Author Archives: Joe

Best of the Beast: The Iron Maiden Albums Ranked

Iron Maiden has been making music and releasing albums for over three decades.

Iron Maiden has been making music and releasing albums for over three decades.

Happy Iron Maiden Day, everyone! It’s Friday, September 4th, the street date for Iron Maiden’s 16th studio album: The Book of Souls. To commemorate this event I thought it would be fun to take a look back at the Maiden catalog and rank the studio efforts put out by the band. Obviously, for a band to have a 16th album means it’s been around for a long time and Maiden has certainly withstood the test of time. At one point it seemed like the group would not be able to emerge from the 80s, overtaken by grunge and other forms of “new” metal, but the group came back strong and in more recent years has enjoyed some of its greatest success thanks in large part to its stunning stage shows. I have, to my own surprise, never blogged about Iron Maiden in any extensive way which is kind of odd for a blog centered on nostalgia with some musical presence (though admittedly, this has become more of a video game/animation blog than a music one) so it makes sense to do a big blow-out here. After I compose and post this, I’ll most likely head to the store to grab a copy of the new album and race home to digest it. If I can find the time, I’ll look to post a review as a supplement to this topic. Now, onto the rankings!

15. Virtual XI (1998):  In 1995, Blaze Bayley had the unfortunate task of trying to replace a heavy metal legend as frontman for one of the biggest metal acts of the 80s. Bayley is a capable vocalist, but his talents are not particularly suited for the Iron Maiden sound. Worse still, the band did not seem to try to augment its sound to suit Bayley in the least, resulting in two rather poor albums. Only one song, The Clansman, has survived the reunion and even that has been brushed aside in favor of older songs and new ones. Not all of that can be blamed on the vocalist, of course. The songs in general are just rather bland and represent a low point for the band creatively. This was really a continuation of the malaise that affected the group in the 1990’s that wouldn’t be rectified until 2000’s Brave New World.

Blaze Bayley was a hard sell for the Iron Maiden faithful.

Blaze Bayley was a hard sell for the Iron Maiden faithful.

14. The X Factor (1995): I could basically cut and paste the synopsis for Virtual XI here as well, right down to only one song making it to the stage post-reunion, “The Sign of the Cross.” The X Factor is the marginally better of the two Blaze albums as there is a slight uptick in energy. Some of the songs though, such as Man on the Edge, sound like they were written with Dickinson in mind and then handed to Bayley and they suffer for it. Both Blaze albums are for Maiden completists only.

13. No Prayer for the Dying (1990): Iron Maiden entered the 1990s with a dud. By now, the Maiden formula had been well established: fast songs, catchy leads, galloping bass lines, and soaring vocals. The problem being that variety was becoming hard to come by as the band chugged along like a machine for the duration of the 80s. An album would drop, followed by a huge world tour and then a trip back to the studio. It was a pace no band could maintain. Come 1990’s No Prayer for the Dying, that heavy workload was starting to show. The production on the album sounds like it was handled in a quick, lazy, manner and Dickinson’s voice is throaty and weather-beaten. There’s little imagination in the songs from both a structural standpoint and lyrically. The result was the worst Maiden record of the Dickinson era and none of the songs are played live any longer.

12. Iron Maiden (1980): Debut records seem to go one of two ways: they’re either really good or really forgettable. Count Iron Maiden’s debut album amongst the forgettable ones. Most of that is due to poor production and the band not quite yet finding its sound. The band feels like it’s being held back and that’s really easy to see now since we can compare the studio tracks from this album with the live versions. Paul Di’Anno, Iron Maiden’s original vocalist, brings a kind of punk sound to the band that may sound like a poor fit to those who grew up on Dickinson’s Maiden, but it actually works in some places. “Prowler” is a nice opener that suits Di’Anno but a slower tempo track such as “Strange World” is a poor fit (the song as a whole really feels like a poor fit for Maiden in general). The slower parts of “Charlotte the Harlot” also sound off, but then again, the song is unspectacular. Out of all the tracks on the album, only the title track, “Prowler,” and “Phantom of the Opera” are really memorable. “Running Free” was a concert mainstay for a long time and I never really understood why as it’s a rather boring tune. “Sanctuary” isn’t very good on the album, but is an example of a song sounding better when the band plays it live.

Fear of the Dark was the final album of the first Bruce Dickinson era of the band.

Fear of the Dark was the final album of the first Bruce Dickinson era of the band.

11. Fear of the Dark (1992): The last album before Bruce Dickinson departed the band, Fear of the Dark was more of the same when compared with its predecessor, No Prayer for the Dying. Boring compositions, poor production, and Dickinson’s voice sounding shot after years of touring. As a whole, the songs are better than the ones on No Prayer, but that’s not saying much. The saving grace for the album is its epic closing title track, but numerous live renditions recorded since illustrate how poor the production on the studio version was. It’s the only song from the album that’s still played live.

10. Dance of Death (2003): I’m happy to report, that we’ve exited the realm of poor to sub par Iron Maiden albums and we’ve entered the “okay” range. 2000’s Brave New World was a true return to form kind of album for Iron Maiden. It marked the return of vocalist Bruce Dickinson as well as guitarist Adrian Smith. It also felt like it had a real fresh, quasi-modern approach to song writing and production. It was the album that made Iron Maiden relevant once more. When the band went back into the studio to record its follow-up, they pretty much just tried to copy the formula that made Brave New World great. As a result, Dance of Death feels like the B-sides for Brave New World. There’s some good stuff, but a lot of it just feels like filler. Hurting the album is that its three lengthiest tracks are more “miss” than “hit.” Some fans really dig “Paschendale” but I’ve always found it too boring, and I’m someone who typically enjoys long compositions. Dance of Death is an okay album, simply put. Whenever I return to it I’m usually left satisfied, but I’m also cognizant of the fact that I could have spent my time listening to a better Maiden album.

9. A Matter of Life and Death (2006): A Matter of Life and Death was a return to form in a bad way: the muddy production of the 1990s albums. For whatever reason, the band decided to forego traditional mastering and opted for a raw sound. That kind of approach would probably work for a punk band or maybe even a thrash band, but not for a metal band such as Maiden that made its mark with complicated lead work and soaring vocals. The oppressive sound does suit the subject matter, which is a bleak and cynical take on the world climate at the time. A Matter of Life and Death is a complicated release. It’s easy to see what the band was going for, but they just didn’t quite get there. That said, there’s some really strong compositions on this record such as “For the Greater Good of God,” “Brighter Than A Thousand Suns,” and “Lord of Light.” Unfortunately, a lot of the songs just don’t work well with each other. They’re just way too similar with seven out of the ten tracks basically starting and ending the same way: slow, sometimes acoustic, intro, crescendo into a fast part or gallop, a chorus that’s pretty much just the song’s title, quiet outro. It becomes exhausting by the album’s end. The album essentially feels like a series of singles. Maybe if they had broken up tracks 7-10 better it wouldn’t have been as overbearing. This approach makes A Matter of Life and Death the band’s most uneven release.

The Final Frontier was the best album for the band since Brave New World, but few fans felt came close to capturing the greatness of the earlier works.

The Final Frontier was the best album for the band since Brave New World, but few fans felt came close to capturing the greatness of the earlier works.

8. The Final Frontier (2010): Despite the album’s title, The Final Frontier is not the final album for Iron Maiden, which can only be considered a good thing. In comparison with its immediate predecessor, The Final Frontier is an improvement in almost every area. The production is stellar, the song structure more varied, and the album does an overall better job of blending new elements with some of the more traditional, old school, traits of Maiden’s past. The only major issue carried over is, once again, the arrangement of the backside tracks. Maybe the album could have been arranged better, though I’m not sure they could have avoided the redundancy effect. Really, some of the songs should just have their intro/outro portions removed. I feel compelled to point out that The Final Frontier contains Maiden’s best power ballad, the Dickinson penned “Coming Home.” That one easily has the best chance at becoming a set list mainstay going forward.

7. Seventh Son of a Seventh Son (1988): I swear ranking this album as seventh is merely a coincidence! Seventh Son has the distinction of being perhaps the only Maiden album to go from being underrated by the fan base to overrated. The presence of synthesizers on it and the previous album were controversial at the time and disliked by many, but the dredge that would follow seems to have made fans appreciate the lightness of the record in hindsight. The only thing holding Seventh Son back is the absence of a killer track. From track 1 to 8, this is a solid and entertaining record but when it’s over it’s over. Some of the tracks, like “The Clairvoyant” and “Moonchild,” have made a return to the stage but the album lacks a defining track. Even lesser albums, like Fear of the Dark, can’t say the same, making Seventh Son of a Seventh Son the classic example of a good, not great, album.

6. Killers (1981): The follow-up to the first Maiden record and only other featuring Paul Di’Anno on vocals marked a big improvement over the debut record. Everything felt faster, and tighter, and Di’Anno was at his best and comfortable with the material. The title track, “Wrathchild,” “Ghengis Khan,” “Murders in the Rue Morgue,” and “Purgatory” are among my picks for standout tracks. Unlike with the debut record, not many of these songs survived the transition to Dickinson with really only “Wrathchild” being a semi-common occurrence in set lists. That mostly feels like a reaction to a lot of these being tailored to suit Di’Anno’s vocals, particularly his falsetto. This is probably the most underrated album in the Maiden catalog, don’t sleep on it!

The stage for the Powerslave tour is what set the standard for subsequent Maiden tours.

The stage for the Powerslave tour is what set the standard for subsequent Maiden tours.

5. Powerslave (1984): If Killers is the most underrated Maiden album, Powerslave just might be the most overrated. This is mostly due to the album’s high points being really high, but the lows really low. This album contains perhaps my all-time favorite Maiden track, “Aces High,” and my most detested, “Back in the Village.” “2 Minutes to Midnight” might also be my pick for most overrated Maiden song as it always felt like a filler track to me but its inclusion in the set list over the years says otherwise. A far better song, “Flash of the Blade,” is criminally underplayed but the album’s title track has enjoyed a nice run. I also can’t talk about Powerslave without mentioning the epic at the end, the 13 minute “Rime of the Ancient Mariner,” which up until now, has remained Iron Maiden’s longest song. It is a pretty excellent tune, when it’s rocking, but it also feels like it’s long for the sake of being long. There’s a portion in the middle that could have, and should have, been trimmed down some as it derails the song’s momentum. I’m guessing the band disagrees with that take, especially now that it has returned to the live show and affords the band a nice break during the show.

4. Brave New World (2000): Brave New World was the comeback no one expected and few probably knew that they were anticipating. It was such a shock to hear Iron Maiden be relevant again that I almost didn’t believe it. “The Wicker Man” announced the band’s triumphant return, and heralded the return of Bruce Dickinson to where he belonged. While I could easily criticize the album for giving rise to the slow, fast, slow approach to song structure I so lampooned on A Matter of Life and Death, in 2000 it just wasn’t as noticeable or as overdone. Here’s one album I wish would be played more at concerts, but at least we have the DVD for Rock in Rio that included a ton of cuts from this album. The band plays the songs with such a contagious exuberance that makes it so easy to get into. This is a band making an album out of sheer enjoyment and it shows. Now please, pretty please, play “Out of the Silent Planet” on the next tour!

3. Somewhere in Time (1986): Sometimes after I finish listening to Somewhere in Time I’m left thinking it’s my favorite Iron Maiden album. I could also say that about each of the next two albums on this list, which speaks to how close I feel they are. Somewhere in Time is a true Maiden classic. While it contains equal parts greatness and filler, its high points really justify its ranking. The lead track, “Caught Somewhere in Time,” is one of Maiden’s best and I remain flabbergasted as to why it gets overlooked today while lesser, though still good, tracks like “Heaven Can Wait” are not. In terms of filler, “Deja-vu” is one the better tracks, a quick, catchy little number that would make a great B-side for a lead single. “Sea of Madness” is a weird track with odd time signatures for this era of Maiden, making it one of their most forward-thinking tunes. The only things holding the album back is the awful “Loneliness of the Long Distance Runner” which feels like a song that needed more work and the ho-hum closer (when compared to Powerslave’s “Rime of the Ancient Mariner”) “Alexander the Great,” which tries too hard to feel like a Maiden epic.

It doesn't get more iconic than this.

It doesn’t get more iconic than this.

2. The Number of the Beast (1982): Here we arrive at the album that made Iron Maiden a household name, inspiring protests and album burnings across the world. The Number of the Beast is a classic heavy metal album and the fact that it heralded the Bruce Dickinson era of Maiden makes it even more memorable. The holy trinity of “The Number of the Beast,” “Run to the Hills,” and “Hallowed be thy Name” represent three of Maiden’s finest compositions with “Hallowed…” being my pick as the definitive Iron Maiden song. A lot of Maiden’s modern tracks feel like a callback to “Hallowed…” though few have approached its perfectly constructed pace. The only thing that kind of bugs me about this album is that it chose not to lead with the title track. I have no idea how the band resisted that temptation, or why it did, as it would have ranked among the best album openers in metal history. I’m just thankful it was the first Bruce Dickinson track I ever heard because that’s an introduction I can never forget.

1. Piece of Mind (1983): Just narrowly edging The Number of the Beast, by the slimmest of margins, is the follow-up record Piece of Mind. If I were to rank every track on both records I’d probably pick “Hallowed Be Thy Name” and “The Number of the Beast” one and two, but the back-end of that list would feature more tracks from The Number of the Beast than Piece of Mind. And Piece of Mind has its own stand-out tracks to be proud of too. I’m talking songs like “Flight of Icarus,” “Still Life,” “Sun and Steel,” and “The Trooper,” Maiden’s signature gallop. Piece of Mind is the more complete record, and the only reason why it’s close is because the closing track, “To Tame a Land,” sucks. That song may be Maiden’s most boring and is just a toothless way to end an album. It’s to Piece of Mind what “Invaders” is to The Number of the Beast, a filler track placed inexplicably in a position of prominence. The only difference being there isn’t an obvious closing track on Piece of Mind that could have taken its place.

So there you have it, Iron Maiden’s fifteen studio albums ranked according to me. I am by no means the authority on the subject, but if you’re someone looking to get into Iron Maiden those top three albums I selected are rather hard to debate. Here’s hoping the new album, The Book of Souls, makes a case to enter the top ten. Considering the album tops 90 minutes it’s already risen to number one in terms of length and there will be plenty to chew on.


Dragon Ball Z: Battle of Gods

Dragon Ball Z:  Battle of Gods (2013)

Dragon Ball Z: Battle of Gods (2013)

I’ve made no secret of the fact that I find Dragon Ball Z to be a pretty overrated anime. Some of that sentiment stems from the fact that it’s considerably more popular than its predecessor, Dragon Ball, despite being the inferior product. Part of that also stems from the fact that Dragon Ball Z fans seem to regard it as the greatest anime of all time, rather than what it really is; the most popular anime of all time. This is not to say I find the show to be a bad one. For awhile during the 1990’s I found myself quite captivated by the show. I was incredibly disappointed that the dub, for many years, ended right in the middle of the Namek Saga with Goku preparing to take on The Ginyu Force (I was also really disappointed when the series finally returned with an all new and quite terrible dub). Little did I know, that I had basically seen the best of the show up to that point. While the Cell Games and Buu Saga have their moments, for the most part the show became almost a self-parody with extended filler sequences and familiar plot lines.

It’s the formula of Dragon Ball Z that makes it a rather pedestrian television program. The characters are all simply constructed and tend to embody one archetype. Each “season” consists of the gang being forced to take on the latest “Most Powerful Being in the Universe” with the same familiar pattern: dispatch weak enemy, hear latest prophecy of doom, be defeated by said enemy, train endlessly, power-up and defeat enemy. The stakes are always the same, and even though characters are killed off several times, they usually find their way back to the land of the living and there are few lasting repercussions on the show (aside from the novel concept that the characters do age over time). It was basically like watching an animated fighting video game: it just moves from one battle to the next with very little connecting tissue in-between. As such, it’s quite easy to take a cynical view towards the show but it still has its moments where it’s genuinely entertaining and even charming.

Beerus and Whis are the latest antagonists to threaten earth.

Beerus and Whis are the latest antagonists to threaten earth.

If one were to be jaded with the prospects of another extension of the Dragon Ball Universe, they’d likely be less interested in yet another Dragon Ball Z film. The show was so successful that it rather logically spawned feature films. These films were little more than cash-grabs and often contained less plot than the show and an even more obvious formula. Thirteen films in all were released based off of Dragon Ball Z with virtually none fitting into the canon of the show’s storyline. Aside from a select few that contained some genuine entertainment value, most are just mediocre with the only contribution they made being the superior animation when compared with the show. As a result, I was not all that enthused to hear that Toei Animation was returning to the series for a new film:  Battle of Gods. The only cause for optimism was that it was announced series creator Akira Toriyama, who had little involvement with the awful Dragon Ball GT, was handling the screenplay and character designs. Toriyama, unlike some of his fans, seems to understand what makes Dragon Ball special. It’s not some super sophisticated anime meant to challenge the likes of Neon Genesis or Cowboy Bebop, it’s strictly intended to entertain with humor and action.

Battle of Gods opens with some familiar characters pondering the awakening of The God of Destruction. Supreme Kai, along with Elder Kai, fear what this god may do now that he’s awoken early while King Kai gives Goku a quick lesson on who this guy is. It’s not a very promising open for the film as it’s pretty much in line with most of the movies and we know Goku and this god are going to have to have a showdown. We’re then taken to this god’s home world and are introduced to Beerus, The God of Destruction, and his attendant Whis. One of the themes of Dragon Ball is to never a judge a book by its cover, and Beerus embodies that concept quite well. He’s basically an anthropomorphized sphinx cat complete with tall ears and a wrinkly cat muzzle on his face. Not only does he look like a cat, but he also embodies one as well. When we first meet him he’s just waking up from a 39 year slumber much in the same way we’d expect any cat to awaken. He’s lethargic, hungry, and summons for Whis almost immediately. Later we’ll see him acting rather petulantly and impatiently while also toying with his prey, further driving home the point that he doesn’t just simply look like a cat, he is one. Whis gives him a refresher on what transpired during his slumber, and he’s quite pleased to learn that Frieza dealt with those insolent Saiyans by destroying their planet. He’s further surprised to learn that one dubbing himself a Super Saiyan defeated Frieza, which reminds him of a dream he had where he encountered a Super Saiyan God. Remembering this, Beerus decides to journey to earth to meet the one who defeated Frieza and to hopefully find out more of this Super Saiyan God.

Beerus and Goku reenacting the infamous WCW Finger Poke of Doom.

Beerus and Goku reenacting the infamous WCW Finger Poke of Doom.

When Beerus arrives he encounters Goku almost immediately, and in true DBZ movie fashion, they fight and Goku is easily outclassed. Unlike other films, Beerus is essentially neither friend nor foe. He isn’t a good guy, but he’s also not really a bad guy. Sure he’s The God of Destruction, but apparently someone has to be. He decides to seek out Vegeta to see if he knows anything of this Saiyan God, since he learned nothing from Goku, and finds the Saiyan prince at his wife’s birthday party. Beerus loses interest in his pursuit of a Super Saiyan God when it turns out Vegeta knows nothing, and not wanting to turn down an opportunity to feast, invites himself to the party. Some hijinks involving some familiar faces for Dragon Ball fans occur at the party and things seem to be going well until Buu hogs all of the pudding, sending Beerus into a rage. Only Vegeta knows just who Beerus is and what he’s capable of, which is why the other party-goers jump to their friend’s defense further irritating Beerus. This causes him to declare that it’s time he destroy earth, just as Goku shows up. The heroes are able to request Beerus give them five minutes to consult The Eternal Dragon on the matter of a Super Saiyan God, and when Shenron reveals the secret of how to produce one, Beerus gets his wish.

Of course, Goku is the one to step-up and challenge him as the very underwhelming Super Saiyan God. If you were expecting a fantastic new transformation then you’ll be let down to see that “God Mode” is essentially a skinny Goku with a bad dye-job giving his hair a reddish hue. He possesses a fiery aura, which looks kind of cool but is also visually distracting, but that’s about it. Goku and Beerus fight, and I won’t spoil the outcome but you can probably guess at the ultimate end result.

The gang's all here.

The gang’s all here.

The plot for the film is rather familiar, and judged solely on that, the film is a disappointment. However, how it navigates the plot is what helps to elevate it above the normal DBZ fare. For one, Toriyama’s humor is sharp, and while there are some in-jokes to be found for longtime fans, the majority of the humor is fairly natural. It’s also refreshing as Beerus is the source for much of it. He’s definitely one of the better villains Toriyama has conceived of and his ambiguous nature and ambivalence towards mortals makes him almost charming, in a way. He plays off of his attendant Whis fairly well, a character who also embodies a notable Toriyama trait in that he’s a supremely powerful male with obvious feminine features. Toriyama’s affinity for food-related humor shows up in both Whis and Beerus as they’re very interested in the different flavors present on earth. Thankfully, we’re spared the often repeated visual of Goku stuffing his face which stopped being funny somewhere around the character’s first visit to King Kai’s planet.

For fans of DBZ’s unique action sequences, the film may be a disappointment. A lot of the time is spent on Beerus interacting with the earthlings at the expense of the big fight scenes the show is known for. When the film does go there, the action is a bit restrained. Some of that is a plus. As the characters grew in power during the show there was basically no way to visually establish they were stronger and faster than they were 100 episodes prior making many fight scenes look visually lazy as the characters “moved too fast for the naked eye.” In Battle of Gods the action is slowed down and there’s a satisfying weight to the blows landed. There’s still a few instances of old standby DBZ staples, but they’re not overused. Despite that though, the action is underwhelming and some curious uses of CG effects didn’t help things.

Goku's "God" form is a bit underwhelming, but at least it's better than Super Saiyan 4.

Goku’s “God” form is a bit underwhelming, but at least it’s better than Super Saiyan 4.

Visually, DBZ never looked better. The animation is smooth and every scene pops with bright colors. Some may have thought the more muted color palette of the manga would be present since Toriyama was so heavily involved but that is not the case. The only criticism I have of the visuals is the just mentioned CG used in the fight scenes. While the characters fly through a city landscape, it’s rather obvious the backgrounds are being drawn by a computer. This is a fairly common effect going back to the 1980’s but I’ve always found it jarring. Less forgivable are the few instances in which the characters themselves are CG animated making them look like they’ve been ripped right out of the latest DBZ video game. It looks silly and something I would recommend they scrap for future features.

Dragon Ball Z has had an up and down relationship when it comes to the english dub. The original Ocean Group dub was a mixed bag, but was miles ahead of the original Funimation dub that followed. Funimation first starting dubbing DBZ over 15 years ago, and all of that time with the series has actually lead to a pretty wonderful english cast. The voice actors, most of whom have been on the series since the beginning, really know their characters. The writers handling the localization also know these characters and they’ve created a very lively and witty script. The language is probably of a PG nature though there’s very little in the way of graphic violence. If you’re a longtime fan of the series who prefers to watch it subtitled, then by all means, watch it subbed but you won’t be missing anything if you go the dub route.

Dragon Ball Z:  Battle of Gods managed to both meet my expectations and also exceed them. The general plot is typical for a DBZ movie and rather boring, but the presentation is excellent (aside from a few visual hiccups) and the film is genuinely entertaining. It’s probably too long by about fifteen minutes, but not long enough to feel like a drag. The way the film is written makes this feel more like Dragon Ball than Dragon Ball Z. For me, I consider that a good thing but those who enjoy DBZ for the over-the-top action may be disappointed. Lastly, the introduction of Beerus was a success as I’m actually interested to see more from him. Apparently, Toei and Toriyama were banking on that as he’s in the recently released Dragon Ball Z: Resurrection F and is also a recurring character in the new television show, Dragon Ball Super.  I have no idea if more Dragon Ball Z is a good thing or not, but I do know that Battle of Gods was a fun nostalgia trip. Time will tell just how long that trip lasts.


#6 Best in TV Animation: The Venture Bros.

2011-03-22-Venture_brothers-533x399Our number seven entrant on this list, Archer, has a lot in common with the number six entrant. So much so, that I couldn’t, in good conscience, rank it ahead of this one. Archer’s creators got their start on Cartoon Network’s adult swim, which is where The Venture Bros. currently (I use that term loosely) reside. Both shows are essentially animated sitcoms, with Venture being the more traditionally animated one. And like Archer, both utilize a setting that’s both dated yet futuristic. And while Archer may be a more modern Get Smart or a parody of James Bond and other spy-centric shows and movies, The Venture Bros. is basically a spoof of Johnny Quest with lots of nods towards comics and geek culture sprinkled about.

The Venture Bros. is the brainchild of Jackson Publick and Doc Hammer. It first began as a fifteen minute crudely animated pilot that first debuted in 2003 on adult swim. Unlike most adult swim programs at the time (the ones created for adult swim, that is), The Venture Bros. did not use repurposed animation from other programs like Sealab 2021 or Space Ghost: Coast to Coast. The animation it did sport though was certainly still low-budget when compared with other similar cartoons. The pilot successfully introduced the main cast for the series. There’s Doctor Venture, a “super” scientist of questionable morals and credentials who is apparently riding the coat tails of his long deceased father. Doc is essentially the Johnny Quest of this show, only he grew up to be a complete failure. In the pilot, he’s trying to hawk a death ray to the UN at a peace conference. His body-guard, Brock Samson, is a short-tempered bad ass with a righteous blond mullet. He’s Race Bannon without a conscience, and the appearance of the assassin Molotov Cocktease implies that Brock has a secret past. The actual Venture brothers the title refers to are Doctor Venture’s twin sons, Hank and Dean. They basically serve as caricatures of the goody two-shoes characters that often showed up in adventure shows. Hank looks like Fred from Scooby Doo, while Dean looks like a Hardy Boys reject. They’ve, up to this point, lived sheltered lives at the family compound and have almost no sense of danger or any awareness of the world around them. The two get into some trouble, without being fully aware of it, while their dad attends the peace conference. Both are pursued by The Monarch, Dr. Venture’s self-appointed arch-enemy. For as bad as Dr. Venture is at science, The Monarch is every bit his equal as a super villain. They’re also pursued by a one-off character, a ninja, who we are lead to believe wishes to assassinate Dr. Venture but it turns out he just wants to masturbate on Venture’s death ray.

The cast started small, but continues to expand.

The cast started small, but continues to expand.

This is the type of humor the series would become known for. The pilot was deemed a success and the show was given a thirteen episode first season with each episode running a half hour, a rarity for original adult swim programs. The animation was given a boost in quality, as was the writing and voice acting. Public and Hammer voice the majority of the cast, with Seinfeld’s Patrick Warburton voicing Brock Samson. The main cast of Venture, Brock, and the two boys were kept intact, with “wacky neighbor” Dr. Orpheus brought in later (he’s a necromancer). The Monarch though was fleshed-out further, given a back story, as well as a stable of disposable henchmen. Conflicts between he and his right-hand woman, Dr. Girlfriend, highlight some episodes while his two most prominent henchmen, 21 and 24, are the other featured members of his stable. The Monarch, as it turns out, is a professional super villain contracted to harass Dr. Venture. He’s a member of The Guild of Calamitous Intent, which governs the conflicts between heroes and super villains and ensures the conflicts exist in perpetuity, essentially providing a reason why certain villain cliches exist. Venture, by virtue of his adventuring past with the original Team Venture, is still considered some kind of hero even though he’s almost irrelevant. The main theme for the show is failure, and both Dr. Venture and The Monarch embody it. Venture as the failed scientist, and Monarch as the failed villain for Venture often ignores his very existence.

Several other characters debut in the first season that would go on to make repeat appearances. There’s Professor Impossible and his family who are an obvious parody of the Fantastic Four. Unlike the comic book heroes, Professor Impossible (voiced by Stephen Colbert) is a villain who keeps his mutated family hidden. His wife’s skin is transparent, his brother in-law is constantly on fire and in tremendous pain, while the their take on The Thing is a special needs man covered by a giant callous. There’s also Baron Von Ünderbheit, a hulking man with a steel lower jaw, who is best characterized by The Monarch as a “dime store Dr. Doom.” As the seasons have gone on the cast has been increased ten-fold. Many characters who seemed like they were just part of a throw-away gag-line in past seasons, like Sergeant Hatred, would eventually show up and play meaningful roles down the road.

The Monarch is a consistent source of comedy, and despite technically being a villain, is easily one of the stars of the show.

The Monarch is a consistent source of comedy, and despite technically being a villain, is easily one of the stars of the show.

The Venture Bros. distinguishes itself from other comedies by being adaptive. During the first season, the show seemed like it would parody Johnny Quest indefinitely with the family going on a new adventure each week. Instead, to throw everyone off, two of the main characters were killed-off in the season finale. This proved to signify that the show would not always remain so static, as there was a major shake-up with The Monarch as well and new villains were brought into the fold. Later seasons would further change the dynamic of the main cast and more hero and villain organizations were introduced. The plot of the show would become more complicated and intricate, and to the surprise of probably many, its various mysteries and cliff-hangers are actually quite interesting and rewarding. It still could be criticized for becoming too complicated, as no longer can one simply tune-in to any given episode and understand what’s going on. And some of the major changes to the cast could be criticized as being the wrong move. One very funny comedic duo was broken up when one of the characters was killed off, and it being several years since that happened, I’m still not convinced it was the right move.

As the show became more popular, adult swim kicked in more money. The show is now well-animated, and while it still retains its retro charm, it also just plain looks good. The fact that the characters actually change their appearance from season to season, even sometimes episode to episode, makes it a more interesting viewing experience than many animated shows on television. By far, the show’s greatest strength though is its writing. The plot for an episode can fall flat at times, but the dialogue is often so good, and so funny, that it doesn’t matter. The show is full of colorful one-liners that could serve as the basis alone for a blog entry. The characters also remain consistent, even amid the numerous backstabs and double-crosses, and very rarely does the show introduce anyone who isn’t worthwhile.

Expect to see plenty of comic book parodies such as Professor Impossible.

Expect to see plenty of comic book parodies such as Professor Impossible.

While some of the choices to take the plot in complicated directions can be criticized, by far the easiest way to criticize the show resides in the length of time that elapses between seasons. Publick and Hammer handle the writing, and like another great comedic duo Parker and Stone, are procrastinators. Unlike Parker and Stone, Publick and Hammer aren’t locked into a contract with their network which demands episodes be delivered by a certain date, so there have been numerous hiatuses for The Venture Bros. Part of the delay also is tied up in the show’s budget, which is much larger than most adult swim shows so renewals likely do not occur fast enough for a normal turn-around between seasons. To further illustrate the point, here is the premiere date and episode count for each season:

Season 1: 8/7/2004 (13)

Season 2: 7/25/2006 (13)

Season 3: 7/1/2008 (13)

Season 4.1: 10/18/2009 (8)

Season 4.2: 9/12/2010 (8) *the season finale was an hour-long

Season 5: 6/2/2013 (8)

A mockumentary on Shallow Gravy, a fake band in the series, aired in 2011 while a Halloween special aired in 2012. A “movie” “All This and Gargantua-2” aired on January 19th of this year and was basically an hour-long special to tide fans over until season 6 begins, but there’s no air date set for the first episode of season 6. It was first expected to premier in the fall of 2014, and then early 2015 (though the hour-long special is technically the first episode of season 6 so I guess it made the premiere of early 2015), but so far we have no idea when it will continue.

The lengthy production cycle, and the some-what sub par season 5, has dimmed enthusiasm for The Venture Bros. going forward. I wonder if season 6 will be the final season, or if there’s desire from all parties to continue the show beyond that. What the show has provided so far has been comedic gold. The humble parody it first began as has evolved into something so much more and hopefully when season 6 does resume it will reignite the franchise. Even so, the first five seasons have been so strong that The Venture Bros’ place on my list is well-deserved. With a strong season 6, it could even continue to rise higher!


Suikoden II

Suikoden II (1998) Suikoden II (1998)

In the early part of the 1990’s, there were basically two companies known for producing Japanese Role-Playing Games: Squaresoft and Enix. Square, as the legend goes, was rescued by the success of a last ditch effort for relevancy in the form of Final Fantasy for the Famicom/Nintendo Entertainment System. Prior to that, Enix had already staked its claim to RPG supremacy with its hit Dragon Quest (known as Dragon Warrior in the US). During the 16 bit era, Square would come to surpass Enix as the premier publisher for the genre, as not only were Final Fantasy’s many sequels hits, but so was seemingly everything else Square etched its name on. These two companies were not the only ones exploring the JRPG genre. When someone strikes gold with an idea a legion of copycats arise. Capcom would enlist Square’s help with localizing its own take on the genre with Breath of Fire. Capcom has since dabbled with the genre here and there without ever becoming a true power. One of the other main Japanese game developers was Konami. Back on the NES, Capcom and Konami were arguably the two most popular so it made sense for Konami to toss its hat into the JRPG ring and it did so with the Suikoden series.

Suikoden debuted on the Playstation in 1995, but the series truly arrived with its sequel in 1998 simply titled Suikoden II. Suikoden did not break the mold in terms of what it brought to the genre. Rather than trying to be something entirely different from the established franchises at the time, it opted to be a jack of all trades. Turn-based battles entered into via random map encounters paired with large, map-based tactical confrontations more commonly found in a series like Fire Emblem. Suikoden’s approach to variety is part of what made it a success, but also contributing to that success was its massive stable of characters and high stakes.

Suikoden II reserves its best character models for its boss encounters. Suikoden II reserves its best character models for its boss encounters.

When the Playstation was in vogue, I was an early adopter. I wore out my Playstation which conveniently ceased to function just a month before the launch of the Playstation 2. During my time spent with the Playstation I played a ton of RPGs, but none of the Suikoden games. For years, I’ve often heard from friends and relatives that I should seek out and play Suikoden II, if nothing else, but the game fetches obscenely high prices on resale markets and I was just never willing to pull the trigger (or borrow such an important game from a friend). Finally, Sony and Konami were able to make the game available this past June on the Playstation Network, and I’ve been playing it on my Vita ever since. It is kind of a shame that I did miss out on this one back in 1999 (when the US version was released) because I would have really enjoyed it then. However, that didn’t prevent me from enjoying it now.

Suikoden II is not unlike many games in the genre in terms of pacing and structure. As the player, you control a nameless, voiceless, shell of a character who seems unimportant at the game’s start but soon is arguably the most important person in the world. The main character and his best friend, Jowy, are soldiers in a youth brigade that soon is attacked from outside, and within, and disbanded. War has broken out across the land as the most powerful, ruling family is not just seeking to bring everyone else to knee but seeks total chaos and destruction of the world. The main antagonist, Luca Blight, is a villain so evil he’s boring, but like many games in the genre, he’s only the main villain for so long as another emerges from the shadows and the stakes get higher. Throughout the hero’s adventure he’ll encounter over 100 recruitable allies. Each character has his or her own reasons for joining the resistance against Blight’s tyranny and the player is free to mix and match parties of six almost at will throughout the entirety of the game. Travel takes place on a world map and the player can enter and exit towns and dungeons as they are found. If you’ve played any other JRPG from this era then it should feel pretty familiar.

At times, the player will be tasked with completing more tactical battles. At times, the player will be tasked with completing more tactical battles.

Battles are also pretty straight-forward. Enemies, aside from boss fights, are encountered randomly when on the world map and in dungeons. Battles are turn-based with the heroes and enemies having their order of attack determined by an individual speed score. There’s no active component to the fights as the player simply tells each character what to do and watches the round unfold. If both sides survive, then another round commences. Where Suikoden separates itself is by having battles be, up to, two groups of six. When assembling a party, the player is expected to pay attention to each character’s range:  short, medium, or long. Short range characters have to be placed in the first row and can only attack the opponent’s first row. Medium range characters can attack from either row, but can only attack the opponent’s first row. Long range characters can attack any enemy from the back row. By forcing the player to go with a 2×3 formation, the player is forced to mix-in medium and long range characters which is important because the short range ones usually pack the most punch when it comes to attack power. In addition to standard attacks, characters can also make use of runes, which once equipped to a character or weapon, grant the character magical abilities. Some of these, such as the ability to heal between rounds, are passive while others are actual attacks or defensive spells. Rather than have a collection of mana or magic points, characters simply can only cast a certain amount of spells in between rest stops (such as sleeping at an inn). Early in the game, a character may have access to three level one spells and a single level two spells, but by the end of the game that same character will likely have access to level five spells as well. Characters more proficient with magic can equip more runes with the best able to equip one on each hand plus one on their head and weapon. And not all runes are equipable on all characters. This helps make each character feel unique not just among the other 107, but even from one play-through to the next. Lastly, borrowing a page from Chrono Trigger, certain characters can be paired with other characters for Unite attacks. These are kind of a secret in the game, but they’re also logical in terms of the pairings. Experimentation is encouraged.

Suikoden II's most memorable attribute is undoubtedly its large roster of characters. Suikoden II’s most memorable attribute is undoubtedly its large roster of characters.

Occurring at set points during the games are the tactical battles. As mentioned before, these battles very much imitate Nintendo’s Fire Emblem as characters are moved around on a grid and engage in combat that has a bit more of a random feel to it but is also more strategic. Very rarely is the player able to simply overwhelm the opponent necessitating a more thoughtful approach. Death in this scenario also has the possibility of being permanent making the stakes much higher. Even so, most of these encounters are fairly easy and few actually require the player to completely vanquish the opposition. Ranged attackers can often be leveraged to dish out most of the damage against non-ranged enemies with the short-range attackers being called upon to clean up the mess. As a result, Suikoden II’s approach to these tactical battles feels kind of half-assed but they are still a nice change of pace when they occur.

Graphically, Suikoden II comes up short when compared with most of its peers. The game makes use of sprites as opposed to 3D models with very limited use of CG effects. Some of the larger enemies are attractive, but they also seem to tax the system and slowdown is a frequent problem. The original game is said to be buggy at times as well, though I never encountered any playing on the Vita. The simple visuals have kept the game from aging horribly, as some titles from that era have, but it is kind of disappointing that a late era Playstation title wasn’t given a bit more love from its developers. The soundtrack is quite good though, with the game often reserving its best pieces for its biggest moments. This comes at the expense of the more mundane moments and I did find myself getting sick of the world map theme after 40 hours or so.

Where Suikoden II really separates itself from its peers is with its tone. The story is handled in a very serious manner. As I mentioned earlier, Luca Blight is kind of a silly villain but once he’s out of the way the main confrontation becomes far more interesting. The game does suffer a bit from its rigid approach to story-telling, but that was pretty common for the era with more open-ended plots a recent phenomena. I found myself often disagreeing with the choices the game had my character making but it didn’t prevent me from enjoying the storyline for what it was. I also enjoyed watching the hero’s castle, acquired maybe a quarter of the way into the game, improve as the game went along. I also really appreciated the fact that there were not many missable characters or items, as if you want to see the game’s best ending, you need to recruit all 107 characters. I also appreciate that the game made some attempt at giving each character a backstory, and it’s also pretty easy to bring an under-leveled character into the main party and get them up to speed quickly. This is something a game like Chrono Cross should have tried to emulate.

In short, gameplay-wise, Suikoden II is not terribly unique when compared with other games from the Playstation era, but that’s not a bad thing. What’s there works and it’s a fun game to play. Sure, random encounters can get annoying (and they’re really bad during the final dungeon) but anyone who grew up with these games should be able to deal with it. The variety of the characters helps keep the game fresh even on multiple play-throughs. I may have missed out back in 1999 when this game first arrived on US soil, but I’m glad to have experienced it now in 2015. And if you’re in the same boat as me, playing it on the Vita is a nice way to experience the game on the go. If only Suikoden III was playable on Vita then I’d have something to play tomorrow when I’m riding the train to work.


#7 Best in TV Animation: Archer

key_art_archerUp until now, this list of the best in animation television has to offer has only included shows that have since been retired. They’ve also only consisted of shows generally created for children and aired on weekend mornings or week day afternoons. Archer changes that as the show recently finished up its sixth season, having already been renewed for a seventh, and airs late nights on cable television. The show is the brainchild Adam Reed and Matt Thompson, two guys who made a name for themselves mostly via Cartoon Network’s adult swim block. Their main break-out show was Sealab 2021, a show that utilized stock footage from the old Hannah Barbera cartoon Sealab 2020, a mostly drab and wooden show from the 70’s that few probably remember fondly. The animation was recycled and characters re-dubbed. What was once an environmentally conscious show with a sci-fi feel to it now was a show about a bunch of narcissistic, perverted, and some-what insane researchers stuck with each other miles under water. The show was funny and crude and one of the first ever programs to air on adult swim. If not for the untimely death of voice actor Harry Goz, the series likely would have lasted longer than it did.

Much like its predecessor Sealab 2021, Archer also feature minimalist animation and a cast of characters with few redeeming qualities. Unlike Sealab, the animation is created for the series and the characters are all new. While it has definitely been improved since season one, where characters wore mostly wooden facial expressions, the show’s approach to animation is as much about keeping down production costs as it is a stylistic choice. The show stars secret agent Sterling Archer (H. Jon Benjamin) who works for his mother’s firm ISIS (no, not that ISIS) as a field agent. Archer is an alcoholic, whore-mongering, sociopath who is emotionally abusive to nearly everyone around him. He’s the self-professed world’s greatest secret agent and is not at all secretive about that. He’s particularly mean-spirited, with the bulk of his abuse directed towards his man-servant Woodhouse who has dutifully served him since birth. And while he is indeed talented at what he does, his vices often mean that his missions are spectacular failures with Archer often getting side-tracked by sex, booze, or the occasional ocelot.

Sterling Archer is a secret agent devoid of any sense of professionalism or responsibility.

Sterling Archer is a secret agent devoid of any sense of professionalism or responsibility.

Archer’s co-workers at ISIS are also pretty flawed individuals. The other lead field agent is Lana Kane (Aisha Tyler), who also happens to be Archer’s ex. Unlike Archer, Lana definitely cares about her job but her love/hate relationship with Archer often gets in the way. She has major commitment issues and when we first meet her she’s currently in a one-sided relationship with the staff accountant Cyril Figgis (Chris Parnell), whom she is most-likely dating just to piss off Archer. Cyril is everything Archer isn’t. He’s a professional and compassionate individual but his insecurities often get the best of him. He also may or may not be a sex addict. He’s so eager to please Lana that he’s often terrible at picking up on what she actually wants out of him. Because his tight-laced demeanor makes him such an easy target, Archer never passes up an opportunity to rip on him or embarrass him in some way. Cheryl Tunt (Judy Greer) is the masochistic staff secretary. She actively seeks out both emotional and physical abuse (she has a fondness for strangulation) which leads her to Archer who can’t even bother to learn her name. She’s also extremely self-centered to the point where she really could not be bothered to care about anyone or anything that doesn’t directly involve her. Pam Poovey (Amber Nash) is the HR consultant for ISIS with an addictive personality. When we first meet her she seems like a sympathetic individual who is unjustly picked on by everyone else at work (mostly on account of her excessive weight) but is soon to be revealed to be just as shitty as everyone else. She has a massive appetite for not only food, but sex and drugs as well and she is not particularly discriminatory about where any of it comes from. She also offers no apologies for her behaviour and seems to be genuinely at peace with herself. Ray Gillette (Adam Reed) is another field agent who happens to be homosexual. He’s actually a pretty okay guy and a competent field agent, though he did pretend to be paralyzed to get out of work. Dr. Krieger (Lucky Yates) is the resident scientist of questionable morals. His lineage is also strongly hinted at throughout the series and is of dubious origins. His creations generally work, but his means are often unethical. Rounding out the main cast is Archer’s mother, Malory (Jessica Walter) who embodies many of the same vices of her son though she is more in control of herself. She is a former field agent herself and it’s unclear how she keeps ISIS afloat considering how poor their track record is.

Archer's co-workers aren't really any better.

Archer’s co-workers aren’t really any better.

The animation for the program is clearly not the star, as I pointed out earlier, it’s rather minimalist. The style for the show resembles something from the 1970’s, though modern technology is available and used by the cast. The writing is the show’s strength and the voice cast is an impressive one. Everyone seems to commit to their role 100%, no matter how ludicrous or filthy their characters become. The show’s mean-spirited approach to comedy isn’t for everyone, but it’s effortlessly funny just in its character interaction alone. The characters have also remained flexible, with many changing considerably since the first season. Most of the supporting cast felt like one-note archetypes at first, but have all gone not on to embody other traits and qualities. The only drawback is that virtually all of the characters have seemingly gone to the same place, with all becoming more and more like Archer each season. And while the show is a comedy, that doesn’t mean it’s not without plot. Many of the storylines carry over and are referenced again and again throughout the series and there’s hardly ever a throw-away character as most will pop up again. The relationships amongst the main cast also change and evolve, though they’re such bad people in general that it’s hard for the show to get the audience to root for any of the characters becoming a couple or even finding happiness. To go along with the impressive voice cast is a pretty dynamite score by Scott Sims, The opening theme is very jazzy and 60’s influenced and sounds like it could have easily fit into a number of James Bond soundtracks (or Cowboy Bebop).

There are many recurring jokes on the show, including Archer's obsession with Burt Reynolds and a certain song by Kenny Loggins.

There are many recurring jokes on the show, including Archer’s obsession with Burt Reynolds and a certain song by Kenny Loggins.

As a comedy series, Archer gets a lot of things right, but it’s also nearly impossible to watch it and not acknowledge that it shares a lot in common with the adult swim series The Venture Bros. From its hybrid dated, yet modern, look to the constant element of failure by the characters, it almost feels like a sister show. Even the opening themes are fairly similar. Which isn’t that surprising considering Reed and Thompson both came from the same place and being compared to The Venture Bros. is not at all a bad thing. Archer separates itself by upping the ante on the filth and depravity of its cast. It’s one of the show’s strengths and the main source for comedy, though it also holds the show back from ever really being able to do an emotional episode. For those that enjoy the show, that’s probably just fine as I personally would hate to see Archer try to make me do anything but laugh.


Walt Disney’s The Jungle Book

The Jungle Book (1967)

The Jungle Book (1967)

Walt Disney and his talented team of animators had become synonymous with feature-length animation come the 1960’s. The studio had faced numerous challenges along the way and at many times was nearly forced from the medium. The studio’s biggest challenge though came towards the end of production for The Jungle Book. Sudden to everyone except his closest family members, was Walt Disney’s passing in December of 1966 at the age of 65 from lung cancer. Disney had never planned for his own demise and the studio would be forced to pick itself up from the ashes, and it would (obviously). As a result, when The Jungle Book was released in the summer of 1967 it was like a curtain call of sorts for Walt Disney. Based on that fact alone, the film likely would have been a commercial success but it certainly helped that it was an entertaining and superbly animated film.

Like many of the Walt Disney animated features, The Jungle Book is an outside story.  Based on the works of Rudyard Kipling, it is a loosely adapted feature taking most of the characters and major plot points and adapting them into a mostly unique story to fit the Disney form. The film focuses on the young boy, or man-cub, Mowgli (Bruce Reitherman, who also voiced Christopher Robin in the Disney produced Winnie the Pooh shorts) and the members of his jungle family who are trying to secure his safety. Mowgli was found in the jungle by the panther, Bagheera (Sebastian Cabot), as a baby and brought to a family of wolves who had just recently had a den of pups. The wolves raised Mowgli to boyhood, but when the man-hating tiger Shere Khan (George Sanders) returns to the jungle the pack leader determines Mowgli cannot remain with the wolves for his own safety. Bagheera offers to take Mowgli to the man village where he belongs, but Mowgli is not exactly pleased with the arrangement. When the pair encounter the free-spirited bear, Baloo (Phil Harris), Mowgli feels he’s found a kindred spirit and Baloo agrees to watch over the boy in the jungle. Baloo’s slothfulness essentially gets Mowgli into a bunch of trouble, particularly with the monkeys and their leader King Louie (Louis Prima) and eventually he’s forced to face Khan in the film’s climax.

The story is probably mostly familiar to those reading this as the film has been re-released several times over the last 40+ years. It’s an easy story to relate to as Mowgli is being driven out of the only home he knows. The characters are likable, in particular Baloo who feels like the real star of the picture though viewers are able to identify with Bagheera, who really only wants what’s best for Mowgli, easily even if they side with Baloo. It’s a simple story though with a logical resolution that some actually deem slightly controversial, but only because they fell in love with the pairing of Mowgli and Baloo. I know as a kid it kind of disappointed me, but as an adult I appreciate it more. It’s a bit melancholy, but I kind of like those endings. Otherwise it’s easy for youngsters to follow along with the plot of the film and handled with enough maturity that adult viewers likely won’t mind. At 78 minutes, it’s fairly short but the breezy plot probably didn’t even need that much time.

In some ways, the film is a buddy flick featuring Mowgli and Baloo.

In some ways, the film is a buddy flick featuring Mowgli and Baloo.

The Jungle Book is one of the first Disney animated features to really pack-in the musical numbers, which are the major contributor to the film’s running time. If not for the songs, the film could have been wrapped-up in half the time. As such, the film feels almost like a spiritual precursor to the films of the late 80’s and 90’s that took-on a more Broadway-like structure. The Jungle Book is not quite in the same style though, as there is an effort to incorporate the songs into the dialogue and plot as opposed to just having a musical number break-out. The characters also sing and dance in the actual setting of the film, as opposed to having the backgrounds change like a music video to fit the song (contrast that with something like The Lion King’s “I Just Can’t Wait to be King” where the visual style of everything around the characters changes). Composing most of the music are the Sherman brothers, Richard and Robert, who prior to this had done songs for The Sword in the Stone and several live-action Disney films. The lone song not done by the Sherman brothers is actually the most memorable from the film, “The Bare Necessities” which was done by Terry Gilkyson. Gilkyson had originally been tasked with writing the songs for the whole picture, but when they weren’t meeting the standards of Walt Disney, he had to lobby to keep just one song in. He apparently chose well. The most memorable tune by the Shermans is easily King Louie’s “I Wan’na Be Like You” with its up-tempo, swinging vibe. As I’ve stated numerous times in past reviews, I’m not a fan of musicals and I mostly tolerate the musical numbers in Disney films. The two previously mentioned tunes are the only ones I really enjoyed in The Jungle Book. Some of the others felt too interruptive (such as the python Kaa’s number) or just tacked on (the barbershop quartet of buzzards towards the end).

"I Wan'na Be Like You" is perhaps the most memorable sequence from the film.

“I Wan’na Be Like You” is perhaps the most memorable sequence from the film.

What brings me back to these films time after time if I don’t particularly care for the music? The production, of course, which also includes the film’s score. In contrast to the brighter songs, the score (composed by George Bruns) is more foreboding and slightly sinister at times. It’s mysterious with lots of slow percussion that suits the jungle theme (apparently, had Gilkyson been allowed to contribute all of the songs they would have more closely matched the tone of the film’s score). The cast of voice actors is full of veteran Disney actors that have all either done prior work for the studio or would go on to voice other characters in later films. Phil Harris, who voiced Baloo and would go on to voice Little John in Robin Hood (also, interestingly enough, a bear), was considered a celebrity voice and something Disney strived to avoid. Apparently, he had a personal relationship with Walt which was why Disney chose him for the picture. The most fun voice for me is Kaa, the python, who was voiced by Sterling Holloway, only because Kaa is a villain of sorts while Holloway is probably best known as the original voice for Winnie the Pooh. Imagining Kaa’s lines coming out of the tubby old bear amuses me more than it should.

The true star of the picture is the animation. After getting two films done using the Xerox method (One-Hundred and One Dalmatians and The Sword in the Stone) with adequate success, the guys at Disney pretty much had the thing figured out and produced a wonderful looking picture. Where Dalmatians opted for simple, monochrome, backgrounds The Jungle Book utilizes lush, full-figured scenery that beautifully captures the jungle setting. And unlike Dalmatians, the character models are not loaded with extraneous lines or rough edges. There’s still some evidence of the process, but it’s not drastic. The characters are also sharper and more angular when compared with the films of the 40’s and that look would mostly continue into the 80’s. The character designs are simple, but effective, and they still pop against the complex backgrounds. The only character design I did not enjoy that much was Shere Khan’s, who I felt was too scrawny and could have looked more intimidating. Bagheera looked like he could have stood a chance against the tiger, and certainly an entire pack of wolves could have probably over-powered him.

The two most devious characters of the film, Shere Khan and Kaa, share an uncomfortable (for Kaa) scene together.

The two most devious characters of the film, Shere Khan and Kaa, share an uncomfortable (for Kaa) scene together.

Khan’s character is both a strength and a weakness of the picture. His looks may not have been as intimidating as it could have been, but the work of voice actor George Sanders adds a lethal quality to the character. He comes across as more menacing than some of the more one-note villains from films past. His scenes are uncomfortable for both the viewer and the characters he shares the screen with. He’s cunning, the sort of villain that lulls the character into a false sense of security before slipping a dagger in their belly. Of course, being a tiger Khan has claws and no thumbs, so he can’t really wield a dagger. Those claws represent one the more jarring pieces of the film, as when Khan pops them out during some banter with another character they make this tacky spring sound. If you’ve seen any of the Donald Duck shorts featuring the cougar character you’re probably familiar with the sound and effect. In those shorts the aim is for humor but in The Jungle Book Khan is meant to be frightening and it breaks the mood of the scene. Perhaps that was part of the aim, to inject an element into the picture to lessen the scene’s weight, but it doesn’t work for me.

All in all though, The Jungle Book is an entertaining and enjoyable picture, a worthy film for Walt to go out on. It’s not the best work from Disney, and is probably more successful at entertaining children than adults, but it’s still suitable for all audiences. The picture best succeeds as both a musical and with its animation, which helps make it more of a stand-out film in the Walt Disney lineage than it normally would be. This review is based on the Blu Ray, and the film is practically meant for that format. If you have your own collection of animation at home and it’s missing The Jungle Book, I encourage you to reconsider.


#8 Best in TV Animation: Gargoyles

disney-has-gargoyles-legally-streaming-on-youtube-socialWhen I started this feature I swear I did not intend to list the best cartoons aimed at children, that’s just how it’s worked out so far. I promise the next few are going to trend older. That said, Gargoyles is a pretty terrific show whether you’re 8 or 18. The show borrowed heavily from comics and was obviously influenced by the likes of Batman and X-Men. Like most cartoons geared towards boys, the show featured plenty of action but also contained plenty of drama. It asked a lot of its viewers, opting for a more serialized narrative structure with numerous callbacks to older episodes. Sometimes, plots required multiple episodes to develop and pay-off which is probably one reason why the show aired weekdays as opposed to Saturday mornings (though the final season was moved to Saturdays). Lastly, as a Disney produced and developed cartoon show, the program featured slick animation and stellar production values all around.

Gargoyles first began airing in 1994 and centered around the character Goliath, the leader of a clan of Gargoyles displaced by time and forced to adapt to life in New York City. The premise for the show was established over the first five episodes and the lore of the world is firmly established here. Gargoyles are beast-like creatures that are active at night, and stone by day. During the middle ages they protected a castle inhabited by humans in Scotland but were betrayed with most of the gargoyles destroyed while they slept. Magic is also a part of this world, and the remaining gargoyles that survived the attack were placed under a spell that would keep them stone until the castle they inhabited rose above the clouds. Of course, this would happen when a man by the name of David Xanatos purchased the castle and placed it atop a skyscraper in New York.

MacBeth is one of the more prominent antagonists in the series.

MacBeth is one of the more prominent antagonists in the series.

Over the resulting episodes, the gargoyles would come to view Xanatos as an enemy, as well as many others. Surviving outside of the curse is Goliath’s old flame, Demona, a female gargoyle who is like the Magneto to Goliath’s Xavier. She wishes to exterminate humanity while Goliath sees value in forging alliances with people and serving as their protectors. Goliath and his clan, consisting of fellow gargoyles Hudson, Broadway, Lexington, Brooklyn, and Bronx, forge a bond with detective Elisa Maza and basically become protectors of New York. They don’t run around like Batman, but their presence draws out and attracts the attention of various foes, many from the past. Some are more interesting than others. Throughout the series, Demona is a worthy foe for the clan. She’s ruthless and cunning, and even though she often finds herself on the losing side the writers manage to maintain her credibility as a villain. MacBeth is another stand-out foe. He and Demona share a bond as a result of a curse and neither one can die unless the other is killed which makes for an interesting dynamic. MacBeth is no friend to Goliath and company, leading to numerous instances where the gargoyles are caught between MacBeth and Demona, who despise one another.

Stylistically, the show is quite dark. This is to be expected since the primary protagonists are only active at night. The gothic influence in the look and music invite comparisons to another well-regarded cartoon; Batman: The Animated Series. So natural was the likeness that Batman producer Bruce Timm was asked about the show more than once and was said to be not a fan of Gargoyles. The tone of the show was certainly quite serious, even melodramatic. The serialized nature of the show and the human/gargoyle dynamic make it seem more comparable to X-Men, particularly the first two seasons. There’s even a beauty and the beast vibe going on (and the allusions were quite literal in one episode) between Elisa and Goliath. Their relationship starts off professional early on and gradually develops into something more. If you’re looking for pay-off though, you’ll have to consult the not safe for work fan-fiction of a few a diehards (you may want to enable safe search between doing a google image search of Elisa and Goliath) scattered across the internet.

Goliath and Elisa share a bond bordering on love that only intensifies as the series goes on.

Goliath and Elisa share a bond bordering on love that only intensifies as the series goes on.

One thing that Gargoyles did that I can appreciate is that it added to its cast. In X-Men, several mutants and other heroes would cameo on various episodes. These characters, like Archangel and Nightcrawler, were members of the team in the comics but would never join the roster on the television show. This used to bug me, though I understand why the show runners would want to try and keep the cast as manageable as possible. Gargoyles expanded its roster during the second season and it was cool to see. Villains were also eliminated or changed while others, like Xanatos, would become grayer as the series progressed.

Where the show opens itself up for criticism is within its tone and scope. Two things that I consider a strength, do sometimes bog it down. The show is so grim at times it feels joyless. There’s moments for comedic relief but not a lot when compared with contemporary programs. The show also became burdened with the lore it created, particularly during the last half of season two, and sometimes the show felt like it was becoming too big for its own good. It’s no surprise that the show kind of fizzled out towards the end and the final third season is rather poor.

Gargoyles earns its place on my list of top animated television shows because it scores very well across the board, even though it doesn’t quite knock-it-out-of-the-park in any one category. Though maybe I should amend that last sentiment because I’ve underplayed how stellar the animation is for a televised program. The first season especially is borderline feature-film worthy, which is something Batman can’t even boast. Gargoyles is a really unique program when compared with the other Disney Afternoon shows and it would be nice to see Disney try to revive the franchise in at least a small way (cough KingdomHeartsThree cough).

If you’re interested in reading more of my thoughts on Gargoyles, you can fine reviews for the three DVD releases here, here, and here as well as read my arguments for why it should be included in a popular gaming franchise here. Enjoy.


#9 Best in TV Animation: The Ren & Stimpy Show

renstimpylogoThe thumping bass line leads into a frantic percussion section punctuated with a quick strike of a guitar and The Ren & Stimpy Show is on! The third and most unique of Nickelodeon’s early 90’s Nicktoons, the show was a throwback to the Golden Era of cartoons embodied by directors such as Chuck Jones and Tex Avery. This was a show for animators, for cartoon lovers, for people that wanted a show to just make them laugh. The process of creating an episode, from start to finish, was handled by one director and just a few writers who bounced ideas off one another. There was no rigid, segmented process where every aspect of the show had to be overseen by a specialist and there was no nefarious merchandizing gimmick turning the program into an extended commercial. The Ren & Stimpy Show simply existed for the love of it.

The early days of Nickeldeon consisted of live-action programming mixed in with educational programming for young children. The animation came from outside sources with the most notable being the Looney Tunes package program featuring classic cartoons. As the network grew, the desire to produce its own cartoons naturally arose and thus the Nicktoons were born. Consisting originally of Doug, Rugrats, and The Ren & Stimpy Show, the block first began airing on Sunday morning in 1991 and were so successful that they ended up being just the first in a long line of cartoons. While Doug and Rugrats were fairly tame in their approach to entertainment, Ren & Stimpy stood out for their crass, gross-out style of humor that would eventually land them on Nick’s late-night block of Saturday night programming and even a handful of MTV appearances.

Ren's rotting teeth, as seen here, are an example of the highly detailed (and often gross) still images the show would make use of.

Ren’s rotting teeth, as seen here, are an example of the highly detailed (and often gross) still images the show would make use of.

Conceived primarily by animator John Kricfalusi, Ren and Stimpy were atypical characters existing in a fairly typical format. They were a natural odd couple, being a dog and cat, but broke the mold in a sense by being rather unappealing to look at. Ren, gangly and liver-spotted, resembled a mosquito more than a chihuahua at times while Stimpy was a cat in name only. Rotund with a big, blue nose, he had no worries of being mistaken for Sylvester or Tom. The show was a half-hour program but mostly consisted of two shorts that would drop Ren and Stimpy into completely new environments with no continuity from one episode to the next. In fact, several episodes ended with the characters in hopeless situations or even implied death

The show’s intention was to make the viewer laugh. There were some bits of sentimentality tossed in to appease the network, but mostly the show wanted to be funny in the most obnoxious way possible. The characters often screamed with Ren in particular prone to violent tirades. Stimpy was the dumb one with a good heart while Ren often abused him both physically and emotionally. The show was able to retain its humor because Ren usually got what was coming to him making the show feel like it earned the laughs that came at Stimpy’s expense. The show often resorted to gross imagery for its humor. Stimpy would frequently cough up a lumpy hairball or show viewers his collection of snot he kept under a coffee table. Kitty littler featured prominently in multiple episodes with characters even eating the stuff right out of the litter box. By far, the show’s most memorable gross gag was the long-running extreme and highly detailed close-up shots of characters. These still images usually depicted characters at their worst with bloodshot eyes and hairy moles. The most memorable may have been when Ren revealed a mouth full of rotting teeth in response to Stimpy’s proper dental hygiene.

Because of its penchant for violence and toilet humor, Kricfalusi often found himself battling with standards and practices at Nickelodeon. One very memorable episode featured the characters playing a board game called “Don’t Wiz on the Electric Fence” climaxing with Ren doing just as the box suggested he not do and all the characters being sent to Hell. Another episode, “Man’s Best Friend,” climaxes with Ren violently beating a man with an oar. The animation goes into slow-motion as Ren strikes the man and his head violently squishes and twists with each strike of the oar. It’s the episode often cited as being the last straw for Kricfalusi, who was fired by Nickelodeon in 1992, barely a year after the first episode aired.

Nickelodeon would turn to co-creator Bob Camp to head up the show for the remainder of its run through 1995. Voice acting dynamo Billy West, originally hired to voice Stimpy, took over as Ren and added to his impressive resume (though one wonders what lasting damage all of the screaming from this show did to his vocal chords). Still, without Kricfalusi the show was doomed. It was still capable of making people laugh at times but it often felt directionless, even pointless.

The background was often used as a tool to heighten the emotion and intensity of the onscreen action as opposed to merely being a set piece.

The background was often used as a tool to heighten the emotion and intensity of the onscreen action as opposed to merely being a set piece.

From an animated perspective, the show was quite excellent. Everything was hand-drawn and the backgrounds often popped with detail. The show was not afraid to borrow from several styles of art, even abstract. In addition to the detailed still shot the show was known for, there was also frequent use of emotive backgrounds, usually when a character screamed or was frightened. Instead of the standard background being present, it might be a splatter effect or just splotches of color. Music was a big part of the show as well. The jazzy theme song was unmistakeable, and some of the show’s most iconic scenes include song such as the “Happy, Happy, Joy, Joy” segment from “Stimpy’s Invention” or the theme for the Royal Canadian Kilted Yaksmen. The music and visual effects all came together to help give the show it’s off the wall vibe.

The Ren & Stimpy Show could be described as one of those programs, or events, that burned too hot for it to last long. It may have remained in production until 1995, but the show’s creative output was only at its peak for a year or so. For that reason, it’s inclusion on such a list as this one could be debated, but it left such a mark on the 1990’s that it felt too hard to exclude. Many shows would follow and try to imitate what The Ren & Stimpy Show started but virtually none of them succeeded. Even Kricfalusi tried reviving the show in 2003 as an adult-oriented comedy program but the magic was long gone. It’s possible Ren and his pal Stimpy were simply not meant to last as long as Bugs or Daffy, but for the short while they were around they made an impact and their cartoons stand the test of time.


#10 The Best in TV Animation: X-Men

SF.Graz.1.0317––HANDOUT ART OF THE X–MEN CARTOON SERIES.

When I settled on doing a top ten for animation on television there were eight entrants I felt rather strongly about, and a ninth I was pretty content with. The tenth spot was the wildcard and a number of programs were considered, but since this is my list (and it’s not exactly an original topic) I decided I should use this spot to highlight a personal favorite of mine, so I went with X-Men. That’s a pretty flimsy lead-in but it’s not as if X-Men is undeserving of praise. I’ve wrote about the series quite a bit, even going so far as to do a mini review for each of the show’s 76 episodes during this blog’s first year of existence. At the time, I was using the show as a device to keep me posting but I was also reliving what was probably my favorite show as a kid.

X-Men launched on the Fox network in October of 1992, and at the time, was another attempt to re-ignite Marvel’s television properties. Prior to its debut, a pilot had been produced in the late 80’s called “Pryde of the X-Men” which focused on a much different cast of mutants. It was never picked up, and Marvel’s television properties were fading from memory. The same could be said for superhero cartoons in general, as only recently did Batman return to animation shortly before X-Men debuted. X-Men was the best-selling comic at the time, so it made sense for a cartoon to finally break through. Before X-Men (and Batman), cartoons based on comic book heroes tended to be pretty generic and bland. They usually took the form of the hero, or heroes, taking on the villain of the week and toppling whatever hair-brained scheme had been concocted by said villain to take-over the world or just cause general mayhem. Other shows, like Teenage Mutant Ninja Turtles, were just severely watered-down aspects of the source material intended to move action figures, which in the 80’s became frequently attached to various cartoon properties (He-Man being the best example of a cartoon existing solely to sell toys).

Wolverine and Gambit were likely to two most popular characters on the show, but that didn't stop the writers from developing many others.

Wolverine and Gambit were likely to two most popular characters on the show, but that didn’t stop the writers from developing many others.

X-Men was different. This was a show that, while aimed at children, wanted to bring legitimacy to the medium. The show placed its brightly colored heroes against the backdrop of an easy to grasp civil rights movement. Enemies were no longer defined as simply bad guys but were colored with shades of gray and given real motivations for their actions. Magneto was the prime example. Had “Pryde of the X-Men” been picked up, Magneto would have just been another super villain with a motley crew of evil mutants willing to do his bidding and match up against the heroic X-Men. In the Fox show, he was a Holocaust survivor which had convinced him that humanity could not accept the differences within its own kind, and therefore, could never accept anyone outside humanity. In this case, that was mutant-kind, often referred to as homo-superior by Magneto. Mutants often took the form of normal looking people but with special gifts. We the audience took those gifts to be super powers, and in the case of the X-Men, most could be described as such. They did often come with costs that were more obvious for certain individuals. Cyclops could not open his eyes without a special visor or else risk destroying anything in his line of sight. Rogue could not even touch another person skin-to-skin without putting them in a coma. And Beast was simply covered in blue fur. This take, later admitted by creator Stan Lee as a lazy way to explain how the X-Men got their powers, freed the writers from having to come up with yet another experiment gone wrong origin story for every mutant under the sun.

This civil rights narrative is what framed the first two seasons of the show. The opening plot revolved around an organization funded by the government who would pose as friends to mutants but was really secretly creating a database of mutants from which it could target them and, though only hinted at during the show since it was for kids, cull them from society. The X-Men could not simply fight this opponent and beat them into submission, but had to convince the United States government that this was the wrong course of action. As a child, some of this went over my head. When Beast was put on trial in episode three I did not understand why the X-Men did not simply break him out of jail. Such would have likely been the course of action in many of the show’s contemporaries with the plot either being resolved at the episode’s conclusion or just dropped entirely. Instead, Beast spent the bulk of the first season in jail awaiting a formal trial before finally being pardoned after the X-Men were able to win-over at least one prominent political figure.

Magneto was easily the show's most successful attempt at blurring the lines between hero and villain.

Magneto was easily the show’s most successful attempt at blurring the lines between hero and villain.

After the first season, it seemed like all was right with the world but the show once more took a more sophisticated approach. With mutants gaining more legal freedoms, bigoted members of society sprung up to do what they felt the government failed to do. Once more, the show mirrored society in that the X-Men couldn’t hope to ever win over everybody to their side. The show would lose touch with this narrative after season two, instead opting to take the show in a more sci-fi direction while focusing on more condensed plots, but in those two seasons X-Men did a lot to legitimize the superhero genre outside of the comic book world. It’s the strength of those two first seasons, merely 26 episodes, that vaults the X-Men into this position, but the show also got a lot else right.

For starters, the voice cast (comprised of Canadian voice actors mostly unknown to American audiences) did an excellent job with the often weighty material. The show could, at times, be joyless and very melodramatic and the scripts would often contain superhero jargon that probably read poorly, but the actors were able to step up and deliver. Some characters, like the perennially wooden Storm, were always lacking but others shined very bright. For me, I will always hear Cal Dodd’s voice in my head whenever I read a line from Wolverine. His raspy, quiet, delivery perfectly suited the sometimes explosive Wolverine. When the show needed him to get loud and angry, Dodd was able to come through time and time again. David Hemblen’s Magneto was another highlight. This show is one of the few that actually depict the Austrian Magneto with an accent, something even the films chose to ignore. George Buza’s Beast was so good that it obviously formed the template for the Kelsey Grammer version of the character that appeared in X-Men 3. The soundtrack was also a standout, mixing orchestral instruments with electronic aspects that suited the show’s somewhat futuristic-like setting. The theme song should be considered a cartoon classic at this point.

The show never added to its core cast of X-Men, but that didn't stop other fan-favorites from appearing in the show, like Nightcrawler.

The show never added to its core cast of X-Men, but that didn’t stop other fan-favorites from appearing in the show, like Nightcrawler.

Visually, the show adopted the look of Jim Lee’s X-Men quite well with some minor alterations. Most of what makes up the Jim Lee style was still retained though, with the men having bulging physiques and the woman looking like super models. Even the extras in society tend to look idealized. It’s a legitimate criticism of Lee’s work but I’m sure the animators were happy that the vast majority of characters were basically the same shape. There is enough detail in the work that the show looks quite nice in still-shots. The animation, especially in the first season when the budget presumably was at its smallest, could be stiff at times. The animators were obviously under some constraints as well as to what kind of violence could be depicted. After the first season though, the animation improved noticeably. X-Men was not the best looking of its kind, but it certainly was not among the worst. I enjoyed it far more than I would Spider-Man, which came in 1994 and featured some primitive, and mostly ugly, computer-enhanced imagery as well as a softer color palette.

X-Men was able to leave a mark on the world of cartoons. It’s solid production values combined with its mature approach to story-telling is what makes it standout amongst other Saturday morning fare. X-Men is still the gold standard for the super hero ensemble show, and still stands as the best thing Marvel has ever done on television. X-Men took risks in a world where risk-taking is often frowned upon. Most people think kids want a mindless program where the hero always wins and everything is wrapped up in 22 minutes. Children are capable of so much more and the success of X-Men is proof of that.

If you want to read more about the X-Men animated series, there’s plenty to be found on this blog. In addition to numerous posts that summarize and review every episode, I also made an entry on what I considered to be the best episodes the show ever produced.


The Best in Televised Animation – Introduction

ARCHIVAL PHOTOProbably 90% of the posts here could be separated into two broad categories:  video games and animation. Thus it would come as no surprise to anyone who has spent even a small sum of time browsing this blog that I love animation, especially the classic hand-drawn kind. I’ve never given much thought as to why I enjoy animation so much. I would guess it’s because animation can do anything, even things live-action cannot. It can imitate real life or do the exact opposite. It’s often a haven for comedy and a natural destination for characters who began life as a comic book.

Animation has spent considerable time on the big screen and on television. As film, animation often takes the form of a general audience picture running around ninety minutes. It of course began life as a short subject often pre-empting a more traditional picture, then Walt Disney came along and decided animation could go feature-length. On television, animation often occupies children’s programming, but select shows have broken through as animated sitcoms and adults-only comedy acts. Trying to narrow down the best animated films and television shows is quite a tall task, which is why this feature is going to concern itself with television for now. This I envision will be a long-running feature. I’ve settled on what I consider to be the ten best animated programs, but there’s always the possibility I could continue to add to it even after I do a write-up on my ten favorites. It’s also possible I never finish. The possibilities are endless!

Before getting to my top 10, I wanted to make an introductory post on the feature and use it as an opportunity to highlight the shows that just missed the cut. My list does not exclude the animation aimed at children and my top ten is almost half kid’s shows and half adult programs. I tried to approach all of them with the same basic questions:  Is the show entertaining? Is the medium used well? Is the artwork pleasing to the eye while suiting the show’s needs? Naturally, the list will be influenced by the era I grew up in, the 80’s and 90’s, so the shows that came before that time are unfairly penalized (though in my opinion, most of the cartoons from that era are garbage). I also didn’t include the package shows like Looney Tunes. I loved those cartoons growing up, but they’re theatrical shorts

With that out of the way, it’s time to hit on the ones that just missed my list. One of the first cartoons I can remember watching daily as a kid is DuckTales. DuckTales was extremely pleasing to the eyes, like just about all of the Disney cartoons from that era, and featured a fun, engaging plot with likable characters and a catchy soundtrack. It holds up pretty well today, but is obviously aimed at children. The show could get redundant as well as the premise for most episodes was Scrooge having to thwart the Beagle Boys, but as far as children’s entertainment goes, it’s hard to beat DuckTales.

Spider-Man has made numerous appearances on television, but the oddest looking is probably the best.

Spider-Man has made numerous appearances on television, but the oddest looking is probably the best.

DuckTales was an adventure program, and another adventure program that’s still fun to this day is Dragon Ball. Hailing from Japan, Dragon Ball tells the tale of Goku who travels the world in search of the seven magic dragon balls. The plot gets more complicated than that as the show moves along, but it’s packed with equal parts action and humor. Since it arrived in the states after its sequel series, Dragon Ball Z, anime dubbing was able to improve and english speaking audiences were treated to a wonderful dub, something that was rare during the 90’s. Dragon Ball Z is the more popular show, but it doesn’t hold a candle to the quality of Dragon Ball.

Superheroes have seen a great many takes on their comics in the world of televised animation. One such character has received numerous adaptations: Marvel’s Amazing Spider-Man. Two adaptations stand-out for the wall crawler, the simply titled Spider-Man from the 1990’s and the more recent Spectacular Spider-Man. The 90’s Spider-Man was a great introduction for kids unfamiliar with the character. It hit on lots of Spidey’s most famous stories from the comics, and even though it was for children, it took itself very seriously. Sometimes too seriously. Spectacular Spider-Man distinguished itself with a unique look. It’s style was a bit off-putting at first, but the animation was crisp and the show packed a ton of energy. Sadly, it was a casualty of the Marvel purchase by Disney and an inferior Spider-Man program took its place.

Superhero shows were quite popular in the 90’s, but one stood out amongst the crowd for its satirical take on the genre. I am, of course, talking about The Tick. The Tick closed out the mega-popular Fox Saturday Morning block of programming and was a particularly zany take on the superhero genre. It was probably too weird and too out there for a lot of kids, but it’s definitely a show that works better on older audiences. So obvious was this fact that Fox attempted a live-action sitcom starring the dim-witted blue hero starring Patrick Warburton. It was not a success.

The Tick was a breath of fresh air coming on the heels of numerous melodramatic superhero cartoons.

The Tick was a breath of fresh air coming on the heels of numerous melodramatic superhero cartoons.

In the world of adult cartoons, Family Guy is pretty popular these days. It was roughly animated when it first showed up, but the increased ratings lead to better production and the show looks much better these days. Unfortunately, like another very famous adult cartoon that I’ll get to much later, its current output is far less creative than the first couple of seasons. Family Guy really only had 2 and a half seasons of good content before the formula became too obvious and the characters unlikable. An even more vulgar program for older audiences, Beavis and Butt-head dominated a small chunk of the 90’s. It was impossible to find a teen that didn’t know who those two were. The show was a lot sharper than most gave it credit for, though the animation was as crude as it comes. It would make a Hell of a nice time capsule kind of show.

When it comes to cartoons not aimed primarily at children though, all present cartoons owe a great deal to The Flintstones. The Flintstones were basically a stone-aged take on The Honeymooners and the first primetime cartoon. It’s premise is clever, and the setting is a good example of one that works far better in animation that it ever could have as live-action (just watch The Flintstones movie if you’re not convinced of that). It’s also a show hurt by the age of your humble writer. I grew up watching The Flintstones in syndication when it aired as just another cartoon among many others. I enjoy it for what it is, but it doesn’t engage me enough to make my top ten. It very nearly did though just on its laurels, but I wanted to go with the programs that I personally enjoy the most, because after all, it is my list.

All of those shows I just mentioned were good at one point or another, though truthfully, other than The Flintstones, it wasn’t hard for me to leave any of them off my list. The ten I have picked as the best really are ten shows I enjoy quite a lot and I look forward to doing write-ups on them as I find time. And now, a few others I considered for this post:  Rugrats, Teenage Mutant Ninja Turtles (2012, 2003), Rocko’s Modern Life, Sealab 2021, Batman Beyond, and Bob’s Burgers.