Ranking the Games of the PlayStation Classic

psx classic gamesWhen the PlayStation Classic was announced a few months ago it was only revealed what 5 of the included 20 games were going to be. It was odd, but considering most places pre-sold out I suppose it didn’t matter. When Nintendo had success with the NES Classic Edition, it meant we were in for more of these devices. Myself and many others tried to predict what would be included on a potential SNES Classic and most people probably came pretty close to nailing the final line-up. Nintendo is heavy with first-party titles and its brand is forever connected with the likes of Mario and Link. With Sony, that first-party recognition isn’t there. During the height of the original PlayStation, Crash Bandicoot was positioned as the company’s mascot, but he wasn’t even owned by Sony. His games were just published by Sony, but the character would eventually come to be owned by Activision. Still, it seemed inconceivable that Sony would pass over Crash, and yet they did! He will not be appearing on the PlayStation Classic as Sony has finally unveiled the remaining 15. I knew predicting the line-up would be more difficult than doing so with the SNES Classic, but apparently I didn’t realize just how hard it would be as I went a putrid 1 for 15 with my predictions.

I suppose if I wanted to give myself bonus points I could dampen that showing by saying I at least hit on two additional franchises. And two of my requested titles (Intelligent Qube and Super Puzzle Fighter II Turbo) actually made it, even though I thought it would be a long shot to see them included. There’s no hiding from it though, I whiffed big time and I’ll own that. The actual line-up has likely surprised many and it has some nice surprises and some not-so-nice surprises. It’s a weird line-up, and since the PSX era did have some weird games I suppose that’s appropriate. There are three puzzle games among the 20, no 2D fighters, and only one title each from Konami, and Square-Enix. That means no Mega Man, Lara Croft, or Alucard. Were publishers not willing to “play ball” with Sony and its machine? Or was Sony just not willing to pay more for bigger titles? The Japanese version does have some different titles, including Parasite Eve and SaGa Frontier, but the Japanese market is a lot smaller than the North American one so maybe Sony is trying to maximize profits outside of Japan and is less concerned about the home country.

alucard

There are a lot of contenders for biggest snub, but Alucard might be the biggest.

This is not an optimal line-up of games, but does that make it bad? Lets suss it out and rank these titles starting with the least appetizing:

20. Battle Arena Toshinden – A decent looking launch title, it was quickly overwhelmed by Namco’s Tekken franchise. Most people forget about this franchise, and with good reason. It’s not a good game, and it’s odd to use this one instead of the better sequel, but even that game isn’t great.

destruction derby

Excited to revisit this one?

19. Destruction Derby – This game was a one-trick pony when it was released in the launch window of the PlayStation. It was cool to see cars explode and get smashed-up and it was sort-of perversely fun inflicting damage on other vehicles, but it was all empty calories. No one should be playing this game in 2018.

18. Tom Clancy’s Rainbow Six – This was one of the most heavily marketed games of its era. I probably saw more commercials for Rainbow Six than I did Final Fantasy VII. It’s okay, but the PSX port was pretty abysmal. Anyone playing Rainbow Six in 1998 probably shouldn’t have been playing it on PSX. Electronic Gaming Monthly even awarded it a dubious 3.8/10.

17. Jumping Flash! – We knew this one was included, and I even argued it had a place given it was a launch title and was just so very “of the era.” That doesn’t mean it’s particularly good and by today’s standards it’s quite ugly. Unlike the games listed before it though, it has a certain curiosity factor going for it that will make it worth a look when the PS Classic drops, but it might not be a game you actually stick with.

16. Cool Boarders 2 – If you like snowboarding and “extreme” sports games, then you’ll probably have this one ranked higher. It’s all right, but most people will probably wonder why it’s here and not Tony Hawk’s Pro Skater (it’s the licensing, folks).

twisted metal 1

I probably logged over 100 hours with this game, but I’ve never wanted to replay it after Twisted Metal 2 came out.

15. Twisted Metal – I loved this franchise on PlayStation, well the first two games at least. The first one though has not aged well at all, and even in the moment, I knew I was playing a junky game, but it had a certain fun factor. The sequel though is way better and actually still playable. I considered it the most obvious lock for the mini console even ahead of Metal Gear Solid so the fact that this game is included but the sequel is not blows my mind.

14. Oddworld:  Abe’s Odyssey – I said the PS Classic has three puzzle games, but you could make the case Oddworld is more of a puzzle game than a true platformer. This game was hyped a bunch as being a game that gave the player numerous ways to solve a problem, but it didn’t really play out that way. It was interesting, but hardly great. It’s graphical approach should hold up well enough though.

13. Wild Arms – One of the previously announced titles, I gave my speech on it already. It’s serviceable, and its simple JRPG mechanics mean it will always remain playable. It’s just a bit crazy to think that this machine has only three RPGs when the PSX was an RPG behemoth, and Wild Arms is one of the three.

12. Grand Theft Auto – GTA was a surprise hit for the PC when it was released, and it was somewhat surprising to see it get a PSX port. It was also the first title I was denied an ability to purchase at a GameStop. Like modern GTA titles, it was arguably at its best when it was just played like a sand box causing mayhem. Unlike modern GTA titles, the actual missions and story isn’t that rewarding and the game was really difficult. It was at least a little easier to handle on the PSX than with a keyboard. It should still be fun to screw around with, but might not have much legs with the PS Classic.

Intelligent-Qube

The inclusion of Intelligent Qube is a bit of a surprise. Is it a system-seller? Probably not, but it’s worth a look if you end up getting a PS Classic.

11. Intelligent Qube – This was a surprise inclusion, but a worthwhile one. It’s an interesting puzzle game that’s at least not another brick-falling puzzler. I don’t know how well it’s held up because it’s been many years, but it should be playable and may be a dark horse contender for many folks’ most played title on the Classic.

10. Resident Evil (Director’s Cut) – There’s no denying this title was huge for the PSX, and the Director’s Cut version was superior to the original. It is possibly the worst in the franchise on the PSX though and its controls are not something I look forward to returning to. It took many hours to get a handle on them in 1996 and I’m not sure I still have such skills. Maybe it’s like riding a bike?

9. Syphon Filter – This was basically Sony’s attempt at a first party MGS or Rainbow Six. It was fine for what it was, though I’d prefer a dual shock to play it. It’s going to look ugly, and even Gabe Logan’s running animation looked horrendous in ’99. It might surprise though, and the only reason why I didn’t include it in my prediction was because I didn’t think Sony would release it without dual shock support.

8. Ridge Racer Type 4 – A totally competent racer, but let’s face it, this isn’t the racing game you want. Gran Turismo was the first-party behemoth, but I’m guessing licensing issues made it impossible to include. WipeOut was an alternative racer, but one I’d consider more fun than Ridge Racer. I would have taken Crash Team Racing over this one, honestly, and I’m not sure if I’d even play this more than once on the PS Classic. The racing genre is one that basically improves a lot with better technology, so going back isn’t always fun unless it’s more of an off-beat title. I suspect this still plays well enough though, which is why I’m ranking it this high.

persona

I’m happy to see the original Persona included in this collection, but it’s also not a hard to find game so I wish something like Valkyrie Profile was included instead.

7. Revelations:  Persona – The first game in what is now known simply as the Persona series is the biggest surprise inclusion on the PS Classic. This was not a popular game when it was released, and Persona still has more of a cult franchise vibe than a mainstream one. The first game is not as good as more recent entries with the series really blossoming with Persona 3. It is still playable though, and it’s more strategy-oriented battle system differentiates it from Wild Arms and FFVII. This one is a nice surprise and unlike the original Final Fantasy on the NES Classic, fans who are only familiar with the newer entries might actually enjoy playing the first in the series as opposed to just checking it out for the sake of curiosity.

6. Mr. Driller – The nice thing about puzzle games is that they age well. Mr. Driller is another surprise inclusion. It was well-received in its day, but not really a system mover or anything. It’s fun and charming though and if you like puzzle games with a slight Tetris vibe then you’ll get some mileage out of this one.

5. RaymanRayman was all over the place in the mid-90s. He was so omnipresent that I kind of wrote him off for this system as I never associated him with PlayStation. His game is pretty good though, and its 2D approach should hold up just fine. I never loved Rayman, but I never hated his games either.

4. Metal Gear Solid – I’m not crazy about this list of games, if you haven’t noticed, but I do think it’s pretty top-heavy. The last four are mostly interchangeable, and I wouldn’t be surprised if Metal Gear Solid tops many lists such as this one. My reasoning for placing it 4th is because I think we’re missing out on some of the bells and whistles with this version by not having the dual shock support and a memory card full of Konami games. I also think the game hasn’t aged too well and recent entries in the series really helped to smooth out the gameplay experience. It’s still a fantastic game, it’s just not as fantastic as it could be on the PS Classic.

puzzle fiighter

This is a great choice for inclusion. I have nothing bad to say about Puzzle Fighter.

3. Super Puzzle Fighter II Turbo – This is probably my favorite puzzle game. It’s incredibly addicting and the rare puzzler that might be more fun in two-player mode than single-player. It’s got a lot of charm and personality and its sprites should hold up very well. I’m a bit surprised at its inclusion, especially given the omissions of traditional Capcom fighters, but also delighted.

2. Final Fantasy VII – We’ve all probably played it. And even though there’s been backlash towards this title over the years because it’s the most recognizable from the long-running series, that doesn’t mean it’s still not in the conversation for best Final Fantasy game. It’s readily available on other platforms so its inclusion isn’t sexy, but it’s also necessary. If you’ve got about 40 hours, you should give this one some time.

tekken 3 jin

The visuals may not wow you like they did in 98, but Tekken 3 is still a blast to play.

1. Tekken 3 – And the best game of the PS Classic is Tekken 3. A late era title, it actually holds up quite well in the visuals department and the game is simply one of the best 3D fighters ever made. It has a huge roster of characters, some fun additional modes and characters, and there should be something for everyone in terms of fighting styles. If you don’t like 3D fighters then maybe this won’t win you over, but I spent many hours with this one and I’d actually be excited to run through it again and try to unlock all of the additional characters and modes. Well, maybe not Tekken Force Mode.

 

So that’s it; the PlayStation Classic and its 20 games. Are you going to get one? Did you already pre-order one and are reconsidering that decision? I’m over-all not impressed with these 20 games, the majority of which I don’t need to revisit. Even some of the games that I think are fine I still don’t want to really play in 2018. Why play Twisted Metal when you can easily play Twisted Metal Black? Why play Rayman over the easily acquired (and cheap) Rayman Legends? I wasn’t that excited over this console to begin with, as the nostalgia factor just isn’t quite there for me with the PSX era. If the list had turned out to be something closer to what I predicted I might have been tempted. With this list, though? I’m looking at spending 100 bucks to play Persona, Intelligent Qube, and Mr. Driller as the other games I really enjoy I still own for PlayStation and can play them right now if I want. I have a first-gen PS3 hooked up to my TV right now so nothing is stopping me from popping in Tekken 3 if I wish to play it. I’m not everyone though, so for those who loved the PSX and maybe sold all of their old games I can at least see some appeal, but I still feel like this roster is one big missed opportunity.


Batman: The Animated Series – “Shadow of the Bat – Part I”

Shadow_of_the_Bat_Part_IEpisode Number:  57

Original Air Date:  September 13, 1993

Directed by:  Frank Paur

Written by:  Brynne Stephens

First Appearance(s):  Batgirl, Gil Mason

 

This show has really been killing it of late and today’s episode is no different. After introducing Barbara Gordon back in “Heart of Steel” we’ve now arrived at the moment we all knew was coming. At least, those of us who were even remotely familiar with Batman lore. Barbara has an important role to play, and “Shadow of the Bat” is where she starts to take on that role. Like many two-parters that are introducing a character, it’s in Part II where we’ll really see Gotham’s new heroine in action. This episode also marks the return of Two-Face as a proper villain. After his debut, he’s largely been a secondary character showing up only in ensemble episodes alongside other villains. His introductory episodes were almost too good in terms of portraying him as a sympathetic villain, so the writers found it hard to utilize him as just another villain going forward. His episodes need a bit more weight behind them, and these next two episodes at least do a good job of referencing his first appearance, even though he’s still largely portrayed as just another adversary. And if you’re following along with the DVD release of the show (or soon to be released Blu Ray), then this is also a noteworthy episode since it’s the first one of the Volume 3 set. Two volumes down, two to go.

gotham pd

Gordon and Gotham’s finest are on the scene to start this one.

The episode opens on some dark warehouse where a couple of crooks are up to no good. They’re not too happy about the working conditions, but their boss Rupert Thorne (John Vernon) pops in unannounced to give them a good jolt. Soon the cops show up and surround the place. Thorne declares he can’t be seen there and heads for the roof while his two lackeys create a diversion. The police unveil a sleek new battering ram of an armored truck that plows into the warehouse and there’s not much the two can do with that. They’re apprehended rather quickly, but Thorne was able to ascend a ladder and to the roof. The problem for him though, is that’s exactly where bats like to roam and he soon encounters the Dark Knight. Thorne demonstrates how terrible a shot he is when he misses Batman at what could be considered point-blank range. The police, Gordon, Montoya, Bullock and a new face named Gil Mason (Tim Matheson), arrive on the roof. Gordon makes it a point to offer a word of caution to this new guy, Mason, who starts ordering Thorne to show himself. A sarcastic quip from the darkness confirms what we already suspected – Batman has subdued the crime boss and left him strung-up.

gil mason

Meet Gil Mason, Gotham’s new hot-shot deputy commissioner.

At Wayne Manor, Bruce is watching the coverage of Thorne’s capture. A lot of the credit is given to Gotham’s new deputy commissioner, Gil Mason, who issues a warning to all of the other scum in Gotham. Alfred delivers Bruce a tall, frosty, glass of milk (he’s a role model, kids), but notices Bruce doesn’t seem to be delighting in the coverage like he should. Credit is also given to a shadow informant, and Bruce would love to know who that is.

Gordon_arrested

Gordon? Arrested?! What is this, Bizarro World?

At the Gordon household, we see young Barbara practicing her gymnastics routine. She’s quite adept on the balance beam and it’s pretty important for the show to reveal her skill at this point. Commissioner Gordon is there as well, and the two start talking about Mason. Gordon considers him a godsend, and even suggests to Barbara he’s single which she needles him about. A knock at the door interrupts their conversation, and they’re shocked to see it’s none other than Gil Mason flanked by a couple of officers. They’re here to arrest Jim Gordon for accepting bribes, and both of the Gordons are furious as Jim is led away in handcuffs. Someone else is also furious, Wayne, when he sees the coverage in the paper the next morning.

barbara and janet

Another new face is Harvey Dent’s replacement as DA, Janet Van Dorn. She’ll play a bigger role in a later episode.

At the jailhouse, Barbara is seen pleading with the district attorney Janet Van Dorn (Lynette Mettey) to reconsider the decision to deny bail to her father. The kids watching the program get a nice lesson in what a flight risk is, while also learning the details of Gordon’s crime. They found evidence of laundered deposits being sent into Gordon’s accounts and even some offshore ones. Barbara is aghast, but Van Dorn won’t budge on her decision and suggests maybe she doesn’t know her father as well as she thought. As Van Dorn walks away, Bullock pops in to reassure Barbara that the entire force is on her side. He lets her know they even planned a rally for the commissioner, and who organized it? None other than Gil Mason. He assures Barbara he was just doing his job the night before, but he also supports her dad. Barbara is elated at the thought of a rally, but she does suggest it needs a star attraction to really drive the point home.

Meanwhile, Batman is snooping through the police evidence room. A patrolling officer pops in forcing Batman to sneak out through the ventilation, but not before he got a look at the evidence against Gordon. He heads to the jail and fires a little bat-shaped device into Gordon’s cell. It’s a transmitter, and he’s able to communicate with Gordon through it. He lets him know he took a look at the evidence and thinks it’s a quality forgery. He rules out the work of Thorne, but mentions he’s heard word about a new syndicate moving into Gotham. Gordon is understandably more concerned about the well-being of his daughter, and asks Batman to check on her and he agrees. True to his word, Batman drops in on Barbara, but all she wants to talk about is the rally for her dad. She begs Batman to attend, but he tells her he has more important things to worry about. He advises her to stay out of it, but that only angers Barbara. As he swings away, Barbara vows rather ominously that Batman will appear at her father’s rally.

At a rundown old building, a shadowy figure reads a newspaper. A rat-faced hoodlum (Greg Burson) enters the room to see what his boss wants. A throaty, unmistakable, voice gives him his orders, and the rat-faced man takes his leave.

matches

Bruce Wayne’s most famous alter-ego:  Matches Malone.

At the Batcave, Bruce is getting into his latest disguise – Matches Malone. Robin is there to beg to be brought along or for Bruce to at least wear a wire, but Bruce denies him. He does ask if Robin is up for making a public appearance though, which leads us to the rally for Gordon. Robin looks on as Mason delivers a speech to a raucous crowd outside police headquarters. Before Robin can swoop in and make his appearance known, Batman drops in! Robin is shocked to see the figure of Batman swing down and make a brief demonstration on a nearby building before running off. At street level, Bullock is also less than amused declaring him a show-off.

imposter batman

Batman’s got some sleek new curves.

“Batman” disappears into an alley and it soon becomes obvious that this isn’t Batman, but rather Barbara in a store-bought costume. The animation takes some liberties in hiding her identity, but does make it a point to show Barbara removing some padding and height extensions after the fact. Before she can slip away though a car comes speeding into the crowd. On the stage, Mason drops down and ducks behind the podium just before the car opens fire. They don’t appear to hit anyone aside from the search lights. Barbara, apparently feeling emboldened by the costume, goes into her gymnastics routine after the car. She leaps up to grab a banner that has been strung up. She seems surprised when it gives-away leading me to think she intended to use it as leverage, but the banner comes down over the car’s windshield causing it to crash. Robin swoops in and sees the imposter Batman and calls to her, but she takes off running. For some reason, Robin decides to give chase and ignore the gun-toting hoodlums in the car. He manages to grab the back of Barbara’s cowl causing a section to rip off exposing her hair. Robin stops in his tracks to marvel at the girl Batman, while a nearby Summer Gleeson (Mari Devon) snatches a camera and films the runaway Batgirl.

barbara revealed

Batgirl revealed.

By now, the criminals have emerged from their wreck and have taken note of this Batgirl. They open fire on her, but like most of the criminals of Gotham, they too are terrible shots as Barbara is able to vault and flip her way through the gunfire unscathed. They manage to hit the only searchlight they didn’t destroy before, causing Barbara to fall on her face. Before they can take advantage of her predicament, Robin pops in with some well placed Batarangs disarming the thugs. They take off while Robin checks on Barbara. He asks if she’s crazy, while she demonstrates she’s only interested in catching those guys. She urges him to come with her and the two take off in different directions after the pair of thugs. Barbara catches up with hers and takes him out by tossing a garbage can lid at the back of his legs. She pounces on him and removes the hood he’s wearing revealing the rat-faced goon from earlier. He tosses her aside into some garbage and gets away. Robin, apparently unsuccessful in apprehending his man, returns to the alley and finds Barbara gone leaving him to wonder where this Batgirl came from.

At Wayne Manor, Dick is watching the coverage which is being reported as an assassination attempt on the deputy commissioner’s life. A lot of the coverage is also focused on Batgirl and where she could have come from. Dick, apparently possessing DVR technology in 1993, rewinds the coverage when he sees something odd. Mason, on the stage during the attack, ducks behind the podium before seeing the guns. Dick and Alfred both find this suspicious.

MadDog

Rat Face. Despite his resemblance to the vermin, the credits tell me his name is actually Mad Dog.

The next morning, Bullock is aghast at the appearance of yet another masked vigilante, wondering when we’ll see Weasel Woman. He tosses the paper aside and then sees Barbara, which for some reason seems to embarrass him while Officer Montoya just smiles. The two leave Barbara just sitting there. It’s a rather awkward scene as we don’t know why she’s there and it’s rather odd that the officers didn’t ask. Anyway, there’s a collection of mug shots in a binder left behind and Barbara thumbs through it. Conveniently enough, she finds the rat-faced thug almost right away. We then shift locations to the home of Gil Mason. He answers his door and finds an excited Barbara who is about to tell him she knows who tried to kill him when she’s shocked to see he has company. The same rat-faced thug is in Mason’s parlor, and he excuses himself telling Mason he’ll see him at the “business meeting.” Mason then asks Barbara what she wanted to tell him, and she’s forced to improvise and says she just wanted to see how he was doing. He tries to offer her a drink, but she declines claiming she’s off to see her dad leaving Mason alone and confused.

barbara surprised

“Surprise” is not a great look for Barbara.

At a bar called The Stacked Deck, Matches Malone plays pool while rat-face talks on the phone. He’s in a phone booth and assures his boss that he can’t be heard. The camera zooms in on his lips and the narrowed eyes of Malone basically letting us know that Batman can read lips. What can’t he do? Rat-face tells his boss he’s on his way and he ducks out of the bar with Malone right behind him.

barbara and cowl

A character thoughtfully looking at a mask. Where could this lead, I wonder?

At her home, Barbara converses with her precious teddy bear Woobie wondering who she can turn to for help. With Mason apparently in on the job, she has no one to turn to since Batman is too busy for her. She takes notice of her discarded Batman costume and picks it up. Remarking it could use a little work, she smiles.

Malone has tracked the hoodlum to his hideout. A curious building looms before him. Half of it is well put-together and in over-all good shape, while the other half is dilapidated and ruinous. Malone fires a grapple gun and pulls himself onto a window sill. A shot inside the building lets us know the place is armed, and when Malone lifts the window open he’s electrocuted and collapses into the building. A shadowy figure looms.

Malone awakens to find himself face to face with none other than Two-Face (Richard Moll). It was pretty obvious who this was, but it doesn’t hurt to try to make the reveal feel dramatic. Malone tries to cover his tracks, insisting he’s just there to get in on whatever is going down. Two-Face lets him know he doesn’t like him, but since this is Two-Face, we’re going to let the coin decide Malone’s fate. Good heads and Malone gets a job, bad heads and he no longer gets to live. The coin does not go Malone’s way, and the rat-faced crook introduces Bruce’s face to the stock of his gun.

At police headquarters, a shadowy figure rummages through the armory. It’s Barbara, and talking to herself declares there’s only one person she can turn to now:  Batgirl!

batgirl begins

The only logical shot the episode could end on.

And with that, we’re left on a bit of a cliff-hanger. As an introduction for Batgirl, I’d say this one basically nails it. I’m on record as not being a fan of the whole Bat-family thing, I prefer my Batman solo, but if we’re going to have a Batgirl then you would be hard-pressed to come up with a better origin story than this one. Framed by the police, Commissioner Gordon finds himself jailed without bail and his daughter sets out to save him. While she perhaps gives up on the duo of Batman and Robin a bit too easily, it’s within her character (as established in previous episodes) for her to want to make sure her father goes free and that she would welcome that responsibility herself. She knows Mason is involved somehow, and she doesn’t know how deep it goes so she can’t naively go to Bullock or Montoya about her findings. She could possibly contact Batman, but as we saw with his little foray into the underworld, that wouldn’t have been fruitful anyway.

The story seems straight-forward. Two-Face has partnered with Mason to frame Gordon and thereby weaken the police force, but there are still questions. I suppose chiefly is what will happen to Batman? Considering he’s the star of the show, I don’t feel too concerned for his well-being. There’s also what action will Robin take since he’s onto Mason as well? Will his investigation force him to cross paths with Batgirl? And furthermore, is Rupert Thorne part of this in any way? It would seem strange to open the episode with him, but given his connection to Two-Face he may yet have a role to play.

All of this will have to wait until next week when we dive into Part II of “Shadow of the Bat.” Like every two-parter so far, the first chapter has left me excited and interested in where this is going. Hopefully the second chapter pays off. The episode is well-executed and looks really sharp thanks to the work of Spectrum Animation Studio. There are lots of rich blacks, likely due to the fact that this episode contains a number of “shadowy figures.” The sequence of Barbara in her Batman costume running away from the rally is quite a bit of fun to watch in slow-motion. There are stills where it’s obvious the studio “cheated” and just drew Batman, but there’s also some cool shadowy shots of an obvious Batgirl in there as well. The costume Barbara unveils at the end is also a solid design. reminiscent of Catwoman’s look, it keeps things simple with an all-gray look. A loose hanging yellow belt and chest insignia differentiate it slightly from Batman’s looks, and she also kept the exposed hair flowing out of the back of the cowl. I suppose logically it would not be hard to figure out her identity, so in some respects it causes me to appreciate the Batgirl of the 60s TV show who wore a wig when in costume. Overall, I like the look though and this was a nice debut for Gotham’s featured heroine.


Batman: The Animated Series – “Harley and Ivy”

Harley_and_Ivy-Title_CardEpisode Number:  56

Original Air Date:  January 18, 1993

Directed by:  Boyd Kirkland

Written by:  Paul Dini

First Appearance(s):  None

Episode 56 brings us to the end of the second volume of Batman:  The Animated Series. As I’ve mentioned probably too many times though, this is still production season one and we won’t be done with that for several more weeks. This is a pretty monumental episode for the series though, as it’s the first pairing of Harley Quinn (Arleen Sorkin) and Poison Ivy (Diane Pershing). Since Harley was such a break-out star for the show that made the move to print, I suppose anything that added to her character in this series is equally as important. The Ivy/Harley friendship became very popular, and though it was mostly shelved for the rest of the series, it was returned in The New Batman Adventures. It too has made the move to the comics and I’m sure the hardcore fans of the characters are hoping to see it one day captured on the big screen. Not to be lost in the Harley/Ivy pairing is the fact that this episode also further delves into the relationship between Harley and her beloved Mr. J. Up until now, she’s mostly been portrayed as his number 1, but this episode further explores her obsession with Joker and hints that there is a bit more to their working relationship than just boss and henchwoman.

The episode opens like many do with Batman in hot pursuit of this week’s villain. In this case, he’s chasing Joker (Mark Hamill) and Harley in the Batmobile with Harley driving and Joker relaxing in the backseat. Harley is pretty stressed as she tries to escape from Batman while Joker’s feet are propped up and he remarks on how beautiful an evening it is. He, as he often does, snaps between glee and irritation ordering Harley around including making ill-advised suggestions on where to turn. When Harley tries to point out that it might not be a good idea he just gets angry. When his decision turns out bad, he blames Harley. Such is the life of a goon. Joker calls for his gun and Harley hands it to him. Unfortunately, she gave him the gag gun which just fires “Bang!” flags. The opening allows Batman to grapple onto the rear of Joker’s vehicle, but they were prepared for such and Harley is able to eject the rear of the car and escape.

harleyivy3

Joker is eager to put the blame on anyone but himself, and poor Harley is his lamb.

Joker and Harley return to their hideout where Joker rants and raves about their encounter with Batman to the other henchmen. He puts the blame for tonight’s failure square on Harley, and when she sticks up for herself he just lays into her worse. He asks if she thinks she’s a better crook than him and it’s enough to actually anger Harley. When she suggests that maybe she is, Joker literally tosses her out of the hideout. Harley shows some defiance and determination, but also some sadness as she leaves her life with Mr. J behind.

Harley sets her sights on the precious Harlequin Diamond which is on display at the Gotham Museum. We get to see just how adept at sneaking and stealing Harley is as she makes her way towards her target, only for the alarms to be set off by another criminal. Poison Ivy is also there and she’s swiping some plant specimens. Irritated by Ivy’s presence, Harley abandons all notions of stealth and just grabs the diamond. She then helps Ivy escape from the police, and the pair use Ivy’s getaway car.

getaway

And the pairing begins!

The two flee to Ivy’s hideout, a little house smack-dab in the middle of a toxic waste dump. Ivy is immune to the chemicals in the air and she’s devised a serum that can pass that onto others, the only problem is it has to be administered via injection which does not sit well with Harley. She goes through with it though, and the two have a long conversation about Harley’s relationship with Joker. Ivy, not surprisingly, is well aware of how poorly Joker mistreats her, but nothing she can say makes Harley see the light. Still, the two are eager to form a partnership to take on Gotham as a two-woman crime team.

Harley and Ivy first target a men’s only club before hitting other spots in Gotham. Their crime spree gains media attention and the two are dubbed The Queens of Crime. This is enough to get the attention of two other noted individuals. First up is Batman, who naturally has an interest in putting a stop to any crime spree that occurs in his city. And then there’s Joker. He’s not exactly bursting with pride to his former protegé having success without him, and with Poison Ivy, no less. He wants to be on the front page, and he vows to put an end to Harley’s fun.

harley misses

Harley missing her Mr. J.

Despite his intentions, there’s little Joker can actually do to slow Harley and Ivy in any meaningful way. He doesn’t know what the two are planning or where they’re hiding out. At least, he wouldn’t if Harley wasn’t homesick for her beloved clown. She secretly phones him from Ivy’s home and he keeps her on the line long enough to trace the call. Unknown to the women, Batman is on to them. He was able to analyze the soil left behind by Ivy’s car and traced it back to the waste dump. Upon arrival he’s attacked by Ivy’s plant guardians and the two women taunt him and chain him to a table. Ivy tries to target Batman’s masculinity by asking if he ever thought he’d be taken down by two women, but Batman won’t bite remarking a sick mind knows no gender.

harley calls joker

Not Harley’s finest moment, but abusive relationships aren’t easy to escape.

Ivy and Harley dump Batman into some toxic water without his gas mask on. Satisfied, they turn their attention back to the house where a certain clown awaits them. Joker, dressed rather dapper, is acting kind of friendly, but also has his goons scooping up Harley and Ivy’s loot. He’s almost immediately confrontational with Ivy, putting Harley in the middle. He tries to gas Ivy with his boutonniere, but it has no effect on her due to her other toxic immunities. Ivy puts him on his rear, and makes off with an obviously conflicted Harley.

joker vs ivy

It’s never easy when the old partner confronts the new.

Joker orders his men after them, but they soon run into Batman. Did you think that little stunt with the table would end Batman? Of course not. He wriggled out of it and now he’s ready to knock some skulls. Joker, upon seeing his mortal enemy, whips out a tommy gun and opens fire. Batman points out that doing so is a bad idea since all of the gas in the area makes the place a powder keg, and sure enough, the whole place goes up in flames. Batman is able to take out the Joker following the commotion, while Harley and Ivy flee in their car. As Ivy announces that no man can take them prisoner, the car is taken out by a shot to the tires. The one responsible is one of Gotham’s finest, officer Renee Montoya, essentially proving Ivy right. Next stop for our villains is Arkham Asylum. Harley and Ivy are gardening while Joker is confined to his own cell in a straitjacket screaming about how he’s going to swear off women when he gets out. Despite that, Harley remains hopeful that she and her “puddin'” can salvage their relationship while Ivy reacts with disgust while tossing soil in her face.

In terms of episodes that are just plain fun, it’s hard to top “Harley and Ivy.” A lot of the episode is a Thelma & Louise style joy-ride shared by the two villains. Poison Ivy is depicted as the self-reliant, man-hater type while Harley is just along for the ride. Her good nature, for a criminal, and cheery demeanor inject a lot of personality into the episode. I love the little quirks given to Harley such as her affinity for nicknames be it Mr. J or her preferred name for Ivy, Red. Batman is often reduced to a side character in villain-packed episodes, and he definitely is here. The trio of starring villains leaves little room for our protagonist, but the episode doesn’t suffer. It’s also interesting how the episode essentially gets us to root for Ivy and Harley, though more so Harley. Most viewers probably find themselves conflicted. Joker is clearly an abusive boss who does not appreciate the talents of Harley. Meanwhile, Ivy has her own agenda. I think she is more interested in Harley’s well-being than Joker is, but both are clearly using her for their own benefit. As a result, whom does the viewer root for? It’s a fun conflict and something to ponder.

apprehended

In the end, they’re foiled by a woman.

This is another Dong Yang animated episode, and it looks and animates rather well though there are more errors than usual. There are a few continuity errors and one scene where the characters’ faces actually disappear. There are plenty of fun scenes though and I like the bits of home life shown between Harley and Ivy. It’s cute, like something you’d see in a film set in college or something. Harley, missing Joker, also manipulates the food on her plate to resemble his face.

As I mentioned in the opening paragraph, the Harley and Ivy pairing has been a pretty big success for both characters. They’re paired up often in the comics with many fans seemingly wanting to see the two as more than just a partnership, and DC even gave them what they want. The writers on the show would recognize how popular Harley had become and she gets multiple episodes centered around her in season two, though the pairing of these two isn’t really utilized again until The New Batman Adventures. Similarly, Harley’s relationship with Joker remains strained for the rest of the series. Aside from the episode “Trial,” where all three villains are involved in a plot with basically every reoccurring villain, they remain at odds with each other. A lot of Harley’s madness and her good side are explored in season 2 as their eventual make-up is put on hold. For a show that isn’t too concerned with continuity, it’s nice to see this fracture in their relationship isn’t something that’s just glossed over and reset for their next appearance.


Batman: The Animated Series – “The Mechanic”

The_Mechanic_TCEpisode Number:  55

Original Air Date:  January 24, 1993

Directed by:  Kevin Altieri

Written by:  Steve Perry, Laren Bright, Randy Rogel

First Appearance(s):  Earl Cooper

Last week we got a little peek into Bruce Wayne’s past before he became Batman. This week, we’re getting a peek at Batman’s past and how he came to possess his most wonderful of toys:  the Batmobile. For seemingly as long as there has been a Batman, there has been a Batmobile and it has almost always been awesome. Sure, everyone likely has their own favorite Batmobile (the 60s one can’t be topped in terms of aesthetics), but they’re all pretty awesome in their own right. This episode is also going to borrow rather heavily from Batman Returns. The Penguin (Paul Williams) is included and he’s going to basically utilize the same scheme that he had in that film in this episode, but with a few wrinkles in how the setup occurs. We’re also at another milestone for the series and this feature, as episode 55 marks the halfway point. Including The New Batman Adventures, 109 episodes were produced so technically the halfway point is the middle of this episode.

The_Mechanic_Crunch

That’s not going to be a cheap repair bill.

The episode opens with Batman and Robin in hot pursuit of The Penguin’s thugs Eagleton (John De Lancie) and Falcone (Walter Olkewicz)(I don’t think this is the same Falcone featured in Batman Begins). They can’t escape and their bullets do nothing to the Batmobile forcing the criminals to take drastic measures. They attempt to beat a diving bridge by going below the lowering slab and crashing onto a boat below. Batman and Robin aren’t so lucky and the Batmobile gets caught in-between the divider and the bridge proper doing a number on the Batmobile in the process. Batman remarks that someone named Earl is going to have his work cut-out for him.

The Batmobile was apparently still drivable after the collision with the bridge and Batman is able to get it to a garage run by Earl Cooper (Paul Winfield). Earl is apparently Batman’s mechanic and he tells him he’ll take care of it. The Batmobile will be out of commission of course so Batman and Robin leave via Batcycles to presumably go after Penguin’s men.

earl and marva

Earl and Marva survey the damage.

At Penguin’s sewer lair, the rotund crime boss is raving mad that his men stole the wrong stamps he requested. While he’s fuming, Falcone brings in an associate of his, a fellow by the name of Arnold Rundle (Steve Franken). Rundle has made an interesting discovery during his day job working for an auto parts manufacturer. Some rare parts have been ordered by an Earl Cooper, and based on what Falcone told him of their encounter with Batman, Rundle believes these parts are intended for the Batmobile. This immediately perks up The Penguin’s mood and he informs Rundle he’ll be rewarded for his aid this day. He escorts him to the famous duck boat and sets him off with a generous check. Rundle immediately becomes concerned when he sees the canal leads only to a large drain, while Penguin and his men ignore his plight. Rundle is then presumably drowned.

Penguin and his goons head to the garage Rundle pointed them to and find Earl and his daughter Marva (Lynn Moody) at work. Penguin finds it’s pretty easy to get what he wants from Early by threatening his daughter, but before he relays his scheme he does want to know how Earl and the Batman came to be acquaintances. Earl recounts his days as a designer for Global Motors. He noticed some significant safety defects with the company’s products that put lives at risk, but rather than listen to their man, they chose to fire him instead. They weren’t done with him though since Earl knew things that could harm the company if made public. They sent thugs after him, but Batman came to his rescue. Many months later after struggling to make ends meet thanks to being labeled a whistleblower in the industry, Earl ran into Batman once again. This time it was Batman who needed help. His car was looking pretty down and on its last legs. He proposed making Earl his private mechanic. He set him up with a new garage, let him design a new Batmobile, and best of all paid him really, really, well.

Original_Batmobile_(BTAS)

The version of the Batmobile seen in Earl’s flashback.

By putting Marva in danger, Earl is forced to comply with The Penguin and he assists in sabotaging the Batmobile. He informs Batman the car is ready, and he and Robin soon show up to claim it. As Batman and Robin are preparing to head out, they notice Earl is acting rather strangely. He informs Batman that Marva is not present because she is in the basement. He also mentions he fixed the air conditioner, even though Batman didn’t request it. Batman thanks him and he and Robin take off pondering why Earl seemed out of sorts.

CaptainPenguin

Look at him! He’s so happy!

With the Batmobile on the road, Penguin and his men are free to follow with Marva still their hostage. They get Batman’s attention and lead him on a chase. It’s at this point Penguin uses a remote control to take over the Batmobile. He smashes it into guard rails and drives rather recklessly. Batman and Robin find the eject button has been disabled, and start to thinking about how they can get out of this mess. Batman then realizes Earl was trying to warn him. “Down in the basement” is a racing term for crashing, and he immediately reaches for the AC. Turns out, Early re-wired the eject button to the AC and he and Robin are shot from the Batmobile their seats breaking apart into hang gliders.

Penguin and his men did not see the caped crusaders eject and only witness the Batmobile plunge off a cliff. They celebrate prematurely and even let Earl know the “good” news, who was back at the garage being held hostage by Falcone. Hearing that Batman and Robin were killed is enough to motivate Earl to act drastically and he turns on Falcone eventually hoisting him in the air with some rigging equipment tearfully reflecting on Batman and Robin, and likely worrying for his daughter.

penguin and marva

Perhaps the most villainous we’ve seen The Penguin act yet in this series.

Batman and Robin pursue Penguin into an airport and stop the car. Penguin tries to escape and takes Marva hostage while firing from his umbrella at Batman. Marva stomps his foot to escape, and Robin swoops in to finish him off. An angry Penguin has been foiled once again.

Back at the garage, Earl is happily packing up his belongings with Marva while Batman and Robin look on. He’s happily going on about redesigning the Batmobile and seems totally unphased about having to move to a new garage. Batman lets him know he’ll set up some dummy corporations to order the parts through with the goal being to never put Earl and his daughter in harm’s way again. For his part, Earl just seems delighted everything turned out okay. At least for them. Penguin finds himself back in prison and polishing license plates. As a final insult a new plate comes his way reading 1BAT4U, which he angrily snaps in two.

Arnold_Rundle

Let’s take a moment to remember our old buddy Arnie. You were too good for this world.

“The Mechanic” is a fun little action-packed episode with some exciting sequences. Car chases can be tricky, especially with a vehicle as long as the Batmobile which has a tendency to start bending and stretching with the animation. Dong Yang Animation is able to avoid those mistakes in delivering a quite fine looking episode. It’s always fun to see how something came to be where Batman is concerned, and seeing the genesis of his car is pretty fun. The flashback contains Batman’s 1940s Batmobile, which is a nice touch. Earl’s story in general is rather heart-warming and it’s nice to see good things happen to good people. Penguin gets to bring his feature-film scheme to the small screen. In the movie, the taking over of the Batmobile is but a small part, and here it’s used quite well to hinge an episode on. It’s arguably done better if anything, as Penguin getting to Batman’s mechanic is a better setup than his men just seemingly knowing how to sabotage the fancy vehicle.

This episode of Batman isn’t the greatest, I’m not even sure if it’s top 10 material, but it is entertaining. The actors give convincing performances, as they so often do, and the plot is nice and tidy with both suspense and emotion to drive it along. Earl and his daughter Marva won’t be seen again, but as far as one hit wonders go, they scored pretty high.


Batman: The Animated Series – “Zatanna”

zatanna title cardEpisode Number:  54

Original Air Date:  February 2, 1993

Directed by:  Dan Riba, Dick Sebast

Written by:  Paul Dini

First Appearance(s):  Zatanna, Zatara (flashback)

 

For episode 54 we have a rare dual-directed episode by Dan Riba and Dick Sebast, so rare that it’s the only one. Sebast had left the show before the episode’s completion so Riba took over. What state the episode was in, I have no idea, but Riba previously had only directed one episode (“See No Evil”) and had primarily contributed as a character designer and storyboard artist on the show. From here on out though he’ll be a regular director. This episode is also the debut of Zatanna, the magician super heroine who seems to be somewhat of a fan favorite. Paul Dini wrote this one and he’ll later get to write for Zatanna in the comics, incorporating some of the details of this episode involving Bruce Wayne and Zatanna’s history making this yet another episode to influence how a character was portrayed in the source material.

Zatanna hello

Zatanna know what the boys come for.

The episode opens with Bruce Wayne and Alfred in the audience for a magic show. The presenter is Zatanna (Julie Brown), which we learn is someone Bruce once knew many years ago bringing us another flashback. Some 10 or 12 years ago, Bruce sought out training from a magician and escape artist named Zatara (Vincent Sciavelli) as he prepared to become a vigilante. Like the flashbacks from “Night of the Ninja,” they’re presented in a sepia tone so even if we didn’t recognize that Bruce looked younger we would still know it’s a flashback due to the coloring. Zatara had a daughter named Zatanna, and she and Bruce had a some-what flirtatious relationship. Zatanna seems fascinated by young Bruce, who is known to them under the alias John (Bruce, why would you go with John? It’s too close to John Doe) and is unusual in that he wants training as an escape artist, yet shows no interest in performing. Zatanna is puzzled and curious by this John, while Zatara seems to pay it no mind sensing something in the boy that compels him to teach him all that he knows. When Zatanna is caught spying on John’s lesson, the straightjacket escape trick which we’ve actually seen Batman put to good use in the past, her father sends her away.

Zatara_and_Bruce

Bruce once sought training from the great magician, Zatara, father to Zatanna.

Zatanna confronts John after his lesson and implores him to continue on tour with she and her father. John insists he cannot, and will be leaving for Japan in the morning (presumably to begin his training as a samurai). Zatanna tries to weaken him with an amorous hug. John does appear slightly flustered, but he appears to enjoy the affection. When Zatanna releases her grip on him he finds he’s been handcuffed to the wall. As Zatanna walks off, she playfully mocks him that any decent escape artists would wiggle out of those cuffs before she could finish her sentence. When she turns around to presumably taunt him further, she finds John has vanished leaving the cuffs dangling from the wall.

young bruce and zanna

Bruce and a young “Zanna.”

Back in the present, Zatanna is preparing for her grand finale. As part of her final trick, she brings a noted magician sourpuss Montague Kane (Michael York) to the stage. He has apparently made it his business to point out how magicians pull off their tricks. Joining him is Irving Fauncewater (Zale Kessler), the manager of the Gotham Mint. Zatanna intends to make $10 million disappear from the Gotham Mint’s cache and the money is piled high on stage. She walks through her presentation, and wouldn’t you know, she succeeds! Everyone is delighted, except Fauncewater who seems a little concerned. When Zatanna finds she can’t make the cash reappear his concern turns to outrage. Kane accuses her of stealing the money, and Zatanna soon finds herself in cuffs she either can’t escape, or chooses not to.

Zatanna_BTAS_episode

Bruce doesn’t get to do stuff like this too often.

Bruce knows Zatanna is no thief, and he immediately jumps into costume to investigate. Feeling the police will only focus on Zatanna, Batman decides he needs to free her from custody in order to investigate who really stole the money. He busts Zatanna out of the paddy wagon and she joins him in the Batmobile, somewhat reluctantly for he has now made her a fugitive. Batman explains he can help her, and she inquires if they’ve met before. Batman, somewhat surprisingly, seems a tad flustered and offers a lame excuse about having a familiar face (even though he’s wearing a mask).

Z_25_-_Zatanna_and_Kane

There’s no way this guy on the right isn’t a villain.

Batman and Zatanna return to the scene of the crime in order to figure out how the real crook managed to make the money vanish. Batman, because of his seemingly infinite knowledge, reveals Zatanna’s secret. The trick relied on a hologram to take the place of the actual money. Someone got to the trick before her show, probably the night before, and stole the money replacing it with yet another hologram to make it seem like the money was still there. Zatanna is impressed, and the two suspect Kane of being the one behind it, because who else? The guy both looks and sounds like a bad dude.

The heroes head off to Kane’s mansion to investigate further. Along the way Batman attempts to pry at Zatanna to learn more about her love life, and about her father. Much to his enjoyment, I presume, he finds out Zatanna has no one in her life from a romantic standpoint. She claims to have no time for relationships now that she has taken over for her father, who passed away. Batman offers his condolences while revealing he saw Zatara perform as a child, which once again causes Zatanna to question if they’ve met before.

Z_34_-_Batman_and_Zee

He’s smiling on the inside.

When Batman and Zatanna arrive at Kane’s home, they find a trap waiting for them. They wind up in a cliché, the old spiked-wall closing in on them after falling through a trap door. Batman some-what crudely disarms the trap by jabbing at the wall’s gears with one of the spikes. They then use the spikes to climb out of the room. Batman takes note of a picture of a seaplane and assumes, correctly, that Kane is using such to flee Gotham. Batman and Zatanna are able to get to the plane and confront Kane, who like any good villain in this town, has some goons to throw at Batman. They’re no match for him, but Zatanna is apparently not accustomed to crime fighting and finds herself in the clutches of Kane himself. Using her as leverage, Kane gets Batman to surrender. He makes a gross comment towards Zatanna suggesting there are things she could do for him in order to spare her life, which results in him getting a stiletto jammed in his foot.

chained up

I’d say things aren’t going well for our heroes, but they’re escape artists, surely these chains can’t bind them forever.

Kane, now angered, has his men chain Zatanna to Batman. Kane’s plan, with the plane airborne, is to toss the two out of the cargo door to a messy end. Batman, referring to Zatanna as “Zanna,” tells her to reach into his glove. The little nickname was something John used to use with her and it alarms Zatanna to hear it from the lips of Batman. She does as she’s told and removes a lock pick. She’s able to free the two from their chains, but unfortunately not before Kane’s men tossed them from the plane. Batman was able to hook his foot in some sort of cargo net in the plane which was fastened to the plane itself. The goons start firing while Kane tries to cut the net as the two dangle in midair. Batman uses the chain that once bound them to lasso Kane and pull him out of the plane forcing him to order his men to stop shooting. Kane is able to climb the net and reach the plane before Batman and Zatanna, allowing him to shut the door.

zatanna punch

After being mostly ineffective during the fighting, it’s kind of nice to see Zatanna get the last blow.

With the door shut, Batman and Zatanna are forced to scale the plane’s hull. Kane heads for the cockpit to try and jerk the plane around and dispatch the two. He also orders his men to go after them, apparently not at all concerned for their well-being. Once again, the nameless goons are no match for Batman, who dumps them off the plane (they’re over water and fairly low, so Batman isn’t a murderer). As the two scream, Kane thinks they’re the cries of Batman and Zatanna and prematurely celebrates only for Zatanna to appear behind him to deliver a swift right fist.

With that all out of the way and the plane docked safely, the Gotham police are able to arrest the real crooks. Apparently, they’re not at all concerned with Zatanna’s fugitive status as she’s free to have a little chat with her new/old buddy Batman. Batman apologizes for never writing to Zatanna as he had promised to do as John, but she doesn’t seem to mind and acknowledges that he’s been a busy man. They trade words of encouragement, with Zatanna assuring him her father would be so proud to see how he’s made use of his teachings. Batman offers her a ride and gestures to the Batmobile, only to turn and find Zatanna has vanished in a puff of smoke (how does it feel, Batman?) leaving behind a signed poster for “John” imploring him to write this time.

Zatanna_Good_Bye

Parting is such sweet sorrow, ain’t it, Batman?

“Zatanna” is another episode that reveals a small piece of Batman’s past. It’s nice to now have an explanation for how Batman could wrangle out of some pretty dangerous traps in the previous episodes, and for fans of the comics they got to see someone make the leap from print to television. This version of Zatanna doesn’t appear to possess any remarkable talents beyond being a good illusionist. It’s also possible she kept her true powers a secret too, but I would think if that were the case the audience would have been treated to something behind Batman’s back. The added wrinkle to both character’s back story is a nice addition. It’s a little surprising she doesn’t make another appearance in the show as a featured character, but I wouldn’t go so far as to say it’s disappointing.

Fans of Zatanna may have been disappointed to see her costume was altered slightly to not include her traditional fishnet stockings. That’s due to the medium as fishnet would be harder to animate than Spider-Man’s costume. This is another episode handled by Dong Yang Animation and it looks pretty good. Dong Yang handled more episodes of the show than any other company and their work is always consistent. The designs of Kane and his goons are a little on the dull side, since this isn’t a villain with a gimmick, but the plane sequence is pretty thrilling. And if you were worried Zatanna wouldn’t look good without her fishnets, don’t worry, she’s got plenty of sex appeal and it’s easy to see why Batman seems to have taken a liking to her.

Overall, “Zatanna” is a tight little story that works just fine as a stand-alone episode and as a fun cameo piece for the character Zatanna. It’s the first superhero team-up episode for the series (Gray Ghost feels like the first, but that character did not exist outside of this show), though if that’s something you like don’t get too excited. Batman will largely resist those temptations, though we get more when the show returns as The New Batman Adventures as DC was more interested in building an animated universe come then. Not being a huge a consumer of DC print material, the cross overs never added anything for me, but the good thing about this one is I didn’t need to know anything about Zatanna to enjoy the episode. And for a show that tries to tell self-contained stories in 23 minutes, that’s the right approach.


Dragon Ball Z – Budokai HD Collection

budokai hdOh, you thought we were done with DBZ?! Oh no, I have some more Dragon Ball related material to share with you and even though we’re done with the movies, I thought now was as good a time as any to talk about some video games. If you’re a usual reader, you may recall I did a post earlier this year on Super Dragon Ball Z, the Street Fighter inspired fighter for the PS2. It was the upcoming release of Arc System Works’ Dragon Ball FighterZ that inspired me to revisit that old game, and the same can be said of the Budokai series.

In case you need a refresher, Dragon Ball Z – Budokai was the Infogrames fighting game franchise of the early 2000’s and it was also the first real entry point for DBZ into global gaming. Prior to Budokai, the only Dragon Ball video games to make it out of Japan were the NES platformer, renamed Dragon Power in the US, based on Dragon Ball and the PSX fighting game Dragon Ball GT – Final Bout. Yes, somehow a game based on Dragon Ball GT made it to American soil before a Dragon Ball Z game. That early Dragon Ball game for the NES was simply a case of anything being available in Japan was brought over to other markets. It was altered so that it barely resembled Dragon Ball and there’s a chance that gamers who owned the abysmal title and went on to become fans of the franchise likely needed to read about it later in life to make the connection. Final Bout was likely released outside of Japan because it coincided with the 3D fighting game craze and the first real attempt at bringing the anime to America as well. It was a truly abysmal game that sold poorly. The anime was a flop initially so it kind of went away, but once the show became popular via Cartoon Network the after market price on Final Bout went crazy as it was the only video game released in the territory and fans wanted something, even if it was terrible.

dragon power

Technically, this was the first Dragon Ball game released outside of Japan, though you wouldn’t know it by the cover.

Of course, if you were living in Japan you had plenty of options when it came to DBZ fighters. The Super Famicom especially had a bunch of them and the PSX had an additional 2 and all were based on Dragon Ball Z as opposed to the far less popular Dragon Ball GT. Fans desperate for some DBZ content for their video game machines, like myself, turned to imports and emulation to get their fix, but in truth few of these games were worth playing. The only ones I can recommend half-heartedly were Dragon Ball Z – Hyper Dimension, a 16-bit fighter that didn’t control particularly well, but the visuals were impressive. On the PSX, Dragon Ball Z – Legends was a pretty ugly looking early PSX game, but it’s 3 on 3 simultaneous combat was really interesting and the simple, timing based, combat was actually pretty satisfying. It was just a shallow experience and once you saw everything the game offered there was little reason to return.

Once the show finally became popular around the turn of the millennium, there was a substantial rush to get content to the newly created global audience. Irwin Toys started cranking out new action figures and accessories while clothing and posters started popping up everywhere. The games took some time, and Bandai was awarded distribution for Japan while Infogrames, and later Atari, received the North American license. Dimps was selected as the developer and they got set to creating Budokai. Simultaneously, a Game Boy Advance game was also developed and released as The Legacy of Goku, an action-RPG that was at least interesting though not particularly fun. Because there was such an appetite for DBZ anything, Budokai really didn’t need to be a good game to sell well. It also didn’t need to be particularly good to immediately become the best DBZ fighting game ever released. Review-wise, it received a somewhat ho-hum reaction from critics, but fans seemed relatively pleased. It sold well enough to spawn two sequels, and 10 years after its initial 2002 release it received a high-definition makeover alongside Dragon Ball Z – Budokai 3.

hyper dimension

If you absolutely need to import a DBZ game, I’d suggest Hyper Dimension.

If you have never played a Budokai game, then let me tell you how it works. At its cores, it’s a simple 3D fighter. Characters can move in the foreground and background and are capable of attacking, blocking, firing ki blasts, and charging up their power meter. Each character typically has multiple health bars so stronger fighters will have additional health over weaker ones that’s clearly illustrated. Characters can also fly, but not at will. Instead, if a combo attack sends a fighter into the air they’ll kind of just hover in place once they recover from the attack. Simply pushing the directional pad towards an airborne fighter will cause the player-character to take to the air in pursuit.

final bout

Before Budokai, this was the best American fans had.

The main criticism of the original Budokai was the lack of beam attacks. Rather than simply ordering Goku to unleash a Kamehameha wave, the move was affixed to the end of a combo. A series of punches would end in Goku performing his signature attack, but at very close range so it was hardly spectacular looking. Instead, the eye-catching attacks were left to the super moves which are the moves that are designed to be difficult to pull off, but when successfully deployed, unleash devastating amounts of damage via a cinematic. These moves include Vegeta’s Final Flash and the like.

goku vs vegeta

The original Budokai does a decent job of laying the groundwork, though the visuals were never considered great even for the time.

Dimps seemed to target two important factors when creating the game:  make it look authentic and make it easy to play. As a result, all of the fighters essentially feel the same and have the same move-set, just with different results. In order to make the game feel authentic though, Dimps made sure to include various transformations in its games. Once advancing passed the Freiza arc, Goku could unlock his Super Saiyan transformation and use that in battle. Prior to getting it, he also had his Kaio-ken technique. Dimps even gave Piccolo his fusions from the series with Nail and Kame as transformations. The game featured a story mode that went up through the Cell Games and featured a roster of 23 characters. Later games would focus on expanding upon the roster to include practically anyone who ever partook in a fight during the series.

budokai story

The first game does at least boast better presentation in terms of its story mode, though these visuals are kind of “yuck.”

Budokai was a success, and it soon became an annual franchise. Budokai 2, released the following year and not included in this collection, corrected a lot of what people disliked about the original. Ki blasts and flying were now more manual than before and the story mode received more cinematics and was overall more rewarding (though it featured a weird board game interface). The roster was also greatly expanded upon due in large part to the game featuring the Buu Saga. More transformations were available and the game was largely just more fun. Budokai 3 arrived the following year with even more characters and moves and yet another revamped story mode. Instead of playing through the events of the show, players could select specific characters and experience the story from their perspective. And doing so also allowed the player to simply fly around the world looking for the next event as well as hidden ones. It felt less restrictive, and was thus pretty exciting.

budokai 3 story

Budokai 3’s story mode was more engaging, if lacking in the presentation department. It makes up for it though with much improved graphics and styling.

So how do these games hold up in 2018? Well, not surprisingly the original Budokai is showing its age. The visuals have been upgraded to HD, but the textures were so bland and basic to start-off that there’s virtually no improvement. It makes everyone look like vinyl dolls and the empty battle maps are even more boring than before. The simple combat is easy to grasp, but also not particularly engaging. This game is basically here as a nostalgia trip and to illustrate how the series began. Fire it up if you either never played it or just want to relive it, but after that you probably won’t play it again.

Budokai 3 is the main attraction of this set. There’s still a section of the fandom that considers it the best DBZ fighter ever released. It was the last main Budokai title as the many sequels saw the series move in a different direction, sometimes for the better and sometimes not. There was a PSP edition of the franchise called Shin Budokai and some place the 2006 title Infinite World in the Budokai series, but this was the last numbered entry. It’s quite easy to see how refined the game is in comparison with its predecessor. The visuals took on a more cell-shaded approach with additional detail and the move to HD doesn’t highlight the imperfections like it does with the first game. DBZ has a pretty simple, yet distinct, look and it doesn’t require incredible processing power to do it justice.

dragon rush 2

Dragon Rush adds some chaos to battles, but at the cost of skill.

From a gameplay perspective, the game is not quite as fast as I remembered. You will still spend most fights dashing at your opponent to unleash combos attacks and build towards bigger moves. I had forgotten how odd the gameplay structure was. Much of the fights hinge on your ability to pull off super moves and Dragon Rush attacks. The Dragon Rush is a bit convoluted, but it’s essentially a follow-up attack from a teleporting move. There’s a lengthy tutorial section in the game that’s not particularly helpful. It’s one of those things you just have to perform for yourself to get a feel for how it works. When connecting with one of these maneuvers, a quick-time event is enabled that’s basically a version of Rock-Paper-Scissors. The attacker selects a face button and the defender does as well. If the defender guesses right, the attack is thwarted. If not, it continues with both players now having only 3 face buttons to choose from. If the attacker is able to string together three successful attacks via this encounter, then a big move is unleashed and the opponent’s stamina (as well as some health) is knocked away leaving them more susceptible to damage. Actual super moves are done fairly easily by holding a shoulder button, but it starts a slow animation that can be tricky to connect with. And if you miss, you lose all of the energy stored for the attack. Connect and you get treated to another cinematic while also doling out some big damage. There’s always another QTE spot, this time with a meter rapidly filling and decreasing that you have to time properly, that determines how much damage the attack does.

gogeta fusion

There are lots of power-ups that take the form of transformations including fusion.

Fights have a tendency to be very reliant on those two moves. Whoever is better at pulling them off usually wins. The QTE spot injects some chaos as it’s entirely random, unless you’re playing against a human opponent and look at their controller. It’s not the most rewarding system, or perhaps it’s more appropriate to call it frustrating if you’re on the losing side. If you’re on the winning end then at least the cinematics are typically fun to see. The interesting change for the third game though was mostly in the stored energy each character has. Energy will gradually accumulate up to a certain point so you really need only charge your ki if you want to go for the biggest moves possible. This was a smart addition as the constant need to charge in other games was always the least enjoyable aspect. Transformations also aren’t the energy hogs they were in prior games so there’s more incentive to use the best ones.

The story mode felt revolutionary in 2004, though now it does feel more limited. Basically, you pick a character and fly around the world. Your character has a map and can also find a Dragon Radar to look for Dragon Balls. Activating your “senses” can sometimes turn-up hidden spots on the world that usually contain an item but sometimes contain a small story event – an easter egg, if you will. Various cities and popular landmarks appear on as well but you can’t really interact with them. If the name of the place displayed when flying over it then you can enter, but it just leads to a brief exchange with another character who may or may not provide an item. These are all done with still images and text – there are no cinematics in story mode which is rather bizarre. The most interesting aspect of the mode is that it can change depending on how many playthroughs you have done and if you have finished another character’s. Goku’s is the most robust, and if you play it a second time after getting through some of the other character’s stories you’ll take on some GT villains and even unlock Super Saiyan 4.

budokai 3 cooler

Budokai 3 expands upon the roster by drawing from the movies and Dragon Ball GT.

The goal of story mode is obviously to see it through, but it also features some RPG elements in the form of experience and stats. Leveling up a character gives you an ability point to place in various offensive and defensive categories. Each character also can equip a set number of items, with stronger items taking up multiple slots. This has been a feature in most DBZ games and allows for some level of customization. Frustratingly though, transformations always have a prerequisite that includes the prior transformation so if you want to use SS4 Goku you’ll need to devote 5 slots to transformations. If you want to fuse into Vegito then you’ll have to give up something. Characters can unlock a special Breakthrough capsule which contains all of their unique moves and abilities at the cost of taking up all of the ability slots. For a character like Goku who has the most unique capsules, it won’t include everything though which is kind of a bummer. The other short-coming of story mode is that it doesn’t include everyone. A lot of characters are playable including surprises like Tien and Yamcha, but only one villain has a story mode (and it kind of sucks) and characters you would expect to have one (namely Trunks) do not. There’s enough here to keep you busy for awhile, at least.

After getting caught up with these games, my main take-away was that anyone who thinks Budokai 3 is the best DBZ fighting game released has not spent enough time with newer entries. It’s not a bad game, but I’d rather play the Tenkaichi Budokai games over it. This game wants to capture the unique combat of the anime and sacrifices skill and control to do so. The Tenkaichi games were not difficult games to play, but their arena fighter approach made the games even more authentic and the super moves weren’t huge factors. With that out of the way, I will say I still had fun with Budokai 3. It took me a little while to get back into the flow of combat, but once I did I had a good enough time. There is a shallowness to the gameplay present so it doesn’t have the staying power of a more robust fighting game, and I wish they had dropped the Dragon Rush, but it does right by its license. I do wish the story mode featured actual moving images to tell its story, and the rewards for summoning the dragon are kind of lame. Considering I didn’t have to pay much to get this collection, I’d say it was money well spent. As for the original Budokai, it didn’t need to be included on this collection and I’m surprised it is. I would have much preferred Budokai 2, even if that game is pretty similar to 3. At least it featured a different story mode while including most of the gameplay enhancements featured in the third entry.


Batman: The Animated Series – “Paging the Crime Doctor”

Paging_Crime_DoctorEpisode Number:  53

Original Air Date:  September 17, 1993

Directed by:  Frank Paur

Written by:  Mike W. Barr, Laren Bright, Randy Rogel, Martin Pasko

First Appearance(s):  Matthew Thorne

 

Episode 53 brings us to a much more grounded place than the previous episode, the supernatural “Mudslide.” It’s also a much more conventional and relatable story that feels like it would have been right at home on a prime time drama as opposed to a week day afternoon children’s program. It’s an episode the takes a broader look at two people in Batman’s life who have impacted him in two very different ways:  Dr. Leslie Thompkins and the gangster Rupert Thorne. This episode is also noteworthy as it was the final aired episode of season one, even though by production order there were still a dozen left.

bruce and leslie

Batman with the only doctor he trusts.

The episode opens rather conventionally though, with the heist of an armored car. The episode immediately earns bonus points by having the heist conducted in a unique manner. An ambulance pulls up alongside it, and thinking it’s an emergency vehicle, the armored car pulls over to let it pass only for the drivers of the ambulance to pull out guns. The crooks manage to knock off the armored car fairly easily, so easily in fact that they’re positively delighted by their effort, until Batman shows up. This isn’t the type of thing one gets away with in Gotham City very easily.

Eventually the ambulance crashes, and the crooks are forced to take Batman on the old-fashioned way where they will undoubtedly be at a disadvantage despite their numbers and weapons. That seems to be the case at first, until one of the crooks produces some kind of surgical laser gun that was in the ambulance and takes aim at Batman. He’s able to graze the cowl of the caped crusader causing Batman to tumble off a bridge and land on a cable car below. The crooks, thinking they’ve off’d the Batman, take off to see their boss, Rupert Thorne (John Vernon).

the thornes

Matt and Rupert have a complicated relationship.

Thorne is on his way to visit his doctor, a doctor that specializes in treating criminals. It turns out, that surgical laser was part of the heist and Thorne intended to give it to his doctor, Matthew (Joseph Campanella), who just so happens to be Rupert’s younger brother. Matthew appears to be dissatisfied with his lot in life. The two, apparently self-aware about their audience, somewhat clumsily rehash what got them here. Apparently years ago Matthew was a respected physician, but when he failed to report that he removed a bullet from his brother to the police he subsequently lost his license to practice medicine. As a result, he’s now an unlicensed doctor who only treats his brother and associates of his brother and, while he’s probably paid pretty well, it’s not the kind of life he envisioned for himself. Rupert, feeling he’s more than paid his debt to his brother with his finances, feels no sympathy for Matthew and the two get into an argument. The argument ends when Rupert, clutching his chest, collapses before him.

Batman also has problems of his own. That laser did a job on him, and he seeks out the only person he trusts – Leslie Thompkins (Diana Muldaur). He collapses upon reaching her, but she’s able to treat him. She diagnoses him with a concussion and prescribes rest and some medication, even though she knows he’s unlikely to follow her orders.

After having collapsed, Matthew is forced to X-Ray his brother. He discovers a tumor that he believes to be benign in his brother’s chest. However, even though he doesn’t believe it’s cancerous the tumor does appear to be pressing against Rupert’s aorta restricting the blood flow to his heart. It needs to be removed, and Matthew insists Rupert go to the hospital and have the surgery done there. Rupert, fearing what his enemies would do should they find out he’s in for surgery, refuses and insists that Matthew perform the operation. Matthew says it’s impossible for him to do it alone, so they explore other ways to pull it off.

Crime_Doctor_Thank

Matt tries to be a nice guy, but there’s no making up for his creep-like behaviour.

That night, Leslie is paid a visit at her clinic as she’s closing up shop for the night. Three sketchy looking individuals barge in, and just as she’s preparing to fight them off, one of them reveals himself to be Matthew. It turns out Leslie and Matthew attended medical school together, along with Thomas Wayne. Unfortunately for Matthew, Leslie knows all about his past and how he lost his license. He explains the situation he’s in and asks her to assist in performing the operation on his brother. He offers money, but Leslie refuses knowing it’s dirty money. She won’t do it and risk her own license, forcing the other gentlemen with Matthew to get grabby. They take her back to Thorne’s where she is forced to assist in the operation. Matthew tries to thank her, even though she’s not there willingly, but she’ll have none of it. She warns him not to trust his brother, for there’s virtually no chance he’ll be able to get his license back.

Batman has done some investigating and is able to trace a fabric sample at the crime scene from earlier back to Rupert Thorne. It’s a bit of a stretch, but we’ll go with it. Batman is confused about what Thorne would want with a medical laser, and decides to pay Leslie a visit once more, this time as Bruce Wayne and with Alfred at his side. They find the place a mess and Leslie is no where to be found. A picture of Leslie and Thomas Wayne gets their attention. It was one Matt had handled for he was the photographer. Bruce checks behind the frame to see a message Matt left for Leslie on it. He turns to a yearbook and is able to find a Matt who signed the book for his father and Bruce takes note of that tell-tale last name:  Thorne.

Matthew and Leslie were able to successfully remove the tumor. As they clean up and prepare to part, they soon find out Rupert left his thugs with instructions to kill Leslie once the job was done. Batman shows up, but still reeling from the earlier concussion, finds it tough going against one of the orderlies. Matthew, meanwhile, is not onboard with murdering his old classmate and he and Leslie make a break for it. He first tricks one of the men by saying he’ll give Leslie an injection that will kill her, quick and painlessly. Instead he uses it on the goon which knocks him out. Leslie acts surprised, but Matthew insists he’d never stoop so low as to murder someone just to get his license back.

Matt_saves_Leslie

Because we need to see Matt do something heroic.

Another thug takes note of them, forcing Matthew and Leslie to flee to the roof of the building. Matthew jumps to an adjacent rooftop, but Leslie is less confident in her ability to do the same. She eventually does, but comes up short. She still manages to grab the ledge of the next building and Matthew springs into action. Unfortunately, this leaves them wide open for one of Rupert’s thugs to take them out. Fortunately, Batman makes it to the rooftop in time to prevent the thug from doing the worst, but Matthew loses his grip and Leslie falls. Batman is able to shake off the concussion-like symptoms to make the save and the police are able to take care of the rest.

bruce sad

“Tell me about my father.”

The episode shifts to prison where Matthew is led into a meeting room. Bruce Wayne is here for a visit, and Matthew doesn’t seem thrilled to see him. Bruce offers legal help, but implies it’s in exchange for a favor. Matthew, agitated and smelling a blackmail, insists he’s done doing that sort of thing and prepares to leave. Bruce stops him though and insists he’s not asking for anything illegal, and in a heartbreaking moment, he simply asks Matthew to tell him about his father. Matthew immediately softens, puts an arm around Bruce, and leads him back to the table for what was likely a long and pleasant discussion.

“Paging the Crime Doctor” is another Batman melodrama where a good person is caught between two opposing forces, crime and justice, with their family being on the side of crime. Matthew, largely due to partaking in the scheme to abduct Leslie, doesn’t come across as entirely in the right. He’s clearly made bad choices, and even though it’s understandable he’d want to help his brother, it’s not exactly an excuse. Like all good melodramas, he eventually is forced to choose between right and wrong and ultimately makes the right call. It feels like a small stakes episode as far as the main plot is concerned, but it does lead to that very poignant moment at the episode’s conclusion with Bruce and Matthew. That scene is done perfectly. The voice acting, the mannerisms of the characters within the animation, the setup making it seem like Bruce is indeed after something Matthew might not be interested in, and then the cut to Bruce’s grief-stricken face. It’s simple, but it’s perhaps the most touching scene in the show’s history.

Crime_Doctor_Talk

What can I say? The sweet ending worked on me.

As far as lasting implications, there are virtually none. Rupert Thorne will be back to a life of crime in no time, strong as an ox. Meanwhile, Matthew is never heard from again. He presumably did some time, but probably not a lot, especially if he ratted on his brother. He likely never got his license back, but at least he saved his soul. We’ll also see Leslie again fairly soon, but it will be her final appearance of the show.


Dragon Ball Z Movie Wrap-up – The Rankings

teaser gokuWell I hope you’ve enjoyed the summer feature this year at The Nostalgia Spot – Dragon Ball Z Movie Monday. We’ve taken a look at all 13 original Dragon Ball Z films in chronological order, run-through their plots, dissected what they did well and not so well, and now we’re going to rank them. It should be noted that this ranking is going to be rendered obsolete in just a few short months as on the way is the first Dragon Ball Super movie:  Broly! Yes, Broly. He’s coming back for a fourth movie appearance, but this time it’s different. Those Dragon Ball Z films he was in are technically not canon. Yes, series creator Akira Toriyama designed the character of Broly and the general back story, but he was never intended to be a “real” character, so to speak. With the 14th and 15th DBZ films, things started to change. Both Battle of Gods and Resurrection ‘F’ are now canon and were adapted for Dragon Ball Super. Since Toriyama is involved with Broly, it stands to reason that this will be an all new version of the Legendary Super Saiyan and for the first time ever he’ll be an actual part of the overall Dragon Ball plot.

db super broly

Broly’s coming back, whether you like it or not.

That’s all well and good, but before we can even think about that movie we need to sort out these other 15, of which 3 feature Broly. The core 13 are what we covered this summer, but I had taken a look at the two most recent films previously and made entries about them. Even though their plots are now part of Dragon Ball Super, they were released as Dragon Ball Z films so it feels right to include them in the rankings. Hopefully the first Dragon Ball Super movie will challenge the best of these, but for now, this is what I think of the fine fifteen:

Goten urinating

Lets kick this one off properly!

15. Broly – Second Coming – It’s kind of funny the first film on my list just so happens to feature the character of Broly. If this version of Broly were returning for a fourth feature, then I would be disappointed. Broly was fine in his film debut, but his return engagements saw the warrior reduced to an even more mindless fighting machine. Broly – Second Coming also stars Trunks and Goten, and it feels like maybe they weren’t ready to anchor a feature. Gohan makes his presence felt in the film’s third act, but he can’t rescue this one. Broly – Second Coming is perhaps the most dull, with the biggest rule-breaking ending, and is thus my least favorite. It’s not without some charm, so I hesitate to call it flat-out bad, but it will be a long while before I revisit this one again.

cooler surprised

Maybe this was a bad idea.

14. Cooler’s Revenge – You will probably notice a trend amongst these bottom entries. The movies that just feel like one long fight do little to entertain me, and Cooler’s Revenge commits the sin of having Goku get taken out immediately only to sit on the sidelines for a large chunk of the film’s duration. No one wants to sit and wait for Goku to show up – not Cooler, and certainly not the fans. And the fights that do occur in this picture aren’t very engaging, but we do get some fireworks from Super Saiyan Goku and the transformed Cooler. It’s also his connection to Frieza that helps move this one past Broly – Second Coming.

Slug ears.png

Not the best?! I don’t want to hear it!

13. Lord Slug – Similar to Cooler’s Revenge, this one also has Goku get taken out for a large portion of the film. Unlike with that film though, there’s not a great reason for that to happen. Yeah, he gets hurt a bit, but it doesn’t seem like the type of injury that should knock Goku out of commission for such a long time. Anyways, Lord Slug gets to move past Cooler because at least there’s some interesting visuals here. A lot of fun backgrounds and the enemy designs for Slug’s henchmen are interesting as well. I also think the fight between Slug and Goku is a bit better than the one with Cooler, even if it features that goofy half Super Saiyan thing from Goku. This is also a film I look at and can envision it being better than it is with just a few tweaks here and there.

Bio Broly trunks goten

Swamp Thing got nothing on Broly.

12. Bio-Broly – It seems like this film is most often cited as the worst DBZ film and I can see why, on the surface, that would be the case. It returns Broly, but in an even weirder form than before that’s somehow even more mindless. There’s no Goku, Vegeta, Piccolo, or Gohan, and overall the stakes are possibly the smallest they’ve ever been. On the other hand, Goten and Trunks get another crack at being the stars and they’re more entertaining here than previously. There’s a good balance of nuanced humor with the childish brand that sometimes rears its head and we also get a good dose of both Mr. Satan and Android 18. Perhaps best of all, there’s no silly rule-breaking ending involving the dead Goku this time and in the end we get a film that’s perhaps not super engaging, but it makes up for it to some degree with humor and charm.

13 trucker hat

Trucker hats rule.

11. Super Android 13! – Another extended battle movie, but this one ups the excitement by adding yet another Super Saiyan to the mix – Future Trunks. We also get more androids, which at this point in time felt a little like overkill since we already had five in the main series, plus Cell. Still, the android villains kind of work and given how secretive Dr. Gero was it wasn’t out of the realm of possibility that he’d have even more waiting to awaken. It’s just too bad they all have the same general programming of needing to kill Goku. For the English dub, Funimation actually took some liberties and gave Android 13 a little personality. It wasn’t much, but it was something. The fights are generally satisfying, though the resolution kind of “meh.” More than most, this one is all about spectacle.

Goku Vegeta Cooler.jpg

Dragon Ball Z Movie 6 – The Mega Powers Explode!

10. The Return of Cooler – Cooler gets to improve upon his debut by pairing up with a super computer and gaining a shiny, new metallic body. Vegeta also gets to debut in a DBZ film as a Super Saiyan, and for the first time ever, he and Goku team-up to take on Cooler. There’s actually some semblance of a plot here and it’s not bad. There’s a little mystery, and if Funimation didn’t decide to go with such an obvious title the actual re-debut of Cooler would have come as a surprise. The film just kind of loses me in the final act. It’s no Spirit Bomb attack at least, but it is kind of odd.

Tree_of_Might

In this one, Goku fights a tree.

9. The Tree of Might – If this were a ranking of best looking Dragon Ball Z films then The Tree of Might would be a contender for the top spot. It hits the sweet spot between the very soft, round look of Dragon Ball and early Dragon Ball Z while also bringing in more definition. The characters are all muscled-up and impressive looking, the special effects mesmerizing, and the battles don’t move at a super-sonic pace. More interesting enemy designs, the debut of Icarus, and even a Giant Ape fight! The actual plot is just what holds everything back as a planet devouring tree hardly seems like an interesting adversary. And then there’s the confusing Turles and the lack of a really great fight involving him. If Goku and Turles were able to wage an all-out epic battle then that probably would have vaulted this one up the list, but instead it settles close to the mid-point of our list.

dead zone gif

Oh yes, that’s the good stuff!

8. Dead Zone – It’s rather appropriate that the debut film, Dead Zone, is right in the middle. I consider it a good measuring stick for all of the DBZ films. It has a simple, but effective plot revolving around the kidnapping of Gohan and a villain out for revenge and immortality via the Dragon Balls. That villain is Garlic Jr., who gets to follow a typical villain mold for this series in that he’s not imposing to look at, but he’s hiding a monstrous transformation. The fight choreography is top-notch and probably the best the series had. Watching Goku dodge the blade attacks of Garlic Jr’s minions is easily the film’s most fun visual. There’s also the odd drunk Gohan sequence that’s pretty amusing by itself, and we even get a pee joke. The film kind of falls apart in the final act, a common occurrence sadly for these films. We’re teased a Goku vs Piccolo fight that never gets going, and Garlic Jr. is defeated in a very anticlimactic fashion by Gohan. Basically, Gohan powering up alone pushed Garlic into the Dead Zone? I don’t know, it’s still a lot of fun though.

Bebi_Burori

Legendary Super Saiyan? More like Legendary Cry Baby.

7. Broly:  The Legendary Super Saiyan – Broly peeks on our list at number 7, which isn’t half-bad (literally). His debut film was the longest at the time totaling over 70 minutes and it utilizes its time well. It moves at a methodic pace teasing the emergence of Broly and then devotes a sizable portion of its run time to the actual fight. Where it stumbles is with its odd handling of Vegeta and, stop me if you’ve heard this one before, the resolution to the actual fight with Broly. His defeat just feels cheap. I don’t know what would have worked better since they kind of wrote themselves into a hole considering how powerful Broly is, but surely something better could have been utilized. Nonetheless, it’s still fine and this is how a Broly film should function where the plot revolves around him, but doesn’t necessarily require him to do much aside from just being there. The other characters move the narrative and provide the context. Oh, and his origin is great aside from why he hates Goku. I think that aspect of his origin was supposed to be funny, but it just doesn’t fit here.

vlcsnap-00003

You wanna get nuts?! Let’s get nuts!

6. The World’s Strongest – The second DBZ film still feels a bit like an odd duck. It is somewhat rooted in the spirit of the original Dragon Ball, and bringing Master Roshi back into the fold is certainly welcomed by me. The sci-fi nature of the plot is slightly out of place for Dragon Ball Z, but less so when you consider some of what was featured in Dragon Ball. If the villainous duo of Dr. Wheelo and Dr. Kochin were given ties to the Red Ribbon Army then they would have felt right at home. Like Dead Zone, it gets a lot out of its visuals. The fight choreography is again top-notch, and the big finish with the Spirit Bomb works since it hadn’t been done before. I love the arctic location and the humor infused into it. Even the whole premise of the film, a couple of long dormant scientists mistaking Master Roshi for the strongest fighter in the world, is pretty amusing and the Metal Gear-like Dr. Wheelo is certainly an interesting opponent from a visual perspective. This is just another fun DBZ movie that moves at a brisk pace and is able to squeeze everything that’s charming about early DBZ  into it in a satisfying manner.

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When a god asks for pudding you give him pudding!

5. Battle of Gods – The return I had no idea I cared about. Battle of Gods both resurrected Dragon Ball Z as an anime brand and launched Dragon Ball Super. It introduced the God of Destruction, Beerus, and his godly attendant Whis who have become some of my favorite characters across all of Dragon Ball. Beerus is not only an all-powerful god, but a cat. We’ve seen cat creatures before, but Beerus is able to subtly weave in cat-like behavior into his mannerisms that’s so entertaining. The film also brings together basically everyone from DBZ as far as the earthlings go, and it’s heavily reliant on comedy. So much so that it comes at the expense of action, which is where some fans seemed to be let down. That and Goku’s Super Saiyan God form was fairly underwhelming. Still, what action is present is solid and the film looks fantastic when it’s not trying to use CG effects.

bjoack group shot

Some cool guys and Yamcha.

4. Bojack Unbound – The first movie that did not try to rely on Goku, Bojack Unbound put Gohan in the spotlight in a bit of rehash of his fight with Cell and the awakening of his Super Saiyan 2 powers. It could have been a bit lame, but it’s anchored by some character development that works and the introduction of one Mr. Satan who never fails to be amusing. The entire film takes place on an island as the Z fighters have entered a tournament for riches. There’s plenty of humor to be found at the expense of both Mr. Satan and Krillin, and also plenty of action. The part of the film I liked most was the little peak at a post-death Goku Vegeta, who is essentially depressed about the loss of his rival. The film maybe could have been better if that had been its primary focus, but instead it chose to just make that a small piece. The actual villain, Bojack, is kind of boring to be honest, but we get a good series of fights out of him and his minions. It’s also fun seeing the Super Saiyan 2 moment rehashed, and the film just looks fantastic.

vegeta cries

Tears in Hell.

3. Fusion Reborn – Probably not surprising, but a film that spends quite a bit of time devoted to exploring the relationship of Goku and Vegeta is going to rank high on my list. These films often don’t go for character development, instead choosing to just capture the essence of the main characters and sticking that on-screen. For Vegeta, that typically means you just get a cocky jerk who is only fighting because he wants to be the one to defeat Goku instead of the villain of the moment. In this one, both fighters are dead, and they need to not only team-up to stop the Buu-like Janemba, but literally become one fighter via fusion. Vegeta can’t stand the thought, but Goku proves persuasive. The two seem to develop an understanding of one another and have a bit of a quiet reckoning leading up to the big moment, and it’s very rewarding and very sweet. In addition to that, the movie combines impressive visual flair with a ton of funny bits including Goten and Trunks taking on a resurrected Hitler. This one distills the qualities of the Buu Saga that I actually like into a tidy 52 minutes and it’s arguably the most “fun” of all the Dragon Ball Z movies.

goku vegeta bicker

Play nice you two.

2. Resurrection ‘F’ – The most recent film may actually be the only one more fun than Fusion Reborn and that’s because it’s very much a fan-servicey kind of movie. It brings back Frieza, the most hate-able of all of the villains, for another round. Now he’s powered-up to a new form, but so are his chief rivals Goku and Vegeta. Debuting their new Super Saiyan God Super Saiyan (Super Saiyan Blue, for short) forms, the two Saiyans are basically on equal footing for the first time since their inaugural fight way back on Earth during the Saiyan Saga. In addition to watching them pummel Frieza, we get to see the other, lesser, fighters square off against Frieza’s minions including Master Roshi! Krillin shaves his head, Gohan gets angry, it’s basically all here. Beerus and Whis also return and they’re just as amusing as before and the film’s visual style is truly stunning. This may be the best looking DBZ film so far as it dials back on the crude CG from Battle of Gods. I think I still prefer The Tree of Might’s look to this one, but it’s close. Ultimately, this one works because we get to see that jerk Frieza get bested once again, and Vegeta even gets a little revenge. It also further adds to the Goku/Vegeta dynamic in a worthwhile way, something that Dragon Ball Super will continue to explore.

tapiotrunks

This is a sweet one, right up until a child is asked to execute his buddy.

1. Wrath of the Dragon – I guess when it comes to these movies, I’m more of a “plot guy” than an “action guy.” Wrath of the Dragon doesn’t feature a ton of fighting, but it does spend a long time on the quieter things. I enjoyed the introduction of Tapion and his story, and seeing a different side of Trunks felt very rewarding. We’ve seen Goku take on all kinds of crazy beings, so it was nice for a change to just spend a lot of time looking at a character that’s mostly been underserved by both the films and the series. It gives the film a different mood. It’s a bit sad, but also endearing, and it still packs in some moments of triumph. Some of the early plot machinations are a bit silly, and the almost total absence of Vegeta felt puzzling, but Wrath of the Dragon still manages to tell the best story of all 15 films and that’s primarily why I placed it here.

In truth, the top 5 films felt pretty interchangeable for me. Bojack Unbound is really watchable because of the action pieces, while Battle of Gods feels the most dense because of all of the new lore introduced. Fusion Reborn and Resurrection ‘F’ bring a lot of humor and silliness to the table, making both very re-watchable, while Wrath of the Dragon just seemed to strike a nice balance for me. Hopefully, the upcoming Broly can match the best Dragon Ball Z put out. It’s basically guaranteed to look amazing, and I’m sure we’ll get some flashy action sequences no matter what. I’ve had fun revisiting these films. I never held a high opinion of them, but I think I had more fun with them now than I did when I was younger and a bit more cynical. They are what they are and they exist simply to entertain for 45 minutes or so (and make money) and as long as they don’t betray what the series stands for then that’s good enough for me.


Forecasting and Perfecting the PlayStation Classic

cute ps

Aww, it’s so adorable!

Sony announced the PlayStation Classic on September 19th and it is set to go on sale December 3rd. Following in Nintendo’s footsteps, the PlayStation Classic is a mini version of the original console with 20 pre-loaded games, a single controller, and HDMI output. It will have support for saves via a virtual memory card as well as numerous display modes to toggle through that will try and preserve the original look of the games or try to smooth them out and update them for today. At $100 MSRP, the PlayStation Classic finds itself priced in-between the SNES Classic and the soon to be released Neo Geo Mini. Making things more interesting, and also frustrating, is that Sony chose to only reveal 5 of the system’s 20 pre-loaded games:  Final Fantasy VII, Jumping Flash, Tekken 3, Ridge Racer Type 4, and Wild Arms. It’s an odd form of marketing, but Sony must feel confident it will have strong pre-sales to hold back that information for the time being. It also likely thinks it will help build excitement for the machine if they drip-feed consumers. Maybe it will be a weekly event to reveal another game or two. There are 10 weeks separating the system’s announcement and release so such a strategy is possible, or they could just come in bunches.

Choosing to withhold information on the included games is likely an annoyance for prospective consumers. I know I personally am not pre-ordering a gaming device in which I don’t even know what games I can play on it will be. It does however create the fun scenario in which people like me can speculate on what will be included and also what should be included. Those are two very different questions as if it were up to me I would load this thing up with RPGs, but I’m sure Sony will want a more balanced lineup. Adding further intrigue is the fact that Sony isn’t the first-party powerhouse that Nintendo is. With the SNES Classic, it was relatively easy to predict what games would be included because so many of them were Nintendo developed titles. Those games were not only among the best the system had, but also cost Nintendo next to nothing to include. With Sony’s machine, they’ll likely be cutting sizable checks to Capcom and Square-Enix with this thing.

Lets rundown the games I think Sony is going to include. Since we already know five of them, that means I need to only come up with 15 for this exercise. This is a prediction, so I’ll also include my opinion on if I think the game should be included, and where not, what I would include instead with the idea being I wouldn’t boot a fighting game to add a strategy one and will aim to stay within the genre. Let’s start with the included games:

cloud

This was expected.

Final Fantasy VII – This is likely the PlayStation’s biggest game, not the best-selling, but in terms of what it meant to the console. This legitimized Sony with the hardcore crowd since Sony was able to pry a successful Nintendo franchise away from The Big N. And even though it’s readily available on Sony’s Eshop and will soon be available on The Switch, Sony basically had to include it here.

Jumping Flash – This is a game that has not aged well. It’s going to be ugly, and may even make you nauseous due to the first-person perspective, but in terms of early launch window games few spring to mind as being of the era than Jumping Flash. It’s a relic, but one forever tied to Sony’s machine. As a legacy game, it feels appropriate to include.

Ridge Racer Type 4 – Squaresoft may have stole the headlines when it announced FFVII would be on a Sony console, but lets not forget how important Namco was for the PSX early on. Namco supported Sony’s machine rather extensively, and one of its signature series was Ridge Racer. Ridge Racer would eventually be over-shadows by the gear-head adored Gran Turismo series, but its arcade approach remained fun and Type 4 was probably the best of the bunch and is rightfully included.

Tekken 3 – Another Namco staple, the first Tekken was a launch window title and a worthy adversary for Sega’s Virtua Fighter series. It proved to be the best of the 3D brawlers on Sony’s machine far surpassing the likes of Battle Arena Toshinden. Tekken 3 was the final Tekken released for the original PlayStation and it represents the pinnacle for the franchise for the era. It was gorgeous for the time and felt like a game that pushed the system beyond what anyone thought it could do. It’s still my favorite entry in the series and it most certainly belongs here.

Wild Arms – The Sony produced RPG had the benefit of arriving before FFVII. While some blame that game for the lack of success enjoyed by Wild Arms, I knew more than one person who purchased this title simply because they couldn’t wait for FFVII. It’s a totally serviceable RPG and it has its share of fans, though it’s never been a favorite of mine. On one hand, it does represent the early era of PSX role-playing games, but I would not have included it.  Suggested replacementBlood Omen:  Legacy of Kain – a top-down action RPG, Blood Omen was the start of a successful Sony franchise for Kain and eventually Raziel. It had a lot of style, and as a fellow 1996 title and pseudo RPG it would be a suitable replacement. If something could be done about the horrendous load times in bringing it to the system then all the better. It’s possible the sequel, Soul Reaver, will be among the other 15 and if that is the case then I would not include this one.

And now for the predictions! I’m ordering them from most likely to least, and it should be noted, this is entirely subjective for the most part though I’m avoiding any game that was intended to be played with the Dual Shock controller (like Ape Escape), with one noted exception.

tm2 axl

Twisted Metal was arguably Sony’s premiere franchise in the 90s.

Twisted Metal 2:  World Tour – The most successful Sony first-party franchise during the PSX era was probably Twisted Metal, and that franchise’s best game was easily Twisted Metal 2:  World Tour. It took everything that made the first a surprise hit and improved upon it. Better presentation, better controls, a huge roster, and new gameplay additions made this one a blast to play. It’s probably pretty ugly by today’s standards, but still playable and likely still infectious.

Metal Gear Solid – FFVII was the signature third-party game, and franchise, for the PlayStation’s early days, but it feels like it was supplanted some-what by Metal Gear Solid. MGS revolutionized what could be done from a cinematic perspective and its attention to detail was something seldom seen in gaming. It was an instant masterpiece, and also the game that will most suffer by the lack of Dual Shock support. If It wasn’t so important to the legacy of the PlayStation I’d say hold off for an eventual Dual Shock version of the PlayStation Classic.

Final Fantasy Tactics – Another game that is readily available, but also one synonymous with the PlayStation. Final Fantasy Tactics took the guts of Tactics Ogre and gave it a new coat of paint. It’s also a bit more accessible, but just as serious about its story. FFT wasn’t what folks who had just played FFVII were expecting, so it got kind of lost in the shuffle, but has since been more appreciated and is routinely cited as one of the best RPGs ever released. It would feel weird to not include it.

crash bandicoot

I’ve never been a Crash guy, but I won’t deny him his rightful place.

Crash Bandicoot 2:  Cortex Strikes Back – Crash was conceived as the original PlayStation mascot meant to oppose Mario and Sonic. It didn’t really work out that way, since Sony didn’t even own the character, but for awhile he was utilized that way. Arguably his best contribution to that era were the commercials (“Hey, plumber boy!”), but the games were pretty good in their own right. Not really my cup of tea, it would be hard though to deny Crash a spot on the PlayStation Classic and most agree that his second outing was superior to the first. They would also probably argue the third was even better, but I’m guessing Sony is placing an emphasis on earlier games which is why they may opt for this one over Warped.

Resident Evil 2 – Really, the only thing that makes me thing think Resident Evil 2 might not be included is the fact that Capcom is working on a remake as we speak. For that reason, it may prefer to include the original or even the less celebrated third entry. Everyone likely agrees that RE2 was the superior title, so in the interest of keeping things simple, I say Capcom relents and lets Sony have it.

Castlevania:  Symphony of the Night – We’ve long since past the era when Symphony of the Night was an under-appreciated classic. Famously released to a hostile public because it dared to be 2D, most have come to realize how silly a notion it was to declare 2D gaming obsolete and have embraced SoTN as one of the very best games in the long-running franchise. And those that didn’t realize it at the time certainly did when Castlevania 64 was released.

Street Fighter Alpha 3 – Most associate the 16 bit era with the height of the fighting genre, but it was still alive and well come the 32/64 bit era as well. PlayStation was not known for its excellence with 2D fighters, leaving that to Saturn and eventually Dreamcast, but Street Fighter Alpha was an exception. And of the games released in that series for the system, Alpha 3 was the best.

wipeout xl

I had a lot of good times with Wipeout.

Wipeout XL – Perhaps an aggressive ranking, but Wipeout felt like an important franchise during the early days of the PlayStation. The Psygnosis developed futuristic racer could have been mistaken as an F-Zero clone, but the physics and course design made it so much more. XL was the pinnacle for the series, and assuming Sony can work out the licensing issues, I expect it will be included.

Tomb Raider – Lara Croft’s humble beginnings were as an ugly, pointy-breasted, mess of polygons that I’m not sure people even in the moment felt looked particularly good. She was tough to control, but wasn’t a tank like Jill Valentine, and her adventure was pretty damn difficult. She did move onto other consoles, but Tomb Raider always felt like a Sony franchise and it’s likely viewed as important to the console, even though I do not want to revisit it. Suggested ReplacementParasite Eve – not exactly a one for one, but the shooter/RPG hybrid was quite interesting for its era, and as a franchise that never made it off of the PSX, it would be nice to see it here. The sequel is better, but may be hard to get into without knowing what happened in the first.

The Legend of Dragoon – Seeing how successful Final Fantasy was on its machine, Sony decided to get into the RPG business with The Legend of Dragoon. Seemingly thinking RPG fans enjoyed length over anything else, TLoD was gigantic and is probably the longest RPG on the system. It also looked great, and its battle system was okay. Aside from that, it’s not very good, but since Sony produced this one it won’t cost them much to include it and they probably view it as a signature title for the system. Suggested ReplacementValkyrie Profile – Oh boy, does this system not lack for RPGs. You could easily fill the console with 20 RPGs and not run out of quality software. Xenogears is my favorite, and it has an outside shot of being included, but a game that’s also good and brutally expensive is Valkyrie Profile. It would be great to see Sony use the PlayStation Classic as a means of delivering hard to find games to the consumer, but I’d be shocked if they included this one. It would probably cause me to buy one though, since getting a PlayStation Classic is way cheaper than buying this one second-hand.

Gran Turismo 2 – Assuming Sony can sort out the licensing issues, this one feels like a no brainer. Gran Turismo is one of Sony’s premiere franchises, and even though it’s faded some, it’s still remembered quite fondly. And given that its sim approach makes it way different from Ridge Racer, there’s room for it on the Classic as well. Though for me personally, it’s also a game I wouldn’t play.  Suggested ReplacementCrash Team Racing – so it’s not exactly a sim, but I struggled to come up with a more appropriate replacement. CTR was stealthily the second best kart racer of the era, behind Diddy Kong Racing and ahead of Mario Kart 64. Yes, you read that correctly. MK64 is the most overrated game in that long running series and doesn’t hold up, but CTR is frantic, fast, and fun. The only problem is you’d pretty much need to get a second controller.

mega-man-x4

X found a home on Sony’s console, where Zero was allowed to flourish alongside him.

Mega Man X4 – Capcom is not shy about loaning out Mega Man for compilations, and since he’s featured on both the NES Classic and SNES Classic it stands to reason he’ll appear here. The X series was the most prominent on Sony’s console, and X4 was the best of the Mega Man games released for the system which also included the underrated Mega Man 8. And yet, it doesn’t feel like the most “PlayStation” of the Mega Man games…Suggested ReplacementMega Man LegendsMega Man X4 was just released as part of a compilation of X games. It’s easy to come by. What’s less easy is Mega Man’s first foray into RPGs on the PlayStation, Mega Man Legends. I won’t argue it’s better than Mega Man X4, because it’s not. It just feels like a more appropriate release. The only thing that would change my mind is if Nintendo is already developing a Nintendo 64 Classic and intends to include the port, Mega Man 64, on its machine. If that’s the case, then stick with X4.

Tony Hawk’s Pro Skater 2 – The Tony Hawk series was a huge hit on Sony’s machine, and the second game was the most well-received. It was basically the first and only skateboarding sim worth playing, and I knew many people obsessed with this game that weren’t even that into skating (but the ones who were into skating were even more obsessed). There are challenges in bringing it to the PlayStation Classic, but I would bet Sony finds a way to get it done. Suggested ReplacementBushido Blade – Confession time! I never liked the Tony Hawk games. Sorry! And since there is no skateboarding sim worth replacing it with, I’ll go with the sword-fighting sim from Squaresoft. Bushido Blade was a really neat take on fighting games as it aimed for more realism. Not total realism, just more. And it primarily did that via one-hit kills. If a guy gets slashed across the gut with a sword that shouldn’t merely take away some of his health bar, it’s going to incapacitate him. As a result, fights could be really brief, but most actually turned into endurance matches. They were tense, and in order to succeed you had to get your opponent to fall for a feint or just get careless leaving them open for an attack. It’s a toss-up which version is superior, this or the sequel, but most seem to lean towards the first since it had more weapon options.

Suikoden IISuikoden II has become such a popular game long after the PlayStation era came to a close that I think it’s actually likely that Sony includes it. It’s on their web store for Vita/PS3/PSP and it was presented as a pretty big deal when it first showed up. Sony probably has a solid relationship with Konami and won’t have too much trouble bringing this one to the PlayStation Classic, but it remains possible that Sony thinks this would be too many RPGs and leaves it out. That would be a very bad move.

parappa smooth

Expect PaRappa to appear on the PS Classic, but don’t expect him to look this smooth.

PaRappa The Rapper – Sony’s flagship rhythm game was pretty well-received. It also helped to popularize what came to be known as cell-shaded graphics. It was recently remastered and re-released, which is why I’ve placed it at the bottom of this list. It’s possible Sony doesn’t want to eat into that at all, plus it’s going to look pretty terrible in comparison, but it’s popular enough to merit inclusion. Had it not been for that re-release I’d have pushed this into the top 10 easily. Suggested ReplacementTobal 2 – I don’t really care for PaRappa, or rhythm games in general, so for my last slot how about something exciting? The SNES Classic certainly benefitted from including the previously unavailable Star Fox 2, and if Sony wants to drum-up some similar excitement announcing Tobal 2 for a North American release would be one way to do so. I believe it was prepped for one, but abruptly cancelled as the era was winding down and the first game did not sell particularly well. As a result, some of the localization may still exist, and if it doesn’t then that might not be much of a hurdle anyway as fighting games usually don’t require much, so how about it, Sony? Give us some sizzle!

 

Well, that’s it! What do you think? Is this something you would buy? Think I pretty much nailed it or did I miss something obvious? Surely, they’ll try and get a Spyro game onto this thing, but I’m not sure at what game’s expense (alright, probably Suikoden II, but maybe Sony will do the right thing and not include The Legend of Dragoon)? The PlayStation was perhaps my most favorite system as it came around when I was most interested in gaming. I was in my early teens so I was able to obsess over gaming without the distraction of what would follow in high school. Picking just 20 games just highlights how many games have to be excluded, so let’s go out with some honorable mentions. For the most part, these are games I would definitely include on my personal PlayStation Classic, but acknowledge Sony is unlikely to do so for one reason or another:

valkyrie profile

Oh please! Oh please! Oh please!

Xenogears, Final Fantasy IX, Chrono Cross, Tomba!, Klonoa: Door to Phantomile, Vagrant Story, Lunar: Silver Star Story Complete, Mega Man 8, Mega Man X5, Rogue Trip, Street Fighter EX Plus a, Brave Fencer Musashi, Colony Wars, Legacy of Kain: Soul Reaver, Front Mission 3, Spider-Man, Alundra, WWF Smackdown 2: Know Your Role, Super Puzzle Fighter II Turbo, IQ: Intelligent Qube


Batman: The Animated Series – “Mudslide”

Mudslide-Title_CardEpisode Number:  52

Original Air Date:  September 15, 1993

Directed by:  Eric Radomski

Written by:  Alan Burnett, Steve Perry

First Appearance(s):  None

 

In real-time, it had been just over a year since Clayface debuted in Batman:  The Animated Series during its first week on television. For most viewers, this was their introduction to Matt Hagen and his incredible shape-shifting powers. His two-part debut, “Feat of Clay,” was a showcase for what this show could achieve in terms of visual fidelity and story-telling creating a villain who was sympathetic and compelling. As an audience, we’re forced to choose between Hagen’s revenge trip and Batman’s justice. At the end of those episodes, Hagen took a pretty big jolt of electricity and tried to play it off as a death scene, he being an actor in his previous life. Batman didn’t buy it though, and just to make sure we were in agreement with him there was a little teaser at the end of the episode letting us know Clayface was alive and well. Though we’re about to find out, he is indeed very much alive, but maybe not so well.

clayface melt

Guess whose back.

“Mudslide” opens at a new location:  Tarnowar Financial. So often we see capers at a building relating to Bruce Wayne that it becomes easy to forget that Wayne Enterprises can’t be the only financial institution in the region. A pair of security guards are just doing their jobs when one heads out to make some rounds. He returns quickly to say he forgot to check Mr. Tarnowar’s office and makes for an elevator, while the other guard, Billy (Rob Clotworthy), remains at his post. He notices though, that his partner is indeed in the parking lot making his rounds via a security camera and immediately suspects the person who is en route to the office is a crook. He sets off the silent alarm and heads up to the office. The other guard, now inside, hears him and ducks behind a large portrait of Mr. Tarnowar. When the guard orders him out, Mr. Tarnowar emerges from behind the portrait and orders the kid to head back to his post. Rattled, Billy does as he’s told, but stops to question when Mr. Tarnowar got back from his vacation and what happened to his accent? Before any more questions can come out of his mouth, Billy is hit in the face with a glob of clay and the camera pans back to reveal it came from the arm of Tarnowar, who is obviously Clayface (Ron Perlman).

With Billy out of the way, Clayface is free to rip-off Tarnowar’s safe. Unfortunately for him though, when Billy activated the silent alarm before heading upstairs Batman was alerted as well. He comes crashing in, but before he can survey the situation Clayface has already taken on the appearance of Billy and tells Batman he caught a thief. Batman examines the supposed thief, notices it’s actually the security guard, and also takes note of the glob of clay on his face and immediately knows who he is dealing with. As he turns around though, Clayface is waiting to smash him with one of his many creative arm formations. Clayface, apparently not interested in getting into a fight, immediately flees after knocking Batman down forcing Batman to give chase.

Clayface is not as fleet as most villains, and worse off, he seems to be losing his integrity – his physical integrity. Sloppy and muddy in appearance, Batman takes note that Clayface is in rough shape. He catches up to him rather easily and offers help. Clayface, as expected, refuses help from the caped crusader. He ends up escaping, rather conventionally, in a getaway car being driven by an unknown woman.

Mudslide_Love

It’s rather surprising that his first name is Matt instead of Oscar.

We’re shown Clayface’s rather swanky hide-out. It’s a rather large house, perhaps even considered a mansion, on a cliff face. It has a real mad scientist vibe about it. Inside is a laboratory and Clayface’s female accomplice, Stella (Pat Musick), has him lay in a machine that has a mold on it in the shape of a human body. A press closes down on top of it, and when the press lifts Clayface is in a smooth form that resembles an Academy Award, an obvious nod to his acting background. He’s actually been encased a suit because his body is falling apart. Exhausted, he sleeps it off, but awakens later to find Stella crying over the end of a Matt Hagen movie. He explodes, and frightens Stella, but soon is forced to apologize. It’s clear Stella harbors feelings for Hagen, though it’s unclear if the affection is returned. I want to say it is, but Hagen is an actor, after all, and he clearly needs Stella in his life or else he likely wouldn’t have one at this point.

Stella takes to Hagen’s comforting and calms down enough to show him something. A rare isotope called Mp40 which when combined with a part of Hagen returns its integrity. Hagen is excited, though Stella tries to temper his enthusiasm. In order to stabilize Matt, she’ll need a lot more of the stuff and it’s rather costly and hard to come by. The only place with a sizable cache is Wayne Biomedical (who else?), but Clayface doesn’t see that as too big an obstacle.

At the Batcave, Batman has had a chance to examine a piece of clay left behind by Clayface. He takes note of the reduced structural integrity of the sample and deduces that Clayface must be searching for a way to reverse this degenerative process. He has Alfred assist him in pouring over documents relating to Hagen’s film career in hopes of identifying the woman who came to his aid.

melting

Clayface melting on the train is fairly unsettling.

Clayface sets off to infiltrate Wayne Biomedical, apparently the next night as Wayne is there at work. He disguises himself as a female researcher and quite cleanly gets in and out. His ruse is enough to fool the guards, but Batman takes note of the woman fleeing through the parking lot. She hops onto the subway where a small child takes note of how muddy she looks. Eventually, Clayface begins to melt and the sight causes the other passengers to panic and flee in terror. Batman busts in to find the melting monstrosity and the two trade blows. Clayface, being rather sloppy, has a hard time dealing with Batman who counters with some sort of freezing canister. In all honesty, I’m not sure why Batman would utilize such a device since partially freezing Clayface would appear to help him hold himself together. Feeling he can’t defeat Batman, Clayface hurls himself through the glass window and lands in a truck far below the bridge on which the subway car was traveling. Aside from attracting attention, his mission is a success as he both escaped from Batman and managed to steal the Mp40 canister.

Batman returns to the Batcave and Alfred has some good news for him. He was able to determine that Clayface’s likely accomplice is a Stella Bates who was a medical consultant on Hagen’s films (incidentally, the one cited is the film we saw Stella watching earlier, Dark Interlude). Alfred even found an address, and Batman immediately sets off to investigate.

Clayface_smothers_batman

Almost equally unsettling is Clayface trying to smother Batman.

At Stella’s home,  Clayface is set to receive the Mp40 treatment. He’s in his suit with various tubes plugged into him. Stella begins administering the treatment and Hagen is growing excited. It appears to be working, but Batman shows up to ruin the party. He switches off the machinery, causing Stella to throw herself at him. Clayface angrily rises from the surface he was laying on and explodes out of his containment suit. Determining the only way to save himself is to kill Batman, he grabs onto him and stuffs him inside his body. Stella protests killing Batman, but mostly backs down when Clayface declares it’s the only way. Batman struggles to get out of Clayface’s body, but each time he gets close Hagen forces him back in. He mentions he can feel Batman’s heartbeat slow, but inside Batman was able to grab his grapple gun and fires it through Clayface’s head, rising to safety.

curtains going down

The curtain’s going down.

Their fight soon spills outside onto the cliff face where it also happens to be raining heavily. Stella begs Hagen to come inside fearing his body will completely fall apart in the rain, but he refuses. Citing a need to ends this once and for all, he and Batman do battle until both spill over the edge of the cliff. Batman is able to hang onto the ledge, and Clayface grabs ahold of Batman. Below is the ocean, and falling into that would seem to spell the end of Clayface. Batman tries to help Clayface up, but it’s too late. Clayface, accepting his fate, lets his arm detach from Batman’s grasp and plunges into the waters below. We see a dark outline of his body in the water as it dissolves. From a high angle, Batman is shown climbing back up onto the ledge. He offers some comfort to a crying Stella as he leads her away.

“Mudslide” provides a great book-end to “Feat of Clay,” essentially completing a Clayface trilogy. I love Clayface as a villain because he’s a sympathetic one and he’s a visual treat. The complexity involved in properly animating Clayface is essentially why he only appears in these three episodes. It also sounds like he wasn’t even a planned repeat villain, but he was received so well in his initial appearance that he was indeed brought back for an encore, or would curtain call be more appropriate? This episode was handled by Studio Junio who had previously worked on “The Underdwellers” as well as “Dreams in Darkness.” Despite being possibly the worst episode of the show, I did generally like the look of “The Underdwellers” though it required nothing on the scale of this episode in terms of special effects. “Dreams in Darkness” possesses some interesting scenes, in particular Batman’s hallucinations, which is perhaps what gave the showrunners confidence in handing “Mudslide” over to them. While it’s perhaps not quite as good as “Feat of Clay Part II,” it’s still wonderfully animated. The part where Clayface is posing as the researcher is especially creepy as she melts before our eyes. I also think they did a great job of showing how much weaker Clayface has become. He’s very muddy in texture with his sickle-like arms basically bending like wet noodles when he flails at Batman.

clayface falls

That is a pretty horrifying visual, right there.

As for the character himself, I like the direction they took with Clayface. He’s essentially accepted his fate as this sort of monster at this point, but has no interest in falling apart and essentially dying. It’s weird to try and figure out how his physiology actually works, but that’s a road not really worth exploring. By making his crimes this time just him stealing, first for money and second for the isotope, as a means of survival helps him maintain his sympathetic status. The writing does really lean into Matt Hagen’s show-business background, probably a little too much. Seemingly everything out of his mouth is some kind of Hollywood pun that borders on 1960s Batman in terms of corn. It didn’t ruin my enjoyment of the episode or anything, but some restraint would have served the episode well.

The aftermath of the episode would seem to indicate that Clayface is indeed gone for good. In a real world sense, he’s too expensive to bring back and where do you really go from here in terms of story? Clayface would not appear in season two, but when the show was resurrected as The New Batman Adventures he would indeed return. I would have preferred he remain dead, as much as I like the villain, but that’s a discussion for another day. Judged on its own, “Mudslide” is a worthy follow-up to one of the season one highlights and a great episode all on its own.