The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David Wise who, by far, wrote the most episodes of that cartoon series. I’ve seen some people share online in the TMNT community that Wise claims to have come up with Krang all on his own. If so, I’m calling bullshit on that claim because TMNT co-creators Kevin Eastman and Peter Laird came up with the Utrom, a race of aliens that basically resemble brains with faces who ride around in the abdominal cavities of android bodies. Krang (who was brought to life by Pat Fraley, who is integral to the character’s longevity) is an alien that resembles a brain with a face who also rides around in the abdominal cavity of an android body.
And that is a crazy concept for a character. An alien brain with tentacles and teeth from another dimension who needs a robot body to get around. He could have resided in the head, or maybe even in the chest like a Gundam, but no, Krang sits right in the belly of his body. In the cartoon, Vernon calls attention to the absurdity when he first lays eyes on the gargantuan Krang and, honestly, without that I may have never given it much thought. I was a kid, a lot of cartoons had weird looking characters in them, so I thought nothing of it. Now, I appreciate the lunacy of the whole thing. And the fact that his body looks like a bald, potato-headed, pasty man in red underwear and suspenders just makes it even more funny. This thing is goofy, to put it mildly. I wonder if Playmates first saw this concept and thought no way would any kid want such a figure?

We’re almost 40 years removed from that debut so the design of Krang has been immortalized and normalized. He’s essential to the TMNT story especially if you’re referencing that original show so I wasn’t the least bit surprised to see that JoyToy was adding him to their assortment of 1:18 turtle figures. And the second I saw him I wanted him. JoyToy’s line has been a real joy to collect so far. It’s a bit of a pain to get ahold of, and the tariff situation in this country hasn’t made it any easier, but it’s been well worth it. The aesthetics of the line have been this mix of the ’87 show, the 2003 show, and a dash of realism and reimagining. Krang follows that same path, and since he basically only exists in the 1987show, the figure draws from that design quite liberally while adding a few new flourishes to the mix.
The JoyToy line may be the smallest of the modern TMNT action figure lines, but that doesn’t mean Krang is a little guy. Krang, in his body, stands at a height of about 6.5″ making him by far the tallest figure in the line so far. This is a 1:18 scale line so that makes the character 9.75′ tall which is pretty damn massive. He was pretty damn big in the show, but probably not quite that big. Shredder, at 4.5″, is nearly 7′ himself so it’s probably safe to say that JoyToy is fudging things a bit, but there’s no getting around that this is a big figure amongst the rest.


Before we dive into it, we should probably talk about the actual character that is Krang. Krang is obviously a little guy since he fits in the stomach of the body, but he’s hardly tiny. He’s about the size of Shredder’s torso and he’s been given an appropriately grumpy face sculpt. He’s molded in pink with a liberal amount of dry brushing over him to take off some of that plastic sheen and help him blend stylistically with the rest of the line. I love his expression and his little teeth and eyes are painted very well. He has his two tentacles which are ball-jointed so there’s a little bit of posing there, but otherwise it’s a slug figure which is about all anyone expected out of Krang. He’s quite possibly the most on-model character from the show, aside from maybe the Mousers, and that makes sense since there’s not a whole lot JoyToy could do with this design. And there isn’t really anything I’d personally want them to do. They could have tried to make him look grosser with veins or even a sheen like he’s wet, but considering he’s going to spend most of his days inside another figure I think this is plenty good.


Krang actually comes with two modes of transportation. The less interesting of the two is what most refer to as Krang’s bubble walker. I think part of the reason why it earned such a name is because other versions had a dome on it, but this one does not. It’s basically a small, bipedal, mode of transportation. It has a very utilitarian look to it as it’s a brushed steel color with exposed rivets. There’s some piping of gold around the compartment and hits of red where I assume lights would be as well as a metallic blue for I guess more lights on the back. The sculpt is a little soft in the legs, but still detailed. The legs contain hinge joints at the top, the knee, and the ankle, sort of like the Mousers. There’s also a twin turret below the bubble portion that swivels. Krang just sits in this thing, there’s no little trick to make his tentacles poke out of it or any flourishes like that. The dangly bits on his chin make it so he needs to sit pretty far forward in the walker if you want him flush with the seat. It’s fine, but I’m guessing most won’t display the character in this fashion.
And that’s because we have the big boy for Krang to ride around in. We already mentioned the size of this guy, but now we get to talk about the sculpt. If you have some reference art from the show, or maybe the NECA figure of the same, you’ll notice that a lot of the details made it into the JoyToy version. He has the big shoulder pads, the suspenders, the red undies, the vents on his chest, the handle on his lower back, that oddly placed port in the middle of his ass, and even that tuning fork on his head. The flesh tone is rather warm in appearance while the metallic parts have been given a metallic coat of paint. The character on the show had a lot of black linework which would outline certain areas, like the knees and these patches on his thighs. For those, JoyToy decided to fill them in with silver paint to give the character a slightly more mechanical look. There’s also some sculpt work over his spine that looks like an external skeleton and they also added a little gray to the edges of his trunks, which I think looks pretty sharp. The proportions are also less humorous compared with the show design. He has appropriately long legs and there’s even some muscle tone there and with his arms. He’s still a big, mostly naked, guy in suspenders and trunks, but he’s ever so less dorky than his ’87 counterpart.
The head is where I see the most change with this look. The cartoon featured a head that was barely human. This version maintains that same, basic, potato shape, but the facial details are far more realistic. He has a pronounced nose and his mouth is curled into a sour expression like he’s either mad about something or just smelled a particularly ripe fart. It’s not the vacant expression of the old body as, even though his eyes are covered by the glasses, this one almost looks like it would have its own personality. The antenna on his head also doesn’t move or come off, so don’t try anything with it or else it will end like many a Playmates Krang back in the day.
There’s quite a bit of paint here and even some shading. There’s warm tones on the arms and legs which helped evoke that realistic feeling while there also appears to be some black wash added to grime him up a little. On the chest, it borders a little bit on sloppy as it got a little heavy around those vents. There’s even a black dot on mine right beside the left suspenders. The compartment that Krang sits in is painted a metallic gold with green and red lights and it looks pretty clean. Most of the detail work is very sharp as well. If you get in real close you find an edge here and there that’s not as crisp as it could be, but nothing stands out as sloppy in that regard. The only real criticism I have for the paint is it feels like the shoes need a little something. They’re just red plastic with some design work sculpted in. The hands feature silver knuckles and it just feels like the feet needed something similar. Some silver trim would have looked nice, but maybe they blew the budget on the rest of the figure.

I’m going to jump to the articulation now as it does impact the accessories we have to talk about. Krang isn’t usually a character known for having great articulation, but JoyToy is apparently trying to change that perception. The head is fairly basic. As a man with no neck, this guy can only really turn, look down, and can only look up if turned to the side first. The shoulders are typical hinged balls, but they go up beyond your conventional T pose. The elbows are single-hinged with a swivel in place of a true bicep swivel. They’ll bend about 90 degrees. Wrists are ball-hinged so they’ll go in whatever direction you want, but he does have these big cuffs on his wrists that do limit things. They are removable, but he looks kind of dumb without them.
In the torso, the plate on the front is removable which allows Krang to be slotted inside with ease, but there’s no articulation there. The only joint is a ball joint at the waist which mostly allows for rotation, but there’s a little tilt in all directions as well. The hips are where things get really interesting. Krang has a double-ball peg setup for his hips which I don’t know that I’ve ever seen that before. Plenty of figures connect the to the thigh with a ball socket, but few then connect to the pelvis with another ball socket. Also of note, the double ball (or dumbbell joint) is metal. I don’t know why JoyToy felt the need to use metal here, but it does make for a really smooth joint. And by putting a double-ball peg here, it’s basically like creating a drop-down hinge function. I’ve never really liked drop-down hips because they can be both finicky and feel fragile. If you’re going to do one though, this is definitely the optimal way. It’s easy to work with and the hips don’t look ridiculous in the down position. If you just want a teeny bit more height out of your Krang you can certainly do so with this joint. He doesn’t kick that far forward no matter what you do though, but he can almost hit splits out to the side. The leg will also move on that ball like a swivel and given that it’s metal you’re not likely to ever break it.
Beyond the hips, we have a pretty standard allotment. There is a thigh cut if you feel you can’t get enough swivel at the ball joint. The sculpt does feature some sculpted-in linework down the outside of the leg so using the swivel breaks that up, but it’s there if you want it. The knees are double-jointed and will bend past 90 degrees. They get a little gappy, especially below the kneecap if you do push it past 90, but that maybe that can be excused since he is a robot. The ankle features a hinge and ankle rocker. The hinge goes forward a little and back almost all the way. The ankle rocker is a bit steep, but functional. I haven’t had any issues getting him to stand and stay standing and I’m glad he doesn’t have little tiny feet like the NECA version.
The articulation on Krang isn’t amazing, but it’s better than I anticipated. His accessories are also pretty damn generous. In some way, the figure itself is an accessory since Krang is just the little guy inside. We already mentioned the walker, while the body comes with a whole bunch of hand attachments. For actual hands, there’s a set of fists and a set of open hands. They connect to a hinged ball peg which is connected to the arm via another straight peg. Normally, one of these would have a mushroomed end to keep them in place, either in the hand or the forearm, but Krang features neither. That’s because you need to pull the whole joint out if you want to use one of the other weapon attachments. This is thankfully not as hard as it could have been and removing the cuff makes it a lot easier to grab the ball and pull.
The weapon attachments should seem pretty familiar if you have the NECA figure. First up is an axe head that is surprisingly ornate. This looks like a ceremonial axe from a D&D game or something. It’s painted a metallic silver and it snaps into place easily. He also has a drill bit attachment, because everyone does with TMNT for some reason, and that looks fine. For something a bit more violent, there’s the circular saw attachment with actual spinning blade. There’s not a battery or anything so you have to manually spin it, but it still looks pretty neat and it’s very similar to the circular saw attachment the NECA Krang came with. There’s also a hit of blue paint on it which breaks up the all silver and gray look. There’s a laser canon, or minigun, attachment. It doesn’t move or feature any blast effects, but it can separate in the middle if you want, though there’s no real reason to do so that I can see. Lastly, there’s the old spiked ball and chain. JoyToy went with a solid plastic chain and it almost works really well. The ball just hooks onto the end and it’s nice and snug so you can kind of pose it. Unfortunately, the other end that hooks onto the peg is very loose. If it was as snug as the ball end then you’d be able to position this for more dynamic poses. Instead, it hangs there limp like an actual chain would which is a bummer.
The somewhat limited articulation combined with the unique proportions of the character does make posing the weapons a little difficult. If you want Krang to look like he’s really swinging that axe it’s going to be rather hard. His arms are short for his body and there’s not enough range in the torso for him to be almost striking the ground, for instance. He can certainly jab at turtles with the drill bit or just stand there looking menacing with the circular saw. The arm cannon is easy to pose as well while the ball and chain is about as useful as similar accessories with other Krang figures. That’s not the end of what’s in the box though. Krang also has his own circular Foot stand with the 2003 symbol on it. And since he’s such a big fella, he comes with all four pieces of the villains diorama stand. That’s the white brick version with a manhole cover in the middle. JoyToy didn’t need to do that, but it’s pretty cool.
The only thing left to say is that this Krang figure from JoyToy is awesome. He looks great, moves about as well as he could, and he comes loaded with extra goodies. The fact that we got the walker and body in the same package is pretty incredible. As far as I know, that’s never happened with a Krang before. And he doesn’t have all that much of a markup compared with the rest of the figures in the line. I got this figure for $45 while the other figures are often available for $40, give or take a buck or two. That’s an incredible value. There’s also quite a few places with this one in stock that do ship to the US. I am not affiliated with any of them, but I have purchased JoyToy from both LT Cave and Cool Toys Club and had great experiences with both. I wasn’t hit with a surprise tariff charge or anything so at least, for now, you should be able to buy with relative confidence. This has become one of my favorite lines to collect. I enjoyed this Krang so much that I went back and grabbed Slash and Tokka. I was originally planning to be done at Krang, but they pulled me back in. Look for reviews on those turtle boys in the coming weeks!
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It had a good run, but with this past Saturday’s airing of “Wanted: Bebop and Rocksteady” the Teenage Mutant Ninja Turtles series launched by Nickelodeon in 2012 has come to a close. In a somewhat refreshing manner, the show has come to an end largely because it’s told a story that was basically completed with the defeat of Shredder and the passing of Splinter to conclude season 4. Season 5, which came with a re-titling of the series as Tales of The Teenage Mutant Ninja Turtles, largely dealt with the fallout and the Turtles taking on the few stragglers remaining from Shredder’s empire. It was some-what directionless, but still solid entertainment. The finale though brought us another cross-over with the 1987 TMNT with a story centered around the comedic duo of Bebop and Rocksteady.





