Author Archives: Joe

Bucky O’Hare and the Toad Wars – “Corsair Canards”

img_3661Episode Number:  9

Original Air Date:  November 3, 1991

Directed by:  Karen Peterson

Written by:  Christy Marx

First Appearance:  Captain Lanelle, Redjack, Blackbeak, Grebb, Harman

Episode 9 introduces the viewer to Dead-Eye’s past:  The Corsair Canards. The Canards are a group of space pirates. They basically look like typical pirates and even pilot spaceships that look like a stereotypical pirate ship, masts and all which seems unnecessary for a spaceship. Interestingly, they all appear to be ducks and in particular the same species of four-armed duck that Dead-Eye belongs to. Are all ducks in the Aniverse pirates? It would seem so. Even though they’re thieving pirates, the Corsair Canards are potential allies for the United Animal Fleet against the Toads and that’s what’s going to draw them into our story.

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They should call this thing the SS Pirate Bait.

The episode opens on a luxury space cruiser. It’s either like a cruise liner in our world, or just an upscale restaurant. The only important thing about it is that it attracts wealthy patrons, so naturally it makes sense that it would be a target for pirates. The Corsair Canards do not disappoint and they hit it. Captain Lanelle (I assume she is voiced by Margot Pinvidic since she’s done all of the female voices up to this point) leads a band of armed and flamboyantly dressed pirates. Her eyes are drawn to a group off to the side and it’s pretty obvious one of the patrons is Bucky O’Hare in drag. When Bucky calls out to them to not hurt them, Lanelle informs us that the Corsair Canards never harm any of their victims unless they first try do them harm. How noble.

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Dressing in drag is something that comes natural to animated rabbits.

A crotchety old duck starts interjecting into the conversation, and it’s Dead-Eye in disguise. He soon goes on the offensive, knocking the guns away from one duck to rest in his own hands. Bucky then reveals himself and the rest of the crew appears, including Willy who pops out of a piano dual-wielding some red guns (notable because he’s only carried a water pistol thus far). Lanelle is surprised to see Bucky O’Hare, but he informs them they’re not here to arrest the pirates. They want the help of the pirates in dealing with the Toad menace, and in return, Bucky promises to get the UAF Security Council to forgive the transgressions of the pirates which gets Lanelle’s attention.

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Some new faces on the council, Grebb and Harman.

Bucky and the pirates head to Genus to see if he can make such a promise come true. The Secretary General from the earlier season episodes is no where to be found, in his place is Harman (Gary Chalk), a walrus who seems receptive to Bucky’s proposal. Someone who is not is Grebb (Scott McNeil, I think), a jackal who does not appear to have much confidence in Captain O’Hare and even less in the pirates. He’ll only go along with Bucky’s proposal if there is an amendment in the agreement with the Canards that allows them to back out should any of them return to their pirating ways. Harman is agreeable to that inclusion and the rest of the council is in agreement as well. For the pirates though, they’ve only agreed to propose it at their next clan meeting. In order to go along with it, they’ll need a majority of pirates to agree to it.

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It’s in this episode we learn Willy has a real thing for pirates.

Aboard the Righteous Indignation, Willy is cheerily chatting up Dead-Eye about pirates. It would seem he’s quite interested in the life of a pirate and he’s excited about seeing a real pirate meeting. Dead-Eye has to burst his bubble a bit to inform him they’re only heading to a pre-meeting gathering, and that from there only the pirates will be heading to the actual meeting which is held in secret. Willy’s a little disappointed, but he’s at least still looking forward to the initial gathering.

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Willy gets a taste of what real pirates drink. And I always thought they drank rum, what a fool I was.

That initial gathering is held on Rigel VII at what is basically a pirate dive bar. There Willy is introduced to the preferred drink of pirates, ground swamp grass served in swamp water. He’s not a fan. He also sees how the pirates like to play games of skill, which Dead-Eye informs him is their way of training their young. There’s even a little diaper-clad toddler duck running around to drive that point home. Willy then introduces Dead-Eye to a game he likes to play:  Frisbee. Of course, he just calls it a flying disc and demonstrates his considerable skill with the toy. When the toddler from before steps on a switch that activates a knife-toss game, Willy uses the disc to swat the flying knife away which was heading right for the kid. All of the pirates are impressed, especially Dead-Eye.

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Blackbeak, Captain Lanelle (who’s catching flies this whole scene, apparently), and Redjack.

During this scene we’re also introduced to Redjack. He’s a pirate after the heart of Captain Lanelle, but she’s got eyes for Dead-Eye. He needs a way to impress her, and by standing up to Dead-Eye he thinks he has a shot.

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It’s Redjack who views Dead-Eye as a rival. Dead-Eye though, doesn’t seem interested.

As the pirates get ready to depart, Dead-Eye huddles-up with a few others then returns from the huddle to tell Willy he’s been invited to attend thanks to demonstrating the wonders of his flying disc. Dead-Eye thinks they could use it as part of their arsenal and apparently he was able to convince the others as well. Willy is happy to tag-along, and all of the pirate ships head for the location. It’s basically a giant domed stadium in the middle of space, and there the deal extended by the UAF is shared with the gathering. Redjack emerges as a voice opposed to the deal citing they can’t abandon their pirating ways. Dead-Eye tries to reason with him, but he’s just doing what Redjack hoped he would. He challenges Dead-Eye to a duel. Should he win, the deal is rejected, if Dead-Eye wins then it’s accepted. Dead-Eye insists this isn’t the proper way to hash out such an important agreement, but Redjack won’t back down. Dead-Eye relents, and the other pirates immediately take cover while Willy protests. He thinks they’re going to duel to the death, but Lanelle tells him to not be so stupid – pirates would never intentionally harm one another. Instead, a robotic device emerges from the center of the arena. It’s got several appendages on it and they all fire skeet discs that Dead-Eye and Redjack are expected to shoot.

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I think this is my favorite Toad ship thus far.

Aboard a rather interesting looking Toad ship, the Air Marshall is seated on a bridge and entertaining another old friend – Al Negator. Al has information concerning the Corsair Canards and the courtship going on between the pirates and UAF. He also reveals he has a spy in the Security Council and Air Marshall is expected to promote him to Dictator of Genus once they take over the planet. Air Marshall is dismissive of the promise, but quite alarmed at the thought of the Corsair Canards joining up with the UAF. Al Negator assures him he has a way to make sure that doesn’t happen. Curiously, there’s no mention of payment by Al so what he’s gaining isn’t explicitly stated, but maybe at this point the writers felt we didn’t need to be reminded about Al’s motivation and we can just assume he’s being paid for information.

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Fake Dead-Eye in action. How a Toad is able to manage a four-armed costume is never explained.

The same luxury spaceship from earlier is then shown (it might even be a repeat shot) only this time it’s Harman and Grebb that’s aboard. They’re having dinner and Grebb is concerned because they’re in the same area of space where Bucky was able to lure out the Corsair Canards. Harman tries to assuage his concerns, but then he’s made to look like a fool when the ship is boarded by the Canards once again. Surprisingly, this band of pirates is being led by Dead-Eye, and he demands they hand over their valuables. Grebb and Harman are shocked and appalled by the presence of Dead-Eye, but do as he commands.

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Dogstar feeling a bit smug thanks to his fancy new duds.

Bucky and his crew are then called before the Security Council. Harman and Grebb inform Bucky of what happened, and he refuses to believe that Dead-Eye could have done that. He promises to investigate, but refuses to arrest his gunner. Grebb is angered by Bucky’s disobedience and summons Commander Dogstar. Dogstar has a slightly redesigned costume that seems rather regal, though it will be really inconsistent (more on that later) throughout the episode. It’s basically just more blue and looks less like a metal onesie. Dogstar agrees to the order, but informs Grebb he’ll be performing his duty under protest.

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Four-armed wrestling.

Bucky returns to the tavern where the pirates gathered and tries to get info out of the bartender concerning the location of the pirates. He literally says nothing and Jenny is forced to use her powers to contact Willy. She relays what has happened and implores Willy to return with Dead-Eye. As for him, he and Redjack tied the shooting game and were forced to arm wrestle, which they tied at that as well. Willy pulls Dead-Eye aside and tells him they need to get back, but Dead-Eye can’t forfeit his contest with Redjack because it’s too important. When he asks how he can get this over with quickly, Willy says he has an idea, only the pirates won’t accept a suggestion from an outside. Captain Lanelle, apparently eavesdropping, steps in to say they’ll accept a proposal from her and Willy tells her his idea.

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This shit is embarassing.

Lanelle says the next competition will utilize Willy’s flying disc. Dead-Eye and Redjack stand opposite her for a fairly long shot that’s notable because both Lanelle and Dead-Eye are horribly discolored with orange faces. This seems as good a time as any to say that this episode is a new low in terms of visuals. It looks like shit, to put it bluntly. Lots of discolored characters and ugly framing. Dogstar’s uniform will change practically from shot to shot when he’s around. It’s embarrassing.

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Frisbee making friends out of enemies.

The ducks agree to the duel of Frisbee. Blackbeak will hold a mug of swamp water in each hand and Redjack and Dead-Eye are charged with knocking one out of his hands. First one to do so wins. Both characters fail in their first attempt and Redjack fails his second as well, hitting Blackbeak by mistake which he does not enjoy. Dead-Eye’s second shot is the one that wins it, and Redjack concedes with no animosity towards him marking a rather abrupt turn. They then head back to the dive on Rigel VII. There they regroup with Bucky to find out what’s happened in their absence. Dogstar is there as well to make his arrest, but informs Bucky that if he has a plan to catch the real culprits he’ll go along with it in lieu of making an immediate arrest.

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What the heck is going on with Jenny in this shot?

Back aboard the apparent same luxury ship, everyone is back in their disguises waiting for another pirate attack. Sure enough, “Dead-Eye” shows up with his group of Corsair Canards to hit the same ship again (I’m getting some real Roberto from Futurama vibes from this crew). One of the pirates is drawn to a golden sculpture of a berserker baboon which he’s apparently frightened by. Dead-Eye assures him it’s just a statue and that there’s nothing to be afraid of. When he gives it a pat, it starts to crack and out comes Bruiser. He apprehends the fake pirates quite easily.

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And now Jenny again, in the correct costume this time.

We’re then shown Al Negator, who’s on a pirate ship waiting for the return of his pirates. When Dead-Eye pops in with the Canards it’s the real Dead-Eye, and Al is forced to put his hands up. He swats an offguard Dead-Eye with his tail and pulls his own gun on them, but Lanelle and the real Canards swing in like the dashing buccaneers they are to take him down. Back on the cruise ship, Bruiser rips the Dead-Eye costume apart to reveal a toad underneath, who is oddly dressed in a fine suit. The other pirates are toads as well, and the only thing remaining is to return to the council to share their findings. Before they do so though, Al Negator proposes they make a deal. In exchange for his freedom, he’ll tell Bucky about his spy on the council. Bucky agrees to a deal before hearing Al’s evidence, and once he does he reluctantly sticks to his word and let him go. It seems he could have just taken the info and kept Al Negator, but whatever. The others protest a bit, but when Bucky says he knows about a traitor they apparently shut up.

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Al Negator only looks out for one guy: Al Negator.

In front of the Security Council, Bucky shows off the toads they captured in order to clear the Corsair Canards and Dead-Eye. Grebb is practically angered by this development, but then shocked and afraid when he hears from Bucky there’s a spy among them. Bucky then commands his crew to capture the traitor, and we’re supposed to think he means Grebb, but it’s actually Harman who is trying to run away. He’s cornered, and then his head actually opens to reveal he’s an android being piloted by a small newt. The newt then takes off and he’s so fast that no one can get a hand on him. Redjack then pulls out his Frisbee, which Willy had gifted him after the competition had ended, and whips it at the fleeing newt knocking him out. Captain Lanelle is impressed, and she now apparently has the hots for Redjack. Willy apologizes to Dead-Eye for playing a role in him losing his girl, but he says she was never his girl. Plus he has no time for a lass. Lanelle then invites Willy to join the Corsair Canards. He’s tempted and turns to Dead-Eye for advice who simply reminds him that he voluntarily left the pirate life to join a higher cause with Bucky and his crew.

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Ever see a newt piloting a walrus?

Back aboard the Righteous Indignation, Bucky O’Hare enthusiastically informs the rest of the crew that it’s time to go croak some toads. Dead-Eye likes this, and Willy is shown right behind his gunner’s chair. You didn’t really think he would leave, right? They take off as the episode ends.

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Looks like Redjack got what he wanted out this one.

“Corsair Canards” is an interesting diversion episode. It gives us a peek at what Dead-Eye’s life was like before he joined up with Bucky O’Hare and it’s always nice to get a little back story on the normal characters. The whole pirate culture created by the show isn’t exactly inventive. It’s also careful to paint them in a more heroic light, as opposed to the classic pirates who rape and pillage. Obviously, Bucky can’t seek the help of murderers and it is interesting to see Bucky trying to recruit allies since the fleet he’s a part of is so woefully underfunded. The episode makes no attempt to fool the viewer into thinking Dead-Eye has flipped, given the arrangement of the scenes. It does use Grebb as a red-herring for the traitor, and in doing so it’s probably pretty successful with younger viewers. The newt reveal is fun and it makes me want to know more about the newt race in the Aniverse. Bucky letting Al Negator off the hook made little sense, but I guess someone felt it was important for Bucky to stay true to his word even when dealing with a criminal like Al. As for what he did with his freedom, we don’t know as this is his final appearance in the show.

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Willy and Dead-Eye bright eyed and ready to bond by killing some amphibians.

I alluded to it during the write-up, but this episode looks like trash. There are so many bad colorization parts and awkward pieces of animation. When the setting returns to the cruise ship for the final time, Jenny is even in the establishing shot even though she’s supposed to be in disguise and will be when next shown. There’s some real ugly images of Bucky where his face is scrunched and one instance of Lanelle speaking with some other pirates where her mouth is hanging open like she’s shocked for no reason. About the only positive I can give is that there are at least a lot of new character designs. The pirates, while cliché, look fine and interesting. I do like the newt and his Total Recall-like reveal. That’s about it though, and given how poor the previous episode looked, I’m a bit concerned it’s all downhill from here. Was the show already declared dead on arrival and the budget slashed during the latter stages of production? It’s also possible that more resources were simply devoted to the earlier episodes in hopes they’d hook viewers there and then coast. I’m hoping there is at least an uptick for the finale, but I’m not holding my breath either.

 


The New Batman Adventures – “Holiday Knights”

holiday knightsEpisode Number:  1 (86)

Original Air Date:  September 13, 1997

Directed by:  Dan Riba

Written by:  Paul Dini

First Appearance:  Robin (Tim Drake), Mo, Lar, Cur

After pausing for a week to discuss the 1998 film Batman & Mr. Freeze: SubZero we have now finally arrived at The New Batman Adventures era of the show. This is essentially the start of a sequel series, but it’s been retconned over the years (or just simplified) as Season 3 of Batman: The Animated Series. The Blu Ray set released in 2018 simply refers to it as such and the intro for each episode is the Season One intro from the Fox Kids era. The show largely exists thanks to two new developments since the previous series ended in 1995:  the WB network, and Superman.

Warner Bros. and Fox had a nice relationship in the 1990s where WB created several shows that Fox aired as part of its Fox Kids lineup on weekday afternoons and Saturday morning. At some point, the executives at WB decided it would just make more sense for them to start their own network. On January 11, 1995 The WB was launched and alongside it came Kids’ WB. That block of programming would be occupied by cartoons primarily, most of which included characters WB owned. Gradually, as the license agreements with Fox expired the shows WB had created for that network migrated to its network.

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The New Batman Adventures placed greater emphasis on Batman’s supporting cast.

The network’s flagship action cartoon was Superman, or Superman: The Animated Series. It was decided that it would make a lot of sense for Superman to simply be partnered with Batman to form an hour programming block of DC’s hottest heroes. It would make sense for the two to cross paths, and so WB commissioned a new Batman series envisioned as a sequel to BTAS. Like the second season of that show, this one would focus on Batman and a supporting cast of heroes. Dick Grayson would return, but not as Robin but rather Nightwing. In his place was a new, much younger, Robin and Batgirl would be there as well. The show would need to be updated to match the style of Superman and to also make the show cheaper to produce. “Dark Deco” was now out, in its place was a modern Gotham with cell phones and (gasp!) color TV. Oddly, Gotham would also feature a red sky apparently to heighten the darkness of the show vs the much brighter Superman. There is a reduction of shadows as well making everything lighter in appearance. Perhaps something that disappoints only me is the dropping of title cards. I loved the title cards on BTAS and I was so bummed to see they weren’t continued here. It also makes each one of these posts a little less interesting to look at.

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A look at the various villains from the show, some old some new.

This new style meant character redesigns. Batman would ditch the blue of his prior costume opting for a strictly black and gray ensemble. His belt was also muted in tone and more utilitarian in appearance. Robin’s costume dropped the green and Batgirl ditched the gray as well. On the villain’s side things were a bit more extreme. We’ll mostly get to them as they show up. To highlight a few; Scarecrow received an entirely new look while Joker featured an aggressive redesign that removed the sclera of his eyes and the red of his lips. Some of these redesigns are quite interesting on their own, while some are just plain inferior to the previous look. The characters had to be simplified to reflect the shrinking budget, but some sacrifices just aren’t worth making.

Most of the creative staff was returned for the new series. Paul Dini and Bruce Timm served as executive producers alongside Alan Burnett. Dini and Timm would both contribute to multiple episodes as writer while Dan Riba returned to direct multiple episodes as well. Also returning was the majority of the voice cast from the prior series, with the only notable change being Tara Strong (then known as Tara Charendoff) as Barbara Gordon/Batgirl. A lot of new blood was also brought in, many of which would hang around the DC Animated Universe which was about to expand to include The Justice League and Teen Titans. This is basically the beginning of an expansive television universe by WB and DC which is basically the television equivalent of the current Marvel Cinematic Universe. I’m primarily only interested in Batman when it comes to DC, so don’t expect me to do this for the other shows. Hopefully no one is disappointed.

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New show, new logo.

The New Batman Adventures was released on DVD as Volume 4 of Batman: The Animated Series and is included in both the DVD and Blu Ray box set of the series as Season 3. For this feature, I considered simply sticking with the BTAS title, but decided this show was different enough to change it up. I’ll include both the episode number as it relates to this series as well as how it relates to the entire series. We’re also sticking with production order as opposed to air date order. The show was ordered as one season, but aired as two seasons of 13 and 11 episodes respectively concluding in January of 1999. At some point I’ll summarize my thoughts on the whole of Batman: The Animated Series, but since we’re getting started with The New Batman Adventures I’ll say upfront that I find this series to be inferior to its predecessor. It’s less unique looking and not as well written. The new villains introduced aren’t as memorable and we also lose a little bit of Batman by switching to an ensemble format. He’s made to be more grim, apparently to heighten how different he is from his younger companions, and as such loses some of his humanity in the process. He’s overall just less interesting as a character, and the focus on the others doesn’t really make up for that. It feels like a diservice to the excellent Kevin Conroy, who simply has less to work with in regards to Batman and Bruce Wayne.

Anyways, let’s finally start talking about this first episode, shall we? First airing just over 2 years after the conclusion of BTAS, “Holiday Knights” is a pretty bizarre way to kick-off this series. For one, it’s a Christmas/New Years episode that’s presented in anthology format with three separate mini stories starring different heroes and villains. It’s based on the Batman Adventures Holiday Special released in 1995 written by Bruce Timm and Paul Dini. Oddly, WB chose to air this as the premier as well in September rather than stashing it away until closer to Christmas like Fox did with “Christmas with the Joker,” the second episode from BTAS. Also complicating things, the new Robin (Mathew Valencia) debuts here even though the second episode is the one that details how he met Batman and came to assume this persona. Clayface is also the featured villain of the middle tale, but his actual return from the events of “Mudslide” is recounted in a later episode as well. This episode almost feels non-canon as a result, and it’s just overall a weird and confusing way to bring the series back.

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Ivy has apparently spent the past few years avoiding the sun.

The episode begins on December 22 and quickly reintroduces us to a pair of villains:  Poison Ivy (Diane Pershing) and Harley Quinn (Arleen Sorkin). Harley largely looks the same as she did in the previous series, while Ivy has received a fairly dramatic makeover. Her hair is more stylized and her skin bone white. She displays what is basically the new female body-shape on the show:  short, pointed, with an oversized head. It’s a more “toon” presentation and is less realistic compared with BTAS. I personally don’t care for it, but it is what it is.

Harley is bored and not at all excited to be stuck in a slummy motel for the holidays. She bemoans their lack of a Christmas tree, which naturally sets Ivy off as she views them as a form of genocide against trees. Ivy insists she has a plan that will brighten up their holiday and urges her friend to trust in her. We’re then taken to a gathering of the wealthy at the Vreeland estate where we get our first look at the new Bruce Wayne. He dresses all in black now with a white shirt under his suit and red “power” tie. His hair is black as well and slicked back to give him a real douchey look befitting a billionaire playboy. He’s socializing with Veronica Vreeland (Marilu Henner) who has returned to her red-haired look after a brief dabble with being a blonde and seems amused when a gaggle of women swarm Bruce. While Bruce is being pushed around by the ladies, one of them plants a kiss right on his lips. It’s Ivy, and as we learned way back in “Pretty Poison” getting a kiss from her is not something anyone should desire.

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Not the women Bruce was hoping to take home.

Bruce leaves the party and as he heads for his car he’s invited into a limo by a pair of women. Bruce finds himself unable to control his own body as he’s subjected to Ivy and Harley’s whims. They then use Bruce and his fabulous wealth to go on a shopping spree. A montage plays which feels fitting for a holiday special and is set to a saxophone rendition of “The Twelve Days of Christmas.” The women seem to enjoy themselves while Bruce is helpless. As they force him to carry all of their purchases he begins to make some headway in fighting off the effects of the poison. The girls realize too late that he needs another dose, and as they approach to do so Bruce is able to back away falling into an open elevator shaft. The girls are indifferent to Bruce’s plight as they still have his credit cards and continue on with their evening. Meanwhile, the gloved hand of Batman reaches up from the depths of the elevator shaft.

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The Ivy and Harley montage is probably the best part of the whole episode.

Harley and Ivy make their escape in their stolen limo being driven by another brainwashed lackey, but soon enough the cloaked outline of Batman flashes behind them. Harley warns Ivy about who’s on their tail and Ivy makes some evasive maneuvers to avoid The Dark Knight which leads them to a toy store – how fitting. Batman enters and encounters all manners of toy-related traps:  wooden soldiers, giant boxing gloves, and Harley’s trusty mallet. The ladies lure Batman through their fun house leading up a tower of toys before they hastily attempt a retreat. As the duo turn to rub salt in his wounds, Batman fires his redesigned grappling hook (it makes a less satisfying hissing sound when fired and features an end that’s just a bladed Batman logo) to hook the base of a massive Christmas tree. He topples it landing right on the thieves putting a damper on their holiday, but returning to the Christmas tree gag with Harley who’s strangely comforted by its presence.

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Santa Bullock, ho, ho, ho.

Our second story takes place on Christmas Eve. Barbara is shopping at Mayfield’s Department Store for a gift for her father. As she’s paying for her gift, a crying child gets her attention and the clerk remarks it’s been like that all day. Not far from the checkout station is a department store Santa being played by none other than Detective Harvey Bullock (Robert Costanzo). Apparently, Bullock isn’t the best Santa and tends to leave the kids who sit on his lap in tears. Serving alongside him as his elf is Officer Renee Montoya (Liane Schirmir) and the two are apparently on a stake-out which is why Bullock isn’t exactly into this whole Santa schtick. Bullock does at least find the Christmas spirit momentarily when a little girl sits on his lap asking to have her dad back for Christmas. Apparently, her dad is a crook Bullock just helped get put away. Not really knowing what else to do, he gives her some money. That should cheer her up.

Barbara is amused by Bullock’s turn as Kris Kringle and makes her way for the exit. Along the way she notices a child who appears to be shoplifting. The daughter of Gotham’s police commissioner can’t stand idly by as someone commits a crime, so she reaches out to grab him only she comes away with a handful of mud instead. Montoya then receives word to be on the lookout for a rabble of child thieves which fellow detectives are chasing through the store. They corner the kids, who then all merge into one being right before their very eyes.

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Batgirl showing off her new attire.

It’s Clayface (Ron Perlman), and he’s not the type of bandit to go quietly. He immediately begins trashing the place forcing Barbara to duck out and re-emerge as Batgirl. She takes the fight right to Clayface knocking him through an oversized window and onto a skating rink outside causing him to smash through the ice. Santa and his elf arrive to provide backup, though their guns do little to bother Clayface. Batgirl hollers at them to stop wasting their ammo and to aim for the Santa. Bullock at first confuses her command to mean him, but above Clayface is a giant, lighted, Santa as well as strings of Christmas lights. Bullock and Montoya take aim and blast the Santa down to land on top of Clayface. The frayed wires land in the water around Clayface electrocuting him and putting a stop to his rampage. Montoya then leaves Bullock to handle the clean-up.

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I don’t like this new Joker at all, but at least we still have Mark Hamill doing his voice.

Our final tale takes place on December 31 and involves The Joker (Mark Hamill). He’s sent out one of his famous broadcasts to the people of Gotham revealing his New Year’s resolution to not kill anyone in the new year. This means he needs to make up for it all tonight and send the current year out with a bang! A taping of this broadcast is being viewed by Batman and Robin in Commissioner Gordon’s office. It would seem Gordon stopped heading to the gym following the events of BTAS as he’s a lot smaller and older looking now than he was before. Gordon (Bob Hastings) informs Batman that they have a lead on Joker as a GothCorp scientist was murdered earlier in the day. The scientist specialized in sonics and had been working on a new weapon that could kill with sound. Batman deduces that Joker’s likely target will be The New Year’s Countdown in Gotham Square and it’s likely he’ll have this new weapon in hand.

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Joker’s party favors.

Joker is shown at Gotham Square with some of his finest: Mo, Lar, and Cur (all voiced by Ron Perlman and obvious reference to The Three Stooges). They’re rigging the sonic bomb to a massive bell. Apparently at midnight, the bell goes up to ring in the new year and when that happens the bomb will go off. And to make things harder on Batman, Joker has some “party favors” to distribute.

Batman and Robin head for the party and realize finding Joker will be a bit harder than expected. Joker has distributed his Joker masks to all of the party-goers making it hard to find the real Joker. Batman peers through some binoculars and spots a clown in a purple suit at a piano in the middle of the gathering onstage. He’s wearing ear muffs and so are the rather large men flanking him. Figuring that’s his man, Batman and Robin head for the stage and Batman dings Joker’s head with a Batarang knocking off his ear muffs. They then turn their attention to Joker’s goons, but find they’re pretty hard to deal with. Joker ends up grabbing the upper hand by smashing a bucket full of ice and champagne over the back of Batman’s skull.

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This will be a short-lived victory for Joker.

Joker grabs the bottle of champagne to celebrate and apparently die with everyone else. As Joker gloats over Batman, The Dark Knight is able to snatch the bottle of champagne and spray it all over the controls to the bell shortening out the killing device. As he does so, Joker tries to stop him and shoots at him and actually hits Batman in the right arm. As Batman lays on the ground, Joker laughs like only he can. As he does so the bell begins to fall, and it just so happens to land right on Joker who offers a well-timed “Ouch,” from beneath it to close out the scene.

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We’re introduced to an annual tradition for Gordon and The Dark Knight.

With Joker’s plot foiled once again, Commissioner Gordon is shown entering a diner around 2 AM. The owner (Corey Burton) ushers everyone out and tells them he’s closing up as Gordon takes a seat at a booth. The man brings him a mug of coffee as well as a second mug and wonders aloud if Gordon’s buddy is coming. Gordon assures him he is, and Batman soon enters through a rear door. He sits down and the two indicate this is a yearly tradition of theirs. They speak only a few words before Gordon turns to request something from the kitchen to go. When he turns back he finds an empty booth and a couple of bucks left on the table to cover the tab. Remarking he’ll one day beat him to the check, Gordon collects himself and heads out into the night while Batman is seen swinging off into the red sky himself.

As I said, this is an odd way to begin the series. Three fragmented stories which lean heavily into comic relief that contain characters who will require a true introduction (or reintroduction) further down the road. It at least gets a lot of characters on-screen though giving us a peek at this new look. In general, I’m not much of a fan for how this series looks. It uses mostly straight lines in its characters and the women and children have huge heads. I mostly hate the new Joker as his face just lacks personality and is so bland and wooden to look at. The removal of his lips also just makes his mouth flaps look odder as he’s all teeth gnashing together. He looked so great in BTAS so it’s just really disappointing to see him reduced to this. This practically elderly looking Commissioner Gordon is also not a favorite of mine and Bullock looks like he’s gained about 50 pounds.

clayface hk

Clayface doesn’t come across looking so hot. Meanwhile, less censorship apparently extends to Montoya’s attire as well.

Not surprisingly, Clayface isn’t as well animated as he was before. He still contorts his body into weapons and other beings, but not a lot of resources are spent on the transitioning animation. He’s also far more stable looking than he was in “Mudslide” and has almost a rocky appearance compared with his old one. It should also be pointed out he was previosuly immune to elecrocution so either that was a goof by Dini or they intentionally took that immunity away from him. I don’t want to beat a dead horse, but this is just a less interesting looking show. They wanted it to be in-line with Metropolis from Superman and it wouldn’t make sense to have Gotham look like it was trapped in the 1940s and Metropolis like something from the 90s.

harley and the tree

It’s nice to have a little Christas in June, right? Interestingly, the comic this episode is based on portrayed Harley as Jewish.

There is one advantage this show has over its predecessor and that appears to be with the level of violence on display. It’s blatantly discussed that Joker murdered someone and he has an apparent lust for carnage and mayhem that was more tip-toed around on Fox. Batman is also free to punch people while villains, and the police, are still able to wield realistic looking weapons. Warner must have desired a way to differentiate its network from Fox and upping the violence was apparently one such way.

As an episode, this is a pretty benign, disposable, piece of entertainment. And there is entertainment value for it largely as a comedic vehicle. I wish it had chosen to end on Batman and Gordon sipping coffee together rather than turn to the tired gag of Batman vanishing whenever someone turns their back on him. I think that would have been the way the old series would have ended this one with a somber, but also sweet, ending. I guess this is just one more way for this show to announce it’s here and it’s not the same one we’re used to. Since I am a bit of a Christmas cartoon junkie, I should add that as a Christmas episode this is also just all right. It doesn’t linger much on the holiday, but it also doesn’t beat anyone over the head with Christmas clichés. It’s probably a touch better than “Christmas with the Joker” actually though less memorable. I don’t think either makes a strong case to be included with annual Christmas viewings, but you could certainly do worse.


Ranking the Games of the Sega Genesis Mini

us genesis mini box

Commemorating 30 years of the Genesis, Mega Drive to you non-Yankees, in comes the Genesis Mini to go along with your other mini consoles.

Did you think the era of the mini console was over? You would be forgiven if you had. Last year’s Sony Playstation Classic arrived with a thud. Originally retailing for $100, you can probably score one now for less than half of that as they clogged shelves during the holiday season and failed to excite. And it wasn’t a surprise. Sony just didn’t have the software muscle to make the Playstation Classic a must-own console. It wasn’t for a lack of effort on Sony’s part. There was a clear desire to have this device harken back to the early days of the Playstation as a celebration of one of the most popular gaming devices of all time. The problem was it may have been too reverential for those early days as a lot of the software just hasn’t aged too well. And the games that had have been readily available for download or in compilation packages for years. Top it off with no dual shock and a hefty price tag just made the console undesirable. Maybe Sony still made money off of the machine, but it wouldn’t be surprising to learn the electronics giant took a loss either.

bad genesis mini

Not to be confused with the awful other mini Genesis units out there.

If you thought that high profile failure would deter others from following suit, well then you would be wrong. Throwing their hats back into the ring is Sega, who has been licensing its old software and hardware for years as part of third-party plug-and-play devices of less than desirable quality. Even when the NES Classic was available, Sega had a Genesis Mini on store shelves that boasted wireless controllers and a port on the console for an actual Genesis cartridge. Everything about it though was clunky and pretty awful. Since it was licensed out, it likely cost Sega nothing aside from a hit to its brand reputation. Maybe Sega decided it needed to help that brand out while making another effort at tapping into that mini console nostalgia that has boosted Nintendo’s bottom line for a few years now.

To do so, Sega has sought the services of M2, the developer behind the Sega Ages compilations which have been universally praised for their emulation quality. Sega also is apparently handling the actual hardware in-house, and actual Genesis controllers will ship with the system this fall. This smells like an honest attempt at a quality device, the only question really is can Sega still manufacture and produce quality hardware? It’s not something the company has been involved with for decades now since the high profile failure that was the Dreamcast. Considering there isn’t much to these mini consoles, there probably should be some degree of confidence Sega can pull it off. By sticking with wired controllers there’s no worry about cheap, wireless, devices which plagued the prior models. And we already know the emulation end should come out quite well.

genesis mini tower

Sega is apparently going all-in on the nostalgia and even releasing a non-functioning Sega CD and 32X mini in case you want to remember this abomination.

What we also know is the price ($79.99, same as the SNES Classic) and contents of the package. The US version will include two classic 3-button controllers and 42 games. Yes, it would have been preferential to have the six-button controller, which will apparently be included with the Japanese version so perhaps there will be some six-button controllers for sale, but it’s not a deal-breaker since every game had to utilize the 3-button layout. Mostly though, look at that games total:  42! Where Nintendo seemed careful about what it included with the SNES Classic, likely wanting to adhere to placing a dollar value on each game, Sega has simply said “Screw that!” and put a vast collection of games on this set that well-represent what the Genesis was famous for. Sure, there are some notable omissions. Mortal Kombat was huge for the Genesis, so it’s surprising to see it excluded. Considering the game doesn’t possess the gameplay to match its visuals, it’s only a sentimental loss. An actual good game that is missing is Sonic the Hedgehog 3 + Sonic & Knuckles. It’s possible the lock-on function was difficult to duplicate, or maybe Sega just felt that would be too much Sonic. Otherwise, there aren’t a lot of obvious omissions. Sports were huge on the Genesis, but licensing for sports titles is likely far too complex and expensive. Likely, most of your personal omissions are a preference for one game in a series (Shining Force vs Shining Force II, for example) vs another.

I’ve taken the time to rank the games of the other high-profile mini consoles, only skipping SNK’s, so I feel an obligation to do the same for the Genesis. This is the only negative for me of Sega including 42 games as I have to rank them all! This is no easy feat, but I’ll do my best. Now, I have played every game on this list, but that doesn’t mean I am supremely familiar with all of them. I’ll try to convey my familiarity where I can, but this is also just one man’s opinion so take it for what it is.

First of all, there are actually 2 games I have not played and they are the two most recent revelations:  Tetris and Darius. The Genesis Tetris was somewhat infamously discontinued before it got going. It’s one of the most expensive carts to this day. It’s Tetris, so you probably have played it before on another platform. I’m sure it’s good. The other game I have not played is the arcade-only Darius. A fan version of this game showed up on the internet and it’s speculated the version here is the same. It’s an auto-scrolling shooter from Taito so if you like that stuff I suppose you’ll be excited to play it. As for the other 40 games, well let’s just get right down to it.

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Altered Beast is memorable and was an early success story, but it was never really a good game.

40.  Altered BeastAltered Beast is an arcade classic, and as an early Genesis title, it does have some fans. On the other hand, it’s an example of how porting from arcade to the Genesis wasn’t entirely smooth and that arcade perfect ports were still years away. The transforming beast gimmick is neat, but everything else is rather terrible. It’s playable, and as a kid I liked it enough, so if it’s your worst title then that’s not too bad.

39.  Alex Kidd in the Enchanted Castle – The mascot before Sonic, Alex Kidd is perhaps best forgotten, a super floaty platformer that is representative of a lot of the shovel-ware that would clog game systems during the era. There’s at least some skill to be formed while playing this one, hence why I put it ahead of the vanilla brawler, Altered Beast.

38. Virtua Fighter 2Virtua Fighter 2 is a late era representative of how porting from the arcade to the home was hard. This time, it’s because arcade hardware had more than lapped what was available for most gamers at home. If playing this title on the Saturn, then it’s pretty good. On the Genesis? Well, let’s just say it’s a shocker they even bothered.

37. Eternal Champions – Sega’s in-house fighting game entry, Eternal Champions was the straight to home fighting game that wanted to be violent and shocking. Instead, it’s just a one on one fighter with little charm that’s also some-what bogged down by overly complex mechanics. The fact that it was developed for the Genesis, and not the arcade, made it noteworthy at the time because that was practically unheard of for fighting games. It ended up being a harbinger of things to come as the arcades became more marginalized as the 90s wore on. Playable, but hardly memorable unless you really like the fatality-like Overkills.

36. Ecco the Dolphin – Pretty nice looking for a Genesis title and certainly unique given that you play as a dolphin and solve puzzles. It’s also one of the most boring titles I’ve ever played. Some people love it, and it was a huge seller, so maybe others will too.

35. Ghouls ‘n Ghosts – I’m on the record as just not being a fan of this franchise. This version is naturally superior to what was on the NES, so if you like that game then you’ll love this one. I personally just find this game difficult to a fault, where it only cares about being hard and not being entertaining. Such a slog.

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Space Harrier 2 is certainly a unique shooter that was far more impressive back when it came out than it is today.

34. Space Harrier 2 – A strange behind-the-back on-rails shooter. You can move your character all over the screen to avoid attacks. It gets pretty chaotic, but if you’re a fan of on-rails shooters it might offer a nice change of pace from the typical approach.

33. Golden Axe – A solid arcade port that’s still plenty playable, Golden Axe is far more enjoyable with two-players. I’m surprised Sega went with the original here, but there’s not a ton separating the games in this franchise so I suppose it matters little. It’s fine, but I’ve played Golden Axe so much that it’s hard to get excited about it.

32. Kid Chameleon – A platformer in which you play as what appears to be a 50’s greaser and collect power-ups that impart new abilities. It’s a neat concept and if you stick with it you may find it rewarding. I’ve personally just always hated the “feel” of this one as the character is really floaty and slippery.

31. Comix Zone – One of the coolest looking games on the Genesis, Comix Zone has a great concept. You play as a comic book artist who gets sucked into his own panels. It’s just so unbelievably hard that all enjoyment is ruined. I guess you could save-skum your way through it, but that’s hardly what I consider fun.

30. Light Crusaders – An isometric RPG, it’s actually one of many RPGs on the Genesis Mini. It’s crazy how many there are. Is this one the worst? Probably. I’ve never spent a ton of time with it though so maybe I’m selling it short. I’m not a fan of the perspective or the visuals, finding it frustrating. It does at times feel like a precursor to the much superior Diablo given the perspective and the fact that there’s just one, really long, dungeon in the game. It did receive quite a bit of praise when it was released in 1995 so maybe I should give it another shot?

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Visually, Beyond Oasis strikes me as Secret of Mana meets Dragon’s Lair.

29. Beyond Oasis – A top-down action RPG, this one reminds me of Secret of Mana. It has some distinctive visuals, but the animations can be a bit chunky. Not the greatest controls either as you’re most likely going to find little snakes you have to crouch to hit to be the biggest annoyance. It’s an interesting game, but it’s somewhat made worse for its RPG elements as dealing with NPCs just feels tedious and dry.

28. Super Fantasy Zone – a shooter, but one in which you have full control of the vehicle similar to TaleSpin on the NES. It’s a pleasing title to look at and an easy one to just pick up and play when you have a half hour to kill or something. I prefer this style to auto-scrolling, even if it’s still not the type of game I seek out. It was also never released on the Genesis in the US, but was released on the Virtual Console in 2008.

27. Castle of Illusion Starring Mickey Mouse – Disney and Sega had a nice thing going for awhile. Castle of Illusion was among the first and an early entrant on the Genesis. It’s a rather benign platforming title that might be easier than you remember if you last played it as a little kid. That is unless your skills in 2D have diminished, then it might be harder than you remember.

26. Earthworm Jim – This game was inescapable when it came out as the marketing was obnoxious. It’s a flashy looking shooter/platform type that gets pretty hard pretty fast. I think it’s a bit style over substance, but it does have an addictive quality to it. I know it still  has a strong fanbase to this day, which is probably why the character is set to attempt a comeback on the Intellivision Amico.

25. Thunder Force III – This game is a totally serviceable shooter in the same vein as R-Type. Not my cup of tea, but plenty fine. This is the best game in the franchise as it switched to the horizontal format and even introduced some elements that would be considered forgiving, a rarity in this genre.

24. Wonderboy in Monster World – Yet another RPG, this one is a side-scrolling action one. It’s perfectly playable and even enjoyable still today. It’s also a little boring when it comes to the RPG elements which is probably why Wonderboy never took off like Zelda did. Either that or it was because his name is Wonderboy. I mostly rank it this high on the list because I find the aesthetics of the game quite charming.

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Dynamite Headdy was a later arrival on the Genesis so it may have been overlooked by many.

23. Dynamite Headdy – There were so many mascot plaformer types in the 90s that it’s forgivable if you forgot about Dynamite Headdy. He’s basically a bug without a neck who can throw his head at enemies. Interesting concept, for sure, and a totally fine platforming title. Headdy handles well and the game is bright colorful, what more do you want?

22. Alisia Dragoon – It’s kind of like Castlevania with lightning bolts and dragons. Alisia Dragoon is a side scroller in which you have lightning powers and multiple dragon sidekicks to cycle through. Like Castlevania, there’s exploration elements and hidden places to find. It’s also pretty relentless about attacking from all sides making it imperative to use your powers judiciously so they have time to recharge and strike out in all directions. This is a game I’ll likely spend more time with should I get a Genesis Mini.

21. Sonic Spinball – It’s pinball, but with Sonic the Hedgehog instead of a ball. I’m actually not sure if this title is overrated or underrated. When it came out, a lot of people were a little irritated it wasn’t a proper new Sonic game, but it’s hard to deny it’s a rather fun experience. It won’t blow you away, but you’re unlikely to have a bad time at least.

20. Columns – A Sega classic, of sorts, Columns was the brick-falling game not named Tetris. It’s a match 3 type of puzzler and it’s fine. It won’t wow you, but it’s easy to get absorbed in. I’d much rather play this than something like Yoshi’s Cookie, though I’d prefer to play one other puzzler on this set over it.

19. Landstalkers – Another isometric action RPG, this one is just much more enjoyable than Light Crusader. It’s nicer on the eyes, and while the story isn’t anything special the world is far more interesting to explore. The perspective is still more annoying than fun, but this is a title in need of some added exposure so hopefully the Genesis Mini is a benefit for it.

monster world iv

Monster World IV features a colorful and cute design that I just find so charming.

18. Monster World IV – The last entrant in the Wonderboy series on the Genesis and a game previously unreleased on the console outside of Japan. It has been included on compilations in recent years, but this will be the first time US gamers will get to experience it on Sega hardware. It’s yet another side-scrolling RPG, but it has charm and looks great. A surprise, but worthy, inclusion for the Genesis Mini.

17. Mega Man:  The Wily Wars – This one is almost like cheating as it’s a compilation of the first three Mega Man titles ported to the Genesis with enhanced visuals. It should be awesome, but I’ve never liked how it feels compared with the NES games. It seems slower and more deliberate almost as if Capcom went too far in updating the visuals and instead negatively impacted the gameplay. Maybe that’s why it originally went unreleased, being only available on the Sega Channel. I’ll give it another shot, for sure, as it’s still Mega Man and those three games are classics in their own right.

16. World of Illusion Starring Mickey Mouse and Donald Duck – I’m probably ranking this one too high, but it was a personal favorite of mine as a kid. It’s Castle of Illusion, but with two-players and much improved visuals. It’s a fun, breezy, platformer that should be beatable for even those who have let their skills diminish over the years. It just might take some practice.

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Sonic’s gameplay is somewhat divisive, but what isn’t is the impact he had on Sega and video games as a whole in the 90s.

15. Sonic the Hedgehog – Sega’s first real answer to Mario, you either love it or you don’t. The game is a constant battle with the urge to travel at top speed, because once achieved, you open Sonic up to a world of hurt in the form of spike traps and death pits. It’s a game of trial and error, and had it not been a success back in the 90s we might not even be here having this conversation. Still very playable, just not the best Sonic title any longer.

14. Street Fighter II: Special Champion Edition – It’s the arcade classic now on the Genesis. This is about as competent a fighter as you’re going to find, it’s just hard to get excited about playing it in 2019. The 3-button controller is not the ideal way to experience Street Fighter, but it’s competent at least. It’s still Street Fighter II though, which is a nice floor to have.

13. Road Rash II – The motorcycle racer that was a staple on the Genesis, until it wasn’t. This game was largely popular amongst my friends because you could attack other racers, but even absent that it was still a damn good time and a fun racer. I’m a bit surprised it’s the only racer on this set though, but I’m not sure Outrun has aged all that well and Virtua Racing is probably too hard to emulate.

12. Dr. Robotnik’s Mean Bean Machine – Another stacking puzzle game, this is just Puyo Puyo but with a Sonic skin. Specifically, it’s done in the style of the cartoon Adventures of Sonic the Hedgehog. It’s the rare puzzler that’s better with two players. Probably the only puzzle game I prefer to it is Puzzle Fighter, which isn’t surprising since they’re pretty similar. Definitely check this one out if you never have.

11. Contra:  Hard Corps – The venerable Contra series on the Genesis. Some Contra fans cite this as their favorite entry in the series. I’m no Contra expert, so don’t ask me. It’s a fun and challenging shooter though. Too hard for me, and I’m not ashamed to admit that. Have fun using save states on this one.

strider

Strider is Capcom’s forgotten hit franchise. Its visuals are a tad dated as this was an early Genesis title, but its gameplay is not.

10. Strider – This felt like Capcom’s answer to Tecmo’s Ninja Gaiden. Strider is a bit more vertical and the main character Hiryu has a lot of weapons at his disposal. Strider controls well and offers plenty of action, a good one to get lost in especially since the challenging difficulty will keep you busy.

9. Vectorman – Speaking of hard games, here’s another. Vectorman is a shooter/platformer with some gimmicky stuff as well as the titular character can change form. Visually distinctive, Vectorman is a game I enjoy despite the fact that I suck at it. Maybe I just need more practice. I’ll probably play this one a few times and struggle to make it to level 3.

8. Shinobi III – A challenging platformer, but one more deliberately paced. I’ve always preferred Shinobi to Ninja Gaiden or Strider because of that pacing. It’s easier to plot out an attack and feel out a boss fight. It’s also still hard, but often fair. Smart move by Sega to go with the third entry over the other two as this one has always felt like the most balanced entry in the series.

7. Phantasy Star IV – A more traditional JRPG, this series is basically Sega’s Dragon Quest or Final Fantasy. I’m a bit surprised they opted to go with IV over the more popular II, but either one is fine. I wish it looked and sounded better, but it’s strangely addicting thanks to its combat system and I look forward to playing through it.

toejam_and_earl wiener

The only game brave enough to refer to its characters as wieners.

6. Toejam & Earl – Too high? Possibly. This game is just too weird not to love and represents the oddball nature of the Genesis so well. You practically have to play it with two players, but the journey to piece together the spaceship of a couple lost aliens is certainly memorable and humorous. This is also the rare game where the power-ups feel more like a curse as they make it so hard to control the characters. This is definitely the go-to game when a buddy stops over. Maybe now I can finally beat it?

5. Gunstar Heroes – A more forgiving run and gun game than Contra or SNK’s Metal Slug. It’s also faster and has its own distinct visual style. This is routinely cited by many as one of the best games on the Genesis so it was a must-include for Sega. It’s surprising that this series hasn’t been able to live on as a modern-looking version would be amazing. We’ll just have to settle for this release, I guess.

4. Sonic the Hedgehog 2 – It’s like the first game, only everything is better. Maybe you want to say the soundtrack is better on the original – that’s fine. Every level here though is probably superior to every level in the first game. The inclusion of Tails technically makes it two-player, but no one has fun controlling Tails. He’s the original “give this guy to your little brother/sister” character as he can’t die and has no control over what is happening on screen. Which is why if I play any game with one of my kids it will be this one.

streets 2 uppercut

Arguably the best brawler ever created, it’s amazing that Streets of Rage 2 has maintained a stranglehold on that title for so many years.

3. Streets of Rage 2 – Considered by many to be the best brawler ever created. Even better than Final Fight or Double Dragon II. Streets of Rage 2 stretches the genre about as far as it can go. It has a surprisingly deep combat system and it looks great as well. So many games have attempted to rip it off, and none have come all that close.

2. Shining Force – If Phantasy Star was Sega’s answer to Dragon Quest, then Shining Force was its answer to Fire Emblem. Shining Force is a criminally under-appreciated strategy RPG. Maybe we just didn’t have the attention span for it back in the day, which explains why Nintendo never bothered with Fire Emblem until much later, but I never knew anyone who talked about this franchise. It’s great though, but I’m surprised Sega went with the original over the better sequel. It’s not a big deal though. If you don’t like this style of gameplay, then Shining Force won’t win you over. I’m a bit of a junkie for this stuff though, hence the placement here.

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Bloodlines was sort of dismissed upon arrival, maybe due to Castlevania fatigue, but it’s one of the best games in the long-running franchise.

1. Castlevania:  Bloodlines – The secret best 16-bit Castlevania? A lot of praise gets tossed at Super Castlevania IV, but Bloodlines is the superior game. It returns the player’s sprite to a more diminutive size giving the game more space. It features tried and true Castlevania gameplay and a great soundtrack as well. Like a lot of games on this console, it wasn’t appreciated as much as it should have been at the time, but at least there’s time to rectify that. This is a fabulous game on the Genesis, and if you love Super Castlevania IV but haven’t played this one much or at all then now is as good a time as any to rectify that.

That’s my opinion of the Genesis Mini’s software. It’s a great collection of games and the sheer amount likely pushes this one ahead of the SNES Classic in terms of value. What remains to be seen is if Sega can deliver on the quality, and while I’m fairly confident the company can, it’s hardly a sure thing. Performing this exercise has, more or less, convinced me to get one myself. And thankfully, it looks like the Genesis Mini will be a lot easier to come by than either of Nintendo’s offerings initially were. And if you think we’re done with mini consoles, well you are mistaken. Konami just announced a TurboGrafx-16 Mini so there’s that to look forward to. And the specter of a Nintendo 64 Classic will continue to loom large over the market until it’s either released or we all collectively decide to believe Nintendo that it isn’t coming.


Bucky O’Hare and the Toad Wars – “The Search for Bruce”

img_3598Episode Number:  8

Original Air Date:  October 27, 1991

Directed by:  Karen Peterson

Written by:  Richard Merwin

First Appearance:  None

After several episodes that basically exist on their own, we have another episode that refers back to the events of the first one. This was an episode I was waiting for as a kid, though I obviously didn’t know if it would happen or not. Back in episode one, an attack by the Toads caused a malfunction with the proton accelerator of the Righteous Indignation. That malfunction claimed the life of chief engineer Bruce, who we would come to find out is the older brother of Bruiser who would join the crew in the next episode. Bruce’s demise was very much a cartoon one, where rather than actually die he was sucked into the photon accelerator itself. This had been telegraphed by Bruce mentioning the thing partially existed in another dimension. At the time, it was unknown what happened to him. Was he basically sucked into a black hole, which would kill him? Blinky remarked he had either gone off to another dimension or was indeed dead, but answers would have to wait.

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The band is back together in this one. Sort of.

The “death” of Bruce very much caught my attention as a young viewer. Prior to that event I had never seen a character die in a cartoon show. My only experience with death had been Bambi’s mother. Had I been a Transformers fan I probably would have seen the death of Optimus Prime in the Transformers movie, but for whatever reason that franchise never got its claws in me so I didn’t have that shared, traumatic, experience with many of my peers. Instead I had Bruce, and not being accustomed to seeing death in a show I held out hope he’d come back. Him being taken away like that added intrigue to the character. He didn’t really do much in that premiere episode so it wasn’t as if I had any attachment to him. Just the act of him being taken away was enough to create an attachment.

This episode is basically the return of Bruce, but in an unconventional sense. Still, considering this is the first time the baboon brothers will share screen time, this episode has the potential to be the most captivating one yet. This show hasn’t really played up the mushy stuff, as Dead-Eye would call it, and this is a chance to do so. How will Bruiser react to seeing his brother again? And what role will the Toads play in all of it?

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Bucky’s weird sideburns make drawing him at this angle pretty awkward.

The episode opens with the heroes in a familiar situation:  under heavy Toad pursuit. To try and shake the numerous Double Bubbles on their tail, Bucky pulls a Han Solo and steers the Righteous Indignation into an asteroid field. Dead-Eye then, laughing maniacally all the while, makes it tougher on their pursuers by blasting as many asteroids as he can sending debris flying past them. Numerous Toad Double Bubbles meet their end at the hands of the asteroid belt and interestingly not a single ejection is seen. Bucky’s fancy flying is taking a toll on the engines as Blinky gets knocked around, but they still have enough power for a hyper space jump. As they exit the asteroids and ready the warp drive, one of the Double Bubbles fires a tracking device. One of the claws rockets forward and is able to attach itself to the rear of the Righteous Indignation just before it enters hyper space.

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Someone needs to give Blinky a gun.

The crew gathers in the cockpit to celebrate another successful escape from Toad forces. All except Blinky, who is still down in the engine room. Suddenly, a trio of Storm Troopers materialize right inside in the engine room! Blinky tries to run, but ends up in the clutches of the trio as they bang his head against the floor. During which, he adds another new catchphrase to go along with “Calamity and woe,” and that’s “Misery and wretchedness.” He is able to alert the others via what is apparently an intercom system, but I think someone missed the note because it just looks like a wall. The others race down there and Bruiser is particularly agitated to find Toads beating up on his little buddy. The Storm Troopers do what Storm Troopers often do and attempt to flee in panic.

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The Toads actually have a plan for once.

As the Toads back off, they demonstrate what terrible shots they are by failing to hit Bruiser with their gun-fire. As Bruiser closes in, another Toad calls out from above to Bucky. Three more apparently appeared in the cockpit and they have Jenny. One tells Bucky to order Bruiser to back-off, which is when Bruce appears. He’s dressed in some new armor with a primitive do-it-yourself vibe. Most curious though is that he appears to be intangible, real ghost-like. Bucky and Dead-Eye can hardly believe their eyes, but Bruce speaks and tells him not to worry.

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The latest in Toad technology.

On a metallic-looking moon not unlike the Toad home world, a strange device is in operation. Toad scientists man the controls while worker toads turn a large device in the center of the room that is apparently generating the power. It’s a transport device, and four more Storm Troopers are being readied in it. Suddenly, Bruce appears and his mere presence causes the Toads present to recoil in fear. He orders the scientists to “rip out them wires,” and they do as they’re told, causing all of the Toad forces on the Righteous Indignation to vanish.

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Fancy seeing you here, Bruce.

Bucky and the others are left puzzled by what just happened, but right now they need to get working on repairs. Jenny calls Willy, and we’re spared a scene of her interrupting him doing something menial in his world. His door just appears immediately and he comes aboard to help out. Meanwhile, the Air Marshall drags some white-coated scientists back to the scene of the ghost baboon demanding they get back to work. Bruce appears and everyone panics once more, including the Air Marshall who hides under a command console. Komplex then appears on a giant monitor and zaps the Air Marshall’s hiding placing with an electric bolt. The Air Marshall stumbles out with tales of ghost baboons and Komplex responds that it’s aware of this supposed ghost before saying there may be a way to utilize this unexpected development to their advantage. Bruce is shown looking on.

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Air Marshall is often incompetent, but at least in this episode his scenes are genuinely amusing.

On the Righteous Indignation, everyone is working on repairs while Jenny pilots the ship. She radios down to Bucky that a priority message from an unknown sender is trying to contact them. He instructs her to accept and heads for a monitor. On the other end is Bruce, only he doesn’t look like a ghost this time. he provides instructions on where he can be found. Bruiser is naturally overjoyed to see his “brudder,” but before they can get too excited the ghost version of Bruce appears once again. He warns them not to follow the instructions they just got, but before he can say more he’s practically mauled by his excited little brother causing both of them to disappear. This just further confuses Bucky, and citing no other lead to go off of, he decides to head to the obvious trap the fake Bruce provided.

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Bucky seems to love traps.

They head for Quadrant 15, and wouldn’t you know, the Righteous Indignation winds up surrounded by Toads. Quadrant 15 happens to be where the moon containing this new Toad device, the matter transporter, is located and for some reason Bucky doesn’t find the giant structure protruding from it curious. On that very moon, the Air Marshall is returning back to the scene of the ghost baboon attack very nervously. There’s no one around and he yells out to any ghost baboons hiding in there that he has Bucky O’Hare in a trap and if he doesn’t want him destroyed he better stop haunting the machinery. Bruce then appears, causing the Air Marshall to freak out and hight-tail it out of there. As he spins and runs, he collides with Bruiser practically knocking himself out. Bruiser and Bruce then agree they need to go help Bucky and the others.

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This episode does drive home how overpowered the berserker baboons are. Bruce can’t even touch them, he’s a living hologram, but that will be enough to get them to flee.

On an airstrip, Bruce and Bruiser spy two patrolmen and a bunch of Double Bubbles. When the patrolmen see the two baboons, they drop their rifles (blue ones instead of the customary hot pink) and run. One trooper basically runs across a Double Bubble so either it was part of the background and they messed up or they actually overlapped the running Toad over the wrong cell when animating it. Anyway, Bruce and Bruiser hop into a Double Bubble and take off.

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Bruce at home on Baboon Heaven.

While traveling to the action, Bruiser asks Bruce where he’s been this whole time. Bruce then explains that the photon accelerator blasted him across the Aniverse to a strange planet he describes as Baboon Heaven. The area appears to be inhabited by small monkeys of normal monkey intelligence. There’s a village though, and Bruce settled there and started working on a matter transmitter of his own. While trying to get it working, the Toads built their own, and in a similar case to what happened with Willy’s photon accelerator the activation of the Toad one somehow interfered with Bruce’s. It warped him to their location, but in this weird ghost-like form. Bruce says he thinks he’s basically trapped between worlds, which only further enrages his little brother.

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They appear to be having some problems.

The two then come upon the Righteous Indignation which is being attacked by free-floating Storm Troopers in space suits. The matter transporter is apparently back up and running as more keep phasing in and out. Some try getting the jump on Bucky in the cockpit, but it doesn’t work too well. The Air Marshall is shown getting angry every time a Storm Trooper gets kicked back to them, and a Toad Tech says the machine is still a work-in-progress, not that Air Marshall cares.

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There’s a tag team you don’t want to mess with.

Bruiser and Bruce eject from the Double Bubble to go cause some trouble. Bruiser is actually armed this time, but Bruce advises that he not fire at the Righteous Indignation for obvious reasons. Bruce then goes around scaring toads, which is pretty effective, while Bruiser grabs and crushes them. He even squeezes the head of one hard enough to crack his space helmet.

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Even with the ability to appear wherever they want out of nothing, the Air Marshall’s forces still fail over and over.

With his forces driven back, the Air Marshall is shown once again to be quite irritated. Frix and Frax are able to get in some one-liners as the Air Marshall rants and raves about hating losing. Aboard the Righteous Indignation, Bruce directs Bucky to head for that moon as it’s where the matter transporter is operating from. He reasons they need to destroy it to put an end to this madness. Strangely, while they were fighting all around the ship itself no one noticed the tracking device which must be working in tandem with the matter transporter.

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That certainly looks inviting.

Bucky takes the ship down to the moon and the base on it is rather colossal. They land amid heavy fire from Storm Troopers and race inside the factory. There they encounter another old friend, the Void Droid, and the Toads have made one important upgrade. Willy’s water pistol no longer works, and while the others try to think of a way past this thing, Jenny goes off on her own. She drops through a grate in the floor and is able to run under the robot and emerge behind it. From there she jumps on it and uses her psychic powers to destroy it. No one else was able to see her do this and they just think the thing exploded or something.

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Jenny proving to be quite resourceful.

A discouraged Air Marshall is not happy to see the force heading for him on the monitors. Knowing that his Storm Troopers are useless thanks to the presence of the two baboons, he decides it’s time for him to go. As he hops onto the transporter, Frix and Frax go running after him. He tells them to back off as their last minute addition apparently will result in unexpected consequences, but they don’t care as the trio vanish.

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Air Marshall is always willing to run.

With the Void Droid destroyed, Bucky takes the baboons with him into the main room where the matter transporter is operating from. Bruce then instructs Bucky to destroy the matter transporter so that the Toads can no longer make use of it. As he prepares to do so, Bruiser interjects to lodge a protest. He’s apparently not as dim as he appears since he’s able to figure out on his own that it’s the Toad machine keeping Bruce there with him. He doesn’t want to see his brother fade away, but Bruce dismisses his concerns because they need to take it out. Bucky agrees, but before he can do anything stray enemy fire from the corridor hits a pipe above his head causing it to dislodge and come crashing down on Bucky.

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Bruce advising his brother to do the right thing.

With Bucky rendered unconscious, and Bruce intangible, it falls on Bruiser to do the right thing and destroy the matter transporter. He doesn’t want to do it, but relents when Bruce insists. He smashes the thing up quite well and Bruce lavishes praise upon his little brother for doing so. As the two do their little celebratory dance, Bruce starts to fade away. Before he disappears he tells his brother not to be sad and he’ll come back some day. Losing his brother for the second time goes over about as well with the berserker baboon as you would expect. An irate Bruiser stomps off into the corridor after the Storm Troopers firing at them and apparently gets ahold of them off-screen. Helmets and even one Toad jaw come comically flying into view as a now conscious Bucky and Jenny look on, not with a comical reaction, but a more sympathetic one.

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For someone advising another to not be sad, he sure looks sad.

Air Marshall, along with the duo of Frix and Frax, are on some mysterious planet all alone. The twins bemoan the absence of any kind of swamp nearby as the surface of this planet is nothing but red rock. Air Marshall stomps around in a rage that soon turns to tears. He pounds the ground and has himself a good cry. Maybe now he’ll be used to losing.

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Bruiser taking his anger out on some Storm Troopers. That’s either a head or a helmet with an eyeball left behind. No wonder why most of the carnage is off-screen.

Aboard the Righteous Indignation, a sullen Bruiser is seated beside Blinky. Blinky tries to cheer up the baboon with a video he was able to capture of Bruce’s goodbye to his brother. It does help some, and Bruiser thanks him while hoping his brother is okay. On the planet dubbed Baboon Heaven, Bruce is indeed fine as a little monkey brings him some more purple bananas. He insists they taste great despite the odd color and resumes work on his own matter transporter. He’s optimistic that he’ll one day have it working. Back on the Righteous Indignation, everyone resumes assuring Bruiser that everything will be okay. He’s receptive to their words while remarking his mother would be so proud of Bruce, and Bucky reminds him she’d think the same of him. Dead-Eye then chimes in from his guns in a defeated tone. He wants to know when they can cut out this mushy stuff and go back to croaking toads taking us out on a bit of a joke.

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Blinky managed to capture a Kodak moment for Bruiser.

“The Search for Bruce” is a satisfying follow-up to the very first episode. Bruce’s reappearance is a bit confusing, but a lot of the lore in this show is. It’s not too foreign a concept for kids raised on comic books though and it wasn’t surprising to find out that Bruce is indeed all right following the events of the first episode. I suppose the show leaves open though what did happen to him. After all, Bruce does refer to his new home as Baboon Heaven. Maybe he is dead and found a way to return to the world of the living briefly? I don’t think that’s the intent, but it is an interesting thing to ponder.

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Bruce, back to work with purple banana in hand.

Putting the focus of the episode on the relationship of the baboon brothers is fitting and the right choice. Perhaps fearing it would get too heavy, a lot of the sequences involving the Toads are played for laughs leading up to the climax. Both Bruiser and Bruce are voiced by Dale Wilson and they essentially sound the same. Their tendency to refer to each other simply as “brother” certainly conjured memories of 80s wrestling promos for me, particularly Hogan and the Macho Man. They both have a tendency to say “banana oil” when irritated by something, and they basically relate everything back to bananas. It gets a little annoying by the episode’s end.

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It’s rather sweet seeing everyone try to cheer up old Bruiser.

The emotional hook is handled pretty well. It’s assumed that something will happen to keep Bruce away in the end, and putting his dismissal in the hands of his brother works well to add drama to the scene. If Bucky did it then it would seem less heart-breaking. Bucky and Jenny looking on with sadness as Bruiser rampages is a simple way to convey the emotion of the scene, and the episode left enough time at the end to let it all sink in with the characters and the viewer. Dead-Eye’s closing remarks are basically an acknowledgement that shows with this target audience don’t often stick with the “mushy stuff” this long and is an appropriate way to try to sneak in a quick moment of levity to close things out.

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And lets not forget about what happened to these three. Maybe Komplex will leave them there awhile.

Visually, this episode is a disappointment. It almost seems like another team at AKOM worked on it because both Jenny and Dead-Eye sport different guns than we’re used to seeing. They’re very generic and plain looking. There’s also the color switch on the Toad weaponry from pink to blue. In general, the animation is also exceptionally poor. It’s very jittery and looks like they were trying to save money by reducing the amount of frames they typically illustrate. Some of the infiltration sequence is downright ugly as is Bruiser and Bruce’s attack on the Toads who were pestering the Righteous Indignation. There are some nice lighting effects with the teleportation animation and the matter transporter itself, but all in all this might be the worst looking episode so far. Hopefully it’s not indicative of what’s to come. There are some loose ends created by the plot too as they never address the Toad tracking device affixed to the Righteous Indignation nor is it explained how Komplex was able to create a “Bruce” for the fake video. There’s a lot to cram into this episode so I guess they just didn’t have the time for any of that, not that it’s an excuse.

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It was nice seeing these two get to pair-up. Had this show continued, I’m sure we would have seen more from Bruce.

“The Search for Bruce” is the most emotionally ambitious episode of the show thus far, and likely will remain that way given the subject matter. We won’t hear from Bruce again, which isn’t a surprise considering the short season. Had there been another season I’m guessing Bruce would have returned in some form. This episode is actually pretty well-written with Bucky getting some clever lines and good comedy writing with the Air Marshall. The emotional stuff is also handled well and I genuinely felt sympathy for Bruiser. It probably won’t make you cry or anything, but I found it actually more effective than the death of Morph from X-Men. If it weren’t for the mostly horrendous animation here, this might have been the best episode yet, but instead it may have to settle for second or third best when all is said and done.

 


The Chronological Donald Duck Volume 4

donald vol 4For the third year in a row, we’re marking the birthday of Donald Duck with a post about The Walt Disney Treasures releases baring his name. Today is Donald Duck’s 85h birthday dating back to June 9, 1934 when the theatrical short The Wise Little Hen was released to theaters. Donald may not be the star today that he was back in the 40s, but he’s still one of the most recognizable cartoon characters around the world and it’s hard to imagine that changing anytime soon.

On November 11, 2008 Disney released the final edition of The Chronological Donald Duck. Allegedly, the company was going to stop at Volume 3, but enough fans made their voices heard and Disney finished off the series in proper fashion. I’m not sure why Disney would have stopped before this. Certainly, the amount of cartoons remaining may have been less celebrated than those on Volumes 2 and 3, but there were still enough remaining that Disney should have basically felt obligated to finish. Then again, the company is somewhat famous for incomplete releases as they just now finished releasing all of the episodes to the show DuckTales.

Volume 4 of The Chronological Donald Duck was limited to 39,500 copies. The original pressing also contained an error with one short, Bee on Guard, in which about five seconds were missing. Disney issued replacement discs, which probably won’t help you out in 2019 if you go seeking a set on the after market. Over 39k being issued seems like a lot for what is probably a niche release, but it’s a small enough printing that this volume is hardest to acquire. It routinely sells for well over $100 and I wonder if some of its scarcity is due to Disney collectors buying them when they first came out with the intention of sitting on them. With Disney+ on the way this fall, maybe prices will start to come down if these shorts wind up there, but for now this set is all we have if we want to see late era Donald Duck from the 1950s.

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Donald was basically the only character at Disney still getting the short treatment, which included a poster for every release. If I were a rich man I’d be a collector of these posters. They’re beautiful.

If you’re a Donald Duck fan and you don’t already have this set, then you’re probably looking at those after market prices and wondering if you should bite the bullet and grab a set. I’ll do my best in this post to help you make an informed decision, though it should be said if you’re staring at an eBay listing for $250 then there is probably no way a collection of old cartoons could live up to that price point (unless you’re quite wealthy and that kind of price tag is meaningless to you). I’ll say upfront that if all four volumes were readily available at retail then this set would be the least desirable, though certainly still worth the MSRP.

The cartoons in Volume 4 span almost the entirety of the 1950s beginning in 1951 with Dude Duck. It also contains the educational Donald shorts from 1959 and 1961. In addition, there are also 10 Mickey Mouseworks shorts starring Donald Duck from 1999-2000 included as bonus features. They’re not as good as the classics, but still a welcomed edition. Some of the shorts on this set are quite popular and probably the most popular is Trick or Treat, the 1952 short featuring Donald playing a trick on his nephews at Halloween rather than treating which invokes the wrath of the witch Hazel (voiced by the legendary June Foray). There are also encounters with Chip and Dale to be found here, Donald’s best foils.

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Trick or Treat is probably the most famous short from this collection.

Chip and Dale do some heavy lifting, but they aren’t the only foils who show up. The set begins with Donald opposite a reluctant horse when he visits the Bar None Ranch (maybe that’s where Nickelodeon’s Hey Dude got the idea) in Dude Duck. Humphrey Bear makes his second ever appearance in the short Rugged Bear in which he hides from hunters in Donald’s cabin and disguises himself as a bear skin rug. It’s good fun to see Donald unwittingly interacting with a bear. Humphrey also returns in Grin and Bear It where he’s basically a precursor to Yogi Bear as he seeks to steal Donald’s food. He’ll make a few more appearances as well making the second disc feel like The Humphrey Disc. There’s also a one-off adversary in The Flying Squirrel in which Donald is victimized once more by a rodent, only now this one can fly! Louie the Mountain Lion also returns in Donald’s first exposure to CinemaScope in Grand Canyonscope. Obviously, the cartoon wanted to take advantage of the aspect ratio by setting it at the Grand Canyon, but it’s still a worthwhile short to take in, especially since it actually includes Donald Duck basically destroying a national treasure.

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Grand Canyonscope also featured a new widescreen intro for Donald.

In addition to the usual, there are also some experimental shorts on this set. Probably the most entertaining is Donald’s Diary in which a narration (performed by Leslie Denison) of Donald’s life via his diary accompanies the visuals of Donald falling in love with Daisy and then having his life ruined by her. It livens up the format, though some of the humor may be a bit outdated, I still had fun with it, nonetheless. And then there are the two How to Have An Accident shorts, one being set in the home and the other at work. They’re hosted by a character named Fate and they’re basically slapstick cautionary tales imparting some pretty basic advice. I’m surprised Donald was called on to star in these as it feels more like a Goofy concept, but Donald is pretty entertaining when he’s getting hurt. The second of these shorts, How to Have An Accident at Work, is confined to the Vault section due to an offensive Chinese impression, but by Volume 4 the disclaimers have grown less intrusive.

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No Hunting features a rather hard to miss cameo.

Speaking of the Vault, there are only four additional shorts deemed “worthy” of the section. Uncle Donald’s Ants landed in the section due to an insensitive portrayal of Indigenous Africans via some ant characters. A couple of others are apparently there due to violent imagery. The previously mentioned Rugged Bear is a vaulted cartoon probably due to some uncomfortable gunplay and Donald “mowing” Humphrey with a lawnmower. No Hunting features more gunplay, though it’s a short that’s mostly known for featuring a cameo by Bambi and his mother. Spare the Rod also contains some characters called Pygmy Cannibals that are certainly offensive by today’s standards though also commonplace in media from the era. I would say, in general, the vaulted cartoons on this set are the least offensive we’ve seen, but I also grew up seeing worse on television as a kid.

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Bugs Bunny wasn’t the only one doing drag in the 50s.

This set also includes Donald’s brief foray into the world of “edutainment.” Depending on your age, you may have even seen some of these in school, in particular Donald in Mathmagic Land. The other two are Donald and the Wheel and The Litterbug. None are particularly entertaining, but worth a watch for the hell of it, I suppose. I can’t really attest to the educational value of them, but I suppose you could do worse. Surprisingly, Disney elected not to include Scrooge McDuck and Money which I actually would have liked to have seen here for the simple reason it was Scrooge McDuck’s first appearance outside of the opening credits to The Mickey Mouse Club show.  Donald also had other educational cartoons not featured, but I can’t say it’s a great loss. Sure, as a completionist, I’d have liked to have seen Donald’s Fire Survival Plan and Steel and America, but I can’t honestly say I miss them.

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When Disney started making new shorts for television in the late 90s of course Donald got to star again!

Lastly, we have the 10 shorts from the Mickey Mouseworks line of the late 90s and 2000s. I do enjoy the fact that Disney tried to resurrect the cartoon short and these characters specifically, but there’s definitely something missing. They don’t look as good as the old cartoons, despite being more recent, though they’re hardly ugly or anything. The characters often look and animate just fine, it’s the backgrounds that tend to be sparse and flat. Still, I’m glad someone like Tony Anselmo got the chance to voice Donald in proper shorts after voicing the character for so long. Daisy and the nephews get to appear as well and there are a handful of good gags, and a lot of recycled material. They’re worth watching, even more so than the educational stuff, but you’ll likely prefer the older cartoons to these.

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The Mouseworks shorts look pretty good for what they were, late 90s television animation.

The Mouseworks cartoons comprise the bulk of the special features. Leonard Maltin and Jerry Beck provide audio commentary on two shorts and it’s another thing worth a listen at least once. There’s also a walkthrough hosted by Eric Goldberg of an unproduced Donald Duck storyboard from 1946 called Trouble Shooters and it actually looks like we missed out on a pretty good cartoon. Lastly, there’s a little feature on Donald Duck’s foray into the world of comics. It only really covers the comics of the era these shorts are from and into the 60s, so Don Rosa fans might be let down. It’s a suitable overview though.

It was at this point that Donald Duck was showing some age. In particular, the shorts starring Chip and Dale can get a bit too familiar. There are three shorts here in which the plot is basically Chip and Dale getting involved in some miniature hobby of Donald’s:  a small house and village in Out of Scale, a miniature airplane in Test Pilot Donald, and a miniature sailboat in Chips Ahoy. Individually, they’re all pretty good but if you’re binging these (and they were never created with that idea in mind, to be fair) then you may experience a feeling of diminishing returns. There also appears to be a desire to shake things up here and there. In Lucky Number, for instance, the nephews appear to be teenaged as they are able to drive a car. Then, of course, there was also gimmicky stuff like the Cinemascope debut and even a 3D cartoon, Working for Peanuts, which is understandably not presented in 3D on the set.

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Humphrey Bear and Donald are a somewhat forgotten, but quite entertaining, pairing.

Volume 4 of The Chronological Donald Duck is a good finale for the character. There are some great shorts on this set, some that should be celebrated more than they are, and they are definitely worth owning if you’re a fan of Donald Duck or a fan of animation in general. Sure, some of the gags presented here are a bit too familiar and may have been done better in a previous short, but they’re still entertaining. The quality in the production is also still there. These may not be the very best looking Donald or Disney shorts, but they still hold up as a wonderful example of the type of animation we’ve lost. I don’t know what a fair price is for this set and thankfully I’ve owned it long enough at this point that I can’t remember what I personally paid for it. I don’t think I’d ever pay upwards of $200 for it, but I’d probably pay half that and even a bit more because I’m such an enthusiastic fan of Donald Duck. If you’re more of a casual fan then feel free to ignore this set. Get Volume 2 which is the cheapest and if you really want more after watching all of the cartoons on that one then you’ll have a better idea of what you’re willing to pay. And like a lot of classic Disney shorts, if you really just want to watch them they’re not hard to find streaming for free online.

The Shorts

1951

  • Dude Duck
  • Corn Chips
  • Test Pilot Donald
  • Lucky Number
  • Out of Scale
  • Bee on Guard

1952

  • Donald Applecore
  • Let’s Stick Together
  • Trick or Treat

1953

  • Don’s Fountain of Youth
  • The New Neighbor
  • Working for Peanuts
  • Canvas Back Duck

1954

  • Donald’s Diary
  • Dragon Around
  • Grin and Bear It
  • The Flying Squirrel
  • Grand Canyonscope

1955

  • Bearly Asleep
  • Beezy Bear
  • Up a Tree

1956

  • Chips Ahoy
  • How to Have an Accident In the Home

1959

  • Donald in Mathmagic Land

1961

  • Donald and the Wheel
  • The Litterbug

The Vault

  • Uncle Donald’s Ants (1952)
  • Rugged Bear (1953)
  • Spare the Road (1954)
  • No Hunting (1955)
  • How to Have An Accident at Work (1959)

Mickey Mouseworks (1999-2000)

  • Bird Brained Donald
  • Donald and the Big Nut
  • Donald’s Charmed Date
  • Donald’s Dinner Date
  • Donald’s Failed Fourth
  • Donald’s Rocket Ruckus
  • Donald’s Shell Shots
  • Donald’s Valentine Dollar
  • Music Store Donald
  • Survival of the Woodchucks

Batman & Mr. Freeze: SubZero

Batman_&_Mr._Freeze_SubZeroOriginal Release Date:  March 17, 1998

Directed by:  Boyd Kirkland

Written by:  Boyd Kirkland and Randy Rogel

Animation:  Dong Yang Animation Co., Koko Enterprises Co., LTD.

Running Time:  67 minutes

I feel like we can’t move onto The New Batman Adventures without first talking about Batman & Mr. Freeze:  SubZero. This direct to video feature is essentially the true finale to the original run of Batman:  The Animated Series. It’s existence can be owed to the fact that Warner Bros. wanted to do a tie-in film with the upcoming feature film Batman and Robin which featured Mr. Freeze as the main antagonist. This was supposed to be released alongside that, but since that film was so poorly received it was held back until March of 1998. This complicates things as by that time The New Batman Adventures was airing on Kids WB and had even aired a Mr. Freeze episode that follows the events of this story. It was released to video, which in 1998 meant VHS, and also aired on Kids WB. I could only find one release date listed online so I’m not sure when the television premiere took place (it could have been the same day), but that’s how I first saw this one.

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Mr. Freeze has returned, and he brought polar bears this time.

Mr. Freeze was first introduced to the animated viewing audience via “Heart of Ice” which first aired in 1992 as part of the show’s first season. It was so successful at rebooting the previously campy Mr. Freeze into an A-tier villain that the writers were reluctant to return to the character out of fear that whatever they came up with couldn’t possibly match “Heart of Ice.” Eventually, they relented and Mr. Freeze appeared in the penultimate episode “Deep Freeze” in which he partnered with Walt Disney Grant Walker in an evil scheme, but eventually turned and become a reluctant hero in the end. The episode basically proved what the staff feared initially as it wasn’t nearly as good or on par with “Heart of Ice.” It’s not a bad episode, but hardly a highpoint for the series. As a result, SubZero feels like a second attempt at capturing the magic once again and perhaps the lengthened running time will help tell a worthy story.

For the film, most of the principal players from BTAS were able to return. In the director’s chair is Boyd Kirkland who directed many episodes in the series as well as the show’s other feature, Mask of the Phantasm. Kirkland also co-wrote the film with Randy Rogel, another individual who had several writing credits in the main series. The voice cast was also largely returned for this one including Kevin Conroy as Batman, Loren Lester as Robin, and Michael Ansara as Mr. Freeze. The only notable change is Mary Kay Bergman taking over the role of Barbara Gordon for Melissa Gilbert. This would be Bergman’s only performance as Gordon as she would be voiced by Tara Strong in The New Batman Adventures. The other notable absences are Bruce Timm and Paul Dini, who were credited with this new version of Freeze. They were likely busy working on Superman and The New Batman Adventures during the development of the picture. Also missing is composer Shirley Walker who was replaced by Michael McCuistion, who had previously worked on some episodes of the show. He would go on to score 3 episodes of The New Batman Adventures as well as several more for other DC animated productions. Walker would also contribute to the sequel series.

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Barbara has a new voice actress, Mary Kay Bergman, and a new beau.

The film basically picks up where the series ended. Victor Fries has made a home for himself in the arctic alongside his still in stasis wife, Nora. He’s acquired a pair of polar bear companions as well as a twelve-year-old Inuit orphan named Koonak (Rahi Azizi). When an expedition by a US submarine disturbs their home and destroys the containment unit keeping Nora alive, Fries is forced to once again don his Mr. Freeze persona.

Nora cannot survive for long outside her containment unit which brings Freeze back to Gotham and in contact with an old colleague, a cryogenics expert by the name of Gregory Belson (George Dzundza). Belson just so happens to be in great financial distress as he tried to game the system with some insider trading in the futures market that didn’t pan out. He’s desperate for cash, and Freeze has access to a gold ore vein in the arctic. He needs Belson’s help to perform an operation for the only hope Nora has at survival is via an organ transplant. Unfortunately, she also has a rare blood type and no organs are available and are unlikely to become available in time, so they’ll need to harvest them from a living donor.

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Once again, it’s the welfare of Nora that motivates Freeze.

That’s where Barbara Gordon comes in. She’s the unlucky one who matches Nora’s rare blood type and is also of similar build. Mr. Freeze abducts her from a club while she is on a date with her new boyfriend:  Dick Grayson. It would seem Barbara got over her Bat-crush and settled on the Boy Wonder, though the film makes it seem like everyone is still keeping each other in the dark regarding alter-egos. Freeze, along with his two polar bear companions, takes Barbara to an abandoned offshore oil platform where the surgery will be performed against her will.

Most of the film involves the setup before transitioning to a focus on Batman and Robin’s detective work which will eventually force a showdown with Mr. Freeze. At a mere 67 minutes, the mystery of where Freeze took Gordon and what he wants with her isn’t lingered on for too long and there’s plenty of time saved for the climax on the oil rigging. It’s paced well and the movie moves along without feeling rushed. If anything is sacrificed, it’s the final confrontation at the end. Batman and Freeze really don’t have much of a confrontation, as circumstances force them to contend with a burning platform. It’s a similar setup to the episode “Deep Freeze” in that regard, but with smaller, more obvious, stakes.

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Batman and Robin have some detective work ahead of them, but at least Robin’s gloves are now the proper shade of green.

The film in large part feels like a referendum on “Deep Freeze.” If you recall, in that episode Freeze learns his wife is still alive and then immediately agrees to help a wealthy man destroy the planet to revive her. It was a pretty outlandish setup which is why Batman was able to convince Mr. Freeze to not go along with Walker’s plan. In this film, Nora’s life is on a timer and in order to save her Freeze merely has to sacrifice one woman he doesn’t even care about. While it would have been interesting to see how he would have responded had someone been able to reason with him that Nora would never want an innocent to die so she could live, that’s never broached and it’s conceivable to think Freeze would not be swayed. He’d likely rather Nora live and despise him than for her to die. Freeze’s desperation causes him to act impulsively throughout the picture, and his relationship with Belson gives him a plausible reason to return to Gotham in an effort to save his wife knowing it will likely put him in the crosshairs of The Batman.

dr belson

Belson is pretty much a slime ball.

In many ways, it’s Dr. Belson that ends up being the film’s ultimate villain. He’s described by others as a jerk and he’s essentially a criminal for engaging in insider trading. Had he been successful with his futures play he might have been caught. When Freeze first approaches him for aid the film teases he won’t go along with murder, but he’s mostly feigning his apprehension and just uses it to leverage more money out of his old colleague.

barbara fighting back

Barbara may spend most of the film kidnapped, but she never stops fighting.

Barbara Gordon’s kidnapping may be the main plot device that gets this film rolling, but she’s hardly playing the role of damsel in distress. Her kidnapping is voluntary, as she doesn’t want Mr. Freeze to harm any of the patrons of the club she’s abducted from, especially Dick. She also tries to escape her confines more than once and realizes she has a sympathetic ear in Koonak. It would have been disappointing if the woman who is Batgirl just sat around and waited for Batman and Robin to save her, but Rogel and Kirkland know what they’re doing.

The film is visually quite nice and a noticeable cut above the television series. Dong Yang Animation, which animated most of season 2 and some of season 1, did the traditional spots with Koko Enterprises doing the CG. The colors are an obvious upgrade as Robin’s costume actually features two shades of green instead of that odd blue. The scenes on the flaming oil platform are especially spectacular and it’s obvious more care was put into this project as a whole. I also really like a spot at the beginning of the film where Fries emerges from the arctic waters. His body is coated in a thin layer of ice which cracks and breaks apart as he moves. The CG is used probably more often than I would like. It’s dated, but not woefully so. It’s a touch distracting in some of the chase sequences and with the Batwing, but it looks nice at the film’s onset with Fries swimming in the arctic amongst a swarm of CG salmon. The only real disappointment I have with the look of the picture is that it’s presented in 4:3 instead of 16:9. I assume that’s the aspect ratio it was created for since it was going to be broadcast on television, and since this was before the proliferation of 16:9 television sets, there was basically no need to develop for that if it was only ever going to be viewed on a TV set.

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I hope you didn’t get too attached to Koonak, because he’s not coming back.

This film is the final presentation of Batman and the other denizens of Gotham in this art style. For some characters, like Summer Gleeson (Mari Devon), this is their final appearance all together. Veronica Vreeland (Marilu Henner) also has a cameo, but as a blonde now instead of her traditional red hair. It’s also the last appearance of Nora Fries and the only appearance for Koonak. I definitely miss this art style and the change for The New Batman Adventures is what kept me from getting into that series initially. When this surfaced on television it was like going back to an old friend.

Batman & Mr. Freeze: SubZero is a worthy follow-up to “Heart of Ice.” Even with the benefit of triple the minutes, it’s still not quite as captivating as that episode and I think that’s largely due to the surprise that initial episode had going for it. This film at least takes the character of Mr. Freeze and gives him a reason to act like a villain once more. It’s surprising that Paul Dini and Bruce Timm weren’t involved, but maybe turning to the duo of Kirkland and Rogel meant the pressure of doing something worthwhile with the character was largely removed freeing them to explore him unencumbered. For both, this was their last contribution to Batman: The Animated Series and it’s a worthy note to go out on. Had this been a theatrically released venture we’d probably unfairly compare it with Mask of the Phantasm where it would come up short, but for a direct-to-video venture this is more than acceptable.

Batman & Mr. Freeze: SubZero was originally released on VHS, but has since been released on DVD and Blu-Ray. It’s also streaming, if that’s your preference. The best way to view it, for my money, is via the Batman:  The Animated Series Blu-Ray set which includes this film as well as Mask of the Phantasm in one package alongside the entire television series.


Pokémon: Let’s Go, Pikachu! or Baby’s First Pokémon

lets go pikachu boxI was four years old when I got my first video game. Like probably many individuals my age, that game was Super Mario Bros. for the Nintendo Entertainment System. Prior to that, I do not know where my exposure to video games came from. Most likely it was via television commercials and older cousins, though i have no specific memories. I certainly was a consumer of The Super Mario Bros. Super Show, but that arrived a year later. No matter, I was more or less hooked when I got my first game, and while games had a lot to compete with in my early years, eventually it became my number one hobby by the time I was 9 or 10.

This past April, my own son turned 4. It felt like a good time to properly introduce the boy to video games. Unlike me, he’s grown up with video games in his house since day one. Despite my rarely playing them when he’s awake, he’s still seen them and has always wanted to play them as well. And he has. Mostly he just plays Disney Infinity where he can run around in the Toy Box mode and is free to swap characters in and out. On occasion he also plays classic games as I’ve steered him towards old Sesame Street titles on the NES since they’re easy for him to understand and he learns something too. Sometimes he’ll want something else and he’ll struggle to make it more than a few screens in something like Rescue Rangers or The Magical Quest Starring Mickey Mouse, but he still insists he’s having fun and rarely wants to put the controller down.

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Pokémon Let’s Go is available in four versions: Let’s Go, Pikachu!, Let’s Go, Eevee!, and versions of each that come with the Pokéball Plus controller.

Seeing his enthusiasm for video games made me want to find something he could play and succeed at. I also wanted it to be a shared experience as I’m not ready for him to go close himself off to the world and get lost in a video game. That’s how Pokémon: Let’s Go, Pikachu! ended up on my radar. My son had already been exposed to Pokémon at a young age. He knew who Pikachu was and had messed around on my Pokémon Go! app. I had no reservations about the material, but just needed to make sure it was a game we could enjoy together. After doing some research, I was convinced the title would work and for his fourth birthday my son got his very first video game.

My experience with Pokémon goes all the way back to 1998 when the original Red and Blue titles made their way to US shores. They were the games that finally convinced me to pick up a GameBoy and I ended up with both versions of the title, beating both more than once. It was a fun, addicting, light role-playing-game and I stuck with the franchise into the Gold and Silver era, but after that I was mostly done. I checked out Pokémon Pearl for the DS, but never finished it. After a few years on the market, I eventually grabbed Pokémon Y to see how the franchise had changed over the years and mostly enjoyed it. And I was a day one downloader of the Go! app and I still play it today. I was pretty confident I could navigate my son though Let’s Go, Pikachu! which is basically a remake of the original games with some of the elements from Pokémon Go! integrated.

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My son could probably play with virtual Pikachu for hours if I let him.

I opted to get the version of Let’s Go, Pikachu! that comes bundled with a Pokéball Plus controller, figuring my son would get a kick out of it. Getting it up and running was a tad tricky. Like most games now, Let’s Go, Pikachu! does not come with formal instructions and you basically have to wing it. This caused confusion when I initially booted it up with Pro controller in hand. The game won’t even recognize a Pro controller though because it wants you to play with just a single Joycon. After messing around, I figured that out and was taken to the controller select screen. It displays both Joycons, a docked Switch, and the Pokéball controller and you have to press a button on the controller you wish to use. I always go with the Right Joycon because it has a Home button on it. Had Game Freak just included a little message that said “Pro controller not supported” when I tried to use it that would have saved me some time.

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The Pokémon now appear on the screen. It’s a beautiful thing.

From there, I was further confused at how I could bring my son into the fold. I could not find options for 2 player, and when I would activate the Pokéball accessory it would de-activate my Joycon. Frustrated, I started the game and we went through all of the usual junk until you get to actually play. I don’t know how we ended up figuring it out, but in order to play with a second player they need to activate a controller while playing just by pressing a button, or in the case of the Pokéball, by shaking it. Then a second player, a gender-swapped version of the character you created, appears. When you encounter a wild Pokémon, two Pokéballs will appear and you can both throw to your heart’s content. In battle, the second player will deploy the Pokémon in the second position on your party screen effectively giving you two actions to your enemy’s one.

After finally figuring all of that out, things were mostly smooth. Let’s Go, Pikachu! is a 3D game that seems to share assets with Pokémon Go! It’s very much presented like modern Pokémon titles with the only differences being in how you interact with wild Pokémon. They now appear on the screen and you’re free to engage them or try to avoid them as you please removing random encounters. This has apparently been a controversial move in the Pokémon community as some prioritize the excitement of what wild Pokémon has been encountered. Personally, I never want to play another Pokémon title with random encounters again. Good riddance!

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Catching is just like in Go! only now you physically “throw” the ball. Landing the ball within the shrinking ring will earn you a bonus.

When you do come into contact with a wild Pokémon, you no longer battle them. This is where the Go! influence comes in as you now just throw Pokéballs until the creature is caught. And since this is Nintendo Switch, you literally make a throwing motion with the controller in hand to throw balls. It works fine, though I find the Pokéball Plus to be a tad more accurate. The rings from Go! are present as are the various items that can make catching a Pokémon easier. What’s gone is the curveball, but replacing it is the dual ball. My son and I didn’t even catch onto this until way late into our adventure, but if both players simultaneously hit a Pokémon with a ball then a special animation plays where the balls essentially combine into one. This makes the throw more likely to be successful and also adds extra experience to the encounter. That’s right. Catching Pokémon is now your primary method of accumulating experience so your Pokémon level-up and become stronger. Thankfully, since you’ll be catching a lot of Pokémon there is no longer a computer storage system. You simply possess a box that can store your extra Pokémon and you can access it at anytime.

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Battles are largely unchanged. Each Pokémon is limited to four moves and each can only be used a set amount of times before needing to be recharged with an item or at a Pokécenter. Only difference from the classic games is that everything is now animated.

Battles are still largely the same as before, though they do take on greater importance now that you literally have to keep catching ’em all if you want your Pokémon to get stronger. Battles allow you to earn experience, but also money. And you’ll need a lot of money so you can continue to buy more Pokéballs. The only wrinkle with battling is the inclusion of the second player that I mentioned earlier. This allows you to attack enemies 2 on 1. It does forfeit the free substitution between matches that you would normally get, but that’s a small price to pay. Strangely, on the rare occasion you find yourself in a 2 on 2 battle the second controller will be disabled and Player 1 will control both battlers. That was frustrating for my son. Ultimately though, because of the 2 on 1 nature 99% of the encounters in the game are much easier to breeze through, but that isn’t the only thing making Let’s Go, Pikachu! an easy experience.

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Pikachu now learns all of the HMs for you. Here’s surfing Pikachu!

Game Freak has finally done away with those annoying Hidden Machines. Instead, Pikachu (or Eevee if you got the other version of the game) learns Secret Techniques that function the same way. Yes, even Fly which causes Pikachu to pull out a bunch of balloons to fly around with. These moves only work on the field of play and not in battle so they don’t affect Pikachu’s move set at all. No longer do you need to drag around a Pokémon just for HM access.

In addition to those techniques, your Pikachu will also have the option to learn new moves from a move tutor throughout the game. These moves really help to make Pikachu a well-rounded attacker, and frankly, he’s way over-powered. One of these moves is Zippy Zap, which is basically an electrified Quick Attack that always scores a critical hit. He’ll also be able to learn Splishy Splash, an electrified water attack so ground enemies are no longer an issue. He also now learns Double Kick just thru his basic leveling-up which is quite useful at parts. He can even learn an electric flying move too, though I opted to not add that. Basically, there was rarely a reason to pull Pikachu from battle and only the compulsion to mix things up provoked me and my son to do so.

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A new Pokémon was created for this game, but you’ll need to catch him in Pokémon Go! if you want to use him in this game and complete your Pokédex.

The game is largely a remake of the originals, but there are some twists. The bicycle and fishing rod are gone and instead replaced with Pokémon actions. Pikachu can learn a Surf maneuver and when surfing you’ll encounter the many water Pokémon out in the wild. You can also ride on certain Pokémon to increase your movement speed on the field of play. And once you beat the Elite Four, you can even fly freely on the back of a Charizard or Dragonite. The Safari Zone is also no more and has been replaced by the Go Park, a place where you can import Pokémon from Pokémon Go! This is very useful for filling out the Pokédex as there are still Pokémon unique to each version of the game and some evolutions that still require trading (which you can bypass in Go!). There’s also a new Pokémon that can only be found in Pokémon Go! and it and its evolution can be transferred to Let’s Go, Pikachu!

flying charizard

No bike? No problem.

This is a solid Pokémon experience for me, but what about the boy I bought it for? Turns out, it’s pretty fantastic to him. He loves catching Pokémon, so much so that battles get boring fast for him. It’s a bit of a problem at times because there are points where you need to battle, especially since the kid flies through Pokéballs since he wants to catch everything he sees. He knows it’s a necessary evil though and trudges through the battles like a good soldier. It also stunk for him when we had to traverse water as that’s only one-player, but at least that didn’t take up vast sections of the game. I could even hand him the controller to catch anything I encountered too. He’s not great at moving the player in the field, but at least he mostly never had to since his job was to catch Pokémon. The other difficult part with a young kid playing is he has no interest in talking to non-player characters. This is a bit of a problem because you need to talk to everyone in this game because some give you important special moves and some might even give you a free Pokémon. His unwillingness to talk to people caused me to miss a few things that we eventually had to backtrack for. And any “dungeon” that didn’t contain wild Pokémon for him to catch was a real drag.

mega venusaur

In addition to the original 151 Pokémon, Mega Evolutions have also been added.

Shortcomings aside, the game largely did what I wanted it to do. It gave me something I could play with my son and we were both able to enjoy it. I’m not sure what we’re going to do now as we have already defeated the Elite Four and even captured Mewtwo. There’s still some slots on the Pokédex to fill out, but I wonder when my son will become bored with catching the same old Pokémon. There is some additional post game content, but it’s mostly battling related which isn’t very interesting for him, but we’ll see. We also have yet to utilize the external functions of the Pokéball controller. Like a Tamagotchi, you can load a Pokémon onto it and carry it around with you. It will earn experience and I think you can press a button on the ball to hear the critter chirp or something. The noises the Pokémon make are still the same as they were over 20 years ago, save for Pikachu and Eevee who have vocalizations from the anime. Nostalgia is nice, but it would have been neat if they went through and did the same for all of the Pokémon. And for that matter, how about some spoken dialog instead of text? I got sick of reading it aloud to my son and he seemed to as well.

Nonetheless, the game has been a big enough hit in my house to make my son a full-fledged Pokémaniac. He’s now watched all of season one of the anime on Netflix and loves watching YouTube videos on the subject. He’ll often tell anyone within earshot random Pokémon facts (“Hey mama! Did you know Haunter evolves into Gengar?!”) and I rarely see him without his Charmander plush. My daughter, who is only 2, has some-what embraced it as well. She loves Pikachu, and after we took the both of them to see Detective Pikachu in theaters (her first movie in a theater) she’s become a Psyduck fan as well. Eventually, I envision the two of them playing this game or a similar one together. In my dreams they’re enjoying themselves, though in reality there will probably be lots of fighting and arguing. That’s an issue for another day, for now, I’ve got a son who’s crazy about Pokémon and just beat his first video game (with some help from dad) which puts him way ahead of where I was at his age. Hopefully, a sequel is on the way that we can enjoy together in a similar manner. If it rights some of the few wrongs present here, then all the better.


Bucky O’Hare and the Toad Wars – “The Komplex Caper”

img_3558Episode Number:  7

Original Air Date:  October 20, 1991

Directed by:  Karen Peterson

Written by:  Doug Moench

First Appearance:  Rumble Bee, Digger McSquint, Pitstop Pete

For the second consecutive week, Komplex gets top-billing by being included in the episode title. Surprisingly, they didn’t stick with the “K” theme and call it The Komplex Kaper, but I guess once was enough. This is an episode I had almost no memory of going into it. Once I started watching it things started to come back, but for one reason or another it was not a memorable episode for me. That had me a bit a worried, but I was pleasantly surprised to find that this episode isn’t bad. It’s not threatening “Home, Swampy, Home” as my favorite thus far, but it’s nowhere near as bad as “On the Blink,” which itself wasn’t without its charms.

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If Boss Fight Studio is looking for a variant of its Storm Trooper figure, here’s a goofy one.

This episode opens with Dead-Eye out scouting in the Toad Croaker. He happens upon a Toad Cruiser which has just launched a satellite of some kind. The hatch of the Cruiser conveniently opens and Dead-Eye sneaks aboard. There he finds a lone Toad pilot referred to as the Toad Master Spy. He mostly resembles a Storm Trooper, but his suit is less detailed and he has these weird little antennae on his helmet, plus what appears to be a nose. He sees the abandoned Croaker just floating around his ship which he regards as curious, until Dead-Eye blasts a hole through his door. Dead-Eye radios to Bucky and informs him of what he found and asks what to do. Bucky, in an irritated voice, tells him to tie him up and bring him aboard. When Dead-Eye asks “With what?” Bucky instructs him to improvise.

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I bet no one is surprised they made a tongue-tied joke here.

Aboard the Righteous Indignation, Bucky heads down below to interrogate Dead-Eye’s prisoner. He finds one toad with his tongue wrapped around his entire body and a proud duck. Bucky commends Dead-Eye for his resourcefulness, but seeing as how the toad needs his tongue to speak, he instructs the excitable gunner to untie him. The toad then struggles to get his tongue back into his mouth and complains it’s too limp to utilize. Bucky bangs it around some to wake it up (why do I suddenly hear the sound of Beavis and Butt-Head’s laughter in my head right now?), and AKOM apparently got sick of animating the thing because it just magically returns to the toad’s mouth. Bucky then tries to interrogate him, but he’s not talking. Enter Bruiser, which gets the toad’s tongue working just fine. He says Komplex sent him to position and shield a satellite, but he doesn’t know anything else. Bucky then instructs Bruiser to toss the prisoner in the brig while he ponders what this could mean.

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Air Marshall is receiving a temporary promotion which will all but surely remain temporary.

Komplex is then briefly shown discussing this new scheme with the Air Marshall. Air Marshall is being charged with defending Komplex, a task usually reserved for Toadborg but he’s busy with something else. On Earth, Willy is messing around with his computer and the photon accelerator. It’s causing interference on his computer, and eventually it picks up Komplex’s signal. Willy overhears a plan to utilize a satellite to broadcast Toad TV to the rest of the Aniverse which will drain the brain waves of the mammals watching and render them obedient to Komplex. Toadborg is also shown on a sound stage dressing toad actors as mammals in preparation for the first broadcast.

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Toadborg has a future in directing.

Willy, realizing he stumbled onto something important, activates his photon accelerator to return to the Aniverse. He starts informing Bucky and the others about what he learned, but he doesn’t get very far before the Toad satellite starts broadcasting its first transmission. The various monitors on the ship display some monster movie, the effects of which seem to hypnotize the members of the crew. All except Willy (and possibly Blinky, who doesn’t say anything but also doesn’t appear to be affected) are essentially paralyzed and we see shots of other random mammal households under the same spell. A green energy is being sucked out of the viewers and floating to the television suggesting this is some kind of brain drain. Willy deactivates the monitors on the ship breaking the spell. Jenny thanks him for saving their lives and Bucky starts formulating a plan.

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The brain suck in action. Throughout, AKOM is inconsistent where Blinky is concerned. In some shots he’s being affected, in some he’s not. As an android, I’d assume he has no brain waves.

The Indefatigable is summoned and Dogstar soon shows up with his new crew. Their names won’t be given, but in addition to Dogstar and Wolf we have Rumble Bee, Pitstop Pete, and Digger McSquint. Dogstar is displayed as being especially bumbling so he hasn’t gotten any smarter since we last saw him. He goes along with Bucky’s advice to shut down their ship’s video monitors so at least he’s smart enough to take orders when necessary. Bucky has a pretty radical idea to infiltrate Komplex and take this thing down at the source, and the only way to do that is to attack the Toad home world.

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Some new faces aboard the Indefatigable. Pitstop Pete and Rumble Bee presently enduring a rather boring heroic tale from their commander.

Bucky has Dead-Eye take him there via the Toad Croaker which is disguised as a meteor. It will fall to Dogstar to keep the Toads occupied outside the planet while the Righteous Indignation returns to deal with that stray satellite. Wolf launches in their own version of a Toad Croaker while Bucky makes his way to the surface armed with his trusty sidearm and some special crystal Jenny gave him in case he gets in trouble. He also has a handy jetpack on his space suit that helps him get around. A Toad gunner is shown at a console and he regards the Croaker disguised as a meteor as unimportant. The Air Marshall shows up and almost succeeds in fouling Bucky’s plan by ordering the gunner to blast the meteor in order to remain sharp. Before he can do so, the Indefatigable appears drawing their attention away from Bucky, as planned.

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Air Marshall doing his best to remain vigilante.

Seeing the Indefatigable in its orbit, Komplex orders the Toad fleet to attack. What appear to be hundreds of Double Bubbles come streaming out of the Toad planet. In the first few episodes, such odds were made to seem insurmountable for one frigate, but apparently Dogstar’s crew will do just fine. We get to see his guys get in position and Rumble Bee, being an android, basically extends his “stinger” and plugs into their ship’s M.A.S.E.R. canon while Pete mans what looks like a missile launcher.

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Rumble Bee plugs himself into the Indefatigable’s canon.

Bucky makes his way through the Toad planet undetected. He even remarks it’s rather boring, which is the cue for many laser turrets to activate and train their sights on Bucky. He dodges and shoots a few before reaching a deep chasm. At the bottom is something that resembles the Void Droid from episode 3. Bucky also encounters several more robots designed to destroy sentient beings, and Bucky being a sentient being, is soon targeted. These things look like smaller versions of that same Void Droid and also remind me of the mousers from Teenage Mutant Ninja Turtles. Lucky for Bucky, they aren’t as indestructible as the Void Droid and he’s able to blast them

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A close call for Captain O’Hare.

It’s at this point that Komplex becomes aware of Bucky’s presence and we see the program is capable of panic. Komplex recalls all of the troops and orders them to defend Komplex at all costs. This even causes the many Double Bubbles fighting with Dogstar and his crew to turn around. Wolf requests updated instructions from Dogstar and he’s obviously irritated with his slow-thinking commander. Dogstar then instructs him to use their tails as fuses and light ’em up! Very poetic.

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Willy’s stupid gun

Meanwhile, the Righteous Indignation has found the shield around that satellite to be impregnable. To no one’s surprise, Willy is able to come up with a solution because his brain essentially possesses magic powers, it would seem. The writers usually come up with some jargon to explain Willy’s plan, but this time they don’t bother. He whips up a little gun that somewhat resembles a video camera. Dead-Eye pilots the Croaker and Willy out to take a shot at the satellite, and what do you know, Willy’s weapon works. With the shield down they now just need confirmation from Bucky that they’re okay to blow it up.

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This is apparently worse than the robots.

And as for Bucky, well he’s run into some trouble. He ended up in a hallway composed of giant video monitors and Komplex has switched them all on. They’re apparently not broadcasting the mammal-centric programming affecting the rest of the Aniverse though and it just looks like Toad TV. Apparently, regular old Toad TV has a paralyzing effect on mammals. We’ve seen Bucky and the others recoil with disgust when presented with Toad TV, but nothing like this. Bucky falls to his knees clutching his head apparently incapable of doing much else. He then pulls out that crystal Jenny gave him, which floats into the air and sends out a laser blast in all directions destroying all of the monitors and freeing Bucky from their paralyzing effects.

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What better way to house a bunch of brain waves than a big old brain itself?

In the inner sanctum of Komplex, Toadborg activates the final component of this brain drain device. A literal brain rises from a center console. It’s in a glass bubble and is very reminiscent of Mother Brain from the Metroid series (though not the version of the character from Captain N, thankfully) of video games. All of the brain waves being collected by the satellite are being consolidated here. Once that task is completed they’ll be scrambled and transmitted back to the source which will render the viewer obedient to Komplex, but it’s still roughly 5 minutes away from completion. Bucky then bursts in, and Komplex orders Toadborg to destroy him before he stops the brain drain. Toadborg has a rifle this time, but hitting Bucky proves challenging. Similar to episode 3, Bucky is able to insult Toadborg which appears to enrage him and makes him sloppy. He vaults over the cybernetic toad to rest atop the giant brain and Toadborg cooperates by continuously firing at Bucky. His sloppy shooting causes him to strike the brain and explosions happen.

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Komplex is in quite a panic during the final act.

We then cut to the satellite, which has now reversed its brain suck maneuver and is sending the waves back to their source. A montage of mammals around the Aniverse is shown as they all come to their senses. The writers even slip in a political joke when one mole remarks he feels like he was just subjected to 9 months of Quail speeches, which I can only assume was a jab at the current sitting Vice President of the United States, at the time. Bucky then contacts the Righteous Indignation and orders the destruction of that satellite, and Dead-Eye is happy to oblige. A series of explosions at the Toad planet thrust Bucky back into space where Wolf is ready to scoop him up. He radios back to the Indefatigable to report that Bucky has been secured and their mission a success.

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Wolf with the save!

Back aboard the Righteous Indignation the crew is shown celebrating. Bruiser seems particularly excited while Bucky is a bit sullen that he couldn’t take down Komplex once and for all. He’s reminded they’ll have other chances, while Bruiser is just happy to have television back. When he goes to flip on the tube, Bucky whips out his pistol and blasts it. It would seem he’s not quite ready for TV yet. A simple order would have probably been more economical though. Back at the inner sanctum of Komplex, Toadborg is shown angrily barking orders at other toads. They need to make emergency repairs to get Komplex back on-line and he suggests they’re at least a week away from achieving their goal. The camera then pans to Frix and Frax who realize they’ll be without Toad TV for at least a week and they begin to weep like children.

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The reaction of Frix and Frax when faced with the prospect of no Toad TV for a week.

“The Komplex Caper” isn’t what I expected given the title, but I suppose it’s still a caper since the Toads were stealing something after all. It just wasn’t something tangible as they were stealing the brain waves of the mammal population. It’s a bit “out there” as a plot device, but it wasn’t a surprise to see Toad TV integrated into a plot in a major way. I still don’t really get how Toad TV works – is it paralyzing to mammals? It seems kind of stupid, but I guess with a kid’s show you’re always looking for non-violent ways for the villains to inflict harm and distress on the protagonists. It was fun to see the fight be taken to the Toad home world for the first time, though it was improbably easy for Bucky to infiltrate it. We also saw Toadborg fail once again. I can’t say I’m happy to see his apparent weakness is a short temper, because it is rather lame, but when you create a villain that’s indestructible you have to find a weakness some where.

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I very much enjoyed watching Wolf get annoyed with Dogstar.

They may not have played a huge role in the episode, but it was nice to see Dogstar given a proper crew. Up until now he’s only had Wolf at his side and he briefly had some generic looking dog character when they arrested Tinker back in episode 2. The newcomers all have interesting designs. Their designs were so interesting that Pitstop Pete and Rumble Bee were both supposed to be in Hasbro’s series 2 of action figures, but that wasn’t to be. I’d still like to see a Rumble Bee at some point as he’s just unique looking so hopefully Boss Fight Studio’s current line of figures lasts long enough for that to happen. Considering they have yet to unveil a Blinky or Willy (and maybe they’d want to do a Dogstar first as well) I’d guess he’s still pretty far away.

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This episode is at least unique for giving us a look inside Komplex.

This episode is pretty entertaining. Even though it requires a real suspension of disbelief, watching Bucky infiltrate the Toad home world is pretty cool and it’s something I wouldn’t have expected to happen yet in the series. We are at the midpoint though, so maybe this was as good a time as any to go ahead and take the fight to the Toads head-on. There’s some solid humor here too. The sequence at the episode’s start with Dead-Eye and the Toad pilot is perhaps the best piece of humor the show has provided us so far while it was also funny to see Wolf’s interactions with Dogstar. Dogstar annoys me and it’s nice to see he apparently annoys Wolf as well. This episode also makes it seem like Komplex will be out of commission for at least a little while. That’s not the case though as we’ll be hearing from Komplex again quite soon. Komplex isn’t featured in every episode, so I don’t know why they didn’t position one of those episodes to follow this one, but oh well. Opportunity wasted. Toadborg did say Komplex would only be down for a week which is convenient for a weekly TV show. After three episodes though that are very stand-alone in nature, next week’s will bring us a direct call-back to the very first episode of the series with “The Search for Bruce.” See you in a week!


Batman: The Animated Series – “Batgirl Returns”

batgirl returns cardEpisode Number:  85

Original Air Date:  November 12, 1994

Directed by:  Dan Riba

Written by:  Michael Reaves and Brynne Stephens

First Appearance(s):  None

We have reached the end of the series. Episode 85 is the last produced episode of Batman:  The Animated Series, though it aired as the 8th episode of the third season. It’s not surprising then that this wasn’t aired as the series finale since it’s missing a pretty important ingredient:  Batman. Yes, that’s right. For the first time in this show Batman is going to sit on the sidelines. There have been episodes with smaller doses of Batman in the past, but none where he was absent. Bruce Wayne has a brief appearance to explain his absence, but that’s it. There is some screen time for Batman, but it’s right at the beginning and is part of a dream sequence, so technically he’s in it, but technically he’s not at the same time.

This last episode of production season two brings us another fairly major return, and it’s Batgirl. We last saw Batgirl in the two-parter “Shadow of the Bat” in which she helped to clear her father, Commissioner Gordon, of criminal charges. She’s kept quiet since as Barbara returned to her life as a college student. The ending of the episode made me wonder if Bruce and Dick knew who was under the cowl of Batgirl, and if they did, they sure don’t act like it here. In fairness, Bruce doesn’t get to react much to her presence, but Robin will. It seems hard to believe that Batman, who is pretty damn good at this sort of thing, couldn’t figure out who Batgirl is. On the other hand, we’ve seen a lot of Robin in this season and he hasn’t always looked too sharp so I am able to at least go along with him not knowing, and Bruce is under no obligation to share. I am not at all surprised we’re getting another Batgirl episode as her first appearance was well received, as far as I know. It’s just a little surprising it was reserved for the last episode in the production schedule.

batman batgirl steamy

It makes sense that she wouldn’t be into Robin.

The episode begins in a darkened museum. Someone has their eyes set on stealing a jade cat statue, but Batman is there to stop them. He’s soon struck with a laser of some kind, and we see it’s being fired by The Penguin! Batman is pressed up against a wall as a playing card comes flying in. In comes Joker followed by Two-Face. Given the events of past episodes, it seems odd for these three to be working together again, but when you have a common foe I guess it’s easy to look past old grudges. When all hope appears lost, help arrives. It’s Batgirl! She drives the crooks away and races over to check on Batman. He’s injured as she helps him up. He says her name, but appears too groggy to say much more. Their eyes meet as their capes billow in the wind. From afar, we see their silhouettes in the moonlight as they lean in for a kiss.

The sound of Dick calling her name wakes Barbra Gordon (Melissa Gilbert) from her dream. She’s surrounded by textbooks and homework and looking a little annoyed that her lovely dream was interrupted like that. She heads over to the window, and surprisingly Dick is right outside it. The way his shouts sounded seemed to indicate that Barbara’s dorm was not at ground level, but his head is literally less than a foot below her window. She yells to him as well, which makes me think when these lines were recorded the direction was that they were yelling to each from a much higher vantage point for Barbara, making this scene rather awkward. Dick just wants to know if Barbara is willing to take a pizza break, but she says she can’t as she needs to ace these midterms or her dad will lock her up. Dick doesn’t put up a fight and leaves her to her studying mercifully putting an end to this exchange. As she heads back for her books, the newspaper is delivered and slid under her door. The front page is covering the theft of the jade cat statue, which seems to give Barbara an idea.

the cat vs the batgirl

Time to tango.

The university museum has been broken into by none other than Catwoman (Adrienee Barbeau). However, it appears she’s the second person to enter as the lock on the skylight was melted away. She drops inside to inspect the case where the cat statue once stood and is surprised to be met by Batgirl. Batgirl accuses Catwoman of returning to the scene of the crime, but Catwoman is quick to point out the methods utilized by the actual thief before demonstrating how she would have done it with her claws. The two exchange silly superhero banter with Batgirl insisting she tell her tale to the police (she’s so like Batman). Robin drops in to interrupt the two, and Catwoman uses the distraction to her advantage and escapes. As Robin grabs Batgirl to help him chase after Catwoman, he ignores her protests.

batgirl unconvinced

Batgirl is going to need some convincing.

On the rooftop, Catwoman uses a bola to entangle Robin and make her ultimate escape. Batgirl, knowing she didn’t steal the statue, lets her flee while Robin sarcastically remarks how much help she ended up being. She tries to tell him what she knows, but Robin isn’t listening. He tells her to stay out of his way and leaves. Some men…

The next day, as Barbara appears to be leaving the campus gym, she spies a cat-shaped card on a bulletin board addressed to “The Winged Mouse.” She reads it and finds an address and instructions to meet there tonight. Barbara does as she’s told, and that night Batgirl heads to the spot to find Catwoman waiting for her. Catwoman remarks she was impressed the prior night with Batgirl and proposes a team-up to find the real thief. Batgirl appears hesitant, but then naively agrees on the condition that if it turns out Catwoman is up to no good that she’ll turn herself in. Catwoman agrees, and the two shake hands forming their partnership.

At the Batcave, Robin is shown talking on the phone. He’s speaking with Bruce who is in France for an important meeting that he can’t bail on. He cautions Robin when dealing with Selina Kyle as she likes to play games. After their conversation ends, he openly remarks that he hopes Batgirl isn’t in over her head.

bat cat teamup

They’re basically the only two major female characters in this show so of course they have to team up.

Catwoman leads Batgirl to a dive bar called The Stacked Deck. Batgirl is disgusted to be there declaring it the sleaziest bar in Gotham, which is why Catwoman says they’re going to check it out. If anyone knows anything about that stolen statue, they’ll likely be in here. The two stroll in and the gathering of basically all men turn to admire the women. Catwoman narrows her focus on a guy who looks like a stereotypical scientist and begins interrogating him. This guys goes by the name of The Chemist (Scott Valentine), and Catwoman thinks he would know where the acid used in the robbery came from. He lists off a couple of possible locations in a hushed voice, one of which being the chemical plant that gave birth to The Joker, before making a run for it. The bar then erupts in violence forcing Batgirl and Catwoman to battle their way outside.

the chemist

If Hugo Strange combined with Professor Farnsworth you would end up with The Chemist.

Once there, Catwoman commandeers a motorcycle (really guys, why leave your keys in the ignition at a bar where criminals frequent?) and Batgirl jumps on the back of it. The two speed away just as the cops show up. One squad car goes after them and Catwoman leads them on a chase onto a freeway that’s still under construction. Conveniently, the overpass is complete except for a six-foot gap that the bike can easily clear, but a police car cannot.

bike escape

I’m legitimately surprised they were able to do this scene without helmets.

Catwoman declares she has a good idea who is behind the robbery and takes Batgirl to an old abandoned factory. Batgirl recognizes it as a building once belonging to Roland Daggett and it’s the same building where Clayface was born. Catwoman confirms this while also adding it’s the same place where a virus was developed that nearly killed her (“Cat Scratch Fever”). The two head inside and Catwoman easily locates the jade cat statue. Too easily, as soon a flood light clicks on and the two find themselves staring down the gun of Roland Daggett (Ed Asner) himself, along with some of his men.

captured by daggett

Nice of Daggett to save his first appearance of season two for the final episode.

Apparently not willing to risk getting shot, Catwoman and Batgirl are then shown with their hands bound and Daggett’s men around them. They’re on a catwalk which is running over some imposing looking vats of green, bubbly, acid. Daggett explains his legal fees relating to his last encounter with Batman have bankrupt him. He needs money from the sale of this cat statue to start life, and business, somewhere else and stealing it provided the perfect cover since everyone in Gotham would assume Catwoman was behind it. Batgirl then notices Catwoman is keeping them talking because she’s using one of her claws to cut through her restraints. Batgirl does the same and tries to guess at the death trap awaiting them. Daggett corrects her though:  there’s no trap, he’s just going to have his men shoot them. Before they can react, Robin swings in to take out some of Daggett’s goons. Catwoman then frees herself and goes after another while Batgirl is forced to fight with just her legs. Catwoman even tosses a man over the railing, but he lands on a pipe running over the acid bath, sparing himself a rather nasty end. Batgirl winds up in a precarious position when it looks like one of the crooks is going to toss her overboard, but Robin makes the save by cutting her restraints with a batarang which is enough for Batgirl. As the two congratulate each other, they realize Daggett and Catwoman are missing.

batgirl needs saving

It’s a bit annoying how often Batgirl needs saving, hopefully she improves for the next series.

Daggett, with the jade cat statue in hand, is shown running across a darkened catwalk. Catwoman calls out to him, and he spins and fires at shadows not realizing the voice came from above. She uses her whip to disarm Daggett before dropping in on him. She retrieves the cat statue and while regarding it Daggett finds a metal hook lying around and tries to take her out. She easily avoids the old man and lets him tumble over the railing catching his foot in a chain. As he dangles over the acid, Catwoman seems content to let him fall as payback for the whole virus thing. Batgirl arrives and uses the classic super hero line of “You’re just as bad as him if you let him go,” and Catwoman basically laughs her off and lets go. Batgirl makes the save by grabbing the chain, but is having a hard time hauling Daggett up which allows Catwoman to flee once again. Robin then shows up and the two pull Daggett to safety.

catwoman daggett

Yeah, he’s not getting away from her.

On the rooftop, Catwoman swings from building to building with the aid of her whip, but soon finds Batgirl on her tail. Batgirl uses a bola of her own to catch the cat burglar, and the two then have a little chat. Catwoman confesses that it was always her intention to steal the statue, causing Batgirl to remind her of their deal. Catwoman proposes the two team-up, but Batgirl is sticking with the law. The police arrive on the scene and Catwoman surprisingly agrees to the terms of the deal as she lets the arriving officers place her in handcuffs. While they lead her away she tells them Batgirl is innocent, which is apparently good enough for them.

robin bargirl celebrate

Robin with the premature celebration.

Batgirl and Robin observe as the two officers place Catwoman in their squad car. They take off while the two basically have a moment to congratulate each other again. As they watch the car speed away, it begins to swerve. Soon the doors open and both cops are tossed. They run over to help the officers, who rise to their feet and realize their guns are missing. Catwoman then yells from the car that she agreed she’d let the police take her, but she never said how far. As she takes off, Robin starts to go after her, but Batgirl grabs him by the cape insisting there will be another time. She must have been really certain there was going to be a season three!

And that’s how the series comes to an end, with Batgirl and Catwoman having a cheeky little romp through Gotham. Catwoman, due to her playful nature, is as good a villain as any for this type of story. She’s returned to her life of crime following the events of “Catwalk” (which would awkwardly air after this episode) so no explanation is needed for her ulterior motives. It’s interesting that this was the first chance for her to interact with Robin as one could see her using her feminine charms on him, but they have few interactions. The episode also serves as a curtain call for Roland Daggett, a pretty big player in season one who will never be seen again. I guess the in-universe explanation would be that since he’s no longer wealthy he couldn’t afford a good attorney to keep him out of prison this time.

batgirl returns pose

Batgirl may still be new at all of this, but she’s definitely got the poses figured out.

This is another directorial effort from Dan Riba, who was given an expanded role back when Dick Sebast left the show. Unlike the directors for the past two episodes, Riba will stay on for the next iteration of Batman. Joining him will be Dong Yang Animation which will animate all of the episodes of The New Batman Adventures save for five. This isn’t their best work as some of the animation seems a bit stiff. Perhaps it’s due to animating the more slight female characters as opposed to Batman. This is the final appearance of Melissa Gilbert as Barbara Gordon/Batgirl. She’ll be replaced by Mary Kay Bergman in Batman & Mr. Freeze:  SubZero and then by Tara Strong in The New Batman Adventures. This is also Dick Grayson’s last appearance as Robin in an episode of the show, though he’ll be in the upcoming movie.

As a series finale, “Batgirl Returns” is miscast, but it’s not a bad episode by any means. This is a fun, entertaining, reintroduction for Batgirl. She’s painfully naive throughout, but since she’s new at this I suppose I can overlook it. Robin and the police both overlooking Catwoman and her ability to escape are less forgivable as this episode really puts an exclamation point on how inept the Gotham PD is. And Robin, for that matter.

Even if the series finale isn’t what one would have expected, it doesn’t diminish what Batman:  The Animated Series meant for children’s cartoons and Batman as a whole. It’s the show that helped re-legitimize the character for a new generation which had grown up on reruns of the 1960s show. The show arguably gave us the best Batman (Kevin Conroy), the best Joker (Mark Hamill), and absolutely the best Mr. Freeze and Two-Face. When I decided to revisit the show in this format as a celebration of the show’s 25th anniversary there was some skepticism on my part. I didn’t think the show would hold up as well as it did. I knew “Heart of Ice” and other select episodes would be great still, but I was surprised to find that most of the episodes I didn’t remember fondly I ended up having a more positive reaction to this time around. There’s still a few duds, but by and large the show is very consistent and very entertaining. It gives me hope for The New Batman Adventures as I don’t have great memories of that show so I’m hoping I’ll like it more now than I have in the past. One thing I do know though is that it isn’t as good as the original two seasons. This is still my favorite portrayal of Batman, and I doubt that will ever change.


Toy Collecting While Adulting

neca 2019 sdccLast Thursday was World Turtle Day, or something like that. I thought about looking up the reason why that is, but I decided I’d prefer not to know. Instead I get to just associate it with The Teenage Mutant Ninja Turtles as well as NECA, the toy company that has become a favorite of TMNT fans worldwide. And that’s because it has become a bit of an annual tradition with NECA as it looks to that day on the calendar to announce its latest TMNT themed collectibles due to arrive for San Diego Comic Con in the summer. It’s an exciting time as a turtle toy collector, but this year there was some dread on my part.

For the past several years, NECA has really been killing it with its TMNT products. It started way back in 2008 when the company released its set of turtles based on their original appearance in the pages of Mirage Comics. Licensing issues with Nickelodeon and Playmates, the holders of the master toy license since the 1980s, prevented NECA from really going too much further with the line. A loophole, or just a voluntary opening on the part of Nick and Playmates, allowed NECA to return to the license as convention exclusives. NECA could create figures based on the brand and sell them at San Diego Comic Con and only there (eventually, it opened up to include NECA’s webstore as well). And I believe they also had to be a part of a set and not an individual release.

video game shredder foot

One of NECA’s earlier SDCC sets – arcade game Shredder and Foot Soldiers.

Nickelodeon and Playmates would not allow NECA to create figures based on the original cartoon series, so the company had to get a bit more resourceful. Its first solution was to make figures based on the video games complete with “digitized” paint. They also supplemented the original Mirage line with a set featuring Shredder and the Foot Clan. Eventually, likely due to the success of these products, the license started to loosen with its restrictions. NECA was allowed to create quarter-scale versions of 90s movie turtles and sell them at retail. These super-sized action figures are lovingly detailed and some of the best toys I’ve had the pleasure of owning. The license then loosened further to allow NECA to release a set of turtles and villains based on the 1987 mini series for sale at SDCC in 2017. Then last year the company followed with a set of scaled-down movie figures, but more importantly, they came with an announcement.

leo vs shredder two pack

NECA has finally received the go-ahead to distribute to retail. These Target Two-Packs have been in constant demand since release.

Last year was the final year for NECA and its TMNT product being locked into the convention exclusive category. NECA was finally granted the ability to head to retail with only minimal restrictions. The movie turtles could be sold individually, and NECA partnered with Gamestop to sell them in their stores and on their website. They were a huge success as they sold out quickly. Restocks have disappeared just as fast and hopefully the supply will keep rolling in. NECA also was able to partner with Target for its figures based on the 87 cartoon. These figures had to be sold as two-packs and retail for $50. They also could not be stocked in the toy section, but rather electronics (basically, where Target keeps its vast assortment of Funko merchandise). These figures have been just as hard to find as the movie figures, and it sounds like they’re here to stay as NECA showed off a Bebop and Rocksteady tentatively scheduled for release this fall.

neca bebop rocksteady

And look who is coming this fall!

Now, I’ve been fortunate in that I was able to secure the SDCC sets each of the past two years so I haven’t had to hunt for the figures at retail. NECA launched an ambassador program last fall in which fans are asked to photograph Target’s NECA section each week and send it in. I’m a local ambassador and have yet to see these TMNT figures in person in my store. Either the store never got them or they sold out so fast that I never came across them (I have seen them once in a different Target). I won’t be so lucky in the fall when the new figures drop and will be in the thick of things as I hunt for these sought after toys.

This year though brings another SDCC exclusive from NECA and it’s basically what most fans thought it would be. Earlier this year, NECA released a quarter-scale version of the Foot Soldier from the 1990 movie with Shredder to follow in May. I have longed for a movie accurate Shredder ever since I was a kid and the upcoming figure (who may be shipping now) looks beautiful. I’ve had him on pre-order since they went up and have been very much looking forward to adding him to my collection. As expected though, the convention exclusive this year is a complement to last year’s set in that it contains scaled-down versions of Shredder, the Foot, and introduces a brand new sculpt:  Splinter. The photos NECA released look fantastic and the set is virtually guaranteed to please.

neca shredder q scale

NECA’s take on Shredder from the 1990 film looks incredible.

So what’s the problem? Well, money for one. The quarter-scale Shredder retails for about $125.00 which is no small number when you’re talking about a toy. As an owner of the four turtles who were released at a similar price point, I can say it’s worth it based on their level of quality. The SDCC set will retail for $120, and if these figures receive single-card releases down the line they’ll likely run $25 a piece. The set comes with some extras and will likely have some kind of specialty packaging to justify the added cost. For me though, it caused me to reevaluate if I need two Shredders – a quarter-scale and a 7″ version. Had NECA not gone this route for the convention exclusive then I could have pushed it out of my mind and perhaps gone ahead with a less than responsible solution, but my sensible side has been crowing quite loudly.

2019 has gotten off to an expensive start for me. We had a family vacation over a year in the making in January to Disney World. It was an awesome experience, but then I got to come home to all kinds of fun literally on my first day back. We had some scary trees in the yard that needed to be taken down. Then both vehicles required over a grand a piece in maintenance and repairs for unexpected, non-crash related reasons. And then to top it off, a series of unexpected medical bills resulting from a hand injury I suffered which necessitated surgery (and will require additional surgery next month). That part of life has been no fun, and as a family of four in which I am the sole financial provider, it has caused me to reevaluate my spending habits.

neca SDCC shredder splinter

As awesome as the quarter-scale Shredder looks, it’s hard to choose over this equally incredible looking set.

Which brings me back to Shredder. I hated to do it, but I felt it was the responsible thing to make a choice. Having both seemed like a luxury I couldn’t do right now. Summer is coming, the kids have birthdays, they need new clothes, my son will be starting school in the fall. I’ve already cut way back on my discretionary spending, I haven’t bought a video game in over a year, and I’ve been forced to limit my toy hobby as a result. All self-imposed, but what feels like the right thing to do. I decided I can still collect NECA TMNT and Boss Fight Studio’s Bucky O’Hare line, but all others are being phased out for now. And if I have to make a choice between quarter-scale Shredder and the upcoming set, well, it wasn’t much of a contest.

I cancelled that pre-order. The quarter-scale Shredder looks amazing and I already regret my decision, but the SDCC set will feature four figures that will be much easier to find shelf space for compared with one figure who takes up a lot of real estate. I’m sure NECA expected some of this as toy collectors do typically favor the smaller scale figures over the large ones. Some collectors I know just collect the quarter-scale just to support the line in hopes it will lead to 7″ versions. Being an adult sucks. If given the choice, I would have been a kid forever. “I don’t want to grow up, I’m a Toys R Us kid…” was like my motto as a child. There are perks to adulthood of course (beer), and I wouldn’t trade being a dad for anything, but man being a kid without responsibility was pretty great.

This doesn’t mean I’ll never return to old shell-head. Maybe things open up later this year, or maybe Santa Claus can bail me out. For now, it means I’ll be there when pre-orders open up for the SDCC sets hoping to score one somewhat secure in knowing if I don’t get lucky this year well these figures will likely show up eventually at retail. That childhood dream of a movie accurate Shredder is very much alive. This post isn’t intended as a pity party, just musings on what it means to be an adult with an expensive hobby. Toy collecting is fun and something I’ll likely never give up, but I have to limit myself, even when I don’t want to.