, but once I finally saw the film, I ended up taking the plunge. The thing with those figures is they both come with optional parts for the Ultimate Gohan figure. I suppose I could have sold those parts to recoup some of the expense of those two figures, but instead I just went in for more and purchased the Gohan figure. Retailers opened up some additional preorders for him, at the slightly inflated price of $40 (he may have started off there too and I just forgot), and I grabbed one of them. I’ve had the figure for about a month now, and let me tell you something: I love it!

My Gohan, you’re looking unusually focused this morning.

Gohan comes in the usual window box and should look fairly routine from outside the box. Once removed, he stands just shy of 5.5″ to the top of his face, closer to 6.5″ if you want to go to the top of the hair. Gohan from the movie is depicted in his classic Piccolo training uniform. It’s a purple gi with red sash and he has the big, chunky, shoes he and Piccolo both feature in the movie. He basically only distinguishes himself from Piccolo via his black wriststraps. He’s in his “Ultimate” form which was his ascended form he learned from the Elder Kai during the Buu Saga. It’s basically Gohan’s ultimate form, hence the name, though it doesn’t come with a flashy transformation. If anything, he just has slightly bigger, spikier, hair. He’s also jacked and that comes through in the sculpt. It’s an interesting juxtaposition to Goku who keeps going through all of these different forms and hair colors to get more powerful, but his kid just bulks up a bit. I kind of like that about Gohan, though he has his own wild transformations too.

The new style for the shoulder joints can be a bit finicky to work with, but the reward is that they look so much better than the old style with the sleeve cuff pegged into the shoulder itself.

Like most figures in this line, Gohan is largely composed of molded, colored, plastic which minimizes the need for paint. I suppose “need” is a strong word and certainly a subjective one as many (myself included) would like to see more paint on these releases. It’s much harder to criticize them for that though at this lower price point. With Gohan, there appears to be a hint of shading on the legs, which they like to do for some reason. It’s not as visible with Gohan as it is with Goku and his orange gi, which almost works out better for Gohan. It adds just a touch of depth and comes across well. It’s also helped by the fact that the purple is quite matte on this figure giving him a nice finish. The chest is painted and it’s not a perfect match to the neck and arms. The chest has a matte appearance, while there is a touch of shine on the neck, but it’s not awful. The red sash is a separate, floating, piece though it is rather snug on the figure. It may cause some paint transfer if you’re not careful. Lastly though, the faces for this figure look terrific. I don’t know what Bandai did to improve their facial printing, but keep it up. The previous Goku figure looked nice, but Gohan is even better. These faces all look fantastic and it really brings the figure to life. The hair also looks nice and it’s even tricky to figure out where the seem is to remove the bangs because the fit is so good. The only blemish is a bit of mold release, roughness, on the side of the hair. It’s not very noticeable from a shelf, but it does kind of suck and I considered trying to exchange it, but opted not to. Aside from that though, I think this figure looks wonderful.

On one foot with not assistance, and on the flimsy plastic of the arena playset at that.

Adding to my enjoyment is the articulation. I’ve been a little critical of the various Goku figures as I acquire more of them because that figure has some limitations and some features that are a bit of an eyesore. This figure doesn’t solve every problem that Goku has, but it comes close. The head is on a double-ball peg with another ball joint at the base of the neck. He can move around nice and smooth and there’s great nuance posing afforded by this setup. It’s only weakness it he can’t look up very well so if you wanted to position him in a flying pose parallel with the ground it would look awkward. The shoulders have a newer style of joint similar to what Krillin has which means theres no pegged in shoulder piece to look stupid. The sleeve is just a floating piece the arms goes through and it pegs into a ball and hinge style of joint inside the torso. The end result is you get some up and down movement at just the shoulder before even engaging the hinge which allows the arms to be raised out. You do have to work with the sleeve to get them horizontal, but it’s do-able. There is still a butterfly joint and that may be the only limitation here as he doesn’t seem to reach across quite as far as Goku. A Kamehameha pose is still possible, but a little less natural looking. The rear of the joint is cleaner, though there will still be angles where it looks unsightly. The joint is all cast in purple though so at least it doesn’t look as ridiculous as Goku’s where the interior is flesh-toned. The rest of the arms are typical stuff with a biceps swivel, double-jointed elbow that goes well past 90 degrees, and ball-peg wrists.

This one needs a stand though.

In the torso, we get a ball-joint at the diaphragm. There is no hinge in there to lift the upper torso higher which seems cleaner, but the figure also doesn’t have much range forward and back. He can pivot a bit on the joint as well. Below that is a waist twist which feels like a ball-peg of some kind. It mostly lets him twist, but you do get some nuance posing out of it as well. At the hips, we have some kind of a ball-joint that works very well. Gohan can achieve full splits and kick forward plenty far, though can’t kick back because he does have sculpted cheeks. There’s a thigh twist below that which is very smooth and the double-jointed knees both look and function well. At the boot, there’s a swivel and the feet are ball pegs. They don’t have much range going forward and back due to the cuffs on the shoes, but the rocker works okay. There’s also a toe hinge if you like those.

The Masenko pose is a bit tricky. Anything that requires the figure to raise its arms above the shoulder is tough because of the shirt piece.

Most importantly, all of the articulation is really smooth. No stuck joints, no uncomfortable creeking or squeeking noises, and it’s all very visually appealing. That may not sit as well with some other folks as I can see some wishing Bandai sacrificed some of the form to get better range in places. The torso feels like the biggest issue as we could probably get a better ab crunch in there. The ankles also aren’t great, but I think that’s partly due to the character design and the shoes present. The shoulders still aren’t perfect, but I think they look much better this way and I’ll take the reduced range there for this visual. I would definitely be interested in seeing a new Goku on this body, though I don’t know what version (I did order the Super Saiyan 2 Goku, but it’s on the usual buck). Maybe a brand new Super Saiyan 3 or “Awakening Super Saiyan” Goku?

He can do a reasonable Kamehameha pose though.
Fire away, Gohan!

This is a bit of a budget release, but there are still some accessories to talk about. Unfortunately, they’re not particularly exciting. Gohan just comes with some extra hands and face plates. For faces, he has a stern expression, teeth-gritting, and a yelling one. For hands, we get fists out of the box plus Kamehameha hands, martial arts pose hands, and a set of open “Masenko” hands. That’s it. It’s expected given the price point, but still disappointing to only get a conventional spread of hands plus three facial expressions. An effect part would have been welcomed and, honestly, adds mere pennies to the cost. How about the Super Saiyan 4 Goku blast effect, but in yellow or blue? Just something to put in his hands for a Masenko effect, though his shoulders aren’t really made for the charging effect so maybe it’s better not to draw attention to that via an effect?

Bandai is really killing it lately with the faces.

If this is the new, standard, body going forward for Bandai then I think it’s pretty good. It could be better, but I think we’ll get a lot of nice looking figures out of this. And even though there are some short-comings, I still love this releasae. And I don’t even consider myself a fan of Gohan. Nothing against him, I don’t actively dislike the character, he’s just not my favorite. This figure though is one of my favorites in the line and I’ve been having a blast with him just posing and fiddling with him on my desk while he waits for me to write this review. And maybe that’s partly what took me so long as I drew out the process. He’s going to head for the shelf soon and join his buddies, but I am definitely looking forward to getting those extra parts with the Gamma brothers so I have an excuse to mess with this one again. If you thought you didn’t need it for one reason or another, I must encourage you to rethink that. And at 40 bucks, this feels like quite the steal. This figure is way better than the Apocalypse I reviewed recently, a figure I did ultimately like, and it costs the same. While lesser companies are getting more expensive, Bandai is actually getting cheaper and that’s awesome. Keep it up!

I wasn’t sold on him initially, but I’m pretty happy to have added Gohan to the shelf.

The Robot Spirits MS-07B-3 Gouf Custom (VER A.N.I.M.E.)

Norris is back and he has a new toy.

It’s time to take a look at one of my most anticipated releases in Bandai’s The Robot Spirits line based on the anime Mobile Suit Gundam: The 08th MS Team. And that figure is the Gouf Custom which was piloted by Colonel Norris Packard during the climactic battle at the end of that series. The Gouf is basically a Zeon mobile suit that’s pretty similar to the Zaku which we already looked at. It’s just got a cooler design and a different weapons loadout. My expectation was this figure would be very similar and share some parts with that previous release, but to my surprise, it does not. Is that a good thing? Well, the Zaku is a terrific action figure so if another figure to follow was going to imitate it then that would be fine by me, but who also doesn’t love a figure that’s unique on their shelf?

The Gouf Custom comes in the standard window box this series is known for. The window is tiny and just gives a peek at the figure and it’s adorned with product shots that are probably renders as opposed to actual photography. It’s easily resealable and the tray that holds the figure in the box just slides out. There are no tie-downs, which feels like a god-send given the amount of those things that wind up in my carpet.

That is a lot of hardware for one arm.

Once removed from the packaging, the Gouf is quite familiar in size and build quality. It’s only around 5″ tall not including the fin on the helmet so it’s a quaint little guy. The Gouf follows a lot of the same design elements as the Zaku with the single-camera “eye” and various hoses along the body. The shoulder pauldrons are horned for added menace, but unlike the Zaku, both shoulders feature the same design. The legs are similar, but different, as far as the molds used go. There’s really not much reuse here, maybe the hands or the rear skirt piece, as the Gouf is just different enough to necessitate it’s own molds. The main difference between the two is the color palette. The Zaku goes for that traditional, military, olive drab while the Gouf opts for a rather pleasant sky blue. The torso is a darker blue-gray and there’s some black on the knees and feet, but the dominant color is clearly the blue. And I like blue, so I’m just naturally drawn to this one. And like most releases in the line, there’s very little paint. It’s mostly limited to the eye and some red on the chest. Otherwise, we’re mostly dealing with colored plastic and it looks okay, but a paint wash wouldn’t hurt.

Similar, but different.
He can handle that massive amount of plastic on his arm, but add an effect part…

Since this figure required extensive new tooling, it also differs when it comes to the articulation. The head still sits on a ball peg and the base of the neck can hinge back allowing the Gouf to look up. It’s limited in looking down, and the top of the head is removable to allow for the eye to be re-positioned. The shoulders are pegged in and the joint it pegs into moves a bit for mostly nuance posing. The pauldrons peg in as well and they’re going to get in the way. The Gouf can’t quite raise its arms out to the side, but can get reasonably far. The arm rotates just fine, and there’s a pseudo-butterfly joint in the torso that affords some minor movement there. There’s a biceps swivel, but surprisingly just a single hinge at the elbow. The Gouf can just about hit a 90 degree bend, but I’m surprised it can’t go farther. The hands are on ball pegs, per usual, and the tolerance is just okay. I wish they were tighter, but we’ll talk more about that later. The torso has a ball-joint and hinge in the diaphragm that lets it tilt side-to-side a little. He can bend back just a tiny amount, but not forward at all because of the design of the chest. Once you engage the hinge, however, you can make this thing bend back really far, but it exposes a giant gap. It does provide some clearance though for the front, diamond-like, piece on the chest to slip behind the lower torso to get some better ab crunch. There’s a waist twist below that, but the hoses that wrap around the figure restrict the movement there quite a bit. At the hips, we have some big old balls that peg into a really small piece of plastic which looks a bit scary. The Gouf can’t quite do full splits due to the skirt pieces, but it does kick forward very far and back a little. The knees are double-jointed and there are no issues there nor are there any issues with the thigh twist. The ankles are surrounded by a lot of plastic, but the feet hinge forward and back and you get a little rocker action. They also have that joint in the middle of the foot that allows for more bend in the same style as a toe hinge, only it mostly provides range down as opposed to up so I don’t know that it’s very useful for standing. Lastly, there’s two thrusters on the rear of the figure on ball hinges for some directional posing when using effect parts.

If I so much as breath on this guy right now that arm is falling down.
If I’m going to display this guy utilizing the blast effect, I think I’ll go with the smaller gun because the figure can handle that.

The Gouf moves just okay. Part of that is due to the hoses around the body of the figure which didn’t allow for much. Bandai could have tried adding some sliding pieces there to allow for more movement, but that would come at the cost of some of the aesthetic. I’m more disappointed in the elbows and wrists. I keep checking out the elbows thinking I’m missing something, but they really are single-hinged. The wrists feature fine range, but like some of the other figures I have from this line, they’re too weak. This guy has trouble holding heavier weapons which happens to matter quite a bit if you want to hand it a Zaku bazooka. As we’ll see shortly, at least the weaponry the figure comes packaged with matters more for the shoulder joint than the wrist, but that’s also a problem as the shoulder joint could stand to be tighter.

The heat wire is neat, but did it have to be this long?
Now he’s like Batman!

The Gouf comes with the standard assortment of hands and a tree to place them on when not in use. They are: gripping, trigger, slightly wider gripping, open, and style posed. His melee weapon of choice is the heat saber which is just a sword. The blade is done in gray, but with a nice, graphite, finish and the hilt is a blue-gray piece of unpainted plastic. He has a three-barrel gatling gun that clips onto the left wrist with an effects part that can be affixed to any barrel (a special three-barrel effect part is coming in a new options set next year). On top of that, a shield can be affixed which is on a hinge piece like the Gundam Ground Type so it can be raised off of the figure’s arm which is necessary to make use of the effect part. When stored flat, the heat saber can slide behind the shield and a massive gatling gun can fit over that. This gun can accept the effect part plus an added burst effect as well, but doing so creates a lot of weight on the figure’s left arm and it’s rather cumbersome to pose. The last weapon is the heat wire which clips into a peg hole on the right arm. There’s a tiny plug that has to be removed first which is a nice bit of accuracy, but also a touch impractical since it’s hard to get it out and easy to lose. The wire itself is bendy so you can do some fun stuff with it and topped with a grappling hook. It’s also around ten inches in length so you have a lot to play with, almost too much. If you want it to just be firing in a straight line it looks kind of ridiculous and can’t support its own weight. I much prefer a coiled look, but I don’t think that’s anime accurate. The last two accessories are thrust effects that can be used on the jetpack or the feet. Like all figures in this line, it can accept a flight stand so opting for a flying pose is possible if you so desire. The effect parts are the superior ball-hinged variety so positioning them is quite easy. Bandai also included an extra fin piece for the head in case one gets lost or breaks. It does pop out very easily.

Maybe I’ll display him flying with all of that stuff on his arm just for the sheer lunacy of the visual.

The Gouf Custom looks the part and comes with enough stuff to really outfit it for battle, but I do find myself a little disappointed with this one compared with the other releases in this line. It’s design makes posing it less fun than the others, and the cumbersome accessories add to that frustration. It basically looks cool in a vanilla pose, but struggles with the more dynamic stuff. It also has a more fragile feel to it which just adds a layer of anxiety to the experience that isn’t much fun. And given that most places price this figure at around $80, it makes it harder to recommend. On one hand, if you’re really into The 08th MS Team it’s hard not to include the Gouf Custom, but on the other hand if you’re more interested in just having a figure or two from the line then it might be easy to just skip this one. If I was only getting one enemy mobile suit, I think I’d go with the Zaku over this which is not what I expected going into this review, but it is what I got.


Gundam Robot Spirits The 08th MS Team Option Parts Sets 1 and 2 (Ver. A.N.I.M.E.)

Like weapons and things for your figures? Well have I got a recommend for you!

We’re back with another look at a Robot Spirits release in the Mobile Suit Gundam – The 08th MS Team line of products. Only this time we’re not technically talking about a new action figure, but a pair of accessory sets. It would seem Bandai intends to supplement this line with additional accessories like weaponry and vehicles that it can’t pack into the general releases. What kind of value collectors derive from each will largely depend on how many figures they plan to purchase and what their preferred weaponry is for the Gundams and Zaku units. I was on the fence with these sets, but ultimately decided to take a look so I’ll tell you about them here.

Not quite like the anime.

It didn’t seem like each set needed its own entry, so I’m going to talk about the first two option parts sets that have been released thus far. A third one is planned for early 2023. And we might as well talk about set one first which is largely a set of additional weaponry for the Gundam Ground Type. The main Gundam of the 08th MS Team had a few different loadouts when it came to weapons, though mostly we would see either a beam rifle or machine gun. It was in the intro to the show that we saw the RX-79 wielding the much larger 180mm rifle with the Gundam on one knee and the massive rifle propped on a shield that had been jammed into the ground. This set seeks to allow collectors to replicate that look on their shelf by including a blast effect for the rifle that came with the figure and an insert for the shield. The blue portion of the shield pops off and the new insert is just shorter with a peg on the bottom so it can fit into an included base. It looks fine, and I like getting a blast effect for the weapon, but the figure can’t actually crouch low enough to have the gun rest on the top of the shield. The box art appears to suggest otherwise, but upon looking closer it appears to be a trick of the camera and the shield is in the foreground and Gundam in the background. It’s kind of a bummer, because it doesn’t work for a shelf, though the new base for the shield at least provides an alternative way to display the shield when not on the figure’s forearm. It also works fine with the Desert Spec release.

Looks cool, but the weight basically means the elbow on my figure has to be bent as far as it will go to support it as the wrist just can’t do it.

Our next weapon is the rocket launcher. It’s a large weapon meant to rest on the Gundam’s shoulder. There are some moving and sliding parts to make it a bit easier to position, though they can pose an annoyance as things slide around. The magazine is removable and the neat part of that is they actually sculpted the rocket inside. There’s basically no paint though, which makes it a lot like other weapons we’ve seen. It also comes with a blast effect that features a plume of smoke with a rocket emerging out of the front. It looks really cool, but it also adds a lot of weight to the weapon. It’s not the easiest thing to pose especially if any part of your figure is a on the loose side, such as the right wrist with mine. There’s also an included adapter for the rear of the figure. You have to remove the backpack frame to access it, but the adapter allows the Gundam to stow the bazooka if that’s your preference.

The left arm works a little better, as does the missile launcher in general since its stockier design and rear smoke trail helps distribute the weight better than the rocket launcher.
Frontal shot so you can see the plastic tabs that come off to accommodate the effect parts. This weapon is rather delicate, but if you get it positioned right, it does look pretty cool.

Our next weapon is the missile launcher. This is another weapon intended to be shoulder mounted and it includes some blast effects. The actual gun is in four pieces: a frame, and three chambers for the missiles. For some reason, the chambers are removable which might sound neat, but it’s a bit of a pain as the thing constantly comes apart in the hands when trying to position it. There is a panel on the front of each chamber that needs to be removed if you want to attach the blast effect. And that effect is pretty cool as it contains multiple missiles blasting forth. There’s another smoke effect intended for the rear of the gun to complete the effect, and this added weight on the rear of the weapon helps make this one far more stable than the rocket launcher. It looks pretty cool, but I don’t know if I like it enough to actually use in my display.

“The filthy Feddies blew off my arm!”

The last item in this first set is an accessory for the Zaku. In the first encounter between Shiro and Norris, the Zaku gets damaged and loses an arm. If you want to recreate that battle, Bandai included a little nub to be plugged into the Zaku in place of the figure’s left arm. It’s a simple thing and it looks cool, but is another one of those accessories that might make more sense for those who are buying multiple Zaku units, and at around 75 bucks a pop, I don’t know if I’m going to be one of those collectors.

Set #2 is more focused on a pair of vehicles to add a little life to the display. Here we have the Hover Truck and Dop ship.

The second set of option parts are a little different. This one is more focused on support vehicles for those wishing to create more of a diorama with their collection as well as a few pieces the figures can utilize. The main draw for me was the Hover Truck. In the show, the 08th team consists of three mobile suits and the Hover Truck helmed by Eledore and Michel. The included Hover Truck here is to scale with the mobile suits so it’s pretty small, kind of like a Hot Wheel, but all plastic. It has some paint where needed and mostly looks the part. It’s modular though in that it can be presented as if it’s moving or if it’s stationary. The ground sonar probe on the right of the vehicle can be popped off and replaced with a deployed unit and the antennae on the right side can be removed and replaced with a tall, deployed, version. The cover on the back is also removable and the ramps on the front and rear of the tank are also functional. The turret on the top also can move a bit. There’s also an awning that can attach to the side and there’s a little table and chairs set (all one piece) that can be placed underneath it. Lastly, we have three unpainted character figures of Shiro, Michel, and Kiki. I initially thought it was odd they didn’t include Eledore, the actual driver of the tank, but this release is clearly aiming to recreate the scene from the sixth episode which Eledore wasn’t a part of.

This is the Hover Truck in travel mode while on the Dop I have the broken right wing attachment. Note the peg holes for thruster effects and the slot on the top of the dome is intended for a blast effect to simulate the Dop being hit by enemy fire.
It’s neat that Dop comes with landing gear, but I suspect most will want to put it on a stand for a flying pose. Note that the front guns can also receive effects parts for simulated firing.

To balance things out, there’s also an included Dop ship for the Hover Truck to take aim at. This one has a little weight to it and looks rather good. The windshield is transparent and there’s clearly some sculpting inside the ship that can be seen through it. Like the Hover Truck, there is a modular element at play as the ship can be displayed with the landing gear deployed or without. It also has a few slots for blast effects, damage bursts, and can make use of a flight stand. Sadly, there are no blast effects included for it, be it the guns or the thrusters. The ends of the wings can also pop off and be replaced with damaged ones, but I feel like Bandai could have done a better job of making the damaged wings look damaged as it wouldn’t be clear to someone unfamiliar with the Dop’s design. It’s well done though and all of the parts are engineered so that it’s basically impossible to put a piece in the wrong spot. Again, I just wish we got some effects for it.

If you prefer gray to yellow/gold, Bandai has you covered.

The last parts we have to talk about are for the Rx-79. First, we have a new “crown” piece for the head. The standard one is yellow, but in the final episodes the pilot Sanders was depicted with a gray piece on his mobile suit rather than the yellow. I always assumed this was an animation error, but it is what it is and if you prefer that look now you have the option to switch it. It’s also helpful for those who get multiple versions of the RX-79 to add a bit of variety, especially because we also get another head! In the anime, Karen’s mobile suit got its head knocked off and replaced with a head from the GM mobile suit for the final episodes. To complete that look, there are also two blast shields that clip over the shield included with the figure release. These shields looked more reinforced and it’s kind of cool to have the option. There’s two of them too so you can have a Karen and a Sanders in your display from that last arc if you so wish.

Now you don’t have to cannibalize another 70 dollar figure to achieve this look for Karen. Also pictured is the assault shield attachment.

Both of these sets exist just to provide more options for any 08th MS Team display. Option Parts 1 is definitely more as described since it’s weighted towards weaponry. If you like the weapons, or want to display a damaged Zaku it makes sense to grab. I do wish the weapons were easier to work with, but they can be finagled to create what I consider to be a worthwhile display. The second set is all about the two vehicles: the Hover Truck and Dop. Both look the part, but also do feel a bit underwhelming since they don’t do much. The extra parts for the RX-79 are fine, though I don’t think I’ll ever choose to go with the GM head, but maybe I’ll change my mind once the Ez-8 gets released. Both sets cost 50 bucks a piece from US retailers so it’s not as cheap as I’d like. If both were 30 then I’d feel a lot better about it. Instead, I’m more lukewarm here, but again I only have two Gundam RX-79G figures. If I had three or more then I’d definitely be more interested in using these. As for the second set, I felt I needed a Hover Truck so I’m more content there and the Dop adds a little something too. At the end of the day, I don’t regret either purchase, but it’s also hard for me to give either a true, glowing, endorsement. This is one of those classic cases of “your milage may vary.”