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Super7 TMNT Ultimates! Shredder (2003)

Here comes the bad guy.

They say that breaking up is hard to do. I feel like I’ve been slowly breaking up with Super7 for a couple of years now. The relationship began with a “will they, won’t they,” feel when Super7 announced its line of Teenage Mutant Ninja Turtles Ultimates! at the then high price of $45 each. Did I need recreations of the toys I had as a kid in a new scale and better articulation? No, then yes! Super7 and I kept it casual over the next year or so. I was never all-in, but I was always buying something. Then came wave five when Super7 raised the price to $55 and subsequently dropped the quality. One of my favorite designs from the vintage line, Sewer Samurai Leonardo, was done dirty. Sure, he looked fine, but the figure was a mess and damn near impossible to handle as a modern action figure. Things were pretty rocky from then on. Some figures, like Classic Rocker Leo, were great and reminded me of how good things could be between us while others left a lot to be desired. Super7 dropping the line in favor of the 2003 version of the franchise is probably where things need to end between us. The inaugural wave released last year was okay. The turtles looked the part, but the skimpy accessories and some terrible design choices made the wave more bust than boom. I was never going to be all-in on the line anyway, these turtles aren’t my turtles, but I wanted some representation for that era in my collection. And while I can pass on the likes of April and Splinter, I feel like no set of turtles is complete without the Shredder.

He’s got some size on the turtles.

Even with my belief that all turtles need a Shredder, I still wasn’t sure about this one. While I love the look of this version of the character, I was hesitant about the quality after handling those 2003 turtles. Super7 made the artistic choice to reference the actual show heavily in their design over prioritizing things like the key art. That’s fine and defensible, though personally I don’t know why you would settle for the worst version of the characters when it’s possible to match the better ones. That didn’t bother me as much as the engineering choices. Much was made of Super7 finally embracing 21st century technology and adding double joints to the knees and elbows, but one change they made is truly puzzling. They started using soft plastic for parts like the biceps, thighs, and pretty much all over the limbs like the figures are endoskeletons with soft plastic parts layered on top. Softer plastics are great for things that need to be pliable like the belts, bandanas, and even the hands since it makes gripping weapons much easier. For things like the thighs where the parts are going to rub against the harder plastic parts when doing just basic articulation it leads to gouging and damage. Is this how Super7 plans on doing all of its figures going forward? I wasn’t sure. I’ve even done the rare thing (for me) of watching a video review of this figure before I got it. You pretty much have to with Super7 as you never know what you’re going to get. I considered canceling my preorder, but decided to hang onto it more out of obligation than anything. I hate canceling on retailers that I like (I’ll cancel on Amazon anytime) and my desire for a Shredder outweighed my apprehension over the quality of the figure. And despite seeing that review, I still don’t really know how I’ll react to this one. I’m writing this (as I do pretty much all of my intros) before handling the figure and remain hopeful that it will be “good enough.”

Technically, this is the Shredder. What a little stinker.

Shredder arrives in the normal box we’re used to. There are no credits on it and the artwork appears to be stock art from Paramount. It takes up too much space, but there is a nice, big, window so if you like to keep these in-box (a very defensible position with Super7) it will look fine. This Shredder is big and imposing coming in at around 8″. It’s what I liked about him from the moment I saw the artwork for the 2003 show as this was no longer the bumbling doofus entrusting all of his lame schemes to the likes of Bebop and Rocksteady. This was a Shredder out to win and in order to win it meant he had to kill. This dude is a literal murderer and also not a dude at all. He’s an Utrom (spoiler?) named Ch’Rell who ended up on Earth a thousand years before the start of the show and managed to turn himself into a legend. The figure you see before you is just a suit of armor being controlled by Ch’Rell in the abdomen. If that sounds kind of like Krang to you know that it is. These are the guys Krang was based around when the original show was adapted from the comic books, though in the comic Shredder was never among the Utrom. Not that it was needed for the character, but having Shredder essentially be a robot works in the character’s favor as it explains how he can be so massive and how those eerie, glowing, red eyes can shine out from under his helm. It was a step in the right direction for the character and this Shredder begets the one we’d receive in the 2012 series who was also a vicious murderer, though that one was a human.

He’s a master of intimidation.

Super7 has always been good with size when it comes to their villains so it’s no surprise that Shredder comes out looking menacing. The body is largely black with some differing shades of gray. The main armor of the torso almost has a purple hue to it which, if intentional, is a nice, subtle, homage to his look from the original cartoon. There’s no cape on this Shredder, but he does have a sash, which Super7 elected to handle with soft goods. This comes as a surprise because this aspect of the figure was not apparent in the solicitation. The head-on shot made the sash look plastic, while the action shots look like they have a subtle texture to them implying that they could be soft goods. I’m not a huge fan of mixed media apart from capes when it comes to figures and this one won’t change my mind. The sash is clunky. Super7 wanted it to be wired, but whoever they contracted to make the sash used a thick material and the stitching around it is very apparent and amateurish. If you absolutely hate it you can pull it off, but I wish they included a plastic one like the old days of the line when Shredder came with a plastic cape and a soft goods one. The proportions on the sculpting is good and probably the figure’s strength. He does look like a Shredder that could kick your ass.

Where things are less great rests with the paint and materials used. Super7 is going all-in on these soft plastics as the shoulder pauldrons are like a very pliable rubber. It feels like the kind of material you might find in a hardware store used on cheap, plastic, products or in a gasket or something similar. It does what it’s supposed to in that it lets the arm move freely, but it looks really cheap as there’s no paint on it. I’m not sure if one can paint this material without the paint cracking. Super7’s approach to a toon aesthetic is basically solid, muted, colors. In other words, the opposite of what a company like NECA has done with its own toon line which uses a lot of paint, some line work, and shading. Paint just helps the figure to “pop” like the character would on an old animation cel (I have no idea if the actual show was done on celluloid or if it was all digital) and on your television screen. Super7 seems to think colored plastics get the job done and it just looks really bad in places. The pauldrons are one area and the crest on the helm is another which is that same, milky, plastic the company used for Raph’s sai. I know some would prefer a metallic silver, but I’m actually fine with white since animated metal often ends up being painted white in this case, but it needs to be actually painted. It at least isn’t shiny and the joints aren’t ugly, but a $55 collectible should look better than this.

Things get a little more off the rails when comparing this figure to the source. Super7 stated they were trying to match the look of the character in the show and that’s fine. However, this really isn’t it. I was trying to figure out what looked off about this guy right from the start and I think I’ve mostly figured it out. For one, his helm is a little narrow compared with the show. A lot of the time it’s flared to the side which exposes more of the jaw line. This one is a bit blocky by comparison. Not a big deal, but the kind of thing that does mess with your mind’s eye. The crest on the helm is also curved and I cannot understand why. At first I thought maybe it was a case where the character was drawn differently depending on the angle which wouldn’t be the first time that happened. I can find no evidence of that though. It looks like it should always be straight so having the ends curve was apparently a design choice and I don’t like it. And then the other issue I have are the colors used. They made the helm and the outer pieces of his skirt black. They were never black in the show. They should be gray. The only area of the figure that should be black are the arms, legs, and the face behind the mask. The character is basically just a bunch of gray, and some of these parts should be metallic gray. A good company would paint the embellishments the animation went with to create the illusion of a metallic surface, but instead we get flat colors or bare plastic. Maybe they ended up with this black, or almost black, in these spots because the gray for the main part of the torso is just a bit too dark. I mentioned that it almost has a touch of purple to it, but I do think it should be a little lighter. Am I being nitpicky? I don’t know – I’ll let you decide. I think the main issue is the lack of shading and painted details. With those, I think the colors would blend together better and these issues would be easier to overlook. This isn’t some $15 Playmates special though – this is a $55 figure in a line that’s getting bumped up to $65 after this wave. We should expect better.

Shredder is like a B or a B- looking figure, but unfortunately it’s the strong part of the package. The accessory load-out is merely okay. We get a pretty decent assortment of hands including sets of fists, gripping, and what look to be palm strike hands. The palm strike hands may be intended to function as an alternative gripping hand, but to grip what I don’t know. He also has a right, open, hand for gesturing to the Foot, I guess. It’s a solid spread – no complaints. He also comes with the Sword of Tengu. The sculpt is fine and there’s some painted yellow parts on the hilt, but the blade and the plastic between the painted parts are bare, gray, plastic. It’s that same milky, slightly translucent, plastic that they’ve been using for the weapons and the crest on Shredder’s helm. It almost looks like it’s supposed to be glow-in-the-dark (coincidentally, there is such a version for those who preordered the whole wave through Super7) and just another example of Super7 going cheap and letting down their sculptors. Shredder also has an unmasked head that’s a bitch to get on. That crest is kind of fragile so pulling off the head isn’t easy. The likeness is good though, but they left most of the flesh unpainted so it has a waxy appearance. There is, to my surprise, some shading on the cheekbones and inbetween the eyes, but they used an orange color that looks like someone smeared an orange rind against it. Maybe this is why they don’t often use shading since they’re bad at it? The last accessory is little Ch’Rell out of his suit and looking like he’s up to no good. It’s a slug figure that looks good, but again the lack of paint just keeps it from being as good as it could be. They painted the eyes and the scar over the left eye, but there’s no shading anywhere else. A dark wash would have really brought out the detail here, but instead it looks like the cheap throw-in that it probably is.

He kicks high.

Perhaps Shredder can impress with his articulation. After all, there’s more here than we’re used to with Super7 and unlike the turtles before him there’s no cumbersome shell to work around. The head is a double ball setup with another joint at the base of the neck, but it mostly just rotates and offers some tilt out of the box. I did find that removing the head and then reseating it helped to sit the head just a touch higher which opened up some more forward and back range. The higher sitting head also looks a little better to me (all of my pictures are after adjusting this so if you think his head looks too high know you could force it down further on the ball peg). Standard shoulder hinges are in place and he can raise his arms out to the side 90 degrees and rotate without issue. The elbow joint is like that old style NECA double-joint with a peg and hinge above and below the elbow. It doesn’t look as bad as some of those NECA elbows because they did sculpt a point onto the elbow so you don’t get that weird U shape when utilizing both hinges. There’s also less range to prevent that oddity as Shredder can only bend his elbows a little past 90 degrees. You do get a swivel point above and below the joint effectively giving you a bicep swivel and a forearm swivel as the bicep and forearm are basically plastic sleeves over the joint inside. This is actually quite useful for Shredder because of those forearm gauntlets so you can always make sure they’re aligned with the hand in a manner you like best. The wrists swivel and hinge with the gripping hands having a vertical hinge. Unlike the head, it’s quite easy to swap hands which I appreciate.

In the torso, we get what is probably a double-ball peg in the diaphragm. This mostly allows for rotation with minimal forward, nothing back, and only a little tilt. The waist twist is just a peg so it only swivels, but at least it’s there. The hips are standard Super7 hips with a hinged ball peg that also has a built-in swivel at the joint which works fine as a substitute for a thigh cut. The knees follow the same engineering as the elbows so you get a joint that will bend past 90 degrees, though perhaps not as far as you would have expected. In this case, I believe the knee pads play a bit of a role. There is also a swivel point both above and below the knee so you essentially have a double boot cut. It’s useful as if you always want the knee cap to align with the toes of the figure then you should be able to do so. The ankles are typical hinge and rockers and the range going back is very good and going forward is fine as there’s enough of the shin cut away to let the foot go forward. The ankle rocker is acceptable. Lastly, there’s that wired sash I mentioned back in the aesthetics portion of the review and even though it’s ugly, the wires at least function well.

Leonardo wins – always.

To my surprise, the articulation for Shredder is pretty good. It’s not perfect. I think the diaphragm could be a little better and a ball joint at the waist would have allowed for at least some forward and back, but he articulates better than most Super7 figures. And his leaner proportions mean his softer parts don’t grind against the hard plastic ones like the turtles. Out of all the Shredder figures I have from various companies he may even articulate the best. I definitely wasn’t expecting that. Is it enough to save the figure? Yes and no. Save is a strong word. I have criticisms of the presentation here, but I still think he looks good on a shelf and in the 2003 collection. It’s an appropriately menacing looking Shredder so Super7 at least accomplished that much. It still probably doesn’t earn the $55 asking price. In addition to my presentation criticisms, the figure still feels like a Super7 offering. It poses reasonably well, but not in a fun way. Everything feels stiff and kind of clunky. It’s a bad in-hand feel like a lot of Super7 figures. There’s no smoothness to any of the joints as most are clicky, almost ratcheted, but also with loose spots. Nothing is floppy, but nothing is smooth. It’s a Super7 figure and you’ll have to decide for yourself if it’s worth it to add to your collection. I wanted this guy to pair with the turtles and I at least don’t regret my purchase. Will I six months from now when Amazon has him listed for $35? Maybe. It’s not a given that will happen, but it is likely. I do think this is where I get off the Super7 train though. The other figures in this wave either don’t interest me or don’t look worth the asking price and I am definitely not going up to $65 for this company. If they return to the Playmates looks and finally put up that Heavy Metal Raph then they may get me for the full $65, but from here on out I’m only considering these things on clearance as they’re just not worth what the company is asking for.

“I’ll be back!”

Despite my criticism of Super7 I do have quite a bit of stuff from them:

Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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Super7 TMNT Ultimates! Guerrilla Gorilla

It feels like the last few times I’ve made a Super7 Teenage Mutant Ninja Turtles post I’ve wondered if it’s my last one so I’m going to stop trying to predict that. This one comes courtesy of Big Bad Toy Store and their generous summer of deals. I wasn’t going to pick up this particular…

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Super7 TMNT Ultimates! Triceraton

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with…

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NECA TMNT 2012 The Shredder

Every hero needs a villain.

Just about every iteration of the Teenage Mutant Ninja Turtles has its own Shredder. He’s the big bad villain of the franchise despite having the dubious honor of being killed off in the very first issue of the comic book series. For the 2012 series, Shredder was back as the head of a crime syndicate and portrayed as a brutal, ruthless, threat to the good guys. Gone are the days of the Shredder surrounded by moronic henchmen entrusted with far too much responsibility. This Shredder is violent and enjoys inflicting harm upon his adversaries, both physical and psychological. There is no redeeming quality to him and he’s quite good at what he does. And if you’re going to have a figure line based on this version of the franchise, you have to do him justice.

This Shredder is not the screwball these other two are.

The Shredder is the sixth figure in NECA’s line based on the 2012 animated series Teenage Mutant Ninja Turtles. Despite that distinction, he’s the fifth release and I suspect the only reason why he’s numbered six is because it worked better for the mural that’s being displayed via the spine of the box art. This is a sculpt attributed to a trio of individuals/entities: Daniel Katcher, Richard Force, and Kushwara Studios. Nicole Falk is credited with tailoring the soft goods cape and Ciro Nieli handled the box art. Paint is credited to Geoff Trapp and Mike Puzzo.

That’s a lot worse than a rat scratch.

Shredder towers over the turtles in this line coming in at approximately 7.125″ to the top of the dome of his helmet. He’s a broad shouldered, but somewhat slender, Shredder perhaps having more in common with the Mirage portrayals of the character than appears at first blush. He’s still adorned with armor and lots of bladed features. The blades of his shoulders jut out from his body as opposed to vertically and his gauntlets are almost ludicrously large. The garment he wears beneath his armor is a dark magenta while the armored bits are done with a shiny silver. Those spikes are all rigid and sharp. He looks pretty on-model, though as one of those characters often obscured by shadows in the show it can make it a touch hard to determine just how on-model he is without pulling out numerous stills and production art. If anything, his arms and chest might be a little larger in figure form than it is in the show, but since it adds to his presence I’m not considering that a negative.

The paint on Shredder is fairly rudimentary not calling for a lot of pizzazz, with one exception. Underneath the removable helmet is the burned visage of Oroku Saki. He’s pretty ugly looking and NECA did a good job of capturing that. He has an alternate portrait which portrays him as more angry and it’s every bit as good, though won’t really change the look of the figure once the helmet is put back on. The colors all match well whether they’re painted or not and there’s no obvious paint slop anywhere on my figure. Some of the finer details are less than perfect, but certainly acceptable for a mass-produced item. The cape is pretty plain as most NECA capes tend to be. It’s just a thin, black, material though there is a wire through it, just probably not where you want it to be. The wire is merely at the top of the cape and used to hook the cape under the pauldrons. It’s easy to take on and off, but it’s a shame NECA won’t do fully wired capes for posing.

Aside from the alternate portrait, Shredder comes with three sets of hands: fists, gripping, and relaxed. For weapons, he has six blades to make use of. In the show, Shredder had retractable blades built into his gauntlets which were his weapons of choice. He has two long ones and one central blade with a diamond-shaped point. You get four of the long blades and two of the center blades which just plug into his gauntlets. You can fit all three into each hand at once, but it is a little busy looking and I don’t think he ever went into battle in such a manner. He also comes with a lone Kraang alien. The little guy looks the part and is well-sculpted as well as well-painted, but not articulated. One set of tentacles is shaped into a curve while the other set is more flat which makes it a challenge to do much with if it’s not being held. I’m guessing we’ll be seeing this guy, or variations on him, quite a bit if this line endures.

Shredder’s articulation is fairly basic and likely what someone familiar with NECA would expect. The head is on a double ball peg, though it’s limited a bit by the helmet. The arms feature joints at the shoulders, biceps, elbows, and wrists while the torso just has a waist joint. That waist joint is a ball joint, but because of the shape of his breastplate it can’t do much. Range rotating is extremely limited and he can’t crunch forward much and only tilt back a little bit. The bicep swivels are a little odd looking, like his shoulders are a touch too small, which may limit their range as well if you don’t like how they look. Hips are standard ball-joints with a thigh swivel and they work fine. Knees are double-jointed and the ankles hinge and rock. My figure does have some stuck and stubborn joints. The top elbow hinge on both arms doesn’t want to do much while the left ankle was also problematic. The gauntlets can rotate which is nice and the boots swivel too so you can keep the armor lined up with your posing.

Shredder is proof that the good guys don’t always win.

Shredder is going to be pretty limited when it comes to posing. Mine also seems to have a loose right ankle and he’s a challenge to stand sometimes. He also already took a shelf dive and his right pauldron broke off which is irksome. I had him in a pretty vanilla pose too. The torso is aggravating because NECA could have tweaked his design just a little bit to keep that breastplate from causing a problem, but opted to just plow forward with it the way it is. I always make it a point to mention that NECA prioritizes the aesthetics over articulation as I think that’s their right as action figure makers, but sometimes they go too far. There are very minor sacrifices they could be making to improve the experience, but they choose not to do so. I have probably over a hundred NECA figures at this point and I suppose some NECA fatigue is setting in. Rarely am I impressed with what I get because so often the figures just meet my expectations as opposed to exceeding them. I don’t think it’s a requirement that every figure need to blow me away or anything, but it would be nice to be pleasantly surprised once in awhile.

Thankfully, Shredder doesn’t need incredible articulation to have shelf presence.

Shredder is a B+ entry in the line. He looks like the character and is pretty menacing, he’s just not at all fun to mess around with. Some of that is the character design as there are lots of sharp things to avoid and the blades have a tendency to fall out. And then some of that is just on the engineering for a figure that can’t do a whole lot. Most will likely just have him stand there on their shelf and that will be that. And that’s what I plan to do with him. I have no plans on going too deep with this line, but I knew I wanted a Shredder to go with the turtles. This mostly gets the job done.

If you missed the rest of the 2012 NECA TMNT toy line coverage then check these out:

NECA TMNT 2012 Michelangelo

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey…

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NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT Movie Shadow Warriors

The set everyone has been waiting for! Okay, maybe not everyone.

NECA’s line of Teenage Mutant Ninja Turtles action figures at retail began with quarter scale figures based off of the 1990 film. Since then, things have opened up for the company and toon and video game figures have followed as well as a line of movie figures in a 7″ scale line. And of the lines NECA has released to retail, I would still argue the movie line has been the best and most well-received, even if the cartoon line might be more profitable. The problem with that though is there just isn’t a lot of characters to mine from. Cartoons and video games are full of one-off and reoccurring characters to turn into action figures, but the movies are basically just the turtles, a handful of villains, and their allies. And some of them aren’t exactly exciting action figure options, while some that would be aren’t available due to licensing restrictions.

Bad News: You can only find this set at Walmart. Good News: it still retails for $50.

Given that, I suppose it’s not that surprising that NECA decided to turn the Shadow Warriors into their own two-pack. In the film, Master Splinter tells his origin to young Danny Pennington about his master, Hamato Yoshi, and describes him as one of Japan’s finest shadow warriors. Yoshi had a rival, Oroku Saki, who very much wanted to win the affections of Yoshi’s lover, Tang Shen. When it became apparent there would be blood, Yoshi and Shen fled to America, but Saki followed eventually murdering the lovers and taking Splinter’s ear for good measure. It’s a short scene in the film, but since we already have the turtles, Splinter, Shredder, Casey, and the Foot in toy form, why not give this a shot? And if some parts can be reused then all the better.

These two are essentially the same figure, which isn’t much different from the previously released Foot ninja.

The Shadow Warriors two-pack is essentially a Hamato Yoshi vs Oroku Saki two-pack, with an unmutated Splinter as well. Saki and Yoshi are both depicted in their training gi, which is black with a slight shimmer to it. Some of these pieces are recycled from the Shredder and Foot we’ve already received, but a lot is new too. It’s just that both figures are essentially the same save for the headsculpt. Saki comes packaged with his robe on while Yoshi is bare-chested. Both are capable of being displayed the same way though as NECA made the robe removable as well as the arms so you can just swap them with the included extra bare arms or sleeved arms, even though each character was only depicted in the film as packaged, and not together. Yoshi is displayed as he was in the flashback when training alongside Splinter, while Saki is basically in murder mode. Yoshi’s face is rather stoic, while Saki’s default portrait has a faint hint of a smile.

If you want to, you can have both figures dressed the same. Note: Honor not included.

When it comes to both figures, there are things to like and things to dislike about the presentation. I do like the texture of the clothing and the folds give off the illusion of real cloth. The robe portion of the gi works well-enough, and if you want to go off-script they look pretty cool if you make them sleeveless. The faces look fine too, though it’s certainly helped by the fact that the scenes in the film are shot in near blackness with the audience really only getting a good look at Saki. James Saito played Shredder in the film, but it looks like a different actor played him for the flashback this set is based on and he went uncredited. The actor who played Yoshi also wasn’t even credited so I can’t even look up an image to see how the likeness turned out. At any rate, Saki as represented by this figure looks like Saito, but I wish NECA had done a better job with his smile. When we first see him spin and look at the camera he has a wicked grin. I think they tried to do it justice, but it doesn’t look as good as it does on camera. He has a second face that’s bloody and scratched and looks fine, though again, it’s not the expression I would have chosen. In the film, he sports more of a scowl as he slices off Splinter’s ear, but here he has gritted teeth and looks quite enraged.

I enjoy the “shimmer” of the gi.
But bare-chested is also a solid look.

The only other issues I have with the presentation of these figures is tied into the articulation. NECA made some interesting choices when it comes to the torso. The head is on a ball-peg, but the neck is static. Below that is a diaphragm joint with the cut right above the abs and along the rib cage. It looks odd, and what is unfortunate is that you get nothing out of it. The figures barely pivot and twist there and there is almost no ab crunch achieved. NECA apparently thought articulating the base of the neck would look bad, but didn’t think the torso did, but also didn’t make it functional. It’s just a poor design. The shoulders are a little funky too as they slope down quite a bit. I think they do this to make the articulation at the shoulders appear more seamless on a shirtless body, since they also did the same with Goliath. It also may have been done to make sure the gi isn’t too bulky, but again, it does make the figure look odd in some poses. The good news is, you can always use the robe and problem solved, but Yoshi never wore the robe in the film.

Just a man doing ninja stuff with his pet rat. Nothing to see here.

The rest of the articulation at least works fine. Those shoulders peg into the body so they’re easy to remove and they’re just hinged. There’s no biceps swivel, but the arms swivel above and below the elbow as NECA is using those controversial elbows here. These guys are more ripped than Casey Jones was, so I think the arms look better, but they’re still weird as you get this big, middle, piece when bending the elbows all the way. They are partially hidden by the wrist-guards on the bare arms, and obviously totally hidden by the sleeved ones. At the hands, we have rotation and horizontal hinges on every included hand. Since these guys come loaded with melee weapons, this strikes me as a huge oversight on NECA’s part to not include vertically hinged hands. The horizontal hinges on the gripping hands are borderline useless. At the waist is a twist and below that are the old styled hips. These are ratcheted and caution needs to be taken with them. I was able to get Yoshi into a high kick, but I was pretty scared in doing so as these hips are notoriously fragile. The thighs do rotate a bit and the knees are double-hinged with a swivel above them. At the feet we’ve got a hinge and ankle rocker, which works really well and is nice and tight. Unlike some of my complaints with the aesthetics of the upper body, I will say the legs look terrific and these may be the best sculpted pants I’ve seen NECA release.

It’s murder time!

Despite the lack of neck articulation and the poor abdominal joint, these guys are able to achieve some pretty convincing martial arts poses. You won’t have much luck getting them to balance on one foot or anything, but that’s what stands are for. Because of the lack of properly hinged hands, these arguably display better in hand-to-hand combat poses. They both come packaged sporting fists, and if you want to you can swap them for chop pose hands or gripping hands. The right fist that came on Yoshi in my set ended up with some paint rub on it from his vambrace, which sucks. The other set of hands are gripping hands and they’re very tight. I could not get most of the weapons into their hands without first softening the hands with hot water which is annoying, but oh well. NECA at least included each set of hands for both figures, so they don’t have to share gripping hands or anything like the SDCC set did with the Foot Soldiers.

Get him, boy!
Okay, that might have been a bad idea.

If hand-to-hand combat is not your preference, NECA did see fit to include a fairly large assortment of weapons. The weapons, though, should be rather familiar if you’ve purchased the other movie figures as they’re all duplicates. You get in this set a pair of axes, a pair of katana, a pair of black staves, a pair of black tonfa, black nunchaku, and studded nunchaku. The black nunchaku has a plastic chord connecting the handles so it’s more posable, but potentially more fragile, while the studded set features a short chain. Again, this feels like a set that exists because it was fairly cheap to produce so it’s not surprising to see recycled weapons. We only see Saki in the film wield the katana, so it’s hard to be disappointed with the selection. Again, my only disappointed rests in the difficulty in getting the weapons into the hands and the fact that we don’t have the right hinges for most of them. At least if you have the weapons rack you should have little trouble filling it now.

Only sadness, and a thirst for vengeance, remains.
The martial arts pose Splinter is cool, the other one looks like a poop.

The other accessory is basically a third character: Splinter. And you get not just one Splinter, but two! That’s because this is pre-mutated Splinter so he’s just a little, unarticulated, sculpted lump of plastic. One Splinter is in a martial arts pose clearly inspired by the portion of the flashback, “Mimicking his movements from my cage,” which is a line my dad always repeated for some reason. Maybe because it was just so ludicrous, but the film plays it off so naturally. The other Splinter is a grieving Splinter after Saki slices off his ear and leaves him to mourn the death of his master. It’s rather odd looking as his body is just super long and definitely not the one I plan to display. Both rats have a peg hole in the base of them which allows them to peg into the base of a cage. The cage is done in a thin plastic and the bottom pops off rather than have an articulated door. It looks okay, but also rather cheap and I’m surprised NECA opted not to paint it. Maybe they feared the paint would just gum up between the bars? It does come with a stand though that the cage can be suspended from which is welcomed and even though it does look cheap, it might actually be my favorite part of the set. The only downside is NECA didn’t come up with a way for Splinter to easily get into scratching position on Saki. It can be done, but I wish they had included one more hand that was specifically for grabbing Splinter so that Saki could look like he’s trying to pull him off of his face.

I suppose we should do this.

The Shadow Warriors two-pack is a set that I didn’t need, and in fact, wasn’t actively seeking out. I happened across it at Walmart, the only retail location allowed to sell the movie line, and picked it up for a friend only to find out another friend found him a set that very same day. I ended up keeping it rather than trying to offload it onto someone else or return it, and I’m fine with the decision. These guys look pretty cool, they’re just characters I didn’t need for my display to feel complete. It’s also worth noting, we never saw Yoshi and Saki face off in the film as depicted here. When Saki actually attacks Hamato Yoshi he’s in a construction outfit. This set is capturing both characters independent of each other as Yoshi is really meant to tie-in with Splinter. Does this mean we’ll get a figure of Yoshi in overalls and a hardhat? Never say never, though I wouldn’t hold my breath.

And we can end on a comparison shot too.