Author Archives: Joe

Dec. 2 – Justice League – “Comfort and Joy”

Original air date December 13, 2003.

In 1995, Warner Bros felt it was a big enough entity that it could launch its own broadcast television network. Dubbed The WB, it would try to compete with the big four of ABC, CBS, NBC, and Fox, but never really achieved that level of success which is why it no longer exists. The strategy seemed to be to go for a younger demographic with its prime time shows, similar to Fox, but even younger. Maybe they felt there was a market for the kids who had outgrown Nickelodeon and were searching for something else to watch. The American household had long since evolved past the one television per home model and kids basically had as much access to TV as adults so I suppose it made some sense. Warner never did leave the little kids behind entirely though as they also programmed afternoon and Saturday mornings tailored to children. Kids WB was definitely meant to challenge Fox Kids who had become the dominant brand for broadcast children’s programming behind the strength of shows like X-Men, Mighty Morphin Power Rangers, Spider-Man, Batman, and Animaniacs. The interesting part about Warner’s decision to launch its network when it did is that a lot of its intellectual property was tied-up in other places, like Fox. They basically had to run out the clock on the likes of Batman and Animaniacs until they could get those rights back which meant in the meantime turning to other characters like Superman and Tweety (seriously, Tweety was somewhat inexplicably popular in the mid 90s).

Eventually, Warner did get those rights back and Batman was able to join Superman on Kids WB with his old collection of episodes from the Fox days as well as some new ones. We’ve already talked about this pretty extensively in the Batman section of this blog, so we probably don’t need to dawdle any longer. That power hour of Superman and Batman would eventually give way to Batman Beyond as the continuation of what was becoming the DC Animated Universe. Bruce Timm, Paul Dini, Dan Riba, and other creators behind those shows would continue to flesh out their world. It seemed obvious to anybody keeping up that the end game was to collect all of these heroes in place for a new Justice League show. The problem with that strategy ended up coming from an unexpected place.

Something that has not aged well is the CG intro. The shoulders on these guys are absurd!

A little known cartoon outside the US called Pokémon made some headlines in the 90s due to it causing a bunch of kids in Japan to have seizures during an episode. It was basically just a peculiar story and I bet a great many folks who read it assumed they’d never hear about this show again. They would be wrong as the game would arrive in the US eventually and the show followed. While it didn’t make a huge splash at first, it would gradually rise in popularity until it became the ratings king of Saturday morning. And it was on the Kids WB Network. The success of Pokémon seemed to convince the powers that be at the network that the future lied in licensing Pokémon adjacent programming for their network essentially forcing out their homegrown stars. Those shows were costly to produce and the only revenue they saw from them was ad revenue. Luckily for fans of the DC shows, there was a new home waiting for them in Cartoon Network, which had found tremendous success on weekday afternoons with its action block Toonami. That network started airing reruns of Batman and they performed well enough that they were willing to make a deal with Warner for new content thus becoming the home of the Justice League.

Justice League premiered on November 17, 2001. It’s another animated series from Warner and DC developed by Bruce Timm with Butch Lukic and Dan Riba returning as directors. Stan Berkowitz and Rich Fogel are the credited head writers, but they received contributions from the likes of Dwayne McDuffie, Paul Dini, and a host of other writers. It would definitely seem that Dini was less involved with this show than past DC animated programs, but he is the writer of today’s episode “Comfort and Joy.” This is, obviously, a Christmas episode and it excludes Batman. Maybe because he already did two Christmas episodes? It’s the only episode of the series, which was one order of 52 episodes, that’s a stand-alone one. Every other episode is either a two-parter or more. The main team consists of Superman, Batman, Wonder Woman, Green Lantern, The Flash, Hawkgirl, and Martian Manhunter. It’s not a show I ever watched so I’m banking on my familiarity with these characters from outside this show to help me through this one. And even so, I mainly know Superman, Batman, and Wonder Woman and both Wonder Woman and Batman aren’t featured. I guess it’s time to get acquainted with Martian Manhunter!

It’s certainly a Christmassy setting.

The episode begins with Martian Manhunter (Carl Lumbly) standing in a snowy environment silently assuring some alien lifeform that they will save their world. Apparently, these aliens (who look like uglier versions of The Snorks) have entrusted the Justice League with some sort of gravitational device. I guess we’re not on Earth, even though the snowy area has evergreen trees on it, and the aliens that Martian Manhunter is communicating with are on a different planet. Superman (George Newbern) and Green Lantern (Phil LaMarr) are assembling the device which is rather massive and ugly looking. This show is digitally animated and the characters and backgrounds mostly look fine and can pass as cel-animated. The device, however, is rendered in 3D and just looks really bad. It’s the type of thing that probably looked bad even back then, but so many shows loved incorporating that sort of thing into their look.

These are the guys the Justice League are trying to save.

As the two super men do their part, we see Hawkgirl (Maria Canals-Barrera) delivering some rope and parts to The Flash (Michael Rosenbaum) who dashes about the assembled device and inserts what looks like circuit boards into a compartment. He indicates that J’onn (apparently Martian Manhunter’s real name, which just sounds like “John” but they had to make it annoying to type since he’s an alien, or whatever) is “beaming the directions” into his head as he goes along. When he’s done, he dashes over to the others who have assembled where J’onn has been standing and we see the device in action. The planet they’re on is some ice planet and it was going to collide with the planet those Snork guys are inhabiting. The device envelops the ice planet with some green beems and basically backs it off. It’s all done with some pretty bad CG. It worked though as the aliens cheer and Superman remarks that the ice planet will never threaten the other one again.

All in a day’s work, I guess.

Show’s over, right? No, because now we can get to Christmas! Flash indicates that this was the best way to start a holiday break, which apparently Green Lantern is no fan of? He immediately bails, I guess he can just fly through space, and Hawkgirl decides to join him. Flash asks J’onn what his plans are for the holidays and he responds, without a trace of emotion in his voice, that these times hold no special meaning for him. He then walks onto the device which apparently doubles as a spaceship, or the this is an unrelated spaceship. Flash remarks that his personality is rather “frosty” and then Superman, with a sly smile, indicates that they’ll have to do something to change that. And that’s our A plot – show Martian Manhunter the spirit of Christmas!

Real creative, GL.

That takes us into the usual opening credits and when they end we’re back on the ice planet. Green Lantern has created a green snowboard using his power ring and is blasting down the side of a mountain with glee. Hawkgirl is there to watch and when Green Lantern comes to a stop she remarks that she thinks it’s odd for a man who can fly through space to get so worked up by snow. Green Lantern tells her it reminds him of his grandmother and how he used to play in the snow as a kid. He offers a “See?” like he’s going to prove to her how awesome snow is and goes on to assemble a snowman with his ring. When Hawkgirl doesn’t heap praise upon him he flops to his back to show her another “secret” and makes a snow angel. He points out his “wings” and Hawkgirl is appropriately unimpressed. What is this? Are we to assume Hawkgirl has never seen snow before or the things that kids do with the snow? When she turns her back to him he nails her with a snowball and when she angrily asks what that was for, he responds with “It’s supposed to be fun.” Predictably, Hawkgirl returns the remark with a smile and uses her mace to conjure up a wave of snow herself and sends it in Green Lantern’s direction. They both then enthusiastically commence what is sure to be an epic snowball fight before we cut to another scene. That might be the worst thing Paul Dini has ever written.

You can’t have Christmas without orphans.

The next scene begins with an exterior shot of an orphanage. It would seem the structure of this episode is going to be “how each member of the Justice League (minus Batman and Wonder Woman) spends Christmas.” And for this one, it’s The Flash. Well, I suppose I ruined the surprise there as the scene begins with a woman (Kimberly Brooks) prepping a group of kids for the arrival of the man in the red suit. We’re probably supposed to think she means Santa, but The Flash comes zipping in to the delight of the kids. I was hoping they’d be bummed it wasn’t Santa, but I guess we’re playing things pretty straight. He mentions he’s there and he’s bringing gifts and questions what the kids want this year. They direct his attention to the TV where a commercial for a DJ Rubber Ducky is playing. It’s terrible, but likely intentionally so, as it’s a rapping duck who shakes his ass at the screen and makes farting noises. I can’t tell if they’re supposed to be farting noises or if they’re just a poor imitation of traditional, animated, duck noises that we see from the likes of Donald Duck or Quackers. Flash seems amused though and promises the kids he’ll get that for them while the woman cautions him about making a promise he can’t keep since the stores are apparently sold out. Flash is dismissive of her concerns setting up this plot for us as Flash needs to supply some orphans with a sought after Christmas toy. This is definitely going to be a low stakes episode.

He’s feeling just a bit out of place.

Next we check-in with Superman and Martian Manhunter. Superman has apparently decided to take his green buddy back home to the farm for a good old-fashioned Christmas. Hey, if it worked for Garfield then it can work for the Manhunter. J’onn is unsure of his presence here, but Clark insists he wasn’t leaving him alone at the Watchtower, which I assume is their headquarters. We also get our one mention of Batman as Clark remarks that he insisted on monitor duty tonight. When they enter the house we’re introduced to Martha (Shelley Fabares) and Jonathan Kent (Mike Farrell) who welcome their son in. Clark tells them he brought a friend, and J’onn introduces himself and lets them know that their son insisted on his coming. He also introduces himself as a martian which naturally doesn’t phase the Kent parents and they welcome him into their home. Once inside, Clark asks where Kara (aka Supergirl) is and we’re informed she’s skiing with Barbara (Batgirl) and won’t be home until New Years. Clark remarks that J’onn can stay in her room then we cut to the big man entering a very, girly, looking bedroom. He indicates to Clark that it’s a bit strange seeing this side of him, but Clark just lets him know that’s because here he can be himself and relax. We then hear his dad call out from the other room that he’s lighting the tree causing Clark to bolt out of the room like a child crying out “That’s my job!” Left alone, J’onn takes a seat on the bed and seems a little sad. A cat saunters in and we actually see the green guy smile and call out “kitty,” but he just gets a hiss in return which seems to wound him more than a scratch would have.

That’s better, much more creative this time around.

We next check in on the snow fight (yay). Green Lantern has magicked up a trio of glowing, green, catapults which sling a volley of massive snow balls in Hawkgirl’s direction. She maneuvers around them through the air and smashes her mace into the ground sending a shockwave in Green Lantern’s direction. He takes a direct hit which knocks him into a tree causing a mass of snow to fall from its branches and bury him. Hawkgirl lands with a cocky grin on her face that soon fades when a dozen, green, hands emerge from the snow all brandishing a snowball. They fire off an assortment of snowballs in her direction causing her to give up. Immediately after her concession a snowball hits her square in the face to add insult to injury. Green Lantern then emerges from the snow to inquire if she’s feeling more festive now. She indicates she’s not and that she just doesn’t get the holidays on Earth. She mentions that on her home world (okay, so she is an alien which makes the last scene slightly less ridiculous) they had a different sort of celebration and that she’s only encountered one other like it on another planet. She apparently can’t get home, but she could get to this other world and Green Lantern seems game. It sounds like we’re going to see an otherworldly holiday when we next check-in with this pair.

Is Flash going to meet Santa?!

Back on Earth, Flash is shown running through traffic pausing for a moment to wave to a little kid riding in a car. He whirls past a Santa on the corner and deposits a dollar into his collection box and helps himself to a candy cane. His ultimate destination though is a toy store which is surrounded by a mob of angry folks. When Flash gets there, one man urges him to do something and accuses the store owner of hoarding this DJ Rubber Ducky toy, but he insists he’s completely sold out as he tries to hold the doors closed. The crowd disperses and we’re shown Flash race from store-to-store and all have a “Sold Out” sign posted regarding the toy. Flash then grumbles how dealing with Gorilla Grodd was easier than finding this thing, but takes notice of a store display featuring Santa’s workshop. He then remarks that’s his solution – to go straight to the source! Is Flash going to visit Santa? No, apparently not. He heads to a factory in China where the toy is made and we see him walking out with the factory’s last DJ Rubber Ducky. A Mr. Hama (Robert Ito) tells him that they’re happy to pass on the last unit to someone like The Flash and we see that this silly toy is freaking huge! It’s basically the size of Flash’s torso.

“You drink from the skull of your holiday idol?”

Next we return to the home of the Kents to see how Martian Manhunter is doing. The family is gathered at the kitchen table and the Kents are telling stories about young Clark at Christmas. Jonathan remarks that they used to have to wrap his presents with lead foil so he couldn’t peek and Clark rather sternly remarks, “You mean Santa wrapped my presents,” and the Kents just go along with that. Meanwhile, Martian Manhunter looks a touch confused and looks down to the steaming mug in his hand which bares the visage of Santa Claus. Martha then informs J’onn that anyone who attends Christmas at their home leaves with a present and she hands over a box to J’onn. He seems surprised, and conjures his inner little drummer boy by pointing out that he brought no gift in return. Martha insists though and J’onn opens his gift to find it contains a rather nice looking sweater, not an ugly Christmas sweater. She says she hopes it fits as he slips it on, over his cape I might add, and then tells her not to worry as he smiles and expands his body to fill the sweater. It’s actually pretty absurd that the sweater was too big in the first place since this guy is a massive man, or rather, a massive martian.

Sometimes you want to go…

We cut to a billboard of a scantily clad woman on a foreign world. I’m guessing Bruce Timm is responsible for this shot. This is the planet Hawkgirl was talking about and we spy she and Green Lantern descending to ground level. Despite that billboard containing a shot of a human looking woman, the streets are largely filled with inhumanoid aliens including one that’s just a big snake scooting about. Green Lantern asks if this is the place she goes to relax and Hawkgirl responds with a no, this is the place she heads to for fun! She leads him to a sleazy looking nightclub and the two make their way to the bar. She orders a pair of drinks that just look like frothy milk in a beer stein. She chugs one and lets out a loud belch when done remarking it’s delicious and slides the other one over to Green Lantern. He gives it a try and promptly spits it out. When he looks at the drink he spies two worms floating in it. I suppose it makes sense that a hawk girl would enjoy such a delicacy. She then turns to him and the background audio drops as she remarks only one more thing is needed to make this evening better. Green Lantern says “Yeah?” and he seems to think she’s looking for a kiss only for her to whirl around and smash this gigantic alien seated at the bar with her mace. She quickly hands the mace to Green Lantern while the monster rages and when he turns to her she gestures to Green Lantern indicating to the creature that he is the one responsible for the pain in his hand. The monster pounces on him and the two roll around the floor. A pair of aliens look at the brawl and then smile at each other before one blasts the other in the face with its mug. This sets off a bar-wide brawl leaving Hawkgirl to sip her drink with a contented smile upon her face. I thought this was the sort of carnage heroes were supposed to prevent, not start.

Finally! Some action!

We find The Flash racing towards Central City duck-in-hand. Upon arrival though he encounters an explosion at a museum and heads over there to survey the damage. As he walks inside he sets the duck down and wonders who would blow up a bunch of priceless artwork? His answer is Ultra-Humanite (Ian Buchanan), a big man-ape in suspenders with a huge cranium indicating he’s rather intelligent, though lacks fashion sense. He apparently finds the use of public money to fund art offensive so he decided to blow it up – makes sense. He’s also armed with a laser gun and starts firing off at Flash who manages to avoid it. He ends up under a suspended sculpture that the villain blasts from the ceiling and it falls on him. He even looks up to see it, but still gets nailed. I thought this guy was fast? Ultra-Humanite then approaches eager to finish him off, but he takes too long for when he blasts he finds no Flash. Worse, his gun won’t even fire as Flash brandishes the giant battery he yanked from it when he ran by and taunts him by suggesting he should have asked Santa for some more. This enrages Ultra-Humanite, but Flash just pummels him. The shot is from behind Ultra-Humanite so we don’t actually see his fists land, but it’s more than implied. Unfortunately though, he lands right on old DJ Rubber Ducky.

No! Not DJ Rubber Ducky!

Flash hears the crack and knows what happened immediately. When Ultra-Humanite gets up to reveal the broken toy, Flash runs over to, I guess, check on it. Ultra-Humanite doesn’t care and just casually strolls away remarking how it’s just plastic and crude electronics. Flash tries to appeal to him by asking him if he can recall having his hopes and dreams dashed when he doesn’t get what he wanted most and Ultra-Humanite just remarks it happens quite frequently and the Justice League are usually the ones responsible. He thinks the kids would be better off with a book, and he’s probably not wrong, though impractical. Flash is pretty heartbroken and as Ultra-Humanite reloads he even suggest he can go ahead and use that gun on him since he couldn’t possibly feel any worse than he already does. When he said this, his back was towards the villain and Ultra-Humanite is happy to oblige! As Flash turns his head he gets smashed in the face with the butt of the gun.

This is an unexpected development.

Flash is then shown waking up from his concussion laying on the floor. He’s in a lab, or work shop, of some kind and as he rubs his head he sits up and finds Ultra-Humanite at a work bench fixing the duck. Ultra-Humanite tells Flash that his words did not fall on deaf ears and in the spirit of the holiday he proposes a truce. Flash is confused, but seemingly accepts the truce by shaking the hand of the man-ape. He’s then told by Ultra-Humanite that he is repairing the toy while also making some improvements. Flash asks him if he’s rigging it with explosives and Ultra-Humanite rather sternly says “Flash, it is Christmas!” Flash then counters with the question we’re likely all wondering, “Then why did you hit me?” “You hit me first.” Okay, seems fair. He then asks Flash to hand him a screwdriver and I guess we’re just all going to forget about that whole blowing up the museum thing?

They always wind up at a church.

We return to Martian Manhunter who has apparently ditched that nice sweater gifted to him by the Kents. He’s just staring out the window, but then goes intangible and passes through the floor. From there he spies the Kents doing the dishes and making out a bit in the process. It’s an odd kink, but we don’t kink shame here. He then moves onto the living room where Clark is placing gifts under the tree. He picks one up and remarks, “Lead,” so he’s not placing gifts, but peeking! Good thing you have a lot of good will built up with Santa, Clark! J’onn then moves outside and into town where he returns to a solid state and transforms his appearance to that of a human. He then sees a couple walking down the sidewalk who wish him a “Merry Christmas,” and he returns the gesture with a polite wave. He observes them head into a diner and then moves on. J’onn finds himself outside a home and he can hear a young girl inside assuring a “Tommy” that Santa is real and she just knows he’ll come and eat the cookies she left out. This seems to stir something in J’onn who smiles a bit. He drops his disguise and flies up onto the roof, the sound of which wakes the little girl up with a start. We see the cookies and milk left out, and J’onn’s hand pops out of the fireplace to snatch one of the cookies. We next find J’onn outside a church and we can hear singing from within. He’s just standing outside in the snow back in his normal, green, appearance listening to the hymn which is “It Came Upon a Midnight Clear.” When the verse ends with “The world in solemn stillness lay to hear the angels sing,” he almost winces and perhaps a look of understanding crosses his face.

This is going well.

Back at the brawl, Green Lantern is still tangling with the big guy while Hawkgirl is now involved smacking around some poor fools of her own. The whole place is in chaos and Hawkgirl is quick to point out that this is way better than a snowball fight! Green Lantern agrees, but I’m detecting some sarcasm here, as he blasts the big monster man away with his ring. He then conjures up a green boot to kick an alien off of Hawkgirl and goes to help her up, only for her to call out “Don’t let your guard down!” He turns and finds the monster has returned and he knocks him into Hawkgirl.

You know what, I like it.

We somewhat abruptly cut back to the orphanage and Flash and Ultra-Humanite’s silhouettes appear on the door as they approach the building. They’re arguing about Ultra-Humanite wearing a costume and Flash points out that he put on the beard and also suggests that the big gorilla guy wouldn’t want to scare the kids, would he? We can tell he’s trying to place a top hat on him, and I’m guessing it’s a Frosty look. Flash then enters the room and declares himself Santa Flash! The prior shot made it look like they were at the entrance to the orphanage from outside, but the entrance shot makes it seem like they were already in the orphanage. I’m guess it’s just an error. Flash is sporting the hat and beard, but that red suit of his could really use some padding. He’s greeted with cheers and then goes on to introduce his helper: Freaky the Snowman! Ultra-Humanite enters to no reaction from the children. He’s clad all in white and sporting the top hat and deadpan expression. He rather curtly instructs Flash to give them the toy and then take him to jail, so I guess we aren’t just going to forget about the arson from earlier.

Time for a Christmas rave!

Flash once more seeks to confirm that it won’t explode and Ultra-Humanite seems offended by the suggestion. He places the toy on the floor himself and turns it on. The kids are then surprised to hear the voice of Ultra-Humanite come from the toy duck as it beckons them to come closer and hear a story. It’s going to tell them the tale of The Nutcracker and Ultra-Humanite rather smugly mentions to Flash how he improved upon the original. Flash doesn’t seem convinced and remarks he preferred the “poopy noises.” He then notices the kids all sitting around the duck with smiles on their faces. They may not have received the duck they thought they were getting, but they seem content with this one. Flash then smiles and agrees that this present is good too. We then fade out to see Ultra-Humanite being lead into prison by two guards. As he enters his cell he remarks “Haven’t I seen enough of you for one night?” He’s speaking to Flash, who was waiting for him. He setup a little Christmas tree in the big guy’s cell and tells him he thought he could use a little Christmas cheer. Ultra-Humanite approaches and observes that it’s an aluminum tree. Flash basically starts to apologize for being corny and all, but Ultra-Humanite stops him by saying he had one just like it as…though he trails off a bit. Flash leaves him to his tree and once out of the cell Ultra-Humanite turns on a floor lamp that projects Christmas lights all throughout the cell. He sits on the bench and a hint of a smile seems to cross his face as Flash looks on with a more obvious smile from outside the cell.

It’s an unconventional relationship, but this is a no judgement zone.

We return to the D plot of the episode where the bar brawl has apparently come to an end. The place is trashed and there’s one, lone, janitor uselessly sweeping the floor which is littered with numerous unconscious bodies. The camera pans over to find Green Lantern and Hawkgirl in a seated position with the big monster guy. His arm is draped around the two of them and it would appear they’re enjoying a post brawl cuddle session. Green Lantern and the monster guy are unconscious, but Hawkgirl isn’t. She’s sporting a very contented smile and plants a kiss on Green Lantern’s cheek and says, “Merry Christmas, John.” Too many John or John sounding names in this show. That’s apparently the end of this one though as she basically returns to the cuddles.

Martha seems to be a little freaked out by J’onn’s singing, but is trying to put on a nice face.

At the home of the Kents, it’s still dark. We find Clark asleep in his bed, but his eyes soon pop open and a smile crosses his face. He hops out of bed and puts on his robe apparently intent on heading for the tree on Christmas morning. He opens his bedroom door and we can see from the window that the sun is just starting to rise, so the tree is fair game at this point. As he walks into the hall he finds both of his parents standing there with smiles on their faces outside the bedroom door where J’onn is staying. We can hear singing coming from within the room, and the melody is similar to “It Came Upon a Midnight Clear” but the words are unintelligible as he’s apparently singing in his native tongue. Clark places a hand on the shoulder of each parent and remarks “And he said he didn’t bring a gift,” so I guess they’re enjoying the song. We then cut to inside the bedroom and J’onn is seated by the window, naked, stroking the cat. He’s in a more alien form than usual and I suppose the takeaway is that he found the Christmas spirit and apparently the cat did too. We get one last exterior shot of the Kent home before the credits roll.

Petting a cat with no pants on is definitely a bold move.

The premise of “Comfort and Joy” makes a lot of sense for this show. If you’re going to do a Christmas episode about a superhero team it would seem the approach is to either have some big, Christmas, mess or just try to show what the holidays mean to each hero. It’s a bit odd to completely exclude Wonder Woman (Batman is essentially excused by Clark and we’re left to assume that Christmas Eve is just another work day for grumpy Bruce, or an act of selflessness on his part since he doesn’t have a family to spend Christmas with), but that’s the issue with superhero teams: it can be hard to find room for everybody. And on the surface, the approach makes sense. For Flash, we just see how he solves a problem that arises from the mere existence of Christmas. For Hawkgirl, she’s from another world and needs to find a way to relate to Christmas and also wishes to share her interpretation of a holiday with her apparent lover. And for Martian Manhunter, who seems to be mostly devoid of emotion, he really has nothing in his past to allow him to relate or identify with the holiday so Clark takes it upon himself to bridge that gap.

This guy is the show-stealer for me. His motivation to educate the children with finer points is both clever and amusing.

The problem lies in the execution. This episode really wants to be profound. It wants to be a feel good story and also likely seeks to ask the audience what Christmas means to them. It’s just overly simplistic with the approach that leaves little room for a genuine emotional response. The first half of the episode is pretty dreadful. I hated that initial scene between Hawkgirl and Green Lantern and honestly their plot never landed for me. There were no stakes and nothing about the resolution was all that fun or interesting. The plot with Flash had some stakes, albeit they weren’t exactly important. I mean, I want orphans to have a nice Christmas and all, but the material possessions aren’t that important. At the same time, I do appreciate it not completely dismissing the material component as we all know kids want to wake up on Christmas morning to find that toy they want. And if it doesn’t happen, they’re going to be pretty bummed. Still, it found its footing once Ultra-Humanite was introduced via the humor he injected into the story. I liked his deadpan delivery and he’s a well-written character in a very literal sense as his words and delivery are quite entertaining. The resolution was corny, as Flash pointed out, but what Christmas episode isn’t?

Hey look, he gets it!

With the Martian Manhunter plot, Dini was really trying to hit a home run, but he only managed a bloop single. There’s some good character animation with Manhunter via his reactions to what is around him and his struggle to find something in the holiday he can relate to is interesting on the surface. I enjoyed the small bits of humor sprinkled into the story via Clark and his attitudes towards Christmas. I love that Superman believes in Santa and he’s very serious about it and his regression to a more childlike state is handled well and not overdone. Manhunter finding some meaning in the song he hears from outside the church feels forced. It’s like Dini was trying to find a unique way for J’onn to find the Christmas spirit, but the manner in which he settled on is just an empty one. The climax of that plot just doesn’t do it for me. I’m not a talented enough writer to offer a suggestion on how to better craft the climax, I just know it doesn’t land for me. And as someone who consumes and enjoys consuming a lot of cheesy Christmas stuff, it’s not hard to move me with such a tale, but I got nothing out of this one. Sorry, J’onn.

If you like your superhero shows to possess some realism and a serious approach, then I suppose this is still worth giving a look since there really aren’t a lot like it. The Christmas episodes for Batman and The New Batman Adventures aren’t particularly strong either, but they are more fun. I would much prefer those to this one, but maybe you’re a Superman or Martian Manhunter fan more than you are a Batman one. If you want to watch it, it’s presently streaming on the Max platform despite threats of removal earlier this year. If this is after 2023 that you’re reading this, then who knows if it’s still there (or if Max is even still alive)? It’s also still available to rent or buy digitally from places like Amazon. The show was released on DVD and they were still reasonably priced at the time of this writing, but if the show were to get delisted, it wouldn’t shock me if aftermarket prices started to rise. I think such an approach is only merited by those who want to take-in the full series as dropping some coin for the full 52 episodes just to experience this one is probably not worth it.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 2 – Toy Story That Time Forgot

When the credits started to roll in 2010 signaling the end of Toy Story 3 I think most who were watching it assumed this was “good bye.” The toys which had captured the hearts of movie-goers going on two decades were saying good bye to their former owner and playmate, Andy, and so too were…

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Dec. 1 – Christmas Comes But Once A Year (1936)

Original release date December 4, 1936.

We’re back with another year of The Christmas Spot! And to kick things off this year we’re taking a look at a bonafide Christmas Classic. Christmas Comes But Once A Year may not be the household name that Rudolph and Frosty are, but for Gen X and millennial kids it’s probably familiar because it was a frequent inclusion on public domain VHS tapes. The Fleischer Studios cartoon is one of the earliest Christmas specials released. It follows the likes of Mickey’s Good Dead and The Shanty Where Santa Claus Lives, but predates Gifts From the Air, Tom and Jerry’s The Night Before Christmas, and the more popular Disney Christmas specials starring Donald and Pluto.

This cartoon represents Professor Grampy’s lone starring role.

The cartoon stars Professor Grampy (Everett Clark) who is best known as a character who appears in Betty Boop shorts. This is actually his only starring role and it’s my assumption he was chosen to helm a Christmas cartoon because he does share some resemblance to Santa himself. It is an early color cartoon from Fleischer Studios and it has been lovingly restored by Thad Komorowski and Jack Theakston for Jane Fleischer Reid’s company Fabulous Fleischer Cartoons Restored. It premiered last year on MeTV’s Tune in With Me on December 21st making it far too late for inclusion last year so I’m making up for that by placing it in the lead-off position this year. The restored version (as well as copies of the original) are available on YouTube to stream for free. All of my screen captures for this entry are from the restored version.

I miss the era of big studios having their own stable of cartoon stars. Not that I actually lived through the era or anything, but I did benefit from it by having lots of things to watch growing up!

If you’re into classic cartoons then you’re probably pretty familiar with the Fleischer brothers, Max and Dave. Max was the producer while Dave handled direction duties for Fleischer Studios which was hugely influential in the world of animation. The credited animators for this short are Seymour Kneitel and William Henning with most credits these days including Abner Kneitel as well. Fleischer was known for Betty Boop and later Popeye and many of the studio’s shorts are recognizable due to their use of 3D objects for some settings. Many of these inclusions were used sparingly which helped make them stand out as special and we’ll see the technique on display here. Betty Boop may not be in this cartoon, but her voice actor Mae Questel is as she’s credited with voicing the orphans and Jack Mercer is assumed to have provided some incidentals as well.

This one opens with a lively instrumental that share its title with that of the short. The music is credited to three individuals: Tot Seymour, Sammy Timberg, and Bob Rotherberg. One, or all three, of those individuals is responsible for the song itself the lyrics to which can be found on the Wikipedia entry for this short. It’s a serviceable little Christmas song that’s easy to relate to since it’s celebrating the big payoff that is Christmas. Perhaps if there was a bit more meat to the song it could have been more of a hit and had some legs eventually leading to covers by Michael Bublé and Kelly Clarkson. It did get a second lease on life in a modified format for the Popeye short Let’s Celebrake about a year later. That short is actually a New Year’s cartoon instead of a Christmas one.

These 3D shots will never not be fun to view. Still images don’t do them justice.

The cartoon begins with a shot of an orphanage that’s one of those 3D shots the studio is known for. It begins at a 3/4 angle and then rotates to a head-on shot while a version of “The First Noel” is sung in the background. Many of these 30s Christmas cartoons feature orphans or poor children who need a little boost at Christmas and that’s likely due to The Great Depression. It does often give these old shorts a bit of a redundant quality, but this one does distinguish itself in some ways which we’ll see.

It doesn’t seem normal for an orphanage to have a trustee, or is that just me?

The camera zooms in on the front door which has a wreath and a rough looking sign that says “Merry XMas” with a backwards “S” at the end because these kids are poor. The image dissolves into an interior shot and we get to see their pretty terrible Christmas tree. It would be a real fire hazard if it had any lights on it. The camera then pans over to the fireplace and some sad looking stockings are hung with care over the unlit fireplace and they each have some sort of present in them so that’s good. As the camera moves to show the entrance to the dormitory portion of this orphanage we can see a picture on the wall of a very Scrooge-like individual with the label “Our Trustee” beneath it. Hopefully he was visited by some ghosts the night before.

Dreaming of sugar plums, no doubt.

In the dormitory is where the children sleep. There are ten beds for ten sleeping orphans. Before I counted 14 stockings so I guess there will be some leftovers. They have a fairly generic design to them with round, cherub-like, heads and cheeks dressed in different colored nightgowns. They all have the same hair, for the most part, but they’re not all the same color. They are all little white kids which is bad for representation, but maybe good since so many of these 1930s Christmas shorts feature racist caricatures. Then again, most of those come from toys so we’re not out of the woods yet.

I wonder if the orphans fight over who gets to sleep under the puppy clock or if it’s the bed no one wants?

The image comes to rest on a wall clock and as the minute hand strikes the 12 to signal that it’s 7 o’clock and a compartment on the top opens to reveal a little puppy. They can’t afford a cuckoo clock, but I’d say a puppy clock is an upgrade. The puppy does his job by yipping and then jumping down a slide that drops him into the lap of a sleeping orphan. The orphan is roused from his slumber and quickly gets to his feet to alert his fellow orphans that it’s finally here – Christmas! The other kids sit up and return the “Merry Christmas” greeting back to the orphan before they all hop out of bed and start prancing around and singing the title song.

This kid appears to have received a somewhat questionable toy for Christmas.

As the children frolic, we see that at least one of them looks different. He’s more of a baby with a single hair and an oversized nighty. He even gets a solo as he sings the second verse before falling on his face because it’s cute. They all parade past the fireplace and retrieve their stocking as they go, except the little guy at the end because he’s too short to reach his stocking. He has to jump a couple of times and manages to grasp a loose string. By tugging on that he causes the stocking to basically fall apart freeing his toy which drops into his hands. And that toy is…eh, it’s a close one. I’m going to give this one the benefit of the doubt and say it’s a monkey because of the costume it’s wearing which was often depicted in cartoons via a hurdy gurdy performance (see the Bugs Bunny cartoon Hurdy-Gurdy Hare). It is missing a tail though, but lacks some of the racist characteristics of similar black face toys. I’ll post an image and you can decide for yourself what this thing is.

Well, that’s hardly a festive sight to behold.

We then get to see the kids play with their new toys. At first I was thinking this isn’t bad for orphans, but I was wrong. One by one we see the toys fail. First it’s a cap gun which falls apart after it’s fired. Then we see another kid try to blow up a football that’s been patched about twenty times which pops for the final time before he’s finished. Another orphan has a tricycle come apart while riding upon it while another has a simple teddy bear which can’t even survive its first hug. When the toys break, the kid is left sobbing and this happens to every toy. All 10 kids are howling with sadness for a long shot of the entire room surrounded by the remnants of Christmas. Actually, the kids have multiplied! I’m counting 18 now, and since there were only 14 stockings, four must be crying because they just plain didn’t get anything.

Hmm, what’s an inventor to do when confronted by a bunch of kids on Christmas with busted toys?

Juxtaposed to this image is the hard cut to Professor Grampy. He’s pretty damn happy, and why shouldn’t he be? It’s Christmas! He’s riding around on a vessel of his own making, I suspect. It’s basically a sleigh powered by an outboard motor and it’s been outfitted with bells for an extra touch of Christmas cheer. He’s singing the short’s song while decked out in warm furs and he’s having a pretty good time until he comes upon the orphanage. The kids are so distraught that their wails can be heard from the street overcoming the sound of the motor and likely decades of hearing damage incurred by Grampy. He drops anchor, literally, and then flails his arms up to the door of the orphanage in a comical manner and peers inside. He sees the room of crying kids and the sight is enough to ruin his mood. He walks over to the stoop in thought and quite literally puts on a thinking cap which is a mortarboard with a lightbulb on it. He thinks aloud, and like the Fleischer Popeye cartoons, his mouth rarely moves with his words. Eventually the lightbulb goes off for ole Grampy has an idea how he can save Christmas for these orphans.

Oh, Grampy! Surely common household items can’t be repurposed as toys!

Grampy twirls and dances his way to the edge of the porch and then walks across the snow to a window. As he does, the snow builds up under his boots creating stilts which just makes it easier to slip in through the window. As he does he’s laughing at himself like a maniac and he’ll continue to do so all through this sequence. The window leads him into a kitchen and Grampy starts gathering up all sorts of tools and dishware which he piles up in the center of the room. He then gets to doing what he does best – inventing, by turning household objects into toys for the kids. His first creation is a washboard which he turns into a sleigh with some coat hangers and skis. To assemble it, he dumps a box of nails into his mouth and simply spits them into place which means Grampy is basically a superhero or something.

He’s so proud of himself.

After creating the sleigh, he moves onto more toys. He turns a shade and some other junk into a toy plane, and since this is a cartoon, it really flies! A feather duster, alarm clock, sock, and some forks becomes a wind-up ostrich or something which walks right out of frame. The film then cuts to the pile of assorted junk as Grampy reaches for more and the pile gradually dissolves to indicate the passage of time with Grampy’s last creation a frying pan banjo. With a pile of toys now assembled, it’s time to distribute them, but first Grampy seems to think the place could do with a little sprucing up.

Hey kids, please don’t disassemble important exhaust functions on household appliances for your own amusement. Even if it is to spread Christmas cheer.

While the children all cry in their beds, Grampy starts decorating the fireplace. He uses a sewing machine, funnel, and popcorn popper to create popcorn garland that he hangs above the mantle. Those kids might prefer to eat the popcorn, but I suppose they can do that after. Grampy then seems to decide that he can’t hand out these toys. Oh no, that’s a job for only one man – Santa! Giggling to himself once again, he heads back into the kitchen with a pillow which he sets aside. He then does something very inadvisable and removes a portion of the exhaust pipes from the stove. He needs these to create convincing Santa boots, apparently, but he’s now doomed these poor orphans to death by carbon monoxide poisoning. a red tablecloth with white trim is repurposed as a coat with the pillow stuffed under it and Grampy is able to fashion a belt and hat out of other convenient scrap.

Should we count the orphans again? No, I don’t think I will.

With the ensemble complete, there’s nothing left to do except distribute the gifts! Grampy grabs a small bell and uses it to rouse the children from their beds once more. They rush out into the room to find their new toys all strewn about in the room. The first toy we get to see is a highchair combined with a vacuum cleaner which turns it into a self-propelled vehicle of some kind. There’s some mangled chairs that have become a rocking horse with an old boot serving as the horse’s head. Grampy continues decorating while the kids play and maybe the best toy is the coffee percolator which is somehow powering a toy train made out of a tea set.

I suppose any tree is an improvement over the crummy one they had.

Despite the questionable composition of Grampy’s toys, they seem to be holding up just fine and the kids like them. Grampy turns the stairs into a makeshift ski slope via a comically large box of cotton and the kids ski or sled down one by one. While they do that, Grampy retrieves a bunch of umbrellas from an umbrella can that all conveniently happen to be green. He opens each one and arranges them from small to large one inside the next to create a makeshift Christmas tree. He straightens the handle on the last umbrella and affixes it to a phonograph. While the kids continue to play via recycled animation, Grampy decorates his tree and then summons them over.

He saved his best invention for last!

With the phonograph on, the tree spins and we’re treated to another 3D sequence where the tree is a model and the characters appear as animation around it. Grampy leads them in a recitation of the short’s theme song. The kids then darken to black and the background darkens as well leaving just Grampy in full color beside the tree as the children can be heard singing. This shot seems to exist to remind us who the star of this one is, or it’s a gloomy bit of foreshadowing for these kids. Probably the latter.

There are some pretty interesting inventions in this one. I think the choo-choo is my favorite.

When the song ends so does the cartoon. Christmas Comes But Once A Year is a simple story framed by a good enough song. I have no particular affection for the Grampy character, but he’s fine in this role. The plot plays to his inventor status as he whips up some toys for a bunch of kids. The site of poor orphans at Christmas is, as I alluded to in the intro, a bit played out resulting in me not really feeling anything for them. This one at least doesn’t play up the misery like other shorts. We don’t see them freezing or searching for food. They’re clearly not in an ideal situation and their shitty benefactor got them shoddy toys for Christmas. I suppose it’s a bit surprising that this one downplays the existence of Santa Claus. Even though the lyrics to the song celebrate him, clearly it wasn’t he who left such shoddy merchandise behind for these orphans. If Santa did his job, Grampy wouldn’t be needed. Maybe even his workshop was hit hard by the depression?

The restoration on this one is just tremendous. I confess, this short has never been a particular favorite of mine, but the restoration elevates it for me into annual viewing territory. The colors have just the right amount of saturation, and it doesn’t appear as if any of the finer details were lost. I never even noticed that “Our Trustee” picture on the wall before seeing the restored version – that’s how good it is. Yes, it does reuse animation and the orphans are all basically the same, but the animation is still lively and smooth. Grampy can’t just move like a normal human he has to always be flailing and bobbing which keeps the images interesting. The audio is also crisper and less distorted so kudos to Fabulous Fleischer Cartoons Restored, I’m eager to see what else they can do.

Holiday greetings, folks!

If you want to watch this one this year, and I suggest that you do, the easiest way is to head over to YouTube. I already linked it earlier, so give it a click if you haven’t already. The short is a little over 8 minutes so it’s definitely worth your time. If for some reason you’re opposed to watching the restored version there are other numerous videos out there should you wish to go that route. You can also keep an eye out on MeTV as I would anticipate that network showing this either as a rerun of Tune in With Me or as part of their Popeye block on Saturday morning. This is definitely more for the animation lover in your life as modern children might find it boring, but they can manage for 8 minutes. Christmas comes but once a year, and it’s almost here, so come back tomorrow for more holiday goodness as we are off and running!

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 1 – 35 Years of The Christmas Tape

Welcome back to another year of The Christmas Spot! This year we’re kicking things off with a post I’ve been sitting on for a few years now. When I utter the title “The Christmas Tape,” I’m curious what comes to the minds of readers. It sounds both generic and specific and I suspect a few…

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Dec. 1 – Frosty the Snowman

Welcome back, lovers of Christmas, to the 7th edition of The Christmas Spot! If you missed the introduction a few days ago, we’re doing things a little differently this year. Yes, you’re still getting a dedicated write-up each day through Christmas about a beloved or not-so-beloved holiday special, but this year we’re also going retro…

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Plunderlong Feral 8-Ball

Look who came to join the plunder party!

When Lone Coconut came back last year with a new Kickstarter to build out its Plunderlings universe, I was immediately smitten with the brutish new Plunderstrong. The big, chunky, boy looked like a fun character type to pair with the diminutive Plunderlings. The Plunderlong, on the other hand, took a bit for me to get onboard. It’s basically a taller version of the Plunderling with an elongated face that mostly takes the form of a large chin. It’s not a cute design, but I don’t think it’s supposed to be, and the initial designs didn’t thrill me. Then along came 8-Ball, a demolitions aligned Plunderlong that’s basically designed to work with Captain Blackjak’s canon. That was a fun concept to me, so I went ahead and added the character to my pledge along with a box of hatchlings to go with it. When the figures were initially delivered to Lone Coconut, there was a quality control error with the Plunderlong figures that held them up. Lone Coconut did not specify what that issue was, but it was something the factory fixed. For the consumer, it meant a slightly longer wait (about 6 weeks) for the Plunderlong to arrive, but now I have mine in-hand and I’m ready to render a verdict.

I expected the Plunderlong to fall in the middle of the Plunderling and Plunderstrong, but he’s really just a little bit taller than the ‘ling and quite a bit smaller than the ‘strong.

The Plunderlong comes in a similar box to the Plunderlings, though (get this) taller. It still has a window box framed by a face and there are some cardboard ears inside the box you can attach to the side if you wish. The Plunderlong stands around 4.75″ so while it is indeed taller than the Plunderling, it’s considerably shorter than the Plunderstrong. Most of the figure is brand new tooling, but it does share some parts with the Plunderling including the hands, feet, forearms, and maybe the upper thigh. Basically, all of the new pieces are where the Plunderlong gets its added length such as the torso, thigh, shin, and bicep. Having the same hands will help with the hatchlings and will allow for easy sharing of weapons and accessories with your Plunderlings.

I think of this guy as a wacky pyromaniac.

For 8-Ball, the chosen color is white. The figure is sculpted in white, but also painted over, so it has a nice, matte, finish. The fingernails, toenails, eyes, and trunks are where the detail paint is needed. It’s mostly okay, but you will find some imperfections upon close inspection. There’s also a hint of pink air-brushing on the inner ear which looks nice and I do wish they had added a touch of color to the teeth just to differentiate them from the white of the figure’s skin. The vest the character wears is removable, though you would have to pop the arms off first, and it’s black with brown trim and it looks fine.

I much prefer the happy expression in this case.

8-Ball is a nice looking figure, but it’s made much better via the accessories. 8-Ball comes with three heads, as basically all of the figures do: neutral, grimace, and smile. Of the three, the smile seems most appropriate as this guy seems like he’s got a few screws loose. For hands, he has a set of gripping and a set of open hands which is also standard. For stuff unique to this guy, there’s a helmet with attached goggles. It’s black and made out of soft plastic and slots over his ears just fine, but there’s also a magnet to make it even more secure. There’s some brown paint on it and the character’s namesake is painted on the top to make the helmet resemble an actual 8-ball. It looks great and adds tremendous character to the figure so you’re unlikely to ever display him without. To go with that helmet is a long torch with translucent flame attachment. You can pull the flame out if you wish, though there isn’t much that can be done with it. There are also two bundles of dynamite that are fastened together with handles that 8-Ball can hold. It would have been cool if the accessories were design to work with each other so that the flame could be attached to the dynamite, but it’s a minor complaint. An actual explosion effect, or soot-covered face, would have also been pretty fun.

He’s a rascal!

The articulation for the Plunderlong is basically the same as the Plunderling, though with a larger figure comes more room for joints. The head is on a ball-hinge and it gets great range up and down, but only a little tilt. It’s also very tight and Lone Coconut even sent out a warning to heat the heads first if they show some resistance and I followed their recommendation. The shoulders are ball-hinged and raise out to the side past horizontal, though there’s paint transfer on mine from the brown trim on the vest so he has some pretty nasty looking armpits. I’d recommend that future figures just omit that paint hit as it doesn’t add much anyway. New for the Plunderlong is a biceps swivel which works fine and the single-hinged elbow returns with a 90 degree bend. It’s attached via a peg so it probably could swivel too, but mine don’t really want to. The wrists are pegged in and swivel as a result while each hand features a hinge: vertical for gripping and horizontal for open – perfect!

“I’m ready – let’s do this!”

The torso features some additional articulation over the Plunderling as well, though this one I’m not sure about. The diaphragm is attached via a hinged ball-peg so the chest can rotate freely. It’s also engineered much better than the same joint at the head as there’s plenty of tilt and the chest can move forward and back on that ball peg very well. The hinge is the part I’m not really feeling as it’s an eyesore. It also doesn’t add much. 8-Ball can bend pretty far forward just on the ball-peg. Yes, the hinge lets him go even farther than that, but the trade-off isn’t really warranted, in my opinion. There is a waist twist, but if it had been a ball-joint it might have given them the range they were looking for with that torso hinge. The hips are ball-sockets, but they don’t go out to the side very far – maybe 45 degrees. They kick forward fine, but not back as the Plunderlong has the same saggy butt cheeks the Plunderling has. There’s a thigh cut and double-jointed knees which bend past 90 degrees. Some are tight, so you may need to heat them. The ankles are hinges with rockers and both work fine. Since the figure is all painted there will be some flaking at the joints, but there’s no mis-colored joints underneath so the flaking shouldn’t result in any terrible eye-sores.

“Ahhhh! I’m not ready!”

The Plunderlong moves better than the Plunderling, which by itself, moved pretty well. It doesn’t have any joint tolerance issues like the Plunderstrong, so if articulation is a priority for you, then the Plunderlong is probably the best action figure of the three. Of course, there are plenty of other elements that affect one’s enjoyment of an action figure, but that is my objective take. I also grabbed a set of hatchlings which comes with the fist hands. I find that these newer hatchlings feature very tight joints and you may need to heat them to get the hands in all the way. The heads do not go on easily either, but I didn’t need to use heat, though they don’t spin very well on the ball joint. The heads also worked fine with the canon blast effect. It makes me wish I had two hats for my display as I think the heads look great on the blast. I may go with the grimace head instead since it gives the character a look of “What have I done?” coming out of a canon.

Hatchlings are a must with any Plunderling/long/strong purchase.

If you have found yourself charmed by Lone Coconut’s Plunderlings, then you’ll probably feel pretty similar about the Plunderlong. If the appeal of the Plunderlings for you resides in their cuteness, then maybe you won’t see much need for the Long. As an action figure, it’s pretty well done and a satisfying experience. The Kickstarter obviously ended awhile ago, but Big Bad Toy Store has partnered with Lone Coconut to offer these figures post Kickstarter. Lone Coconut prioritized getting the Plunderlong to backers first, since they had to personally receive all stock to swap whatever the faulty part was, but it can be assumed that BBTS will have them soon. Since Lone Coconut is a small shop, these figures aren’t cheap and will run you $45 a piece. From a pure value standpoint, they don’t match-up well with other figures from more established lines and companies which may not work for you. For those who want a fun figure with a good design that don’t mind paying a premium to a “little guy” then I think this is a worthy buy. Frugal shoppers may find deals somewhere down the road, though given it is November, you could always toss a few Plunderlongs on the old Christmas list!

It’s a plunder party!

Check out these other offerings from Lone Coconut:

Plunderlings Raider Fwush

When I first came across the Kickstarter drive for a series of action figures called Plunderlings I was almost instantly smitten. The little impish creatures reminded me of some characters I used to doodle as a kid. In my mind, they look a lot like what I used to draw, but given I was much…

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Plunderstrong Captain Blackjak

In 2020, Lone Coconut, a small company out of the Dominican Republic, launched a Kickstarter campaign for a line of original action figures called Plunderlings. They’re basically little imp-like creatures with a pirate motif that have a very charming design. From an engineering point of view, they made for a smart toyline because every figure…

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Plunderlings Nomad Goyle & Hatchlings

Last April I posted a review of the Plunderlings Raider Fwush from Lone Coconut. I was pretty charmed by the little goblin-like creature and found the action figure to be pretty fun. It’s also always a little rewarding to know that in buying such a toy I’m supporting a small shop like Lone Coconut. When…

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NECA TMNT Toon Turtle Van

It’s finally here!

It’s our last Turtle Tuesday before Christmas, though probably not of the year, and it’s a pretty big one: The Turtle Van! NECA solicited its version of the Turtle Van based on the same from the animated series Teenage Mutant Ninja Turtles back in April of 2022. It was originally scheduled to be released before the end of the year, but that turned out to be far too optimistic. The vehicle did undergo a redesign between solicitation and release. Originally, it was going to have a big hump in the roof that most didn’t seem to care for (including me). To NECA’s credit, they listened and adjusted the design and the finished product looks much closer to the show than the prototype. Did that redesign account for the lengthy delay? Maybe, maybe not, I don’t know. All I know is that the Turtle Van is here and I’m going to tell you how I think it turned out.

The Turtle Van was one of my favorite toys back in the day. Of course, then it was referred to as The Party Wagon by Playmates, but I don’t think any of my friends referred to it as such because on TV they called it the Turtle Van. Like a lot of characters and playsets in the vintage line, the toy wasn’t modeled to look exactly like the one on TV. The Party Wagon was pretty close, but had more of a VW bus design to it. I still loved it, and the Christmas it came out it was a very hot item. I have an old home movie from Easter the following year where my grandmother can be overheard saying how impossible it was to find the Turtle Van at Christmas, which is why I received it as an Easter present (don’t weep for me, I got the sewer lair from her for Christmas). It was a big deal to a kid, right up there with the Ecto-1 and the Batmobile. It was hard to have an assortment of TMNT action figures and no Turtle Van. The thing was a necessity.

Ready to launch.

As an adult, vehicles for my action figures have limited appeal. I’m no longer a kid looking to actually play with my toys, so everything is purchased for posing and display. Vehicles rarely offer much in the posing department and they often take up a lot of real estate and come at a much larger price tag. This item was $250 plus $15 shipping since it was sold exclusively on NECA’s webstore, and for me, that price was basically right at the tipping point. I was hoping for $200 and assumed that wishing for less than that was a waste of time and $250 was about the most I was willing to pay. At the same time, I felt like I owed it to the kid in me who always wanted a Turtle Van that resembled the one from the cartoon to get this, and NECA’s seemed sure to deliver.

The Turtle Van comes in a giant box adorned with original artwork by Tim Lattie. The box itself measures 13″ x 17.25″ x 11.75″ and inside is a big clamshell held together by some tape. The van comes almost fully assembled, only the laser canons need to be inserted into the top, and there are no decals required. The van is approximately 7″ x 14″ x 11″ at the highest/widest points (excepting the canons). It’s a big vehicle and it will take up quite a bit of space wherever you plan to place it. The body is a matte, pale, yellow with a green bumper and roof. The tires are rubber with the inner rim a flat gray. All of the paint details in the bumper, on the tire cover on the front, and the roof look great. They are applied very well. The only paint imperfection I could find on mine is a tiny nick on the corner of the rear door. The windshield is transparent plastic or plexiglass as are the windows. The lights on the front and rear are LED lights which can be activated via a switch on the underside of the vehicle. There’s a dome light on the inside that sadly does not turn on as well. It very much looks the part and I really like how it turned out. The only critique I have is that the scale seems a touch off. It’s probably bigger than it should be and that seems most obvious when figures are placed in the front, bench, seat as they get kind of lost in this thing. I’m guessing the scale of the vehicle in the show wasn’t the most consistent, and it’s better to be too big than too small, but it is something I’ve noticed.

The Turtle Van has numerous features to it which help replicate how the vehicle behaves on TV. The roof opens up just like it did in the opening, though there’s nothing inside to launch them out. The interior has a bunch of generic electronics built into the walls so you can have Donatello messing around with stuff in there, though there aren’t any working levers or anything that intense. The driver’s side flips down to reveal a platform as it did on the show for Leonardo to take a stance and slice at some enemies. The opposite side swings open with a little half door below it that flips down similar to the Playmates version. For that side, there’s an included seat and laser canon that has to be snapped together, but then can be plugged in. By making it removable, it creates more space inside and I honestly can’t remember how often the turret showed up in the show after its first appearance. Sometimes, a collapsed version appears on the wall and NECA included what’s basically a plastic brick of the same which snaps onto the driver’s side platform.

Speaking of show inconsistencies, the wall behind the front seat seemed to change constantly. Sometimes it was wide open which is the default look for the Turtle Van. Other times, there was a brown hip wall which NECA included which can be plugged into the back of the bench seat. And then on other occasions there was basically a full wall which, for some reason, featured a ladder. I remember seeing that ladder as a kid and wondering where the heck it came from. I think there was, on occasion, an opening in the top for the turtles to emerge from, but my memory could very easily be faulty at this point. Nonetheless, the ladder wall is also included so you can have the Turtle Van resemble basically whatever version shown on TV that you want. It’s the type of attention to detail that I think collectors appreciate of a company like NECA and it’s something other companies just don’t seem to care about.

This thing is big!

In order to make use of these modular elements, NECA needed to make sure the inside of the van is accessible. We have the openings on the sides of the vehicle and the top and also the rear doors swing open too. The front of the roof can be removed as it’s just tabbed in and you’ll may need to do so in order to insert the optional wall parts. This is where some criticism can come in. The plastic feels a bit thin when it comes to the roof and removing that portion is definitely uncomfortable. The front doors, as well as the passenger side swing-open door for the canon, are attached via a lone, small, hinge each. It’s not the most reassuring design and I worry about displaying a figure behind the turret for a long time and what kind of stress that may place on said hinge. The driver’s side platform feels more secure, though the hinge could have been tighter as it basically needs to hit the surface of whatever you have the van on to support the weight of a figure when really it should be off the ground. The rear doors feel more secure, though are a tad finicky to get closed properly. The weight of the entire package feels fine though so this isn’t a cheap feeling product by any means, but there are some design decisions that aren’t as well thought out as I’d like. I would describe this as fragile, and if there’s one last thing I wouldn’t have minded to see included would have been some kind of stand to prevent accidental rolling of the wheels. A shelf drive would likely be catastrophic for this thing so plan accordingly.

NECA’s take on the Turtle Van easily qualifies as the definitive take on the vehicle from the show. It looks great, displays well, and even has some variety too in how it’s displayed. It may be a touch oversized, but at least that means you can fit a whole bunch of characters in it/on it which helps justify the amount of shelf space needed to display it. The only real bummer about the product is that it was pretty expensive and presently is not available to purchase at MSRP for those who wanted to wait and see how it turned out. I especially feel for anyone who disliked the hump in the original design, only to see NECA correct that after the preorder window had closed. Chances are, NECA will offer this again for purchase and it was even suggested by NECA that they may have extra after preorders are fulfilled. I guess keep your eyes open. At $250 (plus shipping), this thing is certainly in the luxury good category. No one needs it and your display of TMNT characters probably looks great without it, but there’s no denying it can also look pretty damn awesome with it.

Damn, this collection just got a lot bigger!

Well, if you want a Turtle Van, you’re going to need some figures to go with it:

NECA TMNT Turtles in Disguise

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…

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NECA TMNT Toon “Mutant Interest Story” – Deluxe April O’Neil

Whenever I approach my rankings for NECA’s now long-running action figure series based on the 1987 cartoon Teenage Mutant Ninja Turtles, I don’t always just pick the objectively best or worst toy in the line to slot them into the rankings. It’s a combination of the figure’s quality and the character’s importance. A great figure…

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NECA TMNT Toon “Colossus of the Swamps!” Deluxe Napoleon Bonafrog

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the animated series which debuted in 1987 has had some big figures. Most of these are what NECA terms “deluxe” releases and have included the likes of Krang in his android body, Chrome Dome, and the more recently released REX-1. The latest addition to…

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The Christmas Spot 2023

Behold! My crappy photoshop!

We have done it. We have made it through another year and another holiday season is upon us. That means it’s time for another installment of The Christmas Spot! This will be the ninth year that this blog has undergone a re-theming as December rolls around to celebrate, or demonize, a Christmas special from the past. The past is often several years, even decades, prior to, but some are far more recent because when it comes to a daily Christmas special you can’t be too choosey.

For the past couple of years, I have taken it upon myself to expand on a Christmas special I had briefly covered in the past as one of the greatest of all time in more depth. That continues this year as The Christmas Spot Redo posts will start on December 5th and follow every fifth day thereafter. If you wanted to figure out which specials will go live on those dates it wouldn’t be too hard as only five remain to be covered in depth from that list of The Top 25. After this year is done, all of the specials on that list will have full posts up which means I won’t have anymore to take a second look at next year, but maybe I’ll go all the way back to my very first The Christmas Spot to look at the specials I booted off the list some years later.

Is this the best Christmas moment from Bugs Bunny? Maybe.

This year I also had a few other goals in mind. I wanted to really dig deep into any and all things Looney Tunes in a quest to find a good Christmas special. In particular, I want to see the great Bugs Bunny have a good Christmas special because Bugs Bunny’s Looney Christmas Tales ain’t that. I also decided to comb the depths of the Nicktoons. I was around for the early days of the Nicktoon, but kind of trailed off over the years. Really, anything past Rocko is a show I haven’t watched that much. There’s a lot there, and as I mentioned before, I can’t be choosey or else I won’t have anything to talk about!

The real crossover we’ve always wanted?

The Christmas Spot may run only from December 1 through December 25, but for me it’s basically a full year commitment. I start work on the next year pretty much right after it finishes. Spreading it out during the year also helps to prevent burnout and if I tried to fit all 25 into a short window of time I’d go nuts. This year was the first where I started to think about my exit plan. It’s a lot, and it’s something I really do for myself since this isn’t a monetized blog or anything. How many more years do I want to keep doing this? I’m not sure, but after nine years, I’m definitely closer to my last version of The Christmas Spot than I am the first. I feel like 2023 probably isn’t the last installment, but who knows? We’ll see.

I don’t want to end this on a downer though as we have 25 Christmas posts to look forward to this year alone! On December 1st, the first will go live and one each day will follow. These are all scheduled to go live just after midnight EST, so wherever you are in the world, check back then. We’ll dive into a special, decide if it’s good or not, and I’ll even tell you where to go if you want to experience it for yourself. This season only comes once a year, so lets enjoy it as much as we can before it’s gone!

Are you not excited? Maybe some of these hype posts from yesteryear will get your Christmas spirit flowing:

The Christmas Spot is Back for 2022!

We’re nearly through another year, which means another holiday season is upon us. For some, this started once Halloween was over while for others it seemingly never ended. And like years past, we’re going all-in at The Nostalgia Spot. Every day in December through Christmas Day, join us as we take a look at a…

The Christmas Spot Returns for 2021!

It’s that time of year again! Every year since 2015 when the calendar hits December 1 this blog turns into The Christmas Spot; a place to countdown the days until Christmas while basking in a festive, holiday, special of some kind. It will be 25 days of 25 posts, most of which will feature a…

The Christmas Spot Returns for 2020!

Tomorrow is December 1st, and it’s that time of year when this blog goes Christmas! Yes, 2020 has been a horrendously shitty year so Christmas can’t come soon enough. Of course, it’s a Christmas tinged with disease this year as we’re almost certainly going to be asked to quarantine for another holiday as the world…


X-Men: The Animated Series – The Adaptations

I can’t seem to get enough X-Men merch based on the 90s cartoon series.

Halloween 1992 was when things really changed for the X-Men. A high-selling comic book was about to blow open and enter the mainstream with a hit new Saturday morning cartoon series. Spearheaded by Eric Lewald for Saban Entertainment, X-Men would become the highest rated children’s program on the Fox Network and the overall highest rated children’s program in 1993. At least, until a little show called Mighty Morphin Power Rangers came along. Even following that, the show remained a hit for the network and it’s likely that without the success of the cartoon we never would have had the film series that followed.

When Fox agreed to bring the spandex-clad mutants to network television it did so with Saban and Graz Entertainment who had their own ideas for the show. Lewald was the showrunner who oversaw a team of writers that crafted the inaugural season, most of whom were unfamiliar with the comic from which their characters were taken from. As a result, the first season was largely unique. It was not pulled from the comics with the exception of the “Days of Future Past” arc. Sure, the characters largely acted and behaved like their comic book counterparts, but the plots and character history were pretty much all new. I don’t think this necessarily played a huge role in what followed, but if the new show wasn’t just copying and pasting what the comic books had done then it made sense for a comic companion to tag along. Enter X-Men Adventures, a comic book adaptation of the animated series. Writer Ralph Macchio (no, not that Ralph Macchio) was handed the teleplays for the first season and was paired with varying teams of artists to bring the show to the pages. The first issue arrived in November 1993 and would run until March 1996 concluding with the “Dark Phoenix” arc. After that, the book split away from the cartoon series rather than adapt what was dubbed Season 4 and beyond, but up to that point, it had largely remained in lockstep with the show.

The two covers available for this collection.

As a kid, I didn’t bother with X-Men Adventures despite my love for the cartoon. In my mind, it felt redundant. Why buy a comic version of something I already saw on TV when I could get a comic book that told a whole, new, story? Now that I’m older and fond of reminiscing on things I enjoyed as a child, I’m more curious about something like X-Men Adventures. Surely, the comic would present opportunities to frame things differently. How would it handle something like the death of Morph? Would the characterizations be the same? Would some characters assume more of a spotlight or less of one? I probably could have answered such questions with relative ease and not much of an expense. Being a 90s comic, X-Men Adventures isn’t terribly hard to come by secondhand, especially if you’re one who is unconcerned with condition.

Rather than scour the back issues at a local comic shop, I turned to a new publication: X-Men: The Animated Series – The Adaptations. That mouthful of a title was released earlier this year. It’s a hardcover collection of X-Men Adventures totaling the first 41 issues, or said another way, all of the issues that mirrored the show. It’s a heavy, meaty, tome that’s nearly 1,000 pages with most of them devoted to the old issues. The paper is a nice white, though it has some transparency and isn’t as thick as it could be. The main cover illustration is the same as the very first issue of X-Men Adventures by Steve Lightle. The version I have is the variant cover which depicts Wolverine battling Sabretooth in the War Room and it’s done by Kerry Gammill and Greg Adams. The collection is expensive with an MSRP of $125. That was too rich for me so I played the waiting game eventually scoring one for less than $60 off of eBay. This one had bent corners that likely had been damaged during the shipping process. The eBay listing also had a typo in the title which may have helped to keep it on the site long enough for me to notice. Either way, I was willing to accept some cosmetic damage in exchange for a price that was more than half off. Now several weeks later, I’ve read this thing cover to cover and am ready to share my thoughts.

This one isn’t going to shy away from Morph’s death.

X-Men Adventures volume 1, which is thought of as the first season, spanned 15 issues which is longer than the show’s 13 episode first season. As such, the first season of books is more expansive than that season and also more expansive when compared with the seasons that followed. My guess would be that with the show being new, and being tinkered with practically right up until air date, there was a lot less that was nailed down and thus there was more room for Macchio’s own interpretation. It’s also interesting that the characterizations of the book’s characters are far more reliant on their comic history. This is seen most with Magneto who is very much a villain in these books as opposed to a friendly rival. He’s not going to team-up with these X-Men to take down the Sentinels and he’s far more willing to inflict pain upon them as well. The costumes for the characters also all mirror the comics. Jean is more yellow and blue with long hair, Apocalypse isn’t purple, and Sabretooth doesn’t have the massive physique of his animated counterpart. Fights, like Wolverine vs Sabretooth, can be more violent with actual blood spilled and our boy Wolverine is also free to smoke cigars and drink beer.

By far, the thing I was most interested in seeing was how the books handled the death of Morph. In the show, his death is essentially offscreen, though the characters deal with it in a pretty realistic manner. It wasn’t some Saturday morning “zapped to another dimension” sort of end for old Morph. In the books, it’s foreshadowed with a rather grizzly depiction of Morph with half of his face burned off. I’m not sure the character needed to have these visions, but it was an interesting way to go about it. When the time comes for him to actually die, it’s handled in a far more personal manner with Beast cradling Morph in his arms as he draws his dying breath. Of course, the character would be brought back in Season Two which was never the plan at the time. It does muddy things a bit since his death was so final in the books. Did the Mutant Control people haul Beast away and just leave Morph’s corpse behind for Sinister to come along and swipe? Apparently so, because no other explanation is offered.

Wolverine is allowed to fight like, well, Wolverine!

Morph’s death was one area where the books could go into more detail and be a bit more showy than the cartoon. It’s also pretty unique as the rest of the issues largely unfold in a more expedited fashion after the first season. The first 15 issues are far more dense and interesting as a result, while the rest are still enjoyable, but missing that extra component. Some stories, like the Omega Red confrontation or Wolverine’s parlay with Alpha Flight, end far too abruptly to feel satisfying. If you didn’t like how the X-Men defeated Omega Red in the show, then you really won’t like it here. And since comics always seem to operate with the idea that any issue could be someone’s first, there’s a lot of needless exposition from characters explaining their thoughts, motivations, powers, etc. too plainly. It feels demeaning to the reader and like a dumbing down of the material at times, something the show seems careful to avoid.

The other aspect of these stories that threw me the most was just the changing art styles. These books never seemed to have a single vision for very long when it came to the art. Andrew Wildman was the penciler for the first six issues. He had a slightly more realistic style than some, but it’s not bad. Chris Batista then takes over for two issues and he has a more streamlined approach which actually might suit the animated look a bit better, though I think I still prefer Wildman. Wildman would return for the 9th issue and hang around through issue 13 and then back again for the final issue of the first season. In between is an issue by Nick Napalitano. All three pencilers for that first season complement each other well, but later seasons have more divergent takes, some of which I like and some of which I don’t. By the end, Ben Herrera was handling a lot of the load and I’m just not into his style. It’s very reflective of what the 90s comics were producing at the time, and even then, it wasn’t a style I enjoyed. My least favorite issues were the ones done by Hector Collazo. He seemed to take to heart that this comic was an adaptation of a cartoon because his style could best be described as toony. I’d enjoy it on a Looney Tunes or Animaniacs book, but not an X-Men one.

The art style isn’t consistent for all 40+ issues so readers are likely to enjoy some more than others.

Reading through this book basically gave me what I was looking for: familiar stories told through a different lens. The only downside for me was how the second and third seasons were more streamlined with less room for freelancing, if you will. The first season was by far the most enjoyable part of the book, though I am curious about the issues not included. Following the third season, Macchio basically was allowed to continue writing stories for this version of the X-Men, but ones that didn’t follow the show. Those works are collected in another trade paperback that I should probably give some thought to acquiring. If you’re someone like me curious about what another interpretation of the beloved show could look like, this isn’t a bad experience. I don’t think it’s worth the asking price so I’d recommend getting it used or on sale. The actual quality of the book is pretty nice, though there are the occasional page that came out slightly blurry from the printer. It seems to be an issue that becomes more frequent further into the book. It may also be something that’s not consistent from copy to copy. Either way, it’s a tough ask at full price. A lot of places have it marked down to around 80 dollars, which is still a lot, but better than $125. I’m not sure I’d even recommend it at that price, but definitely consider a look if you ever find it closer to 50 bucks.

Interested in living in the world of X-Men as established by the animated series?

Previously on X-Men: The Making of an Animated Series

A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…

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X-Men: The Art and Making of the Animated Series

A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…

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Dec. 18 – X-Men – “Have Yourself a Morlock Little X-Mas”

Today, The Christmas Spot temporarily alters it’s name to The X-Mas Spot. As a sort-of celebration for the animated series X-Men turning 30 this past Halloween we’re going to look at the show’s lone holiday special – “Have Yourself a Morlock Little X-Mas.” The show X-Men was a pretty serious affair as far as kid…

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Super7 Super Size Disney’s Scrooge McDuck as Ebenezer Scrooge

“Ehhbenezer Scoooooooge!”

Before Christmas and The Christmas Spot can begin, we have another Christmas toy to look at. This one comes courtesy of Super7 and its Super Size line. The Super Size line is a line of vinyl figures that stand around 17″ in height. These are big figures, and being that they’re vinyl, they’re not really articulated. They’re kind of like jumbo versions of their ReAction figures and some of them are basically direct adaptations of that line. They’re also really expensive and when you combine that with how much real estate they take up it makes it a hard line to truly collect.

Last year, Super7 went after my heart by adding Scrooge McDuck to their line of Super Size offerings. And it wasn’t just Scrooge McDuck in his adventuring attire, it’s Scrooge as Ebenezer Scrooge from Mickey’s Christmas Carol, one of the greatest Christmas specials of all-time. How could I resist? Well, there were two-hundred and ninety-five reasons for me to resist that temptation. The MSRP basically made this one a nonstarter, even if I wanted it badly. I just couldn’t see myself spending three-hundred bucks on a vinyl statue. It just wasn’t going to happen. Lucky for me, waiting paid off. Recently, Amazon had a sale on this particular figure and it dropped to a tick over half-off. At under $150 bucks, now we’re talking. I even gave it some thought overnight, while also allowing the wife to maybe consider it as a Christmas gift, before pouncing. Now I have a new Christmas decoration for 2023 and, I have to say, I’m pretty pleased with my decision.

Not quite.

Scrooge arrived in a massive, brown, shipper. On it lists the product and it would appear this figure is one of 1,004. For a $300 vinyl toy of a cartoon duck, a thousand units is probably all that was made and it’s not really that surprising that some made it to the clearance section. Inside that brown shipper was a plain, white, box and inside that was the product’s box. It’s a glossy, deep, purple box with shiny gold trim. On the front and back is a silhouette of Scrooge from when he’s searching his room for spirits before going to bed and it’s done in a glossy rose gold. On the top is a simple Disney logo and on the sides it reads Mickey’s Christmas Carol. Actually, on one side it says that, on the other side it reads Alice in Wonderland Queen of Hearts. Whoops! I’m assuming all of the boxes feature this misprint and that mine isn’t unique. It’s definitely the type of goof few companies would spend money to fix.

Inside this box is the actual figure. Scrooge is in a blister bubble with one zip-tie at the right arm. Getting him out is rather painless, and once removed he stands with relative ease on a flat surface. Scrooge is depicted as he was before retiring for the evening so he has his purple cap and gown on. To the top of the feathers on his brow, he’s just a tick under 17″ and pretty dense so he has a nice weight to him. The cap and gown are done with soft goods and it’s a plush material so it brings in its own texture. It doesn’t really match the look of the animation as a result, but it does add a little more prestige to the presentation than just a flat material. The hat is removable and it just rests on his head. There is a stiff insert sewn into the front of it to help it maintain its shape and it sits on his head just fine. There’s no easy way to remove the gown if you would rather Scrooge be naked or if you wanted to dress him up in something else. You would have to attempt to disassemble the figure to get it off, or cut it.

It would have been nice if this doll were in-scale with Scrooge. Oh well.

This is a vinyl figure, so the presentation is pretty simple as a result. Most of it is done with colored vinyl. The eyes might be the only area that’s actually painted. Even so, it looks really nice. There’s a softness to the finish which is customary with vinyl and since it’s a matte finish it works really well. Scrooge has a scowl on his face which is befitting the character and the hair on the back of his head is done in gray which is consistent with his presentation in the short. The glasses are glued in place and have clear, plastic, lenses and look great. The right hand is in a gripping pose while the left is open and flat. If I have any criticism to levy here, maybe I’d have shaped that left hand in a more natural, relaxed, position, but it’s fine. And he looks good with the hat on or off so take your pick.

Excepting the clothing, the only accessory here is a lit candlestick and holder. For what it is, it looks great. The flame is a translucent yellow and the holder is bronze in color. It fits over Scrooge’s index finger with relative ease and it’s not too heavy either. As for the articulation, if you’ve ever bought a vinyl figure before then you know there isn’t much to be found. Scrooge actually has more than I would have expected. Every joint is a simple swivel and he has one in the neck, shoulders, wrists, diaphragm, legs, and ankles. The diaphragm is actually surprising and nice to have. It’s the only spot that allows for some nuance as you can make Scrooge look like he’s peering around the corner or something. Rotating at the legs will pitch the figure forward or back if you want him more hunched or not. The ankles aren’t particularly useful though to the point that I’m surprised they bothered as it’s the one joint you can’t hide. The rest are either hidden by the clothing or just not plainly visible.

He’s definitely “Super Sized” compared with the Funko Scrooge McDuck.

This Super Size version of Scrooge is really one of those “what you see is what you get” type of releases. I will say, pictures don’t really do the figure’s size justice. It’s pretty damn big and feels big, even if it’s not much bigger than some quarter scale figures I have. Mostly, it just looks really nice. I love this thing. Would I have loved it at 300 bucks? Maybe, after the sting of paying for it subsided. The price I paid for it puts it in the range of a lot of quarter scale stuff. It’s even a lot less than the sixth scale Mondo figures I love. Those figures are true action figures with a lot of paint, accessories, and articulation. The comparison to a quarter scale figure, like a NECA TMNT release, feels more apt though. While those figures have more stuff and more articulation, they’re pretty heavy and I basically find a pose they can handle and leave them.

You’ll be able to tell when I took this thanks to the Christmas countdown.

This is a figure that doesn’t need a whole lot of articulation. The vinyl toy approach is what works, and it turned out really well. It reminds me of the old store display characters, some which still exist in Disney World, that would be motorized where just their head rotates and an arm might go up and down or something. My mom even has one of Winnie the Pooh, somewhat ironically, in a nightshirt with a lit candle. I love that aesthetic and if I had more resources (and more space) I’d go after vintage items like that. I’d also probably have the Super Size Brave Little Tailor Mickey Mouse, but I truly have no where to put such a thing. With Scrooge, he’s a Christmas decoration so I can find somewhere to place him for a month out of the year, even if it’s a bit cumbersome. I basically do the same thing with a Christmas tree each year. If you’re like me and a have love for the cartoon this character is taken from then you’ll probably love this item. I can’t really recommend it at full price, but I definitely endorse it while it’s available for around the price I got it. Aye Super7, you drive a hard bargain.

Check out more from Mickey’s Christmas Carol and Scrooge McDuck:

Dec. 25 – Mickey’s Christmas Carol

We made it! Another year in the books, and another Christmas has come. Indulge in it. Bask in it, for it only comes once a year, and not to get too dramatic, but you never know how many you’re going to get. And we’re ending this year’s edition of The Christmas Spot with another throwback…

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PhatMojo DuckTales – Scrooge McDuck and Donald Duck

It’s been nearly a year since DuckTales returned to television airwaves. Scrooge McDuck, along with his nephews and surrogate niece Webby are back to solve mysteries and rewrite history. It’s a fun show that adheres more to the work of Carl Barks than to the series that ran in the 1980s while also doing its…

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Dec. 1 – DuckTales – “Last Christmas!”

It’s that time of year once again! Every day goods are a little pricier, egg nog is invading the dairy case at every grocery store, and red and green versions of every candy in existence flourish in the seasonal section of department stores. Yes, it is Christmas time and it would be obnoxious if it…

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Super7 TMNT Ultimates! Robotic Rocksteady

Looks like old Rocksteady got an upgrade.

Last week, it was Space Cadet Raphael’s turn to be put through the ringer by me. Super7 didn’t really impress with that offering, but I did tease at the end of that lukewarm review that a more positive one was on the horizon. This is that more positive review. Robotic Rocksteady is the latest villain from Super7’s line of TMNT Ultimates!. It’s another figure that’s essentially a scaled-up reproduction of a toy originally released by Playmates Toys, but given a new coat of paint, a bunch of accessories, and some beefed up articulation. And, spoiler warning, it may be the best in the line.

The robotic version is roughly the same size as its biological counterpart.

Robotic Rocksteady was originally released in 1993 which was year 6 for the vintage toyline. By the time this figure arrived, I had moved on. 1992 saw the release of X-Men on Fox and by 1993 it had totally sunk its teeth into me. I think I bought only one TMNT action figure that year, Ninja Action Raphael, which was the last figure I purchased in the toyline I once loved as much as life itself. I did also get the TMNT Turtle Trolls, but they felt like a whole other line to me. Robotic Rocksteady was one I missed, though I do recall seeing it on the pegs. I remembered the character from the cartoon, which I was still watching on Saturday mornings, and because of that there was a desire to pick him up. I never did though, but now Super7 is giving me another chance at the figure I let pass me by.

They very nearly see eye-to-eye.
Even from the back he looks pretty nice.

Rocksteady stands right at the 8″ mark to the top of his head. Being a robot, he’s predominantly a metallic silver with hits of black, red, and purple sprinkled throughout the sculpt. Just about every bit of this guy is textured to some degree. There’s wires and rivets to be found throughout and in true Playmates fashion there is some asymmetry at play. Surpsingly, not with the feet, but with the hands as the right hand has wires that arc over the back and onto the fingers while the left hand appears to have guns built into them. They look like the channels on Wolverine’s gloves and there’s even three of them. There’s definitely a heft to this guy that wasn’t present with Raph and he’s pretty similar to Bebop in that department. The top of the head and the eyes inside are handled with translucent, orange, plastic to give the figure a light piping feature similar to what we saw with Metalhead. The paint is handled well and pretty clean. It’s not some incredible, super-detailed, approach, but it feels appropriate for this subject matter.

The turtles, on the other hand, will be looking up to this guy.

Robotic Rocksteady is just a fun figure to look at. The size, sculpt, and colors really give it the shelf presence that I felt the Wave 3 Rocksteady lacked. That wasn’t really the fault of Super7 (though they could have taken some steps to mitigate that), but a reflection of what I always felt was a pretty bland character design. This figure is definitely not that and I really love how this guy turned out. When it comes to the actual sculpt and paint, the only thing I don’t like is the panel in the middle of his torso. It looks like it’s supposed to be a screen of some kind with a soundwave on it, but it’s entirely cast in silver like most of the body so it just looks kind of odd. It’s reminiscent of the many unpainted details that were found in the vintage line. It’s a minor quibble, but it is unfortunate that this one deficiency that I find with the figure is right, smack, dab, in the center where it can’t hide.

I do wish this canon could be rotated in a straight-away manner as opposed to off to the side.
NECA’s version of the character taken from the cartoon series can position its forearm canon the way I want this one to.

Super7 loaded Rocksteady up with a bunch of suitable accessories, most of which could be found with the vintage release. He has two, shoulder-mounted canons which are non-removable, but come with optional blast effects. They’re a cloudy, translucent, orange, plastic and they slide in and out easily and look pretty good. He also has his forearm canon intended for his left arm. It might not be clear to those who don’t recall the vintage figure because it doesn’t really snap on. It just fits over this coil piece that’s part of the sculpt. It’s not the most secure attachment, but it seems to stay on well enough. And since it doesn’t peg into anything really, the arm looks like it’s not missing anything if you opt not to display the figure with it. My one real grip with the accessory is that the fin on mine is warped. I don’t know if it’s supposed to be, I don’t think it is, but it looks off and I may try to straighten it out. The canon also can’t accept the blast effects that the shoulder canons make use of which feels like a missed opportunity. Or it could have just included its own – that would have been better.

Not all of the accessories are offensive in nature.

Rocksteady also has a pair of weapon attachments in place of hands and the usual assortment of extra hands as well. For said hands, we get fists, gripping, and open hands. They go on and off easy enough and look pretty good too. If you find traditional hands too boring, Rocksteady also has a chainsaw sword attachment. This is from the original figure (which I think held it) and it’s a rather nasty looking weapon. The main blade of the sword looks like a chainsaw and there are two circular saw blades on either side. They don’t spin, unfortunately, but it’s still fun looking. The other hand attachment is a fire, or beam sword which just pegs in (same with the chainsaw sword, neither has a hinge or anything) and is made of the same translucent orange plastic as the blast effects. It’s a cool thing to have, but I think I prefer it as an attachment to the forearm canon. It’s a tight fit which is why I don’t necessarily think it was intentional, but once inserted it makes that weapon look like a flamethrower. The final accessory is a defensive one and unique to Super7’s version. It’s a futuristic take on Rocksteady’s manhole cover shield. Like the wave 2 Rocksteady, the manhole cover has a reverse side that’s more like Bebop’s trashcan lid shield, but otherwise it’s a translucent, purple, device with some silver accents. He kind of grips it awkwardly since it has a full handle as opposed to being one he could strap to his forearm. It has a channel in the underside of the handle that you can fit his fingertips into which helps him to hold it in a more defensive position, though it also slides around. I find it’s easier to just use the open hands instead and slide them through the handle.

You’re in trouble now, toitle!

Articulation is never Super7’s strong suit and it’s probably not going to be for a chunky, robotic, rhinoceros. Even so, Rocksteady moves well enough. His head feels like it’s on a ball joint of some kind so there’s some tilt and rotation is fine. Like the original Rocksteady figure, his “neck” is positioned forward a bit so it limits the practical up and down range, but you get some. The hinged ball pegs for the shoulders work find and he can raise his arms out to the side and rotate. The biceps swivel isn’t great though due to how the arm is shaped. The bicep sits inside the outline of the shoulder so it butts against it and limits the range, which is unfortunate and avoidable. The elbows though bend a full 90 degrees, but the way the forearms are shaped limits the swivel there as well. It’s really only an issue because with the left arm he can’t position the canon as well as I’d like. It can never be perpendicular with the ground, it’s always at an angle due to the limitations of the swivels at the bicep and elbow. The wrists rotate fine and all of the hinges are horizontal. The shoulder canons also swivel.

Flame swords – ignite!

In the torso, we do have a waist twist. Because the black piece in the middle of the abdomen hangs over the waist, the range is limited. The crotch area is done with a softer overlay so there’s less worry about scratching the plastic when rotating at this joint. This hips are hinged ball pegs and this robot can essentially do a full split. He kicks forward better than 45 degrees. At that point, the sculpted wires start to hit the hips, but if you rotate at the thigh joint that’s there to clear it, he can raise his leg out a full 90 degrees. He kicks back a bit, and the knee joint is the typical Super7 single hinge with rotation. It bends just about 90 degrees, though like the biceps, the pointed kneecap limits the swivel. If you bend the knee first, you can swivel a bit more. At the ankle is a hinge which works pretty well forward and back and there is the usual ankle rocker. It’s a bit more limited than some, but you still get some usable range there.

I think I prefer the flame sword as a flame-thrower.

This action figure of Robotic Rocksteady is not exactly “super” articulated, but it works well enough for the character. I think it’s better than Space Cadet Raph in that department which is something I would not have guessed going in. It has limitations, but they’re limitations that can be worked around. If the left bicep could rotate far enough to better position the forearm canon, I’d be more than happy with what this figure can do. That’s really the only blemish for me when it comes to the articulation. The only way to get that canon as level and forward-facing as I’d like it to be is to basically pose him like he has a bird sitting on his forearm. That means the arm all the way out to the side and elbow bent 90 degrees. It’s not perfect, but at least he can indeed bend his elbows. None of the joints are loose and few were overly tight. No heat was needed to get every joint working.. The only other critique I have is I wish he had a hinged jaw. It’s sculpted like he has one, so why not go the extra mile? It would just make him a touch more expressive, which is my main critique of both Bebop and Rocksteady figures we’ve received thus far.

Your turtles will have their hands full with this foe.

Robotic Rocksteady might be my new favorite figure in this line. He looks awesome and he’s pretty damn fun to mess around with, something I can’t say for many figures in this line. All of his accessories have purpose and I like displaying him with everything. I even like how the hands look which makes it hard to decide if I want to use the chainsaw sword or something else. This is just a cool looking figure that I’m quite happy with and the only true negative is the $65 MSRP. Yeah, he’s even more expensive than usual which is a bummer. Robotic Bebop, who is part of Wave 7 which is somehow arriving after both Waves 8 and 9, was $55 and apparently that was an error or something they felt needed revision. At $55, this figure would be a no brainer for me and even at $65 it’s pretty close. Sixty-five bucks is just a lot for an action figure, even a good one. We’re basically at S.H.Figuarts prices here, but the quality of this figure is also pretty damn high. I think it’s the rare Super7 figure that earns it’s original price so I’m going to give it a recommend. The more savvy shoppers probably will benefit from being patient, but the early adopters will also get to enjoy a pretty cool figure while those ones wait it out.

There’s plenty more Super7 and Rocksteady content to be found on this blog if that’s your thing:

Super7 TMNT Ultimates! Rocksteady

We saved the big boy for last! The lone villain of wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! line is the mutant rhino, Rocksteady. He follows in the footsteps of the monstrous Bebop who was released in wave 2 and is the crown jewel of the young line for many collectors so far.…

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NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

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Super7 TMNT Ultimates! Metalhead

This post marks number 800 for this blog! Now, when I hit a nice, round, number like that I usually try to find a special topic of some kind, but also one representative of the content on this blog. Well, we certainly look at a lot of toys on this space, and there have definitely…

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McFarlane Toys Gold Label Batman Santa (Blue Suit)

He only has a naughty list.

Ho! Ho! Ho! It’s the jolly one – Santa Claus! Oh, wait, no, it’s the somber, moody, one: Batman Santa! Yes, it’s our first Christmas themed post of 2023 and it’s an action figure review – shocking, I know. McFarlane Toys has held the DC license for several years now, but this is my first experience with the line. I’ve never been a big DC guy, though I do enjoy the Batman. McFarlane’s DC Multiverse line is a 1:10 scale action figure line that seems fine, but it has its own aesthetic and it’s not one that I’m particularly drawn to. It’s not very comic-like, and more of a grittier, militaristic, interpretation. It’s like a toyline based on the aesthetic found in Rocksteady’s Arkham series of Batman video games. If you like it – great, and if you don’t that’s fine too. I thought that by now I would have bought at least something from the line, but even the animated characters didn’t do much for me so I never had reason to dip my toe into the McFarlane waters. That is, until Todd decided to pair Batman with Santa.

He’s Batman in a Santa hat and robe with beard. Also, he can’t lower his arms past this pose.

The Batman Santa figure is a case of what you see is what you get. It’s Batman, and he’s dressed as Santa. I’m not aware of any story to pair with this one and there’s some artwork that goes along with it which is fine, but I’m always down for Christmas variants of characters I love. This figure is part of the Gold Label series which, as far as I can tell, is more of an excuse to tack on five bucks to the usual price as I don’t see anything all that special in the box. It comes in a clamshell package and was sold exclusively on McFarlane’s webstore in two versions: red and blue. The red is undoubtedly a more traditional take on Santa, but I like blue and blue feels more appropriate for Batman. The figure was 30 bucks, though there was a bundle to get bother versions for $50. It sold out by the time I made my purchase (even though both versions were still available as singles) so I didn’t even get a chance to consider double-dipping here, but I don’t think I would have. I only need one Santa Batman, or Batman Santa, for my holiday decorating this year.

Lot of texture on this guy. He just might be bullet proof because, you know, Santa always has to worry about getting shot at.

Batman comes in at right around 7.375″ to the top of his hat. If this Batman is reusing any parts from a past release in the main line I’m not aware, because I don’t regularly purchase figures in this line. The Bat suit he’s wearing seems pretty modern to me and very much in that style I described going in. It’s textured like Kevlar and is armor-plated on the chest and lower legs. It’s almost all done in blue plastic without any shading or much in the way of paint. He has a silver Bat logo on the chest as well as silver shoulder pads and gauntlets. The gauntlets are held on by “straps” which are sculpted into the forearms. The same is true of the kneepads, but McFarlane didn’t paint the straps. Some white might have looked nice, but oh well. There’s a lot of paneling on the boots, but it’s all black plastic. It makes me wonder why they didn’t go with a less-detailed sculpt. Come to think of it, this getup would have been pretty appropriate for a Batman ’66 release.

I do like how they chose to paint the face.

Where paint is used is on the trim of the hat, robe, beard, face, and the cuffs of the sleeves. In almost all cases, the paint is white. I can’t quite tell what’s going on with the hands. It almost looks like they painted white over blue, even if it would have made more sense to just cast them in white. Then again, maybe it wouldn’t if nothing else on the figure is molded in white. The paint is mostly fine though and is cleanly applied. I wish the white was a bit more white, but it has a dingy quality to it. I suppose that fits the line’s aesthetic better than a pure white would, though I also can’t tell if it’s intentional or just the result of painting white over a very bright blue. The masked portion of the face is painted black which I love. It looks like a classic, 70s, Batman. It helps sell this blue color scheme, which honestly makes Batman look more like a Hannukah character than a Santa one.

“Thank you for assisting with the decorating today, Mr. Freeze.” “I was…what? Decorating?!”

And that Santa element is captured in really just three features of the figure. The head features a Santa hat which is part of the sculpt as well as a beard. To go along with that is the long overcoat with a utility belt holding it in place. The belt is black with a series of pouches painted white that make up about 2/3rds of the belt itself. It’s not a lot, but it’s certainly enough to get the point across. I think just some more color would have helped, but otherwise this is a Batman Santa and it’s what I wanted. The bladed forearms and shoulder pads are the only things I’m not that sold on. While I like that they do provide for a splash of color, they also make Batman look more like the Shredder than Batman. Is this what the character looks like in the comics now? It’s bizarre to me, someone who hasn’t opened a Batman comic in 20 years.

Here is your accessory for your 30 dollar action figure.

And that’s mostly all you’re going to get, a Batman that’s dressed like Santa. For accessories, we get a sack of presents. It’s blue plastic with silver painted gifts oozing out of the top. Batman can’t hold it, it can just sit on a surface beside him. And that’s it as far as action figure accessories go. No extra hands, no extra heads, no additional weapons or toys. How about a Christmas-themed grapnel launcher? Or Batarang? Or little Charlie Brown tree with a bat for a star? The artwork features a sleigh that would have been pretty cool, but admittedly not practical at this price. If this figure is reusing a ton of assets, then I’m a little annoyed at the lack of accessories for the price. If it’s not, then I guess it’s more acceptable, but still not great. You do get a little disc stand with the figure which at least helps to stand it on cotton “snow” as seen in my pictures. There’s also a plastic piece that snaps together and the artwork insert can slot into that to create a backdrop of sorts. It’s not a bad idea and I like the artwork on it, but I wish it had something else on the reverse side. Something like a true backdrop such as the Batcave decorated like Santa’s workshop. Instead, it’s just the same image on both sides. Opportunity wasted.

This is pretty much the extent of his articulation.

This figure is basically designed to just stand there in front of that backdrop with the sack of presents beside it, but it is still an action figure so we should talk about the articulation. It’s not great. The head just swivels side-to-side as the hat and beard prevent any up and down movement. There’s also no tilt to be found. The shoulders are big ball-hinged pegs that can raise out to the side past a horizontal position. The shoulder pads are soft enough to move out of the way and the arms rotate just fine. There’s some slight up and down play, but no real butterfly joint. The biceps swivel is fine and the double-jointed elbows bend well past 90 degrees, but the joint is hideous and strangely he can’t straighten his arms out or place them at his side. They’re always bent slightly. The hands are on a ball hinge or something similar, but the cuffs of the sleeve render the joint pretty useless. There’s no forearm swivel either, which I always hate on figures with gauntlets like this one since you can’t position them and I don’t like the default placement of them either.

He’s a pretty big Batman. Also, notice where the other Batmen position those blades on their gauntlets? This one can’t do that.

In the torso, the figure has a diaphragm joint, but the coat won’t let it do much of anything. The waist twist works fine though and the legs can kick forward all the way and kick back some as well. They go out to the side for full splits, but don’t appear to feature a thigh twist of any kind. The knees are double-jointed, but despite that I can’t get them to go past 90 degrees. There’s no boot cut, and the ankles are pretty restricted by the design of the boot. They bend back pretty far, but not forward. The ankle rocker doesn’t appear to work and there’s a fairly useless toe hinge as well.

No sleigh? No problem!

Despite the coat being fairly flexible and featuring an open design on the front and back, it still makes it hard to do much with this figure when it’s combined with the articulation scheme. Batman Santa can stand there, he can do splits if you want, or assume a walking pose. He has gripping hands, but nothing to grip, which seems like a bad idea as the hands aren’t expressive. Even if he had a grapnel hook or a line to swing from, his arms are really short and he wouldn’t be able to grab something over his head. It’s not a figure you’re going to do a whole lot with, but it didn’t have to be this way.

“All right Batman, I’ll let you handle the deliveries this year, but the milk and cookies are MINE!”

Batman Santa is an action figure that doesn’t articulate well, has some weird proportions, and is a pretty terrible value considering the price tag and the lack of accessories. It’s an online only figure too so you have to pay a shipping charge as well. The cost of this guy was $39.28 for me before taxes and that’s pretty expensive for a McFarlane figure. You really need to be a Christmas weirdo to want this figure, which is what I am. And now that I have it, how do I feel about it? Well, I’m happy to have a Batman as Santa action figure, even if this actual figure barely scratches that itch. It’s a novelty, and one that probably doesn’t justify the price. If you like it, I guess go for it. If you want an action figure that behaves more like an action figure then it will probably let you down.

This Batman Santa isn’t the first Christmas themed action figure we’ve looked at on this blog, how does it stack up with these?

Figura Obscura – Father Christmas

It was just last year that Four Horsemen launched a subline of its popular Mythic Legions brand of action figures called Figura Obscura. Practically speaking, there’s little difference between the two lines as Mythic Legions seeks to serve as a modular line of toys based on myth and legend and that doesn’t feature licensed characters.…

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Transformers Generations Holiday Optimus Prime

We interrupt our regularly scheduled holiday posts with something very familiar to this blog: a toy review! Yes, we have ourselves another Christmas toy to talk about and it too comes from Hasbro. We already looked at a Star Wars toy at the end of November, and now we’re turning to what I suppose is…

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Naughty or Nice Classic Santa and Cyborg Santa

It was looking like we were in for a photo finish this year. Last year, toymaker Fresh Monkey Fiction partnered with online retailer Big Bad Toy Store to launch the Naughty or Nice collection. Structured similar to a Kickstarter campaign, FMF posted several action figures for preorder with a minimum order quantity needed for the…

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Super7 TMNT Ultimates! Space Cadet Raphael

Looks like we’re sending a turtle into orbit.

It feels like it’s been awhile since we had a proper Turtle Tuesday around here, but today that streak ends. It also feels like a long time since we had a new wave TMNT Ultimates! from Super7 to talk about – and that’s because it has! Not including the glow-in-the-dark variant of Leonardo I looked at over the summer, the last figure in this line reviewed by me was posted on November 22, 2022. Who knows when I actually wrote that one, I’m guessing I had the figure in early November. At any rate, it’s now November 2023 so it’s been nearly a year. I don’t know why that is, or why we’re talking about a figure from Wave 8 while Wave 7 is scheduled to release in May of 2024, but it is what it is.

Looks like we’re just missing Donnie, but for some reason his disguise figure hasn’t even been solicited, but Punk Rock Don and Slam Dunkin’ Don have.

Space Cadet Raphael is the third Super7 reproduction of the 1990 Turtles in Disguise wave by Playmates Toys following in the footsteps of Sewer Samurai Leonardo and Michelangelo the Sewer Surfer. Raph is stepping out of the sewers and into the vastness of space as he’s apparently decided to become an astronaut. I’m not sure what about Raphael’s personality made him the most likely to do so (seems more like a Donatello thing), but I guess that’s not important. For me, the vintage version of this figure (which I sadly no longer possess) was one of my favorites. I don’t really know why, I just kind of liked how it was all put together. And I liked it even more after the release of Space Usagi because it meant Raph had a buddy to take with him on his expeditions. Because of my fondness for that figure, I was really looking forward to this update from Super7. Tempering my enthusiasm though was the fact that Wave 5 in this line was a mess. Wave 6 was better, but the repeated delays didn’t exactly add to my confidence – quite the opposite actually, so how did this one turn out? In many ways, I would say as expected, but that’s not exactly a good thing. Read on for more!

He’s in a bulky spacesuit, and yet he seems smaller than the other Raphs. That astronaut diet must be something.

Space Cadet Raphael stands at roughly 6″ in height. This puts him right in-line with the Wave 1 release of Raphael, which seems right, but then you factor in that this Raph is in a space suit and it makes less sense. Perhaps that’s a nitpick, but what’s not is that he has noticeably less mass than his naked counterpart. How does a bulky space suit make one smaller? It obviously doesn’t, but in the case of the figure I think it’s because most of what you see on the torso is an overlay. And underneath that overlay is just the basic “skeleton” of a Super7 figure, not a bulky turtle shell. Is it a big deal? I don’t know that it is. It’s likely something that will vary from person to person, but I personally liked how the previous Turtles in Disguise releases appeared slightly larger than the standard versions and I wish that were true of Raph.

I do like the almost quilted texture of the shell.

The sculpt on this figure is probably the thing people are likely to be most pleased with. The head is in-line with the vintage version, stylistically. The paint around the edges could be better, but it’s probably good enough. The suit has a lot of sculpted detail on it and most of those details are painted. The body is cast in a shade of white that has a slight blue tone to it. There’s blue air-brushing over it which I think helps to minimize that plastic look present on Deep Space Homer. There are yellow zippers along the side that are painted as well as a blue harness. The tanks on his back are a nice metallic silver with black straps painted on as well. The elbow and knee pads are red plastic and don’t quite match the finish of the painted parts so they stick out in a bad way. There’s also a couple of pouches sculpted on that aren’t painted either and they detract from the look of the figure. Super7 did add a wrist communicator though that’s a metallic silver and it flips open. Inside is a decal of Fugitoid so that’s pretty neat. The front of the torso is not a big sticker, but some kind of print. The flatness of it makes it look a little cheap, but it would look worse if it was a sticker.

“What’s up, Fugitoid?”
Raph’s got a new helmet this time around which some are referring to as a Storm Trooper helmet. I can see it, but I’m not convinced that was the intent.

Super7 usually goes big on accessories, and with this figure they went further than some. Raph comes with 4 sets of hands: open, fists, gripping, and trigger finger hands. They peg in pretty easily and come out almost too easily, but we’ll speak more on that when we go over the articulation. He has his standard head and the plastic dome to go over it. It’s a nice, clear, plastic or acrylic, but the way it was molded left this big, ugly, “nipple” in the middle of the top that sucks. Maybe the factory they used didn’t know how to do such a piece and do it right, but I have a Mr. Freeze figure with basically the same feature and his dome features no such imperfection. There’s also an alternate head and it’s basically Raph with a full astronaut helmet. It turned out pretty well. While I am loathe to go against the vintage original, I will say the new look is tempting.

Yuck. I don’t know what went wrong here.

For weapons, Raph has the same ones the vintage came with and then some. He has his laser pistol which is done in a metallic plastic and it includes a hose in the same color. It’s very flexible as there’s no wire inside and kind of feels like an old payphone chord. It plugs onto the handle of the gun and then connects to a port on the torso of the figure on the right side. The port on mine was barely open out of the box to the point where I couldn’t even tell it was a hole until I stuck something else in there. I had to widen it with a screw to get the hose to fit, but now it’s fine. Raph also has his “space sword” which has a design that appears to be close to the vintage figure’s, but also has a new, translucent, red, handle. It’s pretty cool, though I never think of Raph as a sword guy. Apparently Super7 doesn’t either as they also gave him a pair of sai. They’re sort of like the lightsaber equivalent of a sai as the bladed portion is in the same red, translucent, plastic that the sword’s handle features. Super7 must love this stuff because they also gave Raph some goggles made of the same plastic, though it also has a silver mouthpiece. Lastly, there’s a slice of pizza in a silver, vacuum, sealed pouch that looks pretty neat. The little green alien that was part of the vintage figure’s sculpt is also present, but now he’s a little buddy figure. He has an articulated head, but otherwise is just a slug figure, but a neat idea nonetheless.

I assume Raph never leaves home without his trusty sai, so it did seem odd that Playmates would send him into space without.

You won’t find me complaining about the accessories with Raph, but you will find me complaining about the articulation. Never the line’s strong suit, Raph is still disappointing even by those low standards. The head is on the usual double ball peg that’s really long. It works and works well as far as range of motion goes, but does leave a sizable gap where the neck meets that head. The shoulders are hinged ball pegs, but because Raph’s suit has these black cuffs at the shoulder, his arms only go out to the side about 45 degrees. They rotate fine, and the biceps swivel is acceptable as well, though a little tight. The elbows though are atrocious. I don’t think this figure even gets 45 degrees of bend there as the elbow pads are over the hinge. His elbows might be worse than Super7’s Optimus Prime – they’re that bad. It’s just a baffling design error. Why not just sculpt the elbow pad onto the figure? We know Super7 will never do a double joint for an elbow, even though they work best with characters like the turtles who have elbow pads, but doing it this way is unacceptable. It’s just dumb and it makes me question who approves this stuff over there. An action figure that can’t bend its elbows? It’s ludicrous. The wrists swivel and all of the hands have horizontal hinges, another mess-up that shouldn’t be as the trigger and gripping hands would be improved with vertical hinges. Super7 is usually good about that, but not here. The hands are also set too deep in the forearm so the hinge is almost useless. Try to bend the open hands into more of a cupping position (since you can’t get that our of the elbows) and they’ll just pop out. It almost feels like nothing is holding those hands in place and swapping weapons is a frustrating experience. Just take the hands out first and do it that way. Posing will also drive you crazy as if you go to bend the elbows or even rotate at the shoulder you’re liable to accidentally knock a hand out of place. This is not a well-thought out action figure.

This is as far as the elbows can bend.
Ranged or melee? He can do both.

In the torso is a waist twist, but because we’re dealing with a giant turtle here, it’s more like a pivot point. The legs connect via hinged ball pegs so Raph can just about do a full split as well as kick forward and back a decent amount. There’s rotation there as well so you get some thigh pivot, but it’s a bit tight. The knees, like the elbows, are single-hinged and feature kneepads to contend with. Raph can bend his knees better than he can his elbows, but still can’t do a full 90 degrees. The lower leg can also rotate on that joint. The feet have little range hinging forward and back. They basically behave like a ratcheted joint with only 3 positions. The ankle rocker works well though and is probably the most consistent joint from figure to figure in this line.

Can’t forget the pizza.

Like a lot of figures in this line, Space Cadet Raphael is a figure that looks reasonably good on a shelf, but isn’t that fun to handle. And it’s all a result of just bad design. It’s not cheap, it’s just incompetence. Why are things like the elbows getting worse as we go deeper into the line and not better? The original turtles can at least bend their elbows and the design is basically the same, but this one can’t. I also think the figure should be bulkier than it is since we are talking about a turtle in a spacesuit here. I didn’t mention it when going over the accessories, but a little more ingenuity with the sculpt to add some weapon storage also would have been appreciated. This figure comes with a lot, it’s the figure’s greatest strength, but he has no where to put any of it when he’s not holding onto it. A holster for the gun, some loops for the sai, anything would have been better than nothing. Again, this isn’t stuff that would have cost Super7 more money, it just requires more thought.

Raph, you’re gonna need a bigger gun.
“I can’t believe NASA put this guy on my crew.”

This figure is basically relying on nostalgia to sell you on it. And with me, it got me. I know preordering a Super7 figure is a risky proposition, but I did it anyway. I have more on preorder, but I’ve mostly stopped doing so until I can see the finished product. Had I known what I was getting going into with this one, would I have still bought it? Not at the MSRP of $55. This isn’t worth it. It’s not the trainwreck that Sewer Samurai Leonardo was and it looks better than April or Shredder, but it’s not exactly a strong addition to the line. I think on clearance this one has value, maybe at $35 or so, but it has too many problems to be a recommend at $55. I hope Super7 takes such criticism to heart as I certainly don’t want to dislike their products. I have liked many of them in the past and I will have some a review very soon at that. It’s just frustrating to see a company keep making stupid mistakes with a property that should be a homerun.

Want to see what I thought of the other Turtles in Disguise or maybe you’re curious about that Optimus Prime I mentioned:

Super7 TMNT Ultimates! Sewer Samurai Leonardo

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies,…

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Super7 TMNT Ultimates! Sewer Surfer Mike

We are back with one more look at Wave 6 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates! action figures: Sewer Surfer Mike. This, like every figure in the line so far, is a recreation of a Playmates Toys figure from the vintage line of TMNT action figures, and in this case it’s of…

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Super7 Transformers Ultimates! Optimus Prime

I think we’re over discussing the merits of non-transforming Transformers, right? It’s been done for a long time, but was really pushed to the forefront with the Hasbro RED series in 2020 and while there will always be a section of the fanbase that wants nothing to do with such a concept, it’s still an…

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