Tag Archives: alex brewer

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

The best there is at what he does.

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t planning on doing more, but the response was so enthusiastic that their one-off turned into a whole line. To sculpt the next figure, Magneto, Mondo enlisted the work of Alex Brewer – a fast rising sculptor in the toy world. Alex would go on to knock it out of the park with Magneto which naturally lead to more work for Brewer. It’s basically been his style and vision that has come to define the line, and as it’s pivoted to include X-Men ’97 as well, the need for a Wolverine to fit in with the style of the rest of the line became more apparent.

Wolverine has the unique standing of being the first in the line and now the 9th. Well, technically this is the third attempt at the character as we did get Wolverine in his civilian attire, but that’s pretty different from his business look. When Mondo had that initial Wolverine sculpted, they weren’t planning on more which meant not much consideration was taken for scale. That Wolverine was nearly 11″ tall, and as the line went on it became pretty apparent that he was too tall. This new Wolverine not only allows for a chance for Brewer to do the character, but also to correct that scale issue. And Mondo has for this new one which stands at about 10.33″ to the top of his head putting him in that 5’3″ – 5’4″ range which feels fitting for Wolverine. Even though the box says X-Men ’97 on it, it’s still adorned with production art from the original series with new artwork by Dan Veesenmeyer that portrays the updated look. Tom Rozejowski, a name we see a lot with NECA products, handled the paint for Wolverine and Tommy Hodges also gets a sculptor credit. I’m thinking he may have done the base, but I don’t know for certain.

Mondo has been trying to straddle the line between X-Men ’92 and X-Men ’97 with these more recent releases. This figure definitely has a more ’97 look to it. While the costume is the same, there are some telltale differences and it’s mostly in the body hair. The original series left Wolverine’s chin free of hair for the most part, save for perhaps some close-ups. The hair on his arms was usually done with lines across the shoulders and biceps. For ’97, he has some chin stubble and the hair on his arms is done with several short lines In addition, the angle of the mask fins is slightly steeper and they don’t stretch quite as high. Of course, that aspect of the ’92 series was hardly consistent, but it’s in comparison to the model sheets. The yellow of the costume is also just a little bit darker, a touch more gold, and the same is true of the blue parts. In comparing this figure with the original release, the cel-shading is also less prominent. We have primarily two shades of blue on the new figure compared with three on the original. The same is true of the belt, though the yellow on the old figure only utilized two shades, but there’s more of it. The black portions of the shirt are also sculpted in now. There’s no paint slop, but it doesn’t quite fill the entirety of the sculpted-out area. There is no shading on the flesh, and like the rest of the color palette, it’s a touch darker as well compared with the old figure.

I have mixed feelings on the updates and changes. I find the overall sculpt more suitable for Wolverine. Not only is he shorter, he’s stockier. The original is very leggy and the torso slightly slender. I think the portraits are an improvement as well even if they have a very ’97 style. There is an included ’92 masked portrait, but the only aspect of it that reads ’92 is the shape of the fins. The stubble is still present. I definitely prefer the more vibrant paint job of the original and the approach to the arm hair. The arm hair with the new release is missing something. The show tended to show his arm hair as always breaking his silhouette, regardless of how much of the arm is visible. That makes it hard to translate to 3D so Mondo just went with these dashes that almost look like a dot pattern. I think they would have been better served keeping the same approach as the first figure. The flesh tone also feels a touch too dark. It’s certainly not bad, I just wish he better fit the ’92 style since that’s how the line began. I’m still going to have this one replace the original on my shelf and that one will be returned to his bed box, but I’m definitely always going to see X-Men ’97 when I look at him as opposed to the original series.

If you have the NECA Flasher Gremlin then your Wolverine will have access to a tall frothy one as well.

Am I being unfair? After all, the box does indeed say X-Men ’97 so it’s not hiding what it’s trying to be, but the line is trying to placate both and is not shy about its intentions so I don’t think so, but I’ve said my piece. Not only is the sculpt redone to conform to Brewer’s style, but the articulation scheme Mondo utilizes has also changed since that first Wolverine release three years ago. This figure embodies those changes, some for the better, and some not so much. This is an aesthetics forward line, but Mondo has room for improvement and this Wolverine is proof of that. The joints are all the the same as Cyclops, the most recent release in the line: head, shoulders, double-jointed elbows, biceps, wrists, diaphragm, waist, hips, double-jointed knees, ankles. The original figure used a different style of double-jointed knees similar to what NECA used to make use of with a hinge above and below the knee. This allowed for some swivel at those joints, but it is a little odd looking, though perhaps only odd because we’re so used to the other style. It also used a swivel joint above the elbow in place of a bicep swivel that was ugly and persisted for quite a few releases. The range at all of the joints present is pretty typical, except for a few places that have become an issue recently.

If you saw my Egon Spengler review, you will note I had issues with that figure at the neck and hips. Mondo textures the ball joints for a more snug fit, but they may have went overboard. The ball joint inside the neck was stuck on that figure and the hips were pretty stuck too. Wolverine has the same issues. I had to use a lot of force to move the double ball peg in the neck, though the hips required a hot water bath. Out of the box, they just wouldn’t budge and I put more force into it than I probably should have. After the hot water bath they moved better. I applied some lubricating oil to the hips and neck and it didn’t appear that any had been applied by the factory, but once the figure cooled down it mostly went back to the way it was out of the box. In addition to that, the diaphragm joint remains useless. With a lot of effort, I can get the torso to rotate there a click to each side, which is hardly much to speak of. There’s no forward or back. Also of a nuisance, the red belt rubs off onto the abdomen very easily and the blue of the trunks will transfer to the thighs as well. I’ve been able to rub these instances off, but I worry if I let it sit that way then it would become more stubborn.

Wolverine is a bit tough to pose as a result, and it’s especially a bummer because he has a lot of stuff to be posed with. For heads, we get that ’92 inspired portrait I mentioned before as well as ’97 masked portraits featuring a neutral, growling, and yelling expression. If that’s not enough, he also has two unmasked portraits: neutral and a teeth gritting/growl. They’re both really similar to the portraits that came with the Logan figure which is kind of disappointing as it would have been nice to get different expressions to share between the two. That figure though was all the ’92 series while this one is updated for ’97. It’s not much of a difference, just stubble and a different approach to the shading. He also has a more pronounced single bang of hair and his ears are fully visible. With how subtle the difference is, it’s kind of shocking they bothered to sculpt new portraits, but they do look good.

For hands, Wolverine is actually a touch light. We have fists, gripping, and his “Come here,” gesture from the cover of Wolverine #1. I’m surprised there are no relaxed hands or pointing hands, but I guess most are likely to keep the fists in place any way. Packaged behind the figure is the traditional Mondo figure stand though this one has the X logo painted on it. I only call this out because I sometimes leave these stands in the box since they’re not really needed, but if you want to find Wolverine’s claws you’ll need to remove it as they’re hidden behind it. Mondo provided 8 claws so you essentially get two extras. They’re just gray plastic and they’re the same as the ones that came with Logan. I wish they were white to better match the show, maybe with a touch of light blue, but this plastic may not take well to paint. They clip in easy enough though and they’re compatible with all of the hands in the box. You also get a set of charged claws as seen in the first episode of X-Men ’97. They’re done with translucent pink plastic and they clip into the backs of his hands in place of the claws. There’s also an included mask for draping over his neck when using an unmasked portrait, a similar accessory to what we saw with the Marvel Legends version of the same. Mondo also through in another picture of Scott and Jean from the episode “Captive Hearts,” only this time it’s an enamel pin instead of a picture frame accessory.

The limited edition Wolverine also comes with even more stuff like an entire second torso. Yeah, this is the first figure I’ve ever bought with a swappable torso as there’s a bare one since Wolverine always seems to get his shirt blown off in a big fight. To help sell the damage there’s a strip of the tattered remains of his shirt included made out of a soft plastic. You just place it over a shoulder to complete the look, or you can have him go completely shirtless which is a look from the show. To accommodate this change, the arms need to pop out easily and they do, which you will want to take advantage of when unwrapping the figure anyway as there are plastic bags over the arm pegs. The shoulder pads slot over the shoulder pegs and are conveniently stamped for left and right, should you get them confused. The torso separates easy as well. Unfortunately, the diaphragm joint on this torso works no better than the regular one. Lastly, Wolverine has some Sentinel parts as well including the remnants of a head that serves as a base and a chunk of a fallen robot with wires dangling from it. It has three claws holes to go over one of Wolverine’s hands to complete the look. The base has two, deep, indentations for Wolverine’s feet which gives him a secure base, though does limit things since his stance is left kind of boring. He can kind of crouch on it, but I can’t decide if that looks more dynamic or if it just makes Wolverine look like he needs to poop. The foot holes are designed for Wolverine, but I did find Gambit can fit in them as well. Cyclops and the original Wolverine have feet that are too big.

This is pretty cool, but I wish they worked in more foot-holes for different poses.

For the most part, this Wolverine redo is much like past releases in this line. It captures the likeness well and certainly comes with enough stuff to help justify the hefty price tag of $245. This one was also solicited before all of this tariff nonsense with has really jacked up the price on subsequent releases, but I’ll complain about that in reviews of figures actually impacted. This Wolverine does capture the look of X-Men ’97 very well, just at the cost of not capturing the original series as well. I like the extra torso and stuff, but I personally would have traded it for more ’92 accurate arms and heads. Mostly, I’d rather the figures seek to emulate the look of the original series and make the ’97 heads the one-off for those that want it that way. The articulation issues with the neck and hips are unfortunate and really something Mondo needs to correct. If they want to charge this kind of money for their products then the quality needs to be there. They’re pretty receptive to feedback, and I do plan on dropping them a line regarding it. If you don’t have the previous Wolverine then this one is worth getting if you’re collecting this line. And even if you do have it, I think it’s enough of an upgrade to consider. It does fit the style of the other figures better, but if you’re happy with that one then maybe you don’t feel this is necessary. The limited edition is sold out, but the standard version is still available. It’s slightly cheaper, but may come with tariff surcharges depending on where you buy it from.

The team is filling out.

We have plenty more from Mondo’s line of X-Men, including a couple of Wolverines at that:

Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

Keep reading

Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

Keep reading

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

Keep reading


Mondo The Real Ghostbusters Peter Venkman and Samhain

Does bustin’ still make me feel good 40 years later? Let’s find out!

I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to have its moment in the sun when it came to toys, but ever since the original Kenner line ended in 1991 little has been produced based on the property. Diamond Select gave it a shot, Mego did as well, and current license holder Hasbro has dabbled in re-releases of the old Kenner toyline. What has alluded collectors and fans of the old cartoon and toyline is a truly dedicated, collector-friendly, line of modern action figures that better match the style of the show. Not to be denied, action figure sculptor and designer Alex Brewer made his own digital mock-ups of what he thought a modern line would look like and shared his work on social media. The response was pretty big and it helped get his employer, Mondo, to kick the tires on bringing his vision to life.

I have a pretty good memory, but I can’t reliably recall my life before The Real Ghostbusters. It was my first love when it came to action figures. I liked Matchbox and Tonka products prior to, but no figure line captivated me like The Real Ghostbusters. I have no idea how I was introduced to the property or what my first toy was from the series. I can’t remember getting the iconic firehouse playset or the Ecto-1, my memory basically starts with them in my possession. I can remember getting excited for the Ecto-3 and the tie-in products with the release of Ghostbusters II. I had some roleplay items including the trap, and in general I just had an awesome time playing with my Ghostbusters toys and watching the cartoon every afternoon.

Mondo also threw-in some cardboard standees of popular ghosts from the Kenner line.

Then came the Teenage Mutant Ninja Turtles. For a little while, the two co-existed, but eventually The Real Ghostbusters were phased out by the turtles, Bucky O’Hare, and eventually X-Men. Most of my toys would be sold in yard sales, though somehow my fright features Peter Venkman survived. I don’t think it was for any particular reason even though he was always my favorite, I think he just got misplaced. As an adult collector, I have wanted to reconnect with my former love, but no one was offering up the right product. Sure, I enjoy the theatrical version of these characters, but I don’t associate it with toys so I’ve never felt much of a compulsion to collect any of those outside of a pair of Venkmans. The Kenner reissues also don’t really do anything for me and I’m actually much happier with the Lego stuff I have, but The Real Ghostbusters? That’s the stuff I really want, so I was pretty damn excited when Mondo unveiled Peter and the best ghost from the show, Samhain. What I was not happy about was the price, and we’ll get to that, but as far as what Mondo was doing I was more than pleased and pretty damn excited to get my hands on them.

The first set has taken awhile to get here, but it’s finally here. Originally expected to arrive in May, the circus that is the current United States government messed things up with its tariff policy and the elimination of the de minimis shipping exemption. Mondo used to ship directly from the factory to your door, but the cost to do so increased overnight and made that impossible. They had to scuttle their whole operation and the result is a delay of about 3 months. The good news is we still received Pete and Samhain before the fall season hits as I suspect a lot of folks would like to have them on display for Halloween. The set was sold exclusively last fall on Mondo’s website as a two-pack while Peter was sold individually in all of the usual places. It came packaged in a huge box that recreates the front door of the firehouse and there’s artwork on the back which lists out all of the people responsible for the set’s creation. The front opens in the middle and is held fast by magnets revealing a window display behind it, though there’s so much tissue paper over the figures to protect them that it’s not very useful. My box also arrived pretty banged-up, but since it’s intended purpose is to protect the figures inside I can say it at least accomplished its goal.

Mondo typically lives in the scale of 1:6, but this line is its first foray into 1:12. Peter stands at around 6.5″ tall so I’m not entirely sure if its true 1:12 scale or not. That would make Pete 6.5′ tall and while he might be, I can’t say I ever thought of him as especially tall. The only thing he has to scale with is Samhain, Slimer, and the other Ghostbusters so I can’t say I’m all that concerned by it. Out of the box, he’s sporting a bit of a smirk with a raised left eyebrow which captures Peter’s personality well. He’s in his classic brown jumpsuit with teal color, black boots, and gray belt. There are some sculpted accessories attached to his belt that jump right off the screen. I have no idea what this yellow hook is or this thing that looks like a tape measure is or does, but I recognize them from the show. The paint is super crisp and matte. This figure has all of the detail work one would expect from Mondo’s sixth scale figures, but at a smaller scale.

What really stands out is Peter’s proton pack. Brewer and painter Mark Bristow must have studied countless frames of animation to make sure everything is just right. It has all of the little details one would expect and yet there’s a simplicity to it which reflects the animation. The paint is pristine with little or no slop anywhere on the pack itself and the wand. The neutrona wand is connected via a very pliable, plastic, hose that does not detach from either the wand or the pack so there’s nothing to fiddle with. It’s plenty long so it won’t get stressed by placing it in the figure’s hands or when it’s holstered. Equally detailed is the included trap accessory. It looks fantastic and has a bendy wire that connects to the plastic foot pedal. The trap can be hung from the side of the pack just like it was on the show and there’s another hook for the bendy wire to be wrapped around. I was mildly concerned with the durability of the wire, but it seems strong and I don’t see any cracking of the plastic around it. The pack itself is a fairly light, but hard, plastic including the holster for the wand. That part is a little scary as it takes some mild effort to click the handle of the wand into place. It’s the part to be most mindful of as it doesn’t feel like it would take much to snap it. The pack goes on over Peter’s head pretty easily and the belt tabs into the back of the pack. It’s not the easiest thing to snap into place, but it also doesn’t really need to be secured for it to stay in place either (because it’s reenforced with a magnet, which I didn’t realize until after this review went live) so don’t stress yourself out if it doesn’t seem like it’s pushed in all the way.

Peter’s other accessories include a set of black hands for the few times he wore gloves in the show. There are cuffs for the gloves that slide over his forearms to complete the look. He also has an alternate, angry, expression which is appropriate for when he’s busting ghosts or annoyed with Slimer. Speaking of, we get a Slimer! He looks to be 100% on-model to the point where the resemblance is borderline mystifying. This is one of the most fun characters I’ve ever had the privilege of just holding in my hand and looking at – he looks that good. He has his own translucent, green, stand and if I have one complaint it’s that he doesn’t have a taller stand. This one puts the top of his head at Peter’s mid-thigh level when it would be great to get him up to eye level. Slimer is minimally articulated with swivels at the shoulders. There’s also a simple disc stand for Peter, but he doesn’t seem to need it. It’s not decorative or anything so it’s likely to stay in the box. Mondo also tossed in some cardboard ghosts and standees which was an unadvertised bonus item. It’s kind of fun, but I don’t see myself ever punching them out of the cardboard.

Even though Slimer is more of the friendly ghost variety, Peter does need to but ghosts from time to time. To do so he has a blast effect for his proton pack. It’s a clear plastic with just a hint of blue in it. It’s subtle, some would probably argue too subtle, but it’s a reasonable facsimile of what we used to see in the show. It slides onto the wand’s tip and doesn’t disrupt the weight of the figure any. He also has an accessory for the trap. The inner yellow doors of the trap are separate piece – a brick of plastic than can slide out. You can replace it with a set of open doors with lightning streaking out and the ghost, Samhain, getting pulled in. It’s a really fun idea and is also included with the standard version of Peter so those who skipped the ghost still have something they can bust.

And speaking of, we get Samhain! He’s much taller than Peter coming it at around 9″ tall. He’s a pretty simple design with a purplish robe and a jack-o-lantern head. Since he doesn’t have feet, he’s very easy to stand and is unlikely to ever tumble off your shelf. His default portait features narrow, black, eyes and a menacing grin. He also has two additional portraits both featuring his yellow eyes which I think we saw more of in his second appearance in the show. One alternate portrait features a toothy grin while the other an angry howl. He’s appropriately creepy, and like Slimer, really on-model. He also has an extra set of hands. His default ones are these curling, gesture, hands and he has an optional open right hand and a clawing left hand.

Where both figures are going to come up short is in the articulation department. Samhain is extremely limited as he just has head, diaphragm, shoulder, elbow, and wrist articulation. He’s basically all about presence, but at least what’s there works fine. Peter has a double ball joint at the head, hinged-ball shoulders, single elbows, ball-hinge wrists, waist cut, ball-socket hips, single knees, and ankles that hinge and rock. There’s an attempt at something of a butterfly joint at the shoulders, but it really doesn’t do anything. The elbows will bend 90 degrees, but the knees come up short. You do get a little rotation at both the knee and elbow, and the ankles and wrists work fine. The head really can’t look up or down and the tilt is pretty minimal. The hips are a bit tight and probably only go out to the side 45 degrees or so and do not kick forward and back effortlessly or with much range. He can get both hands onto his wand, and the hands are soft and pliable to minimize paint rub, but he can’t point it out straight from his body with two hands on it. Basically, when you want him to look like he’s shooting at a ghost, he needs to hold the wand across his belly or chest. It’s certainly not the most convincing thing and to really, properly, wield his proton pack he probably needs a more effective butterfly joint, but Mondo was clearly prioritizing the sculpt over articulation.

Which brings us to the final negative we need to talk about: the price. This set retailed for $202 with free shipping in the US. If you want just Peter, the price is $101. Why so high? Well, some of that is due to Hasbro. They hold the master toy license for Ghostbusters which Mondo had to work around with the licensee, Sony. Unlike a Paramount and Playmates situation with TMNT, Hasbro is a toy giant and not likely to get pushed around. Mondo hasn’t gone into the specifics, but they did cite that as an issue and expressed that this isn’t the price they wanted. It is assumed that in order for them to be compliant with the license, any 1:12 scale Ghostbusters toy had to be more than $100 and probably had some restrictions on where it could be sold and that sucks for us collectors. On the other hand, Mondo may not have been able to dictate the price as freely as it wanted to, but the company could have made the set feel a bit more value-friendly. One extra portrait and one extra set of hands (which is basically duplicative since they’re more gripping hands) is pretty slight. Peter, at a minimum, should have another portrait that’s probably a scared one or a slimed one. Some expressive hands, maybe emulating their dance during the ending credits, would have also been welcomed. If he’s not holding something his hands look silly. They may not have wanted to give Slimer more articulation and break-up his sculpt, but he could have had another set of arms. And for Samhain, maybe an effect part of his own? Something like the aura effects Bandai does for its Dragon Ball figures would have looked cool.

What I’m basically getting to is that this set isn’t really worth the asking price. It wasn’t going to be and I knew that when I placed my order. It’s also why I’ve passed on the other ghosts and am just getting the remaining Ghostbusters to round out my collection. That doesn’t mean I’m unhappy to have this. One can dislike the price and feel like they’re being overcharged while still enjoying the finished product. I’ve certainly paid for plenty of meals, drinks, and entertainment and felt like I was getting a bad deal, but still enjoyed what I paid for. I mean, I have been to Disney World many times. These figures aren’t perfect, but they look great. I’ll likely never have need of another set of figures based on The Real Ghostbusters when all is said and done. And considering how long I’ve had to wait for them, I’m okay with paying a little extra. If you loved the show and the old toyline, chances are you’ll be okay with it too.

Yeah, bustin’ still makes me feel good.

Interested in more Ghostbusters posts? Check these out including a very festive version of gang:

Ghostbusters Plasma Series: Venkman

Bill Murray is the greatest actor of all time. If you want to disagree with me, that’s fine, just know that you’re wrong. Because of my love of toys and Mr. Murray, I’ve always wanted a Bill Murray action figure. It might sound like a weird want to most people, but to a toy enthusiast…

Dec. 9 – The Real Ghostbusters – “Xmas Marks the Spot”

  The 1980s sometimes feel like they belonged to the Ghostbusters. That’s because, for me, the Ghostbusters were always around. The film came out when I was but a wee baby, but by the time I had a real interest in television The Real Ghostbusters (not to be confused with the Filmation series) was airing…

Ghostbusters: Afterlife

For many years, one of the most talked about subjects in the world of movie sequels was the prospect of a Ghostbusters 3. The original film was released back in 1984 and a cultural phenomenon was born. It was a huge hit for both its comedic acting and for the (at the time) incredible special…


Mondo Spider-Man ’94 1/6 Scale Venom – Limited Edition

Mondo is heading down the Spider-Man rabbit hole.

Mondo has had success with its sixth scale line of action figures based on X-Men and X-Men ’97 so it’s no surprise that the company has decided to dip its toe into another 90s animated Marvel series in Spider-Man. And when it comes to Spider-Man, I’m not sure what to call it. I always referred to the X-Men cartoon as simply X-Men, though in the ensuing decades there’s been an attempt to retcon it as X-Men: The Animated Series since that’s what happened with Batman. Only, Batman had “The Animated Series” tacked onto it from the very beginning even if it wasn’t technically the show’s name. With Spider-Man, I guess I always called it just Spider-Man, but over the years I’ve come to think of it as Spider-Man ’94. I don’t know why I feel the need to differentiate it in such a fashion, but I do sometimes refer to X-Men as X-Men ’92.

Whatever you want to call it, Spider-Man was a pretty entertaining show for an early teens kid in the 90s. I was introduced to the character of Spider-Man via public service announcements and that really cool CGi Spider-Man that dropped in as part of the Marvel logo at the end of Muppet Babies. I did catch a few stray episodes of Spider-Man and His Amazing Friends, but for the most part I didn’t know a ton about Spider-Man going into the premiere of the ’94 cartoon. I knew the basics, had a few comics, read the back of many trading cards, but a lot of Spidey knowledge would come from the show. And I liked Spider-Man well enough going into the whole thing, but the character I really liked and wanted to see on television was Venom.

As is typical of Mondo, the packaging is pretty nice.

I’ve explained my love of Venom in other posts on the subject, but he was one of the big characters of the 90s. Sure, he debuted in the 80s, but I feel like he took off in the 90s leading to his solo outing in Lethal Protector. When the Toy Biz Marvel Super Heroes line emerged, I didn’t buy Spider-Man, I got Venom! When the video game Maximum Carnage hit, I played that thing and kept saying “Where’s Venom?” until finally getting to the stage where he was playable. He was just cool. This big, brutish, version of Spider-Man with a great concept for his costume and artists that took advantage of it. When the show hit, he was saved for last in the opening title for a reason and I would tune into that show week in and week out waiting for the big guy to finally show up. And when that episode finally hit and the alien slime dripped down onto Eddie Brock I could have jumped out of my skin with excitement. Unfortunately, that would be just one of three episodes that featured the character, but it was still cool to finally see him in animation.

That’s definitely Venom from the old Spider-Man cartoon.

I liked the show Spider-Man well enough, but it wasn’t as high on my list as X-Men. As a result, I don’t know how deep I’m going to go on a line of sixth scale toys that retail for over $200 a piece and require a lot of shelf space to display properly. However, when Mondo announced they were doing Spider-Man I knew I was at least in for Venom. Which doesn’t make the most sense, if I’m being honest. Venom, as a character created for animation, has a weaker design compared to his comic book counterpart. He couldn’t have the many rows of teeth, the giant tongue, complicated eyes, and so forth because it would be a nightmare to animate. He also couldn’t be shaded like he was in the books where most artists would start with a blue base and then layer on the blacks. He kept his basic shape, but the eyes and mouth were simplified. The show added its own touch by cutting out slits on the tops of the white eyes which give him the illusion of slit-like pupils as if owing to a snake. The tongue was there, but not monstrous and usually absent the green slime. Standing out most though was this blue outline the character would have on one side, plus a red one on the other. It’s not uncommon to see blue used to shade black in both comics and animation, but the red was certainly an interesting choice. It’s certainly a unique look for Venom, even if it isn’t my favorite, but there’s charm and certainly a great deal of nostalgia baked into this look.

Venom is pretty damn large even when compared with the biggest characters from the X-Men line.

Mondo’s Venom comes in a massive window box that is structurally the same as what we see from the X-Men line. Conceptually, it’s relying on new artwork and for this release that artwork is done by Kris Anka with Jordan Christianson receiving credit for the package design. There’s a big web on the front with Venom in the middle with a black, blue, and red Spider-Man logo across the top. There’s a Velcro flap with a side portrait of Venom on the inside. The window for viewing the figure has a comic book-like character portrait in the top left corner that also includes the dates April 1995 through November 1996 with both endpoints marking Venom’s debut and final appearance in the show.

Sorry Wolverine, since we don’t have a Spidey you’ll have to do.

Packaging is fun and all, but the real treat is what’s inside. Venom is a big, hulking, brute of an action figure. Mondo lists him as 13″ and my tape measure has him at just a tick over 13.25″. He’s big and right up there with Sabretooth and Omega Red from the X-Men line. This is another sculpt by Alex Brewer and on paint for Venom is Mara Ancheta and, let me tell you, these two did a bang-up job. That should come as no surprise to anyone familiar with what Mondo has been doing at this scale, but Venom looks like a maquette from the show. He is as faithful to the screen as you’re going to find. His upper body is massive with huge shoulders and bulging biceps. It tapers well at the abdomen and he has these tree trunk legs that just really add to the bulk on display.

I can hear Hank Azaria’s voice in my head.

All of the show specific details are captured beautifully in this figure. The portrait is perfect. He has this slight indent on the center of his head which he was often drawn with. It was like the meeting point between the blue and the red outline and it gave him a bit of a “butthead” look in some stills. Here it’s subtle so we don’t have a butthead Venom, but we have an accurate one. The eyes are perfect and he has those unique Spider-Man ’94 eye slits plus the blue and red lips around his lizard-like maw. The default head has an open mouth and the teeth are painted exceptionally well. On the chest and back is the classic white spider logo and the black lines in the legs are slightly sculpted in. The forearms feature those veins that kind of looked like webbing to me as a kid and they’re colored in blue and red as they were in his second appearance. The white patches are also present, a detail Mondo certainly wouldn’t overlook. And the paint is just fantastic. Crisp, clean, and in the right amount. Venom isn’t the sort of character that’s going to pop like a Cyclops or even a Spider-Man, but he has what he needs. There’s tons of blue and red highlights on the muscles and the logic on play is well applied as the figure creates an illusion of a light source. There’s also a hit of gray in the spider logo under the pectorals and in the abs which looks great and adds definition. If you inspect the figure in great depth you might find a white spot here and there or a softer edge to some of the paint, but in terms of paint slop it’s pretty much pristine.

Venom triumphant!

Now, where these Mondo figures usually don’t shine is with the articulation, and despite Venom doing some thing different, he’s still largely the same. All of the points of articulation you could want are here, they just don’t have the range to create a variety of poses. There’s the usual double-ball peg head, the ball-hinged shoulders, ball-jointed wrist, ball-jointed diaphragm, ball-jointed waist, ball-socket hips, thigh twists, double-jointed knees, ankle hinges, and ankle rockers. The sort of new, or less often seen, are the bicep swivels with double-jointed elbows. I think Mondo is going to be doing this more and more going forward as we did see it with Cyclops and it’s a change I like. In terms of what works and what doesn’t, it’s largely a case of tightness. The shoulders are very tight. Hitting a T pose might be impossible for this guy and just basic rotation is tough. You also have to be mindful of the arm rubbing on the pecs as you don’t want to mess up the paint. The elbows will bend a little past 90 degrees, but he’s so bulky that going any further really isn’t going to do much. The diaphragm joint feels very limited. I’m getting not much forward and back, rotation is oaky, but again it’s a painted surface and I don’t want to mess anything up. The waist is really hard to get much use out of and I can’t get the ankle hinges to budge. The rockers work so standing him has been easy, but this isn’t a Venom for deep crouches or those real spider-like poses.

Venom has these itty bitty webs.

There’s no sugar-coating it, articulation is a shortcoming with this figure and with this line. It’s just a question of as a consumer are you willing to accept that as a trade-off for the aesthetic? And aiding that aesthetic is the boatload of accessories Mondo included with this one. I have the limited version, which has some extra stuff that I’ll be sure to call attention to. As far as what’s included with all, we have a bunch of hands. By default, Venom comes equipped with open hands but he has sets of fists, gripping, and clawing hands that swap in and out pretty easily. He also has an extra right hand which is gripping a Spider-Man mask from the scene in his debut episode where he tries to expose Spider-Man to the general public. The mask is sculpted and fully painted and looks cool. It’s also kind of amusing to me because Mondo’s Spider-Man figure (I initially passed on that one, but then ordered it via a third party through a sale and I’m still waiting on it) came with a hand holding the mask of Green Goblin. Is that going to be a thing for this line where every character comes with a hand holding the mask of another character?

He also has some big web lines with different attachments for the end. This attachment is basically the traditional web line.

Naturally, Venom also has some effect parts. And namely, effect hands. He has two fists that are angled with long strands of web shooting out. The web lines are close to 9.5″ in length and are made of soft plastic or rubber with a wire running through it. I’m not sure how useful the wire will be, but I suppose it’s better than not having it. The line ends with a plug hole and you can insert one of two splatter ends or one of two included web ends. I like them, but the connection on my figure’s left hand is pretty weak. Weak enough that I think it might fall off soon which is something to be mindful of. The web line on the right hand seems secure. And if these web lines just seem like too much, there’s also a set of hands with short, 2.5″, web lines shooting out. These do not have a wire, because it’s not needed, but they certainly require less shelf space if you want Venom shooting webs on your shelf.

And if you prefer, we have a splat effect too.

Venom has always been an expressive character so he needs multiple portraits. And for the standard edition you get three. The default one features an open mouth and Venom’s typical sinister grin. The alt head has that tongue you all want snaking out. As it was in the cartoon, the tongue is pink and there isn’t any slime on it as was common in the comic books. Often in the show the tongue would end as if there was slime on it, but it was just colored pink. I always wondered if that was by design or if they just didn’t paint on the slime. Either way, this head doesn’t reflect that which is honestly probably for the best because it was pretty weird looking. Lastly, we have the unmasked Eddie Brock portrait. There’s not much to say about it other than the likeness is spot on. He has somewhat of an agitated expression when I think most may have preferred a sinister grin, but it’s fine. Paint across all of the heads is pretty damn immaculate. I don’t use that word often to describe the paint job on toys because there’s usually something wrong on everything, however minor. With these it’s pretty damn hard to find anything though.

I think of this as the Lethal Protector head.

And now for the extra stuff. If you get the limited version, you get two extra portraits. The first is another tongue head with a more dramatic tongue covered in green slime. This feels like more of a comic head even though the actual head and face of the character is still undoubtedly Venom from the cartoon. I think of this head as the idealized version of the character, what we would have wanted to see all things being equal from the show, but animation budgets prevented it. It’s awesome though and I am guessing this will be the favorite of many. The other head is an Eddie Brock portrait in mid-transformation. The Venom “mask” is closing its mouth over Brock’s face as it would do in the show and it looks amazing. I can’t believe how well they managed to get the paint on this thing and it’s this Brock face that has that sinister grin I was looking for. To go with this is a big piece of Venom goo that clips around the waist of the figure to make it look like alien slime is shooting off his back. It plays up that mid-transformation thing, even though the figure is basically already in Venom form, but it’s neat. It’s soft plastic so it doesn’t feel like something that will scuff the figure or anything.

Poor Venom has no Spider-Man for his swing. Maybe one day…

The last accessory is what I affectionately refer to as Venom’s web sex swing. It’s from the debut episode of the character where he webs up Spider-Man in this web contraption, pulls off his mask, and dangles him over the edge of a building where the onlookers at street level try to get a picture or video of Spider-Man unmasked. It’s basically five parts: you have a Venom left hand which is how it attaches to Venom. Then you have the five web lines, two of which end in loops to go over the Spider-Man figure’s wrists and the other two weblines end on what’s basically a web belt. The plastic is fairly soft and pliable and, according to Mondo, this belt part is supposed to slide over Spider-Man’s legs and come to rest around his waist. I don’t have that figure, but I have my doubts that this thing will be easy to get onto Spider-Man. When/if I get Spider-Man maybe I’ll update this with a picture of it in action, or confirmation that I just couldn’t do it. There are promo shots of it, but who knows how Mondo pulled them off. I suppose you could separate the figure at the diaphragm, but I don’t blame anyone for not wanting to pull apart a 200 dollar action figure. I know I wouldn’t.

What a portrait!

Mondo’s take on Venom is pretty damn rad. If you don’t care for his animated look then that’s understandable, but if you’ve ever wanted a representation of Venom from the Spider-Man cartoon on your shelf then this is the one to get. Yes, it’s very expensive and I was even a little annoyed at the price this one came in at, but it’s Venom and I had to have it. The articulation won’t blow anyone away, but the presence this one has is pretty damn incredible. He has all he needs and the execution of the sculpt and the paint is as close to flawless as I think I’ve ever seen with an action figure in any scale. Yeah it costs a lot, but you’re getting a damn good product. If you want the limited edition, unfortunately it’s sold out and you’re going to have to try your luck on the aftermarket. My preferred head is in the limited version, but I don’t know that I’d pay more than the ten bucks Mondo charged for the extra stuff. The standard version should still be available in various places, just not through Mondo directly. If this looks like something you want in your collection, I think the expense is worth it. Just know what you’re getting: a big, kick ass looking Venom from the 90s Spider-Man cartoon.

We’ve got plenty more Venom and more from Mondo for you to check out:

Marvel Legends Walmart Exclusive Retro Card Venom

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement…

Keep reading

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

Keep reading

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

The leader of the X-Men has arrived.

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men Cyclops. With Cyclops though we get a slight change because easily the biggest thing to happen to the X-Men in 2024 was the release of X-Men ’97. Well, some would argue for a movie staring a foul-mouthed merc and an old man as being the biggest business in the X world, but I’m going with the Disney+ series. Since the show turned out to be quite the hit, and because it’s a continuation of the original X-Men series, Mondo decided its figures could use a little rebranding which is why Cyclops is the first release to be billed as hailing from the new show. What does this mean for the figure itself? Not a whole lot.

Yeah, I know, this isn’t a fair comparison.

Cyclops still comes in the same style of window box with artwork from storyboard artist Dan Veesenmeyer. The difference between his release and the others is that the character model definitely resembles the look from X-Men ’97 and not the original show. That’s not a huge change as the costume is the same, but Cyclops has a slightly slimmer profile and the detail work is a dead ringer for the same in the new show. For the figure, there’s really no change and Mondo via its YouTube channel has basically admitted that the figures are going to hew closer to the original series. It’s just now they will be able to toss-in items and accessories pulled directly from the new show where it makes sense.

“To me, my X-Men!”

And we pretty much know this to be true because concept art for Cyclops was shown well before X-Men ’97 debuted. Here we have another sculpt by the awesome Alex Brewer with paint by Tomasz Rozejowski that really harkens back to 1992 and that original Fox series. Cyclops stands a full 12″ and is clad in his yellow and blue Jim Lee outfit which he wore almost exclusively in that show. Like prior figures in this line, there were two editions of Cyclops made available and I opted for the limited version which came with extra stuff which we’ll get to.

You may want to separate these two on your shelf.

The sculpt for Cyclops may not be complex, but it gets the job done. He’s well-muscled and proportioned with a portrait that evokes the original series. The details one would expect are in place like the segmented straps on the belt or the pouches and straps. There’s even a little extra detail where the chest strap attaches to the lower belt that I don’t remember seeing in the show. The hair and the visor are all appropriate and the placement of the thigh straps appears spot-on as well (they’re also floating and slightly annoying as a result). That doesn’t mean there isn’t room for some nitpicks. Cyclops was nicknamed Slim early on, but by the 90s he was a pretty massive dude. This figure depicts him as a big guy, but maybe not quite as big as he could be. The legs look fine and so do the arms, but the chest and abdomen strike me as a bit undersized. It’s almost like Mondo aimed to fit this Cyclops figure in-between the 92 and 97 version. It could also be for a different reason which ties into the extra stuff. This version of Cyclops has removable arms and an optional flight jacket part like the Logan figure. If he were any bigger he might look huge with the jacket. If so, I disagree with the approach as the jacketed look should be a secondary concern, but the feature also seems to play a role with his shoulders being set apart from the body. These are all things mostly noticeable when the figure is just standing straight up and down, pose him and it’s less an issue, but it’s an expensive figure so we have to nitpick where it’s warranted.

He scales well enough with the bad guys too.

What really offers no room for disappointment is the paint. Mondo just slays when it comes to that part of the presentation and Cyclops is no different. The base blue is the perfect royal blue and the lighter blue used to shade it and the blacks all make him pop. The yellow is the right shade with just a hint of red of in it to lessen that lemony look the Hasbro figure of the same has. The different shades of gold used to apply the cel-shading for the yellow looks great and everything is rich and full. There’s an impressive lack of paint slop and issues as well. With such an ambitious paint job some of that is expected, but I’m finding it hard to notice with this one. There’s a visible brush stroke on the chest strap, but apart from that I’m at a loss. This is some really impressive execution so Mondo better hang onto whatever factory put this one together.

Mondo decided it was important Cyclops be able to do stuff like this.

Cyclops comes with new branding, but he also comes with new articulation. Mondo tends to keep things basic with its figures as they prioritize aesthetics over function. And at this scale, I think that’s the right approach. However, there’s no denying that certain characters need to be able to hit certain poses and for Cyclops it’s being able to place a hand on the side of his visor to activate his optic blasts (even though we also see him do so without pressing a button in the show, but lets just go with it). In order to achieve that function, Mondo opted to incorporate double-jointed elbows into this one. And they work great, no problem hitting that pose and he can pretty much put his hand to his X communicator on his chest as well. And the aesthetics trade-off is nil, as far as I’m concerned. We’re all toy collectors and we’re used to double-jointed elbows. They look fine, better than the swivel joint used on Wolverine and Sabretooth that has some miscolored plastic, so I hope they do this more going forward.

This is a team that loves a good, brown, jacket.

Aside from that, the articulation is pretty much the same as other figures. The head is on a double-ball peg and the range is pretty nice. It is a little more gappy than past figures, but I’m guessing they prioritized plus range at the head given his unique skillset. The shoulders are the usual ball-hinges with a bicep swivel past that. Wrists are ball-hinged and they can be tight, but I didn’t experience any issues. The torso is where things get less impressive. Cyclops has the usual ball-jointed diaphragm and waist, but he also has that unique belt that goes around his chest. It’s connected to the belt at his waist so it’s going to get in the way. It has some play and will float when you manipulate the chest, but the range is okay, at best. Hips are ball-sockets with thigh swivels built in, but the rubber trunks will hinder the figure’s ability to kick forward and back. I can get him into one knee poses, but it’s awkward and one must be mindful of paint rub. Knees are double-jointed and the ankles hinge forward and back with an ankle rocker. The ankles are pretty tight, but I didn’t need to heat them up to get them working. Shoulders are really tight too, but again, no heat needed as I just went easy.

Cyclops has a ton of extra stuff to go through so let’s not waste any time. We’ll do the standard version accessories first which include a stoic head and a yelling head. Both feature interchangeable visors and come with a standard one by default. Getting the visors off and on is pretty painless, and both heads can use all of the visors. The extras are a visor with a lens flare and one with a slot in it for blast effects. And for blast effects we get two by default. The first is a pretty standard Cyclops blast. It’s 4″ long or so with a splash effect at the end. The easiest way to put it on is to slot it through the visor first, then plug it into the head. It can only go in one way so if it doesn’t fit just spin it around. The other blast effect is an arc with four short blasts. It strikes me as a very Marvel vs Capcom effect and it looks pretty cool. Both are done on translucent red plastic which feels appropriate for a Cyclops effect. They’re rigid so hopefully none arrived warp. I love the look of the blast, and the lens flare part is also pretty cool, so settling on a display is actually quite challenging with this guy. You’ll want to swap some stuff from time to time.

“I was raised by a cup of coffee.”

Cyclops also has an assortment of hands to make use of. By default, he comes with a set of fists which are always useful. In addition to that he has two clenching hands, two “finger bang” hands, a set of two-finger hands for his optic blasts, and a single right gripping hand. The gripping hand is for his cup of coffee which is included. This was seen a few times in the first season, most memorably for me in “Deadly Reunions,” and it’s a pink cup with sculpted steam wafting off of it. Even though Mondo included a gripping hand for it, I find the clenching hands work just as well to hold it. Swapping heads and visors is painless with this guy, but the hands are tough. The pegs going into the arms are ribbed when they probably don’t really need to be. The ball hinge also plugs into the hand and each hand is on its own, which is how Mondo always does it. Initially, I felt like the fists were more likely to come off at the hand and not where they’re supposed to in the forearm, so I heated the forearms of my figure with warm water. It’s made easier by the fact that the arms are designed to pop off. I was then able to get the hands out, but it was dicey. I’m reluctant to really jam any of the hands into his forearms as a result, though I haven’t had the same level of difficulty with the other hands.

Sometimes it gets cold out there.

That’s all the stuff that comes with the standard, $220, version. The $240 limited edition has a few more things including the aforementioned jacket. Swapping the arms isn’t too bad and the jacket arms come with bare fists. The fists are actually the exact same as the standard fists just painted flesh colored. They are removable, though I haven’t bothered since they’re in there pretty good. He sometimes wore gloves with the jacket in the show so the other hands work with this look as well. The arms are also double-jointed at the elbows just like the standard ones so there’s no loss of articulation in swapping them. I think he looks great with the jacket and it’s a tough call on how to display him. Right now, I’ve gone without, but I’ll be changing it from time to time for sure. Oh, and I had to try because this look is so close to Morph, but the Morph heads don’t fit. The opening is way too small, which is probably good so that I’m not tempted to attempt a very expensive custom.

Cyclops would wear the jacket in the field plenty, but sometimes also to look more casual. To that end he has an uncowled head. It looks great and his eyes are painted red, which makes sense. Maybe some would have preferred brown eyes for the few times he was depowered in the show, but many won’t display him like that because he also has his shades. They’re black with the red lenses that have some white shading on them which looks nice. They’re a little brittle feeling, but have held up fine so far. They slot into his temples and look great when in place. He also has yet another visor that’s been removed so he can either hold it or stick it around his neck or something. It’s a nice touch. I will say, this head is the most X-Men ’97 looking part of the package, which could be intentional. This version also comes with another effect part that is one, massive, blast that’s almost 8″ long. It has a large splash effect at the end and it looks cool, but it’s heavy. There’s some drooping with this one so I’m reluctant to leave it in place for long stretches of time. It probably works best in tandem with an enemy getting blasted so there’s some added support for it.

Oh, but we’re not done! Mondo likes to toss in a goofy accessory with all of these special editions. We had the elf Jubilee portrait, Gambit as Mystique, and the Morph heads. With Cyclops, it’s a Sentinel head styled to resemble Cyclops. This is taken from the episode “Till Death Do Us Part – Part One” where Wolverine is battling Cyclops robots in the Danger Room. It looks the part and is pretty ridiculous when placed on the head of the figure, but it’s there if you want it. And Mondo went the extra mile and also included a swappable visor piece so he too can make use of the blast effects. It’s a little tighter a fit than the other visor, but it works. I’ll never use it, but it’s funny. Maybe it can be used as a head of a fallen Sentinel with Wolverine or something? Lastly, there’s also the usual Mondo stand. I don’t use them so I didn’t even take it out of the plastic. I wish they’d put an X emblem on it like the Logan one, but it’s fine.

“How do I turn these darn things off?!”

Ultimately, this is another home run by Mondo. Cyclops is a much needed addition to the roster of characters and he turned out pretty great. Did I have issues? Yeah, because nothing is perfect. I’d have liked to see a little more beef in the torso, but that is basically the end of my complaints. I do think the hands could have been made to swap easier and the hands are a longstanding issue with the line (though it’s been better, Magneto was rough). I get why things are tight though because these are big, solid, figures and loose joints would kill them. This figure poses reasonably well and the swappable effect parts and heads are all a ton of fun. This is probably the figure that is the most fun to pick a display, though Gambit and Jubilee are pretty great at that too.

It’s the Blast Squad!

Cyclops is definitely the last figure from this line to see release in 2024, but on-deck is another Wolverine. Alex Brewer has sculpted all of the figures in the line since the original Wolverine so Mondo wanted to get his take on the character and the looks we’ve had are promising. There’s also a retro Cyclops coming based on his look in the season finale of X-Men ’97. I have not gone for the variants in this line and I didn’t go in for that one either. We should also start seeing the first figures from the Spider-Man ’94 line very soon. I don’t plan on going all-in with that one, but expect at least a couple reviews of that line. Beyond that, we don’t know what’s next, but it sure seems like this line is going strong. If I had to guess, I’d say Storm will follow Wolverine, but I hope we get all of the core cast from the ’92 series. Even though it gets harder and harder to find room each time one arrives.

If you liked this review, then check out more from Mondo’s X-Men line:

Mondo X-Men TAS 1/6 Scale Rogue – Limited Edition

The conclusion of X-Men ’97’s first season has left behind a void. For 9 consecutive Wednesdays, we had something awesome to get up for. Now the long wait for a second season has begun, but here to help fill the void while we wait is Mondo. Mondo has been dishing out some very impressive sixth…

Keep reading

Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

Keep reading

Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

Keep reading

Mondo X-Men TAS 1/6 Scale Omega Red – NYCC Exclusive

The Soviet super soldier has joined the ranks of Mondo’s X-Men line!

Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date. San Diego Comic Con brought Logan, a version of popular hero Wolverine in his civilian attire. New York Comic Con, which took place a couple of months later, featured Omega Red, the soviet super soldier who appeared in a pair of episodes. I don’t know how toy production works, but for whatever reason the exclusive sold most recently was the first to arrive at my residence so lets talk about Omega Red!

Omega Red comes in the standard box from Mondo with new artwork by series storyboard artist Dan Veesenmeyer and an assortment of production art as well. Omega Red has the added wrinkle of featuring raised elements on the box with his hands and coils being a separate piece of cardstock that’s been attached to the box. It’s a fun little embellishment I wasn’t expecting. The front flap is affixed via Velcro, which is different from the Gambit figure we just looked at which used magnets. The inner tray is a floating piece and is not affixed to the cardboard backdrop. I’m guessing the little variations in packaging are just due to them originating from different factories. Also of interest is that Omega Red shipped to me via DHL and it came straight from the factory rather than going to Mondo first in Texas and then being shipped via FedEx. This meant the figure required a signature, but it wasn’t an issue since I was home at the time of delivery. I’m curious if this will be how the figures are shipped going forward or if Omega Red was a special case.

There’s not a ton in the box this time, and for me, I’m even short a hand!

Omega Red is certainly an interesting choice for this line. We have three heroes and three villains so far and I bet if you asked fans of the show which villain would arrive third most would have guessed Mr. Sinister. Omega Red was only a featured player in two episodes and one of those episodes is considered among the worst in the series by showrunner Eric Lewald. And that was because he basically had to write it in a weekend since they were an episode short (I forget why, but it’s detailed in one or both of his books on the series). Omega Red was also a fairly new villain in the comics when the show began and he may have even appeared in the series because Marvel wanted to spotlight the new adversary of Wolverine and the X-Men. He’s basically the soviet equivalent of a Captain America or even the Weapon X project. He was created by artist Jim Lee and writer John Byrne and I would say he’s a case of 90s style over substance. Still, Omega Red was undeniably cool looking and his old Toy Biz figures was one of my favorites as a kid because of that. He’s a good enough foil for Wolverine, and strictly from a design perspective, I was happy to see that he was going to be included in this line.

Looks good! Except for that empty “bubble” in the plastic…

Unfortunately, I do have an issue right off the bat with my figure. When I opened the shipper box and took a look at the goods inside, I noticed right away that there was a spot in the bubble tray that was empty. It was supposed to contain an optional left hand for the figure. I was hoping it had just become dislodged during the shipping process, but upon opening the box there was no hand to be found. Bummer. It’s disappointing that this wasn’t caught by the factory since just a cursory inspection of the product would have revealed the missing item. I’ve reached out to Mondo to see if they can send me a hand or exchange the figure – whatever is needed to get the complete package. They got back to me after a few days to say a replacement hand is on the way and should ship by the end of the month. I’ll update this space accordingly when that happens. UPDATE: The missing hand arrived as promised maybe two weeks after I reached out. Perfect customer service!

Another issue to be mindful of is the plastic splitting on these short tentacles.

Omega Red stands at roughly 12.5″ to the base of his ponytail. This would put him at a bit over six feet, which seems reasonable for a sixth scale action figure. Omega Red is a very impressive looking figure. I’ve raved about the paint jobs in this line with every release, but Omega Red represents a new high bar. Alex Brewer is the sculptor for this figure, and he’s been the sculptor for all of them I believe, but handling the paint master this time around was Mark Bristow. Mark, you knocked this one out of the park! There are two primary shades of red in use, a bright red and a crimson, with black and white mixed in as well. The metallic portions of the suit are white with a gray-blue and some black linework and the same approach is taken for the white flesh of his arms and face. This figure is just covered in paint and it looks amazing. This is a figure that is going to draw eyes to it on your shelf. The sculpt is also very impressive as he has this massive upper body. He is just a joy to behold.

He’s not quite as big as Sabretooth, but Omega Red is still pretty large.

Of course, with a lot of paint comes a lot of room for error. For the most part, the paint job on Omega Red is very impressive and cleanly applied. Upon close inspection, there are a few blemishes here and there mostly in the form of a small scratch. Some of the white accents could be applied in a more opaque manner, especially the white on the forearms which ends up almost pink. There’s also a ton of paint around the elbow joints that’s a risk to flake off or get scratched with repeated use. I also think the black under his chin might be just a tad too heavy, but that’s more of a subjective critique. Overall, the presentation is the strength of this figure and I doubt any who picked this one up will be disappointed by it.

Poor Wolverine, he has to share the shelf with two of his mortal enemies and another guy who famously almost killed him.

What’s a little more surprising with this figure is the small assortment of accessories. There was only one edition of Omega Red so perhaps that’s why, but he’s comparatively lighter than the rest of the line. He comes with fisted hands in the box, but should have a set of open hands as well. The cuffs around his hands are removable and will pop off when you swap hands, but they’re pretty easy to work with and are just floating pieces. He also comes with three different portraits: neutral/scowl, smirk, angry yell. All three look appropriate for the character and all three use the same hair mold. It would have been nice if one had a more windswept hair piece instead, but I don’t think his hair changed much in the show either. They are a bitch to swap though. It took some force to get the default one off and I could not get it or any of the others to pop onto the ball joint without first heating it up. And even then, it still was a challenge. I’d recommend picking a favorite and just sticking with it, though admittedly that’s a hard choice because all three heads look terrific.

I’m having a hard time deciding what my preferred portrait is for this guy.

The only other accessories included with Omega Red are his carbonadium coils. He has two sets: long and short. The long ones are pretty damn long – about 14″. They’re done with soft plastic with a bendy wire inside that works reasonably well. You won’t be able to do anything too crazy, but they’ll pose. They’re done with gray plastic and there’s some black shading on them as well. I wish there was a little blue or white too, but they look fine. They plug into the ports on the underside of his forearms and that works fine. The shorter ones are about 4.5″ long and work the same way so you get a little variety, but that’s it. I did encounter some splitting of the plastic on one of the short tentacles, so beware if you intend to bend them a bunch. The only other thing in the box is the usual Mondo stand (and it’s the older version which lack the no-slip bottom). I’m a little surprised we didn’t get an effect part as the coils glow with green energy in the show whenever Omega Red sucks the lifeforce out of his victims. Some removable ice blocks to simulate his frozen state could have been cool too. I think the assortment is fine, I’m just a little surprised at the sparseness.

Omega Red won’t “wow” you with articulation. He’s meant to just stand there and look cool.

The articulation for this line has not been impressive and Omega Red may be the worst one yet. He is extremely locked-down for me so this figure is definitely a case of what you see is basically what you get. If you’re not impressed with how he looks, then you will definitely not be all that pleased with the product. The head is on the standard double-ball peg, but the hair means it can’t really do anything. He can basically look down a bit and that’s it. Try to even turn his head and you risk a lot of paint transfer. The shoulders are ball-hinged and pretty tight. I can only get about 45 degrees of range out to the side, and the big shoulder pads will also limit rotation quite a bit. There is a cut about the elbow for a swivel, but as I mentioned in the aesthetics portion, there’s a ton of paint here so you want to be careful moving it so as not to disturb any of that paint. The hinge in the elbow is very tight and maybe moves a little past 45 degrees. The hands rotate fine and the ball-hinge is pretty smooth. I still can’t get the hands to rotate on that ball, but at least they’re not as tight as Gambit’s.

We got some snow this past weekend so of course I had to take this figure outside for a photo shoot!

The diaphragm features a ball joint, but the fit is super tight. I can’t get that joint to do much of anything. There’s a waist twist, but it’s behind his belt so that’s super tight as well. I get a little pivot out of it, but not full rotation. The ball socket hips work about as well as they do on the other figures. He can widen his stance a bit and kick forward a bit, but nothing crazy. The thigh swivels on that joint and it works fine while the usual double-jointed knees are in place. My left knee works fine, the right is super tight and I don’t want to force it. The ankles hinge forward and back a little bit and the ankle rocker is suitable.

Omega Red barely poses as a result of all of that. He’s basically just going to stand there on your shelf and look cool. A more adventurous sort could probably get a little more out of this figure than I, but I don’t want to screw up the paint at all. The end result is I have a figure that I absolutely love to look at, but doesn’t bring me any joy to handle. Some would say that makes this a pretty poor release since it is, after all, an action figure and should be able to pose accordingly. I can’t bring myself to say that about it though because it does just look amazing. This is a figure for those who prioritize aesthetics over articulation and accessories. If you want a bad ass, foot tall, Omega Red in your collection then this figure is awesome. If you want something that can be posed in a dynamic fashion then this will let you down. If you know what you want out of this, then you should be able to make an informed decision. I personally love it, but it’s not for everyone.

This Mondo line has been pretty rad, check these out:

Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

Keep reading

Mondo X-Men TAS 1/6 Scale Sabretooth

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…

Keep reading

Mondo X-Men TAS Wolverine 1/6 Scale SDCC Exclusive Action Figure

When San Diego Comic Con was cancelled for 2021, many of the entities that would have sold exclusive merchandise at the event pivoted to web sales. And since the 2020 iteration of the famed event was also canceled due to the COVID-19 pandemic, many seemed to expect the same for 2021, or the massive delays…

Keep reading